]> git.jsancho.org Git - lugaru.git/blob - Source/GameTick.cpp
Cleanup handling of console commands
[lugaru.git] / Source / GameTick.cpp
1 /*
2 Copyright (C) 2003, 2010 - Wolfire Games
3
4 This file is part of Lugaru.
5
6 Lugaru is free software; you can redistribute it and/or
7 modify it under the terms of the GNU General Public License
8 as published by the Free Software Foundation; either version 2
9 of the License, or (at your option) any later version.
10
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14
15 See the GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
20 */
21
22 #if PLATFORM_UNIX
23 #include <sys/stat.h>
24 #include <sys/types.h>
25 #include <unistd.h>
26 #else
27 #include <direct.h>
28 #endif
29
30 #include <ctime>
31 #include "Game.h"
32 #include "openal_wrapper.h"
33
34 using namespace std;
35
36 extern float multiplier;
37 extern XYZ viewer;
38 extern int environment;
39 extern float texscale;
40 extern Terrain terrain;
41 extern OPENAL_SAMPLE    *samp[100];
42 extern int channels[100];
43 extern Sprites sprites;
44 extern int kTextureSize;
45 extern float screenwidth,screenheight;
46 extern float gravity;
47 extern int detail;
48 extern float texdetail;
49 extern Objects objects;
50 extern int slomo;
51 extern float slomodelay;
52 extern bool floatjump;
53 extern float volume;
54 extern Animation animation[animation_count];
55 extern Light light;
56 extern float texdetail;
57 extern GLubyte bloodText[512*512*3];
58 extern GLubyte wolfbloodText[512*512*3];
59 extern float terraindetail;
60 extern float camerashake;
61 extern float woozy;
62 extern float blackout;
63 extern bool cellophane;
64 extern bool musictoggle;
65 extern int difficulty;
66 extern Weapons weapons;
67 extern Person player[maxplayers];
68 extern int numplayers;
69 extern int bloodtoggle;
70 extern bool invertmouse;
71 extern float windvar;
72 extern float precipdelay;
73 extern XYZ viewerfacing;
74 extern bool ambientsound;
75 extern bool mousejump;
76 extern float viewdistance;
77 extern bool freeze;
78 extern bool autoslomo;
79 extern bool keyboardfrozen;
80 extern int netdatanew;
81 extern bool loadingstuff;
82 extern char mapname[256];
83 extern XYZ windvector;
84 extern bool buttons[3];
85 extern bool debugmode;
86 static int music1;
87 extern int mainmenu;
88 extern int oldmainmenu;
89 extern bool visibleloading;
90 extern int loadscreencolor;
91 extern float flashamount,flashr,flashg,flashb;
92 extern int flashdelay;
93 extern XYZ envsound[30];
94 extern float envsoundvol[30];
95 extern int numenvsounds;
96 extern float envsoundlife[30];
97 extern float usermousesensitivity;
98 extern bool ismotionblur;
99 extern bool foliage;
100 extern bool trilinear;
101 extern bool damageeffects;
102 extern bool showpoints;
103 extern bool texttoggle;
104 extern bool alwaysblur;
105 extern float gamespeed;
106 extern bool decals;
107 extern bool vblsync;
108 extern bool immediate;
109 extern bool velocityblur;
110 extern int bonus;
111 extern int oldbonus;
112 extern float bonusvalue;
113 extern float bonustotal;
114 extern float bonustime;
115 extern float startbonustotal;
116 extern float tintr,tintg,tintb;
117 extern float bonusnum[100];
118 extern bool skyboxtexture;
119 extern float skyboxr;
120 extern float skyboxg;
121 extern float skyboxb;
122 extern float skyboxlightr;
123 extern float skyboxlightg;
124 extern float skyboxlightb;
125 extern float fadestart;
126 extern float slomospeed;
127 extern float slomofreq;
128 extern int tutoriallevel;
129 extern float smoketex;
130 extern float tutorialstagetime;
131 extern int tutorialstage;
132 extern float tutorialmaxtime;
133 extern float tutorialsuccess;
134 extern bool againbonus;
135 extern bool reversaltrain;
136 extern bool canattack;
137 extern bool cananger;
138 extern float damagedealt;
139 extern float damagetaken;
140 extern int maptype;
141 extern int editoractive;
142 extern int editorpathtype;
143 extern bool oldbuttons[3];
144
145 extern float hostiletime;
146
147 extern bool gamestarted;
148
149 extern int numhotspots;
150 extern int winhotspot;
151 extern int windialogue;
152 extern int killhotspot;
153 extern XYZ hotspot[40];
154 extern int hotspottype[40];
155 extern float hotspotsize[40];
156 extern char hotspottext[40][256];
157 extern int currenthotspot;
158
159 extern int kBitsPerPixel;
160 extern int hostile;
161
162 extern int numaccounts;
163 extern int accountactive;
164 extern int accountdifficulty[10];
165 extern int accountprogress[10];
166 extern float accountpoints[10];
167 extern float accounthighscore[10][50];
168 extern float accountfasttime[10][50];
169 extern bool accountunlocked[10][60];
170 extern char accountname[10][256];
171
172 extern bool stillloading;
173 extern bool winfreeze;
174
175 extern int numfalls;
176 extern int numflipfail;
177 extern int numseen;
178 extern int numstaffattack;
179 extern int numswordattack;
180 extern int numknifeattack;
181 extern int numunarmedattack;
182 extern int numescaped;
183 extern int numflipped;
184 extern int numwallflipped;
185 extern int numthrowkill;
186 extern int numafterkill;
187 extern int numreversals;
188 extern int numattacks;
189 extern int maxalarmed;
190 extern int numresponded;
191
192 extern int numdialogues;
193 extern int numdialogueboxes[max_dialogues];
194 extern int dialoguetype[max_dialogues];
195 extern int dialogueboxlocation[max_dialogues][max_dialoguelength];
196 extern float dialogueboxcolor[max_dialogues][max_dialoguelength][3];
197 extern int dialogueboxsound[max_dialogues][max_dialoguelength];
198 extern char dialoguetext[max_dialogues][max_dialoguelength][128];
199 extern char dialoguename[max_dialogues][max_dialoguelength][64];
200 extern XYZ dialoguecamera[max_dialogues][max_dialoguelength];
201 extern XYZ participantlocation[max_dialogues][10];
202 extern int participantfocus[max_dialogues][max_dialoguelength];
203 extern int participantaction[max_dialogues][max_dialoguelength];
204 extern float participantrotation[max_dialogues][10];
205 extern XYZ participantfacing[max_dialogues][max_dialoguelength][10];
206 extern float dialoguecamerarotation[max_dialogues][max_dialoguelength];
207 extern float dialoguecamerarotation2[max_dialogues][max_dialoguelength];
208 extern int indialogue;
209 extern int whichdialogue;
210 extern int directing;
211 extern float dialoguetime;
212 extern int dialoguegonethrough[20];
213
214 extern bool campaign;
215
216 extern float oldgamespeed;
217
218 extern float accountcampaignhighscore[10];
219 extern float accountcampaignfasttime[10];
220 extern float accountcampaignscore[10];
221 extern float accountcampaigntime[10];
222
223 extern int accountcampaignchoicesmade[10];
224 extern int accountcampaignchoices[10][5000];
225
226 static const char *rabbitskin[] = {
227 ":Data:Textures:Fur3.jpg",
228 ":Data:Textures:Fur.jpg",
229 ":Data:Textures:Fur2.jpg",
230 ":Data:Textures:Lynx.jpg",
231 ":Data:Textures:Otter.jpg",
232 ":Data:Textures:Opal.jpg",
233 ":Data:Textures:Sable.jpg",
234 ":Data:Textures:Chocolate.jpg",
235 ":Data:Textures:BW2.jpg",
236 ":Data:Textures:WB2.jpg"
237 };
238
239 static const char *wolfskin[] = {
240 ":Data:Textures:Wolf.jpg",
241 ":Data:Textures:Darkwolf.jpg",
242 ":Data:Textures:Snowwolf.jpg"
243 };
244
245 #define STATIC_ASSERT(x) extern int s_a_dummy[2 * (!!(x)) - 1];
246 STATIC_ASSERT (rabbittype == 0 && wolftype == 1)
247
248 static const char **creatureskin[] = {rabbitskin, wolfskin};
249
250 /* Return true if PFX is a prefix of STR (case-insensitive).  */
251 static bool stripfx(const char *str, const char *pfx)
252 {
253   return !strncasecmp(str, pfx, strlen(pfx));
254 }
255
256 extern OPENAL_STREAM * strm[20];
257 extern "C"      void PlaySoundEx(int channel, OPENAL_SAMPLE *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
258 extern "C" void PlayStreamEx(int chan, OPENAL_STREAM *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
259
260
261 static const char *cmd_names[] = {
262 #define DECLARE_COMMAND(cmd) #cmd " ",
263 #include "ConsoleCmds.h"
264 #undef  DECLARE_COMMAND
265 };
266
267 typedef void (*console_handler)(Game *game, const char *args);
268
269 #define DECLARE_COMMAND(cmd) static void ch_##cmd(Game *game, const char *args);
270 #include "ConsoleCmds.h"
271 #undef  DECLARE_COMMAND
272
273 static console_handler cmd_handlers[] = {
274 #define DECLARE_COMMAND(cmd) ch_##cmd,
275 #include "ConsoleCmds.h"
276 #undef  DECLARE_COMMAND
277 };
278
279 static void ch_quit(Game *game, const char *args)
280 {
281   game->tryquit = 1;
282 }
283
284 static void ch_map(Game *game, const char *args)
285 {
286   char buf[64];
287   snprintf(buf, 63, ":Data:Maps:%s", args);
288   game->Loadlevel(buf);
289   game->whichlevel = -2;
290   campaign = 0;
291 }
292
293 static void ch_save(Game *game, const char *args)
294 {
295   char buf[64];
296   int i, j, k, l, m, templength;
297   float headprop, bodyprop, armprop, legprop;
298   snprintf(buf, 63, ":Data:Maps:%s", args);
299
300
301   int mapvers = 12;;
302
303   FILE                  *tfile;
304   tfile=fopen( ConvertFileName(buf), "wb" );
305   fpackf(tfile, "Bi", mapvers);
306   fpackf(tfile, "Bi", maptype);
307   fpackf(tfile, "Bi", hostile);
308   fpackf(tfile, "Bf Bf", viewdistance, fadestart);
309   fpackf(tfile, "Bb Bf Bf Bf", skyboxtexture, skyboxr, skyboxg, skyboxb);
310   fpackf(tfile, "Bf Bf Bf", skyboxlightr, skyboxlightg, skyboxlightb);
311   fpackf(tfile, "Bf Bf Bf Bf Bf Bi", player[0].coords.x, player[0].coords.y, player[0].coords.z, player[0].rotation, player[0].targetrotation, player[0].num_weapons);
312   if(player[0].num_weapons>0&&player[0].num_weapons<5)
313     for(j=0;j<player[0].num_weapons;j++){
314       fpackf(tfile, "Bi", weapons.type[player[0].weaponids[j]]);
315     }
316
317   fpackf(tfile, "Bf Bf Bf", player[0].armorhead, player[0].armorhigh, player[0].armorlow);
318   fpackf(tfile, "Bf Bf Bf", player[0].protectionhead, player[0].protectionhigh, player[0].protectionlow);
319   fpackf(tfile, "Bf Bf Bf", player[0].metalhead, player[0].metalhigh, player[0].metallow);
320   fpackf(tfile, "Bf Bf", player[0].power, player[0].speedmult);
321
322   fpackf(tfile, "Bi", player[0].numclothes);
323
324   fpackf(tfile, "Bi Bi", player[0].whichskin, player[0].creature);
325
326   fpackf(tfile, "Bi", numdialogues);
327   if(numdialogues)
328     for(k=0;k<numdialogues;k++){
329       fpackf(tfile, "Bi", numdialogueboxes[k]);
330       fpackf(tfile, "Bi", dialoguetype[k]);
331       for(l=0;l<10;l++){
332         fpackf(tfile, "Bf Bf Bf", participantlocation[k][l].x, participantlocation[k][l].y, participantlocation[k][l].z);
333         fpackf(tfile, "Bf", participantrotation[k][l]);
334       }
335       if(numdialogueboxes)
336         for(l=0;l<numdialogueboxes[k];l++){
337           fpackf(tfile, "Bi", dialogueboxlocation[k][l]);
338           fpackf(tfile, "Bf", dialogueboxcolor[k][l][0]);
339           fpackf(tfile, "Bf", dialogueboxcolor[k][l][1]);
340           fpackf(tfile, "Bf", dialogueboxcolor[k][l][2]);
341           fpackf(tfile, "Bi", dialogueboxsound[k][l]);
342
343           templength=strlen(dialoguetext[k][l]);
344           fpackf(tfile, "Bi",(templength));
345           for(m=0;m<templength;m++){
346             fpackf(tfile, "Bb", dialoguetext[k][l][m]);
347             if(dialoguetext[k][l][m]=='\0')break;
348           }
349
350           templength=strlen(dialoguename[k][l]);
351           fpackf(tfile, "Bi",templength);
352           for(m=0;m<templength;m++){
353             fpackf(tfile, "Bb", dialoguename[k][l][m]);
354             if(dialoguename[k][l][m]=='\0')break;
355           }
356
357           fpackf(tfile, "Bf Bf Bf", dialoguecamera[k][l].x, dialoguecamera[k][l].y, dialoguecamera[k][l].z);
358           fpackf(tfile, "Bi", participantfocus[k][l]);
359           fpackf(tfile, "Bi", participantaction[k][l]);
360
361           for(m=0;m<10;m++)
362             fpackf(tfile, "Bf Bf Bf", participantfacing[k][l][m].x, participantfacing[k][l][m].y, participantfacing[k][l][m].z);
363
364           fpackf(tfile, "Bf Bf",dialoguecamerarotation[k][l],dialoguecamerarotation2[k][l]);
365         }
366     }
367
368   if(player[0].numclothes)
369     for(k=0;k<player[0].numclothes;k++){
370       templength=strlen(player[0].clothes[k]);
371       fpackf(tfile, "Bi", templength);
372       for(l=0;l<templength;l++)
373         fpackf(tfile, "Bb", player[0].clothes[k][l]);
374       fpackf(tfile, "Bf Bf Bf", player[0].clothestintr[k], player[0].clothestintg[k], player[0].clothestintb[k]);
375     }
376
377   fpackf(tfile, "Bi", environment);
378
379   fpackf(tfile, "Bi", objects.numobjects);
380
381   if(objects.numobjects)
382     for(k=0;k<objects.numobjects;k++){
383       fpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", objects.type[k], objects.rotation[k], objects.rotation2[k], objects.position[k].x, objects.position[k].y, objects.position[k].z, objects.scale[k]);
384     }
385
386   fpackf(tfile, "Bi", numhotspots);
387   if(numhotspots)
388     for(i=0;i<numhotspots;i++){
389       fpackf(tfile, "Bi Bf Bf Bf Bf", hotspottype[i],hotspotsize[i],hotspot[i].x,hotspot[i].y,hotspot[i].z);
390       templength=strlen(hotspottext[i]);
391       fpackf(tfile, "Bi",templength);
392       for(l=0;l<templength;l++)
393         fpackf(tfile, "Bb", hotspottext[i][l]);
394     }
395
396   fpackf(tfile, "Bi", numplayers);
397   if(numplayers>1&&numplayers<maxplayers)
398     for(j=1;j<numplayers;j++){
399       fpackf(tfile, "Bi Bi Bf Bf Bf Bi Bi Bf Bb Bf", player[j].whichskin, player[j].creature, player[j].coords.x, player[j].coords.y, player[j].coords.z, player[j].num_weapons, player[j].howactive, player[j].scale, player[j].immobile, player[j].rotation);
400       if(player[j].num_weapons>0&&player[j].num_weapons<5)
401         for(k=0;k<player[j].num_weapons;k++){
402           fpackf(tfile, "Bi", weapons.type[player[j].weaponids[k]]);
403         }
404       if(player[j].numwaypoints<30){
405         fpackf(tfile, "Bi", player[j].numwaypoints);
406         for(k=0;k<player[j].numwaypoints;k++){
407           fpackf(tfile, "Bf", player[j].waypoints[k].x);
408           fpackf(tfile, "Bf", player[j].waypoints[k].y);
409           fpackf(tfile, "Bf", player[j].waypoints[k].z);
410           fpackf(tfile, "Bi", player[j].waypointtype[k]);
411         }
412         fpackf(tfile, "Bi", player[j].waypoint);
413       }
414       else{
415         player[j].numwaypoints=0;
416         player[j].waypoint=0;
417         fpackf(tfile, "Bi Bi Bi", player[j].numwaypoints, player[j].waypoint, player[j].waypoint);
418       }
419
420       fpackf(tfile, "Bf Bf Bf", player[j].armorhead, player[j].armorhigh, player[j].armorlow);
421       fpackf(tfile, "Bf Bf Bf", player[j].protectionhead, player[j].protectionhigh, player[j].protectionlow);
422       fpackf(tfile, "Bf Bf Bf", player[j].metalhead, player[j].metalhigh, player[j].metallow);
423       fpackf(tfile, "Bf Bf", player[j].power, player[j].speedmult);
424
425       if(player[j].creature==wolftype){
426         headprop=player[j].proportionhead.x/1.1;
427         bodyprop=player[j].proportionbody.x/1.1;
428         armprop=player[j].proportionarms.x/1.1;
429         legprop=player[j].proportionlegs.x/1.1;
430       }
431
432       if(player[j].creature==rabbittype){
433         headprop=player[j].proportionhead.x/1.2;
434         bodyprop=player[j].proportionbody.x/1.05;
435         armprop=player[j].proportionarms.x/1.00;
436         legprop=player[j].proportionlegs.x/1.1;
437       }
438
439       fpackf(tfile, "Bf Bf Bf Bf", headprop, bodyprop, armprop, legprop);
440
441
442
443       fpackf(tfile, "Bi", player[j].numclothes);
444       if(player[j].numclothes)
445         for(k=0;k<player[j].numclothes;k++){
446           int templength;
447           templength=strlen(player[j].clothes[k]);
448           fpackf(tfile, "Bi", templength);
449           for(l=0;l<templength;l++)
450             fpackf(tfile, "Bb", player[j].clothes[k][l]);
451           fpackf(tfile, "Bf Bf Bf", player[j].clothestintr[k], player[j].clothestintg[k], player[j].clothestintb[k]);
452         }
453     }
454
455   fpackf(tfile, "Bi", game->numpathpoints);
456   if(game->numpathpoints)
457     for(j=0;j<game->numpathpoints;j++){
458       fpackf(tfile, "Bf Bf Bf Bi", game->pathpoint[j].x, game->pathpoint[j].y, game->pathpoint[j].z, game->numpathpointconnect[j]);
459       for(k=0;k<game->numpathpointconnect[j];k++){
460         fpackf(tfile, "Bi", game->pathpointconnect[j][k]);
461       }
462     }
463
464   fpackf(tfile, "Bf Bf Bf Bf", game->mapcenter.x, game->mapcenter.y, game->mapcenter.z, game->mapradius);
465
466   fclose(tfile);
467 }
468
469 static void ch_cellar(Game *game, const char *args)
470 {
471   game->LoadTextureSave(":Data:Textures:Furdarko.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
472 }
473
474 static void ch_tint(Game *game, const char *args)
475 {
476   sscanf(args, "%f%f%f", &tintr, &tintg, &tintb);
477 }
478
479 static void ch_tintr(Game *game, const char *args)
480 {
481   tintr = atof(args);
482 }
483
484 static void ch_tintg(Game *game, const char *args)
485 {
486   tintg = atof(args);
487 }
488
489 static void ch_tintb(Game *game, const char *args)
490 {
491   tintb = atof(args);
492 }
493
494 static void ch_speed(Game *game, const char *args)
495 {
496   player[0].speedmult = atof(args);
497 }
498
499 static void ch_strength(Game *game, const char *args)
500 {
501   player[0].power = atof(args);
502 }
503
504 static void ch_power(Game *game, const char *args)
505 {
506   player[0].power = atof(args);
507 }
508
509 static void ch_size(Game *game, const char *args)
510 {
511   player[0].scale = atof(args) * .2;
512 }
513
514 static int find_closest()
515 {
516   int closest = 0;
517   float closestdist = 1.0/0.0;
518
519   for (int i = 1; i < numplayers; i++) {
520     float distance;
521     distance = findDistancefast(&player[i].coords,&player[0].coords);
522     if (distance < closestdist) {
523       closestdist = distance;
524       closest = i;
525     }
526   }
527   return closest;
528 }
529
530 static void ch_sizenear(Game *game, const char *args)
531 {
532   int closest = find_closest();
533
534   if (closest)
535     player[closest].scale = atof(args) * .2;
536 }
537
538 static void set_proportion(int pnum, const char *args)
539 {
540   float headprop,bodyprop,armprop,legprop;
541
542   sscanf(args, "%f%f%f%f", &headprop, &bodyprop, &armprop, &legprop);
543
544   if(player[pnum].creature==wolftype){
545     player[pnum].proportionhead=1.1*headprop;
546     player[pnum].proportionbody=1.1*bodyprop;
547     player[pnum].proportionarms=1.1*armprop;
548     player[pnum].proportionlegs=1.1*legprop;
549   }
550
551   if(player[pnum].creature==rabbittype){
552     player[pnum].proportionhead=1.2*headprop;
553     player[pnum].proportionbody=1.05*bodyprop;
554     player[pnum].proportionarms=1.00*armprop;
555     player[pnum].proportionlegs=1.1*legprop;
556     player[pnum].proportionlegs.y=1.05*legprop;
557   }
558 }
559
560 static void ch_proportion(Game *game, const char *args)
561 {
562   set_proportion(0, args);
563 }
564
565 static void ch_proportionnear(Game *game, const char *args)
566 {
567   int closest = find_closest();
568   if (closest)
569     set_proportion(closest, args);
570 }
571
572 static void set_protection(int pnum, const char *args)
573 {
574   float head, high, low;
575   sscanf(args, "%f%f%f", &head, &high, &low);
576
577   player[pnum].protectionhead = head;
578   player[pnum].protectionhigh = high;
579   player[pnum].protectionlow  = low;
580 }
581
582 static void ch_protection(Game *game, const char *args)
583 {
584   set_protection(0, args);
585 }
586
587 static void ch_protectionnear(Game *game, const char *args)
588 {
589   int closest = find_closest();
590   if (closest)
591     set_protection(closest, args);
592 }
593
594 static void set_armor(int pnum, const char *args)
595 {
596   float head, high, low;
597   sscanf(args, "%f%f%f", &head, &high, &low);
598
599   player[pnum].armorhead = head;
600   player[pnum].armorhigh = high;
601   player[pnum].armorlow  = low;
602 }
603
604 static void ch_armor(Game *game, const char *args)
605 {
606   set_armor(0, args);
607 }
608
609 static void ch_armornear(Game *game, const char *args)
610 {
611   int closest = find_closest();
612   if (closest)
613     set_armor(closest, args);
614 }
615
616 static void ch_protectionreset(Game *game, const char *args)
617 {
618   set_protection(0, "1 1 1");
619   set_armor(0, "1 1 1");
620 }
621
622 static void set_metal(int pnum, const char *args)
623 {
624   float head, high, low;
625   sscanf(args, "%f%f%f", &head, &high, &low);
626
627   player[pnum].metalhead = head;
628   player[pnum].metalhigh = high;
629   player[pnum].metallow  = low;
630 }
631
632 static void ch_metal(Game *game, const char *args)
633 {
634   set_metal(0, args);
635 }
636
637 static void set_noclothes(int pnum, Game *game, const char *args)
638 {
639   player[pnum].numclothes = 0;
640   game->LoadTextureSave(creatureskin[player[pnum].creature][player[pnum].whichskin],
641                         &player[pnum].skeleton.drawmodel.textureptr,1,
642                         &player[pnum].skeleton.skinText[0],&player[pnum].skeleton.skinsize);
643 }
644
645 static void ch_noclothes(Game *game, const char *args)
646 {
647   set_noclothes(0, game, args);
648 }
649
650 static void ch_noclothesnear(Game *game, const char *args)
651 {
652   int closest = find_closest();
653   if (closest)
654     set_noclothes(closest, game, args);
655 }
656
657
658 static void set_clothes(int pnum, Game *game, const char *args)
659 {
660   char buf[64];
661   snprintf(buf, 63, ":Data:Textures:%s.png", args);
662
663   if (!game->AddClothes(buf,0,1,&player[pnum].skeleton.skinText[pnum],&player[pnum].skeleton.skinsize))
664     return;
665
666   player[pnum].DoMipmaps(5,0,0,player[pnum].skeleton.skinsize,player[pnum].skeleton.skinsize);
667   strcpy(player[pnum].clothes[player[pnum].numclothes],buf);
668   player[pnum].clothestintr[player[pnum].numclothes]=tintr;
669   player[pnum].clothestintg[player[pnum].numclothes]=tintg;
670   player[pnum].clothestintb[player[pnum].numclothes]=tintb;
671   player[pnum].numclothes++;
672 }
673
674 static void ch_clothes(Game *game, const char *args)
675 {
676   set_clothes(0, game, args);
677 }
678
679 static void ch_clothesnear(Game *game, const char *args)
680 {
681   int closest = find_closest();
682   if (closest)
683     set_clothes(closest, game, args);
684 }
685
686 static void ch_belt(Game *game, const char *args)
687 {
688   player[0].skeleton.clothes = !player[0].skeleton.clothes;
689 }
690
691
692 static void ch_cellophane(Game *game, const char *args)
693 {
694   cellophane = !cellophane;
695   float mul = cellophane ? 0 : 1;
696
697   for (int i = 0; i < numplayers; i++) {
698     player[i].proportionhead.z = player[i].proportionhead.x * mul;
699     player[i].proportionbody.z = player[i].proportionbody.x * mul;
700     player[i].proportionarms.z = player[i].proportionarms.x * mul;
701     player[i].proportionlegs.z = player[i].proportionlegs.x * mul;
702   }
703 }
704
705 static void ch_funnybunny(Game *game, const char *args)
706 {
707   player[0].skeleton.id=0;
708   player[0].skeleton.Load(":Data:Skeleton:Basic Figure",":Data:Skeleton:Basic Figurelow",
709                           ":Data:Skeleton:Rabbitbelt",":Data:Models:Body.solid",
710                           ":Data:Models:Body2.solid",":Data:Models:Body3.solid",
711                           ":Data:Models:Body4.solid",":Data:Models:Body5.solid",
712                           ":Data:Models:Body6.solid",":Data:Models:Body7.solid",
713                           ":Data:Models:Bodylow.solid",":Data:Models:Belt.solid",1);
714   game->LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,
715                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
716   player[0].creature=rabbittype;
717   player[0].scale=.2;
718   player[0].headless=0;
719   player[0].damagetolerance=200;
720   set_proportion(0, "1 1 1 1");
721 }
722
723 static void ch_wolfie(Game *game, const char *args)
724 {
725   player[0].skeleton.id=0;
726   player[0].skeleton.Load(":Data:Skeleton:Basic Figure Wolf",":Data:Skeleton:Basic Figure Wolf Low",
727                           ":Data:Skeleton:Rabbitbelt",":Data:Models:Wolf.solid",
728                           ":Data:Models:Wolf2.solid",":Data:Models:Wolf3.solid",
729                           ":Data:Models:Wolf4.solid",":Data:Models:Wolf5.solid",
730                           ":Data:Models:Wolf6.solid",":Data:Models:Wolf7.solid",
731                           ":Data:Models:Wolflow.solid",":Data:Models:Belt.solid",0);
732   game->LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
733                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
734   player[0].creature=wolftype;
735   player[0].damagetolerance=300;
736   set_proportion(0, "1 1 1 1");
737 }
738
739 static void ch_wolf(Game *game, const char *args)
740 {
741   game->LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
742                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
743 }
744
745 static void ch_snowwolf(Game *game, const char *args)
746 {
747   game->LoadTextureSave(":Data:Textures:SnowWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
748                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
749 }
750
751 static void ch_darkwolf(Game *game, const char *args)
752 {
753   game->LoadTextureSave(":Data:Textures:DarkWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
754                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
755 }
756
757 static void ch_white(Game *game, const char *args)
758 {
759   game->LoadTextureSave(":Data:Textures:fur.jpg",&player[0].skeleton.drawmodel.textureptr,1,
760                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
761 }
762
763 static void ch_brown(Game *game, const char *args)
764 {
765   game->LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,
766                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
767 }
768
769 static void ch_black(Game *game, const char *args)
770 {
771   game->LoadTextureSave(":Data:Textures:fur2.jpg",&player[0].skeleton.drawmodel.textureptr,1,
772                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
773 }
774
775 static void ch_sizemin(Game *game, const char *args)
776 {
777   int i;
778   for (i = 1; i < numplayers; i++)
779     if (player[i].scale < 0.8 * 0.2)
780       player[i].scale = 0.8 * 0.2;
781 }
782
783 static void ch_tutorial(Game *game, const char *args)
784 {
785   tutoriallevel = atoi(args);
786 }
787
788 static void ch_hostile(Game *game, const char *args)
789 {
790   hostile = atoi(args);
791 }
792
793 static void ch_indemo(Game *game, const char *args)
794 {
795   game->indemo=1;
796   hotspot[numhotspots]=player[0].coords;
797   hotspotsize[numhotspots]=0;
798   hotspottype[numhotspots]=-111;
799   strcpy(hotspottext[numhotspots],"mapname");
800   numhotspots++;
801 }
802
803 static void ch_notindemo(Game *game, const char *args)
804 {
805   game->indemo=0;
806   numhotspots--;
807 }
808
809 static void ch_type(Game *game, const char *args)
810 {
811   int i, n = sizeof(editortypenames) / sizeof(editortypenames[0]);
812   for (i = 0; i < n; i++)
813     if (stripfx(args, editortypenames[i]))
814       {
815         editoractive = i;
816         break;
817       }
818 }
819
820 static void ch_path(Game *game, const char *args)
821 {
822   int i, n = sizeof(pathtypenames) / sizeof(pathtypenames[0]);
823   for (i = 0; i < n; i++)
824     if (stripfx(args, pathtypenames[i]))
825       {
826         editorpathtype = i;
827         break;
828       }
829 }
830
831 static void ch_hs(Game *game, const char *args)
832 {
833   hotspot[numhotspots]=player[0].coords;
834
835   float size;
836   int type, shift;
837   sscanf(args, "%f%d %n", &size, &type, &shift);
838
839   hotspotsize[numhotspots] = size;
840   hotspottype[numhotspots] = type;
841
842   strcpy(hotspottext[numhotspots], args + shift);
843   strcat(hotspottext[numhotspots], "\n");
844
845   numhotspots++;
846 }
847
848 static void ch_dialogue(Game *game, const char *args)
849 {
850   int dlg, i, j;
851   char buf1[32], buf2[64];
852
853   sscanf(args, "%d %31s", &dlg, buf1);
854   snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
855
856   dialoguetype[numdialogues] = dlg;
857
858   memset(dialoguetext[numdialogues], 0, sizeof(dialoguetext[numdialogues]));
859   memset(dialoguename[numdialogues], 0, sizeof(dialoguename[numdialogues]));
860
861   ifstream ipstream(ConvertFileName(buf2));
862   ipstream.ignore(256,':');
863   ipstream >> numdialogueboxes[numdialogues];
864   for(i=0;i<numdialogueboxes[numdialogues];i++){
865     ipstream.ignore(256,':');
866     ipstream.ignore(256,':');
867     ipstream.ignore(256,' ');
868     ipstream >> dialogueboxlocation[numdialogues][i];
869     ipstream.ignore(256,':');
870     ipstream >> dialogueboxcolor[numdialogues][i][0];
871     ipstream >> dialogueboxcolor[numdialogues][i][1];
872     ipstream >> dialogueboxcolor[numdialogues][i][2];
873     ipstream.ignore(256,':');
874     ipstream.getline(dialoguename[numdialogues][i],64);
875     ipstream.ignore(256,':');
876     ipstream.ignore(256,' ');
877     ipstream.getline(dialoguetext[numdialogues][i],128);
878     for(j=0;j<128;j++){
879       if(dialoguetext[numdialogues][i][j]=='\\')dialoguetext[numdialogues][i][j]='\n';
880     }
881     ipstream.ignore(256,':');
882     ipstream >> dialogueboxsound[numdialogues][i];
883   }
884
885   for(i=0;i<numdialogueboxes[numdialogues];i++){
886     for(j=0;j<numplayers;j++){
887       participantfacing[numdialogues][i][j]=player[j].facing;
888     }
889   }
890   ipstream.close();
891
892   directing=1;
893   indialogue=0;
894   whichdialogue=numdialogues;
895
896   numdialogues++;
897 }
898
899 static void ch_fixdialogue(Game *game, const char *args)
900 {
901   char buf1[32], buf2[64];
902   int whichdi, i, j;
903
904   sscanf(args, "%d %31s", &whichdi, buf1);
905   snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
906
907   memset(dialoguetext[whichdi], 0, sizeof(dialoguetext[whichdi]));
908   memset(dialoguename[whichdi], 0, sizeof(dialoguename[whichdi]));
909
910   ifstream ipstream(ConvertFileName(buf2));
911   ipstream.ignore(256,':');
912   ipstream >> numdialogueboxes[whichdi];
913   for(i=0;i<numdialogueboxes[whichdi];i++){
914     ipstream.ignore(256,':');
915     ipstream.ignore(256,':');
916     ipstream.ignore(256,' ');
917     ipstream >> dialogueboxlocation[whichdi][i];
918     ipstream.ignore(256,':');
919     ipstream >> dialogueboxcolor[whichdi][i][0];
920     ipstream >> dialogueboxcolor[whichdi][i][1];
921     ipstream >> dialogueboxcolor[whichdi][i][2];
922     ipstream.ignore(256,':');
923     ipstream.getline(dialoguename[whichdi][i],64);
924     ipstream.ignore(256,':');
925     ipstream.ignore(256,' ');
926     ipstream.getline(dialoguetext[whichdi][i],128);
927     for(j=0;j<128;j++){
928       if(dialoguetext[whichdi][i][j]=='\\')dialoguetext[whichdi][i][j]='\n';
929     }
930     ipstream.ignore(256,':');
931     ipstream >> dialogueboxsound[whichdi][i];
932   }
933
934   ipstream.close();
935 }
936
937 static void ch_fixtype(Game *game, const char *args)
938 {
939   int dlg;
940   sscanf(args, "%d", &dlg);
941   dialoguetype[0] = dlg;
942 }
943
944 static void ch_fixrotation(Game *game, const char *args)
945 {
946   participantrotation[whichdialogue][participantfocus[whichdialogue][indialogue]]=player[participantfocus[whichdialogue][indialogue]].rotation;
947 }
948
949 static void ch_ddialogue(Game *game, const char *args)
950 {
951   if (numdialogues)
952     numdialogues--;
953 }
954
955 static void ch_dhs(Game *game, const char *args)
956 {
957   if (numhotspots)
958     numhotspots--;
959 }
960
961 static void ch_immobile(Game *game, const char *args)
962 {
963   player[0].immobile = 1;
964 }
965
966 static void ch_allimmobile(Game *game, const char *args)
967 {
968   for (int i = 1; i < numplayers; i++)
969     player[i].immobile = 1;
970 }
971
972 static void ch_mobile(Game *game, const char *args)
973 {
974   player[0].immobile = 0;
975 }
976
977 static void ch_default(Game *game, const char *args)
978 {
979   player[0].armorhead=1;
980   player[0].armorhigh=1;
981   player[0].armorlow=1;
982   player[0].protectionhead=1;
983   player[0].protectionhigh=1;
984   player[0].protectionlow=1;
985   player[0].metalhead=1;
986   player[0].metalhigh=1;
987   player[0].metallow=1;
988   player[0].power=1;
989   player[0].speedmult=1;
990   player[0].scale=1;
991
992   if(player[0].creature==wolftype){
993     player[0].proportionhead=1.1;
994     player[0].proportionbody=1.1;
995     player[0].proportionarms=1.1;
996     player[0].proportionlegs=1.1;
997   }
998
999   if(player[0].creature==rabbittype){
1000     player[0].proportionhead=1.2;
1001     player[0].proportionbody=1.05;
1002     player[0].proportionarms=1.00;
1003     player[0].proportionlegs=1.1;
1004     player[0].proportionlegs.y=1.05;
1005   }
1006
1007   player[0].numclothes=0;
1008   game->LoadTextureSave(creatureskin[player[0].creature][player[0].whichskin],
1009                         &player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],
1010                         &player[0].skeleton.skinsize);
1011
1012   editoractive=typeactive;
1013   player[0].immobile=0;
1014 }
1015
1016 static void ch_play(Game *game, const char *args)
1017 {
1018   int dlg, i;
1019   sscanf(args, "%d", &dlg);
1020   whichdialogue = dlg;
1021
1022   if (whichdialogue >= numdialogues)
1023     return;
1024
1025   for(i=0;i<numdialogueboxes[whichdialogue];i++){
1026     player[participantfocus[whichdialogue][i]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][i]];
1027     player[participantfocus[whichdialogue][i]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
1028     player[participantfocus[whichdialogue][i]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
1029     player[participantfocus[whichdialogue][i]].velocity=0;
1030     player[participantfocus[whichdialogue][i]].targetanimation=player[participantfocus[whichdialogue][i]].getIdle();
1031     player[participantfocus[whichdialogue][i]].targetframe=0;
1032   }
1033
1034   directing=0;
1035   indialogue=0;
1036
1037   float gLoc[3];
1038   float vel[3];
1039   XYZ temppos;
1040   temppos=player[participantfocus[whichdialogue][indialogue]].coords;
1041   temppos=temppos-viewer;
1042   Normalise(&temppos);
1043   temppos+=viewer;
1044
1045   gLoc[0]=temppos.x;
1046   gLoc[1]=temppos.y;
1047   gLoc[2]=temppos.z;
1048   vel[0]=0;
1049   vel[1]=0;
1050   vel[2]=0;
1051   int whichsoundplay;
1052   whichsoundplay=rabbitchitter;
1053   if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
1054   if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
1055   if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
1056   if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
1057   if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
1058   if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
1059   if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
1060   if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
1061   if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
1062   if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
1063   if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
1064   if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
1065   if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
1066   if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
1067   if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
1068   if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
1069   if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
1070   if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
1071   if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
1072   PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
1073   OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
1074   OPENAL_SetVolume(channels[whichsoundplay], 256);
1075   OPENAL_SetPaused(channels[whichsoundplay], false);
1076 }
1077
1078 static void ch_mapkilleveryone(Game *game, const char *args)
1079 {
1080   maptype = mapkilleveryone;
1081 }
1082
1083 static void ch_mapkillmost(Game *game, const char *args)
1084 {
1085   maptype = mapkillmost;
1086 }
1087
1088 static void ch_mapkillsomeone(Game *game, const char *args)
1089 {
1090   maptype = mapkillsomeone;
1091 }
1092
1093 static void ch_mapgosomewhere(Game *game, const char *args)
1094 {
1095   maptype = mapgosomewhere;
1096 }
1097
1098 static void ch_viewdistance(Game *game, const char *args)
1099 {
1100   viewdistance = atof(args)*100;
1101 }
1102
1103 static void ch_fadestart(Game *game, const char *args)
1104 {
1105   fadestart = atof(args);
1106 }
1107
1108 static void ch_slomo(Game *game, const char *args)
1109 {
1110   slomospeed = atof(args);
1111   slomo = !slomo;
1112   slomodelay = 1000;
1113 }
1114
1115 static void ch_slofreq(Game *game, const char *args)
1116 {
1117   slomofreq = atof(args);
1118 }
1119
1120 static void ch_skytint(Game *game, const char *args)
1121 {
1122   sscanf(args, "%f%f%f", &skyboxr, &skyboxg, &skyboxb);
1123
1124   skyboxlightr=skyboxr;
1125   skyboxlightg=skyboxg;
1126   skyboxlightb=skyboxb;
1127
1128   game->SetUpLighting();
1129
1130   terrain.DoShadows();
1131   objects.DoShadows();
1132 }
1133
1134 static void ch_skylight(Game *game, const char *args)
1135 {
1136   sscanf(args, "%f%f%f", &skyboxlightr, &skyboxlightg, &skyboxlightb);
1137
1138   game->SetUpLighting();
1139
1140   terrain.DoShadows();
1141   objects.DoShadows();
1142 }
1143
1144 static void ch_skybox(Game *game, const char *args)
1145 {
1146   skyboxtexture = !skyboxtexture;
1147
1148   game->SetUpLighting();
1149
1150   terrain.DoShadows();
1151   objects.DoShadows();
1152 }
1153
1154 static void cmd_dispatch(Game *game, const char *cmd)
1155 {
1156   int i, n_cmds = sizeof(cmd_names) / sizeof(cmd_names[0]);
1157
1158   for (i = 0; i < n_cmds; i++)
1159     if (stripfx(cmd, cmd_names[i]))
1160       {
1161         cmd_handlers[i](game, cmd + strlen(cmd_names[i]));
1162         break;
1163       }
1164   if (i < n_cmds)
1165     {
1166       PlaySoundEx(consolesuccesssound, samp[consolesuccesssound], NULL, true);
1167       OPENAL_SetVolume(channels[consolesuccesssound], 256);
1168       OPENAL_SetPaused(channels[consolesuccesssound], false);
1169     }
1170   else
1171     {
1172       PlaySoundEx(consolefailsound, samp[consolefailsound], NULL, true);
1173       OPENAL_SetVolume(channels[consolefailsound], 256);
1174       OPENAL_SetPaused(channels[consolefailsound], false);
1175     }
1176 }
1177
1178
1179
1180 /********************> Tick() <*****/
1181 extern void ScreenShot(const char * fname);
1182 void Screenshot (void)
1183 {
1184         char temp[1024];
1185         time_t  t = time(NULL);
1186         struct  tm *tme = localtime(&t);
1187         sprintf(temp, "Screenshots\\Screenshot_%04d_%02d_%02d--%02d_%02d_%02d.png", tme->tm_year + 1900, tme->tm_mon + 1, tme->tm_mday, tme->tm_hour, tme->tm_min, tme->tm_sec);
1188
1189         #if defined(_WIN32)
1190         mkdir("Screenshots");
1191         #else
1192         mkdir("Screenshots", S_IRWXU);
1193         #endif
1194
1195         ScreenShot(temp/*"Screenshots\\Screenshot.png"*/);
1196
1197         /*FSSpec                                MAC_file;
1198         GraphicsExportComponent QT_exporter;
1199         OSErr                           MAC_error_code;
1200         CGrafPtr                        MAC_currentPort;
1201         GDHandle                        MAC_currentDevice;
1202         unsigned char*          MAC_pixels;
1203         Rect                            MAC_picture_rectangle;
1204         GWorldPtr                       MAC_offscreen_graphics_port;
1205
1206         static int numscreenshots=0;
1207
1208         // Make an FSSpec
1209         static char buf[256];
1210         if(numscreenshots==0){
1211         buf[0]=26;
1212         buf[1]=':';
1213         buf[2]='S';
1214         buf[3]='c';
1215         buf[4]='r';
1216         buf[5]='e';
1217         buf[6]='e';
1218         buf[7]='n';
1219         buf[8]='s';
1220         buf[9]='h';
1221         buf[10]='o';
1222         buf[11]='t';
1223         buf[12]='s';
1224         buf[13]=':';
1225         buf[14]='S';
1226         buf[15]='c';
1227         buf[16]='r';
1228         buf[17]='e';
1229         buf[18]='e';
1230         buf[19]='n';
1231         buf[20]='s';
1232         buf[21]='h';
1233         buf[22]='o';
1234         buf[23]='t';
1235         buf[24]='0';
1236         buf[25]='0';
1237         buf[26]='0';
1238         }
1239
1240         FInfo *fndrInfo;
1241         FSMakeFSSpec(0, 0, (unsigned char*)buf, &MAC_file);
1242         while(!FSpGetFInfo (&MAC_file, fndrInfo)){
1243         FSMakeFSSpec(0, 0, (unsigned char*)buf, &MAC_file);
1244         if(!FSpGetFInfo (&MAC_file, fndrInfo)){
1245         numscreenshots++;
1246         buf[26]++;
1247         if(buf[26]==':'){
1248         buf[26]='0';
1249         buf[25]++;
1250         if(buf[25]==':'){
1251         buf[25]='0';
1252         buf[24]++;
1253         if(buf[24]==':'){
1254         buf[24]='9';
1255         buf[25]='9';
1256         buf[26]='9';
1257         }
1258         }
1259         }
1260         }
1261         }
1262
1263
1264         // Get the GWorld
1265         GWorldPtr                       MAC_gWorld = (CGrafPtr) FrontWindow();
1266         //assert(MAC_gWorld != NULL);
1267
1268         // Allocate memory for loading image
1269         MAC_pixels = new unsigned char[(int)(screenheight * screenwidth * 4)];
1270         if (MAC_pixels == NULL) {
1271         //UTIL_Error("Could not create Texture data.");
1272         return;
1273         }
1274
1275         // Get GWorld
1276         ::GetGWorld(&MAC_currentPort, &MAC_currentDevice);
1277
1278         // Make a picture Rectangle
1279         MAC_picture_rectangle.left = 0;
1280         MAC_picture_rectangle.right = screenwidth;
1281         MAC_picture_rectangle.top = 0;
1282         MAC_picture_rectangle.bottom = screenheight;
1283
1284         // Create new offscreen GWorld
1285         MAC_error_code = ::QTNewGWorldFromPtr (&MAC_offscreen_graphics_port, k32ARGBPixelFormat, &MAC_picture_rectangle, NULL, NULL, 0, (char *) MAC_pixels, screenwidth * 4);
1286         if (MAC_error_code)     {
1287         ::SetGWorld(MAC_currentPort, MAC_currentDevice);
1288         delete MAC_pixels;
1289         //UTIL_Error("Could not create offscreen GWorld. ");
1290         return;
1291
1292         }
1293
1294         // Copy OpenGL Context to new GWorld
1295         glReadBuffer(GL_FRONT);
1296         glReadPixels(0,0,screenwidth,screenheight,GL_RGBA,GL_UNSIGNED_BYTE,MAC_pixels);
1297
1298         // Swizzle texture
1299         for (unsigned long byte = 0; byte < screenheight * screenwidth * 4; byte+=4) {
1300         unsigned char temp = MAC_pixels[byte+0];
1301         MAC_pixels[byte+0] = MAC_pixels[byte+3];
1302         MAC_pixels[byte+3] = MAC_pixels[byte+2];
1303         MAC_pixels[byte+2] = MAC_pixels[byte+1];
1304         MAC_pixels[byte+1] = temp;
1305         }
1306
1307         // Flip the image  :(   This could probably be optimized
1308         int vert;
1309         int src_index;
1310         int dst_index;
1311         unsigned char temp;
1312         for (int horz = 0; horz < screenwidth; ++horz)
1313         for (vert = 0; vert < screenheight / 2; ++vert) {
1314         src_index = (screenwidth * vert + horz) * 4;
1315         dst_index = (screenwidth * (screenheight - vert - 1) + horz) * 4;
1316
1317         temp=MAC_pixels[src_index+0];
1318         MAC_pixels[src_index+0]=MAC_pixels[dst_index+0];
1319         MAC_pixels[dst_index+0]=temp;
1320
1321         temp=MAC_pixels[src_index+1];
1322         MAC_pixels[src_index+1]=MAC_pixels[dst_index+1];
1323         MAC_pixels[dst_index+1]=temp;
1324
1325         temp=MAC_pixels[src_index+2];
1326         MAC_pixels[src_index+2]=MAC_pixels[dst_index+2];
1327         MAC_pixels[dst_index+2]=temp;
1328
1329         temp=MAC_pixels[src_index+3];
1330         MAC_pixels[src_index+3]=MAC_pixels[dst_index+3];
1331         MAC_pixels[dst_index+3]=temp;
1332         }
1333
1334
1335
1336         // Export the Gworld
1337         MAC_error_code =  OpenADefaultComponent(GraphicsExporterComponentType, kQTFileTypeBMP, &QT_exporter);
1338         if (MAC_error_code) {
1339         //UTIL_Warning("Unable to export screenshot.");
1340         ::SetGWorld(MAC_currentPort, MAC_currentDevice);
1341         ::DisposeGWorld(MAC_offscreen_graphics_port);
1342         delete MAC_pixels;
1343         return;
1344         }
1345
1346         MAC_error_code =  GraphicsExportSetInputGWorld(QT_exporter,MAC_offscreen_graphics_port);
1347         if (MAC_error_code) {
1348         ::CloseComponent(QT_exporter);
1349         ::SetGWorld(MAC_currentPort, MAC_currentDevice);
1350         ::DisposeGWorld(MAC_offscreen_graphics_port);
1351         delete MAC_pixels;
1352         //UTIL_Warning("Unable to export screenshot.");
1353         return;
1354         }
1355
1356         MAC_error_code = GraphicsExportSetOutputFile(QT_exporter,&MAC_file);
1357         if (MAC_error_code) {
1358         ::CloseComponent(QT_exporter);
1359         ::SetGWorld(MAC_currentPort, MAC_currentDevice);
1360         ::DisposeGWorld(MAC_offscreen_graphics_port);
1361         delete MAC_pixels;
1362         //UTIL_Warning("Unable to export screenshot.");
1363         return;
1364         }
1365
1366         MAC_error_code = GraphicsExportDoExport(QT_exporter,NULL);
1367         if (MAC_error_code) {
1368         ::CloseComponent(QT_exporter);
1369         ::SetGWorld(MAC_currentPort, MAC_currentDevice);
1370         ::DisposeGWorld(MAC_offscreen_graphics_port);
1371         delete MAC_pixels;
1372         //UTIL_Warning("Unable to export screenshot.");
1373         return;
1374         }
1375
1376         ::CloseComponent(QT_exporter);
1377         ::SetGWorld(MAC_currentPort, MAC_currentDevice);
1378         ::DisposeGWorld(MAC_offscreen_graphics_port);
1379
1380         delete MAC_pixels;*/
1381 }
1382
1383
1384
1385 void    Game::SetUpLighting(){
1386         if(environment==snowyenvironment){
1387                 light.color[0]=.65;
1388                 light.color[1]=.65;
1389                 light.color[2]=.7;
1390                 light.ambient[0]=.4;
1391                 light.ambient[1]=.4;
1392                 light.ambient[2]=.44;
1393         }
1394         if(environment==desertenvironment){
1395                 light.color[0]=.95;
1396                 light.color[1]=.95;
1397                 light.color[2]=.95;
1398                 light.ambient[0]=.4;
1399                 light.ambient[1]=.35;
1400                 light.ambient[2]=.3;
1401         }
1402
1403         if(environment==grassyenvironment){
1404                 light.color[0]=.95;
1405                 light.color[1]=.95;
1406                 light.color[2]=1;
1407                 light.ambient[0]=.4;
1408                 light.ambient[1]=.4;
1409                 light.ambient[2]=.44;
1410         }
1411         if(!skyboxtexture){
1412                 light.color[0]=1;
1413                 light.color[1]=1;
1414                 light.color[2]=1;
1415                 light.ambient[0]=.4;
1416                 light.ambient[1]=.4;
1417                 light.ambient[2]=.4;
1418         }
1419         float average;
1420         average=(skyboxlightr+skyboxlightg+skyboxlightb)/3;
1421         light.color[0]*=(skyboxlightr+average)/2;
1422         light.color[1]*=(skyboxlightg+average)/2;
1423         light.color[2]*=(skyboxlightb+average)/2;
1424         light.ambient[0]=light.ambient[0]*(skyboxlightr+average)/2*1;
1425         light.ambient[1]=light.ambient[1]*(skyboxlightg+average)/2*1;
1426         light.ambient[2]=light.ambient[2]*(skyboxlightb+average)/2*1;
1427         /*
1428         light.ambient[0]=0;
1429         light.ambient[1]=0;
1430         light.ambient[2]=0;     */
1431 }
1432
1433 int Game::findPathDist(int start,int end){
1434         int i,j,k,smallestcount,count,connected;
1435         int last,last2,last3,last4;
1436         int closest;
1437
1438         smallestcount=1000;
1439         for(i=0;i<50;i++){
1440                 count=0;
1441                 last=start;
1442                 last2=-1;
1443                 last3=-1;
1444                 last4=-1;
1445                 while(last!=end&&count<30){
1446                         closest=-1;
1447                         for(j=0;j<numpathpoints;j++){
1448                                 if(j!=last&&j!=last2&&j!=last3&&j!=last4)
1449                                 {
1450                                         connected=0;
1451                                         if(numpathpointconnect[j])
1452                                                 for(k=0;k<numpathpointconnect[j];k++){
1453                                                         if(pathpointconnect[j][k]==last)connected=1;
1454                                                 }
1455                                                 if(!connected)
1456                                                         if(numpathpointconnect[last])
1457                                                                 for(k=0;k<numpathpointconnect[last];k++){
1458                                                                         if(pathpointconnect[last][k]==j)connected=1;
1459                                                                 }
1460                                                                 if(connected)
1461                                                                         if(closest==-1||Random()%2==0){
1462                                                                                 closest=j;
1463                                                                         }
1464                                 }
1465                         }
1466                         last4=last3;
1467                         last3=last2;
1468                         last2=last;
1469                         last=closest;
1470                         count++;
1471                 }
1472                 if(count<smallestcount)smallestcount=count;
1473         }
1474         return smallestcount;
1475 }
1476
1477 int Game::checkcollide(XYZ startpoint,XYZ endpoint){
1478         static XYZ colpoint,colviewer,coltarget;
1479         static float minx,minz,maxx,maxz,miny,maxy;
1480         static int i;
1481
1482         //startpoint.y+=.7;
1483         //endpoint.y+=.7;
1484         //startpoint.y-=.1;
1485         //endpoint.y-=.1;
1486
1487         minx=startpoint.x;
1488         if(minx>endpoint.x)minx=endpoint.x;
1489         miny=startpoint.y;
1490         if(miny>endpoint.y)miny=endpoint.y;
1491         minz=startpoint.z;
1492         if(minz>endpoint.z)minz=endpoint.z;
1493
1494         maxx=startpoint.x;
1495         if(maxx<endpoint.x)maxx=endpoint.x;
1496         maxy=startpoint.y;
1497         if(maxy<endpoint.y)maxy=endpoint.y;
1498         maxz=startpoint.z;
1499         if(maxz<endpoint.z)maxz=endpoint.z;
1500
1501         minx-=1;
1502         miny-=1;
1503         minz-=1;
1504         maxx+=1;
1505         maxy+=1;
1506         maxz+=1;
1507
1508         for(i=0;i<objects.numobjects;i++){
1509                 if(objects.position[i].x>minx-objects.model[i].boundingsphereradius&&objects.position[i].x<maxx+objects.model[i].boundingsphereradius&&objects.position[i].y>miny-objects.model[i].boundingsphereradius&&objects.position[i].y<maxy+objects.model[i].boundingsphereradius&&objects.position[i].z>minz-objects.model[i].boundingsphereradius&&objects.position[i].z<maxz+objects.model[i].boundingsphereradius){
1510                         if(objects.type[i]!=treeleavestype&&objects.type[i]!=bushtype&&objects.type[i]!=firetype){
1511                                 colviewer=startpoint;
1512                                 coltarget=endpoint;
1513                                 if(objects.model[i].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)return i;
1514                         }
1515                 }
1516         }
1517
1518         //if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
1519
1520         return -1;
1521 }
1522
1523 int Game::checkcollide(XYZ startpoint,XYZ endpoint,int what){
1524         static XYZ colpoint,colviewer,coltarget;
1525         static float minx,minz,maxx,maxz,miny,maxy;
1526         static int i;
1527
1528         //startpoint.y+=.7;
1529         //endpoint.y+=.7;
1530         //startpoint.y-=.1;
1531         //endpoint.y-=.1;
1532
1533         minx=startpoint.x;
1534         if(minx>endpoint.x)minx=endpoint.x;
1535         miny=startpoint.y;
1536         if(miny>endpoint.y)miny=endpoint.y;
1537         minz=startpoint.z;
1538         if(minz>endpoint.z)minz=endpoint.z;
1539
1540         maxx=startpoint.x;
1541         if(maxx<endpoint.x)maxx=endpoint.x;
1542         maxy=startpoint.y;
1543         if(maxy<endpoint.y)maxy=endpoint.y;
1544         maxz=startpoint.z;
1545         if(maxz<endpoint.z)maxz=endpoint.z;
1546
1547         minx-=1;
1548         miny-=1;
1549         minz-=1;
1550         maxx+=1;
1551         maxy+=1;
1552         maxz+=1;
1553
1554         if(what!=1000){
1555                 if(objects.position[what].x>minx-objects.model[what].boundingsphereradius&&objects.position[what].x<maxx+objects.model[what].boundingsphereradius&&objects.position[what].y>miny-objects.model[what].boundingsphereradius&&objects.position[what].y<maxy+objects.model[what].boundingsphereradius&&objects.position[what].z>minz-objects.model[what].boundingsphereradius&&objects.position[what].z<maxz+objects.model[what].boundingsphereradius){
1556                         if(objects.type[what]!=treeleavestype&&objects.type[what]!=bushtype&&objects.type[what]!=firetype){
1557                                 colviewer=startpoint;
1558                                 coltarget=endpoint;
1559                                 if(objects.model[what].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[what],&objects.rotation[what])!=-1)return i;
1560                         }
1561                 }
1562         }
1563
1564         if(what==1000)if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
1565
1566         return -1;
1567 }
1568
1569 void    Game::Setenvironment(int which)
1570 {
1571         LOGFUNC;
1572
1573         LOG(" Setting environment...");
1574
1575         float temptexdetail;
1576         environment=which;
1577 /*
1578         OPENAL_SetPaused(channels[music1snow], true);
1579         OPENAL_SetPaused(channels[music1grass], true);
1580         OPENAL_SetPaused(channels[music1desert], true);
1581         OPENAL_SetPaused(channels[wind], true);
1582         OPENAL_SetPaused(channels[desertambient], true);
1583 */
1584         OPENAL_SetPaused(channels[stream_music1snow], true);
1585         OPENAL_SetPaused(channels[stream_music1grass], true);
1586         OPENAL_SetPaused(channels[stream_music1desert], true);
1587         OPENAL_SetPaused(channels[stream_wind], true);
1588         OPENAL_SetPaused(channels[stream_desertambient], true);
1589
1590
1591         if(environment==snowyenvironment){
1592                 windvector=0;
1593                 windvector.z=3;
1594                 if(ambientsound){
1595                         //PlaySoundEx( wind, samp[wind], NULL, true);
1596                         PlayStreamEx(stream_wind, strm[stream_wind], 0, true);
1597                         OPENAL_SetPaused(channels[stream_wind], false);
1598                         OPENAL_SetVolume(channels[stream_wind], 256);
1599                 }
1600
1601                 LoadTexture(":Data:Textures:snowtree.png",&objects.treetextureptr,0,1);
1602                 LoadTexture(":Data:Textures:bushsnow.png",&objects.bushtextureptr,0,1);
1603                 LoadTexture(":Data:Textures:bouldersnow.jpg",&objects.rocktextureptr,1,0);
1604                 LoadTexture(":Data:Textures:snowbox.jpg",&objects.boxtextureptr,1,0);
1605
1606                 OPENAL_Sample_Free(samp[footstepsound]);
1607                 OPENAL_Sample_Free(samp[footstepsound2]);
1608                 OPENAL_Sample_Free(samp[footstepsound3]);
1609                 OPENAL_Sample_Free(samp[footstepsound4]);
1610                 samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
1611                 samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
1612                 samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone1.ogg"), OPENAL_HW3D, 0, 0);
1613                 samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone2.ogg"), OPENAL_HW3D, 0, 0);
1614                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
1615                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
1616                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
1617                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
1618
1619                 LoadTexture(":Data:Textures:snow.jpg",&terraintexture,1,0);
1620
1621                 LoadTexture(":Data:Textures:rock.jpg",&terraintexture2,1,0);
1622
1623                 //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
1624
1625
1626
1627
1628                 temptexdetail=texdetail;
1629                 if(texdetail>1)texdetail=4;
1630                 skybox.load(    ":Data:Textures:Skybox(snow):Front.jpg",
1631                         ":Data:Textures:Skybox(snow):Left.jpg",
1632                         ":Data:Textures:Skybox(snow):Back.jpg",
1633                         ":Data:Textures:Skybox(snow):Right.jpg",
1634                         ":Data:Textures:Skybox(snow):Up.jpg",
1635                         ":Data:Textures:Skybox(snow):Down.jpg",
1636                         ":Data:Textures:Skybox(snow):Cloud.jpg",
1637                         ":Data:Textures:Skybox(snow):Reflect.jpg");
1638
1639
1640
1641
1642                 texdetail=temptexdetail;
1643         }
1644         if(environment==desertenvironment){
1645                 windvector=0;
1646                 windvector.z=2;
1647                 LoadTexture(":Data:Textures:deserttree.png",&objects.treetextureptr,0,1);
1648                 LoadTexture(":Data:Textures:bushdesert.png",&objects.bushtextureptr,0,1);
1649                 LoadTexture(":Data:Textures:boulderdesert.jpg",&objects.rocktextureptr,1,0);
1650                 LoadTexture(":Data:Textures:desertbox.jpg",&objects.boxtextureptr,1,0);
1651
1652
1653                 if(ambientsound){
1654                         //PlaySoundEx( desertambient, samp[desertambient], NULL, true);
1655                         PlayStreamEx( stream_desertambient, strm[stream_desertambient], NULL, true);
1656                         OPENAL_SetPaused(channels[stream_desertambient], false);
1657                         OPENAL_SetVolume(channels[stream_desertambient], 256);
1658                 }
1659
1660                 OPENAL_Sample_Free(samp[footstepsound]);
1661                 OPENAL_Sample_Free(samp[footstepsound2]);
1662                 OPENAL_Sample_Free(samp[footstepsound3]);
1663                 OPENAL_Sample_Free(samp[footstepsound4]);
1664                 samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
1665                 samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
1666                 samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
1667                 samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
1668                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
1669                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
1670                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
1671                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
1672
1673                 LoadTexture(":Data:Textures:sand.jpg",&terraintexture,1,0);
1674
1675                 LoadTexture(":Data:Textures:sandslope.jpg",&terraintexture2,1,0);
1676
1677                 //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
1678
1679
1680
1681                 temptexdetail=texdetail;
1682                 if(texdetail>1)texdetail=4;
1683                 skybox.load(    ":Data:Textures:Skybox(sand):Front.jpg",
1684                         ":Data:Textures:Skybox(sand):Left.jpg",
1685                         ":Data:Textures:Skybox(sand):Back.jpg",
1686                         ":Data:Textures:Skybox(sand):Right.jpg",
1687                         ":Data:Textures:Skybox(sand):Up.jpg",
1688                         ":Data:Textures:Skybox(sand):Down.jpg",
1689                         ":Data:Textures:Skybox(sand):Cloud.jpg",
1690                         ":Data:Textures:Skybox(sand):Reflect.jpg");
1691
1692
1693
1694
1695                 texdetail=temptexdetail;
1696         }
1697         if(environment==grassyenvironment){
1698                 windvector=0;
1699                 windvector.z=2;
1700                 LoadTexture(":Data:Textures:tree.png",&objects.treetextureptr,0,1);
1701                 LoadTexture(":Data:Textures:bush.png",&objects.bushtextureptr,0,1);
1702                 LoadTexture(":Data:Textures:boulder.jpg",&objects.rocktextureptr,1,0);
1703                 LoadTexture(":Data:Textures:grassbox.jpg",&objects.boxtextureptr,1,0);
1704
1705                 if(ambientsound){
1706                         PlayStreamEx( stream_wind, strm[stream_wind], NULL, true);
1707                         OPENAL_SetPaused(channels[stream_wind], false);
1708                         OPENAL_SetVolume(channels[stream_wind], 100);
1709                 }
1710
1711                 OPENAL_Sample_Free(samp[footstepsound]);
1712                 OPENAL_Sample_Free(samp[footstepsound2]);
1713                 OPENAL_Sample_Free(samp[footstepsound3]);
1714                 OPENAL_Sample_Free(samp[footstepsound4]);
1715                 samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepgrass1.ogg"), OPENAL_HW3D, 0, 0);
1716                 samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepgrass2.ogg"), OPENAL_HW3D, 0, 0);
1717                 samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone1.ogg"), OPENAL_HW3D, 0, 0);
1718                 samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone2.ogg"), OPENAL_HW3D, 0, 0);
1719                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
1720                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
1721                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
1722                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
1723
1724                 LoadTexture(":Data:Textures:grassdirt.jpg",&terraintexture,1,0);
1725
1726                 LoadTexture(":Data:Textures:mossrock.jpg",&terraintexture2,1,0);
1727
1728                 //LoadTexture(":Data:Textures:detail.png",&terraintexture3,1);
1729
1730
1731
1732                 temptexdetail=texdetail;
1733                 if(texdetail>1)texdetail=4;
1734                 skybox.load(    ":Data:Textures:Skybox(grass):Front.jpg",
1735                         ":Data:Textures:Skybox(grass):Left.jpg",
1736                         ":Data:Textures:Skybox(grass):Back.jpg",
1737                         ":Data:Textures:Skybox(grass):Right.jpg",
1738                         ":Data:Textures:Skybox(grass):Up.jpg",
1739                         ":Data:Textures:Skybox(grass):Down.jpg",
1740                         ":Data:Textures:Skybox(grass):Cloud.jpg",
1741                         ":Data:Textures:Skybox(grass):Reflect.jpg");
1742
1743
1744
1745                 texdetail=temptexdetail;
1746         }
1747         temptexdetail=texdetail;
1748         texdetail=1;
1749         terrain.load(":Data:Textures:heightmap.png");
1750
1751         texdetail=temptexdetail;
1752 }
1753
1754
1755 void    Game::Loadlevel(int which){
1756         stealthloading=0;
1757
1758         if(which==0)Loadlevel((char *)":Data:Maps:map1");
1759         else if(which==1)Loadlevel((char *)":Data:Maps:map2");
1760         else if(which==2)Loadlevel((char *)":Data:Maps:map3");
1761         else if(which==3)Loadlevel((char *)":Data:Maps:map4");
1762         else if(which==4)Loadlevel((char *)":Data:Maps:map5");
1763         else if(which==5)Loadlevel((char *)":Data:Maps:map6");
1764         else if(which==6)Loadlevel((char *)":Data:Maps:map7");
1765         else if(which==7)Loadlevel((char *)":Data:Maps:map8");
1766         else if(which==8)Loadlevel((char *)":Data:Maps:map9");
1767         else if(which==9)Loadlevel((char *)":Data:Maps:map10");
1768         else if(which==10)Loadlevel((char *)":Data:Maps:map11");
1769         else if(which==11)Loadlevel((char *)":Data:Maps:map12");
1770         else if(which==12)Loadlevel((char *)":Data:Maps:map13");
1771         else if(which==13)Loadlevel((char *)":Data:Maps:map14");
1772         else if(which==14)Loadlevel((char *)":Data:Maps:map15");
1773         else if(which==15)Loadlevel((char *)":Data:Maps:map16");
1774         else if(which==-1){tutoriallevel=-1;Loadlevel((char *)":Data:Maps:tutorial");}
1775         else Loadlevel((char *)":Data:Maps:mapsave");
1776
1777         whichlevel=which;
1778 }
1779
1780 /*char * Game::MD5_string (unsigned char *string){
1781 char temp[50];
1782 char temp2[100];
1783
1784 strcpy(temp2,(const char *)string);
1785 strcat((char *)temp2,(const char *)"Lugaru");
1786 sprintf (temp, "%d",strlen((char *)temp2));
1787 strcat((char *)temp2,temp);
1788
1789 MD5 context;
1790 unsigned int len = strlen ( (char *)temp2);
1791
1792 context.update   ((unsigned char *)temp2, len);
1793 context.finalize ();
1794
1795 return context.hex_digest();
1796 }*/
1797
1798
1799
1800 void    Game::Loadlevel(char *name){
1801         int i,j,k,l,m;
1802         static int oldlevel;
1803         int templength;
1804         float lamefloat;
1805         int lameint;
1806
1807         float headprop,legprop,armprop,bodyprop;
1808
1809         LOGFUNC;
1810
1811         LOG(std::string("Loading level...") + name);
1812
1813         if(!gameon)visibleloading=1;
1814
1815         if(stealthloading)visibleloading=0;
1816
1817         if(!stillloading)loadtime=0;
1818         gamestarted=1;
1819
1820         numenvsounds=0;
1821         //visibleloading=1;
1822         if(tutoriallevel!=-1)tutoriallevel=0;
1823         else tutoriallevel=1;
1824
1825         if(tutoriallevel==1)tutorialstage=0;
1826         if(tutorialstage==0){
1827                 tutorialstagetime=0;
1828                 tutorialmaxtime=1;
1829         }
1830         loadingstuff=1;
1831         if(!firstload){
1832                 oldlevel=50;
1833         }
1834         OPENAL_SetPaused(channels[whooshsound], true);
1835         OPENAL_SetPaused(channels[stream_firesound], true);
1836
1837         // Change the map filename into something that is os specific
1838         char *FixedFN = ConvertFileName(name);
1839
1840         int mapvers;
1841         FILE                    *tfile;
1842         tfile=fopen( FixedFN, "rb" );
1843         if(tfile)
1844         {
1845                 OPENAL_SetPaused(channels[stream_firesound], true);
1846
1847
1848                 scoreadded=0;
1849                 windialogue=0;
1850
1851                 hostiletime=0;
1852
1853                 won=0;
1854
1855                 //campaign=0;
1856                 animation[bounceidleanim].Load((char *)":Data:Animations:Idle",middleheight,neutral);
1857
1858                 numdialogues=0;
1859
1860                 for(i=0;i<20;i++)
1861                 {
1862                         dialoguegonethrough[i]=0;
1863                 }
1864
1865                 indialogue=-1;
1866                 cameramode=0;
1867
1868                 damagedealt=0;
1869                 damagetaken=0;
1870
1871                 if(accountactive!=-1)difficulty=accountdifficulty[accountactive];
1872
1873                 if(difficulty!=2)minimap=1;
1874                 else minimap=0;
1875
1876                 numhotspots=0;
1877                 currenthotspot=-1;
1878                 bonustime=1;
1879
1880                 skyboxtexture=1;
1881                 skyboxr=1;
1882                 skyboxg=1;
1883                 skyboxb=1;
1884
1885                 freeze=0;
1886                 winfreeze=0;
1887
1888                 for(i=0;i<100;i++)
1889                 {
1890                         bonusnum[i]=0;
1891                 }
1892
1893                 numfalls=0;
1894                 numflipfail=0;
1895                 numseen=0;
1896                 numstaffattack=0;
1897                 numswordattack=0;
1898                 numknifeattack=0;
1899                 numunarmedattack=0;
1900                 numescaped=0;
1901                 numflipped=0;
1902                 numwallflipped=0;
1903                 numthrowkill=0;
1904                 numafterkill=0;
1905                 numreversals=0;
1906                 numattacks=0;
1907                 maxalarmed=0;
1908                 numresponded=0;
1909
1910                 bonustotal=startbonustotal;
1911                 bonus=0;
1912                 gameon=1;
1913                 changedelay=0;
1914                 if(console)
1915                 {
1916                         PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
1917                         OPENAL_SetVolume(channels[consolesuccesssound], 256);
1918                         OPENAL_SetPaused(channels[consolesuccesssound], false);
1919                         freeze=0;
1920                         console=0;
1921                 }
1922
1923                 if(!stealthloading)
1924                 {
1925                         terrain.numdecals=0;
1926                         sprites.numsprites=0;
1927                         for(i=0;i<objects.numobjects;i++)
1928                         {
1929                                 objects.model[i].numdecals=0;
1930                         }
1931
1932                         j=objects.numobjects;
1933                         for(i=0;i<j;i++)
1934                         {
1935                                 objects.DeleteObject(0);
1936                                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1937                         }
1938
1939                         for(i=0;i<subdivision;i++)
1940                         {
1941                                 for(j=0;j<subdivision;j++)
1942                                 {
1943                                         terrain.patchobjectnum[i][j]=0;
1944                                 }
1945                         }
1946                         if(visibleloading){loadscreencolor=4; LoadingScreen();}
1947                 }
1948
1949                 weapons.numweapons=0;
1950
1951                 funpackf(tfile, "Bi", &mapvers);
1952                 if(mapvers>=15)funpackf(tfile, "Bi", &indemo);
1953                 else indemo=0;
1954                 if(mapvers>=5)funpackf(tfile, "Bi", &maptype);
1955                 else maptype=mapkilleveryone;
1956                 if(mapvers>=6)funpackf(tfile, "Bi", &hostile);
1957                 else hostile=1;
1958                 if(mapvers>=4)funpackf(tfile, "Bf Bf", &viewdistance, &fadestart);
1959                 else
1960                 {
1961                         viewdistance=100;
1962                         fadestart=.6;
1963                 }
1964                 if(mapvers>=2)funpackf(tfile, "Bb Bf Bf Bf", &skyboxtexture, &skyboxr, &skyboxg, &skyboxb);
1965                 else
1966                 {
1967                         skyboxtexture=1;
1968                         skyboxr=1;
1969                         skyboxg=1;
1970                         skyboxb=1;
1971                 }
1972                 if(mapvers>=10)funpackf(tfile, "Bf Bf Bf", &skyboxlightr, &skyboxlightg, &skyboxlightb);
1973                 else
1974                 {
1975                         skyboxlightr=skyboxr;
1976                         skyboxlightg=skyboxg;
1977                         skyboxlightb=skyboxb;
1978                 }
1979                 if(!stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &player[0].coords.x,&player[0].coords.y,&player[0].coords.z,&player[0].rotation,&player[0].targetrotation, &player[0].num_weapons);
1980                 if(stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &lamefloat,&lamefloat,&lamefloat,&lamefloat,&lamefloat, &player[0].num_weapons);
1981                 player[0].originalcoords=player[0].coords;
1982                 if(player[0].num_weapons>0&&player[0].num_weapons<5)
1983                 {
1984                         for(j=0;j<player[0].num_weapons;j++)
1985                         {
1986                                 player[0].weaponids[j]=weapons.numweapons;
1987                                 funpackf(tfile, "Bi", &weapons.type[weapons.numweapons]);
1988                                 weapons.owner[weapons.numweapons]=0;
1989                                 weapons.numweapons++;
1990                         }
1991                 }
1992
1993                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1994
1995                 funpackf(tfile, "Bf Bf Bf", &player[0].armorhead, &player[0].armorhigh, &player[0].armorlow);
1996                 funpackf(tfile, "Bf Bf Bf", &player[0].protectionhead, &player[0].protectionhigh, &player[0].protectionlow);
1997                 funpackf(tfile, "Bf Bf Bf", &player[0].metalhead, &player[0].metalhigh, &player[0].metallow);
1998                 funpackf(tfile, "Bf Bf", &player[0].power, &player[0].speedmult);
1999
2000                 funpackf(tfile, "Bi", &player[0].numclothes);
2001
2002                 if(mapvers>=9)
2003                 {
2004                         funpackf(tfile, "Bi Bi", &player[0].whichskin, &player[0].creature);
2005                 }
2006                 else
2007                 {
2008                         player[0].whichskin=0;
2009                         player[0].creature=rabbittype;
2010                 }
2011
2012                 for(i=0;i<max_dialogues;i++)
2013                 {
2014                         for(j=0;j<max_dialoguelength;j++)
2015                         {
2016                                 for(k=0;k<128;k++)
2017                                 {
2018                                         dialoguetext[i][j][k]='\0';
2019                                 }
2020                                 for(k=0;k<64;k++)
2021                                 {
2022                                         dialoguename[i][j][k]='\0';
2023                                 }
2024                         }
2025                 }
2026
2027                 player[0].lastattack=-1;
2028                 player[0].lastattack2=-1;
2029                 player[0].lastattack3=-1;
2030
2031                 if(mapvers>=8)
2032                 {
2033                         funpackf(tfile, "Bi", &numdialogues);
2034                         if(numdialogues)
2035                         {
2036                                 for(k=0;k<numdialogues;k++)
2037                                 {
2038                                         funpackf(tfile, "Bi", &numdialogueboxes[k]);
2039                                         funpackf(tfile, "Bi", &dialoguetype[k]);
2040                                         for(l=0;l<10;l++)
2041                                         {
2042                                                 funpackf(tfile, "Bf Bf Bf", &participantlocation[k][l].x, &participantlocation[k][l].y, &participantlocation[k][l].z);
2043                                                 funpackf(tfile, "Bf", &participantrotation[k][l]);
2044                                         }
2045                                         if(numdialogueboxes)
2046                                         {
2047                                                 for(l=0;l<numdialogueboxes[k];l++)
2048                                                 {
2049                                                         funpackf(tfile, "Bi", &dialogueboxlocation[k][l]);
2050                                                         funpackf(tfile, "Bf", &dialogueboxcolor[k][l][0]);
2051                                                         funpackf(tfile, "Bf", &dialogueboxcolor[k][l][1]);
2052                                                         funpackf(tfile, "Bf", &dialogueboxcolor[k][l][2]);
2053                                                         funpackf(tfile, "Bi", &dialogueboxsound[k][l]);
2054
2055                                                         bool doneread;
2056
2057                                                         funpackf(tfile, "Bi",&templength);
2058                                                         if(templength>128||templength<=0)templength=128;
2059                                                         for(m=0;m<templength;m++){
2060                                                                 funpackf(tfile, "Bb", &dialoguetext[k][l][m]);
2061                                                                 if(dialoguetext[k][l][m]=='\0')break;
2062                                                         }
2063
2064                                                         funpackf(tfile, "Bi",&templength);
2065                                                         if(templength>64||templength<=0)templength=64;
2066                                                         for(m=0;m<templength;m++){
2067                                                                 funpackf(tfile, "Bb", &dialoguename[k][l][m]);
2068                                                                 if(dialoguename[k][l][m]=='\0'){
2069                                                                         break;
2070                                                                 }
2071                                                         }
2072                                                         funpackf(tfile, "Bf Bf Bf", &dialoguecamera[k][l].x, &dialoguecamera[k][l].y, &dialoguecamera[k][l].z);
2073                                                         funpackf(tfile, "Bi", &participantfocus[k][l]);
2074                                                         funpackf(tfile, "Bi", &participantaction[k][l]);
2075
2076                                                         for(m=0;m<10;m++)
2077                                                                 funpackf(tfile, "Bf Bf Bf", &participantfacing[k][l][m].x, &participantfacing[k][l][m].y, &participantfacing[k][l][m].z);
2078
2079                                                         funpackf(tfile, "Bf Bf",&dialoguecamerarotation[k][l],&dialoguecamerarotation2[k][l]);
2080                                                 }
2081                                         }
2082                                 }
2083                         }
2084                 }
2085                 else numdialogues=0;
2086
2087                 if(player[0].numclothes)
2088                 {
2089                         for(k=0;k<player[0].numclothes;k++)
2090                         {
2091                                 funpackf(tfile, "Bi", &templength);
2092                                 for(l=0;l<templength;l++)
2093                                         funpackf(tfile, "Bb", &player[0].clothes[k][l]);
2094                                 player[0].clothes[k][templength]='\0';
2095                                 funpackf(tfile, "Bf Bf Bf", &player[0].clothestintr[k], &player[0].clothestintg[k], &player[0].clothestintb[k]);
2096                         }
2097                 }
2098
2099                 funpackf(tfile, "Bi", &environment);
2100
2101                 funpackf(tfile, "Bi", &objects.numobjects);
2102                 if(objects.numobjects)
2103                 {
2104                         for(i=0;i<objects.numobjects;i++)
2105                         {
2106                                 funpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", &objects.type[i],&objects.rotation[i],&objects.rotation2[i], &objects.position[i].x, &objects.position[i].y, &objects.position[i].z,&objects.scale[i]);
2107                                 if(objects.type[i]==treeleavestype)objects.scale[i]=objects.scale[i-1];
2108                         }
2109                 }
2110
2111                 if(mapvers>=7)
2112                 {
2113                         funpackf(tfile, "Bi", &numhotspots);
2114                         if(numhotspots)
2115                         {
2116                                 for(i=0;i<numhotspots;i++)
2117                                 {
2118                                         funpackf(tfile, "Bi Bf Bf Bf Bf", &hotspottype[i],&hotspotsize[i],&hotspot[i].x,&hotspot[i].y,&hotspot[i].z);
2119                                         funpackf(tfile, "Bi", &templength);
2120                                         if(templength)
2121                                                 for(l=0;l<templength;l++)
2122                                                         funpackf(tfile, "Bb", &hotspottext[i][l]);
2123                                         hotspottext[i][templength]='\0';
2124                                         if(hotspottype[i]==-111)indemo=1;
2125                                 }
2126                         }
2127                 }
2128                 else numhotspots=0;
2129
2130                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2131
2132                 if(!stealthloading)
2133                 {
2134                         objects.center=0;
2135                         for(i=0;i<objects.numobjects;i++)
2136                         {
2137                                 objects.center+=objects.position[i];
2138                         }
2139                         objects.center/=objects.numobjects;
2140
2141
2142                         if(visibleloading){loadscreencolor=4; LoadingScreen();}
2143
2144                         float maxdistance=0;
2145                         float tempdist;
2146                         int whichclosest;
2147                         for(i=0;i<objects.numobjects;i++)
2148                         {
2149                                 tempdist=findDistancefast(&objects.center,&objects.position[i]);
2150                                 if(tempdist>maxdistance)
2151                                 {
2152                                         whichclosest=i;
2153                                         maxdistance=tempdist;
2154                                 }
2155                         }
2156                         objects.radius=fast_sqrt(maxdistance);
2157                 }
2158
2159                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2160                 //mapcenter=objects.center;
2161                 //mapradius=objects.radius;
2162
2163                 funpackf(tfile, "Bi", &numplayers);
2164                 int howmanyremoved=0;
2165                 bool removeanother=0;
2166                 if(numplayers>1&&numplayers<maxplayers)
2167                 {
2168                         for(i=1;i<numplayers;i++)
2169                         {
2170                                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2171                                 removeanother=0;
2172
2173                                 funpackf(tfile, "Bi Bi Bf Bf Bf Bi",&player[i-howmanyremoved].whichskin,&player[i-howmanyremoved].creature, &player[i-howmanyremoved].coords.x,&player[i-howmanyremoved].coords.y,&player[i-howmanyremoved].coords.z,&player[i-howmanyremoved].num_weapons);
2174                                 if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].howactive);
2175                                 else player[i-howmanyremoved].howactive=typeactive;
2176                                 if(mapvers>=3)funpackf(tfile, "Bf",&player[i-howmanyremoved].scale);
2177                                 else player[i-howmanyremoved].scale=-1;
2178                                 if(mapvers>=11)funpackf(tfile, "Bb",&player[i-howmanyremoved].immobile);
2179                                 else player[i-howmanyremoved].immobile=0;
2180                                 if(mapvers>=12)funpackf(tfile, "Bf",&player[i-howmanyremoved].rotation);
2181                                 else player[i-howmanyremoved].rotation=0;
2182                                 player[i-howmanyremoved].targetrotation=player[i-howmanyremoved].rotation;
2183                                 if(player[i-howmanyremoved].num_weapons<0||player[i-howmanyremoved].num_weapons>5){
2184                                         removeanother=1;
2185                                         howmanyremoved++;
2186                                 }
2187                                 if(!removeanother)
2188                                 {
2189                                         if(player[i-howmanyremoved].num_weapons>0&&player[i-howmanyremoved].num_weapons<5)
2190                                         {
2191                                                 for(j=0;j<player[i-howmanyremoved].num_weapons;j++)
2192                                                 {
2193                                                         player[i-howmanyremoved].weaponids[j]=weapons.numweapons;
2194                                                         funpackf(tfile, "Bi", &weapons.type[player[i-howmanyremoved].weaponids[j]]);
2195                                                         weapons.owner[player[i-howmanyremoved].weaponids[j]]=i;
2196                                                         weapons.numweapons++;
2197                                                 }
2198                                         }
2199                                         funpackf(tfile, "Bi", &player[i-howmanyremoved].numwaypoints);
2200                                         //player[i-howmanyremoved].numwaypoints=10;
2201                                         for(j=0;j<player[i-howmanyremoved].numwaypoints;j++)
2202                                         {
2203                                                 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].x);
2204                                                 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].y);
2205                                                 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].z);
2206                                                 if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].waypointtype[j]);
2207                                                 else player[i-howmanyremoved].waypointtype[j] = wpkeepwalking;
2208                                         }
2209
2210                                         funpackf(tfile, "Bi", &player[i-howmanyremoved].waypoint);
2211                                         if(player[i-howmanyremoved].waypoint>player[i-howmanyremoved].numwaypoints-1)player[i-howmanyremoved].waypoint=0;
2212
2213                                         funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].armorhead, &player[i-howmanyremoved].armorhigh, &player[i-howmanyremoved].armorlow);
2214                                         funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].protectionhead, &player[i-howmanyremoved].protectionhigh, &player[i-howmanyremoved].protectionlow);
2215                                         funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].metalhead, &player[i-howmanyremoved].metalhigh, &player[i-howmanyremoved].metallow);
2216                                         funpackf(tfile, "Bf Bf", &player[i-howmanyremoved].power, &player[i-howmanyremoved].speedmult);
2217
2218                                         if(mapvers>=4)funpackf(tfile, "Bf Bf Bf Bf", &headprop, &bodyprop, &armprop, &legprop);
2219                                         else
2220                                         {
2221                                                 headprop=1;
2222                                                 bodyprop=1;
2223                                                 armprop=1;
2224                                                 legprop=1;
2225                                         }
2226                                         if(player[i-howmanyremoved].creature==wolftype)
2227                                         {
2228                                                 player[i-howmanyremoved].proportionhead=1.1*headprop;
2229                                                 player[i-howmanyremoved].proportionbody=1.1*bodyprop;
2230                                                 player[i-howmanyremoved].proportionarms=1.1*armprop;
2231                                                 player[i-howmanyremoved].proportionlegs=1.1*legprop;
2232                                         }
2233
2234                                         if(player[i-howmanyremoved].creature==rabbittype)
2235                                         {
2236                                                 player[i-howmanyremoved].proportionhead=1.2*headprop;
2237                                                 player[i-howmanyremoved].proportionbody=1.05*bodyprop;
2238                                                 player[i-howmanyremoved].proportionarms=1.00*armprop;
2239                                                 player[i-howmanyremoved].proportionlegs=1.1*legprop;
2240                                                 player[i-howmanyremoved].proportionlegs.y=1.05*legprop;
2241                                         }
2242
2243                                         funpackf(tfile, "Bi", &player[i-howmanyremoved].numclothes);
2244                                         if(player[i-howmanyremoved].numclothes)
2245                                         {
2246                                                 for(k=0;k<player[i-howmanyremoved].numclothes;k++)
2247                                                 {
2248                                                         int templength;
2249                                                         funpackf(tfile, "Bi", &templength);
2250                                                         for(l=0;l<templength;l++)
2251                                                                 funpackf(tfile, "Bb", &player[i-howmanyremoved].clothes[k][l]);
2252                                                         player[i-howmanyremoved].clothes[k][templength]='\0';
2253                                                         funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].clothestintr[k], &player[i-howmanyremoved].clothestintg[k], &player[i-howmanyremoved].clothestintb[k]);
2254                                                 }
2255                                         }
2256                                 }
2257                         }
2258                 }
2259                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2260
2261                 numplayers-=howmanyremoved;
2262                 funpackf(tfile, "Bi", &numpathpoints);
2263                 if(numpathpoints>30||numpathpoints<0)
2264                         numpathpoints=0;
2265                 if(numpathpoints)
2266                 {
2267                         for(j=0;j<numpathpoints;j++)
2268                         {
2269                                 funpackf(tfile, "Bf Bf Bf Bi", &pathpoint[j].x,&pathpoint[j].y,&pathpoint[j].z,&numpathpointconnect[j]);
2270                                 for(k=0;k<numpathpointconnect[j];k++){
2271                                         funpackf(tfile, "Bi", &pathpointconnect[j][k]);
2272                                 }
2273                         }
2274                 }
2275                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2276
2277                 funpackf(tfile, "Bf Bf Bf Bf", &mapcenter.x,&mapcenter.y,&mapcenter.z,&mapradius);
2278
2279                 SetUpLighting();
2280                 if(environment!=oldenvironment)Setenvironment(environment);
2281                 oldenvironment=environment;
2282
2283                 if(!stealthloading)
2284                 {
2285                         j=objects.numobjects;
2286                         objects.numobjects=0;
2287                         for(i=0;i<j;i++)
2288                         {
2289                                 //if(objects.type[i]!=spiketype)
2290                                 objects.MakeObject(objects.type[i],objects.position[i],objects.rotation[i],objects.rotation2[i],objects.scale[i]);
2291                                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2292                         }
2293
2294                         //if(skyboxtexture){
2295                         terrain.DoShadows();
2296                         if(visibleloading){loadscreencolor=4; LoadingScreen();}
2297                         objects.DoShadows();
2298                         if(visibleloading){loadscreencolor=4; LoadingScreen();}
2299                         /*}
2300                         else terrain.DoLighting();
2301                         */
2302                 }
2303
2304                 fclose(tfile);
2305
2306                 oldlevel=whichlevel;
2307
2308
2309                 if(numplayers>maxplayers-1)numplayers=maxplayers-1;
2310                 for(i=0;i<numplayers;i++)
2311                 {
2312                         if(visibleloading){loadscreencolor=4; LoadingScreen();}
2313                         player[i].burnt=0;
2314                         player[i].bled=0;
2315                         player[i].onfire=0;
2316                         if(i==0||player[i].scale<0)player[i].scale=.2;
2317                         player[i].skeleton.free=0;
2318                         player[i].skeleton.id=i;
2319                         //if(Random()%2==0)player[i].creature=wolftype;
2320                         //else player[i].creature=rabbittype;
2321                         if(i==0&&mapvers<9)player[i].creature=rabbittype;
2322                         if(player[i].creature!=wolftype)player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",0);
2323                         else
2324                         {
2325                                 if(player[i].creature!=wolftype){
2326                                         player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
2327                                         LoadTexture(":Data:Textures:Belt.png",&player[i].skeleton.drawmodelclothes.textureptr,1,1);
2328                                 }
2329                                 if(player[i].creature==wolftype){
2330                                         player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
2331                                 }
2332                         }
2333
2334
2335                         int texsize;
2336                         texsize=512*512*3/texdetail/texdetail;
2337                         //if(!player[i].loaded)player[i].skeleton.skinText = new GLubyte[texsize];
2338                         //player[i].skeleton.skinText.resize(texsize);
2339
2340                         LoadTextureSave(creatureskin[player[i].creature][player[i].whichskin],&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
2341
2342                         if(player[i].numclothes)
2343                         {
2344                                 for(j=0;j<player[i].numclothes;j++)
2345                                 {
2346                                         tintr=player[i].clothestintr[j];
2347                                         tintg=player[i].clothestintg[j];
2348                                         tintb=player[i].clothestintb[j];
2349                                         AddClothes((char *)player[i].clothes[j],0,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
2350                                 }
2351                                 player[i].DoMipmaps(5,0,0,player[i].skeleton.skinsize,player[i].skeleton.skinsize);
2352                         }
2353
2354                         player[i].currentanimation=bounceidleanim;
2355                         player[i].targetanimation=bounceidleanim;
2356                         player[i].currentframe=0;
2357                         player[i].targetframe=1;
2358                         player[i].target=0;
2359                         player[i].speed=1+(float)(Random()%100)/1000;
2360                         if(difficulty==0)player[i].speed-=.2;
2361                         if(difficulty==1)player[i].speed-=.1;
2362
2363                         player[i].velocity=0;
2364                         player[i].oldcoords=player[i].coords;
2365                         player[i].realoldcoords=player[i].coords;
2366
2367                         player[i].id=i;
2368                         player[i].skeleton.id=i;
2369                         player[i].updatedelay=0;
2370                         player[i].normalsupdatedelay=0;
2371
2372                         player[i].aitype=passivetype;
2373                         player[i].aitarget=0;
2374                         player[i].madskills=0;
2375
2376                         if(i==0)
2377                         {
2378                                 player[i].proportionhead=1.2;
2379                                 player[i].proportionbody=1.05;
2380                                 player[i].proportionarms=1.00;
2381                                 player[i].proportionlegs=1.1;
2382                                 player[i].proportionlegs.y=1.05;
2383                         }
2384                         player[i].headless=0;
2385                         player[i].currentoffset=0;
2386                         player[i].targetoffset=0;
2387                         /*player[i].armorhead=1;
2388                         player[i].armorhigh=1;
2389                         player[i].armorlow=1;
2390                         player[i].protectionhead=1;
2391                         player[i].protectionhigh=1;
2392                         player[i].protectionlow=1;
2393                         player[i].metalhead=1;
2394                         player[i].metalhigh=1;
2395                         player[i].metallow=1;
2396                         player[i].power=1;
2397                         player[i].speedmult=1;*/
2398
2399                         player[i].damagetolerance=200;
2400
2401                         if(player[i].creature==wolftype)
2402                         {
2403                                 /*player[i].proportionhead=1.1;
2404                                 player[i].proportionbody=1.1;
2405                                 player[i].proportionarms=1.1;
2406                                 player[i].proportionlegs=1.1;
2407                                 player[i].proportionlegs.y=1.1;*/
2408                                 if(i==0||player[i].scale<0)player[i].scale=.23;
2409
2410                                 player[i].damagetolerance=300;
2411                         }
2412
2413                         if(visibleloading){loadscreencolor=4; LoadingScreen();}
2414                         if(cellophane)
2415                         {
2416                                 player[i].proportionhead.z=0;
2417                                 player[i].proportionbody.z=0;
2418                                 player[i].proportionarms.z=0;
2419                                 player[i].proportionlegs.z=0;
2420                         }
2421
2422                         player[i].tempanimation.Load((char *)":Data:Animations:Tempanim",0,0);
2423
2424                         player[i].headmorphness=0;
2425                         player[i].targetheadmorphness=1;
2426                         player[i].headmorphstart=0;
2427                         player[i].headmorphend=0;
2428
2429                         player[i].pausetime=0;
2430
2431                         player[i].dead=0;
2432                         player[i].jumppower=5;
2433                         player[i].damage=0;
2434                         player[i].permanentdamage=0;
2435                         player[i].superpermanentdamage=0;
2436
2437                         player[i].forwardkeydown=0;
2438                         player[i].leftkeydown=0;
2439                         player[i].backkeydown=0;
2440                         player[i].rightkeydown=0;
2441                         player[i].jumpkeydown=0;
2442                         player[i].crouchkeydown=0;
2443                         player[i].throwkeydown=0;
2444
2445                         player[i].collided=-10;
2446                         player[i].loaded=1;
2447                         player[i].bloodloss=0;
2448                         player[i].weaponactive=-1;
2449                         player[i].weaponstuck=-1;
2450                         player[i].bleeding=0;
2451                         player[i].deathbleeding=0;
2452                         player[i].stunned=0;
2453                         player[i].hasvictim=0;
2454                         player[i].wentforweapon=0;
2455                 }
2456
2457                 player[0].aitype=playercontrolled;
2458                 player[0].weaponactive=-1;
2459
2460                 if(difficulty==1)
2461                 {
2462                         //player[0].speedmult=1/.9;
2463                         player[0].power=1/.9;
2464                 }
2465
2466                 if(difficulty==0)
2467                 {
2468                         //player[0].speedmult=1/.8;
2469                         player[0].power=1/.8;
2470                 }
2471
2472                 //player[0].weaponstuck=1;
2473
2474                 if(difficulty==1)player[0].damagetolerance=250;
2475                 if(difficulty==0)player[0].damagetolerance=300;
2476                 if(difficulty==0)player[0].armorhead*=1.5;
2477                 if(difficulty==0)player[0].armorhigh*=1.5;
2478                 if(difficulty==0)player[0].armorlow*=1.5;
2479                 cameraloc=player[0].coords;
2480                 cameraloc.y+=5;
2481                 rotation=player[0].rotation;
2482
2483                 hawkcoords=player[0].coords;
2484                 hawkcoords.y+=30;
2485
2486                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2487                 //weapons.numweapons=numplayers;
2488                 for(i=0;i<weapons.numweapons;i++)
2489                 {
2490                         weapons.bloody[i]=0;
2491                         weapons.blooddrip[i]=0;
2492                         weapons.blooddripdelay[i]=0;
2493                         weapons.onfire[i]=0;
2494                         weapons.flamedelay[i]=0;
2495                         weapons.damage[i]=0;
2496                         //weapons.type[i]=sword;
2497                         if(weapons.type[i]==sword){
2498                                 weapons.mass[i]=1.5;
2499                                 weapons.tipmass[i]=1;
2500                                 weapons.length[i]=.8;
2501                         }
2502                         if(weapons.type[i]==staff){
2503                                 weapons.mass[i]=2;
2504                                 weapons.tipmass[i]=1;
2505                                 weapons.length[i]=1.5;
2506                         }
2507                         if(weapons.type[i]==knife){
2508                                 weapons.mass[i]=1;
2509                                 weapons.tipmass[i]=1.2;
2510                                 weapons.length[i]=.25;
2511                         }
2512                         weapons.position[i]=-1000;
2513                         weapons.tippoint[i]=-1000;
2514                 }
2515
2516 /*              for(i=0;i<32;i++){
2517                         //if(i<16||i>20)
2518                         OPENAL_StopSound(i);
2519                 }
2520 */
2521                 LOG("Starting background music...");
2522
2523                 OPENAL_StopSound(OPENAL_ALL);
2524                 if(environment==snowyenvironment)
2525                 {
2526                         if(ambientsound)
2527                         {
2528                                 PlayStreamEx(stream_wind, strm[stream_wind], NULL, true);
2529                                 OPENAL_SetPaused(channels[stream_wind], false);
2530                                 OPENAL_SetVolume(channels[stream_wind], 256);
2531                         }
2532                 }
2533                 else if(environment==desertenvironment)
2534                 {
2535                         if(ambientsound)
2536                         {
2537                                 //PlaySoundEx(desertambient,
2538                                 //      samp[desertambient], NULL, true);
2539                                 PlayStreamEx(stream_desertambient,
2540                                         strm[stream_desertambient], NULL, true);
2541                                 OPENAL_SetPaused(channels[stream_desertambient], false);
2542                                 OPENAL_SetVolume(channels[stream_desertambient], 256);
2543                         }
2544                 }
2545                 else if(environment==grassyenvironment)
2546                 {
2547                         if(ambientsound)
2548                         {
2549                                 //PlaySoundEx(wind, samp[wind], NULL, true);
2550                                 PlayStreamEx(stream_wind, strm[stream_wind], NULL, true);
2551                                 OPENAL_SetPaused(channels[stream_wind], false);
2552                                 OPENAL_SetVolume(channels[stream_wind], 100);
2553                         }
2554                 }
2555                 oldmusicvolume[0]=0;
2556                 oldmusicvolume[1]=0;
2557                 oldmusicvolume[2]=0;
2558                 oldmusicvolume[3]=0;
2559
2560
2561                 /*LoadTexture(":Data:Textures:cloud.png",&sprites.cloudtexture,1,1);
2562                 LoadTexture(":Data:Textures:cloudimpact.png",&sprites.cloudimpacttexture,1,1);
2563                 LoadTexture(":Data:Textures:bloodparticle.png",&sprites.bloodtexture,1,1);
2564                 LoadTexture(":Data:Textures:snowflake.png",&sprites.snowflaketexture,1,1);
2565                 LoadTexture(":Data:Textures:flame.png",&sprites.flametexture,1,1);
2566                 LoadTexture(":Data:Textures:bloodflame.png",&sprites.bloodflametexture,1,1);
2567                 LoadTexture(":Data:Textures:smoke.png",&sprites.smoketexture,1,1);
2568                 LoadTexture(":Data:Textures:shine.png",&sprites.shinetexture,1,0);
2569                 */
2570
2571                 if(!firstload)
2572                 {
2573                         firstload=1;
2574                 }
2575         }
2576         leveltime=0;
2577         loadingstuff=0;
2578         visibleloading=0;
2579 }
2580
2581 void    Game::Tick()
2582 {
2583         static int i,k,j,l,m;
2584         static XYZ facing,flatfacing,absflatfacing;
2585         static XYZ rotatetarget;
2586         static bool oldkey;
2587         static float oldtargetrotation;
2588         static int target, numgood;
2589         static XYZ tempcoords1,tempcoords2;
2590         static XYZ test;
2591         static XYZ test2;
2592         static XYZ lowpoint,lowpointtarget,lowpoint2,lowpointtarget2,lowpoint3,lowpointtarget3,lowpoint4,lowpointtarget4,lowpoint5,lowpointtarget5,lowpoint6,lowpointtarget6,lowpoint7,lowpointtarget7,colpoint,colpoint2;
2593         static int whichhit;
2594         static bool oldjumpkeydown;
2595
2596         int templength;
2597
2598         float headprop,bodyprop,armprop,legprop;
2599
2600         for(i=0;i<15;i++){
2601                 displaytime[i]+=multiplier;
2602         }
2603
2604         static unsigned char    theKeyMap[16];
2605         GetKeys( theKeyMap );
2606
2607         keyboardfrozen=0;
2608
2609
2610         static bool mainmenutogglekeydown;
2611         if(!console){
2612                 if(mainmenu&&endgame==1)mainmenu=10;
2613                 if(IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)&&!mainmenutogglekeydown&&(mainmenu==7&&entername)){
2614                         for(j=0;j<255;j++){
2615                                 displaytext[0][j]=' ';
2616                         }
2617                         displaychars[0]=0;
2618                         displayselected=0;
2619                         entername=0;
2620                         mainmenutogglekeydown=1;
2621                 }
2622                 if((IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)||(mainmenu==0&&((IsKeyDown(theKeyMap, jumpkey)||IsKeyDown(theKeyMap, MAC_SPACE_KEY)||(campaign)))&&!oldjumpkeydown&&campaign&&winfreeze))&&!mainmenutogglekeydown&&(!mainmenu||gameon||mainmenu==3||mainmenu==4||mainmenu==5||mainmenu==6||(mainmenu==7&&!entername)||mainmenu==9||mainmenu==11||mainmenu==13||mainmenu==17||mainmenu==10)){
2623                         selected=-1;
2624                         if(mainmenu==1||mainmenu==2||mainmenu==0){
2625                                 if(mainmenu==0&&!winfreeze)mainmenu=2;
2626                                 else if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1)mainmenu=100;
2627                                 else if(mainmenu==0&&winfreeze){
2628                                         /*      if(campaignchoosenext[campaignchoicewhich[whichchoice]]==2)
2629                                         stealthloading=1;
2630                                         else stealthloading=0;
2631
2632                                         if(!stealthloading){
2633                                         float gLoc[3]={0,0,0};
2634                                         float vel[3]={0,0,0};
2635                                         OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2636                                         PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2637                                         OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2638                                         OPENAL_SetVolume(channels[firestartsound], 256);
2639                                         OPENAL_SetPaused(channels[firestartsound], false);
2640                                         OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2641
2642                                         flashr=1;
2643                                         flashg=0;
2644                                         flashb=0;
2645                                         flashamount=1;
2646                                         flashdelay=1;
2647                                         }
2648
2649                                         startbonustotal=0;
2650
2651                                         for(i=0;i<campaignnumlevels;i++){
2652                                         levelvisible[i]=0;
2653                                         levelhighlight[i]=0;
2654                                         }
2655
2656                                         levelorder[0]=0;
2657                                         levelvisible[0]=1;
2658                                         if(accountcampaignchoicesmade[accountactive])
2659                                         for(i=0;i<accountcampaignchoicesmade[accountactive];i++){
2660                                         levelorder[i+1]=campaignnextlevel[levelorder[i]][accountcampaignchoices[accountactive][i]];
2661                                         levelvisible[levelorder[i+1]]=1;
2662                                         }
2663                                         int whichlevelstart;
2664                                         whichlevelstart=accountcampaignchoicesmade[accountactive]-1;
2665                                         if(whichlevelstart<0){
2666                                         campaignchoicenum=1;
2667                                         campaignchoicewhich[0]=0;
2668                                         }
2669                                         else
2670                                         {
2671                                         campaignchoicenum=campaignnumnext[levelorder[whichlevelstart]];
2672                                         if(campaignchoicenum)
2673                                         for(i=0;i<campaignchoicenum;i++){
2674                                         campaignchoicewhich[i]=campaignnextlevel[levelorder[whichlevelstart]][i];
2675                                         levelvisible[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
2676                                         levelhighlight[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
2677                                         }
2678                                         }
2679
2680                                         loading=2;
2681                                         loadtime=0;
2682                                         targetlevel=7;
2683                                         if(firstload)TickOnceAfter();
2684                                         if(!firstload)LoadStuff();
2685                                         //else {
2686                                         for(i=0;i<255;i++){
2687                                         mapname[i]='\0';
2688                                         }
2689                                         mapname[0]=':';
2690                                         mapname[1]='D';
2691                                         mapname[2]='a';
2692                                         mapname[3]='t';
2693                                         mapname[4]='a';
2694                                         mapname[5]=':';
2695                                         mapname[6]='M';
2696                                         mapname[7]='a';
2697                                         mapname[8]='p';
2698                                         mapname[9]='s';
2699                                         mapname[10]=':';
2700
2701                                         //accountcampaignchoices[accountactive][accountcampaignchoicesmade[accountactive]]=whichchoice;
2702                                         //accountcampaignchoicesmade[accountactive]++;
2703
2704
2705                                         strcat(mapname,campaignmapname[campaignchoicewhich[0]]);
2706                                         whichchoice=0;
2707                                         visibleloading=1;
2708                                         stillloading=1;
2709                                         Loadlevel(mapname);
2710                                         campaign=1;
2711                                         mainmenu=0;
2712                                         gameon=1;
2713                                         OPENAL_SetPaused(channels[music3], true);
2714
2715                                         stealthloading=0;*/
2716                                 }
2717                                 else if(mainmenu==1||mainmenu==2)mainmenu=0;
2718                                 if(mainmenu&&musictoggle){
2719                                         if(mainmenu==1||mainmenu==2||mainmenu==100){
2720                                                 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
2721                                                 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
2722                                                 OPENAL_SetPaused(channels[stream_music3], false);
2723                                                 OPENAL_SetVolume(channels[stream_music3], 256);
2724                                                 OPENAL_SetPaused(channels[music1], true);
2725                                         }
2726                                 }
2727                                 if(!mainmenu){
2728                                         OPENAL_SetPaused(channels[stream_music3], true);
2729                                         OPENAL_SetPaused(channels[music1], false);
2730                                 }
2731                         }
2732                         if(mainmenu==3){
2733                                 float gLoc[3]={0,0,0};
2734                                 float vel[3]={0,0,0};
2735                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2736                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2737                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2738                                 OPENAL_SetVolume(channels[fireendsound], 256);
2739                                 OPENAL_SetPaused(channels[fireendsound], false);
2740                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2741
2742                                 flashr=1;
2743                                 flashg=0;
2744                                 flashb=0;
2745                                 flashamount=1;
2746                                 flashdelay=1;
2747
2748                                 if(newdetail>2)newdetail=detail;
2749                                 if(newdetail<0)newdetail=detail;
2750                                 if(newscreenwidth<0)newscreenwidth=screenwidth;
2751                                 if(newscreenheight<0)newscreenheight=screenheight;
2752
2753                                 ofstream opstream(ConvertFileName(":Data:config.txt", "w"));
2754                                 opstream << "Screenwidth:\n";
2755                                 opstream << newscreenwidth;
2756                                 opstream << "\nScreenheight:\n";
2757                                 opstream << newscreenheight;
2758                                 opstream << "\nMouse sensitivity:\n";
2759                                 opstream << usermousesensitivity;
2760                                 opstream << "\nBlur(0,1):\n";
2761                                 opstream << ismotionblur;
2762                                 opstream << "\nOverall Detail(0,1,2) higher=better:\n";
2763                                 opstream << newdetail;
2764                                 opstream << "\nFloating jump:\n";
2765                                 opstream << floatjump;
2766                                 opstream << "\nMouse jump:\n";
2767                                 opstream << mousejump;
2768                                 opstream << "\nAmbient sound:\n";
2769                                 opstream << ambientsound;
2770                                 opstream << "\nBlood (0,1,2):\n";
2771                                 opstream << bloodtoggle;
2772                                 opstream << "\nAuto slomo:\n";
2773                                 opstream << autoslomo;
2774                                 opstream << "\nFoliage:\n";
2775                                 opstream << foliage;
2776                                 opstream << "\nMusic:\n";
2777                                 opstream << musictoggle;
2778                                 opstream << "\nTrilinear:\n";
2779                                 opstream << trilinear;
2780                                 opstream << "\nDecals(shadows,blood puddles,etc):\n";
2781                                 opstream << decals;
2782                                 opstream << "\nInvert mouse:\n";
2783                                 opstream << invertmouse;
2784                                 opstream << "\nGamespeed:\n";
2785                                 if(oldgamespeed==0)oldgamespeed=1;
2786                                 opstream << oldgamespeed;
2787                                 opstream << "\nDifficulty(0,1,2) higher=harder:\n";
2788                                 opstream << difficulty;
2789                                 opstream << "\nDamage effects(blackout, doublevision):\n";
2790                                 opstream << damageeffects;
2791                                 opstream << "\nText:\n";
2792                                 opstream << texttoggle;
2793                                 opstream << "\nDebug:\n";
2794                                 opstream << debugmode;
2795                                 opstream << "\nVBL Sync:\n";
2796                                 opstream << vblsync;
2797                                 opstream << "\nShow Points:\n";
2798                                 opstream << showpoints;
2799                                 opstream << "\nAlways Blur:\n";
2800                                 opstream << alwaysblur;
2801                                 opstream << "\nImmediate mode (turn on on G5):\n";
2802                                 opstream << immediate;
2803                                 opstream << "\nVelocity blur:\n";
2804                                 opstream << velocityblur;
2805                             opstream << "\nVolume:\n";
2806                         opstream << volume;
2807                                 opstream << "\nForward key:\n";
2808                                 opstream << KeyToChar(forwardkey);
2809                                 opstream << "\nBack key:\n";
2810                                 opstream << KeyToChar(backkey);
2811                                 opstream << "\nLeft key:\n";
2812                                 opstream << KeyToChar(leftkey);
2813                                 opstream << "\nRight key:\n";
2814                                 opstream << KeyToChar(rightkey);
2815                                 opstream << "\nJump key:\n";
2816                                 opstream << KeyToChar(jumpkey);
2817                                 opstream << "\nCrouch key:\n";
2818                                 opstream << KeyToChar(crouchkey);
2819                                 opstream << "\nDraw key:\n";
2820                                 opstream << KeyToChar(drawkey);
2821                                 opstream << "\nThrow key:\n";
2822                                 opstream << KeyToChar(throwkey);
2823                                 opstream << "\nAttack key:\n";
2824                                 opstream << KeyToChar(attackkey);
2825                                 opstream << "\nChat key:\n";
2826                                 opstream << KeyToChar(chatkey);
2827                                 opstream.close();
2828                         }
2829                         if(mainmenu==4||mainmenu==5||mainmenu==6||mainmenu==7||mainmenu==9||mainmenu==13||mainmenu==10||mainmenu==11||mainmenu==100){
2830                                 float gLoc[3]={0,0,0};
2831                                 float vel[3]={0,0,0};
2832                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2833                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2834                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2835                                 OPENAL_SetVolume(channels[fireendsound], 256);
2836                                 OPENAL_SetPaused(channels[fireendsound], false);
2837                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2838
2839                                 flashr=1;
2840                                 flashg=0;
2841                                 flashb=0;
2842                                 flashamount=1;
2843                                 flashdelay=1;
2844                         }
2845                         if(mainmenu==3&&gameon)mainmenu=2;
2846                         if(mainmenu==3&&!gameon)mainmenu=1;
2847                         if(mainmenu==5&&gameon)mainmenu=2;
2848                         if(mainmenu==5&&!gameon)mainmenu=1;
2849                         if(mainmenu==4)mainmenu=3;
2850                         if(mainmenu==6)mainmenu=5;
2851                         if(mainmenu==7)mainmenu=1;
2852                         if(mainmenu==9)mainmenu=5;
2853                         if(mainmenu==11)mainmenu=5;
2854                         if(mainmenu==13)mainmenu=12;
2855                         if(mainmenu==10)mainmenu=5;
2856                         if(mainmenu==100){
2857                                 mainmenu=5;
2858                                 gameon=0;
2859                                 winfreeze=0;
2860                         }
2861                         mainmenutogglekeydown=1;
2862                 }
2863                 if(!IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)){
2864                         mainmenutogglekeydown=0;
2865                 }
2866         }
2867
2868         /*static bool minimaptogglekeydown;
2869         if(IsKeyDown(theKeyMap, MAC_TAB_KEY)&&!minimaptogglekeydown){
2870         minimap=1-minimap;
2871         minimaptogglekeydown=1;
2872         }
2873         if(!IsKeyDown(theKeyMap, MAC_TAB_KEY)){
2874         minimaptogglekeydown=0;
2875         }
2876         */
2877
2878         static bool minimaptogglekeydown;
2879         if(IsKeyDown(theKeyMap, MAC_TAB_KEY)&&!minimaptogglekeydown&&tutoriallevel){
2880                 if(tutorialstage!=51)
2881                         tutorialstagetime=tutorialmaxtime;
2882                 PlaySoundEx( consolefailsound, samp[consolefailsound], NULL, true);
2883                 OPENAL_SetVolume(channels[consolefailsound], 128);
2884                 OPENAL_SetPaused(channels[consolefailsound], false);
2885                 minimaptogglekeydown=1;
2886         }
2887         if(!IsKeyDown(theKeyMap, MAC_TAB_KEY)){
2888                 minimaptogglekeydown=0;
2889         }
2890
2891         if(mainmenu){
2892                 //menu buttons
2893                 if(mainmenu==1||mainmenu==2){
2894                         if(Button()&&!oldbutton&&selected==1){
2895                                 if(!gameon){
2896                                         float gLoc[3]={0,0,0};
2897                                         float vel[3]={0,0,0};
2898                                         OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2899                                         PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2900                                         OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2901                                         OPENAL_SetVolume(channels[firestartsound], 256);
2902                                         OPENAL_SetPaused(channels[firestartsound], false);
2903                                         OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2904
2905                                         flashr=1;
2906                                         flashg=0;
2907                                         flashb=0;
2908                                         flashamount=1;
2909                                         flashdelay=1;
2910
2911                                         //new game
2912                                         if(accountactive!=-1)mainmenu=5;
2913                                         else mainmenu=7;
2914                                         /*
2915                                         startbonustotal=0;
2916
2917                                         loading=2;
2918                                         loadtime=0;
2919                                         if(firstload)TickOnceAfter();
2920                                         if(!firstload)LoadStuff();
2921                                         else {
2922                                         Loadlevel(0);
2923                                         }
2924                                         mainmenu=0;
2925                                         gameon=1;
2926                                         OPENAL_SetPaused(channels[music3], true);       */
2927                                 }
2928                                 else
2929                                 {
2930                                         //resume
2931                                         mainmenu=0;
2932                                         OPENAL_SetPaused(channels[stream_music3], true);
2933                                         OPENAL_SetPaused(channels[music1], false);
2934                                 }
2935                         }
2936
2937                         if(Button()&&!oldbutton&&selected==2){
2938                                 float gLoc[3]={0,0,0};
2939                                 float vel[3]={0,0,0};
2940                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2941                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2942                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2943                                 OPENAL_SetVolume(channels[firestartsound], 256);
2944                                 OPENAL_SetPaused(channels[firestartsound], false);
2945                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2946
2947                                 flashr=1;
2948                                 flashg=0;
2949                                 flashb=0;
2950                                 flashamount=1;
2951                                 flashdelay=1;
2952
2953                                 //options
2954
2955                                 mainmenu=3;
2956
2957                                 if(newdetail>2)newdetail=detail;
2958                                 if(newdetail<0)newdetail=detail;
2959                                 if(newscreenwidth>3000)newscreenwidth=screenwidth;
2960                                 if(newscreenwidth<0)newscreenwidth=screenwidth;
2961                                 if(newscreenheight>3000)newscreenheight=screenheight;
2962                                 if(newscreenheight<0)newscreenheight=screenheight;
2963                         }
2964
2965                         if(Button()&&!oldbutton&&selected==3){
2966                                 float gLoc[3]={0,0,0};
2967                                 float vel[3]={0,0,0};
2968                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2969                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2970                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2971                                 OPENAL_SetVolume(channels[fireendsound], 256);
2972                                 OPENAL_SetPaused(channels[fireendsound], false);
2973                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2974
2975                                 flashr=1;
2976                                 flashg=0;
2977                                 flashb=0;
2978                                 flashamount=1;
2979                                 flashdelay=1;
2980
2981                                 if(!gameon){
2982                                         //quit
2983                                         tryquit=1;
2984                                         OPENAL_SetPaused(channels[stream_music3], true);
2985                                 }
2986                                 else{
2987                                         //end game
2988                                         gameon=0;
2989                                         mainmenu=1;
2990                                 }
2991                         }
2992                         if(Button())oldbutton=1;
2993                         else oldbutton=0;
2994                 }
2995
2996                 if(mainmenu==3){
2997                         if(Button()&&!oldbutton&&selected!=-1){
2998                                 float gLoc[3]={0,0,0};
2999                                 float vel[3]={0,0,0};
3000                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3001                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3002                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3003                                 OPENAL_SetVolume(channels[firestartsound], 256);
3004                                 OPENAL_SetPaused(channels[firestartsound], false);
3005                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3006                         }
3007                         if(Button()&&!oldbutton&&selected==0){
3008                         
3009                                 extern SDL_Rect **resolutions;
3010                                 bool isCustomResolution = true;
3011                                 bool found = false;
3012                                 for (int i = 0; (!found) && (resolutions[i]); i++)
3013                                 {
3014                                         if ((resolutions[i]->w == screenwidth) && (resolutions[i]->h == screenwidth))
3015                                                 isCustomResolution = false;
3016
3017                                         if ((resolutions[i]->w == newscreenwidth) && (resolutions[i]->h == newscreenheight))
3018                                         {
3019                                                 i++;
3020                                                 if (resolutions[i] != NULL)
3021                                                 {
3022                                                         newscreenwidth = (int) resolutions[i]->w;
3023                                                         newscreenheight = (int) resolutions[i]->h;
3024                                                 }
3025                                                 else if (isCustomResolution)
3026                                                 {
3027                                                         if ((screenwidth == newscreenwidth) && (screenheight == newscreenheight))
3028                                                         {
3029                                                                 newscreenwidth = (int) resolutions[0]->w;
3030                                                                 newscreenheight = (int) resolutions[0]->h;
3031                                                         }
3032                                                         else
3033                                                         {
3034                                                                 newscreenwidth = screenwidth;
3035                                                                 newscreenheight = screenheight;
3036                                                         }
3037                                                 }
3038                                                 else
3039                                                 {
3040                                                         newscreenwidth = (int) resolutions[0]->w;
3041                                                         newscreenheight = (int) resolutions[0]->h;
3042                                                 }
3043                                                 found = true;
3044                                         }
3045                                 }
3046
3047                                 if (!found)
3048                                 {
3049                                         newscreenwidth = (int) resolutions[0]->w;
3050                                         newscreenheight = (int) resolutions[0]->h;
3051                                 }
3052
3053                                 
3054                         }
3055                         if(Button()&&!oldbutton&&selected==1){
3056                                 newdetail++;
3057                                 if(newdetail>2)newdetail=0;
3058                         }
3059                         if(Button()&&!oldbutton&&selected==2){
3060                                 bloodtoggle++;
3061                                 if(bloodtoggle>2)bloodtoggle=0;
3062                         }
3063                         if(Button()&&!oldbutton&&selected==3){
3064                                 difficulty++;
3065                                 if(difficulty>2)difficulty=0;
3066                         }
3067                         if(Button()&&!oldbutton&&selected==4){
3068                                 ismotionblur=1-ismotionblur;
3069                         }
3070                         if(Button()&&!oldbutton&&selected==5){
3071                                 decals=1-decals;
3072                         }
3073                         if(Button()&&!oldbutton&&selected==6){
3074                                 musictoggle=1-musictoggle;
3075
3076                                 if(!musictoggle){
3077                                         OPENAL_SetPaused(channels[music1], true);
3078                                         OPENAL_SetPaused(channels[stream_music2], true);
3079                                         OPENAL_SetPaused(channels[stream_music3], true);
3080
3081                                         for(i=0;i<4;i++){
3082                                                 oldmusicvolume[i]=0;
3083                                                 musicvolume[i]=0;
3084                                         }
3085                                 }
3086
3087                                 if(musictoggle){
3088                                         PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
3089                                         OPENAL_SetPaused(channels[stream_music3], false);
3090                                         OPENAL_SetVolume(channels[stream_music3], 256);
3091                                 }
3092                         }
3093                         if(Button()&&!oldbutton&&selected==9){
3094                                 invertmouse=1-invertmouse;
3095                         }
3096                         if(Button()&&!oldbutton&&selected==10){
3097                                 usermousesensitivity+=.2;
3098                                 if(usermousesensitivity>2)usermousesensitivity=.2;
3099                         }
3100                         if(Button()&&!oldbutton&&selected==11){
3101                                 volume+=.1f;
3102                                 if(volume>1.0001f)volume=0;
3103                                 OPENAL_SetSFXMasterVolume((int)(volume*255));
3104                         }
3105                         if(Button()&&!oldbutton&&selected==7){
3106                                 /*float gLoc[3]={0,0,0};
3107                                 float vel[3]={0,0,0};
3108                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3109                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3110                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3111                                 OPENAL_SetVolume(channels[firestartsound], 256);
3112                                 OPENAL_SetPaused(channels[firestartsound], false);
3113                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3114                                 */
3115                                 flashr=1;
3116                                 flashg=0;
3117                                 flashb=0;
3118                                 flashamount=1;
3119                                 flashdelay=1;
3120
3121                                 //options
3122
3123                                 mainmenu=4;
3124                                 keyselect=-1;
3125                         }
3126                         if(Button()&&!oldbutton&&selected==8){
3127                                 float gLoc[3]={0,0,0};
3128                                 float vel[3]={0,0,0};
3129                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3130                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3131                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3132                                 OPENAL_SetVolume(channels[fireendsound], 256);
3133                                 OPENAL_SetPaused(channels[fireendsound], false);
3134                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3135
3136                                 flashr=1;
3137                                 flashg=0;
3138                                 flashb=0;
3139                                 flashamount=1;
3140                                 flashdelay=1;
3141
3142                                 if(newdetail>2)newdetail=detail;
3143                                 if(newdetail<0)newdetail=detail;
3144                                 if(newscreenwidth<0)newscreenwidth=screenwidth;
3145                                 if(newscreenheight<0)newscreenheight=screenheight;
3146
3147
3148                                 ofstream opstream(ConvertFileName(":Data:config.txt", "w"));
3149                                 opstream << "Screenwidth:\n";
3150                                 opstream << newscreenwidth;
3151                                 opstream << "\nScreenheight:\n";
3152                                 opstream << newscreenheight;
3153                                 opstream << "\nMouse sensitivity:\n";
3154                                 opstream << usermousesensitivity;
3155                                 opstream << "\nBlur(0,1):\n";
3156                                 opstream << ismotionblur;
3157                                 opstream << "\nOverall Detail(0,1,2) higher=better:\n";
3158                                 opstream << newdetail;
3159                                 opstream << "\nFloating jump:\n";
3160                                 opstream << floatjump;
3161                                 opstream << "\nMouse jump:\n";
3162                                 opstream << mousejump;
3163                                 opstream << "\nAmbient sound:\n";
3164                                 opstream << ambientsound;
3165                                 opstream << "\nBlood (0,1,2):\n";
3166                                 opstream << bloodtoggle;
3167                                 opstream << "\nAuto slomo:\n";
3168                                 opstream << autoslomo;
3169                                 opstream << "\nFoliage:\n";
3170                                 opstream << foliage;
3171                                 opstream << "\nMusic:\n";
3172                                 opstream << musictoggle;
3173                                 opstream << "\nTrilinear:\n";
3174                                 opstream << trilinear;
3175                                 opstream << "\nDecals(shadows,blood puddles,etc):\n";
3176                                 opstream << decals;
3177                                 opstream << "\nInvert mouse:\n";
3178                                 opstream << invertmouse;
3179                                 opstream << "\nGamespeed:\n";
3180                                 if(oldgamespeed==0)oldgamespeed=1;
3181                                 opstream << oldgamespeed;
3182                                 opstream << "\nDifficulty(0,1,2) higher=harder:\n";
3183                                 opstream << difficulty;
3184                                 opstream << "\nDamage effects(blackout, doublevision):\n";
3185                                 opstream << damageeffects;
3186                                 opstream << "\nText:\n";
3187                                 opstream << texttoggle;
3188                                 opstream << "\nDebug:\n";
3189                                 opstream << debugmode;
3190                                 opstream << "\nVBL Sync:\n";
3191                                 opstream << vblsync;
3192                                 opstream << "\nShow Points:\n";
3193                                 opstream << showpoints;
3194                                 opstream << "\nAlways Blur:\n";
3195                                 opstream << alwaysblur;
3196                                 opstream << "\nImmediate mode (turn on on G5):\n";
3197                                 opstream << immediate;
3198                                 opstream << "\nVelocity blur:\n";
3199                                 opstream << velocityblur;
3200                             opstream << "\nVolume:\n";
3201                         opstream << volume;
3202                                 opstream << "\nForward key:\n";
3203                                 opstream << KeyToChar(forwardkey);
3204                                 opstream << "\nBack key:\n";
3205                                 opstream << KeyToChar(backkey);
3206                                 opstream << "\nLeft key:\n";
3207                                 opstream << KeyToChar(leftkey);
3208                                 opstream << "\nRight key:\n";
3209                                 opstream << KeyToChar(rightkey);
3210                                 opstream << "\nJump key:\n";
3211                                 opstream << KeyToChar(jumpkey);
3212                                 opstream << "\nCrouch key:\n";
3213                                 opstream << KeyToChar(crouchkey);
3214                                 opstream << "\nDraw key:\n";
3215                                 opstream << KeyToChar(drawkey);
3216                                 opstream << "\nThrow key:\n";
3217                                 opstream << KeyToChar(throwkey);
3218                                 opstream << "\nAttack key:\n";
3219                                 opstream << KeyToChar(attackkey);
3220                                 opstream << "\nChat key:\n";
3221                                 opstream << KeyToChar(chatkey);
3222                                 opstream.close();
3223
3224                                 if(mainmenu==3&&gameon)mainmenu=2;
3225                                 if(mainmenu==3&&!gameon)mainmenu=1;
3226                         }
3227                         if(Button())oldbutton=1;
3228                         else oldbutton=0;
3229                 }
3230                 if(mainmenu==4){
3231                         if(Button()&&!oldbutton&&selected!=-1&&keyselect==-1){
3232                                 float gLoc[3]={0,0,0};
3233                                 float vel[3]={0,0,0};
3234                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3235                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3236                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3237                                 OPENAL_SetVolume(channels[firestartsound], 256);
3238                                 OPENAL_SetPaused(channels[firestartsound], false);
3239                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3240                         }
3241                         if(Button()&&!oldbutton&&selected<9&&keyselect==-1){
3242                                 keyselect=selected;
3243                                 oldbuttons[0]=1;
3244                                 oldbuttons[1]=1;
3245                                 oldbuttons[2]=1;
3246                         }
3247                         if(keyselect!=-1){
3248                                 for(i=0;i<3;i++)
3249                                         if(!buttons[i]&&!oldbutton&&!Button())oldbuttons[i]=0;
3250                                 for(i=0;i<140;i++){
3251                                         if((IsKeyDown(theKeyMap, i)||(buttons[0]&&!oldbuttons[0]&&!oldbutton)||(buttons[1]&&!oldbuttons[1]&&!oldbutton))&&keyselect!=-1){
3252                                                 if(i!=MAC_ESCAPE_KEY&&(strcmp(KeyToChar(i),"unknown")||(buttons[0]&&!oldbuttons[0]&&!oldbutton)||(buttons[1]&&!oldbuttons[1]&&!oldbutton))){
3253                                                         float gLoc[3]={0,0,0};
3254                                                         float vel[3]={0,0,0};
3255                                                         OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3256                                                         PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3257                                                         OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3258                                                         OPENAL_SetVolume(channels[fireendsound], 256);
3259                                                         OPENAL_SetPaused(channels[fireendsound], false);
3260                                                         OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3261
3262                                                         int keynum;
3263                                                         keynum=i;
3264                                                         if(buttons[0]&&!oldbuttons[0])keynum=MAC_MOUSEBUTTON1;
3265                                                         if(buttons[1]&&!oldbuttons[1])keynum=MAC_MOUSEBUTTON2;
3266
3267
3268
3269                                                         if(keyselect==0)forwardkey=keynum;
3270                                                         if(keyselect==1)backkey=keynum;
3271                                                         if(keyselect==2)leftkey=keynum;
3272                                                         if(keyselect==3)rightkey=keynum;
3273                                                         if(keyselect==4)crouchkey=keynum;
3274                                                         if(keyselect==5)jumpkey=keynum;
3275                                                         if(keyselect==6)drawkey=keynum;
3276                                                         if(keyselect==7)throwkey=keynum;
3277                                                         if(keyselect==8)attackkey=keynum;
3278                                                         keyselect=-1;
3279                                                 }
3280                                         }
3281                                 }}
3282                         if(Button()&&!oldbutton&&selected==9){
3283                                 float gLoc[3]={0,0,0};
3284                                 float vel[3]={0,0,0};
3285                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3286                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3287                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3288                                 OPENAL_SetVolume(channels[fireendsound], 256);
3289                                 OPENAL_SetPaused(channels[fireendsound], false);
3290                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3291
3292                                 flashr=1;
3293                                 flashg=0;
3294                                 flashb=0;
3295                                 flashamount=1;
3296                                 flashdelay=1;
3297
3298                                 mainmenu=3;
3299
3300                                 if(newdetail>2)newdetail=detail;
3301                                 if(newdetail<0)newdetail=detail;
3302                                 if(newscreenwidth>3000)newscreenwidth=screenwidth;
3303                                 if(newscreenwidth<0)newscreenwidth=screenwidth;
3304                                 if(newscreenheight>3000)newscreenheight=screenheight;
3305                                 if(newscreenheight<0)newscreenheight=screenheight;
3306                         }
3307                 }
3308
3309                 if(mainmenu==5){
3310
3311                         if(endgame==2){
3312                                 accountcampaignchoicesmade[accountactive]=0;
3313                                 accountcampaignscore[accountactive]=0;
3314                                 accountcampaigntime[accountactive]=0;
3315                                 endgame=0;
3316                         }
3317
3318                         if(Button()&&!oldbutton&&selected==1){
3319                                 float gLoc[3]={0,0,0};
3320                                 float vel[3]={0,0,0};
3321                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3322                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3323                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3324                                 OPENAL_SetVolume(channels[firestartsound], 256);
3325                                 OPENAL_SetPaused(channels[firestartsound], false);
3326                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3327
3328                                 flashr=1;
3329                                 flashg=0;
3330                                 flashb=0;
3331                                 flashamount=1;
3332                                 flashdelay=1;
3333
3334                                 startbonustotal=0;
3335
3336                                 loading=2;
3337                                 loadtime=0;
3338                                 targetlevel=-1;
3339                                 if(firstload)TickOnceAfter();
3340                                 if(!firstload)LoadStuff();
3341                                 else {
3342                                         Loadlevel(-1);
3343                                 }
3344
3345                                 mainmenu=0;
3346                                 gameon=1;
3347                                 OPENAL_SetPaused(channels[stream_music3], true);
3348                         }
3349                         if(Button()&&!oldbutton&&selected-7>=accountcampaignchoicesmade[accountactive]){//selected>=7&&(selected-7<=campaignnumchoices)){
3350                                 float gLoc[3]={0,0,0};
3351                                 float vel[3]={0,0,0};
3352                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3353                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3354                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3355                                 OPENAL_SetVolume(channels[firestartsound], 256);
3356                                 OPENAL_SetPaused(channels[firestartsound], false);
3357                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3358
3359                                 flashr=1;
3360                                 flashg=0;
3361                                 flashb=0;
3362                                 flashamount=1;
3363                                 flashdelay=1;
3364
3365                                 startbonustotal=0;
3366
3367                                 loading=2;
3368                                 loadtime=0;
3369                                 targetlevel=7;
3370                                 if(firstload)TickOnceAfter();
3371                                 if(!firstload)LoadStuff();
3372                                 //else {
3373                                 for(i=0;i<255;i++){
3374                                         mapname[i]='\0';
3375                                 }
3376                                 mapname[0]=':';
3377                                 mapname[1]='D';
3378                                 mapname[2]='a';
3379                                 mapname[3]='t';
3380                                 mapname[4]='a';
3381                                 mapname[5]=':';
3382                                 mapname[6]='M';
3383                                 mapname[7]='a';
3384                                 mapname[8]='p';
3385                                 mapname[9]='s';
3386                                 mapname[10]=':';
3387                                 strcat(mapname,campaignmapname[campaignchoicewhich[selected-7-accountcampaignchoicesmade[accountactive]]]);
3388                                 whichchoice=selected-7-accountcampaignchoicesmade[accountactive];
3389                                 visibleloading=1;
3390                                 stillloading=1;
3391                                 Loadlevel(mapname);
3392                                 //Loadlevel(campaignmapname[levelorder[selected-7]]);
3393                                 //}
3394                                 campaign=1;
3395                                 mainmenu=0;
3396                                 gameon=1;
3397                                 OPENAL_SetPaused(channels[stream_music3], true);
3398                         }
3399                         if(Button()&&!oldbutton&&selected==4){
3400                                 float gLoc[3]={0,0,0};
3401                                 float vel[3]={0,0,0};
3402                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3403                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3404                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3405                                 OPENAL_SetVolume(channels[fireendsound], 256);
3406                                 OPENAL_SetPaused(channels[fireendsound], false);
3407                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3408
3409                                 flashr=1;
3410                                 flashg=0;
3411                                 flashb=0;
3412                                 flashamount=1;
3413                                 flashdelay=1;
3414
3415                                 if(mainmenu==5&&gameon)mainmenu=2;
3416                                 if(mainmenu==5&&!gameon)mainmenu=1;
3417                         }
3418                         if(Button()&&!oldbutton&&selected==5){
3419                                 float gLoc[3]={0,0,0};
3420                                 float vel[3]={0,0,0};
3421                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3422                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3423                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3424                                 OPENAL_SetVolume(channels[fireendsound], 256);
3425                                 OPENAL_SetPaused(channels[fireendsound], false);
3426                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3427
3428                                 flashr=1;
3429                                 flashg=0;
3430                                 flashb=0;
3431                                 flashamount=1;
3432                                 flashdelay=1;
3433
3434                                 mainmenu=7;
3435                         }
3436                         if(Button()&&!oldbutton&&selected==3){
3437                                 float gLoc[3]={0,0,0};
3438                                 float vel[3]={0,0,0};
3439                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3440                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3441                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3442                                 OPENAL_SetVolume(channels[firestartsound], 256);
3443                                 OPENAL_SetPaused(channels[firestartsound], false);
3444                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3445
3446                                 flashr=1;
3447                                 flashg=0;
3448                                 flashb=0;
3449                                 flashamount=1;
3450                                 flashdelay=1;
3451
3452                                 mainmenu=6;
3453                         }
3454                         if(Button()&&!oldbutton&&selected==2){
3455                                 float gLoc[3]={0,0,0};
3456                                 float vel[3]={0,0,0};
3457                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3458                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3459                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3460                                 OPENAL_SetVolume(channels[firestartsound], 256);
3461                                 OPENAL_SetPaused(channels[firestartsound], false);
3462                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3463
3464                                 flashr=1;
3465                                 flashg=0;
3466                                 flashb=0;
3467                                 flashamount=1;
3468                                 flashdelay=1;
3469
3470                                 mainmenu=9;
3471                         }
3472                         if(Button())oldbutton=1;
3473                         else oldbutton=0;
3474                 }
3475                 if(mainmenu==9){
3476                         if(Button()&&!oldbutton&&selected<numchallengelevels&&selected>=0&&selected<=accountprogress[accountactive]){
3477                                 float gLoc[3]={0,0,0};
3478                                 float vel[3]={0,0,0};
3479                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3480                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3481                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3482                                 OPENAL_SetVolume(channels[firestartsound], 256);
3483                                 OPENAL_SetPaused(channels[firestartsound], false);
3484                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3485
3486                                 flashr=1;
3487                                 flashg=0;
3488                                 flashb=0;
3489                                 flashamount=1;
3490                                 flashdelay=1;
3491
3492                                 startbonustotal=0;
3493
3494                                 loading=2;
3495                                 loadtime=0;
3496                                 targetlevel=selected;
3497                                 if(firstload)TickOnceAfter();
3498                                 if(!firstload)LoadStuff();
3499                                 else {
3500                                         Loadlevel(selected);
3501                                 }
3502                                 campaign=0;
3503
3504                                 mainmenu=0;
3505                                 gameon=1;
3506                                 OPENAL_SetPaused(channels[stream_music3], true);
3507                         }
3508                         if(Button()&&!oldbutton&&selected==numchallengelevels){
3509                                 float gLoc[3]={0,0,0};
3510                                 float vel[3]={0,0,0};
3511                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3512                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3513                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3514                                 OPENAL_SetVolume(channels[fireendsound], 256);
3515                                 OPENAL_SetPaused(channels[fireendsound], false);
3516                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3517
3518                                 flashr=1;
3519                                 flashg=0;
3520                                 flashb=0;
3521                                 flashamount=1;
3522                                 flashdelay=1;
3523
3524                                 mainmenu=5;
3525                         }
3526                         if(Button())oldbutton=1;
3527                         else oldbutton=0;
3528                 }
3529                 if(mainmenu==11){
3530                         if(Button()&&!oldbutton&&selected<numchallengelevels&&selected>=0&&selected<=accountprogress[accountactive]){
3531                                 float gLoc[3]={0,0,0};
3532                                 float vel[3]={0,0,0};
3533                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3534                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3535                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3536                                 OPENAL_SetVolume(channels[firestartsound], 256);
3537                                 OPENAL_SetPaused(channels[firestartsound], false);
3538                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3539
3540                                 flashr=1;
3541                                 flashg=0;
3542                                 flashb=0;
3543                                 flashamount=1;
3544                                 flashdelay=1;
3545
3546                                 startbonustotal=0;
3547
3548                                 loading=2;
3549                                 loadtime=0;
3550                                 targetlevel=selected;
3551                                 if(firstload)TickOnceAfter();
3552                                 if(!firstload)LoadStuff();
3553                                 else {
3554                                         Loadlevel(selected);
3555                                 }
3556                                 campaign=0;
3557
3558                                 mainmenu=0;
3559                                 gameon=1;
3560                                 OPENAL_SetPaused(channels[stream_music3], true);
3561                         }
3562                         if(Button()&&!oldbutton&&selected==numchallengelevels){
3563                                 float gLoc[3]={0,0,0};
3564                                 float vel[3]={0,0,0};
3565                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3566                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3567                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3568                                 OPENAL_SetVolume(channels[fireendsound], 256);
3569                                 OPENAL_SetPaused(channels[fireendsound], false);
3570                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3571
3572                                 flashr=1;
3573                                 flashg=0;
3574                                 flashb=0;
3575                                 flashamount=1;
3576                                 flashdelay=1;
3577
3578                                 mainmenu=5;
3579                         }
3580                         if(Button())oldbutton=1;
3581                         else oldbutton=0;
3582                 }
3583                 if(mainmenu==10){
3584                         endgame=2;
3585                         if(Button()&&!oldbutton&&selected==3){
3586                                 float gLoc[3]={0,0,0};
3587                                 float vel[3]={0,0,0};
3588                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3589                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3590                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3591                                 OPENAL_SetVolume(channels[fireendsound], 256);
3592                                 OPENAL_SetPaused(channels[fireendsound], false);
3593                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3594
3595                                 flashr=1;
3596                                 flashg=0;
3597                                 flashb=0;
3598                                 flashamount=1;
3599                                 flashdelay=1;
3600
3601                                 mainmenu=5;
3602                         }
3603                         if(Button())oldbutton=1;
3604                         else oldbutton=0;
3605                 }
3606
3607                 if(mainmenu==6){
3608                         if(Button()&&!oldbutton&&selected!=-1){
3609                                 float gLoc[3]={0,0,0};
3610                                 float vel[3]={0,0,0};
3611                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3612                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3613                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3614                                 OPENAL_SetVolume(channels[firestartsound], 256);
3615                                 OPENAL_SetPaused(channels[firestartsound], false);
3616                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3617                         }
3618                         if(Button()&&!oldbutton&&selected==1){
3619                                 float gLoc[3]={0,0,0};
3620                                 float vel[3]={0,0,0};
3621                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3622                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3623                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3624                                 OPENAL_SetVolume(channels[fireendsound], 256);
3625                                 OPENAL_SetPaused(channels[fireendsound], false);
3626                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3627
3628                                 flashr=1;
3629                                 flashg=0;
3630                                 flashb=0;
3631                                 flashamount=1;
3632                                 flashdelay=1;
3633
3634                                 for(i=accountactive;i<numaccounts-1;i++){
3635                                         accountdifficulty[i]=accountdifficulty[i+1];
3636                                         accountcampaignchoicesmade[i]=accountcampaignchoicesmade[i+1];
3637                                         for(j=0;j<accountcampaignchoicesmade[i+1];j++){
3638                                                 accountcampaignchoices[i][j]=accountcampaignchoices[i+1][j];
3639                                         }
3640                                         accountpoints[i]=accountpoints[i+1];
3641                                         for(j=0;j<50;j++){
3642                                                 accounthighscore[i][j]=accounthighscore[i+1][j];
3643                                                 accountfasttime[i][j]=accountfasttime[i+1][j];
3644                                         }
3645                                         for(j=0;j<60;j++){
3646                                                 accountunlocked[i][j]=accountunlocked[i+1][j];
3647                                         }
3648                                         for(j=0;j<256;j++){
3649                                                 accountname[i][j]=accountname[i+1][j];
3650                                         }
3651                                         accountcampaignhighscore[i]=accountcampaignhighscore[i+1];
3652                                         accountprogress[i]=accountprogress[i+1];
3653                                         accountcampaignfasttime[i]=accountcampaignfasttime[i+1];
3654                                         accountcampaignscore[i]=accountcampaignscore[i+1];
3655                                         accountcampaigntime[i]=accountcampaigntime[i+1];
3656                                 }
3657
3658                                 numaccounts--;
3659                                 accountactive=-1;
3660
3661
3662                                 mainmenu=7;
3663                         }
3664                         if(Button()&&!oldbutton&&selected==2){
3665                                 float gLoc[3]={0,0,0};
3666                                 float vel[3]={0,0,0};
3667                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3668                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3669                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3670                                 OPENAL_SetVolume(channels[fireendsound], 256);
3671                                 OPENAL_SetPaused(channels[fireendsound], false);
3672                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3673
3674                                 flashr=1;
3675                                 flashg=0;
3676                                 flashb=0;
3677                                 flashamount=1;
3678                                 flashdelay=1;
3679
3680                                 mainmenu=5;
3681                         }
3682                         if(Button())oldbutton=1;
3683                         else oldbutton=0;
3684                 }
3685                 if(mainmenu==7){
3686                         if(Button()&&!oldbutton&&selected!=-1){
3687                                 float gLoc[3]={0,0,0};
3688                                 float vel[3]={0,0,0};
3689                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3690                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3691                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3692                                 OPENAL_SetVolume(channels[firestartsound], 256);
3693                                 OPENAL_SetPaused(channels[firestartsound], false);
3694                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3695                         }
3696                         if(Button()&&!oldbutton&&selected==0&&numaccounts<8){
3697                                 entername=1;
3698                         }
3699                         if(Button()&&!oldbutton&&selected>0&&selected<numaccounts+1){
3700                                 accountactive=selected-1;
3701                                 mainmenu=5;
3702                                 flashr=1;
3703                                 flashg=0;
3704                                 flashb=0;
3705                                 flashamount=1;
3706                                 flashdelay=1;
3707                         }
3708                         if(Button()&&!oldbutton&&selected==numaccounts+1){
3709                                 float gLoc[3]={0,0,0};
3710                                 float vel[3]={0,0,0};
3711                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3712                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3713                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3714                                 OPENAL_SetVolume(channels[fireendsound], 256);
3715                                 OPENAL_SetPaused(channels[fireendsound], false);
3716                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3717
3718                                 flashr=1;
3719                                 flashg=0;
3720                                 flashb=0;
3721                                 flashamount=1;
3722                                 flashdelay=1;
3723
3724                                 mainmenu=1;
3725
3726                                 for(j=0;j<255;j++){
3727                                         displaytext[0][j]=' ';
3728                                 }
3729                                 displaychars[0]=0;
3730                                 displayselected=0;
3731                                 entername=0;
3732                         }
3733                         if(Button())oldbutton=1;
3734                         else oldbutton=0;
3735                 }
3736                 if(mainmenu==8){
3737                         if(Button()&&!oldbutton&&selected!=-1){
3738                                 float gLoc[3]={0,0,0};
3739                                 float vel[3]={0,0,0};
3740                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3741                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3742                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3743                                 OPENAL_SetVolume(channels[firestartsound], 256);
3744                                 OPENAL_SetPaused(channels[firestartsound], false);
3745                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3746
3747                                 if(selected==0)accountdifficulty[accountactive]=0;
3748                                 if(selected==1)accountdifficulty[accountactive]=1;
3749                                 if(selected==2)accountdifficulty[accountactive]=2;
3750
3751                                 mainmenu=5;
3752
3753                                 flashr=1;
3754                                 flashg=0;
3755                                 flashb=0;
3756                                 flashamount=1;
3757                                 flashdelay=1;
3758
3759                         }
3760                         if(Button())oldbutton=1;
3761                         else oldbutton=0;
3762                 }
3763
3764
3765                 if(Button())oldbutton=1;
3766                 else oldbutton=0;
3767
3768                 if(IsKeyDown(theKeyMap, MAC_Q_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)){
3769                         tryquit=1;
3770                         if(mainmenu==3){
3771                                 if(newdetail>2)newdetail=detail;
3772                                 if(newdetail<0)newdetail=detail;
3773                                 if(newscreenwidth<0)newscreenwidth=screenwidth;
3774                                 if(newscreenheight<0)newscreenheight=screenheight;
3775
3776                                 ofstream opstream(ConvertFileName(":Data:config.txt", "w"));
3777                                 opstream << "Screenwidth:\n";
3778                                 opstream << newscreenwidth;
3779                                 opstream << "\nScreenheight:\n";
3780                                 opstream << newscreenheight;
3781                                 opstream << "\nMouse sensitivity:\n";
3782                                 opstream << usermousesensitivity;
3783                                 opstream << "\nBlur(0,1):\n";
3784                                 opstream << ismotionblur;
3785                                 opstream << "\nOverall Detail(0,1,2) higher=better:\n";
3786                                 opstream << newdetail;
3787                                 opstream << "\nFloating jump:\n";
3788                                 opstream << floatjump;
3789                                 opstream << "\nMouse jump:\n";
3790                                 opstream << mousejump;
3791                                 opstream << "\nAmbient sound:\n";
3792                                 opstream << ambientsound;
3793                                 opstream << "\nBlood (0,1,2):\n";
3794                                 opstream << bloodtoggle;
3795                                 opstream << "\nAuto slomo:\n";
3796                                 opstream << autoslomo;
3797                                 opstream << "\nFoliage:\n";
3798                                 opstream << foliage;
3799                                 opstream << "\nMusic:\n";
3800                                 opstream << musictoggle;
3801                                 opstream << "\nTrilinear:\n";
3802                                 opstream << trilinear;
3803                                 opstream << "\nDecals(shadows,blood puddles,etc):\n";
3804                                 opstream << decals;
3805                                 opstream << "\nInvert mouse:\n";
3806                                 opstream << invertmouse;
3807                                 opstream << "\nGamespeed:\n";
3808                                 if(oldgamespeed==0)oldgamespeed=1;
3809                                 opstream << oldgamespeed;
3810                                 opstream << "\nDifficulty(0,1,2) higher=harder:\n";
3811                                 opstream << difficulty;
3812                                 opstream << "\nDamage effects(blackout, doublevision):\n";
3813                                 opstream << damageeffects;
3814                                 opstream << "\nText:\n";
3815                                 opstream << texttoggle;
3816                                 opstream << "\nDebug:\n";
3817                                 opstream << debugmode;
3818                                 opstream << "\nVBL Sync:\n";
3819                                 opstream << vblsync;
3820                                 opstream << "\nShow Points:\n";
3821                                 opstream << showpoints;
3822                                 opstream << "\nAlways Blur:\n";
3823                                 opstream << alwaysblur;
3824                                 opstream << "\nImmediate mode (turn on on G5):\n";
3825                                 opstream << immediate;
3826                                 opstream << "\nVelocity blur:\n";
3827                                 opstream << velocityblur;
3828                             opstream << "\nVolume:\n";
3829                         opstream << volume;
3830                                 opstream << "\nForward key:\n";
3831                                 opstream << KeyToChar(forwardkey);
3832                                 opstream << "\nBack key:\n";
3833                                 opstream << KeyToChar(backkey);
3834                                 opstream << "\nLeft key:\n";
3835                                 opstream << KeyToChar(leftkey);
3836                                 opstream << "\nRight key:\n";
3837                                 opstream << KeyToChar(rightkey);
3838                                 opstream << "\nJump key:\n";
3839                                 opstream << KeyToChar(jumpkey);
3840                                 opstream << "\nCrouch key:\n";
3841                                 opstream << KeyToChar(crouchkey);
3842                                 opstream << "\nDraw key:\n";
3843                                 opstream << KeyToChar(drawkey);
3844                                 opstream << "\nThrow key:\n";
3845                                 opstream << KeyToChar(throwkey);
3846                                 opstream << "\nAttack key:\n";
3847                                 opstream << KeyToChar(attackkey);
3848                                 opstream << "\nChat key:\n";
3849                                 opstream << KeyToChar(chatkey);
3850                                 opstream.close();
3851                         }
3852                 }
3853
3854                 if(mainmenu==1||mainmenu==2){
3855                         if(loaddistrib>4)transition+=multiplier/8;
3856                         if(transition>1){
3857                                 transition=0;
3858                                 anim++;
3859                                 if(anim>4)anim=0;
3860                                 loaddistrib=0;
3861                         }
3862                 }
3863                 OPENAL_SetFrequency(channels[stream_music3], 22050);
3864
3865                 if(entername){
3866                         for(i=0;i<140;i++){
3867                                 if(IsKeyDown(theKeyMap, i)){
3868                                         togglekeydelay[i]+=multiplier;
3869                                         if(togglekeydelay[i]>.4){
3870                                                 togglekey[i]=0;
3871                                                 togglekeydelay[i]=.36;
3872                                         }
3873                                         if(!togglekey[i]){
3874                                                 if(KeyToSingleChar(i)!='\0'&&displaychars[0]<60){
3875                                                         for(j=255;j>=displayselected+1;j--){
3876                                                                 displaytext[0][j]=displaytext[0][j-1];
3877                                                         }
3878                                                         displaytext[0][displayselected]=KeyToSingleChar(i);
3879                                                         if(IsKeyDown(theKeyMap, MAC_SHIFT_KEY))displaytext[0][displayselected]=Shift(displaytext[0][displayselected]);
3880                                                         displayselected++;
3881                                                         displaychars[0]++;
3882                                                 }
3883                                                 if(i==MAC_DELETE_KEY&&displayselected!=0){
3884                                                         for(j=displayselected-1;j<255;j++){
3885                                                                 displaytext[0][j]=displaytext[0][j+1];
3886                                                         }
3887                                                         displaytext[0][255]=' ';
3888                                                         displayselected--;
3889                                                         displaychars[0]--;
3890                                                 }
3891                                                 if(i==MAC_ARROW_LEFT_KEY&&displayselected!=0){
3892                                                         displayselected--;
3893                                                 }
3894                                                 if(i==MAC_ARROW_RIGHT_KEY&&displayselected<displaychars[0]){
3895                                                         displayselected++;
3896                                                 }
3897                                                 if(i==MAC_RETURN_KEY&&entername){
3898                                                         if(displaychars[0]){
3899                                                                 numaccounts++;
3900                                                                 strcpy(accountname[numaccounts-1],displaytext[0]);
3901                                                                 accountactive=numaccounts-1;
3902                                                                 accountdifficulty[accountactive]=1;
3903                                                                 accountprogress[accountactive]=0;
3904                                                                 accountpoints[accountactive]=0;
3905                                                                 accountcampaigntime[accountactive]=0;
3906                                                                 accountcampaignscore[accountactive]=0;
3907                                                                 accountcampaignfasttime[accountactive]=0;
3908                                                                 accountcampaignhighscore[accountactive]=0;
3909                                                                 for(j=0;j<50;j++){
3910                                                                         accounthighscore[accountactive][j]=0;
3911                                                                         accountfasttime[accountactive][j]=0;
3912                                                                 }
3913                                                                 for(j=0;j<60;j++){
3914                                                                         accountunlocked[accountactive][j]=0;
3915                                                                 }
3916                                                                 accountcampaignchoicesmade[accountactive]=0;
3917
3918                                                                 for(j=0;j<255;j++){
3919                                                                         displaytext[0][j]=' ';
3920                                                                 }
3921                                                                 displaychars[0]=0;
3922                                                                 displayselected=0;
3923                                                                 entername=0;
3924
3925                                                                 mainmenu=8;
3926
3927                                                                 flashr=1;
3928                                                                 flashg=0;
3929                                                                 flashb=0;
3930                                                                 flashamount=1;
3931                                                                 flashdelay=1;
3932
3933                                                                 float gLoc[3]={0,0,0};
3934                                                                 float vel[3]={0,0,0};
3935                                                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3936                                                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3937                                                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3938                                                                 OPENAL_SetVolume(channels[firestartsound], 256);
3939                                                                 OPENAL_SetPaused(channels[firestartsound], false);
3940                                                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3941
3942                                                                 for(j=0;j<255;j++){
3943                                                                         displaytext[0][j]=' ';
3944                                                                 }
3945                                                                 displaychars[0]=0;
3946
3947
3948                                                                 displayselected=0;
3949                                                         }}
3950
3951                                                 if(i==MAC_RETURN_KEY&&mainmenu==13){
3952                                                         if(displaychars[0]){
3953                                                                 sprintf (registrationname, "%s", displaytext[0]);
3954                                                                 if(displaychars[0]<254)registrationname[displaychars[0]]='\0';
3955
3956                                                                 mainmenu=5;
3957                         
3958                                                                 flashr=1;
3959                                                                 flashg=0;
3960                                                                 flashb=0;
3961                                                                 flashamount=1;
3962                                                                 flashdelay=1;
3963
3964                                                                 float gLoc[3]={0,0,0};
3965                                                                 float vel[3]={0,0,0};
3966                                                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3967                                                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3968                                                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3969                                                                 OPENAL_SetVolume(channels[firestartsound], 256);
3970                                                                 OPENAL_SetPaused(channels[firestartsound], false);
3971                                                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3972
3973                                                                 for(j=0;j<255;j++){
3974                                                                         displaytext[0][j]=' ';
3975                                                                 }
3976                                                                 displaychars[0]=0;
3977                         
3978                                                                 displayselected=0;
3979                                                         }}
3980                                         }
3981                                         togglekey[i]=1;
3982                                 }
3983                                 else {
3984                                         togglekey[i]=0;
3985                                         togglekeydelay[i]=0;
3986                                 }
3987                         }
3988
3989                         displayblinkdelay-=multiplier;
3990                         if(displayblinkdelay<=0){
3991                                 displayblinkdelay=.3;
3992                                 displayblink=1-displayblink;
3993                         }
3994                 }
3995         }
3996
3997         if(!mainmenu){
3998                 if(hostile==1)hostiletime+=multiplier;
3999                 else hostiletime=0;
4000                 if(!winfreeze)leveltime+=multiplier;
4001                 if(IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)){
4002                         chatting=0;
4003                         console=0;
4004                         freeze=0;
4005                         displaychars[0]=0;
4006                 }
4007
4008                 if(IsKeyDown(theKeyMap, chatkey)&&!chattogglekeydown&&!console&&!chatting&&debugmode){
4009                         chatting=1;
4010                         chattogglekeydown=1;
4011                         togglekey[chatkey]=1;
4012                         togglekeydelay[chatkey]=-20;
4013                 }
4014
4015                 if(!IsKeyDown(theKeyMap, chatkey)){
4016                         chattogglekeydown=0;
4017                 }
4018
4019                 if(chatting){
4020                         for(i=0;i<140;i++){
4021                                 if(IsKeyDown(theKeyMap, i)){
4022                                         togglekeydelay[i]+=multiplier;
4023                                         if(togglekeydelay[i]>.4){
4024                                                 togglekey[i]=0;
4025                                                 togglekeydelay[i]=.36;
4026                                         }
4027                                         if(!togglekey[i]){
4028                                                 if(KeyToSingleChar(i)!='\0'&&displaychars[0]<60){
4029                                                         for(j=255;j>=displayselected+1;j--){
4030                                                                 displaytext[0][j]=displaytext[0][j-1];
4031                                                         }
4032                                                         displaytext[0][displayselected]=KeyToSingleChar(i);
4033                                                         if(IsKeyDown(theKeyMap, MAC_SHIFT_KEY))displaytext[0][displayselected]=Shift(displaytext[0][displayselected]);
4034                                                         displayselected++;
4035                                                         displaychars[0]++;
4036                                                 }
4037                                                 if(i==MAC_DELETE_KEY&&displayselected!=0){
4038                                                         for(j=displayselected-1;j<255;j++){
4039                                                                 displaytext[0][j]=displaytext[0][j+1];
4040                                                         }
4041                                                         displaytext[0][255]=' ';
4042                                                         displayselected--;
4043                                                         displaychars[0]--;
4044                                                 }
4045                                                 if(i==MAC_ARROW_LEFT_KEY&&displayselected!=0){
4046                                                         displayselected--;
4047                                                 }
4048                                                 if(i==MAC_ARROW_RIGHT_KEY&&displayselected<displaychars[0]){
4049                                                         displayselected++;
4050                                                 }
4051                                                 if(i==MAC_RETURN_KEY){
4052                                                         if(displaychars[0]){
4053                                                                 /*for(j=0;j<displaychars[0];j++){
4054                                                                 talkname[j]=displaytext[0][j];
4055                                                                 }
4056                                                                 talkname[displaychars[0]]='\0';
4057                                                                 sprintf (chatname, "%s: %s",playerName,talkname);
4058                                                                 //NetworkSendInformation(chatname);
4059                                                                 */
4060                                                                 for(j=0;j<255;j++){
4061                                                                         displaytext[0][j]=' ';
4062                                                                 }
4063                                                                 displaychars[0]=0;
4064                                                                 displayselected=0;
4065                                                                 chatting=0;
4066                                                         }
4067                                                 }
4068                                         }
4069                                         togglekey[i]=1;
4070                                 }
4071                                 else {
4072                                         togglekey[i]=0;
4073                                         togglekeydelay[i]=0;
4074                                 }
4075                         }
4076
4077                         displayblinkdelay-=multiplier;
4078                         if(displayblinkdelay<=0){
4079                                 displayblinkdelay=.3;
4080                                 displayblink=1-displayblink;
4081                         }
4082                 }
4083
4084                 if(chatting)keyboardfrozen=1;
4085
4086                 if(IsKeyDown(theKeyMap, MAC_V_KEY)&&!freezetogglekeydown&&debugmode){
4087                         freeze=1-freeze;
4088                         if(freeze){
4089                                 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
4090                         }
4091                         freezetogglekeydown=1;
4092                 }
4093
4094                 if(!IsKeyDown(theKeyMap, MAC_V_KEY)&&!IsKeyDown(theKeyMap, MAC_F1_KEY)){
4095                         freezetogglekeydown=0;
4096                 }
4097
4098                 if(IsKeyDown(theKeyMap, MAC_TILDE_KEY)&&!consoletogglekeydown&&debugmode){
4099                         console=1-console;
4100                         if(!console)freeze=0;
4101                         if(console){
4102                                 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
4103                         }
4104                         consoletogglekeydown=1;
4105                 }
4106
4107                 if(!IsKeyDown(theKeyMap, MAC_TILDE_KEY)){
4108                         consoletogglekeydown=0;
4109                 }
4110
4111                 if(console)freeze=1;
4112
4113                 if(console&&!IsKeyDown(theKeyMap,MAC_COMMAND_KEY)){
4114                         for(i=0;i<140;i++){
4115                                 if(IsKeyDown(theKeyMap, i)){
4116                                         togglekeydelay[i]+=multiplier;
4117                                         if(togglekeydelay[i]>.4){
4118                                                 togglekey[i]=0;
4119                                                 togglekeydelay[i]=.36;
4120                                         }
4121                                         if(!togglekey[i]){
4122                                                 if(KeyToSingleChar(i)!='\0'&&consolechars[0]<255){
4123                                                         for(j=255;j>=consoleselected+1;j--){
4124                                                                 consoletext[0][j]=consoletext[0][j-1];
4125                                                         }
4126                                                         consoletext[0][consoleselected]=KeyToSingleChar(i);
4127                                                         if(IsKeyDown(theKeyMap, MAC_SHIFT_KEY))consoletext[0][consoleselected]=Shift(consoletext[0][consoleselected]);
4128                                                         consoleselected++;
4129                                                         consolechars[0]++;
4130                                                 }
4131                                                 else if(i==MAC_ENTER_KEY){
4132                                                         for(j=255;j>=consoleselected+1;j--){
4133                                                                 consoletext[0][j]=consoletext[0][j-1];
4134                                                         }
4135                                                         consoletext[0][consoleselected]='\n';
4136                                                         consoleselected++;
4137                                                         consolechars[0]++;
4138                                                 }
4139                                                 if(i==MAC_DELETE_KEY&&consoleselected!=0){
4140                                                         for(j=consoleselected-1;j<255;j++){
4141                                                                 consoletext[0][j]=consoletext[0][j+1];
4142                                                         }
4143                                                         consoletext[0][255]=' ';
4144                                                         consoleselected--;
4145                                                         consolechars[0]--;
4146                                                 }
4147                                                 if(i==MAC_ARROW_UP_KEY){
4148                                                         if(archiveselected<14)archiveselected++;
4149                                                         for(j=0;j<255;j++){
4150                                                                 consolechars[0]=consolechars[archiveselected];
4151                                                                 consoletext[0][j]=consoletext[archiveselected][j];
4152                                                                 consoleselected=consolechars[0];
4153                                                         }
4154                                                 }
4155                                                 if(i==MAC_ARROW_DOWN_KEY){
4156                                                         if(archiveselected>0)archiveselected--;
4157                                                         for(j=0;j<255;j++){
4158                                                                 consolechars[0]=consolechars[archiveselected];
4159                                                                 consoletext[0][j]=consoletext[archiveselected][j];
4160                                                                 consoleselected=consolechars[0];
4161                                                         }
4162                                                 }
4163                                                 if(i==MAC_ARROW_LEFT_KEY&&consoleselected!=0){
4164                                                         consoleselected--;
4165                                                 }
4166                                                 if(i==MAC_ARROW_RIGHT_KEY&&consoleselected<consolechars[0]){
4167                                                         consoleselected++;
4168                                                 }
4169                                                 if(i==MAC_RETURN_KEY){
4170                                                         archiveselected=0;
4171                                                         cmd_dispatch(this, consoletext[0]);
4172
4173                                                         if(consolechars[0]>0){
4174                                                                 for(k=14;k>=1;k--){
4175                                                                         for(j=0;j<255;j++){
4176                                                                                 consoletext[k][j]=consoletext[k-1][j];
4177                                                                         }
4178                                                                         consolechars[k]=consolechars[k-1];
4179                                                                 }
4180                                                                 for(j=0;j<255;j++){
4181                                                                         consoletext[0][j]=' ';
4182                                                                 }
4183                                                                 consolechars[0]=0;
4184                                                                 consoleselected=0;
4185                                                         }
4186                                                 }
4187                                         }
4188                                         togglekey[i]=1;
4189                                 }
4190                                 else {
4191                                         togglekey[i]=0;
4192                                         togglekeydelay[i]=0;
4193                                 }
4194                         }
4195
4196                         consoleblinkdelay-=multiplier;
4197                         if(consoleblinkdelay<=0){
4198                                 consoleblinkdelay=.3;
4199                                 consoleblink=1-consoleblink;
4200                         }
4201                 }
4202
4203                 if(IsKeyDown(theKeyMap, MAC_Q_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)){
4204                         tryquit=1;
4205                         if(mainmenu==3){
4206                                 if(newdetail>2)newdetail=detail;
4207                                 if(newdetail<0)newdetail=detail;
4208                                 if(newscreenwidth<0)newscreenwidth=screenwidth;
4209                                 if(newscreenheight<0)newscreenheight=screenheight;
4210
4211                                 ofstream opstream(ConvertFileName(":Data:config.txt", "w"));
4212                                 opstream << "Screenwidth:\n";
4213                                 opstream << newscreenwidth;
4214                                 opstream << "\nScreenheight:\n";
4215                                 opstream << newscreenheight;
4216                                 opstream << "\nMouse sensitivity:\n";
4217                                 opstream << usermousesensitivity;
4218                                 opstream << "\nBlur(0,1):\n";
4219                                 opstream << ismotionblur;
4220                                 opstream << "\nOverall Detail(0,1,2) higher=better:\n";
4221                                 opstream << newdetail;
4222                                 opstream << "\nFloating jump:\n";
4223                                 opstream << floatjump;
4224                                 opstream << "\nMouse jump:\n";
4225                                 opstream << mousejump;
4226                                 opstream << "\nAmbient sound:\n";
4227                                 opstream << ambientsound;
4228                                 opstream << "\nBlood (0,1,2):\n";
4229                                 opstream << bloodtoggle;
4230                                 opstream << "\nAuto slomo:\n";
4231                                 opstream << autoslomo;
4232                                 opstream << "\nFoliage:\n";
4233                                 opstream << foliage;
4234                                 opstream << "\nMusic:\n";
4235                                 opstream << musictoggle;
4236                                 opstream << "\nTrilinear:\n";
4237                                 opstream << trilinear;
4238                                 opstream << "\nDecals(shadows,blood puddles,etc):\n";
4239                                 opstream << decals;
4240                                 opstream << "\nInvert mouse:\n";
4241                                 opstream << invertmouse;
4242                                 opstream << "\nGamespeed:\n";
4243                                 if(oldgamespeed==0)oldgamespeed=1;
4244                                 opstream << oldgamespeed;
4245                                 opstream << "\nDifficulty(0,1,2) higher=harder:\n";
4246                                 opstream << difficulty;
4247                                 opstream << "\nDamage effects(blackout, doublevision):\n";
4248                                 opstream << damageeffects;
4249                                 opstream << "\nText:\n";
4250                                 opstream << texttoggle;
4251                                 opstream << "\nDebug:\n";
4252                                 opstream << debugmode;
4253                                 opstream << "\nVBL Sync:\n";
4254                                 opstream << vblsync;
4255                                 opstream << "\nShow Points:\n";
4256                                 opstream << showpoints;
4257                                 opstream << "\nAlways Blur:\n";
4258                                 opstream << alwaysblur;
4259                                 opstream << "\nImmediate mode (turn on on G5):\n";
4260                                 opstream << immediate;
4261                                 opstream << "\nVelocity blur:\n";
4262                                 opstream << velocityblur;
4263                             opstream << "\nVolume:\n";
4264                         opstream << volume;
4265                                 opstream << "\nForward key:\n";
4266                                 opstream << KeyToChar(forwardkey);
4267                                 opstream << "\nBack key:\n";
4268                                 opstream << KeyToChar(backkey);
4269                                 opstream << "\nLeft key:\n";
4270                                 opstream << KeyToChar(leftkey);
4271                                 opstream << "\nRight key:\n";
4272                                 opstream << KeyToChar(rightkey);
4273                                 opstream << "\nJump key:\n";
4274                                 opstream << KeyToChar(jumpkey);
4275                                 opstream << "\nCrouch key:\n";
4276                                 opstream << KeyToChar(crouchkey);
4277                                 opstream << "\nDraw key:\n";
4278                                 opstream << KeyToChar(drawkey);
4279                                 opstream << "\nThrow key:\n";
4280                                 opstream << KeyToChar(throwkey);
4281                                 opstream << "\nAttack key:\n";
4282                                 opstream << KeyToChar(attackkey);
4283                                 opstream << "\nChat key:\n";
4284                                 opstream << KeyToChar(chatkey);
4285                                 opstream.close();
4286                         }
4287                 }
4288
4289                 static int oldwinfreeze;
4290                 if(winfreeze&&!oldwinfreeze){
4291                         OPENAL_SetFrequency(OPENAL_ALL, 0.001);
4292                         PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
4293                         OPENAL_SetVolume(channels[consolesuccesssound], 256);
4294                         OPENAL_SetPaused(channels[consolesuccesssound], false);
4295                 }
4296                 if(winfreeze==0)oldwinfreeze=winfreeze;
4297                 else oldwinfreeze++;
4298
4299                 if((IsKeyDown(theKeyMap, jumpkey)||IsKeyDown(theKeyMap, MAC_SPACE_KEY))&&!oldjumpkeydown&&!campaign){
4300                         if(winfreeze)winfreeze=0;
4301                         oldjumpkeydown=1;
4302                 }
4303                 if((IsKeyDown(theKeyMap, MAC_ESCAPE_KEY))&&!campaign&&gameon){
4304                         if(winfreeze){
4305                                 mainmenu=9;
4306                                 gameon=0;
4307                         }
4308                 }
4309                 if((IsKeyDown(theKeyMap, jumpkey)||IsKeyDown(theKeyMap, MAC_SPACE_KEY))){
4310                         oldjumpkeydown=1;
4311                 }
4312                 if(!IsKeyDown(theKeyMap, jumpkey)&&!IsKeyDown(theKeyMap, MAC_SPACE_KEY))oldjumpkeydown=0;
4313
4314                 if(!freeze&&!winfreeze&&!(mainmenu&&gameon)&&(gameon||!gamestarted)){
4315
4316                         static bool oldbuttondialogue;
4317
4318                         if(indialogue!=-1)talkdelay=1;
4319                         talkdelay-=multiplier;
4320
4321                         if(talkdelay<=0)
4322                                 if(indialogue==-1&&(animation[player[0].targetanimation].height!=highheight)/*&&!hostile*/)
4323                                         for(i=0;i<numdialogues;i++){
4324                                                 int realdialoguetype;
4325                                                 bool special;
4326                                                 if(dialoguetype[i]>49){
4327                                                         realdialoguetype=dialoguetype[i]-50;
4328                                                         special=1;
4329                                                 }
4330                                                 else if(dialoguetype[i]>39){
4331                                                         realdialoguetype=dialoguetype[i]-40;
4332                                                         special=1;
4333                                                 }
4334                                                 else if(dialoguetype[i]>29){
4335                                                         realdialoguetype=dialoguetype[i]-30;
4336                                                         special=1;
4337                                                 }
4338                                                 else if(dialoguetype[i]>19){
4339                                                         realdialoguetype=dialoguetype[i]-20;
4340                                                         special=1;
4341                                                 }
4342                                                 else if(dialoguetype[i]>9){
4343                                                         realdialoguetype=dialoguetype[i]-10;
4344                                                         special=1;
4345                                                 }
4346                                                 else {
4347                                                         realdialoguetype=dialoguetype[i];
4348                                                         special=0;
4349                                                 }
4350                                                 if((!hostile||(dialoguetype[i]>40&&dialoguetype[i]<50))&&realdialoguetype<numplayers&&realdialoguetype>0&&(dialoguegonethrough[i]==0||!special)&&(special||(IsKeyDown(theKeyMap, attackkey)&&!oldbuttondialogue))){
4351                                                         if(findDistancefast(&player[0].coords,&player[realdialoguetype].coords)<6||player[realdialoguetype].howactive>=typedead1||(dialoguetype[i]>40&&dialoguetype[i]<50)){
4352                                                                 whichdialogue=i;
4353                                                                 for(j=0;j<numdialogueboxes[whichdialogue];j++){
4354                                                                         player[participantfocus[whichdialogue][j]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][j]];
4355                                                                         player[participantfocus[whichdialogue][j]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
4356                                                                         player[participantfocus[whichdialogue][j]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
4357                                                                         player[participantfocus[whichdialogue][j]].velocity=0;
4358                                                                         player[participantfocus[whichdialogue][j]].targetanimation=player[participantfocus[whichdialogue][j]].getIdle();
4359                                                                         player[participantfocus[whichdialogue][j]].targetframe=0;
4360                                                                 }
4361                                                                 directing=0;
4362                                                                 indialogue=0;
4363                                                                 dialoguetime=0;
4364                                                                 dialoguegonethrough[i]++;
4365                                                                 if(dialogueboxsound[whichdialogue][indialogue]!=0){
4366                                                                         static float gLoc[3];
4367                                                                         static float vel[3];
4368                                                                         XYZ temppos;
4369                                                                         temppos=player[participantfocus[whichdialogue][indialogue]].coords;
4370                                                                         temppos=temppos-viewer;
4371                                                                         Normalise(&temppos);
4372                                                                         temppos+=viewer;
4373
4374                                                                         gLoc[0]=temppos.x;
4375                                                                         gLoc[1]=temppos.y;
4376                                                                         gLoc[2]=temppos.z;vel[0]=0;
4377                                                                         vel[1]=0;
4378                                                                         vel[2]=0;
4379                                                                         int whichsoundplay;
4380                                                                         if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
4381                                                                         if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
4382                                                                         if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
4383                                                                         if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
4384                                                                         if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
4385                                                                         if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
4386                                                                         if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
4387                                                                         if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
4388                                                                         if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
4389                                                                         if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
4390                                                                         if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
4391                                                                         if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
4392                                                                         if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
4393                                                                         if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
4394                                                                         if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
4395                                                                         if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
4396                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
4397                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
4398                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
4399                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
4400                                                                         PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
4401                                                                         OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
4402                                                                         OPENAL_SetVolume(channels[whichsoundplay], 256);
4403                                                                         OPENAL_SetPaused(channels[whichsoundplay], false);
4404                                                                 }
4405                                                                 if(IsKeyDown(theKeyMap, attackkey))oldbuttondialogue=1;
4406                                                         }
4407                                                 }
4408                                         }
4409
4410                                         windvar+=multiplier;
4411                                         smoketex+=multiplier;
4412                                         tutorialstagetime+=multiplier;
4413
4414                                         static float hotspotvisual[40];
4415                                         if(numhotspots){
4416                                                 XYZ hotspotsprite;
4417                                                 if(editorenabled)
4418                                                         for(i=0;i<numhotspots;i++)
4419                                                                 hotspotvisual[i]-=multiplier/320;
4420
4421                                                 for(i=0;i<numhotspots;i++){
4422                                                         //if(hotspottype[i]<=10)
4423                                                         while(hotspotvisual[i]<0){
4424                                                                 hotspotsprite=0;
4425                                                                 hotspotsprite.x=float(abs(Random()%100000))/100000*hotspotsize[i];
4426                                                                 hotspotsprite=DoRotation(hotspotsprite,0,0,Random()%360);
4427                                                                 hotspotsprite=DoRotation(hotspotsprite,0,Random()%360,0);
4428                                                                 hotspotsprite+=hotspot[i];
4429                                                                 sprites.MakeSprite(breathsprite, hotspotsprite, hotspotsprite*0, 1,0.5,0, 7, 0.4);
4430                                                                 hotspotvisual[i]+=0.1/hotspotsize[i]/hotspotsize[i]/hotspotsize[i];
4431                                                         }
4432                                                 }
4433
4434                                                 for(i=0;i<numhotspots;i++){
4435                                                         if(hotspottype[i]<=10&&hotspottype[i]>0){
4436                                                                 hotspot[i]=player[hotspottype[i]].coords;
4437                                                         }
4438                                                 }
4439                                         }
4440
4441                                         //Tutorial
4442                                         if(tutoriallevel&&tutorialstagetime>tutorialmaxtime){
4443                                                 tutorialstage++;
4444                                                 tutorialsuccess=0;
4445                                                 if(tutorialstage<=1){
4446                                                         canattack=0;
4447                                                         cananger=0;
4448                                                         reversaltrain=0;
4449                                                 }
4450                                                 if(tutorialstage==1){
4451                                                         tutorialmaxtime=5;
4452                                                 }
4453                                                 if(tutorialstage==2){
4454                                                         tutorialmaxtime=2;
4455                                                 }
4456                                                 if(tutorialstage==3){
4457                                                         tutorialmaxtime=600;
4458                                                 }
4459                                                 if(tutorialstage==4){
4460                                                         tutorialmaxtime=1000;
4461                                                 }
4462                                                 if(tutorialstage==5){
4463                                                         tutorialmaxtime=600;
4464                                                 }
4465                                                 if(tutorialstage==6){
4466                                                         tutorialmaxtime=600;
4467                                                 }
4468                                                 if(tutorialstage==7){
4469                                                         tutorialmaxtime=600;
4470                                                 }
4471                                                 if(tutorialstage==8){
4472                                                         tutorialmaxtime=600;
4473                                                 }
4474                                                 if(tutorialstage==9){
4475                                                         tutorialmaxtime=600;
4476                                                 }
4477                                                 if(tutorialstage==10){
4478                                                         tutorialmaxtime=2;
4479                                                 }
4480                                                 if(tutorialstage==11){
4481                                                         tutorialmaxtime=1000;
4482                                                 }
4483                                                 if(tutorialstage==12){
4484                                                         tutorialmaxtime=1000;
4485                                                 }
4486                                                 if(tutorialstage==13){
4487                                                         tutorialmaxtime=2;
4488                                                 }
4489                                                 if(tutorialstage==14){
4490                                                         tutorialmaxtime=3;
4491
4492                                                         XYZ temp,temp2;
4493
4494                                                         temp.x=1011;
4495                                                         temp.y=84;
4496                                                         temp.z=491;
4497                                                         temp2.x=1025;
4498                                                         temp2.y=75;
4499                                                         temp2.z=447;
4500
4501                                                         player[1].coords=(temp+temp2)/2;
4502
4503                                                         float gLoc[3];
4504                                                         float vel[3];
4505                                                         gLoc[0]=player[1].coords.x;
4506                                                         gLoc[1]=player[1].coords.y;
4507                                                         gLoc[2]=player[1].coords.z;
4508                                                         vel[0]=0;
4509                                                         vel[1]=0;
4510                                                         vel[2]=0;
4511                                                         PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
4512                                                         OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
4513                                                         OPENAL_SetVolume(channels[fireendsound], 256);
4514                                                         OPENAL_SetPaused(channels[fireendsound], false);
4515
4516                                                         for(i=0;i<player[1].skeleton.num_joints;i++){
4517                                                                 if(Random()%2==0){
4518                                                                         if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
4519                                                                         if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
4520                                                                         if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
4521                                                                         if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
4522                                                                         sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
4523                                                                 }
4524                                                         }
4525
4526                                                 }
4527                                                 if(tutorialstage==15){
4528                                                         tutorialmaxtime=500;
4529                                                 }
4530                                                 if(tutorialstage==16){
4531                                                         tutorialmaxtime=500;
4532                                                 }
4533                                                 if(tutorialstage==17){
4534                                                         tutorialmaxtime=500;
4535                                                 }
4536                                                 if(tutorialstage==18){
4537                                                         tutorialmaxtime=500;
4538                                                 }
4539                                                 if(tutorialstage==19){
4540                                                         tutorialstage=20;
4541                                                         //tutorialmaxtime=500;
4542                                                 }
4543                                                 if(tutorialstage==20){
4544                                                         tutorialmaxtime=500;
4545                                                 }
4546                                                 if(tutorialstage==21){
4547                                                         tutorialmaxtime=500;
4548                                                         if(bonus==cannon){
4549                                                                 bonus=Slicebonus;
4550                                                                 againbonus=1;
4551                                                         }
4552                                                         else againbonus=0;
4553                                                 }
4554                                                 if(tutorialstage==22){
4555                                                         tutorialmaxtime=500;
4556                                                 }
4557                                                 if(tutorialstage==23){
4558                                                         tutorialmaxtime=500;
4559                                                 }
4560                                                 if(tutorialstage==24){
4561                                                         tutorialmaxtime=500;
4562                                                 }
4563                                                 if(tutorialstage==25){
4564                                                         tutorialmaxtime=500;
4565                                                 }
4566                                                 if(tutorialstage==26){
4567                                                         tutorialmaxtime=2;
4568                                                 }
4569                                                 if(tutorialstage==27){
4570                                                         tutorialmaxtime=4;
4571                                                         reversaltrain=1;
4572                                                         cananger=1;
4573                                                         player[1].aitype=attacktypecutoff;
4574                                                 }
4575                                                 if(tutorialstage==28){
4576                                                         tutorialmaxtime=400;
4577                                                 }
4578                                                 if(tutorialstage==29){
4579                                                         tutorialmaxtime=400;
4580                                                         player[0].escapednum=0;
4581                                                 }
4582                                                 if(tutorialstage==30){
4583                                                         tutorialmaxtime=4;
4584                                                         reversaltrain=0;
4585                                                         cananger=0;
4586                                                         player[1].aitype=passivetype;
4587                                                 }
4588                                                 if(tutorialstage==31){
4589                                                         tutorialmaxtime=13;
4590                                                 }
4591                                                 if(tutorialstage==32){
4592                                                         tutorialmaxtime=8;
4593                                                 }
4594                                                 if(tutorialstage==33){
4595                                                         tutorialmaxtime=400;
4596                                                         cananger=1;
4597                                                         canattack=1;
4598                                                         player[1].aitype=attacktypecutoff;
4599                                                 }
4600                                                 if(tutorialstage==34){
4601                                                         tutorialmaxtime=400;
4602                                                 }
4603                                                 if(tutorialstage==35){
4604                                                         tutorialmaxtime=400;
4605                                                 }
4606                                                 if(tutorialstage==36){
4607                                                         tutorialmaxtime=2;
4608                                                         reversaltrain=0;
4609                                                         cananger=0;
4610                                                         player[1].aitype=passivetype;
4611                                                 }
4612                                                 if(tutorialstage==37){
4613                                                         damagedealt=0;
4614                                                         damagetaken=0;
4615                                                         tutorialmaxtime=50;
4616                                                         cananger=1;
4617                                                         canattack=1;
4618                                                         player[1].aitype=attacktypecutoff;
4619                                                 }
4620                                                 if(tutorialstage==38){
4621                                                         tutorialmaxtime=4;
4622                                                         canattack=0;
4623                                                         cananger=0;
4624                                                         player[1].aitype=passivetype;
4625                                                 }
4626                                                 if(tutorialstage==39){
4627                                                         XYZ temp,temp2;
4628
4629                                                         temp.x=1011;
4630                                                         temp.y=84;
4631                                                         temp.z=491;
4632                                                         temp2.x=1025;
4633                                                         temp2.y=75;
4634                                                         temp2.z=447;
4635
4636
4637                                                         weapons.owner[weapons.numweapons]=-1;
4638                                                         weapons.type[weapons.numweapons]=knife;
4639                                                         weapons.damage[weapons.numweapons]=0;
4640                                                         weapons.mass[weapons.numweapons]=1;
4641                                                         weapons.tipmass[weapons.numweapons]=1.2;
4642                                                         weapons.length[weapons.numweapons]=.25;
4643                                                         weapons.position[weapons.numweapons]=(temp+temp2)/2;
4644                                                         weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
4645
4646                                                         weapons.velocity[weapons.numweapons]=0.1;
4647                                                         weapons.tipvelocity[weapons.numweapons]=0.1;
4648                                                         weapons.missed[weapons.numweapons]=1;
4649                                                         weapons.hitsomething[weapons.numweapons]=0;
4650                                                         weapons.freetime[weapons.numweapons]=0;
4651                                                         weapons.firstfree[weapons.numweapons]=1;
4652                                                         weapons.physics[weapons.numweapons]=1;
4653
4654                                                         weapons.numweapons++;
4655                                                 }
4656                                                 if(tutorialstage==40){
4657                                                         tutorialmaxtime=300;
4658                                                 }
4659                                                 if(tutorialstage==41){
4660                                                         tutorialmaxtime=300;
4661                                                 }
4662                                                 if(tutorialstage==42){
4663                                                         tutorialmaxtime=8;
4664                                                 }
4665                                                 if(tutorialstage==43){
4666                                                         tutorialmaxtime=300;
4667                                                 }
4668                                                 if(tutorialstage==44){
4669                                                         weapons.owner[0]=1;
4670                                                         player[0].weaponactive=-1;
4671                                                         player[0].num_weapons=0;
4672                                                         player[1].weaponactive=0;
4673                                                         player[1].num_weapons=1;
4674                                                         player[1].weaponids[0]=0;
4675
4676                                                         cananger=1;
4677                                                         canattack=1;
4678                                                         player[1].aitype=attacktypecutoff;
4679
4680                                                         tutorialmaxtime=300;
4681                                                 }
4682                                                 if(tutorialstage==45){
4683                                                         weapons.owner[0]=1;
4684                                                         player[0].weaponactive=-1;
4685                                                         player[0].num_weapons=0;
4686                                                         player[1].weaponactive=0;
4687                                                         player[1].num_weapons=1;
4688                                                         player[1].weaponids[0]=0;
4689
4690                                                         tutorialmaxtime=300;
4691                                                 }
4692                                                 if(tutorialstage==46){
4693                                                         weapons.owner[0]=1;
4694                                                         player[0].weaponactive=-1;
4695                                                         player[0].num_weapons=0;
4696                                                         player[1].weaponactive=0;
4697                                                         player[1].num_weapons=1;
4698                                                         player[1].weaponids[0]=0;
4699
4700                                                         weapons.type[0]=sword;
4701
4702                                                         tutorialmaxtime=300;
4703                                                 }
4704
4705                                                 if(tutorialstage==47){
4706                                                         tutorialmaxtime=10;
4707
4708                                                         XYZ temp,temp2;
4709
4710                                                         temp.x=1011;
4711                                                         temp.y=84;
4712                                                         temp.z=491;
4713                                                         temp2.x=1025;
4714                                                         temp2.y=75;
4715                                                         temp2.z=447;
4716
4717                                                         weapons.owner[weapons.numweapons]=-1;
4718                                                         weapons.type[weapons.numweapons]=sword;
4719                                                         weapons.damage[weapons.numweapons]=0;
4720                                                         weapons.mass[weapons.numweapons]=1;
4721                                                         weapons.tipmass[weapons.numweapons]=1.2;
4722                                                         weapons.length[weapons.numweapons]=.25;
4723                                                         weapons.position[weapons.numweapons]=(temp+temp2)/2;
4724                                                         weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
4725
4726                                                         weapons.velocity[weapons.numweapons]=0.1;
4727                                                         weapons.tipvelocity[weapons.numweapons]=0.1;
4728                                                         weapons.missed[weapons.numweapons]=1;
4729                                                         weapons.hitsomething[weapons.numweapons]=0;
4730                                                         weapons.freetime[weapons.numweapons]=0;
4731                                                         weapons.firstfree[weapons.numweapons]=1;
4732                                                         weapons.physics[weapons.numweapons]=1;
4733
4734                                                         weapons.owner[0]=1;
4735                                                         weapons.owner[1]=0;
4736                                                         player[0].weaponactive=0;
4737                                                         player[0].num_weapons=1;
4738                                                         player[0].weaponids[0]=1;
4739                                                         player[1].weaponactive=0;
4740                                                         player[1].num_weapons=1;
4741                                                         player[1].weaponids[0]=0;
4742
4743                                                         weapons.numweapons++;
4744                                                 }
4745                                                 if(tutorialstage==48){
4746                                                         canattack=0;
4747                                                         cananger=0;
4748                                                         player[1].aitype=passivetype;
4749
4750                                                         tutorialmaxtime=15;
4751
4752                                                         weapons.owner[0]=1;
4753                                                         weapons.owner[1]=0;
4754                                                         player[0].weaponactive=0;
4755                                                         player[0].num_weapons=1;
4756                                                         player[0].weaponids[0]=1;
4757                                                         player[1].weaponactive=0;
4758                                                         player[1].num_weapons=1;
4759                                                         player[1].weaponids[0]=0;
4760
4761                                                         if(player[0].weaponactive!=-1)weapons.type[player[0].weaponids[player[0].weaponactive]]=staff;
4762                                                         else weapons.type[0]=staff;
4763
4764                                                         weapons.numweapons++;
4765                                                 }
4766                                                 if(tutorialstage==49){
4767                                                         canattack=0;
4768                                                         cananger=0;
4769                                                         player[1].aitype=passivetype;
4770
4771                                                         tutorialmaxtime=200;
4772
4773                                                         weapons.position[1]=1000;
4774                                                         weapons.tippoint[1]=1000;
4775
4776                                                         weapons.numweapons=1;
4777                                                         weapons.owner[0]=0;
4778                                                         player[1].weaponactive=-1;
4779                                                         player[1].num_weapons=0;
4780                                                         player[0].weaponactive=0;
4781                                                         player[0].num_weapons=1;
4782                                                         player[0].weaponids[0]=0;
4783
4784                                                         weapons.type[0]=knife;
4785
4786                                                         weapons.numweapons++;
4787                                                 }
4788                                                 if(tutorialstage==50){
4789                                                         tutorialmaxtime=8;
4790
4791                                                         XYZ temp,temp2;
4792                                                         float gLoc[3];
4793                                                         float vel[3];
4794                                                         gLoc[0]=player[1].coords.x;
4795                                                         gLoc[1]=player[1].coords.y;
4796                                                         gLoc[2]=player[1].coords.z;
4797                                                         vel[0]=0;
4798                                                         vel[1]=0;
4799                                                         vel[2]=0;
4800                                                         PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
4801                                                         OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
4802                                                         OPENAL_SetVolume(channels[fireendsound], 256);
4803                                                         OPENAL_SetPaused(channels[fireendsound], false);
4804
4805                                                         for(i=0;i<player[1].skeleton.num_joints;i++){
4806                                                                 if(Random()%2==0){
4807                                                                         if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
4808                                                                         if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
4809                                                                         if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
4810                                                                         if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
4811                                                                         sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
4812                                                                 }
4813                                                         }
4814
4815                                                         player[1].num_weapons=0;
4816                                                         player[1].weaponstuck=-1;
4817                                                         player[1].weaponactive=-1;
4818
4819                                                         weapons.numweapons=0;
4820
4821                                                         weapons.owner[0]=-1;
4822                                                         weapons.velocity[0]=0.1;
4823                                                         weapons.tipvelocity[0]=-0.1;
4824                                                         weapons.missed[0]=1;
4825                                                         weapons.hitsomething[0]=0;
4826                                                         weapons.freetime[0]=0;
4827                                                         weapons.firstfree[0]=1;
4828                                                         weapons.physics[0]=1;
4829                                                 }
4830                                                 if(tutorialstage==51){
4831                                                         tutorialmaxtime=80000;
4832                                                 }
4833                                                 if(tutorialstage<=51)tutorialstagetime=0;
4834                                         }
4835
4836                                         //Tutorial success
4837                                         if(tutoriallevel&&tutorialstagetime<tutorialmaxtime-3){
4838                                                 if(tutorialstage==3){
4839                                                         if(deltah||deltav)tutorialsuccess+=multiplier;
4840                                                 }
4841                                                 if(tutorialstage==4){
4842                                                         if(player[0].forwardkeydown||player[0].backkeydown||player[0].leftkeydown||player[0].rightkeydown)tutorialsuccess+=multiplier;
4843                                                 }
4844                                                 if(tutorialstage==5){
4845                                                         if(player[0].jumpkeydown)tutorialsuccess=1;
4846                                                 }
4847                                                 if(tutorialstage==6){
4848                                                         if(player[0].isCrouch())tutorialsuccess=1;
4849                                                 }
4850                                                 if(tutorialstage==7){
4851                                                         if(player[0].targetanimation==rollanim)tutorialsuccess=1;
4852                                                 }
4853                                                 if(tutorialstage==8){
4854                                                         if(player[0].targetanimation==sneakanim)tutorialsuccess+=multiplier;
4855                                                 }
4856                                                 if(tutorialstage==9){
4857                                                         if(player[0].targetanimation==rabbitrunninganim||player[0].targetanimation==wolfrunninganim)tutorialsuccess+=multiplier;
4858                                                 }
4859                                                 if(tutorialstage==11){
4860                                                         if(player[0].isWallJump())tutorialsuccess=1;
4861                                                 }
4862                                                 if(tutorialstage==12){
4863                                                         if(player[0].targetanimation==flipanim)tutorialsuccess=1;
4864                                                 }
4865                                                 if(tutorialstage==15){
4866                                                         if(player[0].targetanimation==upunchanim||player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
4867                                                 }
4868                                                 if(tutorialstage==16){
4869                                                         if(player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
4870                                                 }
4871                                                 if(tutorialstage==17){
4872                                                         if(player[0].targetanimation==spinkickanim)tutorialsuccess=1;
4873                                                 }
4874                                                 if(tutorialstage==18){
4875                                                         if(player[0].targetanimation==sweepanim)tutorialsuccess=1;
4876                                                 }
4877                                                 if(tutorialstage==19){
4878                                                         if(player[0].targetanimation==dropkickanim)tutorialsuccess=1;
4879                                                 }
4880                                                 if(tutorialstage==20){
4881                                                         if(player[0].targetanimation==rabbitkickanim)tutorialsuccess=1;
4882                                                 }
4883                                                 if(tutorialstage==21){
4884                                                         if(bonus==cannon)tutorialsuccess=1;
4885                                                 }
4886                                                 if(tutorialstage==22){
4887                                                         if(bonus==spinecrusher)tutorialsuccess=1;
4888                                                 }
4889                                                 if(tutorialstage==23){
4890                                                         if(player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)tutorialsuccess=1;
4891                                                 }
4892                                                 if(tutorialstage==24){
4893                                                         if(player[0].targetanimation==rabbittacklinganim)tutorialsuccess=1;
4894                                                 }
4895                                                 if(tutorialstage==25){
4896                                                         if(player[0].targetanimation==backhandspringanim)tutorialsuccess=1;
4897                                                 }
4898                                                 if(tutorialstage==28){
4899                                                         if(animation[player[0].targetanimation].attack==reversed&&player[0].feint)tutorialsuccess=1;
4900                                                 }
4901                                                 if(tutorialstage==29){
4902                                                         if(player[0].escapednum==2){
4903                                                                 tutorialsuccess=1;
4904                                                                 reversaltrain=0;
4905                                                                 cananger=0;
4906                                                                 player[1].aitype=passivetype;
4907                                                         }
4908                                                 }
4909                                                 if(tutorialstage==33){
4910                                                         if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4911                                                 }
4912                                                 if(tutorialstage==34){
4913                                                         if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4914                                                 }
4915                                                 if(tutorialstage==35){
4916                                                         if(animation[player[0].targetanimation].attack==reversal){
4917                                                                 tutorialsuccess=1;
4918                                                                 reversaltrain=0;
4919                                                                 cananger=0;
4920                                                                 player[1].aitype=passivetype;
4921                                                         }
4922                                                 }
4923                                                 if(tutorialstage==40){
4924                                                         if(player[0].num_weapons>0)tutorialsuccess=1;
4925                                                 }
4926                                                 if(tutorialstage==41){
4927                                                         if(player[0].weaponactive==-1&&player[0].num_weapons>0)tutorialsuccess=1;
4928                                                 }
4929                                                 if(tutorialstage==43){
4930                                                         if(player[0].targetanimation==knifeslashstartanim)tutorialsuccess=1;
4931                                                 }
4932                                                 if(tutorialstage==44){
4933                                                         if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4934                                                 }
4935                                                 if(tutorialstage==45){
4936                                                         if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4937                                                 }
4938                                                 if(tutorialstage==46){
4939                                                         if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4940                                                 }
4941                                                 if(tutorialstage==49){
4942                                                         if(player[1].weaponstuck!=-1)tutorialsuccess=1;
4943                                                 }
4944                                                 if(tutorialsuccess>=1)tutorialstagetime=tutorialmaxtime-3;
4945
4946
4947                                                 if(tutorialstagetime==tutorialmaxtime-3){
4948                                                         PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
4949                                                         OPENAL_SetVolume(channels[consolesuccesssound], 256);
4950                                                         OPENAL_SetPaused(channels[consolesuccesssound], false);
4951                                                 }
4952
4953                                                 if(tutorialsuccess>=1){
4954                                                         if(tutorialstage==34||tutorialstage==35)
4955                                                                 tutorialstagetime=tutorialmaxtime-1;
4956                                                 }
4957                                         }
4958
4959                                         if(tutoriallevel){
4960                                                 if(tutorialstage<14||tutorialstage>=50){
4961                                                         player[1].coords.y=300;
4962                                                         player[1].velocity=0;
4963                                                 }
4964                                         }
4965
4966                                         if(tutoriallevel!=1){
4967                                                 if(bonustime==0&&bonus!=solidhit&&bonus!=spinecrusher&&bonus!=tracheotomy&&bonus!=backstab&&bonusvalue>10){
4968                                                         PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
4969                                                         OPENAL_SetVolume(channels[consolesuccesssound], 256);
4970                                                         OPENAL_SetPaused(channels[consolesuccesssound], false);
4971                                                 }
4972                                         }
4973                                         else
4974                                                 if(bonustime==0){
4975                                                         PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
4976                                                         OPENAL_SetVolume(channels[fireendsound], 256);
4977                                                         OPENAL_SetPaused(channels[fireendsound], false);
4978                                                 }
4979                                                 if(bonustime==0){
4980                                                         if(bonus!=solidhit&&bonus!=twoxcombo&&bonus!=threexcombo&&bonus!=fourxcombo&&bonus!=megacombo)bonusnum[bonus]++;
4981                                                         else bonusnum[bonus]+=0.15;
4982                                                         if(tutoriallevel)bonusvalue=0;
4983                                                         bonusvalue/=bonusnum[bonus];
4984                                                         bonustotal+=bonusvalue;
4985                                                 }
4986                                                 bonustime+=multiplier;
4987
4988                                                 if(environment==snowyenvironment){
4989                                                         precipdelay-=multiplier;
4990                                                         while(precipdelay<0){
4991                                                                 precipdelay+=.04;
4992                                                                 if(!detail)precipdelay+=.04;
4993                                                                 XYZ footvel,footpoint;
4994
4995                                                                 footvel=0;
4996                                                                 footpoint=viewer+viewerfacing*6;
4997                                                                 footpoint.y+=((float)abs(Random()%1200))/100-6;
4998                                                                 footpoint.x+=((float)abs(Random()%1200))/100-6;
4999                                                                 footpoint.z+=((float)abs(Random()%1200))/100-6;
5000                                                                 sprites.MakeSprite(snowsprite, footpoint,footvel, 1,1,1, .1, 1);
5001                                                         }
5002                                                 }
5003                                                 for(k=0;k<numplayers;k++){
5004                                                         if(player[k].aitype==playercontrolled)player[k].turnspeed=500;
5005                                                         if(player[k].aitype!=playercontrolled)player[k].turnspeed=500;
5006
5007                                                         if((player[k].isRun()&&((player[k].targetrotation!=rabbitrunninganim&&player[k].targetrotation!=wolfrunninganim)||player[k].targetframe==4))||player[k].targetanimation==removeknifeanim||player[k].targetanimation==crouchremoveknifeanim||player[k].targetanimation==flipanim||player[k].targetanimation==fightsidestep||player[k].targetanimation==walkanim){
5008                                                                 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
5009                                                                 else if(player[k].rotation>player[k].targetrotation){
5010                                                                         player[k].rotation-=multiplier*player[k].turnspeed;
5011                                                                 }
5012                                                                 else if(player[k].rotation<player[k].targetrotation){
5013                                                                         player[k].rotation+=multiplier*player[k].turnspeed;
5014                                                                 }
5015                                                         }
5016
5017
5018                                                         if(player[k].isStop()||player[k].isLanding()||player[k].targetanimation==staggerbackhighanim||(player[k].targetanimation==sneakanim&&player[k].currentanimation==sneakanim)||player[k].targetanimation==staggerbackhardanim||player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim||player[k].targetanimation==rollanim||(animation[player[k].targetanimation].attack&&player[k].targetanimation!=rabbitkickanim&&(player[k].targetanimation!=crouchstabanim||player[k].hasvictim)&&(player[k].targetanimation!=swordgroundstabanim||player[k].hasvictim))){
5019                                                                 player[k].turnspeed*=2;
5020                                                                 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
5021                                                                 else if(player[k].rotation>player[k].targetrotation){
5022                                                                         player[k].rotation-=multiplier*player[k].turnspeed;
5023                                                                 }
5024                                                                 else if(player[k].rotation<player[k].targetrotation){
5025                                                                         player[k].rotation+=multiplier*player[k].turnspeed;
5026                                                                 }
5027                                                                 player[k].turnspeed/=2;
5028                                                         }
5029
5030                                                         if(player[k].targetanimation==sneakanim&&player[k].currentanimation!=sneakanim){
5031                                                                 player[k].turnspeed*=4;
5032                                                                 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
5033                                                                 else if(player[k].rotation>player[k].targetrotation){
5034                                                                         player[k].rotation-=multiplier*player[k].turnspeed;
5035                                                                 }
5036                                                                 else if(player[k].rotation<player[k].targetrotation){
5037                                                                         player[k].rotation+=multiplier*player[k].turnspeed;
5038                                                                 }
5039                                                                 player[k].turnspeed/=4;
5040                                                         }
5041
5042                                                         /*if(player[k].aitype!=passivetype||(findDistancefast(&player[k].coords,&viewer)<viewdistance*viewdistance))*/  player[k].DoStuff();
5043                                                         if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
5044
5045                                                         if(findDistancefast(&player[k].coords,&player[k].realoldcoords)>0){
5046                                                                 if(!player[k].skeleton.free&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim){
5047                                                                         bool tempcollide=0;
5048
5049                                                                         if(player[k].collide<-.3)player[k].collide=-.3;
5050                                                                         if(player[k].collide>1)player[k].collide=1;
5051                                                                         player[k].collide-=multiplier*30;
5052
5053                                                                         if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)){
5054                                                                                 player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
5055                                                                         }
5056                                                                         if(terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz])
5057                                                                                 for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
5058                                                                                         i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
5059                                                                                         if(objects.type[i]!=rocktype||(((objects.scale[i]>.5&&player[k].aitype==playercontrolled)||objects.position[i].y>player[k].coords.y))){
5060                                                                                                 lowpoint=player[k].coords;
5061                                                                                                 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip())lowpoint.y+=1.25;
5062                                                                                                 else lowpoint.y+=1.3;
5063                                                                                                 if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)&&player[k].coords.y>terrain.getHeight(player[k].coords.x,player[k].coords.z)-.1){
5064                                                                                                         player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
5065                                                                                                 }
5066                                                                                                 /*while(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z))
5067                                                                                                 player[k].coords+=terrain.getNormal(player[k].coords.x,player[k].coords.z)/50;
5068                                                                                                 */
5069                                                                                                 if(player[k].SphereCheck(&lowpoint, 1.3, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
5070                                                                                                         flatfacing=lowpoint-player[k].coords;
5071                                                                                                         player[k].coords=lowpoint;
5072                                                                                                         player[k].coords.y-=1.3;
5073                                                                                                         player[k].collide=1;
5074                                                                                                         tempcollide=1;
5075                                                                                                         if(player[k].aitype==playercontrolled&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].jumptogglekeydown&&player[k].jumpkeydown){
5076                                                                                                                 lowpointtarget=lowpoint+DoRotation(player[k].facing,0,-90,0)*1.5;
5077                                                                                                                 tempcoords1=lowpoint;
5078                                                                                                                 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
5079                                                                                                                 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
5080                                                                                                                         player[k].target=0;
5081                                                                                                                         player[k].targetanimation=walljumpleftanim;
5082                                                                                                                         player[k].targetframe=0;
5083                                                                                                                         float gLoc[3];
5084                                                                                                                         float vel[3];
5085                                                                                                                         gLoc[0]=player[k].coords.x;
5086                                                                                                                         gLoc[1]=player[k].coords.y;
5087                                                                                                                         gLoc[2]=player[k].coords.z;
5088                                                                                                                         vel[0]=0;
5089                                                                                                                         vel[1]=0;
5090                                                                                                                         vel[2]=0;
5091                                                                                                                         PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
5092                                                                                                                         OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
5093                                                                                                                         OPENAL_SetVolume(channels[movewhooshsound], 256);
5094                                                                                                                         OPENAL_SetPaused(channels[movewhooshsound], false);
5095                                                                                                                         if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
5096
5097                                                                                                                         lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
5098                                                                                                                         player[k].rotation=-asin(0-lowpointtarget.x);
5099                                                                                                                         player[k].rotation*=360/6.28;
5100                                                                                                                         if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
5101                                                                                                                         player[k].targetrotation=player[k].rotation;
5102                                                                                                                         player[k].lowrotation=player[k].rotation;
5103                                                                                                                         if(k==0)numwallflipped++;
5104                                                                                                                 }
5105                                                                                                                 else
5106                                                                                                                 {
5107                                                                                                                         lowpoint=tempcoords1;
5108                                                                                                                         lowpointtarget=lowpoint+DoRotation(player[k].facing,0,90,0)*1.5;
5109                                                                                                                         whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
5110                                                                                                                         if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
5111                                                                                                                                 player[k].target=0;
5112                                                                                                                                 player[k].targetanimation=walljumprightanim;
5113                                                                                                                                 player[k].targetframe=0;
5114                                                                                                                                 float gLoc[3];
5115                                                                                                                                 float vel[3];
5116                                                                                                                                 gLoc[0]=player[k].coords.x;
5117                                                                                                                                 gLoc[1]=player[k].coords.y;
5118                                                                                                                                 gLoc[2]=player[k].coords.z;
5119                                                                                                                                 vel[0]=0;
5120                                                                                                                                 vel[1]=0;
5121                                                                                                                                 vel[2]=0;
5122                                                                                                                                 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
5123                                                                                                                                 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
5124                                                                                                                                 OPENAL_SetVolume(channels[movewhooshsound], 256);
5125                                                                                                                                 OPENAL_SetPaused(channels[movewhooshsound], false);
5126                                                                                                                                 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
5127
5128                                                                                                                                 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
5129                                                                                                                                 player[k].rotation=-asin(0-lowpointtarget.x);
5130                                                                                                                                 player[k].rotation*=360/6.28;
5131                                                                                                                                 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
5132                                                                                                                                 player[k].targetrotation=player[k].rotation;
5133                                                                                                                                 player[k].lowrotation=player[k].rotation;
5134                                                                                                                                 if(k==0)numwallflipped++;
5135                                                                                                                         }
5136                                                                                                                         else
5137                                                                                                                         {
5138                                                                                                                                 lowpoint=tempcoords1;
5139                                                                                                                                 lowpointtarget=lowpoint+player[k].facing*2;
5140                                                                                                                                 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
5141                                                                                                                                 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
5142                                                                                                                                         player[k].target=0;
5143                                                                                                                                         player[k].targetanimation=walljumpbackanim;
5144                                                                                                                                         player[k].targetframe=0;
5145                                                                                                                                         float gLoc[3];
5146                                                                                                                                         float vel[3];
5147                                                                                                                                         gLoc[0]=player[k].coords.x;
5148                                                                                                                                         gLoc[1]=player[k].coords.y;
5149                                                                                                                                         gLoc[2]=player[k].coords.z;
5150                                                                                                                                         vel[0]=0;
5151                                                                                                                                         vel[1]=0;
5152                                                                                                                                         vel[2]=0;
5153                                                                                                                                         PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
5154                                                                                                                                         OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
5155                                                                                                                                         OPENAL_SetVolume(channels[movewhooshsound], 256);
5156                                                                                                                                         OPENAL_SetPaused(channels[movewhooshsound], false);
5157                                                                                                                                         if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
5158
5159                                                                                                                                         lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
5160                                                                                                                                         player[k].rotation=-asin(0-lowpointtarget.x);
5161                                                                                                                                         player[k].rotation*=360/6.28;
5162                                                                                                                                         if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
5163                                                                                                                                         player[k].targetrotation=player[k].rotation;
5164                                                                                                                                         player[k].lowrotation=player[k].rotation;
5165                                                                                                                                         if(k==0)numwallflipped++;
5166                                                                                                                                 }
5167                                                                                                                                 else
5168                                                                                                                                 {
5169                                                                                                                                         lowpoint=tempcoords1;
5170                                                                                                                                         lowpointtarget=lowpoint-player[k].facing*2;
5171                                                                                                                                         whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
5172                                                                                                                                         if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
5173                                                                                                                                                 player[k].target=0;
5174                                                                                                                                                 player[k].targetanimation=walljumpfrontanim;
5175                                                                                                                                                 player[k].targetframe=0;
5176                                                                                                                                                 float gLoc[3];
5177                                                                                                                                                 float vel[3];
5178                                                                                                                                                 gLoc[0]=player[k].coords.x;
5179                                                                                                                                                 gLoc[1]=player[k].coords.y;
5180                                                                                                                                                 gLoc[2]=player[k].coords.z;
5181                                                                                                                                                 vel[0]=0;
5182                                                                                                                                                 vel[1]=0;
5183                                                                                                                                                 vel[2]=0;
5184                                                                                                                                                 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
5185                                                                                                                                                 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
5186                                                                                                                                                 OPENAL_SetVolume(channels[movewhooshsound], 256);
5187                                                                                                                                                 OPENAL_SetPaused(channels[movewhooshsound], false);
5188                                                                                                                                                 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
5189
5190                                                                                                                                                 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
5191                                                                                                                                                 player[k].rotation=-asin(0-lowpointtarget.x);
5192                                                                                                                                                 player[k].rotation*=360/6.28;
5193                                                                                                                                                 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
5194                                                                                                                                                 player[k].rotation+=180;
5195                                                                                                                                                 player[k].targetrotation=player[k].rotation;
5196                                                                                                                                                 player[k].lowrotation=player[k].rotation;
5197                                                                                                                                                 if(k==0)numwallflipped++;
5198                                                                                                                                         }
5199                                                                                                                                 }
5200                                                                                                                         }
5201                                                                                                                 }
5202                                                                                                         }
5203                                                                                                 }
5204                                                                                         }
5205                                                                                         else if(objects.type[i]==rocktype){
5206                                                                                                 lowpoint2=player[k].coords;
5207                                                                                                 lowpoint=player[k].coords;
5208                                                                                                 lowpoint.y+=2;
5209                                                                                                 if(objects.model[i].LineCheck(&lowpoint,&lowpoint2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1){
5210                                                                                                         player[k].coords=colpoint;
5211                                                                                                         player[k].collide=1;
5212                                                                                                         tempcollide=1;
5213
5214                                                                                                         if((player[k].targetanimation==jumpdownanim||player[k].isFlip())){
5215                                                                                                                 if(player[k].isFlip()&&animation[player[k].targetanimation].label[player[k].targetframe]==7)player[k].RagDoll(0);
5216
5217                                                                                                                 if(player[k].targetanimation==jumpupanim){player[k].jumppower=-4;player[k].targetanimation=player[k].getIdle();}
5218                                                                                                                 player[k].target=0;
5219                                                                                                                 player[k].targetframe=0;
5220                                                                                                                 player[k].onterrain=1;
5221
5222                                                                                                                 if(player[k].id==0){
5223                                                                                                                         OPENAL_SetPaused(channels[whooshsound], true);
5224                                                                                                                         OPENAL_SetVolume(channels[whooshsound], 0);
5225                                                                                                                 }
5226
5227                                                                                                                 if((player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].wasLanding()){
5228                                                                                                                         if(player[k].isFlip())player[k].jumppower=-4;
5229                                                                                                                         player[k].targetanimation=player[k].getLanding();
5230                                                                                                                         float gLoc[3];
5231                                                                                                                         float vel[3];
5232                                                                                                                         gLoc[0]=player[k].coords.x;
5233                                                                                                                         gLoc[1]=player[k].coords.y;
5234                                                                                                                         gLoc[2]=player[k].coords.z;
5235                                                                                                                         vel[0]=player[k].velocity.x;
5236                                                                                                                         vel[1]=player[k].velocity.y;
5237                                                                                                                         vel[2]=player[k].velocity.z;
5238                                                                                                                         PlaySoundEx( landsound, samp[landsound], NULL, true);
5239                                                                                                                         OPENAL_3D_SetAttributes(channels[landsound], gLoc, vel);
5240                                                                                                                         OPENAL_SetVolume(channels[landsound], 128);
5241                                                                                                                         OPENAL_SetPaused(channels[landsound], false);
5242                                                                                                                         if(k==0){
5243                                                                                                                                 envsound[numenvsounds]=player[k].coords;
5244                                                                                                                                 envsoundvol[numenvsounds]=16;
5245                                                                                                                                 envsoundlife[numenvsounds]=.4;
5246                                                                                                                                 numenvsounds++;
5247                                                                                                                         }
5248
5249                                                                                                                 }
5250                                                                                                         }
5251                                                                                                 }
5252                                                                                         }
5253                                                                                 }
5254                                                                                 if(tempcollide&&terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz]&&(/*player[k].jumptogglekeydown*/1==1||player[k].aitype!=playercontrolled))
5255                                                                                         for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
5256                                                                                                 i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
5257                                                                                                 lowpoint=player[k].coords;
5258                                                                                                 lowpoint.y+=1.35;
5259                                                                                                 if(objects.type[i]!=rocktype)
5260                                                                                                         if(player[k].SphereCheck(&lowpoint, 1.33, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
5261                                                                                                                 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].onterrain)player[k].avoidcollided=1;
5262                                                                                                                 player[k].coords=lowpoint;
5263                                                                                                                 player[k].coords.y-=1.35;
5264                                                                                                                 player[k].collide=1;
5265
5266                                                                                                                 if((player[k].grabdelay<=0||player[k].aitype!=playercontrolled)&&((/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)&&*/player[k].currentanimation!=climbanim&&player[k].currentanimation!=hanganim&&!player[k].isWallJump())||player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
5267                                                                                                                         lowpoint=player[k].coords;
5268                                                                                                                         objects.model[i].SphereCheckPossible(&lowpoint, 1.5, &objects.position[i], &objects.rotation[i]);
5269                                                                                                                         lowpoint=player[k].coords;
5270                                                                                                                         lowpoint.y+=.05;
5271                                                                                                                         facing=0;
5272                                                                                                                         facing.z=-1;
5273                                                                                                                         facing=DoRotation(facing,0,player[k].targetrotation+180,0);
5274                                                                                                                         lowpointtarget=lowpoint+facing*1.4;
5275                                                                                                                         whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
5276                                                                                                                         if(whichhit!=-1){
5277                                                                                                                                 lowpoint=player[k].coords;
5278                                                                                                                                 lowpoint.y+=.1;
5279                                                                                                                                 lowpointtarget=lowpoint+facing*1.4;
5280                                                                                                                                 lowpoint2=lowpoint;
5281                                                                                                                                 lowpointtarget2=lowpointtarget;
5282                                                                                                                                 lowpoint3=lowpoint;
5283                                                                                                                                 lowpointtarget3=lowpointtarget;
5284                                                                                                                                 lowpoint4=lowpoint;
5285                                                                                                                                 lowpointtarget4=lowpointtarget;
5286                                                                                                                                 lowpoint5=lowpoint;
5287                                                                                                                                 lowpointtarget5=lowpointtarget;
5288                                                                                                                                 lowpoint6=lowpoint;
5289                                                                                                                                 lowpointtarget6=lowpointtarget;
5290                                                                                                                                 lowpoint7=lowpoint;
5291                                                                                                                                 lowpointtarget7=lowpoint;
5292                                                                                                                                 lowpoint2.x+=.1;
5293                                                                                                                                 lowpointtarget2.x+=.1;
5294                                                                                                                                 lowpoint3.z+=.1;
5295                                                                                                                                 lowpointtarget3.z+=.1;
5296                                                                                                                                 lowpoint4.x-=.1;
5297                                                                                                                                 lowpointtarget4.x-=.1;
5298                                                                                                                                 lowpoint5.z-=.1;
5299                                                                                                                                 lowpointtarget5.z-=.1;
5300                                                                                                                                 lowpoint6.y+=45/13;
5301                                                                                                                                 lowpointtarget6.y+=45/13;
5302                                                                                                                                 lowpointtarget6+=facing*.6;
5303                                                                                                                                 lowpointtarget7.y+=90/13;
5304                                                                                                                                 whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
5305                                                                                                                                 if(objects.friction[i]>.5)
5306                                                                                                                                         if(whichhit!=-1){
5307                                                                                                                                                 //if(k==0){
5308                                                                                                                                                 if(whichhit!=-1)if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim)player[k].collided=1;
5309                                                                                                                                                 if(checkcollide(lowpoint7,lowpointtarget7)==-1)
5310                                                                                                                                                         if(checkcollide(lowpoint6,lowpointtarget6)==-1)
5311                                                                                                                                                                 if(objects.model[i].LineCheckPossible(&lowpoint2,&lowpointtarget2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint3,&lowpointtarget3,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint4,&lowpointtarget4,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint5,&lowpointtarget5,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)
5312                                                                                                                                                                         for(j=0;j<45;j++){
5313                                                                                                                                                                                 lowpoint=player[k].coords;
5314                                                                                                                                                                                 lowpoint.y+=(float)j/13;
5315                                                                                                                                                                                 lowpointtarget=lowpoint+facing*1.4;
5316                                                                                                                                                                                 if(objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint2,&objects.position[i],&objects.rotation[i])==-1){
5317                                                                                                                                                                                         if(j<=6){
5318                                                                                                                                                                                                 j=100;
5319                                                                                                                                                                                         }
5320                                                                                                                                                                                         /*if(j>=25&&(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)){
5321                                                                                                                                                                                         j=100;
5322                                                                                                                                                                                         }*/
5323                                                                                                                                                                                         if(j<=25&&player[k].targetanimation==jumpdownanim){
5324                                                                                                                                                                                                 j=100;
5325                                                                                                                                                                                         }
5326                                                                                                                                                                                         if(j!=100&&(/*j>25||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
5327                                                                                                                                                                                                 lowpoint=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0);
5328                                                                                                                                                                                                 if(1==1/*dotproduct(&player[k].velocity,&lowpoint)>0||player[k].aitype!=playercontrolled||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim||player[k].targetanimation==jumpupanim)*/){
5329                                                                                                                                                                                                         lowpoint=player[k].coords;
5330                                                                                                                                                                                                         lowpoint.y+=(float)j/13;
5331                                                                                                                                                                                                         lowpointtarget=lowpoint+facing*1.3;
5332                                                                                                                                                                                                         flatfacing=player[k].coords;
5333                                                                                                                                                                                                         player[k].coords=colpoint-DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0)*.01;
5334                                                                                                                                                                                                         player[k].coords.y=lowpointtarget.y-.07;
5335                                                                                                                                                                                                         player[k].currentoffset=(flatfacing-player[k].coords)/player[k].scale;
5336
5337                                                                                                                                                                                                         if(j>10||!player[k].isRun()){
5338                                                                                                                                                                                                                 if(player[k].targetanimation==jumpdownanim||player[k].targetanimation==jumpupanim){
5339                                                                                                                                                                                                                         if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
5340                                                                                                                                                                                                                 }
5341                                                                                                                                                                                                                 float gLoc[3];
5342                                                                                                                                                                                                                 float vel[3];
5343                                                                                                                                                                                                                 gLoc[0]=player[k].coords.x;
5344                                                                                                                                                                                                                 gLoc[1]=player[k].coords.y;
5345                                                                                                                                                                                                                 gLoc[2]=player[k].coords.z;
5346                                                                                                                                                                                                                 vel[0]=player[k].velocity.x;
5347                                                                                                                                                                                                                 vel[1]=player[k].velocity.y;
5348                                                                                                                                                                                                                 vel[2]=player[k].velocity.z;
5349                                                                                                                                                                                                                 PlaySoundEx( jumpsound, samp[jumpsound], NULL, true);
5350                                                                                                                                                                                                                 OPENAL_3D_SetAttributes(channels[jumpsound], gLoc, vel);
5351                                                                                                                                                                                                                 OPENAL_SetVolume(channels[jumpsound], 128);
5352                                                                                                                                                                                                                 OPENAL_SetPaused(channels[jumpsound], false);
5353
5354                                                                                                                                                                                                                 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
5355                                                                                                                                                                                                                 player[k].rotation=-asin(0-lowpointtarget.x);
5356                                                                                                                                                                                                                 player[k].rotation*=360/6.28;
5357                                                                                                                                                                                                                 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
5358                                                                                                                                                                                                                 player[k].targetrotation=player[k].rotation;
5359                                                                                                                                                                                                                 player[k].lowrotation=player[k].rotation;
5360
5361                                                                                                                                                                                                                 //player[k].velocity=lowpointtarget*.03;
5362                                                                                                                                                                                                                 player[k].velocity=0;
5363
5364                                                                                                                                                                                                                 if(/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim){
5365                                                                                                                                                                                                                         //player[k].currentanimation=climbanim;
5366                                                                                                                                                                                                                         player[k].targetanimation=climbanim;
5367                                                                                                                                                                                                                         player[k].jumppower=0;
5368                                                                                                                                                                                                                         player[k].jumpclimb=1;
5369                                                                                                                                                                                                                 }
5370                                                                                                                                                                                                                 player[k].transspeed=6;
5371                                                                                                                                                                                                                 player[k].target=0;
5372
5373                                                                                                                                                                                                                 //player[k].currentframe=1;
5374                                                                                                                                                                                                                 player[k].targetframe=1;
5375                                                                                                                                                                                                                 if(j>25){
5376                                                                                                                                                                                                                         //player[k].currentframe=0;
5377                                                                                                                                                                                                                         player[k].targetframe=0;
5378                                                                                                                                                                                                                         //player[k].currentanimation=hanganim;
5379                                                                                                                                                                                                                         player[k].targetanimation=hanganim;
5380                                                                                                                                                                                                                         player[k].jumppower=0;
5381                                                                                                                                                                                                                 }
5382                                                                                                                                                                                                         }
5383                                                                                                                                                                                                         j=100;
5384                                                                                                                                                                                                 }
5385                                                                                                                                                                                         }
5386                                                                                                                                                                                 }
5387                                                                                                                                                                         }
5388                                                                                                                                                                         //}
5389                                                                                                                                         }
5390                                                                                                                         }
5391                                                                                                                 }
5392                                                                                                         }
5393                                                                                         }
5394                                                                                         if(player[k].collide<=0){
5395                                                                                                 if(!player[k].onterrain&&player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim&&!player[k].isWallJump()&&!player[k].isFlip()){
5396                                                                                                         if(player[k].currentanimation!=climbanim&&player[k].currentanimation!=tempanim&&player[k].targetanimation!=backhandspringanim&&(player[k].targetanimation!=rollanim||player[k].targetframe<2||player[k].targetframe>6)){
5397                                                                                                                 if(player[k].targetanimation==staggerbackhighanim||player[k].targetanimation==staggerbackhardanim)player[k].RagDoll(0);
5398                                                                                                                 player[k].targetanimation=jumpdownanim;
5399                                                                                                                 player[k].targetframe=0;
5400                                                                                                                 player[k].target=0;
5401
5402                                                                                                                 float gLoc[3];
5403                                                                                                                 float vel[3];
5404                                                                                                                 gLoc[0]=player[k].coords.x;
5405                                                                                                                 gLoc[1]=player[k].coords.y;
5406                                                                                                                 gLoc[2]=player[k].coords.z;
5407                                                                                                                 vel[0]=player[k].velocity.x;
5408                                                                                                                 vel[1]=player[k].velocity.y;
5409                                                                                                                 vel[2]=player[k].velocity.z;
5410                                                                                                                 if(k==0){
5411                                                                                                                         PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
5412                                                                                                                         OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
5413                                                                                                                         OPENAL_SetVolume(channels[whooshsound], 128);
5414                                                                                                                         OPENAL_SetPaused(channels[whooshsound], false);
5415                                                                                                                 }
5416                                                                                                         }
5417                                                                                                         player[k].velocity.y+=gravity;
5418                                                                                                 }
5419                                                                                         }
5420                                                                 }
5421                                                         }
5422                                                         player[k].realoldcoords=player[k].coords;
5423                                                 }
5424
5425                                                 static XYZ oldviewer;
5426
5427                                                 if(indialogue==-1){
5428                                                         player[0].forwardkeydown=IsKeyDown(theKeyMap, forwardkey);
5429                                                         player[0].leftkeydown=IsKeyDown(theKeyMap, leftkey);
5430                                                         player[0].backkeydown=IsKeyDown(theKeyMap, backkey);
5431                                                         player[0].rightkeydown=IsKeyDown(theKeyMap, rightkey);
5432                                                         player[0].jumpkeydown=IsKeyDown(theKeyMap, jumpkey);
5433                                                         player[0].crouchkeydown=IsKeyDown(theKeyMap, crouchkey);
5434                                                         player[0].drawkeydown=IsKeyDown(theKeyMap, drawkey);
5435                                                         player[0].throwkeydown=IsKeyDown(theKeyMap, throwkey);
5436                                                 }
5437                                                 else
5438                                                 {
5439                                                         player[0].forwardkeydown=0;
5440                                                         player[0].leftkeydown=0;
5441                                                         player[0].backkeydown=0;
5442                                                         player[0].rightkeydown=0;
5443                                                         player[0].jumpkeydown=0;
5444                                                         player[0].crouchkeydown=0;
5445                                                         player[0].drawkeydown=0;
5446                                                         player[0].throwkeydown=0;
5447                                                 }
5448
5449                                                 if(!player[0].jumpkeydown)player[0].jumpclimb=0;
5450
5451
5452                                                 static bool endkeydown;
5453                                                 if(indialogue!=-1){
5454                                                         cameramode=1;
5455                                                         if(directing){
5456                                                                 facing=0;
5457                                                                 facing.z=-1;
5458
5459                                                                 facing=DoRotation(facing,-rotation2,0,0);
5460                                                                 facing=DoRotation(facing,0,0-rotation,0);
5461
5462                                                                 flatfacing=0;
5463                                                                 flatfacing.z=-1;
5464
5465                                                                 flatfacing=DoRotation(flatfacing,0,-rotation,0);
5466
5467                                                                 if(IsKeyDown(theKeyMap, forwardkey))viewer+=facing*multiplier*4;
5468                                                                 if(IsKeyDown(theKeyMap, backkey))viewer-=facing*multiplier*4;
5469                                                                 if(IsKeyDown(theKeyMap, leftkey))viewer+=DoRotation(flatfacing*multiplier,0,90,0)*4;
5470                                                                 if(IsKeyDown(theKeyMap, rightkey))viewer+=DoRotation(flatfacing*multiplier,0,-90,0)*4;
5471                                                                 if(IsKeyDown(theKeyMap, jumpkey))viewer.y+=multiplier*4;
5472                                                                 if(IsKeyDown(theKeyMap, crouchkey))viewer.y-=multiplier*4;
5473                                                                 if(!endkeydown&&(IsKeyDown(theKeyMap, MAC_1_KEY)||IsKeyDown(theKeyMap, MAC_2_KEY)||IsKeyDown(theKeyMap, MAC_3_KEY)||IsKeyDown(theKeyMap, MAC_4_KEY)||IsKeyDown(theKeyMap, MAC_5_KEY)
5474                                                                         ||IsKeyDown(theKeyMap, MAC_6_KEY)||IsKeyDown(theKeyMap, MAC_7_KEY)||IsKeyDown(theKeyMap, MAC_8_KEY)||IsKeyDown(theKeyMap, MAC_9_KEY)||IsKeyDown(theKeyMap, MAC_0_KEY)
5475                                                                         ||IsKeyDown(theKeyMap, MAC_MINUS_KEY))){
5476                                                                                 int whichend;
5477                                                                                 if(IsKeyDown(theKeyMap, MAC_1_KEY))whichend=1;
5478                                                                                 if(IsKeyDown(theKeyMap, MAC_2_KEY))whichend=2;
5479                                                                                 if(IsKeyDown(theKeyMap, MAC_3_KEY))whichend=3;
5480                                                                                 if(IsKeyDown(theKeyMap, MAC_4_KEY))whichend=4;
5481                                                                                 if(IsKeyDown(theKeyMap, MAC_5_KEY))whichend=5;
5482                                                                                 if(IsKeyDown(theKeyMap, MAC_6_KEY))whichend=6;
5483                                                                                 if(IsKeyDown(theKeyMap, MAC_7_KEY))whichend=7;
5484                                                                                 if(IsKeyDown(theKeyMap, MAC_8_KEY))whichend=8;
5485                                                                                 if(IsKeyDown(theKeyMap, MAC_9_KEY))whichend=9;
5486                                                                                 if(IsKeyDown(theKeyMap, MAC_0_KEY))whichend=0;
5487                                                                                 if(IsKeyDown(theKeyMap, MAC_MINUS_KEY))whichend=-1;
5488                                                                                 if(whichend!=-1){
5489                                                                                         participantfocus[whichdialogue][indialogue]=whichend;
5490                                                                                         participantlocation[whichdialogue][whichend]=player[whichend].coords;
5491                                                                                         participantrotation[whichdialogue][whichend]=player[whichend].rotation;
5492                                                                                 }
5493                                                                                 if(whichend==-1){
5494                                                                                         participantfocus[whichdialogue][indialogue]=-1;
5495                                                                                 }
5496                                                                                 if(player[participantfocus[whichdialogue][indialogue]].dead){
5497                                                                                         indialogue=-1;
5498                                                                                         directing=0;
5499                                                                                         cameramode=0;
5500                                                                                 }
5501                                                                                 dialoguecamera[whichdialogue][indialogue]=viewer;
5502                                                                                 dialoguecamerarotation[whichdialogue][indialogue]=rotation;
5503                                                                                 dialoguecamerarotation2[whichdialogue][indialogue]=rotation2;
5504                                                                                 indialogue++;
5505                                                                                 if(indialogue<numdialogueboxes[whichdialogue]){
5506                                                                                         if(dialogueboxsound[whichdialogue][indialogue]!=0){
5507                                                                                                 static float gLoc[3];
5508                                                                                                 static float vel[3];
5509                                                                                                 XYZ temppos;
5510                                                                                                 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
5511                                                                                                 temppos=temppos-viewer;
5512                                                                                                 Normalise(&temppos);
5513                                                                                                 temppos+=viewer;
5514
5515                                                                                                 gLoc[0]=temppos.x;
5516                                                                                                 gLoc[1]=temppos.y;
5517                                                                                                 gLoc[2]=temppos.z;vel[0]=0;
5518                                                                                                 vel[1]=0;
5519                                                                                                 vel[2]=0;
5520                                                                                                 int whichsoundplay;
5521                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
5522                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
5523                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
5524                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
5525                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
5526                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
5527                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
5528                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
5529                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
5530                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
5531                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
5532                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
5533                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
5534                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
5535                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
5536                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
5537                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
5538                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
5539                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
5540                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
5541                                                                                                 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
5542                                                                                                 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
5543                                                                                                 OPENAL_SetVolume(channels[whichsoundplay], 256);
5544                                                                                                 OPENAL_SetPaused(channels[whichsoundplay], false);
5545                                                                                         }
5546                                                                                 }
5547
5548                                                                                 for(j=0;j<numplayers;j++){
5549                                                                                         participantfacing[whichdialogue][indialogue][j]=participantfacing[whichdialogue][indialogue-1][j];
5550                                                                                 }
5551
5552                                                                                 endkeydown=1;
5553                                                                         }
5554                                                                         if((IsKeyDown(theKeyMap, MAC_NUMPAD_1_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_2_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_3_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_4_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_5_KEY)
5555                                                                                 ||IsKeyDown(theKeyMap, MAC_NUMPAD_6_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_7_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_8_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_9_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_0_KEY)
5556                                                                                 )){
5557                                                                                         int whichend;
5558                                                                                         if(IsKeyDown(theKeyMap, MAC_NUMPAD_1_KEY))whichend=1;
5559                                                                                         if(IsKeyDown(theKeyMap, MAC_NUMPAD_2_KEY))whichend=2;
5560                                                                                         if(IsKeyDown(theKeyMap, MAC_NUMPAD_3_KEY))whichend=3;
5561                                                                                         if(IsKeyDown(theKeyMap, MAC_NUMPAD_4_KEY))whichend=4;
5562                                                                                         if(IsKeyDown(theKeyMap, MAC_NUMPAD_5_KEY))whichend=5;
5563                                                                                         if(IsKeyDown(theKeyMap, MAC_NUMPAD_6_KEY))whichend=6;
5564                                                                                         if(IsKeyDown(theKeyMap, MAC_NUMPAD_7_KEY))whichend=7;
5565                                                                                         if(IsKeyDown(theKeyMap, MAC_NUMPAD_8_KEY))whichend=8;
5566                                                                                         if(IsKeyDown(theKeyMap, MAC_NUMPAD_9_KEY))whichend=9;
5567                                                                                         if(IsKeyDown(theKeyMap, MAC_NUMPAD_0_KEY))whichend=0;
5568                                                                                         participantfacing[whichdialogue][indialogue][whichend]=facing;
5569                                                                                 }
5570                                                                                 if(!IsKeyDown(theKeyMap, MAC_1_KEY)&&!IsKeyDown(theKeyMap, MAC_2_KEY)&&!IsKeyDown(theKeyMap, MAC_3_KEY)&&!IsKeyDown(theKeyMap, MAC_4_KEY)&&!IsKeyDown(theKeyMap, MAC_5_KEY)
5571                                                                                         &&!IsKeyDown(theKeyMap, MAC_6_KEY)&&!IsKeyDown(theKeyMap, MAC_7_KEY)&&!IsKeyDown(theKeyMap, MAC_8_KEY)&&!IsKeyDown(theKeyMap, MAC_9_KEY)&&!IsKeyDown(theKeyMap, MAC_0_KEY)
5572                                                                                         &&!IsKeyDown(theKeyMap, MAC_MINUS_KEY)){
5573                                                                                                 endkeydown=0;
5574                                                                                         }
5575                                                                                         if(indialogue>=numdialogueboxes[whichdialogue]){
5576                                                                                                 indialogue=-1;
5577                                                                                                 directing=0;
5578                                                                                                 cameramode=0;
5579                                                                                         }
5580                                                         }
5581                                                         if(!directing){
5582                                                                 OPENAL_SetPaused(channels[whooshsound], true);
5583                                                                 viewer=dialoguecamera[whichdialogue][indialogue];
5584                                                                 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.1){
5585                                                                         viewer.y=terrain.getHeight(viewer.x,viewer.z)+.1;
5586                                                                 }
5587                                                                 rotation=dialoguecamerarotation[whichdialogue][indialogue];
5588                                                                 rotation2=dialoguecamerarotation2[whichdialogue][indialogue];
5589                                                                 if(dialoguetime>0.5)
5590                                                                         if((!endkeydown&&(IsKeyDown(theKeyMap, MAC_1_KEY)||IsKeyDown(theKeyMap, MAC_2_KEY)||IsKeyDown(theKeyMap, MAC_3_KEY)||IsKeyDown(theKeyMap, MAC_4_KEY)||IsKeyDown(theKeyMap, MAC_5_KEY)
5591                                                                                 ||IsKeyDown(theKeyMap, MAC_6_KEY)||IsKeyDown(theKeyMap, MAC_7_KEY)||IsKeyDown(theKeyMap, MAC_8_KEY)||IsKeyDown(theKeyMap, MAC_9_KEY)||IsKeyDown(theKeyMap, MAC_0_KEY)
5592                                                                                 ||IsKeyDown(theKeyMap, MAC_MINUS_KEY)))||(IsKeyDown(theKeyMap, attackkey)&&!oldbuttondialogue)){
5593                                                                                         indialogue++;
5594                                                                                         endkeydown=1;
5595                                                                                         if(indialogue<numdialogueboxes[whichdialogue]){
5596                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]!=0){
5597                                                                                                         static float gLoc[3];
5598                                                                                                         static float vel[3];
5599                                                                                                         XYZ temppos;
5600                                                                                                         temppos=player[participantfocus[whichdialogue][indialogue]].coords;
5601                                                                                                         temppos=temppos-viewer;
5602                                                                                                         Normalise(&temppos);
5603                                                                                                         temppos+=viewer;
5604
5605                                                                                                         gLoc[0]=temppos.x;
5606                                                                                                         gLoc[1]=temppos.y;
5607                                                                                                         gLoc[2]=temppos.z;vel[0]=0;
5608                                                                                                         vel[1]=0;
5609                                                                                                         vel[2]=0;
5610                                                                                                         int whichsoundplay;
5611                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
5612                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
5613                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
5614                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
5615                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
5616                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
5617                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
5618                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
5619                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
5620                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
5621                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
5622                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
5623                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
5624                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
5625                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
5626                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
5627                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
5628                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
5629                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
5630                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
5631                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-6)whichsoundplay=alarmsound;
5632                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]!=-5){
5633                                                                                                                 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
5634                                                                                                                 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
5635                                                                                                                 OPENAL_SetVolume(channels[whichsoundplay], 256);
5636                                                                                                                 OPENAL_SetPaused(channels[whichsoundplay], false);
5637                                                                                                         }
5638                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-5){
5639                                                                                                                 hotspot[numhotspots]=player[0].coords;
5640                                                                                                                 hotspotsize[numhotspots]=10;
5641                                                                                                                 hotspottype[numhotspots]=-1;
5642
5643                                                                                                                 numhotspots++;
5644                                                                                                         }
5645                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-6){
5646                                                                                                                 hostile=1;
5647                                                                                                         }
5648
5649                                                                                                         if(player[participantfocus[whichdialogue][indialogue]].dead){
5650                                                                                                                 indialogue=-1;
5651                                                                                                                 directing=0;
5652                                                                                                                 cameramode=0;
5653                                                                                                         }
5654                                                                                                 }
5655                                                                                         }
5656                                                                                 }
5657                                                                                 if(!IsKeyDown(theKeyMap, MAC_1_KEY)&&!IsKeyDown(theKeyMap, MAC_2_KEY)&&!IsKeyDown(theKeyMap, MAC_3_KEY)&&!IsKeyDown(theKeyMap, MAC_4_KEY)&&!IsKeyDown(theKeyMap, MAC_5_KEY)
5658                                                                                         &&!IsKeyDown(theKeyMap, MAC_6_KEY)&&!IsKeyDown(theKeyMap, MAC_7_KEY)&&!IsKeyDown(theKeyMap, MAC_8_KEY)&&!IsKeyDown(theKeyMap, MAC_9_KEY)&&!IsKeyDown(theKeyMap, MAC_0_KEY)
5659                                                                                         &&!IsKeyDown(theKeyMap, MAC_MINUS_KEY)){
5660                                                                                                 endkeydown=0;
5661                                                                                         }
5662                                                                                         if(indialogue>=numdialogueboxes[whichdialogue]){
5663                                                                                                 indialogue=-1;
5664                                                                                                 directing=0;
5665                                                                                                 cameramode=0;
5666                                                                                                 if(dialoguetype[whichdialogue]>19&&dialoguetype[whichdialogue]<30){
5667                                                                                                         hostile=1;
5668                                                                                                 }
5669                                                                                                 if(dialoguetype[whichdialogue]>29&&dialoguetype[whichdialogue]<40){
5670                                                                                                         windialogue=1;
5671                                                                                                 }
5672                                                                                                 if(dialoguetype[whichdialogue]>49&&dialoguetype[whichdialogue]<60){
5673                                                                                                         hostile=1;
5674                                                                                                         for(i=1;i<numplayers;i++){
5675                                                                                                                 player[i].aitype = attacktypecutoff;
5676                                                                                                         }
5677                                                                                                 }
5678                                                                                         }
5679                                                         }
5680                                                 }
5681
5682                                                 if(!IsKeyDown(theKeyMap, attackkey))oldbuttondialogue=0;
5683                                                 else oldbuttondialogue=1;
5684
5685                                                 static float keyrefreshdelay=0,bigrefreshdelay=0;
5686
5687                                                 //Net updates
5688
5689                                                 /*keyrefreshdelay-=multiplier;
5690                                                 bigrefreshdelay-=multiplier;
5691
5692                                                 if(keyrefreshdelay<=0){
5693                                                 static int concat[4];
5694
5695                                                 concat[0]=player[0].forwardkeydown;
5696                                                 concat[0]=concat[0]*2+player[0].forwardstogglekeydown;
5697                                                 concat[0]=concat[0]*2+player[0].rightkeydown;
5698                                                 concat[0]=concat[0]*2+player[0].leftkeydown;
5699                                                 concat[0]=concat[0]*2+player[0].backkeydown;
5700                                                 concat[0]=concat[0]*2+player[0].jumpkeydown;
5701                                                 concat[0]=concat[0]*2+player[0].jumptogglekeydown;
5702                                                 concat[0]=concat[0]*2+player[0].crouchkeydown;
5703
5704                                                 concat[1]=player[0].crouchtogglekeydown;
5705                                                 concat[1]=concat[1]*2+player[0].drawkeydown;
5706                                                 concat[1]=concat[1]*2+player[0].drawtogglekeydown;
5707                                                 concat[1]=concat[1]*2+player[0].throwkeydown;
5708                                                 concat[1]=concat[1]*2+player[0].throwtogglekeydown;
5709                                                 concat[1]=concat[1]*2+player[0].attackkeydown;
5710
5711                                                 //concat[2]=(char)((int)(rotation/2)%180);
5712
5713                                                 //concat[3]=(char)((int)(rotation2/2)%180);
5714
5715                                                 chatname[0]=concat[0]-128;
5716                                                 chatname[1]=concat[1]-128;
5717                                                 //chatname[2]=concat[2]-128;
5718                                                 //chatname[3]=concat[3]-128;
5719                                                 int temppoint=2;
5720                                                 memcpy(chatname+temppoint,&rotation,sizeof(float));
5721                                                 temppoint+=sizeof(float);
5722                                                 memcpy(chatname+temppoint,&rotation2,sizeof(float));
5723                                                 temppoint+=sizeof(float);
5724
5725                                                 chatname[temppoint]='\0';
5726
5727                                                 //if(!ishost)NetworkSendPlayerMessage( chatname, kMessageType_Keys );
5728                                                 //if(ishost)NetworkSendPlayerRelayMessage( chatname, kMessageType_Keys );
5729                                                 //keyrefreshdelay=.01;
5730                                                 keyrefreshdelay=.03;
5731                                                 }
5732
5733                                                 if(bigrefreshdelay<=0){
5734                                                 for(i=0;i<1;i++){
5735                                                 /*int temppoint=0;
5736                                                 memcpy(chatname+temppoint,&i,sizeof(int));
5737                                                 temppoint+=sizeof(int);
5738                                                 memcpy(chatname+temppoint,&player[i].coords.x,sizeof(float));
5739                                                 temppoint+=sizeof(float);
5740                                                 memcpy(chatname+temppoint,&player[i].coords.y,sizeof(float));
5741                                                 temppoint+=sizeof(float);
5742                                                 memcpy(chatname+temppoint,&player[i].coords.z,sizeof(float));
5743                                                 temppoint+=sizeof(float);
5744                                                 memcpy(chatname+temppoint,&player[i].damage,sizeof(float));
5745                                                 temppoint+=sizeof(float);
5746                                                 memcpy(chatname+temppoint,&player[i].target,sizeof(float));
5747                                                 temppoint+=sizeof(float);
5748                                                 memcpy(chatname+temppoint,&player[i].targetanimation,sizeof(int));
5749                                                 temppoint+=sizeof(int);
5750                                                 memcpy(chatname+temppoint,&player[i].currentanimation,sizeof(int));
5751                                                 temppoint+=sizeof(int);
5752                                                 memcpy(chatname+temppoint,&player[i].velocity.x,sizeof(float));
5753                                                 temppoint+=sizeof(float);
5754                                                 memcpy(chatname+temppoint,&player[i].velocity.y,sizeof(float));
5755                                                 temppoint+=sizeof(float);
5756                                                 memcpy(chatname+temppoint,&player[i].velocity.z,sizeof(float));
5757                                                 temppoint+=sizeof(float);
5758                                                 memcpy(chatname+temppoint,&player[i].targetframe,sizeof(int));
5759                                                 temppoint+=sizeof(int);
5760                                                 memcpy(chatname+temppoint,&player[i].currentframe,sizeof(int));
5761                                                 temppoint+=sizeof(int);
5762                                                 memcpy(chatname+temppoint,&player[i].rotation,sizeof(float));
5763                                                 temppoint+=sizeof(float);
5764                                                 memcpy(chatname+temppoint,&player[i].targetrotation,sizeof(float));
5765                                                 temppoint+=sizeof(float);
5766                                                 memcpy(chatname+temppoint,&player[i].bloodloss,sizeof(float));
5767                                                 temppoint+=sizeof(float);
5768                                                 memcpy(chatname+temppoint,&player[i].weaponactive,sizeof(int));
5769                                                 temppoint+=sizeof(int);
5770                                                 memcpy(chatname+temppoint,&player[i].num_weapons,sizeof(int));
5771                                                 temppoint+=sizeof(int);
5772                                                 memcpy(chatname+temppoint,&player[i].weaponids[0],sizeof(int));
5773                                                 temppoint+=sizeof(int);
5774                                                 memcpy(chatname+temppoint,&player[i].weaponids[1],sizeof(int));
5775                                                 temppoint+=sizeof(int);
5776                                                 memcpy(chatname+temppoint,&player[i].weaponids[2],sizeof(int));
5777                                                 temppoint+=sizeof(int);
5778                                                 memcpy(chatname+temppoint,&player[i].weaponids[3],sizeof(int));
5779                                                 temppoint+=sizeof(int);
5780                                                 chatname[temppoint]='\0';
5781
5782                                                 sprintf (chatname, "%d %f %f %f %f %f %d %d %f %f %f %d %d %f %f %f",i,player[i].coords.x,player[i].coords.y,player[i].coords.z,player[i].damage,player[i].target, player[i].targetanimation, player[i].currentanimation, player[i].velocity.x, player[i].velocity.y, player[i].velocity.z, player[i].targetframe, player[i].currentframe, player[i].rotation, player[i].targetrotation);
5783                                                 //if(ishost)NetworkSendPlayerRelayMessage( chatname, kMessageType_PlayerState );
5784                                                 //else NetworkSendPlayerMessage( chatname, kMessageType_PlayerState );
5785
5786                                                 sprintf (chatname, "%d %f %d %d %d %d %d %d %d %d %f",i,player[i].bloodloss, player[i].weaponactive, player[i].num_weapons, player[i].weaponids[0], player[i].weaponids[1], player[i].weaponids[2], player[i].weaponids[3],player[i].dead,player[i].skeleton.free,player[i].permanentdamage);
5787
5788                                                 //if(ishost)NetworkSendPlayerRelayMessage( chatname, kMessageType_PlayerStateMisc );
5789                                                 //else NetworkSendPlayerMessage( chatname, kMessageType_PlayerStateMisc );
5790                                                 }
5791                                                 //bigrefreshdelay=.02;
5792                                                 bigrefreshdelay=.1;
5793                                                 }
5794                                                 }*/
5795
5796                                                 if(!player[0].jumpkeydown){
5797                                                         player[0].jumptogglekeydown=0;
5798                                                 }
5799                                                 if(player[0].jumpkeydown&&player[0].targetanimation!=jumpupanim&&player[0].targetanimation!=jumpdownanim&&!player[0].isFlip())player[0].jumptogglekeydown=1;
5800
5801
5802                                                 dialoguetime+=multiplier;
5803                                                 skybox.cloudmove+=multiplier;
5804                                                 hawkrotation+=multiplier*25;
5805                                                 realhawkcoords=0;
5806                                                 realhawkcoords.x=25;
5807                                                 realhawkcoords=DoRotation(realhawkcoords,0,hawkrotation,0)+hawkcoords;
5808                                                 hawkcalldelay-=multiplier/2;
5809
5810                                                 if(hawkcalldelay<=0)
5811                                                 {
5812                                                         static float gLoc[3];
5813                                                         static float vel[3];
5814                                                         gLoc[0]=realhawkcoords.x;
5815                                                         gLoc[1]=realhawkcoords.y;
5816                                                         gLoc[2]=realhawkcoords.z;
5817                                                         vel[0]=0;
5818                                                         vel[1]=0;
5819                                                         vel[2]=0;
5820                                                         PlaySoundEx( hawksound, samp[hawksound], NULL, true);
5821                                                         OPENAL_3D_SetAttributes(channels[hawksound], gLoc, vel);
5822                                                         OPENAL_SetVolume(channels[hawksound], 128);
5823                                                         OPENAL_SetPaused(channels[hawksound], false);
5824
5825                                                         hawkcalldelay=16+abs(Random()%8);
5826                                                 }
5827                                                 static float temptexdetail;
5828
5829
5830                                                 if(IsKeyDown(theKeyMap, MAC_H_KEY)&&debugmode){
5831                                                         player[0].damagetolerance=200000;
5832                                                         player[0].damage=0;
5833                                                         player[0].burnt=0;
5834                                                         player[0].permanentdamage=0;
5835                                                         player[0].superpermanentdamage=0;
5836                                                         /*
5837                                                         int whichchar;
5838                                                         whichchar = abs(Random()%7);
5839                                                         registrationname[whichchar]+=1;
5840                                                         */
5841                                                 }
5842
5843                                                 if(IsKeyDown(theKeyMap, MAC_J_KEY)&&!envtogglekeydown&&debugmode){
5844                                                         environment++;
5845                                                         if(environment>2)environment=0;
5846                                                         Setenvironment(environment);
5847
5848                                                         envtogglekeydown=1;
5849                                                 }
5850
5851
5852                                                 if(!IsKeyDown(theKeyMap, MAC_J_KEY)){
5853                                                         envtogglekeydown=0;
5854                                                 }
5855
5856                                                 if(IsKeyDown(theKeyMap, MAC_C_KEY)&&!cameratogglekeydown&&debugmode){
5857                                                         cameramode=1-cameramode;
5858                                                         cameratogglekeydown=1;
5859                                                 }
5860
5861                                                 if(!IsKeyDown(theKeyMap, MAC_C_KEY)){
5862                                                         cameratogglekeydown=0;
5863                                                 }
5864
5865                                                 if(IsKeyDown(theKeyMap, MAC_X_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!detailtogglekeydown&&debugmode){
5866                                                         if(player[0].num_weapons>0){
5867                                                                 if(weapons.type[player[0].weaponids[0]]==sword)weapons.type[player[0].weaponids[0]]=staff;
5868                                                                 else if(weapons.type[player[0].weaponids[0]]==staff)weapons.type[player[0].weaponids[0]]=knife;
5869                                                                 else weapons.type[player[0].weaponids[0]]=sword;
5870                                                                 if(weapons.type[player[0].weaponids[0]]==sword){
5871                                                                         weapons.mass[player[0].weaponids[0]]=1.5;
5872                                                                         weapons.tipmass[player[0].weaponids[0]]=1;
5873                                                                         weapons.length[player[0].weaponids[0]]=.8;
5874                                                                 }
5875                                                                 if(weapons.type[player[0].weaponids[0]]==staff){
5876                                                                         weapons.mass[player[0].weaponids[0]]=2;
5877                                                                         weapons.tipmass[player[0].weaponids[0]]=1;
5878                                                                         weapons.length[player[0].weaponids[0]]=1.5;
5879                                                                 }
5880
5881                                                                 if(weapons.type[player[0].weaponids[0]]==knife){
5882                                                                         weapons.mass[player[0].weaponids[0]]=1;
5883                                                                         weapons.tipmass[player[0].weaponids[0]]=1.2;
5884                                                                         weapons.length[player[0].weaponids[0]]=.25;
5885                                                                 }
5886                                                         }
5887
5888                                                         /*for(i=0;i<objects.numobjects;i++){
5889                                                         if(objects.type[i]==treeleavestype){
5890                                                         for(j=0;j<objects.numobjects;j++){
5891                                                         if(objects.type[j]==treetrunktype)
5892                                                         if(findDistancefast(&objects.position[i],&objects.position[j])<.5)
5893                                                         objects.scale[i]=objects.scale[j];
5894                                                         }
5895                                                         }
5896                                                         }*/
5897                                                         detailtogglekeydown=1;
5898                                                 }
5899
5900                                                 if(IsKeyDown(theKeyMap, MAC_X_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!detailtogglekeydown&&debugmode){
5901                                                         int closest=-1;
5902                                                         float closestdist=-1;
5903                                                         float distance;
5904                                                         if(numplayers>1)
5905                                                                 for(i=1;i<numplayers;i++){
5906                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
5907                                                                         if(closestdist==-1||distance<closestdist){
5908                                                                                 closestdist=distance;
5909                                                                                 closest=i;
5910                                                                         }
5911                                                                 }
5912                                                                 if(closest!=-1){
5913                                                                         if(player[closest].num_weapons)
5914                                                                         {
5915                                                                                 if(weapons.type[player[closest].weaponids[0]]==sword)weapons.type[player[closest].weaponids[0]]=staff;
5916                                                                                 else if(weapons.type[player[closest].weaponids[0]]==staff)weapons.type[player[closest].weaponids[0]]=knife;
5917                                                                                 else weapons.type[player[closest].weaponids[0]]=sword;
5918                                                                                 if(weapons.type[player[closest].weaponids[0]]==sword){
5919                                                                                         weapons.mass[player[closest].weaponids[0]]=1.5;
5920                                                                                         weapons.tipmass[player[closest].weaponids[0]]=1;
5921                                                                                         weapons.length[player[closest].weaponids[0]]=.8;
5922                                                                                 }
5923                                                                                 if(weapons.type[player[0].weaponids[0]]==staff){
5924                                                                                         weapons.mass[player[0].weaponids[0]]=2;
5925                                                                                         weapons.tipmass[player[0].weaponids[0]]=1;
5926                                                                                         weapons.length[player[0].weaponids[0]]=1.5;
5927                                                                                 }
5928                                                                                 if(weapons.type[player[closest].weaponids[0]]==knife){
5929                                                                                         weapons.mass[player[closest].weaponids[0]]=1;
5930                                                                                         weapons.tipmass[player[closest].weaponids[0]]=1.2;
5931                                                                                         weapons.length[player[closest].weaponids[0]]=.25;
5932                                                                                 }
5933                                                                         }
5934                                                                         if(!player[closest].num_weapons)
5935                                                                         {
5936                                                                                 player[closest].weaponids[0]=weapons.numweapons;
5937                                                                                 weapons.owner[weapons.numweapons]=closest;
5938                                                                                 weapons.type[weapons.numweapons]=knife;
5939                                                                                 weapons.damage[weapons.numweapons]=0;
5940                                                                                 weapons.numweapons++;
5941                                                                                 player[closest].num_weapons=1;
5942                                                                                 if(weapons.type[player[closest].weaponids[0]]==sword){
5943                                                                                         weapons.mass[player[closest].weaponids[0]]=1.5;
5944                                                                                         weapons.tipmass[player[closest].weaponids[0]]=1;
5945                                                                                         weapons.length[player[closest].weaponids[0]]=.8;
5946                                                                                 }
5947                                                                                 if(weapons.type[player[closest].weaponids[0]]==knife){
5948                                                                                         weapons.mass[player[closest].weaponids[0]]=1;
5949                                                                                         weapons.tipmass[player[closest].weaponids[0]]=1.2;
5950                                                                                         weapons.length[player[closest].weaponids[0]]=.25;
5951                                                                                 }
5952                                                                         }
5953                                                                 }
5954                                                                 detailtogglekeydown=1;
5955                                                 }
5956
5957                                                 if(IsKeyDown(theKeyMap, MAC_U_KEY)&&debugmode){
5958                                                         int closest=-1;
5959                                                         float closestdist=-1;
5960                                                         float distance;
5961                                                         if(numplayers>1)
5962                                                                 for(i=1;i<numplayers;i++){
5963                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
5964                                                                         if(closestdist==-1||distance<closestdist){
5965                                                                                 closestdist=distance;
5966                                                                                 closest=i;
5967                                                                         }
5968                                                                 }
5969
5970                                                                 player[closest].rotation+=multiplier*50;
5971                                                                 player[closest].targetrotation=player[closest].rotation;
5972                                                 }
5973
5974
5975                                                 if(IsKeyDown(theKeyMap, MAC_O_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
5976                                                         int closest=-1;
5977                                                         float closestdist=-1;
5978                                                         float distance;
5979                                                         if(numplayers>1)
5980                                                                 for(i=1;i<numplayers;i++){
5981                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
5982                                                                         if(closestdist==-1||distance<closestdist){
5983                                                                                 closestdist=distance;
5984                                                                                 closest=i;
5985                                                                         }
5986                                                                 }
5987                                                                 if(IsKeyDown(theKeyMap, MAC_CONTROL_KEY))closest=0;
5988
5989                                                                 if(closest!=-1){
5990                                                                         player[closest].whichskin++;
5991                                                                         if(player[closest].whichskin>9)player[closest].whichskin=0;
5992                                                                         if(player[closest].whichskin>2&&player[closest].creature==wolftype)player[closest].whichskin=0;
5993
5994                                                                         LoadTextureSave(creatureskin[player[closest].creature][player[closest].whichskin],
5995                                                                                         &player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
5996                                                                 }
5997
5998                                                                 if(player[closest].numclothes){
5999                                                                         for(i=0;i<player[closest].numclothes;i++){
6000                                                                                 tintr=player[closest].clothestintr[i];
6001                                                                                 tintg=player[closest].clothestintg[i];
6002                                                                                 tintb=player[closest].clothestintb[i];
6003                                                                                 AddClothes((char *)player[closest].clothes[i],0,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
6004                                                                         }
6005                                                                         player[closest].DoMipmaps(5,0,0,player[closest].skeleton.skinsize,player[closest].skeleton.skinsize);
6006                                                                 }
6007
6008                                                                 detailtogglekeydown=1;
6009                                                 }
6010
6011                                                 if(IsKeyDown(theKeyMap, MAC_O_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
6012                                                         int closest=-1;
6013                                                         float closestdist=-1;
6014                                                         float distance;
6015                                                         if(numplayers>1)
6016                                                                 for(i=1;i<numplayers;i++){
6017                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
6018                                                                         if(closestdist==-1||distance<closestdist){
6019                                                                                 closestdist=distance;
6020                                                                                 closest=i;
6021                                                                         }
6022                                                                 }
6023                                                                 if(closest!=-1){
6024                                                                         if(player[closest].creature==wolftype){
6025                                                                                 headprop=player[closest].proportionhead.x/1.1;
6026                                                                                 bodyprop=player[closest].proportionbody.x/1.1;
6027                                                                                 armprop=player[closest].proportionarms.x/1.1;
6028                                                                                 legprop=player[closest].proportionlegs.x/1.1;
6029                                                                         }
6030
6031                                                                         if(player[closest].creature==rabbittype){
6032                                                                                 headprop=player[closest].proportionhead.x/1.2;
6033                                                                                 bodyprop=player[closest].proportionbody.x/1.05;
6034                                                                                 armprop=player[closest].proportionarms.x/1.00;
6035                                                                                 legprop=player[closest].proportionlegs.x/1.1;
6036                                                                         }
6037
6038
6039                                                                         if(player[closest].creature==rabbittype){
6040                                                                                 player[closest].skeleton.id=closest;
6041                                                                                 player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
6042                                                                                 LoadTextureSave(":Data:Textures:Wolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[closest],&player[closest].skeleton.skinsize);
6043                                                                                 player[closest].whichskin=0;
6044                                                                                 player[closest].creature=wolftype;
6045
6046                                                                                 player[closest].proportionhead=1.1;
6047                                                                                 player[closest].proportionbody=1.1;
6048                                                                                 player[closest].proportionarms=1.1;
6049                                                                                 player[closest].proportionlegs=1.1;
6050                                                                                 player[closest].proportionlegs.y=1.1;
6051                                                                                 player[closest].scale=.23*5*player[0].scale;
6052
6053                                                                                 player[closest].damagetolerance=300;
6054                                                                         }
6055                                                                         else
6056                                                                         {
6057                                                                                 player[closest].skeleton.id=closest;
6058                                                                                 player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
6059                                                                                 LoadTextureSave(":Data:Textures:Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
6060                                                                                 player[closest].whichskin=0;
6061                                                                                 player[closest].creature=rabbittype;
6062
6063                                                                                 player[closest].proportionhead=1.2;
6064                                                                                 player[closest].proportionbody=1.05;
6065                                                                                 player[closest].proportionarms=1.00;
6066                                                                                 player[closest].proportionlegs=1.1;
6067                                                                                 player[closest].proportionlegs.y=1.05;
6068                                                                                 player[closest].scale=.2*5*player[0].scale;
6069
6070                                                                                 player[closest].damagetolerance=200;
6071                                                                         }
6072
6073                                                                         if(player[closest].creature==wolftype){
6074                                                                                 player[closest].proportionhead=1.1*headprop;
6075                                                                                 player[closest].proportionbody=1.1*bodyprop;
6076                                                                                 player[closest].proportionarms=1.1*armprop;
6077                                                                                 player[closest].proportionlegs=1.1*legprop;
6078                                                                         }
6079
6080                                                                         if(player[closest].creature==rabbittype){
6081                                                                                 player[closest].proportionhead=1.2*headprop;
6082                                                                                 player[closest].proportionbody=1.05*bodyprop;
6083                                                                                 player[closest].proportionarms=1.00*armprop;
6084                                                                                 player[closest].proportionlegs=1.1*legprop;
6085                                                                                 player[closest].proportionlegs.y=1.05*legprop;
6086                                                                         }
6087
6088                                                                 }
6089                                                                 detailtogglekeydown=1;
6090                                                 }
6091
6092                                                 if(!IsKeyDown(theKeyMap, MAC_X_KEY)){
6093                                                         detailtogglekeydown=0;
6094                                                 }
6095
6096                                                 if(IsKeyDown(theKeyMap, MAC_B_KEY)&&!slomotogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
6097                                                         slomo=1-slomo;
6098                                                         slomodelay=1000;
6099                                                         slomotogglekeydown=1;
6100                                                 }
6101
6102
6103                                                 if(((IsKeyDown(theKeyMap, MAC_I_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY))/*||buttons[1]*/)&&!explodetogglekeydown&&debugmode){
6104                                                         int closest=-1;
6105                                                         float closestdist=-1;
6106                                                         float distance;
6107                                                         XYZ flatfacing2,flatvelocity2;
6108                                                         XYZ blah;
6109                                                         if(numplayers>1)
6110                                                                 for(i=1;i<numplayers;i++){
6111                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
6112                                                                         if(distance<144&&!player[i].headless)
6113                                                                                 if(closestdist==-1||distance<closestdist){
6114                                                                                         closestdist=distance;
6115                                                                                         closest=i;
6116                                                                                         blah = player[i].coords;
6117                                                                                 }
6118                                                                 }
6119
6120                                                                 if(closest!=-1){
6121                                                                         XYZ headspurtdirection;
6122                                                                         int i = player[closest].skeleton.jointlabels[head];
6123                                                                         for(k=0;k<player[closest].skeleton.num_joints; k++){
6124                                                                                 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
6125                                                                                 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
6126                                                                                 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
6127                                                                                 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
6128                                                                                 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
6129                                                                                 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
6130                                                                                 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
6131                                                                                 headspurtdirection=player[closest].skeleton.joints[player[closest].skeleton.jointlabels[head]].position-player[closest].skeleton.joints[player[closest].skeleton.jointlabels[neck]].position;
6132                                                                                 Normalise(&headspurtdirection);
6133                                                                                 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, .6, 1);
6134                                                                                 flatvelocity2+=headspurtdirection*8;
6135                                                                                 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2/2, 1,1,1, .16, 1);
6136                                                                         }
6137                                                                         sprites.MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
6138
6139                                                                         float gLoc[3];
6140                                                                         float vel[3];
6141                                                                         gLoc[0]=blah.x;
6142                                                                         gLoc[1]=blah.y;
6143                                                                         gLoc[2]=blah.z;
6144                                                                         vel[0]=0;
6145                                                                         vel[1]=0;
6146                                                                         vel[2]=0;
6147                                                                         PlaySoundEx( splattersound, samp[splattersound], NULL, true);
6148                                                                         OPENAL_3D_SetAttributes(channels[splattersound], gLoc, vel);
6149                                                                         OPENAL_SetVolume(channels[splattersound], 256);
6150                                                                         OPENAL_SetPaused(channels[splattersound], false);
6151
6152                                                                         PlaySoundEx( breaksound2, samp[breaksound2], NULL, true);
6153                                                                         OPENAL_3D_SetAttributes(channels[breaksound2], gLoc, vel);
6154                                                                         OPENAL_SetVolume(channels[breaksound2], 100);
6155                                                                         OPENAL_SetPaused(channels[breaksound2], false);
6156
6157                                                                         if(player[closest].skeleton.free==2)player[closest].skeleton.free=0;
6158                                                                         player[closest].RagDoll(0);
6159                                                                         player[closest].dead=2;
6160                                                                         player[closest].headless=1;
6161                                                                         player[closest].DoBloodBig(3,165);
6162
6163                                                                         camerashake+=.3;
6164                                                                 }
6165
6166                                                                 explodetogglekeydown=1;
6167                                                 }
6168
6169                                                 if(((IsKeyDown(theKeyMap, MAC_I_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY))/*||buttons[2]*/)&&!explodetogglekeydown&&debugmode){
6170                                                         int closest=-1;
6171                                                         float closestdist=-1;
6172                                                         float distance;
6173                                                         XYZ flatfacing2,flatvelocity2;
6174                                                         XYZ blah;
6175                                                         if(numplayers>1)
6176                                                                 for(i=1;i<numplayers;i++){
6177                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
6178                                                                         if(distance<144)
6179                                                                                 if(closestdist==-1||distance<closestdist){
6180                                                                                         closestdist=distance;
6181                                                                                         closest=i;
6182                                                                                         blah=player[i].coords;
6183                                                                                 }
6184                                                                 }
6185
6186                                                                 if(closest!=-1){
6187                                                                         float gLoc[3];
6188                                                                         float vel[3];
6189                                                                         gLoc[0]=blah.x;
6190                                                                         gLoc[1]=blah.y;
6191                                                                         gLoc[2]=blah.z;
6192                                                                         vel[0]=0;
6193                                                                         vel[1]=0;
6194                                                                         vel[2]=0;
6195
6196                                                                         PlaySoundEx( splattersound, samp[splattersound], NULL, true);
6197                                                                         OPENAL_3D_SetAttributes(channels[splattersound], gLoc, vel);
6198                                                                         OPENAL_SetVolume(channels[splattersound], 256);
6199                                                                         OPENAL_SetPaused(channels[splattersound], false);
6200
6201                                                                         PlaySoundEx( breaksound2, samp[breaksound2], NULL, true);
6202                                                                         OPENAL_3D_SetAttributes(channels[breaksound2], gLoc, vel);
6203                                                                         OPENAL_SetVolume(channels[breaksound2], 600);
6204                                                                         OPENAL_SetPaused(channels[breaksound2], false);
6205
6206                                                                         for(i=0;i<player[closest].skeleton.num_joints; i++){
6207                                                                                 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
6208                                                                                 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
6209                                                                                 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
6210                                                                                 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
6211                                                                                 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
6212                                                                                 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
6213                                                                                 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
6214                                                                                 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
6215                                                                                 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .3, 1);
6216                                                                                 sprites.MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
6217                                                                         }
6218
6219                                                                         for(i=0;i<player[closest].skeleton.num_joints; i++){
6220                                                                                 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
6221                                                                                 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
6222                                                                                 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
6223                                                                                 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
6224                                                                                 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
6225                                                                                 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
6226                                                                                 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
6227                                                                                 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
6228                                                                                 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .4, 1);
6229                                                                         }
6230
6231                                                                         for(i=0;i<player[closest].skeleton.num_joints; i++){
6232                                                                                 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
6233                                                                                 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
6234                                                                                 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
6235                                                                                 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
6236                                                                                 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
6237                                                                                 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
6238                                                                                 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
6239                                                                                 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
6240                                                                                 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
6241                                                                         }
6242
6243                                                                         for(i=0;i<player[closest].skeleton.num_joints; i++){
6244                                                                                 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
6245                                                                                 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
6246                                                                                 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
6247                                                                                 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
6248                                                                                 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
6249                                                                                 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
6250                                                                                 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
6251                                                                                 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
6252                                                                                 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
6253                                                                         }
6254
6255                                                                         XYZ temppos;
6256                                                                         for(j=0;j<numplayers; j++){
6257                                                                                 if(j!=closest){
6258                                                                                         if(findDistancefast(&player[j].coords,&player[closest].coords)<25){
6259                                                                                                 player[j].DoDamage((25-findDistancefast(&player[j].coords,&player[closest].coords))*60);
6260                                                                                                 if(player[j].skeleton.free==2)player[j].skeleton.free=1;
6261                                                                                                 player[j].skeleton.longdead=0;
6262                                                                                                 player[j].RagDoll(0);
6263                                                                                                 for(i=0;i<player[j].skeleton.num_joints; i++){
6264                                                                                                         temppos=player[j].skeleton.joints[i].position+player[j].coords;
6265                                                                                                         if(findDistancefast(&temppos,&player[closest].coords)<25){
6266                                                                                                                 flatvelocity2=temppos-player[closest].coords;
6267                                                                                                                 Normalise(&flatvelocity2);
6268                                                                                                                 player[j].skeleton.joints[i].velocity+=flatvelocity2*((20-findDistancefast(&temppos,&player[closest].coords))*20);
6269                                                                                                         }
6270                                                                                                 }
6271                                                                                         }
6272                                                                                 }
6273                                                                         }
6274
6275                                                                         player[closest].DoDamage(10000);
6276                                                                         player[closest].RagDoll(0);
6277                                                                         player[closest].dead=2;
6278                                                                         player[closest].coords=20;
6279                                                                         player[closest].skeleton.free=2;
6280
6281                                                                         camerashake+=.6;
6282
6283                                                                 }
6284
6285                                                                 explodetogglekeydown=1;
6286                                                 }
6287
6288                                                 if(!IsKeyDown(theKeyMap, MAC_I_KEY)){
6289                                                         explodetogglekeydown=0;
6290                                                 }
6291
6292                                                 /*
6293                                                 if(IsKeyDown(theKeyMap, MAC_S_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)&&!slomotogglekeydown){
6294                                                 FILE                    *tfile;
6295                                                 //tfile=fopen( ":Data:Maps:mapsave", "wb" );
6296                                                 if(whichlevel==0)tfile=fopen( ":Data:Maps:map1", "wb" );
6297                                                 else if(whichlevel==1)tfile=fopen( ":Data:Maps:map2", "wb" );
6298                                                 else if(whichlevel==2)tfile=fopen( ":Data:Maps:map3", "wb" );
6299                                                 else if(whichlevel==3)tfile=fopen( ":Data:Maps:map4", "wb" );
6300                                                 else if(whichlevel==4)tfile=fopen( ":Data:Maps:map5", "wb" );
6301                                                 else tfile=fopen( ":Data:Maps:mapsave", "wb" );
6302
6303                                                 fwrite( &player[0].coords, 1, sizeof(XYZ), tfile );
6304                                                 fwrite( &player[0].rotation, 1, sizeof(float), tfile );
6305                                                 fwrite( &player[0].targetrotation, 1, sizeof(float), tfile );
6306                                                 fwrite( &player[0].num_weapons, 1, sizeof(int), tfile );
6307                                                 for(j=0;j<player[0].num_weapons;j++){
6308                                                 fwrite( &weapons.type[player[0].weaponids[j]], 1, sizeof(int), tfile );
6309                                                 }
6310                                                 fwrite( &environment, 1, sizeof(int), tfile );
6311
6312                                                 fwrite( &objects.numobjects, 1, sizeof(int), tfile );
6313                                                 fwrite( &objects.type, 1, sizeof(int)*objects.numobjects, tfile );
6314                                                 fwrite( &objects.rotation, 1, sizeof(float)*objects.numobjects, tfile );
6315                                                 fwrite( &objects.position, 1, sizeof(XYZ)*objects.numobjects, tfile );
6316                                                 fwrite( &objects.scale, 1, sizeof(float)*objects.numobjects, tfile );
6317
6318                                                 fwrite( &numplayers, 1, sizeof(int), tfile );
6319                                                 if(numplayers>1&&numplayers<maxplayers)
6320                                                 for(i=1;i<numplayers;i++){
6321                                                 fwrite( &player[i].coords, 1, sizeof(XYZ), tfile );
6322                                                 fwrite( &player[i].num_weapons, 1, sizeof(int), tfile );
6323                                                 for(j=0;j<player[i].num_weapons;j++){
6324                                                 fwrite( &weapons.type[player[i].weaponids[j]], 1, sizeof(int), tfile );
6325                                                 }
6326                                                 if(player[i].numwaypoints<30){
6327                                                 fwrite( &player[i].numwaypoints, 1, sizeof(int), tfile );
6328                                                 fwrite( &player[i].waypoints, 1, sizeof(XYZ)*player[i].numwaypoints, tfile );
6329                                                 fwrite( &player[i].waypoint, 1, sizeof(int), tfile );
6330                                                 //fwrite( &player[i].jumppath, 1, sizeof(bool), tfile );
6331                                                 }
6332                                                 else{
6333                                                 player[i].numwaypoints=0;
6334                                                 player[i].waypoint=0;
6335                                                 fwrite( &player[i].numwaypoints, 1, sizeof(int), tfile );
6336                                                 fwrite( &player[i].waypoint, 1, sizeof(int), tfile );
6337                                                 fwrite( &player[i].waypoint, 1, sizeof(int), tfile );
6338                                                 }
6339                                                 }
6340
6341                                                 fclose(tfile);
6342
6343                                                 slomotogglekeydown=1;
6344                                                 }*/
6345
6346                                                 if(!IsKeyDown(theKeyMap, MAC_B_KEY)&&!IsKeyDown(theKeyMap, MAC_F_KEY)&&!IsKeyDown(theKeyMap, MAC_K_KEY)&&!IsKeyDown(theKeyMap, MAC_S_KEY)){
6347                                                         slomotogglekeydown=0;
6348                                                 }
6349
6350
6351                                                 if(IsKeyDown(theKeyMap, MAC_F_KEY)&&!slomotogglekeydown&&debugmode){
6352                                                         player[0].onfire=1-player[0].onfire;
6353                                                         if(player[0].onfire){
6354                                                                 player[0].CatchFire();
6355                                                         }
6356                                                         if(!player[0].onfire){
6357                                                                 float gLoc[3];
6358                                                                 float vel[3];
6359                                                                 gLoc[0]=player[0].coords.x;
6360                                                                 gLoc[1]=player[0].coords.y;
6361                                                                 gLoc[2]=player[0].coords.z;
6362                                                                 vel[0]=0;
6363                                                                 vel[1]=0;
6364                                                                 vel[2]=0;
6365                                                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
6366                                                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
6367                                                                 OPENAL_SetVolume(channels[fireendsound], 256);
6368                                                                 OPENAL_SetPaused(channels[fireendsound], false);
6369                                                                 OPENAL_SetPaused(channels[stream_firesound], true);
6370                                                         }
6371                                                         slomotogglekeydown=1;
6372                                                 }
6373                                                 /*
6374                                                 if(IsKeyDown(theKeyMap, MAC_L_KEY)){
6375                                                 if(player[0].bleeding<=0)
6376                                                 player[0].DoBlood(1,255);
6377                                                 }*/
6378
6379
6380                                                 if(IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&editorenabled&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)){
6381                                                         int closest=-1;
6382                                                         float closestdist=-1;
6383                                                         float distance;
6384                                                         if(numplayers>1)
6385                                                                 for(i=1;i<numplayers;i++){
6386                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
6387                                                                         if(closestdist==-1||distance<closestdist){
6388                                                                                 closestdist=distance;
6389                                                                                 closest=i;
6390                                                                         }
6391                                                                 }
6392                                                                 if(closestdist>0&&closest>=0){
6393                                                                         //player[closest]=player[numplayers-1];
6394                                                                         //player[closest].skeleton=player[numplayers-1].skeleton;
6395                                                                         numplayers--;
6396                                                                 }
6397                                                                 drawmodetogglekeydown=1;
6398                                                 }
6399
6400                                                 if(IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&editorenabled&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6401                                                         int closest=-1;
6402                                                         float closestdist=-1;
6403                                                         float distance;
6404                                                         if(max_objects>1)
6405                                                                 for(i=1;i<max_objects;i++){
6406                                                                         distance=findDistancefast(&objects.position[i],&player[0].coords);
6407                                                                         if(closestdist==-1||distance<closestdist){
6408                                                                                 closestdist=distance;
6409                                                                                 closest=i;
6410                                                                         }
6411                                                                 }
6412                                                                 if(closestdist>0&&closest>=0){
6413                                                                         objects.position[closest].y-=500;
6414                                                                 }
6415                                                                 drawmodetogglekeydown=1;
6416                                                 }
6417
6418                                                 if(IsKeyDown(theKeyMap, MAC_M_KEY)&&!drawmodetogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&editorenabled&&debugmode){
6419                                                         //drawmode++;
6420                                                         //if(drawmode>2)drawmode=0;
6421                                                         if(objects.numobjects<max_objects-1){
6422                                                                 XYZ boxcoords;
6423                                                                 boxcoords.x=player[0].coords.x;
6424                                                                 boxcoords.z=player[0].coords.z;
6425                                                                 boxcoords.y=player[0].coords.y-3;
6426                                                                 if(editortype==bushtype)boxcoords.y=player[0].coords.y-.5;
6427                                                                 if(editortype==firetype)boxcoords.y=player[0].coords.y-.5;
6428                                                                 //objects.MakeObject(abs(Random()%3),boxcoords,Random()%360);
6429                                                                 float temprotat,temprotat2;
6430                                                                 temprotat=editorrotation;
6431                                                                 temprotat2=editorrotation2;
6432                                                                 if(temprotat<0||editortype==bushtype)temprotat=Random()%360;
6433                                                                 if(temprotat2<0)temprotat2=Random()%360;
6434
6435                                                                 objects.MakeObject(editortype,boxcoords,(int)temprotat-((int)temprotat)%30,(int)temprotat2,editorsize);
6436                                                                 if(editortype==treetrunktype)
6437                                                                         objects.MakeObject(treeleavestype,boxcoords,Random()%360*(temprotat2<2)+(int)editorrotation-((int)editorrotation)%30,editorrotation2,editorsize);
6438                                                         }
6439
6440                                                         drawmodetogglekeydown=1;
6441                                                 }
6442
6443                                                 if(IsKeyDown(theKeyMap, MAC_P_KEY)&&!drawmodetogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&editorenabled){
6444                                                         if(numplayers<maxplayers-1){
6445                                                                 player[numplayers].scale=.2*5*player[0].scale;
6446                                                                 player[numplayers].creature=rabbittype;
6447                                                                 player[numplayers].howactive=editoractive;
6448                                                                 player[numplayers].skeleton.id=numplayers;
6449                                                                 player[numplayers].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
6450
6451                                                                 //texsize=512*512*3/texdetail/texdetail;
6452                                                                 //if(!player[numplayers].loaded)player[numplayers].skeleton.skinText = new GLubyte[texsize];
6453                                                                 //player[numplayers].skeleton.skinText.resize(texsize);
6454
6455                                                                 k=abs(Random()%2)+1;
6456                                                                 if(k==0){
6457                                                                         LoadTextureSave(":Data:Textures:Fur3.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
6458                                                                         player[numplayers].whichskin=0;
6459                                                                 }
6460                                                                 else if(k==1){
6461                                                                         LoadTextureSave(":Data:Textures:Fur.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
6462                                                                         player[numplayers].whichskin=1;
6463                                                                 }
6464                                                                 else {
6465                                                                         LoadTextureSave(":Data:Textures:Fur2.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
6466                                                                         player[numplayers].whichskin=2;
6467                                                                 }
6468
6469                                                                 LoadTexture(":Data:Textures:Belt.png",&player[numplayers].skeleton.drawmodelclothes.textureptr,1,1);
6470                                                                 player[numplayers].power=1;
6471                                                                 player[numplayers].speedmult=1;
6472                                                                 player[numplayers].currentanimation=bounceidleanim;
6473                                                                 player[numplayers].targetanimation=bounceidleanim;
6474                                                                 player[numplayers].currentframe=0;
6475                                                                 player[numplayers].targetframe=1;
6476                                                                 player[numplayers].target=0;
6477                                                                 player[numplayers].bled=0;
6478                                                                 player[numplayers].speed=1+(float)(Random()%100)/1000;
6479
6480                                                                 player[numplayers].targetrotation=player[0].targetrotation;
6481                                                                 player[numplayers].rotation=player[0].rotation;
6482
6483                                                                 player[numplayers].velocity=0;
6484                                                                 player[numplayers].coords=player[0].coords;
6485                                                                 player[numplayers].oldcoords=player[numplayers].coords;
6486                                                                 player[numplayers].realoldcoords=player[numplayers].coords;
6487
6488                                                                 player[numplayers].id=numplayers;
6489                                                                 player[numplayers].skeleton.id=numplayers;
6490                                                                 player[numplayers].updatedelay=0;
6491                                                                 player[numplayers].normalsupdatedelay=0;
6492
6493                                                                 player[numplayers].aitype=passivetype;
6494                                                                 player[numplayers].aitarget=0;
6495
6496                                                                 if(player[0].creature==wolftype){
6497                                                                         headprop=player[0].proportionhead.x/1.1;
6498                                                                         bodyprop=player[0].proportionbody.x/1.1;
6499                                                                         armprop=player[0].proportionarms.x/1.1;
6500                                                                         legprop=player[0].proportionlegs.x/1.1;
6501                                                                 }
6502
6503                                                                 if(player[0].creature==rabbittype){
6504                                                                         headprop=player[0].proportionhead.x/1.2;
6505                                                                         bodyprop=player[0].proportionbody.x/1.05;
6506                                                                         armprop=player[0].proportionarms.x/1.00;
6507                                                                         legprop=player[0].proportionlegs.x/1.1;
6508                                                                 }
6509
6510                                                                 if(player[numplayers].creature==wolftype){
6511                                                                         player[numplayers].proportionhead=1.1*headprop;
6512                                                                         player[numplayers].proportionbody=1.1*bodyprop;
6513                                                                         player[numplayers].proportionarms=1.1*armprop;
6514                                                                         player[numplayers].proportionlegs=1.1*legprop;
6515                                                                 }
6516
6517                                                                 if(player[numplayers].creature==rabbittype){
6518                                                                         player[numplayers].proportionhead=1.2*headprop;
6519                                                                         player[numplayers].proportionbody=1.05*bodyprop;
6520                                                                         player[numplayers].proportionarms=1.00*armprop;
6521                                                                         player[numplayers].proportionlegs=1.1*legprop;
6522                                                                         player[numplayers].proportionlegs.y=1.05*legprop;
6523                                                                 }
6524
6525                                                                 player[numplayers].headless=0;
6526                                                                 player[numplayers].onfire=0;
6527
6528                                                                 if(cellophane){
6529                                                                         player[numplayers].proportionhead.z=0;
6530                                                                         player[numplayers].proportionbody.z=0;
6531                                                                         player[numplayers].proportionarms.z=0;
6532                                                                         player[numplayers].proportionlegs.z=0;
6533                                                                 }
6534
6535                                                                 player[numplayers].tempanimation.Load((char *)":Data:Animations:Tempanim",0,0);
6536
6537                                                                 player[numplayers].damagetolerance=200;
6538
6539                                                                 player[numplayers].protectionhead=player[0].protectionhead;
6540                                                                 player[numplayers].protectionhigh=player[0].protectionhigh;
6541                                                                 player[numplayers].protectionlow=player[0].protectionlow;
6542                                                                 player[numplayers].armorhead=player[0].armorhead;
6543                                                                 player[numplayers].armorhigh=player[0].armorhigh;
6544                                                                 player[numplayers].armorlow=player[0].armorlow;
6545                                                                 player[numplayers].metalhead=player[0].metalhead;
6546                                                                 player[numplayers].metalhigh=player[0].metalhigh;
6547                                                                 player[numplayers].metallow=player[0].metallow;
6548
6549                                                                 player[numplayers].immobile=player[0].immobile;
6550
6551                                                                 player[numplayers].numclothes=player[0].numclothes;
6552                                                                 if(player[numplayers].numclothes)
6553                                                                         for(i=0;i<player[numplayers].numclothes;i++){
6554                                                                                 strcpy(player[numplayers].clothes[i], player[0].clothes[i]);
6555                                                                                 player[numplayers].clothestintr[i]=player[0].clothestintr[i];
6556                                                                                 player[numplayers].clothestintg[i]=player[0].clothestintg[i];
6557                                                                                 player[numplayers].clothestintb[i]=player[0].clothestintb[i];
6558                                                                                 tintr=player[numplayers].clothestintr[i];
6559                                                                                 tintg=player[numplayers].clothestintg[i];
6560                                                                                 tintb=player[numplayers].clothestintb[i];
6561                                                                                 AddClothes((char *)player[numplayers].clothes[i],0,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
6562                                                                         }
6563                                                                         if(player[numplayers].numclothes){
6564                                                                                 player[numplayers].DoMipmaps(5,0,0,player[numplayers].skeleton.skinsize,player[numplayers].skeleton.skinsize);
6565                                                                         }
6566
6567                                                                         player[numplayers].power=player[0].power;
6568                                                                         player[numplayers].speedmult=player[0].speedmult;
6569
6570                                                                         player[numplayers].damage=0;
6571                                                                         player[numplayers].permanentdamage=0;
6572                                                                         player[numplayers].superpermanentdamage=0;
6573                                                                         player[numplayers].deathbleeding=0;
6574                                                                         player[numplayers].bleeding=0;
6575                                                                         player[numplayers].numwaypoints=0;
6576                                                                         player[numplayers].waypoint=0;
6577                                                                         player[numplayers].jumppath=0;
6578                                                                         player[numplayers].weaponstuck=-1;
6579                                                                         player[numplayers].weaponactive=-1;
6580                                                                         player[numplayers].num_weapons=0;
6581                                                                         player[numplayers].bloodloss=0;
6582                                                                         player[numplayers].dead=0;
6583
6584                                                                         player[numplayers].loaded=1;
6585
6586                                                                         numplayers++;
6587                                                         }
6588                                                         drawmodetogglekeydown=1;
6589                                                 }
6590
6591                                                 if(IsKeyDown(theKeyMap, MAC_P_KEY)&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&editorenabled){
6592                                                         if(player[numplayers-1].numwaypoints<90){
6593                                                                 player[numplayers-1].waypoints[player[numplayers-1].numwaypoints]=player[0].coords;
6594                                                                 player[numplayers-1].waypointtype[player[numplayers-1].numwaypoints]=editorpathtype;
6595                                                                 player[numplayers-1].numwaypoints++;
6596                                                         }
6597                                                         drawmodetogglekeydown=1;
6598                                                 }
6599
6600                                                 if(IsKeyDown(theKeyMap, MAC_P_KEY)&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&editorenabled){
6601                                                         if(numpathpoints<30){
6602                                                                 bool connected,alreadyconnected;
6603                                                                 connected=0;
6604                                                                 if(numpathpoints>1)
6605                                                                         for(i=0;i<numpathpoints;i++){
6606                                                                                 if(findDistancefast(&pathpoint[i],&player[0].coords)<.5&&i!=pathpointselected&&!connected){
6607                                                                                         alreadyconnected=0;
6608                                                                                         for(j=0;j<numpathpointconnect[pathpointselected];j++){
6609                                                                                                 if(pathpointconnect[pathpointselected][j]==i)alreadyconnected=1;
6610                                                                                         }
6611                                                                                         if(!alreadyconnected){
6612                                                                                                 numpathpointconnect[pathpointselected]++;
6613                                                                                                 connected=1;
6614                                                                                                 pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=i;
6615                                                                                         }
6616                                                                                 }
6617                                                                         }
6618                                                                         if(!connected){
6619                                                                                 numpathpoints++;
6620                                                                                 pathpoint[numpathpoints-1]=player[0].coords;
6621                                                                                 numpathpointconnect[numpathpoints-1]=0;
6622                                                                                 if(numpathpoints>1&&pathpointselected!=-1){
6623                                                                                         numpathpointconnect[pathpointselected]++;
6624                                                                                         pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=numpathpoints-1;
6625                                                                                 }
6626                                                                                 pathpointselected=numpathpoints-1;
6627                                                                         }
6628                                                         }
6629                                                         drawmodetogglekeydown=1;
6630                                                 }
6631
6632                                                 if(IsKeyDown(theKeyMap, MAC_PERIOD_KEY)&&!drawmodetogglekeydown&&editorenabled){
6633                                                         pathpointselected++;
6634                                                         if(pathpointselected>=numpathpoints)pathpointselected=-1;
6635                                                         drawmodetogglekeydown=1;
6636                                                 }
6637                                                 if(IsKeyDown(theKeyMap, MAC_COMMA_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!drawmodetogglekeydown&&editorenabled){
6638                                                         pathpointselected--;
6639                                                         if(pathpointselected<=-2)pathpointselected=numpathpoints-1;
6640                                                         drawmodetogglekeydown=1;
6641                                                 }
6642                                                 if(IsKeyDown(theKeyMap, MAC_COMMA_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!drawmodetogglekeydown&&editorenabled){
6643                                                         if(pathpointselected!=-1){
6644                                                                 numpathpoints--;
6645                                                                 pathpoint[pathpointselected]=pathpoint[numpathpoints];
6646                                                                 numpathpointconnect[pathpointselected]=numpathpointconnect[numpathpoints];
6647                                                                 for(i=0;i<numpathpointconnect[pathpointselected];i++){
6648                                                                         pathpointconnect[pathpointselected][i]=pathpointconnect[numpathpoints][i];
6649                                                                 }
6650                                                                 for(i=0;i<numpathpoints;i++){
6651                                                                         for(j=0;j<numpathpointconnect[i];j++){
6652                                                                                 if(pathpointconnect[i][j]==pathpointselected){
6653                                                                                         pathpointconnect[i][j]=pathpointconnect[i][numpathpointconnect[i]-1];
6654                                                                                         numpathpointconnect[i]--;
6655                                                                                 }
6656                                                                                 if(pathpointconnect[i][j]==numpathpoints){
6657                                                                                         pathpointconnect[i][j]=pathpointselected;
6658                                                                                 }
6659                                                                         }
6660                                                                 }
6661                                                                 pathpointselected=numpathpoints-1;
6662                                                         }
6663                                                         drawmodetogglekeydown=1;
6664                                                 }
6665
6666                                                 if(IsKeyDown(theKeyMap, MAC_M_KEY)&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
6667                                                         editorenabled=1-editorenabled;
6668                                                         if(editorenabled){
6669                                                                 player[0].damagetolerance=100000;
6670                                                                 player[0].damage=0;
6671                                                                 player[0].superpermanentdamage=0;
6672                                                                 player[0].bloodloss=0;
6673                                                                 player[0].deathbleeding=0;
6674                                                         }
6675                                                         if(!editorenabled){
6676                                                                 player[0].damagetolerance=200;
6677                                                                 player[0].damage=0;
6678                                                                 player[0].permanentdamage=0;
6679                                                                 player[0].superpermanentdamage=0;
6680                                                                 player[0].bloodloss=0;
6681                                                                 player[0].deathbleeding=0;
6682                                                         }
6683                                                         drawmodetogglekeydown=1;
6684                                                 }
6685
6686                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6687                                                         editortype--;
6688                                                         if(editortype==treeleavestype||editortype==10)editortype--;
6689                                                         if(editortype<0)editortype=firetype;
6690                                                         drawmodetogglekeydown=1;
6691                                                 }
6692
6693                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6694                                                         editortype++;
6695                                                         if(editortype==treeleavestype||editortype==10)editortype++;
6696                                                         if(editortype>firetype)editortype=0;
6697                                                         drawmodetogglekeydown=1;
6698                                                 }
6699
6700                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6701                                                         editorrotation-=multiplier*100;
6702                                                         if(editorrotation<-.01)editorrotation=-.01;
6703                                                         drawmodetogglekeydown=1;
6704                                                 }
6705
6706                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6707                                                         editorrotation+=multiplier*100;
6708                                                         drawmodetogglekeydown=1;
6709                                                 }
6710
6711                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_UP_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6712                                                         editorsize+=multiplier;
6713                                                         drawmodetogglekeydown=1;
6714                                                 }
6715
6716                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_DOWN_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6717                                                         editorsize-=multiplier;
6718                                                         if(editorsize<.1)editorsize=.1;
6719                                                         drawmodetogglekeydown=1;
6720                                                 }
6721
6722
6723                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6724                                                         mapradius-=multiplier*10;
6725                                                 }
6726
6727                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6728                                                         mapradius+=multiplier*10;
6729                                                 }
6730                                                 /*
6731                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6732                                                 mapcenter.x+=multiplier*20;
6733                                                 }
6734
6735                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6736                                                 mapcenter.x-=multiplier*20;
6737                                                 }
6738
6739                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_UP_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6740                                                 mapcenter.z+=multiplier*20;
6741                                                 }
6742
6743                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_DOWN_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6744                                                 mapcenter.z-=multiplier*20;
6745                                                 }
6746                                                 */
6747                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_UP_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6748                                                         editorrotation2+=multiplier*100;
6749                                                 }
6750
6751                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_DOWN_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6752                                                         editorrotation2-=multiplier*100;
6753                                                         if(editorrotation2<-.01)editorrotation2=-.01;
6754                                                 }
6755                                                 if(IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&editorenabled&&objects.numobjects&&!drawmodetogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)){
6756                                                         int closest=-1;
6757                                                         float closestdist=-1;
6758                                                         float distance;
6759                                                         for(i=0;i<objects.numobjects;i++){
6760                                                                 distance=findDistancefast(&objects.position[i],&player[0].coords);
6761                                                                 if(closestdist==-1||distance<closestdist){
6762                                                                         closestdist=distance;
6763                                                                         closest=i;
6764                                                                 }
6765                                                         }
6766                                                         if(closestdist>0&&closest>=0)objects.DeleteObject(closest);
6767                                                         drawmodetogglekeydown=1;
6768                                                 }
6769
6770
6771                                                 if(!IsKeyDown(theKeyMap, MAC_M_KEY)&&!IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&!IsKeyDown(theKeyMap, MAC_COMMA_KEY)&&!IsKeyDown(theKeyMap, MAC_PERIOD_KEY)&&!IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&!IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&!IsKeyDown(theKeyMap, MAC_P_KEY)){
6772                                                         drawmodetogglekeydown=0;
6773                                                 }
6774
6775                                                 if(IsKeyDown(theKeyMap, MAC_N_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&!texturesizetogglekeydown&&debugmode){
6776                                                         //if(!player[0].skeleton.free)player[0].damage+=500;
6777                                                         player[0].RagDoll(0);
6778                                                         //player[0].spurt=1;
6779                                                         //player[0].DoDamage(1000);
6780
6781                                                         float gLoc[3];
6782                                                         float vel[3];
6783                                                         gLoc[0]=player[0].coords.x;
6784                                                         gLoc[1]=player[0].coords.y;
6785                                                         gLoc[2]=player[0].coords.z;
6786                                                         vel[0]=player[0].velocity.x;
6787                                                         vel[1]=player[0].velocity.y;
6788                                                         vel[2]=player[0].velocity.z;
6789                                                         PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
6790                                                         OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
6791                                                         OPENAL_SetVolume(channels[whooshsound], 128);
6792                                                         OPENAL_SetPaused(channels[whooshsound], false);
6793                                                         //OPENAL_SetPaused(channels[whooshsound], true);
6794
6795                                                         texturesizetogglekeydown=1;
6796                                                 }
6797
6798                                                 if(IsKeyDown(theKeyMap, MAC_N_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&!texturesizetogglekeydown&&debugmode){
6799
6800                                                         int closest=-1;
6801                                                         float closestdist=-1;
6802                                                         float distance;
6803                                                         for(i=0;i<objects.numobjects;i++){
6804                                                                 if(objects.type[i]==treeleavestype){
6805                                                                         objects.scale[i]*=.9;
6806                                                                 }
6807                                                         }
6808                                                         texturesizetogglekeydown=1;
6809                                                 }
6810
6811                                                 static XYZ relative;
6812                                                 static int randattack;
6813                                                 //Attack
6814                                                 static bool playerrealattackkeydown=0;
6815
6816                                                 if(!buttons[0])oldbutton=0;
6817                                                 if(!IsKeyDown(theKeyMap, attackkey))oldattackkey=0;
6818                                                 if(oldattackkey)player[0].attackkeydown=0;
6819                                                 if(oldattackkey)playerrealattackkeydown=0;
6820                                                 if(!oldattackkey)playerrealattackkeydown=IsKeyDown(theKeyMap, attackkey);
6821                                                 if((player[0].parriedrecently<=0||player[0].weaponactive==-1)&&(!oldattackkey||(realthreat&&player[0].lastattack!=swordslashanim&&player[0].lastattack!=knifeslashstartanim&&player[0].lastattack!=staffhitanim&&player[0].lastattack!=staffspinhitanim)))player[0].attackkeydown=IsKeyDown(theKeyMap, attackkey);
6822                                                 if(IsKeyDown(theKeyMap, attackkey)&&!oldattackkey&&!player[0].backkeydown){
6823                                                         for(k=0;k<numplayers;k++){
6824                                                                 if((player[k].targetanimation==swordslashanim||player[k].targetanimation==staffhitanim||player[k].targetanimation==staffspinhitanim)&&player[0].currentanimation!=dodgebackanim&&!player[k].skeleton.free)
6825                                                                         player[k].Reverse();
6826                                                         }
6827                                                 }
6828
6829                                                 if(!hostile||indialogue!=-1)player[0].attackkeydown=0;
6830
6831                                                 for(k=0;k<numplayers;k++){
6832                                                         if(indialogue!=-1)player[k].attackkeydown=0;
6833                                                         if(player[k].targetanimation!=rabbitrunninganim&&player[k].targetanimation!=wolfrunninganim){
6834                                                                 if(player[k].aitype!=playercontrolled)player[k].victim=&player[0];
6835                                                                 if(player[k].attackkeydown&&player[k].jumppower<=1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
6836                                                                         player[k].jumppower-=2;
6837                                                                 }
6838                                                                 if(player[k].attackkeydown&&player[k].jumppower>1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
6839                                                                         for(i=0;i<numplayers;i++){
6840                                                                                 if(i==k)i++;
6841                                                                                 if(player[i].targetanimation==swordslashanim||player[i].targetanimation==knifeslashstartanim||player[i].targetanimation==staffhitanim||player[i].targetanimation==staffspinhitanim)
6842                                                                                         if(findDistancefast(&player[k].coords,&player[i].coords)<6.5&&!player[i].skeleton.free){
6843                                                                                                 player[k].targetanimation=dodgebackanim;
6844                                                                                                 player[k].target=0;
6845                                                                                                 player[k].targetframe=0;
6846                                                                                                 rotatetarget=player[i].coords-player[k].coords;
6847                                                                                                 Normalise(&rotatetarget);
6848                                                                                                 player[k].targetrotation=-asin(0-rotatetarget.x);
6849                                                                                                 player[k].targetrotation*=360/6.28;
6850                                                                                                 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
6851
6852                                                                                                 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;
6853                                                                                         }
6854                                                                         }
6855                                                                         if(player[k].targetanimation!=dodgebackanim){
6856                                                                                 if(k==0)numflipped++;
6857                                                                                 player[k].targetanimation=backhandspringanim;
6858                                                                                 player[k].target=0;
6859                                                                                 player[k].targetframe=0;
6860                                                                                 player[k].targetrotation=-rotation+180;
6861                                                                                 if(player[k].leftkeydown)player[k].targetrotation-=45;
6862                                                                                 if(player[k].rightkeydown)player[k].targetrotation+=45;
6863                                                                                 player[k].rotation=player[k].targetrotation;
6864                                                                                 player[k].jumppower-=2;
6865                                                                         }
6866                                                                 }
6867                                                                 if(player[k].attackkeydown&&!animation[player[k].targetanimation].attack&&!player[k].backkeydown&&(player[k].isIdle()||player[k].isRun()||player[k].targetanimation==walkanim||player[k].targetanimation==sneakanim||player[k].isCrouch())){
6868                                                                         player[k].hasvictim=0;
6869                                                                         if(numplayers>1)
6870                                                                                 for(i=0;i<numplayers;i++){
6871                                                                                         if(i==k)i++;
6872                                                                                         if(!player[k].hasvictim)
6873                                                                                                 if((k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack!=reversal){
6874                                                                                                         if(findDistancefast(&player[k].coords,&player[i].coords)<4.5&&!player[i].skeleton.free&&player[i].howactive<typedead1&&player[i].targetanimation!=jumpreversedanim&&player[i].targetanimation!=rabbitkickreversedanim&&player[i].targetanimation!=rabbitkickanim&&player[k].targetanimation!=rabbitkickanim&&player[i].targetanimation!=getupfrombackanim&&(player[i].targetanimation!=staggerbackhighanim&&(player[i].targetanimation!=staggerbackhardanim||animation[staggerbackhardanim].label[player[i].targetframe]==6))&&player[i].targetanimation!=jumpdownanim&&player[i].targetanimation!=jumpupanim&&player[i].targetanimation!=getupfromfrontanim){
6875                                                                                                                 player[k].victim=&player[i];
6876                                                                                                                 player[k].hasvictim=1;
6877                                                                                                                 if(player[k].aitype==playercontrolled){
6878                                                                                                                         if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].crouchkeydown&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
6879                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1&&!reversaltrain)player[k].targetanimation=winduppunchanim;
6880                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
6881                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[i].bloodloss>player[i].damagetolerance/2)player[k].targetanimation=knifefollowanim;
6882                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
6883                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
6884                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].forwardkeydown)player[k].targetanimation=staffhitanim;
6885                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0)player[k].targetanimation=staffspinhitanim;
6886                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
6887                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
6888                                                                                                                 }
6889                                                                                                                 else {
6890                                                                                                                         if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)){
6891                                                                                                                                 if(player[k].weaponactive==-1)randattack=abs(Random()%5);
6892                                                                                                                                 else randattack=abs(Random()%5);
6893                                                                                                                                 if(player[k].weaponactive==-1&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)){
6894                                                                                                                                         if(randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
6895                                                                                                                                         else if(randattack==1&&animation[player[i].targetanimation].height!=lowheight&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
6896                                                                                                                                         else if(randattack==2&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
6897                                                                                                                                         else if(animation[player[i].targetanimation].height==lowheight)player[k].targetanimation=lowkickanim;
6898                                                                                                                                 }
6899                                                                                                                                 if(player[k].weaponactive!=-1){
6900                                                                                                                                         if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
6901                                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)/*&&animation[player[i].targetanimation].height!=lowheight*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
6902                                                                                                                                         //else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)player[k].targetanimation=knifefollowanim;
6903                                                                                                                                         else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
6904                                                                                                                                         else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack<3)player[k].targetanimation=staffhitanim;
6905                                                                                                                                         else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack>=3)player[k].targetanimation=staffspinhitanim;
6906                                                                                                                                         else if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==1&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
6907                                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
6908                                                                                                                                 }
6909                                                                                                                         }
6910                                                                                                                 }
6911                                                                                                                 if(player[k].targetanimation==upunchanim&&player[k].creature==wolftype)player[k].targetanimation=wolfslapanim;
6912                                                                                                         }
6913                                                                                                         if((tutoriallevel!=1||tutorialstage==22)&&player[i].howactive<typedead1&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&!player[i].skeleton.free&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&(((player[i].stunned>0&&player[k].madskills)||(player[i].surprised>0)||player[i].aitype==passivetype)||(player[k].weaponactive!=-1&&player[i].stunned>0))&&normaldotproduct(player[i].facing,player[i].coords-player[k].coords)>0&&(k==0)){
6914                                                                                                                 if(player[k].weaponactive==-1){
6915                                                                                                                         player[i].targetanimation=sneakattackedanim;
6916                                                                                                                         player[i].currentanimation=sneakattackedanim;
6917                                                                                                                         player[k].currentanimation=sneakattackanim;
6918                                                                                                                         player[k].targetanimation=sneakattackanim;
6919                                                                                                                         player[k].oldcoords=player[k].coords;
6920                                                                                                                         player[k].coords=player[i].coords;
6921                                                                                                                 }
6922                                                                                                                 if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife){
6923                                                                                                                         player[i].targetanimation=knifesneakattackedanim;
6924                                                                                                                         player[i].currentanimation=knifesneakattackedanim;
6925                                                                                                                         player[k].currentanimation=knifesneakattackanim;
6926                                                                                                                         player[k].targetanimation=knifesneakattackanim;
6927                                                                                                                         player[i].oldcoords=player[i].coords;
6928                                                                                                                         player[i].coords=player[k].coords;
6929                                                                                                                 }
6930                                                                                                                 if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword){
6931                                                                                                                         player[i].targetanimation=swordsneakattackedanim;
6932                                                                                                                         player[i].currentanimation=swordsneakattackedanim;
6933                                                                                                                         player[k].currentanimation=swordsneakattackanim;
6934                                                                                                                         player[k].targetanimation=swordsneakattackanim;
6935                                                                                                                         player[i].oldcoords=player[i].coords;
6936                                                                                                                         player[i].coords=player[k].coords;
6937                                                                                                                 }
6938                                                                                                                 if(player[k].weaponactive==-1||weapons.type[player[k].weaponids[player[k].weaponactive]]!=staff){
6939                                                                                                                         player[k].victim=&player[i];
6940                                                                                                                         player[k].hasvictim=1;
6941                                                                                                                         player[i].targettilt2=0;
6942                                                                                                                         player[i].targetframe=1;
6943                                                                                                                         player[i].currentframe=0;
6944                                                                                                                         player[i].target=0;
6945                                                                                                                         player[i].velocity=0;
6946                                                                                                                         player[k].targettilt2=player[i].targettilt2;
6947                                                                                                                         player[k].currentframe=player[i].currentframe;
6948                                                                                                                         player[k].targetframe=player[i].targetframe;
6949                                                                                                                         player[k].target=player[i].target;
6950                                                                                                                         player[k].velocity=0;
6951                                                                                                                         player[k].targetrotation=player[i].rotation;
6952                                                                                                                         player[k].rotation=player[i].rotation;
6953                                                                                                                         player[i].targetrotation=player[i].rotation;
6954                                                                                                                 }
6955                                                                                                         }
6956                                                                                                         if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free)){
6957                                                                                                                 oldattackkey=1;
6958                                                                                                                 player[k].targetframe=0;
6959                                                                                                                 player[k].target=0;
6960                                                                                                                 //player[k].velocity=0;
6961
6962                                                                                                                 rotatetarget=player[i].coords-player[k].coords;
6963                                                                                                                 Normalise(&rotatetarget);
6964                                                                                                                 player[k].targetrotation=-asin(0-rotatetarget.x);
6965                                                                                                                 player[k].targetrotation*=360/6.28;
6966                                                                                                                 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
6967
6968                                                                                                                 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
6969
6970                                                                                                                 player[k].lastattack3=player[k].lastattack2;
6971                                                                                                                 player[k].lastattack2=player[k].lastattack;
6972                                                                                                                 player[k].lastattack=player[k].targetanimation;
6973                                                                                                                 //player[k].targettilt2=0;
6974                                                                                                                 //slomo=1;
6975                                                                                                                 //slomodelay=.2;
6976                                                                                                         }
6977                                                                                                         if(player[k].targetanimation==knifefollowanim&&player[k].victim==&player[i]){
6978                                                                                                                 rotatetarget=player[i].coords-player[k].coords;
6979                                                                                                                 Normalise(&rotatetarget);
6980                                                                                                                 player[k].targetrotation=-asin(0-rotatetarget.x);
6981                                                                                                                 player[k].targetrotation*=360/6.28;
6982                                                                                                                 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
6983                                                                                                                 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
6984                                                                                                                 oldattackkey=1;
6985                                                                                                                 player[k].victim=&player[i];
6986                                                                                                                 player[k].hasvictim=1;
6987                                                                                                                 player[i].targetanimation=knifefollowedanim;
6988                                                                                                                 player[i].currentanimation=knifefollowedanim;
6989                                                                                                                 player[i].targettilt2=0;
6990                                                                                                                 player[i].targettilt2=player[k].targettilt2;
6991                                                                                                                 player[i].targetframe=1;
6992                                                                                                                 player[i].currentframe=0;
6993                                                                                                                 player[i].target=0;
6994                                                                                                                 player[i].velocity=0;
6995                                                                                                                 player[k].currentanimation=knifefollowanim;
6996                                                                                                                 player[k].targetanimation=knifefollowanim;
6997                                                                                                                 player[k].targettilt2=player[i].targettilt2;
6998                                                                                                                 player[k].currentframe=player[i].currentframe;
6999                                                                                                                 player[k].targetframe=player[i].targetframe;
7000                                                                                                                 player[k].target=player[i].target;
7001                                                                                                                 player[k].velocity=0;
7002                                                                                                                 player[k].oldcoords=player[k].coords;
7003                                                                                                                 player[i].coords=player[k].coords;
7004                                                                                                                 player[i].targetrotation=player[k].targetrotation;
7005                                                                                                                 player[i].rotation=player[k].targetrotation;
7006                                                                                                                 player[k].rotation=player[k].targetrotation;
7007                                                                                                                 player[i].rotation=player[k].targetrotation;
7008                                                                                                         }
7009                                                                                                 }
7010                                                                                 }
7011                                                                                 bool hasstaff=0;
7012                                                                                 if(player[k].weaponactive!=-1){
7013                                                                                         if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)hasstaff=1;
7014                                                                                 }
7015                                                                                 if(numplayers>1)
7016                                                                                         for(i=0;i<numplayers;i++){
7017                                                                                                 if(i==k)i++;
7018                                                                                                 if((playerrealattackkeydown||player[i].dead||!hasstaff)&&(k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack==neutral&&k==0){
7019                                                                                                         if(!player[i].dead||!realthreat||(player[k].weaponactive==-1&&player[k].crouchkeydown))
7020                                                                                                                 if(player[i].skeleton.free)
7021                                                                                                                         if(findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)&&(player[i].dead||player[i].skeleton.longdead>1000||player[k].isRun()||(hasstaff)||(player[k].weaponactive!=-1&&player[i].skeleton.free&&(player[i].skeleton.longdead>2000||player[i].damage>player[i].damagetolerance/8||player[i].bloodloss>player[i].damagetolerance/2)&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)))){
7022                                                                                                                                 player[k].victim=&player[i];
7023                                                                                                                                 player[k].hasvictim=1;
7024                                                                                                                                 if(player[k].weaponactive!=-1&&tutoriallevel!=1){
7025                                                                                                                                         if(player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5))player[k].targetanimation=crouchstabanim;
7026                                                                                                                                         if(player[k].crouchkeydown&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)player[k].targetanimation=swordgroundstabanim;
7027                                                                                                                                         if(/*(player[k].crouchkeydown||!player[i].dead)&&*/findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)player[k].targetanimation=staffgroundsmashanim;
7028                                                                                                                                 }
7029                                                                                                                                 if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].crouchkeydown&&player[k].targetanimation!=crouchstabanim&&(player[k].weaponactive==-1)&&player[i].dead&&player[i].skeleton.free&&player[i].skeleton.longdead>1000){
7030                                                                                                                                         player[k].targetanimation=killanim;
7031                                                                                                                                         for(j=0;j<terrain.numdecals;j++){
7032                                                                                                                                                 if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
7033                                                                                                                                                         terrain.DeleteDecal(j);
7034                                                                                                                                                 }
7035                                                                                                                                         }
7036                                                                                                                                         for(l=0;l<objects.numobjects;l++){
7037                                                                                                                                                 if(objects.model[l].type==decalstype)
7038                                                                                                                                                         for(j=0;j<objects.model[l].numdecals;j++){
7039                                                                                                                                                                 if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
7040                                                                                                                                                                         objects.model[l].DeleteDecal(j);
7041                                                                                                                                                                 }
7042                                                                                                                                                         }
7043                                                                                                                                         }
7044                                                                                                                                 }
7045                                                                                                                                 if(!player[i].dead||musictype!=2)
7046                                                                                                                                         if(findDistancefast(&player[k].coords,&player[i].coords)<3.5&&(player[k].isRun()||(player[k].isIdle()&&player[k].attackkeydown))&&(player[k].staggerdelay<=0&&(player[i].dead||(player[i].skeleton.longdead<300&&player[k].lastattack!=spinkickanim&&player[i].skeleton.free)))&&(!player[i].dead||musictype!=stream_music2)){
7047                                                                                                                                                 player[k].targetanimation=dropkickanim;
7048                                                                                                                                                 for(j=0;j<terrain.numdecals;j++){
7049                                                                                                                                                         if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
7050                                                                                                                                                                 terrain.DeleteDecal(j);
7051                                                                                                                                                         }
7052                                                                                                                                                 }
7053                                                                                                                                                 for(l=0;l<objects.numobjects;l++){
7054                                                                                                                                                         if(objects.model[l].type==decalstype)
7055                                                                                                                                                                 for(j=0;j<objects.model[l].numdecals;j++){
7056                                                                                                                                                                         if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
7057                                                                                                                                                                                 objects.model[l].DeleteDecal(j);
7058                                                                                                                                                                         }
7059                                                                                                                                                                 }
7060                                                                                                                                                 }
7061                                                                                                                                         }
7062                                                                                                                         }
7063                                                                                                                         if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free||player[k].targetanimation==killanim||player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim||player[k].targetanimation==dropkickanim)){
7064                                                                                                                                 oldattackkey=1;
7065                                                                                                                                 player[k].targetframe=0;
7066                                                                                                                                 player[k].target=0;
7067                                                                                                                                 //player[k].velocity=0;
7068
7069                                                                                                                                 rotatetarget=player[i].coords-player[k].coords;
7070                                                                                                                                 if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim){
7071                                                                                                                                         rotatetarget=(player[i].coords+(player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position+player[i].skeleton.joints[player[i].skeleton.jointlabels[neck]].position)/2*player[i].scale)-player[k].coords;
7072                                                                                                                                 }
7073                                                                                                                                 Normalise(&rotatetarget);
7074                                                                                                                                 player[k].targetrotation=-asin(0-rotatetarget.x);
7075                                                                                                                                 player[k].targetrotation*=360/6.28;
7076                                                                                                                                 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
7077
7078                                                                                                                                 if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim){
7079                                                                                                                                         player[k].targetrotation+=(float)(abs(Random()%100)-50)/4;
7080                                                                                                                                 }
7081
7082                                                                                                                                 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
7083                                                                                                                                 if(player[k].targetanimation==staffgroundsmashanim)player[k].targettilt2+=10;
7084
7085                                                                                                                                 player[k].lastattack3=player[k].lastattack2;
7086                                                                                                                                 player[k].lastattack2=player[k].lastattack;
7087                                                                                                                                 player[k].lastattack=player[k].targetanimation;
7088
7089                                                                                                                                 if(player[k].targetanimation==swordgroundstabanim){
7090                                                                                                                                         player[k].targetrotation+=30;
7091                                                                                                                                 }
7092                                                                                                                                 //player[k].targettilt2=0;
7093                                                                                                                                 //slomo=1;
7094                                                                                                                                 //slomodelay=.2;
7095                                                                                                                         }
7096                                                                                                 }
7097                                                                                         }
7098                                                                                         if(!player[k].hasvictim){
7099                                                                                                 for(i=0;i<numplayers;i++){
7100                                                                                                         if((player[k].hasvictim==0)&&i!=k&&(i==0||k==0)&&!player[i].skeleton.free){
7101                                                                                                                 player[k].victim=&player[i];
7102                                                                                                                 player[k].hasvictim=1;
7103                                                                                                         }
7104                                                                                                         if(player[k].hasvictim&&!player[i].skeleton.free)
7105                                                                                                                 if(findDistancefast(&player[k].coords,&player[i].coords)<findDistancefast(&player[k].coords,&player[k].victim->coords)&&i!=k&&(i==0||k==0)){
7106                                                                                                                         player[k].victim=&player[i];
7107                                                                                                                 }
7108                                                                                                 }
7109                                                                                         }
7110                                                                                         if(player[k].aitype==playercontrolled)
7111                                                                                                 if(player[k].attackkeydown&&(player[k].isRun())&&player[k].wasRun()&&((player[k].hasvictim&&findDistancefast(&player[k].coords,&player[k].victim->coords)<12*(player[k].scale*5)*(player[k].scale*5)&&findDistancefast(&player[k].coords,&player[k].victim->coords)>7*(player[k].scale*5)*(player[k].scale*5)&&!player[k].victim->skeleton.free&&player[k].victim->targetanimation!=getupfrombackanim&&player[k].victim->targetanimation!=getupfromfrontanim&&animation[player[k].victim->targetanimation].height!=lowheight&&player[k].aitype!=playercontrolled&&normaldotproduct(player[k].facing,player[k].victim->coords-player[k].coords)>0&&player[k].rabbitkickenabled)||player[k].jumpkeydown)){
7112                                                                                                         oldattackkey=1;
7113                                                                                                         player[k].targetanimation=rabbitkickanim;
7114                                                                                                         player[k].targetframe=0;
7115                                                                                                         player[k].target=0;
7116                                                                                                 }
7117                                                                                                 if(animation[player[k].targetanimation].attack&&k==0){
7118                                                                                                         numattacks++;
7119                                                                                                         bool armedstaff=0;
7120                                                                                                         if(player[k].weaponactive!=-1){
7121                                                                                                                 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)armedstaff=1;
7122                                                                                                         }
7123                                                                                                         bool armedsword=0;
7124                                                                                                         if(player[k].weaponactive!=-1){
7125                                                                                                                 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)armedsword=1;
7126                                                                                                         }
7127                                                                                                         bool armedknife=0;
7128                                                                                                         if(player[k].weaponactive!=-1){
7129                                                                                                                 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)armedknife=1;
7130                                                                                                         }
7131                                                                                                         if(armedstaff)numstaffattack++;
7132                                                                                                         else if(armedsword)numswordattack++;
7133                                                                                                         else if(armedknife)numknifeattack++;
7134                                                                                                         else numunarmedattack++;
7135                                                                                                 }
7136                                                                 }
7137                                                         }
7138                                                 }
7139
7140                                                 //Collisions
7141                                                 static float collisionradius;
7142                                                 if(numplayers>1)
7143                                                         for(k=0;k<numplayers;k++){
7144                                                                 for(i=k;i<numplayers;i++){
7145                                                                         if(i==k)i++;
7146                                                                         if(i<numplayers)
7147                                                                                 if((animation[player[i].targetanimation].attack!=reversed&&animation[player[i].targetanimation].attack!=reversal&&animation[player[k].targetanimation].attack!=reversed&&animation[player[k].targetanimation].attack!=reversal)||(i!=0&&k!=0))
7148                                                                                         if((animation[player[i].currentanimation].attack!=reversed&&animation[player[i].currentanimation].attack!=reversal&&animation[player[k].currentanimation].attack!=reversed&&animation[player[k].currentanimation].attack!=reversal)||(i!=0&&k!=0))
7149                                                                                                 if(player[i].howactive<=typesleeping&&player[k].howactive<=typesleeping)
7150                                                                                                         if(player[i].howactive!=typesittingwall&&player[k].howactive!=typesittingwall)
7151                                                                                                                 if(i!=k&&player[i].whichpatchx==player[k].whichpatchx&&player[i].whichpatchz==player[k].whichpatchz&&player[k].skeleton.oldfree==player[k].skeleton.free&&player[i].skeleton.oldfree==player[i].skeleton.free&&player[i].targetanimation!=climbanim&&player[i].targetanimation!=hanganim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim)
7152                                                                                                                         if(player[i].coords.y>player[k].coords.y-3)
7153                                                                                                                                 if(player[i].coords.y<player[k].coords.y+3)
7154                                                                                                                                         if(player[i].coords.x>player[k].coords.x-3)
7155                                                                                                                                                 if(player[i].coords.x<player[k].coords.x+3)
7156                                                                                                                                                         if(player[i].coords.z>player[k].coords.z-3)
7157                                                                                                                                                                 if(player[i].coords.z<player[k].coords.z+3){
7158                                                                                                                                                                         if(findDistancefast(&player[i].coords,&player[k].coords)<3*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
7159                                                                                                                                                                                 if(player[i].onfire||player[k].onfire){
7160                                                                                                                                                                                         if(!player[i].onfire)player[i].CatchFire();
7161                                                                                                                                                                                         if(!player[k].onfire)player[k].CatchFire();
7162                                                                                                                                                                                 }
7163                                                                                                                                                                         }
7164
7165                                                                                                                                                                         tempcoords1=player[i].coords;
7166                                                                                                                                                                         tempcoords2=player[k].coords;
7167                                                                                                                                                                         if(!player[i].skeleton.oldfree)tempcoords1.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position.y*player[i].scale;
7168                                                                                                                                                                         if(!player[k].skeleton.oldfree)tempcoords2.y+=player[k].skeleton.joints[player[k].skeleton.jointlabels[abdomen]].position.y*player[k].scale;
7169                                                                                                                                                                         collisionradius=1.2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
7170                                                                                                                                                                         if(player[0].hasvictim)
7171                                                                                                                                                                                 if(player[0].targetanimation==rabbitkickanim&&(k==0||i==0)&&!player[0].victim->skeleton.free)collisionradius=3;
7172                                                                                                                                                                         if((!player[i].skeleton.oldfree||!player[k].skeleton.oldfree)&&(findDistancefast(&tempcoords1,&tempcoords2)<collisionradius||findDistancefast(&player[i].coords,&player[k].coords)<collisionradius)){
7173                                                                                                                                                                                 if(k==0)
7174                                                                                                                                                                                         if(player[k].targetanimation==jumpdownanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[i].skeleton.oldfree&&player[i].skeleton.free&&player[i].dead&&player[k].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
7175                                                                                                                                                                                                 player[k].coords.y=player[i].coords.y;
7176                                                                                                                                                                                                 player[i].velocity=player[k].velocity;
7177                                                                                                                                                                                                 player[i].skeleton.free=0;
7178                                                                                                                                                                                                 player[i].rotation=0;
7179                                                                                                                                                                                                 player[i].RagDoll(0);
7180                                                                                                                                                                                                 player[i].DoDamage(20);
7181                                                                                                                                                                                                 if(k==0)camerashake+=.3;
7182                                                                                                                                                                                                 player[i].skeleton.longdead=0;
7183                                                                                                                                                                                                 player[k].lastcollide=1;
7184                                                                                                                                                                                         }
7185                                                                                                                                                                                         if(i==0)
7186                                                                                                                                                                                                 if(player[i].targetanimation==jumpdownanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[k].skeleton.oldfree&&player[k].skeleton.free&&player[k].dead&&player[i].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
7187                                                                                                                                                                                                         player[i].coords.y=player[k].coords.y;
7188                                                                                                                                                                                                         player[k].velocity=player[i].velocity;
7189                                                                                                                                                                                                         player[k].skeleton.free=0;
7190                                                                                                                                                                                                         player[k].rotation=0;
7191                                                                                                                                                                                                         player[k].RagDoll(0);
7192                                                                                                                                                                                                         player[k].DoDamage(20);
7193                                                                                                                                                                                                         if(i==0)camerashake+=.3;
7194                                                                                                                                                                                                         player[k].skeleton.longdead=0;
7195                                                                                                                                                                                                         player[i].lastcollide=1;
7196                                                                                                                                                                                                 }
7197
7198                                                                                                                                                                                                 if((player[i].skeleton.oldfree==1&&findLengthfast(&player[i].velocity)>1)||(player[k].skeleton.oldfree==1&&findLengthfast(&player[k].velocity)>1)||(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0)){
7199                                                                                                                                                                                                         rotatetarget=player[k].velocity-player[i].velocity;
7200                                                                                                                                                                                                         if(((player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim)||player[i].skeleton.free)&&((player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim)||player[k].skeleton.free))
7201                                                                                                                                                                                                                 if(((((findLengthfast(&rotatetarget)>150&&(i!=0&&k!=0))||(findLengthfast(&rotatetarget)>50&&player[0].rabbitkickragdoll/*currentanimation==rabbitkickanim*/&&(i==0||k==0)))&&normaldotproduct(rotatetarget,player[k].coords-player[i].coords)>0)&&((i==0||k==0)||((player[i].skeleton.oldfree==1&&k!=0&&animation[player[k].currentanimation].attack==neutral)||(player[k].skeleton.oldfree==1&&i!=0&&animation[player[i].currentanimation].attack==neutral)||(player[i].isFlip()&&!player[i].skeleton.oldfree&&(i==0||k==0))||(player[k].isFlip()&&!player[k].skeleton.oldfree&&(i==0||k==0))||(i==0||k==0))))||((player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip())&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&(i==0||k==0)&&(!player[i].skeleton.oldfree&&!player[k].skeleton.oldfree))){
7202                                                                                                                                                                                                                         //If hit by body
7203                                                                                                                                                                                                                         if((i!=0||player[i].skeleton.free)&&(k!=0||player[k].skeleton.free)||(animation[player[i].targetanimation].height==highheight&&animation[player[k].targetanimation].height==highheight)){
7204                                                                                                                                                                                                                                 static float gLoc[3];
7205                                                                                                                                                                                                                                 static float vel[3];
7206                                                                                                                                                                                                                                 gLoc[0]=player[i].coords.x;
7207                                                                                                                                                                                                                                 gLoc[1]=player[i].coords.y;
7208                                                                                                                                                                                                                                 gLoc[2]=player[i].coords.z;
7209                                                                                                                                                                                                                                 vel[0]=player[i].velocity.x;
7210                                                                                                                                                                                                                                 vel[1]=player[i].velocity.y;
7211                                                                                                                                                                                                                                 vel[2]=player[i].velocity.z;
7212                                                                                                                                                                                                                                 if(tutoriallevel!=1){
7213                                                                                                                                                                                                                                         PlaySoundEx( heavyimpactsound, samp[heavyimpactsound], NULL, true);
7214                                                                                                                                                                                                                                         OPENAL_3D_SetAttributes(channels[heavyimpactsound], gLoc, vel);
7215                                                                                                                                                                                                                                         OPENAL_SetVolume(channels[heavyimpactsound], 256);
7216                                                                                                                                                                                                                                         OPENAL_SetPaused(channels[heavyimpactsound], false);
7217                                                                                                                                                                                                                                 }
7218                                                                                                                                                                                                                                 //player[i].velocity=player[k].velocity;
7219                                                                                                                                                                                                                                 //player[k].velocity=player[i].velocity;
7220
7221                                                                                                                                                                                                                                 player[i].RagDoll(0);
7222                                                                                                                                                                                                                                 if(player[i].damage>player[i].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[i].dead){
7223                                                                                                                                                                                                                                         bonus=aimbonus;
7224                                                                                                                                                                                                                                         bonustime=0;
7225                                                                                                                                                                                                                                         bonusvalue=150;
7226                                                                                                                                                                                                                                 }
7227                                                                                                                                                                                                                                 player[i].DoDamage(findLengthfast(&rotatetarget)/4);
7228                                                                                                                                                                                                                                 player[k].RagDoll(0);
7229                                                                                                                                                                                                                                 if(player[k].damage>player[k].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[k].dead){
7230                                                                                                                                                                                                                                         bonus=aimbonus;
7231                                                                                                                                                                                                                                         bonustime=0;
7232                                                                                                                                                                                                                                         bonusvalue=150;
7233                                                                                                                                                                                                                                 }
7234                                                                                                                                                                                                                                 player[k].DoDamage(findLengthfast(&rotatetarget)/4);
7235
7236                                                                                                                                                                                                                                 //if(player[i].skeleton.oldfree){
7237                                                                                                                                                                                                                                 for(j=0;j<player[i].skeleton.num_joints;j++){
7238                                                                                                                                                                                                                                         player[i].skeleton.joints[j].velocity=player[i].skeleton.joints[j].velocity/5+player[k].velocity;
7239                                                                                                                                                                                                                                 }
7240                                                                                                                                                                                                                                 //}
7241                                                                                                                                                                                                                                 //if(player[k].skeleton.oldfree){
7242                                                                                                                                                                                                                                 for(j=0;j<player[k].skeleton.num_joints;j++){
7243                                                                                                                                                                                                                                         player[k].skeleton.joints[j].velocity=player[k].skeleton.joints[j].velocity/5+player[i].velocity;
7244                                                                                                                                                                                                                                 }
7245                                                                                                                                                                                                                                 //}
7246
7247                                                                                                                                                                                                                         }
7248                                                                                                                                                                                                                 }
7249                                                                                                                                                                                                                 if((animation[player[i].targetanimation].attack==neutral||animation[player[i].targetanimation].attack==normalattack)&&(animation[player[k].targetanimation].attack==neutral||animation[player[k].targetanimation].attack==normalattack)){
7250                                                                                                                                                                                                                         //If bumped
7251                                                                                                                                                                                                                         if(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0){
7252                                                                                                                                                                                                                                 if(findDistancefast(&player[k].coords,&player[i].coords)<.5*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
7253                                                                                                                                                                                                                                         rotatetarget=player[k].coords-player[i].coords;
7254                                                                                                                                                                                                                                         Normalise(&rotatetarget);
7255                                                                                                                                                                                                                                         player[k].coords=(player[k].coords+player[i].coords)/2;
7256                                                                                                                                                                                                                                         player[i].coords=player[k].coords-rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
7257                                                                                                                                                                                                                                         player[k].coords+=rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
7258                                                                                                                                                                                                                                         if(player[k].howactive==typeactive||hostile)
7259                                                                                                                                                                                                                                                 if(player[k].isIdle()){
7260                                                                                                                                                                                                                                                         if(player[k].howactive<typesleeping){
7261                                                                                                                                                                                                                                                                 player[k].targetanimation=player[k].getStop();
7262                                                                                                                                                                                                                                                                 player[k].targetframe=0;
7263                                                                                                                                                                                                                                                                 player[k].target=0;
7264                                                                                                                                                                                                                                                         }
7265                                                                                                                                                                                                                                                         else if(player[k].howactive==typesleeping)
7266                                                                                                                                                                                                                                                         {
7267                                                                                                                                                                                                                                                                 player[k].targetanimation=getupfromfrontanim;
7268                                                                                                                                                                                                                                                                 player[k].targetframe=0;
7269                                                                                                                                                                                                                                                                 player[k].target=0;
7270                                                                                                                                                                                                                                                         }
7271                                                                                                                                                                                                                                                         if(!editorenabled)player[k].howactive=typeactive;
7272                                                                                                                                                                                                                                                 }
7273                                                                                                                                                                                                                                                 if(player[i].howactive==typeactive||hostile)
7274                                                                                                                                                                                                                                                         if(player[i].isIdle()){
7275                                                                                                                                                                                                                                                                 if(player[i].howactive<typesleeping){
7276                                                                                                                                                                                                                                                                         player[i].targetanimation=player[i].getStop();
7277                                                                                                                                                                                                                                                                         player[i].targetframe=0;
7278                                                                                                                                                                                                                                                                         player[i].target=0;
7279                                                                                                                                                                                                                                                                 }
7280                                                                                                                                                                                                                                                                 else
7281                                                                                                                                                                                                                                                                 {
7282                                                                                                                                                                                                                                                                         player[i].targetanimation=getupfromfrontanim;
7283                                                                                                                                                                                                                                                                         player[i].targetframe=0;
7284                                                                                                                                                                                                                                                                         player[i].target=0;
7285                                                                                                                                                                                                                                                                 }
7286                                                                                                                                                                                                                                                                 if(!editorenabled)player[i].howactive=typeactive;
7287                                                                                                                                                                                                                                                         }
7288                                                                                                                                                                                                                                 }
7289                                                                                                                                                                                                                                 if(hostile){
7290                                                                                                                                                                                                                                         if(k==0&&i!=0&&player[k].targetanimation==jumpdownanim&&!player[i].isCrouch()&&player[i].targetanimation!=rollanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[k].lastcollide<=0&&player[k].velocity.y<-10){
7291                                                                                                                                                                                                                                                 player[i].velocity=player[k].velocity;
7292                                                                                                                                                                                                                                                 player[k].velocity=player[k].velocity*-.5;
7293                                                                                                                                                                                                                                                 //player[i].velocity.y-=10;
7294                                                                                                                                                                                                                                                 player[k].velocity.y=player[i].velocity.y;
7295                                                                                                                                                                                                                                                 player[i].DoDamage(20);
7296                                                                                                                                                                                                                                                 player[i].RagDoll(0);
7297                                                                                                                                                                                                                                                 player[k].lastcollide=1;
7298                                                                                                                                                                                                                                                 if(k==0){
7299                                                                                                                                                                                                                                                         bonus=AboveBonus;
7300                                                                                                                                                                                                                                                         bonustime=0;
7301                                                                                                                                                                                                                                                         bonusvalue=50;
7302                                                                                                                                                                                                                                                 }
7303                                                                                                                                                                                                                                         }
7304                                                                                                                                                                                                                                         if(i==0&&k!=0&&player[i].targetanimation==jumpdownanim&&!player[k].isCrouch()&&player[k].targetanimation!=rollanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[i].lastcollide<=0&&player[i].velocity.y<-10){
7305                                                                                                                                                                                                                                                 player[k].velocity=player[i].velocity;
7306                                                                                                                                                                                                                                                 player[i].velocity=player[i].velocity*-.3;
7307                                                                                                                                                                                                                                                 //player[k].velocity.y-=10;
7308                                                                                                                                                                                                                                                 player[i].velocity.y=player[k].velocity.y;
7309                                                                                                                                                                                                                                                 player[k].DoDamage(20);
7310                                                                                                                                                                                                                                                 player[k].RagDoll(0);
7311                                                                                                                                                                                                                                                 player[i].lastcollide=1;
7312                                                                                                                                                                                                                                                 if(i==0){
7313                                                                                                                                                                                                                                                         bonus=AboveBonus;
7314                                                                                                                                                                                                                                                         bonustime=0;
7315                                                                                                                                                                                                                                                         bonusvalue=50;
7316                                                                                                                                                                                                                                                 }
7317                                                                                                                                                                                                                                         }
7318                                                                                                                                                                                                                                 }
7319                                                                                                                                                                                                                         }
7320                                                                                                                                                                                                                 }
7321                                                                                                                                                                                                 }
7322                                                                                                                                                                                                 player[i].CheckKick();
7323                                                                                                                                                                                                 player[k].CheckKick();
7324                                                                                                                                                                         }
7325                                                                                                                                                                 }
7326                                                                 }
7327                                                         }
7328
7329                                                         for(k=0;k<numplayers;k++){
7330                                                                 for(i=k;i<numplayers;i++){
7331                                                                         if(i==k)i++;
7332                                                                         if(i<numplayers&&i!=k&&player[k].skeleton.free==0&&player[i].skeleton.oldfree==0&&(player[i].targetanimation==jumpupanim||player[k].targetanimation==jumpupanim)&&(player[i].aitype==playercontrolled||player[k].aitype==playercontrolled)&&((player[i].aitype==attacktypecutoff&&player[i].stunned<=0)||(player[k].aitype==attacktypecutoff&&player[k].stunned<=0))){
7333                                                                                 if(findDistancefast(&player[i].coords,&player[k].coords)<10*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)&&findDistancefastflat(&player[i].coords,&player[k].coords)<2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
7334                                                                                         if(player[i].targetanimation==jumpupanim&&player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim&&animation[player[k].targetanimation].height==middleheight&&normaldotproduct(player[i].velocity,player[k].coords-player[i].coords)<0&&((player[k].aitype==playercontrolled&&player[k].attackkeydown)||player[k].aitype!=playercontrolled)){
7335                                                                                                 player[i].victim=&player[k];
7336                                                                                                 player[i].targetanimation=jumpreversedanim;
7337                                                                                                 player[i].currentanimation=jumpreversedanim;
7338                                                                                                 player[k].currentanimation=jumpreversalanim;
7339                                                                                                 player[k].targetanimation=jumpreversalanim;
7340                                                                                                 player[i].targettilt2=0;
7341                                                                                                 player[i].currentframe=0;
7342                                                                                                 player[i].targetframe=1;
7343                                                                                                 player[k].currentframe=0;
7344                                                                                                 player[k].targetframe=1;
7345                                                                                                 if(player[i].coords.y<player[k].coords.y+1){
7346                                                                                                         player[i].targetanimation=rabbitkickreversedanim;
7347                                                                                                         player[i].currentanimation=rabbitkickreversedanim;
7348                                                                                                         player[k].currentanimation=rabbitkickreversalanim;
7349                                                                                                         player[k].targetanimation=rabbitkickreversalanim;
7350                                                                                                         player[k].currentframe=1;
7351                                                                                                         player[k].targetframe=2;
7352                                                                                                         player[i].currentframe=1;
7353                                                                                                         player[i].targetframe=2;
7354                                                                                                 }
7355                                                                                                 player[k].targettilt2=0;
7356                                                                                                 player[i].target=0;
7357                                                                                                 player[i].velocity=0;
7358                                                                                                 player[k].velocity=0;
7359                                                                                                 player[k].oldcoords=player[k].coords;
7360                                                                                                 player[i].coords=player[k].coords;
7361                                                                                                 player[k].targetrotation=player[i].targetrotation;
7362                                                                                                 player[k].rotation=player[i].targetrotation;
7363                                                                                                 player[k].victim=&player[i];
7364                                                                                                 if(player[k].aitype==attacktypecutoff)player[k].stunned=.5;
7365                                                                                         }
7366                                                                                         if(player[k].targetanimation==jumpupanim&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&animation[player[i].targetanimation].height==middleheight&&normaldotproduct(player[k].velocity,player[i].coords-player[k].coords)<0&&((player[i].aitype==playercontrolled&&player[i].attackkeydown)||player[i].aitype!=playercontrolled)){
7367                                                                                                 player[k].victim=&player[i];
7368                                                                                                 player[k].targetanimation=jumpreversedanim;
7369                                                                                                 player[k].currentanimation=jumpreversedanim;
7370                                                                                                 player[i].currentanimation=jumpreversalanim;
7371                                                                                                 player[i].targetanimation=jumpreversalanim;
7372                                                                                                 player[k].targettilt2=0;
7373                                                                                                 player[i].targettilt2=0;
7374                                                                                                 player[k].currentframe=0;
7375                                                                                                 player[k].targetframe=1;
7376                                                                                                 player[i].currentframe=0;
7377                                                                                                 player[i].targetframe=1;
7378                                                                                                 if(player[k].coords.y<player[i].coords.y+1){
7379                                                                                                         player[k].targetanimation=rabbitkickreversedanim;
7380                                                                                                         player[k].currentanimation=rabbitkickreversedanim;
7381                                                                                                         player[i].currentanimation=rabbitkickreversalanim;
7382                                                                                                         player[i].targetanimation=rabbitkickreversalanim;
7383                                                                                                         player[k].currentframe=1;
7384                                                                                                         player[k].targetframe=2;
7385                                                                                                         player[i].currentframe=1;
7386                                                                                                         player[i].targetframe=2;
7387                                                                                                 }
7388                                                                                                 player[k].target=0;
7389                                                                                                 player[k].velocity=0;
7390                                                                                                 player[i].velocity=0;
7391                                                                                                 player[i].oldcoords=player[i].coords;
7392                                                                                                 player[k].coords=player[i].coords;
7393                                                                                                 player[i].targetrotation=player[k].targetrotation;
7394                                                                                                 player[i].rotation=player[k].targetrotation;
7395                                                                                                 player[i].victim=&player[k];
7396                                                                                                 if(player[i].aitype==attacktypecutoff)player[i].stunned=.5;
7397                                                                                         }
7398                                                                                 }
7399                                                                         }
7400                                                                 }
7401                                                         }
7402
7403                                                         for(k=0;k<numplayers;k++)
7404                                                                 if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
7405
7406
7407                                                         //pile
7408                                                         /*
7409                                                         XYZ tempdiff;
7410                                                         XYZ tempoldpos;
7411                                                         XYZ temp1,temp2;
7412                                                         bool isgood;
7413                                                         static float checkdelay;
7414                                                         checkdelay-=multiplier;
7415                                                         int m;
7416                                                         static bool checkedcoll[maxplayers][maxplayers];
7417                                                         static bool above[maxplayers];
7418
7419                                                         for(i=0;i<maxplayers;i++){
7420                                                         for(j=0;j<maxplayers;j++){
7421                                                         checkedcoll[i][j]=0;
7422                                                         }
7423                                                         }
7424
7425                                                         if(numplayers>1&&checkdelay<=0){
7426                                                         checkdelay=.015;
7427                                                         for(k=0;k<numplayers;k++){
7428                                                         if(player[k].skeleton.free!=2)above[k]=-1;
7429
7430                                                         for(i=k;i<numplayers;i++){
7431                                                         if(i==k)i++;
7432                                                         if(i<numplayers)
7433                                                         if(!checkedcoll[i][k]){
7434                                                         checkedcoll[i][k]=1;
7435                                                         checkedcoll[k][i]=1;
7436                                                         if(player[i].skeleton.free&&player[k].skeleton.free)
7437                                                         if(player[i].skeleton.free!=2||player[k].skeleton.free!=2)
7438                                                         if(i!=k&&player[i].whichpatchx==player[k].whichpatchx&&player[i].whichpatchz==player[k].whichpatchz)
7439                                                         if(player[i].coords.y>player[k].coords.y-3)
7440                                                         if(player[i].coords.y<player[k].coords.y+3)
7441                                                         if(player[i].coords.x>player[k].coords.x-3)
7442                                                         if(player[i].coords.x<player[k].coords.x+3)
7443                                                         if(player[i].coords.z>player[k].coords.z-3)
7444                                                         if(player[i].coords.z<player[k].coords.z+3)
7445                                                         if(findDistancefast(&player[i].coords,&player[k].coords)<3*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
7446                                                         int stuck,moving;
7447                                                         if((player[i].skeleton.longdead>player[k].skeleton.longdead&&player[k].skeleton.free!=2)||player[i].skeleton.free==2){
7448                                                         stuck=i;
7449                                                         moving=k;
7450                                                         }
7451                                                         else
7452                                                         {
7453                                                         moving=i;
7454                                                         stuck=k;
7455                                                         }
7456                                                         isgood=1;
7457
7458                                                         if(isgood){
7459                                                         above[moving]=stuck;
7460                                                         for(l=0;l<player[moving].skeleton.num_joints;l++){
7461                                                         for(m=0;m<player[stuck].skeleton.num_joints;m++){
7462                                                         while(findDistancefast(player[moving].skeleton.joints[l].position+player[moving].coords,player[stuck].skeleton.joints[m].position+player[stuck].coords)<.25)
7463                                                         {
7464                                                         player[moving].skeleton.joints[l].position.y+=.003;
7465                                                         if(player[moving].skeleton.joints[l].velocity.y<-.05)player[moving].skeleton.joints[l].velocity.y+=.003/.015/2;
7466
7467                                                         }
7468                                                         }
7469                                                         }
7470                                                         }
7471                                                         }
7472                                                         }
7473                                                         }
7474                                                         }
7475                                                         }
7476
7477                                                         */
7478
7479                                                         if(!IsKeyDown(theKeyMap, MAC_N_KEY)){
7480                                                                 texturesizetogglekeydown=0;
7481                                                         }
7482
7483                                                         for(k=0;k<numplayers;k++){
7484                                                                 if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
7485                                                                         if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
7486                                                                                 player[k].DoDamage(1000);
7487                                                                         }
7488                                                                 }
7489                                                         }
7490
7491                                                         static bool respawnkeydown;
7492                                                         if(!editorenabled&&(whichlevel!=-2&&(IsKeyDown(theKeyMap, MAC_Z_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)&&debugmode&&!editorenabled)||(IsKeyDown(theKeyMap, jumpkey)&&!respawnkeydown&&!oldattackkey&&player[0].dead))){
7493                                                                 targetlevel=whichlevel;
7494                                                                 loading=1;
7495                                                                 leveltime=5;
7496                                                         }
7497                                                         if(!IsKeyDown(theKeyMap, jumpkey))respawnkeydown=0;
7498                                                         if(IsKeyDown(theKeyMap, jumpkey))respawnkeydown=1;
7499
7500
7501
7502
7503                                                         if(whichlevel!=-2&&IsKeyDown(theKeyMap, MAC_K_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!slomotogglekeydown&&debugmode&&!editorenabled){
7504                                                                 targetlevel++;
7505                                                                 if(targetlevel>numchallengelevels-1)targetlevel=0;
7506                                                                 loading=1;
7507                                                                 leveltime=5;
7508                                                                 slomotogglekeydown=1;
7509                                                         }
7510
7511                                                         /*
7512                                                         if(IsKeyDown(theKeyMap, MAC_Z_KEY)){
7513                                                         //Respawn
7514                                                         OPENAL_SetPaused(channels[whooshsound], true);
7515                                                         changedelay=0;
7516                                                         for(k=0;k<numplayers;k++){
7517                                                         player[k].dead=0;
7518                                                         player[k].damage=0;
7519                                                         player[k].permanentdamage=0;
7520                                                         if(player[k].skeleton.free==2)player[k].skeleton.free=1;
7521                                                         player[k].aitype=passivetype;
7522                                                         }
7523                                                         player[0].aitype=playercontrolled;
7524                                                         }
7525                                                         */
7526
7527                                                         static bool movekey;
7528                                                         static bool connected;
7529                                                         /*player[0].forwardkeydown=IsKeyDown(theKeyMap, MAC_W_KEY);
7530                                                         player[0].leftkeydown=IsKeyDown(theKeyMap, MAC_A_KEY);
7531                                                         player[0].backkeydown=IsKeyDown(theKeyMap, MAC_S_KEY);
7532                                                         player[0].rightkeydown=IsKeyDown(theKeyMap, MAC_D_KEY);
7533                                                         player[0].jumpkeydown=IsKeyDown(theKeyMap, MAC_SPACE_KEY);
7534                                                         player[0].crouchkeydown=IsKeyDown(theKeyMap, MAC_SHIFT_KEY);*/
7535
7536                                                         //if(!player[0].crouchkeydown)player[0].crouchkeydown=IsKeyDown(theKeyMap, MAC_CONTROL_KEY);
7537
7538                 for(int i=0;i<numplayers;i++){
7539                                                                 if(!player[i].skeleton.free){
7540                                                                         oldtargetrotation=player[i].targetrotation;
7541                                                                         if(i==0&&indialogue==-1){
7542                                                                                 if(!animation[player[0].targetanimation].attack&&player[0].targetanimation!=staggerbackhighanim&&player[0].targetanimation!=staggerbackhardanim&&player[0].targetanimation!=crouchremoveknifeanim&&player[0].targetanimation!=removeknifeanim&&player[0].targetanimation!=backhandspringanim&&player[0].targetanimation!=dodgebackanim&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
7543                                                                                         if(!cameramode)player[0].targetrotation=-rotation+180;
7544                                                                                         if(cameramode)player[0].targetrotation=0;
7545                                                                                 }
7546
7547                                                                                 facing=0;
7548                                                                                 facing.z=-1;
7549
7550                                                                                 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
7551                                                                                 if(cameramode){facing=flatfacing;}
7552                                                                                 else{
7553                                                                                         facing=DoRotation(facing,-rotation2,0,0);
7554                                                                                         facing=DoRotation(facing,0,0-rotation,0);
7555                                                                                 }
7556
7557                                                                                 player[0].lookrotation=-rotation;
7558
7559                                                                                 player[i].targetheadrotation=rotation;
7560                                                                                 player[i].targetheadrotation2=rotation2;
7561                                                                         }
7562                                                                         if(i!=0&&player[i].aitype==playercontrolled&&indialogue==-1){
7563                                                                                 if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim&&player[i].targetanimation!=walljumprightkickanim&&player[i].targetanimation!=walljumpleftkickanim){
7564                                                                                         player[i].targetrotation=-player[i].lookrotation+180;
7565                                                                                 }
7566
7567                                                                                 facing=0;
7568                                                                                 facing.z=-1;
7569
7570                                                                                 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
7571
7572                                                                                 facing=DoRotation(facing,-player[i].lookrotation2,0,0);
7573                                                                                 facing=DoRotation(facing,0,0-player[i].lookrotation,0);
7574
7575                                                                                 player[i].targetheadrotation=player[i].lookrotation;
7576                                                                                 player[i].targetheadrotation2=player[i].lookrotation2;
7577                                                                         }
7578                                                                         if(indialogue!=-1){
7579                                                                                 rotatetarget=participantfacing[whichdialogue][indialogue][i];
7580                                                                                 Normalise(&rotatetarget);
7581                                                                                 player[i].targetheadrotation=-asin(0-rotatetarget.x);
7582                                                                                 player[i].targetheadrotation*=360/6.28;
7583                                                                                 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
7584
7585                                                                                 player[i].targetheadrotation*=-1;
7586                                                                                 player[i].targetheadrotation+=180;
7587                                                                                 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
7588                                                                         }
7589
7590                                                                         bool pause;
7591
7592                                                                         if(leveltime<.5)
7593                                                                                 numenvsounds=0;
7594
7595                                                                         player[i].avoidsomething=0;
7596
7597                                                                         for(j=0;j<objects.numobjects;j++){
7598                                                                                 if(objects.onfire[j]){
7599                                                                                         if(findDistancefast(&objects.position[j],&player[i].coords)<objects.scale[j]*objects.scale[j]*200)
7600                                                                                         {
7601                                                                                                 if(findDistancefast(&player[i].coords,&objects.position[j])<findDistancefast(&player[i].coords,&player[0].coords)){
7602                                                                                                         player[i].collided=0;
7603                                                                                                         player[i].avoidcollided=1;
7604                                                                                                         if(player[i].avoidsomething==0||findDistancefast(&objects.position[j],&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
7605                                                                                                                 player[i].avoidwhere=objects.position[j];
7606                                                                                                 }
7607                                                                                         }
7608                                                                                 }
7609                                                                         }
7610
7611                                                                         //Add avoidwhere to players
7612
7613                                                                         for(j=0;j<numplayers;j++){
7614                                                                                 if(player[j].onfire){
7615                                                                                         if(findDistancefast(&player[j].coords,&player[i].coords)<0.3*0.3*200)
7616                                                                                         {
7617                                                                                                 if(findDistancefast(&player[i].coords,&player[j].coords)<findDistancefast(&player[i].coords,&player[0].coords)){
7618                                                                                                         player[i].collided=0;
7619                                                                                                         player[i].avoidcollided=1;
7620                                                                                                         if(player[i].avoidsomething==0||findDistancefast(&player[j].coords,&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
7621                                                                                                                 player[i].avoidwhere=objects.position[j];
7622                                                                                                 }
7623                                                                                         }
7624                                                                                 }
7625                                                                         }
7626
7627                                                                         if(player[i].collided>.8)player[i].avoidcollided=0;
7628                                                                         if(player[i].aitype!=playercontrolled&&indialogue==-1){
7629                                                                                 player[i].jumpclimb=0;
7630                                                                                 //AI
7631                                                                                 if(editorenabled)player[i].stunned=1;
7632
7633                                                                                 player[i].pause=0;
7634                                                                                 //if(findDistancefastflat(&player[i].coords,&player[0].coords)<3/*&&player[0].coords.y>player[i].coords.y+.1*/)player[i].pause=1;
7635                                                                                 if(findDistancefastflat(&player[0].coords,&player[i].coords)<30&&player[0].coords.y>player[i].coords.y+2&&!player[0].onterrain)player[i].pause=1;
7636
7637                                                                                 /*if(player[i].aitype==passivetype&&player[i].numwaypoints<=1){
7638                                                                                 player[i].forwardkeydown=0;
7639                                                                                 player[i].leftkeydown=0;
7640                                                                                 player[i].backkeydown=0;
7641                                                                                 player[i].rightkeydown=0;
7642                                                                                 player[i].crouchkeydown=0;
7643                                                                                 player[i].attackkeydown=0;
7644                                                                                 player[i].jumpkeydown=0;
7645                                                                                 player[i].throwkeydown=0;
7646                                                                                 }*/
7647
7648                                                                                 if(player[i].aitype==pathfindtype){
7649                                                                                         if(player[i].finalpathfindpoint==-1){
7650                                                                                                 float closestdistance;
7651                                                                                                 float tempdist;
7652                                                                                                 int closest;
7653                                                                                                 XYZ colpoint;
7654                                                                                                 closest=-1;
7655                                                                                                 closestdistance=-1;
7656                                                                                                 for(j=0;j<numpathpoints;j++){
7657                                                                                                         if(closest==-1||findDistancefast(&player[i].finalfinaltarget,&pathpoint[j])<closestdistance){
7658                                                                                                                 closestdistance=findDistancefast(&player[i].finalfinaltarget,&pathpoint[j]);
7659                                                                                                                 closest=j;
7660                                                                                                                 player[i].finaltarget=pathpoint[j];
7661                                                                                                         }
7662                                                                                                 }
7663                                                                                                 player[i].finalpathfindpoint=closest;
7664                                                                                                 for(j=0;j<numpathpoints;j++){
7665                                                                                                         if(numpathpointconnect[j])
7666                                                                                                                 for(k=0;k<numpathpointconnect[j];k++){
7667                                                                                                                         DistancePointLine(&player[i].finalfinaltarget, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
7668                                                                                                                         if(tempdist*tempdist<closestdistance){
7669                                                                                                                                 if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
7670                                                                                                                                         closestdistance=tempdist*tempdist;
7671                                                                                                                                         closest=j;
7672                                                                                                                                         player[i].finaltarget=colpoint;
7673                                                                                                                                 }
7674                                                                                                                         }
7675                                                                                                                 }
7676                                                                                                 }
7677                                                                                                 player[i].finalpathfindpoint=closest;
7678
7679                                                                                         }
7680                                                                                         if(player[i].targetpathfindpoint==-1){
7681                                                                                                 float closestdistance;
7682                                                                                                 float tempdist;
7683                                                                                                 int closest;
7684                                                                                                 XYZ colpoint;
7685                                                                                                 closest=-1;
7686                                                                                                 closestdistance=-1;
7687                                                                                                 if(player[i].lastpathfindpoint==-1){
7688                                                                                                         for(j=0;j<numpathpoints;j++){
7689                                                                                                                 if(j!=player[i].lastpathfindpoint)
7690                                                                                                                         if(closest==-1||(findDistancefast(&player[i].coords,&pathpoint[j])<closestdistance/*&&findDistancefast(&player[i].finaltarget,&pathpoint[j])<findDistancefast(&player[i].finaltarget,&player[i].coords)*/)){
7691                                                                                                                                 closestdistance=findDistancefast(&player[i].coords,&pathpoint[j]);
7692                                                                                                                                 closest=j;
7693                                                                                                                         }
7694                                                                                                         }
7695                                                                                                         player[i].targetpathfindpoint=closest;
7696                                                                                                         for(j=0;j<numpathpoints;j++){
7697                                                                                                                 if(j!=player[i].lastpathfindpoint)
7698                                                                                                                         if(numpathpointconnect[j])
7699                                                                                                                                 for(k=0;k<numpathpointconnect[j];k++){
7700                                                                                                                                         DistancePointLine(&player[i].coords, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
7701                                                                                                                                         if(tempdist*tempdist<closestdistance){
7702                                                                                                                                                 if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
7703                                                                                                                                                         //if(findDistancefast(&player[i].finaltarget,&colpoint)<findDistancefast(&player[i].finaltarget,&player[i].coords)){
7704                                                                                                                                                         closestdistance=tempdist*tempdist;
7705                                                                                                                                                         closest=j;
7706                                                                                                                                                         //}
7707                                                                                                                                                 }
7708                                                                                                                                         }
7709                                                                                                                                 }
7710                                                                                                         }
7711                                                                                                         player[i].targetpathfindpoint=closest;
7712                                                                                                 }
7713                                                                                                 else
7714                                                                                                 {
7715                                                                                                         for(j=0;j<numpathpoints;j++){
7716                                                                                                                 if(j!=player[i].lastpathfindpoint&&j!=player[i].lastpathfindpoint2&&j!=player[i].lastpathfindpoint3&&j!=player[i].lastpathfindpoint4)
7717                                                                                                                 {
7718                                                                                                                         connected=0;
7719                                                                                                                         if(numpathpointconnect[j])
7720                                                                                                                                 for(k=0;k<numpathpointconnect[j];k++){
7721                                                                                                                                         if(pathpointconnect[j][k]==player[i].lastpathfindpoint)connected=1;
7722                                                                                                                                 }
7723                                                                                                                                 if(!connected)
7724                                                                                                                                         if(numpathpointconnect[player[i].lastpathfindpoint])
7725                                                                                                                                                 for(k=0;k<numpathpointconnect[player[i].lastpathfindpoint];k++){
7726                                                                                                                                                         if(pathpointconnect[player[i].lastpathfindpoint][k]==j)connected=1;
7727                                                                                                                                                 }
7728                                                                                                                                                 if(connected){
7729                                                                                                                                                         tempdist=findPathDist(j,player[i].finalpathfindpoint);
7730                                                                                                                                                         if(closest==-1||tempdist<closestdistance){
7731                                                                                                                                                                 closestdistance=tempdist;
7732                                                                                                                                                                 closest=j;
7733                                                                                                                                                         }
7734                                                                                                                                                 }
7735                                                                                                                 }
7736                                                                                                         }
7737                                                                                                         player[i].targetpathfindpoint=closest;
7738                                                                                                 }
7739                                                                                         }
7740                                                                                         player[i].losupdatedelay-=multiplier;
7741
7742                                                                                         rotatetarget=pathpoint[player[i].targetpathfindpoint]-player[i].coords;
7743                                                                                         Normalise(&rotatetarget);
7744                                                                                         player[i].targetrotation=-asin(0-rotatetarget.x);
7745                                                                                         player[i].targetrotation*=360/6.28;
7746                                                                                         if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7747                                                                                         player[i].lookrotation=player[i].targetrotation;
7748                                                                                         //player[i].aiupdatedelay=.05;
7749
7750                                                                                         if(findDistancefastflat(&player[i].coords,&pathpoint[player[i].targetpathfindpoint])<.6){
7751                                                                                                 player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
7752                                                                                                 player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
7753                                                                                                 player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
7754                                                                                                 player[i].lastpathfindpoint=player[i].targetpathfindpoint;
7755                                                                                                 if(player[i].lastpathfindpoint2==-1)player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
7756                                                                                                 if(player[i].lastpathfindpoint3==-1)player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
7757                                                                                                 if(player[i].lastpathfindpoint4==-1)player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
7758                                                                                                 player[i].targetpathfindpoint=-1;
7759                                                                                         }
7760                                                                                         if(findDistancefastflat(&player[i].coords,&player[i].finalfinaltarget)<findDistancefastflat(&player[i].coords,&player[i].finaltarget)||findDistancefastflat(&player[i].coords,&player[i].finaltarget)<.6*(player[i].scale*5)*(player[i].scale*5)||player[i].lastpathfindpoint==player[i].finalpathfindpoint){
7761                                                                                                 player[i].aitype=passivetype;
7762                                                                                         }
7763
7764                                                                                         player[i].forwardkeydown=1;
7765                                                                                         player[i].leftkeydown=0;
7766                                                                                         player[i].backkeydown=0;
7767                                                                                         player[i].rightkeydown=0;
7768                                                                                         player[i].crouchkeydown=0;
7769                                                                                         player[i].attackkeydown=0;
7770                                                                                         player[i].throwkeydown=0;
7771
7772                                                                                         if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
7773
7774                                                                                         if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
7775                                                                                         if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
7776
7777                                                                                         if((tutoriallevel!=1||cananger)&&hostile&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
7778                                                                                                 if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled&&(player[0].coords.y<player[i].coords.y+5||player[0].onterrain))
7779                                                                                                         player[i].aitype=attacktypecutoff;
7780                                                                                                 if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
7781                                                                                                         player[i].aitype=attacktypecutoff;
7782
7783                                                                                                 if(player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
7784                                                                                                         player[i].losupdatedelay=.2;
7785                                                                                                         for(j=0;j<numplayers;j++){
7786                                                                                                                 if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
7787                                                                                                                         if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
7788                                                                                                                                 if(findDistancefast(&player[i].coords,&player[j].coords)<400)
7789                                                                                                                                         if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
7790                                                                                                                                                 if(player[j].coords.y<player[i].coords.y+5||player[j].onterrain)
7791                                                                                                                                                         if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
7792                                                                                                                                                                 player[i].aitype=searchtype;
7793                                                                                                                                                                 player[i].lastchecktime=12;
7794                                                                                                                                                                 player[i].lastseen=player[j].coords;
7795                                                                                                                                                                 player[i].lastseentime=12;
7796                                                                                                                                                         }
7797                                                                                                                 }
7798                                                                                                         }
7799                                                                                                 }
7800                                                                                         }
7801                                                                                         if(player[i].aitype==attacktypecutoff&&musictype!=2){
7802                                                                                                 if(player[i].creature!=wolftype){
7803                                                                                                         player[i].stunned=.6;
7804                                                                                                         player[i].surprised=.6;
7805                                                                                                 }
7806                                                                                         }
7807                                                                                 }
7808
7809                                                                                 if(player[i].aitype!=passivetype&&leveltime>.5){
7810                                                                                         player[i].howactive=typeactive;
7811                                                                                 }
7812
7813                                                                                 if(player[i].aitype==passivetype){
7814                                                                                         player[i].aiupdatedelay-=multiplier;
7815                                                                                         player[i].losupdatedelay-=multiplier;
7816                                                                                         player[i].lastseentime+=multiplier;
7817                                                                                         player[i].pausetime-=multiplier;
7818                                                                                         if(player[i].lastseentime>1)player[i].lastseentime=1;
7819
7820                                                                                         if(player[i].aiupdatedelay<0){
7821                                                                                                 if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0){
7822                                                                                                         rotatetarget=player[i].waypoints[player[i].waypoint]-player[i].coords;
7823                                                                                                         Normalise(&rotatetarget);
7824                                                                                                         player[i].targetrotation=-asin(0-rotatetarget.x);
7825                                                                                                         player[i].targetrotation*=360/6.28;
7826                                                                                                         if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7827                                                                                                         player[i].lookrotation=player[i].targetrotation;
7828                                                                                                         player[i].aiupdatedelay=.05;
7829
7830                                                                                                         if(findDistancefastflat(&player[i].coords,&player[i].waypoints[player[i].waypoint])<1){
7831                                                                                                                 if(player[i].waypointtype[player[i].waypoint]==wppause)player[i].pausetime=4;
7832                                                                                                                 player[i].waypoint++;
7833                                                                                                                 if(player[i].waypoint>player[i].numwaypoints-1)player[i].waypoint=0;
7834
7835                                                                                                         }
7836                                                                                                 }
7837
7838                                                                                                 if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0)player[i].forwardkeydown=1;
7839                                                                                                 else player[i].forwardkeydown=0;
7840                                                                                                 player[i].leftkeydown=0;
7841                                                                                                 player[i].backkeydown=0;
7842                                                                                                 player[i].rightkeydown=0;
7843                                                                                                 player[i].crouchkeydown=0;
7844                                                                                                 player[i].attackkeydown=0;
7845                                                                                                 player[i].throwkeydown=0;
7846
7847                                                                                                 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
7848                                                                                                         if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
7849                                                                                                         else{
7850                                                                                                                 XYZ leftpos,rightpos;
7851                                                                                                                 float leftdist,rightdist;
7852                                                                                                                 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
7853                                                                                                                 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
7854                                                                                                                 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
7855                                                                                                                 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
7856                                                                                                                 if(leftdist<rightdist)player[i].targetrotation+=90;
7857                                                                                                                 else player[i].targetrotation-=90;
7858                                                                                                         }
7859                                                                                                 }
7860                                                                                         }
7861                                                                                         if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
7862                                                                                         if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
7863
7864
7865                                                                                         if(!editorenabled){
7866                                                                                                 if(player[i].howactive<typesleeping)
7867                                                                                                         if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
7868                                                                                                                 for(j=0;j<numenvsounds;j++){
7869                                                                                                                         if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
7870                                                                                                                                 player[i].aitype=attacktypecutoff;
7871                                                                                                                         }
7872                                                                                                                 }
7873
7874                                                                                                                 if(player[i].howactive==typesleeping)
7875                                                                                                                         if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
7876                                                                                                                                 for(j=0;j<numenvsounds;j++){
7877                                                                                                                                         if(envsoundvol[j]>14)
7878                                                                                                                                                 if(findDistancefast(&player[i].coords,&envsound[j])<2*((envsoundvol[j]-14)+(envsoundvol[j]-14)*(player[i].creature==rabbittype)*3)){
7879                                                                                                                                                         player[i].aitype=attacktypecutoff;
7880                                                                                                                                                 }
7881                                                                                                                                 }
7882
7883                                                                                                                                 if(player[i].aitype!=passivetype){
7884                                                                                                                                         if(player[i].howactive==typesleeping){
7885                                                                                                                                                 player[i].targetanimation=getupfromfrontanim;
7886                                                                                                                                                 player[i].targetframe=0;
7887                                                                                                                                                 player[i].target=0;
7888                                                                                                                                         }
7889
7890                                                                                                                                         player[i].howactive=typeactive;
7891                                                                                                                                 }
7892                                                                                         }
7893
7894                                                                                         if(player[i].howactive<typesleeping&&((tutoriallevel!=1||cananger)&&hostile)&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
7895                                                                                                 if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled)
7896                                                                                                         player[i].aitype=attacktypecutoff;
7897                                                                                                 if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
7898                                                                                                         player[i].aitype=attacktypecutoff;
7899
7900                                                                                                 if(player[i].creature==wolftype){
7901                                                                                                         XYZ windsmell;
7902                                                                                                         float smelldistance;
7903                                                                                                         smelldistance=50;
7904                                                                                                         for(j=0;j<numplayers;j++){
7905                                                                                                                 if(j==0||(player[j].dead&&player[j].bloodloss>0)){
7906                                                                                                                         if(j==0&&player[j].num_weapons>0){
7907                                                                                                                                 if(weapons.bloody[player[j].weaponids[0]])smelldistance=100;
7908                                                                                                                                 if(player[j].num_weapons==2)
7909                                                                                                                                         if(weapons.bloody[player[j].weaponids[1]])smelldistance=100;
7910                                                                                                                         }
7911                                                                                                                         if(j!=0){
7912                                                                                                                                 smelldistance=100;
7913                                                                                                                         }
7914                                                                                                                         windsmell=windvector;
7915                                                                                                                         Normalise(&windsmell);
7916                                                                                                                         windsmell=windsmell*2+player[j].coords;
7917                                                                                                                         if(findDistancefast(&player[i].coords,&windsmell)<smelldistance&&!editorenabled)
7918                                                                                                                                 player[i].aitype=attacktypecutoff;
7919                                                                                                                 }
7920                                                                                                         }
7921                                                                                                 }
7922
7923                                                                                                 if(player[i].howactive<typesleeping&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
7924                                                                                                         player[i].losupdatedelay=.2;
7925                                                                                                         for(j=0;j<numplayers;j++){
7926                                                                                                                 if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
7927                                                                                                                         if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
7928                                                                                                                                 if(findDistancefast(&player[i].coords,&player[j].coords)<400)
7929                                                                                                                                         if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
7930                                                                                                                                                 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
7931                                                                                                                                                         player[i].lastseentime-=.2;
7932                                                                                                                                                         if(j==0&&animation[player[j].targetanimation].height==lowheight)player[i].lastseentime-=.4;
7933                                                                                                                                                         else player[i].lastseentime-=.6;
7934                                                                                                                                                 }
7935                                                                                                                                                 if(player[i].lastseentime<=0){
7936                                                                                                                                                         player[i].aitype=searchtype;
7937                                                                                                                                                         player[i].lastchecktime=12;
7938                                                                                                                                                         player[i].lastseen=player[j].coords;
7939                                                                                                                                                         player[i].lastseentime=12;
7940                                                                                                                                                 }
7941                                                                                                                 }
7942                                                                                                         }
7943                                                                                                 }
7944                                                                                         }
7945                                                                                         if(player[i].aitype==attacktypecutoff&&musictype!=2){
7946                                                                                                 if(player[i].creature!=wolftype){
7947                                                                                                         player[i].stunned=.6;
7948                                                                                                         player[i].surprised=.6;
7949                                                                                                 }
7950                                                                                                 if(player[i].creature==wolftype){
7951                                                                                                         player[i].stunned=.47;
7952                                                                                                         player[i].surprised=.47;
7953                                                                                                 }
7954                                                                                                 numseen++;
7955                                                                                         }
7956                                                                                 }
7957
7958                                                                                 if(player[i].aitype==searchtype){
7959                                                                                         player[i].aiupdatedelay-=multiplier;
7960                                                                                         player[i].losupdatedelay-=multiplier;
7961                                                                                         if(!player[i].pause)player[i].lastseentime-=multiplier;
7962                                                                                         player[i].lastchecktime-=multiplier;
7963
7964                                                                                         if(player[i].isRun()&&!player[i].onground){
7965                                                                                                 if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
7966                                                                                                         test2=player[i].coords+player[i].facing;
7967                                                                                                         test2.y+=5;
7968                                                                                                         test=player[i].coords+player[i].facing;
7969                                                                                                         test.y-=10;
7970                                                                                                         j=checkcollide(test2,test,player[i].laststanding);
7971                                                                                                         if(j==-1)j=checkcollide(test2,test);
7972                                                                                                         if(j==-1){
7973                                                                                                                 player[i].velocity=0;
7974                                                                                                                 player[i].targetanimation=player[i].getStop();
7975                                                                                                                 player[i].targetframe=0;
7976                                                                                                                 player[i].target=0;
7977                                                                                                                 player[i].targetrotation+=180;
7978                                                                                                                 player[i].stunned=.5;
7979                                                                                                                 //player[i].aitype=passivetype;
7980                                                                                                                 player[i].aitype=pathfindtype;
7981                                                                                                                 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
7982                                                                                                                 player[i].finalpathfindpoint=-1;
7983                                                                                                                 player[i].targetpathfindpoint=-1;
7984                                                                                                                 player[i].lastpathfindpoint=-1;
7985                                                                                                                 player[i].lastpathfindpoint2=-1;
7986                                                                                                                 player[i].lastpathfindpoint3=-1;
7987                                                                                                                 player[i].lastpathfindpoint4=-1;
7988                                                                                                         }
7989                                                                                                         else player[i].laststanding=j;
7990                                                                                                 }
7991                                                                                         }
7992                                                                                         if(player[i].aiupdatedelay<0){
7993                                                                                                 rotatetarget=player[i].lastseen-player[i].coords;
7994                                                                                                 Normalise(&rotatetarget);
7995                                                                                                 player[i].targetrotation=-asin(0-rotatetarget.x);
7996                                                                                                 player[i].targetrotation*=360/6.28;
7997                                                                                                 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7998                                                                                                 player[i].lookrotation=player[i].targetrotation;
7999                                                                                                 player[i].aiupdatedelay=.05;
8000                                                                                                 player[i].forwardkeydown=1;
8001
8002                                                                                                 if(findDistancefastflat(&player[i].coords,&player[i].lastseen)<1*(player[i].scale*5)*(player[i].scale*5)||player[i].lastchecktime<0){
8003                                                                                                         player[i].forwardkeydown=0;
8004                                                                                                         player[i].aiupdatedelay=1;
8005                                                                                                         player[i].lastseen.x+=(float(Random()%100)-50)/25;
8006                                                                                                         player[i].lastseen.z+=(float(Random()%100)-50)/25;
8007                                                                                                         player[i].lastchecktime=3;
8008                                                                                                 }
8009
8010                                                                                                 player[i].leftkeydown=0;
8011                                                                                                 player[i].backkeydown=0;
8012                                                                                                 player[i].rightkeydown=0;
8013                                                                                                 player[i].crouchkeydown=0;
8014                                                                                                 player[i].attackkeydown=0;
8015                                                                                                 player[i].throwkeydown=0;
8016
8017                                                                                                 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
8018                                                                                                         if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
8019                                                                                                         else{
8020                                                                                                                 XYZ leftpos,rightpos;
8021                                                                                                                 float leftdist,rightdist;
8022                                                                                                                 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
8023                                                                                                                 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
8024                                                                                                                 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
8025                                                                                                                 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
8026                                                                                                                 if(leftdist<rightdist)player[i].targetrotation+=90;
8027                                                                                                                 else player[i].targetrotation-=90;
8028                                                                                                         }
8029                                                                                                 }
8030                                                                                         }
8031                                                                                         if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
8032                                                                                         if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
8033
8034                                                                                         if(numenvsounds>0&&((tutoriallevel!=1||cananger)&&hostile))
8035                                                                                                 for(j=0;j<numenvsounds;j++){
8036                                                                                                         if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
8037                                                                                                                 player[i].aitype=attacktypecutoff;
8038                                                                                                         }
8039                                                                                                 }
8040
8041                                                                                                 if(!player[0].dead&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2&&((tutoriallevel!=1||cananger)&&hostile)){
8042                                                                                                         player[i].losupdatedelay=.2;
8043                                                                                                         if(findDistancefast(&player[i].coords,&player[0].coords)<4&&animation[player[i].targetanimation].height!=lowheight)
8044                                                                                                         {player[i].aitype=attacktypecutoff;
8045                                                                                                         player[i].lastseentime=1;}
8046                                                                                                         if(abs(Random()%2)||animation[player[i].targetanimation].height!=lowheight)
8047                                                                                                                 if(findDistancefast(&player[i].coords,&player[0].coords)<400)
8048                                                                                                                         if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
8049                                                                                                                                 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position,0,player[0].rotation,0)*player[0].scale+player[0].coords))||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
8050                                                                                                                                         player[i].aitype=attacktypecutoff;
8051                                                                                                                                         player[i].lastseentime=1;
8052                                                                                                                                 }
8053                                                                                                 }
8054                                                                                                 if(player[i].lastseentime<0){
8055                                                                                                         //player[i].aitype=passivetype;
8056                                                                                                         numescaped++;
8057                                                                                                         player[i].aitype=pathfindtype;
8058                                                                                                         player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
8059                                                                                                         player[i].finalpathfindpoint=-1;
8060                                                                                                         player[i].targetpathfindpoint=-1;
8061                                                                                                         player[i].lastpathfindpoint=-1;
8062                                                                                                         player[i].lastpathfindpoint2=-1;
8063                                                                                                         player[i].lastpathfindpoint3=-1;
8064                                                                                                         player[i].lastpathfindpoint4=-1;
8065                                                                                                 }
8066                                                                                 }
8067
8068                                                                                 if(player[i].aitype!=gethelptype){
8069                                                                                         player[i].runninghowlong=0;
8070                                                                                 }
8071
8072                                                                                 if(player[i].aitype==gethelptype){
8073                                                                                         player[i].runninghowlong+=multiplier;
8074                                                                                         player[i].aiupdatedelay-=multiplier;
8075
8076                                                                                         if(player[i].aiupdatedelay<0||player[i].ally==0){
8077                                                                                                 player[i].aiupdatedelay=.2;
8078
8079                                                                                                 int closest;
8080                                                                                                 float closestdist;
8081                                                                                                 closest=-1;
8082                                                                                                 closestdist=-1;
8083                                                                                                 float distance;
8084
8085                                                                                                 if(!player[i].ally){
8086                                                                                                         for(j=0;j<numplayers;j++){
8087                                                                                                                 if(j!=i&&j!=0&&!player[j].dead&&player[j].howactive<typedead1&&!player[j].skeleton.free&&player[j].aitype==passivetype){
8088                                                                                                                         distance=findDistancefast(&player[i].coords,&player[j].coords);
8089                                                                                                                         if(closestdist==-1||distance<closestdist){
8090                                                                                                                                 closestdist=distance;
8091                                                                                                                                 closest=j;
8092                                                                                                                         }
8093                                                                                                                         closest=j;
8094                                                                                                                 }
8095                                                                                                         }
8096                                                                                                         if(closest!=-1)player[i].ally=closest;
8097                                                                                                         else player[i].ally=0;
8098                                                                                                         player[i].lastseen=player[0].coords;
8099                                                                                                         player[i].lastseentime=12;
8100                                                                                                 }
8101
8102
8103                                                                                                 player[i].lastchecktime=12;
8104                                                                                                 //player[i].lastseentime-=.5;
8105
8106                                                                                                 facing=player[i].coords;
8107                                                                                                 flatfacing=player[player[i].ally].coords;
8108                                                                                                 facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
8109                                                                                                 flatfacing.y+=player[player[i].ally].skeleton.joints[player[player[i].ally].skeleton.jointlabels[head]].position.y*player[player[i].ally].scale;
8110                                                                                                 if(-1!=checkcollide(facing,flatfacing))
8111                                                                                                         player[i].lastseentime-=.1;
8112
8113                                                                                                 if(player[i].ally<=0||player[player[i].ally].skeleton.free||player[player[i].ally].aitype!=passivetype||player[i].lastseentime<=0){
8114                                                                                                         player[i].aitype=searchtype;
8115                                                                                                         player[i].lastseentime=12;
8116                                                                                                 }
8117
8118                                                                                                 if(player[i].ally>0){
8119                                                                                                         rotatetarget=player[player[i].ally].coords-player[i].coords;
8120                                                                                                         Normalise(&rotatetarget);
8121                                                                                                         player[i].targetrotation=-asin(0-rotatetarget.x);
8122                                                                                                         player[i].targetrotation*=360/6.28;
8123                                                                                                         if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
8124                                                                                                         player[i].lookrotation=player[i].targetrotation;
8125                                                                                                         player[i].aiupdatedelay=.05;
8126                                                                                                         player[i].forwardkeydown=1;
8127
8128                                                                                                         if(findDistancefastflat(&player[i].coords,&player[player[i].ally].coords)<3){
8129                                                                                                                 player[i].aitype=searchtype;
8130                                                                                                                 player[i].lastseentime=12;
8131                                                                                                                 player[player[i].ally].aitype=searchtype;
8132                                                                                                                 if(player[player[i].ally].lastseentime<player[i].lastseentime){
8133                                                                                                                         player[player[i].ally].lastseen=player[i].lastseen;
8134                                                                                                                         player[player[i].ally].lastseentime=player[i].lastseentime;
8135                                                                                                                         player[player[i].ally].lastchecktime=player[i].lastchecktime;
8136                                                                                                                 }
8137                                                                                                         }
8138
8139                                                                                                         if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
8140                                                                                                                 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
8141                                                                                                                 else{
8142                                                                                                                         XYZ leftpos,rightpos;
8143                                                                                                                         float leftdist,rightdist;
8144                                                                                                                         leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
8145                                                                                                                         rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
8146                                                                                                                         leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
8147                                                                                                                         rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
8148                                                                                                                         if(leftdist<rightdist)player[i].targetrotation+=90;
8149                                                                                                                         else player[i].targetrotation-=90;
8150                                                                                                                 }
8151                                                                                                         }
8152                                                                                                 }
8153
8154                                                                                                 player[i].leftkeydown=0;
8155                                                                                                 player[i].backkeydown=0;
8156                                                                                                 player[i].rightkeydown=0;
8157                                                                                                 player[i].crouchkeydown=0;
8158                                                                                                 player[i].attackkeydown=0;
8159                                                                                         }
8160                                                                                         if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
8161                                                                                         if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
8162                                                                                 }
8163
8164                                                                                 if(player[i].aitype==getweapontype){
8165                                                                                         player[i].aiupdatedelay-=multiplier;
8166                                                                                         player[i].lastchecktime-=multiplier;
8167
8168                                                                                         if(player[i].aiupdatedelay<0){
8169                                                                                                 player[i].aiupdatedelay=.2;
8170
8171                                                                                                 int closest;
8172                                                                                                 float closestdist;
8173                                                                                                 closest=-1;
8174                                                                                                 closestdist=-1;
8175                                                                                                 float distance;
8176
8177                                                                                                 if(player[i].ally<0){
8178                                                                                                         for(j=0;j<weapons.numweapons;j++){
8179                                                                                                                 if(weapons.owner[j]==-1){
8180                                                                                                                         distance=findDistancefast(&player[i].coords,&weapons.position[j]);
8181                                                                                                                         if(closestdist==-1||distance<closestdist){
8182                                                                                                                                 closestdist=distance;
8183                                                                                                                                 closest=j;
8184                                                                                                                         }
8185                                                                                                                         closest=j;
8186                                                                                                                 }
8187                                                                                                         }
8188                                                                                                         if(closest!=-1)player[i].ally=closest;
8189                                                                                                         else player[i].ally=-1;
8190                                                                                                 }
8191
8192                                                                                                 player[i].lastseentime=12;
8193
8194                                                                                                 if(!player[0].dead&&((tutoriallevel!=1||cananger)&&hostile))
8195                                                                                                         if(player[i].ally<0||player[i].weaponactive!=-1||player[i].lastchecktime<=0){
8196                                                                                                                 player[i].aitype=attacktypecutoff;
8197                                                                                                                 player[i].lastseentime=1;
8198                                                                                                         }
8199                                                                                                         if(!player[0].dead)
8200                                                                                                                 if(player[i].ally>=0){
8201                                                                                                                         if(weapons.owner[player[i].ally]!=-1||findDistancefast(&player[i].coords,&weapons.position[player[i].ally])>16){
8202                                                                                                                                 player[i].aitype=attacktypecutoff;
8203                                                                                                                                 player[i].lastseentime=1;
8204                                                                                                                         }
8205                                                                                                                         rotatetarget=weapons.position[player[i].ally]-player[i].coords;
8206                                                                                                                         Normalise(&rotatetarget);
8207                                                                                                                         player[i].targetrotation=-asin(0-rotatetarget.x);
8208                                                                                                                         player[i].targetrotation*=360/6.28;
8209                                                                                                                         if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
8210                                                                                                                         player[i].lookrotation=player[i].targetrotation;
8211                                                                                                                         player[i].aiupdatedelay=.05;
8212                                                                                                                         player[i].forwardkeydown=1;
8213
8214
8215                                                                                                                         if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
8216                                                                                                                                 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
8217                                                                                                                                 else{
8218                                                                                                                                         XYZ leftpos,rightpos;
8219                                                                                                                                         float leftdist,rightdist;
8220                                                                                                                                         leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
8221                                                                                                                                         rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
8222                                                                                                                                         leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
8223                                                                                                                                         rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
8224                                                                                                                                         if(leftdist<rightdist)player[i].targetrotation+=90;
8225                                                                                                                                         else player[i].targetrotation-=90;
8226                                                                                                                                 }
8227                                                                                                                         }
8228                                                                                                                         /*if(findDistancefast(&player[i].coords,&weapons.position[player[i].ally])<3){
8229                                                                                                                         if(abs(Random()%6)){
8230                                                                                                                         player[i].crouchkeydown=1;
8231                                                                                                                         if(!findDistancefast(&player[i].coords,&weapons.position[player[i].ally])<1){
8232                                                                                                                         if(player[i].isRun()){
8233                                                                                                                         player[i].targetframe=0;
8234                                                                                                                         player[i].target=0;
8235                                                                                                                         player[i].targetanimation=sneakanim;
8236                                                                                                                         }
8237                                                                                                                         }
8238                                                                                                                         else player[i].forwardkeydown=0;
8239                                                                                                                         }
8240                                                                                                                         else player[i].crouchkeydown=0;
8241                                                                                                                         }
8242                                                                                                                         else player[i].crouchkeydown=0;*/
8243                                                                                                                 }
8244
8245                                                                                                                 player[i].leftkeydown=0;
8246                                                                                                                 player[i].backkeydown=0;
8247                                                                                                                 player[i].rightkeydown=0;
8248                                                                                                                 player[i].attackkeydown=0;
8249                                                                                                                 player[i].throwkeydown=1;
8250                                                                                                                 player[i].crouchkeydown=0;
8251                                                                                                                 if(player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim)player[i].throwtogglekeydown=0;
8252                                                                                                                 player[i].drawkeydown=0;
8253                                                                                         }
8254                                                                                         if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
8255                                                                                         if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
8256                                                                                 }
8257
8258                                                                                 if(player[i].aitype==attacktypecutoff){
8259                                                                                         player[i].aiupdatedelay-=multiplier;
8260                                                                                         if(player[i].damage<player[i].damagetolerance*2/3)
8261                                                                                                 if((player[0].targetanimation==rabbitkickanim||player[0].targetanimation==knifethrowanim||(player[0].isFlip()&&normaldotproduct(player[0].facing,player[0].coords-player[i].coords)<0))&&!player[0].skeleton.free&&(player[i].aiupdatedelay<.1)){
8262                                                                                                         player[i].attackkeydown=0;
8263                                                                                                         if(player[i].isIdle())player[i].crouchkeydown=1;
8264                                                                                                         if(player[0].targetanimation!=rabbitkickanim&&player[0].weaponactive!=-1){
8265                                                                                                                 if(weapons.type[player[0].weaponids[0]]==knife){
8266                                                                                                                         if(player[i].isIdle()||player[i].isCrouch()||player[i].isRun()||player[i].isFlip()){
8267                                                                                                                                 if(abs(Random()%2==0))player[i].targetanimation=backhandspringanim;
8268                                                                                                                                 else player[i].targetanimation=rollanim;
8269                                                                                                                                 player[i].target=0;
8270                                                                                                                                 player[i].targetframe=0;
8271                                                                                                                                 player[i].targetrotation+=90*(abs(Random()%2)*2-1);
8272                                                                                                                                 player[i].wentforweapon=0;
8273                                                                                                                         }
8274                                                                                                                         if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim){
8275                                                                                                                                 player[i].targetanimation=flipanim;
8276                                                                                                                                 player[i].target=0;
8277                                                                                                                                 player[i].targetframe=0;
8278                                                                                                                         }
8279                                                                                                                 }
8280                                                                                                         }
8281                                                                                                         player[i].forwardkeydown=0;
8282                                                                                                         player[i].aiupdatedelay=.02;
8283                                                                                                 }
8284                                                                                                 if(player[0].isFlip()&&!player[0].skeleton.free&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
8285                                                                                                         if(findDistancefast(&player[0].coords,&player[i].coords)<25)
8286                                                                                                                 if((1-player[i].damage/player[i].damagetolerance)>.5)player[i].stunned=1;
8287                                                                                                 }
8288                                                                                                 if(player[i].wentforweapon<3)
8289                                                                                                         for(j=0;j<weapons.numweapons;j++){
8290                                                                                                                 if(player[i].creature!=wolftype)
8291                                                                                                                         if(player[i].num_weapons==0&&weapons.owner[j]==-1&&weapons.velocity[i].x==0&&weapons.velocity[i].z==0&&weapons.velocity[i].y==0){
8292                                                                                                                                 if(findDistancefast(&player[i].coords,&weapons.position[j])<16){
8293                                                                                                                                         player[i].wentforweapon++;
8294                                                                                                                                         player[i].lastchecktime=6;
8295                                                                                                                                         player[i].aitype=getweapontype;
8296                                                                                                                                         player[i].ally=-1;
8297                                                                                                                                 }
8298                                                                                                                         }
8299                                                                                                         }
8300                                                                                                         if(player[i].damage<player[i].damagetolerance/2)
8301                                                                                                                 if(animation[player[i].targetanimation].height!=highheight)
8302                                                                                                                         if(player[i].damage<player[i].damagetolerance*.5&&((player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)&&((player[i].aiupdatedelay<.15&&difficulty==2)||(player[i].aiupdatedelay<.08&&difficulty!=2)))){
8303                                                                                                                                 player[i].crouchkeydown=1;
8304                                                                                                                         }
8305                                                                                                                         if(player[i].isRun()&&!player[i].onground){
8306                                                                                                                                 if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
8307                                                                                                                                         test2=player[i].coords+player[i].facing;
8308                                                                                                                                         test2.y+=5;
8309                                                                                                                                         test=player[i].coords+player[i].facing;
8310                                                                                                                                         test.y-=10;
8311                                                                                                                                         j=checkcollide(test2,test,player[i].laststanding);
8312                                                                                                                                         if(j==-1)j=checkcollide(test2,test);
8313                                                                                                                                         if(j==-1){
8314                                                                                                                                                 player[i].velocity=0;
8315                                                                                                                                                 player[i].targetanimation=player[i].getStop();
8316                                                                                                                                                 player[i].targetframe=0;
8317                                                                                                                                                 player[i].target=0;
8318                                                                                                                                                 player[i].targetrotation+=180;
8319                                                                                                                                                 player[i].stunned=.5;
8320                                                                                                                                                 //player[i].aitype=passivetype;
8321                                                                                                                                                 player[i].aitype=pathfindtype;
8322                                                                                                                                                 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
8323                                                                                                                                                 player[i].finalpathfindpoint=-1;
8324                                                                                                                                                 player[i].targetpathfindpoint=-1;
8325                                                                                                                                                 player[i].lastpathfindpoint=-1;
8326                                                                                                                                                 player[i].lastpathfindpoint2=-1;
8327                                                                                                                                                 player[i].lastpathfindpoint3=-1;
8328                                                                                                                                                 player[i].lastpathfindpoint4=-1;
8329                                                                                                                                         }
8330                                                                                                                                         else player[i].laststanding=j;
8331                                                                                                                                 }
8332                                                                                                                         }
8333                                                                                                                         if(player[0].coords.y>player[i].coords.y+5&&animation[player[0].targetanimation].height!=highheight&&!player[0].onterrain){
8334                                                                                                                                 player[i].aitype=pathfindtype;
8335                                                                                                                                 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
8336                                                                                                                                 player[i].finalpathfindpoint=-1;
8337                                                                                                                                 player[i].targetpathfindpoint=-1;
8338                                                                                                                                 player[i].lastpathfindpoint=-1;
8339                                                                                                                                 player[i].lastpathfindpoint2=-1;
8340                                                                                                                                 player[i].lastpathfindpoint3=-1;
8341                                                                                                                                 player[i].lastpathfindpoint4=-1;
8342                                                                                                                         }
8343                                                                                                                         if(player[i].aiupdatedelay<0&&!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
8344                                                                                                                                 if(player[i].weaponactive==-1&&player[i].num_weapons>0)player[i].drawkeydown=Random()%2;
8345                                                                                                                                 else player[i].drawkeydown=0;
8346                                                                                                                                 player[i].rabbitkickenabled=Random()%2;
8347                                                                                                                                 rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity;
8348                                                                                                                                 if(findDistancefast(&player[player[i].aitarget].coords,&player[i].coords)<findDistancefast(&rotatetarget,&player[i].coords))
8349                                                                                                                                         rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity*findDistance(&player[player[i].aitarget].coords,&player[i].coords)/findLength(&player[i].velocity)-player[i].coords;
8350                                                                                                                                 else rotatetarget=player[player[i].aitarget].coords-player[i].coords;
8351                                                                                                                                 Normalise(&rotatetarget);
8352                                                                                                                                 player[i].targetrotation=-asin(0-rotatetarget.x);
8353                                                                                                                                 player[i].targetrotation*=360/6.28;
8354                                                                                                                                 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
8355                                                                                                                                 player[i].lookrotation=player[i].targetrotation;
8356                                                                                                                                 player[i].aiupdatedelay=.2+abs((float)(Random()%100)/1000);
8357
8358                                                                                                                                 oldkey=player[i].forwardkeydown;
8359                                                                                                                                 if(findDistancefast(&player[i].coords,&player[0].coords)>5&&(player[0].weaponactive==-1||player[i].weaponactive!=-1))player[i].forwardkeydown=1;
8360                                                                                                                                 else if((findDistancefast(&player[i].coords,&player[0].coords)>16||findDistancefast(&player[i].coords,&player[0].coords)<9)&&player[0].weaponactive!=-1)player[i].forwardkeydown=1;
8361                                                                                                                                 else if(Random()%6==0||(player[i].creature==wolftype&&Random()%3==0))player[i].forwardkeydown=1;
8362                                                                                                                                 else player[i].forwardkeydown=0;
8363                                                                                                                                 if(player[0].dead){
8364                                                                                                                                         player[i].forwardkeydown=0;
8365                                                                                                                                         if(Random()%10==0)player[i].forwardkeydown=1;
8366                                                                                                                                         if(Random()%100==0){
8367                                                                                                                                                 player[i].aitype=pathfindtype;
8368                                                                                                                                                 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
8369                                                                                                                                                 player[i].finalpathfindpoint=-1;
8370                                                                                                                                                 player[i].targetpathfindpoint=-1;
8371                                                                                                                                                 player[i].lastpathfindpoint=-1;
8372                                                                                                                                                 player[i].lastpathfindpoint2=-1;
8373                                                                                                                                                 player[i].lastpathfindpoint3=-1;
8374                                                                                                                                                 player[i].lastpathfindpoint4=-1;
8375                                                                                                                                         }
8376                                                                                                                                 }
8377                                                                                                                                 player[i].leftkeydown=0;
8378                                                                                                                                 player[i].backkeydown=0;
8379                                                                                                                                 player[i].rightkeydown=0;
8380                                                                                                                                 player[i].crouchkeydown=0;
8381                                                                                                                                 player[i].throwkeydown=0;
8382
8383                                                                                                                                 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
8384                                                                                                                                 /*for(j=0;j<numplayers;j++){
8385                                                                                                                                 if(player[j].victim->id==i&&(player[j].targetanimation==spinkickanim&&player[j].targetframe<3)){
8386                                                                                                                                 player[i].crouchkeydown=1;
8387                                                                                                                                 }
8388                                                                                                                                 }*/
8389                                                                                                                                 if(Random()%2==0/*||player[0].weaponactive!=-1*/||player[i].weaponactive!=-1||player[i].creature==wolftype)player[i].attackkeydown=1;
8390                                                                                                                                 else player[i].attackkeydown=0;
8391                                                                                                                                 if((player[i].isRun())&&Random()%6&&findDistancefast(&player[i].coords,&player[0].coords)>7)player[i].attackkeydown=0;
8392                                                                                                                                 //if(player[i].attackkeydown&&findDistancefast(&player[i].coords,&player[0].coords)<3&&player[i].targetanimation!=runanim&&!player[0].skeleton.free)player[i].crouchkeydown=1;
8393                                                                                                                                 /*if(player[0].targetanimation==rabbitkickanim&&!player[0].skeleton.free){
8394                                                                                                                                 player[i].attackkeydown=0;
8395                                                                                                                                 if(player[i].isIdle())player[i].crouchkeydown=1;
8396                                                                                                                                 player[i].forwardkeydown=0;
8397                                                                                                                                 player[i].aiupdatedelay=.02;
8398                                                                                                                                 }*/
8399
8400                                                                                                                                 if(player[i].aitype!=playercontrolled&&(player[i].isIdle()||player[i].isCrouch()||player[i].isRun())){
8401                                                                                                                                         target=-2;
8402                                                                                                                                         for(j=0;j<numplayers;j++){
8403                                                                                                                                                 if(j!=i&&!player[j].skeleton.free&&player[j].hasvictim&&((tutoriallevel==1&&reversaltrain)||(Random()%2==0&&difficulty==2)||(Random()%4==0&&difficulty==1)||(Random()%8==0&&difficulty==0)||(player[j].lastattack2==player[j].targetanimation&&player[j].lastattack3==player[j].targetanimation&&(Random()%2==0||difficulty==2))||((player[i].isIdle()||player[i].isRun())&&player[j].weaponactive!=-1)||(player[j].targetanimation==swordslashanim&&player[i].weaponactive!=-1)||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)){
8404                                                                                                                                                         if(findDistancefast(&player[j].coords,&player[j].victim->coords)<4&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==spinkickanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim||player[j].targetanimation==winduppunchanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||player[j].targetanimation==knifeslashstartanim||((player[j].targetanimation==swordslashanim)&&(findDistancefast(&player[j].coords,&player[i].coords)<2||(player[i].weaponactive!=-1))))){
8405                                                                                                                                                                 if(target>=0)target=-1;
8406                                                                                                                                                                 else target=j;
8407                                                                                                                                                         }
8408                                                                                                                                                 }
8409                                                                                                                                         }
8410                                                                                                                                         if(target>=0)player[target].Reverse();
8411                                                                                                                                 }
8412
8413                                                                                                                                 if(player[i].collided<1)player[i].jumpkeydown=0;
8414                                                                                                                                 if((player[i].collided>.8&&player[i].jumppower>=5)||(findDistancefast(&player[i].coords,&player[0].coords)>400&&player[i].onterrain&&player[i].creature==rabbittype))player[i].jumpkeydown=1;
8415                                                                                                                                 if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
8416                                                                                                                                         player[0].jumpkeydown=0;
8417                                                                                                                                 if(player[0].targetanimation==jumpdownanim&&findDistancefast(&player[0].coords,&player[i].coords)<40)player[i].crouchkeydown=1;
8418                                                                                                                                 if(player[i].jumpkeydown)player[i].attackkeydown=0;
8419                                                                                                                                 //if(animation[player[i].targetanimation].attack==reversed)player[i].crouchkeydown=1;
8420
8421                                                                                                                                 if(tutoriallevel==1){
8422                                                                                                                                         if(!canattack)player[i].attackkeydown=0;
8423                                                                                                                                 }
8424
8425
8426                                                                                                                                 facing=player[i].coords;
8427                                                                                                                                 flatfacing=player[0].coords;
8428                                                                                                                                 facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
8429                                                                                                                                 flatfacing.y+=player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position.y*player[0].scale;
8430                                                                                                                                 if(player[i].occluded>=2)
8431                                                                                                                                         if(-1!=checkcollide(facing,flatfacing)){
8432                                                                                                                                                 if(!player[i].pause)player[i].lastseentime-=.2;
8433                                                                                                                                                 if(player[i].lastseentime<=0&&(player[i].creature!=wolftype||player[i].weaponstuck==-1)){
8434                                                                                                                                                         player[i].aitype=searchtype;
8435                                                                                                                                                         player[i].lastchecktime=12;
8436                                                                                                                                                         player[i].lastseen=player[0].coords;
8437                                                                                                                                                         player[i].lastseentime=12;
8438                                                                                                                                                 }
8439                                                                                                                                         }
8440                                                                                                                                         else player[i].lastseentime=1;
8441                                                                                                                         }
8442                                                                                 }
8443                                                                                 if(animation[player[0].targetanimation].height==highheight&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype)){
8444                                                                                         if(player[0].coords.y>terrain.getHeight(player[0].coords.x,player[0].coords.z)+10){
8445                                                                                                 test=player[0].coords;
8446                                                                                                 test.y-=40;
8447                                                                                                 if(-1==checkcollide(player[0].coords,test))player[i].stunned=1;
8448                                                                                         }
8449                                                                                 }
8450                                                                                 // NOTE: Ask about logic of this call : NOTE
8451                                                                                 if((player[i].aitype==passivetype && !(player[i].numwaypoints>1)) ||
8452                                                                                         player[i].stunned>0 ||
8453                                                                                         (player[i].pause && (player[i].damage > player[i].superpermanentdamage)))
8454                                                                                 {
8455                                                                                         if(/*player[i].aitype==attacktypecutoff&&*/player[i].pause)player[i].lastseentime=1;
8456                                                                                         player[i].targetrotation=player[i].rotation;
8457                                                                                         player[i].forwardkeydown=0;
8458                                                                                         player[i].leftkeydown=0;
8459                                                                                         player[i].backkeydown=0;
8460                                                                                         player[i].rightkeydown=0;
8461                                                                                         player[i].jumpkeydown=0;
8462                                                                                         player[i].attackkeydown=0;
8463                                                                                         player[i].crouchkeydown=0;
8464                                                                                         player[i].throwkeydown=0;
8465                                                                                 }
8466
8467
8468                                                                                 facing=0;
8469                                                                                 facing.z=-1;
8470
8471                                                                                 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
8472                                                                                 facing=flatfacing;
8473
8474                                                                                 if(player[i].aitype==attacktypecutoff){
8475                                                                                         rotatetarget=player[0].coords-player[i].coords;
8476                                                                                         Normalise(&rotatetarget);
8477                                                                                         player[i].targetheadrotation=-asin(0-rotatetarget.x);
8478                                                                                         player[i].targetheadrotation*=360/6.28;
8479                                                                                         if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
8480
8481                                                                                         player[i].targetheadrotation*=-1;
8482                                                                                         player[i].targetheadrotation+=180;
8483                                                                                         //player[i].targetheadrotation2=0;
8484                                                                                         player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
8485                                                                                 }
8486                                                                                 else if(player[i].howactive>=typesleeping){
8487                                                                                         player[i].targetheadrotation=player[i].targetrotation;
8488                                                                                         player[i].targetheadrotation2=0;
8489                                                                                 }
8490                                                                                 else {
8491                                                                                         if(player[i].interestdelay<=0){
8492                                                                                                 player[i].interestdelay=.7+(float)(abs(Random()%100))/100;
8493                                                                                                 player[i].headtarget=player[i].coords;
8494                                                                                                 player[i].headtarget.x+=(float)(abs(Random()%200)-100)/100;
8495                                                                                                 player[i].headtarget.z+=(float)(abs(Random()%200)-100)/100;
8496                                                                                                 player[i].headtarget.y+=(float)(abs(Random()%200)-100)/300;
8497                                                                                                 player[i].headtarget+=player[i].facing*1.5;
8498                                                                                         }
8499                                                                                         rotatetarget=player[i].headtarget-player[i].coords;
8500                                                                                         Normalise(&rotatetarget);
8501                                                                                         player[i].targetheadrotation=-asin(0-rotatetarget.x);
8502                                                                                         player[i].targetheadrotation*=360/6.28;
8503                                                                                         if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
8504
8505                                                                                         player[i].targetheadrotation*=-1;
8506                                                                                         player[i].targetheadrotation+=180;
8507                                                                                         player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
8508                                                                                 }
8509                                                                                 //if(whichlevel==2)player[i].jumpkeydown=0;
8510                                                                         }
8511                                                                         if(animation[player[i].targetanimation].attack==reversed){
8512                                                                                 //player[i].targetrotation=player[i].rotation;
8513                                                                                 player[i].forwardkeydown=0;
8514                                                                                 player[i].leftkeydown=0;
8515                                                                                 player[i].backkeydown=0;
8516                                                                                 player[i].rightkeydown=0;
8517                                                                                 player[i].jumpkeydown=0;
8518                                                                                 player[i].attackkeydown=0;
8519                                                                                 //player[i].crouchkeydown=0;
8520                                                                                 player[i].throwkeydown=0;
8521                                                                         }
8522
8523                                                                         if(indialogue!=-1){
8524                                                                                 player[i].forwardkeydown=0;
8525                                                                                 player[i].leftkeydown=0;
8526                                                                                 player[i].backkeydown=0;
8527                                                                                 player[i].rightkeydown=0;
8528                                                                                 player[i].jumpkeydown=0;
8529                                                                                 player[i].crouchkeydown=0;
8530                                                                                 player[i].drawkeydown=0;
8531                                                                                 player[i].throwkeydown=0;
8532                                                                         }
8533
8534                                                                         if(player[i].collided<-.3)player[i].collided=-.3;
8535                                                                         if(player[i].collided>1)player[i].collided=1;
8536                                                                         player[i].collided-=multiplier*4;
8537                                                                         player[i].whichdirectiondelay-=multiplier;
8538                                                                         if(player[i].avoidcollided<-.3||player[i].whichdirectiondelay<=0){
8539                                                                                 player[i].avoidcollided=-.3;
8540                                                                                 player[i].whichdirection=abs(Random()%2);
8541                                                                                 player[i].whichdirectiondelay=.4;
8542                                                                         }
8543                                                                         if(player[i].avoidcollided>1)player[i].avoidcollided=1;
8544                                                                         player[i].avoidcollided-=multiplier/4;
8545                                                                         if(!player[i].skeleton.free)player[i].stunned-=multiplier;
8546                                                                         if(!player[i].skeleton.free)player[i].surprised-=multiplier;
8547                                                                         if(player[i].surprised<=0&&player[i].aitype==attacktypecutoff&&i!=0&&!player[i].dead&&!player[i].skeleton.free&&animation[player[i].targetanimation].attack==neutral)numresponded=1;
8548
8549                                                                         if(!player[i].throwkeydown){
8550                                                                                 player[i].throwtogglekeydown=0;
8551                                                                         }
8552                                                                         if(player[i].throwkeydown&&!player[i].throwtogglekeydown){
8553                                                                                 if(player[i].weaponactive==-1&&player[i].num_weapons<2&&(player[i].isIdle()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim||player[i].isFlip()||player[i].isFlip()||player[i].aitype!=playercontrolled)){
8554                                                                                         for(j=0;j<weapons.numweapons;j++){
8555                                                                                                 if(((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1&&player[i].weaponactive==-1)
8556                                                                                                         if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2){
8557                                                                                                                 if(findDistancefast(&player[i].coords,&weapons.position[j])<2){
8558                                                                                                                         if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].aitype!=playercontrolled){
8559                                                                                                                                 player[i].throwtogglekeydown=1;
8560                                                                                                                                 player[i].targetanimation=crouchremoveknifeanim;
8561                                                                                                                                 player[i].target=0;
8562                                                                                                                                 player[i].targetframe=0;
8563                                                                                                                                 rotatetarget=weapons.position[j]-player[i].coords;
8564                                                                                                                                 Normalise(&rotatetarget);
8565                                                                                                                                 player[i].targetrotation=-asin(0-rotatetarget.x);
8566                                                                                                                                 player[i].targetrotation*=360/6.28;
8567                                                                                                                                 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
8568                                                                                                                                 player[i].hasvictim=0;
8569                                                                                                                         }
8570                                                                                                                         if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
8571                                                                                                                                 player[i].throwtogglekeydown=1;
8572                                                                                                                                 player[i].hasvictim=0;
8573
8574                                                                                                                                 //for(i=0;i<weapons.numweapons;i++){
8575                                                                                                                                 if((((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1)||(player[i].victim&&weapons.owner[j]==player[i].victim->id))
8576                                                                                                                                         if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2&&player[i].weaponactive==-1){
8577                                                                                                                                                 if(findDistancefast(&player[i].coords,&weapons.position[j])<1||player[i].victim){
8578                                                                                                                                                         float gLoc[3];
8579                                                                                                                                                         float vel[3];
8580                                                                                                                                                         gLoc[0]=player[i].coords.x;
8581                                                                                                                                                         gLoc[1]=player[i].coords.y;
8582                                                                                                                                                         gLoc[2]=player[i].coords.z;
8583                                                                                                                                                         vel[0]=player[i].velocity.x;
8584                                                                                                                                                         vel[1]=player[i].velocity.y;
8585                                                                                                                                                         vel[2]=player[i].velocity.z;
8586                                                                                                                                                         if(weapons.type[j]!=staff){
8587                                                                                                                                                                 PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
8588                                                                                                                                                                 OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
8589                                                                                                                                                                 OPENAL_SetVolume(channels[knifedrawsound], 128);
8590                                                                                                                                                                 OPENAL_SetPaused(channels[knifedrawsound], false);
8591                                                                                                                                                         }
8592
8593                                                                                                                                                         player[i].weaponactive=0;
8594                                                                                                                                                         weapons.owner[j]=player[i].id;
8595                                                                                                                                                         if(player[i].num_weapons>0){
8596                                                                                                                                                                 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
8597                                                                                                                                                         }
8598                                                                                                                                                         player[i].num_weapons++;
8599                                                                                                                                                         player[i].weaponids[0]=j;
8600                                                                                                                                                 }
8601                                                                                                                                         }
8602                                                                                                                                         //}
8603                                                                                                                         }
8604                                                                                                                 }
8605                                                                                                                 else if ((player[i].isIdle()||player[i].isFlip()||player[i].aitype!=playercontrolled)&&findDistancefast(&player[i].coords,&weapons.position[j])<5&&player[i].coords.y<weapons.position[j].y){
8606                                                                                                                         if(!player[i].isFlip()){
8607                                                                                                                                 player[i].throwtogglekeydown=1;
8608                                                                                                                                 player[i].targetanimation=removeknifeanim;
8609                                                                                                                                 player[i].target=0;
8610                                                                                                                                 player[i].targetframe=0;
8611                                                                                                                                 rotatetarget=weapons.position[j]-player[i].coords;
8612                                                                                                                                 Normalise(&rotatetarget);
8613                                                                                                                                 player[i].targetrotation=-asin(0-rotatetarget.x);
8614                                                                                                                                 player[i].targetrotation*=360/6.28;
8615                                                                                                                                 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
8616                                                                                                                         }
8617                                                                                                                         if(player[i].isFlip()){
8618                                                                                                                                 player[i].throwtogglekeydown=1;
8619                                                                                                                                 player[i].hasvictim=0;
8620
8621                                                                                                                                 for(k=0;k<weapons.numweapons;k++){
8622                                                                                                                                         if(player[i].weaponactive==-1)
8623                                                                                                                                                 if((((weapons.velocity[k].x==0&&weapons.velocity[k].y==0&&weapons.velocity[k].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[k]==-1)||(player[i].victim&&weapons.owner[k]==player[i].victim->id))
8624                                                                                                                                                         if(findDistancefastflat(&player[i].coords,&weapons.position[k])<3&&player[i].weaponactive==-1){
8625                                                                                                                                                                 float gLoc[3];
8626                                                                                                                                                                 float vel[3];
8627                                                                                                                                                                 gLoc[0]=player[i].coords.x;
8628                                                                                                                                                                 gLoc[1]=player[i].coords.y;
8629                                                                                                                                                                 gLoc[2]=player[i].coords.z;
8630                                                                                                                                                                 vel[0]=player[i].velocity.x;
8631                                                                                                                                                                 vel[1]=player[i].velocity.y;
8632                                                                                                                                                                 vel[2]=player[i].velocity.z;
8633                                                                                                                                                                 if(weapons.type[k]!=staff){
8634                                                                                                                                                                         PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
8635                                                                                                                                                                         OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
8636                                                                                                                                                                         OPENAL_SetVolume(channels[knifedrawsound], 128);
8637                                                                                                                                                                         OPENAL_SetPaused(channels[knifedrawsound], false);
8638                                                                                                                                                                 }
8639
8640                                                                                                                                                                 player[i].weaponactive=0;
8641                                                                                                                                                                 weapons.owner[k]=player[i].id;
8642                                                                                                                                                                 if(player[i].num_weapons>0){
8643                                                                                                                                                                         player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
8644                                                                                                                                                                 }
8645                                                                                                                                                                 player[i].num_weapons++;
8646                                                                                                                                                                 player[i].weaponids[0]=k;
8647                                                                                                                                                         }
8648                                                                                                                                 }
8649                                                                                                                         }
8650                                                                                                                 }
8651                                                                                                         }
8652                                                                                         }
8653                                                                                         if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
8654                                                                                                 if(numplayers>1)
8655                                                                                                         for(j=0;j<numplayers;j++){
8656                                                                                                                 if(player[i].weaponactive==-1)
8657                                                                                                                         if(j!=i)
8658                                                                                                                                 if(player[j].num_weapons&&player[j].skeleton.free&&findDistancefast(&player[i].coords,&player[j].coords)<2/*&&player[j].dead*/&&(((player[j].skeleton.forward.y<0&&player[j].weaponstuckwhere==0)||(player[j].skeleton.forward.y>0&&player[j].weaponstuckwhere==1))||player[j].weaponstuck==-1||player[j].num_weapons>1)){
8659                                                                                                                                         if(player[i].targetanimation!=rollanim&&player[i].targetanimation!=backhandspringanim){
8660                                                                                                                                                 player[i].throwtogglekeydown=1;
8661                                                                                                                                                 player[i].victim=&player[j];
8662                                                                                                                                                 player[i].hasvictim=1;
8663                                                                                                                                                 player[i].targetanimation=crouchremoveknifeanim;
8664                                                                                                                                                 player[i].target=0;
8665                                                                                                                                                 player[i].targetframe=0;
8666                                                                                                                                                 rotatetarget=player[j].coords-player[i].coords;
8667                                                                                                                                                 Normalise(&rotatetarget);
8668                                                                                                                                                 player[i].targetrotation=-asin(0-rotatetarget.x);
8669                                                                                                                                                 player[i].targetrotation*=360/6.28;
8670                                                                                                                                                 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
8671                                                                                                                                         }
8672                                                                                                                                         if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
8673                                                                                                                                                 player[i].throwtogglekeydown=1;
8674                                                                                                                                                 player[i].victim=&player[j];
8675                                                                                                                                                 player[i].hasvictim=1;
8676                                                                                                                                                 int k = player[j].weaponids[0];
8677                                                                                                                                                 if(player[i].hasvictim){
8678                                                                                                                                                         float gLoc[3];
8679                                                                                                                                                         float vel[3];
8680                                                                                                                                                         gLoc[0]=player[i].coords.x;
8681                                                                                                                                                         gLoc[1]=player[i].coords.y;
8682                                                                                                                                                         gLoc[2]=player[i].coords.z;
8683                                                                                                                                                         vel[0]=player[i].velocity.x;
8684                                                                                                                                                         vel[1]=player[i].velocity.y;
8685                                                                                                                                                         vel[2]=player[i].velocity.z;
8686                                                                                                                                                         bool fleshstuck;
8687                                                                                                                                                         fleshstuck=0;
8688                                                                                                                                                         if(player[i].victim->weaponstuck!=-1){
8689                                                                                                                                                                 if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
8690                                                                                                                                                                         fleshstuck=1;
8691                                                                                                                                                                 }
8692                                                                                                                                                         }
8693                                                                                                                                                         if(!fleshstuck){
8694                                                                                                                                                                 if(weapons.type[k]!=staff){
8695                                                                                                                                                                         PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
8696                                                                                                                                                                         OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
8697                                                                                                                                                                         OPENAL_SetVolume(channels[knifedrawsound], 128);
8698                                                                                                                                                                         OPENAL_SetPaused(channels[knifedrawsound], false);
8699                                                                                                                                                                 }
8700                                                                                                                                                         }
8701                                                                                                                                                         if(fleshstuck){
8702                                                                                                                                                                 PlaySoundEx( fleshstabremovesound, samp[fleshstabremovesound], NULL, true);
8703                                                                                                                                                                 OPENAL_3D_SetAttributes(channels[fleshstabremovesound], gLoc, vel);
8704                                                                                                                                                                 OPENAL_SetVolume(channels[fleshstabremovesound], 128);
8705                                                                                                                                                                 OPENAL_SetPaused(channels[fleshstabremovesound], false);
8706                                                                                                                                                         }
8707
8708                                                                                                                                                         player[i].weaponactive=0;
8709                                                                                                                                                         if(weapons.owner[k]!=-1){
8710                                                                                                                                                                 if(player[i].victim->num_weapons==1)player[i].victim->num_weapons=0;
8711                                                                                                                                                                 else player[i].victim->num_weapons=1;
8712
8713                                                                                                                                                                 player[i].victim->skeleton.longdead=0;
8714                                                                                                                                                                 player[i].victim->skeleton.free=1;
8715                                                                                                                                                                 player[i].victim->skeleton.broken=0;
8716
8717                                                                                                                                                                 for(int l=0;l<player[i].victim->skeleton.num_joints;l++){
8718                                                                                                                                                                         player[i].victim->skeleton.joints[l].velchange=0;
8719                                                                                                                                                                         player[i].victim->skeleton.joints[l].locked=0;
8720                                                                                                                                                                 }
8721
8722                                                                                                                                                                 XYZ relative;
8723                                                                                                                                                                 relative=0;
8724                                                                                                                                                                 relative.y=10;
8725                                                                                                                                                                 Normalise(&relative);
8726                                                                                                                                                                 XYZ footvel,footpoint;
8727                                                                                                                                                                 footvel=0;
8728                                                                                                                                                                 footpoint=weapons.position[k];
8729                                                                                                                                                                 if(player[i].victim->weaponstuck!=-1){
8730                                                                                                                                                                         if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
8731                                                                                                                                                                                 if(bloodtoggle)sprites.MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .8, .3);
8732                                                                                                                                                                                 weapons.bloody[k]=2;
8733                                                                                                                                                                                 weapons.blooddrip[k]=5;
8734                                                                                                                                                                                 player[i].victim->weaponstuck=-1;
8735                                                                                                                                                                                 player[i].victim->bloodloss+=2000;
8736                                                                                                                                                                                 player[i].victim->DoDamage(2000);
8737                                                                                                                                                                         }
8738                                                                                                                                                                 }
8739                                                                                                                                                                 if(player[i].victim->num_weapons>0){
8740                                                                                                                                                                         if(player[i].victim->weaponstuck!=0&&player[i].victim->weaponstuck!=-1)player[i].victim->weaponstuck=0;
8741                                                                                                                                                                         if(player[i].victim->weaponids[0]==k)
8742                                                                                                                                                                                 player[i].victim->weaponids[0]=player[i].victim->weaponids[player[i].victim->num_weapons];
8743                                                                                                                                                                 }
8744
8745                                                                                                                                                                 player[i].victim->weaponactive=-1;
8746
8747                                                                                                                                                                 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].velocity+=relative*6;
8748                                                                                                                                                                 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[neck]].velocity+=relative*6;
8749                                                                                                                                                                 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[rightshoulder]].velocity+=relative*6;
8750                                                                                                                                                                 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[leftshoulder]].velocity+=relative*6;
8751                                                                                                                                                         }
8752                                                                                                                                                         weapons.owner[k]=i;
8753                                                                                                                                                         if(player[i].num_weapons>0){
8754                                                                                                                                                                 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
8755                                                                                                                                                         }
8756                                                                                                                                                         player[i].num_weapons++;
8757                                                                                                                                                         player[i].weaponids[0]=k;
8758                                                                                                                                                 }
8759                                                                                                                                         }
8760                                                                                                                                 }
8761                                                                                                         }
8762                                                                                         }
8763                                                                                 }
8764                                                                                 if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
8765                                                                                         if(weapons.type[player[i].weaponids[0]]==knife){
8766                                                                                                 if(player[i].isIdle()||player[i].isRun()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isFlip())
8767                                                                                                         if(numplayers>1)
8768                                                                                                                 for(j=0;j<numplayers;j++){
8769                                                                                                                         if(i!=j)
8770                                                                                                                                 if(tutoriallevel!=1||tutorialstage==49)
8771                                                                                                                                         if(hostile)
8772                                                                                                                                                 if(normaldotproduct(player[i].facing,player[i].coords-player[j].coords)<0&&findDistancefast(&player[i].coords,&player[j].coords)<100&&findDistancefast(&player[i].coords,&player[j].coords)>1.5&&!player[j].skeleton.free&&-1==checkcollide(DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords,DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords)){
8773                                                                                                                                                         if(!player[i].isFlip()){
8774                                                                                                                                                                 player[i].throwtogglekeydown=1;
8775                                                                                                                                                                 player[i].victim=&player[j];
8776                                                                                                                                                                 player[i].targetanimation=knifethrowanim;
8777                                                                                                                                                                 player[i].target=0;
8778                                                                                                                                                                 player[i].targetframe=0;
8779                                                                                                                                                                 rotatetarget=player[j].coords-player[i].coords;
8780                                                                                                                                                                 Normalise(&rotatetarget);
8781                                                                                                                                                                 player[i].targetrotation=-asin(0-rotatetarget.x);
8782                                                                                                                                                                 player[i].targetrotation*=360/6.28;
8783                                                                                                                                                                 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
8784
8785                                                                                                                                                                 player[i].targettilt2=-asin(rotatetarget.y)*360/6.28;
8786                                                                                                                                                         }
8787                                                                                                                                                         if(player[i].isFlip()){
8788                                                                                                                                                                 if(player[i].weaponactive!=-1){
8789                                                                                                                                                                         player[i].throwtogglekeydown=1;
8790                                                                                                                                                                         player[i].victim=&player[j];
8791                                                                                                                                                                         XYZ aim;
8792                                                                                                                                                                         weapons.owner[player[i].weaponids[0]]=-1;
8793                                                                                                                                                                         aim=player[i].victim->coords+DoRotation(player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].position,0,player[i].victim->rotation,0)*player[i].victim->scale+player[i].victim->velocity*findDistance(&player[i].victim->coords,&player[i].coords)/50-(player[i].coords+DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[righthand]].position,0,player[i].rotation,0)*player[i].scale);
8794                                                                                                                                                                         Normalise(&aim);
8795
8796                                                                                                                                                                         aim=DoRotation(aim,(float)abs(Random()%30)-15,(float)abs(Random()%30)-15,0);
8797
8798                                                                                                                                                                         weapons.velocity[player[i].weaponids[0]]=aim*50;
8799                                                                                                                                                                         weapons.tipvelocity[player[i].weaponids[0]]=aim*50;
8800                                                                                                                                                                         weapons.missed[player[i].weaponids[0]]=0;
8801                                                                                                                                                                         weapons.freetime[player[i].weaponids[0]]=0;
8802                                                                                                                                                                         weapons.firstfree[player[i].weaponids[0]]=1;
8803                                                                                                                                                                         weapons.physics[player[i].weaponids[0]]=0;
8804                                                                                                                                                                         player[i].num_weapons--;
8805                                                                                                                                                                         if(player[i].num_weapons){
8806                                                                                                                                                                                 player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
8807                                                                                                                                                                         }
8808                                                                                                                                                                         player[i].weaponactive=-1;
8809                                                                                                                                                                 }
8810                                                                                                                                                         }
8811                                                                                                                                                 }
8812                                                                                                                 }
8813                                                                                         }
8814                                                                                 }
8815                                                                                 if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
8816                                                                                         if(player[i].isCrouch()||player[i].targetanimation==sneakanim)
8817                                                                                         {
8818                                                                                                 player[i].throwtogglekeydown=1;
8819                                                                                                 weapons.owner[player[i].weaponids[0]]=-1;
8820                                                                                                 weapons.velocity[player[i].weaponids[0]]=player[i].velocity*.2;
8821                                                                                                 if(weapons.velocity[player[i].weaponids[0]].x==0)weapons.velocity[player[i].weaponids[0]].x=.1;
8822                                                                                                 weapons.tipvelocity[player[i].weaponids[0]]=weapons.velocity[player[i].weaponids[0]];
8823                                                                                                 weapons.missed[player[i].weaponids[0]]=1;
8824                                                                                                 weapons.freetime[player[i].weaponids[0]]=0;
8825                                                                                                 weapons.firstfree[player[i].weaponids[0]]=1;
8826                                                                                                 weapons.physics[player[i].weaponids[0]]=1;
8827                                                                                                 player[i].num_weapons--;
8828                                                                                                 if(player[i].num_weapons){
8829                                                                                                         player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
8830                                                                                                         if(player[i].weaponstuck==player[i].num_weapons)player[i].weaponstuck=0;
8831                                                                                                 }
8832
8833                                                                                                 player[i].weaponactive=-1;
8834                                                                                                 for(j=0;j<numplayers;j++){
8835                                                                                                         player[j].wentforweapon=0;
8836                                                                                                 }
8837                                                                                         }
8838                                                                                 }
8839
8840                                                                         }
8841
8842                                                                         if(i==0||!player[0].dead||player[i].weaponactive!=-1)
8843                                                                                 if((player[i].drawkeydown&&!player[i].drawtogglekeydown)||(player[i].num_weapons==2&&player[i].weaponactive==-1&&player[i].isIdle())||(player[0].dead&&player[i].weaponactive!=-1&&i!=0)){
8844                                                                                         //Setenvironment(1-environment);
8845                                                                                         bool isgood;
8846                                                                                         isgood=1;
8847                                                                                         if(player[i].weaponactive!=-1){
8848                                                                                                 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==staff)isgood=0;
8849                                                                                         }
8850                                                                                         if(/*(player[i].weaponactive==-1||player[i].num_weapons==1)&&*/isgood&&player[i].creature!=wolftype){
8851                                                                                                 if(player[i].isIdle()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
8852                                                                                                         player[i].targetanimation=drawrightanim;
8853                                                                                                         player[i].targetframe=0;
8854                                                                                                         player[i].target=0;
8855                                                                                                         player[i].drawtogglekeydown=1;
8856                                                                                                 }
8857                                                                                                 if((player[i].isIdle()||(player[i].aitype!=playercontrolled&&player[0].weaponactive!=-1&&player[i].isRun()))&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==sword){
8858                                                                                                         player[i].targetanimation=drawleftanim;
8859                                                                                                         player[i].targetframe=0;
8860                                                                                                         player[i].target=0;
8861                                                                                                         player[i].drawtogglekeydown=1;
8862                                                                                                 }
8863                                                                                                 if(player[i].isCrouch()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
8864                                                                                                         player[i].targetanimation=crouchdrawrightanim;
8865                                                                                                         player[i].targetframe=0;
8866                                                                                                         player[i].target=0;
8867                                                                                                         player[i].drawtogglekeydown=1;
8868                                                                                                 }
8869                                                                                         }
8870                                                                                 }
8871                                                                                 if(player[i].isCrouch()&&weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&bloodtoggle&&player[i].onterrain&&player[i].num_weapons&&player[i].weaponactive!=-1&&player[i].attackkeydown){
8872                                                                                         if(weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&player[i].onterrain&&bloodtoggle&&musictype!=stream_music2){
8873                                                                                                 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==knife)player[i].targetanimation=crouchstabanim;
8874                                                                                                 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==sword)player[i].targetanimation=swordgroundstabanim;
8875                                                                                                 player[i].targetframe=0;
8876                                                                                                 player[i].target=0;
8877                                                                                                 player[i].hasvictim=0;
8878                                                                                                 //player[i].attacktogglekeydown=1;
8879                                                                                         }
8880                                                                                 }
8881
8882                                                                                 if(!player[i].drawkeydown){
8883                                                                                         player[i].drawtogglekeydown=0;
8884                                                                                 }
8885
8886                                                                                 if(i==0){
8887                                                                                         absflatfacing=0;
8888                                                                                         absflatfacing.z=-1;
8889
8890                                                                                         absflatfacing=DoRotation(absflatfacing,0,-rotation,0);
8891                                                                                 }
8892                                                                                 else absflatfacing=flatfacing;
8893
8894                                                                                 if(indialogue!=-1){
8895                                                                                         player[i].forwardkeydown=0;
8896                                                                                         player[i].leftkeydown=0;
8897                                                                                         player[i].backkeydown=0;
8898                                                                                         player[i].rightkeydown=0;
8899                                                                                         player[i].jumpkeydown=0;
8900                                                                                         player[i].crouchkeydown=0;
8901                                                                                         player[i].drawkeydown=0;
8902                                                                                         player[i].throwkeydown=0;
8903                                                                                 }
8904                                                                                 movekey=0;
8905                                                                                 //Do controls
8906                                                                                 if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
8907                                                                                         if(!player[i].forwardkeydown){
8908                                                                                                 player[i].forwardstogglekeydown=0;
8909                                                                                         }
8910                                                                                         if(player[i].crouchkeydown){
8911                                                                                                 //Crouch
8912                                                                                                 target=-2;
8913                                                                                                 if(i==0){
8914                                                                                                         player[i].superruntoggle=1;
8915                                                                                                         if(numplayers>1)
8916                                                                                                                 for(j=0;j<numplayers;j++){
8917                                                                                                                         if(j!=i&&!player[j].skeleton.free&&player[j].aitype==passivetype){
8918                                                                                                                                 if(findDistancefast(&player[j].coords,&player[i].coords)<16){
8919                                                                                                                                         player[i].superruntoggle=0;
8920                                                                                                                                 }
8921                                                                                                                         }
8922                                                                                                                 }
8923                                                                                                 }
8924
8925                                                                                                 if(numplayers>1)
8926                                                                                                         for(j=0;j<numplayers;j++){
8927                                                                                                                 if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].lowreversaldelay<=0){
8928                                                                                                                         if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||((player[j].targetanimation==swordslashanim||player[j].targetanimation==knifeslashstartanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)&&findDistancefast(&player[j].coords,&player[i].coords)<2))){
8929                                                                                                                                 if(target>=0)target=-1;
8930                                                                                                                                 else target=j;
8931                                                                                                                         }
8932                                                                                                                 }
8933                                                                                                         }
8934                                                                                                         if(target>=0)player[target].Reverse();
8935                                                                                                         player[i].lowreversaldelay=.5;
8936
8937                                                                                                         if(player[i].isIdle()){
8938                                                                                                                 player[i].targetanimation=player[i].getCrouch();
8939                                                                                                                 player[i].target=0;
8940                                                                                                                 player[i].targetframe=0;
8941                                                                                                                 player[i].transspeed=10;
8942                                                                                                         }
8943                                                                                                         if(player[i].isRun()||(player[i].isStop()&&(player[i].leftkeydown||player[i].rightkeydown||player[i].forwardkeydown||player[i].backkeydown))){
8944                                                                                                                 player[i].targetanimation=rollanim;
8945                                                                                                                 player[i].target=0;
8946                                                                                                                 player[i].targetframe=0;
8947                                                                                                                 player[i].transspeed=20;
8948                                                                                                         }
8949                                                                                         }
8950                                                                                         if(!player[i].crouchkeydown){
8951                                                                                                 //Uncrouch
8952                                                                                                 if(!player[i].isRun()&&player[i].targetanimation!=sneakanim&&i==0)player[i].superruntoggle=0;
8953                                                                                                 target=-2;
8954                                                                                                 if(player[i].isCrouch()){
8955                                                                                                         if(numplayers>1)
8956                                                                                                                 for(j=0;j<numplayers;j++){
8957                                                                                                                         if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].highreversaldelay<=0){
8958                                                                                                                                 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==spinkickanim)&&player[i].isCrouch()){
8959                                                                                                                                         if(target>=0)target=-1;
8960                                                                                                                                         else target=j;
8961                                                                                                                                 }
8962                                                                                                                         }
8963                                                                                                                 }
8964                                                                                                                 if(target>=0)player[target].Reverse();
8965                                                                                                                 player[i].highreversaldelay=.5;
8966
8967                                                                                                                 if(player[i].isCrouch()){
8968                                                                                                                         if(!player[i].wasCrouch()){
8969                                                                                                                                 player[i].currentanimation=player[i].getCrouch();
8970                                                                                                                                 player[i].currentframe=0;
8971                                                                                                                         }
8972                                                                                                                         player[i].target=0;
8973                                                                                                                         player[i].targetanimation=player[i].getIdle();
8974                                                                                                                         player[i].targetframe=0;
8975                                                                                                                         player[i].transspeed=10;
8976                                                                                                                 }
8977                                                                                                 }
8978                                                                                                 if(player[i].targetanimation==sneakanim){
8979                                                                                                         player[i].targetanimation=player[i].getIdle();
8980                                                                                                         player[i].target=0;
8981                                                                                                         player[i].targetframe=0;
8982                                                                                                         player[i].transspeed=10;
8983                                                                                                 }
8984                                                                                         }
8985                                                                                         if(player[i].forwardkeydown){
8986                                                                                                 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
8987                                                                                                         if(player[i].aitype==passivetype)player[i].targetanimation=walkanim;
8988                                                                                                         else player[i].targetanimation=player[i].getRun();
8989                                                                                                         player[i].target=0;
8990                                                                                                         player[i].targetframe=0;
8991                                                                                                 }
8992                                                                                                 if(player[i].isCrouch()){
8993                                                                                                         player[i].targetanimation=sneakanim;
8994                                                                                                         if(player[i].wasCrouch())player[i].target=0;
8995                                                                                                         player[i].targetframe=0;
8996                                                                                                 }
8997                                                                                                 if(player[i].targetanimation==hanganim/*&&(!player[i].forwardstogglekeydown||player[i].aitype!=playercontrolled)*/){
8998                                                                                                         player[i].targetanimation=climbanim;
8999                                                                                                         player[i].target=0;
9000                                                                                                         player[i].targetframe=1;
9001                                                                                                         player[i].jumpclimb=1;
9002                                                                                                 }
9003                                                                                                 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
9004                                                                                                         player[i].velocity+=absflatfacing*5*multiplier;
9005                                                                                                 }
9006                                                                                                 player[i].forwardstogglekeydown=1;
9007                                                                                                 movekey=1;
9008                                                                                         }
9009                                                                                         if (player[i].rightkeydown){
9010                                                                                                 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
9011                                                                                                         player[i].targetanimation=player[i].getRun();
9012                                                                                                         player[i].target=0;
9013                                                                                                         player[i].targetframe=0;
9014                                                                                                 }
9015                                                                                                 if(player[i].isCrouch()){
9016                                                                                                         player[i].targetanimation=sneakanim;
9017                                                                                                         if(player[i].wasCrouch()) player[i].target=0;
9018                                                                                                         player[i].targetframe=0;
9019                                                                                                 }
9020                                                                                                 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
9021                                                                                                         player[i].velocity+=DoRotation(absflatfacing*5*multiplier,0,-90,0);
9022                                                                                                 }
9023                                                                                                 player[i].targetrotation-=90;
9024                                                                                                 if(player[i].forwardkeydown)player[i].targetrotation+=45;
9025                                                                                                 if(player[i].backkeydown)player[i].targetrotation-=45;
9026                                                                                                 movekey=1;
9027                                                                                         }
9028                                                                                         if ( player[i].leftkeydown){
9029                                                                                                 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
9030                                                                                                         player[i].targetanimation=player[i].getRun();
9031                                                                                                         player[i].target=0;
9032                                                                                                         player[i].targetframe=0;
9033                                                                                                 }
9034                                                                                                 if(player[i].isCrouch()){
9035                                                                                                         player[i].targetanimation=sneakanim;
9036                                                                                                         if(player[i].wasCrouch())player[i].target=0;
9037                                                                                                         player[i].targetframe=0;
9038                                                                                                 }
9039                                                                                                 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
9040                                                                                                         player[i].velocity-=DoRotation(absflatfacing*5*multiplier,0,-90,0);
9041                                                                                                 }
9042                                                                                                 player[i].targetrotation+=90;
9043                                                                                                 if(player[i].forwardkeydown)player[i].targetrotation-=45;
9044                                                                                                 if(player[i].backkeydown)player[i].targetrotation+=45;
9045                                                                                                 movekey=1;
9046                                                                                         }
9047                                                                                         if(player[i].backkeydown){
9048                                                                                                 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
9049                                                                                                         player[i].targetanimation=player[i].getRun();
9050                                                                                                         player[i].target=0;
9051                                                                                                         player[i].targetframe=0;
9052                                                                                                 }
9053                                                                                                 if(player[i].isCrouch()){
9054                                                                                                         player[i].targetanimation=sneakanim;
9055                                                                                                         if(player[i].wasCrouch())player[i].target=0;
9056                                                                                                         player[i].targetframe=0;
9057                                                                                                 }
9058                                                                                                 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
9059                                                                                                         player[i].velocity-=absflatfacing*5*multiplier;
9060                                                                                                 }
9061                                                                                                 if(player[i].targetanimation==hanganim){
9062                                                                                                         player[i].currentanimation=jumpdownanim;
9063                                                                                                         player[i].targetanimation=jumpdownanim;
9064                                                                                                         player[i].target=0;
9065                                                                                                         player[i].currentframe=0;
9066                                                                                                         player[i].targetframe=1;
9067                                                                                                         player[i].velocity=0;
9068                                                                                                         player[i].velocity.y+=gravity;
9069                                                                                                         player[i].coords.y-=1.4;
9070                                                                                                         player[i].grabdelay=1;
9071                                                                                                 }
9072                                                                                                 if ( !player[i].leftkeydown&&!player[i].rightkeydown)
9073                                                                                                         player[i].targetrotation+=180;
9074                                                                                                 movekey=1;
9075                                                                                         }
9076                                                                                         if((player[i].jumpkeydown&&!player[i].jumpclimb)||player[i].jumpstart){
9077                                                                                                 if((((player[i].isLanding()&&player[i].targetframe>=3)||player[i].isRun()||player[i].targetanimation==walkanim||player[i].isCrouch()||player[i].targetanimation==sneakanim)&&player[i].jumppower>1)&&((player[i].targetanimation!=rabbitrunninganim&&player[i].targetanimation!=wolfrunninganim)||i!=0)){
9078                                                                                                         player[i].jumpstart=0;
9079                                                                                                         player[i].targetanimation=jumpupanim;
9080                                                                                                         player[i].target=0;
9081                                                                                                         player[i].targetframe=0;
9082                                                                                                         player[i].rotation=player[i].targetrotation;
9083                                                                                                         player[i].transspeed=20;
9084                                                                                                         player[i].FootLand(0,1);
9085                                                                                                         player[i].FootLand(1,1);
9086
9087                                                                                                         facing=0;
9088                                                                                                         facing.z=-1;
9089                                                                                                         flatfacing=DoRotation(facing,0,player[i].targetrotation+180,0);
9090
9091                                                                                                         if(movekey)player[i].velocity=flatfacing*player[i].speed*45*player[i].scale;
9092                                                                                                         if(!movekey)player[i].velocity=0;
9093
9094                                                                                                         //Dodge sweep?
9095                                                                                                         target=-2;
9096                                                                                                         if(numplayers>1)
9097                                                                                                                 for(j=0;j<numplayers;j++){
9098                                                                                                                         if(j!=i&&!player[j].skeleton.free&&player[j].victim){
9099                                                                                                                                 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim)){
9100                                                                                                                                         if(target>=0)target=-1;
9101                                                                                                                                         else target=j;
9102                                                                                                                                 }
9103                                                                                                                         }
9104                                                                                                                 }
9105                                                                                                                 if(target>=0)player[i].velocity.y=1;
9106                                                                                                                 else if(player[i].crouchkeydown||player[i].aitype!=playercontrolled){
9107                                                                                                                         player[i].velocity.y=7;
9108                                                                                                                         player[i].crouchtogglekeydown=1;
9109                                                                                                                 }
9110                                                                                                                 else player[i].velocity.y=5;
9111
9112                                                                                                                 if(mousejump&&i==0&&debugmode){
9113                                                                                                                         if(!player[i].isLanding())player[i].tempdeltav=deltav;
9114                                                                                                                         if(player[i].tempdeltav<0)player[i].velocity.y-=(float)(player[i].tempdeltav)/multiplier/1000;
9115                                                                                                                 }
9116
9117                                                                                                                 player[i].coords.y+=.2;
9118                                                                                                                 player[i].jumppower-=1;
9119
9120                                                                                                                 static float gLoc[3];
9121                                                                                                                 static float vel[3];
9122                                                                                                                 gLoc[0]=player[i].coords.x;
9123                                                                                                                 gLoc[1]=player[i].coords.y;
9124                                                                                                                 gLoc[2]=player[i].coords.z;
9125                                                                                                                 vel[0]=player[i].velocity.x;
9126                                                                                                                 vel[1]=player[i].velocity.y;
9127                                                                                                                 vel[2]=player[i].velocity.z;
9128
9129                                                                                                                 if(i==0){
9130                                                                                                                         PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
9131                                                                                                                         OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
9132                                                                                                                         OPENAL_SetVolume(channels[whooshsound], 128);
9133                                                                                                                         OPENAL_SetPaused(channels[whooshsound], false);
9134                                                                                                                 }
9135
9136                                                                                                                 PlaySoundEx( jumpsound, samp[jumpsound], NULL, true);
9137                                                                                                                 OPENAL_3D_SetAttributes(channels[jumpsound], gLoc, vel);
9138                                                                                                                 OPENAL_SetVolume(channels[jumpsound], 128);
9139                                                                                                                 OPENAL_SetPaused(channels[jumpsound], false);
9140                                                                                                 }
9141                                                                                                 if((player[i].isIdle())&&player[i].jumppower>1){
9142                                                                                                         player[i].targetanimation=player[i].getLanding();
9143                                                                                                         player[i].landhard=0;
9144                                                                                                         player[i].target=0;
9145                                                                                                         player[i].targetframe=2;
9146                                                                                                         player[i].jumpstart=1;
9147                                                                                                         player[i].tempdeltav=deltav;
9148                                                                                                 }
9149                                                                                                 if(player[i].targetanimation==jumpupanim&&(((!floatjump&&!editorenabled)||!debugmode)||player[i].aitype!=playercontrolled)){
9150                                                                                                         if(player[i].jumppower>multiplier*6){
9151                                                                                                                 player[i].velocity.y+=multiplier*6;
9152                                                                                                                 player[i].jumppower-=multiplier*6;
9153                                                                                                         }
9154                                                                                                         if(player[i].jumppower<=multiplier*6){
9155                                                                                                                 player[i].velocity.y+=player[i].jumppower;
9156                                                                                                                 player[i].jumppower=0;
9157                                                                                                         }
9158                                                                                                 }
9159                                                                                                 if(((floatjump||editorenabled)&&debugmode)&&i==0)player[i].velocity.y+=multiplier*30;
9160                                                                                         }
9161
9162                                                                                         if(!movekey){
9163                                                                                                 if(player[i].isRun()||player[i].targetanimation==walkanim){
9164                                                                                                         player[i].targetanimation=player[i].getStop();
9165                                                                                                         player[i].target=0;
9166                                                                                                         player[i].targetframe=0;
9167                                                                                                 }
9168                                                                                                 if(player[i].targetanimation==sneakanim){
9169                                                                                                         player[i].targetanimation=player[i].getCrouch();
9170                                                                                                         if(player[i].currentanimation==sneakanim)player[i].target=0;
9171                                                                                                         player[i].targetframe=0;
9172                                                                                                 }
9173                                                                                         }
9174                                                                                         if(player[i].targetanimation==walkanim&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype||(player[i].aitype==passivetype&&player[i].numwaypoints<=1))){
9175                                                                                                 player[i].targetanimation=player[i].getStop();
9176                                                                                                 player[i].target=0;
9177                                                                                                 player[i].targetframe=0;
9178                                                                                         }
9179                                                                                         if(player[i].isRun()&&(player[i].aitype==passivetype)){
9180                                                                                                 player[i].targetanimation=player[i].getStop();
9181                                                                                                 player[i].target=0;
9182                                                                                                 player[i].targetframe=0;
9183                                                                                         }
9184                                                                                 }
9185                                                                 }
9186                                                                 if(player[i].targetanimation==rollanim)player[i].targetrotation=oldtargetrotation;
9187                                                         }
9188
9189                                                         //Rotation
9190                                                         for(k=0;k<numplayers;k++){
9191                                                                 if(abs(player[k].rotation-player[k].targetrotation)>180){
9192                                                                         if(player[k].rotation>player[k].targetrotation)player[k].rotation-=360;
9193                                                                         else player[k].rotation+=360;
9194                                                                 }
9195
9196                                                                 if(abs(player[k].rotation-player[k].targetrotation)>90&&(player[k].isRun()||player[k].targetanimation==walkanim)){
9197                                                                         player[k].targetanimation=player[k].getStop();
9198                                                                         player[k].targetframe=0;
9199                                                                         player[k].target=0;
9200                                                                 }
9201
9202                                                                 if(player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim){
9203                                                                         player[k].targettilt=0;
9204                                                                 }
9205                                                                 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=backhandspringanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip()){
9206                                                                         player[k].targettilt=0;
9207                                                                         if(player[k].jumppower<0&&!player[k].jumpkeydown)player[k].jumppower=0;
9208                                                                         player[k].jumppower+=multiplier*7;
9209                                                                         if(player[k].isCrouch())player[k].jumppower+=multiplier*7;
9210                                                                         //*(1-(player[k].damage/player[k].damagetolerance))
9211                                                                         if(player[k].jumppower>5)player[k].jumppower=5;
9212                                                                 }
9213
9214                                                                 if(player[k].isRun()){
9215                                                                         player[k].targettilt=(player[k].rotation-player[k].targetrotation)/4;
9216                                                                 }
9217
9218                                                                 if(abs(player[k].tilt-player[k].targettilt)<multiplier*150)player[k].tilt=player[k].targettilt;
9219                                                                 else if(player[k].tilt>player[k].targettilt){
9220                                                                         player[k].tilt-=multiplier*150;
9221                                                                 }
9222                                                                 else if(player[k].tilt<player[k].targettilt){
9223                                                                         player[k].tilt+=multiplier*150;
9224                                                                 }
9225
9226                                                                 player[k].grabdelay-=multiplier;
9227                                                         }
9228
9229                                                         for(k=0;k<numplayers;k++){
9230                                                                 player[k].DoAnimations();
9231                                                                 player[k].whichpatchx=player[k].coords.x/(terrain.size/subdivision*terrain.scale*terraindetail);
9232                                                                 player[k].whichpatchz=player[k].coords.z/(terrain.size/subdivision*terrain.scale*terraindetail);
9233                                                         }
9234
9235                                                         objects.DoStuff();
9236                                                         /*
9237                                                         player[0].righthandmorphstart=0;
9238                                                         player[0].righthandmorphend=1;
9239                                                         player[0].lefthandmorphstart=0;
9240                                                         player[0].lefthandmorphend=1;
9241                                                         player[0].headmorphstart=0;
9242                                                         player[0].headmorphend=2;*/
9243
9244                                                         /*
9245                                                         if(IsKeyDown( theKeyMap, MAC_P_KEY )){
9246                                                         if(player[0].righthandmorphend!=1)player[0].righthandmorphness=0;
9247                                                         player[0].righthandmorphend=1;
9248                                                         player[0].targetrighthandmorphness=1;
9249
9250                                                         if(player[0].lefthandmorphend!=0)player[0].lefthandmorphness=0;
9251                                                         player[0].lefthandmorphend=0;
9252                                                         player[0].targetlefthandmorphness=1;
9253
9254                                                         if(player[0].headmorphend!=2)player[0].headmorphness=0;
9255                                                         player[0].headmorphend=2;
9256                                                         player[0].targetheadmorphness=1;
9257                                                         }
9258                                                         if(IsKeyDown( theKeyMap, MAC_L_KEY )){
9259                                                         if(player[0].righthandmorphend!=0)player[0].righthandmorphness=0;
9260                                                         player[0].righthandmorphend=0;
9261                                                         player[0].targetrighthandmorphness=1;
9262
9263                                                         if(player[0].lefthandmorphend!=1)player[0].lefthandmorphness=0;
9264                                                         player[0].lefthandmorphend=1;
9265                                                         player[0].targetlefthandmorphness=1;
9266
9267                                                         if(player[0].headmorphend!=0)player[0].headmorphness=0;
9268                                                         player[0].headmorphend=0;
9269                                                         player[0].targetheadmorphness=1;
9270                                                         }
9271                                                         */
9272                                                         if(numenvsounds!=0)
9273                                                                 for(j=numenvsounds-1;j>=0;j--){
9274                                                                         envsoundlife[j]-=multiplier;
9275                                                                         if(envsoundlife[j]<0){
9276                                                                                 numenvsounds--;
9277                                                                                 envsoundlife[j]=envsoundlife[numenvsounds];
9278                                                                                 envsound[j]=envsound[numenvsounds];
9279                                                                         }
9280                                                                 }
9281                                                                 if(!slomo)OPENAL_SetFrequency(OPENAL_ALL, 22050);
9282                                                                 if(slomo)OPENAL_SetFrequency(OPENAL_ALL, slomofreq);
9283
9284                                                                 if(tutoriallevel==1){
9285                                                                         XYZ temp;
9286                                                                         XYZ temp2;
9287                                                                         XYZ temp3;
9288                                                                         XYZ oldtemp;
9289                                                                         XYZ oldtemp2;
9290                                                                         temp.x=1011;
9291                                                                         temp.y=84;
9292                                                                         temp.z=491;
9293                                                                         temp2.x=1025;
9294                                                                         temp2.y=75;
9295                                                                         temp2.z=447;
9296                                                                         temp3.x=1038;
9297                                                                         temp3.y=76;
9298                                                                         temp3.z=453;
9299                                                                         oldtemp=temp;
9300                                                                         oldtemp2=temp2;
9301                                                                         if(tutorialstage>=51)
9302                                                                                 if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
9303                                                     OPENAL_StopSound(OPENAL_ALL);  // hack...OpenAL renderer isn't stopping music after tutorial goes to level menu...
9304                                                                                         OPENAL_SetFrequency(OPENAL_ALL, 0.001);
9305
9306                                                                                         PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
9307                                                                                         OPENAL_SetPaused(channels[stream_music3], false);
9308                                                                                         OPENAL_SetVolume(channels[stream_music3], 256);
9309
9310                                                                                         gameon=0;
9311                                                                                         mainmenu=5;
9312
9313                                                                                         float gLoc[3]={0,0,0};
9314                                                                                         float vel[3]={0,0,0};
9315                                                                                         OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
9316                                                                                         PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
9317                                                                                         OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
9318                                                                                         OPENAL_SetVolume(channels[fireendsound], 256);
9319                                                                                         OPENAL_SetPaused(channels[fireendsound], false);
9320                                                                                         OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
9321
9322                                                                                         flashr=1;
9323                                                                                         flashg=0;
9324                                                                                         flashb=0;
9325                                                                                         flashamount=1;
9326                                                                                         flashdelay=1;
9327                                                                                 }
9328                                                                                 if(tutorialstage<51)
9329                                                                                         if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
9330                                                                                                 float gLoc[3];
9331                                                                                                 float vel[3];
9332                                                                                                 gLoc[0]=player[0].coords.x;
9333                                                                                                 gLoc[1]=player[0].coords.y;
9334                                                                                                 gLoc[2]=player[0].coords.z;
9335                                                                                                 vel[0]=0;
9336                                                                                                 vel[1]=0;
9337                                                                                                 vel[2]=0;
9338                                                                                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
9339                                                                                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
9340                                                                                                 OPENAL_SetVolume(channels[fireendsound], 256);
9341                                                                                                 OPENAL_SetPaused(channels[fireendsound], false);
9342
9343                                                                                                 player[0].coords=(oldtemp+oldtemp2)/2;
9344
9345                                                                                                 flashr=1;
9346                                                                                                 flashg=1;
9347                                                                                                 flashb=1;
9348                                                                                                 flashamount=1;
9349                                                                                                 flashdelay=1;
9350                                                                                         }
9351                                                                                         if(tutorialstage>=14&&tutorialstage<50)
9352                                                                                                 if(findDistancefast(&temp,&player[1].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[1].coords)<4){
9353                                                                                                         float gLoc[3];
9354                                                                                                         float vel[3];
9355                                                                                                         gLoc[0]=player[1].coords.x;
9356                                                                                                         gLoc[1]=player[1].coords.y;
9357                                                                                                         gLoc[2]=player[1].coords.z;
9358                                                                                                         vel[0]=0;
9359                                                                                                         vel[1]=0;
9360                                                                                                         vel[2]=0;
9361                                                                                                         PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
9362                                                                                                         OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
9363                                                                                                         OPENAL_SetVolume(channels[fireendsound], 256);
9364                                                                                                         OPENAL_SetPaused(channels[fireendsound], false);
9365
9366                                                                                                         for(int i=0;i<player[1].skeleton.num_joints;i++){
9367                                                                                                                 if(Random()%2==0){
9368                                                                                                                         if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
9369                                                                                                                         if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
9370                                                                                                                         if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
9371                                                                                                                         if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
9372                                                                                                                         sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
9373                                                                                                                 }
9374                                                                                                         }
9375
9376                                                                                                         player[1].coords=(oldtemp+oldtemp2)/2;
9377                                                                                                         for(int i=0;i<player[1].skeleton.num_joints;i++){
9378                                                                                                                 player[1].skeleton.joints[i].velocity=0;
9379                                                                                                                 if(Random()%2==0){
9380                                                                                                                         if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
9381                                                                                                                         if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
9382                                                                                                                         if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
9383                                                                                                                         if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
9384                                                                                                                         sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
9385                                                                                                                 }
9386                                                                                                         }
9387                                                                                                 }
9388                                                                 }
9389
9390
9391                                                                 //3d sound
9392                                                                 static float gLoc[3];
9393                                                                 gLoc[0]=viewer.x;
9394                                                                 gLoc[1]=viewer.y;
9395                                                                 gLoc[2]=viewer.z;
9396                                                                 static float vel[3];
9397                                                                 vel[0]=(viewer.x-oldviewer.x)/multiplier;
9398                                                                 vel[1]=(viewer.y-oldviewer.y)/multiplier;
9399                                                                 vel[2]=(viewer.z-oldviewer.z)/multiplier;
9400
9401                                                                 //Set orientation with forward and up vectors
9402                                                                 static XYZ upvector;
9403                                                                 upvector=0;
9404                                                                 upvector.z=-1;
9405
9406                                                                 upvector=DoRotation(upvector,-rotation2+90,0,0);
9407                                                                 upvector=DoRotation(upvector,0,0-rotation,0);
9408
9409                                                                 facing=0;
9410                                                                 facing.z=-1;
9411
9412                                                                 facing=DoRotation(facing,-rotation2,0,0);
9413                                                                 facing=DoRotation(facing,0,0-rotation,0);
9414
9415
9416                                                                 static float ori[6];
9417                                                                 ori[0] = -facing.x;
9418                                                                 ori[1] = facing.y;
9419                                                                 ori[2] = -facing.z;
9420                                                                 ori[3] = -upvector.x;
9421                                                                 ori[4] = upvector.y;
9422                                                                 ori[5] = -upvector.z;
9423
9424                                                                 OPENAL_3D_Listener_SetAttributes(&gLoc[0], &vel[0], ori[0], ori[1], ori[2], ori[3], ori[4], ori[5]);
9425                                                                 OPENAL_Update();
9426
9427                                                                 oldviewer=viewer;
9428                 }
9429         }
9430
9431         if(IsKeyDown(theKeyMap, MAC_F1_KEY)&&!freezetogglekeydown){
9432                 Screenshot();
9433                 freezetogglekeydown=1;
9434         }
9435 }
9436
9437 void    Game::TickOnce(){
9438         //if(!console){
9439         if(!mainmenu)
9440                 if(directing||indialogue==-1){
9441                         rotation+=deltah*.7;
9442                         if(!invertmouse)rotation2+=deltav*.7;
9443                         if(invertmouse)rotation2-=deltav*.7;
9444                         if(rotation2>90)rotation2=90;
9445                         if(rotation2<-70)rotation2=-70;
9446                 }
9447                 if(mainmenu)rotation+=multiplier*5;
9448       
9449                 //}
9450 }
9451
9452 void    Game::TickOnceAfter(){
9453         static XYZ colviewer;
9454         static XYZ coltarget;
9455         static XYZ target;
9456         static XYZ col;
9457         static float brotate;
9458         static XYZ facing;
9459         static int i,j;
9460         static float changedelay;
9461         static bool alldead;
9462         static float unseendelay;
9463         static float cameraspeed;
9464
9465         if(!mainmenu){
9466
9467                 if(environment==snowyenvironment)music1=stream_music1snow;
9468                 if(environment==grassyenvironment)music1=stream_music1grass;
9469                 if(environment==desertenvironment)music1=stream_music1desert;
9470
9471                 realthreat=0;
9472
9473                 musictype=music1;
9474                 for(i=0;i<numplayers;i++){
9475                         if((player[i].aitype==attacktypecutoff||player[i].aitype==getweapontype||player[i].aitype==gethelptype||player[i].aitype==searchtype)&&!player[i].dead/*&&player[i].surprised<=0*/&&(player[i].targetanimation!=sneakattackedanim&&player[i].targetanimation!=knifesneakattackedanim&&player[i].targetanimation!=swordsneakattackedanim)){
9476                                 musictype=stream_music2;
9477                                 realthreat=1;
9478                         }
9479                 }
9480                 if(player[0].dead)musictype=stream_music3;
9481
9482
9483                 if(musictype==stream_music2){
9484                         unseendelay=1;
9485                 }
9486
9487                 if(oldmusictype==stream_music2&&musictype!=stream_music2){
9488                         unseendelay-=multiplier;
9489                         if(unseendelay>0){
9490                                 musictype=stream_music2;
9491                         }
9492                 }
9493
9494
9495                 if(loading==2){
9496                         musictype=stream_music3;
9497                         musicvolume[2]=512;
9498                         musicvolume[0]=0;
9499                         musicvolume[1]=0;
9500                         musicvolume[3]=0;
9501                 }
9502
9503                 if(musictoggle){
9504                         if(musictype!=oldmusictype&&musictype==stream_music2){
9505                                 static float gLoc[3];
9506                                 static float vel[3];
9507                                 gLoc[0]=cameraloc.x;
9508                                 gLoc[1]=cameraloc.y;
9509                                 gLoc[2]=cameraloc.z;
9510                                 vel[0]=0;
9511                                 vel[1]=0;
9512                                 vel[2]=0;
9513                                 PlaySoundEx( alarmsound, samp[alarmsound], NULL, true);
9514                                 OPENAL_SetVolume(channels[alarmsound], 512);
9515                                 OPENAL_SetPaused(channels[alarmsound], false);
9516
9517                         }
9518                 }
9519                 musicselected=musictype;
9520
9521                 if(musicselected==music1)musicvolume[0]+=multiplier*450;
9522                 else musicvolume[0]-=multiplier*450;
9523                 if(musicselected==stream_music2)musicvolume[1]+=multiplier*450;
9524                 else musicvolume[1]-=multiplier*450;
9525                 if(musicselected==stream_music3)musicvolume[2]+=multiplier*450;
9526                 else musicvolume[2]-=multiplier*450;
9527                 /*
9528                 if(musicselected==music1)musicvolume[0]+=multiplier*100;
9529                 else musicvolume[0]-=multiplier*450;
9530                 if(musicselected==music2)musicvolume[1]+=multiplier*150;
9531                 else if(player[0].dead)musicvolume[1]-=multiplier*450;
9532                 else musicvolume[1]-=multiplier*100;
9533                 if(musicselected==music3)musicvolume[2]+=multiplier*450;
9534                 else musicvolume[2]-=multiplier*450;*/
9535
9536                 for(i=0;i<3;i++){
9537                         if(musicvolume[i]<0)musicvolume[i]=0;
9538                         if(musicvolume[i]>512)musicvolume[i]=512;
9539                 }
9540
9541                 if(musicvolume[2]>128&&!loading&&!mainmenu)musicvolume[2]=128;
9542
9543                 if(musictoggle){
9544                         if(musicvolume[0]>0&&oldmusicvolume[0]<=0){
9545                                 PlayStreamEx( music1, strm[music1], NULL, true);
9546                                 OPENAL_SetPaused(channels[music1], false);
9547                         }
9548                         if(musicvolume[1]>0&&oldmusicvolume[1]<=0){
9549                                 PlayStreamEx( stream_music2, strm[stream_music2], NULL, true);
9550                                 OPENAL_SetPaused(channels[stream_music2], false);
9551                         }
9552                         if(musicvolume[2]>0&&oldmusicvolume[2]<=0){
9553                                 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
9554                                 OPENAL_SetPaused(channels[stream_music3], false);
9555                         }
9556                 }
9557
9558                 if(!musictoggle){
9559                         OPENAL_SetPaused(channels[music1], true);
9560                         OPENAL_SetPaused(channels[stream_music2], true);
9561                         OPENAL_SetPaused(channels[stream_music3], true);
9562
9563                         for(i=0;i<4;i++){
9564                                 oldmusicvolume[i]=0;
9565                                 musicvolume[i]=0;
9566                         }
9567                 }
9568
9569                 if(musictoggle){
9570                         if(musicvolume[0]<=0&&oldmusicvolume[0]>0){
9571                                 OPENAL_SetPaused(channels[music1], true);
9572                         }
9573                         if(musicvolume[1]<=0&&oldmusicvolume[1]>0){
9574                                 OPENAL_SetPaused(channels[stream_music2], true);
9575                         }
9576                         if(musicvolume[2]<=0&&oldmusicvolume[2]>0){
9577                                 OPENAL_SetPaused(channels[stream_music3], true);
9578                         }
9579
9580                         if(musicvolume[0]!=oldmusicvolume[0]){
9581                                 OPENAL_SetVolume(channels[music1], musicvolume[0]);
9582                         }
9583                         if(musicvolume[1]!=oldmusicvolume[1]){
9584                                 OPENAL_SetVolume(channels[stream_music2], musicvolume[1]);
9585                         }
9586                         if(musicvolume[2]!=oldmusicvolume[2]){
9587                                 OPENAL_SetVolume(channels[stream_music3], musicvolume[2]);
9588                         }
9589
9590                         for(i=0;i<3;i++){
9591                                 oldmusicvolume[i]=musicvolume[i];
9592                         }
9593                 }
9594
9595                 killhotspot=2;
9596                 if(numhotspots)
9597                         for(i=0;i<numhotspots;i++){
9598                                 if(hotspottype[i]>10&&hotspottype[i]<20){
9599                                         if(player[hotspottype[i]-10].dead==0){
9600                                                 killhotspot=0;
9601                                         }
9602                                         else if(killhotspot==2)
9603                                                 killhotspot=1;
9604                                 }
9605                         }
9606                         if(killhotspot==2)killhotspot=0;
9607
9608
9609                         winhotspot=0;
9610                         if(numhotspots)
9611                                 for(i=0;i<numhotspots;i++){
9612                                         if(hotspottype[i]==-1){
9613                                                 if(findDistancefast(&player[0].coords,&hotspot[i])<hotspotsize[i])
9614                                                         winhotspot=1;
9615                                         }
9616                                 }
9617
9618                                 int numalarmed=0;
9619                                 if(numplayers>1)
9620                                         for(i=1;i<numplayers;i++){
9621                                                 if(!player[i].dead&&player[i].aitype==attacktypecutoff&&player[i].surprised<=0)numalarmed++;
9622                                         }
9623                                         if(numalarmed>maxalarmed)maxalarmed=numalarmed;
9624
9625                                         if(changedelay<=0&&!loading&&!editorenabled&&gameon&&!tutoriallevel&&changedelay!=-999&&!won){
9626                                                 if(player[0].dead&&changedelay<=0){
9627                                                         changedelay=1;
9628                                                         targetlevel=whichlevel;
9629                                                 }
9630                                                 alldead=1;
9631                                                 if(numplayers>1)
9632                                                         for(i=1;i<numplayers;i++){
9633                                                                 if(!player[i].dead&&player[i].howactive<typedead1)alldead=0;
9634                                                         }
9635
9636
9637                                                         if(alldead&&!player[0].dead&&maptype==mapkilleveryone){
9638                                                                 changedelay=1;
9639                                                                 targetlevel=whichlevel+1;
9640                                                                 if(targetlevel>numchallengelevels-1)targetlevel=0;
9641                                                         }
9642                                                         if(winhotspot||windialogue){
9643                                                                 changedelay=0.1;
9644                                                                 targetlevel=whichlevel+1;
9645                                                                 if(targetlevel>numchallengelevels-1)targetlevel=0;
9646                                                         }
9647
9648
9649                                                         if(killhotspot){
9650                                                                 changedelay=1;
9651                                                                 targetlevel=whichlevel+1;
9652                                                                 if(targetlevel>numchallengelevels-1)targetlevel=0;
9653                                                         }
9654
9655                                                         if(changedelay>0&&!player[0].dead&&!won){
9656                                                                 //high scores, awards, win
9657                                                                 if(campaign){
9658                                                                         won=1;
9659                                                                         accountcampaignchoices[accountactive][accountcampaignchoicesmade[accountactive]]=whichchoice;
9660                                                                         accountcampaignchoicesmade[accountactive]++;
9661                                                                         accountcampaignscore[accountactive]+=bonustotal;
9662                                                                         scoreadded=1;
9663                                                                         accountcampaigntime[accountactive]+=leveltime;
9664                                                                         if(accountcampaignscore[accountactive]>accountcampaignhighscore[accountactive])accountcampaignhighscore[accountactive]=accountcampaignscore[accountactive];
9665
9666                                                                         //if(accountprogress[accountactive]<whichlevel+1)accountprogress[accountactive]=whichlevel+1;
9667                                                                 }
9668                                                                 else
9669                                                                 {
9670                                                                         won=1;
9671                                                                         if(!debugmode){
9672                                                                                 if(bonustotal-startbonustotal>accounthighscore[accountactive][whichlevel])accounthighscore[accountactive][whichlevel]=bonustotal-startbonustotal;
9673                                                                                 if(accountfasttime[accountactive][whichlevel]==0||leveltime<accountfasttime[accountactive][whichlevel])accountfasttime[accountactive][whichlevel]=leveltime;
9674                                                                         }
9675                                                                         if(accountprogress[accountactive]<whichlevel+1)accountprogress[accountactive]=whichlevel+1;
9676
9677                                                                 }
9678                                                         }
9679                                         }
9680
9681                                         if(!winfreeze){
9682
9683                                                 if(leveltime<1){
9684                                                         loading=0;
9685                                                         changedelay=.1;
9686                                                         alldead=0;
9687                                                         winhotspot=0;
9688                                                         killhotspot=0;
9689                                                 }
9690
9691                                                 if(!editorenabled&&gameon&&!mainmenu){
9692                                                         if(changedelay!=-999)changedelay-=multiplier/7;
9693                                                         if(player[0].dead)targetlevel=whichlevel;
9694                                                         if(loading==2&&!campaign){
9695                                                                 flashr=1;
9696                                                                 flashg=0;
9697                                                                 flashb=0;
9698                                                                 flashamount=1;
9699                                                                 flashdelay=1;
9700                                                                 loadtime=0;
9701
9702                                                                 float gLoc[3]={0,0,0};
9703                                                                 float vel[3]={0,0,0};
9704                                                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
9705                                                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
9706                                                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
9707                                                                 OPENAL_SetVolume(channels[firestartsound], 256);
9708                                                                 OPENAL_SetPaused(channels[firestartsound], false);
9709                                                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
9710
9711                                                                 if(!player[0].dead&&targetlevel!=whichlevel){
9712                                                                         startbonustotal=bonustotal;
9713                                                                 }
9714                                                                 if(!player[0].dead)Loadlevel(targetlevel);
9715                                                                 if(player[0].dead)Loadlevel(whichlevel);
9716
9717                                                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
9718                                                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
9719                                                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
9720                                                                 OPENAL_SetVolume(channels[fireendsound], 256);
9721                                                                 OPENAL_SetPaused(channels[fireendsound], false);
9722                                                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
9723
9724                                                                 loading=3;
9725                                                         }
9726                                                         if(loading==2&&targetlevel==whichlevel){
9727                                                                 flashr=1;
9728                                                                 flashg=0;
9729                                                                 flashb=0;
9730                                                                 flashamount=1;
9731                                                                 flashdelay=1;
9732                                                                 loadtime=0;
9733
9734                                                                 float gLoc[3]={0,0,0};
9735                                                                 float vel[3]={0,0,0};
9736                                                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
9737                                                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
9738                                                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
9739                                                                 OPENAL_SetVolume(channels[firestartsound], 256);
9740                                                                 OPENAL_SetPaused(channels[firestartsound], false);
9741                                                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
9742
9743                                                                 for(i=0;i<255;i++){
9744                                                                         mapname[i]='\0';
9745                                                                 }
9746                                                                 mapname[0]=':';
9747                                                                 mapname[1]='D';
9748                                                                 mapname[2]='a';
9749                                                                 mapname[3]='t';
9750                                                                 mapname[4]='a';
9751                                                                 mapname[5]=':';
9752                                                                 mapname[6]='M';
9753                                                                 mapname[7]='a';
9754                                                                 mapname[8]='p';
9755                                                                 mapname[9]='s';
9756                                                                 mapname[10]=':';
9757                                                                 strcat(mapname,campaignmapname[levelorder[accountcampaignchoicesmade[accountactive]]]);//[campaignchoicewhich[whichchoice]]);
9758                                                                 Loadlevel(mapname);
9759
9760                                                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
9761                                                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
9762                                                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
9763                                                                 OPENAL_SetVolume(channels[fireendsound], 256);
9764                                                                 OPENAL_SetPaused(channels[fireendsound], false);
9765                                                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
9766
9767                                                                 loading=3;
9768                                                         }
9769                                                         if(changedelay<=-999&&whichlevel!=-2&&!loading&&(player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(killhotspot))&&!winfreeze)loading=1;
9770                                                         if((player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(windialogue)||(killhotspot))&&changedelay<=0){
9771                         {
9772                                                                         if(whichlevel!=-2&&!loading&&!player[0].dead){
9773                                                                                 winfreeze=1;
9774                                                                                 changedelay=-999;
9775                                                                         }
9776                                                                         if(player[0].dead)loading=1;
9777                                                                 }
9778                                                         }
9779                                                 }
9780
9781                                                 if(campaign)
9782                                                         if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1){
9783                                                                 if(campaignnumnext[campaignchoicewhich[whichchoice]]==0){
9784                                                                         endgame=1;
9785                                                                 }
9786                                                         }
9787                                                         else if(mainmenu==0&&winfreeze){
9788                                                                 if(campaignchoosenext[campaignchoicewhich[whichchoice]]==2)
9789                                                                         stealthloading=1;
9790                                                                 else stealthloading=0;
9791
9792                                                                 if(!stealthloading){
9793                                                                         float gLoc[3]={0,0,0};
9794                                                                         float vel[3]={0,0,0};
9795                                                                         OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
9796                                                                         PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
9797                                                                         OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
9798                                                                         OPENAL_SetVolume(channels[firestartsound], 256);
9799                                                                         OPENAL_SetPaused(channels[firestartsound], false);
9800                                                                         OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
9801
9802                                                                         flashr=1;
9803                                                                         flashg=0;
9804                                                                         flashb=0;
9805                                                                         flashamount=1;
9806                                                                         flashdelay=1;
9807                                                                 }
9808
9809                                                                 startbonustotal=0;
9810
9811                                                                 ifstream ipstream(ConvertFileName(":Data:Campaigns:main.txt"));
9812                                                                 //campaignnumlevels=0;
9813                                                                 //accountcampaignchoicesmade[accountactive]=0;
9814                                                                 ipstream.ignore(256,':');
9815                                                                 ipstream >> campaignnumlevels;
9816                                                                 for(i=0;i<campaignnumlevels;i++){
9817                                                                         ipstream.ignore(256,':');
9818                                                                         ipstream.ignore(256,':');
9819                                                                         ipstream.ignore(256,' ');
9820                                                                         ipstream >> campaignmapname[i];
9821                                                                         ipstream.ignore(256,':');
9822                                                                         ipstream >> campaigndescription[i];
9823                                                                         for(j=0;j<256;j++){
9824                                                                                 if(campaigndescription[i][j]=='_')campaigndescription[i][j]=' ';
9825                                                                         }
9826                                                                         ipstream.ignore(256,':');
9827                                                                         ipstream >> campaignchoosenext[i];
9828                                                                         ipstream.ignore(256,':');
9829                                                                         ipstream >> campaignnumnext[i];
9830                                                                         if(campaignnumnext[i])
9831                                                                                 for(j=0;j<campaignnumnext[i];j++){
9832                                                                                         ipstream.ignore(256,':');
9833                                                                                         ipstream >> campaignnextlevel[i][j];
9834                                                                                         campaignnextlevel[i][j]-=1;
9835                                                                                 }
9836                                                                                 ipstream.ignore(256,':');
9837                                                                                 ipstream >> campaignlocationx[i];
9838                                                                                 ipstream.ignore(256,':');
9839                                                                                 ipstream >> campaignlocationy[i];
9840                                                                 }
9841                                                                 ipstream.close();
9842
9843                                                                 for(i=0;i<campaignnumlevels;i++){
9844                                                                         levelvisible[i]=0;
9845                                                                         levelhighlight[i]=0;
9846                                                                 }
9847
9848
9849                                                                 for(i=0;i<campaignnumlevels;i++){
9850                                                                         levelvisible[i]=0;
9851                                                                         levelhighlight[i]=0;
9852                                                                 }
9853
9854                                                                 levelorder[0]=0;
9855                                                                 levelvisible[0]=1;
9856                                                                 if(accountcampaignchoicesmade[accountactive])
9857                                                                         for(i=0;i<accountcampaignchoicesmade[accountactive];i++){
9858                                                                                 levelorder[i+1]=campaignnextlevel[levelorder[i]][accountcampaignchoices[accountactive][i]];
9859                                                                                 levelvisible[levelorder[i+1]]=1;
9860                                                                         }
9861                                                                         int whichlevelstart;
9862                                                                         whichlevelstart=accountcampaignchoicesmade[accountactive]-1;
9863                                                                         if(whichlevelstart<0){
9864                                                                                 campaignchoicenum=1;
9865                                                                                 campaignchoicewhich[0]=0;
9866                                                                         }
9867                                                                         else
9868                                                                         {
9869                                                                                 campaignchoicenum=campaignnumnext[levelorder[whichlevelstart]];
9870                                                                                 if(campaignchoicenum)
9871                                                                                         for(i=0;i<campaignchoicenum;i++){
9872                                                                                                 campaignchoicewhich[i]=campaignnextlevel[levelorder[whichlevelstart]][i];
9873                                                                                                 levelvisible[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
9874                                                                                                 levelhighlight[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
9875                                                                                         }
9876                                                                         }
9877
9878                                                                         loading=2;
9879                                                                         loadtime=0;
9880                                                                         targetlevel=7;
9881                                                                         //if(firstload)TickOnceAfter();
9882                                                                         if(!firstload)LoadStuff();
9883                                                                         //else {
9884                                                                         for(i=0;i<255;i++){
9885                                                                                 mapname[i]='\0';
9886                                                                         }
9887                                                                         mapname[0]=':';
9888                                                                         mapname[1]='D';
9889                                                                         mapname[2]='a';
9890                                                                         mapname[3]='t';
9891                                                                         mapname[4]='a';
9892                                                                         mapname[5]=':';
9893                                                                         mapname[6]='M';
9894                                                                         mapname[7]='a';
9895                                                                         mapname[8]='p';
9896                                                                         mapname[9]='s';
9897                                                                         mapname[10]=':';
9898
9899                                                                         //accountcampaignchoices[accountactive][accountcampaignchoicesmade[accountactive]]=whichchoice;
9900                                                                         //accountcampaignchoicesmade[accountactive]++;
9901
9902
9903                                                                         strcat(mapname,campaignmapname[campaignchoicewhich[0]]);
9904                                                                         whichchoice=0;
9905                                                                         visibleloading=1;
9906                                                                         stillloading=1;
9907                                                                         Loadlevel(mapname);
9908                                                                         campaign=1;
9909                                                                         mainmenu=0;
9910                                                                         gameon=1;
9911                                                                         OPENAL_SetPaused(channels[stream_music3], true);
9912
9913                                                                         stealthloading=0;
9914                                                         }
9915
9916                                                         if(loading==3)loading=0;
9917
9918                                         }
9919
9920                                         oldmusictype=musictype;
9921         }
9922
9923         facing=0;
9924         facing.z=-1;
9925
9926         facing=DoRotation(facing,-rotation2,0,0);
9927         facing=DoRotation(facing,0,0-rotation,0);
9928         viewerfacing=facing;
9929
9930         brotate=0;
9931         if(!cameramode){
9932                 if((animation[player[0].targetanimation].attack!=3&&animation[player[0].currentanimation].attack!=3)||player[0].skeleton.free)target=player[0].coords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
9933                 else target=player[0].oldcoords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
9934                 target.y+=.1;
9935                 if(player[0].skeleton.free){
9936                         for(i=0;i<player[0].skeleton.num_joints;i++){
9937                                 if(player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y>target.y)
9938                                         target.y=player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y;
9939                         }
9940                         target.y+=.1;
9941                 }
9942                 if(player[0].skeleton.free!=2&&!autocam){
9943                         cameraspeed=20;
9944                         if(findLengthfast(&player[0].velocity)>400){
9945                                 cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
9946                         }
9947                         if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
9948                         coltarget=target-cameraloc;
9949                         if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
9950                         else {
9951                                 Normalise(&coltarget);
9952                                 if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
9953                                 else cameraloc=cameraloc+coltarget*multiplier*8;
9954                         }
9955                         if(editorenabled)cameraloc=target;
9956                         cameradist+=multiplier*5;
9957                         if(cameradist>2.3)cameradist=2.3;
9958                         viewer=cameraloc-facing*cameradist;
9959                         colviewer=viewer;
9960                         coltarget=cameraloc;
9961                         objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
9962                         if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
9963                                 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
9964                                         i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
9965                                         colviewer=viewer;
9966                                         coltarget=cameraloc;
9967                                         if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
9968                                 }
9969                                 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
9970                                         for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
9971                                                 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
9972                                                 colviewer=viewer;
9973                                                 if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
9974                                                         viewer=colviewer;
9975                                                 }
9976                                         }
9977                                         cameradist=findDistance(&viewer,&target);
9978                                         if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
9979                                                 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
9980                                         }
9981                                         if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
9982                                                 cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
9983                                         }
9984                 }
9985                 if(player[0].skeleton.free!=2&&autocam){
9986                         cameraspeed=20;
9987                         if(findLengthfast(&player[0].velocity)>400){
9988                                 cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
9989                         }
9990                         if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
9991                         cameradist+=multiplier*5;
9992                         if(cameradist>3.3)cameradist=3.3;
9993                         coltarget=target-cameraloc;
9994                         if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
9995                         else if(findLengthfast(&coltarget)>1)
9996                         {
9997                                 Normalise(&coltarget);
9998                                 if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
9999                                 else cameraloc=cameraloc+coltarget*multiplier*8;
10000                         }
10001                         if(editorenabled)cameraloc=target;
10002                         viewer=cameraloc;
10003                         colviewer=viewer;
10004                         coltarget=cameraloc;
10005                         objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
10006                         if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
10007                                 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
10008                                         i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
10009                                         colviewer=viewer;
10010                                         coltarget=cameraloc;
10011                                         if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
10012                                 }
10013                                 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
10014                                         for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
10015                                                 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
10016                                                 colviewer=viewer;
10017                                                 if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
10018                                                         viewer=colviewer;
10019                                                 }
10020                                         }
10021                                         cameradist=findDistance(&viewer,&target);
10022                                         if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
10023                                                 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
10024                                         }
10025                                         if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
10026                                                 cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
10027                                         }
10028                 }
10029                 if(camerashake>.8)camerashake=.8;
10030                 //if(woozy>10)woozy=10;
10031                 //woozy+=multiplier;
10032                 woozy+=multiplier;
10033                 if(player[0].dead)camerashake=0;
10034                 if(player[0].dead)woozy=0;
10035                 camerashake-=multiplier*2;
10036                 blackout-=multiplier*2;
10037                 //if(player[0].isCrouch())woozy-=multiplier*8;
10038                 if(camerashake<0)camerashake=0;
10039                 if(blackout<0)blackout=0;
10040                 //if(woozy<0)woozy=0;
10041                 if(camerashake){
10042                         viewer.x+=(float)(Random()%100)*.0005*camerashake;
10043                         viewer.y+=(float)(Random()%100)*.0005*camerashake;
10044                         viewer.z+=(float)(Random()%100)*.0005*camerashake;
10045                 }
10046         }
10047 }