2 Copyright (C) 2003, 2010 - Wolfire Games
4 This file is part of Lugaru.
6 Lugaru is free software; you can redistribute it and/or
7 modify it under the terms of the GNU General Public License
8 as published by the Free Software Foundation; either version 2
9 of the License, or (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
15 See the GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
25 #include "Quaternions.h"
34 #include "TGALoader.h"
35 #include "openal_wrapper.h"
38 #include "Constants.h"
40 bool visibleloading = 0;
41 OPENAL_SAMPLE *samp[100] = {0};
42 OPENAL_STREAM * strm[20] = {0};
43 int channels[100] = {0};
46 bool ismotionblur = 0;
47 float usermousesensitivity = 0;
55 float targetblurness = 0;
57 float precipdelay = 0;
59 float oldgamespeed = 0;
60 float tintr = 0,tintg = 0,tintb = 0;
63 float realmultiplier = 0;
64 float screenwidth = 0,screenheight = 0;
65 float viewdistance = 0;
74 Animation animation[animation_count];
75 Skeleton testskeleton;
80 SDL_Surface *sdlscreen;
86 float realtexdetail = 0;
87 float terraindetail = 0;
92 GLubyte bloodText[512*512*3] = {0};
93 GLubyte wolfbloodText[512*512*3] = {0};
94 float colors[3] = {0};
97 float camerashake = 0;
101 bool musictoggle = 0;
104 bool damageeffects = 0;
105 //apvector<Person> player(maxplayers);
106 Person player[maxplayers];
108 bool ambientsound = 0;
112 float flashamount = 0,flashr = 0,flashg = 0,flashb = 0;
115 float motionbluramount = 0;
116 bool keyboardfrozen = 0;
117 char mapname[256] = {0};
118 bool loadingstuff = 0;
119 bool stillloading = 0;
121 bool showdamagebar = 0;
124 bool velocityblur = 0;
131 GLubyte texturearray[512*512*3] = {0};
132 int loadscreencolor = 0;
133 int whichjointstartarray[26] = {0};
134 int whichjointendarray[26] = {0};
135 int kBitsPerPixel = 0;
139 int hotspottype[40] = {0};
140 float hotspotsize[40] = {0};
141 char hotspottext[40][256] = {0};
142 int currenthotspot = 0;
149 int numdialogues = 0;
150 int numdialogueboxes[max_dialogues] = {0};
151 int dialoguetype[max_dialogues] = {0};
152 int dialogueboxlocation[max_dialogues][max_dialoguelength] = {0};
153 float dialogueboxcolor[max_dialogues][max_dialoguelength][3] = {0};
154 int dialogueboxsound[max_dialogues][max_dialoguelength] = {0};
155 char dialoguetext[max_dialogues][max_dialoguelength][128] = {0};
156 char dialoguename[max_dialogues][max_dialoguelength][64] = {0};
157 XYZ dialoguecamera[max_dialogues][max_dialoguelength]; //l = {0};
158 XYZ participantlocation[max_dialogues][10]; // = {0};
159 int participantfocus[max_dialogues][max_dialoguelength] = {0};
160 int participantaction[max_dialogues][max_dialoguelength] = {0};
161 float participantrotation[max_dialogues][10] = {0};
162 XYZ participantfacing[max_dialogues][max_dialoguelength][10]; // = {0};
163 float dialoguecamerarotation[max_dialogues][max_dialoguelength] = {0};
164 float dialoguecamerarotation2[max_dialogues][max_dialoguelength] = {0};
166 int whichdialogue = 0;
168 float dialoguetime = 0;
169 int dialoguegonethrough[20] = {0};
173 float slomospeed = 0;
176 int tutoriallevel = 0;
177 int tutorialstage = 0;
178 float tutorialstagetime = 0;
179 float tutorialmaxtime = 0;
180 float tutorialsuccess = 0;
184 float damagedealt = 0;
185 float damagetaken = 0;
189 int editoractive = 0;
190 int editorpathtype = 0;
192 bool reversaltrain = 0;
196 bool skyboxtexture = 0;
200 float skyboxlightr = 0;
201 float skyboxlightg = 0;
202 float skyboxlightb = 0;
204 float bonusnum[100] = {0};
207 float hostiletime = 0;
209 XYZ envsound[30]; // = {0};
210 float envsoundvol[30] = {0};
211 float envsoundlife[30] = {0};
218 bool proportionweird = 0;
219 bool vertexweird[6] = {0};
225 float bonusvalue = 0;
226 float bonustotal = 0;
227 float startbonustotal = 0;
238 int numresponded = 0;
239 int numstaffattack = 0;
240 int numswordattack = 0;
241 int numknifeattack = 0;
242 int numunarmedattack = 0;
245 int numwallflipped = 0;
246 int numthrowkill = 0;
247 int numafterkill = 0;
248 int numreversals = 0;
252 bool gamestarted = 0;
254 //TextureList textures;
256 StereoMode stereomode = stereoNone;
257 StereoMode newstereomode = stereoNone;
258 float stereoseparation = 0.05;
259 bool stereoreverse = false;