2 Copyright (C) 2003, 2010 - Wolfire Games
4 This file is part of Lugaru.
6 Lugaru is free software; you can redistribute it and/or
7 modify it under the terms of the GNU General Public License
8 as published by the Free Software Foundation; either version 2
9 of the License, or (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
15 See the GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
25 #include "Quaternions.h"
34 #include "TGALoader.h"
35 #include "openal_wrapper.h"
38 #include "Animation.h"
40 bool visibleloading = 0;
43 bool ismotionblur = 0;
44 float usermousesensitivity = 0;
52 float targetblurness = 0;
54 float precipdelay = 0;
56 float oldgamespeed = 0;
57 float tintr = 0,tintg = 0,tintb = 0;
60 float realmultiplier = 0;
61 float screenwidth = 0,screenheight = 0;
62 float viewdistance = 0;
71 Animation animation[animation_count];
72 Skeleton testskeleton;
77 SDL_Surface *sdlscreen;
83 float realtexdetail = 0;
88 GLubyte bloodText[512*512*3] = {0};
89 GLubyte wolfbloodText[512*512*3] = {0};
90 float colors[3] = {0};
93 float camerashake = 0;
100 bool damageeffects = 0;
102 bool ambientsound = 0;
106 float flashamount = 0,flashr = 0,flashg = 0,flashb = 0;
109 float motionbluramount = 0;
110 bool keyboardfrozen = 0;
111 bool loadingstuff = 0;
112 bool stillloading = 0;
114 bool showdamagebar = 0;
117 bool velocityblur = 0;
124 int whichjointstartarray[26] = {0};
125 int whichjointendarray[26] = {0};
126 int kBitsPerPixel = 0;
130 int hotspottype[40] = {0};
131 float hotspotsize[40] = {0};
132 char hotspottext[40][256] = {0};
133 int currenthotspot = 0;
142 float slomospeed = 0;
145 int tutoriallevel = 0;
146 int tutorialstage = 0;
147 float tutorialstagetime = 0;
148 float tutorialmaxtime = 0;
149 float tutorialsuccess = 0;
153 float damagedealt = 0;
157 int editoractive = 0;
158 int editorpathtype = 0;
160 bool reversaltrain = 0;
164 bool skyboxtexture = 0;
168 float skyboxlightr = 0;
169 float skyboxlightg = 0;
170 float skyboxlightb = 0;
173 float hostiletime = 0;
175 XYZ envsound[30]; // = {0};
176 float envsoundvol[30] = {0};
177 float envsoundlife[30] = {0};
184 bool proportionweird = 0;
185 bool vertexweird[6] = {0};
194 bool gamestarted = 0;
196 //TextureList textures;
198 StereoMode stereomode = stereoNone;
199 StereoMode newstereomode = stereoNone;
200 float stereoseparation = 0.05;
201 bool stereoreverse = false;