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Add missing console commands
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1 /*
2 Copyright (C) 2003, 2010 - Wolfire Games
3
4 This file is part of Lugaru.
5
6 Lugaru is free software; you can redistribute it and/or
7 modify it under the terms of the GNU General Public License
8 as published by the Free Software Foundation; either version 2
9 of the License, or (at your option) any later version.
10
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14
15 See the GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
20 */
21
22 #if PLATFORM_UNIX
23 #include <sys/stat.h>
24 #include <sys/types.h>
25 #include <unistd.h>
26 #else
27 #include <direct.h>
28 #endif
29
30 #include <ctime>
31 #include "Game.h"
32 #include "openal_wrapper.h"
33 #include "Settings.h"
34
35 using namespace std;
36
37 extern float multiplier;
38 extern XYZ viewer;
39 extern int environment;
40 extern float texscale;
41 extern Terrain terrain;
42 extern OPENAL_SAMPLE    *samp[100];
43 extern int channels[100];
44 extern Sprites sprites;
45 extern int kTextureSize;
46 extern float screenwidth,screenheight;
47 extern float gravity;
48 extern int detail;
49 extern float texdetail;
50 extern Objects objects;
51 extern int slomo;
52 extern float slomodelay;
53 extern bool floatjump;
54 extern float volume;
55 extern Animation animation[animation_count];
56 extern Light light;
57 extern float texdetail;
58 extern GLubyte bloodText[512*512*3];
59 extern GLubyte wolfbloodText[512*512*3];
60 extern float terraindetail;
61 extern float camerashake;
62 extern float woozy;
63 extern float blackout;
64 extern bool cellophane;
65 extern bool musictoggle;
66 extern int difficulty;
67 extern Weapons weapons;
68 extern Person player[maxplayers];
69 extern int numplayers;
70 extern int bloodtoggle;
71 extern bool invertmouse;
72 extern float windvar;
73 extern float precipdelay;
74 extern XYZ viewerfacing;
75 extern bool ambientsound;
76 extern bool mousejump;
77 extern float viewdistance;
78 extern bool freeze;
79 extern bool autoslomo;
80 extern bool keyboardfrozen;
81 extern int netdatanew;
82 extern bool loadingstuff;
83 extern char mapname[256];
84 extern XYZ windvector;
85 extern bool buttons[3];
86 extern bool debugmode;
87 static int music1;
88 extern int mainmenu;
89 extern int oldmainmenu;
90 extern bool visibleloading;
91 extern int loadscreencolor;
92 extern float flashamount,flashr,flashg,flashb;
93 extern int flashdelay;
94 extern XYZ envsound[30];
95 extern float envsoundvol[30];
96 extern int numenvsounds;
97 extern float envsoundlife[30];
98 extern float usermousesensitivity;
99 extern bool ismotionblur;
100 extern bool foliage;
101 extern bool trilinear;
102 extern bool damageeffects;
103 extern bool showpoints;
104 extern bool texttoggle;
105 extern bool alwaysblur;
106 extern float gamespeed;
107 extern bool decals;
108 extern bool vblsync;
109 extern bool immediate;
110 extern bool velocityblur;
111 extern int bonus;
112 extern int oldbonus;
113 extern float bonusvalue;
114 extern float bonustotal;
115 extern float bonustime;
116 extern float startbonustotal;
117 extern float tintr,tintg,tintb;
118 extern float bonusnum[100];
119 extern bool skyboxtexture;
120 extern float skyboxr;
121 extern float skyboxg;
122 extern float skyboxb;
123 extern float skyboxlightr;
124 extern float skyboxlightg;
125 extern float skyboxlightb;
126 extern float fadestart;
127 extern float slomospeed;
128 extern float slomofreq;
129 extern int tutoriallevel;
130 extern float smoketex;
131 extern float tutorialstagetime;
132 extern int tutorialstage;
133 extern float tutorialmaxtime;
134 extern float tutorialsuccess;
135 extern bool againbonus;
136 extern bool reversaltrain;
137 extern bool canattack;
138 extern bool cananger;
139 extern float damagedealt;
140 extern float damagetaken;
141 extern int maptype;
142 extern int editoractive;
143 extern int editorpathtype;
144 extern bool oldbuttons[3];
145
146 extern float hostiletime;
147
148 extern bool gamestarted;
149
150 extern int numhotspots;
151 extern int winhotspot;
152 extern int windialogue;
153 extern int killhotspot;
154 extern XYZ hotspot[40];
155 extern int hotspottype[40];
156 extern float hotspotsize[40];
157 extern char hotspottext[40][256];
158 extern int currenthotspot;
159
160 extern int kBitsPerPixel;
161 extern int hostile;
162
163 extern int numaccounts;
164 extern int accountactive;
165 extern int accountdifficulty[10];
166 extern int accountprogress[10];
167 extern float accountpoints[10];
168 extern float accounthighscore[10][50];
169 extern float accountfasttime[10][50];
170 extern bool accountunlocked[10][60];
171 extern char accountname[10][256];
172
173 extern bool stillloading;
174 extern bool winfreeze;
175
176 extern int numfalls;
177 extern int numflipfail;
178 extern int numseen;
179 extern int numstaffattack;
180 extern int numswordattack;
181 extern int numknifeattack;
182 extern int numunarmedattack;
183 extern int numescaped;
184 extern int numflipped;
185 extern int numwallflipped;
186 extern int numthrowkill;
187 extern int numafterkill;
188 extern int numreversals;
189 extern int numattacks;
190 extern int maxalarmed;
191 extern int numresponded;
192
193 extern int numdialogues;
194 extern int numdialogueboxes[max_dialogues];
195 extern int dialoguetype[max_dialogues];
196 extern int dialogueboxlocation[max_dialogues][max_dialoguelength];
197 extern float dialogueboxcolor[max_dialogues][max_dialoguelength][3];
198 extern int dialogueboxsound[max_dialogues][max_dialoguelength];
199 extern char dialoguetext[max_dialogues][max_dialoguelength][128];
200 extern char dialoguename[max_dialogues][max_dialoguelength][64];
201 extern XYZ dialoguecamera[max_dialogues][max_dialoguelength];
202 extern XYZ participantlocation[max_dialogues][10];
203 extern int participantfocus[max_dialogues][max_dialoguelength];
204 extern int participantaction[max_dialogues][max_dialoguelength];
205 extern float participantrotation[max_dialogues][10];
206 extern XYZ participantfacing[max_dialogues][max_dialoguelength][10];
207 extern float dialoguecamerarotation[max_dialogues][max_dialoguelength];
208 extern float dialoguecamerarotation2[max_dialogues][max_dialoguelength];
209 extern int indialogue;
210 extern int whichdialogue;
211 extern int directing;
212 extern float dialoguetime;
213 extern int dialoguegonethrough[20];
214
215 extern bool campaign;
216
217 extern float oldgamespeed;
218
219 extern float accountcampaignhighscore[10];
220 extern float accountcampaignfasttime[10];
221 extern float accountcampaignscore[10];
222 extern float accountcampaigntime[10];
223
224 extern int accountcampaignchoicesmade[10];
225 extern int accountcampaignchoices[10][5000];
226
227 static const char *rabbitskin[] = {
228 ":Data:Textures:Fur3.jpg",
229 ":Data:Textures:Fur.jpg",
230 ":Data:Textures:Fur2.jpg",
231 ":Data:Textures:Lynx.jpg",
232 ":Data:Textures:Otter.jpg",
233 ":Data:Textures:Opal.jpg",
234 ":Data:Textures:Sable.jpg",
235 ":Data:Textures:Chocolate.jpg",
236 ":Data:Textures:BW2.jpg",
237 ":Data:Textures:WB2.jpg"
238 };
239
240 static const char *wolfskin[] = {
241 ":Data:Textures:Wolf.jpg",
242 ":Data:Textures:Darkwolf.jpg",
243 ":Data:Textures:Snowwolf.jpg"
244 };
245
246 #define STATIC_ASSERT(x) extern int s_a_dummy[2 * (!!(x)) - 1];
247 STATIC_ASSERT (rabbittype == 0 && wolftype == 1)
248
249 static const char **creatureskin[] = {rabbitskin, wolfskin};
250
251 /* Return true if PFX is a prefix of STR (case-insensitive).  */
252 static bool stripfx(const char *str, const char *pfx)
253 {
254   return !strncasecmp(str, pfx, strlen(pfx));
255 }
256
257 extern OPENAL_STREAM * strm[20];
258 extern "C"      void PlaySoundEx(int channel, OPENAL_SAMPLE *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
259 extern "C" void PlayStreamEx(int chan, OPENAL_STREAM *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
260
261
262 static const char *cmd_names[] = {
263 #define DECLARE_COMMAND(cmd) #cmd " ",
264 #include "ConsoleCmds.h"
265 #undef  DECLARE_COMMAND
266 };
267
268 typedef void (*console_handler)(Game *game, const char *args);
269
270 #define DECLARE_COMMAND(cmd) static void ch_##cmd(Game *game, const char *args);
271 #include "ConsoleCmds.h"
272 #undef  DECLARE_COMMAND
273
274 static console_handler cmd_handlers[] = {
275 #define DECLARE_COMMAND(cmd) ch_##cmd,
276 #include "ConsoleCmds.h"
277 #undef  DECLARE_COMMAND
278 };
279
280 static void ch_quit(Game *game, const char *args)
281 {
282   game->tryquit = 1;
283 }
284
285 static void ch_map(Game *game, const char *args)
286 {
287   char buf[64];
288   snprintf(buf, 63, ":Data:Maps:%s", args);
289   game->Loadlevel(buf);
290   game->whichlevel = -2;
291   campaign = 0;
292 }
293
294 static void ch_save(Game *game, const char *args)
295 {
296   char buf[64];
297   int i, j, k, l, m, templength;
298   float headprop, bodyprop, armprop, legprop;
299   snprintf(buf, 63, ":Data:Maps:%s", args);
300
301
302   int mapvers = 12;;
303
304   FILE                  *tfile;
305   tfile=fopen( ConvertFileName(buf), "wb" );
306   fpackf(tfile, "Bi", mapvers);
307   fpackf(tfile, "Bi", maptype);
308   fpackf(tfile, "Bi", hostile);
309   fpackf(tfile, "Bf Bf", viewdistance, fadestart);
310   fpackf(tfile, "Bb Bf Bf Bf", skyboxtexture, skyboxr, skyboxg, skyboxb);
311   fpackf(tfile, "Bf Bf Bf", skyboxlightr, skyboxlightg, skyboxlightb);
312   fpackf(tfile, "Bf Bf Bf Bf Bf Bi", player[0].coords.x, player[0].coords.y, player[0].coords.z, player[0].rotation, player[0].targetrotation, player[0].num_weapons);
313   if(player[0].num_weapons>0&&player[0].num_weapons<5)
314     for(j=0;j<player[0].num_weapons;j++){
315       fpackf(tfile, "Bi", weapons.type[player[0].weaponids[j]]);
316     }
317
318   fpackf(tfile, "Bf Bf Bf", player[0].armorhead, player[0].armorhigh, player[0].armorlow);
319   fpackf(tfile, "Bf Bf Bf", player[0].protectionhead, player[0].protectionhigh, player[0].protectionlow);
320   fpackf(tfile, "Bf Bf Bf", player[0].metalhead, player[0].metalhigh, player[0].metallow);
321   fpackf(tfile, "Bf Bf", player[0].power, player[0].speedmult);
322
323   fpackf(tfile, "Bi", player[0].numclothes);
324
325   fpackf(tfile, "Bi Bi", player[0].whichskin, player[0].creature);
326
327   fpackf(tfile, "Bi", numdialogues);
328   if(numdialogues)
329     for(k=0;k<numdialogues;k++){
330       fpackf(tfile, "Bi", numdialogueboxes[k]);
331       fpackf(tfile, "Bi", dialoguetype[k]);
332       for(l=0;l<10;l++){
333         fpackf(tfile, "Bf Bf Bf", participantlocation[k][l].x, participantlocation[k][l].y, participantlocation[k][l].z);
334         fpackf(tfile, "Bf", participantrotation[k][l]);
335       }
336       if(numdialogueboxes)
337         for(l=0;l<numdialogueboxes[k];l++){
338           fpackf(tfile, "Bi", dialogueboxlocation[k][l]);
339           fpackf(tfile, "Bf", dialogueboxcolor[k][l][0]);
340           fpackf(tfile, "Bf", dialogueboxcolor[k][l][1]);
341           fpackf(tfile, "Bf", dialogueboxcolor[k][l][2]);
342           fpackf(tfile, "Bi", dialogueboxsound[k][l]);
343
344           templength=strlen(dialoguetext[k][l]);
345           fpackf(tfile, "Bi",(templength));
346           for(m=0;m<templength;m++){
347             fpackf(tfile, "Bb", dialoguetext[k][l][m]);
348             if(dialoguetext[k][l][m]=='\0')break;
349           }
350
351           templength=strlen(dialoguename[k][l]);
352           fpackf(tfile, "Bi",templength);
353           for(m=0;m<templength;m++){
354             fpackf(tfile, "Bb", dialoguename[k][l][m]);
355             if(dialoguename[k][l][m]=='\0')break;
356           }
357
358           fpackf(tfile, "Bf Bf Bf", dialoguecamera[k][l].x, dialoguecamera[k][l].y, dialoguecamera[k][l].z);
359           fpackf(tfile, "Bi", participantfocus[k][l]);
360           fpackf(tfile, "Bi", participantaction[k][l]);
361
362           for(m=0;m<10;m++)
363             fpackf(tfile, "Bf Bf Bf", participantfacing[k][l][m].x, participantfacing[k][l][m].y, participantfacing[k][l][m].z);
364
365           fpackf(tfile, "Bf Bf",dialoguecamerarotation[k][l],dialoguecamerarotation2[k][l]);
366         }
367     }
368
369   if(player[0].numclothes)
370     for(k=0;k<player[0].numclothes;k++){
371       templength=strlen(player[0].clothes[k]);
372       fpackf(tfile, "Bi", templength);
373       for(l=0;l<templength;l++)
374         fpackf(tfile, "Bb", player[0].clothes[k][l]);
375       fpackf(tfile, "Bf Bf Bf", player[0].clothestintr[k], player[0].clothestintg[k], player[0].clothestintb[k]);
376     }
377
378   fpackf(tfile, "Bi", environment);
379
380   fpackf(tfile, "Bi", objects.numobjects);
381
382   if(objects.numobjects)
383     for(k=0;k<objects.numobjects;k++){
384       fpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", objects.type[k], objects.rotation[k], objects.rotation2[k], objects.position[k].x, objects.position[k].y, objects.position[k].z, objects.scale[k]);
385     }
386
387   fpackf(tfile, "Bi", numhotspots);
388   if(numhotspots)
389     for(i=0;i<numhotspots;i++){
390       fpackf(tfile, "Bi Bf Bf Bf Bf", hotspottype[i],hotspotsize[i],hotspot[i].x,hotspot[i].y,hotspot[i].z);
391       templength=strlen(hotspottext[i]);
392       fpackf(tfile, "Bi",templength);
393       for(l=0;l<templength;l++)
394         fpackf(tfile, "Bb", hotspottext[i][l]);
395     }
396
397   fpackf(tfile, "Bi", numplayers);
398   if(numplayers>1&&numplayers<maxplayers)
399     for(j=1;j<numplayers;j++){
400       fpackf(tfile, "Bi Bi Bf Bf Bf Bi Bi Bf Bb Bf", player[j].whichskin, player[j].creature, player[j].coords.x, player[j].coords.y, player[j].coords.z, player[j].num_weapons, player[j].howactive, player[j].scale, player[j].immobile, player[j].rotation);
401       if(player[j].num_weapons>0&&player[j].num_weapons<5)
402         for(k=0;k<player[j].num_weapons;k++){
403           fpackf(tfile, "Bi", weapons.type[player[j].weaponids[k]]);
404         }
405       if(player[j].numwaypoints<30){
406         fpackf(tfile, "Bi", player[j].numwaypoints);
407         for(k=0;k<player[j].numwaypoints;k++){
408           fpackf(tfile, "Bf", player[j].waypoints[k].x);
409           fpackf(tfile, "Bf", player[j].waypoints[k].y);
410           fpackf(tfile, "Bf", player[j].waypoints[k].z);
411           fpackf(tfile, "Bi", player[j].waypointtype[k]);
412         }
413         fpackf(tfile, "Bi", player[j].waypoint);
414       }
415       else{
416         player[j].numwaypoints=0;
417         player[j].waypoint=0;
418         fpackf(tfile, "Bi Bi Bi", player[j].numwaypoints, player[j].waypoint, player[j].waypoint);
419       }
420
421       fpackf(tfile, "Bf Bf Bf", player[j].armorhead, player[j].armorhigh, player[j].armorlow);
422       fpackf(tfile, "Bf Bf Bf", player[j].protectionhead, player[j].protectionhigh, player[j].protectionlow);
423       fpackf(tfile, "Bf Bf Bf", player[j].metalhead, player[j].metalhigh, player[j].metallow);
424       fpackf(tfile, "Bf Bf", player[j].power, player[j].speedmult);
425
426       if(player[j].creature==wolftype){
427         headprop=player[j].proportionhead.x/1.1;
428         bodyprop=player[j].proportionbody.x/1.1;
429         armprop=player[j].proportionarms.x/1.1;
430         legprop=player[j].proportionlegs.x/1.1;
431       }
432
433       if(player[j].creature==rabbittype){
434         headprop=player[j].proportionhead.x/1.2;
435         bodyprop=player[j].proportionbody.x/1.05;
436         armprop=player[j].proportionarms.x/1.00;
437         legprop=player[j].proportionlegs.x/1.1;
438       }
439
440       fpackf(tfile, "Bf Bf Bf Bf", headprop, bodyprop, armprop, legprop);
441
442
443
444       fpackf(tfile, "Bi", player[j].numclothes);
445       if(player[j].numclothes)
446         for(k=0;k<player[j].numclothes;k++){
447           int templength;
448           templength=strlen(player[j].clothes[k]);
449           fpackf(tfile, "Bi", templength);
450           for(l=0;l<templength;l++)
451             fpackf(tfile, "Bb", player[j].clothes[k][l]);
452           fpackf(tfile, "Bf Bf Bf", player[j].clothestintr[k], player[j].clothestintg[k], player[j].clothestintb[k]);
453         }
454     }
455
456   fpackf(tfile, "Bi", game->numpathpoints);
457   if(game->numpathpoints)
458     for(j=0;j<game->numpathpoints;j++){
459       fpackf(tfile, "Bf Bf Bf Bi", game->pathpoint[j].x, game->pathpoint[j].y, game->pathpoint[j].z, game->numpathpointconnect[j]);
460       for(k=0;k<game->numpathpointconnect[j];k++){
461         fpackf(tfile, "Bi", game->pathpointconnect[j][k]);
462       }
463     }
464
465   fpackf(tfile, "Bf Bf Bf Bf", game->mapcenter.x, game->mapcenter.y, game->mapcenter.z, game->mapradius);
466
467   fclose(tfile);
468 }
469
470 static void ch_cellar(Game *game, const char *args)
471 {
472   game->LoadTextureSave(":Data:Textures:Furdarko.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
473 }
474
475 static void ch_tint(Game *game, const char *args)
476 {
477   sscanf(args, "%f%f%f", &tintr, &tintg, &tintb);
478 }
479
480 static void ch_tintr(Game *game, const char *args)
481 {
482   tintr = atof(args);
483 }
484
485 static void ch_tintg(Game *game, const char *args)
486 {
487   tintg = atof(args);
488 }
489
490 static void ch_tintb(Game *game, const char *args)
491 {
492   tintb = atof(args);
493 }
494
495 static void ch_speed(Game *game, const char *args)
496 {
497   player[0].speedmult = atof(args);
498 }
499
500 static void ch_strength(Game *game, const char *args)
501 {
502   player[0].power = atof(args);
503 }
504
505 static void ch_power(Game *game, const char *args)
506 {
507   player[0].power = atof(args);
508 }
509
510 static void ch_size(Game *game, const char *args)
511 {
512   player[0].scale = atof(args) * .2;
513 }
514
515 static int find_closest()
516 {
517   int closest = 0;
518   float closestdist = 1.0/0.0;
519
520   for (int i = 1; i < numplayers; i++) {
521     float distance;
522     distance = findDistancefast(&player[i].coords,&player[0].coords);
523     if (distance < closestdist) {
524       closestdist = distance;
525       closest = i;
526     }
527   }
528   return closest;
529 }
530
531 static void ch_sizenear(Game *game, const char *args)
532 {
533   int closest = find_closest();
534
535   if (closest)
536     player[closest].scale = atof(args) * .2;
537 }
538
539 static void set_proportion(int pnum, const char *args)
540 {
541   float headprop,bodyprop,armprop,legprop;
542
543   sscanf(args, "%f%f%f%f", &headprop, &bodyprop, &armprop, &legprop);
544
545   if(player[pnum].creature==wolftype){
546     player[pnum].proportionhead=1.1*headprop;
547     player[pnum].proportionbody=1.1*bodyprop;
548     player[pnum].proportionarms=1.1*armprop;
549     player[pnum].proportionlegs=1.1*legprop;
550   }
551
552   if(player[pnum].creature==rabbittype){
553     player[pnum].proportionhead=1.2*headprop;
554     player[pnum].proportionbody=1.05*bodyprop;
555     player[pnum].proportionarms=1.00*armprop;
556     player[pnum].proportionlegs=1.1*legprop;
557     player[pnum].proportionlegs.y=1.05*legprop;
558   }
559 }
560
561 static void ch_proportion(Game *game, const char *args)
562 {
563   set_proportion(0, args);
564 }
565
566 static void ch_proportionnear(Game *game, const char *args)
567 {
568   int closest = find_closest();
569   if (closest)
570     set_proportion(closest, args);
571 }
572
573 static void set_protection(int pnum, const char *args)
574 {
575   float head, high, low;
576   sscanf(args, "%f%f%f", &head, &high, &low);
577
578   player[pnum].protectionhead = head;
579   player[pnum].protectionhigh = high;
580   player[pnum].protectionlow  = low;
581 }
582
583 static void ch_protection(Game *game, const char *args)
584 {
585   set_protection(0, args);
586 }
587
588 static void ch_protectionnear(Game *game, const char *args)
589 {
590   int closest = find_closest();
591   if (closest)
592     set_protection(closest, args);
593 }
594
595 static void set_armor(int pnum, const char *args)
596 {
597   float head, high, low;
598   sscanf(args, "%f%f%f", &head, &high, &low);
599
600   player[pnum].armorhead = head;
601   player[pnum].armorhigh = high;
602   player[pnum].armorlow  = low;
603 }
604
605 static void ch_armor(Game *game, const char *args)
606 {
607   set_armor(0, args);
608 }
609
610 static void ch_armornear(Game *game, const char *args)
611 {
612   int closest = find_closest();
613   if (closest)
614     set_armor(closest, args);
615 }
616
617 static void ch_protectionreset(Game *game, const char *args)
618 {
619   set_protection(0, "1 1 1");
620   set_armor(0, "1 1 1");
621 }
622
623 static void set_metal(int pnum, const char *args)
624 {
625   float head, high, low;
626   sscanf(args, "%f%f%f", &head, &high, &low);
627
628   player[pnum].metalhead = head;
629   player[pnum].metalhigh = high;
630   player[pnum].metallow  = low;
631 }
632
633 static void ch_metal(Game *game, const char *args)
634 {
635   set_metal(0, args);
636 }
637
638 static void set_noclothes(int pnum, Game *game, const char *args)
639 {
640   player[pnum].numclothes = 0;
641   game->LoadTextureSave(creatureskin[player[pnum].creature][player[pnum].whichskin],
642                         &player[pnum].skeleton.drawmodel.textureptr,1,
643                         &player[pnum].skeleton.skinText[0],&player[pnum].skeleton.skinsize);
644 }
645
646 static void ch_noclothes(Game *game, const char *args)
647 {
648   set_noclothes(0, game, args);
649 }
650
651 static void ch_noclothesnear(Game *game, const char *args)
652 {
653   int closest = find_closest();
654   if (closest)
655     set_noclothes(closest, game, args);
656 }
657
658
659 static void set_clothes(int pnum, Game *game, const char *args)
660 {
661   char buf[64];
662   snprintf(buf, 63, ":Data:Textures:%s.png", args);
663
664   if (!game->AddClothes(buf,0,1,&player[pnum].skeleton.skinText[pnum],&player[pnum].skeleton.skinsize))
665     return;
666
667   player[pnum].DoMipmaps(5,0,0,player[pnum].skeleton.skinsize,player[pnum].skeleton.skinsize);
668   strcpy(player[pnum].clothes[player[pnum].numclothes],buf);
669   player[pnum].clothestintr[player[pnum].numclothes]=tintr;
670   player[pnum].clothestintg[player[pnum].numclothes]=tintg;
671   player[pnum].clothestintb[player[pnum].numclothes]=tintb;
672   player[pnum].numclothes++;
673 }
674
675 static void ch_clothes(Game *game, const char *args)
676 {
677   set_clothes(0, game, args);
678 }
679
680 static void ch_clothesnear(Game *game, const char *args)
681 {
682   int closest = find_closest();
683   if (closest)
684     set_clothes(closest, game, args);
685 }
686
687 static void ch_belt(Game *game, const char *args)
688 {
689   player[0].skeleton.clothes = !player[0].skeleton.clothes;
690 }
691
692
693 static void ch_cellophane(Game *game, const char *args)
694 {
695   cellophane = !cellophane;
696   float mul = cellophane ? 0 : 1;
697
698   for (int i = 0; i < numplayers; i++) {
699     player[i].proportionhead.z = player[i].proportionhead.x * mul;
700     player[i].proportionbody.z = player[i].proportionbody.x * mul;
701     player[i].proportionarms.z = player[i].proportionarms.x * mul;
702     player[i].proportionlegs.z = player[i].proportionlegs.x * mul;
703   }
704 }
705
706 static void ch_funnybunny(Game *game, const char *args)
707 {
708   player[0].skeleton.id=0;
709   player[0].skeleton.Load(":Data:Skeleton:Basic Figure",":Data:Skeleton:Basic Figurelow",
710                           ":Data:Skeleton:Rabbitbelt",":Data:Models:Body.solid",
711                           ":Data:Models:Body2.solid",":Data:Models:Body3.solid",
712                           ":Data:Models:Body4.solid",":Data:Models:Body5.solid",
713                           ":Data:Models:Body6.solid",":Data:Models:Body7.solid",
714                           ":Data:Models:Bodylow.solid",":Data:Models:Belt.solid",1);
715   game->LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,
716                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
717   player[0].creature=rabbittype;
718   player[0].scale=.2;
719   player[0].headless=0;
720   player[0].damagetolerance=200;
721   set_proportion(0, "1 1 1 1");
722 }
723
724 static void ch_wolfie(Game *game, const char *args)
725 {
726   player[0].skeleton.id=0;
727   player[0].skeleton.Load(":Data:Skeleton:Basic Figure Wolf",":Data:Skeleton:Basic Figure Wolf Low",
728                           ":Data:Skeleton:Rabbitbelt",":Data:Models:Wolf.solid",
729                           ":Data:Models:Wolf2.solid",":Data:Models:Wolf3.solid",
730                           ":Data:Models:Wolf4.solid",":Data:Models:Wolf5.solid",
731                           ":Data:Models:Wolf6.solid",":Data:Models:Wolf7.solid",
732                           ":Data:Models:Wolflow.solid",":Data:Models:Belt.solid",0);
733   game->LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
734                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
735   player[0].creature=wolftype;
736   player[0].damagetolerance=300;
737   set_proportion(0, "1 1 1 1");
738 }
739
740 static void ch_wolfieisgod(Game *game, const char *args)
741 {
742   ch_wolfie(game, args);
743 }
744
745 static void ch_wolf(Game *game, const char *args)
746 {
747   game->LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
748                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
749 }
750
751 static void ch_snowwolf(Game *game, const char *args)
752 {
753   game->LoadTextureSave(":Data:Textures:SnowWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
754                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
755 }
756
757 static void ch_darkwolf(Game *game, const char *args)
758 {
759   game->LoadTextureSave(":Data:Textures:DarkWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
760                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
761 }
762
763 static void ch_lizardwolf(Game *game, const char *args)
764 {
765   game->LoadTextureSave(":Data:Textures:Lizardwolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
766                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
767 }
768
769 static void ch_white(Game *game, const char *args)
770 {
771   game->LoadTextureSave(":Data:Textures:fur.jpg",&player[0].skeleton.drawmodel.textureptr,1,
772                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
773 }
774
775 static void ch_brown(Game *game, const char *args)
776 {
777   game->LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,
778                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
779 }
780
781 static void ch_black(Game *game, const char *args)
782 {
783   game->LoadTextureSave(":Data:Textures:fur2.jpg",&player[0].skeleton.drawmodel.textureptr,1,
784                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
785 }
786
787 static void ch_sizemin(Game *game, const char *args)
788 {
789   int i;
790   for (i = 1; i < numplayers; i++)
791     if (player[i].scale < 0.8 * 0.2)
792       player[i].scale = 0.8 * 0.2;
793 }
794
795 static void ch_tutorial(Game *game, const char *args)
796 {
797   tutoriallevel = atoi(args);
798 }
799
800 static void ch_hostile(Game *game, const char *args)
801 {
802   hostile = atoi(args);
803 }
804
805 static void ch_indemo(Game *game, const char *args)
806 {
807   game->indemo=1;
808   hotspot[numhotspots]=player[0].coords;
809   hotspotsize[numhotspots]=0;
810   hotspottype[numhotspots]=-111;
811   strcpy(hotspottext[numhotspots],"mapname");
812   numhotspots++;
813 }
814
815 static void ch_notindemo(Game *game, const char *args)
816 {
817   game->indemo=0;
818   numhotspots--;
819 }
820
821 static void ch_type(Game *game, const char *args)
822 {
823   int i, n = sizeof(editortypenames) / sizeof(editortypenames[0]);
824   for (i = 0; i < n; i++)
825     if (stripfx(args, editortypenames[i]))
826       {
827         editoractive = i;
828         break;
829       }
830 }
831
832 static void ch_path(Game *game, const char *args)
833 {
834   int i, n = sizeof(pathtypenames) / sizeof(pathtypenames[0]);
835   for (i = 0; i < n; i++)
836     if (stripfx(args, pathtypenames[i]))
837       {
838         editorpathtype = i;
839         break;
840       }
841 }
842
843 static void ch_hs(Game *game, const char *args)
844 {
845   hotspot[numhotspots]=player[0].coords;
846
847   float size;
848   int type, shift;
849   sscanf(args, "%f%d %n", &size, &type, &shift);
850
851   hotspotsize[numhotspots] = size;
852   hotspottype[numhotspots] = type;
853
854   strcpy(hotspottext[numhotspots], args + shift);
855   strcat(hotspottext[numhotspots], "\n");
856
857   numhotspots++;
858 }
859
860 static void ch_dialogue(Game *game, const char *args)
861 {
862   int dlg, i, j;
863   char buf1[32], buf2[64];
864
865   sscanf(args, "%d %31s", &dlg, buf1);
866   snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
867
868   dialoguetype[numdialogues] = dlg;
869
870   memset(dialoguetext[numdialogues], 0, sizeof(dialoguetext[numdialogues]));
871   memset(dialoguename[numdialogues], 0, sizeof(dialoguename[numdialogues]));
872
873   ifstream ipstream(ConvertFileName(buf2));
874   ipstream.ignore(256,':');
875   ipstream >> numdialogueboxes[numdialogues];
876   for(i=0;i<numdialogueboxes[numdialogues];i++){
877     ipstream.ignore(256,':');
878     ipstream.ignore(256,':');
879     ipstream.ignore(256,' ');
880     ipstream >> dialogueboxlocation[numdialogues][i];
881     ipstream.ignore(256,':');
882     ipstream >> dialogueboxcolor[numdialogues][i][0];
883     ipstream >> dialogueboxcolor[numdialogues][i][1];
884     ipstream >> dialogueboxcolor[numdialogues][i][2];
885     ipstream.ignore(256,':');
886     ipstream.getline(dialoguename[numdialogues][i],64);
887     ipstream.ignore(256,':');
888     ipstream.ignore(256,' ');
889     ipstream.getline(dialoguetext[numdialogues][i],128);
890     for(j=0;j<128;j++){
891       if(dialoguetext[numdialogues][i][j]=='\\')dialoguetext[numdialogues][i][j]='\n';
892     }
893     ipstream.ignore(256,':');
894     ipstream >> dialogueboxsound[numdialogues][i];
895   }
896
897   for(i=0;i<numdialogueboxes[numdialogues];i++){
898     for(j=0;j<numplayers;j++){
899       participantfacing[numdialogues][i][j]=player[j].facing;
900     }
901   }
902   ipstream.close();
903
904   directing=1;
905   indialogue=0;
906   whichdialogue=numdialogues;
907
908   numdialogues++;
909 }
910
911 static void ch_fixdialogue(Game *game, const char *args)
912 {
913   char buf1[32], buf2[64];
914   int whichdi, i, j;
915
916   sscanf(args, "%d %31s", &whichdi, buf1);
917   snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
918
919   memset(dialoguetext[whichdi], 0, sizeof(dialoguetext[whichdi]));
920   memset(dialoguename[whichdi], 0, sizeof(dialoguename[whichdi]));
921
922   ifstream ipstream(ConvertFileName(buf2));
923   ipstream.ignore(256,':');
924   ipstream >> numdialogueboxes[whichdi];
925   for(i=0;i<numdialogueboxes[whichdi];i++){
926     ipstream.ignore(256,':');
927     ipstream.ignore(256,':');
928     ipstream.ignore(256,' ');
929     ipstream >> dialogueboxlocation[whichdi][i];
930     ipstream.ignore(256,':');
931     ipstream >> dialogueboxcolor[whichdi][i][0];
932     ipstream >> dialogueboxcolor[whichdi][i][1];
933     ipstream >> dialogueboxcolor[whichdi][i][2];
934     ipstream.ignore(256,':');
935     ipstream.getline(dialoguename[whichdi][i],64);
936     ipstream.ignore(256,':');
937     ipstream.ignore(256,' ');
938     ipstream.getline(dialoguetext[whichdi][i],128);
939     for(j=0;j<128;j++){
940       if(dialoguetext[whichdi][i][j]=='\\')dialoguetext[whichdi][i][j]='\n';
941     }
942     ipstream.ignore(256,':');
943     ipstream >> dialogueboxsound[whichdi][i];
944   }
945
946   ipstream.close();
947 }
948
949 static void ch_fixtype(Game *game, const char *args)
950 {
951   int dlg;
952   sscanf(args, "%d", &dlg);
953   dialoguetype[0] = dlg;
954 }
955
956 static void ch_fixrotation(Game *game, const char *args)
957 {
958   participantrotation[whichdialogue][participantfocus[whichdialogue][indialogue]]=player[participantfocus[whichdialogue][indialogue]].rotation;
959 }
960
961 static void ch_ddialogue(Game *game, const char *args)
962 {
963   if (numdialogues)
964     numdialogues--;
965 }
966
967 static void ch_dhs(Game *game, const char *args)
968 {
969   if (numhotspots)
970     numhotspots--;
971 }
972
973 static void ch_immobile(Game *game, const char *args)
974 {
975   player[0].immobile = 1;
976 }
977
978 static void ch_allimmobile(Game *game, const char *args)
979 {
980   for (int i = 1; i < numplayers; i++)
981     player[i].immobile = 1;
982 }
983
984 static void ch_mobile(Game *game, const char *args)
985 {
986   player[0].immobile = 0;
987 }
988
989 static void ch_default(Game *game, const char *args)
990 {
991   player[0].armorhead=1;
992   player[0].armorhigh=1;
993   player[0].armorlow=1;
994   player[0].protectionhead=1;
995   player[0].protectionhigh=1;
996   player[0].protectionlow=1;
997   player[0].metalhead=1;
998   player[0].metalhigh=1;
999   player[0].metallow=1;
1000   player[0].power=1;
1001   player[0].speedmult=1;
1002   player[0].scale=1;
1003
1004   if(player[0].creature==wolftype){
1005     player[0].proportionhead=1.1;
1006     player[0].proportionbody=1.1;
1007     player[0].proportionarms=1.1;
1008     player[0].proportionlegs=1.1;
1009   }
1010
1011   if(player[0].creature==rabbittype){
1012     player[0].proportionhead=1.2;
1013     player[0].proportionbody=1.05;
1014     player[0].proportionarms=1.00;
1015     player[0].proportionlegs=1.1;
1016     player[0].proportionlegs.y=1.05;
1017   }
1018
1019   player[0].numclothes=0;
1020   game->LoadTextureSave(creatureskin[player[0].creature][player[0].whichskin],
1021                         &player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],
1022                         &player[0].skeleton.skinsize);
1023
1024   editoractive=typeactive;
1025   player[0].immobile=0;
1026 }
1027
1028 static void ch_play(Game *game, const char *args)
1029 {
1030   int dlg, i;
1031   sscanf(args, "%d", &dlg);
1032   whichdialogue = dlg;
1033
1034   if (whichdialogue >= numdialogues)
1035     return;
1036
1037   for(i=0;i<numdialogueboxes[whichdialogue];i++){
1038     player[participantfocus[whichdialogue][i]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][i]];
1039     player[participantfocus[whichdialogue][i]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
1040     player[participantfocus[whichdialogue][i]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
1041     player[participantfocus[whichdialogue][i]].velocity=0;
1042     player[participantfocus[whichdialogue][i]].targetanimation=player[participantfocus[whichdialogue][i]].getIdle();
1043     player[participantfocus[whichdialogue][i]].targetframe=0;
1044   }
1045
1046   directing=0;
1047   indialogue=0;
1048
1049   float gLoc[3];
1050   float vel[3];
1051   XYZ temppos;
1052   temppos=player[participantfocus[whichdialogue][indialogue]].coords;
1053   temppos=temppos-viewer;
1054   Normalise(&temppos);
1055   temppos+=viewer;
1056
1057   gLoc[0]=temppos.x;
1058   gLoc[1]=temppos.y;
1059   gLoc[2]=temppos.z;
1060   vel[0]=0;
1061   vel[1]=0;
1062   vel[2]=0;
1063   int whichsoundplay;
1064   whichsoundplay=rabbitchitter;
1065   if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
1066   if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
1067   if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
1068   if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
1069   if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
1070   if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
1071   if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
1072   if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
1073   if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
1074   if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
1075   if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
1076   if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
1077   if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
1078   if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
1079   if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
1080   if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
1081   if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
1082   if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
1083   if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
1084   PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
1085   OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
1086   OPENAL_SetVolume(channels[whichsoundplay], 256);
1087   OPENAL_SetPaused(channels[whichsoundplay], false);
1088 }
1089
1090 static void ch_mapkilleveryone(Game *game, const char *args)
1091 {
1092   maptype = mapkilleveryone;
1093 }
1094
1095 static void ch_mapkillmost(Game *game, const char *args)
1096 {
1097   maptype = mapkillmost;
1098 }
1099
1100 static void ch_mapkillsomeone(Game *game, const char *args)
1101 {
1102   maptype = mapkillsomeone;
1103 }
1104
1105 static void ch_mapgosomewhere(Game *game, const char *args)
1106 {
1107   maptype = mapgosomewhere;
1108 }
1109
1110 static void ch_viewdistance(Game *game, const char *args)
1111 {
1112   viewdistance = atof(args)*100;
1113 }
1114
1115 static void ch_fadestart(Game *game, const char *args)
1116 {
1117   fadestart = atof(args);
1118 }
1119
1120 static void ch_slomo(Game *game, const char *args)
1121 {
1122   slomospeed = atof(args);
1123   slomo = !slomo;
1124   slomodelay = 1000;
1125 }
1126
1127 static void ch_slofreq(Game *game, const char *args)
1128 {
1129   slomofreq = atof(args);
1130 }
1131
1132 static void ch_skytint(Game *game, const char *args)
1133 {
1134   sscanf(args, "%f%f%f", &skyboxr, &skyboxg, &skyboxb);
1135
1136   skyboxlightr=skyboxr;
1137   skyboxlightg=skyboxg;
1138   skyboxlightb=skyboxb;
1139
1140   game->SetUpLighting();
1141
1142   terrain.DoShadows();
1143   objects.DoShadows();
1144 }
1145
1146 static void ch_skylight(Game *game, const char *args)
1147 {
1148   sscanf(args, "%f%f%f", &skyboxlightr, &skyboxlightg, &skyboxlightb);
1149
1150   game->SetUpLighting();
1151
1152   terrain.DoShadows();
1153   objects.DoShadows();
1154 }
1155
1156 static void ch_skybox(Game *game, const char *args)
1157 {
1158   skyboxtexture = !skyboxtexture;
1159
1160   game->SetUpLighting();
1161
1162   terrain.DoShadows();
1163   objects.DoShadows();
1164 }
1165
1166 static void cmd_dispatch(Game *game, const char *cmd)
1167 {
1168   int i, n_cmds = sizeof(cmd_names) / sizeof(cmd_names[0]);
1169
1170   for (i = 0; i < n_cmds; i++)
1171     if (stripfx(cmd, cmd_names[i]))
1172       {
1173         cmd_handlers[i](game, cmd + strlen(cmd_names[i]));
1174         break;
1175       }
1176   if (i < n_cmds)
1177     {
1178       PlaySoundEx(consolesuccesssound, samp[consolesuccesssound], NULL, true);
1179       OPENAL_SetVolume(channels[consolesuccesssound], 256);
1180       OPENAL_SetPaused(channels[consolesuccesssound], false);
1181     }
1182   else
1183     {
1184       PlaySoundEx(consolefailsound, samp[consolefailsound], NULL, true);
1185       OPENAL_SetVolume(channels[consolefailsound], 256);
1186       OPENAL_SetPaused(channels[consolefailsound], false);
1187     }
1188 }
1189
1190
1191
1192 /********************> Tick() <*****/
1193 extern void ScreenShot(const char * fname);
1194 void Screenshot (void)
1195 {
1196         char temp[1024];
1197         time_t  t = time(NULL);
1198         struct  tm *tme = localtime(&t);
1199         sprintf(temp, "Screenshots/Screenshot_%04d_%02d_%02d--%02d_%02d_%02d.png", tme->tm_year + 1900, tme->tm_mon + 1, tme->tm_mday, tme->tm_hour, tme->tm_min, tme->tm_sec);
1200
1201         #if defined(_WIN32)
1202         mkdir("Screenshots");
1203         #else
1204         mkdir("Screenshots", S_IRWXU);
1205         #endif
1206
1207         ScreenShot(temp/*"Screenshots\\Screenshot.png"*/);
1208
1209         /*FSSpec                                MAC_file;
1210         GraphicsExportComponent QT_exporter;
1211         OSErr                           MAC_error_code;
1212         CGrafPtr                        MAC_currentPort;
1213         GDHandle                        MAC_currentDevice;
1214         unsigned char*          MAC_pixels;
1215         Rect                            MAC_picture_rectangle;
1216         GWorldPtr                       MAC_offscreen_graphics_port;
1217
1218         static int numscreenshots=0;
1219
1220         // Make an FSSpec
1221         static char buf[256];
1222         if(numscreenshots==0){
1223         buf[0]=26;
1224         buf[1]=':';
1225         buf[2]='S';
1226         buf[3]='c';
1227         buf[4]='r';
1228         buf[5]='e';
1229         buf[6]='e';
1230         buf[7]='n';
1231         buf[8]='s';
1232         buf[9]='h';
1233         buf[10]='o';
1234         buf[11]='t';
1235         buf[12]='s';
1236         buf[13]=':';
1237         buf[14]='S';
1238         buf[15]='c';
1239         buf[16]='r';
1240         buf[17]='e';
1241         buf[18]='e';
1242         buf[19]='n';
1243         buf[20]='s';
1244         buf[21]='h';
1245         buf[22]='o';
1246         buf[23]='t';
1247         buf[24]='0';
1248         buf[25]='0';
1249         buf[26]='0';
1250         }
1251
1252         FInfo *fndrInfo;
1253         FSMakeFSSpec(0, 0, (unsigned char*)buf, &MAC_file);
1254         while(!FSpGetFInfo (&MAC_file, fndrInfo)){
1255         FSMakeFSSpec(0, 0, (unsigned char*)buf, &MAC_file);
1256         if(!FSpGetFInfo (&MAC_file, fndrInfo)){
1257         numscreenshots++;
1258         buf[26]++;
1259         if(buf[26]==':'){
1260         buf[26]='0';
1261         buf[25]++;
1262         if(buf[25]==':'){
1263         buf[25]='0';
1264         buf[24]++;
1265         if(buf[24]==':'){
1266         buf[24]='9';
1267         buf[25]='9';
1268         buf[26]='9';
1269         }
1270         }
1271         }
1272         }
1273         }
1274
1275
1276         // Get the GWorld
1277         GWorldPtr                       MAC_gWorld = (CGrafPtr) FrontWindow();
1278         //assert(MAC_gWorld != NULL);
1279
1280         // Allocate memory for loading image
1281         MAC_pixels = new unsigned char[(int)(screenheight * screenwidth * 4)];
1282         if (MAC_pixels == NULL) {
1283         //UTIL_Error("Could not create Texture data.");
1284         return;
1285         }
1286
1287         // Get GWorld
1288         ::GetGWorld(&MAC_currentPort, &MAC_currentDevice);
1289
1290         // Make a picture Rectangle
1291         MAC_picture_rectangle.left = 0;
1292         MAC_picture_rectangle.right = screenwidth;
1293         MAC_picture_rectangle.top = 0;
1294         MAC_picture_rectangle.bottom = screenheight;
1295
1296         // Create new offscreen GWorld
1297         MAC_error_code = ::QTNewGWorldFromPtr (&MAC_offscreen_graphics_port, k32ARGBPixelFormat, &MAC_picture_rectangle, NULL, NULL, 0, (char *) MAC_pixels, screenwidth * 4);
1298         if (MAC_error_code)     {
1299         ::SetGWorld(MAC_currentPort, MAC_currentDevice);
1300         delete MAC_pixels;
1301         //UTIL_Error("Could not create offscreen GWorld. ");
1302         return;
1303
1304         }
1305
1306         // Copy OpenGL Context to new GWorld
1307         glReadBuffer(GL_FRONT);
1308         glReadPixels(0,0,screenwidth,screenheight,GL_RGBA,GL_UNSIGNED_BYTE,MAC_pixels);
1309
1310         // Swizzle texture
1311         for (unsigned long byte = 0; byte < screenheight * screenwidth * 4; byte+=4) {
1312         unsigned char temp = MAC_pixels[byte+0];
1313         MAC_pixels[byte+0] = MAC_pixels[byte+3];
1314         MAC_pixels[byte+3] = MAC_pixels[byte+2];
1315         MAC_pixels[byte+2] = MAC_pixels[byte+1];
1316         MAC_pixels[byte+1] = temp;
1317         }
1318
1319         // Flip the image  :(   This could probably be optimized
1320         int vert;
1321         int src_index;
1322         int dst_index;
1323         unsigned char temp;
1324         for (int horz = 0; horz < screenwidth; ++horz)
1325         for (vert = 0; vert < screenheight / 2; ++vert) {
1326         src_index = (screenwidth * vert + horz) * 4;
1327         dst_index = (screenwidth * (screenheight - vert - 1) + horz) * 4;
1328
1329         temp=MAC_pixels[src_index+0];
1330         MAC_pixels[src_index+0]=MAC_pixels[dst_index+0];
1331         MAC_pixels[dst_index+0]=temp;
1332
1333         temp=MAC_pixels[src_index+1];
1334         MAC_pixels[src_index+1]=MAC_pixels[dst_index+1];
1335         MAC_pixels[dst_index+1]=temp;
1336
1337         temp=MAC_pixels[src_index+2];
1338         MAC_pixels[src_index+2]=MAC_pixels[dst_index+2];
1339         MAC_pixels[dst_index+2]=temp;
1340
1341         temp=MAC_pixels[src_index+3];
1342         MAC_pixels[src_index+3]=MAC_pixels[dst_index+3];
1343         MAC_pixels[dst_index+3]=temp;
1344         }
1345
1346
1347
1348         // Export the Gworld
1349         MAC_error_code =  OpenADefaultComponent(GraphicsExporterComponentType, kQTFileTypeBMP, &QT_exporter);
1350         if (MAC_error_code) {
1351         //UTIL_Warning("Unable to export screenshot.");
1352         ::SetGWorld(MAC_currentPort, MAC_currentDevice);
1353         ::DisposeGWorld(MAC_offscreen_graphics_port);
1354         delete MAC_pixels;
1355         return;
1356         }
1357
1358         MAC_error_code =  GraphicsExportSetInputGWorld(QT_exporter,MAC_offscreen_graphics_port);
1359         if (MAC_error_code) {
1360         ::CloseComponent(QT_exporter);
1361         ::SetGWorld(MAC_currentPort, MAC_currentDevice);
1362         ::DisposeGWorld(MAC_offscreen_graphics_port);
1363         delete MAC_pixels;
1364         //UTIL_Warning("Unable to export screenshot.");
1365         return;
1366         }
1367
1368         MAC_error_code = GraphicsExportSetOutputFile(QT_exporter,&MAC_file);
1369         if (MAC_error_code) {
1370         ::CloseComponent(QT_exporter);
1371         ::SetGWorld(MAC_currentPort, MAC_currentDevice);
1372         ::DisposeGWorld(MAC_offscreen_graphics_port);
1373         delete MAC_pixels;
1374         //UTIL_Warning("Unable to export screenshot.");
1375         return;
1376         }
1377
1378         MAC_error_code = GraphicsExportDoExport(QT_exporter,NULL);
1379         if (MAC_error_code) {
1380         ::CloseComponent(QT_exporter);
1381         ::SetGWorld(MAC_currentPort, MAC_currentDevice);
1382         ::DisposeGWorld(MAC_offscreen_graphics_port);
1383         delete MAC_pixels;
1384         //UTIL_Warning("Unable to export screenshot.");
1385         return;
1386         }
1387
1388         ::CloseComponent(QT_exporter);
1389         ::SetGWorld(MAC_currentPort, MAC_currentDevice);
1390         ::DisposeGWorld(MAC_offscreen_graphics_port);
1391
1392         delete MAC_pixels;*/
1393 }
1394
1395
1396
1397 void    Game::SetUpLighting(){
1398         if(environment==snowyenvironment){
1399                 light.color[0]=.65;
1400                 light.color[1]=.65;
1401                 light.color[2]=.7;
1402                 light.ambient[0]=.4;
1403                 light.ambient[1]=.4;
1404                 light.ambient[2]=.44;
1405         }
1406         if(environment==desertenvironment){
1407                 light.color[0]=.95;
1408                 light.color[1]=.95;
1409                 light.color[2]=.95;
1410                 light.ambient[0]=.4;
1411                 light.ambient[1]=.35;
1412                 light.ambient[2]=.3;
1413         }
1414
1415         if(environment==grassyenvironment){
1416                 light.color[0]=.95;
1417                 light.color[1]=.95;
1418                 light.color[2]=1;
1419                 light.ambient[0]=.4;
1420                 light.ambient[1]=.4;
1421                 light.ambient[2]=.44;
1422         }
1423         if(!skyboxtexture){
1424                 light.color[0]=1;
1425                 light.color[1]=1;
1426                 light.color[2]=1;
1427                 light.ambient[0]=.4;
1428                 light.ambient[1]=.4;
1429                 light.ambient[2]=.4;
1430         }
1431         float average;
1432         average=(skyboxlightr+skyboxlightg+skyboxlightb)/3;
1433         light.color[0]*=(skyboxlightr+average)/2;
1434         light.color[1]*=(skyboxlightg+average)/2;
1435         light.color[2]*=(skyboxlightb+average)/2;
1436         light.ambient[0]=light.ambient[0]*(skyboxlightr+average)/2*1;
1437         light.ambient[1]=light.ambient[1]*(skyboxlightg+average)/2*1;
1438         light.ambient[2]=light.ambient[2]*(skyboxlightb+average)/2*1;
1439         /*
1440         light.ambient[0]=0;
1441         light.ambient[1]=0;
1442         light.ambient[2]=0;     */
1443 }
1444
1445 int Game::findPathDist(int start,int end){
1446         int i,j,k,smallestcount,count,connected;
1447         int last,last2,last3,last4;
1448         int closest;
1449
1450         smallestcount=1000;
1451         for(i=0;i<50;i++){
1452                 count=0;
1453                 last=start;
1454                 last2=-1;
1455                 last3=-1;
1456                 last4=-1;
1457                 while(last!=end&&count<30){
1458                         closest=-1;
1459                         for(j=0;j<numpathpoints;j++){
1460                                 if(j!=last&&j!=last2&&j!=last3&&j!=last4)
1461                                 {
1462                                         connected=0;
1463                                         if(numpathpointconnect[j])
1464                                                 for(k=0;k<numpathpointconnect[j];k++){
1465                                                         if(pathpointconnect[j][k]==last)connected=1;
1466                                                 }
1467                                                 if(!connected)
1468                                                         if(numpathpointconnect[last])
1469                                                                 for(k=0;k<numpathpointconnect[last];k++){
1470                                                                         if(pathpointconnect[last][k]==j)connected=1;
1471                                                                 }
1472                                                                 if(connected)
1473                                                                         if(closest==-1||Random()%2==0){
1474                                                                                 closest=j;
1475                                                                         }
1476                                 }
1477                         }
1478                         last4=last3;
1479                         last3=last2;
1480                         last2=last;
1481                         last=closest;
1482                         count++;
1483                 }
1484                 if(count<smallestcount)smallestcount=count;
1485         }
1486         return smallestcount;
1487 }
1488
1489 int Game::checkcollide(XYZ startpoint,XYZ endpoint){
1490         static XYZ colpoint,colviewer,coltarget;
1491         static float minx,minz,maxx,maxz,miny,maxy;
1492         static int i;
1493
1494         //startpoint.y+=.7;
1495         //endpoint.y+=.7;
1496         //startpoint.y-=.1;
1497         //endpoint.y-=.1;
1498
1499         minx=startpoint.x;
1500         if(minx>endpoint.x)minx=endpoint.x;
1501         miny=startpoint.y;
1502         if(miny>endpoint.y)miny=endpoint.y;
1503         minz=startpoint.z;
1504         if(minz>endpoint.z)minz=endpoint.z;
1505
1506         maxx=startpoint.x;
1507         if(maxx<endpoint.x)maxx=endpoint.x;
1508         maxy=startpoint.y;
1509         if(maxy<endpoint.y)maxy=endpoint.y;
1510         maxz=startpoint.z;
1511         if(maxz<endpoint.z)maxz=endpoint.z;
1512
1513         minx-=1;
1514         miny-=1;
1515         minz-=1;
1516         maxx+=1;
1517         maxy+=1;
1518         maxz+=1;
1519
1520         for(i=0;i<objects.numobjects;i++){
1521                 if(objects.position[i].x>minx-objects.model[i].boundingsphereradius&&objects.position[i].x<maxx+objects.model[i].boundingsphereradius&&objects.position[i].y>miny-objects.model[i].boundingsphereradius&&objects.position[i].y<maxy+objects.model[i].boundingsphereradius&&objects.position[i].z>minz-objects.model[i].boundingsphereradius&&objects.position[i].z<maxz+objects.model[i].boundingsphereradius){
1522                         if(objects.type[i]!=treeleavestype&&objects.type[i]!=bushtype&&objects.type[i]!=firetype){
1523                                 colviewer=startpoint;
1524                                 coltarget=endpoint;
1525                                 if(objects.model[i].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)return i;
1526                         }
1527                 }
1528         }
1529
1530         //if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
1531
1532         return -1;
1533 }
1534
1535 int Game::checkcollide(XYZ startpoint,XYZ endpoint,int what){
1536         static XYZ colpoint,colviewer,coltarget;
1537         static float minx,minz,maxx,maxz,miny,maxy;
1538         static int i;
1539
1540         //startpoint.y+=.7;
1541         //endpoint.y+=.7;
1542         //startpoint.y-=.1;
1543         //endpoint.y-=.1;
1544
1545         minx=startpoint.x;
1546         if(minx>endpoint.x)minx=endpoint.x;
1547         miny=startpoint.y;
1548         if(miny>endpoint.y)miny=endpoint.y;
1549         minz=startpoint.z;
1550         if(minz>endpoint.z)minz=endpoint.z;
1551
1552         maxx=startpoint.x;
1553         if(maxx<endpoint.x)maxx=endpoint.x;
1554         maxy=startpoint.y;
1555         if(maxy<endpoint.y)maxy=endpoint.y;
1556         maxz=startpoint.z;
1557         if(maxz<endpoint.z)maxz=endpoint.z;
1558
1559         minx-=1;
1560         miny-=1;
1561         minz-=1;
1562         maxx+=1;
1563         maxy+=1;
1564         maxz+=1;
1565
1566         if(what!=1000){
1567                 if(objects.position[what].x>minx-objects.model[what].boundingsphereradius&&objects.position[what].x<maxx+objects.model[what].boundingsphereradius&&objects.position[what].y>miny-objects.model[what].boundingsphereradius&&objects.position[what].y<maxy+objects.model[what].boundingsphereradius&&objects.position[what].z>minz-objects.model[what].boundingsphereradius&&objects.position[what].z<maxz+objects.model[what].boundingsphereradius){
1568                         if(objects.type[what]!=treeleavestype&&objects.type[what]!=bushtype&&objects.type[what]!=firetype){
1569                                 colviewer=startpoint;
1570                                 coltarget=endpoint;
1571                                 if(objects.model[what].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[what],&objects.rotation[what])!=-1)return i;
1572                         }
1573                 }
1574         }
1575
1576         if(what==1000)if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
1577
1578         return -1;
1579 }
1580
1581 void    Game::Setenvironment(int which)
1582 {
1583         LOGFUNC;
1584
1585         LOG(" Setting environment...");
1586
1587         float temptexdetail;
1588         environment=which;
1589 /*
1590         OPENAL_SetPaused(channels[music1snow], true);
1591         OPENAL_SetPaused(channels[music1grass], true);
1592         OPENAL_SetPaused(channels[music1desert], true);
1593         OPENAL_SetPaused(channels[wind], true);
1594         OPENAL_SetPaused(channels[desertambient], true);
1595 */
1596         OPENAL_SetPaused(channels[stream_music1snow], true);
1597         OPENAL_SetPaused(channels[stream_music1grass], true);
1598         OPENAL_SetPaused(channels[stream_music1desert], true);
1599         OPENAL_SetPaused(channels[stream_wind], true);
1600         OPENAL_SetPaused(channels[stream_desertambient], true);
1601
1602
1603         if(environment==snowyenvironment){
1604                 windvector=0;
1605                 windvector.z=3;
1606                 if(ambientsound){
1607                         //PlaySoundEx( wind, samp[wind], NULL, true);
1608                         PlayStreamEx(stream_wind, strm[stream_wind], 0, true);
1609                         OPENAL_SetPaused(channels[stream_wind], false);
1610                         OPENAL_SetVolume(channels[stream_wind], 256);
1611                 }
1612
1613                 LoadTexture(":Data:Textures:snowtree.png",&objects.treetextureptr,0,1);
1614                 LoadTexture(":Data:Textures:bushsnow.png",&objects.bushtextureptr,0,1);
1615                 LoadTexture(":Data:Textures:bouldersnow.jpg",&objects.rocktextureptr,1,0);
1616                 LoadTexture(":Data:Textures:snowbox.jpg",&objects.boxtextureptr,1,0);
1617
1618                 OPENAL_Sample_Free(samp[footstepsound]);
1619                 OPENAL_Sample_Free(samp[footstepsound2]);
1620                 OPENAL_Sample_Free(samp[footstepsound3]);
1621                 OPENAL_Sample_Free(samp[footstepsound4]);
1622                 samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
1623                 samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
1624                 samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone1.ogg"), OPENAL_HW3D, 0, 0);
1625                 samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone2.ogg"), OPENAL_HW3D, 0, 0);
1626                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
1627                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
1628                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
1629                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
1630
1631                 LoadTexture(":Data:Textures:snow.jpg",&terraintexture,1,0);
1632
1633                 LoadTexture(":Data:Textures:rock.jpg",&terraintexture2,1,0);
1634
1635                 //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
1636
1637
1638
1639
1640                 temptexdetail=texdetail;
1641                 if(texdetail>1)texdetail=4;
1642                 skybox.load(    ":Data:Textures:Skybox(snow):Front.jpg",
1643                         ":Data:Textures:Skybox(snow):Left.jpg",
1644                         ":Data:Textures:Skybox(snow):Back.jpg",
1645                         ":Data:Textures:Skybox(snow):Right.jpg",
1646                         ":Data:Textures:Skybox(snow):Up.jpg",
1647                         ":Data:Textures:Skybox(snow):Down.jpg",
1648                         ":Data:Textures:Skybox(snow):Cloud.jpg",
1649                         ":Data:Textures:Skybox(snow):Reflect.jpg");
1650
1651
1652
1653
1654                 texdetail=temptexdetail;
1655         }
1656         if(environment==desertenvironment){
1657                 windvector=0;
1658                 windvector.z=2;
1659                 LoadTexture(":Data:Textures:deserttree.png",&objects.treetextureptr,0,1);
1660                 LoadTexture(":Data:Textures:bushdesert.png",&objects.bushtextureptr,0,1);
1661                 LoadTexture(":Data:Textures:boulderdesert.jpg",&objects.rocktextureptr,1,0);
1662                 LoadTexture(":Data:Textures:desertbox.jpg",&objects.boxtextureptr,1,0);
1663
1664
1665                 if(ambientsound){
1666                         //PlaySoundEx( desertambient, samp[desertambient], NULL, true);
1667                         PlayStreamEx( stream_desertambient, strm[stream_desertambient], NULL, true);
1668                         OPENAL_SetPaused(channels[stream_desertambient], false);
1669                         OPENAL_SetVolume(channels[stream_desertambient], 256);
1670                 }
1671
1672                 OPENAL_Sample_Free(samp[footstepsound]);
1673                 OPENAL_Sample_Free(samp[footstepsound2]);
1674                 OPENAL_Sample_Free(samp[footstepsound3]);
1675                 OPENAL_Sample_Free(samp[footstepsound4]);
1676                 samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
1677                 samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
1678                 samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
1679                 samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
1680                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
1681                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
1682                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
1683                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
1684
1685                 LoadTexture(":Data:Textures:sand.jpg",&terraintexture,1,0);
1686
1687                 LoadTexture(":Data:Textures:sandslope.jpg",&terraintexture2,1,0);
1688
1689                 //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
1690
1691
1692
1693                 temptexdetail=texdetail;
1694                 if(texdetail>1)texdetail=4;
1695                 skybox.load(    ":Data:Textures:Skybox(sand):Front.jpg",
1696                         ":Data:Textures:Skybox(sand):Left.jpg",
1697                         ":Data:Textures:Skybox(sand):Back.jpg",
1698                         ":Data:Textures:Skybox(sand):Right.jpg",
1699                         ":Data:Textures:Skybox(sand):Up.jpg",
1700                         ":Data:Textures:Skybox(sand):Down.jpg",
1701                         ":Data:Textures:Skybox(sand):Cloud.jpg",
1702                         ":Data:Textures:Skybox(sand):Reflect.jpg");
1703
1704
1705
1706
1707                 texdetail=temptexdetail;
1708         }
1709         if(environment==grassyenvironment){
1710                 windvector=0;
1711                 windvector.z=2;
1712                 LoadTexture(":Data:Textures:tree.png",&objects.treetextureptr,0,1);
1713                 LoadTexture(":Data:Textures:bush.png",&objects.bushtextureptr,0,1);
1714                 LoadTexture(":Data:Textures:boulder.jpg",&objects.rocktextureptr,1,0);
1715                 LoadTexture(":Data:Textures:grassbox.jpg",&objects.boxtextureptr,1,0);
1716
1717                 if(ambientsound){
1718                         PlayStreamEx( stream_wind, strm[stream_wind], NULL, true);
1719                         OPENAL_SetPaused(channels[stream_wind], false);
1720                         OPENAL_SetVolume(channels[stream_wind], 100);
1721                 }
1722
1723                 OPENAL_Sample_Free(samp[footstepsound]);
1724                 OPENAL_Sample_Free(samp[footstepsound2]);
1725                 OPENAL_Sample_Free(samp[footstepsound3]);
1726                 OPENAL_Sample_Free(samp[footstepsound4]);
1727                 samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepgrass1.ogg"), OPENAL_HW3D, 0, 0);
1728                 samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepgrass2.ogg"), OPENAL_HW3D, 0, 0);
1729                 samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone1.ogg"), OPENAL_HW3D, 0, 0);
1730                 samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone2.ogg"), OPENAL_HW3D, 0, 0);
1731                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
1732                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
1733                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
1734                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
1735
1736                 LoadTexture(":Data:Textures:grassdirt.jpg",&terraintexture,1,0);
1737
1738                 LoadTexture(":Data:Textures:mossrock.jpg",&terraintexture2,1,0);
1739
1740                 //LoadTexture(":Data:Textures:detail.png",&terraintexture3,1);
1741
1742
1743
1744                 temptexdetail=texdetail;
1745                 if(texdetail>1)texdetail=4;
1746                 skybox.load(    ":Data:Textures:Skybox(grass):Front.jpg",
1747                         ":Data:Textures:Skybox(grass):Left.jpg",
1748                         ":Data:Textures:Skybox(grass):Back.jpg",
1749                         ":Data:Textures:Skybox(grass):Right.jpg",
1750                         ":Data:Textures:Skybox(grass):Up.jpg",
1751                         ":Data:Textures:Skybox(grass):Down.jpg",
1752                         ":Data:Textures:Skybox(grass):Cloud.jpg",
1753                         ":Data:Textures:Skybox(grass):Reflect.jpg");
1754
1755
1756
1757                 texdetail=temptexdetail;
1758         }
1759         temptexdetail=texdetail;
1760         texdetail=1;
1761         terrain.load(":Data:Textures:heightmap.png");
1762
1763         texdetail=temptexdetail;
1764 }
1765
1766
1767 void    Game::Loadlevel(int which){
1768         stealthloading=0;
1769
1770         if(which==0)Loadlevel((char *)":Data:Maps:map1");
1771         else if(which==1)Loadlevel((char *)":Data:Maps:map2");
1772         else if(which==2)Loadlevel((char *)":Data:Maps:map3");
1773         else if(which==3)Loadlevel((char *)":Data:Maps:map4");
1774         else if(which==4)Loadlevel((char *)":Data:Maps:map5");
1775         else if(which==5)Loadlevel((char *)":Data:Maps:map6");
1776         else if(which==6)Loadlevel((char *)":Data:Maps:map7");
1777         else if(which==7)Loadlevel((char *)":Data:Maps:map8");
1778         else if(which==8)Loadlevel((char *)":Data:Maps:map9");
1779         else if(which==9)Loadlevel((char *)":Data:Maps:map10");
1780         else if(which==10)Loadlevel((char *)":Data:Maps:map11");
1781         else if(which==11)Loadlevel((char *)":Data:Maps:map12");
1782         else if(which==12)Loadlevel((char *)":Data:Maps:map13");
1783         else if(which==13)Loadlevel((char *)":Data:Maps:map14");
1784         else if(which==14)Loadlevel((char *)":Data:Maps:map15");
1785         else if(which==15)Loadlevel((char *)":Data:Maps:map16");
1786         else if(which==-1){tutoriallevel=-1;Loadlevel((char *)":Data:Maps:tutorial");}
1787         else Loadlevel((char *)":Data:Maps:mapsave");
1788
1789         whichlevel=which;
1790 }
1791
1792 /*char * Game::MD5_string (unsigned char *string){
1793 char temp[50];
1794 char temp2[100];
1795
1796 strcpy(temp2,(const char *)string);
1797 strcat((char *)temp2,(const char *)"Lugaru");
1798 sprintf (temp, "%d",strlen((char *)temp2));
1799 strcat((char *)temp2,temp);
1800
1801 MD5 context;
1802 unsigned int len = strlen ( (char *)temp2);
1803
1804 context.update   ((unsigned char *)temp2, len);
1805 context.finalize ();
1806
1807 return context.hex_digest();
1808 }*/
1809
1810
1811
1812 void    Game::Loadlevel(char *name){
1813         int i,j,k,l,m;
1814         static int oldlevel;
1815         int templength;
1816         float lamefloat;
1817         int lameint;
1818
1819         float headprop,legprop,armprop,bodyprop;
1820
1821         LOGFUNC;
1822
1823         LOG(std::string("Loading level...") + name);
1824
1825         if(!gameon)visibleloading=1;
1826
1827         if(stealthloading)visibleloading=0;
1828
1829         if(!stillloading)loadtime=0;
1830         gamestarted=1;
1831
1832         numenvsounds=0;
1833         //visibleloading=1;
1834         if(tutoriallevel!=-1)tutoriallevel=0;
1835         else tutoriallevel=1;
1836
1837         if(tutoriallevel==1)tutorialstage=0;
1838         if(tutorialstage==0){
1839                 tutorialstagetime=0;
1840                 tutorialmaxtime=1;
1841         }
1842         loadingstuff=1;
1843         if(!firstload){
1844                 oldlevel=50;
1845         }
1846         OPENAL_SetPaused(channels[whooshsound], true);
1847         OPENAL_SetPaused(channels[stream_firesound], true);
1848
1849         // Change the map filename into something that is os specific
1850         char *FixedFN = ConvertFileName(name);
1851
1852         int mapvers;
1853         FILE                    *tfile;
1854         tfile=fopen( FixedFN, "rb" );
1855         if(tfile)
1856         {
1857                 OPENAL_SetPaused(channels[stream_firesound], true);
1858
1859
1860                 scoreadded=0;
1861                 windialogue=0;
1862
1863                 hostiletime=0;
1864
1865                 won=0;
1866
1867                 //campaign=0;
1868                 animation[bounceidleanim].Load((char *)":Data:Animations:Idle",middleheight,neutral);
1869
1870                 numdialogues=0;
1871
1872                 for(i=0;i<20;i++)
1873                 {
1874                         dialoguegonethrough[i]=0;
1875                 }
1876
1877                 indialogue=-1;
1878                 cameramode=0;
1879
1880                 damagedealt=0;
1881                 damagetaken=0;
1882
1883                 if(accountactive!=-1)difficulty=accountdifficulty[accountactive];
1884
1885                 if(difficulty!=2)minimap=1;
1886                 else minimap=0;
1887
1888                 numhotspots=0;
1889                 currenthotspot=-1;
1890                 bonustime=1;
1891
1892                 skyboxtexture=1;
1893                 skyboxr=1;
1894                 skyboxg=1;
1895                 skyboxb=1;
1896
1897                 freeze=0;
1898                 winfreeze=0;
1899
1900                 for(i=0;i<100;i++)
1901                 {
1902                         bonusnum[i]=0;
1903                 }
1904
1905                 numfalls=0;
1906                 numflipfail=0;
1907                 numseen=0;
1908                 numstaffattack=0;
1909                 numswordattack=0;
1910                 numknifeattack=0;
1911                 numunarmedattack=0;
1912                 numescaped=0;
1913                 numflipped=0;
1914                 numwallflipped=0;
1915                 numthrowkill=0;
1916                 numafterkill=0;
1917                 numreversals=0;
1918                 numattacks=0;
1919                 maxalarmed=0;
1920                 numresponded=0;
1921
1922                 bonustotal=startbonustotal;
1923                 bonus=0;
1924                 gameon=1;
1925                 changedelay=0;
1926                 if(console)
1927                 {
1928                         PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
1929                         OPENAL_SetVolume(channels[consolesuccesssound], 256);
1930                         OPENAL_SetPaused(channels[consolesuccesssound], false);
1931                         freeze=0;
1932                         console=0;
1933                 }
1934
1935                 if(!stealthloading)
1936                 {
1937                         terrain.numdecals=0;
1938                         sprites.numsprites=0;
1939                         for(i=0;i<objects.numobjects;i++)
1940                         {
1941                                 objects.model[i].numdecals=0;
1942                         }
1943
1944                         j=objects.numobjects;
1945                         for(i=0;i<j;i++)
1946                         {
1947                                 objects.DeleteObject(0);
1948                                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1949                         }
1950
1951                         for(i=0;i<subdivision;i++)
1952                         {
1953                                 for(j=0;j<subdivision;j++)
1954                                 {
1955                                         terrain.patchobjectnum[i][j]=0;
1956                                 }
1957                         }
1958                         if(visibleloading){loadscreencolor=4; LoadingScreen();}
1959                 }
1960
1961                 weapons.numweapons=0;
1962
1963                 funpackf(tfile, "Bi", &mapvers);
1964                 if(mapvers>=15)funpackf(tfile, "Bi", &indemo);
1965                 else indemo=0;
1966                 if(mapvers>=5)funpackf(tfile, "Bi", &maptype);
1967                 else maptype=mapkilleveryone;
1968                 if(mapvers>=6)funpackf(tfile, "Bi", &hostile);
1969                 else hostile=1;
1970                 if(mapvers>=4)funpackf(tfile, "Bf Bf", &viewdistance, &fadestart);
1971                 else
1972                 {
1973                         viewdistance=100;
1974                         fadestart=.6;
1975                 }
1976                 if(mapvers>=2)funpackf(tfile, "Bb Bf Bf Bf", &skyboxtexture, &skyboxr, &skyboxg, &skyboxb);
1977                 else
1978                 {
1979                         skyboxtexture=1;
1980                         skyboxr=1;
1981                         skyboxg=1;
1982                         skyboxb=1;
1983                 }
1984                 if(mapvers>=10)funpackf(tfile, "Bf Bf Bf", &skyboxlightr, &skyboxlightg, &skyboxlightb);
1985                 else
1986                 {
1987                         skyboxlightr=skyboxr;
1988                         skyboxlightg=skyboxg;
1989                         skyboxlightb=skyboxb;
1990                 }
1991                 if(!stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &player[0].coords.x,&player[0].coords.y,&player[0].coords.z,&player[0].rotation,&player[0].targetrotation, &player[0].num_weapons);
1992                 if(stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &lamefloat,&lamefloat,&lamefloat,&lamefloat,&lamefloat, &player[0].num_weapons);
1993                 player[0].originalcoords=player[0].coords;
1994                 if(player[0].num_weapons>0&&player[0].num_weapons<5)
1995                 {
1996                         for(j=0;j<player[0].num_weapons;j++)
1997                         {
1998                                 player[0].weaponids[j]=weapons.numweapons;
1999                                 funpackf(tfile, "Bi", &weapons.type[weapons.numweapons]);
2000                                 weapons.owner[weapons.numweapons]=0;
2001                                 weapons.numweapons++;
2002                         }
2003                 }
2004
2005                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2006
2007                 funpackf(tfile, "Bf Bf Bf", &player[0].armorhead, &player[0].armorhigh, &player[0].armorlow);
2008                 funpackf(tfile, "Bf Bf Bf", &player[0].protectionhead, &player[0].protectionhigh, &player[0].protectionlow);
2009                 funpackf(tfile, "Bf Bf Bf", &player[0].metalhead, &player[0].metalhigh, &player[0].metallow);
2010                 funpackf(tfile, "Bf Bf", &player[0].power, &player[0].speedmult);
2011
2012                 funpackf(tfile, "Bi", &player[0].numclothes);
2013
2014                 if(mapvers>=9)
2015                 {
2016                         funpackf(tfile, "Bi Bi", &player[0].whichskin, &player[0].creature);
2017                 }
2018                 else
2019                 {
2020                         player[0].whichskin=0;
2021                         player[0].creature=rabbittype;
2022                 }
2023
2024                 for(i=0;i<max_dialogues;i++)
2025                 {
2026                         for(j=0;j<max_dialoguelength;j++)
2027                         {
2028                                 for(k=0;k<128;k++)
2029                                 {
2030                                         dialoguetext[i][j][k]='\0';
2031                                 }
2032                                 for(k=0;k<64;k++)
2033                                 {
2034                                         dialoguename[i][j][k]='\0';
2035                                 }
2036                         }
2037                 }
2038
2039                 player[0].lastattack=-1;
2040                 player[0].lastattack2=-1;
2041                 player[0].lastattack3=-1;
2042
2043                 if(mapvers>=8)
2044                 {
2045                         funpackf(tfile, "Bi", &numdialogues);
2046                         if(numdialogues)
2047                         {
2048                                 for(k=0;k<numdialogues;k++)
2049                                 {
2050                                         funpackf(tfile, "Bi", &numdialogueboxes[k]);
2051                                         funpackf(tfile, "Bi", &dialoguetype[k]);
2052                                         for(l=0;l<10;l++)
2053                                         {
2054                                                 funpackf(tfile, "Bf Bf Bf", &participantlocation[k][l].x, &participantlocation[k][l].y, &participantlocation[k][l].z);
2055                                                 funpackf(tfile, "Bf", &participantrotation[k][l]);
2056                                         }
2057                                         if(numdialogueboxes)
2058                                         {
2059                                                 for(l=0;l<numdialogueboxes[k];l++)
2060                                                 {
2061                                                         funpackf(tfile, "Bi", &dialogueboxlocation[k][l]);
2062                                                         funpackf(tfile, "Bf", &dialogueboxcolor[k][l][0]);
2063                                                         funpackf(tfile, "Bf", &dialogueboxcolor[k][l][1]);
2064                                                         funpackf(tfile, "Bf", &dialogueboxcolor[k][l][2]);
2065                                                         funpackf(tfile, "Bi", &dialogueboxsound[k][l]);
2066
2067                                                         bool doneread;
2068
2069                                                         funpackf(tfile, "Bi",&templength);
2070                                                         if(templength>128||templength<=0)templength=128;
2071                                                         for(m=0;m<templength;m++){
2072                                                                 funpackf(tfile, "Bb", &dialoguetext[k][l][m]);
2073                                                                 if(dialoguetext[k][l][m]=='\0')break;
2074                                                         }
2075
2076                                                         funpackf(tfile, "Bi",&templength);
2077                                                         if(templength>64||templength<=0)templength=64;
2078                                                         for(m=0;m<templength;m++){
2079                                                                 funpackf(tfile, "Bb", &dialoguename[k][l][m]);
2080                                                                 if(dialoguename[k][l][m]=='\0'){
2081                                                                         break;
2082                                                                 }
2083                                                         }
2084                                                         funpackf(tfile, "Bf Bf Bf", &dialoguecamera[k][l].x, &dialoguecamera[k][l].y, &dialoguecamera[k][l].z);
2085                                                         funpackf(tfile, "Bi", &participantfocus[k][l]);
2086                                                         funpackf(tfile, "Bi", &participantaction[k][l]);
2087
2088                                                         for(m=0;m<10;m++)
2089                                                                 funpackf(tfile, "Bf Bf Bf", &participantfacing[k][l][m].x, &participantfacing[k][l][m].y, &participantfacing[k][l][m].z);
2090
2091                                                         funpackf(tfile, "Bf Bf",&dialoguecamerarotation[k][l],&dialoguecamerarotation2[k][l]);
2092                                                 }
2093                                         }
2094                                 }
2095                         }
2096                 }
2097                 else numdialogues=0;
2098
2099                 if(player[0].numclothes)
2100                 {
2101                         for(k=0;k<player[0].numclothes;k++)
2102                         {
2103                                 funpackf(tfile, "Bi", &templength);
2104                                 for(l=0;l<templength;l++)
2105                                         funpackf(tfile, "Bb", &player[0].clothes[k][l]);
2106                                 player[0].clothes[k][templength]='\0';
2107                                 funpackf(tfile, "Bf Bf Bf", &player[0].clothestintr[k], &player[0].clothestintg[k], &player[0].clothestintb[k]);
2108                         }
2109                 }
2110
2111                 funpackf(tfile, "Bi", &environment);
2112
2113                 funpackf(tfile, "Bi", &objects.numobjects);
2114                 if(objects.numobjects)
2115                 {
2116                         for(i=0;i<objects.numobjects;i++)
2117                         {
2118                                 funpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", &objects.type[i],&objects.rotation[i],&objects.rotation2[i], &objects.position[i].x, &objects.position[i].y, &objects.position[i].z,&objects.scale[i]);
2119                                 if(objects.type[i]==treeleavestype)objects.scale[i]=objects.scale[i-1];
2120                         }
2121                 }
2122
2123                 if(mapvers>=7)
2124                 {
2125                         funpackf(tfile, "Bi", &numhotspots);
2126                         if(numhotspots)
2127                         {
2128                                 for(i=0;i<numhotspots;i++)
2129                                 {
2130                                         funpackf(tfile, "Bi Bf Bf Bf Bf", &hotspottype[i],&hotspotsize[i],&hotspot[i].x,&hotspot[i].y,&hotspot[i].z);
2131                                         funpackf(tfile, "Bi", &templength);
2132                                         if(templength)
2133                                                 for(l=0;l<templength;l++)
2134                                                         funpackf(tfile, "Bb", &hotspottext[i][l]);
2135                                         hotspottext[i][templength]='\0';
2136                                         if(hotspottype[i]==-111)indemo=1;
2137                                 }
2138                         }
2139                 }
2140                 else numhotspots=0;
2141
2142                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2143
2144                 if(!stealthloading)
2145                 {
2146                         objects.center=0;
2147                         for(i=0;i<objects.numobjects;i++)
2148                         {
2149                                 objects.center+=objects.position[i];
2150                         }
2151                         objects.center/=objects.numobjects;
2152
2153
2154                         if(visibleloading){loadscreencolor=4; LoadingScreen();}
2155
2156                         float maxdistance=0;
2157                         float tempdist;
2158                         int whichclosest;
2159                         for(i=0;i<objects.numobjects;i++)
2160                         {
2161                                 tempdist=findDistancefast(&objects.center,&objects.position[i]);
2162                                 if(tempdist>maxdistance)
2163                                 {
2164                                         whichclosest=i;
2165                                         maxdistance=tempdist;
2166                                 }
2167                         }
2168                         objects.radius=fast_sqrt(maxdistance);
2169                 }
2170
2171                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2172                 //mapcenter=objects.center;
2173                 //mapradius=objects.radius;
2174
2175                 funpackf(tfile, "Bi", &numplayers);
2176                 int howmanyremoved=0;
2177                 bool removeanother=0;
2178                 if(numplayers>1&&numplayers<maxplayers)
2179                 {
2180                         for(i=1;i<numplayers;i++)
2181                         {
2182                                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2183                                 removeanother=0;
2184
2185                                 funpackf(tfile, "Bi Bi Bf Bf Bf Bi",&player[i-howmanyremoved].whichskin,&player[i-howmanyremoved].creature, &player[i-howmanyremoved].coords.x,&player[i-howmanyremoved].coords.y,&player[i-howmanyremoved].coords.z,&player[i-howmanyremoved].num_weapons);
2186                                 if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].howactive);
2187                                 else player[i-howmanyremoved].howactive=typeactive;
2188                                 if(mapvers>=3)funpackf(tfile, "Bf",&player[i-howmanyremoved].scale);
2189                                 else player[i-howmanyremoved].scale=-1;
2190                                 if(mapvers>=11)funpackf(tfile, "Bb",&player[i-howmanyremoved].immobile);
2191                                 else player[i-howmanyremoved].immobile=0;
2192                                 if(mapvers>=12)funpackf(tfile, "Bf",&player[i-howmanyremoved].rotation);
2193                                 else player[i-howmanyremoved].rotation=0;
2194                                 player[i-howmanyremoved].targetrotation=player[i-howmanyremoved].rotation;
2195                                 if(player[i-howmanyremoved].num_weapons<0||player[i-howmanyremoved].num_weapons>5){
2196                                         removeanother=1;
2197                                         howmanyremoved++;
2198                                 }
2199                                 if(!removeanother)
2200                                 {
2201                                         if(player[i-howmanyremoved].num_weapons>0&&player[i-howmanyremoved].num_weapons<5)
2202                                         {
2203                                                 for(j=0;j<player[i-howmanyremoved].num_weapons;j++)
2204                                                 {
2205                                                         player[i-howmanyremoved].weaponids[j]=weapons.numweapons;
2206                                                         funpackf(tfile, "Bi", &weapons.type[player[i-howmanyremoved].weaponids[j]]);
2207                                                         weapons.owner[player[i-howmanyremoved].weaponids[j]]=i;
2208                                                         weapons.numweapons++;
2209                                                 }
2210                                         }
2211                                         funpackf(tfile, "Bi", &player[i-howmanyremoved].numwaypoints);
2212                                         //player[i-howmanyremoved].numwaypoints=10;
2213                                         for(j=0;j<player[i-howmanyremoved].numwaypoints;j++)
2214                                         {
2215                                                 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].x);
2216                                                 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].y);
2217                                                 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].z);
2218                                                 if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].waypointtype[j]);
2219                                                 else player[i-howmanyremoved].waypointtype[j] = wpkeepwalking;
2220                                         }
2221
2222                                         funpackf(tfile, "Bi", &player[i-howmanyremoved].waypoint);
2223                                         if(player[i-howmanyremoved].waypoint>player[i-howmanyremoved].numwaypoints-1)player[i-howmanyremoved].waypoint=0;
2224
2225                                         funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].armorhead, &player[i-howmanyremoved].armorhigh, &player[i-howmanyremoved].armorlow);
2226                                         funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].protectionhead, &player[i-howmanyremoved].protectionhigh, &player[i-howmanyremoved].protectionlow);
2227                                         funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].metalhead, &player[i-howmanyremoved].metalhigh, &player[i-howmanyremoved].metallow);
2228                                         funpackf(tfile, "Bf Bf", &player[i-howmanyremoved].power, &player[i-howmanyremoved].speedmult);
2229
2230                                         if(mapvers>=4)funpackf(tfile, "Bf Bf Bf Bf", &headprop, &bodyprop, &armprop, &legprop);
2231                                         else
2232                                         {
2233                                                 headprop=1;
2234                                                 bodyprop=1;
2235                                                 armprop=1;
2236                                                 legprop=1;
2237                                         }
2238                                         if(player[i-howmanyremoved].creature==wolftype)
2239                                         {
2240                                                 player[i-howmanyremoved].proportionhead=1.1*headprop;
2241                                                 player[i-howmanyremoved].proportionbody=1.1*bodyprop;
2242                                                 player[i-howmanyremoved].proportionarms=1.1*armprop;
2243                                                 player[i-howmanyremoved].proportionlegs=1.1*legprop;
2244                                         }
2245
2246                                         if(player[i-howmanyremoved].creature==rabbittype)
2247                                         {
2248                                                 player[i-howmanyremoved].proportionhead=1.2*headprop;
2249                                                 player[i-howmanyremoved].proportionbody=1.05*bodyprop;
2250                                                 player[i-howmanyremoved].proportionarms=1.00*armprop;
2251                                                 player[i-howmanyremoved].proportionlegs=1.1*legprop;
2252                                                 player[i-howmanyremoved].proportionlegs.y=1.05*legprop;
2253                                         }
2254
2255                                         funpackf(tfile, "Bi", &player[i-howmanyremoved].numclothes);
2256                                         if(player[i-howmanyremoved].numclothes)
2257                                         {
2258                                                 for(k=0;k<player[i-howmanyremoved].numclothes;k++)
2259                                                 {
2260                                                         int templength;
2261                                                         funpackf(tfile, "Bi", &templength);
2262                                                         for(l=0;l<templength;l++)
2263                                                                 funpackf(tfile, "Bb", &player[i-howmanyremoved].clothes[k][l]);
2264                                                         player[i-howmanyremoved].clothes[k][templength]='\0';
2265                                                         funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].clothestintr[k], &player[i-howmanyremoved].clothestintg[k], &player[i-howmanyremoved].clothestintb[k]);
2266                                                 }
2267                                         }
2268                                 }
2269                         }
2270                 }
2271                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2272
2273                 numplayers-=howmanyremoved;
2274                 funpackf(tfile, "Bi", &numpathpoints);
2275                 if(numpathpoints>30||numpathpoints<0)
2276                         numpathpoints=0;
2277                 if(numpathpoints)
2278                 {
2279                         for(j=0;j<numpathpoints;j++)
2280                         {
2281                                 funpackf(tfile, "Bf Bf Bf Bi", &pathpoint[j].x,&pathpoint[j].y,&pathpoint[j].z,&numpathpointconnect[j]);
2282                                 for(k=0;k<numpathpointconnect[j];k++){
2283                                         funpackf(tfile, "Bi", &pathpointconnect[j][k]);
2284                                 }
2285                         }
2286                 }
2287                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2288
2289                 funpackf(tfile, "Bf Bf Bf Bf", &mapcenter.x,&mapcenter.y,&mapcenter.z,&mapradius);
2290
2291                 SetUpLighting();
2292                 if(environment!=oldenvironment)Setenvironment(environment);
2293                 oldenvironment=environment;
2294
2295                 if(!stealthloading)
2296                 {
2297                         j=objects.numobjects;
2298                         objects.numobjects=0;
2299                         for(i=0;i<j;i++)
2300                         {
2301                                 //if(objects.type[i]!=spiketype)
2302                                 objects.MakeObject(objects.type[i],objects.position[i],objects.rotation[i],objects.rotation2[i],objects.scale[i]);
2303                                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2304                         }
2305
2306                         //if(skyboxtexture){
2307                         terrain.DoShadows();
2308                         if(visibleloading){loadscreencolor=4; LoadingScreen();}
2309                         objects.DoShadows();
2310                         if(visibleloading){loadscreencolor=4; LoadingScreen();}
2311                         /*}
2312                         else terrain.DoLighting();
2313                         */
2314                 }
2315
2316                 fclose(tfile);
2317
2318                 oldlevel=whichlevel;
2319
2320
2321                 if(numplayers>maxplayers-1)numplayers=maxplayers-1;
2322                 for(i=0;i<numplayers;i++)
2323                 {
2324                         if(visibleloading){loadscreencolor=4; LoadingScreen();}
2325                         player[i].burnt=0;
2326                         player[i].bled=0;
2327                         player[i].onfire=0;
2328                         if(i==0||player[i].scale<0)player[i].scale=.2;
2329                         player[i].skeleton.free=0;
2330                         player[i].skeleton.id=i;
2331                         //if(Random()%2==0)player[i].creature=wolftype;
2332                         //else player[i].creature=rabbittype;
2333                         if(i==0&&mapvers<9)player[i].creature=rabbittype;
2334                         if(player[i].creature!=wolftype)player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",0);
2335                         else
2336                         {
2337                                 if(player[i].creature!=wolftype){
2338                                         player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
2339                                         LoadTexture(":Data:Textures:Belt.png",&player[i].skeleton.drawmodelclothes.textureptr,1,1);
2340                                 }
2341                                 if(player[i].creature==wolftype){
2342                                         player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
2343                                 }
2344                         }
2345
2346
2347                         int texsize;
2348                         texsize=512*512*3/texdetail/texdetail;
2349                         //if(!player[i].loaded)player[i].skeleton.skinText = new GLubyte[texsize];
2350                         //player[i].skeleton.skinText.resize(texsize);
2351
2352                         LoadTextureSave(creatureskin[player[i].creature][player[i].whichskin],&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
2353
2354                         if(player[i].numclothes)
2355                         {
2356                                 for(j=0;j<player[i].numclothes;j++)
2357                                 {
2358                                         tintr=player[i].clothestintr[j];
2359                                         tintg=player[i].clothestintg[j];
2360                                         tintb=player[i].clothestintb[j];
2361                                         AddClothes((char *)player[i].clothes[j],0,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
2362                                 }
2363                                 player[i].DoMipmaps(5,0,0,player[i].skeleton.skinsize,player[i].skeleton.skinsize);
2364                         }
2365
2366                         player[i].currentanimation=bounceidleanim;
2367                         player[i].targetanimation=bounceidleanim;
2368                         player[i].currentframe=0;
2369                         player[i].targetframe=1;
2370                         player[i].target=0;
2371                         player[i].speed=1+(float)(Random()%100)/1000;
2372                         if(difficulty==0)player[i].speed-=.2;
2373                         if(difficulty==1)player[i].speed-=.1;
2374
2375                         player[i].velocity=0;
2376                         player[i].oldcoords=player[i].coords;
2377                         player[i].realoldcoords=player[i].coords;
2378
2379                         player[i].id=i;
2380                         player[i].skeleton.id=i;
2381                         player[i].updatedelay=0;
2382                         player[i].normalsupdatedelay=0;
2383
2384                         player[i].aitype=passivetype;
2385                         player[i].aitarget=0;
2386                         player[i].madskills=0;
2387
2388                         if(i==0)
2389                         {
2390                                 player[i].proportionhead=1.2;
2391                                 player[i].proportionbody=1.05;
2392                                 player[i].proportionarms=1.00;
2393                                 player[i].proportionlegs=1.1;
2394                                 player[i].proportionlegs.y=1.05;
2395                         }
2396                         player[i].headless=0;
2397                         player[i].currentoffset=0;
2398                         player[i].targetoffset=0;
2399                         /*player[i].armorhead=1;
2400                         player[i].armorhigh=1;
2401                         player[i].armorlow=1;
2402                         player[i].protectionhead=1;
2403                         player[i].protectionhigh=1;
2404                         player[i].protectionlow=1;
2405                         player[i].metalhead=1;
2406                         player[i].metalhigh=1;
2407                         player[i].metallow=1;
2408                         player[i].power=1;
2409                         player[i].speedmult=1;*/
2410
2411                         player[i].damagetolerance=200;
2412
2413                         if(player[i].creature==wolftype)
2414                         {
2415                                 /*player[i].proportionhead=1.1;
2416                                 player[i].proportionbody=1.1;
2417                                 player[i].proportionarms=1.1;
2418                                 player[i].proportionlegs=1.1;
2419                                 player[i].proportionlegs.y=1.1;*/
2420                                 if(i==0||player[i].scale<0)player[i].scale=.23;
2421
2422                                 player[i].damagetolerance=300;
2423                         }
2424
2425                         if(visibleloading){loadscreencolor=4; LoadingScreen();}
2426                         if(cellophane)
2427                         {
2428                                 player[i].proportionhead.z=0;
2429                                 player[i].proportionbody.z=0;
2430                                 player[i].proportionarms.z=0;
2431                                 player[i].proportionlegs.z=0;
2432                         }
2433
2434                         player[i].tempanimation.Load((char *)":Data:Animations:Tempanim",0,0);
2435
2436                         player[i].headmorphness=0;
2437                         player[i].targetheadmorphness=1;
2438                         player[i].headmorphstart=0;
2439                         player[i].headmorphend=0;
2440
2441                         player[i].pausetime=0;
2442
2443                         player[i].dead=0;
2444                         player[i].jumppower=5;
2445                         player[i].damage=0;
2446                         player[i].permanentdamage=0;
2447                         player[i].superpermanentdamage=0;
2448
2449                         player[i].forwardkeydown=0;
2450                         player[i].leftkeydown=0;
2451                         player[i].backkeydown=0;
2452                         player[i].rightkeydown=0;
2453                         player[i].jumpkeydown=0;
2454                         player[i].crouchkeydown=0;
2455                         player[i].throwkeydown=0;
2456
2457                         player[i].collided=-10;
2458                         player[i].loaded=1;
2459                         player[i].bloodloss=0;
2460                         player[i].weaponactive=-1;
2461                         player[i].weaponstuck=-1;
2462                         player[i].bleeding=0;
2463                         player[i].deathbleeding=0;
2464                         player[i].stunned=0;
2465                         player[i].hasvictim=0;
2466                         player[i].wentforweapon=0;
2467                 }
2468
2469                 player[0].aitype=playercontrolled;
2470                 player[0].weaponactive=-1;
2471
2472                 if(difficulty==1)
2473                 {
2474                         //player[0].speedmult=1/.9;
2475                         player[0].power=1/.9;
2476                 }
2477
2478                 if(difficulty==0)
2479                 {
2480                         //player[0].speedmult=1/.8;
2481                         player[0].power=1/.8;
2482                 }
2483
2484                 //player[0].weaponstuck=1;
2485
2486                 if(difficulty==1)player[0].damagetolerance=250;
2487                 if(difficulty==0)player[0].damagetolerance=300;
2488                 if(difficulty==0)player[0].armorhead*=1.5;
2489                 if(difficulty==0)player[0].armorhigh*=1.5;
2490                 if(difficulty==0)player[0].armorlow*=1.5;
2491                 cameraloc=player[0].coords;
2492                 cameraloc.y+=5;
2493                 rotation=player[0].rotation;
2494
2495                 hawkcoords=player[0].coords;
2496                 hawkcoords.y+=30;
2497
2498                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2499                 //weapons.numweapons=numplayers;
2500                 for(i=0;i<weapons.numweapons;i++)
2501                 {
2502                         weapons.bloody[i]=0;
2503                         weapons.blooddrip[i]=0;
2504                         weapons.blooddripdelay[i]=0;
2505                         weapons.onfire[i]=0;
2506                         weapons.flamedelay[i]=0;
2507                         weapons.damage[i]=0;
2508                         //weapons.type[i]=sword;
2509                         if(weapons.type[i]==sword){
2510                                 weapons.mass[i]=1.5;
2511                                 weapons.tipmass[i]=1;
2512                                 weapons.length[i]=.8;
2513                         }
2514                         if(weapons.type[i]==staff){
2515                                 weapons.mass[i]=2;
2516                                 weapons.tipmass[i]=1;
2517                                 weapons.length[i]=1.5;
2518                         }
2519                         if(weapons.type[i]==knife){
2520                                 weapons.mass[i]=1;
2521                                 weapons.tipmass[i]=1.2;
2522                                 weapons.length[i]=.25;
2523                         }
2524                         weapons.position[i]=-1000;
2525                         weapons.tippoint[i]=-1000;
2526                 }
2527
2528 /*              for(i=0;i<32;i++){
2529                         //if(i<16||i>20)
2530                         OPENAL_StopSound(i);
2531                 }
2532 */
2533                 LOG("Starting background music...");
2534
2535                 OPENAL_StopSound(OPENAL_ALL);
2536                 if(environment==snowyenvironment)
2537                 {
2538                         if(ambientsound)
2539                         {
2540                                 PlayStreamEx(stream_wind, strm[stream_wind], NULL, true);
2541                                 OPENAL_SetPaused(channels[stream_wind], false);
2542                                 OPENAL_SetVolume(channels[stream_wind], 256);
2543                         }
2544                 }
2545                 else if(environment==desertenvironment)
2546                 {
2547                         if(ambientsound)
2548                         {
2549                                 //PlaySoundEx(desertambient,
2550                                 //      samp[desertambient], NULL, true);
2551                                 PlayStreamEx(stream_desertambient,
2552                                         strm[stream_desertambient], NULL, true);
2553                                 OPENAL_SetPaused(channels[stream_desertambient], false);
2554                                 OPENAL_SetVolume(channels[stream_desertambient], 256);
2555                         }
2556                 }
2557                 else if(environment==grassyenvironment)
2558                 {
2559                         if(ambientsound)
2560                         {
2561                                 //PlaySoundEx(wind, samp[wind], NULL, true);
2562                                 PlayStreamEx(stream_wind, strm[stream_wind], NULL, true);
2563                                 OPENAL_SetPaused(channels[stream_wind], false);
2564                                 OPENAL_SetVolume(channels[stream_wind], 100);
2565                         }
2566                 }
2567                 oldmusicvolume[0]=0;
2568                 oldmusicvolume[1]=0;
2569                 oldmusicvolume[2]=0;
2570                 oldmusicvolume[3]=0;
2571
2572
2573                 /*LoadTexture(":Data:Textures:cloud.png",&sprites.cloudtexture,1,1);
2574                 LoadTexture(":Data:Textures:cloudimpact.png",&sprites.cloudimpacttexture,1,1);
2575                 LoadTexture(":Data:Textures:bloodparticle.png",&sprites.bloodtexture,1,1);
2576                 LoadTexture(":Data:Textures:snowflake.png",&sprites.snowflaketexture,1,1);
2577                 LoadTexture(":Data:Textures:flame.png",&sprites.flametexture,1,1);
2578                 LoadTexture(":Data:Textures:bloodflame.png",&sprites.bloodflametexture,1,1);
2579                 LoadTexture(":Data:Textures:smoke.png",&sprites.smoketexture,1,1);
2580                 LoadTexture(":Data:Textures:shine.png",&sprites.shinetexture,1,0);
2581                 */
2582
2583                 if(!firstload)
2584                 {
2585                         firstload=1;
2586                 }
2587         }
2588         leveltime=0;
2589         loadingstuff=0;
2590         visibleloading=0;
2591 }
2592
2593 void    Game::Tick()
2594 {
2595         static int i,k,j,l,m;
2596         static XYZ facing,flatfacing,absflatfacing;
2597         static XYZ rotatetarget;
2598         static bool oldkey;
2599         static float oldtargetrotation;
2600         static int target, numgood;
2601         static XYZ tempcoords1,tempcoords2;
2602         static XYZ test;
2603         static XYZ test2;
2604         static XYZ lowpoint,lowpointtarget,lowpoint2,lowpointtarget2,lowpoint3,lowpointtarget3,lowpoint4,lowpointtarget4,lowpoint5,lowpointtarget5,lowpoint6,lowpointtarget6,lowpoint7,lowpointtarget7,colpoint,colpoint2;
2605         static int whichhit;
2606         static bool oldjumpkeydown;
2607
2608         int templength;
2609
2610         float headprop,bodyprop,armprop,legprop;
2611
2612         for(i=0;i<15;i++){
2613                 displaytime[i]+=multiplier;
2614         }
2615
2616         static unsigned char    theKeyMap[16];
2617         GetKeys( theKeyMap );
2618
2619         keyboardfrozen=0;
2620
2621
2622         static bool mainmenutogglekeydown;
2623         if(!console){
2624                 if(mainmenu&&endgame==1)mainmenu=10;
2625                 if(IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)&&!mainmenutogglekeydown&&(mainmenu==7&&entername)){
2626                         for(j=0;j<255;j++){
2627                                 displaytext[0][j]=' ';
2628                         }
2629                         displaychars[0]=0;
2630                         displayselected=0;
2631                         entername=0;
2632                         mainmenutogglekeydown=1;
2633                 }
2634                 if((IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)||(mainmenu==0&&((IsKeyDown(theKeyMap, jumpkey)||IsKeyDown(theKeyMap, MAC_SPACE_KEY)||(campaign)))&&!oldjumpkeydown&&campaign&&winfreeze))&&!mainmenutogglekeydown&&(!mainmenu||gameon||mainmenu==3||mainmenu==4||mainmenu==5||mainmenu==6||(mainmenu==7&&!entername)||mainmenu==9||mainmenu==11||mainmenu==13||mainmenu==17||mainmenu==10)){
2635                         selected=-1;
2636                         if(mainmenu==1||mainmenu==2||mainmenu==0){
2637                                 if(mainmenu==0&&!winfreeze)mainmenu=2;
2638                                 else if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1)mainmenu=100;
2639                                 else if(mainmenu==0&&winfreeze){
2640                                         /*      if(campaignchoosenext[campaignchoicewhich[whichchoice]]==2)
2641                                         stealthloading=1;
2642                                         else stealthloading=0;
2643
2644                                         if(!stealthloading){
2645                                         float gLoc[3]={0,0,0};
2646                                         float vel[3]={0,0,0};
2647                                         OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2648                                         PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2649                                         OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2650                                         OPENAL_SetVolume(channels[firestartsound], 256);
2651                                         OPENAL_SetPaused(channels[firestartsound], false);
2652                                         OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2653
2654                                         flashr=1;
2655                                         flashg=0;
2656                                         flashb=0;
2657                                         flashamount=1;
2658                                         flashdelay=1;
2659                                         }
2660
2661                                         startbonustotal=0;
2662
2663                                         for(i=0;i<campaignnumlevels;i++){
2664                                         levelvisible[i]=0;
2665                                         levelhighlight[i]=0;
2666                                         }
2667
2668                                         levelorder[0]=0;
2669                                         levelvisible[0]=1;
2670                                         if(accountcampaignchoicesmade[accountactive])
2671                                         for(i=0;i<accountcampaignchoicesmade[accountactive];i++){
2672                                         levelorder[i+1]=campaignnextlevel[levelorder[i]][accountcampaignchoices[accountactive][i]];
2673                                         levelvisible[levelorder[i+1]]=1;
2674                                         }
2675                                         int whichlevelstart;
2676                                         whichlevelstart=accountcampaignchoicesmade[accountactive]-1;
2677                                         if(whichlevelstart<0){
2678                                         campaignchoicenum=1;
2679                                         campaignchoicewhich[0]=0;
2680                                         }
2681                                         else
2682                                         {
2683                                         campaignchoicenum=campaignnumnext[levelorder[whichlevelstart]];
2684                                         if(campaignchoicenum)
2685                                         for(i=0;i<campaignchoicenum;i++){
2686                                         campaignchoicewhich[i]=campaignnextlevel[levelorder[whichlevelstart]][i];
2687                                         levelvisible[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
2688                                         levelhighlight[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
2689                                         }
2690                                         }
2691
2692                                         loading=2;
2693                                         loadtime=0;
2694                                         targetlevel=7;
2695                                         if(firstload)TickOnceAfter();
2696                                         if(!firstload)LoadStuff();
2697                                         //else {
2698                                         for(i=0;i<255;i++){
2699                                         mapname[i]='\0';
2700                                         }
2701                                         mapname[0]=':';
2702                                         mapname[1]='D';
2703                                         mapname[2]='a';
2704                                         mapname[3]='t';
2705                                         mapname[4]='a';
2706                                         mapname[5]=':';
2707                                         mapname[6]='M';
2708                                         mapname[7]='a';
2709                                         mapname[8]='p';
2710                                         mapname[9]='s';
2711                                         mapname[10]=':';
2712
2713                                         //accountcampaignchoices[accountactive][accountcampaignchoicesmade[accountactive]]=whichchoice;
2714                                         //accountcampaignchoicesmade[accountactive]++;
2715
2716
2717                                         strcat(mapname,campaignmapname[campaignchoicewhich[0]]);
2718                                         whichchoice=0;
2719                                         visibleloading=1;
2720                                         stillloading=1;
2721                                         Loadlevel(mapname);
2722                                         campaign=1;
2723                                         mainmenu=0;
2724                                         gameon=1;
2725                                         OPENAL_SetPaused(channels[music3], true);
2726
2727                                         stealthloading=0;*/
2728                                 }
2729                                 else if(mainmenu==1||mainmenu==2)mainmenu=0;
2730                                 if(mainmenu&&musictoggle){
2731                                         if(mainmenu==1||mainmenu==2||mainmenu==100){
2732                                                 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
2733                                                 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
2734                                                 OPENAL_SetPaused(channels[stream_music3], false);
2735                                                 OPENAL_SetVolume(channels[stream_music3], 256);
2736                                                 OPENAL_SetPaused(channels[music1], true);
2737                                         }
2738                                 }
2739                                 if(!mainmenu){
2740                                         OPENAL_SetPaused(channels[stream_music3], true);
2741                                         OPENAL_SetPaused(channels[music1], false);
2742                                 }
2743                         }
2744                         if(mainmenu==3){
2745                                 float gLoc[3]={0,0,0};
2746                                 float vel[3]={0,0,0};
2747                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2748                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2749                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2750                                 OPENAL_SetVolume(channels[fireendsound], 256);
2751                                 OPENAL_SetPaused(channels[fireendsound], false);
2752                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2753
2754                                 flashr=1;
2755                                 flashg=0;
2756                                 flashb=0;
2757                                 flashamount=1;
2758                                 flashdelay=1;
2759
2760                                 if(newdetail>2)newdetail=detail;
2761                                 if(newdetail<0)newdetail=detail;
2762                                 if(newscreenwidth<0)newscreenwidth=screenwidth;
2763                                 if(newscreenheight<0)newscreenheight=screenheight;
2764
2765                                 SaveSettings(*this);
2766                         }
2767                         if(mainmenu==4||mainmenu==5||mainmenu==6||mainmenu==7||mainmenu==9||mainmenu==13||mainmenu==10||mainmenu==11||mainmenu==100){
2768                                 float gLoc[3]={0,0,0};
2769                                 float vel[3]={0,0,0};
2770                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2771                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2772                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2773                                 OPENAL_SetVolume(channels[fireendsound], 256);
2774                                 OPENAL_SetPaused(channels[fireendsound], false);
2775                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2776
2777                                 flashr=1;
2778                                 flashg=0;
2779                                 flashb=0;
2780                                 flashamount=1;
2781                                 flashdelay=1;
2782                         }
2783                         if(mainmenu==3&&gameon)mainmenu=2;
2784                         if(mainmenu==3&&!gameon)mainmenu=1;
2785                         if(mainmenu==5&&gameon)mainmenu=2;
2786                         if(mainmenu==5&&!gameon)mainmenu=1;
2787                         if(mainmenu==4)mainmenu=3;
2788                         if(mainmenu==6)mainmenu=5;
2789                         if(mainmenu==7)mainmenu=1;
2790                         if(mainmenu==9)mainmenu=5;
2791                         if(mainmenu==11)mainmenu=5;
2792                         if(mainmenu==13)mainmenu=12;
2793                         if(mainmenu==10)mainmenu=5;
2794                         if(mainmenu==100){
2795                                 mainmenu=5;
2796                                 gameon=0;
2797                                 winfreeze=0;
2798                         }
2799                         mainmenutogglekeydown=1;
2800                 }
2801                 if(!IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)){
2802                         mainmenutogglekeydown=0;
2803                 }
2804         }
2805
2806         /*static bool minimaptogglekeydown;
2807         if(IsKeyDown(theKeyMap, MAC_TAB_KEY)&&!minimaptogglekeydown){
2808         minimap=1-minimap;
2809         minimaptogglekeydown=1;
2810         }
2811         if(!IsKeyDown(theKeyMap, MAC_TAB_KEY)){
2812         minimaptogglekeydown=0;
2813         }
2814         */
2815
2816         static bool minimaptogglekeydown;
2817         if(IsKeyDown(theKeyMap, MAC_TAB_KEY)&&!minimaptogglekeydown&&tutoriallevel){
2818                 if(tutorialstage!=51)
2819                         tutorialstagetime=tutorialmaxtime;
2820                 PlaySoundEx( consolefailsound, samp[consolefailsound], NULL, true);
2821                 OPENAL_SetVolume(channels[consolefailsound], 128);
2822                 OPENAL_SetPaused(channels[consolefailsound], false);
2823                 minimaptogglekeydown=1;
2824         }
2825         if(!IsKeyDown(theKeyMap, MAC_TAB_KEY)){
2826                 minimaptogglekeydown=0;
2827         }
2828
2829         if(mainmenu){
2830                 //menu buttons
2831                 if(mainmenu==1||mainmenu==2){
2832                         if(Button()&&!oldbutton&&selected==1){
2833                                 if(!gameon){
2834                                         float gLoc[3]={0,0,0};
2835                                         float vel[3]={0,0,0};
2836                                         OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2837                                         PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2838                                         OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2839                                         OPENAL_SetVolume(channels[firestartsound], 256);
2840                                         OPENAL_SetPaused(channels[firestartsound], false);
2841                                         OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2842
2843                                         flashr=1;
2844                                         flashg=0;
2845                                         flashb=0;
2846                                         flashamount=1;
2847                                         flashdelay=1;
2848
2849                                         //new game
2850                                         if(accountactive!=-1)mainmenu=5;
2851                                         else mainmenu=7;
2852                                         /*
2853                                         startbonustotal=0;
2854
2855                                         loading=2;
2856                                         loadtime=0;
2857                                         if(firstload)TickOnceAfter();
2858                                         if(!firstload)LoadStuff();
2859                                         else {
2860                                         Loadlevel(0);
2861                                         }
2862                                         mainmenu=0;
2863                                         gameon=1;
2864                                         OPENAL_SetPaused(channels[music3], true);       */
2865                                 }
2866                                 else
2867                                 {
2868                                         //resume
2869                                         mainmenu=0;
2870                                         OPENAL_SetPaused(channels[stream_music3], true);
2871                                         OPENAL_SetPaused(channels[music1], false);
2872                                 }
2873                         }
2874
2875                         if(Button()&&!oldbutton&&selected==2){
2876                                 float gLoc[3]={0,0,0};
2877                                 float vel[3]={0,0,0};
2878                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2879                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2880                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2881                                 OPENAL_SetVolume(channels[firestartsound], 256);
2882                                 OPENAL_SetPaused(channels[firestartsound], false);
2883                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2884
2885                                 flashr=1;
2886                                 flashg=0;
2887                                 flashb=0;
2888                                 flashamount=1;
2889                                 flashdelay=1;
2890
2891                                 //options
2892
2893                                 mainmenu=3;
2894
2895                                 if(newdetail>2)newdetail=detail;
2896                                 if(newdetail<0)newdetail=detail;
2897                                 if(newscreenwidth>3000)newscreenwidth=screenwidth;
2898                                 if(newscreenwidth<0)newscreenwidth=screenwidth;
2899                                 if(newscreenheight>3000)newscreenheight=screenheight;
2900                                 if(newscreenheight<0)newscreenheight=screenheight;
2901                         }
2902
2903                         if(Button()&&!oldbutton&&selected==3){
2904                                 float gLoc[3]={0,0,0};
2905                                 float vel[3]={0,0,0};
2906                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2907                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2908                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2909                                 OPENAL_SetVolume(channels[fireendsound], 256);
2910                                 OPENAL_SetPaused(channels[fireendsound], false);
2911                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2912
2913                                 flashr=1;
2914                                 flashg=0;
2915                                 flashb=0;
2916                                 flashamount=1;
2917                                 flashdelay=1;
2918
2919                                 if(!gameon){
2920                                         //quit
2921                                         tryquit=1;
2922                                         OPENAL_SetPaused(channels[stream_music3], true);
2923                                 }
2924                                 else{
2925                                         //end game
2926                                         gameon=0;
2927                                         mainmenu=1;
2928                                 }
2929                         }
2930                         if(Button())oldbutton=1;
2931                         else oldbutton=0;
2932                 }
2933
2934                 if(mainmenu==3){
2935                         if(Button()&&!oldbutton&&selected!=-1){
2936                                 float gLoc[3]={0,0,0};
2937                                 float vel[3]={0,0,0};
2938                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2939                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2940                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2941                                 OPENAL_SetVolume(channels[firestartsound], 256);
2942                                 OPENAL_SetPaused(channels[firestartsound], false);
2943                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2944                         }
2945                         if(Button()&&!oldbutton&&selected==0){
2946                         
2947                                 extern SDL_Rect **resolutions;
2948                                 bool isCustomResolution = true;
2949                                 bool found = false;
2950                                 for (int i = 0; (!found) && (resolutions[i]); i++)
2951                                 {
2952                                         if ((resolutions[i]->w == screenwidth) && (resolutions[i]->h == screenwidth))
2953                                                 isCustomResolution = false;
2954
2955                                         if ((resolutions[i]->w == newscreenwidth) && (resolutions[i]->h == newscreenheight))
2956                                         {
2957                                                 i++;
2958                                                 if (resolutions[i] != NULL)
2959                                                 {
2960                                                         newscreenwidth = (int) resolutions[i]->w;
2961                                                         newscreenheight = (int) resolutions[i]->h;
2962                                                 }
2963                                                 else if (isCustomResolution)
2964                                                 {
2965                                                         if ((screenwidth == newscreenwidth) && (screenheight == newscreenheight))
2966                                                         {
2967                                                                 newscreenwidth = (int) resolutions[0]->w;
2968                                                                 newscreenheight = (int) resolutions[0]->h;
2969                                                         }
2970                                                         else
2971                                                         {
2972                                                                 newscreenwidth = screenwidth;
2973                                                                 newscreenheight = screenheight;
2974                                                         }
2975                                                 }
2976                                                 else
2977                                                 {
2978                                                         newscreenwidth = (int) resolutions[0]->w;
2979                                                         newscreenheight = (int) resolutions[0]->h;
2980                                                 }
2981                                                 found = true;
2982                                         }
2983                                 }
2984
2985                                 if (!found)
2986                                 {
2987                                         newscreenwidth = (int) resolutions[0]->w;
2988                                         newscreenheight = (int) resolutions[0]->h;
2989                                 }
2990
2991                                 
2992                         }
2993                         if(Button()&&!oldbutton&&selected==1){
2994                                 newdetail++;
2995                                 if(newdetail>2)newdetail=0;
2996                         }
2997                         if(Button()&&!oldbutton&&selected==2){
2998                                 bloodtoggle++;
2999                                 if(bloodtoggle>2)bloodtoggle=0;
3000                         }
3001                         if(Button()&&!oldbutton&&selected==3){
3002                                 difficulty++;
3003                                 if(difficulty>2)difficulty=0;
3004                         }
3005                         if(Button()&&!oldbutton&&selected==4){
3006                                 ismotionblur=1-ismotionblur;
3007                         }
3008                         if(Button()&&!oldbutton&&selected==5){
3009                                 decals=1-decals;
3010                         }
3011                         if(Button()&&!oldbutton&&selected==6){
3012                                 musictoggle=1-musictoggle;
3013
3014                                 if(!musictoggle){
3015                                         OPENAL_SetPaused(channels[music1], true);
3016                                         OPENAL_SetPaused(channels[stream_music2], true);
3017                                         OPENAL_SetPaused(channels[stream_music3], true);
3018
3019                                         for(i=0;i<4;i++){
3020                                                 oldmusicvolume[i]=0;
3021                                                 musicvolume[i]=0;
3022                                         }
3023                                 }
3024
3025                                 if(musictoggle){
3026                                         PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
3027                                         OPENAL_SetPaused(channels[stream_music3], false);
3028                                         OPENAL_SetVolume(channels[stream_music3], 256);
3029                                 }
3030                         }
3031                         if(Button()&&!oldbutton&&selected==9){
3032                                 invertmouse=1-invertmouse;
3033                         }
3034                         if(Button()&&!oldbutton&&selected==10){
3035                                 usermousesensitivity+=.2;
3036                                 if(usermousesensitivity>2)usermousesensitivity=.2;
3037                         }
3038                         if(Button()&&!oldbutton&&selected==11){
3039                                 volume+=.1f;
3040                                 if(volume>1.0001f)volume=0;
3041                                 OPENAL_SetSFXMasterVolume((int)(volume*255));
3042                         }
3043                         if(Button()&&!oldbutton&&selected==7){
3044                                 /*float gLoc[3]={0,0,0};
3045                                 float vel[3]={0,0,0};
3046                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3047                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3048                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3049                                 OPENAL_SetVolume(channels[firestartsound], 256);
3050                                 OPENAL_SetPaused(channels[firestartsound], false);
3051                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3052                                 */
3053                                 flashr=1;
3054                                 flashg=0;
3055                                 flashb=0;
3056                                 flashamount=1;
3057                                 flashdelay=1;
3058
3059                                 //options
3060
3061                                 mainmenu=4;
3062                                 keyselect=-1;
3063                         }
3064                         if(Button()&&!oldbutton&&selected==8){
3065                                 float gLoc[3]={0,0,0};
3066                                 float vel[3]={0,0,0};
3067                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3068                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3069                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3070                                 OPENAL_SetVolume(channels[fireendsound], 256);
3071                                 OPENAL_SetPaused(channels[fireendsound], false);
3072                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3073
3074                                 flashr=1;
3075                                 flashg=0;
3076                                 flashb=0;
3077                                 flashamount=1;
3078                                 flashdelay=1;
3079
3080                                 if(newdetail>2)newdetail=detail;
3081                                 if(newdetail<0)newdetail=detail;
3082                                 if(newscreenwidth<0)newscreenwidth=screenwidth;
3083                                 if(newscreenheight<0)newscreenheight=screenheight;
3084
3085
3086                                 SaveSettings(*this);
3087                                 if(mainmenu==3&&gameon)mainmenu=2;
3088                                 if(mainmenu==3&&!gameon)mainmenu=1;
3089                         }
3090                         if(Button())oldbutton=1;
3091                         else oldbutton=0;
3092                 }
3093                 if(mainmenu==4){
3094                         if(Button()&&!oldbutton&&selected!=-1&&keyselect==-1){
3095                                 float gLoc[3]={0,0,0};
3096                                 float vel[3]={0,0,0};
3097                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3098                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3099                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3100                                 OPENAL_SetVolume(channels[firestartsound], 256);
3101                                 OPENAL_SetPaused(channels[firestartsound], false);
3102                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3103                         }
3104                         if(Button()&&!oldbutton&&selected<9&&keyselect==-1){
3105                                 keyselect=selected;
3106                                 oldbuttons[0]=1;
3107                                 oldbuttons[1]=1;
3108                                 oldbuttons[2]=1;
3109                         }
3110                         if(keyselect!=-1){
3111                                 for(i=0;i<3;i++)
3112                                         if(!buttons[i]&&!oldbutton&&!Button())oldbuttons[i]=0;
3113                                 for(i=0;i<140;i++){
3114                                         if((IsKeyDown(theKeyMap, i)||(buttons[0]&&!oldbuttons[0]&&!oldbutton)||(buttons[1]&&!oldbuttons[1]&&!oldbutton))&&keyselect!=-1){
3115                                                 if(i!=MAC_ESCAPE_KEY&&(strcmp(KeyToChar(i),"unknown")||(buttons[0]&&!oldbuttons[0]&&!oldbutton)||(buttons[1]&&!oldbuttons[1]&&!oldbutton))){
3116                                                         float gLoc[3]={0,0,0};
3117                                                         float vel[3]={0,0,0};
3118                                                         OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3119                                                         PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3120                                                         OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3121                                                         OPENAL_SetVolume(channels[fireendsound], 256);
3122                                                         OPENAL_SetPaused(channels[fireendsound], false);
3123                                                         OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3124
3125                                                         int keynum;
3126                                                         keynum=i;
3127                                                         if(buttons[0]&&!oldbuttons[0])keynum=MAC_MOUSEBUTTON1;
3128                                                         if(buttons[1]&&!oldbuttons[1])keynum=MAC_MOUSEBUTTON2;
3129
3130
3131
3132                                                         if(keyselect==0)forwardkey=keynum;
3133                                                         if(keyselect==1)backkey=keynum;
3134                                                         if(keyselect==2)leftkey=keynum;
3135                                                         if(keyselect==3)rightkey=keynum;
3136                                                         if(keyselect==4)crouchkey=keynum;
3137                                                         if(keyselect==5)jumpkey=keynum;
3138                                                         if(keyselect==6)drawkey=keynum;
3139                                                         if(keyselect==7)throwkey=keynum;
3140                                                         if(keyselect==8)attackkey=keynum;
3141                                                         keyselect=-1;
3142                                                 }
3143                                         }
3144                                 }}
3145                         if(Button()&&!oldbutton&&selected==9){
3146                                 float gLoc[3]={0,0,0};
3147                                 float vel[3]={0,0,0};
3148                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3149                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3150                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3151                                 OPENAL_SetVolume(channels[fireendsound], 256);
3152                                 OPENAL_SetPaused(channels[fireendsound], false);
3153                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3154
3155                                 flashr=1;
3156                                 flashg=0;
3157                                 flashb=0;
3158                                 flashamount=1;
3159                                 flashdelay=1;
3160
3161                                 mainmenu=3;
3162
3163                                 if(newdetail>2)newdetail=detail;
3164                                 if(newdetail<0)newdetail=detail;
3165                                 if(newscreenwidth>3000)newscreenwidth=screenwidth;
3166                                 if(newscreenwidth<0)newscreenwidth=screenwidth;
3167                                 if(newscreenheight>3000)newscreenheight=screenheight;
3168                                 if(newscreenheight<0)newscreenheight=screenheight;
3169                         }
3170                 }
3171
3172                 if(mainmenu==5){
3173
3174                         if(endgame==2){
3175                                 accountcampaignchoicesmade[accountactive]=0;
3176                                 accountcampaignscore[accountactive]=0;
3177                                 accountcampaigntime[accountactive]=0;
3178                                 endgame=0;
3179                         }
3180
3181                         if(Button()&&!oldbutton&&selected==1){
3182                                 float gLoc[3]={0,0,0};
3183                                 float vel[3]={0,0,0};
3184                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3185                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3186                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3187                                 OPENAL_SetVolume(channels[firestartsound], 256);
3188                                 OPENAL_SetPaused(channels[firestartsound], false);
3189                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3190
3191                                 flashr=1;
3192                                 flashg=0;
3193                                 flashb=0;
3194                                 flashamount=1;
3195                                 flashdelay=1;
3196
3197                                 startbonustotal=0;
3198
3199                                 loading=2;
3200                                 loadtime=0;
3201                                 targetlevel=-1;
3202                                 if(firstload)TickOnceAfter();
3203                                 if(!firstload)LoadStuff();
3204                                 else {
3205                                         Loadlevel(-1);
3206                                 }
3207
3208                                 mainmenu=0;
3209                                 gameon=1;
3210                                 OPENAL_SetPaused(channels[stream_music3], true);
3211                         }
3212                         if(Button()&&!oldbutton&&selected-7>=accountcampaignchoicesmade[accountactive]){//selected>=7&&(selected-7<=campaignnumchoices)){
3213                                 float gLoc[3]={0,0,0};
3214                                 float vel[3]={0,0,0};
3215                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3216                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3217                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3218                                 OPENAL_SetVolume(channels[firestartsound], 256);
3219                                 OPENAL_SetPaused(channels[firestartsound], false);
3220                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3221
3222                                 flashr=1;
3223                                 flashg=0;
3224                                 flashb=0;
3225                                 flashamount=1;
3226                                 flashdelay=1;
3227
3228                                 startbonustotal=0;
3229
3230                                 loading=2;
3231                                 loadtime=0;
3232                                 targetlevel=7;
3233                                 if(firstload)TickOnceAfter();
3234                                 if(!firstload)LoadStuff();
3235                                 //else {
3236                                 for(i=0;i<255;i++){
3237                                         mapname[i]='\0';
3238                                 }
3239                                 mapname[0]=':';
3240                                 mapname[1]='D';
3241                                 mapname[2]='a';
3242                                 mapname[3]='t';
3243                                 mapname[4]='a';
3244                                 mapname[5]=':';
3245                                 mapname[6]='M';
3246                                 mapname[7]='a';
3247                                 mapname[8]='p';
3248                                 mapname[9]='s';
3249                                 mapname[10]=':';
3250                                 strcat(mapname,campaignmapname[campaignchoicewhich[selected-7-accountcampaignchoicesmade[accountactive]]]);
3251                                 whichchoice=selected-7-accountcampaignchoicesmade[accountactive];
3252                                 visibleloading=1;
3253                                 stillloading=1;
3254                                 Loadlevel(mapname);
3255                                 //Loadlevel(campaignmapname[levelorder[selected-7]]);
3256                                 //}
3257                                 campaign=1;
3258                                 mainmenu=0;
3259                                 gameon=1;
3260                                 OPENAL_SetPaused(channels[stream_music3], true);
3261                         }
3262                         if(Button()&&!oldbutton&&selected==4){
3263                                 float gLoc[3]={0,0,0};
3264                                 float vel[3]={0,0,0};
3265                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3266                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3267                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3268                                 OPENAL_SetVolume(channels[fireendsound], 256);
3269                                 OPENAL_SetPaused(channels[fireendsound], false);
3270                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3271
3272                                 flashr=1;
3273                                 flashg=0;
3274                                 flashb=0;
3275                                 flashamount=1;
3276                                 flashdelay=1;
3277
3278                                 if(mainmenu==5&&gameon)mainmenu=2;
3279                                 if(mainmenu==5&&!gameon)mainmenu=1;
3280                         }
3281                         if(Button()&&!oldbutton&&selected==5){
3282                                 float gLoc[3]={0,0,0};
3283                                 float vel[3]={0,0,0};
3284                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3285                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3286                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3287                                 OPENAL_SetVolume(channels[fireendsound], 256);
3288                                 OPENAL_SetPaused(channels[fireendsound], false);
3289                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3290
3291                                 flashr=1;
3292                                 flashg=0;
3293                                 flashb=0;
3294                                 flashamount=1;
3295                                 flashdelay=1;
3296
3297                                 mainmenu=7;
3298                         }
3299                         if(Button()&&!oldbutton&&selected==3){
3300                                 float gLoc[3]={0,0,0};
3301                                 float vel[3]={0,0,0};
3302                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3303                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3304                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3305                                 OPENAL_SetVolume(channels[firestartsound], 256);
3306                                 OPENAL_SetPaused(channels[firestartsound], false);
3307                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3308
3309                                 flashr=1;
3310                                 flashg=0;
3311                                 flashb=0;
3312                                 flashamount=1;
3313                                 flashdelay=1;
3314
3315                                 mainmenu=6;
3316                         }
3317                         if(Button()&&!oldbutton&&selected==2){
3318                                 float gLoc[3]={0,0,0};
3319                                 float vel[3]={0,0,0};
3320                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3321                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3322                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3323                                 OPENAL_SetVolume(channels[firestartsound], 256);
3324                                 OPENAL_SetPaused(channels[firestartsound], false);
3325                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3326
3327                                 flashr=1;
3328                                 flashg=0;
3329                                 flashb=0;
3330                                 flashamount=1;
3331                                 flashdelay=1;
3332
3333                                 mainmenu=9;
3334                         }
3335                         if(Button())oldbutton=1;
3336                         else oldbutton=0;
3337                 }
3338                 if(mainmenu==9){
3339                         if(Button()&&!oldbutton&&selected<numchallengelevels&&selected>=0&&selected<=accountprogress[accountactive]){
3340                                 float gLoc[3]={0,0,0};
3341                                 float vel[3]={0,0,0};
3342                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3343                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3344                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3345                                 OPENAL_SetVolume(channels[firestartsound], 256);
3346                                 OPENAL_SetPaused(channels[firestartsound], false);
3347                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3348
3349                                 flashr=1;
3350                                 flashg=0;
3351                                 flashb=0;
3352                                 flashamount=1;
3353                                 flashdelay=1;
3354
3355                                 startbonustotal=0;
3356
3357                                 loading=2;
3358                                 loadtime=0;
3359                                 targetlevel=selected;
3360                                 if(firstload)TickOnceAfter();
3361                                 if(!firstload)LoadStuff();
3362                                 else {
3363                                         Loadlevel(selected);
3364                                 }
3365                                 campaign=0;
3366
3367                                 mainmenu=0;
3368                                 gameon=1;
3369                                 OPENAL_SetPaused(channels[stream_music3], true);
3370                         }
3371                         if(Button()&&!oldbutton&&selected==numchallengelevels){
3372                                 float gLoc[3]={0,0,0};
3373                                 float vel[3]={0,0,0};
3374                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3375                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3376                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3377                                 OPENAL_SetVolume(channels[fireendsound], 256);
3378                                 OPENAL_SetPaused(channels[fireendsound], false);
3379                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3380
3381                                 flashr=1;
3382                                 flashg=0;
3383                                 flashb=0;
3384                                 flashamount=1;
3385                                 flashdelay=1;
3386
3387                                 mainmenu=5;
3388                         }
3389                         if(Button())oldbutton=1;
3390                         else oldbutton=0;
3391                 }
3392                 if(mainmenu==11){
3393                         if(Button()&&!oldbutton&&selected<numchallengelevels&&selected>=0&&selected<=accountprogress[accountactive]){
3394                                 float gLoc[3]={0,0,0};
3395                                 float vel[3]={0,0,0};
3396                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3397                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3398                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3399                                 OPENAL_SetVolume(channels[firestartsound], 256);
3400                                 OPENAL_SetPaused(channels[firestartsound], false);
3401                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3402
3403                                 flashr=1;
3404                                 flashg=0;
3405                                 flashb=0;
3406                                 flashamount=1;
3407                                 flashdelay=1;
3408
3409                                 startbonustotal=0;
3410
3411                                 loading=2;
3412                                 loadtime=0;
3413                                 targetlevel=selected;
3414                                 if(firstload)TickOnceAfter();
3415                                 if(!firstload)LoadStuff();
3416                                 else {
3417                                         Loadlevel(selected);
3418                                 }
3419                                 campaign=0;
3420
3421                                 mainmenu=0;
3422                                 gameon=1;
3423                                 OPENAL_SetPaused(channels[stream_music3], true);
3424                         }
3425                         if(Button()&&!oldbutton&&selected==numchallengelevels){
3426                                 float gLoc[3]={0,0,0};
3427                                 float vel[3]={0,0,0};
3428                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3429                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3430                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3431                                 OPENAL_SetVolume(channels[fireendsound], 256);
3432                                 OPENAL_SetPaused(channels[fireendsound], false);
3433                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3434
3435                                 flashr=1;
3436                                 flashg=0;
3437                                 flashb=0;
3438                                 flashamount=1;
3439                                 flashdelay=1;
3440
3441                                 mainmenu=5;
3442                         }
3443                         if(Button())oldbutton=1;
3444                         else oldbutton=0;
3445                 }
3446                 if(mainmenu==10){
3447                         endgame=2;
3448                         if(Button()&&!oldbutton&&selected==3){
3449                                 float gLoc[3]={0,0,0};
3450                                 float vel[3]={0,0,0};
3451                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3452                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3453                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3454                                 OPENAL_SetVolume(channels[fireendsound], 256);
3455                                 OPENAL_SetPaused(channels[fireendsound], false);
3456                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3457
3458                                 flashr=1;
3459                                 flashg=0;
3460                                 flashb=0;
3461                                 flashamount=1;
3462                                 flashdelay=1;
3463
3464                                 mainmenu=5;
3465                         }
3466                         if(Button())oldbutton=1;
3467                         else oldbutton=0;
3468                 }
3469
3470                 if(mainmenu==6){
3471                         if(Button()&&!oldbutton&&selected!=-1){
3472                                 float gLoc[3]={0,0,0};
3473                                 float vel[3]={0,0,0};
3474                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3475                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3476                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3477                                 OPENAL_SetVolume(channels[firestartsound], 256);
3478                                 OPENAL_SetPaused(channels[firestartsound], false);
3479                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3480                         }
3481                         if(Button()&&!oldbutton&&selected==1){
3482                                 float gLoc[3]={0,0,0};
3483                                 float vel[3]={0,0,0};
3484                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3485                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3486                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3487                                 OPENAL_SetVolume(channels[fireendsound], 256);
3488                                 OPENAL_SetPaused(channels[fireendsound], false);
3489                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3490
3491                                 flashr=1;
3492                                 flashg=0;
3493                                 flashb=0;
3494                                 flashamount=1;
3495                                 flashdelay=1;
3496
3497                                 for(i=accountactive;i<numaccounts-1;i++){
3498                                         accountdifficulty[i]=accountdifficulty[i+1];
3499                                         accountcampaignchoicesmade[i]=accountcampaignchoicesmade[i+1];
3500                                         for(j=0;j<accountcampaignchoicesmade[i+1];j++){
3501                                                 accountcampaignchoices[i][j]=accountcampaignchoices[i+1][j];
3502                                         }
3503                                         accountpoints[i]=accountpoints[i+1];
3504                                         for(j=0;j<50;j++){
3505                                                 accounthighscore[i][j]=accounthighscore[i+1][j];
3506                                                 accountfasttime[i][j]=accountfasttime[i+1][j];
3507                                         }
3508                                         for(j=0;j<60;j++){
3509                                                 accountunlocked[i][j]=accountunlocked[i+1][j];
3510                                         }
3511                                         for(j=0;j<256;j++){
3512                                                 accountname[i][j]=accountname[i+1][j];
3513                                         }
3514                                         accountcampaignhighscore[i]=accountcampaignhighscore[i+1];
3515                                         accountprogress[i]=accountprogress[i+1];
3516                                         accountcampaignfasttime[i]=accountcampaignfasttime[i+1];
3517                                         accountcampaignscore[i]=accountcampaignscore[i+1];
3518                                         accountcampaigntime[i]=accountcampaigntime[i+1];
3519                                 }
3520
3521                                 numaccounts--;
3522                                 accountactive=-1;
3523
3524
3525                                 mainmenu=7;
3526                         }
3527                         if(Button()&&!oldbutton&&selected==2){
3528                                 float gLoc[3]={0,0,0};
3529                                 float vel[3]={0,0,0};
3530                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3531                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3532                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3533                                 OPENAL_SetVolume(channels[fireendsound], 256);
3534                                 OPENAL_SetPaused(channels[fireendsound], false);
3535                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3536
3537                                 flashr=1;
3538                                 flashg=0;
3539                                 flashb=0;
3540                                 flashamount=1;
3541                                 flashdelay=1;
3542
3543                                 mainmenu=5;
3544                         }
3545                         if(Button())oldbutton=1;
3546                         else oldbutton=0;
3547                 }
3548                 if(mainmenu==7){
3549                         if(Button()&&!oldbutton&&selected!=-1){
3550                                 float gLoc[3]={0,0,0};
3551                                 float vel[3]={0,0,0};
3552                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3553                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3554                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3555                                 OPENAL_SetVolume(channels[firestartsound], 256);
3556                                 OPENAL_SetPaused(channels[firestartsound], false);
3557                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3558                         }
3559                         if(Button()&&!oldbutton&&selected==0&&numaccounts<8){
3560                                 entername=1;
3561                         }
3562                         if(Button()&&!oldbutton&&selected>0&&selected<numaccounts+1){
3563                                 accountactive=selected-1;
3564                                 mainmenu=5;
3565                                 flashr=1;
3566                                 flashg=0;
3567                                 flashb=0;
3568                                 flashamount=1;
3569                                 flashdelay=1;
3570                         }
3571                         if(Button()&&!oldbutton&&selected==numaccounts+1){
3572                                 float gLoc[3]={0,0,0};
3573                                 float vel[3]={0,0,0};
3574                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3575                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3576                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3577                                 OPENAL_SetVolume(channels[fireendsound], 256);
3578                                 OPENAL_SetPaused(channels[fireendsound], false);
3579                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3580
3581                                 flashr=1;
3582                                 flashg=0;
3583                                 flashb=0;
3584                                 flashamount=1;
3585                                 flashdelay=1;
3586
3587                                 mainmenu=1;
3588
3589                                 for(j=0;j<255;j++){
3590                                         displaytext[0][j]=' ';
3591                                 }
3592                                 displaychars[0]=0;
3593                                 displayselected=0;
3594                                 entername=0;
3595                         }
3596                         if(Button())oldbutton=1;
3597                         else oldbutton=0;
3598                 }
3599                 if(mainmenu==8){
3600                         if(Button()&&!oldbutton&&selected!=-1){
3601                                 float gLoc[3]={0,0,0};
3602                                 float vel[3]={0,0,0};
3603                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3604                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3605                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3606                                 OPENAL_SetVolume(channels[firestartsound], 256);
3607                                 OPENAL_SetPaused(channels[firestartsound], false);
3608                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3609
3610                                 if(selected==0)accountdifficulty[accountactive]=0;
3611                                 if(selected==1)accountdifficulty[accountactive]=1;
3612                                 if(selected==2)accountdifficulty[accountactive]=2;
3613
3614                                 mainmenu=5;
3615
3616                                 flashr=1;
3617                                 flashg=0;
3618                                 flashb=0;
3619                                 flashamount=1;
3620                                 flashdelay=1;
3621
3622                         }
3623                         if(Button())oldbutton=1;
3624                         else oldbutton=0;
3625                 }
3626
3627
3628                 if(Button())oldbutton=1;
3629                 else oldbutton=0;
3630
3631                 if(IsKeyDown(theKeyMap, MAC_Q_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)){
3632                         tryquit=1;
3633                         if(mainmenu==3){
3634                                 if(newdetail>2)newdetail=detail;
3635                                 if(newdetail<0)newdetail=detail;
3636                                 if(newscreenwidth<0)newscreenwidth=screenwidth;
3637                                 if(newscreenheight<0)newscreenheight=screenheight;
3638
3639                                 SaveSettings(*this);
3640                         }
3641                 }
3642
3643                 if(mainmenu==1||mainmenu==2){
3644                         if(loaddistrib>4)transition+=multiplier/8;
3645                         if(transition>1){
3646                                 transition=0;
3647                                 anim++;
3648                                 if(anim>4)anim=0;
3649                                 loaddistrib=0;
3650                         }
3651                 }
3652                 OPENAL_SetFrequency(channels[stream_music3], 22050);
3653
3654                 if(entername){
3655                         for(i=0;i<140;i++){
3656                                 if(IsKeyDown(theKeyMap, i)){
3657                                         togglekeydelay[i]+=multiplier;
3658                                         if(togglekeydelay[i]>.4){
3659                                                 togglekey[i]=0;
3660                                                 togglekeydelay[i]=.36;
3661                                         }
3662                                         if(!togglekey[i]){
3663                                                 if(KeyToSingleChar(i)!='\0'&&displaychars[0]<60){
3664                                                         for(j=255;j>=displayselected+1;j--){
3665                                                                 displaytext[0][j]=displaytext[0][j-1];
3666                                                         }
3667                                                         displaytext[0][displayselected]=KeyToSingleChar(i);
3668                                                         if(IsKeyDown(theKeyMap, MAC_SHIFT_KEY))displaytext[0][displayselected]=Shift(displaytext[0][displayselected]);
3669                                                         displayselected++;
3670                                                         displaychars[0]++;
3671                                                 }
3672                                                 if(i==MAC_DELETE_KEY&&displayselected!=0){
3673                                                         for(j=displayselected-1;j<255;j++){
3674                                                                 displaytext[0][j]=displaytext[0][j+1];
3675                                                         }
3676                                                         displaytext[0][255]=' ';
3677                                                         displayselected--;
3678                                                         displaychars[0]--;
3679                                                 }
3680                                                 if(i==MAC_ARROW_LEFT_KEY&&displayselected!=0){
3681                                                         displayselected--;
3682                                                 }
3683                                                 if(i==MAC_ARROW_RIGHT_KEY&&displayselected<displaychars[0]){
3684                                                         displayselected++;
3685                                                 }
3686                                                 if(i==MAC_RETURN_KEY&&entername){
3687                                                         if(displaychars[0]){
3688                                                                 numaccounts++;
3689                                                                 strcpy(accountname[numaccounts-1],displaytext[0]);
3690                                                                 accountactive=numaccounts-1;
3691                                                                 accountdifficulty[accountactive]=1;
3692                                                                 accountprogress[accountactive]=0;
3693                                                                 accountpoints[accountactive]=0;
3694                                                                 accountcampaigntime[accountactive]=0;
3695                                                                 accountcampaignscore[accountactive]=0;
3696                                                                 accountcampaignfasttime[accountactive]=0;
3697                                                                 accountcampaignhighscore[accountactive]=0;
3698                                                                 for(j=0;j<50;j++){
3699                                                                         accounthighscore[accountactive][j]=0;
3700                                                                         accountfasttime[accountactive][j]=0;
3701                                                                 }
3702                                                                 for(j=0;j<60;j++){
3703                                                                         accountunlocked[accountactive][j]=0;
3704                                                                 }
3705                                                                 accountcampaignchoicesmade[accountactive]=0;
3706
3707                                                                 for(j=0;j<255;j++){
3708                                                                         displaytext[0][j]=' ';
3709                                                                 }
3710                                                                 displaychars[0]=0;
3711                                                                 displayselected=0;
3712                                                                 entername=0;
3713
3714                                                                 mainmenu=8;
3715
3716                                                                 flashr=1;
3717                                                                 flashg=0;
3718                                                                 flashb=0;
3719                                                                 flashamount=1;
3720                                                                 flashdelay=1;
3721
3722                                                                 float gLoc[3]={0,0,0};
3723                                                                 float vel[3]={0,0,0};
3724                                                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3725                                                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3726                                                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3727                                                                 OPENAL_SetVolume(channels[firestartsound], 256);
3728                                                                 OPENAL_SetPaused(channels[firestartsound], false);
3729                                                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3730
3731                                                                 for(j=0;j<255;j++){
3732                                                                         displaytext[0][j]=' ';
3733                                                                 }
3734                                                                 displaychars[0]=0;
3735
3736
3737                                                                 displayselected=0;
3738                                                         }}
3739
3740                                                 if(i==MAC_RETURN_KEY&&mainmenu==13){
3741                                                         if(displaychars[0]){
3742                                                                 sprintf (registrationname, "%s", displaytext[0]);
3743                                                                 if(displaychars[0]<254)registrationname[displaychars[0]]='\0';
3744
3745                                                                 mainmenu=5;
3746                         
3747                                                                 flashr=1;
3748                                                                 flashg=0;
3749                                                                 flashb=0;
3750                                                                 flashamount=1;
3751                                                                 flashdelay=1;
3752
3753                                                                 float gLoc[3]={0,0,0};
3754                                                                 float vel[3]={0,0,0};
3755                                                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3756                                                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3757                                                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3758                                                                 OPENAL_SetVolume(channels[firestartsound], 256);
3759                                                                 OPENAL_SetPaused(channels[firestartsound], false);
3760                                                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3761
3762                                                                 for(j=0;j<255;j++){
3763                                                                         displaytext[0][j]=' ';
3764                                                                 }
3765                                                                 displaychars[0]=0;
3766                         
3767                                                                 displayselected=0;
3768                                                         }}
3769                                         }
3770                                         togglekey[i]=1;
3771                                 }
3772                                 else {
3773                                         togglekey[i]=0;
3774                                         togglekeydelay[i]=0;
3775                                 }
3776                         }
3777
3778                         displayblinkdelay-=multiplier;
3779                         if(displayblinkdelay<=0){
3780                                 displayblinkdelay=.3;
3781                                 displayblink=1-displayblink;
3782                         }
3783                 }
3784         }
3785
3786         if(!mainmenu){
3787                 if(hostile==1)hostiletime+=multiplier;
3788                 else hostiletime=0;
3789                 if(!winfreeze)leveltime+=multiplier;
3790                 if(IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)){
3791                         chatting=0;
3792                         console=0;
3793                         freeze=0;
3794                         displaychars[0]=0;
3795                 }
3796
3797                 if(IsKeyDown(theKeyMap, chatkey)&&!chattogglekeydown&&!console&&!chatting&&debugmode){
3798                         chatting=1;
3799                         chattogglekeydown=1;
3800                         togglekey[chatkey]=1;
3801                         togglekeydelay[chatkey]=-20;
3802                 }
3803
3804                 if(!IsKeyDown(theKeyMap, chatkey)){
3805                         chattogglekeydown=0;
3806                 }
3807
3808                 if(chatting){
3809                         for(i=0;i<140;i++){
3810                                 if(IsKeyDown(theKeyMap, i)){
3811                                         togglekeydelay[i]+=multiplier;
3812                                         if(togglekeydelay[i]>.4){
3813                                                 togglekey[i]=0;
3814                                                 togglekeydelay[i]=.36;
3815                                         }
3816                                         if(!togglekey[i]){
3817                                                 if(KeyToSingleChar(i)!='\0'&&displaychars[0]<60){
3818                                                         for(j=255;j>=displayselected+1;j--){
3819                                                                 displaytext[0][j]=displaytext[0][j-1];
3820                                                         }
3821                                                         displaytext[0][displayselected]=KeyToSingleChar(i);
3822                                                         if(IsKeyDown(theKeyMap, MAC_SHIFT_KEY))displaytext[0][displayselected]=Shift(displaytext[0][displayselected]);
3823                                                         displayselected++;
3824                                                         displaychars[0]++;
3825                                                 }
3826                                                 if(i==MAC_DELETE_KEY&&displayselected!=0){
3827                                                         for(j=displayselected-1;j<255;j++){
3828                                                                 displaytext[0][j]=displaytext[0][j+1];
3829                                                         }
3830                                                         displaytext[0][255]=' ';
3831                                                         displayselected--;
3832                                                         displaychars[0]--;
3833                                                 }
3834                                                 if(i==MAC_ARROW_LEFT_KEY&&displayselected!=0){
3835                                                         displayselected--;
3836                                                 }
3837                                                 if(i==MAC_ARROW_RIGHT_KEY&&displayselected<displaychars[0]){
3838                                                         displayselected++;
3839                                                 }
3840                                                 if(i==MAC_RETURN_KEY){
3841                                                         if(displaychars[0]){
3842                                                                 /*for(j=0;j<displaychars[0];j++){
3843                                                                 talkname[j]=displaytext[0][j];
3844                                                                 }
3845                                                                 talkname[displaychars[0]]='\0';
3846                                                                 sprintf (chatname, "%s: %s",playerName,talkname);
3847                                                                 //NetworkSendInformation(chatname);
3848                                                                 */
3849                                                                 for(j=0;j<255;j++){
3850                                                                         displaytext[0][j]=' ';
3851                                                                 }
3852                                                                 displaychars[0]=0;
3853                                                                 displayselected=0;
3854                                                                 chatting=0;
3855                                                         }
3856                                                 }
3857                                         }
3858                                         togglekey[i]=1;
3859                                 }
3860                                 else {
3861                                         togglekey[i]=0;
3862                                         togglekeydelay[i]=0;
3863                                 }
3864                         }
3865
3866                         displayblinkdelay-=multiplier;
3867                         if(displayblinkdelay<=0){
3868                                 displayblinkdelay=.3;
3869                                 displayblink=1-displayblink;
3870                         }
3871                 }
3872
3873                 if(chatting)keyboardfrozen=1;
3874
3875                 if(IsKeyDown(theKeyMap, MAC_V_KEY)&&!freezetogglekeydown&&debugmode){
3876                         freeze=1-freeze;
3877                         if(freeze){
3878                                 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
3879                         }
3880                         freezetogglekeydown=1;
3881                 }
3882
3883                 if(!IsKeyDown(theKeyMap, MAC_V_KEY)&&!IsKeyDown(theKeyMap, MAC_F1_KEY)){
3884                         freezetogglekeydown=0;
3885                 }
3886
3887                 if(IsKeyDown(theKeyMap, MAC_TILDE_KEY)&&!consoletogglekeydown&&debugmode){
3888                         console=1-console;
3889                         if(!console)freeze=0;
3890                         if(console){
3891                                 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
3892                         }
3893                         consoletogglekeydown=1;
3894                 }
3895
3896                 if(!IsKeyDown(theKeyMap, MAC_TILDE_KEY)){
3897                         consoletogglekeydown=0;
3898                 }
3899
3900                 if(console)freeze=1;
3901
3902                 if(console&&!IsKeyDown(theKeyMap,MAC_COMMAND_KEY)){
3903                         for(i=0;i<140;i++){
3904                                 if(IsKeyDown(theKeyMap, i)){
3905                                         togglekeydelay[i]+=multiplier;
3906                                         if(togglekeydelay[i]>.4){
3907                                                 togglekey[i]=0;
3908                                                 togglekeydelay[i]=.36;
3909                                         }
3910                                         if(!togglekey[i]){
3911                                                 if(KeyToSingleChar(i)!='\0'&&consolechars[0]<255){
3912                                                         for(j=255;j>=consoleselected+1;j--){
3913                                                                 consoletext[0][j]=consoletext[0][j-1];
3914                                                         }
3915                                                         consoletext[0][consoleselected]=KeyToSingleChar(i);
3916                                                         if(IsKeyDown(theKeyMap, MAC_SHIFT_KEY))consoletext[0][consoleselected]=Shift(consoletext[0][consoleselected]);
3917                                                         consoleselected++;
3918                                                         consolechars[0]++;
3919                                                 }
3920                                                 else if(i==MAC_ENTER_KEY){
3921                                                         for(j=255;j>=consoleselected+1;j--){
3922                                                                 consoletext[0][j]=consoletext[0][j-1];
3923                                                         }
3924                                                         consoletext[0][consoleselected]='\n';
3925                                                         consoleselected++;
3926                                                         consolechars[0]++;
3927                                                 }
3928                                                 if(i==MAC_DELETE_KEY&&consoleselected!=0){
3929                                                         for(j=consoleselected-1;j<255;j++){
3930                                                                 consoletext[0][j]=consoletext[0][j+1];
3931                                                         }
3932                                                         consoletext[0][255]=' ';
3933                                                         consoleselected--;
3934                                                         consolechars[0]--;
3935                                                 }
3936                                                 if(i==MAC_ARROW_UP_KEY){
3937                                                         if(archiveselected<14)archiveselected++;
3938                                                         for(j=0;j<255;j++){
3939                                                                 consolechars[0]=consolechars[archiveselected];
3940                                                                 consoletext[0][j]=consoletext[archiveselected][j];
3941                                                                 consoleselected=consolechars[0];
3942                                                         }
3943                                                 }
3944                                                 if(i==MAC_ARROW_DOWN_KEY){
3945                                                         if(archiveselected>0)archiveselected--;
3946                                                         for(j=0;j<255;j++){
3947                                                                 consolechars[0]=consolechars[archiveselected];
3948                                                                 consoletext[0][j]=consoletext[archiveselected][j];
3949                                                                 consoleselected=consolechars[0];
3950                                                         }
3951                                                 }
3952                                                 if(i==MAC_ARROW_LEFT_KEY&&consoleselected!=0){
3953                                                         consoleselected--;
3954                                                 }
3955                                                 if(i==MAC_ARROW_RIGHT_KEY&&consoleselected<consolechars[0]){
3956                                                         consoleselected++;
3957                                                 }
3958                                                 if(i==MAC_RETURN_KEY){
3959                                                         archiveselected=0;
3960                                                         cmd_dispatch(this, consoletext[0]);
3961
3962                                                         if(consolechars[0]>0){
3963                                                                 for(k=14;k>=1;k--){
3964                                                                         for(j=0;j<255;j++){
3965                                                                                 consoletext[k][j]=consoletext[k-1][j];
3966                                                                         }
3967                                                                         consolechars[k]=consolechars[k-1];
3968                                                                 }
3969                                                                 for(j=0;j<255;j++){
3970                                                                         consoletext[0][j]=' ';
3971                                                                 }
3972                                                                 consolechars[0]=0;
3973                                                                 consoleselected=0;
3974                                                         }
3975                                                 }
3976                                         }
3977                                         togglekey[i]=1;
3978                                 }
3979                                 else {
3980                                         togglekey[i]=0;
3981                                         togglekeydelay[i]=0;
3982                                 }
3983                         }
3984
3985                         consoleblinkdelay-=multiplier;
3986                         if(consoleblinkdelay<=0){
3987                                 consoleblinkdelay=.3;
3988                                 consoleblink=1-consoleblink;
3989                         }
3990                 }
3991
3992                 if(IsKeyDown(theKeyMap, MAC_Q_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)){
3993                         tryquit=1;
3994                         if(mainmenu==3){
3995                                 if(newdetail>2)newdetail=detail;
3996                                 if(newdetail<0)newdetail=detail;
3997                                 if(newscreenwidth<0)newscreenwidth=screenwidth;
3998                                 if(newscreenheight<0)newscreenheight=screenheight;
3999
4000                                 SaveSettings(*this);
4001                         }
4002                 }
4003
4004                 static int oldwinfreeze;
4005                 if(winfreeze&&!oldwinfreeze){
4006                         OPENAL_SetFrequency(OPENAL_ALL, 0.001);
4007                         PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
4008                         OPENAL_SetVolume(channels[consolesuccesssound], 256);
4009                         OPENAL_SetPaused(channels[consolesuccesssound], false);
4010                 }
4011                 if(winfreeze==0)oldwinfreeze=winfreeze;
4012                 else oldwinfreeze++;
4013
4014                 if((IsKeyDown(theKeyMap, jumpkey)||IsKeyDown(theKeyMap, MAC_SPACE_KEY))&&!oldjumpkeydown&&!campaign){
4015                         if(winfreeze)winfreeze=0;
4016                         oldjumpkeydown=1;
4017                 }
4018                 if((IsKeyDown(theKeyMap, MAC_ESCAPE_KEY))&&!campaign&&gameon){
4019                         if(winfreeze){
4020                                 mainmenu=9;
4021                                 gameon=0;
4022                         }
4023                 }
4024                 if((IsKeyDown(theKeyMap, jumpkey)||IsKeyDown(theKeyMap, MAC_SPACE_KEY))){
4025                         oldjumpkeydown=1;
4026                 }
4027                 if(!IsKeyDown(theKeyMap, jumpkey)&&!IsKeyDown(theKeyMap, MAC_SPACE_KEY))oldjumpkeydown=0;
4028
4029                 if(!freeze&&!winfreeze&&!(mainmenu&&gameon)&&(gameon||!gamestarted)){
4030
4031                         static bool oldbuttondialogue;
4032
4033                         if(indialogue!=-1)talkdelay=1;
4034                         talkdelay-=multiplier;
4035
4036                         if(talkdelay<=0)
4037                                 if(indialogue==-1&&(animation[player[0].targetanimation].height!=highheight)/*&&!hostile*/)
4038                                         for(i=0;i<numdialogues;i++){
4039                                                 int realdialoguetype;
4040                                                 bool special;
4041                                                 if(dialoguetype[i]>49){
4042                                                         realdialoguetype=dialoguetype[i]-50;
4043                                                         special=1;
4044                                                 }
4045                                                 else if(dialoguetype[i]>39){
4046                                                         realdialoguetype=dialoguetype[i]-40;
4047                                                         special=1;
4048                                                 }
4049                                                 else if(dialoguetype[i]>29){
4050                                                         realdialoguetype=dialoguetype[i]-30;
4051                                                         special=1;
4052                                                 }
4053                                                 else if(dialoguetype[i]>19){
4054                                                         realdialoguetype=dialoguetype[i]-20;
4055                                                         special=1;
4056                                                 }
4057                                                 else if(dialoguetype[i]>9){
4058                                                         realdialoguetype=dialoguetype[i]-10;
4059                                                         special=1;
4060                                                 }
4061                                                 else {
4062                                                         realdialoguetype=dialoguetype[i];
4063                                                         special=0;
4064                                                 }
4065                                                 if((!hostile||(dialoguetype[i]>40&&dialoguetype[i]<50))&&realdialoguetype<numplayers&&realdialoguetype>0&&(dialoguegonethrough[i]==0||!special)&&(special||(IsKeyDown(theKeyMap, attackkey)&&!oldbuttondialogue))){
4066                                                         if(findDistancefast(&player[0].coords,&player[realdialoguetype].coords)<6||player[realdialoguetype].howactive>=typedead1||(dialoguetype[i]>40&&dialoguetype[i]<50)){
4067                                                                 whichdialogue=i;
4068                                                                 for(j=0;j<numdialogueboxes[whichdialogue];j++){
4069                                                                         player[participantfocus[whichdialogue][j]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][j]];
4070                                                                         player[participantfocus[whichdialogue][j]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
4071                                                                         player[participantfocus[whichdialogue][j]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
4072                                                                         player[participantfocus[whichdialogue][j]].velocity=0;
4073                                                                         player[participantfocus[whichdialogue][j]].targetanimation=player[participantfocus[whichdialogue][j]].getIdle();
4074                                                                         player[participantfocus[whichdialogue][j]].targetframe=0;
4075                                                                 }
4076                                                                 directing=0;
4077                                                                 indialogue=0;
4078                                                                 dialoguetime=0;
4079                                                                 dialoguegonethrough[i]++;
4080                                                                 if(dialogueboxsound[whichdialogue][indialogue]!=0){
4081                                                                         static float gLoc[3];
4082                                                                         static float vel[3];
4083                                                                         XYZ temppos;
4084                                                                         temppos=player[participantfocus[whichdialogue][indialogue]].coords;
4085                                                                         temppos=temppos-viewer;
4086                                                                         Normalise(&temppos);
4087                                                                         temppos+=viewer;
4088
4089                                                                         gLoc[0]=temppos.x;
4090                                                                         gLoc[1]=temppos.y;
4091                                                                         gLoc[2]=temppos.z;vel[0]=0;
4092                                                                         vel[1]=0;
4093                                                                         vel[2]=0;
4094                                                                         int whichsoundplay;
4095                                                                         if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
4096                                                                         if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
4097                                                                         if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
4098                                                                         if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
4099                                                                         if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
4100                                                                         if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
4101                                                                         if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
4102                                                                         if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
4103                                                                         if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
4104                                                                         if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
4105                                                                         if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
4106                                                                         if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
4107                                                                         if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
4108                                                                         if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
4109                                                                         if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
4110                                                                         if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
4111                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
4112                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
4113                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
4114                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
4115                                                                         PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
4116                                                                         OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
4117                                                                         OPENAL_SetVolume(channels[whichsoundplay], 256);
4118                                                                         OPENAL_SetPaused(channels[whichsoundplay], false);
4119                                                                 }
4120                                                                 if(IsKeyDown(theKeyMap, attackkey))oldbuttondialogue=1;
4121                                                         }
4122                                                 }
4123                                         }
4124
4125                                         windvar+=multiplier;
4126                                         smoketex+=multiplier;
4127                                         tutorialstagetime+=multiplier;
4128
4129                                         static float hotspotvisual[40];
4130                                         if(numhotspots){
4131                                                 XYZ hotspotsprite;
4132                                                 if(editorenabled)
4133                                                         for(i=0;i<numhotspots;i++)
4134                                                                 hotspotvisual[i]-=multiplier/320;
4135
4136                                                 for(i=0;i<numhotspots;i++){
4137                                                         //if(hotspottype[i]<=10)
4138                                                         while(hotspotvisual[i]<0){
4139                                                                 hotspotsprite=0;
4140                                                                 hotspotsprite.x=float(abs(Random()%100000))/100000*hotspotsize[i];
4141                                                                 hotspotsprite=DoRotation(hotspotsprite,0,0,Random()%360);
4142                                                                 hotspotsprite=DoRotation(hotspotsprite,0,Random()%360,0);
4143                                                                 hotspotsprite+=hotspot[i];
4144                                                                 sprites.MakeSprite(breathsprite, hotspotsprite, hotspotsprite*0, 1,0.5,0, 7, 0.4);
4145                                                                 hotspotvisual[i]+=0.1/hotspotsize[i]/hotspotsize[i]/hotspotsize[i];
4146                                                         }
4147                                                 }
4148
4149                                                 for(i=0;i<numhotspots;i++){
4150                                                         if(hotspottype[i]<=10&&hotspottype[i]>0){
4151                                                                 hotspot[i]=player[hotspottype[i]].coords;
4152                                                         }
4153                                                 }
4154                                         }
4155
4156                                         //Tutorial
4157                                         if(tutoriallevel&&tutorialstagetime>tutorialmaxtime){
4158                                                 tutorialstage++;
4159                                                 tutorialsuccess=0;
4160                                                 if(tutorialstage<=1){
4161                                                         canattack=0;
4162                                                         cananger=0;
4163                                                         reversaltrain=0;
4164                                                 }
4165                                                 if(tutorialstage==1){
4166                                                         tutorialmaxtime=5;
4167                                                 }
4168                                                 if(tutorialstage==2){
4169                                                         tutorialmaxtime=2;
4170                                                 }
4171                                                 if(tutorialstage==3){
4172                                                         tutorialmaxtime=600;
4173                                                 }
4174                                                 if(tutorialstage==4){
4175                                                         tutorialmaxtime=1000;
4176                                                 }
4177                                                 if(tutorialstage==5){
4178                                                         tutorialmaxtime=600;
4179                                                 }
4180                                                 if(tutorialstage==6){
4181                                                         tutorialmaxtime=600;
4182                                                 }
4183                                                 if(tutorialstage==7){
4184                                                         tutorialmaxtime=600;
4185                                                 }
4186                                                 if(tutorialstage==8){
4187                                                         tutorialmaxtime=600;
4188                                                 }
4189                                                 if(tutorialstage==9){
4190                                                         tutorialmaxtime=600;
4191                                                 }
4192                                                 if(tutorialstage==10){
4193                                                         tutorialmaxtime=2;
4194                                                 }
4195                                                 if(tutorialstage==11){
4196                                                         tutorialmaxtime=1000;
4197                                                 }
4198                                                 if(tutorialstage==12){
4199                                                         tutorialmaxtime=1000;
4200                                                 }
4201                                                 if(tutorialstage==13){
4202                                                         tutorialmaxtime=2;
4203                                                 }
4204                                                 if(tutorialstage==14){
4205                                                         tutorialmaxtime=3;
4206
4207                                                         XYZ temp,temp2;
4208
4209                                                         temp.x=1011;
4210                                                         temp.y=84;
4211                                                         temp.z=491;
4212                                                         temp2.x=1025;
4213                                                         temp2.y=75;
4214                                                         temp2.z=447;
4215
4216                                                         player[1].coords=(temp+temp2)/2;
4217
4218                                                         float gLoc[3];
4219                                                         float vel[3];
4220                                                         gLoc[0]=player[1].coords.x;
4221                                                         gLoc[1]=player[1].coords.y;
4222                                                         gLoc[2]=player[1].coords.z;
4223                                                         vel[0]=0;
4224                                                         vel[1]=0;
4225                                                         vel[2]=0;
4226                                                         PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
4227                                                         OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
4228                                                         OPENAL_SetVolume(channels[fireendsound], 256);
4229                                                         OPENAL_SetPaused(channels[fireendsound], false);
4230
4231                                                         for(i=0;i<player[1].skeleton.num_joints;i++){
4232                                                                 if(Random()%2==0){
4233                                                                         if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
4234                                                                         if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
4235                                                                         if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
4236                                                                         if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
4237                                                                         sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
4238                                                                 }
4239                                                         }
4240
4241                                                 }
4242                                                 if(tutorialstage==15){
4243                                                         tutorialmaxtime=500;
4244                                                 }
4245                                                 if(tutorialstage==16){
4246                                                         tutorialmaxtime=500;
4247                                                 }
4248                                                 if(tutorialstage==17){
4249                                                         tutorialmaxtime=500;
4250                                                 }
4251                                                 if(tutorialstage==18){
4252                                                         tutorialmaxtime=500;
4253                                                 }
4254                                                 if(tutorialstage==19){
4255                                                         tutorialstage=20;
4256                                                         //tutorialmaxtime=500;
4257                                                 }
4258                                                 if(tutorialstage==20){
4259                                                         tutorialmaxtime=500;
4260                                                 }
4261                                                 if(tutorialstage==21){
4262                                                         tutorialmaxtime=500;
4263                                                         if(bonus==cannon){
4264                                                                 bonus=Slicebonus;
4265                                                                 againbonus=1;
4266                                                         }
4267                                                         else againbonus=0;
4268                                                 }
4269                                                 if(tutorialstage==22){
4270                                                         tutorialmaxtime=500;
4271                                                 }
4272                                                 if(tutorialstage==23){
4273                                                         tutorialmaxtime=500;
4274                                                 }
4275                                                 if(tutorialstage==24){
4276                                                         tutorialmaxtime=500;
4277                                                 }
4278                                                 if(tutorialstage==25){
4279                                                         tutorialmaxtime=500;
4280                                                 }
4281                                                 if(tutorialstage==26){
4282                                                         tutorialmaxtime=2;
4283                                                 }
4284                                                 if(tutorialstage==27){
4285                                                         tutorialmaxtime=4;
4286                                                         reversaltrain=1;
4287                                                         cananger=1;
4288                                                         player[1].aitype=attacktypecutoff;
4289                                                 }
4290                                                 if(tutorialstage==28){
4291                                                         tutorialmaxtime=400;
4292                                                 }
4293                                                 if(tutorialstage==29){
4294                                                         tutorialmaxtime=400;
4295                                                         player[0].escapednum=0;
4296                                                 }
4297                                                 if(tutorialstage==30){
4298                                                         tutorialmaxtime=4;
4299                                                         reversaltrain=0;
4300                                                         cananger=0;
4301                                                         player[1].aitype=passivetype;
4302                                                 }
4303                                                 if(tutorialstage==31){
4304                                                         tutorialmaxtime=13;
4305                                                 }
4306                                                 if(tutorialstage==32){
4307                                                         tutorialmaxtime=8;
4308                                                 }
4309                                                 if(tutorialstage==33){
4310                                                         tutorialmaxtime=400;
4311                                                         cananger=1;
4312                                                         canattack=1;
4313                                                         player[1].aitype=attacktypecutoff;
4314                                                 }
4315                                                 if(tutorialstage==34){
4316                                                         tutorialmaxtime=400;
4317                                                 }
4318                                                 if(tutorialstage==35){
4319                                                         tutorialmaxtime=400;
4320                                                 }
4321                                                 if(tutorialstage==36){
4322                                                         tutorialmaxtime=2;
4323                                                         reversaltrain=0;
4324                                                         cananger=0;
4325                                                         player[1].aitype=passivetype;
4326                                                 }
4327                                                 if(tutorialstage==37){
4328                                                         damagedealt=0;
4329                                                         damagetaken=0;
4330                                                         tutorialmaxtime=50;
4331                                                         cananger=1;
4332                                                         canattack=1;
4333                                                         player[1].aitype=attacktypecutoff;
4334                                                 }
4335                                                 if(tutorialstage==38){
4336                                                         tutorialmaxtime=4;
4337                                                         canattack=0;
4338                                                         cananger=0;
4339                                                         player[1].aitype=passivetype;
4340                                                 }
4341                                                 if(tutorialstage==39){
4342                                                         XYZ temp,temp2;
4343
4344                                                         temp.x=1011;
4345                                                         temp.y=84;
4346                                                         temp.z=491;
4347                                                         temp2.x=1025;
4348                                                         temp2.y=75;
4349                                                         temp2.z=447;
4350
4351
4352                                                         weapons.owner[weapons.numweapons]=-1;
4353                                                         weapons.type[weapons.numweapons]=knife;
4354                                                         weapons.damage[weapons.numweapons]=0;
4355                                                         weapons.mass[weapons.numweapons]=1;
4356                                                         weapons.tipmass[weapons.numweapons]=1.2;
4357                                                         weapons.length[weapons.numweapons]=.25;
4358                                                         weapons.position[weapons.numweapons]=(temp+temp2)/2;
4359                                                         weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
4360
4361                                                         weapons.velocity[weapons.numweapons]=0.1;
4362                                                         weapons.tipvelocity[weapons.numweapons]=0.1;
4363                                                         weapons.missed[weapons.numweapons]=1;
4364                                                         weapons.hitsomething[weapons.numweapons]=0;
4365                                                         weapons.freetime[weapons.numweapons]=0;
4366                                                         weapons.firstfree[weapons.numweapons]=1;
4367                                                         weapons.physics[weapons.numweapons]=1;
4368
4369                                                         weapons.numweapons++;
4370                                                 }
4371                                                 if(tutorialstage==40){
4372                                                         tutorialmaxtime=300;
4373                                                 }
4374                                                 if(tutorialstage==41){
4375                                                         tutorialmaxtime=300;
4376                                                 }
4377                                                 if(tutorialstage==42){
4378                                                         tutorialmaxtime=8;
4379                                                 }
4380                                                 if(tutorialstage==43){
4381                                                         tutorialmaxtime=300;
4382                                                 }
4383                                                 if(tutorialstage==44){
4384                                                         weapons.owner[0]=1;
4385                                                         player[0].weaponactive=-1;
4386                                                         player[0].num_weapons=0;
4387                                                         player[1].weaponactive=0;
4388                                                         player[1].num_weapons=1;
4389                                                         player[1].weaponids[0]=0;
4390
4391                                                         cananger=1;
4392                                                         canattack=1;
4393                                                         player[1].aitype=attacktypecutoff;
4394
4395                                                         tutorialmaxtime=300;
4396                                                 }
4397                                                 if(tutorialstage==45){
4398                                                         weapons.owner[0]=1;
4399                                                         player[0].weaponactive=-1;
4400                                                         player[0].num_weapons=0;
4401                                                         player[1].weaponactive=0;
4402                                                         player[1].num_weapons=1;
4403                                                         player[1].weaponids[0]=0;
4404
4405                                                         tutorialmaxtime=300;
4406                                                 }
4407                                                 if(tutorialstage==46){
4408                                                         weapons.owner[0]=1;
4409                                                         player[0].weaponactive=-1;
4410                                                         player[0].num_weapons=0;
4411                                                         player[1].weaponactive=0;
4412                                                         player[1].num_weapons=1;
4413                                                         player[1].weaponids[0]=0;
4414
4415                                                         weapons.type[0]=sword;
4416
4417                                                         tutorialmaxtime=300;
4418                                                 }
4419
4420                                                 if(tutorialstage==47){
4421                                                         tutorialmaxtime=10;
4422
4423                                                         XYZ temp,temp2;
4424
4425                                                         temp.x=1011;
4426                                                         temp.y=84;
4427                                                         temp.z=491;
4428                                                         temp2.x=1025;
4429                                                         temp2.y=75;
4430                                                         temp2.z=447;
4431
4432                                                         weapons.owner[weapons.numweapons]=-1;
4433                                                         weapons.type[weapons.numweapons]=sword;
4434                                                         weapons.damage[weapons.numweapons]=0;
4435                                                         weapons.mass[weapons.numweapons]=1;
4436                                                         weapons.tipmass[weapons.numweapons]=1.2;
4437                                                         weapons.length[weapons.numweapons]=.25;
4438                                                         weapons.position[weapons.numweapons]=(temp+temp2)/2;
4439                                                         weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
4440
4441                                                         weapons.velocity[weapons.numweapons]=0.1;
4442                                                         weapons.tipvelocity[weapons.numweapons]=0.1;
4443                                                         weapons.missed[weapons.numweapons]=1;
4444                                                         weapons.hitsomething[weapons.numweapons]=0;
4445                                                         weapons.freetime[weapons.numweapons]=0;
4446                                                         weapons.firstfree[weapons.numweapons]=1;
4447                                                         weapons.physics[weapons.numweapons]=1;
4448
4449                                                         weapons.owner[0]=1;
4450                                                         weapons.owner[1]=0;
4451                                                         player[0].weaponactive=0;
4452                                                         player[0].num_weapons=1;
4453                                                         player[0].weaponids[0]=1;
4454                                                         player[1].weaponactive=0;
4455                                                         player[1].num_weapons=1;
4456                                                         player[1].weaponids[0]=0;
4457
4458                                                         weapons.numweapons++;
4459                                                 }
4460                                                 if(tutorialstage==48){
4461                                                         canattack=0;
4462                                                         cananger=0;
4463                                                         player[1].aitype=passivetype;
4464
4465                                                         tutorialmaxtime=15;
4466
4467                                                         weapons.owner[0]=1;
4468                                                         weapons.owner[1]=0;
4469                                                         player[0].weaponactive=0;
4470                                                         player[0].num_weapons=1;
4471                                                         player[0].weaponids[0]=1;
4472                                                         player[1].weaponactive=0;
4473                                                         player[1].num_weapons=1;
4474                                                         player[1].weaponids[0]=0;
4475
4476                                                         if(player[0].weaponactive!=-1)weapons.type[player[0].weaponids[player[0].weaponactive]]=staff;
4477                                                         else weapons.type[0]=staff;
4478
4479                                                         weapons.numweapons++;
4480                                                 }
4481                                                 if(tutorialstage==49){
4482                                                         canattack=0;
4483                                                         cananger=0;
4484                                                         player[1].aitype=passivetype;
4485
4486                                                         tutorialmaxtime=200;
4487
4488                                                         weapons.position[1]=1000;
4489                                                         weapons.tippoint[1]=1000;
4490
4491                                                         weapons.numweapons=1;
4492                                                         weapons.owner[0]=0;
4493                                                         player[1].weaponactive=-1;
4494                                                         player[1].num_weapons=0;
4495                                                         player[0].weaponactive=0;
4496                                                         player[0].num_weapons=1;
4497                                                         player[0].weaponids[0]=0;
4498
4499                                                         weapons.type[0]=knife;
4500
4501                                                         weapons.numweapons++;
4502                                                 }
4503                                                 if(tutorialstage==50){
4504                                                         tutorialmaxtime=8;
4505
4506                                                         XYZ temp,temp2;
4507                                                         float gLoc[3];
4508                                                         float vel[3];
4509                                                         gLoc[0]=player[1].coords.x;
4510                                                         gLoc[1]=player[1].coords.y;
4511                                                         gLoc[2]=player[1].coords.z;
4512                                                         vel[0]=0;
4513                                                         vel[1]=0;
4514                                                         vel[2]=0;
4515                                                         PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
4516                                                         OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
4517                                                         OPENAL_SetVolume(channels[fireendsound], 256);
4518                                                         OPENAL_SetPaused(channels[fireendsound], false);
4519
4520                                                         for(i=0;i<player[1].skeleton.num_joints;i++){
4521                                                                 if(Random()%2==0){
4522                                                                         if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
4523                                                                         if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
4524                                                                         if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
4525                                                                         if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
4526                                                                         sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
4527                                                                 }
4528                                                         }
4529
4530                                                         player[1].num_weapons=0;
4531                                                         player[1].weaponstuck=-1;
4532                                                         player[1].weaponactive=-1;
4533
4534                                                         weapons.numweapons=0;
4535
4536                                                         weapons.owner[0]=-1;
4537                                                         weapons.velocity[0]=0.1;
4538                                                         weapons.tipvelocity[0]=-0.1;
4539                                                         weapons.missed[0]=1;
4540                                                         weapons.hitsomething[0]=0;
4541                                                         weapons.freetime[0]=0;
4542                                                         weapons.firstfree[0]=1;
4543                                                         weapons.physics[0]=1;
4544                                                 }
4545                                                 if(tutorialstage==51){
4546                                                         tutorialmaxtime=80000;
4547                                                 }
4548                                                 if(tutorialstage<=51)tutorialstagetime=0;
4549                                         }
4550
4551                                         //Tutorial success
4552                                         if(tutoriallevel&&tutorialstagetime<tutorialmaxtime-3){
4553                                                 if(tutorialstage==3){
4554                                                         if(deltah||deltav)tutorialsuccess+=multiplier;
4555                                                 }
4556                                                 if(tutorialstage==4){
4557                                                         if(player[0].forwardkeydown||player[0].backkeydown||player[0].leftkeydown||player[0].rightkeydown)tutorialsuccess+=multiplier;
4558                                                 }
4559                                                 if(tutorialstage==5){
4560                                                         if(player[0].jumpkeydown)tutorialsuccess=1;
4561                                                 }
4562                                                 if(tutorialstage==6){
4563                                                         if(player[0].isCrouch())tutorialsuccess=1;
4564                                                 }
4565                                                 if(tutorialstage==7){
4566                                                         if(player[0].targetanimation==rollanim)tutorialsuccess=1;
4567                                                 }
4568                                                 if(tutorialstage==8){
4569                                                         if(player[0].targetanimation==sneakanim)tutorialsuccess+=multiplier;
4570                                                 }
4571                                                 if(tutorialstage==9){
4572                                                         if(player[0].targetanimation==rabbitrunninganim||player[0].targetanimation==wolfrunninganim)tutorialsuccess+=multiplier;
4573                                                 }
4574                                                 if(tutorialstage==11){
4575                                                         if(player[0].isWallJump())tutorialsuccess=1;
4576                                                 }
4577                                                 if(tutorialstage==12){
4578                                                         if(player[0].targetanimation==flipanim)tutorialsuccess=1;
4579                                                 }
4580                                                 if(tutorialstage==15){
4581                                                         if(player[0].targetanimation==upunchanim||player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
4582                                                 }
4583                                                 if(tutorialstage==16){
4584                                                         if(player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
4585                                                 }
4586                                                 if(tutorialstage==17){
4587                                                         if(player[0].targetanimation==spinkickanim)tutorialsuccess=1;
4588                                                 }
4589                                                 if(tutorialstage==18){
4590                                                         if(player[0].targetanimation==sweepanim)tutorialsuccess=1;
4591                                                 }
4592                                                 if(tutorialstage==19){
4593                                                         if(player[0].targetanimation==dropkickanim)tutorialsuccess=1;
4594                                                 }
4595                                                 if(tutorialstage==20){
4596                                                         if(player[0].targetanimation==rabbitkickanim)tutorialsuccess=1;
4597                                                 }
4598                                                 if(tutorialstage==21){
4599                                                         if(bonus==cannon)tutorialsuccess=1;
4600                                                 }
4601                                                 if(tutorialstage==22){
4602                                                         if(bonus==spinecrusher)tutorialsuccess=1;
4603                                                 }
4604                                                 if(tutorialstage==23){
4605                                                         if(player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)tutorialsuccess=1;
4606                                                 }
4607                                                 if(tutorialstage==24){
4608                                                         if(player[0].targetanimation==rabbittacklinganim)tutorialsuccess=1;
4609                                                 }
4610                                                 if(tutorialstage==25){
4611                                                         if(player[0].targetanimation==backhandspringanim)tutorialsuccess=1;
4612                                                 }
4613                                                 if(tutorialstage==28){
4614                                                         if(animation[player[0].targetanimation].attack==reversed&&player[0].feint)tutorialsuccess=1;
4615                                                 }
4616                                                 if(tutorialstage==29){
4617                                                         if(player[0].escapednum==2){
4618                                                                 tutorialsuccess=1;
4619                                                                 reversaltrain=0;
4620                                                                 cananger=0;
4621                                                                 player[1].aitype=passivetype;
4622                                                         }
4623                                                 }
4624                                                 if(tutorialstage==33){
4625                                                         if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4626                                                 }
4627                                                 if(tutorialstage==34){
4628                                                         if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4629                                                 }
4630                                                 if(tutorialstage==35){
4631                                                         if(animation[player[0].targetanimation].attack==reversal){
4632                                                                 tutorialsuccess=1;
4633                                                                 reversaltrain=0;
4634                                                                 cananger=0;
4635                                                                 player[1].aitype=passivetype;
4636                                                         }
4637                                                 }
4638                                                 if(tutorialstage==40){
4639                                                         if(player[0].num_weapons>0)tutorialsuccess=1;
4640                                                 }
4641                                                 if(tutorialstage==41){
4642                                                         if(player[0].weaponactive==-1&&player[0].num_weapons>0)tutorialsuccess=1;
4643                                                 }
4644                                                 if(tutorialstage==43){
4645                                                         if(player[0].targetanimation==knifeslashstartanim)tutorialsuccess=1;
4646                                                 }
4647                                                 if(tutorialstage==44){
4648                                                         if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4649                                                 }
4650                                                 if(tutorialstage==45){
4651                                                         if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4652                                                 }
4653                                                 if(tutorialstage==46){
4654                                                         if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4655                                                 }
4656                                                 if(tutorialstage==49){
4657                                                         if(player[1].weaponstuck!=-1)tutorialsuccess=1;
4658                                                 }
4659                                                 if(tutorialsuccess>=1)tutorialstagetime=tutorialmaxtime-3;
4660
4661
4662                                                 if(tutorialstagetime==tutorialmaxtime-3){
4663                                                         PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
4664                                                         OPENAL_SetVolume(channels[consolesuccesssound], 256);
4665                                                         OPENAL_SetPaused(channels[consolesuccesssound], false);
4666                                                 }
4667
4668                                                 if(tutorialsuccess>=1){
4669                                                         if(tutorialstage==34||tutorialstage==35)
4670                                                                 tutorialstagetime=tutorialmaxtime-1;
4671                                                 }
4672                                         }
4673
4674                                         if(tutoriallevel){
4675                                                 if(tutorialstage<14||tutorialstage>=50){
4676                                                         player[1].coords.y=300;
4677                                                         player[1].velocity=0;
4678                                                 }
4679                                         }
4680
4681                                         if(tutoriallevel!=1){
4682                                                 if(bonustime==0&&bonus!=solidhit&&bonus!=spinecrusher&&bonus!=tracheotomy&&bonus!=backstab&&bonusvalue>10){
4683                                                         PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
4684                                                         OPENAL_SetVolume(channels[consolesuccesssound], 256);
4685                                                         OPENAL_SetPaused(channels[consolesuccesssound], false);
4686                                                 }
4687                                         }
4688                                         else
4689                                                 if(bonustime==0){
4690                                                         PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
4691                                                         OPENAL_SetVolume(channels[fireendsound], 256);
4692                                                         OPENAL_SetPaused(channels[fireendsound], false);
4693                                                 }
4694                                                 if(bonustime==0){
4695                                                         if(bonus!=solidhit&&bonus!=twoxcombo&&bonus!=threexcombo&&bonus!=fourxcombo&&bonus!=megacombo)bonusnum[bonus]++;
4696                                                         else bonusnum[bonus]+=0.15;
4697                                                         if(tutoriallevel)bonusvalue=0;
4698                                                         bonusvalue/=bonusnum[bonus];
4699                                                         bonustotal+=bonusvalue;
4700                                                 }
4701                                                 bonustime+=multiplier;
4702
4703                                                 if(environment==snowyenvironment){
4704                                                         precipdelay-=multiplier;
4705                                                         while(precipdelay<0){
4706                                                                 precipdelay+=.04;
4707                                                                 if(!detail)precipdelay+=.04;
4708                                                                 XYZ footvel,footpoint;
4709
4710                                                                 footvel=0;
4711                                                                 footpoint=viewer+viewerfacing*6;
4712                                                                 footpoint.y+=((float)abs(Random()%1200))/100-6;
4713                                                                 footpoint.x+=((float)abs(Random()%1200))/100-6;
4714                                                                 footpoint.z+=((float)abs(Random()%1200))/100-6;
4715                                                                 sprites.MakeSprite(snowsprite, footpoint,footvel, 1,1,1, .1, 1);
4716                                                         }
4717                                                 }
4718                                                 for(k=0;k<numplayers;k++){
4719                                                         if(player[k].aitype==playercontrolled)player[k].turnspeed=500;
4720                                                         if(player[k].aitype!=playercontrolled)player[k].turnspeed=500;
4721
4722                                                         if((player[k].isRun()&&((player[k].targetrotation!=rabbitrunninganim&&player[k].targetrotation!=wolfrunninganim)||player[k].targetframe==4))||player[k].targetanimation==removeknifeanim||player[k].targetanimation==crouchremoveknifeanim||player[k].targetanimation==flipanim||player[k].targetanimation==fightsidestep||player[k].targetanimation==walkanim){
4723                                                                 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
4724                                                                 else if(player[k].rotation>player[k].targetrotation){
4725                                                                         player[k].rotation-=multiplier*player[k].turnspeed;
4726                                                                 }
4727                                                                 else if(player[k].rotation<player[k].targetrotation){
4728                                                                         player[k].rotation+=multiplier*player[k].turnspeed;
4729                                                                 }
4730                                                         }
4731
4732
4733                                                         if(player[k].isStop()||player[k].isLanding()||player[k].targetanimation==staggerbackhighanim||(player[k].targetanimation==sneakanim&&player[k].currentanimation==sneakanim)||player[k].targetanimation==staggerbackhardanim||player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim||player[k].targetanimation==rollanim||(animation[player[k].targetanimation].attack&&player[k].targetanimation!=rabbitkickanim&&(player[k].targetanimation!=crouchstabanim||player[k].hasvictim)&&(player[k].targetanimation!=swordgroundstabanim||player[k].hasvictim))){
4734                                                                 player[k].turnspeed*=2;
4735                                                                 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
4736                                                                 else if(player[k].rotation>player[k].targetrotation){
4737                                                                         player[k].rotation-=multiplier*player[k].turnspeed;
4738                                                                 }
4739                                                                 else if(player[k].rotation<player[k].targetrotation){
4740                                                                         player[k].rotation+=multiplier*player[k].turnspeed;
4741                                                                 }
4742                                                                 player[k].turnspeed/=2;
4743                                                         }
4744
4745                                                         if(player[k].targetanimation==sneakanim&&player[k].currentanimation!=sneakanim){
4746                                                                 player[k].turnspeed*=4;
4747                                                                 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
4748                                                                 else if(player[k].rotation>player[k].targetrotation){
4749                                                                         player[k].rotation-=multiplier*player[k].turnspeed;
4750                                                                 }
4751                                                                 else if(player[k].rotation<player[k].targetrotation){
4752                                                                         player[k].rotation+=multiplier*player[k].turnspeed;
4753                                                                 }
4754                                                                 player[k].turnspeed/=4;
4755                                                         }
4756
4757                                                         /*if(player[k].aitype!=passivetype||(findDistancefast(&player[k].coords,&viewer)<viewdistance*viewdistance))*/  player[k].DoStuff();
4758                                                         if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
4759
4760                                                         if(findDistancefast(&player[k].coords,&player[k].realoldcoords)>0){
4761                                                                 if(!player[k].skeleton.free&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim){
4762                                                                         bool tempcollide=0;
4763
4764                                                                         if(player[k].collide<-.3)player[k].collide=-.3;
4765                                                                         if(player[k].collide>1)player[k].collide=1;
4766                                                                         player[k].collide-=multiplier*30;
4767
4768                                                                         if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)){
4769                                                                                 player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
4770                                                                         }
4771                                                                         if(terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz])
4772                                                                                 for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
4773                                                                                         i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
4774                                                                                         if(objects.type[i]!=rocktype||(((objects.scale[i]>.5&&player[k].aitype==playercontrolled)||objects.position[i].y>player[k].coords.y))){
4775                                                                                                 lowpoint=player[k].coords;
4776                                                                                                 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip())lowpoint.y+=1.25;
4777                                                                                                 else lowpoint.y+=1.3;
4778                                                                                                 if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)&&player[k].coords.y>terrain.getHeight(player[k].coords.x,player[k].coords.z)-.1){
4779                                                                                                         player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
4780                                                                                                 }
4781                                                                                                 /*while(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z))
4782                                                                                                 player[k].coords+=terrain.getNormal(player[k].coords.x,player[k].coords.z)/50;
4783                                                                                                 */
4784                                                                                                 if(player[k].SphereCheck(&lowpoint, 1.3, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
4785                                                                                                         flatfacing=lowpoint-player[k].coords;
4786                                                                                                         player[k].coords=lowpoint;
4787                                                                                                         player[k].coords.y-=1.3;
4788                                                                                                         player[k].collide=1;
4789                                                                                                         tempcollide=1;
4790                                                                                                         if(player[k].aitype==playercontrolled&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].jumptogglekeydown&&player[k].jumpkeydown){
4791                                                                                                                 lowpointtarget=lowpoint+DoRotation(player[k].facing,0,-90,0)*1.5;
4792                                                                                                                 tempcoords1=lowpoint;
4793                                                                                                                 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4794                                                                                                                 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
4795                                                                                                                         player[k].target=0;
4796                                                                                                                         player[k].targetanimation=walljumpleftanim;
4797                                                                                                                         player[k].targetframe=0;
4798                                                                                                                         float gLoc[3];
4799                                                                                                                         float vel[3];
4800                                                                                                                         gLoc[0]=player[k].coords.x;
4801                                                                                                                         gLoc[1]=player[k].coords.y;
4802                                                                                                                         gLoc[2]=player[k].coords.z;
4803                                                                                                                         vel[0]=0;
4804                                                                                                                         vel[1]=0;
4805                                                                                                                         vel[2]=0;
4806                                                                                                                         PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
4807                                                                                                                         OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
4808                                                                                                                         OPENAL_SetVolume(channels[movewhooshsound], 256);
4809                                                                                                                         OPENAL_SetPaused(channels[movewhooshsound], false);
4810                                                                                                                         if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
4811
4812                                                                                                                         lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
4813                                                                                                                         player[k].rotation=-asin(0-lowpointtarget.x);
4814                                                                                                                         player[k].rotation*=360/6.28;
4815                                                                                                                         if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
4816                                                                                                                         player[k].targetrotation=player[k].rotation;
4817                                                                                                                         player[k].lowrotation=player[k].rotation;
4818                                                                                                                         if(k==0)numwallflipped++;
4819                                                                                                                 }
4820                                                                                                                 else
4821                                                                                                                 {
4822                                                                                                                         lowpoint=tempcoords1;
4823                                                                                                                         lowpointtarget=lowpoint+DoRotation(player[k].facing,0,90,0)*1.5;
4824                                                                                                                         whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4825                                                                                                                         if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
4826                                                                                                                                 player[k].target=0;
4827                                                                                                                                 player[k].targetanimation=walljumprightanim;
4828                                                                                                                                 player[k].targetframe=0;
4829                                                                                                                                 float gLoc[3];
4830                                                                                                                                 float vel[3];
4831                                                                                                                                 gLoc[0]=player[k].coords.x;
4832                                                                                                                                 gLoc[1]=player[k].coords.y;
4833                                                                                                                                 gLoc[2]=player[k].coords.z;
4834                                                                                                                                 vel[0]=0;
4835                                                                                                                                 vel[1]=0;
4836                                                                                                                                 vel[2]=0;
4837                                                                                                                                 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
4838                                                                                                                                 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
4839                                                                                                                                 OPENAL_SetVolume(channels[movewhooshsound], 256);
4840                                                                                                                                 OPENAL_SetPaused(channels[movewhooshsound], false);
4841                                                                                                                                 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
4842
4843                                                                                                                                 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
4844                                                                                                                                 player[k].rotation=-asin(0-lowpointtarget.x);
4845                                                                                                                                 player[k].rotation*=360/6.28;
4846                                                                                                                                 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
4847                                                                                                                                 player[k].targetrotation=player[k].rotation;
4848                                                                                                                                 player[k].lowrotation=player[k].rotation;
4849                                                                                                                                 if(k==0)numwallflipped++;
4850                                                                                                                         }
4851                                                                                                                         else
4852                                                                                                                         {
4853                                                                                                                                 lowpoint=tempcoords1;
4854                                                                                                                                 lowpointtarget=lowpoint+player[k].facing*2;
4855                                                                                                                                 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4856                                                                                                                                 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
4857                                                                                                                                         player[k].target=0;
4858                                                                                                                                         player[k].targetanimation=walljumpbackanim;
4859                                                                                                                                         player[k].targetframe=0;
4860                                                                                                                                         float gLoc[3];
4861                                                                                                                                         float vel[3];
4862                                                                                                                                         gLoc[0]=player[k].coords.x;
4863                                                                                                                                         gLoc[1]=player[k].coords.y;
4864                                                                                                                                         gLoc[2]=player[k].coords.z;
4865                                                                                                                                         vel[0]=0;
4866                                                                                                                                         vel[1]=0;
4867                                                                                                                                         vel[2]=0;
4868                                                                                                                                         PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
4869                                                                                                                                         OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
4870                                                                                                                                         OPENAL_SetVolume(channels[movewhooshsound], 256);
4871                                                                                                                                         OPENAL_SetPaused(channels[movewhooshsound], false);
4872                                                                                                                                         if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
4873
4874                                                                                                                                         lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
4875                                                                                                                                         player[k].rotation=-asin(0-lowpointtarget.x);
4876                                                                                                                                         player[k].rotation*=360/6.28;
4877                                                                                                                                         if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
4878                                                                                                                                         player[k].targetrotation=player[k].rotation;
4879                                                                                                                                         player[k].lowrotation=player[k].rotation;
4880                                                                                                                                         if(k==0)numwallflipped++;
4881                                                                                                                                 }
4882                                                                                                                                 else
4883                                                                                                                                 {
4884                                                                                                                                         lowpoint=tempcoords1;
4885                                                                                                                                         lowpointtarget=lowpoint-player[k].facing*2;
4886                                                                                                                                         whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4887                                                                                                                                         if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
4888                                                                                                                                                 player[k].target=0;
4889                                                                                                                                                 player[k].targetanimation=walljumpfrontanim;
4890                                                                                                                                                 player[k].targetframe=0;
4891                                                                                                                                                 float gLoc[3];
4892                                                                                                                                                 float vel[3];
4893                                                                                                                                                 gLoc[0]=player[k].coords.x;
4894                                                                                                                                                 gLoc[1]=player[k].coords.y;
4895                                                                                                                                                 gLoc[2]=player[k].coords.z;
4896                                                                                                                                                 vel[0]=0;
4897                                                                                                                                                 vel[1]=0;
4898                                                                                                                                                 vel[2]=0;
4899                                                                                                                                                 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
4900                                                                                                                                                 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
4901                                                                                                                                                 OPENAL_SetVolume(channels[movewhooshsound], 256);
4902                                                                                                                                                 OPENAL_SetPaused(channels[movewhooshsound], false);
4903                                                                                                                                                 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
4904
4905                                                                                                                                                 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
4906                                                                                                                                                 player[k].rotation=-asin(0-lowpointtarget.x);
4907                                                                                                                                                 player[k].rotation*=360/6.28;
4908                                                                                                                                                 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
4909                                                                                                                                                 player[k].rotation+=180;
4910                                                                                                                                                 player[k].targetrotation=player[k].rotation;
4911                                                                                                                                                 player[k].lowrotation=player[k].rotation;
4912                                                                                                                                                 if(k==0)numwallflipped++;
4913                                                                                                                                         }
4914                                                                                                                                 }
4915                                                                                                                         }
4916                                                                                                                 }
4917                                                                                                         }
4918                                                                                                 }
4919                                                                                         }
4920                                                                                         else if(objects.type[i]==rocktype){
4921                                                                                                 lowpoint2=player[k].coords;
4922                                                                                                 lowpoint=player[k].coords;
4923                                                                                                 lowpoint.y+=2;
4924                                                                                                 if(objects.model[i].LineCheck(&lowpoint,&lowpoint2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1){
4925                                                                                                         player[k].coords=colpoint;
4926                                                                                                         player[k].collide=1;
4927                                                                                                         tempcollide=1;
4928
4929                                                                                                         if((player[k].targetanimation==jumpdownanim||player[k].isFlip())){
4930                                                                                                                 if(player[k].isFlip()&&animation[player[k].targetanimation].label[player[k].targetframe]==7)player[k].RagDoll(0);
4931
4932                                                                                                                 if(player[k].targetanimation==jumpupanim){player[k].jumppower=-4;player[k].targetanimation=player[k].getIdle();}
4933                                                                                                                 player[k].target=0;
4934                                                                                                                 player[k].targetframe=0;
4935                                                                                                                 player[k].onterrain=1;
4936
4937                                                                                                                 if(player[k].id==0){
4938                                                                                                                         OPENAL_SetPaused(channels[whooshsound], true);
4939                                                                                                                         OPENAL_SetVolume(channels[whooshsound], 0);
4940                                                                                                                 }
4941
4942                                                                                                                 if((player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].wasLanding()){
4943                                                                                                                         if(player[k].isFlip())player[k].jumppower=-4;
4944                                                                                                                         player[k].targetanimation=player[k].getLanding();
4945                                                                                                                         float gLoc[3];
4946                                                                                                                         float vel[3];
4947                                                                                                                         gLoc[0]=player[k].coords.x;
4948                                                                                                                         gLoc[1]=player[k].coords.y;
4949                                                                                                                         gLoc[2]=player[k].coords.z;
4950                                                                                                                         vel[0]=player[k].velocity.x;
4951                                                                                                                         vel[1]=player[k].velocity.y;
4952                                                                                                                         vel[2]=player[k].velocity.z;
4953                                                                                                                         PlaySoundEx( landsound, samp[landsound], NULL, true);
4954                                                                                                                         OPENAL_3D_SetAttributes(channels[landsound], gLoc, vel);
4955                                                                                                                         OPENAL_SetVolume(channels[landsound], 128);
4956                                                                                                                         OPENAL_SetPaused(channels[landsound], false);
4957                                                                                                                         if(k==0){
4958                                                                                                                                 envsound[numenvsounds]=player[k].coords;
4959                                                                                                                                 envsoundvol[numenvsounds]=16;
4960                                                                                                                                 envsoundlife[numenvsounds]=.4;
4961                                                                                                                                 numenvsounds++;
4962                                                                                                                         }
4963
4964                                                                                                                 }
4965                                                                                                         }
4966                                                                                                 }
4967                                                                                         }
4968                                                                                 }
4969                                                                                 if(tempcollide&&terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz]&&(/*player[k].jumptogglekeydown*/1==1||player[k].aitype!=playercontrolled))
4970                                                                                         for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
4971                                                                                                 i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
4972                                                                                                 lowpoint=player[k].coords;
4973                                                                                                 lowpoint.y+=1.35;
4974                                                                                                 if(objects.type[i]!=rocktype)
4975                                                                                                         if(player[k].SphereCheck(&lowpoint, 1.33, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
4976                                                                                                                 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].onterrain)player[k].avoidcollided=1;
4977                                                                                                                 player[k].coords=lowpoint;
4978                                                                                                                 player[k].coords.y-=1.35;
4979                                                                                                                 player[k].collide=1;
4980
4981                                                                                                                 if((player[k].grabdelay<=0||player[k].aitype!=playercontrolled)&&((/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)&&*/player[k].currentanimation!=climbanim&&player[k].currentanimation!=hanganim&&!player[k].isWallJump())||player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
4982                                                                                                                         lowpoint=player[k].coords;
4983                                                                                                                         objects.model[i].SphereCheckPossible(&lowpoint, 1.5, &objects.position[i], &objects.rotation[i]);
4984                                                                                                                         lowpoint=player[k].coords;
4985                                                                                                                         lowpoint.y+=.05;
4986                                                                                                                         facing=0;
4987                                                                                                                         facing.z=-1;
4988                                                                                                                         facing=DoRotation(facing,0,player[k].targetrotation+180,0);
4989                                                                                                                         lowpointtarget=lowpoint+facing*1.4;
4990                                                                                                                         whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4991                                                                                                                         if(whichhit!=-1){
4992                                                                                                                                 lowpoint=player[k].coords;
4993                                                                                                                                 lowpoint.y+=.1;
4994                                                                                                                                 lowpointtarget=lowpoint+facing*1.4;
4995                                                                                                                                 lowpoint2=lowpoint;
4996                                                                                                                                 lowpointtarget2=lowpointtarget;
4997                                                                                                                                 lowpoint3=lowpoint;
4998                                                                                                                                 lowpointtarget3=lowpointtarget;
4999                                                                                                                                 lowpoint4=lowpoint;
5000                                                                                                                                 lowpointtarget4=lowpointtarget;
5001                                                                                                                                 lowpoint5=lowpoint;
5002                                                                                                                                 lowpointtarget5=lowpointtarget;
5003                                                                                                                                 lowpoint6=lowpoint;
5004                                                                                                                                 lowpointtarget6=lowpointtarget;
5005                                                                                                                                 lowpoint7=lowpoint;
5006                                                                                                                                 lowpointtarget7=lowpoint;
5007                                                                                                                                 lowpoint2.x+=.1;
5008                                                                                                                                 lowpointtarget2.x+=.1;
5009                                                                                                                                 lowpoint3.z+=.1;
5010                                                                                                                                 lowpointtarget3.z+=.1;
5011                                                                                                                                 lowpoint4.x-=.1;
5012                                                                                                                                 lowpointtarget4.x-=.1;
5013                                                                                                                                 lowpoint5.z-=.1;
5014                                                                                                                                 lowpointtarget5.z-=.1;
5015                                                                                                                                 lowpoint6.y+=45/13;
5016                                                                                                                                 lowpointtarget6.y+=45/13;
5017                                                                                                                                 lowpointtarget6+=facing*.6;
5018                                                                                                                                 lowpointtarget7.y+=90/13;
5019                                                                                                                                 whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
5020                                                                                                                                 if(objects.friction[i]>.5)
5021                                                                                                                                         if(whichhit!=-1){
5022                                                                                                                                                 //if(k==0){
5023                                                                                                                                                 if(whichhit!=-1)if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim)player[k].collided=1;
5024                                                                                                                                                 if(checkcollide(lowpoint7,lowpointtarget7)==-1)
5025                                                                                                                                                         if(checkcollide(lowpoint6,lowpointtarget6)==-1)
5026                                                                                                                                                                 if(objects.model[i].LineCheckPossible(&lowpoint2,&lowpointtarget2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint3,&lowpointtarget3,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint4,&lowpointtarget4,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint5,&lowpointtarget5,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)
5027                                                                                                                                                                         for(j=0;j<45;j++){
5028                                                                                                                                                                                 lowpoint=player[k].coords;
5029                                                                                                                                                                                 lowpoint.y+=(float)j/13;
5030                                                                                                                                                                                 lowpointtarget=lowpoint+facing*1.4;
5031                                                                                                                                                                                 if(objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint2,&objects.position[i],&objects.rotation[i])==-1){
5032                                                                                                                                                                                         if(j<=6){
5033                                                                                                                                                                                                 j=100;
5034                                                                                                                                                                                         }
5035                                                                                                                                                                                         /*if(j>=25&&(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)){
5036                                                                                                                                                                                         j=100;
5037                                                                                                                                                                                         }*/
5038                                                                                                                                                                                         if(j<=25&&player[k].targetanimation==jumpdownanim){
5039                                                                                                                                                                                                 j=100;
5040                                                                                                                                                                                         }
5041                                                                                                                                                                                         if(j!=100&&(/*j>25||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
5042                                                                                                                                                                                                 lowpoint=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0);
5043                                                                                                                                                                                                 if(1==1/*dotproduct(&player[k].velocity,&lowpoint)>0||player[k].aitype!=playercontrolled||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim||player[k].targetanimation==jumpupanim)*/){
5044                                                                                                                                                                                                         lowpoint=player[k].coords;
5045                                                                                                                                                                                                         lowpoint.y+=(float)j/13;
5046                                                                                                                                                                                                         lowpointtarget=lowpoint+facing*1.3;
5047                                                                                                                                                                                                         flatfacing=player[k].coords;
5048                                                                                                                                                                                                         player[k].coords=colpoint-DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0)*.01;
5049                                                                                                                                                                                                         player[k].coords.y=lowpointtarget.y-.07;
5050                                                                                                                                                                                                         player[k].currentoffset=(flatfacing-player[k].coords)/player[k].scale;
5051
5052                                                                                                                                                                                                         if(j>10||!player[k].isRun()){
5053                                                                                                                                                                                                                 if(player[k].targetanimation==jumpdownanim||player[k].targetanimation==jumpupanim){
5054                                                                                                                                                                                                                         if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
5055                                                                                                                                                                                                                 }
5056                                                                                                                                                                                                                 float gLoc[3];
5057                                                                                                                                                                                                                 float vel[3];
5058                                                                                                                                                                                                                 gLoc[0]=player[k].coords.x;
5059                                                                                                                                                                                                                 gLoc[1]=player[k].coords.y;
5060                                                                                                                                                                                                                 gLoc[2]=player[k].coords.z;
5061                                                                                                                                                                                                                 vel[0]=player[k].velocity.x;
5062                                                                                                                                                                                                                 vel[1]=player[k].velocity.y;
5063                                                                                                                                                                                                                 vel[2]=player[k].velocity.z;
5064                                                                                                                                                                                                                 PlaySoundEx( jumpsound, samp[jumpsound], NULL, true);
5065                                                                                                                                                                                                                 OPENAL_3D_SetAttributes(channels[jumpsound], gLoc, vel);
5066                                                                                                                                                                                                                 OPENAL_SetVolume(channels[jumpsound], 128);
5067                                                                                                                                                                                                                 OPENAL_SetPaused(channels[jumpsound], false);
5068
5069                                                                                                                                                                                                                 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
5070                                                                                                                                                                                                                 player[k].rotation=-asin(0-lowpointtarget.x);
5071                                                                                                                                                                                                                 player[k].rotation*=360/6.28;
5072                                                                                                                                                                                                                 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
5073                                                                                                                                                                                                                 player[k].targetrotation=player[k].rotation;
5074                                                                                                                                                                                                                 player[k].lowrotation=player[k].rotation;
5075
5076                                                                                                                                                                                                                 //player[k].velocity=lowpointtarget*.03;
5077                                                                                                                                                                                                                 player[k].velocity=0;
5078
5079                                                                                                                                                                                                                 if(/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim){
5080                                                                                                                                                                                                                         //player[k].currentanimation=climbanim;
5081                                                                                                                                                                                                                         player[k].targetanimation=climbanim;
5082                                                                                                                                                                                                                         player[k].jumppower=0;
5083                                                                                                                                                                                                                         player[k].jumpclimb=1;
5084                                                                                                                                                                                                                 }
5085                                                                                                                                                                                                                 player[k].transspeed=6;
5086                                                                                                                                                                                                                 player[k].target=0;
5087
5088                                                                                                                                                                                                                 //player[k].currentframe=1;
5089                                                                                                                                                                                                                 player[k].targetframe=1;
5090                                                                                                                                                                                                                 if(j>25){
5091                                                                                                                                                                                                                         //player[k].currentframe=0;
5092                                                                                                                                                                                                                         player[k].targetframe=0;
5093                                                                                                                                                                                                                         //player[k].currentanimation=hanganim;
5094                                                                                                                                                                                                                         player[k].targetanimation=hanganim;
5095                                                                                                                                                                                                                         player[k].jumppower=0;
5096                                                                                                                                                                                                                 }
5097                                                                                                                                                                                                         }
5098                                                                                                                                                                                                         j=100;
5099                                                                                                                                                                                                 }
5100                                                                                                                                                                                         }
5101                                                                                                                                                                                 }
5102                                                                                                                                                                         }
5103                                                                                                                                                                         //}
5104                                                                                                                                         }
5105                                                                                                                         }
5106                                                                                                                 }
5107                                                                                                         }
5108                                                                                         }
5109                                                                                         if(player[k].collide<=0){
5110                                                                                                 if(!player[k].onterrain&&player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim&&!player[k].isWallJump()&&!player[k].isFlip()){
5111                                                                                                         if(player[k].currentanimation!=climbanim&&player[k].currentanimation!=tempanim&&player[k].targetanimation!=backhandspringanim&&(player[k].targetanimation!=rollanim||player[k].targetframe<2||player[k].targetframe>6)){
5112                                                                                                                 if(player[k].targetanimation==staggerbackhighanim||player[k].targetanimation==staggerbackhardanim)player[k].RagDoll(0);
5113                                                                                                                 player[k].targetanimation=jumpdownanim;
5114                                                                                                                 player[k].targetframe=0;
5115                                                                                                                 player[k].target=0;
5116
5117                                                                                                                 float gLoc[3];
5118                                                                                                                 float vel[3];
5119                                                                                                                 gLoc[0]=player[k].coords.x;
5120                                                                                                                 gLoc[1]=player[k].coords.y;
5121                                                                                                                 gLoc[2]=player[k].coords.z;
5122                                                                                                                 vel[0]=player[k].velocity.x;
5123                                                                                                                 vel[1]=player[k].velocity.y;
5124                                                                                                                 vel[2]=player[k].velocity.z;
5125                                                                                                                 if(k==0){
5126                                                                                                                         PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
5127                                                                                                                         OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
5128                                                                                                                         OPENAL_SetVolume(channels[whooshsound], 128);
5129                                                                                                                         OPENAL_SetPaused(channels[whooshsound], false);
5130                                                                                                                 }
5131                                                                                                         }
5132                                                                                                         player[k].velocity.y+=gravity;
5133                                                                                                 }
5134                                                                                         }
5135                                                                 }
5136                                                         }
5137                                                         player[k].realoldcoords=player[k].coords;
5138                                                 }
5139
5140                                                 static XYZ oldviewer;
5141
5142                                                 if(indialogue==-1){
5143                                                         player[0].forwardkeydown=IsKeyDown(theKeyMap, forwardkey);
5144                                                         player[0].leftkeydown=IsKeyDown(theKeyMap, leftkey);
5145                                                         player[0].backkeydown=IsKeyDown(theKeyMap, backkey);
5146                                                         player[0].rightkeydown=IsKeyDown(theKeyMap, rightkey);
5147                                                         player[0].jumpkeydown=IsKeyDown(theKeyMap, jumpkey);
5148                                                         player[0].crouchkeydown=IsKeyDown(theKeyMap, crouchkey);
5149                                                         player[0].drawkeydown=IsKeyDown(theKeyMap, drawkey);
5150                                                         player[0].throwkeydown=IsKeyDown(theKeyMap, throwkey);
5151                                                 }
5152                                                 else
5153                                                 {
5154                                                         player[0].forwardkeydown=0;
5155                                                         player[0].leftkeydown=0;
5156                                                         player[0].backkeydown=0;
5157                                                         player[0].rightkeydown=0;
5158                                                         player[0].jumpkeydown=0;
5159                                                         player[0].crouchkeydown=0;
5160                                                         player[0].drawkeydown=0;
5161                                                         player[0].throwkeydown=0;
5162                                                 }
5163
5164                                                 if(!player[0].jumpkeydown)player[0].jumpclimb=0;
5165
5166
5167                                                 static bool endkeydown;
5168                                                 if(indialogue!=-1){
5169                                                         cameramode=1;
5170                                                         if(directing){
5171                                                                 facing=0;
5172                                                                 facing.z=-1;
5173
5174                                                                 facing=DoRotation(facing,-rotation2,0,0);
5175                                                                 facing=DoRotation(facing,0,0-rotation,0);
5176
5177                                                                 flatfacing=0;
5178                                                                 flatfacing.z=-1;
5179
5180                                                                 flatfacing=DoRotation(flatfacing,0,-rotation,0);
5181
5182                                                                 if(IsKeyDown(theKeyMap, forwardkey))viewer+=facing*multiplier*4;
5183                                                                 if(IsKeyDown(theKeyMap, backkey))viewer-=facing*multiplier*4;
5184                                                                 if(IsKeyDown(theKeyMap, leftkey))viewer+=DoRotation(flatfacing*multiplier,0,90,0)*4;
5185                                                                 if(IsKeyDown(theKeyMap, rightkey))viewer+=DoRotation(flatfacing*multiplier,0,-90,0)*4;
5186                                                                 if(IsKeyDown(theKeyMap, jumpkey))viewer.y+=multiplier*4;
5187                                                                 if(IsKeyDown(theKeyMap, crouchkey))viewer.y-=multiplier*4;
5188                                                                 if(!endkeydown&&(IsKeyDown(theKeyMap, MAC_1_KEY)||IsKeyDown(theKeyMap, MAC_2_KEY)||IsKeyDown(theKeyMap, MAC_3_KEY)||IsKeyDown(theKeyMap, MAC_4_KEY)||IsKeyDown(theKeyMap, MAC_5_KEY)
5189                                                                         ||IsKeyDown(theKeyMap, MAC_6_KEY)||IsKeyDown(theKeyMap, MAC_7_KEY)||IsKeyDown(theKeyMap, MAC_8_KEY)||IsKeyDown(theKeyMap, MAC_9_KEY)||IsKeyDown(theKeyMap, MAC_0_KEY)
5190                                                                         ||IsKeyDown(theKeyMap, MAC_MINUS_KEY))){
5191                                                                                 int whichend;
5192                                                                                 if(IsKeyDown(theKeyMap, MAC_1_KEY))whichend=1;
5193                                                                                 if(IsKeyDown(theKeyMap, MAC_2_KEY))whichend=2;
5194                                                                                 if(IsKeyDown(theKeyMap, MAC_3_KEY))whichend=3;
5195                                                                                 if(IsKeyDown(theKeyMap, MAC_4_KEY))whichend=4;
5196                                                                                 if(IsKeyDown(theKeyMap, MAC_5_KEY))whichend=5;
5197                                                                                 if(IsKeyDown(theKeyMap, MAC_6_KEY))whichend=6;
5198                                                                                 if(IsKeyDown(theKeyMap, MAC_7_KEY))whichend=7;
5199                                                                                 if(IsKeyDown(theKeyMap, MAC_8_KEY))whichend=8;
5200                                                                                 if(IsKeyDown(theKeyMap, MAC_9_KEY))whichend=9;
5201                                                                                 if(IsKeyDown(theKeyMap, MAC_0_KEY))whichend=0;
5202                                                                                 if(IsKeyDown(theKeyMap, MAC_MINUS_KEY))whichend=-1;
5203                                                                                 if(whichend!=-1){
5204                                                                                         participantfocus[whichdialogue][indialogue]=whichend;
5205                                                                                         participantlocation[whichdialogue][whichend]=player[whichend].coords;
5206                                                                                         participantrotation[whichdialogue][whichend]=player[whichend].rotation;
5207                                                                                 }
5208                                                                                 if(whichend==-1){
5209                                                                                         participantfocus[whichdialogue][indialogue]=-1;
5210                                                                                 }
5211                                                                                 if(player[participantfocus[whichdialogue][indialogue]].dead){
5212                                                                                         indialogue=-1;
5213                                                                                         directing=0;
5214                                                                                         cameramode=0;
5215                                                                                 }
5216                                                                                 dialoguecamera[whichdialogue][indialogue]=viewer;
5217                                                                                 dialoguecamerarotation[whichdialogue][indialogue]=rotation;
5218                                                                                 dialoguecamerarotation2[whichdialogue][indialogue]=rotation2;
5219                                                                                 indialogue++;
5220                                                                                 if(indialogue<numdialogueboxes[whichdialogue]){
5221                                                                                         if(dialogueboxsound[whichdialogue][indialogue]!=0){
5222                                                                                                 static float gLoc[3];
5223                                                                                                 static float vel[3];
5224                                                                                                 XYZ temppos;
5225                                                                                                 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
5226                                                                                                 temppos=temppos-viewer;
5227                                                                                                 Normalise(&temppos);
5228                                                                                                 temppos+=viewer;
5229
5230                                                                                                 gLoc[0]=temppos.x;
5231                                                                                                 gLoc[1]=temppos.y;
5232                                                                                                 gLoc[2]=temppos.z;vel[0]=0;
5233                                                                                                 vel[1]=0;
5234                                                                                                 vel[2]=0;
5235                                                                                                 int whichsoundplay;
5236                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
5237                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
5238                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
5239                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
5240                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
5241                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
5242                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
5243                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
5244                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
5245                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
5246                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
5247                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
5248                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
5249                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
5250                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
5251                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
5252                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
5253                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
5254                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
5255                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
5256                                                                                                 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
5257                                                                                                 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
5258                                                                                                 OPENAL_SetVolume(channels[whichsoundplay], 256);
5259                                                                                                 OPENAL_SetPaused(channels[whichsoundplay], false);
5260                                                                                         }
5261                                                                                 }
5262
5263                                                                                 for(j=0;j<numplayers;j++){
5264                                                                                         participantfacing[whichdialogue][indialogue][j]=participantfacing[whichdialogue][indialogue-1][j];
5265                                                                                 }
5266
5267                                                                                 endkeydown=1;
5268                                                                         }
5269                                                                         if((IsKeyDown(theKeyMap, MAC_NUMPAD_1_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_2_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_3_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_4_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_5_KEY)
5270                                                                                 ||IsKeyDown(theKeyMap, MAC_NUMPAD_6_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_7_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_8_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_9_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_0_KEY)
5271                                                                                 )){
5272                                                                                         int whichend;
5273                                                                                         if(IsKeyDown(theKeyMap, MAC_NUMPAD_1_KEY))whichend=1;
5274                                                                                         if(IsKeyDown(theKeyMap, MAC_NUMPAD_2_KEY))whichend=2;
5275                                                                                         if(IsKeyDown(theKeyMap, MAC_NUMPAD_3_KEY))whichend=3;
5276                                                                                         if(IsKeyDown(theKeyMap, MAC_NUMPAD_4_KEY))whichend=4;
5277                                                                                         if(IsKeyDown(theKeyMap, MAC_NUMPAD_5_KEY))whichend=5;
5278                                                                                         if(IsKeyDown(theKeyMap, MAC_NUMPAD_6_KEY))whichend=6;
5279                                                                                         if(IsKeyDown(theKeyMap, MAC_NUMPAD_7_KEY))whichend=7;
5280                                                                                         if(IsKeyDown(theKeyMap, MAC_NUMPAD_8_KEY))whichend=8;
5281                                                                                         if(IsKeyDown(theKeyMap, MAC_NUMPAD_9_KEY))whichend=9;
5282                                                                                         if(IsKeyDown(theKeyMap, MAC_NUMPAD_0_KEY))whichend=0;
5283                                                                                         participantfacing[whichdialogue][indialogue][whichend]=facing;
5284                                                                                 }
5285                                                                                 if(!IsKeyDown(theKeyMap, MAC_1_KEY)&&!IsKeyDown(theKeyMap, MAC_2_KEY)&&!IsKeyDown(theKeyMap, MAC_3_KEY)&&!IsKeyDown(theKeyMap, MAC_4_KEY)&&!IsKeyDown(theKeyMap, MAC_5_KEY)
5286                                                                                         &&!IsKeyDown(theKeyMap, MAC_6_KEY)&&!IsKeyDown(theKeyMap, MAC_7_KEY)&&!IsKeyDown(theKeyMap, MAC_8_KEY)&&!IsKeyDown(theKeyMap, MAC_9_KEY)&&!IsKeyDown(theKeyMap, MAC_0_KEY)
5287                                                                                         &&!IsKeyDown(theKeyMap, MAC_MINUS_KEY)){
5288                                                                                                 endkeydown=0;
5289                                                                                         }
5290                                                                                         if(indialogue>=numdialogueboxes[whichdialogue]){
5291                                                                                                 indialogue=-1;
5292                                                                                                 directing=0;
5293                                                                                                 cameramode=0;
5294                                                                                         }
5295                                                         }
5296                                                         if(!directing){
5297                                                                 OPENAL_SetPaused(channels[whooshsound], true);
5298                                                                 viewer=dialoguecamera[whichdialogue][indialogue];
5299                                                                 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.1){
5300                                                                         viewer.y=terrain.getHeight(viewer.x,viewer.z)+.1;
5301                                                                 }
5302                                                                 rotation=dialoguecamerarotation[whichdialogue][indialogue];
5303                                                                 rotation2=dialoguecamerarotation2[whichdialogue][indialogue];
5304                                                                 if(dialoguetime>0.5)
5305                                                                         if((!endkeydown&&(IsKeyDown(theKeyMap, MAC_1_KEY)||IsKeyDown(theKeyMap, MAC_2_KEY)||IsKeyDown(theKeyMap, MAC_3_KEY)||IsKeyDown(theKeyMap, MAC_4_KEY)||IsKeyDown(theKeyMap, MAC_5_KEY)
5306                                                                                 ||IsKeyDown(theKeyMap, MAC_6_KEY)||IsKeyDown(theKeyMap, MAC_7_KEY)||IsKeyDown(theKeyMap, MAC_8_KEY)||IsKeyDown(theKeyMap, MAC_9_KEY)||IsKeyDown(theKeyMap, MAC_0_KEY)
5307                                                                                 ||IsKeyDown(theKeyMap, MAC_MINUS_KEY)))||(IsKeyDown(theKeyMap, attackkey)&&!oldbuttondialogue)){
5308                                                                                         indialogue++;
5309                                                                                         endkeydown=1;
5310                                                                                         if(indialogue<numdialogueboxes[whichdialogue]){
5311                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]!=0){
5312                                                                                                         static float gLoc[3];
5313                                                                                                         static float vel[3];
5314                                                                                                         XYZ temppos;
5315                                                                                                         temppos=player[participantfocus[whichdialogue][indialogue]].coords;
5316                                                                                                         temppos=temppos-viewer;
5317                                                                                                         Normalise(&temppos);
5318                                                                                                         temppos+=viewer;
5319
5320                                                                                                         gLoc[0]=temppos.x;
5321                                                                                                         gLoc[1]=temppos.y;
5322                                                                                                         gLoc[2]=temppos.z;vel[0]=0;
5323                                                                                                         vel[1]=0;
5324                                                                                                         vel[2]=0;
5325                                                                                                         int whichsoundplay;
5326                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
5327                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
5328                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
5329                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
5330                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
5331                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
5332                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
5333                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
5334                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
5335                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
5336                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
5337                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
5338                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
5339                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
5340                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
5341                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
5342                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
5343                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
5344                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
5345                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
5346                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-6)whichsoundplay=alarmsound;
5347                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]!=-5){
5348                                                                                                                 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
5349                                                                                                                 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
5350                                                                                                                 OPENAL_SetVolume(channels[whichsoundplay], 256);
5351                                                                                                                 OPENAL_SetPaused(channels[whichsoundplay], false);
5352                                                                                                         }
5353                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-5){
5354                                                                                                                 hotspot[numhotspots]=player[0].coords;
5355                                                                                                                 hotspotsize[numhotspots]=10;
5356                                                                                                                 hotspottype[numhotspots]=-1;
5357
5358                                                                                                                 numhotspots++;
5359                                                                                                         }
5360                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-6){
5361                                                                                                                 hostile=1;
5362                                                                                                         }
5363
5364                                                                                                         if(player[participantfocus[whichdialogue][indialogue]].dead){
5365                                                                                                                 indialogue=-1;
5366                                                                                                                 directing=0;
5367                                                                                                                 cameramode=0;
5368                                                                                                         }
5369                                                                                                 }
5370                                                                                         }
5371                                                                                 }
5372                                                                                 if(!IsKeyDown(theKeyMap, MAC_1_KEY)&&!IsKeyDown(theKeyMap, MAC_2_KEY)&&!IsKeyDown(theKeyMap, MAC_3_KEY)&&!IsKeyDown(theKeyMap, MAC_4_KEY)&&!IsKeyDown(theKeyMap, MAC_5_KEY)
5373                                                                                         &&!IsKeyDown(theKeyMap, MAC_6_KEY)&&!IsKeyDown(theKeyMap, MAC_7_KEY)&&!IsKeyDown(theKeyMap, MAC_8_KEY)&&!IsKeyDown(theKeyMap, MAC_9_KEY)&&!IsKeyDown(theKeyMap, MAC_0_KEY)
5374                                                                                         &&!IsKeyDown(theKeyMap, MAC_MINUS_KEY)){
5375                                                                                                 endkeydown=0;
5376                                                                                         }
5377                                                                                         if(indialogue>=numdialogueboxes[whichdialogue]){
5378                                                                                                 indialogue=-1;
5379                                                                                                 directing=0;
5380                                                                                                 cameramode=0;
5381                                                                                                 if(dialoguetype[whichdialogue]>19&&dialoguetype[whichdialogue]<30){
5382                                                                                                         hostile=1;
5383                                                                                                 }
5384                                                                                                 if(dialoguetype[whichdialogue]>29&&dialoguetype[whichdialogue]<40){
5385                                                                                                         windialogue=1;
5386                                                                                                 }
5387                                                                                                 if(dialoguetype[whichdialogue]>49&&dialoguetype[whichdialogue]<60){
5388                                                                                                         hostile=1;
5389                                                                                                         for(i=1;i<numplayers;i++){
5390                                                                                                                 player[i].aitype = attacktypecutoff;
5391                                                                                                         }
5392                                                                                                 }
5393                                                                                         }
5394                                                         }
5395                                                 }
5396
5397                                                 if(!IsKeyDown(theKeyMap, attackkey))oldbuttondialogue=0;
5398                                                 else oldbuttondialogue=1;
5399
5400                                                 static float keyrefreshdelay=0,bigrefreshdelay=0;
5401
5402                                                 //Net updates
5403
5404                                                 /*keyrefreshdelay-=multiplier;
5405                                                 bigrefreshdelay-=multiplier;
5406
5407                                                 if(keyrefreshdelay<=0){
5408                                                 static int concat[4];
5409
5410                                                 concat[0]=player[0].forwardkeydown;
5411                                                 concat[0]=concat[0]*2+player[0].forwardstogglekeydown;
5412                                                 concat[0]=concat[0]*2+player[0].rightkeydown;
5413                                                 concat[0]=concat[0]*2+player[0].leftkeydown;
5414                                                 concat[0]=concat[0]*2+player[0].backkeydown;
5415                                                 concat[0]=concat[0]*2+player[0].jumpkeydown;
5416                                                 concat[0]=concat[0]*2+player[0].jumptogglekeydown;
5417                                                 concat[0]=concat[0]*2+player[0].crouchkeydown;
5418
5419                                                 concat[1]=player[0].crouchtogglekeydown;
5420                                                 concat[1]=concat[1]*2+player[0].drawkeydown;
5421                                                 concat[1]=concat[1]*2+player[0].drawtogglekeydown;
5422                                                 concat[1]=concat[1]*2+player[0].throwkeydown;
5423                                                 concat[1]=concat[1]*2+player[0].throwtogglekeydown;
5424                                                 concat[1]=concat[1]*2+player[0].attackkeydown;
5425
5426                                                 //concat[2]=(char)((int)(rotation/2)%180);
5427
5428                                                 //concat[3]=(char)((int)(rotation2/2)%180);
5429
5430                                                 chatname[0]=concat[0]-128;
5431                                                 chatname[1]=concat[1]-128;
5432                                                 //chatname[2]=concat[2]-128;
5433                                                 //chatname[3]=concat[3]-128;
5434                                                 int temppoint=2;
5435                                                 memcpy(chatname+temppoint,&rotation,sizeof(float));
5436                                                 temppoint+=sizeof(float);
5437                                                 memcpy(chatname+temppoint,&rotation2,sizeof(float));
5438                                                 temppoint+=sizeof(float);
5439
5440                                                 chatname[temppoint]='\0';
5441
5442                                                 //if(!ishost)NetworkSendPlayerMessage( chatname, kMessageType_Keys );
5443                                                 //if(ishost)NetworkSendPlayerRelayMessage( chatname, kMessageType_Keys );
5444                                                 //keyrefreshdelay=.01;
5445                                                 keyrefreshdelay=.03;
5446                                                 }
5447
5448                                                 if(bigrefreshdelay<=0){
5449                                                 for(i=0;i<1;i++){
5450                                                 /*int temppoint=0;
5451                                                 memcpy(chatname+temppoint,&i,sizeof(int));
5452                                                 temppoint+=sizeof(int);
5453                                                 memcpy(chatname+temppoint,&player[i].coords.x,sizeof(float));
5454                                                 temppoint+=sizeof(float);
5455                                                 memcpy(chatname+temppoint,&player[i].coords.y,sizeof(float));
5456                                                 temppoint+=sizeof(float);
5457                                                 memcpy(chatname+temppoint,&player[i].coords.z,sizeof(float));
5458                                                 temppoint+=sizeof(float);
5459                                                 memcpy(chatname+temppoint,&player[i].damage,sizeof(float));
5460                                                 temppoint+=sizeof(float);
5461                                                 memcpy(chatname+temppoint,&player[i].target,sizeof(float));
5462                                                 temppoint+=sizeof(float);
5463                                                 memcpy(chatname+temppoint,&player[i].targetanimation,sizeof(int));
5464                                                 temppoint+=sizeof(int);
5465                                                 memcpy(chatname+temppoint,&player[i].currentanimation,sizeof(int));
5466                                                 temppoint+=sizeof(int);
5467                                                 memcpy(chatname+temppoint,&player[i].velocity.x,sizeof(float));
5468                                                 temppoint+=sizeof(float);
5469                                                 memcpy(chatname+temppoint,&player[i].velocity.y,sizeof(float));
5470                                                 temppoint+=sizeof(float);
5471                                                 memcpy(chatname+temppoint,&player[i].velocity.z,sizeof(float));
5472                                                 temppoint+=sizeof(float);
5473                                                 memcpy(chatname+temppoint,&player[i].targetframe,sizeof(int));
5474                                                 temppoint+=sizeof(int);
5475                                                 memcpy(chatname+temppoint,&player[i].currentframe,sizeof(int));
5476                                                 temppoint+=sizeof(int);
5477                                                 memcpy(chatname+temppoint,&player[i].rotation,sizeof(float));
5478                                                 temppoint+=sizeof(float);
5479                                                 memcpy(chatname+temppoint,&player[i].targetrotation,sizeof(float));
5480                                                 temppoint+=sizeof(float);
5481                                                 memcpy(chatname+temppoint,&player[i].bloodloss,sizeof(float));
5482                                                 temppoint+=sizeof(float);
5483                                                 memcpy(chatname+temppoint,&player[i].weaponactive,sizeof(int));
5484                                                 temppoint+=sizeof(int);
5485                                                 memcpy(chatname+temppoint,&player[i].num_weapons,sizeof(int));
5486                                                 temppoint+=sizeof(int);
5487                                                 memcpy(chatname+temppoint,&player[i].weaponids[0],sizeof(int));
5488                                                 temppoint+=sizeof(int);
5489                                                 memcpy(chatname+temppoint,&player[i].weaponids[1],sizeof(int));
5490                                                 temppoint+=sizeof(int);
5491                                                 memcpy(chatname+temppoint,&player[i].weaponids[2],sizeof(int));
5492                                                 temppoint+=sizeof(int);
5493                                                 memcpy(chatname+temppoint,&player[i].weaponids[3],sizeof(int));
5494                                                 temppoint+=sizeof(int);
5495                                                 chatname[temppoint]='\0';
5496
5497                                                 sprintf (chatname, "%d %f %f %f %f %f %d %d %f %f %f %d %d %f %f %f",i,player[i].coords.x,player[i].coords.y,player[i].coords.z,player[i].damage,player[i].target, player[i].targetanimation, player[i].currentanimation, player[i].velocity.x, player[i].velocity.y, player[i].velocity.z, player[i].targetframe, player[i].currentframe, player[i].rotation, player[i].targetrotation);
5498                                                 //if(ishost)NetworkSendPlayerRelayMessage( chatname, kMessageType_PlayerState );
5499                                                 //else NetworkSendPlayerMessage( chatname, kMessageType_PlayerState );
5500
5501                                                 sprintf (chatname, "%d %f %d %d %d %d %d %d %d %d %f",i,player[i].bloodloss, player[i].weaponactive, player[i].num_weapons, player[i].weaponids[0], player[i].weaponids[1], player[i].weaponids[2], player[i].weaponids[3],player[i].dead,player[i].skeleton.free,player[i].permanentdamage);
5502
5503                                                 //if(ishost)NetworkSendPlayerRelayMessage( chatname, kMessageType_PlayerStateMisc );
5504                                                 //else NetworkSendPlayerMessage( chatname, kMessageType_PlayerStateMisc );
5505                                                 }
5506                                                 //bigrefreshdelay=.02;
5507                                                 bigrefreshdelay=.1;
5508                                                 }
5509                                                 }*/
5510
5511                                                 if(!player[0].jumpkeydown){
5512                                                         player[0].jumptogglekeydown=0;
5513                                                 }
5514                                                 if(player[0].jumpkeydown&&player[0].targetanimation!=jumpupanim&&player[0].targetanimation!=jumpdownanim&&!player[0].isFlip())player[0].jumptogglekeydown=1;
5515
5516
5517                                                 dialoguetime+=multiplier;
5518                                                 skybox.cloudmove+=multiplier;
5519                                                 hawkrotation+=multiplier*25;
5520                                                 realhawkcoords=0;
5521                                                 realhawkcoords.x=25;
5522                                                 realhawkcoords=DoRotation(realhawkcoords,0,hawkrotation,0)+hawkcoords;
5523                                                 hawkcalldelay-=multiplier/2;
5524
5525                                                 if(hawkcalldelay<=0)
5526                                                 {
5527                                                         static float gLoc[3];
5528                                                         static float vel[3];
5529                                                         gLoc[0]=realhawkcoords.x;
5530                                                         gLoc[1]=realhawkcoords.y;
5531                                                         gLoc[2]=realhawkcoords.z;
5532                                                         vel[0]=0;
5533                                                         vel[1]=0;
5534                                                         vel[2]=0;
5535                                                         PlaySoundEx( hawksound, samp[hawksound], NULL, true);
5536                                                         OPENAL_3D_SetAttributes(channels[hawksound], gLoc, vel);
5537                                                         OPENAL_SetVolume(channels[hawksound], 128);
5538                                                         OPENAL_SetPaused(channels[hawksound], false);
5539
5540                                                         hawkcalldelay=16+abs(Random()%8);
5541                                                 }
5542                                                 static float temptexdetail;
5543
5544
5545                                                 if(IsKeyDown(theKeyMap, MAC_H_KEY)&&debugmode){
5546                                                         player[0].damagetolerance=200000;
5547                                                         player[0].damage=0;
5548                                                         player[0].burnt=0;
5549                                                         player[0].permanentdamage=0;
5550                                                         player[0].superpermanentdamage=0;
5551                                                         /*
5552                                                         int whichchar;
5553                                                         whichchar = abs(Random()%7);
5554                                                         registrationname[whichchar]+=1;
5555                                                         */
5556                                                 }
5557
5558                                                 if(IsKeyDown(theKeyMap, MAC_J_KEY)&&!envtogglekeydown&&debugmode){
5559                                                         environment++;
5560                                                         if(environment>2)environment=0;
5561                                                         Setenvironment(environment);
5562
5563                                                         envtogglekeydown=1;
5564                                                 }
5565
5566
5567                                                 if(!IsKeyDown(theKeyMap, MAC_J_KEY)){
5568                                                         envtogglekeydown=0;
5569                                                 }
5570
5571                                                 if(IsKeyDown(theKeyMap, MAC_C_KEY)&&!cameratogglekeydown&&debugmode){
5572                                                         cameramode=1-cameramode;
5573                                                         cameratogglekeydown=1;
5574                                                 }
5575
5576                                                 if(!IsKeyDown(theKeyMap, MAC_C_KEY)){
5577                                                         cameratogglekeydown=0;
5578                                                 }
5579
5580                                                 if(IsKeyDown(theKeyMap, MAC_X_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!detailtogglekeydown&&debugmode){
5581                                                         if(player[0].num_weapons>0){
5582                                                                 if(weapons.type[player[0].weaponids[0]]==sword)weapons.type[player[0].weaponids[0]]=staff;
5583                                                                 else if(weapons.type[player[0].weaponids[0]]==staff)weapons.type[player[0].weaponids[0]]=knife;
5584                                                                 else weapons.type[player[0].weaponids[0]]=sword;
5585                                                                 if(weapons.type[player[0].weaponids[0]]==sword){
5586                                                                         weapons.mass[player[0].weaponids[0]]=1.5;
5587                                                                         weapons.tipmass[player[0].weaponids[0]]=1;
5588                                                                         weapons.length[player[0].weaponids[0]]=.8;
5589                                                                 }
5590                                                                 if(weapons.type[player[0].weaponids[0]]==staff){
5591                                                                         weapons.mass[player[0].weaponids[0]]=2;
5592                                                                         weapons.tipmass[player[0].weaponids[0]]=1;
5593                                                                         weapons.length[player[0].weaponids[0]]=1.5;
5594                                                                 }
5595
5596                                                                 if(weapons.type[player[0].weaponids[0]]==knife){
5597                                                                         weapons.mass[player[0].weaponids[0]]=1;
5598                                                                         weapons.tipmass[player[0].weaponids[0]]=1.2;
5599                                                                         weapons.length[player[0].weaponids[0]]=.25;
5600                                                                 }
5601                                                         }
5602
5603                                                         /*for(i=0;i<objects.numobjects;i++){
5604                                                         if(objects.type[i]==treeleavestype){
5605                                                         for(j=0;j<objects.numobjects;j++){
5606                                                         if(objects.type[j]==treetrunktype)
5607                                                         if(findDistancefast(&objects.position[i],&objects.position[j])<.5)
5608                                                         objects.scale[i]=objects.scale[j];
5609                                                         }
5610                                                         }
5611                                                         }*/
5612                                                         detailtogglekeydown=1;
5613                                                 }
5614
5615                                                 if(IsKeyDown(theKeyMap, MAC_X_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!detailtogglekeydown&&debugmode){
5616                                                         int closest=-1;
5617                                                         float closestdist=-1;
5618                                                         float distance;
5619                                                         if(numplayers>1)
5620                                                                 for(i=1;i<numplayers;i++){
5621                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
5622                                                                         if(closestdist==-1||distance<closestdist){
5623                                                                                 closestdist=distance;
5624                                                                                 closest=i;
5625                                                                         }
5626                                                                 }
5627                                                                 if(closest!=-1){
5628                                                                         if(player[closest].num_weapons)
5629                                                                         {
5630                                                                                 if(weapons.type[player[closest].weaponids[0]]==sword)weapons.type[player[closest].weaponids[0]]=staff;
5631                                                                                 else if(weapons.type[player[closest].weaponids[0]]==staff)weapons.type[player[closest].weaponids[0]]=knife;
5632                                                                                 else weapons.type[player[closest].weaponids[0]]=sword;
5633                                                                                 if(weapons.type[player[closest].weaponids[0]]==sword){
5634                                                                                         weapons.mass[player[closest].weaponids[0]]=1.5;
5635                                                                                         weapons.tipmass[player[closest].weaponids[0]]=1;
5636                                                                                         weapons.length[player[closest].weaponids[0]]=.8;
5637                                                                                 }
5638                                                                                 if(weapons.type[player[0].weaponids[0]]==staff){
5639                                                                                         weapons.mass[player[0].weaponids[0]]=2;
5640                                                                                         weapons.tipmass[player[0].weaponids[0]]=1;
5641                                                                                         weapons.length[player[0].weaponids[0]]=1.5;
5642                                                                                 }
5643                                                                                 if(weapons.type[player[closest].weaponids[0]]==knife){
5644                                                                                         weapons.mass[player[closest].weaponids[0]]=1;
5645                                                                                         weapons.tipmass[player[closest].weaponids[0]]=1.2;
5646                                                                                         weapons.length[player[closest].weaponids[0]]=.25;
5647                                                                                 }
5648                                                                         }
5649                                                                         if(!player[closest].num_weapons)
5650                                                                         {
5651                                                                                 player[closest].weaponids[0]=weapons.numweapons;
5652                                                                                 weapons.owner[weapons.numweapons]=closest;
5653                                                                                 weapons.type[weapons.numweapons]=knife;
5654                                                                                 weapons.damage[weapons.numweapons]=0;
5655                                                                                 weapons.numweapons++;
5656                                                                                 player[closest].num_weapons=1;
5657                                                                                 if(weapons.type[player[closest].weaponids[0]]==sword){
5658                                                                                         weapons.mass[player[closest].weaponids[0]]=1.5;
5659                                                                                         weapons.tipmass[player[closest].weaponids[0]]=1;
5660                                                                                         weapons.length[player[closest].weaponids[0]]=.8;
5661                                                                                 }
5662                                                                                 if(weapons.type[player[closest].weaponids[0]]==knife){
5663                                                                                         weapons.mass[player[closest].weaponids[0]]=1;
5664                                                                                         weapons.tipmass[player[closest].weaponids[0]]=1.2;
5665                                                                                         weapons.length[player[closest].weaponids[0]]=.25;
5666                                                                                 }
5667                                                                         }
5668                                                                 }
5669                                                                 detailtogglekeydown=1;
5670                                                 }
5671
5672                                                 if(IsKeyDown(theKeyMap, MAC_U_KEY)&&debugmode){
5673                                                         int closest=-1;
5674                                                         float closestdist=-1;
5675                                                         float distance;
5676                                                         if(numplayers>1)
5677                                                                 for(i=1;i<numplayers;i++){
5678                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
5679                                                                         if(closestdist==-1||distance<closestdist){
5680                                                                                 closestdist=distance;
5681                                                                                 closest=i;
5682                                                                         }
5683                                                                 }
5684
5685                                                                 player[closest].rotation+=multiplier*50;
5686                                                                 player[closest].targetrotation=player[closest].rotation;
5687                                                 }
5688
5689
5690                                                 if(IsKeyDown(theKeyMap, MAC_O_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
5691                                                         int closest=-1;
5692                                                         float closestdist=-1;
5693                                                         float distance;
5694                                                         if(numplayers>1)
5695                                                                 for(i=1;i<numplayers;i++){
5696                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
5697                                                                         if(closestdist==-1||distance<closestdist){
5698                                                                                 closestdist=distance;
5699                                                                                 closest=i;
5700                                                                         }
5701                                                                 }
5702                                                                 if(IsKeyDown(theKeyMap, MAC_CONTROL_KEY))closest=0;
5703
5704                                                                 if(closest!=-1){
5705                                                                         player[closest].whichskin++;
5706                                                                         if(player[closest].whichskin>9)player[closest].whichskin=0;
5707                                                                         if(player[closest].whichskin>2&&player[closest].creature==wolftype)player[closest].whichskin=0;
5708
5709                                                                         LoadTextureSave(creatureskin[player[closest].creature][player[closest].whichskin],
5710                                                                                         &player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
5711                                                                 }
5712
5713                                                                 if(player[closest].numclothes){
5714                                                                         for(i=0;i<player[closest].numclothes;i++){
5715                                                                                 tintr=player[closest].clothestintr[i];
5716                                                                                 tintg=player[closest].clothestintg[i];
5717                                                                                 tintb=player[closest].clothestintb[i];
5718                                                                                 AddClothes((char *)player[closest].clothes[i],0,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
5719                                                                         }
5720                                                                         player[closest].DoMipmaps(5,0,0,player[closest].skeleton.skinsize,player[closest].skeleton.skinsize);
5721                                                                 }
5722
5723                                                                 detailtogglekeydown=1;
5724                                                 }
5725
5726                                                 if(IsKeyDown(theKeyMap, MAC_O_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
5727                                                         int closest=-1;
5728                                                         float closestdist=-1;
5729                                                         float distance;
5730                                                         if(numplayers>1)
5731                                                                 for(i=1;i<numplayers;i++){
5732                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
5733                                                                         if(closestdist==-1||distance<closestdist){
5734                                                                                 closestdist=distance;
5735                                                                                 closest=i;
5736                                                                         }
5737                                                                 }
5738                                                                 if(closest!=-1){
5739                                                                         if(player[closest].creature==wolftype){
5740                                                                                 headprop=player[closest].proportionhead.x/1.1;
5741                                                                                 bodyprop=player[closest].proportionbody.x/1.1;
5742                                                                                 armprop=player[closest].proportionarms.x/1.1;
5743                                                                                 legprop=player[closest].proportionlegs.x/1.1;
5744                                                                         }
5745
5746                                                                         if(player[closest].creature==rabbittype){
5747                                                                                 headprop=player[closest].proportionhead.x/1.2;
5748                                                                                 bodyprop=player[closest].proportionbody.x/1.05;
5749                                                                                 armprop=player[closest].proportionarms.x/1.00;
5750                                                                                 legprop=player[closest].proportionlegs.x/1.1;
5751                                                                         }
5752
5753
5754                                                                         if(player[closest].creature==rabbittype){
5755                                                                                 player[closest].skeleton.id=closest;
5756                                                                                 player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
5757                                                                                 LoadTextureSave(":Data:Textures:Wolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[closest],&player[closest].skeleton.skinsize);
5758                                                                                 player[closest].whichskin=0;
5759                                                                                 player[closest].creature=wolftype;
5760
5761                                                                                 player[closest].proportionhead=1.1;
5762                                                                                 player[closest].proportionbody=1.1;
5763                                                                                 player[closest].proportionarms=1.1;
5764                                                                                 player[closest].proportionlegs=1.1;
5765                                                                                 player[closest].proportionlegs.y=1.1;
5766                                                                                 player[closest].scale=.23*5*player[0].scale;
5767
5768                                                                                 player[closest].damagetolerance=300;
5769                                                                         }
5770                                                                         else
5771                                                                         {
5772                                                                                 player[closest].skeleton.id=closest;
5773                                                                                 player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
5774                                                                                 LoadTextureSave(":Data:Textures:Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
5775                                                                                 player[closest].whichskin=0;
5776                                                                                 player[closest].creature=rabbittype;
5777
5778                                                                                 player[closest].proportionhead=1.2;
5779                                                                                 player[closest].proportionbody=1.05;
5780                                                                                 player[closest].proportionarms=1.00;
5781                                                                                 player[closest].proportionlegs=1.1;
5782                                                                                 player[closest].proportionlegs.y=1.05;
5783                                                                                 player[closest].scale=.2*5*player[0].scale;
5784
5785                                                                                 player[closest].damagetolerance=200;
5786                                                                         }
5787
5788                                                                         if(player[closest].creature==wolftype){
5789                                                                                 player[closest].proportionhead=1.1*headprop;
5790                                                                                 player[closest].proportionbody=1.1*bodyprop;
5791                                                                                 player[closest].proportionarms=1.1*armprop;
5792                                                                                 player[closest].proportionlegs=1.1*legprop;
5793                                                                         }
5794
5795                                                                         if(player[closest].creature==rabbittype){
5796                                                                                 player[closest].proportionhead=1.2*headprop;
5797                                                                                 player[closest].proportionbody=1.05*bodyprop;
5798                                                                                 player[closest].proportionarms=1.00*armprop;
5799                                                                                 player[closest].proportionlegs=1.1*legprop;
5800                                                                                 player[closest].proportionlegs.y=1.05*legprop;
5801                                                                         }
5802
5803                                                                 }
5804                                                                 detailtogglekeydown=1;
5805                                                 }
5806
5807                                                 if(!IsKeyDown(theKeyMap, MAC_X_KEY)){
5808                                                         detailtogglekeydown=0;
5809                                                 }
5810
5811                                                 if(IsKeyDown(theKeyMap, MAC_B_KEY)&&!slomotogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
5812                                                         slomo=1-slomo;
5813                                                         slomodelay=1000;
5814                                                         slomotogglekeydown=1;
5815                                                 }
5816
5817
5818                                                 if(((IsKeyDown(theKeyMap, MAC_I_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY))/*||buttons[1]*/)&&!explodetogglekeydown&&debugmode){
5819                                                         int closest=-1;
5820                                                         float closestdist=-1;
5821                                                         float distance;
5822                                                         XYZ flatfacing2,flatvelocity2;
5823                                                         XYZ blah;
5824                                                         if(numplayers>1)
5825                                                                 for(i=1;i<numplayers;i++){
5826                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
5827                                                                         if(distance<144&&!player[i].headless)
5828                                                                                 if(closestdist==-1||distance<closestdist){
5829                                                                                         closestdist=distance;
5830                                                                                         closest=i;
5831                                                                                         blah = player[i].coords;
5832                                                                                 }
5833                                                                 }
5834
5835                                                                 if(closest!=-1){
5836                                                                         XYZ headspurtdirection;
5837                                                                         int i = player[closest].skeleton.jointlabels[head];
5838                                                                         for(k=0;k<player[closest].skeleton.num_joints; k++){
5839                                                                                 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
5840                                                                                 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
5841                                                                                 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
5842                                                                                 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
5843                                                                                 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
5844                                                                                 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
5845                                                                                 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
5846                                                                                 headspurtdirection=player[closest].skeleton.joints[player[closest].skeleton.jointlabels[head]].position-player[closest].skeleton.joints[player[closest].skeleton.jointlabels[neck]].position;
5847                                                                                 Normalise(&headspurtdirection);
5848                                                                                 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, .6, 1);
5849                                                                                 flatvelocity2+=headspurtdirection*8;
5850                                                                                 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2/2, 1,1,1, .16, 1);
5851                                                                         }
5852                                                                         sprites.MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
5853
5854                                                                         float gLoc[3];
5855                                                                         float vel[3];
5856                                                                         gLoc[0]=blah.x;
5857                                                                         gLoc[1]=blah.y;
5858                                                                         gLoc[2]=blah.z;
5859                                                                         vel[0]=0;
5860                                                                         vel[1]=0;
5861                                                                         vel[2]=0;
5862                                                                         PlaySoundEx( splattersound, samp[splattersound], NULL, true);
5863                                                                         OPENAL_3D_SetAttributes(channels[splattersound], gLoc, vel);
5864                                                                         OPENAL_SetVolume(channels[splattersound], 256);
5865                                                                         OPENAL_SetPaused(channels[splattersound], false);
5866
5867                                                                         PlaySoundEx( breaksound2, samp[breaksound2], NULL, true);
5868                                                                         OPENAL_3D_SetAttributes(channels[breaksound2], gLoc, vel);
5869                                                                         OPENAL_SetVolume(channels[breaksound2], 100);
5870                                                                         OPENAL_SetPaused(channels[breaksound2], false);
5871
5872                                                                         if(player[closest].skeleton.free==2)player[closest].skeleton.free=0;
5873                                                                         player[closest].RagDoll(0);
5874                                                                         player[closest].dead=2;
5875                                                                         player[closest].headless=1;
5876                                                                         player[closest].DoBloodBig(3,165);
5877
5878                                                                         camerashake+=.3;
5879                                                                 }
5880
5881                                                                 explodetogglekeydown=1;
5882                                                 }
5883
5884                                                 if(((IsKeyDown(theKeyMap, MAC_I_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY))/*||buttons[2]*/)&&!explodetogglekeydown&&debugmode){
5885                                                         int closest=-1;
5886                                                         float closestdist=-1;
5887                                                         float distance;
5888                                                         XYZ flatfacing2,flatvelocity2;
5889                                                         XYZ blah;
5890                                                         if(numplayers>1)
5891                                                                 for(i=1;i<numplayers;i++){
5892                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
5893                                                                         if(distance<144)
5894                                                                                 if(closestdist==-1||distance<closestdist){
5895                                                                                         closestdist=distance;
5896                                                                                         closest=i;
5897                                                                                         blah=player[i].coords;
5898                                                                                 }
5899                                                                 }
5900
5901                                                                 if(closest!=-1){
5902                                                                         float gLoc[3];
5903                                                                         float vel[3];
5904                                                                         gLoc[0]=blah.x;
5905                                                                         gLoc[1]=blah.y;
5906                                                                         gLoc[2]=blah.z;
5907                                                                         vel[0]=0;
5908                                                                         vel[1]=0;
5909                                                                         vel[2]=0;
5910
5911                                                                         PlaySoundEx( splattersound, samp[splattersound], NULL, true);
5912                                                                         OPENAL_3D_SetAttributes(channels[splattersound], gLoc, vel);
5913                                                                         OPENAL_SetVolume(channels[splattersound], 256);
5914                                                                         OPENAL_SetPaused(channels[splattersound], false);
5915
5916                                                                         PlaySoundEx( breaksound2, samp[breaksound2], NULL, true);
5917                                                                         OPENAL_3D_SetAttributes(channels[breaksound2], gLoc, vel);
5918                                                                         OPENAL_SetVolume(channels[breaksound2], 600);
5919                                                                         OPENAL_SetPaused(channels[breaksound2], false);
5920
5921                                                                         for(i=0;i<player[closest].skeleton.num_joints; i++){
5922                                                                                 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
5923                                                                                 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
5924                                                                                 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
5925                                                                                 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
5926                                                                                 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
5927                                                                                 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
5928                                                                                 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
5929                                                                                 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
5930                                                                                 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .3, 1);
5931                                                                                 sprites.MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
5932                                                                         }
5933
5934                                                                         for(i=0;i<player[closest].skeleton.num_joints; i++){
5935                                                                                 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
5936                                                                                 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
5937                                                                                 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
5938                                                                                 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
5939                                                                                 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
5940                                                                                 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
5941                                                                                 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
5942                                                                                 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
5943                                                                                 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .4, 1);
5944                                                                         }
5945
5946                                                                         for(i=0;i<player[closest].skeleton.num_joints; i++){
5947                                                                                 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
5948                                                                                 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
5949                                                                                 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
5950                                                                                 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
5951                                                                                 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
5952                                                                                 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
5953                                                                                 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
5954                                                                                 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
5955                                                                                 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
5956                                                                         }
5957
5958                                                                         for(i=0;i<player[closest].skeleton.num_joints; i++){
5959                                                                                 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
5960                                                                                 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
5961                                                                                 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
5962                                                                                 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
5963                                                                                 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
5964                                                                                 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
5965                                                                                 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
5966                                                                                 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
5967                                                                                 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
5968                                                                         }
5969
5970                                                                         XYZ temppos;
5971                                                                         for(j=0;j<numplayers; j++){
5972                                                                                 if(j!=closest){
5973                                                                                         if(findDistancefast(&player[j].coords,&player[closest].coords)<25){
5974                                                                                                 player[j].DoDamage((25-findDistancefast(&player[j].coords,&player[closest].coords))*60);
5975                                                                                                 if(player[j].skeleton.free==2)player[j].skeleton.free=1;
5976                                                                                                 player[j].skeleton.longdead=0;
5977                                                                                                 player[j].RagDoll(0);
5978                                                                                                 for(i=0;i<player[j].skeleton.num_joints; i++){
5979                                                                                                         temppos=player[j].skeleton.joints[i].position+player[j].coords;
5980                                                                                                         if(findDistancefast(&temppos,&player[closest].coords)<25){
5981                                                                                                                 flatvelocity2=temppos-player[closest].coords;
5982                                                                                                                 Normalise(&flatvelocity2);
5983                                                                                                                 player[j].skeleton.joints[i].velocity+=flatvelocity2*((20-findDistancefast(&temppos,&player[closest].coords))*20);
5984                                                                                                         }
5985                                                                                                 }
5986                                                                                         }
5987                                                                                 }
5988                                                                         }
5989
5990                                                                         player[closest].DoDamage(10000);
5991                                                                         player[closest].RagDoll(0);
5992                                                                         player[closest].dead=2;
5993                                                                         player[closest].coords=20;
5994                                                                         player[closest].skeleton.free=2;
5995
5996                                                                         camerashake+=.6;
5997
5998                                                                 }
5999
6000                                                                 explodetogglekeydown=1;
6001                                                 }
6002
6003                                                 if(!IsKeyDown(theKeyMap, MAC_I_KEY)){
6004                                                         explodetogglekeydown=0;
6005                                                 }
6006
6007                                                 /*
6008                                                 if(IsKeyDown(theKeyMap, MAC_S_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)&&!slomotogglekeydown){
6009                                                 FILE                    *tfile;
6010                                                 //tfile=fopen( ":Data:Maps:mapsave", "wb" );
6011                                                 if(whichlevel==0)tfile=fopen( ":Data:Maps:map1", "wb" );
6012                                                 else if(whichlevel==1)tfile=fopen( ":Data:Maps:map2", "wb" );
6013                                                 else if(whichlevel==2)tfile=fopen( ":Data:Maps:map3", "wb" );
6014                                                 else if(whichlevel==3)tfile=fopen( ":Data:Maps:map4", "wb" );
6015                                                 else if(whichlevel==4)tfile=fopen( ":Data:Maps:map5", "wb" );
6016                                                 else tfile=fopen( ":Data:Maps:mapsave", "wb" );
6017
6018                                                 fwrite( &player[0].coords, 1, sizeof(XYZ), tfile );
6019                                                 fwrite( &player[0].rotation, 1, sizeof(float), tfile );
6020                                                 fwrite( &player[0].targetrotation, 1, sizeof(float), tfile );
6021                                                 fwrite( &player[0].num_weapons, 1, sizeof(int), tfile );
6022                                                 for(j=0;j<player[0].num_weapons;j++){
6023                                                 fwrite( &weapons.type[player[0].weaponids[j]], 1, sizeof(int), tfile );
6024                                                 }
6025                                                 fwrite( &environment, 1, sizeof(int), tfile );
6026
6027                                                 fwrite( &objects.numobjects, 1, sizeof(int), tfile );
6028                                                 fwrite( &objects.type, 1, sizeof(int)*objects.numobjects, tfile );
6029                                                 fwrite( &objects.rotation, 1, sizeof(float)*objects.numobjects, tfile );
6030                                                 fwrite( &objects.position, 1, sizeof(XYZ)*objects.numobjects, tfile );
6031                                                 fwrite( &objects.scale, 1, sizeof(float)*objects.numobjects, tfile );
6032
6033                                                 fwrite( &numplayers, 1, sizeof(int), tfile );
6034                                                 if(numplayers>1&&numplayers<maxplayers)
6035                                                 for(i=1;i<numplayers;i++){
6036                                                 fwrite( &player[i].coords, 1, sizeof(XYZ), tfile );
6037                                                 fwrite( &player[i].num_weapons, 1, sizeof(int), tfile );
6038                                                 for(j=0;j<player[i].num_weapons;j++){
6039                                                 fwrite( &weapons.type[player[i].weaponids[j]], 1, sizeof(int), tfile );
6040                                                 }
6041                                                 if(player[i].numwaypoints<30){
6042                                                 fwrite( &player[i].numwaypoints, 1, sizeof(int), tfile );
6043                                                 fwrite( &player[i].waypoints, 1, sizeof(XYZ)*player[i].numwaypoints, tfile );
6044                                                 fwrite( &player[i].waypoint, 1, sizeof(int), tfile );
6045                                                 //fwrite( &player[i].jumppath, 1, sizeof(bool), tfile );
6046                                                 }
6047                                                 else{
6048                                                 player[i].numwaypoints=0;
6049                                                 player[i].waypoint=0;
6050                                                 fwrite( &player[i].numwaypoints, 1, sizeof(int), tfile );
6051                                                 fwrite( &player[i].waypoint, 1, sizeof(int), tfile );
6052                                                 fwrite( &player[i].waypoint, 1, sizeof(int), tfile );
6053                                                 }
6054                                                 }
6055
6056                                                 fclose(tfile);
6057
6058                                                 slomotogglekeydown=1;
6059                                                 }*/
6060
6061                                                 if(!IsKeyDown(theKeyMap, MAC_B_KEY)&&!IsKeyDown(theKeyMap, MAC_F_KEY)&&!IsKeyDown(theKeyMap, MAC_K_KEY)&&!IsKeyDown(theKeyMap, MAC_S_KEY)){
6062                                                         slomotogglekeydown=0;
6063                                                 }
6064
6065
6066                                                 if(IsKeyDown(theKeyMap, MAC_F_KEY)&&!slomotogglekeydown&&debugmode){
6067                                                         player[0].onfire=1-player[0].onfire;
6068                                                         if(player[0].onfire){
6069                                                                 player[0].CatchFire();
6070                                                         }
6071                                                         if(!player[0].onfire){
6072                                                                 float gLoc[3];
6073                                                                 float vel[3];
6074                                                                 gLoc[0]=player[0].coords.x;
6075                                                                 gLoc[1]=player[0].coords.y;
6076                                                                 gLoc[2]=player[0].coords.z;
6077                                                                 vel[0]=0;
6078                                                                 vel[1]=0;
6079                                                                 vel[2]=0;
6080                                                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
6081                                                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
6082                                                                 OPENAL_SetVolume(channels[fireendsound], 256);
6083                                                                 OPENAL_SetPaused(channels[fireendsound], false);
6084                                                                 OPENAL_SetPaused(channels[stream_firesound], true);
6085                                                         }
6086                                                         slomotogglekeydown=1;
6087                                                 }
6088                                                 /*
6089                                                 if(IsKeyDown(theKeyMap, MAC_L_KEY)){
6090                                                 if(player[0].bleeding<=0)
6091                                                 player[0].DoBlood(1,255);
6092                                                 }*/
6093
6094
6095                                                 if(IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&editorenabled&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)){
6096                                                         int closest=-1;
6097                                                         float closestdist=-1;
6098                                                         float distance;
6099                                                         if(numplayers>1)
6100                                                                 for(i=1;i<numplayers;i++){
6101                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
6102                                                                         if(closestdist==-1||distance<closestdist){
6103                                                                                 closestdist=distance;
6104                                                                                 closest=i;
6105                                                                         }
6106                                                                 }
6107                                                                 if(closestdist>0&&closest>=0){
6108                                                                         //player[closest]=player[numplayers-1];
6109                                                                         //player[closest].skeleton=player[numplayers-1].skeleton;
6110                                                                         numplayers--;
6111                                                                 }
6112                                                                 drawmodetogglekeydown=1;
6113                                                 }
6114
6115                                                 if(IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&editorenabled&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6116                                                         int closest=-1;
6117                                                         float closestdist=-1;
6118                                                         float distance;
6119                                                         if(max_objects>1)
6120                                                                 for(i=1;i<max_objects;i++){
6121                                                                         distance=findDistancefast(&objects.position[i],&player[0].coords);
6122                                                                         if(closestdist==-1||distance<closestdist){
6123                                                                                 closestdist=distance;
6124                                                                                 closest=i;
6125                                                                         }
6126                                                                 }
6127                                                                 if(closestdist>0&&closest>=0){
6128                                                                         objects.position[closest].y-=500;
6129                                                                 }
6130                                                                 drawmodetogglekeydown=1;
6131                                                 }
6132
6133                                                 if(IsKeyDown(theKeyMap, MAC_M_KEY)&&!drawmodetogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&editorenabled&&debugmode){
6134                                                         //drawmode++;
6135                                                         //if(drawmode>2)drawmode=0;
6136                                                         if(objects.numobjects<max_objects-1){
6137                                                                 XYZ boxcoords;
6138                                                                 boxcoords.x=player[0].coords.x;
6139                                                                 boxcoords.z=player[0].coords.z;
6140                                                                 boxcoords.y=player[0].coords.y-3;
6141                                                                 if(editortype==bushtype)boxcoords.y=player[0].coords.y-.5;
6142                                                                 if(editortype==firetype)boxcoords.y=player[0].coords.y-.5;
6143                                                                 //objects.MakeObject(abs(Random()%3),boxcoords,Random()%360);
6144                                                                 float temprotat,temprotat2;
6145                                                                 temprotat=editorrotation;
6146                                                                 temprotat2=editorrotation2;
6147                                                                 if(temprotat<0||editortype==bushtype)temprotat=Random()%360;
6148                                                                 if(temprotat2<0)temprotat2=Random()%360;
6149
6150                                                                 objects.MakeObject(editortype,boxcoords,(int)temprotat-((int)temprotat)%30,(int)temprotat2,editorsize);
6151                                                                 if(editortype==treetrunktype)
6152                                                                         objects.MakeObject(treeleavestype,boxcoords,Random()%360*(temprotat2<2)+(int)editorrotation-((int)editorrotation)%30,editorrotation2,editorsize);
6153                                                         }
6154
6155                                                         drawmodetogglekeydown=1;
6156                                                 }
6157
6158                                                 if(IsKeyDown(theKeyMap, MAC_P_KEY)&&!drawmodetogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&editorenabled){
6159                                                         if(numplayers<maxplayers-1){
6160                                                                 player[numplayers].scale=.2*5*player[0].scale;
6161                                                                 player[numplayers].creature=rabbittype;
6162                                                                 player[numplayers].howactive=editoractive;
6163                                                                 player[numplayers].skeleton.id=numplayers;
6164                                                                 player[numplayers].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
6165
6166                                                                 //texsize=512*512*3/texdetail/texdetail;
6167                                                                 //if(!player[numplayers].loaded)player[numplayers].skeleton.skinText = new GLubyte[texsize];
6168                                                                 //player[numplayers].skeleton.skinText.resize(texsize);
6169
6170                                                                 k=abs(Random()%2)+1;
6171                                                                 if(k==0){
6172                                                                         LoadTextureSave(":Data:Textures:Fur3.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
6173                                                                         player[numplayers].whichskin=0;
6174                                                                 }
6175                                                                 else if(k==1){
6176                                                                         LoadTextureSave(":Data:Textures:Fur.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
6177                                                                         player[numplayers].whichskin=1;
6178                                                                 }
6179                                                                 else {
6180                                                                         LoadTextureSave(":Data:Textures:Fur2.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
6181                                                                         player[numplayers].whichskin=2;
6182                                                                 }
6183
6184                                                                 LoadTexture(":Data:Textures:Belt.png",&player[numplayers].skeleton.drawmodelclothes.textureptr,1,1);
6185                                                                 player[numplayers].power=1;
6186                                                                 player[numplayers].speedmult=1;
6187                                                                 player[numplayers].currentanimation=bounceidleanim;
6188                                                                 player[numplayers].targetanimation=bounceidleanim;
6189                                                                 player[numplayers].currentframe=0;
6190                                                                 player[numplayers].targetframe=1;
6191                                                                 player[numplayers].target=0;
6192                                                                 player[numplayers].bled=0;
6193                                                                 player[numplayers].speed=1+(float)(Random()%100)/1000;
6194
6195                                                                 player[numplayers].targetrotation=player[0].targetrotation;
6196                                                                 player[numplayers].rotation=player[0].rotation;
6197
6198                                                                 player[numplayers].velocity=0;
6199                                                                 player[numplayers].coords=player[0].coords;
6200                                                                 player[numplayers].oldcoords=player[numplayers].coords;
6201                                                                 player[numplayers].realoldcoords=player[numplayers].coords;
6202
6203                                                                 player[numplayers].id=numplayers;
6204                                                                 player[numplayers].skeleton.id=numplayers;
6205                                                                 player[numplayers].updatedelay=0;
6206                                                                 player[numplayers].normalsupdatedelay=0;
6207
6208                                                                 player[numplayers].aitype=passivetype;
6209                                                                 player[numplayers].aitarget=0;
6210
6211                                                                 if(player[0].creature==wolftype){
6212                                                                         headprop=player[0].proportionhead.x/1.1;
6213                                                                         bodyprop=player[0].proportionbody.x/1.1;
6214                                                                         armprop=player[0].proportionarms.x/1.1;
6215                                                                         legprop=player[0].proportionlegs.x/1.1;
6216                                                                 }
6217
6218                                                                 if(player[0].creature==rabbittype){
6219                                                                         headprop=player[0].proportionhead.x/1.2;
6220                                                                         bodyprop=player[0].proportionbody.x/1.05;
6221                                                                         armprop=player[0].proportionarms.x/1.00;
6222                                                                         legprop=player[0].proportionlegs.x/1.1;
6223                                                                 }
6224
6225                                                                 if(player[numplayers].creature==wolftype){
6226                                                                         player[numplayers].proportionhead=1.1*headprop;
6227                                                                         player[numplayers].proportionbody=1.1*bodyprop;
6228                                                                         player[numplayers].proportionarms=1.1*armprop;
6229                                                                         player[numplayers].proportionlegs=1.1*legprop;
6230                                                                 }
6231
6232                                                                 if(player[numplayers].creature==rabbittype){
6233                                                                         player[numplayers].proportionhead=1.2*headprop;
6234                                                                         player[numplayers].proportionbody=1.05*bodyprop;
6235                                                                         player[numplayers].proportionarms=1.00*armprop;
6236                                                                         player[numplayers].proportionlegs=1.1*legprop;
6237                                                                         player[numplayers].proportionlegs.y=1.05*legprop;
6238                                                                 }
6239
6240                                                                 player[numplayers].headless=0;
6241                                                                 player[numplayers].onfire=0;
6242
6243                                                                 if(cellophane){
6244                                                                         player[numplayers].proportionhead.z=0;
6245                                                                         player[numplayers].proportionbody.z=0;
6246                                                                         player[numplayers].proportionarms.z=0;
6247                                                                         player[numplayers].proportionlegs.z=0;
6248                                                                 }
6249
6250                                                                 player[numplayers].tempanimation.Load((char *)":Data:Animations:Tempanim",0,0);
6251
6252                                                                 player[numplayers].damagetolerance=200;
6253
6254                                                                 player[numplayers].protectionhead=player[0].protectionhead;
6255                                                                 player[numplayers].protectionhigh=player[0].protectionhigh;
6256                                                                 player[numplayers].protectionlow=player[0].protectionlow;
6257                                                                 player[numplayers].armorhead=player[0].armorhead;
6258                                                                 player[numplayers].armorhigh=player[0].armorhigh;
6259                                                                 player[numplayers].armorlow=player[0].armorlow;
6260                                                                 player[numplayers].metalhead=player[0].metalhead;
6261                                                                 player[numplayers].metalhigh=player[0].metalhigh;
6262                                                                 player[numplayers].metallow=player[0].metallow;
6263
6264                                                                 player[numplayers].immobile=player[0].immobile;
6265
6266                                                                 player[numplayers].numclothes=player[0].numclothes;
6267                                                                 if(player[numplayers].numclothes)
6268                                                                         for(i=0;i<player[numplayers].numclothes;i++){
6269                                                                                 strcpy(player[numplayers].clothes[i], player[0].clothes[i]);
6270                                                                                 player[numplayers].clothestintr[i]=player[0].clothestintr[i];
6271                                                                                 player[numplayers].clothestintg[i]=player[0].clothestintg[i];
6272                                                                                 player[numplayers].clothestintb[i]=player[0].clothestintb[i];
6273                                                                                 tintr=player[numplayers].clothestintr[i];
6274                                                                                 tintg=player[numplayers].clothestintg[i];
6275                                                                                 tintb=player[numplayers].clothestintb[i];
6276                                                                                 AddClothes((char *)player[numplayers].clothes[i],0,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
6277                                                                         }
6278                                                                         if(player[numplayers].numclothes){
6279                                                                                 player[numplayers].DoMipmaps(5,0,0,player[numplayers].skeleton.skinsize,player[numplayers].skeleton.skinsize);
6280                                                                         }
6281
6282                                                                         player[numplayers].power=player[0].power;
6283                                                                         player[numplayers].speedmult=player[0].speedmult;
6284
6285                                                                         player[numplayers].damage=0;
6286                                                                         player[numplayers].permanentdamage=0;
6287                                                                         player[numplayers].superpermanentdamage=0;
6288                                                                         player[numplayers].deathbleeding=0;
6289                                                                         player[numplayers].bleeding=0;
6290                                                                         player[numplayers].numwaypoints=0;
6291                                                                         player[numplayers].waypoint=0;
6292                                                                         player[numplayers].jumppath=0;
6293                                                                         player[numplayers].weaponstuck=-1;
6294                                                                         player[numplayers].weaponactive=-1;
6295                                                                         player[numplayers].num_weapons=0;
6296                                                                         player[numplayers].bloodloss=0;
6297                                                                         player[numplayers].dead=0;
6298
6299                                                                         player[numplayers].loaded=1;
6300
6301                                                                         numplayers++;
6302                                                         }
6303                                                         drawmodetogglekeydown=1;
6304                                                 }
6305
6306                                                 if(IsKeyDown(theKeyMap, MAC_P_KEY)&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&editorenabled){
6307                                                         if(player[numplayers-1].numwaypoints<90){
6308                                                                 player[numplayers-1].waypoints[player[numplayers-1].numwaypoints]=player[0].coords;
6309                                                                 player[numplayers-1].waypointtype[player[numplayers-1].numwaypoints]=editorpathtype;
6310                                                                 player[numplayers-1].numwaypoints++;
6311                                                         }
6312                                                         drawmodetogglekeydown=1;
6313                                                 }
6314
6315                                                 if(IsKeyDown(theKeyMap, MAC_P_KEY)&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&editorenabled){
6316                                                         if(numpathpoints<30){
6317                                                                 bool connected,alreadyconnected;
6318                                                                 connected=0;
6319                                                                 if(numpathpoints>1)
6320                                                                         for(i=0;i<numpathpoints;i++){
6321                                                                                 if(findDistancefast(&pathpoint[i],&player[0].coords)<.5&&i!=pathpointselected&&!connected){
6322                                                                                         alreadyconnected=0;
6323                                                                                         for(j=0;j<numpathpointconnect[pathpointselected];j++){
6324                                                                                                 if(pathpointconnect[pathpointselected][j]==i)alreadyconnected=1;
6325                                                                                         }
6326                                                                                         if(!alreadyconnected){
6327                                                                                                 numpathpointconnect[pathpointselected]++;
6328                                                                                                 connected=1;
6329                                                                                                 pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=i;
6330                                                                                         }
6331                                                                                 }
6332                                                                         }
6333                                                                         if(!connected){
6334                                                                                 numpathpoints++;
6335                                                                                 pathpoint[numpathpoints-1]=player[0].coords;
6336                                                                                 numpathpointconnect[numpathpoints-1]=0;
6337                                                                                 if(numpathpoints>1&&pathpointselected!=-1){
6338                                                                                         numpathpointconnect[pathpointselected]++;
6339                                                                                         pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=numpathpoints-1;
6340                                                                                 }
6341                                                                                 pathpointselected=numpathpoints-1;
6342                                                                         }
6343                                                         }
6344                                                         drawmodetogglekeydown=1;
6345                                                 }
6346
6347                                                 if(IsKeyDown(theKeyMap, MAC_PERIOD_KEY)&&!drawmodetogglekeydown&&editorenabled){
6348                                                         pathpointselected++;
6349                                                         if(pathpointselected>=numpathpoints)pathpointselected=-1;
6350                                                         drawmodetogglekeydown=1;
6351                                                 }
6352                                                 if(IsKeyDown(theKeyMap, MAC_COMMA_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!drawmodetogglekeydown&&editorenabled){
6353                                                         pathpointselected--;
6354                                                         if(pathpointselected<=-2)pathpointselected=numpathpoints-1;
6355                                                         drawmodetogglekeydown=1;
6356                                                 }
6357                                                 if(IsKeyDown(theKeyMap, MAC_COMMA_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!drawmodetogglekeydown&&editorenabled){
6358                                                         if(pathpointselected!=-1){
6359                                                                 numpathpoints--;
6360                                                                 pathpoint[pathpointselected]=pathpoint[numpathpoints];
6361                                                                 numpathpointconnect[pathpointselected]=numpathpointconnect[numpathpoints];
6362                                                                 for(i=0;i<numpathpointconnect[pathpointselected];i++){
6363                                                                         pathpointconnect[pathpointselected][i]=pathpointconnect[numpathpoints][i];
6364                                                                 }
6365                                                                 for(i=0;i<numpathpoints;i++){
6366                                                                         for(j=0;j<numpathpointconnect[i];j++){
6367                                                                                 if(pathpointconnect[i][j]==pathpointselected){
6368                                                                                         pathpointconnect[i][j]=pathpointconnect[i][numpathpointconnect[i]-1];
6369                                                                                         numpathpointconnect[i]--;
6370                                                                                 }
6371                                                                                 if(pathpointconnect[i][j]==numpathpoints){
6372                                                                                         pathpointconnect[i][j]=pathpointselected;
6373                                                                                 }
6374                                                                         }
6375                                                                 }
6376                                                                 pathpointselected=numpathpoints-1;
6377                                                         }
6378                                                         drawmodetogglekeydown=1;
6379                                                 }
6380
6381                                                 if(IsKeyDown(theKeyMap, MAC_M_KEY)&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
6382                                                         editorenabled=1-editorenabled;
6383                                                         if(editorenabled){
6384                                                                 player[0].damagetolerance=100000;
6385                                                                 player[0].damage=0;
6386                                                                 player[0].superpermanentdamage=0;
6387                                                                 player[0].bloodloss=0;
6388                                                                 player[0].deathbleeding=0;
6389                                                         }
6390                                                         if(!editorenabled){
6391                                                                 player[0].damagetolerance=200;
6392                                                                 player[0].damage=0;
6393                                                                 player[0].permanentdamage=0;
6394                                                                 player[0].superpermanentdamage=0;
6395                                                                 player[0].bloodloss=0;
6396                                                                 player[0].deathbleeding=0;
6397                                                         }
6398                                                         drawmodetogglekeydown=1;
6399                                                 }
6400
6401                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6402                                                         editortype--;
6403                                                         if(editortype==treeleavestype||editortype==10)editortype--;
6404                                                         if(editortype<0)editortype=firetype;
6405                                                         drawmodetogglekeydown=1;
6406                                                 }
6407
6408                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6409                                                         editortype++;
6410                                                         if(editortype==treeleavestype||editortype==10)editortype++;
6411                                                         if(editortype>firetype)editortype=0;
6412                                                         drawmodetogglekeydown=1;
6413                                                 }
6414
6415                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6416                                                         editorrotation-=multiplier*100;
6417                                                         if(editorrotation<-.01)editorrotation=-.01;
6418                                                         drawmodetogglekeydown=1;
6419                                                 }
6420
6421                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6422                                                         editorrotation+=multiplier*100;
6423                                                         drawmodetogglekeydown=1;
6424                                                 }
6425
6426                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_UP_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6427                                                         editorsize+=multiplier;
6428                                                         drawmodetogglekeydown=1;
6429                                                 }
6430
6431                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_DOWN_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6432                                                         editorsize-=multiplier;
6433                                                         if(editorsize<.1)editorsize=.1;
6434                                                         drawmodetogglekeydown=1;
6435                                                 }
6436
6437
6438                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6439                                                         mapradius-=multiplier*10;
6440                                                 }
6441
6442                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6443                                                         mapradius+=multiplier*10;
6444                                                 }
6445                                                 /*
6446                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6447                                                 mapcenter.x+=multiplier*20;
6448                                                 }
6449
6450                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6451                                                 mapcenter.x-=multiplier*20;
6452                                                 }
6453
6454                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_UP_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6455                                                 mapcenter.z+=multiplier*20;
6456                                                 }
6457
6458                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_DOWN_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6459                                                 mapcenter.z-=multiplier*20;
6460                                                 }
6461                                                 */
6462                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_UP_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6463                                                         editorrotation2+=multiplier*100;
6464                                                 }
6465
6466                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_DOWN_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6467                                                         editorrotation2-=multiplier*100;
6468                                                         if(editorrotation2<-.01)editorrotation2=-.01;
6469                                                 }
6470                                                 if(IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&editorenabled&&objects.numobjects&&!drawmodetogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)){
6471                                                         int closest=-1;
6472                                                         float closestdist=-1;
6473                                                         float distance;
6474                                                         for(i=0;i<objects.numobjects;i++){
6475                                                                 distance=findDistancefast(&objects.position[i],&player[0].coords);
6476                                                                 if(closestdist==-1||distance<closestdist){
6477                                                                         closestdist=distance;
6478                                                                         closest=i;
6479                                                                 }
6480                                                         }
6481                                                         if(closestdist>0&&closest>=0)objects.DeleteObject(closest);
6482                                                         drawmodetogglekeydown=1;
6483                                                 }
6484
6485
6486                                                 if(!IsKeyDown(theKeyMap, MAC_M_KEY)&&!IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&!IsKeyDown(theKeyMap, MAC_COMMA_KEY)&&!IsKeyDown(theKeyMap, MAC_PERIOD_KEY)&&!IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&!IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&!IsKeyDown(theKeyMap, MAC_P_KEY)){
6487                                                         drawmodetogglekeydown=0;
6488                                                 }
6489
6490                                                 if(IsKeyDown(theKeyMap, MAC_N_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&!texturesizetogglekeydown&&debugmode){
6491                                                         //if(!player[0].skeleton.free)player[0].damage+=500;
6492                                                         player[0].RagDoll(0);
6493                                                         //player[0].spurt=1;
6494                                                         //player[0].DoDamage(1000);
6495
6496                                                         float gLoc[3];
6497                                                         float vel[3];
6498                                                         gLoc[0]=player[0].coords.x;
6499                                                         gLoc[1]=player[0].coords.y;
6500                                                         gLoc[2]=player[0].coords.z;
6501                                                         vel[0]=player[0].velocity.x;
6502                                                         vel[1]=player[0].velocity.y;
6503                                                         vel[2]=player[0].velocity.z;
6504                                                         PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
6505                                                         OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
6506                                                         OPENAL_SetVolume(channels[whooshsound], 128);
6507                                                         OPENAL_SetPaused(channels[whooshsound], false);
6508                                                         //OPENAL_SetPaused(channels[whooshsound], true);
6509
6510                                                         texturesizetogglekeydown=1;
6511                                                 }
6512
6513                                                 if(IsKeyDown(theKeyMap, MAC_N_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&!texturesizetogglekeydown&&debugmode){
6514
6515                                                         int closest=-1;
6516                                                         float closestdist=-1;
6517                                                         float distance;
6518                                                         for(i=0;i<objects.numobjects;i++){
6519                                                                 if(objects.type[i]==treeleavestype){
6520                                                                         objects.scale[i]*=.9;
6521                                                                 }
6522                                                         }
6523                                                         texturesizetogglekeydown=1;
6524                                                 }
6525
6526                                                 static XYZ relative;
6527                                                 static int randattack;
6528                                                 //Attack
6529                                                 static bool playerrealattackkeydown=0;
6530
6531                                                 if(!buttons[0])oldbutton=0;
6532                                                 if(!IsKeyDown(theKeyMap, attackkey))oldattackkey=0;
6533                                                 if(oldattackkey)player[0].attackkeydown=0;
6534                                                 if(oldattackkey)playerrealattackkeydown=0;
6535                                                 if(!oldattackkey)playerrealattackkeydown=IsKeyDown(theKeyMap, attackkey);
6536                                                 if((player[0].parriedrecently<=0||player[0].weaponactive==-1)&&(!oldattackkey||(realthreat&&player[0].lastattack!=swordslashanim&&player[0].lastattack!=knifeslashstartanim&&player[0].lastattack!=staffhitanim&&player[0].lastattack!=staffspinhitanim)))player[0].attackkeydown=IsKeyDown(theKeyMap, attackkey);
6537                                                 if(IsKeyDown(theKeyMap, attackkey)&&!oldattackkey&&!player[0].backkeydown){
6538                                                         for(k=0;k<numplayers;k++){
6539                                                                 if((player[k].targetanimation==swordslashanim||player[k].targetanimation==staffhitanim||player[k].targetanimation==staffspinhitanim)&&player[0].currentanimation!=dodgebackanim&&!player[k].skeleton.free)
6540                                                                         player[k].Reverse();
6541                                                         }
6542                                                 }
6543
6544                                                 if(!hostile||indialogue!=-1)player[0].attackkeydown=0;
6545
6546                                                 for(k=0;k<numplayers;k++){
6547                                                         if(indialogue!=-1)player[k].attackkeydown=0;
6548                                                         if(player[k].targetanimation!=rabbitrunninganim&&player[k].targetanimation!=wolfrunninganim){
6549                                                                 if(player[k].aitype!=playercontrolled)player[k].victim=&player[0];
6550                                                                 if(player[k].attackkeydown&&player[k].jumppower<=1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
6551                                                                         player[k].jumppower-=2;
6552                                                                 }
6553                                                                 if(player[k].attackkeydown&&player[k].jumppower>1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
6554                                                                         for(i=0;i<numplayers;i++){
6555                                                                                 if(i==k)i++;
6556                                                                                 if(player[i].targetanimation==swordslashanim||player[i].targetanimation==knifeslashstartanim||player[i].targetanimation==staffhitanim||player[i].targetanimation==staffspinhitanim)
6557                                                                                         if(findDistancefast(&player[k].coords,&player[i].coords)<6.5&&!player[i].skeleton.free){
6558                                                                                                 player[k].targetanimation=dodgebackanim;
6559                                                                                                 player[k].target=0;
6560                                                                                                 player[k].targetframe=0;
6561                                                                                                 rotatetarget=player[i].coords-player[k].coords;
6562                                                                                                 Normalise(&rotatetarget);
6563                                                                                                 player[k].targetrotation=-asin(0-rotatetarget.x);
6564                                                                                                 player[k].targetrotation*=360/6.28;
6565                                                                                                 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
6566
6567                                                                                                 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;
6568                                                                                         }
6569                                                                         }
6570                                                                         if(player[k].targetanimation!=dodgebackanim){
6571                                                                                 if(k==0)numflipped++;
6572                                                                                 player[k].targetanimation=backhandspringanim;
6573                                                                                 player[k].target=0;
6574                                                                                 player[k].targetframe=0;
6575                                                                                 player[k].targetrotation=-rotation+180;
6576                                                                                 if(player[k].leftkeydown)player[k].targetrotation-=45;
6577                                                                                 if(player[k].rightkeydown)player[k].targetrotation+=45;
6578                                                                                 player[k].rotation=player[k].targetrotation;
6579                                                                                 player[k].jumppower-=2;
6580                                                                         }
6581                                                                 }
6582                                                                 if(player[k].attackkeydown&&!animation[player[k].targetanimation].attack&&!player[k].backkeydown&&(player[k].isIdle()||player[k].isRun()||player[k].targetanimation==walkanim||player[k].targetanimation==sneakanim||player[k].isCrouch())){
6583                                                                         player[k].hasvictim=0;
6584                                                                         if(numplayers>1)
6585                                                                                 for(i=0;i<numplayers;i++){
6586                                                                                         if(i==k)i++;
6587                                                                                         if(!player[k].hasvictim)
6588                                                                                                 if((k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack!=reversal){
6589                                                                                                         if(findDistancefast(&player[k].coords,&player[i].coords)<4.5&&!player[i].skeleton.free&&player[i].howactive<typedead1&&player[i].targetanimation!=jumpreversedanim&&player[i].targetanimation!=rabbitkickreversedanim&&player[i].targetanimation!=rabbitkickanim&&player[k].targetanimation!=rabbitkickanim&&player[i].targetanimation!=getupfrombackanim&&(player[i].targetanimation!=staggerbackhighanim&&(player[i].targetanimation!=staggerbackhardanim||animation[staggerbackhardanim].label[player[i].targetframe]==6))&&player[i].targetanimation!=jumpdownanim&&player[i].targetanimation!=jumpupanim&&player[i].targetanimation!=getupfromfrontanim){
6590                                                                                                                 player[k].victim=&player[i];
6591                                                                                                                 player[k].hasvictim=1;
6592                                                                                                                 if(player[k].aitype==playercontrolled){
6593                                                                                                                         if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].crouchkeydown&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
6594                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1&&!reversaltrain)player[k].targetanimation=winduppunchanim;
6595                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
6596                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[i].bloodloss>player[i].damagetolerance/2)player[k].targetanimation=knifefollowanim;
6597                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
6598                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
6599                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].forwardkeydown)player[k].targetanimation=staffhitanim;
6600                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0)player[k].targetanimation=staffspinhitanim;
6601                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
6602                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
6603                                                                                                                 }
6604                                                                                                                 else {
6605                                                                                                                         if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)){
6606                                                                                                                                 if(player[k].weaponactive==-1)randattack=abs(Random()%5);
6607                                                                                                                                 else randattack=abs(Random()%5);
6608                                                                                                                                 if(player[k].weaponactive==-1&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)){
6609                                                                                                                                         if(randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
6610                                                                                                                                         else if(randattack==1&&animation[player[i].targetanimation].height!=lowheight&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
6611                                                                                                                                         else if(randattack==2&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
6612                                                                                                                                         else if(animation[player[i].targetanimation].height==lowheight)player[k].targetanimation=lowkickanim;
6613                                                                                                                                 }
6614                                                                                                                                 if(player[k].weaponactive!=-1){
6615                                                                                                                                         if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
6616                                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)/*&&animation[player[i].targetanimation].height!=lowheight*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
6617                                                                                                                                         //else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)player[k].targetanimation=knifefollowanim;
6618                                                                                                                                         else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
6619                                                                                                                                         else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack<3)player[k].targetanimation=staffhitanim;
6620                                                                                                                                         else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack>=3)player[k].targetanimation=staffspinhitanim;
6621                                                                                                                                         else if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==1&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
6622                                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
6623                                                                                                                                 }
6624                                                                                                                         }
6625                                                                                                                 }
6626                                                                                                                 if(player[k].targetanimation==upunchanim&&player[k].creature==wolftype)player[k].targetanimation=wolfslapanim;
6627                                                                                                         }
6628                                                                                                         if((tutoriallevel!=1||tutorialstage==22)&&player[i].howactive<typedead1&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&!player[i].skeleton.free&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&(((player[i].stunned>0&&player[k].madskills)||(player[i].surprised>0)||player[i].aitype==passivetype)||(player[k].weaponactive!=-1&&player[i].stunned>0))&&normaldotproduct(player[i].facing,player[i].coords-player[k].coords)>0&&(k==0)){
6629                                                                                                                 if(player[k].weaponactive==-1){
6630                                                                                                                         player[i].targetanimation=sneakattackedanim;
6631                                                                                                                         player[i].currentanimation=sneakattackedanim;
6632                                                                                                                         player[k].currentanimation=sneakattackanim;
6633                                                                                                                         player[k].targetanimation=sneakattackanim;
6634                                                                                                                         player[k].oldcoords=player[k].coords;
6635                                                                                                                         player[k].coords=player[i].coords;
6636                                                                                                                 }
6637                                                                                                                 if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife){
6638                                                                                                                         player[i].targetanimation=knifesneakattackedanim;
6639                                                                                                                         player[i].currentanimation=knifesneakattackedanim;
6640                                                                                                                         player[k].currentanimation=knifesneakattackanim;
6641                                                                                                                         player[k].targetanimation=knifesneakattackanim;
6642                                                                                                                         player[i].oldcoords=player[i].coords;
6643                                                                                                                         player[i].coords=player[k].coords;
6644                                                                                                                 }
6645                                                                                                                 if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword){
6646                                                                                                                         player[i].targetanimation=swordsneakattackedanim;
6647                                                                                                                         player[i].currentanimation=swordsneakattackedanim;
6648                                                                                                                         player[k].currentanimation=swordsneakattackanim;
6649                                                                                                                         player[k].targetanimation=swordsneakattackanim;
6650                                                                                                                         player[i].oldcoords=player[i].coords;
6651                                                                                                                         player[i].coords=player[k].coords;
6652                                                                                                                 }
6653                                                                                                                 if(player[k].weaponactive==-1||weapons.type[player[k].weaponids[player[k].weaponactive]]!=staff){
6654                                                                                                                         player[k].victim=&player[i];
6655                                                                                                                         player[k].hasvictim=1;
6656                                                                                                                         player[i].targettilt2=0;
6657                                                                                                                         player[i].targetframe=1;
6658                                                                                                                         player[i].currentframe=0;
6659                                                                                                                         player[i].target=0;
6660                                                                                                                         player[i].velocity=0;
6661                                                                                                                         player[k].targettilt2=player[i].targettilt2;
6662                                                                                                                         player[k].currentframe=player[i].currentframe;
6663                                                                                                                         player[k].targetframe=player[i].targetframe;
6664                                                                                                                         player[k].target=player[i].target;
6665                                                                                                                         player[k].velocity=0;
6666                                                                                                                         player[k].targetrotation=player[i].rotation;
6667                                                                                                                         player[k].rotation=player[i].rotation;
6668                                                                                                                         player[i].targetrotation=player[i].rotation;
6669                                                                                                                 }
6670                                                                                                         }
6671                                                                                                         if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free)){
6672                                                                                                                 oldattackkey=1;
6673                                                                                                                 player[k].targetframe=0;
6674                                                                                                                 player[k].target=0;
6675                                                                                                                 //player[k].velocity=0;
6676
6677                                                                                                                 rotatetarget=player[i].coords-player[k].coords;
6678                                                                                                                 Normalise(&rotatetarget);
6679                                                                                                                 player[k].targetrotation=-asin(0-rotatetarget.x);
6680                                                                                                                 player[k].targetrotation*=360/6.28;
6681                                                                                                                 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
6682
6683                                                                                                                 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
6684
6685                                                                                                                 player[k].lastattack3=player[k].lastattack2;
6686                                                                                                                 player[k].lastattack2=player[k].lastattack;
6687                                                                                                                 player[k].lastattack=player[k].targetanimation;
6688                                                                                                                 //player[k].targettilt2=0;
6689                                                                                                                 //slomo=1;
6690                                                                                                                 //slomodelay=.2;
6691                                                                                                         }
6692                                                                                                         if(player[k].targetanimation==knifefollowanim&&player[k].victim==&player[i]){
6693                                                                                                                 rotatetarget=player[i].coords-player[k].coords;
6694                                                                                                                 Normalise(&rotatetarget);
6695                                                                                                                 player[k].targetrotation=-asin(0-rotatetarget.x);
6696                                                                                                                 player[k].targetrotation*=360/6.28;
6697                                                                                                                 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
6698                                                                                                                 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
6699                                                                                                                 oldattackkey=1;
6700                                                                                                                 player[k].victim=&player[i];
6701                                                                                                                 player[k].hasvictim=1;
6702                                                                                                                 player[i].targetanimation=knifefollowedanim;
6703                                                                                                                 player[i].currentanimation=knifefollowedanim;
6704                                                                                                                 player[i].targettilt2=0;
6705                                                                                                                 player[i].targettilt2=player[k].targettilt2;
6706                                                                                                                 player[i].targetframe=1;
6707                                                                                                                 player[i].currentframe=0;
6708                                                                                                                 player[i].target=0;
6709                                                                                                                 player[i].velocity=0;
6710                                                                                                                 player[k].currentanimation=knifefollowanim;
6711                                                                                                                 player[k].targetanimation=knifefollowanim;
6712                                                                                                                 player[k].targettilt2=player[i].targettilt2;
6713                                                                                                                 player[k].currentframe=player[i].currentframe;
6714                                                                                                                 player[k].targetframe=player[i].targetframe;
6715                                                                                                                 player[k].target=player[i].target;
6716                                                                                                                 player[k].velocity=0;
6717                                                                                                                 player[k].oldcoords=player[k].coords;
6718                                                                                                                 player[i].coords=player[k].coords;
6719                                                                                                                 player[i].targetrotation=player[k].targetrotation;
6720                                                                                                                 player[i].rotation=player[k].targetrotation;
6721                                                                                                                 player[k].rotation=player[k].targetrotation;
6722                                                                                                                 player[i].rotation=player[k].targetrotation;
6723                                                                                                         }
6724                                                                                                 }
6725                                                                                 }
6726                                                                                 bool hasstaff=0;
6727                                                                                 if(player[k].weaponactive!=-1){
6728                                                                                         if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)hasstaff=1;
6729                                                                                 }
6730                                                                                 if(numplayers>1)
6731                                                                                         for(i=0;i<numplayers;i++){
6732                                                                                                 if(i==k)i++;
6733                                                                                                 if((playerrealattackkeydown||player[i].dead||!hasstaff)&&(k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack==neutral&&k==0){
6734                                                                                                         if(!player[i].dead||!realthreat||(player[k].weaponactive==-1&&player[k].crouchkeydown))
6735                                                                                                                 if(player[i].skeleton.free)
6736                                                                                                                         if(findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)&&(player[i].dead||player[i].skeleton.longdead>1000||player[k].isRun()||(hasstaff)||(player[k].weaponactive!=-1&&player[i].skeleton.free&&(player[i].skeleton.longdead>2000||player[i].damage>player[i].damagetolerance/8||player[i].bloodloss>player[i].damagetolerance/2)&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)))){
6737                                                                                                                                 player[k].victim=&player[i];
6738                                                                                                                                 player[k].hasvictim=1;
6739                                                                                                                                 if(player[k].weaponactive!=-1&&tutoriallevel!=1){
6740                                                                                                                                         if(player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5))player[k].targetanimation=crouchstabanim;
6741                                                                                                                                         if(player[k].crouchkeydown&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)player[k].targetanimation=swordgroundstabanim;
6742                                                                                                                                         if(/*(player[k].crouchkeydown||!player[i].dead)&&*/findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)player[k].targetanimation=staffgroundsmashanim;
6743                                                                                                                                 }
6744                                                                                                                                 if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].crouchkeydown&&player[k].targetanimation!=crouchstabanim&&(player[k].weaponactive==-1)&&player[i].dead&&player[i].skeleton.free&&player[i].skeleton.longdead>1000){
6745                                                                                                                                         player[k].targetanimation=killanim;
6746                                                                                                                                         for(j=0;j<terrain.numdecals;j++){
6747                                                                                                                                                 if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
6748                                                                                                                                                         terrain.DeleteDecal(j);
6749                                                                                                                                                 }
6750                                                                                                                                         }
6751                                                                                                                                         for(l=0;l<objects.numobjects;l++){
6752                                                                                                                                                 if(objects.model[l].type==decalstype)
6753                                                                                                                                                         for(j=0;j<objects.model[l].numdecals;j++){
6754                                                                                                                                                                 if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
6755                                                                                                                                                                         objects.model[l].DeleteDecal(j);
6756                                                                                                                                                                 }
6757                                                                                                                                                         }
6758                                                                                                                                         }
6759                                                                                                                                 }
6760                                                                                                                                 if(!player[i].dead||musictype!=2)
6761                                                                                                                                         if(findDistancefast(&player[k].coords,&player[i].coords)<3.5&&(player[k].isRun()||(player[k].isIdle()&&player[k].attackkeydown))&&(player[k].staggerdelay<=0&&(player[i].dead||(player[i].skeleton.longdead<300&&player[k].lastattack!=spinkickanim&&player[i].skeleton.free)))&&(!player[i].dead||musictype!=stream_music2)){
6762                                                                                                                                                 player[k].targetanimation=dropkickanim;
6763                                                                                                                                                 for(j=0;j<terrain.numdecals;j++){
6764                                                                                                                                                         if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
6765                                                                                                                                                                 terrain.DeleteDecal(j);
6766                                                                                                                                                         }
6767                                                                                                                                                 }
6768                                                                                                                                                 for(l=0;l<objects.numobjects;l++){
6769                                                                                                                                                         if(objects.model[l].type==decalstype)
6770                                                                                                                                                                 for(j=0;j<objects.model[l].numdecals;j++){
6771                                                                                                                                                                         if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
6772                                                                                                                                                                                 objects.model[l].DeleteDecal(j);
6773                                                                                                                                                                         }
6774                                                                                                                                                                 }
6775                                                                                                                                                 }
6776                                                                                                                                         }
6777                                                                                                                         }
6778                                                                                                                         if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free||player[k].targetanimation==killanim||player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim||player[k].targetanimation==dropkickanim)){
6779                                                                                                                                 oldattackkey=1;
6780                                                                                                                                 player[k].targetframe=0;
6781                                                                                                                                 player[k].target=0;
6782                                                                                                                                 //player[k].velocity=0;
6783
6784                                                                                                                                 rotatetarget=player[i].coords-player[k].coords;
6785                                                                                                                                 if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim){
6786                                                                                                                                         rotatetarget=(player[i].coords+(player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position+player[i].skeleton.joints[player[i].skeleton.jointlabels[neck]].position)/2*player[i].scale)-player[k].coords;
6787                                                                                                                                 }
6788                                                                                                                                 Normalise(&rotatetarget);
6789                                                                                                                                 player[k].targetrotation=-asin(0-rotatetarget.x);
6790                                                                                                                                 player[k].targetrotation*=360/6.28;
6791                                                                                                                                 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
6792
6793                                                                                                                                 if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim){
6794                                                                                                                                         player[k].targetrotation+=(float)(abs(Random()%100)-50)/4;
6795                                                                                                                                 }
6796
6797                                                                                                                                 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
6798                                                                                                                                 if(player[k].targetanimation==staffgroundsmashanim)player[k].targettilt2+=10;
6799
6800                                                                                                                                 player[k].lastattack3=player[k].lastattack2;
6801                                                                                                                                 player[k].lastattack2=player[k].lastattack;
6802                                                                                                                                 player[k].lastattack=player[k].targetanimation;
6803
6804                                                                                                                                 if(player[k].targetanimation==swordgroundstabanim){
6805                                                                                                                                         player[k].targetrotation+=30;
6806                                                                                                                                 }
6807                                                                                                                                 //player[k].targettilt2=0;
6808                                                                                                                                 //slomo=1;
6809                                                                                                                                 //slomodelay=.2;
6810                                                                                                                         }
6811                                                                                                 }
6812                                                                                         }
6813                                                                                         if(!player[k].hasvictim){
6814                                                                                                 for(i=0;i<numplayers;i++){
6815                                                                                                         if((player[k].hasvictim==0)&&i!=k&&(i==0||k==0)&&!player[i].skeleton.free){
6816                                                                                                                 player[k].victim=&player[i];
6817                                                                                                                 player[k].hasvictim=1;
6818                                                                                                         }
6819                                                                                                         if(player[k].hasvictim&&!player[i].skeleton.free)
6820                                                                                                                 if(findDistancefast(&player[k].coords,&player[i].coords)<findDistancefast(&player[k].coords,&player[k].victim->coords)&&i!=k&&(i==0||k==0)){
6821                                                                                                                         player[k].victim=&player[i];
6822                                                                                                                 }
6823                                                                                                 }
6824                                                                                         }
6825                                                                                         if(player[k].aitype==playercontrolled)
6826                                                                                                 if(player[k].attackkeydown&&(player[k].isRun())&&player[k].wasRun()&&((player[k].hasvictim&&findDistancefast(&player[k].coords,&player[k].victim->coords)<12*(player[k].scale*5)*(player[k].scale*5)&&findDistancefast(&player[k].coords,&player[k].victim->coords)>7*(player[k].scale*5)*(player[k].scale*5)&&!player[k].victim->skeleton.free&&player[k].victim->targetanimation!=getupfrombackanim&&player[k].victim->targetanimation!=getupfromfrontanim&&animation[player[k].victim->targetanimation].height!=lowheight&&player[k].aitype!=playercontrolled&&normaldotproduct(player[k].facing,player[k].victim->coords-player[k].coords)>0&&player[k].rabbitkickenabled)||player[k].jumpkeydown)){
6827                                                                                                         oldattackkey=1;
6828                                                                                                         player[k].targetanimation=rabbitkickanim;
6829                                                                                                         player[k].targetframe=0;
6830                                                                                                         player[k].target=0;
6831                                                                                                 }
6832                                                                                                 if(animation[player[k].targetanimation].attack&&k==0){
6833                                                                                                         numattacks++;
6834                                                                                                         bool armedstaff=0;
6835                                                                                                         if(player[k].weaponactive!=-1){
6836                                                                                                                 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)armedstaff=1;
6837                                                                                                         }
6838                                                                                                         bool armedsword=0;
6839                                                                                                         if(player[k].weaponactive!=-1){
6840                                                                                                                 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)armedsword=1;
6841                                                                                                         }
6842                                                                                                         bool armedknife=0;
6843                                                                                                         if(player[k].weaponactive!=-1){
6844                                                                                                                 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)armedknife=1;
6845                                                                                                         }
6846                                                                                                         if(armedstaff)numstaffattack++;
6847                                                                                                         else if(armedsword)numswordattack++;
6848                                                                                                         else if(armedknife)numknifeattack++;
6849                                                                                                         else numunarmedattack++;
6850                                                                                                 }
6851                                                                 }
6852                                                         }
6853                                                 }
6854
6855                                                 //Collisions
6856                                                 static float collisionradius;
6857                                                 if(numplayers>1)
6858                                                         for(k=0;k<numplayers;k++){
6859                                                                 for(i=k;i<numplayers;i++){
6860                                                                         if(i==k)i++;
6861                                                                         if(i<numplayers)
6862                                                                                 if((animation[player[i].targetanimation].attack!=reversed&&animation[player[i].targetanimation].attack!=reversal&&animation[player[k].targetanimation].attack!=reversed&&animation[player[k].targetanimation].attack!=reversal)||(i!=0&&k!=0))
6863                                                                                         if((animation[player[i].currentanimation].attack!=reversed&&animation[player[i].currentanimation].attack!=reversal&&animation[player[k].currentanimation].attack!=reversed&&animation[player[k].currentanimation].attack!=reversal)||(i!=0&&k!=0))
6864                                                                                                 if(player[i].howactive<=typesleeping&&player[k].howactive<=typesleeping)
6865                                                                                                         if(player[i].howactive!=typesittingwall&&player[k].howactive!=typesittingwall)
6866                                                                                                                 if(i!=k&&player[i].whichpatchx==player[k].whichpatchx&&player[i].whichpatchz==player[k].whichpatchz&&player[k].skeleton.oldfree==player[k].skeleton.free&&player[i].skeleton.oldfree==player[i].skeleton.free&&player[i].targetanimation!=climbanim&&player[i].targetanimation!=hanganim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim)
6867                                                                                                                         if(player[i].coords.y>player[k].coords.y-3)
6868                                                                                                                                 if(player[i].coords.y<player[k].coords.y+3)
6869                                                                                                                                         if(player[i].coords.x>player[k].coords.x-3)
6870                                                                                                                                                 if(player[i].coords.x<player[k].coords.x+3)
6871                                                                                                                                                         if(player[i].coords.z>player[k].coords.z-3)
6872                                                                                                                                                                 if(player[i].coords.z<player[k].coords.z+3){
6873                                                                                                                                                                         if(findDistancefast(&player[i].coords,&player[k].coords)<3*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
6874                                                                                                                                                                                 if(player[i].onfire||player[k].onfire){
6875                                                                                                                                                                                         if(!player[i].onfire)player[i].CatchFire();
6876                                                                                                                                                                                         if(!player[k].onfire)player[k].CatchFire();
6877                                                                                                                                                                                 }
6878                                                                                                                                                                         }
6879
6880                                                                                                                                                                         tempcoords1=player[i].coords;
6881                                                                                                                                                                         tempcoords2=player[k].coords;
6882                                                                                                                                                                         if(!player[i].skeleton.oldfree)tempcoords1.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position.y*player[i].scale;
6883                                                                                                                                                                         if(!player[k].skeleton.oldfree)tempcoords2.y+=player[k].skeleton.joints[player[k].skeleton.jointlabels[abdomen]].position.y*player[k].scale;
6884                                                                                                                                                                         collisionradius=1.2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
6885                                                                                                                                                                         if(player[0].hasvictim)
6886                                                                                                                                                                                 if(player[0].targetanimation==rabbitkickanim&&(k==0||i==0)&&!player[0].victim->skeleton.free)collisionradius=3;
6887                                                                                                                                                                         if((!player[i].skeleton.oldfree||!player[k].skeleton.oldfree)&&(findDistancefast(&tempcoords1,&tempcoords2)<collisionradius||findDistancefast(&player[i].coords,&player[k].coords)<collisionradius)){
6888                                                                                                                                                                                 if(k==0)
6889                                                                                                                                                                                         if(player[k].targetanimation==jumpdownanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[i].skeleton.oldfree&&player[i].skeleton.free&&player[i].dead&&player[k].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
6890                                                                                                                                                                                                 player[k].coords.y=player[i].coords.y;
6891                                                                                                                                                                                                 player[i].velocity=player[k].velocity;
6892                                                                                                                                                                                                 player[i].skeleton.free=0;
6893                                                                                                                                                                                                 player[i].rotation=0;
6894                                                                                                                                                                                                 player[i].RagDoll(0);
6895                                                                                                                                                                                                 player[i].DoDamage(20);
6896                                                                                                                                                                                                 if(k==0)camerashake+=.3;
6897                                                                                                                                                                                                 player[i].skeleton.longdead=0;
6898                                                                                                                                                                                                 player[k].lastcollide=1;
6899                                                                                                                                                                                         }
6900                                                                                                                                                                                         if(i==0)
6901                                                                                                                                                                                                 if(player[i].targetanimation==jumpdownanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[k].skeleton.oldfree&&player[k].skeleton.free&&player[k].dead&&player[i].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
6902                                                                                                                                                                                                         player[i].coords.y=player[k].coords.y;
6903                                                                                                                                                                                                         player[k].velocity=player[i].velocity;
6904                                                                                                                                                                                                         player[k].skeleton.free=0;
6905                                                                                                                                                                                                         player[k].rotation=0;
6906                                                                                                                                                                                                         player[k].RagDoll(0);
6907                                                                                                                                                                                                         player[k].DoDamage(20);
6908                                                                                                                                                                                                         if(i==0)camerashake+=.3;
6909                                                                                                                                                                                                         player[k].skeleton.longdead=0;
6910                                                                                                                                                                                                         player[i].lastcollide=1;
6911                                                                                                                                                                                                 }
6912
6913                                                                                                                                                                                                 if((player[i].skeleton.oldfree==1&&findLengthfast(&player[i].velocity)>1)||(player[k].skeleton.oldfree==1&&findLengthfast(&player[k].velocity)>1)||(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0)){
6914                                                                                                                                                                                                         rotatetarget=player[k].velocity-player[i].velocity;
6915                                                                                                                                                                                                         if(((player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim)||player[i].skeleton.free)&&((player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim)||player[k].skeleton.free))
6916                                                                                                                                                                                                                 if(((((findLengthfast(&rotatetarget)>150&&(i!=0&&k!=0))||(findLengthfast(&rotatetarget)>50&&player[0].rabbitkickragdoll/*currentanimation==rabbitkickanim*/&&(i==0||k==0)))&&normaldotproduct(rotatetarget,player[k].coords-player[i].coords)>0)&&((i==0||k==0)||((player[i].skeleton.oldfree==1&&k!=0&&animation[player[k].currentanimation].attack==neutral)||(player[k].skeleton.oldfree==1&&i!=0&&animation[player[i].currentanimation].attack==neutral)||(player[i].isFlip()&&!player[i].skeleton.oldfree&&(i==0||k==0))||(player[k].isFlip()&&!player[k].skeleton.oldfree&&(i==0||k==0))||(i==0||k==0))))||((player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip())&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&(i==0||k==0)&&(!player[i].skeleton.oldfree&&!player[k].skeleton.oldfree))){
6917                                                                                                                                                                                                                         //If hit by body
6918                                                                                                                                                                                                                         if((i!=0||player[i].skeleton.free)&&(k!=0||player[k].skeleton.free)||(animation[player[i].targetanimation].height==highheight&&animation[player[k].targetanimation].height==highheight)){
6919                                                                                                                                                                                                                                 static float gLoc[3];
6920                                                                                                                                                                                                                                 static float vel[3];
6921                                                                                                                                                                                                                                 gLoc[0]=player[i].coords.x;
6922                                                                                                                                                                                                                                 gLoc[1]=player[i].coords.y;
6923                                                                                                                                                                                                                                 gLoc[2]=player[i].coords.z;
6924                                                                                                                                                                                                                                 vel[0]=player[i].velocity.x;
6925                                                                                                                                                                                                                                 vel[1]=player[i].velocity.y;
6926                                                                                                                                                                                                                                 vel[2]=player[i].velocity.z;
6927                                                                                                                                                                                                                                 if(tutoriallevel!=1){
6928                                                                                                                                                                                                                                         PlaySoundEx( heavyimpactsound, samp[heavyimpactsound], NULL, true);
6929                                                                                                                                                                                                                                         OPENAL_3D_SetAttributes(channels[heavyimpactsound], gLoc, vel);
6930                                                                                                                                                                                                                                         OPENAL_SetVolume(channels[heavyimpactsound], 256);
6931                                                                                                                                                                                                                                         OPENAL_SetPaused(channels[heavyimpactsound], false);
6932                                                                                                                                                                                                                                 }
6933                                                                                                                                                                                                                                 //player[i].velocity=player[k].velocity;
6934                                                                                                                                                                                                                                 //player[k].velocity=player[i].velocity;
6935
6936                                                                                                                                                                                                                                 player[i].RagDoll(0);
6937                                                                                                                                                                                                                                 if(player[i].damage>player[i].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[i].dead){
6938                                                                                                                                                                                                                                         bonus=aimbonus;
6939                                                                                                                                                                                                                                         bonustime=0;
6940                                                                                                                                                                                                                                         bonusvalue=150;
6941                                                                                                                                                                                                                                 }
6942                                                                                                                                                                                                                                 player[i].DoDamage(findLengthfast(&rotatetarget)/4);
6943                                                                                                                                                                                                                                 player[k].RagDoll(0);
6944                                                                                                                                                                                                                                 if(player[k].damage>player[k].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[k].dead){
6945                                                                                                                                                                                                                                         bonus=aimbonus;
6946                                                                                                                                                                                                                                         bonustime=0;
6947                                                                                                                                                                                                                                         bonusvalue=150;
6948                                                                                                                                                                                                                                 }
6949                                                                                                                                                                                                                                 player[k].DoDamage(findLengthfast(&rotatetarget)/4);
6950
6951                                                                                                                                                                                                                                 //if(player[i].skeleton.oldfree){
6952                                                                                                                                                                                                                                 for(j=0;j<player[i].skeleton.num_joints;j++){
6953                                                                                                                                                                                                                                         player[i].skeleton.joints[j].velocity=player[i].skeleton.joints[j].velocity/5+player[k].velocity;
6954                                                                                                                                                                                                                                 }
6955                                                                                                                                                                                                                                 //}
6956                                                                                                                                                                                                                                 //if(player[k].skeleton.oldfree){
6957                                                                                                                                                                                                                                 for(j=0;j<player[k].skeleton.num_joints;j++){
6958                                                                                                                                                                                                                                         player[k].skeleton.joints[j].velocity=player[k].skeleton.joints[j].velocity/5+player[i].velocity;
6959                                                                                                                                                                                                                                 }
6960                                                                                                                                                                                                                                 //}
6961
6962                                                                                                                                                                                                                         }
6963                                                                                                                                                                                                                 }
6964                                                                                                                                                                                                                 if((animation[player[i].targetanimation].attack==neutral||animation[player[i].targetanimation].attack==normalattack)&&(animation[player[k].targetanimation].attack==neutral||animation[player[k].targetanimation].attack==normalattack)){
6965                                                                                                                                                                                                                         //If bumped
6966                                                                                                                                                                                                                         if(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0){
6967                                                                                                                                                                                                                                 if(findDistancefast(&player[k].coords,&player[i].coords)<.5*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
6968                                                                                                                                                                                                                                         rotatetarget=player[k].coords-player[i].coords;
6969                                                                                                                                                                                                                                         Normalise(&rotatetarget);
6970                                                                                                                                                                                                                                         player[k].coords=(player[k].coords+player[i].coords)/2;
6971                                                                                                                                                                                                                                         player[i].coords=player[k].coords-rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
6972                                                                                                                                                                                                                                         player[k].coords+=rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
6973                                                                                                                                                                                                                                         if(player[k].howactive==typeactive||hostile)
6974                                                                                                                                                                                                                                                 if(player[k].isIdle()){
6975                                                                                                                                                                                                                                                         if(player[k].howactive<typesleeping){
6976                                                                                                                                                                                                                                                                 player[k].targetanimation=player[k].getStop();
6977                                                                                                                                                                                                                                                                 player[k].targetframe=0;
6978                                                                                                                                                                                                                                                                 player[k].target=0;
6979                                                                                                                                                                                                                                                         }
6980                                                                                                                                                                                                                                                         else if(player[k].howactive==typesleeping)
6981                                                                                                                                                                                                                                                         {
6982                                                                                                                                                                                                                                                                 player[k].targetanimation=getupfromfrontanim;
6983                                                                                                                                                                                                                                                                 player[k].targetframe=0;
6984                                                                                                                                                                                                                                                                 player[k].target=0;
6985                                                                                                                                                                                                                                                         }
6986                                                                                                                                                                                                                                                         if(!editorenabled)player[k].howactive=typeactive;
6987                                                                                                                                                                                                                                                 }
6988                                                                                                                                                                                                                                                 if(player[i].howactive==typeactive||hostile)
6989                                                                                                                                                                                                                                                         if(player[i].isIdle()){
6990                                                                                                                                                                                                                                                                 if(player[i].howactive<typesleeping){
6991                                                                                                                                                                                                                                                                         player[i].targetanimation=player[i].getStop();
6992                                                                                                                                                                                                                                                                         player[i].targetframe=0;
6993                                                                                                                                                                                                                                                                         player[i].target=0;
6994                                                                                                                                                                                                                                                                 }
6995                                                                                                                                                                                                                                                                 else
6996                                                                                                                                                                                                                                                                 {
6997                                                                                                                                                                                                                                                                         player[i].targetanimation=getupfromfrontanim;
6998                                                                                                                                                                                                                                                                         player[i].targetframe=0;
6999                                                                                                                                                                                                                                                                         player[i].target=0;
7000                                                                                                                                                                                                                                                                 }
7001                                                                                                                                                                                                                                                                 if(!editorenabled)player[i].howactive=typeactive;
7002                                                                                                                                                                                                                                                         }
7003                                                                                                                                                                                                                                 }
7004                                                                                                                                                                                                                                 if(hostile){
7005                                                                                                                                                                                                                                         if(k==0&&i!=0&&player[k].targetanimation==jumpdownanim&&!player[i].isCrouch()&&player[i].targetanimation!=rollanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[k].lastcollide<=0&&player[k].velocity.y<-10){
7006                                                                                                                                                                                                                                                 player[i].velocity=player[k].velocity;
7007                                                                                                                                                                                                                                                 player[k].velocity=player[k].velocity*-.5;
7008                                                                                                                                                                                                                                                 //player[i].velocity.y-=10;
7009                                                                                                                                                                                                                                                 player[k].velocity.y=player[i].velocity.y;
7010                                                                                                                                                                                                                                                 player[i].DoDamage(20);
7011                                                                                                                                                                                                                                                 player[i].RagDoll(0);
7012                                                                                                                                                                                                                                                 player[k].lastcollide=1;
7013                                                                                                                                                                                                                                                 if(k==0){
7014                                                                                                                                                                                                                                                         bonus=AboveBonus;
7015                                                                                                                                                                                                                                                         bonustime=0;
7016                                                                                                                                                                                                                                                         bonusvalue=50;
7017                                                                                                                                                                                                                                                 }
7018                                                                                                                                                                                                                                         }
7019                                                                                                                                                                                                                                         if(i==0&&k!=0&&player[i].targetanimation==jumpdownanim&&!player[k].isCrouch()&&player[k].targetanimation!=rollanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[i].lastcollide<=0&&player[i].velocity.y<-10){
7020                                                                                                                                                                                                                                                 player[k].velocity=player[i].velocity;
7021                                                                                                                                                                                                                                                 player[i].velocity=player[i].velocity*-.3;
7022                                                                                                                                                                                                                                                 //player[k].velocity.y-=10;
7023                                                                                                                                                                                                                                                 player[i].velocity.y=player[k].velocity.y;
7024                                                                                                                                                                                                                                                 player[k].DoDamage(20);
7025                                                                                                                                                                                                                                                 player[k].RagDoll(0);
7026                                                                                                                                                                                                                                                 player[i].lastcollide=1;
7027                                                                                                                                                                                                                                                 if(i==0){
7028                                                                                                                                                                                                                                                         bonus=AboveBonus;
7029                                                                                                                                                                                                                                                         bonustime=0;
7030                                                                                                                                                                                                                                                         bonusvalue=50;
7031                                                                                                                                                                                                                                                 }
7032                                                                                                                                                                                                                                         }
7033                                                                                                                                                                                                                                 }
7034                                                                                                                                                                                                                         }
7035                                                                                                                                                                                                                 }
7036                                                                                                                                                                                                 }
7037                                                                                                                                                                                                 player[i].CheckKick();
7038                                                                                                                                                                                                 player[k].CheckKick();
7039                                                                                                                                                                         }
7040                                                                                                                                                                 }
7041                                                                 }
7042                                                         }
7043
7044                                                         for(k=0;k<numplayers;k++){
7045                                                                 for(i=k;i<numplayers;i++){
7046                                                                         if(i==k)i++;
7047                                                                         if(i<numplayers&&i!=k&&player[k].skeleton.free==0&&player[i].skeleton.oldfree==0&&(player[i].targetanimation==jumpupanim||player[k].targetanimation==jumpupanim)&&(player[i].aitype==playercontrolled||player[k].aitype==playercontrolled)&&((player[i].aitype==attacktypecutoff&&player[i].stunned<=0)||(player[k].aitype==attacktypecutoff&&player[k].stunned<=0))){
7048                                                                                 if(findDistancefast(&player[i].coords,&player[k].coords)<10*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)&&findDistancefastflat(&player[i].coords,&player[k].coords)<2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
7049                                                                                         if(player[i].targetanimation==jumpupanim&&player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim&&animation[player[k].targetanimation].height==middleheight&&normaldotproduct(player[i].velocity,player[k].coords-player[i].coords)<0&&((player[k].aitype==playercontrolled&&player[k].attackkeydown)||player[k].aitype!=playercontrolled)){
7050                                                                                                 player[i].victim=&player[k];
7051                                                                                                 player[i].targetanimation=jumpreversedanim;
7052                                                                                                 player[i].currentanimation=jumpreversedanim;
7053                                                                                                 player[k].currentanimation=jumpreversalanim;
7054                                                                                                 player[k].targetanimation=jumpreversalanim;
7055                                                                                                 player[i].targettilt2=0;
7056                                                                                                 player[i].currentframe=0;
7057                                                                                                 player[i].targetframe=1;
7058                                                                                                 player[k].currentframe=0;
7059                                                                                                 player[k].targetframe=1;
7060                                                                                                 if(player[i].coords.y<player[k].coords.y+1){
7061                                                                                                         player[i].targetanimation=rabbitkickreversedanim;
7062                                                                                                         player[i].currentanimation=rabbitkickreversedanim;
7063                                                                                                         player[k].currentanimation=rabbitkickreversalanim;
7064                                                                                                         player[k].targetanimation=rabbitkickreversalanim;
7065                                                                                                         player[k].currentframe=1;
7066                                                                                                         player[k].targetframe=2;
7067                                                                                                         player[i].currentframe=1;
7068                                                                                                         player[i].targetframe=2;
7069                                                                                                 }
7070                                                                                                 player[k].targettilt2=0;
7071                                                                                                 player[i].target=0;
7072                                                                                                 player[i].velocity=0;
7073                                                                                                 player[k].velocity=0;
7074                                                                                                 player[k].oldcoords=player[k].coords;
7075                                                                                                 player[i].coords=player[k].coords;
7076                                                                                                 player[k].targetrotation=player[i].targetrotation;
7077                                                                                                 player[k].rotation=player[i].targetrotation;
7078                                                                                                 player[k].victim=&player[i];
7079                                                                                                 if(player[k].aitype==attacktypecutoff)player[k].stunned=.5;
7080                                                                                         }
7081                                                                                         if(player[k].targetanimation==jumpupanim&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&animation[player[i].targetanimation].height==middleheight&&normaldotproduct(player[k].velocity,player[i].coords-player[k].coords)<0&&((player[i].aitype==playercontrolled&&player[i].attackkeydown)||player[i].aitype!=playercontrolled)){
7082                                                                                                 player[k].victim=&player[i];
7083                                                                                                 player[k].targetanimation=jumpreversedanim;
7084                                                                                                 player[k].currentanimation=jumpreversedanim;
7085                                                                                                 player[i].currentanimation=jumpreversalanim;
7086                                                                                                 player[i].targetanimation=jumpreversalanim;
7087                                                                                                 player[k].targettilt2=0;
7088                                                                                                 player[i].targettilt2=0;
7089                                                                                                 player[k].currentframe=0;
7090                                                                                                 player[k].targetframe=1;
7091                                                                                                 player[i].currentframe=0;
7092                                                                                                 player[i].targetframe=1;
7093                                                                                                 if(player[k].coords.y<player[i].coords.y+1){
7094                                                                                                         player[k].targetanimation=rabbitkickreversedanim;
7095                                                                                                         player[k].currentanimation=rabbitkickreversedanim;
7096                                                                                                         player[i].currentanimation=rabbitkickreversalanim;
7097                                                                                                         player[i].targetanimation=rabbitkickreversalanim;
7098                                                                                                         player[k].currentframe=1;
7099                                                                                                         player[k].targetframe=2;
7100                                                                                                         player[i].currentframe=1;
7101                                                                                                         player[i].targetframe=2;
7102                                                                                                 }
7103                                                                                                 player[k].target=0;
7104                                                                                                 player[k].velocity=0;
7105                                                                                                 player[i].velocity=0;
7106                                                                                                 player[i].oldcoords=player[i].coords;
7107                                                                                                 player[k].coords=player[i].coords;
7108                                                                                                 player[i].targetrotation=player[k].targetrotation;
7109                                                                                                 player[i].rotation=player[k].targetrotation;
7110                                                                                                 player[i].victim=&player[k];
7111                                                                                                 if(player[i].aitype==attacktypecutoff)player[i].stunned=.5;
7112                                                                                         }
7113                                                                                 }
7114                                                                         }
7115                                                                 }
7116                                                         }
7117
7118                                                         for(k=0;k<numplayers;k++)
7119                                                                 if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
7120
7121
7122                                                         //pile
7123                                                         /*
7124                                                         XYZ tempdiff;
7125                                                         XYZ tempoldpos;
7126                                                         XYZ temp1,temp2;
7127                                                         bool isgood;
7128                                                         static float checkdelay;
7129                                                         checkdelay-=multiplier;
7130                                                         int m;
7131                                                         static bool checkedcoll[maxplayers][maxplayers];
7132                                                         static bool above[maxplayers];
7133
7134                                                         for(i=0;i<maxplayers;i++){
7135                                                         for(j=0;j<maxplayers;j++){
7136                                                         checkedcoll[i][j]=0;
7137                                                         }
7138                                                         }
7139
7140                                                         if(numplayers>1&&checkdelay<=0){
7141                                                         checkdelay=.015;
7142                                                         for(k=0;k<numplayers;k++){
7143                                                         if(player[k].skeleton.free!=2)above[k]=-1;
7144
7145                                                         for(i=k;i<numplayers;i++){
7146                                                         if(i==k)i++;
7147                                                         if(i<numplayers)
7148                                                         if(!checkedcoll[i][k]){
7149                                                         checkedcoll[i][k]=1;
7150                                                         checkedcoll[k][i]=1;
7151                                                         if(player[i].skeleton.free&&player[k].skeleton.free)
7152                                                         if(player[i].skeleton.free!=2||player[k].skeleton.free!=2)
7153                                                         if(i!=k&&player[i].whichpatchx==player[k].whichpatchx&&player[i].whichpatchz==player[k].whichpatchz)
7154                                                         if(player[i].coords.y>player[k].coords.y-3)
7155                                                         if(player[i].coords.y<player[k].coords.y+3)
7156                                                         if(player[i].coords.x>player[k].coords.x-3)
7157                                                         if(player[i].coords.x<player[k].coords.x+3)
7158                                                         if(player[i].coords.z>player[k].coords.z-3)
7159                                                         if(player[i].coords.z<player[k].coords.z+3)
7160                                                         if(findDistancefast(&player[i].coords,&player[k].coords)<3*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
7161                                                         int stuck,moving;
7162                                                         if((player[i].skeleton.longdead>player[k].skeleton.longdead&&player[k].skeleton.free!=2)||player[i].skeleton.free==2){
7163                                                         stuck=i;
7164                                                         moving=k;
7165                                                         }
7166                                                         else
7167                                                         {
7168                                                         moving=i;
7169                                                         stuck=k;
7170                                                         }
7171                                                         isgood=1;
7172
7173                                                         if(isgood){
7174                                                         above[moving]=stuck;
7175                                                         for(l=0;l<player[moving].skeleton.num_joints;l++){
7176                                                         for(m=0;m<player[stuck].skeleton.num_joints;m++){
7177                                                         while(findDistancefast(player[moving].skeleton.joints[l].position+player[moving].coords,player[stuck].skeleton.joints[m].position+player[stuck].coords)<.25)
7178                                                         {
7179                                                         player[moving].skeleton.joints[l].position.y+=.003;
7180                                                         if(player[moving].skeleton.joints[l].velocity.y<-.05)player[moving].skeleton.joints[l].velocity.y+=.003/.015/2;
7181
7182                                                         }
7183                                                         }
7184                                                         }
7185                                                         }
7186                                                         }
7187                                                         }
7188                                                         }
7189                                                         }
7190                                                         }
7191
7192                                                         */
7193
7194                                                         if(!IsKeyDown(theKeyMap, MAC_N_KEY)){
7195                                                                 texturesizetogglekeydown=0;
7196                                                         }
7197
7198                                                         for(k=0;k<numplayers;k++){
7199                                                                 if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
7200                                                                         if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
7201                                                                                 player[k].DoDamage(1000);
7202                                                                         }
7203                                                                 }
7204                                                         }
7205
7206                                                         static bool respawnkeydown;
7207                                                         if(!editorenabled&&(whichlevel!=-2&&(IsKeyDown(theKeyMap, MAC_Z_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)&&debugmode&&!editorenabled)||(IsKeyDown(theKeyMap, jumpkey)&&!respawnkeydown&&!oldattackkey&&player[0].dead))){
7208                                                                 targetlevel=whichlevel;
7209                                                                 loading=1;
7210                                                                 leveltime=5;
7211                                                         }
7212                                                         if(!IsKeyDown(theKeyMap, jumpkey))respawnkeydown=0;
7213                                                         if(IsKeyDown(theKeyMap, jumpkey))respawnkeydown=1;
7214
7215
7216
7217
7218                                                         if(whichlevel!=-2&&IsKeyDown(theKeyMap, MAC_K_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!slomotogglekeydown&&debugmode&&!editorenabled){
7219                                                                 targetlevel++;
7220                                                                 if(targetlevel>numchallengelevels-1)targetlevel=0;
7221                                                                 loading=1;
7222                                                                 leveltime=5;
7223                                                                 slomotogglekeydown=1;
7224                                                         }
7225
7226                                                         /*
7227                                                         if(IsKeyDown(theKeyMap, MAC_Z_KEY)){
7228                                                         //Respawn
7229                                                         OPENAL_SetPaused(channels[whooshsound], true);
7230                                                         changedelay=0;
7231                                                         for(k=0;k<numplayers;k++){
7232                                                         player[k].dead=0;
7233                                                         player[k].damage=0;
7234                                                         player[k].permanentdamage=0;
7235                                                         if(player[k].skeleton.free==2)player[k].skeleton.free=1;
7236                                                         player[k].aitype=passivetype;
7237                                                         }
7238                                                         player[0].aitype=playercontrolled;
7239                                                         }
7240                                                         */
7241
7242                                                         static bool movekey;
7243                                                         static bool connected;
7244                                                         /*player[0].forwardkeydown=IsKeyDown(theKeyMap, MAC_W_KEY);
7245                                                         player[0].leftkeydown=IsKeyDown(theKeyMap, MAC_A_KEY);
7246                                                         player[0].backkeydown=IsKeyDown(theKeyMap, MAC_S_KEY);
7247                                                         player[0].rightkeydown=IsKeyDown(theKeyMap, MAC_D_KEY);
7248                                                         player[0].jumpkeydown=IsKeyDown(theKeyMap, MAC_SPACE_KEY);
7249                                                         player[0].crouchkeydown=IsKeyDown(theKeyMap, MAC_SHIFT_KEY);*/
7250
7251                                                         //if(!player[0].crouchkeydown)player[0].crouchkeydown=IsKeyDown(theKeyMap, MAC_CONTROL_KEY);
7252
7253                 for(int i=0;i<numplayers;i++){
7254                                                                 if(!player[i].skeleton.free){
7255                                                                         oldtargetrotation=player[i].targetrotation;
7256                                                                         if(i==0&&indialogue==-1){
7257                                                                                 if(!animation[player[0].targetanimation].attack&&player[0].targetanimation!=staggerbackhighanim&&player[0].targetanimation!=staggerbackhardanim&&player[0].targetanimation!=crouchremoveknifeanim&&player[0].targetanimation!=removeknifeanim&&player[0].targetanimation!=backhandspringanim&&player[0].targetanimation!=dodgebackanim&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
7258                                                                                         if(!cameramode)player[0].targetrotation=-rotation+180;
7259                                                                                         if(cameramode)player[0].targetrotation=0;
7260                                                                                 }
7261
7262                                                                                 facing=0;
7263                                                                                 facing.z=-1;
7264
7265                                                                                 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
7266                                                                                 if(cameramode){facing=flatfacing;}
7267                                                                                 else{
7268                                                                                         facing=DoRotation(facing,-rotation2,0,0);
7269                                                                                         facing=DoRotation(facing,0,0-rotation,0);
7270                                                                                 }
7271
7272                                                                                 player[0].lookrotation=-rotation;
7273
7274                                                                                 player[i].targetheadrotation=rotation;
7275                                                                                 player[i].targetheadrotation2=rotation2;
7276                                                                         }
7277                                                                         if(i!=0&&player[i].aitype==playercontrolled&&indialogue==-1){
7278                                                                                 if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim&&player[i].targetanimation!=walljumprightkickanim&&player[i].targetanimation!=walljumpleftkickanim){
7279                                                                                         player[i].targetrotation=-player[i].lookrotation+180;
7280                                                                                 }
7281
7282                                                                                 facing=0;
7283                                                                                 facing.z=-1;
7284
7285                                                                                 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
7286
7287                                                                                 facing=DoRotation(facing,-player[i].lookrotation2,0,0);
7288                                                                                 facing=DoRotation(facing,0,0-player[i].lookrotation,0);
7289
7290                                                                                 player[i].targetheadrotation=player[i].lookrotation;
7291                                                                                 player[i].targetheadrotation2=player[i].lookrotation2;
7292                                                                         }
7293                                                                         if(indialogue!=-1){
7294                                                                                 rotatetarget=participantfacing[whichdialogue][indialogue][i];
7295                                                                                 Normalise(&rotatetarget);
7296                                                                                 player[i].targetheadrotation=-asin(0-rotatetarget.x);
7297                                                                                 player[i].targetheadrotation*=360/6.28;
7298                                                                                 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
7299
7300                                                                                 player[i].targetheadrotation*=-1;
7301                                                                                 player[i].targetheadrotation+=180;
7302                                                                                 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
7303                                                                         }
7304
7305                                                                         bool pause;
7306
7307                                                                         if(leveltime<.5)
7308                                                                                 numenvsounds=0;
7309
7310                                                                         player[i].avoidsomething=0;
7311
7312                                                                         for(j=0;j<objects.numobjects;j++){
7313                                                                                 if(objects.onfire[j]){
7314                                                                                         if(findDistancefast(&objects.position[j],&player[i].coords)<objects.scale[j]*objects.scale[j]*200)
7315                                                                                         {
7316                                                                                                 if(findDistancefast(&player[i].coords,&objects.position[j])<findDistancefast(&player[i].coords,&player[0].coords)){
7317                                                                                                         player[i].collided=0;
7318                                                                                                         player[i].avoidcollided=1;
7319                                                                                                         if(player[i].avoidsomething==0||findDistancefast(&objects.position[j],&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
7320                                                                                                                 player[i].avoidwhere=objects.position[j];
7321                                                                                                 }
7322                                                                                         }
7323                                                                                 }
7324                                                                         }
7325
7326                                                                         //Add avoidwhere to players
7327
7328                                                                         for(j=0;j<numplayers;j++){
7329                                                                                 if(player[j].onfire){
7330                                                                                         if(findDistancefast(&player[j].coords,&player[i].coords)<0.3*0.3*200)
7331                                                                                         {
7332                                                                                                 if(findDistancefast(&player[i].coords,&player[j].coords)<findDistancefast(&player[i].coords,&player[0].coords)){
7333                                                                                                         player[i].collided=0;
7334                                                                                                         player[i].avoidcollided=1;
7335                                                                                                         if(player[i].avoidsomething==0||findDistancefast(&player[j].coords,&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
7336                                                                                                                 player[i].avoidwhere=objects.position[j];
7337                                                                                                 }
7338                                                                                         }
7339                                                                                 }
7340                                                                         }
7341
7342                                                                         if(player[i].collided>.8)player[i].avoidcollided=0;
7343                                                                         if(player[i].aitype!=playercontrolled&&indialogue==-1){
7344                                                                                 player[i].jumpclimb=0;
7345                                                                                 //AI
7346                                                                                 if(editorenabled)player[i].stunned=1;
7347
7348                                                                                 player[i].pause=0;
7349                                                                                 //if(findDistancefastflat(&player[i].coords,&player[0].coords)<3/*&&player[0].coords.y>player[i].coords.y+.1*/)player[i].pause=1;
7350                                                                                 if(findDistancefastflat(&player[0].coords,&player[i].coords)<30&&player[0].coords.y>player[i].coords.y+2&&!player[0].onterrain)player[i].pause=1;
7351
7352                                                                                 /*if(player[i].aitype==passivetype&&player[i].numwaypoints<=1){
7353                                                                                 player[i].forwardkeydown=0;
7354                                                                                 player[i].leftkeydown=0;
7355                                                                                 player[i].backkeydown=0;
7356                                                                                 player[i].rightkeydown=0;
7357                                                                                 player[i].crouchkeydown=0;
7358                                                                                 player[i].attackkeydown=0;
7359                                                                                 player[i].jumpkeydown=0;
7360                                                                                 player[i].throwkeydown=0;
7361                                                                                 }*/
7362
7363                                                                                 if(player[i].aitype==pathfindtype){
7364                                                                                         if(player[i].finalpathfindpoint==-1){
7365                                                                                                 float closestdistance;
7366                                                                                                 float tempdist;
7367                                                                                                 int closest;
7368                                                                                                 XYZ colpoint;
7369                                                                                                 closest=-1;
7370                                                                                                 closestdistance=-1;
7371                                                                                                 for(j=0;j<numpathpoints;j++){
7372                                                                                                         if(closest==-1||findDistancefast(&player[i].finalfinaltarget,&pathpoint[j])<closestdistance){
7373                                                                                                                 closestdistance=findDistancefast(&player[i].finalfinaltarget,&pathpoint[j]);
7374                                                                                                                 closest=j;
7375                                                                                                                 player[i].finaltarget=pathpoint[j];
7376                                                                                                         }
7377                                                                                                 }
7378                                                                                                 player[i].finalpathfindpoint=closest;
7379                                                                                                 for(j=0;j<numpathpoints;j++){
7380                                                                                                         if(numpathpointconnect[j])
7381                                                                                                                 for(k=0;k<numpathpointconnect[j];k++){
7382                                                                                                                         DistancePointLine(&player[i].finalfinaltarget, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
7383                                                                                                                         if(tempdist*tempdist<closestdistance){
7384                                                                                                                                 if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
7385                                                                                                                                         closestdistance=tempdist*tempdist;
7386                                                                                                                                         closest=j;
7387                                                                                                                                         player[i].finaltarget=colpoint;
7388                                                                                                                                 }
7389                                                                                                                         }
7390                                                                                                                 }
7391                                                                                                 }
7392                                                                                                 player[i].finalpathfindpoint=closest;
7393
7394                                                                                         }
7395                                                                                         if(player[i].targetpathfindpoint==-1){
7396                                                                                                 float closestdistance;
7397                                                                                                 float tempdist;
7398                                                                                                 int closest;
7399                                                                                                 XYZ colpoint;
7400                                                                                                 closest=-1;
7401                                                                                                 closestdistance=-1;
7402                                                                                                 if(player[i].lastpathfindpoint==-1){
7403                                                                                                         for(j=0;j<numpathpoints;j++){
7404                                                                                                                 if(j!=player[i].lastpathfindpoint)
7405                                                                                                                         if(closest==-1||(findDistancefast(&player[i].coords,&pathpoint[j])<closestdistance/*&&findDistancefast(&player[i].finaltarget,&pathpoint[j])<findDistancefast(&player[i].finaltarget,&player[i].coords)*/)){
7406                                                                                                                                 closestdistance=findDistancefast(&player[i].coords,&pathpoint[j]);
7407                                                                                                                                 closest=j;
7408                                                                                                                         }
7409                                                                                                         }
7410                                                                                                         player[i].targetpathfindpoint=closest;
7411                                                                                                         for(j=0;j<numpathpoints;j++){
7412                                                                                                                 if(j!=player[i].lastpathfindpoint)
7413                                                                                                                         if(numpathpointconnect[j])
7414                                                                                                                                 for(k=0;k<numpathpointconnect[j];k++){
7415                                                                                                                                         DistancePointLine(&player[i].coords, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
7416                                                                                                                                         if(tempdist*tempdist<closestdistance){
7417                                                                                                                                                 if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
7418                                                                                                                                                         //if(findDistancefast(&player[i].finaltarget,&colpoint)<findDistancefast(&player[i].finaltarget,&player[i].coords)){
7419                                                                                                                                                         closestdistance=tempdist*tempdist;
7420                                                                                                                                                         closest=j;
7421                                                                                                                                                         //}
7422                                                                                                                                                 }
7423                                                                                                                                         }
7424                                                                                                                                 }
7425                                                                                                         }
7426                                                                                                         player[i].targetpathfindpoint=closest;
7427                                                                                                 }
7428                                                                                                 else
7429                                                                                                 {
7430                                                                                                         for(j=0;j<numpathpoints;j++){
7431                                                                                                                 if(j!=player[i].lastpathfindpoint&&j!=player[i].lastpathfindpoint2&&j!=player[i].lastpathfindpoint3&&j!=player[i].lastpathfindpoint4)
7432                                                                                                                 {
7433                                                                                                                         connected=0;
7434                                                                                                                         if(numpathpointconnect[j])
7435                                                                                                                                 for(k=0;k<numpathpointconnect[j];k++){
7436                                                                                                                                         if(pathpointconnect[j][k]==player[i].lastpathfindpoint)connected=1;
7437                                                                                                                                 }
7438                                                                                                                                 if(!connected)
7439                                                                                                                                         if(numpathpointconnect[player[i].lastpathfindpoint])
7440                                                                                                                                                 for(k=0;k<numpathpointconnect[player[i].lastpathfindpoint];k++){
7441                                                                                                                                                         if(pathpointconnect[player[i].lastpathfindpoint][k]==j)connected=1;
7442                                                                                                                                                 }
7443                                                                                                                                                 if(connected){
7444                                                                                                                                                         tempdist=findPathDist(j,player[i].finalpathfindpoint);
7445                                                                                                                                                         if(closest==-1||tempdist<closestdistance){
7446                                                                                                                                                                 closestdistance=tempdist;
7447                                                                                                                                                                 closest=j;
7448                                                                                                                                                         }
7449                                                                                                                                                 }
7450                                                                                                                 }
7451                                                                                                         }
7452                                                                                                         player[i].targetpathfindpoint=closest;
7453                                                                                                 }
7454                                                                                         }
7455                                                                                         player[i].losupdatedelay-=multiplier;
7456
7457                                                                                         rotatetarget=pathpoint[player[i].targetpathfindpoint]-player[i].coords;
7458                                                                                         Normalise(&rotatetarget);
7459                                                                                         player[i].targetrotation=-asin(0-rotatetarget.x);
7460                                                                                         player[i].targetrotation*=360/6.28;
7461                                                                                         if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7462                                                                                         player[i].lookrotation=player[i].targetrotation;
7463                                                                                         //player[i].aiupdatedelay=.05;
7464
7465                                                                                         if(findDistancefastflat(&player[i].coords,&pathpoint[player[i].targetpathfindpoint])<.6){
7466                                                                                                 player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
7467                                                                                                 player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
7468                                                                                                 player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
7469                                                                                                 player[i].lastpathfindpoint=player[i].targetpathfindpoint;
7470                                                                                                 if(player[i].lastpathfindpoint2==-1)player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
7471                                                                                                 if(player[i].lastpathfindpoint3==-1)player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
7472                                                                                                 if(player[i].lastpathfindpoint4==-1)player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
7473                                                                                                 player[i].targetpathfindpoint=-1;
7474                                                                                         }
7475                                                                                         if(findDistancefastflat(&player[i].coords,&player[i].finalfinaltarget)<findDistancefastflat(&player[i].coords,&player[i].finaltarget)||findDistancefastflat(&player[i].coords,&player[i].finaltarget)<.6*(player[i].scale*5)*(player[i].scale*5)||player[i].lastpathfindpoint==player[i].finalpathfindpoint){
7476                                                                                                 player[i].aitype=passivetype;
7477                                                                                         }
7478
7479                                                                                         player[i].forwardkeydown=1;
7480                                                                                         player[i].leftkeydown=0;
7481                                                                                         player[i].backkeydown=0;
7482                                                                                         player[i].rightkeydown=0;
7483                                                                                         player[i].crouchkeydown=0;
7484                                                                                         player[i].attackkeydown=0;
7485                                                                                         player[i].throwkeydown=0;
7486
7487                                                                                         if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
7488
7489                                                                                         if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
7490                                                                                         if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
7491
7492                                                                                         if((tutoriallevel!=1||cananger)&&hostile&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
7493                                                                                                 if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled&&(player[0].coords.y<player[i].coords.y+5||player[0].onterrain))
7494                                                                                                         player[i].aitype=attacktypecutoff;
7495                                                                                                 if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
7496                                                                                                         player[i].aitype=attacktypecutoff;
7497
7498                                                                                                 if(player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
7499                                                                                                         player[i].losupdatedelay=.2;
7500                                                                                                         for(j=0;j<numplayers;j++){
7501                                                                                                                 if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
7502                                                                                                                         if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
7503                                                                                                                                 if(findDistancefast(&player[i].coords,&player[j].coords)<400)
7504                                                                                                                                         if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
7505                                                                                                                                                 if(player[j].coords.y<player[i].coords.y+5||player[j].onterrain)
7506                                                                                                                                                         if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
7507                                                                                                                                                                 player[i].aitype=searchtype;
7508                                                                                                                                                                 player[i].lastchecktime=12;
7509                                                                                                                                                                 player[i].lastseen=player[j].coords;
7510                                                                                                                                                                 player[i].lastseentime=12;
7511                                                                                                                                                         }
7512                                                                                                                 }
7513                                                                                                         }
7514                                                                                                 }
7515                                                                                         }
7516                                                                                         if(player[i].aitype==attacktypecutoff&&musictype!=2){
7517                                                                                                 if(player[i].creature!=wolftype){
7518                                                                                                         player[i].stunned=.6;
7519                                                                                                         player[i].surprised=.6;
7520                                                                                                 }
7521                                                                                         }
7522                                                                                 }
7523
7524                                                                                 if(player[i].aitype!=passivetype&&leveltime>.5){
7525                                                                                         player[i].howactive=typeactive;
7526                                                                                 }
7527
7528                                                                                 if(player[i].aitype==passivetype){
7529                                                                                         player[i].aiupdatedelay-=multiplier;
7530                                                                                         player[i].losupdatedelay-=multiplier;
7531                                                                                         player[i].lastseentime+=multiplier;
7532                                                                                         player[i].pausetime-=multiplier;
7533                                                                                         if(player[i].lastseentime>1)player[i].lastseentime=1;
7534
7535                                                                                         if(player[i].aiupdatedelay<0){
7536                                                                                                 if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0){
7537                                                                                                         rotatetarget=player[i].waypoints[player[i].waypoint]-player[i].coords;
7538                                                                                                         Normalise(&rotatetarget);
7539                                                                                                         player[i].targetrotation=-asin(0-rotatetarget.x);
7540                                                                                                         player[i].targetrotation*=360/6.28;
7541                                                                                                         if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7542                                                                                                         player[i].lookrotation=player[i].targetrotation;
7543                                                                                                         player[i].aiupdatedelay=.05;
7544
7545                                                                                                         if(findDistancefastflat(&player[i].coords,&player[i].waypoints[player[i].waypoint])<1){
7546                                                                                                                 if(player[i].waypointtype[player[i].waypoint]==wppause)player[i].pausetime=4;
7547                                                                                                                 player[i].waypoint++;
7548                                                                                                                 if(player[i].waypoint>player[i].numwaypoints-1)player[i].waypoint=0;
7549
7550                                                                                                         }
7551                                                                                                 }
7552
7553                                                                                                 if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0)player[i].forwardkeydown=1;
7554                                                                                                 else player[i].forwardkeydown=0;
7555                                                                                                 player[i].leftkeydown=0;
7556                                                                                                 player[i].backkeydown=0;
7557                                                                                                 player[i].rightkeydown=0;
7558                                                                                                 player[i].crouchkeydown=0;
7559                                                                                                 player[i].attackkeydown=0;
7560                                                                                                 player[i].throwkeydown=0;
7561
7562                                                                                                 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
7563                                                                                                         if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
7564                                                                                                         else{
7565                                                                                                                 XYZ leftpos,rightpos;
7566                                                                                                                 float leftdist,rightdist;
7567                                                                                                                 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
7568                                                                                                                 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
7569                                                                                                                 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
7570                                                                                                                 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
7571                                                                                                                 if(leftdist<rightdist)player[i].targetrotation+=90;
7572                                                                                                                 else player[i].targetrotation-=90;
7573                                                                                                         }
7574                                                                                                 }
7575                                                                                         }
7576                                                                                         if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
7577                                                                                         if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
7578
7579
7580                                                                                         if(!editorenabled){
7581                                                                                                 if(player[i].howactive<typesleeping)
7582                                                                                                         if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
7583                                                                                                                 for(j=0;j<numenvsounds;j++){
7584                                                                                                                         if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
7585                                                                                                                                 player[i].aitype=attacktypecutoff;
7586                                                                                                                         }
7587                                                                                                                 }
7588
7589                                                                                                                 if(player[i].howactive==typesleeping)
7590                                                                                                                         if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
7591                                                                                                                                 for(j=0;j<numenvsounds;j++){
7592                                                                                                                                         if(envsoundvol[j]>14)
7593                                                                                                                                                 if(findDistancefast(&player[i].coords,&envsound[j])<2*((envsoundvol[j]-14)+(envsoundvol[j]-14)*(player[i].creature==rabbittype)*3)){
7594                                                                                                                                                         player[i].aitype=attacktypecutoff;
7595                                                                                                                                                 }
7596                                                                                                                                 }
7597
7598                                                                                                                                 if(player[i].aitype!=passivetype){
7599                                                                                                                                         if(player[i].howactive==typesleeping){
7600                                                                                                                                                 player[i].targetanimation=getupfromfrontanim;
7601                                                                                                                                                 player[i].targetframe=0;
7602                                                                                                                                                 player[i].target=0;
7603                                                                                                                                         }
7604
7605                                                                                                                                         player[i].howactive=typeactive;
7606                                                                                                                                 }
7607                                                                                         }
7608
7609                                                                                         if(player[i].howactive<typesleeping&&((tutoriallevel!=1||cananger)&&hostile)&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
7610                                                                                                 if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled)
7611                                                                                                         player[i].aitype=attacktypecutoff;
7612                                                                                                 if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
7613                                                                                                         player[i].aitype=attacktypecutoff;
7614
7615                                                                                                 if(player[i].creature==wolftype){
7616                                                                                                         XYZ windsmell;
7617                                                                                                         float smelldistance;
7618                                                                                                         smelldistance=50;
7619                                                                                                         for(j=0;j<numplayers;j++){
7620                                                                                                                 if(j==0||(player[j].dead&&player[j].bloodloss>0)){
7621                                                                                                                         if(j==0&&player[j].num_weapons>0){
7622                                                                                                                                 if(weapons.bloody[player[j].weaponids[0]])smelldistance=100;
7623                                                                                                                                 if(player[j].num_weapons==2)
7624                                                                                                                                         if(weapons.bloody[player[j].weaponids[1]])smelldistance=100;
7625                                                                                                                         }
7626                                                                                                                         if(j!=0){
7627                                                                                                                                 smelldistance=100;
7628                                                                                                                         }
7629                                                                                                                         windsmell=windvector;
7630                                                                                                                         Normalise(&windsmell);
7631                                                                                                                         windsmell=windsmell*2+player[j].coords;
7632                                                                                                                         if(findDistancefast(&player[i].coords,&windsmell)<smelldistance&&!editorenabled)
7633                                                                                                                                 player[i].aitype=attacktypecutoff;
7634                                                                                                                 }
7635                                                                                                         }
7636                                                                                                 }
7637
7638                                                                                                 if(player[i].howactive<typesleeping&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
7639                                                                                                         player[i].losupdatedelay=.2;
7640                                                                                                         for(j=0;j<numplayers;j++){
7641                                                                                                                 if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
7642                                                                                                                         if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
7643                                                                                                                                 if(findDistancefast(&player[i].coords,&player[j].coords)<400)
7644                                                                                                                                         if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
7645                                                                                                                                                 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
7646                                                                                                                                                         player[i].lastseentime-=.2;
7647                                                                                                                                                         if(j==0&&animation[player[j].targetanimation].height==lowheight)player[i].lastseentime-=.4;
7648                                                                                                                                                         else player[i].lastseentime-=.6;
7649                                                                                                                                                 }
7650                                                                                                                                                 if(player[i].lastseentime<=0){
7651                                                                                                                                                         player[i].aitype=searchtype;
7652                                                                                                                                                         player[i].lastchecktime=12;
7653                                                                                                                                                         player[i].lastseen=player[j].coords;
7654                                                                                                                                                         player[i].lastseentime=12;
7655                                                                                                                                                 }
7656                                                                                                                 }
7657                                                                                                         }
7658                                                                                                 }
7659                                                                                         }
7660                                                                                         if(player[i].aitype==attacktypecutoff&&musictype!=2){
7661                                                                                                 if(player[i].creature!=wolftype){
7662                                                                                                         player[i].stunned=.6;
7663                                                                                                         player[i].surprised=.6;
7664                                                                                                 }
7665                                                                                                 if(player[i].creature==wolftype){
7666                                                                                                         player[i].stunned=.47;
7667                                                                                                         player[i].surprised=.47;
7668                                                                                                 }
7669                                                                                                 numseen++;
7670                                                                                         }
7671                                                                                 }
7672
7673                                                                                 if(player[i].aitype==searchtype){
7674                                                                                         player[i].aiupdatedelay-=multiplier;
7675                                                                                         player[i].losupdatedelay-=multiplier;
7676                                                                                         if(!player[i].pause)player[i].lastseentime-=multiplier;
7677                                                                                         player[i].lastchecktime-=multiplier;
7678
7679                                                                                         if(player[i].isRun()&&!player[i].onground){
7680                                                                                                 if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
7681                                                                                                         test2=player[i].coords+player[i].facing;
7682                                                                                                         test2.y+=5;
7683                                                                                                         test=player[i].coords+player[i].facing;
7684                                                                                                         test.y-=10;
7685                                                                                                         j=checkcollide(test2,test,player[i].laststanding);
7686                                                                                                         if(j==-1)j=checkcollide(test2,test);
7687                                                                                                         if(j==-1){
7688                                                                                                                 player[i].velocity=0;
7689                                                                                                                 player[i].targetanimation=player[i].getStop();
7690                                                                                                                 player[i].targetframe=0;
7691                                                                                                                 player[i].target=0;
7692                                                                                                                 player[i].targetrotation+=180;
7693                                                                                                                 player[i].stunned=.5;
7694                                                                                                                 //player[i].aitype=passivetype;
7695                                                                                                                 player[i].aitype=pathfindtype;
7696                                                                                                                 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
7697                                                                                                                 player[i].finalpathfindpoint=-1;
7698                                                                                                                 player[i].targetpathfindpoint=-1;
7699                                                                                                                 player[i].lastpathfindpoint=-1;
7700                                                                                                                 player[i].lastpathfindpoint2=-1;
7701                                                                                                                 player[i].lastpathfindpoint3=-1;
7702                                                                                                                 player[i].lastpathfindpoint4=-1;
7703                                                                                                         }
7704                                                                                                         else player[i].laststanding=j;
7705                                                                                                 }
7706                                                                                         }
7707                                                                                         if(player[i].aiupdatedelay<0){
7708                                                                                                 rotatetarget=player[i].lastseen-player[i].coords;
7709                                                                                                 Normalise(&rotatetarget);
7710                                                                                                 player[i].targetrotation=-asin(0-rotatetarget.x);
7711                                                                                                 player[i].targetrotation*=360/6.28;
7712                                                                                                 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7713                                                                                                 player[i].lookrotation=player[i].targetrotation;
7714                                                                                                 player[i].aiupdatedelay=.05;
7715                                                                                                 player[i].forwardkeydown=1;
7716
7717                                                                                                 if(findDistancefastflat(&player[i].coords,&player[i].lastseen)<1*(player[i].scale*5)*(player[i].scale*5)||player[i].lastchecktime<0){
7718                                                                                                         player[i].forwardkeydown=0;
7719                                                                                                         player[i].aiupdatedelay=1;
7720                                                                                                         player[i].lastseen.x+=(float(Random()%100)-50)/25;
7721                                                                                                         player[i].lastseen.z+=(float(Random()%100)-50)/25;
7722                                                                                                         player[i].lastchecktime=3;
7723                                                                                                 }
7724
7725                                                                                                 player[i].leftkeydown=0;
7726                                                                                                 player[i].backkeydown=0;
7727                                                                                                 player[i].rightkeydown=0;
7728                                                                                                 player[i].crouchkeydown=0;
7729                                                                                                 player[i].attackkeydown=0;
7730                                                                                                 player[i].throwkeydown=0;
7731
7732                                                                                                 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
7733                                                                                                         if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
7734                                                                                                         else{
7735                                                                                                                 XYZ leftpos,rightpos;
7736                                                                                                                 float leftdist,rightdist;
7737                                                                                                                 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
7738                                                                                                                 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
7739                                                                                                                 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
7740                                                                                                                 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
7741                                                                                                                 if(leftdist<rightdist)player[i].targetrotation+=90;
7742                                                                                                                 else player[i].targetrotation-=90;
7743                                                                                                         }
7744                                                                                                 }
7745                                                                                         }
7746                                                                                         if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
7747                                                                                         if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
7748
7749                                                                                         if(numenvsounds>0&&((tutoriallevel!=1||cananger)&&hostile))
7750                                                                                                 for(j=0;j<numenvsounds;j++){
7751                                                                                                         if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
7752                                                                                                                 player[i].aitype=attacktypecutoff;
7753                                                                                                         }
7754                                                                                                 }
7755
7756                                                                                                 if(!player[0].dead&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2&&((tutoriallevel!=1||cananger)&&hostile)){
7757                                                                                                         player[i].losupdatedelay=.2;
7758                                                                                                         if(findDistancefast(&player[i].coords,&player[0].coords)<4&&animation[player[i].targetanimation].height!=lowheight)
7759                                                                                                         {player[i].aitype=attacktypecutoff;
7760                                                                                                         player[i].lastseentime=1;}
7761                                                                                                         if(abs(Random()%2)||animation[player[i].targetanimation].height!=lowheight)
7762                                                                                                                 if(findDistancefast(&player[i].coords,&player[0].coords)<400)
7763                                                                                                                         if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
7764                                                                                                                                 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position,0,player[0].rotation,0)*player[0].scale+player[0].coords))||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
7765                                                                                                                                         player[i].aitype=attacktypecutoff;
7766                                                                                                                                         player[i].lastseentime=1;
7767                                                                                                                                 }
7768                                                                                                 }
7769                                                                                                 if(player[i].lastseentime<0){
7770                                                                                                         //player[i].aitype=passivetype;
7771                                                                                                         numescaped++;
7772                                                                                                         player[i].aitype=pathfindtype;
7773                                                                                                         player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
7774                                                                                                         player[i].finalpathfindpoint=-1;
7775                                                                                                         player[i].targetpathfindpoint=-1;
7776                                                                                                         player[i].lastpathfindpoint=-1;
7777                                                                                                         player[i].lastpathfindpoint2=-1;
7778                                                                                                         player[i].lastpathfindpoint3=-1;
7779                                                                                                         player[i].lastpathfindpoint4=-1;
7780                                                                                                 }
7781                                                                                 }
7782
7783                                                                                 if(player[i].aitype!=gethelptype){
7784                                                                                         player[i].runninghowlong=0;
7785                                                                                 }
7786
7787                                                                                 if(player[i].aitype==gethelptype){
7788                                                                                         player[i].runninghowlong+=multiplier;
7789                                                                                         player[i].aiupdatedelay-=multiplier;
7790
7791                                                                                         if(player[i].aiupdatedelay<0||player[i].ally==0){
7792                                                                                                 player[i].aiupdatedelay=.2;
7793
7794                                                                                                 int closest;
7795                                                                                                 float closestdist;
7796                                                                                                 closest=-1;
7797                                                                                                 closestdist=-1;
7798                                                                                                 float distance;
7799
7800                                                                                                 if(!player[i].ally){
7801                                                                                                         for(j=0;j<numplayers;j++){
7802                                                                                                                 if(j!=i&&j!=0&&!player[j].dead&&player[j].howactive<typedead1&&!player[j].skeleton.free&&player[j].aitype==passivetype){
7803                                                                                                                         distance=findDistancefast(&player[i].coords,&player[j].coords);
7804                                                                                                                         if(closestdist==-1||distance<closestdist){
7805                                                                                                                                 closestdist=distance;
7806                                                                                                                                 closest=j;
7807                                                                                                                         }
7808                                                                                                                         closest=j;
7809                                                                                                                 }
7810                                                                                                         }
7811                                                                                                         if(closest!=-1)player[i].ally=closest;
7812                                                                                                         else player[i].ally=0;
7813                                                                                                         player[i].lastseen=player[0].coords;
7814                                                                                                         player[i].lastseentime=12;
7815                                                                                                 }
7816
7817
7818                                                                                                 player[i].lastchecktime=12;
7819                                                                                                 //player[i].lastseentime-=.5;
7820
7821                                                                                                 facing=player[i].coords;
7822                                                                                                 flatfacing=player[player[i].ally].coords;
7823                                                                                                 facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
7824                                                                                                 flatfacing.y+=player[player[i].ally].skeleton.joints[player[player[i].ally].skeleton.jointlabels[head]].position.y*player[player[i].ally].scale;
7825                                                                                                 if(-1!=checkcollide(facing,flatfacing))
7826                                                                                                         player[i].lastseentime-=.1;
7827
7828                                                                                                 if(player[i].ally<=0||player[player[i].ally].skeleton.free||player[player[i].ally].aitype!=passivetype||player[i].lastseentime<=0){
7829                                                                                                         player[i].aitype=searchtype;
7830                                                                                                         player[i].lastseentime=12;
7831                                                                                                 }
7832
7833                                                                                                 if(player[i].ally>0){
7834                                                                                                         rotatetarget=player[player[i].ally].coords-player[i].coords;
7835                                                                                                         Normalise(&rotatetarget);
7836                                                                                                         player[i].targetrotation=-asin(0-rotatetarget.x);
7837                                                                                                         player[i].targetrotation*=360/6.28;
7838                                                                                                         if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7839                                                                                                         player[i].lookrotation=player[i].targetrotation;
7840                                                                                                         player[i].aiupdatedelay=.05;
7841                                                                                                         player[i].forwardkeydown=1;
7842
7843                                                                                                         if(findDistancefastflat(&player[i].coords,&player[player[i].ally].coords)<3){
7844                                                                                                                 player[i].aitype=searchtype;
7845                                                                                                                 player[i].lastseentime=12;
7846                                                                                                                 player[player[i].ally].aitype=searchtype;
7847                                                                                                                 if(player[player[i].ally].lastseentime<player[i].lastseentime){
7848                                                                                                                         player[player[i].ally].lastseen=player[i].lastseen;
7849                                                                                                                         player[player[i].ally].lastseentime=player[i].lastseentime;
7850                                                                                                                         player[player[i].ally].lastchecktime=player[i].lastchecktime;
7851                                                                                                                 }
7852                                                                                                         }
7853
7854                                                                                                         if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
7855                                                                                                                 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
7856                                                                                                                 else{
7857                                                                                                                         XYZ leftpos,rightpos;
7858                                                                                                                         float leftdist,rightdist;
7859                                                                                                                         leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
7860                                                                                                                         rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
7861                                                                                                                         leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
7862                                                                                                                         rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
7863                                                                                                                         if(leftdist<rightdist)player[i].targetrotation+=90;
7864                                                                                                                         else player[i].targetrotation-=90;
7865                                                                                                                 }
7866                                                                                                         }
7867                                                                                                 }
7868
7869                                                                                                 player[i].leftkeydown=0;
7870                                                                                                 player[i].backkeydown=0;
7871                                                                                                 player[i].rightkeydown=0;
7872                                                                                                 player[i].crouchkeydown=0;
7873                                                                                                 player[i].attackkeydown=0;
7874                                                                                         }
7875                                                                                         if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
7876                                                                                         if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
7877                                                                                 }
7878
7879                                                                                 if(player[i].aitype==getweapontype){
7880                                                                                         player[i].aiupdatedelay-=multiplier;
7881                                                                                         player[i].lastchecktime-=multiplier;
7882
7883                                                                                         if(player[i].aiupdatedelay<0){
7884                                                                                                 player[i].aiupdatedelay=.2;
7885
7886                                                                                                 int closest;
7887                                                                                                 float closestdist;
7888                                                                                                 closest=-1;
7889                                                                                                 closestdist=-1;
7890                                                                                                 float distance;
7891
7892                                                                                                 if(player[i].ally<0){
7893                                                                                                         for(j=0;j<weapons.numweapons;j++){
7894                                                                                                                 if(weapons.owner[j]==-1){
7895                                                                                                                         distance=findDistancefast(&player[i].coords,&weapons.position[j]);
7896                                                                                                                         if(closestdist==-1||distance<closestdist){
7897                                                                                                                                 closestdist=distance;
7898                                                                                                                                 closest=j;
7899                                                                                                                         }
7900                                                                                                                         closest=j;
7901                                                                                                                 }
7902                                                                                                         }
7903                                                                                                         if(closest!=-1)player[i].ally=closest;
7904                                                                                                         else player[i].ally=-1;
7905                                                                                                 }
7906
7907                                                                                                 player[i].lastseentime=12;
7908
7909                                                                                                 if(!player[0].dead&&((tutoriallevel!=1||cananger)&&hostile))
7910                                                                                                         if(player[i].ally<0||player[i].weaponactive!=-1||player[i].lastchecktime<=0){
7911                                                                                                                 player[i].aitype=attacktypecutoff;
7912                                                                                                                 player[i].lastseentime=1;
7913                                                                                                         }
7914                                                                                                         if(!player[0].dead)
7915                                                                                                                 if(player[i].ally>=0){
7916                                                                                                                         if(weapons.owner[player[i].ally]!=-1||findDistancefast(&player[i].coords,&weapons.position[player[i].ally])>16){
7917                                                                                                                                 player[i].aitype=attacktypecutoff;
7918                                                                                                                                 player[i].lastseentime=1;
7919                                                                                                                         }
7920                                                                                                                         rotatetarget=weapons.position[player[i].ally]-player[i].coords;
7921                                                                                                                         Normalise(&rotatetarget);
7922                                                                                                                         player[i].targetrotation=-asin(0-rotatetarget.x);
7923                                                                                                                         player[i].targetrotation*=360/6.28;
7924                                                                                                                         if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7925                                                                                                                         player[i].lookrotation=player[i].targetrotation;
7926                                                                                                                         player[i].aiupdatedelay=.05;
7927                                                                                                                         player[i].forwardkeydown=1;
7928
7929
7930                                                                                                                         if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
7931                                                                                                                                 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
7932                                                                                                                                 else{
7933                                                                                                                                         XYZ leftpos,rightpos;
7934                                                                                                                                         float leftdist,rightdist;
7935                                                                                                                                         leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
7936                                                                                                                                         rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
7937                                                                                                                                         leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
7938                                                                                                                                         rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
7939                                                                                                                                         if(leftdist<rightdist)player[i].targetrotation+=90;
7940                                                                                                                                         else player[i].targetrotation-=90;
7941                                                                                                                                 }
7942                                                                                                                         }
7943                                                                                                                         /*if(findDistancefast(&player[i].coords,&weapons.position[player[i].ally])<3){
7944                                                                                                                         if(abs(Random()%6)){
7945                                                                                                                         player[i].crouchkeydown=1;
7946                                                                                                                         if(!findDistancefast(&player[i].coords,&weapons.position[player[i].ally])<1){
7947                                                                                                                         if(player[i].isRun()){
7948                                                                                                                         player[i].targetframe=0;
7949                                                                                                                         player[i].target=0;
7950                                                                                                                         player[i].targetanimation=sneakanim;
7951                                                                                                                         }
7952                                                                                                                         }
7953                                                                                                                         else player[i].forwardkeydown=0;
7954                                                                                                                         }
7955                                                                                                                         else player[i].crouchkeydown=0;
7956                                                                                                                         }
7957                                                                                                                         else player[i].crouchkeydown=0;*/
7958                                                                                                                 }
7959
7960                                                                                                                 player[i].leftkeydown=0;
7961                                                                                                                 player[i].backkeydown=0;
7962                                                                                                                 player[i].rightkeydown=0;
7963                                                                                                                 player[i].attackkeydown=0;
7964                                                                                                                 player[i].throwkeydown=1;
7965                                                                                                                 player[i].crouchkeydown=0;
7966                                                                                                                 if(player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim)player[i].throwtogglekeydown=0;
7967                                                                                                                 player[i].drawkeydown=0;
7968                                                                                         }
7969                                                                                         if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
7970                                                                                         if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
7971                                                                                 }
7972
7973                                                                                 if(player[i].aitype==attacktypecutoff){
7974                                                                                         player[i].aiupdatedelay-=multiplier;
7975                                                                                         if(player[i].damage<player[i].damagetolerance*2/3)
7976                                                                                                 if((player[0].targetanimation==rabbitkickanim||player[0].targetanimation==knifethrowanim||(player[0].isFlip()&&normaldotproduct(player[0].facing,player[0].coords-player[i].coords)<0))&&!player[0].skeleton.free&&(player[i].aiupdatedelay<.1)){
7977                                                                                                         player[i].attackkeydown=0;
7978                                                                                                         if(player[i].isIdle())player[i].crouchkeydown=1;
7979                                                                                                         if(player[0].targetanimation!=rabbitkickanim&&player[0].weaponactive!=-1){
7980                                                                                                                 if(weapons.type[player[0].weaponids[0]]==knife){
7981                                                                                                                         if(player[i].isIdle()||player[i].isCrouch()||player[i].isRun()||player[i].isFlip()){
7982                                                                                                                                 if(abs(Random()%2==0))player[i].targetanimation=backhandspringanim;
7983                                                                                                                                 else player[i].targetanimation=rollanim;
7984                                                                                                                                 player[i].target=0;
7985                                                                                                                                 player[i].targetframe=0;
7986                                                                                                                                 player[i].targetrotation+=90*(abs(Random()%2)*2-1);
7987                                                                                                                                 player[i].wentforweapon=0;
7988                                                                                                                         }
7989                                                                                                                         if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim){
7990                                                                                                                                 player[i].targetanimation=flipanim;
7991                                                                                                                                 player[i].target=0;
7992                                                                                                                                 player[i].targetframe=0;
7993                                                                                                                         }
7994                                                                                                                 }
7995                                                                                                         }
7996                                                                                                         player[i].forwardkeydown=0;
7997                                                                                                         player[i].aiupdatedelay=.02;
7998                                                                                                 }
7999                                                                                                 if(player[0].isFlip()&&!player[0].skeleton.free&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
8000                                                                                                         if(findDistancefast(&player[0].coords,&player[i].coords)<25)
8001                                                                                                                 if((1-player[i].damage/player[i].damagetolerance)>.5)player[i].stunned=1;
8002                                                                                                 }
8003                                                                                                 if(player[i].wentforweapon<3)
8004                                                                                                         for(j=0;j<weapons.numweapons;j++){
8005                                                                                                                 if(player[i].creature!=wolftype)
8006                                                                                                                         if(player[i].num_weapons==0&&weapons.owner[j]==-1&&weapons.velocity[i].x==0&&weapons.velocity[i].z==0&&weapons.velocity[i].y==0){
8007                                                                                                                                 if(findDistancefast(&player[i].coords,&weapons.position[j])<16){
8008                                                                                                                                         player[i].wentforweapon++;
8009                                                                                                                                         player[i].lastchecktime=6;
8010                                                                                                                                         player[i].aitype=getweapontype;
8011                                                                                                                                         player[i].ally=-1;
8012                                                                                                                                 }
8013                                                                                                                         }
8014                                                                                                         }
8015                                                                                                         if(player[i].damage<player[i].damagetolerance/2)
8016                                                                                                                 if(animation[player[i].targetanimation].height!=highheight)
8017                                                                                                                         if(player[i].damage<player[i].damagetolerance*.5&&((player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)&&((player[i].aiupdatedelay<.15&&difficulty==2)||(player[i].aiupdatedelay<.08&&difficulty!=2)))){
8018                                                                                                                                 player[i].crouchkeydown=1;
8019                                                                                                                         }
8020                                                                                                                         if(player[i].isRun()&&!player[i].onground){
8021                                                                                                                                 if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
8022                                                                                                                                         test2=player[i].coords+player[i].facing;
8023                                                                                                                                         test2.y+=5;
8024                                                                                                                                         test=player[i].coords+player[i].facing;
8025                                                                                                                                         test.y-=10;
8026                                                                                                                                         j=checkcollide(test2,test,player[i].laststanding);
8027                                                                                                                                         if(j==-1)j=checkcollide(test2,test);
8028                                                                                                                                         if(j==-1){
8029                                                                                                                                                 player[i].velocity=0;
8030                                                                                                                                                 player[i].targetanimation=player[i].getStop();
8031                                                                                                                                                 player[i].targetframe=0;
8032                                                                                                                                                 player[i].target=0;
8033                                                                                                                                                 player[i].targetrotation+=180;
8034                                                                                                                                                 player[i].stunned=.5;
8035                                                                                                                                                 //player[i].aitype=passivetype;
8036                                                                                                                                                 player[i].aitype=pathfindtype;
8037                                                                                                                                                 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
8038                                                                                                                                                 player[i].finalpathfindpoint=-1;
8039                                                                                                                                                 player[i].targetpathfindpoint=-1;
8040                                                                                                                                                 player[i].lastpathfindpoint=-1;
8041                                                                                                                                                 player[i].lastpathfindpoint2=-1;
8042                                                                                                                                                 player[i].lastpathfindpoint3=-1;
8043                                                                                                                                                 player[i].lastpathfindpoint4=-1;
8044                                                                                                                                         }
8045                                                                                                                                         else player[i].laststanding=j;
8046                                                                                                                                 }
8047                                                                                                                         }
8048                                                                                                                         if(player[0].coords.y>player[i].coords.y+5&&animation[player[0].targetanimation].height!=highheight&&!player[0].onterrain){
8049                                                                                                                                 player[i].aitype=pathfindtype;
8050                                                                                                                                 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
8051                                                                                                                                 player[i].finalpathfindpoint=-1;
8052                                                                                                                                 player[i].targetpathfindpoint=-1;
8053                                                                                                                                 player[i].lastpathfindpoint=-1;
8054                                                                                                                                 player[i].lastpathfindpoint2=-1;
8055                                                                                                                                 player[i].lastpathfindpoint3=-1;
8056                                                                                                                                 player[i].lastpathfindpoint4=-1;
8057                                                                                                                         }
8058                                                                                                                         if(player[i].aiupdatedelay<0&&!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
8059                                                                                                                                 if(player[i].weaponactive==-1&&player[i].num_weapons>0)player[i].drawkeydown=Random()%2;
8060                                                                                                                                 else player[i].drawkeydown=0;
8061                                                                                                                                 player[i].rabbitkickenabled=Random()%2;
8062                                                                                                                                 rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity;
8063                                                                                                                                 if(findDistancefast(&player[player[i].aitarget].coords,&player[i].coords)<findDistancefast(&rotatetarget,&player[i].coords))
8064                                                                                                                                         rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity*findDistance(&player[player[i].aitarget].coords,&player[i].coords)/findLength(&player[i].velocity)-player[i].coords;
8065                                                                                                                                 else rotatetarget=player[player[i].aitarget].coords-player[i].coords;
8066                                                                                                                                 Normalise(&rotatetarget);
8067                                                                                                                                 player[i].targetrotation=-asin(0-rotatetarget.x);
8068                                                                                                                                 player[i].targetrotation*=360/6.28;
8069                                                                                                                                 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
8070                                                                                                                                 player[i].lookrotation=player[i].targetrotation;
8071                                                                                                                                 player[i].aiupdatedelay=.2+abs((float)(Random()%100)/1000);
8072
8073                                                                                                                                 oldkey=player[i].forwardkeydown;
8074                                                                                                                                 if(findDistancefast(&player[i].coords,&player[0].coords)>5&&(player[0].weaponactive==-1||player[i].weaponactive!=-1))player[i].forwardkeydown=1;
8075                                                                                                                                 else if((findDistancefast(&player[i].coords,&player[0].coords)>16||findDistancefast(&player[i].coords,&player[0].coords)<9)&&player[0].weaponactive!=-1)player[i].forwardkeydown=1;
8076                                                                                                                                 else if(Random()%6==0||(player[i].creature==wolftype&&Random()%3==0))player[i].forwardkeydown=1;
8077                                                                                                                                 else player[i].forwardkeydown=0;
8078                                                                                                                                 if(player[0].dead){
8079                                                                                                                                         player[i].forwardkeydown=0;
8080                                                                                                                                         if(Random()%10==0)player[i].forwardkeydown=1;
8081                                                                                                                                         if(Random()%100==0){
8082                                                                                                                                                 player[i].aitype=pathfindtype;
8083                                                                                                                                                 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
8084                                                                                                                                                 player[i].finalpathfindpoint=-1;
8085                                                                                                                                                 player[i].targetpathfindpoint=-1;
8086                                                                                                                                                 player[i].lastpathfindpoint=-1;
8087                                                                                                                                                 player[i].lastpathfindpoint2=-1;
8088                                                                                                                                                 player[i].lastpathfindpoint3=-1;
8089                                                                                                                                                 player[i].lastpathfindpoint4=-1;
8090                                                                                                                                         }
8091                                                                                                                                 }
8092                                                                                                                                 player[i].leftkeydown=0;
8093                                                                                                                                 player[i].backkeydown=0;
8094                                                                                                                                 player[i].rightkeydown=0;
8095                                                                                                                                 player[i].crouchkeydown=0;
8096                                                                                                                                 player[i].throwkeydown=0;
8097
8098                                                                                                                                 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
8099                                                                                                                                 /*for(j=0;j<numplayers;j++){
8100                                                                                                                                 if(player[j].victim->id==i&&(player[j].targetanimation==spinkickanim&&player[j].targetframe<3)){
8101                                                                                                                                 player[i].crouchkeydown=1;
8102                                                                                                                                 }
8103                                                                                                                                 }*/
8104                                                                                                                                 if(Random()%2==0/*||player[0].weaponactive!=-1*/||player[i].weaponactive!=-1||player[i].creature==wolftype)player[i].attackkeydown=1;
8105                                                                                                                                 else player[i].attackkeydown=0;
8106                                                                                                                                 if((player[i].isRun())&&Random()%6&&findDistancefast(&player[i].coords,&player[0].coords)>7)player[i].attackkeydown=0;
8107                                                                                                                                 //if(player[i].attackkeydown&&findDistancefast(&player[i].coords,&player[0].coords)<3&&player[i].targetanimation!=runanim&&!player[0].skeleton.free)player[i].crouchkeydown=1;
8108                                                                                                                                 /*if(player[0].targetanimation==rabbitkickanim&&!player[0].skeleton.free){
8109                                                                                                                                 player[i].attackkeydown=0;
8110                                                                                                                                 if(player[i].isIdle())player[i].crouchkeydown=1;
8111                                                                                                                                 player[i].forwardkeydown=0;
8112                                                                                                                                 player[i].aiupdatedelay=.02;
8113                                                                                                                                 }*/
8114
8115                                                                                                                                 if(player[i].aitype!=playercontrolled&&(player[i].isIdle()||player[i].isCrouch()||player[i].isRun())){
8116                                                                                                                                         target=-2;
8117                                                                                                                                         for(j=0;j<numplayers;j++){
8118                                                                                                                                                 if(j!=i&&!player[j].skeleton.free&&player[j].hasvictim&&((tutoriallevel==1&&reversaltrain)||(Random()%2==0&&difficulty==2)||(Random()%4==0&&difficulty==1)||(Random()%8==0&&difficulty==0)||(player[j].lastattack2==player[j].targetanimation&&player[j].lastattack3==player[j].targetanimation&&(Random()%2==0||difficulty==2))||((player[i].isIdle()||player[i].isRun())&&player[j].weaponactive!=-1)||(player[j].targetanimation==swordslashanim&&player[i].weaponactive!=-1)||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)){
8119                                                                                                                                                         if(findDistancefast(&player[j].coords,&player[j].victim->coords)<4&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==spinkickanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim||player[j].targetanimation==winduppunchanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||player[j].targetanimation==knifeslashstartanim||((player[j].targetanimation==swordslashanim)&&(findDistancefast(&player[j].coords,&player[i].coords)<2||(player[i].weaponactive!=-1))))){
8120                                                                                                                                                                 if(target>=0)target=-1;
8121                                                                                                                                                                 else target=j;
8122                                                                                                                                                         }
8123                                                                                                                                                 }
8124                                                                                                                                         }
8125                                                                                                                                         if(target>=0)player[target].Reverse();
8126                                                                                                                                 }
8127
8128                                                                                                                                 if(player[i].collided<1)player[i].jumpkeydown=0;
8129                                                                                                                                 if((player[i].collided>.8&&player[i].jumppower>=5)||(findDistancefast(&player[i].coords,&player[0].coords)>400&&player[i].onterrain&&player[i].creature==rabbittype))player[i].jumpkeydown=1;
8130                                                                                                                                 if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
8131                                                                                                                                         player[0].jumpkeydown=0;
8132                                                                                                                                 if(player[0].targetanimation==jumpdownanim&&findDistancefast(&player[0].coords,&player[i].coords)<40)player[i].crouchkeydown=1;
8133                                                                                                                                 if(player[i].jumpkeydown)player[i].attackkeydown=0;
8134                                                                                                                                 //if(animation[player[i].targetanimation].attack==reversed)player[i].crouchkeydown=1;
8135
8136                                                                                                                                 if(tutoriallevel==1){
8137                                                                                                                                         if(!canattack)player[i].attackkeydown=0;
8138                                                                                                                                 }
8139
8140
8141                                                                                                                                 facing=player[i].coords;
8142                                                                                                                                 flatfacing=player[0].coords;
8143                                                                                                                                 facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
8144                                                                                                                                 flatfacing.y+=player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position.y*player[0].scale;
8145                                                                                                                                 if(player[i].occluded>=2)
8146                                                                                                                                         if(-1!=checkcollide(facing,flatfacing)){
8147                                                                                                                                                 if(!player[i].pause)player[i].lastseentime-=.2;
8148                                                                                                                                                 if(player[i].lastseentime<=0&&(player[i].creature!=wolftype||player[i].weaponstuck==-1)){
8149                                                                                                                                                         player[i].aitype=searchtype;
8150                                                                                                                                                         player[i].lastchecktime=12;
8151                                                                                                                                                         player[i].lastseen=player[0].coords;
8152                                                                                                                                                         player[i].lastseentime=12;
8153                                                                                                                                                 }
8154                                                                                                                                         }
8155                                                                                                                                         else player[i].lastseentime=1;
8156                                                                                                                         }
8157                                                                                 }
8158                                                                                 if(animation[player[0].targetanimation].height==highheight&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype)){
8159                                                                                         if(player[0].coords.y>terrain.getHeight(player[0].coords.x,player[0].coords.z)+10){
8160                                                                                                 test=player[0].coords;
8161                                                                                                 test.y-=40;
8162                                                                                                 if(-1==checkcollide(player[0].coords,test))player[i].stunned=1;
8163                                                                                         }
8164                                                                                 }
8165                                                                                 // NOTE: Ask about logic of this call : NOTE
8166                                                                                 if((player[i].aitype==passivetype && !(player[i].numwaypoints>1)) ||
8167                                                                                         player[i].stunned>0 ||
8168                                                                                         (player[i].pause && (player[i].damage > player[i].superpermanentdamage)))
8169                                                                                 {
8170                                                                                         if(/*player[i].aitype==attacktypecutoff&&*/player[i].pause)player[i].lastseentime=1;
8171                                                                                         player[i].targetrotation=player[i].rotation;
8172                                                                                         player[i].forwardkeydown=0;
8173                                                                                         player[i].leftkeydown=0;
8174                                                                                         player[i].backkeydown=0;
8175                                                                                         player[i].rightkeydown=0;
8176                                                                                         player[i].jumpkeydown=0;
8177                                                                                         player[i].attackkeydown=0;
8178                                                                                         player[i].crouchkeydown=0;
8179                                                                                         player[i].throwkeydown=0;
8180                                                                                 }
8181
8182
8183                                                                                 facing=0;
8184                                                                                 facing.z=-1;
8185
8186                                                                                 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
8187                                                                                 facing=flatfacing;
8188
8189                                                                                 if(player[i].aitype==attacktypecutoff){
8190                                                                                         rotatetarget=player[0].coords-player[i].coords;
8191                                                                                         Normalise(&rotatetarget);
8192                                                                                         player[i].targetheadrotation=-asin(0-rotatetarget.x);
8193                                                                                         player[i].targetheadrotation*=360/6.28;
8194                                                                                         if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
8195
8196                                                                                         player[i].targetheadrotation*=-1;
8197                                                                                         player[i].targetheadrotation+=180;
8198                                                                                         //player[i].targetheadrotation2=0;
8199                                                                                         player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
8200                                                                                 }
8201                                                                                 else if(player[i].howactive>=typesleeping){
8202                                                                                         player[i].targetheadrotation=player[i].targetrotation;
8203                                                                                         player[i].targetheadrotation2=0;
8204                                                                                 }
8205                                                                                 else {
8206                                                                                         if(player[i].interestdelay<=0){
8207                                                                                                 player[i].interestdelay=.7+(float)(abs(Random()%100))/100;
8208                                                                                                 player[i].headtarget=player[i].coords;
8209                                                                                                 player[i].headtarget.x+=(float)(abs(Random()%200)-100)/100;
8210                                                                                                 player[i].headtarget.z+=(float)(abs(Random()%200)-100)/100;
8211                                                                                                 player[i].headtarget.y+=(float)(abs(Random()%200)-100)/300;
8212                                                                                                 player[i].headtarget+=player[i].facing*1.5;
8213                                                                                         }
8214                                                                                         rotatetarget=player[i].headtarget-player[i].coords;
8215                                                                                         Normalise(&rotatetarget);
8216                                                                                         player[i].targetheadrotation=-asin(0-rotatetarget.x);
8217                                                                                         player[i].targetheadrotation*=360/6.28;
8218                                                                                         if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
8219
8220                                                                                         player[i].targetheadrotation*=-1;
8221                                                                                         player[i].targetheadrotation+=180;
8222                                                                                         player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
8223                                                                                 }
8224                                                                                 //if(whichlevel==2)player[i].jumpkeydown=0;
8225                                                                         }
8226                                                                         if(animation[player[i].targetanimation].attack==reversed){
8227                                                                                 //player[i].targetrotation=player[i].rotation;
8228                                                                                 player[i].forwardkeydown=0;
8229                                                                                 player[i].leftkeydown=0;
8230                                                                                 player[i].backkeydown=0;
8231                                                                                 player[i].rightkeydown=0;
8232                                                                                 player[i].jumpkeydown=0;
8233                                                                                 player[i].attackkeydown=0;
8234                                                                                 //player[i].crouchkeydown=0;
8235                                                                                 player[i].throwkeydown=0;
8236                                                                         }
8237
8238                                                                         if(indialogue!=-1){
8239                                                                                 player[i].forwardkeydown=0;
8240                                                                                 player[i].leftkeydown=0;
8241                                                                                 player[i].backkeydown=0;
8242                                                                                 player[i].rightkeydown=0;
8243                                                                                 player[i].jumpkeydown=0;
8244                                                                                 player[i].crouchkeydown=0;
8245                                                                                 player[i].drawkeydown=0;
8246                                                                                 player[i].throwkeydown=0;
8247                                                                         }
8248
8249                                                                         if(player[i].collided<-.3)player[i].collided=-.3;
8250                                                                         if(player[i].collided>1)player[i].collided=1;
8251                                                                         player[i].collided-=multiplier*4;
8252                                                                         player[i].whichdirectiondelay-=multiplier;
8253                                                                         if(player[i].avoidcollided<-.3||player[i].whichdirectiondelay<=0){
8254                                                                                 player[i].avoidcollided=-.3;
8255                                                                                 player[i].whichdirection=abs(Random()%2);
8256                                                                                 player[i].whichdirectiondelay=.4;
8257                                                                         }
8258                                                                         if(player[i].avoidcollided>1)player[i].avoidcollided=1;
8259                                                                         player[i].avoidcollided-=multiplier/4;
8260                                                                         if(!player[i].skeleton.free)player[i].stunned-=multiplier;
8261                                                                         if(!player[i].skeleton.free)player[i].surprised-=multiplier;
8262                                                                         if(player[i].surprised<=0&&player[i].aitype==attacktypecutoff&&i!=0&&!player[i].dead&&!player[i].skeleton.free&&animation[player[i].targetanimation].attack==neutral)numresponded=1;
8263
8264                                                                         if(!player[i].throwkeydown){
8265                                                                                 player[i].throwtogglekeydown=0;
8266                                                                         }
8267                                                                         if(player[i].throwkeydown&&!player[i].throwtogglekeydown){
8268                                                                                 if(player[i].weaponactive==-1&&player[i].num_weapons<2&&(player[i].isIdle()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim||player[i].isFlip()||player[i].isFlip()||player[i].aitype!=playercontrolled)){
8269                                                                                         for(j=0;j<weapons.numweapons;j++){
8270                                                                                                 if(((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1&&player[i].weaponactive==-1)
8271                                                                                                         if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2){
8272                                                                                                                 if(findDistancefast(&player[i].coords,&weapons.position[j])<2){
8273                                                                                                                         if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].aitype!=playercontrolled){
8274                                                                                                                                 player[i].throwtogglekeydown=1;
8275                                                                                                                                 player[i].targetanimation=crouchremoveknifeanim;
8276                                                                                                                                 player[i].target=0;
8277                                                                                                                                 player[i].targetframe=0;
8278                                                                                                                                 rotatetarget=weapons.position[j]-player[i].coords;
8279                                                                                                                                 Normalise(&rotatetarget);
8280                                                                                                                                 player[i].targetrotation=-asin(0-rotatetarget.x);
8281                                                                                                                                 player[i].targetrotation*=360/6.28;
8282                                                                                                                                 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
8283                                                                                                                                 player[i].hasvictim=0;
8284                                                                                                                         }
8285                                                                                                                         if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
8286                                                                                                                                 player[i].throwtogglekeydown=1;
8287                                                                                                                                 player[i].hasvictim=0;
8288
8289                                                                                                                                 //for(i=0;i<weapons.numweapons;i++){
8290                                                                                                                                 if((((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1)||(player[i].victim&&weapons.owner[j]==player[i].victim->id))
8291                                                                                                                                         if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2&&player[i].weaponactive==-1){
8292                                                                                                                                                 if(findDistancefast(&player[i].coords,&weapons.position[j])<1||player[i].victim){
8293                                                                                                                                                         float gLoc[3];
8294                                                                                                                                                         float vel[3];
8295                                                                                                                                                         gLoc[0]=player[i].coords.x;
8296                                                                                                                                                         gLoc[1]=player[i].coords.y;
8297                                                                                                                                                         gLoc[2]=player[i].coords.z;
8298                                                                                                                                                         vel[0]=player[i].velocity.x;
8299                                                                                                                                                         vel[1]=player[i].velocity.y;
8300                                                                                                                                                         vel[2]=player[i].velocity.z;
8301                                                                                                                                                         if(weapons.type[j]!=staff){
8302                                                                                                                                                                 PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
8303                                                                                                                                                                 OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
8304                                                                                                                                                                 OPENAL_SetVolume(channels[knifedrawsound], 128);
8305                                                                                                                                                                 OPENAL_SetPaused(channels[knifedrawsound], false);
8306                                                                                                                                                         }
8307
8308                                                                                                                                                         player[i].weaponactive=0;
8309                                                                                                                                                         weapons.owner[j]=player[i].id;
8310                                                                                                                                                         if(player[i].num_weapons>0){
8311                                                                                                                                                                 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
8312                                                                                                                                                         }
8313                                                                                                                                                         player[i].num_weapons++;
8314                                                                                                                                                         player[i].weaponids[0]=j;
8315                                                                                                                                                 }
8316                                                                                                                                         }
8317                                                                                                                                         //}
8318                                                                                                                         }
8319                                                                                                                 }
8320                                                                                                                 else if ((player[i].isIdle()||player[i].isFlip()||player[i].aitype!=playercontrolled)&&findDistancefast(&player[i].coords,&weapons.position[j])<5&&player[i].coords.y<weapons.position[j].y){
8321                                                                                                                         if(!player[i].isFlip()){
8322                                                                                                                                 player[i].throwtogglekeydown=1;
8323                                                                                                                                 player[i].targetanimation=removeknifeanim;
8324                                                                                                                                 player[i].target=0;
8325                                                                                                                                 player[i].targetframe=0;
8326                                                                                                                                 rotatetarget=weapons.position[j]-player[i].coords;
8327                                                                                                                                 Normalise(&rotatetarget);
8328                                                                                                                                 player[i].targetrotation=-asin(0-rotatetarget.x);
8329                                                                                                                                 player[i].targetrotation*=360/6.28;
8330                                                                                                                                 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
8331                                                                                                                         }
8332                                                                                                                         if(player[i].isFlip()){
8333                                                                                                                                 player[i].throwtogglekeydown=1;
8334                                                                                                                                 player[i].hasvictim=0;
8335
8336                                                                                                                                 for(k=0;k<weapons.numweapons;k++){
8337                                                                                                                                         if(player[i].weaponactive==-1)
8338                                                                                                                                                 if((((weapons.velocity[k].x==0&&weapons.velocity[k].y==0&&weapons.velocity[k].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[k]==-1)||(player[i].victim&&weapons.owner[k]==player[i].victim->id))
8339                                                                                                                                                         if(findDistancefastflat(&player[i].coords,&weapons.position[k])<3&&player[i].weaponactive==-1){
8340                                                                                                                                                                 float gLoc[3];
8341                                                                                                                                                                 float vel[3];
8342                                                                                                                                                                 gLoc[0]=player[i].coords.x;
8343                                                                                                                                                                 gLoc[1]=player[i].coords.y;
8344                                                                                                                                                                 gLoc[2]=player[i].coords.z;
8345                                                                                                                                                                 vel[0]=player[i].velocity.x;
8346                                                                                                                                                                 vel[1]=player[i].velocity.y;
8347                                                                                                                                                                 vel[2]=player[i].velocity.z;
8348                                                                                                                                                                 if(weapons.type[k]!=staff){
8349                                                                                                                                                                         PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
8350                                                                                                                                                                         OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
8351                                                                                                                                                                         OPENAL_SetVolume(channels[knifedrawsound], 128);
8352                                                                                                                                                                         OPENAL_SetPaused(channels[knifedrawsound], false);
8353                                                                                                                                                                 }
8354
8355                                                                                                                                                                 player[i].weaponactive=0;
8356                                                                                                                                                                 weapons.owner[k]=player[i].id;
8357                                                                                                                                                                 if(player[i].num_weapons>0){
8358                                                                                                                                                                         player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
8359                                                                                                                                                                 }
8360                                                                                                                                                                 player[i].num_weapons++;
8361                                                                                                                                                                 player[i].weaponids[0]=k;
8362                                                                                                                                                         }
8363                                                                                                                                 }
8364                                                                                                                         }
8365                                                                                                                 }
8366                                                                                                         }
8367                                                                                         }
8368                                                                                         if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
8369                                                                                                 if(numplayers>1)
8370                                                                                                         for(j=0;j<numplayers;j++){
8371                                                                                                                 if(player[i].weaponactive==-1)
8372                                                                                                                         if(j!=i)
8373                                                                                                                                 if(player[j].num_weapons&&player[j].skeleton.free&&findDistancefast(&player[i].coords,&player[j].coords)<2/*&&player[j].dead*/&&(((player[j].skeleton.forward.y<0&&player[j].weaponstuckwhere==0)||(player[j].skeleton.forward.y>0&&player[j].weaponstuckwhere==1))||player[j].weaponstuck==-1||player[j].num_weapons>1)){
8374                                                                                                                                         if(player[i].targetanimation!=rollanim&&player[i].targetanimation!=backhandspringanim){
8375                                                                                                                                                 player[i].throwtogglekeydown=1;
8376                                                                                                                                                 player[i].victim=&player[j];
8377                                                                                                                                                 player[i].hasvictim=1;
8378                                                                                                                                                 player[i].targetanimation=crouchremoveknifeanim;
8379                                                                                                                                                 player[i].target=0;
8380                                                                                                                                                 player[i].targetframe=0;
8381                                                                                                                                                 rotatetarget=player[j].coords-player[i].coords;
8382                                                                                                                                                 Normalise(&rotatetarget);
8383                                                                                                                                                 player[i].targetrotation=-asin(0-rotatetarget.x);
8384                                                                                                                                                 player[i].targetrotation*=360/6.28;
8385                                                                                                                                                 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
8386                                                                                                                                         }
8387                                                                                                                                         if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
8388                                                                                                                                                 player[i].throwtogglekeydown=1;
8389                                                                                                                                                 player[i].victim=&player[j];
8390                                                                                                                                                 player[i].hasvictim=1;
8391                                                                                                                                                 int k = player[j].weaponids[0];
8392                                                                                                                                                 if(player[i].hasvictim){
8393                                                                                                                                                         float gLoc[3];
8394                                                                                                                                                         float vel[3];
8395                                                                                                                                                         gLoc[0]=player[i].coords.x;
8396                                                                                                                                                         gLoc[1]=player[i].coords.y;
8397                                                                                                                                                         gLoc[2]=player[i].coords.z;
8398                                                                                                                                                         vel[0]=player[i].velocity.x;
8399                                                                                                                                                         vel[1]=player[i].velocity.y;
8400                                                                                                                                                         vel[2]=player[i].velocity.z;
8401                                                                                                                                                         bool fleshstuck;
8402                                                                                                                                                         fleshstuck=0;
8403                                                                                                                                                         if(player[i].victim->weaponstuck!=-1){
8404                                                                                                                                                                 if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
8405                                                                                                                                                                         fleshstuck=1;
8406                                                                                                                                                                 }
8407                                                                                                                                                         }
8408                                                                                                                                                         if(!fleshstuck){
8409                                                                                                                                                                 if(weapons.type[k]!=staff){
8410                                                                                                                                                                         PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
8411                                                                                                                                                                         OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
8412                                                                                                                                                                         OPENAL_SetVolume(channels[knifedrawsound], 128);
8413                                                                                                                                                                         OPENAL_SetPaused(channels[knifedrawsound], false);
8414                                                                                                                                                                 }
8415                                                                                                                                                         }
8416                                                                                                                                                         if(fleshstuck){
8417                                                                                                                                                                 PlaySoundEx( fleshstabremovesound, samp[fleshstabremovesound], NULL, true);
8418                                                                                                                                                                 OPENAL_3D_SetAttributes(channels[fleshstabremovesound], gLoc, vel);
8419                                                                                                                                                                 OPENAL_SetVolume(channels[fleshstabremovesound], 128);
8420                                                                                                                                                                 OPENAL_SetPaused(channels[fleshstabremovesound], false);
8421                                                                                                                                                         }
8422
8423                                                                                                                                                         player[i].weaponactive=0;
8424                                                                                                                                                         if(weapons.owner[k]!=-1){
8425                                                                                                                                                                 if(player[i].victim->num_weapons==1)player[i].victim->num_weapons=0;
8426                                                                                                                                                                 else player[i].victim->num_weapons=1;
8427
8428                                                                                                                                                                 player[i].victim->skeleton.longdead=0;
8429                                                                                                                                                                 player[i].victim->skeleton.free=1;
8430                                                                                                                                                                 player[i].victim->skeleton.broken=0;
8431
8432                                                                                                                                                                 for(int l=0;l<player[i].victim->skeleton.num_joints;l++){
8433                                                                                                                                                                         player[i].victim->skeleton.joints[l].velchange=0;
8434                                                                                                                                                                         player[i].victim->skeleton.joints[l].locked=0;
8435                                                                                                                                                                 }
8436
8437                                                                                                                                                                 XYZ relative;
8438                                                                                                                                                                 relative=0;
8439                                                                                                                                                                 relative.y=10;
8440                                                                                                                                                                 Normalise(&relative);
8441                                                                                                                                                                 XYZ footvel,footpoint;
8442                                                                                                                                                                 footvel=0;
8443                                                                                                                                                                 footpoint=weapons.position[k];
8444                                                                                                                                                                 if(player[i].victim->weaponstuck!=-1){
8445                                                                                                                                                                         if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
8446                                                                                                                                                                                 if(bloodtoggle)sprites.MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .8, .3);
8447                                                                                                                                                                                 weapons.bloody[k]=2;
8448                                                                                                                                                                                 weapons.blooddrip[k]=5;
8449                                                                                                                                                                                 player[i].victim->weaponstuck=-1;
8450                                                                                                                                                                                 player[i].victim->bloodloss+=2000;
8451                                                                                                                                                                                 player[i].victim->DoDamage(2000);
8452                                                                                                                                                                         }
8453                                                                                                                                                                 }
8454                                                                                                                                                                 if(player[i].victim->num_weapons>0){
8455                                                                                                                                                                         if(player[i].victim->weaponstuck!=0&&player[i].victim->weaponstuck!=-1)player[i].victim->weaponstuck=0;
8456                                                                                                                                                                         if(player[i].victim->weaponids[0]==k)
8457                                                                                                                                                                                 player[i].victim->weaponids[0]=player[i].victim->weaponids[player[i].victim->num_weapons];
8458                                                                                                                                                                 }
8459
8460                                                                                                                                                                 player[i].victim->weaponactive=-1;
8461
8462                                                                                                                                                                 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].velocity+=relative*6;
8463                                                                                                                                                                 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[neck]].velocity+=relative*6;
8464                                                                                                                                                                 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[rightshoulder]].velocity+=relative*6;
8465                                                                                                                                                                 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[leftshoulder]].velocity+=relative*6;
8466                                                                                                                                                         }
8467                                                                                                                                                         weapons.owner[k]=i;
8468                                                                                                                                                         if(player[i].num_weapons>0){
8469                                                                                                                                                                 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
8470                                                                                                                                                         }
8471                                                                                                                                                         player[i].num_weapons++;
8472                                                                                                                                                         player[i].weaponids[0]=k;
8473                                                                                                                                                 }
8474                                                                                                                                         }
8475                                                                                                                                 }
8476                                                                                                         }
8477                                                                                         }
8478                                                                                 }
8479                                                                                 if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
8480                                                                                         if(weapons.type[player[i].weaponids[0]]==knife){
8481                                                                                                 if(player[i].isIdle()||player[i].isRun()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isFlip())
8482                                                                                                         if(numplayers>1)
8483                                                                                                                 for(j=0;j<numplayers;j++){
8484                                                                                                                         if(i!=j)
8485                                                                                                                                 if(tutoriallevel!=1||tutorialstage==49)
8486                                                                                                                                         if(hostile)
8487                                                                                                                                                 if(normaldotproduct(player[i].facing,player[i].coords-player[j].coords)<0&&findDistancefast(&player[i].coords,&player[j].coords)<100&&findDistancefast(&player[i].coords,&player[j].coords)>1.5&&!player[j].skeleton.free&&-1==checkcollide(DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords,DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords)){
8488                                                                                                                                                         if(!player[i].isFlip()){
8489                                                                                                                                                                 player[i].throwtogglekeydown=1;
8490                                                                                                                                                                 player[i].victim=&player[j];
8491                                                                                                                                                                 player[i].targetanimation=knifethrowanim;
8492                                                                                                                                                                 player[i].target=0;
8493                                                                                                                                                                 player[i].targetframe=0;
8494                                                                                                                                                                 rotatetarget=player[j].coords-player[i].coords;
8495                                                                                                                                                                 Normalise(&rotatetarget);
8496                                                                                                                                                                 player[i].targetrotation=-asin(0-rotatetarget.x);
8497                                                                                                                                                                 player[i].targetrotation*=360/6.28;
8498                                                                                                                                                                 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
8499
8500                                                                                                                                                                 player[i].targettilt2=-asin(rotatetarget.y)*360/6.28;
8501                                                                                                                                                         }
8502                                                                                                                                                         if(player[i].isFlip()){
8503                                                                                                                                                                 if(player[i].weaponactive!=-1){
8504                                                                                                                                                                         player[i].throwtogglekeydown=1;
8505                                                                                                                                                                         player[i].victim=&player[j];
8506                                                                                                                                                                         XYZ aim;
8507                                                                                                                                                                         weapons.owner[player[i].weaponids[0]]=-1;
8508                                                                                                                                                                         aim=player[i].victim->coords+DoRotation(player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].position,0,player[i].victim->rotation,0)*player[i].victim->scale+player[i].victim->velocity*findDistance(&player[i].victim->coords,&player[i].coords)/50-(player[i].coords+DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[righthand]].position,0,player[i].rotation,0)*player[i].scale);
8509                                                                                                                                                                         Normalise(&aim);
8510
8511                                                                                                                                                                         aim=DoRotation(aim,(float)abs(Random()%30)-15,(float)abs(Random()%30)-15,0);
8512
8513                                                                                                                                                                         weapons.velocity[player[i].weaponids[0]]=aim*50;
8514                                                                                                                                                                         weapons.tipvelocity[player[i].weaponids[0]]=aim*50;
8515                                                                                                                                                                         weapons.missed[player[i].weaponids[0]]=0;
8516                                                                                                                                                                         weapons.freetime[player[i].weaponids[0]]=0;
8517                                                                                                                                                                         weapons.firstfree[player[i].weaponids[0]]=1;
8518                                                                                                                                                                         weapons.physics[player[i].weaponids[0]]=0;
8519                                                                                                                                                                         player[i].num_weapons--;
8520                                                                                                                                                                         if(player[i].num_weapons){
8521                                                                                                                                                                                 player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
8522                                                                                                                                                                         }
8523                                                                                                                                                                         player[i].weaponactive=-1;
8524                                                                                                                                                                 }
8525                                                                                                                                                         }
8526                                                                                                                                                 }
8527                                                                                                                 }
8528                                                                                         }
8529                                                                                 }
8530                                                                                 if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
8531                                                                                         if(player[i].isCrouch()||player[i].targetanimation==sneakanim)
8532                                                                                         {
8533                                                                                                 player[i].throwtogglekeydown=1;
8534                                                                                                 weapons.owner[player[i].weaponids[0]]=-1;
8535                                                                                                 weapons.velocity[player[i].weaponids[0]]=player[i].velocity*.2;
8536                                                                                                 if(weapons.velocity[player[i].weaponids[0]].x==0)weapons.velocity[player[i].weaponids[0]].x=.1;
8537                                                                                                 weapons.tipvelocity[player[i].weaponids[0]]=weapons.velocity[player[i].weaponids[0]];
8538                                                                                                 weapons.missed[player[i].weaponids[0]]=1;
8539                                                                                                 weapons.freetime[player[i].weaponids[0]]=0;
8540                                                                                                 weapons.firstfree[player[i].weaponids[0]]=1;
8541                                                                                                 weapons.physics[player[i].weaponids[0]]=1;
8542                                                                                                 player[i].num_weapons--;
8543                                                                                                 if(player[i].num_weapons){
8544                                                                                                         player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
8545                                                                                                         if(player[i].weaponstuck==player[i].num_weapons)player[i].weaponstuck=0;
8546                                                                                                 }
8547
8548                                                                                                 player[i].weaponactive=-1;
8549                                                                                                 for(j=0;j<numplayers;j++){
8550                                                                                                         player[j].wentforweapon=0;
8551                                                                                                 }
8552                                                                                         }
8553                                                                                 }
8554
8555                                                                         }
8556
8557                                                                         if(i==0||!player[0].dead||player[i].weaponactive!=-1)
8558                                                                                 if((player[i].drawkeydown&&!player[i].drawtogglekeydown)||(player[i].num_weapons==2&&player[i].weaponactive==-1&&player[i].isIdle())||(player[0].dead&&player[i].weaponactive!=-1&&i!=0)){
8559                                                                                         //Setenvironment(1-environment);
8560                                                                                         bool isgood;
8561                                                                                         isgood=1;
8562                                                                                         if(player[i].weaponactive!=-1){
8563                                                                                                 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==staff)isgood=0;
8564                                                                                         }
8565                                                                                         if(/*(player[i].weaponactive==-1||player[i].num_weapons==1)&&*/isgood&&player[i].creature!=wolftype){
8566                                                                                                 if(player[i].isIdle()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
8567                                                                                                         player[i].targetanimation=drawrightanim;
8568                                                                                                         player[i].targetframe=0;
8569                                                                                                         player[i].target=0;
8570                                                                                                         player[i].drawtogglekeydown=1;
8571                                                                                                 }
8572                                                                                                 if((player[i].isIdle()||(player[i].aitype!=playercontrolled&&player[0].weaponactive!=-1&&player[i].isRun()))&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==sword){
8573                                                                                                         player[i].targetanimation=drawleftanim;
8574                                                                                                         player[i].targetframe=0;
8575                                                                                                         player[i].target=0;
8576                                                                                                         player[i].drawtogglekeydown=1;
8577                                                                                                 }
8578                                                                                                 if(player[i].isCrouch()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
8579                                                                                                         player[i].targetanimation=crouchdrawrightanim;
8580                                                                                                         player[i].targetframe=0;
8581                                                                                                         player[i].target=0;
8582                                                                                                         player[i].drawtogglekeydown=1;
8583                                                                                                 }
8584                                                                                         }
8585                                                                                 }
8586                                                                                 if(player[i].isCrouch()&&weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&bloodtoggle&&player[i].onterrain&&player[i].num_weapons&&player[i].weaponactive!=-1&&player[i].attackkeydown){
8587                                                                                         if(weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&player[i].onterrain&&bloodtoggle&&musictype!=stream_music2){
8588                                                                                                 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==knife)player[i].targetanimation=crouchstabanim;
8589                                                                                                 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==sword)player[i].targetanimation=swordgroundstabanim;
8590                                                                                                 player[i].targetframe=0;
8591                                                                                                 player[i].target=0;
8592                                                                                                 player[i].hasvictim=0;
8593                                                                                                 //player[i].attacktogglekeydown=1;
8594                                                                                         }
8595                                                                                 }
8596
8597                                                                                 if(!player[i].drawkeydown){
8598                                                                                         player[i].drawtogglekeydown=0;
8599                                                                                 }
8600
8601                                                                                 if(i==0){
8602                                                                                         absflatfacing=0;
8603                                                                                         absflatfacing.z=-1;
8604
8605                                                                                         absflatfacing=DoRotation(absflatfacing,0,-rotation,0);
8606                                                                                 }
8607                                                                                 else absflatfacing=flatfacing;
8608
8609                                                                                 if(indialogue!=-1){
8610                                                                                         player[i].forwardkeydown=0;
8611                                                                                         player[i].leftkeydown=0;
8612                                                                                         player[i].backkeydown=0;
8613                                                                                         player[i].rightkeydown=0;
8614                                                                                         player[i].jumpkeydown=0;
8615                                                                                         player[i].crouchkeydown=0;
8616                                                                                         player[i].drawkeydown=0;
8617                                                                                         player[i].throwkeydown=0;
8618                                                                                 }
8619                                                                                 movekey=0;
8620                                                                                 //Do controls
8621                                                                                 if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
8622                                                                                         if(!player[i].forwardkeydown){
8623                                                                                                 player[i].forwardstogglekeydown=0;
8624                                                                                         }
8625                                                                                         if(player[i].crouchkeydown){
8626                                                                                                 //Crouch
8627                                                                                                 target=-2;
8628                                                                                                 if(i==0){
8629                                                                                                         player[i].superruntoggle=1;
8630                                                                                                         if(numplayers>1)
8631                                                                                                                 for(j=0;j<numplayers;j++){
8632                                                                                                                         if(j!=i&&!player[j].skeleton.free&&player[j].aitype==passivetype){
8633                                                                                                                                 if(findDistancefast(&player[j].coords,&player[i].coords)<16){
8634                                                                                                                                         player[i].superruntoggle=0;
8635                                                                                                                                 }
8636                                                                                                                         }
8637                                                                                                                 }
8638                                                                                                 }
8639
8640                                                                                                 if(numplayers>1)
8641                                                                                                         for(j=0;j<numplayers;j++){
8642                                                                                                                 if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].lowreversaldelay<=0){
8643                                                                                                                         if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||((player[j].targetanimation==swordslashanim||player[j].targetanimation==knifeslashstartanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)&&findDistancefast(&player[j].coords,&player[i].coords)<2))){
8644                                                                                                                                 if(target>=0)target=-1;
8645                                                                                                                                 else target=j;
8646                                                                                                                         }
8647                                                                                                                 }
8648                                                                                                         }
8649                                                                                                         if(target>=0)player[target].Reverse();
8650                                                                                                         player[i].lowreversaldelay=.5;
8651
8652                                                                                                         if(player[i].isIdle()){
8653                                                                                                                 player[i].targetanimation=player[i].getCrouch();
8654                                                                                                                 player[i].target=0;
8655                                                                                                                 player[i].targetframe=0;
8656                                                                                                                 player[i].transspeed=10;
8657                                                                                                         }
8658                                                                                                         if(player[i].isRun()||(player[i].isStop()&&(player[i].leftkeydown||player[i].rightkeydown||player[i].forwardkeydown||player[i].backkeydown))){
8659                                                                                                                 player[i].targetanimation=rollanim;
8660                                                                                                                 player[i].target=0;
8661                                                                                                                 player[i].targetframe=0;
8662                                                                                                                 player[i].transspeed=20;
8663                                                                                                         }
8664                                                                                         }
8665                                                                                         if(!player[i].crouchkeydown){
8666                                                                                                 //Uncrouch
8667                                                                                                 if(!player[i].isRun()&&player[i].targetanimation!=sneakanim&&i==0)player[i].superruntoggle=0;
8668                                                                                                 target=-2;
8669                                                                                                 if(player[i].isCrouch()){
8670                                                                                                         if(numplayers>1)
8671                                                                                                                 for(j=0;j<numplayers;j++){
8672                                                                                                                         if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].highreversaldelay<=0){
8673                                                                                                                                 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==spinkickanim)&&player[i].isCrouch()){
8674                                                                                                                                         if(target>=0)target=-1;
8675                                                                                                                                         else target=j;
8676                                                                                                                                 }
8677                                                                                                                         }
8678                                                                                                                 }
8679                                                                                                                 if(target>=0)player[target].Reverse();
8680                                                                                                                 player[i].highreversaldelay=.5;
8681
8682                                                                                                                 if(player[i].isCrouch()){
8683                                                                                                                         if(!player[i].wasCrouch()){
8684                                                                                                                                 player[i].currentanimation=player[i].getCrouch();
8685                                                                                                                                 player[i].currentframe=0;
8686                                                                                                                         }
8687                                                                                                                         player[i].target=0;
8688                                                                                                                         player[i].targetanimation=player[i].getIdle();
8689                                                                                                                         player[i].targetframe=0;
8690                                                                                                                         player[i].transspeed=10;
8691                                                                                                                 }
8692                                                                                                 }
8693                                                                                                 if(player[i].targetanimation==sneakanim){
8694                                                                                                         player[i].targetanimation=player[i].getIdle();
8695                                                                                                         player[i].target=0;
8696                                                                                                         player[i].targetframe=0;
8697                                                                                                         player[i].transspeed=10;
8698                                                                                                 }
8699                                                                                         }
8700                                                                                         if(player[i].forwardkeydown){
8701                                                                                                 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
8702                                                                                                         if(player[i].aitype==passivetype)player[i].targetanimation=walkanim;
8703                                                                                                         else player[i].targetanimation=player[i].getRun();
8704                                                                                                         player[i].target=0;
8705                                                                                                         player[i].targetframe=0;
8706                                                                                                 }
8707                                                                                                 if(player[i].isCrouch()){
8708                                                                                                         player[i].targetanimation=sneakanim;
8709                                                                                                         if(player[i].wasCrouch())player[i].target=0;
8710                                                                                                         player[i].targetframe=0;
8711                                                                                                 }
8712                                                                                                 if(player[i].targetanimation==hanganim/*&&(!player[i].forwardstogglekeydown||player[i].aitype!=playercontrolled)*/){
8713                                                                                                         player[i].targetanimation=climbanim;
8714                                                                                                         player[i].target=0;
8715                                                                                                         player[i].targetframe=1;
8716                                                                                                         player[i].jumpclimb=1;
8717                                                                                                 }
8718                                                                                                 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
8719                                                                                                         player[i].velocity+=absflatfacing*5*multiplier;
8720                                                                                                 }
8721                                                                                                 player[i].forwardstogglekeydown=1;
8722                                                                                                 movekey=1;
8723                                                                                         }
8724                                                                                         if (player[i].rightkeydown){
8725                                                                                                 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
8726                                                                                                         player[i].targetanimation=player[i].getRun();
8727                                                                                                         player[i].target=0;
8728                                                                                                         player[i].targetframe=0;
8729                                                                                                 }
8730                                                                                                 if(player[i].isCrouch()){
8731                                                                                                         player[i].targetanimation=sneakanim;
8732                                                                                                         if(player[i].wasCrouch()) player[i].target=0;
8733                                                                                                         player[i].targetframe=0;
8734                                                                                                 }
8735                                                                                                 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
8736                                                                                                         player[i].velocity+=DoRotation(absflatfacing*5*multiplier,0,-90,0);
8737                                                                                                 }
8738                                                                                                 player[i].targetrotation-=90;
8739                                                                                                 if(player[i].forwardkeydown)player[i].targetrotation+=45;
8740                                                                                                 if(player[i].backkeydown)player[i].targetrotation-=45;
8741                                                                                                 movekey=1;
8742                                                                                         }
8743                                                                                         if ( player[i].leftkeydown){
8744                                                                                                 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
8745                                                                                                         player[i].targetanimation=player[i].getRun();
8746                                                                                                         player[i].target=0;
8747                                                                                                         player[i].targetframe=0;
8748                                                                                                 }
8749                                                                                                 if(player[i].isCrouch()){
8750                                                                                                         player[i].targetanimation=sneakanim;
8751                                                                                                         if(player[i].wasCrouch())player[i].target=0;
8752                                                                                                         player[i].targetframe=0;
8753                                                                                                 }
8754                                                                                                 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
8755                                                                                                         player[i].velocity-=DoRotation(absflatfacing*5*multiplier,0,-90,0);
8756                                                                                                 }
8757                                                                                                 player[i].targetrotation+=90;
8758                                                                                                 if(player[i].forwardkeydown)player[i].targetrotation-=45;
8759                                                                                                 if(player[i].backkeydown)player[i].targetrotation+=45;
8760                                                                                                 movekey=1;
8761                                                                                         }
8762                                                                                         if(player[i].backkeydown){
8763                                                                                                 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
8764                                                                                                         player[i].targetanimation=player[i].getRun();
8765                                                                                                         player[i].target=0;
8766                                                                                                         player[i].targetframe=0;
8767                                                                                                 }
8768                                                                                                 if(player[i].isCrouch()){
8769                                                                                                         player[i].targetanimation=sneakanim;
8770                                                                                                         if(player[i].wasCrouch())player[i].target=0;
8771                                                                                                         player[i].targetframe=0;
8772                                                                                                 }
8773                                                                                                 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
8774                                                                                                         player[i].velocity-=absflatfacing*5*multiplier;
8775                                                                                                 }
8776                                                                                                 if(player[i].targetanimation==hanganim){
8777                                                                                                         player[i].currentanimation=jumpdownanim;
8778                                                                                                         player[i].targetanimation=jumpdownanim;
8779                                                                                                         player[i].target=0;
8780                                                                                                         player[i].currentframe=0;
8781                                                                                                         player[i].targetframe=1;
8782                                                                                                         player[i].velocity=0;
8783                                                                                                         player[i].velocity.y+=gravity;
8784                                                                                                         player[i].coords.y-=1.4;
8785                                                                                                         player[i].grabdelay=1;
8786                                                                                                 }
8787                                                                                                 if ( !player[i].leftkeydown&&!player[i].rightkeydown)
8788                                                                                                         player[i].targetrotation+=180;
8789                                                                                                 movekey=1;
8790                                                                                         }
8791                                                                                         if((player[i].jumpkeydown&&!player[i].jumpclimb)||player[i].jumpstart){
8792                                                                                                 if((((player[i].isLanding()&&player[i].targetframe>=3)||player[i].isRun()||player[i].targetanimation==walkanim||player[i].isCrouch()||player[i].targetanimation==sneakanim)&&player[i].jumppower>1)&&((player[i].targetanimation!=rabbitrunninganim&&player[i].targetanimation!=wolfrunninganim)||i!=0)){
8793                                                                                                         player[i].jumpstart=0;
8794                                                                                                         player[i].targetanimation=jumpupanim;
8795                                                                                                         player[i].target=0;
8796                                                                                                         player[i].targetframe=0;
8797                                                                                                         player[i].rotation=player[i].targetrotation;
8798                                                                                                         player[i].transspeed=20;
8799                                                                                                         player[i].FootLand(0,1);
8800                                                                                                         player[i].FootLand(1,1);
8801
8802                                                                                                         facing=0;
8803                                                                                                         facing.z=-1;
8804                                                                                                         flatfacing=DoRotation(facing,0,player[i].targetrotation+180,0);
8805
8806                                                                                                         if(movekey)player[i].velocity=flatfacing*player[i].speed*45*player[i].scale;
8807                                                                                                         if(!movekey)player[i].velocity=0;
8808
8809                                                                                                         //Dodge sweep?
8810                                                                                                         target=-2;
8811                                                                                                         if(numplayers>1)
8812                                                                                                                 for(j=0;j<numplayers;j++){
8813                                                                                                                         if(j!=i&&!player[j].skeleton.free&&player[j].victim){
8814                                                                                                                                 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim)){
8815                                                                                                                                         if(target>=0)target=-1;
8816                                                                                                                                         else target=j;
8817                                                                                                                                 }
8818                                                                                                                         }
8819                                                                                                                 }
8820                                                                                                                 if(target>=0)player[i].velocity.y=1;
8821                                                                                                                 else if(player[i].crouchkeydown||player[i].aitype!=playercontrolled){
8822                                                                                                                         player[i].velocity.y=7;
8823                                                                                                                         player[i].crouchtogglekeydown=1;
8824                                                                                                                 }
8825                                                                                                                 else player[i].velocity.y=5;
8826
8827                                                                                                                 if(mousejump&&i==0&&debugmode){
8828                                                                                                                         if(!player[i].isLanding())player[i].tempdeltav=deltav;
8829                                                                                                                         if(player[i].tempdeltav<0)player[i].velocity.y-=(float)(player[i].tempdeltav)/multiplier/1000;
8830                                                                                                                 }
8831
8832                                                                                                                 player[i].coords.y+=.2;
8833                                                                                                                 player[i].jumppower-=1;
8834
8835                                                                                                                 static float gLoc[3];
8836                                                                                                                 static float vel[3];
8837                                                                                                                 gLoc[0]=player[i].coords.x;
8838                                                                                                                 gLoc[1]=player[i].coords.y;
8839                                                                                                                 gLoc[2]=player[i].coords.z;
8840                                                                                                                 vel[0]=player[i].velocity.x;
8841                                                                                                                 vel[1]=player[i].velocity.y;
8842                                                                                                                 vel[2]=player[i].velocity.z;
8843
8844                                                                                                                 if(i==0){
8845                                                                                                                         PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
8846                                                                                                                         OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
8847                                                                                                                         OPENAL_SetVolume(channels[whooshsound], 128);
8848                                                                                                                         OPENAL_SetPaused(channels[whooshsound], false);
8849                                                                                                                 }
8850
8851                                                                                                                 PlaySoundEx( jumpsound, samp[jumpsound], NULL, true);
8852                                                                                                                 OPENAL_3D_SetAttributes(channels[jumpsound], gLoc, vel);
8853                                                                                                                 OPENAL_SetVolume(channels[jumpsound], 128);
8854                                                                                                                 OPENAL_SetPaused(channels[jumpsound], false);
8855                                                                                                 }
8856                                                                                                 if((player[i].isIdle())&&player[i].jumppower>1){
8857                                                                                                         player[i].targetanimation=player[i].getLanding();
8858                                                                                                         player[i].landhard=0;
8859                                                                                                         player[i].target=0;
8860                                                                                                         player[i].targetframe=2;
8861                                                                                                         player[i].jumpstart=1;
8862                                                                                                         player[i].tempdeltav=deltav;
8863                                                                                                 }
8864                                                                                                 if(player[i].targetanimation==jumpupanim&&(((!floatjump&&!editorenabled)||!debugmode)||player[i].aitype!=playercontrolled)){
8865                                                                                                         if(player[i].jumppower>multiplier*6){
8866                                                                                                                 player[i].velocity.y+=multiplier*6;
8867                                                                                                                 player[i].jumppower-=multiplier*6;
8868                                                                                                         }
8869                                                                                                         if(player[i].jumppower<=multiplier*6){
8870                                                                                                                 player[i].velocity.y+=player[i].jumppower;
8871                                                                                                                 player[i].jumppower=0;
8872                                                                                                         }
8873                                                                                                 }
8874                                                                                                 if(((floatjump||editorenabled)&&debugmode)&&i==0)player[i].velocity.y+=multiplier*30;
8875                                                                                         }
8876
8877                                                                                         if(!movekey){
8878                                                                                                 if(player[i].isRun()||player[i].targetanimation==walkanim){
8879                                                                                                         player[i].targetanimation=player[i].getStop();
8880                                                                                                         player[i].target=0;
8881                                                                                                         player[i].targetframe=0;
8882                                                                                                 }
8883                                                                                                 if(player[i].targetanimation==sneakanim){
8884                                                                                                         player[i].targetanimation=player[i].getCrouch();
8885                                                                                                         if(player[i].currentanimation==sneakanim)player[i].target=0;
8886                                                                                                         player[i].targetframe=0;
8887                                                                                                 }
8888                                                                                         }
8889                                                                                         if(player[i].targetanimation==walkanim&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype||(player[i].aitype==passivetype&&player[i].numwaypoints<=1))){
8890                                                                                                 player[i].targetanimation=player[i].getStop();
8891                                                                                                 player[i].target=0;
8892                                                                                                 player[i].targetframe=0;
8893                                                                                         }
8894                                                                                         if(player[i].isRun()&&(player[i].aitype==passivetype)){
8895                                                                                                 player[i].targetanimation=player[i].getStop();
8896                                                                                                 player[i].target=0;
8897                                                                                                 player[i].targetframe=0;
8898                                                                                         }
8899                                                                                 }
8900                                                                 }
8901                                                                 if(player[i].targetanimation==rollanim)player[i].targetrotation=oldtargetrotation;
8902                                                         }
8903
8904                                                         //Rotation
8905                                                         for(k=0;k<numplayers;k++){
8906                                                                 if(abs(player[k].rotation-player[k].targetrotation)>180){
8907                                                                         if(player[k].rotation>player[k].targetrotation)player[k].rotation-=360;
8908                                                                         else player[k].rotation+=360;
8909                                                                 }
8910
8911                                                                 if(abs(player[k].rotation-player[k].targetrotation)>90&&(player[k].isRun()||player[k].targetanimation==walkanim)){
8912                                                                         player[k].targetanimation=player[k].getStop();
8913                                                                         player[k].targetframe=0;
8914                                                                         player[k].target=0;
8915                                                                 }
8916
8917                                                                 if(player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim){
8918                                                                         player[k].targettilt=0;
8919                                                                 }
8920                                                                 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=backhandspringanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip()){
8921                                                                         player[k].targettilt=0;
8922                                                                         if(player[k].jumppower<0&&!player[k].jumpkeydown)player[k].jumppower=0;
8923                                                                         player[k].jumppower+=multiplier*7;
8924                                                                         if(player[k].isCrouch())player[k].jumppower+=multiplier*7;
8925                                                                         //*(1-(player[k].damage/player[k].damagetolerance))
8926                                                                         if(player[k].jumppower>5)player[k].jumppower=5;
8927                                                                 }
8928
8929                                                                 if(player[k].isRun()){
8930                                                                         player[k].targettilt=(player[k].rotation-player[k].targetrotation)/4;
8931                                                                 }
8932
8933                                                                 if(abs(player[k].tilt-player[k].targettilt)<multiplier*150)player[k].tilt=player[k].targettilt;
8934                                                                 else if(player[k].tilt>player[k].targettilt){
8935                                                                         player[k].tilt-=multiplier*150;
8936                                                                 }
8937                                                                 else if(player[k].tilt<player[k].targettilt){
8938                                                                         player[k].tilt+=multiplier*150;
8939                                                                 }
8940
8941                                                                 player[k].grabdelay-=multiplier;
8942                                                         }
8943
8944                                                         for(k=0;k<numplayers;k++){
8945                                                                 player[k].DoAnimations();
8946                                                                 player[k].whichpatchx=player[k].coords.x/(terrain.size/subdivision*terrain.scale*terraindetail);
8947                                                                 player[k].whichpatchz=player[k].coords.z/(terrain.size/subdivision*terrain.scale*terraindetail);
8948                                                         }
8949
8950                                                         objects.DoStuff();
8951                                                         /*
8952                                                         player[0].righthandmorphstart=0;
8953                                                         player[0].righthandmorphend=1;
8954                                                         player[0].lefthandmorphstart=0;
8955                                                         player[0].lefthandmorphend=1;
8956                                                         player[0].headmorphstart=0;
8957                                                         player[0].headmorphend=2;*/
8958
8959                                                         /*
8960                                                         if(IsKeyDown( theKeyMap, MAC_P_KEY )){
8961                                                         if(player[0].righthandmorphend!=1)player[0].righthandmorphness=0;
8962                                                         player[0].righthandmorphend=1;
8963                                                         player[0].targetrighthandmorphness=1;
8964
8965                                                         if(player[0].lefthandmorphend!=0)player[0].lefthandmorphness=0;
8966                                                         player[0].lefthandmorphend=0;
8967                                                         player[0].targetlefthandmorphness=1;
8968
8969                                                         if(player[0].headmorphend!=2)player[0].headmorphness=0;
8970                                                         player[0].headmorphend=2;
8971                                                         player[0].targetheadmorphness=1;
8972                                                         }
8973                                                         if(IsKeyDown( theKeyMap, MAC_L_KEY )){
8974                                                         if(player[0].righthandmorphend!=0)player[0].righthandmorphness=0;
8975                                                         player[0].righthandmorphend=0;
8976                                                         player[0].targetrighthandmorphness=1;
8977
8978                                                         if(player[0].lefthandmorphend!=1)player[0].lefthandmorphness=0;
8979                                                         player[0].lefthandmorphend=1;
8980                                                         player[0].targetlefthandmorphness=1;
8981
8982                                                         if(player[0].headmorphend!=0)player[0].headmorphness=0;
8983                                                         player[0].headmorphend=0;
8984                                                         player[0].targetheadmorphness=1;
8985                                                         }
8986                                                         */
8987                                                         if(numenvsounds!=0)
8988                                                                 for(j=numenvsounds-1;j>=0;j--){
8989                                                                         envsoundlife[j]-=multiplier;
8990                                                                         if(envsoundlife[j]<0){
8991                                                                                 numenvsounds--;
8992                                                                                 envsoundlife[j]=envsoundlife[numenvsounds];
8993                                                                                 envsound[j]=envsound[numenvsounds];
8994                                                                         }
8995                                                                 }
8996                                                                 if(!slomo)OPENAL_SetFrequency(OPENAL_ALL, 22050);
8997                                                                 if(slomo)OPENAL_SetFrequency(OPENAL_ALL, slomofreq);
8998
8999                                                                 if(tutoriallevel==1){
9000                                                                         XYZ temp;
9001                                                                         XYZ temp2;
9002                                                                         XYZ temp3;
9003                                                                         XYZ oldtemp;
9004                                                                         XYZ oldtemp2;
9005                                                                         temp.x=1011;
9006                                                                         temp.y=84;
9007                                                                         temp.z=491;
9008                                                                         temp2.x=1025;
9009                                                                         temp2.y=75;
9010                                                                         temp2.z=447;
9011                                                                         temp3.x=1038;
9012                                                                         temp3.y=76;
9013                                                                         temp3.z=453;
9014                                                                         oldtemp=temp;
9015                                                                         oldtemp2=temp2;
9016                                                                         if(tutorialstage>=51)
9017                                                                                 if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
9018                                                     OPENAL_StopSound(OPENAL_ALL);  // hack...OpenAL renderer isn't stopping music after tutorial goes to level menu...
9019                                                                                         OPENAL_SetFrequency(OPENAL_ALL, 0.001);
9020
9021                                                                                         PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
9022                                                                                         OPENAL_SetPaused(channels[stream_music3], false);
9023                                                                                         OPENAL_SetVolume(channels[stream_music3], 256);
9024
9025                                                                                         gameon=0;
9026                                                                                         mainmenu=5;
9027
9028                                                                                         float gLoc[3]={0,0,0};
9029                                                                                         float vel[3]={0,0,0};
9030                                                                                         OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
9031                                                                                         PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
9032                                                                                         OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
9033                                                                                         OPENAL_SetVolume(channels[fireendsound], 256);
9034                                                                                         OPENAL_SetPaused(channels[fireendsound], false);
9035                                                                                         OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
9036
9037                                                                                         flashr=1;
9038                                                                                         flashg=0;
9039                                                                                         flashb=0;
9040                                                                                         flashamount=1;
9041                                                                                         flashdelay=1;
9042                                                                                 }
9043                                                                                 if(tutorialstage<51)
9044                                                                                         if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
9045                                                                                                 float gLoc[3];
9046                                                                                                 float vel[3];
9047                                                                                                 gLoc[0]=player[0].coords.x;
9048                                                                                                 gLoc[1]=player[0].coords.y;
9049                                                                                                 gLoc[2]=player[0].coords.z;
9050                                                                                                 vel[0]=0;
9051                                                                                                 vel[1]=0;
9052                                                                                                 vel[2]=0;
9053                                                                                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
9054                                                                                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
9055                                                                                                 OPENAL_SetVolume(channels[fireendsound], 256);
9056                                                                                                 OPENAL_SetPaused(channels[fireendsound], false);
9057
9058                                                                                                 player[0].coords=(oldtemp+oldtemp2)/2;
9059
9060                                                                                                 flashr=1;
9061                                                                                                 flashg=1;
9062                                                                                                 flashb=1;
9063                                                                                                 flashamount=1;
9064                                                                                                 flashdelay=1;
9065                                                                                         }
9066                                                                                         if(tutorialstage>=14&&tutorialstage<50)
9067                                                                                                 if(findDistancefast(&temp,&player[1].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[1].coords)<4){
9068                                                                                                         float gLoc[3];
9069                                                                                                         float vel[3];
9070                                                                                                         gLoc[0]=player[1].coords.x;
9071                                                                                                         gLoc[1]=player[1].coords.y;
9072                                                                                                         gLoc[2]=player[1].coords.z;
9073                                                                                                         vel[0]=0;
9074                                                                                                         vel[1]=0;
9075                                                                                                         vel[2]=0;
9076                                                                                                         PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
9077                                                                                                         OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
9078                                                                                                         OPENAL_SetVolume(channels[fireendsound], 256);
9079                                                                                                         OPENAL_SetPaused(channels[fireendsound], false);
9080
9081                                                                                                         for(int i=0;i<player[1].skeleton.num_joints;i++){
9082                                                                                                                 if(Random()%2==0){
9083                                                                                                                         if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
9084                                                                                                                         if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
9085                                                                                                                         if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
9086                                                                                                                         if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
9087                                                                                                                         sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
9088                                                                                                                 }
9089                                                                                                         }
9090
9091                                                                                                         player[1].coords=(oldtemp+oldtemp2)/2;
9092                                                                                                         for(int i=0;i<player[1].skeleton.num_joints;i++){
9093                                                                                                                 player[1].skeleton.joints[i].velocity=0;
9094                                                                                                                 if(Random()%2==0){
9095                                                                                                                         if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
9096                                                                                                                         if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
9097                                                                                                                         if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
9098                                                                                                                         if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
9099                                                                                                                         sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
9100                                                                                                                 }
9101                                                                                                         }
9102                                                                                                 }
9103                                                                 }
9104
9105
9106                                                                 //3d sound
9107                                                                 static float gLoc[3];
9108                                                                 gLoc[0]=viewer.x;
9109                                                                 gLoc[1]=viewer.y;
9110                                                                 gLoc[2]=viewer.z;
9111                                                                 static float vel[3];
9112                                                                 vel[0]=(viewer.x-oldviewer.x)/multiplier;
9113                                                                 vel[1]=(viewer.y-oldviewer.y)/multiplier;
9114                                                                 vel[2]=(viewer.z-oldviewer.z)/multiplier;
9115
9116                                                                 //Set orientation with forward and up vectors
9117                                                                 static XYZ upvector;
9118                                                                 upvector=0;
9119                                                                 upvector.z=-1;
9120
9121                                                                 upvector=DoRotation(upvector,-rotation2+90,0,0);
9122                                                                 upvector=DoRotation(upvector,0,0-rotation,0);
9123
9124                                                                 facing=0;
9125                                                                 facing.z=-1;
9126
9127                                                                 facing=DoRotation(facing,-rotation2,0,0);
9128                                                                 facing=DoRotation(facing,0,0-rotation,0);
9129
9130
9131                                                                 static float ori[6];
9132                                                                 ori[0] = -facing.x;
9133                                                                 ori[1] = facing.y;
9134                                                                 ori[2] = -facing.z;
9135                                                                 ori[3] = -upvector.x;
9136                                                                 ori[4] = upvector.y;
9137                                                                 ori[5] = -upvector.z;
9138
9139                                                                 OPENAL_3D_Listener_SetAttributes(&gLoc[0], &vel[0], ori[0], ori[1], ori[2], ori[3], ori[4], ori[5]);
9140                                                                 OPENAL_Update();
9141
9142                                                                 oldviewer=viewer;
9143                 }
9144         }
9145
9146         if(IsKeyDown(theKeyMap, MAC_F1_KEY)&&!freezetogglekeydown){
9147                 Screenshot();
9148                 freezetogglekeydown=1;
9149         }
9150 }
9151
9152 void    Game::TickOnce(){
9153         //if(!console){
9154         if(!mainmenu)
9155                 if(directing||indialogue==-1){
9156                         rotation+=deltah*.7;
9157                         if(!invertmouse)rotation2+=deltav*.7;
9158                         if(invertmouse)rotation2-=deltav*.7;
9159                         if(rotation2>90)rotation2=90;
9160                         if(rotation2<-70)rotation2=-70;
9161                 }
9162                 if(mainmenu)rotation+=multiplier*5;
9163       
9164                 //}
9165 }
9166
9167 void    Game::TickOnceAfter(){
9168         static XYZ colviewer;
9169         static XYZ coltarget;
9170         static XYZ target;
9171         static XYZ col;
9172         static float brotate;
9173         static XYZ facing;
9174         static int i,j;
9175         static float changedelay;
9176         static bool alldead;
9177         static float unseendelay;
9178         static float cameraspeed;
9179
9180         if(!mainmenu){
9181
9182                 if(environment==snowyenvironment)music1=stream_music1snow;
9183                 if(environment==grassyenvironment)music1=stream_music1grass;
9184                 if(environment==desertenvironment)music1=stream_music1desert;
9185
9186                 realthreat=0;
9187
9188                 musictype=music1;
9189                 for(i=0;i<numplayers;i++){
9190                         if((player[i].aitype==attacktypecutoff||player[i].aitype==getweapontype||player[i].aitype==gethelptype||player[i].aitype==searchtype)&&!player[i].dead/*&&player[i].surprised<=0*/&&(player[i].targetanimation!=sneakattackedanim&&player[i].targetanimation!=knifesneakattackedanim&&player[i].targetanimation!=swordsneakattackedanim)){
9191                                 musictype=stream_music2;
9192                                 realthreat=1;
9193                         }
9194                 }
9195                 if(player[0].dead)musictype=stream_music3;
9196
9197
9198                 if(musictype==stream_music2){
9199                         unseendelay=1;
9200                 }
9201
9202                 if(oldmusictype==stream_music2&&musictype!=stream_music2){
9203                         unseendelay-=multiplier;
9204                         if(unseendelay>0){
9205                                 musictype=stream_music2;
9206                         }
9207                 }
9208
9209
9210                 if(loading==2){
9211                         musictype=stream_music3;
9212                         musicvolume[2]=512;
9213                         musicvolume[0]=0;
9214                         musicvolume[1]=0;
9215                         musicvolume[3]=0;
9216                 }
9217
9218                 if(musictoggle){
9219                         if(musictype!=oldmusictype&&musictype==stream_music2){
9220                                 static float gLoc[3];
9221                                 static float vel[3];
9222                                 gLoc[0]=cameraloc.x;
9223                                 gLoc[1]=cameraloc.y;
9224                                 gLoc[2]=cameraloc.z;
9225                                 vel[0]=0;
9226                                 vel[1]=0;
9227                                 vel[2]=0;
9228                                 PlaySoundEx( alarmsound, samp[alarmsound], NULL, true);
9229                                 OPENAL_SetVolume(channels[alarmsound], 512);
9230                                 OPENAL_SetPaused(channels[alarmsound], false);
9231
9232                         }
9233                 }
9234                 musicselected=musictype;
9235
9236                 if(musicselected==music1)musicvolume[0]+=multiplier*450;
9237                 else musicvolume[0]-=multiplier*450;
9238                 if(musicselected==stream_music2)musicvolume[1]+=multiplier*450;
9239                 else musicvolume[1]-=multiplier*450;
9240                 if(musicselected==stream_music3)musicvolume[2]+=multiplier*450;
9241                 else musicvolume[2]-=multiplier*450;
9242                 /*
9243                 if(musicselected==music1)musicvolume[0]+=multiplier*100;
9244                 else musicvolume[0]-=multiplier*450;
9245                 if(musicselected==music2)musicvolume[1]+=multiplier*150;
9246                 else if(player[0].dead)musicvolume[1]-=multiplier*450;
9247                 else musicvolume[1]-=multiplier*100;
9248                 if(musicselected==music3)musicvolume[2]+=multiplier*450;
9249                 else musicvolume[2]-=multiplier*450;*/
9250
9251                 for(i=0;i<3;i++){
9252                         if(musicvolume[i]<0)musicvolume[i]=0;
9253                         if(musicvolume[i]>512)musicvolume[i]=512;
9254                 }
9255
9256                 if(musicvolume[2]>128&&!loading&&!mainmenu)musicvolume[2]=128;
9257
9258                 if(musictoggle){
9259                         if(musicvolume[0]>0&&oldmusicvolume[0]<=0){
9260                                 PlayStreamEx( music1, strm[music1], NULL, true);
9261                                 OPENAL_SetPaused(channels[music1], false);
9262                         }
9263                         if(musicvolume[1]>0&&oldmusicvolume[1]<=0){
9264                                 PlayStreamEx( stream_music2, strm[stream_music2], NULL, true);
9265                                 OPENAL_SetPaused(channels[stream_music2], false);
9266                         }
9267                         if(musicvolume[2]>0&&oldmusicvolume[2]<=0){
9268                                 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
9269                                 OPENAL_SetPaused(channels[stream_music3], false);
9270                         }
9271                 }
9272
9273                 if(!musictoggle){
9274                         OPENAL_SetPaused(channels[music1], true);
9275                         OPENAL_SetPaused(channels[stream_music2], true);
9276                         OPENAL_SetPaused(channels[stream_music3], true);
9277
9278                         for(i=0;i<4;i++){
9279                                 oldmusicvolume[i]=0;
9280                                 musicvolume[i]=0;
9281                         }
9282                 }
9283
9284                 if(musictoggle){
9285                         if(musicvolume[0]<=0&&oldmusicvolume[0]>0){
9286                                 OPENAL_SetPaused(channels[music1], true);
9287                         }
9288                         if(musicvolume[1]<=0&&oldmusicvolume[1]>0){
9289                                 OPENAL_SetPaused(channels[stream_music2], true);
9290                         }
9291                         if(musicvolume[2]<=0&&oldmusicvolume[2]>0){
9292                                 OPENAL_SetPaused(channels[stream_music3], true);
9293                         }
9294
9295                         if(musicvolume[0]!=oldmusicvolume[0]){
9296                                 OPENAL_SetVolume(channels[music1], musicvolume[0]);
9297                         }
9298                         if(musicvolume[1]!=oldmusicvolume[1]){
9299                                 OPENAL_SetVolume(channels[stream_music2], musicvolume[1]);
9300                         }
9301                         if(musicvolume[2]!=oldmusicvolume[2]){
9302                                 OPENAL_SetVolume(channels[stream_music3], musicvolume[2]);
9303                         }
9304
9305                         for(i=0;i<3;i++){
9306                                 oldmusicvolume[i]=musicvolume[i];
9307                         }
9308                 }
9309
9310                 killhotspot=2;
9311                 if(numhotspots)
9312                         for(i=0;i<numhotspots;i++){
9313                                 if(hotspottype[i]>10&&hotspottype[i]<20){
9314                                         if(player[hotspottype[i]-10].dead==0){
9315                                                 killhotspot=0;
9316                                         }
9317                                         else if(killhotspot==2)
9318                                                 killhotspot=1;
9319                                 }
9320                         }
9321                         if(killhotspot==2)killhotspot=0;
9322
9323
9324                         winhotspot=0;
9325                         if(numhotspots)
9326                                 for(i=0;i<numhotspots;i++){
9327                                         if(hotspottype[i]==-1){
9328                                                 if(findDistancefast(&player[0].coords,&hotspot[i])<hotspotsize[i])
9329                                                         winhotspot=1;
9330                                         }
9331                                 }
9332
9333                                 int numalarmed=0;
9334                                 if(numplayers>1)
9335                                         for(i=1;i<numplayers;i++){
9336                                                 if(!player[i].dead&&player[i].aitype==attacktypecutoff&&player[i].surprised<=0)numalarmed++;
9337                                         }
9338                                         if(numalarmed>maxalarmed)maxalarmed=numalarmed;
9339
9340                                         if(changedelay<=0&&!loading&&!editorenabled&&gameon&&!tutoriallevel&&changedelay!=-999&&!won){
9341                                                 if(player[0].dead&&changedelay<=0){
9342                                                         changedelay=1;
9343                                                         targetlevel=whichlevel;
9344                                                 }
9345                                                 alldead=1;
9346                                                 if(numplayers>1)
9347                                                         for(i=1;i<numplayers;i++){
9348                                                                 if(!player[i].dead&&player[i].howactive<typedead1)alldead=0;
9349                                                         }
9350
9351
9352                                                         if(alldead&&!player[0].dead&&maptype==mapkilleveryone){
9353                                                                 changedelay=1;
9354                                                                 targetlevel=whichlevel+1;
9355                                                                 if(targetlevel>numchallengelevels-1)targetlevel=0;
9356                                                         }
9357                                                         if(winhotspot||windialogue){
9358                                                                 changedelay=0.1;
9359                                                                 targetlevel=whichlevel+1;
9360                                                                 if(targetlevel>numchallengelevels-1)targetlevel=0;
9361                                                         }
9362
9363
9364                                                         if(killhotspot){
9365                                                                 changedelay=1;
9366                                                                 targetlevel=whichlevel+1;
9367                                                                 if(targetlevel>numchallengelevels-1)targetlevel=0;
9368                                                         }
9369
9370                                                         if(changedelay>0&&!player[0].dead&&!won){
9371                                                                 //high scores, awards, win
9372                                                                 if(campaign){
9373                                                                         won=1;
9374                                                                         accountcampaignchoices[accountactive][accountcampaignchoicesmade[accountactive]]=whichchoice;
9375                                                                         accountcampaignchoicesmade[accountactive]++;
9376                                                                         accountcampaignscore[accountactive]+=bonustotal;
9377                                                                         scoreadded=1;
9378                                                                         accountcampaigntime[accountactive]+=leveltime;
9379                                                                         if(accountcampaignscore[accountactive]>accountcampaignhighscore[accountactive])accountcampaignhighscore[accountactive]=accountcampaignscore[accountactive];
9380
9381                                                                         //if(accountprogress[accountactive]<whichlevel+1)accountprogress[accountactive]=whichlevel+1;
9382                                                                 }
9383                                                                 else
9384                                                                 {
9385                                                                         won=1;
9386                                                                         if(!debugmode){
9387                                                                                 if(bonustotal-startbonustotal>accounthighscore[accountactive][whichlevel])accounthighscore[accountactive][whichlevel]=bonustotal-startbonustotal;
9388                                                                                 if(accountfasttime[accountactive][whichlevel]==0||leveltime<accountfasttime[accountactive][whichlevel])accountfasttime[accountactive][whichlevel]=leveltime;
9389                                                                         }
9390                                                                         if(accountprogress[accountactive]<whichlevel+1)accountprogress[accountactive]=whichlevel+1;
9391
9392                                                                 }
9393                                                         }
9394                                         }
9395
9396                                         if(!winfreeze){
9397
9398                                                 if(leveltime<1){
9399                                                         loading=0;
9400                                                         changedelay=.1;
9401                                                         alldead=0;
9402                                                         winhotspot=0;
9403                                                         killhotspot=0;
9404                                                 }
9405
9406                                                 if(!editorenabled&&gameon&&!mainmenu){
9407                                                         if(changedelay!=-999)changedelay-=multiplier/7;
9408                                                         if(player[0].dead)targetlevel=whichlevel;
9409                                                         if(loading==2&&!campaign){
9410                                                                 flashr=1;
9411                                                                 flashg=0;
9412                                                                 flashb=0;
9413                                                                 flashamount=1;
9414                                                                 flashdelay=1;
9415                                                                 loadtime=0;
9416
9417                                                                 float gLoc[3]={0,0,0};
9418                                                                 float vel[3]={0,0,0};
9419                                                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
9420                                                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
9421                                                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
9422                                                                 OPENAL_SetVolume(channels[firestartsound], 256);
9423                                                                 OPENAL_SetPaused(channels[firestartsound], false);
9424                                                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
9425
9426                                                                 if(!player[0].dead&&targetlevel!=whichlevel){
9427                                                                         startbonustotal=bonustotal;
9428                                                                 }
9429                                                                 if(!player[0].dead)Loadlevel(targetlevel);
9430                                                                 if(player[0].dead)Loadlevel(whichlevel);
9431
9432                                                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
9433                                                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
9434                                                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
9435                                                                 OPENAL_SetVolume(channels[fireendsound], 256);
9436                                                                 OPENAL_SetPaused(channels[fireendsound], false);
9437                                                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
9438
9439                                                                 loading=3;
9440                                                         }
9441                                                         if(loading==2&&targetlevel==whichlevel){
9442                                                                 flashr=1;
9443                                                                 flashg=0;
9444                                                                 flashb=0;
9445                                                                 flashamount=1;
9446                                                                 flashdelay=1;
9447                                                                 loadtime=0;
9448
9449                                                                 float gLoc[3]={0,0,0};
9450                                                                 float vel[3]={0,0,0};
9451                                                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
9452                                                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
9453                                                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
9454                                                                 OPENAL_SetVolume(channels[firestartsound], 256);
9455                                                                 OPENAL_SetPaused(channels[firestartsound], false);
9456                                                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
9457
9458                                                                 for(i=0;i<255;i++){
9459                                                                         mapname[i]='\0';
9460                                                                 }
9461                                                                 mapname[0]=':';
9462                                                                 mapname[1]='D';
9463                                                                 mapname[2]='a';
9464                                                                 mapname[3]='t';
9465                                                                 mapname[4]='a';
9466                                                                 mapname[5]=':';
9467                                                                 mapname[6]='M';
9468                                                                 mapname[7]='a';
9469                                                                 mapname[8]='p';
9470                                                                 mapname[9]='s';
9471                                                                 mapname[10]=':';
9472                                                                 strcat(mapname,campaignmapname[levelorder[accountcampaignchoicesmade[accountactive]]]);//[campaignchoicewhich[whichchoice]]);
9473                                                                 Loadlevel(mapname);
9474
9475                                                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
9476                                                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
9477                                                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
9478                                                                 OPENAL_SetVolume(channels[fireendsound], 256);
9479                                                                 OPENAL_SetPaused(channels[fireendsound], false);
9480                                                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
9481
9482                                                                 loading=3;
9483                                                         }
9484                                                         if(changedelay<=-999&&whichlevel!=-2&&!loading&&(player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(killhotspot))&&!winfreeze)loading=1;
9485                                                         if((player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(windialogue)||(killhotspot))&&changedelay<=0){
9486                         {
9487                                                                         if(whichlevel!=-2&&!loading&&!player[0].dead){
9488                                                                                 winfreeze=1;
9489                                                                                 changedelay=-999;
9490                                                                         }
9491                                                                         if(player[0].dead)loading=1;
9492                                                                 }
9493                                                         }
9494                                                 }
9495
9496                                                 if(campaign)
9497                                                         if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1){
9498                                                                 if(campaignnumnext[campaignchoicewhich[whichchoice]]==0){
9499                                                                         endgame=1;
9500                                                                 }
9501                                                         }
9502                                                         else if(mainmenu==0&&winfreeze){
9503                                                                 if(campaignchoosenext[campaignchoicewhich[whichchoice]]==2)
9504                                                                         stealthloading=1;
9505                                                                 else stealthloading=0;
9506
9507                                                                 if(!stealthloading){
9508                                                                         float gLoc[3]={0,0,0};
9509                                                                         float vel[3]={0,0,0};
9510                                                                         OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
9511                                                                         PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
9512                                                                         OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
9513                                                                         OPENAL_SetVolume(channels[firestartsound], 256);
9514                                                                         OPENAL_SetPaused(channels[firestartsound], false);
9515                                                                         OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
9516
9517                                                                         flashr=1;
9518                                                                         flashg=0;
9519                                                                         flashb=0;
9520                                                                         flashamount=1;
9521                                                                         flashdelay=1;
9522                                                                 }
9523
9524                                                                 startbonustotal=0;
9525
9526                                                                 ifstream ipstream(ConvertFileName(":Data:Campaigns:main.txt"));
9527                                                                 //campaignnumlevels=0;
9528                                                                 //accountcampaignchoicesmade[accountactive]=0;
9529                                                                 ipstream.ignore(256,':');
9530                                                                 ipstream >> campaignnumlevels;
9531                                                                 for(i=0;i<campaignnumlevels;i++){
9532                                                                         ipstream.ignore(256,':');
9533                                                                         ipstream.ignore(256,':');
9534                                                                         ipstream.ignore(256,' ');
9535                                                                         ipstream >> campaignmapname[i];
9536                                                                         ipstream.ignore(256,':');
9537                                                                         ipstream >> campaigndescription[i];
9538                                                                         for(j=0;j<256;j++){
9539                                                                                 if(campaigndescription[i][j]=='_')campaigndescription[i][j]=' ';
9540                                                                         }
9541                                                                         ipstream.ignore(256,':');
9542                                                                         ipstream >> campaignchoosenext[i];
9543                                                                         ipstream.ignore(256,':');
9544                                                                         ipstream >> campaignnumnext[i];
9545                                                                         if(campaignnumnext[i])
9546                                                                                 for(j=0;j<campaignnumnext[i];j++){
9547                                                                                         ipstream.ignore(256,':');
9548                                                                                         ipstream >> campaignnextlevel[i][j];
9549                                                                                         campaignnextlevel[i][j]-=1;
9550                                                                                 }
9551                                                                                 ipstream.ignore(256,':');
9552                                                                                 ipstream >> campaignlocationx[i];
9553                                                                                 ipstream.ignore(256,':');
9554                                                                                 ipstream >> campaignlocationy[i];
9555                                                                 }
9556                                                                 ipstream.close();
9557
9558                                                                 for(i=0;i<campaignnumlevels;i++){
9559                                                                         levelvisible[i]=0;
9560                                                                         levelhighlight[i]=0;
9561                                                                 }
9562
9563
9564                                                                 for(i=0;i<campaignnumlevels;i++){
9565                                                                         levelvisible[i]=0;
9566                                                                         levelhighlight[i]=0;
9567                                                                 }
9568
9569                                                                 levelorder[0]=0;
9570                                                                 levelvisible[0]=1;
9571                                                                 if(accountcampaignchoicesmade[accountactive])
9572                                                                         for(i=0;i<accountcampaignchoicesmade[accountactive];i++){
9573                                                                                 levelorder[i+1]=campaignnextlevel[levelorder[i]][accountcampaignchoices[accountactive][i]];
9574                                                                                 levelvisible[levelorder[i+1]]=1;
9575                                                                         }
9576                                                                         int whichlevelstart;
9577                                                                         whichlevelstart=accountcampaignchoicesmade[accountactive]-1;
9578                                                                         if(whichlevelstart<0){
9579                                                                                 campaignchoicenum=1;
9580                                                                                 campaignchoicewhich[0]=0;
9581                                                                         }
9582                                                                         else
9583                                                                         {
9584                                                                                 campaignchoicenum=campaignnumnext[levelorder[whichlevelstart]];
9585                                                                                 if(campaignchoicenum)
9586                                                                                         for(i=0;i<campaignchoicenum;i++){
9587                                                                                                 campaignchoicewhich[i]=campaignnextlevel[levelorder[whichlevelstart]][i];
9588                                                                                                 levelvisible[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
9589                                                                                                 levelhighlight[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
9590                                                                                         }
9591                                                                         }
9592
9593                                                                         loading=2;
9594                                                                         loadtime=0;
9595                                                                         targetlevel=7;
9596                                                                         //if(firstload)TickOnceAfter();
9597                                                                         if(!firstload)LoadStuff();
9598                                                                         //else {
9599                                                                         for(i=0;i<255;i++){
9600                                                                                 mapname[i]='\0';
9601                                                                         }
9602                                                                         mapname[0]=':';
9603                                                                         mapname[1]='D';
9604                                                                         mapname[2]='a';
9605                                                                         mapname[3]='t';
9606                                                                         mapname[4]='a';
9607                                                                         mapname[5]=':';
9608                                                                         mapname[6]='M';
9609                                                                         mapname[7]='a';
9610                                                                         mapname[8]='p';
9611                                                                         mapname[9]='s';
9612                                                                         mapname[10]=':';
9613
9614                                                                         //accountcampaignchoices[accountactive][accountcampaignchoicesmade[accountactive]]=whichchoice;
9615                                                                         //accountcampaignchoicesmade[accountactive]++;
9616
9617
9618                                                                         strcat(mapname,campaignmapname[campaignchoicewhich[0]]);
9619                                                                         whichchoice=0;
9620                                                                         visibleloading=1;
9621                                                                         stillloading=1;
9622                                                                         Loadlevel(mapname);
9623                                                                         campaign=1;
9624                                                                         mainmenu=0;
9625                                                                         gameon=1;
9626                                                                         OPENAL_SetPaused(channels[stream_music3], true);
9627
9628                                                                         stealthloading=0;
9629                                                         }
9630
9631                                                         if(loading==3)loading=0;
9632
9633                                         }
9634
9635                                         oldmusictype=musictype;
9636         }
9637
9638         facing=0;
9639         facing.z=-1;
9640
9641         facing=DoRotation(facing,-rotation2,0,0);
9642         facing=DoRotation(facing,0,0-rotation,0);
9643         viewerfacing=facing;
9644
9645         brotate=0;
9646         if(!cameramode){
9647                 if((animation[player[0].targetanimation].attack!=3&&animation[player[0].currentanimation].attack!=3)||player[0].skeleton.free)target=player[0].coords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
9648                 else target=player[0].oldcoords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
9649                 target.y+=.1;
9650                 if(player[0].skeleton.free){
9651                         for(i=0;i<player[0].skeleton.num_joints;i++){
9652                                 if(player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y>target.y)
9653                                         target.y=player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y;
9654                         }
9655                         target.y+=.1;
9656                 }
9657                 if(player[0].skeleton.free!=2&&!autocam){
9658                         cameraspeed=20;
9659                         if(findLengthfast(&player[0].velocity)>400){
9660                                 cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
9661                         }
9662                         if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
9663                         coltarget=target-cameraloc;
9664                         if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
9665                         else {
9666                                 Normalise(&coltarget);
9667                                 if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
9668                                 else cameraloc=cameraloc+coltarget*multiplier*8;
9669                         }
9670                         if(editorenabled)cameraloc=target;
9671                         cameradist+=multiplier*5;
9672                         if(cameradist>2.3)cameradist=2.3;
9673                         viewer=cameraloc-facing*cameradist;
9674                         colviewer=viewer;
9675                         coltarget=cameraloc;
9676                         objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
9677                         if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
9678                                 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
9679                                         i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
9680                                         colviewer=viewer;
9681                                         coltarget=cameraloc;
9682                                         if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
9683                                 }
9684                                 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
9685                                         for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
9686                                                 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
9687                                                 colviewer=viewer;
9688                                                 if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
9689                                                         viewer=colviewer;
9690                                                 }
9691                                         }
9692                                         cameradist=findDistance(&viewer,&target);
9693                                         if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
9694                                                 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
9695                                         }
9696                                         if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
9697                                                 cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
9698                                         }
9699                 }
9700                 if(player[0].skeleton.free!=2&&autocam){
9701                         cameraspeed=20;
9702                         if(findLengthfast(&player[0].velocity)>400){
9703                                 cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
9704                         }
9705                         if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
9706                         cameradist+=multiplier*5;
9707                         if(cameradist>3.3)cameradist=3.3;
9708                         coltarget=target-cameraloc;
9709                         if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
9710                         else if(findLengthfast(&coltarget)>1)
9711                         {
9712                                 Normalise(&coltarget);
9713                                 if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
9714                                 else cameraloc=cameraloc+coltarget*multiplier*8;
9715                         }
9716                         if(editorenabled)cameraloc=target;
9717                         viewer=cameraloc;
9718                         colviewer=viewer;
9719                         coltarget=cameraloc;
9720                         objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
9721                         if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
9722                                 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
9723                                         i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
9724                                         colviewer=viewer;
9725                                         coltarget=cameraloc;
9726                                         if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
9727                                 }
9728                                 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
9729                                         for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
9730                                                 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
9731                                                 colviewer=viewer;
9732                                                 if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
9733                                                         viewer=colviewer;
9734                                                 }
9735                                         }
9736                                         cameradist=findDistance(&viewer,&target);
9737                                         if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
9738                                                 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
9739                                         }
9740                                         if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
9741                                                 cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
9742                                         }
9743                 }
9744                 if(camerashake>.8)camerashake=.8;
9745                 //if(woozy>10)woozy=10;
9746                 //woozy+=multiplier;
9747                 woozy+=multiplier;
9748                 if(player[0].dead)camerashake=0;
9749                 if(player[0].dead)woozy=0;
9750                 camerashake-=multiplier*2;
9751                 blackout-=multiplier*2;
9752                 //if(player[0].isCrouch())woozy-=multiplier*8;
9753                 if(camerashake<0)camerashake=0;
9754                 if(blackout<0)blackout=0;
9755                 //if(woozy<0)woozy=0;
9756                 if(camerashake){
9757                         viewer.x+=(float)(Random()%100)*.0005*camerashake;
9758                         viewer.y+=(float)(Random()%100)*.0005*camerashake;
9759                         viewer.z+=(float)(Random()%100)*.0005*camerashake;
9760                 }
9761         }
9762 }