]> git.jsancho.org Git - lugaru.git/blob - Source/GameTick.cpp
merge
[lugaru.git] / Source / GameTick.cpp
1 /*
2 Copyright (C) 2003, 2010 - Wolfire Games
3
4 This file is part of Lugaru.
5
6 Lugaru is free software; you can redistribute it and/or
7 modify it under the terms of the GNU General Public License
8 as published by the Free Software Foundation; either version 2
9 of the License, or (at your option) any later version.
10
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14
15 See the GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
20 */
21
22 #if PLATFORM_UNIX
23 #include <sys/stat.h>
24 #include <sys/types.h>
25 #include <unistd.h>
26 #else
27 #include <direct.h>
28 #endif
29
30 #include <ctime>
31 #include "Game.h"
32 #include "openal_wrapper.h"
33 #include "Settings.h"
34
35 using namespace std;
36
37 extern float multiplier;
38 extern XYZ viewer;
39 extern int environment;
40 extern float texscale;
41 extern Terrain terrain;
42 extern OPENAL_SAMPLE    *samp[100];
43 extern int channels[100];
44 extern Sprites sprites;
45 extern int kTextureSize;
46 extern float screenwidth,screenheight;
47 extern float gravity;
48 extern int detail;
49 extern float texdetail;
50 extern Objects objects;
51 extern int slomo;
52 extern float slomodelay;
53 extern bool floatjump;
54 extern float volume;
55 extern Animation animation[animation_count];
56 extern Light light;
57 extern float texdetail;
58 extern GLubyte bloodText[512*512*3];
59 extern GLubyte wolfbloodText[512*512*3];
60 extern float terraindetail;
61 extern float camerashake;
62 extern float woozy;
63 extern float blackout;
64 extern bool cellophane;
65 extern bool musictoggle;
66 extern int difficulty;
67 extern Weapons weapons;
68 extern Person player[maxplayers];
69 extern int numplayers;
70 extern int bloodtoggle;
71 extern bool invertmouse;
72 extern float windvar;
73 extern float precipdelay;
74 extern XYZ viewerfacing;
75 extern bool ambientsound;
76 extern bool mousejump;
77 extern float viewdistance;
78 extern bool freeze;
79 extern bool autoslomo;
80 extern bool keyboardfrozen;
81 extern int netdatanew;
82 extern bool loadingstuff;
83 extern char mapname[256];
84 extern XYZ windvector;
85 extern bool buttons[3];
86 extern bool debugmode;
87 static int music1;
88 extern int mainmenu;
89 extern int oldmainmenu;
90 extern bool visibleloading;
91 extern int loadscreencolor;
92 extern float flashamount,flashr,flashg,flashb;
93 extern int flashdelay;
94 extern XYZ envsound[30];
95 extern float envsoundvol[30];
96 extern int numenvsounds;
97 extern float envsoundlife[30];
98 extern float usermousesensitivity;
99 extern bool ismotionblur;
100 extern bool foliage;
101 extern bool trilinear;
102 extern bool damageeffects;
103 extern bool showpoints;
104 extern bool texttoggle;
105 extern bool alwaysblur;
106 extern float gamespeed;
107 extern bool decals;
108 extern bool vblsync;
109 extern bool immediate;
110 extern bool velocityblur;
111 extern int bonus;
112 extern int oldbonus;
113 extern float bonusvalue;
114 extern float bonustotal;
115 extern float bonustime;
116 extern float startbonustotal;
117 extern float tintr,tintg,tintb;
118 extern float bonusnum[100];
119 extern bool skyboxtexture;
120 extern float skyboxr;
121 extern float skyboxg;
122 extern float skyboxb;
123 extern float skyboxlightr;
124 extern float skyboxlightg;
125 extern float skyboxlightb;
126 extern float fadestart;
127 extern float slomospeed;
128 extern float slomofreq;
129 extern int tutoriallevel;
130 extern float smoketex;
131 extern float tutorialstagetime;
132 extern int tutorialstage;
133 extern float tutorialmaxtime;
134 extern float tutorialsuccess;
135 extern bool againbonus;
136 extern bool reversaltrain;
137 extern bool canattack;
138 extern bool cananger;
139 extern float damagedealt;
140 extern float damagetaken;
141 extern int maptype;
142 extern int editoractive;
143 extern int editorpathtype;
144 extern bool oldbuttons[3];
145
146 extern float hostiletime;
147
148 extern bool gamestarted;
149
150 extern int numhotspots;
151 extern int winhotspot;
152 extern int windialogue;
153 extern int killhotspot;
154 extern XYZ hotspot[40];
155 extern int hotspottype[40];
156 extern float hotspotsize[40];
157 extern char hotspottext[40][256];
158 extern int currenthotspot;
159
160 extern int kBitsPerPixel;
161 extern int hostile;
162
163 extern int numaccounts;
164 extern int accountactive;
165 extern int accountdifficulty[10];
166 extern int accountprogress[10];
167 extern float accountpoints[10];
168 extern float accounthighscore[10][50];
169 extern float accountfasttime[10][50];
170 extern bool accountunlocked[10][60];
171 extern char accountname[10][256];
172
173 extern bool stillloading;
174 extern bool winfreeze;
175
176 extern int numfalls;
177 extern int numflipfail;
178 extern int numseen;
179 extern int numstaffattack;
180 extern int numswordattack;
181 extern int numknifeattack;
182 extern int numunarmedattack;
183 extern int numescaped;
184 extern int numflipped;
185 extern int numwallflipped;
186 extern int numthrowkill;
187 extern int numafterkill;
188 extern int numreversals;
189 extern int numattacks;
190 extern int maxalarmed;
191 extern int numresponded;
192
193 extern int numdialogues;
194 extern int numdialogueboxes[max_dialogues];
195 extern int dialoguetype[max_dialogues];
196 extern int dialogueboxlocation[max_dialogues][max_dialoguelength];
197 extern float dialogueboxcolor[max_dialogues][max_dialoguelength][3];
198 extern int dialogueboxsound[max_dialogues][max_dialoguelength];
199 extern char dialoguetext[max_dialogues][max_dialoguelength][128];
200 extern char dialoguename[max_dialogues][max_dialoguelength][64];
201 extern XYZ dialoguecamera[max_dialogues][max_dialoguelength];
202 extern XYZ participantlocation[max_dialogues][10];
203 extern int participantfocus[max_dialogues][max_dialoguelength];
204 extern int participantaction[max_dialogues][max_dialoguelength];
205 extern float participantrotation[max_dialogues][10];
206 extern XYZ participantfacing[max_dialogues][max_dialoguelength][10];
207 extern float dialoguecamerarotation[max_dialogues][max_dialoguelength];
208 extern float dialoguecamerarotation2[max_dialogues][max_dialoguelength];
209 extern int indialogue;
210 extern int whichdialogue;
211 extern int directing;
212 extern float dialoguetime;
213 extern int dialoguegonethrough[20];
214
215 extern bool campaign;
216
217 extern float oldgamespeed;
218
219 extern float accountcampaignhighscore[10];
220 extern float accountcampaignfasttime[10];
221 extern float accountcampaignscore[10];
222 extern float accountcampaigntime[10];
223
224 extern int accountcampaignchoicesmade[10];
225 extern int accountcampaignchoices[10][5000];
226
227 static const char *rabbitskin[] = {
228 ":Data:Textures:Fur3.jpg",
229 ":Data:Textures:Fur.jpg",
230 ":Data:Textures:Fur2.jpg",
231 ":Data:Textures:Lynx.jpg",
232 ":Data:Textures:Otter.jpg",
233 ":Data:Textures:Opal.jpg",
234 ":Data:Textures:Sable.jpg",
235 ":Data:Textures:Chocolate.jpg",
236 ":Data:Textures:BW2.jpg",
237 ":Data:Textures:WB2.jpg"
238 };
239
240 static const char *wolfskin[] = {
241 ":Data:Textures:Wolf.jpg",
242 ":Data:Textures:Darkwolf.jpg",
243 ":Data:Textures:Snowwolf.jpg"
244 };
245
246 #define STATIC_ASSERT(x) extern int s_a_dummy[2 * (!!(x)) - 1];
247 STATIC_ASSERT (rabbittype == 0 && wolftype == 1)
248
249 static const char **creatureskin[] = {rabbitskin, wolfskin};
250
251 /* Return true if PFX is a prefix of STR (case-insensitive).  */
252 static bool stripfx(const char *str, const char *pfx)
253 {
254   return !strncasecmp(str, pfx, strlen(pfx));
255 }
256
257 extern OPENAL_STREAM * strm[20];
258 extern "C"      void PlaySoundEx(int channel, OPENAL_SAMPLE *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
259 extern "C" void PlayStreamEx(int chan, OPENAL_STREAM *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
260
261
262 static const char *cmd_names[] = {
263 #define DECLARE_COMMAND(cmd) #cmd " ",
264 #include "ConsoleCmds.h"
265 #undef  DECLARE_COMMAND
266 };
267
268 typedef void (*console_handler)(Game *game, const char *args);
269
270 #define DECLARE_COMMAND(cmd) static void ch_##cmd(Game *game, const char *args);
271 #include "ConsoleCmds.h"
272 #undef  DECLARE_COMMAND
273
274 static console_handler cmd_handlers[] = {
275 #define DECLARE_COMMAND(cmd) ch_##cmd,
276 #include "ConsoleCmds.h"
277 #undef  DECLARE_COMMAND
278 };
279
280 static void ch_quit(Game *game, const char *args)
281 {
282   game->tryquit = 1;
283 }
284
285 static void ch_map(Game *game, const char *args)
286 {
287   char buf[64];
288   snprintf(buf, 63, ":Data:Maps:%s", args);
289   game->Loadlevel(buf);
290   game->whichlevel = -2;
291   campaign = 0;
292 }
293
294 static void ch_save(Game *game, const char *args)
295 {
296   char buf[64];
297   int i, j, k, l, m, templength;
298   float headprop, bodyprop, armprop, legprop;
299   snprintf(buf, 63, ":Data:Maps:%s", args);
300
301
302   int mapvers = 12;;
303
304   FILE                  *tfile;
305   tfile=fopen( ConvertFileName(buf), "wb" );
306   fpackf(tfile, "Bi", mapvers);
307   fpackf(tfile, "Bi", maptype);
308   fpackf(tfile, "Bi", hostile);
309   fpackf(tfile, "Bf Bf", viewdistance, fadestart);
310   fpackf(tfile, "Bb Bf Bf Bf", skyboxtexture, skyboxr, skyboxg, skyboxb);
311   fpackf(tfile, "Bf Bf Bf", skyboxlightr, skyboxlightg, skyboxlightb);
312   fpackf(tfile, "Bf Bf Bf Bf Bf Bi", player[0].coords.x, player[0].coords.y, player[0].coords.z, player[0].rotation, player[0].targetrotation, player[0].num_weapons);
313   if(player[0].num_weapons>0&&player[0].num_weapons<5)
314     for(j=0;j<player[0].num_weapons;j++){
315       fpackf(tfile, "Bi", weapons.type[player[0].weaponids[j]]);
316     }
317
318   fpackf(tfile, "Bf Bf Bf", player[0].armorhead, player[0].armorhigh, player[0].armorlow);
319   fpackf(tfile, "Bf Bf Bf", player[0].protectionhead, player[0].protectionhigh, player[0].protectionlow);
320   fpackf(tfile, "Bf Bf Bf", player[0].metalhead, player[0].metalhigh, player[0].metallow);
321   fpackf(tfile, "Bf Bf", player[0].power, player[0].speedmult);
322
323   fpackf(tfile, "Bi", player[0].numclothes);
324
325   fpackf(tfile, "Bi Bi", player[0].whichskin, player[0].creature);
326
327   fpackf(tfile, "Bi", numdialogues);
328   if(numdialogues)
329     for(k=0;k<numdialogues;k++){
330       fpackf(tfile, "Bi", numdialogueboxes[k]);
331       fpackf(tfile, "Bi", dialoguetype[k]);
332       for(l=0;l<10;l++){
333         fpackf(tfile, "Bf Bf Bf", participantlocation[k][l].x, participantlocation[k][l].y, participantlocation[k][l].z);
334         fpackf(tfile, "Bf", participantrotation[k][l]);
335       }
336       if(numdialogueboxes)
337         for(l=0;l<numdialogueboxes[k];l++){
338           fpackf(tfile, "Bi", dialogueboxlocation[k][l]);
339           fpackf(tfile, "Bf", dialogueboxcolor[k][l][0]);
340           fpackf(tfile, "Bf", dialogueboxcolor[k][l][1]);
341           fpackf(tfile, "Bf", dialogueboxcolor[k][l][2]);
342           fpackf(tfile, "Bi", dialogueboxsound[k][l]);
343
344           templength=strlen(dialoguetext[k][l]);
345           fpackf(tfile, "Bi",(templength));
346           for(m=0;m<templength;m++){
347             fpackf(tfile, "Bb", dialoguetext[k][l][m]);
348             if(dialoguetext[k][l][m]=='\0')break;
349           }
350
351           templength=strlen(dialoguename[k][l]);
352           fpackf(tfile, "Bi",templength);
353           for(m=0;m<templength;m++){
354             fpackf(tfile, "Bb", dialoguename[k][l][m]);
355             if(dialoguename[k][l][m]=='\0')break;
356           }
357
358           fpackf(tfile, "Bf Bf Bf", dialoguecamera[k][l].x, dialoguecamera[k][l].y, dialoguecamera[k][l].z);
359           fpackf(tfile, "Bi", participantfocus[k][l]);
360           fpackf(tfile, "Bi", participantaction[k][l]);
361
362           for(m=0;m<10;m++)
363             fpackf(tfile, "Bf Bf Bf", participantfacing[k][l][m].x, participantfacing[k][l][m].y, participantfacing[k][l][m].z);
364
365           fpackf(tfile, "Bf Bf",dialoguecamerarotation[k][l],dialoguecamerarotation2[k][l]);
366         }
367     }
368
369   if(player[0].numclothes)
370     for(k=0;k<player[0].numclothes;k++){
371       templength=strlen(player[0].clothes[k]);
372       fpackf(tfile, "Bi", templength);
373       for(l=0;l<templength;l++)
374         fpackf(tfile, "Bb", player[0].clothes[k][l]);
375       fpackf(tfile, "Bf Bf Bf", player[0].clothestintr[k], player[0].clothestintg[k], player[0].clothestintb[k]);
376     }
377
378   fpackf(tfile, "Bi", environment);
379
380   fpackf(tfile, "Bi", objects.numobjects);
381
382   if(objects.numobjects)
383     for(k=0;k<objects.numobjects;k++){
384       fpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", objects.type[k], objects.rotation[k], objects.rotation2[k], objects.position[k].x, objects.position[k].y, objects.position[k].z, objects.scale[k]);
385     }
386
387   fpackf(tfile, "Bi", numhotspots);
388   if(numhotspots)
389     for(i=0;i<numhotspots;i++){
390       fpackf(tfile, "Bi Bf Bf Bf Bf", hotspottype[i],hotspotsize[i],hotspot[i].x,hotspot[i].y,hotspot[i].z);
391       templength=strlen(hotspottext[i]);
392       fpackf(tfile, "Bi",templength);
393       for(l=0;l<templength;l++)
394         fpackf(tfile, "Bb", hotspottext[i][l]);
395     }
396
397   fpackf(tfile, "Bi", numplayers);
398   if(numplayers>1&&numplayers<maxplayers)
399     for(j=1;j<numplayers;j++){
400       fpackf(tfile, "Bi Bi Bf Bf Bf Bi Bi Bf Bb Bf", player[j].whichskin, player[j].creature, player[j].coords.x, player[j].coords.y, player[j].coords.z, player[j].num_weapons, player[j].howactive, player[j].scale, player[j].immobile, player[j].rotation);
401       if(player[j].num_weapons>0&&player[j].num_weapons<5)
402         for(k=0;k<player[j].num_weapons;k++){
403           fpackf(tfile, "Bi", weapons.type[player[j].weaponids[k]]);
404         }
405       if(player[j].numwaypoints<30){
406         fpackf(tfile, "Bi", player[j].numwaypoints);
407         for(k=0;k<player[j].numwaypoints;k++){
408           fpackf(tfile, "Bf", player[j].waypoints[k].x);
409           fpackf(tfile, "Bf", player[j].waypoints[k].y);
410           fpackf(tfile, "Bf", player[j].waypoints[k].z);
411           fpackf(tfile, "Bi", player[j].waypointtype[k]);
412         }
413         fpackf(tfile, "Bi", player[j].waypoint);
414       }
415       else{
416         player[j].numwaypoints=0;
417         player[j].waypoint=0;
418         fpackf(tfile, "Bi Bi Bi", player[j].numwaypoints, player[j].waypoint, player[j].waypoint);
419       }
420
421       fpackf(tfile, "Bf Bf Bf", player[j].armorhead, player[j].armorhigh, player[j].armorlow);
422       fpackf(tfile, "Bf Bf Bf", player[j].protectionhead, player[j].protectionhigh, player[j].protectionlow);
423       fpackf(tfile, "Bf Bf Bf", player[j].metalhead, player[j].metalhigh, player[j].metallow);
424       fpackf(tfile, "Bf Bf", player[j].power, player[j].speedmult);
425
426       if(player[j].creature==wolftype){
427         headprop=player[j].proportionhead.x/1.1;
428         bodyprop=player[j].proportionbody.x/1.1;
429         armprop=player[j].proportionarms.x/1.1;
430         legprop=player[j].proportionlegs.x/1.1;
431       }
432
433       if(player[j].creature==rabbittype){
434         headprop=player[j].proportionhead.x/1.2;
435         bodyprop=player[j].proportionbody.x/1.05;
436         armprop=player[j].proportionarms.x/1.00;
437         legprop=player[j].proportionlegs.x/1.1;
438       }
439
440       fpackf(tfile, "Bf Bf Bf Bf", headprop, bodyprop, armprop, legprop);
441
442
443
444       fpackf(tfile, "Bi", player[j].numclothes);
445       if(player[j].numclothes)
446         for(k=0;k<player[j].numclothes;k++){
447           int templength;
448           templength=strlen(player[j].clothes[k]);
449           fpackf(tfile, "Bi", templength);
450           for(l=0;l<templength;l++)
451             fpackf(tfile, "Bb", player[j].clothes[k][l]);
452           fpackf(tfile, "Bf Bf Bf", player[j].clothestintr[k], player[j].clothestintg[k], player[j].clothestintb[k]);
453         }
454     }
455
456   fpackf(tfile, "Bi", game->numpathpoints);
457   if(game->numpathpoints)
458     for(j=0;j<game->numpathpoints;j++){
459       fpackf(tfile, "Bf Bf Bf Bi", game->pathpoint[j].x, game->pathpoint[j].y, game->pathpoint[j].z, game->numpathpointconnect[j]);
460       for(k=0;k<game->numpathpointconnect[j];k++){
461         fpackf(tfile, "Bi", game->pathpointconnect[j][k]);
462       }
463     }
464
465   fpackf(tfile, "Bf Bf Bf Bf", game->mapcenter.x, game->mapcenter.y, game->mapcenter.z, game->mapradius);
466
467   fclose(tfile);
468 }
469
470 static void ch_cellar(Game *game, const char *args)
471 {
472   game->LoadTextureSave(":Data:Textures:Furdarko.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
473 }
474
475 static void ch_tint(Game *game, const char *args)
476 {
477   sscanf(args, "%f%f%f", &tintr, &tintg, &tintb);
478 }
479
480 static void ch_tintr(Game *game, const char *args)
481 {
482   tintr = atof(args);
483 }
484
485 static void ch_tintg(Game *game, const char *args)
486 {
487   tintg = atof(args);
488 }
489
490 static void ch_tintb(Game *game, const char *args)
491 {
492   tintb = atof(args);
493 }
494
495 static void ch_speed(Game *game, const char *args)
496 {
497   player[0].speedmult = atof(args);
498 }
499
500 static void ch_strength(Game *game, const char *args)
501 {
502   player[0].power = atof(args);
503 }
504
505 static void ch_power(Game *game, const char *args)
506 {
507   player[0].power = atof(args);
508 }
509
510 static void ch_size(Game *game, const char *args)
511 {
512   player[0].scale = atof(args) * .2;
513 }
514
515 static int find_closest()
516 {
517   int closest = 0;
518   float closestdist = 1.0/0.0;
519
520   for (int i = 1; i < numplayers; i++) {
521     float distance;
522     distance = findDistancefast(&player[i].coords,&player[0].coords);
523     if (distance < closestdist) {
524       closestdist = distance;
525       closest = i;
526     }
527   }
528   return closest;
529 }
530
531 static void ch_sizenear(Game *game, const char *args)
532 {
533   int closest = find_closest();
534
535   if (closest)
536     player[closest].scale = atof(args) * .2;
537 }
538
539 static void set_proportion(int pnum, const char *args)
540 {
541   float headprop,bodyprop,armprop,legprop;
542
543   sscanf(args, "%f%f%f%f", &headprop, &bodyprop, &armprop, &legprop);
544
545   if(player[pnum].creature==wolftype){
546     player[pnum].proportionhead=1.1*headprop;
547     player[pnum].proportionbody=1.1*bodyprop;
548     player[pnum].proportionarms=1.1*armprop;
549     player[pnum].proportionlegs=1.1*legprop;
550   }
551
552   if(player[pnum].creature==rabbittype){
553     player[pnum].proportionhead=1.2*headprop;
554     player[pnum].proportionbody=1.05*bodyprop;
555     player[pnum].proportionarms=1.00*armprop;
556     player[pnum].proportionlegs=1.1*legprop;
557     player[pnum].proportionlegs.y=1.05*legprop;
558   }
559 }
560
561 static void ch_proportion(Game *game, const char *args)
562 {
563   set_proportion(0, args);
564 }
565
566 static void ch_proportionnear(Game *game, const char *args)
567 {
568   int closest = find_closest();
569   if (closest)
570     set_proportion(closest, args);
571 }
572
573 static void set_protection(int pnum, const char *args)
574 {
575   float head, high, low;
576   sscanf(args, "%f%f%f", &head, &high, &low);
577
578   player[pnum].protectionhead = head;
579   player[pnum].protectionhigh = high;
580   player[pnum].protectionlow  = low;
581 }
582
583 static void ch_protection(Game *game, const char *args)
584 {
585   set_protection(0, args);
586 }
587
588 static void ch_protectionnear(Game *game, const char *args)
589 {
590   int closest = find_closest();
591   if (closest)
592     set_protection(closest, args);
593 }
594
595 static void set_armor(int pnum, const char *args)
596 {
597   float head, high, low;
598   sscanf(args, "%f%f%f", &head, &high, &low);
599
600   player[pnum].armorhead = head;
601   player[pnum].armorhigh = high;
602   player[pnum].armorlow  = low;
603 }
604
605 static void ch_armor(Game *game, const char *args)
606 {
607   set_armor(0, args);
608 }
609
610 static void ch_armornear(Game *game, const char *args)
611 {
612   int closest = find_closest();
613   if (closest)
614     set_armor(closest, args);
615 }
616
617 static void ch_protectionreset(Game *game, const char *args)
618 {
619   set_protection(0, "1 1 1");
620   set_armor(0, "1 1 1");
621 }
622
623 static void set_metal(int pnum, const char *args)
624 {
625   float head, high, low;
626   sscanf(args, "%f%f%f", &head, &high, &low);
627
628   player[pnum].metalhead = head;
629   player[pnum].metalhigh = high;
630   player[pnum].metallow  = low;
631 }
632
633 static void ch_metal(Game *game, const char *args)
634 {
635   set_metal(0, args);
636 }
637
638 static void set_noclothes(int pnum, Game *game, const char *args)
639 {
640   player[pnum].numclothes = 0;
641   game->LoadTextureSave(creatureskin[player[pnum].creature][player[pnum].whichskin],
642                         &player[pnum].skeleton.drawmodel.textureptr,1,
643                         &player[pnum].skeleton.skinText[0],&player[pnum].skeleton.skinsize);
644 }
645
646 static void ch_noclothes(Game *game, const char *args)
647 {
648   set_noclothes(0, game, args);
649 }
650
651 static void ch_noclothesnear(Game *game, const char *args)
652 {
653   int closest = find_closest();
654   if (closest)
655     set_noclothes(closest, game, args);
656 }
657
658
659 static void set_clothes(int pnum, Game *game, const char *args)
660 {
661   char buf[64];
662   snprintf(buf, 63, ":Data:Textures:%s.png", args);
663
664   if (!game->AddClothes(buf,0,1,&player[pnum].skeleton.skinText[pnum],&player[pnum].skeleton.skinsize))
665     return;
666
667   player[pnum].DoMipmaps(5,0,0,player[pnum].skeleton.skinsize,player[pnum].skeleton.skinsize);
668   strcpy(player[pnum].clothes[player[pnum].numclothes],buf);
669   player[pnum].clothestintr[player[pnum].numclothes]=tintr;
670   player[pnum].clothestintg[player[pnum].numclothes]=tintg;
671   player[pnum].clothestintb[player[pnum].numclothes]=tintb;
672   player[pnum].numclothes++;
673 }
674
675 static void ch_clothes(Game *game, const char *args)
676 {
677   set_clothes(0, game, args);
678 }
679
680 static void ch_clothesnear(Game *game, const char *args)
681 {
682   int closest = find_closest();
683   if (closest)
684     set_clothes(closest, game, args);
685 }
686
687 static void ch_belt(Game *game, const char *args)
688 {
689   player[0].skeleton.clothes = !player[0].skeleton.clothes;
690 }
691
692
693 static void ch_cellophane(Game *game, const char *args)
694 {
695   cellophane = !cellophane;
696   float mul = cellophane ? 0 : 1;
697
698   for (int i = 0; i < numplayers; i++) {
699     player[i].proportionhead.z = player[i].proportionhead.x * mul;
700     player[i].proportionbody.z = player[i].proportionbody.x * mul;
701     player[i].proportionarms.z = player[i].proportionarms.x * mul;
702     player[i].proportionlegs.z = player[i].proportionlegs.x * mul;
703   }
704 }
705
706 static void ch_funnybunny(Game *game, const char *args)
707 {
708   player[0].skeleton.id=0;
709   player[0].skeleton.Load(":Data:Skeleton:Basic Figure",":Data:Skeleton:Basic Figurelow",
710                           ":Data:Skeleton:Rabbitbelt",":Data:Models:Body.solid",
711                           ":Data:Models:Body2.solid",":Data:Models:Body3.solid",
712                           ":Data:Models:Body4.solid",":Data:Models:Body5.solid",
713                           ":Data:Models:Body6.solid",":Data:Models:Body7.solid",
714                           ":Data:Models:Bodylow.solid",":Data:Models:Belt.solid",1);
715   game->LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,
716                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
717   player[0].creature=rabbittype;
718   player[0].scale=.2;
719   player[0].headless=0;
720   player[0].damagetolerance=200;
721   set_proportion(0, "1 1 1 1");
722 }
723
724 static void ch_wolfie(Game *game, const char *args)
725 {
726   player[0].skeleton.id=0;
727   player[0].skeleton.Load(":Data:Skeleton:Basic Figure Wolf",":Data:Skeleton:Basic Figure Wolf Low",
728                           ":Data:Skeleton:Rabbitbelt",":Data:Models:Wolf.solid",
729                           ":Data:Models:Wolf2.solid",":Data:Models:Wolf3.solid",
730                           ":Data:Models:Wolf4.solid",":Data:Models:Wolf5.solid",
731                           ":Data:Models:Wolf6.solid",":Data:Models:Wolf7.solid",
732                           ":Data:Models:Wolflow.solid",":Data:Models:Belt.solid",0);
733   game->LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
734                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
735   player[0].creature=wolftype;
736   player[0].damagetolerance=300;
737   set_proportion(0, "1 1 1 1");
738 }
739
740 static void ch_wolf(Game *game, const char *args)
741 {
742   game->LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
743                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
744 }
745
746 static void ch_snowwolf(Game *game, const char *args)
747 {
748   game->LoadTextureSave(":Data:Textures:SnowWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
749                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
750 }
751
752 static void ch_darkwolf(Game *game, const char *args)
753 {
754   game->LoadTextureSave(":Data:Textures:DarkWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
755                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
756 }
757
758 static void ch_white(Game *game, const char *args)
759 {
760   game->LoadTextureSave(":Data:Textures:fur.jpg",&player[0].skeleton.drawmodel.textureptr,1,
761                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
762 }
763
764 static void ch_brown(Game *game, const char *args)
765 {
766   game->LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,
767                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
768 }
769
770 static void ch_black(Game *game, const char *args)
771 {
772   game->LoadTextureSave(":Data:Textures:fur2.jpg",&player[0].skeleton.drawmodel.textureptr,1,
773                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
774 }
775
776 static void ch_sizemin(Game *game, const char *args)
777 {
778   int i;
779   for (i = 1; i < numplayers; i++)
780     if (player[i].scale < 0.8 * 0.2)
781       player[i].scale = 0.8 * 0.2;
782 }
783
784 static void ch_tutorial(Game *game, const char *args)
785 {
786   tutoriallevel = atoi(args);
787 }
788
789 static void ch_hostile(Game *game, const char *args)
790 {
791   hostile = atoi(args);
792 }
793
794 static void ch_indemo(Game *game, const char *args)
795 {
796   game->indemo=1;
797   hotspot[numhotspots]=player[0].coords;
798   hotspotsize[numhotspots]=0;
799   hotspottype[numhotspots]=-111;
800   strcpy(hotspottext[numhotspots],"mapname");
801   numhotspots++;
802 }
803
804 static void ch_notindemo(Game *game, const char *args)
805 {
806   game->indemo=0;
807   numhotspots--;
808 }
809
810 static void ch_type(Game *game, const char *args)
811 {
812   int i, n = sizeof(editortypenames) / sizeof(editortypenames[0]);
813   for (i = 0; i < n; i++)
814     if (stripfx(args, editortypenames[i]))
815       {
816         editoractive = i;
817         break;
818       }
819 }
820
821 static void ch_path(Game *game, const char *args)
822 {
823   int i, n = sizeof(pathtypenames) / sizeof(pathtypenames[0]);
824   for (i = 0; i < n; i++)
825     if (stripfx(args, pathtypenames[i]))
826       {
827         editorpathtype = i;
828         break;
829       }
830 }
831
832 static void ch_hs(Game *game, const char *args)
833 {
834   hotspot[numhotspots]=player[0].coords;
835
836   float size;
837   int type, shift;
838   sscanf(args, "%f%d %n", &size, &type, &shift);
839
840   hotspotsize[numhotspots] = size;
841   hotspottype[numhotspots] = type;
842
843   strcpy(hotspottext[numhotspots], args + shift);
844   strcat(hotspottext[numhotspots], "\n");
845
846   numhotspots++;
847 }
848
849 static void ch_dialogue(Game *game, const char *args)
850 {
851   int dlg, i, j;
852   char buf1[32], buf2[64];
853
854   sscanf(args, "%d %31s", &dlg, buf1);
855   snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
856
857   dialoguetype[numdialogues] = dlg;
858
859   memset(dialoguetext[numdialogues], 0, sizeof(dialoguetext[numdialogues]));
860   memset(dialoguename[numdialogues], 0, sizeof(dialoguename[numdialogues]));
861
862   ifstream ipstream(ConvertFileName(buf2));
863   ipstream.ignore(256,':');
864   ipstream >> numdialogueboxes[numdialogues];
865   for(i=0;i<numdialogueboxes[numdialogues];i++){
866     ipstream.ignore(256,':');
867     ipstream.ignore(256,':');
868     ipstream.ignore(256,' ');
869     ipstream >> dialogueboxlocation[numdialogues][i];
870     ipstream.ignore(256,':');
871     ipstream >> dialogueboxcolor[numdialogues][i][0];
872     ipstream >> dialogueboxcolor[numdialogues][i][1];
873     ipstream >> dialogueboxcolor[numdialogues][i][2];
874     ipstream.ignore(256,':');
875     ipstream.getline(dialoguename[numdialogues][i],64);
876     ipstream.ignore(256,':');
877     ipstream.ignore(256,' ');
878     ipstream.getline(dialoguetext[numdialogues][i],128);
879     for(j=0;j<128;j++){
880       if(dialoguetext[numdialogues][i][j]=='\\')dialoguetext[numdialogues][i][j]='\n';
881     }
882     ipstream.ignore(256,':');
883     ipstream >> dialogueboxsound[numdialogues][i];
884   }
885
886   for(i=0;i<numdialogueboxes[numdialogues];i++){
887     for(j=0;j<numplayers;j++){
888       participantfacing[numdialogues][i][j]=player[j].facing;
889     }
890   }
891   ipstream.close();
892
893   directing=1;
894   indialogue=0;
895   whichdialogue=numdialogues;
896
897   numdialogues++;
898 }
899
900 static void ch_fixdialogue(Game *game, const char *args)
901 {
902   char buf1[32], buf2[64];
903   int whichdi, i, j;
904
905   sscanf(args, "%d %31s", &whichdi, buf1);
906   snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
907
908   memset(dialoguetext[whichdi], 0, sizeof(dialoguetext[whichdi]));
909   memset(dialoguename[whichdi], 0, sizeof(dialoguename[whichdi]));
910
911   ifstream ipstream(ConvertFileName(buf2));
912   ipstream.ignore(256,':');
913   ipstream >> numdialogueboxes[whichdi];
914   for(i=0;i<numdialogueboxes[whichdi];i++){
915     ipstream.ignore(256,':');
916     ipstream.ignore(256,':');
917     ipstream.ignore(256,' ');
918     ipstream >> dialogueboxlocation[whichdi][i];
919     ipstream.ignore(256,':');
920     ipstream >> dialogueboxcolor[whichdi][i][0];
921     ipstream >> dialogueboxcolor[whichdi][i][1];
922     ipstream >> dialogueboxcolor[whichdi][i][2];
923     ipstream.ignore(256,':');
924     ipstream.getline(dialoguename[whichdi][i],64);
925     ipstream.ignore(256,':');
926     ipstream.ignore(256,' ');
927     ipstream.getline(dialoguetext[whichdi][i],128);
928     for(j=0;j<128;j++){
929       if(dialoguetext[whichdi][i][j]=='\\')dialoguetext[whichdi][i][j]='\n';
930     }
931     ipstream.ignore(256,':');
932     ipstream >> dialogueboxsound[whichdi][i];
933   }
934
935   ipstream.close();
936 }
937
938 static void ch_fixtype(Game *game, const char *args)
939 {
940   int dlg;
941   sscanf(args, "%d", &dlg);
942   dialoguetype[0] = dlg;
943 }
944
945 static void ch_fixrotation(Game *game, const char *args)
946 {
947   participantrotation[whichdialogue][participantfocus[whichdialogue][indialogue]]=player[participantfocus[whichdialogue][indialogue]].rotation;
948 }
949
950 static void ch_ddialogue(Game *game, const char *args)
951 {
952   if (numdialogues)
953     numdialogues--;
954 }
955
956 static void ch_dhs(Game *game, const char *args)
957 {
958   if (numhotspots)
959     numhotspots--;
960 }
961
962 static void ch_immobile(Game *game, const char *args)
963 {
964   player[0].immobile = 1;
965 }
966
967 static void ch_allimmobile(Game *game, const char *args)
968 {
969   for (int i = 1; i < numplayers; i++)
970     player[i].immobile = 1;
971 }
972
973 static void ch_mobile(Game *game, const char *args)
974 {
975   player[0].immobile = 0;
976 }
977
978 static void ch_default(Game *game, const char *args)
979 {
980   player[0].armorhead=1;
981   player[0].armorhigh=1;
982   player[0].armorlow=1;
983   player[0].protectionhead=1;
984   player[0].protectionhigh=1;
985   player[0].protectionlow=1;
986   player[0].metalhead=1;
987   player[0].metalhigh=1;
988   player[0].metallow=1;
989   player[0].power=1;
990   player[0].speedmult=1;
991   player[0].scale=1;
992
993   if(player[0].creature==wolftype){
994     player[0].proportionhead=1.1;
995     player[0].proportionbody=1.1;
996     player[0].proportionarms=1.1;
997     player[0].proportionlegs=1.1;
998   }
999
1000   if(player[0].creature==rabbittype){
1001     player[0].proportionhead=1.2;
1002     player[0].proportionbody=1.05;
1003     player[0].proportionarms=1.00;
1004     player[0].proportionlegs=1.1;
1005     player[0].proportionlegs.y=1.05;
1006   }
1007
1008   player[0].numclothes=0;
1009   game->LoadTextureSave(creatureskin[player[0].creature][player[0].whichskin],
1010                         &player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],
1011                         &player[0].skeleton.skinsize);
1012
1013   editoractive=typeactive;
1014   player[0].immobile=0;
1015 }
1016
1017 static void ch_play(Game *game, const char *args)
1018 {
1019   int dlg, i;
1020   sscanf(args, "%d", &dlg);
1021   whichdialogue = dlg;
1022
1023   if (whichdialogue >= numdialogues)
1024     return;
1025
1026   for(i=0;i<numdialogueboxes[whichdialogue];i++){
1027     player[participantfocus[whichdialogue][i]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][i]];
1028     player[participantfocus[whichdialogue][i]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
1029     player[participantfocus[whichdialogue][i]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
1030     player[participantfocus[whichdialogue][i]].velocity=0;
1031     player[participantfocus[whichdialogue][i]].targetanimation=player[participantfocus[whichdialogue][i]].getIdle();
1032     player[participantfocus[whichdialogue][i]].targetframe=0;
1033   }
1034
1035   directing=0;
1036   indialogue=0;
1037
1038   float gLoc[3];
1039   float vel[3];
1040   XYZ temppos;
1041   temppos=player[participantfocus[whichdialogue][indialogue]].coords;
1042   temppos=temppos-viewer;
1043   Normalise(&temppos);
1044   temppos+=viewer;
1045
1046   gLoc[0]=temppos.x;
1047   gLoc[1]=temppos.y;
1048   gLoc[2]=temppos.z;
1049   vel[0]=0;
1050   vel[1]=0;
1051   vel[2]=0;
1052   int whichsoundplay;
1053   whichsoundplay=rabbitchitter;
1054   if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
1055   if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
1056   if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
1057   if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
1058   if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
1059   if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
1060   if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
1061   if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
1062   if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
1063   if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
1064   if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
1065   if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
1066   if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
1067   if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
1068   if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
1069   if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
1070   if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
1071   if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
1072   if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
1073   PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
1074   OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
1075   OPENAL_SetVolume(channels[whichsoundplay], 256);
1076   OPENAL_SetPaused(channels[whichsoundplay], false);
1077 }
1078
1079 static void ch_mapkilleveryone(Game *game, const char *args)
1080 {
1081   maptype = mapkilleveryone;
1082 }
1083
1084 static void ch_mapkillmost(Game *game, const char *args)
1085 {
1086   maptype = mapkillmost;
1087 }
1088
1089 static void ch_mapkillsomeone(Game *game, const char *args)
1090 {
1091   maptype = mapkillsomeone;
1092 }
1093
1094 static void ch_mapgosomewhere(Game *game, const char *args)
1095 {
1096   maptype = mapgosomewhere;
1097 }
1098
1099 static void ch_viewdistance(Game *game, const char *args)
1100 {
1101   viewdistance = atof(args)*100;
1102 }
1103
1104 static void ch_fadestart(Game *game, const char *args)
1105 {
1106   fadestart = atof(args);
1107 }
1108
1109 static void ch_slomo(Game *game, const char *args)
1110 {
1111   slomospeed = atof(args);
1112   slomo = !slomo;
1113   slomodelay = 1000;
1114 }
1115
1116 static void ch_slofreq(Game *game, const char *args)
1117 {
1118   slomofreq = atof(args);
1119 }
1120
1121 static void ch_skytint(Game *game, const char *args)
1122 {
1123   sscanf(args, "%f%f%f", &skyboxr, &skyboxg, &skyboxb);
1124
1125   skyboxlightr=skyboxr;
1126   skyboxlightg=skyboxg;
1127   skyboxlightb=skyboxb;
1128
1129   game->SetUpLighting();
1130
1131   terrain.DoShadows();
1132   objects.DoShadows();
1133 }
1134
1135 static void ch_skylight(Game *game, const char *args)
1136 {
1137   sscanf(args, "%f%f%f", &skyboxlightr, &skyboxlightg, &skyboxlightb);
1138
1139   game->SetUpLighting();
1140
1141   terrain.DoShadows();
1142   objects.DoShadows();
1143 }
1144
1145 static void ch_skybox(Game *game, const char *args)
1146 {
1147   skyboxtexture = !skyboxtexture;
1148
1149   game->SetUpLighting();
1150
1151   terrain.DoShadows();
1152   objects.DoShadows();
1153 }
1154
1155 static void cmd_dispatch(Game *game, const char *cmd)
1156 {
1157   int i, n_cmds = sizeof(cmd_names) / sizeof(cmd_names[0]);
1158
1159   for (i = 0; i < n_cmds; i++)
1160     if (stripfx(cmd, cmd_names[i]))
1161       {
1162         cmd_handlers[i](game, cmd + strlen(cmd_names[i]));
1163         break;
1164       }
1165   if (i < n_cmds)
1166     {
1167       PlaySoundEx(consolesuccesssound, samp[consolesuccesssound], NULL, true);
1168       OPENAL_SetVolume(channels[consolesuccesssound], 256);
1169       OPENAL_SetPaused(channels[consolesuccesssound], false);
1170     }
1171   else
1172     {
1173       PlaySoundEx(consolefailsound, samp[consolefailsound], NULL, true);
1174       OPENAL_SetVolume(channels[consolefailsound], 256);
1175       OPENAL_SetPaused(channels[consolefailsound], false);
1176     }
1177 }
1178
1179
1180
1181 /********************> Tick() <*****/
1182 extern void ScreenShot(const char * fname);
1183 void Screenshot (void)
1184 {
1185         char temp[1024];
1186         time_t  t = time(NULL);
1187         struct  tm *tme = localtime(&t);
1188         sprintf(temp, "Screenshots/Screenshot_%04d_%02d_%02d--%02d_%02d_%02d.png", tme->tm_year + 1900, tme->tm_mon + 1, tme->tm_mday, tme->tm_hour, tme->tm_min, tme->tm_sec);
1189
1190         #if defined(_WIN32)
1191         mkdir("Screenshots");
1192         #else
1193         mkdir("Screenshots", S_IRWXU);
1194         #endif
1195
1196         ScreenShot(temp/*"Screenshots\\Screenshot.png"*/);
1197
1198         /*FSSpec                                MAC_file;
1199         GraphicsExportComponent QT_exporter;
1200         OSErr                           MAC_error_code;
1201         CGrafPtr                        MAC_currentPort;
1202         GDHandle                        MAC_currentDevice;
1203         unsigned char*          MAC_pixels;
1204         Rect                            MAC_picture_rectangle;
1205         GWorldPtr                       MAC_offscreen_graphics_port;
1206
1207         static int numscreenshots=0;
1208
1209         // Make an FSSpec
1210         static char buf[256];
1211         if(numscreenshots==0){
1212         buf[0]=26;
1213         buf[1]=':';
1214         buf[2]='S';
1215         buf[3]='c';
1216         buf[4]='r';
1217         buf[5]='e';
1218         buf[6]='e';
1219         buf[7]='n';
1220         buf[8]='s';
1221         buf[9]='h';
1222         buf[10]='o';
1223         buf[11]='t';
1224         buf[12]='s';
1225         buf[13]=':';
1226         buf[14]='S';
1227         buf[15]='c';
1228         buf[16]='r';
1229         buf[17]='e';
1230         buf[18]='e';
1231         buf[19]='n';
1232         buf[20]='s';
1233         buf[21]='h';
1234         buf[22]='o';
1235         buf[23]='t';
1236         buf[24]='0';
1237         buf[25]='0';
1238         buf[26]='0';
1239         }
1240
1241         FInfo *fndrInfo;
1242         FSMakeFSSpec(0, 0, (unsigned char*)buf, &MAC_file);
1243         while(!FSpGetFInfo (&MAC_file, fndrInfo)){
1244         FSMakeFSSpec(0, 0, (unsigned char*)buf, &MAC_file);
1245         if(!FSpGetFInfo (&MAC_file, fndrInfo)){
1246         numscreenshots++;
1247         buf[26]++;
1248         if(buf[26]==':'){
1249         buf[26]='0';
1250         buf[25]++;
1251         if(buf[25]==':'){
1252         buf[25]='0';
1253         buf[24]++;
1254         if(buf[24]==':'){
1255         buf[24]='9';
1256         buf[25]='9';
1257         buf[26]='9';
1258         }
1259         }
1260         }
1261         }
1262         }
1263
1264
1265         // Get the GWorld
1266         GWorldPtr                       MAC_gWorld = (CGrafPtr) FrontWindow();
1267         //assert(MAC_gWorld != NULL);
1268
1269         // Allocate memory for loading image
1270         MAC_pixels = new unsigned char[(int)(screenheight * screenwidth * 4)];
1271         if (MAC_pixels == NULL) {
1272         //UTIL_Error("Could not create Texture data.");
1273         return;
1274         }
1275
1276         // Get GWorld
1277         ::GetGWorld(&MAC_currentPort, &MAC_currentDevice);
1278
1279         // Make a picture Rectangle
1280         MAC_picture_rectangle.left = 0;
1281         MAC_picture_rectangle.right = screenwidth;
1282         MAC_picture_rectangle.top = 0;
1283         MAC_picture_rectangle.bottom = screenheight;
1284
1285         // Create new offscreen GWorld
1286         MAC_error_code = ::QTNewGWorldFromPtr (&MAC_offscreen_graphics_port, k32ARGBPixelFormat, &MAC_picture_rectangle, NULL, NULL, 0, (char *) MAC_pixels, screenwidth * 4);
1287         if (MAC_error_code)     {
1288         ::SetGWorld(MAC_currentPort, MAC_currentDevice);
1289         delete MAC_pixels;
1290         //UTIL_Error("Could not create offscreen GWorld. ");
1291         return;
1292
1293         }
1294
1295         // Copy OpenGL Context to new GWorld
1296         glReadBuffer(GL_FRONT);
1297         glReadPixels(0,0,screenwidth,screenheight,GL_RGBA,GL_UNSIGNED_BYTE,MAC_pixels);
1298
1299         // Swizzle texture
1300         for (unsigned long byte = 0; byte < screenheight * screenwidth * 4; byte+=4) {
1301         unsigned char temp = MAC_pixels[byte+0];
1302         MAC_pixels[byte+0] = MAC_pixels[byte+3];
1303         MAC_pixels[byte+3] = MAC_pixels[byte+2];
1304         MAC_pixels[byte+2] = MAC_pixels[byte+1];
1305         MAC_pixels[byte+1] = temp;
1306         }
1307
1308         // Flip the image  :(   This could probably be optimized
1309         int vert;
1310         int src_index;
1311         int dst_index;
1312         unsigned char temp;
1313         for (int horz = 0; horz < screenwidth; ++horz)
1314         for (vert = 0; vert < screenheight / 2; ++vert) {
1315         src_index = (screenwidth * vert + horz) * 4;
1316         dst_index = (screenwidth * (screenheight - vert - 1) + horz) * 4;
1317
1318         temp=MAC_pixels[src_index+0];
1319         MAC_pixels[src_index+0]=MAC_pixels[dst_index+0];
1320         MAC_pixels[dst_index+0]=temp;
1321
1322         temp=MAC_pixels[src_index+1];
1323         MAC_pixels[src_index+1]=MAC_pixels[dst_index+1];
1324         MAC_pixels[dst_index+1]=temp;
1325
1326         temp=MAC_pixels[src_index+2];
1327         MAC_pixels[src_index+2]=MAC_pixels[dst_index+2];
1328         MAC_pixels[dst_index+2]=temp;
1329
1330         temp=MAC_pixels[src_index+3];
1331         MAC_pixels[src_index+3]=MAC_pixels[dst_index+3];
1332         MAC_pixels[dst_index+3]=temp;
1333         }
1334
1335
1336
1337         // Export the Gworld
1338         MAC_error_code =  OpenADefaultComponent(GraphicsExporterComponentType, kQTFileTypeBMP, &QT_exporter);
1339         if (MAC_error_code) {
1340         //UTIL_Warning("Unable to export screenshot.");
1341         ::SetGWorld(MAC_currentPort, MAC_currentDevice);
1342         ::DisposeGWorld(MAC_offscreen_graphics_port);
1343         delete MAC_pixels;
1344         return;
1345         }
1346
1347         MAC_error_code =  GraphicsExportSetInputGWorld(QT_exporter,MAC_offscreen_graphics_port);
1348         if (MAC_error_code) {
1349         ::CloseComponent(QT_exporter);
1350         ::SetGWorld(MAC_currentPort, MAC_currentDevice);
1351         ::DisposeGWorld(MAC_offscreen_graphics_port);
1352         delete MAC_pixels;
1353         //UTIL_Warning("Unable to export screenshot.");
1354         return;
1355         }
1356
1357         MAC_error_code = GraphicsExportSetOutputFile(QT_exporter,&MAC_file);
1358         if (MAC_error_code) {
1359         ::CloseComponent(QT_exporter);
1360         ::SetGWorld(MAC_currentPort, MAC_currentDevice);
1361         ::DisposeGWorld(MAC_offscreen_graphics_port);
1362         delete MAC_pixels;
1363         //UTIL_Warning("Unable to export screenshot.");
1364         return;
1365         }
1366
1367         MAC_error_code = GraphicsExportDoExport(QT_exporter,NULL);
1368         if (MAC_error_code) {
1369         ::CloseComponent(QT_exporter);
1370         ::SetGWorld(MAC_currentPort, MAC_currentDevice);
1371         ::DisposeGWorld(MAC_offscreen_graphics_port);
1372         delete MAC_pixels;
1373         //UTIL_Warning("Unable to export screenshot.");
1374         return;
1375         }
1376
1377         ::CloseComponent(QT_exporter);
1378         ::SetGWorld(MAC_currentPort, MAC_currentDevice);
1379         ::DisposeGWorld(MAC_offscreen_graphics_port);
1380
1381         delete MAC_pixels;*/
1382 }
1383
1384
1385
1386 void    Game::SetUpLighting(){
1387         if(environment==snowyenvironment){
1388                 light.color[0]=.65;
1389                 light.color[1]=.65;
1390                 light.color[2]=.7;
1391                 light.ambient[0]=.4;
1392                 light.ambient[1]=.4;
1393                 light.ambient[2]=.44;
1394         }
1395         if(environment==desertenvironment){
1396                 light.color[0]=.95;
1397                 light.color[1]=.95;
1398                 light.color[2]=.95;
1399                 light.ambient[0]=.4;
1400                 light.ambient[1]=.35;
1401                 light.ambient[2]=.3;
1402         }
1403
1404         if(environment==grassyenvironment){
1405                 light.color[0]=.95;
1406                 light.color[1]=.95;
1407                 light.color[2]=1;
1408                 light.ambient[0]=.4;
1409                 light.ambient[1]=.4;
1410                 light.ambient[2]=.44;
1411         }
1412         if(!skyboxtexture){
1413                 light.color[0]=1;
1414                 light.color[1]=1;
1415                 light.color[2]=1;
1416                 light.ambient[0]=.4;
1417                 light.ambient[1]=.4;
1418                 light.ambient[2]=.4;
1419         }
1420         float average;
1421         average=(skyboxlightr+skyboxlightg+skyboxlightb)/3;
1422         light.color[0]*=(skyboxlightr+average)/2;
1423         light.color[1]*=(skyboxlightg+average)/2;
1424         light.color[2]*=(skyboxlightb+average)/2;
1425         light.ambient[0]=light.ambient[0]*(skyboxlightr+average)/2*1;
1426         light.ambient[1]=light.ambient[1]*(skyboxlightg+average)/2*1;
1427         light.ambient[2]=light.ambient[2]*(skyboxlightb+average)/2*1;
1428         /*
1429         light.ambient[0]=0;
1430         light.ambient[1]=0;
1431         light.ambient[2]=0;     */
1432 }
1433
1434 int Game::findPathDist(int start,int end){
1435         int i,j,k,smallestcount,count,connected;
1436         int last,last2,last3,last4;
1437         int closest;
1438
1439         smallestcount=1000;
1440         for(i=0;i<50;i++){
1441                 count=0;
1442                 last=start;
1443                 last2=-1;
1444                 last3=-1;
1445                 last4=-1;
1446                 while(last!=end&&count<30){
1447                         closest=-1;
1448                         for(j=0;j<numpathpoints;j++){
1449                                 if(j!=last&&j!=last2&&j!=last3&&j!=last4)
1450                                 {
1451                                         connected=0;
1452                                         if(numpathpointconnect[j])
1453                                                 for(k=0;k<numpathpointconnect[j];k++){
1454                                                         if(pathpointconnect[j][k]==last)connected=1;
1455                                                 }
1456                                                 if(!connected)
1457                                                         if(numpathpointconnect[last])
1458                                                                 for(k=0;k<numpathpointconnect[last];k++){
1459                                                                         if(pathpointconnect[last][k]==j)connected=1;
1460                                                                 }
1461                                                                 if(connected)
1462                                                                         if(closest==-1||Random()%2==0){
1463                                                                                 closest=j;
1464                                                                         }
1465                                 }
1466                         }
1467                         last4=last3;
1468                         last3=last2;
1469                         last2=last;
1470                         last=closest;
1471                         count++;
1472                 }
1473                 if(count<smallestcount)smallestcount=count;
1474         }
1475         return smallestcount;
1476 }
1477
1478 int Game::checkcollide(XYZ startpoint,XYZ endpoint){
1479         static XYZ colpoint,colviewer,coltarget;
1480         static float minx,minz,maxx,maxz,miny,maxy;
1481         static int i;
1482
1483         //startpoint.y+=.7;
1484         //endpoint.y+=.7;
1485         //startpoint.y-=.1;
1486         //endpoint.y-=.1;
1487
1488         minx=startpoint.x;
1489         if(minx>endpoint.x)minx=endpoint.x;
1490         miny=startpoint.y;
1491         if(miny>endpoint.y)miny=endpoint.y;
1492         minz=startpoint.z;
1493         if(minz>endpoint.z)minz=endpoint.z;
1494
1495         maxx=startpoint.x;
1496         if(maxx<endpoint.x)maxx=endpoint.x;
1497         maxy=startpoint.y;
1498         if(maxy<endpoint.y)maxy=endpoint.y;
1499         maxz=startpoint.z;
1500         if(maxz<endpoint.z)maxz=endpoint.z;
1501
1502         minx-=1;
1503         miny-=1;
1504         minz-=1;
1505         maxx+=1;
1506         maxy+=1;
1507         maxz+=1;
1508
1509         for(i=0;i<objects.numobjects;i++){
1510                 if(objects.position[i].x>minx-objects.model[i].boundingsphereradius&&objects.position[i].x<maxx+objects.model[i].boundingsphereradius&&objects.position[i].y>miny-objects.model[i].boundingsphereradius&&objects.position[i].y<maxy+objects.model[i].boundingsphereradius&&objects.position[i].z>minz-objects.model[i].boundingsphereradius&&objects.position[i].z<maxz+objects.model[i].boundingsphereradius){
1511                         if(objects.type[i]!=treeleavestype&&objects.type[i]!=bushtype&&objects.type[i]!=firetype){
1512                                 colviewer=startpoint;
1513                                 coltarget=endpoint;
1514                                 if(objects.model[i].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)return i;
1515                         }
1516                 }
1517         }
1518
1519         //if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
1520
1521         return -1;
1522 }
1523
1524 int Game::checkcollide(XYZ startpoint,XYZ endpoint,int what){
1525         static XYZ colpoint,colviewer,coltarget;
1526         static float minx,minz,maxx,maxz,miny,maxy;
1527         static int i;
1528
1529         //startpoint.y+=.7;
1530         //endpoint.y+=.7;
1531         //startpoint.y-=.1;
1532         //endpoint.y-=.1;
1533
1534         minx=startpoint.x;
1535         if(minx>endpoint.x)minx=endpoint.x;
1536         miny=startpoint.y;
1537         if(miny>endpoint.y)miny=endpoint.y;
1538         minz=startpoint.z;
1539         if(minz>endpoint.z)minz=endpoint.z;
1540
1541         maxx=startpoint.x;
1542         if(maxx<endpoint.x)maxx=endpoint.x;
1543         maxy=startpoint.y;
1544         if(maxy<endpoint.y)maxy=endpoint.y;
1545         maxz=startpoint.z;
1546         if(maxz<endpoint.z)maxz=endpoint.z;
1547
1548         minx-=1;
1549         miny-=1;
1550         minz-=1;
1551         maxx+=1;
1552         maxy+=1;
1553         maxz+=1;
1554
1555         if(what!=1000){
1556                 if(objects.position[what].x>minx-objects.model[what].boundingsphereradius&&objects.position[what].x<maxx+objects.model[what].boundingsphereradius&&objects.position[what].y>miny-objects.model[what].boundingsphereradius&&objects.position[what].y<maxy+objects.model[what].boundingsphereradius&&objects.position[what].z>minz-objects.model[what].boundingsphereradius&&objects.position[what].z<maxz+objects.model[what].boundingsphereradius){
1557                         if(objects.type[what]!=treeleavestype&&objects.type[what]!=bushtype&&objects.type[what]!=firetype){
1558                                 colviewer=startpoint;
1559                                 coltarget=endpoint;
1560                                 if(objects.model[what].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[what],&objects.rotation[what])!=-1)return i;
1561                         }
1562                 }
1563         }
1564
1565         if(what==1000)if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
1566
1567         return -1;
1568 }
1569
1570 void    Game::Setenvironment(int which)
1571 {
1572         LOGFUNC;
1573
1574         LOG(" Setting environment...");
1575
1576         float temptexdetail;
1577         environment=which;
1578 /*
1579         OPENAL_SetPaused(channels[music1snow], true);
1580         OPENAL_SetPaused(channels[music1grass], true);
1581         OPENAL_SetPaused(channels[music1desert], true);
1582         OPENAL_SetPaused(channels[wind], true);
1583         OPENAL_SetPaused(channels[desertambient], true);
1584 */
1585         OPENAL_SetPaused(channels[stream_music1snow], true);
1586         OPENAL_SetPaused(channels[stream_music1grass], true);
1587         OPENAL_SetPaused(channels[stream_music1desert], true);
1588         OPENAL_SetPaused(channels[stream_wind], true);
1589         OPENAL_SetPaused(channels[stream_desertambient], true);
1590
1591
1592         if(environment==snowyenvironment){
1593                 windvector=0;
1594                 windvector.z=3;
1595                 if(ambientsound){
1596                         //PlaySoundEx( wind, samp[wind], NULL, true);
1597                         PlayStreamEx(stream_wind, strm[stream_wind], 0, true);
1598                         OPENAL_SetPaused(channels[stream_wind], false);
1599                         OPENAL_SetVolume(channels[stream_wind], 256);
1600                 }
1601
1602                 LoadTexture(":Data:Textures:snowtree.png",&objects.treetextureptr,0,1);
1603                 LoadTexture(":Data:Textures:bushsnow.png",&objects.bushtextureptr,0,1);
1604                 LoadTexture(":Data:Textures:bouldersnow.jpg",&objects.rocktextureptr,1,0);
1605                 LoadTexture(":Data:Textures:snowbox.jpg",&objects.boxtextureptr,1,0);
1606
1607                 OPENAL_Sample_Free(samp[footstepsound]);
1608                 OPENAL_Sample_Free(samp[footstepsound2]);
1609                 OPENAL_Sample_Free(samp[footstepsound3]);
1610                 OPENAL_Sample_Free(samp[footstepsound4]);
1611                 samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
1612                 samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
1613                 samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone1.ogg"), OPENAL_HW3D, 0, 0);
1614                 samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone2.ogg"), OPENAL_HW3D, 0, 0);
1615                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
1616                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
1617                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
1618                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
1619
1620                 LoadTexture(":Data:Textures:snow.jpg",&terraintexture,1,0);
1621
1622                 LoadTexture(":Data:Textures:rock.jpg",&terraintexture2,1,0);
1623
1624                 //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
1625
1626
1627
1628
1629                 temptexdetail=texdetail;
1630                 if(texdetail>1)texdetail=4;
1631                 skybox.load(    ":Data:Textures:Skybox(snow):Front.jpg",
1632                         ":Data:Textures:Skybox(snow):Left.jpg",
1633                         ":Data:Textures:Skybox(snow):Back.jpg",
1634                         ":Data:Textures:Skybox(snow):Right.jpg",
1635                         ":Data:Textures:Skybox(snow):Up.jpg",
1636                         ":Data:Textures:Skybox(snow):Down.jpg",
1637                         ":Data:Textures:Skybox(snow):Cloud.jpg",
1638                         ":Data:Textures:Skybox(snow):Reflect.jpg");
1639
1640
1641
1642
1643                 texdetail=temptexdetail;
1644         }
1645         if(environment==desertenvironment){
1646                 windvector=0;
1647                 windvector.z=2;
1648                 LoadTexture(":Data:Textures:deserttree.png",&objects.treetextureptr,0,1);
1649                 LoadTexture(":Data:Textures:bushdesert.png",&objects.bushtextureptr,0,1);
1650                 LoadTexture(":Data:Textures:boulderdesert.jpg",&objects.rocktextureptr,1,0);
1651                 LoadTexture(":Data:Textures:desertbox.jpg",&objects.boxtextureptr,1,0);
1652
1653
1654                 if(ambientsound){
1655                         //PlaySoundEx( desertambient, samp[desertambient], NULL, true);
1656                         PlayStreamEx( stream_desertambient, strm[stream_desertambient], NULL, true);
1657                         OPENAL_SetPaused(channels[stream_desertambient], false);
1658                         OPENAL_SetVolume(channels[stream_desertambient], 256);
1659                 }
1660
1661                 OPENAL_Sample_Free(samp[footstepsound]);
1662                 OPENAL_Sample_Free(samp[footstepsound2]);
1663                 OPENAL_Sample_Free(samp[footstepsound3]);
1664                 OPENAL_Sample_Free(samp[footstepsound4]);
1665                 samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
1666                 samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
1667                 samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
1668                 samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
1669                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
1670                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
1671                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
1672                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
1673
1674                 LoadTexture(":Data:Textures:sand.jpg",&terraintexture,1,0);
1675
1676                 LoadTexture(":Data:Textures:sandslope.jpg",&terraintexture2,1,0);
1677
1678                 //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
1679
1680
1681
1682                 temptexdetail=texdetail;
1683                 if(texdetail>1)texdetail=4;
1684                 skybox.load(    ":Data:Textures:Skybox(sand):Front.jpg",
1685                         ":Data:Textures:Skybox(sand):Left.jpg",
1686                         ":Data:Textures:Skybox(sand):Back.jpg",
1687                         ":Data:Textures:Skybox(sand):Right.jpg",
1688                         ":Data:Textures:Skybox(sand):Up.jpg",
1689                         ":Data:Textures:Skybox(sand):Down.jpg",
1690                         ":Data:Textures:Skybox(sand):Cloud.jpg",
1691                         ":Data:Textures:Skybox(sand):Reflect.jpg");
1692
1693
1694
1695
1696                 texdetail=temptexdetail;
1697         }
1698         if(environment==grassyenvironment){
1699                 windvector=0;
1700                 windvector.z=2;
1701                 LoadTexture(":Data:Textures:tree.png",&objects.treetextureptr,0,1);
1702                 LoadTexture(":Data:Textures:bush.png",&objects.bushtextureptr,0,1);
1703                 LoadTexture(":Data:Textures:boulder.jpg",&objects.rocktextureptr,1,0);
1704                 LoadTexture(":Data:Textures:grassbox.jpg",&objects.boxtextureptr,1,0);
1705
1706                 if(ambientsound){
1707                         PlayStreamEx( stream_wind, strm[stream_wind], NULL, true);
1708                         OPENAL_SetPaused(channels[stream_wind], false);
1709                         OPENAL_SetVolume(channels[stream_wind], 100);
1710                 }
1711
1712                 OPENAL_Sample_Free(samp[footstepsound]);
1713                 OPENAL_Sample_Free(samp[footstepsound2]);
1714                 OPENAL_Sample_Free(samp[footstepsound3]);
1715                 OPENAL_Sample_Free(samp[footstepsound4]);
1716                 samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepgrass1.ogg"), OPENAL_HW3D, 0, 0);
1717                 samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepgrass2.ogg"), OPENAL_HW3D, 0, 0);
1718                 samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone1.ogg"), OPENAL_HW3D, 0, 0);
1719                 samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone2.ogg"), OPENAL_HW3D, 0, 0);
1720                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
1721                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
1722                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
1723                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
1724
1725                 LoadTexture(":Data:Textures:grassdirt.jpg",&terraintexture,1,0);
1726
1727                 LoadTexture(":Data:Textures:mossrock.jpg",&terraintexture2,1,0);
1728
1729                 //LoadTexture(":Data:Textures:detail.png",&terraintexture3,1);
1730
1731
1732
1733                 temptexdetail=texdetail;
1734                 if(texdetail>1)texdetail=4;
1735                 skybox.load(    ":Data:Textures:Skybox(grass):Front.jpg",
1736                         ":Data:Textures:Skybox(grass):Left.jpg",
1737                         ":Data:Textures:Skybox(grass):Back.jpg",
1738                         ":Data:Textures:Skybox(grass):Right.jpg",
1739                         ":Data:Textures:Skybox(grass):Up.jpg",
1740                         ":Data:Textures:Skybox(grass):Down.jpg",
1741                         ":Data:Textures:Skybox(grass):Cloud.jpg",
1742                         ":Data:Textures:Skybox(grass):Reflect.jpg");
1743
1744
1745
1746                 texdetail=temptexdetail;
1747         }
1748         temptexdetail=texdetail;
1749         texdetail=1;
1750         terrain.load(":Data:Textures:heightmap.png");
1751
1752         texdetail=temptexdetail;
1753 }
1754
1755
1756 void    Game::Loadlevel(int which){
1757         stealthloading=0;
1758
1759         if(which==0)Loadlevel((char *)":Data:Maps:map1");
1760         else if(which==1)Loadlevel((char *)":Data:Maps:map2");
1761         else if(which==2)Loadlevel((char *)":Data:Maps:map3");
1762         else if(which==3)Loadlevel((char *)":Data:Maps:map4");
1763         else if(which==4)Loadlevel((char *)":Data:Maps:map5");
1764         else if(which==5)Loadlevel((char *)":Data:Maps:map6");
1765         else if(which==6)Loadlevel((char *)":Data:Maps:map7");
1766         else if(which==7)Loadlevel((char *)":Data:Maps:map8");
1767         else if(which==8)Loadlevel((char *)":Data:Maps:map9");
1768         else if(which==9)Loadlevel((char *)":Data:Maps:map10");
1769         else if(which==10)Loadlevel((char *)":Data:Maps:map11");
1770         else if(which==11)Loadlevel((char *)":Data:Maps:map12");
1771         else if(which==12)Loadlevel((char *)":Data:Maps:map13");
1772         else if(which==13)Loadlevel((char *)":Data:Maps:map14");
1773         else if(which==14)Loadlevel((char *)":Data:Maps:map15");
1774         else if(which==15)Loadlevel((char *)":Data:Maps:map16");
1775         else if(which==-1){tutoriallevel=-1;Loadlevel((char *)":Data:Maps:tutorial");}
1776         else Loadlevel((char *)":Data:Maps:mapsave");
1777
1778         whichlevel=which;
1779 }
1780
1781 /*char * Game::MD5_string (unsigned char *string){
1782 char temp[50];
1783 char temp2[100];
1784
1785 strcpy(temp2,(const char *)string);
1786 strcat((char *)temp2,(const char *)"Lugaru");
1787 sprintf (temp, "%d",strlen((char *)temp2));
1788 strcat((char *)temp2,temp);
1789
1790 MD5 context;
1791 unsigned int len = strlen ( (char *)temp2);
1792
1793 context.update   ((unsigned char *)temp2, len);
1794 context.finalize ();
1795
1796 return context.hex_digest();
1797 }*/
1798
1799
1800
1801 void    Game::Loadlevel(char *name){
1802         int i,j,k,l,m;
1803         static int oldlevel;
1804         int templength;
1805         float lamefloat;
1806         int lameint;
1807
1808         float headprop,legprop,armprop,bodyprop;
1809
1810         LOGFUNC;
1811
1812         LOG(std::string("Loading level...") + name);
1813
1814         if(!gameon)visibleloading=1;
1815
1816         if(stealthloading)visibleloading=0;
1817
1818         if(!stillloading)loadtime=0;
1819         gamestarted=1;
1820
1821         numenvsounds=0;
1822         //visibleloading=1;
1823         if(tutoriallevel!=-1)tutoriallevel=0;
1824         else tutoriallevel=1;
1825
1826         if(tutoriallevel==1)tutorialstage=0;
1827         if(tutorialstage==0){
1828                 tutorialstagetime=0;
1829                 tutorialmaxtime=1;
1830         }
1831         loadingstuff=1;
1832         if(!firstload){
1833                 oldlevel=50;
1834         }
1835         OPENAL_SetPaused(channels[whooshsound], true);
1836         OPENAL_SetPaused(channels[stream_firesound], true);
1837
1838         // Change the map filename into something that is os specific
1839         char *FixedFN = ConvertFileName(name);
1840
1841         int mapvers;
1842         FILE                    *tfile;
1843         tfile=fopen( FixedFN, "rb" );
1844         if(tfile)
1845         {
1846                 OPENAL_SetPaused(channels[stream_firesound], true);
1847
1848
1849                 scoreadded=0;
1850                 windialogue=0;
1851
1852                 hostiletime=0;
1853
1854                 won=0;
1855
1856                 //campaign=0;
1857                 animation[bounceidleanim].Load((char *)":Data:Animations:Idle",middleheight,neutral);
1858
1859                 numdialogues=0;
1860
1861                 for(i=0;i<20;i++)
1862                 {
1863                         dialoguegonethrough[i]=0;
1864                 }
1865
1866                 indialogue=-1;
1867                 cameramode=0;
1868
1869                 damagedealt=0;
1870                 damagetaken=0;
1871
1872                 if(accountactive!=-1)difficulty=accountdifficulty[accountactive];
1873
1874                 if(difficulty!=2)minimap=1;
1875                 else minimap=0;
1876
1877                 numhotspots=0;
1878                 currenthotspot=-1;
1879                 bonustime=1;
1880
1881                 skyboxtexture=1;
1882                 skyboxr=1;
1883                 skyboxg=1;
1884                 skyboxb=1;
1885
1886                 freeze=0;
1887                 winfreeze=0;
1888
1889                 for(i=0;i<100;i++)
1890                 {
1891                         bonusnum[i]=0;
1892                 }
1893
1894                 numfalls=0;
1895                 numflipfail=0;
1896                 numseen=0;
1897                 numstaffattack=0;
1898                 numswordattack=0;
1899                 numknifeattack=0;
1900                 numunarmedattack=0;
1901                 numescaped=0;
1902                 numflipped=0;
1903                 numwallflipped=0;
1904                 numthrowkill=0;
1905                 numafterkill=0;
1906                 numreversals=0;
1907                 numattacks=0;
1908                 maxalarmed=0;
1909                 numresponded=0;
1910
1911                 bonustotal=startbonustotal;
1912                 bonus=0;
1913                 gameon=1;
1914                 changedelay=0;
1915                 if(console)
1916                 {
1917                         PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
1918                         OPENAL_SetVolume(channels[consolesuccesssound], 256);
1919                         OPENAL_SetPaused(channels[consolesuccesssound], false);
1920                         freeze=0;
1921                         console=0;
1922                 }
1923
1924                 if(!stealthloading)
1925                 {
1926                         terrain.numdecals=0;
1927                         sprites.numsprites=0;
1928                         for(i=0;i<objects.numobjects;i++)
1929                         {
1930                                 objects.model[i].numdecals=0;
1931                         }
1932
1933                         j=objects.numobjects;
1934                         for(i=0;i<j;i++)
1935                         {
1936                                 objects.DeleteObject(0);
1937                                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1938                         }
1939
1940                         for(i=0;i<subdivision;i++)
1941                         {
1942                                 for(j=0;j<subdivision;j++)
1943                                 {
1944                                         terrain.patchobjectnum[i][j]=0;
1945                                 }
1946                         }
1947                         if(visibleloading){loadscreencolor=4; LoadingScreen();}
1948                 }
1949
1950                 weapons.numweapons=0;
1951
1952                 funpackf(tfile, "Bi", &mapvers);
1953                 if(mapvers>=15)funpackf(tfile, "Bi", &indemo);
1954                 else indemo=0;
1955                 if(mapvers>=5)funpackf(tfile, "Bi", &maptype);
1956                 else maptype=mapkilleveryone;
1957                 if(mapvers>=6)funpackf(tfile, "Bi", &hostile);
1958                 else hostile=1;
1959                 if(mapvers>=4)funpackf(tfile, "Bf Bf", &viewdistance, &fadestart);
1960                 else
1961                 {
1962                         viewdistance=100;
1963                         fadestart=.6;
1964                 }
1965                 if(mapvers>=2)funpackf(tfile, "Bb Bf Bf Bf", &skyboxtexture, &skyboxr, &skyboxg, &skyboxb);
1966                 else
1967                 {
1968                         skyboxtexture=1;
1969                         skyboxr=1;
1970                         skyboxg=1;
1971                         skyboxb=1;
1972                 }
1973                 if(mapvers>=10)funpackf(tfile, "Bf Bf Bf", &skyboxlightr, &skyboxlightg, &skyboxlightb);
1974                 else
1975                 {
1976                         skyboxlightr=skyboxr;
1977                         skyboxlightg=skyboxg;
1978                         skyboxlightb=skyboxb;
1979                 }
1980                 if(!stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &player[0].coords.x,&player[0].coords.y,&player[0].coords.z,&player[0].rotation,&player[0].targetrotation, &player[0].num_weapons);
1981                 if(stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &lamefloat,&lamefloat,&lamefloat,&lamefloat,&lamefloat, &player[0].num_weapons);
1982                 player[0].originalcoords=player[0].coords;
1983                 if(player[0].num_weapons>0&&player[0].num_weapons<5)
1984                 {
1985                         for(j=0;j<player[0].num_weapons;j++)
1986                         {
1987                                 player[0].weaponids[j]=weapons.numweapons;
1988                                 funpackf(tfile, "Bi", &weapons.type[weapons.numweapons]);
1989                                 weapons.owner[weapons.numweapons]=0;
1990                                 weapons.numweapons++;
1991                         }
1992                 }
1993
1994                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1995
1996                 funpackf(tfile, "Bf Bf Bf", &player[0].armorhead, &player[0].armorhigh, &player[0].armorlow);
1997                 funpackf(tfile, "Bf Bf Bf", &player[0].protectionhead, &player[0].protectionhigh, &player[0].protectionlow);
1998                 funpackf(tfile, "Bf Bf Bf", &player[0].metalhead, &player[0].metalhigh, &player[0].metallow);
1999                 funpackf(tfile, "Bf Bf", &player[0].power, &player[0].speedmult);
2000
2001                 funpackf(tfile, "Bi", &player[0].numclothes);
2002
2003                 if(mapvers>=9)
2004                 {
2005                         funpackf(tfile, "Bi Bi", &player[0].whichskin, &player[0].creature);
2006                 }
2007                 else
2008                 {
2009                         player[0].whichskin=0;
2010                         player[0].creature=rabbittype;
2011                 }
2012
2013                 for(i=0;i<max_dialogues;i++)
2014                 {
2015                         for(j=0;j<max_dialoguelength;j++)
2016                         {
2017                                 for(k=0;k<128;k++)
2018                                 {
2019                                         dialoguetext[i][j][k]='\0';
2020                                 }
2021                                 for(k=0;k<64;k++)
2022                                 {
2023                                         dialoguename[i][j][k]='\0';
2024                                 }
2025                         }
2026                 }
2027
2028                 player[0].lastattack=-1;
2029                 player[0].lastattack2=-1;
2030                 player[0].lastattack3=-1;
2031
2032                 if(mapvers>=8)
2033                 {
2034                         funpackf(tfile, "Bi", &numdialogues);
2035                         if(numdialogues)
2036                         {
2037                                 for(k=0;k<numdialogues;k++)
2038                                 {
2039                                         funpackf(tfile, "Bi", &numdialogueboxes[k]);
2040                                         funpackf(tfile, "Bi", &dialoguetype[k]);
2041                                         for(l=0;l<10;l++)
2042                                         {
2043                                                 funpackf(tfile, "Bf Bf Bf", &participantlocation[k][l].x, &participantlocation[k][l].y, &participantlocation[k][l].z);
2044                                                 funpackf(tfile, "Bf", &participantrotation[k][l]);
2045                                         }
2046                                         if(numdialogueboxes)
2047                                         {
2048                                                 for(l=0;l<numdialogueboxes[k];l++)
2049                                                 {
2050                                                         funpackf(tfile, "Bi", &dialogueboxlocation[k][l]);
2051                                                         funpackf(tfile, "Bf", &dialogueboxcolor[k][l][0]);
2052                                                         funpackf(tfile, "Bf", &dialogueboxcolor[k][l][1]);
2053                                                         funpackf(tfile, "Bf", &dialogueboxcolor[k][l][2]);
2054                                                         funpackf(tfile, "Bi", &dialogueboxsound[k][l]);
2055
2056                                                         bool doneread;
2057
2058                                                         funpackf(tfile, "Bi",&templength);
2059                                                         if(templength>128||templength<=0)templength=128;
2060                                                         for(m=0;m<templength;m++){
2061                                                                 funpackf(tfile, "Bb", &dialoguetext[k][l][m]);
2062                                                                 if(dialoguetext[k][l][m]=='\0')break;
2063                                                         }
2064
2065                                                         funpackf(tfile, "Bi",&templength);
2066                                                         if(templength>64||templength<=0)templength=64;
2067                                                         for(m=0;m<templength;m++){
2068                                                                 funpackf(tfile, "Bb", &dialoguename[k][l][m]);
2069                                                                 if(dialoguename[k][l][m]=='\0'){
2070                                                                         break;
2071                                                                 }
2072                                                         }
2073                                                         funpackf(tfile, "Bf Bf Bf", &dialoguecamera[k][l].x, &dialoguecamera[k][l].y, &dialoguecamera[k][l].z);
2074                                                         funpackf(tfile, "Bi", &participantfocus[k][l]);
2075                                                         funpackf(tfile, "Bi", &participantaction[k][l]);
2076
2077                                                         for(m=0;m<10;m++)
2078                                                                 funpackf(tfile, "Bf Bf Bf", &participantfacing[k][l][m].x, &participantfacing[k][l][m].y, &participantfacing[k][l][m].z);
2079
2080                                                         funpackf(tfile, "Bf Bf",&dialoguecamerarotation[k][l],&dialoguecamerarotation2[k][l]);
2081                                                 }
2082                                         }
2083                                 }
2084                         }
2085                 }
2086                 else numdialogues=0;
2087
2088                 if(player[0].numclothes)
2089                 {
2090                         for(k=0;k<player[0].numclothes;k++)
2091                         {
2092                                 funpackf(tfile, "Bi", &templength);
2093                                 for(l=0;l<templength;l++)
2094                                         funpackf(tfile, "Bb", &player[0].clothes[k][l]);
2095                                 player[0].clothes[k][templength]='\0';
2096                                 funpackf(tfile, "Bf Bf Bf", &player[0].clothestintr[k], &player[0].clothestintg[k], &player[0].clothestintb[k]);
2097                         }
2098                 }
2099
2100                 funpackf(tfile, "Bi", &environment);
2101
2102                 funpackf(tfile, "Bi", &objects.numobjects);
2103                 if(objects.numobjects)
2104                 {
2105                         for(i=0;i<objects.numobjects;i++)
2106                         {
2107                                 funpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", &objects.type[i],&objects.rotation[i],&objects.rotation2[i], &objects.position[i].x, &objects.position[i].y, &objects.position[i].z,&objects.scale[i]);
2108                                 if(objects.type[i]==treeleavestype)objects.scale[i]=objects.scale[i-1];
2109                         }
2110                 }
2111
2112                 if(mapvers>=7)
2113                 {
2114                         funpackf(tfile, "Bi", &numhotspots);
2115                         if(numhotspots)
2116                         {
2117                                 for(i=0;i<numhotspots;i++)
2118                                 {
2119                                         funpackf(tfile, "Bi Bf Bf Bf Bf", &hotspottype[i],&hotspotsize[i],&hotspot[i].x,&hotspot[i].y,&hotspot[i].z);
2120                                         funpackf(tfile, "Bi", &templength);
2121                                         if(templength)
2122                                                 for(l=0;l<templength;l++)
2123                                                         funpackf(tfile, "Bb", &hotspottext[i][l]);
2124                                         hotspottext[i][templength]='\0';
2125                                         if(hotspottype[i]==-111)indemo=1;
2126                                 }
2127                         }
2128                 }
2129                 else numhotspots=0;
2130
2131                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2132
2133                 if(!stealthloading)
2134                 {
2135                         objects.center=0;
2136                         for(i=0;i<objects.numobjects;i++)
2137                         {
2138                                 objects.center+=objects.position[i];
2139                         }
2140                         objects.center/=objects.numobjects;
2141
2142
2143                         if(visibleloading){loadscreencolor=4; LoadingScreen();}
2144
2145                         float maxdistance=0;
2146                         float tempdist;
2147                         int whichclosest;
2148                         for(i=0;i<objects.numobjects;i++)
2149                         {
2150                                 tempdist=findDistancefast(&objects.center,&objects.position[i]);
2151                                 if(tempdist>maxdistance)
2152                                 {
2153                                         whichclosest=i;
2154                                         maxdistance=tempdist;
2155                                 }
2156                         }
2157                         objects.radius=fast_sqrt(maxdistance);
2158                 }
2159
2160                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2161                 //mapcenter=objects.center;
2162                 //mapradius=objects.radius;
2163
2164                 funpackf(tfile, "Bi", &numplayers);
2165                 int howmanyremoved=0;
2166                 bool removeanother=0;
2167                 if(numplayers>1&&numplayers<maxplayers)
2168                 {
2169                         for(i=1;i<numplayers;i++)
2170                         {
2171                                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2172                                 removeanother=0;
2173
2174                                 funpackf(tfile, "Bi Bi Bf Bf Bf Bi",&player[i-howmanyremoved].whichskin,&player[i-howmanyremoved].creature, &player[i-howmanyremoved].coords.x,&player[i-howmanyremoved].coords.y,&player[i-howmanyremoved].coords.z,&player[i-howmanyremoved].num_weapons);
2175                                 if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].howactive);
2176                                 else player[i-howmanyremoved].howactive=typeactive;
2177                                 if(mapvers>=3)funpackf(tfile, "Bf",&player[i-howmanyremoved].scale);
2178                                 else player[i-howmanyremoved].scale=-1;
2179                                 if(mapvers>=11)funpackf(tfile, "Bb",&player[i-howmanyremoved].immobile);
2180                                 else player[i-howmanyremoved].immobile=0;
2181                                 if(mapvers>=12)funpackf(tfile, "Bf",&player[i-howmanyremoved].rotation);
2182                                 else player[i-howmanyremoved].rotation=0;
2183                                 player[i-howmanyremoved].targetrotation=player[i-howmanyremoved].rotation;
2184                                 if(player[i-howmanyremoved].num_weapons<0||player[i-howmanyremoved].num_weapons>5){
2185                                         removeanother=1;
2186                                         howmanyremoved++;
2187                                 }
2188                                 if(!removeanother)
2189                                 {
2190                                         if(player[i-howmanyremoved].num_weapons>0&&player[i-howmanyremoved].num_weapons<5)
2191                                         {
2192                                                 for(j=0;j<player[i-howmanyremoved].num_weapons;j++)
2193                                                 {
2194                                                         player[i-howmanyremoved].weaponids[j]=weapons.numweapons;
2195                                                         funpackf(tfile, "Bi", &weapons.type[player[i-howmanyremoved].weaponids[j]]);
2196                                                         weapons.owner[player[i-howmanyremoved].weaponids[j]]=i;
2197                                                         weapons.numweapons++;
2198                                                 }
2199                                         }
2200                                         funpackf(tfile, "Bi", &player[i-howmanyremoved].numwaypoints);
2201                                         //player[i-howmanyremoved].numwaypoints=10;
2202                                         for(j=0;j<player[i-howmanyremoved].numwaypoints;j++)
2203                                         {
2204                                                 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].x);
2205                                                 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].y);
2206                                                 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].z);
2207                                                 if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].waypointtype[j]);
2208                                                 else player[i-howmanyremoved].waypointtype[j] = wpkeepwalking;
2209                                         }
2210
2211                                         funpackf(tfile, "Bi", &player[i-howmanyremoved].waypoint);
2212                                         if(player[i-howmanyremoved].waypoint>player[i-howmanyremoved].numwaypoints-1)player[i-howmanyremoved].waypoint=0;
2213
2214                                         funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].armorhead, &player[i-howmanyremoved].armorhigh, &player[i-howmanyremoved].armorlow);
2215                                         funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].protectionhead, &player[i-howmanyremoved].protectionhigh, &player[i-howmanyremoved].protectionlow);
2216                                         funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].metalhead, &player[i-howmanyremoved].metalhigh, &player[i-howmanyremoved].metallow);
2217                                         funpackf(tfile, "Bf Bf", &player[i-howmanyremoved].power, &player[i-howmanyremoved].speedmult);
2218
2219                                         if(mapvers>=4)funpackf(tfile, "Bf Bf Bf Bf", &headprop, &bodyprop, &armprop, &legprop);
2220                                         else
2221                                         {
2222                                                 headprop=1;
2223                                                 bodyprop=1;
2224                                                 armprop=1;
2225                                                 legprop=1;
2226                                         }
2227                                         if(player[i-howmanyremoved].creature==wolftype)
2228                                         {
2229                                                 player[i-howmanyremoved].proportionhead=1.1*headprop;
2230                                                 player[i-howmanyremoved].proportionbody=1.1*bodyprop;
2231                                                 player[i-howmanyremoved].proportionarms=1.1*armprop;
2232                                                 player[i-howmanyremoved].proportionlegs=1.1*legprop;
2233                                         }
2234
2235                                         if(player[i-howmanyremoved].creature==rabbittype)
2236                                         {
2237                                                 player[i-howmanyremoved].proportionhead=1.2*headprop;
2238                                                 player[i-howmanyremoved].proportionbody=1.05*bodyprop;
2239                                                 player[i-howmanyremoved].proportionarms=1.00*armprop;
2240                                                 player[i-howmanyremoved].proportionlegs=1.1*legprop;
2241                                                 player[i-howmanyremoved].proportionlegs.y=1.05*legprop;
2242                                         }
2243
2244                                         funpackf(tfile, "Bi", &player[i-howmanyremoved].numclothes);
2245                                         if(player[i-howmanyremoved].numclothes)
2246                                         {
2247                                                 for(k=0;k<player[i-howmanyremoved].numclothes;k++)
2248                                                 {
2249                                                         int templength;
2250                                                         funpackf(tfile, "Bi", &templength);
2251                                                         for(l=0;l<templength;l++)
2252                                                                 funpackf(tfile, "Bb", &player[i-howmanyremoved].clothes[k][l]);
2253                                                         player[i-howmanyremoved].clothes[k][templength]='\0';
2254                                                         funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].clothestintr[k], &player[i-howmanyremoved].clothestintg[k], &player[i-howmanyremoved].clothestintb[k]);
2255                                                 }
2256                                         }
2257                                 }
2258                         }
2259                 }
2260                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2261
2262                 numplayers-=howmanyremoved;
2263                 funpackf(tfile, "Bi", &numpathpoints);
2264                 if(numpathpoints>30||numpathpoints<0)
2265                         numpathpoints=0;
2266                 if(numpathpoints)
2267                 {
2268                         for(j=0;j<numpathpoints;j++)
2269                         {
2270                                 funpackf(tfile, "Bf Bf Bf Bi", &pathpoint[j].x,&pathpoint[j].y,&pathpoint[j].z,&numpathpointconnect[j]);
2271                                 for(k=0;k<numpathpointconnect[j];k++){
2272                                         funpackf(tfile, "Bi", &pathpointconnect[j][k]);
2273                                 }
2274                         }
2275                 }
2276                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2277
2278                 funpackf(tfile, "Bf Bf Bf Bf", &mapcenter.x,&mapcenter.y,&mapcenter.z,&mapradius);
2279
2280                 SetUpLighting();
2281                 if(environment!=oldenvironment)Setenvironment(environment);
2282                 oldenvironment=environment;
2283
2284                 if(!stealthloading)
2285                 {
2286                         j=objects.numobjects;
2287                         objects.numobjects=0;
2288                         for(i=0;i<j;i++)
2289                         {
2290                                 //if(objects.type[i]!=spiketype)
2291                                 objects.MakeObject(objects.type[i],objects.position[i],objects.rotation[i],objects.rotation2[i],objects.scale[i]);
2292                                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2293                         }
2294
2295                         //if(skyboxtexture){
2296                         terrain.DoShadows();
2297                         if(visibleloading){loadscreencolor=4; LoadingScreen();}
2298                         objects.DoShadows();
2299                         if(visibleloading){loadscreencolor=4; LoadingScreen();}
2300                         /*}
2301                         else terrain.DoLighting();
2302                         */
2303                 }
2304
2305                 fclose(tfile);
2306
2307                 oldlevel=whichlevel;
2308
2309
2310                 if(numplayers>maxplayers-1)numplayers=maxplayers-1;
2311                 for(i=0;i<numplayers;i++)
2312                 {
2313                         if(visibleloading){loadscreencolor=4; LoadingScreen();}
2314                         player[i].burnt=0;
2315                         player[i].bled=0;
2316                         player[i].onfire=0;
2317                         if(i==0||player[i].scale<0)player[i].scale=.2;
2318                         player[i].skeleton.free=0;
2319                         player[i].skeleton.id=i;
2320                         //if(Random()%2==0)player[i].creature=wolftype;
2321                         //else player[i].creature=rabbittype;
2322                         if(i==0&&mapvers<9)player[i].creature=rabbittype;
2323                         if(player[i].creature!=wolftype)player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",0);
2324                         else
2325                         {
2326                                 if(player[i].creature!=wolftype){
2327                                         player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
2328                                         LoadTexture(":Data:Textures:Belt.png",&player[i].skeleton.drawmodelclothes.textureptr,1,1);
2329                                 }
2330                                 if(player[i].creature==wolftype){
2331                                         player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
2332                                 }
2333                         }
2334
2335
2336                         int texsize;
2337                         texsize=512*512*3/texdetail/texdetail;
2338                         //if(!player[i].loaded)player[i].skeleton.skinText = new GLubyte[texsize];
2339                         //player[i].skeleton.skinText.resize(texsize);
2340
2341                         LoadTextureSave(creatureskin[player[i].creature][player[i].whichskin],&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
2342
2343                         if(player[i].numclothes)
2344                         {
2345                                 for(j=0;j<player[i].numclothes;j++)
2346                                 {
2347                                         tintr=player[i].clothestintr[j];
2348                                         tintg=player[i].clothestintg[j];
2349                                         tintb=player[i].clothestintb[j];
2350                                         AddClothes((char *)player[i].clothes[j],0,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
2351                                 }
2352                                 player[i].DoMipmaps(5,0,0,player[i].skeleton.skinsize,player[i].skeleton.skinsize);
2353                         }
2354
2355                         player[i].currentanimation=bounceidleanim;
2356                         player[i].targetanimation=bounceidleanim;
2357                         player[i].currentframe=0;
2358                         player[i].targetframe=1;
2359                         player[i].target=0;
2360                         player[i].speed=1+(float)(Random()%100)/1000;
2361                         if(difficulty==0)player[i].speed-=.2;
2362                         if(difficulty==1)player[i].speed-=.1;
2363
2364                         player[i].velocity=0;
2365                         player[i].oldcoords=player[i].coords;
2366                         player[i].realoldcoords=player[i].coords;
2367
2368                         player[i].id=i;
2369                         player[i].skeleton.id=i;
2370                         player[i].updatedelay=0;
2371                         player[i].normalsupdatedelay=0;
2372
2373                         player[i].aitype=passivetype;
2374                         player[i].aitarget=0;
2375                         player[i].madskills=0;
2376
2377                         if(i==0)
2378                         {
2379                                 player[i].proportionhead=1.2;
2380                                 player[i].proportionbody=1.05;
2381                                 player[i].proportionarms=1.00;
2382                                 player[i].proportionlegs=1.1;
2383                                 player[i].proportionlegs.y=1.05;
2384                         }
2385                         player[i].headless=0;
2386                         player[i].currentoffset=0;
2387                         player[i].targetoffset=0;
2388                         /*player[i].armorhead=1;
2389                         player[i].armorhigh=1;
2390                         player[i].armorlow=1;
2391                         player[i].protectionhead=1;
2392                         player[i].protectionhigh=1;
2393                         player[i].protectionlow=1;
2394                         player[i].metalhead=1;
2395                         player[i].metalhigh=1;
2396                         player[i].metallow=1;
2397                         player[i].power=1;
2398                         player[i].speedmult=1;*/
2399
2400                         player[i].damagetolerance=200;
2401
2402                         if(player[i].creature==wolftype)
2403                         {
2404                                 /*player[i].proportionhead=1.1;
2405                                 player[i].proportionbody=1.1;
2406                                 player[i].proportionarms=1.1;
2407                                 player[i].proportionlegs=1.1;
2408                                 player[i].proportionlegs.y=1.1;*/
2409                                 if(i==0||player[i].scale<0)player[i].scale=.23;
2410
2411                                 player[i].damagetolerance=300;
2412                         }
2413
2414                         if(visibleloading){loadscreencolor=4; LoadingScreen();}
2415                         if(cellophane)
2416                         {
2417                                 player[i].proportionhead.z=0;
2418                                 player[i].proportionbody.z=0;
2419                                 player[i].proportionarms.z=0;
2420                                 player[i].proportionlegs.z=0;
2421                         }
2422
2423                         player[i].tempanimation.Load((char *)":Data:Animations:Tempanim",0,0);
2424
2425                         player[i].headmorphness=0;
2426                         player[i].targetheadmorphness=1;
2427                         player[i].headmorphstart=0;
2428                         player[i].headmorphend=0;
2429
2430                         player[i].pausetime=0;
2431
2432                         player[i].dead=0;
2433                         player[i].jumppower=5;
2434                         player[i].damage=0;
2435                         player[i].permanentdamage=0;
2436                         player[i].superpermanentdamage=0;
2437
2438                         player[i].forwardkeydown=0;
2439                         player[i].leftkeydown=0;
2440                         player[i].backkeydown=0;
2441                         player[i].rightkeydown=0;
2442                         player[i].jumpkeydown=0;
2443                         player[i].crouchkeydown=0;
2444                         player[i].throwkeydown=0;
2445
2446                         player[i].collided=-10;
2447                         player[i].loaded=1;
2448                         player[i].bloodloss=0;
2449                         player[i].weaponactive=-1;
2450                         player[i].weaponstuck=-1;
2451                         player[i].bleeding=0;
2452                         player[i].deathbleeding=0;
2453                         player[i].stunned=0;
2454                         player[i].hasvictim=0;
2455                         player[i].wentforweapon=0;
2456                 }
2457
2458                 player[0].aitype=playercontrolled;
2459                 player[0].weaponactive=-1;
2460
2461                 if(difficulty==1)
2462                 {
2463                         //player[0].speedmult=1/.9;
2464                         player[0].power=1/.9;
2465                 }
2466
2467                 if(difficulty==0)
2468                 {
2469                         //player[0].speedmult=1/.8;
2470                         player[0].power=1/.8;
2471                 }
2472
2473                 //player[0].weaponstuck=1;
2474
2475                 if(difficulty==1)player[0].damagetolerance=250;
2476                 if(difficulty==0)player[0].damagetolerance=300;
2477                 if(difficulty==0)player[0].armorhead*=1.5;
2478                 if(difficulty==0)player[0].armorhigh*=1.5;
2479                 if(difficulty==0)player[0].armorlow*=1.5;
2480                 cameraloc=player[0].coords;
2481                 cameraloc.y+=5;
2482                 rotation=player[0].rotation;
2483
2484                 hawkcoords=player[0].coords;
2485                 hawkcoords.y+=30;
2486
2487                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2488                 //weapons.numweapons=numplayers;
2489                 for(i=0;i<weapons.numweapons;i++)
2490                 {
2491                         weapons.bloody[i]=0;
2492                         weapons.blooddrip[i]=0;
2493                         weapons.blooddripdelay[i]=0;
2494                         weapons.onfire[i]=0;
2495                         weapons.flamedelay[i]=0;
2496                         weapons.damage[i]=0;
2497                         //weapons.type[i]=sword;
2498                         if(weapons.type[i]==sword){
2499                                 weapons.mass[i]=1.5;
2500                                 weapons.tipmass[i]=1;
2501                                 weapons.length[i]=.8;
2502                         }
2503                         if(weapons.type[i]==staff){
2504                                 weapons.mass[i]=2;
2505                                 weapons.tipmass[i]=1;
2506                                 weapons.length[i]=1.5;
2507                         }
2508                         if(weapons.type[i]==knife){
2509                                 weapons.mass[i]=1;
2510                                 weapons.tipmass[i]=1.2;
2511                                 weapons.length[i]=.25;
2512                         }
2513                         weapons.position[i]=-1000;
2514                         weapons.tippoint[i]=-1000;
2515                 }
2516
2517 /*              for(i=0;i<32;i++){
2518                         //if(i<16||i>20)
2519                         OPENAL_StopSound(i);
2520                 }
2521 */
2522                 LOG("Starting background music...");
2523
2524                 OPENAL_StopSound(OPENAL_ALL);
2525                 if(environment==snowyenvironment)
2526                 {
2527                         if(ambientsound)
2528                         {
2529                                 PlayStreamEx(stream_wind, strm[stream_wind], NULL, true);
2530                                 OPENAL_SetPaused(channels[stream_wind], false);
2531                                 OPENAL_SetVolume(channels[stream_wind], 256);
2532                         }
2533                 }
2534                 else if(environment==desertenvironment)
2535                 {
2536                         if(ambientsound)
2537                         {
2538                                 //PlaySoundEx(desertambient,
2539                                 //      samp[desertambient], NULL, true);
2540                                 PlayStreamEx(stream_desertambient,
2541                                         strm[stream_desertambient], NULL, true);
2542                                 OPENAL_SetPaused(channels[stream_desertambient], false);
2543                                 OPENAL_SetVolume(channels[stream_desertambient], 256);
2544                         }
2545                 }
2546                 else if(environment==grassyenvironment)
2547                 {
2548                         if(ambientsound)
2549                         {
2550                                 //PlaySoundEx(wind, samp[wind], NULL, true);
2551                                 PlayStreamEx(stream_wind, strm[stream_wind], NULL, true);
2552                                 OPENAL_SetPaused(channels[stream_wind], false);
2553                                 OPENAL_SetVolume(channels[stream_wind], 100);
2554                         }
2555                 }
2556                 oldmusicvolume[0]=0;
2557                 oldmusicvolume[1]=0;
2558                 oldmusicvolume[2]=0;
2559                 oldmusicvolume[3]=0;
2560
2561
2562                 /*LoadTexture(":Data:Textures:cloud.png",&sprites.cloudtexture,1,1);
2563                 LoadTexture(":Data:Textures:cloudimpact.png",&sprites.cloudimpacttexture,1,1);
2564                 LoadTexture(":Data:Textures:bloodparticle.png",&sprites.bloodtexture,1,1);
2565                 LoadTexture(":Data:Textures:snowflake.png",&sprites.snowflaketexture,1,1);
2566                 LoadTexture(":Data:Textures:flame.png",&sprites.flametexture,1,1);
2567                 LoadTexture(":Data:Textures:bloodflame.png",&sprites.bloodflametexture,1,1);
2568                 LoadTexture(":Data:Textures:smoke.png",&sprites.smoketexture,1,1);
2569                 LoadTexture(":Data:Textures:shine.png",&sprites.shinetexture,1,0);
2570                 */
2571
2572                 if(!firstload)
2573                 {
2574                         firstload=1;
2575                 }
2576         }
2577         leveltime=0;
2578         loadingstuff=0;
2579         visibleloading=0;
2580 }
2581
2582 void    Game::Tick()
2583 {
2584         static int i,k,j,l,m;
2585         static XYZ facing,flatfacing,absflatfacing;
2586         static XYZ rotatetarget;
2587         static bool oldkey;
2588         static float oldtargetrotation;
2589         static int target, numgood;
2590         static XYZ tempcoords1,tempcoords2;
2591         static XYZ test;
2592         static XYZ test2;
2593         static XYZ lowpoint,lowpointtarget,lowpoint2,lowpointtarget2,lowpoint3,lowpointtarget3,lowpoint4,lowpointtarget4,lowpoint5,lowpointtarget5,lowpoint6,lowpointtarget6,lowpoint7,lowpointtarget7,colpoint,colpoint2;
2594         static int whichhit;
2595         static bool oldjumpkeydown;
2596
2597         int templength;
2598
2599         float headprop,bodyprop,armprop,legprop;
2600
2601         for(i=0;i<15;i++){
2602                 displaytime[i]+=multiplier;
2603         }
2604
2605         static unsigned char    theKeyMap[16];
2606         GetKeys( theKeyMap );
2607
2608         keyboardfrozen=0;
2609
2610
2611         static bool mainmenutogglekeydown;
2612
2613         if (IsKeyDown(theKeyMap, MAC_F6_KEY) && !freezetogglekeydown) {
2614                 if (IsKeyDown(theKeyMap, MAC_SHIFT_KEY)) {
2615                         stereoreverse=true;
2616                 } else {
2617                         stereoreverse=false;
2618                 }
2619
2620                 if (stereoreverse) {
2621                         printf("Stereo reversed\n");
2622                 } else {
2623                         printf("Stereo unreversed\n");
2624                 }
2625                 freezetogglekeydown=1;
2626         }
2627
2628         if (IsKeyDown(theKeyMap, MAC_F7_KEY)) {
2629                 if (IsKeyDown(theKeyMap, MAC_SHIFT_KEY)) {
2630                         stereoseparation -= 0.001;
2631                 } else {
2632                         stereoseparation -= 0.010;
2633                 }
2634
2635                 printf("Stereo decreased increased to %f\n", stereoseparation);
2636         }
2637
2638         if (IsKeyDown(theKeyMap, MAC_F8_KEY)) {
2639                 if (IsKeyDown(theKeyMap, MAC_SHIFT_KEY)) {
2640                         stereoseparation += 0.001;
2641                 } else {
2642                         stereoseparation += 0.010;
2643                 }
2644
2645                 printf("Stereo separation increased to %f\n", stereoseparation);
2646         }
2647
2648
2649         if(!console){
2650                 if(mainmenu&&endgame==1)mainmenu=10;
2651                 if(IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)&&!mainmenutogglekeydown&&(mainmenu==7&&entername)){
2652                         for(j=0;j<255;j++){
2653                                 displaytext[0][j]=' ';
2654                         }
2655                         displaychars[0]=0;
2656                         displayselected=0;
2657                         entername=0;
2658                         mainmenutogglekeydown=1;
2659                 }
2660                 if((IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)||(mainmenu==0&&((IsKeyDown(theKeyMap, jumpkey)||IsKeyDown(theKeyMap, MAC_SPACE_KEY)||(campaign)))&&!oldjumpkeydown&&campaign&&winfreeze))&&!mainmenutogglekeydown&&(!mainmenu||gameon||mainmenu==3||mainmenu==4||mainmenu==5||mainmenu==6||(mainmenu==7&&!entername)||mainmenu==9||mainmenu==11||mainmenu==13||mainmenu==17||mainmenu==10)){
2661                         selected=-1;
2662                         if(mainmenu==1||mainmenu==2||mainmenu==0){
2663                                 if(mainmenu==0&&!winfreeze)mainmenu=2;
2664                                 else if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1)mainmenu=100;
2665                                 else if(mainmenu==0&&winfreeze){
2666                                         /*      if(campaignchoosenext[campaignchoicewhich[whichchoice]]==2)
2667                                         stealthloading=1;
2668                                         else stealthloading=0;
2669
2670                                         if(!stealthloading){
2671                                         float gLoc[3]={0,0,0};
2672                                         float vel[3]={0,0,0};
2673                                         OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2674                                         PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2675                                         OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2676                                         OPENAL_SetVolume(channels[firestartsound], 256);
2677                                         OPENAL_SetPaused(channels[firestartsound], false);
2678                                         OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2679
2680                                         flashr=1;
2681                                         flashg=0;
2682                                         flashb=0;
2683                                         flashamount=1;
2684                                         flashdelay=1;
2685                                         }
2686
2687                                         startbonustotal=0;
2688
2689                                         for(i=0;i<campaignnumlevels;i++){
2690                                         levelvisible[i]=0;
2691                                         levelhighlight[i]=0;
2692                                         }
2693
2694                                         levelorder[0]=0;
2695                                         levelvisible[0]=1;
2696                                         if(accountcampaignchoicesmade[accountactive])
2697                                         for(i=0;i<accountcampaignchoicesmade[accountactive];i++){
2698                                         levelorder[i+1]=campaignnextlevel[levelorder[i]][accountcampaignchoices[accountactive][i]];
2699                                         levelvisible[levelorder[i+1]]=1;
2700                                         }
2701                                         int whichlevelstart;
2702                                         whichlevelstart=accountcampaignchoicesmade[accountactive]-1;
2703                                         if(whichlevelstart<0){
2704                                         campaignchoicenum=1;
2705                                         campaignchoicewhich[0]=0;
2706                                         }
2707                                         else
2708                                         {
2709                                         campaignchoicenum=campaignnumnext[levelorder[whichlevelstart]];
2710                                         if(campaignchoicenum)
2711                                         for(i=0;i<campaignchoicenum;i++){
2712                                         campaignchoicewhich[i]=campaignnextlevel[levelorder[whichlevelstart]][i];
2713                                         levelvisible[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
2714                                         levelhighlight[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
2715                                         }
2716                                         }
2717
2718                                         loading=2;
2719                                         loadtime=0;
2720                                         targetlevel=7;
2721                                         if(firstload)TickOnceAfter();
2722                                         if(!firstload)LoadStuff();
2723                                         //else {
2724                                         for(i=0;i<255;i++){
2725                                         mapname[i]='\0';
2726                                         }
2727                                         mapname[0]=':';
2728                                         mapname[1]='D';
2729                                         mapname[2]='a';
2730                                         mapname[3]='t';
2731                                         mapname[4]='a';
2732                                         mapname[5]=':';
2733                                         mapname[6]='M';
2734                                         mapname[7]='a';
2735                                         mapname[8]='p';
2736                                         mapname[9]='s';
2737                                         mapname[10]=':';
2738
2739                                         //accountcampaignchoices[accountactive][accountcampaignchoicesmade[accountactive]]=whichchoice;
2740                                         //accountcampaignchoicesmade[accountactive]++;
2741
2742
2743                                         strcat(mapname,campaignmapname[campaignchoicewhich[0]]);
2744                                         whichchoice=0;
2745                                         visibleloading=1;
2746                                         stillloading=1;
2747                                         Loadlevel(mapname);
2748                                         campaign=1;
2749                                         mainmenu=0;
2750                                         gameon=1;
2751                                         OPENAL_SetPaused(channels[music3], true);
2752
2753                                         stealthloading=0;*/
2754                                 }
2755                                 else if(mainmenu==1||mainmenu==2)mainmenu=0;
2756                                 if(mainmenu&&musictoggle){
2757                                         if(mainmenu==1||mainmenu==2||mainmenu==100){
2758                                                 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
2759                                                 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
2760                                                 OPENAL_SetPaused(channels[stream_music3], false);
2761                                                 OPENAL_SetVolume(channels[stream_music3], 256);
2762                                                 OPENAL_SetPaused(channels[music1], true);
2763                                         }
2764                                 }
2765                                 if(!mainmenu){
2766                                         OPENAL_SetPaused(channels[stream_music3], true);
2767                                         OPENAL_SetPaused(channels[music1], false);
2768                                 }
2769                         }
2770                         if(mainmenu==3){
2771                                 float gLoc[3]={0,0,0};
2772                                 float vel[3]={0,0,0};
2773                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2774                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2775                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2776                                 OPENAL_SetVolume(channels[fireendsound], 256);
2777                                 OPENAL_SetPaused(channels[fireendsound], false);
2778                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2779
2780                                 flashr=1;
2781                                 flashg=0;
2782                                 flashb=0;
2783                                 flashamount=1;
2784                                 flashdelay=1;
2785
2786                                 if(newdetail>2)newdetail=detail;
2787                                 if(newdetail<0)newdetail=detail;
2788                                 if(newscreenwidth<0)newscreenwidth=screenwidth;
2789                                 if(newscreenheight<0)newscreenheight=screenheight;
2790
2791                                 SaveSettings(*this);
2792                         }
2793                         if(mainmenu==4||mainmenu==5||mainmenu==6||mainmenu==7||mainmenu==9||mainmenu==13||mainmenu==10||mainmenu==11||mainmenu==100){
2794                                 float gLoc[3]={0,0,0};
2795                                 float vel[3]={0,0,0};
2796                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2797                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2798                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2799                                 OPENAL_SetVolume(channels[fireendsound], 256);
2800                                 OPENAL_SetPaused(channels[fireendsound], false);
2801                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2802
2803                                 flashr=1;
2804                                 flashg=0;
2805                                 flashb=0;
2806                                 flashamount=1;
2807                                 flashdelay=1;
2808                         }
2809                         if(mainmenu==3&&gameon)mainmenu=2;
2810                         if(mainmenu==3&&!gameon)mainmenu=1;
2811                         if(mainmenu==5&&gameon)mainmenu=2;
2812                         if(mainmenu==5&&!gameon)mainmenu=1;
2813                         if(mainmenu==4)mainmenu=3;
2814                         if(mainmenu==6)mainmenu=5;
2815                         if(mainmenu==7)mainmenu=1;
2816                         if(mainmenu==9)mainmenu=5;
2817                         if(mainmenu==11)mainmenu=5;
2818                         if(mainmenu==13)mainmenu=12;
2819                         if(mainmenu==10)mainmenu=5;
2820                         if(mainmenu==100){
2821                                 mainmenu=5;
2822                                 gameon=0;
2823                                 winfreeze=0;
2824                         }
2825                         mainmenutogglekeydown=1;
2826                 }
2827                 if(!IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)){
2828                         mainmenutogglekeydown=0;
2829                 }
2830         }
2831
2832         /*static bool minimaptogglekeydown;
2833         if(IsKeyDown(theKeyMap, MAC_TAB_KEY)&&!minimaptogglekeydown){
2834         minimap=1-minimap;
2835         minimaptogglekeydown=1;
2836         }
2837         if(!IsKeyDown(theKeyMap, MAC_TAB_KEY)){
2838         minimaptogglekeydown=0;
2839         }
2840         */
2841
2842         static bool minimaptogglekeydown;
2843         if(IsKeyDown(theKeyMap, MAC_TAB_KEY)&&!minimaptogglekeydown&&tutoriallevel){
2844                 if(tutorialstage!=51)
2845                         tutorialstagetime=tutorialmaxtime;
2846                 PlaySoundEx( consolefailsound, samp[consolefailsound], NULL, true);
2847                 OPENAL_SetVolume(channels[consolefailsound], 128);
2848                 OPENAL_SetPaused(channels[consolefailsound], false);
2849                 minimaptogglekeydown=1;
2850         }
2851         if(!IsKeyDown(theKeyMap, MAC_TAB_KEY)){
2852                 minimaptogglekeydown=0;
2853         }
2854
2855         if(mainmenu){
2856                 //menu buttons
2857                 if(mainmenu==1||mainmenu==2){
2858                         if(Button()&&!oldbutton&&selected==1){
2859                                 if(!gameon){
2860                                         float gLoc[3]={0,0,0};
2861                                         float vel[3]={0,0,0};
2862                                         OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2863                                         PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2864                                         OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2865                                         OPENAL_SetVolume(channels[firestartsound], 256);
2866                                         OPENAL_SetPaused(channels[firestartsound], false);
2867                                         OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2868
2869                                         flashr=1;
2870                                         flashg=0;
2871                                         flashb=0;
2872                                         flashamount=1;
2873                                         flashdelay=1;
2874
2875                                         //new game
2876                                         if(accountactive!=-1)mainmenu=5;
2877                                         else mainmenu=7;
2878                                         /*
2879                                         startbonustotal=0;
2880
2881                                         loading=2;
2882                                         loadtime=0;
2883                                         if(firstload)TickOnceAfter();
2884                                         if(!firstload)LoadStuff();
2885                                         else {
2886                                         Loadlevel(0);
2887                                         }
2888                                         mainmenu=0;
2889                                         gameon=1;
2890                                         OPENAL_SetPaused(channels[music3], true);       */
2891                                 }
2892                                 else
2893                                 {
2894                                         //resume
2895                                         mainmenu=0;
2896                                         OPENAL_SetPaused(channels[stream_music3], true);
2897                                         OPENAL_SetPaused(channels[music1], false);
2898                                 }
2899                         }
2900
2901                         if(Button()&&!oldbutton&&selected==2){
2902                                 float gLoc[3]={0,0,0};
2903                                 float vel[3]={0,0,0};
2904                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2905                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2906                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2907                                 OPENAL_SetVolume(channels[firestartsound], 256);
2908                                 OPENAL_SetPaused(channels[firestartsound], false);
2909                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2910
2911                                 flashr=1;
2912                                 flashg=0;
2913                                 flashb=0;
2914                                 flashamount=1;
2915                                 flashdelay=1;
2916
2917                                 //options
2918
2919                                 mainmenu=3;
2920
2921                                 if(newdetail>2)newdetail=detail;
2922                                 if(newdetail<0)newdetail=detail;
2923                                 if(newscreenwidth>3000)newscreenwidth=screenwidth;
2924                                 if(newscreenwidth<0)newscreenwidth=screenwidth;
2925                                 if(newscreenheight>3000)newscreenheight=screenheight;
2926                                 if(newscreenheight<0)newscreenheight=screenheight;
2927                         }
2928
2929                         if(Button()&&!oldbutton&&selected==3){
2930                                 float gLoc[3]={0,0,0};
2931                                 float vel[3]={0,0,0};
2932                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2933                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2934                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2935                                 OPENAL_SetVolume(channels[fireendsound], 256);
2936                                 OPENAL_SetPaused(channels[fireendsound], false);
2937                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2938
2939                                 flashr=1;
2940                                 flashg=0;
2941                                 flashb=0;
2942                                 flashamount=1;
2943                                 flashdelay=1;
2944
2945                                 if(!gameon){
2946                                         //quit
2947                                         tryquit=1;
2948                                         OPENAL_SetPaused(channels[stream_music3], true);
2949                                 }
2950                                 else{
2951                                         //end game
2952                                         gameon=0;
2953                                         mainmenu=1;
2954                                 }
2955                         }
2956                         if(Button())oldbutton=1;
2957                         else oldbutton=0;
2958                 }
2959
2960                 if(mainmenu==3){
2961                         if(Button()&&!oldbutton&&selected!=-1){
2962                                 float gLoc[3]={0,0,0};
2963                                 float vel[3]={0,0,0};
2964                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2965                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2966                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2967                                 OPENAL_SetVolume(channels[firestartsound], 256);
2968                                 OPENAL_SetPaused(channels[firestartsound], false);
2969                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2970                         }
2971                         if(Button()&&!oldbutton&&selected==0){
2972                         
2973                                 extern SDL_Rect **resolutions;
2974                                 bool isCustomResolution = true;
2975                                 bool found = false;
2976                                 for (int i = 0; (!found) && (resolutions[i]); i++)
2977                                 {
2978                                         if ((resolutions[i]->w == screenwidth) && (resolutions[i]->h == screenwidth))
2979                                                 isCustomResolution = false;
2980
2981                                         if ((resolutions[i]->w == newscreenwidth) && (resolutions[i]->h == newscreenheight))
2982                                         {
2983                                                 i++;
2984                                                 if (resolutions[i] != NULL)
2985                                                 {
2986                                                         newscreenwidth = (int) resolutions[i]->w;
2987                                                         newscreenheight = (int) resolutions[i]->h;
2988                                                 }
2989                                                 else if (isCustomResolution)
2990                                                 {
2991                                                         if ((screenwidth == newscreenwidth) && (screenheight == newscreenheight))
2992                                                         {
2993                                                                 newscreenwidth = (int) resolutions[0]->w;
2994                                                                 newscreenheight = (int) resolutions[0]->h;
2995                                                         }
2996                                                         else
2997                                                         {
2998                                                                 newscreenwidth = screenwidth;
2999                                                                 newscreenheight = screenheight;
3000                                                         }
3001                                                 }
3002                                                 else
3003                                                 {
3004                                                         newscreenwidth = (int) resolutions[0]->w;
3005                                                         newscreenheight = (int) resolutions[0]->h;
3006                                                 }
3007                                                 found = true;
3008                                         }
3009                                 }
3010
3011                                 if (!found)
3012                                 {
3013                                         newscreenwidth = (int) resolutions[0]->w;
3014                                         newscreenheight = (int) resolutions[0]->h;
3015                                 }
3016
3017                                 
3018                         }
3019                         if(Button()&&!oldbutton&&selected==1){
3020                                 newdetail++;
3021                                 if(newdetail>2)newdetail=0;
3022                         }
3023                         if(Button()&&!oldbutton&&selected==2){
3024                                 bloodtoggle++;
3025                                 if(bloodtoggle>2)bloodtoggle=0;
3026                         }
3027                         if(Button()&&!oldbutton&&selected==3){
3028                                 difficulty++;
3029                                 if(difficulty>2)difficulty=0;
3030                         }
3031                         if(Button()&&!oldbutton&&selected==4){
3032                                 ismotionblur=1-ismotionblur;
3033                         }
3034                         if(Button()&&!oldbutton&&selected==5){
3035                                 decals=1-decals;
3036                         }
3037                         if(Button()&&!oldbutton&&selected==6){
3038                                 musictoggle=1-musictoggle;
3039
3040                                 if(!musictoggle){
3041                                         OPENAL_SetPaused(channels[music1], true);
3042                                         OPENAL_SetPaused(channels[stream_music2], true);
3043                                         OPENAL_SetPaused(channels[stream_music3], true);
3044
3045                                         for(i=0;i<4;i++){
3046                                                 oldmusicvolume[i]=0;
3047                                                 musicvolume[i]=0;
3048                                         }
3049                                 }
3050
3051                                 if(musictoggle){
3052                                         PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
3053                                         OPENAL_SetPaused(channels[stream_music3], false);
3054                                         OPENAL_SetVolume(channels[stream_music3], 256);
3055                                 }
3056                         }
3057                         if(Button()&&!oldbutton&&selected==9){
3058                                 invertmouse=1-invertmouse;
3059                         }
3060                         if(Button()&&!oldbutton&&selected==10){
3061                                 usermousesensitivity+=.2;
3062                                 if(usermousesensitivity>2)usermousesensitivity=.2;
3063                         }
3064                         if(Button()&&!oldbutton&&selected==11){
3065                                 volume+=.1f;
3066                                 if(volume>1.0001f)volume=0;
3067                                 OPENAL_SetSFXMasterVolume((int)(volume*255));
3068                         }
3069                         if(Button()&&!oldbutton&&selected==7){
3070                                 /*float gLoc[3]={0,0,0};
3071                                 float vel[3]={0,0,0};
3072                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3073                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3074                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3075                                 OPENAL_SetVolume(channels[firestartsound], 256);
3076                                 OPENAL_SetPaused(channels[firestartsound], false);
3077                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3078                                 */
3079                                 flashr=1;
3080                                 flashg=0;
3081                                 flashb=0;
3082                                 flashamount=1;
3083                                 flashdelay=1;
3084
3085                                 //options
3086
3087                                 mainmenu=4;
3088                                 keyselect=-1;
3089                         }
3090                         if(Button() && !oldbutton && selected == 12) {
3091                                 flashr=1;
3092                                 flashg=0;
3093                                 flashb=0;
3094                                 flashamount=1;
3095                                 flashdelay=1;
3096                                 
3097                                 newstereomode = stereomode;
3098                                 mainmenu=18;
3099                                 keyselect = -1;
3100                         }
3101                         if(Button()&&!oldbutton&&selected==8){
3102                                 float gLoc[3]={0,0,0};
3103                                 float vel[3]={0,0,0};
3104                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3105                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3106                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3107                                 OPENAL_SetVolume(channels[fireendsound], 256);
3108                                 OPENAL_SetPaused(channels[fireendsound], false);
3109                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3110
3111                                 flashr=1;
3112                                 flashg=0;
3113                                 flashb=0;
3114                                 flashamount=1;
3115                                 flashdelay=1;
3116
3117                                 if(newdetail>2)newdetail=detail;
3118                                 if(newdetail<0)newdetail=detail;
3119                                 if(newscreenwidth<0)newscreenwidth=screenwidth;
3120                                 if(newscreenheight<0)newscreenheight=screenheight;
3121
3122
3123                                 SaveSettings(*this);
3124                                 if(mainmenu==3&&gameon)mainmenu=2;
3125                                 if(mainmenu==3&&!gameon)mainmenu=1;
3126                         }
3127                         if(Button())oldbutton=1;
3128                         else oldbutton=0;
3129                 }
3130                 if(mainmenu==4){
3131                         if(Button()&&!oldbutton&&selected!=-1&&keyselect==-1){
3132                                 float gLoc[3]={0,0,0};
3133                                 float vel[3]={0,0,0};
3134                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3135                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3136                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3137                                 OPENAL_SetVolume(channels[firestartsound], 256);
3138                                 OPENAL_SetPaused(channels[firestartsound], false);
3139                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3140                         }
3141                         if(Button()&&!oldbutton&&selected<9&&keyselect==-1){
3142                                 keyselect=selected;
3143                                 oldbuttons[0]=1;
3144                                 oldbuttons[1]=1;
3145                                 oldbuttons[2]=1;
3146                         }
3147                         if(keyselect!=-1){
3148                                 for(i=0;i<3;i++)
3149                                         if(!buttons[i]&&!oldbutton&&!Button())oldbuttons[i]=0;
3150                                 for(i=0;i<140;i++){
3151                                         if((IsKeyDown(theKeyMap, i)||(buttons[0]&&!oldbuttons[0]&&!oldbutton)||(buttons[1]&&!oldbuttons[1]&&!oldbutton))&&keyselect!=-1){
3152                                                 if(i!=MAC_ESCAPE_KEY&&(strcmp(KeyToChar(i),"unknown")||(buttons[0]&&!oldbuttons[0]&&!oldbutton)||(buttons[1]&&!oldbuttons[1]&&!oldbutton))){
3153                                                         float gLoc[3]={0,0,0};
3154                                                         float vel[3]={0,0,0};
3155                                                         OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3156                                                         PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3157                                                         OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3158                                                         OPENAL_SetVolume(channels[fireendsound], 256);
3159                                                         OPENAL_SetPaused(channels[fireendsound], false);
3160                                                         OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3161
3162                                                         int keynum;
3163                                                         keynum=i;
3164                                                         if(buttons[0]&&!oldbuttons[0])keynum=MAC_MOUSEBUTTON1;
3165                                                         if(buttons[1]&&!oldbuttons[1])keynum=MAC_MOUSEBUTTON2;
3166
3167
3168
3169                                                         if(keyselect==0)forwardkey=keynum;
3170                                                         if(keyselect==1)backkey=keynum;
3171                                                         if(keyselect==2)leftkey=keynum;
3172                                                         if(keyselect==3)rightkey=keynum;
3173                                                         if(keyselect==4)crouchkey=keynum;
3174                                                         if(keyselect==5)jumpkey=keynum;
3175                                                         if(keyselect==6)drawkey=keynum;
3176                                                         if(keyselect==7)throwkey=keynum;
3177                                                         if(keyselect==8)attackkey=keynum;
3178                                                         keyselect=-1;
3179                                                 }
3180                                         }
3181                                 }}
3182                         if(Button()&&!oldbutton&&selected==9){
3183                                 float gLoc[3]={0,0,0};
3184                                 float vel[3]={0,0,0};
3185                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3186                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3187                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3188                                 OPENAL_SetVolume(channels[fireendsound], 256);
3189                                 OPENAL_SetPaused(channels[fireendsound], false);
3190                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3191
3192                                 flashr=1;
3193                                 flashg=0;
3194                                 flashb=0;
3195                                 flashamount=1;
3196                                 flashdelay=1;
3197
3198                                 mainmenu=3;
3199
3200                                 if(newdetail>2)newdetail=detail;
3201                                 if(newdetail<0)newdetail=detail;
3202                                 if(newscreenwidth>3000)newscreenwidth=screenwidth;
3203                                 if(newscreenwidth<0)newscreenwidth=screenwidth;
3204                                 if(newscreenheight>3000)newscreenheight=screenheight;
3205                                 if(newscreenheight<0)newscreenheight=screenheight;
3206                         }
3207                 }
3208
3209                 if(mainmenu==5){
3210
3211                         if(endgame==2){
3212                                 accountcampaignchoicesmade[accountactive]=0;
3213                                 accountcampaignscore[accountactive]=0;
3214                                 accountcampaigntime[accountactive]=0;
3215                                 endgame=0;
3216                         }
3217
3218                         if(Button()&&!oldbutton&&selected==1){
3219                                 float gLoc[3]={0,0,0};
3220                                 float vel[3]={0,0,0};
3221                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3222                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3223                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3224                                 OPENAL_SetVolume(channels[firestartsound], 256);
3225                                 OPENAL_SetPaused(channels[firestartsound], false);
3226                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3227
3228                                 flashr=1;
3229                                 flashg=0;
3230                                 flashb=0;
3231                                 flashamount=1;
3232                                 flashdelay=1;
3233
3234                                 startbonustotal=0;
3235
3236                                 loading=2;
3237                                 loadtime=0;
3238                                 targetlevel=-1;
3239                                 if(firstload)TickOnceAfter();
3240                                 if(!firstload)LoadStuff();
3241                                 else {
3242                                         Loadlevel(-1);
3243                                 }
3244
3245                                 mainmenu=0;
3246                                 gameon=1;
3247                                 OPENAL_SetPaused(channels[stream_music3], true);
3248                         }
3249                         if(Button()&&!oldbutton&&selected-7>=accountcampaignchoicesmade[accountactive]){//selected>=7&&(selected-7<=campaignnumchoices)){
3250                                 float gLoc[3]={0,0,0};
3251                                 float vel[3]={0,0,0};
3252                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3253                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3254                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3255                                 OPENAL_SetVolume(channels[firestartsound], 256);
3256                                 OPENAL_SetPaused(channels[firestartsound], false);
3257                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3258
3259                                 flashr=1;
3260                                 flashg=0;
3261                                 flashb=0;
3262                                 flashamount=1;
3263                                 flashdelay=1;
3264
3265                                 startbonustotal=0;
3266
3267                                 loading=2;
3268                                 loadtime=0;
3269                                 targetlevel=7;
3270                                 if(firstload)TickOnceAfter();
3271                                 if(!firstload)LoadStuff();
3272                                 //else {
3273                                 for(i=0;i<255;i++){
3274                                         mapname[i]='\0';
3275                                 }
3276                                 mapname[0]=':';
3277                                 mapname[1]='D';
3278                                 mapname[2]='a';
3279                                 mapname[3]='t';
3280                                 mapname[4]='a';
3281                                 mapname[5]=':';
3282                                 mapname[6]='M';
3283                                 mapname[7]='a';
3284                                 mapname[8]='p';
3285                                 mapname[9]='s';
3286                                 mapname[10]=':';
3287                                 strcat(mapname,campaignmapname[campaignchoicewhich[selected-7-accountcampaignchoicesmade[accountactive]]]);
3288                                 whichchoice=selected-7-accountcampaignchoicesmade[accountactive];
3289                                 visibleloading=1;
3290                                 stillloading=1;
3291                                 Loadlevel(mapname);
3292                                 //Loadlevel(campaignmapname[levelorder[selected-7]]);
3293                                 //}
3294                                 campaign=1;
3295                                 mainmenu=0;
3296                                 gameon=1;
3297                                 OPENAL_SetPaused(channels[stream_music3], true);
3298                         }
3299                         if(Button()&&!oldbutton&&selected==4){
3300                                 float gLoc[3]={0,0,0};
3301                                 float vel[3]={0,0,0};
3302                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3303                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3304                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3305                                 OPENAL_SetVolume(channels[fireendsound], 256);
3306                                 OPENAL_SetPaused(channels[fireendsound], false);
3307                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3308
3309                                 flashr=1;
3310                                 flashg=0;
3311                                 flashb=0;
3312                                 flashamount=1;
3313                                 flashdelay=1;
3314
3315                                 if(mainmenu==5&&gameon)mainmenu=2;
3316                                 if(mainmenu==5&&!gameon)mainmenu=1;
3317                         }
3318                         if(Button()&&!oldbutton&&selected==5){
3319                                 float gLoc[3]={0,0,0};
3320                                 float vel[3]={0,0,0};
3321                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3322                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3323                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3324                                 OPENAL_SetVolume(channels[fireendsound], 256);
3325                                 OPENAL_SetPaused(channels[fireendsound], false);
3326                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3327
3328                                 flashr=1;
3329                                 flashg=0;
3330                                 flashb=0;
3331                                 flashamount=1;
3332                                 flashdelay=1;
3333
3334                                 mainmenu=7;
3335                         }
3336                         if(Button()&&!oldbutton&&selected==3){
3337                                 float gLoc[3]={0,0,0};
3338                                 float vel[3]={0,0,0};
3339                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3340                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3341                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3342                                 OPENAL_SetVolume(channels[firestartsound], 256);
3343                                 OPENAL_SetPaused(channels[firestartsound], false);
3344                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3345
3346                                 flashr=1;
3347                                 flashg=0;
3348                                 flashb=0;
3349                                 flashamount=1;
3350                                 flashdelay=1;
3351
3352                                 mainmenu=6;
3353                         }
3354                         if(Button()&&!oldbutton&&selected==2){
3355                                 float gLoc[3]={0,0,0};
3356                                 float vel[3]={0,0,0};
3357                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3358                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3359                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3360                                 OPENAL_SetVolume(channels[firestartsound], 256);
3361                                 OPENAL_SetPaused(channels[firestartsound], false);
3362                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3363
3364                                 flashr=1;
3365                                 flashg=0;
3366                                 flashb=0;
3367                                 flashamount=1;
3368                                 flashdelay=1;
3369
3370                                 mainmenu=9;
3371                         }
3372                         if(Button())oldbutton=1;
3373                         else oldbutton=0;
3374                 }
3375                 if(mainmenu==9){
3376                         if(Button()&&!oldbutton&&selected<numchallengelevels&&selected>=0&&selected<=accountprogress[accountactive]){
3377                                 float gLoc[3]={0,0,0};
3378                                 float vel[3]={0,0,0};
3379                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3380                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3381                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3382                                 OPENAL_SetVolume(channels[firestartsound], 256);
3383                                 OPENAL_SetPaused(channels[firestartsound], false);
3384                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3385
3386                                 flashr=1;
3387                                 flashg=0;
3388                                 flashb=0;
3389                                 flashamount=1;
3390                                 flashdelay=1;
3391
3392                                 startbonustotal=0;
3393
3394                                 loading=2;
3395                                 loadtime=0;
3396                                 targetlevel=selected;
3397                                 if(firstload)TickOnceAfter();
3398                                 if(!firstload)LoadStuff();
3399                                 else {
3400                                         Loadlevel(selected);
3401                                 }
3402                                 campaign=0;
3403
3404                                 mainmenu=0;
3405                                 gameon=1;
3406                                 OPENAL_SetPaused(channels[stream_music3], true);
3407                         }
3408                         if(Button()&&!oldbutton&&selected==numchallengelevels){
3409                                 float gLoc[3]={0,0,0};
3410                                 float vel[3]={0,0,0};
3411                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3412                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3413                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3414                                 OPENAL_SetVolume(channels[fireendsound], 256);
3415                                 OPENAL_SetPaused(channels[fireendsound], false);
3416                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3417
3418                                 flashr=1;
3419                                 flashg=0;
3420                                 flashb=0;
3421                                 flashamount=1;
3422                                 flashdelay=1;
3423
3424                                 mainmenu=5;
3425                         }
3426                         if(Button())oldbutton=1;
3427                         else oldbutton=0;
3428                 }
3429                 if(mainmenu==11){
3430                         if(Button()&&!oldbutton&&selected<numchallengelevels&&selected>=0&&selected<=accountprogress[accountactive]){
3431                                 float gLoc[3]={0,0,0};
3432                                 float vel[3]={0,0,0};
3433                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3434                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3435                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3436                                 OPENAL_SetVolume(channels[firestartsound], 256);
3437                                 OPENAL_SetPaused(channels[firestartsound], false);
3438                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3439
3440                                 flashr=1;
3441                                 flashg=0;
3442                                 flashb=0;
3443                                 flashamount=1;
3444                                 flashdelay=1;
3445
3446                                 startbonustotal=0;
3447
3448                                 loading=2;
3449                                 loadtime=0;
3450                                 targetlevel=selected;
3451                                 if(firstload)TickOnceAfter();
3452                                 if(!firstload)LoadStuff();
3453                                 else {
3454                                         Loadlevel(selected);
3455                                 }
3456                                 campaign=0;
3457
3458                                 mainmenu=0;
3459                                 gameon=1;
3460                                 OPENAL_SetPaused(channels[stream_music3], true);
3461                         }
3462                         if(Button()&&!oldbutton&&selected==numchallengelevels){
3463                                 float gLoc[3]={0,0,0};
3464                                 float vel[3]={0,0,0};
3465                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3466                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3467                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3468                                 OPENAL_SetVolume(channels[fireendsound], 256);
3469                                 OPENAL_SetPaused(channels[fireendsound], false);
3470                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3471
3472                                 flashr=1;
3473                                 flashg=0;
3474                                 flashb=0;
3475                                 flashamount=1;
3476                                 flashdelay=1;
3477
3478                                 mainmenu=5;
3479                         }
3480                         if(Button())oldbutton=1;
3481                         else oldbutton=0;
3482                 }
3483                 if(mainmenu==10){
3484                         endgame=2;
3485                         if(Button()&&!oldbutton&&selected==3){
3486                                 float gLoc[3]={0,0,0};
3487                                 float vel[3]={0,0,0};
3488                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3489                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3490                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3491                                 OPENAL_SetVolume(channels[fireendsound], 256);
3492                                 OPENAL_SetPaused(channels[fireendsound], false);
3493                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3494
3495                                 flashr=1;
3496                                 flashg=0;
3497                                 flashb=0;
3498                                 flashamount=1;
3499                                 flashdelay=1;
3500
3501                                 mainmenu=5;
3502                         }
3503                         if(Button())oldbutton=1;
3504                         else oldbutton=0;
3505                 }
3506
3507                 if(mainmenu==6){
3508                         if(Button()&&!oldbutton&&selected!=-1){
3509                                 float gLoc[3]={0,0,0};
3510                                 float vel[3]={0,0,0};
3511                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3512                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3513                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3514                                 OPENAL_SetVolume(channels[firestartsound], 256);
3515                                 OPENAL_SetPaused(channels[firestartsound], false);
3516                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3517                         }
3518                         if(Button()&&!oldbutton&&selected==1){
3519                                 float gLoc[3]={0,0,0};
3520                                 float vel[3]={0,0,0};
3521                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3522                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3523                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3524                                 OPENAL_SetVolume(channels[fireendsound], 256);
3525                                 OPENAL_SetPaused(channels[fireendsound], false);
3526                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3527
3528                                 flashr=1;
3529                                 flashg=0;
3530                                 flashb=0;
3531                                 flashamount=1;
3532                                 flashdelay=1;
3533
3534                                 for(i=accountactive;i<numaccounts-1;i++){
3535                                         accountdifficulty[i]=accountdifficulty[i+1];
3536                                         accountcampaignchoicesmade[i]=accountcampaignchoicesmade[i+1];
3537                                         for(j=0;j<accountcampaignchoicesmade[i+1];j++){
3538                                                 accountcampaignchoices[i][j]=accountcampaignchoices[i+1][j];
3539                                         }
3540                                         accountpoints[i]=accountpoints[i+1];
3541                                         for(j=0;j<50;j++){
3542                                                 accounthighscore[i][j]=accounthighscore[i+1][j];
3543                                                 accountfasttime[i][j]=accountfasttime[i+1][j];
3544                                         }
3545                                         for(j=0;j<60;j++){
3546                                                 accountunlocked[i][j]=accountunlocked[i+1][j];
3547                                         }
3548                                         for(j=0;j<256;j++){
3549                                                 accountname[i][j]=accountname[i+1][j];
3550                                         }
3551                                         accountcampaignhighscore[i]=accountcampaignhighscore[i+1];
3552                                         accountprogress[i]=accountprogress[i+1];
3553                                         accountcampaignfasttime[i]=accountcampaignfasttime[i+1];
3554                                         accountcampaignscore[i]=accountcampaignscore[i+1];
3555                                         accountcampaigntime[i]=accountcampaigntime[i+1];
3556                                 }
3557
3558                                 numaccounts--;
3559                                 accountactive=-1;
3560
3561
3562                                 mainmenu=7;
3563                         }
3564                         if(Button()&&!oldbutton&&selected==2){
3565                                 float gLoc[3]={0,0,0};
3566                                 float vel[3]={0,0,0};
3567                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3568                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3569                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3570                                 OPENAL_SetVolume(channels[fireendsound], 256);
3571                                 OPENAL_SetPaused(channels[fireendsound], false);
3572                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3573
3574                                 flashr=1;
3575                                 flashg=0;
3576                                 flashb=0;
3577                                 flashamount=1;
3578                                 flashdelay=1;
3579
3580                                 mainmenu=5;
3581                         }
3582                         if(Button())oldbutton=1;
3583                         else oldbutton=0;
3584                 }
3585                 if(mainmenu==7){
3586                         if(Button()&&!oldbutton&&selected!=-1){
3587                                 float gLoc[3]={0,0,0};
3588                                 float vel[3]={0,0,0};
3589                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3590                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3591                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3592                                 OPENAL_SetVolume(channels[firestartsound], 256);
3593                                 OPENAL_SetPaused(channels[firestartsound], false);
3594                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3595                         }
3596                         if(Button()&&!oldbutton&&selected==0&&numaccounts<8){
3597                                 entername=1;
3598                         }
3599                         if(Button()&&!oldbutton&&selected>0&&selected<numaccounts+1){
3600                                 accountactive=selected-1;
3601                                 mainmenu=5;
3602                                 flashr=1;
3603                                 flashg=0;
3604                                 flashb=0;
3605                                 flashamount=1;
3606                                 flashdelay=1;
3607                         }
3608                         if(Button()&&!oldbutton&&selected==numaccounts+1){
3609                                 float gLoc[3]={0,0,0};
3610                                 float vel[3]={0,0,0};
3611                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3612                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3613                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3614                                 OPENAL_SetVolume(channels[fireendsound], 256);
3615                                 OPENAL_SetPaused(channels[fireendsound], false);
3616                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3617
3618                                 flashr=1;
3619                                 flashg=0;
3620                                 flashb=0;
3621                                 flashamount=1;
3622                                 flashdelay=1;
3623
3624                                 mainmenu=1;
3625
3626                                 for(j=0;j<255;j++){
3627                                         displaytext[0][j]=' ';
3628                                 }
3629                                 displaychars[0]=0;
3630                                 displayselected=0;
3631                                 entername=0;
3632                         }
3633                         if(Button())oldbutton=1;
3634                         else oldbutton=0;
3635                 }
3636                 if(mainmenu==8){
3637                         if(Button()&&!oldbutton&&selected!=-1){
3638                                 float gLoc[3]={0,0,0};
3639                                 float vel[3]={0,0,0};
3640                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3641                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3642                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3643                                 OPENAL_SetVolume(channels[firestartsound], 256);
3644                                 OPENAL_SetPaused(channels[firestartsound], false);
3645                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3646
3647                                 if(selected==0)accountdifficulty[accountactive]=0;
3648                                 if(selected==1)accountdifficulty[accountactive]=1;
3649                                 if(selected==2)accountdifficulty[accountactive]=2;
3650
3651                                 mainmenu=5;
3652
3653                                 flashr=1;
3654                                 flashg=0;
3655                                 flashb=0;
3656                                 flashamount=1;
3657                                 flashdelay=1;
3658
3659                         }
3660                         if(Button())oldbutton=1;
3661                         else oldbutton=0;
3662                 }
3663                 if (mainmenu==18) {
3664                         if(Button()&&!oldbutton) {
3665                                 printf("Button %i pressed\n", selected);
3666                         }
3667                         
3668                         if(Button()&&!oldbutton&&selected==0) {
3669                                 newstereomode = (StereoMode)(newstereomode + 1);
3670                                 while(!CanInitStereo(newstereomode)) {
3671                                         printf("Failed to initialize mode %s (%i)\n", StereoModeName(newstereomode), newstereomode);
3672                                         newstereomode = (StereoMode)(newstereomode + 1);
3673                                         if ( newstereomode >= stereoCount ) {
3674                                                 newstereomode = stereoNone;
3675                                         }
3676                                 }
3677                         }
3678                         
3679                         if(buttons[0]&&!oldbutton&&selected==1) {
3680                                 stereoseparation+=0.001;
3681                         }
3682                         if(buttons[1]&&!oldbutton&&selected==1) {
3683                                 stereoseparation-=0.001;
3684                         }
3685
3686                         if(Button()&&!oldbutton&&selected==2) {
3687                                 stereoreverse =! stereoreverse;
3688                         }
3689                         
3690                         if(Button()&&!oldbutton&&selected==3) {
3691                                 flashr=1;
3692                                 flashg=0;
3693                                 flashb=0;
3694                                 flashamount=1;
3695                                 flashdelay=1;
3696
3697                                 if ( stereomode != newstereomode ) {
3698                                         stereomode = newstereomode;
3699                                         InitStereo(stereomode);
3700                                 }
3701                                 
3702                                 mainmenu=3;
3703                         }
3704                         
3705                         if(Button() || buttons[1])oldbutton=1;
3706                         else oldbutton=0;
3707                 }
3708
3709
3710                 if(Button()||buttons[1])oldbutton=1;
3711                 else oldbutton=0;
3712
3713                 if(IsKeyDown(theKeyMap, MAC_Q_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)){
3714                         tryquit=1;
3715                         if(mainmenu==3){
3716                                 if(newdetail>2)newdetail=detail;
3717                                 if(newdetail<0)newdetail=detail;
3718                                 if(newscreenwidth<0)newscreenwidth=screenwidth;
3719                                 if(newscreenheight<0)newscreenheight=screenheight;
3720
3721                                 SaveSettings(*this);
3722                         }
3723                 }
3724
3725                 if(mainmenu==1||mainmenu==2){
3726                         if(loaddistrib>4)transition+=multiplier/8;
3727                         if(transition>1){
3728                                 transition=0;
3729                                 anim++;
3730                                 if(anim>4)anim=0;
3731                                 loaddistrib=0;
3732                         }
3733                 }
3734                 OPENAL_SetFrequency(channels[stream_music3], 22050);
3735
3736                 if(entername){
3737                         for(i=0;i<140;i++){
3738                                 if(IsKeyDown(theKeyMap, i)){
3739                                         togglekeydelay[i]+=multiplier;
3740                                         if(togglekeydelay[i]>.4){
3741                                                 togglekey[i]=0;
3742                                                 togglekeydelay[i]=.36;
3743                                         }
3744                                         if(!togglekey[i]){
3745                                                 if(KeyToSingleChar(i)!='\0'&&displaychars[0]<60){
3746                                                         for(j=255;j>=displayselected+1;j--){
3747                                                                 displaytext[0][j]=displaytext[0][j-1];
3748                                                         }
3749                                                         displaytext[0][displayselected]=KeyToSingleChar(i);
3750                                                         if(IsKeyDown(theKeyMap, MAC_SHIFT_KEY))displaytext[0][displayselected]=Shift(displaytext[0][displayselected]);
3751                                                         displayselected++;
3752                                                         displaychars[0]++;
3753                                                 }
3754                                                 if(i==MAC_DELETE_KEY&&displayselected!=0){
3755                                                         for(j=displayselected-1;j<255;j++){
3756                                                                 displaytext[0][j]=displaytext[0][j+1];
3757                                                         }
3758                                                         displaytext[0][255]=' ';
3759                                                         displayselected--;
3760                                                         displaychars[0]--;
3761                                                 }
3762                                                 if(i==MAC_ARROW_LEFT_KEY&&displayselected!=0){
3763                                                         displayselected--;
3764                                                 }
3765                                                 if(i==MAC_ARROW_RIGHT_KEY&&displayselected<displaychars[0]){
3766                                                         displayselected++;
3767                                                 }
3768                                                 if(i==MAC_RETURN_KEY&&entername){
3769                                                         if(displaychars[0]){
3770                                                                 numaccounts++;
3771                                                                 strcpy(accountname[numaccounts-1],displaytext[0]);
3772                                                                 accountactive=numaccounts-1;
3773                                                                 accountdifficulty[accountactive]=1;
3774                                                                 accountprogress[accountactive]=0;
3775                                                                 accountpoints[accountactive]=0;
3776                                                                 accountcampaigntime[accountactive]=0;
3777                                                                 accountcampaignscore[accountactive]=0;
3778                                                                 accountcampaignfasttime[accountactive]=0;
3779                                                                 accountcampaignhighscore[accountactive]=0;
3780                                                                 for(j=0;j<50;j++){
3781                                                                         accounthighscore[accountactive][j]=0;
3782                                                                         accountfasttime[accountactive][j]=0;
3783                                                                 }
3784                                                                 for(j=0;j<60;j++){
3785                                                                         accountunlocked[accountactive][j]=0;
3786                                                                 }
3787                                                                 accountcampaignchoicesmade[accountactive]=0;
3788
3789                                                                 for(j=0;j<255;j++){
3790                                                                         displaytext[0][j]=' ';
3791                                                                 }
3792                                                                 displaychars[0]=0;
3793                                                                 displayselected=0;
3794                                                                 entername=0;
3795
3796                                                                 mainmenu=8;
3797
3798                                                                 flashr=1;
3799                                                                 flashg=0;
3800                                                                 flashb=0;
3801                                                                 flashamount=1;
3802                                                                 flashdelay=1;
3803
3804                                                                 float gLoc[3]={0,0,0};
3805                                                                 float vel[3]={0,0,0};
3806                                                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3807                                                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3808                                                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3809                                                                 OPENAL_SetVolume(channels[firestartsound], 256);
3810                                                                 OPENAL_SetPaused(channels[firestartsound], false);
3811                                                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3812
3813                                                                 for(j=0;j<255;j++){
3814                                                                         displaytext[0][j]=' ';
3815                                                                 }
3816                                                                 displaychars[0]=0;
3817
3818
3819                                                                 displayselected=0;
3820                                                         }}
3821
3822                                                 if(i==MAC_RETURN_KEY&&mainmenu==13){
3823                                                         if(displaychars[0]){
3824                                                                 sprintf (registrationname, "%s", displaytext[0]);
3825                                                                 if(displaychars[0]<254)registrationname[displaychars[0]]='\0';
3826
3827                                                                 mainmenu=5;
3828                         
3829                                                                 flashr=1;
3830                                                                 flashg=0;
3831                                                                 flashb=0;
3832                                                                 flashamount=1;
3833                                                                 flashdelay=1;
3834
3835                                                                 float gLoc[3]={0,0,0};
3836                                                                 float vel[3]={0,0,0};
3837                                                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3838                                                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3839                                                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3840                                                                 OPENAL_SetVolume(channels[firestartsound], 256);
3841                                                                 OPENAL_SetPaused(channels[firestartsound], false);
3842                                                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3843
3844                                                                 for(j=0;j<255;j++){
3845                                                                         displaytext[0][j]=' ';
3846                                                                 }
3847                                                                 displaychars[0]=0;
3848                         
3849                                                                 displayselected=0;
3850                                                         }}
3851                                         }
3852                                         togglekey[i]=1;
3853                                 }
3854                                 else {
3855                                         togglekey[i]=0;
3856                                         togglekeydelay[i]=0;
3857                                 }
3858                         }
3859
3860                         displayblinkdelay-=multiplier;
3861                         if(displayblinkdelay<=0){
3862                                 displayblinkdelay=.3;
3863                                 displayblink=1-displayblink;
3864                         }
3865                 }
3866         }
3867
3868         if(!mainmenu){
3869                 if(hostile==1)hostiletime+=multiplier;
3870                 else hostiletime=0;
3871                 if(!winfreeze)leveltime+=multiplier;
3872                 if(IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)){
3873                         chatting=0;
3874                         console=0;
3875                         freeze=0;
3876                         displaychars[0]=0;
3877                 }
3878
3879                 if(IsKeyDown(theKeyMap, chatkey)&&!chattogglekeydown&&!console&&!chatting&&debugmode){
3880                         chatting=1;
3881                         chattogglekeydown=1;
3882                         togglekey[chatkey]=1;
3883                         togglekeydelay[chatkey]=-20;
3884                 }
3885
3886                 if(!IsKeyDown(theKeyMap, chatkey)){
3887                         chattogglekeydown=0;
3888                 }
3889
3890                 if(chatting){
3891                         for(i=0;i<140;i++){
3892                                 if(IsKeyDown(theKeyMap, i)){
3893                                         togglekeydelay[i]+=multiplier;
3894                                         if(togglekeydelay[i]>.4){
3895                                                 togglekey[i]=0;
3896                                                 togglekeydelay[i]=.36;
3897                                         }
3898                                         if(!togglekey[i]){
3899                                                 if(KeyToSingleChar(i)!='\0'&&displaychars[0]<60){
3900                                                         for(j=255;j>=displayselected+1;j--){
3901                                                                 displaytext[0][j]=displaytext[0][j-1];
3902                                                         }
3903                                                         displaytext[0][displayselected]=KeyToSingleChar(i);
3904                                                         if(IsKeyDown(theKeyMap, MAC_SHIFT_KEY))displaytext[0][displayselected]=Shift(displaytext[0][displayselected]);
3905                                                         displayselected++;
3906                                                         displaychars[0]++;
3907                                                 }
3908                                                 if(i==MAC_DELETE_KEY&&displayselected!=0){
3909                                                         for(j=displayselected-1;j<255;j++){
3910                                                                 displaytext[0][j]=displaytext[0][j+1];
3911                                                         }
3912                                                         displaytext[0][255]=' ';
3913                                                         displayselected--;
3914                                                         displaychars[0]--;
3915                                                 }
3916                                                 if(i==MAC_ARROW_LEFT_KEY&&displayselected!=0){
3917                                                         displayselected--;
3918                                                 }
3919                                                 if(i==MAC_ARROW_RIGHT_KEY&&displayselected<displaychars[0]){
3920                                                         displayselected++;
3921                                                 }
3922                                                 if(i==MAC_RETURN_KEY){
3923                                                         if(displaychars[0]){
3924                                                                 /*for(j=0;j<displaychars[0];j++){
3925                                                                 talkname[j]=displaytext[0][j];
3926                                                                 }
3927                                                                 talkname[displaychars[0]]='\0';
3928                                                                 sprintf (chatname, "%s: %s",playerName,talkname);
3929                                                                 //NetworkSendInformation(chatname);
3930                                                                 */
3931                                                                 for(j=0;j<255;j++){
3932                                                                         displaytext[0][j]=' ';
3933                                                                 }
3934                                                                 displaychars[0]=0;
3935                                                                 displayselected=0;
3936                                                                 chatting=0;
3937                                                         }
3938                                                 }
3939                                         }
3940                                         togglekey[i]=1;
3941                                 }
3942                                 else {
3943                                         togglekey[i]=0;
3944                                         togglekeydelay[i]=0;
3945                                 }
3946                         }
3947
3948                         displayblinkdelay-=multiplier;
3949                         if(displayblinkdelay<=0){
3950                                 displayblinkdelay=.3;
3951                                 displayblink=1-displayblink;
3952                         }
3953                 }
3954
3955                 if(chatting)keyboardfrozen=1;
3956
3957                 if(IsKeyDown(theKeyMap, MAC_V_KEY)&&!freezetogglekeydown&&debugmode){
3958                         freeze=1-freeze;
3959                         if(freeze){
3960                                 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
3961                         }
3962                         freezetogglekeydown=1;
3963                 }
3964
3965                 if(!IsKeyDown(theKeyMap, MAC_V_KEY)&&!IsKeyDown(theKeyMap, MAC_F1_KEY)){
3966                         freezetogglekeydown=0;
3967                 }
3968
3969                 if(IsKeyDown(theKeyMap, MAC_TILDE_KEY)&&!consoletogglekeydown&&debugmode){
3970                         console=1-console;
3971                         if(!console)freeze=0;
3972                         if(console){
3973                                 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
3974                         }
3975                         consoletogglekeydown=1;
3976                 }
3977
3978                 if(!IsKeyDown(theKeyMap, MAC_TILDE_KEY)){
3979                         consoletogglekeydown=0;
3980                 }
3981
3982                 if(console)freeze=1;
3983
3984                 if(console&&!IsKeyDown(theKeyMap,MAC_COMMAND_KEY)){
3985                         for(i=0;i<140;i++){
3986                                 if(IsKeyDown(theKeyMap, i)){
3987                                         togglekeydelay[i]+=multiplier;
3988                                         if(togglekeydelay[i]>.4){
3989                                                 togglekey[i]=0;
3990                                                 togglekeydelay[i]=.36;
3991                                         }
3992                                         if(!togglekey[i]){
3993                                                 if(KeyToSingleChar(i)!='\0'&&consolechars[0]<255){
3994                                                         for(j=255;j>=consoleselected+1;j--){
3995                                                                 consoletext[0][j]=consoletext[0][j-1];
3996                                                         }
3997                                                         consoletext[0][consoleselected]=KeyToSingleChar(i);
3998                                                         if(IsKeyDown(theKeyMap, MAC_SHIFT_KEY))consoletext[0][consoleselected]=Shift(consoletext[0][consoleselected]);
3999                                                         consoleselected++;
4000                                                         consolechars[0]++;
4001                                                 }
4002                                                 else if(i==MAC_ENTER_KEY){
4003                                                         for(j=255;j>=consoleselected+1;j--){
4004                                                                 consoletext[0][j]=consoletext[0][j-1];
4005                                                         }
4006                                                         consoletext[0][consoleselected]='\n';
4007                                                         consoleselected++;
4008                                                         consolechars[0]++;
4009                                                 }
4010                                                 if(i==MAC_DELETE_KEY&&consoleselected!=0){
4011                                                         for(j=consoleselected-1;j<255;j++){
4012                                                                 consoletext[0][j]=consoletext[0][j+1];
4013                                                         }
4014                                                         consoletext[0][255]=' ';
4015                                                         consoleselected--;
4016                                                         consolechars[0]--;
4017                                                 }
4018                                                 if(i==MAC_ARROW_UP_KEY){
4019                                                         if(archiveselected<14)archiveselected++;
4020                                                         for(j=0;j<255;j++){
4021                                                                 consolechars[0]=consolechars[archiveselected];
4022                                                                 consoletext[0][j]=consoletext[archiveselected][j];
4023                                                                 consoleselected=consolechars[0];
4024                                                         }
4025                                                 }
4026                                                 if(i==MAC_ARROW_DOWN_KEY){
4027                                                         if(archiveselected>0)archiveselected--;
4028                                                         for(j=0;j<255;j++){
4029                                                                 consolechars[0]=consolechars[archiveselected];
4030                                                                 consoletext[0][j]=consoletext[archiveselected][j];
4031                                                                 consoleselected=consolechars[0];
4032                                                         }
4033                                                 }
4034                                                 if(i==MAC_ARROW_LEFT_KEY&&consoleselected!=0){
4035                                                         consoleselected--;
4036                                                 }
4037                                                 if(i==MAC_ARROW_RIGHT_KEY&&consoleselected<consolechars[0]){
4038                                                         consoleselected++;
4039                                                 }
4040                                                 if(i==MAC_RETURN_KEY){
4041                                                         archiveselected=0;
4042                                                         cmd_dispatch(this, consoletext[0]);
4043
4044                                                         if(consolechars[0]>0){
4045                                                                 for(k=14;k>=1;k--){
4046                                                                         for(j=0;j<255;j++){
4047                                                                                 consoletext[k][j]=consoletext[k-1][j];
4048                                                                         }
4049                                                                         consolechars[k]=consolechars[k-1];
4050                                                                 }
4051                                                                 for(j=0;j<255;j++){
4052                                                                         consoletext[0][j]=' ';
4053                                                                 }
4054                                                                 consolechars[0]=0;
4055                                                                 consoleselected=0;
4056                                                         }
4057                                                 }
4058                                         }
4059                                         togglekey[i]=1;
4060                                 }
4061                                 else {
4062                                         togglekey[i]=0;
4063                                         togglekeydelay[i]=0;
4064                                 }
4065                         }
4066
4067                         consoleblinkdelay-=multiplier;
4068                         if(consoleblinkdelay<=0){
4069                                 consoleblinkdelay=.3;
4070                                 consoleblink=1-consoleblink;
4071                         }
4072                 }
4073
4074                 if(IsKeyDown(theKeyMap, MAC_Q_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)){
4075                         tryquit=1;
4076                         if(mainmenu==3){
4077                                 if(newdetail>2)newdetail=detail;
4078                                 if(newdetail<0)newdetail=detail;
4079                                 if(newscreenwidth<0)newscreenwidth=screenwidth;
4080                                 if(newscreenheight<0)newscreenheight=screenheight;
4081
4082                                 SaveSettings(*this);
4083                         }
4084                 }
4085
4086                 static int oldwinfreeze;
4087                 if(winfreeze&&!oldwinfreeze){
4088                         OPENAL_SetFrequency(OPENAL_ALL, 0.001);
4089                         PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
4090                         OPENAL_SetVolume(channels[consolesuccesssound], 256);
4091                         OPENAL_SetPaused(channels[consolesuccesssound], false);
4092                 }
4093                 if(winfreeze==0)oldwinfreeze=winfreeze;
4094                 else oldwinfreeze++;
4095
4096                 if((IsKeyDown(theKeyMap, jumpkey)||IsKeyDown(theKeyMap, MAC_SPACE_KEY))&&!oldjumpkeydown&&!campaign){
4097                         if(winfreeze)winfreeze=0;
4098                         oldjumpkeydown=1;
4099                 }
4100                 if((IsKeyDown(theKeyMap, MAC_ESCAPE_KEY))&&!campaign&&gameon){
4101                         if(winfreeze){
4102                                 mainmenu=9;
4103                                 gameon=0;
4104                         }
4105                 }
4106                 if((IsKeyDown(theKeyMap, jumpkey)||IsKeyDown(theKeyMap, MAC_SPACE_KEY))){
4107                         oldjumpkeydown=1;
4108                 }
4109                 if(!IsKeyDown(theKeyMap, jumpkey)&&!IsKeyDown(theKeyMap, MAC_SPACE_KEY))oldjumpkeydown=0;
4110
4111                 if(!freeze&&!winfreeze&&!(mainmenu&&gameon)&&(gameon||!gamestarted)){
4112
4113                         static bool oldbuttondialogue;
4114
4115                         if(indialogue!=-1)talkdelay=1;
4116                         talkdelay-=multiplier;
4117
4118                         if(talkdelay<=0)
4119                                 if(indialogue==-1&&(animation[player[0].targetanimation].height!=highheight)/*&&!hostile*/)
4120                                         for(i=0;i<numdialogues;i++){
4121                                                 int realdialoguetype;
4122                                                 bool special;
4123                                                 if(dialoguetype[i]>49){
4124                                                         realdialoguetype=dialoguetype[i]-50;
4125                                                         special=1;
4126                                                 }
4127                                                 else if(dialoguetype[i]>39){
4128                                                         realdialoguetype=dialoguetype[i]-40;
4129                                                         special=1;
4130                                                 }
4131                                                 else if(dialoguetype[i]>29){
4132                                                         realdialoguetype=dialoguetype[i]-30;
4133                                                         special=1;
4134                                                 }
4135                                                 else if(dialoguetype[i]>19){
4136                                                         realdialoguetype=dialoguetype[i]-20;
4137                                                         special=1;
4138                                                 }
4139                                                 else if(dialoguetype[i]>9){
4140                                                         realdialoguetype=dialoguetype[i]-10;
4141                                                         special=1;
4142                                                 }
4143                                                 else {
4144                                                         realdialoguetype=dialoguetype[i];
4145                                                         special=0;
4146                                                 }
4147                                                 if((!hostile||(dialoguetype[i]>40&&dialoguetype[i]<50))&&realdialoguetype<numplayers&&realdialoguetype>0&&(dialoguegonethrough[i]==0||!special)&&(special||(IsKeyDown(theKeyMap, attackkey)&&!oldbuttondialogue))){
4148                                                         if(findDistancefast(&player[0].coords,&player[realdialoguetype].coords)<6||player[realdialoguetype].howactive>=typedead1||(dialoguetype[i]>40&&dialoguetype[i]<50)){
4149                                                                 whichdialogue=i;
4150                                                                 for(j=0;j<numdialogueboxes[whichdialogue];j++){
4151                                                                         player[participantfocus[whichdialogue][j]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][j]];
4152                                                                         player[participantfocus[whichdialogue][j]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
4153                                                                         player[participantfocus[whichdialogue][j]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
4154                                                                         player[participantfocus[whichdialogue][j]].velocity=0;
4155                                                                         player[participantfocus[whichdialogue][j]].targetanimation=player[participantfocus[whichdialogue][j]].getIdle();
4156                                                                         player[participantfocus[whichdialogue][j]].targetframe=0;
4157                                                                 }
4158                                                                 directing=0;
4159                                                                 indialogue=0;
4160                                                                 dialoguetime=0;
4161                                                                 dialoguegonethrough[i]++;
4162                                                                 if(dialogueboxsound[whichdialogue][indialogue]!=0){
4163                                                                         static float gLoc[3];
4164                                                                         static float vel[3];
4165                                                                         XYZ temppos;
4166                                                                         temppos=player[participantfocus[whichdialogue][indialogue]].coords;
4167                                                                         temppos=temppos-viewer;
4168                                                                         Normalise(&temppos);
4169                                                                         temppos+=viewer;
4170
4171                                                                         gLoc[0]=temppos.x;
4172                                                                         gLoc[1]=temppos.y;
4173                                                                         gLoc[2]=temppos.z;vel[0]=0;
4174                                                                         vel[1]=0;
4175                                                                         vel[2]=0;
4176                                                                         int whichsoundplay;
4177                                                                         if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
4178                                                                         if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
4179                                                                         if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
4180                                                                         if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
4181                                                                         if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
4182                                                                         if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
4183                                                                         if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
4184                                                                         if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
4185                                                                         if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
4186                                                                         if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
4187                                                                         if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
4188                                                                         if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
4189                                                                         if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
4190                                                                         if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
4191                                                                         if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
4192                                                                         if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
4193                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
4194                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
4195                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
4196                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
4197                                                                         PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
4198                                                                         OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
4199                                                                         OPENAL_SetVolume(channels[whichsoundplay], 256);
4200                                                                         OPENAL_SetPaused(channels[whichsoundplay], false);
4201                                                                 }
4202                                                                 if(IsKeyDown(theKeyMap, attackkey))oldbuttondialogue=1;
4203                                                         }
4204                                                 }
4205                                         }
4206
4207                                         windvar+=multiplier;
4208                                         smoketex+=multiplier;
4209                                         tutorialstagetime+=multiplier;
4210
4211                                         static float hotspotvisual[40];
4212                                         if(numhotspots){
4213                                                 XYZ hotspotsprite;
4214                                                 if(editorenabled)
4215                                                         for(i=0;i<numhotspots;i++)
4216                                                                 hotspotvisual[i]-=multiplier/320;
4217
4218                                                 for(i=0;i<numhotspots;i++){
4219                                                         //if(hotspottype[i]<=10)
4220                                                         while(hotspotvisual[i]<0){
4221                                                                 hotspotsprite=0;
4222                                                                 hotspotsprite.x=float(abs(Random()%100000))/100000*hotspotsize[i];
4223                                                                 hotspotsprite=DoRotation(hotspotsprite,0,0,Random()%360);
4224                                                                 hotspotsprite=DoRotation(hotspotsprite,0,Random()%360,0);
4225                                                                 hotspotsprite+=hotspot[i];
4226                                                                 sprites.MakeSprite(breathsprite, hotspotsprite, hotspotsprite*0, 1,0.5,0, 7, 0.4);
4227                                                                 hotspotvisual[i]+=0.1/hotspotsize[i]/hotspotsize[i]/hotspotsize[i];
4228                                                         }
4229                                                 }
4230
4231                                                 for(i=0;i<numhotspots;i++){
4232                                                         if(hotspottype[i]<=10&&hotspottype[i]>0){
4233                                                                 hotspot[i]=player[hotspottype[i]].coords;
4234                                                         }
4235                                                 }
4236                                         }
4237
4238                                         //Tutorial
4239                                         if(tutoriallevel&&tutorialstagetime>tutorialmaxtime){
4240                                                 tutorialstage++;
4241                                                 tutorialsuccess=0;
4242                                                 if(tutorialstage<=1){
4243                                                         canattack=0;
4244                                                         cananger=0;
4245                                                         reversaltrain=0;
4246                                                 }
4247                                                 if(tutorialstage==1){
4248                                                         tutorialmaxtime=5;
4249                                                 }
4250                                                 if(tutorialstage==2){
4251                                                         tutorialmaxtime=2;
4252                                                 }
4253                                                 if(tutorialstage==3){
4254                                                         tutorialmaxtime=600;
4255                                                 }
4256                                                 if(tutorialstage==4){
4257                                                         tutorialmaxtime=1000;
4258                                                 }
4259                                                 if(tutorialstage==5){
4260                                                         tutorialmaxtime=600;
4261                                                 }
4262                                                 if(tutorialstage==6){
4263                                                         tutorialmaxtime=600;
4264                                                 }
4265                                                 if(tutorialstage==7){
4266                                                         tutorialmaxtime=600;
4267                                                 }
4268                                                 if(tutorialstage==8){
4269                                                         tutorialmaxtime=600;
4270                                                 }
4271                                                 if(tutorialstage==9){
4272                                                         tutorialmaxtime=600;
4273                                                 }
4274                                                 if(tutorialstage==10){
4275                                                         tutorialmaxtime=2;
4276                                                 }
4277                                                 if(tutorialstage==11){
4278                                                         tutorialmaxtime=1000;
4279                                                 }
4280                                                 if(tutorialstage==12){
4281                                                         tutorialmaxtime=1000;
4282                                                 }
4283                                                 if(tutorialstage==13){
4284                                                         tutorialmaxtime=2;
4285                                                 }
4286                                                 if(tutorialstage==14){
4287                                                         tutorialmaxtime=3;
4288
4289                                                         XYZ temp,temp2;
4290
4291                                                         temp.x=1011;
4292                                                         temp.y=84;
4293                                                         temp.z=491;
4294                                                         temp2.x=1025;
4295                                                         temp2.y=75;
4296                                                         temp2.z=447;
4297
4298                                                         player[1].coords=(temp+temp2)/2;
4299
4300                                                         float gLoc[3];
4301                                                         float vel[3];
4302                                                         gLoc[0]=player[1].coords.x;
4303                                                         gLoc[1]=player[1].coords.y;
4304                                                         gLoc[2]=player[1].coords.z;
4305                                                         vel[0]=0;
4306                                                         vel[1]=0;
4307                                                         vel[2]=0;
4308                                                         PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
4309                                                         OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
4310                                                         OPENAL_SetVolume(channels[fireendsound], 256);
4311                                                         OPENAL_SetPaused(channels[fireendsound], false);
4312
4313                                                         for(i=0;i<player[1].skeleton.num_joints;i++){
4314                                                                 if(Random()%2==0){
4315                                                                         if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
4316                                                                         if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
4317                                                                         if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
4318                                                                         if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
4319                                                                         sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
4320                                                                 }
4321                                                         }
4322
4323                                                 }
4324                                                 if(tutorialstage==15){
4325                                                         tutorialmaxtime=500;
4326                                                 }
4327                                                 if(tutorialstage==16){
4328                                                         tutorialmaxtime=500;
4329                                                 }
4330                                                 if(tutorialstage==17){
4331                                                         tutorialmaxtime=500;
4332                                                 }
4333                                                 if(tutorialstage==18){
4334                                                         tutorialmaxtime=500;
4335                                                 }
4336                                                 if(tutorialstage==19){
4337                                                         tutorialstage=20;
4338                                                         //tutorialmaxtime=500;
4339                                                 }
4340                                                 if(tutorialstage==20){
4341                                                         tutorialmaxtime=500;
4342                                                 }
4343                                                 if(tutorialstage==21){
4344                                                         tutorialmaxtime=500;
4345                                                         if(bonus==cannon){
4346                                                                 bonus=Slicebonus;
4347                                                                 againbonus=1;
4348                                                         }
4349                                                         else againbonus=0;
4350                                                 }
4351                                                 if(tutorialstage==22){
4352                                                         tutorialmaxtime=500;
4353                                                 }
4354                                                 if(tutorialstage==23){
4355                                                         tutorialmaxtime=500;
4356                                                 }
4357                                                 if(tutorialstage==24){
4358                                                         tutorialmaxtime=500;
4359                                                 }
4360                                                 if(tutorialstage==25){
4361                                                         tutorialmaxtime=500;
4362                                                 }
4363                                                 if(tutorialstage==26){
4364                                                         tutorialmaxtime=2;
4365                                                 }
4366                                                 if(tutorialstage==27){
4367                                                         tutorialmaxtime=4;
4368                                                         reversaltrain=1;
4369                                                         cananger=1;
4370                                                         player[1].aitype=attacktypecutoff;
4371                                                 }
4372                                                 if(tutorialstage==28){
4373                                                         tutorialmaxtime=400;
4374                                                 }
4375                                                 if(tutorialstage==29){
4376                                                         tutorialmaxtime=400;
4377                                                         player[0].escapednum=0;
4378                                                 }
4379                                                 if(tutorialstage==30){
4380                                                         tutorialmaxtime=4;
4381                                                         reversaltrain=0;
4382                                                         cananger=0;
4383                                                         player[1].aitype=passivetype;
4384                                                 }
4385                                                 if(tutorialstage==31){
4386                                                         tutorialmaxtime=13;
4387                                                 }
4388                                                 if(tutorialstage==32){
4389                                                         tutorialmaxtime=8;
4390                                                 }
4391                                                 if(tutorialstage==33){
4392                                                         tutorialmaxtime=400;
4393                                                         cananger=1;
4394                                                         canattack=1;
4395                                                         player[1].aitype=attacktypecutoff;
4396                                                 }
4397                                                 if(tutorialstage==34){
4398                                                         tutorialmaxtime=400;
4399                                                 }
4400                                                 if(tutorialstage==35){
4401                                                         tutorialmaxtime=400;
4402                                                 }
4403                                                 if(tutorialstage==36){
4404                                                         tutorialmaxtime=2;
4405                                                         reversaltrain=0;
4406                                                         cananger=0;
4407                                                         player[1].aitype=passivetype;
4408                                                 }
4409                                                 if(tutorialstage==37){
4410                                                         damagedealt=0;
4411                                                         damagetaken=0;
4412                                                         tutorialmaxtime=50;
4413                                                         cananger=1;
4414                                                         canattack=1;
4415                                                         player[1].aitype=attacktypecutoff;
4416                                                 }
4417                                                 if(tutorialstage==38){
4418                                                         tutorialmaxtime=4;
4419                                                         canattack=0;
4420                                                         cananger=0;
4421                                                         player[1].aitype=passivetype;
4422                                                 }
4423                                                 if(tutorialstage==39){
4424                                                         XYZ temp,temp2;
4425
4426                                                         temp.x=1011;
4427                                                         temp.y=84;
4428                                                         temp.z=491;
4429                                                         temp2.x=1025;
4430                                                         temp2.y=75;
4431                                                         temp2.z=447;
4432
4433
4434                                                         weapons.owner[weapons.numweapons]=-1;
4435                                                         weapons.type[weapons.numweapons]=knife;
4436                                                         weapons.damage[weapons.numweapons]=0;
4437                                                         weapons.mass[weapons.numweapons]=1;
4438                                                         weapons.tipmass[weapons.numweapons]=1.2;
4439                                                         weapons.length[weapons.numweapons]=.25;
4440                                                         weapons.position[weapons.numweapons]=(temp+temp2)/2;
4441                                                         weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
4442
4443                                                         weapons.velocity[weapons.numweapons]=0.1;
4444                                                         weapons.tipvelocity[weapons.numweapons]=0.1;
4445                                                         weapons.missed[weapons.numweapons]=1;
4446                                                         weapons.hitsomething[weapons.numweapons]=0;
4447                                                         weapons.freetime[weapons.numweapons]=0;
4448                                                         weapons.firstfree[weapons.numweapons]=1;
4449                                                         weapons.physics[weapons.numweapons]=1;
4450
4451                                                         weapons.numweapons++;
4452                                                 }
4453                                                 if(tutorialstage==40){
4454                                                         tutorialmaxtime=300;
4455                                                 }
4456                                                 if(tutorialstage==41){
4457                                                         tutorialmaxtime=300;
4458                                                 }
4459                                                 if(tutorialstage==42){
4460                                                         tutorialmaxtime=8;
4461                                                 }
4462                                                 if(tutorialstage==43){
4463                                                         tutorialmaxtime=300;
4464                                                 }
4465                                                 if(tutorialstage==44){
4466                                                         weapons.owner[0]=1;
4467                                                         player[0].weaponactive=-1;
4468                                                         player[0].num_weapons=0;
4469                                                         player[1].weaponactive=0;
4470                                                         player[1].num_weapons=1;
4471                                                         player[1].weaponids[0]=0;
4472
4473                                                         cananger=1;
4474                                                         canattack=1;
4475                                                         player[1].aitype=attacktypecutoff;
4476
4477                                                         tutorialmaxtime=300;
4478                                                 }
4479                                                 if(tutorialstage==45){
4480                                                         weapons.owner[0]=1;
4481                                                         player[0].weaponactive=-1;
4482                                                         player[0].num_weapons=0;
4483                                                         player[1].weaponactive=0;
4484                                                         player[1].num_weapons=1;
4485                                                         player[1].weaponids[0]=0;
4486
4487                                                         tutorialmaxtime=300;
4488                                                 }
4489                                                 if(tutorialstage==46){
4490                                                         weapons.owner[0]=1;
4491                                                         player[0].weaponactive=-1;
4492                                                         player[0].num_weapons=0;
4493                                                         player[1].weaponactive=0;
4494                                                         player[1].num_weapons=1;
4495                                                         player[1].weaponids[0]=0;
4496
4497                                                         weapons.type[0]=sword;
4498
4499                                                         tutorialmaxtime=300;
4500                                                 }
4501
4502                                                 if(tutorialstage==47){
4503                                                         tutorialmaxtime=10;
4504
4505                                                         XYZ temp,temp2;
4506
4507                                                         temp.x=1011;
4508                                                         temp.y=84;
4509                                                         temp.z=491;
4510                                                         temp2.x=1025;
4511                                                         temp2.y=75;
4512                                                         temp2.z=447;
4513
4514                                                         weapons.owner[weapons.numweapons]=-1;
4515                                                         weapons.type[weapons.numweapons]=sword;
4516                                                         weapons.damage[weapons.numweapons]=0;
4517                                                         weapons.mass[weapons.numweapons]=1;
4518                                                         weapons.tipmass[weapons.numweapons]=1.2;
4519                                                         weapons.length[weapons.numweapons]=.25;
4520                                                         weapons.position[weapons.numweapons]=(temp+temp2)/2;
4521                                                         weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
4522
4523                                                         weapons.velocity[weapons.numweapons]=0.1;
4524                                                         weapons.tipvelocity[weapons.numweapons]=0.1;
4525                                                         weapons.missed[weapons.numweapons]=1;
4526                                                         weapons.hitsomething[weapons.numweapons]=0;
4527                                                         weapons.freetime[weapons.numweapons]=0;
4528                                                         weapons.firstfree[weapons.numweapons]=1;
4529                                                         weapons.physics[weapons.numweapons]=1;
4530
4531                                                         weapons.owner[0]=1;
4532                                                         weapons.owner[1]=0;
4533                                                         player[0].weaponactive=0;
4534                                                         player[0].num_weapons=1;
4535                                                         player[0].weaponids[0]=1;
4536                                                         player[1].weaponactive=0;
4537                                                         player[1].num_weapons=1;
4538                                                         player[1].weaponids[0]=0;
4539
4540                                                         weapons.numweapons++;
4541                                                 }
4542                                                 if(tutorialstage==48){
4543                                                         canattack=0;
4544                                                         cananger=0;
4545                                                         player[1].aitype=passivetype;
4546
4547                                                         tutorialmaxtime=15;
4548
4549                                                         weapons.owner[0]=1;
4550                                                         weapons.owner[1]=0;
4551                                                         player[0].weaponactive=0;
4552                                                         player[0].num_weapons=1;
4553                                                         player[0].weaponids[0]=1;
4554                                                         player[1].weaponactive=0;
4555                                                         player[1].num_weapons=1;
4556                                                         player[1].weaponids[0]=0;
4557
4558                                                         if(player[0].weaponactive!=-1)weapons.type[player[0].weaponids[player[0].weaponactive]]=staff;
4559                                                         else weapons.type[0]=staff;
4560
4561                                                         weapons.numweapons++;
4562                                                 }
4563                                                 if(tutorialstage==49){
4564                                                         canattack=0;
4565                                                         cananger=0;
4566                                                         player[1].aitype=passivetype;
4567
4568                                                         tutorialmaxtime=200;
4569
4570                                                         weapons.position[1]=1000;
4571                                                         weapons.tippoint[1]=1000;
4572
4573                                                         weapons.numweapons=1;
4574                                                         weapons.owner[0]=0;
4575                                                         player[1].weaponactive=-1;
4576                                                         player[1].num_weapons=0;
4577                                                         player[0].weaponactive=0;
4578                                                         player[0].num_weapons=1;
4579                                                         player[0].weaponids[0]=0;
4580
4581                                                         weapons.type[0]=knife;
4582
4583                                                         weapons.numweapons++;
4584                                                 }
4585                                                 if(tutorialstage==50){
4586                                                         tutorialmaxtime=8;
4587
4588                                                         XYZ temp,temp2;
4589                                                         float gLoc[3];
4590                                                         float vel[3];
4591                                                         gLoc[0]=player[1].coords.x;
4592                                                         gLoc[1]=player[1].coords.y;
4593                                                         gLoc[2]=player[1].coords.z;
4594                                                         vel[0]=0;
4595                                                         vel[1]=0;
4596                                                         vel[2]=0;
4597                                                         PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
4598                                                         OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
4599                                                         OPENAL_SetVolume(channels[fireendsound], 256);
4600                                                         OPENAL_SetPaused(channels[fireendsound], false);
4601
4602                                                         for(i=0;i<player[1].skeleton.num_joints;i++){
4603                                                                 if(Random()%2==0){
4604                                                                         if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
4605                                                                         if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
4606                                                                         if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
4607                                                                         if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
4608                                                                         sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
4609                                                                 }
4610                                                         }
4611
4612                                                         player[1].num_weapons=0;
4613                                                         player[1].weaponstuck=-1;
4614                                                         player[1].weaponactive=-1;
4615
4616                                                         weapons.numweapons=0;
4617
4618                                                         weapons.owner[0]=-1;
4619                                                         weapons.velocity[0]=0.1;
4620                                                         weapons.tipvelocity[0]=-0.1;
4621                                                         weapons.missed[0]=1;
4622                                                         weapons.hitsomething[0]=0;
4623                                                         weapons.freetime[0]=0;
4624                                                         weapons.firstfree[0]=1;
4625                                                         weapons.physics[0]=1;
4626                                                 }
4627                                                 if(tutorialstage==51){
4628                                                         tutorialmaxtime=80000;
4629                                                 }
4630                                                 if(tutorialstage<=51)tutorialstagetime=0;
4631                                         }
4632
4633                                         //Tutorial success
4634                                         if(tutoriallevel&&tutorialstagetime<tutorialmaxtime-3){
4635                                                 if(tutorialstage==3){
4636                                                         if(deltah||deltav)tutorialsuccess+=multiplier;
4637                                                 }
4638                                                 if(tutorialstage==4){
4639                                                         if(player[0].forwardkeydown||player[0].backkeydown||player[0].leftkeydown||player[0].rightkeydown)tutorialsuccess+=multiplier;
4640                                                 }
4641                                                 if(tutorialstage==5){
4642                                                         if(player[0].jumpkeydown)tutorialsuccess=1;
4643                                                 }
4644                                                 if(tutorialstage==6){
4645                                                         if(player[0].isCrouch())tutorialsuccess=1;
4646                                                 }
4647                                                 if(tutorialstage==7){
4648                                                         if(player[0].targetanimation==rollanim)tutorialsuccess=1;
4649                                                 }
4650                                                 if(tutorialstage==8){
4651                                                         if(player[0].targetanimation==sneakanim)tutorialsuccess+=multiplier;
4652                                                 }
4653                                                 if(tutorialstage==9){
4654                                                         if(player[0].targetanimation==rabbitrunninganim||player[0].targetanimation==wolfrunninganim)tutorialsuccess+=multiplier;
4655                                                 }
4656                                                 if(tutorialstage==11){
4657                                                         if(player[0].isWallJump())tutorialsuccess=1;
4658                                                 }
4659                                                 if(tutorialstage==12){
4660                                                         if(player[0].targetanimation==flipanim)tutorialsuccess=1;
4661                                                 }
4662                                                 if(tutorialstage==15){
4663                                                         if(player[0].targetanimation==upunchanim||player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
4664                                                 }
4665                                                 if(tutorialstage==16){
4666                                                         if(player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
4667                                                 }
4668                                                 if(tutorialstage==17){
4669                                                         if(player[0].targetanimation==spinkickanim)tutorialsuccess=1;
4670                                                 }
4671                                                 if(tutorialstage==18){
4672                                                         if(player[0].targetanimation==sweepanim)tutorialsuccess=1;
4673                                                 }
4674                                                 if(tutorialstage==19){
4675                                                         if(player[0].targetanimation==dropkickanim)tutorialsuccess=1;
4676                                                 }
4677                                                 if(tutorialstage==20){
4678                                                         if(player[0].targetanimation==rabbitkickanim)tutorialsuccess=1;
4679                                                 }
4680                                                 if(tutorialstage==21){
4681                                                         if(bonus==cannon)tutorialsuccess=1;
4682                                                 }
4683                                                 if(tutorialstage==22){
4684                                                         if(bonus==spinecrusher)tutorialsuccess=1;
4685                                                 }
4686                                                 if(tutorialstage==23){
4687                                                         if(player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)tutorialsuccess=1;
4688                                                 }
4689                                                 if(tutorialstage==24){
4690                                                         if(player[0].targetanimation==rabbittacklinganim)tutorialsuccess=1;
4691                                                 }
4692                                                 if(tutorialstage==25){
4693                                                         if(player[0].targetanimation==backhandspringanim)tutorialsuccess=1;
4694                                                 }
4695                                                 if(tutorialstage==28){
4696                                                         if(animation[player[0].targetanimation].attack==reversed&&player[0].feint)tutorialsuccess=1;
4697                                                 }
4698                                                 if(tutorialstage==29){
4699                                                         if(player[0].escapednum==2){
4700                                                                 tutorialsuccess=1;
4701                                                                 reversaltrain=0;
4702                                                                 cananger=0;
4703                                                                 player[1].aitype=passivetype;
4704                                                         }
4705                                                 }
4706                                                 if(tutorialstage==33){
4707                                                         if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4708                                                 }
4709                                                 if(tutorialstage==34){
4710                                                         if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4711                                                 }
4712                                                 if(tutorialstage==35){
4713                                                         if(animation[player[0].targetanimation].attack==reversal){
4714                                                                 tutorialsuccess=1;
4715                                                                 reversaltrain=0;
4716                                                                 cananger=0;
4717                                                                 player[1].aitype=passivetype;
4718                                                         }
4719                                                 }
4720                                                 if(tutorialstage==40){
4721                                                         if(player[0].num_weapons>0)tutorialsuccess=1;
4722                                                 }
4723                                                 if(tutorialstage==41){
4724                                                         if(player[0].weaponactive==-1&&player[0].num_weapons>0)tutorialsuccess=1;
4725                                                 }
4726                                                 if(tutorialstage==43){
4727                                                         if(player[0].targetanimation==knifeslashstartanim)tutorialsuccess=1;
4728                                                 }
4729                                                 if(tutorialstage==44){
4730                                                         if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4731                                                 }
4732                                                 if(tutorialstage==45){
4733                                                         if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4734                                                 }
4735                                                 if(tutorialstage==46){
4736                                                         if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4737                                                 }
4738                                                 if(tutorialstage==49){
4739                                                         if(player[1].weaponstuck!=-1)tutorialsuccess=1;
4740                                                 }
4741                                                 if(tutorialsuccess>=1)tutorialstagetime=tutorialmaxtime-3;
4742
4743
4744                                                 if(tutorialstagetime==tutorialmaxtime-3){
4745                                                         PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
4746                                                         OPENAL_SetVolume(channels[consolesuccesssound], 256);
4747                                                         OPENAL_SetPaused(channels[consolesuccesssound], false);
4748                                                 }
4749
4750                                                 if(tutorialsuccess>=1){
4751                                                         if(tutorialstage==34||tutorialstage==35)
4752                                                                 tutorialstagetime=tutorialmaxtime-1;
4753                                                 }
4754                                         }
4755
4756                                         if(tutoriallevel){
4757                                                 if(tutorialstage<14||tutorialstage>=50){
4758                                                         player[1].coords.y=300;
4759                                                         player[1].velocity=0;
4760                                                 }
4761                                         }
4762
4763                                         if(tutoriallevel!=1){
4764                                                 if(bonustime==0&&bonus!=solidhit&&bonus!=spinecrusher&&bonus!=tracheotomy&&bonus!=backstab&&bonusvalue>10){
4765                                                         PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
4766                                                         OPENAL_SetVolume(channels[consolesuccesssound], 256);
4767                                                         OPENAL_SetPaused(channels[consolesuccesssound], false);
4768                                                 }
4769                                         }
4770                                         else
4771                                                 if(bonustime==0){
4772                                                         PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
4773                                                         OPENAL_SetVolume(channels[fireendsound], 256);
4774                                                         OPENAL_SetPaused(channels[fireendsound], false);
4775                                                 }
4776                                                 if(bonustime==0){
4777                                                         if(bonus!=solidhit&&bonus!=twoxcombo&&bonus!=threexcombo&&bonus!=fourxcombo&&bonus!=megacombo)bonusnum[bonus]++;
4778                                                         else bonusnum[bonus]+=0.15;
4779                                                         if(tutoriallevel)bonusvalue=0;
4780                                                         bonusvalue/=bonusnum[bonus];
4781                                                         bonustotal+=bonusvalue;
4782                                                 }
4783                                                 bonustime+=multiplier;
4784
4785                                                 if(environment==snowyenvironment){
4786                                                         precipdelay-=multiplier;
4787                                                         while(precipdelay<0){
4788                                                                 precipdelay+=.04;
4789                                                                 if(!detail)precipdelay+=.04;
4790                                                                 XYZ footvel,footpoint;
4791
4792                                                                 footvel=0;
4793                                                                 footpoint=viewer+viewerfacing*6;
4794                                                                 footpoint.y+=((float)abs(Random()%1200))/100-6;
4795                                                                 footpoint.x+=((float)abs(Random()%1200))/100-6;
4796                                                                 footpoint.z+=((float)abs(Random()%1200))/100-6;
4797                                                                 sprites.MakeSprite(snowsprite, footpoint,footvel, 1,1,1, .1, 1);
4798                                                         }
4799                                                 }
4800                                                 for(k=0;k<numplayers;k++){
4801                                                         if(player[k].aitype==playercontrolled)player[k].turnspeed=500;
4802                                                         if(player[k].aitype!=playercontrolled)player[k].turnspeed=500;
4803
4804                                                         if((player[k].isRun()&&((player[k].targetrotation!=rabbitrunninganim&&player[k].targetrotation!=wolfrunninganim)||player[k].targetframe==4))||player[k].targetanimation==removeknifeanim||player[k].targetanimation==crouchremoveknifeanim||player[k].targetanimation==flipanim||player[k].targetanimation==fightsidestep||player[k].targetanimation==walkanim){
4805                                                                 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
4806                                                                 else if(player[k].rotation>player[k].targetrotation){
4807                                                                         player[k].rotation-=multiplier*player[k].turnspeed;
4808                                                                 }
4809                                                                 else if(player[k].rotation<player[k].targetrotation){
4810                                                                         player[k].rotation+=multiplier*player[k].turnspeed;
4811                                                                 }
4812                                                         }
4813
4814
4815                                                         if(player[k].isStop()||player[k].isLanding()||player[k].targetanimation==staggerbackhighanim||(player[k].targetanimation==sneakanim&&player[k].currentanimation==sneakanim)||player[k].targetanimation==staggerbackhardanim||player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim||player[k].targetanimation==rollanim||(animation[player[k].targetanimation].attack&&player[k].targetanimation!=rabbitkickanim&&(player[k].targetanimation!=crouchstabanim||player[k].hasvictim)&&(player[k].targetanimation!=swordgroundstabanim||player[k].hasvictim))){
4816                                                                 player[k].turnspeed*=2;
4817                                                                 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
4818                                                                 else if(player[k].rotation>player[k].targetrotation){
4819                                                                         player[k].rotation-=multiplier*player[k].turnspeed;
4820                                                                 }
4821                                                                 else if(player[k].rotation<player[k].targetrotation){
4822                                                                         player[k].rotation+=multiplier*player[k].turnspeed;
4823                                                                 }
4824                                                                 player[k].turnspeed/=2;
4825                                                         }
4826
4827                                                         if(player[k].targetanimation==sneakanim&&player[k].currentanimation!=sneakanim){
4828                                                                 player[k].turnspeed*=4;
4829                                                                 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
4830                                                                 else if(player[k].rotation>player[k].targetrotation){
4831                                                                         player[k].rotation-=multiplier*player[k].turnspeed;
4832                                                                 }
4833                                                                 else if(player[k].rotation<player[k].targetrotation){
4834                                                                         player[k].rotation+=multiplier*player[k].turnspeed;
4835                                                                 }
4836                                                                 player[k].turnspeed/=4;
4837                                                         }
4838
4839                                                         /*if(player[k].aitype!=passivetype||(findDistancefast(&player[k].coords,&viewer)<viewdistance*viewdistance))*/  player[k].DoStuff();
4840                                                         if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
4841
4842                                                         if(findDistancefast(&player[k].coords,&player[k].realoldcoords)>0){
4843                                                                 if(!player[k].skeleton.free&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim){
4844                                                                         bool tempcollide=0;
4845
4846                                                                         if(player[k].collide<-.3)player[k].collide=-.3;
4847                                                                         if(player[k].collide>1)player[k].collide=1;
4848                                                                         player[k].collide-=multiplier*30;
4849
4850                                                                         if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)){
4851                                                                                 player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
4852                                                                         }
4853                                                                         if(terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz])
4854                                                                                 for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
4855                                                                                         i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
4856                                                                                         if(objects.type[i]!=rocktype||(((objects.scale[i]>.5&&player[k].aitype==playercontrolled)||objects.position[i].y>player[k].coords.y))){
4857                                                                                                 lowpoint=player[k].coords;
4858                                                                                                 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip())lowpoint.y+=1.25;
4859                                                                                                 else lowpoint.y+=1.3;
4860                                                                                                 if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)&&player[k].coords.y>terrain.getHeight(player[k].coords.x,player[k].coords.z)-.1){
4861                                                                                                         player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
4862                                                                                                 }
4863                                                                                                 /*while(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z))
4864                                                                                                 player[k].coords+=terrain.getNormal(player[k].coords.x,player[k].coords.z)/50;
4865                                                                                                 */
4866                                                                                                 if(player[k].SphereCheck(&lowpoint, 1.3, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
4867                                                                                                         flatfacing=lowpoint-player[k].coords;
4868                                                                                                         player[k].coords=lowpoint;
4869                                                                                                         player[k].coords.y-=1.3;
4870                                                                                                         player[k].collide=1;
4871                                                                                                         tempcollide=1;
4872                                                                                                         if(player[k].aitype==playercontrolled&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].jumptogglekeydown&&player[k].jumpkeydown){
4873                                                                                                                 lowpointtarget=lowpoint+DoRotation(player[k].facing,0,-90,0)*1.5;
4874                                                                                                                 tempcoords1=lowpoint;
4875                                                                                                                 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4876                                                                                                                 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
4877                                                                                                                         player[k].target=0;
4878                                                                                                                         player[k].targetanimation=walljumpleftanim;
4879                                                                                                                         player[k].targetframe=0;
4880                                                                                                                         float gLoc[3];
4881                                                                                                                         float vel[3];
4882                                                                                                                         gLoc[0]=player[k].coords.x;
4883                                                                                                                         gLoc[1]=player[k].coords.y;
4884                                                                                                                         gLoc[2]=player[k].coords.z;
4885                                                                                                                         vel[0]=0;
4886                                                                                                                         vel[1]=0;
4887                                                                                                                         vel[2]=0;
4888                                                                                                                         PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
4889                                                                                                                         OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
4890                                                                                                                         OPENAL_SetVolume(channels[movewhooshsound], 256);
4891                                                                                                                         OPENAL_SetPaused(channels[movewhooshsound], false);
4892                                                                                                                         if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
4893
4894                                                                                                                         lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
4895                                                                                                                         player[k].rotation=-asin(0-lowpointtarget.x);
4896                                                                                                                         player[k].rotation*=360/6.28;
4897                                                                                                                         if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
4898                                                                                                                         player[k].targetrotation=player[k].rotation;
4899                                                                                                                         player[k].lowrotation=player[k].rotation;
4900                                                                                                                         if(k==0)numwallflipped++;
4901                                                                                                                 }
4902                                                                                                                 else
4903                                                                                                                 {
4904                                                                                                                         lowpoint=tempcoords1;
4905                                                                                                                         lowpointtarget=lowpoint+DoRotation(player[k].facing,0,90,0)*1.5;
4906                                                                                                                         whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4907                                                                                                                         if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
4908                                                                                                                                 player[k].target=0;
4909                                                                                                                                 player[k].targetanimation=walljumprightanim;
4910                                                                                                                                 player[k].targetframe=0;
4911                                                                                                                                 float gLoc[3];
4912                                                                                                                                 float vel[3];
4913                                                                                                                                 gLoc[0]=player[k].coords.x;
4914                                                                                                                                 gLoc[1]=player[k].coords.y;
4915                                                                                                                                 gLoc[2]=player[k].coords.z;
4916                                                                                                                                 vel[0]=0;
4917                                                                                                                                 vel[1]=0;
4918                                                                                                                                 vel[2]=0;
4919                                                                                                                                 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
4920                                                                                                                                 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
4921                                                                                                                                 OPENAL_SetVolume(channels[movewhooshsound], 256);
4922                                                                                                                                 OPENAL_SetPaused(channels[movewhooshsound], false);
4923                                                                                                                                 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
4924
4925                                                                                                                                 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
4926                                                                                                                                 player[k].rotation=-asin(0-lowpointtarget.x);
4927                                                                                                                                 player[k].rotation*=360/6.28;
4928                                                                                                                                 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
4929                                                                                                                                 player[k].targetrotation=player[k].rotation;
4930                                                                                                                                 player[k].lowrotation=player[k].rotation;
4931                                                                                                                                 if(k==0)numwallflipped++;
4932                                                                                                                         }
4933                                                                                                                         else
4934                                                                                                                         {
4935                                                                                                                                 lowpoint=tempcoords1;
4936                                                                                                                                 lowpointtarget=lowpoint+player[k].facing*2;
4937                                                                                                                                 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4938                                                                                                                                 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
4939                                                                                                                                         player[k].target=0;
4940                                                                                                                                         player[k].targetanimation=walljumpbackanim;
4941                                                                                                                                         player[k].targetframe=0;
4942                                                                                                                                         float gLoc[3];
4943                                                                                                                                         float vel[3];
4944                                                                                                                                         gLoc[0]=player[k].coords.x;
4945                                                                                                                                         gLoc[1]=player[k].coords.y;
4946                                                                                                                                         gLoc[2]=player[k].coords.z;
4947                                                                                                                                         vel[0]=0;
4948                                                                                                                                         vel[1]=0;
4949                                                                                                                                         vel[2]=0;
4950                                                                                                                                         PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
4951                                                                                                                                         OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
4952                                                                                                                                         OPENAL_SetVolume(channels[movewhooshsound], 256);
4953                                                                                                                                         OPENAL_SetPaused(channels[movewhooshsound], false);
4954                                                                                                                                         if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
4955
4956                                                                                                                                         lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
4957                                                                                                                                         player[k].rotation=-asin(0-lowpointtarget.x);
4958                                                                                                                                         player[k].rotation*=360/6.28;
4959                                                                                                                                         if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
4960                                                                                                                                         player[k].targetrotation=player[k].rotation;
4961                                                                                                                                         player[k].lowrotation=player[k].rotation;
4962                                                                                                                                         if(k==0)numwallflipped++;
4963                                                                                                                                 }
4964                                                                                                                                 else
4965                                                                                                                                 {
4966                                                                                                                                         lowpoint=tempcoords1;
4967                                                                                                                                         lowpointtarget=lowpoint-player[k].facing*2;
4968                                                                                                                                         whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4969                                                                                                                                         if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
4970                                                                                                                                                 player[k].target=0;
4971                                                                                                                                                 player[k].targetanimation=walljumpfrontanim;
4972                                                                                                                                                 player[k].targetframe=0;
4973                                                                                                                                                 float gLoc[3];
4974                                                                                                                                                 float vel[3];
4975                                                                                                                                                 gLoc[0]=player[k].coords.x;
4976                                                                                                                                                 gLoc[1]=player[k].coords.y;
4977                                                                                                                                                 gLoc[2]=player[k].coords.z;
4978                                                                                                                                                 vel[0]=0;
4979                                                                                                                                                 vel[1]=0;
4980                                                                                                                                                 vel[2]=0;
4981                                                                                                                                                 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
4982                                                                                                                                                 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
4983                                                                                                                                                 OPENAL_SetVolume(channels[movewhooshsound], 256);
4984                                                                                                                                                 OPENAL_SetPaused(channels[movewhooshsound], false);
4985                                                                                                                                                 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
4986
4987                                                                                                                                                 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
4988                                                                                                                                                 player[k].rotation=-asin(0-lowpointtarget.x);
4989                                                                                                                                                 player[k].rotation*=360/6.28;
4990                                                                                                                                                 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
4991                                                                                                                                                 player[k].rotation+=180;
4992                                                                                                                                                 player[k].targetrotation=player[k].rotation;
4993                                                                                                                                                 player[k].lowrotation=player[k].rotation;
4994                                                                                                                                                 if(k==0)numwallflipped++;
4995                                                                                                                                         }
4996                                                                                                                                 }
4997                                                                                                                         }
4998                                                                                                                 }
4999                                                                                                         }
5000                                                                                                 }
5001                                                                                         }
5002                                                                                         else if(objects.type[i]==rocktype){
5003                                                                                                 lowpoint2=player[k].coords;
5004                                                                                                 lowpoint=player[k].coords;
5005                                                                                                 lowpoint.y+=2;
5006                                                                                                 if(objects.model[i].LineCheck(&lowpoint,&lowpoint2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1){
5007                                                                                                         player[k].coords=colpoint;
5008                                                                                                         player[k].collide=1;
5009                                                                                                         tempcollide=1;
5010
5011                                                                                                         if((player[k].targetanimation==jumpdownanim||player[k].isFlip())){
5012                                                                                                                 if(player[k].isFlip()&&animation[player[k].targetanimation].label[player[k].targetframe]==7)player[k].RagDoll(0);
5013
5014                                                                                                                 if(player[k].targetanimation==jumpupanim){player[k].jumppower=-4;player[k].targetanimation=player[k].getIdle();}
5015                                                                                                                 player[k].target=0;
5016                                                                                                                 player[k].targetframe=0;
5017                                                                                                                 player[k].onterrain=1;
5018
5019                                                                                                                 if(player[k].id==0){
5020                                                                                                                         OPENAL_SetPaused(channels[whooshsound], true);
5021                                                                                                                         OPENAL_SetVolume(channels[whooshsound], 0);
5022                                                                                                                 }
5023
5024                                                                                                                 if((player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].wasLanding()){
5025                                                                                                                         if(player[k].isFlip())player[k].jumppower=-4;
5026                                                                                                                         player[k].targetanimation=player[k].getLanding();
5027                                                                                                                         float gLoc[3];
5028                                                                                                                         float vel[3];
5029                                                                                                                         gLoc[0]=player[k].coords.x;
5030                                                                                                                         gLoc[1]=player[k].coords.y;
5031                                                                                                                         gLoc[2]=player[k].coords.z;
5032                                                                                                                         vel[0]=player[k].velocity.x;
5033                                                                                                                         vel[1]=player[k].velocity.y;
5034                                                                                                                         vel[2]=player[k].velocity.z;
5035                                                                                                                         PlaySoundEx( landsound, samp[landsound], NULL, true);
5036                                                                                                                         OPENAL_3D_SetAttributes(channels[landsound], gLoc, vel);
5037                                                                                                                         OPENAL_SetVolume(channels[landsound], 128);
5038                                                                                                                         OPENAL_SetPaused(channels[landsound], false);
5039                                                                                                                         if(k==0){
5040                                                                                                                                 envsound[numenvsounds]=player[k].coords;
5041                                                                                                                                 envsoundvol[numenvsounds]=16;
5042                                                                                                                                 envsoundlife[numenvsounds]=.4;
5043                                                                                                                                 numenvsounds++;
5044                                                                                                                         }
5045
5046                                                                                                                 }
5047                                                                                                         }
5048                                                                                                 }
5049                                                                                         }
5050                                                                                 }
5051                                                                                 if(tempcollide&&terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz]&&(/*player[k].jumptogglekeydown*/1==1||player[k].aitype!=playercontrolled))
5052                                                                                         for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
5053                                                                                                 i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
5054                                                                                                 lowpoint=player[k].coords;
5055                                                                                                 lowpoint.y+=1.35;
5056                                                                                                 if(objects.type[i]!=rocktype)
5057                                                                                                         if(player[k].SphereCheck(&lowpoint, 1.33, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
5058                                                                                                                 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].onterrain)player[k].avoidcollided=1;
5059                                                                                                                 player[k].coords=lowpoint;
5060                                                                                                                 player[k].coords.y-=1.35;
5061                                                                                                                 player[k].collide=1;
5062
5063                                                                                                                 if((player[k].grabdelay<=0||player[k].aitype!=playercontrolled)&&((/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)&&*/player[k].currentanimation!=climbanim&&player[k].currentanimation!=hanganim&&!player[k].isWallJump())||player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
5064                                                                                                                         lowpoint=player[k].coords;
5065                                                                                                                         objects.model[i].SphereCheckPossible(&lowpoint, 1.5, &objects.position[i], &objects.rotation[i]);
5066                                                                                                                         lowpoint=player[k].coords;
5067                                                                                                                         lowpoint.y+=.05;
5068                                                                                                                         facing=0;
5069                                                                                                                         facing.z=-1;
5070                                                                                                                         facing=DoRotation(facing,0,player[k].targetrotation+180,0);
5071                                                                                                                         lowpointtarget=lowpoint+facing*1.4;
5072                                                                                                                         whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
5073                                                                                                                         if(whichhit!=-1){
5074                                                                                                                                 lowpoint=player[k].coords;
5075                                                                                                                                 lowpoint.y+=.1;
5076                                                                                                                                 lowpointtarget=lowpoint+facing*1.4;
5077                                                                                                                                 lowpoint2=lowpoint;
5078                                                                                                                                 lowpointtarget2=lowpointtarget;
5079                                                                                                                                 lowpoint3=lowpoint;
5080                                                                                                                                 lowpointtarget3=lowpointtarget;
5081                                                                                                                                 lowpoint4=lowpoint;
5082                                                                                                                                 lowpointtarget4=lowpointtarget;
5083                                                                                                                                 lowpoint5=lowpoint;
5084                                                                                                                                 lowpointtarget5=lowpointtarget;
5085                                                                                                                                 lowpoint6=lowpoint;
5086                                                                                                                                 lowpointtarget6=lowpointtarget;
5087                                                                                                                                 lowpoint7=lowpoint;
5088                                                                                                                                 lowpointtarget7=lowpoint;
5089                                                                                                                                 lowpoint2.x+=.1;
5090                                                                                                                                 lowpointtarget2.x+=.1;
5091                                                                                                                                 lowpoint3.z+=.1;
5092                                                                                                                                 lowpointtarget3.z+=.1;
5093                                                                                                                                 lowpoint4.x-=.1;
5094                                                                                                                                 lowpointtarget4.x-=.1;
5095                                                                                                                                 lowpoint5.z-=.1;
5096                                                                                                                                 lowpointtarget5.z-=.1;
5097                                                                                                                                 lowpoint6.y+=45/13;
5098                                                                                                                                 lowpointtarget6.y+=45/13;
5099                                                                                                                                 lowpointtarget6+=facing*.6;
5100                                                                                                                                 lowpointtarget7.y+=90/13;
5101                                                                                                                                 whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
5102                                                                                                                                 if(objects.friction[i]>.5)
5103                                                                                                                                         if(whichhit!=-1){
5104                                                                                                                                                 //if(k==0){
5105                                                                                                                                                 if(whichhit!=-1)if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim)player[k].collided=1;
5106                                                                                                                                                 if(checkcollide(lowpoint7,lowpointtarget7)==-1)
5107                                                                                                                                                         if(checkcollide(lowpoint6,lowpointtarget6)==-1)
5108                                                                                                                                                                 if(objects.model[i].LineCheckPossible(&lowpoint2,&lowpointtarget2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint3,&lowpointtarget3,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint4,&lowpointtarget4,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint5,&lowpointtarget5,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)
5109                                                                                                                                                                         for(j=0;j<45;j++){
5110                                                                                                                                                                                 lowpoint=player[k].coords;
5111                                                                                                                                                                                 lowpoint.y+=(float)j/13;
5112                                                                                                                                                                                 lowpointtarget=lowpoint+facing*1.4;
5113                                                                                                                                                                                 if(objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint2,&objects.position[i],&objects.rotation[i])==-1){
5114                                                                                                                                                                                         if(j<=6){
5115                                                                                                                                                                                                 j=100;
5116                                                                                                                                                                                         }
5117                                                                                                                                                                                         /*if(j>=25&&(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)){
5118                                                                                                                                                                                         j=100;
5119                                                                                                                                                                                         }*/
5120                                                                                                                                                                                         if(j<=25&&player[k].targetanimation==jumpdownanim){
5121                                                                                                                                                                                                 j=100;
5122                                                                                                                                                                                         }
5123                                                                                                                                                                                         if(j!=100&&(/*j>25||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
5124                                                                                                                                                                                                 lowpoint=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0);
5125                                                                                                                                                                                                 if(1==1/*dotproduct(&player[k].velocity,&lowpoint)>0||player[k].aitype!=playercontrolled||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim||player[k].targetanimation==jumpupanim)*/){
5126                                                                                                                                                                                                         lowpoint=player[k].coords;
5127                                                                                                                                                                                                         lowpoint.y+=(float)j/13;
5128                                                                                                                                                                                                         lowpointtarget=lowpoint+facing*1.3;
5129                                                                                                                                                                                                         flatfacing=player[k].coords;
5130                                                                                                                                                                                                         player[k].coords=colpoint-DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0)*.01;
5131                                                                                                                                                                                                         player[k].coords.y=lowpointtarget.y-.07;
5132                                                                                                                                                                                                         player[k].currentoffset=(flatfacing-player[k].coords)/player[k].scale;
5133
5134                                                                                                                                                                                                         if(j>10||!player[k].isRun()){
5135                                                                                                                                                                                                                 if(player[k].targetanimation==jumpdownanim||player[k].targetanimation==jumpupanim){
5136                                                                                                                                                                                                                         if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
5137                                                                                                                                                                                                                 }
5138                                                                                                                                                                                                                 float gLoc[3];
5139                                                                                                                                                                                                                 float vel[3];
5140                                                                                                                                                                                                                 gLoc[0]=player[k].coords.x;
5141                                                                                                                                                                                                                 gLoc[1]=player[k].coords.y;
5142                                                                                                                                                                                                                 gLoc[2]=player[k].coords.z;
5143                                                                                                                                                                                                                 vel[0]=player[k].velocity.x;
5144                                                                                                                                                                                                                 vel[1]=player[k].velocity.y;
5145                                                                                                                                                                                                                 vel[2]=player[k].velocity.z;
5146                                                                                                                                                                                                                 PlaySoundEx( jumpsound, samp[jumpsound], NULL, true);
5147                                                                                                                                                                                                                 OPENAL_3D_SetAttributes(channels[jumpsound], gLoc, vel);
5148                                                                                                                                                                                                                 OPENAL_SetVolume(channels[jumpsound], 128);
5149                                                                                                                                                                                                                 OPENAL_SetPaused(channels[jumpsound], false);
5150
5151                                                                                                                                                                                                                 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
5152                                                                                                                                                                                                                 player[k].rotation=-asin(0-lowpointtarget.x);
5153                                                                                                                                                                                                                 player[k].rotation*=360/6.28;
5154                                                                                                                                                                                                                 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
5155                                                                                                                                                                                                                 player[k].targetrotation=player[k].rotation;
5156                                                                                                                                                                                                                 player[k].lowrotation=player[k].rotation;
5157
5158                                                                                                                                                                                                                 //player[k].velocity=lowpointtarget*.03;
5159                                                                                                                                                                                                                 player[k].velocity=0;
5160
5161                                                                                                                                                                                                                 if(/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim){
5162                                                                                                                                                                                                                         //player[k].currentanimation=climbanim;
5163                                                                                                                                                                                                                         player[k].targetanimation=climbanim;
5164                                                                                                                                                                                                                         player[k].jumppower=0;
5165                                                                                                                                                                                                                         player[k].jumpclimb=1;
5166                                                                                                                                                                                                                 }
5167                                                                                                                                                                                                                 player[k].transspeed=6;
5168                                                                                                                                                                                                                 player[k].target=0;
5169
5170                                                                                                                                                                                                                 //player[k].currentframe=1;
5171                                                                                                                                                                                                                 player[k].targetframe=1;
5172                                                                                                                                                                                                                 if(j>25){
5173                                                                                                                                                                                                                         //player[k].currentframe=0;
5174                                                                                                                                                                                                                         player[k].targetframe=0;
5175                                                                                                                                                                                                                         //player[k].currentanimation=hanganim;
5176                                                                                                                                                                                                                         player[k].targetanimation=hanganim;
5177                                                                                                                                                                                                                         player[k].jumppower=0;
5178                                                                                                                                                                                                                 }
5179                                                                                                                                                                                                         }
5180                                                                                                                                                                                                         j=100;
5181                                                                                                                                                                                                 }
5182                                                                                                                                                                                         }
5183                                                                                                                                                                                 }
5184                                                                                                                                                                         }
5185                                                                                                                                                                         //}
5186                                                                                                                                         }
5187                                                                                                                         }
5188                                                                                                                 }
5189                                                                                                         }
5190                                                                                         }
5191                                                                                         if(player[k].collide<=0){
5192                                                                                                 if(!player[k].onterrain&&player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim&&!player[k].isWallJump()&&!player[k].isFlip()){
5193                                                                                                         if(player[k].currentanimation!=climbanim&&player[k].currentanimation!=tempanim&&player[k].targetanimation!=backhandspringanim&&(player[k].targetanimation!=rollanim||player[k].targetframe<2||player[k].targetframe>6)){
5194                                                                                                                 if(player[k].targetanimation==staggerbackhighanim||player[k].targetanimation==staggerbackhardanim)player[k].RagDoll(0);
5195                                                                                                                 player[k].targetanimation=jumpdownanim;
5196                                                                                                                 player[k].targetframe=0;
5197                                                                                                                 player[k].target=0;
5198
5199                                                                                                                 float gLoc[3];
5200                                                                                                                 float vel[3];
5201                                                                                                                 gLoc[0]=player[k].coords.x;
5202                                                                                                                 gLoc[1]=player[k].coords.y;
5203                                                                                                                 gLoc[2]=player[k].coords.z;
5204                                                                                                                 vel[0]=player[k].velocity.x;
5205                                                                                                                 vel[1]=player[k].velocity.y;
5206                                                                                                                 vel[2]=player[k].velocity.z;
5207                                                                                                                 if(k==0){
5208                                                                                                                         PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
5209                                                                                                                         OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
5210                                                                                                                         OPENAL_SetVolume(channels[whooshsound], 128);
5211                                                                                                                         OPENAL_SetPaused(channels[whooshsound], false);
5212                                                                                                                 }
5213                                                                                                         }
5214                                                                                                         player[k].velocity.y+=gravity;
5215                                                                                                 }
5216                                                                                         }
5217                                                                 }
5218                                                         }
5219                                                         player[k].realoldcoords=player[k].coords;
5220                                                 }
5221
5222                                                 static XYZ oldviewer;
5223
5224                                                 if(indialogue==-1){
5225                                                         player[0].forwardkeydown=IsKeyDown(theKeyMap, forwardkey);
5226                                                         player[0].leftkeydown=IsKeyDown(theKeyMap, leftkey);
5227                                                         player[0].backkeydown=IsKeyDown(theKeyMap, backkey);
5228                                                         player[0].rightkeydown=IsKeyDown(theKeyMap, rightkey);
5229                                                         player[0].jumpkeydown=IsKeyDown(theKeyMap, jumpkey);
5230                                                         player[0].crouchkeydown=IsKeyDown(theKeyMap, crouchkey);
5231                                                         player[0].drawkeydown=IsKeyDown(theKeyMap, drawkey);
5232                                                         player[0].throwkeydown=IsKeyDown(theKeyMap, throwkey);
5233                                                 }
5234                                                 else
5235                                                 {
5236                                                         player[0].forwardkeydown=0;
5237                                                         player[0].leftkeydown=0;
5238                                                         player[0].backkeydown=0;
5239                                                         player[0].rightkeydown=0;
5240                                                         player[0].jumpkeydown=0;
5241                                                         player[0].crouchkeydown=0;
5242                                                         player[0].drawkeydown=0;
5243                                                         player[0].throwkeydown=0;
5244                                                 }
5245
5246                                                 if(!player[0].jumpkeydown)player[0].jumpclimb=0;
5247
5248
5249                                                 static bool endkeydown;
5250                                                 if(indialogue!=-1){
5251                                                         cameramode=1;
5252                                                         if(directing){
5253                                                                 facing=0;
5254                                                                 facing.z=-1;
5255
5256                                                                 facing=DoRotation(facing,-rotation2,0,0);
5257                                                                 facing=DoRotation(facing,0,0-rotation,0);
5258
5259                                                                 flatfacing=0;
5260                                                                 flatfacing.z=-1;
5261
5262                                                                 flatfacing=DoRotation(flatfacing,0,-rotation,0);
5263
5264                                                                 if(IsKeyDown(theKeyMap, forwardkey))viewer+=facing*multiplier*4;
5265                                                                 if(IsKeyDown(theKeyMap, backkey))viewer-=facing*multiplier*4;
5266                                                                 if(IsKeyDown(theKeyMap, leftkey))viewer+=DoRotation(flatfacing*multiplier,0,90,0)*4;
5267                                                                 if(IsKeyDown(theKeyMap, rightkey))viewer+=DoRotation(flatfacing*multiplier,0,-90,0)*4;
5268                                                                 if(IsKeyDown(theKeyMap, jumpkey))viewer.y+=multiplier*4;
5269                                                                 if(IsKeyDown(theKeyMap, crouchkey))viewer.y-=multiplier*4;
5270                                                                 if(!endkeydown&&(IsKeyDown(theKeyMap, MAC_1_KEY)||IsKeyDown(theKeyMap, MAC_2_KEY)||IsKeyDown(theKeyMap, MAC_3_KEY)||IsKeyDown(theKeyMap, MAC_4_KEY)||IsKeyDown(theKeyMap, MAC_5_KEY)
5271                                                                         ||IsKeyDown(theKeyMap, MAC_6_KEY)||IsKeyDown(theKeyMap, MAC_7_KEY)||IsKeyDown(theKeyMap, MAC_8_KEY)||IsKeyDown(theKeyMap, MAC_9_KEY)||IsKeyDown(theKeyMap, MAC_0_KEY)
5272                                                                         ||IsKeyDown(theKeyMap, MAC_MINUS_KEY))){
5273                                                                                 int whichend;
5274                                                                                 if(IsKeyDown(theKeyMap, MAC_1_KEY))whichend=1;
5275                                                                                 if(IsKeyDown(theKeyMap, MAC_2_KEY))whichend=2;
5276                                                                                 if(IsKeyDown(theKeyMap, MAC_3_KEY))whichend=3;
5277                                                                                 if(IsKeyDown(theKeyMap, MAC_4_KEY))whichend=4;
5278                                                                                 if(IsKeyDown(theKeyMap, MAC_5_KEY))whichend=5;
5279                                                                                 if(IsKeyDown(theKeyMap, MAC_6_KEY))whichend=6;
5280                                                                                 if(IsKeyDown(theKeyMap, MAC_7_KEY))whichend=7;
5281                                                                                 if(IsKeyDown(theKeyMap, MAC_8_KEY))whichend=8;
5282                                                                                 if(IsKeyDown(theKeyMap, MAC_9_KEY))whichend=9;
5283                                                                                 if(IsKeyDown(theKeyMap, MAC_0_KEY))whichend=0;
5284                                                                                 if(IsKeyDown(theKeyMap, MAC_MINUS_KEY))whichend=-1;
5285                                                                                 if(whichend!=-1){
5286                                                                                         participantfocus[whichdialogue][indialogue]=whichend;
5287                                                                                         participantlocation[whichdialogue][whichend]=player[whichend].coords;
5288                                                                                         participantrotation[whichdialogue][whichend]=player[whichend].rotation;
5289                                                                                 }
5290                                                                                 if(whichend==-1){
5291                                                                                         participantfocus[whichdialogue][indialogue]=-1;
5292                                                                                 }
5293                                                                                 if(player[participantfocus[whichdialogue][indialogue]].dead){
5294                                                                                         indialogue=-1;
5295                                                                                         directing=0;
5296                                                                                         cameramode=0;
5297                                                                                 }
5298                                                                                 dialoguecamera[whichdialogue][indialogue]=viewer;
5299                                                                                 dialoguecamerarotation[whichdialogue][indialogue]=rotation;
5300                                                                                 dialoguecamerarotation2[whichdialogue][indialogue]=rotation2;
5301                                                                                 indialogue++;
5302                                                                                 if(indialogue<numdialogueboxes[whichdialogue]){
5303                                                                                         if(dialogueboxsound[whichdialogue][indialogue]!=0){
5304                                                                                                 static float gLoc[3];
5305                                                                                                 static float vel[3];
5306                                                                                                 XYZ temppos;
5307                                                                                                 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
5308                                                                                                 temppos=temppos-viewer;
5309                                                                                                 Normalise(&temppos);
5310                                                                                                 temppos+=viewer;
5311
5312                                                                                                 gLoc[0]=temppos.x;
5313                                                                                                 gLoc[1]=temppos.y;
5314                                                                                                 gLoc[2]=temppos.z;vel[0]=0;
5315                                                                                                 vel[1]=0;
5316                                                                                                 vel[2]=0;
5317                                                                                                 int whichsoundplay;
5318                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
5319                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
5320                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
5321                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
5322                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
5323                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
5324                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
5325                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
5326                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
5327                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
5328                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
5329                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
5330                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
5331                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
5332                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
5333                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
5334                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
5335                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
5336                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
5337                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
5338                                                                                                 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
5339                                                                                                 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
5340                                                                                                 OPENAL_SetVolume(channels[whichsoundplay], 256);
5341                                                                                                 OPENAL_SetPaused(channels[whichsoundplay], false);
5342                                                                                         }
5343                                                                                 }
5344
5345                                                                                 for(j=0;j<numplayers;j++){
5346                                                                                         participantfacing[whichdialogue][indialogue][j]=participantfacing[whichdialogue][indialogue-1][j];
5347                                                                                 }
5348
5349                                                                                 endkeydown=1;
5350                                                                         }
5351                                                                         if((IsKeyDown(theKeyMap, MAC_NUMPAD_1_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_2_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_3_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_4_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_5_KEY)
5352                                                                                 ||IsKeyDown(theKeyMap, MAC_NUMPAD_6_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_7_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_8_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_9_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_0_KEY)
5353                                                                                 )){
5354                                                                                         int whichend;
5355                                                                                         if(IsKeyDown(theKeyMap, MAC_NUMPAD_1_KEY))whichend=1;
5356                                                                                         if(IsKeyDown(theKeyMap, MAC_NUMPAD_2_KEY))whichend=2;
5357                                                                                         if(IsKeyDown(theKeyMap, MAC_NUMPAD_3_KEY))whichend=3;
5358                                                                                         if(IsKeyDown(theKeyMap, MAC_NUMPAD_4_KEY))whichend=4;
5359                                                                                         if(IsKeyDown(theKeyMap, MAC_NUMPAD_5_KEY))whichend=5;
5360                                                                                         if(IsKeyDown(theKeyMap, MAC_NUMPAD_6_KEY))whichend=6;
5361                                                                                         if(IsKeyDown(theKeyMap, MAC_NUMPAD_7_KEY))whichend=7;
5362                                                                                         if(IsKeyDown(theKeyMap, MAC_NUMPAD_8_KEY))whichend=8;
5363                                                                                         if(IsKeyDown(theKeyMap, MAC_NUMPAD_9_KEY))whichend=9;
5364                                                                                         if(IsKeyDown(theKeyMap, MAC_NUMPAD_0_KEY))whichend=0;
5365                                                                                         participantfacing[whichdialogue][indialogue][whichend]=facing;
5366                                                                                 }
5367                                                                                 if(!IsKeyDown(theKeyMap, MAC_1_KEY)&&!IsKeyDown(theKeyMap, MAC_2_KEY)&&!IsKeyDown(theKeyMap, MAC_3_KEY)&&!IsKeyDown(theKeyMap, MAC_4_KEY)&&!IsKeyDown(theKeyMap, MAC_5_KEY)
5368                                                                                         &&!IsKeyDown(theKeyMap, MAC_6_KEY)&&!IsKeyDown(theKeyMap, MAC_7_KEY)&&!IsKeyDown(theKeyMap, MAC_8_KEY)&&!IsKeyDown(theKeyMap, MAC_9_KEY)&&!IsKeyDown(theKeyMap, MAC_0_KEY)
5369                                                                                         &&!IsKeyDown(theKeyMap, MAC_MINUS_KEY)){
5370                                                                                                 endkeydown=0;
5371                                                                                         }
5372                                                                                         if(indialogue>=numdialogueboxes[whichdialogue]){
5373                                                                                                 indialogue=-1;
5374                                                                                                 directing=0;
5375                                                                                                 cameramode=0;
5376                                                                                         }
5377                                                         }
5378                                                         if(!directing){
5379                                                                 OPENAL_SetPaused(channels[whooshsound], true);
5380                                                                 viewer=dialoguecamera[whichdialogue][indialogue];
5381                                                                 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.1){
5382                                                                         viewer.y=terrain.getHeight(viewer.x,viewer.z)+.1;
5383                                                                 }
5384                                                                 rotation=dialoguecamerarotation[whichdialogue][indialogue];
5385                                                                 rotation2=dialoguecamerarotation2[whichdialogue][indialogue];
5386                                                                 if(dialoguetime>0.5)
5387                                                                         if((!endkeydown&&(IsKeyDown(theKeyMap, MAC_1_KEY)||IsKeyDown(theKeyMap, MAC_2_KEY)||IsKeyDown(theKeyMap, MAC_3_KEY)||IsKeyDown(theKeyMap, MAC_4_KEY)||IsKeyDown(theKeyMap, MAC_5_KEY)
5388                                                                                 ||IsKeyDown(theKeyMap, MAC_6_KEY)||IsKeyDown(theKeyMap, MAC_7_KEY)||IsKeyDown(theKeyMap, MAC_8_KEY)||IsKeyDown(theKeyMap, MAC_9_KEY)||IsKeyDown(theKeyMap, MAC_0_KEY)
5389                                                                                 ||IsKeyDown(theKeyMap, MAC_MINUS_KEY)))||(IsKeyDown(theKeyMap, attackkey)&&!oldbuttondialogue)){
5390                                                                                         indialogue++;
5391                                                                                         endkeydown=1;
5392                                                                                         if(indialogue<numdialogueboxes[whichdialogue]){
5393                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]!=0){
5394                                                                                                         static float gLoc[3];
5395                                                                                                         static float vel[3];
5396                                                                                                         XYZ temppos;
5397                                                                                                         temppos=player[participantfocus[whichdialogue][indialogue]].coords;
5398                                                                                                         temppos=temppos-viewer;
5399                                                                                                         Normalise(&temppos);
5400                                                                                                         temppos+=viewer;
5401
5402                                                                                                         gLoc[0]=temppos.x;
5403                                                                                                         gLoc[1]=temppos.y;
5404                                                                                                         gLoc[2]=temppos.z;vel[0]=0;
5405                                                                                                         vel[1]=0;
5406                                                                                                         vel[2]=0;
5407                                                                                                         int whichsoundplay;
5408                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
5409                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
5410                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
5411                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
5412                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
5413                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
5414                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
5415                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
5416                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
5417                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
5418                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
5419                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
5420                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
5421                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
5422                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
5423                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
5424                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
5425                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
5426                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
5427                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
5428                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-6)whichsoundplay=alarmsound;
5429                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]!=-5){
5430                                                                                                                 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
5431                                                                                                                 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
5432                                                                                                                 OPENAL_SetVolume(channels[whichsoundplay], 256);
5433                                                                                                                 OPENAL_SetPaused(channels[whichsoundplay], false);
5434                                                                                                         }
5435                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-5){
5436                                                                                                                 hotspot[numhotspots]=player[0].coords;
5437                                                                                                                 hotspotsize[numhotspots]=10;
5438                                                                                                                 hotspottype[numhotspots]=-1;
5439
5440                                                                                                                 numhotspots++;
5441                                                                                                         }
5442                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-6){
5443                                                                                                                 hostile=1;
5444                                                                                                         }
5445
5446                                                                                                         if(player[participantfocus[whichdialogue][indialogue]].dead){
5447                                                                                                                 indialogue=-1;
5448                                                                                                                 directing=0;
5449                                                                                                                 cameramode=0;
5450                                                                                                         }
5451                                                                                                 }
5452                                                                                         }
5453                                                                                 }
5454                                                                                 if(!IsKeyDown(theKeyMap, MAC_1_KEY)&&!IsKeyDown(theKeyMap, MAC_2_KEY)&&!IsKeyDown(theKeyMap, MAC_3_KEY)&&!IsKeyDown(theKeyMap, MAC_4_KEY)&&!IsKeyDown(theKeyMap, MAC_5_KEY)
5455                                                                                         &&!IsKeyDown(theKeyMap, MAC_6_KEY)&&!IsKeyDown(theKeyMap, MAC_7_KEY)&&!IsKeyDown(theKeyMap, MAC_8_KEY)&&!IsKeyDown(theKeyMap, MAC_9_KEY)&&!IsKeyDown(theKeyMap, MAC_0_KEY)
5456                                                                                         &&!IsKeyDown(theKeyMap, MAC_MINUS_KEY)){
5457                                                                                                 endkeydown=0;
5458                                                                                         }
5459                                                                                         if(indialogue>=numdialogueboxes[whichdialogue]){
5460                                                                                                 indialogue=-1;
5461                                                                                                 directing=0;
5462                                                                                                 cameramode=0;
5463                                                                                                 if(dialoguetype[whichdialogue]>19&&dialoguetype[whichdialogue]<30){
5464                                                                                                         hostile=1;
5465                                                                                                 }
5466                                                                                                 if(dialoguetype[whichdialogue]>29&&dialoguetype[whichdialogue]<40){
5467                                                                                                         windialogue=1;
5468                                                                                                 }
5469                                                                                                 if(dialoguetype[whichdialogue]>49&&dialoguetype[whichdialogue]<60){
5470                                                                                                         hostile=1;
5471                                                                                                         for(i=1;i<numplayers;i++){
5472                                                                                                                 player[i].aitype = attacktypecutoff;
5473                                                                                                         }
5474                                                                                                 }
5475                                                                                         }
5476                                                         }
5477                                                 }
5478
5479                                                 if(!IsKeyDown(theKeyMap, attackkey))oldbuttondialogue=0;
5480                                                 else oldbuttondialogue=1;
5481
5482                                                 static float keyrefreshdelay=0,bigrefreshdelay=0;
5483
5484                                                 //Net updates
5485
5486                                                 /*keyrefreshdelay-=multiplier;
5487                                                 bigrefreshdelay-=multiplier;
5488
5489                                                 if(keyrefreshdelay<=0){
5490                                                 static int concat[4];
5491
5492                                                 concat[0]=player[0].forwardkeydown;
5493                                                 concat[0]=concat[0]*2+player[0].forwardstogglekeydown;
5494                                                 concat[0]=concat[0]*2+player[0].rightkeydown;
5495                                                 concat[0]=concat[0]*2+player[0].leftkeydown;
5496                                                 concat[0]=concat[0]*2+player[0].backkeydown;
5497                                                 concat[0]=concat[0]*2+player[0].jumpkeydown;
5498                                                 concat[0]=concat[0]*2+player[0].jumptogglekeydown;
5499                                                 concat[0]=concat[0]*2+player[0].crouchkeydown;
5500
5501                                                 concat[1]=player[0].crouchtogglekeydown;
5502                                                 concat[1]=concat[1]*2+player[0].drawkeydown;
5503                                                 concat[1]=concat[1]*2+player[0].drawtogglekeydown;
5504                                                 concat[1]=concat[1]*2+player[0].throwkeydown;
5505                                                 concat[1]=concat[1]*2+player[0].throwtogglekeydown;
5506                                                 concat[1]=concat[1]*2+player[0].attackkeydown;
5507
5508                                                 //concat[2]=(char)((int)(rotation/2)%180);
5509
5510                                                 //concat[3]=(char)((int)(rotation2/2)%180);
5511
5512                                                 chatname[0]=concat[0]-128;
5513                                                 chatname[1]=concat[1]-128;
5514                                                 //chatname[2]=concat[2]-128;
5515                                                 //chatname[3]=concat[3]-128;
5516                                                 int temppoint=2;
5517                                                 memcpy(chatname+temppoint,&rotation,sizeof(float));
5518                                                 temppoint+=sizeof(float);
5519                                                 memcpy(chatname+temppoint,&rotation2,sizeof(float));
5520                                                 temppoint+=sizeof(float);
5521
5522                                                 chatname[temppoint]='\0';
5523
5524                                                 //if(!ishost)NetworkSendPlayerMessage( chatname, kMessageType_Keys );
5525                                                 //if(ishost)NetworkSendPlayerRelayMessage( chatname, kMessageType_Keys );
5526                                                 //keyrefreshdelay=.01;
5527                                                 keyrefreshdelay=.03;
5528                                                 }
5529
5530                                                 if(bigrefreshdelay<=0){
5531                                                 for(i=0;i<1;i++){
5532                                                 /*int temppoint=0;
5533                                                 memcpy(chatname+temppoint,&i,sizeof(int));
5534                                                 temppoint+=sizeof(int);
5535                                                 memcpy(chatname+temppoint,&player[i].coords.x,sizeof(float));
5536                                                 temppoint+=sizeof(float);
5537                                                 memcpy(chatname+temppoint,&player[i].coords.y,sizeof(float));
5538                                                 temppoint+=sizeof(float);
5539                                                 memcpy(chatname+temppoint,&player[i].coords.z,sizeof(float));
5540                                                 temppoint+=sizeof(float);
5541                                                 memcpy(chatname+temppoint,&player[i].damage,sizeof(float));
5542                                                 temppoint+=sizeof(float);
5543                                                 memcpy(chatname+temppoint,&player[i].target,sizeof(float));
5544                                                 temppoint+=sizeof(float);
5545                                                 memcpy(chatname+temppoint,&player[i].targetanimation,sizeof(int));
5546                                                 temppoint+=sizeof(int);
5547                                                 memcpy(chatname+temppoint,&player[i].currentanimation,sizeof(int));
5548                                                 temppoint+=sizeof(int);
5549                                                 memcpy(chatname+temppoint,&player[i].velocity.x,sizeof(float));
5550                                                 temppoint+=sizeof(float);
5551                                                 memcpy(chatname+temppoint,&player[i].velocity.y,sizeof(float));
5552                                                 temppoint+=sizeof(float);
5553                                                 memcpy(chatname+temppoint,&player[i].velocity.z,sizeof(float));
5554                                                 temppoint+=sizeof(float);
5555                                                 memcpy(chatname+temppoint,&player[i].targetframe,sizeof(int));
5556                                                 temppoint+=sizeof(int);
5557                                                 memcpy(chatname+temppoint,&player[i].currentframe,sizeof(int));
5558                                                 temppoint+=sizeof(int);
5559                                                 memcpy(chatname+temppoint,&player[i].rotation,sizeof(float));
5560                                                 temppoint+=sizeof(float);
5561                                                 memcpy(chatname+temppoint,&player[i].targetrotation,sizeof(float));
5562                                                 temppoint+=sizeof(float);
5563                                                 memcpy(chatname+temppoint,&player[i].bloodloss,sizeof(float));
5564                                                 temppoint+=sizeof(float);
5565                                                 memcpy(chatname+temppoint,&player[i].weaponactive,sizeof(int));
5566                                                 temppoint+=sizeof(int);
5567                                                 memcpy(chatname+temppoint,&player[i].num_weapons,sizeof(int));
5568                                                 temppoint+=sizeof(int);
5569                                                 memcpy(chatname+temppoint,&player[i].weaponids[0],sizeof(int));
5570                                                 temppoint+=sizeof(int);
5571                                                 memcpy(chatname+temppoint,&player[i].weaponids[1],sizeof(int));
5572                                                 temppoint+=sizeof(int);
5573                                                 memcpy(chatname+temppoint,&player[i].weaponids[2],sizeof(int));
5574                                                 temppoint+=sizeof(int);
5575                                                 memcpy(chatname+temppoint,&player[i].weaponids[3],sizeof(int));
5576                                                 temppoint+=sizeof(int);
5577                                                 chatname[temppoint]='\0';
5578
5579                                                 sprintf (chatname, "%d %f %f %f %f %f %d %d %f %f %f %d %d %f %f %f",i,player[i].coords.x,player[i].coords.y,player[i].coords.z,player[i].damage,player[i].target, player[i].targetanimation, player[i].currentanimation, player[i].velocity.x, player[i].velocity.y, player[i].velocity.z, player[i].targetframe, player[i].currentframe, player[i].rotation, player[i].targetrotation);
5580                                                 //if(ishost)NetworkSendPlayerRelayMessage( chatname, kMessageType_PlayerState );
5581                                                 //else NetworkSendPlayerMessage( chatname, kMessageType_PlayerState );
5582
5583                                                 sprintf (chatname, "%d %f %d %d %d %d %d %d %d %d %f",i,player[i].bloodloss, player[i].weaponactive, player[i].num_weapons, player[i].weaponids[0], player[i].weaponids[1], player[i].weaponids[2], player[i].weaponids[3],player[i].dead,player[i].skeleton.free,player[i].permanentdamage);
5584
5585                                                 //if(ishost)NetworkSendPlayerRelayMessage( chatname, kMessageType_PlayerStateMisc );
5586                                                 //else NetworkSendPlayerMessage( chatname, kMessageType_PlayerStateMisc );
5587                                                 }
5588                                                 //bigrefreshdelay=.02;
5589                                                 bigrefreshdelay=.1;
5590                                                 }
5591                                                 }*/
5592
5593                                                 if(!player[0].jumpkeydown){
5594                                                         player[0].jumptogglekeydown=0;
5595                                                 }
5596                                                 if(player[0].jumpkeydown&&player[0].targetanimation!=jumpupanim&&player[0].targetanimation!=jumpdownanim&&!player[0].isFlip())player[0].jumptogglekeydown=1;
5597
5598
5599                                                 dialoguetime+=multiplier;
5600                                                 skybox.cloudmove+=multiplier;
5601                                                 hawkrotation+=multiplier*25;
5602                                                 realhawkcoords=0;
5603                                                 realhawkcoords.x=25;
5604                                                 realhawkcoords=DoRotation(realhawkcoords,0,hawkrotation,0)+hawkcoords;
5605                                                 hawkcalldelay-=multiplier/2;
5606
5607                                                 if(hawkcalldelay<=0)
5608                                                 {
5609                                                         static float gLoc[3];
5610                                                         static float vel[3];
5611                                                         gLoc[0]=realhawkcoords.x;
5612                                                         gLoc[1]=realhawkcoords.y;
5613                                                         gLoc[2]=realhawkcoords.z;
5614                                                         vel[0]=0;
5615                                                         vel[1]=0;
5616                                                         vel[2]=0;
5617                                                         PlaySoundEx( hawksound, samp[hawksound], NULL, true);
5618                                                         OPENAL_3D_SetAttributes(channels[hawksound], gLoc, vel);
5619                                                         OPENAL_SetVolume(channels[hawksound], 128);
5620                                                         OPENAL_SetPaused(channels[hawksound], false);
5621
5622                                                         hawkcalldelay=16+abs(Random()%8);
5623                                                 }
5624                                                 static float temptexdetail;
5625
5626
5627                                                 if(IsKeyDown(theKeyMap, MAC_H_KEY)&&debugmode){
5628                                                         player[0].damagetolerance=200000;
5629                                                         player[0].damage=0;
5630                                                         player[0].burnt=0;
5631                                                         player[0].permanentdamage=0;
5632                                                         player[0].superpermanentdamage=0;
5633                                                         /*
5634                                                         int whichchar;
5635                                                         whichchar = abs(Random()%7);
5636                                                         registrationname[whichchar]+=1;
5637                                                         */
5638                                                 }
5639
5640                                                 if(IsKeyDown(theKeyMap, MAC_J_KEY)&&!envtogglekeydown&&debugmode){
5641                                                         environment++;
5642                                                         if(environment>2)environment=0;
5643                                                         Setenvironment(environment);
5644
5645                                                         envtogglekeydown=1;
5646                                                 }
5647
5648
5649                                                 if(!IsKeyDown(theKeyMap, MAC_J_KEY)){
5650                                                         envtogglekeydown=0;
5651                                                 }
5652
5653                                                 if(IsKeyDown(theKeyMap, MAC_C_KEY)&&!cameratogglekeydown&&debugmode){
5654                                                         cameramode=1-cameramode;
5655                                                         cameratogglekeydown=1;
5656                                                 }
5657
5658                                                 if(!IsKeyDown(theKeyMap, MAC_C_KEY)){
5659                                                         cameratogglekeydown=0;
5660                                                 }
5661
5662                                                 if(IsKeyDown(theKeyMap, MAC_X_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!detailtogglekeydown&&debugmode){
5663                                                         if(player[0].num_weapons>0){
5664                                                                 if(weapons.type[player[0].weaponids[0]]==sword)weapons.type[player[0].weaponids[0]]=staff;
5665                                                                 else if(weapons.type[player[0].weaponids[0]]==staff)weapons.type[player[0].weaponids[0]]=knife;
5666                                                                 else weapons.type[player[0].weaponids[0]]=sword;
5667                                                                 if(weapons.type[player[0].weaponids[0]]==sword){
5668                                                                         weapons.mass[player[0].weaponids[0]]=1.5;
5669                                                                         weapons.tipmass[player[0].weaponids[0]]=1;
5670                                                                         weapons.length[player[0].weaponids[0]]=.8;
5671                                                                 }
5672                                                                 if(weapons.type[player[0].weaponids[0]]==staff){
5673                                                                         weapons.mass[player[0].weaponids[0]]=2;
5674                                                                         weapons.tipmass[player[0].weaponids[0]]=1;
5675                                                                         weapons.length[player[0].weaponids[0]]=1.5;
5676                                                                 }
5677
5678                                                                 if(weapons.type[player[0].weaponids[0]]==knife){
5679                                                                         weapons.mass[player[0].weaponids[0]]=1;
5680                                                                         weapons.tipmass[player[0].weaponids[0]]=1.2;
5681                                                                         weapons.length[player[0].weaponids[0]]=.25;
5682                                                                 }
5683                                                         }
5684
5685                                                         /*for(i=0;i<objects.numobjects;i++){
5686                                                         if(objects.type[i]==treeleavestype){
5687                                                         for(j=0;j<objects.numobjects;j++){
5688                                                         if(objects.type[j]==treetrunktype)
5689                                                         if(findDistancefast(&objects.position[i],&objects.position[j])<.5)
5690                                                         objects.scale[i]=objects.scale[j];
5691                                                         }
5692                                                         }
5693                                                         }*/
5694                                                         detailtogglekeydown=1;
5695                                                 }
5696
5697                                                 if(IsKeyDown(theKeyMap, MAC_X_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!detailtogglekeydown&&debugmode){
5698                                                         int closest=-1;
5699                                                         float closestdist=-1;
5700                                                         float distance;
5701                                                         if(numplayers>1)
5702                                                                 for(i=1;i<numplayers;i++){
5703                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
5704                                                                         if(closestdist==-1||distance<closestdist){
5705                                                                                 closestdist=distance;
5706                                                                                 closest=i;
5707                                                                         }
5708                                                                 }
5709                                                                 if(closest!=-1){
5710                                                                         if(player[closest].num_weapons)
5711                                                                         {
5712                                                                                 if(weapons.type[player[closest].weaponids[0]]==sword)weapons.type[player[closest].weaponids[0]]=staff;
5713                                                                                 else if(weapons.type[player[closest].weaponids[0]]==staff)weapons.type[player[closest].weaponids[0]]=knife;
5714                                                                                 else weapons.type[player[closest].weaponids[0]]=sword;
5715                                                                                 if(weapons.type[player[closest].weaponids[0]]==sword){
5716                                                                                         weapons.mass[player[closest].weaponids[0]]=1.5;
5717                                                                                         weapons.tipmass[player[closest].weaponids[0]]=1;
5718                                                                                         weapons.length[player[closest].weaponids[0]]=.8;
5719                                                                                 }
5720                                                                                 if(weapons.type[player[0].weaponids[0]]==staff){
5721                                                                                         weapons.mass[player[0].weaponids[0]]=2;
5722                                                                                         weapons.tipmass[player[0].weaponids[0]]=1;
5723                                                                                         weapons.length[player[0].weaponids[0]]=1.5;
5724                                                                                 }
5725                                                                                 if(weapons.type[player[closest].weaponids[0]]==knife){
5726                                                                                         weapons.mass[player[closest].weaponids[0]]=1;
5727                                                                                         weapons.tipmass[player[closest].weaponids[0]]=1.2;
5728                                                                                         weapons.length[player[closest].weaponids[0]]=.25;
5729                                                                                 }
5730                                                                         }
5731                                                                         if(!player[closest].num_weapons)
5732                                                                         {
5733                                                                                 player[closest].weaponids[0]=weapons.numweapons;
5734                                                                                 weapons.owner[weapons.numweapons]=closest;
5735                                                                                 weapons.type[weapons.numweapons]=knife;
5736                                                                                 weapons.damage[weapons.numweapons]=0;
5737                                                                                 weapons.numweapons++;
5738                                                                                 player[closest].num_weapons=1;
5739                                                                                 if(weapons.type[player[closest].weaponids[0]]==sword){
5740                                                                                         weapons.mass[player[closest].weaponids[0]]=1.5;
5741                                                                                         weapons.tipmass[player[closest].weaponids[0]]=1;
5742                                                                                         weapons.length[player[closest].weaponids[0]]=.8;
5743                                                                                 }
5744                                                                                 if(weapons.type[player[closest].weaponids[0]]==knife){
5745                                                                                         weapons.mass[player[closest].weaponids[0]]=1;
5746                                                                                         weapons.tipmass[player[closest].weaponids[0]]=1.2;
5747                                                                                         weapons.length[player[closest].weaponids[0]]=.25;
5748                                                                                 }
5749                                                                         }
5750                                                                 }
5751                                                                 detailtogglekeydown=1;
5752                                                 }
5753
5754                                                 if(IsKeyDown(theKeyMap, MAC_U_KEY)&&debugmode){
5755                                                         int closest=-1;
5756                                                         float closestdist=-1;
5757                                                         float distance;
5758                                                         if(numplayers>1)
5759                                                                 for(i=1;i<numplayers;i++){
5760                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
5761                                                                         if(closestdist==-1||distance<closestdist){
5762                                                                                 closestdist=distance;
5763                                                                                 closest=i;
5764                                                                         }
5765                                                                 }
5766
5767                                                                 player[closest].rotation+=multiplier*50;
5768                                                                 player[closest].targetrotation=player[closest].rotation;
5769                                                 }
5770
5771
5772                                                 if(IsKeyDown(theKeyMap, MAC_O_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
5773                                                         int closest=-1;
5774                                                         float closestdist=-1;
5775                                                         float distance;
5776                                                         if(numplayers>1)
5777                                                                 for(i=1;i<numplayers;i++){
5778                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
5779                                                                         if(closestdist==-1||distance<closestdist){
5780                                                                                 closestdist=distance;
5781                                                                                 closest=i;
5782                                                                         }
5783                                                                 }
5784                                                                 if(IsKeyDown(theKeyMap, MAC_CONTROL_KEY))closest=0;
5785
5786                                                                 if(closest!=-1){
5787                                                                         player[closest].whichskin++;
5788                                                                         if(player[closest].whichskin>9)player[closest].whichskin=0;
5789                                                                         if(player[closest].whichskin>2&&player[closest].creature==wolftype)player[closest].whichskin=0;
5790
5791                                                                         LoadTextureSave(creatureskin[player[closest].creature][player[closest].whichskin],
5792                                                                                         &player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
5793                                                                 }
5794
5795                                                                 if(player[closest].numclothes){
5796                                                                         for(i=0;i<player[closest].numclothes;i++){
5797                                                                                 tintr=player[closest].clothestintr[i];
5798                                                                                 tintg=player[closest].clothestintg[i];
5799                                                                                 tintb=player[closest].clothestintb[i];
5800                                                                                 AddClothes((char *)player[closest].clothes[i],0,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
5801                                                                         }
5802                                                                         player[closest].DoMipmaps(5,0,0,player[closest].skeleton.skinsize,player[closest].skeleton.skinsize);
5803                                                                 }
5804
5805                                                                 detailtogglekeydown=1;
5806                                                 }
5807
5808                                                 if(IsKeyDown(theKeyMap, MAC_O_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
5809                                                         int closest=-1;
5810                                                         float closestdist=-1;
5811                                                         float distance;
5812                                                         if(numplayers>1)
5813                                                                 for(i=1;i<numplayers;i++){
5814                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
5815                                                                         if(closestdist==-1||distance<closestdist){
5816                                                                                 closestdist=distance;
5817                                                                                 closest=i;
5818                                                                         }
5819                                                                 }
5820                                                                 if(closest!=-1){
5821                                                                         if(player[closest].creature==wolftype){
5822                                                                                 headprop=player[closest].proportionhead.x/1.1;
5823                                                                                 bodyprop=player[closest].proportionbody.x/1.1;
5824                                                                                 armprop=player[closest].proportionarms.x/1.1;
5825                                                                                 legprop=player[closest].proportionlegs.x/1.1;
5826                                                                         }
5827
5828                                                                         if(player[closest].creature==rabbittype){
5829                                                                                 headprop=player[closest].proportionhead.x/1.2;
5830                                                                                 bodyprop=player[closest].proportionbody.x/1.05;
5831                                                                                 armprop=player[closest].proportionarms.x/1.00;
5832                                                                                 legprop=player[closest].proportionlegs.x/1.1;
5833                                                                         }
5834
5835
5836                                                                         if(player[closest].creature==rabbittype){
5837                                                                                 player[closest].skeleton.id=closest;
5838                                                                                 player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
5839                                                                                 LoadTextureSave(":Data:Textures:Wolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[closest],&player[closest].skeleton.skinsize);
5840                                                                                 player[closest].whichskin=0;
5841                                                                                 player[closest].creature=wolftype;
5842
5843                                                                                 player[closest].proportionhead=1.1;
5844                                                                                 player[closest].proportionbody=1.1;
5845                                                                                 player[closest].proportionarms=1.1;
5846                                                                                 player[closest].proportionlegs=1.1;
5847                                                                                 player[closest].proportionlegs.y=1.1;
5848                                                                                 player[closest].scale=.23*5*player[0].scale;
5849
5850                                                                                 player[closest].damagetolerance=300;
5851                                                                         }
5852                                                                         else
5853                                                                         {
5854                                                                                 player[closest].skeleton.id=closest;
5855                                                                                 player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
5856                                                                                 LoadTextureSave(":Data:Textures:Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
5857                                                                                 player[closest].whichskin=0;
5858                                                                                 player[closest].creature=rabbittype;
5859
5860                                                                                 player[closest].proportionhead=1.2;
5861                                                                                 player[closest].proportionbody=1.05;
5862                                                                                 player[closest].proportionarms=1.00;
5863                                                                                 player[closest].proportionlegs=1.1;
5864                                                                                 player[closest].proportionlegs.y=1.05;
5865                                                                                 player[closest].scale=.2*5*player[0].scale;
5866
5867                                                                                 player[closest].damagetolerance=200;
5868                                                                         }
5869
5870                                                                         if(player[closest].creature==wolftype){
5871                                                                                 player[closest].proportionhead=1.1*headprop;
5872                                                                                 player[closest].proportionbody=1.1*bodyprop;
5873                                                                                 player[closest].proportionarms=1.1*armprop;
5874                                                                                 player[closest].proportionlegs=1.1*legprop;
5875                                                                         }
5876
5877                                                                         if(player[closest].creature==rabbittype){
5878                                                                                 player[closest].proportionhead=1.2*headprop;
5879                                                                                 player[closest].proportionbody=1.05*bodyprop;
5880                                                                                 player[closest].proportionarms=1.00*armprop;
5881                                                                                 player[closest].proportionlegs=1.1*legprop;
5882                                                                                 player[closest].proportionlegs.y=1.05*legprop;
5883                                                                         }
5884
5885                                                                 }
5886                                                                 detailtogglekeydown=1;
5887                                                 }
5888
5889                                                 if(!IsKeyDown(theKeyMap, MAC_X_KEY)){
5890                                                         detailtogglekeydown=0;
5891                                                 }
5892
5893                                                 if(IsKeyDown(theKeyMap, MAC_B_KEY)&&!slomotogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
5894                                                         slomo=1-slomo;
5895                                                         slomodelay=1000;
5896                                                         slomotogglekeydown=1;
5897                                                 }
5898
5899
5900                                                 if(((IsKeyDown(theKeyMap, MAC_I_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY))/*||buttons[1]*/)&&!explodetogglekeydown&&debugmode){
5901                                                         int closest=-1;
5902                                                         float closestdist=-1;
5903                                                         float distance;
5904                                                         XYZ flatfacing2,flatvelocity2;
5905                                                         XYZ blah;
5906                                                         if(numplayers>1)
5907                                                                 for(i=1;i<numplayers;i++){
5908                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
5909                                                                         if(distance<144&&!player[i].headless)
5910                                                                                 if(closestdist==-1||distance<closestdist){
5911                                                                                         closestdist=distance;
5912                                                                                         closest=i;
5913                                                                                         blah = player[i].coords;
5914                                                                                 }
5915                                                                 }
5916
5917                                                                 if(closest!=-1){
5918                                                                         XYZ headspurtdirection;
5919                                                                         int i = player[closest].skeleton.jointlabels[head];
5920                                                                         for(k=0;k<player[closest].skeleton.num_joints; k++){
5921                                                                                 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
5922                                                                                 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
5923                                                                                 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
5924                                                                                 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
5925                                                                                 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
5926                                                                                 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
5927                                                                                 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
5928                                                                                 headspurtdirection=player[closest].skeleton.joints[player[closest].skeleton.jointlabels[head]].position-player[closest].skeleton.joints[player[closest].skeleton.jointlabels[neck]].position;
5929                                                                                 Normalise(&headspurtdirection);
5930                                                                                 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, .6, 1);
5931                                                                                 flatvelocity2+=headspurtdirection*8;
5932                                                                                 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2/2, 1,1,1, .16, 1);
5933                                                                         }
5934                                                                         sprites.MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
5935
5936                                                                         float gLoc[3];
5937                                                                         float vel[3];
5938                                                                         gLoc[0]=blah.x;
5939                                                                         gLoc[1]=blah.y;
5940                                                                         gLoc[2]=blah.z;
5941                                                                         vel[0]=0;
5942                                                                         vel[1]=0;
5943                                                                         vel[2]=0;
5944                                                                         PlaySoundEx( splattersound, samp[splattersound], NULL, true);
5945                                                                         OPENAL_3D_SetAttributes(channels[splattersound], gLoc, vel);
5946                                                                         OPENAL_SetVolume(channels[splattersound], 256);
5947                                                                         OPENAL_SetPaused(channels[splattersound], false);
5948
5949                                                                         PlaySoundEx( breaksound2, samp[breaksound2], NULL, true);
5950                                                                         OPENAL_3D_SetAttributes(channels[breaksound2], gLoc, vel);
5951                                                                         OPENAL_SetVolume(channels[breaksound2], 100);
5952                                                                         OPENAL_SetPaused(channels[breaksound2], false);
5953
5954                                                                         if(player[closest].skeleton.free==2)player[closest].skeleton.free=0;
5955                                                                         player[closest].RagDoll(0);
5956                                                                         player[closest].dead=2;
5957                                                                         player[closest].headless=1;
5958                                                                         player[closest].DoBloodBig(3,165);
5959
5960                                                                         camerashake+=.3;
5961                                                                 }
5962
5963                                                                 explodetogglekeydown=1;
5964                                                 }
5965
5966                                                 if(((IsKeyDown(theKeyMap, MAC_I_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY))/*||buttons[2]*/)&&!explodetogglekeydown&&debugmode){
5967                                                         int closest=-1;
5968                                                         float closestdist=-1;
5969                                                         float distance;
5970                                                         XYZ flatfacing2,flatvelocity2;
5971                                                         XYZ blah;
5972                                                         if(numplayers>1)
5973                                                                 for(i=1;i<numplayers;i++){
5974                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
5975                                                                         if(distance<144)
5976                                                                                 if(closestdist==-1||distance<closestdist){
5977                                                                                         closestdist=distance;
5978                                                                                         closest=i;
5979                                                                                         blah=player[i].coords;
5980                                                                                 }
5981                                                                 }
5982
5983                                                                 if(closest!=-1){
5984                                                                         float gLoc[3];
5985                                                                         float vel[3];
5986                                                                         gLoc[0]=blah.x;
5987                                                                         gLoc[1]=blah.y;
5988                                                                         gLoc[2]=blah.z;
5989                                                                         vel[0]=0;
5990                                                                         vel[1]=0;
5991                                                                         vel[2]=0;
5992
5993                                                                         PlaySoundEx( splattersound, samp[splattersound], NULL, true);
5994                                                                         OPENAL_3D_SetAttributes(channels[splattersound], gLoc, vel);
5995                                                                         OPENAL_SetVolume(channels[splattersound], 256);
5996                                                                         OPENAL_SetPaused(channels[splattersound], false);
5997
5998                                                                         PlaySoundEx( breaksound2, samp[breaksound2], NULL, true);
5999                                                                         OPENAL_3D_SetAttributes(channels[breaksound2], gLoc, vel);
6000                                                                         OPENAL_SetVolume(channels[breaksound2], 600);
6001                                                                         OPENAL_SetPaused(channels[breaksound2], false);
6002
6003                                                                         for(i=0;i<player[closest].skeleton.num_joints; i++){
6004                                                                                 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
6005                                                                                 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
6006                                                                                 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
6007                                                                                 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
6008                                                                                 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
6009                                                                                 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
6010                                                                                 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
6011                                                                                 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
6012                                                                                 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .3, 1);
6013                                                                                 sprites.MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
6014                                                                         }
6015
6016                                                                         for(i=0;i<player[closest].skeleton.num_joints; i++){
6017                                                                                 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
6018                                                                                 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
6019                                                                                 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
6020                                                                                 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
6021                                                                                 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
6022                                                                                 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
6023                                                                                 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
6024                                                                                 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
6025                                                                                 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .4, 1);
6026                                                                         }
6027
6028                                                                         for(i=0;i<player[closest].skeleton.num_joints; i++){
6029                                                                                 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
6030                                                                                 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
6031                                                                                 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
6032                                                                                 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
6033                                                                                 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
6034                                                                                 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
6035                                                                                 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
6036                                                                                 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
6037                                                                                 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
6038                                                                         }
6039
6040                                                                         for(i=0;i<player[closest].skeleton.num_joints; i++){
6041                                                                                 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
6042                                                                                 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
6043                                                                                 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
6044                                                                                 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
6045                                                                                 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
6046                                                                                 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
6047                                                                                 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
6048                                                                                 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
6049                                                                                 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
6050                                                                         }
6051
6052                                                                         XYZ temppos;
6053                                                                         for(j=0;j<numplayers; j++){
6054                                                                                 if(j!=closest){
6055                                                                                         if(findDistancefast(&player[j].coords,&player[closest].coords)<25){
6056                                                                                                 player[j].DoDamage((25-findDistancefast(&player[j].coords,&player[closest].coords))*60);
6057                                                                                                 if(player[j].skeleton.free==2)player[j].skeleton.free=1;
6058                                                                                                 player[j].skeleton.longdead=0;
6059                                                                                                 player[j].RagDoll(0);
6060                                                                                                 for(i=0;i<player[j].skeleton.num_joints; i++){
6061                                                                                                         temppos=player[j].skeleton.joints[i].position+player[j].coords;
6062                                                                                                         if(findDistancefast(&temppos,&player[closest].coords)<25){
6063                                                                                                                 flatvelocity2=temppos-player[closest].coords;
6064                                                                                                                 Normalise(&flatvelocity2);
6065                                                                                                                 player[j].skeleton.joints[i].velocity+=flatvelocity2*((20-findDistancefast(&temppos,&player[closest].coords))*20);
6066                                                                                                         }
6067                                                                                                 }
6068                                                                                         }
6069                                                                                 }
6070                                                                         }
6071
6072                                                                         player[closest].DoDamage(10000);
6073                                                                         player[closest].RagDoll(0);
6074                                                                         player[closest].dead=2;
6075                                                                         player[closest].coords=20;
6076                                                                         player[closest].skeleton.free=2;
6077
6078                                                                         camerashake+=.6;
6079
6080                                                                 }
6081
6082                                                                 explodetogglekeydown=1;
6083                                                 }
6084
6085                                                 if(!IsKeyDown(theKeyMap, MAC_I_KEY)){
6086                                                         explodetogglekeydown=0;
6087                                                 }
6088
6089                                                 /*
6090                                                 if(IsKeyDown(theKeyMap, MAC_S_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)&&!slomotogglekeydown){
6091                                                 FILE                    *tfile;
6092                                                 //tfile=fopen( ":Data:Maps:mapsave", "wb" );
6093                                                 if(whichlevel==0)tfile=fopen( ":Data:Maps:map1", "wb" );
6094                                                 else if(whichlevel==1)tfile=fopen( ":Data:Maps:map2", "wb" );
6095                                                 else if(whichlevel==2)tfile=fopen( ":Data:Maps:map3", "wb" );
6096                                                 else if(whichlevel==3)tfile=fopen( ":Data:Maps:map4", "wb" );
6097                                                 else if(whichlevel==4)tfile=fopen( ":Data:Maps:map5", "wb" );
6098                                                 else tfile=fopen( ":Data:Maps:mapsave", "wb" );
6099
6100                                                 fwrite( &player[0].coords, 1, sizeof(XYZ), tfile );
6101                                                 fwrite( &player[0].rotation, 1, sizeof(float), tfile );
6102                                                 fwrite( &player[0].targetrotation, 1, sizeof(float), tfile );
6103                                                 fwrite( &player[0].num_weapons, 1, sizeof(int), tfile );
6104                                                 for(j=0;j<player[0].num_weapons;j++){
6105                                                 fwrite( &weapons.type[player[0].weaponids[j]], 1, sizeof(int), tfile );
6106                                                 }
6107                                                 fwrite( &environment, 1, sizeof(int), tfile );
6108
6109                                                 fwrite( &objects.numobjects, 1, sizeof(int), tfile );
6110                                                 fwrite( &objects.type, 1, sizeof(int)*objects.numobjects, tfile );
6111                                                 fwrite( &objects.rotation, 1, sizeof(float)*objects.numobjects, tfile );
6112                                                 fwrite( &objects.position, 1, sizeof(XYZ)*objects.numobjects, tfile );
6113                                                 fwrite( &objects.scale, 1, sizeof(float)*objects.numobjects, tfile );
6114
6115                                                 fwrite( &numplayers, 1, sizeof(int), tfile );
6116                                                 if(numplayers>1&&numplayers<maxplayers)
6117                                                 for(i=1;i<numplayers;i++){
6118                                                 fwrite( &player[i].coords, 1, sizeof(XYZ), tfile );
6119                                                 fwrite( &player[i].num_weapons, 1, sizeof(int), tfile );
6120                                                 for(j=0;j<player[i].num_weapons;j++){
6121                                                 fwrite( &weapons.type[player[i].weaponids[j]], 1, sizeof(int), tfile );
6122                                                 }
6123                                                 if(player[i].numwaypoints<30){
6124                                                 fwrite( &player[i].numwaypoints, 1, sizeof(int), tfile );
6125                                                 fwrite( &player[i].waypoints, 1, sizeof(XYZ)*player[i].numwaypoints, tfile );
6126                                                 fwrite( &player[i].waypoint, 1, sizeof(int), tfile );
6127                                                 //fwrite( &player[i].jumppath, 1, sizeof(bool), tfile );
6128                                                 }
6129                                                 else{
6130                                                 player[i].numwaypoints=0;
6131                                                 player[i].waypoint=0;
6132                                                 fwrite( &player[i].numwaypoints, 1, sizeof(int), tfile );
6133                                                 fwrite( &player[i].waypoint, 1, sizeof(int), tfile );
6134                                                 fwrite( &player[i].waypoint, 1, sizeof(int), tfile );
6135                                                 }
6136                                                 }
6137
6138                                                 fclose(tfile);
6139
6140                                                 slomotogglekeydown=1;
6141                                                 }*/
6142
6143                                                 if(!IsKeyDown(theKeyMap, MAC_B_KEY)&&!IsKeyDown(theKeyMap, MAC_F_KEY)&&!IsKeyDown(theKeyMap, MAC_K_KEY)&&!IsKeyDown(theKeyMap, MAC_S_KEY)){
6144                                                         slomotogglekeydown=0;
6145                                                 }
6146
6147
6148                                                 if(IsKeyDown(theKeyMap, MAC_F_KEY)&&!slomotogglekeydown&&debugmode){
6149                                                         player[0].onfire=1-player[0].onfire;
6150                                                         if(player[0].onfire){
6151                                                                 player[0].CatchFire();
6152                                                         }
6153                                                         if(!player[0].onfire){
6154                                                                 float gLoc[3];
6155                                                                 float vel[3];
6156                                                                 gLoc[0]=player[0].coords.x;
6157                                                                 gLoc[1]=player[0].coords.y;
6158                                                                 gLoc[2]=player[0].coords.z;
6159                                                                 vel[0]=0;
6160                                                                 vel[1]=0;
6161                                                                 vel[2]=0;
6162                                                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
6163                                                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
6164                                                                 OPENAL_SetVolume(channels[fireendsound], 256);
6165                                                                 OPENAL_SetPaused(channels[fireendsound], false);
6166                                                                 OPENAL_SetPaused(channels[stream_firesound], true);
6167                                                         }
6168                                                         slomotogglekeydown=1;
6169                                                 }
6170                                                 /*
6171                                                 if(IsKeyDown(theKeyMap, MAC_L_KEY)){
6172                                                 if(player[0].bleeding<=0)
6173                                                 player[0].DoBlood(1,255);
6174                                                 }*/
6175
6176
6177                                                 if(IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&editorenabled&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)){
6178                                                         int closest=-1;
6179                                                         float closestdist=-1;
6180                                                         float distance;
6181                                                         if(numplayers>1)
6182                                                                 for(i=1;i<numplayers;i++){
6183                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
6184                                                                         if(closestdist==-1||distance<closestdist){
6185                                                                                 closestdist=distance;
6186                                                                                 closest=i;
6187                                                                         }
6188                                                                 }
6189                                                                 if(closestdist>0&&closest>=0){
6190                                                                         //player[closest]=player[numplayers-1];
6191                                                                         //player[closest].skeleton=player[numplayers-1].skeleton;
6192                                                                         numplayers--;
6193                                                                 }
6194                                                                 drawmodetogglekeydown=1;
6195                                                 }
6196
6197                                                 if(IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&editorenabled&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6198                                                         int closest=-1;
6199                                                         float closestdist=-1;
6200                                                         float distance;
6201                                                         if(max_objects>1)
6202                                                                 for(i=1;i<max_objects;i++){
6203                                                                         distance=findDistancefast(&objects.position[i],&player[0].coords);
6204                                                                         if(closestdist==-1||distance<closestdist){
6205                                                                                 closestdist=distance;
6206                                                                                 closest=i;
6207                                                                         }
6208                                                                 }
6209                                                                 if(closestdist>0&&closest>=0){
6210                                                                         objects.position[closest].y-=500;
6211                                                                 }
6212                                                                 drawmodetogglekeydown=1;
6213                                                 }
6214
6215                                                 if(IsKeyDown(theKeyMap, MAC_M_KEY)&&!drawmodetogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&editorenabled&&debugmode){
6216                                                         //drawmode++;
6217                                                         //if(drawmode>2)drawmode=0;
6218                                                         if(objects.numobjects<max_objects-1){
6219                                                                 XYZ boxcoords;
6220                                                                 boxcoords.x=player[0].coords.x;
6221                                                                 boxcoords.z=player[0].coords.z;
6222                                                                 boxcoords.y=player[0].coords.y-3;
6223                                                                 if(editortype==bushtype)boxcoords.y=player[0].coords.y-.5;
6224                                                                 if(editortype==firetype)boxcoords.y=player[0].coords.y-.5;
6225                                                                 //objects.MakeObject(abs(Random()%3),boxcoords,Random()%360);
6226                                                                 float temprotat,temprotat2;
6227                                                                 temprotat=editorrotation;
6228                                                                 temprotat2=editorrotation2;
6229                                                                 if(temprotat<0||editortype==bushtype)temprotat=Random()%360;
6230                                                                 if(temprotat2<0)temprotat2=Random()%360;
6231
6232                                                                 objects.MakeObject(editortype,boxcoords,(int)temprotat-((int)temprotat)%30,(int)temprotat2,editorsize);
6233                                                                 if(editortype==treetrunktype)
6234                                                                         objects.MakeObject(treeleavestype,boxcoords,Random()%360*(temprotat2<2)+(int)editorrotation-((int)editorrotation)%30,editorrotation2,editorsize);
6235                                                         }
6236
6237                                                         drawmodetogglekeydown=1;
6238                                                 }
6239
6240                                                 if(IsKeyDown(theKeyMap, MAC_P_KEY)&&!drawmodetogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&editorenabled){
6241                                                         if(numplayers<maxplayers-1){
6242                                                                 player[numplayers].scale=.2*5*player[0].scale;
6243                                                                 player[numplayers].creature=rabbittype;
6244                                                                 player[numplayers].howactive=editoractive;
6245                                                                 player[numplayers].skeleton.id=numplayers;
6246                                                                 player[numplayers].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
6247
6248                                                                 //texsize=512*512*3/texdetail/texdetail;
6249                                                                 //if(!player[numplayers].loaded)player[numplayers].skeleton.skinText = new GLubyte[texsize];
6250                                                                 //player[numplayers].skeleton.skinText.resize(texsize);
6251
6252                                                                 k=abs(Random()%2)+1;
6253                                                                 if(k==0){
6254                                                                         LoadTextureSave(":Data:Textures:Fur3.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
6255                                                                         player[numplayers].whichskin=0;
6256                                                                 }
6257                                                                 else if(k==1){
6258                                                                         LoadTextureSave(":Data:Textures:Fur.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
6259                                                                         player[numplayers].whichskin=1;
6260                                                                 }
6261                                                                 else {
6262                                                                         LoadTextureSave(":Data:Textures:Fur2.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
6263                                                                         player[numplayers].whichskin=2;
6264                                                                 }
6265
6266                                                                 LoadTexture(":Data:Textures:Belt.png",&player[numplayers].skeleton.drawmodelclothes.textureptr,1,1);
6267                                                                 player[numplayers].power=1;
6268                                                                 player[numplayers].speedmult=1;
6269                                                                 player[numplayers].currentanimation=bounceidleanim;
6270                                                                 player[numplayers].targetanimation=bounceidleanim;
6271                                                                 player[numplayers].currentframe=0;
6272                                                                 player[numplayers].targetframe=1;
6273                                                                 player[numplayers].target=0;
6274                                                                 player[numplayers].bled=0;
6275                                                                 player[numplayers].speed=1+(float)(Random()%100)/1000;
6276
6277                                                                 player[numplayers].targetrotation=player[0].targetrotation;
6278                                                                 player[numplayers].rotation=player[0].rotation;
6279
6280                                                                 player[numplayers].velocity=0;
6281                                                                 player[numplayers].coords=player[0].coords;
6282                                                                 player[numplayers].oldcoords=player[numplayers].coords;
6283                                                                 player[numplayers].realoldcoords=player[numplayers].coords;
6284
6285                                                                 player[numplayers].id=numplayers;
6286                                                                 player[numplayers].skeleton.id=numplayers;
6287                                                                 player[numplayers].updatedelay=0;
6288                                                                 player[numplayers].normalsupdatedelay=0;
6289
6290                                                                 player[numplayers].aitype=passivetype;
6291                                                                 player[numplayers].aitarget=0;
6292
6293                                                                 if(player[0].creature==wolftype){
6294                                                                         headprop=player[0].proportionhead.x/1.1;
6295                                                                         bodyprop=player[0].proportionbody.x/1.1;
6296                                                                         armprop=player[0].proportionarms.x/1.1;
6297                                                                         legprop=player[0].proportionlegs.x/1.1;
6298                                                                 }
6299
6300                                                                 if(player[0].creature==rabbittype){
6301                                                                         headprop=player[0].proportionhead.x/1.2;
6302                                                                         bodyprop=player[0].proportionbody.x/1.05;
6303                                                                         armprop=player[0].proportionarms.x/1.00;
6304                                                                         legprop=player[0].proportionlegs.x/1.1;
6305                                                                 }
6306
6307                                                                 if(player[numplayers].creature==wolftype){
6308                                                                         player[numplayers].proportionhead=1.1*headprop;
6309                                                                         player[numplayers].proportionbody=1.1*bodyprop;
6310                                                                         player[numplayers].proportionarms=1.1*armprop;
6311                                                                         player[numplayers].proportionlegs=1.1*legprop;
6312                                                                 }
6313
6314                                                                 if(player[numplayers].creature==rabbittype){
6315                                                                         player[numplayers].proportionhead=1.2*headprop;
6316                                                                         player[numplayers].proportionbody=1.05*bodyprop;
6317                                                                         player[numplayers].proportionarms=1.00*armprop;
6318                                                                         player[numplayers].proportionlegs=1.1*legprop;
6319                                                                         player[numplayers].proportionlegs.y=1.05*legprop;
6320                                                                 }
6321
6322                                                                 player[numplayers].headless=0;
6323                                                                 player[numplayers].onfire=0;
6324
6325                                                                 if(cellophane){
6326                                                                         player[numplayers].proportionhead.z=0;
6327                                                                         player[numplayers].proportionbody.z=0;
6328                                                                         player[numplayers].proportionarms.z=0;
6329                                                                         player[numplayers].proportionlegs.z=0;
6330                                                                 }
6331
6332                                                                 player[numplayers].tempanimation.Load((char *)":Data:Animations:Tempanim",0,0);
6333
6334                                                                 player[numplayers].damagetolerance=200;
6335
6336                                                                 player[numplayers].protectionhead=player[0].protectionhead;
6337                                                                 player[numplayers].protectionhigh=player[0].protectionhigh;
6338                                                                 player[numplayers].protectionlow=player[0].protectionlow;
6339                                                                 player[numplayers].armorhead=player[0].armorhead;
6340                                                                 player[numplayers].armorhigh=player[0].armorhigh;
6341                                                                 player[numplayers].armorlow=player[0].armorlow;
6342                                                                 player[numplayers].metalhead=player[0].metalhead;
6343                                                                 player[numplayers].metalhigh=player[0].metalhigh;
6344                                                                 player[numplayers].metallow=player[0].metallow;
6345
6346                                                                 player[numplayers].immobile=player[0].immobile;
6347
6348                                                                 player[numplayers].numclothes=player[0].numclothes;
6349                                                                 if(player[numplayers].numclothes)
6350                                                                         for(i=0;i<player[numplayers].numclothes;i++){
6351                                                                                 strcpy(player[numplayers].clothes[i], player[0].clothes[i]);
6352                                                                                 player[numplayers].clothestintr[i]=player[0].clothestintr[i];
6353                                                                                 player[numplayers].clothestintg[i]=player[0].clothestintg[i];
6354                                                                                 player[numplayers].clothestintb[i]=player[0].clothestintb[i];
6355                                                                                 tintr=player[numplayers].clothestintr[i];
6356                                                                                 tintg=player[numplayers].clothestintg[i];
6357                                                                                 tintb=player[numplayers].clothestintb[i];
6358                                                                                 AddClothes((char *)player[numplayers].clothes[i],0,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
6359                                                                         }
6360                                                                         if(player[numplayers].numclothes){
6361                                                                                 player[numplayers].DoMipmaps(5,0,0,player[numplayers].skeleton.skinsize,player[numplayers].skeleton.skinsize);
6362                                                                         }
6363
6364                                                                         player[numplayers].power=player[0].power;
6365                                                                         player[numplayers].speedmult=player[0].speedmult;
6366
6367                                                                         player[numplayers].damage=0;
6368                                                                         player[numplayers].permanentdamage=0;
6369                                                                         player[numplayers].superpermanentdamage=0;
6370                                                                         player[numplayers].deathbleeding=0;
6371                                                                         player[numplayers].bleeding=0;
6372                                                                         player[numplayers].numwaypoints=0;
6373                                                                         player[numplayers].waypoint=0;
6374                                                                         player[numplayers].jumppath=0;
6375                                                                         player[numplayers].weaponstuck=-1;
6376                                                                         player[numplayers].weaponactive=-1;
6377                                                                         player[numplayers].num_weapons=0;
6378                                                                         player[numplayers].bloodloss=0;
6379                                                                         player[numplayers].dead=0;
6380
6381                                                                         player[numplayers].loaded=1;
6382
6383                                                                         numplayers++;
6384                                                         }
6385                                                         drawmodetogglekeydown=1;
6386                                                 }
6387
6388                                                 if(IsKeyDown(theKeyMap, MAC_P_KEY)&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&editorenabled){
6389                                                         if(player[numplayers-1].numwaypoints<90){
6390                                                                 player[numplayers-1].waypoints[player[numplayers-1].numwaypoints]=player[0].coords;
6391                                                                 player[numplayers-1].waypointtype[player[numplayers-1].numwaypoints]=editorpathtype;
6392                                                                 player[numplayers-1].numwaypoints++;
6393                                                         }
6394                                                         drawmodetogglekeydown=1;
6395                                                 }
6396
6397                                                 if(IsKeyDown(theKeyMap, MAC_P_KEY)&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&editorenabled){
6398                                                         if(numpathpoints<30){
6399                                                                 bool connected,alreadyconnected;
6400                                                                 connected=0;
6401                                                                 if(numpathpoints>1)
6402                                                                         for(i=0;i<numpathpoints;i++){
6403                                                                                 if(findDistancefast(&pathpoint[i],&player[0].coords)<.5&&i!=pathpointselected&&!connected){
6404                                                                                         alreadyconnected=0;
6405                                                                                         for(j=0;j<numpathpointconnect[pathpointselected];j++){
6406                                                                                                 if(pathpointconnect[pathpointselected][j]==i)alreadyconnected=1;
6407                                                                                         }
6408                                                                                         if(!alreadyconnected){
6409                                                                                                 numpathpointconnect[pathpointselected]++;
6410                                                                                                 connected=1;
6411                                                                                                 pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=i;
6412                                                                                         }
6413                                                                                 }
6414                                                                         }
6415                                                                         if(!connected){
6416                                                                                 numpathpoints++;
6417                                                                                 pathpoint[numpathpoints-1]=player[0].coords;
6418                                                                                 numpathpointconnect[numpathpoints-1]=0;
6419                                                                                 if(numpathpoints>1&&pathpointselected!=-1){
6420                                                                                         numpathpointconnect[pathpointselected]++;
6421                                                                                         pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=numpathpoints-1;
6422                                                                                 }
6423                                                                                 pathpointselected=numpathpoints-1;
6424                                                                         }
6425                                                         }
6426                                                         drawmodetogglekeydown=1;
6427                                                 }
6428
6429                                                 if(IsKeyDown(theKeyMap, MAC_PERIOD_KEY)&&!drawmodetogglekeydown&&editorenabled){
6430                                                         pathpointselected++;
6431                                                         if(pathpointselected>=numpathpoints)pathpointselected=-1;
6432                                                         drawmodetogglekeydown=1;
6433                                                 }
6434                                                 if(IsKeyDown(theKeyMap, MAC_COMMA_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!drawmodetogglekeydown&&editorenabled){
6435                                                         pathpointselected--;
6436                                                         if(pathpointselected<=-2)pathpointselected=numpathpoints-1;
6437                                                         drawmodetogglekeydown=1;
6438                                                 }
6439                                                 if(IsKeyDown(theKeyMap, MAC_COMMA_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!drawmodetogglekeydown&&editorenabled){
6440                                                         if(pathpointselected!=-1){
6441                                                                 numpathpoints--;
6442                                                                 pathpoint[pathpointselected]=pathpoint[numpathpoints];
6443                                                                 numpathpointconnect[pathpointselected]=numpathpointconnect[numpathpoints];
6444                                                                 for(i=0;i<numpathpointconnect[pathpointselected];i++){
6445                                                                         pathpointconnect[pathpointselected][i]=pathpointconnect[numpathpoints][i];
6446                                                                 }
6447                                                                 for(i=0;i<numpathpoints;i++){
6448                                                                         for(j=0;j<numpathpointconnect[i];j++){
6449                                                                                 if(pathpointconnect[i][j]==pathpointselected){
6450                                                                                         pathpointconnect[i][j]=pathpointconnect[i][numpathpointconnect[i]-1];
6451                                                                                         numpathpointconnect[i]--;
6452                                                                                 }
6453                                                                                 if(pathpointconnect[i][j]==numpathpoints){
6454                                                                                         pathpointconnect[i][j]=pathpointselected;
6455                                                                                 }
6456                                                                         }
6457                                                                 }
6458                                                                 pathpointselected=numpathpoints-1;
6459                                                         }
6460                                                         drawmodetogglekeydown=1;
6461                                                 }
6462
6463                                                 if(IsKeyDown(theKeyMap, MAC_M_KEY)&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
6464                                                         editorenabled=1-editorenabled;
6465                                                         if(editorenabled){
6466                                                                 player[0].damagetolerance=100000;
6467                                                                 player[0].damage=0;
6468                                                                 player[0].superpermanentdamage=0;
6469                                                                 player[0].bloodloss=0;
6470                                                                 player[0].deathbleeding=0;
6471                                                         }
6472                                                         if(!editorenabled){
6473                                                                 player[0].damagetolerance=200;
6474                                                                 player[0].damage=0;
6475                                                                 player[0].permanentdamage=0;
6476                                                                 player[0].superpermanentdamage=0;
6477                                                                 player[0].bloodloss=0;
6478                                                                 player[0].deathbleeding=0;
6479                                                         }
6480                                                         drawmodetogglekeydown=1;
6481                                                 }
6482
6483                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6484                                                         editortype--;
6485                                                         if(editortype==treeleavestype||editortype==10)editortype--;
6486                                                         if(editortype<0)editortype=firetype;
6487                                                         drawmodetogglekeydown=1;
6488                                                 }
6489
6490                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6491                                                         editortype++;
6492                                                         if(editortype==treeleavestype||editortype==10)editortype++;
6493                                                         if(editortype>firetype)editortype=0;
6494                                                         drawmodetogglekeydown=1;
6495                                                 }
6496
6497                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6498                                                         editorrotation-=multiplier*100;
6499                                                         if(editorrotation<-.01)editorrotation=-.01;
6500                                                         drawmodetogglekeydown=1;
6501                                                 }
6502
6503                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6504                                                         editorrotation+=multiplier*100;
6505                                                         drawmodetogglekeydown=1;
6506                                                 }
6507
6508                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_UP_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6509                                                         editorsize+=multiplier;
6510                                                         drawmodetogglekeydown=1;
6511                                                 }
6512
6513                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_DOWN_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6514                                                         editorsize-=multiplier;
6515                                                         if(editorsize<.1)editorsize=.1;
6516                                                         drawmodetogglekeydown=1;
6517                                                 }
6518
6519
6520                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6521                                                         mapradius-=multiplier*10;
6522                                                 }
6523
6524                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6525                                                         mapradius+=multiplier*10;
6526                                                 }
6527                                                 /*
6528                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6529                                                 mapcenter.x+=multiplier*20;
6530                                                 }
6531
6532                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6533                                                 mapcenter.x-=multiplier*20;
6534                                                 }
6535
6536                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_UP_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6537                                                 mapcenter.z+=multiplier*20;
6538                                                 }
6539
6540                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_DOWN_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6541                                                 mapcenter.z-=multiplier*20;
6542                                                 }
6543                                                 */
6544                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_UP_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6545                                                         editorrotation2+=multiplier*100;
6546                                                 }
6547
6548                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_DOWN_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6549                                                         editorrotation2-=multiplier*100;
6550                                                         if(editorrotation2<-.01)editorrotation2=-.01;
6551                                                 }
6552                                                 if(IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&editorenabled&&objects.numobjects&&!drawmodetogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)){
6553                                                         int closest=-1;
6554                                                         float closestdist=-1;
6555                                                         float distance;
6556                                                         for(i=0;i<objects.numobjects;i++){
6557                                                                 distance=findDistancefast(&objects.position[i],&player[0].coords);
6558                                                                 if(closestdist==-1||distance<closestdist){
6559                                                                         closestdist=distance;
6560                                                                         closest=i;
6561                                                                 }
6562                                                         }
6563                                                         if(closestdist>0&&closest>=0)objects.DeleteObject(closest);
6564                                                         drawmodetogglekeydown=1;
6565                                                 }
6566
6567
6568                                                 if(!IsKeyDown(theKeyMap, MAC_M_KEY)&&!IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&!IsKeyDown(theKeyMap, MAC_COMMA_KEY)&&!IsKeyDown(theKeyMap, MAC_PERIOD_KEY)&&!IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&!IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&!IsKeyDown(theKeyMap, MAC_P_KEY)){
6569                                                         drawmodetogglekeydown=0;
6570                                                 }
6571
6572                                                 if(IsKeyDown(theKeyMap, MAC_N_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&!texturesizetogglekeydown&&debugmode){
6573                                                         //if(!player[0].skeleton.free)player[0].damage+=500;
6574                                                         player[0].RagDoll(0);
6575                                                         //player[0].spurt=1;
6576                                                         //player[0].DoDamage(1000);
6577
6578                                                         float gLoc[3];
6579                                                         float vel[3];
6580                                                         gLoc[0]=player[0].coords.x;
6581                                                         gLoc[1]=player[0].coords.y;
6582                                                         gLoc[2]=player[0].coords.z;
6583                                                         vel[0]=player[0].velocity.x;
6584                                                         vel[1]=player[0].velocity.y;
6585                                                         vel[2]=player[0].velocity.z;
6586                                                         PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
6587                                                         OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
6588                                                         OPENAL_SetVolume(channels[whooshsound], 128);
6589                                                         OPENAL_SetPaused(channels[whooshsound], false);
6590                                                         //OPENAL_SetPaused(channels[whooshsound], true);
6591
6592                                                         texturesizetogglekeydown=1;
6593                                                 }
6594
6595                                                 if(IsKeyDown(theKeyMap, MAC_N_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&!texturesizetogglekeydown&&debugmode){
6596
6597                                                         int closest=-1;
6598                                                         float closestdist=-1;
6599                                                         float distance;
6600                                                         for(i=0;i<objects.numobjects;i++){
6601                                                                 if(objects.type[i]==treeleavestype){
6602                                                                         objects.scale[i]*=.9;
6603                                                                 }
6604                                                         }
6605                                                         texturesizetogglekeydown=1;
6606                                                 }
6607
6608                                                 static XYZ relative;
6609                                                 static int randattack;
6610                                                 //Attack
6611                                                 static bool playerrealattackkeydown=0;
6612
6613                                                 if(!buttons[0])oldbutton=0;
6614                                                 if(!IsKeyDown(theKeyMap, attackkey))oldattackkey=0;
6615                                                 if(oldattackkey)player[0].attackkeydown=0;
6616                                                 if(oldattackkey)playerrealattackkeydown=0;
6617                                                 if(!oldattackkey)playerrealattackkeydown=IsKeyDown(theKeyMap, attackkey);
6618                                                 if((player[0].parriedrecently<=0||player[0].weaponactive==-1)&&(!oldattackkey||(realthreat&&player[0].lastattack!=swordslashanim&&player[0].lastattack!=knifeslashstartanim&&player[0].lastattack!=staffhitanim&&player[0].lastattack!=staffspinhitanim)))player[0].attackkeydown=IsKeyDown(theKeyMap, attackkey);
6619                                                 if(IsKeyDown(theKeyMap, attackkey)&&!oldattackkey&&!player[0].backkeydown){
6620                                                         for(k=0;k<numplayers;k++){
6621                                                                 if((player[k].targetanimation==swordslashanim||player[k].targetanimation==staffhitanim||player[k].targetanimation==staffspinhitanim)&&player[0].currentanimation!=dodgebackanim&&!player[k].skeleton.free)
6622                                                                         player[k].Reverse();
6623                                                         }
6624                                                 }
6625
6626                                                 if(!hostile||indialogue!=-1)player[0].attackkeydown=0;
6627
6628                                                 for(k=0;k<numplayers;k++){
6629                                                         if(indialogue!=-1)player[k].attackkeydown=0;
6630                                                         if(player[k].targetanimation!=rabbitrunninganim&&player[k].targetanimation!=wolfrunninganim){
6631                                                                 if(player[k].aitype!=playercontrolled)player[k].victim=&player[0];
6632                                                                 if(player[k].attackkeydown&&player[k].jumppower<=1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
6633                                                                         player[k].jumppower-=2;
6634                                                                 }
6635                                                                 if(player[k].attackkeydown&&player[k].jumppower>1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
6636                                                                         for(i=0;i<numplayers;i++){
6637                                                                                 if(i==k)i++;
6638                                                                                 if(player[i].targetanimation==swordslashanim||player[i].targetanimation==knifeslashstartanim||player[i].targetanimation==staffhitanim||player[i].targetanimation==staffspinhitanim)
6639                                                                                         if(findDistancefast(&player[k].coords,&player[i].coords)<6.5&&!player[i].skeleton.free){
6640                                                                                                 player[k].targetanimation=dodgebackanim;
6641                                                                                                 player[k].target=0;
6642                                                                                                 player[k].targetframe=0;
6643                                                                                                 rotatetarget=player[i].coords-player[k].coords;
6644                                                                                                 Normalise(&rotatetarget);
6645                                                                                                 player[k].targetrotation=-asin(0-rotatetarget.x);
6646                                                                                                 player[k].targetrotation*=360/6.28;
6647                                                                                                 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
6648
6649                                                                                                 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;
6650                                                                                         }
6651                                                                         }
6652                                                                         if(player[k].targetanimation!=dodgebackanim){
6653                                                                                 if(k==0)numflipped++;
6654                                                                                 player[k].targetanimation=backhandspringanim;
6655                                                                                 player[k].target=0;
6656                                                                                 player[k].targetframe=0;
6657                                                                                 player[k].targetrotation=-rotation+180;
6658                                                                                 if(player[k].leftkeydown)player[k].targetrotation-=45;
6659                                                                                 if(player[k].rightkeydown)player[k].targetrotation+=45;
6660                                                                                 player[k].rotation=player[k].targetrotation;
6661                                                                                 player[k].jumppower-=2;
6662                                                                         }
6663                                                                 }
6664                                                                 if(player[k].attackkeydown&&!animation[player[k].targetanimation].attack&&!player[k].backkeydown&&(player[k].isIdle()||player[k].isRun()||player[k].targetanimation==walkanim||player[k].targetanimation==sneakanim||player[k].isCrouch())){
6665                                                                         player[k].hasvictim=0;
6666                                                                         if(numplayers>1)
6667                                                                                 for(i=0;i<numplayers;i++){
6668                                                                                         if(i==k)i++;
6669                                                                                         if(!player[k].hasvictim)
6670                                                                                                 if((k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack!=reversal){
6671                                                                                                         if(findDistancefast(&player[k].coords,&player[i].coords)<4.5&&!player[i].skeleton.free&&player[i].howactive<typedead1&&player[i].targetanimation!=jumpreversedanim&&player[i].targetanimation!=rabbitkickreversedanim&&player[i].targetanimation!=rabbitkickanim&&player[k].targetanimation!=rabbitkickanim&&player[i].targetanimation!=getupfrombackanim&&(player[i].targetanimation!=staggerbackhighanim&&(player[i].targetanimation!=staggerbackhardanim||animation[staggerbackhardanim].label[player[i].targetframe]==6))&&player[i].targetanimation!=jumpdownanim&&player[i].targetanimation!=jumpupanim&&player[i].targetanimation!=getupfromfrontanim){
6672                                                                                                                 player[k].victim=&player[i];
6673                                                                                                                 player[k].hasvictim=1;
6674                                                                                                                 if(player[k].aitype==playercontrolled){
6675                                                                                                                         if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].crouchkeydown&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
6676                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1&&!reversaltrain)player[k].targetanimation=winduppunchanim;
6677                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
6678                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[i].bloodloss>player[i].damagetolerance/2)player[k].targetanimation=knifefollowanim;
6679                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
6680                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
6681                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].forwardkeydown)player[k].targetanimation=staffhitanim;
6682                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0)player[k].targetanimation=staffspinhitanim;
6683                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
6684                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
6685                                                                                                                 }
6686                                                                                                                 else {
6687                                                                                                                         if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)){
6688                                                                                                                                 if(player[k].weaponactive==-1)randattack=abs(Random()%5);
6689                                                                                                                                 else randattack=abs(Random()%5);
6690                                                                                                                                 if(player[k].weaponactive==-1&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)){
6691                                                                                                                                         if(randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
6692                                                                                                                                         else if(randattack==1&&animation[player[i].targetanimation].height!=lowheight&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
6693                                                                                                                                         else if(randattack==2&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
6694                                                                                                                                         else if(animation[player[i].targetanimation].height==lowheight)player[k].targetanimation=lowkickanim;
6695                                                                                                                                 }
6696                                                                                                                                 if(player[k].weaponactive!=-1){
6697                                                                                                                                         if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
6698                                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)/*&&animation[player[i].targetanimation].height!=lowheight*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
6699                                                                                                                                         //else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)player[k].targetanimation=knifefollowanim;
6700                                                                                                                                         else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
6701                                                                                                                                         else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack<3)player[k].targetanimation=staffhitanim;
6702                                                                                                                                         else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack>=3)player[k].targetanimation=staffspinhitanim;
6703                                                                                                                                         else if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==1&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
6704                                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
6705                                                                                                                                 }
6706                                                                                                                         }
6707                                                                                                                 }
6708                                                                                                                 if(player[k].targetanimation==upunchanim&&player[k].creature==wolftype)player[k].targetanimation=wolfslapanim;
6709                                                                                                         }
6710                                                                                                         if((tutoriallevel!=1||tutorialstage==22)&&player[i].howactive<typedead1&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&!player[i].skeleton.free&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&(((player[i].stunned>0&&player[k].madskills)||(player[i].surprised>0)||player[i].aitype==passivetype)||(player[k].weaponactive!=-1&&player[i].stunned>0))&&normaldotproduct(player[i].facing,player[i].coords-player[k].coords)>0&&(k==0)){
6711                                                                                                                 if(player[k].weaponactive==-1){
6712                                                                                                                         player[i].targetanimation=sneakattackedanim;
6713                                                                                                                         player[i].currentanimation=sneakattackedanim;
6714                                                                                                                         player[k].currentanimation=sneakattackanim;
6715                                                                                                                         player[k].targetanimation=sneakattackanim;
6716                                                                                                                         player[k].oldcoords=player[k].coords;
6717                                                                                                                         player[k].coords=player[i].coords;
6718                                                                                                                 }
6719                                                                                                                 if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife){
6720                                                                                                                         player[i].targetanimation=knifesneakattackedanim;
6721                                                                                                                         player[i].currentanimation=knifesneakattackedanim;
6722                                                                                                                         player[k].currentanimation=knifesneakattackanim;
6723                                                                                                                         player[k].targetanimation=knifesneakattackanim;
6724                                                                                                                         player[i].oldcoords=player[i].coords;
6725                                                                                                                         player[i].coords=player[k].coords;
6726                                                                                                                 }
6727                                                                                                                 if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword){
6728                                                                                                                         player[i].targetanimation=swordsneakattackedanim;
6729                                                                                                                         player[i].currentanimation=swordsneakattackedanim;
6730                                                                                                                         player[k].currentanimation=swordsneakattackanim;
6731                                                                                                                         player[k].targetanimation=swordsneakattackanim;
6732                                                                                                                         player[i].oldcoords=player[i].coords;
6733                                                                                                                         player[i].coords=player[k].coords;
6734                                                                                                                 }
6735                                                                                                                 if(player[k].weaponactive==-1||weapons.type[player[k].weaponids[player[k].weaponactive]]!=staff){
6736                                                                                                                         player[k].victim=&player[i];
6737                                                                                                                         player[k].hasvictim=1;
6738                                                                                                                         player[i].targettilt2=0;
6739                                                                                                                         player[i].targetframe=1;
6740                                                                                                                         player[i].currentframe=0;
6741                                                                                                                         player[i].target=0;
6742                                                                                                                         player[i].velocity=0;
6743                                                                                                                         player[k].targettilt2=player[i].targettilt2;
6744                                                                                                                         player[k].currentframe=player[i].currentframe;
6745                                                                                                                         player[k].targetframe=player[i].targetframe;
6746                                                                                                                         player[k].target=player[i].target;
6747                                                                                                                         player[k].velocity=0;
6748                                                                                                                         player[k].targetrotation=player[i].rotation;
6749                                                                                                                         player[k].rotation=player[i].rotation;
6750                                                                                                                         player[i].targetrotation=player[i].rotation;
6751                                                                                                                 }
6752                                                                                                         }
6753                                                                                                         if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free)){
6754                                                                                                                 oldattackkey=1;
6755                                                                                                                 player[k].targetframe=0;
6756                                                                                                                 player[k].target=0;
6757                                                                                                                 //player[k].velocity=0;
6758
6759                                                                                                                 rotatetarget=player[i].coords-player[k].coords;
6760                                                                                                                 Normalise(&rotatetarget);
6761                                                                                                                 player[k].targetrotation=-asin(0-rotatetarget.x);
6762                                                                                                                 player[k].targetrotation*=360/6.28;
6763                                                                                                                 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
6764
6765                                                                                                                 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
6766
6767                                                                                                                 player[k].lastattack3=player[k].lastattack2;
6768                                                                                                                 player[k].lastattack2=player[k].lastattack;
6769                                                                                                                 player[k].lastattack=player[k].targetanimation;
6770                                                                                                                 //player[k].targettilt2=0;
6771                                                                                                                 //slomo=1;
6772                                                                                                                 //slomodelay=.2;
6773                                                                                                         }
6774                                                                                                         if(player[k].targetanimation==knifefollowanim&&player[k].victim==&player[i]){
6775                                                                                                                 rotatetarget=player[i].coords-player[k].coords;
6776                                                                                                                 Normalise(&rotatetarget);
6777                                                                                                                 player[k].targetrotation=-asin(0-rotatetarget.x);
6778                                                                                                                 player[k].targetrotation*=360/6.28;
6779                                                                                                                 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
6780                                                                                                                 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
6781                                                                                                                 oldattackkey=1;
6782                                                                                                                 player[k].victim=&player[i];
6783                                                                                                                 player[k].hasvictim=1;
6784                                                                                                                 player[i].targetanimation=knifefollowedanim;
6785                                                                                                                 player[i].currentanimation=knifefollowedanim;
6786                                                                                                                 player[i].targettilt2=0;
6787                                                                                                                 player[i].targettilt2=player[k].targettilt2;
6788                                                                                                                 player[i].targetframe=1;
6789                                                                                                                 player[i].currentframe=0;
6790                                                                                                                 player[i].target=0;
6791                                                                                                                 player[i].velocity=0;
6792                                                                                                                 player[k].currentanimation=knifefollowanim;
6793                                                                                                                 player[k].targetanimation=knifefollowanim;
6794                                                                                                                 player[k].targettilt2=player[i].targettilt2;
6795                                                                                                                 player[k].currentframe=player[i].currentframe;
6796                                                                                                                 player[k].targetframe=player[i].targetframe;
6797                                                                                                                 player[k].target=player[i].target;
6798                                                                                                                 player[k].velocity=0;
6799                                                                                                                 player[k].oldcoords=player[k].coords;
6800                                                                                                                 player[i].coords=player[k].coords;
6801                                                                                                                 player[i].targetrotation=player[k].targetrotation;
6802                                                                                                                 player[i].rotation=player[k].targetrotation;
6803                                                                                                                 player[k].rotation=player[k].targetrotation;
6804                                                                                                                 player[i].rotation=player[k].targetrotation;
6805                                                                                                         }
6806                                                                                                 }
6807                                                                                 }
6808                                                                                 bool hasstaff=0;
6809                                                                                 if(player[k].weaponactive!=-1){
6810                                                                                         if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)hasstaff=1;
6811                                                                                 }
6812                                                                                 if(numplayers>1)
6813                                                                                         for(i=0;i<numplayers;i++){
6814                                                                                                 if(i==k)i++;
6815                                                                                                 if((playerrealattackkeydown||player[i].dead||!hasstaff)&&(k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack==neutral&&k==0){
6816                                                                                                         if(!player[i].dead||!realthreat||(player[k].weaponactive==-1&&player[k].crouchkeydown))
6817                                                                                                                 if(player[i].skeleton.free)
6818                                                                                                                         if(findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)&&(player[i].dead||player[i].skeleton.longdead>1000||player[k].isRun()||(hasstaff)||(player[k].weaponactive!=-1&&player[i].skeleton.free&&(player[i].skeleton.longdead>2000||player[i].damage>player[i].damagetolerance/8||player[i].bloodloss>player[i].damagetolerance/2)&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)))){
6819                                                                                                                                 player[k].victim=&player[i];
6820                                                                                                                                 player[k].hasvictim=1;
6821                                                                                                                                 if(player[k].weaponactive!=-1&&tutoriallevel!=1){
6822                                                                                                                                         if(player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5))player[k].targetanimation=crouchstabanim;
6823                                                                                                                                         if(player[k].crouchkeydown&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)player[k].targetanimation=swordgroundstabanim;
6824                                                                                                                                         if(/*(player[k].crouchkeydown||!player[i].dead)&&*/findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)player[k].targetanimation=staffgroundsmashanim;
6825                                                                                                                                 }
6826                                                                                                                                 if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].crouchkeydown&&player[k].targetanimation!=crouchstabanim&&(player[k].weaponactive==-1)&&player[i].dead&&player[i].skeleton.free&&player[i].skeleton.longdead>1000){
6827                                                                                                                                         player[k].targetanimation=killanim;
6828                                                                                                                                         for(j=0;j<terrain.numdecals;j++){
6829                                                                                                                                                 if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
6830                                                                                                                                                         terrain.DeleteDecal(j);
6831                                                                                                                                                 }
6832                                                                                                                                         }
6833                                                                                                                                         for(l=0;l<objects.numobjects;l++){
6834                                                                                                                                                 if(objects.model[l].type==decalstype)
6835                                                                                                                                                         for(j=0;j<objects.model[l].numdecals;j++){
6836                                                                                                                                                                 if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
6837                                                                                                                                                                         objects.model[l].DeleteDecal(j);
6838                                                                                                                                                                 }
6839                                                                                                                                                         }
6840                                                                                                                                         }
6841                                                                                                                                 }
6842                                                                                                                                 if(!player[i].dead||musictype!=2)
6843                                                                                                                                         if(findDistancefast(&player[k].coords,&player[i].coords)<3.5&&(player[k].isRun()||(player[k].isIdle()&&player[k].attackkeydown))&&(player[k].staggerdelay<=0&&(player[i].dead||(player[i].skeleton.longdead<300&&player[k].lastattack!=spinkickanim&&player[i].skeleton.free)))&&(!player[i].dead||musictype!=stream_music2)){
6844                                                                                                                                                 player[k].targetanimation=dropkickanim;
6845                                                                                                                                                 for(j=0;j<terrain.numdecals;j++){
6846                                                                                                                                                         if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
6847                                                                                                                                                                 terrain.DeleteDecal(j);
6848                                                                                                                                                         }
6849                                                                                                                                                 }
6850                                                                                                                                                 for(l=0;l<objects.numobjects;l++){
6851                                                                                                                                                         if(objects.model[l].type==decalstype)
6852                                                                                                                                                                 for(j=0;j<objects.model[l].numdecals;j++){
6853                                                                                                                                                                         if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
6854                                                                                                                                                                                 objects.model[l].DeleteDecal(j);
6855                                                                                                                                                                         }
6856                                                                                                                                                                 }
6857                                                                                                                                                 }
6858                                                                                                                                         }
6859                                                                                                                         }
6860                                                                                                                         if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free||player[k].targetanimation==killanim||player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim||player[k].targetanimation==dropkickanim)){
6861                                                                                                                                 oldattackkey=1;
6862                                                                                                                                 player[k].targetframe=0;
6863                                                                                                                                 player[k].target=0;
6864                                                                                                                                 //player[k].velocity=0;
6865
6866                                                                                                                                 rotatetarget=player[i].coords-player[k].coords;
6867                                                                                                                                 if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim){
6868                                                                                                                                         rotatetarget=(player[i].coords+(player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position+player[i].skeleton.joints[player[i].skeleton.jointlabels[neck]].position)/2*player[i].scale)-player[k].coords;
6869                                                                                                                                 }
6870                                                                                                                                 Normalise(&rotatetarget);
6871                                                                                                                                 player[k].targetrotation=-asin(0-rotatetarget.x);
6872                                                                                                                                 player[k].targetrotation*=360/6.28;
6873                                                                                                                                 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
6874
6875                                                                                                                                 if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim){
6876                                                                                                                                         player[k].targetrotation+=(float)(abs(Random()%100)-50)/4;
6877                                                                                                                                 }
6878
6879                                                                                                                                 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
6880                                                                                                                                 if(player[k].targetanimation==staffgroundsmashanim)player[k].targettilt2+=10;
6881
6882                                                                                                                                 player[k].lastattack3=player[k].lastattack2;
6883                                                                                                                                 player[k].lastattack2=player[k].lastattack;
6884                                                                                                                                 player[k].lastattack=player[k].targetanimation;
6885
6886                                                                                                                                 if(player[k].targetanimation==swordgroundstabanim){
6887                                                                                                                                         player[k].targetrotation+=30;
6888                                                                                                                                 }
6889                                                                                                                                 //player[k].targettilt2=0;
6890                                                                                                                                 //slomo=1;
6891                                                                                                                                 //slomodelay=.2;
6892                                                                                                                         }
6893                                                                                                 }
6894                                                                                         }
6895                                                                                         if(!player[k].hasvictim){
6896                                                                                                 for(i=0;i<numplayers;i++){
6897                                                                                                         if((player[k].hasvictim==0)&&i!=k&&(i==0||k==0)&&!player[i].skeleton.free){
6898                                                                                                                 player[k].victim=&player[i];
6899                                                                                                                 player[k].hasvictim=1;
6900                                                                                                         }
6901                                                                                                         if(player[k].hasvictim&&!player[i].skeleton.free)
6902                                                                                                                 if(findDistancefast(&player[k].coords,&player[i].coords)<findDistancefast(&player[k].coords,&player[k].victim->coords)&&i!=k&&(i==0||k==0)){
6903                                                                                                                         player[k].victim=&player[i];
6904                                                                                                                 }
6905                                                                                                 }
6906                                                                                         }
6907                                                                                         if(player[k].aitype==playercontrolled)
6908                                                                                                 if(player[k].attackkeydown&&(player[k].isRun())&&player[k].wasRun()&&((player[k].hasvictim&&findDistancefast(&player[k].coords,&player[k].victim->coords)<12*(player[k].scale*5)*(player[k].scale*5)&&findDistancefast(&player[k].coords,&player[k].victim->coords)>7*(player[k].scale*5)*(player[k].scale*5)&&!player[k].victim->skeleton.free&&player[k].victim->targetanimation!=getupfrombackanim&&player[k].victim->targetanimation!=getupfromfrontanim&&animation[player[k].victim->targetanimation].height!=lowheight&&player[k].aitype!=playercontrolled&&normaldotproduct(player[k].facing,player[k].victim->coords-player[k].coords)>0&&player[k].rabbitkickenabled)||player[k].jumpkeydown)){
6909                                                                                                         oldattackkey=1;
6910                                                                                                         player[k].targetanimation=rabbitkickanim;
6911                                                                                                         player[k].targetframe=0;
6912                                                                                                         player[k].target=0;
6913                                                                                                 }
6914                                                                                                 if(animation[player[k].targetanimation].attack&&k==0){
6915                                                                                                         numattacks++;
6916                                                                                                         bool armedstaff=0;
6917                                                                                                         if(player[k].weaponactive!=-1){
6918                                                                                                                 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)armedstaff=1;
6919                                                                                                         }
6920                                                                                                         bool armedsword=0;
6921                                                                                                         if(player[k].weaponactive!=-1){
6922                                                                                                                 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)armedsword=1;
6923                                                                                                         }
6924                                                                                                         bool armedknife=0;
6925                                                                                                         if(player[k].weaponactive!=-1){
6926                                                                                                                 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)armedknife=1;
6927                                                                                                         }
6928                                                                                                         if(armedstaff)numstaffattack++;
6929                                                                                                         else if(armedsword)numswordattack++;
6930                                                                                                         else if(armedknife)numknifeattack++;
6931                                                                                                         else numunarmedattack++;
6932                                                                                                 }
6933                                                                 }
6934                                                         }
6935                                                 }
6936
6937                                                 //Collisions
6938                                                 static float collisionradius;
6939                                                 if(numplayers>1)
6940                                                         for(k=0;k<numplayers;k++){
6941                                                                 for(i=k;i<numplayers;i++){
6942                                                                         if(i==k)i++;
6943                                                                         if(i<numplayers)
6944                                                                                 if((animation[player[i].targetanimation].attack!=reversed&&animation[player[i].targetanimation].attack!=reversal&&animation[player[k].targetanimation].attack!=reversed&&animation[player[k].targetanimation].attack!=reversal)||(i!=0&&k!=0))
6945                                                                                         if((animation[player[i].currentanimation].attack!=reversed&&animation[player[i].currentanimation].attack!=reversal&&animation[player[k].currentanimation].attack!=reversed&&animation[player[k].currentanimation].attack!=reversal)||(i!=0&&k!=0))
6946                                                                                                 if(player[i].howactive<=typesleeping&&player[k].howactive<=typesleeping)
6947                                                                                                         if(player[i].howactive!=typesittingwall&&player[k].howactive!=typesittingwall)
6948                                                                                                                 if(i!=k&&player[i].whichpatchx==player[k].whichpatchx&&player[i].whichpatchz==player[k].whichpatchz&&player[k].skeleton.oldfree==player[k].skeleton.free&&player[i].skeleton.oldfree==player[i].skeleton.free&&player[i].targetanimation!=climbanim&&player[i].targetanimation!=hanganim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim)
6949                                                                                                                         if(player[i].coords.y>player[k].coords.y-3)
6950                                                                                                                                 if(player[i].coords.y<player[k].coords.y+3)
6951                                                                                                                                         if(player[i].coords.x>player[k].coords.x-3)
6952                                                                                                                                                 if(player[i].coords.x<player[k].coords.x+3)
6953                                                                                                                                                         if(player[i].coords.z>player[k].coords.z-3)
6954                                                                                                                                                                 if(player[i].coords.z<player[k].coords.z+3){
6955                                                                                                                                                                         if(findDistancefast(&player[i].coords,&player[k].coords)<3*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
6956                                                                                                                                                                                 if(player[i].onfire||player[k].onfire){
6957                                                                                                                                                                                         if(!player[i].onfire)player[i].CatchFire();
6958                                                                                                                                                                                         if(!player[k].onfire)player[k].CatchFire();
6959                                                                                                                                                                                 }
6960                                                                                                                                                                         }
6961
6962                                                                                                                                                                         tempcoords1=player[i].coords;
6963                                                                                                                                                                         tempcoords2=player[k].coords;
6964                                                                                                                                                                         if(!player[i].skeleton.oldfree)tempcoords1.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position.y*player[i].scale;
6965                                                                                                                                                                         if(!player[k].skeleton.oldfree)tempcoords2.y+=player[k].skeleton.joints[player[k].skeleton.jointlabels[abdomen]].position.y*player[k].scale;
6966                                                                                                                                                                         collisionradius=1.2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
6967                                                                                                                                                                         if(player[0].hasvictim)
6968                                                                                                                                                                                 if(player[0].targetanimation==rabbitkickanim&&(k==0||i==0)&&!player[0].victim->skeleton.free)collisionradius=3;
6969                                                                                                                                                                         if((!player[i].skeleton.oldfree||!player[k].skeleton.oldfree)&&(findDistancefast(&tempcoords1,&tempcoords2)<collisionradius||findDistancefast(&player[i].coords,&player[k].coords)<collisionradius)){
6970                                                                                                                                                                                 if(k==0)
6971                                                                                                                                                                                         if(player[k].targetanimation==jumpdownanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[i].skeleton.oldfree&&player[i].skeleton.free&&player[i].dead&&player[k].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
6972                                                                                                                                                                                                 player[k].coords.y=player[i].coords.y;
6973                                                                                                                                                                                                 player[i].velocity=player[k].velocity;
6974                                                                                                                                                                                                 player[i].skeleton.free=0;
6975                                                                                                                                                                                                 player[i].rotation=0;
6976                                                                                                                                                                                                 player[i].RagDoll(0);
6977                                                                                                                                                                                                 player[i].DoDamage(20);
6978                                                                                                                                                                                                 if(k==0)camerashake+=.3;
6979                                                                                                                                                                                                 player[i].skeleton.longdead=0;
6980                                                                                                                                                                                                 player[k].lastcollide=1;
6981                                                                                                                                                                                         }
6982                                                                                                                                                                                         if(i==0)
6983                                                                                                                                                                                                 if(player[i].targetanimation==jumpdownanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[k].skeleton.oldfree&&player[k].skeleton.free&&player[k].dead&&player[i].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
6984                                                                                                                                                                                                         player[i].coords.y=player[k].coords.y;
6985                                                                                                                                                                                                         player[k].velocity=player[i].velocity;
6986                                                                                                                                                                                                         player[k].skeleton.free=0;
6987                                                                                                                                                                                                         player[k].rotation=0;
6988                                                                                                                                                                                                         player[k].RagDoll(0);
6989                                                                                                                                                                                                         player[k].DoDamage(20);
6990                                                                                                                                                                                                         if(i==0)camerashake+=.3;
6991                                                                                                                                                                                                         player[k].skeleton.longdead=0;
6992                                                                                                                                                                                                         player[i].lastcollide=1;
6993                                                                                                                                                                                                 }
6994
6995                                                                                                                                                                                                 if((player[i].skeleton.oldfree==1&&findLengthfast(&player[i].velocity)>1)||(player[k].skeleton.oldfree==1&&findLengthfast(&player[k].velocity)>1)||(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0)){
6996                                                                                                                                                                                                         rotatetarget=player[k].velocity-player[i].velocity;
6997                                                                                                                                                                                                         if(((player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim)||player[i].skeleton.free)&&((player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim)||player[k].skeleton.free))
6998                                                                                                                                                                                                                 if(((((findLengthfast(&rotatetarget)>150&&(i!=0&&k!=0))||(findLengthfast(&rotatetarget)>50&&player[0].rabbitkickragdoll/*currentanimation==rabbitkickanim*/&&(i==0||k==0)))&&normaldotproduct(rotatetarget,player[k].coords-player[i].coords)>0)&&((i==0||k==0)||((player[i].skeleton.oldfree==1&&k!=0&&animation[player[k].currentanimation].attack==neutral)||(player[k].skeleton.oldfree==1&&i!=0&&animation[player[i].currentanimation].attack==neutral)||(player[i].isFlip()&&!player[i].skeleton.oldfree&&(i==0||k==0))||(player[k].isFlip()&&!player[k].skeleton.oldfree&&(i==0||k==0))||(i==0||k==0))))||((player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip())&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&(i==0||k==0)&&(!player[i].skeleton.oldfree&&!player[k].skeleton.oldfree))){
6999                                                                                                                                                                                                                         //If hit by body
7000                                                                                                                                                                                                                         if((i!=0||player[i].skeleton.free)&&(k!=0||player[k].skeleton.free)||(animation[player[i].targetanimation].height==highheight&&animation[player[k].targetanimation].height==highheight)){
7001                                                                                                                                                                                                                                 static float gLoc[3];
7002                                                                                                                                                                                                                                 static float vel[3];
7003                                                                                                                                                                                                                                 gLoc[0]=player[i].coords.x;
7004                                                                                                                                                                                                                                 gLoc[1]=player[i].coords.y;
7005                                                                                                                                                                                                                                 gLoc[2]=player[i].coords.z;
7006                                                                                                                                                                                                                                 vel[0]=player[i].velocity.x;
7007                                                                                                                                                                                                                                 vel[1]=player[i].velocity.y;
7008                                                                                                                                                                                                                                 vel[2]=player[i].velocity.z;
7009                                                                                                                                                                                                                                 if(tutoriallevel!=1){
7010                                                                                                                                                                                                                                         PlaySoundEx( heavyimpactsound, samp[heavyimpactsound], NULL, true);
7011                                                                                                                                                                                                                                         OPENAL_3D_SetAttributes(channels[heavyimpactsound], gLoc, vel);
7012                                                                                                                                                                                                                                         OPENAL_SetVolume(channels[heavyimpactsound], 256);
7013                                                                                                                                                                                                                                         OPENAL_SetPaused(channels[heavyimpactsound], false);
7014                                                                                                                                                                                                                                 }
7015                                                                                                                                                                                                                                 //player[i].velocity=player[k].velocity;
7016                                                                                                                                                                                                                                 //player[k].velocity=player[i].velocity;
7017
7018                                                                                                                                                                                                                                 player[i].RagDoll(0);
7019                                                                                                                                                                                                                                 if(player[i].damage>player[i].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[i].dead){
7020                                                                                                                                                                                                                                         bonus=aimbonus;
7021                                                                                                                                                                                                                                         bonustime=0;
7022                                                                                                                                                                                                                                         bonusvalue=150;
7023                                                                                                                                                                                                                                 }
7024                                                                                                                                                                                                                                 player[i].DoDamage(findLengthfast(&rotatetarget)/4);
7025                                                                                                                                                                                                                                 player[k].RagDoll(0);
7026                                                                                                                                                                                                                                 if(player[k].damage>player[k].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[k].dead){
7027                                                                                                                                                                                                                                         bonus=aimbonus;
7028                                                                                                                                                                                                                                         bonustime=0;
7029                                                                                                                                                                                                                                         bonusvalue=150;
7030                                                                                                                                                                                                                                 }
7031                                                                                                                                                                                                                                 player[k].DoDamage(findLengthfast(&rotatetarget)/4);
7032
7033                                                                                                                                                                                                                                 //if(player[i].skeleton.oldfree){
7034                                                                                                                                                                                                                                 for(j=0;j<player[i].skeleton.num_joints;j++){
7035                                                                                                                                                                                                                                         player[i].skeleton.joints[j].velocity=player[i].skeleton.joints[j].velocity/5+player[k].velocity;
7036                                                                                                                                                                                                                                 }
7037                                                                                                                                                                                                                                 //}
7038                                                                                                                                                                                                                                 //if(player[k].skeleton.oldfree){
7039                                                                                                                                                                                                                                 for(j=0;j<player[k].skeleton.num_joints;j++){
7040                                                                                                                                                                                                                                         player[k].skeleton.joints[j].velocity=player[k].skeleton.joints[j].velocity/5+player[i].velocity;
7041                                                                                                                                                                                                                                 }
7042                                                                                                                                                                                                                                 //}
7043
7044                                                                                                                                                                                                                         }
7045                                                                                                                                                                                                                 }
7046                                                                                                                                                                                                                 if((animation[player[i].targetanimation].attack==neutral||animation[player[i].targetanimation].attack==normalattack)&&(animation[player[k].targetanimation].attack==neutral||animation[player[k].targetanimation].attack==normalattack)){
7047                                                                                                                                                                                                                         //If bumped
7048                                                                                                                                                                                                                         if(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0){
7049                                                                                                                                                                                                                                 if(findDistancefast(&player[k].coords,&player[i].coords)<.5*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
7050                                                                                                                                                                                                                                         rotatetarget=player[k].coords-player[i].coords;
7051                                                                                                                                                                                                                                         Normalise(&rotatetarget);
7052                                                                                                                                                                                                                                         player[k].coords=(player[k].coords+player[i].coords)/2;
7053                                                                                                                                                                                                                                         player[i].coords=player[k].coords-rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
7054                                                                                                                                                                                                                                         player[k].coords+=rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
7055                                                                                                                                                                                                                                         if(player[k].howactive==typeactive||hostile)
7056                                                                                                                                                                                                                                                 if(player[k].isIdle()){
7057                                                                                                                                                                                                                                                         if(player[k].howactive<typesleeping){
7058                                                                                                                                                                                                                                                                 player[k].targetanimation=player[k].getStop();
7059                                                                                                                                                                                                                                                                 player[k].targetframe=0;
7060                                                                                                                                                                                                                                                                 player[k].target=0;
7061                                                                                                                                                                                                                                                         }
7062                                                                                                                                                                                                                                                         else if(player[k].howactive==typesleeping)
7063                                                                                                                                                                                                                                                         {
7064                                                                                                                                                                                                                                                                 player[k].targetanimation=getupfromfrontanim;
7065                                                                                                                                                                                                                                                                 player[k].targetframe=0;
7066                                                                                                                                                                                                                                                                 player[k].target=0;
7067                                                                                                                                                                                                                                                         }
7068                                                                                                                                                                                                                                                         if(!editorenabled)player[k].howactive=typeactive;
7069                                                                                                                                                                                                                                                 }
7070                                                                                                                                                                                                                                                 if(player[i].howactive==typeactive||hostile)
7071                                                                                                                                                                                                                                                         if(player[i].isIdle()){
7072                                                                                                                                                                                                                                                                 if(player[i].howactive<typesleeping){
7073                                                                                                                                                                                                                                                                         player[i].targetanimation=player[i].getStop();
7074                                                                                                                                                                                                                                                                         player[i].targetframe=0;
7075                                                                                                                                                                                                                                                                         player[i].target=0;
7076                                                                                                                                                                                                                                                                 }
7077                                                                                                                                                                                                                                                                 else
7078                                                                                                                                                                                                                                                                 {
7079                                                                                                                                                                                                                                                                         player[i].targetanimation=getupfromfrontanim;
7080                                                                                                                                                                                                                                                                         player[i].targetframe=0;
7081                                                                                                                                                                                                                                                                         player[i].target=0;
7082                                                                                                                                                                                                                                                                 }
7083                                                                                                                                                                                                                                                                 if(!editorenabled)player[i].howactive=typeactive;
7084                                                                                                                                                                                                                                                         }
7085                                                                                                                                                                                                                                 }
7086                                                                                                                                                                                                                                 if(hostile){
7087                                                                                                                                                                                                                                         if(k==0&&i!=0&&player[k].targetanimation==jumpdownanim&&!player[i].isCrouch()&&player[i].targetanimation!=rollanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[k].lastcollide<=0&&player[k].velocity.y<-10){
7088                                                                                                                                                                                                                                                 player[i].velocity=player[k].velocity;
7089                                                                                                                                                                                                                                                 player[k].velocity=player[k].velocity*-.5;
7090                                                                                                                                                                                                                                                 //player[i].velocity.y-=10;
7091                                                                                                                                                                                                                                                 player[k].velocity.y=player[i].velocity.y;
7092                                                                                                                                                                                                                                                 player[i].DoDamage(20);
7093                                                                                                                                                                                                                                                 player[i].RagDoll(0);
7094                                                                                                                                                                                                                                                 player[k].lastcollide=1;
7095                                                                                                                                                                                                                                                 if(k==0){
7096                                                                                                                                                                                                                                                         bonus=AboveBonus;
7097                                                                                                                                                                                                                                                         bonustime=0;
7098                                                                                                                                                                                                                                                         bonusvalue=50;
7099                                                                                                                                                                                                                                                 }
7100                                                                                                                                                                                                                                         }
7101                                                                                                                                                                                                                                         if(i==0&&k!=0&&player[i].targetanimation==jumpdownanim&&!player[k].isCrouch()&&player[k].targetanimation!=rollanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[i].lastcollide<=0&&player[i].velocity.y<-10){
7102                                                                                                                                                                                                                                                 player[k].velocity=player[i].velocity;
7103                                                                                                                                                                                                                                                 player[i].velocity=player[i].velocity*-.3;
7104                                                                                                                                                                                                                                                 //player[k].velocity.y-=10;
7105                                                                                                                                                                                                                                                 player[i].velocity.y=player[k].velocity.y;
7106                                                                                                                                                                                                                                                 player[k].DoDamage(20);
7107                                                                                                                                                                                                                                                 player[k].RagDoll(0);
7108                                                                                                                                                                                                                                                 player[i].lastcollide=1;
7109                                                                                                                                                                                                                                                 if(i==0){
7110                                                                                                                                                                                                                                                         bonus=AboveBonus;
7111                                                                                                                                                                                                                                                         bonustime=0;
7112                                                                                                                                                                                                                                                         bonusvalue=50;
7113                                                                                                                                                                                                                                                 }
7114                                                                                                                                                                                                                                         }
7115                                                                                                                                                                                                                                 }
7116                                                                                                                                                                                                                         }
7117                                                                                                                                                                                                                 }
7118                                                                                                                                                                                                 }
7119                                                                                                                                                                                                 player[i].CheckKick();
7120                                                                                                                                                                                                 player[k].CheckKick();
7121                                                                                                                                                                         }
7122                                                                                                                                                                 }
7123                                                                 }
7124                                                         }
7125
7126                                                         for(k=0;k<numplayers;k++){
7127                                                                 for(i=k;i<numplayers;i++){
7128                                                                         if(i==k)i++;
7129                                                                         if(i<numplayers&&i!=k&&player[k].skeleton.free==0&&player[i].skeleton.oldfree==0&&(player[i].targetanimation==jumpupanim||player[k].targetanimation==jumpupanim)&&(player[i].aitype==playercontrolled||player[k].aitype==playercontrolled)&&((player[i].aitype==attacktypecutoff&&player[i].stunned<=0)||(player[k].aitype==attacktypecutoff&&player[k].stunned<=0))){
7130                                                                                 if(findDistancefast(&player[i].coords,&player[k].coords)<10*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)&&findDistancefastflat(&player[i].coords,&player[k].coords)<2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
7131                                                                                         if(player[i].targetanimation==jumpupanim&&player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim&&animation[player[k].targetanimation].height==middleheight&&normaldotproduct(player[i].velocity,player[k].coords-player[i].coords)<0&&((player[k].aitype==playercontrolled&&player[k].attackkeydown)||player[k].aitype!=playercontrolled)){
7132                                                                                                 player[i].victim=&player[k];
7133                                                                                                 player[i].targetanimation=jumpreversedanim;
7134                                                                                                 player[i].currentanimation=jumpreversedanim;
7135                                                                                                 player[k].currentanimation=jumpreversalanim;
7136                                                                                                 player[k].targetanimation=jumpreversalanim;
7137                                                                                                 player[i].targettilt2=0;
7138                                                                                                 player[i].currentframe=0;
7139                                                                                                 player[i].targetframe=1;
7140                                                                                                 player[k].currentframe=0;
7141                                                                                                 player[k].targetframe=1;
7142                                                                                                 if(player[i].coords.y<player[k].coords.y+1){
7143                                                                                                         player[i].targetanimation=rabbitkickreversedanim;
7144                                                                                                         player[i].currentanimation=rabbitkickreversedanim;
7145                                                                                                         player[k].currentanimation=rabbitkickreversalanim;
7146                                                                                                         player[k].targetanimation=rabbitkickreversalanim;
7147                                                                                                         player[k].currentframe=1;
7148                                                                                                         player[k].targetframe=2;
7149                                                                                                         player[i].currentframe=1;
7150                                                                                                         player[i].targetframe=2;
7151                                                                                                 }
7152                                                                                                 player[k].targettilt2=0;
7153                                                                                                 player[i].target=0;
7154                                                                                                 player[i].velocity=0;
7155                                                                                                 player[k].velocity=0;
7156                                                                                                 player[k].oldcoords=player[k].coords;
7157                                                                                                 player[i].coords=player[k].coords;
7158                                                                                                 player[k].targetrotation=player[i].targetrotation;
7159                                                                                                 player[k].rotation=player[i].targetrotation;
7160                                                                                                 player[k].victim=&player[i];
7161                                                                                                 if(player[k].aitype==attacktypecutoff)player[k].stunned=.5;
7162                                                                                         }
7163                                                                                         if(player[k].targetanimation==jumpupanim&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&animation[player[i].targetanimation].height==middleheight&&normaldotproduct(player[k].velocity,player[i].coords-player[k].coords)<0&&((player[i].aitype==playercontrolled&&player[i].attackkeydown)||player[i].aitype!=playercontrolled)){
7164                                                                                                 player[k].victim=&player[i];
7165                                                                                                 player[k].targetanimation=jumpreversedanim;
7166                                                                                                 player[k].currentanimation=jumpreversedanim;
7167                                                                                                 player[i].currentanimation=jumpreversalanim;
7168                                                                                                 player[i].targetanimation=jumpreversalanim;
7169                                                                                                 player[k].targettilt2=0;
7170                                                                                                 player[i].targettilt2=0;
7171                                                                                                 player[k].currentframe=0;
7172                                                                                                 player[k].targetframe=1;
7173                                                                                                 player[i].currentframe=0;
7174                                                                                                 player[i].targetframe=1;
7175                                                                                                 if(player[k].coords.y<player[i].coords.y+1){
7176                                                                                                         player[k].targetanimation=rabbitkickreversedanim;
7177                                                                                                         player[k].currentanimation=rabbitkickreversedanim;
7178                                                                                                         player[i].currentanimation=rabbitkickreversalanim;
7179                                                                                                         player[i].targetanimation=rabbitkickreversalanim;
7180                                                                                                         player[k].currentframe=1;
7181                                                                                                         player[k].targetframe=2;
7182                                                                                                         player[i].currentframe=1;
7183                                                                                                         player[i].targetframe=2;
7184                                                                                                 }
7185                                                                                                 player[k].target=0;
7186                                                                                                 player[k].velocity=0;
7187                                                                                                 player[i].velocity=0;
7188                                                                                                 player[i].oldcoords=player[i].coords;
7189                                                                                                 player[k].coords=player[i].coords;
7190                                                                                                 player[i].targetrotation=player[k].targetrotation;
7191                                                                                                 player[i].rotation=player[k].targetrotation;
7192                                                                                                 player[i].victim=&player[k];
7193                                                                                                 if(player[i].aitype==attacktypecutoff)player[i].stunned=.5;
7194                                                                                         }
7195                                                                                 }
7196                                                                         }
7197                                                                 }
7198                                                         }
7199
7200                                                         for(k=0;k<numplayers;k++)
7201                                                                 if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
7202
7203
7204                                                         //pile
7205                                                         /*
7206                                                         XYZ tempdiff;
7207                                                         XYZ tempoldpos;
7208                                                         XYZ temp1,temp2;
7209                                                         bool isgood;
7210                                                         static float checkdelay;
7211                                                         checkdelay-=multiplier;
7212                                                         int m;
7213                                                         static bool checkedcoll[maxplayers][maxplayers];
7214                                                         static bool above[maxplayers];
7215
7216                                                         for(i=0;i<maxplayers;i++){
7217                                                         for(j=0;j<maxplayers;j++){
7218                                                         checkedcoll[i][j]=0;
7219                                                         }
7220                                                         }
7221
7222                                                         if(numplayers>1&&checkdelay<=0){
7223                                                         checkdelay=.015;
7224                                                         for(k=0;k<numplayers;k++){
7225                                                         if(player[k].skeleton.free!=2)above[k]=-1;
7226
7227                                                         for(i=k;i<numplayers;i++){
7228                                                         if(i==k)i++;
7229                                                         if(i<numplayers)
7230                                                         if(!checkedcoll[i][k]){
7231                                                         checkedcoll[i][k]=1;
7232                                                         checkedcoll[k][i]=1;
7233                                                         if(player[i].skeleton.free&&player[k].skeleton.free)
7234                                                         if(player[i].skeleton.free!=2||player[k].skeleton.free!=2)
7235                                                         if(i!=k&&player[i].whichpatchx==player[k].whichpatchx&&player[i].whichpatchz==player[k].whichpatchz)
7236                                                         if(player[i].coords.y>player[k].coords.y-3)
7237                                                         if(player[i].coords.y<player[k].coords.y+3)
7238                                                         if(player[i].coords.x>player[k].coords.x-3)
7239                                                         if(player[i].coords.x<player[k].coords.x+3)
7240                                                         if(player[i].coords.z>player[k].coords.z-3)
7241                                                         if(player[i].coords.z<player[k].coords.z+3)
7242                                                         if(findDistancefast(&player[i].coords,&player[k].coords)<3*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
7243                                                         int stuck,moving;
7244                                                         if((player[i].skeleton.longdead>player[k].skeleton.longdead&&player[k].skeleton.free!=2)||player[i].skeleton.free==2){
7245                                                         stuck=i;
7246                                                         moving=k;
7247                                                         }
7248                                                         else
7249                                                         {
7250                                                         moving=i;
7251                                                         stuck=k;
7252                                                         }
7253                                                         isgood=1;
7254
7255                                                         if(isgood){
7256                                                         above[moving]=stuck;
7257                                                         for(l=0;l<player[moving].skeleton.num_joints;l++){
7258                                                         for(m=0;m<player[stuck].skeleton.num_joints;m++){
7259                                                         while(findDistancefast(player[moving].skeleton.joints[l].position+player[moving].coords,player[stuck].skeleton.joints[m].position+player[stuck].coords)<.25)
7260                                                         {
7261                                                         player[moving].skeleton.joints[l].position.y+=.003;
7262                                                         if(player[moving].skeleton.joints[l].velocity.y<-.05)player[moving].skeleton.joints[l].velocity.y+=.003/.015/2;
7263
7264                                                         }
7265                                                         }
7266                                                         }
7267                                                         }
7268                                                         }
7269                                                         }
7270                                                         }
7271                                                         }
7272                                                         }
7273
7274                                                         */
7275
7276                                                         if(!IsKeyDown(theKeyMap, MAC_N_KEY)){
7277                                                                 texturesizetogglekeydown=0;
7278                                                         }
7279
7280                                                         for(k=0;k<numplayers;k++){
7281                                                                 if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
7282                                                                         if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
7283                                                                                 player[k].DoDamage(1000);
7284                                                                         }
7285                                                                 }
7286                                                         }
7287
7288                                                         static bool respawnkeydown;
7289                                                         if(!editorenabled&&(whichlevel!=-2&&(IsKeyDown(theKeyMap, MAC_Z_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)&&debugmode&&!editorenabled)||(IsKeyDown(theKeyMap, jumpkey)&&!respawnkeydown&&!oldattackkey&&player[0].dead))){
7290                                                                 targetlevel=whichlevel;
7291                                                                 loading=1;
7292                                                                 leveltime=5;
7293                                                         }
7294                                                         if(!IsKeyDown(theKeyMap, jumpkey))respawnkeydown=0;
7295                                                         if(IsKeyDown(theKeyMap, jumpkey))respawnkeydown=1;
7296
7297
7298
7299
7300                                                         if(whichlevel!=-2&&IsKeyDown(theKeyMap, MAC_K_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!slomotogglekeydown&&debugmode&&!editorenabled){
7301                                                                 targetlevel++;
7302                                                                 if(targetlevel>numchallengelevels-1)targetlevel=0;
7303                                                                 loading=1;
7304                                                                 leveltime=5;
7305                                                                 slomotogglekeydown=1;
7306                                                         }
7307
7308                                                         /*
7309                                                         if(IsKeyDown(theKeyMap, MAC_Z_KEY)){
7310                                                         //Respawn
7311                                                         OPENAL_SetPaused(channels[whooshsound], true);
7312                                                         changedelay=0;
7313                                                         for(k=0;k<numplayers;k++){
7314                                                         player[k].dead=0;
7315                                                         player[k].damage=0;
7316                                                         player[k].permanentdamage=0;
7317                                                         if(player[k].skeleton.free==2)player[k].skeleton.free=1;
7318                                                         player[k].aitype=passivetype;
7319                                                         }
7320                                                         player[0].aitype=playercontrolled;
7321                                                         }
7322                                                         */
7323
7324                                                         static bool movekey;
7325                                                         static bool connected;
7326                                                         /*player[0].forwardkeydown=IsKeyDown(theKeyMap, MAC_W_KEY);
7327                                                         player[0].leftkeydown=IsKeyDown(theKeyMap, MAC_A_KEY);
7328                                                         player[0].backkeydown=IsKeyDown(theKeyMap, MAC_S_KEY);
7329                                                         player[0].rightkeydown=IsKeyDown(theKeyMap, MAC_D_KEY);
7330                                                         player[0].jumpkeydown=IsKeyDown(theKeyMap, MAC_SPACE_KEY);
7331                                                         player[0].crouchkeydown=IsKeyDown(theKeyMap, MAC_SHIFT_KEY);*/
7332
7333                                                         //if(!player[0].crouchkeydown)player[0].crouchkeydown=IsKeyDown(theKeyMap, MAC_CONTROL_KEY);
7334
7335                 for(int i=0;i<numplayers;i++){
7336                                                                 if(!player[i].skeleton.free){
7337                                                                         oldtargetrotation=player[i].targetrotation;
7338                                                                         if(i==0&&indialogue==-1){
7339                                                                                 if(!animation[player[0].targetanimation].attack&&player[0].targetanimation!=staggerbackhighanim&&player[0].targetanimation!=staggerbackhardanim&&player[0].targetanimation!=crouchremoveknifeanim&&player[0].targetanimation!=removeknifeanim&&player[0].targetanimation!=backhandspringanim&&player[0].targetanimation!=dodgebackanim&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
7340                                                                                         if(!cameramode)player[0].targetrotation=-rotation+180;
7341                                                                                         if(cameramode)player[0].targetrotation=0;
7342                                                                                 }
7343
7344                                                                                 facing=0;
7345                                                                                 facing.z=-1;
7346
7347                                                                                 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
7348                                                                                 if(cameramode){facing=flatfacing;}
7349                                                                                 else{
7350                                                                                         facing=DoRotation(facing,-rotation2,0,0);
7351                                                                                         facing=DoRotation(facing,0,0-rotation,0);
7352                                                                                 }
7353
7354                                                                                 player[0].lookrotation=-rotation;
7355
7356                                                                                 player[i].targetheadrotation=rotation;
7357                                                                                 player[i].targetheadrotation2=rotation2;
7358                                                                         }
7359                                                                         if(i!=0&&player[i].aitype==playercontrolled&&indialogue==-1){
7360                                                                                 if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim&&player[i].targetanimation!=walljumprightkickanim&&player[i].targetanimation!=walljumpleftkickanim){
7361                                                                                         player[i].targetrotation=-player[i].lookrotation+180;
7362                                                                                 }
7363
7364                                                                                 facing=0;
7365                                                                                 facing.z=-1;
7366
7367                                                                                 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
7368
7369                                                                                 facing=DoRotation(facing,-player[i].lookrotation2,0,0);
7370                                                                                 facing=DoRotation(facing,0,0-player[i].lookrotation,0);
7371
7372                                                                                 player[i].targetheadrotation=player[i].lookrotation;
7373                                                                                 player[i].targetheadrotation2=player[i].lookrotation2;
7374                                                                         }
7375                                                                         if(indialogue!=-1){
7376                                                                                 rotatetarget=participantfacing[whichdialogue][indialogue][i];
7377                                                                                 Normalise(&rotatetarget);
7378                                                                                 player[i].targetheadrotation=-asin(0-rotatetarget.x);
7379                                                                                 player[i].targetheadrotation*=360/6.28;
7380                                                                                 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
7381
7382                                                                                 player[i].targetheadrotation*=-1;
7383                                                                                 player[i].targetheadrotation+=180;
7384                                                                                 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
7385                                                                         }
7386
7387                                                                         bool pause;
7388
7389                                                                         if(leveltime<.5)
7390                                                                                 numenvsounds=0;
7391
7392                                                                         player[i].avoidsomething=0;
7393
7394                                                                         for(j=0;j<objects.numobjects;j++){
7395                                                                                 if(objects.onfire[j]){
7396                                                                                         if(findDistancefast(&objects.position[j],&player[i].coords)<objects.scale[j]*objects.scale[j]*200)
7397                                                                                         {
7398                                                                                                 if(findDistancefast(&player[i].coords,&objects.position[j])<findDistancefast(&player[i].coords,&player[0].coords)){
7399                                                                                                         player[i].collided=0;
7400                                                                                                         player[i].avoidcollided=1;
7401                                                                                                         if(player[i].avoidsomething==0||findDistancefast(&objects.position[j],&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
7402                                                                                                                 player[i].avoidwhere=objects.position[j];
7403                                                                                                 }
7404                                                                                         }
7405                                                                                 }
7406                                                                         }
7407
7408                                                                         //Add avoidwhere to players
7409
7410                                                                         for(j=0;j<numplayers;j++){
7411                                                                                 if(player[j].onfire){
7412                                                                                         if(findDistancefast(&player[j].coords,&player[i].coords)<0.3*0.3*200)
7413                                                                                         {
7414                                                                                                 if(findDistancefast(&player[i].coords,&player[j].coords)<findDistancefast(&player[i].coords,&player[0].coords)){
7415                                                                                                         player[i].collided=0;
7416                                                                                                         player[i].avoidcollided=1;
7417                                                                                                         if(player[i].avoidsomething==0||findDistancefast(&player[j].coords,&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
7418                                                                                                                 player[i].avoidwhere=objects.position[j];
7419                                                                                                 }
7420                                                                                         }
7421                                                                                 }
7422                                                                         }
7423
7424                                                                         if(player[i].collided>.8)player[i].avoidcollided=0;
7425                                                                         if(player[i].aitype!=playercontrolled&&indialogue==-1){
7426                                                                                 player[i].jumpclimb=0;
7427                                                                                 //AI
7428                                                                                 if(editorenabled)player[i].stunned=1;
7429
7430                                                                                 player[i].pause=0;
7431                                                                                 //if(findDistancefastflat(&player[i].coords,&player[0].coords)<3/*&&player[0].coords.y>player[i].coords.y+.1*/)player[i].pause=1;
7432                                                                                 if(findDistancefastflat(&player[0].coords,&player[i].coords)<30&&player[0].coords.y>player[i].coords.y+2&&!player[0].onterrain)player[i].pause=1;
7433
7434                                                                                 /*if(player[i].aitype==passivetype&&player[i].numwaypoints<=1){
7435                                                                                 player[i].forwardkeydown=0;
7436                                                                                 player[i].leftkeydown=0;
7437                                                                                 player[i].backkeydown=0;
7438                                                                                 player[i].rightkeydown=0;
7439                                                                                 player[i].crouchkeydown=0;
7440                                                                                 player[i].attackkeydown=0;
7441                                                                                 player[i].jumpkeydown=0;
7442                                                                                 player[i].throwkeydown=0;
7443                                                                                 }*/
7444
7445                                                                                 if(player[i].aitype==pathfindtype){
7446                                                                                         if(player[i].finalpathfindpoint==-1){
7447                                                                                                 float closestdistance;
7448                                                                                                 float tempdist;
7449                                                                                                 int closest;
7450                                                                                                 XYZ colpoint;
7451                                                                                                 closest=-1;
7452                                                                                                 closestdistance=-1;
7453                                                                                                 for(j=0;j<numpathpoints;j++){
7454                                                                                                         if(closest==-1||findDistancefast(&player[i].finalfinaltarget,&pathpoint[j])<closestdistance){
7455                                                                                                                 closestdistance=findDistancefast(&player[i].finalfinaltarget,&pathpoint[j]);
7456                                                                                                                 closest=j;
7457                                                                                                                 player[i].finaltarget=pathpoint[j];
7458                                                                                                         }
7459                                                                                                 }
7460                                                                                                 player[i].finalpathfindpoint=closest;
7461                                                                                                 for(j=0;j<numpathpoints;j++){
7462                                                                                                         if(numpathpointconnect[j])
7463                                                                                                                 for(k=0;k<numpathpointconnect[j];k++){
7464                                                                                                                         DistancePointLine(&player[i].finalfinaltarget, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
7465                                                                                                                         if(tempdist*tempdist<closestdistance){
7466                                                                                                                                 if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
7467                                                                                                                                         closestdistance=tempdist*tempdist;
7468                                                                                                                                         closest=j;
7469                                                                                                                                         player[i].finaltarget=colpoint;
7470                                                                                                                                 }
7471                                                                                                                         }
7472                                                                                                                 }
7473                                                                                                 }
7474                                                                                                 player[i].finalpathfindpoint=closest;
7475
7476                                                                                         }
7477                                                                                         if(player[i].targetpathfindpoint==-1){
7478                                                                                                 float closestdistance;
7479                                                                                                 float tempdist;
7480                                                                                                 int closest;
7481                                                                                                 XYZ colpoint;
7482                                                                                                 closest=-1;
7483                                                                                                 closestdistance=-1;
7484                                                                                                 if(player[i].lastpathfindpoint==-1){
7485                                                                                                         for(j=0;j<numpathpoints;j++){
7486                                                                                                                 if(j!=player[i].lastpathfindpoint)
7487                                                                                                                         if(closest==-1||(findDistancefast(&player[i].coords,&pathpoint[j])<closestdistance/*&&findDistancefast(&player[i].finaltarget,&pathpoint[j])<findDistancefast(&player[i].finaltarget,&player[i].coords)*/)){
7488                                                                                                                                 closestdistance=findDistancefast(&player[i].coords,&pathpoint[j]);
7489                                                                                                                                 closest=j;
7490                                                                                                                         }
7491                                                                                                         }
7492                                                                                                         player[i].targetpathfindpoint=closest;
7493                                                                                                         for(j=0;j<numpathpoints;j++){
7494                                                                                                                 if(j!=player[i].lastpathfindpoint)
7495                                                                                                                         if(numpathpointconnect[j])
7496                                                                                                                                 for(k=0;k<numpathpointconnect[j];k++){
7497                                                                                                                                         DistancePointLine(&player[i].coords, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
7498                                                                                                                                         if(tempdist*tempdist<closestdistance){
7499                                                                                                                                                 if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
7500                                                                                                                                                         //if(findDistancefast(&player[i].finaltarget,&colpoint)<findDistancefast(&player[i].finaltarget,&player[i].coords)){
7501                                                                                                                                                         closestdistance=tempdist*tempdist;
7502                                                                                                                                                         closest=j;
7503                                                                                                                                                         //}
7504                                                                                                                                                 }
7505                                                                                                                                         }
7506                                                                                                                                 }
7507                                                                                                         }
7508                                                                                                         player[i].targetpathfindpoint=closest;
7509                                                                                                 }
7510                                                                                                 else
7511                                                                                                 {
7512                                                                                                         for(j=0;j<numpathpoints;j++){
7513                                                                                                                 if(j!=player[i].lastpathfindpoint&&j!=player[i].lastpathfindpoint2&&j!=player[i].lastpathfindpoint3&&j!=player[i].lastpathfindpoint4)
7514                                                                                                                 {
7515                                                                                                                         connected=0;
7516                                                                                                                         if(numpathpointconnect[j])
7517                                                                                                                                 for(k=0;k<numpathpointconnect[j];k++){
7518                                                                                                                                         if(pathpointconnect[j][k]==player[i].lastpathfindpoint)connected=1;
7519                                                                                                                                 }
7520                                                                                                                                 if(!connected)
7521                                                                                                                                         if(numpathpointconnect[player[i].lastpathfindpoint])
7522                                                                                                                                                 for(k=0;k<numpathpointconnect[player[i].lastpathfindpoint];k++){
7523                                                                                                                                                         if(pathpointconnect[player[i].lastpathfindpoint][k]==j)connected=1;
7524                                                                                                                                                 }
7525                                                                                                                                                 if(connected){
7526                                                                                                                                                         tempdist=findPathDist(j,player[i].finalpathfindpoint);
7527                                                                                                                                                         if(closest==-1||tempdist<closestdistance){
7528                                                                                                                                                                 closestdistance=tempdist;
7529                                                                                                                                                                 closest=j;
7530                                                                                                                                                         }
7531                                                                                                                                                 }
7532                                                                                                                 }
7533                                                                                                         }
7534                                                                                                         player[i].targetpathfindpoint=closest;
7535                                                                                                 }
7536                                                                                         }
7537                                                                                         player[i].losupdatedelay-=multiplier;
7538
7539                                                                                         rotatetarget=pathpoint[player[i].targetpathfindpoint]-player[i].coords;
7540                                                                                         Normalise(&rotatetarget);
7541                                                                                         player[i].targetrotation=-asin(0-rotatetarget.x);
7542                                                                                         player[i].targetrotation*=360/6.28;
7543                                                                                         if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7544                                                                                         player[i].lookrotation=player[i].targetrotation;
7545                                                                                         //player[i].aiupdatedelay=.05;
7546
7547                                                                                         if(findDistancefastflat(&player[i].coords,&pathpoint[player[i].targetpathfindpoint])<.6){
7548                                                                                                 player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
7549                                                                                                 player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
7550                                                                                                 player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
7551                                                                                                 player[i].lastpathfindpoint=player[i].targetpathfindpoint;
7552                                                                                                 if(player[i].lastpathfindpoint2==-1)player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
7553                                                                                                 if(player[i].lastpathfindpoint3==-1)player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
7554                                                                                                 if(player[i].lastpathfindpoint4==-1)player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
7555                                                                                                 player[i].targetpathfindpoint=-1;
7556                                                                                         }
7557                                                                                         if(findDistancefastflat(&player[i].coords,&player[i].finalfinaltarget)<findDistancefastflat(&player[i].coords,&player[i].finaltarget)||findDistancefastflat(&player[i].coords,&player[i].finaltarget)<.6*(player[i].scale*5)*(player[i].scale*5)||player[i].lastpathfindpoint==player[i].finalpathfindpoint){
7558                                                                                                 player[i].aitype=passivetype;
7559                                                                                         }
7560
7561                                                                                         player[i].forwardkeydown=1;
7562                                                                                         player[i].leftkeydown=0;
7563                                                                                         player[i].backkeydown=0;
7564                                                                                         player[i].rightkeydown=0;
7565                                                                                         player[i].crouchkeydown=0;
7566                                                                                         player[i].attackkeydown=0;
7567                                                                                         player[i].throwkeydown=0;
7568
7569                                                                                         if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
7570
7571                                                                                         if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
7572                                                                                         if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
7573
7574                                                                                         if((tutoriallevel!=1||cananger)&&hostile&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
7575                                                                                                 if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled&&(player[0].coords.y<player[i].coords.y+5||player[0].onterrain))
7576                                                                                                         player[i].aitype=attacktypecutoff;
7577                                                                                                 if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
7578                                                                                                         player[i].aitype=attacktypecutoff;
7579
7580                                                                                                 if(player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
7581                                                                                                         player[i].losupdatedelay=.2;
7582                                                                                                         for(j=0;j<numplayers;j++){
7583                                                                                                                 if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
7584                                                                                                                         if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
7585                                                                                                                                 if(findDistancefast(&player[i].coords,&player[j].coords)<400)
7586                                                                                                                                         if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
7587                                                                                                                                                 if(player[j].coords.y<player[i].coords.y+5||player[j].onterrain)
7588                                                                                                                                                         if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
7589                                                                                                                                                                 player[i].aitype=searchtype;
7590                                                                                                                                                                 player[i].lastchecktime=12;
7591                                                                                                                                                                 player[i].lastseen=player[j].coords;
7592                                                                                                                                                                 player[i].lastseentime=12;
7593                                                                                                                                                         }
7594                                                                                                                 }
7595                                                                                                         }
7596                                                                                                 }
7597                                                                                         }
7598                                                                                         if(player[i].aitype==attacktypecutoff&&musictype!=2){
7599                                                                                                 if(player[i].creature!=wolftype){
7600                                                                                                         player[i].stunned=.6;
7601                                                                                                         player[i].surprised=.6;
7602                                                                                                 }
7603                                                                                         }
7604                                                                                 }
7605
7606                                                                                 if(player[i].aitype!=passivetype&&leveltime>.5){
7607                                                                                         player[i].howactive=typeactive;
7608                                                                                 }
7609
7610                                                                                 if(player[i].aitype==passivetype){
7611                                                                                         player[i].aiupdatedelay-=multiplier;
7612                                                                                         player[i].losupdatedelay-=multiplier;
7613                                                                                         player[i].lastseentime+=multiplier;
7614                                                                                         player[i].pausetime-=multiplier;
7615                                                                                         if(player[i].lastseentime>1)player[i].lastseentime=1;
7616
7617                                                                                         if(player[i].aiupdatedelay<0){
7618                                                                                                 if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0){
7619                                                                                                         rotatetarget=player[i].waypoints[player[i].waypoint]-player[i].coords;
7620                                                                                                         Normalise(&rotatetarget);
7621                                                                                                         player[i].targetrotation=-asin(0-rotatetarget.x);
7622                                                                                                         player[i].targetrotation*=360/6.28;
7623                                                                                                         if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7624                                                                                                         player[i].lookrotation=player[i].targetrotation;
7625                                                                                                         player[i].aiupdatedelay=.05;
7626
7627                                                                                                         if(findDistancefastflat(&player[i].coords,&player[i].waypoints[player[i].waypoint])<1){
7628                                                                                                                 if(player[i].waypointtype[player[i].waypoint]==wppause)player[i].pausetime=4;
7629                                                                                                                 player[i].waypoint++;
7630                                                                                                                 if(player[i].waypoint>player[i].numwaypoints-1)player[i].waypoint=0;
7631
7632                                                                                                         }
7633                                                                                                 }
7634
7635                                                                                                 if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0)player[i].forwardkeydown=1;
7636                                                                                                 else player[i].forwardkeydown=0;
7637                                                                                                 player[i].leftkeydown=0;
7638                                                                                                 player[i].backkeydown=0;
7639                                                                                                 player[i].rightkeydown=0;
7640                                                                                                 player[i].crouchkeydown=0;
7641                                                                                                 player[i].attackkeydown=0;
7642                                                                                                 player[i].throwkeydown=0;
7643
7644                                                                                                 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
7645                                                                                                         if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
7646                                                                                                         else{
7647                                                                                                                 XYZ leftpos,rightpos;
7648                                                                                                                 float leftdist,rightdist;
7649                                                                                                                 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
7650                                                                                                                 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
7651                                                                                                                 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
7652                                                                                                                 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
7653                                                                                                                 if(leftdist<rightdist)player[i].targetrotation+=90;
7654                                                                                                                 else player[i].targetrotation-=90;
7655                                                                                                         }
7656                                                                                                 }
7657                                                                                         }
7658                                                                                         if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
7659                                                                                         if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
7660
7661
7662                                                                                         if(!editorenabled){
7663                                                                                                 if(player[i].howactive<typesleeping)
7664                                                                                                         if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
7665                                                                                                                 for(j=0;j<numenvsounds;j++){
7666                                                                                                                         if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
7667                                                                                                                                 player[i].aitype=attacktypecutoff;
7668                                                                                                                         }
7669                                                                                                                 }
7670
7671                                                                                                                 if(player[i].howactive==typesleeping)
7672                                                                                                                         if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
7673                                                                                                                                 for(j=0;j<numenvsounds;j++){
7674                                                                                                                                         if(envsoundvol[j]>14)
7675                                                                                                                                                 if(findDistancefast(&player[i].coords,&envsound[j])<2*((envsoundvol[j]-14)+(envsoundvol[j]-14)*(player[i].creature==rabbittype)*3)){
7676                                                                                                                                                         player[i].aitype=attacktypecutoff;
7677                                                                                                                                                 }
7678                                                                                                                                 }
7679
7680                                                                                                                                 if(player[i].aitype!=passivetype){
7681                                                                                                                                         if(player[i].howactive==typesleeping){
7682                                                                                                                                                 player[i].targetanimation=getupfromfrontanim;
7683                                                                                                                                                 player[i].targetframe=0;
7684                                                                                                                                                 player[i].target=0;
7685                                                                                                                                         }
7686
7687                                                                                                                                         player[i].howactive=typeactive;
7688                                                                                                                                 }
7689                                                                                         }
7690
7691                                                                                         if(player[i].howactive<typesleeping&&((tutoriallevel!=1||cananger)&&hostile)&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
7692                                                                                                 if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled)
7693                                                                                                         player[i].aitype=attacktypecutoff;
7694                                                                                                 if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
7695                                                                                                         player[i].aitype=attacktypecutoff;
7696
7697                                                                                                 if(player[i].creature==wolftype){
7698                                                                                                         XYZ windsmell;
7699                                                                                                         float smelldistance;
7700                                                                                                         smelldistance=50;
7701                                                                                                         for(j=0;j<numplayers;j++){
7702                                                                                                                 if(j==0||(player[j].dead&&player[j].bloodloss>0)){
7703                                                                                                                         if(j==0&&player[j].num_weapons>0){
7704                                                                                                                                 if(weapons.bloody[player[j].weaponids[0]])smelldistance=100;
7705                                                                                                                                 if(player[j].num_weapons==2)
7706                                                                                                                                         if(weapons.bloody[player[j].weaponids[1]])smelldistance=100;
7707                                                                                                                         }
7708                                                                                                                         if(j!=0){
7709                                                                                                                                 smelldistance=100;
7710                                                                                                                         }
7711                                                                                                                         windsmell=windvector;
7712                                                                                                                         Normalise(&windsmell);
7713                                                                                                                         windsmell=windsmell*2+player[j].coords;
7714                                                                                                                         if(findDistancefast(&player[i].coords,&windsmell)<smelldistance&&!editorenabled)
7715                                                                                                                                 player[i].aitype=attacktypecutoff;
7716                                                                                                                 }
7717                                                                                                         }
7718                                                                                                 }
7719
7720                                                                                                 if(player[i].howactive<typesleeping&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
7721                                                                                                         player[i].losupdatedelay=.2;
7722                                                                                                         for(j=0;j<numplayers;j++){
7723                                                                                                                 if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
7724                                                                                                                         if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
7725                                                                                                                                 if(findDistancefast(&player[i].coords,&player[j].coords)<400)
7726                                                                                                                                         if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
7727                                                                                                                                                 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
7728                                                                                                                                                         player[i].lastseentime-=.2;
7729                                                                                                                                                         if(j==0&&animation[player[j].targetanimation].height==lowheight)player[i].lastseentime-=.4;
7730                                                                                                                                                         else player[i].lastseentime-=.6;
7731                                                                                                                                                 }
7732                                                                                                                                                 if(player[i].lastseentime<=0){
7733                                                                                                                                                         player[i].aitype=searchtype;
7734                                                                                                                                                         player[i].lastchecktime=12;
7735                                                                                                                                                         player[i].lastseen=player[j].coords;
7736                                                                                                                                                         player[i].lastseentime=12;
7737                                                                                                                                                 }
7738                                                                                                                 }
7739                                                                                                         }
7740                                                                                                 }
7741                                                                                         }
7742                                                                                         if(player[i].aitype==attacktypecutoff&&musictype!=2){
7743                                                                                                 if(player[i].creature!=wolftype){
7744                                                                                                         player[i].stunned=.6;
7745                                                                                                         player[i].surprised=.6;
7746                                                                                                 }
7747                                                                                                 if(player[i].creature==wolftype){
7748                                                                                                         player[i].stunned=.47;
7749                                                                                                         player[i].surprised=.47;
7750                                                                                                 }
7751                                                                                                 numseen++;
7752                                                                                         }
7753                                                                                 }
7754
7755                                                                                 if(player[i].aitype==searchtype){
7756                                                                                         player[i].aiupdatedelay-=multiplier;
7757                                                                                         player[i].losupdatedelay-=multiplier;
7758                                                                                         if(!player[i].pause)player[i].lastseentime-=multiplier;
7759                                                                                         player[i].lastchecktime-=multiplier;
7760
7761                                                                                         if(player[i].isRun()&&!player[i].onground){
7762                                                                                                 if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
7763                                                                                                         test2=player[i].coords+player[i].facing;
7764                                                                                                         test2.y+=5;
7765                                                                                                         test=player[i].coords+player[i].facing;
7766                                                                                                         test.y-=10;
7767                                                                                                         j=checkcollide(test2,test,player[i].laststanding);
7768                                                                                                         if(j==-1)j=checkcollide(test2,test);
7769                                                                                                         if(j==-1){
7770                                                                                                                 player[i].velocity=0;
7771                                                                                                                 player[i].targetanimation=player[i].getStop();
7772                                                                                                                 player[i].targetframe=0;
7773                                                                                                                 player[i].target=0;
7774                                                                                                                 player[i].targetrotation+=180;
7775                                                                                                                 player[i].stunned=.5;
7776                                                                                                                 //player[i].aitype=passivetype;
7777                                                                                                                 player[i].aitype=pathfindtype;
7778                                                                                                                 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
7779                                                                                                                 player[i].finalpathfindpoint=-1;
7780                                                                                                                 player[i].targetpathfindpoint=-1;
7781                                                                                                                 player[i].lastpathfindpoint=-1;
7782                                                                                                                 player[i].lastpathfindpoint2=-1;
7783                                                                                                                 player[i].lastpathfindpoint3=-1;
7784                                                                                                                 player[i].lastpathfindpoint4=-1;
7785                                                                                                         }
7786                                                                                                         else player[i].laststanding=j;
7787                                                                                                 }
7788                                                                                         }
7789                                                                                         if(player[i].aiupdatedelay<0){
7790                                                                                                 rotatetarget=player[i].lastseen-player[i].coords;
7791                                                                                                 Normalise(&rotatetarget);
7792                                                                                                 player[i].targetrotation=-asin(0-rotatetarget.x);
7793                                                                                                 player[i].targetrotation*=360/6.28;
7794                                                                                                 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7795                                                                                                 player[i].lookrotation=player[i].targetrotation;
7796                                                                                                 player[i].aiupdatedelay=.05;
7797                                                                                                 player[i].forwardkeydown=1;
7798
7799                                                                                                 if(findDistancefastflat(&player[i].coords,&player[i].lastseen)<1*(player[i].scale*5)*(player[i].scale*5)||player[i].lastchecktime<0){
7800                                                                                                         player[i].forwardkeydown=0;
7801                                                                                                         player[i].aiupdatedelay=1;
7802                                                                                                         player[i].lastseen.x+=(float(Random()%100)-50)/25;
7803                                                                                                         player[i].lastseen.z+=(float(Random()%100)-50)/25;
7804                                                                                                         player[i].lastchecktime=3;
7805                                                                                                 }
7806
7807                                                                                                 player[i].leftkeydown=0;
7808                                                                                                 player[i].backkeydown=0;
7809                                                                                                 player[i].rightkeydown=0;
7810                                                                                                 player[i].crouchkeydown=0;
7811                                                                                                 player[i].attackkeydown=0;
7812                                                                                                 player[i].throwkeydown=0;
7813
7814                                                                                                 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
7815                                                                                                         if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
7816                                                                                                         else{
7817                                                                                                                 XYZ leftpos,rightpos;
7818                                                                                                                 float leftdist,rightdist;
7819                                                                                                                 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
7820                                                                                                                 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
7821                                                                                                                 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
7822                                                                                                                 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
7823                                                                                                                 if(leftdist<rightdist)player[i].targetrotation+=90;
7824                                                                                                                 else player[i].targetrotation-=90;
7825                                                                                                         }
7826                                                                                                 }
7827                                                                                         }
7828                                                                                         if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
7829                                                                                         if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
7830
7831                                                                                         if(numenvsounds>0&&((tutoriallevel!=1||cananger)&&hostile))
7832                                                                                                 for(j=0;j<numenvsounds;j++){
7833                                                                                                         if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
7834                                                                                                                 player[i].aitype=attacktypecutoff;
7835                                                                                                         }
7836                                                                                                 }
7837
7838                                                                                                 if(!player[0].dead&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2&&((tutoriallevel!=1||cananger)&&hostile)){
7839                                                                                                         player[i].losupdatedelay=.2;
7840                                                                                                         if(findDistancefast(&player[i].coords,&player[0].coords)<4&&animation[player[i].targetanimation].height!=lowheight)
7841                                                                                                         {player[i].aitype=attacktypecutoff;
7842                                                                                                         player[i].lastseentime=1;}
7843                                                                                                         if(abs(Random()%2)||animation[player[i].targetanimation].height!=lowheight)
7844                                                                                                                 if(findDistancefast(&player[i].coords,&player[0].coords)<400)
7845                                                                                                                         if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
7846                                                                                                                                 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position,0,player[0].rotation,0)*player[0].scale+player[0].coords))||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
7847                                                                                                                                         player[i].aitype=attacktypecutoff;
7848                                                                                                                                         player[i].lastseentime=1;
7849                                                                                                                                 }
7850                                                                                                 }
7851                                                                                                 if(player[i].lastseentime<0){
7852                                                                                                         //player[i].aitype=passivetype;
7853                                                                                                         numescaped++;
7854                                                                                                         player[i].aitype=pathfindtype;
7855                                                                                                         player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
7856                                                                                                         player[i].finalpathfindpoint=-1;
7857                                                                                                         player[i].targetpathfindpoint=-1;
7858                                                                                                         player[i].lastpathfindpoint=-1;
7859                                                                                                         player[i].lastpathfindpoint2=-1;
7860                                                                                                         player[i].lastpathfindpoint3=-1;
7861                                                                                                         player[i].lastpathfindpoint4=-1;
7862                                                                                                 }
7863                                                                                 }
7864
7865                                                                                 if(player[i].aitype!=gethelptype){
7866                                                                                         player[i].runninghowlong=0;
7867                                                                                 }
7868
7869                                                                                 if(player[i].aitype==gethelptype){
7870                                                                                         player[i].runninghowlong+=multiplier;
7871                                                                                         player[i].aiupdatedelay-=multiplier;
7872
7873                                                                                         if(player[i].aiupdatedelay<0||player[i].ally==0){
7874                                                                                                 player[i].aiupdatedelay=.2;
7875
7876                                                                                                 int closest;
7877                                                                                                 float closestdist;
7878                                                                                                 closest=-1;
7879                                                                                                 closestdist=-1;
7880                                                                                                 float distance;
7881
7882                                                                                                 if(!player[i].ally){
7883                                                                                                         for(j=0;j<numplayers;j++){
7884                                                                                                                 if(j!=i&&j!=0&&!player[j].dead&&player[j].howactive<typedead1&&!player[j].skeleton.free&&player[j].aitype==passivetype){
7885                                                                                                                         distance=findDistancefast(&player[i].coords,&player[j].coords);
7886                                                                                                                         if(closestdist==-1||distance<closestdist){
7887                                                                                                                                 closestdist=distance;
7888                                                                                                                                 closest=j;
7889                                                                                                                         }
7890                                                                                                                         closest=j;
7891                                                                                                                 }
7892                                                                                                         }
7893                                                                                                         if(closest!=-1)player[i].ally=closest;
7894                                                                                                         else player[i].ally=0;
7895                                                                                                         player[i].lastseen=player[0].coords;
7896                                                                                                         player[i].lastseentime=12;
7897                                                                                                 }
7898
7899
7900                                                                                                 player[i].lastchecktime=12;
7901                                                                                                 //player[i].lastseentime-=.5;
7902
7903                                                                                                 facing=player[i].coords;
7904                                                                                                 flatfacing=player[player[i].ally].coords;
7905                                                                                                 facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
7906                                                                                                 flatfacing.y+=player[player[i].ally].skeleton.joints[player[player[i].ally].skeleton.jointlabels[head]].position.y*player[player[i].ally].scale;
7907                                                                                                 if(-1!=checkcollide(facing,flatfacing))
7908                                                                                                         player[i].lastseentime-=.1;
7909
7910                                                                                                 if(player[i].ally<=0||player[player[i].ally].skeleton.free||player[player[i].ally].aitype!=passivetype||player[i].lastseentime<=0){
7911                                                                                                         player[i].aitype=searchtype;
7912                                                                                                         player[i].lastseentime=12;
7913                                                                                                 }
7914
7915                                                                                                 if(player[i].ally>0){
7916                                                                                                         rotatetarget=player[player[i].ally].coords-player[i].coords;
7917                                                                                                         Normalise(&rotatetarget);
7918                                                                                                         player[i].targetrotation=-asin(0-rotatetarget.x);
7919                                                                                                         player[i].targetrotation*=360/6.28;
7920                                                                                                         if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7921                                                                                                         player[i].lookrotation=player[i].targetrotation;
7922                                                                                                         player[i].aiupdatedelay=.05;
7923                                                                                                         player[i].forwardkeydown=1;
7924
7925                                                                                                         if(findDistancefastflat(&player[i].coords,&player[player[i].ally].coords)<3){
7926                                                                                                                 player[i].aitype=searchtype;
7927                                                                                                                 player[i].lastseentime=12;
7928                                                                                                                 player[player[i].ally].aitype=searchtype;
7929                                                                                                                 if(player[player[i].ally].lastseentime<player[i].lastseentime){
7930                                                                                                                         player[player[i].ally].lastseen=player[i].lastseen;
7931                                                                                                                         player[player[i].ally].lastseentime=player[i].lastseentime;
7932                                                                                                                         player[player[i].ally].lastchecktime=player[i].lastchecktime;
7933                                                                                                                 }
7934                                                                                                         }
7935
7936                                                                                                         if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
7937                                                                                                                 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
7938                                                                                                                 else{
7939                                                                                                                         XYZ leftpos,rightpos;
7940                                                                                                                         float leftdist,rightdist;
7941                                                                                                                         leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
7942                                                                                                                         rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
7943                                                                                                                         leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
7944                                                                                                                         rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
7945                                                                                                                         if(leftdist<rightdist)player[i].targetrotation+=90;
7946                                                                                                                         else player[i].targetrotation-=90;
7947                                                                                                                 }
7948                                                                                                         }
7949                                                                                                 }
7950
7951                                                                                                 player[i].leftkeydown=0;
7952                                                                                                 player[i].backkeydown=0;
7953                                                                                                 player[i].rightkeydown=0;
7954                                                                                                 player[i].crouchkeydown=0;
7955                                                                                                 player[i].attackkeydown=0;
7956                                                                                         }
7957                                                                                         if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
7958                                                                                         if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
7959                                                                                 }
7960
7961                                                                                 if(player[i].aitype==getweapontype){
7962                                                                                         player[i].aiupdatedelay-=multiplier;
7963                                                                                         player[i].lastchecktime-=multiplier;
7964
7965                                                                                         if(player[i].aiupdatedelay<0){
7966                                                                                                 player[i].aiupdatedelay=.2;
7967
7968                                                                                                 int closest;
7969                                                                                                 float closestdist;
7970                                                                                                 closest=-1;
7971                                                                                                 closestdist=-1;
7972                                                                                                 float distance;
7973
7974                                                                                                 if(player[i].ally<0){
7975                                                                                                         for(j=0;j<weapons.numweapons;j++){
7976                                                                                                                 if(weapons.owner[j]==-1){
7977                                                                                                                         distance=findDistancefast(&player[i].coords,&weapons.position[j]);
7978                                                                                                                         if(closestdist==-1||distance<closestdist){
7979                                                                                                                                 closestdist=distance;
7980                                                                                                                                 closest=j;
7981                                                                                                                         }
7982                                                                                                                         closest=j;
7983                                                                                                                 }
7984                                                                                                         }
7985                                                                                                         if(closest!=-1)player[i].ally=closest;
7986                                                                                                         else player[i].ally=-1;
7987                                                                                                 }
7988
7989                                                                                                 player[i].lastseentime=12;
7990
7991                                                                                                 if(!player[0].dead&&((tutoriallevel!=1||cananger)&&hostile))
7992                                                                                                         if(player[i].ally<0||player[i].weaponactive!=-1||player[i].lastchecktime<=0){
7993                                                                                                                 player[i].aitype=attacktypecutoff;
7994                                                                                                                 player[i].lastseentime=1;
7995                                                                                                         }
7996                                                                                                         if(!player[0].dead)
7997                                                                                                                 if(player[i].ally>=0){
7998                                                                                                                         if(weapons.owner[player[i].ally]!=-1||findDistancefast(&player[i].coords,&weapons.position[player[i].ally])>16){
7999                                                                                                                                 player[i].aitype=attacktypecutoff;
8000                                                                                                                                 player[i].lastseentime=1;
8001                                                                                                                         }
8002                                                                                                                         rotatetarget=weapons.position[player[i].ally]-player[i].coords;
8003                                                                                                                         Normalise(&rotatetarget);
8004                                                                                                                         player[i].targetrotation=-asin(0-rotatetarget.x);
8005                                                                                                                         player[i].targetrotation*=360/6.28;
8006                                                                                                                         if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
8007                                                                                                                         player[i].lookrotation=player[i].targetrotation;
8008                                                                                                                         player[i].aiupdatedelay=.05;
8009                                                                                                                         player[i].forwardkeydown=1;
8010
8011
8012                                                                                                                         if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
8013                                                                                                                                 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
8014                                                                                                                                 else{
8015                                                                                                                                         XYZ leftpos,rightpos;
8016                                                                                                                                         float leftdist,rightdist;
8017                                                                                                                                         leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
8018                                                                                                                                         rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
8019                                                                                                                                         leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
8020                                                                                                                                         rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
8021                                                                                                                                         if(leftdist<rightdist)player[i].targetrotation+=90;
8022                                                                                                                                         else player[i].targetrotation-=90;
8023                                                                                                                                 }
8024                                                                                                                         }
8025                                                                                                                         /*if(findDistancefast(&player[i].coords,&weapons.position[player[i].ally])<3){
8026                                                                                                                         if(abs(Random()%6)){
8027                                                                                                                         player[i].crouchkeydown=1;
8028                                                                                                                         if(!findDistancefast(&player[i].coords,&weapons.position[player[i].ally])<1){
8029                                                                                                                         if(player[i].isRun()){
8030                                                                                                                         player[i].targetframe=0;
8031                                                                                                                         player[i].target=0;
8032                                                                                                                         player[i].targetanimation=sneakanim;
8033                                                                                                                         }
8034                                                                                                                         }
8035                                                                                                                         else player[i].forwardkeydown=0;
8036                                                                                                                         }
8037                                                                                                                         else player[i].crouchkeydown=0;
8038                                                                                                                         }
8039                                                                                                                         else player[i].crouchkeydown=0;*/
8040                                                                                                                 }
8041
8042                                                                                                                 player[i].leftkeydown=0;
8043                                                                                                                 player[i].backkeydown=0;
8044                                                                                                                 player[i].rightkeydown=0;
8045                                                                                                                 player[i].attackkeydown=0;
8046                                                                                                                 player[i].throwkeydown=1;
8047                                                                                                                 player[i].crouchkeydown=0;
8048                                                                                                                 if(player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim)player[i].throwtogglekeydown=0;
8049                                                                                                                 player[i].drawkeydown=0;
8050                                                                                         }
8051                                                                                         if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
8052                                                                                         if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
8053                                                                                 }
8054
8055                                                                                 if(player[i].aitype==attacktypecutoff){
8056                                                                                         player[i].aiupdatedelay-=multiplier;
8057                                                                                         if(player[i].damage<player[i].damagetolerance*2/3)
8058                                                                                                 if((player[0].targetanimation==rabbitkickanim||player[0].targetanimation==knifethrowanim||(player[0].isFlip()&&normaldotproduct(player[0].facing,player[0].coords-player[i].coords)<0))&&!player[0].skeleton.free&&(player[i].aiupdatedelay<.1)){
8059                                                                                                         player[i].attackkeydown=0;
8060                                                                                                         if(player[i].isIdle())player[i].crouchkeydown=1;
8061                                                                                                         if(player[0].targetanimation!=rabbitkickanim&&player[0].weaponactive!=-1){
8062                                                                                                                 if(weapons.type[player[0].weaponids[0]]==knife){
8063                                                                                                                         if(player[i].isIdle()||player[i].isCrouch()||player[i].isRun()||player[i].isFlip()){
8064                                                                                                                                 if(abs(Random()%2==0))player[i].targetanimation=backhandspringanim;
8065                                                                                                                                 else player[i].targetanimation=rollanim;
8066                                                                                                                                 player[i].target=0;
8067                                                                                                                                 player[i].targetframe=0;
8068                                                                                                                                 player[i].targetrotation+=90*(abs(Random()%2)*2-1);
8069                                                                                                                                 player[i].wentforweapon=0;
8070                                                                                                                         }
8071                                                                                                                         if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim){
8072                                                                                                                                 player[i].targetanimation=flipanim;
8073                                                                                                                                 player[i].target=0;
8074                                                                                                                                 player[i].targetframe=0;
8075                                                                                                                         }
8076                                                                                                                 }
8077                                                                                                         }
8078                                                                                                         player[i].forwardkeydown=0;
8079                                                                                                         player[i].aiupdatedelay=.02;
8080                                                                                                 }
8081                                                                                                 if(player[0].isFlip()&&!player[0].skeleton.free&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
8082                                                                                                         if(findDistancefast(&player[0].coords,&player[i].coords)<25)
8083                                                                                                                 if((1-player[i].damage/player[i].damagetolerance)>.5)player[i].stunned=1;
8084                                                                                                 }
8085                                                                                                 if(player[i].wentforweapon<3)
8086                                                                                                         for(j=0;j<weapons.numweapons;j++){
8087                                                                                                                 if(player[i].creature!=wolftype)
8088                                                                                                                         if(player[i].num_weapons==0&&weapons.owner[j]==-1&&weapons.velocity[i].x==0&&weapons.velocity[i].z==0&&weapons.velocity[i].y==0){
8089                                                                                                                                 if(findDistancefast(&player[i].coords,&weapons.position[j])<16){
8090                                                                                                                                         player[i].wentforweapon++;
8091                                                                                                                                         player[i].lastchecktime=6;
8092                                                                                                                                         player[i].aitype=getweapontype;
8093                                                                                                                                         player[i].ally=-1;
8094                                                                                                                                 }
8095                                                                                                                         }
8096                                                                                                         }
8097                                                                                                         if(player[i].damage<player[i].damagetolerance/2)
8098                                                                                                                 if(animation[player[i].targetanimation].height!=highheight)
8099                                                                                                                         if(player[i].damage<player[i].damagetolerance*.5&&((player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)&&((player[i].aiupdatedelay<.15&&difficulty==2)||(player[i].aiupdatedelay<.08&&difficulty!=2)))){
8100                                                                                                                                 player[i].crouchkeydown=1;
8101                                                                                                                         }
8102                                                                                                                         if(player[i].isRun()&&!player[i].onground){
8103                                                                                                                                 if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
8104                                                                                                                                         test2=player[i].coords+player[i].facing;
8105                                                                                                                                         test2.y+=5;
8106                                                                                                                                         test=player[i].coords+player[i].facing;
8107                                                                                                                                         test.y-=10;
8108                                                                                                                                         j=checkcollide(test2,test,player[i].laststanding);
8109                                                                                                                                         if(j==-1)j=checkcollide(test2,test);
8110                                                                                                                                         if(j==-1){
8111                                                                                                                                                 player[i].velocity=0;
8112                                                                                                                                                 player[i].targetanimation=player[i].getStop();
8113                                                                                                                                                 player[i].targetframe=0;
8114                                                                                                                                                 player[i].target=0;
8115                                                                                                                                                 player[i].targetrotation+=180;
8116                                                                                                                                                 player[i].stunned=.5;
8117                                                                                                                                                 //player[i].aitype=passivetype;
8118                                                                                                                                                 player[i].aitype=pathfindtype;
8119                                                                                                                                                 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
8120                                                                                                                                                 player[i].finalpathfindpoint=-1;
8121                                                                                                                                                 player[i].targetpathfindpoint=-1;
8122                                                                                                                                                 player[i].lastpathfindpoint=-1;
8123                                                                                                                                                 player[i].lastpathfindpoint2=-1;
8124                                                                                                                                                 player[i].lastpathfindpoint3=-1;
8125                                                                                                                                                 player[i].lastpathfindpoint4=-1;
8126                                                                                                                                         }
8127                                                                                                                                         else player[i].laststanding=j;
8128                                                                                                                                 }
8129                                                                                                                         }
8130                                                                                                                         if(player[0].coords.y>player[i].coords.y+5&&animation[player[0].targetanimation].height!=highheight&&!player[0].onterrain){
8131                                                                                                                                 player[i].aitype=pathfindtype;
8132                                                                                                                                 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
8133                                                                                                                                 player[i].finalpathfindpoint=-1;
8134                                                                                                                                 player[i].targetpathfindpoint=-1;
8135                                                                                                                                 player[i].lastpathfindpoint=-1;
8136                                                                                                                                 player[i].lastpathfindpoint2=-1;
8137                                                                                                                                 player[i].lastpathfindpoint3=-1;
8138                                                                                                                                 player[i].lastpathfindpoint4=-1;
8139                                                                                                                         }
8140                                                                                                                         if(player[i].aiupdatedelay<0&&!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
8141                                                                                                                                 if(player[i].weaponactive==-1&&player[i].num_weapons>0)player[i].drawkeydown=Random()%2;
8142                                                                                                                                 else player[i].drawkeydown=0;
8143                                                                                                                                 player[i].rabbitkickenabled=Random()%2;
8144                                                                                                                                 rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity;
8145                                                                                                                                 if(findDistancefast(&player[player[i].aitarget].coords,&player[i].coords)<findDistancefast(&rotatetarget,&player[i].coords))
8146                                                                                                                                         rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity*findDistance(&player[player[i].aitarget].coords,&player[i].coords)/findLength(&player[i].velocity)-player[i].coords;
8147                                                                                                                                 else rotatetarget=player[player[i].aitarget].coords-player[i].coords;
8148                                                                                                                                 Normalise(&rotatetarget);
8149                                                                                                                                 player[i].targetrotation=-asin(0-rotatetarget.x);
8150                                                                                                                                 player[i].targetrotation*=360/6.28;
8151                                                                                                                                 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
8152                                                                                                                                 player[i].lookrotation=player[i].targetrotation;
8153                                                                                                                                 player[i].aiupdatedelay=.2+abs((float)(Random()%100)/1000);
8154
8155                                                                                                                                 oldkey=player[i].forwardkeydown;
8156                                                                                                                                 if(findDistancefast(&player[i].coords,&player[0].coords)>5&&(player[0].weaponactive==-1||player[i].weaponactive!=-1))player[i].forwardkeydown=1;
8157                                                                                                                                 else if((findDistancefast(&player[i].coords,&player[0].coords)>16||findDistancefast(&player[i].coords,&player[0].coords)<9)&&player[0].weaponactive!=-1)player[i].forwardkeydown=1;
8158                                                                                                                                 else if(Random()%6==0||(player[i].creature==wolftype&&Random()%3==0))player[i].forwardkeydown=1;
8159                                                                                                                                 else player[i].forwardkeydown=0;
8160                                                                                                                                 if(player[0].dead){
8161                                                                                                                                         player[i].forwardkeydown=0;
8162                                                                                                                                         if(Random()%10==0)player[i].forwardkeydown=1;
8163                                                                                                                                         if(Random()%100==0){
8164                                                                                                                                                 player[i].aitype=pathfindtype;
8165                                                                                                                                                 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
8166                                                                                                                                                 player[i].finalpathfindpoint=-1;
8167                                                                                                                                                 player[i].targetpathfindpoint=-1;
8168                                                                                                                                                 player[i].lastpathfindpoint=-1;
8169                                                                                                                                                 player[i].lastpathfindpoint2=-1;
8170                                                                                                                                                 player[i].lastpathfindpoint3=-1;
8171                                                                                                                                                 player[i].lastpathfindpoint4=-1;
8172                                                                                                                                         }
8173                                                                                                                                 }
8174                                                                                                                                 player[i].leftkeydown=0;
8175                                                                                                                                 player[i].backkeydown=0;
8176                                                                                                                                 player[i].rightkeydown=0;
8177                                                                                                                                 player[i].crouchkeydown=0;
8178                                                                                                                                 player[i].throwkeydown=0;
8179
8180                                                                                                                                 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
8181                                                                                                                                 /*for(j=0;j<numplayers;j++){
8182                                                                                                                                 if(player[j].victim->id==i&&(player[j].targetanimation==spinkickanim&&player[j].targetframe<3)){
8183                                                                                                                                 player[i].crouchkeydown=1;
8184                                                                                                                                 }
8185                                                                                                                                 }*/
8186                                                                                                                                 if(Random()%2==0/*||player[0].weaponactive!=-1*/||player[i].weaponactive!=-1||player[i].creature==wolftype)player[i].attackkeydown=1;
8187                                                                                                                                 else player[i].attackkeydown=0;
8188                                                                                                                                 if((player[i].isRun())&&Random()%6&&findDistancefast(&player[i].coords,&player[0].coords)>7)player[i].attackkeydown=0;
8189                                                                                                                                 //if(player[i].attackkeydown&&findDistancefast(&player[i].coords,&player[0].coords)<3&&player[i].targetanimation!=runanim&&!player[0].skeleton.free)player[i].crouchkeydown=1;
8190                                                                                                                                 /*if(player[0].targetanimation==rabbitkickanim&&!player[0].skeleton.free){
8191                                                                                                                                 player[i].attackkeydown=0;
8192                                                                                                                                 if(player[i].isIdle())player[i].crouchkeydown=1;
8193                                                                                                                                 player[i].forwardkeydown=0;
8194                                                                                                                                 player[i].aiupdatedelay=.02;
8195                                                                                                                                 }*/
8196
8197                                                                                                                                 if(player[i].aitype!=playercontrolled&&(player[i].isIdle()||player[i].isCrouch()||player[i].isRun())){
8198                                                                                                                                         target=-2;
8199                                                                                                                                         for(j=0;j<numplayers;j++){
8200                                                                                                                                                 if(j!=i&&!player[j].skeleton.free&&player[j].hasvictim&&((tutoriallevel==1&&reversaltrain)||(Random()%2==0&&difficulty==2)||(Random()%4==0&&difficulty==1)||(Random()%8==0&&difficulty==0)||(player[j].lastattack2==player[j].targetanimation&&player[j].lastattack3==player[j].targetanimation&&(Random()%2==0||difficulty==2))||((player[i].isIdle()||player[i].isRun())&&player[j].weaponactive!=-1)||(player[j].targetanimation==swordslashanim&&player[i].weaponactive!=-1)||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)){
8201                                                                                                                                                         if(findDistancefast(&player[j].coords,&player[j].victim->coords)<4&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==spinkickanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim||player[j].targetanimation==winduppunchanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||player[j].targetanimation==knifeslashstartanim||((player[j].targetanimation==swordslashanim)&&(findDistancefast(&player[j].coords,&player[i].coords)<2||(player[i].weaponactive!=-1))))){
8202                                                                                                                                                                 if(target>=0)target=-1;
8203                                                                                                                                                                 else target=j;
8204                                                                                                                                                         }
8205                                                                                                                                                 }
8206                                                                                                                                         }
8207                                                                                                                                         if(target>=0)player[target].Reverse();
8208                                                                                                                                 }
8209
8210                                                                                                                                 if(player[i].collided<1)player[i].jumpkeydown=0;
8211                                                                                                                                 if((player[i].collided>.8&&player[i].jumppower>=5)||(findDistancefast(&player[i].coords,&player[0].coords)>400&&player[i].onterrain&&player[i].creature==rabbittype))player[i].jumpkeydown=1;
8212                                                                                                                                 if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
8213                                                                                                                                         player[0].jumpkeydown=0;
8214                                                                                                                                 if(player[0].targetanimation==jumpdownanim&&findDistancefast(&player[0].coords,&player[i].coords)<40)player[i].crouchkeydown=1;
8215                                                                                                                                 if(player[i].jumpkeydown)player[i].attackkeydown=0;
8216                                                                                                                                 //if(animation[player[i].targetanimation].attack==reversed)player[i].crouchkeydown=1;
8217
8218                                                                                                                                 if(tutoriallevel==1){
8219                                                                                                                                         if(!canattack)player[i].attackkeydown=0;
8220                                                                                                                                 }
8221
8222
8223                                                                                                                                 facing=player[i].coords;
8224                                                                                                                                 flatfacing=player[0].coords;
8225                                                                                                                                 facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
8226                                                                                                                                 flatfacing.y+=player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position.y*player[0].scale;
8227                                                                                                                                 if(player[i].occluded>=2)
8228                                                                                                                                         if(-1!=checkcollide(facing,flatfacing)){
8229                                                                                                                                                 if(!player[i].pause)player[i].lastseentime-=.2;
8230                                                                                                                                                 if(player[i].lastseentime<=0&&(player[i].creature!=wolftype||player[i].weaponstuck==-1)){
8231                                                                                                                                                         player[i].aitype=searchtype;
8232                                                                                                                                                         player[i].lastchecktime=12;
8233                                                                                                                                                         player[i].lastseen=player[0].coords;
8234                                                                                                                                                         player[i].lastseentime=12;
8235                                                                                                                                                 }
8236                                                                                                                                         }
8237                                                                                                                                         else player[i].lastseentime=1;
8238                                                                                                                         }
8239                                                                                 }
8240                                                                                 if(animation[player[0].targetanimation].height==highheight&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype)){
8241                                                                                         if(player[0].coords.y>terrain.getHeight(player[0].coords.x,player[0].coords.z)+10){
8242                                                                                                 test=player[0].coords;
8243                                                                                                 test.y-=40;
8244                                                                                                 if(-1==checkcollide(player[0].coords,test))player[i].stunned=1;
8245                                                                                         }
8246                                                                                 }
8247                                                                                 // NOTE: Ask about logic of this call : NOTE
8248                                                                                 if((player[i].aitype==passivetype && !(player[i].numwaypoints>1)) ||
8249                                                                                         player[i].stunned>0 ||
8250                                                                                         (player[i].pause && (player[i].damage > player[i].superpermanentdamage)))
8251                                                                                 {
8252                                                                                         if(/*player[i].aitype==attacktypecutoff&&*/player[i].pause)player[i].lastseentime=1;
8253                                                                                         player[i].targetrotation=player[i].rotation;
8254                                                                                         player[i].forwardkeydown=0;
8255                                                                                         player[i].leftkeydown=0;
8256                                                                                         player[i].backkeydown=0;
8257                                                                                         player[i].rightkeydown=0;
8258                                                                                         player[i].jumpkeydown=0;
8259                                                                                         player[i].attackkeydown=0;
8260                                                                                         player[i].crouchkeydown=0;
8261                                                                                         player[i].throwkeydown=0;
8262                                                                                 }
8263
8264
8265                                                                                 facing=0;
8266                                                                                 facing.z=-1;
8267
8268                                                                                 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
8269                                                                                 facing=flatfacing;
8270
8271                                                                                 if(player[i].aitype==attacktypecutoff){
8272                                                                                         rotatetarget=player[0].coords-player[i].coords;
8273                                                                                         Normalise(&rotatetarget);
8274                                                                                         player[i].targetheadrotation=-asin(0-rotatetarget.x);
8275                                                                                         player[i].targetheadrotation*=360/6.28;
8276                                                                                         if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
8277
8278                                                                                         player[i].targetheadrotation*=-1;
8279                                                                                         player[i].targetheadrotation+=180;
8280                                                                                         //player[i].targetheadrotation2=0;
8281                                                                                         player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
8282                                                                                 }
8283                                                                                 else if(player[i].howactive>=typesleeping){
8284                                                                                         player[i].targetheadrotation=player[i].targetrotation;
8285                                                                                         player[i].targetheadrotation2=0;
8286                                                                                 }
8287                                                                                 else {
8288                                                                                         if(player[i].interestdelay<=0){
8289                                                                                                 player[i].interestdelay=.7+(float)(abs(Random()%100))/100;
8290                                                                                                 player[i].headtarget=player[i].coords;
8291                                                                                                 player[i].headtarget.x+=(float)(abs(Random()%200)-100)/100;
8292                                                                                                 player[i].headtarget.z+=(float)(abs(Random()%200)-100)/100;
8293                                                                                                 player[i].headtarget.y+=(float)(abs(Random()%200)-100)/300;
8294                                                                                                 player[i].headtarget+=player[i].facing*1.5;
8295                                                                                         }
8296                                                                                         rotatetarget=player[i].headtarget-player[i].coords;
8297                                                                                         Normalise(&rotatetarget);
8298                                                                                         player[i].targetheadrotation=-asin(0-rotatetarget.x);
8299                                                                                         player[i].targetheadrotation*=360/6.28;
8300                                                                                         if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
8301
8302                                                                                         player[i].targetheadrotation*=-1;
8303                                                                                         player[i].targetheadrotation+=180;
8304                                                                                         player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
8305                                                                                 }
8306                                                                                 //if(whichlevel==2)player[i].jumpkeydown=0;
8307                                                                         }
8308                                                                         if(animation[player[i].targetanimation].attack==reversed){
8309                                                                                 //player[i].targetrotation=player[i].rotation;
8310                                                                                 player[i].forwardkeydown=0;
8311                                                                                 player[i].leftkeydown=0;
8312                                                                                 player[i].backkeydown=0;
8313                                                                                 player[i].rightkeydown=0;
8314                                                                                 player[i].jumpkeydown=0;
8315                                                                                 player[i].attackkeydown=0;
8316                                                                                 //player[i].crouchkeydown=0;
8317                                                                                 player[i].throwkeydown=0;
8318                                                                         }
8319
8320                                                                         if(indialogue!=-1){
8321                                                                                 player[i].forwardkeydown=0;
8322                                                                                 player[i].leftkeydown=0;
8323                                                                                 player[i].backkeydown=0;
8324                                                                                 player[i].rightkeydown=0;
8325                                                                                 player[i].jumpkeydown=0;
8326                                                                                 player[i].crouchkeydown=0;
8327                                                                                 player[i].drawkeydown=0;
8328                                                                                 player[i].throwkeydown=0;
8329                                                                         }
8330
8331                                                                         if(player[i].collided<-.3)player[i].collided=-.3;
8332                                                                         if(player[i].collided>1)player[i].collided=1;
8333                                                                         player[i].collided-=multiplier*4;
8334                                                                         player[i].whichdirectiondelay-=multiplier;
8335                                                                         if(player[i].avoidcollided<-.3||player[i].whichdirectiondelay<=0){
8336                                                                                 player[i].avoidcollided=-.3;
8337                                                                                 player[i].whichdirection=abs(Random()%2);
8338                                                                                 player[i].whichdirectiondelay=.4;
8339                                                                         }
8340                                                                         if(player[i].avoidcollided>1)player[i].avoidcollided=1;
8341                                                                         player[i].avoidcollided-=multiplier/4;
8342                                                                         if(!player[i].skeleton.free)player[i].stunned-=multiplier;
8343                                                                         if(!player[i].skeleton.free)player[i].surprised-=multiplier;
8344                                                                         if(player[i].surprised<=0&&player[i].aitype==attacktypecutoff&&i!=0&&!player[i].dead&&!player[i].skeleton.free&&animation[player[i].targetanimation].attack==neutral)numresponded=1;
8345
8346                                                                         if(!player[i].throwkeydown){
8347                                                                                 player[i].throwtogglekeydown=0;
8348                                                                         }
8349                                                                         if(player[i].throwkeydown&&!player[i].throwtogglekeydown){
8350                                                                                 if(player[i].weaponactive==-1&&player[i].num_weapons<2&&(player[i].isIdle()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim||player[i].isFlip()||player[i].isFlip()||player[i].aitype!=playercontrolled)){
8351                                                                                         for(j=0;j<weapons.numweapons;j++){
8352                                                                                                 if(((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1&&player[i].weaponactive==-1)
8353                                                                                                         if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2){
8354                                                                                                                 if(findDistancefast(&player[i].coords,&weapons.position[j])<2){
8355                                                                                                                         if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].aitype!=playercontrolled){
8356                                                                                                                                 player[i].throwtogglekeydown=1;
8357                                                                                                                                 player[i].targetanimation=crouchremoveknifeanim;
8358                                                                                                                                 player[i].target=0;
8359                                                                                                                                 player[i].targetframe=0;
8360                                                                                                                                 rotatetarget=weapons.position[j]-player[i].coords;
8361                                                                                                                                 Normalise(&rotatetarget);
8362                                                                                                                                 player[i].targetrotation=-asin(0-rotatetarget.x);
8363                                                                                                                                 player[i].targetrotation*=360/6.28;
8364                                                                                                                                 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
8365                                                                                                                                 player[i].hasvictim=0;
8366                                                                                                                         }
8367                                                                                                                         if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
8368                                                                                                                                 player[i].throwtogglekeydown=1;
8369                                                                                                                                 player[i].hasvictim=0;
8370
8371                                                                                                                                 //for(i=0;i<weapons.numweapons;i++){
8372                                                                                                                                 if((((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1)||(player[i].victim&&weapons.owner[j]==player[i].victim->id))
8373                                                                                                                                         if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2&&player[i].weaponactive==-1){
8374                                                                                                                                                 if(findDistancefast(&player[i].coords,&weapons.position[j])<1||player[i].victim){
8375                                                                                                                                                         float gLoc[3];
8376                                                                                                                                                         float vel[3];
8377                                                                                                                                                         gLoc[0]=player[i].coords.x;
8378                                                                                                                                                         gLoc[1]=player[i].coords.y;
8379                                                                                                                                                         gLoc[2]=player[i].coords.z;
8380                                                                                                                                                         vel[0]=player[i].velocity.x;
8381                                                                                                                                                         vel[1]=player[i].velocity.y;
8382                                                                                                                                                         vel[2]=player[i].velocity.z;
8383                                                                                                                                                         if(weapons.type[j]!=staff){
8384                                                                                                                                                                 PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
8385                                                                                                                                                                 OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
8386                                                                                                                                                                 OPENAL_SetVolume(channels[knifedrawsound], 128);
8387                                                                                                                                                                 OPENAL_SetPaused(channels[knifedrawsound], false);
8388                                                                                                                                                         }
8389
8390                                                                                                                                                         player[i].weaponactive=0;
8391                                                                                                                                                         weapons.owner[j]=player[i].id;
8392                                                                                                                                                         if(player[i].num_weapons>0){
8393                                                                                                                                                                 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
8394                                                                                                                                                         }
8395                                                                                                                                                         player[i].num_weapons++;
8396                                                                                                                                                         player[i].weaponids[0]=j;
8397                                                                                                                                                 }
8398                                                                                                                                         }
8399                                                                                                                                         //}
8400                                                                                                                         }
8401                                                                                                                 }
8402                                                                                                                 else if ((player[i].isIdle()||player[i].isFlip()||player[i].aitype!=playercontrolled)&&findDistancefast(&player[i].coords,&weapons.position[j])<5&&player[i].coords.y<weapons.position[j].y){
8403                                                                                                                         if(!player[i].isFlip()){
8404                                                                                                                                 player[i].throwtogglekeydown=1;
8405                                                                                                                                 player[i].targetanimation=removeknifeanim;
8406                                                                                                                                 player[i].target=0;
8407                                                                                                                                 player[i].targetframe=0;
8408                                                                                                                                 rotatetarget=weapons.position[j]-player[i].coords;
8409                                                                                                                                 Normalise(&rotatetarget);
8410                                                                                                                                 player[i].targetrotation=-asin(0-rotatetarget.x);
8411                                                                                                                                 player[i].targetrotation*=360/6.28;
8412                                                                                                                                 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
8413                                                                                                                         }
8414                                                                                                                         if(player[i].isFlip()){
8415                                                                                                                                 player[i].throwtogglekeydown=1;
8416                                                                                                                                 player[i].hasvictim=0;
8417
8418                                                                                                                                 for(k=0;k<weapons.numweapons;k++){
8419                                                                                                                                         if(player[i].weaponactive==-1)
8420                                                                                                                                                 if((((weapons.velocity[k].x==0&&weapons.velocity[k].y==0&&weapons.velocity[k].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[k]==-1)||(player[i].victim&&weapons.owner[k]==player[i].victim->id))
8421                                                                                                                                                         if(findDistancefastflat(&player[i].coords,&weapons.position[k])<3&&player[i].weaponactive==-1){
8422                                                                                                                                                                 float gLoc[3];
8423                                                                                                                                                                 float vel[3];
8424                                                                                                                                                                 gLoc[0]=player[i].coords.x;
8425                                                                                                                                                                 gLoc[1]=player[i].coords.y;
8426                                                                                                                                                                 gLoc[2]=player[i].coords.z;
8427                                                                                                                                                                 vel[0]=player[i].velocity.x;
8428                                                                                                                                                                 vel[1]=player[i].velocity.y;
8429                                                                                                                                                                 vel[2]=player[i].velocity.z;
8430                                                                                                                                                                 if(weapons.type[k]!=staff){
8431                                                                                                                                                                         PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
8432                                                                                                                                                                         OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
8433                                                                                                                                                                         OPENAL_SetVolume(channels[knifedrawsound], 128);
8434                                                                                                                                                                         OPENAL_SetPaused(channels[knifedrawsound], false);
8435                                                                                                                                                                 }
8436
8437                                                                                                                                                                 player[i].weaponactive=0;
8438                                                                                                                                                                 weapons.owner[k]=player[i].id;
8439                                                                                                                                                                 if(player[i].num_weapons>0){
8440                                                                                                                                                                         player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
8441                                                                                                                                                                 }
8442                                                                                                                                                                 player[i].num_weapons++;
8443                                                                                                                                                                 player[i].weaponids[0]=k;
8444                                                                                                                                                         }
8445                                                                                                                                 }
8446                                                                                                                         }
8447                                                                                                                 }
8448                                                                                                         }
8449                                                                                         }
8450                                                                                         if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
8451                                                                                                 if(numplayers>1)
8452                                                                                                         for(j=0;j<numplayers;j++){
8453                                                                                                                 if(player[i].weaponactive==-1)
8454                                                                                                                         if(j!=i)
8455                                                                                                                                 if(player[j].num_weapons&&player[j].skeleton.free&&findDistancefast(&player[i].coords,&player[j].coords)<2/*&&player[j].dead*/&&(((player[j].skeleton.forward.y<0&&player[j].weaponstuckwhere==0)||(player[j].skeleton.forward.y>0&&player[j].weaponstuckwhere==1))||player[j].weaponstuck==-1||player[j].num_weapons>1)){
8456                                                                                                                                         if(player[i].targetanimation!=rollanim&&player[i].targetanimation!=backhandspringanim){
8457                                                                                                                                                 player[i].throwtogglekeydown=1;
8458                                                                                                                                                 player[i].victim=&player[j];
8459                                                                                                                                                 player[i].hasvictim=1;
8460                                                                                                                                                 player[i].targetanimation=crouchremoveknifeanim;
8461                                                                                                                                                 player[i].target=0;
8462                                                                                                                                                 player[i].targetframe=0;
8463                                                                                                                                                 rotatetarget=player[j].coords-player[i].coords;
8464                                                                                                                                                 Normalise(&rotatetarget);
8465                                                                                                                                                 player[i].targetrotation=-asin(0-rotatetarget.x);
8466                                                                                                                                                 player[i].targetrotation*=360/6.28;
8467                                                                                                                                                 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
8468                                                                                                                                         }
8469                                                                                                                                         if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
8470                                                                                                                                                 player[i].throwtogglekeydown=1;
8471                                                                                                                                                 player[i].victim=&player[j];
8472                                                                                                                                                 player[i].hasvictim=1;
8473                                                                                                                                                 int k = player[j].weaponids[0];
8474                                                                                                                                                 if(player[i].hasvictim){
8475                                                                                                                                                         float gLoc[3];
8476                                                                                                                                                         float vel[3];
8477                                                                                                                                                         gLoc[0]=player[i].coords.x;
8478                                                                                                                                                         gLoc[1]=player[i].coords.y;
8479                                                                                                                                                         gLoc[2]=player[i].coords.z;
8480                                                                                                                                                         vel[0]=player[i].velocity.x;
8481                                                                                                                                                         vel[1]=player[i].velocity.y;
8482                                                                                                                                                         vel[2]=player[i].velocity.z;
8483                                                                                                                                                         bool fleshstuck;
8484                                                                                                                                                         fleshstuck=0;
8485                                                                                                                                                         if(player[i].victim->weaponstuck!=-1){
8486                                                                                                                                                                 if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
8487                                                                                                                                                                         fleshstuck=1;
8488                                                                                                                                                                 }
8489                                                                                                                                                         }
8490                                                                                                                                                         if(!fleshstuck){
8491                                                                                                                                                                 if(weapons.type[k]!=staff){
8492                                                                                                                                                                         PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
8493                                                                                                                                                                         OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
8494                                                                                                                                                                         OPENAL_SetVolume(channels[knifedrawsound], 128);
8495                                                                                                                                                                         OPENAL_SetPaused(channels[knifedrawsound], false);
8496                                                                                                                                                                 }
8497                                                                                                                                                         }
8498                                                                                                                                                         if(fleshstuck){
8499                                                                                                                                                                 PlaySoundEx( fleshstabremovesound, samp[fleshstabremovesound], NULL, true);
8500                                                                                                                                                                 OPENAL_3D_SetAttributes(channels[fleshstabremovesound], gLoc, vel);
8501                                                                                                                                                                 OPENAL_SetVolume(channels[fleshstabremovesound], 128);
8502                                                                                                                                                                 OPENAL_SetPaused(channels[fleshstabremovesound], false);
8503                                                                                                                                                         }
8504
8505                                                                                                                                                         player[i].weaponactive=0;
8506                                                                                                                                                         if(weapons.owner[k]!=-1){
8507                                                                                                                                                                 if(player[i].victim->num_weapons==1)player[i].victim->num_weapons=0;
8508                                                                                                                                                                 else player[i].victim->num_weapons=1;
8509
8510                                                                                                                                                                 player[i].victim->skeleton.longdead=0;
8511                                                                                                                                                                 player[i].victim->skeleton.free=1;
8512                                                                                                                                                                 player[i].victim->skeleton.broken=0;
8513
8514                                                                                                                                                                 for(int l=0;l<player[i].victim->skeleton.num_joints;l++){
8515                                                                                                                                                                         player[i].victim->skeleton.joints[l].velchange=0;
8516                                                                                                                                                                         player[i].victim->skeleton.joints[l].locked=0;
8517                                                                                                                                                                 }
8518
8519                                                                                                                                                                 XYZ relative;
8520                                                                                                                                                                 relative=0;
8521                                                                                                                                                                 relative.y=10;
8522                                                                                                                                                                 Normalise(&relative);
8523                                                                                                                                                                 XYZ footvel,footpoint;
8524                                                                                                                                                                 footvel=0;
8525                                                                                                                                                                 footpoint=weapons.position[k];
8526                                                                                                                                                                 if(player[i].victim->weaponstuck!=-1){
8527                                                                                                                                                                         if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
8528                                                                                                                                                                                 if(bloodtoggle)sprites.MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .8, .3);
8529                                                                                                                                                                                 weapons.bloody[k]=2;
8530                                                                                                                                                                                 weapons.blooddrip[k]=5;
8531                                                                                                                                                                                 player[i].victim->weaponstuck=-1;
8532                                                                                                                                                                                 player[i].victim->bloodloss+=2000;
8533                                                                                                                                                                                 player[i].victim->DoDamage(2000);
8534                                                                                                                                                                         }
8535                                                                                                                                                                 }
8536                                                                                                                                                                 if(player[i].victim->num_weapons>0){
8537                                                                                                                                                                         if(player[i].victim->weaponstuck!=0&&player[i].victim->weaponstuck!=-1)player[i].victim->weaponstuck=0;
8538                                                                                                                                                                         if(player[i].victim->weaponids[0]==k)
8539                                                                                                                                                                                 player[i].victim->weaponids[0]=player[i].victim->weaponids[player[i].victim->num_weapons];
8540                                                                                                                                                                 }
8541
8542                                                                                                                                                                 player[i].victim->weaponactive=-1;
8543
8544                                                                                                                                                                 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].velocity+=relative*6;
8545                                                                                                                                                                 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[neck]].velocity+=relative*6;
8546                                                                                                                                                                 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[rightshoulder]].velocity+=relative*6;
8547                                                                                                                                                                 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[leftshoulder]].velocity+=relative*6;
8548                                                                                                                                                         }
8549                                                                                                                                                         weapons.owner[k]=i;
8550                                                                                                                                                         if(player[i].num_weapons>0){
8551                                                                                                                                                                 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
8552                                                                                                                                                         }
8553                                                                                                                                                         player[i].num_weapons++;
8554                                                                                                                                                         player[i].weaponids[0]=k;
8555                                                                                                                                                 }
8556                                                                                                                                         }
8557                                                                                                                                 }
8558                                                                                                         }
8559                                                                                         }
8560                                                                                 }
8561                                                                                 if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
8562                                                                                         if(weapons.type[player[i].weaponids[0]]==knife){
8563                                                                                                 if(player[i].isIdle()||player[i].isRun()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isFlip())
8564                                                                                                         if(numplayers>1)
8565                                                                                                                 for(j=0;j<numplayers;j++){
8566                                                                                                                         if(i!=j)
8567                                                                                                                                 if(tutoriallevel!=1||tutorialstage==49)
8568                                                                                                                                         if(hostile)
8569                                                                                                                                                 if(normaldotproduct(player[i].facing,player[i].coords-player[j].coords)<0&&findDistancefast(&player[i].coords,&player[j].coords)<100&&findDistancefast(&player[i].coords,&player[j].coords)>1.5&&!player[j].skeleton.free&&-1==checkcollide(DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords,DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords)){
8570                                                                                                                                                         if(!player[i].isFlip()){
8571                                                                                                                                                                 player[i].throwtogglekeydown=1;
8572                                                                                                                                                                 player[i].victim=&player[j];
8573                                                                                                                                                                 player[i].targetanimation=knifethrowanim;
8574                                                                                                                                                                 player[i].target=0;
8575                                                                                                                                                                 player[i].targetframe=0;
8576                                                                                                                                                                 rotatetarget=player[j].coords-player[i].coords;
8577                                                                                                                                                                 Normalise(&rotatetarget);
8578                                                                                                                                                                 player[i].targetrotation=-asin(0-rotatetarget.x);
8579                                                                                                                                                                 player[i].targetrotation*=360/6.28;
8580                                                                                                                                                                 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
8581
8582                                                                                                                                                                 player[i].targettilt2=-asin(rotatetarget.y)*360/6.28;
8583                                                                                                                                                         }
8584                                                                                                                                                         if(player[i].isFlip()){
8585                                                                                                                                                                 if(player[i].weaponactive!=-1){
8586                                                                                                                                                                         player[i].throwtogglekeydown=1;
8587                                                                                                                                                                         player[i].victim=&player[j];
8588                                                                                                                                                                         XYZ aim;
8589                                                                                                                                                                         weapons.owner[player[i].weaponids[0]]=-1;
8590                                                                                                                                                                         aim=player[i].victim->coords+DoRotation(player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].position,0,player[i].victim->rotation,0)*player[i].victim->scale+player[i].victim->velocity*findDistance(&player[i].victim->coords,&player[i].coords)/50-(player[i].coords+DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[righthand]].position,0,player[i].rotation,0)*player[i].scale);
8591                                                                                                                                                                         Normalise(&aim);
8592
8593                                                                                                                                                                         aim=DoRotation(aim,(float)abs(Random()%30)-15,(float)abs(Random()%30)-15,0);
8594
8595                                                                                                                                                                         weapons.velocity[player[i].weaponids[0]]=aim*50;
8596                                                                                                                                                                         weapons.tipvelocity[player[i].weaponids[0]]=aim*50;
8597                                                                                                                                                                         weapons.missed[player[i].weaponids[0]]=0;
8598                                                                                                                                                                         weapons.freetime[player[i].weaponids[0]]=0;
8599                                                                                                                                                                         weapons.firstfree[player[i].weaponids[0]]=1;
8600                                                                                                                                                                         weapons.physics[player[i].weaponids[0]]=0;
8601                                                                                                                                                                         player[i].num_weapons--;
8602                                                                                                                                                                         if(player[i].num_weapons){
8603                                                                                                                                                                                 player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
8604                                                                                                                                                                         }
8605                                                                                                                                                                         player[i].weaponactive=-1;
8606                                                                                                                                                                 }
8607                                                                                                                                                         }
8608                                                                                                                                                 }
8609                                                                                                                 }
8610                                                                                         }
8611                                                                                 }
8612                                                                                 if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
8613                                                                                         if(player[i].isCrouch()||player[i].targetanimation==sneakanim)
8614                                                                                         {
8615                                                                                                 player[i].throwtogglekeydown=1;
8616                                                                                                 weapons.owner[player[i].weaponids[0]]=-1;
8617                                                                                                 weapons.velocity[player[i].weaponids[0]]=player[i].velocity*.2;
8618                                                                                                 if(weapons.velocity[player[i].weaponids[0]].x==0)weapons.velocity[player[i].weaponids[0]].x=.1;
8619                                                                                                 weapons.tipvelocity[player[i].weaponids[0]]=weapons.velocity[player[i].weaponids[0]];
8620                                                                                                 weapons.missed[player[i].weaponids[0]]=1;
8621                                                                                                 weapons.freetime[player[i].weaponids[0]]=0;
8622                                                                                                 weapons.firstfree[player[i].weaponids[0]]=1;
8623                                                                                                 weapons.physics[player[i].weaponids[0]]=1;
8624                                                                                                 player[i].num_weapons--;
8625                                                                                                 if(player[i].num_weapons){
8626                                                                                                         player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
8627                                                                                                         if(player[i].weaponstuck==player[i].num_weapons)player[i].weaponstuck=0;
8628                                                                                                 }
8629
8630                                                                                                 player[i].weaponactive=-1;
8631                                                                                                 for(j=0;j<numplayers;j++){
8632                                                                                                         player[j].wentforweapon=0;
8633                                                                                                 }
8634                                                                                         }
8635                                                                                 }
8636
8637                                                                         }
8638
8639                                                                         if(i==0||!player[0].dead||player[i].weaponactive!=-1)
8640                                                                                 if((player[i].drawkeydown&&!player[i].drawtogglekeydown)||(player[i].num_weapons==2&&player[i].weaponactive==-1&&player[i].isIdle())||(player[0].dead&&player[i].weaponactive!=-1&&i!=0)){
8641                                                                                         //Setenvironment(1-environment);
8642                                                                                         bool isgood;
8643                                                                                         isgood=1;
8644                                                                                         if(player[i].weaponactive!=-1){
8645                                                                                                 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==staff)isgood=0;
8646                                                                                         }
8647                                                                                         if(/*(player[i].weaponactive==-1||player[i].num_weapons==1)&&*/isgood&&player[i].creature!=wolftype){
8648                                                                                                 if(player[i].isIdle()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
8649                                                                                                         player[i].targetanimation=drawrightanim;
8650                                                                                                         player[i].targetframe=0;
8651                                                                                                         player[i].target=0;
8652                                                                                                         player[i].drawtogglekeydown=1;
8653                                                                                                 }
8654                                                                                                 if((player[i].isIdle()||(player[i].aitype!=playercontrolled&&player[0].weaponactive!=-1&&player[i].isRun()))&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==sword){
8655                                                                                                         player[i].targetanimation=drawleftanim;
8656                                                                                                         player[i].targetframe=0;
8657                                                                                                         player[i].target=0;
8658                                                                                                         player[i].drawtogglekeydown=1;
8659                                                                                                 }
8660                                                                                                 if(player[i].isCrouch()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
8661                                                                                                         player[i].targetanimation=crouchdrawrightanim;
8662                                                                                                         player[i].targetframe=0;
8663                                                                                                         player[i].target=0;
8664                                                                                                         player[i].drawtogglekeydown=1;
8665                                                                                                 }
8666                                                                                         }
8667                                                                                 }
8668                                                                                 if(player[i].isCrouch()&&weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&bloodtoggle&&player[i].onterrain&&player[i].num_weapons&&player[i].weaponactive!=-1&&player[i].attackkeydown){
8669                                                                                         if(weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&player[i].onterrain&&bloodtoggle&&musictype!=stream_music2){
8670                                                                                                 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==knife)player[i].targetanimation=crouchstabanim;
8671                                                                                                 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==sword)player[i].targetanimation=swordgroundstabanim;
8672                                                                                                 player[i].targetframe=0;
8673                                                                                                 player[i].target=0;
8674                                                                                                 player[i].hasvictim=0;
8675                                                                                                 //player[i].attacktogglekeydown=1;
8676                                                                                         }
8677                                                                                 }
8678
8679                                                                                 if(!player[i].drawkeydown){
8680                                                                                         player[i].drawtogglekeydown=0;
8681                                                                                 }
8682
8683                                                                                 if(i==0){
8684                                                                                         absflatfacing=0;
8685                                                                                         absflatfacing.z=-1;
8686
8687                                                                                         absflatfacing=DoRotation(absflatfacing,0,-rotation,0);
8688                                                                                 }
8689                                                                                 else absflatfacing=flatfacing;
8690
8691                                                                                 if(indialogue!=-1){
8692                                                                                         player[i].forwardkeydown=0;
8693                                                                                         player[i].leftkeydown=0;
8694                                                                                         player[i].backkeydown=0;
8695                                                                                         player[i].rightkeydown=0;
8696                                                                                         player[i].jumpkeydown=0;
8697                                                                                         player[i].crouchkeydown=0;
8698                                                                                         player[i].drawkeydown=0;
8699                                                                                         player[i].throwkeydown=0;
8700                                                                                 }
8701                                                                                 movekey=0;
8702                                                                                 //Do controls
8703                                                                                 if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
8704                                                                                         if(!player[i].forwardkeydown){
8705                                                                                                 player[i].forwardstogglekeydown=0;
8706                                                                                         }
8707                                                                                         if(player[i].crouchkeydown){
8708                                                                                                 //Crouch
8709                                                                                                 target=-2;
8710                                                                                                 if(i==0){
8711                                                                                                         player[i].superruntoggle=1;
8712                                                                                                         if(numplayers>1)
8713                                                                                                                 for(j=0;j<numplayers;j++){
8714                                                                                                                         if(j!=i&&!player[j].skeleton.free&&player[j].aitype==passivetype){
8715                                                                                                                                 if(findDistancefast(&player[j].coords,&player[i].coords)<16){
8716                                                                                                                                         player[i].superruntoggle=0;
8717                                                                                                                                 }
8718                                                                                                                         }
8719                                                                                                                 }
8720                                                                                                 }
8721
8722                                                                                                 if(numplayers>1)
8723                                                                                                         for(j=0;j<numplayers;j++){
8724                                                                                                                 if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].lowreversaldelay<=0){
8725                                                                                                                         if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||((player[j].targetanimation==swordslashanim||player[j].targetanimation==knifeslashstartanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)&&findDistancefast(&player[j].coords,&player[i].coords)<2))){
8726                                                                                                                                 if(target>=0)target=-1;
8727                                                                                                                                 else target=j;
8728                                                                                                                         }
8729                                                                                                                 }
8730                                                                                                         }
8731                                                                                                         if(target>=0)player[target].Reverse();
8732                                                                                                         player[i].lowreversaldelay=.5;
8733
8734                                                                                                         if(player[i].isIdle()){
8735                                                                                                                 player[i].targetanimation=player[i].getCrouch();
8736                                                                                                                 player[i].target=0;
8737                                                                                                                 player[i].targetframe=0;
8738                                                                                                                 player[i].transspeed=10;
8739                                                                                                         }
8740                                                                                                         if(player[i].isRun()||(player[i].isStop()&&(player[i].leftkeydown||player[i].rightkeydown||player[i].forwardkeydown||player[i].backkeydown))){
8741                                                                                                                 player[i].targetanimation=rollanim;
8742                                                                                                                 player[i].target=0;
8743                                                                                                                 player[i].targetframe=0;
8744                                                                                                                 player[i].transspeed=20;
8745                                                                                                         }
8746                                                                                         }
8747                                                                                         if(!player[i].crouchkeydown){
8748                                                                                                 //Uncrouch
8749                                                                                                 if(!player[i].isRun()&&player[i].targetanimation!=sneakanim&&i==0)player[i].superruntoggle=0;
8750                                                                                                 target=-2;
8751                                                                                                 if(player[i].isCrouch()){
8752                                                                                                         if(numplayers>1)
8753                                                                                                                 for(j=0;j<numplayers;j++){
8754                                                                                                                         if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].highreversaldelay<=0){
8755                                                                                                                                 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==spinkickanim)&&player[i].isCrouch()){
8756                                                                                                                                         if(target>=0)target=-1;
8757                                                                                                                                         else target=j;
8758                                                                                                                                 }
8759                                                                                                                         }
8760                                                                                                                 }
8761                                                                                                                 if(target>=0)player[target].Reverse();
8762                                                                                                                 player[i].highreversaldelay=.5;
8763
8764                                                                                                                 if(player[i].isCrouch()){
8765                                                                                                                         if(!player[i].wasCrouch()){
8766                                                                                                                                 player[i].currentanimation=player[i].getCrouch();
8767                                                                                                                                 player[i].currentframe=0;
8768                                                                                                                         }
8769                                                                                                                         player[i].target=0;
8770                                                                                                                         player[i].targetanimation=player[i].getIdle();
8771                                                                                                                         player[i].targetframe=0;
8772                                                                                                                         player[i].transspeed=10;
8773                                                                                                                 }
8774                                                                                                 }
8775                                                                                                 if(player[i].targetanimation==sneakanim){
8776                                                                                                         player[i].targetanimation=player[i].getIdle();
8777                                                                                                         player[i].target=0;
8778                                                                                                         player[i].targetframe=0;
8779                                                                                                         player[i].transspeed=10;
8780                                                                                                 }
8781                                                                                         }
8782                                                                                         if(player[i].forwardkeydown){
8783                                                                                                 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
8784                                                                                                         if(player[i].aitype==passivetype)player[i].targetanimation=walkanim;
8785                                                                                                         else player[i].targetanimation=player[i].getRun();
8786                                                                                                         player[i].target=0;
8787                                                                                                         player[i].targetframe=0;
8788                                                                                                 }
8789                                                                                                 if(player[i].isCrouch()){
8790                                                                                                         player[i].targetanimation=sneakanim;
8791                                                                                                         if(player[i].wasCrouch())player[i].target=0;
8792                                                                                                         player[i].targetframe=0;
8793                                                                                                 }
8794                                                                                                 if(player[i].targetanimation==hanganim/*&&(!player[i].forwardstogglekeydown||player[i].aitype!=playercontrolled)*/){
8795                                                                                                         player[i].targetanimation=climbanim;
8796                                                                                                         player[i].target=0;
8797                                                                                                         player[i].targetframe=1;
8798                                                                                                         player[i].jumpclimb=1;
8799                                                                                                 }
8800                                                                                                 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
8801                                                                                                         player[i].velocity+=absflatfacing*5*multiplier;
8802                                                                                                 }
8803                                                                                                 player[i].forwardstogglekeydown=1;
8804                                                                                                 movekey=1;
8805                                                                                         }
8806                                                                                         if (player[i].rightkeydown){
8807                                                                                                 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
8808                                                                                                         player[i].targetanimation=player[i].getRun();
8809                                                                                                         player[i].target=0;
8810                                                                                                         player[i].targetframe=0;
8811                                                                                                 }
8812                                                                                                 if(player[i].isCrouch()){
8813                                                                                                         player[i].targetanimation=sneakanim;
8814                                                                                                         if(player[i].wasCrouch()) player[i].target=0;
8815                                                                                                         player[i].targetframe=0;
8816                                                                                                 }
8817                                                                                                 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
8818                                                                                                         player[i].velocity+=DoRotation(absflatfacing*5*multiplier,0,-90,0);
8819                                                                                                 }
8820                                                                                                 player[i].targetrotation-=90;
8821                                                                                                 if(player[i].forwardkeydown)player[i].targetrotation+=45;
8822                                                                                                 if(player[i].backkeydown)player[i].targetrotation-=45;
8823                                                                                                 movekey=1;
8824                                                                                         }
8825                                                                                         if ( player[i].leftkeydown){
8826                                                                                                 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
8827                                                                                                         player[i].targetanimation=player[i].getRun();
8828                                                                                                         player[i].target=0;
8829                                                                                                         player[i].targetframe=0;
8830                                                                                                 }
8831                                                                                                 if(player[i].isCrouch()){
8832                                                                                                         player[i].targetanimation=sneakanim;
8833                                                                                                         if(player[i].wasCrouch())player[i].target=0;
8834                                                                                                         player[i].targetframe=0;
8835                                                                                                 }
8836                                                                                                 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
8837                                                                                                         player[i].velocity-=DoRotation(absflatfacing*5*multiplier,0,-90,0);
8838                                                                                                 }
8839                                                                                                 player[i].targetrotation+=90;
8840                                                                                                 if(player[i].forwardkeydown)player[i].targetrotation-=45;
8841                                                                                                 if(player[i].backkeydown)player[i].targetrotation+=45;
8842                                                                                                 movekey=1;
8843                                                                                         }
8844                                                                                         if(player[i].backkeydown){
8845                                                                                                 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
8846                                                                                                         player[i].targetanimation=player[i].getRun();
8847                                                                                                         player[i].target=0;
8848                                                                                                         player[i].targetframe=0;
8849                                                                                                 }
8850                                                                                                 if(player[i].isCrouch()){
8851                                                                                                         player[i].targetanimation=sneakanim;
8852                                                                                                         if(player[i].wasCrouch())player[i].target=0;
8853                                                                                                         player[i].targetframe=0;
8854                                                                                                 }
8855                                                                                                 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
8856                                                                                                         player[i].velocity-=absflatfacing*5*multiplier;
8857                                                                                                 }
8858                                                                                                 if(player[i].targetanimation==hanganim){
8859                                                                                                         player[i].currentanimation=jumpdownanim;
8860                                                                                                         player[i].targetanimation=jumpdownanim;
8861                                                                                                         player[i].target=0;
8862                                                                                                         player[i].currentframe=0;
8863                                                                                                         player[i].targetframe=1;
8864                                                                                                         player[i].velocity=0;
8865                                                                                                         player[i].velocity.y+=gravity;
8866                                                                                                         player[i].coords.y-=1.4;
8867                                                                                                         player[i].grabdelay=1;
8868                                                                                                 }
8869                                                                                                 if ( !player[i].leftkeydown&&!player[i].rightkeydown)
8870                                                                                                         player[i].targetrotation+=180;
8871                                                                                                 movekey=1;
8872                                                                                         }
8873                                                                                         if((player[i].jumpkeydown&&!player[i].jumpclimb)||player[i].jumpstart){
8874                                                                                                 if((((player[i].isLanding()&&player[i].targetframe>=3)||player[i].isRun()||player[i].targetanimation==walkanim||player[i].isCrouch()||player[i].targetanimation==sneakanim)&&player[i].jumppower>1)&&((player[i].targetanimation!=rabbitrunninganim&&player[i].targetanimation!=wolfrunninganim)||i!=0)){
8875                                                                                                         player[i].jumpstart=0;
8876                                                                                                         player[i].targetanimation=jumpupanim;
8877                                                                                                         player[i].target=0;
8878                                                                                                         player[i].targetframe=0;
8879                                                                                                         player[i].rotation=player[i].targetrotation;
8880                                                                                                         player[i].transspeed=20;
8881                                                                                                         player[i].FootLand(0,1);
8882                                                                                                         player[i].FootLand(1,1);
8883
8884                                                                                                         facing=0;
8885                                                                                                         facing.z=-1;
8886                                                                                                         flatfacing=DoRotation(facing,0,player[i].targetrotation+180,0);
8887
8888                                                                                                         if(movekey)player[i].velocity=flatfacing*player[i].speed*45*player[i].scale;
8889                                                                                                         if(!movekey)player[i].velocity=0;
8890
8891                                                                                                         //Dodge sweep?
8892                                                                                                         target=-2;
8893                                                                                                         if(numplayers>1)
8894                                                                                                                 for(j=0;j<numplayers;j++){
8895                                                                                                                         if(j!=i&&!player[j].skeleton.free&&player[j].victim){
8896                                                                                                                                 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim)){
8897                                                                                                                                         if(target>=0)target=-1;
8898                                                                                                                                         else target=j;
8899                                                                                                                                 }
8900                                                                                                                         }
8901                                                                                                                 }
8902                                                                                                                 if(target>=0)player[i].velocity.y=1;
8903                                                                                                                 else if(player[i].crouchkeydown||player[i].aitype!=playercontrolled){
8904                                                                                                                         player[i].velocity.y=7;
8905                                                                                                                         player[i].crouchtogglekeydown=1;
8906                                                                                                                 }
8907                                                                                                                 else player[i].velocity.y=5;
8908
8909                                                                                                                 if(mousejump&&i==0&&debugmode){
8910                                                                                                                         if(!player[i].isLanding())player[i].tempdeltav=deltav;
8911                                                                                                                         if(player[i].tempdeltav<0)player[i].velocity.y-=(float)(player[i].tempdeltav)/multiplier/1000;
8912                                                                                                                 }
8913
8914                                                                                                                 player[i].coords.y+=.2;
8915                                                                                                                 player[i].jumppower-=1;
8916
8917                                                                                                                 static float gLoc[3];
8918                                                                                                                 static float vel[3];
8919                                                                                                                 gLoc[0]=player[i].coords.x;
8920                                                                                                                 gLoc[1]=player[i].coords.y;
8921                                                                                                                 gLoc[2]=player[i].coords.z;
8922                                                                                                                 vel[0]=player[i].velocity.x;
8923                                                                                                                 vel[1]=player[i].velocity.y;
8924                                                                                                                 vel[2]=player[i].velocity.z;
8925
8926                                                                                                                 if(i==0){
8927                                                                                                                         PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
8928                                                                                                                         OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
8929                                                                                                                         OPENAL_SetVolume(channels[whooshsound], 128);
8930                                                                                                                         OPENAL_SetPaused(channels[whooshsound], false);
8931                                                                                                                 }
8932
8933                                                                                                                 PlaySoundEx( jumpsound, samp[jumpsound], NULL, true);
8934                                                                                                                 OPENAL_3D_SetAttributes(channels[jumpsound], gLoc, vel);
8935                                                                                                                 OPENAL_SetVolume(channels[jumpsound], 128);
8936                                                                                                                 OPENAL_SetPaused(channels[jumpsound], false);
8937                                                                                                 }
8938                                                                                                 if((player[i].isIdle())&&player[i].jumppower>1){
8939                                                                                                         player[i].targetanimation=player[i].getLanding();
8940                                                                                                         player[i].landhard=0;
8941                                                                                                         player[i].target=0;
8942                                                                                                         player[i].targetframe=2;
8943                                                                                                         player[i].jumpstart=1;
8944                                                                                                         player[i].tempdeltav=deltav;
8945                                                                                                 }
8946                                                                                                 if(player[i].targetanimation==jumpupanim&&(((!floatjump&&!editorenabled)||!debugmode)||player[i].aitype!=playercontrolled)){
8947                                                                                                         if(player[i].jumppower>multiplier*6){
8948                                                                                                                 player[i].velocity.y+=multiplier*6;
8949                                                                                                                 player[i].jumppower-=multiplier*6;
8950                                                                                                         }
8951                                                                                                         if(player[i].jumppower<=multiplier*6){
8952                                                                                                                 player[i].velocity.y+=player[i].jumppower;
8953                                                                                                                 player[i].jumppower=0;
8954                                                                                                         }
8955                                                                                                 }
8956                                                                                                 if(((floatjump||editorenabled)&&debugmode)&&i==0)player[i].velocity.y+=multiplier*30;
8957                                                                                         }
8958
8959                                                                                         if(!movekey){
8960                                                                                                 if(player[i].isRun()||player[i].targetanimation==walkanim){
8961                                                                                                         player[i].targetanimation=player[i].getStop();
8962                                                                                                         player[i].target=0;
8963                                                                                                         player[i].targetframe=0;
8964                                                                                                 }
8965                                                                                                 if(player[i].targetanimation==sneakanim){
8966                                                                                                         player[i].targetanimation=player[i].getCrouch();
8967                                                                                                         if(player[i].currentanimation==sneakanim)player[i].target=0;
8968                                                                                                         player[i].targetframe=0;
8969                                                                                                 }
8970                                                                                         }
8971                                                                                         if(player[i].targetanimation==walkanim&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype||(player[i].aitype==passivetype&&player[i].numwaypoints<=1))){
8972                                                                                                 player[i].targetanimation=player[i].getStop();
8973                                                                                                 player[i].target=0;
8974                                                                                                 player[i].targetframe=0;
8975                                                                                         }
8976                                                                                         if(player[i].isRun()&&(player[i].aitype==passivetype)){
8977                                                                                                 player[i].targetanimation=player[i].getStop();
8978                                                                                                 player[i].target=0;
8979                                                                                                 player[i].targetframe=0;
8980                                                                                         }
8981                                                                                 }
8982                                                                 }
8983                                                                 if(player[i].targetanimation==rollanim)player[i].targetrotation=oldtargetrotation;
8984                                                         }
8985
8986                                                         //Rotation
8987                                                         for(k=0;k<numplayers;k++){
8988                                                                 if(abs(player[k].rotation-player[k].targetrotation)>180){
8989                                                                         if(player[k].rotation>player[k].targetrotation)player[k].rotation-=360;
8990                                                                         else player[k].rotation+=360;
8991                                                                 }
8992
8993                                                                 if(abs(player[k].rotation-player[k].targetrotation)>90&&(player[k].isRun()||player[k].targetanimation==walkanim)){
8994                                                                         player[k].targetanimation=player[k].getStop();
8995                                                                         player[k].targetframe=0;
8996                                                                         player[k].target=0;
8997                                                                 }
8998
8999                                                                 if(player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim){
9000                                                                         player[k].targettilt=0;
9001                                                                 }
9002                                                                 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=backhandspringanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip()){
9003                                                                         player[k].targettilt=0;
9004                                                                         if(player[k].jumppower<0&&!player[k].jumpkeydown)player[k].jumppower=0;
9005                                                                         player[k].jumppower+=multiplier*7;
9006                                                                         if(player[k].isCrouch())player[k].jumppower+=multiplier*7;
9007                                                                         //*(1-(player[k].damage/player[k].damagetolerance))
9008                                                                         if(player[k].jumppower>5)player[k].jumppower=5;
9009                                                                 }
9010
9011                                                                 if(player[k].isRun()){
9012                                                                         player[k].targettilt=(player[k].rotation-player[k].targetrotation)/4;
9013                                                                 }
9014
9015                                                                 if(abs(player[k].tilt-player[k].targettilt)<multiplier*150)player[k].tilt=player[k].targettilt;
9016                                                                 else if(player[k].tilt>player[k].targettilt){
9017                                                                         player[k].tilt-=multiplier*150;
9018                                                                 }
9019                                                                 else if(player[k].tilt<player[k].targettilt){
9020                                                                         player[k].tilt+=multiplier*150;
9021                                                                 }
9022
9023                                                                 player[k].grabdelay-=multiplier;
9024                                                         }
9025
9026                                                         for(k=0;k<numplayers;k++){
9027                                                                 player[k].DoAnimations();
9028                                                                 player[k].whichpatchx=player[k].coords.x/(terrain.size/subdivision*terrain.scale*terraindetail);
9029                                                                 player[k].whichpatchz=player[k].coords.z/(terrain.size/subdivision*terrain.scale*terraindetail);
9030                                                         }
9031
9032                                                         objects.DoStuff();
9033                                                         /*
9034                                                         player[0].righthandmorphstart=0;
9035                                                         player[0].righthandmorphend=1;
9036                                                         player[0].lefthandmorphstart=0;
9037                                                         player[0].lefthandmorphend=1;
9038                                                         player[0].headmorphstart=0;
9039                                                         player[0].headmorphend=2;*/
9040
9041                                                         /*
9042                                                         if(IsKeyDown( theKeyMap, MAC_P_KEY )){
9043                                                         if(player[0].righthandmorphend!=1)player[0].righthandmorphness=0;
9044                                                         player[0].righthandmorphend=1;
9045                                                         player[0].targetrighthandmorphness=1;
9046
9047                                                         if(player[0].lefthandmorphend!=0)player[0].lefthandmorphness=0;
9048                                                         player[0].lefthandmorphend=0;
9049                                                         player[0].targetlefthandmorphness=1;
9050
9051                                                         if(player[0].headmorphend!=2)player[0].headmorphness=0;
9052                                                         player[0].headmorphend=2;
9053                                                         player[0].targetheadmorphness=1;
9054                                                         }
9055                                                         if(IsKeyDown( theKeyMap, MAC_L_KEY )){
9056                                                         if(player[0].righthandmorphend!=0)player[0].righthandmorphness=0;
9057                                                         player[0].righthandmorphend=0;
9058                                                         player[0].targetrighthandmorphness=1;
9059
9060                                                         if(player[0].lefthandmorphend!=1)player[0].lefthandmorphness=0;
9061                                                         player[0].lefthandmorphend=1;
9062                                                         player[0].targetlefthandmorphness=1;
9063
9064                                                         if(player[0].headmorphend!=0)player[0].headmorphness=0;
9065                                                         player[0].headmorphend=0;
9066                                                         player[0].targetheadmorphness=1;
9067                                                         }
9068                                                         */
9069                                                         if(numenvsounds!=0)
9070                                                                 for(j=numenvsounds-1;j>=0;j--){
9071                                                                         envsoundlife[j]-=multiplier;
9072                                                                         if(envsoundlife[j]<0){
9073                                                                                 numenvsounds--;
9074                                                                                 envsoundlife[j]=envsoundlife[numenvsounds];
9075                                                                                 envsound[j]=envsound[numenvsounds];
9076                                                                         }
9077                                                                 }
9078                                                                 if(!slomo)OPENAL_SetFrequency(OPENAL_ALL, 22050);
9079                                                                 if(slomo)OPENAL_SetFrequency(OPENAL_ALL, slomofreq);
9080
9081                                                                 if(tutoriallevel==1){
9082                                                                         XYZ temp;
9083                                                                         XYZ temp2;
9084                                                                         XYZ temp3;
9085                                                                         XYZ oldtemp;
9086                                                                         XYZ oldtemp2;
9087                                                                         temp.x=1011;
9088                                                                         temp.y=84;
9089                                                                         temp.z=491;
9090                                                                         temp2.x=1025;
9091                                                                         temp2.y=75;
9092                                                                         temp2.z=447;
9093                                                                         temp3.x=1038;
9094                                                                         temp3.y=76;
9095                                                                         temp3.z=453;
9096                                                                         oldtemp=temp;
9097                                                                         oldtemp2=temp2;
9098                                                                         if(tutorialstage>=51)
9099                                                                                 if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
9100                                                     OPENAL_StopSound(OPENAL_ALL);  // hack...OpenAL renderer isn't stopping music after tutorial goes to level menu...
9101                                                                                         OPENAL_SetFrequency(OPENAL_ALL, 0.001);
9102
9103                                                                                         PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
9104                                                                                         OPENAL_SetPaused(channels[stream_music3], false);
9105                                                                                         OPENAL_SetVolume(channels[stream_music3], 256);
9106
9107                                                                                         gameon=0;
9108                                                                                         mainmenu=5;
9109
9110                                                                                         float gLoc[3]={0,0,0};
9111                                                                                         float vel[3]={0,0,0};
9112                                                                                         OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
9113                                                                                         PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
9114                                                                                         OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
9115                                                                                         OPENAL_SetVolume(channels[fireendsound], 256);
9116                                                                                         OPENAL_SetPaused(channels[fireendsound], false);
9117                                                                                         OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
9118
9119                                                                                         flashr=1;
9120                                                                                         flashg=0;
9121                                                                                         flashb=0;
9122                                                                                         flashamount=1;
9123                                                                                         flashdelay=1;
9124                                                                                 }
9125                                                                                 if(tutorialstage<51)
9126                                                                                         if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
9127                                                                                                 float gLoc[3];
9128                                                                                                 float vel[3];
9129                                                                                                 gLoc[0]=player[0].coords.x;
9130                                                                                                 gLoc[1]=player[0].coords.y;
9131                                                                                                 gLoc[2]=player[0].coords.z;
9132                                                                                                 vel[0]=0;
9133                                                                                                 vel[1]=0;
9134                                                                                                 vel[2]=0;
9135                                                                                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
9136                                                                                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
9137                                                                                                 OPENAL_SetVolume(channels[fireendsound], 256);
9138                                                                                                 OPENAL_SetPaused(channels[fireendsound], false);
9139
9140                                                                                                 player[0].coords=(oldtemp+oldtemp2)/2;
9141
9142                                                                                                 flashr=1;
9143                                                                                                 flashg=1;
9144                                                                                                 flashb=1;
9145                                                                                                 flashamount=1;
9146                                                                                                 flashdelay=1;
9147                                                                                         }
9148                                                                                         if(tutorialstage>=14&&tutorialstage<50)
9149                                                                                                 if(findDistancefast(&temp,&player[1].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[1].coords)<4){
9150                                                                                                         float gLoc[3];
9151                                                                                                         float vel[3];
9152                                                                                                         gLoc[0]=player[1].coords.x;
9153                                                                                                         gLoc[1]=player[1].coords.y;
9154                                                                                                         gLoc[2]=player[1].coords.z;
9155                                                                                                         vel[0]=0;
9156                                                                                                         vel[1]=0;
9157                                                                                                         vel[2]=0;
9158                                                                                                         PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
9159                                                                                                         OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
9160                                                                                                         OPENAL_SetVolume(channels[fireendsound], 256);
9161                                                                                                         OPENAL_SetPaused(channels[fireendsound], false);
9162
9163                                                                                                         for(int i=0;i<player[1].skeleton.num_joints;i++){
9164                                                                                                                 if(Random()%2==0){
9165                                                                                                                         if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
9166                                                                                                                         if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
9167                                                                                                                         if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
9168                                                                                                                         if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
9169                                                                                                                         sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
9170                                                                                                                 }
9171                                                                                                         }
9172
9173                                                                                                         player[1].coords=(oldtemp+oldtemp2)/2;
9174                                                                                                         for(int i=0;i<player[1].skeleton.num_joints;i++){
9175                                                                                                                 player[1].skeleton.joints[i].velocity=0;
9176                                                                                                                 if(Random()%2==0){
9177                                                                                                                         if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
9178                                                                                                                         if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
9179                                                                                                                         if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
9180                                                                                                                         if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
9181                                                                                                                         sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
9182                                                                                                                 }
9183                                                                                                         }
9184                                                                                                 }
9185                                                                 }
9186
9187
9188                                                                 //3d sound
9189                                                                 static float gLoc[3];
9190                                                                 gLoc[0]=viewer.x;
9191                                                                 gLoc[1]=viewer.y;
9192                                                                 gLoc[2]=viewer.z;
9193                                                                 static float vel[3];
9194                                                                 vel[0]=(viewer.x-oldviewer.x)/multiplier;
9195                                                                 vel[1]=(viewer.y-oldviewer.y)/multiplier;
9196                                                                 vel[2]=(viewer.z-oldviewer.z)/multiplier;
9197
9198                                                                 //Set orientation with forward and up vectors
9199                                                                 static XYZ upvector;
9200                                                                 upvector=0;
9201                                                                 upvector.z=-1;
9202
9203                                                                 upvector=DoRotation(upvector,-rotation2+90,0,0);
9204                                                                 upvector=DoRotation(upvector,0,0-rotation,0);
9205
9206                                                                 facing=0;
9207                                                                 facing.z=-1;
9208
9209                                                                 facing=DoRotation(facing,-rotation2,0,0);
9210                                                                 facing=DoRotation(facing,0,0-rotation,0);
9211
9212
9213                                                                 static float ori[6];
9214                                                                 ori[0] = -facing.x;
9215                                                                 ori[1] = facing.y;
9216                                                                 ori[2] = -facing.z;
9217                                                                 ori[3] = -upvector.x;
9218                                                                 ori[4] = upvector.y;
9219                                                                 ori[5] = -upvector.z;
9220
9221                                                                 OPENAL_3D_Listener_SetAttributes(&gLoc[0], &vel[0], ori[0], ori[1], ori[2], ori[3], ori[4], ori[5]);
9222                                                                 OPENAL_Update();
9223
9224                                                                 oldviewer=viewer;
9225                 }
9226         }
9227
9228         if(IsKeyDown(theKeyMap, MAC_F1_KEY)&&!freezetogglekeydown){
9229                 Screenshot();
9230                 freezetogglekeydown=1;
9231         }
9232 }
9233
9234 void    Game::TickOnce(){
9235         //if(!console){
9236         if(!mainmenu)
9237                 if(directing||indialogue==-1){
9238                         rotation+=deltah*.7;
9239                         if(!invertmouse)rotation2+=deltav*.7;
9240                         if(invertmouse)rotation2-=deltav*.7;
9241                         if(rotation2>90)rotation2=90;
9242                         if(rotation2<-70)rotation2=-70;
9243                 }
9244                 if(mainmenu)rotation+=multiplier*5;
9245       
9246                 //}
9247 }
9248
9249 void    Game::TickOnceAfter(){
9250         static XYZ colviewer;
9251         static XYZ coltarget;
9252         static XYZ target;
9253         static XYZ col;
9254         static float brotate;
9255         static XYZ facing;
9256         static int i,j;
9257         static float changedelay;
9258         static bool alldead;
9259         static float unseendelay;
9260         static float cameraspeed;
9261
9262         if(!mainmenu){
9263
9264                 if(environment==snowyenvironment)music1=stream_music1snow;
9265                 if(environment==grassyenvironment)music1=stream_music1grass;
9266                 if(environment==desertenvironment)music1=stream_music1desert;
9267
9268                 realthreat=0;
9269
9270                 musictype=music1;
9271                 for(i=0;i<numplayers;i++){
9272                         if((player[i].aitype==attacktypecutoff||player[i].aitype==getweapontype||player[i].aitype==gethelptype||player[i].aitype==searchtype)&&!player[i].dead/*&&player[i].surprised<=0*/&&(player[i].targetanimation!=sneakattackedanim&&player[i].targetanimation!=knifesneakattackedanim&&player[i].targetanimation!=swordsneakattackedanim)){
9273                                 musictype=stream_music2;
9274                                 realthreat=1;
9275                         }
9276                 }
9277                 if(player[0].dead)musictype=stream_music3;
9278
9279
9280                 if(musictype==stream_music2){
9281                         unseendelay=1;
9282                 }
9283
9284                 if(oldmusictype==stream_music2&&musictype!=stream_music2){
9285                         unseendelay-=multiplier;
9286                         if(unseendelay>0){
9287                                 musictype=stream_music2;
9288                         }
9289                 }
9290
9291
9292                 if(loading==2){
9293                         musictype=stream_music3;
9294                         musicvolume[2]=512;
9295                         musicvolume[0]=0;
9296                         musicvolume[1]=0;
9297                         musicvolume[3]=0;
9298                 }
9299
9300                 if(musictoggle){
9301                         if(musictype!=oldmusictype&&musictype==stream_music2){
9302                                 static float gLoc[3];
9303                                 static float vel[3];
9304                                 gLoc[0]=cameraloc.x;
9305                                 gLoc[1]=cameraloc.y;
9306                                 gLoc[2]=cameraloc.z;
9307                                 vel[0]=0;
9308                                 vel[1]=0;
9309                                 vel[2]=0;
9310                                 PlaySoundEx( alarmsound, samp[alarmsound], NULL, true);
9311                                 OPENAL_SetVolume(channels[alarmsound], 512);
9312                                 OPENAL_SetPaused(channels[alarmsound], false);
9313
9314                         }
9315                 }
9316                 musicselected=musictype;
9317
9318                 if(musicselected==music1)musicvolume[0]+=multiplier*450;
9319                 else musicvolume[0]-=multiplier*450;
9320                 if(musicselected==stream_music2)musicvolume[1]+=multiplier*450;
9321                 else musicvolume[1]-=multiplier*450;
9322                 if(musicselected==stream_music3)musicvolume[2]+=multiplier*450;
9323                 else musicvolume[2]-=multiplier*450;
9324                 /*
9325                 if(musicselected==music1)musicvolume[0]+=multiplier*100;
9326                 else musicvolume[0]-=multiplier*450;
9327                 if(musicselected==music2)musicvolume[1]+=multiplier*150;
9328                 else if(player[0].dead)musicvolume[1]-=multiplier*450;
9329                 else musicvolume[1]-=multiplier*100;
9330                 if(musicselected==music3)musicvolume[2]+=multiplier*450;
9331                 else musicvolume[2]-=multiplier*450;*/
9332
9333                 for(i=0;i<3;i++){
9334                         if(musicvolume[i]<0)musicvolume[i]=0;
9335                         if(musicvolume[i]>512)musicvolume[i]=512;
9336                 }
9337
9338                 if(musicvolume[2]>128&&!loading&&!mainmenu)musicvolume[2]=128;
9339
9340                 if(musictoggle){
9341                         if(musicvolume[0]>0&&oldmusicvolume[0]<=0){
9342                                 PlayStreamEx( music1, strm[music1], NULL, true);
9343                                 OPENAL_SetPaused(channels[music1], false);
9344                         }
9345                         if(musicvolume[1]>0&&oldmusicvolume[1]<=0){
9346                                 PlayStreamEx( stream_music2, strm[stream_music2], NULL, true);
9347                                 OPENAL_SetPaused(channels[stream_music2], false);
9348                         }
9349                         if(musicvolume[2]>0&&oldmusicvolume[2]<=0){
9350                                 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
9351                                 OPENAL_SetPaused(channels[stream_music3], false);
9352                         }
9353                 }
9354
9355                 if(!musictoggle){
9356                         OPENAL_SetPaused(channels[music1], true);
9357                         OPENAL_SetPaused(channels[stream_music2], true);
9358                         OPENAL_SetPaused(channels[stream_music3], true);
9359
9360                         for(i=0;i<4;i++){
9361                                 oldmusicvolume[i]=0;
9362                                 musicvolume[i]=0;
9363                         }
9364                 }
9365
9366                 if(musictoggle){
9367                         if(musicvolume[0]<=0&&oldmusicvolume[0]>0){
9368                                 OPENAL_SetPaused(channels[music1], true);
9369                         }
9370                         if(musicvolume[1]<=0&&oldmusicvolume[1]>0){
9371                                 OPENAL_SetPaused(channels[stream_music2], true);
9372                         }
9373                         if(musicvolume[2]<=0&&oldmusicvolume[2]>0){
9374                                 OPENAL_SetPaused(channels[stream_music3], true);
9375                         }
9376
9377                         if(musicvolume[0]!=oldmusicvolume[0]){
9378                                 OPENAL_SetVolume(channels[music1], musicvolume[0]);
9379                         }
9380                         if(musicvolume[1]!=oldmusicvolume[1]){
9381                                 OPENAL_SetVolume(channels[stream_music2], musicvolume[1]);
9382                         }
9383                         if(musicvolume[2]!=oldmusicvolume[2]){
9384                                 OPENAL_SetVolume(channels[stream_music3], musicvolume[2]);
9385                         }
9386
9387                         for(i=0;i<3;i++){
9388                                 oldmusicvolume[i]=musicvolume[i];
9389                         }
9390                 }
9391
9392                 killhotspot=2;
9393                 if(numhotspots)
9394                         for(i=0;i<numhotspots;i++){
9395                                 if(hotspottype[i]>10&&hotspottype[i]<20){
9396                                         if(player[hotspottype[i]-10].dead==0){
9397                                                 killhotspot=0;
9398                                         }
9399                                         else if(killhotspot==2)
9400                                                 killhotspot=1;
9401                                 }
9402                         }
9403                         if(killhotspot==2)killhotspot=0;
9404
9405
9406                         winhotspot=0;
9407                         if(numhotspots)
9408                                 for(i=0;i<numhotspots;i++){
9409                                         if(hotspottype[i]==-1){
9410                                                 if(findDistancefast(&player[0].coords,&hotspot[i])<hotspotsize[i])
9411                                                         winhotspot=1;
9412                                         }
9413                                 }
9414
9415                                 int numalarmed=0;
9416                                 if(numplayers>1)
9417                                         for(i=1;i<numplayers;i++){
9418                                                 if(!player[i].dead&&player[i].aitype==attacktypecutoff&&player[i].surprised<=0)numalarmed++;
9419                                         }
9420                                         if(numalarmed>maxalarmed)maxalarmed=numalarmed;
9421
9422                                         if(changedelay<=0&&!loading&&!editorenabled&&gameon&&!tutoriallevel&&changedelay!=-999&&!won){
9423                                                 if(player[0].dead&&changedelay<=0){
9424                                                         changedelay=1;
9425                                                         targetlevel=whichlevel;
9426                                                 }
9427                                                 alldead=1;
9428                                                 if(numplayers>1)
9429                                                         for(i=1;i<numplayers;i++){
9430                                                                 if(!player[i].dead&&player[i].howactive<typedead1)alldead=0;
9431                                                         }
9432
9433
9434                                                         if(alldead&&!player[0].dead&&maptype==mapkilleveryone){
9435                                                                 changedelay=1;
9436                                                                 targetlevel=whichlevel+1;
9437                                                                 if(targetlevel>numchallengelevels-1)targetlevel=0;
9438                                                         }
9439                                                         if(winhotspot||windialogue){
9440                                                                 changedelay=0.1;
9441                                                                 targetlevel=whichlevel+1;
9442                                                                 if(targetlevel>numchallengelevels-1)targetlevel=0;
9443                                                         }
9444
9445
9446                                                         if(killhotspot){
9447                                                                 changedelay=1;
9448                                                                 targetlevel=whichlevel+1;
9449                                                                 if(targetlevel>numchallengelevels-1)targetlevel=0;
9450                                                         }
9451
9452                                                         if(changedelay>0&&!player[0].dead&&!won){
9453                                                                 //high scores, awards, win
9454                                                                 if(campaign){
9455                                                                         won=1;
9456                                                                         accountcampaignchoices[accountactive][accountcampaignchoicesmade[accountactive]]=whichchoice;
9457                                                                         accountcampaignchoicesmade[accountactive]++;
9458                                                                         accountcampaignscore[accountactive]+=bonustotal;
9459                                                                         scoreadded=1;
9460                                                                         accountcampaigntime[accountactive]+=leveltime;
9461                                                                         if(accountcampaignscore[accountactive]>accountcampaignhighscore[accountactive])accountcampaignhighscore[accountactive]=accountcampaignscore[accountactive];
9462
9463                                                                         //if(accountprogress[accountactive]<whichlevel+1)accountprogress[accountactive]=whichlevel+1;
9464                                                                 }
9465                                                                 else
9466                                                                 {
9467                                                                         won=1;
9468                                                                         if(!debugmode){
9469                                                                                 if(bonustotal-startbonustotal>accounthighscore[accountactive][whichlevel])accounthighscore[accountactive][whichlevel]=bonustotal-startbonustotal;
9470                                                                                 if(accountfasttime[accountactive][whichlevel]==0||leveltime<accountfasttime[accountactive][whichlevel])accountfasttime[accountactive][whichlevel]=leveltime;
9471                                                                         }
9472                                                                         if(accountprogress[accountactive]<whichlevel+1)accountprogress[accountactive]=whichlevel+1;
9473
9474                                                                 }
9475                                                         }
9476                                         }
9477
9478                                         if(!winfreeze){
9479
9480                                                 if(leveltime<1){
9481                                                         loading=0;
9482                                                         changedelay=.1;
9483                                                         alldead=0;
9484                                                         winhotspot=0;
9485                                                         killhotspot=0;
9486                                                 }
9487
9488                                                 if(!editorenabled&&gameon&&!mainmenu){
9489                                                         if(changedelay!=-999)changedelay-=multiplier/7;
9490                                                         if(player[0].dead)targetlevel=whichlevel;
9491                                                         if(loading==2&&!campaign){
9492                                                                 flashr=1;
9493                                                                 flashg=0;
9494                                                                 flashb=0;
9495                                                                 flashamount=1;
9496                                                                 flashdelay=1;
9497                                                                 loadtime=0;
9498
9499                                                                 float gLoc[3]={0,0,0};
9500                                                                 float vel[3]={0,0,0};
9501                                                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
9502                                                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
9503                                                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
9504                                                                 OPENAL_SetVolume(channels[firestartsound], 256);
9505                                                                 OPENAL_SetPaused(channels[firestartsound], false);
9506                                                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
9507
9508                                                                 if(!player[0].dead&&targetlevel!=whichlevel){
9509                                                                         startbonustotal=bonustotal;
9510                                                                 }
9511                                                                 if(!player[0].dead)Loadlevel(targetlevel);
9512                                                                 if(player[0].dead)Loadlevel(whichlevel);
9513
9514                                                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
9515                                                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
9516                                                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
9517                                                                 OPENAL_SetVolume(channels[fireendsound], 256);
9518                                                                 OPENAL_SetPaused(channels[fireendsound], false);
9519                                                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
9520
9521                                                                 loading=3;
9522                                                         }
9523                                                         if(loading==2&&targetlevel==whichlevel){
9524                                                                 flashr=1;
9525                                                                 flashg=0;
9526                                                                 flashb=0;
9527                                                                 flashamount=1;
9528                                                                 flashdelay=1;
9529                                                                 loadtime=0;
9530
9531                                                                 float gLoc[3]={0,0,0};
9532                                                                 float vel[3]={0,0,0};
9533                                                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
9534                                                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
9535                                                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
9536                                                                 OPENAL_SetVolume(channels[firestartsound], 256);
9537                                                                 OPENAL_SetPaused(channels[firestartsound], false);
9538                                                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
9539
9540                                                                 for(i=0;i<255;i++){
9541                                                                         mapname[i]='\0';
9542                                                                 }
9543                                                                 mapname[0]=':';
9544                                                                 mapname[1]='D';
9545                                                                 mapname[2]='a';
9546                                                                 mapname[3]='t';
9547                                                                 mapname[4]='a';
9548                                                                 mapname[5]=':';
9549                                                                 mapname[6]='M';
9550                                                                 mapname[7]='a';
9551                                                                 mapname[8]='p';
9552                                                                 mapname[9]='s';
9553                                                                 mapname[10]=':';
9554                                                                 strcat(mapname,campaignmapname[levelorder[accountcampaignchoicesmade[accountactive]]]);//[campaignchoicewhich[whichchoice]]);
9555                                                                 Loadlevel(mapname);
9556
9557                                                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
9558                                                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
9559                                                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
9560                                                                 OPENAL_SetVolume(channels[fireendsound], 256);
9561                                                                 OPENAL_SetPaused(channels[fireendsound], false);
9562                                                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
9563
9564                                                                 loading=3;
9565                                                         }
9566                                                         if(changedelay<=-999&&whichlevel!=-2&&!loading&&(player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(killhotspot))&&!winfreeze)loading=1;
9567                                                         if((player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(windialogue)||(killhotspot))&&changedelay<=0){
9568                         {
9569                                                                         if(whichlevel!=-2&&!loading&&!player[0].dead){
9570                                                                                 winfreeze=1;
9571                                                                                 changedelay=-999;
9572                                                                         }
9573                                                                         if(player[0].dead)loading=1;
9574                                                                 }
9575                                                         }
9576                                                 }
9577
9578                                                 if(campaign)
9579                                                         if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1){
9580                                                                 if(campaignnumnext[campaignchoicewhich[whichchoice]]==0){
9581                                                                         endgame=1;
9582                                                                 }
9583                                                         }
9584                                                         else if(mainmenu==0&&winfreeze){
9585                                                                 if(campaignchoosenext[campaignchoicewhich[whichchoice]]==2)
9586                                                                         stealthloading=1;
9587                                                                 else stealthloading=0;
9588
9589                                                                 if(!stealthloading){
9590                                                                         float gLoc[3]={0,0,0};
9591                                                                         float vel[3]={0,0,0};
9592                                                                         OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
9593                                                                         PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
9594                                                                         OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
9595                                                                         OPENAL_SetVolume(channels[firestartsound], 256);
9596                                                                         OPENAL_SetPaused(channels[firestartsound], false);
9597                                                                         OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
9598
9599                                                                         flashr=1;
9600                                                                         flashg=0;
9601                                                                         flashb=0;
9602                                                                         flashamount=1;
9603                                                                         flashdelay=1;
9604                                                                 }
9605
9606                                                                 startbonustotal=0;
9607
9608                                                                 ifstream ipstream(ConvertFileName(":Data:Campaigns:main.txt"));
9609                                                                 //campaignnumlevels=0;
9610                                                                 //accountcampaignchoicesmade[accountactive]=0;
9611                                                                 ipstream.ignore(256,':');
9612                                                                 ipstream >> campaignnumlevels;
9613                                                                 for(i=0;i<campaignnumlevels;i++){
9614                                                                         ipstream.ignore(256,':');
9615                                                                         ipstream.ignore(256,':');
9616                                                                         ipstream.ignore(256,' ');
9617                                                                         ipstream >> campaignmapname[i];
9618                                                                         ipstream.ignore(256,':');
9619                                                                         ipstream >> campaigndescription[i];
9620                                                                         for(j=0;j<256;j++){
9621                                                                                 if(campaigndescription[i][j]=='_')campaigndescription[i][j]=' ';
9622                                                                         }
9623                                                                         ipstream.ignore(256,':');
9624                                                                         ipstream >> campaignchoosenext[i];
9625                                                                         ipstream.ignore(256,':');
9626                                                                         ipstream >> campaignnumnext[i];
9627                                                                         if(campaignnumnext[i])
9628                                                                                 for(j=0;j<campaignnumnext[i];j++){
9629                                                                                         ipstream.ignore(256,':');
9630                                                                                         ipstream >> campaignnextlevel[i][j];
9631                                                                                         campaignnextlevel[i][j]-=1;
9632                                                                                 }
9633                                                                                 ipstream.ignore(256,':');
9634                                                                                 ipstream >> campaignlocationx[i];
9635                                                                                 ipstream.ignore(256,':');
9636                                                                                 ipstream >> campaignlocationy[i];
9637                                                                 }
9638                                                                 ipstream.close();
9639
9640                                                                 for(i=0;i<campaignnumlevels;i++){
9641                                                                         levelvisible[i]=0;
9642                                                                         levelhighlight[i]=0;
9643                                                                 }
9644
9645
9646                                                                 for(i=0;i<campaignnumlevels;i++){
9647                                                                         levelvisible[i]=0;
9648                                                                         levelhighlight[i]=0;
9649                                                                 }
9650
9651                                                                 levelorder[0]=0;
9652                                                                 levelvisible[0]=1;
9653                                                                 if(accountcampaignchoicesmade[accountactive])
9654                                                                         for(i=0;i<accountcampaignchoicesmade[accountactive];i++){
9655                                                                                 levelorder[i+1]=campaignnextlevel[levelorder[i]][accountcampaignchoices[accountactive][i]];
9656                                                                                 levelvisible[levelorder[i+1]]=1;
9657                                                                         }
9658                                                                         int whichlevelstart;
9659                                                                         whichlevelstart=accountcampaignchoicesmade[accountactive]-1;
9660                                                                         if(whichlevelstart<0){
9661                                                                                 campaignchoicenum=1;
9662                                                                                 campaignchoicewhich[0]=0;
9663                                                                         }
9664                                                                         else
9665                                                                         {
9666                                                                                 campaignchoicenum=campaignnumnext[levelorder[whichlevelstart]];
9667                                                                                 if(campaignchoicenum)
9668                                                                                         for(i=0;i<campaignchoicenum;i++){
9669                                                                                                 campaignchoicewhich[i]=campaignnextlevel[levelorder[whichlevelstart]][i];
9670                                                                                                 levelvisible[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
9671                                                                                                 levelhighlight[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
9672                                                                                         }
9673                                                                         }
9674
9675                                                                         loading=2;
9676                                                                         loadtime=0;
9677                                                                         targetlevel=7;
9678                                                                         //if(firstload)TickOnceAfter();
9679                                                                         if(!firstload)LoadStuff();
9680                                                                         //else {
9681                                                                         for(i=0;i<255;i++){
9682                                                                                 mapname[i]='\0';
9683                                                                         }
9684                                                                         mapname[0]=':';
9685                                                                         mapname[1]='D';
9686                                                                         mapname[2]='a';
9687                                                                         mapname[3]='t';
9688                                                                         mapname[4]='a';
9689                                                                         mapname[5]=':';
9690                                                                         mapname[6]='M';
9691                                                                         mapname[7]='a';
9692                                                                         mapname[8]='p';
9693                                                                         mapname[9]='s';
9694                                                                         mapname[10]=':';
9695
9696                                                                         //accountcampaignchoices[accountactive][accountcampaignchoicesmade[accountactive]]=whichchoice;
9697                                                                         //accountcampaignchoicesmade[accountactive]++;
9698
9699
9700                                                                         strcat(mapname,campaignmapname[campaignchoicewhich[0]]);
9701                                                                         whichchoice=0;
9702                                                                         visibleloading=1;
9703                                                                         stillloading=1;
9704                                                                         Loadlevel(mapname);
9705                                                                         campaign=1;
9706                                                                         mainmenu=0;
9707                                                                         gameon=1;
9708                                                                         OPENAL_SetPaused(channels[stream_music3], true);
9709
9710                                                                         stealthloading=0;
9711                                                         }
9712
9713                                                         if(loading==3)loading=0;
9714
9715                                         }
9716
9717                                         oldmusictype=musictype;
9718         }
9719
9720         facing=0;
9721         facing.z=-1;
9722
9723         facing=DoRotation(facing,-rotation2,0,0);
9724         facing=DoRotation(facing,0,0-rotation,0);
9725         viewerfacing=facing;
9726
9727         brotate=0;
9728         if(!cameramode){
9729                 if((animation[player[0].targetanimation].attack!=3&&animation[player[0].currentanimation].attack!=3)||player[0].skeleton.free)target=player[0].coords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
9730                 else target=player[0].oldcoords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
9731                 target.y+=.1;
9732                 if(player[0].skeleton.free){
9733                         for(i=0;i<player[0].skeleton.num_joints;i++){
9734                                 if(player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y>target.y)
9735                                         target.y=player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y;
9736                         }
9737                         target.y+=.1;
9738                 }
9739                 if(player[0].skeleton.free!=2&&!autocam){
9740                         cameraspeed=20;
9741                         if(findLengthfast(&player[0].velocity)>400){
9742                                 cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
9743                         }
9744                         if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
9745                         coltarget=target-cameraloc;
9746                         if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
9747                         else {
9748                                 Normalise(&coltarget);
9749                                 if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
9750                                 else cameraloc=cameraloc+coltarget*multiplier*8;
9751                         }
9752                         if(editorenabled)cameraloc=target;
9753                         cameradist+=multiplier*5;
9754                         if(cameradist>2.3)cameradist=2.3;
9755                         viewer=cameraloc-facing*cameradist;
9756                         colviewer=viewer;
9757                         coltarget=cameraloc;
9758                         objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
9759                         if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
9760                                 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
9761                                         i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
9762                                         colviewer=viewer;
9763                                         coltarget=cameraloc;
9764                                         if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
9765                                 }
9766                                 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
9767                                         for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
9768                                                 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
9769                                                 colviewer=viewer;
9770                                                 if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
9771                                                         viewer=colviewer;
9772                                                 }
9773                                         }
9774                                         cameradist=findDistance(&viewer,&target);
9775                                         if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
9776                                                 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
9777                                         }
9778                                         if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
9779                                                 cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
9780                                         }
9781                 }
9782                 if(player[0].skeleton.free!=2&&autocam){
9783                         cameraspeed=20;
9784                         if(findLengthfast(&player[0].velocity)>400){
9785                                 cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
9786                         }
9787                         if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
9788                         cameradist+=multiplier*5;
9789                         if(cameradist>3.3)cameradist=3.3;
9790                         coltarget=target-cameraloc;
9791                         if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
9792                         else if(findLengthfast(&coltarget)>1)
9793                         {
9794                                 Normalise(&coltarget);
9795                                 if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
9796                                 else cameraloc=cameraloc+coltarget*multiplier*8;
9797                         }
9798                         if(editorenabled)cameraloc=target;
9799                         viewer=cameraloc;
9800                         colviewer=viewer;
9801                         coltarget=cameraloc;
9802                         objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
9803                         if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
9804                                 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
9805                                         i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
9806                                         colviewer=viewer;
9807                                         coltarget=cameraloc;
9808                                         if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
9809                                 }
9810                                 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
9811                                         for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
9812                                                 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
9813                                                 colviewer=viewer;
9814                                                 if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
9815                                                         viewer=colviewer;
9816                                                 }
9817                                         }
9818                                         cameradist=findDistance(&viewer,&target);
9819                                         if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
9820                                                 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
9821                                         }
9822                                         if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
9823                                                 cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
9824                                         }
9825                 }
9826                 if(camerashake>.8)camerashake=.8;
9827                 //if(woozy>10)woozy=10;
9828                 //woozy+=multiplier;
9829                 woozy+=multiplier;
9830                 if(player[0].dead)camerashake=0;
9831                 if(player[0].dead)woozy=0;
9832                 camerashake-=multiplier*2;
9833                 blackout-=multiplier*2;
9834                 //if(player[0].isCrouch())woozy-=multiplier*8;
9835                 if(camerashake<0)camerashake=0;
9836                 if(blackout<0)blackout=0;
9837                 //if(woozy<0)woozy=0;
9838                 if(camerashake){
9839                         viewer.x+=(float)(Random()%100)*.0005*camerashake;
9840                         viewer.y+=(float)(Random()%100)*.0005*camerashake;
9841                         viewer.z+=(float)(Random()%100)*.0005*camerashake;
9842                 }
9843         }
9844 }