2 Copyright (C) 2003, 2010 - Wolfire Games
4 This file is part of Lugaru.
6 Lugaru is free software; you can redistribute it and/or
7 modify it under the terms of the GNU General Public License
8 as published by the Free Software Foundation; either version 2
9 of the License, or (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
15 See the GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
25 #include "Quaternions.h"
34 #include "TGALoader.h"
35 #include "openal_wrapper.h"
38 #include "Constants.h"
39 #include "Animation.h"
41 bool visibleloading = 0;
42 int channels[100] = {0};
45 bool ismotionblur = 0;
46 float usermousesensitivity = 0;
54 float targetblurness = 0;
56 float precipdelay = 0;
58 float oldgamespeed = 0;
59 float tintr = 0,tintg = 0,tintb = 0;
62 float realmultiplier = 0;
63 float screenwidth = 0,screenheight = 0;
64 float viewdistance = 0;
73 Animation animation[animation_count];
74 Skeleton testskeleton;
79 SDL_Surface *sdlscreen;
85 float realtexdetail = 0;
86 float terraindetail = 0;
91 GLubyte bloodText[512*512*3] = {0};
92 GLubyte wolfbloodText[512*512*3] = {0};
93 float colors[3] = {0};
96 float camerashake = 0;
100 bool musictoggle = 0;
103 bool damageeffects = 0;
104 //apvector<Person> player(maxplayers);
105 Person player[maxplayers];
107 bool ambientsound = 0;
111 float flashamount = 0,flashr = 0,flashg = 0,flashb = 0;
114 float motionbluramount = 0;
115 bool keyboardfrozen = 0;
116 char mapname[256] = {0};
117 bool loadingstuff = 0;
118 bool stillloading = 0;
120 bool showdamagebar = 0;
123 bool velocityblur = 0;
130 GLubyte texturearray[512*512*3] = {0};
131 int loadscreencolor = 0;
132 int whichjointstartarray[26] = {0};
133 int whichjointendarray[26] = {0};
134 int kBitsPerPixel = 0;
138 int hotspottype[40] = {0};
139 float hotspotsize[40] = {0};
140 char hotspottext[40][256] = {0};
141 int currenthotspot = 0;
148 int numdialogues = 0;
149 int numdialogueboxes[max_dialogues] = {0};
150 int dialoguetype[max_dialogues] = {0};
151 int dialogueboxlocation[max_dialogues][max_dialoguelength] = {0};
152 float dialogueboxcolor[max_dialogues][max_dialoguelength][3] = {0};
153 int dialogueboxsound[max_dialogues][max_dialoguelength] = {0};
154 char dialoguetext[max_dialogues][max_dialoguelength][128] = {0};
155 char dialoguename[max_dialogues][max_dialoguelength][64] = {0};
156 XYZ dialoguecamera[max_dialogues][max_dialoguelength]; //l = {0};
157 XYZ participantlocation[max_dialogues][10]; // = {0};
158 int participantfocus[max_dialogues][max_dialoguelength] = {0};
159 int participantaction[max_dialogues][max_dialoguelength] = {0};
160 float participantrotation[max_dialogues][10] = {0};
161 XYZ participantfacing[max_dialogues][max_dialoguelength][10]; // = {0};
162 float dialoguecamerarotation[max_dialogues][max_dialoguelength] = {0};
163 float dialoguecamerarotation2[max_dialogues][max_dialoguelength] = {0};
165 int whichdialogue = 0;
167 float dialoguetime = 0;
168 int dialoguegonethrough[20] = {0};
172 float slomospeed = 0;
175 int tutoriallevel = 0;
176 int tutorialstage = 0;
177 float tutorialstagetime = 0;
178 float tutorialmaxtime = 0;
179 float tutorialsuccess = 0;
183 float damagedealt = 0;
187 int editoractive = 0;
188 int editorpathtype = 0;
190 bool reversaltrain = 0;
194 bool skyboxtexture = 0;
198 float skyboxlightr = 0;
199 float skyboxlightg = 0;
200 float skyboxlightb = 0;
202 float bonusnum[100] = {0};
205 float hostiletime = 0;
207 XYZ envsound[30]; // = {0};
208 float envsoundvol[30] = {0};
209 float envsoundlife[30] = {0};
216 bool proportionweird = 0;
217 bool vertexweird[6] = {0};
223 float bonusvalue = 0;
224 float bonustotal = 0;
225 float startbonustotal = 0;
233 bool gamestarted = 0;
235 //TextureList textures;
237 StereoMode stereomode = stereoNone;
238 StereoMode newstereomode = stereoNone;
239 float stereoseparation = 0.05;
240 bool stereoreverse = false;