2 Copyright (C) 2003, 2010 - Wolfire Games
4 This file is part of Lugaru.
6 Lugaru is free software; you can redistribute it and/or
7 modify it under the terms of the GNU General Public License
8 as published by the Free Software Foundation; either version 2
9 of the License, or (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
15 See the GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
25 #include "Quaternions.h"
34 #include "TGALoader.h"
35 #include "openal_wrapper.h"
38 #include "Animation.h"
40 bool visibleloading = 0;
43 bool ismotionblur = 0;
44 float usermousesensitivity = 0;
52 float targetblurness = 0;
54 float precipdelay = 0;
56 float oldgamespeed = 0;
57 float tintr = 0,tintg = 0,tintb = 0;
60 float realmultiplier = 0;
61 float screenwidth = 0,screenheight = 0;
62 float viewdistance = 0;
71 Animation animation[animation_count];
72 Skeleton testskeleton;
77 SDL_Surface *sdlscreen;
83 float realtexdetail = 0;
84 float terraindetail = 0;
89 GLubyte bloodText[512*512*3] = {0};
90 GLubyte wolfbloodText[512*512*3] = {0};
91 float colors[3] = {0};
94 float camerashake = 0;
101 bool damageeffects = 0;
103 bool ambientsound = 0;
107 float flashamount = 0,flashr = 0,flashg = 0,flashb = 0;
110 float motionbluramount = 0;
111 bool keyboardfrozen = 0;
112 char mapname[256] = {0};
113 bool loadingstuff = 0;
114 bool stillloading = 0;
116 bool showdamagebar = 0;
119 bool velocityblur = 0;
126 int loadscreencolor = 0;
127 int whichjointstartarray[26] = {0};
128 int whichjointendarray[26] = {0};
129 int kBitsPerPixel = 0;
133 int hotspottype[40] = {0};
134 float hotspotsize[40] = {0};
135 char hotspottext[40][256] = {0};
136 int currenthotspot = 0;
145 float slomospeed = 0;
148 int tutoriallevel = 0;
149 int tutorialstage = 0;
150 float tutorialstagetime = 0;
151 float tutorialmaxtime = 0;
152 float tutorialsuccess = 0;
156 float damagedealt = 0;
160 int editoractive = 0;
161 int editorpathtype = 0;
163 bool reversaltrain = 0;
167 bool skyboxtexture = 0;
171 float skyboxlightr = 0;
172 float skyboxlightg = 0;
173 float skyboxlightb = 0;
176 float hostiletime = 0;
178 XYZ envsound[30]; // = {0};
179 float envsoundvol[30] = {0};
180 float envsoundlife[30] = {0};
187 bool proportionweird = 0;
188 bool vertexweird[6] = {0};
197 bool gamestarted = 0;
199 //TextureList textures;
201 StereoMode stereomode = stereoNone;
202 StereoMode newstereomode = stereoNone;
203 float stereoseparation = 0.05;
204 bool stereoreverse = false;