2 Copyright (C) 2003, 2010 - Wolfire Games
4 This file is part of Lugaru.
6 Lugaru is free software; you can redistribute it and/or
7 modify it under the terms of the GNU General Public License
8 as published by the Free Software Foundation; either version 2
9 of the License, or (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
15 See the GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
24 #include <sys/types.h>
32 #include "openal_wrapper.h"
35 #include "Animation.h"
39 // Added more evilness needed for MSVC
41 #define strncasecmp(s1, s2, n) _strnicmp(s1, s2, n)
42 #define snprintf(buf, size, format, ...) _sprintf_p(buf, size, format)
46 extern float multiplier;
48 extern int environment;
49 extern float texscale;
50 extern Terrain terrain;
51 extern int channels[100];
52 extern int kTextureSize;
53 extern float screenwidth,screenheight;
56 extern float texdetail;
57 extern Objects objects;
59 extern float slomodelay;
60 extern bool floatjump;
63 extern float texdetail;
64 extern GLubyte bloodText[512*512*3];
65 extern GLubyte wolfbloodText[512*512*3];
66 extern float terraindetail;
67 extern float camerashake;
69 extern float blackout;
70 extern bool cellophane;
71 extern bool musictoggle;
72 extern int difficulty;
73 extern Weapons weapons;
74 extern Person player[maxplayers];
75 extern int numplayers;
76 extern int bloodtoggle;
77 extern bool invertmouse;
79 extern float precipdelay;
80 extern XYZ viewerfacing;
81 extern bool ambientsound;
82 extern bool mousejump;
83 extern float viewdistance;
85 extern bool autoslomo;
86 extern bool keyboardfrozen;
87 extern int netdatanew;
88 extern bool loadingstuff;
89 extern char mapname[256];
90 extern XYZ windvector;
91 extern bool debugmode;
94 extern int oldmainmenu;
95 extern bool visibleloading;
96 extern int loadscreencolor;
97 extern float flashamount,flashr,flashg,flashb;
98 extern int flashdelay;
99 extern XYZ envsound[30];
100 extern float envsoundvol[30];
101 extern int numenvsounds;
102 extern float envsoundlife[30];
103 extern float usermousesensitivity;
104 extern bool ismotionblur;
106 extern bool trilinear;
107 extern bool damageeffects;
108 extern bool showpoints;
109 extern bool showdamagebar; // (des)activate the damage bar
110 extern bool texttoggle;
111 extern bool alwaysblur;
112 extern float gamespeed;
115 extern bool immediate;
116 extern bool velocityblur;
119 extern float bonusvalue;
120 extern float bonustotal;
121 extern float bonustime;
122 extern float startbonustotal;
123 extern float tintr,tintg,tintb;
124 extern float bonusnum[100];
125 extern bool skyboxtexture;
126 extern float skyboxr;
127 extern float skyboxg;
128 extern float skyboxb;
129 extern float skyboxlightr;
130 extern float skyboxlightg;
131 extern float skyboxlightb;
132 extern float fadestart;
133 extern float slomospeed;
134 extern float slomofreq;
135 extern int tutoriallevel;
136 extern float smoketex;
137 extern float tutorialstagetime;
138 extern int tutorialstage;
139 extern float tutorialmaxtime;
140 extern float tutorialsuccess;
141 extern bool againbonus;
142 extern bool reversaltrain;
143 extern bool canattack;
144 extern bool cananger;
145 extern float damagedealt;
146 extern float damagetaken;
148 extern int editoractive;
149 extern int editorpathtype;
151 extern float hostiletime;
153 extern bool gamestarted;
155 extern int numhotspots;
156 extern int winhotspot;
157 extern int windialogue;
158 extern int killhotspot;
159 extern XYZ hotspot[40];
160 extern int hotspottype[40];
161 extern float hotspotsize[40];
162 extern char hotspottext[40][256];
163 extern int currenthotspot;
165 extern int kBitsPerPixel;
168 extern bool stillloading;
169 extern bool winfreeze;
172 extern int numflipfail;
174 extern int numstaffattack;
175 extern int numswordattack;
176 extern int numknifeattack;
177 extern int numunarmedattack;
178 extern int numescaped;
179 extern int numflipped;
180 extern int numwallflipped;
181 extern int numthrowkill;
182 extern int numafterkill;
183 extern int numreversals;
184 extern int numattacks;
185 extern int maxalarmed;
186 extern int numresponded;
188 extern int numdialogues;
189 extern int numdialogueboxes[max_dialogues];
190 extern int dialoguetype[max_dialogues];
191 extern int dialogueboxlocation[max_dialogues][max_dialoguelength];
192 extern float dialogueboxcolor[max_dialogues][max_dialoguelength][3];
193 extern int dialogueboxsound[max_dialogues][max_dialoguelength];
194 extern char dialoguetext[max_dialogues][max_dialoguelength][128];
195 extern char dialoguename[max_dialogues][max_dialoguelength][64];
196 extern XYZ dialoguecamera[max_dialogues][max_dialoguelength];
197 extern XYZ participantlocation[max_dialogues][10];
198 extern int participantfocus[max_dialogues][max_dialoguelength];
199 extern int participantaction[max_dialogues][max_dialoguelength];
200 extern float participantrotation[max_dialogues][10];
201 extern XYZ participantfacing[max_dialogues][max_dialoguelength][10];
202 extern float dialoguecamerarotation[max_dialogues][max_dialoguelength];
203 extern float dialoguecamerarotation2[max_dialogues][max_dialoguelength];
204 extern int indialogue;
205 extern int whichdialogue;
206 extern int directing;
207 extern float dialoguetime;
208 extern int dialoguegonethrough[20];
210 extern bool campaign;
212 extern float oldgamespeed;
214 static const char *rabbitskin[] = {
215 ":Data:Textures:Fur3.jpg",
216 ":Data:Textures:Fur.jpg",
217 ":Data:Textures:Fur2.jpg",
218 ":Data:Textures:Lynx.jpg",
219 ":Data:Textures:Otter.jpg",
220 ":Data:Textures:Opal.jpg",
221 ":Data:Textures:Sable.jpg",
222 ":Data:Textures:Chocolate.jpg",
223 ":Data:Textures:BW2.jpg",
224 ":Data:Textures:WB2.jpg"
227 static const char *wolfskin[] = {
228 ":Data:Textures:Wolf.jpg",
229 ":Data:Textures:Darkwolf.jpg",
230 ":Data:Textures:Snowwolf.jpg"
233 #define STATIC_ASSERT(x) extern int s_a_dummy[2 * (!!(x)) - 1];
234 STATIC_ASSERT (rabbittype == 0 && wolftype == 1)
236 static const char **creatureskin[] = {rabbitskin, wolfskin};
238 /* Return true if PFX is a prefix of STR (case-insensitive). */
239 static bool stripfx(const char *str, const char *pfx)
241 return !strncasecmp(str, pfx, strlen(pfx));
244 extern OPENAL_STREAM * strm[20];
245 extern "C" void PlaySoundEx(int channel, OPENAL_SAMPLE *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
246 extern "C" void PlayStreamEx(int chan, OPENAL_STREAM *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
249 static const char *cmd_names[] = {
250 #define DECLARE_COMMAND(cmd) #cmd " ",
251 #include "ConsoleCmds.h"
252 #undef DECLARE_COMMAND
255 typedef void (*console_handler)(Game *game, const char *args);
257 #define DECLARE_COMMAND(cmd) static void ch_##cmd(Game *game, const char *args);
258 #include "ConsoleCmds.h"
259 #undef DECLARE_COMMAND
261 static console_handler cmd_handlers[] = {
262 #define DECLARE_COMMAND(cmd) ch_##cmd,
263 #include "ConsoleCmds.h"
264 #undef DECLARE_COMMAND
267 static void ch_quit(Game *game, const char *args)
272 static void ch_map(Game *game, const char *args)
275 snprintf(buf, 63, ":Data:Maps:%s", args);
276 game->Loadlevel(buf);
277 game->whichlevel = -2;
281 static void ch_save(Game *game, const char *args)
284 int i, j, k, l, m, templength;
285 float headprop, bodyprop, armprop, legprop;
286 snprintf(buf, 63, ":Data:Maps:%s", args);
292 tfile=fopen( ConvertFileName(buf), "wb" );
293 fpackf(tfile, "Bi", mapvers);
294 fpackf(tfile, "Bi", maptype);
295 fpackf(tfile, "Bi", hostile);
296 fpackf(tfile, "Bf Bf", viewdistance, fadestart);
297 fpackf(tfile, "Bb Bf Bf Bf", skyboxtexture, skyboxr, skyboxg, skyboxb);
298 fpackf(tfile, "Bf Bf Bf", skyboxlightr, skyboxlightg, skyboxlightb);
299 fpackf(tfile, "Bf Bf Bf Bf Bf Bi", player[0].coords.x, player[0].coords.y, player[0].coords.z, player[0].rotation, player[0].targetrotation, player[0].num_weapons);
300 if(player[0].num_weapons>0&&player[0].num_weapons<5)
301 for(j=0;j<player[0].num_weapons;j++){
302 fpackf(tfile, "Bi", weapons.type[player[0].weaponids[j]]);
305 fpackf(tfile, "Bf Bf Bf", player[0].armorhead, player[0].armorhigh, player[0].armorlow);
306 fpackf(tfile, "Bf Bf Bf", player[0].protectionhead, player[0].protectionhigh, player[0].protectionlow);
307 fpackf(tfile, "Bf Bf Bf", player[0].metalhead, player[0].metalhigh, player[0].metallow);
308 fpackf(tfile, "Bf Bf", player[0].power, player[0].speedmult);
310 fpackf(tfile, "Bi", player[0].numclothes);
312 fpackf(tfile, "Bi Bi", player[0].whichskin, player[0].creature);
314 fpackf(tfile, "Bi", numdialogues);
315 for(k=0;k<numdialogues;k++){
316 fpackf(tfile, "Bi", numdialogueboxes[k]);
317 fpackf(tfile, "Bi", dialoguetype[k]);
319 fpackf(tfile, "Bf Bf Bf", participantlocation[k][l].x, participantlocation[k][l].y, participantlocation[k][l].z);
320 fpackf(tfile, "Bf", participantrotation[k][l]);
322 for(l=0;l<numdialogueboxes[k];l++){
323 fpackf(tfile, "Bi", dialogueboxlocation[k][l]);
324 fpackf(tfile, "Bf", dialogueboxcolor[k][l][0]);
325 fpackf(tfile, "Bf", dialogueboxcolor[k][l][1]);
326 fpackf(tfile, "Bf", dialogueboxcolor[k][l][2]);
327 fpackf(tfile, "Bi", dialogueboxsound[k][l]);
329 templength=strlen(dialoguetext[k][l]);
330 fpackf(tfile, "Bi",(templength));
331 for(m=0;m<templength;m++){
332 fpackf(tfile, "Bb", dialoguetext[k][l][m]);
333 if(dialoguetext[k][l][m]=='\0')break;
336 templength=strlen(dialoguename[k][l]);
337 fpackf(tfile, "Bi",templength);
338 for(m=0;m<templength;m++){
339 fpackf(tfile, "Bb", dialoguename[k][l][m]);
340 if(dialoguename[k][l][m]=='\0')break;
343 fpackf(tfile, "Bf Bf Bf", dialoguecamera[k][l].x, dialoguecamera[k][l].y, dialoguecamera[k][l].z);
344 fpackf(tfile, "Bi", participantfocus[k][l]);
345 fpackf(tfile, "Bi", participantaction[k][l]);
348 fpackf(tfile, "Bf Bf Bf", participantfacing[k][l][m].x, participantfacing[k][l][m].y, participantfacing[k][l][m].z);
350 fpackf(tfile, "Bf Bf",dialoguecamerarotation[k][l],dialoguecamerarotation2[k][l]);
354 for(k=0;k<player[0].numclothes;k++){
355 templength=strlen(player[0].clothes[k]);
356 fpackf(tfile, "Bi", templength);
357 for(l=0;l<templength;l++)
358 fpackf(tfile, "Bb", player[0].clothes[k][l]);
359 fpackf(tfile, "Bf Bf Bf", player[0].clothestintr[k], player[0].clothestintg[k], player[0].clothestintb[k]);
362 fpackf(tfile, "Bi", environment);
364 fpackf(tfile, "Bi", objects.numobjects);
366 for(k=0;k<objects.numobjects;k++){
367 fpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", objects.type[k], objects.rotation[k], objects.rotation2[k], objects.position[k].x, objects.position[k].y, objects.position[k].z, objects.scale[k]);
370 fpackf(tfile, "Bi", numhotspots);
371 for(i=0;i<numhotspots;i++){
372 fpackf(tfile, "Bi Bf Bf Bf Bf", hotspottype[i],hotspotsize[i],hotspot[i].x,hotspot[i].y,hotspot[i].z);
373 templength=strlen(hotspottext[i]);
374 fpackf(tfile, "Bi",templength);
375 for(l=0;l<templength;l++)
376 fpackf(tfile, "Bb", hotspottext[i][l]);
379 fpackf(tfile, "Bi", numplayers);
380 if(numplayers<maxplayers)
381 for(j=1;j<numplayers;j++){
382 fpackf(tfile, "Bi Bi Bf Bf Bf Bi Bi Bf Bb Bf", player[j].whichskin, player[j].creature, player[j].coords.x, player[j].coords.y, player[j].coords.z, player[j].num_weapons, player[j].howactive, player[j].scale, player[j].immobile, player[j].rotation);
383 if(player[j].num_weapons<5)
384 for(k=0;k<player[j].num_weapons;k++){
385 fpackf(tfile, "Bi", weapons.type[player[j].weaponids[k]]);
387 if(player[j].numwaypoints<30){
388 fpackf(tfile, "Bi", player[j].numwaypoints);
389 for(k=0;k<player[j].numwaypoints;k++){
390 fpackf(tfile, "Bf", player[j].waypoints[k].x);
391 fpackf(tfile, "Bf", player[j].waypoints[k].y);
392 fpackf(tfile, "Bf", player[j].waypoints[k].z);
393 fpackf(tfile, "Bi", player[j].waypointtype[k]);
395 fpackf(tfile, "Bi", player[j].waypoint);
397 player[j].numwaypoints=0;
398 player[j].waypoint=0;
399 fpackf(tfile, "Bi Bi Bi", player[j].numwaypoints, player[j].waypoint, player[j].waypoint);
402 fpackf(tfile, "Bf Bf Bf", player[j].armorhead, player[j].armorhigh, player[j].armorlow);
403 fpackf(tfile, "Bf Bf Bf", player[j].protectionhead, player[j].protectionhigh, player[j].protectionlow);
404 fpackf(tfile, "Bf Bf Bf", player[j].metalhead, player[j].metalhigh, player[j].metallow);
405 fpackf(tfile, "Bf Bf", player[j].power, player[j].speedmult);
407 if(player[j].creature==wolftype) {
408 headprop=player[j].proportionhead.x/1.1;
409 bodyprop=player[j].proportionbody.x/1.1;
410 armprop=player[j].proportionarms.x/1.1;
411 legprop=player[j].proportionlegs.x/1.1;
412 } else if(player[j].creature==rabbittype){
413 headprop=player[j].proportionhead.x/1.2;
414 bodyprop=player[j].proportionbody.x/1.05;
415 armprop=player[j].proportionarms.x/1.00;
416 legprop=player[j].proportionlegs.x/1.1;
419 fpackf(tfile, "Bf Bf Bf Bf", headprop, bodyprop, armprop, legprop);
421 fpackf(tfile, "Bi", player[j].numclothes);
422 if(player[j].numclothes)
423 for(k=0;k<player[j].numclothes;k++){
425 templength=strlen(player[j].clothes[k]);
426 fpackf(tfile, "Bi", templength);
427 for(l=0;l<templength;l++)
428 fpackf(tfile, "Bb", player[j].clothes[k][l]);
429 fpackf(tfile, "Bf Bf Bf", player[j].clothestintr[k], player[j].clothestintg[k], player[j].clothestintb[k]);
433 fpackf(tfile, "Bi", game->numpathpoints);
434 for(j=0;j<game->numpathpoints;j++){
435 fpackf(tfile, "Bf Bf Bf Bi", game->pathpoint[j].x, game->pathpoint[j].y, game->pathpoint[j].z, game->numpathpointconnect[j]);
436 for(k=0;k<game->numpathpointconnect[j];k++){
437 fpackf(tfile, "Bi", game->pathpointconnect[j][k]);
441 fpackf(tfile, "Bf Bf Bf Bf", game->mapcenter.x, game->mapcenter.y, game->mapcenter.z, game->mapradius);
446 static void ch_cellar(Game *game, const char *args)
448 game->LoadTextureSave(":Data:Textures:Furdarko.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
451 static void ch_tint(Game *game, const char *args)
453 sscanf(args, "%f%f%f", &tintr, &tintg, &tintb);
456 static void ch_tintr(Game *game, const char *args)
461 static void ch_tintg(Game *game, const char *args)
466 static void ch_tintb(Game *game, const char *args)
471 static void ch_speed(Game *game, const char *args)
473 player[0].speedmult = atof(args);
476 static void ch_strength(Game *game, const char *args)
478 player[0].power = atof(args);
481 static void ch_power(Game *game, const char *args)
483 player[0].power = atof(args);
486 static void ch_size(Game *game, const char *args)
488 player[0].scale = atof(args) * .2;
491 static int find_closest()
494 float closestdist = 1.0/0.0;
496 for (int i = 1; i < numplayers; i++) {
498 distance = findDistancefast(&player[i].coords,&player[0].coords);
499 if (distance < closestdist) {
500 closestdist = distance;
507 static void ch_sizenear(Game *game, const char *args)
509 int closest = find_closest();
512 player[closest].scale = atof(args) * .2;
515 static void set_proportion(int pnum, const char *args)
517 float headprop,bodyprop,armprop,legprop;
519 sscanf(args, "%f%f%f%f", &headprop, &bodyprop, &armprop, &legprop);
521 if(player[pnum].creature==wolftype){
522 player[pnum].proportionhead=1.1*headprop;
523 player[pnum].proportionbody=1.1*bodyprop;
524 player[pnum].proportionarms=1.1*armprop;
525 player[pnum].proportionlegs=1.1*legprop;
526 } else if(player[pnum].creature==rabbittype){
527 player[pnum].proportionhead=1.2*headprop;
528 player[pnum].proportionbody=1.05*bodyprop;
529 player[pnum].proportionarms=1.00*armprop;
530 player[pnum].proportionlegs=1.1*legprop;
531 player[pnum].proportionlegs.y=1.05*legprop;
535 static void ch_proportion(Game *game, const char *args)
537 set_proportion(0, args);
540 static void ch_proportionnear(Game *game, const char *args)
542 int closest = find_closest();
544 set_proportion(closest, args);
547 static void set_protection(int pnum, const char *args)
549 float head, high, low;
550 sscanf(args, "%f%f%f", &head, &high, &low);
552 player[pnum].protectionhead = head;
553 player[pnum].protectionhigh = high;
554 player[pnum].protectionlow = low;
557 static void ch_protection(Game *game, const char *args)
559 set_protection(0, args);
562 static void ch_protectionnear(Game *game, const char *args)
564 int closest = find_closest();
566 set_protection(closest, args);
569 static void set_armor(int pnum, const char *args)
571 float head, high, low;
572 sscanf(args, "%f%f%f", &head, &high, &low);
574 player[pnum].armorhead = head;
575 player[pnum].armorhigh = high;
576 player[pnum].armorlow = low;
579 static void ch_armor(Game *game, const char *args)
584 static void ch_armornear(Game *game, const char *args)
586 int closest = find_closest();
588 set_armor(closest, args);
591 static void ch_protectionreset(Game *game, const char *args)
593 set_protection(0, "1 1 1");
594 set_armor(0, "1 1 1");
597 static void set_metal(int pnum, const char *args)
599 float head, high, low;
600 sscanf(args, "%f%f%f", &head, &high, &low);
602 player[pnum].metalhead = head;
603 player[pnum].metalhigh = high;
604 player[pnum].metallow = low;
607 static void ch_metal(Game *game, const char *args)
612 static void set_noclothes(int pnum, Game *game, const char *args)
614 player[pnum].numclothes = 0;
615 game->LoadTextureSave(creatureskin[player[pnum].creature][player[pnum].whichskin],
616 &player[pnum].skeleton.drawmodel.textureptr,1,
617 &player[pnum].skeleton.skinText[0],&player[pnum].skeleton.skinsize);
620 static void ch_noclothes(Game *game, const char *args)
622 set_noclothes(0, game, args);
625 static void ch_noclothesnear(Game *game, const char *args)
627 int closest = find_closest();
629 set_noclothes(closest, game, args);
633 static void set_clothes(int pnum, Game *game, const char *args)
636 snprintf(buf, 63, ":Data:Textures:%s.png", args);
638 if (!game->AddClothes(buf,0,1,&player[pnum].skeleton.skinText[pnum],&player[pnum].skeleton.skinsize))
641 player[pnum].DoMipmaps(5,0,0,player[pnum].skeleton.skinsize,player[pnum].skeleton.skinsize);
642 strcpy(player[pnum].clothes[player[pnum].numclothes],buf);
643 player[pnum].clothestintr[player[pnum].numclothes]=tintr;
644 player[pnum].clothestintg[player[pnum].numclothes]=tintg;
645 player[pnum].clothestintb[player[pnum].numclothes]=tintb;
646 player[pnum].numclothes++;
649 static void ch_clothes(Game *game, const char *args)
651 set_clothes(0, game, args);
654 static void ch_clothesnear(Game *game, const char *args)
656 int closest = find_closest();
658 set_clothes(closest, game, args);
661 static void ch_belt(Game *game, const char *args)
663 player[0].skeleton.clothes = !player[0].skeleton.clothes;
667 static void ch_cellophane(Game *game, const char *args)
669 cellophane = !cellophane;
670 float mul = cellophane ? 0 : 1;
672 for (int i = 0; i < numplayers; i++) {
673 player[i].proportionhead.z = player[i].proportionhead.x * mul;
674 player[i].proportionbody.z = player[i].proportionbody.x * mul;
675 player[i].proportionarms.z = player[i].proportionarms.x * mul;
676 player[i].proportionlegs.z = player[i].proportionlegs.x * mul;
680 static void ch_funnybunny(Game *game, const char *args)
682 player[0].skeleton.id=0;
683 player[0].skeleton.Load(":Data:Skeleton:Basic Figure",":Data:Skeleton:Basic Figurelow",
684 ":Data:Skeleton:Rabbitbelt",":Data:Models:Body.solid",
685 ":Data:Models:Body2.solid",":Data:Models:Body3.solid",
686 ":Data:Models:Body4.solid",":Data:Models:Body5.solid",
687 ":Data:Models:Body6.solid",":Data:Models:Body7.solid",
688 ":Data:Models:Bodylow.solid",":Data:Models:Belt.solid",1);
689 game->LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,
690 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
691 player[0].creature=rabbittype;
693 player[0].headless=0;
694 player[0].damagetolerance=200;
695 set_proportion(0, "1 1 1 1");
698 static void ch_wolfie(Game *game, const char *args)
700 player[0].skeleton.id=0;
701 player[0].skeleton.Load(":Data:Skeleton:Basic Figure Wolf",":Data:Skeleton:Basic Figure Wolf Low",
702 ":Data:Skeleton:Rabbitbelt",":Data:Models:Wolf.solid",
703 ":Data:Models:Wolf2.solid",":Data:Models:Wolf3.solid",
704 ":Data:Models:Wolf4.solid",":Data:Models:Wolf5.solid",
705 ":Data:Models:Wolf6.solid",":Data:Models:Wolf7.solid",
706 ":Data:Models:Wolflow.solid",":Data:Models:Belt.solid",0);
707 game->LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
708 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
709 player[0].creature=wolftype;
710 player[0].damagetolerance=300;
711 set_proportion(0, "1 1 1 1");
714 static void ch_wolfieisgod(Game *game, const char *args)
716 ch_wolfie(game, args);
719 static void ch_wolf(Game *game, const char *args)
721 game->LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
722 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
725 static void ch_snowwolf(Game *game, const char *args)
727 game->LoadTextureSave(":Data:Textures:SnowWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
728 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
731 static void ch_darkwolf(Game *game, const char *args)
733 game->LoadTextureSave(":Data:Textures:DarkWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
734 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
737 static void ch_lizardwolf(Game *game, const char *args)
739 game->LoadTextureSave(":Data:Textures:Lizardwolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
740 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
743 static void ch_white(Game *game, const char *args)
745 game->LoadTextureSave(":Data:Textures:fur.jpg",&player[0].skeleton.drawmodel.textureptr,1,
746 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
749 static void ch_brown(Game *game, const char *args)
751 game->LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,
752 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
755 static void ch_black(Game *game, const char *args)
757 game->LoadTextureSave(":Data:Textures:fur2.jpg",&player[0].skeleton.drawmodel.textureptr,1,
758 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
761 static void ch_sizemin(Game *game, const char *args)
764 for (i = 1; i < numplayers; i++)
765 if (player[i].scale < 0.8 * 0.2)
766 player[i].scale = 0.8 * 0.2;
769 static void ch_tutorial(Game *game, const char *args)
771 tutoriallevel = atoi(args);
774 static void ch_hostile(Game *game, const char *args)
776 hostile = atoi(args);
779 static void ch_indemo(Game *game, const char *args)
782 hotspot[numhotspots]=player[0].coords;
783 hotspotsize[numhotspots]=0;
784 hotspottype[numhotspots]=-111;
785 strcpy(hotspottext[numhotspots],"mapname");
789 static void ch_notindemo(Game *game, const char *args)
795 static void ch_type(Game *game, const char *args)
797 int i, n = sizeof(editortypenames) / sizeof(editortypenames[0]);
798 for (i = 0; i < n; i++)
799 if (stripfx(args, editortypenames[i])) {
805 static void ch_path(Game *game, const char *args)
807 int i, n = sizeof(pathtypenames) / sizeof(pathtypenames[0]);
808 for (i = 0; i < n; i++)
809 if (stripfx(args, pathtypenames[i])) {
815 static void ch_hs(Game *game, const char *args)
817 hotspot[numhotspots]=player[0].coords;
821 sscanf(args, "%f%d %n", &size, &type, &shift);
823 hotspotsize[numhotspots] = size;
824 hotspottype[numhotspots] = type;
826 strcpy(hotspottext[numhotspots], args + shift);
827 strcat(hotspottext[numhotspots], "\n");
832 static void ch_dialogue(Game *game, const char *args)
835 char buf1[32], buf2[64];
837 sscanf(args, "%d %31s", &dlg, buf1);
838 snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
840 dialoguetype[numdialogues] = dlg;
842 memset(dialoguetext[numdialogues], 0, sizeof(dialoguetext[numdialogues]));
843 memset(dialoguename[numdialogues], 0, sizeof(dialoguename[numdialogues]));
845 ifstream ipstream(ConvertFileName(buf2));
846 ipstream.ignore(256,':');
847 ipstream >> numdialogueboxes[numdialogues];
848 for(i=0;i<numdialogueboxes[numdialogues];i++){
849 ipstream.ignore(256,':');
850 ipstream.ignore(256,':');
851 ipstream.ignore(256,' ');
852 ipstream >> dialogueboxlocation[numdialogues][i];
853 ipstream.ignore(256,':');
854 ipstream >> dialogueboxcolor[numdialogues][i][0];
855 ipstream >> dialogueboxcolor[numdialogues][i][1];
856 ipstream >> dialogueboxcolor[numdialogues][i][2];
857 ipstream.ignore(256,':');
858 ipstream.getline(dialoguename[numdialogues][i],64);
859 ipstream.ignore(256,':');
860 ipstream.ignore(256,' ');
861 ipstream.getline(dialoguetext[numdialogues][i],128);
863 if(dialoguetext[numdialogues][i][j]=='\\')dialoguetext[numdialogues][i][j]='\n';
865 ipstream.ignore(256,':');
866 ipstream >> dialogueboxsound[numdialogues][i];
869 for(i=0;i<numdialogueboxes[numdialogues];i++){
870 for(j=0;j<numplayers;j++){
871 participantfacing[numdialogues][i][j]=player[j].facing;
878 whichdialogue=numdialogues;
883 static void ch_fixdialogue(Game *game, const char *args)
885 char buf1[32], buf2[64];
888 sscanf(args, "%d %31s", &whichdi, buf1);
889 snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
891 memset(dialoguetext[whichdi], 0, sizeof(dialoguetext[whichdi]));
892 memset(dialoguename[whichdi], 0, sizeof(dialoguename[whichdi]));
894 ifstream ipstream(ConvertFileName(buf2));
895 ipstream.ignore(256,':');
896 ipstream >> numdialogueboxes[whichdi];
897 for(i=0;i<numdialogueboxes[whichdi];i++){
898 ipstream.ignore(256,':');
899 ipstream.ignore(256,':');
900 ipstream.ignore(256,' ');
901 ipstream >> dialogueboxlocation[whichdi][i];
902 ipstream.ignore(256,':');
903 ipstream >> dialogueboxcolor[whichdi][i][0];
904 ipstream >> dialogueboxcolor[whichdi][i][1];
905 ipstream >> dialogueboxcolor[whichdi][i][2];
906 ipstream.ignore(256,':');
907 ipstream.getline(dialoguename[whichdi][i],64);
908 ipstream.ignore(256,':');
909 ipstream.ignore(256,' ');
910 ipstream.getline(dialoguetext[whichdi][i],128);
912 if(dialoguetext[whichdi][i][j]=='\\')dialoguetext[whichdi][i][j]='\n';
914 ipstream.ignore(256,':');
915 ipstream >> dialogueboxsound[whichdi][i];
921 static void ch_fixtype(Game *game, const char *args)
924 sscanf(args, "%d", &dlg);
925 dialoguetype[0] = dlg;
928 static void ch_fixrotation(Game *game, const char *args)
930 participantrotation[whichdialogue][participantfocus[whichdialogue][indialogue]]=player[participantfocus[whichdialogue][indialogue]].rotation;
933 static void ch_ddialogue(Game *game, const char *args)
939 static void ch_dhs(Game *game, const char *args)
945 static void ch_immobile(Game *game, const char *args)
947 player[0].immobile = 1;
950 static void ch_allimmobile(Game *game, const char *args)
952 for (int i = 1; i < numplayers; i++)
953 player[i].immobile = 1;
956 static void ch_mobile(Game *game, const char *args)
958 player[0].immobile = 0;
961 static void ch_default(Game *game, const char *args)
963 player[0].armorhead=1;
964 player[0].armorhigh=1;
965 player[0].armorlow=1;
966 player[0].protectionhead=1;
967 player[0].protectionhigh=1;
968 player[0].protectionlow=1;
969 player[0].metalhead=1;
970 player[0].metalhigh=1;
971 player[0].metallow=1;
973 player[0].speedmult=1;
976 if(player[0].creature==wolftype){
977 player[0].proportionhead=1.1;
978 player[0].proportionbody=1.1;
979 player[0].proportionarms=1.1;
980 player[0].proportionlegs=1.1;
981 } else if(player[0].creature==rabbittype){
982 player[0].proportionhead=1.2;
983 player[0].proportionbody=1.05;
984 player[0].proportionarms=1.00;
985 player[0].proportionlegs=1.1;
986 player[0].proportionlegs.y=1.05;
989 player[0].numclothes=0;
990 game->LoadTextureSave(creatureskin[player[0].creature][player[0].whichskin],
991 &player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],
992 &player[0].skeleton.skinsize);
994 editoractive=typeactive;
995 player[0].immobile=0;
998 static void ch_play(Game *game, const char *args)
1001 sscanf(args, "%d", &dlg);
1002 whichdialogue = dlg;
1004 if (whichdialogue >= numdialogues)
1007 for(i=0;i<numdialogueboxes[whichdialogue];i++){
1008 player[participantfocus[whichdialogue][i]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][i]];
1009 player[participantfocus[whichdialogue][i]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
1010 player[participantfocus[whichdialogue][i]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
1011 player[participantfocus[whichdialogue][i]].velocity=0;
1012 player[participantfocus[whichdialogue][i]].targetanimation=player[participantfocus[whichdialogue][i]].getIdle();
1013 player[participantfocus[whichdialogue][i]].targetframe=0;
1022 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
1023 temppos=temppos-viewer;
1024 Normalise(&temppos);
1034 whichsoundplay=rabbitchitter;
1035 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
1036 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
1037 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
1038 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
1039 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
1040 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
1041 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
1042 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
1043 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
1044 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
1045 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
1046 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
1047 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
1048 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
1049 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
1050 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
1051 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
1052 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
1053 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
1054 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
1055 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
1056 OPENAL_SetVolume(channels[whichsoundplay], 256);
1057 OPENAL_SetPaused(channels[whichsoundplay], false);
1060 static void ch_mapkilleveryone(Game *game, const char *args)
1062 maptype = mapkilleveryone;
1065 static void ch_mapkillmost(Game *game, const char *args)
1067 maptype = mapkillmost;
1070 static void ch_mapkillsomeone(Game *game, const char *args)
1072 maptype = mapkillsomeone;
1075 static void ch_mapgosomewhere(Game *game, const char *args)
1077 maptype = mapgosomewhere;
1080 static void ch_viewdistance(Game *game, const char *args)
1082 viewdistance = atof(args)*100;
1085 static void ch_fadestart(Game *game, const char *args)
1087 fadestart = atof(args);
1090 static void ch_slomo(Game *game, const char *args)
1092 slomospeed = atof(args);
1097 static void ch_slofreq(Game *game, const char *args)
1099 slomofreq = atof(args);
1102 static void ch_skytint(Game *game, const char *args)
1104 sscanf(args, "%f%f%f", &skyboxr, &skyboxg, &skyboxb);
1106 skyboxlightr=skyboxr;
1107 skyboxlightg=skyboxg;
1108 skyboxlightb=skyboxb;
1110 game->SetUpLighting();
1112 terrain.DoShadows();
1113 objects.DoShadows();
1116 static void ch_skylight(Game *game, const char *args)
1118 sscanf(args, "%f%f%f", &skyboxlightr, &skyboxlightg, &skyboxlightb);
1120 game->SetUpLighting();
1122 terrain.DoShadows();
1123 objects.DoShadows();
1126 static void ch_skybox(Game *game, const char *args)
1128 skyboxtexture = !skyboxtexture;
1130 game->SetUpLighting();
1132 terrain.DoShadows();
1133 objects.DoShadows();
1136 static void cmd_dispatch(Game *game, const char *cmd)
1138 int i, n_cmds = sizeof(cmd_names) / sizeof(cmd_names[0]);
1140 for (i = 0; i < n_cmds; i++)
1141 if (stripfx(cmd, cmd_names[i]))
1143 cmd_handlers[i](game, cmd + strlen(cmd_names[i]));
1148 PlaySoundEx(consolesuccesssound, samp[consolesuccesssound], NULL, true);
1149 OPENAL_SetVolume(channels[consolesuccesssound], 256);
1150 OPENAL_SetPaused(channels[consolesuccesssound], false);
1154 PlaySoundEx(consolefailsound, samp[consolefailsound], NULL, true);
1155 OPENAL_SetVolume(channels[consolefailsound], 256);
1156 OPENAL_SetPaused(channels[consolefailsound], false);
1160 /********************> Tick() <*****/
1161 extern bool save_image(const char * fname);
1162 void Screenshot (void)
1165 time_t t = time(NULL);
1166 struct tm *tme = localtime(&t);
1167 sprintf(temp, "Screenshots/Screenshot_%04d_%02d_%02d--%02d_%02d_%02d.png", tme->tm_year + 1900, tme->tm_mon + 1, tme->tm_mday, tme->tm_hour, tme->tm_min, tme->tm_sec);
1170 mkdir("Screenshots");
1172 mkdir("Screenshots", S_IRWXU);
1180 void Game::SetUpLighting(){
1181 if(environment==snowyenvironment){
1185 light.ambient[0]=.4;
1186 light.ambient[1]=.4;
1187 light.ambient[2]=.44;
1189 if(environment==desertenvironment){
1193 light.ambient[0]=.4;
1194 light.ambient[1]=.35;
1195 light.ambient[2]=.3;
1198 if(environment==grassyenvironment){
1202 light.ambient[0]=.4;
1203 light.ambient[1]=.4;
1204 light.ambient[2]=.44;
1210 light.ambient[0]=.4;
1211 light.ambient[1]=.4;
1212 light.ambient[2]=.4;
1215 average=(skyboxlightr+skyboxlightg+skyboxlightb)/3;
1216 light.color[0]*=(skyboxlightr+average)/2;
1217 light.color[1]*=(skyboxlightg+average)/2;
1218 light.color[2]*=(skyboxlightb+average)/2;
1219 light.ambient[0]=light.ambient[0]*(skyboxlightr+average)/2*1;
1220 light.ambient[1]=light.ambient[1]*(skyboxlightg+average)/2*1;
1221 light.ambient[2]=light.ambient[2]*(skyboxlightb+average)/2*1;
1225 light.ambient[2]=0; */
1228 int Game::findPathDist(int start,int end){
1229 int i,j,k,smallestcount,count,connected;
1230 int last,last2,last3,last4;
1240 while(last!=end&&count<30){
1242 for(j=0;j<numpathpoints;j++){
1243 if(j!=last&&j!=last2&&j!=last3&&j!=last4)
1246 if(numpathpointconnect[j])
1247 for(k=0;k<numpathpointconnect[j];k++){
1248 if(pathpointconnect[j][k]==last)connected=1;
1251 if(numpathpointconnect[last])
1252 for(k=0;k<numpathpointconnect[last];k++){
1253 if(pathpointconnect[last][k]==j)connected=1;
1256 if(closest==-1||Random()%2==0){
1267 if(count<smallestcount)smallestcount=count;
1269 return smallestcount;
1272 int Game::checkcollide(XYZ startpoint,XYZ endpoint){
1273 static XYZ colpoint,colviewer,coltarget;
1274 static float minx,minz,maxx,maxz,miny,maxy;
1283 if(minx>endpoint.x)minx=endpoint.x;
1285 if(miny>endpoint.y)miny=endpoint.y;
1287 if(minz>endpoint.z)minz=endpoint.z;
1290 if(maxx<endpoint.x)maxx=endpoint.x;
1292 if(maxy<endpoint.y)maxy=endpoint.y;
1294 if(maxz<endpoint.z)maxz=endpoint.z;
1303 for(i=0;i<objects.numobjects;i++){
1304 if(objects.position[i].x>minx-objects.model[i].boundingsphereradius&&objects.position[i].x<maxx+objects.model[i].boundingsphereradius&&objects.position[i].y>miny-objects.model[i].boundingsphereradius&&objects.position[i].y<maxy+objects.model[i].boundingsphereradius&&objects.position[i].z>minz-objects.model[i].boundingsphereradius&&objects.position[i].z<maxz+objects.model[i].boundingsphereradius){
1305 if(objects.type[i]!=treeleavestype&&objects.type[i]!=bushtype&&objects.type[i]!=firetype){
1306 colviewer=startpoint;
1308 if(objects.model[i].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)return i;
1313 //if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
1318 int Game::checkcollide(XYZ startpoint,XYZ endpoint,int what){
1319 static XYZ colpoint,colviewer,coltarget;
1320 static float minx,minz,maxx,maxz,miny,maxy;
1329 if(minx>endpoint.x)minx=endpoint.x;
1331 if(miny>endpoint.y)miny=endpoint.y;
1333 if(minz>endpoint.z)minz=endpoint.z;
1336 if(maxx<endpoint.x)maxx=endpoint.x;
1338 if(maxy<endpoint.y)maxy=endpoint.y;
1340 if(maxz<endpoint.z)maxz=endpoint.z;
1350 if(objects.position[what].x>minx-objects.model[what].boundingsphereradius&&objects.position[what].x<maxx+objects.model[what].boundingsphereradius&&objects.position[what].y>miny-objects.model[what].boundingsphereradius&&objects.position[what].y<maxy+objects.model[what].boundingsphereradius&&objects.position[what].z>minz-objects.model[what].boundingsphereradius&&objects.position[what].z<maxz+objects.model[what].boundingsphereradius){
1351 if(objects.type[what]!=treeleavestype&&objects.type[what]!=bushtype&&objects.type[what]!=firetype){
1352 colviewer=startpoint;
1354 if(objects.model[what].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[what],&objects.rotation[what])!=-1)return i;
1359 if(what==1000)if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
1364 void Game::Setenvironment(int which)
1368 LOG(" Setting environment...");
1370 float temptexdetail;
1373 OPENAL_SetPaused(channels[music1snow], true);
1374 OPENAL_SetPaused(channels[music1grass], true);
1375 OPENAL_SetPaused(channels[music1desert], true);
1376 OPENAL_SetPaused(channels[wind], true);
1377 OPENAL_SetPaused(channels[desertambient], true);
1379 OPENAL_SetPaused(channels[stream_music1snow], true);
1380 OPENAL_SetPaused(channels[stream_music1grass], true);
1381 OPENAL_SetPaused(channels[stream_music1desert], true);
1382 OPENAL_SetPaused(channels[stream_wind], true);
1383 OPENAL_SetPaused(channels[stream_desertambient], true);
1386 if(environment==snowyenvironment){
1390 //PlaySoundEx( wind, samp[wind], NULL, true);
1391 PlayStreamEx(stream_wind, strm[stream_wind], 0, true);
1392 OPENAL_SetPaused(channels[stream_wind], false);
1393 OPENAL_SetVolume(channels[stream_wind], 256);
1396 LoadTexture(":Data:Textures:snowtree.png",&objects.treetextureptr,0,1);
1397 LoadTexture(":Data:Textures:bushsnow.png",&objects.bushtextureptr,0,1);
1398 LoadTexture(":Data:Textures:bouldersnow.jpg",&objects.rocktextureptr,1,0);
1399 LoadTexture(":Data:Textures:snowbox.jpg",&objects.boxtextureptr,1,0);
1401 footstepsound = footstepsn1;
1402 footstepsound2 = footstepsn2;
1403 footstepsound3 = footstepst1;
1404 footstepsound4 = footstepst2;
1406 LoadTexture(":Data:Textures:snow.jpg",&terraintexture,1,0);
1408 LoadTexture(":Data:Textures:rock.jpg",&terraintexture2,1,0);
1410 //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
1415 temptexdetail=texdetail;
1416 if(texdetail>1)texdetail=4;
1417 skybox.load( ":Data:Textures:Skybox(snow):Front.jpg",
1418 ":Data:Textures:Skybox(snow):Left.jpg",
1419 ":Data:Textures:Skybox(snow):Back.jpg",
1420 ":Data:Textures:Skybox(snow):Right.jpg",
1421 ":Data:Textures:Skybox(snow):Up.jpg",
1422 ":Data:Textures:Skybox(snow):Down.jpg",
1423 ":Data:Textures:Skybox(snow):Cloud.jpg",
1424 ":Data:Textures:Skybox(snow):Reflect.jpg");
1429 texdetail=temptexdetail;
1431 if(environment==desertenvironment){
1434 LoadTexture(":Data:Textures:deserttree.png",&objects.treetextureptr,0,1);
1435 LoadTexture(":Data:Textures:bushdesert.png",&objects.bushtextureptr,0,1);
1436 LoadTexture(":Data:Textures:boulderdesert.jpg",&objects.rocktextureptr,1,0);
1437 LoadTexture(":Data:Textures:desertbox.jpg",&objects.boxtextureptr,1,0);
1441 //PlaySoundEx( desertambient, samp[desertambient], NULL, true);
1442 PlayStreamEx( stream_desertambient, strm[stream_desertambient], NULL, true);
1443 OPENAL_SetPaused(channels[stream_desertambient], false);
1444 OPENAL_SetVolume(channels[stream_desertambient], 256);
1447 footstepsound = footstepsn1;
1448 footstepsound2 = footstepsn2;
1449 footstepsound3 = footstepsn1;
1450 footstepsound4 = footstepsn2;
1452 LoadTexture(":Data:Textures:sand.jpg",&terraintexture,1,0);
1454 LoadTexture(":Data:Textures:sandslope.jpg",&terraintexture2,1,0);
1456 //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
1460 temptexdetail=texdetail;
1461 if(texdetail>1)texdetail=4;
1462 skybox.load( ":Data:Textures:Skybox(sand):Front.jpg",
1463 ":Data:Textures:Skybox(sand):Left.jpg",
1464 ":Data:Textures:Skybox(sand):Back.jpg",
1465 ":Data:Textures:Skybox(sand):Right.jpg",
1466 ":Data:Textures:Skybox(sand):Up.jpg",
1467 ":Data:Textures:Skybox(sand):Down.jpg",
1468 ":Data:Textures:Skybox(sand):Cloud.jpg",
1469 ":Data:Textures:Skybox(sand):Reflect.jpg");
1474 texdetail=temptexdetail;
1476 if(environment==grassyenvironment){
1479 LoadTexture(":Data:Textures:tree.png",&objects.treetextureptr,0,1);
1480 LoadTexture(":Data:Textures:bush.png",&objects.bushtextureptr,0,1);
1481 LoadTexture(":Data:Textures:boulder.jpg",&objects.rocktextureptr,1,0);
1482 LoadTexture(":Data:Textures:grassbox.jpg",&objects.boxtextureptr,1,0);
1485 PlayStreamEx( stream_wind, strm[stream_wind], NULL, true);
1486 OPENAL_SetPaused(channels[stream_wind], false);
1487 OPENAL_SetVolume(channels[stream_wind], 100);
1490 footstepsound = footstepgr1;
1491 footstepsound2 = footstepgr2;
1492 footstepsound3 = footstepst1;
1493 footstepsound4 = footstepst2;
1495 LoadTexture(":Data:Textures:grassdirt.jpg",&terraintexture,1,0);
1497 LoadTexture(":Data:Textures:mossrock.jpg",&terraintexture2,1,0);
1499 //LoadTexture(":Data:Textures:detail.png",&terraintexture3,1);
1503 temptexdetail=texdetail;
1504 if(texdetail>1)texdetail=4;
1505 skybox.load( ":Data:Textures:Skybox(grass):Front.jpg",
1506 ":Data:Textures:Skybox(grass):Left.jpg",
1507 ":Data:Textures:Skybox(grass):Back.jpg",
1508 ":Data:Textures:Skybox(grass):Right.jpg",
1509 ":Data:Textures:Skybox(grass):Up.jpg",
1510 ":Data:Textures:Skybox(grass):Down.jpg",
1511 ":Data:Textures:Skybox(grass):Cloud.jpg",
1512 ":Data:Textures:Skybox(grass):Reflect.jpg");
1516 texdetail=temptexdetail;
1518 temptexdetail=texdetail;
1520 terrain.load(":Data:Textures:heightmap.png");
1522 texdetail=temptexdetail;
1526 void Game::Loadlevel(int which){
1529 if(which==0)Loadlevel((char *)":Data:Maps:map1");
1530 else if(which==1)Loadlevel((char *)":Data:Maps:map2");
1531 else if(which==2)Loadlevel((char *)":Data:Maps:map3");
1532 else if(which==3)Loadlevel((char *)":Data:Maps:map4");
1533 else if(which==4)Loadlevel((char *)":Data:Maps:map5");
1534 else if(which==5)Loadlevel((char *)":Data:Maps:map6");
1535 else if(which==6)Loadlevel((char *)":Data:Maps:map7");
1536 else if(which==7)Loadlevel((char *)":Data:Maps:map8");
1537 else if(which==8)Loadlevel((char *)":Data:Maps:map9");
1538 else if(which==9)Loadlevel((char *)":Data:Maps:map10");
1539 else if(which==10)Loadlevel((char *)":Data:Maps:map11");
1540 else if(which==11)Loadlevel((char *)":Data:Maps:map12");
1541 else if(which==12)Loadlevel((char *)":Data:Maps:map13");
1542 else if(which==13)Loadlevel((char *)":Data:Maps:map14");
1543 else if(which==14)Loadlevel((char *)":Data:Maps:map15");
1544 else if(which==15)Loadlevel((char *)":Data:Maps:map16");
1545 else if(which==-1){tutoriallevel=-1;Loadlevel((char *)":Data:Maps:tutorial");}
1546 else Loadlevel((char *)":Data:Maps:mapsave");
1551 void Game::Loadlevel(char *name){
1553 static int oldlevel;
1558 float headprop,legprop,armprop,bodyprop;
1562 LOG(std::string("Loading level...") + name);
1564 if(!gameon)visibleloading=1;
1566 if(stealthloading)visibleloading=0;
1568 if(!stillloading)loadtime=0;
1573 if(tutoriallevel!=-1)tutoriallevel=0;
1574 else tutoriallevel=1;
1576 if(tutoriallevel==1)tutorialstage=0;
1577 if(tutorialstage==0){
1578 tutorialstagetime=0;
1585 OPENAL_SetPaused(channels[whooshsound], true);
1586 OPENAL_SetPaused(channels[stream_firesound], true);
1588 // Change the map filename into something that is os specific
1589 char *FixedFN = ConvertFileName(name);
1593 tfile=fopen( FixedFN, "rb" );
1596 OPENAL_SetPaused(channels[stream_firesound], true);
1607 animation[bounceidleanim].Load((char *)"Idle",middleheight,neutral);
1613 dialoguegonethrough[i]=0;
1622 if(accountactive)difficulty=accountactive->getDifficulty();
1624 if(difficulty!=2)minimap=1;
1661 bonustotal=startbonustotal;
1667 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
1668 OPENAL_SetVolume(channels[consolesuccesssound], 256);
1669 OPENAL_SetPaused(channels[consolesuccesssound], false);
1676 terrain.numdecals=0;
1677 Sprite::deleteSprites();
1678 for(i=0;i<objects.numobjects;i++)
1680 objects.model[i].numdecals=0;
1683 j=objects.numobjects;
1686 objects.DeleteObject(0);
1687 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1690 for(i=0;i<subdivision;i++)
1692 for(j=0;j<subdivision;j++)
1694 terrain.patchobjectnum[i][j]=0;
1697 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1700 weapons.numweapons=0;
1702 funpackf(tfile, "Bi", &mapvers);
1703 if(mapvers>=15)funpackf(tfile, "Bi", &indemo);
1705 if(mapvers>=5)funpackf(tfile, "Bi", &maptype);
1706 else maptype=mapkilleveryone;
1707 if(mapvers>=6)funpackf(tfile, "Bi", &hostile);
1709 if(mapvers>=4)funpackf(tfile, "Bf Bf", &viewdistance, &fadestart);
1715 if(mapvers>=2)funpackf(tfile, "Bb Bf Bf Bf", &skyboxtexture, &skyboxr, &skyboxg, &skyboxb);
1723 if(mapvers>=10)funpackf(tfile, "Bf Bf Bf", &skyboxlightr, &skyboxlightg, &skyboxlightb);
1726 skyboxlightr=skyboxr;
1727 skyboxlightg=skyboxg;
1728 skyboxlightb=skyboxb;
1730 if(!stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &player[0].coords.x,&player[0].coords.y,&player[0].coords.z,&player[0].rotation,&player[0].targetrotation, &player[0].num_weapons);
1731 if(stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &lamefloat,&lamefloat,&lamefloat,&lamefloat,&lamefloat, &player[0].num_weapons);
1732 player[0].originalcoords=player[0].coords;
1733 if(player[0].num_weapons>0&&player[0].num_weapons<5)
1735 for(j=0;j<player[0].num_weapons;j++)
1737 player[0].weaponids[j]=weapons.numweapons;
1738 funpackf(tfile, "Bi", &weapons.type[weapons.numweapons]);
1739 weapons.owner[weapons.numweapons]=0;
1740 weapons.numweapons++;
1744 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1746 funpackf(tfile, "Bf Bf Bf", &player[0].armorhead, &player[0].armorhigh, &player[0].armorlow);
1747 funpackf(tfile, "Bf Bf Bf", &player[0].protectionhead, &player[0].protectionhigh, &player[0].protectionlow);
1748 funpackf(tfile, "Bf Bf Bf", &player[0].metalhead, &player[0].metalhigh, &player[0].metallow);
1749 funpackf(tfile, "Bf Bf", &player[0].power, &player[0].speedmult);
1751 funpackf(tfile, "Bi", &player[0].numclothes);
1755 funpackf(tfile, "Bi Bi", &player[0].whichskin, &player[0].creature);
1759 player[0].whichskin=0;
1760 player[0].creature=rabbittype;
1763 for(i=0;i<max_dialogues;i++)
1765 for(j=0;j<max_dialoguelength;j++)
1769 dialoguetext[i][j][k]='\0';
1773 dialoguename[i][j][k]='\0';
1778 player[0].lastattack=-1;
1779 player[0].lastattack2=-1;
1780 player[0].lastattack3=-1;
1784 funpackf(tfile, "Bi", &numdialogues);
1787 for(k=0;k<numdialogues;k++)
1789 funpackf(tfile, "Bi", &numdialogueboxes[k]);
1790 funpackf(tfile, "Bi", &dialoguetype[k]);
1793 funpackf(tfile, "Bf Bf Bf", &participantlocation[k][l].x, &participantlocation[k][l].y, &participantlocation[k][l].z);
1794 funpackf(tfile, "Bf", &participantrotation[k][l]);
1796 if(numdialogueboxes)
1798 for(l=0;l<numdialogueboxes[k];l++)
1800 funpackf(tfile, "Bi", &dialogueboxlocation[k][l]);
1801 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][0]);
1802 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][1]);
1803 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][2]);
1804 funpackf(tfile, "Bi", &dialogueboxsound[k][l]);
1808 funpackf(tfile, "Bi",&templength);
1809 if(templength>128||templength<=0)templength=128;
1810 for(m=0;m<templength;m++){
1811 funpackf(tfile, "Bb", &dialoguetext[k][l][m]);
1812 if(dialoguetext[k][l][m]=='\0')break;
1815 funpackf(tfile, "Bi",&templength);
1816 if(templength>64||templength<=0)templength=64;
1817 for(m=0;m<templength;m++){
1818 funpackf(tfile, "Bb", &dialoguename[k][l][m]);
1819 if(dialoguename[k][l][m]=='\0'){
1823 funpackf(tfile, "Bf Bf Bf", &dialoguecamera[k][l].x, &dialoguecamera[k][l].y, &dialoguecamera[k][l].z);
1824 funpackf(tfile, "Bi", &participantfocus[k][l]);
1825 funpackf(tfile, "Bi", &participantaction[k][l]);
1828 funpackf(tfile, "Bf Bf Bf", &participantfacing[k][l][m].x, &participantfacing[k][l][m].y, &participantfacing[k][l][m].z);
1830 funpackf(tfile, "Bf Bf",&dialoguecamerarotation[k][l],&dialoguecamerarotation2[k][l]);
1836 else numdialogues=0;
1838 if(player[0].numclothes)
1840 for(k=0;k<player[0].numclothes;k++)
1842 funpackf(tfile, "Bi", &templength);
1843 for(l=0;l<templength;l++)
1844 funpackf(tfile, "Bb", &player[0].clothes[k][l]);
1845 player[0].clothes[k][templength]='\0';
1846 funpackf(tfile, "Bf Bf Bf", &player[0].clothestintr[k], &player[0].clothestintg[k], &player[0].clothestintb[k]);
1850 funpackf(tfile, "Bi", &environment);
1852 funpackf(tfile, "Bi", &objects.numobjects);
1853 if(objects.numobjects)
1855 for(i=0;i<objects.numobjects;i++)
1857 funpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", &objects.type[i],&objects.rotation[i],&objects.rotation2[i], &objects.position[i].x, &objects.position[i].y, &objects.position[i].z,&objects.scale[i]);
1858 if(objects.type[i]==treeleavestype)objects.scale[i]=objects.scale[i-1];
1864 funpackf(tfile, "Bi", &numhotspots);
1867 for(i=0;i<numhotspots;i++)
1869 funpackf(tfile, "Bi Bf Bf Bf Bf", &hotspottype[i],&hotspotsize[i],&hotspot[i].x,&hotspot[i].y,&hotspot[i].z);
1870 funpackf(tfile, "Bi", &templength);
1872 for(l=0;l<templength;l++)
1873 funpackf(tfile, "Bb", &hotspottext[i][l]);
1874 hotspottext[i][templength]='\0';
1875 if(hotspottype[i]==-111)indemo=1;
1881 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1886 for(i=0;i<objects.numobjects;i++)
1888 objects.center+=objects.position[i];
1890 objects.center/=objects.numobjects;
1893 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1895 float maxdistance=0;
1898 for(i=0;i<objects.numobjects;i++)
1900 tempdist=findDistancefast(&objects.center,&objects.position[i]);
1901 if(tempdist>maxdistance)
1904 maxdistance=tempdist;
1907 objects.radius=fast_sqrt(maxdistance);
1910 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1911 //mapcenter=objects.center;
1912 //mapradius=objects.radius;
1914 funpackf(tfile, "Bi", &numplayers);
1915 int howmanyremoved=0;
1916 bool removeanother=0;
1917 if(numplayers>1&&numplayers<maxplayers)
1919 for(i=1;i<numplayers;i++)
1921 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1924 funpackf(tfile, "Bi Bi Bf Bf Bf Bi",&player[i-howmanyremoved].whichskin,&player[i-howmanyremoved].creature, &player[i-howmanyremoved].coords.x,&player[i-howmanyremoved].coords.y,&player[i-howmanyremoved].coords.z,&player[i-howmanyremoved].num_weapons);
1925 if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].howactive);
1926 else player[i-howmanyremoved].howactive=typeactive;
1927 if(mapvers>=3)funpackf(tfile, "Bf",&player[i-howmanyremoved].scale);
1928 else player[i-howmanyremoved].scale=-1;
1929 if(mapvers>=11)funpackf(tfile, "Bb",&player[i-howmanyremoved].immobile);
1930 else player[i-howmanyremoved].immobile=0;
1931 if(mapvers>=12)funpackf(tfile, "Bf",&player[i-howmanyremoved].rotation);
1932 else player[i-howmanyremoved].rotation=0;
1933 player[i-howmanyremoved].targetrotation=player[i-howmanyremoved].rotation;
1934 if(player[i-howmanyremoved].num_weapons<0||player[i-howmanyremoved].num_weapons>5){
1940 if(player[i-howmanyremoved].num_weapons>0&&player[i-howmanyremoved].num_weapons<5)
1942 for(j=0;j<player[i-howmanyremoved].num_weapons;j++)
1944 player[i-howmanyremoved].weaponids[j]=weapons.numweapons;
1945 funpackf(tfile, "Bi", &weapons.type[player[i-howmanyremoved].weaponids[j]]);
1946 weapons.owner[player[i-howmanyremoved].weaponids[j]]=i;
1947 weapons.numweapons++;
1950 funpackf(tfile, "Bi", &player[i-howmanyremoved].numwaypoints);
1951 //player[i-howmanyremoved].numwaypoints=10;
1952 for(j=0;j<player[i-howmanyremoved].numwaypoints;j++)
1954 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].x);
1955 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].y);
1956 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].z);
1957 if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].waypointtype[j]);
1958 else player[i-howmanyremoved].waypointtype[j] = wpkeepwalking;
1961 funpackf(tfile, "Bi", &player[i-howmanyremoved].waypoint);
1962 if(player[i-howmanyremoved].waypoint>player[i-howmanyremoved].numwaypoints-1)player[i-howmanyremoved].waypoint=0;
1964 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].armorhead, &player[i-howmanyremoved].armorhigh, &player[i-howmanyremoved].armorlow);
1965 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].protectionhead, &player[i-howmanyremoved].protectionhigh, &player[i-howmanyremoved].protectionlow);
1966 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].metalhead, &player[i-howmanyremoved].metalhigh, &player[i-howmanyremoved].metallow);
1967 funpackf(tfile, "Bf Bf", &player[i-howmanyremoved].power, &player[i-howmanyremoved].speedmult);
1969 if(mapvers>=4)funpackf(tfile, "Bf Bf Bf Bf", &headprop, &bodyprop, &armprop, &legprop);
1977 if(player[i-howmanyremoved].creature==wolftype)
1979 player[i-howmanyremoved].proportionhead=1.1*headprop;
1980 player[i-howmanyremoved].proportionbody=1.1*bodyprop;
1981 player[i-howmanyremoved].proportionarms=1.1*armprop;
1982 player[i-howmanyremoved].proportionlegs=1.1*legprop;
1985 if(player[i-howmanyremoved].creature==rabbittype)
1987 player[i-howmanyremoved].proportionhead=1.2*headprop;
1988 player[i-howmanyremoved].proportionbody=1.05*bodyprop;
1989 player[i-howmanyremoved].proportionarms=1.00*armprop;
1990 player[i-howmanyremoved].proportionlegs=1.1*legprop;
1991 player[i-howmanyremoved].proportionlegs.y=1.05*legprop;
1994 funpackf(tfile, "Bi", &player[i-howmanyremoved].numclothes);
1995 if(player[i-howmanyremoved].numclothes)
1997 for(k=0;k<player[i-howmanyremoved].numclothes;k++)
2000 funpackf(tfile, "Bi", &templength);
2001 for(l=0;l<templength;l++)
2002 funpackf(tfile, "Bb", &player[i-howmanyremoved].clothes[k][l]);
2003 player[i-howmanyremoved].clothes[k][templength]='\0';
2004 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].clothestintr[k], &player[i-howmanyremoved].clothestintg[k], &player[i-howmanyremoved].clothestintb[k]);
2010 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2012 numplayers-=howmanyremoved;
2013 funpackf(tfile, "Bi", &numpathpoints);
2014 if(numpathpoints>30||numpathpoints<0)
2018 for(j=0;j<numpathpoints;j++)
2020 funpackf(tfile, "Bf Bf Bf Bi", &pathpoint[j].x,&pathpoint[j].y,&pathpoint[j].z,&numpathpointconnect[j]);
2021 for(k=0;k<numpathpointconnect[j];k++){
2022 funpackf(tfile, "Bi", &pathpointconnect[j][k]);
2026 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2028 funpackf(tfile, "Bf Bf Bf Bf", &mapcenter.x,&mapcenter.y,&mapcenter.z,&mapradius);
2031 if(environment!=oldenvironment)Setenvironment(environment);
2032 oldenvironment=environment;
2036 j=objects.numobjects;
2037 objects.numobjects=0;
2040 //if(objects.type[i]!=spiketype)
2041 objects.MakeObject(objects.type[i],objects.position[i],objects.rotation[i],objects.rotation2[i],objects.scale[i]);
2042 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2045 //if(skyboxtexture){
2046 terrain.DoShadows();
2047 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2048 objects.DoShadows();
2049 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2051 else terrain.DoLighting();
2057 oldlevel=whichlevel;
2060 if(numplayers>maxplayers-1)numplayers=maxplayers-1;
2061 for(i=0;i<numplayers;i++)
2063 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2067 if(i==0||player[i].scale<0)player[i].scale=.2;
2068 player[i].skeleton.free=0;
2069 player[i].skeleton.id=i;
2070 //if(Random()%2==0)player[i].creature=wolftype;
2071 //else player[i].creature=rabbittype;
2072 if(i==0&&mapvers<9)player[i].creature=rabbittype;
2073 if(player[i].creature!=wolftype)player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",0);
2076 if(player[i].creature!=wolftype){
2077 player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
2078 LoadTexture(":Data:Textures:Belt.png",&player[i].skeleton.drawmodelclothes.textureptr,1,1);
2080 if(player[i].creature==wolftype){
2081 player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
2087 texsize=512*512*3/texdetail/texdetail;
2088 //if(!player[i].loaded)player[i].skeleton.skinText = new GLubyte[texsize];
2089 //player[i].skeleton.skinText.resize(texsize);
2091 LoadTextureSave(creatureskin[player[i].creature][player[i].whichskin],&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
2093 if(player[i].numclothes)
2095 for(j=0;j<player[i].numclothes;j++)
2097 tintr=player[i].clothestintr[j];
2098 tintg=player[i].clothestintg[j];
2099 tintb=player[i].clothestintb[j];
2100 AddClothes((char *)player[i].clothes[j],0,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
2102 player[i].DoMipmaps(5,0,0,player[i].skeleton.skinsize,player[i].skeleton.skinsize);
2105 player[i].currentanimation=bounceidleanim;
2106 player[i].targetanimation=bounceidleanim;
2107 player[i].currentframe=0;
2108 player[i].targetframe=1;
2110 player[i].speed=1+(float)(Random()%100)/1000;
2111 if(difficulty==0)player[i].speed-=.2;
2112 if(difficulty==1)player[i].speed-=.1;
2114 player[i].velocity=0;
2115 player[i].oldcoords=player[i].coords;
2116 player[i].realoldcoords=player[i].coords;
2119 player[i].skeleton.id=i;
2120 player[i].updatedelay=0;
2121 player[i].normalsupdatedelay=0;
2123 player[i].aitype=passivetype;
2124 player[i].aitarget=0;
2125 player[i].madskills=0;
2129 player[i].proportionhead=1.2;
2130 player[i].proportionbody=1.05;
2131 player[i].proportionarms=1.00;
2132 player[i].proportionlegs=1.1;
2133 player[i].proportionlegs.y=1.05;
2135 player[i].headless=0;
2136 player[i].currentoffset=0;
2137 player[i].targetoffset=0;
2138 /*player[i].armorhead=1;
2139 player[i].armorhigh=1;
2140 player[i].armorlow=1;
2141 player[i].protectionhead=1;
2142 player[i].protectionhigh=1;
2143 player[i].protectionlow=1;
2144 player[i].metalhead=1;
2145 player[i].metalhigh=1;
2146 player[i].metallow=1;
2148 player[i].speedmult=1;*/
2150 player[i].damagetolerance=200;
2152 if(player[i].creature==wolftype)
2154 /*player[i].proportionhead=1.1;
2155 player[i].proportionbody=1.1;
2156 player[i].proportionarms=1.1;
2157 player[i].proportionlegs=1.1;
2158 player[i].proportionlegs.y=1.1;*/
2159 if(i==0||player[i].scale<0)player[i].scale=.23;
2161 player[i].damagetolerance=300;
2164 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2167 player[i].proportionhead.z=0;
2168 player[i].proportionbody.z=0;
2169 player[i].proportionarms.z=0;
2170 player[i].proportionlegs.z=0;
2173 player[i].tempanimation.Load((char *)"Tempanim",0,0);
2175 player[i].headmorphness=0;
2176 player[i].targetheadmorphness=1;
2177 player[i].headmorphstart=0;
2178 player[i].headmorphend=0;
2180 player[i].pausetime=0;
2183 player[i].jumppower=5;
2185 player[i].permanentdamage=0;
2186 player[i].superpermanentdamage=0;
2188 player[i].forwardkeydown=0;
2189 player[i].leftkeydown=0;
2190 player[i].backkeydown=0;
2191 player[i].rightkeydown=0;
2192 player[i].jumpkeydown=0;
2193 player[i].crouchkeydown=0;
2194 player[i].throwkeydown=0;
2196 player[i].collided=-10;
2198 player[i].bloodloss=0;
2199 player[i].weaponactive=-1;
2200 player[i].weaponstuck=-1;
2201 player[i].bleeding=0;
2202 player[i].deathbleeding=0;
2203 player[i].stunned=0;
2204 player[i].hasvictim=0;
2205 player[i].wentforweapon=0;
2208 player[0].aitype=playercontrolled;
2209 player[0].weaponactive=-1;
2213 //player[0].speedmult=1/.9;
2214 player[0].power=1/.9;
2219 //player[0].speedmult=1/.8;
2220 player[0].power=1/.8;
2223 //player[0].weaponstuck=1;
2225 if(difficulty==1)player[0].damagetolerance=250;
2226 if(difficulty==0)player[0].damagetolerance=300;
2227 if(difficulty==0)player[0].armorhead*=1.5;
2228 if(difficulty==0)player[0].armorhigh*=1.5;
2229 if(difficulty==0)player[0].armorlow*=1.5;
2230 cameraloc=player[0].coords;
2232 rotation=player[0].rotation;
2234 hawkcoords=player[0].coords;
2237 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2238 //weapons.numweapons=numplayers;
2239 for(i=0;i<weapons.numweapons;i++)
2241 weapons.bloody[i]=0;
2242 weapons.blooddrip[i]=0;
2243 weapons.blooddripdelay[i]=0;
2244 weapons.onfire[i]=0;
2245 weapons.flamedelay[i]=0;
2246 weapons.damage[i]=0;
2247 //weapons.type[i]=sword;
2248 if(weapons.type[i]==sword){
2249 weapons.mass[i]=1.5;
2250 weapons.tipmass[i]=1;
2251 weapons.length[i]=.8;
2253 if(weapons.type[i]==staff){
2255 weapons.tipmass[i]=1;
2256 weapons.length[i]=1.5;
2258 if(weapons.type[i]==knife){
2260 weapons.tipmass[i]=1.2;
2261 weapons.length[i]=.25;
2263 weapons.position[i]=-1000;
2264 weapons.tippoint[i]=-1000;
2267 LOG("Starting background music...");
2269 OPENAL_StopSound(OPENAL_ALL);
2270 if(environment==snowyenvironment)
2274 PlayStreamEx(stream_wind, strm[stream_wind], NULL, true);
2275 OPENAL_SetPaused(channels[stream_wind], false);
2276 OPENAL_SetVolume(channels[stream_wind], 256);
2279 else if(environment==desertenvironment)
2283 //PlaySoundEx(desertambient,
2284 // samp[desertambient], NULL, true);
2285 PlayStreamEx(stream_desertambient,
2286 strm[stream_desertambient], NULL, true);
2287 OPENAL_SetPaused(channels[stream_desertambient], false);
2288 OPENAL_SetVolume(channels[stream_desertambient], 256);
2291 else if(environment==grassyenvironment)
2295 //PlaySoundEx(wind, samp[wind], NULL, true);
2296 PlayStreamEx(stream_wind, strm[stream_wind], NULL, true);
2297 OPENAL_SetPaused(channels[stream_wind], false);
2298 OPENAL_SetVolume(channels[stream_wind], 100);
2301 oldmusicvolume[0]=0;
2302 oldmusicvolume[1]=0;
2303 oldmusicvolume[2]=0;
2304 oldmusicvolume[3]=0;
2318 static int i,k,j,l,m;
2319 static XYZ facing,flatfacing,absflatfacing;
2320 static XYZ rotatetarget;
2322 static float oldtargetrotation;
2323 static int target, numgood;
2324 static XYZ tempcoords1,tempcoords2;
2327 static XYZ lowpoint,lowpointtarget,lowpoint2,lowpointtarget2,lowpoint3,lowpointtarget3,lowpoint4,lowpointtarget4,lowpoint5,lowpointtarget5,lowpoint6,lowpointtarget6,lowpoint7,lowpointtarget7,colpoint,colpoint2;
2328 static int whichhit;
2329 static bool oldjumpkeydown;
2333 float headprop,bodyprop,armprop,legprop;
2336 displaytime[i]+=multiplier;
2341 if (Input::isKeyDown(SDLK_F6) && !freezetogglekeydown) {
2342 if (Input::isKeyDown(SDLK_LSHIFT)) {
2345 stereoreverse=false;
2348 if (stereoreverse) {
2349 printf("Stereo reversed\n");
2351 printf("Stereo unreversed\n");
2353 freezetogglekeydown=1;
2356 if (Input::isKeyDown(SDLK_F7)) {
2357 if (Input::isKeyDown(SDLK_LSHIFT)) {
2358 stereoseparation -= 0.001;
2360 stereoseparation -= 0.010;
2363 printf("Stereo decreased increased to %f\n", stereoseparation);
2366 if (Input::isKeyDown(SDLK_F8)) {
2367 if (Input::isKeyDown(SDLK_LSHIFT)) {
2368 stereoseparation += 0.001;
2370 stereoseparation += 0.010;
2373 printf("Stereo separation increased to %f\n", stereoseparation);
2378 if(mainmenu&&endgame==1)mainmenu=10;
2379 if( (Input::isKeyDown(SDLK_ESCAPE)||(mainmenu==0&&((Input::isKeyDown(jumpkey)||Input::isKeyDown(SDLK_SPACE)||(campaign)))&&!oldjumpkeydown&&campaign&&winfreeze))
2380 && !mainmenutogglekeydown
2381 && (!mainmenu||gameon||mainmenu==3||mainmenu==4||mainmenu==5||mainmenu==6||(mainmenu==7&&!entername)||mainmenu==9||mainmenu==10)
2384 if(mainmenu==1||mainmenu==2||mainmenu==0){
2385 if(mainmenu==0&&!winfreeze)mainmenu=2;
2386 else if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1)mainmenu=100;
2387 else if(mainmenu==0&&winfreeze){
2390 else if(mainmenu==1||mainmenu==2)mainmenu=0;
2391 if(mainmenu&&musictoggle){
2392 if(mainmenu==1||mainmenu==2||mainmenu==100){
2393 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
2394 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
2395 OPENAL_SetPaused(channels[stream_music3], false);
2396 OPENAL_SetVolume(channels[stream_music3], 256);
2397 OPENAL_SetPaused(channels[music1], true);
2401 OPENAL_SetPaused(channels[stream_music3], true);
2402 OPENAL_SetPaused(channels[music1], false);
2410 if(newdetail>2)newdetail=detail;
2411 if(newdetail<0)newdetail=detail;
2412 if(newscreenwidth<0)newscreenwidth=screenwidth;
2413 if(newscreenheight<0)newscreenheight=screenheight;
2415 SaveSettings(*this);
2417 if(mainmenu==4||mainmenu==5||mainmenu==6||mainmenu==7||mainmenu==9||mainmenu==10||mainmenu==100){
2422 if(mainmenu==3&&gameon)mainmenu=2;
2423 if(mainmenu==3&&!gameon)mainmenu=1;
2424 if(mainmenu==5&&gameon)mainmenu=2;
2425 if(mainmenu==5&&!gameon)mainmenu=1;
2426 if(mainmenu==4)mainmenu=3;
2427 if(mainmenu==6)mainmenu=5;
2428 if(mainmenu==7)mainmenu=1;
2429 if(mainmenu==9)mainmenu=5;
2430 if(mainmenu==10)mainmenu=5;
2436 mainmenutogglekeydown=1;
2438 if(!Input::isKeyDown(SDLK_ESCAPE)){
2439 mainmenutogglekeydown=0;
2443 static bool minimaptogglekeydown;
2444 if(Input::isKeyDown(SDLK_TAB)&&!minimaptogglekeydown&&tutoriallevel){
2445 if(tutorialstage!=51)
2446 tutorialstagetime=tutorialmaxtime;
2447 PlaySoundEx( consolefailsound, samp[consolefailsound], NULL, true);
2448 OPENAL_SetVolume(channels[consolefailsound], 128);
2449 OPENAL_SetPaused(channels[consolefailsound], false);
2450 minimaptogglekeydown=1;
2452 if(!Input::isKeyDown(SDLK_TAB)){
2453 minimaptogglekeydown=0;
2458 if(mainmenu==1||mainmenu==2){
2459 if(Input::Button()&&!oldbutton&&selected==1){
2461 fireSound(firestartsound);
2477 OPENAL_SetPaused(channels[stream_music3], true);
2478 OPENAL_SetPaused(channels[music1], false);
2482 if(Input::Button()&&!oldbutton&&selected==2){
2491 if(newdetail>2)newdetail=detail;
2492 if(newdetail<0)newdetail=detail;
2493 if(newscreenwidth>3000)newscreenwidth=screenwidth;
2494 if(newscreenwidth<0)newscreenwidth=screenwidth;
2495 if(newscreenheight>3000)newscreenheight=screenheight;
2496 if(newscreenheight<0)newscreenheight=screenheight;
2499 if(Input::Button()&&!oldbutton&&selected==3){
2507 OPENAL_SetPaused(channels[stream_music3], true);
2517 if(Input::Button()&&!oldbutton&&selected!=-1){
2520 if(Input::Button()&&!oldbutton&&selected==0){
2522 extern SDL_Rect **resolutions;
2523 bool isCustomResolution = true;
2525 for (int i = 0; (!found) && (resolutions[i]); i++)
2527 if ((resolutions[i]->w == screenwidth) && (resolutions[i]->h == screenwidth))
2528 isCustomResolution = false;
2530 if ((resolutions[i]->w == newscreenwidth) && (resolutions[i]->h == newscreenheight))
2533 if (resolutions[i] != NULL)
2535 newscreenwidth = (int) resolutions[i]->w;
2536 newscreenheight = (int) resolutions[i]->h;
2538 else if (isCustomResolution)
2540 if ((screenwidth == newscreenwidth) && (screenheight == newscreenheight))
2542 newscreenwidth = (int) resolutions[0]->w;
2543 newscreenheight = (int) resolutions[0]->h;
2547 newscreenwidth = screenwidth;
2548 newscreenheight = screenheight;
2553 newscreenwidth = (int) resolutions[0]->w;
2554 newscreenheight = (int) resolutions[0]->h;
2562 newscreenwidth = (int) resolutions[0]->w;
2563 newscreenheight = (int) resolutions[0]->h;
2568 if(Input::Button()&&!oldbutton&&selected==1){
2570 if(newdetail>2)newdetail=0;
2572 if(Input::Button()&&!oldbutton&&selected==2){
2574 if(bloodtoggle>2)bloodtoggle=0;
2576 if(Input::Button()&&!oldbutton&&selected==3){
2578 if(difficulty>2)difficulty=0;
2580 if(Input::Button()&&!oldbutton&&selected==4){
2581 ismotionblur=1-ismotionblur;
2583 if(Input::Button()&&!oldbutton&&selected==5){
2586 if(Input::Button()&&!oldbutton&&selected==6){
2587 musictoggle=1-musictoggle;
2590 OPENAL_SetPaused(channels[music1], true);
2591 OPENAL_SetPaused(channels[stream_music2], true);
2592 OPENAL_SetPaused(channels[stream_music3], true);
2595 oldmusicvolume[i]=0;
2601 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
2602 OPENAL_SetPaused(channels[stream_music3], false);
2603 OPENAL_SetVolume(channels[stream_music3], 256);
2606 if(Input::Button()&&!oldbutton&&selected==9){
2607 invertmouse=1-invertmouse;
2609 if(Input::Button()&&!oldbutton&&selected==10){
2610 usermousesensitivity+=.2;
2611 if(usermousesensitivity>2)usermousesensitivity=.2;
2613 if(Input::Button()&&!oldbutton&&selected==11){
2615 if(volume>1.0001f)volume=0;
2616 OPENAL_SetSFXMasterVolume((int)(volume*255));
2618 if(Input::Button()&&!oldbutton&&selected==7){
2629 if(Input::Button() && !oldbutton && selected == 12) {
2632 newstereomode = stereomode;
2636 if(Input::Button() && !oldbutton && selected == 13) {
2637 showdamagebar=!showdamagebar;
2639 if(Input::Button()&&!oldbutton&&selected==8){
2644 if(newdetail>2)newdetail=detail;
2645 if(newdetail<0)newdetail=detail;
2646 if(newscreenwidth<0)newscreenwidth=screenwidth;
2647 if(newscreenheight<0)newscreenheight=screenheight;
2650 SaveSettings(*this);
2651 if(mainmenu==3&&gameon)mainmenu=2;
2652 if(mainmenu==3&&!gameon)mainmenu=1;
2656 if(Input::Button()&&!oldbutton&&selected!=-1&&!waiting){
2658 if(selected<9&&keyselect==-1)
2667 if(newdetail>2)newdetail=detail;
2668 if(newdetail<0)newdetail=detail;
2669 if(newscreenwidth>3000)newscreenwidth=screenwidth;
2670 if(newscreenwidth<0)newscreenwidth=screenwidth;
2671 if(newscreenheight>3000)newscreenheight=screenheight;
2672 if(newscreenheight<0)newscreenheight=screenheight;
2680 accountactive->endGame();
2684 if(Input::Button()&&!oldbutton&&selected==1){
2694 if(firstload)TickOnceAfter();
2695 if(!firstload)LoadStuff();
2702 OPENAL_SetPaused(channels[stream_music3], true);
2704 if(Input::Button()&&!oldbutton&&(selected-7>=accountactive->getCampaignChoicesMade())){
2714 if(firstload) TickOnceAfter();
2730 strcat(mapname,campaignmapname[campaignchoicewhich[selected-7-accountactive->getCampaignChoicesMade()]]);
2731 whichchoice=selected-7-accountactive->getCampaignChoicesMade();
2735 //Loadlevel(campaignmapname[levelorder[selected-7]]);
2739 OPENAL_SetPaused(channels[stream_music3], true);
2741 if(Input::Button()&&!oldbutton&&selected==4){
2746 if(mainmenu==5&&gameon)mainmenu=2;
2747 if(mainmenu==5&&!gameon)mainmenu=1;
2749 if(Input::Button()&&!oldbutton&&selected==5){
2756 if(Input::Button()&&!oldbutton&&selected==3){
2763 if(Input::Button()&&!oldbutton&&selected==2){
2772 if(Input::Button()&&!oldbutton&&selected<numchallengelevels&&selected>=0&&selected<=accountactive->getProgress()){
2781 targetlevel=selected;
2782 if(firstload)TickOnceAfter();
2783 if(!firstload)LoadStuff();
2785 Loadlevel(selected);
2791 OPENAL_SetPaused(channels[stream_music3], true);
2793 if(Input::Button()&&!oldbutton&&selected==numchallengelevels){
2803 if(Input::Button()&&!oldbutton&&selected==3){
2813 if(Input::Button()&&!oldbutton) {
2818 accountactive = Account::destroy(accountactive);
2820 } else if(selected==2) {
2828 if(Input::Button()&&!oldbutton) {
2831 if(selected==0&&Account::getNbAccounts()<8){
2833 } else if (selected<Account::getNbAccounts()+1) {
2834 accountactive=Account::get(selected-1);
2837 } else if (selected==Account::getNbAccounts()+1) {
2843 displaytext[0][j]=' ';
2853 if(Input::Button()&&!oldbutton&&selected>-1){
2857 accountactive->setDifficulty(selected);
2866 if(Input::Button()&&!oldbutton&&selected==0) {
2867 newstereomode = (StereoMode)(newstereomode + 1);
2868 while(!CanInitStereo(newstereomode)) {
2869 printf("Failed to initialize mode %s (%i)\n", StereoModeName(newstereomode), newstereomode);
2870 newstereomode = (StereoMode)(newstereomode + 1);
2871 if ( newstereomode >= stereoCount ) {
2872 newstereomode = stereoNone;
2877 if(Input::isKeyDown(MOUSEBUTTON1)&&!oldbutton&&selected==1) {
2878 stereoseparation+=0.001;
2880 if(Input::isKeyDown(MOUSEBUTTON2)&&!oldbutton&&selected==1) {
2881 stereoseparation-=0.001;
2884 if(Input::Button()&&!oldbutton&&selected==2) {
2885 stereoreverse =! stereoreverse;
2888 if(Input::Button()&&!oldbutton&&selected==3) {
2891 stereomode = newstereomode;
2892 InitStereo(stereomode);
2899 if(Input::Button()||Input::isKeyDown(MOUSEBUTTON2))oldbutton=1;
2902 if(Input::isKeyDown(SDLK_q)&&Input::isKeyDown(SDLK_LMETA)){
2905 if(newdetail>2)newdetail=detail;
2906 if(newdetail<0)newdetail=detail;
2907 if(newscreenwidth<0)newscreenwidth=screenwidth;
2908 if(newscreenheight<0)newscreenheight=screenheight;
2910 SaveSettings(*this);
2914 if(mainmenu==1||mainmenu==2){
2915 if(loaddistrib>4)transition+=multiplier/8;
2923 OPENAL_SetFrequency(channels[stream_music3], 22050);
2926 inputText(displaytext[0],&displayselected,&displaychars[0]);
2927 if(!waiting) { // the input as finished
2928 if(displaychars[0]){ // with enter
2929 accountactive = Account::add(string(displaytext[0]));
2935 fireSound(firestartsound);
2938 displaytext[0][i]=' ';
2943 } else { // with escape or empty
2944 mainmenutogglekeydown=1;
2949 displayblinkdelay-=multiplier;
2950 if(displayblinkdelay<=0){
2951 displayblinkdelay=.3;
2952 displayblink=1-displayblink;
2958 if(hostile==1)hostiletime+=multiplier;
2960 if(!winfreeze)leveltime+=multiplier;
2961 if(Input::isKeyDown(SDLK_ESCAPE)){
2968 if(Input::isKeyDown(chatkey)&&!chattogglekeydown&&!console&&!chatting&&debugmode){
2970 chattogglekeydown=1;
2973 if(!Input::isKeyDown(chatkey)){
2974 chattogglekeydown=0;
2978 inputText(displaytext[0],&displayselected,&displaychars[0]);
2980 if(displaychars[0]){
2981 for(int j=0;j<255;j++){
2982 displaytext[0][j]=' ';
2990 displayblinkdelay-=multiplier;
2991 if(displayblinkdelay<=0){
2992 displayblinkdelay=.3;
2993 displayblink=1-displayblink;
2997 if(chatting)keyboardfrozen=1;
2999 if(Input::isKeyDown(SDLK_v)&&!freezetogglekeydown&&debugmode){
3002 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
3004 freezetogglekeydown=1;
3007 if(!Input::isKeyDown(SDLK_v)&&!Input::isKeyDown(SDLK_F1)){
3008 freezetogglekeydown=0;
3011 if(Input::isKeyDown(SDLK_BACKQUOTE)&&!consoletogglekeydown&&debugmode){
3014 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
3019 consoletogglekeydown=1;
3022 if(!Input::isKeyDown(SDLK_BACKQUOTE)){
3023 consoletogglekeydown=0;
3026 if(console)freeze=1;
3028 if(console&&!Input::isKeyDown(SDLK_LMETA)){
3029 inputText(consoletext[0],&consoleselected,&consolechars[0]);
3032 cmd_dispatch(this, consoletext[0]);
3033 if(consolechars[0]>0){
3037 consoletext[k][j]=consoletext[k-1][j];
3039 consolechars[k]=consolechars[k-1];
3042 consoletext[0][j]=' ';
3049 consoleblinkdelay-=multiplier;
3050 if(consoleblinkdelay<=0){
3051 consoleblinkdelay=.3;
3052 consoleblink=1-consoleblink;
3056 if(Input::isKeyDown(SDLK_q)&&Input::isKeyDown(SDLK_LMETA)){
3059 if(newdetail>2)newdetail=detail;
3060 if(newdetail<0)newdetail=detail;
3061 if(newscreenwidth<0)newscreenwidth=screenwidth;
3062 if(newscreenheight<0)newscreenheight=screenheight;
3064 SaveSettings(*this);
3068 static int oldwinfreeze;
3069 if(winfreeze&&!oldwinfreeze){
3070 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
3071 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
3072 OPENAL_SetVolume(channels[consolesuccesssound], 256);
3073 OPENAL_SetPaused(channels[consolesuccesssound], false);
3075 if(winfreeze==0)oldwinfreeze=winfreeze;
3076 else oldwinfreeze++;
3078 if((Input::isKeyDown(jumpkey)||Input::isKeyDown(SDLK_SPACE))&&!oldjumpkeydown&&!campaign){
3079 if(winfreeze)winfreeze=0;
3082 if((Input::isKeyDown(SDLK_ESCAPE))&&!campaign&&gameon){
3088 if((Input::isKeyDown(jumpkey)||Input::isKeyDown(SDLK_SPACE))){
3091 if(!Input::isKeyDown(jumpkey)&&!Input::isKeyDown(SDLK_SPACE))oldjumpkeydown=0;
3093 if(!freeze&&!winfreeze&&!(mainmenu&&gameon)&&(gameon||!gamestarted)){
3095 static bool oldbuttondialogue;
3097 if(indialogue!=-1)talkdelay=1;
3098 talkdelay-=multiplier;
3101 if(indialogue==-1&&(animation[player[0].targetanimation].height!=highheight)/*&&!hostile*/)
3102 for(i=0;i<numdialogues;i++){
3103 int realdialoguetype;
3105 if(dialoguetype[i]>49){
3106 realdialoguetype=dialoguetype[i]-50;
3109 else if(dialoguetype[i]>39){
3110 realdialoguetype=dialoguetype[i]-40;
3113 else if(dialoguetype[i]>29){
3114 realdialoguetype=dialoguetype[i]-30;
3117 else if(dialoguetype[i]>19){
3118 realdialoguetype=dialoguetype[i]-20;
3121 else if(dialoguetype[i]>9){
3122 realdialoguetype=dialoguetype[i]-10;
3126 realdialoguetype=dialoguetype[i];
3129 if((!hostile||(dialoguetype[i]>40&&dialoguetype[i]<50))&&realdialoguetype<numplayers&&realdialoguetype>0&&(dialoguegonethrough[i]==0||!special)&&(special||(Input::isKeyDown(attackkey)&&!oldbuttondialogue))){
3130 if(findDistancefast(&player[0].coords,&player[realdialoguetype].coords)<6||player[realdialoguetype].howactive>=typedead1||(dialoguetype[i]>40&&dialoguetype[i]<50)){
3132 for(j=0;j<numdialogueboxes[whichdialogue];j++){
3133 player[participantfocus[whichdialogue][j]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][j]];
3134 player[participantfocus[whichdialogue][j]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
3135 player[participantfocus[whichdialogue][j]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
3136 player[participantfocus[whichdialogue][j]].velocity=0;
3137 player[participantfocus[whichdialogue][j]].targetanimation=player[participantfocus[whichdialogue][j]].getIdle();
3138 player[participantfocus[whichdialogue][j]].targetframe=0;
3143 dialoguegonethrough[i]++;
3144 if(dialogueboxsound[whichdialogue][indialogue]!=0){
3145 static float gLoc[3];
3146 static float vel[3];
3148 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
3149 temppos=temppos-viewer;
3150 Normalise(&temppos);
3155 gLoc[2]=temppos.z;vel[0]=0;
3159 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
3160 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
3161 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
3162 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
3163 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
3164 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
3165 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
3166 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
3167 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
3168 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
3169 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
3170 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
3171 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
3172 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
3173 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
3174 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
3175 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
3176 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
3177 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
3178 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
3179 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
3180 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
3181 OPENAL_SetVolume(channels[whichsoundplay], 256);
3182 OPENAL_SetPaused(channels[whichsoundplay], false);
3184 if(Input::isKeyDown(attackkey))oldbuttondialogue=1;
3189 windvar+=multiplier;
3190 smoketex+=multiplier;
3191 tutorialstagetime+=multiplier;
3193 static float hotspotvisual[40];
3197 for(i=0;i<numhotspots;i++)
3198 hotspotvisual[i]-=multiplier/320;
3200 for(i=0;i<numhotspots;i++){
3201 //if(hotspottype[i]<=10)
3202 while(hotspotvisual[i]<0){
3204 hotspotsprite.x=float(abs(Random()%100000))/100000*hotspotsize[i];
3205 hotspotsprite=DoRotation(hotspotsprite,0,0,Random()%360);
3206 hotspotsprite=DoRotation(hotspotsprite,0,Random()%360,0);
3207 hotspotsprite+=hotspot[i];
3208 Sprite::MakeSprite(breathsprite, hotspotsprite, hotspotsprite*0, 1,0.5,0, 7, 0.4);
3209 hotspotvisual[i]+=0.1/hotspotsize[i]/hotspotsize[i]/hotspotsize[i];
3213 for(i=0;i<numhotspots;i++){
3214 if(hotspottype[i]<=10&&hotspottype[i]>0){
3215 hotspot[i]=player[hotspottype[i]].coords;
3221 if(tutoriallevel&&tutorialstagetime>tutorialmaxtime){
3224 if(tutorialstage<=1){
3229 if(tutorialstage==1){
3231 } else if(tutorialstage==2){
3233 } else if(tutorialstage==3){
3234 tutorialmaxtime=600;
3235 } else if(tutorialstage==4){
3236 tutorialmaxtime=1000;
3237 } else if(tutorialstage==5){
3238 tutorialmaxtime=600;
3239 } else if(tutorialstage==6){
3240 tutorialmaxtime=600;
3241 } else if(tutorialstage==7){
3242 tutorialmaxtime=600;
3243 } else if(tutorialstage==8){
3244 tutorialmaxtime=600;
3245 } else if(tutorialstage==9){
3246 tutorialmaxtime=600;
3247 } else if(tutorialstage==10){
3249 } else if(tutorialstage==11){
3250 tutorialmaxtime=1000;
3251 } else if(tutorialstage==12){
3252 tutorialmaxtime=1000;
3253 } else if(tutorialstage==13){
3255 } else if(tutorialstage==14){
3267 player[1].coords=(temp+temp2)/2;
3271 gLoc[0]=player[1].coords.x;
3272 gLoc[1]=player[1].coords.y;
3273 gLoc[2]=player[1].coords.z;
3277 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3278 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3279 OPENAL_SetVolume(channels[fireendsound], 256);
3280 OPENAL_SetPaused(channels[fireendsound], false);
3282 for(i=0;i<player[1].skeleton.num_joints;i++){
3284 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
3285 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
3286 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
3287 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
3288 Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
3292 } else if(tutorialstage==15){
3293 tutorialmaxtime=500;
3294 } else if(tutorialstage==16){
3295 tutorialmaxtime=500;
3296 } else if(tutorialstage==17){
3297 tutorialmaxtime=500;
3298 } else if(tutorialstage==18){
3299 tutorialmaxtime=500;
3300 } else if(tutorialstage==19){
3302 //tutorialmaxtime=500;
3303 } else if(tutorialstage==20){
3304 tutorialmaxtime=500;
3305 } else if(tutorialstage==21){
3306 tutorialmaxtime=500;
3312 } else if(tutorialstage==22){
3313 tutorialmaxtime=500;
3314 } else if(tutorialstage==23){
3315 tutorialmaxtime=500;
3316 } else if(tutorialstage==24){
3317 tutorialmaxtime=500;
3318 } else if(tutorialstage==25){
3319 tutorialmaxtime=500;
3320 } else if(tutorialstage==26){
3322 } else if(tutorialstage==27){
3326 player[1].aitype=attacktypecutoff;
3327 } else if(tutorialstage==28){
3328 tutorialmaxtime=400;
3329 } else if(tutorialstage==29){
3330 tutorialmaxtime=400;
3331 player[0].escapednum=0;
3332 } else if(tutorialstage==30){
3336 player[1].aitype=passivetype;
3337 } else if(tutorialstage==31){
3339 } else if(tutorialstage==32){
3341 } else if(tutorialstage==33){
3342 tutorialmaxtime=400;
3345 player[1].aitype=attacktypecutoff;
3346 } else if(tutorialstage==34){
3347 tutorialmaxtime=400;
3348 } else if(tutorialstage==35){
3349 tutorialmaxtime=400;
3350 } else if(tutorialstage==36){
3354 player[1].aitype=passivetype;
3355 } else if(tutorialstage==37){
3361 player[1].aitype=attacktypecutoff;
3362 } else if(tutorialstage==38){
3366 player[1].aitype=passivetype;
3367 } else if(tutorialstage==39){
3378 weapons.owner[weapons.numweapons]=-1;
3379 weapons.type[weapons.numweapons]=knife;
3380 weapons.damage[weapons.numweapons]=0;
3381 weapons.mass[weapons.numweapons]=1;
3382 weapons.tipmass[weapons.numweapons]=1.2;
3383 weapons.length[weapons.numweapons]=.25;
3384 weapons.position[weapons.numweapons]=(temp+temp2)/2;
3385 weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
3387 weapons.velocity[weapons.numweapons]=0.1;
3388 weapons.tipvelocity[weapons.numweapons]=0.1;
3389 weapons.missed[weapons.numweapons]=1;
3390 weapons.hitsomething[weapons.numweapons]=0;
3391 weapons.freetime[weapons.numweapons]=0;
3392 weapons.firstfree[weapons.numweapons]=1;
3393 weapons.physics[weapons.numweapons]=1;
3395 weapons.numweapons++;
3396 } else if(tutorialstage==40){
3397 tutorialmaxtime=300;
3398 } else if(tutorialstage==41){
3399 tutorialmaxtime=300;
3400 } else if(tutorialstage==42){
3402 } else if(tutorialstage==43){
3403 tutorialmaxtime=300;
3404 } else if(tutorialstage==44){
3406 player[0].weaponactive=-1;
3407 player[0].num_weapons=0;
3408 player[1].weaponactive=0;
3409 player[1].num_weapons=1;
3410 player[1].weaponids[0]=0;
3414 player[1].aitype=attacktypecutoff;
3416 tutorialmaxtime=300;
3417 } else if(tutorialstage==45){
3419 player[0].weaponactive=-1;
3420 player[0].num_weapons=0;
3421 player[1].weaponactive=0;
3422 player[1].num_weapons=1;
3423 player[1].weaponids[0]=0;
3425 tutorialmaxtime=300;
3426 } else if(tutorialstage==46){
3428 player[0].weaponactive=-1;
3429 player[0].num_weapons=0;
3430 player[1].weaponactive=0;
3431 player[1].num_weapons=1;
3432 player[1].weaponids[0]=0;
3434 weapons.type[0]=sword;
3436 tutorialmaxtime=300;
3437 } else if(tutorialstage==47){
3449 weapons.owner[weapons.numweapons]=-1;
3450 weapons.type[weapons.numweapons]=sword;
3451 weapons.damage[weapons.numweapons]=0;
3452 weapons.mass[weapons.numweapons]=1;
3453 weapons.tipmass[weapons.numweapons]=1.2;
3454 weapons.length[weapons.numweapons]=.25;
3455 weapons.position[weapons.numweapons]=(temp+temp2)/2;
3456 weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
3458 weapons.velocity[weapons.numweapons]=0.1;
3459 weapons.tipvelocity[weapons.numweapons]=0.1;
3460 weapons.missed[weapons.numweapons]=1;
3461 weapons.hitsomething[weapons.numweapons]=0;
3462 weapons.freetime[weapons.numweapons]=0;
3463 weapons.firstfree[weapons.numweapons]=1;
3464 weapons.physics[weapons.numweapons]=1;
3468 player[0].weaponactive=0;
3469 player[0].num_weapons=1;
3470 player[0].weaponids[0]=1;
3471 player[1].weaponactive=0;
3472 player[1].num_weapons=1;
3473 player[1].weaponids[0]=0;
3475 weapons.numweapons++;
3476 } else if(tutorialstage==48){
3479 player[1].aitype=passivetype;
3485 player[0].weaponactive=0;
3486 player[0].num_weapons=1;
3487 player[0].weaponids[0]=1;
3488 player[1].weaponactive=0;
3489 player[1].num_weapons=1;
3490 player[1].weaponids[0]=0;
3492 if(player[0].weaponactive!=-1)weapons.type[player[0].weaponids[player[0].weaponactive]]=staff;
3493 else weapons.type[0]=staff;
3495 weapons.numweapons++;
3496 } else if(tutorialstage==49){
3499 player[1].aitype=passivetype;
3501 tutorialmaxtime=200;
3503 weapons.position[1]=1000;
3504 weapons.tippoint[1]=1000;
3506 weapons.numweapons=1;
3508 player[1].weaponactive=-1;
3509 player[1].num_weapons=0;
3510 player[0].weaponactive=0;
3511 player[0].num_weapons=1;
3512 player[0].weaponids[0]=0;
3514 weapons.type[0]=knife;
3516 weapons.numweapons++;
3517 } else if(tutorialstage==50){
3523 gLoc[0]=player[1].coords.x;
3524 gLoc[1]=player[1].coords.y;
3525 gLoc[2]=player[1].coords.z;
3529 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3530 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3531 OPENAL_SetVolume(channels[fireendsound], 256);
3532 OPENAL_SetPaused(channels[fireendsound], false);
3534 for(i=0;i<player[1].skeleton.num_joints;i++){
3536 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
3537 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
3538 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
3539 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
3540 Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
3544 player[1].num_weapons=0;
3545 player[1].weaponstuck=-1;
3546 player[1].weaponactive=-1;
3548 weapons.numweapons=0;
3550 weapons.owner[0]=-1;
3551 weapons.velocity[0]=0.1;
3552 weapons.tipvelocity[0]=-0.1;
3553 weapons.missed[0]=1;
3554 weapons.hitsomething[0]=0;
3555 weapons.freetime[0]=0;
3556 weapons.firstfree[0]=1;
3557 weapons.physics[0]=1;
3558 } else if(tutorialstage==51){
3559 tutorialmaxtime=80000;
3561 if(tutorialstage<=51)tutorialstagetime=0;
3565 if(tutoriallevel&&tutorialstagetime<tutorialmaxtime-3){
3566 if(tutorialstage==3){
3567 if(deltah||deltav)tutorialsuccess+=multiplier;
3569 if(tutorialstage==4){
3570 if(player[0].forwardkeydown||player[0].backkeydown||player[0].leftkeydown||player[0].rightkeydown)tutorialsuccess+=multiplier;
3572 if(tutorialstage==5){
3573 if(player[0].jumpkeydown)tutorialsuccess=1;
3575 if(tutorialstage==6){
3576 if(player[0].isCrouch())tutorialsuccess=1;
3578 if(tutorialstage==7){
3579 if(player[0].targetanimation==rollanim)tutorialsuccess=1;
3581 if(tutorialstage==8){
3582 if(player[0].targetanimation==sneakanim)tutorialsuccess+=multiplier;
3584 if(tutorialstage==9){
3585 if(player[0].targetanimation==rabbitrunninganim||player[0].targetanimation==wolfrunninganim)tutorialsuccess+=multiplier;
3587 if(tutorialstage==11){
3588 if(player[0].isWallJump())tutorialsuccess=1;
3590 if(tutorialstage==12){
3591 if(player[0].targetanimation==flipanim)tutorialsuccess=1;
3593 if(tutorialstage==15){
3594 if(player[0].targetanimation==upunchanim||player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
3596 if(tutorialstage==16){
3597 if(player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
3599 if(tutorialstage==17){
3600 if(player[0].targetanimation==spinkickanim)tutorialsuccess=1;
3602 if(tutorialstage==18){
3603 if(player[0].targetanimation==sweepanim)tutorialsuccess=1;
3605 if(tutorialstage==19){
3606 if(player[0].targetanimation==dropkickanim)tutorialsuccess=1;
3608 if(tutorialstage==20){
3609 if(player[0].targetanimation==rabbitkickanim)tutorialsuccess=1;
3611 if(tutorialstage==21){
3612 if(bonus==cannon)tutorialsuccess=1;
3614 if(tutorialstage==22){
3615 if(bonus==spinecrusher)tutorialsuccess=1;
3617 if(tutorialstage==23){
3618 if(player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)tutorialsuccess=1;
3620 if(tutorialstage==24){
3621 if(player[0].targetanimation==rabbittacklinganim)tutorialsuccess=1;
3623 if(tutorialstage==25){
3624 if(player[0].targetanimation==backhandspringanim)tutorialsuccess=1;
3626 if(tutorialstage==28){
3627 if(animation[player[0].targetanimation].attack==reversed&&player[0].feint)tutorialsuccess=1;
3629 if(tutorialstage==29){
3630 if(player[0].escapednum==2){
3634 player[1].aitype=passivetype;
3637 if(tutorialstage==33){
3638 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3640 if(tutorialstage==34){
3641 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3643 if(tutorialstage==35){
3644 if(animation[player[0].targetanimation].attack==reversal){
3648 player[1].aitype=passivetype;
3651 if(tutorialstage==40){
3652 if(player[0].num_weapons>0)tutorialsuccess=1;
3654 if(tutorialstage==41){
3655 if(player[0].weaponactive==-1&&player[0].num_weapons>0)tutorialsuccess=1;
3657 if(tutorialstage==43){
3658 if(player[0].targetanimation==knifeslashstartanim)tutorialsuccess=1;
3660 if(tutorialstage==44){
3661 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3663 if(tutorialstage==45){
3664 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3666 if(tutorialstage==46){
3667 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3669 if(tutorialstage==49){
3670 if(player[1].weaponstuck!=-1)tutorialsuccess=1;
3672 if(tutorialsuccess>=1)tutorialstagetime=tutorialmaxtime-3;
3675 if(tutorialstagetime==tutorialmaxtime-3){
3676 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
3677 OPENAL_SetVolume(channels[consolesuccesssound], 256);
3678 OPENAL_SetPaused(channels[consolesuccesssound], false);
3681 if(tutorialsuccess>=1){
3682 if(tutorialstage==34||tutorialstage==35)
3683 tutorialstagetime=tutorialmaxtime-1;
3688 if(tutorialstage<14||tutorialstage>=50){
3689 player[1].coords.y=300;
3690 player[1].velocity=0;
3694 if(tutoriallevel!=1){
3695 if(bonustime==0&&bonus!=solidhit&&bonus!=spinecrusher&&bonus!=tracheotomy&&bonus!=backstab&&bonusvalue>10){
3696 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
3697 OPENAL_SetVolume(channels[consolesuccesssound], 256);
3698 OPENAL_SetPaused(channels[consolesuccesssound], false);
3703 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3704 OPENAL_SetVolume(channels[fireendsound], 256);
3705 OPENAL_SetPaused(channels[fireendsound], false);
3708 if(bonus!=solidhit&&bonus!=twoxcombo&&bonus!=threexcombo&&bonus!=fourxcombo&&bonus!=megacombo)bonusnum[bonus]++;
3709 else bonusnum[bonus]+=0.15;
3710 if(tutoriallevel)bonusvalue=0;
3711 bonusvalue/=bonusnum[bonus];
3712 bonustotal+=bonusvalue;
3714 bonustime+=multiplier;
3716 if(environment==snowyenvironment){
3717 precipdelay-=multiplier;
3718 while(precipdelay<0){
3720 if(!detail)precipdelay+=.04;
3721 XYZ footvel,footpoint;
3724 footpoint=viewer+viewerfacing*6;
3725 footpoint.y+=((float)abs(Random()%1200))/100-6;
3726 footpoint.x+=((float)abs(Random()%1200))/100-6;
3727 footpoint.z+=((float)abs(Random()%1200))/100-6;
3728 Sprite::MakeSprite(snowsprite, footpoint,footvel, 1,1,1, .1, 1);
3731 for(k=0;k<numplayers;k++){
3732 if(player[k].aitype==playercontrolled)player[k].turnspeed=500;
3733 if(player[k].aitype!=playercontrolled)player[k].turnspeed=500;
3735 if((player[k].isRun()&&((player[k].targetrotation!=rabbitrunninganim&&player[k].targetrotation!=wolfrunninganim)||player[k].targetframe==4))||player[k].targetanimation==removeknifeanim||player[k].targetanimation==crouchremoveknifeanim||player[k].targetanimation==flipanim||player[k].targetanimation==fightsidestep||player[k].targetanimation==walkanim){
3736 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
3737 else if(player[k].rotation>player[k].targetrotation){
3738 player[k].rotation-=multiplier*player[k].turnspeed;
3740 else if(player[k].rotation<player[k].targetrotation){
3741 player[k].rotation+=multiplier*player[k].turnspeed;
3746 if(player[k].isStop()||player[k].isLanding()||player[k].targetanimation==staggerbackhighanim||(player[k].targetanimation==sneakanim&&player[k].currentanimation==sneakanim)||player[k].targetanimation==staggerbackhardanim||player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim||player[k].targetanimation==rollanim||(animation[player[k].targetanimation].attack&&player[k].targetanimation!=rabbitkickanim&&(player[k].targetanimation!=crouchstabanim||player[k].hasvictim)&&(player[k].targetanimation!=swordgroundstabanim||player[k].hasvictim))){
3747 player[k].turnspeed*=2;
3748 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
3749 else if(player[k].rotation>player[k].targetrotation){
3750 player[k].rotation-=multiplier*player[k].turnspeed;
3752 else if(player[k].rotation<player[k].targetrotation){
3753 player[k].rotation+=multiplier*player[k].turnspeed;
3755 player[k].turnspeed/=2;
3758 if(player[k].targetanimation==sneakanim&&player[k].currentanimation!=sneakanim){
3759 player[k].turnspeed*=4;
3760 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
3761 else if(player[k].rotation>player[k].targetrotation){
3762 player[k].rotation-=multiplier*player[k].turnspeed;
3764 else if(player[k].rotation<player[k].targetrotation){
3765 player[k].rotation+=multiplier*player[k].turnspeed;
3767 player[k].turnspeed/=4;
3770 /*if(player[k].aitype!=passivetype||(findDistancefast(&player[k].coords,&viewer)<viewdistance*viewdistance))*/ player[k].DoStuff();
3771 if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
3773 if(findDistancefast(&player[k].coords,&player[k].realoldcoords)>0){
3774 if(!player[k].skeleton.free&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim){
3777 if(player[k].collide<-.3)player[k].collide=-.3;
3778 if(player[k].collide>1)player[k].collide=1;
3779 player[k].collide-=multiplier*30;
3781 if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)){
3782 player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
3784 if(terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz])
3785 for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
3786 i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
3787 if(objects.type[i]!=rocktype||(((objects.scale[i]>.5&&player[k].aitype==playercontrolled)||objects.position[i].y>player[k].coords.y))){
3788 lowpoint=player[k].coords;
3789 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip())lowpoint.y+=1.25;
3790 else lowpoint.y+=1.3;
3791 if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)&&player[k].coords.y>terrain.getHeight(player[k].coords.x,player[k].coords.z)-.1){
3792 player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
3794 /*while(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z))
3795 player[k].coords+=terrain.getNormal(player[k].coords.x,player[k].coords.z)/50;
3797 if(player[k].SphereCheck(&lowpoint, 1.3, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
3798 flatfacing=lowpoint-player[k].coords;
3799 player[k].coords=lowpoint;
3800 player[k].coords.y-=1.3;
3801 player[k].collide=1;
3803 if(player[k].aitype==playercontrolled&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].jumptogglekeydown&&player[k].jumpkeydown){
3804 lowpointtarget=lowpoint+DoRotation(player[k].facing,0,-90,0)*1.5;
3805 tempcoords1=lowpoint;
3806 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3807 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
3809 player[k].targetanimation=walljumpleftanim;
3810 player[k].targetframe=0;
3813 gLoc[0]=player[k].coords.x;
3814 gLoc[1]=player[k].coords.y;
3815 gLoc[2]=player[k].coords.z;
3819 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
3820 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
3821 OPENAL_SetVolume(channels[movewhooshsound], 256);
3822 OPENAL_SetPaused(channels[movewhooshsound], false);
3823 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
3825 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3826 player[k].rotation=-asin(0-lowpointtarget.x);
3827 player[k].rotation*=360/6.28;
3828 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3829 player[k].targetrotation=player[k].rotation;
3830 player[k].lowrotation=player[k].rotation;
3831 if(k==0)numwallflipped++;
3835 lowpoint=tempcoords1;
3836 lowpointtarget=lowpoint+DoRotation(player[k].facing,0,90,0)*1.5;
3837 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3838 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
3840 player[k].targetanimation=walljumprightanim;
3841 player[k].targetframe=0;
3844 gLoc[0]=player[k].coords.x;
3845 gLoc[1]=player[k].coords.y;
3846 gLoc[2]=player[k].coords.z;
3850 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
3851 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
3852 OPENAL_SetVolume(channels[movewhooshsound], 256);
3853 OPENAL_SetPaused(channels[movewhooshsound], false);
3854 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
3856 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3857 player[k].rotation=-asin(0-lowpointtarget.x);
3858 player[k].rotation*=360/6.28;
3859 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3860 player[k].targetrotation=player[k].rotation;
3861 player[k].lowrotation=player[k].rotation;
3862 if(k==0)numwallflipped++;
3866 lowpoint=tempcoords1;
3867 lowpointtarget=lowpoint+player[k].facing*2;
3868 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3869 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
3871 player[k].targetanimation=walljumpbackanim;
3872 player[k].targetframe=0;
3875 gLoc[0]=player[k].coords.x;
3876 gLoc[1]=player[k].coords.y;
3877 gLoc[2]=player[k].coords.z;
3881 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
3882 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
3883 OPENAL_SetVolume(channels[movewhooshsound], 256);
3884 OPENAL_SetPaused(channels[movewhooshsound], false);
3885 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
3887 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3888 player[k].rotation=-asin(0-lowpointtarget.x);
3889 player[k].rotation*=360/6.28;
3890 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3891 player[k].targetrotation=player[k].rotation;
3892 player[k].lowrotation=player[k].rotation;
3893 if(k==0)numwallflipped++;
3897 lowpoint=tempcoords1;
3898 lowpointtarget=lowpoint-player[k].facing*2;
3899 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3900 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
3902 player[k].targetanimation=walljumpfrontanim;
3903 player[k].targetframe=0;
3906 gLoc[0]=player[k].coords.x;
3907 gLoc[1]=player[k].coords.y;
3908 gLoc[2]=player[k].coords.z;
3912 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
3913 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
3914 OPENAL_SetVolume(channels[movewhooshsound], 256);
3915 OPENAL_SetPaused(channels[movewhooshsound], false);
3916 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
3918 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3919 player[k].rotation=-asin(0-lowpointtarget.x);
3920 player[k].rotation*=360/6.28;
3921 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3922 player[k].rotation+=180;
3923 player[k].targetrotation=player[k].rotation;
3924 player[k].lowrotation=player[k].rotation;
3925 if(k==0)numwallflipped++;
3933 else if(objects.type[i]==rocktype){
3934 lowpoint2=player[k].coords;
3935 lowpoint=player[k].coords;
3937 if(objects.model[i].LineCheck(&lowpoint,&lowpoint2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1){
3938 player[k].coords=colpoint;
3939 player[k].collide=1;
3942 if((player[k].targetanimation==jumpdownanim||player[k].isFlip())){
3943 if(player[k].isFlip()&&animation[player[k].targetanimation].label[player[k].targetframe]==7)player[k].RagDoll(0);
3945 if(player[k].targetanimation==jumpupanim){player[k].jumppower=-4;player[k].targetanimation=player[k].getIdle();}
3947 player[k].targetframe=0;
3948 player[k].onterrain=1;
3950 if(player[k].id==0){
3951 OPENAL_SetPaused(channels[whooshsound], true);
3952 OPENAL_SetVolume(channels[whooshsound], 0);
3955 if((player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].wasLanding()){
3956 if(player[k].isFlip())player[k].jumppower=-4;
3957 player[k].targetanimation=player[k].getLanding();
3960 gLoc[0]=player[k].coords.x;
3961 gLoc[1]=player[k].coords.y;
3962 gLoc[2]=player[k].coords.z;
3963 vel[0]=player[k].velocity.x;
3964 vel[1]=player[k].velocity.y;
3965 vel[2]=player[k].velocity.z;
3966 PlaySoundEx( landsound, samp[landsound], NULL, true);
3967 OPENAL_3D_SetAttributes(channels[landsound], gLoc, vel);
3968 OPENAL_SetVolume(channels[landsound], 128);
3969 OPENAL_SetPaused(channels[landsound], false);
3971 envsound[numenvsounds]=player[k].coords;
3972 envsoundvol[numenvsounds]=16;
3973 envsoundlife[numenvsounds]=.4;
3982 if(tempcollide&&terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz]&&(/*player[k].jumptogglekeydown*/1==1||player[k].aitype!=playercontrolled))
3983 for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
3984 i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
3985 lowpoint=player[k].coords;
3987 if(objects.type[i]!=rocktype)
3988 if(player[k].SphereCheck(&lowpoint, 1.33, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
3989 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].onterrain)player[k].avoidcollided=1;
3990 player[k].coords=lowpoint;
3991 player[k].coords.y-=1.35;
3992 player[k].collide=1;
3994 if((player[k].grabdelay<=0||player[k].aitype!=playercontrolled)&&((/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)&&*/player[k].currentanimation!=climbanim&&player[k].currentanimation!=hanganim&&!player[k].isWallJump())||player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
3995 lowpoint=player[k].coords;
3996 objects.model[i].SphereCheckPossible(&lowpoint, 1.5, &objects.position[i], &objects.rotation[i]);
3997 lowpoint=player[k].coords;
4001 facing=DoRotation(facing,0,player[k].targetrotation+180,0);
4002 lowpointtarget=lowpoint+facing*1.4;
4003 whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4005 lowpoint=player[k].coords;
4007 lowpointtarget=lowpoint+facing*1.4;
4009 lowpointtarget2=lowpointtarget;
4011 lowpointtarget3=lowpointtarget;
4013 lowpointtarget4=lowpointtarget;
4015 lowpointtarget5=lowpointtarget;
4017 lowpointtarget6=lowpointtarget;
4019 lowpointtarget7=lowpoint;
4021 lowpointtarget2.x+=.1;
4023 lowpointtarget3.z+=.1;
4025 lowpointtarget4.x-=.1;
4027 lowpointtarget5.z-=.1;
4029 lowpointtarget6.y+=45/13;
4030 lowpointtarget6+=facing*.6;
4031 lowpointtarget7.y+=90/13;
4032 whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4033 if(objects.friction[i]>.5)
4036 if(whichhit!=-1)if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim)player[k].collided=1;
4037 if(checkcollide(lowpoint7,lowpointtarget7)==-1)
4038 if(checkcollide(lowpoint6,lowpointtarget6)==-1)
4039 if(objects.model[i].LineCheckPossible(&lowpoint2,&lowpointtarget2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint3,&lowpointtarget3,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint4,&lowpointtarget4,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint5,&lowpointtarget5,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)
4041 lowpoint=player[k].coords;
4042 lowpoint.y+=(float)j/13;
4043 lowpointtarget=lowpoint+facing*1.4;
4044 if(objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint2,&objects.position[i],&objects.rotation[i])==-1){
4048 /*if(j>=25&&(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)){
4051 if(j<=25&&player[k].targetanimation==jumpdownanim){
4054 if(j!=100&&(/*j>25||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
4055 lowpoint=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0);
4056 if(1==1/*dotproduct(&player[k].velocity,&lowpoint)>0||player[k].aitype!=playercontrolled||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim||player[k].targetanimation==jumpupanim)*/){
4057 lowpoint=player[k].coords;
4058 lowpoint.y+=(float)j/13;
4059 lowpointtarget=lowpoint+facing*1.3;
4060 flatfacing=player[k].coords;
4061 player[k].coords=colpoint-DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0)*.01;
4062 player[k].coords.y=lowpointtarget.y-.07;
4063 player[k].currentoffset=(flatfacing-player[k].coords)/player[k].scale;
4065 if(j>10||!player[k].isRun()){
4066 if(player[k].targetanimation==jumpdownanim||player[k].targetanimation==jumpupanim){
4067 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
4071 gLoc[0]=player[k].coords.x;
4072 gLoc[1]=player[k].coords.y;
4073 gLoc[2]=player[k].coords.z;
4074 vel[0]=player[k].velocity.x;
4075 vel[1]=player[k].velocity.y;
4076 vel[2]=player[k].velocity.z;
4077 PlaySoundEx( jumpsound, samp[jumpsound], NULL, true);
4078 OPENAL_3D_SetAttributes(channels[jumpsound], gLoc, vel);
4079 OPENAL_SetVolume(channels[jumpsound], 128);
4080 OPENAL_SetPaused(channels[jumpsound], false);
4082 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
4083 player[k].rotation=-asin(0-lowpointtarget.x);
4084 player[k].rotation*=360/6.28;
4085 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
4086 player[k].targetrotation=player[k].rotation;
4087 player[k].lowrotation=player[k].rotation;
4089 //player[k].velocity=lowpointtarget*.03;
4090 player[k].velocity=0;
4092 if(/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim){
4093 //player[k].currentanimation=climbanim;
4094 player[k].targetanimation=climbanim;
4095 player[k].jumppower=0;
4096 player[k].jumpclimb=1;
4098 player[k].transspeed=6;
4101 //player[k].currentframe=1;
4102 player[k].targetframe=1;
4104 //player[k].currentframe=0;
4105 player[k].targetframe=0;
4106 //player[k].currentanimation=hanganim;
4107 player[k].targetanimation=hanganim;
4108 player[k].jumppower=0;
4122 if(player[k].collide<=0){
4123 if(!player[k].onterrain&&player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim&&!player[k].isWallJump()&&!player[k].isFlip()){
4124 if(player[k].currentanimation!=climbanim&&player[k].currentanimation!=tempanim&&player[k].targetanimation!=backhandspringanim&&(player[k].targetanimation!=rollanim||player[k].targetframe<2||player[k].targetframe>6)){
4125 if(player[k].targetanimation==staggerbackhighanim||player[k].targetanimation==staggerbackhardanim)player[k].RagDoll(0);
4126 player[k].targetanimation=jumpdownanim;
4127 player[k].targetframe=0;
4132 gLoc[0]=player[k].coords.x;
4133 gLoc[1]=player[k].coords.y;
4134 gLoc[2]=player[k].coords.z;
4135 vel[0]=player[k].velocity.x;
4136 vel[1]=player[k].velocity.y;
4137 vel[2]=player[k].velocity.z;
4139 PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
4140 OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
4141 OPENAL_SetVolume(channels[whooshsound], 128);
4142 OPENAL_SetPaused(channels[whooshsound], false);
4145 player[k].velocity.y+=gravity;
4150 player[k].realoldcoords=player[k].coords;
4153 static XYZ oldviewer;
4156 player[0].forwardkeydown=Input::isKeyDown(forwardkey);
4157 player[0].leftkeydown=Input::isKeyDown(leftkey);
4158 player[0].backkeydown=Input::isKeyDown(backkey);
4159 player[0].rightkeydown=Input::isKeyDown(rightkey);
4160 player[0].jumpkeydown=Input::isKeyDown(jumpkey);
4161 player[0].crouchkeydown=Input::isKeyDown(crouchkey);
4162 player[0].drawkeydown=Input::isKeyDown(drawkey);
4163 player[0].throwkeydown=Input::isKeyDown(throwkey);
4167 player[0].forwardkeydown=0;
4168 player[0].leftkeydown=0;
4169 player[0].backkeydown=0;
4170 player[0].rightkeydown=0;
4171 player[0].jumpkeydown=0;
4172 player[0].crouchkeydown=0;
4173 player[0].drawkeydown=0;
4174 player[0].throwkeydown=0;
4177 if(!player[0].jumpkeydown)player[0].jumpclimb=0;
4180 static bool endkeydown;
4187 facing=DoRotation(facing,-rotation2,0,0);
4188 facing=DoRotation(facing,0,0-rotation,0);
4193 flatfacing=DoRotation(flatfacing,0,-rotation,0);
4195 if(Input::isKeyDown(forwardkey))viewer+=facing*multiplier*4;
4196 if(Input::isKeyDown(backkey))viewer-=facing*multiplier*4;
4197 if(Input::isKeyDown(leftkey))viewer+=DoRotation(flatfacing*multiplier,0,90,0)*4;
4198 if(Input::isKeyDown(rightkey))viewer+=DoRotation(flatfacing*multiplier,0,-90,0)*4;
4199 if(Input::isKeyDown(jumpkey))viewer.y+=multiplier*4;
4200 if(Input::isKeyDown(crouchkey))viewer.y-=multiplier*4;
4201 if(!endkeydown&&(Input::isKeyDown(SDLK_1)||Input::isKeyDown(SDLK_2)||Input::isKeyDown(SDLK_3)||Input::isKeyDown(SDLK_4)||Input::isKeyDown(SDLK_5)
4202 ||Input::isKeyDown(SDLK_6)||Input::isKeyDown(SDLK_7)||Input::isKeyDown(SDLK_8)||Input::isKeyDown(SDLK_9)||Input::isKeyDown(SDLK_0)
4203 ||Input::isKeyDown(SDLK_MINUS))){
4205 if(Input::isKeyDown(SDLK_1))whichend=1;
4206 if(Input::isKeyDown(SDLK_2))whichend=2;
4207 if(Input::isKeyDown(SDLK_3))whichend=3;
4208 if(Input::isKeyDown(SDLK_4))whichend=4;
4209 if(Input::isKeyDown(SDLK_5))whichend=5;
4210 if(Input::isKeyDown(SDLK_6))whichend=6;
4211 if(Input::isKeyDown(SDLK_7))whichend=7;
4212 if(Input::isKeyDown(SDLK_8))whichend=8;
4213 if(Input::isKeyDown(SDLK_9))whichend=9;
4214 if(Input::isKeyDown(SDLK_0))whichend=0;
4215 if(Input::isKeyDown(SDLK_MINUS))whichend=-1;
4217 participantfocus[whichdialogue][indialogue]=whichend;
4218 participantlocation[whichdialogue][whichend]=player[whichend].coords;
4219 participantrotation[whichdialogue][whichend]=player[whichend].rotation;
4222 participantfocus[whichdialogue][indialogue]=-1;
4224 if(player[participantfocus[whichdialogue][indialogue]].dead){
4229 dialoguecamera[whichdialogue][indialogue]=viewer;
4230 dialoguecamerarotation[whichdialogue][indialogue]=rotation;
4231 dialoguecamerarotation2[whichdialogue][indialogue]=rotation2;
4233 if(indialogue<numdialogueboxes[whichdialogue]){
4234 if(dialogueboxsound[whichdialogue][indialogue]!=0){
4235 static float gLoc[3];
4236 static float vel[3];
4238 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
4239 temppos=temppos-viewer;
4240 Normalise(&temppos);
4245 gLoc[2]=temppos.z;vel[0]=0;
4249 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
4250 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
4251 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
4252 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
4253 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
4254 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
4255 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
4256 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
4257 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
4258 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
4259 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
4260 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
4261 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
4262 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
4263 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
4264 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
4265 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
4266 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
4267 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
4268 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
4269 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
4270 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
4271 OPENAL_SetVolume(channels[whichsoundplay], 256);
4272 OPENAL_SetPaused(channels[whichsoundplay], false);
4276 for(j=0;j<numplayers;j++){
4277 participantfacing[whichdialogue][indialogue][j]=participantfacing[whichdialogue][indialogue-1][j];
4282 if((Input::isKeyDown(SDLK_KP1)||Input::isKeyDown(SDLK_KP2)||Input::isKeyDown(SDLK_KP3)||Input::isKeyDown(SDLK_KP4)||Input::isKeyDown(SDLK_KP5)
4283 ||Input::isKeyDown(SDLK_KP6)||Input::isKeyDown(SDLK_KP7)||Input::isKeyDown(SDLK_KP8)||Input::isKeyDown(SDLK_KP9)||Input::isKeyDown(SDLK_KP0)
4286 if(Input::isKeyDown(SDLK_KP1))whichend=1;
4287 if(Input::isKeyDown(SDLK_KP2))whichend=2;
4288 if(Input::isKeyDown(SDLK_KP3))whichend=3;
4289 if(Input::isKeyDown(SDLK_KP4))whichend=4;
4290 if(Input::isKeyDown(SDLK_KP5))whichend=5;
4291 if(Input::isKeyDown(SDLK_KP6))whichend=6;
4292 if(Input::isKeyDown(SDLK_KP7))whichend=7;
4293 if(Input::isKeyDown(SDLK_KP8))whichend=8;
4294 if(Input::isKeyDown(SDLK_KP9))whichend=9;
4295 if(Input::isKeyDown(SDLK_KP0))whichend=0;
4296 participantfacing[whichdialogue][indialogue][whichend]=facing;
4298 if(!Input::isKeyDown(SDLK_1)&&!Input::isKeyDown(SDLK_2)&&!Input::isKeyDown(SDLK_3)&&!Input::isKeyDown(SDLK_4)&&!Input::isKeyDown(SDLK_5)
4299 &&!Input::isKeyDown(SDLK_6)&&!Input::isKeyDown(SDLK_7)&&!Input::isKeyDown(SDLK_8)&&!Input::isKeyDown(SDLK_9)&&!Input::isKeyDown(SDLK_0)
4300 &&!Input::isKeyDown(SDLK_MINUS)){
4303 if(indialogue>=numdialogueboxes[whichdialogue]){
4310 OPENAL_SetPaused(channels[whooshsound], true);
4311 viewer=dialoguecamera[whichdialogue][indialogue];
4312 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.1){
4313 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.1;
4315 rotation=dialoguecamerarotation[whichdialogue][indialogue];
4316 rotation2=dialoguecamerarotation2[whichdialogue][indialogue];
4317 if(dialoguetime>0.5)
4318 if((!endkeydown&&(Input::isKeyDown(SDLK_1)||Input::isKeyDown(SDLK_2)||Input::isKeyDown(SDLK_3)||Input::isKeyDown(SDLK_4)||Input::isKeyDown(SDLK_5)
4319 ||Input::isKeyDown(SDLK_6)||Input::isKeyDown(SDLK_7)||Input::isKeyDown(SDLK_8)||Input::isKeyDown(SDLK_9)||Input::isKeyDown(SDLK_0)
4320 ||Input::isKeyDown(SDLK_MINUS)))||(Input::isKeyDown(attackkey)&&!oldbuttondialogue)){
4323 if(indialogue<numdialogueboxes[whichdialogue]){
4324 if(dialogueboxsound[whichdialogue][indialogue]!=0){
4325 static float gLoc[3];
4326 static float vel[3];
4328 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
4329 temppos=temppos-viewer;
4330 Normalise(&temppos);
4335 gLoc[2]=temppos.z;vel[0]=0;
4339 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
4340 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
4341 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
4342 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
4343 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
4344 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
4345 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
4346 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
4347 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
4348 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
4349 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
4350 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
4351 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
4352 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
4353 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
4354 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
4355 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
4356 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
4357 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
4358 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
4359 if(dialogueboxsound[whichdialogue][indialogue]==-6)whichsoundplay=alarmsound;
4360 if(dialogueboxsound[whichdialogue][indialogue]!=-5){
4361 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
4362 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
4363 OPENAL_SetVolume(channels[whichsoundplay], 256);
4364 OPENAL_SetPaused(channels[whichsoundplay], false);
4366 if(dialogueboxsound[whichdialogue][indialogue]==-5){
4367 hotspot[numhotspots]=player[0].coords;
4368 hotspotsize[numhotspots]=10;
4369 hotspottype[numhotspots]=-1;
4373 if(dialogueboxsound[whichdialogue][indialogue]==-6){
4377 if(player[participantfocus[whichdialogue][indialogue]].dead){
4385 if(!Input::isKeyDown(SDLK_1)&&!Input::isKeyDown(SDLK_2)&&!Input::isKeyDown(SDLK_3)&&!Input::isKeyDown(SDLK_4)&&!Input::isKeyDown(SDLK_5)
4386 &&!Input::isKeyDown(SDLK_6)&&!Input::isKeyDown(SDLK_7)&&!Input::isKeyDown(SDLK_8)&&!Input::isKeyDown(SDLK_9)&&!Input::isKeyDown(SDLK_0)
4387 &&!Input::isKeyDown(SDLK_MINUS)){
4390 if(indialogue>=numdialogueboxes[whichdialogue]){
4394 if(dialoguetype[whichdialogue]>19&&dialoguetype[whichdialogue]<30){
4397 if(dialoguetype[whichdialogue]>29&&dialoguetype[whichdialogue]<40){
4400 if(dialoguetype[whichdialogue]>49&&dialoguetype[whichdialogue]<60){
4402 for(i=1;i<numplayers;i++){
4403 player[i].aitype = attacktypecutoff;
4410 if(!Input::isKeyDown(attackkey))oldbuttondialogue=0;
4411 else oldbuttondialogue=1;
4413 static float keyrefreshdelay=0,bigrefreshdelay=0;
4415 if(!player[0].jumpkeydown){
4416 player[0].jumptogglekeydown=0;
4418 if(player[0].jumpkeydown&&player[0].targetanimation!=jumpupanim&&player[0].targetanimation!=jumpdownanim&&!player[0].isFlip())player[0].jumptogglekeydown=1;
4421 dialoguetime+=multiplier;
4422 skybox.cloudmove+=multiplier;
4423 hawkrotation+=multiplier*25;
4425 realhawkcoords.x=25;
4426 realhawkcoords=DoRotation(realhawkcoords,0,hawkrotation,0)+hawkcoords;
4427 hawkcalldelay-=multiplier/2;
4429 if(hawkcalldelay<=0)
4431 static float gLoc[3];
4432 static float vel[3];
4433 gLoc[0]=realhawkcoords.x;
4434 gLoc[1]=realhawkcoords.y;
4435 gLoc[2]=realhawkcoords.z;
4439 PlaySoundEx( hawksound, samp[hawksound], NULL, true);
4440 OPENAL_3D_SetAttributes(channels[hawksound], gLoc, vel);
4441 OPENAL_SetVolume(channels[hawksound], 128);
4442 OPENAL_SetPaused(channels[hawksound], false);
4444 hawkcalldelay=16+abs(Random()%8);
4446 static float temptexdetail;
4449 if(Input::isKeyDown(SDLK_h)&&debugmode){
4450 player[0].damagetolerance=200000;
4453 player[0].permanentdamage=0;
4454 player[0].superpermanentdamage=0;
4457 if(Input::isKeyDown(SDLK_j)&&!envtogglekeydown&&debugmode){
4459 if(environment>2)environment=0;
4460 Setenvironment(environment);
4466 if(!Input::isKeyDown(SDLK_j)){
4470 if(Input::isKeyDown(SDLK_c)&&!cameratogglekeydown&&debugmode){
4471 cameramode=1-cameramode;
4472 cameratogglekeydown=1;
4475 if(!Input::isKeyDown(SDLK_c)){
4476 cameratogglekeydown=0;
4479 if(Input::isKeyDown(SDLK_x)&&!Input::isKeyDown(SDLK_LSHIFT)&&!detailtogglekeydown&&debugmode){
4480 if(player[0].num_weapons>0){
4481 if(weapons.type[player[0].weaponids[0]]==sword)weapons.type[player[0].weaponids[0]]=staff;
4482 else if(weapons.type[player[0].weaponids[0]]==staff)weapons.type[player[0].weaponids[0]]=knife;
4483 else weapons.type[player[0].weaponids[0]]=sword;
4484 if(weapons.type[player[0].weaponids[0]]==sword){
4485 weapons.mass[player[0].weaponids[0]]=1.5;
4486 weapons.tipmass[player[0].weaponids[0]]=1;
4487 weapons.length[player[0].weaponids[0]]=.8;
4489 if(weapons.type[player[0].weaponids[0]]==staff){
4490 weapons.mass[player[0].weaponids[0]]=2;
4491 weapons.tipmass[player[0].weaponids[0]]=1;
4492 weapons.length[player[0].weaponids[0]]=1.5;
4495 if(weapons.type[player[0].weaponids[0]]==knife){
4496 weapons.mass[player[0].weaponids[0]]=1;
4497 weapons.tipmass[player[0].weaponids[0]]=1.2;
4498 weapons.length[player[0].weaponids[0]]=.25;
4501 detailtogglekeydown=1;
4504 if(Input::isKeyDown(SDLK_x)&&Input::isKeyDown(SDLK_LSHIFT)&&!detailtogglekeydown&&debugmode){
4506 float closestdist=-1;
4509 for(i=1;i<numplayers;i++){
4510 distance=findDistancefast(&player[i].coords,&player[0].coords);
4511 if(closestdist==-1||distance<closestdist){
4512 closestdist=distance;
4517 if(player[closest].num_weapons)
4519 if(weapons.type[player[closest].weaponids[0]]==sword)weapons.type[player[closest].weaponids[0]]=staff;
4520 else if(weapons.type[player[closest].weaponids[0]]==staff)weapons.type[player[closest].weaponids[0]]=knife;
4521 else weapons.type[player[closest].weaponids[0]]=sword;
4522 if(weapons.type[player[closest].weaponids[0]]==sword){
4523 weapons.mass[player[closest].weaponids[0]]=1.5;
4524 weapons.tipmass[player[closest].weaponids[0]]=1;
4525 weapons.length[player[closest].weaponids[0]]=.8;
4527 if(weapons.type[player[0].weaponids[0]]==staff){
4528 weapons.mass[player[0].weaponids[0]]=2;
4529 weapons.tipmass[player[0].weaponids[0]]=1;
4530 weapons.length[player[0].weaponids[0]]=1.5;
4532 if(weapons.type[player[closest].weaponids[0]]==knife){
4533 weapons.mass[player[closest].weaponids[0]]=1;
4534 weapons.tipmass[player[closest].weaponids[0]]=1.2;
4535 weapons.length[player[closest].weaponids[0]]=.25;
4538 if(!player[closest].num_weapons)
4540 player[closest].weaponids[0]=weapons.numweapons;
4541 weapons.owner[weapons.numweapons]=closest;
4542 weapons.type[weapons.numweapons]=knife;
4543 weapons.damage[weapons.numweapons]=0;
4544 weapons.numweapons++;
4545 player[closest].num_weapons=1;
4546 if(weapons.type[player[closest].weaponids[0]]==sword){
4547 weapons.mass[player[closest].weaponids[0]]=1.5;
4548 weapons.tipmass[player[closest].weaponids[0]]=1;
4549 weapons.length[player[closest].weaponids[0]]=.8;
4551 if(weapons.type[player[closest].weaponids[0]]==knife){
4552 weapons.mass[player[closest].weaponids[0]]=1;
4553 weapons.tipmass[player[closest].weaponids[0]]=1.2;
4554 weapons.length[player[closest].weaponids[0]]=.25;
4558 detailtogglekeydown=1;
4561 if(Input::isKeyDown(SDLK_u)&&debugmode){
4563 float closestdist=-1;
4566 for(i=1;i<numplayers;i++){
4567 distance=findDistancefast(&player[i].coords,&player[0].coords);
4568 if(closestdist==-1||distance<closestdist){
4569 closestdist=distance;
4574 player[closest].rotation+=multiplier*50;
4575 player[closest].targetrotation=player[closest].rotation;
4579 if(Input::isKeyDown(SDLK_o)&&!Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
4581 float closestdist=-1;
4584 for(i=1;i<numplayers;i++){
4585 distance=findDistancefast(&player[i].coords,&player[0].coords);
4586 if(closestdist==-1||distance<closestdist){
4587 closestdist=distance;
4591 if(Input::isKeyDown(SDLK_LCTRL))closest=0;
4594 player[closest].whichskin++;
4595 if(player[closest].whichskin>9)player[closest].whichskin=0;
4596 if(player[closest].whichskin>2&&player[closest].creature==wolftype)player[closest].whichskin=0;
4598 LoadTextureSave(creatureskin[player[closest].creature][player[closest].whichskin],
4599 &player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
4602 if(player[closest].numclothes){
4603 for(i=0;i<player[closest].numclothes;i++){
4604 tintr=player[closest].clothestintr[i];
4605 tintg=player[closest].clothestintg[i];
4606 tintb=player[closest].clothestintb[i];
4607 AddClothes((char *)player[closest].clothes[i],0,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
4609 player[closest].DoMipmaps(5,0,0,player[closest].skeleton.skinsize,player[closest].skeleton.skinsize);
4612 detailtogglekeydown=1;
4615 if(Input::isKeyDown(SDLK_o)&&Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
4617 float closestdist=-1;
4620 for(i=1;i<numplayers;i++){
4621 distance=findDistancefast(&player[i].coords,&player[0].coords);
4622 if(closestdist==-1||distance<closestdist){
4623 closestdist=distance;
4628 if(player[closest].creature==wolftype){
4629 headprop=player[closest].proportionhead.x/1.1;
4630 bodyprop=player[closest].proportionbody.x/1.1;
4631 armprop=player[closest].proportionarms.x/1.1;
4632 legprop=player[closest].proportionlegs.x/1.1;
4635 if(player[closest].creature==rabbittype){
4636 headprop=player[closest].proportionhead.x/1.2;
4637 bodyprop=player[closest].proportionbody.x/1.05;
4638 armprop=player[closest].proportionarms.x/1.00;
4639 legprop=player[closest].proportionlegs.x/1.1;
4643 if(player[closest].creature==rabbittype){
4644 player[closest].skeleton.id=closest;
4645 player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
4646 LoadTextureSave(":Data:Textures:Wolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[closest],&player[closest].skeleton.skinsize);
4647 player[closest].whichskin=0;
4648 player[closest].creature=wolftype;
4650 player[closest].proportionhead=1.1;
4651 player[closest].proportionbody=1.1;
4652 player[closest].proportionarms=1.1;
4653 player[closest].proportionlegs=1.1;
4654 player[closest].proportionlegs.y=1.1;
4655 player[closest].scale=.23*5*player[0].scale;
4657 player[closest].damagetolerance=300;
4661 player[closest].skeleton.id=closest;
4662 player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
4663 LoadTextureSave(":Data:Textures:Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
4664 player[closest].whichskin=0;
4665 player[closest].creature=rabbittype;
4667 player[closest].proportionhead=1.2;
4668 player[closest].proportionbody=1.05;
4669 player[closest].proportionarms=1.00;
4670 player[closest].proportionlegs=1.1;
4671 player[closest].proportionlegs.y=1.05;
4672 player[closest].scale=.2*5*player[0].scale;
4674 player[closest].damagetolerance=200;
4677 if(player[closest].creature==wolftype){
4678 player[closest].proportionhead=1.1*headprop;
4679 player[closest].proportionbody=1.1*bodyprop;
4680 player[closest].proportionarms=1.1*armprop;
4681 player[closest].proportionlegs=1.1*legprop;
4684 if(player[closest].creature==rabbittype){
4685 player[closest].proportionhead=1.2*headprop;
4686 player[closest].proportionbody=1.05*bodyprop;
4687 player[closest].proportionarms=1.00*armprop;
4688 player[closest].proportionlegs=1.1*legprop;
4689 player[closest].proportionlegs.y=1.05*legprop;
4693 detailtogglekeydown=1;
4696 if(!Input::isKeyDown(SDLK_x)){
4697 detailtogglekeydown=0;
4700 if(Input::isKeyDown(SDLK_b)&&!slomotogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
4703 slomotogglekeydown=1;
4707 if(((Input::isKeyDown(SDLK_i)&&!Input::isKeyDown(SDLK_LSHIFT)))&&!explodetogglekeydown&&debugmode){
4709 float closestdist=-1;
4711 XYZ flatfacing2,flatvelocity2;
4714 for(i=1;i<numplayers;i++){
4715 distance=findDistancefast(&player[i].coords,&player[0].coords);
4716 if(distance<144&&!player[i].headless)
4717 if(closestdist==-1||distance<closestdist){
4718 closestdist=distance;
4720 blah = player[i].coords;
4725 XYZ headspurtdirection;
4726 int i = player[closest].skeleton.jointlabels[head];
4727 for(k=0;k<player[closest].skeleton.num_joints; k++){
4728 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4729 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4730 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4731 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4732 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4733 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4734 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4735 headspurtdirection=player[closest].skeleton.joints[player[closest].skeleton.jointlabels[head]].position-player[closest].skeleton.joints[player[closest].skeleton.jointlabels[neck]].position;
4736 Normalise(&headspurtdirection);
4737 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, .6, 1);
4738 flatvelocity2+=headspurtdirection*8;
4739 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2/2, 1,1,1, .16, 1);
4741 Sprite::MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
4751 PlaySoundEx( splattersound, samp[splattersound], NULL, true);
4752 OPENAL_3D_SetAttributes(channels[splattersound], gLoc, vel);
4753 OPENAL_SetVolume(channels[splattersound], 256);
4754 OPENAL_SetPaused(channels[splattersound], false);
4756 PlaySoundEx( breaksound2, samp[breaksound2], NULL, true);
4757 OPENAL_3D_SetAttributes(channels[breaksound2], gLoc, vel);
4758 OPENAL_SetVolume(channels[breaksound2], 100);
4759 OPENAL_SetPaused(channels[breaksound2], false);
4761 if(player[closest].skeleton.free==2)player[closest].skeleton.free=0;
4762 player[closest].RagDoll(0);
4763 player[closest].dead=2;
4764 player[closest].headless=1;
4765 player[closest].DoBloodBig(3,165);
4770 explodetogglekeydown=1;
4773 if(((Input::isKeyDown(SDLK_i)&&Input::isKeyDown(SDLK_LSHIFT)))&&!explodetogglekeydown&&debugmode){
4775 float closestdist=-1;
4777 XYZ flatfacing2,flatvelocity2;
4780 for(i=1;i<numplayers;i++){
4781 distance=findDistancefast(&player[i].coords,&player[0].coords);
4783 if(closestdist==-1||distance<closestdist){
4784 closestdist=distance;
4786 blah=player[i].coords;
4800 PlaySoundEx( splattersound, samp[splattersound], NULL, true);
4801 OPENAL_3D_SetAttributes(channels[splattersound], gLoc, vel);
4802 OPENAL_SetVolume(channels[splattersound], 256);
4803 OPENAL_SetPaused(channels[splattersound], false);
4805 PlaySoundEx( breaksound2, samp[breaksound2], NULL, true);
4806 OPENAL_3D_SetAttributes(channels[breaksound2], gLoc, vel);
4807 OPENAL_SetVolume(channels[breaksound2], 600);
4808 OPENAL_SetPaused(channels[breaksound2], false);
4810 for(i=0;i<player[closest].skeleton.num_joints; i++){
4811 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4812 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4813 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4814 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4815 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4816 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4817 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4818 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
4819 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .3, 1);
4820 Sprite::MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
4823 for(i=0;i<player[closest].skeleton.num_joints; i++){
4824 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4825 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4826 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4827 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4828 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4829 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4830 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4831 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
4832 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .4, 1);
4835 for(i=0;i<player[closest].skeleton.num_joints; i++){
4836 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4837 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4838 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4839 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4840 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4841 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4842 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4843 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
4844 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
4847 for(i=0;i<player[closest].skeleton.num_joints; i++){
4848 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4849 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4850 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4851 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4852 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4853 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4854 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4855 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
4856 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
4860 for(j=0;j<numplayers; j++){
4862 if(findDistancefast(&player[j].coords,&player[closest].coords)<25){
4863 player[j].DoDamage((25-findDistancefast(&player[j].coords,&player[closest].coords))*60);
4864 if(player[j].skeleton.free==2)player[j].skeleton.free=1;
4865 player[j].skeleton.longdead=0;
4866 player[j].RagDoll(0);
4867 for(i=0;i<player[j].skeleton.num_joints; i++){
4868 temppos=player[j].skeleton.joints[i].position+player[j].coords;
4869 if(findDistancefast(&temppos,&player[closest].coords)<25){
4870 flatvelocity2=temppos-player[closest].coords;
4871 Normalise(&flatvelocity2);
4872 player[j].skeleton.joints[i].velocity+=flatvelocity2*((20-findDistancefast(&temppos,&player[closest].coords))*20);
4879 player[closest].DoDamage(10000);
4880 player[closest].RagDoll(0);
4881 player[closest].dead=2;
4882 player[closest].coords=20;
4883 player[closest].skeleton.free=2;
4889 explodetogglekeydown=1;
4892 if(!Input::isKeyDown(SDLK_i)){
4893 explodetogglekeydown=0;
4896 if(!Input::isKeyDown(SDLK_b)&&!Input::isKeyDown(SDLK_f)&&!Input::isKeyDown(SDLK_k)&&!Input::isKeyDown(SDLK_s)){
4897 slomotogglekeydown=0;
4901 if(Input::isKeyDown(SDLK_f)&&!slomotogglekeydown&&debugmode){
4902 player[0].onfire=1-player[0].onfire;
4903 if(player[0].onfire){
4904 player[0].CatchFire();
4906 if(!player[0].onfire){
4909 gLoc[0]=player[0].coords.x;
4910 gLoc[1]=player[0].coords.y;
4911 gLoc[2]=player[0].coords.z;
4915 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
4916 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
4917 OPENAL_SetVolume(channels[fireendsound], 256);
4918 OPENAL_SetPaused(channels[fireendsound], false);
4919 OPENAL_SetPaused(channels[stream_firesound], true);
4921 slomotogglekeydown=1;
4924 if(Input::isKeyDown(SDLK_DELETE)&&editorenabled&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LSHIFT)){
4926 float closestdist=-1;
4929 for(i=1;i<numplayers;i++){
4930 distance=findDistancefast(&player[i].coords,&player[0].coords);
4931 if(closestdist==-1||distance<closestdist){
4932 closestdist=distance;
4936 if(closestdist>0&&closest>=0){
4937 //player[closest]=player[numplayers-1];
4938 //player[closest].skeleton=player[numplayers-1].skeleton;
4941 drawmodetogglekeydown=1;
4944 if(Input::isKeyDown(SDLK_DELETE)&&editorenabled&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LCTRL)){
4946 float closestdist=-1;
4949 for(i=1;i<max_objects;i++){
4950 distance=findDistancefast(&objects.position[i],&player[0].coords);
4951 if(closestdist==-1||distance<closestdist){
4952 closestdist=distance;
4956 if(closestdist>0&&closest>=0){
4957 objects.position[closest].y-=500;
4959 drawmodetogglekeydown=1;
4962 if(Input::isKeyDown(SDLK_m)&&!drawmodetogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)&&editorenabled&&debugmode){
4964 //if(drawmode>2)drawmode=0;
4965 if(objects.numobjects<max_objects-1){
4967 boxcoords.x=player[0].coords.x;
4968 boxcoords.z=player[0].coords.z;
4969 boxcoords.y=player[0].coords.y-3;
4970 if(editortype==bushtype)boxcoords.y=player[0].coords.y-.5;
4971 if(editortype==firetype)boxcoords.y=player[0].coords.y-.5;
4972 //objects.MakeObject(abs(Random()%3),boxcoords,Random()%360);
4973 float temprotat,temprotat2;
4974 temprotat=editorrotation;
4975 temprotat2=editorrotation2;
4976 if(temprotat<0||editortype==bushtype)temprotat=Random()%360;
4977 if(temprotat2<0)temprotat2=Random()%360;
4979 objects.MakeObject(editortype,boxcoords,(int)temprotat-((int)temprotat)%30,(int)temprotat2,editorsize);
4980 if(editortype==treetrunktype)
4981 objects.MakeObject(treeleavestype,boxcoords,Random()%360*(temprotat2<2)+(int)editorrotation-((int)editorrotation)%30,editorrotation2,editorsize);
4984 drawmodetogglekeydown=1;
4987 if(Input::isKeyDown(SDLK_p)&&!drawmodetogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)&&editorenabled){
4988 if(numplayers<maxplayers-1){
4989 player[numplayers].scale=.2*5*player[0].scale;
4990 player[numplayers].creature=rabbittype;
4991 player[numplayers].howactive=editoractive;
4992 player[numplayers].skeleton.id=numplayers;
4993 player[numplayers].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
4995 //texsize=512*512*3/texdetail/texdetail;
4996 //if(!player[numplayers].loaded)player[numplayers].skeleton.skinText = new GLubyte[texsize];
4997 //player[numplayers].skeleton.skinText.resize(texsize);
4999 k=abs(Random()%2)+1;
5001 LoadTextureSave(":Data:Textures:Fur3.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
5002 player[numplayers].whichskin=0;
5005 LoadTextureSave(":Data:Textures:Fur.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
5006 player[numplayers].whichskin=1;
5009 LoadTextureSave(":Data:Textures:Fur2.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
5010 player[numplayers].whichskin=2;
5013 LoadTexture(":Data:Textures:Belt.png",&player[numplayers].skeleton.drawmodelclothes.textureptr,1,1);
5014 player[numplayers].power=1;
5015 player[numplayers].speedmult=1;
5016 player[numplayers].currentanimation=bounceidleanim;
5017 player[numplayers].targetanimation=bounceidleanim;
5018 player[numplayers].currentframe=0;
5019 player[numplayers].targetframe=1;
5020 player[numplayers].target=0;
5021 player[numplayers].bled=0;
5022 player[numplayers].speed=1+(float)(Random()%100)/1000;
5024 player[numplayers].targetrotation=player[0].targetrotation;
5025 player[numplayers].rotation=player[0].rotation;
5027 player[numplayers].velocity=0;
5028 player[numplayers].coords=player[0].coords;
5029 player[numplayers].oldcoords=player[numplayers].coords;
5030 player[numplayers].realoldcoords=player[numplayers].coords;
5032 player[numplayers].id=numplayers;
5033 player[numplayers].skeleton.id=numplayers;
5034 player[numplayers].updatedelay=0;
5035 player[numplayers].normalsupdatedelay=0;
5037 player[numplayers].aitype=passivetype;
5038 player[numplayers].aitarget=0;
5040 if(player[0].creature==wolftype){
5041 headprop=player[0].proportionhead.x/1.1;
5042 bodyprop=player[0].proportionbody.x/1.1;
5043 armprop=player[0].proportionarms.x/1.1;
5044 legprop=player[0].proportionlegs.x/1.1;
5047 if(player[0].creature==rabbittype){
5048 headprop=player[0].proportionhead.x/1.2;
5049 bodyprop=player[0].proportionbody.x/1.05;
5050 armprop=player[0].proportionarms.x/1.00;
5051 legprop=player[0].proportionlegs.x/1.1;
5054 if(player[numplayers].creature==wolftype){
5055 player[numplayers].proportionhead=1.1*headprop;
5056 player[numplayers].proportionbody=1.1*bodyprop;
5057 player[numplayers].proportionarms=1.1*armprop;
5058 player[numplayers].proportionlegs=1.1*legprop;
5061 if(player[numplayers].creature==rabbittype){
5062 player[numplayers].proportionhead=1.2*headprop;
5063 player[numplayers].proportionbody=1.05*bodyprop;
5064 player[numplayers].proportionarms=1.00*armprop;
5065 player[numplayers].proportionlegs=1.1*legprop;
5066 player[numplayers].proportionlegs.y=1.05*legprop;
5069 player[numplayers].headless=0;
5070 player[numplayers].onfire=0;
5073 player[numplayers].proportionhead.z=0;
5074 player[numplayers].proportionbody.z=0;
5075 player[numplayers].proportionarms.z=0;
5076 player[numplayers].proportionlegs.z=0;
5079 player[numplayers].tempanimation.Load((char *)"Tempanim",0,0);
5081 player[numplayers].damagetolerance=200;
5083 player[numplayers].protectionhead=player[0].protectionhead;
5084 player[numplayers].protectionhigh=player[0].protectionhigh;
5085 player[numplayers].protectionlow=player[0].protectionlow;
5086 player[numplayers].armorhead=player[0].armorhead;
5087 player[numplayers].armorhigh=player[0].armorhigh;
5088 player[numplayers].armorlow=player[0].armorlow;
5089 player[numplayers].metalhead=player[0].metalhead;
5090 player[numplayers].metalhigh=player[0].metalhigh;
5091 player[numplayers].metallow=player[0].metallow;
5093 player[numplayers].immobile=player[0].immobile;
5095 player[numplayers].numclothes=player[0].numclothes;
5096 if(player[numplayers].numclothes)
5097 for(i=0;i<player[numplayers].numclothes;i++){
5098 strcpy(player[numplayers].clothes[i], player[0].clothes[i]);
5099 player[numplayers].clothestintr[i]=player[0].clothestintr[i];
5100 player[numplayers].clothestintg[i]=player[0].clothestintg[i];
5101 player[numplayers].clothestintb[i]=player[0].clothestintb[i];
5102 tintr=player[numplayers].clothestintr[i];
5103 tintg=player[numplayers].clothestintg[i];
5104 tintb=player[numplayers].clothestintb[i];
5105 AddClothes((char *)player[numplayers].clothes[i],0,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
5107 if(player[numplayers].numclothes){
5108 player[numplayers].DoMipmaps(5,0,0,player[numplayers].skeleton.skinsize,player[numplayers].skeleton.skinsize);
5111 player[numplayers].power=player[0].power;
5112 player[numplayers].speedmult=player[0].speedmult;
5114 player[numplayers].damage=0;
5115 player[numplayers].permanentdamage=0;
5116 player[numplayers].superpermanentdamage=0;
5117 player[numplayers].deathbleeding=0;
5118 player[numplayers].bleeding=0;
5119 player[numplayers].numwaypoints=0;
5120 player[numplayers].waypoint=0;
5121 player[numplayers].jumppath=0;
5122 player[numplayers].weaponstuck=-1;
5123 player[numplayers].weaponactive=-1;
5124 player[numplayers].num_weapons=0;
5125 player[numplayers].bloodloss=0;
5126 player[numplayers].dead=0;
5128 player[numplayers].loaded=1;
5132 drawmodetogglekeydown=1;
5135 if(Input::isKeyDown(SDLK_p)&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LSHIFT)&&editorenabled){
5136 if(player[numplayers-1].numwaypoints<90){
5137 player[numplayers-1].waypoints[player[numplayers-1].numwaypoints]=player[0].coords;
5138 player[numplayers-1].waypointtype[player[numplayers-1].numwaypoints]=editorpathtype;
5139 player[numplayers-1].numwaypoints++;
5141 drawmodetogglekeydown=1;
5144 if(Input::isKeyDown(SDLK_p)&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LCTRL)&&editorenabled){
5145 if(numpathpoints<30){
5146 bool connected,alreadyconnected;
5149 for(i=0;i<numpathpoints;i++){
5150 if(findDistancefast(&pathpoint[i],&player[0].coords)<.5&&i!=pathpointselected&&!connected){
5152 for(j=0;j<numpathpointconnect[pathpointselected];j++){
5153 if(pathpointconnect[pathpointselected][j]==i)alreadyconnected=1;
5155 if(!alreadyconnected){
5156 numpathpointconnect[pathpointselected]++;
5158 pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=i;
5164 pathpoint[numpathpoints-1]=player[0].coords;
5165 numpathpointconnect[numpathpoints-1]=0;
5166 if(numpathpoints>1&&pathpointselected!=-1){
5167 numpathpointconnect[pathpointselected]++;
5168 pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=numpathpoints-1;
5170 pathpointselected=numpathpoints-1;
5173 drawmodetogglekeydown=1;
5176 if(Input::isKeyDown(SDLK_PERIOD)&&!drawmodetogglekeydown&&editorenabled){
5177 pathpointselected++;
5178 if(pathpointselected>=numpathpoints)pathpointselected=-1;
5179 drawmodetogglekeydown=1;
5181 if(Input::isKeyDown(SDLK_COMMA)&&!Input::isKeyDown(SDLK_LSHIFT)&&!drawmodetogglekeydown&&editorenabled){
5182 pathpointselected--;
5183 if(pathpointselected<=-2)
5184 pathpointselected=numpathpoints-1;
5185 drawmodetogglekeydown=1;
5187 if(Input::isKeyDown(SDLK_COMMA)&&Input::isKeyDown(SDLK_LSHIFT)&&!drawmodetogglekeydown&&editorenabled){
5188 if(pathpointselected!=-1){
5190 pathpoint[pathpointselected]=pathpoint[numpathpoints];
5191 numpathpointconnect[pathpointselected]=numpathpointconnect[numpathpoints];
5192 for(i=0;i<numpathpointconnect[pathpointselected];i++){
5193 pathpointconnect[pathpointselected][i]=pathpointconnect[numpathpoints][i];
5195 for(i=0;i<numpathpoints;i++){
5196 for(j=0;j<numpathpointconnect[i];j++){
5197 if(pathpointconnect[i][j]==pathpointselected){
5198 pathpointconnect[i][j]=pathpointconnect[i][numpathpointconnect[i]-1];
5199 numpathpointconnect[i]--;
5201 if(pathpointconnect[i][j]==numpathpoints){
5202 pathpointconnect[i][j]=pathpointselected;
5206 pathpointselected=numpathpoints-1;
5208 drawmodetogglekeydown=1;
5211 if(Input::isKeyDown(SDLK_m)&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
5212 editorenabled=1-editorenabled;
5214 player[0].damagetolerance=100000;
5216 player[0].damagetolerance=200;
5218 player[0].damage=0; // these lines were in both if and else, but I think they would better fit in the if
5219 player[0].permanentdamage=0;
5220 player[0].superpermanentdamage=0;
5221 player[0].bloodloss=0;
5222 player[0].deathbleeding=0;
5223 drawmodetogglekeydown=1;
5226 if(Input::isKeyDown(SDLK_LEFT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
5228 if(editortype==treeleavestype||editortype==10)editortype--;
5229 if(editortype<0)editortype=firetype;
5230 drawmodetogglekeydown=1;
5233 if(Input::isKeyDown(SDLK_RIGHT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
5235 if(editortype==treeleavestype||editortype==10)editortype++;
5236 if(editortype>firetype)editortype=0;
5237 drawmodetogglekeydown=1;
5240 if(Input::isKeyDown(SDLK_LEFT)&&editorenabled&&!Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
5241 editorrotation-=multiplier*100;
5242 if(editorrotation<-.01)editorrotation=-.01;
5243 drawmodetogglekeydown=1;
5246 if(Input::isKeyDown(SDLK_RIGHT)&&editorenabled&&!Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
5247 editorrotation+=multiplier*100;
5248 drawmodetogglekeydown=1;
5251 if(Input::isKeyDown(SDLK_UP)&&editorenabled&&!Input::isKeyDown(SDLK_LCTRL)){
5252 editorsize+=multiplier;
5253 drawmodetogglekeydown=1;
5256 if(Input::isKeyDown(SDLK_DOWN)&&editorenabled&&!Input::isKeyDown(SDLK_LCTRL)){
5257 editorsize-=multiplier;
5258 if(editorsize<.1)editorsize=.1;
5259 drawmodetogglekeydown=1;
5263 if(Input::isKeyDown(SDLK_LEFT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&Input::isKeyDown(SDLK_LCTRL)){
5264 mapradius-=multiplier*10;
5267 if(Input::isKeyDown(SDLK_RIGHT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&Input::isKeyDown(SDLK_LCTRL)){
5268 mapradius+=multiplier*10;
5270 if(Input::isKeyDown(SDLK_UP)&&editorenabled&&Input::isKeyDown(SDLK_LCTRL)){
5271 editorrotation2+=multiplier*100;
5274 if(Input::isKeyDown(SDLK_DOWN)&&editorenabled&&Input::isKeyDown(SDLK_LCTRL)){
5275 editorrotation2-=multiplier*100;
5276 if(editorrotation2<-.01)editorrotation2=-.01;
5278 if(Input::isKeyDown(SDLK_DELETE)&&editorenabled&&objects.numobjects&&!drawmodetogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)){
5280 float closestdist=-1;
5282 for(i=0;i<objects.numobjects;i++){
5283 distance=findDistancefast(&objects.position[i],&player[0].coords);
5284 if(closestdist==-1||distance<closestdist){
5285 closestdist=distance;
5289 if(closestdist>0&&closest>=0)objects.DeleteObject(closest);
5290 drawmodetogglekeydown=1;
5294 if(!Input::isKeyDown(SDLK_m)&&!Input::isKeyDown(SDLK_LEFT)&&!Input::isKeyDown(SDLK_COMMA)&&!Input::isKeyDown(SDLK_PERIOD)&&!Input::isKeyDown(SDLK_RIGHT)&&!Input::isKeyDown(SDLK_DELETE)&&!Input::isKeyDown(SDLK_p)){
5295 drawmodetogglekeydown=0;
5298 if(Input::isKeyDown(SDLK_n)&&!Input::isKeyDown(SDLK_LCTRL)&&!texturesizetogglekeydown&&debugmode){
5299 //if(!player[0].skeleton.free)player[0].damage+=500;
5300 player[0].RagDoll(0);
5301 //player[0].spurt=1;
5302 //player[0].DoDamage(1000);
5306 gLoc[0]=player[0].coords.x;
5307 gLoc[1]=player[0].coords.y;
5308 gLoc[2]=player[0].coords.z;
5309 vel[0]=player[0].velocity.x;
5310 vel[1]=player[0].velocity.y;
5311 vel[2]=player[0].velocity.z;
5312 PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
5313 OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
5314 OPENAL_SetVolume(channels[whooshsound], 128);
5315 OPENAL_SetPaused(channels[whooshsound], false);
5316 //OPENAL_SetPaused(channels[whooshsound], true);
5318 texturesizetogglekeydown=1;
5321 if(Input::isKeyDown(SDLK_n)&&Input::isKeyDown(SDLK_LCTRL)&&!texturesizetogglekeydown&&debugmode){
5324 float closestdist=-1;
5326 for(i=0;i<objects.numobjects;i++){
5327 if(objects.type[i]==treeleavestype){
5328 objects.scale[i]*=.9;
5331 texturesizetogglekeydown=1;
5334 static XYZ relative;
5335 static int randattack;
5337 static bool playerrealattackkeydown=0;
5339 if(!Input::isKeyDown(MOUSEBUTTON1)&&!Input::isKeyDown(MOUSEBUTTON2))oldbutton=0;
5340 if(!Input::isKeyDown(attackkey))oldattackkey=0;
5341 if(oldattackkey)player[0].attackkeydown=0;
5342 if(oldattackkey)playerrealattackkeydown=0;
5343 if(!oldattackkey)playerrealattackkeydown=Input::isKeyDown(attackkey);
5344 if((player[0].parriedrecently<=0||player[0].weaponactive==-1)&&(!oldattackkey||(realthreat&&player[0].lastattack!=swordslashanim&&player[0].lastattack!=knifeslashstartanim&&player[0].lastattack!=staffhitanim&&player[0].lastattack!=staffspinhitanim)))player[0].attackkeydown=Input::isKeyDown(attackkey);
5345 if(Input::isKeyDown(attackkey)&&!oldattackkey&&!player[0].backkeydown){
5346 for(k=0;k<numplayers;k++){
5347 if((player[k].targetanimation==swordslashanim||player[k].targetanimation==staffhitanim||player[k].targetanimation==staffspinhitanim)&&player[0].currentanimation!=dodgebackanim&&!player[k].skeleton.free)
5348 player[k].Reverse();
5352 if(!hostile||indialogue!=-1)player[0].attackkeydown=0;
5354 for(k=0;k<numplayers;k++){
5355 if(indialogue!=-1)player[k].attackkeydown=0;
5356 if(player[k].targetanimation!=rabbitrunninganim&&player[k].targetanimation!=wolfrunninganim){
5357 if(player[k].aitype!=playercontrolled)player[k].victim=&player[0];
5358 if(player[k].attackkeydown&&player[k].jumppower<=1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
5359 player[k].jumppower-=2;
5361 if(player[k].attackkeydown&&player[k].jumppower>1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
5362 for(i=0;i<numplayers;i++){
5364 if(player[i].targetanimation==swordslashanim||player[i].targetanimation==knifeslashstartanim||player[i].targetanimation==staffhitanim||player[i].targetanimation==staffspinhitanim)
5365 if(findDistancefast(&player[k].coords,&player[i].coords)<6.5&&!player[i].skeleton.free){
5366 player[k].targetanimation=dodgebackanim;
5368 player[k].targetframe=0;
5369 rotatetarget=player[i].coords-player[k].coords;
5370 Normalise(&rotatetarget);
5371 player[k].targetrotation=-asin(0-rotatetarget.x);
5372 player[k].targetrotation*=360/6.28;
5373 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5375 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;
5378 if(player[k].targetanimation!=dodgebackanim){
5379 if(k==0)numflipped++;
5380 player[k].targetanimation=backhandspringanim;
5382 player[k].targetframe=0;
5383 player[k].targetrotation=-rotation+180;
5384 if(player[k].leftkeydown)player[k].targetrotation-=45;
5385 if(player[k].rightkeydown)player[k].targetrotation+=45;
5386 player[k].rotation=player[k].targetrotation;
5387 player[k].jumppower-=2;
5390 if(player[k].attackkeydown&&!animation[player[k].targetanimation].attack&&!player[k].backkeydown&&(player[k].isIdle()||player[k].isRun()||player[k].targetanimation==walkanim||player[k].targetanimation==sneakanim||player[k].isCrouch())){
5391 player[k].hasvictim=0;
5393 for(i=0;i<numplayers;i++){
5395 if(!player[k].hasvictim)
5396 if((k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack!=reversal){
5397 if(findDistancefast(&player[k].coords,&player[i].coords)<4.5&&!player[i].skeleton.free&&player[i].howactive<typedead1&&player[i].targetanimation!=jumpreversedanim&&player[i].targetanimation!=rabbitkickreversedanim&&player[i].targetanimation!=rabbitkickanim&&player[k].targetanimation!=rabbitkickanim&&player[i].targetanimation!=getupfrombackanim&&(player[i].targetanimation!=staggerbackhighanim&&(player[i].targetanimation!=staggerbackhardanim||animation[staggerbackhardanim].label[player[i].targetframe]==6))&&player[i].targetanimation!=jumpdownanim&&player[i].targetanimation!=jumpupanim&&player[i].targetanimation!=getupfromfrontanim){
5398 player[k].victim=&player[i];
5399 player[k].hasvictim=1;
5400 if(player[k].aitype==playercontrolled){
5401 if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].crouchkeydown&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
5402 else if(findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1&&!reversaltrain)player[k].targetanimation=winduppunchanim;
5403 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
5404 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[i].bloodloss>player[i].damagetolerance/2)player[k].targetanimation=knifefollowanim;
5405 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
5406 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
5407 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].forwardkeydown)player[k].targetanimation=staffhitanim;
5408 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0)player[k].targetanimation=staffspinhitanim;
5409 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
5410 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
5413 if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)){
5414 if(player[k].weaponactive==-1)randattack=abs(Random()%5);
5415 else randattack=abs(Random()%5);
5416 if(player[k].weaponactive==-1&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)){
5417 if(randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
5418 else if(randattack==1&&animation[player[i].targetanimation].height!=lowheight&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
5419 else if(randattack==2&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
5420 else if(animation[player[i].targetanimation].height==lowheight)player[k].targetanimation=lowkickanim;
5422 if(player[k].weaponactive!=-1){
5423 if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
5424 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)/*&&animation[player[i].targetanimation].height!=lowheight*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
5425 //else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)player[k].targetanimation=knifefollowanim;
5426 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
5427 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack<3)player[k].targetanimation=staffhitanim;
5428 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack>=3)player[k].targetanimation=staffspinhitanim;
5429 else if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==1&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
5430 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
5434 if(player[k].targetanimation==upunchanim&&player[k].creature==wolftype)player[k].targetanimation=wolfslapanim;
5436 if((tutoriallevel!=1||tutorialstage==22)&&player[i].howactive<typedead1&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&!player[i].skeleton.free&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&(((player[i].stunned>0&&player[k].madskills)||(player[i].surprised>0)||player[i].aitype==passivetype)||(player[k].weaponactive!=-1&&player[i].stunned>0))&&normaldotproduct(player[i].facing,player[i].coords-player[k].coords)>0&&(k==0)){
5437 if(player[k].weaponactive==-1){
5438 player[i].targetanimation=sneakattackedanim;
5439 player[i].currentanimation=sneakattackedanim;
5440 player[k].currentanimation=sneakattackanim;
5441 player[k].targetanimation=sneakattackanim;
5442 player[k].oldcoords=player[k].coords;
5443 player[k].coords=player[i].coords;
5445 if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife){
5446 player[i].targetanimation=knifesneakattackedanim;
5447 player[i].currentanimation=knifesneakattackedanim;
5448 player[k].currentanimation=knifesneakattackanim;
5449 player[k].targetanimation=knifesneakattackanim;
5450 player[i].oldcoords=player[i].coords;
5451 player[i].coords=player[k].coords;
5453 if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword){
5454 player[i].targetanimation=swordsneakattackedanim;
5455 player[i].currentanimation=swordsneakattackedanim;
5456 player[k].currentanimation=swordsneakattackanim;
5457 player[k].targetanimation=swordsneakattackanim;
5458 player[i].oldcoords=player[i].coords;
5459 player[i].coords=player[k].coords;
5461 if(player[k].weaponactive==-1||weapons.type[player[k].weaponids[player[k].weaponactive]]!=staff){
5462 player[k].victim=&player[i];
5463 player[k].hasvictim=1;
5464 player[i].targettilt2=0;
5465 player[i].targetframe=1;
5466 player[i].currentframe=0;
5468 player[i].velocity=0;
5469 player[k].targettilt2=player[i].targettilt2;
5470 player[k].currentframe=player[i].currentframe;
5471 player[k].targetframe=player[i].targetframe;
5472 player[k].target=player[i].target;
5473 player[k].velocity=0;
5474 player[k].targetrotation=player[i].rotation;
5475 player[k].rotation=player[i].rotation;
5476 player[i].targetrotation=player[i].rotation;
5479 if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free)){
5481 player[k].targetframe=0;
5483 //player[k].velocity=0;
5485 rotatetarget=player[i].coords-player[k].coords;
5486 Normalise(&rotatetarget);
5487 player[k].targetrotation=-asin(0-rotatetarget.x);
5488 player[k].targetrotation*=360/6.28;
5489 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5491 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
5493 player[k].lastattack3=player[k].lastattack2;
5494 player[k].lastattack2=player[k].lastattack;
5495 player[k].lastattack=player[k].targetanimation;
5496 //player[k].targettilt2=0;
5500 if(player[k].targetanimation==knifefollowanim&&player[k].victim==&player[i]){
5501 rotatetarget=player[i].coords-player[k].coords;
5502 Normalise(&rotatetarget);
5503 player[k].targetrotation=-asin(0-rotatetarget.x);
5504 player[k].targetrotation*=360/6.28;
5505 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5506 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
5508 player[k].victim=&player[i];
5509 player[k].hasvictim=1;
5510 player[i].targetanimation=knifefollowedanim;
5511 player[i].currentanimation=knifefollowedanim;
5512 player[i].targettilt2=0;
5513 player[i].targettilt2=player[k].targettilt2;
5514 player[i].targetframe=1;
5515 player[i].currentframe=0;
5517 player[i].velocity=0;
5518 player[k].currentanimation=knifefollowanim;
5519 player[k].targetanimation=knifefollowanim;
5520 player[k].targettilt2=player[i].targettilt2;
5521 player[k].currentframe=player[i].currentframe;
5522 player[k].targetframe=player[i].targetframe;
5523 player[k].target=player[i].target;
5524 player[k].velocity=0;
5525 player[k].oldcoords=player[k].coords;
5526 player[i].coords=player[k].coords;
5527 player[i].targetrotation=player[k].targetrotation;
5528 player[i].rotation=player[k].targetrotation;
5529 player[k].rotation=player[k].targetrotation;
5530 player[i].rotation=player[k].targetrotation;
5535 if(player[k].weaponactive!=-1){
5536 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)hasstaff=1;
5539 for(i=0;i<numplayers;i++){
5541 if((playerrealattackkeydown||player[i].dead||!hasstaff)&&(k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack==neutral&&k==0){
5542 if(!player[i].dead||!realthreat||(player[k].weaponactive==-1&&player[k].crouchkeydown))
5543 if(player[i].skeleton.free)
5544 if(findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)&&(player[i].dead||player[i].skeleton.longdead>1000||player[k].isRun()||(hasstaff)||(player[k].weaponactive!=-1&&player[i].skeleton.free&&(player[i].skeleton.longdead>2000||player[i].damage>player[i].damagetolerance/8||player[i].bloodloss>player[i].damagetolerance/2)&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)))){
5545 player[k].victim=&player[i];
5546 player[k].hasvictim=1;
5547 if(player[k].weaponactive!=-1&&tutoriallevel!=1){
5548 if(player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5))player[k].targetanimation=crouchstabanim;
5549 if(player[k].crouchkeydown&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)player[k].targetanimation=swordgroundstabanim;
5550 if(/*(player[k].crouchkeydown||!player[i].dead)&&*/findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)player[k].targetanimation=staffgroundsmashanim;
5552 if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].crouchkeydown&&player[k].targetanimation!=crouchstabanim&&(player[k].weaponactive==-1)&&player[i].dead&&player[i].skeleton.free&&player[i].skeleton.longdead>1000){
5553 player[k].targetanimation=killanim;
5554 for(j=0;j<terrain.numdecals;j++){
5555 if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
5556 terrain.DeleteDecal(j);
5559 for(l=0;l<objects.numobjects;l++){
5560 if(objects.model[l].type==decalstype)
5561 for(j=0;j<objects.model[l].numdecals;j++){
5562 if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
5563 objects.model[l].DeleteDecal(j);
5568 if(!player[i].dead||musictype!=2)
5569 if(findDistancefast(&player[k].coords,&player[i].coords)<3.5&&(player[k].isRun()||(player[k].isIdle()&&player[k].attackkeydown))&&(player[k].staggerdelay<=0&&(player[i].dead||(player[i].skeleton.longdead<300&&player[k].lastattack!=spinkickanim&&player[i].skeleton.free)))&&(!player[i].dead||musictype!=stream_music2)){
5570 player[k].targetanimation=dropkickanim;
5571 for(j=0;j<terrain.numdecals;j++){
5572 if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
5573 terrain.DeleteDecal(j);
5576 for(l=0;l<objects.numobjects;l++){
5577 if(objects.model[l].type==decalstype)
5578 for(j=0;j<objects.model[l].numdecals;j++){
5579 if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
5580 objects.model[l].DeleteDecal(j);
5586 if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free||player[k].targetanimation==killanim||player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim||player[k].targetanimation==dropkickanim)){
5588 player[k].targetframe=0;
5590 //player[k].velocity=0;
5592 rotatetarget=player[i].coords-player[k].coords;
5593 if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim){
5594 rotatetarget=(player[i].coords+(player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position+player[i].skeleton.joints[player[i].skeleton.jointlabels[neck]].position)/2*player[i].scale)-player[k].coords;
5596 Normalise(&rotatetarget);
5597 player[k].targetrotation=-asin(0-rotatetarget.x);
5598 player[k].targetrotation*=360/6.28;
5599 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5601 if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim){
5602 player[k].targetrotation+=(float)(abs(Random()%100)-50)/4;
5605 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
5606 if(player[k].targetanimation==staffgroundsmashanim)player[k].targettilt2+=10;
5608 player[k].lastattack3=player[k].lastattack2;
5609 player[k].lastattack2=player[k].lastattack;
5610 player[k].lastattack=player[k].targetanimation;
5612 if(player[k].targetanimation==swordgroundstabanim){
5613 player[k].targetrotation+=30;
5615 //player[k].targettilt2=0;
5621 if(!player[k].hasvictim){
5622 for(i=0;i<numplayers;i++){
5623 if((player[k].hasvictim==0)&&i!=k&&(i==0||k==0)&&!player[i].skeleton.free){
5624 player[k].victim=&player[i];
5625 player[k].hasvictim=1;
5627 if(player[k].hasvictim&&!player[i].skeleton.free)
5628 if(findDistancefast(&player[k].coords,&player[i].coords)<findDistancefast(&player[k].coords,&player[k].victim->coords)&&i!=k&&(i==0||k==0)){
5629 player[k].victim=&player[i];
5633 if(player[k].aitype==playercontrolled)
5634 if(player[k].attackkeydown&&(player[k].isRun())&&player[k].wasRun()&&((player[k].hasvictim&&findDistancefast(&player[k].coords,&player[k].victim->coords)<12*(player[k].scale*5)*(player[k].scale*5)&&findDistancefast(&player[k].coords,&player[k].victim->coords)>7*(player[k].scale*5)*(player[k].scale*5)&&!player[k].victim->skeleton.free&&player[k].victim->targetanimation!=getupfrombackanim&&player[k].victim->targetanimation!=getupfromfrontanim&&animation[player[k].victim->targetanimation].height!=lowheight&&player[k].aitype!=playercontrolled&&normaldotproduct(player[k].facing,player[k].victim->coords-player[k].coords)>0&&player[k].rabbitkickenabled)||player[k].jumpkeydown)){
5636 player[k].targetanimation=rabbitkickanim;
5637 player[k].targetframe=0;
5640 if(animation[player[k].targetanimation].attack&&k==0){
5643 if(player[k].weaponactive!=-1){
5644 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)armedstaff=1;
5647 if(player[k].weaponactive!=-1){
5648 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)armedsword=1;
5651 if(player[k].weaponactive!=-1){
5652 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)armedknife=1;
5654 if(armedstaff)numstaffattack++;
5655 else if(armedsword)numswordattack++;
5656 else if(armedknife)numknifeattack++;
5657 else numunarmedattack++;
5664 static float collisionradius;
5666 for(k=0;k<numplayers;k++){
5667 for(i=k;i<numplayers;i++){
5670 if((animation[player[i].targetanimation].attack!=reversed&&animation[player[i].targetanimation].attack!=reversal&&animation[player[k].targetanimation].attack!=reversed&&animation[player[k].targetanimation].attack!=reversal)||(i!=0&&k!=0))
5671 if((animation[player[i].currentanimation].attack!=reversed&&animation[player[i].currentanimation].attack!=reversal&&animation[player[k].currentanimation].attack!=reversed&&animation[player[k].currentanimation].attack!=reversal)||(i!=0&&k!=0))
5672 if(player[i].howactive<=typesleeping&&player[k].howactive<=typesleeping)
5673 if(player[i].howactive!=typesittingwall&&player[k].howactive!=typesittingwall)
5674 if(i!=k&&player[i].whichpatchx==player[k].whichpatchx&&player[i].whichpatchz==player[k].whichpatchz&&player[k].skeleton.oldfree==player[k].skeleton.free&&player[i].skeleton.oldfree==player[i].skeleton.free&&player[i].targetanimation!=climbanim&&player[i].targetanimation!=hanganim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim)
5675 if(player[i].coords.y>player[k].coords.y-3)
5676 if(player[i].coords.y<player[k].coords.y+3)
5677 if(player[i].coords.x>player[k].coords.x-3)
5678 if(player[i].coords.x<player[k].coords.x+3)
5679 if(player[i].coords.z>player[k].coords.z-3)
5680 if(player[i].coords.z<player[k].coords.z+3){
5681 if(findDistancefast(&player[i].coords,&player[k].coords)<3*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5682 if(player[i].onfire||player[k].onfire){
5683 if(!player[i].onfire)player[i].CatchFire();
5684 if(!player[k].onfire)player[k].CatchFire();
5688 tempcoords1=player[i].coords;
5689 tempcoords2=player[k].coords;
5690 if(!player[i].skeleton.oldfree)tempcoords1.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position.y*player[i].scale;
5691 if(!player[k].skeleton.oldfree)tempcoords2.y+=player[k].skeleton.joints[player[k].skeleton.jointlabels[abdomen]].position.y*player[k].scale;
5692 collisionradius=1.2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
5693 if(player[0].hasvictim)
5694 if(player[0].targetanimation==rabbitkickanim&&(k==0||i==0)&&!player[0].victim->skeleton.free)collisionradius=3;
5695 if((!player[i].skeleton.oldfree||!player[k].skeleton.oldfree)&&(findDistancefast(&tempcoords1,&tempcoords2)<collisionradius||findDistancefast(&player[i].coords,&player[k].coords)<collisionradius)){
5697 if(player[k].targetanimation==jumpdownanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[i].skeleton.oldfree&&player[i].skeleton.free&&player[i].dead&&player[k].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5698 player[k].coords.y=player[i].coords.y;
5699 player[i].velocity=player[k].velocity;
5700 player[i].skeleton.free=0;
5701 player[i].rotation=0;
5702 player[i].RagDoll(0);
5703 player[i].DoDamage(20);
5704 if(k==0)camerashake+=.3;
5705 player[i].skeleton.longdead=0;
5706 player[k].lastcollide=1;
5709 if(player[i].targetanimation==jumpdownanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[k].skeleton.oldfree&&player[k].skeleton.free&&player[k].dead&&player[i].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5710 player[i].coords.y=player[k].coords.y;
5711 player[k].velocity=player[i].velocity;
5712 player[k].skeleton.free=0;
5713 player[k].rotation=0;
5714 player[k].RagDoll(0);
5715 player[k].DoDamage(20);
5716 if(i==0)camerashake+=.3;
5717 player[k].skeleton.longdead=0;
5718 player[i].lastcollide=1;
5721 if((player[i].skeleton.oldfree==1&&findLengthfast(&player[i].velocity)>1)||(player[k].skeleton.oldfree==1&&findLengthfast(&player[k].velocity)>1)||(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0)){
5722 rotatetarget=player[k].velocity-player[i].velocity;
5723 if(((player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim)||player[i].skeleton.free)&&((player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim)||player[k].skeleton.free))
5724 if(((((findLengthfast(&rotatetarget)>150&&(i!=0&&k!=0))||(findLengthfast(&rotatetarget)>50&&player[0].rabbitkickragdoll/*currentanimation==rabbitkickanim*/&&(i==0||k==0)))&&normaldotproduct(rotatetarget,player[k].coords-player[i].coords)>0)&&((i==0||k==0)||((player[i].skeleton.oldfree==1&&k!=0&&animation[player[k].currentanimation].attack==neutral)||(player[k].skeleton.oldfree==1&&i!=0&&animation[player[i].currentanimation].attack==neutral)||(player[i].isFlip()&&!player[i].skeleton.oldfree&&(i==0||k==0))||(player[k].isFlip()&&!player[k].skeleton.oldfree&&(i==0||k==0))||(i==0||k==0))))||((player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip())&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&(i==0||k==0)&&(!player[i].skeleton.oldfree&&!player[k].skeleton.oldfree))){
5726 if((i!=0||player[i].skeleton.free)&&(k!=0||player[k].skeleton.free)||(animation[player[i].targetanimation].height==highheight&&animation[player[k].targetanimation].height==highheight)){
5727 static float gLoc[3];
5728 static float vel[3];
5729 gLoc[0]=player[i].coords.x;
5730 gLoc[1]=player[i].coords.y;
5731 gLoc[2]=player[i].coords.z;
5732 vel[0]=player[i].velocity.x;
5733 vel[1]=player[i].velocity.y;
5734 vel[2]=player[i].velocity.z;
5735 if(tutoriallevel!=1){
5736 PlaySoundEx( heavyimpactsound, samp[heavyimpactsound], NULL, true);
5737 OPENAL_3D_SetAttributes(channels[heavyimpactsound], gLoc, vel);
5738 OPENAL_SetVolume(channels[heavyimpactsound], 256);
5739 OPENAL_SetPaused(channels[heavyimpactsound], false);
5741 //player[i].velocity=player[k].velocity;
5742 //player[k].velocity=player[i].velocity;
5744 player[i].RagDoll(0);
5745 if(player[i].damage>player[i].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[i].dead){
5750 player[i].DoDamage(findLengthfast(&rotatetarget)/4);
5751 player[k].RagDoll(0);
5752 if(player[k].damage>player[k].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[k].dead){
5757 player[k].DoDamage(findLengthfast(&rotatetarget)/4);
5759 //if(player[i].skeleton.oldfree){
5760 for(j=0;j<player[i].skeleton.num_joints;j++){
5761 player[i].skeleton.joints[j].velocity=player[i].skeleton.joints[j].velocity/5+player[k].velocity;
5764 //if(player[k].skeleton.oldfree){
5765 for(j=0;j<player[k].skeleton.num_joints;j++){
5766 player[k].skeleton.joints[j].velocity=player[k].skeleton.joints[j].velocity/5+player[i].velocity;
5772 if((animation[player[i].targetanimation].attack==neutral||animation[player[i].targetanimation].attack==normalattack)&&(animation[player[k].targetanimation].attack==neutral||animation[player[k].targetanimation].attack==normalattack)){
5774 if(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0){
5775 if(findDistancefast(&player[k].coords,&player[i].coords)<.5*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5776 rotatetarget=player[k].coords-player[i].coords;
5777 Normalise(&rotatetarget);
5778 player[k].coords=(player[k].coords+player[i].coords)/2;
5779 player[i].coords=player[k].coords-rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
5780 player[k].coords+=rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
5781 if(player[k].howactive==typeactive||hostile)
5782 if(player[k].isIdle()){
5783 if(player[k].howactive<typesleeping){
5784 player[k].targetanimation=player[k].getStop();
5785 player[k].targetframe=0;
5788 else if(player[k].howactive==typesleeping)
5790 player[k].targetanimation=getupfromfrontanim;
5791 player[k].targetframe=0;
5794 if(!editorenabled)player[k].howactive=typeactive;
5796 if(player[i].howactive==typeactive||hostile)
5797 if(player[i].isIdle()){
5798 if(player[i].howactive<typesleeping){
5799 player[i].targetanimation=player[i].getStop();
5800 player[i].targetframe=0;
5805 player[i].targetanimation=getupfromfrontanim;
5806 player[i].targetframe=0;
5809 if(!editorenabled)player[i].howactive=typeactive;
5813 if(k==0&&i!=0&&player[k].targetanimation==jumpdownanim&&!player[i].isCrouch()&&player[i].targetanimation!=rollanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[k].lastcollide<=0&&player[k].velocity.y<-10){
5814 player[i].velocity=player[k].velocity;
5815 player[k].velocity=player[k].velocity*-.5;
5816 //player[i].velocity.y-=10;
5817 player[k].velocity.y=player[i].velocity.y;
5818 player[i].DoDamage(20);
5819 player[i].RagDoll(0);
5820 player[k].lastcollide=1;
5827 if(i==0&&k!=0&&player[i].targetanimation==jumpdownanim&&!player[k].isCrouch()&&player[k].targetanimation!=rollanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[i].lastcollide<=0&&player[i].velocity.y<-10){
5828 player[k].velocity=player[i].velocity;
5829 player[i].velocity=player[i].velocity*-.3;
5830 //player[k].velocity.y-=10;
5831 player[i].velocity.y=player[k].velocity.y;
5832 player[k].DoDamage(20);
5833 player[k].RagDoll(0);
5834 player[i].lastcollide=1;
5845 player[i].CheckKick();
5846 player[k].CheckKick();
5852 for(k=0;k<numplayers;k++){
5853 for(i=k;i<numplayers;i++){
5855 if(i<numplayers&&i!=k&&player[k].skeleton.free==0&&player[i].skeleton.oldfree==0&&(player[i].targetanimation==jumpupanim||player[k].targetanimation==jumpupanim)&&(player[i].aitype==playercontrolled||player[k].aitype==playercontrolled)&&((player[i].aitype==attacktypecutoff&&player[i].stunned<=0)||(player[k].aitype==attacktypecutoff&&player[k].stunned<=0))){
5856 if(findDistancefast(&player[i].coords,&player[k].coords)<10*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)&&findDistancefastflat(&player[i].coords,&player[k].coords)<2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5857 if(player[i].targetanimation==jumpupanim&&player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim&&animation[player[k].targetanimation].height==middleheight&&normaldotproduct(player[i].velocity,player[k].coords-player[i].coords)<0&&((player[k].aitype==playercontrolled&&player[k].attackkeydown)||player[k].aitype!=playercontrolled)){
5858 player[i].victim=&player[k];
5859 player[i].targetanimation=jumpreversedanim;
5860 player[i].currentanimation=jumpreversedanim;
5861 player[k].currentanimation=jumpreversalanim;
5862 player[k].targetanimation=jumpreversalanim;
5863 player[i].targettilt2=0;
5864 player[i].currentframe=0;
5865 player[i].targetframe=1;
5866 player[k].currentframe=0;
5867 player[k].targetframe=1;
5868 if(player[i].coords.y<player[k].coords.y+1){
5869 player[i].targetanimation=rabbitkickreversedanim;
5870 player[i].currentanimation=rabbitkickreversedanim;
5871 player[k].currentanimation=rabbitkickreversalanim;
5872 player[k].targetanimation=rabbitkickreversalanim;
5873 player[k].currentframe=1;
5874 player[k].targetframe=2;
5875 player[i].currentframe=1;
5876 player[i].targetframe=2;
5878 player[k].targettilt2=0;
5880 player[i].velocity=0;
5881 player[k].velocity=0;
5882 player[k].oldcoords=player[k].coords;
5883 player[i].coords=player[k].coords;
5884 player[k].targetrotation=player[i].targetrotation;
5885 player[k].rotation=player[i].targetrotation;
5886 player[k].victim=&player[i];
5887 if(player[k].aitype==attacktypecutoff)player[k].stunned=.5;
5889 if(player[k].targetanimation==jumpupanim&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&animation[player[i].targetanimation].height==middleheight&&normaldotproduct(player[k].velocity,player[i].coords-player[k].coords)<0&&((player[i].aitype==playercontrolled&&player[i].attackkeydown)||player[i].aitype!=playercontrolled)){
5890 player[k].victim=&player[i];
5891 player[k].targetanimation=jumpreversedanim;
5892 player[k].currentanimation=jumpreversedanim;
5893 player[i].currentanimation=jumpreversalanim;
5894 player[i].targetanimation=jumpreversalanim;
5895 player[k].targettilt2=0;
5896 player[i].targettilt2=0;
5897 player[k].currentframe=0;
5898 player[k].targetframe=1;
5899 player[i].currentframe=0;
5900 player[i].targetframe=1;
5901 if(player[k].coords.y<player[i].coords.y+1){
5902 player[k].targetanimation=rabbitkickreversedanim;
5903 player[k].currentanimation=rabbitkickreversedanim;
5904 player[i].currentanimation=rabbitkickreversalanim;
5905 player[i].targetanimation=rabbitkickreversalanim;
5906 player[k].currentframe=1;
5907 player[k].targetframe=2;
5908 player[i].currentframe=1;
5909 player[i].targetframe=2;
5912 player[k].velocity=0;
5913 player[i].velocity=0;
5914 player[i].oldcoords=player[i].coords;
5915 player[k].coords=player[i].coords;
5916 player[i].targetrotation=player[k].targetrotation;
5917 player[i].rotation=player[k].targetrotation;
5918 player[i].victim=&player[k];
5919 if(player[i].aitype==attacktypecutoff)player[i].stunned=.5;
5926 for(k=0;k<numplayers;k++)
5927 if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
5931 if(!Input::isKeyDown(SDLK_n)){
5932 texturesizetogglekeydown=0;
5935 for(k=0;k<numplayers;k++){
5936 if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
5937 if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
5938 player[k].DoDamage(1000);
5943 static bool respawnkeydown;
5944 if(!editorenabled&&(whichlevel!=-2&&(Input::isKeyDown(SDLK_z)&&Input::isKeyDown(SDLK_LMETA)&&debugmode&&!editorenabled)||(Input::isKeyDown(jumpkey)&&!respawnkeydown&&!oldattackkey&&player[0].dead))){
5945 targetlevel=whichlevel;
5949 if(!Input::isKeyDown(jumpkey))respawnkeydown=0;
5950 if(Input::isKeyDown(jumpkey))respawnkeydown=1;
5955 if(whichlevel!=-2&&Input::isKeyDown(SDLK_k)&&Input::isKeyDown(SDLK_LSHIFT)&&!slomotogglekeydown&&debugmode&&!editorenabled){
5957 if(targetlevel>numchallengelevels-1)targetlevel=0;
5960 slomotogglekeydown=1;
5962 static bool movekey;
5963 static bool connected;
5965 for(int i=0;i<numplayers;i++){
5966 if(!player[i].skeleton.free){
5967 oldtargetrotation=player[i].targetrotation;
5968 if(i==0&&indialogue==-1){
5969 if(!animation[player[0].targetanimation].attack&&player[0].targetanimation!=staggerbackhighanim&&player[0].targetanimation!=staggerbackhardanim&&player[0].targetanimation!=crouchremoveknifeanim&&player[0].targetanimation!=removeknifeanim&&player[0].targetanimation!=backhandspringanim&&player[0].targetanimation!=dodgebackanim&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
5970 if(!cameramode)player[0].targetrotation=-rotation+180;
5971 if(cameramode)player[0].targetrotation=0;
5977 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
5978 if(cameramode){facing=flatfacing;}
5980 facing=DoRotation(facing,-rotation2,0,0);
5981 facing=DoRotation(facing,0,0-rotation,0);
5984 player[0].lookrotation=-rotation;
5986 player[i].targetheadrotation=rotation;
5987 player[i].targetheadrotation2=rotation2;
5989 if(i!=0&&player[i].aitype==playercontrolled&&indialogue==-1){
5990 if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim&&player[i].targetanimation!=walljumprightkickanim&&player[i].targetanimation!=walljumpleftkickanim){
5991 player[i].targetrotation=-player[i].lookrotation+180;
5997 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
5999 facing=DoRotation(facing,-player[i].lookrotation2,0,0);
6000 facing=DoRotation(facing,0,0-player[i].lookrotation,0);
6002 player[i].targetheadrotation=player[i].lookrotation;
6003 player[i].targetheadrotation2=player[i].lookrotation2;
6006 rotatetarget=participantfacing[whichdialogue][indialogue][i];
6007 Normalise(&rotatetarget);
6008 player[i].targetheadrotation=-asin(0-rotatetarget.x);
6009 player[i].targetheadrotation*=360/6.28;
6010 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
6012 player[i].targetheadrotation*=-1;
6013 player[i].targetheadrotation+=180;
6014 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
6022 player[i].avoidsomething=0;
6024 for(j=0;j<objects.numobjects;j++){
6025 if(objects.onfire[j]){
6026 if(findDistancefast(&objects.position[j],&player[i].coords)<objects.scale[j]*objects.scale[j]*200)
6028 if(findDistancefast(&player[i].coords,&objects.position[j])<findDistancefast(&player[i].coords,&player[0].coords)){
6029 player[i].collided=0;
6030 player[i].avoidcollided=1;
6031 if(player[i].avoidsomething==0||findDistancefast(&objects.position[j],&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
6032 player[i].avoidwhere=objects.position[j];
6038 //Add avoidwhere to players
6040 for(j=0;j<numplayers;j++){
6041 if(player[j].onfire){
6042 if(findDistancefast(&player[j].coords,&player[i].coords)<0.3*0.3*200)
6044 if(findDistancefast(&player[i].coords,&player[j].coords)<findDistancefast(&player[i].coords,&player[0].coords)){
6045 player[i].collided=0;
6046 player[i].avoidcollided=1;
6047 if(player[i].avoidsomething==0||findDistancefast(&player[j].coords,&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
6048 player[i].avoidwhere=objects.position[j];
6054 if(player[i].collided>.8)player[i].avoidcollided=0;
6055 if(player[i].aitype!=playercontrolled&&indialogue==-1){
6056 player[i].jumpclimb=0;
6058 if(editorenabled)player[i].stunned=1;
6061 //if(findDistancefastflat(&player[i].coords,&player[0].coords)<3/*&&player[0].coords.y>player[i].coords.y+.1*/)player[i].pause=1;
6062 if(findDistancefastflat(&player[0].coords,&player[i].coords)<30&&player[0].coords.y>player[i].coords.y+2&&!player[0].onterrain)player[i].pause=1;
6064 /*if(player[i].aitype==passivetype&&player[i].numwaypoints<=1){
6065 player[i].forwardkeydown=0;
6066 player[i].leftkeydown=0;
6067 player[i].backkeydown=0;
6068 player[i].rightkeydown=0;
6069 player[i].crouchkeydown=0;
6070 player[i].attackkeydown=0;
6071 player[i].jumpkeydown=0;
6072 player[i].throwkeydown=0;
6075 if(player[i].aitype==pathfindtype){
6076 if(player[i].finalpathfindpoint==-1){
6077 float closestdistance;
6083 for(j=0;j<numpathpoints;j++){
6084 if(closest==-1||findDistancefast(&player[i].finalfinaltarget,&pathpoint[j])<closestdistance){
6085 closestdistance=findDistancefast(&player[i].finalfinaltarget,&pathpoint[j]);
6087 player[i].finaltarget=pathpoint[j];
6090 player[i].finalpathfindpoint=closest;
6091 for(j=0;j<numpathpoints;j++){
6092 if(numpathpointconnect[j])
6093 for(k=0;k<numpathpointconnect[j];k++){
6094 DistancePointLine(&player[i].finalfinaltarget, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
6095 if(tempdist*tempdist<closestdistance){
6096 if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
6097 closestdistance=tempdist*tempdist;
6099 player[i].finaltarget=colpoint;
6104 player[i].finalpathfindpoint=closest;
6107 if(player[i].targetpathfindpoint==-1){
6108 float closestdistance;
6114 if(player[i].lastpathfindpoint==-1){
6115 for(j=0;j<numpathpoints;j++){
6116 if(j!=player[i].lastpathfindpoint)
6117 if(closest==-1||(findDistancefast(&player[i].coords,&pathpoint[j])<closestdistance/*&&findDistancefast(&player[i].finaltarget,&pathpoint[j])<findDistancefast(&player[i].finaltarget,&player[i].coords)*/)){
6118 closestdistance=findDistancefast(&player[i].coords,&pathpoint[j]);
6122 player[i].targetpathfindpoint=closest;
6123 for(j=0;j<numpathpoints;j++){
6124 if(j!=player[i].lastpathfindpoint)
6125 if(numpathpointconnect[j])
6126 for(k=0;k<numpathpointconnect[j];k++){
6127 DistancePointLine(&player[i].coords, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
6128 if(tempdist*tempdist<closestdistance){
6129 if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
6130 //if(findDistancefast(&player[i].finaltarget,&colpoint)<findDistancefast(&player[i].finaltarget,&player[i].coords)){
6131 closestdistance=tempdist*tempdist;
6138 player[i].targetpathfindpoint=closest;
6142 for(j=0;j<numpathpoints;j++){
6143 if(j!=player[i].lastpathfindpoint&&j!=player[i].lastpathfindpoint2&&j!=player[i].lastpathfindpoint3&&j!=player[i].lastpathfindpoint4)
6146 if(numpathpointconnect[j])
6147 for(k=0;k<numpathpointconnect[j];k++){
6148 if(pathpointconnect[j][k]==player[i].lastpathfindpoint)connected=1;
6151 if(numpathpointconnect[player[i].lastpathfindpoint])
6152 for(k=0;k<numpathpointconnect[player[i].lastpathfindpoint];k++){
6153 if(pathpointconnect[player[i].lastpathfindpoint][k]==j)connected=1;
6156 tempdist=findPathDist(j,player[i].finalpathfindpoint);
6157 if(closest==-1||tempdist<closestdistance){
6158 closestdistance=tempdist;
6164 player[i].targetpathfindpoint=closest;
6167 player[i].losupdatedelay-=multiplier;
6169 rotatetarget=pathpoint[player[i].targetpathfindpoint]-player[i].coords;
6170 Normalise(&rotatetarget);
6171 player[i].targetrotation=-asin(0-rotatetarget.x);
6172 player[i].targetrotation*=360/6.28;
6173 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6174 player[i].lookrotation=player[i].targetrotation;
6175 //player[i].aiupdatedelay=.05;
6177 if(findDistancefastflat(&player[i].coords,&pathpoint[player[i].targetpathfindpoint])<.6){
6178 player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
6179 player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
6180 player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
6181 player[i].lastpathfindpoint=player[i].targetpathfindpoint;
6182 if(player[i].lastpathfindpoint2==-1)player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
6183 if(player[i].lastpathfindpoint3==-1)player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
6184 if(player[i].lastpathfindpoint4==-1)player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
6185 player[i].targetpathfindpoint=-1;
6187 if(findDistancefastflat(&player[i].coords,&player[i].finalfinaltarget)<findDistancefastflat(&player[i].coords,&player[i].finaltarget)||findDistancefastflat(&player[i].coords,&player[i].finaltarget)<.6*(player[i].scale*5)*(player[i].scale*5)||player[i].lastpathfindpoint==player[i].finalpathfindpoint){
6188 player[i].aitype=passivetype;
6191 player[i].forwardkeydown=1;
6192 player[i].leftkeydown=0;
6193 player[i].backkeydown=0;
6194 player[i].rightkeydown=0;
6195 player[i].crouchkeydown=0;
6196 player[i].attackkeydown=0;
6197 player[i].throwkeydown=0;
6199 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6201 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6202 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6204 if((tutoriallevel!=1||cananger)&&hostile&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
6205 if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled&&(player[0].coords.y<player[i].coords.y+5||player[0].onterrain))
6206 player[i].aitype=attacktypecutoff;
6207 if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
6208 player[i].aitype=attacktypecutoff;
6210 if(player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
6211 player[i].losupdatedelay=.2;
6212 for(j=0;j<numplayers;j++){
6213 if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
6214 if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
6215 if(findDistancefast(&player[i].coords,&player[j].coords)<400)
6216 if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
6217 if(player[j].coords.y<player[i].coords.y+5||player[j].onterrain)
6218 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
6219 player[i].aitype=searchtype;
6220 player[i].lastchecktime=12;
6221 player[i].lastseen=player[j].coords;
6222 player[i].lastseentime=12;
6228 if(player[i].aitype==attacktypecutoff&&musictype!=2){
6229 if(player[i].creature!=wolftype){
6230 player[i].stunned=.6;
6231 player[i].surprised=.6;
6236 if(player[i].aitype!=passivetype&&leveltime>.5){
6237 player[i].howactive=typeactive;
6240 if(player[i].aitype==passivetype){
6241 player[i].aiupdatedelay-=multiplier;
6242 player[i].losupdatedelay-=multiplier;
6243 player[i].lastseentime+=multiplier;
6244 player[i].pausetime-=multiplier;
6245 if(player[i].lastseentime>1)player[i].lastseentime=1;
6247 if(player[i].aiupdatedelay<0){
6248 if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0){
6249 rotatetarget=player[i].waypoints[player[i].waypoint]-player[i].coords;
6250 Normalise(&rotatetarget);
6251 player[i].targetrotation=-asin(0-rotatetarget.x);
6252 player[i].targetrotation*=360/6.28;
6253 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6254 player[i].lookrotation=player[i].targetrotation;
6255 player[i].aiupdatedelay=.05;
6257 if(findDistancefastflat(&player[i].coords,&player[i].waypoints[player[i].waypoint])<1){
6258 if(player[i].waypointtype[player[i].waypoint]==wppause)player[i].pausetime=4;
6259 player[i].waypoint++;
6260 if(player[i].waypoint>player[i].numwaypoints-1)player[i].waypoint=0;
6265 if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0)player[i].forwardkeydown=1;
6266 else player[i].forwardkeydown=0;
6267 player[i].leftkeydown=0;
6268 player[i].backkeydown=0;
6269 player[i].rightkeydown=0;
6270 player[i].crouchkeydown=0;
6271 player[i].attackkeydown=0;
6272 player[i].throwkeydown=0;
6274 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
6275 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6277 XYZ leftpos,rightpos;
6278 float leftdist,rightdist;
6279 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
6280 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
6281 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
6282 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
6283 if(leftdist<rightdist)player[i].targetrotation+=90;
6284 else player[i].targetrotation-=90;
6288 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6289 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6293 if(player[i].howactive<typesleeping)
6294 if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
6295 for(j=0;j<numenvsounds;j++){
6296 if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
6297 player[i].aitype=attacktypecutoff;
6301 if(player[i].howactive==typesleeping)
6302 if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
6303 for(j=0;j<numenvsounds;j++){
6304 if(envsoundvol[j]>14)
6305 if(findDistancefast(&player[i].coords,&envsound[j])<2*((envsoundvol[j]-14)+(envsoundvol[j]-14)*(player[i].creature==rabbittype)*3)){
6306 player[i].aitype=attacktypecutoff;
6310 if(player[i].aitype!=passivetype){
6311 if(player[i].howactive==typesleeping){
6312 player[i].targetanimation=getupfromfrontanim;
6313 player[i].targetframe=0;
6317 player[i].howactive=typeactive;
6321 if(player[i].howactive<typesleeping&&((tutoriallevel!=1||cananger)&&hostile)&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
6322 if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled)
6323 player[i].aitype=attacktypecutoff;
6324 if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
6325 player[i].aitype=attacktypecutoff;
6327 if(player[i].creature==wolftype){
6329 float smelldistance;
6331 for(j=0;j<numplayers;j++){
6332 if(j==0||(player[j].dead&&player[j].bloodloss>0)){
6333 if(j==0&&player[j].num_weapons>0){
6334 if(weapons.bloody[player[j].weaponids[0]])smelldistance=100;
6335 if(player[j].num_weapons==2)
6336 if(weapons.bloody[player[j].weaponids[1]])smelldistance=100;
6341 windsmell=windvector;
6342 Normalise(&windsmell);
6343 windsmell=windsmell*2+player[j].coords;
6344 if(findDistancefast(&player[i].coords,&windsmell)<smelldistance&&!editorenabled)
6345 player[i].aitype=attacktypecutoff;
6350 if(player[i].howactive<typesleeping&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
6351 player[i].losupdatedelay=.2;
6352 for(j=0;j<numplayers;j++){
6353 if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
6354 if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
6355 if(findDistancefast(&player[i].coords,&player[j].coords)<400)
6356 if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
6357 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
6358 player[i].lastseentime-=.2;
6359 if(j==0&&animation[player[j].targetanimation].height==lowheight)player[i].lastseentime-=.4;
6360 else player[i].lastseentime-=.6;
6362 if(player[i].lastseentime<=0){
6363 player[i].aitype=searchtype;
6364 player[i].lastchecktime=12;
6365 player[i].lastseen=player[j].coords;
6366 player[i].lastseentime=12;
6372 if(player[i].aitype==attacktypecutoff&&musictype!=2){
6373 if(player[i].creature!=wolftype){
6374 player[i].stunned=.6;
6375 player[i].surprised=.6;
6377 if(player[i].creature==wolftype){
6378 player[i].stunned=.47;
6379 player[i].surprised=.47;
6385 if(player[i].aitype==searchtype){
6386 player[i].aiupdatedelay-=multiplier;
6387 player[i].losupdatedelay-=multiplier;
6388 if(!player[i].pause)player[i].lastseentime-=multiplier;
6389 player[i].lastchecktime-=multiplier;
6391 if(player[i].isRun()&&!player[i].onground){
6392 if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
6393 test2=player[i].coords+player[i].facing;
6395 test=player[i].coords+player[i].facing;
6397 j=checkcollide(test2,test,player[i].laststanding);
6398 if(j==-1)j=checkcollide(test2,test);
6400 player[i].velocity=0;
6401 player[i].targetanimation=player[i].getStop();
6402 player[i].targetframe=0;
6404 player[i].targetrotation+=180;
6405 player[i].stunned=.5;
6406 //player[i].aitype=passivetype;
6407 player[i].aitype=pathfindtype;
6408 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6409 player[i].finalpathfindpoint=-1;
6410 player[i].targetpathfindpoint=-1;
6411 player[i].lastpathfindpoint=-1;
6412 player[i].lastpathfindpoint2=-1;
6413 player[i].lastpathfindpoint3=-1;
6414 player[i].lastpathfindpoint4=-1;
6416 else player[i].laststanding=j;
6419 if(player[i].aiupdatedelay<0){
6420 rotatetarget=player[i].lastseen-player[i].coords;
6421 Normalise(&rotatetarget);
6422 player[i].targetrotation=-asin(0-rotatetarget.x);
6423 player[i].targetrotation*=360/6.28;
6424 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6425 player[i].lookrotation=player[i].targetrotation;
6426 player[i].aiupdatedelay=.05;
6427 player[i].forwardkeydown=1;
6429 if(findDistancefastflat(&player[i].coords,&player[i].lastseen)<1*(player[i].scale*5)*(player[i].scale*5)||player[i].lastchecktime<0){
6430 player[i].forwardkeydown=0;
6431 player[i].aiupdatedelay=1;
6432 player[i].lastseen.x+=(float(Random()%100)-50)/25;
6433 player[i].lastseen.z+=(float(Random()%100)-50)/25;
6434 player[i].lastchecktime=3;
6437 player[i].leftkeydown=0;
6438 player[i].backkeydown=0;
6439 player[i].rightkeydown=0;
6440 player[i].crouchkeydown=0;
6441 player[i].attackkeydown=0;
6442 player[i].throwkeydown=0;
6444 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
6445 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6447 XYZ leftpos,rightpos;
6448 float leftdist,rightdist;
6449 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
6450 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
6451 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
6452 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
6453 if(leftdist<rightdist)player[i].targetrotation+=90;
6454 else player[i].targetrotation-=90;
6458 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6459 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6461 if(numenvsounds>0&&((tutoriallevel!=1||cananger)&&hostile))
6462 for(j=0;j<numenvsounds;j++){
6463 if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
6464 player[i].aitype=attacktypecutoff;
6468 if(!player[0].dead&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2&&((tutoriallevel!=1||cananger)&&hostile)){
6469 player[i].losupdatedelay=.2;
6470 if(findDistancefast(&player[i].coords,&player[0].coords)<4&&animation[player[i].targetanimation].height!=lowheight)
6471 {player[i].aitype=attacktypecutoff;
6472 player[i].lastseentime=1;}
6473 if(abs(Random()%2)||animation[player[i].targetanimation].height!=lowheight)
6474 if(findDistancefast(&player[i].coords,&player[0].coords)<400)
6475 if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
6476 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position,0,player[0].rotation,0)*player[0].scale+player[0].coords))||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
6477 player[i].aitype=attacktypecutoff;
6478 player[i].lastseentime=1;
6481 if(player[i].lastseentime<0){
6482 //player[i].aitype=passivetype;
6484 player[i].aitype=pathfindtype;
6485 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6486 player[i].finalpathfindpoint=-1;
6487 player[i].targetpathfindpoint=-1;
6488 player[i].lastpathfindpoint=-1;
6489 player[i].lastpathfindpoint2=-1;
6490 player[i].lastpathfindpoint3=-1;
6491 player[i].lastpathfindpoint4=-1;
6495 if(player[i].aitype!=gethelptype){
6496 player[i].runninghowlong=0;
6499 if(player[i].aitype==gethelptype){
6500 player[i].runninghowlong+=multiplier;
6501 player[i].aiupdatedelay-=multiplier;
6503 if(player[i].aiupdatedelay<0||player[i].ally==0){
6504 player[i].aiupdatedelay=.2;
6512 if(!player[i].ally){
6513 for(j=0;j<numplayers;j++){
6514 if(j!=i&&j!=0&&!player[j].dead&&player[j].howactive<typedead1&&!player[j].skeleton.free&&player[j].aitype==passivetype){
6515 distance=findDistancefast(&player[i].coords,&player[j].coords);
6516 if(closestdist==-1||distance<closestdist){
6517 closestdist=distance;
6523 if(closest!=-1)player[i].ally=closest;
6524 else player[i].ally=0;
6525 player[i].lastseen=player[0].coords;
6526 player[i].lastseentime=12;
6530 player[i].lastchecktime=12;
6531 //player[i].lastseentime-=.5;
6533 facing=player[i].coords;
6534 flatfacing=player[player[i].ally].coords;
6535 facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
6536 flatfacing.y+=player[player[i].ally].skeleton.joints[player[player[i].ally].skeleton.jointlabels[head]].position.y*player[player[i].ally].scale;
6537 if(-1!=checkcollide(facing,flatfacing))
6538 player[i].lastseentime-=.1;
6540 if(player[i].ally<=0||player[player[i].ally].skeleton.free||player[player[i].ally].aitype!=passivetype||player[i].lastseentime<=0){
6541 player[i].aitype=searchtype;
6542 player[i].lastseentime=12;
6545 if(player[i].ally>0){
6546 rotatetarget=player[player[i].ally].coords-player[i].coords;
6547 Normalise(&rotatetarget);
6548 player[i].targetrotation=-asin(0-rotatetarget.x);
6549 player[i].targetrotation*=360/6.28;
6550 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6551 player[i].lookrotation=player[i].targetrotation;
6552 player[i].aiupdatedelay=.05;
6553 player[i].forwardkeydown=1;
6555 if(findDistancefastflat(&player[i].coords,&player[player[i].ally].coords)<3){
6556 player[i].aitype=searchtype;
6557 player[i].lastseentime=12;
6558 player[player[i].ally].aitype=searchtype;
6559 if(player[player[i].ally].lastseentime<player[i].lastseentime){
6560 player[player[i].ally].lastseen=player[i].lastseen;
6561 player[player[i].ally].lastseentime=player[i].lastseentime;
6562 player[player[i].ally].lastchecktime=player[i].lastchecktime;
6566 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
6567 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6569 XYZ leftpos,rightpos;
6570 float leftdist,rightdist;
6571 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
6572 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
6573 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
6574 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
6575 if(leftdist<rightdist)player[i].targetrotation+=90;
6576 else player[i].targetrotation-=90;
6581 player[i].leftkeydown=0;
6582 player[i].backkeydown=0;
6583 player[i].rightkeydown=0;
6584 player[i].crouchkeydown=0;
6585 player[i].attackkeydown=0;
6587 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6588 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6591 if(player[i].aitype==getweapontype){
6592 player[i].aiupdatedelay-=multiplier;
6593 player[i].lastchecktime-=multiplier;
6595 if(player[i].aiupdatedelay<0){
6596 player[i].aiupdatedelay=.2;
6604 if(player[i].ally<0){
6605 for(j=0;j<weapons.numweapons;j++){
6606 if(weapons.owner[j]==-1){
6607 distance=findDistancefast(&player[i].coords,&weapons.position[j]);
6608 if(closestdist==-1||distance<closestdist){
6609 closestdist=distance;
6615 if(closest!=-1)player[i].ally=closest;
6616 else player[i].ally=-1;
6619 player[i].lastseentime=12;
6621 if(!player[0].dead&&((tutoriallevel!=1||cananger)&&hostile))
6622 if(player[i].ally<0||player[i].weaponactive!=-1||player[i].lastchecktime<=0){
6623 player[i].aitype=attacktypecutoff;
6624 player[i].lastseentime=1;
6627 if(player[i].ally>=0){
6628 if(weapons.owner[player[i].ally]!=-1||findDistancefast(&player[i].coords,&weapons.position[player[i].ally])>16){
6629 player[i].aitype=attacktypecutoff;
6630 player[i].lastseentime=1;
6632 rotatetarget=weapons.position[player[i].ally]-player[i].coords;
6633 Normalise(&rotatetarget);
6634 player[i].targetrotation=-asin(0-rotatetarget.x);
6635 player[i].targetrotation*=360/6.28;
6636 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6637 player[i].lookrotation=player[i].targetrotation;
6638 player[i].aiupdatedelay=.05;
6639 player[i].forwardkeydown=1;
6642 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
6643 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6645 XYZ leftpos,rightpos;
6646 float leftdist,rightdist;
6647 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
6648 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
6649 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
6650 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
6651 if(leftdist<rightdist)player[i].targetrotation+=90;
6652 else player[i].targetrotation-=90;
6657 player[i].leftkeydown=0;
6658 player[i].backkeydown=0;
6659 player[i].rightkeydown=0;
6660 player[i].attackkeydown=0;
6661 player[i].throwkeydown=1;
6662 player[i].crouchkeydown=0;
6663 if(player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim)player[i].throwtogglekeydown=0;
6664 player[i].drawkeydown=0;
6666 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6667 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6670 if(player[i].aitype==attacktypecutoff){
6671 player[i].aiupdatedelay-=multiplier;
6672 if(player[i].damage<player[i].damagetolerance*2/3)
6673 if((player[0].targetanimation==rabbitkickanim||player[0].targetanimation==knifethrowanim||(player[0].isFlip()&&normaldotproduct(player[0].facing,player[0].coords-player[i].coords)<0))&&!player[0].skeleton.free&&(player[i].aiupdatedelay<.1)){
6674 player[i].attackkeydown=0;
6675 if(player[i].isIdle())player[i].crouchkeydown=1;
6676 if(player[0].targetanimation!=rabbitkickanim&&player[0].weaponactive!=-1){
6677 if(weapons.type[player[0].weaponids[0]]==knife){
6678 if(player[i].isIdle()||player[i].isCrouch()||player[i].isRun()||player[i].isFlip()){
6679 if(abs(Random()%2==0))player[i].targetanimation=backhandspringanim;
6680 else player[i].targetanimation=rollanim;
6682 player[i].targetframe=0;
6683 player[i].targetrotation+=90*(abs(Random()%2)*2-1);
6684 player[i].wentforweapon=0;
6686 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim){
6687 player[i].targetanimation=flipanim;
6689 player[i].targetframe=0;
6693 player[i].forwardkeydown=0;
6694 player[i].aiupdatedelay=.02;
6696 if(player[0].isFlip()&&!player[0].skeleton.free&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
6697 if(findDistancefast(&player[0].coords,&player[i].coords)<25)
6698 if((1-player[i].damage/player[i].damagetolerance)>.5)player[i].stunned=1;
6700 if(player[i].wentforweapon<3)
6701 for(j=0;j<weapons.numweapons;j++){
6702 if(player[i].creature!=wolftype)
6703 if(player[i].num_weapons==0&&weapons.owner[j]==-1&&weapons.velocity[i].x==0&&weapons.velocity[i].z==0&&weapons.velocity[i].y==0){
6704 if(findDistancefast(&player[i].coords,&weapons.position[j])<16){
6705 player[i].wentforweapon++;
6706 player[i].lastchecktime=6;
6707 player[i].aitype=getweapontype;
6712 if(player[i].damage<player[i].damagetolerance/2)
6713 if(animation[player[i].targetanimation].height!=highheight)
6714 if(player[i].damage<player[i].damagetolerance*.5&&((player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)&&((player[i].aiupdatedelay<.15&&difficulty==2)||(player[i].aiupdatedelay<.08&&difficulty!=2)))){
6715 player[i].crouchkeydown=1;
6717 if(player[i].isRun()&&!player[i].onground){
6718 if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
6719 test2=player[i].coords+player[i].facing;
6721 test=player[i].coords+player[i].facing;
6723 j=checkcollide(test2,test,player[i].laststanding);
6724 if(j==-1)j=checkcollide(test2,test);
6726 player[i].velocity=0;
6727 player[i].targetanimation=player[i].getStop();
6728 player[i].targetframe=0;
6730 player[i].targetrotation+=180;
6731 player[i].stunned=.5;
6732 //player[i].aitype=passivetype;
6733 player[i].aitype=pathfindtype;
6734 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6735 player[i].finalpathfindpoint=-1;
6736 player[i].targetpathfindpoint=-1;
6737 player[i].lastpathfindpoint=-1;
6738 player[i].lastpathfindpoint2=-1;
6739 player[i].lastpathfindpoint3=-1;
6740 player[i].lastpathfindpoint4=-1;
6742 else player[i].laststanding=j;
6745 if(player[0].coords.y>player[i].coords.y+5&&animation[player[0].targetanimation].height!=highheight&&!player[0].onterrain){
6746 player[i].aitype=pathfindtype;
6747 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6748 player[i].finalpathfindpoint=-1;
6749 player[i].targetpathfindpoint=-1;
6750 player[i].lastpathfindpoint=-1;
6751 player[i].lastpathfindpoint2=-1;
6752 player[i].lastpathfindpoint3=-1;
6753 player[i].lastpathfindpoint4=-1;
6755 if(player[i].aiupdatedelay<0&&!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
6756 if(player[i].weaponactive==-1&&player[i].num_weapons>0)player[i].drawkeydown=Random()%2;
6757 else player[i].drawkeydown=0;
6758 player[i].rabbitkickenabled=Random()%2;
6759 rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity;
6760 if(findDistancefast(&player[player[i].aitarget].coords,&player[i].coords)<findDistancefast(&rotatetarget,&player[i].coords))
6761 rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity*findDistance(&player[player[i].aitarget].coords,&player[i].coords)/findLength(&player[i].velocity)-player[i].coords;
6762 else rotatetarget=player[player[i].aitarget].coords-player[i].coords;
6763 Normalise(&rotatetarget);
6764 player[i].targetrotation=-asin(0-rotatetarget.x);
6765 player[i].targetrotation*=360/6.28;
6766 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6767 player[i].lookrotation=player[i].targetrotation;
6768 player[i].aiupdatedelay=.2+abs((float)(Random()%100)/1000);
6770 oldkey=player[i].forwardkeydown;
6771 if(findDistancefast(&player[i].coords,&player[0].coords)>5&&(player[0].weaponactive==-1||player[i].weaponactive!=-1))player[i].forwardkeydown=1;
6772 else if((findDistancefast(&player[i].coords,&player[0].coords)>16||findDistancefast(&player[i].coords,&player[0].coords)<9)&&player[0].weaponactive!=-1)player[i].forwardkeydown=1;
6773 else if(Random()%6==0||(player[i].creature==wolftype&&Random()%3==0))player[i].forwardkeydown=1;
6774 else player[i].forwardkeydown=0;
6776 player[i].forwardkeydown=0;
6777 if(Random()%10==0)player[i].forwardkeydown=1;
6778 if(Random()%100==0){
6779 player[i].aitype=pathfindtype;
6780 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6781 player[i].finalpathfindpoint=-1;
6782 player[i].targetpathfindpoint=-1;
6783 player[i].lastpathfindpoint=-1;
6784 player[i].lastpathfindpoint2=-1;
6785 player[i].lastpathfindpoint3=-1;
6786 player[i].lastpathfindpoint4=-1;
6789 player[i].leftkeydown=0;
6790 player[i].backkeydown=0;
6791 player[i].rightkeydown=0;
6792 player[i].crouchkeydown=0;
6793 player[i].throwkeydown=0;
6795 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6796 if(Random()%2==0/*||player[0].weaponactive!=-1*/||player[i].weaponactive!=-1||player[i].creature==wolftype)player[i].attackkeydown=1;
6797 else player[i].attackkeydown=0;
6798 if((player[i].isRun())&&Random()%6&&findDistancefast(&player[i].coords,&player[0].coords)>7)player[i].attackkeydown=0;
6800 if(player[i].aitype!=playercontrolled&&(player[i].isIdle()||player[i].isCrouch()||player[i].isRun())){
6802 for(j=0;j<numplayers;j++){
6803 if(j!=i&&!player[j].skeleton.free&&player[j].hasvictim&&((tutoriallevel==1&&reversaltrain)||(Random()%2==0&&difficulty==2)||(Random()%4==0&&difficulty==1)||(Random()%8==0&&difficulty==0)||(player[j].lastattack2==player[j].targetanimation&&player[j].lastattack3==player[j].targetanimation&&(Random()%2==0||difficulty==2))||((player[i].isIdle()||player[i].isRun())&&player[j].weaponactive!=-1)||(player[j].targetanimation==swordslashanim&&player[i].weaponactive!=-1)||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)){
6804 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<4&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==spinkickanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim||player[j].targetanimation==winduppunchanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||player[j].targetanimation==knifeslashstartanim||((player[j].targetanimation==swordslashanim)&&(findDistancefast(&player[j].coords,&player[i].coords)<2||(player[i].weaponactive!=-1))))){
6805 if(target>=0)target=-1;
6810 if(target>=0)player[target].Reverse();
6813 if(player[i].collided<1)player[i].jumpkeydown=0;
6814 if((player[i].collided>.8&&player[i].jumppower>=5)||(findDistancefast(&player[i].coords,&player[0].coords)>400&&player[i].onterrain&&player[i].creature==rabbittype))player[i].jumpkeydown=1;
6815 if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
6816 player[0].jumpkeydown=0;
6817 if(player[0].targetanimation==jumpdownanim&&findDistancefast(&player[0].coords,&player[i].coords)<40)player[i].crouchkeydown=1;
6818 if(player[i].jumpkeydown)player[i].attackkeydown=0;
6819 //if(animation[player[i].targetanimation].attack==reversed)player[i].crouchkeydown=1;
6821 if(tutoriallevel==1){
6822 if(!canattack)player[i].attackkeydown=0;
6826 facing=player[i].coords;
6827 flatfacing=player[0].coords;
6828 facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
6829 flatfacing.y+=player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position.y*player[0].scale;
6830 if(player[i].occluded>=2)
6831 if(-1!=checkcollide(facing,flatfacing)){
6832 if(!player[i].pause)player[i].lastseentime-=.2;
6833 if(player[i].lastseentime<=0&&(player[i].creature!=wolftype||player[i].weaponstuck==-1)){
6834 player[i].aitype=searchtype;
6835 player[i].lastchecktime=12;
6836 player[i].lastseen=player[0].coords;
6837 player[i].lastseentime=12;
6840 else player[i].lastseentime=1;
6843 if(animation[player[0].targetanimation].height==highheight&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype)){
6844 if(player[0].coords.y>terrain.getHeight(player[0].coords.x,player[0].coords.z)+10){
6845 test=player[0].coords;
6847 if(-1==checkcollide(player[0].coords,test))player[i].stunned=1;
6850 // NOTE: Ask about logic of this call : NOTE
6851 if((player[i].aitype==passivetype && !(player[i].numwaypoints>1)) ||
6852 player[i].stunned>0 ||
6853 (player[i].pause && (player[i].damage > player[i].superpermanentdamage)))
6855 if(/*player[i].aitype==attacktypecutoff&&*/player[i].pause)player[i].lastseentime=1;
6856 player[i].targetrotation=player[i].rotation;
6857 player[i].forwardkeydown=0;
6858 player[i].leftkeydown=0;
6859 player[i].backkeydown=0;
6860 player[i].rightkeydown=0;
6861 player[i].jumpkeydown=0;
6862 player[i].attackkeydown=0;
6863 player[i].crouchkeydown=0;
6864 player[i].throwkeydown=0;
6871 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
6874 if(player[i].aitype==attacktypecutoff){
6875 rotatetarget=player[0].coords-player[i].coords;
6876 Normalise(&rotatetarget);
6877 player[i].targetheadrotation=-asin(0-rotatetarget.x);
6878 player[i].targetheadrotation*=360/6.28;
6879 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
6881 player[i].targetheadrotation*=-1;
6882 player[i].targetheadrotation+=180;
6883 //player[i].targetheadrotation2=0;
6884 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
6886 else if(player[i].howactive>=typesleeping){
6887 player[i].targetheadrotation=player[i].targetrotation;
6888 player[i].targetheadrotation2=0;
6891 if(player[i].interestdelay<=0){
6892 player[i].interestdelay=.7+(float)(abs(Random()%100))/100;
6893 player[i].headtarget=player[i].coords;
6894 player[i].headtarget.x+=(float)(abs(Random()%200)-100)/100;
6895 player[i].headtarget.z+=(float)(abs(Random()%200)-100)/100;
6896 player[i].headtarget.y+=(float)(abs(Random()%200)-100)/300;
6897 player[i].headtarget+=player[i].facing*1.5;
6899 rotatetarget=player[i].headtarget-player[i].coords;
6900 Normalise(&rotatetarget);
6901 player[i].targetheadrotation=-asin(0-rotatetarget.x);
6902 player[i].targetheadrotation*=360/6.28;
6903 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
6905 player[i].targetheadrotation*=-1;
6906 player[i].targetheadrotation+=180;
6907 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
6909 //if(whichlevel==2)player[i].jumpkeydown=0;
6911 if(animation[player[i].targetanimation].attack==reversed){
6912 //player[i].targetrotation=player[i].rotation;
6913 player[i].forwardkeydown=0;
6914 player[i].leftkeydown=0;
6915 player[i].backkeydown=0;
6916 player[i].rightkeydown=0;
6917 player[i].jumpkeydown=0;
6918 player[i].attackkeydown=0;
6919 //player[i].crouchkeydown=0;
6920 player[i].throwkeydown=0;
6924 player[i].forwardkeydown=0;
6925 player[i].leftkeydown=0;
6926 player[i].backkeydown=0;
6927 player[i].rightkeydown=0;
6928 player[i].jumpkeydown=0;
6929 player[i].crouchkeydown=0;
6930 player[i].drawkeydown=0;
6931 player[i].throwkeydown=0;
6934 if(player[i].collided<-.3)player[i].collided=-.3;
6935 if(player[i].collided>1)player[i].collided=1;
6936 player[i].collided-=multiplier*4;
6937 player[i].whichdirectiondelay-=multiplier;
6938 if(player[i].avoidcollided<-.3||player[i].whichdirectiondelay<=0){
6939 player[i].avoidcollided=-.3;
6940 player[i].whichdirection=abs(Random()%2);
6941 player[i].whichdirectiondelay=.4;
6943 if(player[i].avoidcollided>1)player[i].avoidcollided=1;
6944 player[i].avoidcollided-=multiplier/4;
6945 if(!player[i].skeleton.free)player[i].stunned-=multiplier;
6946 if(!player[i].skeleton.free)player[i].surprised-=multiplier;
6947 if(player[i].surprised<=0&&player[i].aitype==attacktypecutoff&&i!=0&&!player[i].dead&&!player[i].skeleton.free&&animation[player[i].targetanimation].attack==neutral)numresponded=1;
6949 if(!player[i].throwkeydown){
6950 player[i].throwtogglekeydown=0;
6952 if(player[i].throwkeydown&&!player[i].throwtogglekeydown){
6953 if(player[i].weaponactive==-1&&player[i].num_weapons<2&&(player[i].isIdle()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim||player[i].isFlip()||player[i].isFlip()||player[i].aitype!=playercontrolled)){
6954 for(j=0;j<weapons.numweapons;j++){
6955 if(((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1&&player[i].weaponactive==-1)
6956 if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2){
6957 if(findDistancefast(&player[i].coords,&weapons.position[j])<2){
6958 if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].aitype!=playercontrolled){
6959 player[i].throwtogglekeydown=1;
6960 player[i].targetanimation=crouchremoveknifeanim;
6962 player[i].targetframe=0;
6963 rotatetarget=weapons.position[j]-player[i].coords;
6964 Normalise(&rotatetarget);
6965 player[i].targetrotation=-asin(0-rotatetarget.x);
6966 player[i].targetrotation*=360/6.28;
6967 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6968 player[i].hasvictim=0;
6970 if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
6971 player[i].throwtogglekeydown=1;
6972 player[i].hasvictim=0;
6974 //for(i=0;i<weapons.numweapons;i++){
6975 if((((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1)||(player[i].victim&&weapons.owner[j]==player[i].victim->id))
6976 if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2&&player[i].weaponactive==-1){
6977 if(findDistancefast(&player[i].coords,&weapons.position[j])<1||player[i].victim){
6980 gLoc[0]=player[i].coords.x;
6981 gLoc[1]=player[i].coords.y;
6982 gLoc[2]=player[i].coords.z;
6983 vel[0]=player[i].velocity.x;
6984 vel[1]=player[i].velocity.y;
6985 vel[2]=player[i].velocity.z;
6986 if(weapons.type[j]!=staff){
6987 PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
6988 OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
6989 OPENAL_SetVolume(channels[knifedrawsound], 128);
6990 OPENAL_SetPaused(channels[knifedrawsound], false);
6993 player[i].weaponactive=0;
6994 weapons.owner[j]=player[i].id;
6995 if(player[i].num_weapons>0){
6996 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
6998 player[i].num_weapons++;
6999 player[i].weaponids[0]=j;
7005 else if ((player[i].isIdle()||player[i].isFlip()||player[i].aitype!=playercontrolled)&&findDistancefast(&player[i].coords,&weapons.position[j])<5&&player[i].coords.y<weapons.position[j].y){
7006 if(!player[i].isFlip()){
7007 player[i].throwtogglekeydown=1;
7008 player[i].targetanimation=removeknifeanim;
7010 player[i].targetframe=0;
7011 rotatetarget=weapons.position[j]-player[i].coords;
7012 Normalise(&rotatetarget);
7013 player[i].targetrotation=-asin(0-rotatetarget.x);
7014 player[i].targetrotation*=360/6.28;
7015 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7017 if(player[i].isFlip()){
7018 player[i].throwtogglekeydown=1;
7019 player[i].hasvictim=0;
7021 for(k=0;k<weapons.numweapons;k++){
7022 if(player[i].weaponactive==-1)
7023 if((((weapons.velocity[k].x==0&&weapons.velocity[k].y==0&&weapons.velocity[k].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[k]==-1)||(player[i].victim&&weapons.owner[k]==player[i].victim->id))
7024 if(findDistancefastflat(&player[i].coords,&weapons.position[k])<3&&player[i].weaponactive==-1){
7027 gLoc[0]=player[i].coords.x;
7028 gLoc[1]=player[i].coords.y;
7029 gLoc[2]=player[i].coords.z;
7030 vel[0]=player[i].velocity.x;
7031 vel[1]=player[i].velocity.y;
7032 vel[2]=player[i].velocity.z;
7033 if(weapons.type[k]!=staff){
7034 PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
7035 OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
7036 OPENAL_SetVolume(channels[knifedrawsound], 128);
7037 OPENAL_SetPaused(channels[knifedrawsound], false);
7040 player[i].weaponactive=0;
7041 weapons.owner[k]=player[i].id;
7042 if(player[i].num_weapons>0){
7043 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
7045 player[i].num_weapons++;
7046 player[i].weaponids[0]=k;
7053 if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
7055 for(j=0;j<numplayers;j++){
7056 if(player[i].weaponactive==-1)
7058 if(player[j].num_weapons&&player[j].skeleton.free&&findDistancefast(&player[i].coords,&player[j].coords)<2/*&&player[j].dead*/&&(((player[j].skeleton.forward.y<0&&player[j].weaponstuckwhere==0)||(player[j].skeleton.forward.y>0&&player[j].weaponstuckwhere==1))||player[j].weaponstuck==-1||player[j].num_weapons>1)){
7059 if(player[i].targetanimation!=rollanim&&player[i].targetanimation!=backhandspringanim){
7060 player[i].throwtogglekeydown=1;
7061 player[i].victim=&player[j];
7062 player[i].hasvictim=1;
7063 player[i].targetanimation=crouchremoveknifeanim;
7065 player[i].targetframe=0;
7066 rotatetarget=player[j].coords-player[i].coords;
7067 Normalise(&rotatetarget);
7068 player[i].targetrotation=-asin(0-rotatetarget.x);
7069 player[i].targetrotation*=360/6.28;
7070 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7072 if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
7073 player[i].throwtogglekeydown=1;
7074 player[i].victim=&player[j];
7075 player[i].hasvictim=1;
7076 int k = player[j].weaponids[0];
7077 if(player[i].hasvictim){
7080 gLoc[0]=player[i].coords.x;
7081 gLoc[1]=player[i].coords.y;
7082 gLoc[2]=player[i].coords.z;
7083 vel[0]=player[i].velocity.x;
7084 vel[1]=player[i].velocity.y;
7085 vel[2]=player[i].velocity.z;
7088 if(player[i].victim->weaponstuck!=-1){
7089 if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
7094 if(weapons.type[k]!=staff){
7095 PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
7096 OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
7097 OPENAL_SetVolume(channels[knifedrawsound], 128);
7098 OPENAL_SetPaused(channels[knifedrawsound], false);
7102 PlaySoundEx( fleshstabremovesound, samp[fleshstabremovesound], NULL, true);
7103 OPENAL_3D_SetAttributes(channels[fleshstabremovesound], gLoc, vel);
7104 OPENAL_SetVolume(channels[fleshstabremovesound], 128);
7105 OPENAL_SetPaused(channels[fleshstabremovesound], false);
7108 player[i].weaponactive=0;
7109 if(weapons.owner[k]!=-1){
7110 if(player[i].victim->num_weapons==1)player[i].victim->num_weapons=0;
7111 else player[i].victim->num_weapons=1;
7113 player[i].victim->skeleton.longdead=0;
7114 player[i].victim->skeleton.free=1;
7115 player[i].victim->skeleton.broken=0;
7117 for(int l=0;l<player[i].victim->skeleton.num_joints;l++){
7118 player[i].victim->skeleton.joints[l].velchange=0;
7119 player[i].victim->skeleton.joints[l].locked=0;
7125 Normalise(&relative);
7126 XYZ footvel,footpoint;
7128 footpoint=weapons.position[k];
7129 if(player[i].victim->weaponstuck!=-1){
7130 if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
7131 if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .8, .3);
7132 weapons.bloody[k]=2;
7133 weapons.blooddrip[k]=5;
7134 player[i].victim->weaponstuck=-1;
7135 player[i].victim->bloodloss+=2000;
7136 player[i].victim->DoDamage(2000);
7139 if(player[i].victim->num_weapons>0){
7140 if(player[i].victim->weaponstuck!=0&&player[i].victim->weaponstuck!=-1)player[i].victim->weaponstuck=0;
7141 if(player[i].victim->weaponids[0]==k)
7142 player[i].victim->weaponids[0]=player[i].victim->weaponids[player[i].victim->num_weapons];
7145 player[i].victim->weaponactive=-1;
7147 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].velocity+=relative*6;
7148 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[neck]].velocity+=relative*6;
7149 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[rightshoulder]].velocity+=relative*6;
7150 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[leftshoulder]].velocity+=relative*6;
7153 if(player[i].num_weapons>0){
7154 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
7156 player[i].num_weapons++;
7157 player[i].weaponids[0]=k;
7164 if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
7165 if(weapons.type[player[i].weaponids[0]]==knife){
7166 if(player[i].isIdle()||player[i].isRun()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isFlip())
7168 for(j=0;j<numplayers;j++){
7170 if(tutoriallevel!=1||tutorialstage==49)
7172 if(normaldotproduct(player[i].facing,player[i].coords-player[j].coords)<0&&findDistancefast(&player[i].coords,&player[j].coords)<100&&findDistancefast(&player[i].coords,&player[j].coords)>1.5&&!player[j].skeleton.free&&-1==checkcollide(DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords,DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords)){
7173 if(!player[i].isFlip()){
7174 player[i].throwtogglekeydown=1;
7175 player[i].victim=&player[j];
7176 player[i].targetanimation=knifethrowanim;
7178 player[i].targetframe=0;
7179 rotatetarget=player[j].coords-player[i].coords;
7180 Normalise(&rotatetarget);
7181 player[i].targetrotation=-asin(0-rotatetarget.x);
7182 player[i].targetrotation*=360/6.28;
7183 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7185 player[i].targettilt2=-asin(rotatetarget.y)*360/6.28;
7187 if(player[i].isFlip()){
7188 if(player[i].weaponactive!=-1){
7189 player[i].throwtogglekeydown=1;
7190 player[i].victim=&player[j];
7192 weapons.owner[player[i].weaponids[0]]=-1;
7193 aim=player[i].victim->coords+DoRotation(player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].position,0,player[i].victim->rotation,0)*player[i].victim->scale+player[i].victim->velocity*findDistance(&player[i].victim->coords,&player[i].coords)/50-(player[i].coords+DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[righthand]].position,0,player[i].rotation,0)*player[i].scale);
7196 aim=DoRotation(aim,(float)abs(Random()%30)-15,(float)abs(Random()%30)-15,0);
7198 weapons.velocity[player[i].weaponids[0]]=aim*50;
7199 weapons.tipvelocity[player[i].weaponids[0]]=aim*50;
7200 weapons.missed[player[i].weaponids[0]]=0;
7201 weapons.freetime[player[i].weaponids[0]]=0;
7202 weapons.firstfree[player[i].weaponids[0]]=1;
7203 weapons.physics[player[i].weaponids[0]]=0;
7204 player[i].num_weapons--;
7205 if(player[i].num_weapons){
7206 player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
7208 player[i].weaponactive=-1;
7215 if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
7216 if(player[i].isCrouch()||player[i].targetanimation==sneakanim)
7218 player[i].throwtogglekeydown=1;
7219 weapons.owner[player[i].weaponids[0]]=-1;
7220 weapons.velocity[player[i].weaponids[0]]=player[i].velocity*.2;
7221 if(weapons.velocity[player[i].weaponids[0]].x==0)weapons.velocity[player[i].weaponids[0]].x=.1;
7222 weapons.tipvelocity[player[i].weaponids[0]]=weapons.velocity[player[i].weaponids[0]];
7223 weapons.missed[player[i].weaponids[0]]=1;
7224 weapons.freetime[player[i].weaponids[0]]=0;
7225 weapons.firstfree[player[i].weaponids[0]]=1;
7226 weapons.physics[player[i].weaponids[0]]=1;
7227 player[i].num_weapons--;
7228 if(player[i].num_weapons){
7229 player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
7230 if(player[i].weaponstuck==player[i].num_weapons)player[i].weaponstuck=0;
7233 player[i].weaponactive=-1;
7234 for(j=0;j<numplayers;j++){
7235 player[j].wentforweapon=0;
7242 if(i==0||!player[0].dead||player[i].weaponactive!=-1)
7243 if((player[i].drawkeydown&&!player[i].drawtogglekeydown)||(player[i].num_weapons==2&&player[i].weaponactive==-1&&player[i].isIdle())||(player[0].dead&&player[i].weaponactive!=-1&&i!=0)){
7244 //Setenvironment(1-environment);
7247 if(player[i].weaponactive!=-1){
7248 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==staff)isgood=0;
7250 if(/*(player[i].weaponactive==-1||player[i].num_weapons==1)&&*/isgood&&player[i].creature!=wolftype){
7251 if(player[i].isIdle()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
7252 player[i].targetanimation=drawrightanim;
7253 player[i].targetframe=0;
7255 player[i].drawtogglekeydown=1;
7257 if((player[i].isIdle()||(player[i].aitype!=playercontrolled&&player[0].weaponactive!=-1&&player[i].isRun()))&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==sword){
7258 player[i].targetanimation=drawleftanim;
7259 player[i].targetframe=0;
7261 player[i].drawtogglekeydown=1;
7263 if(player[i].isCrouch()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
7264 player[i].targetanimation=crouchdrawrightanim;
7265 player[i].targetframe=0;
7267 player[i].drawtogglekeydown=1;
7271 if(player[i].isCrouch()&&weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&bloodtoggle&&player[i].onterrain&&player[i].num_weapons&&player[i].weaponactive!=-1&&player[i].attackkeydown){
7272 if(weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&player[i].onterrain&&bloodtoggle&&musictype!=stream_music2){
7273 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==knife)player[i].targetanimation=crouchstabanim;
7274 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==sword)player[i].targetanimation=swordgroundstabanim;
7275 player[i].targetframe=0;
7277 player[i].hasvictim=0;
7278 //player[i].attacktogglekeydown=1;
7282 if(!player[i].drawkeydown){
7283 player[i].drawtogglekeydown=0;
7290 absflatfacing=DoRotation(absflatfacing,0,-rotation,0);
7292 else absflatfacing=flatfacing;
7295 player[i].forwardkeydown=0;
7296 player[i].leftkeydown=0;
7297 player[i].backkeydown=0;
7298 player[i].rightkeydown=0;
7299 player[i].jumpkeydown=0;
7300 player[i].crouchkeydown=0;
7301 player[i].drawkeydown=0;
7302 player[i].throwkeydown=0;
7306 if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
7307 if(!player[i].forwardkeydown){
7308 player[i].forwardstogglekeydown=0;
7310 if(player[i].crouchkeydown){
7314 player[i].superruntoggle=1;
7316 for(j=0;j<numplayers;j++){
7317 if(j!=i&&!player[j].skeleton.free&&player[j].aitype==passivetype){
7318 if(findDistancefast(&player[j].coords,&player[i].coords)<16){
7319 player[i].superruntoggle=0;
7326 for(j=0;j<numplayers;j++){
7327 if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].lowreversaldelay<=0){
7328 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||((player[j].targetanimation==swordslashanim||player[j].targetanimation==knifeslashstartanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)&&findDistancefast(&player[j].coords,&player[i].coords)<2))){
7329 if(target>=0)target=-1;
7334 if(target>=0)player[target].Reverse();
7335 player[i].lowreversaldelay=.5;
7337 if(player[i].isIdle()){
7338 player[i].targetanimation=player[i].getCrouch();
7340 player[i].targetframe=0;
7341 player[i].transspeed=10;
7343 if(player[i].isRun()||(player[i].isStop()&&(player[i].leftkeydown||player[i].rightkeydown||player[i].forwardkeydown||player[i].backkeydown))){
7344 player[i].targetanimation=rollanim;
7346 player[i].targetframe=0;
7347 player[i].transspeed=20;
7350 if(!player[i].crouchkeydown){
7352 if(!player[i].isRun()&&player[i].targetanimation!=sneakanim&&i==0)player[i].superruntoggle=0;
7354 if(player[i].isCrouch()){
7356 for(j=0;j<numplayers;j++){
7357 if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].highreversaldelay<=0){
7358 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==spinkickanim)&&player[i].isCrouch()){
7359 if(target>=0)target=-1;
7364 if(target>=0)player[target].Reverse();
7365 player[i].highreversaldelay=.5;
7367 if(player[i].isCrouch()){
7368 if(!player[i].wasCrouch()){
7369 player[i].currentanimation=player[i].getCrouch();
7370 player[i].currentframe=0;
7373 player[i].targetanimation=player[i].getIdle();
7374 player[i].targetframe=0;
7375 player[i].transspeed=10;
7378 if(player[i].targetanimation==sneakanim){
7379 player[i].targetanimation=player[i].getIdle();
7381 player[i].targetframe=0;
7382 player[i].transspeed=10;
7385 if(player[i].forwardkeydown){
7386 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
7387 if(player[i].aitype==passivetype)player[i].targetanimation=walkanim;
7388 else player[i].targetanimation=player[i].getRun();
7390 player[i].targetframe=0;
7392 if(player[i].isCrouch()){
7393 player[i].targetanimation=sneakanim;
7394 if(player[i].wasCrouch())player[i].target=0;
7395 player[i].targetframe=0;
7397 if(player[i].targetanimation==hanganim/*&&(!player[i].forwardstogglekeydown||player[i].aitype!=playercontrolled)*/){
7398 player[i].targetanimation=climbanim;
7400 player[i].targetframe=1;
7401 player[i].jumpclimb=1;
7403 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
7404 player[i].velocity+=absflatfacing*5*multiplier;
7406 player[i].forwardstogglekeydown=1;
7409 if (player[i].rightkeydown){
7410 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
7411 player[i].targetanimation=player[i].getRun();
7413 player[i].targetframe=0;
7415 if(player[i].isCrouch()){
7416 player[i].targetanimation=sneakanim;
7417 if(player[i].wasCrouch()) player[i].target=0;
7418 player[i].targetframe=0;
7420 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
7421 player[i].velocity+=DoRotation(absflatfacing*5*multiplier,0,-90,0);
7423 player[i].targetrotation-=90;
7424 if(player[i].forwardkeydown)player[i].targetrotation+=45;
7425 if(player[i].backkeydown)player[i].targetrotation-=45;
7428 if ( player[i].leftkeydown){
7429 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
7430 player[i].targetanimation=player[i].getRun();
7432 player[i].targetframe=0;
7434 if(player[i].isCrouch()){
7435 player[i].targetanimation=sneakanim;
7436 if(player[i].wasCrouch())player[i].target=0;
7437 player[i].targetframe=0;
7439 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
7440 player[i].velocity-=DoRotation(absflatfacing*5*multiplier,0,-90,0);
7442 player[i].targetrotation+=90;
7443 if(player[i].forwardkeydown)player[i].targetrotation-=45;
7444 if(player[i].backkeydown)player[i].targetrotation+=45;
7447 if(player[i].backkeydown){
7448 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
7449 player[i].targetanimation=player[i].getRun();
7451 player[i].targetframe=0;
7453 if(player[i].isCrouch()){
7454 player[i].targetanimation=sneakanim;
7455 if(player[i].wasCrouch())player[i].target=0;
7456 player[i].targetframe=0;
7458 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
7459 player[i].velocity-=absflatfacing*5*multiplier;
7461 if(player[i].targetanimation==hanganim){
7462 player[i].currentanimation=jumpdownanim;
7463 player[i].targetanimation=jumpdownanim;
7465 player[i].currentframe=0;
7466 player[i].targetframe=1;
7467 player[i].velocity=0;
7468 player[i].velocity.y+=gravity;
7469 player[i].coords.y-=1.4;
7470 player[i].grabdelay=1;
7472 if ( !player[i].leftkeydown&&!player[i].rightkeydown)
7473 player[i].targetrotation+=180;
7476 if((player[i].jumpkeydown&&!player[i].jumpclimb)||player[i].jumpstart){
7477 if((((player[i].isLanding()&&player[i].targetframe>=3)||player[i].isRun()||player[i].targetanimation==walkanim||player[i].isCrouch()||player[i].targetanimation==sneakanim)&&player[i].jumppower>1)&&((player[i].targetanimation!=rabbitrunninganim&&player[i].targetanimation!=wolfrunninganim)||i!=0)){
7478 player[i].jumpstart=0;
7479 player[i].targetanimation=jumpupanim;
7481 player[i].targetframe=0;
7482 player[i].rotation=player[i].targetrotation;
7483 player[i].transspeed=20;
7484 player[i].FootLand(0,1);
7485 player[i].FootLand(1,1);
7489 flatfacing=DoRotation(facing,0,player[i].targetrotation+180,0);
7491 if(movekey)player[i].velocity=flatfacing*player[i].speed*45*player[i].scale;
7492 if(!movekey)player[i].velocity=0;
7497 for(j=0;j<numplayers;j++){
7498 if(j!=i&&!player[j].skeleton.free&&player[j].victim){
7499 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim)){
7500 if(target>=0)target=-1;
7505 if(target>=0)player[i].velocity.y=1;
7506 else if(player[i].crouchkeydown||player[i].aitype!=playercontrolled){
7507 player[i].velocity.y=7;
7508 player[i].crouchtogglekeydown=1;
7510 else player[i].velocity.y=5;
7512 if(mousejump&&i==0&&debugmode){
7513 if(!player[i].isLanding())player[i].tempdeltav=deltav;
7514 if(player[i].tempdeltav<0)player[i].velocity.y-=(float)(player[i].tempdeltav)/multiplier/1000;
7517 player[i].coords.y+=.2;
7518 player[i].jumppower-=1;
7520 static float gLoc[3];
7521 static float vel[3];
7522 gLoc[0]=player[i].coords.x;
7523 gLoc[1]=player[i].coords.y;
7524 gLoc[2]=player[i].coords.z;
7525 vel[0]=player[i].velocity.x;
7526 vel[1]=player[i].velocity.y;
7527 vel[2]=player[i].velocity.z;
7530 PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
7531 OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
7532 OPENAL_SetVolume(channels[whooshsound], 128);
7533 OPENAL_SetPaused(channels[whooshsound], false);
7536 PlaySoundEx( jumpsound, samp[jumpsound], NULL, true);
7537 OPENAL_3D_SetAttributes(channels[jumpsound], gLoc, vel);
7538 OPENAL_SetVolume(channels[jumpsound], 128);
7539 OPENAL_SetPaused(channels[jumpsound], false);
7541 if((player[i].isIdle())&&player[i].jumppower>1){
7542 player[i].targetanimation=player[i].getLanding();
7543 player[i].landhard=0;
7545 player[i].targetframe=2;
7546 player[i].jumpstart=1;
7547 player[i].tempdeltav=deltav;
7549 if(player[i].targetanimation==jumpupanim&&(((!floatjump&&!editorenabled)||!debugmode)||player[i].aitype!=playercontrolled)){
7550 if(player[i].jumppower>multiplier*6){
7551 player[i].velocity.y+=multiplier*6;
7552 player[i].jumppower-=multiplier*6;
7554 if(player[i].jumppower<=multiplier*6){
7555 player[i].velocity.y+=player[i].jumppower;
7556 player[i].jumppower=0;
7559 if(((floatjump||editorenabled)&&debugmode)&&i==0)player[i].velocity.y+=multiplier*30;
7563 if(player[i].isRun()||player[i].targetanimation==walkanim){
7564 player[i].targetanimation=player[i].getStop();
7566 player[i].targetframe=0;
7568 if(player[i].targetanimation==sneakanim){
7569 player[i].targetanimation=player[i].getCrouch();
7570 if(player[i].currentanimation==sneakanim)player[i].target=0;
7571 player[i].targetframe=0;
7574 if(player[i].targetanimation==walkanim&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype||(player[i].aitype==passivetype&&player[i].numwaypoints<=1))){
7575 player[i].targetanimation=player[i].getStop();
7577 player[i].targetframe=0;
7579 if(player[i].isRun()&&(player[i].aitype==passivetype)){
7580 player[i].targetanimation=player[i].getStop();
7582 player[i].targetframe=0;
7586 if(player[i].targetanimation==rollanim)player[i].targetrotation=oldtargetrotation;
7590 for(k=0;k<numplayers;k++){
7591 if(abs(player[k].rotation-player[k].targetrotation)>180){
7592 if(player[k].rotation>player[k].targetrotation)player[k].rotation-=360;
7593 else player[k].rotation+=360;
7596 if(abs(player[k].rotation-player[k].targetrotation)>90&&(player[k].isRun()||player[k].targetanimation==walkanim)){
7597 player[k].targetanimation=player[k].getStop();
7598 player[k].targetframe=0;
7602 if(player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim){
7603 player[k].targettilt=0;
7605 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=backhandspringanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip()){
7606 player[k].targettilt=0;
7607 if(player[k].jumppower<0&&!player[k].jumpkeydown)player[k].jumppower=0;
7608 player[k].jumppower+=multiplier*7;
7609 if(player[k].isCrouch())player[k].jumppower+=multiplier*7;
7610 //*(1-(player[k].damage/player[k].damagetolerance))
7611 if(player[k].jumppower>5)player[k].jumppower=5;
7614 if(player[k].isRun()){
7615 player[k].targettilt=(player[k].rotation-player[k].targetrotation)/4;
7618 if(abs(player[k].tilt-player[k].targettilt)<multiplier*150)player[k].tilt=player[k].targettilt;
7619 else if(player[k].tilt>player[k].targettilt){
7620 player[k].tilt-=multiplier*150;
7622 else if(player[k].tilt<player[k].targettilt){
7623 player[k].tilt+=multiplier*150;
7626 player[k].grabdelay-=multiplier;
7629 for(k=0;k<numplayers;k++){
7630 player[k].DoAnimations();
7631 player[k].whichpatchx=player[k].coords.x/(terrain.size/subdivision*terrain.scale*terraindetail);
7632 player[k].whichpatchz=player[k].coords.z/(terrain.size/subdivision*terrain.scale*terraindetail);
7637 for(j=numenvsounds-1;j>=0;j--){
7638 envsoundlife[j]-=multiplier;
7639 if(envsoundlife[j]<0){
7641 envsoundlife[j]=envsoundlife[numenvsounds];
7642 envsound[j]=envsound[numenvsounds];
7645 if(slomo) OPENAL_SetFrequency(OPENAL_ALL, slomofreq);
7646 else OPENAL_SetFrequency(OPENAL_ALL, 22050);
7648 if(tutoriallevel==1){
7665 if(tutorialstage>=51)
7666 if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
7667 OPENAL_StopSound(OPENAL_ALL); // hack...OpenAL renderer isn't stopping music after tutorial goes to level menu...
7668 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
7670 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
7671 OPENAL_SetPaused(channels[stream_music3], false);
7672 OPENAL_SetVolume(channels[stream_music3], 256);
7681 if(tutorialstage<51)
7682 if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
7685 gLoc[0]=player[0].coords.x;
7686 gLoc[1]=player[0].coords.y;
7687 gLoc[2]=player[0].coords.z;
7691 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
7692 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
7693 OPENAL_SetVolume(channels[fireendsound], 256);
7694 OPENAL_SetPaused(channels[fireendsound], false);
7696 player[0].coords=(oldtemp+oldtemp2)/2;
7700 if(tutorialstage>=14&&tutorialstage<50)
7701 if(findDistancefast(&temp,&player[1].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[1].coords)<4){
7704 gLoc[0]=player[1].coords.x;
7705 gLoc[1]=player[1].coords.y;
7706 gLoc[2]=player[1].coords.z;
7710 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
7711 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
7712 OPENAL_SetVolume(channels[fireendsound], 256);
7713 OPENAL_SetPaused(channels[fireendsound], false);
7715 for(int i=0;i<player[1].skeleton.num_joints;i++){
7717 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
7718 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
7719 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
7720 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
7721 Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
7725 player[1].coords=(oldtemp+oldtemp2)/2;
7726 for(int i=0;i<player[1].skeleton.num_joints;i++){
7727 player[1].skeleton.joints[i].velocity=0;
7729 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
7730 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
7731 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
7732 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
7733 Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
7741 static float gLoc[3];
7745 static float vel[3];
7746 vel[0]=(viewer.x-oldviewer.x)/multiplier;
7747 vel[1]=(viewer.y-oldviewer.y)/multiplier;
7748 vel[2]=(viewer.z-oldviewer.z)/multiplier;
7750 //Set orientation with forward and up vectors
7751 static XYZ upvector;
7755 upvector=DoRotation(upvector,-rotation2+90,0,0);
7756 upvector=DoRotation(upvector,0,0-rotation,0);
7761 facing=DoRotation(facing,-rotation2,0,0);
7762 facing=DoRotation(facing,0,0-rotation,0);
7765 static float ori[6];
7769 ori[3] = -upvector.x;
7770 ori[4] = upvector.y;
7771 ori[5] = -upvector.z;
7773 OPENAL_3D_Listener_SetAttributes(&gLoc[0], &vel[0], ori[0], ori[1], ori[2], ori[3], ori[4], ori[5]);
7780 if(Input::isKeyDown(SDLK_F1)&&!freezetogglekeydown){
7782 freezetogglekeydown=1;
7786 void Game::TickOnce(){
7788 rotation+=multiplier*5;
7790 if(directing||indialogue==-1) {
7791 rotation+=deltah*.7;
7792 if(!invertmouse)rotation2+=deltav*.7;
7793 if(invertmouse)rotation2-=deltav*.7;
7794 if(rotation2>90)rotation2=90;
7795 if(rotation2<-70)rotation2=-70;
7799 void Game::TickOnceAfter(){
7800 static XYZ colviewer;
7801 static XYZ coltarget;
7804 static float brotate;
7807 static float changedelay;
7808 static bool alldead;
7809 static float unseendelay;
7810 static float cameraspeed;
7814 if(environment==snowyenvironment)music1=stream_music1snow;
7815 if(environment==grassyenvironment)music1=stream_music1grass;
7816 if(environment==desertenvironment)music1=stream_music1desert;
7821 for(i=0;i<numplayers;i++){
7822 if((player[i].aitype==attacktypecutoff||player[i].aitype==getweapontype||player[i].aitype==gethelptype||player[i].aitype==searchtype)&&!player[i].dead/*&&player[i].surprised<=0*/&&(player[i].targetanimation!=sneakattackedanim&&player[i].targetanimation!=knifesneakattackedanim&&player[i].targetanimation!=swordsneakattackedanim)){
7823 musictype=stream_music2;
7827 if(player[0].dead)musictype=stream_music3;
7830 if(musictype==stream_music2){
7834 if(oldmusictype==stream_music2&&musictype!=stream_music2){
7835 unseendelay-=multiplier;
7837 musictype=stream_music2;
7843 musictype=stream_music3;
7851 if(musictype!=oldmusictype&&musictype==stream_music2){
7852 static float gLoc[3];
7853 static float vel[3];
7854 gLoc[0]=cameraloc.x;
7855 gLoc[1]=cameraloc.y;
7856 gLoc[2]=cameraloc.z;
7860 PlaySoundEx( alarmsound, samp[alarmsound], NULL, true);
7861 OPENAL_SetVolume(channels[alarmsound], 512);
7862 OPENAL_SetPaused(channels[alarmsound], false);
7866 musicselected=musictype;
7868 if(musicselected==music1)musicvolume[0]+=multiplier*450;
7869 else musicvolume[0]-=multiplier*450;
7870 if(musicselected==stream_music2)musicvolume[1]+=multiplier*450;
7871 else musicvolume[1]-=multiplier*450;
7872 if(musicselected==stream_music3)musicvolume[2]+=multiplier*450;
7873 else musicvolume[2]-=multiplier*450;
7876 if(musicvolume[i]<0)musicvolume[i]=0;
7877 if(musicvolume[i]>512)musicvolume[i]=512;
7880 if(musicvolume[2]>128&&!loading&&!mainmenu)musicvolume[2]=128;
7883 if(musicvolume[0]>0&&oldmusicvolume[0]<=0){
7884 PlayStreamEx( music1, strm[music1], NULL, true);
7885 OPENAL_SetPaused(channels[music1], false);
7887 if(musicvolume[1]>0&&oldmusicvolume[1]<=0){
7888 PlayStreamEx( stream_music2, strm[stream_music2], NULL, true);
7889 OPENAL_SetPaused(channels[stream_music2], false);
7891 if(musicvolume[2]>0&&oldmusicvolume[2]<=0){
7892 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
7893 OPENAL_SetPaused(channels[stream_music3], false);
7895 if(musicvolume[0]<=0&&oldmusicvolume[0]>0){
7896 OPENAL_SetPaused(channels[music1], true);
7898 if(musicvolume[1]<=0&&oldmusicvolume[1]>0){
7899 OPENAL_SetPaused(channels[stream_music2], true);
7901 if(musicvolume[2]<=0&&oldmusicvolume[2]>0){
7902 OPENAL_SetPaused(channels[stream_music3], true);
7905 if(musicvolume[0]!=oldmusicvolume[0]){
7906 OPENAL_SetVolume(channels[music1], musicvolume[0]);
7908 if(musicvolume[1]!=oldmusicvolume[1]){
7909 OPENAL_SetVolume(channels[stream_music2], musicvolume[1]);
7911 if(musicvolume[2]!=oldmusicvolume[2]){
7912 OPENAL_SetVolume(channels[stream_music3], musicvolume[2]);
7916 oldmusicvolume[i]=musicvolume[i];
7919 OPENAL_SetPaused(channels[music1], true);
7920 OPENAL_SetPaused(channels[stream_music2], true);
7921 OPENAL_SetPaused(channels[stream_music3], true);
7924 oldmusicvolume[i]=0;
7930 for(i=0;i<numhotspots;i++){
7931 if(hotspottype[i]>10&&hotspottype[i]<20){
7932 if(player[hotspottype[i]-10].dead==0){
7935 else if(killhotspot==2)
7939 if(killhotspot==2)killhotspot=0;
7943 for(i=0;i<numhotspots;i++){
7944 if(hotspottype[i]==-1){
7945 if(findDistancefast(&player[0].coords,&hotspot[i])<hotspotsize[i])
7951 for(i=1;i<numplayers;i++){
7952 if(!player[i].dead&&player[i].aitype==attacktypecutoff&&player[i].surprised<=0)numalarmed++;
7954 if(numalarmed>maxalarmed)maxalarmed=numalarmed;
7956 if(changedelay<=0&&!loading&&!editorenabled&&gameon&&!tutoriallevel&&changedelay!=-999&&!won){
7957 if(player[0].dead&&changedelay<=0){
7959 targetlevel=whichlevel;
7962 for(i=1;i<numplayers;i++){
7963 if(!player[i].dead&&player[i].howactive<typedead1)alldead=0;
7967 if(alldead&&!player[0].dead&&maptype==mapkilleveryone){
7969 targetlevel=whichlevel+1;
7970 if(targetlevel>numchallengelevels-1)targetlevel=0;
7972 if(winhotspot||windialogue){
7974 targetlevel=whichlevel+1;
7975 if(targetlevel>numchallengelevels-1)targetlevel=0;
7981 targetlevel=whichlevel+1;
7982 if(targetlevel>numchallengelevels-1)targetlevel=0;
7985 if(changedelay>0&&!player[0].dead&&!won){
7986 //high scores, awards, win
7988 accountactive->winCampaignLevel(whichchoice, bonustotal, leveltime);
7993 accountactive->winLevel(whichlevel,bonustotal-startbonustotal,leveltime);
8009 if(!editorenabled&&gameon&&!mainmenu){
8010 if(changedelay!=-999)changedelay-=multiplier/7;
8011 if(player[0].dead)targetlevel=whichlevel;
8012 if(loading==2&&!campaign){
8015 fireSound(firestartsound);
8017 if(!player[0].dead&&targetlevel!=whichlevel){
8018 startbonustotal=bonustotal;
8020 if(player[0].dead) Loadlevel(whichlevel);
8021 else Loadlevel(targetlevel);
8027 if(loading==2&&targetlevel==whichlevel){
8031 fireSound(firestartsound);
8047 strcat(mapname,campaignmapname[levelorder[accountactive->getCampaignChoicesMade()]]);//[campaignchoicewhich[whichchoice]]);
8054 if(changedelay<=-999&&whichlevel!=-2&&!loading&&(player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(killhotspot))&&!winfreeze)loading=1;
8055 if((player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(windialogue)||(killhotspot))&&changedelay<=0){
8057 if(whichlevel!=-2&&!loading&&!player[0].dead){
8061 if(player[0].dead)loading=1;
8067 if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1){
8068 if(campaignnumnext[campaignchoicewhich[whichchoice]]==0){
8072 else if(mainmenu==0&&winfreeze){
8073 if(campaignchoosenext[campaignchoicewhich[whichchoice]]==2)
8075 else stealthloading=0;
8077 if(!stealthloading){
8078 float gLoc[3]={0,0,0};
8079 float vel[3]={0,0,0};
8080 fireSound(firestartsound);
8087 ifstream ipstream(ConvertFileName(":Data:Campaigns:main.txt"));
8088 ipstream.ignore(256,':');
8089 ipstream >> campaignnumlevels;
8090 for(i=0;i<campaignnumlevels;i++){
8091 ipstream.ignore(256,':');
8092 ipstream.ignore(256,':');
8093 ipstream.ignore(256,' ');
8094 ipstream >> campaignmapname[i];
8095 ipstream.ignore(256,':');
8096 ipstream >> campaigndescription[i];
8098 if(campaigndescription[i][j]=='_')campaigndescription[i][j]=' ';
8100 ipstream.ignore(256,':');
8101 ipstream >> campaignchoosenext[i];
8102 ipstream.ignore(256,':');
8103 ipstream >> campaignnumnext[i];
8104 for(j=0;j<campaignnumnext[i];j++){
8105 ipstream.ignore(256,':');
8106 ipstream >> campaignnextlevel[i][j];
8107 campaignnextlevel[i][j]-=1;
8109 ipstream.ignore(256,':');
8110 ipstream >> campaignlocationx[i];
8111 ipstream.ignore(256,':');
8112 ipstream >> campaignlocationy[i];
8116 for(i=0;i<campaignnumlevels;i++){
8118 levelhighlight[i]=0;
8122 for(i=0;i<campaignnumlevels;i++){
8124 levelhighlight[i]=0;
8129 for(i=0;i<accountactive->getCampaignChoicesMade();i++){
8130 levelorder[i+1]=campaignnextlevel[levelorder[i]][accountactive->getCampaignChoice(i)];
8131 levelvisible[levelorder[i+1]]=1;
8133 int whichlevelstart;
8134 whichlevelstart=accountactive->getCampaignChoicesMade()-1;
8135 if(whichlevelstart<0){
8136 campaignchoicenum=1;
8137 campaignchoicewhich[0]=0;
8141 campaignchoicenum=campaignnumnext[levelorder[whichlevelstart]];
8142 for(i=0;i<campaignchoicenum;i++){
8143 campaignchoicewhich[i]=campaignnextlevel[levelorder[whichlevelstart]][i];
8144 levelvisible[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
8145 levelhighlight[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
8152 //if(firstload)TickOnceAfter();
8153 if(!firstload)LoadStuff();
8170 strcat(mapname,campaignmapname[campaignchoicewhich[0]]);
8178 OPENAL_SetPaused(channels[stream_music3], true);
8183 if(loading==3)loading=0;
8187 oldmusictype=musictype;
8193 facing=DoRotation(facing,-rotation2,0,0);
8194 facing=DoRotation(facing,0,0-rotation,0);
8195 viewerfacing=facing;
8199 if((animation[player[0].targetanimation].attack!=3&&animation[player[0].currentanimation].attack!=3)||player[0].skeleton.free)target=player[0].coords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
8200 else target=player[0].oldcoords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
8202 if(player[0].skeleton.free){
8203 for(i=0;i<player[0].skeleton.num_joints;i++){
8204 if(player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y>target.y)
8205 target.y=player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y;
8209 if(player[0].skeleton.free!=2&&!autocam){
8211 if(findLengthfast(&player[0].velocity)>400){
8212 cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
8214 if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
8215 coltarget=target-cameraloc;
8216 if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
8218 Normalise(&coltarget);
8219 if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
8220 else cameraloc=cameraloc+coltarget*multiplier*8;
8222 if(editorenabled)cameraloc=target;
8223 cameradist+=multiplier*5;
8224 if(cameradist>2.3)cameradist=2.3;
8225 viewer=cameraloc-facing*cameradist;
8227 coltarget=cameraloc;
8228 objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
8229 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
8230 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
8231 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
8233 coltarget=cameraloc;
8234 if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
8236 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
8237 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
8238 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
8240 if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
8244 cameradist=findDistance(&viewer,&target);
8245 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
8246 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
8248 if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
8249 cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
8252 if(player[0].skeleton.free!=2&&autocam){
8254 if(findLengthfast(&player[0].velocity)>400){
8255 cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
8257 if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
8258 cameradist+=multiplier*5;
8259 if(cameradist>3.3)cameradist=3.3;
8260 coltarget=target-cameraloc;
8261 if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
8262 else if(findLengthfast(&coltarget)>1)
8264 Normalise(&coltarget);
8265 if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
8266 else cameraloc=cameraloc+coltarget*multiplier*8;
8268 if(editorenabled)cameraloc=target;
8271 coltarget=cameraloc;
8272 objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
8273 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
8274 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
8275 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
8277 coltarget=cameraloc;
8278 if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
8280 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
8281 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
8282 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
8284 if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
8288 cameradist=findDistance(&viewer,&target);
8289 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
8290 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
8292 if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
8293 cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
8296 if(camerashake>.8)camerashake=.8;
8297 //if(woozy>10)woozy=10;
8298 //woozy+=multiplier;
8300 if(player[0].dead)camerashake=0;
8301 if(player[0].dead)woozy=0;
8302 camerashake-=multiplier*2;
8303 blackout-=multiplier*2;
8304 //if(player[0].isCrouch())woozy-=multiplier*8;
8305 if(camerashake<0)camerashake=0;
8306 if(blackout<0)blackout=0;
8307 //if(woozy<0)woozy=0;
8309 viewer.x+=(float)(Random()%100)*.0005*camerashake;
8310 viewer.y+=(float)(Random()%100)*.0005*camerashake;
8311 viewer.z+=(float)(Random()%100)*.0005*camerashake;