2 Copyright (C) 2003, 2010 - Wolfire Games
4 This file is part of Lugaru.
6 Lugaru is free software; you can redistribute it and/or
7 modify it under the terms of the GNU General Public License
8 as published by the Free Software Foundation; either version 2
9 of the License, or (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
15 See the GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
24 #include <sys/types.h>
32 #include "openal_wrapper.h"
36 extern float multiplier;
38 extern int environment;
39 extern float texscale;
40 extern Terrain terrain;
41 extern OPENAL_SAMPLE *samp[100];
42 extern int channels[100];
43 extern Sprites sprites;
44 extern int kTextureSize;
45 extern float screenwidth,screenheight;
48 extern float texdetail;
49 extern Objects objects;
51 extern float slomodelay;
52 extern bool floatjump;
54 extern Animation animation[animation_count];
56 extern float texdetail;
57 extern GLubyte bloodText[512*512*3];
58 extern GLubyte wolfbloodText[512*512*3];
59 extern float terraindetail;
60 extern float camerashake;
62 extern float blackout;
63 extern bool cellophane;
64 extern bool musictoggle;
65 extern int difficulty;
66 extern Weapons weapons;
67 extern Person player[maxplayers];
68 extern int numplayers;
69 extern int bloodtoggle;
70 extern bool invertmouse;
72 extern float precipdelay;
73 extern XYZ viewerfacing;
74 extern bool ambientsound;
75 extern bool mousejump;
76 extern float viewdistance;
78 extern bool autoslomo;
79 extern bool keyboardfrozen;
80 extern int netdatanew;
81 extern bool loadingstuff;
82 extern char mapname[256];
83 extern XYZ windvector;
84 extern bool buttons[3];
85 extern bool debugmode;
88 extern int oldmainmenu;
89 extern bool visibleloading;
90 extern int loadscreencolor;
91 extern float flashamount,flashr,flashg,flashb;
92 extern int flashdelay;
93 extern XYZ envsound[30];
94 extern float envsoundvol[30];
95 extern int numenvsounds;
96 extern float envsoundlife[30];
97 extern float usermousesensitivity;
98 extern bool ismotionblur;
100 extern bool trilinear;
101 extern bool damageeffects;
102 extern bool showpoints;
103 extern bool texttoggle;
104 extern bool alwaysblur;
105 extern float gamespeed;
108 extern bool immediate;
109 extern bool velocityblur;
112 extern float bonusvalue;
113 extern float bonustotal;
114 extern float bonustime;
115 extern float startbonustotal;
116 extern float tintr,tintg,tintb;
117 extern float bonusnum[100];
118 extern bool skyboxtexture;
119 extern float skyboxr;
120 extern float skyboxg;
121 extern float skyboxb;
122 extern float skyboxlightr;
123 extern float skyboxlightg;
124 extern float skyboxlightb;
125 extern float fadestart;
126 extern float slomospeed;
127 extern float slomofreq;
128 extern int tutoriallevel;
129 extern float smoketex;
130 extern float tutorialstagetime;
131 extern int tutorialstage;
132 extern float tutorialmaxtime;
133 extern float tutorialsuccess;
134 extern bool againbonus;
135 extern bool reversaltrain;
136 extern bool canattack;
137 extern bool cananger;
138 extern float damagedealt;
139 extern float damagetaken;
141 extern int editoractive;
142 extern int editorpathtype;
143 extern bool oldbuttons[3];
145 extern float hostiletime;
147 extern bool gamestarted;
149 extern int numhotspots;
150 extern int winhotspot;
151 extern int windialogue;
152 extern int killhotspot;
153 extern XYZ hotspot[40];
154 extern int hotspottype[40];
155 extern float hotspotsize[40];
156 extern char hotspottext[40][256];
157 extern int currenthotspot;
159 extern int kBitsPerPixel;
162 extern int numaccounts;
163 extern int accountactive;
164 extern int accountdifficulty[10];
165 extern int accountprogress[10];
166 extern float accountpoints[10];
167 extern float accounthighscore[10][50];
168 extern float accountfasttime[10][50];
169 extern bool accountunlocked[10][60];
170 extern char accountname[10][256];
172 extern bool stillloading;
173 extern bool winfreeze;
176 extern int numflipfail;
178 extern int numstaffattack;
179 extern int numswordattack;
180 extern int numknifeattack;
181 extern int numunarmedattack;
182 extern int numescaped;
183 extern int numflipped;
184 extern int numwallflipped;
185 extern int numthrowkill;
186 extern int numafterkill;
187 extern int numreversals;
188 extern int numattacks;
189 extern int maxalarmed;
190 extern int numresponded;
192 extern int numdialogues;
193 extern int numdialogueboxes[max_dialogues];
194 extern int dialoguetype[max_dialogues];
195 extern int dialogueboxlocation[max_dialogues][max_dialoguelength];
196 extern float dialogueboxcolor[max_dialogues][max_dialoguelength][3];
197 extern int dialogueboxsound[max_dialogues][max_dialoguelength];
198 extern char dialoguetext[max_dialogues][max_dialoguelength][128];
199 extern char dialoguename[max_dialogues][max_dialoguelength][64];
200 extern XYZ dialoguecamera[max_dialogues][max_dialoguelength];
201 extern XYZ participantlocation[max_dialogues][10];
202 extern int participantfocus[max_dialogues][max_dialoguelength];
203 extern int participantaction[max_dialogues][max_dialoguelength];
204 extern float participantrotation[max_dialogues][10];
205 extern XYZ participantfacing[max_dialogues][max_dialoguelength][10];
206 extern float dialoguecamerarotation[max_dialogues][max_dialoguelength];
207 extern float dialoguecamerarotation2[max_dialogues][max_dialoguelength];
208 extern int indialogue;
209 extern int whichdialogue;
210 extern int directing;
211 extern float dialoguetime;
212 extern int dialoguegonethrough[20];
214 extern bool campaign;
216 extern float oldgamespeed;
218 extern float accountcampaignhighscore[10];
219 extern float accountcampaignfasttime[10];
220 extern float accountcampaignscore[10];
221 extern float accountcampaigntime[10];
223 extern int accountcampaignchoicesmade[10];
224 extern int accountcampaignchoices[10][5000];
226 static const char *rabbitskin[] = {
227 ":Data:Textures:Fur3.jpg",
228 ":Data:Textures:Fur.jpg",
229 ":Data:Textures:Fur2.jpg",
230 ":Data:Textures:Lynx.jpg",
231 ":Data:Textures:Otter.jpg",
232 ":Data:Textures:Opal.jpg",
233 ":Data:Textures:Sable.jpg",
234 ":Data:Textures:Chocolate.jpg",
235 ":Data:Textures:BW2.jpg",
236 ":Data:Textures:WB2.jpg"
239 static const char *wolfskin[] = {
240 ":Data:Textures:Wolf.jpg",
241 ":Data:Textures:Darkwolf.jpg",
242 ":Data:Textures:Snowwolf.jpg"
245 #define STATIC_ASSERT(x) extern int s_a_dummy[2 * (!!(x)) - 1];
246 STATIC_ASSERT (rabbittype == 0 && wolftype == 1)
248 static const char **creatureskin[] = {rabbitskin, wolfskin};
250 /********************> Tick() <*****/
251 extern OPENAL_STREAM * strm[20];
252 extern "C" void PlaySoundEx(int channel, OPENAL_SAMPLE *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
253 extern "C" void PlayStreamEx(int chan, OPENAL_STREAM *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
255 extern void ScreenShot(const char * fname);
256 void Screenshot (void)
259 time_t t = time(NULL);
260 struct tm *tme = localtime(&t);
261 sprintf(temp, "Screenshots\\Screenshot_%04d_%02d_%02d--%02d_%02d_%02d.png", tme->tm_year + 1900, tme->tm_mon + 1, tme->tm_mday, tme->tm_hour, tme->tm_min, tme->tm_sec);
264 mkdir("Screenshots");
266 mkdir("Screenshots", S_IRWXU);
269 ScreenShot(temp/*"Screenshots\\Screenshot.png"*/);
272 GraphicsExportComponent QT_exporter;
273 OSErr MAC_error_code;
274 CGrafPtr MAC_currentPort;
275 GDHandle MAC_currentDevice;
276 unsigned char* MAC_pixels;
277 Rect MAC_picture_rectangle;
278 GWorldPtr MAC_offscreen_graphics_port;
280 static int numscreenshots=0;
283 static char buf[256];
284 if(numscreenshots==0){
315 FSMakeFSSpec(0, 0, (unsigned char*)buf, &MAC_file);
316 while(!FSpGetFInfo (&MAC_file, fndrInfo)){
317 FSMakeFSSpec(0, 0, (unsigned char*)buf, &MAC_file);
318 if(!FSpGetFInfo (&MAC_file, fndrInfo)){
339 GWorldPtr MAC_gWorld = (CGrafPtr) FrontWindow();
340 //assert(MAC_gWorld != NULL);
342 // Allocate memory for loading image
343 MAC_pixels = new unsigned char[(int)(screenheight * screenwidth * 4)];
344 if (MAC_pixels == NULL) {
345 //UTIL_Error("Could not create Texture data.");
350 ::GetGWorld(&MAC_currentPort, &MAC_currentDevice);
352 // Make a picture Rectangle
353 MAC_picture_rectangle.left = 0;
354 MAC_picture_rectangle.right = screenwidth;
355 MAC_picture_rectangle.top = 0;
356 MAC_picture_rectangle.bottom = screenheight;
358 // Create new offscreen GWorld
359 MAC_error_code = ::QTNewGWorldFromPtr (&MAC_offscreen_graphics_port, k32ARGBPixelFormat, &MAC_picture_rectangle, NULL, NULL, 0, (char *) MAC_pixels, screenwidth * 4);
360 if (MAC_error_code) {
361 ::SetGWorld(MAC_currentPort, MAC_currentDevice);
363 //UTIL_Error("Could not create offscreen GWorld. ");
368 // Copy OpenGL Context to new GWorld
369 glReadBuffer(GL_FRONT);
370 glReadPixels(0,0,screenwidth,screenheight,GL_RGBA,GL_UNSIGNED_BYTE,MAC_pixels);
373 for (unsigned long byte = 0; byte < screenheight * screenwidth * 4; byte+=4) {
374 unsigned char temp = MAC_pixels[byte+0];
375 MAC_pixels[byte+0] = MAC_pixels[byte+3];
376 MAC_pixels[byte+3] = MAC_pixels[byte+2];
377 MAC_pixels[byte+2] = MAC_pixels[byte+1];
378 MAC_pixels[byte+1] = temp;
381 // Flip the image :( This could probably be optimized
386 for (int horz = 0; horz < screenwidth; ++horz)
387 for (vert = 0; vert < screenheight / 2; ++vert) {
388 src_index = (screenwidth * vert + horz) * 4;
389 dst_index = (screenwidth * (screenheight - vert - 1) + horz) * 4;
391 temp=MAC_pixels[src_index+0];
392 MAC_pixels[src_index+0]=MAC_pixels[dst_index+0];
393 MAC_pixels[dst_index+0]=temp;
395 temp=MAC_pixels[src_index+1];
396 MAC_pixels[src_index+1]=MAC_pixels[dst_index+1];
397 MAC_pixels[dst_index+1]=temp;
399 temp=MAC_pixels[src_index+2];
400 MAC_pixels[src_index+2]=MAC_pixels[dst_index+2];
401 MAC_pixels[dst_index+2]=temp;
403 temp=MAC_pixels[src_index+3];
404 MAC_pixels[src_index+3]=MAC_pixels[dst_index+3];
405 MAC_pixels[dst_index+3]=temp;
411 MAC_error_code = OpenADefaultComponent(GraphicsExporterComponentType, kQTFileTypeBMP, &QT_exporter);
412 if (MAC_error_code) {
413 //UTIL_Warning("Unable to export screenshot.");
414 ::SetGWorld(MAC_currentPort, MAC_currentDevice);
415 ::DisposeGWorld(MAC_offscreen_graphics_port);
420 MAC_error_code = GraphicsExportSetInputGWorld(QT_exporter,MAC_offscreen_graphics_port);
421 if (MAC_error_code) {
422 ::CloseComponent(QT_exporter);
423 ::SetGWorld(MAC_currentPort, MAC_currentDevice);
424 ::DisposeGWorld(MAC_offscreen_graphics_port);
426 //UTIL_Warning("Unable to export screenshot.");
430 MAC_error_code = GraphicsExportSetOutputFile(QT_exporter,&MAC_file);
431 if (MAC_error_code) {
432 ::CloseComponent(QT_exporter);
433 ::SetGWorld(MAC_currentPort, MAC_currentDevice);
434 ::DisposeGWorld(MAC_offscreen_graphics_port);
436 //UTIL_Warning("Unable to export screenshot.");
440 MAC_error_code = GraphicsExportDoExport(QT_exporter,NULL);
441 if (MAC_error_code) {
442 ::CloseComponent(QT_exporter);
443 ::SetGWorld(MAC_currentPort, MAC_currentDevice);
444 ::DisposeGWorld(MAC_offscreen_graphics_port);
446 //UTIL_Warning("Unable to export screenshot.");
450 ::CloseComponent(QT_exporter);
451 ::SetGWorld(MAC_currentPort, MAC_currentDevice);
452 ::DisposeGWorld(MAC_offscreen_graphics_port);
459 void Game::SetUpLighting(){
460 if(environment==snowyenvironment){
466 light.ambient[2]=.44;
468 if(environment==desertenvironment){
473 light.ambient[1]=.35;
477 if(environment==grassyenvironment){
483 light.ambient[2]=.44;
494 average=(skyboxlightr+skyboxlightg+skyboxlightb)/3;
495 light.color[0]*=(skyboxlightr+average)/2;
496 light.color[1]*=(skyboxlightg+average)/2;
497 light.color[2]*=(skyboxlightb+average)/2;
498 light.ambient[0]=light.ambient[0]*(skyboxlightr+average)/2*1;
499 light.ambient[1]=light.ambient[1]*(skyboxlightg+average)/2*1;
500 light.ambient[2]=light.ambient[2]*(skyboxlightb+average)/2*1;
504 light.ambient[2]=0; */
507 int Game::findPathDist(int start,int end){
508 int i,j,k,smallestcount,count,connected;
509 int last,last2,last3,last4;
519 while(last!=end&&count<30){
521 for(j=0;j<numpathpoints;j++){
522 if(j!=last&&j!=last2&&j!=last3&&j!=last4)
525 if(numpathpointconnect[j])
526 for(k=0;k<numpathpointconnect[j];k++){
527 if(pathpointconnect[j][k]==last)connected=1;
530 if(numpathpointconnect[last])
531 for(k=0;k<numpathpointconnect[last];k++){
532 if(pathpointconnect[last][k]==j)connected=1;
535 if(closest==-1||Random()%2==0){
546 if(count<smallestcount)smallestcount=count;
548 return smallestcount;
551 int Game::checkcollide(XYZ startpoint,XYZ endpoint){
552 static XYZ colpoint,colviewer,coltarget;
553 static float minx,minz,maxx,maxz,miny,maxy;
562 if(minx>endpoint.x)minx=endpoint.x;
564 if(miny>endpoint.y)miny=endpoint.y;
566 if(minz>endpoint.z)minz=endpoint.z;
569 if(maxx<endpoint.x)maxx=endpoint.x;
571 if(maxy<endpoint.y)maxy=endpoint.y;
573 if(maxz<endpoint.z)maxz=endpoint.z;
582 for(i=0;i<objects.numobjects;i++){
583 if(objects.position[i].x>minx-objects.model[i].boundingsphereradius&&objects.position[i].x<maxx+objects.model[i].boundingsphereradius&&objects.position[i].y>miny-objects.model[i].boundingsphereradius&&objects.position[i].y<maxy+objects.model[i].boundingsphereradius&&objects.position[i].z>minz-objects.model[i].boundingsphereradius&&objects.position[i].z<maxz+objects.model[i].boundingsphereradius){
584 if(objects.type[i]!=treeleavestype&&objects.type[i]!=bushtype&&objects.type[i]!=firetype){
585 colviewer=startpoint;
587 if(objects.model[i].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)return i;
592 //if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
597 int Game::checkcollide(XYZ startpoint,XYZ endpoint,int what){
598 static XYZ colpoint,colviewer,coltarget;
599 static float minx,minz,maxx,maxz,miny,maxy;
608 if(minx>endpoint.x)minx=endpoint.x;
610 if(miny>endpoint.y)miny=endpoint.y;
612 if(minz>endpoint.z)minz=endpoint.z;
615 if(maxx<endpoint.x)maxx=endpoint.x;
617 if(maxy<endpoint.y)maxy=endpoint.y;
619 if(maxz<endpoint.z)maxz=endpoint.z;
629 if(objects.position[what].x>minx-objects.model[what].boundingsphereradius&&objects.position[what].x<maxx+objects.model[what].boundingsphereradius&&objects.position[what].y>miny-objects.model[what].boundingsphereradius&&objects.position[what].y<maxy+objects.model[what].boundingsphereradius&&objects.position[what].z>minz-objects.model[what].boundingsphereradius&&objects.position[what].z<maxz+objects.model[what].boundingsphereradius){
630 if(objects.type[what]!=treeleavestype&&objects.type[what]!=bushtype&&objects.type[what]!=firetype){
631 colviewer=startpoint;
633 if(objects.model[what].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[what],&objects.rotation[what])!=-1)return i;
638 if(what==1000)if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
643 void Game::Setenvironment(int which)
647 LOG(" Setting environment...");
652 OPENAL_SetPaused(channels[music1snow], true);
653 OPENAL_SetPaused(channels[music1grass], true);
654 OPENAL_SetPaused(channels[music1desert], true);
655 OPENAL_SetPaused(channels[wind], true);
656 OPENAL_SetPaused(channels[desertambient], true);
658 OPENAL_SetPaused(channels[stream_music1snow], true);
659 OPENAL_SetPaused(channels[stream_music1grass], true);
660 OPENAL_SetPaused(channels[stream_music1desert], true);
661 OPENAL_SetPaused(channels[stream_wind], true);
662 OPENAL_SetPaused(channels[stream_desertambient], true);
665 if(environment==snowyenvironment){
669 //PlaySoundEx( wind, samp[wind], NULL, true);
670 PlayStreamEx(stream_wind, strm[stream_wind], 0, true);
671 OPENAL_SetPaused(channels[stream_wind], false);
672 OPENAL_SetVolume(channels[stream_wind], 256);
675 LoadTexture(":Data:Textures:snowtree.png",&objects.treetextureptr,0,1);
676 LoadTexture(":Data:Textures:bushsnow.png",&objects.bushtextureptr,0,1);
677 LoadTexture(":Data:Textures:bouldersnow.jpg",&objects.rocktextureptr,1,0);
678 LoadTexture(":Data:Textures:snowbox.jpg",&objects.boxtextureptr,1,0);
680 OPENAL_Sample_Free(samp[footstepsound]);
681 OPENAL_Sample_Free(samp[footstepsound2]);
682 OPENAL_Sample_Free(samp[footstepsound3]);
683 OPENAL_Sample_Free(samp[footstepsound4]);
684 samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
685 samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
686 samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone1.ogg"), OPENAL_HW3D, 0, 0);
687 samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone2.ogg"), OPENAL_HW3D, 0, 0);
688 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
689 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
690 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
691 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
693 LoadTexture(":Data:Textures:snow.jpg",&terraintexture,1,0);
695 LoadTexture(":Data:Textures:rock.jpg",&terraintexture2,1,0);
697 //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
702 temptexdetail=texdetail;
703 if(texdetail>1)texdetail=4;
704 skybox.load( ":Data:Textures:Skybox(snow):Front.jpg",
705 ":Data:Textures:Skybox(snow):Left.jpg",
706 ":Data:Textures:Skybox(snow):Back.jpg",
707 ":Data:Textures:Skybox(snow):Right.jpg",
708 ":Data:Textures:Skybox(snow):Up.jpg",
709 ":Data:Textures:Skybox(snow):Down.jpg",
710 ":Data:Textures:Skybox(snow):Cloud.jpg",
711 ":Data:Textures:Skybox(snow):Reflect.jpg");
716 texdetail=temptexdetail;
718 if(environment==desertenvironment){
721 LoadTexture(":Data:Textures:deserttree.png",&objects.treetextureptr,0,1);
722 LoadTexture(":Data:Textures:bushdesert.png",&objects.bushtextureptr,0,1);
723 LoadTexture(":Data:Textures:boulderdesert.jpg",&objects.rocktextureptr,1,0);
724 LoadTexture(":Data:Textures:desertbox.jpg",&objects.boxtextureptr,1,0);
728 //PlaySoundEx( desertambient, samp[desertambient], NULL, true);
729 PlayStreamEx( stream_desertambient, strm[stream_desertambient], NULL, true);
730 OPENAL_SetPaused(channels[stream_desertambient], false);
731 OPENAL_SetVolume(channels[stream_desertambient], 256);
734 OPENAL_Sample_Free(samp[footstepsound]);
735 OPENAL_Sample_Free(samp[footstepsound2]);
736 OPENAL_Sample_Free(samp[footstepsound3]);
737 OPENAL_Sample_Free(samp[footstepsound4]);
738 samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
739 samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
740 samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
741 samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
742 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
743 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
744 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
745 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
747 LoadTexture(":Data:Textures:sand.jpg",&terraintexture,1,0);
749 LoadTexture(":Data:Textures:sandslope.jpg",&terraintexture2,1,0);
751 //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
755 temptexdetail=texdetail;
756 if(texdetail>1)texdetail=4;
757 skybox.load( ":Data:Textures:Skybox(sand):Front.jpg",
758 ":Data:Textures:Skybox(sand):Left.jpg",
759 ":Data:Textures:Skybox(sand):Back.jpg",
760 ":Data:Textures:Skybox(sand):Right.jpg",
761 ":Data:Textures:Skybox(sand):Up.jpg",
762 ":Data:Textures:Skybox(sand):Down.jpg",
763 ":Data:Textures:Skybox(sand):Cloud.jpg",
764 ":Data:Textures:Skybox(sand):Reflect.jpg");
769 texdetail=temptexdetail;
771 if(environment==grassyenvironment){
774 LoadTexture(":Data:Textures:tree.png",&objects.treetextureptr,0,1);
775 LoadTexture(":Data:Textures:bush.png",&objects.bushtextureptr,0,1);
776 LoadTexture(":Data:Textures:boulder.jpg",&objects.rocktextureptr,1,0);
777 LoadTexture(":Data:Textures:grassbox.jpg",&objects.boxtextureptr,1,0);
780 PlayStreamEx( stream_wind, strm[stream_wind], NULL, true);
781 OPENAL_SetPaused(channels[stream_wind], false);
782 OPENAL_SetVolume(channels[stream_wind], 100);
785 OPENAL_Sample_Free(samp[footstepsound]);
786 OPENAL_Sample_Free(samp[footstepsound2]);
787 OPENAL_Sample_Free(samp[footstepsound3]);
788 OPENAL_Sample_Free(samp[footstepsound4]);
789 samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepgrass1.ogg"), OPENAL_HW3D, 0, 0);
790 samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepgrass2.ogg"), OPENAL_HW3D, 0, 0);
791 samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone1.ogg"), OPENAL_HW3D, 0, 0);
792 samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone2.ogg"), OPENAL_HW3D, 0, 0);
793 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
794 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
795 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
796 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
798 LoadTexture(":Data:Textures:grassdirt.jpg",&terraintexture,1,0);
800 LoadTexture(":Data:Textures:mossrock.jpg",&terraintexture2,1,0);
802 //LoadTexture(":Data:Textures:detail.png",&terraintexture3,1);
806 temptexdetail=texdetail;
807 if(texdetail>1)texdetail=4;
808 skybox.load( ":Data:Textures:Skybox(grass):Front.jpg",
809 ":Data:Textures:Skybox(grass):Left.jpg",
810 ":Data:Textures:Skybox(grass):Back.jpg",
811 ":Data:Textures:Skybox(grass):Right.jpg",
812 ":Data:Textures:Skybox(grass):Up.jpg",
813 ":Data:Textures:Skybox(grass):Down.jpg",
814 ":Data:Textures:Skybox(grass):Cloud.jpg",
815 ":Data:Textures:Skybox(grass):Reflect.jpg");
819 texdetail=temptexdetail;
821 temptexdetail=texdetail;
823 terrain.load(":Data:Textures:heightmap.png");
825 texdetail=temptexdetail;
829 void Game::Loadlevel(int which){
832 if(which==0)Loadlevel((char *)":Data:Maps:map1");
833 else if(which==1)Loadlevel((char *)":Data:Maps:map2");
834 else if(which==2)Loadlevel((char *)":Data:Maps:map3");
835 else if(which==3)Loadlevel((char *)":Data:Maps:map4");
836 else if(which==4)Loadlevel((char *)":Data:Maps:map5");
837 else if(which==5)Loadlevel((char *)":Data:Maps:map6");
838 else if(which==6)Loadlevel((char *)":Data:Maps:map7");
839 else if(which==7)Loadlevel((char *)":Data:Maps:map8");
840 else if(which==8)Loadlevel((char *)":Data:Maps:map9");
841 else if(which==9)Loadlevel((char *)":Data:Maps:map10");
842 else if(which==10)Loadlevel((char *)":Data:Maps:map11");
843 else if(which==11)Loadlevel((char *)":Data:Maps:map12");
844 else if(which==12)Loadlevel((char *)":Data:Maps:map13");
845 else if(which==13)Loadlevel((char *)":Data:Maps:map14");
846 else if(which==14)Loadlevel((char *)":Data:Maps:map15");
847 else if(which==15)Loadlevel((char *)":Data:Maps:map16");
848 else if(which==-1){tutoriallevel=-1;Loadlevel((char *)":Data:Maps:tutorial");}
849 else Loadlevel((char *)":Data:Maps:mapsave");
854 /*char * Game::MD5_string (unsigned char *string){
858 strcpy(temp2,(const char *)string);
859 strcat((char *)temp2,(const char *)"Lugaru");
860 sprintf (temp, "%d",strlen((char *)temp2));
861 strcat((char *)temp2,temp);
864 unsigned int len = strlen ( (char *)temp2);
866 context.update ((unsigned char *)temp2, len);
869 return context.hex_digest();
874 void Game::Loadlevel(char *name){
881 float headprop,legprop,armprop,bodyprop;
885 LOG(std::string("Loading level...") + name);
887 if(!gameon)visibleloading=1;
889 if(stealthloading)visibleloading=0;
891 if(!stillloading)loadtime=0;
896 if(tutoriallevel!=-1)tutoriallevel=0;
897 else tutoriallevel=1;
899 if(tutoriallevel==1)tutorialstage=0;
900 if(tutorialstage==0){
908 OPENAL_SetPaused(channels[whooshsound], true);
909 OPENAL_SetPaused(channels[stream_firesound], true);
911 // Change the map filename into something that is os specific
912 char *FixedFN = ConvertFileName(name);
916 tfile=fopen( FixedFN, "rb" );
919 OPENAL_SetPaused(channels[stream_firesound], true);
930 animation[bounceidleanim].Load((char *)":Data:Animations:Idle",middleheight,neutral);
936 dialoguegonethrough[i]=0;
945 if(accountactive!=-1)difficulty=accountdifficulty[accountactive];
947 if(difficulty!=2)minimap=1;
984 bonustotal=startbonustotal;
990 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
991 OPENAL_SetVolume(channels[consolesuccesssound], 256);
992 OPENAL_SetPaused(channels[consolesuccesssound], false);
1000 sprites.numsprites=0;
1001 for(i=0;i<objects.numobjects;i++)
1003 objects.model[i].numdecals=0;
1006 j=objects.numobjects;
1009 objects.DeleteObject(0);
1010 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1013 for(i=0;i<subdivision;i++)
1015 for(j=0;j<subdivision;j++)
1017 terrain.patchobjectnum[i][j]=0;
1020 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1023 weapons.numweapons=0;
1025 funpackf(tfile, "Bi", &mapvers);
1026 if(mapvers>=15)funpackf(tfile, "Bi", &indemo);
1028 if(mapvers>=5)funpackf(tfile, "Bi", &maptype);
1029 else maptype=mapkilleveryone;
1030 if(mapvers>=6)funpackf(tfile, "Bi", &hostile);
1032 if(mapvers>=4)funpackf(tfile, "Bf Bf", &viewdistance, &fadestart);
1038 if(mapvers>=2)funpackf(tfile, "Bb Bf Bf Bf", &skyboxtexture, &skyboxr, &skyboxg, &skyboxb);
1046 if(mapvers>=10)funpackf(tfile, "Bf Bf Bf", &skyboxlightr, &skyboxlightg, &skyboxlightb);
1049 skyboxlightr=skyboxr;
1050 skyboxlightg=skyboxg;
1051 skyboxlightb=skyboxb;
1053 if(!stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &player[0].coords.x,&player[0].coords.y,&player[0].coords.z,&player[0].rotation,&player[0].targetrotation, &player[0].num_weapons);
1054 if(stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &lamefloat,&lamefloat,&lamefloat,&lamefloat,&lamefloat, &player[0].num_weapons);
1055 player[0].originalcoords=player[0].coords;
1056 if(player[0].num_weapons>0&&player[0].num_weapons<5)
1058 for(j=0;j<player[0].num_weapons;j++)
1060 player[0].weaponids[j]=weapons.numweapons;
1061 funpackf(tfile, "Bi", &weapons.type[weapons.numweapons]);
1062 weapons.owner[weapons.numweapons]=0;
1063 weapons.numweapons++;
1067 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1069 funpackf(tfile, "Bf Bf Bf", &player[0].armorhead, &player[0].armorhigh, &player[0].armorlow);
1070 funpackf(tfile, "Bf Bf Bf", &player[0].protectionhead, &player[0].protectionhigh, &player[0].protectionlow);
1071 funpackf(tfile, "Bf Bf Bf", &player[0].metalhead, &player[0].metalhigh, &player[0].metallow);
1072 funpackf(tfile, "Bf Bf", &player[0].power, &player[0].speedmult);
1074 funpackf(tfile, "Bi", &player[0].numclothes);
1078 funpackf(tfile, "Bi Bi", &player[0].whichskin, &player[0].creature);
1082 player[0].whichskin=0;
1083 player[0].creature=rabbittype;
1086 for(i=0;i<max_dialogues;i++)
1088 for(j=0;j<max_dialoguelength;j++)
1092 dialoguetext[i][j][k]='\0';
1096 dialoguename[i][j][k]='\0';
1101 player[0].lastattack=-1;
1102 player[0].lastattack2=-1;
1103 player[0].lastattack3=-1;
1107 funpackf(tfile, "Bi", &numdialogues);
1110 for(k=0;k<numdialogues;k++)
1112 funpackf(tfile, "Bi", &numdialogueboxes[k]);
1113 funpackf(tfile, "Bi", &dialoguetype[k]);
1116 funpackf(tfile, "Bf Bf Bf", &participantlocation[k][l].x, &participantlocation[k][l].y, &participantlocation[k][l].z);
1117 funpackf(tfile, "Bf", &participantrotation[k][l]);
1119 if(numdialogueboxes)
1121 for(l=0;l<numdialogueboxes[k];l++)
1123 funpackf(tfile, "Bi", &dialogueboxlocation[k][l]);
1124 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][0]);
1125 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][1]);
1126 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][2]);
1127 funpackf(tfile, "Bi", &dialogueboxsound[k][l]);
1131 funpackf(tfile, "Bi",&templength);
1132 if(templength>128||templength<=0)templength=128;
1133 for(m=0;m<templength;m++){
1134 funpackf(tfile, "Bb", &dialoguetext[k][l][m]);
1135 if(dialoguetext[k][l][m]=='\0')break;
1138 funpackf(tfile, "Bi",&templength);
1139 if(templength>64||templength<=0)templength=64;
1140 for(m=0;m<templength;m++){
1141 funpackf(tfile, "Bb", &dialoguename[k][l][m]);
1142 if(dialoguename[k][l][m]=='\0'){
1146 funpackf(tfile, "Bf Bf Bf", &dialoguecamera[k][l].x, &dialoguecamera[k][l].y, &dialoguecamera[k][l].z);
1147 funpackf(tfile, "Bi", &participantfocus[k][l]);
1148 funpackf(tfile, "Bi", &participantaction[k][l]);
1151 funpackf(tfile, "Bf Bf Bf", &participantfacing[k][l][m].x, &participantfacing[k][l][m].y, &participantfacing[k][l][m].z);
1153 funpackf(tfile, "Bf Bf",&dialoguecamerarotation[k][l],&dialoguecamerarotation2[k][l]);
1159 else numdialogues=0;
1161 if(player[0].numclothes)
1163 for(k=0;k<player[0].numclothes;k++)
1165 funpackf(tfile, "Bi", &templength);
1166 for(l=0;l<templength;l++)
1167 funpackf(tfile, "Bb", &player[0].clothes[k][l]);
1168 player[0].clothes[k][templength]='\0';
1169 funpackf(tfile, "Bf Bf Bf", &player[0].clothestintr[k], &player[0].clothestintg[k], &player[0].clothestintb[k]);
1173 funpackf(tfile, "Bi", &environment);
1175 funpackf(tfile, "Bi", &objects.numobjects);
1176 if(objects.numobjects)
1178 for(i=0;i<objects.numobjects;i++)
1180 funpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", &objects.type[i],&objects.rotation[i],&objects.rotation2[i], &objects.position[i].x, &objects.position[i].y, &objects.position[i].z,&objects.scale[i]);
1181 if(objects.type[i]==treeleavestype)objects.scale[i]=objects.scale[i-1];
1187 funpackf(tfile, "Bi", &numhotspots);
1190 for(i=0;i<numhotspots;i++)
1192 funpackf(tfile, "Bi Bf Bf Bf Bf", &hotspottype[i],&hotspotsize[i],&hotspot[i].x,&hotspot[i].y,&hotspot[i].z);
1193 funpackf(tfile, "Bi", &templength);
1195 for(l=0;l<templength;l++)
1196 funpackf(tfile, "Bb", &hotspottext[i][l]);
1197 hotspottext[i][templength]='\0';
1198 if(hotspottype[i]==-111)indemo=1;
1204 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1209 for(i=0;i<objects.numobjects;i++)
1211 objects.center+=objects.position[i];
1213 objects.center/=objects.numobjects;
1216 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1218 float maxdistance=0;
1221 for(i=0;i<objects.numobjects;i++)
1223 tempdist=findDistancefast(&objects.center,&objects.position[i]);
1224 if(tempdist>maxdistance)
1227 maxdistance=tempdist;
1230 objects.radius=fast_sqrt(maxdistance);
1233 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1234 //mapcenter=objects.center;
1235 //mapradius=objects.radius;
1237 funpackf(tfile, "Bi", &numplayers);
1238 int howmanyremoved=0;
1239 bool removeanother=0;
1240 if(numplayers>1&&numplayers<maxplayers)
1242 for(i=1;i<numplayers;i++)
1244 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1247 funpackf(tfile, "Bi Bi Bf Bf Bf Bi",&player[i-howmanyremoved].whichskin,&player[i-howmanyremoved].creature, &player[i-howmanyremoved].coords.x,&player[i-howmanyremoved].coords.y,&player[i-howmanyremoved].coords.z,&player[i-howmanyremoved].num_weapons);
1248 if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].howactive);
1249 else player[i-howmanyremoved].howactive=typeactive;
1250 if(mapvers>=3)funpackf(tfile, "Bf",&player[i-howmanyremoved].scale);
1251 else player[i-howmanyremoved].scale=-1;
1252 if(mapvers>=11)funpackf(tfile, "Bb",&player[i-howmanyremoved].immobile);
1253 else player[i-howmanyremoved].immobile=0;
1254 if(mapvers>=12)funpackf(tfile, "Bf",&player[i-howmanyremoved].rotation);
1255 else player[i-howmanyremoved].rotation=0;
1256 player[i-howmanyremoved].targetrotation=player[i-howmanyremoved].rotation;
1257 if(player[i-howmanyremoved].num_weapons<0||player[i-howmanyremoved].num_weapons>5){
1263 if(player[i-howmanyremoved].num_weapons>0&&player[i-howmanyremoved].num_weapons<5)
1265 for(j=0;j<player[i-howmanyremoved].num_weapons;j++)
1267 player[i-howmanyremoved].weaponids[j]=weapons.numweapons;
1268 funpackf(tfile, "Bi", &weapons.type[player[i-howmanyremoved].weaponids[j]]);
1269 weapons.owner[player[i-howmanyremoved].weaponids[j]]=i;
1270 weapons.numweapons++;
1273 funpackf(tfile, "Bi", &player[i-howmanyremoved].numwaypoints);
1274 //player[i-howmanyremoved].numwaypoints=10;
1275 for(j=0;j<player[i-howmanyremoved].numwaypoints;j++)
1277 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].x);
1278 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].y);
1279 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].z);
1280 if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].waypointtype[j]);
1281 else player[i-howmanyremoved].waypointtype[j] = wpkeepwalking;
1284 funpackf(tfile, "Bi", &player[i-howmanyremoved].waypoint);
1285 if(player[i-howmanyremoved].waypoint>player[i-howmanyremoved].numwaypoints-1)player[i-howmanyremoved].waypoint=0;
1287 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].armorhead, &player[i-howmanyremoved].armorhigh, &player[i-howmanyremoved].armorlow);
1288 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].protectionhead, &player[i-howmanyremoved].protectionhigh, &player[i-howmanyremoved].protectionlow);
1289 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].metalhead, &player[i-howmanyremoved].metalhigh, &player[i-howmanyremoved].metallow);
1290 funpackf(tfile, "Bf Bf", &player[i-howmanyremoved].power, &player[i-howmanyremoved].speedmult);
1292 if(mapvers>=4)funpackf(tfile, "Bf Bf Bf Bf", &headprop, &bodyprop, &armprop, &legprop);
1300 if(player[i-howmanyremoved].creature==wolftype)
1302 player[i-howmanyremoved].proportionhead=1.1*headprop;
1303 player[i-howmanyremoved].proportionbody=1.1*bodyprop;
1304 player[i-howmanyremoved].proportionarms=1.1*armprop;
1305 player[i-howmanyremoved].proportionlegs=1.1*legprop;
1308 if(player[i-howmanyremoved].creature==rabbittype)
1310 player[i-howmanyremoved].proportionhead=1.2*headprop;
1311 player[i-howmanyremoved].proportionbody=1.05*bodyprop;
1312 player[i-howmanyremoved].proportionarms=1.00*armprop;
1313 player[i-howmanyremoved].proportionlegs=1.1*legprop;
1314 player[i-howmanyremoved].proportionlegs.y=1.05*legprop;
1317 funpackf(tfile, "Bi", &player[i-howmanyremoved].numclothes);
1318 if(player[i-howmanyremoved].numclothes)
1320 for(k=0;k<player[i-howmanyremoved].numclothes;k++)
1323 funpackf(tfile, "Bi", &templength);
1324 for(l=0;l<templength;l++)
1325 funpackf(tfile, "Bb", &player[i-howmanyremoved].clothes[k][l]);
1326 player[i-howmanyremoved].clothes[k][templength]='\0';
1327 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].clothestintr[k], &player[i-howmanyremoved].clothestintg[k], &player[i-howmanyremoved].clothestintb[k]);
1333 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1335 numplayers-=howmanyremoved;
1336 funpackf(tfile, "Bi", &numpathpoints);
1337 if(numpathpoints>30||numpathpoints<0)
1341 for(j=0;j<numpathpoints;j++)
1343 funpackf(tfile, "Bf Bf Bf Bi", &pathpoint[j].x,&pathpoint[j].y,&pathpoint[j].z,&numpathpointconnect[j]);
1344 for(k=0;k<numpathpointconnect[j];k++){
1345 funpackf(tfile, "Bi", &pathpointconnect[j][k]);
1349 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1351 funpackf(tfile, "Bf Bf Bf Bf", &mapcenter.x,&mapcenter.y,&mapcenter.z,&mapradius);
1354 if(environment!=oldenvironment)Setenvironment(environment);
1355 oldenvironment=environment;
1359 j=objects.numobjects;
1360 objects.numobjects=0;
1363 //if(objects.type[i]!=spiketype)
1364 objects.MakeObject(objects.type[i],objects.position[i],objects.rotation[i],objects.rotation2[i],objects.scale[i]);
1365 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1368 //if(skyboxtexture){
1369 terrain.DoShadows();
1370 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1371 objects.DoShadows();
1372 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1374 else terrain.DoLighting();
1380 oldlevel=whichlevel;
1383 if(numplayers>maxplayers-1)numplayers=maxplayers-1;
1384 for(i=0;i<numplayers;i++)
1386 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1390 if(i==0||player[i].scale<0)player[i].scale=.2;
1391 player[i].skeleton.free=0;
1392 player[i].skeleton.id=i;
1393 //if(Random()%2==0)player[i].creature=wolftype;
1394 //else player[i].creature=rabbittype;
1395 if(i==0&&mapvers<9)player[i].creature=rabbittype;
1396 if(player[i].creature!=wolftype)player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",0);
1399 if(player[i].creature!=wolftype){
1400 player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
1401 LoadTexture(":Data:Textures:Belt.png",&player[i].skeleton.drawmodelclothes.textureptr,1,1);
1403 if(player[i].creature==wolftype){
1404 player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
1410 texsize=512*512*3/texdetail/texdetail;
1411 //if(!player[i].loaded)player[i].skeleton.skinText = new GLubyte[texsize];
1412 //player[i].skeleton.skinText.resize(texsize);
1414 LoadTextureSave(creatureskin[player[i].creature][player[i].whichskin],&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
1416 if(player[i].numclothes)
1418 for(j=0;j<player[i].numclothes;j++)
1420 tintr=player[i].clothestintr[j];
1421 tintg=player[i].clothestintg[j];
1422 tintb=player[i].clothestintb[j];
1423 AddClothes((char *)player[i].clothes[j],0,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
1425 player[i].DoMipmaps(5,0,0,player[i].skeleton.skinsize,player[i].skeleton.skinsize);
1428 player[i].currentanimation=bounceidleanim;
1429 player[i].targetanimation=bounceidleanim;
1430 player[i].currentframe=0;
1431 player[i].targetframe=1;
1433 player[i].speed=1+(float)(Random()%100)/1000;
1434 if(difficulty==0)player[i].speed-=.2;
1435 if(difficulty==1)player[i].speed-=.1;
1437 player[i].velocity=0;
1438 player[i].oldcoords=player[i].coords;
1439 player[i].realoldcoords=player[i].coords;
1442 player[i].skeleton.id=i;
1443 player[i].updatedelay=0;
1444 player[i].normalsupdatedelay=0;
1446 player[i].aitype=passivetype;
1447 player[i].aitarget=0;
1448 player[i].madskills=0;
1452 player[i].proportionhead=1.2;
1453 player[i].proportionbody=1.05;
1454 player[i].proportionarms=1.00;
1455 player[i].proportionlegs=1.1;
1456 player[i].proportionlegs.y=1.05;
1458 player[i].headless=0;
1459 player[i].currentoffset=0;
1460 player[i].targetoffset=0;
1461 /*player[i].armorhead=1;
1462 player[i].armorhigh=1;
1463 player[i].armorlow=1;
1464 player[i].protectionhead=1;
1465 player[i].protectionhigh=1;
1466 player[i].protectionlow=1;
1467 player[i].metalhead=1;
1468 player[i].metalhigh=1;
1469 player[i].metallow=1;
1471 player[i].speedmult=1;*/
1473 player[i].damagetolerance=200;
1475 if(player[i].creature==wolftype)
1477 /*player[i].proportionhead=1.1;
1478 player[i].proportionbody=1.1;
1479 player[i].proportionarms=1.1;
1480 player[i].proportionlegs=1.1;
1481 player[i].proportionlegs.y=1.1;*/
1482 if(i==0||player[i].scale<0)player[i].scale=.23;
1484 player[i].damagetolerance=300;
1487 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1490 player[i].proportionhead.z=0;
1491 player[i].proportionbody.z=0;
1492 player[i].proportionarms.z=0;
1493 player[i].proportionlegs.z=0;
1496 player[i].tempanimation.Load((char *)":Data:Animations:Tempanim",0,0);
1498 player[i].headmorphness=0;
1499 player[i].targetheadmorphness=1;
1500 player[i].headmorphstart=0;
1501 player[i].headmorphend=0;
1503 player[i].pausetime=0;
1506 player[i].jumppower=5;
1508 player[i].permanentdamage=0;
1509 player[i].superpermanentdamage=0;
1511 player[i].forwardkeydown=0;
1512 player[i].leftkeydown=0;
1513 player[i].backkeydown=0;
1514 player[i].rightkeydown=0;
1515 player[i].jumpkeydown=0;
1516 player[i].crouchkeydown=0;
1517 player[i].throwkeydown=0;
1519 player[i].collided=-10;
1521 player[i].bloodloss=0;
1522 player[i].weaponactive=-1;
1523 player[i].weaponstuck=-1;
1524 player[i].bleeding=0;
1525 player[i].deathbleeding=0;
1526 player[i].stunned=0;
1527 player[i].hasvictim=0;
1528 player[i].wentforweapon=0;
1531 player[0].aitype=playercontrolled;
1532 player[0].weaponactive=-1;
1536 //player[0].speedmult=1/.9;
1537 player[0].power=1/.9;
1542 //player[0].speedmult=1/.8;
1543 player[0].power=1/.8;
1546 //player[0].weaponstuck=1;
1548 if(difficulty==1)player[0].damagetolerance=250;
1549 if(difficulty==0)player[0].damagetolerance=300;
1550 if(difficulty==0)player[0].armorhead*=1.5;
1551 if(difficulty==0)player[0].armorhigh*=1.5;
1552 if(difficulty==0)player[0].armorlow*=1.5;
1553 cameraloc=player[0].coords;
1555 rotation=player[0].rotation;
1557 hawkcoords=player[0].coords;
1560 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1561 //weapons.numweapons=numplayers;
1562 for(i=0;i<weapons.numweapons;i++)
1564 weapons.bloody[i]=0;
1565 weapons.blooddrip[i]=0;
1566 weapons.blooddripdelay[i]=0;
1567 weapons.onfire[i]=0;
1568 weapons.flamedelay[i]=0;
1569 weapons.damage[i]=0;
1570 //weapons.type[i]=sword;
1571 if(weapons.type[i]==sword){
1572 weapons.mass[i]=1.5;
1573 weapons.tipmass[i]=1;
1574 weapons.length[i]=.8;
1576 if(weapons.type[i]==staff){
1578 weapons.tipmass[i]=1;
1579 weapons.length[i]=1.5;
1581 if(weapons.type[i]==knife){
1583 weapons.tipmass[i]=1.2;
1584 weapons.length[i]=.25;
1586 weapons.position[i]=-1000;
1587 weapons.tippoint[i]=-1000;
1590 /* for(i=0;i<32;i++){
1592 OPENAL_StopSound(i);
1595 LOG("Starting background music...");
1597 OPENAL_StopSound(OPENAL_ALL);
1598 if(environment==snowyenvironment)
1602 PlayStreamEx(stream_wind, strm[stream_wind], NULL, true);
1603 OPENAL_SetPaused(channels[stream_wind], false);
1604 OPENAL_SetVolume(channels[stream_wind], 256);
1607 else if(environment==desertenvironment)
1611 //PlaySoundEx(desertambient,
1612 // samp[desertambient], NULL, true);
1613 PlayStreamEx(stream_desertambient,
1614 strm[stream_desertambient], NULL, true);
1615 OPENAL_SetPaused(channels[stream_desertambient], false);
1616 OPENAL_SetVolume(channels[stream_desertambient], 256);
1619 else if(environment==grassyenvironment)
1623 //PlaySoundEx(wind, samp[wind], NULL, true);
1624 PlayStreamEx(stream_wind, strm[stream_wind], NULL, true);
1625 OPENAL_SetPaused(channels[stream_wind], false);
1626 OPENAL_SetVolume(channels[stream_wind], 100);
1629 oldmusicvolume[0]=0;
1630 oldmusicvolume[1]=0;
1631 oldmusicvolume[2]=0;
1632 oldmusicvolume[3]=0;
1635 /*LoadTexture(":Data:Textures:cloud.png",&sprites.cloudtexture,1,1);
1636 LoadTexture(":Data:Textures:cloudimpact.png",&sprites.cloudimpacttexture,1,1);
1637 LoadTexture(":Data:Textures:bloodparticle.png",&sprites.bloodtexture,1,1);
1638 LoadTexture(":Data:Textures:snowflake.png",&sprites.snowflaketexture,1,1);
1639 LoadTexture(":Data:Textures:flame.png",&sprites.flametexture,1,1);
1640 LoadTexture(":Data:Textures:bloodflame.png",&sprites.bloodflametexture,1,1);
1641 LoadTexture(":Data:Textures:smoke.png",&sprites.smoketexture,1,1);
1642 LoadTexture(":Data:Textures:shine.png",&sprites.shinetexture,1,0);
1657 static int i,k,j,l,m;
1658 static XYZ facing,flatfacing,absflatfacing;
1659 static XYZ rotatetarget;
1661 static float oldtargetrotation;
1662 static int target, numgood;
1663 static XYZ tempcoords1,tempcoords2;
1666 static XYZ lowpoint,lowpointtarget,lowpoint2,lowpointtarget2,lowpoint3,lowpointtarget3,lowpoint4,lowpointtarget4,lowpoint5,lowpointtarget5,lowpoint6,lowpointtarget6,lowpoint7,lowpointtarget7,colpoint,colpoint2;
1667 static int whichhit;
1668 static bool donesomething;
1669 static bool oldjumpkeydown;
1673 float headprop,bodyprop,armprop,legprop;
1676 displaytime[i]+=multiplier;
1679 static unsigned char theKeyMap[16];
1680 GetKeys( theKeyMap );
1685 static bool mainmenutogglekeydown;
1687 if (IsKeyDown(theKeyMap, MAC_F6_KEY) && !freezetogglekeydown) {
1688 if (IsKeyDown(theKeyMap, MAC_SHIFT_KEY)) {
1691 stereoreverse=false;
1694 if (stereoreverse) {
1695 printf("Stereo reversed\n");
1697 printf("Stereo unreversed\n");
1699 freezetogglekeydown=1;
1702 if (IsKeyDown(theKeyMap, MAC_F7_KEY)) {
1703 if (IsKeyDown(theKeyMap, MAC_SHIFT_KEY)) {
1704 stereoseparation -= 0.001;
1706 stereoseparation -= 0.010;
1709 printf("Stereo decreased increased to %f\n", stereoseparation);
1712 if (IsKeyDown(theKeyMap, MAC_F8_KEY)) {
1713 if (IsKeyDown(theKeyMap, MAC_SHIFT_KEY)) {
1714 stereoseparation += 0.001;
1716 stereoseparation += 0.010;
1719 printf("Stereo separation increased to %f\n", stereoseparation);
1724 if(mainmenu&&endgame==1)mainmenu=10;
1725 if(IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)&&!mainmenutogglekeydown&&(mainmenu==7&&entername)){
1727 displaytext[0][j]=' ';
1732 mainmenutogglekeydown=1;
1734 if((IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)||(mainmenu==0&&((IsKeyDown(theKeyMap, jumpkey)||IsKeyDown(theKeyMap, MAC_SPACE_KEY)||(campaign)))&&!oldjumpkeydown&&campaign&&winfreeze))&&!mainmenutogglekeydown&&(!mainmenu||gameon||mainmenu==3||mainmenu==4||mainmenu==5||mainmenu==6||(mainmenu==7&&!entername)||mainmenu==9||mainmenu==11||mainmenu==13||mainmenu==17||mainmenu==10)){
1736 if(mainmenu==1||mainmenu==2||mainmenu==0){
1737 if(mainmenu==0&&!winfreeze)mainmenu=2;
1738 else if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1)mainmenu=100;
1739 else if(mainmenu==0&&winfreeze){
1740 /* if(campaignchoosenext[campaignchoicewhich[whichchoice]]==2)
1742 else stealthloading=0;
1744 if(!stealthloading){
1745 float gLoc[3]={0,0,0};
1746 float vel[3]={0,0,0};
1747 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
1748 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
1749 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
1750 OPENAL_SetVolume(channels[firestartsound], 256);
1751 OPENAL_SetPaused(channels[firestartsound], false);
1752 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
1763 for(i=0;i<campaignnumlevels;i++){
1765 levelhighlight[i]=0;
1770 if(accountcampaignchoicesmade[accountactive])
1771 for(i=0;i<accountcampaignchoicesmade[accountactive];i++){
1772 levelorder[i+1]=campaignnextlevel[levelorder[i]][accountcampaignchoices[accountactive][i]];
1773 levelvisible[levelorder[i+1]]=1;
1775 int whichlevelstart;
1776 whichlevelstart=accountcampaignchoicesmade[accountactive]-1;
1777 if(whichlevelstart<0){
1778 campaignchoicenum=1;
1779 campaignchoicewhich[0]=0;
1783 campaignchoicenum=campaignnumnext[levelorder[whichlevelstart]];
1784 if(campaignchoicenum)
1785 for(i=0;i<campaignchoicenum;i++){
1786 campaignchoicewhich[i]=campaignnextlevel[levelorder[whichlevelstart]][i];
1787 levelvisible[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
1788 levelhighlight[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
1795 if(firstload)TickOnceAfter();
1796 if(!firstload)LoadStuff();
1813 //accountcampaignchoices[accountactive][accountcampaignchoicesmade[accountactive]]=whichchoice;
1814 //accountcampaignchoicesmade[accountactive]++;
1817 strcat(mapname,campaignmapname[campaignchoicewhich[0]]);
1825 OPENAL_SetPaused(channels[music3], true);
1829 else if(mainmenu==1||mainmenu==2)mainmenu=0;
1830 if(mainmenu&&musictoggle){
1831 if(mainmenu==1||mainmenu==2||mainmenu==100){
1832 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
1833 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
1834 OPENAL_SetPaused(channels[stream_music3], false);
1835 OPENAL_SetVolume(channels[stream_music3], 256);
1836 OPENAL_SetPaused(channels[music1], true);
1840 OPENAL_SetPaused(channels[stream_music3], true);
1841 OPENAL_SetPaused(channels[music1], false);
1845 float gLoc[3]={0,0,0};
1846 float vel[3]={0,0,0};
1847 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
1848 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
1849 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
1850 OPENAL_SetVolume(channels[fireendsound], 256);
1851 OPENAL_SetPaused(channels[fireendsound], false);
1852 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
1860 if(newdetail>2)newdetail=detail;
1861 if(newdetail<0)newdetail=detail;
1862 if(newscreenwidth<0)newscreenwidth=screenwidth;
1863 if(newscreenheight<0)newscreenheight=screenheight;
1865 ofstream opstream(ConvertFileName(":Data:config.txt", "w"));
1866 opstream << "Screenwidth:\n";
1867 opstream << newscreenwidth;
1868 opstream << "\nScreenheight:\n";
1869 opstream << newscreenheight;
1870 opstream << "\nMouse sensitivity:\n";
1871 opstream << usermousesensitivity;
1872 opstream << "\nBlur(0,1):\n";
1873 opstream << ismotionblur;
1874 opstream << "\nOverall Detail(0,1,2) higher=better:\n";
1875 opstream << newdetail;
1876 opstream << "\nFloating jump:\n";
1877 opstream << floatjump;
1878 opstream << "\nMouse jump:\n";
1879 opstream << mousejump;
1880 opstream << "\nAmbient sound:\n";
1881 opstream << ambientsound;
1882 opstream << "\nBlood (0,1,2):\n";
1883 opstream << bloodtoggle;
1884 opstream << "\nAuto slomo:\n";
1885 opstream << autoslomo;
1886 opstream << "\nFoliage:\n";
1887 opstream << foliage;
1888 opstream << "\nMusic:\n";
1889 opstream << musictoggle;
1890 opstream << "\nTrilinear:\n";
1891 opstream << trilinear;
1892 opstream << "\nDecals(shadows,blood puddles,etc):\n";
1894 opstream << "\nInvert mouse:\n";
1895 opstream << invertmouse;
1896 opstream << "\nGamespeed:\n";
1897 if(oldgamespeed==0)oldgamespeed=1;
1898 opstream << oldgamespeed;
1899 opstream << "\nDifficulty(0,1,2) higher=harder:\n";
1900 opstream << difficulty;
1901 opstream << "\nDamage effects(blackout, doublevision):\n";
1902 opstream << damageeffects;
1903 opstream << "\nText:\n";
1904 opstream << texttoggle;
1905 opstream << "\nDebug:\n";
1906 opstream << debugmode;
1907 opstream << "\nVBL Sync:\n";
1908 opstream << vblsync;
1909 opstream << "\nShow Points:\n";
1910 opstream << showpoints;
1911 opstream << "\nAlways Blur:\n";
1912 opstream << alwaysblur;
1913 opstream << "\nImmediate mode (turn on on G5):\n";
1914 opstream << immediate;
1915 opstream << "\nVelocity blur:\n";
1916 opstream << velocityblur;
1917 opstream << "\nVolume:\n";
1919 opstream << "\nForward key:\n";
1920 opstream << KeyToChar(forwardkey);
1921 opstream << "\nBack key:\n";
1922 opstream << KeyToChar(backkey);
1923 opstream << "\nLeft key:\n";
1924 opstream << KeyToChar(leftkey);
1925 opstream << "\nRight key:\n";
1926 opstream << KeyToChar(rightkey);
1927 opstream << "\nJump key:\n";
1928 opstream << KeyToChar(jumpkey);
1929 opstream << "\nCrouch key:\n";
1930 opstream << KeyToChar(crouchkey);
1931 opstream << "\nDraw key:\n";
1932 opstream << KeyToChar(drawkey);
1933 opstream << "\nThrow key:\n";
1934 opstream << KeyToChar(throwkey);
1935 opstream << "\nAttack key:\n";
1936 opstream << KeyToChar(attackkey);
1937 opstream << "\nChat key:\n";
1938 opstream << KeyToChar(chatkey);
1941 if(mainmenu==4||mainmenu==5||mainmenu==6||mainmenu==7||mainmenu==9||mainmenu==13||mainmenu==10||mainmenu==11||mainmenu==100){
1942 float gLoc[3]={0,0,0};
1943 float vel[3]={0,0,0};
1944 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
1945 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
1946 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
1947 OPENAL_SetVolume(channels[fireendsound], 256);
1948 OPENAL_SetPaused(channels[fireendsound], false);
1949 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
1957 if(mainmenu==3&&gameon)mainmenu=2;
1958 if(mainmenu==3&&!gameon)mainmenu=1;
1959 if(mainmenu==5&&gameon)mainmenu=2;
1960 if(mainmenu==5&&!gameon)mainmenu=1;
1961 if(mainmenu==4)mainmenu=3;
1962 if(mainmenu==6)mainmenu=5;
1963 if(mainmenu==7)mainmenu=1;
1964 if(mainmenu==9)mainmenu=5;
1965 if(mainmenu==11)mainmenu=5;
1966 if(mainmenu==13)mainmenu=12;
1967 if(mainmenu==10)mainmenu=5;
1973 mainmenutogglekeydown=1;
1975 if(!IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)){
1976 mainmenutogglekeydown=0;
1980 /*static bool minimaptogglekeydown;
1981 if(IsKeyDown(theKeyMap, MAC_TAB_KEY)&&!minimaptogglekeydown){
1983 minimaptogglekeydown=1;
1985 if(!IsKeyDown(theKeyMap, MAC_TAB_KEY)){
1986 minimaptogglekeydown=0;
1990 static bool minimaptogglekeydown;
1991 if(IsKeyDown(theKeyMap, MAC_TAB_KEY)&&!minimaptogglekeydown&&tutoriallevel){
1992 if(tutorialstage!=51)
1993 tutorialstagetime=tutorialmaxtime;
1994 PlaySoundEx( consolefailsound, samp[consolefailsound], NULL, true);
1995 OPENAL_SetVolume(channels[consolefailsound], 128);
1996 OPENAL_SetPaused(channels[consolefailsound], false);
1997 minimaptogglekeydown=1;
1999 if(!IsKeyDown(theKeyMap, MAC_TAB_KEY)){
2000 minimaptogglekeydown=0;
2005 if(mainmenu==1||mainmenu==2){
2006 if(Button()&&!oldbutton&&selected==1){
2008 float gLoc[3]={0,0,0};
2009 float vel[3]={0,0,0};
2010 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2011 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2012 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2013 OPENAL_SetVolume(channels[firestartsound], 256);
2014 OPENAL_SetPaused(channels[firestartsound], false);
2015 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2024 if(accountactive!=-1)mainmenu=5;
2031 if(firstload)TickOnceAfter();
2032 if(!firstload)LoadStuff();
2038 OPENAL_SetPaused(channels[music3], true); */
2044 OPENAL_SetPaused(channels[stream_music3], true);
2045 OPENAL_SetPaused(channels[music1], false);
2049 if(Button()&&!oldbutton&&selected==2){
2050 float gLoc[3]={0,0,0};
2051 float vel[3]={0,0,0};
2052 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2053 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2054 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2055 OPENAL_SetVolume(channels[firestartsound], 256);
2056 OPENAL_SetPaused(channels[firestartsound], false);
2057 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2069 if(newdetail>2)newdetail=detail;
2070 if(newdetail<0)newdetail=detail;
2071 if(newscreenwidth>3000)newscreenwidth=screenwidth;
2072 if(newscreenwidth<0)newscreenwidth=screenwidth;
2073 if(newscreenheight>3000)newscreenheight=screenheight;
2074 if(newscreenheight<0)newscreenheight=screenheight;
2077 if(Button()&&!oldbutton&&selected==3){
2078 float gLoc[3]={0,0,0};
2079 float vel[3]={0,0,0};
2080 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2081 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2082 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2083 OPENAL_SetVolume(channels[fireendsound], 256);
2084 OPENAL_SetPaused(channels[fireendsound], false);
2085 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2096 OPENAL_SetPaused(channels[stream_music3], true);
2104 if(Button())oldbutton=1;
2109 if(Button()&&!oldbutton&&selected!=-1){
2110 float gLoc[3]={0,0,0};
2111 float vel[3]={0,0,0};
2112 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2113 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2114 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2115 OPENAL_SetVolume(channels[firestartsound], 256);
2116 OPENAL_SetPaused(channels[firestartsound], false);
2117 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2119 if(Button()&&!oldbutton&&selected==0){
2121 extern SDL_Rect **resolutions;
2122 bool isCustomResolution = true;
2124 for (int i = 0; (!found) && (resolutions[i]); i++)
2126 if ((resolutions[i]->w == screenwidth) && (resolutions[i]->h == screenwidth))
2127 isCustomResolution = false;
2129 if ((resolutions[i]->w == newscreenwidth) && (resolutions[i]->h == newscreenheight))
2132 if (resolutions[i] != NULL)
2134 newscreenwidth = (int) resolutions[i]->w;
2135 newscreenheight = (int) resolutions[i]->h;
2137 else if (isCustomResolution)
2139 if ((screenwidth == newscreenwidth) && (screenheight == newscreenheight))
2141 newscreenwidth = (int) resolutions[0]->w;
2142 newscreenheight = (int) resolutions[0]->h;
2146 newscreenwidth = screenwidth;
2147 newscreenheight = screenheight;
2152 newscreenwidth = (int) resolutions[0]->w;
2153 newscreenheight = (int) resolutions[0]->h;
2161 newscreenwidth = (int) resolutions[0]->w;
2162 newscreenheight = (int) resolutions[0]->h;
2167 if(Button()&&!oldbutton&&selected==1){
2169 if(newdetail>2)newdetail=0;
2171 if(Button()&&!oldbutton&&selected==2){
2173 if(bloodtoggle>2)bloodtoggle=0;
2175 if(Button()&&!oldbutton&&selected==3){
2177 if(difficulty>2)difficulty=0;
2179 if(Button()&&!oldbutton&&selected==4){
2180 ismotionblur=1-ismotionblur;
2182 if(Button()&&!oldbutton&&selected==5){
2185 if(Button()&&!oldbutton&&selected==6){
2186 musictoggle=1-musictoggle;
2189 OPENAL_SetPaused(channels[music1], true);
2190 OPENAL_SetPaused(channels[stream_music2], true);
2191 OPENAL_SetPaused(channels[stream_music3], true);
2194 oldmusicvolume[i]=0;
2200 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
2201 OPENAL_SetPaused(channels[stream_music3], false);
2202 OPENAL_SetVolume(channels[stream_music3], 256);
2205 if(Button()&&!oldbutton&&selected==9){
2206 invertmouse=1-invertmouse;
2208 if(Button()&&!oldbutton&&selected==10){
2209 usermousesensitivity+=.2;
2210 if(usermousesensitivity>2)usermousesensitivity=.2;
2212 if(Button()&&!oldbutton&&selected==11){
2214 if(volume>1.0001f)volume=0;
2215 OPENAL_SetSFXMasterVolume((int)(volume*255));
2217 if(Button()&&!oldbutton&&selected==7){
2218 /*float gLoc[3]={0,0,0};
2219 float vel[3]={0,0,0};
2220 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2221 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2222 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2223 OPENAL_SetVolume(channels[firestartsound], 256);
2224 OPENAL_SetPaused(channels[firestartsound], false);
2225 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2238 if(Button()&&!oldbutton&&selected==8){
2239 float gLoc[3]={0,0,0};
2240 float vel[3]={0,0,0};
2241 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2242 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2243 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2244 OPENAL_SetVolume(channels[fireendsound], 256);
2245 OPENAL_SetPaused(channels[fireendsound], false);
2246 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2254 if(newdetail>2)newdetail=detail;
2255 if(newdetail<0)newdetail=detail;
2256 if(newscreenwidth<0)newscreenwidth=screenwidth;
2257 if(newscreenheight<0)newscreenheight=screenheight;
2260 ofstream opstream(ConvertFileName(":Data:config.txt", "w"));
2261 opstream << "Screenwidth:\n";
2262 opstream << newscreenwidth;
2263 opstream << "\nScreenheight:\n";
2264 opstream << newscreenheight;
2265 opstream << "\nMouse sensitivity:\n";
2266 opstream << usermousesensitivity;
2267 opstream << "\nBlur(0,1):\n";
2268 opstream << ismotionblur;
2269 opstream << "\nOverall Detail(0,1,2) higher=better:\n";
2270 opstream << newdetail;
2271 opstream << "\nFloating jump:\n";
2272 opstream << floatjump;
2273 opstream << "\nMouse jump:\n";
2274 opstream << mousejump;
2275 opstream << "\nAmbient sound:\n";
2276 opstream << ambientsound;
2277 opstream << "\nBlood (0,1,2):\n";
2278 opstream << bloodtoggle;
2279 opstream << "\nAuto slomo:\n";
2280 opstream << autoslomo;
2281 opstream << "\nFoliage:\n";
2282 opstream << foliage;
2283 opstream << "\nMusic:\n";
2284 opstream << musictoggle;
2285 opstream << "\nTrilinear:\n";
2286 opstream << trilinear;
2287 opstream << "\nDecals(shadows,blood puddles,etc):\n";
2289 opstream << "\nInvert mouse:\n";
2290 opstream << invertmouse;
2291 opstream << "\nGamespeed:\n";
2292 if(oldgamespeed==0)oldgamespeed=1;
2293 opstream << oldgamespeed;
2294 opstream << "\nDifficulty(0,1,2) higher=harder:\n";
2295 opstream << difficulty;
2296 opstream << "\nDamage effects(blackout, doublevision):\n";
2297 opstream << damageeffects;
2298 opstream << "\nText:\n";
2299 opstream << texttoggle;
2300 opstream << "\nDebug:\n";
2301 opstream << debugmode;
2302 opstream << "\nVBL Sync:\n";
2303 opstream << vblsync;
2304 opstream << "\nShow Points:\n";
2305 opstream << showpoints;
2306 opstream << "\nAlways Blur:\n";
2307 opstream << alwaysblur;
2308 opstream << "\nImmediate mode (turn on on G5):\n";
2309 opstream << immediate;
2310 opstream << "\nVelocity blur:\n";
2311 opstream << velocityblur;
2312 opstream << "\nVolume:\n";
2314 opstream << "\nForward key:\n";
2315 opstream << KeyToChar(forwardkey);
2316 opstream << "\nBack key:\n";
2317 opstream << KeyToChar(backkey);
2318 opstream << "\nLeft key:\n";
2319 opstream << KeyToChar(leftkey);
2320 opstream << "\nRight key:\n";
2321 opstream << KeyToChar(rightkey);
2322 opstream << "\nJump key:\n";
2323 opstream << KeyToChar(jumpkey);
2324 opstream << "\nCrouch key:\n";
2325 opstream << KeyToChar(crouchkey);
2326 opstream << "\nDraw key:\n";
2327 opstream << KeyToChar(drawkey);
2328 opstream << "\nThrow key:\n";
2329 opstream << KeyToChar(throwkey);
2330 opstream << "\nAttack key:\n";
2331 opstream << KeyToChar(attackkey);
2332 opstream << "\nChat key:\n";
2333 opstream << KeyToChar(chatkey);
2336 if(mainmenu==3&&gameon)mainmenu=2;
2337 if(mainmenu==3&&!gameon)mainmenu=1;
2339 if(Button())oldbutton=1;
2343 if(Button()&&!oldbutton&&selected!=-1&&keyselect==-1){
2344 float gLoc[3]={0,0,0};
2345 float vel[3]={0,0,0};
2346 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2347 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2348 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2349 OPENAL_SetVolume(channels[firestartsound], 256);
2350 OPENAL_SetPaused(channels[firestartsound], false);
2351 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2353 if(Button()&&!oldbutton&&selected<9&&keyselect==-1){
2361 if(!buttons[i]&&!oldbutton&&!Button())oldbuttons[i]=0;
2363 if((IsKeyDown(theKeyMap, i)||(buttons[0]&&!oldbuttons[0]&&!oldbutton)||(buttons[1]&&!oldbuttons[1]&&!oldbutton))&&keyselect!=-1){
2364 if(i!=MAC_ESCAPE_KEY&&(strcmp(KeyToChar(i),"unknown")||(buttons[0]&&!oldbuttons[0]&&!oldbutton)||(buttons[1]&&!oldbuttons[1]&&!oldbutton))){
2365 float gLoc[3]={0,0,0};
2366 float vel[3]={0,0,0};
2367 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2368 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2369 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2370 OPENAL_SetVolume(channels[fireendsound], 256);
2371 OPENAL_SetPaused(channels[fireendsound], false);
2372 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2376 if(buttons[0]&&!oldbuttons[0])keynum=MAC_MOUSEBUTTON1;
2377 if(buttons[1]&&!oldbuttons[1])keynum=MAC_MOUSEBUTTON2;
2381 if(keyselect==0)forwardkey=keynum;
2382 if(keyselect==1)backkey=keynum;
2383 if(keyselect==2)leftkey=keynum;
2384 if(keyselect==3)rightkey=keynum;
2385 if(keyselect==4)crouchkey=keynum;
2386 if(keyselect==5)jumpkey=keynum;
2387 if(keyselect==6)drawkey=keynum;
2388 if(keyselect==7)throwkey=keynum;
2389 if(keyselect==8)attackkey=keynum;
2394 if(Button()&&!oldbutton&&selected==9){
2395 float gLoc[3]={0,0,0};
2396 float vel[3]={0,0,0};
2397 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2398 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2399 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2400 OPENAL_SetVolume(channels[fireendsound], 256);
2401 OPENAL_SetPaused(channels[fireendsound], false);
2402 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2412 if(newdetail>2)newdetail=detail;
2413 if(newdetail<0)newdetail=detail;
2414 if(newscreenwidth>3000)newscreenwidth=screenwidth;
2415 if(newscreenwidth<0)newscreenwidth=screenwidth;
2416 if(newscreenheight>3000)newscreenheight=screenheight;
2417 if(newscreenheight<0)newscreenheight=screenheight;
2424 accountcampaignchoicesmade[accountactive]=0;
2425 accountcampaignscore[accountactive]=0;
2426 accountcampaigntime[accountactive]=0;
2430 if(Button()&&!oldbutton&&selected==1){
2431 float gLoc[3]={0,0,0};
2432 float vel[3]={0,0,0};
2433 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2434 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2435 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2436 OPENAL_SetVolume(channels[firestartsound], 256);
2437 OPENAL_SetPaused(channels[firestartsound], false);
2438 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2451 if(firstload)TickOnceAfter();
2452 if(!firstload)LoadStuff();
2459 OPENAL_SetPaused(channels[stream_music3], true);
2461 if(Button()&&!oldbutton&&selected-7>=accountcampaignchoicesmade[accountactive]){//selected>=7&&(selected-7<=campaignnumchoices)){
2462 float gLoc[3]={0,0,0};
2463 float vel[3]={0,0,0};
2464 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2465 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2466 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2467 OPENAL_SetVolume(channels[firestartsound], 256);
2468 OPENAL_SetPaused(channels[firestartsound], false);
2469 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2482 if(firstload)TickOnceAfter();
2483 if(!firstload)LoadStuff();
2499 strcat(mapname,campaignmapname[campaignchoicewhich[selected-7-accountcampaignchoicesmade[accountactive]]]);
2500 whichchoice=selected-7-accountcampaignchoicesmade[accountactive];
2504 //Loadlevel(campaignmapname[levelorder[selected-7]]);
2509 OPENAL_SetPaused(channels[stream_music3], true);
2511 if(Button()&&!oldbutton&&selected==4){
2512 float gLoc[3]={0,0,0};
2513 float vel[3]={0,0,0};
2514 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2515 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2516 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2517 OPENAL_SetVolume(channels[fireendsound], 256);
2518 OPENAL_SetPaused(channels[fireendsound], false);
2519 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2527 if(mainmenu==5&&gameon)mainmenu=2;
2528 if(mainmenu==5&&!gameon)mainmenu=1;
2530 if(Button()&&!oldbutton&&selected==5){
2531 float gLoc[3]={0,0,0};
2532 float vel[3]={0,0,0};
2533 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2534 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2535 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2536 OPENAL_SetVolume(channels[fireendsound], 256);
2537 OPENAL_SetPaused(channels[fireendsound], false);
2538 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2548 if(Button()&&!oldbutton&&selected==3){
2549 float gLoc[3]={0,0,0};
2550 float vel[3]={0,0,0};
2551 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2552 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2553 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2554 OPENAL_SetVolume(channels[firestartsound], 256);
2555 OPENAL_SetPaused(channels[firestartsound], false);
2556 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2566 if(Button()&&!oldbutton&&selected==2){
2567 float gLoc[3]={0,0,0};
2568 float vel[3]={0,0,0};
2569 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2570 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2571 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2572 OPENAL_SetVolume(channels[firestartsound], 256);
2573 OPENAL_SetPaused(channels[firestartsound], false);
2574 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2584 if(Button())oldbutton=1;
2588 if(Button()&&!oldbutton&&selected<numchallengelevels&&selected>=0&&selected<=accountprogress[accountactive]){
2589 float gLoc[3]={0,0,0};
2590 float vel[3]={0,0,0};
2591 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2592 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2593 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2594 OPENAL_SetVolume(channels[firestartsound], 256);
2595 OPENAL_SetPaused(channels[firestartsound], false);
2596 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2608 targetlevel=selected;
2609 if(firstload)TickOnceAfter();
2610 if(!firstload)LoadStuff();
2612 Loadlevel(selected);
2618 OPENAL_SetPaused(channels[stream_music3], true);
2620 if(Button()&&!oldbutton&&selected==numchallengelevels){
2621 float gLoc[3]={0,0,0};
2622 float vel[3]={0,0,0};
2623 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2624 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2625 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2626 OPENAL_SetVolume(channels[fireendsound], 256);
2627 OPENAL_SetPaused(channels[fireendsound], false);
2628 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2638 if(Button())oldbutton=1;
2642 if(Button()&&!oldbutton&&selected<numchallengelevels&&selected>=0&&selected<=accountprogress[accountactive]){
2643 float gLoc[3]={0,0,0};
2644 float vel[3]={0,0,0};
2645 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2646 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2647 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2648 OPENAL_SetVolume(channels[firestartsound], 256);
2649 OPENAL_SetPaused(channels[firestartsound], false);
2650 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2662 targetlevel=selected;
2663 if(firstload)TickOnceAfter();
2664 if(!firstload)LoadStuff();
2666 Loadlevel(selected);
2672 OPENAL_SetPaused(channels[stream_music3], true);
2674 if(Button()&&!oldbutton&&selected==numchallengelevels){
2675 float gLoc[3]={0,0,0};
2676 float vel[3]={0,0,0};
2677 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2678 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2679 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2680 OPENAL_SetVolume(channels[fireendsound], 256);
2681 OPENAL_SetPaused(channels[fireendsound], false);
2682 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2692 if(Button())oldbutton=1;
2697 if(Button()&&!oldbutton&&selected==3){
2698 float gLoc[3]={0,0,0};
2699 float vel[3]={0,0,0};
2700 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2701 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2702 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2703 OPENAL_SetVolume(channels[fireendsound], 256);
2704 OPENAL_SetPaused(channels[fireendsound], false);
2705 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2715 if(Button())oldbutton=1;
2720 if(Button()&&!oldbutton&&selected!=-1){
2721 float gLoc[3]={0,0,0};
2722 float vel[3]={0,0,0};
2723 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2724 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2725 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2726 OPENAL_SetVolume(channels[firestartsound], 256);
2727 OPENAL_SetPaused(channels[firestartsound], false);
2728 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2730 if(Button()&&!oldbutton&&selected==1){
2731 float gLoc[3]={0,0,0};
2732 float vel[3]={0,0,0};
2733 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2734 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2735 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2736 OPENAL_SetVolume(channels[fireendsound], 256);
2737 OPENAL_SetPaused(channels[fireendsound], false);
2738 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2746 for(i=accountactive;i<numaccounts-1;i++){
2747 accountdifficulty[i]=accountdifficulty[i+1];
2748 accountcampaignchoicesmade[i]=accountcampaignchoicesmade[i+1];
2749 for(j=0;j<accountcampaignchoicesmade[i+1];j++){
2750 accountcampaignchoices[i][j]=accountcampaignchoices[i+1][j];
2752 accountpoints[i]=accountpoints[i+1];
2754 accounthighscore[i][j]=accounthighscore[i+1][j];
2755 accountfasttime[i][j]=accountfasttime[i+1][j];
2758 accountunlocked[i][j]=accountunlocked[i+1][j];
2761 accountname[i][j]=accountname[i+1][j];
2763 accountcampaignhighscore[i]=accountcampaignhighscore[i+1];
2764 accountprogress[i]=accountprogress[i+1];
2765 accountcampaignfasttime[i]=accountcampaignfasttime[i+1];
2766 accountcampaignscore[i]=accountcampaignscore[i+1];
2767 accountcampaigntime[i]=accountcampaigntime[i+1];
2776 if(Button()&&!oldbutton&&selected==2){
2777 float gLoc[3]={0,0,0};
2778 float vel[3]={0,0,0};
2779 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2780 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2781 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2782 OPENAL_SetVolume(channels[fireendsound], 256);
2783 OPENAL_SetPaused(channels[fireendsound], false);
2784 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2794 if(Button())oldbutton=1;
2798 if(Button()&&!oldbutton&&selected!=-1){
2799 float gLoc[3]={0,0,0};
2800 float vel[3]={0,0,0};
2801 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2802 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2803 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2804 OPENAL_SetVolume(channels[firestartsound], 256);
2805 OPENAL_SetPaused(channels[firestartsound], false);
2806 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2808 if(Button()&&!oldbutton&&selected==0&&numaccounts<8){
2811 if(Button()&&!oldbutton&&selected>0&&selected<numaccounts+1){
2812 accountactive=selected-1;
2820 if(Button()&&!oldbutton&&selected==numaccounts+1){
2821 float gLoc[3]={0,0,0};
2822 float vel[3]={0,0,0};
2823 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2824 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2825 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2826 OPENAL_SetVolume(channels[fireendsound], 256);
2827 OPENAL_SetPaused(channels[fireendsound], false);
2828 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2839 displaytext[0][j]=' ';
2845 if(Button())oldbutton=1;
2849 if(Button()&&!oldbutton&&selected!=-1){
2850 float gLoc[3]={0,0,0};
2851 float vel[3]={0,0,0};
2852 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2853 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2854 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2855 OPENAL_SetVolume(channels[firestartsound], 256);
2856 OPENAL_SetPaused(channels[firestartsound], false);
2857 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2859 if(selected==0)accountdifficulty[accountactive]=0;
2860 if(selected==1)accountdifficulty[accountactive]=1;
2861 if(selected==2)accountdifficulty[accountactive]=2;
2872 if(Button())oldbutton=1;
2877 if(Button())oldbutton=1;
2880 if(IsKeyDown(theKeyMap, MAC_Q_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)){
2883 if(newdetail>2)newdetail=detail;
2884 if(newdetail<0)newdetail=detail;
2885 if(newscreenwidth<0)newscreenwidth=screenwidth;
2886 if(newscreenheight<0)newscreenheight=screenheight;
2888 ofstream opstream(ConvertFileName(":Data:config.txt", "w"));
2889 opstream << "Screenwidth:\n";
2890 opstream << newscreenwidth;
2891 opstream << "\nScreenheight:\n";
2892 opstream << newscreenheight;
2893 opstream << "\nMouse sensitivity:\n";
2894 opstream << usermousesensitivity;
2895 opstream << "\nBlur(0,1):\n";
2896 opstream << ismotionblur;
2897 opstream << "\nOverall Detail(0,1,2) higher=better:\n";
2898 opstream << newdetail;
2899 opstream << "\nFloating jump:\n";
2900 opstream << floatjump;
2901 opstream << "\nMouse jump:\n";
2902 opstream << mousejump;
2903 opstream << "\nAmbient sound:\n";
2904 opstream << ambientsound;
2905 opstream << "\nBlood (0,1,2):\n";
2906 opstream << bloodtoggle;
2907 opstream << "\nAuto slomo:\n";
2908 opstream << autoslomo;
2909 opstream << "\nFoliage:\n";
2910 opstream << foliage;
2911 opstream << "\nMusic:\n";
2912 opstream << musictoggle;
2913 opstream << "\nTrilinear:\n";
2914 opstream << trilinear;
2915 opstream << "\nDecals(shadows,blood puddles,etc):\n";
2917 opstream << "\nInvert mouse:\n";
2918 opstream << invertmouse;
2919 opstream << "\nGamespeed:\n";
2920 if(oldgamespeed==0)oldgamespeed=1;
2921 opstream << oldgamespeed;
2922 opstream << "\nDifficulty(0,1,2) higher=harder:\n";
2923 opstream << difficulty;
2924 opstream << "\nDamage effects(blackout, doublevision):\n";
2925 opstream << damageeffects;
2926 opstream << "\nText:\n";
2927 opstream << texttoggle;
2928 opstream << "\nDebug:\n";
2929 opstream << debugmode;
2930 opstream << "\nVBL Sync:\n";
2931 opstream << vblsync;
2932 opstream << "\nShow Points:\n";
2933 opstream << showpoints;
2934 opstream << "\nAlways Blur:\n";
2935 opstream << alwaysblur;
2936 opstream << "\nImmediate mode (turn on on G5):\n";
2937 opstream << immediate;
2938 opstream << "\nVelocity blur:\n";
2939 opstream << velocityblur;
2940 opstream << "\nVolume:\n";
2942 opstream << "\nForward key:\n";
2943 opstream << KeyToChar(forwardkey);
2944 opstream << "\nBack key:\n";
2945 opstream << KeyToChar(backkey);
2946 opstream << "\nLeft key:\n";
2947 opstream << KeyToChar(leftkey);
2948 opstream << "\nRight key:\n";
2949 opstream << KeyToChar(rightkey);
2950 opstream << "\nJump key:\n";
2951 opstream << KeyToChar(jumpkey);
2952 opstream << "\nCrouch key:\n";
2953 opstream << KeyToChar(crouchkey);
2954 opstream << "\nDraw key:\n";
2955 opstream << KeyToChar(drawkey);
2956 opstream << "\nThrow key:\n";
2957 opstream << KeyToChar(throwkey);
2958 opstream << "\nAttack key:\n";
2959 opstream << KeyToChar(attackkey);
2960 opstream << "\nChat key:\n";
2961 opstream << KeyToChar(chatkey);
2966 if(mainmenu==1||mainmenu==2){
2967 if(loaddistrib>4)transition+=multiplier/8;
2975 OPENAL_SetFrequency(channels[stream_music3], 22050);
2979 if(IsKeyDown(theKeyMap, i)){
2980 togglekeydelay[i]+=multiplier;
2981 if(togglekeydelay[i]>.4){
2983 togglekeydelay[i]=.36;
2986 if(KeyToSingleChar(i)!='\0'&&displaychars[0]<60){
2987 for(j=255;j>=displayselected+1;j--){
2988 displaytext[0][j]=displaytext[0][j-1];
2990 displaytext[0][displayselected]=KeyToSingleChar(i);
2991 if(IsKeyDown(theKeyMap, MAC_SHIFT_KEY))displaytext[0][displayselected]=Shift(displaytext[0][displayselected]);
2995 if(i==MAC_DELETE_KEY&&displayselected!=0){
2996 for(j=displayselected-1;j<255;j++){
2997 displaytext[0][j]=displaytext[0][j+1];
2999 displaytext[0][255]=' ';
3003 if(i==MAC_ARROW_LEFT_KEY&&displayselected!=0){
3006 if(i==MAC_ARROW_RIGHT_KEY&&displayselected<displaychars[0]){
3009 if(i==MAC_RETURN_KEY&&entername){
3010 if(displaychars[0]){
3012 strcpy(accountname[numaccounts-1],displaytext[0]);
3013 accountactive=numaccounts-1;
3014 accountdifficulty[accountactive]=1;
3015 accountprogress[accountactive]=0;
3016 accountpoints[accountactive]=0;
3017 accountcampaigntime[accountactive]=0;
3018 accountcampaignscore[accountactive]=0;
3019 accountcampaignfasttime[accountactive]=0;
3020 accountcampaignhighscore[accountactive]=0;
3022 accounthighscore[accountactive][j]=0;
3023 accountfasttime[accountactive][j]=0;
3026 accountunlocked[accountactive][j]=0;
3028 accountcampaignchoicesmade[accountactive]=0;
3031 displaytext[0][j]=' ';
3045 float gLoc[3]={0,0,0};
3046 float vel[3]={0,0,0};
3047 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3048 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3049 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3050 OPENAL_SetVolume(channels[firestartsound], 256);
3051 OPENAL_SetPaused(channels[firestartsound], false);
3052 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3055 displaytext[0][j]=' ';
3063 if(i==MAC_RETURN_KEY&&mainmenu==13){
3064 if(displaychars[0]){
3065 sprintf (registrationname, "%s", displaytext[0]);
3066 if(displaychars[0]<254)registrationname[displaychars[0]]='\0';
3076 float gLoc[3]={0,0,0};
3077 float vel[3]={0,0,0};
3078 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3079 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3080 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3081 OPENAL_SetVolume(channels[firestartsound], 256);
3082 OPENAL_SetPaused(channels[firestartsound], false);
3083 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3086 displaytext[0][j]=' ';
3097 togglekeydelay[i]=0;
3101 displayblinkdelay-=multiplier;
3102 if(displayblinkdelay<=0){
3103 displayblinkdelay=.3;
3104 displayblink=1-displayblink;
3110 if(hostile==1)hostiletime+=multiplier;
3112 if(!winfreeze)leveltime+=multiplier;
3113 if(IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)){
3120 if(IsKeyDown(theKeyMap, chatkey)&&!chattogglekeydown&&!console&&!chatting&&debugmode){
3122 chattogglekeydown=1;
3123 togglekey[chatkey]=1;
3124 togglekeydelay[chatkey]=-20;
3127 if(!IsKeyDown(theKeyMap, chatkey)){
3128 chattogglekeydown=0;
3133 if(IsKeyDown(theKeyMap, i)){
3134 togglekeydelay[i]+=multiplier;
3135 if(togglekeydelay[i]>.4){
3137 togglekeydelay[i]=.36;
3140 if(KeyToSingleChar(i)!='\0'&&displaychars[0]<60){
3141 for(j=255;j>=displayselected+1;j--){
3142 displaytext[0][j]=displaytext[0][j-1];
3144 displaytext[0][displayselected]=KeyToSingleChar(i);
3145 if(IsKeyDown(theKeyMap, MAC_SHIFT_KEY))displaytext[0][displayselected]=Shift(displaytext[0][displayselected]);
3149 if(i==MAC_DELETE_KEY&&displayselected!=0){
3150 for(j=displayselected-1;j<255;j++){
3151 displaytext[0][j]=displaytext[0][j+1];
3153 displaytext[0][255]=' ';
3157 if(i==MAC_ARROW_LEFT_KEY&&displayselected!=0){
3160 if(i==MAC_ARROW_RIGHT_KEY&&displayselected<displaychars[0]){
3163 if(i==MAC_RETURN_KEY){
3164 if(displaychars[0]){
3165 /*for(j=0;j<displaychars[0];j++){
3166 talkname[j]=displaytext[0][j];
3168 talkname[displaychars[0]]='\0';
3169 sprintf (chatname, "%s: %s",playerName,talkname);
3170 //NetworkSendInformation(chatname);
3173 displaytext[0][j]=' ';
3185 togglekeydelay[i]=0;
3189 displayblinkdelay-=multiplier;
3190 if(displayblinkdelay<=0){
3191 displayblinkdelay=.3;
3192 displayblink=1-displayblink;
3196 if(chatting)keyboardfrozen=1;
3198 if(IsKeyDown(theKeyMap, MAC_V_KEY)&&!freezetogglekeydown&&debugmode){
3201 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
3203 freezetogglekeydown=1;
3206 if(!IsKeyDown(theKeyMap, MAC_V_KEY)&&!IsKeyDown(theKeyMap, MAC_F1_KEY)){
3207 freezetogglekeydown=0;
3210 if(IsKeyDown(theKeyMap, MAC_TILDE_KEY)&&!consoletogglekeydown&&debugmode){
3212 if(!console)freeze=0;
3214 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
3216 consoletogglekeydown=1;
3219 if(!IsKeyDown(theKeyMap, MAC_TILDE_KEY)){
3220 consoletogglekeydown=0;
3223 if(console)freeze=1;
3225 if(console&&!IsKeyDown(theKeyMap,MAC_COMMAND_KEY)){
3227 if(IsKeyDown(theKeyMap, i)){
3228 togglekeydelay[i]+=multiplier;
3229 if(togglekeydelay[i]>.4){
3231 togglekeydelay[i]=.36;
3234 if(KeyToSingleChar(i)!='\0'&&consolechars[0]<255){
3235 for(j=255;j>=consoleselected+1;j--){
3236 consoletext[0][j]=consoletext[0][j-1];
3238 consoletext[0][consoleselected]=KeyToSingleChar(i);
3239 if(IsKeyDown(theKeyMap, MAC_SHIFT_KEY))consoletext[0][consoleselected]=Shift(consoletext[0][consoleselected]);
3243 else if(i==MAC_ENTER_KEY){
3244 for(j=255;j>=consoleselected+1;j--){
3245 consoletext[0][j]=consoletext[0][j-1];
3247 consoletext[0][consoleselected]='\n';
3251 if(i==MAC_DELETE_KEY&&consoleselected!=0){
3252 for(j=consoleselected-1;j<255;j++){
3253 consoletext[0][j]=consoletext[0][j+1];
3255 consoletext[0][255]=' ';
3259 if(i==MAC_ARROW_UP_KEY){
3260 if(archiveselected<14)archiveselected++;
3262 consolechars[0]=consolechars[archiveselected];
3263 consoletext[0][j]=consoletext[archiveselected][j];
3264 consoleselected=consolechars[0];
3267 if(i==MAC_ARROW_DOWN_KEY){
3268 if(archiveselected>0)archiveselected--;
3270 consolechars[0]=consolechars[archiveselected];
3271 consoletext[0][j]=consoletext[archiveselected][j];
3272 consoleselected=consolechars[0];
3275 if(i==MAC_ARROW_LEFT_KEY&&consoleselected!=0){
3278 if(i==MAC_ARROW_RIGHT_KEY&&consoleselected<consolechars[0]){
3281 if(i==MAC_RETURN_KEY){
3284 if(Compare(consoletext[0],"quit ",0,4)||Compare(consoletext[0],"exit ",0,4)){
3285 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
3286 OPENAL_SetVolume(channels[consolesuccesssound], 256);
3287 OPENAL_SetPaused(channels[consolesuccesssound], false);
3291 /*if(Compare(consoletext[0],"send ",0,4)){
3292 for(j=5;j<consolechars[0];j++){
3293 talkname[j-5]=consoletext[0][j];
3295 talkname[consolechars[0]-5]='\0';
3296 sprintf (chatname, "%s: %s",playerName,talkname);
3297 //NetworkSendInformation(chatname);
3300 if(Compare(consoletext[0],"name ",0,4)){
3302 numchars=consolechars[0]-5;
3303 if(numchars>32)numchars=32;
3304 for(j=5;j<numchars+5;j++){
3305 talkname[j-5]=consoletext[0][j];
3307 talkname[numchars]='\0';
3308 sprintf (chatname, "Player %s is now known as %s.",playerName,talkname);
3309 //NetworkSendInformation(chatname);
3310 sprintf (playerName, "%s",talkname);
3311 //NetworkSendName(playerName);
3314 if(Compare(consoletext[0],"map ",0,3)){
3326 for(j=4;j<consolechars[0];j++){
3327 mapname[j-4+11]=consoletext[0][j];
3329 mapname[consolechars[0]-4+11]='\0';
3335 /*if(Compare(consoletext[0],"connect ",0,7)&&!ishost){
3337 unsigned char playerNameStr[32];
3338 char theIPAddress[256];
3340 NMUInt32 port = 25710;
3342 strcpy(playerName, "Client");
3343 GameC2PStr( playerName, playerNameStr );
3345 for(j=0;j<consolechars[0]-8;j++){
3346 theIPAddress[j]=consoletext[0][j+8];
3348 theIPAddress[consolechars[0]-8]='\0';
3350 sprintf( thePort, "%li", port );
3351 v=NetworkStartClient( theIPAddress, thePort, playerNameStr );
3354 if(consolechars[0]>0){
3357 consoletext[k][j]=consoletext[k-1][j];
3359 consolechars[k]=consolechars[k-1];
3362 consoletext[0][j]=' ';
3364 if(v!=-4994)sprintf (consoletext[0], "Error #%d!!!",v);
3365 else sprintf (consoletext[0], "Could not open connection");
3367 consolechars[0]=255;
3374 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
3375 OPENAL_SetVolume(channels[consolesuccesssound], 256);
3376 OPENAL_SetPaused(channels[consolesuccesssound], false);
3378 if(consolechars[0]>0){
3381 consoletext[k][j]=consoletext[k-1][j];
3383 consolechars[k]=consolechars[k-1];
3386 consoletext[0][j]=' ';
3388 sprintf (consoletext[0], "Connected to %s",theIPAddress);
3390 consolechars[0]=255;
3396 if(Compare(consoletext[0],"host ",0,4)){
3397 unsigned char gameNameStr[32], playerNameStr[32];
3398 char gameName[32];//, playerName[32];
3406 strcpy(gameName, "Host's game");
3407 strcpy(playerName, "Host");
3408 GameC2PStr( gameName, gameNameStr );
3409 GameC2PStr( playerName, playerNameStr );
3411 v=NetworkStartServer( (NMUInt16)port, players, gameNameStr, playerNameStr );
3414 if(consolechars[0]>0){
3417 consoletext[k][j]=consoletext[k-1][j];
3419 consolechars[k]=consolechars[k-1];
3422 consoletext[0][j]=' ';
3424 sprintf (consoletext[0], "Error #%d!!!",v);
3426 consolechars[0]=255;
3433 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
3434 OPENAL_SetVolume(channels[consolesuccesssound], 256);
3435 OPENAL_SetPaused(channels[consolesuccesssound], false);
3437 if(consolechars[0]>0){
3440 consoletext[k][j]=consoletext[k-1][j];
3442 consolechars[k]=consolechars[k-1];
3445 consoletext[0][j]=' ';
3447 sprintf (consoletext[0], "Game hosted");
3449 consolechars[0]=255;
3455 if(Compare(consoletext[0],"save ",0,4)){
3467 for(j=5;j<consolechars[0];j++){
3468 mapname[j-5+11]=consoletext[0][j];
3470 mapname[consolechars[0]-5+11]='\0';
3472 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
3473 OPENAL_SetVolume(channels[consolesuccesssound], 256);
3474 OPENAL_SetPaused(channels[consolesuccesssound], false);
3481 tfile=fopen( ConvertFileName(mapname), "wb" );
3482 fpackf(tfile, "Bi", mapvers);
3483 //fpackf(tfile, "Bi", indemo);
3484 fpackf(tfile, "Bi", maptype);
3485 fpackf(tfile, "Bi", hostile);
3486 fpackf(tfile, "Bf Bf", viewdistance, fadestart);
3487 fpackf(tfile, "Bb Bf Bf Bf", skyboxtexture, skyboxr, skyboxg, skyboxb);
3488 fpackf(tfile, "Bf Bf Bf", skyboxlightr, skyboxlightg, skyboxlightb);
3489 fpackf(tfile, "Bf Bf Bf Bf Bf Bi", player[0].coords.x, player[0].coords.y, player[0].coords.z, player[0].rotation, player[0].targetrotation, player[0].num_weapons);
3490 if(player[0].num_weapons>0&&player[0].num_weapons<5)
3491 for(j=0;j<player[0].num_weapons;j++){
3492 fpackf(tfile, "Bi", weapons.type[player[0].weaponids[j]]);
3495 fpackf(tfile, "Bf Bf Bf", player[0].armorhead, player[0].armorhigh, player[0].armorlow);
3496 fpackf(tfile, "Bf Bf Bf", player[0].protectionhead, player[0].protectionhigh, player[0].protectionlow);
3497 fpackf(tfile, "Bf Bf Bf", player[0].metalhead, player[0].metalhigh, player[0].metallow);
3498 fpackf(tfile, "Bf Bf", player[0].power, player[0].speedmult);
3500 fpackf(tfile, "Bi", player[0].numclothes);
3502 fpackf(tfile, "Bi Bi", player[0].whichskin, player[0].creature);
3504 fpackf(tfile, "Bi", numdialogues);
3506 for(k=0;k<numdialogues;k++){
3507 fpackf(tfile, "Bi", numdialogueboxes[k]);
3508 fpackf(tfile, "Bi", dialoguetype[k]);
3510 fpackf(tfile, "Bf Bf Bf", participantlocation[k][l].x, participantlocation[k][l].y, participantlocation[k][l].z);
3511 fpackf(tfile, "Bf", participantrotation[k][l]);
3513 if(numdialogueboxes)
3514 for(l=0;l<numdialogueboxes[k];l++){
3515 fpackf(tfile, "Bi", dialogueboxlocation[k][l]);
3516 fpackf(tfile, "Bf", dialogueboxcolor[k][l][0]);
3517 fpackf(tfile, "Bf", dialogueboxcolor[k][l][1]);
3518 fpackf(tfile, "Bf", dialogueboxcolor[k][l][2]);
3519 fpackf(tfile, "Bi", dialogueboxsound[k][l]);
3521 templength=strlen(dialoguetext[k][l]);
3522 fpackf(tfile, "Bi",(templength));
3523 for(m=0;m<templength;m++){
3524 fpackf(tfile, "Bb", dialoguetext[k][l][m]);
3525 if(dialoguetext[k][l][m]=='\0')break;
3528 templength=strlen(dialoguename[k][l]);
3529 fpackf(tfile, "Bi",templength);
3530 for(m=0;m<templength;m++){
3531 fpackf(tfile, "Bb", dialoguename[k][l][m]);
3532 if(dialoguename[k][l][m]=='\0')break;
3535 fpackf(tfile, "Bf Bf Bf", dialoguecamera[k][l].x, dialoguecamera[k][l].y, dialoguecamera[k][l].z);
3536 fpackf(tfile, "Bi", participantfocus[k][l]);
3537 fpackf(tfile, "Bi", participantaction[k][l]);
3540 fpackf(tfile, "Bf Bf Bf", participantfacing[k][l][m].x, participantfacing[k][l][m].y, participantfacing[k][l][m].z);
3542 fpackf(tfile, "Bf Bf",dialoguecamerarotation[k][l],dialoguecamerarotation2[k][l]);
3546 if(player[0].numclothes)
3547 for(k=0;k<player[0].numclothes;k++){
3548 templength=strlen(player[0].clothes[k]);
3549 fpackf(tfile, "Bi", templength);
3550 for(l=0;l<templength;l++)
3551 fpackf(tfile, "Bb", player[0].clothes[k][l]);
3552 fpackf(tfile, "Bf Bf Bf", player[0].clothestintr[k], player[0].clothestintg[k], player[0].clothestintb[k]);
3555 fpackf(tfile, "Bi", environment);
3557 fpackf(tfile, "Bi", objects.numobjects);
3559 if(objects.numobjects)
3560 for(k=0;k<objects.numobjects;k++){
3561 fpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", objects.type[k], objects.rotation[k], objects.rotation2[k], objects.position[k].x, objects.position[k].y, objects.position[k].z, objects.scale[k]);
3564 fpackf(tfile, "Bi", numhotspots);
3566 for(i=0;i<numhotspots;i++){
3567 fpackf(tfile, "Bi Bf Bf Bf Bf", hotspottype[i],hotspotsize[i],hotspot[i].x,hotspot[i].y,hotspot[i].z);
3568 templength=strlen(hotspottext[i]);
3569 fpackf(tfile, "Bi",templength);
3570 for(l=0;l<templength;l++)
3571 fpackf(tfile, "Bb", hotspottext[i][l]);
3574 fpackf(tfile, "Bi", numplayers);
3575 if(numplayers>1&&numplayers<maxplayers)
3576 for(j=1;j<numplayers;j++){
3577 fpackf(tfile, "Bi Bi Bf Bf Bf Bi Bi Bf Bb Bf", player[j].whichskin, player[j].creature, player[j].coords.x, player[j].coords.y, player[j].coords.z, player[j].num_weapons, player[j].howactive, player[j].scale, player[j].immobile, player[j].rotation);
3578 if(player[j].num_weapons>0&&player[j].num_weapons<5)
3579 for(k=0;k<player[j].num_weapons;k++){
3580 fpackf(tfile, "Bi", weapons.type[player[j].weaponids[k]]);
3582 if(player[j].numwaypoints<30){
3583 fpackf(tfile, "Bi", player[j].numwaypoints);
3584 for(k=0;k<player[j].numwaypoints;k++){
3585 fpackf(tfile, "Bf", player[j].waypoints[k].x);
3586 fpackf(tfile, "Bf", player[j].waypoints[k].y);
3587 fpackf(tfile, "Bf", player[j].waypoints[k].z);
3588 fpackf(tfile, "Bi", player[j].waypointtype[k]);
3590 fpackf(tfile, "Bi", player[j].waypoint);
3593 player[j].numwaypoints=0;
3594 player[j].waypoint=0;
3595 fpackf(tfile, "Bi Bi Bi", player[j].numwaypoints, player[j].waypoint, player[j].waypoint);
3598 fpackf(tfile, "Bf Bf Bf", player[j].armorhead, player[j].armorhigh, player[j].armorlow);
3599 fpackf(tfile, "Bf Bf Bf", player[j].protectionhead, player[j].protectionhigh, player[j].protectionlow);
3600 fpackf(tfile, "Bf Bf Bf", player[j].metalhead, player[j].metalhigh, player[j].metallow);
3601 fpackf(tfile, "Bf Bf", player[j].power, player[j].speedmult);
3603 if(player[j].creature==wolftype){
3604 headprop=player[j].proportionhead.x/1.1;
3605 bodyprop=player[j].proportionbody.x/1.1;
3606 armprop=player[j].proportionarms.x/1.1;
3607 legprop=player[j].proportionlegs.x/1.1;
3610 if(player[j].creature==rabbittype){
3611 headprop=player[j].proportionhead.x/1.2;
3612 bodyprop=player[j].proportionbody.x/1.05;
3613 armprop=player[j].proportionarms.x/1.00;
3614 legprop=player[j].proportionlegs.x/1.1;
3617 fpackf(tfile, "Bf Bf Bf Bf", headprop, bodyprop, armprop, legprop);
3621 fpackf(tfile, "Bi", player[j].numclothes);
3622 if(player[j].numclothes)
3623 for(k=0;k<player[j].numclothes;k++){
3625 templength=strlen(player[j].clothes[k]);
3626 fpackf(tfile, "Bi", templength);
3627 for(l=0;l<templength;l++)
3628 fpackf(tfile, "Bb", player[j].clothes[k][l]);
3629 fpackf(tfile, "Bf Bf Bf", player[j].clothestintr[k], player[j].clothestintg[k], player[j].clothestintb[k]);
3633 fpackf(tfile, "Bi", numpathpoints);
3635 for(j=0;j<numpathpoints;j++){
3636 fpackf(tfile, "Bf Bf Bf Bi", pathpoint[j].x, pathpoint[j].y, pathpoint[j].z, numpathpointconnect[j]);
3637 for(k=0;k<numpathpointconnect[j];k++){
3638 fpackf(tfile, "Bi", pathpointconnect[j][k]);
3642 fpackf(tfile, "Bf Bf Bf Bf", mapcenter.x, mapcenter.y, mapcenter.z, mapradius);
3650 tfile=fopen( mapname, "wb" );
3651 fwrite( &mapvers, 1, sizeof(int), tfile );
3652 fwrite( &player[0].coords.x, 1, sizeof(float), tfile );
3653 fwrite( &player[0].coords.y, 1, sizeof(float), tfile );
3654 fwrite( &player[0].coords.z, 1, sizeof(float), tfile );
3655 fwrite( &player[0].rotation, 1, sizeof(float), tfile );
3656 fwrite( &player[0].targetrotation, 1, sizeof(float), tfile );
3657 fwrite( &player[0].num_weapons, 1, sizeof(int), tfile );
3658 if(player[0].num_weapons>0&&player[0].num_weapons<5)
3659 for(j=0;j<player[0].num_weapons;j++){
3660 fwrite( &weapons.type[player[0].weaponids[j]], 1, sizeof(int), tfile );
3663 fwrite( &player[0].armorhead, 1, sizeof(int), tfile );
3664 fwrite( &player[0].armorhigh, 1, sizeof(int), tfile );
3665 fwrite( &player[0].armorlow, 1, sizeof(int), tfile );
3666 fwrite( &player[0].protectionhead, 1, sizeof(int), tfile );
3667 fwrite( &player[0].protectionhigh, 1, sizeof(int), tfile );
3668 fwrite( &player[0].protectionlow, 1, sizeof(int), tfile );
3669 fwrite( &player[0].metalhead, 1, sizeof(int), tfile );
3670 fwrite( &player[0].metalhigh, 1, sizeof(int), tfile );
3671 fwrite( &player[0].metallow, 1, sizeof(int), tfile );
3672 fwrite( &player[0].power, 1, sizeof(int), tfile );
3673 fwrite( &player[0].speedmult, 1, sizeof(int), tfile );
3675 fwrite( &player[0].numclothes, 1, sizeof(int), tfile );
3676 if(player[0].numclothes)
3677 for(k=0;k<player[0].numclothes;k++){
3679 templength=strlen(player[0].clothes[k]);
3680 fwrite( &templength,1,sizeof(int),tfile);
3681 for(l=0;l<templength;l++)
3682 fwrite( &player[0].clothes[k][l],1,sizeof(char),tfile);
3683 fwrite( &player[0].clothestintr[k],1,sizeof(float),tfile);
3684 fwrite( &player[0].clothestintg[k],1,sizeof(float),tfile);
3685 fwrite( &player[0].clothestintb[k],1,sizeof(float),tfile);
3688 fwrite( &environment, 1, sizeof(int), tfile );
3690 fwrite( &objects.numobjects, 1, sizeof(int), tfile );
3692 for(k=0;k<objects.numobjects;k++){
3693 fwrite( &objects.type[k], 1, sizeof(int), tfile );
3694 fwrite( &objects.rotation[k], 1, sizeof(float), tfile );
3695 fwrite( &objects.rotation2[k], 1, sizeof(float), tfile );
3696 fwrite( &objects.position[k].x, 1, sizeof(float), tfile );
3697 fwrite( &objects.position[k].y, 1, sizeof(float), tfile );
3698 fwrite( &objects.position[k].z, 1, sizeof(float), tfile );
3699 fwrite( &objects.scale[k], 1, sizeof(float), tfile );
3702 fwrite( &numplayers, 1, sizeof(int), tfile );
3703 if(numplayers>1&&numplayers<maxplayers)
3704 for(j=1;j<numplayers;j++){
3705 fwrite( &player[j].whichskin, 1, sizeof(int), tfile );
3706 fwrite( &player[j].creature, 1, sizeof(int), tfile );
3707 fwrite( &player[j].coords.x, 1, sizeof(float), tfile );
3708 fwrite( &player[j].coords.y, 1, sizeof(float), tfile );
3709 fwrite( &player[j].coords.z, 1, sizeof(float), tfile );
3710 fwrite( &player[j].num_weapons, 1, sizeof(int), tfile );
3711 if(player[j].num_weapons>0&&player[j].num_weapons<5)
3712 for(k=0;k<player[j].num_weapons;k++){
3713 fwrite( &weapons.type[player[j].weaponids[k]], 1, sizeof(int), tfile );
3715 if(player[j].numwaypoints<30){
3716 fwrite( &player[j].numwaypoints, 1, sizeof(int), tfile );
3717 for(k=0;k<player[j].numwaypoints;k++){
3718 fwrite( &player[j].waypoints[k].x, 1, sizeof(float), tfile );
3719 fwrite( &player[j].waypoints[k].y, 1, sizeof(float), tfile );
3720 fwrite( &player[j].waypoints[k].z, 1, sizeof(float), tfile );
3722 fwrite( &player[j].waypoint, 1, sizeof(int), tfile );
3723 //fwrite( &player[j].jumppath, 1, sizeof(bool), tfile );
3726 player[j].numwaypoints=0;
3727 player[j].waypoint=0;
3728 fwrite( &player[j].numwaypoints, 1, sizeof(int), tfile );
3729 fwrite( &player[j].waypoint, 1, sizeof(int), tfile );
3730 fwrite( &player[j].waypoint, 1, sizeof(int), tfile );
3732 fwrite( &player[j].armorhead, 1, sizeof(int), tfile );
3733 fwrite( &player[j].armorhigh, 1, sizeof(int), tfile );
3734 fwrite( &player[j].armorlow, 1, sizeof(int), tfile );
3735 fwrite( &player[j].protectionhead, 1, sizeof(int), tfile );
3736 fwrite( &player[j].protectionhigh, 1, sizeof(int), tfile );
3737 fwrite( &player[j].protectionlow, 1, sizeof(int), tfile );
3738 fwrite( &player[j].metalhead, 1, sizeof(int), tfile );
3739 fwrite( &player[j].metalhigh, 1, sizeof(int), tfile );
3740 fwrite( &player[j].metallow, 1, sizeof(int), tfile );
3741 fwrite( &player[j].power, 1, sizeof(int), tfile );
3742 fwrite( &player[j].speedmult, 1, sizeof(int), tfile );
3744 fwrite( &player[j].numclothes, 1, sizeof(int), tfile );
3745 if(player[j].numclothes)
3746 for(k=0;k<player[j].numclothes;k++){
3748 templength=strlen(player[j].clothes[k]);
3749 fwrite( &templength,1,sizeof(int),tfile);
3750 for(l=0;l<templength;l++)
3751 fwrite( &player[j].clothes[k][l],1,sizeof(char),tfile);
3752 fwrite( &player[j].clothestintr[k],1,sizeof(float),tfile);
3753 fwrite( &player[j].clothestintg[k],1,sizeof(float),tfile);
3754 fwrite( &player[j].clothestintb[k],1,sizeof(float),tfile);
3757 fwrite( &numpathpoints, 1, sizeof(int), tfile );
3759 for(j=0;j<numpathpoints;j++){
3760 fwrite( &pathpoint[j].x, 1, sizeof(float), tfile );
3761 fwrite( &pathpoint[j].y, 1, sizeof(float), tfile );
3762 fwrite( &pathpoint[j].z, 1, sizeof(float), tfile );
3763 fwrite( &numpathpointconnect[j], 1, sizeof(int), tfile );
3764 for(k=0;k<numpathpointconnect[j];k++){
3765 fwrite( &pathpointconnect[j][k], 1, sizeof(int), tfile );
3769 fwrite( &mapcenter.x, 1, sizeof(float), tfile );
3770 fwrite( &mapcenter.y, 1, sizeof(float), tfile );
3771 fwrite( &mapcenter.z, 1, sizeof(float), tfile );
3773 fwrite( &mapradius, 1, sizeof(float), tfile );
3779 if(Compare(consoletext[0],"save ",0,4)){
3791 for(j=5;j<consolechars[0];j++){
3792 mapname[j-5+11]=consoletext[0][j];
3794 mapname[consolechars[0]-5+11]='\0';
3796 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
3797 OPENAL_SetVolume(channels[consolesuccesssound], 256);
3798 OPENAL_SetPaused(channels[consolesuccesssound], false);
3801 tfile=fopen( mapname, "wb" );
3802 fwrite( &player[0].coords, 1, sizeof(XYZ), tfile );
3803 fwrite( &player[0].rotation, 1, sizeof(float), tfile );
3804 fwrite( &player[0].targetrotation, 1, sizeof(float), tfile );
3805 fwrite( &player[0].num_weapons, 1, sizeof(int), tfile );
3806 if(player[0].num_weapons>0&&player[0].num_weapons<5)
3807 for(j=0;j<player[0].num_weapons;j++){
3808 fwrite( &weapons.type[player[0].weaponids[j]], 1, sizeof(int), tfile );
3810 fwrite( &environment, 1, sizeof(int), tfile );
3812 fwrite( &objects.numobjects, 1, sizeof(int), tfile );
3813 fwrite( &objects.type, 1, sizeof(int)*objects.numobjects, tfile );
3814 fwrite( &objects.rotation, 1, sizeof(float)*objects.numobjects, tfile );
3815 fwrite( &objects.position, 1, sizeof(XYZ)*objects.numobjects, tfile );
3816 fwrite( &objects.scale, 1, sizeof(float)*objects.numobjects, tfile );
3818 fwrite( &numplayers, 1, sizeof(int), tfile );
3819 if(numplayers>1&&numplayers<maxplayers)
3820 for(j=1;j<numplayers;j++){
3821 fwrite( &player[j].coords, 1, sizeof(XYZ), tfile );
3822 fwrite( &player[j].num_weapons, 1, sizeof(int), tfile );
3823 if(player[j].num_weapons>0&&player[j].num_weapons<5)
3824 for(k=0;k<player[j].num_weapons;k++){
3825 fwrite( &weapons.type[player[j].weaponids[k]], 1, sizeof(int), tfile );
3827 if(player[j].numwaypoints<30){
3828 fwrite( &player[j].numwaypoints, 1, sizeof(int), tfile );
3829 fwrite( &player[j].waypoints, 1, sizeof(XYZ)*player[j].numwaypoints, tfile );
3830 fwrite( &player[j].waypoint, 1, sizeof(int), tfile );
3831 //fwrite( &player[j].jumppath, 1, sizeof(bool), tfile );
3834 player[j].numwaypoints=0;
3835 player[j].waypoint=0;
3836 fwrite( &player[j].numwaypoints, 1, sizeof(int), tfile );
3837 fwrite( &player[j].waypoint, 1, sizeof(int), tfile );
3838 fwrite( &player[j].waypoint, 1, sizeof(int), tfile );
3841 fwrite( &numpathpoints, 1, sizeof(int), tfile );
3843 for(j=0;j<numpathpoints;j++){
3844 fwrite( &pathpoint[j], 1, sizeof(XYZ), tfile );
3845 fwrite( &numpathpointconnect[j], 1, sizeof(int), tfile );
3846 for(k=0;k<numpathpointconnect[j];k++){
3847 fwrite( &pathpointconnect[j][k], 1, sizeof(int), tfile );
3853 if(Compare(consoletext[0],"cellar door ",0,11)||Compare(consoletext[0],"cellardoor ",0,10)){
3854 LoadTextureSave(":Data:Textures:Furdarko.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
3857 /*if(Compare(consoletext[0],"Pants ",0,5)){
3858 AddClothes(":Data:Textures:Pants.png",0,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
3859 player[i].DoMipmaps(5,0,0,player[i].skeleton.skinsize,player[i].skeleton.skinsize);
3863 if(Compare(consoletext[0],"tintr ",0,5)||Compare(consoletext[0],"Tintr ",0,5)){
3864 for(j=6;j<consolechars[0];j++){
3865 mapname[j-6]=consoletext[0][j];
3868 tintr=atof(mapname);
3873 if(Compare(consoletext[0],"speed ",0,5)||Compare(consoletext[0],"Speed ",0,5)){
3874 for(j=6;j<consolechars[0];j++){
3875 mapname[j-6]=consoletext[0][j];
3878 player[0].speedmult=atof(mapname);
3883 if(Compare(consoletext[0],"strength ",0,8)||Compare(consoletext[0],"Strength ",0,8)){
3884 for(j=9;j<consolechars[0];j++){
3885 mapname[j-9]=consoletext[0][j];
3888 player[0].power=atof(mapname);
3893 if(Compare(consoletext[0],"viewdistance ",0,12)||Compare(consoletext[0],"Viewdistance ",0,12)){
3894 for(j=13;j<consolechars[0];j++){
3895 mapname[j-13]=consoletext[0][j];
3898 viewdistance=atof(mapname)*100;
3903 if(Compare(consoletext[0],"fadestart ",0,9)||Compare(consoletext[0],"Fadestart ",0,9)){
3904 for(j=10;j<consolechars[0];j++){
3905 mapname[j-10]=consoletext[0][j];
3908 fadestart=atof(mapname);
3913 if(Compare(consoletext[0],"power ",0,5)||Compare(consoletext[0],"Power ",0,5)){
3914 for(j=6;j<consolechars[0];j++){
3915 mapname[j-6]=consoletext[0][j];
3918 player[0].power=atof(mapname);
3923 if(Compare(consoletext[0],"slomo ",0,5)||Compare(consoletext[0],"Slomo ",0,5)){
3924 for(j=6;j<consolechars[0];j++){
3925 mapname[j-6]=consoletext[0][j];
3928 slomospeed=atof(mapname);
3935 if(Compare(consoletext[0],"slofreq ",0,7)||Compare(consoletext[0],"Slofreq ",0,7)){
3936 for(j=8;j<consolechars[0];j++){
3937 mapname[j-8]=consoletext[0][j];
3940 slomofreq=atoi(mapname);
3945 if(Compare(consoletext[0],"size ",0,4)||Compare(consoletext[0],"Size ",0,4)){
3946 for(j=5;j<consolechars[0];j++){
3947 mapname[j-5]=consoletext[0][j];
3950 player[0].scale=atof(mapname)*.2;
3955 if(Compare(consoletext[0],"sizenear ",0,8)||Compare(consoletext[0],"Sizenear ",0,8)){
3957 float closestdist=-1;
3960 for(i=1;i<numplayers;i++){
3961 distance=findDistancefast(&player[i].coords,&player[0].coords);
3962 if(closestdist==-1||distance<closestdist){
3963 closestdist=distance;
3968 for(j=9;j<consolechars[0];j++){
3969 mapname[j-9]=consoletext[0][j];
3972 player[closest].scale=atof(mapname)*.2;
3977 if(Compare(consoletext[0],"proportionnear ",0,14)||Compare(consoletext[0],"Proportionnear ",0,14)){
3982 float closestdist=-1;
3985 for(i=1;i<numplayers;i++){
3986 distance=findDistancefast(&player[i].coords,&player[0].coords);
3987 if(closestdist==-1||distance<closestdist){
3988 closestdist=distance;
3996 while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
3997 mapname[j-startpoint]=consoletext[0][j];
3999 if(consoletext[0][j]=='\0')alldone=1;
4001 mapname[j-startpoint]='\0';
4003 headprop=atof(mapname);
4007 while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
4008 mapname[j-startpoint]=consoletext[0][j];
4010 if(consoletext[0][j]=='\0')alldone=1;
4012 mapname[j-startpoint]='\0';
4014 bodyprop=atof(mapname);
4018 while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
4019 mapname[j-startpoint]=consoletext[0][j];
4021 if(consoletext[0][j]=='\0')alldone=1;
4023 mapname[j-startpoint]='\0';
4025 armprop=atof(mapname);
4029 while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
4030 mapname[j-startpoint]=consoletext[0][j];
4032 if(consoletext[0][j]=='\0')alldone=1;
4034 mapname[j-startpoint]='\0';
4036 legprop=atof(mapname);
4038 if(player[closest].creature==wolftype){
4039 player[closest].proportionhead=1.1*headprop;
4040 player[closest].proportionbody=1.1*bodyprop;
4041 player[closest].proportionarms=1.1*armprop;
4042 player[closest].proportionlegs=1.1*legprop;
4045 if(player[closest].creature==rabbittype){
4046 player[closest].proportionhead=1.2*headprop;
4047 player[closest].proportionbody=1.05*bodyprop;
4048 player[closest].proportionarms=1.00*armprop;
4049 player[closest].proportionlegs=1.1*legprop;
4050 player[closest].proportionlegs.y=1.05*legprop;
4057 if(Compare(consoletext[0],"sizemin ",0,7)||Compare(consoletext[0],"Sizemin ",0,7)){
4058 for(i=1;i<numplayers;i++){
4059 if(player[i].scale<0.8*0.2)player[i].scale=0.8*0.2;
4065 if(Compare(consoletext[0],"tutorial ",0,8)||Compare(consoletext[0],"Tutorial ",0,8)){
4066 for(j=9;j<consolechars[0];j++){
4067 mapname[j-9]=consoletext[0][j];
4070 tutoriallevel=atoi(mapname);
4076 if(Compare(consoletext[0],"tintg ",0,5)||Compare(consoletext[0],"Tintg ",0,5)){
4077 for(j=6;j<consolechars[0];j++){
4078 mapname[j-6]=consoletext[0][j];
4081 tintg=atof(mapname);
4086 if(Compare(consoletext[0],"tintb ",0,5)||Compare(consoletext[0],"Tintb ",0,5)){
4087 for(j=6;j<consolechars[0];j++){
4088 mapname[j-6]=consoletext[0][j];
4091 tintb=atof(mapname);
4096 if(Compare(consoletext[0],"hostile ",0,7)){
4097 for(j=8;j<consolechars[0];j++){
4098 mapname[j-8]=consoletext[0][j];
4101 hostile=atoi(mapname);
4107 if(Compare(consoletext[0],"type active ",0,11)){
4108 editoractive=typeactive;
4113 if(Compare(consoletext[0],"indemo ",0,6)){
4115 hotspot[numhotspots]=player[0].coords;
4116 hotspotsize[numhotspots]=0;
4117 hotspottype[numhotspots]=-111;
4119 strcpy(hotspottext[numhotspots],"mapname");
4125 if(Compare(consoletext[0],"notindemo ",0,9)){
4132 if(Compare(consoletext[0],"type sitting ",0,12)){
4133 editoractive=typesitting;
4138 if(Compare(consoletext[0],"type sitting wall ",0,17)){
4139 editoractive=typesittingwall;
4144 if(Compare(consoletext[0],"type sleeping ",0,13)){
4145 editoractive=typesleeping;
4149 if(Compare(consoletext[0],"type dead1 ",0,10)){
4150 editoractive=typedead1;
4154 if(Compare(consoletext[0],"type dead2 ",0,10)){
4155 editoractive=typedead2;
4159 if(Compare(consoletext[0],"type dead3 ",0,10)){
4160 editoractive=typedead3;
4163 if(Compare(consoletext[0],"type dead4 ",0,10)){
4164 editoractive=typedead4;
4169 if(Compare(consoletext[0],"path keepwalking ",0,16)){
4170 editorpathtype=wpkeepwalking;
4175 if(Compare(consoletext[0],"path pause ",0,10)){
4176 editorpathtype=wppause;
4181 if(Compare(consoletext[0],"mapkilleveryone ",0,15)){
4182 maptype=mapkilleveryone;
4187 if(Compare(consoletext[0],"mapgosomewhere ",0,14)){
4188 maptype=mapgosomewhere;
4193 if(Compare(consoletext[0],"mapkillsomeone ",0,14)){
4194 maptype=mapkillsomeone;
4200 if(Compare(consoletext[0],"mapkillmost ",0,11)){
4201 maptype=mapkillmost;
4207 if(Compare(consoletext[0],"hs ",0,2)){
4211 hotspot[numhotspots]=player[0].coords;
4216 while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
4217 mapname[j-startpoint]=consoletext[0][j];
4219 if(consoletext[0][j]=='\0')alldone=1;
4221 mapname[j-startpoint]='\0';
4223 hotspotsize[numhotspots]=atof(mapname);
4227 while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
4228 mapname[j-startpoint]=consoletext[0][j];
4230 if(consoletext[0][j]=='\0')alldone=1;
4232 mapname[j-startpoint]='\0';
4234 hotspottype[numhotspots]=atoi(mapname);
4238 while(consoletext[0][j]!='\0'&&!alldone&&j<255){
4239 mapname[j-startpoint]=consoletext[0][j];
4241 if(consoletext[0][j]=='\0')alldone=1;
4243 mapname[j-startpoint]='\n';
4244 mapname[j-startpoint+1]='\0';
4246 strcpy(hotspottext[numhotspots],mapname);
4253 if(Compare(consoletext[0],"dialogue ",0,8)){
4260 while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
4261 mapname[j-startpoint]=consoletext[0][j];
4263 if(consoletext[0][j]=='\0')alldone=1;
4265 mapname[j-startpoint]='\0';
4268 dialoguetype[numdialogues]=atoi(mapname);
4286 for(j=startpoint;j<consolechars[0];j++){
4287 mapname[j-startpoint+16]=consoletext[0][j];
4289 mapname[consolechars[0]-startpoint+16]='.';
4290 mapname[consolechars[0]-startpoint+17]='t';
4291 mapname[consolechars[0]-startpoint+18]='x';
4292 mapname[consolechars[0]-startpoint+19]='t';
4293 mapname[consolechars[0]-startpoint+20]='\0';
4295 for(j=0;j<max_dialoguelength;j++){
4297 dialoguetext[numdialogues][j][k]='\0';
4300 dialoguename[numdialogues][j][k]='\0';
4304 ifstream ipstream(ConvertFileName(mapname));
4305 ipstream.ignore(256,':');
4306 ipstream >> numdialogueboxes[numdialogues];
4307 for(i=0;i<numdialogueboxes[numdialogues];i++){
4308 ipstream.ignore(256,':');
4309 ipstream.ignore(256,':');
4310 ipstream.ignore(256,' ');
4311 ipstream >> dialogueboxlocation[numdialogues][i];
4312 ipstream.ignore(256,':');
4313 ipstream >> dialogueboxcolor[numdialogues][i][0];
4314 ipstream >> dialogueboxcolor[numdialogues][i][1];
4315 ipstream >> dialogueboxcolor[numdialogues][i][2];
4316 ipstream.ignore(256,':');
4317 ipstream.getline(dialoguename[numdialogues][i],64);
4318 ipstream.ignore(256,':');
4319 ipstream.ignore(256,' ');
4320 ipstream.getline(dialoguetext[numdialogues][i],128);
4322 if(dialoguetext[numdialogues][i][j]=='\\')dialoguetext[numdialogues][i][j]='\n';
4324 ipstream.ignore(256,':');
4325 ipstream >> dialogueboxsound[numdialogues][i];
4328 for(i=0;i<numdialogueboxes[numdialogues];i++){
4329 for(j=0;j<numplayers;j++){
4330 participantfacing[numdialogues][i][j]=player[j].facing;
4337 whichdialogue=numdialogues;
4345 if(Compare(consoletext[0],"fixdialogue ",0,11)){
4353 while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
4354 mapname[j-startpoint]=consoletext[0][j];
4356 if(consoletext[0][j]=='\0')alldone=1;
4358 mapname[j-startpoint]='\0';
4361 whichdi=atoi(mapname);
4379 for(j=startpoint;j<consolechars[0];j++){
4380 mapname[j-startpoint+16]=consoletext[0][j];
4382 mapname[consolechars[0]-startpoint+16]='.';
4383 mapname[consolechars[0]-startpoint+17]='t';
4384 mapname[consolechars[0]-startpoint+18]='x';
4385 mapname[consolechars[0]-startpoint+19]='t';
4386 mapname[consolechars[0]-startpoint+20]='\0';
4388 for(j=0;j<max_dialoguelength;j++){
4390 dialoguetext[whichdi][j][k]='\0';
4393 dialoguename[whichdi][j][k]='\0';
4397 ifstream ipstream(ConvertFileName(mapname));
4398 ipstream.ignore(256,':');
4399 ipstream >> numdialogueboxes[whichdi];
4400 for(i=0;i<numdialogueboxes[whichdi];i++){
4401 ipstream.ignore(256,':');
4402 ipstream.ignore(256,':');
4403 ipstream.ignore(256,' ');
4404 ipstream >> dialogueboxlocation[whichdi][i];
4405 ipstream.ignore(256,':');
4406 ipstream >> dialogueboxcolor[whichdi][i][0];
4407 ipstream >> dialogueboxcolor[whichdi][i][1];
4408 ipstream >> dialogueboxcolor[whichdi][i][2];
4409 ipstream.ignore(256,':');
4410 ipstream.getline(dialoguename[whichdi][i],64);
4411 ipstream.ignore(256,':');
4412 ipstream.ignore(256,' ');
4413 ipstream.getline(dialoguetext[whichdi][i],128);
4415 if(dialoguetext[whichdi][i][j]=='\\')dialoguetext[whichdi][i][j]='\n';
4417 ipstream.ignore(256,':');
4418 ipstream >> dialogueboxsound[whichdi][i];
4426 if(Compare(consoletext[0],"fixtype ",0,7)){
4434 while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
4435 mapname[j-startpoint]=consoletext[0][j];
4437 if(consoletext[0][j]=='\0')alldone=1;
4439 mapname[j-startpoint]='\0';
4440 dialoguetype[0]=atoi(mapname);
4448 if(Compare(consoletext[0],"fixrotation ",0,11)){
4449 participantrotation[whichdialogue][participantfocus[whichdialogue][indialogue]]=player[participantfocus[whichdialogue][indialogue]].rotation;
4454 if(Compare(consoletext[0],"ddialogue ",0,9)){
4456 if(numdialogues<0)numdialogues=0;
4461 if(Compare(consoletext[0],"immobile ",0,8)){
4462 player[0].immobile=1;
4466 if(Compare(consoletext[0],"mobile ",0,6)){
4467 player[0].immobile=0;
4471 if(Compare(consoletext[0],"play ",0,4)){
4478 while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
4479 mapname[j-startpoint]=consoletext[0][j];
4481 if(consoletext[0][j]=='\0')alldone=1;
4483 mapname[j-startpoint]='\0';
4486 whichdialogue=atoi(mapname);
4488 if(numdialogues>whichdialogue){
4489 for(i=0;i<numdialogueboxes[whichdialogue];i++){
4490 player[participantfocus[whichdialogue][i]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][i]];
4491 player[participantfocus[whichdialogue][i]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
4492 player[participantfocus[whichdialogue][i]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
4493 player[participantfocus[whichdialogue][i]].velocity=0;
4494 player[participantfocus[whichdialogue][i]].targetanimation=player[participantfocus[whichdialogue][i]].getIdle();
4495 player[participantfocus[whichdialogue][i]].targetframe=0;
4503 //if(dialogueboxsound[whichdialogue][indialogue]!=0){
4507 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
4508 temppos=temppos-viewer;
4509 Normalise(&temppos);
4519 whichsoundplay=rabbitchitter;
4520 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
4521 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
4522 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
4523 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
4524 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
4525 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
4526 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
4527 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
4528 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
4529 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
4530 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
4531 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
4532 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
4533 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
4534 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
4535 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
4536 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
4537 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
4538 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
4539 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
4540 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
4541 OPENAL_SetVolume(channels[whichsoundplay], 256);
4542 OPENAL_SetPaused(channels[whichsoundplay], false);
4550 if(Compare(consoletext[0],"dhs ",0,3)){
4552 if(numhotspots<0)numhotspots=0;
4557 if(Compare(consoletext[0],"proportion ",0,10)||Compare(consoletext[0],"Proportion ",0,4)){
4564 while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
4565 mapname[j-startpoint]=consoletext[0][j];
4567 if(consoletext[0][j]=='\0')alldone=1;
4569 mapname[j-startpoint]='\0';
4571 headprop=atof(mapname);
4575 while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
4576 mapname[j-startpoint]=consoletext[0][j];
4578 if(consoletext[0][j]=='\0')alldone=1;
4580 mapname[j-startpoint]='\0';
4582 bodyprop=atof(mapname);
4586 while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
4587 mapname[j-startpoint]=consoletext[0][j];
4589 if(consoletext[0][j]=='\0')alldone=1;
4591 mapname[j-startpoint]='\0';
4593 armprop=atof(mapname);
4597 while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
4598 mapname[j-startpoint]=consoletext[0][j];
4600 if(consoletext[0][j]=='\0')alldone=1;
4602 mapname[j-startpoint]='\0';
4604 legprop=atof(mapname);
4606 if(player[0].creature==wolftype){
4607 player[0].proportionhead=1.1*headprop;
4608 player[0].proportionbody=1.1*bodyprop;
4609 player[0].proportionarms=1.1*armprop;
4610 player[0].proportionlegs=1.1*legprop;
4613 if(player[0].creature==rabbittype){
4614 player[0].proportionhead=1.2*headprop;
4615 player[0].proportionbody=1.05*bodyprop;
4616 player[0].proportionarms=1.00*armprop;
4617 player[0].proportionlegs=1.1*legprop;
4618 player[0].proportionlegs.y=1.05*legprop;
4624 if(Compare(consoletext[0],"allimmobile ",0,11)||Compare(consoletext[0],"Allimmobile ",0,11)){
4625 for(i=0;i<numplayers;i++){
4626 if(i>0)player[i].immobile=1;
4632 if(Compare(consoletext[0],"default ",0,7)||Compare(consoletext[0],"Default ",0,7)){
4633 player[0].armorhead=1;
4634 player[0].armorhigh=1;
4635 player[0].armorlow=1;
4636 player[0].protectionhead=1;
4637 player[0].protectionhigh=1;
4638 player[0].protectionlow=1;
4639 player[0].metalhead=1;
4640 player[0].metalhigh=1;
4641 player[0].metallow=1;
4643 player[0].speedmult=1;
4646 if(player[0].creature==wolftype){
4647 player[0].proportionhead=1.1;
4648 player[0].proportionbody=1.1;
4649 player[0].proportionarms=1.1;
4650 player[0].proportionlegs=1.1;
4653 if(player[0].creature==rabbittype){
4654 player[0].proportionhead=1.2;
4655 player[0].proportionbody=1.05;
4656 player[0].proportionarms=1.00;
4657 player[0].proportionlegs=1.1;
4658 player[0].proportionlegs.y=1.05;
4661 player[0].numclothes=0;
4662 LoadTextureSave(creatureskin[player[0].creature][player[0].whichskin],
4663 &player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
4665 editoractive=typeactive;
4666 player[0].immobile=0;
4673 if(Compare(consoletext[0],"tint ",0,4)||Compare(consoletext[0],"Tint ",0,4)){
4679 while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
4680 mapname[j-startpoint]=consoletext[0][j];
4682 if(consoletext[0][j]=='\0')alldone=1;
4684 mapname[j-startpoint]='\0';
4686 tintr=atof(mapname);
4690 while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
4691 mapname[j-startpoint]=consoletext[0][j];
4693 if(consoletext[0][j]=='\0')alldone=1;
4695 mapname[j-startpoint]='\0';
4697 tintg=atof(mapname);
4701 while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
4702 mapname[j-startpoint]=consoletext[0][j];
4704 if(consoletext[0][j]=='\0')alldone=1;
4706 mapname[j-startpoint]='\0';
4708 tintb=atof(mapname);
4713 if(Compare(consoletext[0],"sky tint ",0,8)||Compare(consoletext[0],"Sky Tint ",0,8)){
4719 while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
4720 mapname[j-startpoint]=consoletext[0][j];
4722 if(consoletext[0][j]=='\0')alldone=1;
4724 mapname[j-startpoint]='\0';
4726 skyboxr=atof(mapname);
4730 while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
4731 mapname[j-startpoint]=consoletext[0][j];
4733 if(consoletext[0][j]=='\0')alldone=1;
4735 mapname[j-startpoint]='\0';
4737 skyboxg=atof(mapname);
4741 while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
4742 mapname[j-startpoint]=consoletext[0][j];
4744 if(consoletext[0][j]=='\0')alldone=1;
4746 mapname[j-startpoint]='\0';
4748 skyboxb=atof(mapname);
4750 skyboxlightr=skyboxr;
4751 skyboxlightg=skyboxg;
4752 skyboxlightb=skyboxb;
4756 //if(skyboxtexture){
4757 terrain.DoShadows();
4758 objects.DoShadows();
4760 else terrain.DoLighting();
4765 if(Compare(consoletext[0],"sky light ",0,9)||Compare(consoletext[0],"Sky Light ",0,9)){
4771 while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
4772 mapname[j-startpoint]=consoletext[0][j];
4774 if(consoletext[0][j]=='\0')alldone=1;
4776 mapname[j-startpoint]='\0';
4778 skyboxlightr=atof(mapname);
4782 while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
4783 mapname[j-startpoint]=consoletext[0][j];
4785 if(consoletext[0][j]=='\0')alldone=1;
4787 mapname[j-startpoint]='\0';
4789 skyboxlightg=atof(mapname);
4793 while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
4794 mapname[j-startpoint]=consoletext[0][j];
4796 if(consoletext[0][j]=='\0')alldone=1;
4798 mapname[j-startpoint]='\0';
4800 skyboxlightb=atof(mapname);
4804 //if(skyboxtexture){
4805 terrain.DoShadows();
4806 objects.DoShadows();
4808 else terrain.DoLighting();
4813 if(Compare(consoletext[0],"skybox ",0,6)||Compare(consoletext[0],"Skybox ",0,6)){
4814 skyboxtexture=1-skyboxtexture;
4817 //if(skyboxtexture){
4818 terrain.DoShadows();
4819 objects.DoShadows();
4821 else terrain.DoLighting();
4826 if(Compare(consoletext[0],"protection ",0,10)||Compare(consoletext[0],"Protection ",0,10)){
4832 while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
4833 mapname[j-startpoint]=consoletext[0][j];
4835 if(consoletext[0][j]=='\0')alldone=1;
4837 mapname[j-startpoint]='\0';
4839 player[0].protectionhead=atof(mapname);
4843 while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
4844 mapname[j-startpoint]=consoletext[0][j];
4846 if(consoletext[0][j]=='\0')alldone=1;
4848 mapname[j-startpoint]='\0';
4850 player[0].protectionhigh=atof(mapname);
4854 while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
4855 mapname[j-startpoint]=consoletext[0][j];
4857 if(consoletext[0][j]=='\0')alldone=1;
4859 mapname[j-startpoint]='\0';
4861 player[0].protectionlow=atof(mapname);
4866 if(Compare(consoletext[0],"armor ",0,5)||Compare(consoletext[0],"Armor ",0,5)){
4872 while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
4873 mapname[j-startpoint]=consoletext[0][j];
4875 if(consoletext[0][j]=='\0')alldone=1;
4877 mapname[j-startpoint]='\0';
4879 player[0].armorhead=atof(mapname);
4883 while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
4884 mapname[j-startpoint]=consoletext[0][j];
4886 if(consoletext[0][j]=='\0')alldone=1;
4888 mapname[j-startpoint]='\0';
4890 player[0].armorhigh=atof(mapname);
4894 while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
4895 mapname[j-startpoint]=consoletext[0][j];
4897 if(consoletext[0][j]=='\0')alldone=1;
4899 mapname[j-startpoint]='\0';
4901 player[0].armorlow=atof(mapname);
4906 if(Compare(consoletext[0],"protectionreset ",0,15)||Compare(consoletext[0],"Protectionreset ",0,15)){
4907 for(i=0;i<numplayers;i++){
4908 player[i].protectionhead=1.0;
4909 player[i].protectionhigh=1.0;
4910 player[i].protectionlow=1.0;
4911 player[i].armorhead=1.0;
4912 player[i].armorhigh=1.0;
4913 player[i].armorlow=1.0;
4919 if(Compare(consoletext[0],"protectionnear ",0,14)||Compare(consoletext[0],"Protectionnear ",0,14)){
4921 float closestdist=-1;
4924 for(i=1;i<numplayers;i++){
4925 distance=findDistancefast(&player[i].coords,&player[0].coords);
4926 if(closestdist==-1||distance<closestdist){
4927 closestdist=distance;
4937 while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
4938 mapname[j-startpoint]=consoletext[0][j];
4940 if(consoletext[0][j]=='\0')alldone=1;
4942 mapname[j-startpoint]='\0';
4944 player[closest].protectionhead=atof(mapname);
4948 while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
4949 mapname[j-startpoint]=consoletext[0][j];
4951 if(consoletext[0][j]=='\0')alldone=1;
4953 mapname[j-startpoint]='\0';
4955 player[closest].protectionhigh=atof(mapname);
4959 while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
4960 mapname[j-startpoint]=consoletext[0][j];
4962 if(consoletext[0][j]=='\0')alldone=1;
4964 mapname[j-startpoint]='\0';
4966 player[closest].protectionlow=atof(mapname);
4971 if(Compare(consoletext[0],"armornear ",0,9)||Compare(consoletext[0],"Armornear ",0,9)){
4973 float closestdist=-1;
4976 for(i=1;i<numplayers;i++){
4977 distance=findDistancefast(&player[i].coords,&player[0].coords);
4978 if(closestdist==-1||distance<closestdist){
4979 closestdist=distance;
4988 while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
4989 mapname[j-startpoint]=consoletext[0][j];
4991 if(consoletext[0][j]=='\0')alldone=1;
4993 mapname[j-startpoint]='\0';
4995 player[closest].armorhead=atof(mapname);
4999 while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
5000 mapname[j-startpoint]=consoletext[0][j];
5002 if(consoletext[0][j]=='\0')alldone=1;
5004 mapname[j-startpoint]='\0';
5006 player[closest].armorhigh=atof(mapname);
5010 while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
5011 mapname[j-startpoint]=consoletext[0][j];
5013 if(consoletext[0][j]=='\0')alldone=1;
5015 mapname[j-startpoint]='\0';
5017 player[closest].armorlow=atof(mapname);
5023 if(Compare(consoletext[0],"metal ",0,5)||Compare(consoletext[0],"Metal ",0,5)){
5029 while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
5030 mapname[j-startpoint]=consoletext[0][j];
5032 if(consoletext[0][j]=='\0')alldone=1;
5034 mapname[j-startpoint]='\0';
5036 player[0].metalhead=atof(mapname);
5040 while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
5041 mapname[j-startpoint]=consoletext[0][j];
5043 if(consoletext[0][j]=='\0')alldone=1;
5045 mapname[j-startpoint]='\0';
5047 player[0].metalhigh=atof(mapname);
5051 while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
5052 mapname[j-startpoint]=consoletext[0][j];
5054 if(consoletext[0][j]=='\0')alldone=1;
5057 mapname[j-startpoint]='\0';
5059 player[0].metallow=atof(mapname);
5064 if(Compare(consoletext[0],"noclothesnear ",0,13)||Compare(consoletext[0],"Noclothesnear ",0,13)){
5066 float closestdist=-1;
5069 for(i=1;i<numplayers;i++){
5070 distance=findDistancefast(&player[i].coords,&player[0].coords);
5071 if(closestdist==-1||distance<closestdist){
5072 closestdist=distance;
5076 player[closest].numclothes=0;
5077 LoadTextureSave(creatureskin[player[closest].creature][player[closest].whichskin],
5078 &player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
5083 if(Compare(consoletext[0],"noclothes ",0,9)||Compare(consoletext[0],"Noclothes ",0,9)){
5086 player[closest].numclothes=0;
5087 LoadTextureSave(creatureskin[player[closest].creature][player[closest].whichskin],
5088 &player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
5092 if((Compare(consoletext[0],"Clothes ",0,7)||Compare(consoletext[0],"clothes ",0,7))){
5108 for(j=8;j<consolechars[0];j++){
5109 mapname[j-8+15]=consoletext[0][j];
5111 mapname[consolechars[0]-8+15]='.';
5112 mapname[consolechars[0]-8+16]='p';
5113 mapname[consolechars[0]-8+17]='n';
5114 mapname[consolechars[0]-8+18]='g';
5115 mapname[consolechars[0]-8+19]='\0';
5117 //:Data:Textures:Pants.png
5119 if(AddClothes((char *)mapname,0,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize)){
5120 player[0].DoMipmaps(5,0,0,player[0].skeleton.skinsize,player[0].skeleton.skinsize);
5121 strcpy(player[0].clothes[player[0].numclothes],mapname);
5122 player[0].clothestintr[player[0].numclothes]=tintr;
5123 player[0].clothestintg[player[0].numclothes]=tintg;
5124 player[0].clothestintb[player[0].numclothes]=tintb;
5125 player[0].numclothes++;
5131 if(Compare(consoletext[0],"belt ",0,4)||Compare(consoletext[0],"belt ",0,4)){
5132 player[0].skeleton.clothes = 1-player[0].skeleton.clothes;
5137 if(Compare(consoletext[0],"Cellophane ",0,10)||Compare(consoletext[0],"cellophane ",0,10)){
5138 cellophane=1-cellophane;
5141 for(i=0;i<numplayers;i++){
5142 player[i].proportionhead.z=0;
5143 player[i].proportionbody.z=0;
5144 player[i].proportionarms.z=0;
5145 player[i].proportionlegs.z=0;
5150 for(i=0;i<numplayers;i++){
5151 player[i].proportionhead.z=player[i].proportionhead.x;
5152 player[i].proportionbody.z=player[i].proportionbody.x;
5153 player[i].proportionarms.z=player[i].proportionarms.x;
5154 player[i].proportionlegs.z=player[i].proportionlegs.x;
5161 if((Compare(consoletext[0],"Clothesnear ",0,11)||Compare(consoletext[0],"clothesnear ",0,11))){
5177 for(j=12;j<consolechars[0];j++){
5178 mapname[j-12+15]=consoletext[0][j];
5180 mapname[consolechars[0]-12+15]='.';
5181 mapname[consolechars[0]-12+16]='p';
5182 mapname[consolechars[0]-12+17]='n';
5183 mapname[consolechars[0]-12+18]='g';
5184 mapname[consolechars[0]-12+19]='\0';
5186 //:Data:Textures:Pants.png
5188 float closestdist=-1;
5191 for(i=1;i<numplayers;i++){
5192 distance=findDistancefast(&player[i].coords,&player[0].coords);
5193 if(closestdist==-1||distance<closestdist){
5194 closestdist=distance;
5199 if(AddClothes((char *)mapname,0,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize)){
5200 player[closest].DoMipmaps(5,0,0,player[closest].skeleton.skinsize,player[closest].skeleton.skinsize);
5201 strcpy(player[closest].clothes[player[closest].numclothes],mapname);
5202 player[closest].clothestintr[player[closest].numclothes]=tintr;
5203 player[closest].clothestintg[player[closest].numclothes]=tintg;
5204 player[closest].clothestintb[player[closest].numclothes]=tintb;
5205 player[closest].numclothes++;
5211 if(Compare(consoletext[0],"funnybunny ",0,10)||Compare(consoletext[0],"funny bunny ",0,11)){
5212 player[0].skeleton.id=0;
5213 player[0].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
5214 LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
5215 player[0].creature=rabbittype;
5218 player[0].proportionhead=1.2;
5219 player[0].proportionbody=1.05;
5220 player[0].proportionarms=1.00;
5221 player[0].proportionlegs=1.1;
5222 player[0].proportionlegs.y=1.05;
5223 player[0].headless=0;
5225 player[0].damagetolerance=200;
5229 if(Compare(consoletext[0],"wolfieisgod ",0,11)||Compare(consoletext[0],"wolfie is god ",0,12)){
5230 player[0].skeleton.id=0;
5231 player[0].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
5232 LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
5233 player[0].creature=wolftype;
5235 player[0].proportionhead=1.1;
5236 player[0].proportionbody=1.1;
5237 player[0].proportionarms=1.1;
5238 player[0].proportionlegs=1.1;
5239 player[0].proportionlegs.y=1.1;
5240 player[0].scale=.23;
5242 player[0].damagetolerance=300;
5246 /*if(Compare(consoletext[0],"kungfu ",0,6)||Compare(consoletext[0],"kung fu ",0,7)){
5247 LoadTextureSave(":Data:Textures:Kungfu.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
5250 if(Compare(consoletext[0],"rambo ",0,5)){
5251 LoadTextureSave(":Data:Textures:Leather.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
5254 if(Compare(consoletext[0],"david ",0,5)){
5255 LoadTextureSave(":Data:Textures:David.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
5258 if(Compare(consoletext[0],"wolf ",0,4)){
5259 LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
5262 if(Compare(consoletext[0],"darkwolf ",0,8)){
5263 LoadTextureSave(":Data:Textures:DarkWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
5266 if(Compare(consoletext[0],"snowwolf ",0,8)){
5267 LoadTextureSave(":Data:Textures:Snowwolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
5270 if(Compare(consoletext[0],"lizardwolf ",0,10)){
5271 LoadTextureSave(":Data:Textures:Lizardwolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
5274 if(Compare(consoletext[0],"white ",0,5)){
5275 LoadTextureSave(":Data:Textures:fur.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
5278 if(Compare(consoletext[0],"brown ",0,5)){
5279 LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
5282 if(Compare(consoletext[0],"black ",0,5)){
5283 LoadTextureSave(":Data:Textures:fur2.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
5286 if(consolechars[0]>0){
5289 consoletext[k][j]=consoletext[k-1][j];
5291 consolechars[k]=consolechars[k-1];
5294 consoletext[0][j]=' ';
5300 PlaySoundEx( consolefailsound, samp[consolefailsound], NULL, true);
5301 OPENAL_SetVolume(channels[consolefailsound], 256);
5302 OPENAL_SetPaused(channels[consolefailsound], false);
5311 togglekeydelay[i]=0;
5315 consoleblinkdelay-=multiplier;
5316 if(consoleblinkdelay<=0){
5317 consoleblinkdelay=.3;
5318 consoleblink=1-consoleblink;
5322 if(IsKeyDown(theKeyMap, MAC_Q_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)){
5325 if(newdetail>2)newdetail=detail;
5326 if(newdetail<0)newdetail=detail;
5327 if(newscreenwidth<0)newscreenwidth=screenwidth;
5328 if(newscreenheight<0)newscreenheight=screenheight;
5330 ofstream opstream(ConvertFileName(":Data:config.txt", "w"));
5331 opstream << "Screenwidth:\n";
5332 opstream << newscreenwidth;
5333 opstream << "\nScreenheight:\n";
5334 opstream << newscreenheight;
5335 opstream << "\nMouse sensitivity:\n";
5336 opstream << usermousesensitivity;
5337 opstream << "\nBlur(0,1):\n";
5338 opstream << ismotionblur;
5339 opstream << "\nOverall Detail(0,1,2) higher=better:\n";
5340 opstream << newdetail;
5341 opstream << "\nFloating jump:\n";
5342 opstream << floatjump;
5343 opstream << "\nMouse jump:\n";
5344 opstream << mousejump;
5345 opstream << "\nAmbient sound:\n";
5346 opstream << ambientsound;
5347 opstream << "\nBlood (0,1,2):\n";
5348 opstream << bloodtoggle;
5349 opstream << "\nAuto slomo:\n";
5350 opstream << autoslomo;
5351 opstream << "\nFoliage:\n";
5352 opstream << foliage;
5353 opstream << "\nMusic:\n";
5354 opstream << musictoggle;
5355 opstream << "\nTrilinear:\n";
5356 opstream << trilinear;
5357 opstream << "\nDecals(shadows,blood puddles,etc):\n";
5359 opstream << "\nInvert mouse:\n";
5360 opstream << invertmouse;
5361 opstream << "\nGamespeed:\n";
5362 if(oldgamespeed==0)oldgamespeed=1;
5363 opstream << oldgamespeed;
5364 opstream << "\nDifficulty(0,1,2) higher=harder:\n";
5365 opstream << difficulty;
5366 opstream << "\nDamage effects(blackout, doublevision):\n";
5367 opstream << damageeffects;
5368 opstream << "\nText:\n";
5369 opstream << texttoggle;
5370 opstream << "\nDebug:\n";
5371 opstream << debugmode;
5372 opstream << "\nVBL Sync:\n";
5373 opstream << vblsync;
5374 opstream << "\nShow Points:\n";
5375 opstream << showpoints;
5376 opstream << "\nAlways Blur:\n";
5377 opstream << alwaysblur;
5378 opstream << "\nImmediate mode (turn on on G5):\n";
5379 opstream << immediate;
5380 opstream << "\nVelocity blur:\n";
5381 opstream << velocityblur;
5382 opstream << "\nVolume:\n";
5384 opstream << "\nForward key:\n";
5385 opstream << KeyToChar(forwardkey);
5386 opstream << "\nBack key:\n";
5387 opstream << KeyToChar(backkey);
5388 opstream << "\nLeft key:\n";
5389 opstream << KeyToChar(leftkey);
5390 opstream << "\nRight key:\n";
5391 opstream << KeyToChar(rightkey);
5392 opstream << "\nJump key:\n";
5393 opstream << KeyToChar(jumpkey);
5394 opstream << "\nCrouch key:\n";
5395 opstream << KeyToChar(crouchkey);
5396 opstream << "\nDraw key:\n";
5397 opstream << KeyToChar(drawkey);
5398 opstream << "\nThrow key:\n";
5399 opstream << KeyToChar(throwkey);
5400 opstream << "\nAttack key:\n";
5401 opstream << KeyToChar(attackkey);
5402 opstream << "\nChat key:\n";
5403 opstream << KeyToChar(chatkey);
5408 static int oldwinfreeze;
5409 if(winfreeze&&!oldwinfreeze){
5410 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
5411 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
5412 OPENAL_SetVolume(channels[consolesuccesssound], 256);
5413 OPENAL_SetPaused(channels[consolesuccesssound], false);
5415 if(winfreeze==0)oldwinfreeze=winfreeze;
5416 else oldwinfreeze++;
5418 if((IsKeyDown(theKeyMap, jumpkey)||IsKeyDown(theKeyMap, MAC_SPACE_KEY))&&!oldjumpkeydown&&!campaign){
5419 if(winfreeze)winfreeze=0;
5422 if((IsKeyDown(theKeyMap, MAC_ESCAPE_KEY))&&!campaign&&gameon){
5428 if((IsKeyDown(theKeyMap, jumpkey)||IsKeyDown(theKeyMap, MAC_SPACE_KEY))){
5431 if(!IsKeyDown(theKeyMap, jumpkey)&&!IsKeyDown(theKeyMap, MAC_SPACE_KEY))oldjumpkeydown=0;
5433 if(!freeze&&!winfreeze&&!(mainmenu&&gameon)&&(gameon||!gamestarted)){
5435 static bool oldbuttondialogue;
5437 if(indialogue!=-1)talkdelay=1;
5438 talkdelay-=multiplier;
5441 if(indialogue==-1&&(animation[player[0].targetanimation].height!=highheight)/*&&!hostile*/)
5442 for(i=0;i<numdialogues;i++){
5443 int realdialoguetype;
5445 if(dialoguetype[i]>49){
5446 realdialoguetype=dialoguetype[i]-50;
5449 else if(dialoguetype[i]>39){
5450 realdialoguetype=dialoguetype[i]-40;
5453 else if(dialoguetype[i]>29){
5454 realdialoguetype=dialoguetype[i]-30;
5457 else if(dialoguetype[i]>19){
5458 realdialoguetype=dialoguetype[i]-20;
5461 else if(dialoguetype[i]>9){
5462 realdialoguetype=dialoguetype[i]-10;
5466 realdialoguetype=dialoguetype[i];
5469 if((!hostile||(dialoguetype[i]>40&&dialoguetype[i]<50))&&realdialoguetype<numplayers&&realdialoguetype>0&&(dialoguegonethrough[i]==0||!special)&&(special||(IsKeyDown(theKeyMap, attackkey)&&!oldbuttondialogue))){
5470 if(findDistancefast(&player[0].coords,&player[realdialoguetype].coords)<6||player[realdialoguetype].howactive>=typedead1||(dialoguetype[i]>40&&dialoguetype[i]<50)){
5472 for(j=0;j<numdialogueboxes[whichdialogue];j++){
5473 player[participantfocus[whichdialogue][j]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][j]];
5474 player[participantfocus[whichdialogue][j]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
5475 player[participantfocus[whichdialogue][j]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
5476 player[participantfocus[whichdialogue][j]].velocity=0;
5477 player[participantfocus[whichdialogue][j]].targetanimation=player[participantfocus[whichdialogue][j]].getIdle();
5478 player[participantfocus[whichdialogue][j]].targetframe=0;
5483 dialoguegonethrough[i]++;
5484 if(dialogueboxsound[whichdialogue][indialogue]!=0){
5485 static float gLoc[3];
5486 static float vel[3];
5488 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
5489 temppos=temppos-viewer;
5490 Normalise(&temppos);
5495 gLoc[2]=temppos.z;vel[0]=0;
5499 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
5500 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
5501 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
5502 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
5503 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
5504 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
5505 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
5506 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
5507 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
5508 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
5509 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
5510 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
5511 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
5512 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
5513 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
5514 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
5515 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
5516 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
5517 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
5518 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
5519 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
5520 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
5521 OPENAL_SetVolume(channels[whichsoundplay], 256);
5522 OPENAL_SetPaused(channels[whichsoundplay], false);
5524 if(IsKeyDown(theKeyMap, attackkey))oldbuttondialogue=1;
5529 windvar+=multiplier;
5530 smoketex+=multiplier;
5531 tutorialstagetime+=multiplier;
5533 static float hotspotvisual[40];
5537 for(i=0;i<numhotspots;i++)
5538 hotspotvisual[i]-=multiplier/320;
5540 for(i=0;i<numhotspots;i++){
5541 //if(hotspottype[i]<=10)
5542 while(hotspotvisual[i]<0){
5544 hotspotsprite.x=float(abs(Random()%100000))/100000*hotspotsize[i];
5545 hotspotsprite=DoRotation(hotspotsprite,0,0,Random()%360);
5546 hotspotsprite=DoRotation(hotspotsprite,0,Random()%360,0);
5547 hotspotsprite+=hotspot[i];
5548 sprites.MakeSprite(breathsprite, hotspotsprite, hotspotsprite*0, 1,0.5,0, 7, 0.4);
5549 hotspotvisual[i]+=0.1/hotspotsize[i]/hotspotsize[i]/hotspotsize[i];
5553 for(i=0;i<numhotspots;i++){
5554 if(hotspottype[i]<=10&&hotspottype[i]>0){
5555 hotspot[i]=player[hotspottype[i]].coords;
5561 if(tutoriallevel&&tutorialstagetime>tutorialmaxtime){
5564 if(tutorialstage<=1){
5569 if(tutorialstage==1){
5572 if(tutorialstage==2){
5575 if(tutorialstage==3){
5576 tutorialmaxtime=600;
5578 if(tutorialstage==4){
5579 tutorialmaxtime=1000;
5581 if(tutorialstage==5){
5582 tutorialmaxtime=600;
5584 if(tutorialstage==6){
5585 tutorialmaxtime=600;
5587 if(tutorialstage==7){
5588 tutorialmaxtime=600;
5590 if(tutorialstage==8){
5591 tutorialmaxtime=600;
5593 if(tutorialstage==9){
5594 tutorialmaxtime=600;
5596 if(tutorialstage==10){
5599 if(tutorialstage==11){
5600 tutorialmaxtime=1000;
5602 if(tutorialstage==12){
5603 tutorialmaxtime=1000;
5605 if(tutorialstage==13){
5608 if(tutorialstage==14){
5620 player[1].coords=(temp+temp2)/2;
5624 gLoc[0]=player[1].coords.x;
5625 gLoc[1]=player[1].coords.y;
5626 gLoc[2]=player[1].coords.z;
5630 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
5631 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
5632 OPENAL_SetVolume(channels[fireendsound], 256);
5633 OPENAL_SetPaused(channels[fireendsound], false);
5635 for(i=0;i<player[1].skeleton.num_joints;i++){
5637 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
5638 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
5639 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
5640 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
5641 sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
5646 if(tutorialstage==15){
5647 tutorialmaxtime=500;
5649 if(tutorialstage==16){
5650 tutorialmaxtime=500;
5652 if(tutorialstage==17){
5653 tutorialmaxtime=500;
5655 if(tutorialstage==18){
5656 tutorialmaxtime=500;
5658 if(tutorialstage==19){
5660 //tutorialmaxtime=500;
5662 if(tutorialstage==20){
5663 tutorialmaxtime=500;
5665 if(tutorialstage==21){
5666 tutorialmaxtime=500;
5673 if(tutorialstage==22){
5674 tutorialmaxtime=500;
5676 if(tutorialstage==23){
5677 tutorialmaxtime=500;
5679 if(tutorialstage==24){
5680 tutorialmaxtime=500;
5682 if(tutorialstage==25){
5683 tutorialmaxtime=500;
5685 if(tutorialstage==26){
5688 if(tutorialstage==27){
5692 player[1].aitype=attacktypecutoff;
5694 if(tutorialstage==28){
5695 tutorialmaxtime=400;
5697 if(tutorialstage==29){
5698 tutorialmaxtime=400;
5699 player[0].escapednum=0;
5701 if(tutorialstage==30){
5705 player[1].aitype=passivetype;
5707 if(tutorialstage==31){
5710 if(tutorialstage==32){
5713 if(tutorialstage==33){
5714 tutorialmaxtime=400;
5717 player[1].aitype=attacktypecutoff;
5719 if(tutorialstage==34){
5720 tutorialmaxtime=400;
5722 if(tutorialstage==35){
5723 tutorialmaxtime=400;
5725 if(tutorialstage==36){
5729 player[1].aitype=passivetype;
5731 if(tutorialstage==37){
5737 player[1].aitype=attacktypecutoff;
5739 if(tutorialstage==38){
5743 player[1].aitype=passivetype;
5745 if(tutorialstage==39){
5756 weapons.owner[weapons.numweapons]=-1;
5757 weapons.type[weapons.numweapons]=knife;
5758 weapons.damage[weapons.numweapons]=0;
5759 weapons.mass[weapons.numweapons]=1;
5760 weapons.tipmass[weapons.numweapons]=1.2;
5761 weapons.length[weapons.numweapons]=.25;
5762 weapons.position[weapons.numweapons]=(temp+temp2)/2;
5763 weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
5765 weapons.velocity[weapons.numweapons]=0.1;
5766 weapons.tipvelocity[weapons.numweapons]=0.1;
5767 weapons.missed[weapons.numweapons]=1;
5768 weapons.hitsomething[weapons.numweapons]=0;
5769 weapons.freetime[weapons.numweapons]=0;
5770 weapons.firstfree[weapons.numweapons]=1;
5771 weapons.physics[weapons.numweapons]=1;
5773 weapons.numweapons++;
5775 if(tutorialstage==40){
5776 tutorialmaxtime=300;
5778 if(tutorialstage==41){
5779 tutorialmaxtime=300;
5781 if(tutorialstage==42){
5784 if(tutorialstage==43){
5785 tutorialmaxtime=300;
5787 if(tutorialstage==44){
5789 player[0].weaponactive=-1;
5790 player[0].num_weapons=0;
5791 player[1].weaponactive=0;
5792 player[1].num_weapons=1;
5793 player[1].weaponids[0]=0;
5797 player[1].aitype=attacktypecutoff;
5799 tutorialmaxtime=300;
5801 if(tutorialstage==45){
5803 player[0].weaponactive=-1;
5804 player[0].num_weapons=0;
5805 player[1].weaponactive=0;
5806 player[1].num_weapons=1;
5807 player[1].weaponids[0]=0;
5809 tutorialmaxtime=300;
5811 if(tutorialstage==46){
5813 player[0].weaponactive=-1;
5814 player[0].num_weapons=0;
5815 player[1].weaponactive=0;
5816 player[1].num_weapons=1;
5817 player[1].weaponids[0]=0;
5819 weapons.type[0]=sword;
5821 tutorialmaxtime=300;
5824 if(tutorialstage==47){
5836 weapons.owner[weapons.numweapons]=-1;
5837 weapons.type[weapons.numweapons]=sword;
5838 weapons.damage[weapons.numweapons]=0;
5839 weapons.mass[weapons.numweapons]=1;
5840 weapons.tipmass[weapons.numweapons]=1.2;
5841 weapons.length[weapons.numweapons]=.25;
5842 weapons.position[weapons.numweapons]=(temp+temp2)/2;
5843 weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
5845 weapons.velocity[weapons.numweapons]=0.1;
5846 weapons.tipvelocity[weapons.numweapons]=0.1;
5847 weapons.missed[weapons.numweapons]=1;
5848 weapons.hitsomething[weapons.numweapons]=0;
5849 weapons.freetime[weapons.numweapons]=0;
5850 weapons.firstfree[weapons.numweapons]=1;
5851 weapons.physics[weapons.numweapons]=1;
5855 player[0].weaponactive=0;
5856 player[0].num_weapons=1;
5857 player[0].weaponids[0]=1;
5858 player[1].weaponactive=0;
5859 player[1].num_weapons=1;
5860 player[1].weaponids[0]=0;
5862 weapons.numweapons++;
5864 if(tutorialstage==48){
5867 player[1].aitype=passivetype;
5873 player[0].weaponactive=0;
5874 player[0].num_weapons=1;
5875 player[0].weaponids[0]=1;
5876 player[1].weaponactive=0;
5877 player[1].num_weapons=1;
5878 player[1].weaponids[0]=0;
5880 if(player[0].weaponactive!=-1)weapons.type[player[0].weaponids[player[0].weaponactive]]=staff;
5881 else weapons.type[0]=staff;
5883 weapons.numweapons++;
5885 if(tutorialstage==49){
5888 player[1].aitype=passivetype;
5890 tutorialmaxtime=200;
5892 weapons.position[1]=1000;
5893 weapons.tippoint[1]=1000;
5895 weapons.numweapons=1;
5897 player[1].weaponactive=-1;
5898 player[1].num_weapons=0;
5899 player[0].weaponactive=0;
5900 player[0].num_weapons=1;
5901 player[0].weaponids[0]=0;
5903 weapons.type[0]=knife;
5905 weapons.numweapons++;
5907 if(tutorialstage==50){
5913 gLoc[0]=player[1].coords.x;
5914 gLoc[1]=player[1].coords.y;
5915 gLoc[2]=player[1].coords.z;
5919 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
5920 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
5921 OPENAL_SetVolume(channels[fireendsound], 256);
5922 OPENAL_SetPaused(channels[fireendsound], false);
5924 for(i=0;i<player[1].skeleton.num_joints;i++){
5926 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
5927 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
5928 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
5929 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
5930 sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
5934 player[1].num_weapons=0;
5935 player[1].weaponstuck=-1;
5936 player[1].weaponactive=-1;
5938 weapons.numweapons=0;
5940 weapons.owner[0]=-1;
5941 weapons.velocity[0]=0.1;
5942 weapons.tipvelocity[0]=-0.1;
5943 weapons.missed[0]=1;
5944 weapons.hitsomething[0]=0;
5945 weapons.freetime[0]=0;
5946 weapons.firstfree[0]=1;
5947 weapons.physics[0]=1;
5949 if(tutorialstage==51){
5950 tutorialmaxtime=80000;
5952 if(tutorialstage<=51)tutorialstagetime=0;
5956 if(tutoriallevel&&tutorialstagetime<tutorialmaxtime-3){
5957 if(tutorialstage==3){
5958 if(deltah||deltav)tutorialsuccess+=multiplier;
5960 if(tutorialstage==4){
5961 if(player[0].forwardkeydown||player[0].backkeydown||player[0].leftkeydown||player[0].rightkeydown)tutorialsuccess+=multiplier;
5963 if(tutorialstage==5){
5964 if(player[0].jumpkeydown)tutorialsuccess=1;
5966 if(tutorialstage==6){
5967 if(player[0].isCrouch())tutorialsuccess=1;
5969 if(tutorialstage==7){
5970 if(player[0].targetanimation==rollanim)tutorialsuccess=1;
5972 if(tutorialstage==8){
5973 if(player[0].targetanimation==sneakanim)tutorialsuccess+=multiplier;
5975 if(tutorialstage==9){
5976 if(player[0].targetanimation==rabbitrunninganim||player[0].targetanimation==wolfrunninganim)tutorialsuccess+=multiplier;
5978 if(tutorialstage==11){
5979 if(player[0].isWallJump())tutorialsuccess=1;
5981 if(tutorialstage==12){
5982 if(player[0].targetanimation==flipanim)tutorialsuccess=1;
5984 if(tutorialstage==15){
5985 if(player[0].targetanimation==upunchanim||player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
5987 if(tutorialstage==16){
5988 if(player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
5990 if(tutorialstage==17){
5991 if(player[0].targetanimation==spinkickanim)tutorialsuccess=1;
5993 if(tutorialstage==18){
5994 if(player[0].targetanimation==sweepanim)tutorialsuccess=1;
5996 if(tutorialstage==19){
5997 if(player[0].targetanimation==dropkickanim)tutorialsuccess=1;
5999 if(tutorialstage==20){
6000 if(player[0].targetanimation==rabbitkickanim)tutorialsuccess=1;
6002 if(tutorialstage==21){
6003 if(bonus==cannon)tutorialsuccess=1;
6005 if(tutorialstage==22){
6006 if(bonus==spinecrusher)tutorialsuccess=1;
6008 if(tutorialstage==23){
6009 if(player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)tutorialsuccess=1;
6011 if(tutorialstage==24){
6012 if(player[0].targetanimation==rabbittacklinganim)tutorialsuccess=1;
6014 if(tutorialstage==25){
6015 if(player[0].targetanimation==backhandspringanim)tutorialsuccess=1;
6017 if(tutorialstage==28){
6018 if(animation[player[0].targetanimation].attack==reversed&&player[0].feint)tutorialsuccess=1;
6020 if(tutorialstage==29){
6021 if(player[0].escapednum==2){
6025 player[1].aitype=passivetype;
6028 if(tutorialstage==33){
6029 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
6031 if(tutorialstage==34){
6032 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
6034 if(tutorialstage==35){
6035 if(animation[player[0].targetanimation].attack==reversal){
6039 player[1].aitype=passivetype;
6042 if(tutorialstage==40){
6043 if(player[0].num_weapons>0)tutorialsuccess=1;
6045 if(tutorialstage==41){
6046 if(player[0].weaponactive==-1&&player[0].num_weapons>0)tutorialsuccess=1;
6048 if(tutorialstage==43){
6049 if(player[0].targetanimation==knifeslashstartanim)tutorialsuccess=1;
6051 if(tutorialstage==44){
6052 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
6054 if(tutorialstage==45){
6055 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
6057 if(tutorialstage==46){
6058 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
6060 if(tutorialstage==49){
6061 if(player[1].weaponstuck!=-1)tutorialsuccess=1;
6063 if(tutorialsuccess>=1)tutorialstagetime=tutorialmaxtime-3;
6066 if(tutorialstagetime==tutorialmaxtime-3){
6067 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
6068 OPENAL_SetVolume(channels[consolesuccesssound], 256);
6069 OPENAL_SetPaused(channels[consolesuccesssound], false);
6072 if(tutorialsuccess>=1){
6073 if(tutorialstage==34||tutorialstage==35)
6074 tutorialstagetime=tutorialmaxtime-1;
6079 if(tutorialstage<14||tutorialstage>=50){
6080 player[1].coords.y=300;
6081 player[1].velocity=0;
6085 if(tutoriallevel!=1){
6086 if(bonustime==0&&bonus!=solidhit&&bonus!=spinecrusher&&bonus!=tracheotomy&&bonus!=backstab&&bonusvalue>10){
6087 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
6088 OPENAL_SetVolume(channels[consolesuccesssound], 256);
6089 OPENAL_SetPaused(channels[consolesuccesssound], false);
6094 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
6095 OPENAL_SetVolume(channels[fireendsound], 256);
6096 OPENAL_SetPaused(channels[fireendsound], false);
6099 if(bonus!=solidhit&&bonus!=twoxcombo&&bonus!=threexcombo&&bonus!=fourxcombo&&bonus!=megacombo)bonusnum[bonus]++;
6100 else bonusnum[bonus]+=0.15;
6101 if(tutoriallevel)bonusvalue=0;
6102 bonusvalue/=bonusnum[bonus];
6103 bonustotal+=bonusvalue;
6105 bonustime+=multiplier;
6107 if(environment==snowyenvironment){
6108 precipdelay-=multiplier;
6109 while(precipdelay<0){
6111 if(!detail)precipdelay+=.04;
6112 XYZ footvel,footpoint;
6115 footpoint=viewer+viewerfacing*6;
6116 footpoint.y+=((float)abs(Random()%1200))/100-6;
6117 footpoint.x+=((float)abs(Random()%1200))/100-6;
6118 footpoint.z+=((float)abs(Random()%1200))/100-6;
6119 sprites.MakeSprite(snowsprite, footpoint,footvel, 1,1,1, .1, 1);
6122 for(k=0;k<numplayers;k++){
6123 if(player[k].aitype==playercontrolled)player[k].turnspeed=500;
6124 if(player[k].aitype!=playercontrolled)player[k].turnspeed=500;
6126 if((player[k].isRun()&&((player[k].targetrotation!=rabbitrunninganim&&player[k].targetrotation!=wolfrunninganim)||player[k].targetframe==4))||player[k].targetanimation==removeknifeanim||player[k].targetanimation==crouchremoveknifeanim||player[k].targetanimation==flipanim||player[k].targetanimation==fightsidestep||player[k].targetanimation==walkanim){
6127 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
6128 else if(player[k].rotation>player[k].targetrotation){
6129 player[k].rotation-=multiplier*player[k].turnspeed;
6131 else if(player[k].rotation<player[k].targetrotation){
6132 player[k].rotation+=multiplier*player[k].turnspeed;
6137 if(player[k].isStop()||player[k].isLanding()||player[k].targetanimation==staggerbackhighanim||(player[k].targetanimation==sneakanim&&player[k].currentanimation==sneakanim)||player[k].targetanimation==staggerbackhardanim||player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim||player[k].targetanimation==rollanim||(animation[player[k].targetanimation].attack&&player[k].targetanimation!=rabbitkickanim&&(player[k].targetanimation!=crouchstabanim||player[k].hasvictim)&&(player[k].targetanimation!=swordgroundstabanim||player[k].hasvictim))){
6138 player[k].turnspeed*=2;
6139 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
6140 else if(player[k].rotation>player[k].targetrotation){
6141 player[k].rotation-=multiplier*player[k].turnspeed;
6143 else if(player[k].rotation<player[k].targetrotation){
6144 player[k].rotation+=multiplier*player[k].turnspeed;
6146 player[k].turnspeed/=2;
6149 if(player[k].targetanimation==sneakanim&&player[k].currentanimation!=sneakanim){
6150 player[k].turnspeed*=4;
6151 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
6152 else if(player[k].rotation>player[k].targetrotation){
6153 player[k].rotation-=multiplier*player[k].turnspeed;
6155 else if(player[k].rotation<player[k].targetrotation){
6156 player[k].rotation+=multiplier*player[k].turnspeed;
6158 player[k].turnspeed/=4;
6161 /*if(player[k].aitype!=passivetype||(findDistancefast(&player[k].coords,&viewer)<viewdistance*viewdistance))*/ player[k].DoStuff();
6162 if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
6164 if(findDistancefast(&player[k].coords,&player[k].realoldcoords)>0){
6165 if(!player[k].skeleton.free&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim){
6168 if(player[k].collide<-.3)player[k].collide=-.3;
6169 if(player[k].collide>1)player[k].collide=1;
6170 player[k].collide-=multiplier*30;
6172 if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)){
6173 player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
6175 if(terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz])
6176 for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
6177 i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
6178 if(objects.type[i]!=rocktype||(((objects.scale[i]>.5&&player[k].aitype==playercontrolled)||objects.position[i].y>player[k].coords.y))){
6179 lowpoint=player[k].coords;
6180 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip())lowpoint.y+=1.25;
6181 else lowpoint.y+=1.3;
6182 if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)&&player[k].coords.y>terrain.getHeight(player[k].coords.x,player[k].coords.z)-.1){
6183 player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
6185 /*while(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z))
6186 player[k].coords+=terrain.getNormal(player[k].coords.x,player[k].coords.z)/50;
6188 if(player[k].SphereCheck(&lowpoint, 1.3, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
6189 flatfacing=lowpoint-player[k].coords;
6190 player[k].coords=lowpoint;
6191 player[k].coords.y-=1.3;
6192 player[k].collide=1;
6194 if(player[k].aitype==playercontrolled&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].jumptogglekeydown&&player[k].jumpkeydown){
6195 lowpointtarget=lowpoint+DoRotation(player[k].facing,0,-90,0)*1.5;
6196 tempcoords1=lowpoint;
6197 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
6198 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
6200 player[k].targetanimation=walljumpleftanim;
6201 player[k].targetframe=0;
6204 gLoc[0]=player[k].coords.x;
6205 gLoc[1]=player[k].coords.y;
6206 gLoc[2]=player[k].coords.z;
6210 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
6211 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
6212 OPENAL_SetVolume(channels[movewhooshsound], 256);
6213 OPENAL_SetPaused(channels[movewhooshsound], false);
6214 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
6216 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
6217 player[k].rotation=-asin(0-lowpointtarget.x);
6218 player[k].rotation*=360/6.28;
6219 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
6220 player[k].targetrotation=player[k].rotation;
6221 player[k].lowrotation=player[k].rotation;
6222 if(k==0)numwallflipped++;
6226 lowpoint=tempcoords1;
6227 lowpointtarget=lowpoint+DoRotation(player[k].facing,0,90,0)*1.5;
6228 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
6229 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
6231 player[k].targetanimation=walljumprightanim;
6232 player[k].targetframe=0;
6235 gLoc[0]=player[k].coords.x;
6236 gLoc[1]=player[k].coords.y;
6237 gLoc[2]=player[k].coords.z;
6241 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
6242 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
6243 OPENAL_SetVolume(channels[movewhooshsound], 256);
6244 OPENAL_SetPaused(channels[movewhooshsound], false);
6245 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
6247 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
6248 player[k].rotation=-asin(0-lowpointtarget.x);
6249 player[k].rotation*=360/6.28;
6250 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
6251 player[k].targetrotation=player[k].rotation;
6252 player[k].lowrotation=player[k].rotation;
6253 if(k==0)numwallflipped++;
6257 lowpoint=tempcoords1;
6258 lowpointtarget=lowpoint+player[k].facing*2;
6259 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
6260 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
6262 player[k].targetanimation=walljumpbackanim;
6263 player[k].targetframe=0;
6266 gLoc[0]=player[k].coords.x;
6267 gLoc[1]=player[k].coords.y;
6268 gLoc[2]=player[k].coords.z;
6272 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
6273 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
6274 OPENAL_SetVolume(channels[movewhooshsound], 256);
6275 OPENAL_SetPaused(channels[movewhooshsound], false);
6276 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
6278 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
6279 player[k].rotation=-asin(0-lowpointtarget.x);
6280 player[k].rotation*=360/6.28;
6281 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
6282 player[k].targetrotation=player[k].rotation;
6283 player[k].lowrotation=player[k].rotation;
6284 if(k==0)numwallflipped++;
6288 lowpoint=tempcoords1;
6289 lowpointtarget=lowpoint-player[k].facing*2;
6290 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
6291 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
6293 player[k].targetanimation=walljumpfrontanim;
6294 player[k].targetframe=0;
6297 gLoc[0]=player[k].coords.x;
6298 gLoc[1]=player[k].coords.y;
6299 gLoc[2]=player[k].coords.z;
6303 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
6304 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
6305 OPENAL_SetVolume(channels[movewhooshsound], 256);
6306 OPENAL_SetPaused(channels[movewhooshsound], false);
6307 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
6309 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
6310 player[k].rotation=-asin(0-lowpointtarget.x);
6311 player[k].rotation*=360/6.28;
6312 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
6313 player[k].rotation+=180;
6314 player[k].targetrotation=player[k].rotation;
6315 player[k].lowrotation=player[k].rotation;
6316 if(k==0)numwallflipped++;
6324 else if(objects.type[i]==rocktype){
6325 lowpoint2=player[k].coords;
6326 lowpoint=player[k].coords;
6328 if(objects.model[i].LineCheck(&lowpoint,&lowpoint2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1){
6329 player[k].coords=colpoint;
6330 player[k].collide=1;
6333 if((player[k].targetanimation==jumpdownanim||player[k].isFlip())){
6334 if(player[k].isFlip()&&animation[player[k].targetanimation].label[player[k].targetframe]==7)player[k].RagDoll(0);
6336 if(player[k].targetanimation==jumpupanim){player[k].jumppower=-4;player[k].targetanimation=player[k].getIdle();}
6338 player[k].targetframe=0;
6339 player[k].onterrain=1;
6341 if(player[k].id==0){
6342 OPENAL_SetPaused(channels[whooshsound], true);
6343 OPENAL_SetVolume(channels[whooshsound], 0);
6346 if((player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].wasLanding()){
6347 if(player[k].isFlip())player[k].jumppower=-4;
6348 player[k].targetanimation=player[k].getLanding();
6351 gLoc[0]=player[k].coords.x;
6352 gLoc[1]=player[k].coords.y;
6353 gLoc[2]=player[k].coords.z;
6354 vel[0]=player[k].velocity.x;
6355 vel[1]=player[k].velocity.y;
6356 vel[2]=player[k].velocity.z;
6357 PlaySoundEx( landsound, samp[landsound], NULL, true);
6358 OPENAL_3D_SetAttributes(channels[landsound], gLoc, vel);
6359 OPENAL_SetVolume(channels[landsound], 128);
6360 OPENAL_SetPaused(channels[landsound], false);
6362 envsound[numenvsounds]=player[k].coords;
6363 envsoundvol[numenvsounds]=16;
6364 envsoundlife[numenvsounds]=.4;
6373 if(tempcollide&&terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz]&&(/*player[k].jumptogglekeydown*/1==1||player[k].aitype!=playercontrolled))
6374 for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
6375 i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
6376 lowpoint=player[k].coords;
6378 if(objects.type[i]!=rocktype)
6379 if(player[k].SphereCheck(&lowpoint, 1.33, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
6380 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].onterrain)player[k].avoidcollided=1;
6381 player[k].coords=lowpoint;
6382 player[k].coords.y-=1.35;
6383 player[k].collide=1;
6385 if((player[k].grabdelay<=0||player[k].aitype!=playercontrolled)&&((/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)&&*/player[k].currentanimation!=climbanim&&player[k].currentanimation!=hanganim&&!player[k].isWallJump())||player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
6386 lowpoint=player[k].coords;
6387 objects.model[i].SphereCheckPossible(&lowpoint, 1.5, &objects.position[i], &objects.rotation[i]);
6388 lowpoint=player[k].coords;
6392 facing=DoRotation(facing,0,player[k].targetrotation+180,0);
6393 lowpointtarget=lowpoint+facing*1.4;
6394 whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
6396 lowpoint=player[k].coords;
6398 lowpointtarget=lowpoint+facing*1.4;
6400 lowpointtarget2=lowpointtarget;
6402 lowpointtarget3=lowpointtarget;
6404 lowpointtarget4=lowpointtarget;
6406 lowpointtarget5=lowpointtarget;
6408 lowpointtarget6=lowpointtarget;
6410 lowpointtarget7=lowpoint;
6412 lowpointtarget2.x+=.1;
6414 lowpointtarget3.z+=.1;
6416 lowpointtarget4.x-=.1;
6418 lowpointtarget5.z-=.1;
6420 lowpointtarget6.y+=45/13;
6421 lowpointtarget6+=facing*.6;
6422 lowpointtarget7.y+=90/13;
6423 whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
6424 if(objects.friction[i]>.5)
6427 if(whichhit!=-1)if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim)player[k].collided=1;
6428 if(checkcollide(lowpoint7,lowpointtarget7)==-1)
6429 if(checkcollide(lowpoint6,lowpointtarget6)==-1)
6430 if(objects.model[i].LineCheckPossible(&lowpoint2,&lowpointtarget2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint3,&lowpointtarget3,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint4,&lowpointtarget4,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint5,&lowpointtarget5,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)
6432 lowpoint=player[k].coords;
6433 lowpoint.y+=(float)j/13;
6434 lowpointtarget=lowpoint+facing*1.4;
6435 if(objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint2,&objects.position[i],&objects.rotation[i])==-1){
6439 /*if(j>=25&&(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)){
6442 if(j<=25&&player[k].targetanimation==jumpdownanim){
6445 if(j!=100&&(/*j>25||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
6446 lowpoint=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0);
6447 if(1==1/*dotproduct(&player[k].velocity,&lowpoint)>0||player[k].aitype!=playercontrolled||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim||player[k].targetanimation==jumpupanim)*/){
6448 lowpoint=player[k].coords;
6449 lowpoint.y+=(float)j/13;
6450 lowpointtarget=lowpoint+facing*1.3;
6451 flatfacing=player[k].coords;
6452 player[k].coords=colpoint-DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0)*.01;
6453 player[k].coords.y=lowpointtarget.y-.07;
6454 player[k].currentoffset=(flatfacing-player[k].coords)/player[k].scale;
6456 if(j>10||!player[k].isRun()){
6457 if(player[k].targetanimation==jumpdownanim||player[k].targetanimation==jumpupanim){
6458 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
6462 gLoc[0]=player[k].coords.x;
6463 gLoc[1]=player[k].coords.y;
6464 gLoc[2]=player[k].coords.z;
6465 vel[0]=player[k].velocity.x;
6466 vel[1]=player[k].velocity.y;
6467 vel[2]=player[k].velocity.z;
6468 PlaySoundEx( jumpsound, samp[jumpsound], NULL, true);
6469 OPENAL_3D_SetAttributes(channels[jumpsound], gLoc, vel);
6470 OPENAL_SetVolume(channels[jumpsound], 128);
6471 OPENAL_SetPaused(channels[jumpsound], false);
6473 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
6474 player[k].rotation=-asin(0-lowpointtarget.x);
6475 player[k].rotation*=360/6.28;
6476 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
6477 player[k].targetrotation=player[k].rotation;
6478 player[k].lowrotation=player[k].rotation;
6480 //player[k].velocity=lowpointtarget*.03;
6481 player[k].velocity=0;
6483 if(/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim){
6484 //player[k].currentanimation=climbanim;
6485 player[k].targetanimation=climbanim;
6486 player[k].jumppower=0;
6487 player[k].jumpclimb=1;
6489 player[k].transspeed=6;
6492 //player[k].currentframe=1;
6493 player[k].targetframe=1;
6495 //player[k].currentframe=0;
6496 player[k].targetframe=0;
6497 //player[k].currentanimation=hanganim;
6498 player[k].targetanimation=hanganim;
6499 player[k].jumppower=0;
6513 if(player[k].collide<=0){
6514 if(!player[k].onterrain&&player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim&&!player[k].isWallJump()&&!player[k].isFlip()){
6515 if(player[k].currentanimation!=climbanim&&player[k].currentanimation!=tempanim&&player[k].targetanimation!=backhandspringanim&&(player[k].targetanimation!=rollanim||player[k].targetframe<2||player[k].targetframe>6)){
6516 if(player[k].targetanimation==staggerbackhighanim||player[k].targetanimation==staggerbackhardanim)player[k].RagDoll(0);
6517 player[k].targetanimation=jumpdownanim;
6518 player[k].targetframe=0;
6523 gLoc[0]=player[k].coords.x;
6524 gLoc[1]=player[k].coords.y;
6525 gLoc[2]=player[k].coords.z;
6526 vel[0]=player[k].velocity.x;
6527 vel[1]=player[k].velocity.y;
6528 vel[2]=player[k].velocity.z;
6530 PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
6531 OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
6532 OPENAL_SetVolume(channels[whooshsound], 128);
6533 OPENAL_SetPaused(channels[whooshsound], false);
6536 player[k].velocity.y+=gravity;
6541 player[k].realoldcoords=player[k].coords;
6544 static XYZ oldviewer;
6547 player[0].forwardkeydown=IsKeyDown(theKeyMap, forwardkey);
6548 player[0].leftkeydown=IsKeyDown(theKeyMap, leftkey);
6549 player[0].backkeydown=IsKeyDown(theKeyMap, backkey);
6550 player[0].rightkeydown=IsKeyDown(theKeyMap, rightkey);
6551 player[0].jumpkeydown=IsKeyDown(theKeyMap, jumpkey);
6552 player[0].crouchkeydown=IsKeyDown(theKeyMap, crouchkey);
6553 player[0].drawkeydown=IsKeyDown(theKeyMap, drawkey);
6554 player[0].throwkeydown=IsKeyDown(theKeyMap, throwkey);
6558 player[0].forwardkeydown=0;
6559 player[0].leftkeydown=0;
6560 player[0].backkeydown=0;
6561 player[0].rightkeydown=0;
6562 player[0].jumpkeydown=0;
6563 player[0].crouchkeydown=0;
6564 player[0].drawkeydown=0;
6565 player[0].throwkeydown=0;
6568 if(!player[0].jumpkeydown)player[0].jumpclimb=0;
6571 static bool endkeydown;
6578 facing=DoRotation(facing,-rotation2,0,0);
6579 facing=DoRotation(facing,0,0-rotation,0);
6584 flatfacing=DoRotation(flatfacing,0,-rotation,0);
6586 if(IsKeyDown(theKeyMap, forwardkey))viewer+=facing*multiplier*4;
6587 if(IsKeyDown(theKeyMap, backkey))viewer-=facing*multiplier*4;
6588 if(IsKeyDown(theKeyMap, leftkey))viewer+=DoRotation(flatfacing*multiplier,0,90,0)*4;
6589 if(IsKeyDown(theKeyMap, rightkey))viewer+=DoRotation(flatfacing*multiplier,0,-90,0)*4;
6590 if(IsKeyDown(theKeyMap, jumpkey))viewer.y+=multiplier*4;
6591 if(IsKeyDown(theKeyMap, crouchkey))viewer.y-=multiplier*4;
6592 if(!endkeydown&&(IsKeyDown(theKeyMap, MAC_1_KEY)||IsKeyDown(theKeyMap, MAC_2_KEY)||IsKeyDown(theKeyMap, MAC_3_KEY)||IsKeyDown(theKeyMap, MAC_4_KEY)||IsKeyDown(theKeyMap, MAC_5_KEY)
6593 ||IsKeyDown(theKeyMap, MAC_6_KEY)||IsKeyDown(theKeyMap, MAC_7_KEY)||IsKeyDown(theKeyMap, MAC_8_KEY)||IsKeyDown(theKeyMap, MAC_9_KEY)||IsKeyDown(theKeyMap, MAC_0_KEY)
6594 ||IsKeyDown(theKeyMap, MAC_MINUS_KEY))){
6596 if(IsKeyDown(theKeyMap, MAC_1_KEY))whichend=1;
6597 if(IsKeyDown(theKeyMap, MAC_2_KEY))whichend=2;
6598 if(IsKeyDown(theKeyMap, MAC_3_KEY))whichend=3;
6599 if(IsKeyDown(theKeyMap, MAC_4_KEY))whichend=4;
6600 if(IsKeyDown(theKeyMap, MAC_5_KEY))whichend=5;
6601 if(IsKeyDown(theKeyMap, MAC_6_KEY))whichend=6;
6602 if(IsKeyDown(theKeyMap, MAC_7_KEY))whichend=7;
6603 if(IsKeyDown(theKeyMap, MAC_8_KEY))whichend=8;
6604 if(IsKeyDown(theKeyMap, MAC_9_KEY))whichend=9;
6605 if(IsKeyDown(theKeyMap, MAC_0_KEY))whichend=0;
6606 if(IsKeyDown(theKeyMap, MAC_MINUS_KEY))whichend=-1;
6608 participantfocus[whichdialogue][indialogue]=whichend;
6609 participantlocation[whichdialogue][whichend]=player[whichend].coords;
6610 participantrotation[whichdialogue][whichend]=player[whichend].rotation;
6613 participantfocus[whichdialogue][indialogue]=-1;
6615 if(player[participantfocus[whichdialogue][indialogue]].dead){
6620 dialoguecamera[whichdialogue][indialogue]=viewer;
6621 dialoguecamerarotation[whichdialogue][indialogue]=rotation;
6622 dialoguecamerarotation2[whichdialogue][indialogue]=rotation2;
6624 if(indialogue<numdialogueboxes[whichdialogue]){
6625 if(dialogueboxsound[whichdialogue][indialogue]!=0){
6626 static float gLoc[3];
6627 static float vel[3];
6629 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
6630 temppos=temppos-viewer;
6631 Normalise(&temppos);
6636 gLoc[2]=temppos.z;vel[0]=0;
6640 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
6641 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
6642 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
6643 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
6644 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
6645 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
6646 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
6647 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
6648 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
6649 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
6650 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
6651 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
6652 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
6653 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
6654 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
6655 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
6656 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
6657 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
6658 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
6659 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
6660 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
6661 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
6662 OPENAL_SetVolume(channels[whichsoundplay], 256);
6663 OPENAL_SetPaused(channels[whichsoundplay], false);
6667 for(j=0;j<numplayers;j++){
6668 participantfacing[whichdialogue][indialogue][j]=participantfacing[whichdialogue][indialogue-1][j];
6673 if((IsKeyDown(theKeyMap, MAC_NUMPAD_1_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_2_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_3_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_4_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_5_KEY)
6674 ||IsKeyDown(theKeyMap, MAC_NUMPAD_6_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_7_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_8_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_9_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_0_KEY)
6677 if(IsKeyDown(theKeyMap, MAC_NUMPAD_1_KEY))whichend=1;
6678 if(IsKeyDown(theKeyMap, MAC_NUMPAD_2_KEY))whichend=2;
6679 if(IsKeyDown(theKeyMap, MAC_NUMPAD_3_KEY))whichend=3;
6680 if(IsKeyDown(theKeyMap, MAC_NUMPAD_4_KEY))whichend=4;
6681 if(IsKeyDown(theKeyMap, MAC_NUMPAD_5_KEY))whichend=5;
6682 if(IsKeyDown(theKeyMap, MAC_NUMPAD_6_KEY))whichend=6;
6683 if(IsKeyDown(theKeyMap, MAC_NUMPAD_7_KEY))whichend=7;
6684 if(IsKeyDown(theKeyMap, MAC_NUMPAD_8_KEY))whichend=8;
6685 if(IsKeyDown(theKeyMap, MAC_NUMPAD_9_KEY))whichend=9;
6686 if(IsKeyDown(theKeyMap, MAC_NUMPAD_0_KEY))whichend=0;
6687 participantfacing[whichdialogue][indialogue][whichend]=facing;
6689 if(!IsKeyDown(theKeyMap, MAC_1_KEY)&&!IsKeyDown(theKeyMap, MAC_2_KEY)&&!IsKeyDown(theKeyMap, MAC_3_KEY)&&!IsKeyDown(theKeyMap, MAC_4_KEY)&&!IsKeyDown(theKeyMap, MAC_5_KEY)
6690 &&!IsKeyDown(theKeyMap, MAC_6_KEY)&&!IsKeyDown(theKeyMap, MAC_7_KEY)&&!IsKeyDown(theKeyMap, MAC_8_KEY)&&!IsKeyDown(theKeyMap, MAC_9_KEY)&&!IsKeyDown(theKeyMap, MAC_0_KEY)
6691 &&!IsKeyDown(theKeyMap, MAC_MINUS_KEY)){
6694 if(indialogue>=numdialogueboxes[whichdialogue]){
6701 OPENAL_SetPaused(channels[whooshsound], true);
6702 viewer=dialoguecamera[whichdialogue][indialogue];
6703 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.1){
6704 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.1;
6706 rotation=dialoguecamerarotation[whichdialogue][indialogue];
6707 rotation2=dialoguecamerarotation2[whichdialogue][indialogue];
6708 if(dialoguetime>0.5)
6709 if((!endkeydown&&(IsKeyDown(theKeyMap, MAC_1_KEY)||IsKeyDown(theKeyMap, MAC_2_KEY)||IsKeyDown(theKeyMap, MAC_3_KEY)||IsKeyDown(theKeyMap, MAC_4_KEY)||IsKeyDown(theKeyMap, MAC_5_KEY)
6710 ||IsKeyDown(theKeyMap, MAC_6_KEY)||IsKeyDown(theKeyMap, MAC_7_KEY)||IsKeyDown(theKeyMap, MAC_8_KEY)||IsKeyDown(theKeyMap, MAC_9_KEY)||IsKeyDown(theKeyMap, MAC_0_KEY)
6711 ||IsKeyDown(theKeyMap, MAC_MINUS_KEY)))||(IsKeyDown(theKeyMap, attackkey)&&!oldbuttondialogue)){
6714 if(indialogue<numdialogueboxes[whichdialogue]){
6715 if(dialogueboxsound[whichdialogue][indialogue]!=0){
6716 static float gLoc[3];
6717 static float vel[3];
6719 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
6720 temppos=temppos-viewer;
6721 Normalise(&temppos);
6726 gLoc[2]=temppos.z;vel[0]=0;
6730 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
6731 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
6732 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
6733 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
6734 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
6735 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
6736 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
6737 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
6738 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
6739 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
6740 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
6741 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
6742 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
6743 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
6744 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
6745 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
6746 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
6747 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
6748 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
6749 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
6750 if(dialogueboxsound[whichdialogue][indialogue]==-6)whichsoundplay=alarmsound;
6751 if(dialogueboxsound[whichdialogue][indialogue]!=-5){
6752 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
6753 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
6754 OPENAL_SetVolume(channels[whichsoundplay], 256);
6755 OPENAL_SetPaused(channels[whichsoundplay], false);
6757 if(dialogueboxsound[whichdialogue][indialogue]==-5){
6758 hotspot[numhotspots]=player[0].coords;
6759 hotspotsize[numhotspots]=10;
6760 hotspottype[numhotspots]=-1;
6764 if(dialogueboxsound[whichdialogue][indialogue]==-6){
6768 if(player[participantfocus[whichdialogue][indialogue]].dead){
6776 if(!IsKeyDown(theKeyMap, MAC_1_KEY)&&!IsKeyDown(theKeyMap, MAC_2_KEY)&&!IsKeyDown(theKeyMap, MAC_3_KEY)&&!IsKeyDown(theKeyMap, MAC_4_KEY)&&!IsKeyDown(theKeyMap, MAC_5_KEY)
6777 &&!IsKeyDown(theKeyMap, MAC_6_KEY)&&!IsKeyDown(theKeyMap, MAC_7_KEY)&&!IsKeyDown(theKeyMap, MAC_8_KEY)&&!IsKeyDown(theKeyMap, MAC_9_KEY)&&!IsKeyDown(theKeyMap, MAC_0_KEY)
6778 &&!IsKeyDown(theKeyMap, MAC_MINUS_KEY)){
6781 if(indialogue>=numdialogueboxes[whichdialogue]){
6785 if(dialoguetype[whichdialogue]>19&&dialoguetype[whichdialogue]<30){
6788 if(dialoguetype[whichdialogue]>29&&dialoguetype[whichdialogue]<40){
6791 if(dialoguetype[whichdialogue]>49&&dialoguetype[whichdialogue]<60){
6793 for(i=1;i<numplayers;i++){
6794 player[i].aitype = attacktypecutoff;
6801 if(!IsKeyDown(theKeyMap, attackkey))oldbuttondialogue=0;
6802 else oldbuttondialogue=1;
6804 static float keyrefreshdelay=0,bigrefreshdelay=0;
6808 /*keyrefreshdelay-=multiplier;
6809 bigrefreshdelay-=multiplier;
6811 if(keyrefreshdelay<=0){
6812 static int concat[4];
6814 concat[0]=player[0].forwardkeydown;
6815 concat[0]=concat[0]*2+player[0].forwardstogglekeydown;
6816 concat[0]=concat[0]*2+player[0].rightkeydown;
6817 concat[0]=concat[0]*2+player[0].leftkeydown;
6818 concat[0]=concat[0]*2+player[0].backkeydown;
6819 concat[0]=concat[0]*2+player[0].jumpkeydown;
6820 concat[0]=concat[0]*2+player[0].jumptogglekeydown;
6821 concat[0]=concat[0]*2+player[0].crouchkeydown;
6823 concat[1]=player[0].crouchtogglekeydown;
6824 concat[1]=concat[1]*2+player[0].drawkeydown;
6825 concat[1]=concat[1]*2+player[0].drawtogglekeydown;
6826 concat[1]=concat[1]*2+player[0].throwkeydown;
6827 concat[1]=concat[1]*2+player[0].throwtogglekeydown;
6828 concat[1]=concat[1]*2+player[0].attackkeydown;
6830 //concat[2]=(char)((int)(rotation/2)%180);
6832 //concat[3]=(char)((int)(rotation2/2)%180);
6834 chatname[0]=concat[0]-128;
6835 chatname[1]=concat[1]-128;
6836 //chatname[2]=concat[2]-128;
6837 //chatname[3]=concat[3]-128;
6839 memcpy(chatname+temppoint,&rotation,sizeof(float));
6840 temppoint+=sizeof(float);
6841 memcpy(chatname+temppoint,&rotation2,sizeof(float));
6842 temppoint+=sizeof(float);
6844 chatname[temppoint]='\0';
6846 //if(!ishost)NetworkSendPlayerMessage( chatname, kMessageType_Keys );
6847 //if(ishost)NetworkSendPlayerRelayMessage( chatname, kMessageType_Keys );
6848 //keyrefreshdelay=.01;
6849 keyrefreshdelay=.03;
6852 if(bigrefreshdelay<=0){
6855 memcpy(chatname+temppoint,&i,sizeof(int));
6856 temppoint+=sizeof(int);
6857 memcpy(chatname+temppoint,&player[i].coords.x,sizeof(float));
6858 temppoint+=sizeof(float);
6859 memcpy(chatname+temppoint,&player[i].coords.y,sizeof(float));
6860 temppoint+=sizeof(float);
6861 memcpy(chatname+temppoint,&player[i].coords.z,sizeof(float));
6862 temppoint+=sizeof(float);
6863 memcpy(chatname+temppoint,&player[i].damage,sizeof(float));
6864 temppoint+=sizeof(float);
6865 memcpy(chatname+temppoint,&player[i].target,sizeof(float));
6866 temppoint+=sizeof(float);
6867 memcpy(chatname+temppoint,&player[i].targetanimation,sizeof(int));
6868 temppoint+=sizeof(int);
6869 memcpy(chatname+temppoint,&player[i].currentanimation,sizeof(int));
6870 temppoint+=sizeof(int);
6871 memcpy(chatname+temppoint,&player[i].velocity.x,sizeof(float));
6872 temppoint+=sizeof(float);
6873 memcpy(chatname+temppoint,&player[i].velocity.y,sizeof(float));
6874 temppoint+=sizeof(float);
6875 memcpy(chatname+temppoint,&player[i].velocity.z,sizeof(float));
6876 temppoint+=sizeof(float);
6877 memcpy(chatname+temppoint,&player[i].targetframe,sizeof(int));
6878 temppoint+=sizeof(int);
6879 memcpy(chatname+temppoint,&player[i].currentframe,sizeof(int));
6880 temppoint+=sizeof(int);
6881 memcpy(chatname+temppoint,&player[i].rotation,sizeof(float));
6882 temppoint+=sizeof(float);
6883 memcpy(chatname+temppoint,&player[i].targetrotation,sizeof(float));
6884 temppoint+=sizeof(float);
6885 memcpy(chatname+temppoint,&player[i].bloodloss,sizeof(float));
6886 temppoint+=sizeof(float);
6887 memcpy(chatname+temppoint,&player[i].weaponactive,sizeof(int));
6888 temppoint+=sizeof(int);
6889 memcpy(chatname+temppoint,&player[i].num_weapons,sizeof(int));
6890 temppoint+=sizeof(int);
6891 memcpy(chatname+temppoint,&player[i].weaponids[0],sizeof(int));
6892 temppoint+=sizeof(int);
6893 memcpy(chatname+temppoint,&player[i].weaponids[1],sizeof(int));
6894 temppoint+=sizeof(int);
6895 memcpy(chatname+temppoint,&player[i].weaponids[2],sizeof(int));
6896 temppoint+=sizeof(int);
6897 memcpy(chatname+temppoint,&player[i].weaponids[3],sizeof(int));
6898 temppoint+=sizeof(int);
6899 chatname[temppoint]='\0';
6901 sprintf (chatname, "%d %f %f %f %f %f %d %d %f %f %f %d %d %f %f %f",i,player[i].coords.x,player[i].coords.y,player[i].coords.z,player[i].damage,player[i].target, player[i].targetanimation, player[i].currentanimation, player[i].velocity.x, player[i].velocity.y, player[i].velocity.z, player[i].targetframe, player[i].currentframe, player[i].rotation, player[i].targetrotation);
6902 //if(ishost)NetworkSendPlayerRelayMessage( chatname, kMessageType_PlayerState );
6903 //else NetworkSendPlayerMessage( chatname, kMessageType_PlayerState );
6905 sprintf (chatname, "%d %f %d %d %d %d %d %d %d %d %f",i,player[i].bloodloss, player[i].weaponactive, player[i].num_weapons, player[i].weaponids[0], player[i].weaponids[1], player[i].weaponids[2], player[i].weaponids[3],player[i].dead,player[i].skeleton.free,player[i].permanentdamage);
6907 //if(ishost)NetworkSendPlayerRelayMessage( chatname, kMessageType_PlayerStateMisc );
6908 //else NetworkSendPlayerMessage( chatname, kMessageType_PlayerStateMisc );
6910 //bigrefreshdelay=.02;
6915 if(!player[0].jumpkeydown){
6916 player[0].jumptogglekeydown=0;
6918 if(player[0].jumpkeydown&&player[0].targetanimation!=jumpupanim&&player[0].targetanimation!=jumpdownanim&&!player[0].isFlip())player[0].jumptogglekeydown=1;
6921 dialoguetime+=multiplier;
6922 skybox.cloudmove+=multiplier;
6923 hawkrotation+=multiplier*25;
6925 realhawkcoords.x=25;
6926 realhawkcoords=DoRotation(realhawkcoords,0,hawkrotation,0)+hawkcoords;
6927 hawkcalldelay-=multiplier/2;
6929 if(hawkcalldelay<=0)
6931 static float gLoc[3];
6932 static float vel[3];
6933 gLoc[0]=realhawkcoords.x;
6934 gLoc[1]=realhawkcoords.y;
6935 gLoc[2]=realhawkcoords.z;
6939 PlaySoundEx( hawksound, samp[hawksound], NULL, true);
6940 OPENAL_3D_SetAttributes(channels[hawksound], gLoc, vel);
6941 OPENAL_SetVolume(channels[hawksound], 128);
6942 OPENAL_SetPaused(channels[hawksound], false);
6944 hawkcalldelay=16+abs(Random()%8);
6946 static float temptexdetail;
6949 if(IsKeyDown(theKeyMap, MAC_H_KEY)&&debugmode){
6950 player[0].damagetolerance=200000;
6953 player[0].permanentdamage=0;
6954 player[0].superpermanentdamage=0;
6957 whichchar = abs(Random()%7);
6958 registrationname[whichchar]+=1;
6962 if(IsKeyDown(theKeyMap, MAC_J_KEY)&&!envtogglekeydown&&debugmode){
6964 if(environment>2)environment=0;
6965 Setenvironment(environment);
6971 if(!IsKeyDown(theKeyMap, MAC_J_KEY)){
6975 if(IsKeyDown(theKeyMap, MAC_C_KEY)&&!cameratogglekeydown&&debugmode){
6976 cameramode=1-cameramode;
6977 cameratogglekeydown=1;
6980 if(!IsKeyDown(theKeyMap, MAC_C_KEY)){
6981 cameratogglekeydown=0;
6984 if(IsKeyDown(theKeyMap, MAC_X_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!detailtogglekeydown&&debugmode){
6985 if(player[0].num_weapons>0){
6986 if(weapons.type[player[0].weaponids[0]]==sword)weapons.type[player[0].weaponids[0]]=staff;
6987 else if(weapons.type[player[0].weaponids[0]]==staff)weapons.type[player[0].weaponids[0]]=knife;
6988 else weapons.type[player[0].weaponids[0]]=sword;
6989 if(weapons.type[player[0].weaponids[0]]==sword){
6990 weapons.mass[player[0].weaponids[0]]=1.5;
6991 weapons.tipmass[player[0].weaponids[0]]=1;
6992 weapons.length[player[0].weaponids[0]]=.8;
6994 if(weapons.type[player[0].weaponids[0]]==staff){
6995 weapons.mass[player[0].weaponids[0]]=2;
6996 weapons.tipmass[player[0].weaponids[0]]=1;
6997 weapons.length[player[0].weaponids[0]]=1.5;
7000 if(weapons.type[player[0].weaponids[0]]==knife){
7001 weapons.mass[player[0].weaponids[0]]=1;
7002 weapons.tipmass[player[0].weaponids[0]]=1.2;
7003 weapons.length[player[0].weaponids[0]]=.25;
7007 /*for(i=0;i<objects.numobjects;i++){
7008 if(objects.type[i]==treeleavestype){
7009 for(j=0;j<objects.numobjects;j++){
7010 if(objects.type[j]==treetrunktype)
7011 if(findDistancefast(&objects.position[i],&objects.position[j])<.5)
7012 objects.scale[i]=objects.scale[j];
7016 detailtogglekeydown=1;
7019 if(IsKeyDown(theKeyMap, MAC_X_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!detailtogglekeydown&&debugmode){
7021 float closestdist=-1;
7024 for(i=1;i<numplayers;i++){
7025 distance=findDistancefast(&player[i].coords,&player[0].coords);
7026 if(closestdist==-1||distance<closestdist){
7027 closestdist=distance;
7032 if(player[closest].num_weapons)
7034 if(weapons.type[player[closest].weaponids[0]]==sword)weapons.type[player[closest].weaponids[0]]=staff;
7035 else if(weapons.type[player[closest].weaponids[0]]==staff)weapons.type[player[closest].weaponids[0]]=knife;
7036 else weapons.type[player[closest].weaponids[0]]=sword;
7037 if(weapons.type[player[closest].weaponids[0]]==sword){
7038 weapons.mass[player[closest].weaponids[0]]=1.5;
7039 weapons.tipmass[player[closest].weaponids[0]]=1;
7040 weapons.length[player[closest].weaponids[0]]=.8;
7042 if(weapons.type[player[0].weaponids[0]]==staff){
7043 weapons.mass[player[0].weaponids[0]]=2;
7044 weapons.tipmass[player[0].weaponids[0]]=1;
7045 weapons.length[player[0].weaponids[0]]=1.5;
7047 if(weapons.type[player[closest].weaponids[0]]==knife){
7048 weapons.mass[player[closest].weaponids[0]]=1;
7049 weapons.tipmass[player[closest].weaponids[0]]=1.2;
7050 weapons.length[player[closest].weaponids[0]]=.25;
7053 if(!player[closest].num_weapons)
7055 player[closest].weaponids[0]=weapons.numweapons;
7056 weapons.owner[weapons.numweapons]=closest;
7057 weapons.type[weapons.numweapons]=knife;
7058 weapons.damage[weapons.numweapons]=0;
7059 weapons.numweapons++;
7060 player[closest].num_weapons=1;
7061 if(weapons.type[player[closest].weaponids[0]]==sword){
7062 weapons.mass[player[closest].weaponids[0]]=1.5;
7063 weapons.tipmass[player[closest].weaponids[0]]=1;
7064 weapons.length[player[closest].weaponids[0]]=.8;
7066 if(weapons.type[player[closest].weaponids[0]]==knife){
7067 weapons.mass[player[closest].weaponids[0]]=1;
7068 weapons.tipmass[player[closest].weaponids[0]]=1.2;
7069 weapons.length[player[closest].weaponids[0]]=.25;
7073 detailtogglekeydown=1;
7076 if(IsKeyDown(theKeyMap, MAC_U_KEY)&&debugmode){
7078 float closestdist=-1;
7081 for(i=1;i<numplayers;i++){
7082 distance=findDistancefast(&player[i].coords,&player[0].coords);
7083 if(closestdist==-1||distance<closestdist){
7084 closestdist=distance;
7089 player[closest].rotation+=multiplier*50;
7090 player[closest].targetrotation=player[closest].rotation;
7094 if(IsKeyDown(theKeyMap, MAC_O_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
7096 float closestdist=-1;
7099 for(i=1;i<numplayers;i++){
7100 distance=findDistancefast(&player[i].coords,&player[0].coords);
7101 if(closestdist==-1||distance<closestdist){
7102 closestdist=distance;
7106 if(IsKeyDown(theKeyMap, MAC_CONTROL_KEY))closest=0;
7109 player[closest].whichskin++;
7110 if(player[closest].whichskin>9)player[closest].whichskin=0;
7111 if(player[closest].whichskin>2&&player[closest].creature==wolftype)player[closest].whichskin=0;
7113 LoadTextureSave(creatureskin[player[closest].creature][player[closest].whichskin],
7114 &player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
7117 if(player[closest].numclothes){
7118 for(i=0;i<player[closest].numclothes;i++){
7119 tintr=player[closest].clothestintr[i];
7120 tintg=player[closest].clothestintg[i];
7121 tintb=player[closest].clothestintb[i];
7122 AddClothes((char *)player[closest].clothes[i],0,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
7124 player[closest].DoMipmaps(5,0,0,player[closest].skeleton.skinsize,player[closest].skeleton.skinsize);
7127 detailtogglekeydown=1;
7130 if(IsKeyDown(theKeyMap, MAC_O_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
7132 float closestdist=-1;
7135 for(i=1;i<numplayers;i++){
7136 distance=findDistancefast(&player[i].coords,&player[0].coords);
7137 if(closestdist==-1||distance<closestdist){
7138 closestdist=distance;
7143 if(player[closest].creature==wolftype){
7144 headprop=player[closest].proportionhead.x/1.1;
7145 bodyprop=player[closest].proportionbody.x/1.1;
7146 armprop=player[closest].proportionarms.x/1.1;
7147 legprop=player[closest].proportionlegs.x/1.1;
7150 if(player[closest].creature==rabbittype){
7151 headprop=player[closest].proportionhead.x/1.2;
7152 bodyprop=player[closest].proportionbody.x/1.05;
7153 armprop=player[closest].proportionarms.x/1.00;
7154 legprop=player[closest].proportionlegs.x/1.1;
7158 if(player[closest].creature==rabbittype){
7159 player[closest].skeleton.id=closest;
7160 player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
7161 LoadTextureSave(":Data:Textures:Wolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[closest],&player[closest].skeleton.skinsize);
7162 player[closest].whichskin=0;
7163 player[closest].creature=wolftype;
7165 player[closest].proportionhead=1.1;
7166 player[closest].proportionbody=1.1;
7167 player[closest].proportionarms=1.1;
7168 player[closest].proportionlegs=1.1;
7169 player[closest].proportionlegs.y=1.1;
7170 player[closest].scale=.23*5*player[0].scale;
7172 player[closest].damagetolerance=300;
7176 player[closest].skeleton.id=closest;
7177 player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
7178 LoadTextureSave(":Data:Textures:Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
7179 player[closest].whichskin=0;
7180 player[closest].creature=rabbittype;
7182 player[closest].proportionhead=1.2;
7183 player[closest].proportionbody=1.05;
7184 player[closest].proportionarms=1.00;
7185 player[closest].proportionlegs=1.1;
7186 player[closest].proportionlegs.y=1.05;
7187 player[closest].scale=.2*5*player[0].scale;
7189 player[closest].damagetolerance=200;
7192 if(player[closest].creature==wolftype){
7193 player[closest].proportionhead=1.1*headprop;
7194 player[closest].proportionbody=1.1*bodyprop;
7195 player[closest].proportionarms=1.1*armprop;
7196 player[closest].proportionlegs=1.1*legprop;
7199 if(player[closest].creature==rabbittype){
7200 player[closest].proportionhead=1.2*headprop;
7201 player[closest].proportionbody=1.05*bodyprop;
7202 player[closest].proportionarms=1.00*armprop;
7203 player[closest].proportionlegs=1.1*legprop;
7204 player[closest].proportionlegs.y=1.05*legprop;
7208 detailtogglekeydown=1;
7211 if(!IsKeyDown(theKeyMap, MAC_X_KEY)){
7212 detailtogglekeydown=0;
7215 if(IsKeyDown(theKeyMap, MAC_B_KEY)&&!slomotogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
7218 slomotogglekeydown=1;
7222 if(((IsKeyDown(theKeyMap, MAC_I_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY))/*||buttons[1]*/)&&!explodetogglekeydown&&debugmode){
7224 float closestdist=-1;
7226 XYZ flatfacing2,flatvelocity2;
7229 for(i=1;i<numplayers;i++){
7230 distance=findDistancefast(&player[i].coords,&player[0].coords);
7231 if(distance<144&&!player[i].headless)
7232 if(closestdist==-1||distance<closestdist){
7233 closestdist=distance;
7235 blah = player[i].coords;
7240 XYZ headspurtdirection;
7241 int i = player[closest].skeleton.jointlabels[head];
7242 for(k=0;k<player[closest].skeleton.num_joints; k++){
7243 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
7244 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
7245 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
7246 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
7247 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
7248 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
7249 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
7250 headspurtdirection=player[closest].skeleton.joints[player[closest].skeleton.jointlabels[head]].position-player[closest].skeleton.joints[player[closest].skeleton.jointlabels[neck]].position;
7251 Normalise(&headspurtdirection);
7252 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, .6, 1);
7253 flatvelocity2+=headspurtdirection*8;
7254 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2/2, 1,1,1, .16, 1);
7256 sprites.MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
7266 PlaySoundEx( splattersound, samp[splattersound], NULL, true);
7267 OPENAL_3D_SetAttributes(channels[splattersound], gLoc, vel);
7268 OPENAL_SetVolume(channels[splattersound], 256);
7269 OPENAL_SetPaused(channels[splattersound], false);
7271 PlaySoundEx( breaksound2, samp[breaksound2], NULL, true);
7272 OPENAL_3D_SetAttributes(channels[breaksound2], gLoc, vel);
7273 OPENAL_SetVolume(channels[breaksound2], 100);
7274 OPENAL_SetPaused(channels[breaksound2], false);
7276 if(player[closest].skeleton.free==2)player[closest].skeleton.free=0;
7277 player[closest].RagDoll(0);
7278 player[closest].dead=2;
7279 player[closest].headless=1;
7280 player[closest].DoBloodBig(3,165);
7285 explodetogglekeydown=1;
7288 if(((IsKeyDown(theKeyMap, MAC_I_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY))/*||buttons[2]*/)&&!explodetogglekeydown&&debugmode){
7290 float closestdist=-1;
7292 XYZ flatfacing2,flatvelocity2;
7295 for(i=1;i<numplayers;i++){
7296 distance=findDistancefast(&player[i].coords,&player[0].coords);
7298 if(closestdist==-1||distance<closestdist){
7299 closestdist=distance;
7301 blah=player[i].coords;
7315 PlaySoundEx( splattersound, samp[splattersound], NULL, true);
7316 OPENAL_3D_SetAttributes(channels[splattersound], gLoc, vel);
7317 OPENAL_SetVolume(channels[splattersound], 256);
7318 OPENAL_SetPaused(channels[splattersound], false);
7320 PlaySoundEx( breaksound2, samp[breaksound2], NULL, true);
7321 OPENAL_3D_SetAttributes(channels[breaksound2], gLoc, vel);
7322 OPENAL_SetVolume(channels[breaksound2], 600);
7323 OPENAL_SetPaused(channels[breaksound2], false);
7325 for(i=0;i<player[closest].skeleton.num_joints; i++){
7326 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
7327 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
7328 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
7329 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
7330 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
7331 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
7332 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
7333 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
7334 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .3, 1);
7335 sprites.MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
7338 for(i=0;i<player[closest].skeleton.num_joints; i++){
7339 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
7340 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
7341 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
7342 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
7343 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
7344 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
7345 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
7346 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
7347 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .4, 1);
7350 for(i=0;i<player[closest].skeleton.num_joints; i++){
7351 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
7352 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
7353 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
7354 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
7355 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
7356 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
7357 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
7358 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
7359 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
7362 for(i=0;i<player[closest].skeleton.num_joints; i++){
7363 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
7364 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
7365 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
7366 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
7367 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
7368 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
7369 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
7370 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
7371 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
7375 for(j=0;j<numplayers; j++){
7377 if(findDistancefast(&player[j].coords,&player[closest].coords)<25){
7378 player[j].DoDamage((25-findDistancefast(&player[j].coords,&player[closest].coords))*60);
7379 if(player[j].skeleton.free==2)player[j].skeleton.free=1;
7380 player[j].skeleton.longdead=0;
7381 player[j].RagDoll(0);
7382 for(i=0;i<player[j].skeleton.num_joints; i++){
7383 temppos=player[j].skeleton.joints[i].position+player[j].coords;
7384 if(findDistancefast(&temppos,&player[closest].coords)<25){
7385 flatvelocity2=temppos-player[closest].coords;
7386 Normalise(&flatvelocity2);
7387 player[j].skeleton.joints[i].velocity+=flatvelocity2*((20-findDistancefast(&temppos,&player[closest].coords))*20);
7394 player[closest].DoDamage(10000);
7395 player[closest].RagDoll(0);
7396 player[closest].dead=2;
7397 player[closest].coords=20;
7398 player[closest].skeleton.free=2;
7404 explodetogglekeydown=1;
7407 if(!IsKeyDown(theKeyMap, MAC_I_KEY)){
7408 explodetogglekeydown=0;
7412 if(IsKeyDown(theKeyMap, MAC_S_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)&&!slomotogglekeydown){
7414 //tfile=fopen( ":Data:Maps:mapsave", "wb" );
7415 if(whichlevel==0)tfile=fopen( ":Data:Maps:map1", "wb" );
7416 else if(whichlevel==1)tfile=fopen( ":Data:Maps:map2", "wb" );
7417 else if(whichlevel==2)tfile=fopen( ":Data:Maps:map3", "wb" );
7418 else if(whichlevel==3)tfile=fopen( ":Data:Maps:map4", "wb" );
7419 else if(whichlevel==4)tfile=fopen( ":Data:Maps:map5", "wb" );
7420 else tfile=fopen( ":Data:Maps:mapsave", "wb" );
7422 fwrite( &player[0].coords, 1, sizeof(XYZ), tfile );
7423 fwrite( &player[0].rotation, 1, sizeof(float), tfile );
7424 fwrite( &player[0].targetrotation, 1, sizeof(float), tfile );
7425 fwrite( &player[0].num_weapons, 1, sizeof(int), tfile );
7426 for(j=0;j<player[0].num_weapons;j++){
7427 fwrite( &weapons.type[player[0].weaponids[j]], 1, sizeof(int), tfile );
7429 fwrite( &environment, 1, sizeof(int), tfile );
7431 fwrite( &objects.numobjects, 1, sizeof(int), tfile );
7432 fwrite( &objects.type, 1, sizeof(int)*objects.numobjects, tfile );
7433 fwrite( &objects.rotation, 1, sizeof(float)*objects.numobjects, tfile );
7434 fwrite( &objects.position, 1, sizeof(XYZ)*objects.numobjects, tfile );
7435 fwrite( &objects.scale, 1, sizeof(float)*objects.numobjects, tfile );
7437 fwrite( &numplayers, 1, sizeof(int), tfile );
7438 if(numplayers>1&&numplayers<maxplayers)
7439 for(i=1;i<numplayers;i++){
7440 fwrite( &player[i].coords, 1, sizeof(XYZ), tfile );
7441 fwrite( &player[i].num_weapons, 1, sizeof(int), tfile );
7442 for(j=0;j<player[i].num_weapons;j++){
7443 fwrite( &weapons.type[player[i].weaponids[j]], 1, sizeof(int), tfile );
7445 if(player[i].numwaypoints<30){
7446 fwrite( &player[i].numwaypoints, 1, sizeof(int), tfile );
7447 fwrite( &player[i].waypoints, 1, sizeof(XYZ)*player[i].numwaypoints, tfile );
7448 fwrite( &player[i].waypoint, 1, sizeof(int), tfile );
7449 //fwrite( &player[i].jumppath, 1, sizeof(bool), tfile );
7452 player[i].numwaypoints=0;
7453 player[i].waypoint=0;
7454 fwrite( &player[i].numwaypoints, 1, sizeof(int), tfile );
7455 fwrite( &player[i].waypoint, 1, sizeof(int), tfile );
7456 fwrite( &player[i].waypoint, 1, sizeof(int), tfile );
7462 slomotogglekeydown=1;
7465 if(!IsKeyDown(theKeyMap, MAC_B_KEY)&&!IsKeyDown(theKeyMap, MAC_F_KEY)&&!IsKeyDown(theKeyMap, MAC_K_KEY)&&!IsKeyDown(theKeyMap, MAC_S_KEY)){
7466 slomotogglekeydown=0;
7470 if(IsKeyDown(theKeyMap, MAC_F_KEY)&&!slomotogglekeydown&&debugmode){
7471 player[0].onfire=1-player[0].onfire;
7472 if(player[0].onfire){
7473 player[0].CatchFire();
7475 if(!player[0].onfire){
7478 gLoc[0]=player[0].coords.x;
7479 gLoc[1]=player[0].coords.y;
7480 gLoc[2]=player[0].coords.z;
7484 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
7485 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
7486 OPENAL_SetVolume(channels[fireendsound], 256);
7487 OPENAL_SetPaused(channels[fireendsound], false);
7488 OPENAL_SetPaused(channels[stream_firesound], true);
7490 slomotogglekeydown=1;
7493 if(IsKeyDown(theKeyMap, MAC_L_KEY)){
7494 if(player[0].bleeding<=0)
7495 player[0].DoBlood(1,255);
7499 if(IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&editorenabled&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)){
7501 float closestdist=-1;
7504 for(i=1;i<numplayers;i++){
7505 distance=findDistancefast(&player[i].coords,&player[0].coords);
7506 if(closestdist==-1||distance<closestdist){
7507 closestdist=distance;
7511 if(closestdist>0&&closest>=0){
7512 //player[closest]=player[numplayers-1];
7513 //player[closest].skeleton=player[numplayers-1].skeleton;
7516 drawmodetogglekeydown=1;
7519 if(IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&editorenabled&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
7521 float closestdist=-1;
7524 for(i=1;i<max_objects;i++){
7525 distance=findDistancefast(&objects.position[i],&player[0].coords);
7526 if(closestdist==-1||distance<closestdist){
7527 closestdist=distance;
7531 if(closestdist>0&&closest>=0){
7532 objects.position[closest].y-=500;
7534 drawmodetogglekeydown=1;
7537 if(IsKeyDown(theKeyMap, MAC_M_KEY)&&!drawmodetogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&editorenabled&&debugmode){
7539 //if(drawmode>2)drawmode=0;
7540 if(objects.numobjects<max_objects-1){
7542 boxcoords.x=player[0].coords.x;
7543 boxcoords.z=player[0].coords.z;
7544 boxcoords.y=player[0].coords.y-3;
7545 if(editortype==bushtype)boxcoords.y=player[0].coords.y-.5;
7546 if(editortype==firetype)boxcoords.y=player[0].coords.y-.5;
7547 //objects.MakeObject(abs(Random()%3),boxcoords,Random()%360);
7548 float temprotat,temprotat2;
7549 temprotat=editorrotation;
7550 temprotat2=editorrotation2;
7551 if(temprotat<0||editortype==bushtype)temprotat=Random()%360;
7552 if(temprotat2<0)temprotat2=Random()%360;
7554 objects.MakeObject(editortype,boxcoords,(int)temprotat-((int)temprotat)%30,(int)temprotat2,editorsize);
7555 if(editortype==treetrunktype)
7556 objects.MakeObject(treeleavestype,boxcoords,Random()%360*(temprotat2<2)+(int)editorrotation-((int)editorrotation)%30,editorrotation2,editorsize);
7559 drawmodetogglekeydown=1;
7562 if(IsKeyDown(theKeyMap, MAC_P_KEY)&&!drawmodetogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&editorenabled){
7563 if(numplayers<maxplayers-1){
7564 player[numplayers].scale=.2*5*player[0].scale;
7565 player[numplayers].creature=rabbittype;
7566 player[numplayers].howactive=editoractive;
7567 player[numplayers].skeleton.id=numplayers;
7568 player[numplayers].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
7570 //texsize=512*512*3/texdetail/texdetail;
7571 //if(!player[numplayers].loaded)player[numplayers].skeleton.skinText = new GLubyte[texsize];
7572 //player[numplayers].skeleton.skinText.resize(texsize);
7574 k=abs(Random()%2)+1;
7576 LoadTextureSave(":Data:Textures:Fur3.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
7577 player[numplayers].whichskin=0;
7580 LoadTextureSave(":Data:Textures:Fur.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
7581 player[numplayers].whichskin=1;
7584 LoadTextureSave(":Data:Textures:Fur2.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
7585 player[numplayers].whichskin=2;
7588 LoadTexture(":Data:Textures:Belt.png",&player[numplayers].skeleton.drawmodelclothes.textureptr,1,1);
7589 player[numplayers].power=1;
7590 player[numplayers].speedmult=1;
7591 player[numplayers].currentanimation=bounceidleanim;
7592 player[numplayers].targetanimation=bounceidleanim;
7593 player[numplayers].currentframe=0;
7594 player[numplayers].targetframe=1;
7595 player[numplayers].target=0;
7596 player[numplayers].bled=0;
7597 player[numplayers].speed=1+(float)(Random()%100)/1000;
7599 player[numplayers].targetrotation=player[0].targetrotation;
7600 player[numplayers].rotation=player[0].rotation;
7602 player[numplayers].velocity=0;
7603 player[numplayers].coords=player[0].coords;
7604 player[numplayers].oldcoords=player[numplayers].coords;
7605 player[numplayers].realoldcoords=player[numplayers].coords;
7607 player[numplayers].id=numplayers;
7608 player[numplayers].skeleton.id=numplayers;
7609 player[numplayers].updatedelay=0;
7610 player[numplayers].normalsupdatedelay=0;
7612 player[numplayers].aitype=passivetype;
7613 player[numplayers].aitarget=0;
7615 if(player[0].creature==wolftype){
7616 headprop=player[0].proportionhead.x/1.1;
7617 bodyprop=player[0].proportionbody.x/1.1;
7618 armprop=player[0].proportionarms.x/1.1;
7619 legprop=player[0].proportionlegs.x/1.1;
7622 if(player[0].creature==rabbittype){
7623 headprop=player[0].proportionhead.x/1.2;
7624 bodyprop=player[0].proportionbody.x/1.05;
7625 armprop=player[0].proportionarms.x/1.00;
7626 legprop=player[0].proportionlegs.x/1.1;
7629 if(player[numplayers].creature==wolftype){
7630 player[numplayers].proportionhead=1.1*headprop;
7631 player[numplayers].proportionbody=1.1*bodyprop;
7632 player[numplayers].proportionarms=1.1*armprop;
7633 player[numplayers].proportionlegs=1.1*legprop;
7636 if(player[numplayers].creature==rabbittype){
7637 player[numplayers].proportionhead=1.2*headprop;
7638 player[numplayers].proportionbody=1.05*bodyprop;
7639 player[numplayers].proportionarms=1.00*armprop;
7640 player[numplayers].proportionlegs=1.1*legprop;
7641 player[numplayers].proportionlegs.y=1.05*legprop;
7644 player[numplayers].headless=0;
7645 player[numplayers].onfire=0;
7648 player[numplayers].proportionhead.z=0;
7649 player[numplayers].proportionbody.z=0;
7650 player[numplayers].proportionarms.z=0;
7651 player[numplayers].proportionlegs.z=0;
7654 player[numplayers].tempanimation.Load((char *)":Data:Animations:Tempanim",0,0);
7656 player[numplayers].damagetolerance=200;
7658 player[numplayers].protectionhead=player[0].protectionhead;
7659 player[numplayers].protectionhigh=player[0].protectionhigh;
7660 player[numplayers].protectionlow=player[0].protectionlow;
7661 player[numplayers].armorhead=player[0].armorhead;
7662 player[numplayers].armorhigh=player[0].armorhigh;
7663 player[numplayers].armorlow=player[0].armorlow;
7664 player[numplayers].metalhead=player[0].metalhead;
7665 player[numplayers].metalhigh=player[0].metalhigh;
7666 player[numplayers].metallow=player[0].metallow;
7668 player[numplayers].immobile=player[0].immobile;
7670 player[numplayers].numclothes=player[0].numclothes;
7671 if(player[numplayers].numclothes)
7672 for(i=0;i<player[numplayers].numclothes;i++){
7673 strcpy(player[numplayers].clothes[i], player[0].clothes[i]);
7674 player[numplayers].clothestintr[i]=player[0].clothestintr[i];
7675 player[numplayers].clothestintg[i]=player[0].clothestintg[i];
7676 player[numplayers].clothestintb[i]=player[0].clothestintb[i];
7677 tintr=player[numplayers].clothestintr[i];
7678 tintg=player[numplayers].clothestintg[i];
7679 tintb=player[numplayers].clothestintb[i];
7680 AddClothes((char *)player[numplayers].clothes[i],0,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
7682 if(player[numplayers].numclothes){
7683 player[numplayers].DoMipmaps(5,0,0,player[numplayers].skeleton.skinsize,player[numplayers].skeleton.skinsize);
7686 player[numplayers].power=player[0].power;
7687 player[numplayers].speedmult=player[0].speedmult;
7689 player[numplayers].damage=0;
7690 player[numplayers].permanentdamage=0;
7691 player[numplayers].superpermanentdamage=0;
7692 player[numplayers].deathbleeding=0;
7693 player[numplayers].bleeding=0;
7694 player[numplayers].numwaypoints=0;
7695 player[numplayers].waypoint=0;
7696 player[numplayers].jumppath=0;
7697 player[numplayers].weaponstuck=-1;
7698 player[numplayers].weaponactive=-1;
7699 player[numplayers].num_weapons=0;
7700 player[numplayers].bloodloss=0;
7701 player[numplayers].dead=0;
7703 player[numplayers].loaded=1;
7707 drawmodetogglekeydown=1;
7710 if(IsKeyDown(theKeyMap, MAC_P_KEY)&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&editorenabled){
7711 if(player[numplayers-1].numwaypoints<90){
7712 player[numplayers-1].waypoints[player[numplayers-1].numwaypoints]=player[0].coords;
7713 player[numplayers-1].waypointtype[player[numplayers-1].numwaypoints]=editorpathtype;
7714 player[numplayers-1].numwaypoints++;
7716 drawmodetogglekeydown=1;
7719 if(IsKeyDown(theKeyMap, MAC_P_KEY)&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&editorenabled){
7720 if(numpathpoints<30){
7721 bool connected,alreadyconnected;
7724 for(i=0;i<numpathpoints;i++){
7725 if(findDistancefast(&pathpoint[i],&player[0].coords)<.5&&i!=pathpointselected&&!connected){
7727 for(j=0;j<numpathpointconnect[pathpointselected];j++){
7728 if(pathpointconnect[pathpointselected][j]==i)alreadyconnected=1;
7730 if(!alreadyconnected){
7731 numpathpointconnect[pathpointselected]++;
7733 pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=i;
7739 pathpoint[numpathpoints-1]=player[0].coords;
7740 numpathpointconnect[numpathpoints-1]=0;
7741 if(numpathpoints>1&&pathpointselected!=-1){
7742 numpathpointconnect[pathpointselected]++;
7743 pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=numpathpoints-1;
7745 pathpointselected=numpathpoints-1;
7748 drawmodetogglekeydown=1;
7751 if(IsKeyDown(theKeyMap, MAC_PERIOD_KEY)&&!drawmodetogglekeydown&&editorenabled){
7752 pathpointselected++;
7753 if(pathpointselected>=numpathpoints)pathpointselected=-1;
7754 drawmodetogglekeydown=1;
7756 if(IsKeyDown(theKeyMap, MAC_COMMA_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!drawmodetogglekeydown&&editorenabled){
7757 pathpointselected--;
7758 if(pathpointselected<=-2)pathpointselected=numpathpoints-1;
7759 drawmodetogglekeydown=1;
7761 if(IsKeyDown(theKeyMap, MAC_COMMA_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!drawmodetogglekeydown&&editorenabled){
7762 if(pathpointselected!=-1){
7764 pathpoint[pathpointselected]=pathpoint[numpathpoints];
7765 numpathpointconnect[pathpointselected]=numpathpointconnect[numpathpoints];
7766 for(i=0;i<numpathpointconnect[pathpointselected];i++){
7767 pathpointconnect[pathpointselected][i]=pathpointconnect[numpathpoints][i];
7769 for(i=0;i<numpathpoints;i++){
7770 for(j=0;j<numpathpointconnect[i];j++){
7771 if(pathpointconnect[i][j]==pathpointselected){
7772 pathpointconnect[i][j]=pathpointconnect[i][numpathpointconnect[i]-1];
7773 numpathpointconnect[i]--;
7775 if(pathpointconnect[i][j]==numpathpoints){
7776 pathpointconnect[i][j]=pathpointselected;
7780 pathpointselected=numpathpoints-1;
7782 drawmodetogglekeydown=1;
7785 if(IsKeyDown(theKeyMap, MAC_M_KEY)&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
7786 editorenabled=1-editorenabled;
7788 player[0].damagetolerance=100000;
7790 player[0].superpermanentdamage=0;
7791 player[0].bloodloss=0;
7792 player[0].deathbleeding=0;
7795 player[0].damagetolerance=200;
7797 player[0].permanentdamage=0;
7798 player[0].superpermanentdamage=0;
7799 player[0].bloodloss=0;
7800 player[0].deathbleeding=0;
7802 drawmodetogglekeydown=1;
7805 if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
7807 if(editortype==treeleavestype||editortype==10)editortype--;
7808 if(editortype<0)editortype=firetype;
7809 drawmodetogglekeydown=1;
7812 if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
7814 if(editortype==treeleavestype||editortype==10)editortype++;
7815 if(editortype>firetype)editortype=0;
7816 drawmodetogglekeydown=1;
7819 if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
7820 editorrotation-=multiplier*100;
7821 if(editorrotation<-.01)editorrotation=-.01;
7822 drawmodetogglekeydown=1;
7825 if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
7826 editorrotation+=multiplier*100;
7827 drawmodetogglekeydown=1;
7830 if(IsKeyDown(theKeyMap, MAC_ARROW_UP_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
7831 editorsize+=multiplier;
7832 drawmodetogglekeydown=1;
7835 if(IsKeyDown(theKeyMap, MAC_ARROW_DOWN_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
7836 editorsize-=multiplier;
7837 if(editorsize<.1)editorsize=.1;
7838 drawmodetogglekeydown=1;
7842 if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
7843 mapradius-=multiplier*10;
7846 if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
7847 mapradius+=multiplier*10;
7850 if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
7851 mapcenter.x+=multiplier*20;
7854 if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
7855 mapcenter.x-=multiplier*20;
7858 if(IsKeyDown(theKeyMap, MAC_ARROW_UP_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
7859 mapcenter.z+=multiplier*20;
7862 if(IsKeyDown(theKeyMap, MAC_ARROW_DOWN_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
7863 mapcenter.z-=multiplier*20;
7866 if(IsKeyDown(theKeyMap, MAC_ARROW_UP_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
7867 editorrotation2+=multiplier*100;
7870 if(IsKeyDown(theKeyMap, MAC_ARROW_DOWN_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
7871 editorrotation2-=multiplier*100;
7872 if(editorrotation2<-.01)editorrotation2=-.01;
7874 if(IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&editorenabled&&objects.numobjects&&!drawmodetogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)){
7876 float closestdist=-1;
7878 for(i=0;i<objects.numobjects;i++){
7879 distance=findDistancefast(&objects.position[i],&player[0].coords);
7880 if(closestdist==-1||distance<closestdist){
7881 closestdist=distance;
7885 if(closestdist>0&&closest>=0)objects.DeleteObject(closest);
7886 drawmodetogglekeydown=1;
7890 if(!IsKeyDown(theKeyMap, MAC_M_KEY)&&!IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&!IsKeyDown(theKeyMap, MAC_COMMA_KEY)&&!IsKeyDown(theKeyMap, MAC_PERIOD_KEY)&&!IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&!IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&!IsKeyDown(theKeyMap, MAC_P_KEY)){
7891 drawmodetogglekeydown=0;
7894 if(IsKeyDown(theKeyMap, MAC_N_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&!texturesizetogglekeydown&&debugmode){
7895 //if(!player[0].skeleton.free)player[0].damage+=500;
7896 player[0].RagDoll(0);
7897 //player[0].spurt=1;
7898 //player[0].DoDamage(1000);
7902 gLoc[0]=player[0].coords.x;
7903 gLoc[1]=player[0].coords.y;
7904 gLoc[2]=player[0].coords.z;
7905 vel[0]=player[0].velocity.x;
7906 vel[1]=player[0].velocity.y;
7907 vel[2]=player[0].velocity.z;
7908 PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
7909 OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
7910 OPENAL_SetVolume(channels[whooshsound], 128);
7911 OPENAL_SetPaused(channels[whooshsound], false);
7912 //OPENAL_SetPaused(channels[whooshsound], true);
7914 texturesizetogglekeydown=1;
7917 if(IsKeyDown(theKeyMap, MAC_N_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&!texturesizetogglekeydown&&debugmode){
7920 float closestdist=-1;
7922 for(i=0;i<objects.numobjects;i++){
7923 if(objects.type[i]==treeleavestype){
7924 objects.scale[i]*=.9;
7927 texturesizetogglekeydown=1;
7930 static XYZ relative;
7931 static int randattack;
7933 static bool playerrealattackkeydown=0;
7935 if(!buttons[0])oldbutton=0;
7936 if(!IsKeyDown(theKeyMap, attackkey))oldattackkey=0;
7937 if(oldattackkey)player[0].attackkeydown=0;
7938 if(oldattackkey)playerrealattackkeydown=0;
7939 if(!oldattackkey)playerrealattackkeydown=IsKeyDown(theKeyMap, attackkey);
7940 if((player[0].parriedrecently<=0||player[0].weaponactive==-1)&&(!oldattackkey||(realthreat&&player[0].lastattack!=swordslashanim&&player[0].lastattack!=knifeslashstartanim&&player[0].lastattack!=staffhitanim&&player[0].lastattack!=staffspinhitanim)))player[0].attackkeydown=IsKeyDown(theKeyMap, attackkey);
7941 if(IsKeyDown(theKeyMap, attackkey)&&!oldattackkey&&!player[0].backkeydown){
7942 for(k=0;k<numplayers;k++){
7943 if((player[k].targetanimation==swordslashanim||player[k].targetanimation==staffhitanim||player[k].targetanimation==staffspinhitanim)&&player[0].currentanimation!=dodgebackanim&&!player[k].skeleton.free)
7944 player[k].Reverse();
7948 if(!hostile||indialogue!=-1)player[0].attackkeydown=0;
7950 for(k=0;k<numplayers;k++){
7951 if(indialogue!=-1)player[k].attackkeydown=0;
7952 if(player[k].targetanimation!=rabbitrunninganim&&player[k].targetanimation!=wolfrunninganim){
7953 if(player[k].aitype!=playercontrolled)player[k].victim=&player[0];
7954 if(player[k].attackkeydown&&player[k].jumppower<=1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
7955 player[k].jumppower-=2;
7957 if(player[k].attackkeydown&&player[k].jumppower>1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
7958 for(i=0;i<numplayers;i++){
7960 if(player[i].targetanimation==swordslashanim||player[i].targetanimation==knifeslashstartanim||player[i].targetanimation==staffhitanim||player[i].targetanimation==staffspinhitanim)
7961 if(findDistancefast(&player[k].coords,&player[i].coords)<6.5&&!player[i].skeleton.free){
7962 player[k].targetanimation=dodgebackanim;
7964 player[k].targetframe=0;
7965 rotatetarget=player[i].coords-player[k].coords;
7966 Normalise(&rotatetarget);
7967 player[k].targetrotation=-asin(0-rotatetarget.x);
7968 player[k].targetrotation*=360/6.28;
7969 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
7971 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;
7974 if(player[k].targetanimation!=dodgebackanim){
7975 if(k==0)numflipped++;
7976 player[k].targetanimation=backhandspringanim;
7978 player[k].targetframe=0;
7979 player[k].targetrotation=-rotation+180;
7980 if(player[k].leftkeydown)player[k].targetrotation-=45;
7981 if(player[k].rightkeydown)player[k].targetrotation+=45;
7982 player[k].rotation=player[k].targetrotation;
7983 player[k].jumppower-=2;
7986 if(player[k].attackkeydown&&!animation[player[k].targetanimation].attack&&!player[k].backkeydown&&(player[k].isIdle()||player[k].isRun()||player[k].targetanimation==walkanim||player[k].targetanimation==sneakanim||player[k].isCrouch())){
7987 player[k].hasvictim=0;
7989 for(i=0;i<numplayers;i++){
7991 if(!player[k].hasvictim)
7992 if((k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack!=reversal){
7993 if(findDistancefast(&player[k].coords,&player[i].coords)<4.5&&!player[i].skeleton.free&&player[i].howactive<typedead1&&player[i].targetanimation!=jumpreversedanim&&player[i].targetanimation!=rabbitkickreversedanim&&player[i].targetanimation!=rabbitkickanim&&player[k].targetanimation!=rabbitkickanim&&player[i].targetanimation!=getupfrombackanim&&(player[i].targetanimation!=staggerbackhighanim&&(player[i].targetanimation!=staggerbackhardanim||animation[staggerbackhardanim].label[player[i].targetframe]==6))&&player[i].targetanimation!=jumpdownanim&&player[i].targetanimation!=jumpupanim&&player[i].targetanimation!=getupfromfrontanim){
7994 player[k].victim=&player[i];
7995 player[k].hasvictim=1;
7996 if(player[k].aitype==playercontrolled){
7997 if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].crouchkeydown&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
7998 else if(findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1&&!reversaltrain)player[k].targetanimation=winduppunchanim;
7999 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
8000 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[i].bloodloss>player[i].damagetolerance/2)player[k].targetanimation=knifefollowanim;
8001 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
8002 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
8003 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].forwardkeydown)player[k].targetanimation=staffhitanim;
8004 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0)player[k].targetanimation=staffspinhitanim;
8005 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
8006 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
8009 if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)){
8010 if(player[k].weaponactive==-1)randattack=abs(Random()%5);
8011 else randattack=abs(Random()%5);
8012 if(player[k].weaponactive==-1&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)){
8013 if(randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
8014 else if(randattack==1&&animation[player[i].targetanimation].height!=lowheight&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
8015 else if(randattack==2&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
8016 else if(animation[player[i].targetanimation].height==lowheight)player[k].targetanimation=lowkickanim;
8018 if(player[k].weaponactive!=-1){
8019 if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
8020 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)/*&&animation[player[i].targetanimation].height!=lowheight*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
8021 //else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)player[k].targetanimation=knifefollowanim;
8022 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
8023 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack<3)player[k].targetanimation=staffhitanim;
8024 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack>=3)player[k].targetanimation=staffspinhitanim;
8025 else if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==1&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
8026 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
8030 if(player[k].targetanimation==upunchanim&&player[k].creature==wolftype)player[k].targetanimation=wolfslapanim;
8032 if((tutoriallevel!=1||tutorialstage==22)&&player[i].howactive<typedead1&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&!player[i].skeleton.free&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&(((player[i].stunned>0&&player[k].madskills)||(player[i].surprised>0)||player[i].aitype==passivetype)||(player[k].weaponactive!=-1&&player[i].stunned>0))&&normaldotproduct(player[i].facing,player[i].coords-player[k].coords)>0&&(k==0)){
8033 if(player[k].weaponactive==-1){
8034 player[i].targetanimation=sneakattackedanim;
8035 player[i].currentanimation=sneakattackedanim;
8036 player[k].currentanimation=sneakattackanim;
8037 player[k].targetanimation=sneakattackanim;
8038 player[k].oldcoords=player[k].coords;
8039 player[k].coords=player[i].coords;
8041 if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife){
8042 player[i].targetanimation=knifesneakattackedanim;
8043 player[i].currentanimation=knifesneakattackedanim;
8044 player[k].currentanimation=knifesneakattackanim;
8045 player[k].targetanimation=knifesneakattackanim;
8046 player[i].oldcoords=player[i].coords;
8047 player[i].coords=player[k].coords;
8049 if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword){
8050 player[i].targetanimation=swordsneakattackedanim;
8051 player[i].currentanimation=swordsneakattackedanim;
8052 player[k].currentanimation=swordsneakattackanim;
8053 player[k].targetanimation=swordsneakattackanim;
8054 player[i].oldcoords=player[i].coords;
8055 player[i].coords=player[k].coords;
8057 if(player[k].weaponactive==-1||weapons.type[player[k].weaponids[player[k].weaponactive]]!=staff){
8058 player[k].victim=&player[i];
8059 player[k].hasvictim=1;
8060 player[i].targettilt2=0;
8061 player[i].targetframe=1;
8062 player[i].currentframe=0;
8064 player[i].velocity=0;
8065 player[k].targettilt2=player[i].targettilt2;
8066 player[k].currentframe=player[i].currentframe;
8067 player[k].targetframe=player[i].targetframe;
8068 player[k].target=player[i].target;
8069 player[k].velocity=0;
8070 player[k].targetrotation=player[i].rotation;
8071 player[k].rotation=player[i].rotation;
8072 player[i].targetrotation=player[i].rotation;
8075 if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free)){
8077 player[k].targetframe=0;
8079 //player[k].velocity=0;
8081 rotatetarget=player[i].coords-player[k].coords;
8082 Normalise(&rotatetarget);
8083 player[k].targetrotation=-asin(0-rotatetarget.x);
8084 player[k].targetrotation*=360/6.28;
8085 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
8087 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
8089 player[k].lastattack3=player[k].lastattack2;
8090 player[k].lastattack2=player[k].lastattack;
8091 player[k].lastattack=player[k].targetanimation;
8092 //player[k].targettilt2=0;
8096 if(player[k].targetanimation==knifefollowanim&&player[k].victim==&player[i]){
8097 rotatetarget=player[i].coords-player[k].coords;
8098 Normalise(&rotatetarget);
8099 player[k].targetrotation=-asin(0-rotatetarget.x);
8100 player[k].targetrotation*=360/6.28;
8101 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
8102 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
8104 player[k].victim=&player[i];
8105 player[k].hasvictim=1;
8106 player[i].targetanimation=knifefollowedanim;
8107 player[i].currentanimation=knifefollowedanim;
8108 player[i].targettilt2=0;
8109 player[i].targettilt2=player[k].targettilt2;
8110 player[i].targetframe=1;
8111 player[i].currentframe=0;
8113 player[i].velocity=0;
8114 player[k].currentanimation=knifefollowanim;
8115 player[k].targetanimation=knifefollowanim;
8116 player[k].targettilt2=player[i].targettilt2;
8117 player[k].currentframe=player[i].currentframe;
8118 player[k].targetframe=player[i].targetframe;
8119 player[k].target=player[i].target;
8120 player[k].velocity=0;
8121 player[k].oldcoords=player[k].coords;
8122 player[i].coords=player[k].coords;
8123 player[i].targetrotation=player[k].targetrotation;
8124 player[i].rotation=player[k].targetrotation;
8125 player[k].rotation=player[k].targetrotation;
8126 player[i].rotation=player[k].targetrotation;
8131 if(player[k].weaponactive!=-1){
8132 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)hasstaff=1;
8135 for(i=0;i<numplayers;i++){
8137 if((playerrealattackkeydown||player[i].dead||!hasstaff)&&(k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack==neutral&&k==0){
8138 if(!player[i].dead||!realthreat||(player[k].weaponactive==-1&&player[k].crouchkeydown))
8139 if(player[i].skeleton.free)
8140 if(findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)&&(player[i].dead||player[i].skeleton.longdead>1000||player[k].isRun()||(hasstaff)||(player[k].weaponactive!=-1&&player[i].skeleton.free&&(player[i].skeleton.longdead>2000||player[i].damage>player[i].damagetolerance/8||player[i].bloodloss>player[i].damagetolerance/2)&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)))){
8141 player[k].victim=&player[i];
8142 player[k].hasvictim=1;
8143 if(player[k].weaponactive!=-1&&tutoriallevel!=1){
8144 if(player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5))player[k].targetanimation=crouchstabanim;
8145 if(player[k].crouchkeydown&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)player[k].targetanimation=swordgroundstabanim;
8146 if(/*(player[k].crouchkeydown||!player[i].dead)&&*/findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)player[k].targetanimation=staffgroundsmashanim;
8148 if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].crouchkeydown&&player[k].targetanimation!=crouchstabanim&&(player[k].weaponactive==-1)&&player[i].dead&&player[i].skeleton.free&&player[i].skeleton.longdead>1000){
8149 player[k].targetanimation=killanim;
8150 for(j=0;j<terrain.numdecals;j++){
8151 if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
8152 terrain.DeleteDecal(j);
8155 for(l=0;l<objects.numobjects;l++){
8156 if(objects.model[l].type==decalstype)
8157 for(j=0;j<objects.model[l].numdecals;j++){
8158 if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
8159 objects.model[l].DeleteDecal(j);
8164 if(!player[i].dead||musictype!=2)
8165 if(findDistancefast(&player[k].coords,&player[i].coords)<3.5&&(player[k].isRun()||(player[k].isIdle()&&player[k].attackkeydown))&&(player[k].staggerdelay<=0&&(player[i].dead||(player[i].skeleton.longdead<300&&player[k].lastattack!=spinkickanim&&player[i].skeleton.free)))&&(!player[i].dead||musictype!=stream_music2)){
8166 player[k].targetanimation=dropkickanim;
8167 for(j=0;j<terrain.numdecals;j++){
8168 if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
8169 terrain.DeleteDecal(j);
8172 for(l=0;l<objects.numobjects;l++){
8173 if(objects.model[l].type==decalstype)
8174 for(j=0;j<objects.model[l].numdecals;j++){
8175 if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
8176 objects.model[l].DeleteDecal(j);
8182 if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free||player[k].targetanimation==killanim||player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim||player[k].targetanimation==dropkickanim)){
8184 player[k].targetframe=0;
8186 //player[k].velocity=0;
8188 rotatetarget=player[i].coords-player[k].coords;
8189 if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim){
8190 rotatetarget=(player[i].coords+(player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position+player[i].skeleton.joints[player[i].skeleton.jointlabels[neck]].position)/2*player[i].scale)-player[k].coords;
8192 Normalise(&rotatetarget);
8193 player[k].targetrotation=-asin(0-rotatetarget.x);
8194 player[k].targetrotation*=360/6.28;
8195 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
8197 if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim){
8198 player[k].targetrotation+=(float)(abs(Random()%100)-50)/4;
8201 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
8202 if(player[k].targetanimation==staffgroundsmashanim)player[k].targettilt2+=10;
8204 player[k].lastattack3=player[k].lastattack2;
8205 player[k].lastattack2=player[k].lastattack;
8206 player[k].lastattack=player[k].targetanimation;
8208 if(player[k].targetanimation==swordgroundstabanim){
8209 player[k].targetrotation+=30;
8211 //player[k].targettilt2=0;
8217 if(!player[k].hasvictim){
8218 for(i=0;i<numplayers;i++){
8219 if((player[k].hasvictim==0)&&i!=k&&(i==0||k==0)&&!player[i].skeleton.free){
8220 player[k].victim=&player[i];
8221 player[k].hasvictim=1;
8223 if(player[k].hasvictim&&!player[i].skeleton.free)
8224 if(findDistancefast(&player[k].coords,&player[i].coords)<findDistancefast(&player[k].coords,&player[k].victim->coords)&&i!=k&&(i==0||k==0)){
8225 player[k].victim=&player[i];
8229 if(player[k].aitype==playercontrolled)
8230 if(player[k].attackkeydown&&(player[k].isRun())&&player[k].wasRun()&&((player[k].hasvictim&&findDistancefast(&player[k].coords,&player[k].victim->coords)<12*(player[k].scale*5)*(player[k].scale*5)&&findDistancefast(&player[k].coords,&player[k].victim->coords)>7*(player[k].scale*5)*(player[k].scale*5)&&!player[k].victim->skeleton.free&&player[k].victim->targetanimation!=getupfrombackanim&&player[k].victim->targetanimation!=getupfromfrontanim&&animation[player[k].victim->targetanimation].height!=lowheight&&player[k].aitype!=playercontrolled&&normaldotproduct(player[k].facing,player[k].victim->coords-player[k].coords)>0&&player[k].rabbitkickenabled)||player[k].jumpkeydown)){
8232 player[k].targetanimation=rabbitkickanim;
8233 player[k].targetframe=0;
8236 if(animation[player[k].targetanimation].attack&&k==0){
8239 if(player[k].weaponactive!=-1){
8240 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)armedstaff=1;
8243 if(player[k].weaponactive!=-1){
8244 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)armedsword=1;
8247 if(player[k].weaponactive!=-1){
8248 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)armedknife=1;
8250 if(armedstaff)numstaffattack++;
8251 else if(armedsword)numswordattack++;
8252 else if(armedknife)numknifeattack++;
8253 else numunarmedattack++;
8260 static float collisionradius;
8262 for(k=0;k<numplayers;k++){
8263 for(i=k;i<numplayers;i++){
8266 if((animation[player[i].targetanimation].attack!=reversed&&animation[player[i].targetanimation].attack!=reversal&&animation[player[k].targetanimation].attack!=reversed&&animation[player[k].targetanimation].attack!=reversal)||(i!=0&&k!=0))
8267 if((animation[player[i].currentanimation].attack!=reversed&&animation[player[i].currentanimation].attack!=reversal&&animation[player[k].currentanimation].attack!=reversed&&animation[player[k].currentanimation].attack!=reversal)||(i!=0&&k!=0))
8268 if(player[i].howactive<=typesleeping&&player[k].howactive<=typesleeping)
8269 if(player[i].howactive!=typesittingwall&&player[k].howactive!=typesittingwall)
8270 if(i!=k&&player[i].whichpatchx==player[k].whichpatchx&&player[i].whichpatchz==player[k].whichpatchz&&player[k].skeleton.oldfree==player[k].skeleton.free&&player[i].skeleton.oldfree==player[i].skeleton.free&&player[i].targetanimation!=climbanim&&player[i].targetanimation!=hanganim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim)
8271 if(player[i].coords.y>player[k].coords.y-3)
8272 if(player[i].coords.y<player[k].coords.y+3)
8273 if(player[i].coords.x>player[k].coords.x-3)
8274 if(player[i].coords.x<player[k].coords.x+3)
8275 if(player[i].coords.z>player[k].coords.z-3)
8276 if(player[i].coords.z<player[k].coords.z+3){
8277 if(findDistancefast(&player[i].coords,&player[k].coords)<3*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
8278 if(player[i].onfire||player[k].onfire){
8279 if(!player[i].onfire)player[i].CatchFire();
8280 if(!player[k].onfire)player[k].CatchFire();
8284 tempcoords1=player[i].coords;
8285 tempcoords2=player[k].coords;
8286 if(!player[i].skeleton.oldfree)tempcoords1.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position.y*player[i].scale;
8287 if(!player[k].skeleton.oldfree)tempcoords2.y+=player[k].skeleton.joints[player[k].skeleton.jointlabels[abdomen]].position.y*player[k].scale;
8288 collisionradius=1.2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
8289 if(player[0].hasvictim)
8290 if(player[0].targetanimation==rabbitkickanim&&(k==0||i==0)&&!player[0].victim->skeleton.free)collisionradius=3;
8291 if((!player[i].skeleton.oldfree||!player[k].skeleton.oldfree)&&(findDistancefast(&tempcoords1,&tempcoords2)<collisionradius||findDistancefast(&player[i].coords,&player[k].coords)<collisionradius)){
8293 if(player[k].targetanimation==jumpdownanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[i].skeleton.oldfree&&player[i].skeleton.free&&player[i].dead&&player[k].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
8294 player[k].coords.y=player[i].coords.y;
8295 player[i].velocity=player[k].velocity;
8296 player[i].skeleton.free=0;
8297 player[i].rotation=0;
8298 player[i].RagDoll(0);
8299 player[i].DoDamage(20);
8300 if(k==0)camerashake+=.3;
8301 player[i].skeleton.longdead=0;
8302 player[k].lastcollide=1;
8305 if(player[i].targetanimation==jumpdownanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[k].skeleton.oldfree&&player[k].skeleton.free&&player[k].dead&&player[i].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
8306 player[i].coords.y=player[k].coords.y;
8307 player[k].velocity=player[i].velocity;
8308 player[k].skeleton.free=0;
8309 player[k].rotation=0;
8310 player[k].RagDoll(0);
8311 player[k].DoDamage(20);
8312 if(i==0)camerashake+=.3;
8313 player[k].skeleton.longdead=0;
8314 player[i].lastcollide=1;
8317 if((player[i].skeleton.oldfree==1&&findLengthfast(&player[i].velocity)>1)||(player[k].skeleton.oldfree==1&&findLengthfast(&player[k].velocity)>1)||(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0)){
8318 rotatetarget=player[k].velocity-player[i].velocity;
8319 if(((player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim)||player[i].skeleton.free)&&((player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim)||player[k].skeleton.free))
8320 if(((((findLengthfast(&rotatetarget)>150&&(i!=0&&k!=0))||(findLengthfast(&rotatetarget)>50&&player[0].rabbitkickragdoll/*currentanimation==rabbitkickanim*/&&(i==0||k==0)))&&normaldotproduct(rotatetarget,player[k].coords-player[i].coords)>0)&&((i==0||k==0)||((player[i].skeleton.oldfree==1&&k!=0&&animation[player[k].currentanimation].attack==neutral)||(player[k].skeleton.oldfree==1&&i!=0&&animation[player[i].currentanimation].attack==neutral)||(player[i].isFlip()&&!player[i].skeleton.oldfree&&(i==0||k==0))||(player[k].isFlip()&&!player[k].skeleton.oldfree&&(i==0||k==0))||(i==0||k==0))))||((player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip())&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&(i==0||k==0)&&(!player[i].skeleton.oldfree&&!player[k].skeleton.oldfree))){
8322 if((i!=0||player[i].skeleton.free)&&(k!=0||player[k].skeleton.free)||(animation[player[i].targetanimation].height==highheight&&animation[player[k].targetanimation].height==highheight)){
8323 static float gLoc[3];
8324 static float vel[3];
8325 gLoc[0]=player[i].coords.x;
8326 gLoc[1]=player[i].coords.y;
8327 gLoc[2]=player[i].coords.z;
8328 vel[0]=player[i].velocity.x;
8329 vel[1]=player[i].velocity.y;
8330 vel[2]=player[i].velocity.z;
8331 if(tutoriallevel!=1){
8332 PlaySoundEx( heavyimpactsound, samp[heavyimpactsound], NULL, true);
8333 OPENAL_3D_SetAttributes(channels[heavyimpactsound], gLoc, vel);
8334 OPENAL_SetVolume(channels[heavyimpactsound], 256);
8335 OPENAL_SetPaused(channels[heavyimpactsound], false);
8337 //player[i].velocity=player[k].velocity;
8338 //player[k].velocity=player[i].velocity;
8340 player[i].RagDoll(0);
8341 if(player[i].damage>player[i].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[i].dead){
8346 player[i].DoDamage(findLengthfast(&rotatetarget)/4);
8347 player[k].RagDoll(0);
8348 if(player[k].damage>player[k].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[k].dead){
8353 player[k].DoDamage(findLengthfast(&rotatetarget)/4);
8355 //if(player[i].skeleton.oldfree){
8356 for(j=0;j<player[i].skeleton.num_joints;j++){
8357 player[i].skeleton.joints[j].velocity=player[i].skeleton.joints[j].velocity/5+player[k].velocity;
8360 //if(player[k].skeleton.oldfree){
8361 for(j=0;j<player[k].skeleton.num_joints;j++){
8362 player[k].skeleton.joints[j].velocity=player[k].skeleton.joints[j].velocity/5+player[i].velocity;
8368 if((animation[player[i].targetanimation].attack==neutral||animation[player[i].targetanimation].attack==normalattack)&&(animation[player[k].targetanimation].attack==neutral||animation[player[k].targetanimation].attack==normalattack)){
8370 if(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0){
8371 if(findDistancefast(&player[k].coords,&player[i].coords)<.5*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
8372 rotatetarget=player[k].coords-player[i].coords;
8373 Normalise(&rotatetarget);
8374 player[k].coords=(player[k].coords+player[i].coords)/2;
8375 player[i].coords=player[k].coords-rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
8376 player[k].coords+=rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
8377 if(player[k].howactive==typeactive||hostile)
8378 if(player[k].isIdle()){
8379 if(player[k].howactive<typesleeping){
8380 player[k].targetanimation=player[k].getStop();
8381 player[k].targetframe=0;
8384 else if(player[k].howactive==typesleeping)
8386 player[k].targetanimation=getupfromfrontanim;
8387 player[k].targetframe=0;
8390 if(!editorenabled)player[k].howactive=typeactive;
8392 if(player[i].howactive==typeactive||hostile)
8393 if(player[i].isIdle()){
8394 if(player[i].howactive<typesleeping){
8395 player[i].targetanimation=player[i].getStop();
8396 player[i].targetframe=0;
8401 player[i].targetanimation=getupfromfrontanim;
8402 player[i].targetframe=0;
8405 if(!editorenabled)player[i].howactive=typeactive;
8409 if(k==0&&i!=0&&player[k].targetanimation==jumpdownanim&&!player[i].isCrouch()&&player[i].targetanimation!=rollanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[k].lastcollide<=0&&player[k].velocity.y<-10){
8410 player[i].velocity=player[k].velocity;
8411 player[k].velocity=player[k].velocity*-.5;
8412 //player[i].velocity.y-=10;
8413 player[k].velocity.y=player[i].velocity.y;
8414 player[i].DoDamage(20);
8415 player[i].RagDoll(0);
8416 player[k].lastcollide=1;
8423 if(i==0&&k!=0&&player[i].targetanimation==jumpdownanim&&!player[k].isCrouch()&&player[k].targetanimation!=rollanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[i].lastcollide<=0&&player[i].velocity.y<-10){
8424 player[k].velocity=player[i].velocity;
8425 player[i].velocity=player[i].velocity*-.3;
8426 //player[k].velocity.y-=10;
8427 player[i].velocity.y=player[k].velocity.y;
8428 player[k].DoDamage(20);
8429 player[k].RagDoll(0);
8430 player[i].lastcollide=1;
8441 player[i].CheckKick();
8442 player[k].CheckKick();
8448 for(k=0;k<numplayers;k++){
8449 for(i=k;i<numplayers;i++){
8451 if(i<numplayers&&i!=k&&player[k].skeleton.free==0&&player[i].skeleton.oldfree==0&&(player[i].targetanimation==jumpupanim||player[k].targetanimation==jumpupanim)&&(player[i].aitype==playercontrolled||player[k].aitype==playercontrolled)&&((player[i].aitype==attacktypecutoff&&player[i].stunned<=0)||(player[k].aitype==attacktypecutoff&&player[k].stunned<=0))){
8452 if(findDistancefast(&player[i].coords,&player[k].coords)<10*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)&&findDistancefastflat(&player[i].coords,&player[k].coords)<2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
8453 if(player[i].targetanimation==jumpupanim&&player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim&&animation[player[k].targetanimation].height==middleheight&&normaldotproduct(player[i].velocity,player[k].coords-player[i].coords)<0&&((player[k].aitype==playercontrolled&&player[k].attackkeydown)||player[k].aitype!=playercontrolled)){
8454 player[i].victim=&player[k];
8455 player[i].targetanimation=jumpreversedanim;
8456 player[i].currentanimation=jumpreversedanim;
8457 player[k].currentanimation=jumpreversalanim;
8458 player[k].targetanimation=jumpreversalanim;
8459 player[i].targettilt2=0;
8460 player[i].currentframe=0;
8461 player[i].targetframe=1;
8462 player[k].currentframe=0;
8463 player[k].targetframe=1;
8464 if(player[i].coords.y<player[k].coords.y+1){
8465 player[i].targetanimation=rabbitkickreversedanim;
8466 player[i].currentanimation=rabbitkickreversedanim;
8467 player[k].currentanimation=rabbitkickreversalanim;
8468 player[k].targetanimation=rabbitkickreversalanim;
8469 player[k].currentframe=1;
8470 player[k].targetframe=2;
8471 player[i].currentframe=1;
8472 player[i].targetframe=2;
8474 player[k].targettilt2=0;
8476 player[i].velocity=0;
8477 player[k].velocity=0;
8478 player[k].oldcoords=player[k].coords;
8479 player[i].coords=player[k].coords;
8480 player[k].targetrotation=player[i].targetrotation;
8481 player[k].rotation=player[i].targetrotation;
8482 player[k].victim=&player[i];
8483 if(player[k].aitype==attacktypecutoff)player[k].stunned=.5;
8485 if(player[k].targetanimation==jumpupanim&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&animation[player[i].targetanimation].height==middleheight&&normaldotproduct(player[k].velocity,player[i].coords-player[k].coords)<0&&((player[i].aitype==playercontrolled&&player[i].attackkeydown)||player[i].aitype!=playercontrolled)){
8486 player[k].victim=&player[i];
8487 player[k].targetanimation=jumpreversedanim;
8488 player[k].currentanimation=jumpreversedanim;
8489 player[i].currentanimation=jumpreversalanim;
8490 player[i].targetanimation=jumpreversalanim;
8491 player[k].targettilt2=0;
8492 player[i].targettilt2=0;
8493 player[k].currentframe=0;
8494 player[k].targetframe=1;
8495 player[i].currentframe=0;
8496 player[i].targetframe=1;
8497 if(player[k].coords.y<player[i].coords.y+1){
8498 player[k].targetanimation=rabbitkickreversedanim;
8499 player[k].currentanimation=rabbitkickreversedanim;
8500 player[i].currentanimation=rabbitkickreversalanim;
8501 player[i].targetanimation=rabbitkickreversalanim;
8502 player[k].currentframe=1;
8503 player[k].targetframe=2;
8504 player[i].currentframe=1;
8505 player[i].targetframe=2;
8508 player[k].velocity=0;
8509 player[i].velocity=0;
8510 player[i].oldcoords=player[i].coords;
8511 player[k].coords=player[i].coords;
8512 player[i].targetrotation=player[k].targetrotation;
8513 player[i].rotation=player[k].targetrotation;
8514 player[i].victim=&player[k];
8515 if(player[i].aitype==attacktypecutoff)player[i].stunned=.5;
8522 for(k=0;k<numplayers;k++)
8523 if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
8532 static float checkdelay;
8533 checkdelay-=multiplier;
8535 static bool checkedcoll[maxplayers][maxplayers];
8536 static bool above[maxplayers];
8538 for(i=0;i<maxplayers;i++){
8539 for(j=0;j<maxplayers;j++){
8540 checkedcoll[i][j]=0;
8544 if(numplayers>1&&checkdelay<=0){
8546 for(k=0;k<numplayers;k++){
8547 if(player[k].skeleton.free!=2)above[k]=-1;
8549 for(i=k;i<numplayers;i++){
8552 if(!checkedcoll[i][k]){
8553 checkedcoll[i][k]=1;
8554 checkedcoll[k][i]=1;
8555 if(player[i].skeleton.free&&player[k].skeleton.free)
8556 if(player[i].skeleton.free!=2||player[k].skeleton.free!=2)
8557 if(i!=k&&player[i].whichpatchx==player[k].whichpatchx&&player[i].whichpatchz==player[k].whichpatchz)
8558 if(player[i].coords.y>player[k].coords.y-3)
8559 if(player[i].coords.y<player[k].coords.y+3)
8560 if(player[i].coords.x>player[k].coords.x-3)
8561 if(player[i].coords.x<player[k].coords.x+3)
8562 if(player[i].coords.z>player[k].coords.z-3)
8563 if(player[i].coords.z<player[k].coords.z+3)
8564 if(findDistancefast(&player[i].coords,&player[k].coords)<3*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
8566 if((player[i].skeleton.longdead>player[k].skeleton.longdead&&player[k].skeleton.free!=2)||player[i].skeleton.free==2){
8578 above[moving]=stuck;
8579 for(l=0;l<player[moving].skeleton.num_joints;l++){
8580 for(m=0;m<player[stuck].skeleton.num_joints;m++){
8581 while(findDistancefast(player[moving].skeleton.joints[l].position+player[moving].coords,player[stuck].skeleton.joints[m].position+player[stuck].coords)<.25)
8583 player[moving].skeleton.joints[l].position.y+=.003;
8584 if(player[moving].skeleton.joints[l].velocity.y<-.05)player[moving].skeleton.joints[l].velocity.y+=.003/.015/2;
8598 if(!IsKeyDown(theKeyMap, MAC_N_KEY)){
8599 texturesizetogglekeydown=0;
8602 for(k=0;k<numplayers;k++){
8603 if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
8604 if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
8605 player[k].DoDamage(1000);
8610 static bool respawnkeydown;
8611 if(!editorenabled&&(whichlevel!=-2&&(IsKeyDown(theKeyMap, MAC_Z_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)&&debugmode&&!editorenabled)||(IsKeyDown(theKeyMap, jumpkey)&&!respawnkeydown&&!oldattackkey&&player[0].dead))){
8612 targetlevel=whichlevel;
8616 if(!IsKeyDown(theKeyMap, jumpkey))respawnkeydown=0;
8617 if(IsKeyDown(theKeyMap, jumpkey))respawnkeydown=1;
8622 if(whichlevel!=-2&&IsKeyDown(theKeyMap, MAC_K_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!slomotogglekeydown&&debugmode&&!editorenabled){
8624 if(targetlevel>numchallengelevels-1)targetlevel=0;
8627 slomotogglekeydown=1;
8631 if(IsKeyDown(theKeyMap, MAC_Z_KEY)){
8633 OPENAL_SetPaused(channels[whooshsound], true);
8635 for(k=0;k<numplayers;k++){
8638 player[k].permanentdamage=0;
8639 if(player[k].skeleton.free==2)player[k].skeleton.free=1;
8640 player[k].aitype=passivetype;
8642 player[0].aitype=playercontrolled;
8646 static bool movekey;
8647 static bool connected;
8648 /*player[0].forwardkeydown=IsKeyDown(theKeyMap, MAC_W_KEY);
8649 player[0].leftkeydown=IsKeyDown(theKeyMap, MAC_A_KEY);
8650 player[0].backkeydown=IsKeyDown(theKeyMap, MAC_S_KEY);
8651 player[0].rightkeydown=IsKeyDown(theKeyMap, MAC_D_KEY);
8652 player[0].jumpkeydown=IsKeyDown(theKeyMap, MAC_SPACE_KEY);
8653 player[0].crouchkeydown=IsKeyDown(theKeyMap, MAC_SHIFT_KEY);*/
8655 //if(!player[0].crouchkeydown)player[0].crouchkeydown=IsKeyDown(theKeyMap, MAC_CONTROL_KEY);
8657 for(int i=0;i<numplayers;i++){
8658 if(!player[i].skeleton.free){
8659 oldtargetrotation=player[i].targetrotation;
8660 if(i==0&&indialogue==-1){
8661 if(!animation[player[0].targetanimation].attack&&player[0].targetanimation!=staggerbackhighanim&&player[0].targetanimation!=staggerbackhardanim&&player[0].targetanimation!=crouchremoveknifeanim&&player[0].targetanimation!=removeknifeanim&&player[0].targetanimation!=backhandspringanim&&player[0].targetanimation!=dodgebackanim&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
8662 if(!cameramode)player[0].targetrotation=-rotation+180;
8663 if(cameramode)player[0].targetrotation=0;
8669 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
8670 if(cameramode){facing=flatfacing;}
8672 facing=DoRotation(facing,-rotation2,0,0);
8673 facing=DoRotation(facing,0,0-rotation,0);
8676 player[0].lookrotation=-rotation;
8678 player[i].targetheadrotation=rotation;
8679 player[i].targetheadrotation2=rotation2;
8681 if(i!=0&&player[i].aitype==playercontrolled&&indialogue==-1){
8682 if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim&&player[i].targetanimation!=walljumprightkickanim&&player[i].targetanimation!=walljumpleftkickanim){
8683 player[i].targetrotation=-player[i].lookrotation+180;
8689 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
8691 facing=DoRotation(facing,-player[i].lookrotation2,0,0);
8692 facing=DoRotation(facing,0,0-player[i].lookrotation,0);
8694 player[i].targetheadrotation=player[i].lookrotation;
8695 player[i].targetheadrotation2=player[i].lookrotation2;
8698 rotatetarget=participantfacing[whichdialogue][indialogue][i];
8699 Normalise(&rotatetarget);
8700 player[i].targetheadrotation=-asin(0-rotatetarget.x);
8701 player[i].targetheadrotation*=360/6.28;
8702 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
8704 player[i].targetheadrotation*=-1;
8705 player[i].targetheadrotation+=180;
8706 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
8714 player[i].avoidsomething=0;
8716 for(j=0;j<objects.numobjects;j++){
8717 if(objects.onfire[j]){
8718 if(findDistancefast(&objects.position[j],&player[i].coords)<objects.scale[j]*objects.scale[j]*200)
8720 if(findDistancefast(&player[i].coords,&objects.position[j])<findDistancefast(&player[i].coords,&player[0].coords)){
8721 player[i].collided=0;
8722 player[i].avoidcollided=1;
8723 if(player[i].avoidsomething==0||findDistancefast(&objects.position[j],&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
8724 player[i].avoidwhere=objects.position[j];
8730 //Add avoidwhere to players
8732 for(j=0;j<numplayers;j++){
8733 if(player[j].onfire){
8734 if(findDistancefast(&player[j].coords,&player[i].coords)<0.3*0.3*200)
8736 if(findDistancefast(&player[i].coords,&player[j].coords)<findDistancefast(&player[i].coords,&player[0].coords)){
8737 player[i].collided=0;
8738 player[i].avoidcollided=1;
8739 if(player[i].avoidsomething==0||findDistancefast(&player[j].coords,&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
8740 player[i].avoidwhere=objects.position[j];
8746 if(player[i].collided>.8)player[i].avoidcollided=0;
8747 if(player[i].aitype!=playercontrolled&&indialogue==-1){
8748 player[i].jumpclimb=0;
8750 if(editorenabled)player[i].stunned=1;
8753 //if(findDistancefastflat(&player[i].coords,&player[0].coords)<3/*&&player[0].coords.y>player[i].coords.y+.1*/)player[i].pause=1;
8754 if(findDistancefastflat(&player[0].coords,&player[i].coords)<30&&player[0].coords.y>player[i].coords.y+2&&!player[0].onterrain)player[i].pause=1;
8756 /*if(player[i].aitype==passivetype&&player[i].numwaypoints<=1){
8757 player[i].forwardkeydown=0;
8758 player[i].leftkeydown=0;
8759 player[i].backkeydown=0;
8760 player[i].rightkeydown=0;
8761 player[i].crouchkeydown=0;
8762 player[i].attackkeydown=0;
8763 player[i].jumpkeydown=0;
8764 player[i].throwkeydown=0;
8767 if(player[i].aitype==pathfindtype){
8768 if(player[i].finalpathfindpoint==-1){
8769 float closestdistance;
8775 for(j=0;j<numpathpoints;j++){
8776 if(closest==-1||findDistancefast(&player[i].finalfinaltarget,&pathpoint[j])<closestdistance){
8777 closestdistance=findDistancefast(&player[i].finalfinaltarget,&pathpoint[j]);
8779 player[i].finaltarget=pathpoint[j];
8782 player[i].finalpathfindpoint=closest;
8783 for(j=0;j<numpathpoints;j++){
8784 if(numpathpointconnect[j])
8785 for(k=0;k<numpathpointconnect[j];k++){
8786 DistancePointLine(&player[i].finalfinaltarget, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
8787 if(tempdist*tempdist<closestdistance){
8788 if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
8789 closestdistance=tempdist*tempdist;
8791 player[i].finaltarget=colpoint;
8796 player[i].finalpathfindpoint=closest;
8799 if(player[i].targetpathfindpoint==-1){
8800 float closestdistance;
8806 if(player[i].lastpathfindpoint==-1){
8807 for(j=0;j<numpathpoints;j++){
8808 if(j!=player[i].lastpathfindpoint)
8809 if(closest==-1||(findDistancefast(&player[i].coords,&pathpoint[j])<closestdistance/*&&findDistancefast(&player[i].finaltarget,&pathpoint[j])<findDistancefast(&player[i].finaltarget,&player[i].coords)*/)){
8810 closestdistance=findDistancefast(&player[i].coords,&pathpoint[j]);
8814 player[i].targetpathfindpoint=closest;
8815 for(j=0;j<numpathpoints;j++){
8816 if(j!=player[i].lastpathfindpoint)
8817 if(numpathpointconnect[j])
8818 for(k=0;k<numpathpointconnect[j];k++){
8819 DistancePointLine(&player[i].coords, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
8820 if(tempdist*tempdist<closestdistance){
8821 if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
8822 //if(findDistancefast(&player[i].finaltarget,&colpoint)<findDistancefast(&player[i].finaltarget,&player[i].coords)){
8823 closestdistance=tempdist*tempdist;
8830 player[i].targetpathfindpoint=closest;
8834 for(j=0;j<numpathpoints;j++){
8835 if(j!=player[i].lastpathfindpoint&&j!=player[i].lastpathfindpoint2&&j!=player[i].lastpathfindpoint3&&j!=player[i].lastpathfindpoint4)
8838 if(numpathpointconnect[j])
8839 for(k=0;k<numpathpointconnect[j];k++){
8840 if(pathpointconnect[j][k]==player[i].lastpathfindpoint)connected=1;
8843 if(numpathpointconnect[player[i].lastpathfindpoint])
8844 for(k=0;k<numpathpointconnect[player[i].lastpathfindpoint];k++){
8845 if(pathpointconnect[player[i].lastpathfindpoint][k]==j)connected=1;
8848 tempdist=findPathDist(j,player[i].finalpathfindpoint);
8849 if(closest==-1||tempdist<closestdistance){
8850 closestdistance=tempdist;
8856 player[i].targetpathfindpoint=closest;
8859 player[i].losupdatedelay-=multiplier;
8861 rotatetarget=pathpoint[player[i].targetpathfindpoint]-player[i].coords;
8862 Normalise(&rotatetarget);
8863 player[i].targetrotation=-asin(0-rotatetarget.x);
8864 player[i].targetrotation*=360/6.28;
8865 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
8866 player[i].lookrotation=player[i].targetrotation;
8867 //player[i].aiupdatedelay=.05;
8869 if(findDistancefastflat(&player[i].coords,&pathpoint[player[i].targetpathfindpoint])<.6){
8870 player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
8871 player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
8872 player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
8873 player[i].lastpathfindpoint=player[i].targetpathfindpoint;
8874 if(player[i].lastpathfindpoint2==-1)player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
8875 if(player[i].lastpathfindpoint3==-1)player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
8876 if(player[i].lastpathfindpoint4==-1)player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
8877 player[i].targetpathfindpoint=-1;
8879 if(findDistancefastflat(&player[i].coords,&player[i].finalfinaltarget)<findDistancefastflat(&player[i].coords,&player[i].finaltarget)||findDistancefastflat(&player[i].coords,&player[i].finaltarget)<.6*(player[i].scale*5)*(player[i].scale*5)||player[i].lastpathfindpoint==player[i].finalpathfindpoint){
8880 player[i].aitype=passivetype;
8883 player[i].forwardkeydown=1;
8884 player[i].leftkeydown=0;
8885 player[i].backkeydown=0;
8886 player[i].rightkeydown=0;
8887 player[i].crouchkeydown=0;
8888 player[i].attackkeydown=0;
8889 player[i].throwkeydown=0;
8891 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
8893 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
8894 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
8896 if((tutoriallevel!=1||cananger)&&hostile&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
8897 if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled&&(player[0].coords.y<player[i].coords.y+5||player[0].onterrain))
8898 player[i].aitype=attacktypecutoff;
8899 if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
8900 player[i].aitype=attacktypecutoff;
8902 if(player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
8903 player[i].losupdatedelay=.2;
8904 for(j=0;j<numplayers;j++){
8905 if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
8906 if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
8907 if(findDistancefast(&player[i].coords,&player[j].coords)<400)
8908 if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
8909 if(player[j].coords.y<player[i].coords.y+5||player[j].onterrain)
8910 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
8911 player[i].aitype=searchtype;
8912 player[i].lastchecktime=12;
8913 player[i].lastseen=player[j].coords;
8914 player[i].lastseentime=12;
8920 if(player[i].aitype==attacktypecutoff&&musictype!=2){
8921 if(player[i].creature!=wolftype){
8922 player[i].stunned=.6;
8923 player[i].surprised=.6;
8928 if(player[i].aitype!=passivetype&&leveltime>.5){
8929 player[i].howactive=typeactive;
8932 if(player[i].aitype==passivetype){
8933 player[i].aiupdatedelay-=multiplier;
8934 player[i].losupdatedelay-=multiplier;
8935 player[i].lastseentime+=multiplier;
8936 player[i].pausetime-=multiplier;
8937 if(player[i].lastseentime>1)player[i].lastseentime=1;
8939 if(player[i].aiupdatedelay<0){
8940 if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0){
8941 rotatetarget=player[i].waypoints[player[i].waypoint]-player[i].coords;
8942 Normalise(&rotatetarget);
8943 player[i].targetrotation=-asin(0-rotatetarget.x);
8944 player[i].targetrotation*=360/6.28;
8945 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
8946 player[i].lookrotation=player[i].targetrotation;
8947 player[i].aiupdatedelay=.05;
8949 if(findDistancefastflat(&player[i].coords,&player[i].waypoints[player[i].waypoint])<1){
8950 if(player[i].waypointtype[player[i].waypoint]==wppause)player[i].pausetime=4;
8951 player[i].waypoint++;
8952 if(player[i].waypoint>player[i].numwaypoints-1)player[i].waypoint=0;
8957 if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0)player[i].forwardkeydown=1;
8958 else player[i].forwardkeydown=0;
8959 player[i].leftkeydown=0;
8960 player[i].backkeydown=0;
8961 player[i].rightkeydown=0;
8962 player[i].crouchkeydown=0;
8963 player[i].attackkeydown=0;
8964 player[i].throwkeydown=0;
8966 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
8967 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
8969 XYZ leftpos,rightpos;
8970 float leftdist,rightdist;
8971 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
8972 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
8973 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
8974 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
8975 if(leftdist<rightdist)player[i].targetrotation+=90;
8976 else player[i].targetrotation-=90;
8980 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
8981 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
8985 if(player[i].howactive<typesleeping)
8986 if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
8987 for(j=0;j<numenvsounds;j++){
8988 if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
8989 player[i].aitype=attacktypecutoff;
8993 if(player[i].howactive==typesleeping)
8994 if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
8995 for(j=0;j<numenvsounds;j++){
8996 if(envsoundvol[j]>14)
8997 if(findDistancefast(&player[i].coords,&envsound[j])<2*((envsoundvol[j]-14)+(envsoundvol[j]-14)*(player[i].creature==rabbittype)*3)){
8998 player[i].aitype=attacktypecutoff;
9002 if(player[i].aitype!=passivetype){
9003 if(player[i].howactive==typesleeping){
9004 player[i].targetanimation=getupfromfrontanim;
9005 player[i].targetframe=0;
9009 player[i].howactive=typeactive;
9013 if(player[i].howactive<typesleeping&&((tutoriallevel!=1||cananger)&&hostile)&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
9014 if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled)
9015 player[i].aitype=attacktypecutoff;
9016 if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
9017 player[i].aitype=attacktypecutoff;
9019 if(player[i].creature==wolftype){
9021 float smelldistance;
9023 for(j=0;j<numplayers;j++){
9024 if(j==0||(player[j].dead&&player[j].bloodloss>0)){
9025 if(j==0&&player[j].num_weapons>0){
9026 if(weapons.bloody[player[j].weaponids[0]])smelldistance=100;
9027 if(player[j].num_weapons==2)
9028 if(weapons.bloody[player[j].weaponids[1]])smelldistance=100;
9033 windsmell=windvector;
9034 Normalise(&windsmell);
9035 windsmell=windsmell*2+player[j].coords;
9036 if(findDistancefast(&player[i].coords,&windsmell)<smelldistance&&!editorenabled)
9037 player[i].aitype=attacktypecutoff;
9042 if(player[i].howactive<typesleeping&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
9043 player[i].losupdatedelay=.2;
9044 for(j=0;j<numplayers;j++){
9045 if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
9046 if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
9047 if(findDistancefast(&player[i].coords,&player[j].coords)<400)
9048 if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
9049 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
9050 player[i].lastseentime-=.2;
9051 if(j==0&&animation[player[j].targetanimation].height==lowheight)player[i].lastseentime-=.4;
9052 else player[i].lastseentime-=.6;
9054 if(player[i].lastseentime<=0){
9055 player[i].aitype=searchtype;
9056 player[i].lastchecktime=12;
9057 player[i].lastseen=player[j].coords;
9058 player[i].lastseentime=12;
9064 if(player[i].aitype==attacktypecutoff&&musictype!=2){
9065 if(player[i].creature!=wolftype){
9066 player[i].stunned=.6;
9067 player[i].surprised=.6;
9069 if(player[i].creature==wolftype){
9070 player[i].stunned=.47;
9071 player[i].surprised=.47;
9077 if(player[i].aitype==searchtype){
9078 player[i].aiupdatedelay-=multiplier;
9079 player[i].losupdatedelay-=multiplier;
9080 if(!player[i].pause)player[i].lastseentime-=multiplier;
9081 player[i].lastchecktime-=multiplier;
9083 if(player[i].isRun()&&!player[i].onground){
9084 if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
9085 test2=player[i].coords+player[i].facing;
9087 test=player[i].coords+player[i].facing;
9089 j=checkcollide(test2,test,player[i].laststanding);
9090 if(j==-1)j=checkcollide(test2,test);
9092 player[i].velocity=0;
9093 player[i].targetanimation=player[i].getStop();
9094 player[i].targetframe=0;
9096 player[i].targetrotation+=180;
9097 player[i].stunned=.5;
9098 //player[i].aitype=passivetype;
9099 player[i].aitype=pathfindtype;
9100 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
9101 player[i].finalpathfindpoint=-1;
9102 player[i].targetpathfindpoint=-1;
9103 player[i].lastpathfindpoint=-1;
9104 player[i].lastpathfindpoint2=-1;
9105 player[i].lastpathfindpoint3=-1;
9106 player[i].lastpathfindpoint4=-1;
9108 else player[i].laststanding=j;
9111 if(player[i].aiupdatedelay<0){
9112 rotatetarget=player[i].lastseen-player[i].coords;
9113 Normalise(&rotatetarget);
9114 player[i].targetrotation=-asin(0-rotatetarget.x);
9115 player[i].targetrotation*=360/6.28;
9116 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
9117 player[i].lookrotation=player[i].targetrotation;
9118 player[i].aiupdatedelay=.05;
9119 player[i].forwardkeydown=1;
9121 if(findDistancefastflat(&player[i].coords,&player[i].lastseen)<1*(player[i].scale*5)*(player[i].scale*5)||player[i].lastchecktime<0){
9122 player[i].forwardkeydown=0;
9123 player[i].aiupdatedelay=1;
9124 player[i].lastseen.x+=(float(Random()%100)-50)/25;
9125 player[i].lastseen.z+=(float(Random()%100)-50)/25;
9126 player[i].lastchecktime=3;
9129 player[i].leftkeydown=0;
9130 player[i].backkeydown=0;
9131 player[i].rightkeydown=0;
9132 player[i].crouchkeydown=0;
9133 player[i].attackkeydown=0;
9134 player[i].throwkeydown=0;
9136 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
9137 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
9139 XYZ leftpos,rightpos;
9140 float leftdist,rightdist;
9141 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
9142 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
9143 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
9144 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
9145 if(leftdist<rightdist)player[i].targetrotation+=90;
9146 else player[i].targetrotation-=90;
9150 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
9151 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
9153 if(numenvsounds>0&&((tutoriallevel!=1||cananger)&&hostile))
9154 for(j=0;j<numenvsounds;j++){
9155 if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
9156 player[i].aitype=attacktypecutoff;
9160 if(!player[0].dead&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2&&((tutoriallevel!=1||cananger)&&hostile)){
9161 player[i].losupdatedelay=.2;
9162 if(findDistancefast(&player[i].coords,&player[0].coords)<4&&animation[player[i].targetanimation].height!=lowheight)
9163 {player[i].aitype=attacktypecutoff;
9164 player[i].lastseentime=1;}
9165 if(abs(Random()%2)||animation[player[i].targetanimation].height!=lowheight)
9166 if(findDistancefast(&player[i].coords,&player[0].coords)<400)
9167 if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
9168 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position,0,player[0].rotation,0)*player[0].scale+player[0].coords))||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
9169 player[i].aitype=attacktypecutoff;
9170 player[i].lastseentime=1;
9173 if(player[i].lastseentime<0){
9174 //player[i].aitype=passivetype;
9176 player[i].aitype=pathfindtype;
9177 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
9178 player[i].finalpathfindpoint=-1;
9179 player[i].targetpathfindpoint=-1;
9180 player[i].lastpathfindpoint=-1;
9181 player[i].lastpathfindpoint2=-1;
9182 player[i].lastpathfindpoint3=-1;
9183 player[i].lastpathfindpoint4=-1;
9187 if(player[i].aitype!=gethelptype){
9188 player[i].runninghowlong=0;
9191 if(player[i].aitype==gethelptype){
9192 player[i].runninghowlong+=multiplier;
9193 player[i].aiupdatedelay-=multiplier;
9195 if(player[i].aiupdatedelay<0||player[i].ally==0){
9196 player[i].aiupdatedelay=.2;
9204 if(!player[i].ally){
9205 for(j=0;j<numplayers;j++){
9206 if(j!=i&&j!=0&&!player[j].dead&&player[j].howactive<typedead1&&!player[j].skeleton.free&&player[j].aitype==passivetype){
9207 distance=findDistancefast(&player[i].coords,&player[j].coords);
9208 if(closestdist==-1||distance<closestdist){
9209 closestdist=distance;
9215 if(closest!=-1)player[i].ally=closest;
9216 else player[i].ally=0;
9217 player[i].lastseen=player[0].coords;
9218 player[i].lastseentime=12;
9222 player[i].lastchecktime=12;
9223 //player[i].lastseentime-=.5;
9225 facing=player[i].coords;
9226 flatfacing=player[player[i].ally].coords;
9227 facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
9228 flatfacing.y+=player[player[i].ally].skeleton.joints[player[player[i].ally].skeleton.jointlabels[head]].position.y*player[player[i].ally].scale;
9229 if(-1!=checkcollide(facing,flatfacing))
9230 player[i].lastseentime-=.1;
9232 if(player[i].ally<=0||player[player[i].ally].skeleton.free||player[player[i].ally].aitype!=passivetype||player[i].lastseentime<=0){
9233 player[i].aitype=searchtype;
9234 player[i].lastseentime=12;
9237 if(player[i].ally>0){
9238 rotatetarget=player[player[i].ally].coords-player[i].coords;
9239 Normalise(&rotatetarget);
9240 player[i].targetrotation=-asin(0-rotatetarget.x);
9241 player[i].targetrotation*=360/6.28;
9242 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
9243 player[i].lookrotation=player[i].targetrotation;
9244 player[i].aiupdatedelay=.05;
9245 player[i].forwardkeydown=1;
9247 if(findDistancefastflat(&player[i].coords,&player[player[i].ally].coords)<3){
9248 player[i].aitype=searchtype;
9249 player[i].lastseentime=12;
9250 player[player[i].ally].aitype=searchtype;
9251 if(player[player[i].ally].lastseentime<player[i].lastseentime){
9252 player[player[i].ally].lastseen=player[i].lastseen;
9253 player[player[i].ally].lastseentime=player[i].lastseentime;
9254 player[player[i].ally].lastchecktime=player[i].lastchecktime;
9258 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
9259 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
9261 XYZ leftpos,rightpos;
9262 float leftdist,rightdist;
9263 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
9264 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
9265 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
9266 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
9267 if(leftdist<rightdist)player[i].targetrotation+=90;
9268 else player[i].targetrotation-=90;
9273 player[i].leftkeydown=0;
9274 player[i].backkeydown=0;
9275 player[i].rightkeydown=0;
9276 player[i].crouchkeydown=0;
9277 player[i].attackkeydown=0;
9279 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
9280 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
9283 if(player[i].aitype==getweapontype){
9284 player[i].aiupdatedelay-=multiplier;
9285 player[i].lastchecktime-=multiplier;
9287 if(player[i].aiupdatedelay<0){
9288 player[i].aiupdatedelay=.2;
9296 if(player[i].ally<0){
9297 for(j=0;j<weapons.numweapons;j++){
9298 if(weapons.owner[j]==-1){
9299 distance=findDistancefast(&player[i].coords,&weapons.position[j]);
9300 if(closestdist==-1||distance<closestdist){
9301 closestdist=distance;
9307 if(closest!=-1)player[i].ally=closest;
9308 else player[i].ally=-1;
9311 player[i].lastseentime=12;
9313 if(!player[0].dead&&((tutoriallevel!=1||cananger)&&hostile))
9314 if(player[i].ally<0||player[i].weaponactive!=-1||player[i].lastchecktime<=0){
9315 player[i].aitype=attacktypecutoff;
9316 player[i].lastseentime=1;
9319 if(player[i].ally>=0){
9320 if(weapons.owner[player[i].ally]!=-1||findDistancefast(&player[i].coords,&weapons.position[player[i].ally])>16){
9321 player[i].aitype=attacktypecutoff;
9322 player[i].lastseentime=1;
9324 rotatetarget=weapons.position[player[i].ally]-player[i].coords;
9325 Normalise(&rotatetarget);
9326 player[i].targetrotation=-asin(0-rotatetarget.x);
9327 player[i].targetrotation*=360/6.28;
9328 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
9329 player[i].lookrotation=player[i].targetrotation;
9330 player[i].aiupdatedelay=.05;
9331 player[i].forwardkeydown=1;
9334 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
9335 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
9337 XYZ leftpos,rightpos;
9338 float leftdist,rightdist;
9339 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
9340 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
9341 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
9342 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
9343 if(leftdist<rightdist)player[i].targetrotation+=90;
9344 else player[i].targetrotation-=90;
9347 /*if(findDistancefast(&player[i].coords,&weapons.position[player[i].ally])<3){
9348 if(abs(Random()%6)){
9349 player[i].crouchkeydown=1;
9350 if(!findDistancefast(&player[i].coords,&weapons.position[player[i].ally])<1){
9351 if(player[i].isRun()){
9352 player[i].targetframe=0;
9354 player[i].targetanimation=sneakanim;
9357 else player[i].forwardkeydown=0;
9359 else player[i].crouchkeydown=0;
9361 else player[i].crouchkeydown=0;*/
9364 player[i].leftkeydown=0;
9365 player[i].backkeydown=0;
9366 player[i].rightkeydown=0;
9367 player[i].attackkeydown=0;
9368 player[i].throwkeydown=1;
9369 player[i].crouchkeydown=0;
9370 if(player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim)player[i].throwtogglekeydown=0;
9371 player[i].drawkeydown=0;
9373 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
9374 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
9377 if(player[i].aitype==attacktypecutoff){
9378 player[i].aiupdatedelay-=multiplier;
9379 if(player[i].damage<player[i].damagetolerance*2/3)
9380 if((player[0].targetanimation==rabbitkickanim||player[0].targetanimation==knifethrowanim||(player[0].isFlip()&&normaldotproduct(player[0].facing,player[0].coords-player[i].coords)<0))&&!player[0].skeleton.free&&(player[i].aiupdatedelay<.1)){
9381 player[i].attackkeydown=0;
9382 if(player[i].isIdle())player[i].crouchkeydown=1;
9383 if(player[0].targetanimation!=rabbitkickanim&&player[0].weaponactive!=-1){
9384 if(weapons.type[player[0].weaponids[0]]==knife){
9385 if(player[i].isIdle()||player[i].isCrouch()||player[i].isRun()||player[i].isFlip()){
9386 if(abs(Random()%2==0))player[i].targetanimation=backhandspringanim;
9387 else player[i].targetanimation=rollanim;
9389 player[i].targetframe=0;
9390 player[i].targetrotation+=90*(abs(Random()%2)*2-1);
9391 player[i].wentforweapon=0;
9393 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim){
9394 player[i].targetanimation=flipanim;
9396 player[i].targetframe=0;
9400 player[i].forwardkeydown=0;
9401 player[i].aiupdatedelay=.02;
9403 if(player[0].isFlip()&&!player[0].skeleton.free&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
9404 if(findDistancefast(&player[0].coords,&player[i].coords)<25)
9405 if((1-player[i].damage/player[i].damagetolerance)>.5)player[i].stunned=1;
9407 if(player[i].wentforweapon<3)
9408 for(j=0;j<weapons.numweapons;j++){
9409 if(player[i].creature!=wolftype)
9410 if(player[i].num_weapons==0&&weapons.owner[j]==-1&&weapons.velocity[i].x==0&&weapons.velocity[i].z==0&&weapons.velocity[i].y==0){
9411 if(findDistancefast(&player[i].coords,&weapons.position[j])<16){
9412 player[i].wentforweapon++;
9413 player[i].lastchecktime=6;
9414 player[i].aitype=getweapontype;
9419 if(player[i].damage<player[i].damagetolerance/2)
9420 if(animation[player[i].targetanimation].height!=highheight)
9421 if(player[i].damage<player[i].damagetolerance*.5&&((player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)&&((player[i].aiupdatedelay<.15&&difficulty==2)||(player[i].aiupdatedelay<.08&&difficulty!=2)))){
9422 player[i].crouchkeydown=1;
9424 if(player[i].isRun()&&!player[i].onground){
9425 if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
9426 test2=player[i].coords+player[i].facing;
9428 test=player[i].coords+player[i].facing;
9430 j=checkcollide(test2,test,player[i].laststanding);
9431 if(j==-1)j=checkcollide(test2,test);
9433 player[i].velocity=0;
9434 player[i].targetanimation=player[i].getStop();
9435 player[i].targetframe=0;
9437 player[i].targetrotation+=180;
9438 player[i].stunned=.5;
9439 //player[i].aitype=passivetype;
9440 player[i].aitype=pathfindtype;
9441 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
9442 player[i].finalpathfindpoint=-1;
9443 player[i].targetpathfindpoint=-1;
9444 player[i].lastpathfindpoint=-1;
9445 player[i].lastpathfindpoint2=-1;
9446 player[i].lastpathfindpoint3=-1;
9447 player[i].lastpathfindpoint4=-1;
9449 else player[i].laststanding=j;
9452 if(player[0].coords.y>player[i].coords.y+5&&animation[player[0].targetanimation].height!=highheight&&!player[0].onterrain){
9453 player[i].aitype=pathfindtype;
9454 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
9455 player[i].finalpathfindpoint=-1;
9456 player[i].targetpathfindpoint=-1;
9457 player[i].lastpathfindpoint=-1;
9458 player[i].lastpathfindpoint2=-1;
9459 player[i].lastpathfindpoint3=-1;
9460 player[i].lastpathfindpoint4=-1;
9462 if(player[i].aiupdatedelay<0&&!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
9463 if(player[i].weaponactive==-1&&player[i].num_weapons>0)player[i].drawkeydown=Random()%2;
9464 else player[i].drawkeydown=0;
9465 player[i].rabbitkickenabled=Random()%2;
9466 rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity;
9467 if(findDistancefast(&player[player[i].aitarget].coords,&player[i].coords)<findDistancefast(&rotatetarget,&player[i].coords))
9468 rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity*findDistance(&player[player[i].aitarget].coords,&player[i].coords)/findLength(&player[i].velocity)-player[i].coords;
9469 else rotatetarget=player[player[i].aitarget].coords-player[i].coords;
9470 Normalise(&rotatetarget);
9471 player[i].targetrotation=-asin(0-rotatetarget.x);
9472 player[i].targetrotation*=360/6.28;
9473 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
9474 player[i].lookrotation=player[i].targetrotation;
9475 player[i].aiupdatedelay=.2+abs((float)(Random()%100)/1000);
9477 oldkey=player[i].forwardkeydown;
9478 if(findDistancefast(&player[i].coords,&player[0].coords)>5&&(player[0].weaponactive==-1||player[i].weaponactive!=-1))player[i].forwardkeydown=1;
9479 else if((findDistancefast(&player[i].coords,&player[0].coords)>16||findDistancefast(&player[i].coords,&player[0].coords)<9)&&player[0].weaponactive!=-1)player[i].forwardkeydown=1;
9480 else if(Random()%6==0||(player[i].creature==wolftype&&Random()%3==0))player[i].forwardkeydown=1;
9481 else player[i].forwardkeydown=0;
9483 player[i].forwardkeydown=0;
9484 if(Random()%10==0)player[i].forwardkeydown=1;
9485 if(Random()%100==0){
9486 player[i].aitype=pathfindtype;
9487 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
9488 player[i].finalpathfindpoint=-1;
9489 player[i].targetpathfindpoint=-1;
9490 player[i].lastpathfindpoint=-1;
9491 player[i].lastpathfindpoint2=-1;
9492 player[i].lastpathfindpoint3=-1;
9493 player[i].lastpathfindpoint4=-1;
9496 player[i].leftkeydown=0;
9497 player[i].backkeydown=0;
9498 player[i].rightkeydown=0;
9499 player[i].crouchkeydown=0;
9500 player[i].throwkeydown=0;
9502 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
9503 /*for(j=0;j<numplayers;j++){
9504 if(player[j].victim->id==i&&(player[j].targetanimation==spinkickanim&&player[j].targetframe<3)){
9505 player[i].crouchkeydown=1;
9508 if(Random()%2==0/*||player[0].weaponactive!=-1*/||player[i].weaponactive!=-1||player[i].creature==wolftype)player[i].attackkeydown=1;
9509 else player[i].attackkeydown=0;
9510 if((player[i].isRun())&&Random()%6&&findDistancefast(&player[i].coords,&player[0].coords)>7)player[i].attackkeydown=0;
9511 //if(player[i].attackkeydown&&findDistancefast(&player[i].coords,&player[0].coords)<3&&player[i].targetanimation!=runanim&&!player[0].skeleton.free)player[i].crouchkeydown=1;
9512 /*if(player[0].targetanimation==rabbitkickanim&&!player[0].skeleton.free){
9513 player[i].attackkeydown=0;
9514 if(player[i].isIdle())player[i].crouchkeydown=1;
9515 player[i].forwardkeydown=0;
9516 player[i].aiupdatedelay=.02;
9519 if(player[i].aitype!=playercontrolled&&(player[i].isIdle()||player[i].isCrouch()||player[i].isRun())){
9521 for(j=0;j<numplayers;j++){
9522 if(j!=i&&!player[j].skeleton.free&&player[j].hasvictim&&((tutoriallevel==1&&reversaltrain)||(Random()%2==0&&difficulty==2)||(Random()%4==0&&difficulty==1)||(Random()%8==0&&difficulty==0)||(player[j].lastattack2==player[j].targetanimation&&player[j].lastattack3==player[j].targetanimation&&(Random()%2==0||difficulty==2))||((player[i].isIdle()||player[i].isRun())&&player[j].weaponactive!=-1)||(player[j].targetanimation==swordslashanim&&player[i].weaponactive!=-1)||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)){
9523 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<4&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==spinkickanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim||player[j].targetanimation==winduppunchanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||player[j].targetanimation==knifeslashstartanim||((player[j].targetanimation==swordslashanim)&&(findDistancefast(&player[j].coords,&player[i].coords)<2||(player[i].weaponactive!=-1))))){
9524 if(target>=0)target=-1;
9529 if(target>=0)player[target].Reverse();
9532 if(player[i].collided<1)player[i].jumpkeydown=0;
9533 if((player[i].collided>.8&&player[i].jumppower>=5)||(findDistancefast(&player[i].coords,&player[0].coords)>400&&player[i].onterrain&&player[i].creature==rabbittype))player[i].jumpkeydown=1;
9534 if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
9535 player[0].jumpkeydown=0;
9536 if(player[0].targetanimation==jumpdownanim&&findDistancefast(&player[0].coords,&player[i].coords)<40)player[i].crouchkeydown=1;
9537 if(player[i].jumpkeydown)player[i].attackkeydown=0;
9538 //if(animation[player[i].targetanimation].attack==reversed)player[i].crouchkeydown=1;
9540 if(tutoriallevel==1){
9541 if(!canattack)player[i].attackkeydown=0;
9545 facing=player[i].coords;
9546 flatfacing=player[0].coords;
9547 facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
9548 flatfacing.y+=player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position.y*player[0].scale;
9549 if(player[i].occluded>=2)
9550 if(-1!=checkcollide(facing,flatfacing)){
9551 if(!player[i].pause)player[i].lastseentime-=.2;
9552 if(player[i].lastseentime<=0&&(player[i].creature!=wolftype||player[i].weaponstuck==-1)){
9553 player[i].aitype=searchtype;
9554 player[i].lastchecktime=12;
9555 player[i].lastseen=player[0].coords;
9556 player[i].lastseentime=12;
9559 else player[i].lastseentime=1;
9562 if(animation[player[0].targetanimation].height==highheight&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype)){
9563 if(player[0].coords.y>terrain.getHeight(player[0].coords.x,player[0].coords.z)+10){
9564 test=player[0].coords;
9566 if(-1==checkcollide(player[0].coords,test))player[i].stunned=1;
9569 // NOTE: Ask about logic of this call : NOTE
9570 if((player[i].aitype==passivetype && !(player[i].numwaypoints>1)) ||
9571 player[i].stunned>0 ||
9572 (player[i].pause && (player[i].damage > player[i].superpermanentdamage)))
9574 if(/*player[i].aitype==attacktypecutoff&&*/player[i].pause)player[i].lastseentime=1;
9575 player[i].targetrotation=player[i].rotation;
9576 player[i].forwardkeydown=0;
9577 player[i].leftkeydown=0;
9578 player[i].backkeydown=0;
9579 player[i].rightkeydown=0;
9580 player[i].jumpkeydown=0;
9581 player[i].attackkeydown=0;
9582 player[i].crouchkeydown=0;
9583 player[i].throwkeydown=0;
9590 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
9593 if(player[i].aitype==attacktypecutoff){
9594 rotatetarget=player[0].coords-player[i].coords;
9595 Normalise(&rotatetarget);
9596 player[i].targetheadrotation=-asin(0-rotatetarget.x);
9597 player[i].targetheadrotation*=360/6.28;
9598 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
9600 player[i].targetheadrotation*=-1;
9601 player[i].targetheadrotation+=180;
9602 //player[i].targetheadrotation2=0;
9603 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
9605 else if(player[i].howactive>=typesleeping){
9606 player[i].targetheadrotation=player[i].targetrotation;
9607 player[i].targetheadrotation2=0;
9610 if(player[i].interestdelay<=0){
9611 player[i].interestdelay=.7+(float)(abs(Random()%100))/100;
9612 player[i].headtarget=player[i].coords;
9613 player[i].headtarget.x+=(float)(abs(Random()%200)-100)/100;
9614 player[i].headtarget.z+=(float)(abs(Random()%200)-100)/100;
9615 player[i].headtarget.y+=(float)(abs(Random()%200)-100)/300;
9616 player[i].headtarget+=player[i].facing*1.5;
9618 rotatetarget=player[i].headtarget-player[i].coords;
9619 Normalise(&rotatetarget);
9620 player[i].targetheadrotation=-asin(0-rotatetarget.x);
9621 player[i].targetheadrotation*=360/6.28;
9622 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
9624 player[i].targetheadrotation*=-1;
9625 player[i].targetheadrotation+=180;
9626 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
9628 //if(whichlevel==2)player[i].jumpkeydown=0;
9630 if(animation[player[i].targetanimation].attack==reversed){
9631 //player[i].targetrotation=player[i].rotation;
9632 player[i].forwardkeydown=0;
9633 player[i].leftkeydown=0;
9634 player[i].backkeydown=0;
9635 player[i].rightkeydown=0;
9636 player[i].jumpkeydown=0;
9637 player[i].attackkeydown=0;
9638 //player[i].crouchkeydown=0;
9639 player[i].throwkeydown=0;
9643 player[i].forwardkeydown=0;
9644 player[i].leftkeydown=0;
9645 player[i].backkeydown=0;
9646 player[i].rightkeydown=0;
9647 player[i].jumpkeydown=0;
9648 player[i].crouchkeydown=0;
9649 player[i].drawkeydown=0;
9650 player[i].throwkeydown=0;
9653 if(player[i].collided<-.3)player[i].collided=-.3;
9654 if(player[i].collided>1)player[i].collided=1;
9655 player[i].collided-=multiplier*4;
9656 player[i].whichdirectiondelay-=multiplier;
9657 if(player[i].avoidcollided<-.3||player[i].whichdirectiondelay<=0){
9658 player[i].avoidcollided=-.3;
9659 player[i].whichdirection=abs(Random()%2);
9660 player[i].whichdirectiondelay=.4;
9662 if(player[i].avoidcollided>1)player[i].avoidcollided=1;
9663 player[i].avoidcollided-=multiplier/4;
9664 if(!player[i].skeleton.free)player[i].stunned-=multiplier;
9665 if(!player[i].skeleton.free)player[i].surprised-=multiplier;
9666 if(player[i].surprised<=0&&player[i].aitype==attacktypecutoff&&i!=0&&!player[i].dead&&!player[i].skeleton.free&&animation[player[i].targetanimation].attack==neutral)numresponded=1;
9668 if(!player[i].throwkeydown){
9669 player[i].throwtogglekeydown=0;
9671 if(player[i].throwkeydown&&!player[i].throwtogglekeydown){
9672 if(player[i].weaponactive==-1&&player[i].num_weapons<2&&(player[i].isIdle()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim||player[i].isFlip()||player[i].isFlip()||player[i].aitype!=playercontrolled)){
9673 for(j=0;j<weapons.numweapons;j++){
9674 if(((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1&&player[i].weaponactive==-1)
9675 if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2){
9676 if(findDistancefast(&player[i].coords,&weapons.position[j])<2){
9677 if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].aitype!=playercontrolled){
9678 player[i].throwtogglekeydown=1;
9679 player[i].targetanimation=crouchremoveknifeanim;
9681 player[i].targetframe=0;
9682 rotatetarget=weapons.position[j]-player[i].coords;
9683 Normalise(&rotatetarget);
9684 player[i].targetrotation=-asin(0-rotatetarget.x);
9685 player[i].targetrotation*=360/6.28;
9686 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
9687 player[i].hasvictim=0;
9689 if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
9690 player[i].throwtogglekeydown=1;
9691 player[i].hasvictim=0;
9693 //for(i=0;i<weapons.numweapons;i++){
9694 if((((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1)||(player[i].victim&&weapons.owner[j]==player[i].victim->id))
9695 if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2&&player[i].weaponactive==-1){
9696 if(findDistancefast(&player[i].coords,&weapons.position[j])<1||player[i].victim){
9699 gLoc[0]=player[i].coords.x;
9700 gLoc[1]=player[i].coords.y;
9701 gLoc[2]=player[i].coords.z;
9702 vel[0]=player[i].velocity.x;
9703 vel[1]=player[i].velocity.y;
9704 vel[2]=player[i].velocity.z;
9705 if(weapons.type[j]!=staff){
9706 PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
9707 OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
9708 OPENAL_SetVolume(channels[knifedrawsound], 128);
9709 OPENAL_SetPaused(channels[knifedrawsound], false);
9712 player[i].weaponactive=0;
9713 weapons.owner[j]=player[i].id;
9714 if(player[i].num_weapons>0){
9715 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
9717 player[i].num_weapons++;
9718 player[i].weaponids[0]=j;
9724 else if ((player[i].isIdle()||player[i].isFlip()||player[i].aitype!=playercontrolled)&&findDistancefast(&player[i].coords,&weapons.position[j])<5&&player[i].coords.y<weapons.position[j].y){
9725 if(!player[i].isFlip()){
9726 player[i].throwtogglekeydown=1;
9727 player[i].targetanimation=removeknifeanim;
9729 player[i].targetframe=0;
9730 rotatetarget=weapons.position[j]-player[i].coords;
9731 Normalise(&rotatetarget);
9732 player[i].targetrotation=-asin(0-rotatetarget.x);
9733 player[i].targetrotation*=360/6.28;
9734 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
9736 if(player[i].isFlip()){
9737 player[i].throwtogglekeydown=1;
9738 player[i].hasvictim=0;
9740 for(k=0;k<weapons.numweapons;k++){
9741 if(player[i].weaponactive==-1)
9742 if((((weapons.velocity[k].x==0&&weapons.velocity[k].y==0&&weapons.velocity[k].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[k]==-1)||(player[i].victim&&weapons.owner[k]==player[i].victim->id))
9743 if(findDistancefastflat(&player[i].coords,&weapons.position[k])<3&&player[i].weaponactive==-1){
9746 gLoc[0]=player[i].coords.x;
9747 gLoc[1]=player[i].coords.y;
9748 gLoc[2]=player[i].coords.z;
9749 vel[0]=player[i].velocity.x;
9750 vel[1]=player[i].velocity.y;
9751 vel[2]=player[i].velocity.z;
9752 if(weapons.type[k]!=staff){
9753 PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
9754 OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
9755 OPENAL_SetVolume(channels[knifedrawsound], 128);
9756 OPENAL_SetPaused(channels[knifedrawsound], false);
9759 player[i].weaponactive=0;
9760 weapons.owner[k]=player[i].id;
9761 if(player[i].num_weapons>0){
9762 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
9764 player[i].num_weapons++;
9765 player[i].weaponids[0]=k;
9772 if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
9774 for(j=0;j<numplayers;j++){
9775 if(player[i].weaponactive==-1)
9777 if(player[j].num_weapons&&player[j].skeleton.free&&findDistancefast(&player[i].coords,&player[j].coords)<2/*&&player[j].dead*/&&(((player[j].skeleton.forward.y<0&&player[j].weaponstuckwhere==0)||(player[j].skeleton.forward.y>0&&player[j].weaponstuckwhere==1))||player[j].weaponstuck==-1||player[j].num_weapons>1)){
9778 if(player[i].targetanimation!=rollanim&&player[i].targetanimation!=backhandspringanim){
9779 player[i].throwtogglekeydown=1;
9780 player[i].victim=&player[j];
9781 player[i].hasvictim=1;
9782 player[i].targetanimation=crouchremoveknifeanim;
9784 player[i].targetframe=0;
9785 rotatetarget=player[j].coords-player[i].coords;
9786 Normalise(&rotatetarget);
9787 player[i].targetrotation=-asin(0-rotatetarget.x);
9788 player[i].targetrotation*=360/6.28;
9789 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
9791 if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
9792 player[i].throwtogglekeydown=1;
9793 player[i].victim=&player[j];
9794 player[i].hasvictim=1;
9795 int k = player[j].weaponids[0];
9796 if(player[i].hasvictim){
9799 gLoc[0]=player[i].coords.x;
9800 gLoc[1]=player[i].coords.y;
9801 gLoc[2]=player[i].coords.z;
9802 vel[0]=player[i].velocity.x;
9803 vel[1]=player[i].velocity.y;
9804 vel[2]=player[i].velocity.z;
9807 if(player[i].victim->weaponstuck!=-1){
9808 if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
9813 if(weapons.type[k]!=staff){
9814 PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
9815 OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
9816 OPENAL_SetVolume(channels[knifedrawsound], 128);
9817 OPENAL_SetPaused(channels[knifedrawsound], false);
9821 PlaySoundEx( fleshstabremovesound, samp[fleshstabremovesound], NULL, true);
9822 OPENAL_3D_SetAttributes(channels[fleshstabremovesound], gLoc, vel);
9823 OPENAL_SetVolume(channels[fleshstabremovesound], 128);
9824 OPENAL_SetPaused(channels[fleshstabremovesound], false);
9827 player[i].weaponactive=0;
9828 if(weapons.owner[k]!=-1){
9829 if(player[i].victim->num_weapons==1)player[i].victim->num_weapons=0;
9830 else player[i].victim->num_weapons=1;
9832 player[i].victim->skeleton.longdead=0;
9833 player[i].victim->skeleton.free=1;
9834 player[i].victim->skeleton.broken=0;
9836 for(int l=0;l<player[i].victim->skeleton.num_joints;l++){
9837 player[i].victim->skeleton.joints[l].velchange=0;
9838 player[i].victim->skeleton.joints[l].locked=0;
9844 Normalise(&relative);
9845 XYZ footvel,footpoint;
9847 footpoint=weapons.position[k];
9848 if(player[i].victim->weaponstuck!=-1){
9849 if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
9850 if(bloodtoggle)sprites.MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .8, .3);
9851 weapons.bloody[k]=2;
9852 weapons.blooddrip[k]=5;
9853 player[i].victim->weaponstuck=-1;
9854 player[i].victim->bloodloss+=2000;
9855 player[i].victim->DoDamage(2000);
9858 if(player[i].victim->num_weapons>0){
9859 if(player[i].victim->weaponstuck!=0&&player[i].victim->weaponstuck!=-1)player[i].victim->weaponstuck=0;
9860 if(player[i].victim->weaponids[0]==k)
9861 player[i].victim->weaponids[0]=player[i].victim->weaponids[player[i].victim->num_weapons];
9864 player[i].victim->weaponactive=-1;
9866 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].velocity+=relative*6;
9867 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[neck]].velocity+=relative*6;
9868 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[rightshoulder]].velocity+=relative*6;
9869 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[leftshoulder]].velocity+=relative*6;
9872 if(player[i].num_weapons>0){
9873 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
9875 player[i].num_weapons++;
9876 player[i].weaponids[0]=k;
9883 if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
9884 if(weapons.type[player[i].weaponids[0]]==knife){
9885 if(player[i].isIdle()||player[i].isRun()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isFlip())
9887 for(j=0;j<numplayers;j++){
9889 if(tutoriallevel!=1||tutorialstage==49)
9891 if(normaldotproduct(player[i].facing,player[i].coords-player[j].coords)<0&&findDistancefast(&player[i].coords,&player[j].coords)<100&&findDistancefast(&player[i].coords,&player[j].coords)>1.5&&!player[j].skeleton.free&&-1==checkcollide(DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords,DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords)){
9892 if(!player[i].isFlip()){
9893 player[i].throwtogglekeydown=1;
9894 player[i].victim=&player[j];
9895 player[i].targetanimation=knifethrowanim;
9897 player[i].targetframe=0;
9898 rotatetarget=player[j].coords-player[i].coords;
9899 Normalise(&rotatetarget);
9900 player[i].targetrotation=-asin(0-rotatetarget.x);
9901 player[i].targetrotation*=360/6.28;
9902 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
9904 player[i].targettilt2=-asin(rotatetarget.y)*360/6.28;
9906 if(player[i].isFlip()){
9907 if(player[i].weaponactive!=-1){
9908 player[i].throwtogglekeydown=1;
9909 player[i].victim=&player[j];
9911 weapons.owner[player[i].weaponids[0]]=-1;
9912 aim=player[i].victim->coords+DoRotation(player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].position,0,player[i].victim->rotation,0)*player[i].victim->scale+player[i].victim->velocity*findDistance(&player[i].victim->coords,&player[i].coords)/50-(player[i].coords+DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[righthand]].position,0,player[i].rotation,0)*player[i].scale);
9915 aim=DoRotation(aim,(float)abs(Random()%30)-15,(float)abs(Random()%30)-15,0);
9917 weapons.velocity[player[i].weaponids[0]]=aim*50;
9918 weapons.tipvelocity[player[i].weaponids[0]]=aim*50;
9919 weapons.missed[player[i].weaponids[0]]=0;
9920 weapons.freetime[player[i].weaponids[0]]=0;
9921 weapons.firstfree[player[i].weaponids[0]]=1;
9922 weapons.physics[player[i].weaponids[0]]=0;
9923 player[i].num_weapons--;
9924 if(player[i].num_weapons){
9925 player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
9927 player[i].weaponactive=-1;
9934 if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
9935 if(player[i].isCrouch()||player[i].targetanimation==sneakanim)
9937 player[i].throwtogglekeydown=1;
9938 weapons.owner[player[i].weaponids[0]]=-1;
9939 weapons.velocity[player[i].weaponids[0]]=player[i].velocity*.2;
9940 if(weapons.velocity[player[i].weaponids[0]].x==0)weapons.velocity[player[i].weaponids[0]].x=.1;
9941 weapons.tipvelocity[player[i].weaponids[0]]=weapons.velocity[player[i].weaponids[0]];
9942 weapons.missed[player[i].weaponids[0]]=1;
9943 weapons.freetime[player[i].weaponids[0]]=0;
9944 weapons.firstfree[player[i].weaponids[0]]=1;
9945 weapons.physics[player[i].weaponids[0]]=1;
9946 player[i].num_weapons--;
9947 if(player[i].num_weapons){
9948 player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
9949 if(player[i].weaponstuck==player[i].num_weapons)player[i].weaponstuck=0;
9952 player[i].weaponactive=-1;
9953 for(j=0;j<numplayers;j++){
9954 player[j].wentforweapon=0;
9961 if(i==0||!player[0].dead||player[i].weaponactive!=-1)
9962 if((player[i].drawkeydown&&!player[i].drawtogglekeydown)||(player[i].num_weapons==2&&player[i].weaponactive==-1&&player[i].isIdle())||(player[0].dead&&player[i].weaponactive!=-1&&i!=0)){
9963 //Setenvironment(1-environment);
9966 if(player[i].weaponactive!=-1){
9967 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==staff)isgood=0;
9969 if(/*(player[i].weaponactive==-1||player[i].num_weapons==1)&&*/isgood&&player[i].creature!=wolftype){
9970 if(player[i].isIdle()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
9971 player[i].targetanimation=drawrightanim;
9972 player[i].targetframe=0;
9974 player[i].drawtogglekeydown=1;
9976 if((player[i].isIdle()||(player[i].aitype!=playercontrolled&&player[0].weaponactive!=-1&&player[i].isRun()))&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==sword){
9977 player[i].targetanimation=drawleftanim;
9978 player[i].targetframe=0;
9980 player[i].drawtogglekeydown=1;
9982 if(player[i].isCrouch()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
9983 player[i].targetanimation=crouchdrawrightanim;
9984 player[i].targetframe=0;
9986 player[i].drawtogglekeydown=1;
9990 if(player[i].isCrouch()&&weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&bloodtoggle&&player[i].onterrain&&player[i].num_weapons&&player[i].weaponactive!=-1&&player[i].attackkeydown){
9991 if(weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&player[i].onterrain&&bloodtoggle&&musictype!=stream_music2){
9992 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==knife)player[i].targetanimation=crouchstabanim;
9993 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==sword)player[i].targetanimation=swordgroundstabanim;
9994 player[i].targetframe=0;
9996 player[i].hasvictim=0;
9997 //player[i].attacktogglekeydown=1;
10001 if(!player[i].drawkeydown){
10002 player[i].drawtogglekeydown=0;
10007 absflatfacing.z=-1;
10009 absflatfacing=DoRotation(absflatfacing,0,-rotation,0);
10011 else absflatfacing=flatfacing;
10013 if(indialogue!=-1){
10014 player[i].forwardkeydown=0;
10015 player[i].leftkeydown=0;
10016 player[i].backkeydown=0;
10017 player[i].rightkeydown=0;
10018 player[i].jumpkeydown=0;
10019 player[i].crouchkeydown=0;
10020 player[i].drawkeydown=0;
10021 player[i].throwkeydown=0;
10025 if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
10026 if(!player[i].forwardkeydown){
10027 player[i].forwardstogglekeydown=0;
10029 if(player[i].crouchkeydown){
10033 player[i].superruntoggle=1;
10035 for(j=0;j<numplayers;j++){
10036 if(j!=i&&!player[j].skeleton.free&&player[j].aitype==passivetype){
10037 if(findDistancefast(&player[j].coords,&player[i].coords)<16){
10038 player[i].superruntoggle=0;
10045 for(j=0;j<numplayers;j++){
10046 if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].lowreversaldelay<=0){
10047 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||((player[j].targetanimation==swordslashanim||player[j].targetanimation==knifeslashstartanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)&&findDistancefast(&player[j].coords,&player[i].coords)<2))){
10048 if(target>=0)target=-1;
10053 if(target>=0)player[target].Reverse();
10054 player[i].lowreversaldelay=.5;
10056 if(player[i].isIdle()){
10057 player[i].targetanimation=player[i].getCrouch();
10058 player[i].target=0;
10059 player[i].targetframe=0;
10060 player[i].transspeed=10;
10062 if(player[i].isRun()||(player[i].isStop()&&(player[i].leftkeydown||player[i].rightkeydown||player[i].forwardkeydown||player[i].backkeydown))){
10063 player[i].targetanimation=rollanim;
10064 player[i].target=0;
10065 player[i].targetframe=0;
10066 player[i].transspeed=20;
10069 if(!player[i].crouchkeydown){
10071 if(!player[i].isRun()&&player[i].targetanimation!=sneakanim&&i==0)player[i].superruntoggle=0;
10073 if(player[i].isCrouch()){
10075 for(j=0;j<numplayers;j++){
10076 if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].highreversaldelay<=0){
10077 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==spinkickanim)&&player[i].isCrouch()){
10078 if(target>=0)target=-1;
10083 if(target>=0)player[target].Reverse();
10084 player[i].highreversaldelay=.5;
10086 if(player[i].isCrouch()){
10087 if(!player[i].wasCrouch()){
10088 player[i].currentanimation=player[i].getCrouch();
10089 player[i].currentframe=0;
10091 player[i].target=0;
10092 player[i].targetanimation=player[i].getIdle();
10093 player[i].targetframe=0;
10094 player[i].transspeed=10;
10097 if(player[i].targetanimation==sneakanim){
10098 player[i].targetanimation=player[i].getIdle();
10099 player[i].target=0;
10100 player[i].targetframe=0;
10101 player[i].transspeed=10;
10104 if(player[i].forwardkeydown){
10105 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
10106 if(player[i].aitype==passivetype)player[i].targetanimation=walkanim;
10107 else player[i].targetanimation=player[i].getRun();
10108 player[i].target=0;
10109 player[i].targetframe=0;
10111 if(player[i].isCrouch()){
10112 player[i].targetanimation=sneakanim;
10113 if(player[i].wasCrouch())player[i].target=0;
10114 player[i].targetframe=0;
10116 if(player[i].targetanimation==hanganim/*&&(!player[i].forwardstogglekeydown||player[i].aitype!=playercontrolled)*/){
10117 player[i].targetanimation=climbanim;
10118 player[i].target=0;
10119 player[i].targetframe=1;
10120 player[i].jumpclimb=1;
10122 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
10123 player[i].velocity+=absflatfacing*5*multiplier;
10125 player[i].forwardstogglekeydown=1;
10128 if (player[i].rightkeydown){
10129 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
10130 player[i].targetanimation=player[i].getRun();
10131 player[i].target=0;
10132 player[i].targetframe=0;
10134 if(player[i].isCrouch()){
10135 player[i].targetanimation=sneakanim;
10136 if(player[i].wasCrouch()) player[i].target=0;
10137 player[i].targetframe=0;
10139 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
10140 player[i].velocity+=DoRotation(absflatfacing*5*multiplier,0,-90,0);
10142 player[i].targetrotation-=90;
10143 if(player[i].forwardkeydown)player[i].targetrotation+=45;
10144 if(player[i].backkeydown)player[i].targetrotation-=45;
10147 if ( player[i].leftkeydown){
10148 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
10149 player[i].targetanimation=player[i].getRun();
10150 player[i].target=0;
10151 player[i].targetframe=0;
10153 if(player[i].isCrouch()){
10154 player[i].targetanimation=sneakanim;
10155 if(player[i].wasCrouch())player[i].target=0;
10156 player[i].targetframe=0;
10158 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
10159 player[i].velocity-=DoRotation(absflatfacing*5*multiplier,0,-90,0);
10161 player[i].targetrotation+=90;
10162 if(player[i].forwardkeydown)player[i].targetrotation-=45;
10163 if(player[i].backkeydown)player[i].targetrotation+=45;
10166 if(player[i].backkeydown){
10167 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
10168 player[i].targetanimation=player[i].getRun();
10169 player[i].target=0;
10170 player[i].targetframe=0;
10172 if(player[i].isCrouch()){
10173 player[i].targetanimation=sneakanim;
10174 if(player[i].wasCrouch())player[i].target=0;
10175 player[i].targetframe=0;
10177 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
10178 player[i].velocity-=absflatfacing*5*multiplier;
10180 if(player[i].targetanimation==hanganim){
10181 player[i].currentanimation=jumpdownanim;
10182 player[i].targetanimation=jumpdownanim;
10183 player[i].target=0;
10184 player[i].currentframe=0;
10185 player[i].targetframe=1;
10186 player[i].velocity=0;
10187 player[i].velocity.y+=gravity;
10188 player[i].coords.y-=1.4;
10189 player[i].grabdelay=1;
10191 if ( !player[i].leftkeydown&&!player[i].rightkeydown)
10192 player[i].targetrotation+=180;
10195 if((player[i].jumpkeydown&&!player[i].jumpclimb)||player[i].jumpstart){
10196 if((((player[i].isLanding()&&player[i].targetframe>=3)||player[i].isRun()||player[i].targetanimation==walkanim||player[i].isCrouch()||player[i].targetanimation==sneakanim)&&player[i].jumppower>1)&&((player[i].targetanimation!=rabbitrunninganim&&player[i].targetanimation!=wolfrunninganim)||i!=0)){
10197 player[i].jumpstart=0;
10198 player[i].targetanimation=jumpupanim;
10199 player[i].target=0;
10200 player[i].targetframe=0;
10201 player[i].rotation=player[i].targetrotation;
10202 player[i].transspeed=20;
10203 player[i].FootLand(0,1);
10204 player[i].FootLand(1,1);
10208 flatfacing=DoRotation(facing,0,player[i].targetrotation+180,0);
10210 if(movekey)player[i].velocity=flatfacing*player[i].speed*45*player[i].scale;
10211 if(!movekey)player[i].velocity=0;
10216 for(j=0;j<numplayers;j++){
10217 if(j!=i&&!player[j].skeleton.free&&player[j].victim){
10218 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim)){
10219 if(target>=0)target=-1;
10224 if(target>=0)player[i].velocity.y=1;
10225 else if(player[i].crouchkeydown||player[i].aitype!=playercontrolled){
10226 player[i].velocity.y=7;
10227 player[i].crouchtogglekeydown=1;
10229 else player[i].velocity.y=5;
10231 if(mousejump&&i==0&&debugmode){
10232 if(!player[i].isLanding())player[i].tempdeltav=deltav;
10233 if(player[i].tempdeltav<0)player[i].velocity.y-=(float)(player[i].tempdeltav)/multiplier/1000;
10236 player[i].coords.y+=.2;
10237 player[i].jumppower-=1;
10239 static float gLoc[3];
10240 static float vel[3];
10241 gLoc[0]=player[i].coords.x;
10242 gLoc[1]=player[i].coords.y;
10243 gLoc[2]=player[i].coords.z;
10244 vel[0]=player[i].velocity.x;
10245 vel[1]=player[i].velocity.y;
10246 vel[2]=player[i].velocity.z;
10249 PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
10250 OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
10251 OPENAL_SetVolume(channels[whooshsound], 128);
10252 OPENAL_SetPaused(channels[whooshsound], false);
10255 PlaySoundEx( jumpsound, samp[jumpsound], NULL, true);
10256 OPENAL_3D_SetAttributes(channels[jumpsound], gLoc, vel);
10257 OPENAL_SetVolume(channels[jumpsound], 128);
10258 OPENAL_SetPaused(channels[jumpsound], false);
10260 if((player[i].isIdle())&&player[i].jumppower>1){
10261 player[i].targetanimation=player[i].getLanding();
10262 player[i].landhard=0;
10263 player[i].target=0;
10264 player[i].targetframe=2;
10265 player[i].jumpstart=1;
10266 player[i].tempdeltav=deltav;
10268 if(player[i].targetanimation==jumpupanim&&(((!floatjump&&!editorenabled)||!debugmode)||player[i].aitype!=playercontrolled)){
10269 if(player[i].jumppower>multiplier*6){
10270 player[i].velocity.y+=multiplier*6;
10271 player[i].jumppower-=multiplier*6;
10273 if(player[i].jumppower<=multiplier*6){
10274 player[i].velocity.y+=player[i].jumppower;
10275 player[i].jumppower=0;
10278 if(((floatjump||editorenabled)&&debugmode)&&i==0)player[i].velocity.y+=multiplier*30;
10282 if(player[i].isRun()||player[i].targetanimation==walkanim){
10283 player[i].targetanimation=player[i].getStop();
10284 player[i].target=0;
10285 player[i].targetframe=0;
10287 if(player[i].targetanimation==sneakanim){
10288 player[i].targetanimation=player[i].getCrouch();
10289 if(player[i].currentanimation==sneakanim)player[i].target=0;
10290 player[i].targetframe=0;
10293 if(player[i].targetanimation==walkanim&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype||(player[i].aitype==passivetype&&player[i].numwaypoints<=1))){
10294 player[i].targetanimation=player[i].getStop();
10295 player[i].target=0;
10296 player[i].targetframe=0;
10298 if(player[i].isRun()&&(player[i].aitype==passivetype)){
10299 player[i].targetanimation=player[i].getStop();
10300 player[i].target=0;
10301 player[i].targetframe=0;
10305 if(player[i].targetanimation==rollanim)player[i].targetrotation=oldtargetrotation;
10309 for(k=0;k<numplayers;k++){
10310 if(abs(player[k].rotation-player[k].targetrotation)>180){
10311 if(player[k].rotation>player[k].targetrotation)player[k].rotation-=360;
10312 else player[k].rotation+=360;
10315 if(abs(player[k].rotation-player[k].targetrotation)>90&&(player[k].isRun()||player[k].targetanimation==walkanim)){
10316 player[k].targetanimation=player[k].getStop();
10317 player[k].targetframe=0;
10318 player[k].target=0;
10321 if(player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim){
10322 player[k].targettilt=0;
10324 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=backhandspringanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip()){
10325 player[k].targettilt=0;
10326 if(player[k].jumppower<0&&!player[k].jumpkeydown)player[k].jumppower=0;
10327 player[k].jumppower+=multiplier*7;
10328 if(player[k].isCrouch())player[k].jumppower+=multiplier*7;
10329 //*(1-(player[k].damage/player[k].damagetolerance))
10330 if(player[k].jumppower>5)player[k].jumppower=5;
10333 if(player[k].isRun()){
10334 player[k].targettilt=(player[k].rotation-player[k].targetrotation)/4;
10337 if(abs(player[k].tilt-player[k].targettilt)<multiplier*150)player[k].tilt=player[k].targettilt;
10338 else if(player[k].tilt>player[k].targettilt){
10339 player[k].tilt-=multiplier*150;
10341 else if(player[k].tilt<player[k].targettilt){
10342 player[k].tilt+=multiplier*150;
10345 player[k].grabdelay-=multiplier;
10348 for(k=0;k<numplayers;k++){
10349 player[k].DoAnimations();
10350 player[k].whichpatchx=player[k].coords.x/(terrain.size/subdivision*terrain.scale*terraindetail);
10351 player[k].whichpatchz=player[k].coords.z/(terrain.size/subdivision*terrain.scale*terraindetail);
10356 player[0].righthandmorphstart=0;
10357 player[0].righthandmorphend=1;
10358 player[0].lefthandmorphstart=0;
10359 player[0].lefthandmorphend=1;
10360 player[0].headmorphstart=0;
10361 player[0].headmorphend=2;*/
10364 if(IsKeyDown( theKeyMap, MAC_P_KEY )){
10365 if(player[0].righthandmorphend!=1)player[0].righthandmorphness=0;
10366 player[0].righthandmorphend=1;
10367 player[0].targetrighthandmorphness=1;
10369 if(player[0].lefthandmorphend!=0)player[0].lefthandmorphness=0;
10370 player[0].lefthandmorphend=0;
10371 player[0].targetlefthandmorphness=1;
10373 if(player[0].headmorphend!=2)player[0].headmorphness=0;
10374 player[0].headmorphend=2;
10375 player[0].targetheadmorphness=1;
10377 if(IsKeyDown( theKeyMap, MAC_L_KEY )){
10378 if(player[0].righthandmorphend!=0)player[0].righthandmorphness=0;
10379 player[0].righthandmorphend=0;
10380 player[0].targetrighthandmorphness=1;
10382 if(player[0].lefthandmorphend!=1)player[0].lefthandmorphness=0;
10383 player[0].lefthandmorphend=1;
10384 player[0].targetlefthandmorphness=1;
10386 if(player[0].headmorphend!=0)player[0].headmorphness=0;
10387 player[0].headmorphend=0;
10388 player[0].targetheadmorphness=1;
10391 if(numenvsounds!=0)
10392 for(j=numenvsounds-1;j>=0;j--){
10393 envsoundlife[j]-=multiplier;
10394 if(envsoundlife[j]<0){
10396 envsoundlife[j]=envsoundlife[numenvsounds];
10397 envsound[j]=envsound[numenvsounds];
10400 if(!slomo)OPENAL_SetFrequency(OPENAL_ALL, 22050);
10401 if(slomo)OPENAL_SetFrequency(OPENAL_ALL, slomofreq);
10403 if(tutoriallevel==1){
10420 if(tutorialstage>=51)
10421 if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
10422 OPENAL_StopSound(OPENAL_ALL); // hack...OpenAL renderer isn't stopping music after tutorial goes to level menu...
10423 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
10425 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
10426 OPENAL_SetPaused(channels[stream_music3], false);
10427 OPENAL_SetVolume(channels[stream_music3], 256);
10432 float gLoc[3]={0,0,0};
10433 float vel[3]={0,0,0};
10434 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
10435 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
10436 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
10437 OPENAL_SetVolume(channels[fireendsound], 256);
10438 OPENAL_SetPaused(channels[fireendsound], false);
10439 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
10447 if(tutorialstage<51)
10448 if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
10451 gLoc[0]=player[0].coords.x;
10452 gLoc[1]=player[0].coords.y;
10453 gLoc[2]=player[0].coords.z;
10457 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
10458 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
10459 OPENAL_SetVolume(channels[fireendsound], 256);
10460 OPENAL_SetPaused(channels[fireendsound], false);
10462 player[0].coords=(oldtemp+oldtemp2)/2;
10470 if(tutorialstage>=14&&tutorialstage<50)
10471 if(findDistancefast(&temp,&player[1].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[1].coords)<4){
10474 gLoc[0]=player[1].coords.x;
10475 gLoc[1]=player[1].coords.y;
10476 gLoc[2]=player[1].coords.z;
10480 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
10481 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
10482 OPENAL_SetVolume(channels[fireendsound], 256);
10483 OPENAL_SetPaused(channels[fireendsound], false);
10485 for(int i=0;i<player[1].skeleton.num_joints;i++){
10487 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
10488 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
10489 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
10490 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
10491 sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
10495 player[1].coords=(oldtemp+oldtemp2)/2;
10496 for(int i=0;i<player[1].skeleton.num_joints;i++){
10497 player[1].skeleton.joints[i].velocity=0;
10499 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
10500 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
10501 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
10502 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
10503 sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
10511 static float gLoc[3];
10515 static float vel[3];
10516 vel[0]=(viewer.x-oldviewer.x)/multiplier;
10517 vel[1]=(viewer.y-oldviewer.y)/multiplier;
10518 vel[2]=(viewer.z-oldviewer.z)/multiplier;
10520 //Set orientation with forward and up vectors
10521 static XYZ upvector;
10525 upvector=DoRotation(upvector,-rotation2+90,0,0);
10526 upvector=DoRotation(upvector,0,0-rotation,0);
10531 facing=DoRotation(facing,-rotation2,0,0);
10532 facing=DoRotation(facing,0,0-rotation,0);
10535 static float ori[6];
10536 ori[0] = -facing.x;
10538 ori[2] = -facing.z;
10539 ori[3] = -upvector.x;
10540 ori[4] = upvector.y;
10541 ori[5] = -upvector.z;
10543 OPENAL_3D_Listener_SetAttributes(&gLoc[0], &vel[0], ori[0], ori[1], ori[2], ori[3], ori[4], ori[5]);
10550 if(IsKeyDown(theKeyMap, MAC_F1_KEY)&&!freezetogglekeydown){
10552 freezetogglekeydown=1;
10556 void Game::TickOnce(){
10559 if(directing||indialogue==-1){
10560 rotation+=deltah*.7;
10561 if(!invertmouse)rotation2+=deltav*.7;
10562 if(invertmouse)rotation2-=deltav*.7;
10563 if(rotation2>90)rotation2=90;
10564 if(rotation2<-70)rotation2=-70;
10566 if(mainmenu)rotation+=multiplier*5;
10571 void Game::TickOnceAfter(){
10572 static XYZ colviewer;
10573 static XYZ coltarget;
10576 static float brotate;
10579 static float changedelay;
10580 static bool alldead;
10581 static float unseendelay;
10582 static float cameraspeed;
10586 if(environment==snowyenvironment)music1=stream_music1snow;
10587 if(environment==grassyenvironment)music1=stream_music1grass;
10588 if(environment==desertenvironment)music1=stream_music1desert;
10593 for(i=0;i<numplayers;i++){
10594 if((player[i].aitype==attacktypecutoff||player[i].aitype==getweapontype||player[i].aitype==gethelptype||player[i].aitype==searchtype)&&!player[i].dead/*&&player[i].surprised<=0*/&&(player[i].targetanimation!=sneakattackedanim&&player[i].targetanimation!=knifesneakattackedanim&&player[i].targetanimation!=swordsneakattackedanim)){
10595 musictype=stream_music2;
10599 if(player[0].dead)musictype=stream_music3;
10602 if(musictype==stream_music2){
10606 if(oldmusictype==stream_music2&&musictype!=stream_music2){
10607 unseendelay-=multiplier;
10609 musictype=stream_music2;
10615 musictype=stream_music3;
10616 musicvolume[2]=512;
10623 if(musictype!=oldmusictype&&musictype==stream_music2){
10624 static float gLoc[3];
10625 static float vel[3];
10626 gLoc[0]=cameraloc.x;
10627 gLoc[1]=cameraloc.y;
10628 gLoc[2]=cameraloc.z;
10632 PlaySoundEx( alarmsound, samp[alarmsound], NULL, true);
10633 OPENAL_SetVolume(channels[alarmsound], 512);
10634 OPENAL_SetPaused(channels[alarmsound], false);
10638 musicselected=musictype;
10640 if(musicselected==music1)musicvolume[0]+=multiplier*450;
10641 else musicvolume[0]-=multiplier*450;
10642 if(musicselected==stream_music2)musicvolume[1]+=multiplier*450;
10643 else musicvolume[1]-=multiplier*450;
10644 if(musicselected==stream_music3)musicvolume[2]+=multiplier*450;
10645 else musicvolume[2]-=multiplier*450;
10647 if(musicselected==music1)musicvolume[0]+=multiplier*100;
10648 else musicvolume[0]-=multiplier*450;
10649 if(musicselected==music2)musicvolume[1]+=multiplier*150;
10650 else if(player[0].dead)musicvolume[1]-=multiplier*450;
10651 else musicvolume[1]-=multiplier*100;
10652 if(musicselected==music3)musicvolume[2]+=multiplier*450;
10653 else musicvolume[2]-=multiplier*450;*/
10656 if(musicvolume[i]<0)musicvolume[i]=0;
10657 if(musicvolume[i]>512)musicvolume[i]=512;
10660 if(musicvolume[2]>128&&!loading&&!mainmenu)musicvolume[2]=128;
10663 if(musicvolume[0]>0&&oldmusicvolume[0]<=0){
10664 PlayStreamEx( music1, strm[music1], NULL, true);
10665 OPENAL_SetPaused(channels[music1], false);
10667 if(musicvolume[1]>0&&oldmusicvolume[1]<=0){
10668 PlayStreamEx( stream_music2, strm[stream_music2], NULL, true);
10669 OPENAL_SetPaused(channels[stream_music2], false);
10671 if(musicvolume[2]>0&&oldmusicvolume[2]<=0){
10672 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
10673 OPENAL_SetPaused(channels[stream_music3], false);
10678 OPENAL_SetPaused(channels[music1], true);
10679 OPENAL_SetPaused(channels[stream_music2], true);
10680 OPENAL_SetPaused(channels[stream_music3], true);
10683 oldmusicvolume[i]=0;
10689 if(musicvolume[0]<=0&&oldmusicvolume[0]>0){
10690 OPENAL_SetPaused(channels[music1], true);
10692 if(musicvolume[1]<=0&&oldmusicvolume[1]>0){
10693 OPENAL_SetPaused(channels[stream_music2], true);
10695 if(musicvolume[2]<=0&&oldmusicvolume[2]>0){
10696 OPENAL_SetPaused(channels[stream_music3], true);
10699 if(musicvolume[0]!=oldmusicvolume[0]){
10700 OPENAL_SetVolume(channels[music1], musicvolume[0]);
10702 if(musicvolume[1]!=oldmusicvolume[1]){
10703 OPENAL_SetVolume(channels[stream_music2], musicvolume[1]);
10705 if(musicvolume[2]!=oldmusicvolume[2]){
10706 OPENAL_SetVolume(channels[stream_music3], musicvolume[2]);
10710 oldmusicvolume[i]=musicvolume[i];
10716 for(i=0;i<numhotspots;i++){
10717 if(hotspottype[i]>10&&hotspottype[i]<20){
10718 if(player[hotspottype[i]-10].dead==0){
10721 else if(killhotspot==2)
10725 if(killhotspot==2)killhotspot=0;
10730 for(i=0;i<numhotspots;i++){
10731 if(hotspottype[i]==-1){
10732 if(findDistancefast(&player[0].coords,&hotspot[i])<hotspotsize[i])
10739 for(i=1;i<numplayers;i++){
10740 if(!player[i].dead&&player[i].aitype==attacktypecutoff&&player[i].surprised<=0)numalarmed++;
10742 if(numalarmed>maxalarmed)maxalarmed=numalarmed;
10744 if(changedelay<=0&&!loading&&!editorenabled&&gameon&&!tutoriallevel&&changedelay!=-999&&!won){
10745 if(player[0].dead&&changedelay<=0){
10747 targetlevel=whichlevel;
10751 for(i=1;i<numplayers;i++){
10752 if(!player[i].dead&&player[i].howactive<typedead1)alldead=0;
10756 if(alldead&&!player[0].dead&&maptype==mapkilleveryone){
10758 targetlevel=whichlevel+1;
10759 if(targetlevel>numchallengelevels-1)targetlevel=0;
10761 if(winhotspot||windialogue){
10763 targetlevel=whichlevel+1;
10764 if(targetlevel>numchallengelevels-1)targetlevel=0;
10770 targetlevel=whichlevel+1;
10771 if(targetlevel>numchallengelevels-1)targetlevel=0;
10774 if(changedelay>0&&!player[0].dead&&!won){
10775 //high scores, awards, win
10778 accountcampaignchoices[accountactive][accountcampaignchoicesmade[accountactive]]=whichchoice;
10779 accountcampaignchoicesmade[accountactive]++;
10780 accountcampaignscore[accountactive]+=bonustotal;
10782 accountcampaigntime[accountactive]+=leveltime;
10783 if(accountcampaignscore[accountactive]>accountcampaignhighscore[accountactive])accountcampaignhighscore[accountactive]=accountcampaignscore[accountactive];
10785 //if(accountprogress[accountactive]<whichlevel+1)accountprogress[accountactive]=whichlevel+1;
10791 if(bonustotal-startbonustotal>accounthighscore[accountactive][whichlevel])accounthighscore[accountactive][whichlevel]=bonustotal-startbonustotal;
10792 if(accountfasttime[accountactive][whichlevel]==0||leveltime<accountfasttime[accountactive][whichlevel])accountfasttime[accountactive][whichlevel]=leveltime;
10794 if(accountprogress[accountactive]<whichlevel+1)accountprogress[accountactive]=whichlevel+1;
10810 if(!editorenabled&&gameon&&!mainmenu){
10811 if(changedelay!=-999)changedelay-=multiplier/7;
10812 if(player[0].dead)targetlevel=whichlevel;
10813 if(loading==2&&!campaign){
10821 float gLoc[3]={0,0,0};
10822 float vel[3]={0,0,0};
10823 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
10824 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
10825 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
10826 OPENAL_SetVolume(channels[firestartsound], 256);
10827 OPENAL_SetPaused(channels[firestartsound], false);
10828 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
10830 if(!player[0].dead&&targetlevel!=whichlevel){
10831 startbonustotal=bonustotal;
10833 if(!player[0].dead)Loadlevel(targetlevel);
10834 if(player[0].dead)Loadlevel(whichlevel);
10836 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
10837 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
10838 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
10839 OPENAL_SetVolume(channels[fireendsound], 256);
10840 OPENAL_SetPaused(channels[fireendsound], false);
10841 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
10845 if(loading==2&&targetlevel==whichlevel){
10853 float gLoc[3]={0,0,0};
10854 float vel[3]={0,0,0};
10855 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
10856 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
10857 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
10858 OPENAL_SetVolume(channels[firestartsound], 256);
10859 OPENAL_SetPaused(channels[firestartsound], false);
10860 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
10862 for(i=0;i<255;i++){
10876 strcat(mapname,campaignmapname[levelorder[accountcampaignchoicesmade[accountactive]]]);//[campaignchoicewhich[whichchoice]]);
10877 Loadlevel(mapname);
10879 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
10880 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
10881 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
10882 OPENAL_SetVolume(channels[fireendsound], 256);
10883 OPENAL_SetPaused(channels[fireendsound], false);
10884 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
10888 if(changedelay<=-999&&whichlevel!=-2&&!loading&&(player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(killhotspot))&&!winfreeze)loading=1;
10889 if((player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(windialogue)||(killhotspot))&&changedelay<=0){
10891 if(whichlevel!=-2&&!loading&&!player[0].dead){
10895 if(player[0].dead)loading=1;
10901 if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1){
10902 if(campaignnumnext[campaignchoicewhich[whichchoice]]==0){
10906 else if(mainmenu==0&&winfreeze){
10907 if(campaignchoosenext[campaignchoicewhich[whichchoice]]==2)
10909 else stealthloading=0;
10911 if(!stealthloading){
10912 float gLoc[3]={0,0,0};
10913 float vel[3]={0,0,0};
10914 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
10915 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
10916 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
10917 OPENAL_SetVolume(channels[firestartsound], 256);
10918 OPENAL_SetPaused(channels[firestartsound], false);
10919 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
10930 ifstream ipstream(ConvertFileName(":Data:Campaigns:main.txt"));
10931 //campaignnumlevels=0;
10932 //accountcampaignchoicesmade[accountactive]=0;
10933 ipstream.ignore(256,':');
10934 ipstream >> campaignnumlevels;
10935 for(i=0;i<campaignnumlevels;i++){
10936 ipstream.ignore(256,':');
10937 ipstream.ignore(256,':');
10938 ipstream.ignore(256,' ');
10939 ipstream >> campaignmapname[i];
10940 ipstream.ignore(256,':');
10941 ipstream >> campaigndescription[i];
10942 for(j=0;j<256;j++){
10943 if(campaigndescription[i][j]=='_')campaigndescription[i][j]=' ';
10945 ipstream.ignore(256,':');
10946 ipstream >> campaignchoosenext[i];
10947 ipstream.ignore(256,':');
10948 ipstream >> campaignnumnext[i];
10949 if(campaignnumnext[i])
10950 for(j=0;j<campaignnumnext[i];j++){
10951 ipstream.ignore(256,':');
10952 ipstream >> campaignnextlevel[i][j];
10953 campaignnextlevel[i][j]-=1;
10955 ipstream.ignore(256,':');
10956 ipstream >> campaignlocationx[i];
10957 ipstream.ignore(256,':');
10958 ipstream >> campaignlocationy[i];
10962 for(i=0;i<campaignnumlevels;i++){
10964 levelhighlight[i]=0;
10968 for(i=0;i<campaignnumlevels;i++){
10970 levelhighlight[i]=0;
10975 if(accountcampaignchoicesmade[accountactive])
10976 for(i=0;i<accountcampaignchoicesmade[accountactive];i++){
10977 levelorder[i+1]=campaignnextlevel[levelorder[i]][accountcampaignchoices[accountactive][i]];
10978 levelvisible[levelorder[i+1]]=1;
10980 int whichlevelstart;
10981 whichlevelstart=accountcampaignchoicesmade[accountactive]-1;
10982 if(whichlevelstart<0){
10983 campaignchoicenum=1;
10984 campaignchoicewhich[0]=0;
10988 campaignchoicenum=campaignnumnext[levelorder[whichlevelstart]];
10989 if(campaignchoicenum)
10990 for(i=0;i<campaignchoicenum;i++){
10991 campaignchoicewhich[i]=campaignnextlevel[levelorder[whichlevelstart]][i];
10992 levelvisible[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
10993 levelhighlight[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
11000 //if(firstload)TickOnceAfter();
11001 if(!firstload)LoadStuff();
11003 for(i=0;i<255;i++){
11018 //accountcampaignchoices[accountactive][accountcampaignchoicesmade[accountactive]]=whichchoice;
11019 //accountcampaignchoicesmade[accountactive]++;
11022 strcat(mapname,campaignmapname[campaignchoicewhich[0]]);
11026 Loadlevel(mapname);
11030 OPENAL_SetPaused(channels[stream_music3], true);
11035 if(loading==3)loading=0;
11039 oldmusictype=musictype;
11045 facing=DoRotation(facing,-rotation2,0,0);
11046 facing=DoRotation(facing,0,0-rotation,0);
11047 viewerfacing=facing;
11051 if((animation[player[0].targetanimation].attack!=3&&animation[player[0].currentanimation].attack!=3)||player[0].skeleton.free)target=player[0].coords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
11052 else target=player[0].oldcoords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
11054 if(player[0].skeleton.free){
11055 for(i=0;i<player[0].skeleton.num_joints;i++){
11056 if(player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y>target.y)
11057 target.y=player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y;
11061 if(player[0].skeleton.free!=2&&!autocam){
11063 if(findLengthfast(&player[0].velocity)>400){
11064 cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
11066 if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
11067 coltarget=target-cameraloc;
11068 if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
11070 Normalise(&coltarget);
11071 if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
11072 else cameraloc=cameraloc+coltarget*multiplier*8;
11074 if(editorenabled)cameraloc=target;
11075 cameradist+=multiplier*5;
11076 if(cameradist>2.3)cameradist=2.3;
11077 viewer=cameraloc-facing*cameradist;
11079 coltarget=cameraloc;
11080 objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
11081 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
11082 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
11083 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
11085 coltarget=cameraloc;
11086 if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
11088 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
11089 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
11090 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
11092 if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
11096 cameradist=findDistance(&viewer,&target);
11097 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
11098 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
11100 if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
11101 cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
11104 if(player[0].skeleton.free!=2&&autocam){
11106 if(findLengthfast(&player[0].velocity)>400){
11107 cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
11109 if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
11110 cameradist+=multiplier*5;
11111 if(cameradist>3.3)cameradist=3.3;
11112 coltarget=target-cameraloc;
11113 if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
11114 else if(findLengthfast(&coltarget)>1)
11116 Normalise(&coltarget);
11117 if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
11118 else cameraloc=cameraloc+coltarget*multiplier*8;
11120 if(editorenabled)cameraloc=target;
11123 coltarget=cameraloc;
11124 objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
11125 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
11126 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
11127 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
11129 coltarget=cameraloc;
11130 if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
11132 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
11133 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
11134 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
11136 if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
11140 cameradist=findDistance(&viewer,&target);
11141 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
11142 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
11144 if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
11145 cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
11148 if(camerashake>.8)camerashake=.8;
11149 //if(woozy>10)woozy=10;
11150 //woozy+=multiplier;
11152 if(player[0].dead)camerashake=0;
11153 if(player[0].dead)woozy=0;
11154 camerashake-=multiplier*2;
11155 blackout-=multiplier*2;
11156 //if(player[0].isCrouch())woozy-=multiplier*8;
11157 if(camerashake<0)camerashake=0;
11158 if(blackout<0)blackout=0;
11159 //if(woozy<0)woozy=0;
11161 viewer.x+=(float)(Random()%100)*.0005*camerashake;
11162 viewer.y+=(float)(Random()%100)*.0005*camerashake;
11163 viewer.z+=(float)(Random()%100)*.0005*camerashake;