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Add config screen
[lugaru.git] / Source / GameTick.cpp
1 /*
2 Copyright (C) 2003, 2010 - Wolfire Games
3
4 This file is part of Lugaru.
5
6 Lugaru is free software; you can redistribute it and/or
7 modify it under the terms of the GNU General Public License
8 as published by the Free Software Foundation; either version 2
9 of the License, or (at your option) any later version.
10
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14
15 See the GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
20 */
21
22 #if PLATFORM_UNIX
23 #include <sys/stat.h>
24 #include <sys/types.h>
25 #include <unistd.h>
26 #else
27 #include <direct.h>
28 #endif
29
30 #include <ctime>
31 #include "Game.h"
32 #include "openal_wrapper.h"
33 #include "Settings.h"
34
35 using namespace std;
36
37 extern float multiplier;
38 extern XYZ viewer;
39 extern int environment;
40 extern float texscale;
41 extern Terrain terrain;
42 extern OPENAL_SAMPLE    *samp[100];
43 extern int channels[100];
44 extern Sprites sprites;
45 extern int kTextureSize;
46 extern float screenwidth,screenheight;
47 extern float gravity;
48 extern int detail;
49 extern float texdetail;
50 extern Objects objects;
51 extern int slomo;
52 extern float slomodelay;
53 extern bool floatjump;
54 extern float volume;
55 extern Animation animation[animation_count];
56 extern Light light;
57 extern float texdetail;
58 extern GLubyte bloodText[512*512*3];
59 extern GLubyte wolfbloodText[512*512*3];
60 extern float terraindetail;
61 extern float camerashake;
62 extern float woozy;
63 extern float blackout;
64 extern bool cellophane;
65 extern bool musictoggle;
66 extern int difficulty;
67 extern Weapons weapons;
68 extern Person player[maxplayers];
69 extern int numplayers;
70 extern int bloodtoggle;
71 extern bool invertmouse;
72 extern float windvar;
73 extern float precipdelay;
74 extern XYZ viewerfacing;
75 extern bool ambientsound;
76 extern bool mousejump;
77 extern float viewdistance;
78 extern bool freeze;
79 extern bool autoslomo;
80 extern bool keyboardfrozen;
81 extern int netdatanew;
82 extern bool loadingstuff;
83 extern char mapname[256];
84 extern XYZ windvector;
85 extern bool buttons[3];
86 extern bool debugmode;
87 static int music1;
88 extern int mainmenu;
89 extern int oldmainmenu;
90 extern bool visibleloading;
91 extern int loadscreencolor;
92 extern float flashamount,flashr,flashg,flashb;
93 extern int flashdelay;
94 extern XYZ envsound[30];
95 extern float envsoundvol[30];
96 extern int numenvsounds;
97 extern float envsoundlife[30];
98 extern float usermousesensitivity;
99 extern bool ismotionblur;
100 extern bool foliage;
101 extern bool trilinear;
102 extern bool damageeffects;
103 extern bool showpoints;
104 extern bool texttoggle;
105 extern bool alwaysblur;
106 extern float gamespeed;
107 extern bool decals;
108 extern bool vblsync;
109 extern bool immediate;
110 extern bool velocityblur;
111 extern int bonus;
112 extern int oldbonus;
113 extern float bonusvalue;
114 extern float bonustotal;
115 extern float bonustime;
116 extern float startbonustotal;
117 extern float tintr,tintg,tintb;
118 extern float bonusnum[100];
119 extern bool skyboxtexture;
120 extern float skyboxr;
121 extern float skyboxg;
122 extern float skyboxb;
123 extern float skyboxlightr;
124 extern float skyboxlightg;
125 extern float skyboxlightb;
126 extern float fadestart;
127 extern float slomospeed;
128 extern float slomofreq;
129 extern int tutoriallevel;
130 extern float smoketex;
131 extern float tutorialstagetime;
132 extern int tutorialstage;
133 extern float tutorialmaxtime;
134 extern float tutorialsuccess;
135 extern bool againbonus;
136 extern bool reversaltrain;
137 extern bool canattack;
138 extern bool cananger;
139 extern float damagedealt;
140 extern float damagetaken;
141 extern int maptype;
142 extern int editoractive;
143 extern int editorpathtype;
144 extern bool oldbuttons[3];
145
146 extern float hostiletime;
147
148 extern bool gamestarted;
149
150 extern int numhotspots;
151 extern int winhotspot;
152 extern int windialogue;
153 extern int killhotspot;
154 extern XYZ hotspot[40];
155 extern int hotspottype[40];
156 extern float hotspotsize[40];
157 extern char hotspottext[40][256];
158 extern int currenthotspot;
159
160 extern int kBitsPerPixel;
161 extern int hostile;
162
163 extern int numaccounts;
164 extern int accountactive;
165 extern int accountdifficulty[10];
166 extern int accountprogress[10];
167 extern float accountpoints[10];
168 extern float accounthighscore[10][50];
169 extern float accountfasttime[10][50];
170 extern bool accountunlocked[10][60];
171 extern char accountname[10][256];
172
173 extern bool stillloading;
174 extern bool winfreeze;
175
176 extern int numfalls;
177 extern int numflipfail;
178 extern int numseen;
179 extern int numstaffattack;
180 extern int numswordattack;
181 extern int numknifeattack;
182 extern int numunarmedattack;
183 extern int numescaped;
184 extern int numflipped;
185 extern int numwallflipped;
186 extern int numthrowkill;
187 extern int numafterkill;
188 extern int numreversals;
189 extern int numattacks;
190 extern int maxalarmed;
191 extern int numresponded;
192
193 extern int numdialogues;
194 extern int numdialogueboxes[max_dialogues];
195 extern int dialoguetype[max_dialogues];
196 extern int dialogueboxlocation[max_dialogues][max_dialoguelength];
197 extern float dialogueboxcolor[max_dialogues][max_dialoguelength][3];
198 extern int dialogueboxsound[max_dialogues][max_dialoguelength];
199 extern char dialoguetext[max_dialogues][max_dialoguelength][128];
200 extern char dialoguename[max_dialogues][max_dialoguelength][64];
201 extern XYZ dialoguecamera[max_dialogues][max_dialoguelength];
202 extern XYZ participantlocation[max_dialogues][10];
203 extern int participantfocus[max_dialogues][max_dialoguelength];
204 extern int participantaction[max_dialogues][max_dialoguelength];
205 extern float participantrotation[max_dialogues][10];
206 extern XYZ participantfacing[max_dialogues][max_dialoguelength][10];
207 extern float dialoguecamerarotation[max_dialogues][max_dialoguelength];
208 extern float dialoguecamerarotation2[max_dialogues][max_dialoguelength];
209 extern int indialogue;
210 extern int whichdialogue;
211 extern int directing;
212 extern float dialoguetime;
213 extern int dialoguegonethrough[20];
214
215 extern bool campaign;
216
217 extern float oldgamespeed;
218
219 extern float accountcampaignhighscore[10];
220 extern float accountcampaignfasttime[10];
221 extern float accountcampaignscore[10];
222 extern float accountcampaigntime[10];
223
224 extern int accountcampaignchoicesmade[10];
225 extern int accountcampaignchoices[10][5000];
226
227 static const char *rabbitskin[] = {
228 ":Data:Textures:Fur3.jpg",
229 ":Data:Textures:Fur.jpg",
230 ":Data:Textures:Fur2.jpg",
231 ":Data:Textures:Lynx.jpg",
232 ":Data:Textures:Otter.jpg",
233 ":Data:Textures:Opal.jpg",
234 ":Data:Textures:Sable.jpg",
235 ":Data:Textures:Chocolate.jpg",
236 ":Data:Textures:BW2.jpg",
237 ":Data:Textures:WB2.jpg"
238 };
239
240 static const char *wolfskin[] = {
241 ":Data:Textures:Wolf.jpg",
242 ":Data:Textures:Darkwolf.jpg",
243 ":Data:Textures:Snowwolf.jpg"
244 };
245
246 #define STATIC_ASSERT(x) extern int s_a_dummy[2 * (!!(x)) - 1];
247 STATIC_ASSERT (rabbittype == 0 && wolftype == 1)
248
249 static const char **creatureskin[] = {rabbitskin, wolfskin};
250
251 /* Return true if PFX is a prefix of STR (case-insensitive).  */
252 static bool stripfx(const char *str, const char *pfx)
253 {
254   return !strncasecmp(str, pfx, strlen(pfx));
255 }
256
257 extern OPENAL_STREAM * strm[20];
258 extern "C"      void PlaySoundEx(int channel, OPENAL_SAMPLE *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
259 extern "C" void PlayStreamEx(int chan, OPENAL_STREAM *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
260
261
262 static const char *cmd_names[] = {
263 #define DECLARE_COMMAND(cmd) #cmd " ",
264 #include "ConsoleCmds.h"
265 #undef  DECLARE_COMMAND
266 };
267
268 typedef void (*console_handler)(Game *game, const char *args);
269
270 #define DECLARE_COMMAND(cmd) static void ch_##cmd(Game *game, const char *args);
271 #include "ConsoleCmds.h"
272 #undef  DECLARE_COMMAND
273
274 static console_handler cmd_handlers[] = {
275 #define DECLARE_COMMAND(cmd) ch_##cmd,
276 #include "ConsoleCmds.h"
277 #undef  DECLARE_COMMAND
278 };
279
280 static void ch_quit(Game *game, const char *args)
281 {
282   game->tryquit = 1;
283 }
284
285 static void ch_map(Game *game, const char *args)
286 {
287   char buf[64];
288   snprintf(buf, 63, ":Data:Maps:%s", args);
289   game->Loadlevel(buf);
290   game->whichlevel = -2;
291   campaign = 0;
292 }
293
294 static void ch_save(Game *game, const char *args)
295 {
296   char buf[64];
297   int i, j, k, l, m, templength;
298   float headprop, bodyprop, armprop, legprop;
299   snprintf(buf, 63, ":Data:Maps:%s", args);
300
301
302   int mapvers = 12;;
303
304   FILE                  *tfile;
305   tfile=fopen( ConvertFileName(buf), "wb" );
306   fpackf(tfile, "Bi", mapvers);
307   fpackf(tfile, "Bi", maptype);
308   fpackf(tfile, "Bi", hostile);
309   fpackf(tfile, "Bf Bf", viewdistance, fadestart);
310   fpackf(tfile, "Bb Bf Bf Bf", skyboxtexture, skyboxr, skyboxg, skyboxb);
311   fpackf(tfile, "Bf Bf Bf", skyboxlightr, skyboxlightg, skyboxlightb);
312   fpackf(tfile, "Bf Bf Bf Bf Bf Bi", player[0].coords.x, player[0].coords.y, player[0].coords.z, player[0].rotation, player[0].targetrotation, player[0].num_weapons);
313   if(player[0].num_weapons>0&&player[0].num_weapons<5)
314     for(j=0;j<player[0].num_weapons;j++){
315       fpackf(tfile, "Bi", weapons.type[player[0].weaponids[j]]);
316     }
317
318   fpackf(tfile, "Bf Bf Bf", player[0].armorhead, player[0].armorhigh, player[0].armorlow);
319   fpackf(tfile, "Bf Bf Bf", player[0].protectionhead, player[0].protectionhigh, player[0].protectionlow);
320   fpackf(tfile, "Bf Bf Bf", player[0].metalhead, player[0].metalhigh, player[0].metallow);
321   fpackf(tfile, "Bf Bf", player[0].power, player[0].speedmult);
322
323   fpackf(tfile, "Bi", player[0].numclothes);
324
325   fpackf(tfile, "Bi Bi", player[0].whichskin, player[0].creature);
326
327   fpackf(tfile, "Bi", numdialogues);
328   if(numdialogues)
329     for(k=0;k<numdialogues;k++){
330       fpackf(tfile, "Bi", numdialogueboxes[k]);
331       fpackf(tfile, "Bi", dialoguetype[k]);
332       for(l=0;l<10;l++){
333         fpackf(tfile, "Bf Bf Bf", participantlocation[k][l].x, participantlocation[k][l].y, participantlocation[k][l].z);
334         fpackf(tfile, "Bf", participantrotation[k][l]);
335       }
336       if(numdialogueboxes)
337         for(l=0;l<numdialogueboxes[k];l++){
338           fpackf(tfile, "Bi", dialogueboxlocation[k][l]);
339           fpackf(tfile, "Bf", dialogueboxcolor[k][l][0]);
340           fpackf(tfile, "Bf", dialogueboxcolor[k][l][1]);
341           fpackf(tfile, "Bf", dialogueboxcolor[k][l][2]);
342           fpackf(tfile, "Bi", dialogueboxsound[k][l]);
343
344           templength=strlen(dialoguetext[k][l]);
345           fpackf(tfile, "Bi",(templength));
346           for(m=0;m<templength;m++){
347             fpackf(tfile, "Bb", dialoguetext[k][l][m]);
348             if(dialoguetext[k][l][m]=='\0')break;
349           }
350
351           templength=strlen(dialoguename[k][l]);
352           fpackf(tfile, "Bi",templength);
353           for(m=0;m<templength;m++){
354             fpackf(tfile, "Bb", dialoguename[k][l][m]);
355             if(dialoguename[k][l][m]=='\0')break;
356           }
357
358           fpackf(tfile, "Bf Bf Bf", dialoguecamera[k][l].x, dialoguecamera[k][l].y, dialoguecamera[k][l].z);
359           fpackf(tfile, "Bi", participantfocus[k][l]);
360           fpackf(tfile, "Bi", participantaction[k][l]);
361
362           for(m=0;m<10;m++)
363             fpackf(tfile, "Bf Bf Bf", participantfacing[k][l][m].x, participantfacing[k][l][m].y, participantfacing[k][l][m].z);
364
365           fpackf(tfile, "Bf Bf",dialoguecamerarotation[k][l],dialoguecamerarotation2[k][l]);
366         }
367     }
368
369   if(player[0].numclothes)
370     for(k=0;k<player[0].numclothes;k++){
371       templength=strlen(player[0].clothes[k]);
372       fpackf(tfile, "Bi", templength);
373       for(l=0;l<templength;l++)
374         fpackf(tfile, "Bb", player[0].clothes[k][l]);
375       fpackf(tfile, "Bf Bf Bf", player[0].clothestintr[k], player[0].clothestintg[k], player[0].clothestintb[k]);
376     }
377
378   fpackf(tfile, "Bi", environment);
379
380   fpackf(tfile, "Bi", objects.numobjects);
381
382   if(objects.numobjects)
383     for(k=0;k<objects.numobjects;k++){
384       fpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", objects.type[k], objects.rotation[k], objects.rotation2[k], objects.position[k].x, objects.position[k].y, objects.position[k].z, objects.scale[k]);
385     }
386
387   fpackf(tfile, "Bi", numhotspots);
388   if(numhotspots)
389     for(i=0;i<numhotspots;i++){
390       fpackf(tfile, "Bi Bf Bf Bf Bf", hotspottype[i],hotspotsize[i],hotspot[i].x,hotspot[i].y,hotspot[i].z);
391       templength=strlen(hotspottext[i]);
392       fpackf(tfile, "Bi",templength);
393       for(l=0;l<templength;l++)
394         fpackf(tfile, "Bb", hotspottext[i][l]);
395     }
396
397   fpackf(tfile, "Bi", numplayers);
398   if(numplayers>1&&numplayers<maxplayers)
399     for(j=1;j<numplayers;j++){
400       fpackf(tfile, "Bi Bi Bf Bf Bf Bi Bi Bf Bb Bf", player[j].whichskin, player[j].creature, player[j].coords.x, player[j].coords.y, player[j].coords.z, player[j].num_weapons, player[j].howactive, player[j].scale, player[j].immobile, player[j].rotation);
401       if(player[j].num_weapons>0&&player[j].num_weapons<5)
402         for(k=0;k<player[j].num_weapons;k++){
403           fpackf(tfile, "Bi", weapons.type[player[j].weaponids[k]]);
404         }
405       if(player[j].numwaypoints<30){
406         fpackf(tfile, "Bi", player[j].numwaypoints);
407         for(k=0;k<player[j].numwaypoints;k++){
408           fpackf(tfile, "Bf", player[j].waypoints[k].x);
409           fpackf(tfile, "Bf", player[j].waypoints[k].y);
410           fpackf(tfile, "Bf", player[j].waypoints[k].z);
411           fpackf(tfile, "Bi", player[j].waypointtype[k]);
412         }
413         fpackf(tfile, "Bi", player[j].waypoint);
414       }
415       else{
416         player[j].numwaypoints=0;
417         player[j].waypoint=0;
418         fpackf(tfile, "Bi Bi Bi", player[j].numwaypoints, player[j].waypoint, player[j].waypoint);
419       }
420
421       fpackf(tfile, "Bf Bf Bf", player[j].armorhead, player[j].armorhigh, player[j].armorlow);
422       fpackf(tfile, "Bf Bf Bf", player[j].protectionhead, player[j].protectionhigh, player[j].protectionlow);
423       fpackf(tfile, "Bf Bf Bf", player[j].metalhead, player[j].metalhigh, player[j].metallow);
424       fpackf(tfile, "Bf Bf", player[j].power, player[j].speedmult);
425
426       if(player[j].creature==wolftype){
427         headprop=player[j].proportionhead.x/1.1;
428         bodyprop=player[j].proportionbody.x/1.1;
429         armprop=player[j].proportionarms.x/1.1;
430         legprop=player[j].proportionlegs.x/1.1;
431       }
432
433       if(player[j].creature==rabbittype){
434         headprop=player[j].proportionhead.x/1.2;
435         bodyprop=player[j].proportionbody.x/1.05;
436         armprop=player[j].proportionarms.x/1.00;
437         legprop=player[j].proportionlegs.x/1.1;
438       }
439
440       fpackf(tfile, "Bf Bf Bf Bf", headprop, bodyprop, armprop, legprop);
441
442
443
444       fpackf(tfile, "Bi", player[j].numclothes);
445       if(player[j].numclothes)
446         for(k=0;k<player[j].numclothes;k++){
447           int templength;
448           templength=strlen(player[j].clothes[k]);
449           fpackf(tfile, "Bi", templength);
450           for(l=0;l<templength;l++)
451             fpackf(tfile, "Bb", player[j].clothes[k][l]);
452           fpackf(tfile, "Bf Bf Bf", player[j].clothestintr[k], player[j].clothestintg[k], player[j].clothestintb[k]);
453         }
454     }
455
456   fpackf(tfile, "Bi", game->numpathpoints);
457   if(game->numpathpoints)
458     for(j=0;j<game->numpathpoints;j++){
459       fpackf(tfile, "Bf Bf Bf Bi", game->pathpoint[j].x, game->pathpoint[j].y, game->pathpoint[j].z, game->numpathpointconnect[j]);
460       for(k=0;k<game->numpathpointconnect[j];k++){
461         fpackf(tfile, "Bi", game->pathpointconnect[j][k]);
462       }
463     }
464
465   fpackf(tfile, "Bf Bf Bf Bf", game->mapcenter.x, game->mapcenter.y, game->mapcenter.z, game->mapradius);
466
467   fclose(tfile);
468 }
469
470 static void ch_cellar(Game *game, const char *args)
471 {
472   game->LoadTextureSave(":Data:Textures:Furdarko.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
473 }
474
475 static void ch_tint(Game *game, const char *args)
476 {
477   sscanf(args, "%f%f%f", &tintr, &tintg, &tintb);
478 }
479
480 static void ch_tintr(Game *game, const char *args)
481 {
482   tintr = atof(args);
483 }
484
485 static void ch_tintg(Game *game, const char *args)
486 {
487   tintg = atof(args);
488 }
489
490 static void ch_tintb(Game *game, const char *args)
491 {
492   tintb = atof(args);
493 }
494
495 static void ch_speed(Game *game, const char *args)
496 {
497   player[0].speedmult = atof(args);
498 }
499
500 static void ch_strength(Game *game, const char *args)
501 {
502   player[0].power = atof(args);
503 }
504
505 static void ch_power(Game *game, const char *args)
506 {
507   player[0].power = atof(args);
508 }
509
510 static void ch_size(Game *game, const char *args)
511 {
512   player[0].scale = atof(args) * .2;
513 }
514
515 static int find_closest()
516 {
517   int closest = 0;
518   float closestdist = 1.0/0.0;
519
520   for (int i = 1; i < numplayers; i++) {
521     float distance;
522     distance = findDistancefast(&player[i].coords,&player[0].coords);
523     if (distance < closestdist) {
524       closestdist = distance;
525       closest = i;
526     }
527   }
528   return closest;
529 }
530
531 static void ch_sizenear(Game *game, const char *args)
532 {
533   int closest = find_closest();
534
535   if (closest)
536     player[closest].scale = atof(args) * .2;
537 }
538
539 static void set_proportion(int pnum, const char *args)
540 {
541   float headprop,bodyprop,armprop,legprop;
542
543   sscanf(args, "%f%f%f%f", &headprop, &bodyprop, &armprop, &legprop);
544
545   if(player[pnum].creature==wolftype){
546     player[pnum].proportionhead=1.1*headprop;
547     player[pnum].proportionbody=1.1*bodyprop;
548     player[pnum].proportionarms=1.1*armprop;
549     player[pnum].proportionlegs=1.1*legprop;
550   }
551
552   if(player[pnum].creature==rabbittype){
553     player[pnum].proportionhead=1.2*headprop;
554     player[pnum].proportionbody=1.05*bodyprop;
555     player[pnum].proportionarms=1.00*armprop;
556     player[pnum].proportionlegs=1.1*legprop;
557     player[pnum].proportionlegs.y=1.05*legprop;
558   }
559 }
560
561 static void ch_proportion(Game *game, const char *args)
562 {
563   set_proportion(0, args);
564 }
565
566 static void ch_proportionnear(Game *game, const char *args)
567 {
568   int closest = find_closest();
569   if (closest)
570     set_proportion(closest, args);
571 }
572
573 static void set_protection(int pnum, const char *args)
574 {
575   float head, high, low;
576   sscanf(args, "%f%f%f", &head, &high, &low);
577
578   player[pnum].protectionhead = head;
579   player[pnum].protectionhigh = high;
580   player[pnum].protectionlow  = low;
581 }
582
583 static void ch_protection(Game *game, const char *args)
584 {
585   set_protection(0, args);
586 }
587
588 static void ch_protectionnear(Game *game, const char *args)
589 {
590   int closest = find_closest();
591   if (closest)
592     set_protection(closest, args);
593 }
594
595 static void set_armor(int pnum, const char *args)
596 {
597   float head, high, low;
598   sscanf(args, "%f%f%f", &head, &high, &low);
599
600   player[pnum].armorhead = head;
601   player[pnum].armorhigh = high;
602   player[pnum].armorlow  = low;
603 }
604
605 static void ch_armor(Game *game, const char *args)
606 {
607   set_armor(0, args);
608 }
609
610 static void ch_armornear(Game *game, const char *args)
611 {
612   int closest = find_closest();
613   if (closest)
614     set_armor(closest, args);
615 }
616
617 static void ch_protectionreset(Game *game, const char *args)
618 {
619   set_protection(0, "1 1 1");
620   set_armor(0, "1 1 1");
621 }
622
623 static void set_metal(int pnum, const char *args)
624 {
625   float head, high, low;
626   sscanf(args, "%f%f%f", &head, &high, &low);
627
628   player[pnum].metalhead = head;
629   player[pnum].metalhigh = high;
630   player[pnum].metallow  = low;
631 }
632
633 static void ch_metal(Game *game, const char *args)
634 {
635   set_metal(0, args);
636 }
637
638 static void set_noclothes(int pnum, Game *game, const char *args)
639 {
640   player[pnum].numclothes = 0;
641   game->LoadTextureSave(creatureskin[player[pnum].creature][player[pnum].whichskin],
642                         &player[pnum].skeleton.drawmodel.textureptr,1,
643                         &player[pnum].skeleton.skinText[0],&player[pnum].skeleton.skinsize);
644 }
645
646 static void ch_noclothes(Game *game, const char *args)
647 {
648   set_noclothes(0, game, args);
649 }
650
651 static void ch_noclothesnear(Game *game, const char *args)
652 {
653   int closest = find_closest();
654   if (closest)
655     set_noclothes(closest, game, args);
656 }
657
658
659 static void set_clothes(int pnum, Game *game, const char *args)
660 {
661   char buf[64];
662   snprintf(buf, 63, ":Data:Textures:%s.png", args);
663
664   if (!game->AddClothes(buf,0,1,&player[pnum].skeleton.skinText[pnum],&player[pnum].skeleton.skinsize))
665     return;
666
667   player[pnum].DoMipmaps(5,0,0,player[pnum].skeleton.skinsize,player[pnum].skeleton.skinsize);
668   strcpy(player[pnum].clothes[player[pnum].numclothes],buf);
669   player[pnum].clothestintr[player[pnum].numclothes]=tintr;
670   player[pnum].clothestintg[player[pnum].numclothes]=tintg;
671   player[pnum].clothestintb[player[pnum].numclothes]=tintb;
672   player[pnum].numclothes++;
673 }
674
675 static void ch_clothes(Game *game, const char *args)
676 {
677   set_clothes(0, game, args);
678 }
679
680 static void ch_clothesnear(Game *game, const char *args)
681 {
682   int closest = find_closest();
683   if (closest)
684     set_clothes(closest, game, args);
685 }
686
687 static void ch_belt(Game *game, const char *args)
688 {
689   player[0].skeleton.clothes = !player[0].skeleton.clothes;
690 }
691
692
693 static void ch_cellophane(Game *game, const char *args)
694 {
695   cellophane = !cellophane;
696   float mul = cellophane ? 0 : 1;
697
698   for (int i = 0; i < numplayers; i++) {
699     player[i].proportionhead.z = player[i].proportionhead.x * mul;
700     player[i].proportionbody.z = player[i].proportionbody.x * mul;
701     player[i].proportionarms.z = player[i].proportionarms.x * mul;
702     player[i].proportionlegs.z = player[i].proportionlegs.x * mul;
703   }
704 }
705
706 static void ch_funnybunny(Game *game, const char *args)
707 {
708   player[0].skeleton.id=0;
709   player[0].skeleton.Load(":Data:Skeleton:Basic Figure",":Data:Skeleton:Basic Figurelow",
710                           ":Data:Skeleton:Rabbitbelt",":Data:Models:Body.solid",
711                           ":Data:Models:Body2.solid",":Data:Models:Body3.solid",
712                           ":Data:Models:Body4.solid",":Data:Models:Body5.solid",
713                           ":Data:Models:Body6.solid",":Data:Models:Body7.solid",
714                           ":Data:Models:Bodylow.solid",":Data:Models:Belt.solid",1);
715   game->LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,
716                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
717   player[0].creature=rabbittype;
718   player[0].scale=.2;
719   player[0].headless=0;
720   player[0].damagetolerance=200;
721   set_proportion(0, "1 1 1 1");
722 }
723
724 static void ch_wolfie(Game *game, const char *args)
725 {
726   player[0].skeleton.id=0;
727   player[0].skeleton.Load(":Data:Skeleton:Basic Figure Wolf",":Data:Skeleton:Basic Figure Wolf Low",
728                           ":Data:Skeleton:Rabbitbelt",":Data:Models:Wolf.solid",
729                           ":Data:Models:Wolf2.solid",":Data:Models:Wolf3.solid",
730                           ":Data:Models:Wolf4.solid",":Data:Models:Wolf5.solid",
731                           ":Data:Models:Wolf6.solid",":Data:Models:Wolf7.solid",
732                           ":Data:Models:Wolflow.solid",":Data:Models:Belt.solid",0);
733   game->LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
734                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
735   player[0].creature=wolftype;
736   player[0].damagetolerance=300;
737   set_proportion(0, "1 1 1 1");
738 }
739
740 static void ch_wolf(Game *game, const char *args)
741 {
742   game->LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
743                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
744 }
745
746 static void ch_snowwolf(Game *game, const char *args)
747 {
748   game->LoadTextureSave(":Data:Textures:SnowWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
749                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
750 }
751
752 static void ch_darkwolf(Game *game, const char *args)
753 {
754   game->LoadTextureSave(":Data:Textures:DarkWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
755                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
756 }
757
758 static void ch_white(Game *game, const char *args)
759 {
760   game->LoadTextureSave(":Data:Textures:fur.jpg",&player[0].skeleton.drawmodel.textureptr,1,
761                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
762 }
763
764 static void ch_brown(Game *game, const char *args)
765 {
766   game->LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,
767                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
768 }
769
770 static void ch_black(Game *game, const char *args)
771 {
772   game->LoadTextureSave(":Data:Textures:fur2.jpg",&player[0].skeleton.drawmodel.textureptr,1,
773                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
774 }
775
776 static void ch_sizemin(Game *game, const char *args)
777 {
778   int i;
779   for (i = 1; i < numplayers; i++)
780     if (player[i].scale < 0.8 * 0.2)
781       player[i].scale = 0.8 * 0.2;
782 }
783
784 static void ch_tutorial(Game *game, const char *args)
785 {
786   tutoriallevel = atoi(args);
787 }
788
789 static void ch_hostile(Game *game, const char *args)
790 {
791   hostile = atoi(args);
792 }
793
794 static void ch_indemo(Game *game, const char *args)
795 {
796   game->indemo=1;
797   hotspot[numhotspots]=player[0].coords;
798   hotspotsize[numhotspots]=0;
799   hotspottype[numhotspots]=-111;
800   strcpy(hotspottext[numhotspots],"mapname");
801   numhotspots++;
802 }
803
804 static void ch_notindemo(Game *game, const char *args)
805 {
806   game->indemo=0;
807   numhotspots--;
808 }
809
810 static void ch_type(Game *game, const char *args)
811 {
812   int i, n = sizeof(editortypenames) / sizeof(editortypenames[0]);
813   for (i = 0; i < n; i++)
814     if (stripfx(args, editortypenames[i]))
815       {
816         editoractive = i;
817         break;
818       }
819 }
820
821 static void ch_path(Game *game, const char *args)
822 {
823   int i, n = sizeof(pathtypenames) / sizeof(pathtypenames[0]);
824   for (i = 0; i < n; i++)
825     if (stripfx(args, pathtypenames[i]))
826       {
827         editorpathtype = i;
828         break;
829       }
830 }
831
832 static void ch_hs(Game *game, const char *args)
833 {
834   hotspot[numhotspots]=player[0].coords;
835
836   float size;
837   int type, shift;
838   sscanf(args, "%f%d %n", &size, &type, &shift);
839
840   hotspotsize[numhotspots] = size;
841   hotspottype[numhotspots] = type;
842
843   strcpy(hotspottext[numhotspots], args + shift);
844   strcat(hotspottext[numhotspots], "\n");
845
846   numhotspots++;
847 }
848
849 static void ch_dialogue(Game *game, const char *args)
850 {
851   int dlg, i, j;
852   char buf1[32], buf2[64];
853
854   sscanf(args, "%d %31s", &dlg, buf1);
855   snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
856
857   dialoguetype[numdialogues] = dlg;
858
859   memset(dialoguetext[numdialogues], 0, sizeof(dialoguetext[numdialogues]));
860   memset(dialoguename[numdialogues], 0, sizeof(dialoguename[numdialogues]));
861
862   ifstream ipstream(ConvertFileName(buf2));
863   ipstream.ignore(256,':');
864   ipstream >> numdialogueboxes[numdialogues];
865   for(i=0;i<numdialogueboxes[numdialogues];i++){
866     ipstream.ignore(256,':');
867     ipstream.ignore(256,':');
868     ipstream.ignore(256,' ');
869     ipstream >> dialogueboxlocation[numdialogues][i];
870     ipstream.ignore(256,':');
871     ipstream >> dialogueboxcolor[numdialogues][i][0];
872     ipstream >> dialogueboxcolor[numdialogues][i][1];
873     ipstream >> dialogueboxcolor[numdialogues][i][2];
874     ipstream.ignore(256,':');
875     ipstream.getline(dialoguename[numdialogues][i],64);
876     ipstream.ignore(256,':');
877     ipstream.ignore(256,' ');
878     ipstream.getline(dialoguetext[numdialogues][i],128);
879     for(j=0;j<128;j++){
880       if(dialoguetext[numdialogues][i][j]=='\\')dialoguetext[numdialogues][i][j]='\n';
881     }
882     ipstream.ignore(256,':');
883     ipstream >> dialogueboxsound[numdialogues][i];
884   }
885
886   for(i=0;i<numdialogueboxes[numdialogues];i++){
887     for(j=0;j<numplayers;j++){
888       participantfacing[numdialogues][i][j]=player[j].facing;
889     }
890   }
891   ipstream.close();
892
893   directing=1;
894   indialogue=0;
895   whichdialogue=numdialogues;
896
897   numdialogues++;
898 }
899
900 static void ch_fixdialogue(Game *game, const char *args)
901 {
902   char buf1[32], buf2[64];
903   int whichdi, i, j;
904
905   sscanf(args, "%d %31s", &whichdi, buf1);
906   snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
907
908   memset(dialoguetext[whichdi], 0, sizeof(dialoguetext[whichdi]));
909   memset(dialoguename[whichdi], 0, sizeof(dialoguename[whichdi]));
910
911   ifstream ipstream(ConvertFileName(buf2));
912   ipstream.ignore(256,':');
913   ipstream >> numdialogueboxes[whichdi];
914   for(i=0;i<numdialogueboxes[whichdi];i++){
915     ipstream.ignore(256,':');
916     ipstream.ignore(256,':');
917     ipstream.ignore(256,' ');
918     ipstream >> dialogueboxlocation[whichdi][i];
919     ipstream.ignore(256,':');
920     ipstream >> dialogueboxcolor[whichdi][i][0];
921     ipstream >> dialogueboxcolor[whichdi][i][1];
922     ipstream >> dialogueboxcolor[whichdi][i][2];
923     ipstream.ignore(256,':');
924     ipstream.getline(dialoguename[whichdi][i],64);
925     ipstream.ignore(256,':');
926     ipstream.ignore(256,' ');
927     ipstream.getline(dialoguetext[whichdi][i],128);
928     for(j=0;j<128;j++){
929       if(dialoguetext[whichdi][i][j]=='\\')dialoguetext[whichdi][i][j]='\n';
930     }
931     ipstream.ignore(256,':');
932     ipstream >> dialogueboxsound[whichdi][i];
933   }
934
935   ipstream.close();
936 }
937
938 static void ch_fixtype(Game *game, const char *args)
939 {
940   int dlg;
941   sscanf(args, "%d", &dlg);
942   dialoguetype[0] = dlg;
943 }
944
945 static void ch_fixrotation(Game *game, const char *args)
946 {
947   participantrotation[whichdialogue][participantfocus[whichdialogue][indialogue]]=player[participantfocus[whichdialogue][indialogue]].rotation;
948 }
949
950 static void ch_ddialogue(Game *game, const char *args)
951 {
952   if (numdialogues)
953     numdialogues--;
954 }
955
956 static void ch_dhs(Game *game, const char *args)
957 {
958   if (numhotspots)
959     numhotspots--;
960 }
961
962 static void ch_immobile(Game *game, const char *args)
963 {
964   player[0].immobile = 1;
965 }
966
967 static void ch_allimmobile(Game *game, const char *args)
968 {
969   for (int i = 1; i < numplayers; i++)
970     player[i].immobile = 1;
971 }
972
973 static void ch_mobile(Game *game, const char *args)
974 {
975   player[0].immobile = 0;
976 }
977
978 static void ch_default(Game *game, const char *args)
979 {
980   player[0].armorhead=1;
981   player[0].armorhigh=1;
982   player[0].armorlow=1;
983   player[0].protectionhead=1;
984   player[0].protectionhigh=1;
985   player[0].protectionlow=1;
986   player[0].metalhead=1;
987   player[0].metalhigh=1;
988   player[0].metallow=1;
989   player[0].power=1;
990   player[0].speedmult=1;
991   player[0].scale=1;
992
993   if(player[0].creature==wolftype){
994     player[0].proportionhead=1.1;
995     player[0].proportionbody=1.1;
996     player[0].proportionarms=1.1;
997     player[0].proportionlegs=1.1;
998   }
999
1000   if(player[0].creature==rabbittype){
1001     player[0].proportionhead=1.2;
1002     player[0].proportionbody=1.05;
1003     player[0].proportionarms=1.00;
1004     player[0].proportionlegs=1.1;
1005     player[0].proportionlegs.y=1.05;
1006   }
1007
1008   player[0].numclothes=0;
1009   game->LoadTextureSave(creatureskin[player[0].creature][player[0].whichskin],
1010                         &player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],
1011                         &player[0].skeleton.skinsize);
1012
1013   editoractive=typeactive;
1014   player[0].immobile=0;
1015 }
1016
1017 static void ch_play(Game *game, const char *args)
1018 {
1019   int dlg, i;
1020   sscanf(args, "%d", &dlg);
1021   whichdialogue = dlg;
1022
1023   if (whichdialogue >= numdialogues)
1024     return;
1025
1026   for(i=0;i<numdialogueboxes[whichdialogue];i++){
1027     player[participantfocus[whichdialogue][i]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][i]];
1028     player[participantfocus[whichdialogue][i]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
1029     player[participantfocus[whichdialogue][i]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
1030     player[participantfocus[whichdialogue][i]].velocity=0;
1031     player[participantfocus[whichdialogue][i]].targetanimation=player[participantfocus[whichdialogue][i]].getIdle();
1032     player[participantfocus[whichdialogue][i]].targetframe=0;
1033   }
1034
1035   directing=0;
1036   indialogue=0;
1037
1038   float gLoc[3];
1039   float vel[3];
1040   XYZ temppos;
1041   temppos=player[participantfocus[whichdialogue][indialogue]].coords;
1042   temppos=temppos-viewer;
1043   Normalise(&temppos);
1044   temppos+=viewer;
1045
1046   gLoc[0]=temppos.x;
1047   gLoc[1]=temppos.y;
1048   gLoc[2]=temppos.z;
1049   vel[0]=0;
1050   vel[1]=0;
1051   vel[2]=0;
1052   int whichsoundplay;
1053   whichsoundplay=rabbitchitter;
1054   if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
1055   if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
1056   if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
1057   if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
1058   if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
1059   if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
1060   if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
1061   if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
1062   if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
1063   if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
1064   if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
1065   if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
1066   if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
1067   if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
1068   if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
1069   if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
1070   if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
1071   if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
1072   if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
1073   PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
1074   OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
1075   OPENAL_SetVolume(channels[whichsoundplay], 256);
1076   OPENAL_SetPaused(channels[whichsoundplay], false);
1077 }
1078
1079 static void ch_mapkilleveryone(Game *game, const char *args)
1080 {
1081   maptype = mapkilleveryone;
1082 }
1083
1084 static void ch_mapkillmost(Game *game, const char *args)
1085 {
1086   maptype = mapkillmost;
1087 }
1088
1089 static void ch_mapkillsomeone(Game *game, const char *args)
1090 {
1091   maptype = mapkillsomeone;
1092 }
1093
1094 static void ch_mapgosomewhere(Game *game, const char *args)
1095 {
1096   maptype = mapgosomewhere;
1097 }
1098
1099 static void ch_viewdistance(Game *game, const char *args)
1100 {
1101   viewdistance = atof(args)*100;
1102 }
1103
1104 static void ch_fadestart(Game *game, const char *args)
1105 {
1106   fadestart = atof(args);
1107 }
1108
1109 static void ch_slomo(Game *game, const char *args)
1110 {
1111   slomospeed = atof(args);
1112   slomo = !slomo;
1113   slomodelay = 1000;
1114 }
1115
1116 static void ch_slofreq(Game *game, const char *args)
1117 {
1118   slomofreq = atof(args);
1119 }
1120
1121 static void ch_skytint(Game *game, const char *args)
1122 {
1123   sscanf(args, "%f%f%f", &skyboxr, &skyboxg, &skyboxb);
1124
1125   skyboxlightr=skyboxr;
1126   skyboxlightg=skyboxg;
1127   skyboxlightb=skyboxb;
1128
1129   game->SetUpLighting();
1130
1131   terrain.DoShadows();
1132   objects.DoShadows();
1133 }
1134
1135 static void ch_skylight(Game *game, const char *args)
1136 {
1137   sscanf(args, "%f%f%f", &skyboxlightr, &skyboxlightg, &skyboxlightb);
1138
1139   game->SetUpLighting();
1140
1141   terrain.DoShadows();
1142   objects.DoShadows();
1143 }
1144
1145 static void ch_skybox(Game *game, const char *args)
1146 {
1147   skyboxtexture = !skyboxtexture;
1148
1149   game->SetUpLighting();
1150
1151   terrain.DoShadows();
1152   objects.DoShadows();
1153 }
1154
1155 static void cmd_dispatch(Game *game, const char *cmd)
1156 {
1157   int i, n_cmds = sizeof(cmd_names) / sizeof(cmd_names[0]);
1158
1159   for (i = 0; i < n_cmds; i++)
1160     if (stripfx(cmd, cmd_names[i]))
1161       {
1162         cmd_handlers[i](game, cmd + strlen(cmd_names[i]));
1163         break;
1164       }
1165   if (i < n_cmds)
1166     {
1167       PlaySoundEx(consolesuccesssound, samp[consolesuccesssound], NULL, true);
1168       OPENAL_SetVolume(channels[consolesuccesssound], 256);
1169       OPENAL_SetPaused(channels[consolesuccesssound], false);
1170     }
1171   else
1172     {
1173       PlaySoundEx(consolefailsound, samp[consolefailsound], NULL, true);
1174       OPENAL_SetVolume(channels[consolefailsound], 256);
1175       OPENAL_SetPaused(channels[consolefailsound], false);
1176     }
1177 }
1178
1179
1180
1181 /********************> Tick() <*****/
1182 extern void ScreenShot(const char * fname);
1183 void Screenshot (void)
1184 {
1185         char temp[1024];
1186         time_t  t = time(NULL);
1187         struct  tm *tme = localtime(&t);
1188         sprintf(temp, "Screenshots/Screenshot_%04d_%02d_%02d--%02d_%02d_%02d.png", tme->tm_year + 1900, tme->tm_mon + 1, tme->tm_mday, tme->tm_hour, tme->tm_min, tme->tm_sec);
1189
1190         #if defined(_WIN32)
1191         mkdir("Screenshots");
1192         #else
1193         mkdir("Screenshots", S_IRWXU);
1194         #endif
1195
1196         ScreenShot(temp/*"Screenshots\\Screenshot.png"*/);
1197
1198         /*FSSpec                                MAC_file;
1199         GraphicsExportComponent QT_exporter;
1200         OSErr                           MAC_error_code;
1201         CGrafPtr                        MAC_currentPort;
1202         GDHandle                        MAC_currentDevice;
1203         unsigned char*          MAC_pixels;
1204         Rect                            MAC_picture_rectangle;
1205         GWorldPtr                       MAC_offscreen_graphics_port;
1206
1207         static int numscreenshots=0;
1208
1209         // Make an FSSpec
1210         static char buf[256];
1211         if(numscreenshots==0){
1212         buf[0]=26;
1213         buf[1]=':';
1214         buf[2]='S';
1215         buf[3]='c';
1216         buf[4]='r';
1217         buf[5]='e';
1218         buf[6]='e';
1219         buf[7]='n';
1220         buf[8]='s';
1221         buf[9]='h';
1222         buf[10]='o';
1223         buf[11]='t';
1224         buf[12]='s';
1225         buf[13]=':';
1226         buf[14]='S';
1227         buf[15]='c';
1228         buf[16]='r';
1229         buf[17]='e';
1230         buf[18]='e';
1231         buf[19]='n';
1232         buf[20]='s';
1233         buf[21]='h';
1234         buf[22]='o';
1235         buf[23]='t';
1236         buf[24]='0';
1237         buf[25]='0';
1238         buf[26]='0';
1239         }
1240
1241         FInfo *fndrInfo;
1242         FSMakeFSSpec(0, 0, (unsigned char*)buf, &MAC_file);
1243         while(!FSpGetFInfo (&MAC_file, fndrInfo)){
1244         FSMakeFSSpec(0, 0, (unsigned char*)buf, &MAC_file);
1245         if(!FSpGetFInfo (&MAC_file, fndrInfo)){
1246         numscreenshots++;
1247         buf[26]++;
1248         if(buf[26]==':'){
1249         buf[26]='0';
1250         buf[25]++;
1251         if(buf[25]==':'){
1252         buf[25]='0';
1253         buf[24]++;
1254         if(buf[24]==':'){
1255         buf[24]='9';
1256         buf[25]='9';
1257         buf[26]='9';
1258         }
1259         }
1260         }
1261         }
1262         }
1263
1264
1265         // Get the GWorld
1266         GWorldPtr                       MAC_gWorld = (CGrafPtr) FrontWindow();
1267         //assert(MAC_gWorld != NULL);
1268
1269         // Allocate memory for loading image
1270         MAC_pixels = new unsigned char[(int)(screenheight * screenwidth * 4)];
1271         if (MAC_pixels == NULL) {
1272         //UTIL_Error("Could not create Texture data.");
1273         return;
1274         }
1275
1276         // Get GWorld
1277         ::GetGWorld(&MAC_currentPort, &MAC_currentDevice);
1278
1279         // Make a picture Rectangle
1280         MAC_picture_rectangle.left = 0;
1281         MAC_picture_rectangle.right = screenwidth;
1282         MAC_picture_rectangle.top = 0;
1283         MAC_picture_rectangle.bottom = screenheight;
1284
1285         // Create new offscreen GWorld
1286         MAC_error_code = ::QTNewGWorldFromPtr (&MAC_offscreen_graphics_port, k32ARGBPixelFormat, &MAC_picture_rectangle, NULL, NULL, 0, (char *) MAC_pixels, screenwidth * 4);
1287         if (MAC_error_code)     {
1288         ::SetGWorld(MAC_currentPort, MAC_currentDevice);
1289         delete MAC_pixels;
1290         //UTIL_Error("Could not create offscreen GWorld. ");
1291         return;
1292
1293         }
1294
1295         // Copy OpenGL Context to new GWorld
1296         glReadBuffer(GL_FRONT);
1297         glReadPixels(0,0,screenwidth,screenheight,GL_RGBA,GL_UNSIGNED_BYTE,MAC_pixels);
1298
1299         // Swizzle texture
1300         for (unsigned long byte = 0; byte < screenheight * screenwidth * 4; byte+=4) {
1301         unsigned char temp = MAC_pixels[byte+0];
1302         MAC_pixels[byte+0] = MAC_pixels[byte+3];
1303         MAC_pixels[byte+3] = MAC_pixels[byte+2];
1304         MAC_pixels[byte+2] = MAC_pixels[byte+1];
1305         MAC_pixels[byte+1] = temp;
1306         }
1307
1308         // Flip the image  :(   This could probably be optimized
1309         int vert;
1310         int src_index;
1311         int dst_index;
1312         unsigned char temp;
1313         for (int horz = 0; horz < screenwidth; ++horz)
1314         for (vert = 0; vert < screenheight / 2; ++vert) {
1315         src_index = (screenwidth * vert + horz) * 4;
1316         dst_index = (screenwidth * (screenheight - vert - 1) + horz) * 4;
1317
1318         temp=MAC_pixels[src_index+0];
1319         MAC_pixels[src_index+0]=MAC_pixels[dst_index+0];
1320         MAC_pixels[dst_index+0]=temp;
1321
1322         temp=MAC_pixels[src_index+1];
1323         MAC_pixels[src_index+1]=MAC_pixels[dst_index+1];
1324         MAC_pixels[dst_index+1]=temp;
1325
1326         temp=MAC_pixels[src_index+2];
1327         MAC_pixels[src_index+2]=MAC_pixels[dst_index+2];
1328         MAC_pixels[dst_index+2]=temp;
1329
1330         temp=MAC_pixels[src_index+3];
1331         MAC_pixels[src_index+3]=MAC_pixels[dst_index+3];
1332         MAC_pixels[dst_index+3]=temp;
1333         }
1334
1335
1336
1337         // Export the Gworld
1338         MAC_error_code =  OpenADefaultComponent(GraphicsExporterComponentType, kQTFileTypeBMP, &QT_exporter);
1339         if (MAC_error_code) {
1340         //UTIL_Warning("Unable to export screenshot.");
1341         ::SetGWorld(MAC_currentPort, MAC_currentDevice);
1342         ::DisposeGWorld(MAC_offscreen_graphics_port);
1343         delete MAC_pixels;
1344         return;
1345         }
1346
1347         MAC_error_code =  GraphicsExportSetInputGWorld(QT_exporter,MAC_offscreen_graphics_port);
1348         if (MAC_error_code) {
1349         ::CloseComponent(QT_exporter);
1350         ::SetGWorld(MAC_currentPort, MAC_currentDevice);
1351         ::DisposeGWorld(MAC_offscreen_graphics_port);
1352         delete MAC_pixels;
1353         //UTIL_Warning("Unable to export screenshot.");
1354         return;
1355         }
1356
1357         MAC_error_code = GraphicsExportSetOutputFile(QT_exporter,&MAC_file);
1358         if (MAC_error_code) {
1359         ::CloseComponent(QT_exporter);
1360         ::SetGWorld(MAC_currentPort, MAC_currentDevice);
1361         ::DisposeGWorld(MAC_offscreen_graphics_port);
1362         delete MAC_pixels;
1363         //UTIL_Warning("Unable to export screenshot.");
1364         return;
1365         }
1366
1367         MAC_error_code = GraphicsExportDoExport(QT_exporter,NULL);
1368         if (MAC_error_code) {
1369         ::CloseComponent(QT_exporter);
1370         ::SetGWorld(MAC_currentPort, MAC_currentDevice);
1371         ::DisposeGWorld(MAC_offscreen_graphics_port);
1372         delete MAC_pixels;
1373         //UTIL_Warning("Unable to export screenshot.");
1374         return;
1375         }
1376
1377         ::CloseComponent(QT_exporter);
1378         ::SetGWorld(MAC_currentPort, MAC_currentDevice);
1379         ::DisposeGWorld(MAC_offscreen_graphics_port);
1380
1381         delete MAC_pixels;*/
1382 }
1383
1384
1385
1386 void    Game::SetUpLighting(){
1387         if(environment==snowyenvironment){
1388                 light.color[0]=.65;
1389                 light.color[1]=.65;
1390                 light.color[2]=.7;
1391                 light.ambient[0]=.4;
1392                 light.ambient[1]=.4;
1393                 light.ambient[2]=.44;
1394         }
1395         if(environment==desertenvironment){
1396                 light.color[0]=.95;
1397                 light.color[1]=.95;
1398                 light.color[2]=.95;
1399                 light.ambient[0]=.4;
1400                 light.ambient[1]=.35;
1401                 light.ambient[2]=.3;
1402         }
1403
1404         if(environment==grassyenvironment){
1405                 light.color[0]=.95;
1406                 light.color[1]=.95;
1407                 light.color[2]=1;
1408                 light.ambient[0]=.4;
1409                 light.ambient[1]=.4;
1410                 light.ambient[2]=.44;
1411         }
1412         if(!skyboxtexture){
1413                 light.color[0]=1;
1414                 light.color[1]=1;
1415                 light.color[2]=1;
1416                 light.ambient[0]=.4;
1417                 light.ambient[1]=.4;
1418                 light.ambient[2]=.4;
1419         }
1420         float average;
1421         average=(skyboxlightr+skyboxlightg+skyboxlightb)/3;
1422         light.color[0]*=(skyboxlightr+average)/2;
1423         light.color[1]*=(skyboxlightg+average)/2;
1424         light.color[2]*=(skyboxlightb+average)/2;
1425         light.ambient[0]=light.ambient[0]*(skyboxlightr+average)/2*1;
1426         light.ambient[1]=light.ambient[1]*(skyboxlightg+average)/2*1;
1427         light.ambient[2]=light.ambient[2]*(skyboxlightb+average)/2*1;
1428         /*
1429         light.ambient[0]=0;
1430         light.ambient[1]=0;
1431         light.ambient[2]=0;     */
1432 }
1433
1434 int Game::findPathDist(int start,int end){
1435         int i,j,k,smallestcount,count,connected;
1436         int last,last2,last3,last4;
1437         int closest;
1438
1439         smallestcount=1000;
1440         for(i=0;i<50;i++){
1441                 count=0;
1442                 last=start;
1443                 last2=-1;
1444                 last3=-1;
1445                 last4=-1;
1446                 while(last!=end&&count<30){
1447                         closest=-1;
1448                         for(j=0;j<numpathpoints;j++){
1449                                 if(j!=last&&j!=last2&&j!=last3&&j!=last4)
1450                                 {
1451                                         connected=0;
1452                                         if(numpathpointconnect[j])
1453                                                 for(k=0;k<numpathpointconnect[j];k++){
1454                                                         if(pathpointconnect[j][k]==last)connected=1;
1455                                                 }
1456                                                 if(!connected)
1457                                                         if(numpathpointconnect[last])
1458                                                                 for(k=0;k<numpathpointconnect[last];k++){
1459                                                                         if(pathpointconnect[last][k]==j)connected=1;
1460                                                                 }
1461                                                                 if(connected)
1462                                                                         if(closest==-1||Random()%2==0){
1463                                                                                 closest=j;
1464                                                                         }
1465                                 }
1466                         }
1467                         last4=last3;
1468                         last3=last2;
1469                         last2=last;
1470                         last=closest;
1471                         count++;
1472                 }
1473                 if(count<smallestcount)smallestcount=count;
1474         }
1475         return smallestcount;
1476 }
1477
1478 int Game::checkcollide(XYZ startpoint,XYZ endpoint){
1479         static XYZ colpoint,colviewer,coltarget;
1480         static float minx,minz,maxx,maxz,miny,maxy;
1481         static int i;
1482
1483         //startpoint.y+=.7;
1484         //endpoint.y+=.7;
1485         //startpoint.y-=.1;
1486         //endpoint.y-=.1;
1487
1488         minx=startpoint.x;
1489         if(minx>endpoint.x)minx=endpoint.x;
1490         miny=startpoint.y;
1491         if(miny>endpoint.y)miny=endpoint.y;
1492         minz=startpoint.z;
1493         if(minz>endpoint.z)minz=endpoint.z;
1494
1495         maxx=startpoint.x;
1496         if(maxx<endpoint.x)maxx=endpoint.x;
1497         maxy=startpoint.y;
1498         if(maxy<endpoint.y)maxy=endpoint.y;
1499         maxz=startpoint.z;
1500         if(maxz<endpoint.z)maxz=endpoint.z;
1501
1502         minx-=1;
1503         miny-=1;
1504         minz-=1;
1505         maxx+=1;
1506         maxy+=1;
1507         maxz+=1;
1508
1509         for(i=0;i<objects.numobjects;i++){
1510                 if(objects.position[i].x>minx-objects.model[i].boundingsphereradius&&objects.position[i].x<maxx+objects.model[i].boundingsphereradius&&objects.position[i].y>miny-objects.model[i].boundingsphereradius&&objects.position[i].y<maxy+objects.model[i].boundingsphereradius&&objects.position[i].z>minz-objects.model[i].boundingsphereradius&&objects.position[i].z<maxz+objects.model[i].boundingsphereradius){
1511                         if(objects.type[i]!=treeleavestype&&objects.type[i]!=bushtype&&objects.type[i]!=firetype){
1512                                 colviewer=startpoint;
1513                                 coltarget=endpoint;
1514                                 if(objects.model[i].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)return i;
1515                         }
1516                 }
1517         }
1518
1519         //if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
1520
1521         return -1;
1522 }
1523
1524 int Game::checkcollide(XYZ startpoint,XYZ endpoint,int what){
1525         static XYZ colpoint,colviewer,coltarget;
1526         static float minx,minz,maxx,maxz,miny,maxy;
1527         static int i;
1528
1529         //startpoint.y+=.7;
1530         //endpoint.y+=.7;
1531         //startpoint.y-=.1;
1532         //endpoint.y-=.1;
1533
1534         minx=startpoint.x;
1535         if(minx>endpoint.x)minx=endpoint.x;
1536         miny=startpoint.y;
1537         if(miny>endpoint.y)miny=endpoint.y;
1538         minz=startpoint.z;
1539         if(minz>endpoint.z)minz=endpoint.z;
1540
1541         maxx=startpoint.x;
1542         if(maxx<endpoint.x)maxx=endpoint.x;
1543         maxy=startpoint.y;
1544         if(maxy<endpoint.y)maxy=endpoint.y;
1545         maxz=startpoint.z;
1546         if(maxz<endpoint.z)maxz=endpoint.z;
1547
1548         minx-=1;
1549         miny-=1;
1550         minz-=1;
1551         maxx+=1;
1552         maxy+=1;
1553         maxz+=1;
1554
1555         if(what!=1000){
1556                 if(objects.position[what].x>minx-objects.model[what].boundingsphereradius&&objects.position[what].x<maxx+objects.model[what].boundingsphereradius&&objects.position[what].y>miny-objects.model[what].boundingsphereradius&&objects.position[what].y<maxy+objects.model[what].boundingsphereradius&&objects.position[what].z>minz-objects.model[what].boundingsphereradius&&objects.position[what].z<maxz+objects.model[what].boundingsphereradius){
1557                         if(objects.type[what]!=treeleavestype&&objects.type[what]!=bushtype&&objects.type[what]!=firetype){
1558                                 colviewer=startpoint;
1559                                 coltarget=endpoint;
1560                                 if(objects.model[what].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[what],&objects.rotation[what])!=-1)return i;
1561                         }
1562                 }
1563         }
1564
1565         if(what==1000)if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
1566
1567         return -1;
1568 }
1569
1570 void    Game::Setenvironment(int which)
1571 {
1572         LOGFUNC;
1573
1574         LOG(" Setting environment...");
1575
1576         float temptexdetail;
1577         environment=which;
1578 /*
1579         OPENAL_SetPaused(channels[music1snow], true);
1580         OPENAL_SetPaused(channels[music1grass], true);
1581         OPENAL_SetPaused(channels[music1desert], true);
1582         OPENAL_SetPaused(channels[wind], true);
1583         OPENAL_SetPaused(channels[desertambient], true);
1584 */
1585         OPENAL_SetPaused(channels[stream_music1snow], true);
1586         OPENAL_SetPaused(channels[stream_music1grass], true);
1587         OPENAL_SetPaused(channels[stream_music1desert], true);
1588         OPENAL_SetPaused(channels[stream_wind], true);
1589         OPENAL_SetPaused(channels[stream_desertambient], true);
1590
1591
1592         if(environment==snowyenvironment){
1593                 windvector=0;
1594                 windvector.z=3;
1595                 if(ambientsound){
1596                         //PlaySoundEx( wind, samp[wind], NULL, true);
1597                         PlayStreamEx(stream_wind, strm[stream_wind], 0, true);
1598                         OPENAL_SetPaused(channels[stream_wind], false);
1599                         OPENAL_SetVolume(channels[stream_wind], 256);
1600                 }
1601
1602                 LoadTexture(":Data:Textures:snowtree.png",&objects.treetextureptr,0,1);
1603                 LoadTexture(":Data:Textures:bushsnow.png",&objects.bushtextureptr,0,1);
1604                 LoadTexture(":Data:Textures:bouldersnow.jpg",&objects.rocktextureptr,1,0);
1605                 LoadTexture(":Data:Textures:snowbox.jpg",&objects.boxtextureptr,1,0);
1606
1607                 OPENAL_Sample_Free(samp[footstepsound]);
1608                 OPENAL_Sample_Free(samp[footstepsound2]);
1609                 OPENAL_Sample_Free(samp[footstepsound3]);
1610                 OPENAL_Sample_Free(samp[footstepsound4]);
1611                 samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
1612                 samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
1613                 samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone1.ogg"), OPENAL_HW3D, 0, 0);
1614                 samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone2.ogg"), OPENAL_HW3D, 0, 0);
1615                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
1616                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
1617                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
1618                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
1619
1620                 LoadTexture(":Data:Textures:snow.jpg",&terraintexture,1,0);
1621
1622                 LoadTexture(":Data:Textures:rock.jpg",&terraintexture2,1,0);
1623
1624                 //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
1625
1626
1627
1628
1629                 temptexdetail=texdetail;
1630                 if(texdetail>1)texdetail=4;
1631                 skybox.load(    ":Data:Textures:Skybox(snow):Front.jpg",
1632                         ":Data:Textures:Skybox(snow):Left.jpg",
1633                         ":Data:Textures:Skybox(snow):Back.jpg",
1634                         ":Data:Textures:Skybox(snow):Right.jpg",
1635                         ":Data:Textures:Skybox(snow):Up.jpg",
1636                         ":Data:Textures:Skybox(snow):Down.jpg",
1637                         ":Data:Textures:Skybox(snow):Cloud.jpg",
1638                         ":Data:Textures:Skybox(snow):Reflect.jpg");
1639
1640
1641
1642
1643                 texdetail=temptexdetail;
1644         }
1645         if(environment==desertenvironment){
1646                 windvector=0;
1647                 windvector.z=2;
1648                 LoadTexture(":Data:Textures:deserttree.png",&objects.treetextureptr,0,1);
1649                 LoadTexture(":Data:Textures:bushdesert.png",&objects.bushtextureptr,0,1);
1650                 LoadTexture(":Data:Textures:boulderdesert.jpg",&objects.rocktextureptr,1,0);
1651                 LoadTexture(":Data:Textures:desertbox.jpg",&objects.boxtextureptr,1,0);
1652
1653
1654                 if(ambientsound){
1655                         //PlaySoundEx( desertambient, samp[desertambient], NULL, true);
1656                         PlayStreamEx( stream_desertambient, strm[stream_desertambient], NULL, true);
1657                         OPENAL_SetPaused(channels[stream_desertambient], false);
1658                         OPENAL_SetVolume(channels[stream_desertambient], 256);
1659                 }
1660
1661                 OPENAL_Sample_Free(samp[footstepsound]);
1662                 OPENAL_Sample_Free(samp[footstepsound2]);
1663                 OPENAL_Sample_Free(samp[footstepsound3]);
1664                 OPENAL_Sample_Free(samp[footstepsound4]);
1665                 samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
1666                 samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
1667                 samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
1668                 samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
1669                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
1670                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
1671                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
1672                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
1673
1674                 LoadTexture(":Data:Textures:sand.jpg",&terraintexture,1,0);
1675
1676                 LoadTexture(":Data:Textures:sandslope.jpg",&terraintexture2,1,0);
1677
1678                 //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
1679
1680
1681
1682                 temptexdetail=texdetail;
1683                 if(texdetail>1)texdetail=4;
1684                 skybox.load(    ":Data:Textures:Skybox(sand):Front.jpg",
1685                         ":Data:Textures:Skybox(sand):Left.jpg",
1686                         ":Data:Textures:Skybox(sand):Back.jpg",
1687                         ":Data:Textures:Skybox(sand):Right.jpg",
1688                         ":Data:Textures:Skybox(sand):Up.jpg",
1689                         ":Data:Textures:Skybox(sand):Down.jpg",
1690                         ":Data:Textures:Skybox(sand):Cloud.jpg",
1691                         ":Data:Textures:Skybox(sand):Reflect.jpg");
1692
1693
1694
1695
1696                 texdetail=temptexdetail;
1697         }
1698         if(environment==grassyenvironment){
1699                 windvector=0;
1700                 windvector.z=2;
1701                 LoadTexture(":Data:Textures:tree.png",&objects.treetextureptr,0,1);
1702                 LoadTexture(":Data:Textures:bush.png",&objects.bushtextureptr,0,1);
1703                 LoadTexture(":Data:Textures:boulder.jpg",&objects.rocktextureptr,1,0);
1704                 LoadTexture(":Data:Textures:grassbox.jpg",&objects.boxtextureptr,1,0);
1705
1706                 if(ambientsound){
1707                         PlayStreamEx( stream_wind, strm[stream_wind], NULL, true);
1708                         OPENAL_SetPaused(channels[stream_wind], false);
1709                         OPENAL_SetVolume(channels[stream_wind], 100);
1710                 }
1711
1712                 OPENAL_Sample_Free(samp[footstepsound]);
1713                 OPENAL_Sample_Free(samp[footstepsound2]);
1714                 OPENAL_Sample_Free(samp[footstepsound3]);
1715                 OPENAL_Sample_Free(samp[footstepsound4]);
1716                 samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepgrass1.ogg"), OPENAL_HW3D, 0, 0);
1717                 samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepgrass2.ogg"), OPENAL_HW3D, 0, 0);
1718                 samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone1.ogg"), OPENAL_HW3D, 0, 0);
1719                 samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone2.ogg"), OPENAL_HW3D, 0, 0);
1720                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
1721                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
1722                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
1723                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
1724
1725                 LoadTexture(":Data:Textures:grassdirt.jpg",&terraintexture,1,0);
1726
1727                 LoadTexture(":Data:Textures:mossrock.jpg",&terraintexture2,1,0);
1728
1729                 //LoadTexture(":Data:Textures:detail.png",&terraintexture3,1);
1730
1731
1732
1733                 temptexdetail=texdetail;
1734                 if(texdetail>1)texdetail=4;
1735                 skybox.load(    ":Data:Textures:Skybox(grass):Front.jpg",
1736                         ":Data:Textures:Skybox(grass):Left.jpg",
1737                         ":Data:Textures:Skybox(grass):Back.jpg",
1738                         ":Data:Textures:Skybox(grass):Right.jpg",
1739                         ":Data:Textures:Skybox(grass):Up.jpg",
1740                         ":Data:Textures:Skybox(grass):Down.jpg",
1741                         ":Data:Textures:Skybox(grass):Cloud.jpg",
1742                         ":Data:Textures:Skybox(grass):Reflect.jpg");
1743
1744
1745
1746                 texdetail=temptexdetail;
1747         }
1748         temptexdetail=texdetail;
1749         texdetail=1;
1750         terrain.load(":Data:Textures:heightmap.png");
1751
1752         texdetail=temptexdetail;
1753 }
1754
1755
1756 void    Game::Loadlevel(int which){
1757         stealthloading=0;
1758
1759         if(which==0)Loadlevel((char *)":Data:Maps:map1");
1760         else if(which==1)Loadlevel((char *)":Data:Maps:map2");
1761         else if(which==2)Loadlevel((char *)":Data:Maps:map3");
1762         else if(which==3)Loadlevel((char *)":Data:Maps:map4");
1763         else if(which==4)Loadlevel((char *)":Data:Maps:map5");
1764         else if(which==5)Loadlevel((char *)":Data:Maps:map6");
1765         else if(which==6)Loadlevel((char *)":Data:Maps:map7");
1766         else if(which==7)Loadlevel((char *)":Data:Maps:map8");
1767         else if(which==8)Loadlevel((char *)":Data:Maps:map9");
1768         else if(which==9)Loadlevel((char *)":Data:Maps:map10");
1769         else if(which==10)Loadlevel((char *)":Data:Maps:map11");
1770         else if(which==11)Loadlevel((char *)":Data:Maps:map12");
1771         else if(which==12)Loadlevel((char *)":Data:Maps:map13");
1772         else if(which==13)Loadlevel((char *)":Data:Maps:map14");
1773         else if(which==14)Loadlevel((char *)":Data:Maps:map15");
1774         else if(which==15)Loadlevel((char *)":Data:Maps:map16");
1775         else if(which==-1){tutoriallevel=-1;Loadlevel((char *)":Data:Maps:tutorial");}
1776         else Loadlevel((char *)":Data:Maps:mapsave");
1777
1778         whichlevel=which;
1779 }
1780
1781 /*char * Game::MD5_string (unsigned char *string){
1782 char temp[50];
1783 char temp2[100];
1784
1785 strcpy(temp2,(const char *)string);
1786 strcat((char *)temp2,(const char *)"Lugaru");
1787 sprintf (temp, "%d",strlen((char *)temp2));
1788 strcat((char *)temp2,temp);
1789
1790 MD5 context;
1791 unsigned int len = strlen ( (char *)temp2);
1792
1793 context.update   ((unsigned char *)temp2, len);
1794 context.finalize ();
1795
1796 return context.hex_digest();
1797 }*/
1798
1799
1800
1801 void    Game::Loadlevel(char *name){
1802         int i,j,k,l,m;
1803         static int oldlevel;
1804         int templength;
1805         float lamefloat;
1806         int lameint;
1807
1808         float headprop,legprop,armprop,bodyprop;
1809
1810         LOGFUNC;
1811
1812         LOG(std::string("Loading level...") + name);
1813
1814         if(!gameon)visibleloading=1;
1815
1816         if(stealthloading)visibleloading=0;
1817
1818         if(!stillloading)loadtime=0;
1819         gamestarted=1;
1820
1821         numenvsounds=0;
1822         //visibleloading=1;
1823         if(tutoriallevel!=-1)tutoriallevel=0;
1824         else tutoriallevel=1;
1825
1826         if(tutoriallevel==1)tutorialstage=0;
1827         if(tutorialstage==0){
1828                 tutorialstagetime=0;
1829                 tutorialmaxtime=1;
1830         }
1831         loadingstuff=1;
1832         if(!firstload){
1833                 oldlevel=50;
1834         }
1835         OPENAL_SetPaused(channels[whooshsound], true);
1836         OPENAL_SetPaused(channels[stream_firesound], true);
1837
1838         // Change the map filename into something that is os specific
1839         char *FixedFN = ConvertFileName(name);
1840
1841         int mapvers;
1842         FILE                    *tfile;
1843         tfile=fopen( FixedFN, "rb" );
1844         if(tfile)
1845         {
1846                 OPENAL_SetPaused(channels[stream_firesound], true);
1847
1848
1849                 scoreadded=0;
1850                 windialogue=0;
1851
1852                 hostiletime=0;
1853
1854                 won=0;
1855
1856                 //campaign=0;
1857                 animation[bounceidleanim].Load((char *)":Data:Animations:Idle",middleheight,neutral);
1858
1859                 numdialogues=0;
1860
1861                 for(i=0;i<20;i++)
1862                 {
1863                         dialoguegonethrough[i]=0;
1864                 }
1865
1866                 indialogue=-1;
1867                 cameramode=0;
1868
1869                 damagedealt=0;
1870                 damagetaken=0;
1871
1872                 if(accountactive!=-1)difficulty=accountdifficulty[accountactive];
1873
1874                 if(difficulty!=2)minimap=1;
1875                 else minimap=0;
1876
1877                 numhotspots=0;
1878                 currenthotspot=-1;
1879                 bonustime=1;
1880
1881                 skyboxtexture=1;
1882                 skyboxr=1;
1883                 skyboxg=1;
1884                 skyboxb=1;
1885
1886                 freeze=0;
1887                 winfreeze=0;
1888
1889                 for(i=0;i<100;i++)
1890                 {
1891                         bonusnum[i]=0;
1892                 }
1893
1894                 numfalls=0;
1895                 numflipfail=0;
1896                 numseen=0;
1897                 numstaffattack=0;
1898                 numswordattack=0;
1899                 numknifeattack=0;
1900                 numunarmedattack=0;
1901                 numescaped=0;
1902                 numflipped=0;
1903                 numwallflipped=0;
1904                 numthrowkill=0;
1905                 numafterkill=0;
1906                 numreversals=0;
1907                 numattacks=0;
1908                 maxalarmed=0;
1909                 numresponded=0;
1910
1911                 bonustotal=startbonustotal;
1912                 bonus=0;
1913                 gameon=1;
1914                 changedelay=0;
1915                 if(console)
1916                 {
1917                         PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
1918                         OPENAL_SetVolume(channels[consolesuccesssound], 256);
1919                         OPENAL_SetPaused(channels[consolesuccesssound], false);
1920                         freeze=0;
1921                         console=0;
1922                 }
1923
1924                 if(!stealthloading)
1925                 {
1926                         terrain.numdecals=0;
1927                         sprites.numsprites=0;
1928                         for(i=0;i<objects.numobjects;i++)
1929                         {
1930                                 objects.model[i].numdecals=0;
1931                         }
1932
1933                         j=objects.numobjects;
1934                         for(i=0;i<j;i++)
1935                         {
1936                                 objects.DeleteObject(0);
1937                                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1938                         }
1939
1940                         for(i=0;i<subdivision;i++)
1941                         {
1942                                 for(j=0;j<subdivision;j++)
1943                                 {
1944                                         terrain.patchobjectnum[i][j]=0;
1945                                 }
1946                         }
1947                         if(visibleloading){loadscreencolor=4; LoadingScreen();}
1948                 }
1949
1950                 weapons.numweapons=0;
1951
1952                 funpackf(tfile, "Bi", &mapvers);
1953                 if(mapvers>=15)funpackf(tfile, "Bi", &indemo);
1954                 else indemo=0;
1955                 if(mapvers>=5)funpackf(tfile, "Bi", &maptype);
1956                 else maptype=mapkilleveryone;
1957                 if(mapvers>=6)funpackf(tfile, "Bi", &hostile);
1958                 else hostile=1;
1959                 if(mapvers>=4)funpackf(tfile, "Bf Bf", &viewdistance, &fadestart);
1960                 else
1961                 {
1962                         viewdistance=100;
1963                         fadestart=.6;
1964                 }
1965                 if(mapvers>=2)funpackf(tfile, "Bb Bf Bf Bf", &skyboxtexture, &skyboxr, &skyboxg, &skyboxb);
1966                 else
1967                 {
1968                         skyboxtexture=1;
1969                         skyboxr=1;
1970                         skyboxg=1;
1971                         skyboxb=1;
1972                 }
1973                 if(mapvers>=10)funpackf(tfile, "Bf Bf Bf", &skyboxlightr, &skyboxlightg, &skyboxlightb);
1974                 else
1975                 {
1976                         skyboxlightr=skyboxr;
1977                         skyboxlightg=skyboxg;
1978                         skyboxlightb=skyboxb;
1979                 }
1980                 if(!stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &player[0].coords.x,&player[0].coords.y,&player[0].coords.z,&player[0].rotation,&player[0].targetrotation, &player[0].num_weapons);
1981                 if(stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &lamefloat,&lamefloat,&lamefloat,&lamefloat,&lamefloat, &player[0].num_weapons);
1982                 player[0].originalcoords=player[0].coords;
1983                 if(player[0].num_weapons>0&&player[0].num_weapons<5)
1984                 {
1985                         for(j=0;j<player[0].num_weapons;j++)
1986                         {
1987                                 player[0].weaponids[j]=weapons.numweapons;
1988                                 funpackf(tfile, "Bi", &weapons.type[weapons.numweapons]);
1989                                 weapons.owner[weapons.numweapons]=0;
1990                                 weapons.numweapons++;
1991                         }
1992                 }
1993
1994                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1995
1996                 funpackf(tfile, "Bf Bf Bf", &player[0].armorhead, &player[0].armorhigh, &player[0].armorlow);
1997                 funpackf(tfile, "Bf Bf Bf", &player[0].protectionhead, &player[0].protectionhigh, &player[0].protectionlow);
1998                 funpackf(tfile, "Bf Bf Bf", &player[0].metalhead, &player[0].metalhigh, &player[0].metallow);
1999                 funpackf(tfile, "Bf Bf", &player[0].power, &player[0].speedmult);
2000
2001                 funpackf(tfile, "Bi", &player[0].numclothes);
2002
2003                 if(mapvers>=9)
2004                 {
2005                         funpackf(tfile, "Bi Bi", &player[0].whichskin, &player[0].creature);
2006                 }
2007                 else
2008                 {
2009                         player[0].whichskin=0;
2010                         player[0].creature=rabbittype;
2011                 }
2012
2013                 for(i=0;i<max_dialogues;i++)
2014                 {
2015                         for(j=0;j<max_dialoguelength;j++)
2016                         {
2017                                 for(k=0;k<128;k++)
2018                                 {
2019                                         dialoguetext[i][j][k]='\0';
2020                                 }
2021                                 for(k=0;k<64;k++)
2022                                 {
2023                                         dialoguename[i][j][k]='\0';
2024                                 }
2025                         }
2026                 }
2027
2028                 player[0].lastattack=-1;
2029                 player[0].lastattack2=-1;
2030                 player[0].lastattack3=-1;
2031
2032                 if(mapvers>=8)
2033                 {
2034                         funpackf(tfile, "Bi", &numdialogues);
2035                         if(numdialogues)
2036                         {
2037                                 for(k=0;k<numdialogues;k++)
2038                                 {
2039                                         funpackf(tfile, "Bi", &numdialogueboxes[k]);
2040                                         funpackf(tfile, "Bi", &dialoguetype[k]);
2041                                         for(l=0;l<10;l++)
2042                                         {
2043                                                 funpackf(tfile, "Bf Bf Bf", &participantlocation[k][l].x, &participantlocation[k][l].y, &participantlocation[k][l].z);
2044                                                 funpackf(tfile, "Bf", &participantrotation[k][l]);
2045                                         }
2046                                         if(numdialogueboxes)
2047                                         {
2048                                                 for(l=0;l<numdialogueboxes[k];l++)
2049                                                 {
2050                                                         funpackf(tfile, "Bi", &dialogueboxlocation[k][l]);
2051                                                         funpackf(tfile, "Bf", &dialogueboxcolor[k][l][0]);
2052                                                         funpackf(tfile, "Bf", &dialogueboxcolor[k][l][1]);
2053                                                         funpackf(tfile, "Bf", &dialogueboxcolor[k][l][2]);
2054                                                         funpackf(tfile, "Bi", &dialogueboxsound[k][l]);
2055
2056                                                         bool doneread;
2057
2058                                                         funpackf(tfile, "Bi",&templength);
2059                                                         if(templength>128||templength<=0)templength=128;
2060                                                         for(m=0;m<templength;m++){
2061                                                                 funpackf(tfile, "Bb", &dialoguetext[k][l][m]);
2062                                                                 if(dialoguetext[k][l][m]=='\0')break;
2063                                                         }
2064
2065                                                         funpackf(tfile, "Bi",&templength);
2066                                                         if(templength>64||templength<=0)templength=64;
2067                                                         for(m=0;m<templength;m++){
2068                                                                 funpackf(tfile, "Bb", &dialoguename[k][l][m]);
2069                                                                 if(dialoguename[k][l][m]=='\0'){
2070                                                                         break;
2071                                                                 }
2072                                                         }
2073                                                         funpackf(tfile, "Bf Bf Bf", &dialoguecamera[k][l].x, &dialoguecamera[k][l].y, &dialoguecamera[k][l].z);
2074                                                         funpackf(tfile, "Bi", &participantfocus[k][l]);
2075                                                         funpackf(tfile, "Bi", &participantaction[k][l]);
2076
2077                                                         for(m=0;m<10;m++)
2078                                                                 funpackf(tfile, "Bf Bf Bf", &participantfacing[k][l][m].x, &participantfacing[k][l][m].y, &participantfacing[k][l][m].z);
2079
2080                                                         funpackf(tfile, "Bf Bf",&dialoguecamerarotation[k][l],&dialoguecamerarotation2[k][l]);
2081                                                 }
2082                                         }
2083                                 }
2084                         }
2085                 }
2086                 else numdialogues=0;
2087
2088                 if(player[0].numclothes)
2089                 {
2090                         for(k=0;k<player[0].numclothes;k++)
2091                         {
2092                                 funpackf(tfile, "Bi", &templength);
2093                                 for(l=0;l<templength;l++)
2094                                         funpackf(tfile, "Bb", &player[0].clothes[k][l]);
2095                                 player[0].clothes[k][templength]='\0';
2096                                 funpackf(tfile, "Bf Bf Bf", &player[0].clothestintr[k], &player[0].clothestintg[k], &player[0].clothestintb[k]);
2097                         }
2098                 }
2099
2100                 funpackf(tfile, "Bi", &environment);
2101
2102                 funpackf(tfile, "Bi", &objects.numobjects);
2103                 if(objects.numobjects)
2104                 {
2105                         for(i=0;i<objects.numobjects;i++)
2106                         {
2107                                 funpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", &objects.type[i],&objects.rotation[i],&objects.rotation2[i], &objects.position[i].x, &objects.position[i].y, &objects.position[i].z,&objects.scale[i]);
2108                                 if(objects.type[i]==treeleavestype)objects.scale[i]=objects.scale[i-1];
2109                         }
2110                 }
2111
2112                 if(mapvers>=7)
2113                 {
2114                         funpackf(tfile, "Bi", &numhotspots);
2115                         if(numhotspots)
2116                         {
2117                                 for(i=0;i<numhotspots;i++)
2118                                 {
2119                                         funpackf(tfile, "Bi Bf Bf Bf Bf", &hotspottype[i],&hotspotsize[i],&hotspot[i].x,&hotspot[i].y,&hotspot[i].z);
2120                                         funpackf(tfile, "Bi", &templength);
2121                                         if(templength)
2122                                                 for(l=0;l<templength;l++)
2123                                                         funpackf(tfile, "Bb", &hotspottext[i][l]);
2124                                         hotspottext[i][templength]='\0';
2125                                         if(hotspottype[i]==-111)indemo=1;
2126                                 }
2127                         }
2128                 }
2129                 else numhotspots=0;
2130
2131                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2132
2133                 if(!stealthloading)
2134                 {
2135                         objects.center=0;
2136                         for(i=0;i<objects.numobjects;i++)
2137                         {
2138                                 objects.center+=objects.position[i];
2139                         }
2140                         objects.center/=objects.numobjects;
2141
2142
2143                         if(visibleloading){loadscreencolor=4; LoadingScreen();}
2144
2145                         float maxdistance=0;
2146                         float tempdist;
2147                         int whichclosest;
2148                         for(i=0;i<objects.numobjects;i++)
2149                         {
2150                                 tempdist=findDistancefast(&objects.center,&objects.position[i]);
2151                                 if(tempdist>maxdistance)
2152                                 {
2153                                         whichclosest=i;
2154                                         maxdistance=tempdist;
2155                                 }
2156                         }
2157                         objects.radius=fast_sqrt(maxdistance);
2158                 }
2159
2160                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2161                 //mapcenter=objects.center;
2162                 //mapradius=objects.radius;
2163
2164                 funpackf(tfile, "Bi", &numplayers);
2165                 int howmanyremoved=0;
2166                 bool removeanother=0;
2167                 if(numplayers>1&&numplayers<maxplayers)
2168                 {
2169                         for(i=1;i<numplayers;i++)
2170                         {
2171                                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2172                                 removeanother=0;
2173
2174                                 funpackf(tfile, "Bi Bi Bf Bf Bf Bi",&player[i-howmanyremoved].whichskin,&player[i-howmanyremoved].creature, &player[i-howmanyremoved].coords.x,&player[i-howmanyremoved].coords.y,&player[i-howmanyremoved].coords.z,&player[i-howmanyremoved].num_weapons);
2175                                 if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].howactive);
2176                                 else player[i-howmanyremoved].howactive=typeactive;
2177                                 if(mapvers>=3)funpackf(tfile, "Bf",&player[i-howmanyremoved].scale);
2178                                 else player[i-howmanyremoved].scale=-1;
2179                                 if(mapvers>=11)funpackf(tfile, "Bb",&player[i-howmanyremoved].immobile);
2180                                 else player[i-howmanyremoved].immobile=0;
2181                                 if(mapvers>=12)funpackf(tfile, "Bf",&player[i-howmanyremoved].rotation);
2182                                 else player[i-howmanyremoved].rotation=0;
2183                                 player[i-howmanyremoved].targetrotation=player[i-howmanyremoved].rotation;
2184                                 if(player[i-howmanyremoved].num_weapons<0||player[i-howmanyremoved].num_weapons>5){
2185                                         removeanother=1;
2186                                         howmanyremoved++;
2187                                 }
2188                                 if(!removeanother)
2189                                 {
2190                                         if(player[i-howmanyremoved].num_weapons>0&&player[i-howmanyremoved].num_weapons<5)
2191                                         {
2192                                                 for(j=0;j<player[i-howmanyremoved].num_weapons;j++)
2193                                                 {
2194                                                         player[i-howmanyremoved].weaponids[j]=weapons.numweapons;
2195                                                         funpackf(tfile, "Bi", &weapons.type[player[i-howmanyremoved].weaponids[j]]);
2196                                                         weapons.owner[player[i-howmanyremoved].weaponids[j]]=i;
2197                                                         weapons.numweapons++;
2198                                                 }
2199                                         }
2200                                         funpackf(tfile, "Bi", &player[i-howmanyremoved].numwaypoints);
2201                                         //player[i-howmanyremoved].numwaypoints=10;
2202                                         for(j=0;j<player[i-howmanyremoved].numwaypoints;j++)
2203                                         {
2204                                                 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].x);
2205                                                 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].y);
2206                                                 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].z);
2207                                                 if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].waypointtype[j]);
2208                                                 else player[i-howmanyremoved].waypointtype[j] = wpkeepwalking;
2209                                         }
2210
2211                                         funpackf(tfile, "Bi", &player[i-howmanyremoved].waypoint);
2212                                         if(player[i-howmanyremoved].waypoint>player[i-howmanyremoved].numwaypoints-1)player[i-howmanyremoved].waypoint=0;
2213
2214                                         funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].armorhead, &player[i-howmanyremoved].armorhigh, &player[i-howmanyremoved].armorlow);
2215                                         funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].protectionhead, &player[i-howmanyremoved].protectionhigh, &player[i-howmanyremoved].protectionlow);
2216                                         funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].metalhead, &player[i-howmanyremoved].metalhigh, &player[i-howmanyremoved].metallow);
2217                                         funpackf(tfile, "Bf Bf", &player[i-howmanyremoved].power, &player[i-howmanyremoved].speedmult);
2218
2219                                         if(mapvers>=4)funpackf(tfile, "Bf Bf Bf Bf", &headprop, &bodyprop, &armprop, &legprop);
2220                                         else
2221                                         {
2222                                                 headprop=1;
2223                                                 bodyprop=1;
2224                                                 armprop=1;
2225                                                 legprop=1;
2226                                         }
2227                                         if(player[i-howmanyremoved].creature==wolftype)
2228                                         {
2229                                                 player[i-howmanyremoved].proportionhead=1.1*headprop;
2230                                                 player[i-howmanyremoved].proportionbody=1.1*bodyprop;
2231                                                 player[i-howmanyremoved].proportionarms=1.1*armprop;
2232                                                 player[i-howmanyremoved].proportionlegs=1.1*legprop;
2233                                         }
2234
2235                                         if(player[i-howmanyremoved].creature==rabbittype)
2236                                         {
2237                                                 player[i-howmanyremoved].proportionhead=1.2*headprop;
2238                                                 player[i-howmanyremoved].proportionbody=1.05*bodyprop;
2239                                                 player[i-howmanyremoved].proportionarms=1.00*armprop;
2240                                                 player[i-howmanyremoved].proportionlegs=1.1*legprop;
2241                                                 player[i-howmanyremoved].proportionlegs.y=1.05*legprop;
2242                                         }
2243
2244                                         funpackf(tfile, "Bi", &player[i-howmanyremoved].numclothes);
2245                                         if(player[i-howmanyremoved].numclothes)
2246                                         {
2247                                                 for(k=0;k<player[i-howmanyremoved].numclothes;k++)
2248                                                 {
2249                                                         int templength;
2250                                                         funpackf(tfile, "Bi", &templength);
2251                                                         for(l=0;l<templength;l++)
2252                                                                 funpackf(tfile, "Bb", &player[i-howmanyremoved].clothes[k][l]);
2253                                                         player[i-howmanyremoved].clothes[k][templength]='\0';
2254                                                         funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].clothestintr[k], &player[i-howmanyremoved].clothestintg[k], &player[i-howmanyremoved].clothestintb[k]);
2255                                                 }
2256                                         }
2257                                 }
2258                         }
2259                 }
2260                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2261
2262                 numplayers-=howmanyremoved;
2263                 funpackf(tfile, "Bi", &numpathpoints);
2264                 if(numpathpoints>30||numpathpoints<0)
2265                         numpathpoints=0;
2266                 if(numpathpoints)
2267                 {
2268                         for(j=0;j<numpathpoints;j++)
2269                         {
2270                                 funpackf(tfile, "Bf Bf Bf Bi", &pathpoint[j].x,&pathpoint[j].y,&pathpoint[j].z,&numpathpointconnect[j]);
2271                                 for(k=0;k<numpathpointconnect[j];k++){
2272                                         funpackf(tfile, "Bi", &pathpointconnect[j][k]);
2273                                 }
2274                         }
2275                 }
2276                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2277
2278                 funpackf(tfile, "Bf Bf Bf Bf", &mapcenter.x,&mapcenter.y,&mapcenter.z,&mapradius);
2279
2280                 SetUpLighting();
2281                 if(environment!=oldenvironment)Setenvironment(environment);
2282                 oldenvironment=environment;
2283
2284                 if(!stealthloading)
2285                 {
2286                         j=objects.numobjects;
2287                         objects.numobjects=0;
2288                         for(i=0;i<j;i++)
2289                         {
2290                                 //if(objects.type[i]!=spiketype)
2291                                 objects.MakeObject(objects.type[i],objects.position[i],objects.rotation[i],objects.rotation2[i],objects.scale[i]);
2292                                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2293                         }
2294
2295                         //if(skyboxtexture){
2296                         terrain.DoShadows();
2297                         if(visibleloading){loadscreencolor=4; LoadingScreen();}
2298                         objects.DoShadows();
2299                         if(visibleloading){loadscreencolor=4; LoadingScreen();}
2300                         /*}
2301                         else terrain.DoLighting();
2302                         */
2303                 }
2304
2305                 fclose(tfile);
2306
2307                 oldlevel=whichlevel;
2308
2309
2310                 if(numplayers>maxplayers-1)numplayers=maxplayers-1;
2311                 for(i=0;i<numplayers;i++)
2312                 {
2313                         if(visibleloading){loadscreencolor=4; LoadingScreen();}
2314                         player[i].burnt=0;
2315                         player[i].bled=0;
2316                         player[i].onfire=0;
2317                         if(i==0||player[i].scale<0)player[i].scale=.2;
2318                         player[i].skeleton.free=0;
2319                         player[i].skeleton.id=i;
2320                         //if(Random()%2==0)player[i].creature=wolftype;
2321                         //else player[i].creature=rabbittype;
2322                         if(i==0&&mapvers<9)player[i].creature=rabbittype;
2323                         if(player[i].creature!=wolftype)player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",0);
2324                         else
2325                         {
2326                                 if(player[i].creature!=wolftype){
2327                                         player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
2328                                         LoadTexture(":Data:Textures:Belt.png",&player[i].skeleton.drawmodelclothes.textureptr,1,1);
2329                                 }
2330                                 if(player[i].creature==wolftype){
2331                                         player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
2332                                 }
2333                         }
2334
2335
2336                         int texsize;
2337                         texsize=512*512*3/texdetail/texdetail;
2338                         //if(!player[i].loaded)player[i].skeleton.skinText = new GLubyte[texsize];
2339                         //player[i].skeleton.skinText.resize(texsize);
2340
2341                         LoadTextureSave(creatureskin[player[i].creature][player[i].whichskin],&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
2342
2343                         if(player[i].numclothes)
2344                         {
2345                                 for(j=0;j<player[i].numclothes;j++)
2346                                 {
2347                                         tintr=player[i].clothestintr[j];
2348                                         tintg=player[i].clothestintg[j];
2349                                         tintb=player[i].clothestintb[j];
2350                                         AddClothes((char *)player[i].clothes[j],0,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
2351                                 }
2352                                 player[i].DoMipmaps(5,0,0,player[i].skeleton.skinsize,player[i].skeleton.skinsize);
2353                         }
2354
2355                         player[i].currentanimation=bounceidleanim;
2356                         player[i].targetanimation=bounceidleanim;
2357                         player[i].currentframe=0;
2358                         player[i].targetframe=1;
2359                         player[i].target=0;
2360                         player[i].speed=1+(float)(Random()%100)/1000;
2361                         if(difficulty==0)player[i].speed-=.2;
2362                         if(difficulty==1)player[i].speed-=.1;
2363
2364                         player[i].velocity=0;
2365                         player[i].oldcoords=player[i].coords;
2366                         player[i].realoldcoords=player[i].coords;
2367
2368                         player[i].id=i;
2369                         player[i].skeleton.id=i;
2370                         player[i].updatedelay=0;
2371                         player[i].normalsupdatedelay=0;
2372
2373                         player[i].aitype=passivetype;
2374                         player[i].aitarget=0;
2375                         player[i].madskills=0;
2376
2377                         if(i==0)
2378                         {
2379                                 player[i].proportionhead=1.2;
2380                                 player[i].proportionbody=1.05;
2381                                 player[i].proportionarms=1.00;
2382                                 player[i].proportionlegs=1.1;
2383                                 player[i].proportionlegs.y=1.05;
2384                         }
2385                         player[i].headless=0;
2386                         player[i].currentoffset=0;
2387                         player[i].targetoffset=0;
2388                         /*player[i].armorhead=1;
2389                         player[i].armorhigh=1;
2390                         player[i].armorlow=1;
2391                         player[i].protectionhead=1;
2392                         player[i].protectionhigh=1;
2393                         player[i].protectionlow=1;
2394                         player[i].metalhead=1;
2395                         player[i].metalhigh=1;
2396                         player[i].metallow=1;
2397                         player[i].power=1;
2398                         player[i].speedmult=1;*/
2399
2400                         player[i].damagetolerance=200;
2401
2402                         if(player[i].creature==wolftype)
2403                         {
2404                                 /*player[i].proportionhead=1.1;
2405                                 player[i].proportionbody=1.1;
2406                                 player[i].proportionarms=1.1;
2407                                 player[i].proportionlegs=1.1;
2408                                 player[i].proportionlegs.y=1.1;*/
2409                                 if(i==0||player[i].scale<0)player[i].scale=.23;
2410
2411                                 player[i].damagetolerance=300;
2412                         }
2413
2414                         if(visibleloading){loadscreencolor=4; LoadingScreen();}
2415                         if(cellophane)
2416                         {
2417                                 player[i].proportionhead.z=0;
2418                                 player[i].proportionbody.z=0;
2419                                 player[i].proportionarms.z=0;
2420                                 player[i].proportionlegs.z=0;
2421                         }
2422
2423                         player[i].tempanimation.Load((char *)":Data:Animations:Tempanim",0,0);
2424
2425                         player[i].headmorphness=0;
2426                         player[i].targetheadmorphness=1;
2427                         player[i].headmorphstart=0;
2428                         player[i].headmorphend=0;
2429
2430                         player[i].pausetime=0;
2431
2432                         player[i].dead=0;
2433                         player[i].jumppower=5;
2434                         player[i].damage=0;
2435                         player[i].permanentdamage=0;
2436                         player[i].superpermanentdamage=0;
2437
2438                         player[i].forwardkeydown=0;
2439                         player[i].leftkeydown=0;
2440                         player[i].backkeydown=0;
2441                         player[i].rightkeydown=0;
2442                         player[i].jumpkeydown=0;
2443                         player[i].crouchkeydown=0;
2444                         player[i].throwkeydown=0;
2445
2446                         player[i].collided=-10;
2447                         player[i].loaded=1;
2448                         player[i].bloodloss=0;
2449                         player[i].weaponactive=-1;
2450                         player[i].weaponstuck=-1;
2451                         player[i].bleeding=0;
2452                         player[i].deathbleeding=0;
2453                         player[i].stunned=0;
2454                         player[i].hasvictim=0;
2455                         player[i].wentforweapon=0;
2456                 }
2457
2458                 player[0].aitype=playercontrolled;
2459                 player[0].weaponactive=-1;
2460
2461                 if(difficulty==1)
2462                 {
2463                         //player[0].speedmult=1/.9;
2464                         player[0].power=1/.9;
2465                 }
2466
2467                 if(difficulty==0)
2468                 {
2469                         //player[0].speedmult=1/.8;
2470                         player[0].power=1/.8;
2471                 }
2472
2473                 //player[0].weaponstuck=1;
2474
2475                 if(difficulty==1)player[0].damagetolerance=250;
2476                 if(difficulty==0)player[0].damagetolerance=300;
2477                 if(difficulty==0)player[0].armorhead*=1.5;
2478                 if(difficulty==0)player[0].armorhigh*=1.5;
2479                 if(difficulty==0)player[0].armorlow*=1.5;
2480                 cameraloc=player[0].coords;
2481                 cameraloc.y+=5;
2482                 rotation=player[0].rotation;
2483
2484                 hawkcoords=player[0].coords;
2485                 hawkcoords.y+=30;
2486
2487                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2488                 //weapons.numweapons=numplayers;
2489                 for(i=0;i<weapons.numweapons;i++)
2490                 {
2491                         weapons.bloody[i]=0;
2492                         weapons.blooddrip[i]=0;
2493                         weapons.blooddripdelay[i]=0;
2494                         weapons.onfire[i]=0;
2495                         weapons.flamedelay[i]=0;
2496                         weapons.damage[i]=0;
2497                         //weapons.type[i]=sword;
2498                         if(weapons.type[i]==sword){
2499                                 weapons.mass[i]=1.5;
2500                                 weapons.tipmass[i]=1;
2501                                 weapons.length[i]=.8;
2502                         }
2503                         if(weapons.type[i]==staff){
2504                                 weapons.mass[i]=2;
2505                                 weapons.tipmass[i]=1;
2506                                 weapons.length[i]=1.5;
2507                         }
2508                         if(weapons.type[i]==knife){
2509                                 weapons.mass[i]=1;
2510                                 weapons.tipmass[i]=1.2;
2511                                 weapons.length[i]=.25;
2512                         }
2513                         weapons.position[i]=-1000;
2514                         weapons.tippoint[i]=-1000;
2515                 }
2516
2517 /*              for(i=0;i<32;i++){
2518                         //if(i<16||i>20)
2519                         OPENAL_StopSound(i);
2520                 }
2521 */
2522                 LOG("Starting background music...");
2523
2524                 OPENAL_StopSound(OPENAL_ALL);
2525                 if(environment==snowyenvironment)
2526                 {
2527                         if(ambientsound)
2528                         {
2529                                 PlayStreamEx(stream_wind, strm[stream_wind], NULL, true);
2530                                 OPENAL_SetPaused(channels[stream_wind], false);
2531                                 OPENAL_SetVolume(channels[stream_wind], 256);
2532                         }
2533                 }
2534                 else if(environment==desertenvironment)
2535                 {
2536                         if(ambientsound)
2537                         {
2538                                 //PlaySoundEx(desertambient,
2539                                 //      samp[desertambient], NULL, true);
2540                                 PlayStreamEx(stream_desertambient,
2541                                         strm[stream_desertambient], NULL, true);
2542                                 OPENAL_SetPaused(channels[stream_desertambient], false);
2543                                 OPENAL_SetVolume(channels[stream_desertambient], 256);
2544                         }
2545                 }
2546                 else if(environment==grassyenvironment)
2547                 {
2548                         if(ambientsound)
2549                         {
2550                                 //PlaySoundEx(wind, samp[wind], NULL, true);
2551                                 PlayStreamEx(stream_wind, strm[stream_wind], NULL, true);
2552                                 OPENAL_SetPaused(channels[stream_wind], false);
2553                                 OPENAL_SetVolume(channels[stream_wind], 100);
2554                         }
2555                 }
2556                 oldmusicvolume[0]=0;
2557                 oldmusicvolume[1]=0;
2558                 oldmusicvolume[2]=0;
2559                 oldmusicvolume[3]=0;
2560
2561
2562                 /*LoadTexture(":Data:Textures:cloud.png",&sprites.cloudtexture,1,1);
2563                 LoadTexture(":Data:Textures:cloudimpact.png",&sprites.cloudimpacttexture,1,1);
2564                 LoadTexture(":Data:Textures:bloodparticle.png",&sprites.bloodtexture,1,1);
2565                 LoadTexture(":Data:Textures:snowflake.png",&sprites.snowflaketexture,1,1);
2566                 LoadTexture(":Data:Textures:flame.png",&sprites.flametexture,1,1);
2567                 LoadTexture(":Data:Textures:bloodflame.png",&sprites.bloodflametexture,1,1);
2568                 LoadTexture(":Data:Textures:smoke.png",&sprites.smoketexture,1,1);
2569                 LoadTexture(":Data:Textures:shine.png",&sprites.shinetexture,1,0);
2570                 */
2571
2572                 if(!firstload)
2573                 {
2574                         firstload=1;
2575                 }
2576         }
2577         leveltime=0;
2578         loadingstuff=0;
2579         visibleloading=0;
2580 }
2581
2582 void    Game::Tick()
2583 {
2584         static int i,k,j,l,m;
2585         static XYZ facing,flatfacing,absflatfacing;
2586         static XYZ rotatetarget;
2587         static bool oldkey;
2588         static float oldtargetrotation;
2589         static int target, numgood;
2590         static XYZ tempcoords1,tempcoords2;
2591         static XYZ test;
2592         static XYZ test2;
2593         static XYZ lowpoint,lowpointtarget,lowpoint2,lowpointtarget2,lowpoint3,lowpointtarget3,lowpoint4,lowpointtarget4,lowpoint5,lowpointtarget5,lowpoint6,lowpointtarget6,lowpoint7,lowpointtarget7,colpoint,colpoint2;
2594         static int whichhit;
2595         static bool oldjumpkeydown;
2596
2597         int templength;
2598
2599         float headprop,bodyprop,armprop,legprop;
2600
2601         for(i=0;i<15;i++){
2602                 displaytime[i]+=multiplier;
2603         }
2604
2605         static unsigned char    theKeyMap[16];
2606         GetKeys( theKeyMap );
2607
2608         keyboardfrozen=0;
2609
2610
2611         static bool mainmenutogglekeydown;
2612
2613         if (IsKeyDown(theKeyMap, MAC_F6_KEY) && !freezetogglekeydown) {
2614                 if (IsKeyDown(theKeyMap, MAC_SHIFT_KEY)) {
2615                         stereoreverse=true;
2616                 } else {
2617                         stereoreverse=false;
2618                 }
2619
2620                 if (stereoreverse) {
2621                         printf("Stereo reversed\n");
2622                 } else {
2623                         printf("Stereo unreversed\n");
2624                 }
2625                 freezetogglekeydown=1;
2626         }
2627
2628         if (IsKeyDown(theKeyMap, MAC_F7_KEY)) {
2629                 if (IsKeyDown(theKeyMap, MAC_SHIFT_KEY)) {
2630                         stereoseparation -= 0.001;
2631                 } else {
2632                         stereoseparation -= 0.010;
2633                 }
2634
2635                 printf("Stereo decreased increased to %f\n", stereoseparation);
2636         }
2637
2638         if (IsKeyDown(theKeyMap, MAC_F8_KEY)) {
2639                 if (IsKeyDown(theKeyMap, MAC_SHIFT_KEY)) {
2640                         stereoseparation += 0.001;
2641                 } else {
2642                         stereoseparation += 0.010;
2643                 }
2644
2645                 printf("Stereo separation increased to %f\n", stereoseparation);
2646         }
2647
2648
2649         if(!console){
2650                 if(mainmenu&&endgame==1)mainmenu=10;
2651                 if(IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)&&!mainmenutogglekeydown&&(mainmenu==7&&entername)){
2652                         for(j=0;j<255;j++){
2653                                 displaytext[0][j]=' ';
2654                         }
2655                         displaychars[0]=0;
2656                         displayselected=0;
2657                         entername=0;
2658                         mainmenutogglekeydown=1;
2659                 }
2660                 if((IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)||(mainmenu==0&&((IsKeyDown(theKeyMap, jumpkey)||IsKeyDown(theKeyMap, MAC_SPACE_KEY)||(campaign)))&&!oldjumpkeydown&&campaign&&winfreeze))&&!mainmenutogglekeydown&&(!mainmenu||gameon||mainmenu==3||mainmenu==4||mainmenu==5||mainmenu==6||(mainmenu==7&&!entername)||mainmenu==9||mainmenu==11||mainmenu==13||mainmenu==17||mainmenu==10)){
2661                         selected=-1;
2662                         if(mainmenu==1||mainmenu==2||mainmenu==0){
2663                                 if(mainmenu==0&&!winfreeze)mainmenu=2;
2664                                 else if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1)mainmenu=100;
2665                                 else if(mainmenu==0&&winfreeze){
2666                                         /*      if(campaignchoosenext[campaignchoicewhich[whichchoice]]==2)
2667                                         stealthloading=1;
2668                                         else stealthloading=0;
2669
2670                                         if(!stealthloading){
2671                                         float gLoc[3]={0,0,0};
2672                                         float vel[3]={0,0,0};
2673                                         OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2674                                         PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2675                                         OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2676                                         OPENAL_SetVolume(channels[firestartsound], 256);
2677                                         OPENAL_SetPaused(channels[firestartsound], false);
2678                                         OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2679
2680                                         flashr=1;
2681                                         flashg=0;
2682                                         flashb=0;
2683                                         flashamount=1;
2684                                         flashdelay=1;
2685                                         }
2686
2687                                         startbonustotal=0;
2688
2689                                         for(i=0;i<campaignnumlevels;i++){
2690                                         levelvisible[i]=0;
2691                                         levelhighlight[i]=0;
2692                                         }
2693
2694                                         levelorder[0]=0;
2695                                         levelvisible[0]=1;
2696                                         if(accountcampaignchoicesmade[accountactive])
2697                                         for(i=0;i<accountcampaignchoicesmade[accountactive];i++){
2698                                         levelorder[i+1]=campaignnextlevel[levelorder[i]][accountcampaignchoices[accountactive][i]];
2699                                         levelvisible[levelorder[i+1]]=1;
2700                                         }
2701                                         int whichlevelstart;
2702                                         whichlevelstart=accountcampaignchoicesmade[accountactive]-1;
2703                                         if(whichlevelstart<0){
2704                                         campaignchoicenum=1;
2705                                         campaignchoicewhich[0]=0;
2706                                         }
2707                                         else
2708                                         {
2709                                         campaignchoicenum=campaignnumnext[levelorder[whichlevelstart]];
2710                                         if(campaignchoicenum)
2711                                         for(i=0;i<campaignchoicenum;i++){
2712                                         campaignchoicewhich[i]=campaignnextlevel[levelorder[whichlevelstart]][i];
2713                                         levelvisible[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
2714                                         levelhighlight[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
2715                                         }
2716                                         }
2717
2718                                         loading=2;
2719                                         loadtime=0;
2720                                         targetlevel=7;
2721                                         if(firstload)TickOnceAfter();
2722                                         if(!firstload)LoadStuff();
2723                                         //else {
2724                                         for(i=0;i<255;i++){
2725                                         mapname[i]='\0';
2726                                         }
2727                                         mapname[0]=':';
2728                                         mapname[1]='D';
2729                                         mapname[2]='a';
2730                                         mapname[3]='t';
2731                                         mapname[4]='a';
2732                                         mapname[5]=':';
2733                                         mapname[6]='M';
2734                                         mapname[7]='a';
2735                                         mapname[8]='p';
2736                                         mapname[9]='s';
2737                                         mapname[10]=':';
2738
2739                                         //accountcampaignchoices[accountactive][accountcampaignchoicesmade[accountactive]]=whichchoice;
2740                                         //accountcampaignchoicesmade[accountactive]++;
2741
2742
2743                                         strcat(mapname,campaignmapname[campaignchoicewhich[0]]);
2744                                         whichchoice=0;
2745                                         visibleloading=1;
2746                                         stillloading=1;
2747                                         Loadlevel(mapname);
2748                                         campaign=1;
2749                                         mainmenu=0;
2750                                         gameon=1;
2751                                         OPENAL_SetPaused(channels[music3], true);
2752
2753                                         stealthloading=0;*/
2754                                 }
2755                                 else if(mainmenu==1||mainmenu==2)mainmenu=0;
2756                                 if(mainmenu&&musictoggle){
2757                                         if(mainmenu==1||mainmenu==2||mainmenu==100){
2758                                                 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
2759                                                 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
2760                                                 OPENAL_SetPaused(channels[stream_music3], false);
2761                                                 OPENAL_SetVolume(channels[stream_music3], 256);
2762                                                 OPENAL_SetPaused(channels[music1], true);
2763                                         }
2764                                 }
2765                                 if(!mainmenu){
2766                                         OPENAL_SetPaused(channels[stream_music3], true);
2767                                         OPENAL_SetPaused(channels[music1], false);
2768                                 }
2769                         }
2770                         if(mainmenu==3){
2771                                 float gLoc[3]={0,0,0};
2772                                 float vel[3]={0,0,0};
2773                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2774                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2775                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2776                                 OPENAL_SetVolume(channels[fireendsound], 256);
2777                                 OPENAL_SetPaused(channels[fireendsound], false);
2778                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2779
2780                                 flashr=1;
2781                                 flashg=0;
2782                                 flashb=0;
2783                                 flashamount=1;
2784                                 flashdelay=1;
2785
2786                                 if(newdetail>2)newdetail=detail;
2787                                 if(newdetail<0)newdetail=detail;
2788                                 if(newscreenwidth<0)newscreenwidth=screenwidth;
2789                                 if(newscreenheight<0)newscreenheight=screenheight;
2790
2791                                 SaveSettings(*this);
2792                         }
2793                         if(mainmenu==4||mainmenu==5||mainmenu==6||mainmenu==7||mainmenu==9||mainmenu==13||mainmenu==10||mainmenu==11||mainmenu==100){
2794                                 float gLoc[3]={0,0,0};
2795                                 float vel[3]={0,0,0};
2796                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2797                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2798                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2799                                 OPENAL_SetVolume(channels[fireendsound], 256);
2800                                 OPENAL_SetPaused(channels[fireendsound], false);
2801                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2802
2803                                 flashr=1;
2804                                 flashg=0;
2805                                 flashb=0;
2806                                 flashamount=1;
2807                                 flashdelay=1;
2808                         }
2809                         if(mainmenu==3&&gameon)mainmenu=2;
2810                         if(mainmenu==3&&!gameon)mainmenu=1;
2811                         if(mainmenu==5&&gameon)mainmenu=2;
2812                         if(mainmenu==5&&!gameon)mainmenu=1;
2813                         if(mainmenu==4)mainmenu=3;
2814                         if(mainmenu==6)mainmenu=5;
2815                         if(mainmenu==7)mainmenu=1;
2816                         if(mainmenu==9)mainmenu=5;
2817                         if(mainmenu==11)mainmenu=5;
2818                         if(mainmenu==13)mainmenu=12;
2819                         if(mainmenu==10)mainmenu=5;
2820                         if(mainmenu==100){
2821                                 mainmenu=5;
2822                                 gameon=0;
2823                                 winfreeze=0;
2824                         }
2825                         mainmenutogglekeydown=1;
2826                 }
2827                 if(!IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)){
2828                         mainmenutogglekeydown=0;
2829                 }
2830         }
2831
2832         /*static bool minimaptogglekeydown;
2833         if(IsKeyDown(theKeyMap, MAC_TAB_KEY)&&!minimaptogglekeydown){
2834         minimap=1-minimap;
2835         minimaptogglekeydown=1;
2836         }
2837         if(!IsKeyDown(theKeyMap, MAC_TAB_KEY)){
2838         minimaptogglekeydown=0;
2839         }
2840         */
2841
2842         static bool minimaptogglekeydown;
2843         if(IsKeyDown(theKeyMap, MAC_TAB_KEY)&&!minimaptogglekeydown&&tutoriallevel){
2844                 if(tutorialstage!=51)
2845                         tutorialstagetime=tutorialmaxtime;
2846                 PlaySoundEx( consolefailsound, samp[consolefailsound], NULL, true);
2847                 OPENAL_SetVolume(channels[consolefailsound], 128);
2848                 OPENAL_SetPaused(channels[consolefailsound], false);
2849                 minimaptogglekeydown=1;
2850         }
2851         if(!IsKeyDown(theKeyMap, MAC_TAB_KEY)){
2852                 minimaptogglekeydown=0;
2853         }
2854
2855         if(mainmenu){
2856                 //menu buttons
2857                 if(mainmenu==1||mainmenu==2){
2858                         if(Button()&&!oldbutton&&selected==1){
2859                                 if(!gameon){
2860                                         float gLoc[3]={0,0,0};
2861                                         float vel[3]={0,0,0};
2862                                         OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2863                                         PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2864                                         OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2865                                         OPENAL_SetVolume(channels[firestartsound], 256);
2866                                         OPENAL_SetPaused(channels[firestartsound], false);
2867                                         OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2868
2869                                         flashr=1;
2870                                         flashg=0;
2871                                         flashb=0;
2872                                         flashamount=1;
2873                                         flashdelay=1;
2874
2875                                         //new game
2876                                         if(accountactive!=-1)mainmenu=5;
2877                                         else mainmenu=7;
2878                                         /*
2879                                         startbonustotal=0;
2880
2881                                         loading=2;
2882                                         loadtime=0;
2883                                         if(firstload)TickOnceAfter();
2884                                         if(!firstload)LoadStuff();
2885                                         else {
2886                                         Loadlevel(0);
2887                                         }
2888                                         mainmenu=0;
2889                                         gameon=1;
2890                                         OPENAL_SetPaused(channels[music3], true);       */
2891                                 }
2892                                 else
2893                                 {
2894                                         //resume
2895                                         mainmenu=0;
2896                                         OPENAL_SetPaused(channels[stream_music3], true);
2897                                         OPENAL_SetPaused(channels[music1], false);
2898                                 }
2899                         }
2900
2901                         if(Button()&&!oldbutton&&selected==2){
2902                                 float gLoc[3]={0,0,0};
2903                                 float vel[3]={0,0,0};
2904                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2905                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2906                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2907                                 OPENAL_SetVolume(channels[firestartsound], 256);
2908                                 OPENAL_SetPaused(channels[firestartsound], false);
2909                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2910
2911                                 flashr=1;
2912                                 flashg=0;
2913                                 flashb=0;
2914                                 flashamount=1;
2915                                 flashdelay=1;
2916
2917                                 //options
2918
2919                                 mainmenu=3;
2920
2921                                 if(newdetail>2)newdetail=detail;
2922                                 if(newdetail<0)newdetail=detail;
2923                                 if(newscreenwidth>3000)newscreenwidth=screenwidth;
2924                                 if(newscreenwidth<0)newscreenwidth=screenwidth;
2925                                 if(newscreenheight>3000)newscreenheight=screenheight;
2926                                 if(newscreenheight<0)newscreenheight=screenheight;
2927                         }
2928
2929                         if(Button()&&!oldbutton&&selected==3){
2930                                 float gLoc[3]={0,0,0};
2931                                 float vel[3]={0,0,0};
2932                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2933                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2934                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2935                                 OPENAL_SetVolume(channels[fireendsound], 256);
2936                                 OPENAL_SetPaused(channels[fireendsound], false);
2937                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2938
2939                                 flashr=1;
2940                                 flashg=0;
2941                                 flashb=0;
2942                                 flashamount=1;
2943                                 flashdelay=1;
2944
2945                                 if(!gameon){
2946                                         //quit
2947                                         tryquit=1;
2948                                         OPENAL_SetPaused(channels[stream_music3], true);
2949                                 }
2950                                 else{
2951                                         //end game
2952                                         gameon=0;
2953                                         mainmenu=1;
2954                                 }
2955                         }
2956                         if(Button())oldbutton=1;
2957                         else oldbutton=0;
2958                 }
2959
2960                 if(mainmenu==3){
2961                         if(Button()&&!oldbutton&&selected!=-1){
2962                                 float gLoc[3]={0,0,0};
2963                                 float vel[3]={0,0,0};
2964                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2965                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2966                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2967                                 OPENAL_SetVolume(channels[firestartsound], 256);
2968                                 OPENAL_SetPaused(channels[firestartsound], false);
2969                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2970                         }
2971                         if(Button()&&!oldbutton&&selected==0){
2972                         
2973                                 extern SDL_Rect **resolutions;
2974                                 bool isCustomResolution = true;
2975                                 bool found = false;
2976                                 for (int i = 0; (!found) && (resolutions[i]); i++)
2977                                 {
2978                                         if ((resolutions[i]->w == screenwidth) && (resolutions[i]->h == screenwidth))
2979                                                 isCustomResolution = false;
2980
2981                                         if ((resolutions[i]->w == newscreenwidth) && (resolutions[i]->h == newscreenheight))
2982                                         {
2983                                                 i++;
2984                                                 if (resolutions[i] != NULL)
2985                                                 {
2986                                                         newscreenwidth = (int) resolutions[i]->w;
2987                                                         newscreenheight = (int) resolutions[i]->h;
2988                                                 }
2989                                                 else if (isCustomResolution)
2990                                                 {
2991                                                         if ((screenwidth == newscreenwidth) && (screenheight == newscreenheight))
2992                                                         {
2993                                                                 newscreenwidth = (int) resolutions[0]->w;
2994                                                                 newscreenheight = (int) resolutions[0]->h;
2995                                                         }
2996                                                         else
2997                                                         {
2998                                                                 newscreenwidth = screenwidth;
2999                                                                 newscreenheight = screenheight;
3000                                                         }
3001                                                 }
3002                                                 else
3003                                                 {
3004                                                         newscreenwidth = (int) resolutions[0]->w;
3005                                                         newscreenheight = (int) resolutions[0]->h;
3006                                                 }
3007                                                 found = true;
3008                                         }
3009                                 }
3010
3011                                 if (!found)
3012                                 {
3013                                         newscreenwidth = (int) resolutions[0]->w;
3014                                         newscreenheight = (int) resolutions[0]->h;
3015                                 }
3016
3017                                 
3018                         }
3019                         if(Button()&&!oldbutton&&selected==1){
3020                                 newdetail++;
3021                                 if(newdetail>2)newdetail=0;
3022                         }
3023                         if(Button()&&!oldbutton&&selected==2){
3024                                 bloodtoggle++;
3025                                 if(bloodtoggle>2)bloodtoggle=0;
3026                         }
3027                         if(Button()&&!oldbutton&&selected==3){
3028                                 difficulty++;
3029                                 if(difficulty>2)difficulty=0;
3030                         }
3031                         if(Button()&&!oldbutton&&selected==4){
3032                                 ismotionblur=1-ismotionblur;
3033                         }
3034                         if(Button()&&!oldbutton&&selected==5){
3035                                 decals=1-decals;
3036                         }
3037                         if(Button()&&!oldbutton&&selected==6){
3038                                 musictoggle=1-musictoggle;
3039
3040                                 if(!musictoggle){
3041                                         OPENAL_SetPaused(channels[music1], true);
3042                                         OPENAL_SetPaused(channels[stream_music2], true);
3043                                         OPENAL_SetPaused(channels[stream_music3], true);
3044
3045                                         for(i=0;i<4;i++){
3046                                                 oldmusicvolume[i]=0;
3047                                                 musicvolume[i]=0;
3048                                         }
3049                                 }
3050
3051                                 if(musictoggle){
3052                                         PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
3053                                         OPENAL_SetPaused(channels[stream_music3], false);
3054                                         OPENAL_SetVolume(channels[stream_music3], 256);
3055                                 }
3056                         }
3057                         if(Button()&&!oldbutton&&selected==9){
3058                                 invertmouse=1-invertmouse;
3059                         }
3060                         if(Button()&&!oldbutton&&selected==10){
3061                                 usermousesensitivity+=.2;
3062                                 if(usermousesensitivity>2)usermousesensitivity=.2;
3063                         }
3064                         if(Button()&&!oldbutton&&selected==11){
3065                                 volume+=.1f;
3066                                 if(volume>1.0001f)volume=0;
3067                                 OPENAL_SetSFXMasterVolume((int)(volume*255));
3068                         }
3069                         if(Button()&&!oldbutton&&selected==7){
3070                                 /*float gLoc[3]={0,0,0};
3071                                 float vel[3]={0,0,0};
3072                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3073                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3074                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3075                                 OPENAL_SetVolume(channels[firestartsound], 256);
3076                                 OPENAL_SetPaused(channels[firestartsound], false);
3077                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3078                                 */
3079                                 flashr=1;
3080                                 flashg=0;
3081                                 flashb=0;
3082                                 flashamount=1;
3083                                 flashdelay=1;
3084
3085                                 //options
3086
3087                                 mainmenu=4;
3088                                 keyselect=-1;
3089                         }
3090                         if(Button() && !oldbutton && selected == 12) {
3091                                 flashr=1;
3092                                 flashg=0;
3093                                 flashb=0;
3094                                 flashamount=1;
3095                                 flashdelay=1;
3096                                 
3097                                 newstereomode = stereomode;
3098                                 mainmenu=18;
3099                                 keyselect = -1;
3100                         }
3101                         if(Button()&&!oldbutton&&selected==8){
3102                                 float gLoc[3]={0,0,0};
3103                                 float vel[3]={0,0,0};
3104                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3105                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3106                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3107                                 OPENAL_SetVolume(channels[fireendsound], 256);
3108                                 OPENAL_SetPaused(channels[fireendsound], false);
3109                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3110
3111                                 flashr=1;
3112                                 flashg=0;
3113                                 flashb=0;
3114                                 flashamount=1;
3115                                 flashdelay=1;
3116
3117                                 if(newdetail>2)newdetail=detail;
3118                                 if(newdetail<0)newdetail=detail;
3119                                 if(newscreenwidth<0)newscreenwidth=screenwidth;
3120                                 if(newscreenheight<0)newscreenheight=screenheight;
3121
3122
3123                                 SaveSettings(*this);
3124                                 if(mainmenu==3&&gameon)mainmenu=2;
3125                                 if(mainmenu==3&&!gameon)mainmenu=1;
3126                         }
3127                         if(Button())oldbutton=1;
3128                         else oldbutton=0;
3129                 }
3130                 if(mainmenu==4){
3131                         if(Button()&&!oldbutton&&selected!=-1&&keyselect==-1){
3132                                 float gLoc[3]={0,0,0};
3133                                 float vel[3]={0,0,0};
3134                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3135                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3136                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3137                                 OPENAL_SetVolume(channels[firestartsound], 256);
3138                                 OPENAL_SetPaused(channels[firestartsound], false);
3139                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3140                         }
3141                         if(Button()&&!oldbutton&&selected<9&&keyselect==-1){
3142                                 keyselect=selected;
3143                                 oldbuttons[0]=1;
3144                                 oldbuttons[1]=1;
3145                                 oldbuttons[2]=1;
3146                         }
3147                         if(keyselect!=-1){
3148                                 for(i=0;i<3;i++)
3149                                         if(!buttons[i]&&!oldbutton&&!Button())oldbuttons[i]=0;
3150                                 for(i=0;i<140;i++){
3151                                         if((IsKeyDown(theKeyMap, i)||(buttons[0]&&!oldbuttons[0]&&!oldbutton)||(buttons[1]&&!oldbuttons[1]&&!oldbutton))&&keyselect!=-1){
3152                                                 if(i!=MAC_ESCAPE_KEY&&(strcmp(KeyToChar(i),"unknown")||(buttons[0]&&!oldbuttons[0]&&!oldbutton)||(buttons[1]&&!oldbuttons[1]&&!oldbutton))){
3153                                                         float gLoc[3]={0,0,0};
3154                                                         float vel[3]={0,0,0};
3155                                                         OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3156                                                         PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3157                                                         OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3158                                                         OPENAL_SetVolume(channels[fireendsound], 256);
3159                                                         OPENAL_SetPaused(channels[fireendsound], false);
3160                                                         OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3161
3162                                                         int keynum;
3163                                                         keynum=i;
3164                                                         if(buttons[0]&&!oldbuttons[0])keynum=MAC_MOUSEBUTTON1;
3165                                                         if(buttons[1]&&!oldbuttons[1])keynum=MAC_MOUSEBUTTON2;
3166
3167
3168
3169                                                         if(keyselect==0)forwardkey=keynum;
3170                                                         if(keyselect==1)backkey=keynum;
3171                                                         if(keyselect==2)leftkey=keynum;
3172                                                         if(keyselect==3)rightkey=keynum;
3173                                                         if(keyselect==4)crouchkey=keynum;
3174                                                         if(keyselect==5)jumpkey=keynum;
3175                                                         if(keyselect==6)drawkey=keynum;
3176                                                         if(keyselect==7)throwkey=keynum;
3177                                                         if(keyselect==8)attackkey=keynum;
3178                                                         keyselect=-1;
3179                                                 }
3180                                         }
3181                                 }}
3182                         if(Button()&&!oldbutton&&selected==9){
3183                                 float gLoc[3]={0,0,0};
3184                                 float vel[3]={0,0,0};
3185                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3186                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3187                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3188                                 OPENAL_SetVolume(channels[fireendsound], 256);
3189                                 OPENAL_SetPaused(channels[fireendsound], false);
3190                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3191
3192                                 flashr=1;
3193                                 flashg=0;
3194                                 flashb=0;
3195                                 flashamount=1;
3196                                 flashdelay=1;
3197
3198                                 mainmenu=3;
3199
3200                                 if(newdetail>2)newdetail=detail;
3201                                 if(newdetail<0)newdetail=detail;
3202                                 if(newscreenwidth>3000)newscreenwidth=screenwidth;
3203                                 if(newscreenwidth<0)newscreenwidth=screenwidth;
3204                                 if(newscreenheight>3000)newscreenheight=screenheight;
3205                                 if(newscreenheight<0)newscreenheight=screenheight;
3206                         }
3207                 }
3208
3209                 if(mainmenu==5){
3210
3211                         if(endgame==2){
3212                                 accountcampaignchoicesmade[accountactive]=0;
3213                                 accountcampaignscore[accountactive]=0;
3214                                 accountcampaigntime[accountactive]=0;
3215                                 endgame=0;
3216                         }
3217
3218                         if(Button()&&!oldbutton&&selected==1){
3219                                 float gLoc[3]={0,0,0};
3220                                 float vel[3]={0,0,0};
3221                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3222                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3223                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3224                                 OPENAL_SetVolume(channels[firestartsound], 256);
3225                                 OPENAL_SetPaused(channels[firestartsound], false);
3226                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3227
3228                                 flashr=1;
3229                                 flashg=0;
3230                                 flashb=0;
3231                                 flashamount=1;
3232                                 flashdelay=1;
3233
3234                                 startbonustotal=0;
3235
3236                                 loading=2;
3237                                 loadtime=0;
3238                                 targetlevel=-1;
3239                                 if(firstload)TickOnceAfter();
3240                                 if(!firstload)LoadStuff();
3241                                 else {
3242                                         Loadlevel(-1);
3243                                 }
3244
3245                                 mainmenu=0;
3246                                 gameon=1;
3247                                 OPENAL_SetPaused(channels[stream_music3], true);
3248                         }
3249                         if(Button()&&!oldbutton&&selected-7>=accountcampaignchoicesmade[accountactive]){//selected>=7&&(selected-7<=campaignnumchoices)){
3250                                 float gLoc[3]={0,0,0};
3251                                 float vel[3]={0,0,0};
3252                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3253                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3254                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3255                                 OPENAL_SetVolume(channels[firestartsound], 256);
3256                                 OPENAL_SetPaused(channels[firestartsound], false);
3257                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3258
3259                                 flashr=1;
3260                                 flashg=0;
3261                                 flashb=0;
3262                                 flashamount=1;
3263                                 flashdelay=1;
3264
3265                                 startbonustotal=0;
3266
3267                                 loading=2;
3268                                 loadtime=0;
3269                                 targetlevel=7;
3270                                 if(firstload)TickOnceAfter();
3271                                 if(!firstload)LoadStuff();
3272                                 //else {
3273                                 for(i=0;i<255;i++){
3274                                         mapname[i]='\0';
3275                                 }
3276                                 mapname[0]=':';
3277                                 mapname[1]='D';
3278                                 mapname[2]='a';
3279                                 mapname[3]='t';
3280                                 mapname[4]='a';
3281                                 mapname[5]=':';
3282                                 mapname[6]='M';
3283                                 mapname[7]='a';
3284                                 mapname[8]='p';
3285                                 mapname[9]='s';
3286                                 mapname[10]=':';
3287                                 strcat(mapname,campaignmapname[campaignchoicewhich[selected-7-accountcampaignchoicesmade[accountactive]]]);
3288                                 whichchoice=selected-7-accountcampaignchoicesmade[accountactive];
3289                                 visibleloading=1;
3290                                 stillloading=1;
3291                                 Loadlevel(mapname);
3292                                 //Loadlevel(campaignmapname[levelorder[selected-7]]);
3293                                 //}
3294                                 campaign=1;
3295                                 mainmenu=0;
3296                                 gameon=1;
3297                                 OPENAL_SetPaused(channels[stream_music3], true);
3298                         }
3299                         if(Button()&&!oldbutton&&selected==4){
3300                                 float gLoc[3]={0,0,0};
3301                                 float vel[3]={0,0,0};
3302                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3303                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3304                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3305                                 OPENAL_SetVolume(channels[fireendsound], 256);
3306                                 OPENAL_SetPaused(channels[fireendsound], false);
3307                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3308
3309                                 flashr=1;
3310                                 flashg=0;
3311                                 flashb=0;
3312                                 flashamount=1;
3313                                 flashdelay=1;
3314
3315                                 if(mainmenu==5&&gameon)mainmenu=2;
3316                                 if(mainmenu==5&&!gameon)mainmenu=1;
3317                         }
3318                         if(Button()&&!oldbutton&&selected==5){
3319                                 float gLoc[3]={0,0,0};
3320                                 float vel[3]={0,0,0};
3321                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3322                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3323                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3324                                 OPENAL_SetVolume(channels[fireendsound], 256);
3325                                 OPENAL_SetPaused(channels[fireendsound], false);
3326                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3327
3328                                 flashr=1;
3329                                 flashg=0;
3330                                 flashb=0;
3331                                 flashamount=1;
3332                                 flashdelay=1;
3333
3334                                 mainmenu=7;
3335                         }
3336                         if(Button()&&!oldbutton&&selected==3){
3337                                 float gLoc[3]={0,0,0};
3338                                 float vel[3]={0,0,0};
3339                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3340                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3341                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3342                                 OPENAL_SetVolume(channels[firestartsound], 256);
3343                                 OPENAL_SetPaused(channels[firestartsound], false);
3344                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3345
3346                                 flashr=1;
3347                                 flashg=0;
3348                                 flashb=0;
3349                                 flashamount=1;
3350                                 flashdelay=1;
3351
3352                                 mainmenu=6;
3353                         }
3354                         if(Button()&&!oldbutton&&selected==2){
3355                                 float gLoc[3]={0,0,0};
3356                                 float vel[3]={0,0,0};
3357                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3358                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3359                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3360                                 OPENAL_SetVolume(channels[firestartsound], 256);
3361                                 OPENAL_SetPaused(channels[firestartsound], false);
3362                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3363
3364                                 flashr=1;
3365                                 flashg=0;
3366                                 flashb=0;
3367                                 flashamount=1;
3368                                 flashdelay=1;
3369
3370                                 mainmenu=9;
3371                         }
3372                         if(Button())oldbutton=1;
3373                         else oldbutton=0;
3374                 }
3375                 if(mainmenu==9){
3376                         if(Button()&&!oldbutton&&selected<numchallengelevels&&selected>=0&&selected<=accountprogress[accountactive]){
3377                                 float gLoc[3]={0,0,0};
3378                                 float vel[3]={0,0,0};
3379                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3380                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3381                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3382                                 OPENAL_SetVolume(channels[firestartsound], 256);
3383                                 OPENAL_SetPaused(channels[firestartsound], false);
3384                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3385
3386                                 flashr=1;
3387                                 flashg=0;
3388                                 flashb=0;
3389                                 flashamount=1;
3390                                 flashdelay=1;
3391
3392                                 startbonustotal=0;
3393
3394                                 loading=2;
3395                                 loadtime=0;
3396                                 targetlevel=selected;
3397                                 if(firstload)TickOnceAfter();
3398                                 if(!firstload)LoadStuff();
3399                                 else {
3400                                         Loadlevel(selected);
3401                                 }
3402                                 campaign=0;
3403
3404                                 mainmenu=0;
3405                                 gameon=1;
3406                                 OPENAL_SetPaused(channels[stream_music3], true);
3407                         }
3408                         if(Button()&&!oldbutton&&selected==numchallengelevels){
3409                                 float gLoc[3]={0,0,0};
3410                                 float vel[3]={0,0,0};
3411                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3412                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3413                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3414                                 OPENAL_SetVolume(channels[fireendsound], 256);
3415                                 OPENAL_SetPaused(channels[fireendsound], false);
3416                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3417
3418                                 flashr=1;
3419                                 flashg=0;
3420                                 flashb=0;
3421                                 flashamount=1;
3422                                 flashdelay=1;
3423
3424                                 mainmenu=5;
3425                         }
3426                         if(Button())oldbutton=1;
3427                         else oldbutton=0;
3428                 }
3429                 if(mainmenu==11){
3430                         if(Button()&&!oldbutton&&selected<numchallengelevels&&selected>=0&&selected<=accountprogress[accountactive]){
3431                                 float gLoc[3]={0,0,0};
3432                                 float vel[3]={0,0,0};
3433                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3434                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3435                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3436                                 OPENAL_SetVolume(channels[firestartsound], 256);
3437                                 OPENAL_SetPaused(channels[firestartsound], false);
3438                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3439
3440                                 flashr=1;
3441                                 flashg=0;
3442                                 flashb=0;
3443                                 flashamount=1;
3444                                 flashdelay=1;
3445
3446                                 startbonustotal=0;
3447
3448                                 loading=2;
3449                                 loadtime=0;
3450                                 targetlevel=selected;
3451                                 if(firstload)TickOnceAfter();
3452                                 if(!firstload)LoadStuff();
3453                                 else {
3454                                         Loadlevel(selected);
3455                                 }
3456                                 campaign=0;
3457
3458                                 mainmenu=0;
3459                                 gameon=1;
3460                                 OPENAL_SetPaused(channels[stream_music3], true);
3461                         }
3462                         if(Button()&&!oldbutton&&selected==numchallengelevels){
3463                                 float gLoc[3]={0,0,0};
3464                                 float vel[3]={0,0,0};
3465                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3466                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3467                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3468                                 OPENAL_SetVolume(channels[fireendsound], 256);
3469                                 OPENAL_SetPaused(channels[fireendsound], false);
3470                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3471
3472                                 flashr=1;
3473                                 flashg=0;
3474                                 flashb=0;
3475                                 flashamount=1;
3476                                 flashdelay=1;
3477
3478                                 mainmenu=5;
3479                         }
3480                         if(Button())oldbutton=1;
3481                         else oldbutton=0;
3482                 }
3483                 if(mainmenu==10){
3484                         endgame=2;
3485                         if(Button()&&!oldbutton&&selected==3){
3486                                 float gLoc[3]={0,0,0};
3487                                 float vel[3]={0,0,0};
3488                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3489                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3490                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3491                                 OPENAL_SetVolume(channels[fireendsound], 256);
3492                                 OPENAL_SetPaused(channels[fireendsound], false);
3493                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3494
3495                                 flashr=1;
3496                                 flashg=0;
3497                                 flashb=0;
3498                                 flashamount=1;
3499                                 flashdelay=1;
3500
3501                                 mainmenu=5;
3502                         }
3503                         if(Button())oldbutton=1;
3504                         else oldbutton=0;
3505                 }
3506
3507                 if(mainmenu==6){
3508                         if(Button()&&!oldbutton&&selected!=-1){
3509                                 float gLoc[3]={0,0,0};
3510                                 float vel[3]={0,0,0};
3511                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3512                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3513                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3514                                 OPENAL_SetVolume(channels[firestartsound], 256);
3515                                 OPENAL_SetPaused(channels[firestartsound], false);
3516                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3517                         }
3518                         if(Button()&&!oldbutton&&selected==1){
3519                                 float gLoc[3]={0,0,0};
3520                                 float vel[3]={0,0,0};
3521                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3522                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3523                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3524                                 OPENAL_SetVolume(channels[fireendsound], 256);
3525                                 OPENAL_SetPaused(channels[fireendsound], false);
3526                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3527
3528                                 flashr=1;
3529                                 flashg=0;
3530                                 flashb=0;
3531                                 flashamount=1;
3532                                 flashdelay=1;
3533
3534                                 for(i=accountactive;i<numaccounts-1;i++){
3535                                         accountdifficulty[i]=accountdifficulty[i+1];
3536                                         accountcampaignchoicesmade[i]=accountcampaignchoicesmade[i+1];
3537                                         for(j=0;j<accountcampaignchoicesmade[i+1];j++){
3538                                                 accountcampaignchoices[i][j]=accountcampaignchoices[i+1][j];
3539                                         }
3540                                         accountpoints[i]=accountpoints[i+1];
3541                                         for(j=0;j<50;j++){
3542                                                 accounthighscore[i][j]=accounthighscore[i+1][j];
3543                                                 accountfasttime[i][j]=accountfasttime[i+1][j];
3544                                         }
3545                                         for(j=0;j<60;j++){
3546                                                 accountunlocked[i][j]=accountunlocked[i+1][j];
3547                                         }
3548                                         for(j=0;j<256;j++){
3549                                                 accountname[i][j]=accountname[i+1][j];
3550                                         }
3551                                         accountcampaignhighscore[i]=accountcampaignhighscore[i+1];
3552                                         accountprogress[i]=accountprogress[i+1];
3553                                         accountcampaignfasttime[i]=accountcampaignfasttime[i+1];
3554                                         accountcampaignscore[i]=accountcampaignscore[i+1];
3555                                         accountcampaigntime[i]=accountcampaigntime[i+1];
3556                                 }
3557
3558                                 numaccounts--;
3559                                 accountactive=-1;
3560
3561
3562                                 mainmenu=7;
3563                         }
3564                         if(Button()&&!oldbutton&&selected==2){
3565                                 float gLoc[3]={0,0,0};
3566                                 float vel[3]={0,0,0};
3567                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3568                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3569                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3570                                 OPENAL_SetVolume(channels[fireendsound], 256);
3571                                 OPENAL_SetPaused(channels[fireendsound], false);
3572                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3573
3574                                 flashr=1;
3575                                 flashg=0;
3576                                 flashb=0;
3577                                 flashamount=1;
3578                                 flashdelay=1;
3579
3580                                 mainmenu=5;
3581                         }
3582                         if(Button())oldbutton=1;
3583                         else oldbutton=0;
3584                 }
3585                 if(mainmenu==7){
3586                         if(Button()&&!oldbutton&&selected!=-1){
3587                                 float gLoc[3]={0,0,0};
3588                                 float vel[3]={0,0,0};
3589                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3590                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3591                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3592                                 OPENAL_SetVolume(channels[firestartsound], 256);
3593                                 OPENAL_SetPaused(channels[firestartsound], false);
3594                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3595                         }
3596                         if(Button()&&!oldbutton&&selected==0&&numaccounts<8){
3597                                 entername=1;
3598                         }
3599                         if(Button()&&!oldbutton&&selected>0&&selected<numaccounts+1){
3600                                 accountactive=selected-1;
3601                                 mainmenu=5;
3602                                 flashr=1;
3603                                 flashg=0;
3604                                 flashb=0;
3605                                 flashamount=1;
3606                                 flashdelay=1;
3607                         }
3608                         if(Button()&&!oldbutton&&selected==numaccounts+1){
3609                                 float gLoc[3]={0,0,0};
3610                                 float vel[3]={0,0,0};
3611                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3612                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3613                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3614                                 OPENAL_SetVolume(channels[fireendsound], 256);
3615                                 OPENAL_SetPaused(channels[fireendsound], false);
3616                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3617
3618                                 flashr=1;
3619                                 flashg=0;
3620                                 flashb=0;
3621                                 flashamount=1;
3622                                 flashdelay=1;
3623
3624                                 mainmenu=1;
3625
3626                                 for(j=0;j<255;j++){
3627                                         displaytext[0][j]=' ';
3628                                 }
3629                                 displaychars[0]=0;
3630                                 displayselected=0;
3631                                 entername=0;
3632                         }
3633                         if(Button())oldbutton=1;
3634                         else oldbutton=0;
3635                 }
3636                 if(mainmenu==8){
3637                         if(Button()&&!oldbutton&&selected!=-1){
3638                                 float gLoc[3]={0,0,0};
3639                                 float vel[3]={0,0,0};
3640                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3641                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3642                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3643                                 OPENAL_SetVolume(channels[firestartsound], 256);
3644                                 OPENAL_SetPaused(channels[firestartsound], false);
3645                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3646
3647                                 if(selected==0)accountdifficulty[accountactive]=0;
3648                                 if(selected==1)accountdifficulty[accountactive]=1;
3649                                 if(selected==2)accountdifficulty[accountactive]=2;
3650
3651                                 mainmenu=5;
3652
3653                                 flashr=1;
3654                                 flashg=0;
3655                                 flashb=0;
3656                                 flashamount=1;
3657                                 flashdelay=1;
3658
3659                         }
3660                         if(Button())oldbutton=1;
3661                         else oldbutton=0;
3662                 }
3663                 if (mainmenu==18) {
3664                         if(Button()&&!oldbutton) {
3665                                 printf("Button %i pressed\n", selected);
3666                         }
3667                         
3668                         if(Button()&&!oldbutton&&selected==0) {
3669                                 newstereomode = (StereoMode)(newstereomode + 1);
3670                                 while(!CanInitStereo(newstereomode)) {
3671                                         printf("Failed to initialize mode %s (%i)\n", StereoModeName(newstereomode), newstereomode);
3672                                         newstereomode = (StereoMode)(newstereomode + 1);
3673                                         if ( newstereomode >= stereoCount ) {
3674                                                 newstereomode = stereoNone;
3675                                         }
3676                                 }
3677                         }
3678                         
3679                         if(buttons[0]&&!oldbutton&&selected==1) {
3680                                 stereoseparation+=0.001;
3681                         }
3682                         if(buttons[1]&&!oldbutton&&selected==1) {
3683                                 stereoseparation-=0.001;
3684                         }
3685
3686                         if(Button()&&!oldbutton&&selected==2) {
3687                                 stereoreverse =! stereoreverse;
3688                         }
3689                         
3690                         if(Button()&&!oldbutton&&selected==3) {
3691                                 flashr=1;
3692                                 flashg=0;
3693                                 flashb=0;
3694                                 flashamount=1;
3695                                 flashdelay=1;
3696
3697                                 if ( stereomode != newstereomode ) {
3698                                         stereomode = newstereomode;
3699                                         InitStereo(stereomode);
3700                                 }
3701                                 
3702                                 mainmenu=3;
3703                         }
3704                         
3705                         if(Button() || buttons[1])oldbutton=1;
3706                         else oldbutton=0;
3707                 }
3708
3709
3710                 if(Button()||buttons[1])oldbutton=1;
3711                 else oldbutton=0;
3712
3713                 if(IsKeyDown(theKeyMap, MAC_Q_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)){
3714                         tryquit=1;
3715                         if(mainmenu==3){
3716                                 if(newdetail>2)newdetail=detail;
3717                                 if(newdetail<0)newdetail=detail;
3718                                 if(newscreenwidth<0)newscreenwidth=screenwidth;
3719                                 if(newscreenheight<0)newscreenheight=screenheight;
3720
3721                                 SaveSettings(*this);
3722                         }
3723                 }
3724
3725                 if(mainmenu==1||mainmenu==2){
3726                         if(loaddistrib>4)transition+=multiplier/8;
3727                         if(transition>1){
3728                                 transition=0;
3729                                 anim++;
3730                                 if(anim>4)anim=0;
3731                                 loaddistrib=0;
3732                         }
3733                 }
3734                 OPENAL_SetFrequency(channels[stream_music3], 22050);
3735
3736                 if(entername){
3737                         for(i=0;i<140;i++){
3738                                 if(IsKeyDown(theKeyMap, i)){
3739                                         togglekeydelay[i]+=multiplier;
3740                                         if(togglekeydelay[i]>.4){
3741                                                 togglekey[i]=0;
3742                                                 togglekeydelay[i]=.36;
3743                                         }
3744                                         if(!togglekey[i]){
3745                                                 if(KeyToSingleChar(i)!='\0'&&displaychars[0]<60){
3746                                                         for(j=255;j>=displayselected+1;j--){
3747                                                                 displaytext[0][j]=displaytext[0][j-1];
3748                                                         }
3749                                                         displaytext[0][displayselected]=KeyToSingleChar(i);
3750                                                         if(IsKeyDown(theKeyMap, MAC_SHIFT_KEY))displaytext[0][displayselected]=Shift(displaytext[0][displayselected]);
3751                                                         displayselected++;
3752                                                         displaychars[0]++;
3753                                                 }
3754                                                 if(i==MAC_DELETE_KEY&&displayselected!=0){
3755                                                         for(j=displayselected-1;j<255;j++){
3756                                                                 displaytext[0][j]=displaytext[0][j+1];
3757                                                         }
3758                                                         displaytext[0][255]=' ';
3759                                                         displayselected--;
3760                                                         displaychars[0]--;
3761                                                 }
3762                                                 if(i==MAC_ARROW_LEFT_KEY&&displayselected!=0){
3763                                                         displayselected--;
3764                                                 }
3765                                                 if(i==MAC_ARROW_RIGHT_KEY&&displayselected<displaychars[0]){
3766                                                         displayselected++;
3767                                                 }
3768                                                 if(i==MAC_RETURN_KEY&&entername){
3769                                                         if(displaychars[0]){
3770                                                                 numaccounts++;
3771                                                                 strcpy(accountname[numaccounts-1],displaytext[0]);
3772                                                                 accountactive=numaccounts-1;
3773                                                                 accountdifficulty[accountactive]=1;
3774                                                                 accountprogress[accountactive]=0;
3775                                                                 accountpoints[accountactive]=0;
3776                                                                 accountcampaigntime[accountactive]=0;
3777                                                                 accountcampaignscore[accountactive]=0;
3778                                                                 accountcampaignfasttime[accountactive]=0;
3779                                                                 accountcampaignhighscore[accountactive]=0;
3780                                                                 for(j=0;j<50;j++){
3781                                                                         accounthighscore[accountactive][j]=0;
3782                                                                         accountfasttime[accountactive][j]=0;
3783                                                                 }
3784                                                                 for(j=0;j<60;j++){
3785                                                                         accountunlocked[accountactive][j]=0;
3786                                                                 }
3787                                                                 accountcampaignchoicesmade[accountactive]=0;
3788
3789                                                                 for(j=0;j<255;j++){
3790                                                                         displaytext[0][j]=' ';
3791                                                                 }
3792                                                                 displaychars[0]=0;
3793                                                                 displayselected=0;
3794                                                                 entername=0;
3795
3796                                                                 mainmenu=8;
3797
3798                                                                 flashr=1;
3799                                                                 flashg=0;
3800                                                                 flashb=0;
3801                                                                 flashamount=1;
3802                                                                 flashdelay=1;
3803
3804                                                                 float gLoc[3]={0,0,0};
3805                                                                 float vel[3]={0,0,0};
3806                                                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3807                                                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3808                                                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3809                                                                 OPENAL_SetVolume(channels[firestartsound], 256);
3810                                                                 OPENAL_SetPaused(channels[firestartsound], false);
3811                                                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3812
3813                                                                 for(j=0;j<255;j++){
3814                                                                         displaytext[0][j]=' ';
3815                                                                 }
3816                                                                 displaychars[0]=0;
3817
3818
3819                                                                 displayselected=0;
3820                                                         }}
3821
3822                                                 if(i==MAC_RETURN_KEY&&mainmenu==13){
3823                                                         if(displaychars[0]){
3824                                                                 sprintf (registrationname, "%s", displaytext[0]);
3825                                                                 if(displaychars[0]<254)registrationname[displaychars[0]]='\0';
3826
3827                                                                 mainmenu=5;
3828                         
3829                                                                 flashr=1;
3830                                                                 flashg=0;
3831                                                                 flashb=0;
3832                                                                 flashamount=1;
3833                                                                 flashdelay=1;
3834
3835                                                                 float gLoc[3]={0,0,0};
3836                                                                 float vel[3]={0,0,0};
3837                                                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3838                                                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3839                                                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3840                                                                 OPENAL_SetVolume(channels[firestartsound], 256);
3841                                                                 OPENAL_SetPaused(channels[firestartsound], false);
3842                                                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3843
3844                                                                 for(j=0;j<255;j++){
3845                                                                         displaytext[0][j]=' ';
3846                                                                 }
3847                                                                 displaychars[0]=0;
3848                         
3849                                                                 displayselected=0;
3850                                                         }}
3851                                         }
3852                                         togglekey[i]=1;
3853                                 }
3854                                 else {
3855                                         togglekey[i]=0;
3856                                         togglekeydelay[i]=0;
3857                                 }
3858                         }
3859
3860                         displayblinkdelay-=multiplier;
3861                         if(displayblinkdelay<=0){
3862                                 displayblinkdelay=.3;
3863                                 displayblink=1-displayblink;
3864                         }
3865                 }
3866         }
3867
3868         if(!mainmenu){
3869                 if(hostile==1)hostiletime+=multiplier;
3870                 else hostiletime=0;
3871                 if(!winfreeze)leveltime+=multiplier;
3872                 if(IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)){
3873                         chatting=0;
3874                         console=0;
3875                         freeze=0;
3876                         displaychars[0]=0;
3877                 }
3878
3879                 if(IsKeyDown(theKeyMap, chatkey)&&!chattogglekeydown&&!console&&!chatting&&debugmode){
3880                         chatting=1;
3881                         chattogglekeydown=1;
3882                         togglekey[chatkey]=1;
3883                         togglekeydelay[chatkey]=-20;
3884                 }
3885
3886                 if(!IsKeyDown(theKeyMap, chatkey)){
3887                         chattogglekeydown=0;
3888                 }
3889
3890                 if(chatting){
3891                         for(i=0;i<140;i++){
3892                                 if(IsKeyDown(theKeyMap, i)){
3893                                         togglekeydelay[i]+=multiplier;
3894                                         if(togglekeydelay[i]>.4){
3895                                                 togglekey[i]=0;
3896                                                 togglekeydelay[i]=.36;
3897                                         }
3898                                         if(!togglekey[i]){
3899                                                 if(KeyToSingleChar(i)!='\0'&&displaychars[0]<60){
3900                                                         for(j=255;j>=displayselected+1;j--){
3901                                                                 displaytext[0][j]=displaytext[0][j-1];
3902                                                         }
3903                                                         displaytext[0][displayselected]=KeyToSingleChar(i);
3904                                                         if(IsKeyDown(theKeyMap, MAC_SHIFT_KEY))displaytext[0][displayselected]=Shift(displaytext[0][displayselected]);
3905                                                         displayselected++;
3906                                                         displaychars[0]++;
3907                                                 }
3908                                                 if(i==MAC_DELETE_KEY&&displayselected!=0){
3909                                                         for(j=displayselected-1;j<255;j++){
3910                                                                 displaytext[0][j]=displaytext[0][j+1];
3911                                                         }
3912                                                         displaytext[0][255]=' ';
3913                                                         displayselected--;
3914                                                         displaychars[0]--;
3915                                                 }
3916                                                 if(i==MAC_ARROW_LEFT_KEY&&displayselected!=0){
3917                                                         displayselected--;
3918                                                 }
3919                                                 if(i==MAC_ARROW_RIGHT_KEY&&displayselected<displaychars[0]){
3920                                                         displayselected++;
3921                                                 }
3922                                                 if(i==MAC_RETURN_KEY){
3923                                                         if(displaychars[0]){
3924                                                                 /*for(j=0;j<displaychars[0];j++){
3925                                                                 talkname[j]=displaytext[0][j];
3926                                                                 }
3927                                                                 talkname[displaychars[0]]='\0';
3928                                                                 sprintf (chatname, "%s: %s",playerName,talkname);
3929                                                                 //NetworkSendInformation(chatname);
3930                                                                 */
3931                                                                 for(j=0;j<255;j++){
3932                                                                         displaytext[0][j]=' ';
3933                                                                 }
3934                                                                 displaychars[0]=0;
3935                                                                 displayselected=0;
3936                                                                 chatting=0;
3937                                                         }
3938                                                 }
3939                                         }
3940                                         togglekey[i]=1;
3941                                 }
3942                                 else {
3943                                         togglekey[i]=0;
3944                                         togglekeydelay[i]=0;
3945                                 }
3946                         }
3947
3948                         displayblinkdelay-=multiplier;
3949                         if(displayblinkdelay<=0){
3950                                 displayblinkdelay=.3;
3951                                 displayblink=1-displayblink;
3952                         }
3953                 }
3954
3955                 if(chatting)keyboardfrozen=1;
3956
3957                 if(IsKeyDown(theKeyMap, MAC_V_KEY)&&!freezetogglekeydown&&debugmode){
3958                         freeze=1-freeze;
3959                         if(freeze){
3960                                 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
3961                         }
3962                         freezetogglekeydown=1;
3963                 }
3964
3965                 if(!IsKeyDown(theKeyMap, MAC_V_KEY)&&!IsKeyDown(theKeyMap, MAC_F1_KEY)){
3966                         freezetogglekeydown=0;
3967                 }
3968
3969                 if(IsKeyDown(theKeyMap, MAC_TILDE_KEY)&&!consoletogglekeydown&&debugmode){
3970                         console=1-console;
3971                         if(!console)freeze=0;
3972                         if(console){
3973                                 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
3974                         }
3975                         consoletogglekeydown=1;
3976                 }
3977
3978                 if(!IsKeyDown(theKeyMap, MAC_TILDE_KEY)){
3979                         consoletogglekeydown=0;
3980                 }
3981
3982                 if(console)freeze=1;
3983
3984                 if(console&&!IsKeyDown(theKeyMap,MAC_COMMAND_KEY)){
3985                         for(i=0;i<140;i++){
3986                                 if(IsKeyDown(theKeyMap, i)){
3987                                         togglekeydelay[i]+=multiplier;
3988                                         if(togglekeydelay[i]>.4){
3989                                                 togglekey[i]=0;
3990                                                 togglekeydelay[i]=.36;
3991                                         }
3992                                         if(!togglekey[i]){
3993                                                 if(KeyToSingleChar(i)!='\0'&&consolechars[0]<255){
3994                                                         for(j=255;j>=consoleselected+1;j--){
3995                                                                 consoletext[0][j]=consoletext[0][j-1];
3996                                                         }
3997                                                         consoletext[0][consoleselected]=KeyToSingleChar(i);
3998                                                         if(IsKeyDown(theKeyMap, MAC_SHIFT_KEY))consoletext[0][consoleselected]=Shift(consoletext[0][consoleselected]);
3999                                                         consoleselected++;
4000                                                         consolechars[0]++;
4001                                                 }
4002                                                 else if(i==MAC_ENTER_KEY){
4003                                                         for(j=255;j>=consoleselected+1;j--){
4004                                                                 consoletext[0][j]=consoletext[0][j-1];
4005                                                         }
4006                                                         consoletext[0][consoleselected]='\n';
4007                                                         consoleselected++;
4008                                                         consolechars[0]++;
4009                                                 }
4010                                                 if(i==MAC_DELETE_KEY&&consoleselected!=0){
4011                                                         for(j=consoleselected-1;j<255;j++){
4012                                                                 consoletext[0][j]=consoletext[0][j+1];
4013                                                         }
4014                                                         consoletext[0][255]=' ';
4015                                                         consoleselected--;
4016                                                         consolechars[0]--;
4017                                                 }
4018                                                 if(i==MAC_ARROW_UP_KEY){
4019                                                         if(archiveselected<14)archiveselected++;
4020                                                         for(j=0;j<255;j++){
4021                                                                 consolechars[0]=consolechars[archiveselected];
4022                                                                 consoletext[0][j]=consoletext[archiveselected][j];
4023                                                                 consoleselected=consolechars[0];
4024                                                         }
4025                                                 }
4026                                                 if(i==MAC_ARROW_DOWN_KEY){
4027                                                         if(archiveselected>0)archiveselected--;
4028                                                         for(j=0;j<255;j++){
4029                                                                 consolechars[0]=consolechars[archiveselected];
4030                                                                 consoletext[0][j]=consoletext[archiveselected][j];
4031                                                                 consoleselected=consolechars[0];
4032                                                         }
4033                                                 }
4034                                                 if(i==MAC_ARROW_LEFT_KEY&&consoleselected!=0){
4035                                                         consoleselected--;
4036                                                 }
4037                                                 if(i==MAC_ARROW_RIGHT_KEY&&consoleselected<consolechars[0]){
4038                                                         consoleselected++;
4039                                                 }
4040                                                 if(i==MAC_RETURN_KEY){
4041                                                         archiveselected=0;
4042                                                         cmd_dispatch(this, consoletext[0]);
4043
4044                                                         if(consolechars[0]>0){
4045                                                                 for(k=14;k>=1;k--){
4046                                                                         for(j=0;j<255;j++){
4047                                                                                 consoletext[k][j]=consoletext[k-1][j];
4048                                                                         }
4049                                                                         consolechars[k]=consolechars[k-1];
4050                                                                 }
4051                                                                 for(j=0;j<255;j++){
4052                                                                         consoletext[0][j]=' ';
4053                                                                 }
4054                                                                 consolechars[0]=0;
4055                                                                 consoleselected=0;
4056                                                         }
4057                                                 }
4058                                         }
4059                                         togglekey[i]=1;
4060                                 }
4061                                 else {
4062                                         togglekey[i]=0;
4063                                         togglekeydelay[i]=0;
4064                                 }
4065                         }
4066
4067                         consoleblinkdelay-=multiplier;
4068                         if(consoleblinkdelay<=0){
4069                                 consoleblinkdelay=.3;
4070                                 consoleblink=1-consoleblink;
4071                         }
4072                 }
4073
4074                 if(IsKeyDown(theKeyMap, MAC_Q_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)){
4075                         tryquit=1;
4076                         if(mainmenu==3){
4077                                 if(newdetail>2)newdetail=detail;
4078                                 if(newdetail<0)newdetail=detail;
4079                                 if(newscreenwidth<0)newscreenwidth=screenwidth;
4080                                 if(newscreenheight<0)newscreenheight=screenheight;
4081
4082                                 ofstream opstream(ConvertFileName(":Data:config.txt", "w"));
4083                                 opstream << "Screenwidth:\n";
4084                                 opstream << newscreenwidth;
4085                                 opstream << "\nScreenheight:\n";
4086                                 opstream << newscreenheight;
4087                                 opstream << "\nMouse sensitivity:\n";
4088                                 opstream << usermousesensitivity;
4089                                 opstream << "\nBlur(0,1):\n";
4090                                 opstream << ismotionblur;
4091                                 opstream << "\nOverall Detail(0,1,2) higher=better:\n";
4092                                 opstream << newdetail;
4093                                 opstream << "\nFloating jump:\n";
4094                                 opstream << floatjump;
4095                                 opstream << "\nMouse jump:\n";
4096                                 opstream << mousejump;
4097                                 opstream << "\nAmbient sound:\n";
4098                                 opstream << ambientsound;
4099                                 opstream << "\nBlood (0,1,2):\n";
4100                                 opstream << bloodtoggle;
4101                                 opstream << "\nAuto slomo:\n";
4102                                 opstream << autoslomo;
4103                                 opstream << "\nFoliage:\n";
4104                                 opstream << foliage;
4105                                 opstream << "\nMusic:\n";
4106                                 opstream << musictoggle;
4107                                 opstream << "\nTrilinear:\n";
4108                                 opstream << trilinear;
4109                                 opstream << "\nDecals(shadows,blood puddles,etc):\n";
4110                                 opstream << decals;
4111                                 opstream << "\nInvert mouse:\n";
4112                                 opstream << invertmouse;
4113                                 opstream << "\nGamespeed:\n";
4114                                 if(oldgamespeed==0)oldgamespeed=1;
4115                                 opstream << oldgamespeed;
4116                                 opstream << "\nDifficulty(0,1,2) higher=harder:\n";
4117                                 opstream << difficulty;
4118                                 opstream << "\nDamage effects(blackout, doublevision):\n";
4119                                 opstream << damageeffects;
4120                                 opstream << "\nText:\n";
4121                                 opstream << texttoggle;
4122                                 opstream << "\nDebug:\n";
4123                                 opstream << debugmode;
4124                                 opstream << "\nVBL Sync:\n";
4125                                 opstream << vblsync;
4126                                 opstream << "\nShow Points:\n";
4127                                 opstream << showpoints;
4128                                 opstream << "\nAlways Blur:\n";
4129                                 opstream << alwaysblur;
4130                                 opstream << "\nImmediate mode (turn on on G5):\n";
4131                                 opstream << immediate;
4132                                 opstream << "\nVelocity blur:\n";
4133                                 opstream << velocityblur;
4134                             opstream << "\nVolume:\n";
4135                         opstream << volume;
4136                                 opstream << "\nForward key:\n";
4137                                 opstream << KeyToChar(forwardkey);
4138                                 opstream << "\nBack key:\n";
4139                                 opstream << KeyToChar(backkey);
4140                                 opstream << "\nLeft key:\n";
4141                                 opstream << KeyToChar(leftkey);
4142                                 opstream << "\nRight key:\n";
4143                                 opstream << KeyToChar(rightkey);
4144                                 opstream << "\nJump key:\n";
4145                                 opstream << KeyToChar(jumpkey);
4146                                 opstream << "\nCrouch key:\n";
4147                                 opstream << KeyToChar(crouchkey);
4148                                 opstream << "\nDraw key:\n";
4149                                 opstream << KeyToChar(drawkey);
4150                                 opstream << "\nThrow key:\n";
4151                                 opstream << KeyToChar(throwkey);
4152                                 opstream << "\nAttack key:\n";
4153                                 opstream << KeyToChar(attackkey);
4154                                 opstream << "\nChat key:\n";
4155                                 opstream << KeyToChar(chatkey);
4156                                 opstream << "\nStereoMode:\n";
4157                                 opstream << stereomode;
4158                                 opstream << "\nStereoSeparation:\n";
4159                                 opstream << stereoseparation;
4160                                 opstream << "\nStereoReverse:\n";
4161                                 opstream << stereoreverse;
4162                                 opstream.close();
4163                         }
4164                 }
4165
4166                 static int oldwinfreeze;
4167                 if(winfreeze&&!oldwinfreeze){
4168                         OPENAL_SetFrequency(OPENAL_ALL, 0.001);
4169                         PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
4170                         OPENAL_SetVolume(channels[consolesuccesssound], 256);
4171                         OPENAL_SetPaused(channels[consolesuccesssound], false);
4172                 }
4173                 if(winfreeze==0)oldwinfreeze=winfreeze;
4174                 else oldwinfreeze++;
4175
4176                 if((IsKeyDown(theKeyMap, jumpkey)||IsKeyDown(theKeyMap, MAC_SPACE_KEY))&&!oldjumpkeydown&&!campaign){
4177                         if(winfreeze)winfreeze=0;
4178                         oldjumpkeydown=1;
4179                 }
4180                 if((IsKeyDown(theKeyMap, MAC_ESCAPE_KEY))&&!campaign&&gameon){
4181                         if(winfreeze){
4182                                 mainmenu=9;
4183                                 gameon=0;
4184                         }
4185                 }
4186                 if((IsKeyDown(theKeyMap, jumpkey)||IsKeyDown(theKeyMap, MAC_SPACE_KEY))){
4187                         oldjumpkeydown=1;
4188                 }
4189                 if(!IsKeyDown(theKeyMap, jumpkey)&&!IsKeyDown(theKeyMap, MAC_SPACE_KEY))oldjumpkeydown=0;
4190
4191                 if(!freeze&&!winfreeze&&!(mainmenu&&gameon)&&(gameon||!gamestarted)){
4192
4193                         static bool oldbuttondialogue;
4194
4195                         if(indialogue!=-1)talkdelay=1;
4196                         talkdelay-=multiplier;
4197
4198                         if(talkdelay<=0)
4199                                 if(indialogue==-1&&(animation[player[0].targetanimation].height!=highheight)/*&&!hostile*/)
4200                                         for(i=0;i<numdialogues;i++){
4201                                                 int realdialoguetype;
4202                                                 bool special;
4203                                                 if(dialoguetype[i]>49){
4204                                                         realdialoguetype=dialoguetype[i]-50;
4205                                                         special=1;
4206                                                 }
4207                                                 else if(dialoguetype[i]>39){
4208                                                         realdialoguetype=dialoguetype[i]-40;
4209                                                         special=1;
4210                                                 }
4211                                                 else if(dialoguetype[i]>29){
4212                                                         realdialoguetype=dialoguetype[i]-30;
4213                                                         special=1;
4214                                                 }
4215                                                 else if(dialoguetype[i]>19){
4216                                                         realdialoguetype=dialoguetype[i]-20;
4217                                                         special=1;
4218                                                 }
4219                                                 else if(dialoguetype[i]>9){
4220                                                         realdialoguetype=dialoguetype[i]-10;
4221                                                         special=1;
4222                                                 }
4223                                                 else {
4224                                                         realdialoguetype=dialoguetype[i];
4225                                                         special=0;
4226                                                 }
4227                                                 if((!hostile||(dialoguetype[i]>40&&dialoguetype[i]<50))&&realdialoguetype<numplayers&&realdialoguetype>0&&(dialoguegonethrough[i]==0||!special)&&(special||(IsKeyDown(theKeyMap, attackkey)&&!oldbuttondialogue))){
4228                                                         if(findDistancefast(&player[0].coords,&player[realdialoguetype].coords)<6||player[realdialoguetype].howactive>=typedead1||(dialoguetype[i]>40&&dialoguetype[i]<50)){
4229                                                                 whichdialogue=i;
4230                                                                 for(j=0;j<numdialogueboxes[whichdialogue];j++){
4231                                                                         player[participantfocus[whichdialogue][j]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][j]];
4232                                                                         player[participantfocus[whichdialogue][j]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
4233                                                                         player[participantfocus[whichdialogue][j]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
4234                                                                         player[participantfocus[whichdialogue][j]].velocity=0;
4235                                                                         player[participantfocus[whichdialogue][j]].targetanimation=player[participantfocus[whichdialogue][j]].getIdle();
4236                                                                         player[participantfocus[whichdialogue][j]].targetframe=0;
4237                                                                 }
4238                                                                 directing=0;
4239                                                                 indialogue=0;
4240                                                                 dialoguetime=0;
4241                                                                 dialoguegonethrough[i]++;
4242                                                                 if(dialogueboxsound[whichdialogue][indialogue]!=0){
4243                                                                         static float gLoc[3];
4244                                                                         static float vel[3];
4245                                                                         XYZ temppos;
4246                                                                         temppos=player[participantfocus[whichdialogue][indialogue]].coords;
4247                                                                         temppos=temppos-viewer;
4248                                                                         Normalise(&temppos);
4249                                                                         temppos+=viewer;
4250
4251                                                                         gLoc[0]=temppos.x;
4252                                                                         gLoc[1]=temppos.y;
4253                                                                         gLoc[2]=temppos.z;vel[0]=0;
4254                                                                         vel[1]=0;
4255                                                                         vel[2]=0;
4256                                                                         int whichsoundplay;
4257                                                                         if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
4258                                                                         if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
4259                                                                         if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
4260                                                                         if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
4261                                                                         if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
4262                                                                         if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
4263                                                                         if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
4264                                                                         if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
4265                                                                         if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
4266                                                                         if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
4267                                                                         if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
4268                                                                         if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
4269                                                                         if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
4270                                                                         if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
4271                                                                         if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
4272                                                                         if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
4273                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
4274                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
4275                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
4276                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
4277                                                                         PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
4278                                                                         OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
4279                                                                         OPENAL_SetVolume(channels[whichsoundplay], 256);
4280                                                                         OPENAL_SetPaused(channels[whichsoundplay], false);
4281                                                                 }
4282                                                                 if(IsKeyDown(theKeyMap, attackkey))oldbuttondialogue=1;
4283                                                         }
4284                                                 }
4285                                         }
4286
4287                                         windvar+=multiplier;
4288                                         smoketex+=multiplier;
4289                                         tutorialstagetime+=multiplier;
4290
4291                                         static float hotspotvisual[40];
4292                                         if(numhotspots){
4293                                                 XYZ hotspotsprite;
4294                                                 if(editorenabled)
4295                                                         for(i=0;i<numhotspots;i++)
4296                                                                 hotspotvisual[i]-=multiplier/320;
4297
4298                                                 for(i=0;i<numhotspots;i++){
4299                                                         //if(hotspottype[i]<=10)
4300                                                         while(hotspotvisual[i]<0){
4301                                                                 hotspotsprite=0;
4302                                                                 hotspotsprite.x=float(abs(Random()%100000))/100000*hotspotsize[i];
4303                                                                 hotspotsprite=DoRotation(hotspotsprite,0,0,Random()%360);
4304                                                                 hotspotsprite=DoRotation(hotspotsprite,0,Random()%360,0);
4305                                                                 hotspotsprite+=hotspot[i];
4306                                                                 sprites.MakeSprite(breathsprite, hotspotsprite, hotspotsprite*0, 1,0.5,0, 7, 0.4);
4307                                                                 hotspotvisual[i]+=0.1/hotspotsize[i]/hotspotsize[i]/hotspotsize[i];
4308                                                         }
4309                                                 }
4310
4311                                                 for(i=0;i<numhotspots;i++){
4312                                                         if(hotspottype[i]<=10&&hotspottype[i]>0){
4313                                                                 hotspot[i]=player[hotspottype[i]].coords;
4314                                                         }
4315                                                 }
4316                                         }
4317
4318                                         //Tutorial
4319                                         if(tutoriallevel&&tutorialstagetime>tutorialmaxtime){
4320                                                 tutorialstage++;
4321                                                 tutorialsuccess=0;
4322                                                 if(tutorialstage<=1){
4323                                                         canattack=0;
4324                                                         cananger=0;
4325                                                         reversaltrain=0;
4326                                                 }
4327                                                 if(tutorialstage==1){
4328                                                         tutorialmaxtime=5;
4329                                                 }
4330                                                 if(tutorialstage==2){
4331                                                         tutorialmaxtime=2;
4332                                                 }
4333                                                 if(tutorialstage==3){
4334                                                         tutorialmaxtime=600;
4335                                                 }
4336                                                 if(tutorialstage==4){
4337                                                         tutorialmaxtime=1000;
4338                                                 }
4339                                                 if(tutorialstage==5){
4340                                                         tutorialmaxtime=600;
4341                                                 }
4342                                                 if(tutorialstage==6){
4343                                                         tutorialmaxtime=600;
4344                                                 }
4345                                                 if(tutorialstage==7){
4346                                                         tutorialmaxtime=600;
4347                                                 }
4348                                                 if(tutorialstage==8){
4349                                                         tutorialmaxtime=600;
4350                                                 }
4351                                                 if(tutorialstage==9){
4352                                                         tutorialmaxtime=600;
4353                                                 }
4354                                                 if(tutorialstage==10){
4355                                                         tutorialmaxtime=2;
4356                                                 }
4357                                                 if(tutorialstage==11){
4358                                                         tutorialmaxtime=1000;
4359                                                 }
4360                                                 if(tutorialstage==12){
4361                                                         tutorialmaxtime=1000;
4362                                                 }
4363                                                 if(tutorialstage==13){
4364                                                         tutorialmaxtime=2;
4365                                                 }
4366                                                 if(tutorialstage==14){
4367                                                         tutorialmaxtime=3;
4368
4369                                                         XYZ temp,temp2;
4370
4371                                                         temp.x=1011;
4372                                                         temp.y=84;
4373                                                         temp.z=491;
4374                                                         temp2.x=1025;
4375                                                         temp2.y=75;
4376                                                         temp2.z=447;
4377
4378                                                         player[1].coords=(temp+temp2)/2;
4379
4380                                                         float gLoc[3];
4381                                                         float vel[3];
4382                                                         gLoc[0]=player[1].coords.x;
4383                                                         gLoc[1]=player[1].coords.y;
4384                                                         gLoc[2]=player[1].coords.z;
4385                                                         vel[0]=0;
4386                                                         vel[1]=0;
4387                                                         vel[2]=0;
4388                                                         PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
4389                                                         OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
4390                                                         OPENAL_SetVolume(channels[fireendsound], 256);
4391                                                         OPENAL_SetPaused(channels[fireendsound], false);
4392
4393                                                         for(i=0;i<player[1].skeleton.num_joints;i++){
4394                                                                 if(Random()%2==0){
4395                                                                         if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
4396                                                                         if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
4397                                                                         if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
4398                                                                         if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
4399                                                                         sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
4400                                                                 }
4401                                                         }
4402
4403                                                 }
4404                                                 if(tutorialstage==15){
4405                                                         tutorialmaxtime=500;
4406                                                 }
4407                                                 if(tutorialstage==16){
4408                                                         tutorialmaxtime=500;
4409                                                 }
4410                                                 if(tutorialstage==17){
4411                                                         tutorialmaxtime=500;
4412                                                 }
4413                                                 if(tutorialstage==18){
4414                                                         tutorialmaxtime=500;
4415                                                 }
4416                                                 if(tutorialstage==19){
4417                                                         tutorialstage=20;
4418                                                         //tutorialmaxtime=500;
4419                                                 }
4420                                                 if(tutorialstage==20){
4421                                                         tutorialmaxtime=500;
4422                                                 }
4423                                                 if(tutorialstage==21){
4424                                                         tutorialmaxtime=500;
4425                                                         if(bonus==cannon){
4426                                                                 bonus=Slicebonus;
4427                                                                 againbonus=1;
4428                                                         }
4429                                                         else againbonus=0;
4430                                                 }
4431                                                 if(tutorialstage==22){
4432                                                         tutorialmaxtime=500;
4433                                                 }
4434                                                 if(tutorialstage==23){
4435                                                         tutorialmaxtime=500;
4436                                                 }
4437                                                 if(tutorialstage==24){
4438                                                         tutorialmaxtime=500;
4439                                                 }
4440                                                 if(tutorialstage==25){
4441                                                         tutorialmaxtime=500;
4442                                                 }
4443                                                 if(tutorialstage==26){
4444                                                         tutorialmaxtime=2;
4445                                                 }
4446                                                 if(tutorialstage==27){
4447                                                         tutorialmaxtime=4;
4448                                                         reversaltrain=1;
4449                                                         cananger=1;
4450                                                         player[1].aitype=attacktypecutoff;
4451                                                 }
4452                                                 if(tutorialstage==28){
4453                                                         tutorialmaxtime=400;
4454                                                 }
4455                                                 if(tutorialstage==29){
4456                                                         tutorialmaxtime=400;
4457                                                         player[0].escapednum=0;
4458                                                 }
4459                                                 if(tutorialstage==30){
4460                                                         tutorialmaxtime=4;
4461                                                         reversaltrain=0;
4462                                                         cananger=0;
4463                                                         player[1].aitype=passivetype;
4464                                                 }
4465                                                 if(tutorialstage==31){
4466                                                         tutorialmaxtime=13;
4467                                                 }
4468                                                 if(tutorialstage==32){
4469                                                         tutorialmaxtime=8;
4470                                                 }
4471                                                 if(tutorialstage==33){
4472                                                         tutorialmaxtime=400;
4473                                                         cananger=1;
4474                                                         canattack=1;
4475                                                         player[1].aitype=attacktypecutoff;
4476                                                 }
4477                                                 if(tutorialstage==34){
4478                                                         tutorialmaxtime=400;
4479                                                 }
4480                                                 if(tutorialstage==35){
4481                                                         tutorialmaxtime=400;
4482                                                 }
4483                                                 if(tutorialstage==36){
4484                                                         tutorialmaxtime=2;
4485                                                         reversaltrain=0;
4486                                                         cananger=0;
4487                                                         player[1].aitype=passivetype;
4488                                                 }
4489                                                 if(tutorialstage==37){
4490                                                         damagedealt=0;
4491                                                         damagetaken=0;
4492                                                         tutorialmaxtime=50;
4493                                                         cananger=1;
4494                                                         canattack=1;
4495                                                         player[1].aitype=attacktypecutoff;
4496                                                 }
4497                                                 if(tutorialstage==38){
4498                                                         tutorialmaxtime=4;
4499                                                         canattack=0;
4500                                                         cananger=0;
4501                                                         player[1].aitype=passivetype;
4502                                                 }
4503                                                 if(tutorialstage==39){
4504                                                         XYZ temp,temp2;
4505
4506                                                         temp.x=1011;
4507                                                         temp.y=84;
4508                                                         temp.z=491;
4509                                                         temp2.x=1025;
4510                                                         temp2.y=75;
4511                                                         temp2.z=447;
4512
4513
4514                                                         weapons.owner[weapons.numweapons]=-1;
4515                                                         weapons.type[weapons.numweapons]=knife;
4516                                                         weapons.damage[weapons.numweapons]=0;
4517                                                         weapons.mass[weapons.numweapons]=1;
4518                                                         weapons.tipmass[weapons.numweapons]=1.2;
4519                                                         weapons.length[weapons.numweapons]=.25;
4520                                                         weapons.position[weapons.numweapons]=(temp+temp2)/2;
4521                                                         weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
4522
4523                                                         weapons.velocity[weapons.numweapons]=0.1;
4524                                                         weapons.tipvelocity[weapons.numweapons]=0.1;
4525                                                         weapons.missed[weapons.numweapons]=1;
4526                                                         weapons.hitsomething[weapons.numweapons]=0;
4527                                                         weapons.freetime[weapons.numweapons]=0;
4528                                                         weapons.firstfree[weapons.numweapons]=1;
4529                                                         weapons.physics[weapons.numweapons]=1;
4530
4531                                                         weapons.numweapons++;
4532                                                 }
4533                                                 if(tutorialstage==40){
4534                                                         tutorialmaxtime=300;
4535                                                 }
4536                                                 if(tutorialstage==41){
4537                                                         tutorialmaxtime=300;
4538                                                 }
4539                                                 if(tutorialstage==42){
4540                                                         tutorialmaxtime=8;
4541                                                 }
4542                                                 if(tutorialstage==43){
4543                                                         tutorialmaxtime=300;
4544                                                 }
4545                                                 if(tutorialstage==44){
4546                                                         weapons.owner[0]=1;
4547                                                         player[0].weaponactive=-1;
4548                                                         player[0].num_weapons=0;
4549                                                         player[1].weaponactive=0;
4550                                                         player[1].num_weapons=1;
4551                                                         player[1].weaponids[0]=0;
4552
4553                                                         cananger=1;
4554                                                         canattack=1;
4555                                                         player[1].aitype=attacktypecutoff;
4556
4557                                                         tutorialmaxtime=300;
4558                                                 }
4559                                                 if(tutorialstage==45){
4560                                                         weapons.owner[0]=1;
4561                                                         player[0].weaponactive=-1;
4562                                                         player[0].num_weapons=0;
4563                                                         player[1].weaponactive=0;
4564                                                         player[1].num_weapons=1;
4565                                                         player[1].weaponids[0]=0;
4566
4567                                                         tutorialmaxtime=300;
4568                                                 }
4569                                                 if(tutorialstage==46){
4570                                                         weapons.owner[0]=1;
4571                                                         player[0].weaponactive=-1;
4572                                                         player[0].num_weapons=0;
4573                                                         player[1].weaponactive=0;
4574                                                         player[1].num_weapons=1;
4575                                                         player[1].weaponids[0]=0;
4576
4577                                                         weapons.type[0]=sword;
4578
4579                                                         tutorialmaxtime=300;
4580                                                 }
4581
4582                                                 if(tutorialstage==47){
4583                                                         tutorialmaxtime=10;
4584
4585                                                         XYZ temp,temp2;
4586
4587                                                         temp.x=1011;
4588                                                         temp.y=84;
4589                                                         temp.z=491;
4590                                                         temp2.x=1025;
4591                                                         temp2.y=75;
4592                                                         temp2.z=447;
4593
4594                                                         weapons.owner[weapons.numweapons]=-1;
4595                                                         weapons.type[weapons.numweapons]=sword;
4596                                                         weapons.damage[weapons.numweapons]=0;
4597                                                         weapons.mass[weapons.numweapons]=1;
4598                                                         weapons.tipmass[weapons.numweapons]=1.2;
4599                                                         weapons.length[weapons.numweapons]=.25;
4600                                                         weapons.position[weapons.numweapons]=(temp+temp2)/2;
4601                                                         weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
4602
4603                                                         weapons.velocity[weapons.numweapons]=0.1;
4604                                                         weapons.tipvelocity[weapons.numweapons]=0.1;
4605                                                         weapons.missed[weapons.numweapons]=1;
4606                                                         weapons.hitsomething[weapons.numweapons]=0;
4607                                                         weapons.freetime[weapons.numweapons]=0;
4608                                                         weapons.firstfree[weapons.numweapons]=1;
4609                                                         weapons.physics[weapons.numweapons]=1;
4610
4611                                                         weapons.owner[0]=1;
4612                                                         weapons.owner[1]=0;
4613                                                         player[0].weaponactive=0;
4614                                                         player[0].num_weapons=1;
4615                                                         player[0].weaponids[0]=1;
4616                                                         player[1].weaponactive=0;
4617                                                         player[1].num_weapons=1;
4618                                                         player[1].weaponids[0]=0;
4619
4620                                                         weapons.numweapons++;
4621                                                 }
4622                                                 if(tutorialstage==48){
4623                                                         canattack=0;
4624                                                         cananger=0;
4625                                                         player[1].aitype=passivetype;
4626
4627                                                         tutorialmaxtime=15;
4628
4629                                                         weapons.owner[0]=1;
4630                                                         weapons.owner[1]=0;
4631                                                         player[0].weaponactive=0;
4632                                                         player[0].num_weapons=1;
4633                                                         player[0].weaponids[0]=1;
4634                                                         player[1].weaponactive=0;
4635                                                         player[1].num_weapons=1;
4636                                                         player[1].weaponids[0]=0;
4637
4638                                                         if(player[0].weaponactive!=-1)weapons.type[player[0].weaponids[player[0].weaponactive]]=staff;
4639                                                         else weapons.type[0]=staff;
4640
4641                                                         weapons.numweapons++;
4642                                                 }
4643                                                 if(tutorialstage==49){
4644                                                         canattack=0;
4645                                                         cananger=0;
4646                                                         player[1].aitype=passivetype;
4647
4648                                                         tutorialmaxtime=200;
4649
4650                                                         weapons.position[1]=1000;
4651                                                         weapons.tippoint[1]=1000;
4652
4653                                                         weapons.numweapons=1;
4654                                                         weapons.owner[0]=0;
4655                                                         player[1].weaponactive=-1;
4656                                                         player[1].num_weapons=0;
4657                                                         player[0].weaponactive=0;
4658                                                         player[0].num_weapons=1;
4659                                                         player[0].weaponids[0]=0;
4660
4661                                                         weapons.type[0]=knife;
4662
4663                                                         weapons.numweapons++;
4664                                                 }
4665                                                 if(tutorialstage==50){
4666                                                         tutorialmaxtime=8;
4667
4668                                                         XYZ temp,temp2;
4669                                                         float gLoc[3];
4670                                                         float vel[3];
4671                                                         gLoc[0]=player[1].coords.x;
4672                                                         gLoc[1]=player[1].coords.y;
4673                                                         gLoc[2]=player[1].coords.z;
4674                                                         vel[0]=0;
4675                                                         vel[1]=0;
4676                                                         vel[2]=0;
4677                                                         PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
4678                                                         OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
4679                                                         OPENAL_SetVolume(channels[fireendsound], 256);
4680                                                         OPENAL_SetPaused(channels[fireendsound], false);
4681
4682                                                         for(i=0;i<player[1].skeleton.num_joints;i++){
4683                                                                 if(Random()%2==0){
4684                                                                         if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
4685                                                                         if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
4686                                                                         if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
4687                                                                         if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
4688                                                                         sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
4689                                                                 }
4690                                                         }
4691
4692                                                         player[1].num_weapons=0;
4693                                                         player[1].weaponstuck=-1;
4694                                                         player[1].weaponactive=-1;
4695
4696                                                         weapons.numweapons=0;
4697
4698                                                         weapons.owner[0]=-1;
4699                                                         weapons.velocity[0]=0.1;
4700                                                         weapons.tipvelocity[0]=-0.1;
4701                                                         weapons.missed[0]=1;
4702                                                         weapons.hitsomething[0]=0;
4703                                                         weapons.freetime[0]=0;
4704                                                         weapons.firstfree[0]=1;
4705                                                         weapons.physics[0]=1;
4706                                                 }
4707                                                 if(tutorialstage==51){
4708                                                         tutorialmaxtime=80000;
4709                                                 }
4710                                                 if(tutorialstage<=51)tutorialstagetime=0;
4711                                         }
4712
4713                                         //Tutorial success
4714                                         if(tutoriallevel&&tutorialstagetime<tutorialmaxtime-3){
4715                                                 if(tutorialstage==3){
4716                                                         if(deltah||deltav)tutorialsuccess+=multiplier;
4717                                                 }
4718                                                 if(tutorialstage==4){
4719                                                         if(player[0].forwardkeydown||player[0].backkeydown||player[0].leftkeydown||player[0].rightkeydown)tutorialsuccess+=multiplier;
4720                                                 }
4721                                                 if(tutorialstage==5){
4722                                                         if(player[0].jumpkeydown)tutorialsuccess=1;
4723                                                 }
4724                                                 if(tutorialstage==6){
4725                                                         if(player[0].isCrouch())tutorialsuccess=1;
4726                                                 }
4727                                                 if(tutorialstage==7){
4728                                                         if(player[0].targetanimation==rollanim)tutorialsuccess=1;
4729                                                 }
4730                                                 if(tutorialstage==8){
4731                                                         if(player[0].targetanimation==sneakanim)tutorialsuccess+=multiplier;
4732                                                 }
4733                                                 if(tutorialstage==9){
4734                                                         if(player[0].targetanimation==rabbitrunninganim||player[0].targetanimation==wolfrunninganim)tutorialsuccess+=multiplier;
4735                                                 }
4736                                                 if(tutorialstage==11){
4737                                                         if(player[0].isWallJump())tutorialsuccess=1;
4738                                                 }
4739                                                 if(tutorialstage==12){
4740                                                         if(player[0].targetanimation==flipanim)tutorialsuccess=1;
4741                                                 }
4742                                                 if(tutorialstage==15){
4743                                                         if(player[0].targetanimation==upunchanim||player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
4744                                                 }
4745                                                 if(tutorialstage==16){
4746                                                         if(player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
4747                                                 }
4748                                                 if(tutorialstage==17){
4749                                                         if(player[0].targetanimation==spinkickanim)tutorialsuccess=1;
4750                                                 }
4751                                                 if(tutorialstage==18){
4752                                                         if(player[0].targetanimation==sweepanim)tutorialsuccess=1;
4753                                                 }
4754                                                 if(tutorialstage==19){
4755                                                         if(player[0].targetanimation==dropkickanim)tutorialsuccess=1;
4756                                                 }
4757                                                 if(tutorialstage==20){
4758                                                         if(player[0].targetanimation==rabbitkickanim)tutorialsuccess=1;
4759                                                 }
4760                                                 if(tutorialstage==21){
4761                                                         if(bonus==cannon)tutorialsuccess=1;
4762                                                 }
4763                                                 if(tutorialstage==22){
4764                                                         if(bonus==spinecrusher)tutorialsuccess=1;
4765                                                 }
4766                                                 if(tutorialstage==23){
4767                                                         if(player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)tutorialsuccess=1;
4768                                                 }
4769                                                 if(tutorialstage==24){
4770                                                         if(player[0].targetanimation==rabbittacklinganim)tutorialsuccess=1;
4771                                                 }
4772                                                 if(tutorialstage==25){
4773                                                         if(player[0].targetanimation==backhandspringanim)tutorialsuccess=1;
4774                                                 }
4775                                                 if(tutorialstage==28){
4776                                                         if(animation[player[0].targetanimation].attack==reversed&&player[0].feint)tutorialsuccess=1;
4777                                                 }
4778                                                 if(tutorialstage==29){
4779                                                         if(player[0].escapednum==2){
4780                                                                 tutorialsuccess=1;
4781                                                                 reversaltrain=0;
4782                                                                 cananger=0;
4783                                                                 player[1].aitype=passivetype;
4784                                                         }
4785                                                 }
4786                                                 if(tutorialstage==33){
4787                                                         if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4788                                                 }
4789                                                 if(tutorialstage==34){
4790                                                         if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4791                                                 }
4792                                                 if(tutorialstage==35){
4793                                                         if(animation[player[0].targetanimation].attack==reversal){
4794                                                                 tutorialsuccess=1;
4795                                                                 reversaltrain=0;
4796                                                                 cananger=0;
4797                                                                 player[1].aitype=passivetype;
4798                                                         }
4799                                                 }
4800                                                 if(tutorialstage==40){
4801                                                         if(player[0].num_weapons>0)tutorialsuccess=1;
4802                                                 }
4803                                                 if(tutorialstage==41){
4804                                                         if(player[0].weaponactive==-1&&player[0].num_weapons>0)tutorialsuccess=1;
4805                                                 }
4806                                                 if(tutorialstage==43){
4807                                                         if(player[0].targetanimation==knifeslashstartanim)tutorialsuccess=1;
4808                                                 }
4809                                                 if(tutorialstage==44){
4810                                                         if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4811                                                 }
4812                                                 if(tutorialstage==45){
4813                                                         if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4814                                                 }
4815                                                 if(tutorialstage==46){
4816                                                         if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4817                                                 }
4818                                                 if(tutorialstage==49){
4819                                                         if(player[1].weaponstuck!=-1)tutorialsuccess=1;
4820                                                 }
4821                                                 if(tutorialsuccess>=1)tutorialstagetime=tutorialmaxtime-3;
4822
4823
4824                                                 if(tutorialstagetime==tutorialmaxtime-3){
4825                                                         PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
4826                                                         OPENAL_SetVolume(channels[consolesuccesssound], 256);
4827                                                         OPENAL_SetPaused(channels[consolesuccesssound], false);
4828                                                 }
4829
4830                                                 if(tutorialsuccess>=1){
4831                                                         if(tutorialstage==34||tutorialstage==35)
4832                                                                 tutorialstagetime=tutorialmaxtime-1;
4833                                                 }
4834                                         }
4835
4836                                         if(tutoriallevel){
4837                                                 if(tutorialstage<14||tutorialstage>=50){
4838                                                         player[1].coords.y=300;
4839                                                         player[1].velocity=0;
4840                                                 }
4841                                         }
4842
4843                                         if(tutoriallevel!=1){
4844                                                 if(bonustime==0&&bonus!=solidhit&&bonus!=spinecrusher&&bonus!=tracheotomy&&bonus!=backstab&&bonusvalue>10){
4845                                                         PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
4846                                                         OPENAL_SetVolume(channels[consolesuccesssound], 256);
4847                                                         OPENAL_SetPaused(channels[consolesuccesssound], false);
4848                                                 }
4849                                         }
4850                                         else
4851                                                 if(bonustime==0){
4852                                                         PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
4853                                                         OPENAL_SetVolume(channels[fireendsound], 256);
4854                                                         OPENAL_SetPaused(channels[fireendsound], false);
4855                                                 }
4856                                                 if(bonustime==0){
4857                                                         if(bonus!=solidhit&&bonus!=twoxcombo&&bonus!=threexcombo&&bonus!=fourxcombo&&bonus!=megacombo)bonusnum[bonus]++;
4858                                                         else bonusnum[bonus]+=0.15;
4859                                                         if(tutoriallevel)bonusvalue=0;
4860                                                         bonusvalue/=bonusnum[bonus];
4861                                                         bonustotal+=bonusvalue;
4862                                                 }
4863                                                 bonustime+=multiplier;
4864
4865                                                 if(environment==snowyenvironment){
4866                                                         precipdelay-=multiplier;
4867                                                         while(precipdelay<0){
4868                                                                 precipdelay+=.04;
4869                                                                 if(!detail)precipdelay+=.04;
4870                                                                 XYZ footvel,footpoint;
4871
4872                                                                 footvel=0;
4873                                                                 footpoint=viewer+viewerfacing*6;
4874                                                                 footpoint.y+=((float)abs(Random()%1200))/100-6;
4875                                                                 footpoint.x+=((float)abs(Random()%1200))/100-6;
4876                                                                 footpoint.z+=((float)abs(Random()%1200))/100-6;
4877                                                                 sprites.MakeSprite(snowsprite, footpoint,footvel, 1,1,1, .1, 1);
4878                                                         }
4879                                                 }
4880                                                 for(k=0;k<numplayers;k++){
4881                                                         if(player[k].aitype==playercontrolled)player[k].turnspeed=500;
4882                                                         if(player[k].aitype!=playercontrolled)player[k].turnspeed=500;
4883
4884                                                         if((player[k].isRun()&&((player[k].targetrotation!=rabbitrunninganim&&player[k].targetrotation!=wolfrunninganim)||player[k].targetframe==4))||player[k].targetanimation==removeknifeanim||player[k].targetanimation==crouchremoveknifeanim||player[k].targetanimation==flipanim||player[k].targetanimation==fightsidestep||player[k].targetanimation==walkanim){
4885                                                                 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
4886                                                                 else if(player[k].rotation>player[k].targetrotation){
4887                                                                         player[k].rotation-=multiplier*player[k].turnspeed;
4888                                                                 }
4889                                                                 else if(player[k].rotation<player[k].targetrotation){
4890                                                                         player[k].rotation+=multiplier*player[k].turnspeed;
4891                                                                 }
4892                                                         }
4893
4894
4895                                                         if(player[k].isStop()||player[k].isLanding()||player[k].targetanimation==staggerbackhighanim||(player[k].targetanimation==sneakanim&&player[k].currentanimation==sneakanim)||player[k].targetanimation==staggerbackhardanim||player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim||player[k].targetanimation==rollanim||(animation[player[k].targetanimation].attack&&player[k].targetanimation!=rabbitkickanim&&(player[k].targetanimation!=crouchstabanim||player[k].hasvictim)&&(player[k].targetanimation!=swordgroundstabanim||player[k].hasvictim))){
4896                                                                 player[k].turnspeed*=2;
4897                                                                 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
4898                                                                 else if(player[k].rotation>player[k].targetrotation){
4899                                                                         player[k].rotation-=multiplier*player[k].turnspeed;
4900                                                                 }
4901                                                                 else if(player[k].rotation<player[k].targetrotation){
4902                                                                         player[k].rotation+=multiplier*player[k].turnspeed;
4903                                                                 }
4904                                                                 player[k].turnspeed/=2;
4905                                                         }
4906
4907                                                         if(player[k].targetanimation==sneakanim&&player[k].currentanimation!=sneakanim){
4908                                                                 player[k].turnspeed*=4;
4909                                                                 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
4910                                                                 else if(player[k].rotation>player[k].targetrotation){
4911                                                                         player[k].rotation-=multiplier*player[k].turnspeed;
4912                                                                 }
4913                                                                 else if(player[k].rotation<player[k].targetrotation){
4914                                                                         player[k].rotation+=multiplier*player[k].turnspeed;
4915                                                                 }
4916                                                                 player[k].turnspeed/=4;
4917                                                         }
4918
4919                                                         /*if(player[k].aitype!=passivetype||(findDistancefast(&player[k].coords,&viewer)<viewdistance*viewdistance))*/  player[k].DoStuff();
4920                                                         if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
4921
4922                                                         if(findDistancefast(&player[k].coords,&player[k].realoldcoords)>0){
4923                                                                 if(!player[k].skeleton.free&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim){
4924                                                                         bool tempcollide=0;
4925
4926                                                                         if(player[k].collide<-.3)player[k].collide=-.3;
4927                                                                         if(player[k].collide>1)player[k].collide=1;
4928                                                                         player[k].collide-=multiplier*30;
4929
4930                                                                         if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)){
4931                                                                                 player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
4932                                                                         }
4933                                                                         if(terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz])
4934                                                                                 for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
4935                                                                                         i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
4936                                                                                         if(objects.type[i]!=rocktype||(((objects.scale[i]>.5&&player[k].aitype==playercontrolled)||objects.position[i].y>player[k].coords.y))){
4937                                                                                                 lowpoint=player[k].coords;
4938                                                                                                 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip())lowpoint.y+=1.25;
4939                                                                                                 else lowpoint.y+=1.3;
4940                                                                                                 if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)&&player[k].coords.y>terrain.getHeight(player[k].coords.x,player[k].coords.z)-.1){
4941                                                                                                         player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
4942                                                                                                 }
4943                                                                                                 /*while(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z))
4944                                                                                                 player[k].coords+=terrain.getNormal(player[k].coords.x,player[k].coords.z)/50;
4945                                                                                                 */
4946                                                                                                 if(player[k].SphereCheck(&lowpoint, 1.3, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
4947                                                                                                         flatfacing=lowpoint-player[k].coords;
4948                                                                                                         player[k].coords=lowpoint;
4949                                                                                                         player[k].coords.y-=1.3;
4950                                                                                                         player[k].collide=1;
4951                                                                                                         tempcollide=1;
4952                                                                                                         if(player[k].aitype==playercontrolled&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].jumptogglekeydown&&player[k].jumpkeydown){
4953                                                                                                                 lowpointtarget=lowpoint+DoRotation(player[k].facing,0,-90,0)*1.5;
4954                                                                                                                 tempcoords1=lowpoint;
4955                                                                                                                 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4956                                                                                                                 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
4957                                                                                                                         player[k].target=0;
4958                                                                                                                         player[k].targetanimation=walljumpleftanim;
4959                                                                                                                         player[k].targetframe=0;
4960                                                                                                                         float gLoc[3];
4961                                                                                                                         float vel[3];
4962                                                                                                                         gLoc[0]=player[k].coords.x;
4963                                                                                                                         gLoc[1]=player[k].coords.y;
4964                                                                                                                         gLoc[2]=player[k].coords.z;
4965                                                                                                                         vel[0]=0;
4966                                                                                                                         vel[1]=0;
4967                                                                                                                         vel[2]=0;
4968                                                                                                                         PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
4969                                                                                                                         OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
4970                                                                                                                         OPENAL_SetVolume(channels[movewhooshsound], 256);
4971                                                                                                                         OPENAL_SetPaused(channels[movewhooshsound], false);
4972                                                                                                                         if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
4973
4974                                                                                                                         lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
4975                                                                                                                         player[k].rotation=-asin(0-lowpointtarget.x);
4976                                                                                                                         player[k].rotation*=360/6.28;
4977                                                                                                                         if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
4978                                                                                                                         player[k].targetrotation=player[k].rotation;
4979                                                                                                                         player[k].lowrotation=player[k].rotation;
4980                                                                                                                         if(k==0)numwallflipped++;
4981                                                                                                                 }
4982                                                                                                                 else
4983                                                                                                                 {
4984                                                                                                                         lowpoint=tempcoords1;
4985                                                                                                                         lowpointtarget=lowpoint+DoRotation(player[k].facing,0,90,0)*1.5;
4986                                                                                                                         whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4987                                                                                                                         if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
4988                                                                                                                                 player[k].target=0;
4989                                                                                                                                 player[k].targetanimation=walljumprightanim;
4990                                                                                                                                 player[k].targetframe=0;
4991                                                                                                                                 float gLoc[3];
4992                                                                                                                                 float vel[3];
4993                                                                                                                                 gLoc[0]=player[k].coords.x;
4994                                                                                                                                 gLoc[1]=player[k].coords.y;
4995                                                                                                                                 gLoc[2]=player[k].coords.z;
4996                                                                                                                                 vel[0]=0;
4997                                                                                                                                 vel[1]=0;
4998                                                                                                                                 vel[2]=0;
4999                                                                                                                                 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
5000                                                                                                                                 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
5001                                                                                                                                 OPENAL_SetVolume(channels[movewhooshsound], 256);
5002                                                                                                                                 OPENAL_SetPaused(channels[movewhooshsound], false);
5003                                                                                                                                 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
5004
5005                                                                                                                                 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
5006                                                                                                                                 player[k].rotation=-asin(0-lowpointtarget.x);
5007                                                                                                                                 player[k].rotation*=360/6.28;
5008                                                                                                                                 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
5009                                                                                                                                 player[k].targetrotation=player[k].rotation;
5010                                                                                                                                 player[k].lowrotation=player[k].rotation;
5011                                                                                                                                 if(k==0)numwallflipped++;
5012                                                                                                                         }
5013                                                                                                                         else
5014                                                                                                                         {
5015                                                                                                                                 lowpoint=tempcoords1;
5016                                                                                                                                 lowpointtarget=lowpoint+player[k].facing*2;
5017                                                                                                                                 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
5018                                                                                                                                 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
5019                                                                                                                                         player[k].target=0;
5020                                                                                                                                         player[k].targetanimation=walljumpbackanim;
5021                                                                                                                                         player[k].targetframe=0;
5022                                                                                                                                         float gLoc[3];
5023                                                                                                                                         float vel[3];
5024                                                                                                                                         gLoc[0]=player[k].coords.x;
5025                                                                                                                                         gLoc[1]=player[k].coords.y;
5026                                                                                                                                         gLoc[2]=player[k].coords.z;
5027                                                                                                                                         vel[0]=0;
5028                                                                                                                                         vel[1]=0;
5029                                                                                                                                         vel[2]=0;
5030                                                                                                                                         PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
5031                                                                                                                                         OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
5032                                                                                                                                         OPENAL_SetVolume(channels[movewhooshsound], 256);
5033                                                                                                                                         OPENAL_SetPaused(channels[movewhooshsound], false);
5034                                                                                                                                         if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
5035
5036                                                                                                                                         lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
5037                                                                                                                                         player[k].rotation=-asin(0-lowpointtarget.x);
5038                                                                                                                                         player[k].rotation*=360/6.28;
5039                                                                                                                                         if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
5040                                                                                                                                         player[k].targetrotation=player[k].rotation;
5041                                                                                                                                         player[k].lowrotation=player[k].rotation;
5042                                                                                                                                         if(k==0)numwallflipped++;
5043                                                                                                                                 }
5044                                                                                                                                 else
5045                                                                                                                                 {
5046                                                                                                                                         lowpoint=tempcoords1;
5047                                                                                                                                         lowpointtarget=lowpoint-player[k].facing*2;
5048                                                                                                                                         whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
5049                                                                                                                                         if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
5050                                                                                                                                                 player[k].target=0;
5051                                                                                                                                                 player[k].targetanimation=walljumpfrontanim;
5052                                                                                                                                                 player[k].targetframe=0;
5053                                                                                                                                                 float gLoc[3];
5054                                                                                                                                                 float vel[3];
5055                                                                                                                                                 gLoc[0]=player[k].coords.x;
5056                                                                                                                                                 gLoc[1]=player[k].coords.y;
5057                                                                                                                                                 gLoc[2]=player[k].coords.z;
5058                                                                                                                                                 vel[0]=0;
5059                                                                                                                                                 vel[1]=0;
5060                                                                                                                                                 vel[2]=0;
5061                                                                                                                                                 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
5062                                                                                                                                                 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
5063                                                                                                                                                 OPENAL_SetVolume(channels[movewhooshsound], 256);
5064                                                                                                                                                 OPENAL_SetPaused(channels[movewhooshsound], false);
5065                                                                                                                                                 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
5066
5067                                                                                                                                                 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
5068                                                                                                                                                 player[k].rotation=-asin(0-lowpointtarget.x);
5069                                                                                                                                                 player[k].rotation*=360/6.28;
5070                                                                                                                                                 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
5071                                                                                                                                                 player[k].rotation+=180;
5072                                                                                                                                                 player[k].targetrotation=player[k].rotation;
5073                                                                                                                                                 player[k].lowrotation=player[k].rotation;
5074                                                                                                                                                 if(k==0)numwallflipped++;
5075                                                                                                                                         }
5076                                                                                                                                 }
5077                                                                                                                         }
5078                                                                                                                 }
5079                                                                                                         }
5080                                                                                                 }
5081                                                                                         }
5082                                                                                         else if(objects.type[i]==rocktype){
5083                                                                                                 lowpoint2=player[k].coords;
5084                                                                                                 lowpoint=player[k].coords;
5085                                                                                                 lowpoint.y+=2;
5086                                                                                                 if(objects.model[i].LineCheck(&lowpoint,&lowpoint2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1){
5087                                                                                                         player[k].coords=colpoint;
5088                                                                                                         player[k].collide=1;
5089                                                                                                         tempcollide=1;
5090
5091                                                                                                         if((player[k].targetanimation==jumpdownanim||player[k].isFlip())){
5092                                                                                                                 if(player[k].isFlip()&&animation[player[k].targetanimation].label[player[k].targetframe]==7)player[k].RagDoll(0);
5093
5094                                                                                                                 if(player[k].targetanimation==jumpupanim){player[k].jumppower=-4;player[k].targetanimation=player[k].getIdle();}
5095                                                                                                                 player[k].target=0;
5096                                                                                                                 player[k].targetframe=0;
5097                                                                                                                 player[k].onterrain=1;
5098
5099                                                                                                                 if(player[k].id==0){
5100                                                                                                                         OPENAL_SetPaused(channels[whooshsound], true);
5101                                                                                                                         OPENAL_SetVolume(channels[whooshsound], 0);
5102                                                                                                                 }
5103
5104                                                                                                                 if((player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].wasLanding()){
5105                                                                                                                         if(player[k].isFlip())player[k].jumppower=-4;
5106                                                                                                                         player[k].targetanimation=player[k].getLanding();
5107                                                                                                                         float gLoc[3];
5108                                                                                                                         float vel[3];
5109                                                                                                                         gLoc[0]=player[k].coords.x;
5110                                                                                                                         gLoc[1]=player[k].coords.y;
5111                                                                                                                         gLoc[2]=player[k].coords.z;
5112                                                                                                                         vel[0]=player[k].velocity.x;
5113                                                                                                                         vel[1]=player[k].velocity.y;
5114                                                                                                                         vel[2]=player[k].velocity.z;
5115                                                                                                                         PlaySoundEx( landsound, samp[landsound], NULL, true);
5116                                                                                                                         OPENAL_3D_SetAttributes(channels[landsound], gLoc, vel);
5117                                                                                                                         OPENAL_SetVolume(channels[landsound], 128);
5118                                                                                                                         OPENAL_SetPaused(channels[landsound], false);
5119                                                                                                                         if(k==0){
5120                                                                                                                                 envsound[numenvsounds]=player[k].coords;
5121                                                                                                                                 envsoundvol[numenvsounds]=16;
5122                                                                                                                                 envsoundlife[numenvsounds]=.4;
5123                                                                                                                                 numenvsounds++;
5124                                                                                                                         }
5125
5126                                                                                                                 }
5127                                                                                                         }
5128                                                                                                 }
5129                                                                                         }
5130                                                                                 }
5131                                                                                 if(tempcollide&&terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz]&&(/*player[k].jumptogglekeydown*/1==1||player[k].aitype!=playercontrolled))
5132                                                                                         for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
5133                                                                                                 i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
5134                                                                                                 lowpoint=player[k].coords;
5135                                                                                                 lowpoint.y+=1.35;
5136                                                                                                 if(objects.type[i]!=rocktype)
5137                                                                                                         if(player[k].SphereCheck(&lowpoint, 1.33, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
5138                                                                                                                 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].onterrain)player[k].avoidcollided=1;
5139                                                                                                                 player[k].coords=lowpoint;
5140                                                                                                                 player[k].coords.y-=1.35;
5141                                                                                                                 player[k].collide=1;
5142
5143                                                                                                                 if((player[k].grabdelay<=0||player[k].aitype!=playercontrolled)&&((/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)&&*/player[k].currentanimation!=climbanim&&player[k].currentanimation!=hanganim&&!player[k].isWallJump())||player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
5144                                                                                                                         lowpoint=player[k].coords;
5145                                                                                                                         objects.model[i].SphereCheckPossible(&lowpoint, 1.5, &objects.position[i], &objects.rotation[i]);
5146                                                                                                                         lowpoint=player[k].coords;
5147                                                                                                                         lowpoint.y+=.05;
5148                                                                                                                         facing=0;
5149                                                                                                                         facing.z=-1;
5150                                                                                                                         facing=DoRotation(facing,0,player[k].targetrotation+180,0);
5151                                                                                                                         lowpointtarget=lowpoint+facing*1.4;
5152                                                                                                                         whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
5153                                                                                                                         if(whichhit!=-1){
5154                                                                                                                                 lowpoint=player[k].coords;
5155                                                                                                                                 lowpoint.y+=.1;
5156                                                                                                                                 lowpointtarget=lowpoint+facing*1.4;
5157                                                                                                                                 lowpoint2=lowpoint;
5158                                                                                                                                 lowpointtarget2=lowpointtarget;
5159                                                                                                                                 lowpoint3=lowpoint;
5160                                                                                                                                 lowpointtarget3=lowpointtarget;
5161                                                                                                                                 lowpoint4=lowpoint;
5162                                                                                                                                 lowpointtarget4=lowpointtarget;
5163                                                                                                                                 lowpoint5=lowpoint;
5164                                                                                                                                 lowpointtarget5=lowpointtarget;
5165                                                                                                                                 lowpoint6=lowpoint;
5166                                                                                                                                 lowpointtarget6=lowpointtarget;
5167                                                                                                                                 lowpoint7=lowpoint;
5168                                                                                                                                 lowpointtarget7=lowpoint;
5169                                                                                                                                 lowpoint2.x+=.1;
5170                                                                                                                                 lowpointtarget2.x+=.1;
5171                                                                                                                                 lowpoint3.z+=.1;
5172                                                                                                                                 lowpointtarget3.z+=.1;
5173                                                                                                                                 lowpoint4.x-=.1;
5174                                                                                                                                 lowpointtarget4.x-=.1;
5175                                                                                                                                 lowpoint5.z-=.1;
5176                                                                                                                                 lowpointtarget5.z-=.1;
5177                                                                                                                                 lowpoint6.y+=45/13;
5178                                                                                                                                 lowpointtarget6.y+=45/13;
5179                                                                                                                                 lowpointtarget6+=facing*.6;
5180                                                                                                                                 lowpointtarget7.y+=90/13;
5181                                                                                                                                 whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
5182                                                                                                                                 if(objects.friction[i]>.5)
5183                                                                                                                                         if(whichhit!=-1){
5184                                                                                                                                                 //if(k==0){
5185                                                                                                                                                 if(whichhit!=-1)if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim)player[k].collided=1;
5186                                                                                                                                                 if(checkcollide(lowpoint7,lowpointtarget7)==-1)
5187                                                                                                                                                         if(checkcollide(lowpoint6,lowpointtarget6)==-1)
5188                                                                                                                                                                 if(objects.model[i].LineCheckPossible(&lowpoint2,&lowpointtarget2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint3,&lowpointtarget3,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint4,&lowpointtarget4,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint5,&lowpointtarget5,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)
5189                                                                                                                                                                         for(j=0;j<45;j++){
5190                                                                                                                                                                                 lowpoint=player[k].coords;
5191                                                                                                                                                                                 lowpoint.y+=(float)j/13;
5192                                                                                                                                                                                 lowpointtarget=lowpoint+facing*1.4;
5193                                                                                                                                                                                 if(objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint2,&objects.position[i],&objects.rotation[i])==-1){
5194                                                                                                                                                                                         if(j<=6){
5195                                                                                                                                                                                                 j=100;
5196                                                                                                                                                                                         }
5197                                                                                                                                                                                         /*if(j>=25&&(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)){
5198                                                                                                                                                                                         j=100;
5199                                                                                                                                                                                         }*/
5200                                                                                                                                                                                         if(j<=25&&player[k].targetanimation==jumpdownanim){
5201                                                                                                                                                                                                 j=100;
5202                                                                                                                                                                                         }
5203                                                                                                                                                                                         if(j!=100&&(/*j>25||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
5204                                                                                                                                                                                                 lowpoint=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0);
5205                                                                                                                                                                                                 if(1==1/*dotproduct(&player[k].velocity,&lowpoint)>0||player[k].aitype!=playercontrolled||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim||player[k].targetanimation==jumpupanim)*/){
5206                                                                                                                                                                                                         lowpoint=player[k].coords;
5207                                                                                                                                                                                                         lowpoint.y+=(float)j/13;
5208                                                                                                                                                                                                         lowpointtarget=lowpoint+facing*1.3;
5209                                                                                                                                                                                                         flatfacing=player[k].coords;
5210                                                                                                                                                                                                         player[k].coords=colpoint-DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0)*.01;
5211                                                                                                                                                                                                         player[k].coords.y=lowpointtarget.y-.07;
5212                                                                                                                                                                                                         player[k].currentoffset=(flatfacing-player[k].coords)/player[k].scale;
5213
5214                                                                                                                                                                                                         if(j>10||!player[k].isRun()){
5215                                                                                                                                                                                                                 if(player[k].targetanimation==jumpdownanim||player[k].targetanimation==jumpupanim){
5216                                                                                                                                                                                                                         if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
5217                                                                                                                                                                                                                 }
5218                                                                                                                                                                                                                 float gLoc[3];
5219                                                                                                                                                                                                                 float vel[3];
5220                                                                                                                                                                                                                 gLoc[0]=player[k].coords.x;
5221                                                                                                                                                                                                                 gLoc[1]=player[k].coords.y;
5222                                                                                                                                                                                                                 gLoc[2]=player[k].coords.z;
5223                                                                                                                                                                                                                 vel[0]=player[k].velocity.x;
5224                                                                                                                                                                                                                 vel[1]=player[k].velocity.y;
5225                                                                                                                                                                                                                 vel[2]=player[k].velocity.z;
5226                                                                                                                                                                                                                 PlaySoundEx( jumpsound, samp[jumpsound], NULL, true);
5227                                                                                                                                                                                                                 OPENAL_3D_SetAttributes(channels[jumpsound], gLoc, vel);
5228                                                                                                                                                                                                                 OPENAL_SetVolume(channels[jumpsound], 128);
5229                                                                                                                                                                                                                 OPENAL_SetPaused(channels[jumpsound], false);
5230
5231                                                                                                                                                                                                                 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
5232                                                                                                                                                                                                                 player[k].rotation=-asin(0-lowpointtarget.x);
5233                                                                                                                                                                                                                 player[k].rotation*=360/6.28;
5234                                                                                                                                                                                                                 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
5235                                                                                                                                                                                                                 player[k].targetrotation=player[k].rotation;
5236                                                                                                                                                                                                                 player[k].lowrotation=player[k].rotation;
5237
5238                                                                                                                                                                                                                 //player[k].velocity=lowpointtarget*.03;
5239                                                                                                                                                                                                                 player[k].velocity=0;
5240
5241                                                                                                                                                                                                                 if(/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim){
5242                                                                                                                                                                                                                         //player[k].currentanimation=climbanim;
5243                                                                                                                                                                                                                         player[k].targetanimation=climbanim;
5244                                                                                                                                                                                                                         player[k].jumppower=0;
5245                                                                                                                                                                                                                         player[k].jumpclimb=1;
5246                                                                                                                                                                                                                 }
5247                                                                                                                                                                                                                 player[k].transspeed=6;
5248                                                                                                                                                                                                                 player[k].target=0;
5249
5250                                                                                                                                                                                                                 //player[k].currentframe=1;
5251                                                                                                                                                                                                                 player[k].targetframe=1;
5252                                                                                                                                                                                                                 if(j>25){
5253                                                                                                                                                                                                                         //player[k].currentframe=0;
5254                                                                                                                                                                                                                         player[k].targetframe=0;
5255                                                                                                                                                                                                                         //player[k].currentanimation=hanganim;
5256                                                                                                                                                                                                                         player[k].targetanimation=hanganim;
5257                                                                                                                                                                                                                         player[k].jumppower=0;
5258                                                                                                                                                                                                                 }
5259                                                                                                                                                                                                         }
5260                                                                                                                                                                                                         j=100;
5261                                                                                                                                                                                                 }
5262                                                                                                                                                                                         }
5263                                                                                                                                                                                 }
5264                                                                                                                                                                         }
5265                                                                                                                                                                         //}
5266                                                                                                                                         }
5267                                                                                                                         }
5268                                                                                                                 }
5269                                                                                                         }
5270                                                                                         }
5271                                                                                         if(player[k].collide<=0){
5272                                                                                                 if(!player[k].onterrain&&player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim&&!player[k].isWallJump()&&!player[k].isFlip()){
5273                                                                                                         if(player[k].currentanimation!=climbanim&&player[k].currentanimation!=tempanim&&player[k].targetanimation!=backhandspringanim&&(player[k].targetanimation!=rollanim||player[k].targetframe<2||player[k].targetframe>6)){
5274                                                                                                                 if(player[k].targetanimation==staggerbackhighanim||player[k].targetanimation==staggerbackhardanim)player[k].RagDoll(0);
5275                                                                                                                 player[k].targetanimation=jumpdownanim;
5276                                                                                                                 player[k].targetframe=0;
5277                                                                                                                 player[k].target=0;
5278
5279                                                                                                                 float gLoc[3];
5280                                                                                                                 float vel[3];
5281                                                                                                                 gLoc[0]=player[k].coords.x;
5282                                                                                                                 gLoc[1]=player[k].coords.y;
5283                                                                                                                 gLoc[2]=player[k].coords.z;
5284                                                                                                                 vel[0]=player[k].velocity.x;
5285                                                                                                                 vel[1]=player[k].velocity.y;
5286                                                                                                                 vel[2]=player[k].velocity.z;
5287                                                                                                                 if(k==0){
5288                                                                                                                         PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
5289                                                                                                                         OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
5290                                                                                                                         OPENAL_SetVolume(channels[whooshsound], 128);
5291                                                                                                                         OPENAL_SetPaused(channels[whooshsound], false);
5292                                                                                                                 }
5293                                                                                                         }
5294                                                                                                         player[k].velocity.y+=gravity;
5295                                                                                                 }
5296                                                                                         }
5297                                                                 }
5298                                                         }
5299                                                         player[k].realoldcoords=player[k].coords;
5300                                                 }
5301
5302                                                 static XYZ oldviewer;
5303
5304                                                 if(indialogue==-1){
5305                                                         player[0].forwardkeydown=IsKeyDown(theKeyMap, forwardkey);
5306                                                         player[0].leftkeydown=IsKeyDown(theKeyMap, leftkey);
5307                                                         player[0].backkeydown=IsKeyDown(theKeyMap, backkey);
5308                                                         player[0].rightkeydown=IsKeyDown(theKeyMap, rightkey);
5309                                                         player[0].jumpkeydown=IsKeyDown(theKeyMap, jumpkey);
5310                                                         player[0].crouchkeydown=IsKeyDown(theKeyMap, crouchkey);
5311                                                         player[0].drawkeydown=IsKeyDown(theKeyMap, drawkey);
5312                                                         player[0].throwkeydown=IsKeyDown(theKeyMap, throwkey);
5313                                                 }
5314                                                 else
5315                                                 {
5316                                                         player[0].forwardkeydown=0;
5317                                                         player[0].leftkeydown=0;
5318                                                         player[0].backkeydown=0;
5319                                                         player[0].rightkeydown=0;
5320                                                         player[0].jumpkeydown=0;
5321                                                         player[0].crouchkeydown=0;
5322                                                         player[0].drawkeydown=0;
5323                                                         player[0].throwkeydown=0;
5324                                                 }
5325
5326                                                 if(!player[0].jumpkeydown)player[0].jumpclimb=0;
5327
5328
5329                                                 static bool endkeydown;
5330                                                 if(indialogue!=-1){
5331                                                         cameramode=1;
5332                                                         if(directing){
5333                                                                 facing=0;
5334                                                                 facing.z=-1;
5335
5336                                                                 facing=DoRotation(facing,-rotation2,0,0);
5337                                                                 facing=DoRotation(facing,0,0-rotation,0);
5338
5339                                                                 flatfacing=0;
5340                                                                 flatfacing.z=-1;
5341
5342                                                                 flatfacing=DoRotation(flatfacing,0,-rotation,0);
5343
5344                                                                 if(IsKeyDown(theKeyMap, forwardkey))viewer+=facing*multiplier*4;
5345                                                                 if(IsKeyDown(theKeyMap, backkey))viewer-=facing*multiplier*4;
5346                                                                 if(IsKeyDown(theKeyMap, leftkey))viewer+=DoRotation(flatfacing*multiplier,0,90,0)*4;
5347                                                                 if(IsKeyDown(theKeyMap, rightkey))viewer+=DoRotation(flatfacing*multiplier,0,-90,0)*4;
5348                                                                 if(IsKeyDown(theKeyMap, jumpkey))viewer.y+=multiplier*4;
5349                                                                 if(IsKeyDown(theKeyMap, crouchkey))viewer.y-=multiplier*4;
5350                                                                 if(!endkeydown&&(IsKeyDown(theKeyMap, MAC_1_KEY)||IsKeyDown(theKeyMap, MAC_2_KEY)||IsKeyDown(theKeyMap, MAC_3_KEY)||IsKeyDown(theKeyMap, MAC_4_KEY)||IsKeyDown(theKeyMap, MAC_5_KEY)
5351                                                                         ||IsKeyDown(theKeyMap, MAC_6_KEY)||IsKeyDown(theKeyMap, MAC_7_KEY)||IsKeyDown(theKeyMap, MAC_8_KEY)||IsKeyDown(theKeyMap, MAC_9_KEY)||IsKeyDown(theKeyMap, MAC_0_KEY)
5352                                                                         ||IsKeyDown(theKeyMap, MAC_MINUS_KEY))){
5353                                                                                 int whichend;
5354                                                                                 if(IsKeyDown(theKeyMap, MAC_1_KEY))whichend=1;
5355                                                                                 if(IsKeyDown(theKeyMap, MAC_2_KEY))whichend=2;
5356                                                                                 if(IsKeyDown(theKeyMap, MAC_3_KEY))whichend=3;
5357                                                                                 if(IsKeyDown(theKeyMap, MAC_4_KEY))whichend=4;
5358                                                                                 if(IsKeyDown(theKeyMap, MAC_5_KEY))whichend=5;
5359                                                                                 if(IsKeyDown(theKeyMap, MAC_6_KEY))whichend=6;
5360                                                                                 if(IsKeyDown(theKeyMap, MAC_7_KEY))whichend=7;
5361                                                                                 if(IsKeyDown(theKeyMap, MAC_8_KEY))whichend=8;
5362                                                                                 if(IsKeyDown(theKeyMap, MAC_9_KEY))whichend=9;
5363                                                                                 if(IsKeyDown(theKeyMap, MAC_0_KEY))whichend=0;
5364                                                                                 if(IsKeyDown(theKeyMap, MAC_MINUS_KEY))whichend=-1;
5365                                                                                 if(whichend!=-1){
5366                                                                                         participantfocus[whichdialogue][indialogue]=whichend;
5367                                                                                         participantlocation[whichdialogue][whichend]=player[whichend].coords;
5368                                                                                         participantrotation[whichdialogue][whichend]=player[whichend].rotation;
5369                                                                                 }
5370                                                                                 if(whichend==-1){
5371                                                                                         participantfocus[whichdialogue][indialogue]=-1;
5372                                                                                 }
5373                                                                                 if(player[participantfocus[whichdialogue][indialogue]].dead){
5374                                                                                         indialogue=-1;
5375                                                                                         directing=0;
5376                                                                                         cameramode=0;
5377                                                                                 }
5378                                                                                 dialoguecamera[whichdialogue][indialogue]=viewer;
5379                                                                                 dialoguecamerarotation[whichdialogue][indialogue]=rotation;
5380                                                                                 dialoguecamerarotation2[whichdialogue][indialogue]=rotation2;
5381                                                                                 indialogue++;
5382                                                                                 if(indialogue<numdialogueboxes[whichdialogue]){
5383                                                                                         if(dialogueboxsound[whichdialogue][indialogue]!=0){
5384                                                                                                 static float gLoc[3];
5385                                                                                                 static float vel[3];
5386                                                                                                 XYZ temppos;
5387                                                                                                 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
5388                                                                                                 temppos=temppos-viewer;
5389                                                                                                 Normalise(&temppos);
5390                                                                                                 temppos+=viewer;
5391
5392                                                                                                 gLoc[0]=temppos.x;
5393                                                                                                 gLoc[1]=temppos.y;
5394                                                                                                 gLoc[2]=temppos.z;vel[0]=0;
5395                                                                                                 vel[1]=0;
5396                                                                                                 vel[2]=0;
5397                                                                                                 int whichsoundplay;
5398                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
5399                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
5400                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
5401                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
5402                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
5403                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
5404                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
5405                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
5406                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
5407                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
5408                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
5409                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
5410                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
5411                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
5412                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
5413                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
5414                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
5415                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
5416                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
5417                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
5418                                                                                                 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
5419                                                                                                 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
5420                                                                                                 OPENAL_SetVolume(channels[whichsoundplay], 256);
5421                                                                                                 OPENAL_SetPaused(channels[whichsoundplay], false);
5422                                                                                         }
5423                                                                                 }
5424
5425                                                                                 for(j=0;j<numplayers;j++){
5426                                                                                         participantfacing[whichdialogue][indialogue][j]=participantfacing[whichdialogue][indialogue-1][j];
5427                                                                                 }
5428
5429                                                                                 endkeydown=1;
5430                                                                         }
5431                                                                         if((IsKeyDown(theKeyMap, MAC_NUMPAD_1_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_2_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_3_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_4_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_5_KEY)
5432                                                                                 ||IsKeyDown(theKeyMap, MAC_NUMPAD_6_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_7_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_8_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_9_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_0_KEY)
5433                                                                                 )){
5434                                                                                         int whichend;
5435                                                                                         if(IsKeyDown(theKeyMap, MAC_NUMPAD_1_KEY))whichend=1;
5436                                                                                         if(IsKeyDown(theKeyMap, MAC_NUMPAD_2_KEY))whichend=2;
5437                                                                                         if(IsKeyDown(theKeyMap, MAC_NUMPAD_3_KEY))whichend=3;
5438                                                                                         if(IsKeyDown(theKeyMap, MAC_NUMPAD_4_KEY))whichend=4;
5439                                                                                         if(IsKeyDown(theKeyMap, MAC_NUMPAD_5_KEY))whichend=5;
5440                                                                                         if(IsKeyDown(theKeyMap, MAC_NUMPAD_6_KEY))whichend=6;
5441                                                                                         if(IsKeyDown(theKeyMap, MAC_NUMPAD_7_KEY))whichend=7;
5442                                                                                         if(IsKeyDown(theKeyMap, MAC_NUMPAD_8_KEY))whichend=8;
5443                                                                                         if(IsKeyDown(theKeyMap, MAC_NUMPAD_9_KEY))whichend=9;
5444                                                                                         if(IsKeyDown(theKeyMap, MAC_NUMPAD_0_KEY))whichend=0;
5445                                                                                         participantfacing[whichdialogue][indialogue][whichend]=facing;
5446                                                                                 }
5447                                                                                 if(!IsKeyDown(theKeyMap, MAC_1_KEY)&&!IsKeyDown(theKeyMap, MAC_2_KEY)&&!IsKeyDown(theKeyMap, MAC_3_KEY)&&!IsKeyDown(theKeyMap, MAC_4_KEY)&&!IsKeyDown(theKeyMap, MAC_5_KEY)
5448                                                                                         &&!IsKeyDown(theKeyMap, MAC_6_KEY)&&!IsKeyDown(theKeyMap, MAC_7_KEY)&&!IsKeyDown(theKeyMap, MAC_8_KEY)&&!IsKeyDown(theKeyMap, MAC_9_KEY)&&!IsKeyDown(theKeyMap, MAC_0_KEY)
5449                                                                                         &&!IsKeyDown(theKeyMap, MAC_MINUS_KEY)){
5450                                                                                                 endkeydown=0;
5451                                                                                         }
5452                                                                                         if(indialogue>=numdialogueboxes[whichdialogue]){
5453                                                                                                 indialogue=-1;
5454                                                                                                 directing=0;
5455                                                                                                 cameramode=0;
5456                                                                                         }
5457                                                         }
5458                                                         if(!directing){
5459                                                                 OPENAL_SetPaused(channels[whooshsound], true);
5460                                                                 viewer=dialoguecamera[whichdialogue][indialogue];
5461                                                                 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.1){
5462                                                                         viewer.y=terrain.getHeight(viewer.x,viewer.z)+.1;
5463                                                                 }
5464                                                                 rotation=dialoguecamerarotation[whichdialogue][indialogue];
5465                                                                 rotation2=dialoguecamerarotation2[whichdialogue][indialogue];
5466                                                                 if(dialoguetime>0.5)
5467                                                                         if((!endkeydown&&(IsKeyDown(theKeyMap, MAC_1_KEY)||IsKeyDown(theKeyMap, MAC_2_KEY)||IsKeyDown(theKeyMap, MAC_3_KEY)||IsKeyDown(theKeyMap, MAC_4_KEY)||IsKeyDown(theKeyMap, MAC_5_KEY)
5468                                                                                 ||IsKeyDown(theKeyMap, MAC_6_KEY)||IsKeyDown(theKeyMap, MAC_7_KEY)||IsKeyDown(theKeyMap, MAC_8_KEY)||IsKeyDown(theKeyMap, MAC_9_KEY)||IsKeyDown(theKeyMap, MAC_0_KEY)
5469                                                                                 ||IsKeyDown(theKeyMap, MAC_MINUS_KEY)))||(IsKeyDown(theKeyMap, attackkey)&&!oldbuttondialogue)){
5470                                                                                         indialogue++;
5471                                                                                         endkeydown=1;
5472                                                                                         if(indialogue<numdialogueboxes[whichdialogue]){
5473                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]!=0){
5474                                                                                                         static float gLoc[3];
5475                                                                                                         static float vel[3];
5476                                                                                                         XYZ temppos;
5477                                                                                                         temppos=player[participantfocus[whichdialogue][indialogue]].coords;
5478                                                                                                         temppos=temppos-viewer;
5479                                                                                                         Normalise(&temppos);
5480                                                                                                         temppos+=viewer;
5481
5482                                                                                                         gLoc[0]=temppos.x;
5483                                                                                                         gLoc[1]=temppos.y;
5484                                                                                                         gLoc[2]=temppos.z;vel[0]=0;
5485                                                                                                         vel[1]=0;
5486                                                                                                         vel[2]=0;
5487                                                                                                         int whichsoundplay;
5488                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
5489                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
5490                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
5491                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
5492                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
5493                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
5494                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
5495                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
5496                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
5497                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
5498                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
5499                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
5500                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
5501                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
5502                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
5503                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
5504                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
5505                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
5506                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
5507                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
5508                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-6)whichsoundplay=alarmsound;
5509                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]!=-5){
5510                                                                                                                 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
5511                                                                                                                 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
5512                                                                                                                 OPENAL_SetVolume(channels[whichsoundplay], 256);
5513                                                                                                                 OPENAL_SetPaused(channels[whichsoundplay], false);
5514                                                                                                         }
5515                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-5){
5516                                                                                                                 hotspot[numhotspots]=player[0].coords;
5517                                                                                                                 hotspotsize[numhotspots]=10;
5518                                                                                                                 hotspottype[numhotspots]=-1;
5519
5520                                                                                                                 numhotspots++;
5521                                                                                                         }
5522                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-6){
5523                                                                                                                 hostile=1;
5524                                                                                                         }
5525
5526                                                                                                         if(player[participantfocus[whichdialogue][indialogue]].dead){
5527                                                                                                                 indialogue=-1;
5528                                                                                                                 directing=0;
5529                                                                                                                 cameramode=0;
5530                                                                                                         }
5531                                                                                                 }
5532                                                                                         }
5533                                                                                 }
5534                                                                                 if(!IsKeyDown(theKeyMap, MAC_1_KEY)&&!IsKeyDown(theKeyMap, MAC_2_KEY)&&!IsKeyDown(theKeyMap, MAC_3_KEY)&&!IsKeyDown(theKeyMap, MAC_4_KEY)&&!IsKeyDown(theKeyMap, MAC_5_KEY)
5535                                                                                         &&!IsKeyDown(theKeyMap, MAC_6_KEY)&&!IsKeyDown(theKeyMap, MAC_7_KEY)&&!IsKeyDown(theKeyMap, MAC_8_KEY)&&!IsKeyDown(theKeyMap, MAC_9_KEY)&&!IsKeyDown(theKeyMap, MAC_0_KEY)
5536                                                                                         &&!IsKeyDown(theKeyMap, MAC_MINUS_KEY)){
5537                                                                                                 endkeydown=0;
5538                                                                                         }
5539                                                                                         if(indialogue>=numdialogueboxes[whichdialogue]){
5540                                                                                                 indialogue=-1;
5541                                                                                                 directing=0;
5542                                                                                                 cameramode=0;
5543                                                                                                 if(dialoguetype[whichdialogue]>19&&dialoguetype[whichdialogue]<30){
5544                                                                                                         hostile=1;
5545                                                                                                 }
5546                                                                                                 if(dialoguetype[whichdialogue]>29&&dialoguetype[whichdialogue]<40){
5547                                                                                                         windialogue=1;
5548                                                                                                 }
5549                                                                                                 if(dialoguetype[whichdialogue]>49&&dialoguetype[whichdialogue]<60){
5550                                                                                                         hostile=1;
5551                                                                                                         for(i=1;i<numplayers;i++){
5552                                                                                                                 player[i].aitype = attacktypecutoff;
5553                                                                                                         }
5554                                                                                                 }
5555                                                                                         }
5556                                                         }
5557                                                 }
5558
5559                                                 if(!IsKeyDown(theKeyMap, attackkey))oldbuttondialogue=0;
5560                                                 else oldbuttondialogue=1;
5561
5562                                                 static float keyrefreshdelay=0,bigrefreshdelay=0;
5563
5564                                                 //Net updates
5565
5566                                                 /*keyrefreshdelay-=multiplier;
5567                                                 bigrefreshdelay-=multiplier;
5568
5569                                                 if(keyrefreshdelay<=0){
5570                                                 static int concat[4];
5571
5572                                                 concat[0]=player[0].forwardkeydown;
5573                                                 concat[0]=concat[0]*2+player[0].forwardstogglekeydown;
5574                                                 concat[0]=concat[0]*2+player[0].rightkeydown;
5575                                                 concat[0]=concat[0]*2+player[0].leftkeydown;
5576                                                 concat[0]=concat[0]*2+player[0].backkeydown;
5577                                                 concat[0]=concat[0]*2+player[0].jumpkeydown;
5578                                                 concat[0]=concat[0]*2+player[0].jumptogglekeydown;
5579                                                 concat[0]=concat[0]*2+player[0].crouchkeydown;
5580
5581                                                 concat[1]=player[0].crouchtogglekeydown;
5582                                                 concat[1]=concat[1]*2+player[0].drawkeydown;
5583                                                 concat[1]=concat[1]*2+player[0].drawtogglekeydown;
5584                                                 concat[1]=concat[1]*2+player[0].throwkeydown;
5585                                                 concat[1]=concat[1]*2+player[0].throwtogglekeydown;
5586                                                 concat[1]=concat[1]*2+player[0].attackkeydown;
5587
5588                                                 //concat[2]=(char)((int)(rotation/2)%180);
5589
5590                                                 //concat[3]=(char)((int)(rotation2/2)%180);
5591
5592                                                 chatname[0]=concat[0]-128;
5593                                                 chatname[1]=concat[1]-128;
5594                                                 //chatname[2]=concat[2]-128;
5595                                                 //chatname[3]=concat[3]-128;
5596                                                 int temppoint=2;
5597                                                 memcpy(chatname+temppoint,&rotation,sizeof(float));
5598                                                 temppoint+=sizeof(float);
5599                                                 memcpy(chatname+temppoint,&rotation2,sizeof(float));
5600                                                 temppoint+=sizeof(float);
5601
5602                                                 chatname[temppoint]='\0';
5603
5604                                                 //if(!ishost)NetworkSendPlayerMessage( chatname, kMessageType_Keys );
5605                                                 //if(ishost)NetworkSendPlayerRelayMessage( chatname, kMessageType_Keys );
5606                                                 //keyrefreshdelay=.01;
5607                                                 keyrefreshdelay=.03;
5608                                                 }
5609
5610                                                 if(bigrefreshdelay<=0){
5611                                                 for(i=0;i<1;i++){
5612                                                 /*int temppoint=0;
5613                                                 memcpy(chatname+temppoint,&i,sizeof(int));
5614                                                 temppoint+=sizeof(int);
5615                                                 memcpy(chatname+temppoint,&player[i].coords.x,sizeof(float));
5616                                                 temppoint+=sizeof(float);
5617                                                 memcpy(chatname+temppoint,&player[i].coords.y,sizeof(float));
5618                                                 temppoint+=sizeof(float);
5619                                                 memcpy(chatname+temppoint,&player[i].coords.z,sizeof(float));
5620                                                 temppoint+=sizeof(float);
5621                                                 memcpy(chatname+temppoint,&player[i].damage,sizeof(float));
5622                                                 temppoint+=sizeof(float);
5623                                                 memcpy(chatname+temppoint,&player[i].target,sizeof(float));
5624                                                 temppoint+=sizeof(float);
5625                                                 memcpy(chatname+temppoint,&player[i].targetanimation,sizeof(int));
5626                                                 temppoint+=sizeof(int);
5627                                                 memcpy(chatname+temppoint,&player[i].currentanimation,sizeof(int));
5628                                                 temppoint+=sizeof(int);
5629                                                 memcpy(chatname+temppoint,&player[i].velocity.x,sizeof(float));
5630                                                 temppoint+=sizeof(float);
5631                                                 memcpy(chatname+temppoint,&player[i].velocity.y,sizeof(float));
5632                                                 temppoint+=sizeof(float);
5633                                                 memcpy(chatname+temppoint,&player[i].velocity.z,sizeof(float));
5634                                                 temppoint+=sizeof(float);
5635                                                 memcpy(chatname+temppoint,&player[i].targetframe,sizeof(int));
5636                                                 temppoint+=sizeof(int);
5637                                                 memcpy(chatname+temppoint,&player[i].currentframe,sizeof(int));
5638                                                 temppoint+=sizeof(int);
5639                                                 memcpy(chatname+temppoint,&player[i].rotation,sizeof(float));
5640                                                 temppoint+=sizeof(float);
5641                                                 memcpy(chatname+temppoint,&player[i].targetrotation,sizeof(float));
5642                                                 temppoint+=sizeof(float);
5643                                                 memcpy(chatname+temppoint,&player[i].bloodloss,sizeof(float));
5644                                                 temppoint+=sizeof(float);
5645                                                 memcpy(chatname+temppoint,&player[i].weaponactive,sizeof(int));
5646                                                 temppoint+=sizeof(int);
5647                                                 memcpy(chatname+temppoint,&player[i].num_weapons,sizeof(int));
5648                                                 temppoint+=sizeof(int);
5649                                                 memcpy(chatname+temppoint,&player[i].weaponids[0],sizeof(int));
5650                                                 temppoint+=sizeof(int);
5651                                                 memcpy(chatname+temppoint,&player[i].weaponids[1],sizeof(int));
5652                                                 temppoint+=sizeof(int);
5653                                                 memcpy(chatname+temppoint,&player[i].weaponids[2],sizeof(int));
5654                                                 temppoint+=sizeof(int);
5655                                                 memcpy(chatname+temppoint,&player[i].weaponids[3],sizeof(int));
5656                                                 temppoint+=sizeof(int);
5657                                                 chatname[temppoint]='\0';
5658
5659                                                 sprintf (chatname, "%d %f %f %f %f %f %d %d %f %f %f %d %d %f %f %f",i,player[i].coords.x,player[i].coords.y,player[i].coords.z,player[i].damage,player[i].target, player[i].targetanimation, player[i].currentanimation, player[i].velocity.x, player[i].velocity.y, player[i].velocity.z, player[i].targetframe, player[i].currentframe, player[i].rotation, player[i].targetrotation);
5660                                                 //if(ishost)NetworkSendPlayerRelayMessage( chatname, kMessageType_PlayerState );
5661                                                 //else NetworkSendPlayerMessage( chatname, kMessageType_PlayerState );
5662
5663                                                 sprintf (chatname, "%d %f %d %d %d %d %d %d %d %d %f",i,player[i].bloodloss, player[i].weaponactive, player[i].num_weapons, player[i].weaponids[0], player[i].weaponids[1], player[i].weaponids[2], player[i].weaponids[3],player[i].dead,player[i].skeleton.free,player[i].permanentdamage);
5664
5665                                                 //if(ishost)NetworkSendPlayerRelayMessage( chatname, kMessageType_PlayerStateMisc );
5666                                                 //else NetworkSendPlayerMessage( chatname, kMessageType_PlayerStateMisc );
5667                                                 }
5668                                                 //bigrefreshdelay=.02;
5669                                                 bigrefreshdelay=.1;
5670                                                 }
5671                                                 }*/
5672
5673                                                 if(!player[0].jumpkeydown){
5674                                                         player[0].jumptogglekeydown=0;
5675                                                 }
5676                                                 if(player[0].jumpkeydown&&player[0].targetanimation!=jumpupanim&&player[0].targetanimation!=jumpdownanim&&!player[0].isFlip())player[0].jumptogglekeydown=1;
5677
5678
5679                                                 dialoguetime+=multiplier;
5680                                                 skybox.cloudmove+=multiplier;
5681                                                 hawkrotation+=multiplier*25;
5682                                                 realhawkcoords=0;
5683                                                 realhawkcoords.x=25;
5684                                                 realhawkcoords=DoRotation(realhawkcoords,0,hawkrotation,0)+hawkcoords;
5685                                                 hawkcalldelay-=multiplier/2;
5686
5687                                                 if(hawkcalldelay<=0)
5688                                                 {
5689                                                         static float gLoc[3];
5690                                                         static float vel[3];
5691                                                         gLoc[0]=realhawkcoords.x;
5692                                                         gLoc[1]=realhawkcoords.y;
5693                                                         gLoc[2]=realhawkcoords.z;
5694                                                         vel[0]=0;
5695                                                         vel[1]=0;
5696                                                         vel[2]=0;
5697                                                         PlaySoundEx( hawksound, samp[hawksound], NULL, true);
5698                                                         OPENAL_3D_SetAttributes(channels[hawksound], gLoc, vel);
5699                                                         OPENAL_SetVolume(channels[hawksound], 128);
5700                                                         OPENAL_SetPaused(channels[hawksound], false);
5701
5702                                                         hawkcalldelay=16+abs(Random()%8);
5703                                                 }
5704                                                 static float temptexdetail;
5705
5706
5707                                                 if(IsKeyDown(theKeyMap, MAC_H_KEY)&&debugmode){
5708                                                         player[0].damagetolerance=200000;
5709                                                         player[0].damage=0;
5710                                                         player[0].burnt=0;
5711                                                         player[0].permanentdamage=0;
5712                                                         player[0].superpermanentdamage=0;
5713                                                         /*
5714                                                         int whichchar;
5715                                                         whichchar = abs(Random()%7);
5716                                                         registrationname[whichchar]+=1;
5717                                                         */
5718                                                 }
5719
5720                                                 if(IsKeyDown(theKeyMap, MAC_J_KEY)&&!envtogglekeydown&&debugmode){
5721                                                         environment++;
5722                                                         if(environment>2)environment=0;
5723                                                         Setenvironment(environment);
5724
5725                                                         envtogglekeydown=1;
5726                                                 }
5727
5728
5729                                                 if(!IsKeyDown(theKeyMap, MAC_J_KEY)){
5730                                                         envtogglekeydown=0;
5731                                                 }
5732
5733                                                 if(IsKeyDown(theKeyMap, MAC_C_KEY)&&!cameratogglekeydown&&debugmode){
5734                                                         cameramode=1-cameramode;
5735                                                         cameratogglekeydown=1;
5736                                                 }
5737
5738                                                 if(!IsKeyDown(theKeyMap, MAC_C_KEY)){
5739                                                         cameratogglekeydown=0;
5740                                                 }
5741
5742                                                 if(IsKeyDown(theKeyMap, MAC_X_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!detailtogglekeydown&&debugmode){
5743                                                         if(player[0].num_weapons>0){
5744                                                                 if(weapons.type[player[0].weaponids[0]]==sword)weapons.type[player[0].weaponids[0]]=staff;
5745                                                                 else if(weapons.type[player[0].weaponids[0]]==staff)weapons.type[player[0].weaponids[0]]=knife;
5746                                                                 else weapons.type[player[0].weaponids[0]]=sword;
5747                                                                 if(weapons.type[player[0].weaponids[0]]==sword){
5748                                                                         weapons.mass[player[0].weaponids[0]]=1.5;
5749                                                                         weapons.tipmass[player[0].weaponids[0]]=1;
5750                                                                         weapons.length[player[0].weaponids[0]]=.8;
5751                                                                 }
5752                                                                 if(weapons.type[player[0].weaponids[0]]==staff){
5753                                                                         weapons.mass[player[0].weaponids[0]]=2;
5754                                                                         weapons.tipmass[player[0].weaponids[0]]=1;
5755                                                                         weapons.length[player[0].weaponids[0]]=1.5;
5756                                                                 }
5757
5758                                                                 if(weapons.type[player[0].weaponids[0]]==knife){
5759                                                                         weapons.mass[player[0].weaponids[0]]=1;
5760                                                                         weapons.tipmass[player[0].weaponids[0]]=1.2;
5761                                                                         weapons.length[player[0].weaponids[0]]=.25;
5762                                                                 }
5763                                                         }
5764
5765                                                         /*for(i=0;i<objects.numobjects;i++){
5766                                                         if(objects.type[i]==treeleavestype){
5767                                                         for(j=0;j<objects.numobjects;j++){
5768                                                         if(objects.type[j]==treetrunktype)
5769                                                         if(findDistancefast(&objects.position[i],&objects.position[j])<.5)
5770                                                         objects.scale[i]=objects.scale[j];
5771                                                         }
5772                                                         }
5773                                                         }*/
5774                                                         detailtogglekeydown=1;
5775                                                 }
5776
5777                                                 if(IsKeyDown(theKeyMap, MAC_X_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!detailtogglekeydown&&debugmode){
5778                                                         int closest=-1;
5779                                                         float closestdist=-1;
5780                                                         float distance;
5781                                                         if(numplayers>1)
5782                                                                 for(i=1;i<numplayers;i++){
5783                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
5784                                                                         if(closestdist==-1||distance<closestdist){
5785                                                                                 closestdist=distance;
5786                                                                                 closest=i;
5787                                                                         }
5788                                                                 }
5789                                                                 if(closest!=-1){
5790                                                                         if(player[closest].num_weapons)
5791                                                                         {
5792                                                                                 if(weapons.type[player[closest].weaponids[0]]==sword)weapons.type[player[closest].weaponids[0]]=staff;
5793                                                                                 else if(weapons.type[player[closest].weaponids[0]]==staff)weapons.type[player[closest].weaponids[0]]=knife;
5794                                                                                 else weapons.type[player[closest].weaponids[0]]=sword;
5795                                                                                 if(weapons.type[player[closest].weaponids[0]]==sword){
5796                                                                                         weapons.mass[player[closest].weaponids[0]]=1.5;
5797                                                                                         weapons.tipmass[player[closest].weaponids[0]]=1;
5798                                                                                         weapons.length[player[closest].weaponids[0]]=.8;
5799                                                                                 }
5800                                                                                 if(weapons.type[player[0].weaponids[0]]==staff){
5801                                                                                         weapons.mass[player[0].weaponids[0]]=2;
5802                                                                                         weapons.tipmass[player[0].weaponids[0]]=1;
5803                                                                                         weapons.length[player[0].weaponids[0]]=1.5;
5804                                                                                 }
5805                                                                                 if(weapons.type[player[closest].weaponids[0]]==knife){
5806                                                                                         weapons.mass[player[closest].weaponids[0]]=1;
5807                                                                                         weapons.tipmass[player[closest].weaponids[0]]=1.2;
5808                                                                                         weapons.length[player[closest].weaponids[0]]=.25;
5809                                                                                 }
5810                                                                         }
5811                                                                         if(!player[closest].num_weapons)
5812                                                                         {
5813                                                                                 player[closest].weaponids[0]=weapons.numweapons;
5814                                                                                 weapons.owner[weapons.numweapons]=closest;
5815                                                                                 weapons.type[weapons.numweapons]=knife;
5816                                                                                 weapons.damage[weapons.numweapons]=0;
5817                                                                                 weapons.numweapons++;
5818                                                                                 player[closest].num_weapons=1;
5819                                                                                 if(weapons.type[player[closest].weaponids[0]]==sword){
5820                                                                                         weapons.mass[player[closest].weaponids[0]]=1.5;
5821                                                                                         weapons.tipmass[player[closest].weaponids[0]]=1;
5822                                                                                         weapons.length[player[closest].weaponids[0]]=.8;
5823                                                                                 }
5824                                                                                 if(weapons.type[player[closest].weaponids[0]]==knife){
5825                                                                                         weapons.mass[player[closest].weaponids[0]]=1;
5826                                                                                         weapons.tipmass[player[closest].weaponids[0]]=1.2;
5827                                                                                         weapons.length[player[closest].weaponids[0]]=.25;
5828                                                                                 }
5829                                                                         }
5830                                                                 }
5831                                                                 detailtogglekeydown=1;
5832                                                 }
5833
5834                                                 if(IsKeyDown(theKeyMap, MAC_U_KEY)&&debugmode){
5835                                                         int closest=-1;
5836                                                         float closestdist=-1;
5837                                                         float distance;
5838                                                         if(numplayers>1)
5839                                                                 for(i=1;i<numplayers;i++){
5840                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
5841                                                                         if(closestdist==-1||distance<closestdist){
5842                                                                                 closestdist=distance;
5843                                                                                 closest=i;
5844                                                                         }
5845                                                                 }
5846
5847                                                                 player[closest].rotation+=multiplier*50;
5848                                                                 player[closest].targetrotation=player[closest].rotation;
5849                                                 }
5850
5851
5852                                                 if(IsKeyDown(theKeyMap, MAC_O_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
5853                                                         int closest=-1;
5854                                                         float closestdist=-1;
5855                                                         float distance;
5856                                                         if(numplayers>1)
5857                                                                 for(i=1;i<numplayers;i++){
5858                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
5859                                                                         if(closestdist==-1||distance<closestdist){
5860                                                                                 closestdist=distance;
5861                                                                                 closest=i;
5862                                                                         }
5863                                                                 }
5864                                                                 if(IsKeyDown(theKeyMap, MAC_CONTROL_KEY))closest=0;
5865
5866                                                                 if(closest!=-1){
5867                                                                         player[closest].whichskin++;
5868                                                                         if(player[closest].whichskin>9)player[closest].whichskin=0;
5869                                                                         if(player[closest].whichskin>2&&player[closest].creature==wolftype)player[closest].whichskin=0;
5870
5871                                                                         LoadTextureSave(creatureskin[player[closest].creature][player[closest].whichskin],
5872                                                                                         &player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
5873                                                                 }
5874
5875                                                                 if(player[closest].numclothes){
5876                                                                         for(i=0;i<player[closest].numclothes;i++){
5877                                                                                 tintr=player[closest].clothestintr[i];
5878                                                                                 tintg=player[closest].clothestintg[i];
5879                                                                                 tintb=player[closest].clothestintb[i];
5880                                                                                 AddClothes((char *)player[closest].clothes[i],0,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
5881                                                                         }
5882                                                                         player[closest].DoMipmaps(5,0,0,player[closest].skeleton.skinsize,player[closest].skeleton.skinsize);
5883                                                                 }
5884
5885                                                                 detailtogglekeydown=1;
5886                                                 }
5887
5888                                                 if(IsKeyDown(theKeyMap, MAC_O_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
5889                                                         int closest=-1;
5890                                                         float closestdist=-1;
5891                                                         float distance;
5892                                                         if(numplayers>1)
5893                                                                 for(i=1;i<numplayers;i++){
5894                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
5895                                                                         if(closestdist==-1||distance<closestdist){
5896                                                                                 closestdist=distance;
5897                                                                                 closest=i;
5898                                                                         }
5899                                                                 }
5900                                                                 if(closest!=-1){
5901                                                                         if(player[closest].creature==wolftype){
5902                                                                                 headprop=player[closest].proportionhead.x/1.1;
5903                                                                                 bodyprop=player[closest].proportionbody.x/1.1;
5904                                                                                 armprop=player[closest].proportionarms.x/1.1;
5905                                                                                 legprop=player[closest].proportionlegs.x/1.1;
5906                                                                         }
5907
5908                                                                         if(player[closest].creature==rabbittype){
5909                                                                                 headprop=player[closest].proportionhead.x/1.2;
5910                                                                                 bodyprop=player[closest].proportionbody.x/1.05;
5911                                                                                 armprop=player[closest].proportionarms.x/1.00;
5912                                                                                 legprop=player[closest].proportionlegs.x/1.1;
5913                                                                         }
5914
5915
5916                                                                         if(player[closest].creature==rabbittype){
5917                                                                                 player[closest].skeleton.id=closest;
5918                                                                                 player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
5919                                                                                 LoadTextureSave(":Data:Textures:Wolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[closest],&player[closest].skeleton.skinsize);
5920                                                                                 player[closest].whichskin=0;
5921                                                                                 player[closest].creature=wolftype;
5922
5923                                                                                 player[closest].proportionhead=1.1;
5924                                                                                 player[closest].proportionbody=1.1;
5925                                                                                 player[closest].proportionarms=1.1;
5926                                                                                 player[closest].proportionlegs=1.1;
5927                                                                                 player[closest].proportionlegs.y=1.1;
5928                                                                                 player[closest].scale=.23*5*player[0].scale;
5929
5930                                                                                 player[closest].damagetolerance=300;
5931                                                                         }
5932                                                                         else
5933                                                                         {
5934                                                                                 player[closest].skeleton.id=closest;
5935                                                                                 player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
5936                                                                                 LoadTextureSave(":Data:Textures:Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
5937                                                                                 player[closest].whichskin=0;
5938                                                                                 player[closest].creature=rabbittype;
5939
5940                                                                                 player[closest].proportionhead=1.2;
5941                                                                                 player[closest].proportionbody=1.05;
5942                                                                                 player[closest].proportionarms=1.00;
5943                                                                                 player[closest].proportionlegs=1.1;
5944                                                                                 player[closest].proportionlegs.y=1.05;
5945                                                                                 player[closest].scale=.2*5*player[0].scale;
5946
5947                                                                                 player[closest].damagetolerance=200;
5948                                                                         }
5949
5950                                                                         if(player[closest].creature==wolftype){
5951                                                                                 player[closest].proportionhead=1.1*headprop;
5952                                                                                 player[closest].proportionbody=1.1*bodyprop;
5953                                                                                 player[closest].proportionarms=1.1*armprop;
5954                                                                                 player[closest].proportionlegs=1.1*legprop;
5955                                                                         }
5956
5957                                                                         if(player[closest].creature==rabbittype){
5958                                                                                 player[closest].proportionhead=1.2*headprop;
5959                                                                                 player[closest].proportionbody=1.05*bodyprop;
5960                                                                                 player[closest].proportionarms=1.00*armprop;
5961                                                                                 player[closest].proportionlegs=1.1*legprop;
5962                                                                                 player[closest].proportionlegs.y=1.05*legprop;
5963                                                                         }
5964
5965                                                                 }
5966                                                                 detailtogglekeydown=1;
5967                                                 }
5968
5969                                                 if(!IsKeyDown(theKeyMap, MAC_X_KEY)){
5970                                                         detailtogglekeydown=0;
5971                                                 }
5972
5973                                                 if(IsKeyDown(theKeyMap, MAC_B_KEY)&&!slomotogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
5974                                                         slomo=1-slomo;
5975                                                         slomodelay=1000;
5976                                                         slomotogglekeydown=1;
5977                                                 }
5978
5979
5980                                                 if(((IsKeyDown(theKeyMap, MAC_I_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY))/*||buttons[1]*/)&&!explodetogglekeydown&&debugmode){
5981                                                         int closest=-1;
5982                                                         float closestdist=-1;
5983                                                         float distance;
5984                                                         XYZ flatfacing2,flatvelocity2;
5985                                                         XYZ blah;
5986                                                         if(numplayers>1)
5987                                                                 for(i=1;i<numplayers;i++){
5988                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
5989                                                                         if(distance<144&&!player[i].headless)
5990                                                                                 if(closestdist==-1||distance<closestdist){
5991                                                                                         closestdist=distance;
5992                                                                                         closest=i;
5993                                                                                         blah = player[i].coords;
5994                                                                                 }
5995                                                                 }
5996
5997                                                                 if(closest!=-1){
5998                                                                         XYZ headspurtdirection;
5999                                                                         int i = player[closest].skeleton.jointlabels[head];
6000                                                                         for(k=0;k<player[closest].skeleton.num_joints; k++){
6001                                                                                 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
6002                                                                                 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
6003                                                                                 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
6004                                                                                 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
6005                                                                                 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
6006                                                                                 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
6007                                                                                 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
6008                                                                                 headspurtdirection=player[closest].skeleton.joints[player[closest].skeleton.jointlabels[head]].position-player[closest].skeleton.joints[player[closest].skeleton.jointlabels[neck]].position;
6009                                                                                 Normalise(&headspurtdirection);
6010                                                                                 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, .6, 1);
6011                                                                                 flatvelocity2+=headspurtdirection*8;
6012                                                                                 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2/2, 1,1,1, .16, 1);
6013                                                                         }
6014                                                                         sprites.MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
6015
6016                                                                         float gLoc[3];
6017                                                                         float vel[3];
6018                                                                         gLoc[0]=blah.x;
6019                                                                         gLoc[1]=blah.y;
6020                                                                         gLoc[2]=blah.z;
6021                                                                         vel[0]=0;
6022                                                                         vel[1]=0;
6023                                                                         vel[2]=0;
6024                                                                         PlaySoundEx( splattersound, samp[splattersound], NULL, true);
6025                                                                         OPENAL_3D_SetAttributes(channels[splattersound], gLoc, vel);
6026                                                                         OPENAL_SetVolume(channels[splattersound], 256);
6027                                                                         OPENAL_SetPaused(channels[splattersound], false);
6028
6029                                                                         PlaySoundEx( breaksound2, samp[breaksound2], NULL, true);
6030                                                                         OPENAL_3D_SetAttributes(channels[breaksound2], gLoc, vel);
6031                                                                         OPENAL_SetVolume(channels[breaksound2], 100);
6032                                                                         OPENAL_SetPaused(channels[breaksound2], false);
6033
6034                                                                         if(player[closest].skeleton.free==2)player[closest].skeleton.free=0;
6035                                                                         player[closest].RagDoll(0);
6036                                                                         player[closest].dead=2;
6037                                                                         player[closest].headless=1;
6038                                                                         player[closest].DoBloodBig(3,165);
6039
6040                                                                         camerashake+=.3;
6041                                                                 }
6042
6043                                                                 explodetogglekeydown=1;
6044                                                 }
6045
6046                                                 if(((IsKeyDown(theKeyMap, MAC_I_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY))/*||buttons[2]*/)&&!explodetogglekeydown&&debugmode){
6047                                                         int closest=-1;
6048                                                         float closestdist=-1;
6049                                                         float distance;
6050                                                         XYZ flatfacing2,flatvelocity2;
6051                                                         XYZ blah;
6052                                                         if(numplayers>1)
6053                                                                 for(i=1;i<numplayers;i++){
6054                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
6055                                                                         if(distance<144)
6056                                                                                 if(closestdist==-1||distance<closestdist){
6057                                                                                         closestdist=distance;
6058                                                                                         closest=i;
6059                                                                                         blah=player[i].coords;
6060                                                                                 }
6061                                                                 }
6062
6063                                                                 if(closest!=-1){
6064                                                                         float gLoc[3];
6065                                                                         float vel[3];
6066                                                                         gLoc[0]=blah.x;
6067                                                                         gLoc[1]=blah.y;
6068                                                                         gLoc[2]=blah.z;
6069                                                                         vel[0]=0;
6070                                                                         vel[1]=0;
6071                                                                         vel[2]=0;
6072
6073                                                                         PlaySoundEx( splattersound, samp[splattersound], NULL, true);
6074                                                                         OPENAL_3D_SetAttributes(channels[splattersound], gLoc, vel);
6075                                                                         OPENAL_SetVolume(channels[splattersound], 256);
6076                                                                         OPENAL_SetPaused(channels[splattersound], false);
6077
6078                                                                         PlaySoundEx( breaksound2, samp[breaksound2], NULL, true);
6079                                                                         OPENAL_3D_SetAttributes(channels[breaksound2], gLoc, vel);
6080                                                                         OPENAL_SetVolume(channels[breaksound2], 600);
6081                                                                         OPENAL_SetPaused(channels[breaksound2], false);
6082
6083                                                                         for(i=0;i<player[closest].skeleton.num_joints; i++){
6084                                                                                 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
6085                                                                                 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
6086                                                                                 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
6087                                                                                 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
6088                                                                                 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
6089                                                                                 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
6090                                                                                 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
6091                                                                                 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
6092                                                                                 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .3, 1);
6093                                                                                 sprites.MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
6094                                                                         }
6095
6096                                                                         for(i=0;i<player[closest].skeleton.num_joints; i++){
6097                                                                                 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
6098                                                                                 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
6099                                                                                 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
6100                                                                                 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
6101                                                                                 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
6102                                                                                 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
6103                                                                                 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
6104                                                                                 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
6105                                                                                 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .4, 1);
6106                                                                         }
6107
6108                                                                         for(i=0;i<player[closest].skeleton.num_joints; i++){
6109                                                                                 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
6110                                                                                 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
6111                                                                                 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
6112                                                                                 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
6113                                                                                 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
6114                                                                                 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
6115                                                                                 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
6116                                                                                 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
6117                                                                                 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
6118                                                                         }
6119
6120                                                                         for(i=0;i<player[closest].skeleton.num_joints; i++){
6121                                                                                 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
6122                                                                                 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
6123                                                                                 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
6124                                                                                 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
6125                                                                                 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
6126                                                                                 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
6127                                                                                 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
6128                                                                                 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
6129                                                                                 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
6130                                                                         }
6131
6132                                                                         XYZ temppos;
6133                                                                         for(j=0;j<numplayers; j++){
6134                                                                                 if(j!=closest){
6135                                                                                         if(findDistancefast(&player[j].coords,&player[closest].coords)<25){
6136                                                                                                 player[j].DoDamage((25-findDistancefast(&player[j].coords,&player[closest].coords))*60);
6137                                                                                                 if(player[j].skeleton.free==2)player[j].skeleton.free=1;
6138                                                                                                 player[j].skeleton.longdead=0;
6139                                                                                                 player[j].RagDoll(0);
6140                                                                                                 for(i=0;i<player[j].skeleton.num_joints; i++){
6141                                                                                                         temppos=player[j].skeleton.joints[i].position+player[j].coords;
6142                                                                                                         if(findDistancefast(&temppos,&player[closest].coords)<25){
6143                                                                                                                 flatvelocity2=temppos-player[closest].coords;
6144                                                                                                                 Normalise(&flatvelocity2);
6145                                                                                                                 player[j].skeleton.joints[i].velocity+=flatvelocity2*((20-findDistancefast(&temppos,&player[closest].coords))*20);
6146                                                                                                         }
6147                                                                                                 }
6148                                                                                         }
6149                                                                                 }
6150                                                                         }
6151
6152                                                                         player[closest].DoDamage(10000);
6153                                                                         player[closest].RagDoll(0);
6154                                                                         player[closest].dead=2;
6155                                                                         player[closest].coords=20;
6156                                                                         player[closest].skeleton.free=2;
6157
6158                                                                         camerashake+=.6;
6159
6160                                                                 }
6161
6162                                                                 explodetogglekeydown=1;
6163                                                 }
6164
6165                                                 if(!IsKeyDown(theKeyMap, MAC_I_KEY)){
6166                                                         explodetogglekeydown=0;
6167                                                 }
6168
6169                                                 /*
6170                                                 if(IsKeyDown(theKeyMap, MAC_S_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)&&!slomotogglekeydown){
6171                                                 FILE                    *tfile;
6172                                                 //tfile=fopen( ":Data:Maps:mapsave", "wb" );
6173                                                 if(whichlevel==0)tfile=fopen( ":Data:Maps:map1", "wb" );
6174                                                 else if(whichlevel==1)tfile=fopen( ":Data:Maps:map2", "wb" );
6175                                                 else if(whichlevel==2)tfile=fopen( ":Data:Maps:map3", "wb" );
6176                                                 else if(whichlevel==3)tfile=fopen( ":Data:Maps:map4", "wb" );
6177                                                 else if(whichlevel==4)tfile=fopen( ":Data:Maps:map5", "wb" );
6178                                                 else tfile=fopen( ":Data:Maps:mapsave", "wb" );
6179
6180                                                 fwrite( &player[0].coords, 1, sizeof(XYZ), tfile );
6181                                                 fwrite( &player[0].rotation, 1, sizeof(float), tfile );
6182                                                 fwrite( &player[0].targetrotation, 1, sizeof(float), tfile );
6183                                                 fwrite( &player[0].num_weapons, 1, sizeof(int), tfile );
6184                                                 for(j=0;j<player[0].num_weapons;j++){
6185                                                 fwrite( &weapons.type[player[0].weaponids[j]], 1, sizeof(int), tfile );
6186                                                 }
6187                                                 fwrite( &environment, 1, sizeof(int), tfile );
6188
6189                                                 fwrite( &objects.numobjects, 1, sizeof(int), tfile );
6190                                                 fwrite( &objects.type, 1, sizeof(int)*objects.numobjects, tfile );
6191                                                 fwrite( &objects.rotation, 1, sizeof(float)*objects.numobjects, tfile );
6192                                                 fwrite( &objects.position, 1, sizeof(XYZ)*objects.numobjects, tfile );
6193                                                 fwrite( &objects.scale, 1, sizeof(float)*objects.numobjects, tfile );
6194
6195                                                 fwrite( &numplayers, 1, sizeof(int), tfile );
6196                                                 if(numplayers>1&&numplayers<maxplayers)
6197                                                 for(i=1;i<numplayers;i++){
6198                                                 fwrite( &player[i].coords, 1, sizeof(XYZ), tfile );
6199                                                 fwrite( &player[i].num_weapons, 1, sizeof(int), tfile );
6200                                                 for(j=0;j<player[i].num_weapons;j++){
6201                                                 fwrite( &weapons.type[player[i].weaponids[j]], 1, sizeof(int), tfile );
6202                                                 }
6203                                                 if(player[i].numwaypoints<30){
6204                                                 fwrite( &player[i].numwaypoints, 1, sizeof(int), tfile );
6205                                                 fwrite( &player[i].waypoints, 1, sizeof(XYZ)*player[i].numwaypoints, tfile );
6206                                                 fwrite( &player[i].waypoint, 1, sizeof(int), tfile );
6207                                                 //fwrite( &player[i].jumppath, 1, sizeof(bool), tfile );
6208                                                 }
6209                                                 else{
6210                                                 player[i].numwaypoints=0;
6211                                                 player[i].waypoint=0;
6212                                                 fwrite( &player[i].numwaypoints, 1, sizeof(int), tfile );
6213                                                 fwrite( &player[i].waypoint, 1, sizeof(int), tfile );
6214                                                 fwrite( &player[i].waypoint, 1, sizeof(int), tfile );
6215                                                 }
6216                                                 }
6217
6218                                                 fclose(tfile);
6219
6220                                                 slomotogglekeydown=1;
6221                                                 }*/
6222
6223                                                 if(!IsKeyDown(theKeyMap, MAC_B_KEY)&&!IsKeyDown(theKeyMap, MAC_F_KEY)&&!IsKeyDown(theKeyMap, MAC_K_KEY)&&!IsKeyDown(theKeyMap, MAC_S_KEY)){
6224                                                         slomotogglekeydown=0;
6225                                                 }
6226
6227
6228                                                 if(IsKeyDown(theKeyMap, MAC_F_KEY)&&!slomotogglekeydown&&debugmode){
6229                                                         player[0].onfire=1-player[0].onfire;
6230                                                         if(player[0].onfire){
6231                                                                 player[0].CatchFire();
6232                                                         }
6233                                                         if(!player[0].onfire){
6234                                                                 float gLoc[3];
6235                                                                 float vel[3];
6236                                                                 gLoc[0]=player[0].coords.x;
6237                                                                 gLoc[1]=player[0].coords.y;
6238                                                                 gLoc[2]=player[0].coords.z;
6239                                                                 vel[0]=0;
6240                                                                 vel[1]=0;
6241                                                                 vel[2]=0;
6242                                                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
6243                                                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
6244                                                                 OPENAL_SetVolume(channels[fireendsound], 256);
6245                                                                 OPENAL_SetPaused(channels[fireendsound], false);
6246                                                                 OPENAL_SetPaused(channels[stream_firesound], true);
6247                                                         }
6248                                                         slomotogglekeydown=1;
6249                                                 }
6250                                                 /*
6251                                                 if(IsKeyDown(theKeyMap, MAC_L_KEY)){
6252                                                 if(player[0].bleeding<=0)
6253                                                 player[0].DoBlood(1,255);
6254                                                 }*/
6255
6256
6257                                                 if(IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&editorenabled&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)){
6258                                                         int closest=-1;
6259                                                         float closestdist=-1;
6260                                                         float distance;
6261                                                         if(numplayers>1)
6262                                                                 for(i=1;i<numplayers;i++){
6263                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
6264                                                                         if(closestdist==-1||distance<closestdist){
6265                                                                                 closestdist=distance;
6266                                                                                 closest=i;
6267                                                                         }
6268                                                                 }
6269                                                                 if(closestdist>0&&closest>=0){
6270                                                                         //player[closest]=player[numplayers-1];
6271                                                                         //player[closest].skeleton=player[numplayers-1].skeleton;
6272                                                                         numplayers--;
6273                                                                 }
6274                                                                 drawmodetogglekeydown=1;
6275                                                 }
6276
6277                                                 if(IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&editorenabled&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6278                                                         int closest=-1;
6279                                                         float closestdist=-1;
6280                                                         float distance;
6281                                                         if(max_objects>1)
6282                                                                 for(i=1;i<max_objects;i++){
6283                                                                         distance=findDistancefast(&objects.position[i],&player[0].coords);
6284                                                                         if(closestdist==-1||distance<closestdist){
6285                                                                                 closestdist=distance;
6286                                                                                 closest=i;
6287                                                                         }
6288                                                                 }
6289                                                                 if(closestdist>0&&closest>=0){
6290                                                                         objects.position[closest].y-=500;
6291                                                                 }
6292                                                                 drawmodetogglekeydown=1;
6293                                                 }
6294
6295                                                 if(IsKeyDown(theKeyMap, MAC_M_KEY)&&!drawmodetogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&editorenabled&&debugmode){
6296                                                         //drawmode++;
6297                                                         //if(drawmode>2)drawmode=0;
6298                                                         if(objects.numobjects<max_objects-1){
6299                                                                 XYZ boxcoords;
6300                                                                 boxcoords.x=player[0].coords.x;
6301                                                                 boxcoords.z=player[0].coords.z;
6302                                                                 boxcoords.y=player[0].coords.y-3;
6303                                                                 if(editortype==bushtype)boxcoords.y=player[0].coords.y-.5;
6304                                                                 if(editortype==firetype)boxcoords.y=player[0].coords.y-.5;
6305                                                                 //objects.MakeObject(abs(Random()%3),boxcoords,Random()%360);
6306                                                                 float temprotat,temprotat2;
6307                                                                 temprotat=editorrotation;
6308                                                                 temprotat2=editorrotation2;
6309                                                                 if(temprotat<0||editortype==bushtype)temprotat=Random()%360;
6310                                                                 if(temprotat2<0)temprotat2=Random()%360;
6311
6312                                                                 objects.MakeObject(editortype,boxcoords,(int)temprotat-((int)temprotat)%30,(int)temprotat2,editorsize);
6313                                                                 if(editortype==treetrunktype)
6314                                                                         objects.MakeObject(treeleavestype,boxcoords,Random()%360*(temprotat2<2)+(int)editorrotation-((int)editorrotation)%30,editorrotation2,editorsize);
6315                                                         }
6316
6317                                                         drawmodetogglekeydown=1;
6318                                                 }
6319
6320                                                 if(IsKeyDown(theKeyMap, MAC_P_KEY)&&!drawmodetogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&editorenabled){
6321                                                         if(numplayers<maxplayers-1){
6322                                                                 player[numplayers].scale=.2*5*player[0].scale;
6323                                                                 player[numplayers].creature=rabbittype;
6324                                                                 player[numplayers].howactive=editoractive;
6325                                                                 player[numplayers].skeleton.id=numplayers;
6326                                                                 player[numplayers].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
6327
6328                                                                 //texsize=512*512*3/texdetail/texdetail;
6329                                                                 //if(!player[numplayers].loaded)player[numplayers].skeleton.skinText = new GLubyte[texsize];
6330                                                                 //player[numplayers].skeleton.skinText.resize(texsize);
6331
6332                                                                 k=abs(Random()%2)+1;
6333                                                                 if(k==0){
6334                                                                         LoadTextureSave(":Data:Textures:Fur3.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
6335                                                                         player[numplayers].whichskin=0;
6336                                                                 }
6337                                                                 else if(k==1){
6338                                                                         LoadTextureSave(":Data:Textures:Fur.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
6339                                                                         player[numplayers].whichskin=1;
6340                                                                 }
6341                                                                 else {
6342                                                                         LoadTextureSave(":Data:Textures:Fur2.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
6343                                                                         player[numplayers].whichskin=2;
6344                                                                 }
6345
6346                                                                 LoadTexture(":Data:Textures:Belt.png",&player[numplayers].skeleton.drawmodelclothes.textureptr,1,1);
6347                                                                 player[numplayers].power=1;
6348                                                                 player[numplayers].speedmult=1;
6349                                                                 player[numplayers].currentanimation=bounceidleanim;
6350                                                                 player[numplayers].targetanimation=bounceidleanim;
6351                                                                 player[numplayers].currentframe=0;
6352                                                                 player[numplayers].targetframe=1;
6353                                                                 player[numplayers].target=0;
6354                                                                 player[numplayers].bled=0;
6355                                                                 player[numplayers].speed=1+(float)(Random()%100)/1000;
6356
6357                                                                 player[numplayers].targetrotation=player[0].targetrotation;
6358                                                                 player[numplayers].rotation=player[0].rotation;
6359
6360                                                                 player[numplayers].velocity=0;
6361                                                                 player[numplayers].coords=player[0].coords;
6362                                                                 player[numplayers].oldcoords=player[numplayers].coords;
6363                                                                 player[numplayers].realoldcoords=player[numplayers].coords;
6364
6365                                                                 player[numplayers].id=numplayers;
6366                                                                 player[numplayers].skeleton.id=numplayers;
6367                                                                 player[numplayers].updatedelay=0;
6368                                                                 player[numplayers].normalsupdatedelay=0;
6369
6370                                                                 player[numplayers].aitype=passivetype;
6371                                                                 player[numplayers].aitarget=0;
6372
6373                                                                 if(player[0].creature==wolftype){
6374                                                                         headprop=player[0].proportionhead.x/1.1;
6375                                                                         bodyprop=player[0].proportionbody.x/1.1;
6376                                                                         armprop=player[0].proportionarms.x/1.1;
6377                                                                         legprop=player[0].proportionlegs.x/1.1;
6378                                                                 }
6379
6380                                                                 if(player[0].creature==rabbittype){
6381                                                                         headprop=player[0].proportionhead.x/1.2;
6382                                                                         bodyprop=player[0].proportionbody.x/1.05;
6383                                                                         armprop=player[0].proportionarms.x/1.00;
6384                                                                         legprop=player[0].proportionlegs.x/1.1;
6385                                                                 }
6386
6387                                                                 if(player[numplayers].creature==wolftype){
6388                                                                         player[numplayers].proportionhead=1.1*headprop;
6389                                                                         player[numplayers].proportionbody=1.1*bodyprop;
6390                                                                         player[numplayers].proportionarms=1.1*armprop;
6391                                                                         player[numplayers].proportionlegs=1.1*legprop;
6392                                                                 }
6393
6394                                                                 if(player[numplayers].creature==rabbittype){
6395                                                                         player[numplayers].proportionhead=1.2*headprop;
6396                                                                         player[numplayers].proportionbody=1.05*bodyprop;
6397                                                                         player[numplayers].proportionarms=1.00*armprop;
6398                                                                         player[numplayers].proportionlegs=1.1*legprop;
6399                                                                         player[numplayers].proportionlegs.y=1.05*legprop;
6400                                                                 }
6401
6402                                                                 player[numplayers].headless=0;
6403                                                                 player[numplayers].onfire=0;
6404
6405                                                                 if(cellophane){
6406                                                                         player[numplayers].proportionhead.z=0;
6407                                                                         player[numplayers].proportionbody.z=0;
6408                                                                         player[numplayers].proportionarms.z=0;
6409                                                                         player[numplayers].proportionlegs.z=0;
6410                                                                 }
6411
6412                                                                 player[numplayers].tempanimation.Load((char *)":Data:Animations:Tempanim",0,0);
6413
6414                                                                 player[numplayers].damagetolerance=200;
6415
6416                                                                 player[numplayers].protectionhead=player[0].protectionhead;
6417                                                                 player[numplayers].protectionhigh=player[0].protectionhigh;
6418                                                                 player[numplayers].protectionlow=player[0].protectionlow;
6419                                                                 player[numplayers].armorhead=player[0].armorhead;
6420                                                                 player[numplayers].armorhigh=player[0].armorhigh;
6421                                                                 player[numplayers].armorlow=player[0].armorlow;
6422                                                                 player[numplayers].metalhead=player[0].metalhead;
6423                                                                 player[numplayers].metalhigh=player[0].metalhigh;
6424                                                                 player[numplayers].metallow=player[0].metallow;
6425
6426                                                                 player[numplayers].immobile=player[0].immobile;
6427
6428                                                                 player[numplayers].numclothes=player[0].numclothes;
6429                                                                 if(player[numplayers].numclothes)
6430                                                                         for(i=0;i<player[numplayers].numclothes;i++){
6431                                                                                 strcpy(player[numplayers].clothes[i], player[0].clothes[i]);
6432                                                                                 player[numplayers].clothestintr[i]=player[0].clothestintr[i];
6433                                                                                 player[numplayers].clothestintg[i]=player[0].clothestintg[i];
6434                                                                                 player[numplayers].clothestintb[i]=player[0].clothestintb[i];
6435                                                                                 tintr=player[numplayers].clothestintr[i];
6436                                                                                 tintg=player[numplayers].clothestintg[i];
6437                                                                                 tintb=player[numplayers].clothestintb[i];
6438                                                                                 AddClothes((char *)player[numplayers].clothes[i],0,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
6439                                                                         }
6440                                                                         if(player[numplayers].numclothes){
6441                                                                                 player[numplayers].DoMipmaps(5,0,0,player[numplayers].skeleton.skinsize,player[numplayers].skeleton.skinsize);
6442                                                                         }
6443
6444                                                                         player[numplayers].power=player[0].power;
6445                                                                         player[numplayers].speedmult=player[0].speedmult;
6446
6447                                                                         player[numplayers].damage=0;
6448                                                                         player[numplayers].permanentdamage=0;
6449                                                                         player[numplayers].superpermanentdamage=0;
6450                                                                         player[numplayers].deathbleeding=0;
6451                                                                         player[numplayers].bleeding=0;
6452                                                                         player[numplayers].numwaypoints=0;
6453                                                                         player[numplayers].waypoint=0;
6454                                                                         player[numplayers].jumppath=0;
6455                                                                         player[numplayers].weaponstuck=-1;
6456                                                                         player[numplayers].weaponactive=-1;
6457                                                                         player[numplayers].num_weapons=0;
6458                                                                         player[numplayers].bloodloss=0;
6459                                                                         player[numplayers].dead=0;
6460
6461                                                                         player[numplayers].loaded=1;
6462
6463                                                                         numplayers++;
6464                                                         }
6465                                                         drawmodetogglekeydown=1;
6466                                                 }
6467
6468                                                 if(IsKeyDown(theKeyMap, MAC_P_KEY)&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&editorenabled){
6469                                                         if(player[numplayers-1].numwaypoints<90){
6470                                                                 player[numplayers-1].waypoints[player[numplayers-1].numwaypoints]=player[0].coords;
6471                                                                 player[numplayers-1].waypointtype[player[numplayers-1].numwaypoints]=editorpathtype;
6472                                                                 player[numplayers-1].numwaypoints++;
6473                                                         }
6474                                                         drawmodetogglekeydown=1;
6475                                                 }
6476
6477                                                 if(IsKeyDown(theKeyMap, MAC_P_KEY)&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&editorenabled){
6478                                                         if(numpathpoints<30){
6479                                                                 bool connected,alreadyconnected;
6480                                                                 connected=0;
6481                                                                 if(numpathpoints>1)
6482                                                                         for(i=0;i<numpathpoints;i++){
6483                                                                                 if(findDistancefast(&pathpoint[i],&player[0].coords)<.5&&i!=pathpointselected&&!connected){
6484                                                                                         alreadyconnected=0;
6485                                                                                         for(j=0;j<numpathpointconnect[pathpointselected];j++){
6486                                                                                                 if(pathpointconnect[pathpointselected][j]==i)alreadyconnected=1;
6487                                                                                         }
6488                                                                                         if(!alreadyconnected){
6489                                                                                                 numpathpointconnect[pathpointselected]++;
6490                                                                                                 connected=1;
6491                                                                                                 pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=i;
6492                                                                                         }
6493                                                                                 }
6494                                                                         }
6495                                                                         if(!connected){
6496                                                                                 numpathpoints++;
6497                                                                                 pathpoint[numpathpoints-1]=player[0].coords;
6498                                                                                 numpathpointconnect[numpathpoints-1]=0;
6499                                                                                 if(numpathpoints>1&&pathpointselected!=-1){
6500                                                                                         numpathpointconnect[pathpointselected]++;
6501                                                                                         pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=numpathpoints-1;
6502                                                                                 }
6503                                                                                 pathpointselected=numpathpoints-1;
6504                                                                         }
6505                                                         }
6506                                                         drawmodetogglekeydown=1;
6507                                                 }
6508
6509                                                 if(IsKeyDown(theKeyMap, MAC_PERIOD_KEY)&&!drawmodetogglekeydown&&editorenabled){
6510                                                         pathpointselected++;
6511                                                         if(pathpointselected>=numpathpoints)pathpointselected=-1;
6512                                                         drawmodetogglekeydown=1;
6513                                                 }
6514                                                 if(IsKeyDown(theKeyMap, MAC_COMMA_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!drawmodetogglekeydown&&editorenabled){
6515                                                         pathpointselected--;
6516                                                         if(pathpointselected<=-2)pathpointselected=numpathpoints-1;
6517                                                         drawmodetogglekeydown=1;
6518                                                 }
6519                                                 if(IsKeyDown(theKeyMap, MAC_COMMA_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!drawmodetogglekeydown&&editorenabled){
6520                                                         if(pathpointselected!=-1){
6521                                                                 numpathpoints--;
6522                                                                 pathpoint[pathpointselected]=pathpoint[numpathpoints];
6523                                                                 numpathpointconnect[pathpointselected]=numpathpointconnect[numpathpoints];
6524                                                                 for(i=0;i<numpathpointconnect[pathpointselected];i++){
6525                                                                         pathpointconnect[pathpointselected][i]=pathpointconnect[numpathpoints][i];
6526                                                                 }
6527                                                                 for(i=0;i<numpathpoints;i++){
6528                                                                         for(j=0;j<numpathpointconnect[i];j++){
6529                                                                                 if(pathpointconnect[i][j]==pathpointselected){
6530                                                                                         pathpointconnect[i][j]=pathpointconnect[i][numpathpointconnect[i]-1];
6531                                                                                         numpathpointconnect[i]--;
6532                                                                                 }
6533                                                                                 if(pathpointconnect[i][j]==numpathpoints){
6534                                                                                         pathpointconnect[i][j]=pathpointselected;
6535                                                                                 }
6536                                                                         }
6537                                                                 }
6538                                                                 pathpointselected=numpathpoints-1;
6539                                                         }
6540                                                         drawmodetogglekeydown=1;
6541                                                 }
6542
6543                                                 if(IsKeyDown(theKeyMap, MAC_M_KEY)&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
6544                                                         editorenabled=1-editorenabled;
6545                                                         if(editorenabled){
6546                                                                 player[0].damagetolerance=100000;
6547                                                                 player[0].damage=0;
6548                                                                 player[0].superpermanentdamage=0;
6549                                                                 player[0].bloodloss=0;
6550                                                                 player[0].deathbleeding=0;
6551                                                         }
6552                                                         if(!editorenabled){
6553                                                                 player[0].damagetolerance=200;
6554                                                                 player[0].damage=0;
6555                                                                 player[0].permanentdamage=0;
6556                                                                 player[0].superpermanentdamage=0;
6557                                                                 player[0].bloodloss=0;
6558                                                                 player[0].deathbleeding=0;
6559                                                         }
6560                                                         drawmodetogglekeydown=1;
6561                                                 }
6562
6563                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6564                                                         editortype--;
6565                                                         if(editortype==treeleavestype||editortype==10)editortype--;
6566                                                         if(editortype<0)editortype=firetype;
6567                                                         drawmodetogglekeydown=1;
6568                                                 }
6569
6570                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6571                                                         editortype++;
6572                                                         if(editortype==treeleavestype||editortype==10)editortype++;
6573                                                         if(editortype>firetype)editortype=0;
6574                                                         drawmodetogglekeydown=1;
6575                                                 }
6576
6577                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6578                                                         editorrotation-=multiplier*100;
6579                                                         if(editorrotation<-.01)editorrotation=-.01;
6580                                                         drawmodetogglekeydown=1;
6581                                                 }
6582
6583                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6584                                                         editorrotation+=multiplier*100;
6585                                                         drawmodetogglekeydown=1;
6586                                                 }
6587
6588                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_UP_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6589                                                         editorsize+=multiplier;
6590                                                         drawmodetogglekeydown=1;
6591                                                 }
6592
6593                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_DOWN_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6594                                                         editorsize-=multiplier;
6595                                                         if(editorsize<.1)editorsize=.1;
6596                                                         drawmodetogglekeydown=1;
6597                                                 }
6598
6599
6600                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6601                                                         mapradius-=multiplier*10;
6602                                                 }
6603
6604                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6605                                                         mapradius+=multiplier*10;
6606                                                 }
6607                                                 /*
6608                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6609                                                 mapcenter.x+=multiplier*20;
6610                                                 }
6611
6612                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6613                                                 mapcenter.x-=multiplier*20;
6614                                                 }
6615
6616                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_UP_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6617                                                 mapcenter.z+=multiplier*20;
6618                                                 }
6619
6620                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_DOWN_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6621                                                 mapcenter.z-=multiplier*20;
6622                                                 }
6623                                                 */
6624                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_UP_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6625                                                         editorrotation2+=multiplier*100;
6626                                                 }
6627
6628                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_DOWN_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6629                                                         editorrotation2-=multiplier*100;
6630                                                         if(editorrotation2<-.01)editorrotation2=-.01;
6631                                                 }
6632                                                 if(IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&editorenabled&&objects.numobjects&&!drawmodetogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)){
6633                                                         int closest=-1;
6634                                                         float closestdist=-1;
6635                                                         float distance;
6636                                                         for(i=0;i<objects.numobjects;i++){
6637                                                                 distance=findDistancefast(&objects.position[i],&player[0].coords);
6638                                                                 if(closestdist==-1||distance<closestdist){
6639                                                                         closestdist=distance;
6640                                                                         closest=i;
6641                                                                 }
6642                                                         }
6643                                                         if(closestdist>0&&closest>=0)objects.DeleteObject(closest);
6644                                                         drawmodetogglekeydown=1;
6645                                                 }
6646
6647
6648                                                 if(!IsKeyDown(theKeyMap, MAC_M_KEY)&&!IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&!IsKeyDown(theKeyMap, MAC_COMMA_KEY)&&!IsKeyDown(theKeyMap, MAC_PERIOD_KEY)&&!IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&!IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&!IsKeyDown(theKeyMap, MAC_P_KEY)){
6649                                                         drawmodetogglekeydown=0;
6650                                                 }
6651
6652                                                 if(IsKeyDown(theKeyMap, MAC_N_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&!texturesizetogglekeydown&&debugmode){
6653                                                         //if(!player[0].skeleton.free)player[0].damage+=500;
6654                                                         player[0].RagDoll(0);
6655                                                         //player[0].spurt=1;
6656                                                         //player[0].DoDamage(1000);
6657
6658                                                         float gLoc[3];
6659                                                         float vel[3];
6660                                                         gLoc[0]=player[0].coords.x;
6661                                                         gLoc[1]=player[0].coords.y;
6662                                                         gLoc[2]=player[0].coords.z;
6663                                                         vel[0]=player[0].velocity.x;
6664                                                         vel[1]=player[0].velocity.y;
6665                                                         vel[2]=player[0].velocity.z;
6666                                                         PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
6667                                                         OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
6668                                                         OPENAL_SetVolume(channels[whooshsound], 128);
6669                                                         OPENAL_SetPaused(channels[whooshsound], false);
6670                                                         //OPENAL_SetPaused(channels[whooshsound], true);
6671
6672                                                         texturesizetogglekeydown=1;
6673                                                 }
6674
6675                                                 if(IsKeyDown(theKeyMap, MAC_N_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&!texturesizetogglekeydown&&debugmode){
6676
6677                                                         int closest=-1;
6678                                                         float closestdist=-1;
6679                                                         float distance;
6680                                                         for(i=0;i<objects.numobjects;i++){
6681                                                                 if(objects.type[i]==treeleavestype){
6682                                                                         objects.scale[i]*=.9;
6683                                                                 }
6684                                                         }
6685                                                         texturesizetogglekeydown=1;
6686                                                 }
6687
6688                                                 static XYZ relative;
6689                                                 static int randattack;
6690                                                 //Attack
6691                                                 static bool playerrealattackkeydown=0;
6692
6693                                                 if(!buttons[0])oldbutton=0;
6694                                                 if(!IsKeyDown(theKeyMap, attackkey))oldattackkey=0;
6695                                                 if(oldattackkey)player[0].attackkeydown=0;
6696                                                 if(oldattackkey)playerrealattackkeydown=0;
6697                                                 if(!oldattackkey)playerrealattackkeydown=IsKeyDown(theKeyMap, attackkey);
6698                                                 if((player[0].parriedrecently<=0||player[0].weaponactive==-1)&&(!oldattackkey||(realthreat&&player[0].lastattack!=swordslashanim&&player[0].lastattack!=knifeslashstartanim&&player[0].lastattack!=staffhitanim&&player[0].lastattack!=staffspinhitanim)))player[0].attackkeydown=IsKeyDown(theKeyMap, attackkey);
6699                                                 if(IsKeyDown(theKeyMap, attackkey)&&!oldattackkey&&!player[0].backkeydown){
6700                                                         for(k=0;k<numplayers;k++){
6701                                                                 if((player[k].targetanimation==swordslashanim||player[k].targetanimation==staffhitanim||player[k].targetanimation==staffspinhitanim)&&player[0].currentanimation!=dodgebackanim&&!player[k].skeleton.free)
6702                                                                         player[k].Reverse();
6703                                                         }
6704                                                 }
6705
6706                                                 if(!hostile||indialogue!=-1)player[0].attackkeydown=0;
6707
6708                                                 for(k=0;k<numplayers;k++){
6709                                                         if(indialogue!=-1)player[k].attackkeydown=0;
6710                                                         if(player[k].targetanimation!=rabbitrunninganim&&player[k].targetanimation!=wolfrunninganim){
6711                                                                 if(player[k].aitype!=playercontrolled)player[k].victim=&player[0];
6712                                                                 if(player[k].attackkeydown&&player[k].jumppower<=1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
6713                                                                         player[k].jumppower-=2;
6714                                                                 }
6715                                                                 if(player[k].attackkeydown&&player[k].jumppower>1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
6716                                                                         for(i=0;i<numplayers;i++){
6717                                                                                 if(i==k)i++;
6718                                                                                 if(player[i].targetanimation==swordslashanim||player[i].targetanimation==knifeslashstartanim||player[i].targetanimation==staffhitanim||player[i].targetanimation==staffspinhitanim)
6719                                                                                         if(findDistancefast(&player[k].coords,&player[i].coords)<6.5&&!player[i].skeleton.free){
6720                                                                                                 player[k].targetanimation=dodgebackanim;
6721                                                                                                 player[k].target=0;
6722                                                                                                 player[k].targetframe=0;
6723                                                                                                 rotatetarget=player[i].coords-player[k].coords;
6724                                                                                                 Normalise(&rotatetarget);
6725                                                                                                 player[k].targetrotation=-asin(0-rotatetarget.x);
6726                                                                                                 player[k].targetrotation*=360/6.28;
6727                                                                                                 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
6728
6729                                                                                                 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;
6730                                                                                         }
6731                                                                         }
6732                                                                         if(player[k].targetanimation!=dodgebackanim){
6733                                                                                 if(k==0)numflipped++;
6734                                                                                 player[k].targetanimation=backhandspringanim;
6735                                                                                 player[k].target=0;
6736                                                                                 player[k].targetframe=0;
6737                                                                                 player[k].targetrotation=-rotation+180;
6738                                                                                 if(player[k].leftkeydown)player[k].targetrotation-=45;
6739                                                                                 if(player[k].rightkeydown)player[k].targetrotation+=45;
6740                                                                                 player[k].rotation=player[k].targetrotation;
6741                                                                                 player[k].jumppower-=2;
6742                                                                         }
6743                                                                 }
6744                                                                 if(player[k].attackkeydown&&!animation[player[k].targetanimation].attack&&!player[k].backkeydown&&(player[k].isIdle()||player[k].isRun()||player[k].targetanimation==walkanim||player[k].targetanimation==sneakanim||player[k].isCrouch())){
6745                                                                         player[k].hasvictim=0;
6746                                                                         if(numplayers>1)
6747                                                                                 for(i=0;i<numplayers;i++){
6748                                                                                         if(i==k)i++;
6749                                                                                         if(!player[k].hasvictim)
6750                                                                                                 if((k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack!=reversal){
6751                                                                                                         if(findDistancefast(&player[k].coords,&player[i].coords)<4.5&&!player[i].skeleton.free&&player[i].howactive<typedead1&&player[i].targetanimation!=jumpreversedanim&&player[i].targetanimation!=rabbitkickreversedanim&&player[i].targetanimation!=rabbitkickanim&&player[k].targetanimation!=rabbitkickanim&&player[i].targetanimation!=getupfrombackanim&&(player[i].targetanimation!=staggerbackhighanim&&(player[i].targetanimation!=staggerbackhardanim||animation[staggerbackhardanim].label[player[i].targetframe]==6))&&player[i].targetanimation!=jumpdownanim&&player[i].targetanimation!=jumpupanim&&player[i].targetanimation!=getupfromfrontanim){
6752                                                                                                                 player[k].victim=&player[i];
6753                                                                                                                 player[k].hasvictim=1;
6754                                                                                                                 if(player[k].aitype==playercontrolled){
6755                                                                                                                         if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].crouchkeydown&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
6756                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1&&!reversaltrain)player[k].targetanimation=winduppunchanim;
6757                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
6758                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[i].bloodloss>player[i].damagetolerance/2)player[k].targetanimation=knifefollowanim;
6759                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
6760                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
6761                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].forwardkeydown)player[k].targetanimation=staffhitanim;
6762                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0)player[k].targetanimation=staffspinhitanim;
6763                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
6764                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
6765                                                                                                                 }
6766                                                                                                                 else {
6767                                                                                                                         if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)){
6768                                                                                                                                 if(player[k].weaponactive==-1)randattack=abs(Random()%5);
6769                                                                                                                                 else randattack=abs(Random()%5);
6770                                                                                                                                 if(player[k].weaponactive==-1&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)){
6771                                                                                                                                         if(randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
6772                                                                                                                                         else if(randattack==1&&animation[player[i].targetanimation].height!=lowheight&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
6773                                                                                                                                         else if(randattack==2&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
6774                                                                                                                                         else if(animation[player[i].targetanimation].height==lowheight)player[k].targetanimation=lowkickanim;
6775                                                                                                                                 }
6776                                                                                                                                 if(player[k].weaponactive!=-1){
6777                                                                                                                                         if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
6778                                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)/*&&animation[player[i].targetanimation].height!=lowheight*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
6779                                                                                                                                         //else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)player[k].targetanimation=knifefollowanim;
6780                                                                                                                                         else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
6781                                                                                                                                         else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack<3)player[k].targetanimation=staffhitanim;
6782                                                                                                                                         else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack>=3)player[k].targetanimation=staffspinhitanim;
6783                                                                                                                                         else if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==1&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
6784                                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
6785                                                                                                                                 }
6786                                                                                                                         }
6787                                                                                                                 }
6788                                                                                                                 if(player[k].targetanimation==upunchanim&&player[k].creature==wolftype)player[k].targetanimation=wolfslapanim;
6789                                                                                                         }
6790                                                                                                         if((tutoriallevel!=1||tutorialstage==22)&&player[i].howactive<typedead1&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&!player[i].skeleton.free&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&(((player[i].stunned>0&&player[k].madskills)||(player[i].surprised>0)||player[i].aitype==passivetype)||(player[k].weaponactive!=-1&&player[i].stunned>0))&&normaldotproduct(player[i].facing,player[i].coords-player[k].coords)>0&&(k==0)){
6791                                                                                                                 if(player[k].weaponactive==-1){
6792                                                                                                                         player[i].targetanimation=sneakattackedanim;
6793                                                                                                                         player[i].currentanimation=sneakattackedanim;
6794                                                                                                                         player[k].currentanimation=sneakattackanim;
6795                                                                                                                         player[k].targetanimation=sneakattackanim;
6796                                                                                                                         player[k].oldcoords=player[k].coords;
6797                                                                                                                         player[k].coords=player[i].coords;
6798                                                                                                                 }
6799                                                                                                                 if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife){
6800                                                                                                                         player[i].targetanimation=knifesneakattackedanim;
6801                                                                                                                         player[i].currentanimation=knifesneakattackedanim;
6802                                                                                                                         player[k].currentanimation=knifesneakattackanim;
6803                                                                                                                         player[k].targetanimation=knifesneakattackanim;
6804                                                                                                                         player[i].oldcoords=player[i].coords;
6805                                                                                                                         player[i].coords=player[k].coords;
6806                                                                                                                 }
6807                                                                                                                 if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword){
6808                                                                                                                         player[i].targetanimation=swordsneakattackedanim;
6809                                                                                                                         player[i].currentanimation=swordsneakattackedanim;
6810                                                                                                                         player[k].currentanimation=swordsneakattackanim;
6811                                                                                                                         player[k].targetanimation=swordsneakattackanim;
6812                                                                                                                         player[i].oldcoords=player[i].coords;
6813                                                                                                                         player[i].coords=player[k].coords;
6814                                                                                                                 }
6815                                                                                                                 if(player[k].weaponactive==-1||weapons.type[player[k].weaponids[player[k].weaponactive]]!=staff){
6816                                                                                                                         player[k].victim=&player[i];
6817                                                                                                                         player[k].hasvictim=1;
6818                                                                                                                         player[i].targettilt2=0;
6819                                                                                                                         player[i].targetframe=1;
6820                                                                                                                         player[i].currentframe=0;
6821                                                                                                                         player[i].target=0;
6822                                                                                                                         player[i].velocity=0;
6823                                                                                                                         player[k].targettilt2=player[i].targettilt2;
6824                                                                                                                         player[k].currentframe=player[i].currentframe;
6825                                                                                                                         player[k].targetframe=player[i].targetframe;
6826                                                                                                                         player[k].target=player[i].target;
6827                                                                                                                         player[k].velocity=0;
6828                                                                                                                         player[k].targetrotation=player[i].rotation;
6829                                                                                                                         player[k].rotation=player[i].rotation;
6830                                                                                                                         player[i].targetrotation=player[i].rotation;
6831                                                                                                                 }
6832                                                                                                         }
6833                                                                                                         if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free)){
6834                                                                                                                 oldattackkey=1;
6835                                                                                                                 player[k].targetframe=0;
6836                                                                                                                 player[k].target=0;
6837                                                                                                                 //player[k].velocity=0;
6838
6839                                                                                                                 rotatetarget=player[i].coords-player[k].coords;
6840                                                                                                                 Normalise(&rotatetarget);
6841                                                                                                                 player[k].targetrotation=-asin(0-rotatetarget.x);
6842                                                                                                                 player[k].targetrotation*=360/6.28;
6843                                                                                                                 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
6844
6845                                                                                                                 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
6846
6847                                                                                                                 player[k].lastattack3=player[k].lastattack2;
6848                                                                                                                 player[k].lastattack2=player[k].lastattack;
6849                                                                                                                 player[k].lastattack=player[k].targetanimation;
6850                                                                                                                 //player[k].targettilt2=0;
6851                                                                                                                 //slomo=1;
6852                                                                                                                 //slomodelay=.2;
6853                                                                                                         }
6854                                                                                                         if(player[k].targetanimation==knifefollowanim&&player[k].victim==&player[i]){
6855                                                                                                                 rotatetarget=player[i].coords-player[k].coords;
6856                                                                                                                 Normalise(&rotatetarget);
6857                                                                                                                 player[k].targetrotation=-asin(0-rotatetarget.x);
6858                                                                                                                 player[k].targetrotation*=360/6.28;
6859                                                                                                                 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
6860                                                                                                                 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
6861                                                                                                                 oldattackkey=1;
6862                                                                                                                 player[k].victim=&player[i];
6863                                                                                                                 player[k].hasvictim=1;
6864                                                                                                                 player[i].targetanimation=knifefollowedanim;
6865                                                                                                                 player[i].currentanimation=knifefollowedanim;
6866                                                                                                                 player[i].targettilt2=0;
6867                                                                                                                 player[i].targettilt2=player[k].targettilt2;
6868                                                                                                                 player[i].targetframe=1;
6869                                                                                                                 player[i].currentframe=0;
6870                                                                                                                 player[i].target=0;
6871                                                                                                                 player[i].velocity=0;
6872                                                                                                                 player[k].currentanimation=knifefollowanim;
6873                                                                                                                 player[k].targetanimation=knifefollowanim;
6874                                                                                                                 player[k].targettilt2=player[i].targettilt2;
6875                                                                                                                 player[k].currentframe=player[i].currentframe;
6876                                                                                                                 player[k].targetframe=player[i].targetframe;
6877                                                                                                                 player[k].target=player[i].target;
6878                                                                                                                 player[k].velocity=0;
6879                                                                                                                 player[k].oldcoords=player[k].coords;
6880                                                                                                                 player[i].coords=player[k].coords;
6881                                                                                                                 player[i].targetrotation=player[k].targetrotation;
6882                                                                                                                 player[i].rotation=player[k].targetrotation;
6883                                                                                                                 player[k].rotation=player[k].targetrotation;
6884                                                                                                                 player[i].rotation=player[k].targetrotation;
6885                                                                                                         }
6886                                                                                                 }
6887                                                                                 }
6888                                                                                 bool hasstaff=0;
6889                                                                                 if(player[k].weaponactive!=-1){
6890                                                                                         if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)hasstaff=1;
6891                                                                                 }
6892                                                                                 if(numplayers>1)
6893                                                                                         for(i=0;i<numplayers;i++){
6894                                                                                                 if(i==k)i++;
6895                                                                                                 if((playerrealattackkeydown||player[i].dead||!hasstaff)&&(k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack==neutral&&k==0){
6896                                                                                                         if(!player[i].dead||!realthreat||(player[k].weaponactive==-1&&player[k].crouchkeydown))
6897                                                                                                                 if(player[i].skeleton.free)
6898                                                                                                                         if(findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)&&(player[i].dead||player[i].skeleton.longdead>1000||player[k].isRun()||(hasstaff)||(player[k].weaponactive!=-1&&player[i].skeleton.free&&(player[i].skeleton.longdead>2000||player[i].damage>player[i].damagetolerance/8||player[i].bloodloss>player[i].damagetolerance/2)&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)))){
6899                                                                                                                                 player[k].victim=&player[i];
6900                                                                                                                                 player[k].hasvictim=1;
6901                                                                                                                                 if(player[k].weaponactive!=-1&&tutoriallevel!=1){
6902                                                                                                                                         if(player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5))player[k].targetanimation=crouchstabanim;
6903                                                                                                                                         if(player[k].crouchkeydown&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)player[k].targetanimation=swordgroundstabanim;
6904                                                                                                                                         if(/*(player[k].crouchkeydown||!player[i].dead)&&*/findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)player[k].targetanimation=staffgroundsmashanim;
6905                                                                                                                                 }
6906                                                                                                                                 if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].crouchkeydown&&player[k].targetanimation!=crouchstabanim&&(player[k].weaponactive==-1)&&player[i].dead&&player[i].skeleton.free&&player[i].skeleton.longdead>1000){
6907                                                                                                                                         player[k].targetanimation=killanim;
6908                                                                                                                                         for(j=0;j<terrain.numdecals;j++){
6909                                                                                                                                                 if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
6910                                                                                                                                                         terrain.DeleteDecal(j);
6911                                                                                                                                                 }
6912                                                                                                                                         }
6913                                                                                                                                         for(l=0;l<objects.numobjects;l++){
6914                                                                                                                                                 if(objects.model[l].type==decalstype)
6915                                                                                                                                                         for(j=0;j<objects.model[l].numdecals;j++){
6916                                                                                                                                                                 if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
6917                                                                                                                                                                         objects.model[l].DeleteDecal(j);
6918                                                                                                                                                                 }
6919                                                                                                                                                         }
6920                                                                                                                                         }
6921                                                                                                                                 }
6922                                                                                                                                 if(!player[i].dead||musictype!=2)
6923                                                                                                                                         if(findDistancefast(&player[k].coords,&player[i].coords)<3.5&&(player[k].isRun()||(player[k].isIdle()&&player[k].attackkeydown))&&(player[k].staggerdelay<=0&&(player[i].dead||(player[i].skeleton.longdead<300&&player[k].lastattack!=spinkickanim&&player[i].skeleton.free)))&&(!player[i].dead||musictype!=stream_music2)){
6924                                                                                                                                                 player[k].targetanimation=dropkickanim;
6925                                                                                                                                                 for(j=0;j<terrain.numdecals;j++){
6926                                                                                                                                                         if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
6927                                                                                                                                                                 terrain.DeleteDecal(j);
6928                                                                                                                                                         }
6929                                                                                                                                                 }
6930                                                                                                                                                 for(l=0;l<objects.numobjects;l++){
6931                                                                                                                                                         if(objects.model[l].type==decalstype)
6932                                                                                                                                                                 for(j=0;j<objects.model[l].numdecals;j++){
6933                                                                                                                                                                         if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
6934                                                                                                                                                                                 objects.model[l].DeleteDecal(j);
6935                                                                                                                                                                         }
6936                                                                                                                                                                 }
6937                                                                                                                                                 }
6938                                                                                                                                         }
6939                                                                                                                         }
6940                                                                                                                         if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free||player[k].targetanimation==killanim||player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim||player[k].targetanimation==dropkickanim)){
6941                                                                                                                                 oldattackkey=1;
6942                                                                                                                                 player[k].targetframe=0;
6943                                                                                                                                 player[k].target=0;
6944                                                                                                                                 //player[k].velocity=0;
6945
6946                                                                                                                                 rotatetarget=player[i].coords-player[k].coords;
6947                                                                                                                                 if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim){
6948                                                                                                                                         rotatetarget=(player[i].coords+(player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position+player[i].skeleton.joints[player[i].skeleton.jointlabels[neck]].position)/2*player[i].scale)-player[k].coords;
6949                                                                                                                                 }
6950                                                                                                                                 Normalise(&rotatetarget);
6951                                                                                                                                 player[k].targetrotation=-asin(0-rotatetarget.x);
6952                                                                                                                                 player[k].targetrotation*=360/6.28;
6953                                                                                                                                 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
6954
6955                                                                                                                                 if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim){
6956                                                                                                                                         player[k].targetrotation+=(float)(abs(Random()%100)-50)/4;
6957                                                                                                                                 }
6958
6959                                                                                                                                 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
6960                                                                                                                                 if(player[k].targetanimation==staffgroundsmashanim)player[k].targettilt2+=10;
6961
6962                                                                                                                                 player[k].lastattack3=player[k].lastattack2;
6963                                                                                                                                 player[k].lastattack2=player[k].lastattack;
6964                                                                                                                                 player[k].lastattack=player[k].targetanimation;
6965
6966                                                                                                                                 if(player[k].targetanimation==swordgroundstabanim){
6967                                                                                                                                         player[k].targetrotation+=30;
6968                                                                                                                                 }
6969                                                                                                                                 //player[k].targettilt2=0;
6970                                                                                                                                 //slomo=1;
6971                                                                                                                                 //slomodelay=.2;
6972                                                                                                                         }
6973                                                                                                 }
6974                                                                                         }
6975                                                                                         if(!player[k].hasvictim){
6976                                                                                                 for(i=0;i<numplayers;i++){
6977                                                                                                         if((player[k].hasvictim==0)&&i!=k&&(i==0||k==0)&&!player[i].skeleton.free){
6978                                                                                                                 player[k].victim=&player[i];
6979                                                                                                                 player[k].hasvictim=1;
6980                                                                                                         }
6981                                                                                                         if(player[k].hasvictim&&!player[i].skeleton.free)
6982                                                                                                                 if(findDistancefast(&player[k].coords,&player[i].coords)<findDistancefast(&player[k].coords,&player[k].victim->coords)&&i!=k&&(i==0||k==0)){
6983                                                                                                                         player[k].victim=&player[i];
6984                                                                                                                 }
6985                                                                                                 }
6986                                                                                         }
6987                                                                                         if(player[k].aitype==playercontrolled)
6988                                                                                                 if(player[k].attackkeydown&&(player[k].isRun())&&player[k].wasRun()&&((player[k].hasvictim&&findDistancefast(&player[k].coords,&player[k].victim->coords)<12*(player[k].scale*5)*(player[k].scale*5)&&findDistancefast(&player[k].coords,&player[k].victim->coords)>7*(player[k].scale*5)*(player[k].scale*5)&&!player[k].victim->skeleton.free&&player[k].victim->targetanimation!=getupfrombackanim&&player[k].victim->targetanimation!=getupfromfrontanim&&animation[player[k].victim->targetanimation].height!=lowheight&&player[k].aitype!=playercontrolled&&normaldotproduct(player[k].facing,player[k].victim->coords-player[k].coords)>0&&player[k].rabbitkickenabled)||player[k].jumpkeydown)){
6989                                                                                                         oldattackkey=1;
6990                                                                                                         player[k].targetanimation=rabbitkickanim;
6991                                                                                                         player[k].targetframe=0;
6992                                                                                                         player[k].target=0;
6993                                                                                                 }
6994                                                                                                 if(animation[player[k].targetanimation].attack&&k==0){
6995                                                                                                         numattacks++;
6996                                                                                                         bool armedstaff=0;
6997                                                                                                         if(player[k].weaponactive!=-1){
6998                                                                                                                 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)armedstaff=1;
6999                                                                                                         }
7000                                                                                                         bool armedsword=0;
7001                                                                                                         if(player[k].weaponactive!=-1){
7002                                                                                                                 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)armedsword=1;
7003                                                                                                         }
7004                                                                                                         bool armedknife=0;
7005                                                                                                         if(player[k].weaponactive!=-1){
7006                                                                                                                 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)armedknife=1;
7007                                                                                                         }
7008                                                                                                         if(armedstaff)numstaffattack++;
7009                                                                                                         else if(armedsword)numswordattack++;
7010                                                                                                         else if(armedknife)numknifeattack++;
7011                                                                                                         else numunarmedattack++;
7012                                                                                                 }
7013                                                                 }
7014                                                         }
7015                                                 }
7016
7017                                                 //Collisions
7018                                                 static float collisionradius;
7019                                                 if(numplayers>1)
7020                                                         for(k=0;k<numplayers;k++){
7021                                                                 for(i=k;i<numplayers;i++){
7022                                                                         if(i==k)i++;
7023                                                                         if(i<numplayers)
7024                                                                                 if((animation[player[i].targetanimation].attack!=reversed&&animation[player[i].targetanimation].attack!=reversal&&animation[player[k].targetanimation].attack!=reversed&&animation[player[k].targetanimation].attack!=reversal)||(i!=0&&k!=0))
7025                                                                                         if((animation[player[i].currentanimation].attack!=reversed&&animation[player[i].currentanimation].attack!=reversal&&animation[player[k].currentanimation].attack!=reversed&&animation[player[k].currentanimation].attack!=reversal)||(i!=0&&k!=0))
7026                                                                                                 if(player[i].howactive<=typesleeping&&player[k].howactive<=typesleeping)
7027                                                                                                         if(player[i].howactive!=typesittingwall&&player[k].howactive!=typesittingwall)
7028                                                                                                                 if(i!=k&&player[i].whichpatchx==player[k].whichpatchx&&player[i].whichpatchz==player[k].whichpatchz&&player[k].skeleton.oldfree==player[k].skeleton.free&&player[i].skeleton.oldfree==player[i].skeleton.free&&player[i].targetanimation!=climbanim&&player[i].targetanimation!=hanganim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim)
7029                                                                                                                         if(player[i].coords.y>player[k].coords.y-3)
7030                                                                                                                                 if(player[i].coords.y<player[k].coords.y+3)
7031                                                                                                                                         if(player[i].coords.x>player[k].coords.x-3)
7032                                                                                                                                                 if(player[i].coords.x<player[k].coords.x+3)
7033                                                                                                                                                         if(player[i].coords.z>player[k].coords.z-3)
7034                                                                                                                                                                 if(player[i].coords.z<player[k].coords.z+3){
7035                                                                                                                                                                         if(findDistancefast(&player[i].coords,&player[k].coords)<3*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
7036                                                                                                                                                                                 if(player[i].onfire||player[k].onfire){
7037                                                                                                                                                                                         if(!player[i].onfire)player[i].CatchFire();
7038                                                                                                                                                                                         if(!player[k].onfire)player[k].CatchFire();
7039                                                                                                                                                                                 }
7040                                                                                                                                                                         }
7041
7042                                                                                                                                                                         tempcoords1=player[i].coords;
7043                                                                                                                                                                         tempcoords2=player[k].coords;
7044                                                                                                                                                                         if(!player[i].skeleton.oldfree)tempcoords1.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position.y*player[i].scale;
7045                                                                                                                                                                         if(!player[k].skeleton.oldfree)tempcoords2.y+=player[k].skeleton.joints[player[k].skeleton.jointlabels[abdomen]].position.y*player[k].scale;
7046                                                                                                                                                                         collisionradius=1.2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
7047                                                                                                                                                                         if(player[0].hasvictim)
7048                                                                                                                                                                                 if(player[0].targetanimation==rabbitkickanim&&(k==0||i==0)&&!player[0].victim->skeleton.free)collisionradius=3;
7049                                                                                                                                                                         if((!player[i].skeleton.oldfree||!player[k].skeleton.oldfree)&&(findDistancefast(&tempcoords1,&tempcoords2)<collisionradius||findDistancefast(&player[i].coords,&player[k].coords)<collisionradius)){
7050                                                                                                                                                                                 if(k==0)
7051                                                                                                                                                                                         if(player[k].targetanimation==jumpdownanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[i].skeleton.oldfree&&player[i].skeleton.free&&player[i].dead&&player[k].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
7052                                                                                                                                                                                                 player[k].coords.y=player[i].coords.y;
7053                                                                                                                                                                                                 player[i].velocity=player[k].velocity;
7054                                                                                                                                                                                                 player[i].skeleton.free=0;
7055                                                                                                                                                                                                 player[i].rotation=0;
7056                                                                                                                                                                                                 player[i].RagDoll(0);
7057                                                                                                                                                                                                 player[i].DoDamage(20);
7058                                                                                                                                                                                                 if(k==0)camerashake+=.3;
7059                                                                                                                                                                                                 player[i].skeleton.longdead=0;
7060                                                                                                                                                                                                 player[k].lastcollide=1;
7061                                                                                                                                                                                         }
7062                                                                                                                                                                                         if(i==0)
7063                                                                                                                                                                                                 if(player[i].targetanimation==jumpdownanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[k].skeleton.oldfree&&player[k].skeleton.free&&player[k].dead&&player[i].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
7064                                                                                                                                                                                                         player[i].coords.y=player[k].coords.y;
7065                                                                                                                                                                                                         player[k].velocity=player[i].velocity;
7066                                                                                                                                                                                                         player[k].skeleton.free=0;
7067                                                                                                                                                                                                         player[k].rotation=0;
7068                                                                                                                                                                                                         player[k].RagDoll(0);
7069                                                                                                                                                                                                         player[k].DoDamage(20);
7070                                                                                                                                                                                                         if(i==0)camerashake+=.3;
7071                                                                                                                                                                                                         player[k].skeleton.longdead=0;
7072                                                                                                                                                                                                         player[i].lastcollide=1;
7073                                                                                                                                                                                                 }
7074
7075                                                                                                                                                                                                 if((player[i].skeleton.oldfree==1&&findLengthfast(&player[i].velocity)>1)||(player[k].skeleton.oldfree==1&&findLengthfast(&player[k].velocity)>1)||(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0)){
7076                                                                                                                                                                                                         rotatetarget=player[k].velocity-player[i].velocity;
7077                                                                                                                                                                                                         if(((player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim)||player[i].skeleton.free)&&((player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim)||player[k].skeleton.free))
7078                                                                                                                                                                                                                 if(((((findLengthfast(&rotatetarget)>150&&(i!=0&&k!=0))||(findLengthfast(&rotatetarget)>50&&player[0].rabbitkickragdoll/*currentanimation==rabbitkickanim*/&&(i==0||k==0)))&&normaldotproduct(rotatetarget,player[k].coords-player[i].coords)>0)&&((i==0||k==0)||((player[i].skeleton.oldfree==1&&k!=0&&animation[player[k].currentanimation].attack==neutral)||(player[k].skeleton.oldfree==1&&i!=0&&animation[player[i].currentanimation].attack==neutral)||(player[i].isFlip()&&!player[i].skeleton.oldfree&&(i==0||k==0))||(player[k].isFlip()&&!player[k].skeleton.oldfree&&(i==0||k==0))||(i==0||k==0))))||((player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip())&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&(i==0||k==0)&&(!player[i].skeleton.oldfree&&!player[k].skeleton.oldfree))){
7079                                                                                                                                                                                                                         //If hit by body
7080                                                                                                                                                                                                                         if((i!=0||player[i].skeleton.free)&&(k!=0||player[k].skeleton.free)||(animation[player[i].targetanimation].height==highheight&&animation[player[k].targetanimation].height==highheight)){
7081                                                                                                                                                                                                                                 static float gLoc[3];
7082                                                                                                                                                                                                                                 static float vel[3];
7083                                                                                                                                                                                                                                 gLoc[0]=player[i].coords.x;
7084                                                                                                                                                                                                                                 gLoc[1]=player[i].coords.y;
7085                                                                                                                                                                                                                                 gLoc[2]=player[i].coords.z;
7086                                                                                                                                                                                                                                 vel[0]=player[i].velocity.x;
7087                                                                                                                                                                                                                                 vel[1]=player[i].velocity.y;
7088                                                                                                                                                                                                                                 vel[2]=player[i].velocity.z;
7089                                                                                                                                                                                                                                 if(tutoriallevel!=1){
7090                                                                                                                                                                                                                                         PlaySoundEx( heavyimpactsound, samp[heavyimpactsound], NULL, true);
7091                                                                                                                                                                                                                                         OPENAL_3D_SetAttributes(channels[heavyimpactsound], gLoc, vel);
7092                                                                                                                                                                                                                                         OPENAL_SetVolume(channels[heavyimpactsound], 256);
7093                                                                                                                                                                                                                                         OPENAL_SetPaused(channels[heavyimpactsound], false);
7094                                                                                                                                                                                                                                 }
7095                                                                                                                                                                                                                                 //player[i].velocity=player[k].velocity;
7096                                                                                                                                                                                                                                 //player[k].velocity=player[i].velocity;
7097
7098                                                                                                                                                                                                                                 player[i].RagDoll(0);
7099                                                                                                                                                                                                                                 if(player[i].damage>player[i].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[i].dead){
7100                                                                                                                                                                                                                                         bonus=aimbonus;
7101                                                                                                                                                                                                                                         bonustime=0;
7102                                                                                                                                                                                                                                         bonusvalue=150;
7103                                                                                                                                                                                                                                 }
7104                                                                                                                                                                                                                                 player[i].DoDamage(findLengthfast(&rotatetarget)/4);
7105                                                                                                                                                                                                                                 player[k].RagDoll(0);
7106                                                                                                                                                                                                                                 if(player[k].damage>player[k].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[k].dead){
7107                                                                                                                                                                                                                                         bonus=aimbonus;
7108                                                                                                                                                                                                                                         bonustime=0;
7109                                                                                                                                                                                                                                         bonusvalue=150;
7110                                                                                                                                                                                                                                 }
7111                                                                                                                                                                                                                                 player[k].DoDamage(findLengthfast(&rotatetarget)/4);
7112
7113                                                                                                                                                                                                                                 //if(player[i].skeleton.oldfree){
7114                                                                                                                                                                                                                                 for(j=0;j<player[i].skeleton.num_joints;j++){
7115                                                                                                                                                                                                                                         player[i].skeleton.joints[j].velocity=player[i].skeleton.joints[j].velocity/5+player[k].velocity;
7116                                                                                                                                                                                                                                 }
7117                                                                                                                                                                                                                                 //}
7118                                                                                                                                                                                                                                 //if(player[k].skeleton.oldfree){
7119                                                                                                                                                                                                                                 for(j=0;j<player[k].skeleton.num_joints;j++){
7120                                                                                                                                                                                                                                         player[k].skeleton.joints[j].velocity=player[k].skeleton.joints[j].velocity/5+player[i].velocity;
7121                                                                                                                                                                                                                                 }
7122                                                                                                                                                                                                                                 //}
7123
7124                                                                                                                                                                                                                         }
7125                                                                                                                                                                                                                 }
7126                                                                                                                                                                                                                 if((animation[player[i].targetanimation].attack==neutral||animation[player[i].targetanimation].attack==normalattack)&&(animation[player[k].targetanimation].attack==neutral||animation[player[k].targetanimation].attack==normalattack)){
7127                                                                                                                                                                                                                         //If bumped
7128                                                                                                                                                                                                                         if(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0){
7129                                                                                                                                                                                                                                 if(findDistancefast(&player[k].coords,&player[i].coords)<.5*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
7130                                                                                                                                                                                                                                         rotatetarget=player[k].coords-player[i].coords;
7131                                                                                                                                                                                                                                         Normalise(&rotatetarget);
7132                                                                                                                                                                                                                                         player[k].coords=(player[k].coords+player[i].coords)/2;
7133                                                                                                                                                                                                                                         player[i].coords=player[k].coords-rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
7134                                                                                                                                                                                                                                         player[k].coords+=rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
7135                                                                                                                                                                                                                                         if(player[k].howactive==typeactive||hostile)
7136                                                                                                                                                                                                                                                 if(player[k].isIdle()){
7137                                                                                                                                                                                                                                                         if(player[k].howactive<typesleeping){
7138                                                                                                                                                                                                                                                                 player[k].targetanimation=player[k].getStop();
7139                                                                                                                                                                                                                                                                 player[k].targetframe=0;
7140                                                                                                                                                                                                                                                                 player[k].target=0;
7141                                                                                                                                                                                                                                                         }
7142                                                                                                                                                                                                                                                         else if(player[k].howactive==typesleeping)
7143                                                                                                                                                                                                                                                         {
7144                                                                                                                                                                                                                                                                 player[k].targetanimation=getupfromfrontanim;
7145                                                                                                                                                                                                                                                                 player[k].targetframe=0;
7146                                                                                                                                                                                                                                                                 player[k].target=0;
7147                                                                                                                                                                                                                                                         }
7148                                                                                                                                                                                                                                                         if(!editorenabled)player[k].howactive=typeactive;
7149                                                                                                                                                                                                                                                 }
7150                                                                                                                                                                                                                                                 if(player[i].howactive==typeactive||hostile)
7151                                                                                                                                                                                                                                                         if(player[i].isIdle()){
7152                                                                                                                                                                                                                                                                 if(player[i].howactive<typesleeping){
7153                                                                                                                                                                                                                                                                         player[i].targetanimation=player[i].getStop();
7154                                                                                                                                                                                                                                                                         player[i].targetframe=0;
7155                                                                                                                                                                                                                                                                         player[i].target=0;
7156                                                                                                                                                                                                                                                                 }
7157                                                                                                                                                                                                                                                                 else
7158                                                                                                                                                                                                                                                                 {
7159                                                                                                                                                                                                                                                                         player[i].targetanimation=getupfromfrontanim;
7160                                                                                                                                                                                                                                                                         player[i].targetframe=0;
7161                                                                                                                                                                                                                                                                         player[i].target=0;
7162                                                                                                                                                                                                                                                                 }
7163                                                                                                                                                                                                                                                                 if(!editorenabled)player[i].howactive=typeactive;
7164                                                                                                                                                                                                                                                         }
7165                                                                                                                                                                                                                                 }
7166                                                                                                                                                                                                                                 if(hostile){
7167                                                                                                                                                                                                                                         if(k==0&&i!=0&&player[k].targetanimation==jumpdownanim&&!player[i].isCrouch()&&player[i].targetanimation!=rollanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[k].lastcollide<=0&&player[k].velocity.y<-10){
7168                                                                                                                                                                                                                                                 player[i].velocity=player[k].velocity;
7169                                                                                                                                                                                                                                                 player[k].velocity=player[k].velocity*-.5;
7170                                                                                                                                                                                                                                                 //player[i].velocity.y-=10;
7171                                                                                                                                                                                                                                                 player[k].velocity.y=player[i].velocity.y;
7172                                                                                                                                                                                                                                                 player[i].DoDamage(20);
7173                                                                                                                                                                                                                                                 player[i].RagDoll(0);
7174                                                                                                                                                                                                                                                 player[k].lastcollide=1;
7175                                                                                                                                                                                                                                                 if(k==0){
7176                                                                                                                                                                                                                                                         bonus=AboveBonus;
7177                                                                                                                                                                                                                                                         bonustime=0;
7178                                                                                                                                                                                                                                                         bonusvalue=50;
7179                                                                                                                                                                                                                                                 }
7180                                                                                                                                                                                                                                         }
7181                                                                                                                                                                                                                                         if(i==0&&k!=0&&player[i].targetanimation==jumpdownanim&&!player[k].isCrouch()&&player[k].targetanimation!=rollanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[i].lastcollide<=0&&player[i].velocity.y<-10){
7182                                                                                                                                                                                                                                                 player[k].velocity=player[i].velocity;
7183                                                                                                                                                                                                                                                 player[i].velocity=player[i].velocity*-.3;
7184                                                                                                                                                                                                                                                 //player[k].velocity.y-=10;
7185                                                                                                                                                                                                                                                 player[i].velocity.y=player[k].velocity.y;
7186                                                                                                                                                                                                                                                 player[k].DoDamage(20);
7187                                                                                                                                                                                                                                                 player[k].RagDoll(0);
7188                                                                                                                                                                                                                                                 player[i].lastcollide=1;
7189                                                                                                                                                                                                                                                 if(i==0){
7190                                                                                                                                                                                                                                                         bonus=AboveBonus;
7191                                                                                                                                                                                                                                                         bonustime=0;
7192                                                                                                                                                                                                                                                         bonusvalue=50;
7193                                                                                                                                                                                                                                                 }
7194                                                                                                                                                                                                                                         }
7195                                                                                                                                                                                                                                 }
7196                                                                                                                                                                                                                         }
7197                                                                                                                                                                                                                 }
7198                                                                                                                                                                                                 }
7199                                                                                                                                                                                                 player[i].CheckKick();
7200                                                                                                                                                                                                 player[k].CheckKick();
7201                                                                                                                                                                         }
7202                                                                                                                                                                 }
7203                                                                 }
7204                                                         }
7205
7206                                                         for(k=0;k<numplayers;k++){
7207                                                                 for(i=k;i<numplayers;i++){
7208                                                                         if(i==k)i++;
7209                                                                         if(i<numplayers&&i!=k&&player[k].skeleton.free==0&&player[i].skeleton.oldfree==0&&(player[i].targetanimation==jumpupanim||player[k].targetanimation==jumpupanim)&&(player[i].aitype==playercontrolled||player[k].aitype==playercontrolled)&&((player[i].aitype==attacktypecutoff&&player[i].stunned<=0)||(player[k].aitype==attacktypecutoff&&player[k].stunned<=0))){
7210                                                                                 if(findDistancefast(&player[i].coords,&player[k].coords)<10*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)&&findDistancefastflat(&player[i].coords,&player[k].coords)<2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
7211                                                                                         if(player[i].targetanimation==jumpupanim&&player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim&&animation[player[k].targetanimation].height==middleheight&&normaldotproduct(player[i].velocity,player[k].coords-player[i].coords)<0&&((player[k].aitype==playercontrolled&&player[k].attackkeydown)||player[k].aitype!=playercontrolled)){
7212                                                                                                 player[i].victim=&player[k];
7213                                                                                                 player[i].targetanimation=jumpreversedanim;
7214                                                                                                 player[i].currentanimation=jumpreversedanim;
7215                                                                                                 player[k].currentanimation=jumpreversalanim;
7216                                                                                                 player[k].targetanimation=jumpreversalanim;
7217                                                                                                 player[i].targettilt2=0;
7218                                                                                                 player[i].currentframe=0;
7219                                                                                                 player[i].targetframe=1;
7220                                                                                                 player[k].currentframe=0;
7221                                                                                                 player[k].targetframe=1;
7222                                                                                                 if(player[i].coords.y<player[k].coords.y+1){
7223                                                                                                         player[i].targetanimation=rabbitkickreversedanim;
7224                                                                                                         player[i].currentanimation=rabbitkickreversedanim;
7225                                                                                                         player[k].currentanimation=rabbitkickreversalanim;
7226                                                                                                         player[k].targetanimation=rabbitkickreversalanim;
7227                                                                                                         player[k].currentframe=1;
7228                                                                                                         player[k].targetframe=2;
7229                                                                                                         player[i].currentframe=1;
7230                                                                                                         player[i].targetframe=2;
7231                                                                                                 }
7232                                                                                                 player[k].targettilt2=0;
7233                                                                                                 player[i].target=0;
7234                                                                                                 player[i].velocity=0;
7235                                                                                                 player[k].velocity=0;
7236                                                                                                 player[k].oldcoords=player[k].coords;
7237                                                                                                 player[i].coords=player[k].coords;
7238                                                                                                 player[k].targetrotation=player[i].targetrotation;
7239                                                                                                 player[k].rotation=player[i].targetrotation;
7240                                                                                                 player[k].victim=&player[i];
7241                                                                                                 if(player[k].aitype==attacktypecutoff)player[k].stunned=.5;
7242                                                                                         }
7243                                                                                         if(player[k].targetanimation==jumpupanim&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&animation[player[i].targetanimation].height==middleheight&&normaldotproduct(player[k].velocity,player[i].coords-player[k].coords)<0&&((player[i].aitype==playercontrolled&&player[i].attackkeydown)||player[i].aitype!=playercontrolled)){
7244                                                                                                 player[k].victim=&player[i];
7245                                                                                                 player[k].targetanimation=jumpreversedanim;
7246                                                                                                 player[k].currentanimation=jumpreversedanim;
7247                                                                                                 player[i].currentanimation=jumpreversalanim;
7248                                                                                                 player[i].targetanimation=jumpreversalanim;
7249                                                                                                 player[k].targettilt2=0;
7250                                                                                                 player[i].targettilt2=0;
7251                                                                                                 player[k].currentframe=0;
7252                                                                                                 player[k].targetframe=1;
7253                                                                                                 player[i].currentframe=0;
7254                                                                                                 player[i].targetframe=1;
7255                                                                                                 if(player[k].coords.y<player[i].coords.y+1){
7256                                                                                                         player[k].targetanimation=rabbitkickreversedanim;
7257                                                                                                         player[k].currentanimation=rabbitkickreversedanim;
7258                                                                                                         player[i].currentanimation=rabbitkickreversalanim;
7259                                                                                                         player[i].targetanimation=rabbitkickreversalanim;
7260                                                                                                         player[k].currentframe=1;
7261                                                                                                         player[k].targetframe=2;
7262                                                                                                         player[i].currentframe=1;
7263                                                                                                         player[i].targetframe=2;
7264                                                                                                 }
7265                                                                                                 player[k].target=0;
7266                                                                                                 player[k].velocity=0;
7267                                                                                                 player[i].velocity=0;
7268                                                                                                 player[i].oldcoords=player[i].coords;
7269                                                                                                 player[k].coords=player[i].coords;
7270                                                                                                 player[i].targetrotation=player[k].targetrotation;
7271                                                                                                 player[i].rotation=player[k].targetrotation;
7272                                                                                                 player[i].victim=&player[k];
7273                                                                                                 if(player[i].aitype==attacktypecutoff)player[i].stunned=.5;
7274                                                                                         }
7275                                                                                 }
7276                                                                         }
7277                                                                 }
7278                                                         }
7279
7280                                                         for(k=0;k<numplayers;k++)
7281                                                                 if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
7282
7283
7284                                                         //pile
7285                                                         /*
7286                                                         XYZ tempdiff;
7287                                                         XYZ tempoldpos;
7288                                                         XYZ temp1,temp2;
7289                                                         bool isgood;
7290                                                         static float checkdelay;
7291                                                         checkdelay-=multiplier;
7292                                                         int m;
7293                                                         static bool checkedcoll[maxplayers][maxplayers];
7294                                                         static bool above[maxplayers];
7295
7296                                                         for(i=0;i<maxplayers;i++){
7297                                                         for(j=0;j<maxplayers;j++){
7298                                                         checkedcoll[i][j]=0;
7299                                                         }
7300                                                         }
7301
7302                                                         if(numplayers>1&&checkdelay<=0){
7303                                                         checkdelay=.015;
7304                                                         for(k=0;k<numplayers;k++){
7305                                                         if(player[k].skeleton.free!=2)above[k]=-1;
7306
7307                                                         for(i=k;i<numplayers;i++){
7308                                                         if(i==k)i++;
7309                                                         if(i<numplayers)
7310                                                         if(!checkedcoll[i][k]){
7311                                                         checkedcoll[i][k]=1;
7312                                                         checkedcoll[k][i]=1;
7313                                                         if(player[i].skeleton.free&&player[k].skeleton.free)
7314                                                         if(player[i].skeleton.free!=2||player[k].skeleton.free!=2)
7315                                                         if(i!=k&&player[i].whichpatchx==player[k].whichpatchx&&player[i].whichpatchz==player[k].whichpatchz)
7316                                                         if(player[i].coords.y>player[k].coords.y-3)
7317                                                         if(player[i].coords.y<player[k].coords.y+3)
7318                                                         if(player[i].coords.x>player[k].coords.x-3)
7319                                                         if(player[i].coords.x<player[k].coords.x+3)
7320                                                         if(player[i].coords.z>player[k].coords.z-3)
7321                                                         if(player[i].coords.z<player[k].coords.z+3)
7322                                                         if(findDistancefast(&player[i].coords,&player[k].coords)<3*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
7323                                                         int stuck,moving;
7324                                                         if((player[i].skeleton.longdead>player[k].skeleton.longdead&&player[k].skeleton.free!=2)||player[i].skeleton.free==2){
7325                                                         stuck=i;
7326                                                         moving=k;
7327                                                         }
7328                                                         else
7329                                                         {
7330                                                         moving=i;
7331                                                         stuck=k;
7332                                                         }
7333                                                         isgood=1;
7334
7335                                                         if(isgood){
7336                                                         above[moving]=stuck;
7337                                                         for(l=0;l<player[moving].skeleton.num_joints;l++){
7338                                                         for(m=0;m<player[stuck].skeleton.num_joints;m++){
7339                                                         while(findDistancefast(player[moving].skeleton.joints[l].position+player[moving].coords,player[stuck].skeleton.joints[m].position+player[stuck].coords)<.25)
7340                                                         {
7341                                                         player[moving].skeleton.joints[l].position.y+=.003;
7342                                                         if(player[moving].skeleton.joints[l].velocity.y<-.05)player[moving].skeleton.joints[l].velocity.y+=.003/.015/2;
7343
7344                                                         }
7345                                                         }
7346                                                         }
7347                                                         }
7348                                                         }
7349                                                         }
7350                                                         }
7351                                                         }
7352                                                         }
7353
7354                                                         */
7355
7356                                                         if(!IsKeyDown(theKeyMap, MAC_N_KEY)){
7357                                                                 texturesizetogglekeydown=0;
7358                                                         }
7359
7360                                                         for(k=0;k<numplayers;k++){
7361                                                                 if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
7362                                                                         if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
7363                                                                                 player[k].DoDamage(1000);
7364                                                                         }
7365                                                                 }
7366                                                         }
7367
7368                                                         static bool respawnkeydown;
7369                                                         if(!editorenabled&&(whichlevel!=-2&&(IsKeyDown(theKeyMap, MAC_Z_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)&&debugmode&&!editorenabled)||(IsKeyDown(theKeyMap, jumpkey)&&!respawnkeydown&&!oldattackkey&&player[0].dead))){
7370                                                                 targetlevel=whichlevel;
7371                                                                 loading=1;
7372                                                                 leveltime=5;
7373                                                         }
7374                                                         if(!IsKeyDown(theKeyMap, jumpkey))respawnkeydown=0;
7375                                                         if(IsKeyDown(theKeyMap, jumpkey))respawnkeydown=1;
7376
7377
7378
7379
7380                                                         if(whichlevel!=-2&&IsKeyDown(theKeyMap, MAC_K_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!slomotogglekeydown&&debugmode&&!editorenabled){
7381                                                                 targetlevel++;
7382                                                                 if(targetlevel>numchallengelevels-1)targetlevel=0;
7383                                                                 loading=1;
7384                                                                 leveltime=5;
7385                                                                 slomotogglekeydown=1;
7386                                                         }
7387
7388                                                         /*
7389                                                         if(IsKeyDown(theKeyMap, MAC_Z_KEY)){
7390                                                         //Respawn
7391                                                         OPENAL_SetPaused(channels[whooshsound], true);
7392                                                         changedelay=0;
7393                                                         for(k=0;k<numplayers;k++){
7394                                                         player[k].dead=0;
7395                                                         player[k].damage=0;
7396                                                         player[k].permanentdamage=0;
7397                                                         if(player[k].skeleton.free==2)player[k].skeleton.free=1;
7398                                                         player[k].aitype=passivetype;
7399                                                         }
7400                                                         player[0].aitype=playercontrolled;
7401                                                         }
7402                                                         */
7403
7404                                                         static bool movekey;
7405                                                         static bool connected;
7406                                                         /*player[0].forwardkeydown=IsKeyDown(theKeyMap, MAC_W_KEY);
7407                                                         player[0].leftkeydown=IsKeyDown(theKeyMap, MAC_A_KEY);
7408                                                         player[0].backkeydown=IsKeyDown(theKeyMap, MAC_S_KEY);
7409                                                         player[0].rightkeydown=IsKeyDown(theKeyMap, MAC_D_KEY);
7410                                                         player[0].jumpkeydown=IsKeyDown(theKeyMap, MAC_SPACE_KEY);
7411                                                         player[0].crouchkeydown=IsKeyDown(theKeyMap, MAC_SHIFT_KEY);*/
7412
7413                                                         //if(!player[0].crouchkeydown)player[0].crouchkeydown=IsKeyDown(theKeyMap, MAC_CONTROL_KEY);
7414
7415                 for(int i=0;i<numplayers;i++){
7416                                                                 if(!player[i].skeleton.free){
7417                                                                         oldtargetrotation=player[i].targetrotation;
7418                                                                         if(i==0&&indialogue==-1){
7419                                                                                 if(!animation[player[0].targetanimation].attack&&player[0].targetanimation!=staggerbackhighanim&&player[0].targetanimation!=staggerbackhardanim&&player[0].targetanimation!=crouchremoveknifeanim&&player[0].targetanimation!=removeknifeanim&&player[0].targetanimation!=backhandspringanim&&player[0].targetanimation!=dodgebackanim&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
7420                                                                                         if(!cameramode)player[0].targetrotation=-rotation+180;
7421                                                                                         if(cameramode)player[0].targetrotation=0;
7422                                                                                 }
7423
7424                                                                                 facing=0;
7425                                                                                 facing.z=-1;
7426
7427                                                                                 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
7428                                                                                 if(cameramode){facing=flatfacing;}
7429                                                                                 else{
7430                                                                                         facing=DoRotation(facing,-rotation2,0,0);
7431                                                                                         facing=DoRotation(facing,0,0-rotation,0);
7432                                                                                 }
7433
7434                                                                                 player[0].lookrotation=-rotation;
7435
7436                                                                                 player[i].targetheadrotation=rotation;
7437                                                                                 player[i].targetheadrotation2=rotation2;
7438                                                                         }
7439                                                                         if(i!=0&&player[i].aitype==playercontrolled&&indialogue==-1){
7440                                                                                 if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim&&player[i].targetanimation!=walljumprightkickanim&&player[i].targetanimation!=walljumpleftkickanim){
7441                                                                                         player[i].targetrotation=-player[i].lookrotation+180;
7442                                                                                 }
7443
7444                                                                                 facing=0;
7445                                                                                 facing.z=-1;
7446
7447                                                                                 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
7448
7449                                                                                 facing=DoRotation(facing,-player[i].lookrotation2,0,0);
7450                                                                                 facing=DoRotation(facing,0,0-player[i].lookrotation,0);
7451
7452                                                                                 player[i].targetheadrotation=player[i].lookrotation;
7453                                                                                 player[i].targetheadrotation2=player[i].lookrotation2;
7454                                                                         }
7455                                                                         if(indialogue!=-1){
7456                                                                                 rotatetarget=participantfacing[whichdialogue][indialogue][i];
7457                                                                                 Normalise(&rotatetarget);
7458                                                                                 player[i].targetheadrotation=-asin(0-rotatetarget.x);
7459                                                                                 player[i].targetheadrotation*=360/6.28;
7460                                                                                 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
7461
7462                                                                                 player[i].targetheadrotation*=-1;
7463                                                                                 player[i].targetheadrotation+=180;
7464                                                                                 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
7465                                                                         }
7466
7467                                                                         bool pause;
7468
7469                                                                         if(leveltime<.5)
7470                                                                                 numenvsounds=0;
7471
7472                                                                         player[i].avoidsomething=0;
7473
7474                                                                         for(j=0;j<objects.numobjects;j++){
7475                                                                                 if(objects.onfire[j]){
7476                                                                                         if(findDistancefast(&objects.position[j],&player[i].coords)<objects.scale[j]*objects.scale[j]*200)
7477                                                                                         {
7478                                                                                                 if(findDistancefast(&player[i].coords,&objects.position[j])<findDistancefast(&player[i].coords,&player[0].coords)){
7479                                                                                                         player[i].collided=0;
7480                                                                                                         player[i].avoidcollided=1;
7481                                                                                                         if(player[i].avoidsomething==0||findDistancefast(&objects.position[j],&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
7482                                                                                                                 player[i].avoidwhere=objects.position[j];
7483                                                                                                 }
7484                                                                                         }
7485                                                                                 }
7486                                                                         }
7487
7488                                                                         //Add avoidwhere to players
7489
7490                                                                         for(j=0;j<numplayers;j++){
7491                                                                                 if(player[j].onfire){
7492                                                                                         if(findDistancefast(&player[j].coords,&player[i].coords)<0.3*0.3*200)
7493                                                                                         {
7494                                                                                                 if(findDistancefast(&player[i].coords,&player[j].coords)<findDistancefast(&player[i].coords,&player[0].coords)){
7495                                                                                                         player[i].collided=0;
7496                                                                                                         player[i].avoidcollided=1;
7497                                                                                                         if(player[i].avoidsomething==0||findDistancefast(&player[j].coords,&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
7498                                                                                                                 player[i].avoidwhere=objects.position[j];
7499                                                                                                 }
7500                                                                                         }
7501                                                                                 }
7502                                                                         }
7503
7504                                                                         if(player[i].collided>.8)player[i].avoidcollided=0;
7505                                                                         if(player[i].aitype!=playercontrolled&&indialogue==-1){
7506                                                                                 player[i].jumpclimb=0;
7507                                                                                 //AI
7508                                                                                 if(editorenabled)player[i].stunned=1;
7509
7510                                                                                 player[i].pause=0;
7511                                                                                 //if(findDistancefastflat(&player[i].coords,&player[0].coords)<3/*&&player[0].coords.y>player[i].coords.y+.1*/)player[i].pause=1;
7512                                                                                 if(findDistancefastflat(&player[0].coords,&player[i].coords)<30&&player[0].coords.y>player[i].coords.y+2&&!player[0].onterrain)player[i].pause=1;
7513
7514                                                                                 /*if(player[i].aitype==passivetype&&player[i].numwaypoints<=1){
7515                                                                                 player[i].forwardkeydown=0;
7516                                                                                 player[i].leftkeydown=0;
7517                                                                                 player[i].backkeydown=0;
7518                                                                                 player[i].rightkeydown=0;
7519                                                                                 player[i].crouchkeydown=0;
7520                                                                                 player[i].attackkeydown=0;
7521                                                                                 player[i].jumpkeydown=0;
7522                                                                                 player[i].throwkeydown=0;
7523                                                                                 }*/
7524
7525                                                                                 if(player[i].aitype==pathfindtype){
7526                                                                                         if(player[i].finalpathfindpoint==-1){
7527                                                                                                 float closestdistance;
7528                                                                                                 float tempdist;
7529                                                                                                 int closest;
7530                                                                                                 XYZ colpoint;
7531                                                                                                 closest=-1;
7532                                                                                                 closestdistance=-1;
7533                                                                                                 for(j=0;j<numpathpoints;j++){
7534                                                                                                         if(closest==-1||findDistancefast(&player[i].finalfinaltarget,&pathpoint[j])<closestdistance){
7535                                                                                                                 closestdistance=findDistancefast(&player[i].finalfinaltarget,&pathpoint[j]);
7536                                                                                                                 closest=j;
7537                                                                                                                 player[i].finaltarget=pathpoint[j];
7538                                                                                                         }
7539                                                                                                 }
7540                                                                                                 player[i].finalpathfindpoint=closest;
7541                                                                                                 for(j=0;j<numpathpoints;j++){
7542                                                                                                         if(numpathpointconnect[j])
7543                                                                                                                 for(k=0;k<numpathpointconnect[j];k++){
7544                                                                                                                         DistancePointLine(&player[i].finalfinaltarget, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
7545                                                                                                                         if(tempdist*tempdist<closestdistance){
7546                                                                                                                                 if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
7547                                                                                                                                         closestdistance=tempdist*tempdist;
7548                                                                                                                                         closest=j;
7549                                                                                                                                         player[i].finaltarget=colpoint;
7550                                                                                                                                 }
7551                                                                                                                         }
7552                                                                                                                 }
7553                                                                                                 }
7554                                                                                                 player[i].finalpathfindpoint=closest;
7555
7556                                                                                         }
7557                                                                                         if(player[i].targetpathfindpoint==-1){
7558                                                                                                 float closestdistance;
7559                                                                                                 float tempdist;
7560                                                                                                 int closest;
7561                                                                                                 XYZ colpoint;
7562                                                                                                 closest=-1;
7563                                                                                                 closestdistance=-1;
7564                                                                                                 if(player[i].lastpathfindpoint==-1){
7565                                                                                                         for(j=0;j<numpathpoints;j++){
7566                                                                                                                 if(j!=player[i].lastpathfindpoint)
7567                                                                                                                         if(closest==-1||(findDistancefast(&player[i].coords,&pathpoint[j])<closestdistance/*&&findDistancefast(&player[i].finaltarget,&pathpoint[j])<findDistancefast(&player[i].finaltarget,&player[i].coords)*/)){
7568                                                                                                                                 closestdistance=findDistancefast(&player[i].coords,&pathpoint[j]);
7569                                                                                                                                 closest=j;
7570                                                                                                                         }
7571                                                                                                         }
7572                                                                                                         player[i].targetpathfindpoint=closest;
7573                                                                                                         for(j=0;j<numpathpoints;j++){
7574                                                                                                                 if(j!=player[i].lastpathfindpoint)
7575                                                                                                                         if(numpathpointconnect[j])
7576                                                                                                                                 for(k=0;k<numpathpointconnect[j];k++){
7577                                                                                                                                         DistancePointLine(&player[i].coords, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
7578                                                                                                                                         if(tempdist*tempdist<closestdistance){
7579                                                                                                                                                 if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
7580                                                                                                                                                         //if(findDistancefast(&player[i].finaltarget,&colpoint)<findDistancefast(&player[i].finaltarget,&player[i].coords)){
7581                                                                                                                                                         closestdistance=tempdist*tempdist;
7582                                                                                                                                                         closest=j;
7583                                                                                                                                                         //}
7584                                                                                                                                                 }
7585                                                                                                                                         }
7586                                                                                                                                 }
7587                                                                                                         }
7588                                                                                                         player[i].targetpathfindpoint=closest;
7589                                                                                                 }
7590                                                                                                 else
7591                                                                                                 {
7592                                                                                                         for(j=0;j<numpathpoints;j++){
7593                                                                                                                 if(j!=player[i].lastpathfindpoint&&j!=player[i].lastpathfindpoint2&&j!=player[i].lastpathfindpoint3&&j!=player[i].lastpathfindpoint4)
7594                                                                                                                 {
7595                                                                                                                         connected=0;
7596                                                                                                                         if(numpathpointconnect[j])
7597                                                                                                                                 for(k=0;k<numpathpointconnect[j];k++){
7598                                                                                                                                         if(pathpointconnect[j][k]==player[i].lastpathfindpoint)connected=1;
7599                                                                                                                                 }
7600                                                                                                                                 if(!connected)
7601                                                                                                                                         if(numpathpointconnect[player[i].lastpathfindpoint])
7602                                                                                                                                                 for(k=0;k<numpathpointconnect[player[i].lastpathfindpoint];k++){
7603                                                                                                                                                         if(pathpointconnect[player[i].lastpathfindpoint][k]==j)connected=1;
7604                                                                                                                                                 }
7605                                                                                                                                                 if(connected){
7606                                                                                                                                                         tempdist=findPathDist(j,player[i].finalpathfindpoint);
7607                                                                                                                                                         if(closest==-1||tempdist<closestdistance){
7608                                                                                                                                                                 closestdistance=tempdist;
7609                                                                                                                                                                 closest=j;
7610                                                                                                                                                         }
7611                                                                                                                                                 }
7612                                                                                                                 }
7613                                                                                                         }
7614                                                                                                         player[i].targetpathfindpoint=closest;
7615                                                                                                 }
7616                                                                                         }
7617                                                                                         player[i].losupdatedelay-=multiplier;
7618
7619                                                                                         rotatetarget=pathpoint[player[i].targetpathfindpoint]-player[i].coords;
7620                                                                                         Normalise(&rotatetarget);
7621                                                                                         player[i].targetrotation=-asin(0-rotatetarget.x);
7622                                                                                         player[i].targetrotation*=360/6.28;
7623                                                                                         if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7624                                                                                         player[i].lookrotation=player[i].targetrotation;
7625                                                                                         //player[i].aiupdatedelay=.05;
7626
7627                                                                                         if(findDistancefastflat(&player[i].coords,&pathpoint[player[i].targetpathfindpoint])<.6){
7628                                                                                                 player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
7629                                                                                                 player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
7630                                                                                                 player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
7631                                                                                                 player[i].lastpathfindpoint=player[i].targetpathfindpoint;
7632                                                                                                 if(player[i].lastpathfindpoint2==-1)player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
7633                                                                                                 if(player[i].lastpathfindpoint3==-1)player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
7634                                                                                                 if(player[i].lastpathfindpoint4==-1)player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
7635                                                                                                 player[i].targetpathfindpoint=-1;
7636                                                                                         }
7637                                                                                         if(findDistancefastflat(&player[i].coords,&player[i].finalfinaltarget)<findDistancefastflat(&player[i].coords,&player[i].finaltarget)||findDistancefastflat(&player[i].coords,&player[i].finaltarget)<.6*(player[i].scale*5)*(player[i].scale*5)||player[i].lastpathfindpoint==player[i].finalpathfindpoint){
7638                                                                                                 player[i].aitype=passivetype;
7639                                                                                         }
7640
7641                                                                                         player[i].forwardkeydown=1;
7642                                                                                         player[i].leftkeydown=0;
7643                                                                                         player[i].backkeydown=0;
7644                                                                                         player[i].rightkeydown=0;
7645                                                                                         player[i].crouchkeydown=0;
7646                                                                                         player[i].attackkeydown=0;
7647                                                                                         player[i].throwkeydown=0;
7648
7649                                                                                         if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
7650
7651                                                                                         if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
7652                                                                                         if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
7653
7654                                                                                         if((tutoriallevel!=1||cananger)&&hostile&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
7655                                                                                                 if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled&&(player[0].coords.y<player[i].coords.y+5||player[0].onterrain))
7656                                                                                                         player[i].aitype=attacktypecutoff;
7657                                                                                                 if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
7658                                                                                                         player[i].aitype=attacktypecutoff;
7659
7660                                                                                                 if(player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
7661                                                                                                         player[i].losupdatedelay=.2;
7662                                                                                                         for(j=0;j<numplayers;j++){
7663                                                                                                                 if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
7664                                                                                                                         if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
7665                                                                                                                                 if(findDistancefast(&player[i].coords,&player[j].coords)<400)
7666                                                                                                                                         if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
7667                                                                                                                                                 if(player[j].coords.y<player[i].coords.y+5||player[j].onterrain)
7668                                                                                                                                                         if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
7669                                                                                                                                                                 player[i].aitype=searchtype;
7670                                                                                                                                                                 player[i].lastchecktime=12;
7671                                                                                                                                                                 player[i].lastseen=player[j].coords;
7672                                                                                                                                                                 player[i].lastseentime=12;
7673                                                                                                                                                         }
7674                                                                                                                 }
7675                                                                                                         }
7676                                                                                                 }
7677                                                                                         }
7678                                                                                         if(player[i].aitype==attacktypecutoff&&musictype!=2){
7679                                                                                                 if(player[i].creature!=wolftype){
7680                                                                                                         player[i].stunned=.6;
7681                                                                                                         player[i].surprised=.6;
7682                                                                                                 }
7683                                                                                         }
7684                                                                                 }
7685
7686                                                                                 if(player[i].aitype!=passivetype&&leveltime>.5){
7687                                                                                         player[i].howactive=typeactive;
7688                                                                                 }
7689
7690                                                                                 if(player[i].aitype==passivetype){
7691                                                                                         player[i].aiupdatedelay-=multiplier;
7692                                                                                         player[i].losupdatedelay-=multiplier;
7693                                                                                         player[i].lastseentime+=multiplier;
7694                                                                                         player[i].pausetime-=multiplier;
7695                                                                                         if(player[i].lastseentime>1)player[i].lastseentime=1;
7696
7697                                                                                         if(player[i].aiupdatedelay<0){
7698                                                                                                 if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0){
7699                                                                                                         rotatetarget=player[i].waypoints[player[i].waypoint]-player[i].coords;
7700                                                                                                         Normalise(&rotatetarget);
7701                                                                                                         player[i].targetrotation=-asin(0-rotatetarget.x);
7702                                                                                                         player[i].targetrotation*=360/6.28;
7703                                                                                                         if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7704                                                                                                         player[i].lookrotation=player[i].targetrotation;
7705                                                                                                         player[i].aiupdatedelay=.05;
7706
7707                                                                                                         if(findDistancefastflat(&player[i].coords,&player[i].waypoints[player[i].waypoint])<1){
7708                                                                                                                 if(player[i].waypointtype[player[i].waypoint]==wppause)player[i].pausetime=4;
7709                                                                                                                 player[i].waypoint++;
7710                                                                                                                 if(player[i].waypoint>player[i].numwaypoints-1)player[i].waypoint=0;
7711
7712                                                                                                         }
7713                                                                                                 }
7714
7715                                                                                                 if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0)player[i].forwardkeydown=1;
7716                                                                                                 else player[i].forwardkeydown=0;
7717                                                                                                 player[i].leftkeydown=0;
7718                                                                                                 player[i].backkeydown=0;
7719                                                                                                 player[i].rightkeydown=0;
7720                                                                                                 player[i].crouchkeydown=0;
7721                                                                                                 player[i].attackkeydown=0;
7722                                                                                                 player[i].throwkeydown=0;
7723
7724                                                                                                 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
7725                                                                                                         if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
7726                                                                                                         else{
7727                                                                                                                 XYZ leftpos,rightpos;
7728                                                                                                                 float leftdist,rightdist;
7729                                                                                                                 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
7730                                                                                                                 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
7731                                                                                                                 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
7732                                                                                                                 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
7733                                                                                                                 if(leftdist<rightdist)player[i].targetrotation+=90;
7734                                                                                                                 else player[i].targetrotation-=90;
7735                                                                                                         }
7736                                                                                                 }
7737                                                                                         }
7738                                                                                         if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
7739                                                                                         if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
7740
7741
7742                                                                                         if(!editorenabled){
7743                                                                                                 if(player[i].howactive<typesleeping)
7744                                                                                                         if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
7745                                                                                                                 for(j=0;j<numenvsounds;j++){
7746                                                                                                                         if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
7747                                                                                                                                 player[i].aitype=attacktypecutoff;
7748                                                                                                                         }
7749                                                                                                                 }
7750
7751                                                                                                                 if(player[i].howactive==typesleeping)
7752                                                                                                                         if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
7753                                                                                                                                 for(j=0;j<numenvsounds;j++){
7754                                                                                                                                         if(envsoundvol[j]>14)
7755                                                                                                                                                 if(findDistancefast(&player[i].coords,&envsound[j])<2*((envsoundvol[j]-14)+(envsoundvol[j]-14)*(player[i].creature==rabbittype)*3)){
7756                                                                                                                                                         player[i].aitype=attacktypecutoff;
7757                                                                                                                                                 }
7758                                                                                                                                 }
7759
7760                                                                                                                                 if(player[i].aitype!=passivetype){
7761                                                                                                                                         if(player[i].howactive==typesleeping){
7762                                                                                                                                                 player[i].targetanimation=getupfromfrontanim;
7763                                                                                                                                                 player[i].targetframe=0;
7764                                                                                                                                                 player[i].target=0;
7765                                                                                                                                         }
7766
7767                                                                                                                                         player[i].howactive=typeactive;
7768                                                                                                                                 }
7769                                                                                         }
7770
7771                                                                                         if(player[i].howactive<typesleeping&&((tutoriallevel!=1||cananger)&&hostile)&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
7772                                                                                                 if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled)
7773                                                                                                         player[i].aitype=attacktypecutoff;
7774                                                                                                 if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
7775                                                                                                         player[i].aitype=attacktypecutoff;
7776
7777                                                                                                 if(player[i].creature==wolftype){
7778                                                                                                         XYZ windsmell;
7779                                                                                                         float smelldistance;
7780                                                                                                         smelldistance=50;
7781                                                                                                         for(j=0;j<numplayers;j++){
7782                                                                                                                 if(j==0||(player[j].dead&&player[j].bloodloss>0)){
7783                                                                                                                         if(j==0&&player[j].num_weapons>0){
7784                                                                                                                                 if(weapons.bloody[player[j].weaponids[0]])smelldistance=100;
7785                                                                                                                                 if(player[j].num_weapons==2)
7786                                                                                                                                         if(weapons.bloody[player[j].weaponids[1]])smelldistance=100;
7787                                                                                                                         }
7788                                                                                                                         if(j!=0){
7789                                                                                                                                 smelldistance=100;
7790                                                                                                                         }
7791                                                                                                                         windsmell=windvector;
7792                                                                                                                         Normalise(&windsmell);
7793                                                                                                                         windsmell=windsmell*2+player[j].coords;
7794                                                                                                                         if(findDistancefast(&player[i].coords,&windsmell)<smelldistance&&!editorenabled)
7795                                                                                                                                 player[i].aitype=attacktypecutoff;
7796                                                                                                                 }
7797                                                                                                         }
7798                                                                                                 }
7799
7800                                                                                                 if(player[i].howactive<typesleeping&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
7801                                                                                                         player[i].losupdatedelay=.2;
7802                                                                                                         for(j=0;j<numplayers;j++){
7803                                                                                                                 if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
7804                                                                                                                         if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
7805                                                                                                                                 if(findDistancefast(&player[i].coords,&player[j].coords)<400)
7806                                                                                                                                         if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
7807                                                                                                                                                 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
7808                                                                                                                                                         player[i].lastseentime-=.2;
7809                                                                                                                                                         if(j==0&&animation[player[j].targetanimation].height==lowheight)player[i].lastseentime-=.4;
7810                                                                                                                                                         else player[i].lastseentime-=.6;
7811                                                                                                                                                 }
7812                                                                                                                                                 if(player[i].lastseentime<=0){
7813                                                                                                                                                         player[i].aitype=searchtype;
7814                                                                                                                                                         player[i].lastchecktime=12;
7815                                                                                                                                                         player[i].lastseen=player[j].coords;
7816                                                                                                                                                         player[i].lastseentime=12;
7817                                                                                                                                                 }
7818                                                                                                                 }
7819                                                                                                         }
7820                                                                                                 }
7821                                                                                         }
7822                                                                                         if(player[i].aitype==attacktypecutoff&&musictype!=2){
7823                                                                                                 if(player[i].creature!=wolftype){
7824                                                                                                         player[i].stunned=.6;
7825                                                                                                         player[i].surprised=.6;
7826                                                                                                 }
7827                                                                                                 if(player[i].creature==wolftype){
7828                                                                                                         player[i].stunned=.47;
7829                                                                                                         player[i].surprised=.47;
7830                                                                                                 }
7831                                                                                                 numseen++;
7832                                                                                         }
7833                                                                                 }
7834
7835                                                                                 if(player[i].aitype==searchtype){
7836                                                                                         player[i].aiupdatedelay-=multiplier;
7837                                                                                         player[i].losupdatedelay-=multiplier;
7838                                                                                         if(!player[i].pause)player[i].lastseentime-=multiplier;
7839                                                                                         player[i].lastchecktime-=multiplier;
7840
7841                                                                                         if(player[i].isRun()&&!player[i].onground){
7842                                                                                                 if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
7843                                                                                                         test2=player[i].coords+player[i].facing;
7844                                                                                                         test2.y+=5;
7845                                                                                                         test=player[i].coords+player[i].facing;
7846                                                                                                         test.y-=10;
7847                                                                                                         j=checkcollide(test2,test,player[i].laststanding);
7848                                                                                                         if(j==-1)j=checkcollide(test2,test);
7849                                                                                                         if(j==-1){
7850                                                                                                                 player[i].velocity=0;
7851                                                                                                                 player[i].targetanimation=player[i].getStop();
7852                                                                                                                 player[i].targetframe=0;
7853                                                                                                                 player[i].target=0;
7854                                                                                                                 player[i].targetrotation+=180;
7855                                                                                                                 player[i].stunned=.5;
7856                                                                                                                 //player[i].aitype=passivetype;
7857                                                                                                                 player[i].aitype=pathfindtype;
7858                                                                                                                 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
7859                                                                                                                 player[i].finalpathfindpoint=-1;
7860                                                                                                                 player[i].targetpathfindpoint=-1;
7861                                                                                                                 player[i].lastpathfindpoint=-1;
7862                                                                                                                 player[i].lastpathfindpoint2=-1;
7863                                                                                                                 player[i].lastpathfindpoint3=-1;
7864                                                                                                                 player[i].lastpathfindpoint4=-1;
7865                                                                                                         }
7866                                                                                                         else player[i].laststanding=j;
7867                                                                                                 }
7868                                                                                         }
7869                                                                                         if(player[i].aiupdatedelay<0){
7870                                                                                                 rotatetarget=player[i].lastseen-player[i].coords;
7871                                                                                                 Normalise(&rotatetarget);
7872                                                                                                 player[i].targetrotation=-asin(0-rotatetarget.x);
7873                                                                                                 player[i].targetrotation*=360/6.28;
7874                                                                                                 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7875                                                                                                 player[i].lookrotation=player[i].targetrotation;
7876                                                                                                 player[i].aiupdatedelay=.05;
7877                                                                                                 player[i].forwardkeydown=1;
7878
7879                                                                                                 if(findDistancefastflat(&player[i].coords,&player[i].lastseen)<1*(player[i].scale*5)*(player[i].scale*5)||player[i].lastchecktime<0){
7880                                                                                                         player[i].forwardkeydown=0;
7881                                                                                                         player[i].aiupdatedelay=1;
7882                                                                                                         player[i].lastseen.x+=(float(Random()%100)-50)/25;
7883                                                                                                         player[i].lastseen.z+=(float(Random()%100)-50)/25;
7884                                                                                                         player[i].lastchecktime=3;
7885                                                                                                 }
7886
7887                                                                                                 player[i].leftkeydown=0;
7888                                                                                                 player[i].backkeydown=0;
7889                                                                                                 player[i].rightkeydown=0;
7890                                                                                                 player[i].crouchkeydown=0;
7891                                                                                                 player[i].attackkeydown=0;
7892                                                                                                 player[i].throwkeydown=0;
7893
7894                                                                                                 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
7895                                                                                                         if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
7896                                                                                                         else{
7897                                                                                                                 XYZ leftpos,rightpos;
7898                                                                                                                 float leftdist,rightdist;
7899                                                                                                                 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
7900                                                                                                                 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
7901                                                                                                                 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
7902                                                                                                                 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
7903                                                                                                                 if(leftdist<rightdist)player[i].targetrotation+=90;
7904                                                                                                                 else player[i].targetrotation-=90;
7905                                                                                                         }
7906                                                                                                 }
7907                                                                                         }
7908                                                                                         if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
7909                                                                                         if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
7910
7911                                                                                         if(numenvsounds>0&&((tutoriallevel!=1||cananger)&&hostile))
7912                                                                                                 for(j=0;j<numenvsounds;j++){
7913                                                                                                         if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
7914                                                                                                                 player[i].aitype=attacktypecutoff;
7915                                                                                                         }
7916                                                                                                 }
7917
7918                                                                                                 if(!player[0].dead&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2&&((tutoriallevel!=1||cananger)&&hostile)){
7919                                                                                                         player[i].losupdatedelay=.2;
7920                                                                                                         if(findDistancefast(&player[i].coords,&player[0].coords)<4&&animation[player[i].targetanimation].height!=lowheight)
7921                                                                                                         {player[i].aitype=attacktypecutoff;
7922                                                                                                         player[i].lastseentime=1;}
7923                                                                                                         if(abs(Random()%2)||animation[player[i].targetanimation].height!=lowheight)
7924                                                                                                                 if(findDistancefast(&player[i].coords,&player[0].coords)<400)
7925                                                                                                                         if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
7926                                                                                                                                 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position,0,player[0].rotation,0)*player[0].scale+player[0].coords))||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
7927                                                                                                                                         player[i].aitype=attacktypecutoff;
7928                                                                                                                                         player[i].lastseentime=1;
7929                                                                                                                                 }
7930                                                                                                 }
7931                                                                                                 if(player[i].lastseentime<0){
7932                                                                                                         //player[i].aitype=passivetype;
7933                                                                                                         numescaped++;
7934                                                                                                         player[i].aitype=pathfindtype;
7935                                                                                                         player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
7936                                                                                                         player[i].finalpathfindpoint=-1;
7937                                                                                                         player[i].targetpathfindpoint=-1;
7938                                                                                                         player[i].lastpathfindpoint=-1;
7939                                                                                                         player[i].lastpathfindpoint2=-1;
7940                                                                                                         player[i].lastpathfindpoint3=-1;
7941                                                                                                         player[i].lastpathfindpoint4=-1;
7942                                                                                                 }
7943                                                                                 }
7944
7945                                                                                 if(player[i].aitype!=gethelptype){
7946                                                                                         player[i].runninghowlong=0;
7947                                                                                 }
7948
7949                                                                                 if(player[i].aitype==gethelptype){
7950                                                                                         player[i].runninghowlong+=multiplier;
7951                                                                                         player[i].aiupdatedelay-=multiplier;
7952
7953                                                                                         if(player[i].aiupdatedelay<0||player[i].ally==0){
7954                                                                                                 player[i].aiupdatedelay=.2;
7955
7956                                                                                                 int closest;
7957                                                                                                 float closestdist;
7958                                                                                                 closest=-1;
7959                                                                                                 closestdist=-1;
7960                                                                                                 float distance;
7961
7962                                                                                                 if(!player[i].ally){
7963                                                                                                         for(j=0;j<numplayers;j++){
7964                                                                                                                 if(j!=i&&j!=0&&!player[j].dead&&player[j].howactive<typedead1&&!player[j].skeleton.free&&player[j].aitype==passivetype){
7965                                                                                                                         distance=findDistancefast(&player[i].coords,&player[j].coords);
7966                                                                                                                         if(closestdist==-1||distance<closestdist){
7967                                                                                                                                 closestdist=distance;
7968                                                                                                                                 closest=j;
7969                                                                                                                         }
7970                                                                                                                         closest=j;
7971                                                                                                                 }
7972                                                                                                         }
7973                                                                                                         if(closest!=-1)player[i].ally=closest;
7974                                                                                                         else player[i].ally=0;
7975                                                                                                         player[i].lastseen=player[0].coords;
7976                                                                                                         player[i].lastseentime=12;
7977                                                                                                 }
7978
7979
7980                                                                                                 player[i].lastchecktime=12;
7981                                                                                                 //player[i].lastseentime-=.5;
7982
7983                                                                                                 facing=player[i].coords;
7984                                                                                                 flatfacing=player[player[i].ally].coords;
7985                                                                                                 facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
7986                                                                                                 flatfacing.y+=player[player[i].ally].skeleton.joints[player[player[i].ally].skeleton.jointlabels[head]].position.y*player[player[i].ally].scale;
7987                                                                                                 if(-1!=checkcollide(facing,flatfacing))
7988                                                                                                         player[i].lastseentime-=.1;
7989
7990                                                                                                 if(player[i].ally<=0||player[player[i].ally].skeleton.free||player[player[i].ally].aitype!=passivetype||player[i].lastseentime<=0){
7991                                                                                                         player[i].aitype=searchtype;
7992                                                                                                         player[i].lastseentime=12;
7993                                                                                                 }
7994
7995                                                                                                 if(player[i].ally>0){
7996                                                                                                         rotatetarget=player[player[i].ally].coords-player[i].coords;
7997                                                                                                         Normalise(&rotatetarget);
7998                                                                                                         player[i].targetrotation=-asin(0-rotatetarget.x);
7999                                                                                                         player[i].targetrotation*=360/6.28;
8000                                                                                                         if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
8001                                                                                                         player[i].lookrotation=player[i].targetrotation;
8002                                                                                                         player[i].aiupdatedelay=.05;
8003                                                                                                         player[i].forwardkeydown=1;
8004
8005                                                                                                         if(findDistancefastflat(&player[i].coords,&player[player[i].ally].coords)<3){
8006                                                                                                                 player[i].aitype=searchtype;
8007                                                                                                                 player[i].lastseentime=12;
8008                                                                                                                 player[player[i].ally].aitype=searchtype;
8009                                                                                                                 if(player[player[i].ally].lastseentime<player[i].lastseentime){
8010                                                                                                                         player[player[i].ally].lastseen=player[i].lastseen;
8011                                                                                                                         player[player[i].ally].lastseentime=player[i].lastseentime;
8012                                                                                                                         player[player[i].ally].lastchecktime=player[i].lastchecktime;
8013                                                                                                                 }
8014                                                                                                         }
8015
8016                                                                                                         if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
8017                                                                                                                 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
8018                                                                                                                 else{
8019                                                                                                                         XYZ leftpos,rightpos;
8020                                                                                                                         float leftdist,rightdist;
8021                                                                                                                         leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
8022                                                                                                                         rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
8023                                                                                                                         leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
8024                                                                                                                         rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
8025                                                                                                                         if(leftdist<rightdist)player[i].targetrotation+=90;
8026                                                                                                                         else player[i].targetrotation-=90;
8027                                                                                                                 }
8028                                                                                                         }
8029                                                                                                 }
8030
8031                                                                                                 player[i].leftkeydown=0;
8032                                                                                                 player[i].backkeydown=0;
8033                                                                                                 player[i].rightkeydown=0;
8034                                                                                                 player[i].crouchkeydown=0;
8035                                                                                                 player[i].attackkeydown=0;
8036                                                                                         }
8037                                                                                         if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
8038                                                                                         if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
8039                                                                                 }
8040
8041                                                                                 if(player[i].aitype==getweapontype){
8042                                                                                         player[i].aiupdatedelay-=multiplier;
8043                                                                                         player[i].lastchecktime-=multiplier;
8044
8045                                                                                         if(player[i].aiupdatedelay<0){
8046                                                                                                 player[i].aiupdatedelay=.2;
8047
8048                                                                                                 int closest;
8049                                                                                                 float closestdist;
8050                                                                                                 closest=-1;
8051                                                                                                 closestdist=-1;
8052                                                                                                 float distance;
8053
8054                                                                                                 if(player[i].ally<0){
8055                                                                                                         for(j=0;j<weapons.numweapons;j++){
8056                                                                                                                 if(weapons.owner[j]==-1){
8057                                                                                                                         distance=findDistancefast(&player[i].coords,&weapons.position[j]);
8058                                                                                                                         if(closestdist==-1||distance<closestdist){
8059                                                                                                                                 closestdist=distance;
8060                                                                                                                                 closest=j;
8061                                                                                                                         }
8062                                                                                                                         closest=j;
8063                                                                                                                 }
8064                                                                                                         }
8065                                                                                                         if(closest!=-1)player[i].ally=closest;
8066                                                                                                         else player[i].ally=-1;
8067                                                                                                 }
8068
8069                                                                                                 player[i].lastseentime=12;
8070
8071                                                                                                 if(!player[0].dead&&((tutoriallevel!=1||cananger)&&hostile))
8072                                                                                                         if(player[i].ally<0||player[i].weaponactive!=-1||player[i].lastchecktime<=0){
8073                                                                                                                 player[i].aitype=attacktypecutoff;
8074                                                                                                                 player[i].lastseentime=1;
8075                                                                                                         }
8076                                                                                                         if(!player[0].dead)
8077                                                                                                                 if(player[i].ally>=0){
8078                                                                                                                         if(weapons.owner[player[i].ally]!=-1||findDistancefast(&player[i].coords,&weapons.position[player[i].ally])>16){
8079                                                                                                                                 player[i].aitype=attacktypecutoff;
8080                                                                                                                                 player[i].lastseentime=1;
8081                                                                                                                         }
8082                                                                                                                         rotatetarget=weapons.position[player[i].ally]-player[i].coords;
8083                                                                                                                         Normalise(&rotatetarget);
8084                                                                                                                         player[i].targetrotation=-asin(0-rotatetarget.x);
8085                                                                                                                         player[i].targetrotation*=360/6.28;
8086                                                                                                                         if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
8087                                                                                                                         player[i].lookrotation=player[i].targetrotation;
8088                                                                                                                         player[i].aiupdatedelay=.05;
8089                                                                                                                         player[i].forwardkeydown=1;
8090
8091
8092                                                                                                                         if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
8093                                                                                                                                 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
8094                                                                                                                                 else{
8095                                                                                                                                         XYZ leftpos,rightpos;
8096                                                                                                                                         float leftdist,rightdist;
8097                                                                                                                                         leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
8098                                                                                                                                         rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
8099                                                                                                                                         leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
8100                                                                                                                                         rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
8101                                                                                                                                         if(leftdist<rightdist)player[i].targetrotation+=90;
8102                                                                                                                                         else player[i].targetrotation-=90;
8103                                                                                                                                 }
8104                                                                                                                         }
8105                                                                                                                         /*if(findDistancefast(&player[i].coords,&weapons.position[player[i].ally])<3){
8106                                                                                                                         if(abs(Random()%6)){
8107                                                                                                                         player[i].crouchkeydown=1;
8108                                                                                                                         if(!findDistancefast(&player[i].coords,&weapons.position[player[i].ally])<1){
8109                                                                                                                         if(player[i].isRun()){
8110                                                                                                                         player[i].targetframe=0;
8111                                                                                                                         player[i].target=0;
8112                                                                                                                         player[i].targetanimation=sneakanim;
8113                                                                                                                         }
8114                                                                                                                         }
8115                                                                                                                         else player[i].forwardkeydown=0;
8116                                                                                                                         }
8117                                                                                                                         else player[i].crouchkeydown=0;
8118                                                                                                                         }
8119                                                                                                                         else player[i].crouchkeydown=0;*/
8120                                                                                                                 }
8121
8122                                                                                                                 player[i].leftkeydown=0;
8123                                                                                                                 player[i].backkeydown=0;
8124                                                                                                                 player[i].rightkeydown=0;
8125                                                                                                                 player[i].attackkeydown=0;
8126                                                                                                                 player[i].throwkeydown=1;
8127                                                                                                                 player[i].crouchkeydown=0;
8128                                                                                                                 if(player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim)player[i].throwtogglekeydown=0;
8129                                                                                                                 player[i].drawkeydown=0;
8130                                                                                         }
8131                                                                                         if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
8132                                                                                         if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
8133                                                                                 }
8134
8135                                                                                 if(player[i].aitype==attacktypecutoff){
8136                                                                                         player[i].aiupdatedelay-=multiplier;
8137                                                                                         if(player[i].damage<player[i].damagetolerance*2/3)
8138                                                                                                 if((player[0].targetanimation==rabbitkickanim||player[0].targetanimation==knifethrowanim||(player[0].isFlip()&&normaldotproduct(player[0].facing,player[0].coords-player[i].coords)<0))&&!player[0].skeleton.free&&(player[i].aiupdatedelay<.1)){
8139                                                                                                         player[i].attackkeydown=0;
8140                                                                                                         if(player[i].isIdle())player[i].crouchkeydown=1;
8141                                                                                                         if(player[0].targetanimation!=rabbitkickanim&&player[0].weaponactive!=-1){
8142                                                                                                                 if(weapons.type[player[0].weaponids[0]]==knife){
8143                                                                                                                         if(player[i].isIdle()||player[i].isCrouch()||player[i].isRun()||player[i].isFlip()){
8144                                                                                                                                 if(abs(Random()%2==0))player[i].targetanimation=backhandspringanim;
8145                                                                                                                                 else player[i].targetanimation=rollanim;
8146                                                                                                                                 player[i].target=0;
8147                                                                                                                                 player[i].targetframe=0;
8148                                                                                                                                 player[i].targetrotation+=90*(abs(Random()%2)*2-1);
8149                                                                                                                                 player[i].wentforweapon=0;
8150                                                                                                                         }
8151                                                                                                                         if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim){
8152                                                                                                                                 player[i].targetanimation=flipanim;
8153                                                                                                                                 player[i].target=0;
8154                                                                                                                                 player[i].targetframe=0;
8155                                                                                                                         }
8156                                                                                                                 }
8157                                                                                                         }
8158                                                                                                         player[i].forwardkeydown=0;
8159                                                                                                         player[i].aiupdatedelay=.02;
8160                                                                                                 }
8161                                                                                                 if(player[0].isFlip()&&!player[0].skeleton.free&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
8162                                                                                                         if(findDistancefast(&player[0].coords,&player[i].coords)<25)
8163                                                                                                                 if((1-player[i].damage/player[i].damagetolerance)>.5)player[i].stunned=1;
8164                                                                                                 }
8165                                                                                                 if(player[i].wentforweapon<3)
8166                                                                                                         for(j=0;j<weapons.numweapons;j++){
8167                                                                                                                 if(player[i].creature!=wolftype)
8168                                                                                                                         if(player[i].num_weapons==0&&weapons.owner[j]==-1&&weapons.velocity[i].x==0&&weapons.velocity[i].z==0&&weapons.velocity[i].y==0){
8169                                                                                                                                 if(findDistancefast(&player[i].coords,&weapons.position[j])<16){
8170                                                                                                                                         player[i].wentforweapon++;
8171                                                                                                                                         player[i].lastchecktime=6;
8172                                                                                                                                         player[i].aitype=getweapontype;
8173                                                                                                                                         player[i].ally=-1;
8174                                                                                                                                 }
8175                                                                                                                         }
8176                                                                                                         }
8177                                                                                                         if(player[i].damage<player[i].damagetolerance/2)
8178                                                                                                                 if(animation[player[i].targetanimation].height!=highheight)
8179                                                                                                                         if(player[i].damage<player[i].damagetolerance*.5&&((player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)&&((player[i].aiupdatedelay<.15&&difficulty==2)||(player[i].aiupdatedelay<.08&&difficulty!=2)))){
8180                                                                                                                                 player[i].crouchkeydown=1;
8181                                                                                                                         }
8182                                                                                                                         if(player[i].isRun()&&!player[i].onground){
8183                                                                                                                                 if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
8184                                                                                                                                         test2=player[i].coords+player[i].facing;
8185                                                                                                                                         test2.y+=5;
8186                                                                                                                                         test=player[i].coords+player[i].facing;
8187                                                                                                                                         test.y-=10;
8188                                                                                                                                         j=checkcollide(test2,test,player[i].laststanding);
8189                                                                                                                                         if(j==-1)j=checkcollide(test2,test);
8190                                                                                                                                         if(j==-1){
8191                                                                                                                                                 player[i].velocity=0;
8192                                                                                                                                                 player[i].targetanimation=player[i].getStop();
8193                                                                                                                                                 player[i].targetframe=0;
8194                                                                                                                                                 player[i].target=0;
8195                                                                                                                                                 player[i].targetrotation+=180;
8196                                                                                                                                                 player[i].stunned=.5;
8197                                                                                                                                                 //player[i].aitype=passivetype;
8198                                                                                                                                                 player[i].aitype=pathfindtype;
8199                                                                                                                                                 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
8200                                                                                                                                                 player[i].finalpathfindpoint=-1;
8201                                                                                                                                                 player[i].targetpathfindpoint=-1;
8202                                                                                                                                                 player[i].lastpathfindpoint=-1;
8203                                                                                                                                                 player[i].lastpathfindpoint2=-1;
8204                                                                                                                                                 player[i].lastpathfindpoint3=-1;
8205                                                                                                                                                 player[i].lastpathfindpoint4=-1;
8206                                                                                                                                         }
8207                                                                                                                                         else player[i].laststanding=j;
8208                                                                                                                                 }
8209                                                                                                                         }
8210                                                                                                                         if(player[0].coords.y>player[i].coords.y+5&&animation[player[0].targetanimation].height!=highheight&&!player[0].onterrain){
8211                                                                                                                                 player[i].aitype=pathfindtype;
8212                                                                                                                                 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
8213                                                                                                                                 player[i].finalpathfindpoint=-1;
8214                                                                                                                                 player[i].targetpathfindpoint=-1;
8215                                                                                                                                 player[i].lastpathfindpoint=-1;
8216                                                                                                                                 player[i].lastpathfindpoint2=-1;
8217                                                                                                                                 player[i].lastpathfindpoint3=-1;
8218                                                                                                                                 player[i].lastpathfindpoint4=-1;
8219                                                                                                                         }
8220                                                                                                                         if(player[i].aiupdatedelay<0&&!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
8221                                                                                                                                 if(player[i].weaponactive==-1&&player[i].num_weapons>0)player[i].drawkeydown=Random()%2;
8222                                                                                                                                 else player[i].drawkeydown=0;
8223                                                                                                                                 player[i].rabbitkickenabled=Random()%2;
8224                                                                                                                                 rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity;
8225                                                                                                                                 if(findDistancefast(&player[player[i].aitarget].coords,&player[i].coords)<findDistancefast(&rotatetarget,&player[i].coords))
8226                                                                                                                                         rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity*findDistance(&player[player[i].aitarget].coords,&player[i].coords)/findLength(&player[i].velocity)-player[i].coords;
8227                                                                                                                                 else rotatetarget=player[player[i].aitarget].coords-player[i].coords;
8228                                                                                                                                 Normalise(&rotatetarget);
8229                                                                                                                                 player[i].targetrotation=-asin(0-rotatetarget.x);
8230                                                                                                                                 player[i].targetrotation*=360/6.28;
8231                                                                                                                                 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
8232                                                                                                                                 player[i].lookrotation=player[i].targetrotation;
8233                                                                                                                                 player[i].aiupdatedelay=.2+abs((float)(Random()%100)/1000);
8234
8235                                                                                                                                 oldkey=player[i].forwardkeydown;
8236                                                                                                                                 if(findDistancefast(&player[i].coords,&player[0].coords)>5&&(player[0].weaponactive==-1||player[i].weaponactive!=-1))player[i].forwardkeydown=1;
8237                                                                                                                                 else if((findDistancefast(&player[i].coords,&player[0].coords)>16||findDistancefast(&player[i].coords,&player[0].coords)<9)&&player[0].weaponactive!=-1)player[i].forwardkeydown=1;
8238                                                                                                                                 else if(Random()%6==0||(player[i].creature==wolftype&&Random()%3==0))player[i].forwardkeydown=1;
8239                                                                                                                                 else player[i].forwardkeydown=0;
8240                                                                                                                                 if(player[0].dead){
8241                                                                                                                                         player[i].forwardkeydown=0;
8242                                                                                                                                         if(Random()%10==0)player[i].forwardkeydown=1;
8243                                                                                                                                         if(Random()%100==0){
8244                                                                                                                                                 player[i].aitype=pathfindtype;
8245                                                                                                                                                 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
8246                                                                                                                                                 player[i].finalpathfindpoint=-1;
8247                                                                                                                                                 player[i].targetpathfindpoint=-1;
8248                                                                                                                                                 player[i].lastpathfindpoint=-1;
8249                                                                                                                                                 player[i].lastpathfindpoint2=-1;
8250                                                                                                                                                 player[i].lastpathfindpoint3=-1;
8251                                                                                                                                                 player[i].lastpathfindpoint4=-1;
8252                                                                                                                                         }
8253                                                                                                                                 }
8254                                                                                                                                 player[i].leftkeydown=0;
8255                                                                                                                                 player[i].backkeydown=0;
8256                                                                                                                                 player[i].rightkeydown=0;
8257                                                                                                                                 player[i].crouchkeydown=0;
8258                                                                                                                                 player[i].throwkeydown=0;
8259
8260                                                                                                                                 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
8261                                                                                                                                 /*for(j=0;j<numplayers;j++){
8262                                                                                                                                 if(player[j].victim->id==i&&(player[j].targetanimation==spinkickanim&&player[j].targetframe<3)){
8263                                                                                                                                 player[i].crouchkeydown=1;
8264                                                                                                                                 }
8265                                                                                                                                 }*/
8266                                                                                                                                 if(Random()%2==0/*||player[0].weaponactive!=-1*/||player[i].weaponactive!=-1||player[i].creature==wolftype)player[i].attackkeydown=1;
8267                                                                                                                                 else player[i].attackkeydown=0;
8268                                                                                                                                 if((player[i].isRun())&&Random()%6&&findDistancefast(&player[i].coords,&player[0].coords)>7)player[i].attackkeydown=0;
8269                                                                                                                                 //if(player[i].attackkeydown&&findDistancefast(&player[i].coords,&player[0].coords)<3&&player[i].targetanimation!=runanim&&!player[0].skeleton.free)player[i].crouchkeydown=1;
8270                                                                                                                                 /*if(player[0].targetanimation==rabbitkickanim&&!player[0].skeleton.free){
8271                                                                                                                                 player[i].attackkeydown=0;
8272                                                                                                                                 if(player[i].isIdle())player[i].crouchkeydown=1;
8273                                                                                                                                 player[i].forwardkeydown=0;
8274                                                                                                                                 player[i].aiupdatedelay=.02;
8275                                                                                                                                 }*/
8276
8277                                                                                                                                 if(player[i].aitype!=playercontrolled&&(player[i].isIdle()||player[i].isCrouch()||player[i].isRun())){
8278                                                                                                                                         target=-2;
8279                                                                                                                                         for(j=0;j<numplayers;j++){
8280                                                                                                                                                 if(j!=i&&!player[j].skeleton.free&&player[j].hasvictim&&((tutoriallevel==1&&reversaltrain)||(Random()%2==0&&difficulty==2)||(Random()%4==0&&difficulty==1)||(Random()%8==0&&difficulty==0)||(player[j].lastattack2==player[j].targetanimation&&player[j].lastattack3==player[j].targetanimation&&(Random()%2==0||difficulty==2))||((player[i].isIdle()||player[i].isRun())&&player[j].weaponactive!=-1)||(player[j].targetanimation==swordslashanim&&player[i].weaponactive!=-1)||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)){
8281                                                                                                                                                         if(findDistancefast(&player[j].coords,&player[j].victim->coords)<4&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==spinkickanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim||player[j].targetanimation==winduppunchanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||player[j].targetanimation==knifeslashstartanim||((player[j].targetanimation==swordslashanim)&&(findDistancefast(&player[j].coords,&player[i].coords)<2||(player[i].weaponactive!=-1))))){
8282                                                                                                                                                                 if(target>=0)target=-1;
8283                                                                                                                                                                 else target=j;
8284                                                                                                                                                         }
8285                                                                                                                                                 }
8286                                                                                                                                         }
8287                                                                                                                                         if(target>=0)player[target].Reverse();
8288                                                                                                                                 }
8289
8290                                                                                                                                 if(player[i].collided<1)player[i].jumpkeydown=0;
8291                                                                                                                                 if((player[i].collided>.8&&player[i].jumppower>=5)||(findDistancefast(&player[i].coords,&player[0].coords)>400&&player[i].onterrain&&player[i].creature==rabbittype))player[i].jumpkeydown=1;
8292                                                                                                                                 if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
8293                                                                                                                                         player[0].jumpkeydown=0;
8294                                                                                                                                 if(player[0].targetanimation==jumpdownanim&&findDistancefast(&player[0].coords,&player[i].coords)<40)player[i].crouchkeydown=1;
8295                                                                                                                                 if(player[i].jumpkeydown)player[i].attackkeydown=0;
8296                                                                                                                                 //if(animation[player[i].targetanimation].attack==reversed)player[i].crouchkeydown=1;
8297
8298                                                                                                                                 if(tutoriallevel==1){
8299                                                                                                                                         if(!canattack)player[i].attackkeydown=0;
8300                                                                                                                                 }
8301
8302
8303                                                                                                                                 facing=player[i].coords;
8304                                                                                                                                 flatfacing=player[0].coords;
8305                                                                                                                                 facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
8306                                                                                                                                 flatfacing.y+=player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position.y*player[0].scale;
8307                                                                                                                                 if(player[i].occluded>=2)
8308                                                                                                                                         if(-1!=checkcollide(facing,flatfacing)){
8309                                                                                                                                                 if(!player[i].pause)player[i].lastseentime-=.2;
8310                                                                                                                                                 if(player[i].lastseentime<=0&&(player[i].creature!=wolftype||player[i].weaponstuck==-1)){
8311                                                                                                                                                         player[i].aitype=searchtype;
8312                                                                                                                                                         player[i].lastchecktime=12;
8313                                                                                                                                                         player[i].lastseen=player[0].coords;
8314                                                                                                                                                         player[i].lastseentime=12;
8315                                                                                                                                                 }
8316                                                                                                                                         }
8317                                                                                                                                         else player[i].lastseentime=1;
8318                                                                                                                         }
8319                                                                                 }
8320                                                                                 if(animation[player[0].targetanimation].height==highheight&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype)){
8321                                                                                         if(player[0].coords.y>terrain.getHeight(player[0].coords.x,player[0].coords.z)+10){
8322                                                                                                 test=player[0].coords;
8323                                                                                                 test.y-=40;
8324                                                                                                 if(-1==checkcollide(player[0].coords,test))player[i].stunned=1;
8325                                                                                         }
8326                                                                                 }
8327                                                                                 // NOTE: Ask about logic of this call : NOTE
8328                                                                                 if((player[i].aitype==passivetype && !(player[i].numwaypoints>1)) ||
8329                                                                                         player[i].stunned>0 ||
8330                                                                                         (player[i].pause && (player[i].damage > player[i].superpermanentdamage)))
8331                                                                                 {
8332                                                                                         if(/*player[i].aitype==attacktypecutoff&&*/player[i].pause)player[i].lastseentime=1;
8333                                                                                         player[i].targetrotation=player[i].rotation;
8334                                                                                         player[i].forwardkeydown=0;
8335                                                                                         player[i].leftkeydown=0;
8336                                                                                         player[i].backkeydown=0;
8337                                                                                         player[i].rightkeydown=0;
8338                                                                                         player[i].jumpkeydown=0;
8339                                                                                         player[i].attackkeydown=0;
8340                                                                                         player[i].crouchkeydown=0;
8341                                                                                         player[i].throwkeydown=0;
8342                                                                                 }
8343
8344
8345                                                                                 facing=0;
8346                                                                                 facing.z=-1;
8347
8348                                                                                 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
8349                                                                                 facing=flatfacing;
8350
8351                                                                                 if(player[i].aitype==attacktypecutoff){
8352                                                                                         rotatetarget=player[0].coords-player[i].coords;
8353                                                                                         Normalise(&rotatetarget);
8354                                                                                         player[i].targetheadrotation=-asin(0-rotatetarget.x);
8355                                                                                         player[i].targetheadrotation*=360/6.28;
8356                                                                                         if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
8357
8358                                                                                         player[i].targetheadrotation*=-1;
8359                                                                                         player[i].targetheadrotation+=180;
8360                                                                                         //player[i].targetheadrotation2=0;
8361                                                                                         player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
8362                                                                                 }
8363                                                                                 else if(player[i].howactive>=typesleeping){
8364                                                                                         player[i].targetheadrotation=player[i].targetrotation;
8365                                                                                         player[i].targetheadrotation2=0;
8366                                                                                 }
8367                                                                                 else {
8368                                                                                         if(player[i].interestdelay<=0){
8369                                                                                                 player[i].interestdelay=.7+(float)(abs(Random()%100))/100;
8370                                                                                                 player[i].headtarget=player[i].coords;
8371                                                                                                 player[i].headtarget.x+=(float)(abs(Random()%200)-100)/100;
8372                                                                                                 player[i].headtarget.z+=(float)(abs(Random()%200)-100)/100;
8373                                                                                                 player[i].headtarget.y+=(float)(abs(Random()%200)-100)/300;
8374                                                                                                 player[i].headtarget+=player[i].facing*1.5;
8375                                                                                         }
8376                                                                                         rotatetarget=player[i].headtarget-player[i].coords;
8377                                                                                         Normalise(&rotatetarget);
8378                                                                                         player[i].targetheadrotation=-asin(0-rotatetarget.x);
8379                                                                                         player[i].targetheadrotation*=360/6.28;
8380                                                                                         if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
8381
8382                                                                                         player[i].targetheadrotation*=-1;
8383                                                                                         player[i].targetheadrotation+=180;
8384                                                                                         player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
8385                                                                                 }
8386                                                                                 //if(whichlevel==2)player[i].jumpkeydown=0;
8387                                                                         }
8388                                                                         if(animation[player[i].targetanimation].attack==reversed){
8389                                                                                 //player[i].targetrotation=player[i].rotation;
8390                                                                                 player[i].forwardkeydown=0;
8391                                                                                 player[i].leftkeydown=0;
8392                                                                                 player[i].backkeydown=0;
8393                                                                                 player[i].rightkeydown=0;
8394                                                                                 player[i].jumpkeydown=0;
8395                                                                                 player[i].attackkeydown=0;
8396                                                                                 //player[i].crouchkeydown=0;
8397                                                                                 player[i].throwkeydown=0;
8398                                                                         }
8399
8400                                                                         if(indialogue!=-1){
8401                                                                                 player[i].forwardkeydown=0;
8402                                                                                 player[i].leftkeydown=0;
8403                                                                                 player[i].backkeydown=0;
8404                                                                                 player[i].rightkeydown=0;
8405                                                                                 player[i].jumpkeydown=0;
8406                                                                                 player[i].crouchkeydown=0;
8407                                                                                 player[i].drawkeydown=0;
8408                                                                                 player[i].throwkeydown=0;
8409                                                                         }
8410
8411                                                                         if(player[i].collided<-.3)player[i].collided=-.3;
8412                                                                         if(player[i].collided>1)player[i].collided=1;
8413                                                                         player[i].collided-=multiplier*4;
8414                                                                         player[i].whichdirectiondelay-=multiplier;
8415                                                                         if(player[i].avoidcollided<-.3||player[i].whichdirectiondelay<=0){
8416                                                                                 player[i].avoidcollided=-.3;
8417                                                                                 player[i].whichdirection=abs(Random()%2);
8418                                                                                 player[i].whichdirectiondelay=.4;
8419                                                                         }
8420                                                                         if(player[i].avoidcollided>1)player[i].avoidcollided=1;
8421                                                                         player[i].avoidcollided-=multiplier/4;
8422                                                                         if(!player[i].skeleton.free)player[i].stunned-=multiplier;
8423                                                                         if(!player[i].skeleton.free)player[i].surprised-=multiplier;
8424                                                                         if(player[i].surprised<=0&&player[i].aitype==attacktypecutoff&&i!=0&&!player[i].dead&&!player[i].skeleton.free&&animation[player[i].targetanimation].attack==neutral)numresponded=1;
8425
8426                                                                         if(!player[i].throwkeydown){
8427                                                                                 player[i].throwtogglekeydown=0;
8428                                                                         }
8429                                                                         if(player[i].throwkeydown&&!player[i].throwtogglekeydown){
8430                                                                                 if(player[i].weaponactive==-1&&player[i].num_weapons<2&&(player[i].isIdle()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim||player[i].isFlip()||player[i].isFlip()||player[i].aitype!=playercontrolled)){
8431                                                                                         for(j=0;j<weapons.numweapons;j++){
8432                                                                                                 if(((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1&&player[i].weaponactive==-1)
8433                                                                                                         if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2){
8434                                                                                                                 if(findDistancefast(&player[i].coords,&weapons.position[j])<2){
8435                                                                                                                         if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].aitype!=playercontrolled){
8436                                                                                                                                 player[i].throwtogglekeydown=1;
8437                                                                                                                                 player[i].targetanimation=crouchremoveknifeanim;
8438                                                                                                                                 player[i].target=0;
8439                                                                                                                                 player[i].targetframe=0;
8440                                                                                                                                 rotatetarget=weapons.position[j]-player[i].coords;
8441                                                                                                                                 Normalise(&rotatetarget);
8442                                                                                                                                 player[i].targetrotation=-asin(0-rotatetarget.x);
8443                                                                                                                                 player[i].targetrotation*=360/6.28;
8444                                                                                                                                 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
8445                                                                                                                                 player[i].hasvictim=0;
8446                                                                                                                         }
8447                                                                                                                         if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
8448                                                                                                                                 player[i].throwtogglekeydown=1;
8449                                                                                                                                 player[i].hasvictim=0;
8450
8451                                                                                                                                 //for(i=0;i<weapons.numweapons;i++){
8452                                                                                                                                 if((((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1)||(player[i].victim&&weapons.owner[j]==player[i].victim->id))
8453                                                                                                                                         if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2&&player[i].weaponactive==-1){
8454                                                                                                                                                 if(findDistancefast(&player[i].coords,&weapons.position[j])<1||player[i].victim){
8455                                                                                                                                                         float gLoc[3];
8456                                                                                                                                                         float vel[3];
8457                                                                                                                                                         gLoc[0]=player[i].coords.x;
8458                                                                                                                                                         gLoc[1]=player[i].coords.y;
8459                                                                                                                                                         gLoc[2]=player[i].coords.z;
8460                                                                                                                                                         vel[0]=player[i].velocity.x;
8461                                                                                                                                                         vel[1]=player[i].velocity.y;
8462                                                                                                                                                         vel[2]=player[i].velocity.z;
8463                                                                                                                                                         if(weapons.type[j]!=staff){
8464                                                                                                                                                                 PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
8465                                                                                                                                                                 OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
8466                                                                                                                                                                 OPENAL_SetVolume(channels[knifedrawsound], 128);
8467                                                                                                                                                                 OPENAL_SetPaused(channels[knifedrawsound], false);
8468                                                                                                                                                         }
8469
8470                                                                                                                                                         player[i].weaponactive=0;
8471                                                                                                                                                         weapons.owner[j]=player[i].id;
8472                                                                                                                                                         if(player[i].num_weapons>0){
8473                                                                                                                                                                 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
8474                                                                                                                                                         }
8475                                                                                                                                                         player[i].num_weapons++;
8476                                                                                                                                                         player[i].weaponids[0]=j;
8477                                                                                                                                                 }
8478                                                                                                                                         }
8479                                                                                                                                         //}
8480                                                                                                                         }
8481                                                                                                                 }
8482                                                                                                                 else if ((player[i].isIdle()||player[i].isFlip()||player[i].aitype!=playercontrolled)&&findDistancefast(&player[i].coords,&weapons.position[j])<5&&player[i].coords.y<weapons.position[j].y){
8483                                                                                                                         if(!player[i].isFlip()){
8484                                                                                                                                 player[i].throwtogglekeydown=1;
8485                                                                                                                                 player[i].targetanimation=removeknifeanim;
8486                                                                                                                                 player[i].target=0;
8487                                                                                                                                 player[i].targetframe=0;
8488                                                                                                                                 rotatetarget=weapons.position[j]-player[i].coords;
8489                                                                                                                                 Normalise(&rotatetarget);
8490                                                                                                                                 player[i].targetrotation=-asin(0-rotatetarget.x);
8491                                                                                                                                 player[i].targetrotation*=360/6.28;
8492                                                                                                                                 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
8493                                                                                                                         }
8494                                                                                                                         if(player[i].isFlip()){
8495                                                                                                                                 player[i].throwtogglekeydown=1;
8496                                                                                                                                 player[i].hasvictim=0;
8497
8498                                                                                                                                 for(k=0;k<weapons.numweapons;k++){
8499                                                                                                                                         if(player[i].weaponactive==-1)
8500                                                                                                                                                 if((((weapons.velocity[k].x==0&&weapons.velocity[k].y==0&&weapons.velocity[k].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[k]==-1)||(player[i].victim&&weapons.owner[k]==player[i].victim->id))
8501                                                                                                                                                         if(findDistancefastflat(&player[i].coords,&weapons.position[k])<3&&player[i].weaponactive==-1){
8502                                                                                                                                                                 float gLoc[3];
8503                                                                                                                                                                 float vel[3];
8504                                                                                                                                                                 gLoc[0]=player[i].coords.x;
8505                                                                                                                                                                 gLoc[1]=player[i].coords.y;
8506                                                                                                                                                                 gLoc[2]=player[i].coords.z;
8507                                                                                                                                                                 vel[0]=player[i].velocity.x;
8508                                                                                                                                                                 vel[1]=player[i].velocity.y;
8509                                                                                                                                                                 vel[2]=player[i].velocity.z;
8510                                                                                                                                                                 if(weapons.type[k]!=staff){
8511                                                                                                                                                                         PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
8512                                                                                                                                                                         OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
8513                                                                                                                                                                         OPENAL_SetVolume(channels[knifedrawsound], 128);
8514                                                                                                                                                                         OPENAL_SetPaused(channels[knifedrawsound], false);
8515                                                                                                                                                                 }
8516
8517                                                                                                                                                                 player[i].weaponactive=0;
8518                                                                                                                                                                 weapons.owner[k]=player[i].id;
8519                                                                                                                                                                 if(player[i].num_weapons>0){
8520                                                                                                                                                                         player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
8521                                                                                                                                                                 }
8522                                                                                                                                                                 player[i].num_weapons++;
8523                                                                                                                                                                 player[i].weaponids[0]=k;
8524                                                                                                                                                         }
8525                                                                                                                                 }
8526                                                                                                                         }
8527                                                                                                                 }
8528                                                                                                         }
8529                                                                                         }
8530                                                                                         if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
8531                                                                                                 if(numplayers>1)
8532                                                                                                         for(j=0;j<numplayers;j++){
8533                                                                                                                 if(player[i].weaponactive==-1)
8534                                                                                                                         if(j!=i)
8535                                                                                                                                 if(player[j].num_weapons&&player[j].skeleton.free&&findDistancefast(&player[i].coords,&player[j].coords)<2/*&&player[j].dead*/&&(((player[j].skeleton.forward.y<0&&player[j].weaponstuckwhere==0)||(player[j].skeleton.forward.y>0&&player[j].weaponstuckwhere==1))||player[j].weaponstuck==-1||player[j].num_weapons>1)){
8536                                                                                                                                         if(player[i].targetanimation!=rollanim&&player[i].targetanimation!=backhandspringanim){
8537                                                                                                                                                 player[i].throwtogglekeydown=1;
8538                                                                                                                                                 player[i].victim=&player[j];
8539                                                                                                                                                 player[i].hasvictim=1;
8540                                                                                                                                                 player[i].targetanimation=crouchremoveknifeanim;
8541                                                                                                                                                 player[i].target=0;
8542                                                                                                                                                 player[i].targetframe=0;
8543                                                                                                                                                 rotatetarget=player[j].coords-player[i].coords;
8544                                                                                                                                                 Normalise(&rotatetarget);
8545                                                                                                                                                 player[i].targetrotation=-asin(0-rotatetarget.x);
8546                                                                                                                                                 player[i].targetrotation*=360/6.28;
8547                                                                                                                                                 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
8548                                                                                                                                         }
8549                                                                                                                                         if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
8550                                                                                                                                                 player[i].throwtogglekeydown=1;
8551                                                                                                                                                 player[i].victim=&player[j];
8552                                                                                                                                                 player[i].hasvictim=1;
8553                                                                                                                                                 int k = player[j].weaponids[0];
8554                                                                                                                                                 if(player[i].hasvictim){
8555                                                                                                                                                         float gLoc[3];
8556                                                                                                                                                         float vel[3];
8557                                                                                                                                                         gLoc[0]=player[i].coords.x;
8558                                                                                                                                                         gLoc[1]=player[i].coords.y;
8559                                                                                                                                                         gLoc[2]=player[i].coords.z;
8560                                                                                                                                                         vel[0]=player[i].velocity.x;
8561                                                                                                                                                         vel[1]=player[i].velocity.y;
8562                                                                                                                                                         vel[2]=player[i].velocity.z;
8563                                                                                                                                                         bool fleshstuck;
8564                                                                                                                                                         fleshstuck=0;
8565                                                                                                                                                         if(player[i].victim->weaponstuck!=-1){
8566                                                                                                                                                                 if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
8567                                                                                                                                                                         fleshstuck=1;
8568                                                                                                                                                                 }
8569                                                                                                                                                         }
8570                                                                                                                                                         if(!fleshstuck){
8571                                                                                                                                                                 if(weapons.type[k]!=staff){
8572                                                                                                                                                                         PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
8573                                                                                                                                                                         OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
8574                                                                                                                                                                         OPENAL_SetVolume(channels[knifedrawsound], 128);
8575                                                                                                                                                                         OPENAL_SetPaused(channels[knifedrawsound], false);
8576                                                                                                                                                                 }
8577                                                                                                                                                         }
8578                                                                                                                                                         if(fleshstuck){
8579                                                                                                                                                                 PlaySoundEx( fleshstabremovesound, samp[fleshstabremovesound], NULL, true);
8580                                                                                                                                                                 OPENAL_3D_SetAttributes(channels[fleshstabremovesound], gLoc, vel);
8581                                                                                                                                                                 OPENAL_SetVolume(channels[fleshstabremovesound], 128);
8582                                                                                                                                                                 OPENAL_SetPaused(channels[fleshstabremovesound], false);
8583                                                                                                                                                         }
8584
8585                                                                                                                                                         player[i].weaponactive=0;
8586                                                                                                                                                         if(weapons.owner[k]!=-1){
8587                                                                                                                                                                 if(player[i].victim->num_weapons==1)player[i].victim->num_weapons=0;
8588                                                                                                                                                                 else player[i].victim->num_weapons=1;
8589
8590                                                                                                                                                                 player[i].victim->skeleton.longdead=0;
8591                                                                                                                                                                 player[i].victim->skeleton.free=1;
8592                                                                                                                                                                 player[i].victim->skeleton.broken=0;
8593
8594                                                                                                                                                                 for(int l=0;l<player[i].victim->skeleton.num_joints;l++){
8595                                                                                                                                                                         player[i].victim->skeleton.joints[l].velchange=0;
8596                                                                                                                                                                         player[i].victim->skeleton.joints[l].locked=0;
8597                                                                                                                                                                 }
8598
8599                                                                                                                                                                 XYZ relative;
8600                                                                                                                                                                 relative=0;
8601                                                                                                                                                                 relative.y=10;
8602                                                                                                                                                                 Normalise(&relative);
8603                                                                                                                                                                 XYZ footvel,footpoint;
8604                                                                                                                                                                 footvel=0;
8605                                                                                                                                                                 footpoint=weapons.position[k];
8606                                                                                                                                                                 if(player[i].victim->weaponstuck!=-1){
8607                                                                                                                                                                         if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
8608                                                                                                                                                                                 if(bloodtoggle)sprites.MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .8, .3);
8609                                                                                                                                                                                 weapons.bloody[k]=2;
8610                                                                                                                                                                                 weapons.blooddrip[k]=5;
8611                                                                                                                                                                                 player[i].victim->weaponstuck=-1;
8612                                                                                                                                                                                 player[i].victim->bloodloss+=2000;
8613                                                                                                                                                                                 player[i].victim->DoDamage(2000);
8614                                                                                                                                                                         }
8615                                                                                                                                                                 }
8616                                                                                                                                                                 if(player[i].victim->num_weapons>0){
8617                                                                                                                                                                         if(player[i].victim->weaponstuck!=0&&player[i].victim->weaponstuck!=-1)player[i].victim->weaponstuck=0;
8618                                                                                                                                                                         if(player[i].victim->weaponids[0]==k)
8619                                                                                                                                                                                 player[i].victim->weaponids[0]=player[i].victim->weaponids[player[i].victim->num_weapons];
8620                                                                                                                                                                 }
8621
8622                                                                                                                                                                 player[i].victim->weaponactive=-1;
8623
8624                                                                                                                                                                 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].velocity+=relative*6;
8625                                                                                                                                                                 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[neck]].velocity+=relative*6;
8626                                                                                                                                                                 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[rightshoulder]].velocity+=relative*6;
8627                                                                                                                                                                 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[leftshoulder]].velocity+=relative*6;
8628                                                                                                                                                         }
8629                                                                                                                                                         weapons.owner[k]=i;
8630                                                                                                                                                         if(player[i].num_weapons>0){
8631                                                                                                                                                                 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
8632                                                                                                                                                         }
8633                                                                                                                                                         player[i].num_weapons++;
8634                                                                                                                                                         player[i].weaponids[0]=k;
8635                                                                                                                                                 }
8636                                                                                                                                         }
8637                                                                                                                                 }
8638                                                                                                         }
8639                                                                                         }
8640                                                                                 }
8641                                                                                 if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
8642                                                                                         if(weapons.type[player[i].weaponids[0]]==knife){
8643                                                                                                 if(player[i].isIdle()||player[i].isRun()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isFlip())
8644                                                                                                         if(numplayers>1)
8645                                                                                                                 for(j=0;j<numplayers;j++){
8646                                                                                                                         if(i!=j)
8647                                                                                                                                 if(tutoriallevel!=1||tutorialstage==49)
8648                                                                                                                                         if(hostile)
8649                                                                                                                                                 if(normaldotproduct(player[i].facing,player[i].coords-player[j].coords)<0&&findDistancefast(&player[i].coords,&player[j].coords)<100&&findDistancefast(&player[i].coords,&player[j].coords)>1.5&&!player[j].skeleton.free&&-1==checkcollide(DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords,DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords)){
8650                                                                                                                                                         if(!player[i].isFlip()){
8651                                                                                                                                                                 player[i].throwtogglekeydown=1;
8652                                                                                                                                                                 player[i].victim=&player[j];
8653                                                                                                                                                                 player[i].targetanimation=knifethrowanim;
8654                                                                                                                                                                 player[i].target=0;
8655                                                                                                                                                                 player[i].targetframe=0;
8656                                                                                                                                                                 rotatetarget=player[j].coords-player[i].coords;
8657                                                                                                                                                                 Normalise(&rotatetarget);
8658                                                                                                                                                                 player[i].targetrotation=-asin(0-rotatetarget.x);
8659                                                                                                                                                                 player[i].targetrotation*=360/6.28;
8660                                                                                                                                                                 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
8661
8662                                                                                                                                                                 player[i].targettilt2=-asin(rotatetarget.y)*360/6.28;
8663                                                                                                                                                         }
8664                                                                                                                                                         if(player[i].isFlip()){
8665                                                                                                                                                                 if(player[i].weaponactive!=-1){
8666                                                                                                                                                                         player[i].throwtogglekeydown=1;
8667                                                                                                                                                                         player[i].victim=&player[j];
8668                                                                                                                                                                         XYZ aim;
8669                                                                                                                                                                         weapons.owner[player[i].weaponids[0]]=-1;
8670                                                                                                                                                                         aim=player[i].victim->coords+DoRotation(player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].position,0,player[i].victim->rotation,0)*player[i].victim->scale+player[i].victim->velocity*findDistance(&player[i].victim->coords,&player[i].coords)/50-(player[i].coords+DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[righthand]].position,0,player[i].rotation,0)*player[i].scale);
8671                                                                                                                                                                         Normalise(&aim);
8672
8673                                                                                                                                                                         aim=DoRotation(aim,(float)abs(Random()%30)-15,(float)abs(Random()%30)-15,0);
8674
8675                                                                                                                                                                         weapons.velocity[player[i].weaponids[0]]=aim*50;
8676                                                                                                                                                                         weapons.tipvelocity[player[i].weaponids[0]]=aim*50;
8677                                                                                                                                                                         weapons.missed[player[i].weaponids[0]]=0;
8678                                                                                                                                                                         weapons.freetime[player[i].weaponids[0]]=0;
8679                                                                                                                                                                         weapons.firstfree[player[i].weaponids[0]]=1;
8680                                                                                                                                                                         weapons.physics[player[i].weaponids[0]]=0;
8681                                                                                                                                                                         player[i].num_weapons--;
8682                                                                                                                                                                         if(player[i].num_weapons){
8683                                                                                                                                                                                 player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
8684                                                                                                                                                                         }
8685                                                                                                                                                                         player[i].weaponactive=-1;
8686                                                                                                                                                                 }
8687                                                                                                                                                         }
8688                                                                                                                                                 }
8689                                                                                                                 }
8690                                                                                         }
8691                                                                                 }
8692                                                                                 if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
8693                                                                                         if(player[i].isCrouch()||player[i].targetanimation==sneakanim)
8694                                                                                         {
8695                                                                                                 player[i].throwtogglekeydown=1;
8696                                                                                                 weapons.owner[player[i].weaponids[0]]=-1;
8697                                                                                                 weapons.velocity[player[i].weaponids[0]]=player[i].velocity*.2;
8698                                                                                                 if(weapons.velocity[player[i].weaponids[0]].x==0)weapons.velocity[player[i].weaponids[0]].x=.1;
8699                                                                                                 weapons.tipvelocity[player[i].weaponids[0]]=weapons.velocity[player[i].weaponids[0]];
8700                                                                                                 weapons.missed[player[i].weaponids[0]]=1;
8701                                                                                                 weapons.freetime[player[i].weaponids[0]]=0;
8702                                                                                                 weapons.firstfree[player[i].weaponids[0]]=1;
8703                                                                                                 weapons.physics[player[i].weaponids[0]]=1;
8704                                                                                                 player[i].num_weapons--;
8705                                                                                                 if(player[i].num_weapons){
8706                                                                                                         player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
8707                                                                                                         if(player[i].weaponstuck==player[i].num_weapons)player[i].weaponstuck=0;
8708                                                                                                 }
8709
8710                                                                                                 player[i].weaponactive=-1;
8711                                                                                                 for(j=0;j<numplayers;j++){
8712                                                                                                         player[j].wentforweapon=0;
8713                                                                                                 }
8714                                                                                         }
8715                                                                                 }
8716
8717                                                                         }
8718
8719                                                                         if(i==0||!player[0].dead||player[i].weaponactive!=-1)
8720                                                                                 if((player[i].drawkeydown&&!player[i].drawtogglekeydown)||(player[i].num_weapons==2&&player[i].weaponactive==-1&&player[i].isIdle())||(player[0].dead&&player[i].weaponactive!=-1&&i!=0)){
8721                                                                                         //Setenvironment(1-environment);
8722                                                                                         bool isgood;
8723                                                                                         isgood=1;
8724                                                                                         if(player[i].weaponactive!=-1){
8725                                                                                                 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==staff)isgood=0;
8726                                                                                         }
8727                                                                                         if(/*(player[i].weaponactive==-1||player[i].num_weapons==1)&&*/isgood&&player[i].creature!=wolftype){
8728                                                                                                 if(player[i].isIdle()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
8729                                                                                                         player[i].targetanimation=drawrightanim;
8730                                                                                                         player[i].targetframe=0;
8731                                                                                                         player[i].target=0;
8732                                                                                                         player[i].drawtogglekeydown=1;
8733                                                                                                 }
8734                                                                                                 if((player[i].isIdle()||(player[i].aitype!=playercontrolled&&player[0].weaponactive!=-1&&player[i].isRun()))&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==sword){
8735                                                                                                         player[i].targetanimation=drawleftanim;
8736                                                                                                         player[i].targetframe=0;
8737                                                                                                         player[i].target=0;
8738                                                                                                         player[i].drawtogglekeydown=1;
8739                                                                                                 }
8740                                                                                                 if(player[i].isCrouch()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
8741                                                                                                         player[i].targetanimation=crouchdrawrightanim;
8742                                                                                                         player[i].targetframe=0;
8743                                                                                                         player[i].target=0;
8744                                                                                                         player[i].drawtogglekeydown=1;
8745                                                                                                 }
8746                                                                                         }
8747                                                                                 }
8748                                                                                 if(player[i].isCrouch()&&weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&bloodtoggle&&player[i].onterrain&&player[i].num_weapons&&player[i].weaponactive!=-1&&player[i].attackkeydown){
8749                                                                                         if(weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&player[i].onterrain&&bloodtoggle&&musictype!=stream_music2){
8750                                                                                                 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==knife)player[i].targetanimation=crouchstabanim;
8751                                                                                                 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==sword)player[i].targetanimation=swordgroundstabanim;
8752                                                                                                 player[i].targetframe=0;
8753                                                                                                 player[i].target=0;
8754                                                                                                 player[i].hasvictim=0;
8755                                                                                                 //player[i].attacktogglekeydown=1;
8756                                                                                         }
8757                                                                                 }
8758
8759                                                                                 if(!player[i].drawkeydown){
8760                                                                                         player[i].drawtogglekeydown=0;
8761                                                                                 }
8762
8763                                                                                 if(i==0){
8764                                                                                         absflatfacing=0;
8765                                                                                         absflatfacing.z=-1;
8766
8767                                                                                         absflatfacing=DoRotation(absflatfacing,0,-rotation,0);
8768                                                                                 }
8769                                                                                 else absflatfacing=flatfacing;
8770
8771                                                                                 if(indialogue!=-1){
8772                                                                                         player[i].forwardkeydown=0;
8773                                                                                         player[i].leftkeydown=0;
8774                                                                                         player[i].backkeydown=0;
8775                                                                                         player[i].rightkeydown=0;
8776                                                                                         player[i].jumpkeydown=0;
8777                                                                                         player[i].crouchkeydown=0;
8778                                                                                         player[i].drawkeydown=0;
8779                                                                                         player[i].throwkeydown=0;
8780                                                                                 }
8781                                                                                 movekey=0;
8782                                                                                 //Do controls
8783                                                                                 if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
8784                                                                                         if(!player[i].forwardkeydown){
8785                                                                                                 player[i].forwardstogglekeydown=0;
8786                                                                                         }
8787                                                                                         if(player[i].crouchkeydown){
8788                                                                                                 //Crouch
8789                                                                                                 target=-2;
8790                                                                                                 if(i==0){
8791                                                                                                         player[i].superruntoggle=1;
8792                                                                                                         if(numplayers>1)
8793                                                                                                                 for(j=0;j<numplayers;j++){
8794                                                                                                                         if(j!=i&&!player[j].skeleton.free&&player[j].aitype==passivetype){
8795                                                                                                                                 if(findDistancefast(&player[j].coords,&player[i].coords)<16){
8796                                                                                                                                         player[i].superruntoggle=0;
8797                                                                                                                                 }
8798                                                                                                                         }
8799                                                                                                                 }
8800                                                                                                 }
8801
8802                                                                                                 if(numplayers>1)
8803                                                                                                         for(j=0;j<numplayers;j++){
8804                                                                                                                 if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].lowreversaldelay<=0){
8805                                                                                                                         if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||((player[j].targetanimation==swordslashanim||player[j].targetanimation==knifeslashstartanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)&&findDistancefast(&player[j].coords,&player[i].coords)<2))){
8806                                                                                                                                 if(target>=0)target=-1;
8807                                                                                                                                 else target=j;
8808                                                                                                                         }
8809                                                                                                                 }
8810                                                                                                         }
8811                                                                                                         if(target>=0)player[target].Reverse();
8812                                                                                                         player[i].lowreversaldelay=.5;
8813
8814                                                                                                         if(player[i].isIdle()){
8815                                                                                                                 player[i].targetanimation=player[i].getCrouch();
8816                                                                                                                 player[i].target=0;
8817                                                                                                                 player[i].targetframe=0;
8818                                                                                                                 player[i].transspeed=10;
8819                                                                                                         }
8820                                                                                                         if(player[i].isRun()||(player[i].isStop()&&(player[i].leftkeydown||player[i].rightkeydown||player[i].forwardkeydown||player[i].backkeydown))){
8821                                                                                                                 player[i].targetanimation=rollanim;
8822                                                                                                                 player[i].target=0;
8823                                                                                                                 player[i].targetframe=0;
8824                                                                                                                 player[i].transspeed=20;
8825                                                                                                         }
8826                                                                                         }
8827                                                                                         if(!player[i].crouchkeydown){
8828                                                                                                 //Uncrouch
8829                                                                                                 if(!player[i].isRun()&&player[i].targetanimation!=sneakanim&&i==0)player[i].superruntoggle=0;
8830                                                                                                 target=-2;
8831                                                                                                 if(player[i].isCrouch()){
8832                                                                                                         if(numplayers>1)
8833                                                                                                                 for(j=0;j<numplayers;j++){
8834                                                                                                                         if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].highreversaldelay<=0){
8835                                                                                                                                 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==spinkickanim)&&player[i].isCrouch()){
8836                                                                                                                                         if(target>=0)target=-1;
8837                                                                                                                                         else target=j;
8838                                                                                                                                 }
8839                                                                                                                         }
8840                                                                                                                 }
8841                                                                                                                 if(target>=0)player[target].Reverse();
8842                                                                                                                 player[i].highreversaldelay=.5;
8843
8844                                                                                                                 if(player[i].isCrouch()){
8845                                                                                                                         if(!player[i].wasCrouch()){
8846                                                                                                                                 player[i].currentanimation=player[i].getCrouch();
8847                                                                                                                                 player[i].currentframe=0;
8848                                                                                                                         }
8849                                                                                                                         player[i].target=0;
8850                                                                                                                         player[i].targetanimation=player[i].getIdle();
8851                                                                                                                         player[i].targetframe=0;
8852                                                                                                                         player[i].transspeed=10;
8853                                                                                                                 }
8854                                                                                                 }
8855                                                                                                 if(player[i].targetanimation==sneakanim){
8856                                                                                                         player[i].targetanimation=player[i].getIdle();
8857                                                                                                         player[i].target=0;
8858                                                                                                         player[i].targetframe=0;
8859                                                                                                         player[i].transspeed=10;
8860                                                                                                 }
8861                                                                                         }
8862                                                                                         if(player[i].forwardkeydown){
8863                                                                                                 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
8864                                                                                                         if(player[i].aitype==passivetype)player[i].targetanimation=walkanim;
8865                                                                                                         else player[i].targetanimation=player[i].getRun();
8866                                                                                                         player[i].target=0;
8867                                                                                                         player[i].targetframe=0;
8868                                                                                                 }
8869                                                                                                 if(player[i].isCrouch()){
8870                                                                                                         player[i].targetanimation=sneakanim;
8871                                                                                                         if(player[i].wasCrouch())player[i].target=0;
8872                                                                                                         player[i].targetframe=0;
8873                                                                                                 }
8874                                                                                                 if(player[i].targetanimation==hanganim/*&&(!player[i].forwardstogglekeydown||player[i].aitype!=playercontrolled)*/){
8875                                                                                                         player[i].targetanimation=climbanim;
8876                                                                                                         player[i].target=0;
8877                                                                                                         player[i].targetframe=1;
8878                                                                                                         player[i].jumpclimb=1;
8879                                                                                                 }
8880                                                                                                 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
8881                                                                                                         player[i].velocity+=absflatfacing*5*multiplier;
8882                                                                                                 }
8883                                                                                                 player[i].forwardstogglekeydown=1;
8884                                                                                                 movekey=1;
8885                                                                                         }
8886                                                                                         if (player[i].rightkeydown){
8887                                                                                                 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
8888                                                                                                         player[i].targetanimation=player[i].getRun();
8889                                                                                                         player[i].target=0;
8890                                                                                                         player[i].targetframe=0;
8891                                                                                                 }
8892                                                                                                 if(player[i].isCrouch()){
8893                                                                                                         player[i].targetanimation=sneakanim;
8894                                                                                                         if(player[i].wasCrouch()) player[i].target=0;
8895                                                                                                         player[i].targetframe=0;
8896                                                                                                 }
8897                                                                                                 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
8898                                                                                                         player[i].velocity+=DoRotation(absflatfacing*5*multiplier,0,-90,0);
8899                                                                                                 }
8900                                                                                                 player[i].targetrotation-=90;
8901                                                                                                 if(player[i].forwardkeydown)player[i].targetrotation+=45;
8902                                                                                                 if(player[i].backkeydown)player[i].targetrotation-=45;
8903                                                                                                 movekey=1;
8904                                                                                         }
8905                                                                                         if ( player[i].leftkeydown){
8906                                                                                                 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
8907                                                                                                         player[i].targetanimation=player[i].getRun();
8908                                                                                                         player[i].target=0;
8909                                                                                                         player[i].targetframe=0;
8910                                                                                                 }
8911                                                                                                 if(player[i].isCrouch()){
8912                                                                                                         player[i].targetanimation=sneakanim;
8913                                                                                                         if(player[i].wasCrouch())player[i].target=0;
8914                                                                                                         player[i].targetframe=0;
8915                                                                                                 }
8916                                                                                                 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
8917                                                                                                         player[i].velocity-=DoRotation(absflatfacing*5*multiplier,0,-90,0);
8918                                                                                                 }
8919                                                                                                 player[i].targetrotation+=90;
8920                                                                                                 if(player[i].forwardkeydown)player[i].targetrotation-=45;
8921                                                                                                 if(player[i].backkeydown)player[i].targetrotation+=45;
8922                                                                                                 movekey=1;
8923                                                                                         }
8924                                                                                         if(player[i].backkeydown){
8925                                                                                                 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
8926                                                                                                         player[i].targetanimation=player[i].getRun();
8927                                                                                                         player[i].target=0;
8928                                                                                                         player[i].targetframe=0;
8929                                                                                                 }
8930                                                                                                 if(player[i].isCrouch()){
8931                                                                                                         player[i].targetanimation=sneakanim;
8932                                                                                                         if(player[i].wasCrouch())player[i].target=0;
8933                                                                                                         player[i].targetframe=0;
8934                                                                                                 }
8935                                                                                                 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
8936                                                                                                         player[i].velocity-=absflatfacing*5*multiplier;
8937                                                                                                 }
8938                                                                                                 if(player[i].targetanimation==hanganim){
8939                                                                                                         player[i].currentanimation=jumpdownanim;
8940                                                                                                         player[i].targetanimation=jumpdownanim;
8941                                                                                                         player[i].target=0;
8942                                                                                                         player[i].currentframe=0;
8943                                                                                                         player[i].targetframe=1;
8944                                                                                                         player[i].velocity=0;
8945                                                                                                         player[i].velocity.y+=gravity;
8946                                                                                                         player[i].coords.y-=1.4;
8947                                                                                                         player[i].grabdelay=1;
8948                                                                                                 }
8949                                                                                                 if ( !player[i].leftkeydown&&!player[i].rightkeydown)
8950                                                                                                         player[i].targetrotation+=180;
8951                                                                                                 movekey=1;
8952                                                                                         }
8953                                                                                         if((player[i].jumpkeydown&&!player[i].jumpclimb)||player[i].jumpstart){
8954                                                                                                 if((((player[i].isLanding()&&player[i].targetframe>=3)||player[i].isRun()||player[i].targetanimation==walkanim||player[i].isCrouch()||player[i].targetanimation==sneakanim)&&player[i].jumppower>1)&&((player[i].targetanimation!=rabbitrunninganim&&player[i].targetanimation!=wolfrunninganim)||i!=0)){
8955                                                                                                         player[i].jumpstart=0;
8956                                                                                                         player[i].targetanimation=jumpupanim;
8957                                                                                                         player[i].target=0;
8958                                                                                                         player[i].targetframe=0;
8959                                                                                                         player[i].rotation=player[i].targetrotation;
8960                                                                                                         player[i].transspeed=20;
8961                                                                                                         player[i].FootLand(0,1);
8962                                                                                                         player[i].FootLand(1,1);
8963
8964                                                                                                         facing=0;
8965                                                                                                         facing.z=-1;
8966                                                                                                         flatfacing=DoRotation(facing,0,player[i].targetrotation+180,0);
8967
8968                                                                                                         if(movekey)player[i].velocity=flatfacing*player[i].speed*45*player[i].scale;
8969                                                                                                         if(!movekey)player[i].velocity=0;
8970
8971                                                                                                         //Dodge sweep?
8972                                                                                                         target=-2;
8973                                                                                                         if(numplayers>1)
8974                                                                                                                 for(j=0;j<numplayers;j++){
8975                                                                                                                         if(j!=i&&!player[j].skeleton.free&&player[j].victim){
8976                                                                                                                                 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim)){
8977                                                                                                                                         if(target>=0)target=-1;
8978                                                                                                                                         else target=j;
8979                                                                                                                                 }
8980                                                                                                                         }
8981                                                                                                                 }
8982                                                                                                                 if(target>=0)player[i].velocity.y=1;
8983                                                                                                                 else if(player[i].crouchkeydown||player[i].aitype!=playercontrolled){
8984                                                                                                                         player[i].velocity.y=7;
8985                                                                                                                         player[i].crouchtogglekeydown=1;
8986                                                                                                                 }
8987                                                                                                                 else player[i].velocity.y=5;
8988
8989                                                                                                                 if(mousejump&&i==0&&debugmode){
8990                                                                                                                         if(!player[i].isLanding())player[i].tempdeltav=deltav;
8991                                                                                                                         if(player[i].tempdeltav<0)player[i].velocity.y-=(float)(player[i].tempdeltav)/multiplier/1000;
8992                                                                                                                 }
8993
8994                                                                                                                 player[i].coords.y+=.2;
8995                                                                                                                 player[i].jumppower-=1;
8996
8997                                                                                                                 static float gLoc[3];
8998                                                                                                                 static float vel[3];
8999                                                                                                                 gLoc[0]=player[i].coords.x;
9000                                                                                                                 gLoc[1]=player[i].coords.y;
9001                                                                                                                 gLoc[2]=player[i].coords.z;
9002                                                                                                                 vel[0]=player[i].velocity.x;
9003                                                                                                                 vel[1]=player[i].velocity.y;
9004                                                                                                                 vel[2]=player[i].velocity.z;
9005
9006                                                                                                                 if(i==0){
9007                                                                                                                         PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
9008                                                                                                                         OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
9009                                                                                                                         OPENAL_SetVolume(channels[whooshsound], 128);
9010                                                                                                                         OPENAL_SetPaused(channels[whooshsound], false);
9011                                                                                                                 }
9012
9013                                                                                                                 PlaySoundEx( jumpsound, samp[jumpsound], NULL, true);
9014                                                                                                                 OPENAL_3D_SetAttributes(channels[jumpsound], gLoc, vel);
9015                                                                                                                 OPENAL_SetVolume(channels[jumpsound], 128);
9016                                                                                                                 OPENAL_SetPaused(channels[jumpsound], false);
9017                                                                                                 }
9018                                                                                                 if((player[i].isIdle())&&player[i].jumppower>1){
9019                                                                                                         player[i].targetanimation=player[i].getLanding();
9020                                                                                                         player[i].landhard=0;
9021                                                                                                         player[i].target=0;
9022                                                                                                         player[i].targetframe=2;
9023                                                                                                         player[i].jumpstart=1;
9024                                                                                                         player[i].tempdeltav=deltav;
9025                                                                                                 }
9026                                                                                                 if(player[i].targetanimation==jumpupanim&&(((!floatjump&&!editorenabled)||!debugmode)||player[i].aitype!=playercontrolled)){
9027                                                                                                         if(player[i].jumppower>multiplier*6){
9028                                                                                                                 player[i].velocity.y+=multiplier*6;
9029                                                                                                                 player[i].jumppower-=multiplier*6;
9030                                                                                                         }
9031                                                                                                         if(player[i].jumppower<=multiplier*6){
9032                                                                                                                 player[i].velocity.y+=player[i].jumppower;
9033                                                                                                                 player[i].jumppower=0;
9034                                                                                                         }
9035                                                                                                 }
9036                                                                                                 if(((floatjump||editorenabled)&&debugmode)&&i==0)player[i].velocity.y+=multiplier*30;
9037                                                                                         }
9038
9039                                                                                         if(!movekey){
9040                                                                                                 if(player[i].isRun()||player[i].targetanimation==walkanim){
9041                                                                                                         player[i].targetanimation=player[i].getStop();
9042                                                                                                         player[i].target=0;
9043                                                                                                         player[i].targetframe=0;
9044                                                                                                 }
9045                                                                                                 if(player[i].targetanimation==sneakanim){
9046                                                                                                         player[i].targetanimation=player[i].getCrouch();
9047                                                                                                         if(player[i].currentanimation==sneakanim)player[i].target=0;
9048                                                                                                         player[i].targetframe=0;
9049                                                                                                 }
9050                                                                                         }
9051                                                                                         if(player[i].targetanimation==walkanim&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype||(player[i].aitype==passivetype&&player[i].numwaypoints<=1))){
9052                                                                                                 player[i].targetanimation=player[i].getStop();
9053                                                                                                 player[i].target=0;
9054                                                                                                 player[i].targetframe=0;
9055                                                                                         }
9056                                                                                         if(player[i].isRun()&&(player[i].aitype==passivetype)){
9057                                                                                                 player[i].targetanimation=player[i].getStop();
9058                                                                                                 player[i].target=0;
9059                                                                                                 player[i].targetframe=0;
9060                                                                                         }
9061                                                                                 }
9062                                                                 }
9063                                                                 if(player[i].targetanimation==rollanim)player[i].targetrotation=oldtargetrotation;
9064                                                         }
9065
9066                                                         //Rotation
9067                                                         for(k=0;k<numplayers;k++){
9068                                                                 if(abs(player[k].rotation-player[k].targetrotation)>180){
9069                                                                         if(player[k].rotation>player[k].targetrotation)player[k].rotation-=360;
9070                                                                         else player[k].rotation+=360;
9071                                                                 }
9072
9073                                                                 if(abs(player[k].rotation-player[k].targetrotation)>90&&(player[k].isRun()||player[k].targetanimation==walkanim)){
9074                                                                         player[k].targetanimation=player[k].getStop();
9075                                                                         player[k].targetframe=0;
9076                                                                         player[k].target=0;
9077                                                                 }
9078
9079                                                                 if(player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim){
9080                                                                         player[k].targettilt=0;
9081                                                                 }
9082                                                                 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=backhandspringanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip()){
9083                                                                         player[k].targettilt=0;
9084                                                                         if(player[k].jumppower<0&&!player[k].jumpkeydown)player[k].jumppower=0;
9085                                                                         player[k].jumppower+=multiplier*7;
9086                                                                         if(player[k].isCrouch())player[k].jumppower+=multiplier*7;
9087                                                                         //*(1-(player[k].damage/player[k].damagetolerance))
9088                                                                         if(player[k].jumppower>5)player[k].jumppower=5;
9089                                                                 }
9090
9091                                                                 if(player[k].isRun()){
9092                                                                         player[k].targettilt=(player[k].rotation-player[k].targetrotation)/4;
9093                                                                 }
9094
9095                                                                 if(abs(player[k].tilt-player[k].targettilt)<multiplier*150)player[k].tilt=player[k].targettilt;
9096                                                                 else if(player[k].tilt>player[k].targettilt){
9097                                                                         player[k].tilt-=multiplier*150;
9098                                                                 }
9099                                                                 else if(player[k].tilt<player[k].targettilt){
9100                                                                         player[k].tilt+=multiplier*150;
9101                                                                 }
9102
9103                                                                 player[k].grabdelay-=multiplier;
9104                                                         }
9105
9106                                                         for(k=0;k<numplayers;k++){
9107                                                                 player[k].DoAnimations();
9108                                                                 player[k].whichpatchx=player[k].coords.x/(terrain.size/subdivision*terrain.scale*terraindetail);
9109                                                                 player[k].whichpatchz=player[k].coords.z/(terrain.size/subdivision*terrain.scale*terraindetail);
9110                                                         }
9111
9112                                                         objects.DoStuff();
9113                                                         /*
9114                                                         player[0].righthandmorphstart=0;
9115                                                         player[0].righthandmorphend=1;
9116                                                         player[0].lefthandmorphstart=0;
9117                                                         player[0].lefthandmorphend=1;
9118                                                         player[0].headmorphstart=0;
9119                                                         player[0].headmorphend=2;*/
9120
9121                                                         /*
9122                                                         if(IsKeyDown( theKeyMap, MAC_P_KEY )){
9123                                                         if(player[0].righthandmorphend!=1)player[0].righthandmorphness=0;
9124                                                         player[0].righthandmorphend=1;
9125                                                         player[0].targetrighthandmorphness=1;
9126
9127                                                         if(player[0].lefthandmorphend!=0)player[0].lefthandmorphness=0;
9128                                                         player[0].lefthandmorphend=0;
9129                                                         player[0].targetlefthandmorphness=1;
9130
9131                                                         if(player[0].headmorphend!=2)player[0].headmorphness=0;
9132                                                         player[0].headmorphend=2;
9133                                                         player[0].targetheadmorphness=1;
9134                                                         }
9135                                                         if(IsKeyDown( theKeyMap, MAC_L_KEY )){
9136                                                         if(player[0].righthandmorphend!=0)player[0].righthandmorphness=0;
9137                                                         player[0].righthandmorphend=0;
9138                                                         player[0].targetrighthandmorphness=1;
9139
9140                                                         if(player[0].lefthandmorphend!=1)player[0].lefthandmorphness=0;
9141                                                         player[0].lefthandmorphend=1;
9142                                                         player[0].targetlefthandmorphness=1;
9143
9144                                                         if(player[0].headmorphend!=0)player[0].headmorphness=0;
9145                                                         player[0].headmorphend=0;
9146                                                         player[0].targetheadmorphness=1;
9147                                                         }
9148                                                         */
9149                                                         if(numenvsounds!=0)
9150                                                                 for(j=numenvsounds-1;j>=0;j--){
9151                                                                         envsoundlife[j]-=multiplier;
9152                                                                         if(envsoundlife[j]<0){
9153                                                                                 numenvsounds--;
9154                                                                                 envsoundlife[j]=envsoundlife[numenvsounds];
9155                                                                                 envsound[j]=envsound[numenvsounds];
9156                                                                         }
9157                                                                 }
9158                                                                 if(!slomo)OPENAL_SetFrequency(OPENAL_ALL, 22050);
9159                                                                 if(slomo)OPENAL_SetFrequency(OPENAL_ALL, slomofreq);
9160
9161                                                                 if(tutoriallevel==1){
9162                                                                         XYZ temp;
9163                                                                         XYZ temp2;
9164                                                                         XYZ temp3;
9165                                                                         XYZ oldtemp;
9166                                                                         XYZ oldtemp2;
9167                                                                         temp.x=1011;
9168                                                                         temp.y=84;
9169                                                                         temp.z=491;
9170                                                                         temp2.x=1025;
9171                                                                         temp2.y=75;
9172                                                                         temp2.z=447;
9173                                                                         temp3.x=1038;
9174                                                                         temp3.y=76;
9175                                                                         temp3.z=453;
9176                                                                         oldtemp=temp;
9177                                                                         oldtemp2=temp2;
9178                                                                         if(tutorialstage>=51)
9179                                                                                 if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
9180                                                     OPENAL_StopSound(OPENAL_ALL);  // hack...OpenAL renderer isn't stopping music after tutorial goes to level menu...
9181                                                                                         OPENAL_SetFrequency(OPENAL_ALL, 0.001);
9182
9183                                                                                         PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
9184                                                                                         OPENAL_SetPaused(channels[stream_music3], false);
9185                                                                                         OPENAL_SetVolume(channels[stream_music3], 256);
9186
9187                                                                                         gameon=0;
9188                                                                                         mainmenu=5;
9189
9190                                                                                         float gLoc[3]={0,0,0};
9191                                                                                         float vel[3]={0,0,0};
9192                                                                                         OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
9193                                                                                         PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
9194                                                                                         OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
9195                                                                                         OPENAL_SetVolume(channels[fireendsound], 256);
9196                                                                                         OPENAL_SetPaused(channels[fireendsound], false);
9197                                                                                         OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
9198
9199                                                                                         flashr=1;
9200                                                                                         flashg=0;
9201                                                                                         flashb=0;
9202                                                                                         flashamount=1;
9203                                                                                         flashdelay=1;
9204                                                                                 }
9205                                                                                 if(tutorialstage<51)
9206                                                                                         if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
9207                                                                                                 float gLoc[3];
9208                                                                                                 float vel[3];
9209                                                                                                 gLoc[0]=player[0].coords.x;
9210                                                                                                 gLoc[1]=player[0].coords.y;
9211                                                                                                 gLoc[2]=player[0].coords.z;
9212                                                                                                 vel[0]=0;
9213                                                                                                 vel[1]=0;
9214                                                                                                 vel[2]=0;
9215                                                                                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
9216                                                                                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
9217                                                                                                 OPENAL_SetVolume(channels[fireendsound], 256);
9218                                                                                                 OPENAL_SetPaused(channels[fireendsound], false);
9219
9220                                                                                                 player[0].coords=(oldtemp+oldtemp2)/2;
9221
9222                                                                                                 flashr=1;
9223                                                                                                 flashg=1;
9224                                                                                                 flashb=1;
9225                                                                                                 flashamount=1;
9226                                                                                                 flashdelay=1;
9227                                                                                         }
9228                                                                                         if(tutorialstage>=14&&tutorialstage<50)
9229                                                                                                 if(findDistancefast(&temp,&player[1].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[1].coords)<4){
9230                                                                                                         float gLoc[3];
9231                                                                                                         float vel[3];
9232                                                                                                         gLoc[0]=player[1].coords.x;
9233                                                                                                         gLoc[1]=player[1].coords.y;
9234                                                                                                         gLoc[2]=player[1].coords.z;
9235                                                                                                         vel[0]=0;
9236                                                                                                         vel[1]=0;
9237                                                                                                         vel[2]=0;
9238                                                                                                         PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
9239                                                                                                         OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
9240                                                                                                         OPENAL_SetVolume(channels[fireendsound], 256);
9241                                                                                                         OPENAL_SetPaused(channels[fireendsound], false);
9242
9243                                                                                                         for(int i=0;i<player[1].skeleton.num_joints;i++){
9244                                                                                                                 if(Random()%2==0){
9245                                                                                                                         if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
9246                                                                                                                         if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
9247                                                                                                                         if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
9248                                                                                                                         if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
9249                                                                                                                         sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
9250                                                                                                                 }
9251                                                                                                         }
9252
9253                                                                                                         player[1].coords=(oldtemp+oldtemp2)/2;
9254                                                                                                         for(int i=0;i<player[1].skeleton.num_joints;i++){
9255                                                                                                                 player[1].skeleton.joints[i].velocity=0;
9256                                                                                                                 if(Random()%2==0){
9257                                                                                                                         if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
9258                                                                                                                         if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
9259                                                                                                                         if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
9260                                                                                                                         if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
9261                                                                                                                         sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
9262                                                                                                                 }
9263                                                                                                         }
9264                                                                                                 }
9265                                                                 }
9266
9267
9268                                                                 //3d sound
9269                                                                 static float gLoc[3];
9270                                                                 gLoc[0]=viewer.x;
9271                                                                 gLoc[1]=viewer.y;
9272                                                                 gLoc[2]=viewer.z;
9273                                                                 static float vel[3];
9274                                                                 vel[0]=(viewer.x-oldviewer.x)/multiplier;
9275                                                                 vel[1]=(viewer.y-oldviewer.y)/multiplier;
9276                                                                 vel[2]=(viewer.z-oldviewer.z)/multiplier;
9277
9278                                                                 //Set orientation with forward and up vectors
9279                                                                 static XYZ upvector;
9280                                                                 upvector=0;
9281                                                                 upvector.z=-1;
9282
9283                                                                 upvector=DoRotation(upvector,-rotation2+90,0,0);
9284                                                                 upvector=DoRotation(upvector,0,0-rotation,0);
9285
9286                                                                 facing=0;
9287                                                                 facing.z=-1;
9288
9289                                                                 facing=DoRotation(facing,-rotation2,0,0);
9290                                                                 facing=DoRotation(facing,0,0-rotation,0);
9291
9292
9293                                                                 static float ori[6];
9294                                                                 ori[0] = -facing.x;
9295                                                                 ori[1] = facing.y;
9296                                                                 ori[2] = -facing.z;
9297                                                                 ori[3] = -upvector.x;
9298                                                                 ori[4] = upvector.y;
9299                                                                 ori[5] = -upvector.z;
9300
9301                                                                 OPENAL_3D_Listener_SetAttributes(&gLoc[0], &vel[0], ori[0], ori[1], ori[2], ori[3], ori[4], ori[5]);
9302                                                                 OPENAL_Update();
9303
9304                                                                 oldviewer=viewer;
9305                 }
9306         }
9307
9308         if(IsKeyDown(theKeyMap, MAC_F1_KEY)&&!freezetogglekeydown){
9309                 Screenshot();
9310                 freezetogglekeydown=1;
9311         }
9312 }
9313
9314 void    Game::TickOnce(){
9315         //if(!console){
9316         if(!mainmenu)
9317                 if(directing||indialogue==-1){
9318                         rotation+=deltah*.7;
9319                         if(!invertmouse)rotation2+=deltav*.7;
9320                         if(invertmouse)rotation2-=deltav*.7;
9321                         if(rotation2>90)rotation2=90;
9322                         if(rotation2<-70)rotation2=-70;
9323                 }
9324                 if(mainmenu)rotation+=multiplier*5;
9325       
9326                 //}
9327 }
9328
9329 void    Game::TickOnceAfter(){
9330         static XYZ colviewer;
9331         static XYZ coltarget;
9332         static XYZ target;
9333         static XYZ col;
9334         static float brotate;
9335         static XYZ facing;
9336         static int i,j;
9337         static float changedelay;
9338         static bool alldead;
9339         static float unseendelay;
9340         static float cameraspeed;
9341
9342         if(!mainmenu){
9343
9344                 if(environment==snowyenvironment)music1=stream_music1snow;
9345                 if(environment==grassyenvironment)music1=stream_music1grass;
9346                 if(environment==desertenvironment)music1=stream_music1desert;
9347
9348                 realthreat=0;
9349
9350                 musictype=music1;
9351                 for(i=0;i<numplayers;i++){
9352                         if((player[i].aitype==attacktypecutoff||player[i].aitype==getweapontype||player[i].aitype==gethelptype||player[i].aitype==searchtype)&&!player[i].dead/*&&player[i].surprised<=0*/&&(player[i].targetanimation!=sneakattackedanim&&player[i].targetanimation!=knifesneakattackedanim&&player[i].targetanimation!=swordsneakattackedanim)){
9353                                 musictype=stream_music2;
9354                                 realthreat=1;
9355                         }
9356                 }
9357                 if(player[0].dead)musictype=stream_music3;
9358
9359
9360                 if(musictype==stream_music2){
9361                         unseendelay=1;
9362                 }
9363
9364                 if(oldmusictype==stream_music2&&musictype!=stream_music2){
9365                         unseendelay-=multiplier;
9366                         if(unseendelay>0){
9367                                 musictype=stream_music2;
9368                         }
9369                 }
9370
9371
9372                 if(loading==2){
9373                         musictype=stream_music3;
9374                         musicvolume[2]=512;
9375                         musicvolume[0]=0;
9376                         musicvolume[1]=0;
9377                         musicvolume[3]=0;
9378                 }
9379
9380                 if(musictoggle){
9381                         if(musictype!=oldmusictype&&musictype==stream_music2){
9382                                 static float gLoc[3];
9383                                 static float vel[3];
9384                                 gLoc[0]=cameraloc.x;
9385                                 gLoc[1]=cameraloc.y;
9386                                 gLoc[2]=cameraloc.z;
9387                                 vel[0]=0;
9388                                 vel[1]=0;
9389                                 vel[2]=0;
9390                                 PlaySoundEx( alarmsound, samp[alarmsound], NULL, true);
9391                                 OPENAL_SetVolume(channels[alarmsound], 512);
9392                                 OPENAL_SetPaused(channels[alarmsound], false);
9393
9394                         }
9395                 }
9396                 musicselected=musictype;
9397
9398                 if(musicselected==music1)musicvolume[0]+=multiplier*450;
9399                 else musicvolume[0]-=multiplier*450;
9400                 if(musicselected==stream_music2)musicvolume[1]+=multiplier*450;
9401                 else musicvolume[1]-=multiplier*450;
9402                 if(musicselected==stream_music3)musicvolume[2]+=multiplier*450;
9403                 else musicvolume[2]-=multiplier*450;
9404                 /*
9405                 if(musicselected==music1)musicvolume[0]+=multiplier*100;
9406                 else musicvolume[0]-=multiplier*450;
9407                 if(musicselected==music2)musicvolume[1]+=multiplier*150;
9408                 else if(player[0].dead)musicvolume[1]-=multiplier*450;
9409                 else musicvolume[1]-=multiplier*100;
9410                 if(musicselected==music3)musicvolume[2]+=multiplier*450;
9411                 else musicvolume[2]-=multiplier*450;*/
9412
9413                 for(i=0;i<3;i++){
9414                         if(musicvolume[i]<0)musicvolume[i]=0;
9415                         if(musicvolume[i]>512)musicvolume[i]=512;
9416                 }
9417
9418                 if(musicvolume[2]>128&&!loading&&!mainmenu)musicvolume[2]=128;
9419
9420                 if(musictoggle){
9421                         if(musicvolume[0]>0&&oldmusicvolume[0]<=0){
9422                                 PlayStreamEx( music1, strm[music1], NULL, true);
9423                                 OPENAL_SetPaused(channels[music1], false);
9424                         }
9425                         if(musicvolume[1]>0&&oldmusicvolume[1]<=0){
9426                                 PlayStreamEx( stream_music2, strm[stream_music2], NULL, true);
9427                                 OPENAL_SetPaused(channels[stream_music2], false);
9428                         }
9429                         if(musicvolume[2]>0&&oldmusicvolume[2]<=0){
9430                                 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
9431                                 OPENAL_SetPaused(channels[stream_music3], false);
9432                         }
9433                 }
9434
9435                 if(!musictoggle){
9436                         OPENAL_SetPaused(channels[music1], true);
9437                         OPENAL_SetPaused(channels[stream_music2], true);
9438                         OPENAL_SetPaused(channels[stream_music3], true);
9439
9440                         for(i=0;i<4;i++){
9441                                 oldmusicvolume[i]=0;
9442                                 musicvolume[i]=0;
9443                         }
9444                 }
9445
9446                 if(musictoggle){
9447                         if(musicvolume[0]<=0&&oldmusicvolume[0]>0){
9448                                 OPENAL_SetPaused(channels[music1], true);
9449                         }
9450                         if(musicvolume[1]<=0&&oldmusicvolume[1]>0){
9451                                 OPENAL_SetPaused(channels[stream_music2], true);
9452                         }
9453                         if(musicvolume[2]<=0&&oldmusicvolume[2]>0){
9454                                 OPENAL_SetPaused(channels[stream_music3], true);
9455                         }
9456
9457                         if(musicvolume[0]!=oldmusicvolume[0]){
9458                                 OPENAL_SetVolume(channels[music1], musicvolume[0]);
9459                         }
9460                         if(musicvolume[1]!=oldmusicvolume[1]){
9461                                 OPENAL_SetVolume(channels[stream_music2], musicvolume[1]);
9462                         }
9463                         if(musicvolume[2]!=oldmusicvolume[2]){
9464                                 OPENAL_SetVolume(channels[stream_music3], musicvolume[2]);
9465                         }
9466
9467                         for(i=0;i<3;i++){
9468                                 oldmusicvolume[i]=musicvolume[i];
9469                         }
9470                 }
9471
9472                 killhotspot=2;
9473                 if(numhotspots)
9474                         for(i=0;i<numhotspots;i++){
9475                                 if(hotspottype[i]>10&&hotspottype[i]<20){
9476                                         if(player[hotspottype[i]-10].dead==0){
9477                                                 killhotspot=0;
9478                                         }
9479                                         else if(killhotspot==2)
9480                                                 killhotspot=1;
9481                                 }
9482                         }
9483                         if(killhotspot==2)killhotspot=0;
9484
9485
9486                         winhotspot=0;
9487                         if(numhotspots)
9488                                 for(i=0;i<numhotspots;i++){
9489                                         if(hotspottype[i]==-1){
9490                                                 if(findDistancefast(&player[0].coords,&hotspot[i])<hotspotsize[i])
9491                                                         winhotspot=1;
9492                                         }
9493                                 }
9494
9495                                 int numalarmed=0;
9496                                 if(numplayers>1)
9497                                         for(i=1;i<numplayers;i++){
9498                                                 if(!player[i].dead&&player[i].aitype==attacktypecutoff&&player[i].surprised<=0)numalarmed++;
9499                                         }
9500                                         if(numalarmed>maxalarmed)maxalarmed=numalarmed;
9501
9502                                         if(changedelay<=0&&!loading&&!editorenabled&&gameon&&!tutoriallevel&&changedelay!=-999&&!won){
9503                                                 if(player[0].dead&&changedelay<=0){
9504                                                         changedelay=1;
9505                                                         targetlevel=whichlevel;
9506                                                 }
9507                                                 alldead=1;
9508                                                 if(numplayers>1)
9509                                                         for(i=1;i<numplayers;i++){
9510                                                                 if(!player[i].dead&&player[i].howactive<typedead1)alldead=0;
9511                                                         }
9512
9513
9514                                                         if(alldead&&!player[0].dead&&maptype==mapkilleveryone){
9515                                                                 changedelay=1;
9516                                                                 targetlevel=whichlevel+1;
9517                                                                 if(targetlevel>numchallengelevels-1)targetlevel=0;
9518                                                         }
9519                                                         if(winhotspot||windialogue){
9520                                                                 changedelay=0.1;
9521                                                                 targetlevel=whichlevel+1;
9522                                                                 if(targetlevel>numchallengelevels-1)targetlevel=0;
9523                                                         }
9524
9525
9526                                                         if(killhotspot){
9527                                                                 changedelay=1;
9528                                                                 targetlevel=whichlevel+1;
9529                                                                 if(targetlevel>numchallengelevels-1)targetlevel=0;
9530                                                         }
9531
9532                                                         if(changedelay>0&&!player[0].dead&&!won){
9533                                                                 //high scores, awards, win
9534                                                                 if(campaign){
9535                                                                         won=1;
9536                                                                         accountcampaignchoices[accountactive][accountcampaignchoicesmade[accountactive]]=whichchoice;
9537                                                                         accountcampaignchoicesmade[accountactive]++;
9538                                                                         accountcampaignscore[accountactive]+=bonustotal;
9539                                                                         scoreadded=1;
9540                                                                         accountcampaigntime[accountactive]+=leveltime;
9541                                                                         if(accountcampaignscore[accountactive]>accountcampaignhighscore[accountactive])accountcampaignhighscore[accountactive]=accountcampaignscore[accountactive];
9542
9543                                                                         //if(accountprogress[accountactive]<whichlevel+1)accountprogress[accountactive]=whichlevel+1;
9544                                                                 }
9545                                                                 else
9546                                                                 {
9547                                                                         won=1;
9548                                                                         if(!debugmode){
9549                                                                                 if(bonustotal-startbonustotal>accounthighscore[accountactive][whichlevel])accounthighscore[accountactive][whichlevel]=bonustotal-startbonustotal;
9550                                                                                 if(accountfasttime[accountactive][whichlevel]==0||leveltime<accountfasttime[accountactive][whichlevel])accountfasttime[accountactive][whichlevel]=leveltime;
9551                                                                         }
9552                                                                         if(accountprogress[accountactive]<whichlevel+1)accountprogress[accountactive]=whichlevel+1;
9553
9554                                                                 }
9555                                                         }
9556                                         }
9557
9558                                         if(!winfreeze){
9559
9560                                                 if(leveltime<1){
9561                                                         loading=0;
9562                                                         changedelay=.1;
9563                                                         alldead=0;
9564                                                         winhotspot=0;
9565                                                         killhotspot=0;
9566                                                 }
9567
9568                                                 if(!editorenabled&&gameon&&!mainmenu){
9569                                                         if(changedelay!=-999)changedelay-=multiplier/7;
9570                                                         if(player[0].dead)targetlevel=whichlevel;
9571                                                         if(loading==2&&!campaign){
9572                                                                 flashr=1;
9573                                                                 flashg=0;
9574                                                                 flashb=0;
9575                                                                 flashamount=1;
9576                                                                 flashdelay=1;
9577                                                                 loadtime=0;
9578
9579                                                                 float gLoc[3]={0,0,0};
9580                                                                 float vel[3]={0,0,0};
9581                                                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
9582                                                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
9583                                                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
9584                                                                 OPENAL_SetVolume(channels[firestartsound], 256);
9585                                                                 OPENAL_SetPaused(channels[firestartsound], false);
9586                                                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
9587
9588                                                                 if(!player[0].dead&&targetlevel!=whichlevel){
9589                                                                         startbonustotal=bonustotal;
9590                                                                 }
9591                                                                 if(!player[0].dead)Loadlevel(targetlevel);
9592                                                                 if(player[0].dead)Loadlevel(whichlevel);
9593
9594                                                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
9595                                                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
9596                                                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
9597                                                                 OPENAL_SetVolume(channels[fireendsound], 256);
9598                                                                 OPENAL_SetPaused(channels[fireendsound], false);
9599                                                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
9600
9601                                                                 loading=3;
9602                                                         }
9603                                                         if(loading==2&&targetlevel==whichlevel){
9604                                                                 flashr=1;
9605                                                                 flashg=0;
9606                                                                 flashb=0;
9607                                                                 flashamount=1;
9608                                                                 flashdelay=1;
9609                                                                 loadtime=0;
9610
9611                                                                 float gLoc[3]={0,0,0};
9612                                                                 float vel[3]={0,0,0};
9613                                                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
9614                                                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
9615                                                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
9616                                                                 OPENAL_SetVolume(channels[firestartsound], 256);
9617                                                                 OPENAL_SetPaused(channels[firestartsound], false);
9618                                                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
9619
9620                                                                 for(i=0;i<255;i++){
9621                                                                         mapname[i]='\0';
9622                                                                 }
9623                                                                 mapname[0]=':';
9624                                                                 mapname[1]='D';
9625                                                                 mapname[2]='a';
9626                                                                 mapname[3]='t';
9627                                                                 mapname[4]='a';
9628                                                                 mapname[5]=':';
9629                                                                 mapname[6]='M';
9630                                                                 mapname[7]='a';
9631                                                                 mapname[8]='p';
9632                                                                 mapname[9]='s';
9633                                                                 mapname[10]=':';
9634                                                                 strcat(mapname,campaignmapname[levelorder[accountcampaignchoicesmade[accountactive]]]);//[campaignchoicewhich[whichchoice]]);
9635                                                                 Loadlevel(mapname);
9636
9637                                                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
9638                                                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
9639                                                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
9640                                                                 OPENAL_SetVolume(channels[fireendsound], 256);
9641                                                                 OPENAL_SetPaused(channels[fireendsound], false);
9642                                                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
9643
9644                                                                 loading=3;
9645                                                         }
9646                                                         if(changedelay<=-999&&whichlevel!=-2&&!loading&&(player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(killhotspot))&&!winfreeze)loading=1;
9647                                                         if((player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(windialogue)||(killhotspot))&&changedelay<=0){
9648                         {
9649                                                                         if(whichlevel!=-2&&!loading&&!player[0].dead){
9650                                                                                 winfreeze=1;
9651                                                                                 changedelay=-999;
9652                                                                         }
9653                                                                         if(player[0].dead)loading=1;
9654                                                                 }
9655                                                         }
9656                                                 }
9657
9658                                                 if(campaign)
9659                                                         if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1){
9660                                                                 if(campaignnumnext[campaignchoicewhich[whichchoice]]==0){
9661                                                                         endgame=1;
9662                                                                 }
9663                                                         }
9664                                                         else if(mainmenu==0&&winfreeze){
9665                                                                 if(campaignchoosenext[campaignchoicewhich[whichchoice]]==2)
9666                                                                         stealthloading=1;
9667                                                                 else stealthloading=0;
9668
9669                                                                 if(!stealthloading){
9670                                                                         float gLoc[3]={0,0,0};
9671                                                                         float vel[3]={0,0,0};
9672                                                                         OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
9673                                                                         PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
9674                                                                         OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
9675                                                                         OPENAL_SetVolume(channels[firestartsound], 256);
9676                                                                         OPENAL_SetPaused(channels[firestartsound], false);
9677                                                                         OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
9678
9679                                                                         flashr=1;
9680                                                                         flashg=0;
9681                                                                         flashb=0;
9682                                                                         flashamount=1;
9683                                                                         flashdelay=1;
9684                                                                 }
9685
9686                                                                 startbonustotal=0;
9687
9688                                                                 ifstream ipstream(ConvertFileName(":Data:Campaigns:main.txt"));
9689                                                                 //campaignnumlevels=0;
9690                                                                 //accountcampaignchoicesmade[accountactive]=0;
9691                                                                 ipstream.ignore(256,':');
9692                                                                 ipstream >> campaignnumlevels;
9693                                                                 for(i=0;i<campaignnumlevels;i++){
9694                                                                         ipstream.ignore(256,':');
9695                                                                         ipstream.ignore(256,':');
9696                                                                         ipstream.ignore(256,' ');
9697                                                                         ipstream >> campaignmapname[i];
9698                                                                         ipstream.ignore(256,':');
9699                                                                         ipstream >> campaigndescription[i];
9700                                                                         for(j=0;j<256;j++){
9701                                                                                 if(campaigndescription[i][j]=='_')campaigndescription[i][j]=' ';
9702                                                                         }
9703                                                                         ipstream.ignore(256,':');
9704                                                                         ipstream >> campaignchoosenext[i];
9705                                                                         ipstream.ignore(256,':');
9706                                                                         ipstream >> campaignnumnext[i];
9707                                                                         if(campaignnumnext[i])
9708                                                                                 for(j=0;j<campaignnumnext[i];j++){
9709                                                                                         ipstream.ignore(256,':');
9710                                                                                         ipstream >> campaignnextlevel[i][j];
9711                                                                                         campaignnextlevel[i][j]-=1;
9712                                                                                 }
9713                                                                                 ipstream.ignore(256,':');
9714                                                                                 ipstream >> campaignlocationx[i];
9715                                                                                 ipstream.ignore(256,':');
9716                                                                                 ipstream >> campaignlocationy[i];
9717                                                                 }
9718                                                                 ipstream.close();
9719
9720                                                                 for(i=0;i<campaignnumlevels;i++){
9721                                                                         levelvisible[i]=0;
9722                                                                         levelhighlight[i]=0;
9723                                                                 }
9724
9725
9726                                                                 for(i=0;i<campaignnumlevels;i++){
9727                                                                         levelvisible[i]=0;
9728                                                                         levelhighlight[i]=0;
9729                                                                 }
9730
9731                                                                 levelorder[0]=0;
9732                                                                 levelvisible[0]=1;
9733                                                                 if(accountcampaignchoicesmade[accountactive])
9734                                                                         for(i=0;i<accountcampaignchoicesmade[accountactive];i++){
9735                                                                                 levelorder[i+1]=campaignnextlevel[levelorder[i]][accountcampaignchoices[accountactive][i]];
9736                                                                                 levelvisible[levelorder[i+1]]=1;
9737                                                                         }
9738                                                                         int whichlevelstart;
9739                                                                         whichlevelstart=accountcampaignchoicesmade[accountactive]-1;
9740                                                                         if(whichlevelstart<0){
9741                                                                                 campaignchoicenum=1;
9742                                                                                 campaignchoicewhich[0]=0;
9743                                                                         }
9744                                                                         else
9745                                                                         {
9746                                                                                 campaignchoicenum=campaignnumnext[levelorder[whichlevelstart]];
9747                                                                                 if(campaignchoicenum)
9748                                                                                         for(i=0;i<campaignchoicenum;i++){
9749                                                                                                 campaignchoicewhich[i]=campaignnextlevel[levelorder[whichlevelstart]][i];
9750                                                                                                 levelvisible[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
9751                                                                                                 levelhighlight[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
9752                                                                                         }
9753                                                                         }
9754
9755                                                                         loading=2;
9756                                                                         loadtime=0;
9757                                                                         targetlevel=7;
9758                                                                         //if(firstload)TickOnceAfter();
9759                                                                         if(!firstload)LoadStuff();
9760                                                                         //else {
9761                                                                         for(i=0;i<255;i++){
9762                                                                                 mapname[i]='\0';
9763                                                                         }
9764                                                                         mapname[0]=':';
9765                                                                         mapname[1]='D';
9766                                                                         mapname[2]='a';
9767                                                                         mapname[3]='t';
9768                                                                         mapname[4]='a';
9769                                                                         mapname[5]=':';
9770                                                                         mapname[6]='M';
9771                                                                         mapname[7]='a';
9772                                                                         mapname[8]='p';
9773                                                                         mapname[9]='s';
9774                                                                         mapname[10]=':';
9775
9776                                                                         //accountcampaignchoices[accountactive][accountcampaignchoicesmade[accountactive]]=whichchoice;
9777                                                                         //accountcampaignchoicesmade[accountactive]++;
9778
9779
9780                                                                         strcat(mapname,campaignmapname[campaignchoicewhich[0]]);
9781                                                                         whichchoice=0;
9782                                                                         visibleloading=1;
9783                                                                         stillloading=1;
9784                                                                         Loadlevel(mapname);
9785                                                                         campaign=1;
9786                                                                         mainmenu=0;
9787                                                                         gameon=1;
9788                                                                         OPENAL_SetPaused(channels[stream_music3], true);
9789
9790                                                                         stealthloading=0;
9791                                                         }
9792
9793                                                         if(loading==3)loading=0;
9794
9795                                         }
9796
9797                                         oldmusictype=musictype;
9798         }
9799
9800         facing=0;
9801         facing.z=-1;
9802
9803         facing=DoRotation(facing,-rotation2,0,0);
9804         facing=DoRotation(facing,0,0-rotation,0);
9805         viewerfacing=facing;
9806
9807         brotate=0;
9808         if(!cameramode){
9809                 if((animation[player[0].targetanimation].attack!=3&&animation[player[0].currentanimation].attack!=3)||player[0].skeleton.free)target=player[0].coords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
9810                 else target=player[0].oldcoords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
9811                 target.y+=.1;
9812                 if(player[0].skeleton.free){
9813                         for(i=0;i<player[0].skeleton.num_joints;i++){
9814                                 if(player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y>target.y)
9815                                         target.y=player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y;
9816                         }
9817                         target.y+=.1;
9818                 }
9819                 if(player[0].skeleton.free!=2&&!autocam){
9820                         cameraspeed=20;
9821                         if(findLengthfast(&player[0].velocity)>400){
9822                                 cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
9823                         }
9824                         if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
9825                         coltarget=target-cameraloc;
9826                         if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
9827                         else {
9828                                 Normalise(&coltarget);
9829                                 if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
9830                                 else cameraloc=cameraloc+coltarget*multiplier*8;
9831                         }
9832                         if(editorenabled)cameraloc=target;
9833                         cameradist+=multiplier*5;
9834                         if(cameradist>2.3)cameradist=2.3;
9835                         viewer=cameraloc-facing*cameradist;
9836                         colviewer=viewer;
9837                         coltarget=cameraloc;
9838                         objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
9839                         if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
9840                                 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
9841                                         i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
9842                                         colviewer=viewer;
9843                                         coltarget=cameraloc;
9844                                         if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
9845                                 }
9846                                 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
9847                                         for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
9848                                                 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
9849                                                 colviewer=viewer;
9850                                                 if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
9851                                                         viewer=colviewer;
9852                                                 }
9853                                         }
9854                                         cameradist=findDistance(&viewer,&target);
9855                                         if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
9856                                                 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
9857                                         }
9858                                         if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
9859                                                 cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
9860                                         }
9861                 }
9862                 if(player[0].skeleton.free!=2&&autocam){
9863                         cameraspeed=20;
9864                         if(findLengthfast(&player[0].velocity)>400){
9865                                 cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
9866                         }
9867                         if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
9868                         cameradist+=multiplier*5;
9869                         if(cameradist>3.3)cameradist=3.3;
9870                         coltarget=target-cameraloc;
9871                         if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
9872                         else if(findLengthfast(&coltarget)>1)
9873                         {
9874                                 Normalise(&coltarget);
9875                                 if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
9876                                 else cameraloc=cameraloc+coltarget*multiplier*8;
9877                         }
9878                         if(editorenabled)cameraloc=target;
9879                         viewer=cameraloc;
9880                         colviewer=viewer;
9881                         coltarget=cameraloc;
9882                         objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
9883                         if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
9884                                 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
9885                                         i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
9886                                         colviewer=viewer;
9887                                         coltarget=cameraloc;
9888                                         if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
9889                                 }
9890                                 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
9891                                         for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
9892                                                 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
9893                                                 colviewer=viewer;
9894                                                 if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
9895                                                         viewer=colviewer;
9896                                                 }
9897                                         }
9898                                         cameradist=findDistance(&viewer,&target);
9899                                         if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
9900                                                 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
9901                                         }
9902                                         if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
9903                                                 cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
9904                                         }
9905                 }
9906                 if(camerashake>.8)camerashake=.8;
9907                 //if(woozy>10)woozy=10;
9908                 //woozy+=multiplier;
9909                 woozy+=multiplier;
9910                 if(player[0].dead)camerashake=0;
9911                 if(player[0].dead)woozy=0;
9912                 camerashake-=multiplier*2;
9913                 blackout-=multiplier*2;
9914                 //if(player[0].isCrouch())woozy-=multiplier*8;
9915                 if(camerashake<0)camerashake=0;
9916                 if(blackout<0)blackout=0;
9917                 //if(woozy<0)woozy=0;
9918                 if(camerashake){
9919                         viewer.x+=(float)(Random()%100)*.0005*camerashake;
9920                         viewer.y+=(float)(Random()%100)*.0005*camerashake;
9921                         viewer.z+=(float)(Random()%100)*.0005*camerashake;
9922                 }
9923         }
9924 }