2 Copyright (C) 2003, 2010 - Wolfire Games
4 This file is part of Lugaru.
6 Lugaru is free software; you can redistribute it and/or
7 modify it under the terms of the GNU General Public License
8 as published by the Free Software Foundation; either version 2
9 of the License, or (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
15 See the GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
23 #include "Quaternions.h"
34 #include "TGALoader.h"
36 #include "Constants.h"
42 bool visibleloading = 0;
43 FSOUND_SAMPLE *samp[100] = {0};
44 FSOUND_STREAM * strm[20] = {0};
45 int channels[100] = {0};
47 float volume = 0;bool buttons[3] = {0};
48 bool oldbuttons[3] = {0};
49 bool ismotionblur = 0;
50 float usermousesensitivity = 0;
58 float targetblurness = 0;
60 float precipdelay = 0;
62 float oldgamespeed = 0;
63 float tintr = 0,tintg = 0,tintb = 0;
66 float realmultiplier = 0;
67 float screenwidth = 0,screenheight = 0;
68 float viewdistance = 0;
77 Animation animation[animation_count];
78 Skeleton testskeleton;
86 SDL_Surface *sdlscreen;
88 AGLContext gaglContext;
90 #error Define your platform.
96 float realtexdetail = 0;
97 float terraindetail = 0;
101 float slomodelay = 0;
102 GLubyte bloodText[512*512*3] = {0};
103 GLubyte wolfbloodText[512*512*3] = {0};
104 float colors[3] = {0};
107 float camerashake = 0;
111 bool musictoggle = 0;
114 bool damageeffects = 0;
115 //apvector<Person> player(maxplayers);
116 Person player[maxplayers];
118 bool ambientsound = 0;
122 float flashamount = 0,flashr = 0,flashg = 0,flashb = 0;
125 float motionbluramount = 0;
126 bool keyboardfrozen = 0;
127 int newnetmessages = 0;
128 char netmessages[256] = {0};
129 char mapname[256] = {0};
130 bool loadingstuff = 0;
131 bool stillloading = 0;
135 bool velocityblur = 0;
142 GLubyte texturearray[512*512*3] = {0};
143 int loadscreencolor = 0;
144 int whichjointstartarray[26] = {0};
145 int whichjointendarray[26] = {0};
146 int kBitsPerPixel = 0;
150 int hotspottype[40] = {0};
151 float hotspotsize[40] = {0};
152 char hotspottext[40][256] = {0};
153 int currenthotspot = 0;
160 int numdialogues = 0;
161 int numdialogueboxes[max_dialogues] = {0};
162 int dialoguetype[max_dialogues] = {0};
163 int dialogueboxlocation[max_dialogues][max_dialoguelength] = {0};
164 float dialogueboxcolor[max_dialogues][max_dialoguelength][3] = {0};
165 int dialogueboxsound[max_dialogues][max_dialoguelength] = {0};
166 char dialoguetext[max_dialogues][max_dialoguelength][128] = {0};
167 char dialoguename[max_dialogues][max_dialoguelength][64] = {0};
168 XYZ dialoguecamera[max_dialogues][max_dialoguelength]; //l = {0};
169 XYZ participantlocation[max_dialogues][10]; // = {0};
170 int participantfocus[max_dialogues][max_dialoguelength] = {0};
171 int participantaction[max_dialogues][max_dialoguelength] = {0};
172 float participantrotation[max_dialogues][10] = {0};
173 XYZ participantfacing[max_dialogues][max_dialoguelength][10]; // = {0};
174 float dialoguecamerarotation[max_dialogues][max_dialoguelength] = {0};
175 float dialoguecamerarotation2[max_dialogues][max_dialoguelength] = {0};
177 int whichdialogue = 0;
179 float dialoguetime = 0;
180 int dialoguegonethrough[20] = {0};
184 float slomospeed = 0;
187 int tutoriallevel = 0;
188 int tutorialstage = 0;
189 float tutorialstagetime = 0;
190 float tutorialmaxtime = 0;
191 float tutorialsuccess = 0;
195 float damagedealt = 0;
196 float damagetaken = 0;
200 int editoractive = 0;
201 int editorpathtype = 0;
203 bool reversaltrain = 0;
207 bool skyboxtexture = 0;
211 float skyboxlightr = 0;
212 float skyboxlightg = 0;
213 float skyboxlightb = 0;
215 float bonusnum[100] = {0};
218 float hostiletime = 0;
220 XYZ envsound[30]; // = {0};
221 float envsoundvol[30] = {0};
222 float envsoundlife[30] = {0};
229 bool proportionweird = 0;
230 bool vertexweird[6] = {0};
236 float bonusvalue = 0;
237 float bonustotal = 0;
238 float startbonustotal = 0;
242 int accountactive = 0;
243 int accountdifficulty[10] = {0};
244 int accountprogress[10] = {0};
245 float accountpoints[10] = {0};
246 float accounthighscore[10][50] = {0};
247 float accountfasttime[10][50] = {0};
248 bool accountunlocked[10][60] = {0};
249 char accountname[10][256] = {0};
250 float accountcampaignhighscore[10] = {0};
251 float accountcampaignfasttime[10] = {0};
252 float accountcampaignscore[10] = {0};
253 float accountcampaigntime[10] = {0};
254 int accountcampaignchoicesmade[10] = {0};int accountcampaignchoices[10][5000] = {0};
263 int numresponded = 0;
264 int numstaffattack = 0;
265 int numswordattack = 0;
266 int numknifeattack = 0;
267 int numunarmedattack = 0;
270 int numwallflipped = 0;
271 int numthrowkill = 0;
272 int numafterkill = 0;
273 int numreversals = 0;
277 bool gamestarted = 0;
279 //TextureList textures;