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1 /*
2 Copyright (C) 2003, 2010 - Wolfire Games
3
4 This file is part of Lugaru.
5
6 Lugaru is free software; you can redistribute it and/or
7 modify it under the terms of the GNU General Public License
8 as published by the Free Software Foundation; either version 2
9 of the License, or (at your option) any later version.
10
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14
15 See the GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
20 */
21
22 #if PLATFORM_UNIX
23 #include <sys/stat.h>
24 #include <sys/types.h>
25 #include <unistd.h>
26 #else
27 #include <direct.h>
28 #endif
29
30 #include <ctime>
31 #include "Game.h"
32 #include "openal_wrapper.h"
33 #include "Settings.h"
34
35 using namespace std;
36
37 extern float multiplier;
38 extern XYZ viewer;
39 extern int environment;
40 extern float texscale;
41 extern Terrain terrain;
42 extern OPENAL_SAMPLE    *samp[100];
43 extern int channels[100];
44 extern Sprites sprites;
45 extern int kTextureSize;
46 extern float screenwidth,screenheight;
47 extern float gravity;
48 extern int detail;
49 extern float texdetail;
50 extern Objects objects;
51 extern int slomo;
52 extern float slomodelay;
53 extern bool floatjump;
54 extern float volume;
55 extern Animation animation[animation_count];
56 extern Light light;
57 extern float texdetail;
58 extern GLubyte bloodText[512*512*3];
59 extern GLubyte wolfbloodText[512*512*3];
60 extern float terraindetail;
61 extern float camerashake;
62 extern float woozy;
63 extern float blackout;
64 extern bool cellophane;
65 extern bool musictoggle;
66 extern int difficulty;
67 extern Weapons weapons;
68 extern Person player[maxplayers];
69 extern int numplayers;
70 extern int bloodtoggle;
71 extern bool invertmouse;
72 extern float windvar;
73 extern float precipdelay;
74 extern XYZ viewerfacing;
75 extern bool ambientsound;
76 extern bool mousejump;
77 extern float viewdistance;
78 extern bool freeze;
79 extern bool autoslomo;
80 extern bool keyboardfrozen;
81 extern int netdatanew;
82 extern bool loadingstuff;
83 extern char mapname[256];
84 extern XYZ windvector;
85 extern bool buttons[3];
86 extern bool debugmode;
87 static int music1;
88 extern int mainmenu;
89 extern int oldmainmenu;
90 extern bool visibleloading;
91 extern int loadscreencolor;
92 extern float flashamount,flashr,flashg,flashb;
93 extern int flashdelay;
94 extern XYZ envsound[30];
95 extern float envsoundvol[30];
96 extern int numenvsounds;
97 extern float envsoundlife[30];
98 extern float usermousesensitivity;
99 extern bool ismotionblur;
100 extern bool foliage;
101 extern bool trilinear;
102 extern bool damageeffects;
103 extern bool showpoints;
104 extern bool showdamagebar; // (des)activate the damage bar
105 extern bool texttoggle;
106 extern bool alwaysblur;
107 extern float gamespeed;
108 extern bool decals;
109 extern bool vblsync;
110 extern bool immediate;
111 extern bool velocityblur;
112 extern int bonus;
113 extern int oldbonus;
114 extern float bonusvalue;
115 extern float bonustotal;
116 extern float bonustime;
117 extern float startbonustotal;
118 extern float tintr,tintg,tintb;
119 extern float bonusnum[100];
120 extern bool skyboxtexture;
121 extern float skyboxr;
122 extern float skyboxg;
123 extern float skyboxb;
124 extern float skyboxlightr;
125 extern float skyboxlightg;
126 extern float skyboxlightb;
127 extern float fadestart;
128 extern float slomospeed;
129 extern float slomofreq;
130 extern int tutoriallevel;
131 extern float smoketex;
132 extern float tutorialstagetime;
133 extern int tutorialstage;
134 extern float tutorialmaxtime;
135 extern float tutorialsuccess;
136 extern bool againbonus;
137 extern bool reversaltrain;
138 extern bool canattack;
139 extern bool cananger;
140 extern float damagedealt;
141 extern float damagetaken;
142 extern int maptype;
143 extern int editoractive;
144 extern int editorpathtype;
145 extern bool oldbuttons[3];
146
147 extern float hostiletime;
148
149 extern bool gamestarted;
150
151 extern int numhotspots;
152 extern int winhotspot;
153 extern int windialogue;
154 extern int killhotspot;
155 extern XYZ hotspot[40];
156 extern int hotspottype[40];
157 extern float hotspotsize[40];
158 extern char hotspottext[40][256];
159 extern int currenthotspot;
160
161 extern int kBitsPerPixel;
162 extern int hostile;
163
164 extern int numaccounts;
165 extern int accountactive;
166 extern int accountdifficulty[10];
167 extern int accountprogress[10];
168 extern float accountpoints[10];
169 extern float accounthighscore[10][50];
170 extern float accountfasttime[10][50];
171 extern bool accountunlocked[10][60];
172 extern char accountname[10][256];
173
174 extern bool stillloading;
175 extern bool winfreeze;
176
177 extern int numfalls;
178 extern int numflipfail;
179 extern int numseen;
180 extern int numstaffattack;
181 extern int numswordattack;
182 extern int numknifeattack;
183 extern int numunarmedattack;
184 extern int numescaped;
185 extern int numflipped;
186 extern int numwallflipped;
187 extern int numthrowkill;
188 extern int numafterkill;
189 extern int numreversals;
190 extern int numattacks;
191 extern int maxalarmed;
192 extern int numresponded;
193
194 extern int numdialogues;
195 extern int numdialogueboxes[max_dialogues];
196 extern int dialoguetype[max_dialogues];
197 extern int dialogueboxlocation[max_dialogues][max_dialoguelength];
198 extern float dialogueboxcolor[max_dialogues][max_dialoguelength][3];
199 extern int dialogueboxsound[max_dialogues][max_dialoguelength];
200 extern char dialoguetext[max_dialogues][max_dialoguelength][128];
201 extern char dialoguename[max_dialogues][max_dialoguelength][64];
202 extern XYZ dialoguecamera[max_dialogues][max_dialoguelength];
203 extern XYZ participantlocation[max_dialogues][10];
204 extern int participantfocus[max_dialogues][max_dialoguelength];
205 extern int participantaction[max_dialogues][max_dialoguelength];
206 extern float participantrotation[max_dialogues][10];
207 extern XYZ participantfacing[max_dialogues][max_dialoguelength][10];
208 extern float dialoguecamerarotation[max_dialogues][max_dialoguelength];
209 extern float dialoguecamerarotation2[max_dialogues][max_dialoguelength];
210 extern int indialogue;
211 extern int whichdialogue;
212 extern int directing;
213 extern float dialoguetime;
214 extern int dialoguegonethrough[20];
215
216 extern bool campaign;
217
218 extern float oldgamespeed;
219
220 extern float accountcampaignhighscore[10];
221 extern float accountcampaignfasttime[10];
222 extern float accountcampaignscore[10];
223 extern float accountcampaigntime[10];
224
225 extern int accountcampaignchoicesmade[10];
226 extern int accountcampaignchoices[10][5000];
227
228 static const char *rabbitskin[] = {
229 ":Data:Textures:Fur3.jpg",
230 ":Data:Textures:Fur.jpg",
231 ":Data:Textures:Fur2.jpg",
232 ":Data:Textures:Lynx.jpg",
233 ":Data:Textures:Otter.jpg",
234 ":Data:Textures:Opal.jpg",
235 ":Data:Textures:Sable.jpg",
236 ":Data:Textures:Chocolate.jpg",
237 ":Data:Textures:BW2.jpg",
238 ":Data:Textures:WB2.jpg"
239 };
240
241 static const char *wolfskin[] = {
242 ":Data:Textures:Wolf.jpg",
243 ":Data:Textures:Darkwolf.jpg",
244 ":Data:Textures:Snowwolf.jpg"
245 };
246
247 #define STATIC_ASSERT(x) extern int s_a_dummy[2 * (!!(x)) - 1];
248 STATIC_ASSERT (rabbittype == 0 && wolftype == 1)
249
250 static const char **creatureskin[] = {rabbitskin, wolfskin};
251
252 /* Return true if PFX is a prefix of STR (case-insensitive).  */
253 static bool stripfx(const char *str, const char *pfx)
254 {
255   return !strncasecmp(str, pfx, strlen(pfx));
256 }
257
258 extern OPENAL_STREAM * strm[20];
259 extern "C"      void PlaySoundEx(int channel, OPENAL_SAMPLE *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
260 extern "C" void PlayStreamEx(int chan, OPENAL_STREAM *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
261
262
263 static const char *cmd_names[] = {
264 #define DECLARE_COMMAND(cmd) #cmd " ",
265 #include "ConsoleCmds.h"
266 #undef  DECLARE_COMMAND
267 };
268
269 typedef void (*console_handler)(Game *game, const char *args);
270
271 #define DECLARE_COMMAND(cmd) static void ch_##cmd(Game *game, const char *args);
272 #include "ConsoleCmds.h"
273 #undef  DECLARE_COMMAND
274
275 static console_handler cmd_handlers[] = {
276 #define DECLARE_COMMAND(cmd) ch_##cmd,
277 #include "ConsoleCmds.h"
278 #undef  DECLARE_COMMAND
279 };
280
281 static void ch_quit(Game *game, const char *args)
282 {
283   game->tryquit = 1;
284 }
285
286 static void ch_map(Game *game, const char *args)
287 {
288   char buf[64];
289   snprintf(buf, 63, ":Data:Maps:%s", args);
290   game->Loadlevel(buf);
291   game->whichlevel = -2;
292   campaign = 0;
293 }
294
295 static void ch_save(Game *game, const char *args)
296 {
297   char buf[64];
298   int i, j, k, l, m, templength;
299   float headprop, bodyprop, armprop, legprop;
300   snprintf(buf, 63, ":Data:Maps:%s", args);
301
302
303   int mapvers = 12;;
304
305   FILE                  *tfile;
306   tfile=fopen( ConvertFileName(buf), "wb" );
307   fpackf(tfile, "Bi", mapvers);
308   fpackf(tfile, "Bi", maptype);
309   fpackf(tfile, "Bi", hostile);
310   fpackf(tfile, "Bf Bf", viewdistance, fadestart);
311   fpackf(tfile, "Bb Bf Bf Bf", skyboxtexture, skyboxr, skyboxg, skyboxb);
312   fpackf(tfile, "Bf Bf Bf", skyboxlightr, skyboxlightg, skyboxlightb);
313   fpackf(tfile, "Bf Bf Bf Bf Bf Bi", player[0].coords.x, player[0].coords.y, player[0].coords.z, player[0].rotation, player[0].targetrotation, player[0].num_weapons);
314   if(player[0].num_weapons>0&&player[0].num_weapons<5)
315     for(j=0;j<player[0].num_weapons;j++){
316       fpackf(tfile, "Bi", weapons.type[player[0].weaponids[j]]);
317     }
318
319   fpackf(tfile, "Bf Bf Bf", player[0].armorhead, player[0].armorhigh, player[0].armorlow);
320   fpackf(tfile, "Bf Bf Bf", player[0].protectionhead, player[0].protectionhigh, player[0].protectionlow);
321   fpackf(tfile, "Bf Bf Bf", player[0].metalhead, player[0].metalhigh, player[0].metallow);
322   fpackf(tfile, "Bf Bf", player[0].power, player[0].speedmult);
323
324   fpackf(tfile, "Bi", player[0].numclothes);
325
326   fpackf(tfile, "Bi Bi", player[0].whichskin, player[0].creature);
327
328   fpackf(tfile, "Bi", numdialogues);
329   if(numdialogues)
330     for(k=0;k<numdialogues;k++){
331       fpackf(tfile, "Bi", numdialogueboxes[k]);
332       fpackf(tfile, "Bi", dialoguetype[k]);
333       for(l=0;l<10;l++){
334         fpackf(tfile, "Bf Bf Bf", participantlocation[k][l].x, participantlocation[k][l].y, participantlocation[k][l].z);
335         fpackf(tfile, "Bf", participantrotation[k][l]);
336       }
337       if(numdialogueboxes)
338         for(l=0;l<numdialogueboxes[k];l++){
339           fpackf(tfile, "Bi", dialogueboxlocation[k][l]);
340           fpackf(tfile, "Bf", dialogueboxcolor[k][l][0]);
341           fpackf(tfile, "Bf", dialogueboxcolor[k][l][1]);
342           fpackf(tfile, "Bf", dialogueboxcolor[k][l][2]);
343           fpackf(tfile, "Bi", dialogueboxsound[k][l]);
344
345           templength=strlen(dialoguetext[k][l]);
346           fpackf(tfile, "Bi",(templength));
347           for(m=0;m<templength;m++){
348             fpackf(tfile, "Bb", dialoguetext[k][l][m]);
349             if(dialoguetext[k][l][m]=='\0')break;
350           }
351
352           templength=strlen(dialoguename[k][l]);
353           fpackf(tfile, "Bi",templength);
354           for(m=0;m<templength;m++){
355             fpackf(tfile, "Bb", dialoguename[k][l][m]);
356             if(dialoguename[k][l][m]=='\0')break;
357           }
358
359           fpackf(tfile, "Bf Bf Bf", dialoguecamera[k][l].x, dialoguecamera[k][l].y, dialoguecamera[k][l].z);
360           fpackf(tfile, "Bi", participantfocus[k][l]);
361           fpackf(tfile, "Bi", participantaction[k][l]);
362
363           for(m=0;m<10;m++)
364             fpackf(tfile, "Bf Bf Bf", participantfacing[k][l][m].x, participantfacing[k][l][m].y, participantfacing[k][l][m].z);
365
366           fpackf(tfile, "Bf Bf",dialoguecamerarotation[k][l],dialoguecamerarotation2[k][l]);
367         }
368     }
369
370   if(player[0].numclothes)
371     for(k=0;k<player[0].numclothes;k++){
372       templength=strlen(player[0].clothes[k]);
373       fpackf(tfile, "Bi", templength);
374       for(l=0;l<templength;l++)
375         fpackf(tfile, "Bb", player[0].clothes[k][l]);
376       fpackf(tfile, "Bf Bf Bf", player[0].clothestintr[k], player[0].clothestintg[k], player[0].clothestintb[k]);
377     }
378
379   fpackf(tfile, "Bi", environment);
380
381   fpackf(tfile, "Bi", objects.numobjects);
382
383   if(objects.numobjects)
384     for(k=0;k<objects.numobjects;k++){
385       fpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", objects.type[k], objects.rotation[k], objects.rotation2[k], objects.position[k].x, objects.position[k].y, objects.position[k].z, objects.scale[k]);
386     }
387
388   fpackf(tfile, "Bi", numhotspots);
389   if(numhotspots)
390     for(i=0;i<numhotspots;i++){
391       fpackf(tfile, "Bi Bf Bf Bf Bf", hotspottype[i],hotspotsize[i],hotspot[i].x,hotspot[i].y,hotspot[i].z);
392       templength=strlen(hotspottext[i]);
393       fpackf(tfile, "Bi",templength);
394       for(l=0;l<templength;l++)
395         fpackf(tfile, "Bb", hotspottext[i][l]);
396     }
397
398   fpackf(tfile, "Bi", numplayers);
399   if(numplayers>1&&numplayers<maxplayers)
400     for(j=1;j<numplayers;j++){
401       fpackf(tfile, "Bi Bi Bf Bf Bf Bi Bi Bf Bb Bf", player[j].whichskin, player[j].creature, player[j].coords.x, player[j].coords.y, player[j].coords.z, player[j].num_weapons, player[j].howactive, player[j].scale, player[j].immobile, player[j].rotation);
402       if(player[j].num_weapons>0&&player[j].num_weapons<5)
403         for(k=0;k<player[j].num_weapons;k++){
404           fpackf(tfile, "Bi", weapons.type[player[j].weaponids[k]]);
405         }
406       if(player[j].numwaypoints<30){
407         fpackf(tfile, "Bi", player[j].numwaypoints);
408         for(k=0;k<player[j].numwaypoints;k++){
409           fpackf(tfile, "Bf", player[j].waypoints[k].x);
410           fpackf(tfile, "Bf", player[j].waypoints[k].y);
411           fpackf(tfile, "Bf", player[j].waypoints[k].z);
412           fpackf(tfile, "Bi", player[j].waypointtype[k]);
413         }
414         fpackf(tfile, "Bi", player[j].waypoint);
415       }
416       else{
417         player[j].numwaypoints=0;
418         player[j].waypoint=0;
419         fpackf(tfile, "Bi Bi Bi", player[j].numwaypoints, player[j].waypoint, player[j].waypoint);
420       }
421
422       fpackf(tfile, "Bf Bf Bf", player[j].armorhead, player[j].armorhigh, player[j].armorlow);
423       fpackf(tfile, "Bf Bf Bf", player[j].protectionhead, player[j].protectionhigh, player[j].protectionlow);
424       fpackf(tfile, "Bf Bf Bf", player[j].metalhead, player[j].metalhigh, player[j].metallow);
425       fpackf(tfile, "Bf Bf", player[j].power, player[j].speedmult);
426
427       if(player[j].creature==wolftype){
428         headprop=player[j].proportionhead.x/1.1;
429         bodyprop=player[j].proportionbody.x/1.1;
430         armprop=player[j].proportionarms.x/1.1;
431         legprop=player[j].proportionlegs.x/1.1;
432       }
433
434       if(player[j].creature==rabbittype){
435         headprop=player[j].proportionhead.x/1.2;
436         bodyprop=player[j].proportionbody.x/1.05;
437         armprop=player[j].proportionarms.x/1.00;
438         legprop=player[j].proportionlegs.x/1.1;
439       }
440
441       fpackf(tfile, "Bf Bf Bf Bf", headprop, bodyprop, armprop, legprop);
442
443
444
445       fpackf(tfile, "Bi", player[j].numclothes);
446       if(player[j].numclothes)
447         for(k=0;k<player[j].numclothes;k++){
448           int templength;
449           templength=strlen(player[j].clothes[k]);
450           fpackf(tfile, "Bi", templength);
451           for(l=0;l<templength;l++)
452             fpackf(tfile, "Bb", player[j].clothes[k][l]);
453           fpackf(tfile, "Bf Bf Bf", player[j].clothestintr[k], player[j].clothestintg[k], player[j].clothestintb[k]);
454         }
455     }
456
457   fpackf(tfile, "Bi", game->numpathpoints);
458   if(game->numpathpoints)
459     for(j=0;j<game->numpathpoints;j++){
460       fpackf(tfile, "Bf Bf Bf Bi", game->pathpoint[j].x, game->pathpoint[j].y, game->pathpoint[j].z, game->numpathpointconnect[j]);
461       for(k=0;k<game->numpathpointconnect[j];k++){
462         fpackf(tfile, "Bi", game->pathpointconnect[j][k]);
463       }
464     }
465
466   fpackf(tfile, "Bf Bf Bf Bf", game->mapcenter.x, game->mapcenter.y, game->mapcenter.z, game->mapradius);
467
468   fclose(tfile);
469 }
470
471 static void ch_cellar(Game *game, const char *args)
472 {
473   game->LoadTextureSave(":Data:Textures:Furdarko.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
474 }
475
476 static void ch_tint(Game *game, const char *args)
477 {
478   sscanf(args, "%f%f%f", &tintr, &tintg, &tintb);
479 }
480
481 static void ch_tintr(Game *game, const char *args)
482 {
483   tintr = atof(args);
484 }
485
486 static void ch_tintg(Game *game, const char *args)
487 {
488   tintg = atof(args);
489 }
490
491 static void ch_tintb(Game *game, const char *args)
492 {
493   tintb = atof(args);
494 }
495
496 static void ch_speed(Game *game, const char *args)
497 {
498   player[0].speedmult = atof(args);
499 }
500
501 static void ch_strength(Game *game, const char *args)
502 {
503   player[0].power = atof(args);
504 }
505
506 static void ch_power(Game *game, const char *args)
507 {
508   player[0].power = atof(args);
509 }
510
511 static void ch_size(Game *game, const char *args)
512 {
513   player[0].scale = atof(args) * .2;
514 }
515
516 static int find_closest()
517 {
518   int closest = 0;
519   float closestdist = 1.0/0.0;
520
521   for (int i = 1; i < numplayers; i++) {
522     float distance;
523     distance = findDistancefast(&player[i].coords,&player[0].coords);
524     if (distance < closestdist) {
525       closestdist = distance;
526       closest = i;
527     }
528   }
529   return closest;
530 }
531
532 static void ch_sizenear(Game *game, const char *args)
533 {
534   int closest = find_closest();
535
536   if (closest)
537     player[closest].scale = atof(args) * .2;
538 }
539
540 static void set_proportion(int pnum, const char *args)
541 {
542   float headprop,bodyprop,armprop,legprop;
543
544   sscanf(args, "%f%f%f%f", &headprop, &bodyprop, &armprop, &legprop);
545
546   if(player[pnum].creature==wolftype){
547     player[pnum].proportionhead=1.1*headprop;
548     player[pnum].proportionbody=1.1*bodyprop;
549     player[pnum].proportionarms=1.1*armprop;
550     player[pnum].proportionlegs=1.1*legprop;
551   }
552
553   if(player[pnum].creature==rabbittype){
554     player[pnum].proportionhead=1.2*headprop;
555     player[pnum].proportionbody=1.05*bodyprop;
556     player[pnum].proportionarms=1.00*armprop;
557     player[pnum].proportionlegs=1.1*legprop;
558     player[pnum].proportionlegs.y=1.05*legprop;
559   }
560 }
561
562 static void ch_proportion(Game *game, const char *args)
563 {
564   set_proportion(0, args);
565 }
566
567 static void ch_proportionnear(Game *game, const char *args)
568 {
569   int closest = find_closest();
570   if (closest)
571     set_proportion(closest, args);
572 }
573
574 static void set_protection(int pnum, const char *args)
575 {
576   float head, high, low;
577   sscanf(args, "%f%f%f", &head, &high, &low);
578
579   player[pnum].protectionhead = head;
580   player[pnum].protectionhigh = high;
581   player[pnum].protectionlow  = low;
582 }
583
584 static void ch_protection(Game *game, const char *args)
585 {
586   set_protection(0, args);
587 }
588
589 static void ch_protectionnear(Game *game, const char *args)
590 {
591   int closest = find_closest();
592   if (closest)
593     set_protection(closest, args);
594 }
595
596 static void set_armor(int pnum, const char *args)
597 {
598   float head, high, low;
599   sscanf(args, "%f%f%f", &head, &high, &low);
600
601   player[pnum].armorhead = head;
602   player[pnum].armorhigh = high;
603   player[pnum].armorlow  = low;
604 }
605
606 static void ch_armor(Game *game, const char *args)
607 {
608   set_armor(0, args);
609 }
610
611 static void ch_armornear(Game *game, const char *args)
612 {
613   int closest = find_closest();
614   if (closest)
615     set_armor(closest, args);
616 }
617
618 static void ch_protectionreset(Game *game, const char *args)
619 {
620   set_protection(0, "1 1 1");
621   set_armor(0, "1 1 1");
622 }
623
624 static void set_metal(int pnum, const char *args)
625 {
626   float head, high, low;
627   sscanf(args, "%f%f%f", &head, &high, &low);
628
629   player[pnum].metalhead = head;
630   player[pnum].metalhigh = high;
631   player[pnum].metallow  = low;
632 }
633
634 static void ch_metal(Game *game, const char *args)
635 {
636   set_metal(0, args);
637 }
638
639 static void set_noclothes(int pnum, Game *game, const char *args)
640 {
641   player[pnum].numclothes = 0;
642   game->LoadTextureSave(creatureskin[player[pnum].creature][player[pnum].whichskin],
643                         &player[pnum].skeleton.drawmodel.textureptr,1,
644                         &player[pnum].skeleton.skinText[0],&player[pnum].skeleton.skinsize);
645 }
646
647 static void ch_noclothes(Game *game, const char *args)
648 {
649   set_noclothes(0, game, args);
650 }
651
652 static void ch_noclothesnear(Game *game, const char *args)
653 {
654   int closest = find_closest();
655   if (closest)
656     set_noclothes(closest, game, args);
657 }
658
659
660 static void set_clothes(int pnum, Game *game, const char *args)
661 {
662   char buf[64];
663   snprintf(buf, 63, ":Data:Textures:%s.png", args);
664
665   if (!game->AddClothes(buf,0,1,&player[pnum].skeleton.skinText[pnum],&player[pnum].skeleton.skinsize))
666     return;
667
668   player[pnum].DoMipmaps(5,0,0,player[pnum].skeleton.skinsize,player[pnum].skeleton.skinsize);
669   strcpy(player[pnum].clothes[player[pnum].numclothes],buf);
670   player[pnum].clothestintr[player[pnum].numclothes]=tintr;
671   player[pnum].clothestintg[player[pnum].numclothes]=tintg;
672   player[pnum].clothestintb[player[pnum].numclothes]=tintb;
673   player[pnum].numclothes++;
674 }
675
676 static void ch_clothes(Game *game, const char *args)
677 {
678   set_clothes(0, game, args);
679 }
680
681 static void ch_clothesnear(Game *game, const char *args)
682 {
683   int closest = find_closest();
684   if (closest)
685     set_clothes(closest, game, args);
686 }
687
688 static void ch_belt(Game *game, const char *args)
689 {
690   player[0].skeleton.clothes = !player[0].skeleton.clothes;
691 }
692
693
694 static void ch_cellophane(Game *game, const char *args)
695 {
696   cellophane = !cellophane;
697   float mul = cellophane ? 0 : 1;
698
699   for (int i = 0; i < numplayers; i++) {
700     player[i].proportionhead.z = player[i].proportionhead.x * mul;
701     player[i].proportionbody.z = player[i].proportionbody.x * mul;
702     player[i].proportionarms.z = player[i].proportionarms.x * mul;
703     player[i].proportionlegs.z = player[i].proportionlegs.x * mul;
704   }
705 }
706
707 static void ch_funnybunny(Game *game, const char *args)
708 {
709   player[0].skeleton.id=0;
710   player[0].skeleton.Load(":Data:Skeleton:Basic Figure",":Data:Skeleton:Basic Figurelow",
711                           ":Data:Skeleton:Rabbitbelt",":Data:Models:Body.solid",
712                           ":Data:Models:Body2.solid",":Data:Models:Body3.solid",
713                           ":Data:Models:Body4.solid",":Data:Models:Body5.solid",
714                           ":Data:Models:Body6.solid",":Data:Models:Body7.solid",
715                           ":Data:Models:Bodylow.solid",":Data:Models:Belt.solid",1);
716   game->LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,
717                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
718   player[0].creature=rabbittype;
719   player[0].scale=.2;
720   player[0].headless=0;
721   player[0].damagetolerance=200;
722   set_proportion(0, "1 1 1 1");
723 }
724
725 static void ch_wolfie(Game *game, const char *args)
726 {
727   player[0].skeleton.id=0;
728   player[0].skeleton.Load(":Data:Skeleton:Basic Figure Wolf",":Data:Skeleton:Basic Figure Wolf Low",
729                           ":Data:Skeleton:Rabbitbelt",":Data:Models:Wolf.solid",
730                           ":Data:Models:Wolf2.solid",":Data:Models:Wolf3.solid",
731                           ":Data:Models:Wolf4.solid",":Data:Models:Wolf5.solid",
732                           ":Data:Models:Wolf6.solid",":Data:Models:Wolf7.solid",
733                           ":Data:Models:Wolflow.solid",":Data:Models:Belt.solid",0);
734   game->LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
735                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
736   player[0].creature=wolftype;
737   player[0].damagetolerance=300;
738   set_proportion(0, "1 1 1 1");
739 }
740
741 static void ch_wolf(Game *game, const char *args)
742 {
743   game->LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
744                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
745 }
746
747 static void ch_snowwolf(Game *game, const char *args)
748 {
749   game->LoadTextureSave(":Data:Textures:SnowWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
750                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
751 }
752
753 static void ch_darkwolf(Game *game, const char *args)
754 {
755   game->LoadTextureSave(":Data:Textures:DarkWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
756                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
757 }
758
759 static void ch_white(Game *game, const char *args)
760 {
761   game->LoadTextureSave(":Data:Textures:fur.jpg",&player[0].skeleton.drawmodel.textureptr,1,
762                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
763 }
764
765 static void ch_brown(Game *game, const char *args)
766 {
767   game->LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,
768                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
769 }
770
771 static void ch_black(Game *game, const char *args)
772 {
773   game->LoadTextureSave(":Data:Textures:fur2.jpg",&player[0].skeleton.drawmodel.textureptr,1,
774                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
775 }
776
777 static void ch_sizemin(Game *game, const char *args)
778 {
779   int i;
780   for (i = 1; i < numplayers; i++)
781     if (player[i].scale < 0.8 * 0.2)
782       player[i].scale = 0.8 * 0.2;
783 }
784
785 static void ch_tutorial(Game *game, const char *args)
786 {
787   tutoriallevel = atoi(args);
788 }
789
790 static void ch_hostile(Game *game, const char *args)
791 {
792   hostile = atoi(args);
793 }
794
795 static void ch_indemo(Game *game, const char *args)
796 {
797   game->indemo=1;
798   hotspot[numhotspots]=player[0].coords;
799   hotspotsize[numhotspots]=0;
800   hotspottype[numhotspots]=-111;
801   strcpy(hotspottext[numhotspots],"mapname");
802   numhotspots++;
803 }
804
805 static void ch_notindemo(Game *game, const char *args)
806 {
807   game->indemo=0;
808   numhotspots--;
809 }
810
811 static void ch_type(Game *game, const char *args)
812 {
813   int i, n = sizeof(editortypenames) / sizeof(editortypenames[0]);
814   for (i = 0; i < n; i++)
815     if (stripfx(args, editortypenames[i]))
816       {
817         editoractive = i;
818         break;
819       }
820 }
821
822 static void ch_path(Game *game, const char *args)
823 {
824   int i, n = sizeof(pathtypenames) / sizeof(pathtypenames[0]);
825   for (i = 0; i < n; i++)
826     if (stripfx(args, pathtypenames[i]))
827       {
828         editorpathtype = i;
829         break;
830       }
831 }
832
833 static void ch_hs(Game *game, const char *args)
834 {
835   hotspot[numhotspots]=player[0].coords;
836
837   float size;
838   int type, shift;
839   sscanf(args, "%f%d %n", &size, &type, &shift);
840
841   hotspotsize[numhotspots] = size;
842   hotspottype[numhotspots] = type;
843
844   strcpy(hotspottext[numhotspots], args + shift);
845   strcat(hotspottext[numhotspots], "\n");
846
847   numhotspots++;
848 }
849
850 static void ch_dialogue(Game *game, const char *args)
851 {
852   int dlg, i, j;
853   char buf1[32], buf2[64];
854
855   sscanf(args, "%d %31s", &dlg, buf1);
856   snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
857
858   dialoguetype[numdialogues] = dlg;
859
860   memset(dialoguetext[numdialogues], 0, sizeof(dialoguetext[numdialogues]));
861   memset(dialoguename[numdialogues], 0, sizeof(dialoguename[numdialogues]));
862
863   ifstream ipstream(ConvertFileName(buf2));
864   ipstream.ignore(256,':');
865   ipstream >> numdialogueboxes[numdialogues];
866   for(i=0;i<numdialogueboxes[numdialogues];i++){
867     ipstream.ignore(256,':');
868     ipstream.ignore(256,':');
869     ipstream.ignore(256,' ');
870     ipstream >> dialogueboxlocation[numdialogues][i];
871     ipstream.ignore(256,':');
872     ipstream >> dialogueboxcolor[numdialogues][i][0];
873     ipstream >> dialogueboxcolor[numdialogues][i][1];
874     ipstream >> dialogueboxcolor[numdialogues][i][2];
875     ipstream.ignore(256,':');
876     ipstream.getline(dialoguename[numdialogues][i],64);
877     ipstream.ignore(256,':');
878     ipstream.ignore(256,' ');
879     ipstream.getline(dialoguetext[numdialogues][i],128);
880     for(j=0;j<128;j++){
881       if(dialoguetext[numdialogues][i][j]=='\\')dialoguetext[numdialogues][i][j]='\n';
882     }
883     ipstream.ignore(256,':');
884     ipstream >> dialogueboxsound[numdialogues][i];
885   }
886
887   for(i=0;i<numdialogueboxes[numdialogues];i++){
888     for(j=0;j<numplayers;j++){
889       participantfacing[numdialogues][i][j]=player[j].facing;
890     }
891   }
892   ipstream.close();
893
894   directing=1;
895   indialogue=0;
896   whichdialogue=numdialogues;
897
898   numdialogues++;
899 }
900
901 static void ch_fixdialogue(Game *game, const char *args)
902 {
903   char buf1[32], buf2[64];
904   int whichdi, i, j;
905
906   sscanf(args, "%d %31s", &whichdi, buf1);
907   snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
908
909   memset(dialoguetext[whichdi], 0, sizeof(dialoguetext[whichdi]));
910   memset(dialoguename[whichdi], 0, sizeof(dialoguename[whichdi]));
911
912   ifstream ipstream(ConvertFileName(buf2));
913   ipstream.ignore(256,':');
914   ipstream >> numdialogueboxes[whichdi];
915   for(i=0;i<numdialogueboxes[whichdi];i++){
916     ipstream.ignore(256,':');
917     ipstream.ignore(256,':');
918     ipstream.ignore(256,' ');
919     ipstream >> dialogueboxlocation[whichdi][i];
920     ipstream.ignore(256,':');
921     ipstream >> dialogueboxcolor[whichdi][i][0];
922     ipstream >> dialogueboxcolor[whichdi][i][1];
923     ipstream >> dialogueboxcolor[whichdi][i][2];
924     ipstream.ignore(256,':');
925     ipstream.getline(dialoguename[whichdi][i],64);
926     ipstream.ignore(256,':');
927     ipstream.ignore(256,' ');
928     ipstream.getline(dialoguetext[whichdi][i],128);
929     for(j=0;j<128;j++){
930       if(dialoguetext[whichdi][i][j]=='\\')dialoguetext[whichdi][i][j]='\n';
931     }
932     ipstream.ignore(256,':');
933     ipstream >> dialogueboxsound[whichdi][i];
934   }
935
936   ipstream.close();
937 }
938
939 static void ch_fixtype(Game *game, const char *args)
940 {
941   int dlg;
942   sscanf(args, "%d", &dlg);
943   dialoguetype[0] = dlg;
944 }
945
946 static void ch_fixrotation(Game *game, const char *args)
947 {
948   participantrotation[whichdialogue][participantfocus[whichdialogue][indialogue]]=player[participantfocus[whichdialogue][indialogue]].rotation;
949 }
950
951 static void ch_ddialogue(Game *game, const char *args)
952 {
953   if (numdialogues)
954     numdialogues--;
955 }
956
957 static void ch_dhs(Game *game, const char *args)
958 {
959   if (numhotspots)
960     numhotspots--;
961 }
962
963 static void ch_immobile(Game *game, const char *args)
964 {
965   player[0].immobile = 1;
966 }
967
968 static void ch_allimmobile(Game *game, const char *args)
969 {
970   for (int i = 1; i < numplayers; i++)
971     player[i].immobile = 1;
972 }
973
974 static void ch_mobile(Game *game, const char *args)
975 {
976   player[0].immobile = 0;
977 }
978
979 static void ch_default(Game *game, const char *args)
980 {
981   player[0].armorhead=1;
982   player[0].armorhigh=1;
983   player[0].armorlow=1;
984   player[0].protectionhead=1;
985   player[0].protectionhigh=1;
986   player[0].protectionlow=1;
987   player[0].metalhead=1;
988   player[0].metalhigh=1;
989   player[0].metallow=1;
990   player[0].power=1;
991   player[0].speedmult=1;
992   player[0].scale=1;
993
994   if(player[0].creature==wolftype){
995     player[0].proportionhead=1.1;
996     player[0].proportionbody=1.1;
997     player[0].proportionarms=1.1;
998     player[0].proportionlegs=1.1;
999   }
1000
1001   if(player[0].creature==rabbittype){
1002     player[0].proportionhead=1.2;
1003     player[0].proportionbody=1.05;
1004     player[0].proportionarms=1.00;
1005     player[0].proportionlegs=1.1;
1006     player[0].proportionlegs.y=1.05;
1007   }
1008
1009   player[0].numclothes=0;
1010   game->LoadTextureSave(creatureskin[player[0].creature][player[0].whichskin],
1011                         &player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],
1012                         &player[0].skeleton.skinsize);
1013
1014   editoractive=typeactive;
1015   player[0].immobile=0;
1016 }
1017
1018 static void ch_play(Game *game, const char *args)
1019 {
1020   int dlg, i;
1021   sscanf(args, "%d", &dlg);
1022   whichdialogue = dlg;
1023
1024   if (whichdialogue >= numdialogues)
1025     return;
1026
1027   for(i=0;i<numdialogueboxes[whichdialogue];i++){
1028     player[participantfocus[whichdialogue][i]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][i]];
1029     player[participantfocus[whichdialogue][i]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
1030     player[participantfocus[whichdialogue][i]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
1031     player[participantfocus[whichdialogue][i]].velocity=0;
1032     player[participantfocus[whichdialogue][i]].targetanimation=player[participantfocus[whichdialogue][i]].getIdle();
1033     player[participantfocus[whichdialogue][i]].targetframe=0;
1034   }
1035
1036   directing=0;
1037   indialogue=0;
1038
1039   float gLoc[3];
1040   float vel[3];
1041   XYZ temppos;
1042   temppos=player[participantfocus[whichdialogue][indialogue]].coords;
1043   temppos=temppos-viewer;
1044   Normalise(&temppos);
1045   temppos+=viewer;
1046
1047   gLoc[0]=temppos.x;
1048   gLoc[1]=temppos.y;
1049   gLoc[2]=temppos.z;
1050   vel[0]=0;
1051   vel[1]=0;
1052   vel[2]=0;
1053   int whichsoundplay;
1054   whichsoundplay=rabbitchitter;
1055   if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
1056   if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
1057   if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
1058   if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
1059   if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
1060   if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
1061   if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
1062   if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
1063   if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
1064   if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
1065   if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
1066   if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
1067   if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
1068   if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
1069   if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
1070   if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
1071   if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
1072   if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
1073   if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
1074   PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
1075   OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
1076   OPENAL_SetVolume(channels[whichsoundplay], 256);
1077   OPENAL_SetPaused(channels[whichsoundplay], false);
1078 }
1079
1080 static void ch_mapkilleveryone(Game *game, const char *args)
1081 {
1082   maptype = mapkilleveryone;
1083 }
1084
1085 static void ch_mapkillmost(Game *game, const char *args)
1086 {
1087   maptype = mapkillmost;
1088 }
1089
1090 static void ch_mapkillsomeone(Game *game, const char *args)
1091 {
1092   maptype = mapkillsomeone;
1093 }
1094
1095 static void ch_mapgosomewhere(Game *game, const char *args)
1096 {
1097   maptype = mapgosomewhere;
1098 }
1099
1100 static void ch_viewdistance(Game *game, const char *args)
1101 {
1102   viewdistance = atof(args)*100;
1103 }
1104
1105 static void ch_fadestart(Game *game, const char *args)
1106 {
1107   fadestart = atof(args);
1108 }
1109
1110 static void ch_slomo(Game *game, const char *args)
1111 {
1112   slomospeed = atof(args);
1113   slomo = !slomo;
1114   slomodelay = 1000;
1115 }
1116
1117 static void ch_slofreq(Game *game, const char *args)
1118 {
1119   slomofreq = atof(args);
1120 }
1121
1122 static void ch_skytint(Game *game, const char *args)
1123 {
1124   sscanf(args, "%f%f%f", &skyboxr, &skyboxg, &skyboxb);
1125
1126   skyboxlightr=skyboxr;
1127   skyboxlightg=skyboxg;
1128   skyboxlightb=skyboxb;
1129
1130   game->SetUpLighting();
1131
1132   terrain.DoShadows();
1133   objects.DoShadows();
1134 }
1135
1136 static void ch_skylight(Game *game, const char *args)
1137 {
1138   sscanf(args, "%f%f%f", &skyboxlightr, &skyboxlightg, &skyboxlightb);
1139
1140   game->SetUpLighting();
1141
1142   terrain.DoShadows();
1143   objects.DoShadows();
1144 }
1145
1146 static void ch_skybox(Game *game, const char *args)
1147 {
1148   skyboxtexture = !skyboxtexture;
1149
1150   game->SetUpLighting();
1151
1152   terrain.DoShadows();
1153   objects.DoShadows();
1154 }
1155
1156 static void cmd_dispatch(Game *game, const char *cmd)
1157 {
1158   int i, n_cmds = sizeof(cmd_names) / sizeof(cmd_names[0]);
1159
1160   for (i = 0; i < n_cmds; i++)
1161     if (stripfx(cmd, cmd_names[i]))
1162       {
1163         cmd_handlers[i](game, cmd + strlen(cmd_names[i]));
1164         break;
1165       }
1166   if (i < n_cmds)
1167     {
1168       PlaySoundEx(consolesuccesssound, samp[consolesuccesssound], NULL, true);
1169       OPENAL_SetVolume(channels[consolesuccesssound], 256);
1170       OPENAL_SetPaused(channels[consolesuccesssound], false);
1171     }
1172   else
1173     {
1174       PlaySoundEx(consolefailsound, samp[consolefailsound], NULL, true);
1175       OPENAL_SetVolume(channels[consolefailsound], 256);
1176       OPENAL_SetPaused(channels[consolefailsound], false);
1177     }
1178 }
1179
1180
1181
1182 /********************> Tick() <*****/
1183 extern void ScreenShot(const char * fname);
1184 void Screenshot (void)
1185 {
1186         char temp[1024];
1187         time_t  t = time(NULL);
1188         struct  tm *tme = localtime(&t);
1189         sprintf(temp, "Screenshots/Screenshot_%04d_%02d_%02d--%02d_%02d_%02d.png", tme->tm_year + 1900, tme->tm_mon + 1, tme->tm_mday, tme->tm_hour, tme->tm_min, tme->tm_sec);
1190
1191         #if defined(_WIN32)
1192         mkdir("Screenshots");
1193         #else
1194         mkdir("Screenshots", S_IRWXU);
1195         #endif
1196
1197         ScreenShot(temp/*"Screenshots\\Screenshot.png"*/);
1198
1199         /*FSSpec                                MAC_file;
1200         GraphicsExportComponent QT_exporter;
1201         OSErr                           MAC_error_code;
1202         CGrafPtr                        MAC_currentPort;
1203         GDHandle                        MAC_currentDevice;
1204         unsigned char*          MAC_pixels;
1205         Rect                            MAC_picture_rectangle;
1206         GWorldPtr                       MAC_offscreen_graphics_port;
1207
1208         static int numscreenshots=0;
1209
1210         // Make an FSSpec
1211         static char buf[256];
1212         if(numscreenshots==0){
1213         buf[0]=26;
1214         buf[1]=':';
1215         buf[2]='S';
1216         buf[3]='c';
1217         buf[4]='r';
1218         buf[5]='e';
1219         buf[6]='e';
1220         buf[7]='n';
1221         buf[8]='s';
1222         buf[9]='h';
1223         buf[10]='o';
1224         buf[11]='t';
1225         buf[12]='s';
1226         buf[13]=':';
1227         buf[14]='S';
1228         buf[15]='c';
1229         buf[16]='r';
1230         buf[17]='e';
1231         buf[18]='e';
1232         buf[19]='n';
1233         buf[20]='s';
1234         buf[21]='h';
1235         buf[22]='o';
1236         buf[23]='t';
1237         buf[24]='0';
1238         buf[25]='0';
1239         buf[26]='0';
1240         }
1241
1242         FInfo *fndrInfo;
1243         FSMakeFSSpec(0, 0, (unsigned char*)buf, &MAC_file);
1244         while(!FSpGetFInfo (&MAC_file, fndrInfo)){
1245         FSMakeFSSpec(0, 0, (unsigned char*)buf, &MAC_file);
1246         if(!FSpGetFInfo (&MAC_file, fndrInfo)){
1247         numscreenshots++;
1248         buf[26]++;
1249         if(buf[26]==':'){
1250         buf[26]='0';
1251         buf[25]++;
1252         if(buf[25]==':'){
1253         buf[25]='0';
1254         buf[24]++;
1255         if(buf[24]==':'){
1256         buf[24]='9';
1257         buf[25]='9';
1258         buf[26]='9';
1259         }
1260         }
1261         }
1262         }
1263         }
1264
1265
1266         // Get the GWorld
1267         GWorldPtr                       MAC_gWorld = (CGrafPtr) FrontWindow();
1268         //assert(MAC_gWorld != NULL);
1269
1270         // Allocate memory for loading image
1271         MAC_pixels = new unsigned char[(int)(screenheight * screenwidth * 4)];
1272         if (MAC_pixels == NULL) {
1273         //UTIL_Error("Could not create Texture data.");
1274         return;
1275         }
1276
1277         // Get GWorld
1278         ::GetGWorld(&MAC_currentPort, &MAC_currentDevice);
1279
1280         // Make a picture Rectangle
1281         MAC_picture_rectangle.left = 0;
1282         MAC_picture_rectangle.right = screenwidth;
1283         MAC_picture_rectangle.top = 0;
1284         MAC_picture_rectangle.bottom = screenheight;
1285
1286         // Create new offscreen GWorld
1287         MAC_error_code = ::QTNewGWorldFromPtr (&MAC_offscreen_graphics_port, k32ARGBPixelFormat, &MAC_picture_rectangle, NULL, NULL, 0, (char *) MAC_pixels, screenwidth * 4);
1288         if (MAC_error_code)     {
1289         ::SetGWorld(MAC_currentPort, MAC_currentDevice);
1290         delete MAC_pixels;
1291         //UTIL_Error("Could not create offscreen GWorld. ");
1292         return;
1293
1294         }
1295
1296         // Copy OpenGL Context to new GWorld
1297         glReadBuffer(GL_FRONT);
1298         glReadPixels(0,0,screenwidth,screenheight,GL_RGBA,GL_UNSIGNED_BYTE,MAC_pixels);
1299
1300         // Swizzle texture
1301         for (unsigned long byte = 0; byte < screenheight * screenwidth * 4; byte+=4) {
1302         unsigned char temp = MAC_pixels[byte+0];
1303         MAC_pixels[byte+0] = MAC_pixels[byte+3];
1304         MAC_pixels[byte+3] = MAC_pixels[byte+2];
1305         MAC_pixels[byte+2] = MAC_pixels[byte+1];
1306         MAC_pixels[byte+1] = temp;
1307         }
1308
1309         // Flip the image  :(   This could probably be optimized
1310         int vert;
1311         int src_index;
1312         int dst_index;
1313         unsigned char temp;
1314         for (int horz = 0; horz < screenwidth; ++horz)
1315         for (vert = 0; vert < screenheight / 2; ++vert) {
1316         src_index = (screenwidth * vert + horz) * 4;
1317         dst_index = (screenwidth * (screenheight - vert - 1) + horz) * 4;
1318
1319         temp=MAC_pixels[src_index+0];
1320         MAC_pixels[src_index+0]=MAC_pixels[dst_index+0];
1321         MAC_pixels[dst_index+0]=temp;
1322
1323         temp=MAC_pixels[src_index+1];
1324         MAC_pixels[src_index+1]=MAC_pixels[dst_index+1];
1325         MAC_pixels[dst_index+1]=temp;
1326
1327         temp=MAC_pixels[src_index+2];
1328         MAC_pixels[src_index+2]=MAC_pixels[dst_index+2];
1329         MAC_pixels[dst_index+2]=temp;
1330
1331         temp=MAC_pixels[src_index+3];
1332         MAC_pixels[src_index+3]=MAC_pixels[dst_index+3];
1333         MAC_pixels[dst_index+3]=temp;
1334         }
1335
1336
1337
1338         // Export the Gworld
1339         MAC_error_code =  OpenADefaultComponent(GraphicsExporterComponentType, kQTFileTypeBMP, &QT_exporter);
1340         if (MAC_error_code) {
1341         //UTIL_Warning("Unable to export screenshot.");
1342         ::SetGWorld(MAC_currentPort, MAC_currentDevice);
1343         ::DisposeGWorld(MAC_offscreen_graphics_port);
1344         delete MAC_pixels;
1345         return;
1346         }
1347
1348         MAC_error_code =  GraphicsExportSetInputGWorld(QT_exporter,MAC_offscreen_graphics_port);
1349         if (MAC_error_code) {
1350         ::CloseComponent(QT_exporter);
1351         ::SetGWorld(MAC_currentPort, MAC_currentDevice);
1352         ::DisposeGWorld(MAC_offscreen_graphics_port);
1353         delete MAC_pixels;
1354         //UTIL_Warning("Unable to export screenshot.");
1355         return;
1356         }
1357
1358         MAC_error_code = GraphicsExportSetOutputFile(QT_exporter,&MAC_file);
1359         if (MAC_error_code) {
1360         ::CloseComponent(QT_exporter);
1361         ::SetGWorld(MAC_currentPort, MAC_currentDevice);
1362         ::DisposeGWorld(MAC_offscreen_graphics_port);
1363         delete MAC_pixels;
1364         //UTIL_Warning("Unable to export screenshot.");
1365         return;
1366         }
1367
1368         MAC_error_code = GraphicsExportDoExport(QT_exporter,NULL);
1369         if (MAC_error_code) {
1370         ::CloseComponent(QT_exporter);
1371         ::SetGWorld(MAC_currentPort, MAC_currentDevice);
1372         ::DisposeGWorld(MAC_offscreen_graphics_port);
1373         delete MAC_pixels;
1374         //UTIL_Warning("Unable to export screenshot.");
1375         return;
1376         }
1377
1378         ::CloseComponent(QT_exporter);
1379         ::SetGWorld(MAC_currentPort, MAC_currentDevice);
1380         ::DisposeGWorld(MAC_offscreen_graphics_port);
1381
1382         delete MAC_pixels;*/
1383 }
1384
1385
1386
1387 void    Game::SetUpLighting(){
1388         if(environment==snowyenvironment){
1389                 light.color[0]=.65;
1390                 light.color[1]=.65;
1391                 light.color[2]=.7;
1392                 light.ambient[0]=.4;
1393                 light.ambient[1]=.4;
1394                 light.ambient[2]=.44;
1395         }
1396         if(environment==desertenvironment){
1397                 light.color[0]=.95;
1398                 light.color[1]=.95;
1399                 light.color[2]=.95;
1400                 light.ambient[0]=.4;
1401                 light.ambient[1]=.35;
1402                 light.ambient[2]=.3;
1403         }
1404
1405         if(environment==grassyenvironment){
1406                 light.color[0]=.95;
1407                 light.color[1]=.95;
1408                 light.color[2]=1;
1409                 light.ambient[0]=.4;
1410                 light.ambient[1]=.4;
1411                 light.ambient[2]=.44;
1412         }
1413         if(!skyboxtexture){
1414                 light.color[0]=1;
1415                 light.color[1]=1;
1416                 light.color[2]=1;
1417                 light.ambient[0]=.4;
1418                 light.ambient[1]=.4;
1419                 light.ambient[2]=.4;
1420         }
1421         float average;
1422         average=(skyboxlightr+skyboxlightg+skyboxlightb)/3;
1423         light.color[0]*=(skyboxlightr+average)/2;
1424         light.color[1]*=(skyboxlightg+average)/2;
1425         light.color[2]*=(skyboxlightb+average)/2;
1426         light.ambient[0]=light.ambient[0]*(skyboxlightr+average)/2*1;
1427         light.ambient[1]=light.ambient[1]*(skyboxlightg+average)/2*1;
1428         light.ambient[2]=light.ambient[2]*(skyboxlightb+average)/2*1;
1429         /*
1430         light.ambient[0]=0;
1431         light.ambient[1]=0;
1432         light.ambient[2]=0;     */
1433 }
1434
1435 int Game::findPathDist(int start,int end){
1436         int i,j,k,smallestcount,count,connected;
1437         int last,last2,last3,last4;
1438         int closest;
1439
1440         smallestcount=1000;
1441         for(i=0;i<50;i++){
1442                 count=0;
1443                 last=start;
1444                 last2=-1;
1445                 last3=-1;
1446                 last4=-1;
1447                 while(last!=end&&count<30){
1448                         closest=-1;
1449                         for(j=0;j<numpathpoints;j++){
1450                                 if(j!=last&&j!=last2&&j!=last3&&j!=last4)
1451                                 {
1452                                         connected=0;
1453                                         if(numpathpointconnect[j])
1454                                                 for(k=0;k<numpathpointconnect[j];k++){
1455                                                         if(pathpointconnect[j][k]==last)connected=1;
1456                                                 }
1457                                                 if(!connected)
1458                                                         if(numpathpointconnect[last])
1459                                                                 for(k=0;k<numpathpointconnect[last];k++){
1460                                                                         if(pathpointconnect[last][k]==j)connected=1;
1461                                                                 }
1462                                                                 if(connected)
1463                                                                         if(closest==-1||Random()%2==0){
1464                                                                                 closest=j;
1465                                                                         }
1466                                 }
1467                         }
1468                         last4=last3;
1469                         last3=last2;
1470                         last2=last;
1471                         last=closest;
1472                         count++;
1473                 }
1474                 if(count<smallestcount)smallestcount=count;
1475         }
1476         return smallestcount;
1477 }
1478
1479 int Game::checkcollide(XYZ startpoint,XYZ endpoint){
1480         static XYZ colpoint,colviewer,coltarget;
1481         static float minx,minz,maxx,maxz,miny,maxy;
1482         static int i;
1483
1484         //startpoint.y+=.7;
1485         //endpoint.y+=.7;
1486         //startpoint.y-=.1;
1487         //endpoint.y-=.1;
1488
1489         minx=startpoint.x;
1490         if(minx>endpoint.x)minx=endpoint.x;
1491         miny=startpoint.y;
1492         if(miny>endpoint.y)miny=endpoint.y;
1493         minz=startpoint.z;
1494         if(minz>endpoint.z)minz=endpoint.z;
1495
1496         maxx=startpoint.x;
1497         if(maxx<endpoint.x)maxx=endpoint.x;
1498         maxy=startpoint.y;
1499         if(maxy<endpoint.y)maxy=endpoint.y;
1500         maxz=startpoint.z;
1501         if(maxz<endpoint.z)maxz=endpoint.z;
1502
1503         minx-=1;
1504         miny-=1;
1505         minz-=1;
1506         maxx+=1;
1507         maxy+=1;
1508         maxz+=1;
1509
1510         for(i=0;i<objects.numobjects;i++){
1511                 if(objects.position[i].x>minx-objects.model[i].boundingsphereradius&&objects.position[i].x<maxx+objects.model[i].boundingsphereradius&&objects.position[i].y>miny-objects.model[i].boundingsphereradius&&objects.position[i].y<maxy+objects.model[i].boundingsphereradius&&objects.position[i].z>minz-objects.model[i].boundingsphereradius&&objects.position[i].z<maxz+objects.model[i].boundingsphereradius){
1512                         if(objects.type[i]!=treeleavestype&&objects.type[i]!=bushtype&&objects.type[i]!=firetype){
1513                                 colviewer=startpoint;
1514                                 coltarget=endpoint;
1515                                 if(objects.model[i].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)return i;
1516                         }
1517                 }
1518         }
1519
1520         //if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
1521
1522         return -1;
1523 }
1524
1525 int Game::checkcollide(XYZ startpoint,XYZ endpoint,int what){
1526         static XYZ colpoint,colviewer,coltarget;
1527         static float minx,minz,maxx,maxz,miny,maxy;
1528         static int i;
1529
1530         //startpoint.y+=.7;
1531         //endpoint.y+=.7;
1532         //startpoint.y-=.1;
1533         //endpoint.y-=.1;
1534
1535         minx=startpoint.x;
1536         if(minx>endpoint.x)minx=endpoint.x;
1537         miny=startpoint.y;
1538         if(miny>endpoint.y)miny=endpoint.y;
1539         minz=startpoint.z;
1540         if(minz>endpoint.z)minz=endpoint.z;
1541
1542         maxx=startpoint.x;
1543         if(maxx<endpoint.x)maxx=endpoint.x;
1544         maxy=startpoint.y;
1545         if(maxy<endpoint.y)maxy=endpoint.y;
1546         maxz=startpoint.z;
1547         if(maxz<endpoint.z)maxz=endpoint.z;
1548
1549         minx-=1;
1550         miny-=1;
1551         minz-=1;
1552         maxx+=1;
1553         maxy+=1;
1554         maxz+=1;
1555
1556         if(what!=1000){
1557                 if(objects.position[what].x>minx-objects.model[what].boundingsphereradius&&objects.position[what].x<maxx+objects.model[what].boundingsphereradius&&objects.position[what].y>miny-objects.model[what].boundingsphereradius&&objects.position[what].y<maxy+objects.model[what].boundingsphereradius&&objects.position[what].z>minz-objects.model[what].boundingsphereradius&&objects.position[what].z<maxz+objects.model[what].boundingsphereradius){
1558                         if(objects.type[what]!=treeleavestype&&objects.type[what]!=bushtype&&objects.type[what]!=firetype){
1559                                 colviewer=startpoint;
1560                                 coltarget=endpoint;
1561                                 if(objects.model[what].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[what],&objects.rotation[what])!=-1)return i;
1562                         }
1563                 }
1564         }
1565
1566         if(what==1000)if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
1567
1568         return -1;
1569 }
1570
1571 void    Game::Setenvironment(int which)
1572 {
1573         LOGFUNC;
1574
1575         LOG(" Setting environment...");
1576
1577         float temptexdetail;
1578         environment=which;
1579 /*
1580         OPENAL_SetPaused(channels[music1snow], true);
1581         OPENAL_SetPaused(channels[music1grass], true);
1582         OPENAL_SetPaused(channels[music1desert], true);
1583         OPENAL_SetPaused(channels[wind], true);
1584         OPENAL_SetPaused(channels[desertambient], true);
1585 */
1586         OPENAL_SetPaused(channels[stream_music1snow], true);
1587         OPENAL_SetPaused(channels[stream_music1grass], true);
1588         OPENAL_SetPaused(channels[stream_music1desert], true);
1589         OPENAL_SetPaused(channels[stream_wind], true);
1590         OPENAL_SetPaused(channels[stream_desertambient], true);
1591
1592
1593         if(environment==snowyenvironment){
1594                 windvector=0;
1595                 windvector.z=3;
1596                 if(ambientsound){
1597                         //PlaySoundEx( wind, samp[wind], NULL, true);
1598                         PlayStreamEx(stream_wind, strm[stream_wind], 0, true);
1599                         OPENAL_SetPaused(channels[stream_wind], false);
1600                         OPENAL_SetVolume(channels[stream_wind], 256);
1601                 }
1602
1603                 LoadTexture(":Data:Textures:snowtree.png",&objects.treetextureptr,0,1);
1604                 LoadTexture(":Data:Textures:bushsnow.png",&objects.bushtextureptr,0,1);
1605                 LoadTexture(":Data:Textures:bouldersnow.jpg",&objects.rocktextureptr,1,0);
1606                 LoadTexture(":Data:Textures:snowbox.jpg",&objects.boxtextureptr,1,0);
1607
1608                 OPENAL_Sample_Free(samp[footstepsound]);
1609                 OPENAL_Sample_Free(samp[footstepsound2]);
1610                 OPENAL_Sample_Free(samp[footstepsound3]);
1611                 OPENAL_Sample_Free(samp[footstepsound4]);
1612                 samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
1613                 samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
1614                 samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone1.ogg"), OPENAL_HW3D, 0, 0);
1615                 samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone2.ogg"), OPENAL_HW3D, 0, 0);
1616                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
1617                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
1618                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
1619                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
1620
1621                 LoadTexture(":Data:Textures:snow.jpg",&terraintexture,1,0);
1622
1623                 LoadTexture(":Data:Textures:rock.jpg",&terraintexture2,1,0);
1624
1625                 //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
1626
1627
1628
1629
1630                 temptexdetail=texdetail;
1631                 if(texdetail>1)texdetail=4;
1632                 skybox.load(    ":Data:Textures:Skybox(snow):Front.jpg",
1633                         ":Data:Textures:Skybox(snow):Left.jpg",
1634                         ":Data:Textures:Skybox(snow):Back.jpg",
1635                         ":Data:Textures:Skybox(snow):Right.jpg",
1636                         ":Data:Textures:Skybox(snow):Up.jpg",
1637                         ":Data:Textures:Skybox(snow):Down.jpg",
1638                         ":Data:Textures:Skybox(snow):Cloud.jpg",
1639                         ":Data:Textures:Skybox(snow):Reflect.jpg");
1640
1641
1642
1643
1644                 texdetail=temptexdetail;
1645         }
1646         if(environment==desertenvironment){
1647                 windvector=0;
1648                 windvector.z=2;
1649                 LoadTexture(":Data:Textures:deserttree.png",&objects.treetextureptr,0,1);
1650                 LoadTexture(":Data:Textures:bushdesert.png",&objects.bushtextureptr,0,1);
1651                 LoadTexture(":Data:Textures:boulderdesert.jpg",&objects.rocktextureptr,1,0);
1652                 LoadTexture(":Data:Textures:desertbox.jpg",&objects.boxtextureptr,1,0);
1653
1654
1655                 if(ambientsound){
1656                         //PlaySoundEx( desertambient, samp[desertambient], NULL, true);
1657                         PlayStreamEx( stream_desertambient, strm[stream_desertambient], NULL, true);
1658                         OPENAL_SetPaused(channels[stream_desertambient], false);
1659                         OPENAL_SetVolume(channels[stream_desertambient], 256);
1660                 }
1661
1662                 OPENAL_Sample_Free(samp[footstepsound]);
1663                 OPENAL_Sample_Free(samp[footstepsound2]);
1664                 OPENAL_Sample_Free(samp[footstepsound3]);
1665                 OPENAL_Sample_Free(samp[footstepsound4]);
1666                 samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
1667                 samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
1668                 samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
1669                 samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
1670                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
1671                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
1672                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
1673                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
1674
1675                 LoadTexture(":Data:Textures:sand.jpg",&terraintexture,1,0);
1676
1677                 LoadTexture(":Data:Textures:sandslope.jpg",&terraintexture2,1,0);
1678
1679                 //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
1680
1681
1682
1683                 temptexdetail=texdetail;
1684                 if(texdetail>1)texdetail=4;
1685                 skybox.load(    ":Data:Textures:Skybox(sand):Front.jpg",
1686                         ":Data:Textures:Skybox(sand):Left.jpg",
1687                         ":Data:Textures:Skybox(sand):Back.jpg",
1688                         ":Data:Textures:Skybox(sand):Right.jpg",
1689                         ":Data:Textures:Skybox(sand):Up.jpg",
1690                         ":Data:Textures:Skybox(sand):Down.jpg",
1691                         ":Data:Textures:Skybox(sand):Cloud.jpg",
1692                         ":Data:Textures:Skybox(sand):Reflect.jpg");
1693
1694
1695
1696
1697                 texdetail=temptexdetail;
1698         }
1699         if(environment==grassyenvironment){
1700                 windvector=0;
1701                 windvector.z=2;
1702                 LoadTexture(":Data:Textures:tree.png",&objects.treetextureptr,0,1);
1703                 LoadTexture(":Data:Textures:bush.png",&objects.bushtextureptr,0,1);
1704                 LoadTexture(":Data:Textures:boulder.jpg",&objects.rocktextureptr,1,0);
1705                 LoadTexture(":Data:Textures:grassbox.jpg",&objects.boxtextureptr,1,0);
1706
1707                 if(ambientsound){
1708                         PlayStreamEx( stream_wind, strm[stream_wind], NULL, true);
1709                         OPENAL_SetPaused(channels[stream_wind], false);
1710                         OPENAL_SetVolume(channels[stream_wind], 100);
1711                 }
1712
1713                 OPENAL_Sample_Free(samp[footstepsound]);
1714                 OPENAL_Sample_Free(samp[footstepsound2]);
1715                 OPENAL_Sample_Free(samp[footstepsound3]);
1716                 OPENAL_Sample_Free(samp[footstepsound4]);
1717                 samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepgrass1.ogg"), OPENAL_HW3D, 0, 0);
1718                 samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepgrass2.ogg"), OPENAL_HW3D, 0, 0);
1719                 samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone1.ogg"), OPENAL_HW3D, 0, 0);
1720                 samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone2.ogg"), OPENAL_HW3D, 0, 0);
1721                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
1722                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
1723                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
1724                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
1725
1726                 LoadTexture(":Data:Textures:grassdirt.jpg",&terraintexture,1,0);
1727
1728                 LoadTexture(":Data:Textures:mossrock.jpg",&terraintexture2,1,0);
1729
1730                 //LoadTexture(":Data:Textures:detail.png",&terraintexture3,1);
1731
1732
1733
1734                 temptexdetail=texdetail;
1735                 if(texdetail>1)texdetail=4;
1736                 skybox.load(    ":Data:Textures:Skybox(grass):Front.jpg",
1737                         ":Data:Textures:Skybox(grass):Left.jpg",
1738                         ":Data:Textures:Skybox(grass):Back.jpg",
1739                         ":Data:Textures:Skybox(grass):Right.jpg",
1740                         ":Data:Textures:Skybox(grass):Up.jpg",
1741                         ":Data:Textures:Skybox(grass):Down.jpg",
1742                         ":Data:Textures:Skybox(grass):Cloud.jpg",
1743                         ":Data:Textures:Skybox(grass):Reflect.jpg");
1744
1745
1746
1747                 texdetail=temptexdetail;
1748         }
1749         temptexdetail=texdetail;
1750         texdetail=1;
1751         terrain.load(":Data:Textures:heightmap.png");
1752
1753         texdetail=temptexdetail;
1754 }
1755
1756
1757 void    Game::Loadlevel(int which){
1758         stealthloading=0;
1759
1760         if(which==0)Loadlevel((char *)":Data:Maps:map1");
1761         else if(which==1)Loadlevel((char *)":Data:Maps:map2");
1762         else if(which==2)Loadlevel((char *)":Data:Maps:map3");
1763         else if(which==3)Loadlevel((char *)":Data:Maps:map4");
1764         else if(which==4)Loadlevel((char *)":Data:Maps:map5");
1765         else if(which==5)Loadlevel((char *)":Data:Maps:map6");
1766         else if(which==6)Loadlevel((char *)":Data:Maps:map7");
1767         else if(which==7)Loadlevel((char *)":Data:Maps:map8");
1768         else if(which==8)Loadlevel((char *)":Data:Maps:map9");
1769         else if(which==9)Loadlevel((char *)":Data:Maps:map10");
1770         else if(which==10)Loadlevel((char *)":Data:Maps:map11");
1771         else if(which==11)Loadlevel((char *)":Data:Maps:map12");
1772         else if(which==12)Loadlevel((char *)":Data:Maps:map13");
1773         else if(which==13)Loadlevel((char *)":Data:Maps:map14");
1774         else if(which==14)Loadlevel((char *)":Data:Maps:map15");
1775         else if(which==15)Loadlevel((char *)":Data:Maps:map16");
1776         else if(which==-1){tutoriallevel=-1;Loadlevel((char *)":Data:Maps:tutorial");}
1777         else Loadlevel((char *)":Data:Maps:mapsave");
1778
1779         whichlevel=which;
1780 }
1781
1782 /*char * Game::MD5_string (unsigned char *string){
1783 char temp[50];
1784 char temp2[100];
1785
1786 strcpy(temp2,(const char *)string);
1787 strcat((char *)temp2,(const char *)"Lugaru");
1788 sprintf (temp, "%d",strlen((char *)temp2));
1789 strcat((char *)temp2,temp);
1790
1791 MD5 context;
1792 unsigned int len = strlen ( (char *)temp2);
1793
1794 context.update   ((unsigned char *)temp2, len);
1795 context.finalize ();
1796
1797 return context.hex_digest();
1798 }*/
1799
1800
1801
1802 void    Game::Loadlevel(char *name){
1803         int i,j,k,l,m;
1804         static int oldlevel;
1805         int templength;
1806         float lamefloat;
1807         int lameint;
1808
1809         float headprop,legprop,armprop,bodyprop;
1810
1811         LOGFUNC;
1812
1813         LOG(std::string("Loading level...") + name);
1814
1815         if(!gameon)visibleloading=1;
1816
1817         if(stealthloading)visibleloading=0;
1818
1819         if(!stillloading)loadtime=0;
1820         gamestarted=1;
1821
1822         numenvsounds=0;
1823         //visibleloading=1;
1824         if(tutoriallevel!=-1)tutoriallevel=0;
1825         else tutoriallevel=1;
1826
1827         if(tutoriallevel==1)tutorialstage=0;
1828         if(tutorialstage==0){
1829                 tutorialstagetime=0;
1830                 tutorialmaxtime=1;
1831         }
1832         loadingstuff=1;
1833         if(!firstload){
1834                 oldlevel=50;
1835         }
1836         OPENAL_SetPaused(channels[whooshsound], true);
1837         OPENAL_SetPaused(channels[stream_firesound], true);
1838
1839         // Change the map filename into something that is os specific
1840         char *FixedFN = ConvertFileName(name);
1841
1842         int mapvers;
1843         FILE                    *tfile;
1844         tfile=fopen( FixedFN, "rb" );
1845         if(tfile)
1846         {
1847                 OPENAL_SetPaused(channels[stream_firesound], true);
1848
1849
1850                 scoreadded=0;
1851                 windialogue=0;
1852
1853                 hostiletime=0;
1854
1855                 won=0;
1856
1857                 //campaign=0;
1858                 animation[bounceidleanim].Load((char *)":Data:Animations:Idle",middleheight,neutral);
1859
1860                 numdialogues=0;
1861
1862                 for(i=0;i<20;i++)
1863                 {
1864                         dialoguegonethrough[i]=0;
1865                 }
1866
1867                 indialogue=-1;
1868                 cameramode=0;
1869
1870                 damagedealt=0;
1871                 damagetaken=0;
1872
1873                 if(accountactive!=-1)difficulty=accountdifficulty[accountactive];
1874
1875                 if(difficulty!=2)minimap=1;
1876                 else minimap=0;
1877
1878                 numhotspots=0;
1879                 currenthotspot=-1;
1880                 bonustime=1;
1881
1882                 skyboxtexture=1;
1883                 skyboxr=1;
1884                 skyboxg=1;
1885                 skyboxb=1;
1886
1887                 freeze=0;
1888                 winfreeze=0;
1889
1890                 for(i=0;i<100;i++)
1891                 {
1892                         bonusnum[i]=0;
1893                 }
1894
1895                 numfalls=0;
1896                 numflipfail=0;
1897                 numseen=0;
1898                 numstaffattack=0;
1899                 numswordattack=0;
1900                 numknifeattack=0;
1901                 numunarmedattack=0;
1902                 numescaped=0;
1903                 numflipped=0;
1904                 numwallflipped=0;
1905                 numthrowkill=0;
1906                 numafterkill=0;
1907                 numreversals=0;
1908                 numattacks=0;
1909                 maxalarmed=0;
1910                 numresponded=0;
1911
1912                 bonustotal=startbonustotal;
1913                 bonus=0;
1914                 gameon=1;
1915                 changedelay=0;
1916                 if(console)
1917                 {
1918                         PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
1919                         OPENAL_SetVolume(channels[consolesuccesssound], 256);
1920                         OPENAL_SetPaused(channels[consolesuccesssound], false);
1921                         freeze=0;
1922                         console=0;
1923                 }
1924
1925                 if(!stealthloading)
1926                 {
1927                         terrain.numdecals=0;
1928                         sprites.numsprites=0;
1929                         for(i=0;i<objects.numobjects;i++)
1930                         {
1931                                 objects.model[i].numdecals=0;
1932                         }
1933
1934                         j=objects.numobjects;
1935                         for(i=0;i<j;i++)
1936                         {
1937                                 objects.DeleteObject(0);
1938                                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1939                         }
1940
1941                         for(i=0;i<subdivision;i++)
1942                         {
1943                                 for(j=0;j<subdivision;j++)
1944                                 {
1945                                         terrain.patchobjectnum[i][j]=0;
1946                                 }
1947                         }
1948                         if(visibleloading){loadscreencolor=4; LoadingScreen();}
1949                 }
1950
1951                 weapons.numweapons=0;
1952
1953                 funpackf(tfile, "Bi", &mapvers);
1954                 if(mapvers>=15)funpackf(tfile, "Bi", &indemo);
1955                 else indemo=0;
1956                 if(mapvers>=5)funpackf(tfile, "Bi", &maptype);
1957                 else maptype=mapkilleveryone;
1958                 if(mapvers>=6)funpackf(tfile, "Bi", &hostile);
1959                 else hostile=1;
1960                 if(mapvers>=4)funpackf(tfile, "Bf Bf", &viewdistance, &fadestart);
1961                 else
1962                 {
1963                         viewdistance=100;
1964                         fadestart=.6;
1965                 }
1966                 if(mapvers>=2)funpackf(tfile, "Bb Bf Bf Bf", &skyboxtexture, &skyboxr, &skyboxg, &skyboxb);
1967                 else
1968                 {
1969                         skyboxtexture=1;
1970                         skyboxr=1;
1971                         skyboxg=1;
1972                         skyboxb=1;
1973                 }
1974                 if(mapvers>=10)funpackf(tfile, "Bf Bf Bf", &skyboxlightr, &skyboxlightg, &skyboxlightb);
1975                 else
1976                 {
1977                         skyboxlightr=skyboxr;
1978                         skyboxlightg=skyboxg;
1979                         skyboxlightb=skyboxb;
1980                 }
1981                 if(!stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &player[0].coords.x,&player[0].coords.y,&player[0].coords.z,&player[0].rotation,&player[0].targetrotation, &player[0].num_weapons);
1982                 if(stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &lamefloat,&lamefloat,&lamefloat,&lamefloat,&lamefloat, &player[0].num_weapons);
1983                 player[0].originalcoords=player[0].coords;
1984                 if(player[0].num_weapons>0&&player[0].num_weapons<5)
1985                 {
1986                         for(j=0;j<player[0].num_weapons;j++)
1987                         {
1988                                 player[0].weaponids[j]=weapons.numweapons;
1989                                 funpackf(tfile, "Bi", &weapons.type[weapons.numweapons]);
1990                                 weapons.owner[weapons.numweapons]=0;
1991                                 weapons.numweapons++;
1992                         }
1993                 }
1994
1995                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1996
1997                 funpackf(tfile, "Bf Bf Bf", &player[0].armorhead, &player[0].armorhigh, &player[0].armorlow);
1998                 funpackf(tfile, "Bf Bf Bf", &player[0].protectionhead, &player[0].protectionhigh, &player[0].protectionlow);
1999                 funpackf(tfile, "Bf Bf Bf", &player[0].metalhead, &player[0].metalhigh, &player[0].metallow);
2000                 funpackf(tfile, "Bf Bf", &player[0].power, &player[0].speedmult);
2001
2002                 funpackf(tfile, "Bi", &player[0].numclothes);
2003
2004                 if(mapvers>=9)
2005                 {
2006                         funpackf(tfile, "Bi Bi", &player[0].whichskin, &player[0].creature);
2007                 }
2008                 else
2009                 {
2010                         player[0].whichskin=0;
2011                         player[0].creature=rabbittype;
2012                 }
2013
2014                 for(i=0;i<max_dialogues;i++)
2015                 {
2016                         for(j=0;j<max_dialoguelength;j++)
2017                         {
2018                                 for(k=0;k<128;k++)
2019                                 {
2020                                         dialoguetext[i][j][k]='\0';
2021                                 }
2022                                 for(k=0;k<64;k++)
2023                                 {
2024                                         dialoguename[i][j][k]='\0';
2025                                 }
2026                         }
2027                 }
2028
2029                 player[0].lastattack=-1;
2030                 player[0].lastattack2=-1;
2031                 player[0].lastattack3=-1;
2032
2033                 if(mapvers>=8)
2034                 {
2035                         funpackf(tfile, "Bi", &numdialogues);
2036                         if(numdialogues)
2037                         {
2038                                 for(k=0;k<numdialogues;k++)
2039                                 {
2040                                         funpackf(tfile, "Bi", &numdialogueboxes[k]);
2041                                         funpackf(tfile, "Bi", &dialoguetype[k]);
2042                                         for(l=0;l<10;l++)
2043                                         {
2044                                                 funpackf(tfile, "Bf Bf Bf", &participantlocation[k][l].x, &participantlocation[k][l].y, &participantlocation[k][l].z);
2045                                                 funpackf(tfile, "Bf", &participantrotation[k][l]);
2046                                         }
2047                                         if(numdialogueboxes)
2048                                         {
2049                                                 for(l=0;l<numdialogueboxes[k];l++)
2050                                                 {
2051                                                         funpackf(tfile, "Bi", &dialogueboxlocation[k][l]);
2052                                                         funpackf(tfile, "Bf", &dialogueboxcolor[k][l][0]);
2053                                                         funpackf(tfile, "Bf", &dialogueboxcolor[k][l][1]);
2054                                                         funpackf(tfile, "Bf", &dialogueboxcolor[k][l][2]);
2055                                                         funpackf(tfile, "Bi", &dialogueboxsound[k][l]);
2056
2057                                                         bool doneread;
2058
2059                                                         funpackf(tfile, "Bi",&templength);
2060                                                         if(templength>128||templength<=0)templength=128;
2061                                                         for(m=0;m<templength;m++){
2062                                                                 funpackf(tfile, "Bb", &dialoguetext[k][l][m]);
2063                                                                 if(dialoguetext[k][l][m]=='\0')break;
2064                                                         }
2065
2066                                                         funpackf(tfile, "Bi",&templength);
2067                                                         if(templength>64||templength<=0)templength=64;
2068                                                         for(m=0;m<templength;m++){
2069                                                                 funpackf(tfile, "Bb", &dialoguename[k][l][m]);
2070                                                                 if(dialoguename[k][l][m]=='\0'){
2071                                                                         break;
2072                                                                 }
2073                                                         }
2074                                                         funpackf(tfile, "Bf Bf Bf", &dialoguecamera[k][l].x, &dialoguecamera[k][l].y, &dialoguecamera[k][l].z);
2075                                                         funpackf(tfile, "Bi", &participantfocus[k][l]);
2076                                                         funpackf(tfile, "Bi", &participantaction[k][l]);
2077
2078                                                         for(m=0;m<10;m++)
2079                                                                 funpackf(tfile, "Bf Bf Bf", &participantfacing[k][l][m].x, &participantfacing[k][l][m].y, &participantfacing[k][l][m].z);
2080
2081                                                         funpackf(tfile, "Bf Bf",&dialoguecamerarotation[k][l],&dialoguecamerarotation2[k][l]);
2082                                                 }
2083                                         }
2084                                 }
2085                         }
2086                 }
2087                 else numdialogues=0;
2088
2089                 if(player[0].numclothes)
2090                 {
2091                         for(k=0;k<player[0].numclothes;k++)
2092                         {
2093                                 funpackf(tfile, "Bi", &templength);
2094                                 for(l=0;l<templength;l++)
2095                                         funpackf(tfile, "Bb", &player[0].clothes[k][l]);
2096                                 player[0].clothes[k][templength]='\0';
2097                                 funpackf(tfile, "Bf Bf Bf", &player[0].clothestintr[k], &player[0].clothestintg[k], &player[0].clothestintb[k]);
2098                         }
2099                 }
2100
2101                 funpackf(tfile, "Bi", &environment);
2102
2103                 funpackf(tfile, "Bi", &objects.numobjects);
2104                 if(objects.numobjects)
2105                 {
2106                         for(i=0;i<objects.numobjects;i++)
2107                         {
2108                                 funpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", &objects.type[i],&objects.rotation[i],&objects.rotation2[i], &objects.position[i].x, &objects.position[i].y, &objects.position[i].z,&objects.scale[i]);
2109                                 if(objects.type[i]==treeleavestype)objects.scale[i]=objects.scale[i-1];
2110                         }
2111                 }
2112
2113                 if(mapvers>=7)
2114                 {
2115                         funpackf(tfile, "Bi", &numhotspots);
2116                         if(numhotspots)
2117                         {
2118                                 for(i=0;i<numhotspots;i++)
2119                                 {
2120                                         funpackf(tfile, "Bi Bf Bf Bf Bf", &hotspottype[i],&hotspotsize[i],&hotspot[i].x,&hotspot[i].y,&hotspot[i].z);
2121                                         funpackf(tfile, "Bi", &templength);
2122                                         if(templength)
2123                                                 for(l=0;l<templength;l++)
2124                                                         funpackf(tfile, "Bb", &hotspottext[i][l]);
2125                                         hotspottext[i][templength]='\0';
2126                                         if(hotspottype[i]==-111)indemo=1;
2127                                 }
2128                         }
2129                 }
2130                 else numhotspots=0;
2131
2132                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2133
2134                 if(!stealthloading)
2135                 {
2136                         objects.center=0;
2137                         for(i=0;i<objects.numobjects;i++)
2138                         {
2139                                 objects.center+=objects.position[i];
2140                         }
2141                         objects.center/=objects.numobjects;
2142
2143
2144                         if(visibleloading){loadscreencolor=4; LoadingScreen();}
2145
2146                         float maxdistance=0;
2147                         float tempdist;
2148                         int whichclosest;
2149                         for(i=0;i<objects.numobjects;i++)
2150                         {
2151                                 tempdist=findDistancefast(&objects.center,&objects.position[i]);
2152                                 if(tempdist>maxdistance)
2153                                 {
2154                                         whichclosest=i;
2155                                         maxdistance=tempdist;
2156                                 }
2157                         }
2158                         objects.radius=fast_sqrt(maxdistance);
2159                 }
2160
2161                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2162                 //mapcenter=objects.center;
2163                 //mapradius=objects.radius;
2164
2165                 funpackf(tfile, "Bi", &numplayers);
2166                 int howmanyremoved=0;
2167                 bool removeanother=0;
2168                 if(numplayers>1&&numplayers<maxplayers)
2169                 {
2170                         for(i=1;i<numplayers;i++)
2171                         {
2172                                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2173                                 removeanother=0;
2174
2175                                 funpackf(tfile, "Bi Bi Bf Bf Bf Bi",&player[i-howmanyremoved].whichskin,&player[i-howmanyremoved].creature, &player[i-howmanyremoved].coords.x,&player[i-howmanyremoved].coords.y,&player[i-howmanyremoved].coords.z,&player[i-howmanyremoved].num_weapons);
2176                                 if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].howactive);
2177                                 else player[i-howmanyremoved].howactive=typeactive;
2178                                 if(mapvers>=3)funpackf(tfile, "Bf",&player[i-howmanyremoved].scale);
2179                                 else player[i-howmanyremoved].scale=-1;
2180                                 if(mapvers>=11)funpackf(tfile, "Bb",&player[i-howmanyremoved].immobile);
2181                                 else player[i-howmanyremoved].immobile=0;
2182                                 if(mapvers>=12)funpackf(tfile, "Bf",&player[i-howmanyremoved].rotation);
2183                                 else player[i-howmanyremoved].rotation=0;
2184                                 player[i-howmanyremoved].targetrotation=player[i-howmanyremoved].rotation;
2185                                 if(player[i-howmanyremoved].num_weapons<0||player[i-howmanyremoved].num_weapons>5){
2186                                         removeanother=1;
2187                                         howmanyremoved++;
2188                                 }
2189                                 if(!removeanother)
2190                                 {
2191                                         if(player[i-howmanyremoved].num_weapons>0&&player[i-howmanyremoved].num_weapons<5)
2192                                         {
2193                                                 for(j=0;j<player[i-howmanyremoved].num_weapons;j++)
2194                                                 {
2195                                                         player[i-howmanyremoved].weaponids[j]=weapons.numweapons;
2196                                                         funpackf(tfile, "Bi", &weapons.type[player[i-howmanyremoved].weaponids[j]]);
2197                                                         weapons.owner[player[i-howmanyremoved].weaponids[j]]=i;
2198                                                         weapons.numweapons++;
2199                                                 }
2200                                         }
2201                                         funpackf(tfile, "Bi", &player[i-howmanyremoved].numwaypoints);
2202                                         //player[i-howmanyremoved].numwaypoints=10;
2203                                         for(j=0;j<player[i-howmanyremoved].numwaypoints;j++)
2204                                         {
2205                                                 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].x);
2206                                                 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].y);
2207                                                 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].z);
2208                                                 if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].waypointtype[j]);
2209                                                 else player[i-howmanyremoved].waypointtype[j] = wpkeepwalking;
2210                                         }
2211
2212                                         funpackf(tfile, "Bi", &player[i-howmanyremoved].waypoint);
2213                                         if(player[i-howmanyremoved].waypoint>player[i-howmanyremoved].numwaypoints-1)player[i-howmanyremoved].waypoint=0;
2214
2215                                         funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].armorhead, &player[i-howmanyremoved].armorhigh, &player[i-howmanyremoved].armorlow);
2216                                         funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].protectionhead, &player[i-howmanyremoved].protectionhigh, &player[i-howmanyremoved].protectionlow);
2217                                         funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].metalhead, &player[i-howmanyremoved].metalhigh, &player[i-howmanyremoved].metallow);
2218                                         funpackf(tfile, "Bf Bf", &player[i-howmanyremoved].power, &player[i-howmanyremoved].speedmult);
2219
2220                                         if(mapvers>=4)funpackf(tfile, "Bf Bf Bf Bf", &headprop, &bodyprop, &armprop, &legprop);
2221                                         else
2222                                         {
2223                                                 headprop=1;
2224                                                 bodyprop=1;
2225                                                 armprop=1;
2226                                                 legprop=1;
2227                                         }
2228                                         if(player[i-howmanyremoved].creature==wolftype)
2229                                         {
2230                                                 player[i-howmanyremoved].proportionhead=1.1*headprop;
2231                                                 player[i-howmanyremoved].proportionbody=1.1*bodyprop;
2232                                                 player[i-howmanyremoved].proportionarms=1.1*armprop;
2233                                                 player[i-howmanyremoved].proportionlegs=1.1*legprop;
2234                                         }
2235
2236                                         if(player[i-howmanyremoved].creature==rabbittype)
2237                                         {
2238                                                 player[i-howmanyremoved].proportionhead=1.2*headprop;
2239                                                 player[i-howmanyremoved].proportionbody=1.05*bodyprop;
2240                                                 player[i-howmanyremoved].proportionarms=1.00*armprop;
2241                                                 player[i-howmanyremoved].proportionlegs=1.1*legprop;
2242                                                 player[i-howmanyremoved].proportionlegs.y=1.05*legprop;
2243                                         }
2244
2245                                         funpackf(tfile, "Bi", &player[i-howmanyremoved].numclothes);
2246                                         if(player[i-howmanyremoved].numclothes)
2247                                         {
2248                                                 for(k=0;k<player[i-howmanyremoved].numclothes;k++)
2249                                                 {
2250                                                         int templength;
2251                                                         funpackf(tfile, "Bi", &templength);
2252                                                         for(l=0;l<templength;l++)
2253                                                                 funpackf(tfile, "Bb", &player[i-howmanyremoved].clothes[k][l]);
2254                                                         player[i-howmanyremoved].clothes[k][templength]='\0';
2255                                                         funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].clothestintr[k], &player[i-howmanyremoved].clothestintg[k], &player[i-howmanyremoved].clothestintb[k]);
2256                                                 }
2257                                         }
2258                                 }
2259                         }
2260                 }
2261                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2262
2263                 numplayers-=howmanyremoved;
2264                 funpackf(tfile, "Bi", &numpathpoints);
2265                 if(numpathpoints>30||numpathpoints<0)
2266                         numpathpoints=0;
2267                 if(numpathpoints)
2268                 {
2269                         for(j=0;j<numpathpoints;j++)
2270                         {
2271                                 funpackf(tfile, "Bf Bf Bf Bi", &pathpoint[j].x,&pathpoint[j].y,&pathpoint[j].z,&numpathpointconnect[j]);
2272                                 for(k=0;k<numpathpointconnect[j];k++){
2273                                         funpackf(tfile, "Bi", &pathpointconnect[j][k]);
2274                                 }
2275                         }
2276                 }
2277                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2278
2279                 funpackf(tfile, "Bf Bf Bf Bf", &mapcenter.x,&mapcenter.y,&mapcenter.z,&mapradius);
2280
2281                 SetUpLighting();
2282                 if(environment!=oldenvironment)Setenvironment(environment);
2283                 oldenvironment=environment;
2284
2285                 if(!stealthloading)
2286                 {
2287                         j=objects.numobjects;
2288                         objects.numobjects=0;
2289                         for(i=0;i<j;i++)
2290                         {
2291                                 //if(objects.type[i]!=spiketype)
2292                                 objects.MakeObject(objects.type[i],objects.position[i],objects.rotation[i],objects.rotation2[i],objects.scale[i]);
2293                                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2294                         }
2295
2296                         //if(skyboxtexture){
2297                         terrain.DoShadows();
2298                         if(visibleloading){loadscreencolor=4; LoadingScreen();}
2299                         objects.DoShadows();
2300                         if(visibleloading){loadscreencolor=4; LoadingScreen();}
2301                         /*}
2302                         else terrain.DoLighting();
2303                         */
2304                 }
2305
2306                 fclose(tfile);
2307
2308                 oldlevel=whichlevel;
2309
2310
2311                 if(numplayers>maxplayers-1)numplayers=maxplayers-1;
2312                 for(i=0;i<numplayers;i++)
2313                 {
2314                         if(visibleloading){loadscreencolor=4; LoadingScreen();}
2315                         player[i].burnt=0;
2316                         player[i].bled=0;
2317                         player[i].onfire=0;
2318                         if(i==0||player[i].scale<0)player[i].scale=.2;
2319                         player[i].skeleton.free=0;
2320                         player[i].skeleton.id=i;
2321                         //if(Random()%2==0)player[i].creature=wolftype;
2322                         //else player[i].creature=rabbittype;
2323                         if(i==0&&mapvers<9)player[i].creature=rabbittype;
2324                         if(player[i].creature!=wolftype)player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",0);
2325                         else
2326                         {
2327                                 if(player[i].creature!=wolftype){
2328                                         player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
2329                                         LoadTexture(":Data:Textures:Belt.png",&player[i].skeleton.drawmodelclothes.textureptr,1,1);
2330                                 }
2331                                 if(player[i].creature==wolftype){
2332                                         player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
2333                                 }
2334                         }
2335
2336
2337                         int texsize;
2338                         texsize=512*512*3/texdetail/texdetail;
2339                         //if(!player[i].loaded)player[i].skeleton.skinText = new GLubyte[texsize];
2340                         //player[i].skeleton.skinText.resize(texsize);
2341
2342                         LoadTextureSave(creatureskin[player[i].creature][player[i].whichskin],&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
2343
2344                         if(player[i].numclothes)
2345                         {
2346                                 for(j=0;j<player[i].numclothes;j++)
2347                                 {
2348                                         tintr=player[i].clothestintr[j];
2349                                         tintg=player[i].clothestintg[j];
2350                                         tintb=player[i].clothestintb[j];
2351                                         AddClothes((char *)player[i].clothes[j],0,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
2352                                 }
2353                                 player[i].DoMipmaps(5,0,0,player[i].skeleton.skinsize,player[i].skeleton.skinsize);
2354                         }
2355
2356                         player[i].currentanimation=bounceidleanim;
2357                         player[i].targetanimation=bounceidleanim;
2358                         player[i].currentframe=0;
2359                         player[i].targetframe=1;
2360                         player[i].target=0;
2361                         player[i].speed=1+(float)(Random()%100)/1000;
2362                         if(difficulty==0)player[i].speed-=.2;
2363                         if(difficulty==1)player[i].speed-=.1;
2364
2365                         player[i].velocity=0;
2366                         player[i].oldcoords=player[i].coords;
2367                         player[i].realoldcoords=player[i].coords;
2368
2369                         player[i].id=i;
2370                         player[i].skeleton.id=i;
2371                         player[i].updatedelay=0;
2372                         player[i].normalsupdatedelay=0;
2373
2374                         player[i].aitype=passivetype;
2375                         player[i].aitarget=0;
2376                         player[i].madskills=0;
2377
2378                         if(i==0)
2379                         {
2380                                 player[i].proportionhead=1.2;
2381                                 player[i].proportionbody=1.05;
2382                                 player[i].proportionarms=1.00;
2383                                 player[i].proportionlegs=1.1;
2384                                 player[i].proportionlegs.y=1.05;
2385                         }
2386                         player[i].headless=0;
2387                         player[i].currentoffset=0;
2388                         player[i].targetoffset=0;
2389                         /*player[i].armorhead=1;
2390                         player[i].armorhigh=1;
2391                         player[i].armorlow=1;
2392                         player[i].protectionhead=1;
2393                         player[i].protectionhigh=1;
2394                         player[i].protectionlow=1;
2395                         player[i].metalhead=1;
2396                         player[i].metalhigh=1;
2397                         player[i].metallow=1;
2398                         player[i].power=1;
2399                         player[i].speedmult=1;*/
2400
2401                         player[i].damagetolerance=200;
2402
2403                         if(player[i].creature==wolftype)
2404                         {
2405                                 /*player[i].proportionhead=1.1;
2406                                 player[i].proportionbody=1.1;
2407                                 player[i].proportionarms=1.1;
2408                                 player[i].proportionlegs=1.1;
2409                                 player[i].proportionlegs.y=1.1;*/
2410                                 if(i==0||player[i].scale<0)player[i].scale=.23;
2411
2412                                 player[i].damagetolerance=300;
2413                         }
2414
2415                         if(visibleloading){loadscreencolor=4; LoadingScreen();}
2416                         if(cellophane)
2417                         {
2418                                 player[i].proportionhead.z=0;
2419                                 player[i].proportionbody.z=0;
2420                                 player[i].proportionarms.z=0;
2421                                 player[i].proportionlegs.z=0;
2422                         }
2423
2424                         player[i].tempanimation.Load((char *)":Data:Animations:Tempanim",0,0);
2425
2426                         player[i].headmorphness=0;
2427                         player[i].targetheadmorphness=1;
2428                         player[i].headmorphstart=0;
2429                         player[i].headmorphend=0;
2430
2431                         player[i].pausetime=0;
2432
2433                         player[i].dead=0;
2434                         player[i].jumppower=5;
2435                         player[i].damage=0;
2436                         player[i].permanentdamage=0;
2437                         player[i].superpermanentdamage=0;
2438
2439                         player[i].forwardkeydown=0;
2440                         player[i].leftkeydown=0;
2441                         player[i].backkeydown=0;
2442                         player[i].rightkeydown=0;
2443                         player[i].jumpkeydown=0;
2444                         player[i].crouchkeydown=0;
2445                         player[i].throwkeydown=0;
2446
2447                         player[i].collided=-10;
2448                         player[i].loaded=1;
2449                         player[i].bloodloss=0;
2450                         player[i].weaponactive=-1;
2451                         player[i].weaponstuck=-1;
2452                         player[i].bleeding=0;
2453                         player[i].deathbleeding=0;
2454                         player[i].stunned=0;
2455                         player[i].hasvictim=0;
2456                         player[i].wentforweapon=0;
2457                 }
2458
2459                 player[0].aitype=playercontrolled;
2460                 player[0].weaponactive=-1;
2461
2462                 if(difficulty==1)
2463                 {
2464                         //player[0].speedmult=1/.9;
2465                         player[0].power=1/.9;
2466                 }
2467
2468                 if(difficulty==0)
2469                 {
2470                         //player[0].speedmult=1/.8;
2471                         player[0].power=1/.8;
2472                 }
2473
2474                 //player[0].weaponstuck=1;
2475
2476                 if(difficulty==1)player[0].damagetolerance=250;
2477                 if(difficulty==0)player[0].damagetolerance=300;
2478                 if(difficulty==0)player[0].armorhead*=1.5;
2479                 if(difficulty==0)player[0].armorhigh*=1.5;
2480                 if(difficulty==0)player[0].armorlow*=1.5;
2481                 cameraloc=player[0].coords;
2482                 cameraloc.y+=5;
2483                 rotation=player[0].rotation;
2484
2485                 hawkcoords=player[0].coords;
2486                 hawkcoords.y+=30;
2487
2488                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2489                 //weapons.numweapons=numplayers;
2490                 for(i=0;i<weapons.numweapons;i++)
2491                 {
2492                         weapons.bloody[i]=0;
2493                         weapons.blooddrip[i]=0;
2494                         weapons.blooddripdelay[i]=0;
2495                         weapons.onfire[i]=0;
2496                         weapons.flamedelay[i]=0;
2497                         weapons.damage[i]=0;
2498                         //weapons.type[i]=sword;
2499                         if(weapons.type[i]==sword){
2500                                 weapons.mass[i]=1.5;
2501                                 weapons.tipmass[i]=1;
2502                                 weapons.length[i]=.8;
2503                         }
2504                         if(weapons.type[i]==staff){
2505                                 weapons.mass[i]=2;
2506                                 weapons.tipmass[i]=1;
2507                                 weapons.length[i]=1.5;
2508                         }
2509                         if(weapons.type[i]==knife){
2510                                 weapons.mass[i]=1;
2511                                 weapons.tipmass[i]=1.2;
2512                                 weapons.length[i]=.25;
2513                         }
2514                         weapons.position[i]=-1000;
2515                         weapons.tippoint[i]=-1000;
2516                 }
2517
2518 /*              for(i=0;i<32;i++){
2519                         //if(i<16||i>20)
2520                         OPENAL_StopSound(i);
2521                 }
2522 */
2523                 LOG("Starting background music...");
2524
2525                 OPENAL_StopSound(OPENAL_ALL);
2526                 if(environment==snowyenvironment)
2527                 {
2528                         if(ambientsound)
2529                         {
2530                                 PlayStreamEx(stream_wind, strm[stream_wind], NULL, true);
2531                                 OPENAL_SetPaused(channels[stream_wind], false);
2532                                 OPENAL_SetVolume(channels[stream_wind], 256);
2533                         }
2534                 }
2535                 else if(environment==desertenvironment)
2536                 {
2537                         if(ambientsound)
2538                         {
2539                                 //PlaySoundEx(desertambient,
2540                                 //      samp[desertambient], NULL, true);
2541                                 PlayStreamEx(stream_desertambient,
2542                                         strm[stream_desertambient], NULL, true);
2543                                 OPENAL_SetPaused(channels[stream_desertambient], false);
2544                                 OPENAL_SetVolume(channels[stream_desertambient], 256);
2545                         }
2546                 }
2547                 else if(environment==grassyenvironment)
2548                 {
2549                         if(ambientsound)
2550                         {
2551                                 //PlaySoundEx(wind, samp[wind], NULL, true);
2552                                 PlayStreamEx(stream_wind, strm[stream_wind], NULL, true);
2553                                 OPENAL_SetPaused(channels[stream_wind], false);
2554                                 OPENAL_SetVolume(channels[stream_wind], 100);
2555                         }
2556                 }
2557                 oldmusicvolume[0]=0;
2558                 oldmusicvolume[1]=0;
2559                 oldmusicvolume[2]=0;
2560                 oldmusicvolume[3]=0;
2561
2562
2563                 /*LoadTexture(":Data:Textures:cloud.png",&sprites.cloudtexture,1,1);
2564                 LoadTexture(":Data:Textures:cloudimpact.png",&sprites.cloudimpacttexture,1,1);
2565                 LoadTexture(":Data:Textures:bloodparticle.png",&sprites.bloodtexture,1,1);
2566                 LoadTexture(":Data:Textures:snowflake.png",&sprites.snowflaketexture,1,1);
2567                 LoadTexture(":Data:Textures:flame.png",&sprites.flametexture,1,1);
2568                 LoadTexture(":Data:Textures:bloodflame.png",&sprites.bloodflametexture,1,1);
2569                 LoadTexture(":Data:Textures:smoke.png",&sprites.smoketexture,1,1);
2570                 LoadTexture(":Data:Textures:shine.png",&sprites.shinetexture,1,0);
2571                 */
2572
2573                 if(!firstload)
2574                 {
2575                         firstload=1;
2576                 }
2577         }
2578         leveltime=0;
2579         loadingstuff=0;
2580         visibleloading=0;
2581 }
2582
2583 void    Game::Tick()
2584 {
2585         static int i,k,j,l,m;
2586         static XYZ facing,flatfacing,absflatfacing;
2587         static XYZ rotatetarget;
2588         static bool oldkey;
2589         static float oldtargetrotation;
2590         static int target, numgood;
2591         static XYZ tempcoords1,tempcoords2;
2592         static XYZ test;
2593         static XYZ test2;
2594         static XYZ lowpoint,lowpointtarget,lowpoint2,lowpointtarget2,lowpoint3,lowpointtarget3,lowpoint4,lowpointtarget4,lowpoint5,lowpointtarget5,lowpoint6,lowpointtarget6,lowpoint7,lowpointtarget7,colpoint,colpoint2;
2595         static int whichhit;
2596         static bool oldjumpkeydown;
2597
2598         int templength;
2599
2600         float headprop,bodyprop,armprop,legprop;
2601
2602         for(i=0;i<15;i++){
2603                 displaytime[i]+=multiplier;
2604         }
2605
2606         static unsigned char    theKeyMap[16];
2607         GetKeys( theKeyMap );
2608
2609         keyboardfrozen=0;
2610
2611
2612         static bool mainmenutogglekeydown;
2613         if(!console){
2614                 if(mainmenu&&endgame==1)mainmenu=10;
2615                 if(IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)&&!mainmenutogglekeydown&&(mainmenu==7&&entername)){
2616                         for(j=0;j<255;j++){
2617                                 displaytext[0][j]=' ';
2618                         }
2619                         displaychars[0]=0;
2620                         displayselected=0;
2621                         entername=0;
2622                         mainmenutogglekeydown=1;
2623                 }
2624                 if((IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)||(mainmenu==0&&((IsKeyDown(theKeyMap, jumpkey)||IsKeyDown(theKeyMap, MAC_SPACE_KEY)||(campaign)))&&!oldjumpkeydown&&campaign&&winfreeze))&&!mainmenutogglekeydown&&(!mainmenu||gameon||mainmenu==3||mainmenu==4||mainmenu==5||mainmenu==6||(mainmenu==7&&!entername)||mainmenu==9||mainmenu==11||mainmenu==13||mainmenu==17||mainmenu==10)){
2625                         selected=-1;
2626                         if(mainmenu==1||mainmenu==2||mainmenu==0){
2627                                 if(mainmenu==0&&!winfreeze)mainmenu=2;
2628                                 else if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1)mainmenu=100;
2629                                 else if(mainmenu==0&&winfreeze){
2630                                         /*      if(campaignchoosenext[campaignchoicewhich[whichchoice]]==2)
2631                                         stealthloading=1;
2632                                         else stealthloading=0;
2633
2634                                         if(!stealthloading){
2635                                         float gLoc[3]={0,0,0};
2636                                         float vel[3]={0,0,0};
2637                                         OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2638                                         PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2639                                         OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2640                                         OPENAL_SetVolume(channels[firestartsound], 256);
2641                                         OPENAL_SetPaused(channels[firestartsound], false);
2642                                         OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2643
2644                                         flashr=1;
2645                                         flashg=0;
2646                                         flashb=0;
2647                                         flashamount=1;
2648                                         flashdelay=1;
2649                                         }
2650
2651                                         startbonustotal=0;
2652
2653                                         for(i=0;i<campaignnumlevels;i++){
2654                                         levelvisible[i]=0;
2655                                         levelhighlight[i]=0;
2656                                         }
2657
2658                                         levelorder[0]=0;
2659                                         levelvisible[0]=1;
2660                                         if(accountcampaignchoicesmade[accountactive])
2661                                         for(i=0;i<accountcampaignchoicesmade[accountactive];i++){
2662                                         levelorder[i+1]=campaignnextlevel[levelorder[i]][accountcampaignchoices[accountactive][i]];
2663                                         levelvisible[levelorder[i+1]]=1;
2664                                         }
2665                                         int whichlevelstart;
2666                                         whichlevelstart=accountcampaignchoicesmade[accountactive]-1;
2667                                         if(whichlevelstart<0){
2668                                         campaignchoicenum=1;
2669                                         campaignchoicewhich[0]=0;
2670                                         }
2671                                         else
2672                                         {
2673                                         campaignchoicenum=campaignnumnext[levelorder[whichlevelstart]];
2674                                         if(campaignchoicenum)
2675                                         for(i=0;i<campaignchoicenum;i++){
2676                                         campaignchoicewhich[i]=campaignnextlevel[levelorder[whichlevelstart]][i];
2677                                         levelvisible[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
2678                                         levelhighlight[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
2679                                         }
2680                                         }
2681
2682                                         loading=2;
2683                                         loadtime=0;
2684                                         targetlevel=7;
2685                                         if(firstload)TickOnceAfter();
2686                                         if(!firstload)LoadStuff();
2687                                         //else {
2688                                         for(i=0;i<255;i++){
2689                                         mapname[i]='\0';
2690                                         }
2691                                         mapname[0]=':';
2692                                         mapname[1]='D';
2693                                         mapname[2]='a';
2694                                         mapname[3]='t';
2695                                         mapname[4]='a';
2696                                         mapname[5]=':';
2697                                         mapname[6]='M';
2698                                         mapname[7]='a';
2699                                         mapname[8]='p';
2700                                         mapname[9]='s';
2701                                         mapname[10]=':';
2702
2703                                         //accountcampaignchoices[accountactive][accountcampaignchoicesmade[accountactive]]=whichchoice;
2704                                         //accountcampaignchoicesmade[accountactive]++;
2705
2706
2707                                         strcat(mapname,campaignmapname[campaignchoicewhich[0]]);
2708                                         whichchoice=0;
2709                                         visibleloading=1;
2710                                         stillloading=1;
2711                                         Loadlevel(mapname);
2712                                         campaign=1;
2713                                         mainmenu=0;
2714                                         gameon=1;
2715                                         OPENAL_SetPaused(channels[music3], true);
2716
2717                                         stealthloading=0;*/
2718                                 }
2719                                 else if(mainmenu==1||mainmenu==2)mainmenu=0;
2720                                 if(mainmenu&&musictoggle){
2721                                         if(mainmenu==1||mainmenu==2||mainmenu==100){
2722                                                 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
2723                                                 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
2724                                                 OPENAL_SetPaused(channels[stream_music3], false);
2725                                                 OPENAL_SetVolume(channels[stream_music3], 256);
2726                                                 OPENAL_SetPaused(channels[music1], true);
2727                                         }
2728                                 }
2729                                 if(!mainmenu){
2730                                         OPENAL_SetPaused(channels[stream_music3], true);
2731                                         OPENAL_SetPaused(channels[music1], false);
2732                                 }
2733                         }
2734                         if(mainmenu==3){
2735                                 float gLoc[3]={0,0,0};
2736                                 float vel[3]={0,0,0};
2737                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2738                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2739                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2740                                 OPENAL_SetVolume(channels[fireendsound], 256);
2741                                 OPENAL_SetPaused(channels[fireendsound], false);
2742                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2743
2744                                 flashr=1;
2745                                 flashg=0;
2746                                 flashb=0;
2747                                 flashamount=1;
2748                                 flashdelay=1;
2749
2750                                 if(newdetail>2)newdetail=detail;
2751                                 if(newdetail<0)newdetail=detail;
2752                                 if(newscreenwidth<0)newscreenwidth=screenwidth;
2753                                 if(newscreenheight<0)newscreenheight=screenheight;
2754
2755                                 SaveSettings(*this);
2756                         }
2757                         if(mainmenu==4||mainmenu==5||mainmenu==6||mainmenu==7||mainmenu==9||mainmenu==13||mainmenu==10||mainmenu==11||mainmenu==100){
2758                                 float gLoc[3]={0,0,0};
2759                                 float vel[3]={0,0,0};
2760                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2761                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2762                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2763                                 OPENAL_SetVolume(channels[fireendsound], 256);
2764                                 OPENAL_SetPaused(channels[fireendsound], false);
2765                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2766
2767                                 flashr=1;
2768                                 flashg=0;
2769                                 flashb=0;
2770                                 flashamount=1;
2771                                 flashdelay=1;
2772                         }
2773                         if(mainmenu==3&&gameon)mainmenu=2;
2774                         if(mainmenu==3&&!gameon)mainmenu=1;
2775                         if(mainmenu==5&&gameon)mainmenu=2;
2776                         if(mainmenu==5&&!gameon)mainmenu=1;
2777                         if(mainmenu==4)mainmenu=3;
2778                         if(mainmenu==6)mainmenu=5;
2779                         if(mainmenu==7)mainmenu=1;
2780                         if(mainmenu==9)mainmenu=5;
2781                         if(mainmenu==11)mainmenu=5;
2782                         if(mainmenu==13)mainmenu=12;
2783                         if(mainmenu==10)mainmenu=5;
2784                         if(mainmenu==100){
2785                                 mainmenu=5;
2786                                 gameon=0;
2787                                 winfreeze=0;
2788                         }
2789                         mainmenutogglekeydown=1;
2790                 }
2791                 if(!IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)){
2792                         mainmenutogglekeydown=0;
2793                 }
2794         }
2795
2796         /*static bool minimaptogglekeydown;
2797         if(IsKeyDown(theKeyMap, MAC_TAB_KEY)&&!minimaptogglekeydown){
2798         minimap=1-minimap;
2799         minimaptogglekeydown=1;
2800         }
2801         if(!IsKeyDown(theKeyMap, MAC_TAB_KEY)){
2802         minimaptogglekeydown=0;
2803         }
2804         */
2805
2806         static bool minimaptogglekeydown;
2807         if(IsKeyDown(theKeyMap, MAC_TAB_KEY)&&!minimaptogglekeydown&&tutoriallevel){
2808                 if(tutorialstage!=51)
2809                         tutorialstagetime=tutorialmaxtime;
2810                 PlaySoundEx( consolefailsound, samp[consolefailsound], NULL, true);
2811                 OPENAL_SetVolume(channels[consolefailsound], 128);
2812                 OPENAL_SetPaused(channels[consolefailsound], false);
2813                 minimaptogglekeydown=1;
2814         }
2815         if(!IsKeyDown(theKeyMap, MAC_TAB_KEY)){
2816                 minimaptogglekeydown=0;
2817         }
2818
2819         if(mainmenu){
2820                 //menu buttons
2821                 if(mainmenu==1||mainmenu==2){
2822                         if(Button()&&!oldbutton&&selected==1){
2823                                 if(!gameon){
2824                                         float gLoc[3]={0,0,0};
2825                                         float vel[3]={0,0,0};
2826                                         OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2827                                         PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2828                                         OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2829                                         OPENAL_SetVolume(channels[firestartsound], 256);
2830                                         OPENAL_SetPaused(channels[firestartsound], false);
2831                                         OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2832
2833                                         flashr=1;
2834                                         flashg=0;
2835                                         flashb=0;
2836                                         flashamount=1;
2837                                         flashdelay=1;
2838
2839                                         //new game
2840                                         if(accountactive!=-1)mainmenu=5;
2841                                         else mainmenu=7;
2842                                         /*
2843                                         startbonustotal=0;
2844
2845                                         loading=2;
2846                                         loadtime=0;
2847                                         if(firstload)TickOnceAfter();
2848                                         if(!firstload)LoadStuff();
2849                                         else {
2850                                         Loadlevel(0);
2851                                         }
2852                                         mainmenu=0;
2853                                         gameon=1;
2854                                         OPENAL_SetPaused(channels[music3], true);       */
2855                                 }
2856                                 else
2857                                 {
2858                                         //resume
2859                                         mainmenu=0;
2860                                         OPENAL_SetPaused(channels[stream_music3], true);
2861                                         OPENAL_SetPaused(channels[music1], false);
2862                                 }
2863                         }
2864
2865                         if(Button()&&!oldbutton&&selected==2){
2866                                 float gLoc[3]={0,0,0};
2867                                 float vel[3]={0,0,0};
2868                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2869                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2870                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2871                                 OPENAL_SetVolume(channels[firestartsound], 256);
2872                                 OPENAL_SetPaused(channels[firestartsound], false);
2873                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2874
2875                                 flashr=1;
2876                                 flashg=0;
2877                                 flashb=0;
2878                                 flashamount=1;
2879                                 flashdelay=1;
2880
2881                                 //options
2882
2883                                 mainmenu=3;
2884
2885                                 if(newdetail>2)newdetail=detail;
2886                                 if(newdetail<0)newdetail=detail;
2887                                 if(newscreenwidth>3000)newscreenwidth=screenwidth;
2888                                 if(newscreenwidth<0)newscreenwidth=screenwidth;
2889                                 if(newscreenheight>3000)newscreenheight=screenheight;
2890                                 if(newscreenheight<0)newscreenheight=screenheight;
2891                         }
2892
2893                         if(Button()&&!oldbutton&&selected==3){
2894                                 float gLoc[3]={0,0,0};
2895                                 float vel[3]={0,0,0};
2896                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2897                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2898                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2899                                 OPENAL_SetVolume(channels[fireendsound], 256);
2900                                 OPENAL_SetPaused(channels[fireendsound], false);
2901                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2902
2903                                 flashr=1;
2904                                 flashg=0;
2905                                 flashb=0;
2906                                 flashamount=1;
2907                                 flashdelay=1;
2908
2909                                 if(!gameon){
2910                                         //quit
2911                                         tryquit=1;
2912                                         OPENAL_SetPaused(channels[stream_music3], true);
2913                                 }
2914                                 else{
2915                                         //end game
2916                                         gameon=0;
2917                                         mainmenu=1;
2918                                 }
2919                         }
2920                         if(Button())oldbutton=1;
2921                         else oldbutton=0;
2922                 }
2923
2924                 if(mainmenu==3){
2925                         if(Button()&&!oldbutton&&selected!=-1){
2926                                 float gLoc[3]={0,0,0};
2927                                 float vel[3]={0,0,0};
2928                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2929                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2930                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2931                                 OPENAL_SetVolume(channels[firestartsound], 256);
2932                                 OPENAL_SetPaused(channels[firestartsound], false);
2933                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2934                         }
2935                         if(Button()&&!oldbutton&&selected==0){
2936                         
2937                                 extern SDL_Rect **resolutions;
2938                                 bool isCustomResolution = true;
2939                                 bool found = false;
2940                                 for (int i = 0; (!found) && (resolutions[i]); i++)
2941                                 {
2942                                         if ((resolutions[i]->w == screenwidth) && (resolutions[i]->h == screenwidth))
2943                                                 isCustomResolution = false;
2944
2945                                         if ((resolutions[i]->w == newscreenwidth) && (resolutions[i]->h == newscreenheight))
2946                                         {
2947                                                 i++;
2948                                                 if (resolutions[i] != NULL)
2949                                                 {
2950                                                         newscreenwidth = (int) resolutions[i]->w;
2951                                                         newscreenheight = (int) resolutions[i]->h;
2952                                                 }
2953                                                 else if (isCustomResolution)
2954                                                 {
2955                                                         if ((screenwidth == newscreenwidth) && (screenheight == newscreenheight))
2956                                                         {
2957                                                                 newscreenwidth = (int) resolutions[0]->w;
2958                                                                 newscreenheight = (int) resolutions[0]->h;
2959                                                         }
2960                                                         else
2961                                                         {
2962                                                                 newscreenwidth = screenwidth;
2963                                                                 newscreenheight = screenheight;
2964                                                         }
2965                                                 }
2966                                                 else
2967                                                 {
2968                                                         newscreenwidth = (int) resolutions[0]->w;
2969                                                         newscreenheight = (int) resolutions[0]->h;
2970                                                 }
2971                                                 found = true;
2972                                         }
2973                                 }
2974
2975                                 if (!found)
2976                                 {
2977                                         newscreenwidth = (int) resolutions[0]->w;
2978                                         newscreenheight = (int) resolutions[0]->h;
2979                                 }
2980
2981                                 
2982                         }
2983                         if(Button()&&!oldbutton&&selected==1){
2984                                 newdetail++;
2985                                 if(newdetail>2)newdetail=0;
2986                         }
2987                         if(Button()&&!oldbutton&&selected==2){
2988                                 bloodtoggle++;
2989                                 if(bloodtoggle>2)bloodtoggle=0;
2990                         }
2991                         if(Button()&&!oldbutton&&selected==3){
2992                                 difficulty++;
2993                                 if(difficulty>2)difficulty=0;
2994                         }
2995                         if(Button()&&!oldbutton&&selected==4){
2996                                 ismotionblur=1-ismotionblur;
2997                         }
2998                         if(Button()&&!oldbutton&&selected==5){
2999                                 decals=1-decals;
3000                         }
3001                         if(Button()&&!oldbutton&&selected==6){
3002                                 musictoggle=1-musictoggle;
3003
3004                                 if(!musictoggle){
3005                                         OPENAL_SetPaused(channels[music1], true);
3006                                         OPENAL_SetPaused(channels[stream_music2], true);
3007                                         OPENAL_SetPaused(channels[stream_music3], true);
3008
3009                                         for(i=0;i<4;i++){
3010                                                 oldmusicvolume[i]=0;
3011                                                 musicvolume[i]=0;
3012                                         }
3013                                 }
3014
3015                                 if(musictoggle){
3016                                         PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
3017                                         OPENAL_SetPaused(channels[stream_music3], false);
3018                                         OPENAL_SetVolume(channels[stream_music3], 256);
3019                                 }
3020                         }
3021                         if(Button()&&!oldbutton&&selected==9){
3022                                 invertmouse=1-invertmouse;
3023                         }
3024                         if(Button()&&!oldbutton&&selected==10){
3025                                 usermousesensitivity+=.2;
3026                                 if(usermousesensitivity>2)usermousesensitivity=.2;
3027                         }
3028                         if(Button()&&!oldbutton&&selected==11){
3029                                 volume+=.1f;
3030                                 if(volume>1.0001f)volume=0;
3031                                 OPENAL_SetSFXMasterVolume((int)(volume*255));
3032                         }
3033                         if(Button()&&!oldbutton&&selected==7){
3034                                 /*float gLoc[3]={0,0,0};
3035                                 float vel[3]={0,0,0};
3036                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3037                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3038                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3039                                 OPENAL_SetVolume(channels[firestartsound], 256);
3040                                 OPENAL_SetPaused(channels[firestartsound], false);
3041                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3042                                 */
3043                                 flashr=1;
3044                                 flashg=0;
3045                                 flashb=0;
3046                                 flashamount=1;
3047                                 flashdelay=1;
3048
3049                                 //options
3050
3051                                 mainmenu=4;
3052                                 keyselect=-1;
3053                         }
3054                         if(Button()&&!oldbutton&&selected==8){
3055                                 float gLoc[3]={0,0,0};
3056                                 float vel[3]={0,0,0};
3057                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3058                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3059                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3060                                 OPENAL_SetVolume(channels[fireendsound], 256);
3061                                 OPENAL_SetPaused(channels[fireendsound], false);
3062                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3063
3064                                 flashr=1;
3065                                 flashg=0;
3066                                 flashb=0;
3067                                 flashamount=1;
3068                                 flashdelay=1;
3069
3070                                 if(newdetail>2)newdetail=detail;
3071                                 if(newdetail<0)newdetail=detail;
3072                                 if(newscreenwidth<0)newscreenwidth=screenwidth;
3073                                 if(newscreenheight<0)newscreenheight=screenheight;
3074
3075
3076                                 SaveSettings(*this);
3077                                 if(mainmenu==3&&gameon)mainmenu=2;
3078                                 if(mainmenu==3&&!gameon)mainmenu=1;
3079                         }
3080                         if(Button())oldbutton=1;
3081                         else oldbutton=0;
3082                 }
3083                 if(mainmenu==4){
3084                         if(Button()&&!oldbutton&&selected!=-1&&keyselect==-1){
3085                                 float gLoc[3]={0,0,0};
3086                                 float vel[3]={0,0,0};
3087                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3088                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3089                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3090                                 OPENAL_SetVolume(channels[firestartsound], 256);
3091                                 OPENAL_SetPaused(channels[firestartsound], false);
3092                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3093                         }
3094                         if(Button()&&!oldbutton&&selected<9&&keyselect==-1){
3095                                 keyselect=selected;
3096                                 oldbuttons[0]=1;
3097                                 oldbuttons[1]=1;
3098                                 oldbuttons[2]=1;
3099                         }
3100                         if(keyselect!=-1){
3101                                 for(i=0;i<3;i++)
3102                                         if(!buttons[i]&&!oldbutton&&!Button())oldbuttons[i]=0;
3103                                 for(i=0;i<140;i++){
3104                                         if((IsKeyDown(theKeyMap, i)||(buttons[0]&&!oldbuttons[0]&&!oldbutton)||(buttons[1]&&!oldbuttons[1]&&!oldbutton))&&keyselect!=-1){
3105                                                 if(i!=MAC_ESCAPE_KEY&&(strcmp(KeyToChar(i),"unknown")||(buttons[0]&&!oldbuttons[0]&&!oldbutton)||(buttons[1]&&!oldbuttons[1]&&!oldbutton))){
3106                                                         float gLoc[3]={0,0,0};
3107                                                         float vel[3]={0,0,0};
3108                                                         OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3109                                                         PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3110                                                         OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3111                                                         OPENAL_SetVolume(channels[fireendsound], 256);
3112                                                         OPENAL_SetPaused(channels[fireendsound], false);
3113                                                         OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3114
3115                                                         int keynum;
3116                                                         keynum=i;
3117                                                         if(buttons[0]&&!oldbuttons[0])keynum=MAC_MOUSEBUTTON1;
3118                                                         if(buttons[1]&&!oldbuttons[1])keynum=MAC_MOUSEBUTTON2;
3119
3120
3121
3122                                                         if(keyselect==0)forwardkey=keynum;
3123                                                         if(keyselect==1)backkey=keynum;
3124                                                         if(keyselect==2)leftkey=keynum;
3125                                                         if(keyselect==3)rightkey=keynum;
3126                                                         if(keyselect==4)crouchkey=keynum;
3127                                                         if(keyselect==5)jumpkey=keynum;
3128                                                         if(keyselect==6)drawkey=keynum;
3129                                                         if(keyselect==7)throwkey=keynum;
3130                                                         if(keyselect==8)attackkey=keynum;
3131                                                         keyselect=-1;
3132                                                 }
3133                                         }
3134                                 }}
3135                         if(Button()&&!oldbutton&&selected==9){
3136                                 float gLoc[3]={0,0,0};
3137                                 float vel[3]={0,0,0};
3138                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3139                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3140                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3141                                 OPENAL_SetVolume(channels[fireendsound], 256);
3142                                 OPENAL_SetPaused(channels[fireendsound], false);
3143                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3144
3145                                 flashr=1;
3146                                 flashg=0;
3147                                 flashb=0;
3148                                 flashamount=1;
3149                                 flashdelay=1;
3150
3151                                 mainmenu=3;
3152
3153                                 if(newdetail>2)newdetail=detail;
3154                                 if(newdetail<0)newdetail=detail;
3155                                 if(newscreenwidth>3000)newscreenwidth=screenwidth;
3156                                 if(newscreenwidth<0)newscreenwidth=screenwidth;
3157                                 if(newscreenheight>3000)newscreenheight=screenheight;
3158                                 if(newscreenheight<0)newscreenheight=screenheight;
3159                         }
3160                 }
3161
3162                 if(mainmenu==5){
3163
3164                         if(endgame==2){
3165                                 accountcampaignchoicesmade[accountactive]=0;
3166                                 accountcampaignscore[accountactive]=0;
3167                                 accountcampaigntime[accountactive]=0;
3168                                 endgame=0;
3169                         }
3170
3171                         if(Button()&&!oldbutton&&selected==1){
3172                                 float gLoc[3]={0,0,0};
3173                                 float vel[3]={0,0,0};
3174                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3175                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3176                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3177                                 OPENAL_SetVolume(channels[firestartsound], 256);
3178                                 OPENAL_SetPaused(channels[firestartsound], false);
3179                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3180
3181                                 flashr=1;
3182                                 flashg=0;
3183                                 flashb=0;
3184                                 flashamount=1;
3185                                 flashdelay=1;
3186
3187                                 startbonustotal=0;
3188
3189                                 loading=2;
3190                                 loadtime=0;
3191                                 targetlevel=-1;
3192                                 if(firstload)TickOnceAfter();
3193                                 if(!firstload)LoadStuff();
3194                                 else {
3195                                         Loadlevel(-1);
3196                                 }
3197
3198                                 mainmenu=0;
3199                                 gameon=1;
3200                                 OPENAL_SetPaused(channels[stream_music3], true);
3201                         }
3202                         if(Button()&&!oldbutton&&selected-7>=accountcampaignchoicesmade[accountactive]){//selected>=7&&(selected-7<=campaignnumchoices)){
3203                                 float gLoc[3]={0,0,0};
3204                                 float vel[3]={0,0,0};
3205                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3206                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3207                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3208                                 OPENAL_SetVolume(channels[firestartsound], 256);
3209                                 OPENAL_SetPaused(channels[firestartsound], false);
3210                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3211
3212                                 flashr=1;
3213                                 flashg=0;
3214                                 flashb=0;
3215                                 flashamount=1;
3216                                 flashdelay=1;
3217
3218                                 startbonustotal=0;
3219
3220                                 loading=2;
3221                                 loadtime=0;
3222                                 targetlevel=7;
3223                                 if(firstload)TickOnceAfter();
3224                                 if(!firstload)LoadStuff();
3225                                 //else {
3226                                 for(i=0;i<255;i++){
3227                                         mapname[i]='\0';
3228                                 }
3229                                 mapname[0]=':';
3230                                 mapname[1]='D';
3231                                 mapname[2]='a';
3232                                 mapname[3]='t';
3233                                 mapname[4]='a';
3234                                 mapname[5]=':';
3235                                 mapname[6]='M';
3236                                 mapname[7]='a';
3237                                 mapname[8]='p';
3238                                 mapname[9]='s';
3239                                 mapname[10]=':';
3240                                 strcat(mapname,campaignmapname[campaignchoicewhich[selected-7-accountcampaignchoicesmade[accountactive]]]);
3241                                 whichchoice=selected-7-accountcampaignchoicesmade[accountactive];
3242                                 visibleloading=1;
3243                                 stillloading=1;
3244                                 Loadlevel(mapname);
3245                                 //Loadlevel(campaignmapname[levelorder[selected-7]]);
3246                                 //}
3247                                 campaign=1;
3248                                 mainmenu=0;
3249                                 gameon=1;
3250                                 OPENAL_SetPaused(channels[stream_music3], true);
3251                         }
3252                         if(Button()&&!oldbutton&&selected==4){
3253                                 float gLoc[3]={0,0,0};
3254                                 float vel[3]={0,0,0};
3255                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3256                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3257                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3258                                 OPENAL_SetVolume(channels[fireendsound], 256);
3259                                 OPENAL_SetPaused(channels[fireendsound], false);
3260                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3261
3262                                 flashr=1;
3263                                 flashg=0;
3264                                 flashb=0;
3265                                 flashamount=1;
3266                                 flashdelay=1;
3267
3268                                 if(mainmenu==5&&gameon)mainmenu=2;
3269                                 if(mainmenu==5&&!gameon)mainmenu=1;
3270                         }
3271                         if(Button()&&!oldbutton&&selected==5){
3272                                 float gLoc[3]={0,0,0};
3273                                 float vel[3]={0,0,0};
3274                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3275                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3276                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3277                                 OPENAL_SetVolume(channels[fireendsound], 256);
3278                                 OPENAL_SetPaused(channels[fireendsound], false);
3279                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3280
3281                                 flashr=1;
3282                                 flashg=0;
3283                                 flashb=0;
3284                                 flashamount=1;
3285                                 flashdelay=1;
3286
3287                                 mainmenu=7;
3288                         }
3289                         if(Button()&&!oldbutton&&selected==3){
3290                                 float gLoc[3]={0,0,0};
3291                                 float vel[3]={0,0,0};
3292                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3293                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3294                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3295                                 OPENAL_SetVolume(channels[firestartsound], 256);
3296                                 OPENAL_SetPaused(channels[firestartsound], false);
3297                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3298
3299                                 flashr=1;
3300                                 flashg=0;
3301                                 flashb=0;
3302                                 flashamount=1;
3303                                 flashdelay=1;
3304
3305                                 mainmenu=6;
3306                         }
3307                         if(Button()&&!oldbutton&&selected==2){
3308                                 float gLoc[3]={0,0,0};
3309                                 float vel[3]={0,0,0};
3310                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3311                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3312                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3313                                 OPENAL_SetVolume(channels[firestartsound], 256);
3314                                 OPENAL_SetPaused(channels[firestartsound], false);
3315                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3316
3317                                 flashr=1;
3318                                 flashg=0;
3319                                 flashb=0;
3320                                 flashamount=1;
3321                                 flashdelay=1;
3322
3323                                 mainmenu=9;
3324                         }
3325                         if(Button())oldbutton=1;
3326                         else oldbutton=0;
3327                 }
3328                 if(mainmenu==9){
3329                         if(Button()&&!oldbutton&&selected<numchallengelevels&&selected>=0&&selected<=accountprogress[accountactive]){
3330                                 float gLoc[3]={0,0,0};
3331                                 float vel[3]={0,0,0};
3332                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3333                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3334                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3335                                 OPENAL_SetVolume(channels[firestartsound], 256);
3336                                 OPENAL_SetPaused(channels[firestartsound], false);
3337                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3338
3339                                 flashr=1;
3340                                 flashg=0;
3341                                 flashb=0;
3342                                 flashamount=1;
3343                                 flashdelay=1;
3344
3345                                 startbonustotal=0;
3346
3347                                 loading=2;
3348                                 loadtime=0;
3349                                 targetlevel=selected;
3350                                 if(firstload)TickOnceAfter();
3351                                 if(!firstload)LoadStuff();
3352                                 else {
3353                                         Loadlevel(selected);
3354                                 }
3355                                 campaign=0;
3356
3357                                 mainmenu=0;
3358                                 gameon=1;
3359                                 OPENAL_SetPaused(channels[stream_music3], true);
3360                         }
3361                         if(Button()&&!oldbutton&&selected==numchallengelevels){
3362                                 float gLoc[3]={0,0,0};
3363                                 float vel[3]={0,0,0};
3364                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3365                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3366                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3367                                 OPENAL_SetVolume(channels[fireendsound], 256);
3368                                 OPENAL_SetPaused(channels[fireendsound], false);
3369                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3370
3371                                 flashr=1;
3372                                 flashg=0;
3373                                 flashb=0;
3374                                 flashamount=1;
3375                                 flashdelay=1;
3376
3377                                 mainmenu=5;
3378                         }
3379                         if(Button())oldbutton=1;
3380                         else oldbutton=0;
3381                 }
3382                 if(mainmenu==11){
3383                         if(Button()&&!oldbutton&&selected<numchallengelevels&&selected>=0&&selected<=accountprogress[accountactive]){
3384                                 float gLoc[3]={0,0,0};
3385                                 float vel[3]={0,0,0};
3386                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3387                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3388                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3389                                 OPENAL_SetVolume(channels[firestartsound], 256);
3390                                 OPENAL_SetPaused(channels[firestartsound], false);
3391                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3392
3393                                 flashr=1;
3394                                 flashg=0;
3395                                 flashb=0;
3396                                 flashamount=1;
3397                                 flashdelay=1;
3398
3399                                 startbonustotal=0;
3400
3401                                 loading=2;
3402                                 loadtime=0;
3403                                 targetlevel=selected;
3404                                 if(firstload)TickOnceAfter();
3405                                 if(!firstload)LoadStuff();
3406                                 else {
3407                                         Loadlevel(selected);
3408                                 }
3409                                 campaign=0;
3410
3411                                 mainmenu=0;
3412                                 gameon=1;
3413                                 OPENAL_SetPaused(channels[stream_music3], true);
3414                         }
3415                         if(Button()&&!oldbutton&&selected==numchallengelevels){
3416                                 float gLoc[3]={0,0,0};
3417                                 float vel[3]={0,0,0};
3418                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3419                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3420                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3421                                 OPENAL_SetVolume(channels[fireendsound], 256);
3422                                 OPENAL_SetPaused(channels[fireendsound], false);
3423                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3424
3425                                 flashr=1;
3426                                 flashg=0;
3427                                 flashb=0;
3428                                 flashamount=1;
3429                                 flashdelay=1;
3430
3431                                 mainmenu=5;
3432                         }
3433                         if(Button())oldbutton=1;
3434                         else oldbutton=0;
3435                 }
3436                 if(mainmenu==10){
3437                         endgame=2;
3438                         if(Button()&&!oldbutton&&selected==3){
3439                                 float gLoc[3]={0,0,0};
3440                                 float vel[3]={0,0,0};
3441                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3442                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3443                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3444                                 OPENAL_SetVolume(channels[fireendsound], 256);
3445                                 OPENAL_SetPaused(channels[fireendsound], false);
3446                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3447
3448                                 flashr=1;
3449                                 flashg=0;
3450                                 flashb=0;
3451                                 flashamount=1;
3452                                 flashdelay=1;
3453
3454                                 mainmenu=5;
3455                         }
3456                         if(Button())oldbutton=1;
3457                         else oldbutton=0;
3458                 }
3459
3460                 if(mainmenu==6){
3461                         if(Button()&&!oldbutton&&selected!=-1){
3462                                 float gLoc[3]={0,0,0};
3463                                 float vel[3]={0,0,0};
3464                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3465                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3466                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3467                                 OPENAL_SetVolume(channels[firestartsound], 256);
3468                                 OPENAL_SetPaused(channels[firestartsound], false);
3469                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3470                         }
3471                         if(Button()&&!oldbutton&&selected==1){
3472                                 float gLoc[3]={0,0,0};
3473                                 float vel[3]={0,0,0};
3474                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3475                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3476                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3477                                 OPENAL_SetVolume(channels[fireendsound], 256);
3478                                 OPENAL_SetPaused(channels[fireendsound], false);
3479                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3480
3481                                 flashr=1;
3482                                 flashg=0;
3483                                 flashb=0;
3484                                 flashamount=1;
3485                                 flashdelay=1;
3486
3487                                 for(i=accountactive;i<numaccounts-1;i++){
3488                                         accountdifficulty[i]=accountdifficulty[i+1];
3489                                         accountcampaignchoicesmade[i]=accountcampaignchoicesmade[i+1];
3490                                         for(j=0;j<accountcampaignchoicesmade[i+1];j++){
3491                                                 accountcampaignchoices[i][j]=accountcampaignchoices[i+1][j];
3492                                         }
3493                                         accountpoints[i]=accountpoints[i+1];
3494                                         for(j=0;j<50;j++){
3495                                                 accounthighscore[i][j]=accounthighscore[i+1][j];
3496                                                 accountfasttime[i][j]=accountfasttime[i+1][j];
3497                                         }
3498                                         for(j=0;j<60;j++){
3499                                                 accountunlocked[i][j]=accountunlocked[i+1][j];
3500                                         }
3501                                         for(j=0;j<256;j++){
3502                                                 accountname[i][j]=accountname[i+1][j];
3503                                         }
3504                                         accountcampaignhighscore[i]=accountcampaignhighscore[i+1];
3505                                         accountprogress[i]=accountprogress[i+1];
3506                                         accountcampaignfasttime[i]=accountcampaignfasttime[i+1];
3507                                         accountcampaignscore[i]=accountcampaignscore[i+1];
3508                                         accountcampaigntime[i]=accountcampaigntime[i+1];
3509                                 }
3510
3511                                 numaccounts--;
3512                                 accountactive=-1;
3513
3514
3515                                 mainmenu=7;
3516                         }
3517                         if(Button()&&!oldbutton&&selected==2){
3518                                 float gLoc[3]={0,0,0};
3519                                 float vel[3]={0,0,0};
3520                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3521                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3522                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3523                                 OPENAL_SetVolume(channels[fireendsound], 256);
3524                                 OPENAL_SetPaused(channels[fireendsound], false);
3525                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3526
3527                                 flashr=1;
3528                                 flashg=0;
3529                                 flashb=0;
3530                                 flashamount=1;
3531                                 flashdelay=1;
3532
3533                                 mainmenu=5;
3534                         }
3535                         if(Button())oldbutton=1;
3536                         else oldbutton=0;
3537                 }
3538                 if(mainmenu==7){
3539                         if(Button()&&!oldbutton&&selected!=-1){
3540                                 float gLoc[3]={0,0,0};
3541                                 float vel[3]={0,0,0};
3542                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3543                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3544                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3545                                 OPENAL_SetVolume(channels[firestartsound], 256);
3546                                 OPENAL_SetPaused(channels[firestartsound], false);
3547                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3548                         }
3549                         if(Button()&&!oldbutton&&selected==0&&numaccounts<8){
3550                                 entername=1;
3551                         }
3552                         if(Button()&&!oldbutton&&selected>0&&selected<numaccounts+1){
3553                                 accountactive=selected-1;
3554                                 mainmenu=5;
3555                                 flashr=1;
3556                                 flashg=0;
3557                                 flashb=0;
3558                                 flashamount=1;
3559                                 flashdelay=1;
3560                         }
3561                         if(Button()&&!oldbutton&&selected==numaccounts+1){
3562                                 float gLoc[3]={0,0,0};
3563                                 float vel[3]={0,0,0};
3564                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3565                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3566                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3567                                 OPENAL_SetVolume(channels[fireendsound], 256);
3568                                 OPENAL_SetPaused(channels[fireendsound], false);
3569                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3570
3571                                 flashr=1;
3572                                 flashg=0;
3573                                 flashb=0;
3574                                 flashamount=1;
3575                                 flashdelay=1;
3576
3577                                 mainmenu=1;
3578
3579                                 for(j=0;j<255;j++){
3580                                         displaytext[0][j]=' ';
3581                                 }
3582                                 displaychars[0]=0;
3583                                 displayselected=0;
3584                                 entername=0;
3585                         }
3586                         if(Button())oldbutton=1;
3587                         else oldbutton=0;
3588                 }
3589                 if(mainmenu==8){
3590                         if(Button()&&!oldbutton&&selected!=-1){
3591                                 float gLoc[3]={0,0,0};
3592                                 float vel[3]={0,0,0};
3593                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3594                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3595                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3596                                 OPENAL_SetVolume(channels[firestartsound], 256);
3597                                 OPENAL_SetPaused(channels[firestartsound], false);
3598                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3599
3600                                 if(selected==0)accountdifficulty[accountactive]=0;
3601                                 if(selected==1)accountdifficulty[accountactive]=1;
3602                                 if(selected==2)accountdifficulty[accountactive]=2;
3603
3604                                 mainmenu=5;
3605
3606                                 flashr=1;
3607                                 flashg=0;
3608                                 flashb=0;
3609                                 flashamount=1;
3610                                 flashdelay=1;
3611
3612                         }
3613                         if(Button())oldbutton=1;
3614                         else oldbutton=0;
3615                 }
3616
3617
3618                 if(Button())oldbutton=1;
3619                 else oldbutton=0;
3620
3621                 if(IsKeyDown(theKeyMap, MAC_Q_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)){
3622                         tryquit=1;
3623                         if(mainmenu==3){
3624                                 if(newdetail>2)newdetail=detail;
3625                                 if(newdetail<0)newdetail=detail;
3626                                 if(newscreenwidth<0)newscreenwidth=screenwidth;
3627                                 if(newscreenheight<0)newscreenheight=screenheight;
3628
3629                                 SaveSettings(*this);
3630                         }
3631                 }
3632
3633                 if(mainmenu==1||mainmenu==2){
3634                         if(loaddistrib>4)transition+=multiplier/8;
3635                         if(transition>1){
3636                                 transition=0;
3637                                 anim++;
3638                                 if(anim>4)anim=0;
3639                                 loaddistrib=0;
3640                         }
3641                 }
3642                 OPENAL_SetFrequency(channels[stream_music3], 22050);
3643
3644                 if(entername){
3645                         for(i=0;i<140;i++){
3646                                 if(IsKeyDown(theKeyMap, i)){
3647                                         togglekeydelay[i]+=multiplier;
3648                                         if(togglekeydelay[i]>.4){
3649                                                 togglekey[i]=0;
3650                                                 togglekeydelay[i]=.36;
3651                                         }
3652                                         if(!togglekey[i]){
3653                                                 if(KeyToSingleChar(i)!='\0'&&displaychars[0]<60){
3654                                                         for(j=255;j>=displayselected+1;j--){
3655                                                                 displaytext[0][j]=displaytext[0][j-1];
3656                                                         }
3657                                                         displaytext[0][displayselected]=KeyToSingleChar(i);
3658                                                         if(IsKeyDown(theKeyMap, MAC_SHIFT_KEY))displaytext[0][displayselected]=Shift(displaytext[0][displayselected]);
3659                                                         displayselected++;
3660                                                         displaychars[0]++;
3661                                                 }
3662                                                 if(i==MAC_DELETE_KEY&&displayselected!=0){
3663                                                         for(j=displayselected-1;j<255;j++){
3664                                                                 displaytext[0][j]=displaytext[0][j+1];
3665                                                         }
3666                                                         displaytext[0][255]=' ';
3667                                                         displayselected--;
3668                                                         displaychars[0]--;
3669                                                 }
3670                                                 if(i==MAC_ARROW_LEFT_KEY&&displayselected!=0){
3671                                                         displayselected--;
3672                                                 }
3673                                                 if(i==MAC_ARROW_RIGHT_KEY&&displayselected<displaychars[0]){
3674                                                         displayselected++;
3675                                                 }
3676                                                 if(i==MAC_RETURN_KEY&&entername){
3677                                                         if(displaychars[0]){
3678                                                                 numaccounts++;
3679                                                                 strcpy(accountname[numaccounts-1],displaytext[0]);
3680                                                                 accountactive=numaccounts-1;
3681                                                                 accountdifficulty[accountactive]=1;
3682                                                                 accountprogress[accountactive]=0;
3683                                                                 accountpoints[accountactive]=0;
3684                                                                 accountcampaigntime[accountactive]=0;
3685                                                                 accountcampaignscore[accountactive]=0;
3686                                                                 accountcampaignfasttime[accountactive]=0;
3687                                                                 accountcampaignhighscore[accountactive]=0;
3688                                                                 for(j=0;j<50;j++){
3689                                                                         accounthighscore[accountactive][j]=0;
3690                                                                         accountfasttime[accountactive][j]=0;
3691                                                                 }
3692                                                                 for(j=0;j<60;j++){
3693                                                                         accountunlocked[accountactive][j]=0;
3694                                                                 }
3695                                                                 accountcampaignchoicesmade[accountactive]=0;
3696
3697                                                                 for(j=0;j<255;j++){
3698                                                                         displaytext[0][j]=' ';
3699                                                                 }
3700                                                                 displaychars[0]=0;
3701                                                                 displayselected=0;
3702                                                                 entername=0;
3703
3704                                                                 mainmenu=8;
3705
3706                                                                 flashr=1;
3707                                                                 flashg=0;
3708                                                                 flashb=0;
3709                                                                 flashamount=1;
3710                                                                 flashdelay=1;
3711
3712                                                                 float gLoc[3]={0,0,0};
3713                                                                 float vel[3]={0,0,0};
3714                                                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3715                                                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3716                                                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3717                                                                 OPENAL_SetVolume(channels[firestartsound], 256);
3718                                                                 OPENAL_SetPaused(channels[firestartsound], false);
3719                                                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3720
3721                                                                 for(j=0;j<255;j++){
3722                                                                         displaytext[0][j]=' ';
3723                                                                 }
3724                                                                 displaychars[0]=0;
3725
3726
3727                                                                 displayselected=0;
3728                                                         }}
3729
3730                                                 if(i==MAC_RETURN_KEY&&mainmenu==13){
3731                                                         if(displaychars[0]){
3732                                                                 sprintf (registrationname, "%s", displaytext[0]);
3733                                                                 if(displaychars[0]<254)registrationname[displaychars[0]]='\0';
3734
3735                                                                 mainmenu=5;
3736                         
3737                                                                 flashr=1;
3738                                                                 flashg=0;
3739                                                                 flashb=0;
3740                                                                 flashamount=1;
3741                                                                 flashdelay=1;
3742
3743                                                                 float gLoc[3]={0,0,0};
3744                                                                 float vel[3]={0,0,0};
3745                                                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3746                                                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3747                                                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3748                                                                 OPENAL_SetVolume(channels[firestartsound], 256);
3749                                                                 OPENAL_SetPaused(channels[firestartsound], false);
3750                                                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3751
3752                                                                 for(j=0;j<255;j++){
3753                                                                         displaytext[0][j]=' ';
3754                                                                 }
3755                                                                 displaychars[0]=0;
3756                         
3757                                                                 displayselected=0;
3758                                                         }}
3759                                         }
3760                                         togglekey[i]=1;
3761                                 }
3762                                 else {
3763                                         togglekey[i]=0;
3764                                         togglekeydelay[i]=0;
3765                                 }
3766                         }
3767
3768                         displayblinkdelay-=multiplier;
3769                         if(displayblinkdelay<=0){
3770                                 displayblinkdelay=.3;
3771                                 displayblink=1-displayblink;
3772                         }
3773                 }
3774         }
3775
3776         if(!mainmenu){
3777                 if(hostile==1)hostiletime+=multiplier;
3778                 else hostiletime=0;
3779                 if(!winfreeze)leveltime+=multiplier;
3780                 if(IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)){
3781                         chatting=0;
3782                         console=0;
3783                         freeze=0;
3784                         displaychars[0]=0;
3785                 }
3786
3787                 if(IsKeyDown(theKeyMap, chatkey)&&!chattogglekeydown&&!console&&!chatting&&debugmode){
3788                         chatting=1;
3789                         chattogglekeydown=1;
3790                         togglekey[chatkey]=1;
3791                         togglekeydelay[chatkey]=-20;
3792                 }
3793
3794                 if(!IsKeyDown(theKeyMap, chatkey)){
3795                         chattogglekeydown=0;
3796                 }
3797
3798                 if(chatting){
3799                         for(i=0;i<140;i++){
3800                                 if(IsKeyDown(theKeyMap, i)){
3801                                         togglekeydelay[i]+=multiplier;
3802                                         if(togglekeydelay[i]>.4){
3803                                                 togglekey[i]=0;
3804                                                 togglekeydelay[i]=.36;
3805                                         }
3806                                         if(!togglekey[i]){
3807                                                 if(KeyToSingleChar(i)!='\0'&&displaychars[0]<60){
3808                                                         for(j=255;j>=displayselected+1;j--){
3809                                                                 displaytext[0][j]=displaytext[0][j-1];
3810                                                         }
3811                                                         displaytext[0][displayselected]=KeyToSingleChar(i);
3812                                                         if(IsKeyDown(theKeyMap, MAC_SHIFT_KEY))displaytext[0][displayselected]=Shift(displaytext[0][displayselected]);
3813                                                         displayselected++;
3814                                                         displaychars[0]++;
3815                                                 }
3816                                                 if(i==MAC_DELETE_KEY&&displayselected!=0){
3817                                                         for(j=displayselected-1;j<255;j++){
3818                                                                 displaytext[0][j]=displaytext[0][j+1];
3819                                                         }
3820                                                         displaytext[0][255]=' ';
3821                                                         displayselected--;
3822                                                         displaychars[0]--;
3823                                                 }
3824                                                 if(i==MAC_ARROW_LEFT_KEY&&displayselected!=0){
3825                                                         displayselected--;
3826                                                 }
3827                                                 if(i==MAC_ARROW_RIGHT_KEY&&displayselected<displaychars[0]){
3828                                                         displayselected++;
3829                                                 }
3830                                                 if(i==MAC_RETURN_KEY){
3831                                                         if(displaychars[0]){
3832                                                                 /*for(j=0;j<displaychars[0];j++){
3833                                                                 talkname[j]=displaytext[0][j];
3834                                                                 }
3835                                                                 talkname[displaychars[0]]='\0';
3836                                                                 sprintf (chatname, "%s: %s",playerName,talkname);
3837                                                                 //NetworkSendInformation(chatname);
3838                                                                 */
3839                                                                 for(j=0;j<255;j++){
3840                                                                         displaytext[0][j]=' ';
3841                                                                 }
3842                                                                 displaychars[0]=0;
3843                                                                 displayselected=0;
3844                                                                 chatting=0;
3845                                                         }
3846                                                 }
3847                                         }
3848                                         togglekey[i]=1;
3849                                 }
3850                                 else {
3851                                         togglekey[i]=0;
3852                                         togglekeydelay[i]=0;
3853                                 }
3854                         }
3855
3856                         displayblinkdelay-=multiplier;
3857                         if(displayblinkdelay<=0){
3858                                 displayblinkdelay=.3;
3859                                 displayblink=1-displayblink;
3860                         }
3861                 }
3862
3863                 if(chatting)keyboardfrozen=1;
3864
3865                 if(IsKeyDown(theKeyMap, MAC_V_KEY)&&!freezetogglekeydown&&debugmode){
3866                         freeze=1-freeze;
3867                         if(freeze){
3868                                 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
3869                         }
3870                         freezetogglekeydown=1;
3871                 }
3872
3873                 if(!IsKeyDown(theKeyMap, MAC_V_KEY)&&!IsKeyDown(theKeyMap, MAC_F1_KEY)){
3874                         freezetogglekeydown=0;
3875                 }
3876
3877                 if(IsKeyDown(theKeyMap, MAC_TILDE_KEY)&&!consoletogglekeydown&&debugmode){
3878                         console=1-console;
3879                         if(!console)freeze=0;
3880                         if(console){
3881                                 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
3882                         }
3883                         consoletogglekeydown=1;
3884                 }
3885
3886                 if(!IsKeyDown(theKeyMap, MAC_TILDE_KEY)){
3887                         consoletogglekeydown=0;
3888                 }
3889
3890                 if(console)freeze=1;
3891
3892                 if(console&&!IsKeyDown(theKeyMap,MAC_COMMAND_KEY)){
3893                         for(i=0;i<140;i++){
3894                                 if(IsKeyDown(theKeyMap, i)){
3895                                         togglekeydelay[i]+=multiplier;
3896                                         if(togglekeydelay[i]>.4){
3897                                                 togglekey[i]=0;
3898                                                 togglekeydelay[i]=.36;
3899                                         }
3900                                         if(!togglekey[i]){
3901                                                 if(KeyToSingleChar(i)!='\0'&&consolechars[0]<255){
3902                                                         for(j=255;j>=consoleselected+1;j--){
3903                                                                 consoletext[0][j]=consoletext[0][j-1];
3904                                                         }
3905                                                         consoletext[0][consoleselected]=KeyToSingleChar(i);
3906                                                         if(IsKeyDown(theKeyMap, MAC_SHIFT_KEY))consoletext[0][consoleselected]=Shift(consoletext[0][consoleselected]);
3907                                                         consoleselected++;
3908                                                         consolechars[0]++;
3909                                                 }
3910                                                 else if(i==MAC_ENTER_KEY){
3911                                                         for(j=255;j>=consoleselected+1;j--){
3912                                                                 consoletext[0][j]=consoletext[0][j-1];
3913                                                         }
3914                                                         consoletext[0][consoleselected]='\n';
3915                                                         consoleselected++;
3916                                                         consolechars[0]++;
3917                                                 }
3918                                                 if(i==MAC_DELETE_KEY&&consoleselected!=0){
3919                                                         for(j=consoleselected-1;j<255;j++){
3920                                                                 consoletext[0][j]=consoletext[0][j+1];
3921                                                         }
3922                                                         consoletext[0][255]=' ';
3923                                                         consoleselected--;
3924                                                         consolechars[0]--;
3925                                                 }
3926                                                 if(i==MAC_ARROW_UP_KEY){
3927                                                         if(archiveselected<14)archiveselected++;
3928                                                         for(j=0;j<255;j++){
3929                                                                 consolechars[0]=consolechars[archiveselected];
3930                                                                 consoletext[0][j]=consoletext[archiveselected][j];
3931                                                                 consoleselected=consolechars[0];
3932                                                         }
3933                                                 }
3934                                                 if(i==MAC_ARROW_DOWN_KEY){
3935                                                         if(archiveselected>0)archiveselected--;
3936                                                         for(j=0;j<255;j++){
3937                                                                 consolechars[0]=consolechars[archiveselected];
3938                                                                 consoletext[0][j]=consoletext[archiveselected][j];
3939                                                                 consoleselected=consolechars[0];
3940                                                         }
3941                                                 }
3942                                                 if(i==MAC_ARROW_LEFT_KEY&&consoleselected!=0){
3943                                                         consoleselected--;
3944                                                 }
3945                                                 if(i==MAC_ARROW_RIGHT_KEY&&consoleselected<consolechars[0]){
3946                                                         consoleselected++;
3947                                                 }
3948                                                 if(i==MAC_RETURN_KEY){
3949                                                         archiveselected=0;
3950                                                         cmd_dispatch(this, consoletext[0]);
3951
3952                                                         if(consolechars[0]>0){
3953                                                                 for(k=14;k>=1;k--){
3954                                                                         for(j=0;j<255;j++){
3955                                                                                 consoletext[k][j]=consoletext[k-1][j];
3956                                                                         }
3957                                                                         consolechars[k]=consolechars[k-1];
3958                                                                 }
3959                                                                 for(j=0;j<255;j++){
3960                                                                         consoletext[0][j]=' ';
3961                                                                 }
3962                                                                 consolechars[0]=0;
3963                                                                 consoleselected=0;
3964                                                         }
3965                                                 }
3966                                         }
3967                                         togglekey[i]=1;
3968                                 }
3969                                 else {
3970                                         togglekey[i]=0;
3971                                         togglekeydelay[i]=0;
3972                                 }
3973                         }
3974
3975                         consoleblinkdelay-=multiplier;
3976                         if(consoleblinkdelay<=0){
3977                                 consoleblinkdelay=.3;
3978                                 consoleblink=1-consoleblink;
3979                         }
3980                 }
3981
3982                 if(IsKeyDown(theKeyMap, MAC_Q_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)){
3983                         tryquit=1;
3984                         if(mainmenu==3){
3985                                 if(newdetail>2)newdetail=detail;
3986                                 if(newdetail<0)newdetail=detail;
3987                                 if(newscreenwidth<0)newscreenwidth=screenwidth;
3988                                 if(newscreenheight<0)newscreenheight=screenheight;
3989
3990                                 SaveSettings(*this);
3991                         }
3992                 }
3993
3994                 static int oldwinfreeze;
3995                 if(winfreeze&&!oldwinfreeze){
3996                         OPENAL_SetFrequency(OPENAL_ALL, 0.001);
3997                         PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
3998                         OPENAL_SetVolume(channels[consolesuccesssound], 256);
3999                         OPENAL_SetPaused(channels[consolesuccesssound], false);
4000                 }
4001                 if(winfreeze==0)oldwinfreeze=winfreeze;
4002                 else oldwinfreeze++;
4003
4004                 if((IsKeyDown(theKeyMap, jumpkey)||IsKeyDown(theKeyMap, MAC_SPACE_KEY))&&!oldjumpkeydown&&!campaign){
4005                         if(winfreeze)winfreeze=0;
4006                         oldjumpkeydown=1;
4007                 }
4008                 if((IsKeyDown(theKeyMap, MAC_ESCAPE_KEY))&&!campaign&&gameon){
4009                         if(winfreeze){
4010                                 mainmenu=9;
4011                                 gameon=0;
4012                         }
4013                 }
4014                 if((IsKeyDown(theKeyMap, jumpkey)||IsKeyDown(theKeyMap, MAC_SPACE_KEY))){
4015                         oldjumpkeydown=1;
4016                 }
4017                 if(!IsKeyDown(theKeyMap, jumpkey)&&!IsKeyDown(theKeyMap, MAC_SPACE_KEY))oldjumpkeydown=0;
4018
4019                 if(!freeze&&!winfreeze&&!(mainmenu&&gameon)&&(gameon||!gamestarted)){
4020
4021                         static bool oldbuttondialogue;
4022
4023                         if(indialogue!=-1)talkdelay=1;
4024                         talkdelay-=multiplier;
4025
4026                         if(talkdelay<=0)
4027                                 if(indialogue==-1&&(animation[player[0].targetanimation].height!=highheight)/*&&!hostile*/)
4028                                         for(i=0;i<numdialogues;i++){
4029                                                 int realdialoguetype;
4030                                                 bool special;
4031                                                 if(dialoguetype[i]>49){
4032                                                         realdialoguetype=dialoguetype[i]-50;
4033                                                         special=1;
4034                                                 }
4035                                                 else if(dialoguetype[i]>39){
4036                                                         realdialoguetype=dialoguetype[i]-40;
4037                                                         special=1;
4038                                                 }
4039                                                 else if(dialoguetype[i]>29){
4040                                                         realdialoguetype=dialoguetype[i]-30;
4041                                                         special=1;
4042                                                 }
4043                                                 else if(dialoguetype[i]>19){
4044                                                         realdialoguetype=dialoguetype[i]-20;
4045                                                         special=1;
4046                                                 }
4047                                                 else if(dialoguetype[i]>9){
4048                                                         realdialoguetype=dialoguetype[i]-10;
4049                                                         special=1;
4050                                                 }
4051                                                 else {
4052                                                         realdialoguetype=dialoguetype[i];
4053                                                         special=0;
4054                                                 }
4055                                                 if((!hostile||(dialoguetype[i]>40&&dialoguetype[i]<50))&&realdialoguetype<numplayers&&realdialoguetype>0&&(dialoguegonethrough[i]==0||!special)&&(special||(IsKeyDown(theKeyMap, attackkey)&&!oldbuttondialogue))){
4056                                                         if(findDistancefast(&player[0].coords,&player[realdialoguetype].coords)<6||player[realdialoguetype].howactive>=typedead1||(dialoguetype[i]>40&&dialoguetype[i]<50)){
4057                                                                 whichdialogue=i;
4058                                                                 for(j=0;j<numdialogueboxes[whichdialogue];j++){
4059                                                                         player[participantfocus[whichdialogue][j]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][j]];
4060                                                                         player[participantfocus[whichdialogue][j]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
4061                                                                         player[participantfocus[whichdialogue][j]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
4062                                                                         player[participantfocus[whichdialogue][j]].velocity=0;
4063                                                                         player[participantfocus[whichdialogue][j]].targetanimation=player[participantfocus[whichdialogue][j]].getIdle();
4064                                                                         player[participantfocus[whichdialogue][j]].targetframe=0;
4065                                                                 }
4066                                                                 directing=0;
4067                                                                 indialogue=0;
4068                                                                 dialoguetime=0;
4069                                                                 dialoguegonethrough[i]++;
4070                                                                 if(dialogueboxsound[whichdialogue][indialogue]!=0){
4071                                                                         static float gLoc[3];
4072                                                                         static float vel[3];
4073                                                                         XYZ temppos;
4074                                                                         temppos=player[participantfocus[whichdialogue][indialogue]].coords;
4075                                                                         temppos=temppos-viewer;
4076                                                                         Normalise(&temppos);
4077                                                                         temppos+=viewer;
4078
4079                                                                         gLoc[0]=temppos.x;
4080                                                                         gLoc[1]=temppos.y;
4081                                                                         gLoc[2]=temppos.z;vel[0]=0;
4082                                                                         vel[1]=0;
4083                                                                         vel[2]=0;
4084                                                                         int whichsoundplay;
4085                                                                         if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
4086                                                                         if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
4087                                                                         if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
4088                                                                         if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
4089                                                                         if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
4090                                                                         if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
4091                                                                         if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
4092                                                                         if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
4093                                                                         if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
4094                                                                         if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
4095                                                                         if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
4096                                                                         if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
4097                                                                         if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
4098                                                                         if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
4099                                                                         if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
4100                                                                         if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
4101                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
4102                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
4103                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
4104                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
4105                                                                         PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
4106                                                                         OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
4107                                                                         OPENAL_SetVolume(channels[whichsoundplay], 256);
4108                                                                         OPENAL_SetPaused(channels[whichsoundplay], false);
4109                                                                 }
4110                                                                 if(IsKeyDown(theKeyMap, attackkey))oldbuttondialogue=1;
4111                                                         }
4112                                                 }
4113                                         }
4114
4115                                         windvar+=multiplier;
4116                                         smoketex+=multiplier;
4117                                         tutorialstagetime+=multiplier;
4118
4119                                         static float hotspotvisual[40];
4120                                         if(numhotspots){
4121                                                 XYZ hotspotsprite;
4122                                                 if(editorenabled)
4123                                                         for(i=0;i<numhotspots;i++)
4124                                                                 hotspotvisual[i]-=multiplier/320;
4125
4126                                                 for(i=0;i<numhotspots;i++){
4127                                                         //if(hotspottype[i]<=10)
4128                                                         while(hotspotvisual[i]<0){
4129                                                                 hotspotsprite=0;
4130                                                                 hotspotsprite.x=float(abs(Random()%100000))/100000*hotspotsize[i];
4131                                                                 hotspotsprite=DoRotation(hotspotsprite,0,0,Random()%360);
4132                                                                 hotspotsprite=DoRotation(hotspotsprite,0,Random()%360,0);
4133                                                                 hotspotsprite+=hotspot[i];
4134                                                                 sprites.MakeSprite(breathsprite, hotspotsprite, hotspotsprite*0, 1,0.5,0, 7, 0.4);
4135                                                                 hotspotvisual[i]+=0.1/hotspotsize[i]/hotspotsize[i]/hotspotsize[i];
4136                                                         }
4137                                                 }
4138
4139                                                 for(i=0;i<numhotspots;i++){
4140                                                         if(hotspottype[i]<=10&&hotspottype[i]>0){
4141                                                                 hotspot[i]=player[hotspottype[i]].coords;
4142                                                         }
4143                                                 }
4144                                         }
4145
4146                                         //Tutorial
4147                                         if(tutoriallevel&&tutorialstagetime>tutorialmaxtime){
4148                                                 tutorialstage++;
4149                                                 tutorialsuccess=0;
4150                                                 if(tutorialstage<=1){
4151                                                         canattack=0;
4152                                                         cananger=0;
4153                                                         reversaltrain=0;
4154                                                 }
4155                                                 if(tutorialstage==1){
4156                                                         tutorialmaxtime=5;
4157                                                 }
4158                                                 if(tutorialstage==2){
4159                                                         tutorialmaxtime=2;
4160                                                 }
4161                                                 if(tutorialstage==3){
4162                                                         tutorialmaxtime=600;
4163                                                 }
4164                                                 if(tutorialstage==4){
4165                                                         tutorialmaxtime=1000;
4166                                                 }
4167                                                 if(tutorialstage==5){
4168                                                         tutorialmaxtime=600;
4169                                                 }
4170                                                 if(tutorialstage==6){
4171                                                         tutorialmaxtime=600;
4172                                                 }
4173                                                 if(tutorialstage==7){
4174                                                         tutorialmaxtime=600;
4175                                                 }
4176                                                 if(tutorialstage==8){
4177                                                         tutorialmaxtime=600;
4178                                                 }
4179                                                 if(tutorialstage==9){
4180                                                         tutorialmaxtime=600;
4181                                                 }
4182                                                 if(tutorialstage==10){
4183                                                         tutorialmaxtime=2;
4184                                                 }
4185                                                 if(tutorialstage==11){
4186                                                         tutorialmaxtime=1000;
4187                                                 }
4188                                                 if(tutorialstage==12){
4189                                                         tutorialmaxtime=1000;
4190                                                 }
4191                                                 if(tutorialstage==13){
4192                                                         tutorialmaxtime=2;
4193                                                 }
4194                                                 if(tutorialstage==14){
4195                                                         tutorialmaxtime=3;
4196
4197                                                         XYZ temp,temp2;
4198
4199                                                         temp.x=1011;
4200                                                         temp.y=84;
4201                                                         temp.z=491;
4202                                                         temp2.x=1025;
4203                                                         temp2.y=75;
4204                                                         temp2.z=447;
4205
4206                                                         player[1].coords=(temp+temp2)/2;
4207
4208                                                         float gLoc[3];
4209                                                         float vel[3];
4210                                                         gLoc[0]=player[1].coords.x;
4211                                                         gLoc[1]=player[1].coords.y;
4212                                                         gLoc[2]=player[1].coords.z;
4213                                                         vel[0]=0;
4214                                                         vel[1]=0;
4215                                                         vel[2]=0;
4216                                                         PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
4217                                                         OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
4218                                                         OPENAL_SetVolume(channels[fireendsound], 256);
4219                                                         OPENAL_SetPaused(channels[fireendsound], false);
4220
4221                                                         for(i=0;i<player[1].skeleton.num_joints;i++){
4222                                                                 if(Random()%2==0){
4223                                                                         if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
4224                                                                         if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
4225                                                                         if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
4226                                                                         if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
4227                                                                         sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
4228                                                                 }
4229                                                         }
4230
4231                                                 }
4232                                                 if(tutorialstage==15){
4233                                                         tutorialmaxtime=500;
4234                                                 }
4235                                                 if(tutorialstage==16){
4236                                                         tutorialmaxtime=500;
4237                                                 }
4238                                                 if(tutorialstage==17){
4239                                                         tutorialmaxtime=500;
4240                                                 }
4241                                                 if(tutorialstage==18){
4242                                                         tutorialmaxtime=500;
4243                                                 }
4244                                                 if(tutorialstage==19){
4245                                                         tutorialstage=20;
4246                                                         //tutorialmaxtime=500;
4247                                                 }
4248                                                 if(tutorialstage==20){
4249                                                         tutorialmaxtime=500;
4250                                                 }
4251                                                 if(tutorialstage==21){
4252                                                         tutorialmaxtime=500;
4253                                                         if(bonus==cannon){
4254                                                                 bonus=Slicebonus;
4255                                                                 againbonus=1;
4256                                                         }
4257                                                         else againbonus=0;
4258                                                 }
4259                                                 if(tutorialstage==22){
4260                                                         tutorialmaxtime=500;
4261                                                 }
4262                                                 if(tutorialstage==23){
4263                                                         tutorialmaxtime=500;
4264                                                 }
4265                                                 if(tutorialstage==24){
4266                                                         tutorialmaxtime=500;
4267                                                 }
4268                                                 if(tutorialstage==25){
4269                                                         tutorialmaxtime=500;
4270                                                 }
4271                                                 if(tutorialstage==26){
4272                                                         tutorialmaxtime=2;
4273                                                 }
4274                                                 if(tutorialstage==27){
4275                                                         tutorialmaxtime=4;
4276                                                         reversaltrain=1;
4277                                                         cananger=1;
4278                                                         player[1].aitype=attacktypecutoff;
4279                                                 }
4280                                                 if(tutorialstage==28){
4281                                                         tutorialmaxtime=400;
4282                                                 }
4283                                                 if(tutorialstage==29){
4284                                                         tutorialmaxtime=400;
4285                                                         player[0].escapednum=0;
4286                                                 }
4287                                                 if(tutorialstage==30){
4288                                                         tutorialmaxtime=4;
4289                                                         reversaltrain=0;
4290                                                         cananger=0;
4291                                                         player[1].aitype=passivetype;
4292                                                 }
4293                                                 if(tutorialstage==31){
4294                                                         tutorialmaxtime=13;
4295                                                 }
4296                                                 if(tutorialstage==32){
4297                                                         tutorialmaxtime=8;
4298                                                 }
4299                                                 if(tutorialstage==33){
4300                                                         tutorialmaxtime=400;
4301                                                         cananger=1;
4302                                                         canattack=1;
4303                                                         player[1].aitype=attacktypecutoff;
4304                                                 }
4305                                                 if(tutorialstage==34){
4306                                                         tutorialmaxtime=400;
4307                                                 }
4308                                                 if(tutorialstage==35){
4309                                                         tutorialmaxtime=400;
4310                                                 }
4311                                                 if(tutorialstage==36){
4312                                                         tutorialmaxtime=2;
4313                                                         reversaltrain=0;
4314                                                         cananger=0;
4315                                                         player[1].aitype=passivetype;
4316                                                 }
4317                                                 if(tutorialstage==37){
4318                                                         damagedealt=0;
4319                                                         damagetaken=0;
4320                                                         tutorialmaxtime=50;
4321                                                         cananger=1;
4322                                                         canattack=1;
4323                                                         player[1].aitype=attacktypecutoff;
4324                                                 }
4325                                                 if(tutorialstage==38){
4326                                                         tutorialmaxtime=4;
4327                                                         canattack=0;
4328                                                         cananger=0;
4329                                                         player[1].aitype=passivetype;
4330                                                 }
4331                                                 if(tutorialstage==39){
4332                                                         XYZ temp,temp2;
4333
4334                                                         temp.x=1011;
4335                                                         temp.y=84;
4336                                                         temp.z=491;
4337                                                         temp2.x=1025;
4338                                                         temp2.y=75;
4339                                                         temp2.z=447;
4340
4341
4342                                                         weapons.owner[weapons.numweapons]=-1;
4343                                                         weapons.type[weapons.numweapons]=knife;
4344                                                         weapons.damage[weapons.numweapons]=0;
4345                                                         weapons.mass[weapons.numweapons]=1;
4346                                                         weapons.tipmass[weapons.numweapons]=1.2;
4347                                                         weapons.length[weapons.numweapons]=.25;
4348                                                         weapons.position[weapons.numweapons]=(temp+temp2)/2;
4349                                                         weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
4350
4351                                                         weapons.velocity[weapons.numweapons]=0.1;
4352                                                         weapons.tipvelocity[weapons.numweapons]=0.1;
4353                                                         weapons.missed[weapons.numweapons]=1;
4354                                                         weapons.hitsomething[weapons.numweapons]=0;
4355                                                         weapons.freetime[weapons.numweapons]=0;
4356                                                         weapons.firstfree[weapons.numweapons]=1;
4357                                                         weapons.physics[weapons.numweapons]=1;
4358
4359                                                         weapons.numweapons++;
4360                                                 }
4361                                                 if(tutorialstage==40){
4362                                                         tutorialmaxtime=300;
4363                                                 }
4364                                                 if(tutorialstage==41){
4365                                                         tutorialmaxtime=300;
4366                                                 }
4367                                                 if(tutorialstage==42){
4368                                                         tutorialmaxtime=8;
4369                                                 }
4370                                                 if(tutorialstage==43){
4371                                                         tutorialmaxtime=300;
4372                                                 }
4373                                                 if(tutorialstage==44){
4374                                                         weapons.owner[0]=1;
4375                                                         player[0].weaponactive=-1;
4376                                                         player[0].num_weapons=0;
4377                                                         player[1].weaponactive=0;
4378                                                         player[1].num_weapons=1;
4379                                                         player[1].weaponids[0]=0;
4380
4381                                                         cananger=1;
4382                                                         canattack=1;
4383                                                         player[1].aitype=attacktypecutoff;
4384
4385                                                         tutorialmaxtime=300;
4386                                                 }
4387                                                 if(tutorialstage==45){
4388                                                         weapons.owner[0]=1;
4389                                                         player[0].weaponactive=-1;
4390                                                         player[0].num_weapons=0;
4391                                                         player[1].weaponactive=0;
4392                                                         player[1].num_weapons=1;
4393                                                         player[1].weaponids[0]=0;
4394
4395                                                         tutorialmaxtime=300;
4396                                                 }
4397                                                 if(tutorialstage==46){
4398                                                         weapons.owner[0]=1;
4399                                                         player[0].weaponactive=-1;
4400                                                         player[0].num_weapons=0;
4401                                                         player[1].weaponactive=0;
4402                                                         player[1].num_weapons=1;
4403                                                         player[1].weaponids[0]=0;
4404
4405                                                         weapons.type[0]=sword;
4406
4407                                                         tutorialmaxtime=300;
4408                                                 }
4409
4410                                                 if(tutorialstage==47){
4411                                                         tutorialmaxtime=10;
4412
4413                                                         XYZ temp,temp2;
4414
4415                                                         temp.x=1011;
4416                                                         temp.y=84;
4417                                                         temp.z=491;
4418                                                         temp2.x=1025;
4419                                                         temp2.y=75;
4420                                                         temp2.z=447;
4421
4422                                                         weapons.owner[weapons.numweapons]=-1;
4423                                                         weapons.type[weapons.numweapons]=sword;
4424                                                         weapons.damage[weapons.numweapons]=0;
4425                                                         weapons.mass[weapons.numweapons]=1;
4426                                                         weapons.tipmass[weapons.numweapons]=1.2;
4427                                                         weapons.length[weapons.numweapons]=.25;
4428                                                         weapons.position[weapons.numweapons]=(temp+temp2)/2;
4429                                                         weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
4430
4431                                                         weapons.velocity[weapons.numweapons]=0.1;
4432                                                         weapons.tipvelocity[weapons.numweapons]=0.1;
4433                                                         weapons.missed[weapons.numweapons]=1;
4434                                                         weapons.hitsomething[weapons.numweapons]=0;
4435                                                         weapons.freetime[weapons.numweapons]=0;
4436                                                         weapons.firstfree[weapons.numweapons]=1;
4437                                                         weapons.physics[weapons.numweapons]=1;
4438
4439                                                         weapons.owner[0]=1;
4440                                                         weapons.owner[1]=0;
4441                                                         player[0].weaponactive=0;
4442                                                         player[0].num_weapons=1;
4443                                                         player[0].weaponids[0]=1;
4444                                                         player[1].weaponactive=0;
4445                                                         player[1].num_weapons=1;
4446                                                         player[1].weaponids[0]=0;
4447
4448                                                         weapons.numweapons++;
4449                                                 }
4450                                                 if(tutorialstage==48){
4451                                                         canattack=0;
4452                                                         cananger=0;
4453                                                         player[1].aitype=passivetype;
4454
4455                                                         tutorialmaxtime=15;
4456
4457                                                         weapons.owner[0]=1;
4458                                                         weapons.owner[1]=0;
4459                                                         player[0].weaponactive=0;
4460                                                         player[0].num_weapons=1;
4461                                                         player[0].weaponids[0]=1;
4462                                                         player[1].weaponactive=0;
4463                                                         player[1].num_weapons=1;
4464                                                         player[1].weaponids[0]=0;
4465
4466                                                         if(player[0].weaponactive!=-1)weapons.type[player[0].weaponids[player[0].weaponactive]]=staff;
4467                                                         else weapons.type[0]=staff;
4468
4469                                                         weapons.numweapons++;
4470                                                 }
4471                                                 if(tutorialstage==49){
4472                                                         canattack=0;
4473                                                         cananger=0;
4474                                                         player[1].aitype=passivetype;
4475
4476                                                         tutorialmaxtime=200;
4477
4478                                                         weapons.position[1]=1000;
4479                                                         weapons.tippoint[1]=1000;
4480
4481                                                         weapons.numweapons=1;
4482                                                         weapons.owner[0]=0;
4483                                                         player[1].weaponactive=-1;
4484                                                         player[1].num_weapons=0;
4485                                                         player[0].weaponactive=0;
4486                                                         player[0].num_weapons=1;
4487                                                         player[0].weaponids[0]=0;
4488
4489                                                         weapons.type[0]=knife;
4490
4491                                                         weapons.numweapons++;
4492                                                 }
4493                                                 if(tutorialstage==50){
4494                                                         tutorialmaxtime=8;
4495
4496                                                         XYZ temp,temp2;
4497                                                         float gLoc[3];
4498                                                         float vel[3];
4499                                                         gLoc[0]=player[1].coords.x;
4500                                                         gLoc[1]=player[1].coords.y;
4501                                                         gLoc[2]=player[1].coords.z;
4502                                                         vel[0]=0;
4503                                                         vel[1]=0;
4504                                                         vel[2]=0;
4505                                                         PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
4506                                                         OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
4507                                                         OPENAL_SetVolume(channels[fireendsound], 256);
4508                                                         OPENAL_SetPaused(channels[fireendsound], false);
4509
4510                                                         for(i=0;i<player[1].skeleton.num_joints;i++){
4511                                                                 if(Random()%2==0){
4512                                                                         if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
4513                                                                         if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
4514                                                                         if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
4515                                                                         if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
4516                                                                         sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
4517                                                                 }
4518                                                         }
4519
4520                                                         player[1].num_weapons=0;
4521                                                         player[1].weaponstuck=-1;
4522                                                         player[1].weaponactive=-1;
4523
4524                                                         weapons.numweapons=0;
4525
4526                                                         weapons.owner[0]=-1;
4527                                                         weapons.velocity[0]=0.1;
4528                                                         weapons.tipvelocity[0]=-0.1;
4529                                                         weapons.missed[0]=1;
4530                                                         weapons.hitsomething[0]=0;
4531                                                         weapons.freetime[0]=0;
4532                                                         weapons.firstfree[0]=1;
4533                                                         weapons.physics[0]=1;
4534                                                 }
4535                                                 if(tutorialstage==51){
4536                                                         tutorialmaxtime=80000;
4537                                                 }
4538                                                 if(tutorialstage<=51)tutorialstagetime=0;
4539                                         }
4540
4541                                         //Tutorial success
4542                                         if(tutoriallevel&&tutorialstagetime<tutorialmaxtime-3){
4543                                                 if(tutorialstage==3){
4544                                                         if(deltah||deltav)tutorialsuccess+=multiplier;
4545                                                 }
4546                                                 if(tutorialstage==4){
4547                                                         if(player[0].forwardkeydown||player[0].backkeydown||player[0].leftkeydown||player[0].rightkeydown)tutorialsuccess+=multiplier;
4548                                                 }
4549                                                 if(tutorialstage==5){
4550                                                         if(player[0].jumpkeydown)tutorialsuccess=1;
4551                                                 }
4552                                                 if(tutorialstage==6){
4553                                                         if(player[0].isCrouch())tutorialsuccess=1;
4554                                                 }
4555                                                 if(tutorialstage==7){
4556                                                         if(player[0].targetanimation==rollanim)tutorialsuccess=1;
4557                                                 }
4558                                                 if(tutorialstage==8){
4559                                                         if(player[0].targetanimation==sneakanim)tutorialsuccess+=multiplier;
4560                                                 }
4561                                                 if(tutorialstage==9){
4562                                                         if(player[0].targetanimation==rabbitrunninganim||player[0].targetanimation==wolfrunninganim)tutorialsuccess+=multiplier;
4563                                                 }
4564                                                 if(tutorialstage==11){
4565                                                         if(player[0].isWallJump())tutorialsuccess=1;
4566                                                 }
4567                                                 if(tutorialstage==12){
4568                                                         if(player[0].targetanimation==flipanim)tutorialsuccess=1;
4569                                                 }
4570                                                 if(tutorialstage==15){
4571                                                         if(player[0].targetanimation==upunchanim||player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
4572                                                 }
4573                                                 if(tutorialstage==16){
4574                                                         if(player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
4575                                                 }
4576                                                 if(tutorialstage==17){
4577                                                         if(player[0].targetanimation==spinkickanim)tutorialsuccess=1;
4578                                                 }
4579                                                 if(tutorialstage==18){
4580                                                         if(player[0].targetanimation==sweepanim)tutorialsuccess=1;
4581                                                 }
4582                                                 if(tutorialstage==19){
4583                                                         if(player[0].targetanimation==dropkickanim)tutorialsuccess=1;
4584                                                 }
4585                                                 if(tutorialstage==20){
4586                                                         if(player[0].targetanimation==rabbitkickanim)tutorialsuccess=1;
4587                                                 }
4588                                                 if(tutorialstage==21){
4589                                                         if(bonus==cannon)tutorialsuccess=1;
4590                                                 }
4591                                                 if(tutorialstage==22){
4592                                                         if(bonus==spinecrusher)tutorialsuccess=1;
4593                                                 }
4594                                                 if(tutorialstage==23){
4595                                                         if(player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)tutorialsuccess=1;
4596                                                 }
4597                                                 if(tutorialstage==24){
4598                                                         if(player[0].targetanimation==rabbittacklinganim)tutorialsuccess=1;
4599                                                 }
4600                                                 if(tutorialstage==25){
4601                                                         if(player[0].targetanimation==backhandspringanim)tutorialsuccess=1;
4602                                                 }
4603                                                 if(tutorialstage==28){
4604                                                         if(animation[player[0].targetanimation].attack==reversed&&player[0].feint)tutorialsuccess=1;
4605                                                 }
4606                                                 if(tutorialstage==29){
4607                                                         if(player[0].escapednum==2){
4608                                                                 tutorialsuccess=1;
4609                                                                 reversaltrain=0;
4610                                                                 cananger=0;
4611                                                                 player[1].aitype=passivetype;
4612                                                         }
4613                                                 }
4614                                                 if(tutorialstage==33){
4615                                                         if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4616                                                 }
4617                                                 if(tutorialstage==34){
4618                                                         if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4619                                                 }
4620                                                 if(tutorialstage==35){
4621                                                         if(animation[player[0].targetanimation].attack==reversal){
4622                                                                 tutorialsuccess=1;
4623                                                                 reversaltrain=0;
4624                                                                 cananger=0;
4625                                                                 player[1].aitype=passivetype;
4626                                                         }
4627                                                 }
4628                                                 if(tutorialstage==40){
4629                                                         if(player[0].num_weapons>0)tutorialsuccess=1;
4630                                                 }
4631                                                 if(tutorialstage==41){
4632                                                         if(player[0].weaponactive==-1&&player[0].num_weapons>0)tutorialsuccess=1;
4633                                                 }
4634                                                 if(tutorialstage==43){
4635                                                         if(player[0].targetanimation==knifeslashstartanim)tutorialsuccess=1;
4636                                                 }
4637                                                 if(tutorialstage==44){
4638                                                         if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4639                                                 }
4640                                                 if(tutorialstage==45){
4641                                                         if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4642                                                 }
4643                                                 if(tutorialstage==46){
4644                                                         if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4645                                                 }
4646                                                 if(tutorialstage==49){
4647                                                         if(player[1].weaponstuck!=-1)tutorialsuccess=1;
4648                                                 }
4649                                                 if(tutorialsuccess>=1)tutorialstagetime=tutorialmaxtime-3;
4650
4651
4652                                                 if(tutorialstagetime==tutorialmaxtime-3){
4653                                                         PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
4654                                                         OPENAL_SetVolume(channels[consolesuccesssound], 256);
4655                                                         OPENAL_SetPaused(channels[consolesuccesssound], false);
4656                                                 }
4657
4658                                                 if(tutorialsuccess>=1){
4659                                                         if(tutorialstage==34||tutorialstage==35)
4660                                                                 tutorialstagetime=tutorialmaxtime-1;
4661                                                 }
4662                                         }
4663
4664                                         if(tutoriallevel){
4665                                                 if(tutorialstage<14||tutorialstage>=50){
4666                                                         player[1].coords.y=300;
4667                                                         player[1].velocity=0;
4668                                                 }
4669                                         }
4670
4671                                         if(tutoriallevel!=1){
4672                                                 if(bonustime==0&&bonus!=solidhit&&bonus!=spinecrusher&&bonus!=tracheotomy&&bonus!=backstab&&bonusvalue>10){
4673                                                         PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
4674                                                         OPENAL_SetVolume(channels[consolesuccesssound], 256);
4675                                                         OPENAL_SetPaused(channels[consolesuccesssound], false);
4676                                                 }
4677                                         }
4678                                         else
4679                                                 if(bonustime==0){
4680                                                         PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
4681                                                         OPENAL_SetVolume(channels[fireendsound], 256);
4682                                                         OPENAL_SetPaused(channels[fireendsound], false);
4683                                                 }
4684                                                 if(bonustime==0){
4685                                                         if(bonus!=solidhit&&bonus!=twoxcombo&&bonus!=threexcombo&&bonus!=fourxcombo&&bonus!=megacombo)bonusnum[bonus]++;
4686                                                         else bonusnum[bonus]+=0.15;
4687                                                         if(tutoriallevel)bonusvalue=0;
4688                                                         bonusvalue/=bonusnum[bonus];
4689                                                         bonustotal+=bonusvalue;
4690                                                 }
4691                                                 bonustime+=multiplier;
4692
4693                                                 if(environment==snowyenvironment){
4694                                                         precipdelay-=multiplier;
4695                                                         while(precipdelay<0){
4696                                                                 precipdelay+=.04;
4697                                                                 if(!detail)precipdelay+=.04;
4698                                                                 XYZ footvel,footpoint;
4699
4700                                                                 footvel=0;
4701                                                                 footpoint=viewer+viewerfacing*6;
4702                                                                 footpoint.y+=((float)abs(Random()%1200))/100-6;
4703                                                                 footpoint.x+=((float)abs(Random()%1200))/100-6;
4704                                                                 footpoint.z+=((float)abs(Random()%1200))/100-6;
4705                                                                 sprites.MakeSprite(snowsprite, footpoint,footvel, 1,1,1, .1, 1);
4706                                                         }
4707                                                 }
4708                                                 for(k=0;k<numplayers;k++){
4709                                                         if(player[k].aitype==playercontrolled)player[k].turnspeed=500;
4710                                                         if(player[k].aitype!=playercontrolled)player[k].turnspeed=500;
4711
4712                                                         if((player[k].isRun()&&((player[k].targetrotation!=rabbitrunninganim&&player[k].targetrotation!=wolfrunninganim)||player[k].targetframe==4))||player[k].targetanimation==removeknifeanim||player[k].targetanimation==crouchremoveknifeanim||player[k].targetanimation==flipanim||player[k].targetanimation==fightsidestep||player[k].targetanimation==walkanim){
4713                                                                 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
4714                                                                 else if(player[k].rotation>player[k].targetrotation){
4715                                                                         player[k].rotation-=multiplier*player[k].turnspeed;
4716                                                                 }
4717                                                                 else if(player[k].rotation<player[k].targetrotation){
4718                                                                         player[k].rotation+=multiplier*player[k].turnspeed;
4719                                                                 }
4720                                                         }
4721
4722
4723                                                         if(player[k].isStop()||player[k].isLanding()||player[k].targetanimation==staggerbackhighanim||(player[k].targetanimation==sneakanim&&player[k].currentanimation==sneakanim)||player[k].targetanimation==staggerbackhardanim||player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim||player[k].targetanimation==rollanim||(animation[player[k].targetanimation].attack&&player[k].targetanimation!=rabbitkickanim&&(player[k].targetanimation!=crouchstabanim||player[k].hasvictim)&&(player[k].targetanimation!=swordgroundstabanim||player[k].hasvictim))){
4724                                                                 player[k].turnspeed*=2;
4725                                                                 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
4726                                                                 else if(player[k].rotation>player[k].targetrotation){
4727                                                                         player[k].rotation-=multiplier*player[k].turnspeed;
4728                                                                 }
4729                                                                 else if(player[k].rotation<player[k].targetrotation){
4730                                                                         player[k].rotation+=multiplier*player[k].turnspeed;
4731                                                                 }
4732                                                                 player[k].turnspeed/=2;
4733                                                         }
4734
4735                                                         if(player[k].targetanimation==sneakanim&&player[k].currentanimation!=sneakanim){
4736                                                                 player[k].turnspeed*=4;
4737                                                                 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
4738                                                                 else if(player[k].rotation>player[k].targetrotation){
4739                                                                         player[k].rotation-=multiplier*player[k].turnspeed;
4740                                                                 }
4741                                                                 else if(player[k].rotation<player[k].targetrotation){
4742                                                                         player[k].rotation+=multiplier*player[k].turnspeed;
4743                                                                 }
4744                                                                 player[k].turnspeed/=4;
4745                                                         }
4746
4747                                                         /*if(player[k].aitype!=passivetype||(findDistancefast(&player[k].coords,&viewer)<viewdistance*viewdistance))*/  player[k].DoStuff();
4748                                                         if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
4749
4750                                                         if(findDistancefast(&player[k].coords,&player[k].realoldcoords)>0){
4751                                                                 if(!player[k].skeleton.free&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim){
4752                                                                         bool tempcollide=0;
4753
4754                                                                         if(player[k].collide<-.3)player[k].collide=-.3;
4755                                                                         if(player[k].collide>1)player[k].collide=1;
4756                                                                         player[k].collide-=multiplier*30;
4757
4758                                                                         if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)){
4759                                                                                 player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
4760                                                                         }
4761                                                                         if(terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz])
4762                                                                                 for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
4763                                                                                         i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
4764                                                                                         if(objects.type[i]!=rocktype||(((objects.scale[i]>.5&&player[k].aitype==playercontrolled)||objects.position[i].y>player[k].coords.y))){
4765                                                                                                 lowpoint=player[k].coords;
4766                                                                                                 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip())lowpoint.y+=1.25;
4767                                                                                                 else lowpoint.y+=1.3;
4768                                                                                                 if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)&&player[k].coords.y>terrain.getHeight(player[k].coords.x,player[k].coords.z)-.1){
4769                                                                                                         player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
4770                                                                                                 }
4771                                                                                                 /*while(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z))
4772                                                                                                 player[k].coords+=terrain.getNormal(player[k].coords.x,player[k].coords.z)/50;
4773                                                                                                 */
4774                                                                                                 if(player[k].SphereCheck(&lowpoint, 1.3, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
4775                                                                                                         flatfacing=lowpoint-player[k].coords;
4776                                                                                                         player[k].coords=lowpoint;
4777                                                                                                         player[k].coords.y-=1.3;
4778                                                                                                         player[k].collide=1;
4779                                                                                                         tempcollide=1;
4780                                                                                                         if(player[k].aitype==playercontrolled&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].jumptogglekeydown&&player[k].jumpkeydown){
4781                                                                                                                 lowpointtarget=lowpoint+DoRotation(player[k].facing,0,-90,0)*1.5;
4782                                                                                                                 tempcoords1=lowpoint;
4783                                                                                                                 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4784                                                                                                                 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
4785                                                                                                                         player[k].target=0;
4786                                                                                                                         player[k].targetanimation=walljumpleftanim;
4787                                                                                                                         player[k].targetframe=0;
4788                                                                                                                         float gLoc[3];
4789                                                                                                                         float vel[3];
4790                                                                                                                         gLoc[0]=player[k].coords.x;
4791                                                                                                                         gLoc[1]=player[k].coords.y;
4792                                                                                                                         gLoc[2]=player[k].coords.z;
4793                                                                                                                         vel[0]=0;
4794                                                                                                                         vel[1]=0;
4795                                                                                                                         vel[2]=0;
4796                                                                                                                         PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
4797                                                                                                                         OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
4798                                                                                                                         OPENAL_SetVolume(channels[movewhooshsound], 256);
4799                                                                                                                         OPENAL_SetPaused(channels[movewhooshsound], false);
4800                                                                                                                         if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
4801
4802                                                                                                                         lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
4803                                                                                                                         player[k].rotation=-asin(0-lowpointtarget.x);
4804                                                                                                                         player[k].rotation*=360/6.28;
4805                                                                                                                         if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
4806                                                                                                                         player[k].targetrotation=player[k].rotation;
4807                                                                                                                         player[k].lowrotation=player[k].rotation;
4808                                                                                                                         if(k==0)numwallflipped++;
4809                                                                                                                 }
4810                                                                                                                 else
4811                                                                                                                 {
4812                                                                                                                         lowpoint=tempcoords1;
4813                                                                                                                         lowpointtarget=lowpoint+DoRotation(player[k].facing,0,90,0)*1.5;
4814                                                                                                                         whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4815                                                                                                                         if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
4816                                                                                                                                 player[k].target=0;
4817                                                                                                                                 player[k].targetanimation=walljumprightanim;
4818                                                                                                                                 player[k].targetframe=0;
4819                                                                                                                                 float gLoc[3];
4820                                                                                                                                 float vel[3];
4821                                                                                                                                 gLoc[0]=player[k].coords.x;
4822                                                                                                                                 gLoc[1]=player[k].coords.y;
4823                                                                                                                                 gLoc[2]=player[k].coords.z;
4824                                                                                                                                 vel[0]=0;
4825                                                                                                                                 vel[1]=0;
4826                                                                                                                                 vel[2]=0;
4827                                                                                                                                 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
4828                                                                                                                                 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
4829                                                                                                                                 OPENAL_SetVolume(channels[movewhooshsound], 256);
4830                                                                                                                                 OPENAL_SetPaused(channels[movewhooshsound], false);
4831                                                                                                                                 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
4832
4833                                                                                                                                 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
4834                                                                                                                                 player[k].rotation=-asin(0-lowpointtarget.x);
4835                                                                                                                                 player[k].rotation*=360/6.28;
4836                                                                                                                                 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
4837                                                                                                                                 player[k].targetrotation=player[k].rotation;
4838                                                                                                                                 player[k].lowrotation=player[k].rotation;
4839                                                                                                                                 if(k==0)numwallflipped++;
4840                                                                                                                         }
4841                                                                                                                         else
4842                                                                                                                         {
4843                                                                                                                                 lowpoint=tempcoords1;
4844                                                                                                                                 lowpointtarget=lowpoint+player[k].facing*2;
4845                                                                                                                                 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4846                                                                                                                                 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
4847                                                                                                                                         player[k].target=0;
4848                                                                                                                                         player[k].targetanimation=walljumpbackanim;
4849                                                                                                                                         player[k].targetframe=0;
4850                                                                                                                                         float gLoc[3];
4851                                                                                                                                         float vel[3];
4852                                                                                                                                         gLoc[0]=player[k].coords.x;
4853                                                                                                                                         gLoc[1]=player[k].coords.y;
4854                                                                                                                                         gLoc[2]=player[k].coords.z;
4855                                                                                                                                         vel[0]=0;
4856                                                                                                                                         vel[1]=0;
4857                                                                                                                                         vel[2]=0;
4858                                                                                                                                         PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
4859                                                                                                                                         OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
4860                                                                                                                                         OPENAL_SetVolume(channels[movewhooshsound], 256);
4861                                                                                                                                         OPENAL_SetPaused(channels[movewhooshsound], false);
4862                                                                                                                                         if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
4863
4864                                                                                                                                         lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
4865                                                                                                                                         player[k].rotation=-asin(0-lowpointtarget.x);
4866                                                                                                                                         player[k].rotation*=360/6.28;
4867                                                                                                                                         if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
4868                                                                                                                                         player[k].targetrotation=player[k].rotation;
4869                                                                                                                                         player[k].lowrotation=player[k].rotation;
4870                                                                                                                                         if(k==0)numwallflipped++;
4871                                                                                                                                 }
4872                                                                                                                                 else
4873                                                                                                                                 {
4874                                                                                                                                         lowpoint=tempcoords1;
4875                                                                                                                                         lowpointtarget=lowpoint-player[k].facing*2;
4876                                                                                                                                         whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4877                                                                                                                                         if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
4878                                                                                                                                                 player[k].target=0;
4879                                                                                                                                                 player[k].targetanimation=walljumpfrontanim;
4880                                                                                                                                                 player[k].targetframe=0;
4881                                                                                                                                                 float gLoc[3];
4882                                                                                                                                                 float vel[3];
4883                                                                                                                                                 gLoc[0]=player[k].coords.x;
4884                                                                                                                                                 gLoc[1]=player[k].coords.y;
4885                                                                                                                                                 gLoc[2]=player[k].coords.z;
4886                                                                                                                                                 vel[0]=0;
4887                                                                                                                                                 vel[1]=0;
4888                                                                                                                                                 vel[2]=0;
4889                                                                                                                                                 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
4890                                                                                                                                                 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
4891                                                                                                                                                 OPENAL_SetVolume(channels[movewhooshsound], 256);
4892                                                                                                                                                 OPENAL_SetPaused(channels[movewhooshsound], false);
4893                                                                                                                                                 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
4894
4895                                                                                                                                                 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
4896                                                                                                                                                 player[k].rotation=-asin(0-lowpointtarget.x);
4897                                                                                                                                                 player[k].rotation*=360/6.28;
4898                                                                                                                                                 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
4899                                                                                                                                                 player[k].rotation+=180;
4900                                                                                                                                                 player[k].targetrotation=player[k].rotation;
4901                                                                                                                                                 player[k].lowrotation=player[k].rotation;
4902                                                                                                                                                 if(k==0)numwallflipped++;
4903                                                                                                                                         }
4904                                                                                                                                 }
4905                                                                                                                         }
4906                                                                                                                 }
4907                                                                                                         }
4908                                                                                                 }
4909                                                                                         }
4910                                                                                         else if(objects.type[i]==rocktype){
4911                                                                                                 lowpoint2=player[k].coords;
4912                                                                                                 lowpoint=player[k].coords;
4913                                                                                                 lowpoint.y+=2;
4914                                                                                                 if(objects.model[i].LineCheck(&lowpoint,&lowpoint2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1){
4915                                                                                                         player[k].coords=colpoint;
4916                                                                                                         player[k].collide=1;
4917                                                                                                         tempcollide=1;
4918
4919                                                                                                         if((player[k].targetanimation==jumpdownanim||player[k].isFlip())){
4920                                                                                                                 if(player[k].isFlip()&&animation[player[k].targetanimation].label[player[k].targetframe]==7)player[k].RagDoll(0);
4921
4922                                                                                                                 if(player[k].targetanimation==jumpupanim){player[k].jumppower=-4;player[k].targetanimation=player[k].getIdle();}
4923                                                                                                                 player[k].target=0;
4924                                                                                                                 player[k].targetframe=0;
4925                                                                                                                 player[k].onterrain=1;
4926
4927                                                                                                                 if(player[k].id==0){
4928                                                                                                                         OPENAL_SetPaused(channels[whooshsound], true);
4929                                                                                                                         OPENAL_SetVolume(channels[whooshsound], 0);
4930                                                                                                                 }
4931
4932                                                                                                                 if((player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].wasLanding()){
4933                                                                                                                         if(player[k].isFlip())player[k].jumppower=-4;
4934                                                                                                                         player[k].targetanimation=player[k].getLanding();
4935                                                                                                                         float gLoc[3];
4936                                                                                                                         float vel[3];
4937                                                                                                                         gLoc[0]=player[k].coords.x;
4938                                                                                                                         gLoc[1]=player[k].coords.y;
4939                                                                                                                         gLoc[2]=player[k].coords.z;
4940                                                                                                                         vel[0]=player[k].velocity.x;
4941                                                                                                                         vel[1]=player[k].velocity.y;
4942                                                                                                                         vel[2]=player[k].velocity.z;
4943                                                                                                                         PlaySoundEx( landsound, samp[landsound], NULL, true);
4944                                                                                                                         OPENAL_3D_SetAttributes(channels[landsound], gLoc, vel);
4945                                                                                                                         OPENAL_SetVolume(channels[landsound], 128);
4946                                                                                                                         OPENAL_SetPaused(channels[landsound], false);
4947                                                                                                                         if(k==0){
4948                                                                                                                                 envsound[numenvsounds]=player[k].coords;
4949                                                                                                                                 envsoundvol[numenvsounds]=16;
4950                                                                                                                                 envsoundlife[numenvsounds]=.4;
4951                                                                                                                                 numenvsounds++;
4952                                                                                                                         }
4953
4954                                                                                                                 }
4955                                                                                                         }
4956                                                                                                 }
4957                                                                                         }
4958                                                                                 }
4959                                                                                 if(tempcollide&&terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz]&&(/*player[k].jumptogglekeydown*/1==1||player[k].aitype!=playercontrolled))
4960                                                                                         for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
4961                                                                                                 i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
4962                                                                                                 lowpoint=player[k].coords;
4963                                                                                                 lowpoint.y+=1.35;
4964                                                                                                 if(objects.type[i]!=rocktype)
4965                                                                                                         if(player[k].SphereCheck(&lowpoint, 1.33, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
4966                                                                                                                 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].onterrain)player[k].avoidcollided=1;
4967                                                                                                                 player[k].coords=lowpoint;
4968                                                                                                                 player[k].coords.y-=1.35;
4969                                                                                                                 player[k].collide=1;
4970
4971                                                                                                                 if((player[k].grabdelay<=0||player[k].aitype!=playercontrolled)&&((/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)&&*/player[k].currentanimation!=climbanim&&player[k].currentanimation!=hanganim&&!player[k].isWallJump())||player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
4972                                                                                                                         lowpoint=player[k].coords;
4973                                                                                                                         objects.model[i].SphereCheckPossible(&lowpoint, 1.5, &objects.position[i], &objects.rotation[i]);
4974                                                                                                                         lowpoint=player[k].coords;
4975                                                                                                                         lowpoint.y+=.05;
4976                                                                                                                         facing=0;
4977                                                                                                                         facing.z=-1;
4978                                                                                                                         facing=DoRotation(facing,0,player[k].targetrotation+180,0);
4979                                                                                                                         lowpointtarget=lowpoint+facing*1.4;
4980                                                                                                                         whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4981                                                                                                                         if(whichhit!=-1){
4982                                                                                                                                 lowpoint=player[k].coords;
4983                                                                                                                                 lowpoint.y+=.1;
4984                                                                                                                                 lowpointtarget=lowpoint+facing*1.4;
4985                                                                                                                                 lowpoint2=lowpoint;
4986                                                                                                                                 lowpointtarget2=lowpointtarget;
4987                                                                                                                                 lowpoint3=lowpoint;
4988                                                                                                                                 lowpointtarget3=lowpointtarget;
4989                                                                                                                                 lowpoint4=lowpoint;
4990                                                                                                                                 lowpointtarget4=lowpointtarget;
4991                                                                                                                                 lowpoint5=lowpoint;
4992                                                                                                                                 lowpointtarget5=lowpointtarget;
4993                                                                                                                                 lowpoint6=lowpoint;
4994                                                                                                                                 lowpointtarget6=lowpointtarget;
4995                                                                                                                                 lowpoint7=lowpoint;
4996                                                                                                                                 lowpointtarget7=lowpoint;
4997                                                                                                                                 lowpoint2.x+=.1;
4998                                                                                                                                 lowpointtarget2.x+=.1;
4999                                                                                                                                 lowpoint3.z+=.1;
5000                                                                                                                                 lowpointtarget3.z+=.1;
5001                                                                                                                                 lowpoint4.x-=.1;
5002                                                                                                                                 lowpointtarget4.x-=.1;
5003                                                                                                                                 lowpoint5.z-=.1;
5004                                                                                                                                 lowpointtarget5.z-=.1;
5005                                                                                                                                 lowpoint6.y+=45/13;
5006                                                                                                                                 lowpointtarget6.y+=45/13;
5007                                                                                                                                 lowpointtarget6+=facing*.6;
5008                                                                                                                                 lowpointtarget7.y+=90/13;
5009                                                                                                                                 whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
5010                                                                                                                                 if(objects.friction[i]>.5)
5011                                                                                                                                         if(whichhit!=-1){
5012                                                                                                                                                 //if(k==0){
5013                                                                                                                                                 if(whichhit!=-1)if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim)player[k].collided=1;
5014                                                                                                                                                 if(checkcollide(lowpoint7,lowpointtarget7)==-1)
5015                                                                                                                                                         if(checkcollide(lowpoint6,lowpointtarget6)==-1)
5016                                                                                                                                                                 if(objects.model[i].LineCheckPossible(&lowpoint2,&lowpointtarget2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint3,&lowpointtarget3,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint4,&lowpointtarget4,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint5,&lowpointtarget5,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)
5017                                                                                                                                                                         for(j=0;j<45;j++){
5018                                                                                                                                                                                 lowpoint=player[k].coords;
5019                                                                                                                                                                                 lowpoint.y+=(float)j/13;
5020                                                                                                                                                                                 lowpointtarget=lowpoint+facing*1.4;
5021                                                                                                                                                                                 if(objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint2,&objects.position[i],&objects.rotation[i])==-1){
5022                                                                                                                                                                                         if(j<=6){
5023                                                                                                                                                                                                 j=100;
5024                                                                                                                                                                                         }
5025                                                                                                                                                                                         /*if(j>=25&&(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)){
5026                                                                                                                                                                                         j=100;
5027                                                                                                                                                                                         }*/
5028                                                                                                                                                                                         if(j<=25&&player[k].targetanimation==jumpdownanim){
5029                                                                                                                                                                                                 j=100;
5030                                                                                                                                                                                         }
5031                                                                                                                                                                                         if(j!=100&&(/*j>25||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
5032                                                                                                                                                                                                 lowpoint=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0);
5033                                                                                                                                                                                                 if(1==1/*dotproduct(&player[k].velocity,&lowpoint)>0||player[k].aitype!=playercontrolled||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim||player[k].targetanimation==jumpupanim)*/){
5034                                                                                                                                                                                                         lowpoint=player[k].coords;
5035                                                                                                                                                                                                         lowpoint.y+=(float)j/13;
5036                                                                                                                                                                                                         lowpointtarget=lowpoint+facing*1.3;
5037                                                                                                                                                                                                         flatfacing=player[k].coords;
5038                                                                                                                                                                                                         player[k].coords=colpoint-DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0)*.01;
5039                                                                                                                                                                                                         player[k].coords.y=lowpointtarget.y-.07;
5040                                                                                                                                                                                                         player[k].currentoffset=(flatfacing-player[k].coords)/player[k].scale;
5041
5042                                                                                                                                                                                                         if(j>10||!player[k].isRun()){
5043                                                                                                                                                                                                                 if(player[k].targetanimation==jumpdownanim||player[k].targetanimation==jumpupanim){
5044                                                                                                                                                                                                                         if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
5045                                                                                                                                                                                                                 }
5046                                                                                                                                                                                                                 float gLoc[3];
5047                                                                                                                                                                                                                 float vel[3];
5048                                                                                                                                                                                                                 gLoc[0]=player[k].coords.x;
5049                                                                                                                                                                                                                 gLoc[1]=player[k].coords.y;
5050                                                                                                                                                                                                                 gLoc[2]=player[k].coords.z;
5051                                                                                                                                                                                                                 vel[0]=player[k].velocity.x;
5052                                                                                                                                                                                                                 vel[1]=player[k].velocity.y;
5053                                                                                                                                                                                                                 vel[2]=player[k].velocity.z;
5054                                                                                                                                                                                                                 PlaySoundEx( jumpsound, samp[jumpsound], NULL, true);
5055                                                                                                                                                                                                                 OPENAL_3D_SetAttributes(channels[jumpsound], gLoc, vel);
5056                                                                                                                                                                                                                 OPENAL_SetVolume(channels[jumpsound], 128);
5057                                                                                                                                                                                                                 OPENAL_SetPaused(channels[jumpsound], false);
5058
5059                                                                                                                                                                                                                 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
5060                                                                                                                                                                                                                 player[k].rotation=-asin(0-lowpointtarget.x);
5061                                                                                                                                                                                                                 player[k].rotation*=360/6.28;
5062                                                                                                                                                                                                                 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
5063                                                                                                                                                                                                                 player[k].targetrotation=player[k].rotation;
5064                                                                                                                                                                                                                 player[k].lowrotation=player[k].rotation;
5065
5066                                                                                                                                                                                                                 //player[k].velocity=lowpointtarget*.03;
5067                                                                                                                                                                                                                 player[k].velocity=0;
5068
5069                                                                                                                                                                                                                 if(/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim){
5070                                                                                                                                                                                                                         //player[k].currentanimation=climbanim;
5071                                                                                                                                                                                                                         player[k].targetanimation=climbanim;
5072                                                                                                                                                                                                                         player[k].jumppower=0;
5073                                                                                                                                                                                                                         player[k].jumpclimb=1;
5074                                                                                                                                                                                                                 }
5075                                                                                                                                                                                                                 player[k].transspeed=6;
5076                                                                                                                                                                                                                 player[k].target=0;
5077
5078                                                                                                                                                                                                                 //player[k].currentframe=1;
5079                                                                                                                                                                                                                 player[k].targetframe=1;
5080                                                                                                                                                                                                                 if(j>25){
5081                                                                                                                                                                                                                         //player[k].currentframe=0;
5082                                                                                                                                                                                                                         player[k].targetframe=0;
5083                                                                                                                                                                                                                         //player[k].currentanimation=hanganim;
5084                                                                                                                                                                                                                         player[k].targetanimation=hanganim;
5085                                                                                                                                                                                                                         player[k].jumppower=0;
5086                                                                                                                                                                                                                 }
5087                                                                                                                                                                                                         }
5088                                                                                                                                                                                                         j=100;
5089                                                                                                                                                                                                 }
5090                                                                                                                                                                                         }
5091                                                                                                                                                                                 }
5092                                                                                                                                                                         }
5093                                                                                                                                                                         //}
5094                                                                                                                                         }
5095                                                                                                                         }
5096                                                                                                                 }
5097                                                                                                         }
5098                                                                                         }
5099                                                                                         if(player[k].collide<=0){
5100                                                                                                 if(!player[k].onterrain&&player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim&&!player[k].isWallJump()&&!player[k].isFlip()){
5101                                                                                                         if(player[k].currentanimation!=climbanim&&player[k].currentanimation!=tempanim&&player[k].targetanimation!=backhandspringanim&&(player[k].targetanimation!=rollanim||player[k].targetframe<2||player[k].targetframe>6)){
5102                                                                                                                 if(player[k].targetanimation==staggerbackhighanim||player[k].targetanimation==staggerbackhardanim)player[k].RagDoll(0);
5103                                                                                                                 player[k].targetanimation=jumpdownanim;
5104                                                                                                                 player[k].targetframe=0;
5105                                                                                                                 player[k].target=0;
5106
5107                                                                                                                 float gLoc[3];
5108                                                                                                                 float vel[3];
5109                                                                                                                 gLoc[0]=player[k].coords.x;
5110                                                                                                                 gLoc[1]=player[k].coords.y;
5111                                                                                                                 gLoc[2]=player[k].coords.z;
5112                                                                                                                 vel[0]=player[k].velocity.x;
5113                                                                                                                 vel[1]=player[k].velocity.y;
5114                                                                                                                 vel[2]=player[k].velocity.z;
5115                                                                                                                 if(k==0){
5116                                                                                                                         PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
5117                                                                                                                         OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
5118                                                                                                                         OPENAL_SetVolume(channels[whooshsound], 128);
5119                                                                                                                         OPENAL_SetPaused(channels[whooshsound], false);
5120                                                                                                                 }
5121                                                                                                         }
5122                                                                                                         player[k].velocity.y+=gravity;
5123                                                                                                 }
5124                                                                                         }
5125                                                                 }
5126                                                         }
5127                                                         player[k].realoldcoords=player[k].coords;
5128                                                 }
5129
5130                                                 static XYZ oldviewer;
5131
5132                                                 if(indialogue==-1){
5133                                                         player[0].forwardkeydown=IsKeyDown(theKeyMap, forwardkey);
5134                                                         player[0].leftkeydown=IsKeyDown(theKeyMap, leftkey);
5135                                                         player[0].backkeydown=IsKeyDown(theKeyMap, backkey);
5136                                                         player[0].rightkeydown=IsKeyDown(theKeyMap, rightkey);
5137                                                         player[0].jumpkeydown=IsKeyDown(theKeyMap, jumpkey);
5138                                                         player[0].crouchkeydown=IsKeyDown(theKeyMap, crouchkey);
5139                                                         player[0].drawkeydown=IsKeyDown(theKeyMap, drawkey);
5140                                                         player[0].throwkeydown=IsKeyDown(theKeyMap, throwkey);
5141                                                 }
5142                                                 else
5143                                                 {
5144                                                         player[0].forwardkeydown=0;
5145                                                         player[0].leftkeydown=0;
5146                                                         player[0].backkeydown=0;
5147                                                         player[0].rightkeydown=0;
5148                                                         player[0].jumpkeydown=0;
5149                                                         player[0].crouchkeydown=0;
5150                                                         player[0].drawkeydown=0;
5151                                                         player[0].throwkeydown=0;
5152                                                 }
5153
5154                                                 if(!player[0].jumpkeydown)player[0].jumpclimb=0;
5155
5156
5157                                                 static bool endkeydown;
5158                                                 if(indialogue!=-1){
5159                                                         cameramode=1;
5160                                                         if(directing){
5161                                                                 facing=0;
5162                                                                 facing.z=-1;
5163
5164                                                                 facing=DoRotation(facing,-rotation2,0,0);
5165                                                                 facing=DoRotation(facing,0,0-rotation,0);
5166
5167                                                                 flatfacing=0;
5168                                                                 flatfacing.z=-1;
5169
5170                                                                 flatfacing=DoRotation(flatfacing,0,-rotation,0);
5171
5172                                                                 if(IsKeyDown(theKeyMap, forwardkey))viewer+=facing*multiplier*4;
5173                                                                 if(IsKeyDown(theKeyMap, backkey))viewer-=facing*multiplier*4;
5174                                                                 if(IsKeyDown(theKeyMap, leftkey))viewer+=DoRotation(flatfacing*multiplier,0,90,0)*4;
5175                                                                 if(IsKeyDown(theKeyMap, rightkey))viewer+=DoRotation(flatfacing*multiplier,0,-90,0)*4;
5176                                                                 if(IsKeyDown(theKeyMap, jumpkey))viewer.y+=multiplier*4;
5177                                                                 if(IsKeyDown(theKeyMap, crouchkey))viewer.y-=multiplier*4;
5178                                                                 if(!endkeydown&&(IsKeyDown(theKeyMap, MAC_1_KEY)||IsKeyDown(theKeyMap, MAC_2_KEY)||IsKeyDown(theKeyMap, MAC_3_KEY)||IsKeyDown(theKeyMap, MAC_4_KEY)||IsKeyDown(theKeyMap, MAC_5_KEY)
5179                                                                         ||IsKeyDown(theKeyMap, MAC_6_KEY)||IsKeyDown(theKeyMap, MAC_7_KEY)||IsKeyDown(theKeyMap, MAC_8_KEY)||IsKeyDown(theKeyMap, MAC_9_KEY)||IsKeyDown(theKeyMap, MAC_0_KEY)
5180                                                                         ||IsKeyDown(theKeyMap, MAC_MINUS_KEY))){
5181                                                                                 int whichend;
5182                                                                                 if(IsKeyDown(theKeyMap, MAC_1_KEY))whichend=1;
5183                                                                                 if(IsKeyDown(theKeyMap, MAC_2_KEY))whichend=2;
5184                                                                                 if(IsKeyDown(theKeyMap, MAC_3_KEY))whichend=3;
5185                                                                                 if(IsKeyDown(theKeyMap, MAC_4_KEY))whichend=4;
5186                                                                                 if(IsKeyDown(theKeyMap, MAC_5_KEY))whichend=5;
5187                                                                                 if(IsKeyDown(theKeyMap, MAC_6_KEY))whichend=6;
5188                                                                                 if(IsKeyDown(theKeyMap, MAC_7_KEY))whichend=7;
5189                                                                                 if(IsKeyDown(theKeyMap, MAC_8_KEY))whichend=8;
5190                                                                                 if(IsKeyDown(theKeyMap, MAC_9_KEY))whichend=9;
5191                                                                                 if(IsKeyDown(theKeyMap, MAC_0_KEY))whichend=0;
5192                                                                                 if(IsKeyDown(theKeyMap, MAC_MINUS_KEY))whichend=-1;
5193                                                                                 if(whichend!=-1){
5194                                                                                         participantfocus[whichdialogue][indialogue]=whichend;
5195                                                                                         participantlocation[whichdialogue][whichend]=player[whichend].coords;
5196                                                                                         participantrotation[whichdialogue][whichend]=player[whichend].rotation;
5197                                                                                 }
5198                                                                                 if(whichend==-1){
5199                                                                                         participantfocus[whichdialogue][indialogue]=-1;
5200                                                                                 }
5201                                                                                 if(player[participantfocus[whichdialogue][indialogue]].dead){
5202                                                                                         indialogue=-1;
5203                                                                                         directing=0;
5204                                                                                         cameramode=0;
5205                                                                                 }
5206                                                                                 dialoguecamera[whichdialogue][indialogue]=viewer;
5207                                                                                 dialoguecamerarotation[whichdialogue][indialogue]=rotation;
5208                                                                                 dialoguecamerarotation2[whichdialogue][indialogue]=rotation2;
5209                                                                                 indialogue++;
5210                                                                                 if(indialogue<numdialogueboxes[whichdialogue]){
5211                                                                                         if(dialogueboxsound[whichdialogue][indialogue]!=0){
5212                                                                                                 static float gLoc[3];
5213                                                                                                 static float vel[3];
5214                                                                                                 XYZ temppos;
5215                                                                                                 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
5216                                                                                                 temppos=temppos-viewer;
5217                                                                                                 Normalise(&temppos);
5218                                                                                                 temppos+=viewer;
5219
5220                                                                                                 gLoc[0]=temppos.x;
5221                                                                                                 gLoc[1]=temppos.y;
5222                                                                                                 gLoc[2]=temppos.z;vel[0]=0;
5223                                                                                                 vel[1]=0;
5224                                                                                                 vel[2]=0;
5225                                                                                                 int whichsoundplay;
5226                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
5227                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
5228                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
5229                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
5230                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
5231                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
5232                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
5233                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
5234                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
5235                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
5236                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
5237                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
5238                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
5239                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
5240                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
5241                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
5242                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
5243                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
5244                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
5245                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
5246                                                                                                 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
5247                                                                                                 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
5248                                                                                                 OPENAL_SetVolume(channels[whichsoundplay], 256);
5249                                                                                                 OPENAL_SetPaused(channels[whichsoundplay], false);
5250                                                                                         }
5251                                                                                 }
5252
5253                                                                                 for(j=0;j<numplayers;j++){
5254                                                                                         participantfacing[whichdialogue][indialogue][j]=participantfacing[whichdialogue][indialogue-1][j];
5255                                                                                 }
5256
5257                                                                                 endkeydown=1;
5258                                                                         }
5259                                                                         if((IsKeyDown(theKeyMap, MAC_NUMPAD_1_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_2_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_3_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_4_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_5_KEY)
5260                                                                                 ||IsKeyDown(theKeyMap, MAC_NUMPAD_6_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_7_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_8_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_9_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_0_KEY)
5261                                                                                 )){
5262                                                                                         int whichend;
5263                                                                                         if(IsKeyDown(theKeyMap, MAC_NUMPAD_1_KEY))whichend=1;
5264                                                                                         if(IsKeyDown(theKeyMap, MAC_NUMPAD_2_KEY))whichend=2;
5265                                                                                         if(IsKeyDown(theKeyMap, MAC_NUMPAD_3_KEY))whichend=3;
5266                                                                                         if(IsKeyDown(theKeyMap, MAC_NUMPAD_4_KEY))whichend=4;
5267                                                                                         if(IsKeyDown(theKeyMap, MAC_NUMPAD_5_KEY))whichend=5;
5268                                                                                         if(IsKeyDown(theKeyMap, MAC_NUMPAD_6_KEY))whichend=6;
5269                                                                                         if(IsKeyDown(theKeyMap, MAC_NUMPAD_7_KEY))whichend=7;
5270                                                                                         if(IsKeyDown(theKeyMap, MAC_NUMPAD_8_KEY))whichend=8;
5271                                                                                         if(IsKeyDown(theKeyMap, MAC_NUMPAD_9_KEY))whichend=9;
5272                                                                                         if(IsKeyDown(theKeyMap, MAC_NUMPAD_0_KEY))whichend=0;
5273                                                                                         participantfacing[whichdialogue][indialogue][whichend]=facing;
5274                                                                                 }
5275                                                                                 if(!IsKeyDown(theKeyMap, MAC_1_KEY)&&!IsKeyDown(theKeyMap, MAC_2_KEY)&&!IsKeyDown(theKeyMap, MAC_3_KEY)&&!IsKeyDown(theKeyMap, MAC_4_KEY)&&!IsKeyDown(theKeyMap, MAC_5_KEY)
5276                                                                                         &&!IsKeyDown(theKeyMap, MAC_6_KEY)&&!IsKeyDown(theKeyMap, MAC_7_KEY)&&!IsKeyDown(theKeyMap, MAC_8_KEY)&&!IsKeyDown(theKeyMap, MAC_9_KEY)&&!IsKeyDown(theKeyMap, MAC_0_KEY)
5277                                                                                         &&!IsKeyDown(theKeyMap, MAC_MINUS_KEY)){
5278                                                                                                 endkeydown=0;
5279                                                                                         }
5280                                                                                         if(indialogue>=numdialogueboxes[whichdialogue]){
5281                                                                                                 indialogue=-1;
5282                                                                                                 directing=0;
5283                                                                                                 cameramode=0;
5284                                                                                         }
5285                                                         }
5286                                                         if(!directing){
5287                                                                 OPENAL_SetPaused(channels[whooshsound], true);
5288                                                                 viewer=dialoguecamera[whichdialogue][indialogue];
5289                                                                 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.1){
5290                                                                         viewer.y=terrain.getHeight(viewer.x,viewer.z)+.1;
5291                                                                 }
5292                                                                 rotation=dialoguecamerarotation[whichdialogue][indialogue];
5293                                                                 rotation2=dialoguecamerarotation2[whichdialogue][indialogue];
5294                                                                 if(dialoguetime>0.5)
5295                                                                         if((!endkeydown&&(IsKeyDown(theKeyMap, MAC_1_KEY)||IsKeyDown(theKeyMap, MAC_2_KEY)||IsKeyDown(theKeyMap, MAC_3_KEY)||IsKeyDown(theKeyMap, MAC_4_KEY)||IsKeyDown(theKeyMap, MAC_5_KEY)
5296                                                                                 ||IsKeyDown(theKeyMap, MAC_6_KEY)||IsKeyDown(theKeyMap, MAC_7_KEY)||IsKeyDown(theKeyMap, MAC_8_KEY)||IsKeyDown(theKeyMap, MAC_9_KEY)||IsKeyDown(theKeyMap, MAC_0_KEY)
5297                                                                                 ||IsKeyDown(theKeyMap, MAC_MINUS_KEY)))||(IsKeyDown(theKeyMap, attackkey)&&!oldbuttondialogue)){
5298                                                                                         indialogue++;
5299                                                                                         endkeydown=1;
5300                                                                                         if(indialogue<numdialogueboxes[whichdialogue]){
5301                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]!=0){
5302                                                                                                         static float gLoc[3];
5303                                                                                                         static float vel[3];
5304                                                                                                         XYZ temppos;
5305                                                                                                         temppos=player[participantfocus[whichdialogue][indialogue]].coords;
5306                                                                                                         temppos=temppos-viewer;
5307                                                                                                         Normalise(&temppos);
5308                                                                                                         temppos+=viewer;
5309
5310                                                                                                         gLoc[0]=temppos.x;
5311                                                                                                         gLoc[1]=temppos.y;
5312                                                                                                         gLoc[2]=temppos.z;vel[0]=0;
5313                                                                                                         vel[1]=0;
5314                                                                                                         vel[2]=0;
5315                                                                                                         int whichsoundplay;
5316                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
5317                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
5318                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
5319                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
5320                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
5321                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
5322                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
5323                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
5324                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
5325                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
5326                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
5327                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
5328                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
5329                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
5330                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
5331                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
5332                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
5333                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
5334                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
5335                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
5336                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-6)whichsoundplay=alarmsound;
5337                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]!=-5){
5338                                                                                                                 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
5339                                                                                                                 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
5340                                                                                                                 OPENAL_SetVolume(channels[whichsoundplay], 256);
5341                                                                                                                 OPENAL_SetPaused(channels[whichsoundplay], false);
5342                                                                                                         }
5343                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-5){
5344                                                                                                                 hotspot[numhotspots]=player[0].coords;
5345                                                                                                                 hotspotsize[numhotspots]=10;
5346                                                                                                                 hotspottype[numhotspots]=-1;
5347
5348                                                                                                                 numhotspots++;
5349                                                                                                         }
5350                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-6){
5351                                                                                                                 hostile=1;
5352                                                                                                         }
5353
5354                                                                                                         if(player[participantfocus[whichdialogue][indialogue]].dead){
5355                                                                                                                 indialogue=-1;
5356                                                                                                                 directing=0;
5357                                                                                                                 cameramode=0;
5358                                                                                                         }
5359                                                                                                 }
5360                                                                                         }
5361                                                                                 }
5362                                                                                 if(!IsKeyDown(theKeyMap, MAC_1_KEY)&&!IsKeyDown(theKeyMap, MAC_2_KEY)&&!IsKeyDown(theKeyMap, MAC_3_KEY)&&!IsKeyDown(theKeyMap, MAC_4_KEY)&&!IsKeyDown(theKeyMap, MAC_5_KEY)
5363                                                                                         &&!IsKeyDown(theKeyMap, MAC_6_KEY)&&!IsKeyDown(theKeyMap, MAC_7_KEY)&&!IsKeyDown(theKeyMap, MAC_8_KEY)&&!IsKeyDown(theKeyMap, MAC_9_KEY)&&!IsKeyDown(theKeyMap, MAC_0_KEY)
5364                                                                                         &&!IsKeyDown(theKeyMap, MAC_MINUS_KEY)){
5365                                                                                                 endkeydown=0;
5366                                                                                         }
5367                                                                                         if(indialogue>=numdialogueboxes[whichdialogue]){
5368                                                                                                 indialogue=-1;
5369                                                                                                 directing=0;
5370                                                                                                 cameramode=0;
5371                                                                                                 if(dialoguetype[whichdialogue]>19&&dialoguetype[whichdialogue]<30){
5372                                                                                                         hostile=1;
5373                                                                                                 }
5374                                                                                                 if(dialoguetype[whichdialogue]>29&&dialoguetype[whichdialogue]<40){
5375                                                                                                         windialogue=1;
5376                                                                                                 }
5377                                                                                                 if(dialoguetype[whichdialogue]>49&&dialoguetype[whichdialogue]<60){
5378                                                                                                         hostile=1;
5379                                                                                                         for(i=1;i<numplayers;i++){
5380                                                                                                                 player[i].aitype = attacktypecutoff;
5381                                                                                                         }
5382                                                                                                 }
5383                                                                                         }
5384                                                         }
5385                                                 }
5386
5387                                                 if(!IsKeyDown(theKeyMap, attackkey))oldbuttondialogue=0;
5388                                                 else oldbuttondialogue=1;
5389
5390                                                 static float keyrefreshdelay=0,bigrefreshdelay=0;
5391
5392                                                 //Net updates
5393
5394                                                 /*keyrefreshdelay-=multiplier;
5395                                                 bigrefreshdelay-=multiplier;
5396
5397                                                 if(keyrefreshdelay<=0){
5398                                                 static int concat[4];
5399
5400                                                 concat[0]=player[0].forwardkeydown;
5401                                                 concat[0]=concat[0]*2+player[0].forwardstogglekeydown;
5402                                                 concat[0]=concat[0]*2+player[0].rightkeydown;
5403                                                 concat[0]=concat[0]*2+player[0].leftkeydown;
5404                                                 concat[0]=concat[0]*2+player[0].backkeydown;
5405                                                 concat[0]=concat[0]*2+player[0].jumpkeydown;
5406                                                 concat[0]=concat[0]*2+player[0].jumptogglekeydown;
5407                                                 concat[0]=concat[0]*2+player[0].crouchkeydown;
5408
5409                                                 concat[1]=player[0].crouchtogglekeydown;
5410                                                 concat[1]=concat[1]*2+player[0].drawkeydown;
5411                                                 concat[1]=concat[1]*2+player[0].drawtogglekeydown;
5412                                                 concat[1]=concat[1]*2+player[0].throwkeydown;
5413                                                 concat[1]=concat[1]*2+player[0].throwtogglekeydown;
5414                                                 concat[1]=concat[1]*2+player[0].attackkeydown;
5415
5416                                                 //concat[2]=(char)((int)(rotation/2)%180);
5417
5418                                                 //concat[3]=(char)((int)(rotation2/2)%180);
5419
5420                                                 chatname[0]=concat[0]-128;
5421                                                 chatname[1]=concat[1]-128;
5422                                                 //chatname[2]=concat[2]-128;
5423                                                 //chatname[3]=concat[3]-128;
5424                                                 int temppoint=2;
5425                                                 memcpy(chatname+temppoint,&rotation,sizeof(float));
5426                                                 temppoint+=sizeof(float);
5427                                                 memcpy(chatname+temppoint,&rotation2,sizeof(float));
5428                                                 temppoint+=sizeof(float);
5429
5430                                                 chatname[temppoint]='\0';
5431
5432                                                 //if(!ishost)NetworkSendPlayerMessage( chatname, kMessageType_Keys );
5433                                                 //if(ishost)NetworkSendPlayerRelayMessage( chatname, kMessageType_Keys );
5434                                                 //keyrefreshdelay=.01;
5435                                                 keyrefreshdelay=.03;
5436                                                 }
5437
5438                                                 if(bigrefreshdelay<=0){
5439                                                 for(i=0;i<1;i++){
5440                                                 /*int temppoint=0;
5441                                                 memcpy(chatname+temppoint,&i,sizeof(int));
5442                                                 temppoint+=sizeof(int);
5443                                                 memcpy(chatname+temppoint,&player[i].coords.x,sizeof(float));
5444                                                 temppoint+=sizeof(float);
5445                                                 memcpy(chatname+temppoint,&player[i].coords.y,sizeof(float));
5446                                                 temppoint+=sizeof(float);
5447                                                 memcpy(chatname+temppoint,&player[i].coords.z,sizeof(float));
5448                                                 temppoint+=sizeof(float);
5449                                                 memcpy(chatname+temppoint,&player[i].damage,sizeof(float));
5450                                                 temppoint+=sizeof(float);
5451                                                 memcpy(chatname+temppoint,&player[i].target,sizeof(float));
5452                                                 temppoint+=sizeof(float);
5453                                                 memcpy(chatname+temppoint,&player[i].targetanimation,sizeof(int));
5454                                                 temppoint+=sizeof(int);
5455                                                 memcpy(chatname+temppoint,&player[i].currentanimation,sizeof(int));
5456                                                 temppoint+=sizeof(int);
5457                                                 memcpy(chatname+temppoint,&player[i].velocity.x,sizeof(float));
5458                                                 temppoint+=sizeof(float);
5459                                                 memcpy(chatname+temppoint,&player[i].velocity.y,sizeof(float));
5460                                                 temppoint+=sizeof(float);
5461                                                 memcpy(chatname+temppoint,&player[i].velocity.z,sizeof(float));
5462                                                 temppoint+=sizeof(float);
5463                                                 memcpy(chatname+temppoint,&player[i].targetframe,sizeof(int));
5464                                                 temppoint+=sizeof(int);
5465                                                 memcpy(chatname+temppoint,&player[i].currentframe,sizeof(int));
5466                                                 temppoint+=sizeof(int);
5467                                                 memcpy(chatname+temppoint,&player[i].rotation,sizeof(float));
5468                                                 temppoint+=sizeof(float);
5469                                                 memcpy(chatname+temppoint,&player[i].targetrotation,sizeof(float));
5470                                                 temppoint+=sizeof(float);
5471                                                 memcpy(chatname+temppoint,&player[i].bloodloss,sizeof(float));
5472                                                 temppoint+=sizeof(float);
5473                                                 memcpy(chatname+temppoint,&player[i].weaponactive,sizeof(int));
5474                                                 temppoint+=sizeof(int);
5475                                                 memcpy(chatname+temppoint,&player[i].num_weapons,sizeof(int));
5476                                                 temppoint+=sizeof(int);
5477                                                 memcpy(chatname+temppoint,&player[i].weaponids[0],sizeof(int));
5478                                                 temppoint+=sizeof(int);
5479                                                 memcpy(chatname+temppoint,&player[i].weaponids[1],sizeof(int));
5480                                                 temppoint+=sizeof(int);
5481                                                 memcpy(chatname+temppoint,&player[i].weaponids[2],sizeof(int));
5482                                                 temppoint+=sizeof(int);
5483                                                 memcpy(chatname+temppoint,&player[i].weaponids[3],sizeof(int));
5484                                                 temppoint+=sizeof(int);
5485                                                 chatname[temppoint]='\0';
5486
5487                                                 sprintf (chatname, "%d %f %f %f %f %f %d %d %f %f %f %d %d %f %f %f",i,player[i].coords.x,player[i].coords.y,player[i].coords.z,player[i].damage,player[i].target, player[i].targetanimation, player[i].currentanimation, player[i].velocity.x, player[i].velocity.y, player[i].velocity.z, player[i].targetframe, player[i].currentframe, player[i].rotation, player[i].targetrotation);
5488                                                 //if(ishost)NetworkSendPlayerRelayMessage( chatname, kMessageType_PlayerState );
5489                                                 //else NetworkSendPlayerMessage( chatname, kMessageType_PlayerState );
5490
5491                                                 sprintf (chatname, "%d %f %d %d %d %d %d %d %d %d %f",i,player[i].bloodloss, player[i].weaponactive, player[i].num_weapons, player[i].weaponids[0], player[i].weaponids[1], player[i].weaponids[2], player[i].weaponids[3],player[i].dead,player[i].skeleton.free,player[i].permanentdamage);
5492
5493                                                 //if(ishost)NetworkSendPlayerRelayMessage( chatname, kMessageType_PlayerStateMisc );
5494                                                 //else NetworkSendPlayerMessage( chatname, kMessageType_PlayerStateMisc );
5495                                                 }
5496                                                 //bigrefreshdelay=.02;
5497                                                 bigrefreshdelay=.1;
5498                                                 }
5499                                                 }*/
5500
5501                                                 if(!player[0].jumpkeydown){
5502                                                         player[0].jumptogglekeydown=0;
5503                                                 }
5504                                                 if(player[0].jumpkeydown&&player[0].targetanimation!=jumpupanim&&player[0].targetanimation!=jumpdownanim&&!player[0].isFlip())player[0].jumptogglekeydown=1;
5505
5506
5507                                                 dialoguetime+=multiplier;
5508                                                 skybox.cloudmove+=multiplier;
5509                                                 hawkrotation+=multiplier*25;
5510                                                 realhawkcoords=0;
5511                                                 realhawkcoords.x=25;
5512                                                 realhawkcoords=DoRotation(realhawkcoords,0,hawkrotation,0)+hawkcoords;
5513                                                 hawkcalldelay-=multiplier/2;
5514
5515                                                 if(hawkcalldelay<=0)
5516                                                 {
5517                                                         static float gLoc[3];
5518                                                         static float vel[3];
5519                                                         gLoc[0]=realhawkcoords.x;
5520                                                         gLoc[1]=realhawkcoords.y;
5521                                                         gLoc[2]=realhawkcoords.z;
5522                                                         vel[0]=0;
5523                                                         vel[1]=0;
5524                                                         vel[2]=0;
5525                                                         PlaySoundEx( hawksound, samp[hawksound], NULL, true);
5526                                                         OPENAL_3D_SetAttributes(channels[hawksound], gLoc, vel);
5527                                                         OPENAL_SetVolume(channels[hawksound], 128);
5528                                                         OPENAL_SetPaused(channels[hawksound], false);
5529
5530                                                         hawkcalldelay=16+abs(Random()%8);
5531                                                 }
5532                                                 static float temptexdetail;
5533
5534
5535                                                 if(IsKeyDown(theKeyMap, MAC_H_KEY)&&debugmode){
5536                                                         player[0].damagetolerance=200000;
5537                                                         player[0].damage=0;
5538                                                         player[0].burnt=0;
5539                                                         player[0].permanentdamage=0;
5540                                                         player[0].superpermanentdamage=0;
5541                                                         /*
5542                                                         int whichchar;
5543                                                         whichchar = abs(Random()%7);
5544                                                         registrationname[whichchar]+=1;
5545                                                         */
5546                                                 }
5547
5548                                                 if(IsKeyDown(theKeyMap, MAC_J_KEY)&&!envtogglekeydown&&debugmode){
5549                                                         environment++;
5550                                                         if(environment>2)environment=0;
5551                                                         Setenvironment(environment);
5552
5553                                                         envtogglekeydown=1;
5554                                                 }
5555
5556
5557                                                 if(!IsKeyDown(theKeyMap, MAC_J_KEY)){
5558                                                         envtogglekeydown=0;
5559                                                 }
5560
5561                                                 if(IsKeyDown(theKeyMap, MAC_C_KEY)&&!cameratogglekeydown&&debugmode){
5562                                                         cameramode=1-cameramode;
5563                                                         cameratogglekeydown=1;
5564                                                 }
5565
5566                                                 if(!IsKeyDown(theKeyMap, MAC_C_KEY)){
5567                                                         cameratogglekeydown=0;
5568                                                 }
5569
5570                                                 if(IsKeyDown(theKeyMap, MAC_X_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!detailtogglekeydown&&debugmode){
5571                                                         if(player[0].num_weapons>0){
5572                                                                 if(weapons.type[player[0].weaponids[0]]==sword)weapons.type[player[0].weaponids[0]]=staff;
5573                                                                 else if(weapons.type[player[0].weaponids[0]]==staff)weapons.type[player[0].weaponids[0]]=knife;
5574                                                                 else weapons.type[player[0].weaponids[0]]=sword;
5575                                                                 if(weapons.type[player[0].weaponids[0]]==sword){
5576                                                                         weapons.mass[player[0].weaponids[0]]=1.5;
5577                                                                         weapons.tipmass[player[0].weaponids[0]]=1;
5578                                                                         weapons.length[player[0].weaponids[0]]=.8;
5579                                                                 }
5580                                                                 if(weapons.type[player[0].weaponids[0]]==staff){
5581                                                                         weapons.mass[player[0].weaponids[0]]=2;
5582                                                                         weapons.tipmass[player[0].weaponids[0]]=1;
5583                                                                         weapons.length[player[0].weaponids[0]]=1.5;
5584                                                                 }
5585
5586                                                                 if(weapons.type[player[0].weaponids[0]]==knife){
5587                                                                         weapons.mass[player[0].weaponids[0]]=1;
5588                                                                         weapons.tipmass[player[0].weaponids[0]]=1.2;
5589                                                                         weapons.length[player[0].weaponids[0]]=.25;
5590                                                                 }
5591                                                         }
5592
5593                                                         /*for(i=0;i<objects.numobjects;i++){
5594                                                         if(objects.type[i]==treeleavestype){
5595                                                         for(j=0;j<objects.numobjects;j++){
5596                                                         if(objects.type[j]==treetrunktype)
5597                                                         if(findDistancefast(&objects.position[i],&objects.position[j])<.5)
5598                                                         objects.scale[i]=objects.scale[j];
5599                                                         }
5600                                                         }
5601                                                         }*/
5602                                                         detailtogglekeydown=1;
5603                                                 }
5604
5605                                                 if(IsKeyDown(theKeyMap, MAC_X_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!detailtogglekeydown&&debugmode){
5606                                                         int closest=-1;
5607                                                         float closestdist=-1;
5608                                                         float distance;
5609                                                         if(numplayers>1)
5610                                                                 for(i=1;i<numplayers;i++){
5611                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
5612                                                                         if(closestdist==-1||distance<closestdist){
5613                                                                                 closestdist=distance;
5614                                                                                 closest=i;
5615                                                                         }
5616                                                                 }
5617                                                                 if(closest!=-1){
5618                                                                         if(player[closest].num_weapons)
5619                                                                         {
5620                                                                                 if(weapons.type[player[closest].weaponids[0]]==sword)weapons.type[player[closest].weaponids[0]]=staff;
5621                                                                                 else if(weapons.type[player[closest].weaponids[0]]==staff)weapons.type[player[closest].weaponids[0]]=knife;
5622                                                                                 else weapons.type[player[closest].weaponids[0]]=sword;
5623                                                                                 if(weapons.type[player[closest].weaponids[0]]==sword){
5624                                                                                         weapons.mass[player[closest].weaponids[0]]=1.5;
5625                                                                                         weapons.tipmass[player[closest].weaponids[0]]=1;
5626                                                                                         weapons.length[player[closest].weaponids[0]]=.8;
5627                                                                                 }
5628                                                                                 if(weapons.type[player[0].weaponids[0]]==staff){
5629                                                                                         weapons.mass[player[0].weaponids[0]]=2;
5630                                                                                         weapons.tipmass[player[0].weaponids[0]]=1;
5631                                                                                         weapons.length[player[0].weaponids[0]]=1.5;
5632                                                                                 }
5633                                                                                 if(weapons.type[player[closest].weaponids[0]]==knife){
5634                                                                                         weapons.mass[player[closest].weaponids[0]]=1;
5635                                                                                         weapons.tipmass[player[closest].weaponids[0]]=1.2;
5636                                                                                         weapons.length[player[closest].weaponids[0]]=.25;
5637                                                                                 }
5638                                                                         }
5639                                                                         if(!player[closest].num_weapons)
5640                                                                         {
5641                                                                                 player[closest].weaponids[0]=weapons.numweapons;
5642                                                                                 weapons.owner[weapons.numweapons]=closest;
5643                                                                                 weapons.type[weapons.numweapons]=knife;
5644                                                                                 weapons.damage[weapons.numweapons]=0;
5645                                                                                 weapons.numweapons++;
5646                                                                                 player[closest].num_weapons=1;
5647                                                                                 if(weapons.type[player[closest].weaponids[0]]==sword){
5648                                                                                         weapons.mass[player[closest].weaponids[0]]=1.5;
5649                                                                                         weapons.tipmass[player[closest].weaponids[0]]=1;
5650                                                                                         weapons.length[player[closest].weaponids[0]]=.8;
5651                                                                                 }
5652                                                                                 if(weapons.type[player[closest].weaponids[0]]==knife){
5653                                                                                         weapons.mass[player[closest].weaponids[0]]=1;
5654                                                                                         weapons.tipmass[player[closest].weaponids[0]]=1.2;
5655                                                                                         weapons.length[player[closest].weaponids[0]]=.25;
5656                                                                                 }
5657                                                                         }
5658                                                                 }
5659                                                                 detailtogglekeydown=1;
5660                                                 }
5661
5662                                                 if(IsKeyDown(theKeyMap, MAC_U_KEY)&&debugmode){
5663                                                         int closest=-1;
5664                                                         float closestdist=-1;
5665                                                         float distance;
5666                                                         if(numplayers>1)
5667                                                                 for(i=1;i<numplayers;i++){
5668                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
5669                                                                         if(closestdist==-1||distance<closestdist){
5670                                                                                 closestdist=distance;
5671                                                                                 closest=i;
5672                                                                         }
5673                                                                 }
5674
5675                                                                 player[closest].rotation+=multiplier*50;
5676                                                                 player[closest].targetrotation=player[closest].rotation;
5677                                                 }
5678
5679
5680                                                 if(IsKeyDown(theKeyMap, MAC_O_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
5681                                                         int closest=-1;
5682                                                         float closestdist=-1;
5683                                                         float distance;
5684                                                         if(numplayers>1)
5685                                                                 for(i=1;i<numplayers;i++){
5686                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
5687                                                                         if(closestdist==-1||distance<closestdist){
5688                                                                                 closestdist=distance;
5689                                                                                 closest=i;
5690                                                                         }
5691                                                                 }
5692                                                                 if(IsKeyDown(theKeyMap, MAC_CONTROL_KEY))closest=0;
5693
5694                                                                 if(closest!=-1){
5695                                                                         player[closest].whichskin++;
5696                                                                         if(player[closest].whichskin>9)player[closest].whichskin=0;
5697                                                                         if(player[closest].whichskin>2&&player[closest].creature==wolftype)player[closest].whichskin=0;
5698
5699                                                                         LoadTextureSave(creatureskin[player[closest].creature][player[closest].whichskin],
5700                                                                                         &player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
5701                                                                 }
5702
5703                                                                 if(player[closest].numclothes){
5704                                                                         for(i=0;i<player[closest].numclothes;i++){
5705                                                                                 tintr=player[closest].clothestintr[i];
5706                                                                                 tintg=player[closest].clothestintg[i];
5707                                                                                 tintb=player[closest].clothestintb[i];
5708                                                                                 AddClothes((char *)player[closest].clothes[i],0,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
5709                                                                         }
5710                                                                         player[closest].DoMipmaps(5,0,0,player[closest].skeleton.skinsize,player[closest].skeleton.skinsize);
5711                                                                 }
5712
5713                                                                 detailtogglekeydown=1;
5714                                                 }
5715
5716                                                 if(IsKeyDown(theKeyMap, MAC_O_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
5717                                                         int closest=-1;
5718                                                         float closestdist=-1;
5719                                                         float distance;
5720                                                         if(numplayers>1)
5721                                                                 for(i=1;i<numplayers;i++){
5722                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
5723                                                                         if(closestdist==-1||distance<closestdist){
5724                                                                                 closestdist=distance;
5725                                                                                 closest=i;
5726                                                                         }
5727                                                                 }
5728                                                                 if(closest!=-1){
5729                                                                         if(player[closest].creature==wolftype){
5730                                                                                 headprop=player[closest].proportionhead.x/1.1;
5731                                                                                 bodyprop=player[closest].proportionbody.x/1.1;
5732                                                                                 armprop=player[closest].proportionarms.x/1.1;
5733                                                                                 legprop=player[closest].proportionlegs.x/1.1;
5734                                                                         }
5735
5736                                                                         if(player[closest].creature==rabbittype){
5737                                                                                 headprop=player[closest].proportionhead.x/1.2;
5738                                                                                 bodyprop=player[closest].proportionbody.x/1.05;
5739                                                                                 armprop=player[closest].proportionarms.x/1.00;
5740                                                                                 legprop=player[closest].proportionlegs.x/1.1;
5741                                                                         }
5742
5743
5744                                                                         if(player[closest].creature==rabbittype){
5745                                                                                 player[closest].skeleton.id=closest;
5746                                                                                 player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
5747                                                                                 LoadTextureSave(":Data:Textures:Wolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[closest],&player[closest].skeleton.skinsize);
5748                                                                                 player[closest].whichskin=0;
5749                                                                                 player[closest].creature=wolftype;
5750
5751                                                                                 player[closest].proportionhead=1.1;
5752                                                                                 player[closest].proportionbody=1.1;
5753                                                                                 player[closest].proportionarms=1.1;
5754                                                                                 player[closest].proportionlegs=1.1;
5755                                                                                 player[closest].proportionlegs.y=1.1;
5756                                                                                 player[closest].scale=.23*5*player[0].scale;
5757
5758                                                                                 player[closest].damagetolerance=300;
5759                                                                         }
5760                                                                         else
5761                                                                         {
5762                                                                                 player[closest].skeleton.id=closest;
5763                                                                                 player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
5764                                                                                 LoadTextureSave(":Data:Textures:Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
5765                                                                                 player[closest].whichskin=0;
5766                                                                                 player[closest].creature=rabbittype;
5767
5768                                                                                 player[closest].proportionhead=1.2;
5769                                                                                 player[closest].proportionbody=1.05;
5770                                                                                 player[closest].proportionarms=1.00;
5771                                                                                 player[closest].proportionlegs=1.1;
5772                                                                                 player[closest].proportionlegs.y=1.05;
5773                                                                                 player[closest].scale=.2*5*player[0].scale;
5774
5775                                                                                 player[closest].damagetolerance=200;
5776                                                                         }
5777
5778                                                                         if(player[closest].creature==wolftype){
5779                                                                                 player[closest].proportionhead=1.1*headprop;
5780                                                                                 player[closest].proportionbody=1.1*bodyprop;
5781                                                                                 player[closest].proportionarms=1.1*armprop;
5782                                                                                 player[closest].proportionlegs=1.1*legprop;
5783                                                                         }
5784
5785                                                                         if(player[closest].creature==rabbittype){
5786                                                                                 player[closest].proportionhead=1.2*headprop;
5787                                                                                 player[closest].proportionbody=1.05*bodyprop;
5788                                                                                 player[closest].proportionarms=1.00*armprop;
5789                                                                                 player[closest].proportionlegs=1.1*legprop;
5790                                                                                 player[closest].proportionlegs.y=1.05*legprop;
5791                                                                         }
5792
5793                                                                 }
5794                                                                 detailtogglekeydown=1;
5795                                                 }
5796
5797                                                 if(!IsKeyDown(theKeyMap, MAC_X_KEY)){
5798                                                         detailtogglekeydown=0;
5799                                                 }
5800
5801                                                 if(IsKeyDown(theKeyMap, MAC_B_KEY)&&!slomotogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
5802                                                         slomo=1-slomo;
5803                                                         slomodelay=1000;
5804                                                         slomotogglekeydown=1;
5805                                                 }
5806
5807
5808                                                 if(((IsKeyDown(theKeyMap, MAC_I_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY))/*||buttons[1]*/)&&!explodetogglekeydown&&debugmode){
5809                                                         int closest=-1;
5810                                                         float closestdist=-1;
5811                                                         float distance;
5812                                                         XYZ flatfacing2,flatvelocity2;
5813                                                         XYZ blah;
5814                                                         if(numplayers>1)
5815                                                                 for(i=1;i<numplayers;i++){
5816                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
5817                                                                         if(distance<144&&!player[i].headless)
5818                                                                                 if(closestdist==-1||distance<closestdist){
5819                                                                                         closestdist=distance;
5820                                                                                         closest=i;
5821                                                                                         blah = player[i].coords;
5822                                                                                 }
5823                                                                 }
5824
5825                                                                 if(closest!=-1){
5826                                                                         XYZ headspurtdirection;
5827                                                                         int i = player[closest].skeleton.jointlabels[head];
5828                                                                         for(k=0;k<player[closest].skeleton.num_joints; k++){
5829                                                                                 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
5830                                                                                 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
5831                                                                                 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
5832                                                                                 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
5833                                                                                 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
5834                                                                                 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
5835                                                                                 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
5836                                                                                 headspurtdirection=player[closest].skeleton.joints[player[closest].skeleton.jointlabels[head]].position-player[closest].skeleton.joints[player[closest].skeleton.jointlabels[neck]].position;
5837                                                                                 Normalise(&headspurtdirection);
5838                                                                                 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, .6, 1);
5839                                                                                 flatvelocity2+=headspurtdirection*8;
5840                                                                                 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2/2, 1,1,1, .16, 1);
5841                                                                         }
5842                                                                         sprites.MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
5843
5844                                                                         float gLoc[3];
5845                                                                         float vel[3];
5846                                                                         gLoc[0]=blah.x;
5847                                                                         gLoc[1]=blah.y;
5848                                                                         gLoc[2]=blah.z;
5849                                                                         vel[0]=0;
5850                                                                         vel[1]=0;
5851                                                                         vel[2]=0;
5852                                                                         PlaySoundEx( splattersound, samp[splattersound], NULL, true);
5853                                                                         OPENAL_3D_SetAttributes(channels[splattersound], gLoc, vel);
5854                                                                         OPENAL_SetVolume(channels[splattersound], 256);
5855                                                                         OPENAL_SetPaused(channels[splattersound], false);
5856
5857                                                                         PlaySoundEx( breaksound2, samp[breaksound2], NULL, true);
5858                                                                         OPENAL_3D_SetAttributes(channels[breaksound2], gLoc, vel);
5859                                                                         OPENAL_SetVolume(channels[breaksound2], 100);
5860                                                                         OPENAL_SetPaused(channels[breaksound2], false);
5861
5862                                                                         if(player[closest].skeleton.free==2)player[closest].skeleton.free=0;
5863                                                                         player[closest].RagDoll(0);
5864                                                                         player[closest].dead=2;
5865                                                                         player[closest].headless=1;
5866                                                                         player[closest].DoBloodBig(3,165);
5867
5868                                                                         camerashake+=.3;
5869                                                                 }
5870
5871                                                                 explodetogglekeydown=1;
5872                                                 }
5873
5874                                                 if(((IsKeyDown(theKeyMap, MAC_I_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY))/*||buttons[2]*/)&&!explodetogglekeydown&&debugmode){
5875                                                         int closest=-1;
5876                                                         float closestdist=-1;
5877                                                         float distance;
5878                                                         XYZ flatfacing2,flatvelocity2;
5879                                                         XYZ blah;
5880                                                         if(numplayers>1)
5881                                                                 for(i=1;i<numplayers;i++){
5882                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
5883                                                                         if(distance<144)
5884                                                                                 if(closestdist==-1||distance<closestdist){
5885                                                                                         closestdist=distance;
5886                                                                                         closest=i;
5887                                                                                         blah=player[i].coords;
5888                                                                                 }
5889                                                                 }
5890
5891                                                                 if(closest!=-1){
5892                                                                         float gLoc[3];
5893                                                                         float vel[3];
5894                                                                         gLoc[0]=blah.x;
5895                                                                         gLoc[1]=blah.y;
5896                                                                         gLoc[2]=blah.z;
5897                                                                         vel[0]=0;
5898                                                                         vel[1]=0;
5899                                                                         vel[2]=0;
5900
5901                                                                         PlaySoundEx( splattersound, samp[splattersound], NULL, true);
5902                                                                         OPENAL_3D_SetAttributes(channels[splattersound], gLoc, vel);
5903                                                                         OPENAL_SetVolume(channels[splattersound], 256);
5904                                                                         OPENAL_SetPaused(channels[splattersound], false);
5905
5906                                                                         PlaySoundEx( breaksound2, samp[breaksound2], NULL, true);
5907                                                                         OPENAL_3D_SetAttributes(channels[breaksound2], gLoc, vel);
5908                                                                         OPENAL_SetVolume(channels[breaksound2], 600);
5909                                                                         OPENAL_SetPaused(channels[breaksound2], false);
5910
5911                                                                         for(i=0;i<player[closest].skeleton.num_joints; i++){
5912                                                                                 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
5913                                                                                 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
5914                                                                                 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
5915                                                                                 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
5916                                                                                 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
5917                                                                                 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
5918                                                                                 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
5919                                                                                 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
5920                                                                                 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .3, 1);
5921                                                                                 sprites.MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
5922                                                                         }
5923
5924                                                                         for(i=0;i<player[closest].skeleton.num_joints; i++){
5925                                                                                 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
5926                                                                                 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
5927                                                                                 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
5928                                                                                 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
5929                                                                                 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
5930                                                                                 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
5931                                                                                 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
5932                                                                                 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
5933                                                                                 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .4, 1);
5934                                                                         }
5935
5936                                                                         for(i=0;i<player[closest].skeleton.num_joints; i++){
5937                                                                                 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
5938                                                                                 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
5939                                                                                 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
5940                                                                                 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
5941                                                                                 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
5942                                                                                 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
5943                                                                                 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
5944                                                                                 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
5945                                                                                 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
5946                                                                         }
5947
5948                                                                         for(i=0;i<player[closest].skeleton.num_joints; i++){
5949                                                                                 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
5950                                                                                 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
5951                                                                                 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
5952                                                                                 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
5953                                                                                 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
5954                                                                                 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
5955                                                                                 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
5956                                                                                 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
5957                                                                                 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
5958                                                                         }
5959
5960                                                                         XYZ temppos;
5961                                                                         for(j=0;j<numplayers; j++){
5962                                                                                 if(j!=closest){
5963                                                                                         if(findDistancefast(&player[j].coords,&player[closest].coords)<25){
5964                                                                                                 player[j].DoDamage((25-findDistancefast(&player[j].coords,&player[closest].coords))*60);
5965                                                                                                 if(player[j].skeleton.free==2)player[j].skeleton.free=1;
5966                                                                                                 player[j].skeleton.longdead=0;
5967                                                                                                 player[j].RagDoll(0);
5968                                                                                                 for(i=0;i<player[j].skeleton.num_joints; i++){
5969                                                                                                         temppos=player[j].skeleton.joints[i].position+player[j].coords;
5970                                                                                                         if(findDistancefast(&temppos,&player[closest].coords)<25){
5971                                                                                                                 flatvelocity2=temppos-player[closest].coords;
5972                                                                                                                 Normalise(&flatvelocity2);
5973                                                                                                                 player[j].skeleton.joints[i].velocity+=flatvelocity2*((20-findDistancefast(&temppos,&player[closest].coords))*20);
5974                                                                                                         }
5975                                                                                                 }
5976                                                                                         }
5977                                                                                 }
5978                                                                         }
5979
5980                                                                         player[closest].DoDamage(10000);
5981                                                                         player[closest].RagDoll(0);
5982                                                                         player[closest].dead=2;
5983                                                                         player[closest].coords=20;
5984                                                                         player[closest].skeleton.free=2;
5985
5986                                                                         camerashake+=.6;
5987
5988                                                                 }
5989
5990                                                                 explodetogglekeydown=1;
5991                                                 }
5992
5993                                                 if(!IsKeyDown(theKeyMap, MAC_I_KEY)){
5994                                                         explodetogglekeydown=0;
5995                                                 }
5996
5997                                                 /*
5998                                                 if(IsKeyDown(theKeyMap, MAC_S_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)&&!slomotogglekeydown){
5999                                                 FILE                    *tfile;
6000                                                 //tfile=fopen( ":Data:Maps:mapsave", "wb" );
6001                                                 if(whichlevel==0)tfile=fopen( ":Data:Maps:map1", "wb" );
6002                                                 else if(whichlevel==1)tfile=fopen( ":Data:Maps:map2", "wb" );
6003                                                 else if(whichlevel==2)tfile=fopen( ":Data:Maps:map3", "wb" );
6004                                                 else if(whichlevel==3)tfile=fopen( ":Data:Maps:map4", "wb" );
6005                                                 else if(whichlevel==4)tfile=fopen( ":Data:Maps:map5", "wb" );
6006                                                 else tfile=fopen( ":Data:Maps:mapsave", "wb" );
6007
6008                                                 fwrite( &player[0].coords, 1, sizeof(XYZ), tfile );
6009                                                 fwrite( &player[0].rotation, 1, sizeof(float), tfile );
6010                                                 fwrite( &player[0].targetrotation, 1, sizeof(float), tfile );
6011                                                 fwrite( &player[0].num_weapons, 1, sizeof(int), tfile );
6012                                                 for(j=0;j<player[0].num_weapons;j++){
6013                                                 fwrite( &weapons.type[player[0].weaponids[j]], 1, sizeof(int), tfile );
6014                                                 }
6015                                                 fwrite( &environment, 1, sizeof(int), tfile );
6016
6017                                                 fwrite( &objects.numobjects, 1, sizeof(int), tfile );
6018                                                 fwrite( &objects.type, 1, sizeof(int)*objects.numobjects, tfile );
6019                                                 fwrite( &objects.rotation, 1, sizeof(float)*objects.numobjects, tfile );
6020                                                 fwrite( &objects.position, 1, sizeof(XYZ)*objects.numobjects, tfile );
6021                                                 fwrite( &objects.scale, 1, sizeof(float)*objects.numobjects, tfile );
6022
6023                                                 fwrite( &numplayers, 1, sizeof(int), tfile );
6024                                                 if(numplayers>1&&numplayers<maxplayers)
6025                                                 for(i=1;i<numplayers;i++){
6026                                                 fwrite( &player[i].coords, 1, sizeof(XYZ), tfile );
6027                                                 fwrite( &player[i].num_weapons, 1, sizeof(int), tfile );
6028                                                 for(j=0;j<player[i].num_weapons;j++){
6029                                                 fwrite( &weapons.type[player[i].weaponids[j]], 1, sizeof(int), tfile );
6030                                                 }
6031                                                 if(player[i].numwaypoints<30){
6032                                                 fwrite( &player[i].numwaypoints, 1, sizeof(int), tfile );
6033                                                 fwrite( &player[i].waypoints, 1, sizeof(XYZ)*player[i].numwaypoints, tfile );
6034                                                 fwrite( &player[i].waypoint, 1, sizeof(int), tfile );
6035                                                 //fwrite( &player[i].jumppath, 1, sizeof(bool), tfile );
6036                                                 }
6037                                                 else{
6038                                                 player[i].numwaypoints=0;
6039                                                 player[i].waypoint=0;
6040                                                 fwrite( &player[i].numwaypoints, 1, sizeof(int), tfile );
6041                                                 fwrite( &player[i].waypoint, 1, sizeof(int), tfile );
6042                                                 fwrite( &player[i].waypoint, 1, sizeof(int), tfile );
6043                                                 }
6044                                                 }
6045
6046                                                 fclose(tfile);
6047
6048                                                 slomotogglekeydown=1;
6049                                                 }*/
6050
6051                                                 if(!IsKeyDown(theKeyMap, MAC_B_KEY)&&!IsKeyDown(theKeyMap, MAC_F_KEY)&&!IsKeyDown(theKeyMap, MAC_K_KEY)&&!IsKeyDown(theKeyMap, MAC_S_KEY)){
6052                                                         slomotogglekeydown=0;
6053                                                 }
6054
6055
6056                                                 if(IsKeyDown(theKeyMap, MAC_F_KEY)&&!slomotogglekeydown&&debugmode){
6057                                                         player[0].onfire=1-player[0].onfire;
6058                                                         if(player[0].onfire){
6059                                                                 player[0].CatchFire();
6060                                                         }
6061                                                         if(!player[0].onfire){
6062                                                                 float gLoc[3];
6063                                                                 float vel[3];
6064                                                                 gLoc[0]=player[0].coords.x;
6065                                                                 gLoc[1]=player[0].coords.y;
6066                                                                 gLoc[2]=player[0].coords.z;
6067                                                                 vel[0]=0;
6068                                                                 vel[1]=0;
6069                                                                 vel[2]=0;
6070                                                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
6071                                                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
6072                                                                 OPENAL_SetVolume(channels[fireendsound], 256);
6073                                                                 OPENAL_SetPaused(channels[fireendsound], false);
6074                                                                 OPENAL_SetPaused(channels[stream_firesound], true);
6075                                                         }
6076                                                         slomotogglekeydown=1;
6077                                                 }
6078                                                 /*
6079                                                 if(IsKeyDown(theKeyMap, MAC_L_KEY)){
6080                                                 if(player[0].bleeding<=0)
6081                                                 player[0].DoBlood(1,255);
6082                                                 }*/
6083
6084
6085                                                 if(IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&editorenabled&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)){
6086                                                         int closest=-1;
6087                                                         float closestdist=-1;
6088                                                         float distance;
6089                                                         if(numplayers>1)
6090                                                                 for(i=1;i<numplayers;i++){
6091                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
6092                                                                         if(closestdist==-1||distance<closestdist){
6093                                                                                 closestdist=distance;
6094                                                                                 closest=i;
6095                                                                         }
6096                                                                 }
6097                                                                 if(closestdist>0&&closest>=0){
6098                                                                         //player[closest]=player[numplayers-1];
6099                                                                         //player[closest].skeleton=player[numplayers-1].skeleton;
6100                                                                         numplayers--;
6101                                                                 }
6102                                                                 drawmodetogglekeydown=1;
6103                                                 }
6104
6105                                                 if(IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&editorenabled&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6106                                                         int closest=-1;
6107                                                         float closestdist=-1;
6108                                                         float distance;
6109                                                         if(max_objects>1)
6110                                                                 for(i=1;i<max_objects;i++){
6111                                                                         distance=findDistancefast(&objects.position[i],&player[0].coords);
6112                                                                         if(closestdist==-1||distance<closestdist){
6113                                                                                 closestdist=distance;
6114                                                                                 closest=i;
6115                                                                         }
6116                                                                 }
6117                                                                 if(closestdist>0&&closest>=0){
6118                                                                         objects.position[closest].y-=500;
6119                                                                 }
6120                                                                 drawmodetogglekeydown=1;
6121                                                 }
6122
6123                                                 if(IsKeyDown(theKeyMap, MAC_M_KEY)&&!drawmodetogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&editorenabled&&debugmode){
6124                                                         //drawmode++;
6125                                                         //if(drawmode>2)drawmode=0;
6126                                                         if(objects.numobjects<max_objects-1){
6127                                                                 XYZ boxcoords;
6128                                                                 boxcoords.x=player[0].coords.x;
6129                                                                 boxcoords.z=player[0].coords.z;
6130                                                                 boxcoords.y=player[0].coords.y-3;
6131                                                                 if(editortype==bushtype)boxcoords.y=player[0].coords.y-.5;
6132                                                                 if(editortype==firetype)boxcoords.y=player[0].coords.y-.5;
6133                                                                 //objects.MakeObject(abs(Random()%3),boxcoords,Random()%360);
6134                                                                 float temprotat,temprotat2;
6135                                                                 temprotat=editorrotation;
6136                                                                 temprotat2=editorrotation2;
6137                                                                 if(temprotat<0||editortype==bushtype)temprotat=Random()%360;
6138                                                                 if(temprotat2<0)temprotat2=Random()%360;
6139
6140                                                                 objects.MakeObject(editortype,boxcoords,(int)temprotat-((int)temprotat)%30,(int)temprotat2,editorsize);
6141                                                                 if(editortype==treetrunktype)
6142                                                                         objects.MakeObject(treeleavestype,boxcoords,Random()%360*(temprotat2<2)+(int)editorrotation-((int)editorrotation)%30,editorrotation2,editorsize);
6143                                                         }
6144
6145                                                         drawmodetogglekeydown=1;
6146                                                 }
6147
6148                                                 if(IsKeyDown(theKeyMap, MAC_P_KEY)&&!drawmodetogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&editorenabled){
6149                                                         if(numplayers<maxplayers-1){
6150                                                                 player[numplayers].scale=.2*5*player[0].scale;
6151                                                                 player[numplayers].creature=rabbittype;
6152                                                                 player[numplayers].howactive=editoractive;
6153                                                                 player[numplayers].skeleton.id=numplayers;
6154                                                                 player[numplayers].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
6155
6156                                                                 //texsize=512*512*3/texdetail/texdetail;
6157                                                                 //if(!player[numplayers].loaded)player[numplayers].skeleton.skinText = new GLubyte[texsize];
6158                                                                 //player[numplayers].skeleton.skinText.resize(texsize);
6159
6160                                                                 k=abs(Random()%2)+1;
6161                                                                 if(k==0){
6162                                                                         LoadTextureSave(":Data:Textures:Fur3.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
6163                                                                         player[numplayers].whichskin=0;
6164                                                                 }
6165                                                                 else if(k==1){
6166                                                                         LoadTextureSave(":Data:Textures:Fur.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
6167                                                                         player[numplayers].whichskin=1;
6168                                                                 }
6169                                                                 else {
6170                                                                         LoadTextureSave(":Data:Textures:Fur2.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
6171                                                                         player[numplayers].whichskin=2;
6172                                                                 }
6173
6174                                                                 LoadTexture(":Data:Textures:Belt.png",&player[numplayers].skeleton.drawmodelclothes.textureptr,1,1);
6175                                                                 player[numplayers].power=1;
6176                                                                 player[numplayers].speedmult=1;
6177                                                                 player[numplayers].currentanimation=bounceidleanim;
6178                                                                 player[numplayers].targetanimation=bounceidleanim;
6179                                                                 player[numplayers].currentframe=0;
6180                                                                 player[numplayers].targetframe=1;
6181                                                                 player[numplayers].target=0;
6182                                                                 player[numplayers].bled=0;
6183                                                                 player[numplayers].speed=1+(float)(Random()%100)/1000;
6184
6185                                                                 player[numplayers].targetrotation=player[0].targetrotation;
6186                                                                 player[numplayers].rotation=player[0].rotation;
6187
6188                                                                 player[numplayers].velocity=0;
6189                                                                 player[numplayers].coords=player[0].coords;
6190                                                                 player[numplayers].oldcoords=player[numplayers].coords;
6191                                                                 player[numplayers].realoldcoords=player[numplayers].coords;
6192
6193                                                                 player[numplayers].id=numplayers;
6194                                                                 player[numplayers].skeleton.id=numplayers;
6195                                                                 player[numplayers].updatedelay=0;
6196                                                                 player[numplayers].normalsupdatedelay=0;
6197
6198                                                                 player[numplayers].aitype=passivetype;
6199                                                                 player[numplayers].aitarget=0;
6200
6201                                                                 if(player[0].creature==wolftype){
6202                                                                         headprop=player[0].proportionhead.x/1.1;
6203                                                                         bodyprop=player[0].proportionbody.x/1.1;
6204                                                                         armprop=player[0].proportionarms.x/1.1;
6205                                                                         legprop=player[0].proportionlegs.x/1.1;
6206                                                                 }
6207
6208                                                                 if(player[0].creature==rabbittype){
6209                                                                         headprop=player[0].proportionhead.x/1.2;
6210                                                                         bodyprop=player[0].proportionbody.x/1.05;
6211                                                                         armprop=player[0].proportionarms.x/1.00;
6212                                                                         legprop=player[0].proportionlegs.x/1.1;
6213                                                                 }
6214
6215                                                                 if(player[numplayers].creature==wolftype){
6216                                                                         player[numplayers].proportionhead=1.1*headprop;
6217                                                                         player[numplayers].proportionbody=1.1*bodyprop;
6218                                                                         player[numplayers].proportionarms=1.1*armprop;
6219                                                                         player[numplayers].proportionlegs=1.1*legprop;
6220                                                                 }
6221
6222                                                                 if(player[numplayers].creature==rabbittype){
6223                                                                         player[numplayers].proportionhead=1.2*headprop;
6224                                                                         player[numplayers].proportionbody=1.05*bodyprop;
6225                                                                         player[numplayers].proportionarms=1.00*armprop;
6226                                                                         player[numplayers].proportionlegs=1.1*legprop;
6227                                                                         player[numplayers].proportionlegs.y=1.05*legprop;
6228                                                                 }
6229
6230                                                                 player[numplayers].headless=0;
6231                                                                 player[numplayers].onfire=0;
6232
6233                                                                 if(cellophane){
6234                                                                         player[numplayers].proportionhead.z=0;
6235                                                                         player[numplayers].proportionbody.z=0;
6236                                                                         player[numplayers].proportionarms.z=0;
6237                                                                         player[numplayers].proportionlegs.z=0;
6238                                                                 }
6239
6240                                                                 player[numplayers].tempanimation.Load((char *)":Data:Animations:Tempanim",0,0);
6241
6242                                                                 player[numplayers].damagetolerance=200;
6243
6244                                                                 player[numplayers].protectionhead=player[0].protectionhead;
6245                                                                 player[numplayers].protectionhigh=player[0].protectionhigh;
6246                                                                 player[numplayers].protectionlow=player[0].protectionlow;
6247                                                                 player[numplayers].armorhead=player[0].armorhead;
6248                                                                 player[numplayers].armorhigh=player[0].armorhigh;
6249                                                                 player[numplayers].armorlow=player[0].armorlow;
6250                                                                 player[numplayers].metalhead=player[0].metalhead;
6251                                                                 player[numplayers].metalhigh=player[0].metalhigh;
6252                                                                 player[numplayers].metallow=player[0].metallow;
6253
6254                                                                 player[numplayers].immobile=player[0].immobile;
6255
6256                                                                 player[numplayers].numclothes=player[0].numclothes;
6257                                                                 if(player[numplayers].numclothes)
6258                                                                         for(i=0;i<player[numplayers].numclothes;i++){
6259                                                                                 strcpy(player[numplayers].clothes[i], player[0].clothes[i]);
6260                                                                                 player[numplayers].clothestintr[i]=player[0].clothestintr[i];
6261                                                                                 player[numplayers].clothestintg[i]=player[0].clothestintg[i];
6262                                                                                 player[numplayers].clothestintb[i]=player[0].clothestintb[i];
6263                                                                                 tintr=player[numplayers].clothestintr[i];
6264                                                                                 tintg=player[numplayers].clothestintg[i];
6265                                                                                 tintb=player[numplayers].clothestintb[i];
6266                                                                                 AddClothes((char *)player[numplayers].clothes[i],0,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
6267                                                                         }
6268                                                                         if(player[numplayers].numclothes){
6269                                                                                 player[numplayers].DoMipmaps(5,0,0,player[numplayers].skeleton.skinsize,player[numplayers].skeleton.skinsize);
6270                                                                         }
6271
6272                                                                         player[numplayers].power=player[0].power;
6273                                                                         player[numplayers].speedmult=player[0].speedmult;
6274
6275                                                                         player[numplayers].damage=0;
6276                                                                         player[numplayers].permanentdamage=0;
6277                                                                         player[numplayers].superpermanentdamage=0;
6278                                                                         player[numplayers].deathbleeding=0;
6279                                                                         player[numplayers].bleeding=0;
6280                                                                         player[numplayers].numwaypoints=0;
6281                                                                         player[numplayers].waypoint=0;
6282                                                                         player[numplayers].jumppath=0;
6283                                                                         player[numplayers].weaponstuck=-1;
6284                                                                         player[numplayers].weaponactive=-1;
6285                                                                         player[numplayers].num_weapons=0;
6286                                                                         player[numplayers].bloodloss=0;
6287                                                                         player[numplayers].dead=0;
6288
6289                                                                         player[numplayers].loaded=1;
6290
6291                                                                         numplayers++;
6292                                                         }
6293                                                         drawmodetogglekeydown=1;
6294                                                 }
6295
6296                                                 if(IsKeyDown(theKeyMap, MAC_P_KEY)&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&editorenabled){
6297                                                         if(player[numplayers-1].numwaypoints<90){
6298                                                                 player[numplayers-1].waypoints[player[numplayers-1].numwaypoints]=player[0].coords;
6299                                                                 player[numplayers-1].waypointtype[player[numplayers-1].numwaypoints]=editorpathtype;
6300                                                                 player[numplayers-1].numwaypoints++;
6301                                                         }
6302                                                         drawmodetogglekeydown=1;
6303                                                 }
6304
6305                                                 if(IsKeyDown(theKeyMap, MAC_P_KEY)&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&editorenabled){
6306                                                         if(numpathpoints<30){
6307                                                                 bool connected,alreadyconnected;
6308                                                                 connected=0;
6309                                                                 if(numpathpoints>1)
6310                                                                         for(i=0;i<numpathpoints;i++){
6311                                                                                 if(findDistancefast(&pathpoint[i],&player[0].coords)<.5&&i!=pathpointselected&&!connected){
6312                                                                                         alreadyconnected=0;
6313                                                                                         for(j=0;j<numpathpointconnect[pathpointselected];j++){
6314                                                                                                 if(pathpointconnect[pathpointselected][j]==i)alreadyconnected=1;
6315                                                                                         }
6316                                                                                         if(!alreadyconnected){
6317                                                                                                 numpathpointconnect[pathpointselected]++;
6318                                                                                                 connected=1;
6319                                                                                                 pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=i;
6320                                                                                         }
6321                                                                                 }
6322                                                                         }
6323                                                                         if(!connected){
6324                                                                                 numpathpoints++;
6325                                                                                 pathpoint[numpathpoints-1]=player[0].coords;
6326                                                                                 numpathpointconnect[numpathpoints-1]=0;
6327                                                                                 if(numpathpoints>1&&pathpointselected!=-1){
6328                                                                                         numpathpointconnect[pathpointselected]++;
6329                                                                                         pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=numpathpoints-1;
6330                                                                                 }
6331                                                                                 pathpointselected=numpathpoints-1;
6332                                                                         }
6333                                                         }
6334                                                         drawmodetogglekeydown=1;
6335                                                 }
6336
6337                                                 if(IsKeyDown(theKeyMap, MAC_PERIOD_KEY)&&!drawmodetogglekeydown&&editorenabled){
6338                                                         pathpointselected++;
6339                                                         if(pathpointselected>=numpathpoints)pathpointselected=-1;
6340                                                         drawmodetogglekeydown=1;
6341                                                 }
6342                                                 if(IsKeyDown(theKeyMap, MAC_COMMA_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!drawmodetogglekeydown&&editorenabled){
6343                                                         pathpointselected--;
6344                                                         if(pathpointselected<=-2)pathpointselected=numpathpoints-1;
6345                                                         drawmodetogglekeydown=1;
6346                                                 }
6347                                                 if(IsKeyDown(theKeyMap, MAC_COMMA_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!drawmodetogglekeydown&&editorenabled){
6348                                                         if(pathpointselected!=-1){
6349                                                                 numpathpoints--;
6350                                                                 pathpoint[pathpointselected]=pathpoint[numpathpoints];
6351                                                                 numpathpointconnect[pathpointselected]=numpathpointconnect[numpathpoints];
6352                                                                 for(i=0;i<numpathpointconnect[pathpointselected];i++){
6353                                                                         pathpointconnect[pathpointselected][i]=pathpointconnect[numpathpoints][i];
6354                                                                 }
6355                                                                 for(i=0;i<numpathpoints;i++){
6356                                                                         for(j=0;j<numpathpointconnect[i];j++){
6357                                                                                 if(pathpointconnect[i][j]==pathpointselected){
6358                                                                                         pathpointconnect[i][j]=pathpointconnect[i][numpathpointconnect[i]-1];
6359                                                                                         numpathpointconnect[i]--;
6360                                                                                 }
6361                                                                                 if(pathpointconnect[i][j]==numpathpoints){
6362                                                                                         pathpointconnect[i][j]=pathpointselected;
6363                                                                                 }
6364                                                                         }
6365                                                                 }
6366                                                                 pathpointselected=numpathpoints-1;
6367                                                         }
6368                                                         drawmodetogglekeydown=1;
6369                                                 }
6370
6371                                                 if(IsKeyDown(theKeyMap, MAC_M_KEY)&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
6372                                                         editorenabled=1-editorenabled;
6373                                                         if(editorenabled){
6374                                                                 player[0].damagetolerance=100000;
6375                                                                 player[0].damage=0;
6376                                                                 player[0].superpermanentdamage=0;
6377                                                                 player[0].bloodloss=0;
6378                                                                 player[0].deathbleeding=0;
6379                                                         }
6380                                                         if(!editorenabled){
6381                                                                 player[0].damagetolerance=200;
6382                                                                 player[0].damage=0;
6383                                                                 player[0].permanentdamage=0;
6384                                                                 player[0].superpermanentdamage=0;
6385                                                                 player[0].bloodloss=0;
6386                                                                 player[0].deathbleeding=0;
6387                                                         }
6388                                                         drawmodetogglekeydown=1;
6389                                                 }
6390
6391                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6392                                                         editortype--;
6393                                                         if(editortype==treeleavestype||editortype==10)editortype--;
6394                                                         if(editortype<0)editortype=firetype;
6395                                                         drawmodetogglekeydown=1;
6396                                                 }
6397
6398                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6399                                                         editortype++;
6400                                                         if(editortype==treeleavestype||editortype==10)editortype++;
6401                                                         if(editortype>firetype)editortype=0;
6402                                                         drawmodetogglekeydown=1;
6403                                                 }
6404
6405                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6406                                                         editorrotation-=multiplier*100;
6407                                                         if(editorrotation<-.01)editorrotation=-.01;
6408                                                         drawmodetogglekeydown=1;
6409                                                 }
6410
6411                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6412                                                         editorrotation+=multiplier*100;
6413                                                         drawmodetogglekeydown=1;
6414                                                 }
6415
6416                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_UP_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6417                                                         editorsize+=multiplier;
6418                                                         drawmodetogglekeydown=1;
6419                                                 }
6420
6421                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_DOWN_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6422                                                         editorsize-=multiplier;
6423                                                         if(editorsize<.1)editorsize=.1;
6424                                                         drawmodetogglekeydown=1;
6425                                                 }
6426
6427
6428                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6429                                                         mapradius-=multiplier*10;
6430                                                 }
6431
6432                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6433                                                         mapradius+=multiplier*10;
6434                                                 }
6435                                                 /*
6436                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6437                                                 mapcenter.x+=multiplier*20;
6438                                                 }
6439
6440                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6441                                                 mapcenter.x-=multiplier*20;
6442                                                 }
6443
6444                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_UP_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6445                                                 mapcenter.z+=multiplier*20;
6446                                                 }
6447
6448                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_DOWN_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6449                                                 mapcenter.z-=multiplier*20;
6450                                                 }
6451                                                 */
6452                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_UP_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6453                                                         editorrotation2+=multiplier*100;
6454                                                 }
6455
6456                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_DOWN_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6457                                                         editorrotation2-=multiplier*100;
6458                                                         if(editorrotation2<-.01)editorrotation2=-.01;
6459                                                 }
6460                                                 if(IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&editorenabled&&objects.numobjects&&!drawmodetogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)){
6461                                                         int closest=-1;
6462                                                         float closestdist=-1;
6463                                                         float distance;
6464                                                         for(i=0;i<objects.numobjects;i++){
6465                                                                 distance=findDistancefast(&objects.position[i],&player[0].coords);
6466                                                                 if(closestdist==-1||distance<closestdist){
6467                                                                         closestdist=distance;
6468                                                                         closest=i;
6469                                                                 }
6470                                                         }
6471                                                         if(closestdist>0&&closest>=0)objects.DeleteObject(closest);
6472                                                         drawmodetogglekeydown=1;
6473                                                 }
6474
6475
6476                                                 if(!IsKeyDown(theKeyMap, MAC_M_KEY)&&!IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&!IsKeyDown(theKeyMap, MAC_COMMA_KEY)&&!IsKeyDown(theKeyMap, MAC_PERIOD_KEY)&&!IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&!IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&!IsKeyDown(theKeyMap, MAC_P_KEY)){
6477                                                         drawmodetogglekeydown=0;
6478                                                 }
6479
6480                                                 if(IsKeyDown(theKeyMap, MAC_N_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&!texturesizetogglekeydown&&debugmode){
6481                                                         //if(!player[0].skeleton.free)player[0].damage+=500;
6482                                                         player[0].RagDoll(0);
6483                                                         //player[0].spurt=1;
6484                                                         //player[0].DoDamage(1000);
6485
6486                                                         float gLoc[3];
6487                                                         float vel[3];
6488                                                         gLoc[0]=player[0].coords.x;
6489                                                         gLoc[1]=player[0].coords.y;
6490                                                         gLoc[2]=player[0].coords.z;
6491                                                         vel[0]=player[0].velocity.x;
6492                                                         vel[1]=player[0].velocity.y;
6493                                                         vel[2]=player[0].velocity.z;
6494                                                         PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
6495                                                         OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
6496                                                         OPENAL_SetVolume(channels[whooshsound], 128);
6497                                                         OPENAL_SetPaused(channels[whooshsound], false);
6498                                                         //OPENAL_SetPaused(channels[whooshsound], true);
6499
6500                                                         texturesizetogglekeydown=1;
6501                                                 }
6502
6503                                                 if(IsKeyDown(theKeyMap, MAC_N_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&!texturesizetogglekeydown&&debugmode){
6504
6505                                                         int closest=-1;
6506                                                         float closestdist=-1;
6507                                                         float distance;
6508                                                         for(i=0;i<objects.numobjects;i++){
6509                                                                 if(objects.type[i]==treeleavestype){
6510                                                                         objects.scale[i]*=.9;
6511                                                                 }
6512                                                         }
6513                                                         texturesizetogglekeydown=1;
6514                                                 }
6515
6516                                                 static XYZ relative;
6517                                                 static int randattack;
6518                                                 //Attack
6519                                                 static bool playerrealattackkeydown=0;
6520
6521                                                 if(!buttons[0])oldbutton=0;
6522                                                 if(!IsKeyDown(theKeyMap, attackkey))oldattackkey=0;
6523                                                 if(oldattackkey)player[0].attackkeydown=0;
6524                                                 if(oldattackkey)playerrealattackkeydown=0;
6525                                                 if(!oldattackkey)playerrealattackkeydown=IsKeyDown(theKeyMap, attackkey);
6526                                                 if((player[0].parriedrecently<=0||player[0].weaponactive==-1)&&(!oldattackkey||(realthreat&&player[0].lastattack!=swordslashanim&&player[0].lastattack!=knifeslashstartanim&&player[0].lastattack!=staffhitanim&&player[0].lastattack!=staffspinhitanim)))player[0].attackkeydown=IsKeyDown(theKeyMap, attackkey);
6527                                                 if(IsKeyDown(theKeyMap, attackkey)&&!oldattackkey&&!player[0].backkeydown){
6528                                                         for(k=0;k<numplayers;k++){
6529                                                                 if((player[k].targetanimation==swordslashanim||player[k].targetanimation==staffhitanim||player[k].targetanimation==staffspinhitanim)&&player[0].currentanimation!=dodgebackanim&&!player[k].skeleton.free)
6530                                                                         player[k].Reverse();
6531                                                         }
6532                                                 }
6533
6534                                                 if(!hostile||indialogue!=-1)player[0].attackkeydown=0;
6535
6536                                                 for(k=0;k<numplayers;k++){
6537                                                         if(indialogue!=-1)player[k].attackkeydown=0;
6538                                                         if(player[k].targetanimation!=rabbitrunninganim&&player[k].targetanimation!=wolfrunninganim){
6539                                                                 if(player[k].aitype!=playercontrolled)player[k].victim=&player[0];
6540                                                                 if(player[k].attackkeydown&&player[k].jumppower<=1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
6541                                                                         player[k].jumppower-=2;
6542                                                                 }
6543                                                                 if(player[k].attackkeydown&&player[k].jumppower>1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
6544                                                                         for(i=0;i<numplayers;i++){
6545                                                                                 if(i==k)i++;
6546                                                                                 if(player[i].targetanimation==swordslashanim||player[i].targetanimation==knifeslashstartanim||player[i].targetanimation==staffhitanim||player[i].targetanimation==staffspinhitanim)
6547                                                                                         if(findDistancefast(&player[k].coords,&player[i].coords)<6.5&&!player[i].skeleton.free){
6548                                                                                                 player[k].targetanimation=dodgebackanim;
6549                                                                                                 player[k].target=0;
6550                                                                                                 player[k].targetframe=0;
6551                                                                                                 rotatetarget=player[i].coords-player[k].coords;
6552                                                                                                 Normalise(&rotatetarget);
6553                                                                                                 player[k].targetrotation=-asin(0-rotatetarget.x);
6554                                                                                                 player[k].targetrotation*=360/6.28;
6555                                                                                                 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
6556
6557                                                                                                 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;
6558                                                                                         }
6559                                                                         }
6560                                                                         if(player[k].targetanimation!=dodgebackanim){
6561                                                                                 if(k==0)numflipped++;
6562                                                                                 player[k].targetanimation=backhandspringanim;
6563                                                                                 player[k].target=0;
6564                                                                                 player[k].targetframe=0;
6565                                                                                 player[k].targetrotation=-rotation+180;
6566                                                                                 if(player[k].leftkeydown)player[k].targetrotation-=45;
6567                                                                                 if(player[k].rightkeydown)player[k].targetrotation+=45;
6568                                                                                 player[k].rotation=player[k].targetrotation;
6569                                                                                 player[k].jumppower-=2;
6570                                                                         }
6571                                                                 }
6572                                                                 if(player[k].attackkeydown&&!animation[player[k].targetanimation].attack&&!player[k].backkeydown&&(player[k].isIdle()||player[k].isRun()||player[k].targetanimation==walkanim||player[k].targetanimation==sneakanim||player[k].isCrouch())){
6573                                                                         player[k].hasvictim=0;
6574                                                                         if(numplayers>1)
6575                                                                                 for(i=0;i<numplayers;i++){
6576                                                                                         if(i==k)i++;
6577                                                                                         if(!player[k].hasvictim)
6578                                                                                                 if((k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack!=reversal){
6579                                                                                                         if(findDistancefast(&player[k].coords,&player[i].coords)<4.5&&!player[i].skeleton.free&&player[i].howactive<typedead1&&player[i].targetanimation!=jumpreversedanim&&player[i].targetanimation!=rabbitkickreversedanim&&player[i].targetanimation!=rabbitkickanim&&player[k].targetanimation!=rabbitkickanim&&player[i].targetanimation!=getupfrombackanim&&(player[i].targetanimation!=staggerbackhighanim&&(player[i].targetanimation!=staggerbackhardanim||animation[staggerbackhardanim].label[player[i].targetframe]==6))&&player[i].targetanimation!=jumpdownanim&&player[i].targetanimation!=jumpupanim&&player[i].targetanimation!=getupfromfrontanim){
6580                                                                                                                 player[k].victim=&player[i];
6581                                                                                                                 player[k].hasvictim=1;
6582                                                                                                                 if(player[k].aitype==playercontrolled){
6583                                                                                                                         if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].crouchkeydown&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
6584                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1&&!reversaltrain)player[k].targetanimation=winduppunchanim;
6585                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
6586                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[i].bloodloss>player[i].damagetolerance/2)player[k].targetanimation=knifefollowanim;
6587                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
6588                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
6589                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].forwardkeydown)player[k].targetanimation=staffhitanim;
6590                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0)player[k].targetanimation=staffspinhitanim;
6591                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
6592                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
6593                                                                                                                 }
6594                                                                                                                 else {
6595                                                                                                                         if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)){
6596                                                                                                                                 if(player[k].weaponactive==-1)randattack=abs(Random()%5);
6597                                                                                                                                 else randattack=abs(Random()%5);
6598                                                                                                                                 if(player[k].weaponactive==-1&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)){
6599                                                                                                                                         if(randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
6600                                                                                                                                         else if(randattack==1&&animation[player[i].targetanimation].height!=lowheight&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
6601                                                                                                                                         else if(randattack==2&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
6602                                                                                                                                         else if(animation[player[i].targetanimation].height==lowheight)player[k].targetanimation=lowkickanim;
6603                                                                                                                                 }
6604                                                                                                                                 if(player[k].weaponactive!=-1){
6605                                                                                                                                         if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
6606                                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)/*&&animation[player[i].targetanimation].height!=lowheight*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
6607                                                                                                                                         //else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)player[k].targetanimation=knifefollowanim;
6608                                                                                                                                         else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
6609                                                                                                                                         else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack<3)player[k].targetanimation=staffhitanim;
6610                                                                                                                                         else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack>=3)player[k].targetanimation=staffspinhitanim;
6611                                                                                                                                         else if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==1&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
6612                                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
6613                                                                                                                                 }
6614                                                                                                                         }
6615                                                                                                                 }
6616                                                                                                                 if(player[k].targetanimation==upunchanim&&player[k].creature==wolftype)player[k].targetanimation=wolfslapanim;
6617                                                                                                         }
6618                                                                                                         if((tutoriallevel!=1||tutorialstage==22)&&player[i].howactive<typedead1&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&!player[i].skeleton.free&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&(((player[i].stunned>0&&player[k].madskills)||(player[i].surprised>0)||player[i].aitype==passivetype)||(player[k].weaponactive!=-1&&player[i].stunned>0))&&normaldotproduct(player[i].facing,player[i].coords-player[k].coords)>0&&(k==0)){
6619                                                                                                                 if(player[k].weaponactive==-1){
6620                                                                                                                         player[i].targetanimation=sneakattackedanim;
6621                                                                                                                         player[i].currentanimation=sneakattackedanim;
6622                                                                                                                         player[k].currentanimation=sneakattackanim;
6623                                                                                                                         player[k].targetanimation=sneakattackanim;
6624                                                                                                                         player[k].oldcoords=player[k].coords;
6625                                                                                                                         player[k].coords=player[i].coords;
6626                                                                                                                 }
6627                                                                                                                 if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife){
6628                                                                                                                         player[i].targetanimation=knifesneakattackedanim;
6629                                                                                                                         player[i].currentanimation=knifesneakattackedanim;
6630                                                                                                                         player[k].currentanimation=knifesneakattackanim;
6631                                                                                                                         player[k].targetanimation=knifesneakattackanim;
6632                                                                                                                         player[i].oldcoords=player[i].coords;
6633                                                                                                                         player[i].coords=player[k].coords;
6634                                                                                                                 }
6635                                                                                                                 if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword){
6636                                                                                                                         player[i].targetanimation=swordsneakattackedanim;
6637                                                                                                                         player[i].currentanimation=swordsneakattackedanim;
6638                                                                                                                         player[k].currentanimation=swordsneakattackanim;
6639                                                                                                                         player[k].targetanimation=swordsneakattackanim;
6640                                                                                                                         player[i].oldcoords=player[i].coords;
6641                                                                                                                         player[i].coords=player[k].coords;
6642                                                                                                                 }
6643                                                                                                                 if(player[k].weaponactive==-1||weapons.type[player[k].weaponids[player[k].weaponactive]]!=staff){
6644                                                                                                                         player[k].victim=&player[i];
6645                                                                                                                         player[k].hasvictim=1;
6646                                                                                                                         player[i].targettilt2=0;
6647                                                                                                                         player[i].targetframe=1;
6648                                                                                                                         player[i].currentframe=0;
6649                                                                                                                         player[i].target=0;
6650                                                                                                                         player[i].velocity=0;
6651                                                                                                                         player[k].targettilt2=player[i].targettilt2;
6652                                                                                                                         player[k].currentframe=player[i].currentframe;
6653                                                                                                                         player[k].targetframe=player[i].targetframe;
6654                                                                                                                         player[k].target=player[i].target;
6655                                                                                                                         player[k].velocity=0;
6656                                                                                                                         player[k].targetrotation=player[i].rotation;
6657                                                                                                                         player[k].rotation=player[i].rotation;
6658                                                                                                                         player[i].targetrotation=player[i].rotation;
6659                                                                                                                 }
6660                                                                                                         }
6661                                                                                                         if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free)){
6662                                                                                                                 oldattackkey=1;
6663                                                                                                                 player[k].targetframe=0;
6664                                                                                                                 player[k].target=0;
6665                                                                                                                 //player[k].velocity=0;
6666
6667                                                                                                                 rotatetarget=player[i].coords-player[k].coords;
6668                                                                                                                 Normalise(&rotatetarget);
6669                                                                                                                 player[k].targetrotation=-asin(0-rotatetarget.x);
6670                                                                                                                 player[k].targetrotation*=360/6.28;
6671                                                                                                                 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
6672
6673                                                                                                                 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
6674
6675                                                                                                                 player[k].lastattack3=player[k].lastattack2;
6676                                                                                                                 player[k].lastattack2=player[k].lastattack;
6677                                                                                                                 player[k].lastattack=player[k].targetanimation;
6678                                                                                                                 //player[k].targettilt2=0;
6679                                                                                                                 //slomo=1;
6680                                                                                                                 //slomodelay=.2;
6681                                                                                                         }
6682                                                                                                         if(player[k].targetanimation==knifefollowanim&&player[k].victim==&player[i]){
6683                                                                                                                 rotatetarget=player[i].coords-player[k].coords;
6684                                                                                                                 Normalise(&rotatetarget);
6685                                                                                                                 player[k].targetrotation=-asin(0-rotatetarget.x);
6686                                                                                                                 player[k].targetrotation*=360/6.28;
6687                                                                                                                 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
6688                                                                                                                 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
6689                                                                                                                 oldattackkey=1;
6690                                                                                                                 player[k].victim=&player[i];
6691                                                                                                                 player[k].hasvictim=1;
6692                                                                                                                 player[i].targetanimation=knifefollowedanim;
6693                                                                                                                 player[i].currentanimation=knifefollowedanim;
6694                                                                                                                 player[i].targettilt2=0;
6695                                                                                                                 player[i].targettilt2=player[k].targettilt2;
6696                                                                                                                 player[i].targetframe=1;
6697                                                                                                                 player[i].currentframe=0;
6698                                                                                                                 player[i].target=0;
6699                                                                                                                 player[i].velocity=0;
6700                                                                                                                 player[k].currentanimation=knifefollowanim;
6701                                                                                                                 player[k].targetanimation=knifefollowanim;
6702                                                                                                                 player[k].targettilt2=player[i].targettilt2;
6703                                                                                                                 player[k].currentframe=player[i].currentframe;
6704                                                                                                                 player[k].targetframe=player[i].targetframe;
6705                                                                                                                 player[k].target=player[i].target;
6706                                                                                                                 player[k].velocity=0;
6707                                                                                                                 player[k].oldcoords=player[k].coords;
6708                                                                                                                 player[i].coords=player[k].coords;
6709                                                                                                                 player[i].targetrotation=player[k].targetrotation;
6710                                                                                                                 player[i].rotation=player[k].targetrotation;
6711                                                                                                                 player[k].rotation=player[k].targetrotation;
6712                                                                                                                 player[i].rotation=player[k].targetrotation;
6713                                                                                                         }
6714                                                                                                 }
6715                                                                                 }
6716                                                                                 bool hasstaff=0;
6717                                                                                 if(player[k].weaponactive!=-1){
6718                                                                                         if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)hasstaff=1;
6719                                                                                 }
6720                                                                                 if(numplayers>1)
6721                                                                                         for(i=0;i<numplayers;i++){
6722                                                                                                 if(i==k)i++;
6723                                                                                                 if((playerrealattackkeydown||player[i].dead||!hasstaff)&&(k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack==neutral&&k==0){
6724                                                                                                         if(!player[i].dead||!realthreat||(player[k].weaponactive==-1&&player[k].crouchkeydown))
6725                                                                                                                 if(player[i].skeleton.free)
6726                                                                                                                         if(findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)&&(player[i].dead||player[i].skeleton.longdead>1000||player[k].isRun()||(hasstaff)||(player[k].weaponactive!=-1&&player[i].skeleton.free&&(player[i].skeleton.longdead>2000||player[i].damage>player[i].damagetolerance/8||player[i].bloodloss>player[i].damagetolerance/2)&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)))){
6727                                                                                                                                 player[k].victim=&player[i];
6728                                                                                                                                 player[k].hasvictim=1;
6729                                                                                                                                 if(player[k].weaponactive!=-1&&tutoriallevel!=1){
6730                                                                                                                                         if(player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5))player[k].targetanimation=crouchstabanim;
6731                                                                                                                                         if(player[k].crouchkeydown&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)player[k].targetanimation=swordgroundstabanim;
6732                                                                                                                                         if(/*(player[k].crouchkeydown||!player[i].dead)&&*/findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)player[k].targetanimation=staffgroundsmashanim;
6733                                                                                                                                 }
6734                                                                                                                                 if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].crouchkeydown&&player[k].targetanimation!=crouchstabanim&&(player[k].weaponactive==-1)&&player[i].dead&&player[i].skeleton.free&&player[i].skeleton.longdead>1000){
6735                                                                                                                                         player[k].targetanimation=killanim;
6736                                                                                                                                         for(j=0;j<terrain.numdecals;j++){
6737                                                                                                                                                 if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
6738                                                                                                                                                         terrain.DeleteDecal(j);
6739                                                                                                                                                 }
6740                                                                                                                                         }
6741                                                                                                                                         for(l=0;l<objects.numobjects;l++){
6742                                                                                                                                                 if(objects.model[l].type==decalstype)
6743                                                                                                                                                         for(j=0;j<objects.model[l].numdecals;j++){
6744                                                                                                                                                                 if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
6745                                                                                                                                                                         objects.model[l].DeleteDecal(j);
6746                                                                                                                                                                 }
6747                                                                                                                                                         }
6748                                                                                                                                         }
6749                                                                                                                                 }
6750                                                                                                                                 if(!player[i].dead||musictype!=2)
6751                                                                                                                                         if(findDistancefast(&player[k].coords,&player[i].coords)<3.5&&(player[k].isRun()||(player[k].isIdle()&&player[k].attackkeydown))&&(player[k].staggerdelay<=0&&(player[i].dead||(player[i].skeleton.longdead<300&&player[k].lastattack!=spinkickanim&&player[i].skeleton.free)))&&(!player[i].dead||musictype!=stream_music2)){
6752                                                                                                                                                 player[k].targetanimation=dropkickanim;
6753                                                                                                                                                 for(j=0;j<terrain.numdecals;j++){
6754                                                                                                                                                         if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
6755                                                                                                                                                                 terrain.DeleteDecal(j);
6756                                                                                                                                                         }
6757                                                                                                                                                 }
6758                                                                                                                                                 for(l=0;l<objects.numobjects;l++){
6759                                                                                                                                                         if(objects.model[l].type==decalstype)
6760                                                                                                                                                                 for(j=0;j<objects.model[l].numdecals;j++){
6761                                                                                                                                                                         if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
6762                                                                                                                                                                                 objects.model[l].DeleteDecal(j);
6763                                                                                                                                                                         }
6764                                                                                                                                                                 }
6765                                                                                                                                                 }
6766                                                                                                                                         }
6767                                                                                                                         }
6768                                                                                                                         if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free||player[k].targetanimation==killanim||player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim||player[k].targetanimation==dropkickanim)){
6769                                                                                                                                 oldattackkey=1;
6770                                                                                                                                 player[k].targetframe=0;
6771                                                                                                                                 player[k].target=0;
6772                                                                                                                                 //player[k].velocity=0;
6773
6774                                                                                                                                 rotatetarget=player[i].coords-player[k].coords;
6775                                                                                                                                 if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim){
6776                                                                                                                                         rotatetarget=(player[i].coords+(player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position+player[i].skeleton.joints[player[i].skeleton.jointlabels[neck]].position)/2*player[i].scale)-player[k].coords;
6777                                                                                                                                 }
6778                                                                                                                                 Normalise(&rotatetarget);
6779                                                                                                                                 player[k].targetrotation=-asin(0-rotatetarget.x);
6780                                                                                                                                 player[k].targetrotation*=360/6.28;
6781                                                                                                                                 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
6782
6783                                                                                                                                 if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim){
6784                                                                                                                                         player[k].targetrotation+=(float)(abs(Random()%100)-50)/4;
6785                                                                                                                                 }
6786
6787                                                                                                                                 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
6788                                                                                                                                 if(player[k].targetanimation==staffgroundsmashanim)player[k].targettilt2+=10;
6789
6790                                                                                                                                 player[k].lastattack3=player[k].lastattack2;
6791                                                                                                                                 player[k].lastattack2=player[k].lastattack;
6792                                                                                                                                 player[k].lastattack=player[k].targetanimation;
6793
6794                                                                                                                                 if(player[k].targetanimation==swordgroundstabanim){
6795                                                                                                                                         player[k].targetrotation+=30;
6796                                                                                                                                 }
6797                                                                                                                                 //player[k].targettilt2=0;
6798                                                                                                                                 //slomo=1;
6799                                                                                                                                 //slomodelay=.2;
6800                                                                                                                         }
6801                                                                                                 }
6802                                                                                         }
6803                                                                                         if(!player[k].hasvictim){
6804                                                                                                 for(i=0;i<numplayers;i++){
6805                                                                                                         if((player[k].hasvictim==0)&&i!=k&&(i==0||k==0)&&!player[i].skeleton.free){
6806                                                                                                                 player[k].victim=&player[i];
6807                                                                                                                 player[k].hasvictim=1;
6808                                                                                                         }
6809                                                                                                         if(player[k].hasvictim&&!player[i].skeleton.free)
6810                                                                                                                 if(findDistancefast(&player[k].coords,&player[i].coords)<findDistancefast(&player[k].coords,&player[k].victim->coords)&&i!=k&&(i==0||k==0)){
6811                                                                                                                         player[k].victim=&player[i];
6812                                                                                                                 }
6813                                                                                                 }
6814                                                                                         }
6815                                                                                         if(player[k].aitype==playercontrolled)
6816                                                                                                 if(player[k].attackkeydown&&(player[k].isRun())&&player[k].wasRun()&&((player[k].hasvictim&&findDistancefast(&player[k].coords,&player[k].victim->coords)<12*(player[k].scale*5)*(player[k].scale*5)&&findDistancefast(&player[k].coords,&player[k].victim->coords)>7*(player[k].scale*5)*(player[k].scale*5)&&!player[k].victim->skeleton.free&&player[k].victim->targetanimation!=getupfrombackanim&&player[k].victim->targetanimation!=getupfromfrontanim&&animation[player[k].victim->targetanimation].height!=lowheight&&player[k].aitype!=playercontrolled&&normaldotproduct(player[k].facing,player[k].victim->coords-player[k].coords)>0&&player[k].rabbitkickenabled)||player[k].jumpkeydown)){
6817                                                                                                         oldattackkey=1;
6818                                                                                                         player[k].targetanimation=rabbitkickanim;
6819                                                                                                         player[k].targetframe=0;
6820                                                                                                         player[k].target=0;
6821                                                                                                 }
6822                                                                                                 if(animation[player[k].targetanimation].attack&&k==0){
6823                                                                                                         numattacks++;
6824                                                                                                         bool armedstaff=0;
6825                                                                                                         if(player[k].weaponactive!=-1){
6826                                                                                                                 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)armedstaff=1;
6827                                                                                                         }
6828                                                                                                         bool armedsword=0;
6829                                                                                                         if(player[k].weaponactive!=-1){
6830                                                                                                                 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)armedsword=1;
6831                                                                                                         }
6832                                                                                                         bool armedknife=0;
6833                                                                                                         if(player[k].weaponactive!=-1){
6834                                                                                                                 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)armedknife=1;
6835                                                                                                         }
6836                                                                                                         if(armedstaff)numstaffattack++;
6837                                                                                                         else if(armedsword)numswordattack++;
6838                                                                                                         else if(armedknife)numknifeattack++;
6839                                                                                                         else numunarmedattack++;
6840                                                                                                 }
6841                                                                 }
6842                                                         }
6843                                                 }
6844
6845                                                 //Collisions
6846                                                 static float collisionradius;
6847                                                 if(numplayers>1)
6848                                                         for(k=0;k<numplayers;k++){
6849                                                                 for(i=k;i<numplayers;i++){
6850                                                                         if(i==k)i++;
6851                                                                         if(i<numplayers)
6852                                                                                 if((animation[player[i].targetanimation].attack!=reversed&&animation[player[i].targetanimation].attack!=reversal&&animation[player[k].targetanimation].attack!=reversed&&animation[player[k].targetanimation].attack!=reversal)||(i!=0&&k!=0))
6853                                                                                         if((animation[player[i].currentanimation].attack!=reversed&&animation[player[i].currentanimation].attack!=reversal&&animation[player[k].currentanimation].attack!=reversed&&animation[player[k].currentanimation].attack!=reversal)||(i!=0&&k!=0))
6854                                                                                                 if(player[i].howactive<=typesleeping&&player[k].howactive<=typesleeping)
6855                                                                                                         if(player[i].howactive!=typesittingwall&&player[k].howactive!=typesittingwall)
6856                                                                                                                 if(i!=k&&player[i].whichpatchx==player[k].whichpatchx&&player[i].whichpatchz==player[k].whichpatchz&&player[k].skeleton.oldfree==player[k].skeleton.free&&player[i].skeleton.oldfree==player[i].skeleton.free&&player[i].targetanimation!=climbanim&&player[i].targetanimation!=hanganim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim)
6857                                                                                                                         if(player[i].coords.y>player[k].coords.y-3)
6858                                                                                                                                 if(player[i].coords.y<player[k].coords.y+3)
6859                                                                                                                                         if(player[i].coords.x>player[k].coords.x-3)
6860                                                                                                                                                 if(player[i].coords.x<player[k].coords.x+3)
6861                                                                                                                                                         if(player[i].coords.z>player[k].coords.z-3)
6862                                                                                                                                                                 if(player[i].coords.z<player[k].coords.z+3){
6863                                                                                                                                                                         if(findDistancefast(&player[i].coords,&player[k].coords)<3*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
6864                                                                                                                                                                                 if(player[i].onfire||player[k].onfire){
6865                                                                                                                                                                                         if(!player[i].onfire)player[i].CatchFire();
6866                                                                                                                                                                                         if(!player[k].onfire)player[k].CatchFire();
6867                                                                                                                                                                                 }
6868                                                                                                                                                                         }
6869
6870                                                                                                                                                                         tempcoords1=player[i].coords;
6871                                                                                                                                                                         tempcoords2=player[k].coords;
6872                                                                                                                                                                         if(!player[i].skeleton.oldfree)tempcoords1.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position.y*player[i].scale;
6873                                                                                                                                                                         if(!player[k].skeleton.oldfree)tempcoords2.y+=player[k].skeleton.joints[player[k].skeleton.jointlabels[abdomen]].position.y*player[k].scale;
6874                                                                                                                                                                         collisionradius=1.2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
6875                                                                                                                                                                         if(player[0].hasvictim)
6876                                                                                                                                                                                 if(player[0].targetanimation==rabbitkickanim&&(k==0||i==0)&&!player[0].victim->skeleton.free)collisionradius=3;
6877                                                                                                                                                                         if((!player[i].skeleton.oldfree||!player[k].skeleton.oldfree)&&(findDistancefast(&tempcoords1,&tempcoords2)<collisionradius||findDistancefast(&player[i].coords,&player[k].coords)<collisionradius)){
6878                                                                                                                                                                                 if(k==0)
6879                                                                                                                                                                                         if(player[k].targetanimation==jumpdownanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[i].skeleton.oldfree&&player[i].skeleton.free&&player[i].dead&&player[k].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
6880                                                                                                                                                                                                 player[k].coords.y=player[i].coords.y;
6881                                                                                                                                                                                                 player[i].velocity=player[k].velocity;
6882                                                                                                                                                                                                 player[i].skeleton.free=0;
6883                                                                                                                                                                                                 player[i].rotation=0;
6884                                                                                                                                                                                                 player[i].RagDoll(0);
6885                                                                                                                                                                                                 player[i].DoDamage(20);
6886                                                                                                                                                                                                 if(k==0)camerashake+=.3;
6887                                                                                                                                                                                                 player[i].skeleton.longdead=0;
6888                                                                                                                                                                                                 player[k].lastcollide=1;
6889                                                                                                                                                                                         }
6890                                                                                                                                                                                         if(i==0)
6891                                                                                                                                                                                                 if(player[i].targetanimation==jumpdownanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[k].skeleton.oldfree&&player[k].skeleton.free&&player[k].dead&&player[i].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
6892                                                                                                                                                                                                         player[i].coords.y=player[k].coords.y;
6893                                                                                                                                                                                                         player[k].velocity=player[i].velocity;
6894                                                                                                                                                                                                         player[k].skeleton.free=0;
6895                                                                                                                                                                                                         player[k].rotation=0;
6896                                                                                                                                                                                                         player[k].RagDoll(0);
6897                                                                                                                                                                                                         player[k].DoDamage(20);
6898                                                                                                                                                                                                         if(i==0)camerashake+=.3;
6899                                                                                                                                                                                                         player[k].skeleton.longdead=0;
6900                                                                                                                                                                                                         player[i].lastcollide=1;
6901                                                                                                                                                                                                 }
6902
6903                                                                                                                                                                                                 if((player[i].skeleton.oldfree==1&&findLengthfast(&player[i].velocity)>1)||(player[k].skeleton.oldfree==1&&findLengthfast(&player[k].velocity)>1)||(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0)){
6904                                                                                                                                                                                                         rotatetarget=player[k].velocity-player[i].velocity;
6905                                                                                                                                                                                                         if(((player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim)||player[i].skeleton.free)&&((player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim)||player[k].skeleton.free))
6906                                                                                                                                                                                                                 if(((((findLengthfast(&rotatetarget)>150&&(i!=0&&k!=0))||(findLengthfast(&rotatetarget)>50&&player[0].rabbitkickragdoll/*currentanimation==rabbitkickanim*/&&(i==0||k==0)))&&normaldotproduct(rotatetarget,player[k].coords-player[i].coords)>0)&&((i==0||k==0)||((player[i].skeleton.oldfree==1&&k!=0&&animation[player[k].currentanimation].attack==neutral)||(player[k].skeleton.oldfree==1&&i!=0&&animation[player[i].currentanimation].attack==neutral)||(player[i].isFlip()&&!player[i].skeleton.oldfree&&(i==0||k==0))||(player[k].isFlip()&&!player[k].skeleton.oldfree&&(i==0||k==0))||(i==0||k==0))))||((player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip())&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&(i==0||k==0)&&(!player[i].skeleton.oldfree&&!player[k].skeleton.oldfree))){
6907                                                                                                                                                                                                                         //If hit by body
6908                                                                                                                                                                                                                         if((i!=0||player[i].skeleton.free)&&(k!=0||player[k].skeleton.free)||(animation[player[i].targetanimation].height==highheight&&animation[player[k].targetanimation].height==highheight)){
6909                                                                                                                                                                                                                                 static float gLoc[3];
6910                                                                                                                                                                                                                                 static float vel[3];
6911                                                                                                                                                                                                                                 gLoc[0]=player[i].coords.x;
6912                                                                                                                                                                                                                                 gLoc[1]=player[i].coords.y;
6913                                                                                                                                                                                                                                 gLoc[2]=player[i].coords.z;
6914                                                                                                                                                                                                                                 vel[0]=player[i].velocity.x;
6915                                                                                                                                                                                                                                 vel[1]=player[i].velocity.y;
6916                                                                                                                                                                                                                                 vel[2]=player[i].velocity.z;
6917                                                                                                                                                                                                                                 if(tutoriallevel!=1){
6918                                                                                                                                                                                                                                         PlaySoundEx( heavyimpactsound, samp[heavyimpactsound], NULL, true);
6919                                                                                                                                                                                                                                         OPENAL_3D_SetAttributes(channels[heavyimpactsound], gLoc, vel);
6920                                                                                                                                                                                                                                         OPENAL_SetVolume(channels[heavyimpactsound], 256);
6921                                                                                                                                                                                                                                         OPENAL_SetPaused(channels[heavyimpactsound], false);
6922                                                                                                                                                                                                                                 }
6923                                                                                                                                                                                                                                 //player[i].velocity=player[k].velocity;
6924                                                                                                                                                                                                                                 //player[k].velocity=player[i].velocity;
6925
6926                                                                                                                                                                                                                                 player[i].RagDoll(0);
6927                                                                                                                                                                                                                                 if(player[i].damage>player[i].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[i].dead){
6928                                                                                                                                                                                                                                         bonus=aimbonus;
6929                                                                                                                                                                                                                                         bonustime=0;
6930                                                                                                                                                                                                                                         bonusvalue=150;
6931                                                                                                                                                                                                                                 }
6932                                                                                                                                                                                                                                 player[i].DoDamage(findLengthfast(&rotatetarget)/4);
6933                                                                                                                                                                                                                                 player[k].RagDoll(0);
6934                                                                                                                                                                                                                                 if(player[k].damage>player[k].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[k].dead){
6935                                                                                                                                                                                                                                         bonus=aimbonus;
6936                                                                                                                                                                                                                                         bonustime=0;
6937                                                                                                                                                                                                                                         bonusvalue=150;
6938                                                                                                                                                                                                                                 }
6939                                                                                                                                                                                                                                 player[k].DoDamage(findLengthfast(&rotatetarget)/4);
6940
6941                                                                                                                                                                                                                                 //if(player[i].skeleton.oldfree){
6942                                                                                                                                                                                                                                 for(j=0;j<player[i].skeleton.num_joints;j++){
6943                                                                                                                                                                                                                                         player[i].skeleton.joints[j].velocity=player[i].skeleton.joints[j].velocity/5+player[k].velocity;
6944                                                                                                                                                                                                                                 }
6945                                                                                                                                                                                                                                 //}
6946                                                                                                                                                                                                                                 //if(player[k].skeleton.oldfree){
6947                                                                                                                                                                                                                                 for(j=0;j<player[k].skeleton.num_joints;j++){
6948                                                                                                                                                                                                                                         player[k].skeleton.joints[j].velocity=player[k].skeleton.joints[j].velocity/5+player[i].velocity;
6949                                                                                                                                                                                                                                 }
6950                                                                                                                                                                                                                                 //}
6951
6952                                                                                                                                                                                                                         }
6953                                                                                                                                                                                                                 }
6954                                                                                                                                                                                                                 if((animation[player[i].targetanimation].attack==neutral||animation[player[i].targetanimation].attack==normalattack)&&(animation[player[k].targetanimation].attack==neutral||animation[player[k].targetanimation].attack==normalattack)){
6955                                                                                                                                                                                                                         //If bumped
6956                                                                                                                                                                                                                         if(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0){
6957                                                                                                                                                                                                                                 if(findDistancefast(&player[k].coords,&player[i].coords)<.5*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
6958                                                                                                                                                                                                                                         rotatetarget=player[k].coords-player[i].coords;
6959                                                                                                                                                                                                                                         Normalise(&rotatetarget);
6960                                                                                                                                                                                                                                         player[k].coords=(player[k].coords+player[i].coords)/2;
6961                                                                                                                                                                                                                                         player[i].coords=player[k].coords-rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
6962                                                                                                                                                                                                                                         player[k].coords+=rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
6963                                                                                                                                                                                                                                         if(player[k].howactive==typeactive||hostile)
6964                                                                                                                                                                                                                                                 if(player[k].isIdle()){
6965                                                                                                                                                                                                                                                         if(player[k].howactive<typesleeping){
6966                                                                                                                                                                                                                                                                 player[k].targetanimation=player[k].getStop();
6967                                                                                                                                                                                                                                                                 player[k].targetframe=0;
6968                                                                                                                                                                                                                                                                 player[k].target=0;
6969                                                                                                                                                                                                                                                         }
6970                                                                                                                                                                                                                                                         else if(player[k].howactive==typesleeping)
6971                                                                                                                                                                                                                                                         {
6972                                                                                                                                                                                                                                                                 player[k].targetanimation=getupfromfrontanim;
6973                                                                                                                                                                                                                                                                 player[k].targetframe=0;
6974                                                                                                                                                                                                                                                                 player[k].target=0;
6975                                                                                                                                                                                                                                                         }
6976                                                                                                                                                                                                                                                         if(!editorenabled)player[k].howactive=typeactive;
6977                                                                                                                                                                                                                                                 }
6978                                                                                                                                                                                                                                                 if(player[i].howactive==typeactive||hostile)
6979                                                                                                                                                                                                                                                         if(player[i].isIdle()){
6980                                                                                                                                                                                                                                                                 if(player[i].howactive<typesleeping){
6981                                                                                                                                                                                                                                                                         player[i].targetanimation=player[i].getStop();
6982                                                                                                                                                                                                                                                                         player[i].targetframe=0;
6983                                                                                                                                                                                                                                                                         player[i].target=0;
6984                                                                                                                                                                                                                                                                 }
6985                                                                                                                                                                                                                                                                 else
6986                                                                                                                                                                                                                                                                 {
6987                                                                                                                                                                                                                                                                         player[i].targetanimation=getupfromfrontanim;
6988                                                                                                                                                                                                                                                                         player[i].targetframe=0;
6989                                                                                                                                                                                                                                                                         player[i].target=0;
6990                                                                                                                                                                                                                                                                 }
6991                                                                                                                                                                                                                                                                 if(!editorenabled)player[i].howactive=typeactive;
6992                                                                                                                                                                                                                                                         }
6993                                                                                                                                                                                                                                 }
6994                                                                                                                                                                                                                                 if(hostile){
6995                                                                                                                                                                                                                                         if(k==0&&i!=0&&player[k].targetanimation==jumpdownanim&&!player[i].isCrouch()&&player[i].targetanimation!=rollanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[k].lastcollide<=0&&player[k].velocity.y<-10){
6996                                                                                                                                                                                                                                                 player[i].velocity=player[k].velocity;
6997                                                                                                                                                                                                                                                 player[k].velocity=player[k].velocity*-.5;
6998                                                                                                                                                                                                                                                 //player[i].velocity.y-=10;
6999                                                                                                                                                                                                                                                 player[k].velocity.y=player[i].velocity.y;
7000                                                                                                                                                                                                                                                 player[i].DoDamage(20);
7001                                                                                                                                                                                                                                                 player[i].RagDoll(0);
7002                                                                                                                                                                                                                                                 player[k].lastcollide=1;
7003                                                                                                                                                                                                                                                 if(k==0){
7004                                                                                                                                                                                                                                                         bonus=AboveBonus;
7005                                                                                                                                                                                                                                                         bonustime=0;
7006                                                                                                                                                                                                                                                         bonusvalue=50;
7007                                                                                                                                                                                                                                                 }
7008                                                                                                                                                                                                                                         }
7009                                                                                                                                                                                                                                         if(i==0&&k!=0&&player[i].targetanimation==jumpdownanim&&!player[k].isCrouch()&&player[k].targetanimation!=rollanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[i].lastcollide<=0&&player[i].velocity.y<-10){
7010                                                                                                                                                                                                                                                 player[k].velocity=player[i].velocity;
7011                                                                                                                                                                                                                                                 player[i].velocity=player[i].velocity*-.3;
7012                                                                                                                                                                                                                                                 //player[k].velocity.y-=10;
7013                                                                                                                                                                                                                                                 player[i].velocity.y=player[k].velocity.y;
7014                                                                                                                                                                                                                                                 player[k].DoDamage(20);
7015                                                                                                                                                                                                                                                 player[k].RagDoll(0);
7016                                                                                                                                                                                                                                                 player[i].lastcollide=1;
7017                                                                                                                                                                                                                                                 if(i==0){
7018                                                                                                                                                                                                                                                         bonus=AboveBonus;
7019                                                                                                                                                                                                                                                         bonustime=0;
7020                                                                                                                                                                                                                                                         bonusvalue=50;
7021                                                                                                                                                                                                                                                 }
7022                                                                                                                                                                                                                                         }
7023                                                                                                                                                                                                                                 }
7024                                                                                                                                                                                                                         }
7025                                                                                                                                                                                                                 }
7026                                                                                                                                                                                                 }
7027                                                                                                                                                                                                 player[i].CheckKick();
7028                                                                                                                                                                                                 player[k].CheckKick();
7029                                                                                                                                                                         }
7030                                                                                                                                                                 }
7031                                                                 }
7032                                                         }
7033
7034                                                         for(k=0;k<numplayers;k++){
7035                                                                 for(i=k;i<numplayers;i++){
7036                                                                         if(i==k)i++;
7037                                                                         if(i<numplayers&&i!=k&&player[k].skeleton.free==0&&player[i].skeleton.oldfree==0&&(player[i].targetanimation==jumpupanim||player[k].targetanimation==jumpupanim)&&(player[i].aitype==playercontrolled||player[k].aitype==playercontrolled)&&((player[i].aitype==attacktypecutoff&&player[i].stunned<=0)||(player[k].aitype==attacktypecutoff&&player[k].stunned<=0))){
7038                                                                                 if(findDistancefast(&player[i].coords,&player[k].coords)<10*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)&&findDistancefastflat(&player[i].coords,&player[k].coords)<2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
7039                                                                                         if(player[i].targetanimation==jumpupanim&&player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim&&animation[player[k].targetanimation].height==middleheight&&normaldotproduct(player[i].velocity,player[k].coords-player[i].coords)<0&&((player[k].aitype==playercontrolled&&player[k].attackkeydown)||player[k].aitype!=playercontrolled)){
7040                                                                                                 player[i].victim=&player[k];
7041                                                                                                 player[i].targetanimation=jumpreversedanim;
7042                                                                                                 player[i].currentanimation=jumpreversedanim;
7043                                                                                                 player[k].currentanimation=jumpreversalanim;
7044                                                                                                 player[k].targetanimation=jumpreversalanim;
7045                                                                                                 player[i].targettilt2=0;
7046                                                                                                 player[i].currentframe=0;
7047                                                                                                 player[i].targetframe=1;
7048                                                                                                 player[k].currentframe=0;
7049                                                                                                 player[k].targetframe=1;
7050                                                                                                 if(player[i].coords.y<player[k].coords.y+1){
7051                                                                                                         player[i].targetanimation=rabbitkickreversedanim;
7052                                                                                                         player[i].currentanimation=rabbitkickreversedanim;
7053                                                                                                         player[k].currentanimation=rabbitkickreversalanim;
7054                                                                                                         player[k].targetanimation=rabbitkickreversalanim;
7055                                                                                                         player[k].currentframe=1;
7056                                                                                                         player[k].targetframe=2;
7057                                                                                                         player[i].currentframe=1;
7058                                                                                                         player[i].targetframe=2;
7059                                                                                                 }
7060                                                                                                 player[k].targettilt2=0;
7061                                                                                                 player[i].target=0;
7062                                                                                                 player[i].velocity=0;
7063                                                                                                 player[k].velocity=0;
7064                                                                                                 player[k].oldcoords=player[k].coords;
7065                                                                                                 player[i].coords=player[k].coords;
7066                                                                                                 player[k].targetrotation=player[i].targetrotation;
7067                                                                                                 player[k].rotation=player[i].targetrotation;
7068                                                                                                 player[k].victim=&player[i];
7069                                                                                                 if(player[k].aitype==attacktypecutoff)player[k].stunned=.5;
7070                                                                                         }
7071                                                                                         if(player[k].targetanimation==jumpupanim&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&animation[player[i].targetanimation].height==middleheight&&normaldotproduct(player[k].velocity,player[i].coords-player[k].coords)<0&&((player[i].aitype==playercontrolled&&player[i].attackkeydown)||player[i].aitype!=playercontrolled)){
7072                                                                                                 player[k].victim=&player[i];
7073                                                                                                 player[k].targetanimation=jumpreversedanim;
7074                                                                                                 player[k].currentanimation=jumpreversedanim;
7075                                                                                                 player[i].currentanimation=jumpreversalanim;
7076                                                                                                 player[i].targetanimation=jumpreversalanim;
7077                                                                                                 player[k].targettilt2=0;
7078                                                                                                 player[i].targettilt2=0;
7079                                                                                                 player[k].currentframe=0;
7080                                                                                                 player[k].targetframe=1;
7081                                                                                                 player[i].currentframe=0;
7082                                                                                                 player[i].targetframe=1;
7083                                                                                                 if(player[k].coords.y<player[i].coords.y+1){
7084                                                                                                         player[k].targetanimation=rabbitkickreversedanim;
7085                                                                                                         player[k].currentanimation=rabbitkickreversedanim;
7086                                                                                                         player[i].currentanimation=rabbitkickreversalanim;
7087                                                                                                         player[i].targetanimation=rabbitkickreversalanim;
7088                                                                                                         player[k].currentframe=1;
7089                                                                                                         player[k].targetframe=2;
7090                                                                                                         player[i].currentframe=1;
7091                                                                                                         player[i].targetframe=2;
7092                                                                                                 }
7093                                                                                                 player[k].target=0;
7094                                                                                                 player[k].velocity=0;
7095                                                                                                 player[i].velocity=0;
7096                                                                                                 player[i].oldcoords=player[i].coords;
7097                                                                                                 player[k].coords=player[i].coords;
7098                                                                                                 player[i].targetrotation=player[k].targetrotation;
7099                                                                                                 player[i].rotation=player[k].targetrotation;
7100                                                                                                 player[i].victim=&player[k];
7101                                                                                                 if(player[i].aitype==attacktypecutoff)player[i].stunned=.5;
7102                                                                                         }
7103                                                                                 }
7104                                                                         }
7105                                                                 }
7106                                                         }
7107
7108                                                         for(k=0;k<numplayers;k++)
7109                                                                 if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
7110
7111
7112                                                         //pile
7113                                                         /*
7114                                                         XYZ tempdiff;
7115                                                         XYZ tempoldpos;
7116                                                         XYZ temp1,temp2;
7117                                                         bool isgood;
7118                                                         static float checkdelay;
7119                                                         checkdelay-=multiplier;
7120                                                         int m;
7121                                                         static bool checkedcoll[maxplayers][maxplayers];
7122                                                         static bool above[maxplayers];
7123
7124                                                         for(i=0;i<maxplayers;i++){
7125                                                         for(j=0;j<maxplayers;j++){
7126                                                         checkedcoll[i][j]=0;
7127                                                         }
7128                                                         }
7129
7130                                                         if(numplayers>1&&checkdelay<=0){
7131                                                         checkdelay=.015;
7132                                                         for(k=0;k<numplayers;k++){
7133                                                         if(player[k].skeleton.free!=2)above[k]=-1;
7134
7135                                                         for(i=k;i<numplayers;i++){
7136                                                         if(i==k)i++;
7137                                                         if(i<numplayers)
7138                                                         if(!checkedcoll[i][k]){
7139                                                         checkedcoll[i][k]=1;
7140                                                         checkedcoll[k][i]=1;
7141                                                         if(player[i].skeleton.free&&player[k].skeleton.free)
7142                                                         if(player[i].skeleton.free!=2||player[k].skeleton.free!=2)
7143                                                         if(i!=k&&player[i].whichpatchx==player[k].whichpatchx&&player[i].whichpatchz==player[k].whichpatchz)
7144                                                         if(player[i].coords.y>player[k].coords.y-3)
7145                                                         if(player[i].coords.y<player[k].coords.y+3)
7146                                                         if(player[i].coords.x>player[k].coords.x-3)
7147                                                         if(player[i].coords.x<player[k].coords.x+3)
7148                                                         if(player[i].coords.z>player[k].coords.z-3)
7149                                                         if(player[i].coords.z<player[k].coords.z+3)
7150                                                         if(findDistancefast(&player[i].coords,&player[k].coords)<3*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
7151                                                         int stuck,moving;
7152                                                         if((player[i].skeleton.longdead>player[k].skeleton.longdead&&player[k].skeleton.free!=2)||player[i].skeleton.free==2){
7153                                                         stuck=i;
7154                                                         moving=k;
7155                                                         }
7156                                                         else
7157                                                         {
7158                                                         moving=i;
7159                                                         stuck=k;
7160                                                         }
7161                                                         isgood=1;
7162
7163                                                         if(isgood){
7164                                                         above[moving]=stuck;
7165                                                         for(l=0;l<player[moving].skeleton.num_joints;l++){
7166                                                         for(m=0;m<player[stuck].skeleton.num_joints;m++){
7167                                                         while(findDistancefast(player[moving].skeleton.joints[l].position+player[moving].coords,player[stuck].skeleton.joints[m].position+player[stuck].coords)<.25)
7168                                                         {
7169                                                         player[moving].skeleton.joints[l].position.y+=.003;
7170                                                         if(player[moving].skeleton.joints[l].velocity.y<-.05)player[moving].skeleton.joints[l].velocity.y+=.003/.015/2;
7171
7172                                                         }
7173                                                         }
7174                                                         }
7175                                                         }
7176                                                         }
7177                                                         }
7178                                                         }
7179                                                         }
7180                                                         }
7181
7182                                                         */
7183
7184                                                         if(!IsKeyDown(theKeyMap, MAC_N_KEY)){
7185                                                                 texturesizetogglekeydown=0;
7186                                                         }
7187
7188                                                         for(k=0;k<numplayers;k++){
7189                                                                 if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
7190                                                                         if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
7191                                                                                 player[k].DoDamage(1000);
7192                                                                         }
7193                                                                 }
7194                                                         }
7195
7196                                                         static bool respawnkeydown;
7197                                                         if(!editorenabled&&(whichlevel!=-2&&(IsKeyDown(theKeyMap, MAC_Z_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)&&debugmode&&!editorenabled)||(IsKeyDown(theKeyMap, jumpkey)&&!respawnkeydown&&!oldattackkey&&player[0].dead))){
7198                                                                 targetlevel=whichlevel;
7199                                                                 loading=1;
7200                                                                 leveltime=5;
7201                                                         }
7202                                                         if(!IsKeyDown(theKeyMap, jumpkey))respawnkeydown=0;
7203                                                         if(IsKeyDown(theKeyMap, jumpkey))respawnkeydown=1;
7204
7205
7206
7207
7208                                                         if(whichlevel!=-2&&IsKeyDown(theKeyMap, MAC_K_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!slomotogglekeydown&&debugmode&&!editorenabled){
7209                                                                 targetlevel++;
7210                                                                 if(targetlevel>numchallengelevels-1)targetlevel=0;
7211                                                                 loading=1;
7212                                                                 leveltime=5;
7213                                                                 slomotogglekeydown=1;
7214                                                         }
7215
7216                                                         /*
7217                                                         if(IsKeyDown(theKeyMap, MAC_Z_KEY)){
7218                                                         //Respawn
7219                                                         OPENAL_SetPaused(channels[whooshsound], true);
7220                                                         changedelay=0;
7221                                                         for(k=0;k<numplayers;k++){
7222                                                         player[k].dead=0;
7223                                                         player[k].damage=0;
7224                                                         player[k].permanentdamage=0;
7225                                                         if(player[k].skeleton.free==2)player[k].skeleton.free=1;
7226                                                         player[k].aitype=passivetype;
7227                                                         }
7228                                                         player[0].aitype=playercontrolled;
7229                                                         }
7230                                                         */
7231
7232                                                         static bool movekey;
7233                                                         static bool connected;
7234                                                         /*player[0].forwardkeydown=IsKeyDown(theKeyMap, MAC_W_KEY);
7235                                                         player[0].leftkeydown=IsKeyDown(theKeyMap, MAC_A_KEY);
7236                                                         player[0].backkeydown=IsKeyDown(theKeyMap, MAC_S_KEY);
7237                                                         player[0].rightkeydown=IsKeyDown(theKeyMap, MAC_D_KEY);
7238                                                         player[0].jumpkeydown=IsKeyDown(theKeyMap, MAC_SPACE_KEY);
7239                                                         player[0].crouchkeydown=IsKeyDown(theKeyMap, MAC_SHIFT_KEY);*/
7240
7241                                                         //if(!player[0].crouchkeydown)player[0].crouchkeydown=IsKeyDown(theKeyMap, MAC_CONTROL_KEY);
7242
7243                 for(int i=0;i<numplayers;i++){
7244                                                                 if(!player[i].skeleton.free){
7245                                                                         oldtargetrotation=player[i].targetrotation;
7246                                                                         if(i==0&&indialogue==-1){
7247                                                                                 if(!animation[player[0].targetanimation].attack&&player[0].targetanimation!=staggerbackhighanim&&player[0].targetanimation!=staggerbackhardanim&&player[0].targetanimation!=crouchremoveknifeanim&&player[0].targetanimation!=removeknifeanim&&player[0].targetanimation!=backhandspringanim&&player[0].targetanimation!=dodgebackanim&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
7248                                                                                         if(!cameramode)player[0].targetrotation=-rotation+180;
7249                                                                                         if(cameramode)player[0].targetrotation=0;
7250                                                                                 }
7251
7252                                                                                 facing=0;
7253                                                                                 facing.z=-1;
7254
7255                                                                                 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
7256                                                                                 if(cameramode){facing=flatfacing;}
7257                                                                                 else{
7258                                                                                         facing=DoRotation(facing,-rotation2,0,0);
7259                                                                                         facing=DoRotation(facing,0,0-rotation,0);
7260                                                                                 }
7261
7262                                                                                 player[0].lookrotation=-rotation;
7263
7264                                                                                 player[i].targetheadrotation=rotation;
7265                                                                                 player[i].targetheadrotation2=rotation2;
7266                                                                         }
7267                                                                         if(i!=0&&player[i].aitype==playercontrolled&&indialogue==-1){
7268                                                                                 if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim&&player[i].targetanimation!=walljumprightkickanim&&player[i].targetanimation!=walljumpleftkickanim){
7269                                                                                         player[i].targetrotation=-player[i].lookrotation+180;
7270                                                                                 }
7271
7272                                                                                 facing=0;
7273                                                                                 facing.z=-1;
7274
7275                                                                                 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
7276
7277                                                                                 facing=DoRotation(facing,-player[i].lookrotation2,0,0);
7278                                                                                 facing=DoRotation(facing,0,0-player[i].lookrotation,0);
7279
7280                                                                                 player[i].targetheadrotation=player[i].lookrotation;
7281                                                                                 player[i].targetheadrotation2=player[i].lookrotation2;
7282                                                                         }
7283                                                                         if(indialogue!=-1){
7284                                                                                 rotatetarget=participantfacing[whichdialogue][indialogue][i];
7285                                                                                 Normalise(&rotatetarget);
7286                                                                                 player[i].targetheadrotation=-asin(0-rotatetarget.x);
7287                                                                                 player[i].targetheadrotation*=360/6.28;
7288                                                                                 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
7289
7290                                                                                 player[i].targetheadrotation*=-1;
7291                                                                                 player[i].targetheadrotation+=180;
7292                                                                                 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
7293                                                                         }
7294
7295                                                                         bool pause;
7296
7297                                                                         if(leveltime<.5)
7298                                                                                 numenvsounds=0;
7299
7300                                                                         player[i].avoidsomething=0;
7301
7302                                                                         for(j=0;j<objects.numobjects;j++){
7303                                                                                 if(objects.onfire[j]){
7304                                                                                         if(findDistancefast(&objects.position[j],&player[i].coords)<objects.scale[j]*objects.scale[j]*200)
7305                                                                                         {
7306                                                                                                 if(findDistancefast(&player[i].coords,&objects.position[j])<findDistancefast(&player[i].coords,&player[0].coords)){
7307                                                                                                         player[i].collided=0;
7308                                                                                                         player[i].avoidcollided=1;
7309                                                                                                         if(player[i].avoidsomething==0||findDistancefast(&objects.position[j],&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
7310                                                                                                                 player[i].avoidwhere=objects.position[j];
7311                                                                                                 }
7312                                                                                         }
7313                                                                                 }
7314                                                                         }
7315
7316                                                                         //Add avoidwhere to players
7317
7318                                                                         for(j=0;j<numplayers;j++){
7319                                                                                 if(player[j].onfire){
7320                                                                                         if(findDistancefast(&player[j].coords,&player[i].coords)<0.3*0.3*200)
7321                                                                                         {
7322                                                                                                 if(findDistancefast(&player[i].coords,&player[j].coords)<findDistancefast(&player[i].coords,&player[0].coords)){
7323                                                                                                         player[i].collided=0;
7324                                                                                                         player[i].avoidcollided=1;
7325                                                                                                         if(player[i].avoidsomething==0||findDistancefast(&player[j].coords,&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
7326                                                                                                                 player[i].avoidwhere=objects.position[j];
7327                                                                                                 }
7328                                                                                         }
7329                                                                                 }
7330                                                                         }
7331
7332                                                                         if(player[i].collided>.8)player[i].avoidcollided=0;
7333                                                                         if(player[i].aitype!=playercontrolled&&indialogue==-1){
7334                                                                                 player[i].jumpclimb=0;
7335                                                                                 //AI
7336                                                                                 if(editorenabled)player[i].stunned=1;
7337
7338                                                                                 player[i].pause=0;
7339                                                                                 //if(findDistancefastflat(&player[i].coords,&player[0].coords)<3/*&&player[0].coords.y>player[i].coords.y+.1*/)player[i].pause=1;
7340                                                                                 if(findDistancefastflat(&player[0].coords,&player[i].coords)<30&&player[0].coords.y>player[i].coords.y+2&&!player[0].onterrain)player[i].pause=1;
7341
7342                                                                                 /*if(player[i].aitype==passivetype&&player[i].numwaypoints<=1){
7343                                                                                 player[i].forwardkeydown=0;
7344                                                                                 player[i].leftkeydown=0;
7345                                                                                 player[i].backkeydown=0;
7346                                                                                 player[i].rightkeydown=0;
7347                                                                                 player[i].crouchkeydown=0;
7348                                                                                 player[i].attackkeydown=0;
7349                                                                                 player[i].jumpkeydown=0;
7350                                                                                 player[i].throwkeydown=0;
7351                                                                                 }*/
7352
7353                                                                                 if(player[i].aitype==pathfindtype){
7354                                                                                         if(player[i].finalpathfindpoint==-1){
7355                                                                                                 float closestdistance;
7356                                                                                                 float tempdist;
7357                                                                                                 int closest;
7358                                                                                                 XYZ colpoint;
7359                                                                                                 closest=-1;
7360                                                                                                 closestdistance=-1;
7361                                                                                                 for(j=0;j<numpathpoints;j++){
7362                                                                                                         if(closest==-1||findDistancefast(&player[i].finalfinaltarget,&pathpoint[j])<closestdistance){
7363                                                                                                                 closestdistance=findDistancefast(&player[i].finalfinaltarget,&pathpoint[j]);
7364                                                                                                                 closest=j;
7365                                                                                                                 player[i].finaltarget=pathpoint[j];
7366                                                                                                         }
7367                                                                                                 }
7368                                                                                                 player[i].finalpathfindpoint=closest;
7369                                                                                                 for(j=0;j<numpathpoints;j++){
7370                                                                                                         if(numpathpointconnect[j])
7371                                                                                                                 for(k=0;k<numpathpointconnect[j];k++){
7372                                                                                                                         DistancePointLine(&player[i].finalfinaltarget, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
7373                                                                                                                         if(tempdist*tempdist<closestdistance){
7374                                                                                                                                 if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
7375                                                                                                                                         closestdistance=tempdist*tempdist;
7376                                                                                                                                         closest=j;
7377                                                                                                                                         player[i].finaltarget=colpoint;
7378                                                                                                                                 }
7379                                                                                                                         }
7380                                                                                                                 }
7381                                                                                                 }
7382                                                                                                 player[i].finalpathfindpoint=closest;
7383
7384                                                                                         }
7385                                                                                         if(player[i].targetpathfindpoint==-1){
7386                                                                                                 float closestdistance;
7387                                                                                                 float tempdist;
7388                                                                                                 int closest;
7389                                                                                                 XYZ colpoint;
7390                                                                                                 closest=-1;
7391                                                                                                 closestdistance=-1;
7392                                                                                                 if(player[i].lastpathfindpoint==-1){
7393                                                                                                         for(j=0;j<numpathpoints;j++){
7394                                                                                                                 if(j!=player[i].lastpathfindpoint)
7395                                                                                                                         if(closest==-1||(findDistancefast(&player[i].coords,&pathpoint[j])<closestdistance/*&&findDistancefast(&player[i].finaltarget,&pathpoint[j])<findDistancefast(&player[i].finaltarget,&player[i].coords)*/)){
7396                                                                                                                                 closestdistance=findDistancefast(&player[i].coords,&pathpoint[j]);
7397                                                                                                                                 closest=j;
7398                                                                                                                         }
7399                                                                                                         }
7400                                                                                                         player[i].targetpathfindpoint=closest;
7401                                                                                                         for(j=0;j<numpathpoints;j++){
7402                                                                                                                 if(j!=player[i].lastpathfindpoint)
7403                                                                                                                         if(numpathpointconnect[j])
7404                                                                                                                                 for(k=0;k<numpathpointconnect[j];k++){
7405                                                                                                                                         DistancePointLine(&player[i].coords, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
7406                                                                                                                                         if(tempdist*tempdist<closestdistance){
7407                                                                                                                                                 if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
7408                                                                                                                                                         //if(findDistancefast(&player[i].finaltarget,&colpoint)<findDistancefast(&player[i].finaltarget,&player[i].coords)){
7409                                                                                                                                                         closestdistance=tempdist*tempdist;
7410                                                                                                                                                         closest=j;
7411                                                                                                                                                         //}
7412                                                                                                                                                 }
7413                                                                                                                                         }
7414                                                                                                                                 }
7415                                                                                                         }
7416                                                                                                         player[i].targetpathfindpoint=closest;
7417                                                                                                 }
7418                                                                                                 else
7419                                                                                                 {
7420                                                                                                         for(j=0;j<numpathpoints;j++){
7421                                                                                                                 if(j!=player[i].lastpathfindpoint&&j!=player[i].lastpathfindpoint2&&j!=player[i].lastpathfindpoint3&&j!=player[i].lastpathfindpoint4)
7422                                                                                                                 {
7423                                                                                                                         connected=0;
7424                                                                                                                         if(numpathpointconnect[j])
7425                                                                                                                                 for(k=0;k<numpathpointconnect[j];k++){
7426                                                                                                                                         if(pathpointconnect[j][k]==player[i].lastpathfindpoint)connected=1;
7427                                                                                                                                 }
7428                                                                                                                                 if(!connected)
7429                                                                                                                                         if(numpathpointconnect[player[i].lastpathfindpoint])
7430                                                                                                                                                 for(k=0;k<numpathpointconnect[player[i].lastpathfindpoint];k++){
7431                                                                                                                                                         if(pathpointconnect[player[i].lastpathfindpoint][k]==j)connected=1;
7432                                                                                                                                                 }
7433                                                                                                                                                 if(connected){
7434                                                                                                                                                         tempdist=findPathDist(j,player[i].finalpathfindpoint);
7435                                                                                                                                                         if(closest==-1||tempdist<closestdistance){
7436                                                                                                                                                                 closestdistance=tempdist;
7437                                                                                                                                                                 closest=j;
7438                                                                                                                                                         }
7439                                                                                                                                                 }
7440                                                                                                                 }
7441                                                                                                         }
7442                                                                                                         player[i].targetpathfindpoint=closest;
7443                                                                                                 }
7444                                                                                         }
7445                                                                                         player[i].losupdatedelay-=multiplier;
7446
7447                                                                                         rotatetarget=pathpoint[player[i].targetpathfindpoint]-player[i].coords;
7448                                                                                         Normalise(&rotatetarget);
7449                                                                                         player[i].targetrotation=-asin(0-rotatetarget.x);
7450                                                                                         player[i].targetrotation*=360/6.28;
7451                                                                                         if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7452                                                                                         player[i].lookrotation=player[i].targetrotation;
7453                                                                                         //player[i].aiupdatedelay=.05;
7454
7455                                                                                         if(findDistancefastflat(&player[i].coords,&pathpoint[player[i].targetpathfindpoint])<.6){
7456                                                                                                 player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
7457                                                                                                 player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
7458                                                                                                 player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
7459                                                                                                 player[i].lastpathfindpoint=player[i].targetpathfindpoint;
7460                                                                                                 if(player[i].lastpathfindpoint2==-1)player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
7461                                                                                                 if(player[i].lastpathfindpoint3==-1)player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
7462                                                                                                 if(player[i].lastpathfindpoint4==-1)player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
7463                                                                                                 player[i].targetpathfindpoint=-1;
7464                                                                                         }
7465                                                                                         if(findDistancefastflat(&player[i].coords,&player[i].finalfinaltarget)<findDistancefastflat(&player[i].coords,&player[i].finaltarget)||findDistancefastflat(&player[i].coords,&player[i].finaltarget)<.6*(player[i].scale*5)*(player[i].scale*5)||player[i].lastpathfindpoint==player[i].finalpathfindpoint){
7466                                                                                                 player[i].aitype=passivetype;
7467                                                                                         }
7468
7469                                                                                         player[i].forwardkeydown=1;
7470                                                                                         player[i].leftkeydown=0;
7471                                                                                         player[i].backkeydown=0;
7472                                                                                         player[i].rightkeydown=0;
7473                                                                                         player[i].crouchkeydown=0;
7474                                                                                         player[i].attackkeydown=0;
7475                                                                                         player[i].throwkeydown=0;
7476
7477                                                                                         if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
7478
7479                                                                                         if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
7480                                                                                         if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
7481
7482                                                                                         if((tutoriallevel!=1||cananger)&&hostile&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
7483                                                                                                 if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled&&(player[0].coords.y<player[i].coords.y+5||player[0].onterrain))
7484                                                                                                         player[i].aitype=attacktypecutoff;
7485                                                                                                 if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
7486                                                                                                         player[i].aitype=attacktypecutoff;
7487
7488                                                                                                 if(player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
7489                                                                                                         player[i].losupdatedelay=.2;
7490                                                                                                         for(j=0;j<numplayers;j++){
7491                                                                                                                 if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
7492                                                                                                                         if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
7493                                                                                                                                 if(findDistancefast(&player[i].coords,&player[j].coords)<400)
7494                                                                                                                                         if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
7495                                                                                                                                                 if(player[j].coords.y<player[i].coords.y+5||player[j].onterrain)
7496                                                                                                                                                         if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
7497                                                                                                                                                                 player[i].aitype=searchtype;
7498                                                                                                                                                                 player[i].lastchecktime=12;
7499                                                                                                                                                                 player[i].lastseen=player[j].coords;
7500                                                                                                                                                                 player[i].lastseentime=12;
7501                                                                                                                                                         }
7502                                                                                                                 }
7503                                                                                                         }
7504                                                                                                 }
7505                                                                                         }
7506                                                                                         if(player[i].aitype==attacktypecutoff&&musictype!=2){
7507                                                                                                 if(player[i].creature!=wolftype){
7508                                                                                                         player[i].stunned=.6;
7509                                                                                                         player[i].surprised=.6;
7510                                                                                                 }
7511                                                                                         }
7512                                                                                 }
7513
7514                                                                                 if(player[i].aitype!=passivetype&&leveltime>.5){
7515                                                                                         player[i].howactive=typeactive;
7516                                                                                 }
7517
7518                                                                                 if(player[i].aitype==passivetype){
7519                                                                                         player[i].aiupdatedelay-=multiplier;
7520                                                                                         player[i].losupdatedelay-=multiplier;
7521                                                                                         player[i].lastseentime+=multiplier;
7522                                                                                         player[i].pausetime-=multiplier;
7523                                                                                         if(player[i].lastseentime>1)player[i].lastseentime=1;
7524
7525                                                                                         if(player[i].aiupdatedelay<0){
7526                                                                                                 if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0){
7527                                                                                                         rotatetarget=player[i].waypoints[player[i].waypoint]-player[i].coords;
7528                                                                                                         Normalise(&rotatetarget);
7529                                                                                                         player[i].targetrotation=-asin(0-rotatetarget.x);
7530                                                                                                         player[i].targetrotation*=360/6.28;
7531                                                                                                         if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7532                                                                                                         player[i].lookrotation=player[i].targetrotation;
7533                                                                                                         player[i].aiupdatedelay=.05;
7534
7535                                                                                                         if(findDistancefastflat(&player[i].coords,&player[i].waypoints[player[i].waypoint])<1){
7536                                                                                                                 if(player[i].waypointtype[player[i].waypoint]==wppause)player[i].pausetime=4;
7537                                                                                                                 player[i].waypoint++;
7538                                                                                                                 if(player[i].waypoint>player[i].numwaypoints-1)player[i].waypoint=0;
7539
7540                                                                                                         }
7541                                                                                                 }
7542
7543                                                                                                 if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0)player[i].forwardkeydown=1;
7544                                                                                                 else player[i].forwardkeydown=0;
7545                                                                                                 player[i].leftkeydown=0;
7546                                                                                                 player[i].backkeydown=0;
7547                                                                                                 player[i].rightkeydown=0;
7548                                                                                                 player[i].crouchkeydown=0;
7549                                                                                                 player[i].attackkeydown=0;
7550                                                                                                 player[i].throwkeydown=0;
7551
7552                                                                                                 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
7553                                                                                                         if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
7554                                                                                                         else{
7555                                                                                                                 XYZ leftpos,rightpos;
7556                                                                                                                 float leftdist,rightdist;
7557                                                                                                                 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
7558                                                                                                                 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
7559                                                                                                                 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
7560                                                                                                                 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
7561                                                                                                                 if(leftdist<rightdist)player[i].targetrotation+=90;
7562                                                                                                                 else player[i].targetrotation-=90;
7563                                                                                                         }
7564                                                                                                 }
7565                                                                                         }
7566                                                                                         if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
7567                                                                                         if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
7568
7569
7570                                                                                         if(!editorenabled){
7571                                                                                                 if(player[i].howactive<typesleeping)
7572                                                                                                         if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
7573                                                                                                                 for(j=0;j<numenvsounds;j++){
7574                                                                                                                         if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
7575                                                                                                                                 player[i].aitype=attacktypecutoff;
7576                                                                                                                         }
7577                                                                                                                 }
7578
7579                                                                                                                 if(player[i].howactive==typesleeping)
7580                                                                                                                         if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
7581                                                                                                                                 for(j=0;j<numenvsounds;j++){
7582                                                                                                                                         if(envsoundvol[j]>14)
7583                                                                                                                                                 if(findDistancefast(&player[i].coords,&envsound[j])<2*((envsoundvol[j]-14)+(envsoundvol[j]-14)*(player[i].creature==rabbittype)*3)){
7584                                                                                                                                                         player[i].aitype=attacktypecutoff;
7585                                                                                                                                                 }
7586                                                                                                                                 }
7587
7588                                                                                                                                 if(player[i].aitype!=passivetype){
7589                                                                                                                                         if(player[i].howactive==typesleeping){
7590                                                                                                                                                 player[i].targetanimation=getupfromfrontanim;
7591                                                                                                                                                 player[i].targetframe=0;
7592                                                                                                                                                 player[i].target=0;
7593                                                                                                                                         }
7594
7595                                                                                                                                         player[i].howactive=typeactive;
7596                                                                                                                                 }
7597                                                                                         }
7598
7599                                                                                         if(player[i].howactive<typesleeping&&((tutoriallevel!=1||cananger)&&hostile)&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
7600                                                                                                 if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled)
7601                                                                                                         player[i].aitype=attacktypecutoff;
7602                                                                                                 if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
7603                                                                                                         player[i].aitype=attacktypecutoff;
7604
7605                                                                                                 if(player[i].creature==wolftype){
7606                                                                                                         XYZ windsmell;
7607                                                                                                         float smelldistance;
7608                                                                                                         smelldistance=50;
7609                                                                                                         for(j=0;j<numplayers;j++){
7610                                                                                                                 if(j==0||(player[j].dead&&player[j].bloodloss>0)){
7611                                                                                                                         if(j==0&&player[j].num_weapons>0){
7612                                                                                                                                 if(weapons.bloody[player[j].weaponids[0]])smelldistance=100;
7613                                                                                                                                 if(player[j].num_weapons==2)
7614                                                                                                                                         if(weapons.bloody[player[j].weaponids[1]])smelldistance=100;
7615                                                                                                                         }
7616                                                                                                                         if(j!=0){
7617                                                                                                                                 smelldistance=100;
7618                                                                                                                         }
7619                                                                                                                         windsmell=windvector;
7620                                                                                                                         Normalise(&windsmell);
7621                                                                                                                         windsmell=windsmell*2+player[j].coords;
7622                                                                                                                         if(findDistancefast(&player[i].coords,&windsmell)<smelldistance&&!editorenabled)
7623                                                                                                                                 player[i].aitype=attacktypecutoff;
7624                                                                                                                 }
7625                                                                                                         }
7626                                                                                                 }
7627
7628                                                                                                 if(player[i].howactive<typesleeping&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
7629                                                                                                         player[i].losupdatedelay=.2;
7630                                                                                                         for(j=0;j<numplayers;j++){
7631                                                                                                                 if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
7632                                                                                                                         if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
7633                                                                                                                                 if(findDistancefast(&player[i].coords,&player[j].coords)<400)
7634                                                                                                                                         if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
7635                                                                                                                                                 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
7636                                                                                                                                                         player[i].lastseentime-=.2;
7637                                                                                                                                                         if(j==0&&animation[player[j].targetanimation].height==lowheight)player[i].lastseentime-=.4;
7638                                                                                                                                                         else player[i].lastseentime-=.6;
7639                                                                                                                                                 }
7640                                                                                                                                                 if(player[i].lastseentime<=0){
7641                                                                                                                                                         player[i].aitype=searchtype;
7642                                                                                                                                                         player[i].lastchecktime=12;
7643                                                                                                                                                         player[i].lastseen=player[j].coords;
7644                                                                                                                                                         player[i].lastseentime=12;
7645                                                                                                                                                 }
7646                                                                                                                 }
7647                                                                                                         }
7648                                                                                                 }
7649                                                                                         }
7650                                                                                         if(player[i].aitype==attacktypecutoff&&musictype!=2){
7651                                                                                                 if(player[i].creature!=wolftype){
7652                                                                                                         player[i].stunned=.6;
7653                                                                                                         player[i].surprised=.6;
7654                                                                                                 }
7655                                                                                                 if(player[i].creature==wolftype){
7656                                                                                                         player[i].stunned=.47;
7657                                                                                                         player[i].surprised=.47;
7658                                                                                                 }
7659                                                                                                 numseen++;
7660                                                                                         }
7661                                                                                 }
7662
7663                                                                                 if(player[i].aitype==searchtype){
7664                                                                                         player[i].aiupdatedelay-=multiplier;
7665                                                                                         player[i].losupdatedelay-=multiplier;
7666                                                                                         if(!player[i].pause)player[i].lastseentime-=multiplier;
7667                                                                                         player[i].lastchecktime-=multiplier;
7668
7669                                                                                         if(player[i].isRun()&&!player[i].onground){
7670                                                                                                 if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
7671                                                                                                         test2=player[i].coords+player[i].facing;
7672                                                                                                         test2.y+=5;
7673                                                                                                         test=player[i].coords+player[i].facing;
7674                                                                                                         test.y-=10;
7675                                                                                                         j=checkcollide(test2,test,player[i].laststanding);
7676                                                                                                         if(j==-1)j=checkcollide(test2,test);
7677                                                                                                         if(j==-1){
7678                                                                                                                 player[i].velocity=0;
7679                                                                                                                 player[i].targetanimation=player[i].getStop();
7680                                                                                                                 player[i].targetframe=0;
7681                                                                                                                 player[i].target=0;
7682                                                                                                                 player[i].targetrotation+=180;
7683                                                                                                                 player[i].stunned=.5;
7684                                                                                                                 //player[i].aitype=passivetype;
7685                                                                                                                 player[i].aitype=pathfindtype;
7686                                                                                                                 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
7687                                                                                                                 player[i].finalpathfindpoint=-1;
7688                                                                                                                 player[i].targetpathfindpoint=-1;
7689                                                                                                                 player[i].lastpathfindpoint=-1;
7690                                                                                                                 player[i].lastpathfindpoint2=-1;
7691                                                                                                                 player[i].lastpathfindpoint3=-1;
7692                                                                                                                 player[i].lastpathfindpoint4=-1;
7693                                                                                                         }
7694                                                                                                         else player[i].laststanding=j;
7695                                                                                                 }
7696                                                                                         }
7697                                                                                         if(player[i].aiupdatedelay<0){
7698                                                                                                 rotatetarget=player[i].lastseen-player[i].coords;
7699                                                                                                 Normalise(&rotatetarget);
7700                                                                                                 player[i].targetrotation=-asin(0-rotatetarget.x);
7701                                                                                                 player[i].targetrotation*=360/6.28;
7702                                                                                                 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7703                                                                                                 player[i].lookrotation=player[i].targetrotation;
7704                                                                                                 player[i].aiupdatedelay=.05;
7705                                                                                                 player[i].forwardkeydown=1;
7706
7707                                                                                                 if(findDistancefastflat(&player[i].coords,&player[i].lastseen)<1*(player[i].scale*5)*(player[i].scale*5)||player[i].lastchecktime<0){
7708                                                                                                         player[i].forwardkeydown=0;
7709                                                                                                         player[i].aiupdatedelay=1;
7710                                                                                                         player[i].lastseen.x+=(float(Random()%100)-50)/25;
7711                                                                                                         player[i].lastseen.z+=(float(Random()%100)-50)/25;
7712                                                                                                         player[i].lastchecktime=3;
7713                                                                                                 }
7714
7715                                                                                                 player[i].leftkeydown=0;
7716                                                                                                 player[i].backkeydown=0;
7717                                                                                                 player[i].rightkeydown=0;
7718                                                                                                 player[i].crouchkeydown=0;
7719                                                                                                 player[i].attackkeydown=0;
7720                                                                                                 player[i].throwkeydown=0;
7721
7722                                                                                                 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
7723                                                                                                         if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
7724                                                                                                         else{
7725                                                                                                                 XYZ leftpos,rightpos;
7726                                                                                                                 float leftdist,rightdist;
7727                                                                                                                 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
7728                                                                                                                 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
7729                                                                                                                 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
7730                                                                                                                 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
7731                                                                                                                 if(leftdist<rightdist)player[i].targetrotation+=90;
7732                                                                                                                 else player[i].targetrotation-=90;
7733                                                                                                         }
7734                                                                                                 }
7735                                                                                         }
7736                                                                                         if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
7737                                                                                         if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
7738
7739                                                                                         if(numenvsounds>0&&((tutoriallevel!=1||cananger)&&hostile))
7740                                                                                                 for(j=0;j<numenvsounds;j++){
7741                                                                                                         if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
7742                                                                                                                 player[i].aitype=attacktypecutoff;
7743                                                                                                         }
7744                                                                                                 }
7745
7746                                                                                                 if(!player[0].dead&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2&&((tutoriallevel!=1||cananger)&&hostile)){
7747                                                                                                         player[i].losupdatedelay=.2;
7748                                                                                                         if(findDistancefast(&player[i].coords,&player[0].coords)<4&&animation[player[i].targetanimation].height!=lowheight)
7749                                                                                                         {player[i].aitype=attacktypecutoff;
7750                                                                                                         player[i].lastseentime=1;}
7751                                                                                                         if(abs(Random()%2)||animation[player[i].targetanimation].height!=lowheight)
7752                                                                                                                 if(findDistancefast(&player[i].coords,&player[0].coords)<400)
7753                                                                                                                         if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
7754                                                                                                                                 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position,0,player[0].rotation,0)*player[0].scale+player[0].coords))||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
7755                                                                                                                                         player[i].aitype=attacktypecutoff;
7756                                                                                                                                         player[i].lastseentime=1;
7757                                                                                                                                 }
7758                                                                                                 }
7759                                                                                                 if(player[i].lastseentime<0){
7760                                                                                                         //player[i].aitype=passivetype;
7761                                                                                                         numescaped++;
7762                                                                                                         player[i].aitype=pathfindtype;
7763                                                                                                         player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
7764                                                                                                         player[i].finalpathfindpoint=-1;
7765                                                                                                         player[i].targetpathfindpoint=-1;
7766                                                                                                         player[i].lastpathfindpoint=-1;
7767                                                                                                         player[i].lastpathfindpoint2=-1;
7768                                                                                                         player[i].lastpathfindpoint3=-1;
7769                                                                                                         player[i].lastpathfindpoint4=-1;
7770                                                                                                 }
7771                                                                                 }
7772
7773                                                                                 if(player[i].aitype!=gethelptype){
7774                                                                                         player[i].runninghowlong=0;
7775                                                                                 }
7776
7777                                                                                 if(player[i].aitype==gethelptype){
7778                                                                                         player[i].runninghowlong+=multiplier;
7779                                                                                         player[i].aiupdatedelay-=multiplier;
7780
7781                                                                                         if(player[i].aiupdatedelay<0||player[i].ally==0){
7782                                                                                                 player[i].aiupdatedelay=.2;
7783
7784                                                                                                 int closest;
7785                                                                                                 float closestdist;
7786                                                                                                 closest=-1;
7787                                                                                                 closestdist=-1;
7788                                                                                                 float distance;
7789
7790                                                                                                 if(!player[i].ally){
7791                                                                                                         for(j=0;j<numplayers;j++){
7792                                                                                                                 if(j!=i&&j!=0&&!player[j].dead&&player[j].howactive<typedead1&&!player[j].skeleton.free&&player[j].aitype==passivetype){
7793                                                                                                                         distance=findDistancefast(&player[i].coords,&player[j].coords);
7794                                                                                                                         if(closestdist==-1||distance<closestdist){
7795                                                                                                                                 closestdist=distance;
7796                                                                                                                                 closest=j;
7797                                                                                                                         }
7798                                                                                                                         closest=j;
7799                                                                                                                 }
7800                                                                                                         }
7801                                                                                                         if(closest!=-1)player[i].ally=closest;
7802                                                                                                         else player[i].ally=0;
7803                                                                                                         player[i].lastseen=player[0].coords;
7804                                                                                                         player[i].lastseentime=12;
7805                                                                                                 }
7806
7807
7808                                                                                                 player[i].lastchecktime=12;
7809                                                                                                 //player[i].lastseentime-=.5;
7810
7811                                                                                                 facing=player[i].coords;
7812                                                                                                 flatfacing=player[player[i].ally].coords;
7813                                                                                                 facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
7814                                                                                                 flatfacing.y+=player[player[i].ally].skeleton.joints[player[player[i].ally].skeleton.jointlabels[head]].position.y*player[player[i].ally].scale;
7815                                                                                                 if(-1!=checkcollide(facing,flatfacing))
7816                                                                                                         player[i].lastseentime-=.1;
7817
7818                                                                                                 if(player[i].ally<=0||player[player[i].ally].skeleton.free||player[player[i].ally].aitype!=passivetype||player[i].lastseentime<=0){
7819                                                                                                         player[i].aitype=searchtype;
7820                                                                                                         player[i].lastseentime=12;
7821                                                                                                 }
7822
7823                                                                                                 if(player[i].ally>0){
7824                                                                                                         rotatetarget=player[player[i].ally].coords-player[i].coords;
7825                                                                                                         Normalise(&rotatetarget);
7826                                                                                                         player[i].targetrotation=-asin(0-rotatetarget.x);
7827                                                                                                         player[i].targetrotation*=360/6.28;
7828                                                                                                         if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7829                                                                                                         player[i].lookrotation=player[i].targetrotation;
7830                                                                                                         player[i].aiupdatedelay=.05;
7831                                                                                                         player[i].forwardkeydown=1;
7832
7833                                                                                                         if(findDistancefastflat(&player[i].coords,&player[player[i].ally].coords)<3){
7834                                                                                                                 player[i].aitype=searchtype;
7835                                                                                                                 player[i].lastseentime=12;
7836                                                                                                                 player[player[i].ally].aitype=searchtype;
7837                                                                                                                 if(player[player[i].ally].lastseentime<player[i].lastseentime){
7838                                                                                                                         player[player[i].ally].lastseen=player[i].lastseen;
7839                                                                                                                         player[player[i].ally].lastseentime=player[i].lastseentime;
7840                                                                                                                         player[player[i].ally].lastchecktime=player[i].lastchecktime;
7841                                                                                                                 }
7842                                                                                                         }
7843
7844                                                                                                         if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
7845                                                                                                                 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
7846                                                                                                                 else{
7847                                                                                                                         XYZ leftpos,rightpos;
7848                                                                                                                         float leftdist,rightdist;
7849                                                                                                                         leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
7850                                                                                                                         rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
7851                                                                                                                         leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
7852                                                                                                                         rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
7853                                                                                                                         if(leftdist<rightdist)player[i].targetrotation+=90;
7854                                                                                                                         else player[i].targetrotation-=90;
7855                                                                                                                 }
7856                                                                                                         }
7857                                                                                                 }
7858
7859                                                                                                 player[i].leftkeydown=0;
7860                                                                                                 player[i].backkeydown=0;
7861                                                                                                 player[i].rightkeydown=0;
7862                                                                                                 player[i].crouchkeydown=0;
7863                                                                                                 player[i].attackkeydown=0;
7864                                                                                         }
7865                                                                                         if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
7866                                                                                         if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
7867                                                                                 }
7868
7869                                                                                 if(player[i].aitype==getweapontype){
7870                                                                                         player[i].aiupdatedelay-=multiplier;
7871                                                                                         player[i].lastchecktime-=multiplier;
7872
7873                                                                                         if(player[i].aiupdatedelay<0){
7874                                                                                                 player[i].aiupdatedelay=.2;
7875
7876                                                                                                 int closest;
7877                                                                                                 float closestdist;
7878                                                                                                 closest=-1;
7879                                                                                                 closestdist=-1;
7880                                                                                                 float distance;
7881
7882                                                                                                 if(player[i].ally<0){
7883                                                                                                         for(j=0;j<weapons.numweapons;j++){
7884                                                                                                                 if(weapons.owner[j]==-1){
7885                                                                                                                         distance=findDistancefast(&player[i].coords,&weapons.position[j]);
7886                                                                                                                         if(closestdist==-1||distance<closestdist){
7887                                                                                                                                 closestdist=distance;
7888                                                                                                                                 closest=j;
7889                                                                                                                         }
7890                                                                                                                         closest=j;
7891                                                                                                                 }
7892                                                                                                         }
7893                                                                                                         if(closest!=-1)player[i].ally=closest;
7894                                                                                                         else player[i].ally=-1;
7895                                                                                                 }
7896
7897                                                                                                 player[i].lastseentime=12;
7898
7899                                                                                                 if(!player[0].dead&&((tutoriallevel!=1||cananger)&&hostile))
7900                                                                                                         if(player[i].ally<0||player[i].weaponactive!=-1||player[i].lastchecktime<=0){
7901                                                                                                                 player[i].aitype=attacktypecutoff;
7902                                                                                                                 player[i].lastseentime=1;
7903                                                                                                         }
7904                                                                                                         if(!player[0].dead)
7905                                                                                                                 if(player[i].ally>=0){
7906                                                                                                                         if(weapons.owner[player[i].ally]!=-1||findDistancefast(&player[i].coords,&weapons.position[player[i].ally])>16){
7907                                                                                                                                 player[i].aitype=attacktypecutoff;
7908                                                                                                                                 player[i].lastseentime=1;
7909                                                                                                                         }
7910                                                                                                                         rotatetarget=weapons.position[player[i].ally]-player[i].coords;
7911                                                                                                                         Normalise(&rotatetarget);
7912                                                                                                                         player[i].targetrotation=-asin(0-rotatetarget.x);
7913                                                                                                                         player[i].targetrotation*=360/6.28;
7914                                                                                                                         if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7915                                                                                                                         player[i].lookrotation=player[i].targetrotation;
7916                                                                                                                         player[i].aiupdatedelay=.05;
7917                                                                                                                         player[i].forwardkeydown=1;
7918
7919
7920                                                                                                                         if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
7921                                                                                                                                 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
7922                                                                                                                                 else{
7923                                                                                                                                         XYZ leftpos,rightpos;
7924                                                                                                                                         float leftdist,rightdist;
7925                                                                                                                                         leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
7926                                                                                                                                         rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
7927                                                                                                                                         leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
7928                                                                                                                                         rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
7929                                                                                                                                         if(leftdist<rightdist)player[i].targetrotation+=90;
7930                                                                                                                                         else player[i].targetrotation-=90;
7931                                                                                                                                 }
7932                                                                                                                         }
7933                                                                                                                         /*if(findDistancefast(&player[i].coords,&weapons.position[player[i].ally])<3){
7934                                                                                                                         if(abs(Random()%6)){
7935                                                                                                                         player[i].crouchkeydown=1;
7936                                                                                                                         if(!findDistancefast(&player[i].coords,&weapons.position[player[i].ally])<1){
7937                                                                                                                         if(player[i].isRun()){
7938                                                                                                                         player[i].targetframe=0;
7939                                                                                                                         player[i].target=0;
7940                                                                                                                         player[i].targetanimation=sneakanim;
7941                                                                                                                         }
7942                                                                                                                         }
7943                                                                                                                         else player[i].forwardkeydown=0;
7944                                                                                                                         }
7945                                                                                                                         else player[i].crouchkeydown=0;
7946                                                                                                                         }
7947                                                                                                                         else player[i].crouchkeydown=0;*/
7948                                                                                                                 }
7949
7950                                                                                                                 player[i].leftkeydown=0;
7951                                                                                                                 player[i].backkeydown=0;
7952                                                                                                                 player[i].rightkeydown=0;
7953                                                                                                                 player[i].attackkeydown=0;
7954                                                                                                                 player[i].throwkeydown=1;
7955                                                                                                                 player[i].crouchkeydown=0;
7956                                                                                                                 if(player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim)player[i].throwtogglekeydown=0;
7957                                                                                                                 player[i].drawkeydown=0;
7958                                                                                         }
7959                                                                                         if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
7960                                                                                         if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
7961                                                                                 }
7962
7963                                                                                 if(player[i].aitype==attacktypecutoff){
7964                                                                                         player[i].aiupdatedelay-=multiplier;
7965                                                                                         if(player[i].damage<player[i].damagetolerance*2/3)
7966                                                                                                 if((player[0].targetanimation==rabbitkickanim||player[0].targetanimation==knifethrowanim||(player[0].isFlip()&&normaldotproduct(player[0].facing,player[0].coords-player[i].coords)<0))&&!player[0].skeleton.free&&(player[i].aiupdatedelay<.1)){
7967                                                                                                         player[i].attackkeydown=0;
7968                                                                                                         if(player[i].isIdle())player[i].crouchkeydown=1;
7969                                                                                                         if(player[0].targetanimation!=rabbitkickanim&&player[0].weaponactive!=-1){
7970                                                                                                                 if(weapons.type[player[0].weaponids[0]]==knife){
7971                                                                                                                         if(player[i].isIdle()||player[i].isCrouch()||player[i].isRun()||player[i].isFlip()){
7972                                                                                                                                 if(abs(Random()%2==0))player[i].targetanimation=backhandspringanim;
7973                                                                                                                                 else player[i].targetanimation=rollanim;
7974                                                                                                                                 player[i].target=0;
7975                                                                                                                                 player[i].targetframe=0;
7976                                                                                                                                 player[i].targetrotation+=90*(abs(Random()%2)*2-1);
7977                                                                                                                                 player[i].wentforweapon=0;
7978                                                                                                                         }
7979                                                                                                                         if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim){
7980                                                                                                                                 player[i].targetanimation=flipanim;
7981                                                                                                                                 player[i].target=0;
7982                                                                                                                                 player[i].targetframe=0;
7983                                                                                                                         }
7984                                                                                                                 }
7985                                                                                                         }
7986                                                                                                         player[i].forwardkeydown=0;
7987                                                                                                         player[i].aiupdatedelay=.02;
7988                                                                                                 }
7989                                                                                                 if(player[0].isFlip()&&!player[0].skeleton.free&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
7990                                                                                                         if(findDistancefast(&player[0].coords,&player[i].coords)<25)
7991                                                                                                                 if((1-player[i].damage/player[i].damagetolerance)>.5)player[i].stunned=1;
7992                                                                                                 }
7993                                                                                                 if(player[i].wentforweapon<3)
7994                                                                                                         for(j=0;j<weapons.numweapons;j++){
7995                                                                                                                 if(player[i].creature!=wolftype)
7996                                                                                                                         if(player[i].num_weapons==0&&weapons.owner[j]==-1&&weapons.velocity[i].x==0&&weapons.velocity[i].z==0&&weapons.velocity[i].y==0){
7997                                                                                                                                 if(findDistancefast(&player[i].coords,&weapons.position[j])<16){
7998                                                                                                                                         player[i].wentforweapon++;
7999                                                                                                                                         player[i].lastchecktime=6;
8000                                                                                                                                         player[i].aitype=getweapontype;
8001                                                                                                                                         player[i].ally=-1;
8002                                                                                                                                 }
8003                                                                                                                         }
8004                                                                                                         }
8005                                                                                                         if(player[i].damage<player[i].damagetolerance/2)
8006                                                                                                                 if(animation[player[i].targetanimation].height!=highheight)
8007                                                                                                                         if(player[i].damage<player[i].damagetolerance*.5&&((player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)&&((player[i].aiupdatedelay<.15&&difficulty==2)||(player[i].aiupdatedelay<.08&&difficulty!=2)))){
8008                                                                                                                                 player[i].crouchkeydown=1;
8009                                                                                                                         }
8010                                                                                                                         if(player[i].isRun()&&!player[i].onground){
8011                                                                                                                                 if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
8012                                                                                                                                         test2=player[i].coords+player[i].facing;
8013                                                                                                                                         test2.y+=5;
8014                                                                                                                                         test=player[i].coords+player[i].facing;
8015                                                                                                                                         test.y-=10;
8016                                                                                                                                         j=checkcollide(test2,test,player[i].laststanding);
8017                                                                                                                                         if(j==-1)j=checkcollide(test2,test);
8018                                                                                                                                         if(j==-1){
8019                                                                                                                                                 player[i].velocity=0;
8020                                                                                                                                                 player[i].targetanimation=player[i].getStop();
8021                                                                                                                                                 player[i].targetframe=0;
8022                                                                                                                                                 player[i].target=0;
8023                                                                                                                                                 player[i].targetrotation+=180;
8024                                                                                                                                                 player[i].stunned=.5;
8025                                                                                                                                                 //player[i].aitype=passivetype;
8026                                                                                                                                                 player[i].aitype=pathfindtype;
8027                                                                                                                                                 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
8028                                                                                                                                                 player[i].finalpathfindpoint=-1;
8029                                                                                                                                                 player[i].targetpathfindpoint=-1;
8030                                                                                                                                                 player[i].lastpathfindpoint=-1;
8031                                                                                                                                                 player[i].lastpathfindpoint2=-1;
8032                                                                                                                                                 player[i].lastpathfindpoint3=-1;
8033                                                                                                                                                 player[i].lastpathfindpoint4=-1;
8034                                                                                                                                         }
8035                                                                                                                                         else player[i].laststanding=j;
8036                                                                                                                                 }
8037                                                                                                                         }
8038                                                                                                                         if(player[0].coords.y>player[i].coords.y+5&&animation[player[0].targetanimation].height!=highheight&&!player[0].onterrain){
8039                                                                                                                                 player[i].aitype=pathfindtype;
8040                                                                                                                                 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
8041                                                                                                                                 player[i].finalpathfindpoint=-1;
8042                                                                                                                                 player[i].targetpathfindpoint=-1;
8043                                                                                                                                 player[i].lastpathfindpoint=-1;
8044                                                                                                                                 player[i].lastpathfindpoint2=-1;
8045                                                                                                                                 player[i].lastpathfindpoint3=-1;
8046                                                                                                                                 player[i].lastpathfindpoint4=-1;
8047                                                                                                                         }
8048                                                                                                                         if(player[i].aiupdatedelay<0&&!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
8049                                                                                                                                 if(player[i].weaponactive==-1&&player[i].num_weapons>0)player[i].drawkeydown=Random()%2;
8050                                                                                                                                 else player[i].drawkeydown=0;
8051                                                                                                                                 player[i].rabbitkickenabled=Random()%2;
8052                                                                                                                                 rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity;
8053                                                                                                                                 if(findDistancefast(&player[player[i].aitarget].coords,&player[i].coords)<findDistancefast(&rotatetarget,&player[i].coords))
8054                                                                                                                                         rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity*findDistance(&player[player[i].aitarget].coords,&player[i].coords)/findLength(&player[i].velocity)-player[i].coords;
8055                                                                                                                                 else rotatetarget=player[player[i].aitarget].coords-player[i].coords;
8056                                                                                                                                 Normalise(&rotatetarget);
8057                                                                                                                                 player[i].targetrotation=-asin(0-rotatetarget.x);
8058                                                                                                                                 player[i].targetrotation*=360/6.28;
8059                                                                                                                                 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
8060                                                                                                                                 player[i].lookrotation=player[i].targetrotation;
8061                                                                                                                                 player[i].aiupdatedelay=.2+abs((float)(Random()%100)/1000);
8062
8063                                                                                                                                 oldkey=player[i].forwardkeydown;
8064                                                                                                                                 if(findDistancefast(&player[i].coords,&player[0].coords)>5&&(player[0].weaponactive==-1||player[i].weaponactive!=-1))player[i].forwardkeydown=1;
8065                                                                                                                                 else if((findDistancefast(&player[i].coords,&player[0].coords)>16||findDistancefast(&player[i].coords,&player[0].coords)<9)&&player[0].weaponactive!=-1)player[i].forwardkeydown=1;
8066                                                                                                                                 else if(Random()%6==0||(player[i].creature==wolftype&&Random()%3==0))player[i].forwardkeydown=1;
8067                                                                                                                                 else player[i].forwardkeydown=0;
8068                                                                                                                                 if(player[0].dead){
8069                                                                                                                                         player[i].forwardkeydown=0;
8070                                                                                                                                         if(Random()%10==0)player[i].forwardkeydown=1;
8071                                                                                                                                         if(Random()%100==0){
8072                                                                                                                                                 player[i].aitype=pathfindtype;
8073                                                                                                                                                 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
8074                                                                                                                                                 player[i].finalpathfindpoint=-1;
8075                                                                                                                                                 player[i].targetpathfindpoint=-1;
8076                                                                                                                                                 player[i].lastpathfindpoint=-1;
8077                                                                                                                                                 player[i].lastpathfindpoint2=-1;
8078                                                                                                                                                 player[i].lastpathfindpoint3=-1;
8079                                                                                                                                                 player[i].lastpathfindpoint4=-1;
8080                                                                                                                                         }
8081                                                                                                                                 }
8082                                                                                                                                 player[i].leftkeydown=0;
8083                                                                                                                                 player[i].backkeydown=0;
8084                                                                                                                                 player[i].rightkeydown=0;
8085                                                                                                                                 player[i].crouchkeydown=0;
8086                                                                                                                                 player[i].throwkeydown=0;
8087
8088                                                                                                                                 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
8089                                                                                                                                 /*for(j=0;j<numplayers;j++){
8090                                                                                                                                 if(player[j].victim->id==i&&(player[j].targetanimation==spinkickanim&&player[j].targetframe<3)){
8091                                                                                                                                 player[i].crouchkeydown=1;
8092                                                                                                                                 }
8093                                                                                                                                 }*/
8094                                                                                                                                 if(Random()%2==0/*||player[0].weaponactive!=-1*/||player[i].weaponactive!=-1||player[i].creature==wolftype)player[i].attackkeydown=1;
8095                                                                                                                                 else player[i].attackkeydown=0;
8096                                                                                                                                 if((player[i].isRun())&&Random()%6&&findDistancefast(&player[i].coords,&player[0].coords)>7)player[i].attackkeydown=0;
8097                                                                                                                                 //if(player[i].attackkeydown&&findDistancefast(&player[i].coords,&player[0].coords)<3&&player[i].targetanimation!=runanim&&!player[0].skeleton.free)player[i].crouchkeydown=1;
8098                                                                                                                                 /*if(player[0].targetanimation==rabbitkickanim&&!player[0].skeleton.free){
8099                                                                                                                                 player[i].attackkeydown=0;
8100                                                                                                                                 if(player[i].isIdle())player[i].crouchkeydown=1;
8101                                                                                                                                 player[i].forwardkeydown=0;
8102                                                                                                                                 player[i].aiupdatedelay=.02;
8103                                                                                                                                 }*/
8104
8105                                                                                                                                 if(player[i].aitype!=playercontrolled&&(player[i].isIdle()||player[i].isCrouch()||player[i].isRun())){
8106                                                                                                                                         target=-2;
8107                                                                                                                                         for(j=0;j<numplayers;j++){
8108                                                                                                                                                 if(j!=i&&!player[j].skeleton.free&&player[j].hasvictim&&((tutoriallevel==1&&reversaltrain)||(Random()%2==0&&difficulty==2)||(Random()%4==0&&difficulty==1)||(Random()%8==0&&difficulty==0)||(player[j].lastattack2==player[j].targetanimation&&player[j].lastattack3==player[j].targetanimation&&(Random()%2==0||difficulty==2))||((player[i].isIdle()||player[i].isRun())&&player[j].weaponactive!=-1)||(player[j].targetanimation==swordslashanim&&player[i].weaponactive!=-1)||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)){
8109                                                                                                                                                         if(findDistancefast(&player[j].coords,&player[j].victim->coords)<4&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==spinkickanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim||player[j].targetanimation==winduppunchanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||player[j].targetanimation==knifeslashstartanim||((player[j].targetanimation==swordslashanim)&&(findDistancefast(&player[j].coords,&player[i].coords)<2||(player[i].weaponactive!=-1))))){
8110                                                                                                                                                                 if(target>=0)target=-1;
8111                                                                                                                                                                 else target=j;
8112                                                                                                                                                         }
8113                                                                                                                                                 }
8114                                                                                                                                         }
8115                                                                                                                                         if(target>=0)player[target].Reverse();
8116                                                                                                                                 }
8117
8118                                                                                                                                 if(player[i].collided<1)player[i].jumpkeydown=0;
8119                                                                                                                                 if((player[i].collided>.8&&player[i].jumppower>=5)||(findDistancefast(&player[i].coords,&player[0].coords)>400&&player[i].onterrain&&player[i].creature==rabbittype))player[i].jumpkeydown=1;
8120                                                                                                                                 if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
8121                                                                                                                                         player[0].jumpkeydown=0;
8122                                                                                                                                 if(player[0].targetanimation==jumpdownanim&&findDistancefast(&player[0].coords,&player[i].coords)<40)player[i].crouchkeydown=1;
8123                                                                                                                                 if(player[i].jumpkeydown)player[i].attackkeydown=0;
8124                                                                                                                                 //if(animation[player[i].targetanimation].attack==reversed)player[i].crouchkeydown=1;
8125
8126                                                                                                                                 if(tutoriallevel==1){
8127                                                                                                                                         if(!canattack)player[i].attackkeydown=0;
8128                                                                                                                                 }
8129
8130
8131                                                                                                                                 facing=player[i].coords;
8132                                                                                                                                 flatfacing=player[0].coords;
8133                                                                                                                                 facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
8134                                                                                                                                 flatfacing.y+=player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position.y*player[0].scale;
8135                                                                                                                                 if(player[i].occluded>=2)
8136                                                                                                                                         if(-1!=checkcollide(facing,flatfacing)){
8137                                                                                                                                                 if(!player[i].pause)player[i].lastseentime-=.2;
8138                                                                                                                                                 if(player[i].lastseentime<=0&&(player[i].creature!=wolftype||player[i].weaponstuck==-1)){
8139                                                                                                                                                         player[i].aitype=searchtype;
8140                                                                                                                                                         player[i].lastchecktime=12;
8141                                                                                                                                                         player[i].lastseen=player[0].coords;
8142                                                                                                                                                         player[i].lastseentime=12;
8143                                                                                                                                                 }
8144                                                                                                                                         }
8145                                                                                                                                         else player[i].lastseentime=1;
8146                                                                                                                         }
8147                                                                                 }
8148                                                                                 if(animation[player[0].targetanimation].height==highheight&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype)){
8149                                                                                         if(player[0].coords.y>terrain.getHeight(player[0].coords.x,player[0].coords.z)+10){
8150                                                                                                 test=player[0].coords;
8151                                                                                                 test.y-=40;
8152                                                                                                 if(-1==checkcollide(player[0].coords,test))player[i].stunned=1;
8153                                                                                         }
8154                                                                                 }
8155                                                                                 // NOTE: Ask about logic of this call : NOTE
8156                                                                                 if((player[i].aitype==passivetype && !(player[i].numwaypoints>1)) ||
8157                                                                                         player[i].stunned>0 ||
8158                                                                                         (player[i].pause && (player[i].damage > player[i].superpermanentdamage)))
8159                                                                                 {
8160                                                                                         if(/*player[i].aitype==attacktypecutoff&&*/player[i].pause)player[i].lastseentime=1;
8161                                                                                         player[i].targetrotation=player[i].rotation;
8162                                                                                         player[i].forwardkeydown=0;
8163                                                                                         player[i].leftkeydown=0;
8164                                                                                         player[i].backkeydown=0;
8165                                                                                         player[i].rightkeydown=0;
8166                                                                                         player[i].jumpkeydown=0;
8167                                                                                         player[i].attackkeydown=0;
8168                                                                                         player[i].crouchkeydown=0;
8169                                                                                         player[i].throwkeydown=0;
8170                                                                                 }
8171
8172
8173                                                                                 facing=0;
8174                                                                                 facing.z=-1;
8175
8176                                                                                 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
8177                                                                                 facing=flatfacing;
8178
8179                                                                                 if(player[i].aitype==attacktypecutoff){
8180                                                                                         rotatetarget=player[0].coords-player[i].coords;
8181                                                                                         Normalise(&rotatetarget);
8182                                                                                         player[i].targetheadrotation=-asin(0-rotatetarget.x);
8183                                                                                         player[i].targetheadrotation*=360/6.28;
8184                                                                                         if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
8185
8186                                                                                         player[i].targetheadrotation*=-1;
8187                                                                                         player[i].targetheadrotation+=180;
8188                                                                                         //player[i].targetheadrotation2=0;
8189                                                                                         player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
8190                                                                                 }
8191                                                                                 else if(player[i].howactive>=typesleeping){
8192                                                                                         player[i].targetheadrotation=player[i].targetrotation;
8193                                                                                         player[i].targetheadrotation2=0;
8194                                                                                 }
8195                                                                                 else {
8196                                                                                         if(player[i].interestdelay<=0){
8197                                                                                                 player[i].interestdelay=.7+(float)(abs(Random()%100))/100;
8198                                                                                                 player[i].headtarget=player[i].coords;
8199                                                                                                 player[i].headtarget.x+=(float)(abs(Random()%200)-100)/100;
8200                                                                                                 player[i].headtarget.z+=(float)(abs(Random()%200)-100)/100;
8201                                                                                                 player[i].headtarget.y+=(float)(abs(Random()%200)-100)/300;
8202                                                                                                 player[i].headtarget+=player[i].facing*1.5;
8203                                                                                         }
8204                                                                                         rotatetarget=player[i].headtarget-player[i].coords;
8205                                                                                         Normalise(&rotatetarget);
8206                                                                                         player[i].targetheadrotation=-asin(0-rotatetarget.x);
8207                                                                                         player[i].targetheadrotation*=360/6.28;
8208                                                                                         if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
8209
8210                                                                                         player[i].targetheadrotation*=-1;
8211                                                                                         player[i].targetheadrotation+=180;
8212                                                                                         player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
8213                                                                                 }
8214                                                                                 //if(whichlevel==2)player[i].jumpkeydown=0;
8215                                                                         }
8216                                                                         if(animation[player[i].targetanimation].attack==reversed){
8217                                                                                 //player[i].targetrotation=player[i].rotation;
8218                                                                                 player[i].forwardkeydown=0;
8219                                                                                 player[i].leftkeydown=0;
8220                                                                                 player[i].backkeydown=0;
8221                                                                                 player[i].rightkeydown=0;
8222                                                                                 player[i].jumpkeydown=0;
8223                                                                                 player[i].attackkeydown=0;
8224                                                                                 //player[i].crouchkeydown=0;
8225                                                                                 player[i].throwkeydown=0;
8226                                                                         }
8227
8228                                                                         if(indialogue!=-1){
8229                                                                                 player[i].forwardkeydown=0;
8230                                                                                 player[i].leftkeydown=0;
8231                                                                                 player[i].backkeydown=0;
8232                                                                                 player[i].rightkeydown=0;
8233                                                                                 player[i].jumpkeydown=0;
8234                                                                                 player[i].crouchkeydown=0;
8235                                                                                 player[i].drawkeydown=0;
8236                                                                                 player[i].throwkeydown=0;
8237                                                                         }
8238
8239                                                                         if(player[i].collided<-.3)player[i].collided=-.3;
8240                                                                         if(player[i].collided>1)player[i].collided=1;
8241                                                                         player[i].collided-=multiplier*4;
8242                                                                         player[i].whichdirectiondelay-=multiplier;
8243                                                                         if(player[i].avoidcollided<-.3||player[i].whichdirectiondelay<=0){
8244                                                                                 player[i].avoidcollided=-.3;
8245                                                                                 player[i].whichdirection=abs(Random()%2);
8246                                                                                 player[i].whichdirectiondelay=.4;
8247                                                                         }
8248                                                                         if(player[i].avoidcollided>1)player[i].avoidcollided=1;
8249                                                                         player[i].avoidcollided-=multiplier/4;
8250                                                                         if(!player[i].skeleton.free)player[i].stunned-=multiplier;
8251                                                                         if(!player[i].skeleton.free)player[i].surprised-=multiplier;
8252                                                                         if(player[i].surprised<=0&&player[i].aitype==attacktypecutoff&&i!=0&&!player[i].dead&&!player[i].skeleton.free&&animation[player[i].targetanimation].attack==neutral)numresponded=1;
8253
8254                                                                         if(!player[i].throwkeydown){
8255                                                                                 player[i].throwtogglekeydown=0;
8256                                                                         }
8257                                                                         if(player[i].throwkeydown&&!player[i].throwtogglekeydown){
8258                                                                                 if(player[i].weaponactive==-1&&player[i].num_weapons<2&&(player[i].isIdle()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim||player[i].isFlip()||player[i].isFlip()||player[i].aitype!=playercontrolled)){
8259                                                                                         for(j=0;j<weapons.numweapons;j++){
8260                                                                                                 if(((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1&&player[i].weaponactive==-1)
8261                                                                                                         if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2){
8262                                                                                                                 if(findDistancefast(&player[i].coords,&weapons.position[j])<2){
8263                                                                                                                         if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].aitype!=playercontrolled){
8264                                                                                                                                 player[i].throwtogglekeydown=1;
8265                                                                                                                                 player[i].targetanimation=crouchremoveknifeanim;
8266                                                                                                                                 player[i].target=0;
8267                                                                                                                                 player[i].targetframe=0;
8268                                                                                                                                 rotatetarget=weapons.position[j]-player[i].coords;
8269                                                                                                                                 Normalise(&rotatetarget);
8270                                                                                                                                 player[i].targetrotation=-asin(0-rotatetarget.x);
8271                                                                                                                                 player[i].targetrotation*=360/6.28;
8272                                                                                                                                 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
8273                                                                                                                                 player[i].hasvictim=0;
8274                                                                                                                         }
8275                                                                                                                         if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
8276                                                                                                                                 player[i].throwtogglekeydown=1;
8277                                                                                                                                 player[i].hasvictim=0;
8278
8279                                                                                                                                 //for(i=0;i<weapons.numweapons;i++){
8280                                                                                                                                 if((((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1)||(player[i].victim&&weapons.owner[j]==player[i].victim->id))
8281                                                                                                                                         if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2&&player[i].weaponactive==-1){
8282                                                                                                                                                 if(findDistancefast(&player[i].coords,&weapons.position[j])<1||player[i].victim){
8283                                                                                                                                                         float gLoc[3];
8284                                                                                                                                                         float vel[3];
8285                                                                                                                                                         gLoc[0]=player[i].coords.x;
8286                                                                                                                                                         gLoc[1]=player[i].coords.y;
8287                                                                                                                                                         gLoc[2]=player[i].coords.z;
8288                                                                                                                                                         vel[0]=player[i].velocity.x;
8289                                                                                                                                                         vel[1]=player[i].velocity.y;
8290                                                                                                                                                         vel[2]=player[i].velocity.z;
8291                                                                                                                                                         if(weapons.type[j]!=staff){
8292                                                                                                                                                                 PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
8293                                                                                                                                                                 OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
8294                                                                                                                                                                 OPENAL_SetVolume(channels[knifedrawsound], 128);
8295                                                                                                                                                                 OPENAL_SetPaused(channels[knifedrawsound], false);
8296                                                                                                                                                         }
8297
8298                                                                                                                                                         player[i].weaponactive=0;
8299                                                                                                                                                         weapons.owner[j]=player[i].id;
8300                                                                                                                                                         if(player[i].num_weapons>0){
8301                                                                                                                                                                 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
8302                                                                                                                                                         }
8303                                                                                                                                                         player[i].num_weapons++;
8304                                                                                                                                                         player[i].weaponids[0]=j;
8305                                                                                                                                                 }
8306                                                                                                                                         }
8307                                                                                                                                         //}
8308                                                                                                                         }
8309                                                                                                                 }
8310                                                                                                                 else if ((player[i].isIdle()||player[i].isFlip()||player[i].aitype!=playercontrolled)&&findDistancefast(&player[i].coords,&weapons.position[j])<5&&player[i].coords.y<weapons.position[j].y){
8311                                                                                                                         if(!player[i].isFlip()){
8312                                                                                                                                 player[i].throwtogglekeydown=1;
8313                                                                                                                                 player[i].targetanimation=removeknifeanim;
8314                                                                                                                                 player[i].target=0;
8315                                                                                                                                 player[i].targetframe=0;
8316                                                                                                                                 rotatetarget=weapons.position[j]-player[i].coords;
8317                                                                                                                                 Normalise(&rotatetarget);
8318                                                                                                                                 player[i].targetrotation=-asin(0-rotatetarget.x);
8319                                                                                                                                 player[i].targetrotation*=360/6.28;
8320                                                                                                                                 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
8321                                                                                                                         }
8322                                                                                                                         if(player[i].isFlip()){
8323                                                                                                                                 player[i].throwtogglekeydown=1;
8324                                                                                                                                 player[i].hasvictim=0;
8325
8326                                                                                                                                 for(k=0;k<weapons.numweapons;k++){
8327                                                                                                                                         if(player[i].weaponactive==-1)
8328                                                                                                                                                 if((((weapons.velocity[k].x==0&&weapons.velocity[k].y==0&&weapons.velocity[k].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[k]==-1)||(player[i].victim&&weapons.owner[k]==player[i].victim->id))
8329                                                                                                                                                         if(findDistancefastflat(&player[i].coords,&weapons.position[k])<3&&player[i].weaponactive==-1){
8330                                                                                                                                                                 float gLoc[3];
8331                                                                                                                                                                 float vel[3];
8332                                                                                                                                                                 gLoc[0]=player[i].coords.x;
8333                                                                                                                                                                 gLoc[1]=player[i].coords.y;
8334                                                                                                                                                                 gLoc[2]=player[i].coords.z;
8335                                                                                                                                                                 vel[0]=player[i].velocity.x;
8336                                                                                                                                                                 vel[1]=player[i].velocity.y;
8337                                                                                                                                                                 vel[2]=player[i].velocity.z;
8338                                                                                                                                                                 if(weapons.type[k]!=staff){
8339                                                                                                                                                                         PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
8340                                                                                                                                                                         OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
8341                                                                                                                                                                         OPENAL_SetVolume(channels[knifedrawsound], 128);
8342                                                                                                                                                                         OPENAL_SetPaused(channels[knifedrawsound], false);
8343                                                                                                                                                                 }
8344
8345                                                                                                                                                                 player[i].weaponactive=0;
8346                                                                                                                                                                 weapons.owner[k]=player[i].id;
8347                                                                                                                                                                 if(player[i].num_weapons>0){
8348                                                                                                                                                                         player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
8349                                                                                                                                                                 }
8350                                                                                                                                                                 player[i].num_weapons++;
8351                                                                                                                                                                 player[i].weaponids[0]=k;
8352                                                                                                                                                         }
8353                                                                                                                                 }
8354                                                                                                                         }
8355                                                                                                                 }
8356                                                                                                         }
8357                                                                                         }
8358                                                                                         if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
8359                                                                                                 if(numplayers>1)
8360                                                                                                         for(j=0;j<numplayers;j++){
8361                                                                                                                 if(player[i].weaponactive==-1)
8362                                                                                                                         if(j!=i)
8363                                                                                                                                 if(player[j].num_weapons&&player[j].skeleton.free&&findDistancefast(&player[i].coords,&player[j].coords)<2/*&&player[j].dead*/&&(((player[j].skeleton.forward.y<0&&player[j].weaponstuckwhere==0)||(player[j].skeleton.forward.y>0&&player[j].weaponstuckwhere==1))||player[j].weaponstuck==-1||player[j].num_weapons>1)){
8364                                                                                                                                         if(player[i].targetanimation!=rollanim&&player[i].targetanimation!=backhandspringanim){
8365                                                                                                                                                 player[i].throwtogglekeydown=1;
8366                                                                                                                                                 player[i].victim=&player[j];
8367                                                                                                                                                 player[i].hasvictim=1;
8368                                                                                                                                                 player[i].targetanimation=crouchremoveknifeanim;
8369                                                                                                                                                 player[i].target=0;
8370                                                                                                                                                 player[i].targetframe=0;
8371                                                                                                                                                 rotatetarget=player[j].coords-player[i].coords;
8372                                                                                                                                                 Normalise(&rotatetarget);
8373                                                                                                                                                 player[i].targetrotation=-asin(0-rotatetarget.x);
8374                                                                                                                                                 player[i].targetrotation*=360/6.28;
8375                                                                                                                                                 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
8376                                                                                                                                         }
8377                                                                                                                                         if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
8378                                                                                                                                                 player[i].throwtogglekeydown=1;
8379                                                                                                                                                 player[i].victim=&player[j];
8380                                                                                                                                                 player[i].hasvictim=1;
8381                                                                                                                                                 int k = player[j].weaponids[0];
8382                                                                                                                                                 if(player[i].hasvictim){
8383                                                                                                                                                         float gLoc[3];
8384                                                                                                                                                         float vel[3];
8385                                                                                                                                                         gLoc[0]=player[i].coords.x;
8386                                                                                                                                                         gLoc[1]=player[i].coords.y;
8387                                                                                                                                                         gLoc[2]=player[i].coords.z;
8388                                                                                                                                                         vel[0]=player[i].velocity.x;
8389                                                                                                                                                         vel[1]=player[i].velocity.y;
8390                                                                                                                                                         vel[2]=player[i].velocity.z;
8391                                                                                                                                                         bool fleshstuck;
8392                                                                                                                                                         fleshstuck=0;
8393                                                                                                                                                         if(player[i].victim->weaponstuck!=-1){
8394                                                                                                                                                                 if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
8395                                                                                                                                                                         fleshstuck=1;
8396                                                                                                                                                                 }
8397                                                                                                                                                         }
8398                                                                                                                                                         if(!fleshstuck){
8399                                                                                                                                                                 if(weapons.type[k]!=staff){
8400                                                                                                                                                                         PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
8401                                                                                                                                                                         OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
8402                                                                                                                                                                         OPENAL_SetVolume(channels[knifedrawsound], 128);
8403                                                                                                                                                                         OPENAL_SetPaused(channels[knifedrawsound], false);
8404                                                                                                                                                                 }
8405                                                                                                                                                         }
8406                                                                                                                                                         if(fleshstuck){
8407                                                                                                                                                                 PlaySoundEx( fleshstabremovesound, samp[fleshstabremovesound], NULL, true);
8408                                                                                                                                                                 OPENAL_3D_SetAttributes(channels[fleshstabremovesound], gLoc, vel);
8409                                                                                                                                                                 OPENAL_SetVolume(channels[fleshstabremovesound], 128);
8410                                                                                                                                                                 OPENAL_SetPaused(channels[fleshstabremovesound], false);
8411                                                                                                                                                         }
8412
8413                                                                                                                                                         player[i].weaponactive=0;
8414                                                                                                                                                         if(weapons.owner[k]!=-1){
8415                                                                                                                                                                 if(player[i].victim->num_weapons==1)player[i].victim->num_weapons=0;
8416                                                                                                                                                                 else player[i].victim->num_weapons=1;
8417
8418                                                                                                                                                                 player[i].victim->skeleton.longdead=0;
8419                                                                                                                                                                 player[i].victim->skeleton.free=1;
8420                                                                                                                                                                 player[i].victim->skeleton.broken=0;
8421
8422                                                                                                                                                                 for(int l=0;l<player[i].victim->skeleton.num_joints;l++){
8423                                                                                                                                                                         player[i].victim->skeleton.joints[l].velchange=0;
8424                                                                                                                                                                         player[i].victim->skeleton.joints[l].locked=0;
8425                                                                                                                                                                 }
8426
8427                                                                                                                                                                 XYZ relative;
8428                                                                                                                                                                 relative=0;
8429                                                                                                                                                                 relative.y=10;
8430                                                                                                                                                                 Normalise(&relative);
8431                                                                                                                                                                 XYZ footvel,footpoint;
8432                                                                                                                                                                 footvel=0;
8433                                                                                                                                                                 footpoint=weapons.position[k];
8434                                                                                                                                                                 if(player[i].victim->weaponstuck!=-1){
8435                                                                                                                                                                         if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
8436                                                                                                                                                                                 if(bloodtoggle)sprites.MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .8, .3);
8437                                                                                                                                                                                 weapons.bloody[k]=2;
8438                                                                                                                                                                                 weapons.blooddrip[k]=5;
8439                                                                                                                                                                                 player[i].victim->weaponstuck=-1;
8440                                                                                                                                                                                 player[i].victim->bloodloss+=2000;
8441                                                                                                                                                                                 player[i].victim->DoDamage(2000);
8442                                                                                                                                                                         }
8443                                                                                                                                                                 }
8444                                                                                                                                                                 if(player[i].victim->num_weapons>0){
8445                                                                                                                                                                         if(player[i].victim->weaponstuck!=0&&player[i].victim->weaponstuck!=-1)player[i].victim->weaponstuck=0;
8446                                                                                                                                                                         if(player[i].victim->weaponids[0]==k)
8447                                                                                                                                                                                 player[i].victim->weaponids[0]=player[i].victim->weaponids[player[i].victim->num_weapons];
8448                                                                                                                                                                 }
8449
8450                                                                                                                                                                 player[i].victim->weaponactive=-1;
8451
8452                                                                                                                                                                 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].velocity+=relative*6;
8453                                                                                                                                                                 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[neck]].velocity+=relative*6;
8454                                                                                                                                                                 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[rightshoulder]].velocity+=relative*6;
8455                                                                                                                                                                 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[leftshoulder]].velocity+=relative*6;
8456                                                                                                                                                         }
8457                                                                                                                                                         weapons.owner[k]=i;
8458                                                                                                                                                         if(player[i].num_weapons>0){
8459                                                                                                                                                                 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
8460                                                                                                                                                         }
8461                                                                                                                                                         player[i].num_weapons++;
8462                                                                                                                                                         player[i].weaponids[0]=k;
8463                                                                                                                                                 }
8464                                                                                                                                         }
8465                                                                                                                                 }
8466                                                                                                         }
8467                                                                                         }
8468                                                                                 }
8469                                                                                 if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
8470                                                                                         if(weapons.type[player[i].weaponids[0]]==knife){
8471                                                                                                 if(player[i].isIdle()||player[i].isRun()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isFlip())
8472                                                                                                         if(numplayers>1)
8473                                                                                                                 for(j=0;j<numplayers;j++){
8474                                                                                                                         if(i!=j)
8475                                                                                                                                 if(tutoriallevel!=1||tutorialstage==49)
8476                                                                                                                                         if(hostile)
8477                                                                                                                                                 if(normaldotproduct(player[i].facing,player[i].coords-player[j].coords)<0&&findDistancefast(&player[i].coords,&player[j].coords)<100&&findDistancefast(&player[i].coords,&player[j].coords)>1.5&&!player[j].skeleton.free&&-1==checkcollide(DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords,DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords)){
8478                                                                                                                                                         if(!player[i].isFlip()){
8479                                                                                                                                                                 player[i].throwtogglekeydown=1;
8480                                                                                                                                                                 player[i].victim=&player[j];
8481                                                                                                                                                                 player[i].targetanimation=knifethrowanim;
8482                                                                                                                                                                 player[i].target=0;
8483                                                                                                                                                                 player[i].targetframe=0;
8484                                                                                                                                                                 rotatetarget=player[j].coords-player[i].coords;
8485                                                                                                                                                                 Normalise(&rotatetarget);
8486                                                                                                                                                                 player[i].targetrotation=-asin(0-rotatetarget.x);
8487                                                                                                                                                                 player[i].targetrotation*=360/6.28;
8488                                                                                                                                                                 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
8489
8490                                                                                                                                                                 player[i].targettilt2=-asin(rotatetarget.y)*360/6.28;
8491                                                                                                                                                         }
8492                                                                                                                                                         if(player[i].isFlip()){
8493                                                                                                                                                                 if(player[i].weaponactive!=-1){
8494                                                                                                                                                                         player[i].throwtogglekeydown=1;
8495                                                                                                                                                                         player[i].victim=&player[j];
8496                                                                                                                                                                         XYZ aim;
8497                                                                                                                                                                         weapons.owner[player[i].weaponids[0]]=-1;
8498                                                                                                                                                                         aim=player[i].victim->coords+DoRotation(player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].position,0,player[i].victim->rotation,0)*player[i].victim->scale+player[i].victim->velocity*findDistance(&player[i].victim->coords,&player[i].coords)/50-(player[i].coords+DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[righthand]].position,0,player[i].rotation,0)*player[i].scale);
8499                                                                                                                                                                         Normalise(&aim);
8500
8501                                                                                                                                                                         aim=DoRotation(aim,(float)abs(Random()%30)-15,(float)abs(Random()%30)-15,0);
8502
8503                                                                                                                                                                         weapons.velocity[player[i].weaponids[0]]=aim*50;
8504                                                                                                                                                                         weapons.tipvelocity[player[i].weaponids[0]]=aim*50;
8505                                                                                                                                                                         weapons.missed[player[i].weaponids[0]]=0;
8506                                                                                                                                                                         weapons.freetime[player[i].weaponids[0]]=0;
8507                                                                                                                                                                         weapons.firstfree[player[i].weaponids[0]]=1;
8508                                                                                                                                                                         weapons.physics[player[i].weaponids[0]]=0;
8509                                                                                                                                                                         player[i].num_weapons--;
8510                                                                                                                                                                         if(player[i].num_weapons){
8511                                                                                                                                                                                 player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
8512                                                                                                                                                                         }
8513                                                                                                                                                                         player[i].weaponactive=-1;
8514                                                                                                                                                                 }
8515                                                                                                                                                         }
8516                                                                                                                                                 }
8517                                                                                                                 }
8518                                                                                         }
8519                                                                                 }
8520                                                                                 if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
8521                                                                                         if(player[i].isCrouch()||player[i].targetanimation==sneakanim)
8522                                                                                         {
8523                                                                                                 player[i].throwtogglekeydown=1;
8524                                                                                                 weapons.owner[player[i].weaponids[0]]=-1;
8525                                                                                                 weapons.velocity[player[i].weaponids[0]]=player[i].velocity*.2;
8526                                                                                                 if(weapons.velocity[player[i].weaponids[0]].x==0)weapons.velocity[player[i].weaponids[0]].x=.1;
8527                                                                                                 weapons.tipvelocity[player[i].weaponids[0]]=weapons.velocity[player[i].weaponids[0]];
8528                                                                                                 weapons.missed[player[i].weaponids[0]]=1;
8529                                                                                                 weapons.freetime[player[i].weaponids[0]]=0;
8530                                                                                                 weapons.firstfree[player[i].weaponids[0]]=1;
8531                                                                                                 weapons.physics[player[i].weaponids[0]]=1;
8532                                                                                                 player[i].num_weapons--;
8533                                                                                                 if(player[i].num_weapons){
8534                                                                                                         player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
8535                                                                                                         if(player[i].weaponstuck==player[i].num_weapons)player[i].weaponstuck=0;
8536                                                                                                 }
8537
8538                                                                                                 player[i].weaponactive=-1;
8539                                                                                                 for(j=0;j<numplayers;j++){
8540                                                                                                         player[j].wentforweapon=0;
8541                                                                                                 }
8542                                                                                         }
8543                                                                                 }
8544
8545                                                                         }
8546
8547                                                                         if(i==0||!player[0].dead||player[i].weaponactive!=-1)
8548                                                                                 if((player[i].drawkeydown&&!player[i].drawtogglekeydown)||(player[i].num_weapons==2&&player[i].weaponactive==-1&&player[i].isIdle())||(player[0].dead&&player[i].weaponactive!=-1&&i!=0)){
8549                                                                                         //Setenvironment(1-environment);
8550                                                                                         bool isgood;
8551                                                                                         isgood=1;
8552                                                                                         if(player[i].weaponactive!=-1){
8553                                                                                                 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==staff)isgood=0;
8554                                                                                         }
8555                                                                                         if(/*(player[i].weaponactive==-1||player[i].num_weapons==1)&&*/isgood&&player[i].creature!=wolftype){
8556                                                                                                 if(player[i].isIdle()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
8557                                                                                                         player[i].targetanimation=drawrightanim;
8558                                                                                                         player[i].targetframe=0;
8559                                                                                                         player[i].target=0;
8560                                                                                                         player[i].drawtogglekeydown=1;
8561                                                                                                 }
8562                                                                                                 if((player[i].isIdle()||(player[i].aitype!=playercontrolled&&player[0].weaponactive!=-1&&player[i].isRun()))&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==sword){
8563                                                                                                         player[i].targetanimation=drawleftanim;
8564                                                                                                         player[i].targetframe=0;
8565                                                                                                         player[i].target=0;
8566                                                                                                         player[i].drawtogglekeydown=1;
8567                                                                                                 }
8568                                                                                                 if(player[i].isCrouch()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
8569                                                                                                         player[i].targetanimation=crouchdrawrightanim;
8570                                                                                                         player[i].targetframe=0;
8571                                                                                                         player[i].target=0;
8572                                                                                                         player[i].drawtogglekeydown=1;
8573                                                                                                 }
8574                                                                                         }
8575                                                                                 }
8576                                                                                 if(player[i].isCrouch()&&weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&bloodtoggle&&player[i].onterrain&&player[i].num_weapons&&player[i].weaponactive!=-1&&player[i].attackkeydown){
8577                                                                                         if(weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&player[i].onterrain&&bloodtoggle&&musictype!=stream_music2){
8578                                                                                                 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==knife)player[i].targetanimation=crouchstabanim;
8579                                                                                                 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==sword)player[i].targetanimation=swordgroundstabanim;
8580                                                                                                 player[i].targetframe=0;
8581                                                                                                 player[i].target=0;
8582                                                                                                 player[i].hasvictim=0;
8583                                                                                                 //player[i].attacktogglekeydown=1;
8584                                                                                         }
8585                                                                                 }
8586
8587                                                                                 if(!player[i].drawkeydown){
8588                                                                                         player[i].drawtogglekeydown=0;
8589                                                                                 }
8590
8591                                                                                 if(i==0){
8592                                                                                         absflatfacing=0;
8593                                                                                         absflatfacing.z=-1;
8594
8595                                                                                         absflatfacing=DoRotation(absflatfacing,0,-rotation,0);
8596                                                                                 }
8597                                                                                 else absflatfacing=flatfacing;
8598
8599                                                                                 if(indialogue!=-1){
8600                                                                                         player[i].forwardkeydown=0;
8601                                                                                         player[i].leftkeydown=0;
8602                                                                                         player[i].backkeydown=0;
8603                                                                                         player[i].rightkeydown=0;
8604                                                                                         player[i].jumpkeydown=0;
8605                                                                                         player[i].crouchkeydown=0;
8606                                                                                         player[i].drawkeydown=0;
8607                                                                                         player[i].throwkeydown=0;
8608                                                                                 }
8609                                                                                 movekey=0;
8610                                                                                 //Do controls
8611                                                                                 if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
8612                                                                                         if(!player[i].forwardkeydown){
8613                                                                                                 player[i].forwardstogglekeydown=0;
8614                                                                                         }
8615                                                                                         if(player[i].crouchkeydown){
8616                                                                                                 //Crouch
8617                                                                                                 target=-2;
8618                                                                                                 if(i==0){
8619                                                                                                         player[i].superruntoggle=1;
8620                                                                                                         if(numplayers>1)
8621                                                                                                                 for(j=0;j<numplayers;j++){
8622                                                                                                                         if(j!=i&&!player[j].skeleton.free&&player[j].aitype==passivetype){
8623                                                                                                                                 if(findDistancefast(&player[j].coords,&player[i].coords)<16){
8624                                                                                                                                         player[i].superruntoggle=0;
8625                                                                                                                                 }
8626                                                                                                                         }
8627                                                                                                                 }
8628                                                                                                 }
8629
8630                                                                                                 if(numplayers>1)
8631                                                                                                         for(j=0;j<numplayers;j++){
8632                                                                                                                 if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].lowreversaldelay<=0){
8633                                                                                                                         if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||((player[j].targetanimation==swordslashanim||player[j].targetanimation==knifeslashstartanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)&&findDistancefast(&player[j].coords,&player[i].coords)<2))){
8634                                                                                                                                 if(target>=0)target=-1;
8635                                                                                                                                 else target=j;
8636                                                                                                                         }
8637                                                                                                                 }
8638                                                                                                         }
8639                                                                                                         if(target>=0)player[target].Reverse();
8640                                                                                                         player[i].lowreversaldelay=.5;
8641
8642                                                                                                         if(player[i].isIdle()){
8643                                                                                                                 player[i].targetanimation=player[i].getCrouch();
8644                                                                                                                 player[i].target=0;
8645                                                                                                                 player[i].targetframe=0;
8646                                                                                                                 player[i].transspeed=10;
8647                                                                                                         }
8648                                                                                                         if(player[i].isRun()||(player[i].isStop()&&(player[i].leftkeydown||player[i].rightkeydown||player[i].forwardkeydown||player[i].backkeydown))){
8649                                                                                                                 player[i].targetanimation=rollanim;
8650                                                                                                                 player[i].target=0;
8651                                                                                                                 player[i].targetframe=0;
8652                                                                                                                 player[i].transspeed=20;
8653                                                                                                         }
8654                                                                                         }
8655                                                                                         if(!player[i].crouchkeydown){
8656                                                                                                 //Uncrouch
8657                                                                                                 if(!player[i].isRun()&&player[i].targetanimation!=sneakanim&&i==0)player[i].superruntoggle=0;
8658                                                                                                 target=-2;
8659                                                                                                 if(player[i].isCrouch()){
8660                                                                                                         if(numplayers>1)
8661                                                                                                                 for(j=0;j<numplayers;j++){
8662                                                                                                                         if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].highreversaldelay<=0){
8663                                                                                                                                 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==spinkickanim)&&player[i].isCrouch()){
8664                                                                                                                                         if(target>=0)target=-1;
8665                                                                                                                                         else target=j;
8666                                                                                                                                 }
8667                                                                                                                         }
8668                                                                                                                 }
8669                                                                                                                 if(target>=0)player[target].Reverse();
8670                                                                                                                 player[i].highreversaldelay=.5;
8671
8672                                                                                                                 if(player[i].isCrouch()){
8673                                                                                                                         if(!player[i].wasCrouch()){
8674                                                                                                                                 player[i].currentanimation=player[i].getCrouch();
8675                                                                                                                                 player[i].currentframe=0;
8676                                                                                                                         }
8677                                                                                                                         player[i].target=0;
8678                                                                                                                         player[i].targetanimation=player[i].getIdle();
8679                                                                                                                         player[i].targetframe=0;
8680                                                                                                                         player[i].transspeed=10;
8681                                                                                                                 }
8682                                                                                                 }
8683                                                                                                 if(player[i].targetanimation==sneakanim){
8684                                                                                                         player[i].targetanimation=player[i].getIdle();
8685                                                                                                         player[i].target=0;
8686                                                                                                         player[i].targetframe=0;
8687                                                                                                         player[i].transspeed=10;
8688                                                                                                 }
8689                                                                                         }
8690                                                                                         if(player[i].forwardkeydown){
8691                                                                                                 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
8692                                                                                                         if(player[i].aitype==passivetype)player[i].targetanimation=walkanim;
8693                                                                                                         else player[i].targetanimation=player[i].getRun();
8694                                                                                                         player[i].target=0;
8695                                                                                                         player[i].targetframe=0;
8696                                                                                                 }
8697                                                                                                 if(player[i].isCrouch()){
8698                                                                                                         player[i].targetanimation=sneakanim;
8699                                                                                                         if(player[i].wasCrouch())player[i].target=0;
8700                                                                                                         player[i].targetframe=0;
8701                                                                                                 }
8702                                                                                                 if(player[i].targetanimation==hanganim/*&&(!player[i].forwardstogglekeydown||player[i].aitype!=playercontrolled)*/){
8703                                                                                                         player[i].targetanimation=climbanim;
8704                                                                                                         player[i].target=0;
8705                                                                                                         player[i].targetframe=1;
8706                                                                                                         player[i].jumpclimb=1;
8707                                                                                                 }
8708                                                                                                 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
8709                                                                                                         player[i].velocity+=absflatfacing*5*multiplier;
8710                                                                                                 }
8711                                                                                                 player[i].forwardstogglekeydown=1;
8712                                                                                                 movekey=1;
8713                                                                                         }
8714                                                                                         if (player[i].rightkeydown){
8715                                                                                                 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
8716                                                                                                         player[i].targetanimation=player[i].getRun();
8717                                                                                                         player[i].target=0;
8718                                                                                                         player[i].targetframe=0;
8719                                                                                                 }
8720                                                                                                 if(player[i].isCrouch()){
8721                                                                                                         player[i].targetanimation=sneakanim;
8722                                                                                                         if(player[i].wasCrouch()) player[i].target=0;
8723                                                                                                         player[i].targetframe=0;
8724                                                                                                 }
8725                                                                                                 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
8726                                                                                                         player[i].velocity+=DoRotation(absflatfacing*5*multiplier,0,-90,0);
8727                                                                                                 }
8728                                                                                                 player[i].targetrotation-=90;
8729                                                                                                 if(player[i].forwardkeydown)player[i].targetrotation+=45;
8730                                                                                                 if(player[i].backkeydown)player[i].targetrotation-=45;
8731                                                                                                 movekey=1;
8732                                                                                         }
8733                                                                                         if ( player[i].leftkeydown){
8734                                                                                                 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
8735                                                                                                         player[i].targetanimation=player[i].getRun();
8736                                                                                                         player[i].target=0;
8737                                                                                                         player[i].targetframe=0;
8738                                                                                                 }
8739                                                                                                 if(player[i].isCrouch()){
8740                                                                                                         player[i].targetanimation=sneakanim;
8741                                                                                                         if(player[i].wasCrouch())player[i].target=0;
8742                                                                                                         player[i].targetframe=0;
8743                                                                                                 }
8744                                                                                                 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
8745                                                                                                         player[i].velocity-=DoRotation(absflatfacing*5*multiplier,0,-90,0);
8746                                                                                                 }
8747                                                                                                 player[i].targetrotation+=90;
8748                                                                                                 if(player[i].forwardkeydown)player[i].targetrotation-=45;
8749                                                                                                 if(player[i].backkeydown)player[i].targetrotation+=45;
8750                                                                                                 movekey=1;
8751                                                                                         }
8752                                                                                         if(player[i].backkeydown){
8753                                                                                                 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
8754                                                                                                         player[i].targetanimation=player[i].getRun();
8755                                                                                                         player[i].target=0;
8756                                                                                                         player[i].targetframe=0;
8757                                                                                                 }
8758                                                                                                 if(player[i].isCrouch()){
8759                                                                                                         player[i].targetanimation=sneakanim;
8760                                                                                                         if(player[i].wasCrouch())player[i].target=0;
8761                                                                                                         player[i].targetframe=0;
8762                                                                                                 }
8763                                                                                                 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
8764                                                                                                         player[i].velocity-=absflatfacing*5*multiplier;
8765                                                                                                 }
8766                                                                                                 if(player[i].targetanimation==hanganim){
8767                                                                                                         player[i].currentanimation=jumpdownanim;
8768                                                                                                         player[i].targetanimation=jumpdownanim;
8769                                                                                                         player[i].target=0;
8770                                                                                                         player[i].currentframe=0;
8771                                                                                                         player[i].targetframe=1;
8772                                                                                                         player[i].velocity=0;
8773                                                                                                         player[i].velocity.y+=gravity;
8774                                                                                                         player[i].coords.y-=1.4;
8775                                                                                                         player[i].grabdelay=1;
8776                                                                                                 }
8777                                                                                                 if ( !player[i].leftkeydown&&!player[i].rightkeydown)
8778                                                                                                         player[i].targetrotation+=180;
8779                                                                                                 movekey=1;
8780                                                                                         }
8781                                                                                         if((player[i].jumpkeydown&&!player[i].jumpclimb)||player[i].jumpstart){
8782                                                                                                 if((((player[i].isLanding()&&player[i].targetframe>=3)||player[i].isRun()||player[i].targetanimation==walkanim||player[i].isCrouch()||player[i].targetanimation==sneakanim)&&player[i].jumppower>1)&&((player[i].targetanimation!=rabbitrunninganim&&player[i].targetanimation!=wolfrunninganim)||i!=0)){
8783                                                                                                         player[i].jumpstart=0;
8784                                                                                                         player[i].targetanimation=jumpupanim;
8785                                                                                                         player[i].target=0;
8786                                                                                                         player[i].targetframe=0;
8787                                                                                                         player[i].rotation=player[i].targetrotation;
8788                                                                                                         player[i].transspeed=20;
8789                                                                                                         player[i].FootLand(0,1);
8790                                                                                                         player[i].FootLand(1,1);
8791
8792                                                                                                         facing=0;
8793                                                                                                         facing.z=-1;
8794                                                                                                         flatfacing=DoRotation(facing,0,player[i].targetrotation+180,0);
8795
8796                                                                                                         if(movekey)player[i].velocity=flatfacing*player[i].speed*45*player[i].scale;
8797                                                                                                         if(!movekey)player[i].velocity=0;
8798
8799                                                                                                         //Dodge sweep?
8800                                                                                                         target=-2;
8801                                                                                                         if(numplayers>1)
8802                                                                                                                 for(j=0;j<numplayers;j++){
8803                                                                                                                         if(j!=i&&!player[j].skeleton.free&&player[j].victim){
8804                                                                                                                                 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim)){
8805                                                                                                                                         if(target>=0)target=-1;
8806                                                                                                                                         else target=j;
8807                                                                                                                                 }
8808                                                                                                                         }
8809                                                                                                                 }
8810                                                                                                                 if(target>=0)player[i].velocity.y=1;
8811                                                                                                                 else if(player[i].crouchkeydown||player[i].aitype!=playercontrolled){
8812                                                                                                                         player[i].velocity.y=7;
8813                                                                                                                         player[i].crouchtogglekeydown=1;
8814                                                                                                                 }
8815                                                                                                                 else player[i].velocity.y=5;
8816
8817                                                                                                                 if(mousejump&&i==0&&debugmode){
8818                                                                                                                         if(!player[i].isLanding())player[i].tempdeltav=deltav;
8819                                                                                                                         if(player[i].tempdeltav<0)player[i].velocity.y-=(float)(player[i].tempdeltav)/multiplier/1000;
8820                                                                                                                 }
8821
8822                                                                                                                 player[i].coords.y+=.2;
8823                                                                                                                 player[i].jumppower-=1;
8824
8825                                                                                                                 static float gLoc[3];
8826                                                                                                                 static float vel[3];
8827                                                                                                                 gLoc[0]=player[i].coords.x;
8828                                                                                                                 gLoc[1]=player[i].coords.y;
8829                                                                                                                 gLoc[2]=player[i].coords.z;
8830                                                                                                                 vel[0]=player[i].velocity.x;
8831                                                                                                                 vel[1]=player[i].velocity.y;
8832                                                                                                                 vel[2]=player[i].velocity.z;
8833
8834                                                                                                                 if(i==0){
8835                                                                                                                         PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
8836                                                                                                                         OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
8837                                                                                                                         OPENAL_SetVolume(channels[whooshsound], 128);
8838                                                                                                                         OPENAL_SetPaused(channels[whooshsound], false);
8839                                                                                                                 }
8840
8841                                                                                                                 PlaySoundEx( jumpsound, samp[jumpsound], NULL, true);
8842                                                                                                                 OPENAL_3D_SetAttributes(channels[jumpsound], gLoc, vel);
8843                                                                                                                 OPENAL_SetVolume(channels[jumpsound], 128);
8844                                                                                                                 OPENAL_SetPaused(channels[jumpsound], false);
8845                                                                                                 }
8846                                                                                                 if((player[i].isIdle())&&player[i].jumppower>1){
8847                                                                                                         player[i].targetanimation=player[i].getLanding();
8848                                                                                                         player[i].landhard=0;
8849                                                                                                         player[i].target=0;
8850                                                                                                         player[i].targetframe=2;
8851                                                                                                         player[i].jumpstart=1;
8852                                                                                                         player[i].tempdeltav=deltav;
8853                                                                                                 }
8854                                                                                                 if(player[i].targetanimation==jumpupanim&&(((!floatjump&&!editorenabled)||!debugmode)||player[i].aitype!=playercontrolled)){
8855                                                                                                         if(player[i].jumppower>multiplier*6){
8856                                                                                                                 player[i].velocity.y+=multiplier*6;
8857                                                                                                                 player[i].jumppower-=multiplier*6;
8858                                                                                                         }
8859                                                                                                         if(player[i].jumppower<=multiplier*6){
8860                                                                                                                 player[i].velocity.y+=player[i].jumppower;
8861                                                                                                                 player[i].jumppower=0;
8862                                                                                                         }
8863                                                                                                 }
8864                                                                                                 if(((floatjump||editorenabled)&&debugmode)&&i==0)player[i].velocity.y+=multiplier*30;
8865                                                                                         }
8866
8867                                                                                         if(!movekey){
8868                                                                                                 if(player[i].isRun()||player[i].targetanimation==walkanim){
8869                                                                                                         player[i].targetanimation=player[i].getStop();
8870                                                                                                         player[i].target=0;
8871                                                                                                         player[i].targetframe=0;
8872                                                                                                 }
8873                                                                                                 if(player[i].targetanimation==sneakanim){
8874                                                                                                         player[i].targetanimation=player[i].getCrouch();
8875                                                                                                         if(player[i].currentanimation==sneakanim)player[i].target=0;
8876                                                                                                         player[i].targetframe=0;
8877                                                                                                 }
8878                                                                                         }
8879                                                                                         if(player[i].targetanimation==walkanim&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype||(player[i].aitype==passivetype&&player[i].numwaypoints<=1))){
8880                                                                                                 player[i].targetanimation=player[i].getStop();
8881                                                                                                 player[i].target=0;
8882                                                                                                 player[i].targetframe=0;
8883                                                                                         }
8884                                                                                         if(player[i].isRun()&&(player[i].aitype==passivetype)){
8885                                                                                                 player[i].targetanimation=player[i].getStop();
8886                                                                                                 player[i].target=0;
8887                                                                                                 player[i].targetframe=0;
8888                                                                                         }
8889                                                                                 }
8890                                                                 }
8891                                                                 if(player[i].targetanimation==rollanim)player[i].targetrotation=oldtargetrotation;
8892                                                         }
8893
8894                                                         //Rotation
8895                                                         for(k=0;k<numplayers;k++){
8896                                                                 if(abs(player[k].rotation-player[k].targetrotation)>180){
8897                                                                         if(player[k].rotation>player[k].targetrotation)player[k].rotation-=360;
8898                                                                         else player[k].rotation+=360;
8899                                                                 }
8900
8901                                                                 if(abs(player[k].rotation-player[k].targetrotation)>90&&(player[k].isRun()||player[k].targetanimation==walkanim)){
8902                                                                         player[k].targetanimation=player[k].getStop();
8903                                                                         player[k].targetframe=0;
8904                                                                         player[k].target=0;
8905                                                                 }
8906
8907                                                                 if(player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim){
8908                                                                         player[k].targettilt=0;
8909                                                                 }
8910                                                                 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=backhandspringanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip()){
8911                                                                         player[k].targettilt=0;
8912                                                                         if(player[k].jumppower<0&&!player[k].jumpkeydown)player[k].jumppower=0;
8913                                                                         player[k].jumppower+=multiplier*7;
8914                                                                         if(player[k].isCrouch())player[k].jumppower+=multiplier*7;
8915                                                                         //*(1-(player[k].damage/player[k].damagetolerance))
8916                                                                         if(player[k].jumppower>5)player[k].jumppower=5;
8917                                                                 }
8918
8919                                                                 if(player[k].isRun()){
8920                                                                         player[k].targettilt=(player[k].rotation-player[k].targetrotation)/4;
8921                                                                 }
8922
8923                                                                 if(abs(player[k].tilt-player[k].targettilt)<multiplier*150)player[k].tilt=player[k].targettilt;
8924                                                                 else if(player[k].tilt>player[k].targettilt){
8925                                                                         player[k].tilt-=multiplier*150;
8926                                                                 }
8927                                                                 else if(player[k].tilt<player[k].targettilt){
8928                                                                         player[k].tilt+=multiplier*150;
8929                                                                 }
8930
8931                                                                 player[k].grabdelay-=multiplier;
8932                                                         }
8933
8934                                                         for(k=0;k<numplayers;k++){
8935                                                                 player[k].DoAnimations();
8936                                                                 player[k].whichpatchx=player[k].coords.x/(terrain.size/subdivision*terrain.scale*terraindetail);
8937                                                                 player[k].whichpatchz=player[k].coords.z/(terrain.size/subdivision*terrain.scale*terraindetail);
8938                                                         }
8939
8940                                                         objects.DoStuff();
8941                                                         /*
8942                                                         player[0].righthandmorphstart=0;
8943                                                         player[0].righthandmorphend=1;
8944                                                         player[0].lefthandmorphstart=0;
8945                                                         player[0].lefthandmorphend=1;
8946                                                         player[0].headmorphstart=0;
8947                                                         player[0].headmorphend=2;*/
8948
8949                                                         /*
8950                                                         if(IsKeyDown( theKeyMap, MAC_P_KEY )){
8951                                                         if(player[0].righthandmorphend!=1)player[0].righthandmorphness=0;
8952                                                         player[0].righthandmorphend=1;
8953                                                         player[0].targetrighthandmorphness=1;
8954
8955                                                         if(player[0].lefthandmorphend!=0)player[0].lefthandmorphness=0;
8956                                                         player[0].lefthandmorphend=0;
8957                                                         player[0].targetlefthandmorphness=1;
8958
8959                                                         if(player[0].headmorphend!=2)player[0].headmorphness=0;
8960                                                         player[0].headmorphend=2;
8961                                                         player[0].targetheadmorphness=1;
8962                                                         }
8963                                                         if(IsKeyDown( theKeyMap, MAC_L_KEY )){
8964                                                         if(player[0].righthandmorphend!=0)player[0].righthandmorphness=0;
8965                                                         player[0].righthandmorphend=0;
8966                                                         player[0].targetrighthandmorphness=1;
8967
8968                                                         if(player[0].lefthandmorphend!=1)player[0].lefthandmorphness=0;
8969                                                         player[0].lefthandmorphend=1;
8970                                                         player[0].targetlefthandmorphness=1;
8971
8972                                                         if(player[0].headmorphend!=0)player[0].headmorphness=0;
8973                                                         player[0].headmorphend=0;
8974                                                         player[0].targetheadmorphness=1;
8975                                                         }
8976                                                         */
8977                                                         if(numenvsounds!=0)
8978                                                                 for(j=numenvsounds-1;j>=0;j--){
8979                                                                         envsoundlife[j]-=multiplier;
8980                                                                         if(envsoundlife[j]<0){
8981                                                                                 numenvsounds--;
8982                                                                                 envsoundlife[j]=envsoundlife[numenvsounds];
8983                                                                                 envsound[j]=envsound[numenvsounds];
8984                                                                         }
8985                                                                 }
8986                                                                 if(!slomo)OPENAL_SetFrequency(OPENAL_ALL, 22050);
8987                                                                 if(slomo)OPENAL_SetFrequency(OPENAL_ALL, slomofreq);
8988
8989                                                                 if(tutoriallevel==1){
8990                                                                         XYZ temp;
8991                                                                         XYZ temp2;
8992                                                                         XYZ temp3;
8993                                                                         XYZ oldtemp;
8994                                                                         XYZ oldtemp2;
8995                                                                         temp.x=1011;
8996                                                                         temp.y=84;
8997                                                                         temp.z=491;
8998                                                                         temp2.x=1025;
8999                                                                         temp2.y=75;
9000                                                                         temp2.z=447;
9001                                                                         temp3.x=1038;
9002                                                                         temp3.y=76;
9003                                                                         temp3.z=453;
9004                                                                         oldtemp=temp;
9005                                                                         oldtemp2=temp2;
9006                                                                         if(tutorialstage>=51)
9007                                                                                 if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
9008                                                     OPENAL_StopSound(OPENAL_ALL);  // hack...OpenAL renderer isn't stopping music after tutorial goes to level menu...
9009                                                                                         OPENAL_SetFrequency(OPENAL_ALL, 0.001);
9010
9011                                                                                         PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
9012                                                                                         OPENAL_SetPaused(channels[stream_music3], false);
9013                                                                                         OPENAL_SetVolume(channels[stream_music3], 256);
9014
9015                                                                                         gameon=0;
9016                                                                                         mainmenu=5;
9017
9018                                                                                         float gLoc[3]={0,0,0};
9019                                                                                         float vel[3]={0,0,0};
9020                                                                                         OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
9021                                                                                         PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
9022                                                                                         OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
9023                                                                                         OPENAL_SetVolume(channels[fireendsound], 256);
9024                                                                                         OPENAL_SetPaused(channels[fireendsound], false);
9025                                                                                         OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
9026
9027                                                                                         flashr=1;
9028                                                                                         flashg=0;
9029                                                                                         flashb=0;
9030                                                                                         flashamount=1;
9031                                                                                         flashdelay=1;
9032                                                                                 }
9033                                                                                 if(tutorialstage<51)
9034                                                                                         if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
9035                                                                                                 float gLoc[3];
9036                                                                                                 float vel[3];
9037                                                                                                 gLoc[0]=player[0].coords.x;
9038                                                                                                 gLoc[1]=player[0].coords.y;
9039                                                                                                 gLoc[2]=player[0].coords.z;
9040                                                                                                 vel[0]=0;
9041                                                                                                 vel[1]=0;
9042                                                                                                 vel[2]=0;
9043                                                                                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
9044                                                                                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
9045                                                                                                 OPENAL_SetVolume(channels[fireendsound], 256);
9046                                                                                                 OPENAL_SetPaused(channels[fireendsound], false);
9047
9048                                                                                                 player[0].coords=(oldtemp+oldtemp2)/2;
9049
9050                                                                                                 flashr=1;
9051                                                                                                 flashg=1;
9052                                                                                                 flashb=1;
9053                                                                                                 flashamount=1;
9054                                                                                                 flashdelay=1;
9055                                                                                         }
9056                                                                                         if(tutorialstage>=14&&tutorialstage<50)
9057                                                                                                 if(findDistancefast(&temp,&player[1].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[1].coords)<4){
9058                                                                                                         float gLoc[3];
9059                                                                                                         float vel[3];
9060                                                                                                         gLoc[0]=player[1].coords.x;
9061                                                                                                         gLoc[1]=player[1].coords.y;
9062                                                                                                         gLoc[2]=player[1].coords.z;
9063                                                                                                         vel[0]=0;
9064                                                                                                         vel[1]=0;
9065                                                                                                         vel[2]=0;
9066                                                                                                         PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
9067                                                                                                         OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
9068                                                                                                         OPENAL_SetVolume(channels[fireendsound], 256);
9069                                                                                                         OPENAL_SetPaused(channels[fireendsound], false);
9070
9071                                                                                                         for(int i=0;i<player[1].skeleton.num_joints;i++){
9072                                                                                                                 if(Random()%2==0){
9073                                                                                                                         if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
9074                                                                                                                         if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
9075                                                                                                                         if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
9076                                                                                                                         if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
9077                                                                                                                         sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
9078                                                                                                                 }
9079                                                                                                         }
9080
9081                                                                                                         player[1].coords=(oldtemp+oldtemp2)/2;
9082                                                                                                         for(int i=0;i<player[1].skeleton.num_joints;i++){
9083                                                                                                                 player[1].skeleton.joints[i].velocity=0;
9084                                                                                                                 if(Random()%2==0){
9085                                                                                                                         if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
9086                                                                                                                         if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
9087                                                                                                                         if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
9088                                                                                                                         if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
9089                                                                                                                         sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
9090                                                                                                                 }
9091                                                                                                         }
9092                                                                                                 }
9093                                                                 }
9094
9095
9096                                                                 //3d sound
9097                                                                 static float gLoc[3];
9098                                                                 gLoc[0]=viewer.x;
9099                                                                 gLoc[1]=viewer.y;
9100                                                                 gLoc[2]=viewer.z;
9101                                                                 static float vel[3];
9102                                                                 vel[0]=(viewer.x-oldviewer.x)/multiplier;
9103                                                                 vel[1]=(viewer.y-oldviewer.y)/multiplier;
9104                                                                 vel[2]=(viewer.z-oldviewer.z)/multiplier;
9105
9106                                                                 //Set orientation with forward and up vectors
9107                                                                 static XYZ upvector;
9108                                                                 upvector=0;
9109                                                                 upvector.z=-1;
9110
9111                                                                 upvector=DoRotation(upvector,-rotation2+90,0,0);
9112                                                                 upvector=DoRotation(upvector,0,0-rotation,0);
9113
9114                                                                 facing=0;
9115                                                                 facing.z=-1;
9116
9117                                                                 facing=DoRotation(facing,-rotation2,0,0);
9118                                                                 facing=DoRotation(facing,0,0-rotation,0);
9119
9120
9121                                                                 static float ori[6];
9122                                                                 ori[0] = -facing.x;
9123                                                                 ori[1] = facing.y;
9124                                                                 ori[2] = -facing.z;
9125                                                                 ori[3] = -upvector.x;
9126                                                                 ori[4] = upvector.y;
9127                                                                 ori[5] = -upvector.z;
9128
9129                                                                 OPENAL_3D_Listener_SetAttributes(&gLoc[0], &vel[0], ori[0], ori[1], ori[2], ori[3], ori[4], ori[5]);
9130                                                                 OPENAL_Update();
9131
9132                                                                 oldviewer=viewer;
9133                 }
9134         }
9135
9136         if(IsKeyDown(theKeyMap, MAC_F1_KEY)&&!freezetogglekeydown){
9137                 Screenshot();
9138                 freezetogglekeydown=1;
9139         }
9140 }
9141
9142 void    Game::TickOnce(){
9143         //if(!console){
9144         if(!mainmenu)
9145                 if(directing||indialogue==-1){
9146                         rotation+=deltah*.7;
9147                         if(!invertmouse)rotation2+=deltav*.7;
9148                         if(invertmouse)rotation2-=deltav*.7;
9149                         if(rotation2>90)rotation2=90;
9150                         if(rotation2<-70)rotation2=-70;
9151                 }
9152                 if(mainmenu)rotation+=multiplier*5;
9153       
9154                 //}
9155 }
9156
9157 void    Game::TickOnceAfter(){
9158         static XYZ colviewer;
9159         static XYZ coltarget;
9160         static XYZ target;
9161         static XYZ col;
9162         static float brotate;
9163         static XYZ facing;
9164         static int i,j;
9165         static float changedelay;
9166         static bool alldead;
9167         static float unseendelay;
9168         static float cameraspeed;
9169
9170         if(!mainmenu){
9171
9172                 if(environment==snowyenvironment)music1=stream_music1snow;
9173                 if(environment==grassyenvironment)music1=stream_music1grass;
9174                 if(environment==desertenvironment)music1=stream_music1desert;
9175
9176                 realthreat=0;
9177
9178                 musictype=music1;
9179                 for(i=0;i<numplayers;i++){
9180                         if((player[i].aitype==attacktypecutoff||player[i].aitype==getweapontype||player[i].aitype==gethelptype||player[i].aitype==searchtype)&&!player[i].dead/*&&player[i].surprised<=0*/&&(player[i].targetanimation!=sneakattackedanim&&player[i].targetanimation!=knifesneakattackedanim&&player[i].targetanimation!=swordsneakattackedanim)){
9181                                 musictype=stream_music2;
9182                                 realthreat=1;
9183                         }
9184                 }
9185                 if(player[0].dead)musictype=stream_music3;
9186
9187
9188                 if(musictype==stream_music2){
9189                         unseendelay=1;
9190                 }
9191
9192                 if(oldmusictype==stream_music2&&musictype!=stream_music2){
9193                         unseendelay-=multiplier;
9194                         if(unseendelay>0){
9195                                 musictype=stream_music2;
9196                         }
9197                 }
9198
9199
9200                 if(loading==2){
9201                         musictype=stream_music3;
9202                         musicvolume[2]=512;
9203                         musicvolume[0]=0;
9204                         musicvolume[1]=0;
9205                         musicvolume[3]=0;
9206                 }
9207
9208                 if(musictoggle){
9209                         if(musictype!=oldmusictype&&musictype==stream_music2){
9210                                 static float gLoc[3];
9211                                 static float vel[3];
9212                                 gLoc[0]=cameraloc.x;
9213                                 gLoc[1]=cameraloc.y;
9214                                 gLoc[2]=cameraloc.z;
9215                                 vel[0]=0;
9216                                 vel[1]=0;
9217                                 vel[2]=0;
9218                                 PlaySoundEx( alarmsound, samp[alarmsound], NULL, true);
9219                                 OPENAL_SetVolume(channels[alarmsound], 512);
9220                                 OPENAL_SetPaused(channels[alarmsound], false);
9221
9222                         }
9223                 }
9224                 musicselected=musictype;
9225
9226                 if(musicselected==music1)musicvolume[0]+=multiplier*450;
9227                 else musicvolume[0]-=multiplier*450;
9228                 if(musicselected==stream_music2)musicvolume[1]+=multiplier*450;
9229                 else musicvolume[1]-=multiplier*450;
9230                 if(musicselected==stream_music3)musicvolume[2]+=multiplier*450;
9231                 else musicvolume[2]-=multiplier*450;
9232                 /*
9233                 if(musicselected==music1)musicvolume[0]+=multiplier*100;
9234                 else musicvolume[0]-=multiplier*450;
9235                 if(musicselected==music2)musicvolume[1]+=multiplier*150;
9236                 else if(player[0].dead)musicvolume[1]-=multiplier*450;
9237                 else musicvolume[1]-=multiplier*100;
9238                 if(musicselected==music3)musicvolume[2]+=multiplier*450;
9239                 else musicvolume[2]-=multiplier*450;*/
9240
9241                 for(i=0;i<3;i++){
9242                         if(musicvolume[i]<0)musicvolume[i]=0;
9243                         if(musicvolume[i]>512)musicvolume[i]=512;
9244                 }
9245
9246                 if(musicvolume[2]>128&&!loading&&!mainmenu)musicvolume[2]=128;
9247
9248                 if(musictoggle){
9249                         if(musicvolume[0]>0&&oldmusicvolume[0]<=0){
9250                                 PlayStreamEx( music1, strm[music1], NULL, true);
9251                                 OPENAL_SetPaused(channels[music1], false);
9252                         }
9253                         if(musicvolume[1]>0&&oldmusicvolume[1]<=0){
9254                                 PlayStreamEx( stream_music2, strm[stream_music2], NULL, true);
9255                                 OPENAL_SetPaused(channels[stream_music2], false);
9256                         }
9257                         if(musicvolume[2]>0&&oldmusicvolume[2]<=0){
9258                                 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
9259                                 OPENAL_SetPaused(channels[stream_music3], false);
9260                         }
9261                 }
9262
9263                 if(!musictoggle){
9264                         OPENAL_SetPaused(channels[music1], true);
9265                         OPENAL_SetPaused(channels[stream_music2], true);
9266                         OPENAL_SetPaused(channels[stream_music3], true);
9267
9268                         for(i=0;i<4;i++){
9269                                 oldmusicvolume[i]=0;
9270                                 musicvolume[i]=0;
9271                         }
9272                 }
9273
9274                 if(musictoggle){
9275                         if(musicvolume[0]<=0&&oldmusicvolume[0]>0){
9276                                 OPENAL_SetPaused(channels[music1], true);
9277                         }
9278                         if(musicvolume[1]<=0&&oldmusicvolume[1]>0){
9279                                 OPENAL_SetPaused(channels[stream_music2], true);
9280                         }
9281                         if(musicvolume[2]<=0&&oldmusicvolume[2]>0){
9282                                 OPENAL_SetPaused(channels[stream_music3], true);
9283                         }
9284
9285                         if(musicvolume[0]!=oldmusicvolume[0]){
9286                                 OPENAL_SetVolume(channels[music1], musicvolume[0]);
9287                         }
9288                         if(musicvolume[1]!=oldmusicvolume[1]){
9289                                 OPENAL_SetVolume(channels[stream_music2], musicvolume[1]);
9290                         }
9291                         if(musicvolume[2]!=oldmusicvolume[2]){
9292                                 OPENAL_SetVolume(channels[stream_music3], musicvolume[2]);
9293                         }
9294
9295                         for(i=0;i<3;i++){
9296                                 oldmusicvolume[i]=musicvolume[i];
9297                         }
9298                 }
9299
9300                 killhotspot=2;
9301                 if(numhotspots)
9302                         for(i=0;i<numhotspots;i++){
9303                                 if(hotspottype[i]>10&&hotspottype[i]<20){
9304                                         if(player[hotspottype[i]-10].dead==0){
9305                                                 killhotspot=0;
9306                                         }
9307                                         else if(killhotspot==2)
9308                                                 killhotspot=1;
9309                                 }
9310                         }
9311                         if(killhotspot==2)killhotspot=0;
9312
9313
9314                         winhotspot=0;
9315                         if(numhotspots)
9316                                 for(i=0;i<numhotspots;i++){
9317                                         if(hotspottype[i]==-1){
9318                                                 if(findDistancefast(&player[0].coords,&hotspot[i])<hotspotsize[i])
9319                                                         winhotspot=1;
9320                                         }
9321                                 }
9322
9323                                 int numalarmed=0;
9324                                 if(numplayers>1)
9325                                         for(i=1;i<numplayers;i++){
9326                                                 if(!player[i].dead&&player[i].aitype==attacktypecutoff&&player[i].surprised<=0)numalarmed++;
9327                                         }
9328                                         if(numalarmed>maxalarmed)maxalarmed=numalarmed;
9329
9330                                         if(changedelay<=0&&!loading&&!editorenabled&&gameon&&!tutoriallevel&&changedelay!=-999&&!won){
9331                                                 if(player[0].dead&&changedelay<=0){
9332                                                         changedelay=1;
9333                                                         targetlevel=whichlevel;
9334                                                 }
9335                                                 alldead=1;
9336                                                 if(numplayers>1)
9337                                                         for(i=1;i<numplayers;i++){
9338                                                                 if(!player[i].dead&&player[i].howactive<typedead1)alldead=0;
9339                                                         }
9340
9341
9342                                                         if(alldead&&!player[0].dead&&maptype==mapkilleveryone){
9343                                                                 changedelay=1;
9344                                                                 targetlevel=whichlevel+1;
9345                                                                 if(targetlevel>numchallengelevels-1)targetlevel=0;
9346                                                         }
9347                                                         if(winhotspot||windialogue){
9348                                                                 changedelay=0.1;
9349                                                                 targetlevel=whichlevel+1;
9350                                                                 if(targetlevel>numchallengelevels-1)targetlevel=0;
9351                                                         }
9352
9353
9354                                                         if(killhotspot){
9355                                                                 changedelay=1;
9356                                                                 targetlevel=whichlevel+1;
9357                                                                 if(targetlevel>numchallengelevels-1)targetlevel=0;
9358                                                         }
9359
9360                                                         if(changedelay>0&&!player[0].dead&&!won){
9361                                                                 //high scores, awards, win
9362                                                                 if(campaign){
9363                                                                         won=1;
9364                                                                         accountcampaignchoices[accountactive][accountcampaignchoicesmade[accountactive]]=whichchoice;
9365                                                                         accountcampaignchoicesmade[accountactive]++;
9366                                                                         accountcampaignscore[accountactive]+=bonustotal;
9367                                                                         scoreadded=1;
9368                                                                         accountcampaigntime[accountactive]+=leveltime;
9369                                                                         if(accountcampaignscore[accountactive]>accountcampaignhighscore[accountactive])accountcampaignhighscore[accountactive]=accountcampaignscore[accountactive];
9370
9371                                                                         //if(accountprogress[accountactive]<whichlevel+1)accountprogress[accountactive]=whichlevel+1;
9372                                                                 }
9373                                                                 else
9374                                                                 {
9375                                                                         won=1;
9376                                                                         if(!debugmode){
9377                                                                                 if(bonustotal-startbonustotal>accounthighscore[accountactive][whichlevel])accounthighscore[accountactive][whichlevel]=bonustotal-startbonustotal;
9378                                                                                 if(accountfasttime[accountactive][whichlevel]==0||leveltime<accountfasttime[accountactive][whichlevel])accountfasttime[accountactive][whichlevel]=leveltime;
9379                                                                         }
9380                                                                         if(accountprogress[accountactive]<whichlevel+1)accountprogress[accountactive]=whichlevel+1;
9381
9382                                                                 }
9383                                                         }
9384                                         }
9385
9386                                         if(!winfreeze){
9387
9388                                                 if(leveltime<1){
9389                                                         loading=0;
9390                                                         changedelay=.1;
9391                                                         alldead=0;
9392                                                         winhotspot=0;
9393                                                         killhotspot=0;
9394                                                 }
9395
9396                                                 if(!editorenabled&&gameon&&!mainmenu){
9397                                                         if(changedelay!=-999)changedelay-=multiplier/7;
9398                                                         if(player[0].dead)targetlevel=whichlevel;
9399                                                         if(loading==2&&!campaign){
9400                                                                 flashr=1;
9401                                                                 flashg=0;
9402                                                                 flashb=0;
9403                                                                 flashamount=1;
9404                                                                 flashdelay=1;
9405                                                                 loadtime=0;
9406
9407                                                                 float gLoc[3]={0,0,0};
9408                                                                 float vel[3]={0,0,0};
9409                                                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
9410                                                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
9411                                                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
9412                                                                 OPENAL_SetVolume(channels[firestartsound], 256);
9413                                                                 OPENAL_SetPaused(channels[firestartsound], false);
9414                                                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
9415
9416                                                                 if(!player[0].dead&&targetlevel!=whichlevel){
9417                                                                         startbonustotal=bonustotal;
9418                                                                 }
9419                                                                 if(!player[0].dead)Loadlevel(targetlevel);
9420                                                                 if(player[0].dead)Loadlevel(whichlevel);
9421
9422                                                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
9423                                                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
9424                                                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
9425                                                                 OPENAL_SetVolume(channels[fireendsound], 256);
9426                                                                 OPENAL_SetPaused(channels[fireendsound], false);
9427                                                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
9428
9429                                                                 loading=3;
9430                                                         }
9431                                                         if(loading==2&&targetlevel==whichlevel){
9432                                                                 flashr=1;
9433                                                                 flashg=0;
9434                                                                 flashb=0;
9435                                                                 flashamount=1;
9436                                                                 flashdelay=1;
9437                                                                 loadtime=0;
9438
9439                                                                 float gLoc[3]={0,0,0};
9440                                                                 float vel[3]={0,0,0};
9441                                                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
9442                                                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
9443                                                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
9444                                                                 OPENAL_SetVolume(channels[firestartsound], 256);
9445                                                                 OPENAL_SetPaused(channels[firestartsound], false);
9446                                                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
9447
9448                                                                 for(i=0;i<255;i++){
9449                                                                         mapname[i]='\0';
9450                                                                 }
9451                                                                 mapname[0]=':';
9452                                                                 mapname[1]='D';
9453                                                                 mapname[2]='a';
9454                                                                 mapname[3]='t';
9455                                                                 mapname[4]='a';
9456                                                                 mapname[5]=':';
9457                                                                 mapname[6]='M';
9458                                                                 mapname[7]='a';
9459                                                                 mapname[8]='p';
9460                                                                 mapname[9]='s';
9461                                                                 mapname[10]=':';
9462                                                                 strcat(mapname,campaignmapname[levelorder[accountcampaignchoicesmade[accountactive]]]);//[campaignchoicewhich[whichchoice]]);
9463                                                                 Loadlevel(mapname);
9464
9465                                                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
9466                                                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
9467                                                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
9468                                                                 OPENAL_SetVolume(channels[fireendsound], 256);
9469                                                                 OPENAL_SetPaused(channels[fireendsound], false);
9470                                                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
9471
9472                                                                 loading=3;
9473                                                         }
9474                                                         if(changedelay<=-999&&whichlevel!=-2&&!loading&&(player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(killhotspot))&&!winfreeze)loading=1;
9475                                                         if((player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(windialogue)||(killhotspot))&&changedelay<=0){
9476                         {
9477                                                                         if(whichlevel!=-2&&!loading&&!player[0].dead){
9478                                                                                 winfreeze=1;
9479                                                                                 changedelay=-999;
9480                                                                         }
9481                                                                         if(player[0].dead)loading=1;
9482                                                                 }
9483                                                         }
9484                                                 }
9485
9486                                                 if(campaign)
9487                                                         if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1){
9488                                                                 if(campaignnumnext[campaignchoicewhich[whichchoice]]==0){
9489                                                                         endgame=1;
9490                                                                 }
9491                                                         }
9492                                                         else if(mainmenu==0&&winfreeze){
9493                                                                 if(campaignchoosenext[campaignchoicewhich[whichchoice]]==2)
9494                                                                         stealthloading=1;
9495                                                                 else stealthloading=0;
9496
9497                                                                 if(!stealthloading){
9498                                                                         float gLoc[3]={0,0,0};
9499                                                                         float vel[3]={0,0,0};
9500                                                                         OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
9501                                                                         PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
9502                                                                         OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
9503                                                                         OPENAL_SetVolume(channels[firestartsound], 256);
9504                                                                         OPENAL_SetPaused(channels[firestartsound], false);
9505                                                                         OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
9506
9507                                                                         flashr=1;
9508                                                                         flashg=0;
9509                                                                         flashb=0;
9510                                                                         flashamount=1;
9511                                                                         flashdelay=1;
9512                                                                 }
9513
9514                                                                 startbonustotal=0;
9515
9516                                                                 ifstream ipstream(ConvertFileName(":Data:Campaigns:main.txt"));
9517                                                                 //campaignnumlevels=0;
9518                                                                 //accountcampaignchoicesmade[accountactive]=0;
9519                                                                 ipstream.ignore(256,':');
9520                                                                 ipstream >> campaignnumlevels;
9521                                                                 for(i=0;i<campaignnumlevels;i++){
9522                                                                         ipstream.ignore(256,':');
9523                                                                         ipstream.ignore(256,':');
9524                                                                         ipstream.ignore(256,' ');
9525                                                                         ipstream >> campaignmapname[i];
9526                                                                         ipstream.ignore(256,':');
9527                                                                         ipstream >> campaigndescription[i];
9528                                                                         for(j=0;j<256;j++){
9529                                                                                 if(campaigndescription[i][j]=='_')campaigndescription[i][j]=' ';
9530                                                                         }
9531                                                                         ipstream.ignore(256,':');
9532                                                                         ipstream >> campaignchoosenext[i];
9533                                                                         ipstream.ignore(256,':');
9534                                                                         ipstream >> campaignnumnext[i];
9535                                                                         if(campaignnumnext[i])
9536                                                                                 for(j=0;j<campaignnumnext[i];j++){
9537                                                                                         ipstream.ignore(256,':');
9538                                                                                         ipstream >> campaignnextlevel[i][j];
9539                                                                                         campaignnextlevel[i][j]-=1;
9540                                                                                 }
9541                                                                                 ipstream.ignore(256,':');
9542                                                                                 ipstream >> campaignlocationx[i];
9543                                                                                 ipstream.ignore(256,':');
9544                                                                                 ipstream >> campaignlocationy[i];
9545                                                                 }
9546                                                                 ipstream.close();
9547
9548                                                                 for(i=0;i<campaignnumlevels;i++){
9549                                                                         levelvisible[i]=0;
9550                                                                         levelhighlight[i]=0;
9551                                                                 }
9552
9553
9554                                                                 for(i=0;i<campaignnumlevels;i++){
9555                                                                         levelvisible[i]=0;
9556                                                                         levelhighlight[i]=0;
9557                                                                 }
9558
9559                                                                 levelorder[0]=0;
9560                                                                 levelvisible[0]=1;
9561                                                                 if(accountcampaignchoicesmade[accountactive])
9562                                                                         for(i=0;i<accountcampaignchoicesmade[accountactive];i++){
9563                                                                                 levelorder[i+1]=campaignnextlevel[levelorder[i]][accountcampaignchoices[accountactive][i]];
9564                                                                                 levelvisible[levelorder[i+1]]=1;
9565                                                                         }
9566                                                                         int whichlevelstart;
9567                                                                         whichlevelstart=accountcampaignchoicesmade[accountactive]-1;
9568                                                                         if(whichlevelstart<0){
9569                                                                                 campaignchoicenum=1;
9570                                                                                 campaignchoicewhich[0]=0;
9571                                                                         }
9572                                                                         else
9573                                                                         {
9574                                                                                 campaignchoicenum=campaignnumnext[levelorder[whichlevelstart]];
9575                                                                                 if(campaignchoicenum)
9576                                                                                         for(i=0;i<campaignchoicenum;i++){
9577                                                                                                 campaignchoicewhich[i]=campaignnextlevel[levelorder[whichlevelstart]][i];
9578                                                                                                 levelvisible[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
9579                                                                                                 levelhighlight[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
9580                                                                                         }
9581                                                                         }
9582
9583                                                                         loading=2;
9584                                                                         loadtime=0;
9585                                                                         targetlevel=7;
9586                                                                         //if(firstload)TickOnceAfter();
9587                                                                         if(!firstload)LoadStuff();
9588                                                                         //else {
9589                                                                         for(i=0;i<255;i++){
9590                                                                                 mapname[i]='\0';
9591                                                                         }
9592                                                                         mapname[0]=':';
9593                                                                         mapname[1]='D';
9594                                                                         mapname[2]='a';
9595                                                                         mapname[3]='t';
9596                                                                         mapname[4]='a';
9597                                                                         mapname[5]=':';
9598                                                                         mapname[6]='M';
9599                                                                         mapname[7]='a';
9600                                                                         mapname[8]='p';
9601                                                                         mapname[9]='s';
9602                                                                         mapname[10]=':';
9603
9604                                                                         //accountcampaignchoices[accountactive][accountcampaignchoicesmade[accountactive]]=whichchoice;
9605                                                                         //accountcampaignchoicesmade[accountactive]++;
9606
9607
9608                                                                         strcat(mapname,campaignmapname[campaignchoicewhich[0]]);
9609                                                                         whichchoice=0;
9610                                                                         visibleloading=1;
9611                                                                         stillloading=1;
9612                                                                         Loadlevel(mapname);
9613                                                                         campaign=1;
9614                                                                         mainmenu=0;
9615                                                                         gameon=1;
9616                                                                         OPENAL_SetPaused(channels[stream_music3], true);
9617
9618                                                                         stealthloading=0;
9619                                                         }
9620
9621                                                         if(loading==3)loading=0;
9622
9623                                         }
9624
9625                                         oldmusictype=musictype;
9626         }
9627
9628         facing=0;
9629         facing.z=-1;
9630
9631         facing=DoRotation(facing,-rotation2,0,0);
9632         facing=DoRotation(facing,0,0-rotation,0);
9633         viewerfacing=facing;
9634
9635         brotate=0;
9636         if(!cameramode){
9637                 if((animation[player[0].targetanimation].attack!=3&&animation[player[0].currentanimation].attack!=3)||player[0].skeleton.free)target=player[0].coords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
9638                 else target=player[0].oldcoords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
9639                 target.y+=.1;
9640                 if(player[0].skeleton.free){
9641                         for(i=0;i<player[0].skeleton.num_joints;i++){
9642                                 if(player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y>target.y)
9643                                         target.y=player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y;
9644                         }
9645                         target.y+=.1;
9646                 }
9647                 if(player[0].skeleton.free!=2&&!autocam){
9648                         cameraspeed=20;
9649                         if(findLengthfast(&player[0].velocity)>400){
9650                                 cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
9651                         }
9652                         if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
9653                         coltarget=target-cameraloc;
9654                         if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
9655                         else {
9656                                 Normalise(&coltarget);
9657                                 if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
9658                                 else cameraloc=cameraloc+coltarget*multiplier*8;
9659                         }
9660                         if(editorenabled)cameraloc=target;
9661                         cameradist+=multiplier*5;
9662                         if(cameradist>2.3)cameradist=2.3;
9663                         viewer=cameraloc-facing*cameradist;
9664                         colviewer=viewer;
9665                         coltarget=cameraloc;
9666                         objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
9667                         if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
9668                                 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
9669                                         i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
9670                                         colviewer=viewer;
9671                                         coltarget=cameraloc;
9672                                         if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
9673                                 }
9674                                 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
9675                                         for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
9676                                                 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
9677                                                 colviewer=viewer;
9678                                                 if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
9679                                                         viewer=colviewer;
9680                                                 }
9681                                         }
9682                                         cameradist=findDistance(&viewer,&target);
9683                                         if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
9684                                                 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
9685                                         }
9686                                         if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
9687                                                 cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
9688                                         }
9689                 }
9690                 if(player[0].skeleton.free!=2&&autocam){
9691                         cameraspeed=20;
9692                         if(findLengthfast(&player[0].velocity)>400){
9693                                 cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
9694                         }
9695                         if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
9696                         cameradist+=multiplier*5;
9697                         if(cameradist>3.3)cameradist=3.3;
9698                         coltarget=target-cameraloc;
9699                         if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
9700                         else if(findLengthfast(&coltarget)>1)
9701                         {
9702                                 Normalise(&coltarget);
9703                                 if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
9704                                 else cameraloc=cameraloc+coltarget*multiplier*8;
9705                         }
9706                         if(editorenabled)cameraloc=target;
9707                         viewer=cameraloc;
9708                         colviewer=viewer;
9709                         coltarget=cameraloc;
9710                         objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
9711                         if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
9712                                 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
9713                                         i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
9714                                         colviewer=viewer;
9715                                         coltarget=cameraloc;
9716                                         if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
9717                                 }
9718                                 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
9719                                         for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
9720                                                 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
9721                                                 colviewer=viewer;
9722                                                 if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
9723                                                         viewer=colviewer;
9724                                                 }
9725                                         }
9726                                         cameradist=findDistance(&viewer,&target);
9727                                         if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
9728                                                 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
9729                                         }
9730                                         if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
9731                                                 cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
9732                                         }
9733                 }
9734                 if(camerashake>.8)camerashake=.8;
9735                 //if(woozy>10)woozy=10;
9736                 //woozy+=multiplier;
9737                 woozy+=multiplier;
9738                 if(player[0].dead)camerashake=0;
9739                 if(player[0].dead)woozy=0;
9740                 camerashake-=multiplier*2;
9741                 blackout-=multiplier*2;
9742                 //if(player[0].isCrouch())woozy-=multiplier*8;
9743                 if(camerashake<0)camerashake=0;
9744                 if(blackout<0)blackout=0;
9745                 //if(woozy<0)woozy=0;
9746                 if(camerashake){
9747                         viewer.x+=(float)(Random()%100)*.0005*camerashake;
9748                         viewer.y+=(float)(Random()%100)*.0005*camerashake;
9749                         viewer.z+=(float)(Random()%100)*.0005*camerashake;
9750                 }
9751         }
9752 }