2 Copyright (C) 2003, 2010 - Wolfire Games
4 This file is part of Lugaru.
6 Lugaru is free software; you can redistribute it and/or
7 modify it under the terms of the GNU General Public License
8 as published by the Free Software Foundation; either version 2
9 of the License, or (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
15 See the GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
25 #include "Quaternions.h"
34 #include "TGALoader.h"
35 #include "openal_wrapper.h"
38 #include "Animation.h"
40 bool visibleloading = 0;
43 bool ismotionblur = false;
44 float usermousesensitivity = 0;
45 bool floatjump = false;
46 bool cellophane = false;
47 bool autoslomo = false;
49 bool invertmouse = false;
50 bool texttoggle = false;
52 float targetblurness = 0;
54 float precipdelay = 0;
56 float oldgamespeed = 0;
57 float tintr = 0, tintg = 0, tintb = 0;
60 float realmultiplier = 0;
61 float screenwidth = 0, screenheight = 0;
62 float viewdistance = 0;
71 Animation animation[animation_count];
72 Skeleton testskeleton;
77 SDL_Window *sdlwindow;
83 float realtexdetail = 0;
88 GLubyte bloodText[512 * 512 * 3] = {0};
89 GLubyte wolfbloodText[512 * 512 * 3] = {0};
90 float colors[3] = {0};
93 float camerashake = 0;
97 bool musictoggle = false;
100 bool damageeffects = false;
101 bool ambientsound = false;
102 bool mousejump = false;
104 bool winfreeze = false;
105 float flashamount = 0, flashr = 0, flashg = 0, flashb = 0;
107 bool vblsync = false;
108 float motionbluramount = 0;
109 bool keyboardfrozen = false;
110 bool loadingstuff = false;
111 bool stillloading = false;
112 bool showpoints = false;
113 bool showdamagebar = false;
114 bool alwaysblur = false;
115 bool immediate = false;
116 bool velocityblur = false;
122 int whichjointstartarray[26] = {0};
123 int whichjointendarray[26] = {0};
124 int kBitsPerPixel = 0;
128 int hotspottype[40] = {0};
129 float hotspotsize[40] = {0};
130 char hotspottext[40][256] = {0};
131 int currenthotspot = 0;
138 float slomospeed = 0;
141 int tutoriallevel = 0;
142 int tutorialstage = 0;
143 float tutorialstagetime = 0;
144 float tutorialmaxtime = 0;
145 float tutorialsuccess = 0;
147 bool againbonus = false;
149 float damagedealt = 0;
153 int editoractive = 0;
154 int editorpathtype = 0;
156 bool reversaltrain = false;
157 bool cananger = false;
158 bool canattack = false;
160 bool skyboxtexture = false;
164 float skyboxlightr = 0;
165 float skyboxlightg = 0;
166 float skyboxlightb = 0;
169 float hostiletime = 0;
171 XYZ envsound[30]; // = {0};
172 float envsoundvol[30] = {0};
173 float envsoundlife[30] = {0};
177 bool tilt2weird = false;
178 bool tiltweird = false;
179 bool midweird = false;
180 bool proportionweird = false;
181 bool vertexweird[6] = {0};
183 bool debugmode = false;
186 bool campaign = false;
188 bool gamestarted = false;
190 //TextureList textures;
192 StereoMode stereomode = stereoNone;
193 StereoMode newstereomode = stereoNone;
194 float stereoseparation = 0.05;
195 bool stereoreverse = false;