2 Copyright (C) 2003, 2010 - Wolfire Games
4 This file is part of Lugaru.
6 Lugaru is free software; you can redistribute it and/or
7 modify it under the terms of the GNU General Public License
8 as published by the Free Software Foundation; either version 2
9 of the License, or (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
15 See the GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
24 #include <sys/types.h>
32 #include "openal_wrapper.h"
38 // Added more evilness needed for MSVC
40 #define strncasecmp(s1, s2, n) _strnicmp(s1, s2, n)
41 #define snprintf(buf, size, format, ...) _sprintf_p(buf, size, format)
45 extern float multiplier;
47 extern int environment;
48 extern float texscale;
49 extern Terrain terrain;
50 extern OPENAL_SAMPLE *samp[100];
51 extern int channels[100];
52 //extern Sprites sprites;
53 extern int kTextureSize;
54 extern float screenwidth,screenheight;
57 extern float texdetail;
58 extern Objects objects;
60 extern float slomodelay;
61 extern bool floatjump;
63 extern Animation animation[animation_count];
65 extern float texdetail;
66 extern GLubyte bloodText[512*512*3];
67 extern GLubyte wolfbloodText[512*512*3];
68 extern float terraindetail;
69 extern float camerashake;
71 extern float blackout;
72 extern bool cellophane;
73 extern bool musictoggle;
74 extern int difficulty;
75 extern Weapons weapons;
76 extern Person player[maxplayers];
77 extern int numplayers;
78 extern int bloodtoggle;
79 extern bool invertmouse;
81 extern float precipdelay;
82 extern XYZ viewerfacing;
83 extern bool ambientsound;
84 extern bool mousejump;
85 extern float viewdistance;
87 extern bool autoslomo;
88 extern bool keyboardfrozen;
89 extern int netdatanew;
90 extern bool loadingstuff;
91 extern char mapname[256];
92 extern XYZ windvector;
93 extern bool debugmode;
96 extern int oldmainmenu;
97 extern bool visibleloading;
98 extern int loadscreencolor;
99 extern float flashamount,flashr,flashg,flashb;
100 extern int flashdelay;
101 extern XYZ envsound[30];
102 extern float envsoundvol[30];
103 extern int numenvsounds;
104 extern float envsoundlife[30];
105 extern float usermousesensitivity;
106 extern bool ismotionblur;
108 extern bool trilinear;
109 extern bool damageeffects;
110 extern bool showpoints;
111 extern bool showdamagebar; // (des)activate the damage bar
112 extern bool texttoggle;
113 extern bool alwaysblur;
114 extern float gamespeed;
117 extern bool immediate;
118 extern bool velocityblur;
121 extern float bonusvalue;
122 extern float bonustotal;
123 extern float bonustime;
124 extern float startbonustotal;
125 extern float tintr,tintg,tintb;
126 extern float bonusnum[100];
127 extern bool skyboxtexture;
128 extern float skyboxr;
129 extern float skyboxg;
130 extern float skyboxb;
131 extern float skyboxlightr;
132 extern float skyboxlightg;
133 extern float skyboxlightb;
134 extern float fadestart;
135 extern float slomospeed;
136 extern float slomofreq;
137 extern int tutoriallevel;
138 extern float smoketex;
139 extern float tutorialstagetime;
140 extern int tutorialstage;
141 extern float tutorialmaxtime;
142 extern float tutorialsuccess;
143 extern bool againbonus;
144 extern bool reversaltrain;
145 extern bool canattack;
146 extern bool cananger;
147 extern float damagedealt;
148 extern float damagetaken;
150 extern int editoractive;
151 extern int editorpathtype;
153 extern float hostiletime;
155 extern bool gamestarted;
157 extern int numhotspots;
158 extern int winhotspot;
159 extern int windialogue;
160 extern int killhotspot;
161 extern XYZ hotspot[40];
162 extern int hotspottype[40];
163 extern float hotspotsize[40];
164 extern char hotspottext[40][256];
165 extern int currenthotspot;
167 extern int kBitsPerPixel;
170 extern bool stillloading;
171 extern bool winfreeze;
174 extern int numflipfail;
176 extern int numstaffattack;
177 extern int numswordattack;
178 extern int numknifeattack;
179 extern int numunarmedattack;
180 extern int numescaped;
181 extern int numflipped;
182 extern int numwallflipped;
183 extern int numthrowkill;
184 extern int numafterkill;
185 extern int numreversals;
186 extern int numattacks;
187 extern int maxalarmed;
188 extern int numresponded;
190 extern int numdialogues;
191 extern int numdialogueboxes[max_dialogues];
192 extern int dialoguetype[max_dialogues];
193 extern int dialogueboxlocation[max_dialogues][max_dialoguelength];
194 extern float dialogueboxcolor[max_dialogues][max_dialoguelength][3];
195 extern int dialogueboxsound[max_dialogues][max_dialoguelength];
196 extern char dialoguetext[max_dialogues][max_dialoguelength][128];
197 extern char dialoguename[max_dialogues][max_dialoguelength][64];
198 extern XYZ dialoguecamera[max_dialogues][max_dialoguelength];
199 extern XYZ participantlocation[max_dialogues][10];
200 extern int participantfocus[max_dialogues][max_dialoguelength];
201 extern int participantaction[max_dialogues][max_dialoguelength];
202 extern float participantrotation[max_dialogues][10];
203 extern XYZ participantfacing[max_dialogues][max_dialoguelength][10];
204 extern float dialoguecamerarotation[max_dialogues][max_dialoguelength];
205 extern float dialoguecamerarotation2[max_dialogues][max_dialoguelength];
206 extern int indialogue;
207 extern int whichdialogue;
208 extern int directing;
209 extern float dialoguetime;
210 extern int dialoguegonethrough[20];
212 extern bool campaign;
214 extern float oldgamespeed;
216 static const char *rabbitskin[] = {
217 ":Data:Textures:Fur3.jpg",
218 ":Data:Textures:Fur.jpg",
219 ":Data:Textures:Fur2.jpg",
220 ":Data:Textures:Lynx.jpg",
221 ":Data:Textures:Otter.jpg",
222 ":Data:Textures:Opal.jpg",
223 ":Data:Textures:Sable.jpg",
224 ":Data:Textures:Chocolate.jpg",
225 ":Data:Textures:BW2.jpg",
226 ":Data:Textures:WB2.jpg"
229 static const char *wolfskin[] = {
230 ":Data:Textures:Wolf.jpg",
231 ":Data:Textures:Darkwolf.jpg",
232 ":Data:Textures:Snowwolf.jpg"
235 #define STATIC_ASSERT(x) extern int s_a_dummy[2 * (!!(x)) - 1];
236 STATIC_ASSERT (rabbittype == 0 && wolftype == 1)
238 static const char **creatureskin[] = {rabbitskin, wolfskin};
240 /* Return true if PFX is a prefix of STR (case-insensitive). */
241 static bool stripfx(const char *str, const char *pfx)
243 return !strncasecmp(str, pfx, strlen(pfx));
246 extern OPENAL_STREAM * strm[20];
247 extern "C" void PlaySoundEx(int channel, OPENAL_SAMPLE *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
248 extern "C" void PlayStreamEx(int chan, OPENAL_STREAM *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
251 static const char *cmd_names[] = {
252 #define DECLARE_COMMAND(cmd) #cmd " ",
253 #include "ConsoleCmds.h"
254 #undef DECLARE_COMMAND
257 typedef void (*console_handler)(Game *game, const char *args);
259 #define DECLARE_COMMAND(cmd) static void ch_##cmd(Game *game, const char *args);
260 #include "ConsoleCmds.h"
261 #undef DECLARE_COMMAND
263 static console_handler cmd_handlers[] = {
264 #define DECLARE_COMMAND(cmd) ch_##cmd,
265 #include "ConsoleCmds.h"
266 #undef DECLARE_COMMAND
269 static void ch_quit(Game *game, const char *args)
274 static void ch_map(Game *game, const char *args)
277 snprintf(buf, 63, ":Data:Maps:%s", args);
278 game->Loadlevel(buf);
279 game->whichlevel = -2;
283 static void ch_save(Game *game, const char *args)
286 int i, j, k, l, m, templength;
287 float headprop, bodyprop, armprop, legprop;
288 snprintf(buf, 63, ":Data:Maps:%s", args);
294 tfile=fopen( ConvertFileName(buf), "wb" );
295 fpackf(tfile, "Bi", mapvers);
296 fpackf(tfile, "Bi", maptype);
297 fpackf(tfile, "Bi", hostile);
298 fpackf(tfile, "Bf Bf", viewdistance, fadestart);
299 fpackf(tfile, "Bb Bf Bf Bf", skyboxtexture, skyboxr, skyboxg, skyboxb);
300 fpackf(tfile, "Bf Bf Bf", skyboxlightr, skyboxlightg, skyboxlightb);
301 fpackf(tfile, "Bf Bf Bf Bf Bf Bi", player[0].coords.x, player[0].coords.y, player[0].coords.z, player[0].rotation, player[0].targetrotation, player[0].num_weapons);
302 if(player[0].num_weapons>0&&player[0].num_weapons<5)
303 for(j=0;j<player[0].num_weapons;j++){
304 fpackf(tfile, "Bi", weapons.type[player[0].weaponids[j]]);
307 fpackf(tfile, "Bf Bf Bf", player[0].armorhead, player[0].armorhigh, player[0].armorlow);
308 fpackf(tfile, "Bf Bf Bf", player[0].protectionhead, player[0].protectionhigh, player[0].protectionlow);
309 fpackf(tfile, "Bf Bf Bf", player[0].metalhead, player[0].metalhigh, player[0].metallow);
310 fpackf(tfile, "Bf Bf", player[0].power, player[0].speedmult);
312 fpackf(tfile, "Bi", player[0].numclothes);
314 fpackf(tfile, "Bi Bi", player[0].whichskin, player[0].creature);
316 fpackf(tfile, "Bi", numdialogues);
317 for(k=0;k<numdialogues;k++){
318 fpackf(tfile, "Bi", numdialogueboxes[k]);
319 fpackf(tfile, "Bi", dialoguetype[k]);
321 fpackf(tfile, "Bf Bf Bf", participantlocation[k][l].x, participantlocation[k][l].y, participantlocation[k][l].z);
322 fpackf(tfile, "Bf", participantrotation[k][l]);
324 for(l=0;l<numdialogueboxes[k];l++){
325 fpackf(tfile, "Bi", dialogueboxlocation[k][l]);
326 fpackf(tfile, "Bf", dialogueboxcolor[k][l][0]);
327 fpackf(tfile, "Bf", dialogueboxcolor[k][l][1]);
328 fpackf(tfile, "Bf", dialogueboxcolor[k][l][2]);
329 fpackf(tfile, "Bi", dialogueboxsound[k][l]);
331 templength=strlen(dialoguetext[k][l]);
332 fpackf(tfile, "Bi",(templength));
333 for(m=0;m<templength;m++){
334 fpackf(tfile, "Bb", dialoguetext[k][l][m]);
335 if(dialoguetext[k][l][m]=='\0')break;
338 templength=strlen(dialoguename[k][l]);
339 fpackf(tfile, "Bi",templength);
340 for(m=0;m<templength;m++){
341 fpackf(tfile, "Bb", dialoguename[k][l][m]);
342 if(dialoguename[k][l][m]=='\0')break;
345 fpackf(tfile, "Bf Bf Bf", dialoguecamera[k][l].x, dialoguecamera[k][l].y, dialoguecamera[k][l].z);
346 fpackf(tfile, "Bi", participantfocus[k][l]);
347 fpackf(tfile, "Bi", participantaction[k][l]);
350 fpackf(tfile, "Bf Bf Bf", participantfacing[k][l][m].x, participantfacing[k][l][m].y, participantfacing[k][l][m].z);
352 fpackf(tfile, "Bf Bf",dialoguecamerarotation[k][l],dialoguecamerarotation2[k][l]);
356 for(k=0;k<player[0].numclothes;k++){
357 templength=strlen(player[0].clothes[k]);
358 fpackf(tfile, "Bi", templength);
359 for(l=0;l<templength;l++)
360 fpackf(tfile, "Bb", player[0].clothes[k][l]);
361 fpackf(tfile, "Bf Bf Bf", player[0].clothestintr[k], player[0].clothestintg[k], player[0].clothestintb[k]);
364 fpackf(tfile, "Bi", environment);
366 fpackf(tfile, "Bi", objects.numobjects);
368 for(k=0;k<objects.numobjects;k++){
369 fpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", objects.type[k], objects.rotation[k], objects.rotation2[k], objects.position[k].x, objects.position[k].y, objects.position[k].z, objects.scale[k]);
372 fpackf(tfile, "Bi", numhotspots);
373 for(i=0;i<numhotspots;i++){
374 fpackf(tfile, "Bi Bf Bf Bf Bf", hotspottype[i],hotspotsize[i],hotspot[i].x,hotspot[i].y,hotspot[i].z);
375 templength=strlen(hotspottext[i]);
376 fpackf(tfile, "Bi",templength);
377 for(l=0;l<templength;l++)
378 fpackf(tfile, "Bb", hotspottext[i][l]);
381 fpackf(tfile, "Bi", numplayers);
382 if(numplayers<maxplayers)
383 for(j=1;j<numplayers;j++){
384 fpackf(tfile, "Bi Bi Bf Bf Bf Bi Bi Bf Bb Bf", player[j].whichskin, player[j].creature, player[j].coords.x, player[j].coords.y, player[j].coords.z, player[j].num_weapons, player[j].howactive, player[j].scale, player[j].immobile, player[j].rotation);
385 if(player[j].num_weapons<5)
386 for(k=0;k<player[j].num_weapons;k++){
387 fpackf(tfile, "Bi", weapons.type[player[j].weaponids[k]]);
389 if(player[j].numwaypoints<30){
390 fpackf(tfile, "Bi", player[j].numwaypoints);
391 for(k=0;k<player[j].numwaypoints;k++){
392 fpackf(tfile, "Bf", player[j].waypoints[k].x);
393 fpackf(tfile, "Bf", player[j].waypoints[k].y);
394 fpackf(tfile, "Bf", player[j].waypoints[k].z);
395 fpackf(tfile, "Bi", player[j].waypointtype[k]);
397 fpackf(tfile, "Bi", player[j].waypoint);
399 player[j].numwaypoints=0;
400 player[j].waypoint=0;
401 fpackf(tfile, "Bi Bi Bi", player[j].numwaypoints, player[j].waypoint, player[j].waypoint);
404 fpackf(tfile, "Bf Bf Bf", player[j].armorhead, player[j].armorhigh, player[j].armorlow);
405 fpackf(tfile, "Bf Bf Bf", player[j].protectionhead, player[j].protectionhigh, player[j].protectionlow);
406 fpackf(tfile, "Bf Bf Bf", player[j].metalhead, player[j].metalhigh, player[j].metallow);
407 fpackf(tfile, "Bf Bf", player[j].power, player[j].speedmult);
409 if(player[j].creature==wolftype) {
410 headprop=player[j].proportionhead.x/1.1;
411 bodyprop=player[j].proportionbody.x/1.1;
412 armprop=player[j].proportionarms.x/1.1;
413 legprop=player[j].proportionlegs.x/1.1;
414 } else if(player[j].creature==rabbittype){
415 headprop=player[j].proportionhead.x/1.2;
416 bodyprop=player[j].proportionbody.x/1.05;
417 armprop=player[j].proportionarms.x/1.00;
418 legprop=player[j].proportionlegs.x/1.1;
421 fpackf(tfile, "Bf Bf Bf Bf", headprop, bodyprop, armprop, legprop);
423 fpackf(tfile, "Bi", player[j].numclothes);
424 if(player[j].numclothes)
425 for(k=0;k<player[j].numclothes;k++){
427 templength=strlen(player[j].clothes[k]);
428 fpackf(tfile, "Bi", templength);
429 for(l=0;l<templength;l++)
430 fpackf(tfile, "Bb", player[j].clothes[k][l]);
431 fpackf(tfile, "Bf Bf Bf", player[j].clothestintr[k], player[j].clothestintg[k], player[j].clothestintb[k]);
435 fpackf(tfile, "Bi", game->numpathpoints);
436 for(j=0;j<game->numpathpoints;j++){
437 fpackf(tfile, "Bf Bf Bf Bi", game->pathpoint[j].x, game->pathpoint[j].y, game->pathpoint[j].z, game->numpathpointconnect[j]);
438 for(k=0;k<game->numpathpointconnect[j];k++){
439 fpackf(tfile, "Bi", game->pathpointconnect[j][k]);
443 fpackf(tfile, "Bf Bf Bf Bf", game->mapcenter.x, game->mapcenter.y, game->mapcenter.z, game->mapradius);
448 static void ch_cellar(Game *game, const char *args)
450 game->LoadTextureSave(":Data:Textures:Furdarko.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
453 static void ch_tint(Game *game, const char *args)
455 sscanf(args, "%f%f%f", &tintr, &tintg, &tintb);
458 static void ch_tintr(Game *game, const char *args)
463 static void ch_tintg(Game *game, const char *args)
468 static void ch_tintb(Game *game, const char *args)
473 static void ch_speed(Game *game, const char *args)
475 player[0].speedmult = atof(args);
478 static void ch_strength(Game *game, const char *args)
480 player[0].power = atof(args);
483 static void ch_power(Game *game, const char *args)
485 player[0].power = atof(args);
488 static void ch_size(Game *game, const char *args)
490 player[0].scale = atof(args) * .2;
493 static int find_closest()
496 float closestdist = 1.0/0.0;
498 for (int i = 1; i < numplayers; i++) {
500 distance = findDistancefast(&player[i].coords,&player[0].coords);
501 if (distance < closestdist) {
502 closestdist = distance;
509 static void ch_sizenear(Game *game, const char *args)
511 int closest = find_closest();
514 player[closest].scale = atof(args) * .2;
517 static void set_proportion(int pnum, const char *args)
519 float headprop,bodyprop,armprop,legprop;
521 sscanf(args, "%f%f%f%f", &headprop, &bodyprop, &armprop, &legprop);
523 if(player[pnum].creature==wolftype){
524 player[pnum].proportionhead=1.1*headprop;
525 player[pnum].proportionbody=1.1*bodyprop;
526 player[pnum].proportionarms=1.1*armprop;
527 player[pnum].proportionlegs=1.1*legprop;
528 } else if(player[pnum].creature==rabbittype){
529 player[pnum].proportionhead=1.2*headprop;
530 player[pnum].proportionbody=1.05*bodyprop;
531 player[pnum].proportionarms=1.00*armprop;
532 player[pnum].proportionlegs=1.1*legprop;
533 player[pnum].proportionlegs.y=1.05*legprop;
537 static void ch_proportion(Game *game, const char *args)
539 set_proportion(0, args);
542 static void ch_proportionnear(Game *game, const char *args)
544 int closest = find_closest();
546 set_proportion(closest, args);
549 static void set_protection(int pnum, const char *args)
551 float head, high, low;
552 sscanf(args, "%f%f%f", &head, &high, &low);
554 player[pnum].protectionhead = head;
555 player[pnum].protectionhigh = high;
556 player[pnum].protectionlow = low;
559 static void ch_protection(Game *game, const char *args)
561 set_protection(0, args);
564 static void ch_protectionnear(Game *game, const char *args)
566 int closest = find_closest();
568 set_protection(closest, args);
571 static void set_armor(int pnum, const char *args)
573 float head, high, low;
574 sscanf(args, "%f%f%f", &head, &high, &low);
576 player[pnum].armorhead = head;
577 player[pnum].armorhigh = high;
578 player[pnum].armorlow = low;
581 static void ch_armor(Game *game, const char *args)
586 static void ch_armornear(Game *game, const char *args)
588 int closest = find_closest();
590 set_armor(closest, args);
593 static void ch_protectionreset(Game *game, const char *args)
595 set_protection(0, "1 1 1");
596 set_armor(0, "1 1 1");
599 static void set_metal(int pnum, const char *args)
601 float head, high, low;
602 sscanf(args, "%f%f%f", &head, &high, &low);
604 player[pnum].metalhead = head;
605 player[pnum].metalhigh = high;
606 player[pnum].metallow = low;
609 static void ch_metal(Game *game, const char *args)
614 static void set_noclothes(int pnum, Game *game, const char *args)
616 player[pnum].numclothes = 0;
617 game->LoadTextureSave(creatureskin[player[pnum].creature][player[pnum].whichskin],
618 &player[pnum].skeleton.drawmodel.textureptr,1,
619 &player[pnum].skeleton.skinText[0],&player[pnum].skeleton.skinsize);
622 static void ch_noclothes(Game *game, const char *args)
624 set_noclothes(0, game, args);
627 static void ch_noclothesnear(Game *game, const char *args)
629 int closest = find_closest();
631 set_noclothes(closest, game, args);
635 static void set_clothes(int pnum, Game *game, const char *args)
638 snprintf(buf, 63, ":Data:Textures:%s.png", args);
640 if (!game->AddClothes(buf,0,1,&player[pnum].skeleton.skinText[pnum],&player[pnum].skeleton.skinsize))
643 player[pnum].DoMipmaps(5,0,0,player[pnum].skeleton.skinsize,player[pnum].skeleton.skinsize);
644 strcpy(player[pnum].clothes[player[pnum].numclothes],buf);
645 player[pnum].clothestintr[player[pnum].numclothes]=tintr;
646 player[pnum].clothestintg[player[pnum].numclothes]=tintg;
647 player[pnum].clothestintb[player[pnum].numclothes]=tintb;
648 player[pnum].numclothes++;
651 static void ch_clothes(Game *game, const char *args)
653 set_clothes(0, game, args);
656 static void ch_clothesnear(Game *game, const char *args)
658 int closest = find_closest();
660 set_clothes(closest, game, args);
663 static void ch_belt(Game *game, const char *args)
665 player[0].skeleton.clothes = !player[0].skeleton.clothes;
669 static void ch_cellophane(Game *game, const char *args)
671 cellophane = !cellophane;
672 float mul = cellophane ? 0 : 1;
674 for (int i = 0; i < numplayers; i++) {
675 player[i].proportionhead.z = player[i].proportionhead.x * mul;
676 player[i].proportionbody.z = player[i].proportionbody.x * mul;
677 player[i].proportionarms.z = player[i].proportionarms.x * mul;
678 player[i].proportionlegs.z = player[i].proportionlegs.x * mul;
682 static void ch_funnybunny(Game *game, const char *args)
684 player[0].skeleton.id=0;
685 player[0].skeleton.Load(":Data:Skeleton:Basic Figure",":Data:Skeleton:Basic Figurelow",
686 ":Data:Skeleton:Rabbitbelt",":Data:Models:Body.solid",
687 ":Data:Models:Body2.solid",":Data:Models:Body3.solid",
688 ":Data:Models:Body4.solid",":Data:Models:Body5.solid",
689 ":Data:Models:Body6.solid",":Data:Models:Body7.solid",
690 ":Data:Models:Bodylow.solid",":Data:Models:Belt.solid",1);
691 game->LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,
692 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
693 player[0].creature=rabbittype;
695 player[0].headless=0;
696 player[0].damagetolerance=200;
697 set_proportion(0, "1 1 1 1");
700 static void ch_wolfie(Game *game, const char *args)
702 player[0].skeleton.id=0;
703 player[0].skeleton.Load(":Data:Skeleton:Basic Figure Wolf",":Data:Skeleton:Basic Figure Wolf Low",
704 ":Data:Skeleton:Rabbitbelt",":Data:Models:Wolf.solid",
705 ":Data:Models:Wolf2.solid",":Data:Models:Wolf3.solid",
706 ":Data:Models:Wolf4.solid",":Data:Models:Wolf5.solid",
707 ":Data:Models:Wolf6.solid",":Data:Models:Wolf7.solid",
708 ":Data:Models:Wolflow.solid",":Data:Models:Belt.solid",0);
709 game->LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
710 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
711 player[0].creature=wolftype;
712 player[0].damagetolerance=300;
713 set_proportion(0, "1 1 1 1");
716 static void ch_wolfieisgod(Game *game, const char *args)
718 ch_wolfie(game, args);
721 static void ch_wolf(Game *game, const char *args)
723 game->LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
724 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
727 static void ch_snowwolf(Game *game, const char *args)
729 game->LoadTextureSave(":Data:Textures:SnowWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
730 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
733 static void ch_darkwolf(Game *game, const char *args)
735 game->LoadTextureSave(":Data:Textures:DarkWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
736 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
739 static void ch_lizardwolf(Game *game, const char *args)
741 game->LoadTextureSave(":Data:Textures:Lizardwolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
742 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
745 static void ch_white(Game *game, const char *args)
747 game->LoadTextureSave(":Data:Textures:fur.jpg",&player[0].skeleton.drawmodel.textureptr,1,
748 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
751 static void ch_brown(Game *game, const char *args)
753 game->LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,
754 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
757 static void ch_black(Game *game, const char *args)
759 game->LoadTextureSave(":Data:Textures:fur2.jpg",&player[0].skeleton.drawmodel.textureptr,1,
760 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
763 static void ch_sizemin(Game *game, const char *args)
766 for (i = 1; i < numplayers; i++)
767 if (player[i].scale < 0.8 * 0.2)
768 player[i].scale = 0.8 * 0.2;
771 static void ch_tutorial(Game *game, const char *args)
773 tutoriallevel = atoi(args);
776 static void ch_hostile(Game *game, const char *args)
778 hostile = atoi(args);
781 static void ch_indemo(Game *game, const char *args)
784 hotspot[numhotspots]=player[0].coords;
785 hotspotsize[numhotspots]=0;
786 hotspottype[numhotspots]=-111;
787 strcpy(hotspottext[numhotspots],"mapname");
791 static void ch_notindemo(Game *game, const char *args)
797 static void ch_type(Game *game, const char *args)
799 int i, n = sizeof(editortypenames) / sizeof(editortypenames[0]);
800 for (i = 0; i < n; i++)
801 if (stripfx(args, editortypenames[i])) {
807 static void ch_path(Game *game, const char *args)
809 int i, n = sizeof(pathtypenames) / sizeof(pathtypenames[0]);
810 for (i = 0; i < n; i++)
811 if (stripfx(args, pathtypenames[i])) {
817 static void ch_hs(Game *game, const char *args)
819 hotspot[numhotspots]=player[0].coords;
823 sscanf(args, "%f%d %n", &size, &type, &shift);
825 hotspotsize[numhotspots] = size;
826 hotspottype[numhotspots] = type;
828 strcpy(hotspottext[numhotspots], args + shift);
829 strcat(hotspottext[numhotspots], "\n");
834 static void ch_dialogue(Game *game, const char *args)
837 char buf1[32], buf2[64];
839 sscanf(args, "%d %31s", &dlg, buf1);
840 snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
842 dialoguetype[numdialogues] = dlg;
844 memset(dialoguetext[numdialogues], 0, sizeof(dialoguetext[numdialogues]));
845 memset(dialoguename[numdialogues], 0, sizeof(dialoguename[numdialogues]));
847 ifstream ipstream(ConvertFileName(buf2));
848 ipstream.ignore(256,':');
849 ipstream >> numdialogueboxes[numdialogues];
850 for(i=0;i<numdialogueboxes[numdialogues];i++){
851 ipstream.ignore(256,':');
852 ipstream.ignore(256,':');
853 ipstream.ignore(256,' ');
854 ipstream >> dialogueboxlocation[numdialogues][i];
855 ipstream.ignore(256,':');
856 ipstream >> dialogueboxcolor[numdialogues][i][0];
857 ipstream >> dialogueboxcolor[numdialogues][i][1];
858 ipstream >> dialogueboxcolor[numdialogues][i][2];
859 ipstream.ignore(256,':');
860 ipstream.getline(dialoguename[numdialogues][i],64);
861 ipstream.ignore(256,':');
862 ipstream.ignore(256,' ');
863 ipstream.getline(dialoguetext[numdialogues][i],128);
865 if(dialoguetext[numdialogues][i][j]=='\\')dialoguetext[numdialogues][i][j]='\n';
867 ipstream.ignore(256,':');
868 ipstream >> dialogueboxsound[numdialogues][i];
871 for(i=0;i<numdialogueboxes[numdialogues];i++){
872 for(j=0;j<numplayers;j++){
873 participantfacing[numdialogues][i][j]=player[j].facing;
880 whichdialogue=numdialogues;
885 static void ch_fixdialogue(Game *game, const char *args)
887 char buf1[32], buf2[64];
890 sscanf(args, "%d %31s", &whichdi, buf1);
891 snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
893 memset(dialoguetext[whichdi], 0, sizeof(dialoguetext[whichdi]));
894 memset(dialoguename[whichdi], 0, sizeof(dialoguename[whichdi]));
896 ifstream ipstream(ConvertFileName(buf2));
897 ipstream.ignore(256,':');
898 ipstream >> numdialogueboxes[whichdi];
899 for(i=0;i<numdialogueboxes[whichdi];i++){
900 ipstream.ignore(256,':');
901 ipstream.ignore(256,':');
902 ipstream.ignore(256,' ');
903 ipstream >> dialogueboxlocation[whichdi][i];
904 ipstream.ignore(256,':');
905 ipstream >> dialogueboxcolor[whichdi][i][0];
906 ipstream >> dialogueboxcolor[whichdi][i][1];
907 ipstream >> dialogueboxcolor[whichdi][i][2];
908 ipstream.ignore(256,':');
909 ipstream.getline(dialoguename[whichdi][i],64);
910 ipstream.ignore(256,':');
911 ipstream.ignore(256,' ');
912 ipstream.getline(dialoguetext[whichdi][i],128);
914 if(dialoguetext[whichdi][i][j]=='\\')dialoguetext[whichdi][i][j]='\n';
916 ipstream.ignore(256,':');
917 ipstream >> dialogueboxsound[whichdi][i];
923 static void ch_fixtype(Game *game, const char *args)
926 sscanf(args, "%d", &dlg);
927 dialoguetype[0] = dlg;
930 static void ch_fixrotation(Game *game, const char *args)
932 participantrotation[whichdialogue][participantfocus[whichdialogue][indialogue]]=player[participantfocus[whichdialogue][indialogue]].rotation;
935 static void ch_ddialogue(Game *game, const char *args)
941 static void ch_dhs(Game *game, const char *args)
947 static void ch_immobile(Game *game, const char *args)
949 player[0].immobile = 1;
952 static void ch_allimmobile(Game *game, const char *args)
954 for (int i = 1; i < numplayers; i++)
955 player[i].immobile = 1;
958 static void ch_mobile(Game *game, const char *args)
960 player[0].immobile = 0;
963 static void ch_default(Game *game, const char *args)
965 player[0].armorhead=1;
966 player[0].armorhigh=1;
967 player[0].armorlow=1;
968 player[0].protectionhead=1;
969 player[0].protectionhigh=1;
970 player[0].protectionlow=1;
971 player[0].metalhead=1;
972 player[0].metalhigh=1;
973 player[0].metallow=1;
975 player[0].speedmult=1;
978 if(player[0].creature==wolftype){
979 player[0].proportionhead=1.1;
980 player[0].proportionbody=1.1;
981 player[0].proportionarms=1.1;
982 player[0].proportionlegs=1.1;
983 } else if(player[0].creature==rabbittype){
984 player[0].proportionhead=1.2;
985 player[0].proportionbody=1.05;
986 player[0].proportionarms=1.00;
987 player[0].proportionlegs=1.1;
988 player[0].proportionlegs.y=1.05;
991 player[0].numclothes=0;
992 game->LoadTextureSave(creatureskin[player[0].creature][player[0].whichskin],
993 &player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],
994 &player[0].skeleton.skinsize);
996 editoractive=typeactive;
997 player[0].immobile=0;
1000 static void ch_play(Game *game, const char *args)
1003 sscanf(args, "%d", &dlg);
1004 whichdialogue = dlg;
1006 if (whichdialogue >= numdialogues)
1009 for(i=0;i<numdialogueboxes[whichdialogue];i++){
1010 player[participantfocus[whichdialogue][i]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][i]];
1011 player[participantfocus[whichdialogue][i]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
1012 player[participantfocus[whichdialogue][i]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
1013 player[participantfocus[whichdialogue][i]].velocity=0;
1014 player[participantfocus[whichdialogue][i]].targetanimation=player[participantfocus[whichdialogue][i]].getIdle();
1015 player[participantfocus[whichdialogue][i]].targetframe=0;
1024 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
1025 temppos=temppos-viewer;
1026 Normalise(&temppos);
1036 whichsoundplay=rabbitchitter;
1037 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
1038 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
1039 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
1040 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
1041 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
1042 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
1043 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
1044 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
1045 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
1046 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
1047 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
1048 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
1049 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
1050 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
1051 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
1052 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
1053 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
1054 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
1055 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
1056 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
1057 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
1058 OPENAL_SetVolume(channels[whichsoundplay], 256);
1059 OPENAL_SetPaused(channels[whichsoundplay], false);
1062 static void ch_mapkilleveryone(Game *game, const char *args)
1064 maptype = mapkilleveryone;
1067 static void ch_mapkillmost(Game *game, const char *args)
1069 maptype = mapkillmost;
1072 static void ch_mapkillsomeone(Game *game, const char *args)
1074 maptype = mapkillsomeone;
1077 static void ch_mapgosomewhere(Game *game, const char *args)
1079 maptype = mapgosomewhere;
1082 static void ch_viewdistance(Game *game, const char *args)
1084 viewdistance = atof(args)*100;
1087 static void ch_fadestart(Game *game, const char *args)
1089 fadestart = atof(args);
1092 static void ch_slomo(Game *game, const char *args)
1094 slomospeed = atof(args);
1099 static void ch_slofreq(Game *game, const char *args)
1101 slomofreq = atof(args);
1104 static void ch_skytint(Game *game, const char *args)
1106 sscanf(args, "%f%f%f", &skyboxr, &skyboxg, &skyboxb);
1108 skyboxlightr=skyboxr;
1109 skyboxlightg=skyboxg;
1110 skyboxlightb=skyboxb;
1112 game->SetUpLighting();
1114 terrain.DoShadows();
1115 objects.DoShadows();
1118 static void ch_skylight(Game *game, const char *args)
1120 sscanf(args, "%f%f%f", &skyboxlightr, &skyboxlightg, &skyboxlightb);
1122 game->SetUpLighting();
1124 terrain.DoShadows();
1125 objects.DoShadows();
1128 static void ch_skybox(Game *game, const char *args)
1130 skyboxtexture = !skyboxtexture;
1132 game->SetUpLighting();
1134 terrain.DoShadows();
1135 objects.DoShadows();
1138 static void cmd_dispatch(Game *game, const char *cmd)
1140 int i, n_cmds = sizeof(cmd_names) / sizeof(cmd_names[0]);
1142 for (i = 0; i < n_cmds; i++)
1143 if (stripfx(cmd, cmd_names[i]))
1145 cmd_handlers[i](game, cmd + strlen(cmd_names[i]));
1150 PlaySoundEx(consolesuccesssound, samp[consolesuccesssound], NULL, true);
1151 OPENAL_SetVolume(channels[consolesuccesssound], 256);
1152 OPENAL_SetPaused(channels[consolesuccesssound], false);
1156 PlaySoundEx(consolefailsound, samp[consolefailsound], NULL, true);
1157 OPENAL_SetVolume(channels[consolefailsound], 256);
1158 OPENAL_SetPaused(channels[consolefailsound], false);
1162 /********************> Tick() <*****/
1163 extern void ScreenShot(const char * fname);
1164 void Screenshot (void)
1167 time_t t = time(NULL);
1168 struct tm *tme = localtime(&t);
1169 sprintf(temp, "Screenshots/Screenshot_%04d_%02d_%02d--%02d_%02d_%02d.png", tme->tm_year + 1900, tme->tm_mon + 1, tme->tm_mday, tme->tm_hour, tme->tm_min, tme->tm_sec);
1172 mkdir("Screenshots");
1174 mkdir("Screenshots", S_IRWXU);
1182 void Game::SetUpLighting(){
1183 if(environment==snowyenvironment){
1187 light.ambient[0]=.4;
1188 light.ambient[1]=.4;
1189 light.ambient[2]=.44;
1191 if(environment==desertenvironment){
1195 light.ambient[0]=.4;
1196 light.ambient[1]=.35;
1197 light.ambient[2]=.3;
1200 if(environment==grassyenvironment){
1204 light.ambient[0]=.4;
1205 light.ambient[1]=.4;
1206 light.ambient[2]=.44;
1212 light.ambient[0]=.4;
1213 light.ambient[1]=.4;
1214 light.ambient[2]=.4;
1217 average=(skyboxlightr+skyboxlightg+skyboxlightb)/3;
1218 light.color[0]*=(skyboxlightr+average)/2;
1219 light.color[1]*=(skyboxlightg+average)/2;
1220 light.color[2]*=(skyboxlightb+average)/2;
1221 light.ambient[0]=light.ambient[0]*(skyboxlightr+average)/2*1;
1222 light.ambient[1]=light.ambient[1]*(skyboxlightg+average)/2*1;
1223 light.ambient[2]=light.ambient[2]*(skyboxlightb+average)/2*1;
1227 light.ambient[2]=0; */
1230 int Game::findPathDist(int start,int end){
1231 int i,j,k,smallestcount,count,connected;
1232 int last,last2,last3,last4;
1242 while(last!=end&&count<30){
1244 for(j=0;j<numpathpoints;j++){
1245 if(j!=last&&j!=last2&&j!=last3&&j!=last4)
1248 if(numpathpointconnect[j])
1249 for(k=0;k<numpathpointconnect[j];k++){
1250 if(pathpointconnect[j][k]==last)connected=1;
1253 if(numpathpointconnect[last])
1254 for(k=0;k<numpathpointconnect[last];k++){
1255 if(pathpointconnect[last][k]==j)connected=1;
1258 if(closest==-1||Random()%2==0){
1269 if(count<smallestcount)smallestcount=count;
1271 return smallestcount;
1274 int Game::checkcollide(XYZ startpoint,XYZ endpoint){
1275 static XYZ colpoint,colviewer,coltarget;
1276 static float minx,minz,maxx,maxz,miny,maxy;
1285 if(minx>endpoint.x)minx=endpoint.x;
1287 if(miny>endpoint.y)miny=endpoint.y;
1289 if(minz>endpoint.z)minz=endpoint.z;
1292 if(maxx<endpoint.x)maxx=endpoint.x;
1294 if(maxy<endpoint.y)maxy=endpoint.y;
1296 if(maxz<endpoint.z)maxz=endpoint.z;
1305 for(i=0;i<objects.numobjects;i++){
1306 if(objects.position[i].x>minx-objects.model[i].boundingsphereradius&&objects.position[i].x<maxx+objects.model[i].boundingsphereradius&&objects.position[i].y>miny-objects.model[i].boundingsphereradius&&objects.position[i].y<maxy+objects.model[i].boundingsphereradius&&objects.position[i].z>minz-objects.model[i].boundingsphereradius&&objects.position[i].z<maxz+objects.model[i].boundingsphereradius){
1307 if(objects.type[i]!=treeleavestype&&objects.type[i]!=bushtype&&objects.type[i]!=firetype){
1308 colviewer=startpoint;
1310 if(objects.model[i].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)return i;
1315 //if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
1320 int Game::checkcollide(XYZ startpoint,XYZ endpoint,int what){
1321 static XYZ colpoint,colviewer,coltarget;
1322 static float minx,minz,maxx,maxz,miny,maxy;
1331 if(minx>endpoint.x)minx=endpoint.x;
1333 if(miny>endpoint.y)miny=endpoint.y;
1335 if(minz>endpoint.z)minz=endpoint.z;
1338 if(maxx<endpoint.x)maxx=endpoint.x;
1340 if(maxy<endpoint.y)maxy=endpoint.y;
1342 if(maxz<endpoint.z)maxz=endpoint.z;
1352 if(objects.position[what].x>minx-objects.model[what].boundingsphereradius&&objects.position[what].x<maxx+objects.model[what].boundingsphereradius&&objects.position[what].y>miny-objects.model[what].boundingsphereradius&&objects.position[what].y<maxy+objects.model[what].boundingsphereradius&&objects.position[what].z>minz-objects.model[what].boundingsphereradius&&objects.position[what].z<maxz+objects.model[what].boundingsphereradius){
1353 if(objects.type[what]!=treeleavestype&&objects.type[what]!=bushtype&&objects.type[what]!=firetype){
1354 colviewer=startpoint;
1356 if(objects.model[what].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[what],&objects.rotation[what])!=-1)return i;
1361 if(what==1000)if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
1366 void Game::Setenvironment(int which)
1370 LOG(" Setting environment...");
1372 float temptexdetail;
1375 OPENAL_SetPaused(channels[music1snow], true);
1376 OPENAL_SetPaused(channels[music1grass], true);
1377 OPENAL_SetPaused(channels[music1desert], true);
1378 OPENAL_SetPaused(channels[wind], true);
1379 OPENAL_SetPaused(channels[desertambient], true);
1381 OPENAL_SetPaused(channels[stream_music1snow], true);
1382 OPENAL_SetPaused(channels[stream_music1grass], true);
1383 OPENAL_SetPaused(channels[stream_music1desert], true);
1384 OPENAL_SetPaused(channels[stream_wind], true);
1385 OPENAL_SetPaused(channels[stream_desertambient], true);
1388 if(environment==snowyenvironment){
1392 //PlaySoundEx( wind, samp[wind], NULL, true);
1393 PlayStreamEx(stream_wind, strm[stream_wind], 0, true);
1394 OPENAL_SetPaused(channels[stream_wind], false);
1395 OPENAL_SetVolume(channels[stream_wind], 256);
1398 LoadTexture(":Data:Textures:snowtree.png",&objects.treetextureptr,0,1);
1399 LoadTexture(":Data:Textures:bushsnow.png",&objects.bushtextureptr,0,1);
1400 LoadTexture(":Data:Textures:bouldersnow.jpg",&objects.rocktextureptr,1,0);
1401 LoadTexture(":Data:Textures:snowbox.jpg",&objects.boxtextureptr,1,0);
1403 OPENAL_Sample_Free(samp[footstepsound]);
1404 OPENAL_Sample_Free(samp[footstepsound2]);
1405 OPENAL_Sample_Free(samp[footstepsound3]);
1406 OPENAL_Sample_Free(samp[footstepsound4]);
1407 samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
1408 samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
1409 samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone1.ogg"), OPENAL_HW3D, 0, 0);
1410 samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone2.ogg"), OPENAL_HW3D, 0, 0);
1411 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
1412 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
1413 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
1414 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
1416 LoadTexture(":Data:Textures:snow.jpg",&terraintexture,1,0);
1418 LoadTexture(":Data:Textures:rock.jpg",&terraintexture2,1,0);
1420 //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
1425 temptexdetail=texdetail;
1426 if(texdetail>1)texdetail=4;
1427 skybox.load( ":Data:Textures:Skybox(snow):Front.jpg",
1428 ":Data:Textures:Skybox(snow):Left.jpg",
1429 ":Data:Textures:Skybox(snow):Back.jpg",
1430 ":Data:Textures:Skybox(snow):Right.jpg",
1431 ":Data:Textures:Skybox(snow):Up.jpg",
1432 ":Data:Textures:Skybox(snow):Down.jpg",
1433 ":Data:Textures:Skybox(snow):Cloud.jpg",
1434 ":Data:Textures:Skybox(snow):Reflect.jpg");
1439 texdetail=temptexdetail;
1441 if(environment==desertenvironment){
1444 LoadTexture(":Data:Textures:deserttree.png",&objects.treetextureptr,0,1);
1445 LoadTexture(":Data:Textures:bushdesert.png",&objects.bushtextureptr,0,1);
1446 LoadTexture(":Data:Textures:boulderdesert.jpg",&objects.rocktextureptr,1,0);
1447 LoadTexture(":Data:Textures:desertbox.jpg",&objects.boxtextureptr,1,0);
1451 //PlaySoundEx( desertambient, samp[desertambient], NULL, true);
1452 PlayStreamEx( stream_desertambient, strm[stream_desertambient], NULL, true);
1453 OPENAL_SetPaused(channels[stream_desertambient], false);
1454 OPENAL_SetVolume(channels[stream_desertambient], 256);
1457 OPENAL_Sample_Free(samp[footstepsound]);
1458 OPENAL_Sample_Free(samp[footstepsound2]);
1459 OPENAL_Sample_Free(samp[footstepsound3]);
1460 OPENAL_Sample_Free(samp[footstepsound4]);
1461 samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
1462 samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
1463 samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
1464 samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
1465 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
1466 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
1467 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
1468 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
1470 LoadTexture(":Data:Textures:sand.jpg",&terraintexture,1,0);
1472 LoadTexture(":Data:Textures:sandslope.jpg",&terraintexture2,1,0);
1474 //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
1478 temptexdetail=texdetail;
1479 if(texdetail>1)texdetail=4;
1480 skybox.load( ":Data:Textures:Skybox(sand):Front.jpg",
1481 ":Data:Textures:Skybox(sand):Left.jpg",
1482 ":Data:Textures:Skybox(sand):Back.jpg",
1483 ":Data:Textures:Skybox(sand):Right.jpg",
1484 ":Data:Textures:Skybox(sand):Up.jpg",
1485 ":Data:Textures:Skybox(sand):Down.jpg",
1486 ":Data:Textures:Skybox(sand):Cloud.jpg",
1487 ":Data:Textures:Skybox(sand):Reflect.jpg");
1492 texdetail=temptexdetail;
1494 if(environment==grassyenvironment){
1497 LoadTexture(":Data:Textures:tree.png",&objects.treetextureptr,0,1);
1498 LoadTexture(":Data:Textures:bush.png",&objects.bushtextureptr,0,1);
1499 LoadTexture(":Data:Textures:boulder.jpg",&objects.rocktextureptr,1,0);
1500 LoadTexture(":Data:Textures:grassbox.jpg",&objects.boxtextureptr,1,0);
1503 PlayStreamEx( stream_wind, strm[stream_wind], NULL, true);
1504 OPENAL_SetPaused(channels[stream_wind], false);
1505 OPENAL_SetVolume(channels[stream_wind], 100);
1508 OPENAL_Sample_Free(samp[footstepsound]);
1509 OPENAL_Sample_Free(samp[footstepsound2]);
1510 OPENAL_Sample_Free(samp[footstepsound3]);
1511 OPENAL_Sample_Free(samp[footstepsound4]);
1512 samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepgrass1.ogg"), OPENAL_HW3D, 0, 0);
1513 samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepgrass2.ogg"), OPENAL_HW3D, 0, 0);
1514 samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone1.ogg"), OPENAL_HW3D, 0, 0);
1515 samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone2.ogg"), OPENAL_HW3D, 0, 0);
1516 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
1517 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
1518 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
1519 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
1521 LoadTexture(":Data:Textures:grassdirt.jpg",&terraintexture,1,0);
1523 LoadTexture(":Data:Textures:mossrock.jpg",&terraintexture2,1,0);
1525 //LoadTexture(":Data:Textures:detail.png",&terraintexture3,1);
1529 temptexdetail=texdetail;
1530 if(texdetail>1)texdetail=4;
1531 skybox.load( ":Data:Textures:Skybox(grass):Front.jpg",
1532 ":Data:Textures:Skybox(grass):Left.jpg",
1533 ":Data:Textures:Skybox(grass):Back.jpg",
1534 ":Data:Textures:Skybox(grass):Right.jpg",
1535 ":Data:Textures:Skybox(grass):Up.jpg",
1536 ":Data:Textures:Skybox(grass):Down.jpg",
1537 ":Data:Textures:Skybox(grass):Cloud.jpg",
1538 ":Data:Textures:Skybox(grass):Reflect.jpg");
1542 texdetail=temptexdetail;
1544 temptexdetail=texdetail;
1546 terrain.load(":Data:Textures:heightmap.png");
1548 texdetail=temptexdetail;
1552 void Game::Loadlevel(int which){
1555 if(which==0)Loadlevel((char *)":Data:Maps:map1");
1556 else if(which==1)Loadlevel((char *)":Data:Maps:map2");
1557 else if(which==2)Loadlevel((char *)":Data:Maps:map3");
1558 else if(which==3)Loadlevel((char *)":Data:Maps:map4");
1559 else if(which==4)Loadlevel((char *)":Data:Maps:map5");
1560 else if(which==5)Loadlevel((char *)":Data:Maps:map6");
1561 else if(which==6)Loadlevel((char *)":Data:Maps:map7");
1562 else if(which==7)Loadlevel((char *)":Data:Maps:map8");
1563 else if(which==8)Loadlevel((char *)":Data:Maps:map9");
1564 else if(which==9)Loadlevel((char *)":Data:Maps:map10");
1565 else if(which==10)Loadlevel((char *)":Data:Maps:map11");
1566 else if(which==11)Loadlevel((char *)":Data:Maps:map12");
1567 else if(which==12)Loadlevel((char *)":Data:Maps:map13");
1568 else if(which==13)Loadlevel((char *)":Data:Maps:map14");
1569 else if(which==14)Loadlevel((char *)":Data:Maps:map15");
1570 else if(which==15)Loadlevel((char *)":Data:Maps:map16");
1571 else if(which==-1){tutoriallevel=-1;Loadlevel((char *)":Data:Maps:tutorial");}
1572 else Loadlevel((char *)":Data:Maps:mapsave");
1577 /*char * Game::MD5_string (unsigned char *string){
1581 strcpy(temp2,(const char *)string);
1582 strcat((char *)temp2,(const char *)"Lugaru");
1583 sprintf (temp, "%d",strlen((char *)temp2));
1584 strcat((char *)temp2,temp);
1587 unsigned int len = strlen ( (char *)temp2);
1589 context.update ((unsigned char *)temp2, len);
1590 context.finalize ();
1592 return context.hex_digest();
1597 void Game::Loadlevel(char *name){
1599 static int oldlevel;
1604 float headprop,legprop,armprop,bodyprop;
1608 LOG(std::string("Loading level...") + name);
1610 if(!gameon)visibleloading=1;
1612 if(stealthloading)visibleloading=0;
1614 if(!stillloading)loadtime=0;
1619 if(tutoriallevel!=-1)tutoriallevel=0;
1620 else tutoriallevel=1;
1622 if(tutoriallevel==1)tutorialstage=0;
1623 if(tutorialstage==0){
1624 tutorialstagetime=0;
1631 OPENAL_SetPaused(channels[whooshsound], true);
1632 OPENAL_SetPaused(channels[stream_firesound], true);
1634 // Change the map filename into something that is os specific
1635 char *FixedFN = ConvertFileName(name);
1639 tfile=fopen( FixedFN, "rb" );
1642 OPENAL_SetPaused(channels[stream_firesound], true);
1653 animation[bounceidleanim].Load((char *)":Data:Animations:Idle",middleheight,neutral);
1659 dialoguegonethrough[i]=0;
1668 if(accountactive)difficulty=accountactive->getDifficulty();
1670 if(difficulty!=2)minimap=1;
1707 bonustotal=startbonustotal;
1713 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
1714 OPENAL_SetVolume(channels[consolesuccesssound], 256);
1715 OPENAL_SetPaused(channels[consolesuccesssound], false);
1722 terrain.numdecals=0;
1723 Sprite::deleteSprites();
1724 for(i=0;i<objects.numobjects;i++)
1726 objects.model[i].numdecals=0;
1729 j=objects.numobjects;
1732 objects.DeleteObject(0);
1733 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1736 for(i=0;i<subdivision;i++)
1738 for(j=0;j<subdivision;j++)
1740 terrain.patchobjectnum[i][j]=0;
1743 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1746 weapons.numweapons=0;
1748 funpackf(tfile, "Bi", &mapvers);
1749 if(mapvers>=15)funpackf(tfile, "Bi", &indemo);
1751 if(mapvers>=5)funpackf(tfile, "Bi", &maptype);
1752 else maptype=mapkilleveryone;
1753 if(mapvers>=6)funpackf(tfile, "Bi", &hostile);
1755 if(mapvers>=4)funpackf(tfile, "Bf Bf", &viewdistance, &fadestart);
1761 if(mapvers>=2)funpackf(tfile, "Bb Bf Bf Bf", &skyboxtexture, &skyboxr, &skyboxg, &skyboxb);
1769 if(mapvers>=10)funpackf(tfile, "Bf Bf Bf", &skyboxlightr, &skyboxlightg, &skyboxlightb);
1772 skyboxlightr=skyboxr;
1773 skyboxlightg=skyboxg;
1774 skyboxlightb=skyboxb;
1776 if(!stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &player[0].coords.x,&player[0].coords.y,&player[0].coords.z,&player[0].rotation,&player[0].targetrotation, &player[0].num_weapons);
1777 if(stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &lamefloat,&lamefloat,&lamefloat,&lamefloat,&lamefloat, &player[0].num_weapons);
1778 player[0].originalcoords=player[0].coords;
1779 if(player[0].num_weapons>0&&player[0].num_weapons<5)
1781 for(j=0;j<player[0].num_weapons;j++)
1783 player[0].weaponids[j]=weapons.numweapons;
1784 funpackf(tfile, "Bi", &weapons.type[weapons.numweapons]);
1785 weapons.owner[weapons.numweapons]=0;
1786 weapons.numweapons++;
1790 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1792 funpackf(tfile, "Bf Bf Bf", &player[0].armorhead, &player[0].armorhigh, &player[0].armorlow);
1793 funpackf(tfile, "Bf Bf Bf", &player[0].protectionhead, &player[0].protectionhigh, &player[0].protectionlow);
1794 funpackf(tfile, "Bf Bf Bf", &player[0].metalhead, &player[0].metalhigh, &player[0].metallow);
1795 funpackf(tfile, "Bf Bf", &player[0].power, &player[0].speedmult);
1797 funpackf(tfile, "Bi", &player[0].numclothes);
1801 funpackf(tfile, "Bi Bi", &player[0].whichskin, &player[0].creature);
1805 player[0].whichskin=0;
1806 player[0].creature=rabbittype;
1809 for(i=0;i<max_dialogues;i++)
1811 for(j=0;j<max_dialoguelength;j++)
1815 dialoguetext[i][j][k]='\0';
1819 dialoguename[i][j][k]='\0';
1824 player[0].lastattack=-1;
1825 player[0].lastattack2=-1;
1826 player[0].lastattack3=-1;
1830 funpackf(tfile, "Bi", &numdialogues);
1833 for(k=0;k<numdialogues;k++)
1835 funpackf(tfile, "Bi", &numdialogueboxes[k]);
1836 funpackf(tfile, "Bi", &dialoguetype[k]);
1839 funpackf(tfile, "Bf Bf Bf", &participantlocation[k][l].x, &participantlocation[k][l].y, &participantlocation[k][l].z);
1840 funpackf(tfile, "Bf", &participantrotation[k][l]);
1842 if(numdialogueboxes)
1844 for(l=0;l<numdialogueboxes[k];l++)
1846 funpackf(tfile, "Bi", &dialogueboxlocation[k][l]);
1847 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][0]);
1848 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][1]);
1849 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][2]);
1850 funpackf(tfile, "Bi", &dialogueboxsound[k][l]);
1854 funpackf(tfile, "Bi",&templength);
1855 if(templength>128||templength<=0)templength=128;
1856 for(m=0;m<templength;m++){
1857 funpackf(tfile, "Bb", &dialoguetext[k][l][m]);
1858 if(dialoguetext[k][l][m]=='\0')break;
1861 funpackf(tfile, "Bi",&templength);
1862 if(templength>64||templength<=0)templength=64;
1863 for(m=0;m<templength;m++){
1864 funpackf(tfile, "Bb", &dialoguename[k][l][m]);
1865 if(dialoguename[k][l][m]=='\0'){
1869 funpackf(tfile, "Bf Bf Bf", &dialoguecamera[k][l].x, &dialoguecamera[k][l].y, &dialoguecamera[k][l].z);
1870 funpackf(tfile, "Bi", &participantfocus[k][l]);
1871 funpackf(tfile, "Bi", &participantaction[k][l]);
1874 funpackf(tfile, "Bf Bf Bf", &participantfacing[k][l][m].x, &participantfacing[k][l][m].y, &participantfacing[k][l][m].z);
1876 funpackf(tfile, "Bf Bf",&dialoguecamerarotation[k][l],&dialoguecamerarotation2[k][l]);
1882 else numdialogues=0;
1884 if(player[0].numclothes)
1886 for(k=0;k<player[0].numclothes;k++)
1888 funpackf(tfile, "Bi", &templength);
1889 for(l=0;l<templength;l++)
1890 funpackf(tfile, "Bb", &player[0].clothes[k][l]);
1891 player[0].clothes[k][templength]='\0';
1892 funpackf(tfile, "Bf Bf Bf", &player[0].clothestintr[k], &player[0].clothestintg[k], &player[0].clothestintb[k]);
1896 funpackf(tfile, "Bi", &environment);
1898 funpackf(tfile, "Bi", &objects.numobjects);
1899 if(objects.numobjects)
1901 for(i=0;i<objects.numobjects;i++)
1903 funpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", &objects.type[i],&objects.rotation[i],&objects.rotation2[i], &objects.position[i].x, &objects.position[i].y, &objects.position[i].z,&objects.scale[i]);
1904 if(objects.type[i]==treeleavestype)objects.scale[i]=objects.scale[i-1];
1910 funpackf(tfile, "Bi", &numhotspots);
1913 for(i=0;i<numhotspots;i++)
1915 funpackf(tfile, "Bi Bf Bf Bf Bf", &hotspottype[i],&hotspotsize[i],&hotspot[i].x,&hotspot[i].y,&hotspot[i].z);
1916 funpackf(tfile, "Bi", &templength);
1918 for(l=0;l<templength;l++)
1919 funpackf(tfile, "Bb", &hotspottext[i][l]);
1920 hotspottext[i][templength]='\0';
1921 if(hotspottype[i]==-111)indemo=1;
1927 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1932 for(i=0;i<objects.numobjects;i++)
1934 objects.center+=objects.position[i];
1936 objects.center/=objects.numobjects;
1939 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1941 float maxdistance=0;
1944 for(i=0;i<objects.numobjects;i++)
1946 tempdist=findDistancefast(&objects.center,&objects.position[i]);
1947 if(tempdist>maxdistance)
1950 maxdistance=tempdist;
1953 objects.radius=fast_sqrt(maxdistance);
1956 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1957 //mapcenter=objects.center;
1958 //mapradius=objects.radius;
1960 funpackf(tfile, "Bi", &numplayers);
1961 int howmanyremoved=0;
1962 bool removeanother=0;
1963 if(numplayers>1&&numplayers<maxplayers)
1965 for(i=1;i<numplayers;i++)
1967 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1970 funpackf(tfile, "Bi Bi Bf Bf Bf Bi",&player[i-howmanyremoved].whichskin,&player[i-howmanyremoved].creature, &player[i-howmanyremoved].coords.x,&player[i-howmanyremoved].coords.y,&player[i-howmanyremoved].coords.z,&player[i-howmanyremoved].num_weapons);
1971 if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].howactive);
1972 else player[i-howmanyremoved].howactive=typeactive;
1973 if(mapvers>=3)funpackf(tfile, "Bf",&player[i-howmanyremoved].scale);
1974 else player[i-howmanyremoved].scale=-1;
1975 if(mapvers>=11)funpackf(tfile, "Bb",&player[i-howmanyremoved].immobile);
1976 else player[i-howmanyremoved].immobile=0;
1977 if(mapvers>=12)funpackf(tfile, "Bf",&player[i-howmanyremoved].rotation);
1978 else player[i-howmanyremoved].rotation=0;
1979 player[i-howmanyremoved].targetrotation=player[i-howmanyremoved].rotation;
1980 if(player[i-howmanyremoved].num_weapons<0||player[i-howmanyremoved].num_weapons>5){
1986 if(player[i-howmanyremoved].num_weapons>0&&player[i-howmanyremoved].num_weapons<5)
1988 for(j=0;j<player[i-howmanyremoved].num_weapons;j++)
1990 player[i-howmanyremoved].weaponids[j]=weapons.numweapons;
1991 funpackf(tfile, "Bi", &weapons.type[player[i-howmanyremoved].weaponids[j]]);
1992 weapons.owner[player[i-howmanyremoved].weaponids[j]]=i;
1993 weapons.numweapons++;
1996 funpackf(tfile, "Bi", &player[i-howmanyremoved].numwaypoints);
1997 //player[i-howmanyremoved].numwaypoints=10;
1998 for(j=0;j<player[i-howmanyremoved].numwaypoints;j++)
2000 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].x);
2001 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].y);
2002 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].z);
2003 if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].waypointtype[j]);
2004 else player[i-howmanyremoved].waypointtype[j] = wpkeepwalking;
2007 funpackf(tfile, "Bi", &player[i-howmanyremoved].waypoint);
2008 if(player[i-howmanyremoved].waypoint>player[i-howmanyremoved].numwaypoints-1)player[i-howmanyremoved].waypoint=0;
2010 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].armorhead, &player[i-howmanyremoved].armorhigh, &player[i-howmanyremoved].armorlow);
2011 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].protectionhead, &player[i-howmanyremoved].protectionhigh, &player[i-howmanyremoved].protectionlow);
2012 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].metalhead, &player[i-howmanyremoved].metalhigh, &player[i-howmanyremoved].metallow);
2013 funpackf(tfile, "Bf Bf", &player[i-howmanyremoved].power, &player[i-howmanyremoved].speedmult);
2015 if(mapvers>=4)funpackf(tfile, "Bf Bf Bf Bf", &headprop, &bodyprop, &armprop, &legprop);
2023 if(player[i-howmanyremoved].creature==wolftype)
2025 player[i-howmanyremoved].proportionhead=1.1*headprop;
2026 player[i-howmanyremoved].proportionbody=1.1*bodyprop;
2027 player[i-howmanyremoved].proportionarms=1.1*armprop;
2028 player[i-howmanyremoved].proportionlegs=1.1*legprop;
2031 if(player[i-howmanyremoved].creature==rabbittype)
2033 player[i-howmanyremoved].proportionhead=1.2*headprop;
2034 player[i-howmanyremoved].proportionbody=1.05*bodyprop;
2035 player[i-howmanyremoved].proportionarms=1.00*armprop;
2036 player[i-howmanyremoved].proportionlegs=1.1*legprop;
2037 player[i-howmanyremoved].proportionlegs.y=1.05*legprop;
2040 funpackf(tfile, "Bi", &player[i-howmanyremoved].numclothes);
2041 if(player[i-howmanyremoved].numclothes)
2043 for(k=0;k<player[i-howmanyremoved].numclothes;k++)
2046 funpackf(tfile, "Bi", &templength);
2047 for(l=0;l<templength;l++)
2048 funpackf(tfile, "Bb", &player[i-howmanyremoved].clothes[k][l]);
2049 player[i-howmanyremoved].clothes[k][templength]='\0';
2050 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].clothestintr[k], &player[i-howmanyremoved].clothestintg[k], &player[i-howmanyremoved].clothestintb[k]);
2056 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2058 numplayers-=howmanyremoved;
2059 funpackf(tfile, "Bi", &numpathpoints);
2060 if(numpathpoints>30||numpathpoints<0)
2064 for(j=0;j<numpathpoints;j++)
2066 funpackf(tfile, "Bf Bf Bf Bi", &pathpoint[j].x,&pathpoint[j].y,&pathpoint[j].z,&numpathpointconnect[j]);
2067 for(k=0;k<numpathpointconnect[j];k++){
2068 funpackf(tfile, "Bi", &pathpointconnect[j][k]);
2072 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2074 funpackf(tfile, "Bf Bf Bf Bf", &mapcenter.x,&mapcenter.y,&mapcenter.z,&mapradius);
2077 if(environment!=oldenvironment)Setenvironment(environment);
2078 oldenvironment=environment;
2082 j=objects.numobjects;
2083 objects.numobjects=0;
2086 //if(objects.type[i]!=spiketype)
2087 objects.MakeObject(objects.type[i],objects.position[i],objects.rotation[i],objects.rotation2[i],objects.scale[i]);
2088 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2091 //if(skyboxtexture){
2092 terrain.DoShadows();
2093 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2094 objects.DoShadows();
2095 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2097 else terrain.DoLighting();
2103 oldlevel=whichlevel;
2106 if(numplayers>maxplayers-1)numplayers=maxplayers-1;
2107 for(i=0;i<numplayers;i++)
2109 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2113 if(i==0||player[i].scale<0)player[i].scale=.2;
2114 player[i].skeleton.free=0;
2115 player[i].skeleton.id=i;
2116 //if(Random()%2==0)player[i].creature=wolftype;
2117 //else player[i].creature=rabbittype;
2118 if(i==0&&mapvers<9)player[i].creature=rabbittype;
2119 if(player[i].creature!=wolftype)player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",0);
2122 if(player[i].creature!=wolftype){
2123 player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
2124 LoadTexture(":Data:Textures:Belt.png",&player[i].skeleton.drawmodelclothes.textureptr,1,1);
2126 if(player[i].creature==wolftype){
2127 player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
2133 texsize=512*512*3/texdetail/texdetail;
2134 //if(!player[i].loaded)player[i].skeleton.skinText = new GLubyte[texsize];
2135 //player[i].skeleton.skinText.resize(texsize);
2137 LoadTextureSave(creatureskin[player[i].creature][player[i].whichskin],&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
2139 if(player[i].numclothes)
2141 for(j=0;j<player[i].numclothes;j++)
2143 tintr=player[i].clothestintr[j];
2144 tintg=player[i].clothestintg[j];
2145 tintb=player[i].clothestintb[j];
2146 AddClothes((char *)player[i].clothes[j],0,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
2148 player[i].DoMipmaps(5,0,0,player[i].skeleton.skinsize,player[i].skeleton.skinsize);
2151 player[i].currentanimation=bounceidleanim;
2152 player[i].targetanimation=bounceidleanim;
2153 player[i].currentframe=0;
2154 player[i].targetframe=1;
2156 player[i].speed=1+(float)(Random()%100)/1000;
2157 if(difficulty==0)player[i].speed-=.2;
2158 if(difficulty==1)player[i].speed-=.1;
2160 player[i].velocity=0;
2161 player[i].oldcoords=player[i].coords;
2162 player[i].realoldcoords=player[i].coords;
2165 player[i].skeleton.id=i;
2166 player[i].updatedelay=0;
2167 player[i].normalsupdatedelay=0;
2169 player[i].aitype=passivetype;
2170 player[i].aitarget=0;
2171 player[i].madskills=0;
2175 player[i].proportionhead=1.2;
2176 player[i].proportionbody=1.05;
2177 player[i].proportionarms=1.00;
2178 player[i].proportionlegs=1.1;
2179 player[i].proportionlegs.y=1.05;
2181 player[i].headless=0;
2182 player[i].currentoffset=0;
2183 player[i].targetoffset=0;
2184 /*player[i].armorhead=1;
2185 player[i].armorhigh=1;
2186 player[i].armorlow=1;
2187 player[i].protectionhead=1;
2188 player[i].protectionhigh=1;
2189 player[i].protectionlow=1;
2190 player[i].metalhead=1;
2191 player[i].metalhigh=1;
2192 player[i].metallow=1;
2194 player[i].speedmult=1;*/
2196 player[i].damagetolerance=200;
2198 if(player[i].creature==wolftype)
2200 /*player[i].proportionhead=1.1;
2201 player[i].proportionbody=1.1;
2202 player[i].proportionarms=1.1;
2203 player[i].proportionlegs=1.1;
2204 player[i].proportionlegs.y=1.1;*/
2205 if(i==0||player[i].scale<0)player[i].scale=.23;
2207 player[i].damagetolerance=300;
2210 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2213 player[i].proportionhead.z=0;
2214 player[i].proportionbody.z=0;
2215 player[i].proportionarms.z=0;
2216 player[i].proportionlegs.z=0;
2219 player[i].tempanimation.Load((char *)":Data:Animations:Tempanim",0,0);
2221 player[i].headmorphness=0;
2222 player[i].targetheadmorphness=1;
2223 player[i].headmorphstart=0;
2224 player[i].headmorphend=0;
2226 player[i].pausetime=0;
2229 player[i].jumppower=5;
2231 player[i].permanentdamage=0;
2232 player[i].superpermanentdamage=0;
2234 player[i].forwardkeydown=0;
2235 player[i].leftkeydown=0;
2236 player[i].backkeydown=0;
2237 player[i].rightkeydown=0;
2238 player[i].jumpkeydown=0;
2239 player[i].crouchkeydown=0;
2240 player[i].throwkeydown=0;
2242 player[i].collided=-10;
2244 player[i].bloodloss=0;
2245 player[i].weaponactive=-1;
2246 player[i].weaponstuck=-1;
2247 player[i].bleeding=0;
2248 player[i].deathbleeding=0;
2249 player[i].stunned=0;
2250 player[i].hasvictim=0;
2251 player[i].wentforweapon=0;
2254 player[0].aitype=playercontrolled;
2255 player[0].weaponactive=-1;
2259 //player[0].speedmult=1/.9;
2260 player[0].power=1/.9;
2265 //player[0].speedmult=1/.8;
2266 player[0].power=1/.8;
2269 //player[0].weaponstuck=1;
2271 if(difficulty==1)player[0].damagetolerance=250;
2272 if(difficulty==0)player[0].damagetolerance=300;
2273 if(difficulty==0)player[0].armorhead*=1.5;
2274 if(difficulty==0)player[0].armorhigh*=1.5;
2275 if(difficulty==0)player[0].armorlow*=1.5;
2276 cameraloc=player[0].coords;
2278 rotation=player[0].rotation;
2280 hawkcoords=player[0].coords;
2283 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2284 //weapons.numweapons=numplayers;
2285 for(i=0;i<weapons.numweapons;i++)
2287 weapons.bloody[i]=0;
2288 weapons.blooddrip[i]=0;
2289 weapons.blooddripdelay[i]=0;
2290 weapons.onfire[i]=0;
2291 weapons.flamedelay[i]=0;
2292 weapons.damage[i]=0;
2293 //weapons.type[i]=sword;
2294 if(weapons.type[i]==sword){
2295 weapons.mass[i]=1.5;
2296 weapons.tipmass[i]=1;
2297 weapons.length[i]=.8;
2299 if(weapons.type[i]==staff){
2301 weapons.tipmass[i]=1;
2302 weapons.length[i]=1.5;
2304 if(weapons.type[i]==knife){
2306 weapons.tipmass[i]=1.2;
2307 weapons.length[i]=.25;
2309 weapons.position[i]=-1000;
2310 weapons.tippoint[i]=-1000;
2313 LOG("Starting background music...");
2315 OPENAL_StopSound(OPENAL_ALL);
2316 if(environment==snowyenvironment)
2320 PlayStreamEx(stream_wind, strm[stream_wind], NULL, true);
2321 OPENAL_SetPaused(channels[stream_wind], false);
2322 OPENAL_SetVolume(channels[stream_wind], 256);
2325 else if(environment==desertenvironment)
2329 //PlaySoundEx(desertambient,
2330 // samp[desertambient], NULL, true);
2331 PlayStreamEx(stream_desertambient,
2332 strm[stream_desertambient], NULL, true);
2333 OPENAL_SetPaused(channels[stream_desertambient], false);
2334 OPENAL_SetVolume(channels[stream_desertambient], 256);
2337 else if(environment==grassyenvironment)
2341 //PlaySoundEx(wind, samp[wind], NULL, true);
2342 PlayStreamEx(stream_wind, strm[stream_wind], NULL, true);
2343 OPENAL_SetPaused(channels[stream_wind], false);
2344 OPENAL_SetVolume(channels[stream_wind], 100);
2347 oldmusicvolume[0]=0;
2348 oldmusicvolume[1]=0;
2349 oldmusicvolume[2]=0;
2350 oldmusicvolume[3]=0;
2364 static int i,k,j,l,m;
2365 static XYZ facing,flatfacing,absflatfacing;
2366 static XYZ rotatetarget;
2368 static float oldtargetrotation;
2369 static int target, numgood;
2370 static XYZ tempcoords1,tempcoords2;
2373 static XYZ lowpoint,lowpointtarget,lowpoint2,lowpointtarget2,lowpoint3,lowpointtarget3,lowpoint4,lowpointtarget4,lowpoint5,lowpointtarget5,lowpoint6,lowpointtarget6,lowpoint7,lowpointtarget7,colpoint,colpoint2;
2374 static int whichhit;
2375 static bool oldjumpkeydown;
2379 float headprop,bodyprop,armprop,legprop;
2382 displaytime[i]+=multiplier;
2387 if (Input::isKeyDown(SDLK_F6) && !freezetogglekeydown) {
2388 if (Input::isKeyDown(SDLK_LSHIFT)) {
2391 stereoreverse=false;
2394 if (stereoreverse) {
2395 printf("Stereo reversed\n");
2397 printf("Stereo unreversed\n");
2399 freezetogglekeydown=1;
2402 if (Input::isKeyDown(SDLK_F7)) {
2403 if (Input::isKeyDown(SDLK_LSHIFT)) {
2404 stereoseparation -= 0.001;
2406 stereoseparation -= 0.010;
2409 printf("Stereo decreased increased to %f\n", stereoseparation);
2412 if (Input::isKeyDown(SDLK_F8)) {
2413 if (Input::isKeyDown(SDLK_LSHIFT)) {
2414 stereoseparation += 0.001;
2416 stereoseparation += 0.010;
2419 printf("Stereo separation increased to %f\n", stereoseparation);
2424 if(mainmenu&&endgame==1)mainmenu=10;
2425 if( (Input::isKeyDown(SDLK_ESCAPE)||(mainmenu==0&&((Input::isKeyDown(jumpkey)||Input::isKeyDown(SDLK_SPACE)||(campaign)))&&!oldjumpkeydown&&campaign&&winfreeze))
2426 && !mainmenutogglekeydown
2427 && (!mainmenu||gameon||mainmenu==3||mainmenu==4||mainmenu==5||mainmenu==6||(mainmenu==7&&!entername)||mainmenu==9||mainmenu==11||mainmenu==13||mainmenu==17||mainmenu==10)
2430 if(mainmenu==1||mainmenu==2||mainmenu==0){
2431 if(mainmenu==0&&!winfreeze)mainmenu=2;
2432 else if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1)mainmenu=100;
2433 else if(mainmenu==0&&winfreeze){
2436 else if(mainmenu==1||mainmenu==2)mainmenu=0;
2437 if(mainmenu&&musictoggle){
2438 if(mainmenu==1||mainmenu==2||mainmenu==100){
2439 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
2440 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
2441 OPENAL_SetPaused(channels[stream_music3], false);
2442 OPENAL_SetVolume(channels[stream_music3], 256);
2443 OPENAL_SetPaused(channels[music1], true);
2447 OPENAL_SetPaused(channels[stream_music3], true);
2448 OPENAL_SetPaused(channels[music1], false);
2456 if(newdetail>2)newdetail=detail;
2457 if(newdetail<0)newdetail=detail;
2458 if(newscreenwidth<0)newscreenwidth=screenwidth;
2459 if(newscreenheight<0)newscreenheight=screenheight;
2461 SaveSettings(*this);
2463 if(mainmenu==4||mainmenu==5||mainmenu==6||mainmenu==7||mainmenu==9||mainmenu==13||mainmenu==10||mainmenu==11||mainmenu==100){
2468 if(mainmenu==3&&gameon)mainmenu=2;
2469 if(mainmenu==3&&!gameon)mainmenu=1;
2470 if(mainmenu==5&&gameon)mainmenu=2;
2471 if(mainmenu==5&&!gameon)mainmenu=1;
2472 if(mainmenu==4)mainmenu=3;
2473 if(mainmenu==6)mainmenu=5;
2474 if(mainmenu==7)mainmenu=1;
2475 if(mainmenu==9)mainmenu=5;
2476 if(mainmenu==11)mainmenu=5;
2477 if(mainmenu==13)mainmenu=12;
2478 if(mainmenu==10)mainmenu=5;
2484 mainmenutogglekeydown=1;
2486 if(!Input::isKeyDown(SDLK_ESCAPE)){
2487 mainmenutogglekeydown=0;
2491 /*static bool minimaptogglekeydown;
2492 if(Input::isKeyDown(SDLK_TAB)&&!minimaptogglekeydown){
2494 minimaptogglekeydown=1;
2496 if(!Input::isKeyDown(SDLK_TAB)){
2497 minimaptogglekeydown=0;
2501 static bool minimaptogglekeydown;
2502 if(Input::isKeyDown(SDLK_TAB)&&!minimaptogglekeydown&&tutoriallevel){
2503 if(tutorialstage!=51)
2504 tutorialstagetime=tutorialmaxtime;
2505 PlaySoundEx( consolefailsound, samp[consolefailsound], NULL, true);
2506 OPENAL_SetVolume(channels[consolefailsound], 128);
2507 OPENAL_SetPaused(channels[consolefailsound], false);
2508 minimaptogglekeydown=1;
2510 if(!Input::isKeyDown(SDLK_TAB)){
2511 minimaptogglekeydown=0;
2516 if(mainmenu==1||mainmenu==2){
2517 if(Input::Button()&&!oldbutton&&selected==1){
2519 fireSound(firestartsound);
2535 OPENAL_SetPaused(channels[stream_music3], true);
2536 OPENAL_SetPaused(channels[music1], false);
2540 if(Input::Button()&&!oldbutton&&selected==2){
2549 if(newdetail>2)newdetail=detail;
2550 if(newdetail<0)newdetail=detail;
2551 if(newscreenwidth>3000)newscreenwidth=screenwidth;
2552 if(newscreenwidth<0)newscreenwidth=screenwidth;
2553 if(newscreenheight>3000)newscreenheight=screenheight;
2554 if(newscreenheight<0)newscreenheight=screenheight;
2557 if(Input::Button()&&!oldbutton&&selected==3){
2565 OPENAL_SetPaused(channels[stream_music3], true);
2575 if(Input::Button()&&!oldbutton&&selected!=-1){
2578 if(Input::Button()&&!oldbutton&&selected==0){
2580 extern SDL_Rect **resolutions;
2581 bool isCustomResolution = true;
2583 for (int i = 0; (!found) && (resolutions[i]); i++)
2585 if ((resolutions[i]->w == screenwidth) && (resolutions[i]->h == screenwidth))
2586 isCustomResolution = false;
2588 if ((resolutions[i]->w == newscreenwidth) && (resolutions[i]->h == newscreenheight))
2591 if (resolutions[i] != NULL)
2593 newscreenwidth = (int) resolutions[i]->w;
2594 newscreenheight = (int) resolutions[i]->h;
2596 else if (isCustomResolution)
2598 if ((screenwidth == newscreenwidth) && (screenheight == newscreenheight))
2600 newscreenwidth = (int) resolutions[0]->w;
2601 newscreenheight = (int) resolutions[0]->h;
2605 newscreenwidth = screenwidth;
2606 newscreenheight = screenheight;
2611 newscreenwidth = (int) resolutions[0]->w;
2612 newscreenheight = (int) resolutions[0]->h;
2620 newscreenwidth = (int) resolutions[0]->w;
2621 newscreenheight = (int) resolutions[0]->h;
2626 if(Input::Button()&&!oldbutton&&selected==1){
2628 if(newdetail>2)newdetail=0;
2630 if(Input::Button()&&!oldbutton&&selected==2){
2632 if(bloodtoggle>2)bloodtoggle=0;
2634 if(Input::Button()&&!oldbutton&&selected==3){
2636 if(difficulty>2)difficulty=0;
2638 if(Input::Button()&&!oldbutton&&selected==4){
2639 ismotionblur=1-ismotionblur;
2641 if(Input::Button()&&!oldbutton&&selected==5){
2644 if(Input::Button()&&!oldbutton&&selected==6){
2645 musictoggle=1-musictoggle;
2648 OPENAL_SetPaused(channels[music1], true);
2649 OPENAL_SetPaused(channels[stream_music2], true);
2650 OPENAL_SetPaused(channels[stream_music3], true);
2653 oldmusicvolume[i]=0;
2659 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
2660 OPENAL_SetPaused(channels[stream_music3], false);
2661 OPENAL_SetVolume(channels[stream_music3], 256);
2664 if(Input::Button()&&!oldbutton&&selected==9){
2665 invertmouse=1-invertmouse;
2667 if(Input::Button()&&!oldbutton&&selected==10){
2668 usermousesensitivity+=.2;
2669 if(usermousesensitivity>2)usermousesensitivity=.2;
2671 if(Input::Button()&&!oldbutton&&selected==11){
2673 if(volume>1.0001f)volume=0;
2674 OPENAL_SetSFXMasterVolume((int)(volume*255));
2676 if(Input::Button()&&!oldbutton&&selected==7){
2687 if(Input::Button() && !oldbutton && selected == 12) {
2690 newstereomode = stereomode;
2694 if(Input::Button() && !oldbutton && selected == 13) {
2695 showdamagebar=!showdamagebar;
2697 if(Input::Button()&&!oldbutton&&selected==8){
2702 if(newdetail>2)newdetail=detail;
2703 if(newdetail<0)newdetail=detail;
2704 if(newscreenwidth<0)newscreenwidth=screenwidth;
2705 if(newscreenheight<0)newscreenheight=screenheight;
2708 SaveSettings(*this);
2709 if(mainmenu==3&&gameon)mainmenu=2;
2710 if(mainmenu==3&&!gameon)mainmenu=1;
2714 if(Input::Button()&&!oldbutton&&selected!=-1&&!waiting){
2716 if(selected<9&&keyselect==-1)
2725 if(newdetail>2)newdetail=detail;
2726 if(newdetail<0)newdetail=detail;
2727 if(newscreenwidth>3000)newscreenwidth=screenwidth;
2728 if(newscreenwidth<0)newscreenwidth=screenwidth;
2729 if(newscreenheight>3000)newscreenheight=screenheight;
2730 if(newscreenheight<0)newscreenheight=screenheight;
2738 accountactive->endGame();
2742 if(Input::Button()&&!oldbutton&&selected==1){
2752 if(firstload)TickOnceAfter();
2753 if(!firstload)LoadStuff();
2760 OPENAL_SetPaused(channels[stream_music3], true);
2762 if(Input::Button()&&!oldbutton&&(selected-7>=accountactive->getCampaignChoicesMade())){//selected>=7&&(selected-7<=campaignnumchoices)){
2772 if(firstload) TickOnceAfter();
2788 strcat(mapname,campaignmapname[campaignchoicewhich[selected-7-accountactive->getCampaignChoicesMade()]]);
2789 whichchoice=selected-7-accountactive->getCampaignChoicesMade();
2793 //Loadlevel(campaignmapname[levelorder[selected-7]]);
2797 OPENAL_SetPaused(channels[stream_music3], true);
2799 if(Input::Button()&&!oldbutton&&selected==4){
2804 if(mainmenu==5&&gameon)mainmenu=2;
2805 if(mainmenu==5&&!gameon)mainmenu=1;
2807 if(Input::Button()&&!oldbutton&&selected==5){
2814 if(Input::Button()&&!oldbutton&&selected==3){
2821 if(Input::Button()&&!oldbutton&&selected==2){
2830 if(Input::Button()&&!oldbutton&&selected<numchallengelevels&&selected>=0&&selected<=accountactive->getProgress()){
2839 targetlevel=selected;
2840 if(firstload)TickOnceAfter();
2841 if(!firstload)LoadStuff();
2843 Loadlevel(selected);
2849 OPENAL_SetPaused(channels[stream_music3], true);
2851 if(Input::Button()&&!oldbutton&&selected==numchallengelevels){
2860 if(Input::Button()&&!oldbutton&&selected<numchallengelevels&&selected>=0&&selected<=accountactive->getProgress()){
2869 targetlevel=selected;
2872 Loadlevel(selected);
2879 OPENAL_SetPaused(channels[stream_music3], true);
2881 if(Input::Button()&&!oldbutton&&selected==numchallengelevels){
2891 if(Input::Button()&&!oldbutton&&selected==3){
2901 if(Input::Button()&&!oldbutton) {
2906 accountactive = Account::destroy(accountactive);
2908 } else if(selected==2) {
2916 if(Input::Button()&&!oldbutton) {
2919 if(selected==0&&Account::getNbAccounts()<8){
2921 } else if (selected<Account::getNbAccounts()+1) {
2922 accountactive=Account::get(selected-1);
2925 } else if (selected==Account::getNbAccounts()+1) {
2931 displaytext[0][j]=' ';
2941 if(Input::Button()&&!oldbutton&&selected>-1){
2945 accountactive->setDifficulty(selected);
2954 if(Input::Button()&&!oldbutton&&selected==0) {
2955 newstereomode = (StereoMode)(newstereomode + 1);
2956 while(!CanInitStereo(newstereomode)) {
2957 printf("Failed to initialize mode %s (%i)\n", StereoModeName(newstereomode), newstereomode);
2958 newstereomode = (StereoMode)(newstereomode + 1);
2959 if ( newstereomode >= stereoCount ) {
2960 newstereomode = stereoNone;
2965 if(Input::isKeyDown(MOUSEBUTTON1)&&!oldbutton&&selected==1) {
2966 stereoseparation+=0.001;
2968 if(Input::isKeyDown(MOUSEBUTTON2)&&!oldbutton&&selected==1) {
2969 stereoseparation-=0.001;
2972 if(Input::Button()&&!oldbutton&&selected==2) {
2973 stereoreverse =! stereoreverse;
2976 if(Input::Button()&&!oldbutton&&selected==3) {
2979 stereomode = newstereomode;
2980 InitStereo(stereomode);
2987 if(Input::Button()||Input::isKeyDown(MOUSEBUTTON2))oldbutton=1;
2990 if(Input::isKeyDown(SDLK_q)&&Input::isKeyDown(SDLK_LMETA)){
2993 if(newdetail>2)newdetail=detail;
2994 if(newdetail<0)newdetail=detail;
2995 if(newscreenwidth<0)newscreenwidth=screenwidth;
2996 if(newscreenheight<0)newscreenheight=screenheight;
2998 SaveSettings(*this);
3002 if(mainmenu==1||mainmenu==2){
3003 if(loaddistrib>4)transition+=multiplier/8;
3011 OPENAL_SetFrequency(channels[stream_music3], 22050);
3014 inputText(displaytext[0],&displayselected,&displaychars[0]);
3015 if(!waiting) { // the input as finished
3016 if(displaychars[0]){ // with enter
3017 accountactive = Account::add(string(displaytext[0]));
3023 fireSound(firestartsound);
3026 displaytext[0][i]=' ';
3031 } else { // with escape or empty
3032 mainmenutogglekeydown=1;
3037 displayblinkdelay-=multiplier;
3038 if(displayblinkdelay<=0){
3039 displayblinkdelay=.3;
3040 displayblink=1-displayblink;
3046 if(hostile==1)hostiletime+=multiplier;
3048 if(!winfreeze)leveltime+=multiplier;
3049 if(Input::isKeyDown(SDLK_ESCAPE)){
3056 if(Input::isKeyDown(chatkey)&&!chattogglekeydown&&!console&&!chatting&&debugmode){
3058 chattogglekeydown=1;
3061 if(!Input::isKeyDown(chatkey)){
3062 chattogglekeydown=0;
3066 inputText(displaytext[0],&displayselected,&displaychars[0]);
3068 if(displaychars[0]){
3069 for(int j=0;j<255;j++){
3070 displaytext[0][j]=' ';
3078 displayblinkdelay-=multiplier;
3079 if(displayblinkdelay<=0){
3080 displayblinkdelay=.3;
3081 displayblink=1-displayblink;
3085 if(chatting)keyboardfrozen=1;
3087 if(Input::isKeyDown(SDLK_v)&&!freezetogglekeydown&&debugmode){
3090 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
3092 freezetogglekeydown=1;
3095 if(!Input::isKeyDown(SDLK_v)&&!Input::isKeyDown(SDLK_F1)){
3096 freezetogglekeydown=0;
3099 if(Input::isKeyDown(SDLK_BACKQUOTE)&&!consoletogglekeydown&&debugmode){
3102 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
3107 consoletogglekeydown=1;
3110 if(!Input::isKeyDown(SDLK_BACKQUOTE)){
3111 consoletogglekeydown=0;
3114 if(console)freeze=1;
3116 if(console&&!Input::isKeyDown(SDLK_LMETA)){
3117 inputText(consoletext[0],&consoleselected,&consolechars[0]);
3120 cmd_dispatch(this, consoletext[0]);
3121 if(consolechars[0]>0){
3125 consoletext[k][j]=consoletext[k-1][j];
3127 consolechars[k]=consolechars[k-1];
3130 consoletext[0][j]=' ';
3137 consoleblinkdelay-=multiplier;
3138 if(consoleblinkdelay<=0){
3139 consoleblinkdelay=.3;
3140 consoleblink=1-consoleblink;
3144 if(Input::isKeyDown(SDLK_q)&&Input::isKeyDown(SDLK_LMETA)){
3147 if(newdetail>2)newdetail=detail;
3148 if(newdetail<0)newdetail=detail;
3149 if(newscreenwidth<0)newscreenwidth=screenwidth;
3150 if(newscreenheight<0)newscreenheight=screenheight;
3152 SaveSettings(*this);
3156 static int oldwinfreeze;
3157 if(winfreeze&&!oldwinfreeze){
3158 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
3159 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
3160 OPENAL_SetVolume(channels[consolesuccesssound], 256);
3161 OPENAL_SetPaused(channels[consolesuccesssound], false);
3163 if(winfreeze==0)oldwinfreeze=winfreeze;
3164 else oldwinfreeze++;
3166 if((Input::isKeyDown(jumpkey)||Input::isKeyDown(SDLK_SPACE))&&!oldjumpkeydown&&!campaign){
3167 if(winfreeze)winfreeze=0;
3170 if((Input::isKeyDown(SDLK_ESCAPE))&&!campaign&&gameon){
3176 if((Input::isKeyDown(jumpkey)||Input::isKeyDown(SDLK_SPACE))){
3179 if(!Input::isKeyDown(jumpkey)&&!Input::isKeyDown(SDLK_SPACE))oldjumpkeydown=0;
3181 if(!freeze&&!winfreeze&&!(mainmenu&&gameon)&&(gameon||!gamestarted)){
3183 static bool oldbuttondialogue;
3185 if(indialogue!=-1)talkdelay=1;
3186 talkdelay-=multiplier;
3189 if(indialogue==-1&&(animation[player[0].targetanimation].height!=highheight)/*&&!hostile*/)
3190 for(i=0;i<numdialogues;i++){
3191 int realdialoguetype;
3193 if(dialoguetype[i]>49){
3194 realdialoguetype=dialoguetype[i]-50;
3197 else if(dialoguetype[i]>39){
3198 realdialoguetype=dialoguetype[i]-40;
3201 else if(dialoguetype[i]>29){
3202 realdialoguetype=dialoguetype[i]-30;
3205 else if(dialoguetype[i]>19){
3206 realdialoguetype=dialoguetype[i]-20;
3209 else if(dialoguetype[i]>9){
3210 realdialoguetype=dialoguetype[i]-10;
3214 realdialoguetype=dialoguetype[i];
3217 if((!hostile||(dialoguetype[i]>40&&dialoguetype[i]<50))&&realdialoguetype<numplayers&&realdialoguetype>0&&(dialoguegonethrough[i]==0||!special)&&(special||(Input::isKeyDown(attackkey)&&!oldbuttondialogue))){
3218 if(findDistancefast(&player[0].coords,&player[realdialoguetype].coords)<6||player[realdialoguetype].howactive>=typedead1||(dialoguetype[i]>40&&dialoguetype[i]<50)){
3220 for(j=0;j<numdialogueboxes[whichdialogue];j++){
3221 player[participantfocus[whichdialogue][j]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][j]];
3222 player[participantfocus[whichdialogue][j]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
3223 player[participantfocus[whichdialogue][j]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
3224 player[participantfocus[whichdialogue][j]].velocity=0;
3225 player[participantfocus[whichdialogue][j]].targetanimation=player[participantfocus[whichdialogue][j]].getIdle();
3226 player[participantfocus[whichdialogue][j]].targetframe=0;
3231 dialoguegonethrough[i]++;
3232 if(dialogueboxsound[whichdialogue][indialogue]!=0){
3233 static float gLoc[3];
3234 static float vel[3];
3236 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
3237 temppos=temppos-viewer;
3238 Normalise(&temppos);
3243 gLoc[2]=temppos.z;vel[0]=0;
3247 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
3248 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
3249 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
3250 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
3251 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
3252 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
3253 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
3254 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
3255 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
3256 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
3257 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
3258 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
3259 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
3260 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
3261 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
3262 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
3263 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
3264 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
3265 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
3266 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
3267 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
3268 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
3269 OPENAL_SetVolume(channels[whichsoundplay], 256);
3270 OPENAL_SetPaused(channels[whichsoundplay], false);
3272 if(Input::isKeyDown(attackkey))oldbuttondialogue=1;
3277 windvar+=multiplier;
3278 smoketex+=multiplier;
3279 tutorialstagetime+=multiplier;
3281 static float hotspotvisual[40];
3285 for(i=0;i<numhotspots;i++)
3286 hotspotvisual[i]-=multiplier/320;
3288 for(i=0;i<numhotspots;i++){
3289 //if(hotspottype[i]<=10)
3290 while(hotspotvisual[i]<0){
3292 hotspotsprite.x=float(abs(Random()%100000))/100000*hotspotsize[i];
3293 hotspotsprite=DoRotation(hotspotsprite,0,0,Random()%360);
3294 hotspotsprite=DoRotation(hotspotsprite,0,Random()%360,0);
3295 hotspotsprite+=hotspot[i];
3296 Sprite::MakeSprite(breathsprite, hotspotsprite, hotspotsprite*0, 1,0.5,0, 7, 0.4);
3297 hotspotvisual[i]+=0.1/hotspotsize[i]/hotspotsize[i]/hotspotsize[i];
3301 for(i=0;i<numhotspots;i++){
3302 if(hotspottype[i]<=10&&hotspottype[i]>0){
3303 hotspot[i]=player[hotspottype[i]].coords;
3309 if(tutoriallevel&&tutorialstagetime>tutorialmaxtime){
3312 if(tutorialstage<=1){
3317 if(tutorialstage==1){
3319 } else if(tutorialstage==2){
3321 } else if(tutorialstage==3){
3322 tutorialmaxtime=600;
3323 } else if(tutorialstage==4){
3324 tutorialmaxtime=1000;
3325 } else if(tutorialstage==5){
3326 tutorialmaxtime=600;
3327 } else if(tutorialstage==6){
3328 tutorialmaxtime=600;
3329 } else if(tutorialstage==7){
3330 tutorialmaxtime=600;
3331 } else if(tutorialstage==8){
3332 tutorialmaxtime=600;
3333 } else if(tutorialstage==9){
3334 tutorialmaxtime=600;
3335 } else if(tutorialstage==10){
3337 } else if(tutorialstage==11){
3338 tutorialmaxtime=1000;
3339 } else if(tutorialstage==12){
3340 tutorialmaxtime=1000;
3341 } else if(tutorialstage==13){
3343 } else if(tutorialstage==14){
3355 player[1].coords=(temp+temp2)/2;
3359 gLoc[0]=player[1].coords.x;
3360 gLoc[1]=player[1].coords.y;
3361 gLoc[2]=player[1].coords.z;
3365 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3366 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3367 OPENAL_SetVolume(channels[fireendsound], 256);
3368 OPENAL_SetPaused(channels[fireendsound], false);
3370 for(i=0;i<player[1].skeleton.num_joints;i++){
3372 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
3373 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
3374 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
3375 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
3376 Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
3380 } else if(tutorialstage==15){
3381 tutorialmaxtime=500;
3382 } else if(tutorialstage==16){
3383 tutorialmaxtime=500;
3384 } else if(tutorialstage==17){
3385 tutorialmaxtime=500;
3386 } else if(tutorialstage==18){
3387 tutorialmaxtime=500;
3388 } else if(tutorialstage==19){
3390 //tutorialmaxtime=500;
3391 } else if(tutorialstage==20){
3392 tutorialmaxtime=500;
3393 } else if(tutorialstage==21){
3394 tutorialmaxtime=500;
3400 } else if(tutorialstage==22){
3401 tutorialmaxtime=500;
3402 } else if(tutorialstage==23){
3403 tutorialmaxtime=500;
3404 } else if(tutorialstage==24){
3405 tutorialmaxtime=500;
3406 } else if(tutorialstage==25){
3407 tutorialmaxtime=500;
3408 } else if(tutorialstage==26){
3410 } else if(tutorialstage==27){
3414 player[1].aitype=attacktypecutoff;
3415 } else if(tutorialstage==28){
3416 tutorialmaxtime=400;
3417 } else if(tutorialstage==29){
3418 tutorialmaxtime=400;
3419 player[0].escapednum=0;
3420 } else if(tutorialstage==30){
3424 player[1].aitype=passivetype;
3425 } else if(tutorialstage==31){
3427 } else if(tutorialstage==32){
3429 } else if(tutorialstage==33){
3430 tutorialmaxtime=400;
3433 player[1].aitype=attacktypecutoff;
3434 } else if(tutorialstage==34){
3435 tutorialmaxtime=400;
3436 } else if(tutorialstage==35){
3437 tutorialmaxtime=400;
3438 } else if(tutorialstage==36){
3442 player[1].aitype=passivetype;
3443 } else if(tutorialstage==37){
3449 player[1].aitype=attacktypecutoff;
3450 } else if(tutorialstage==38){
3454 player[1].aitype=passivetype;
3455 } else if(tutorialstage==39){
3466 weapons.owner[weapons.numweapons]=-1;
3467 weapons.type[weapons.numweapons]=knife;
3468 weapons.damage[weapons.numweapons]=0;
3469 weapons.mass[weapons.numweapons]=1;
3470 weapons.tipmass[weapons.numweapons]=1.2;
3471 weapons.length[weapons.numweapons]=.25;
3472 weapons.position[weapons.numweapons]=(temp+temp2)/2;
3473 weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
3475 weapons.velocity[weapons.numweapons]=0.1;
3476 weapons.tipvelocity[weapons.numweapons]=0.1;
3477 weapons.missed[weapons.numweapons]=1;
3478 weapons.hitsomething[weapons.numweapons]=0;
3479 weapons.freetime[weapons.numweapons]=0;
3480 weapons.firstfree[weapons.numweapons]=1;
3481 weapons.physics[weapons.numweapons]=1;
3483 weapons.numweapons++;
3484 } else if(tutorialstage==40){
3485 tutorialmaxtime=300;
3486 } else if(tutorialstage==41){
3487 tutorialmaxtime=300;
3488 } else if(tutorialstage==42){
3490 } else if(tutorialstage==43){
3491 tutorialmaxtime=300;
3492 } else if(tutorialstage==44){
3494 player[0].weaponactive=-1;
3495 player[0].num_weapons=0;
3496 player[1].weaponactive=0;
3497 player[1].num_weapons=1;
3498 player[1].weaponids[0]=0;
3502 player[1].aitype=attacktypecutoff;
3504 tutorialmaxtime=300;
3505 } else if(tutorialstage==45){
3507 player[0].weaponactive=-1;
3508 player[0].num_weapons=0;
3509 player[1].weaponactive=0;
3510 player[1].num_weapons=1;
3511 player[1].weaponids[0]=0;
3513 tutorialmaxtime=300;
3514 } else if(tutorialstage==46){
3516 player[0].weaponactive=-1;
3517 player[0].num_weapons=0;
3518 player[1].weaponactive=0;
3519 player[1].num_weapons=1;
3520 player[1].weaponids[0]=0;
3522 weapons.type[0]=sword;
3524 tutorialmaxtime=300;
3525 } else if(tutorialstage==47){
3537 weapons.owner[weapons.numweapons]=-1;
3538 weapons.type[weapons.numweapons]=sword;
3539 weapons.damage[weapons.numweapons]=0;
3540 weapons.mass[weapons.numweapons]=1;
3541 weapons.tipmass[weapons.numweapons]=1.2;
3542 weapons.length[weapons.numweapons]=.25;
3543 weapons.position[weapons.numweapons]=(temp+temp2)/2;
3544 weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
3546 weapons.velocity[weapons.numweapons]=0.1;
3547 weapons.tipvelocity[weapons.numweapons]=0.1;
3548 weapons.missed[weapons.numweapons]=1;
3549 weapons.hitsomething[weapons.numweapons]=0;
3550 weapons.freetime[weapons.numweapons]=0;
3551 weapons.firstfree[weapons.numweapons]=1;
3552 weapons.physics[weapons.numweapons]=1;
3556 player[0].weaponactive=0;
3557 player[0].num_weapons=1;
3558 player[0].weaponids[0]=1;
3559 player[1].weaponactive=0;
3560 player[1].num_weapons=1;
3561 player[1].weaponids[0]=0;
3563 weapons.numweapons++;
3564 } else if(tutorialstage==48){
3567 player[1].aitype=passivetype;
3573 player[0].weaponactive=0;
3574 player[0].num_weapons=1;
3575 player[0].weaponids[0]=1;
3576 player[1].weaponactive=0;
3577 player[1].num_weapons=1;
3578 player[1].weaponids[0]=0;
3580 if(player[0].weaponactive!=-1)weapons.type[player[0].weaponids[player[0].weaponactive]]=staff;
3581 else weapons.type[0]=staff;
3583 weapons.numweapons++;
3584 } else if(tutorialstage==49){
3587 player[1].aitype=passivetype;
3589 tutorialmaxtime=200;
3591 weapons.position[1]=1000;
3592 weapons.tippoint[1]=1000;
3594 weapons.numweapons=1;
3596 player[1].weaponactive=-1;
3597 player[1].num_weapons=0;
3598 player[0].weaponactive=0;
3599 player[0].num_weapons=1;
3600 player[0].weaponids[0]=0;
3602 weapons.type[0]=knife;
3604 weapons.numweapons++;
3605 } else if(tutorialstage==50){
3611 gLoc[0]=player[1].coords.x;
3612 gLoc[1]=player[1].coords.y;
3613 gLoc[2]=player[1].coords.z;
3617 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3618 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3619 OPENAL_SetVolume(channels[fireendsound], 256);
3620 OPENAL_SetPaused(channels[fireendsound], false);
3622 for(i=0;i<player[1].skeleton.num_joints;i++){
3624 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
3625 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
3626 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
3627 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
3628 Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
3632 player[1].num_weapons=0;
3633 player[1].weaponstuck=-1;
3634 player[1].weaponactive=-1;
3636 weapons.numweapons=0;
3638 weapons.owner[0]=-1;
3639 weapons.velocity[0]=0.1;
3640 weapons.tipvelocity[0]=-0.1;
3641 weapons.missed[0]=1;
3642 weapons.hitsomething[0]=0;
3643 weapons.freetime[0]=0;
3644 weapons.firstfree[0]=1;
3645 weapons.physics[0]=1;
3646 } else if(tutorialstage==51){
3647 tutorialmaxtime=80000;
3649 if(tutorialstage<=51)tutorialstagetime=0;
3653 if(tutoriallevel&&tutorialstagetime<tutorialmaxtime-3){
3654 if(tutorialstage==3){
3655 if(deltah||deltav)tutorialsuccess+=multiplier;
3657 if(tutorialstage==4){
3658 if(player[0].forwardkeydown||player[0].backkeydown||player[0].leftkeydown||player[0].rightkeydown)tutorialsuccess+=multiplier;
3660 if(tutorialstage==5){
3661 if(player[0].jumpkeydown)tutorialsuccess=1;
3663 if(tutorialstage==6){
3664 if(player[0].isCrouch())tutorialsuccess=1;
3666 if(tutorialstage==7){
3667 if(player[0].targetanimation==rollanim)tutorialsuccess=1;
3669 if(tutorialstage==8){
3670 if(player[0].targetanimation==sneakanim)tutorialsuccess+=multiplier;
3672 if(tutorialstage==9){
3673 if(player[0].targetanimation==rabbitrunninganim||player[0].targetanimation==wolfrunninganim)tutorialsuccess+=multiplier;
3675 if(tutorialstage==11){
3676 if(player[0].isWallJump())tutorialsuccess=1;
3678 if(tutorialstage==12){
3679 if(player[0].targetanimation==flipanim)tutorialsuccess=1;
3681 if(tutorialstage==15){
3682 if(player[0].targetanimation==upunchanim||player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
3684 if(tutorialstage==16){
3685 if(player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
3687 if(tutorialstage==17){
3688 if(player[0].targetanimation==spinkickanim)tutorialsuccess=1;
3690 if(tutorialstage==18){
3691 if(player[0].targetanimation==sweepanim)tutorialsuccess=1;
3693 if(tutorialstage==19){
3694 if(player[0].targetanimation==dropkickanim)tutorialsuccess=1;
3696 if(tutorialstage==20){
3697 if(player[0].targetanimation==rabbitkickanim)tutorialsuccess=1;
3699 if(tutorialstage==21){
3700 if(bonus==cannon)tutorialsuccess=1;
3702 if(tutorialstage==22){
3703 if(bonus==spinecrusher)tutorialsuccess=1;
3705 if(tutorialstage==23){
3706 if(player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)tutorialsuccess=1;
3708 if(tutorialstage==24){
3709 if(player[0].targetanimation==rabbittacklinganim)tutorialsuccess=1;
3711 if(tutorialstage==25){
3712 if(player[0].targetanimation==backhandspringanim)tutorialsuccess=1;
3714 if(tutorialstage==28){
3715 if(animation[player[0].targetanimation].attack==reversed&&player[0].feint)tutorialsuccess=1;
3717 if(tutorialstage==29){
3718 if(player[0].escapednum==2){
3722 player[1].aitype=passivetype;
3725 if(tutorialstage==33){
3726 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3728 if(tutorialstage==34){
3729 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3731 if(tutorialstage==35){
3732 if(animation[player[0].targetanimation].attack==reversal){
3736 player[1].aitype=passivetype;
3739 if(tutorialstage==40){
3740 if(player[0].num_weapons>0)tutorialsuccess=1;
3742 if(tutorialstage==41){
3743 if(player[0].weaponactive==-1&&player[0].num_weapons>0)tutorialsuccess=1;
3745 if(tutorialstage==43){
3746 if(player[0].targetanimation==knifeslashstartanim)tutorialsuccess=1;
3748 if(tutorialstage==44){
3749 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3751 if(tutorialstage==45){
3752 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3754 if(tutorialstage==46){
3755 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3757 if(tutorialstage==49){
3758 if(player[1].weaponstuck!=-1)tutorialsuccess=1;
3760 if(tutorialsuccess>=1)tutorialstagetime=tutorialmaxtime-3;
3763 if(tutorialstagetime==tutorialmaxtime-3){
3764 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
3765 OPENAL_SetVolume(channels[consolesuccesssound], 256);
3766 OPENAL_SetPaused(channels[consolesuccesssound], false);
3769 if(tutorialsuccess>=1){
3770 if(tutorialstage==34||tutorialstage==35)
3771 tutorialstagetime=tutorialmaxtime-1;
3776 if(tutorialstage<14||tutorialstage>=50){
3777 player[1].coords.y=300;
3778 player[1].velocity=0;
3782 if(tutoriallevel!=1){
3783 if(bonustime==0&&bonus!=solidhit&&bonus!=spinecrusher&&bonus!=tracheotomy&&bonus!=backstab&&bonusvalue>10){
3784 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
3785 OPENAL_SetVolume(channels[consolesuccesssound], 256);
3786 OPENAL_SetPaused(channels[consolesuccesssound], false);
3791 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3792 OPENAL_SetVolume(channels[fireendsound], 256);
3793 OPENAL_SetPaused(channels[fireendsound], false);
3796 if(bonus!=solidhit&&bonus!=twoxcombo&&bonus!=threexcombo&&bonus!=fourxcombo&&bonus!=megacombo)bonusnum[bonus]++;
3797 else bonusnum[bonus]+=0.15;
3798 if(tutoriallevel)bonusvalue=0;
3799 bonusvalue/=bonusnum[bonus];
3800 bonustotal+=bonusvalue;
3802 bonustime+=multiplier;
3804 if(environment==snowyenvironment){
3805 precipdelay-=multiplier;
3806 while(precipdelay<0){
3808 if(!detail)precipdelay+=.04;
3809 XYZ footvel,footpoint;
3812 footpoint=viewer+viewerfacing*6;
3813 footpoint.y+=((float)abs(Random()%1200))/100-6;
3814 footpoint.x+=((float)abs(Random()%1200))/100-6;
3815 footpoint.z+=((float)abs(Random()%1200))/100-6;
3816 Sprite::MakeSprite(snowsprite, footpoint,footvel, 1,1,1, .1, 1);
3819 for(k=0;k<numplayers;k++){
3820 if(player[k].aitype==playercontrolled)player[k].turnspeed=500;
3821 if(player[k].aitype!=playercontrolled)player[k].turnspeed=500;
3823 if((player[k].isRun()&&((player[k].targetrotation!=rabbitrunninganim&&player[k].targetrotation!=wolfrunninganim)||player[k].targetframe==4))||player[k].targetanimation==removeknifeanim||player[k].targetanimation==crouchremoveknifeanim||player[k].targetanimation==flipanim||player[k].targetanimation==fightsidestep||player[k].targetanimation==walkanim){
3824 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
3825 else if(player[k].rotation>player[k].targetrotation){
3826 player[k].rotation-=multiplier*player[k].turnspeed;
3828 else if(player[k].rotation<player[k].targetrotation){
3829 player[k].rotation+=multiplier*player[k].turnspeed;
3834 if(player[k].isStop()||player[k].isLanding()||player[k].targetanimation==staggerbackhighanim||(player[k].targetanimation==sneakanim&&player[k].currentanimation==sneakanim)||player[k].targetanimation==staggerbackhardanim||player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim||player[k].targetanimation==rollanim||(animation[player[k].targetanimation].attack&&player[k].targetanimation!=rabbitkickanim&&(player[k].targetanimation!=crouchstabanim||player[k].hasvictim)&&(player[k].targetanimation!=swordgroundstabanim||player[k].hasvictim))){
3835 player[k].turnspeed*=2;
3836 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
3837 else if(player[k].rotation>player[k].targetrotation){
3838 player[k].rotation-=multiplier*player[k].turnspeed;
3840 else if(player[k].rotation<player[k].targetrotation){
3841 player[k].rotation+=multiplier*player[k].turnspeed;
3843 player[k].turnspeed/=2;
3846 if(player[k].targetanimation==sneakanim&&player[k].currentanimation!=sneakanim){
3847 player[k].turnspeed*=4;
3848 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
3849 else if(player[k].rotation>player[k].targetrotation){
3850 player[k].rotation-=multiplier*player[k].turnspeed;
3852 else if(player[k].rotation<player[k].targetrotation){
3853 player[k].rotation+=multiplier*player[k].turnspeed;
3855 player[k].turnspeed/=4;
3858 /*if(player[k].aitype!=passivetype||(findDistancefast(&player[k].coords,&viewer)<viewdistance*viewdistance))*/ player[k].DoStuff();
3859 if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
3861 if(findDistancefast(&player[k].coords,&player[k].realoldcoords)>0){
3862 if(!player[k].skeleton.free&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim){
3865 if(player[k].collide<-.3)player[k].collide=-.3;
3866 if(player[k].collide>1)player[k].collide=1;
3867 player[k].collide-=multiplier*30;
3869 if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)){
3870 player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
3872 if(terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz])
3873 for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
3874 i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
3875 if(objects.type[i]!=rocktype||(((objects.scale[i]>.5&&player[k].aitype==playercontrolled)||objects.position[i].y>player[k].coords.y))){
3876 lowpoint=player[k].coords;
3877 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip())lowpoint.y+=1.25;
3878 else lowpoint.y+=1.3;
3879 if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)&&player[k].coords.y>terrain.getHeight(player[k].coords.x,player[k].coords.z)-.1){
3880 player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
3882 /*while(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z))
3883 player[k].coords+=terrain.getNormal(player[k].coords.x,player[k].coords.z)/50;
3885 if(player[k].SphereCheck(&lowpoint, 1.3, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
3886 flatfacing=lowpoint-player[k].coords;
3887 player[k].coords=lowpoint;
3888 player[k].coords.y-=1.3;
3889 player[k].collide=1;
3891 if(player[k].aitype==playercontrolled&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].jumptogglekeydown&&player[k].jumpkeydown){
3892 lowpointtarget=lowpoint+DoRotation(player[k].facing,0,-90,0)*1.5;
3893 tempcoords1=lowpoint;
3894 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3895 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
3897 player[k].targetanimation=walljumpleftanim;
3898 player[k].targetframe=0;
3901 gLoc[0]=player[k].coords.x;
3902 gLoc[1]=player[k].coords.y;
3903 gLoc[2]=player[k].coords.z;
3907 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
3908 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
3909 OPENAL_SetVolume(channels[movewhooshsound], 256);
3910 OPENAL_SetPaused(channels[movewhooshsound], false);
3911 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
3913 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3914 player[k].rotation=-asin(0-lowpointtarget.x);
3915 player[k].rotation*=360/6.28;
3916 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3917 player[k].targetrotation=player[k].rotation;
3918 player[k].lowrotation=player[k].rotation;
3919 if(k==0)numwallflipped++;
3923 lowpoint=tempcoords1;
3924 lowpointtarget=lowpoint+DoRotation(player[k].facing,0,90,0)*1.5;
3925 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3926 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
3928 player[k].targetanimation=walljumprightanim;
3929 player[k].targetframe=0;
3932 gLoc[0]=player[k].coords.x;
3933 gLoc[1]=player[k].coords.y;
3934 gLoc[2]=player[k].coords.z;
3938 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
3939 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
3940 OPENAL_SetVolume(channels[movewhooshsound], 256);
3941 OPENAL_SetPaused(channels[movewhooshsound], false);
3942 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
3944 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3945 player[k].rotation=-asin(0-lowpointtarget.x);
3946 player[k].rotation*=360/6.28;
3947 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3948 player[k].targetrotation=player[k].rotation;
3949 player[k].lowrotation=player[k].rotation;
3950 if(k==0)numwallflipped++;
3954 lowpoint=tempcoords1;
3955 lowpointtarget=lowpoint+player[k].facing*2;
3956 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3957 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
3959 player[k].targetanimation=walljumpbackanim;
3960 player[k].targetframe=0;
3963 gLoc[0]=player[k].coords.x;
3964 gLoc[1]=player[k].coords.y;
3965 gLoc[2]=player[k].coords.z;
3969 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
3970 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
3971 OPENAL_SetVolume(channels[movewhooshsound], 256);
3972 OPENAL_SetPaused(channels[movewhooshsound], false);
3973 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
3975 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3976 player[k].rotation=-asin(0-lowpointtarget.x);
3977 player[k].rotation*=360/6.28;
3978 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3979 player[k].targetrotation=player[k].rotation;
3980 player[k].lowrotation=player[k].rotation;
3981 if(k==0)numwallflipped++;
3985 lowpoint=tempcoords1;
3986 lowpointtarget=lowpoint-player[k].facing*2;
3987 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3988 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
3990 player[k].targetanimation=walljumpfrontanim;
3991 player[k].targetframe=0;
3994 gLoc[0]=player[k].coords.x;
3995 gLoc[1]=player[k].coords.y;
3996 gLoc[2]=player[k].coords.z;
4000 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
4001 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
4002 OPENAL_SetVolume(channels[movewhooshsound], 256);
4003 OPENAL_SetPaused(channels[movewhooshsound], false);
4004 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
4006 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
4007 player[k].rotation=-asin(0-lowpointtarget.x);
4008 player[k].rotation*=360/6.28;
4009 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
4010 player[k].rotation+=180;
4011 player[k].targetrotation=player[k].rotation;
4012 player[k].lowrotation=player[k].rotation;
4013 if(k==0)numwallflipped++;
4021 else if(objects.type[i]==rocktype){
4022 lowpoint2=player[k].coords;
4023 lowpoint=player[k].coords;
4025 if(objects.model[i].LineCheck(&lowpoint,&lowpoint2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1){
4026 player[k].coords=colpoint;
4027 player[k].collide=1;
4030 if((player[k].targetanimation==jumpdownanim||player[k].isFlip())){
4031 if(player[k].isFlip()&&animation[player[k].targetanimation].label[player[k].targetframe]==7)player[k].RagDoll(0);
4033 if(player[k].targetanimation==jumpupanim){player[k].jumppower=-4;player[k].targetanimation=player[k].getIdle();}
4035 player[k].targetframe=0;
4036 player[k].onterrain=1;
4038 if(player[k].id==0){
4039 OPENAL_SetPaused(channels[whooshsound], true);
4040 OPENAL_SetVolume(channels[whooshsound], 0);
4043 if((player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].wasLanding()){
4044 if(player[k].isFlip())player[k].jumppower=-4;
4045 player[k].targetanimation=player[k].getLanding();
4048 gLoc[0]=player[k].coords.x;
4049 gLoc[1]=player[k].coords.y;
4050 gLoc[2]=player[k].coords.z;
4051 vel[0]=player[k].velocity.x;
4052 vel[1]=player[k].velocity.y;
4053 vel[2]=player[k].velocity.z;
4054 PlaySoundEx( landsound, samp[landsound], NULL, true);
4055 OPENAL_3D_SetAttributes(channels[landsound], gLoc, vel);
4056 OPENAL_SetVolume(channels[landsound], 128);
4057 OPENAL_SetPaused(channels[landsound], false);
4059 envsound[numenvsounds]=player[k].coords;
4060 envsoundvol[numenvsounds]=16;
4061 envsoundlife[numenvsounds]=.4;
4070 if(tempcollide&&terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz]&&(/*player[k].jumptogglekeydown*/1==1||player[k].aitype!=playercontrolled))
4071 for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
4072 i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
4073 lowpoint=player[k].coords;
4075 if(objects.type[i]!=rocktype)
4076 if(player[k].SphereCheck(&lowpoint, 1.33, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
4077 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].onterrain)player[k].avoidcollided=1;
4078 player[k].coords=lowpoint;
4079 player[k].coords.y-=1.35;
4080 player[k].collide=1;
4082 if((player[k].grabdelay<=0||player[k].aitype!=playercontrolled)&&((/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)&&*/player[k].currentanimation!=climbanim&&player[k].currentanimation!=hanganim&&!player[k].isWallJump())||player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
4083 lowpoint=player[k].coords;
4084 objects.model[i].SphereCheckPossible(&lowpoint, 1.5, &objects.position[i], &objects.rotation[i]);
4085 lowpoint=player[k].coords;
4089 facing=DoRotation(facing,0,player[k].targetrotation+180,0);
4090 lowpointtarget=lowpoint+facing*1.4;
4091 whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4093 lowpoint=player[k].coords;
4095 lowpointtarget=lowpoint+facing*1.4;
4097 lowpointtarget2=lowpointtarget;
4099 lowpointtarget3=lowpointtarget;
4101 lowpointtarget4=lowpointtarget;
4103 lowpointtarget5=lowpointtarget;
4105 lowpointtarget6=lowpointtarget;
4107 lowpointtarget7=lowpoint;
4109 lowpointtarget2.x+=.1;
4111 lowpointtarget3.z+=.1;
4113 lowpointtarget4.x-=.1;
4115 lowpointtarget5.z-=.1;
4117 lowpointtarget6.y+=45/13;
4118 lowpointtarget6+=facing*.6;
4119 lowpointtarget7.y+=90/13;
4120 whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4121 if(objects.friction[i]>.5)
4124 if(whichhit!=-1)if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim)player[k].collided=1;
4125 if(checkcollide(lowpoint7,lowpointtarget7)==-1)
4126 if(checkcollide(lowpoint6,lowpointtarget6)==-1)
4127 if(objects.model[i].LineCheckPossible(&lowpoint2,&lowpointtarget2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint3,&lowpointtarget3,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint4,&lowpointtarget4,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint5,&lowpointtarget5,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)
4129 lowpoint=player[k].coords;
4130 lowpoint.y+=(float)j/13;
4131 lowpointtarget=lowpoint+facing*1.4;
4132 if(objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint2,&objects.position[i],&objects.rotation[i])==-1){
4136 /*if(j>=25&&(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)){
4139 if(j<=25&&player[k].targetanimation==jumpdownanim){
4142 if(j!=100&&(/*j>25||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
4143 lowpoint=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0);
4144 if(1==1/*dotproduct(&player[k].velocity,&lowpoint)>0||player[k].aitype!=playercontrolled||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim||player[k].targetanimation==jumpupanim)*/){
4145 lowpoint=player[k].coords;
4146 lowpoint.y+=(float)j/13;
4147 lowpointtarget=lowpoint+facing*1.3;
4148 flatfacing=player[k].coords;
4149 player[k].coords=colpoint-DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0)*.01;
4150 player[k].coords.y=lowpointtarget.y-.07;
4151 player[k].currentoffset=(flatfacing-player[k].coords)/player[k].scale;
4153 if(j>10||!player[k].isRun()){
4154 if(player[k].targetanimation==jumpdownanim||player[k].targetanimation==jumpupanim){
4155 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
4159 gLoc[0]=player[k].coords.x;
4160 gLoc[1]=player[k].coords.y;
4161 gLoc[2]=player[k].coords.z;
4162 vel[0]=player[k].velocity.x;
4163 vel[1]=player[k].velocity.y;
4164 vel[2]=player[k].velocity.z;
4165 PlaySoundEx( jumpsound, samp[jumpsound], NULL, true);
4166 OPENAL_3D_SetAttributes(channels[jumpsound], gLoc, vel);
4167 OPENAL_SetVolume(channels[jumpsound], 128);
4168 OPENAL_SetPaused(channels[jumpsound], false);
4170 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
4171 player[k].rotation=-asin(0-lowpointtarget.x);
4172 player[k].rotation*=360/6.28;
4173 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
4174 player[k].targetrotation=player[k].rotation;
4175 player[k].lowrotation=player[k].rotation;
4177 //player[k].velocity=lowpointtarget*.03;
4178 player[k].velocity=0;
4180 if(/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim){
4181 //player[k].currentanimation=climbanim;
4182 player[k].targetanimation=climbanim;
4183 player[k].jumppower=0;
4184 player[k].jumpclimb=1;
4186 player[k].transspeed=6;
4189 //player[k].currentframe=1;
4190 player[k].targetframe=1;
4192 //player[k].currentframe=0;
4193 player[k].targetframe=0;
4194 //player[k].currentanimation=hanganim;
4195 player[k].targetanimation=hanganim;
4196 player[k].jumppower=0;
4210 if(player[k].collide<=0){
4211 if(!player[k].onterrain&&player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim&&!player[k].isWallJump()&&!player[k].isFlip()){
4212 if(player[k].currentanimation!=climbanim&&player[k].currentanimation!=tempanim&&player[k].targetanimation!=backhandspringanim&&(player[k].targetanimation!=rollanim||player[k].targetframe<2||player[k].targetframe>6)){
4213 if(player[k].targetanimation==staggerbackhighanim||player[k].targetanimation==staggerbackhardanim)player[k].RagDoll(0);
4214 player[k].targetanimation=jumpdownanim;
4215 player[k].targetframe=0;
4220 gLoc[0]=player[k].coords.x;
4221 gLoc[1]=player[k].coords.y;
4222 gLoc[2]=player[k].coords.z;
4223 vel[0]=player[k].velocity.x;
4224 vel[1]=player[k].velocity.y;
4225 vel[2]=player[k].velocity.z;
4227 PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
4228 OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
4229 OPENAL_SetVolume(channels[whooshsound], 128);
4230 OPENAL_SetPaused(channels[whooshsound], false);
4233 player[k].velocity.y+=gravity;
4238 player[k].realoldcoords=player[k].coords;
4241 static XYZ oldviewer;
4244 player[0].forwardkeydown=Input::isKeyDown(forwardkey);
4245 player[0].leftkeydown=Input::isKeyDown(leftkey);
4246 player[0].backkeydown=Input::isKeyDown(backkey);
4247 player[0].rightkeydown=Input::isKeyDown(rightkey);
4248 player[0].jumpkeydown=Input::isKeyDown(jumpkey);
4249 player[0].crouchkeydown=Input::isKeyDown(crouchkey);
4250 player[0].drawkeydown=Input::isKeyDown(drawkey);
4251 player[0].throwkeydown=Input::isKeyDown(throwkey);
4255 player[0].forwardkeydown=0;
4256 player[0].leftkeydown=0;
4257 player[0].backkeydown=0;
4258 player[0].rightkeydown=0;
4259 player[0].jumpkeydown=0;
4260 player[0].crouchkeydown=0;
4261 player[0].drawkeydown=0;
4262 player[0].throwkeydown=0;
4265 if(!player[0].jumpkeydown)player[0].jumpclimb=0;
4268 static bool endkeydown;
4275 facing=DoRotation(facing,-rotation2,0,0);
4276 facing=DoRotation(facing,0,0-rotation,0);
4281 flatfacing=DoRotation(flatfacing,0,-rotation,0);
4283 if(Input::isKeyDown(forwardkey))viewer+=facing*multiplier*4;
4284 if(Input::isKeyDown(backkey))viewer-=facing*multiplier*4;
4285 if(Input::isKeyDown(leftkey))viewer+=DoRotation(flatfacing*multiplier,0,90,0)*4;
4286 if(Input::isKeyDown(rightkey))viewer+=DoRotation(flatfacing*multiplier,0,-90,0)*4;
4287 if(Input::isKeyDown(jumpkey))viewer.y+=multiplier*4;
4288 if(Input::isKeyDown(crouchkey))viewer.y-=multiplier*4;
4289 if(!endkeydown&&(Input::isKeyDown(SDLK_1)||Input::isKeyDown(SDLK_2)||Input::isKeyDown(SDLK_3)||Input::isKeyDown(SDLK_4)||Input::isKeyDown(SDLK_5)
4290 ||Input::isKeyDown(SDLK_6)||Input::isKeyDown(SDLK_7)||Input::isKeyDown(SDLK_8)||Input::isKeyDown(SDLK_9)||Input::isKeyDown(SDLK_0)
4291 ||Input::isKeyDown(SDLK_MINUS))){
4293 if(Input::isKeyDown(SDLK_1))whichend=1;
4294 if(Input::isKeyDown(SDLK_2))whichend=2;
4295 if(Input::isKeyDown(SDLK_3))whichend=3;
4296 if(Input::isKeyDown(SDLK_4))whichend=4;
4297 if(Input::isKeyDown(SDLK_5))whichend=5;
4298 if(Input::isKeyDown(SDLK_6))whichend=6;
4299 if(Input::isKeyDown(SDLK_7))whichend=7;
4300 if(Input::isKeyDown(SDLK_8))whichend=8;
4301 if(Input::isKeyDown(SDLK_9))whichend=9;
4302 if(Input::isKeyDown(SDLK_0))whichend=0;
4303 if(Input::isKeyDown(SDLK_MINUS))whichend=-1;
4305 participantfocus[whichdialogue][indialogue]=whichend;
4306 participantlocation[whichdialogue][whichend]=player[whichend].coords;
4307 participantrotation[whichdialogue][whichend]=player[whichend].rotation;
4310 participantfocus[whichdialogue][indialogue]=-1;
4312 if(player[participantfocus[whichdialogue][indialogue]].dead){
4317 dialoguecamera[whichdialogue][indialogue]=viewer;
4318 dialoguecamerarotation[whichdialogue][indialogue]=rotation;
4319 dialoguecamerarotation2[whichdialogue][indialogue]=rotation2;
4321 if(indialogue<numdialogueboxes[whichdialogue]){
4322 if(dialogueboxsound[whichdialogue][indialogue]!=0){
4323 static float gLoc[3];
4324 static float vel[3];
4326 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
4327 temppos=temppos-viewer;
4328 Normalise(&temppos);
4333 gLoc[2]=temppos.z;vel[0]=0;
4337 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
4338 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
4339 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
4340 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
4341 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
4342 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
4343 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
4344 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
4345 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
4346 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
4347 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
4348 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
4349 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
4350 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
4351 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
4352 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
4353 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
4354 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
4355 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
4356 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
4357 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
4358 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
4359 OPENAL_SetVolume(channels[whichsoundplay], 256);
4360 OPENAL_SetPaused(channels[whichsoundplay], false);
4364 for(j=0;j<numplayers;j++){
4365 participantfacing[whichdialogue][indialogue][j]=participantfacing[whichdialogue][indialogue-1][j];
4370 if((Input::isKeyDown(SDLK_KP1)||Input::isKeyDown(SDLK_KP2)||Input::isKeyDown(SDLK_KP3)||Input::isKeyDown(SDLK_KP4)||Input::isKeyDown(SDLK_KP5)
4371 ||Input::isKeyDown(SDLK_KP6)||Input::isKeyDown(SDLK_KP7)||Input::isKeyDown(SDLK_KP8)||Input::isKeyDown(SDLK_KP9)||Input::isKeyDown(SDLK_KP0)
4374 if(Input::isKeyDown(SDLK_KP1))whichend=1;
4375 if(Input::isKeyDown(SDLK_KP2))whichend=2;
4376 if(Input::isKeyDown(SDLK_KP3))whichend=3;
4377 if(Input::isKeyDown(SDLK_KP4))whichend=4;
4378 if(Input::isKeyDown(SDLK_KP5))whichend=5;
4379 if(Input::isKeyDown(SDLK_KP6))whichend=6;
4380 if(Input::isKeyDown(SDLK_KP7))whichend=7;
4381 if(Input::isKeyDown(SDLK_KP8))whichend=8;
4382 if(Input::isKeyDown(SDLK_KP9))whichend=9;
4383 if(Input::isKeyDown(SDLK_KP0))whichend=0;
4384 participantfacing[whichdialogue][indialogue][whichend]=facing;
4386 if(!Input::isKeyDown(SDLK_1)&&!Input::isKeyDown(SDLK_2)&&!Input::isKeyDown(SDLK_3)&&!Input::isKeyDown(SDLK_4)&&!Input::isKeyDown(SDLK_5)
4387 &&!Input::isKeyDown(SDLK_6)&&!Input::isKeyDown(SDLK_7)&&!Input::isKeyDown(SDLK_8)&&!Input::isKeyDown(SDLK_9)&&!Input::isKeyDown(SDLK_0)
4388 &&!Input::isKeyDown(SDLK_MINUS)){
4391 if(indialogue>=numdialogueboxes[whichdialogue]){
4398 OPENAL_SetPaused(channels[whooshsound], true);
4399 viewer=dialoguecamera[whichdialogue][indialogue];
4400 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.1){
4401 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.1;
4403 rotation=dialoguecamerarotation[whichdialogue][indialogue];
4404 rotation2=dialoguecamerarotation2[whichdialogue][indialogue];
4405 if(dialoguetime>0.5)
4406 if((!endkeydown&&(Input::isKeyDown(SDLK_1)||Input::isKeyDown(SDLK_2)||Input::isKeyDown(SDLK_3)||Input::isKeyDown(SDLK_4)||Input::isKeyDown(SDLK_5)
4407 ||Input::isKeyDown(SDLK_6)||Input::isKeyDown(SDLK_7)||Input::isKeyDown(SDLK_8)||Input::isKeyDown(SDLK_9)||Input::isKeyDown(SDLK_0)
4408 ||Input::isKeyDown(SDLK_MINUS)))||(Input::isKeyDown(attackkey)&&!oldbuttondialogue)){
4411 if(indialogue<numdialogueboxes[whichdialogue]){
4412 if(dialogueboxsound[whichdialogue][indialogue]!=0){
4413 static float gLoc[3];
4414 static float vel[3];
4416 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
4417 temppos=temppos-viewer;
4418 Normalise(&temppos);
4423 gLoc[2]=temppos.z;vel[0]=0;
4427 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
4428 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
4429 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
4430 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
4431 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
4432 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
4433 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
4434 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
4435 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
4436 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
4437 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
4438 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
4439 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
4440 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
4441 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
4442 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
4443 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
4444 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
4445 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
4446 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
4447 if(dialogueboxsound[whichdialogue][indialogue]==-6)whichsoundplay=alarmsound;
4448 if(dialogueboxsound[whichdialogue][indialogue]!=-5){
4449 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
4450 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
4451 OPENAL_SetVolume(channels[whichsoundplay], 256);
4452 OPENAL_SetPaused(channels[whichsoundplay], false);
4454 if(dialogueboxsound[whichdialogue][indialogue]==-5){
4455 hotspot[numhotspots]=player[0].coords;
4456 hotspotsize[numhotspots]=10;
4457 hotspottype[numhotspots]=-1;
4461 if(dialogueboxsound[whichdialogue][indialogue]==-6){
4465 if(player[participantfocus[whichdialogue][indialogue]].dead){
4473 if(!Input::isKeyDown(SDLK_1)&&!Input::isKeyDown(SDLK_2)&&!Input::isKeyDown(SDLK_3)&&!Input::isKeyDown(SDLK_4)&&!Input::isKeyDown(SDLK_5)
4474 &&!Input::isKeyDown(SDLK_6)&&!Input::isKeyDown(SDLK_7)&&!Input::isKeyDown(SDLK_8)&&!Input::isKeyDown(SDLK_9)&&!Input::isKeyDown(SDLK_0)
4475 &&!Input::isKeyDown(SDLK_MINUS)){
4478 if(indialogue>=numdialogueboxes[whichdialogue]){
4482 if(dialoguetype[whichdialogue]>19&&dialoguetype[whichdialogue]<30){
4485 if(dialoguetype[whichdialogue]>29&&dialoguetype[whichdialogue]<40){
4488 if(dialoguetype[whichdialogue]>49&&dialoguetype[whichdialogue]<60){
4490 for(i=1;i<numplayers;i++){
4491 player[i].aitype = attacktypecutoff;
4498 if(!Input::isKeyDown(attackkey))oldbuttondialogue=0;
4499 else oldbuttondialogue=1;
4501 static float keyrefreshdelay=0,bigrefreshdelay=0;
4503 if(!player[0].jumpkeydown){
4504 player[0].jumptogglekeydown=0;
4506 if(player[0].jumpkeydown&&player[0].targetanimation!=jumpupanim&&player[0].targetanimation!=jumpdownanim&&!player[0].isFlip())player[0].jumptogglekeydown=1;
4509 dialoguetime+=multiplier;
4510 skybox.cloudmove+=multiplier;
4511 hawkrotation+=multiplier*25;
4513 realhawkcoords.x=25;
4514 realhawkcoords=DoRotation(realhawkcoords,0,hawkrotation,0)+hawkcoords;
4515 hawkcalldelay-=multiplier/2;
4517 if(hawkcalldelay<=0)
4519 static float gLoc[3];
4520 static float vel[3];
4521 gLoc[0]=realhawkcoords.x;
4522 gLoc[1]=realhawkcoords.y;
4523 gLoc[2]=realhawkcoords.z;
4527 PlaySoundEx( hawksound, samp[hawksound], NULL, true);
4528 OPENAL_3D_SetAttributes(channels[hawksound], gLoc, vel);
4529 OPENAL_SetVolume(channels[hawksound], 128);
4530 OPENAL_SetPaused(channels[hawksound], false);
4532 hawkcalldelay=16+abs(Random()%8);
4534 static float temptexdetail;
4537 if(Input::isKeyDown(SDLK_h)&&debugmode){
4538 player[0].damagetolerance=200000;
4541 player[0].permanentdamage=0;
4542 player[0].superpermanentdamage=0;
4545 if(Input::isKeyDown(SDLK_j)&&!envtogglekeydown&&debugmode){
4547 if(environment>2)environment=0;
4548 Setenvironment(environment);
4554 if(!Input::isKeyDown(SDLK_j)){
4558 if(Input::isKeyDown(SDLK_c)&&!cameratogglekeydown&&debugmode){
4559 cameramode=1-cameramode;
4560 cameratogglekeydown=1;
4563 if(!Input::isKeyDown(SDLK_c)){
4564 cameratogglekeydown=0;
4567 if(Input::isKeyDown(SDLK_x)&&!Input::isKeyDown(SDLK_LSHIFT)&&!detailtogglekeydown&&debugmode){
4568 if(player[0].num_weapons>0){
4569 if(weapons.type[player[0].weaponids[0]]==sword)weapons.type[player[0].weaponids[0]]=staff;
4570 else if(weapons.type[player[0].weaponids[0]]==staff)weapons.type[player[0].weaponids[0]]=knife;
4571 else weapons.type[player[0].weaponids[0]]=sword;
4572 if(weapons.type[player[0].weaponids[0]]==sword){
4573 weapons.mass[player[0].weaponids[0]]=1.5;
4574 weapons.tipmass[player[0].weaponids[0]]=1;
4575 weapons.length[player[0].weaponids[0]]=.8;
4577 if(weapons.type[player[0].weaponids[0]]==staff){
4578 weapons.mass[player[0].weaponids[0]]=2;
4579 weapons.tipmass[player[0].weaponids[0]]=1;
4580 weapons.length[player[0].weaponids[0]]=1.5;
4583 if(weapons.type[player[0].weaponids[0]]==knife){
4584 weapons.mass[player[0].weaponids[0]]=1;
4585 weapons.tipmass[player[0].weaponids[0]]=1.2;
4586 weapons.length[player[0].weaponids[0]]=.25;
4589 detailtogglekeydown=1;
4592 if(Input::isKeyDown(SDLK_x)&&Input::isKeyDown(SDLK_LSHIFT)&&!detailtogglekeydown&&debugmode){
4594 float closestdist=-1;
4597 for(i=1;i<numplayers;i++){
4598 distance=findDistancefast(&player[i].coords,&player[0].coords);
4599 if(closestdist==-1||distance<closestdist){
4600 closestdist=distance;
4605 if(player[closest].num_weapons)
4607 if(weapons.type[player[closest].weaponids[0]]==sword)weapons.type[player[closest].weaponids[0]]=staff;
4608 else if(weapons.type[player[closest].weaponids[0]]==staff)weapons.type[player[closest].weaponids[0]]=knife;
4609 else weapons.type[player[closest].weaponids[0]]=sword;
4610 if(weapons.type[player[closest].weaponids[0]]==sword){
4611 weapons.mass[player[closest].weaponids[0]]=1.5;
4612 weapons.tipmass[player[closest].weaponids[0]]=1;
4613 weapons.length[player[closest].weaponids[0]]=.8;
4615 if(weapons.type[player[0].weaponids[0]]==staff){
4616 weapons.mass[player[0].weaponids[0]]=2;
4617 weapons.tipmass[player[0].weaponids[0]]=1;
4618 weapons.length[player[0].weaponids[0]]=1.5;
4620 if(weapons.type[player[closest].weaponids[0]]==knife){
4621 weapons.mass[player[closest].weaponids[0]]=1;
4622 weapons.tipmass[player[closest].weaponids[0]]=1.2;
4623 weapons.length[player[closest].weaponids[0]]=.25;
4626 if(!player[closest].num_weapons)
4628 player[closest].weaponids[0]=weapons.numweapons;
4629 weapons.owner[weapons.numweapons]=closest;
4630 weapons.type[weapons.numweapons]=knife;
4631 weapons.damage[weapons.numweapons]=0;
4632 weapons.numweapons++;
4633 player[closest].num_weapons=1;
4634 if(weapons.type[player[closest].weaponids[0]]==sword){
4635 weapons.mass[player[closest].weaponids[0]]=1.5;
4636 weapons.tipmass[player[closest].weaponids[0]]=1;
4637 weapons.length[player[closest].weaponids[0]]=.8;
4639 if(weapons.type[player[closest].weaponids[0]]==knife){
4640 weapons.mass[player[closest].weaponids[0]]=1;
4641 weapons.tipmass[player[closest].weaponids[0]]=1.2;
4642 weapons.length[player[closest].weaponids[0]]=.25;
4646 detailtogglekeydown=1;
4649 if(Input::isKeyDown(SDLK_u)&&debugmode){
4651 float closestdist=-1;
4654 for(i=1;i<numplayers;i++){
4655 distance=findDistancefast(&player[i].coords,&player[0].coords);
4656 if(closestdist==-1||distance<closestdist){
4657 closestdist=distance;
4662 player[closest].rotation+=multiplier*50;
4663 player[closest].targetrotation=player[closest].rotation;
4667 if(Input::isKeyDown(SDLK_o)&&!Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
4669 float closestdist=-1;
4672 for(i=1;i<numplayers;i++){
4673 distance=findDistancefast(&player[i].coords,&player[0].coords);
4674 if(closestdist==-1||distance<closestdist){
4675 closestdist=distance;
4679 if(Input::isKeyDown(SDLK_LCTRL))closest=0;
4682 player[closest].whichskin++;
4683 if(player[closest].whichskin>9)player[closest].whichskin=0;
4684 if(player[closest].whichskin>2&&player[closest].creature==wolftype)player[closest].whichskin=0;
4686 LoadTextureSave(creatureskin[player[closest].creature][player[closest].whichskin],
4687 &player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
4690 if(player[closest].numclothes){
4691 for(i=0;i<player[closest].numclothes;i++){
4692 tintr=player[closest].clothestintr[i];
4693 tintg=player[closest].clothestintg[i];
4694 tintb=player[closest].clothestintb[i];
4695 AddClothes((char *)player[closest].clothes[i],0,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
4697 player[closest].DoMipmaps(5,0,0,player[closest].skeleton.skinsize,player[closest].skeleton.skinsize);
4700 detailtogglekeydown=1;
4703 if(Input::isKeyDown(SDLK_o)&&Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
4705 float closestdist=-1;
4708 for(i=1;i<numplayers;i++){
4709 distance=findDistancefast(&player[i].coords,&player[0].coords);
4710 if(closestdist==-1||distance<closestdist){
4711 closestdist=distance;
4716 if(player[closest].creature==wolftype){
4717 headprop=player[closest].proportionhead.x/1.1;
4718 bodyprop=player[closest].proportionbody.x/1.1;
4719 armprop=player[closest].proportionarms.x/1.1;
4720 legprop=player[closest].proportionlegs.x/1.1;
4723 if(player[closest].creature==rabbittype){
4724 headprop=player[closest].proportionhead.x/1.2;
4725 bodyprop=player[closest].proportionbody.x/1.05;
4726 armprop=player[closest].proportionarms.x/1.00;
4727 legprop=player[closest].proportionlegs.x/1.1;
4731 if(player[closest].creature==rabbittype){
4732 player[closest].skeleton.id=closest;
4733 player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
4734 LoadTextureSave(":Data:Textures:Wolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[closest],&player[closest].skeleton.skinsize);
4735 player[closest].whichskin=0;
4736 player[closest].creature=wolftype;
4738 player[closest].proportionhead=1.1;
4739 player[closest].proportionbody=1.1;
4740 player[closest].proportionarms=1.1;
4741 player[closest].proportionlegs=1.1;
4742 player[closest].proportionlegs.y=1.1;
4743 player[closest].scale=.23*5*player[0].scale;
4745 player[closest].damagetolerance=300;
4749 player[closest].skeleton.id=closest;
4750 player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
4751 LoadTextureSave(":Data:Textures:Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
4752 player[closest].whichskin=0;
4753 player[closest].creature=rabbittype;
4755 player[closest].proportionhead=1.2;
4756 player[closest].proportionbody=1.05;
4757 player[closest].proportionarms=1.00;
4758 player[closest].proportionlegs=1.1;
4759 player[closest].proportionlegs.y=1.05;
4760 player[closest].scale=.2*5*player[0].scale;
4762 player[closest].damagetolerance=200;
4765 if(player[closest].creature==wolftype){
4766 player[closest].proportionhead=1.1*headprop;
4767 player[closest].proportionbody=1.1*bodyprop;
4768 player[closest].proportionarms=1.1*armprop;
4769 player[closest].proportionlegs=1.1*legprop;
4772 if(player[closest].creature==rabbittype){
4773 player[closest].proportionhead=1.2*headprop;
4774 player[closest].proportionbody=1.05*bodyprop;
4775 player[closest].proportionarms=1.00*armprop;
4776 player[closest].proportionlegs=1.1*legprop;
4777 player[closest].proportionlegs.y=1.05*legprop;
4781 detailtogglekeydown=1;
4784 if(!Input::isKeyDown(SDLK_x)){
4785 detailtogglekeydown=0;
4788 if(Input::isKeyDown(SDLK_b)&&!slomotogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
4791 slomotogglekeydown=1;
4795 if(((Input::isKeyDown(SDLK_i)&&!Input::isKeyDown(SDLK_LSHIFT)))&&!explodetogglekeydown&&debugmode){
4797 float closestdist=-1;
4799 XYZ flatfacing2,flatvelocity2;
4802 for(i=1;i<numplayers;i++){
4803 distance=findDistancefast(&player[i].coords,&player[0].coords);
4804 if(distance<144&&!player[i].headless)
4805 if(closestdist==-1||distance<closestdist){
4806 closestdist=distance;
4808 blah = player[i].coords;
4813 XYZ headspurtdirection;
4814 int i = player[closest].skeleton.jointlabels[head];
4815 for(k=0;k<player[closest].skeleton.num_joints; k++){
4816 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4817 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4818 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4819 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4820 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4821 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4822 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4823 headspurtdirection=player[closest].skeleton.joints[player[closest].skeleton.jointlabels[head]].position-player[closest].skeleton.joints[player[closest].skeleton.jointlabels[neck]].position;
4824 Normalise(&headspurtdirection);
4825 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, .6, 1);
4826 flatvelocity2+=headspurtdirection*8;
4827 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2/2, 1,1,1, .16, 1);
4829 Sprite::MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
4839 PlaySoundEx( splattersound, samp[splattersound], NULL, true);
4840 OPENAL_3D_SetAttributes(channels[splattersound], gLoc, vel);
4841 OPENAL_SetVolume(channels[splattersound], 256);
4842 OPENAL_SetPaused(channels[splattersound], false);
4844 PlaySoundEx( breaksound2, samp[breaksound2], NULL, true);
4845 OPENAL_3D_SetAttributes(channels[breaksound2], gLoc, vel);
4846 OPENAL_SetVolume(channels[breaksound2], 100);
4847 OPENAL_SetPaused(channels[breaksound2], false);
4849 if(player[closest].skeleton.free==2)player[closest].skeleton.free=0;
4850 player[closest].RagDoll(0);
4851 player[closest].dead=2;
4852 player[closest].headless=1;
4853 player[closest].DoBloodBig(3,165);
4858 explodetogglekeydown=1;
4861 if(((Input::isKeyDown(SDLK_i)&&Input::isKeyDown(SDLK_LSHIFT)))&&!explodetogglekeydown&&debugmode){
4863 float closestdist=-1;
4865 XYZ flatfacing2,flatvelocity2;
4868 for(i=1;i<numplayers;i++){
4869 distance=findDistancefast(&player[i].coords,&player[0].coords);
4871 if(closestdist==-1||distance<closestdist){
4872 closestdist=distance;
4874 blah=player[i].coords;
4888 PlaySoundEx( splattersound, samp[splattersound], NULL, true);
4889 OPENAL_3D_SetAttributes(channels[splattersound], gLoc, vel);
4890 OPENAL_SetVolume(channels[splattersound], 256);
4891 OPENAL_SetPaused(channels[splattersound], false);
4893 PlaySoundEx( breaksound2, samp[breaksound2], NULL, true);
4894 OPENAL_3D_SetAttributes(channels[breaksound2], gLoc, vel);
4895 OPENAL_SetVolume(channels[breaksound2], 600);
4896 OPENAL_SetPaused(channels[breaksound2], false);
4898 for(i=0;i<player[closest].skeleton.num_joints; i++){
4899 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4900 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4901 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4902 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4903 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4904 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4905 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4906 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
4907 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .3, 1);
4908 Sprite::MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
4911 for(i=0;i<player[closest].skeleton.num_joints; i++){
4912 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4913 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4914 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4915 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4916 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4917 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4918 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4919 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
4920 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .4, 1);
4923 for(i=0;i<player[closest].skeleton.num_joints; i++){
4924 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4925 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4926 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4927 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4928 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4929 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4930 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4931 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
4932 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
4935 for(i=0;i<player[closest].skeleton.num_joints; i++){
4936 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4937 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4938 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4939 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4940 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4941 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4942 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4943 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
4944 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
4948 for(j=0;j<numplayers; j++){
4950 if(findDistancefast(&player[j].coords,&player[closest].coords)<25){
4951 player[j].DoDamage((25-findDistancefast(&player[j].coords,&player[closest].coords))*60);
4952 if(player[j].skeleton.free==2)player[j].skeleton.free=1;
4953 player[j].skeleton.longdead=0;
4954 player[j].RagDoll(0);
4955 for(i=0;i<player[j].skeleton.num_joints; i++){
4956 temppos=player[j].skeleton.joints[i].position+player[j].coords;
4957 if(findDistancefast(&temppos,&player[closest].coords)<25){
4958 flatvelocity2=temppos-player[closest].coords;
4959 Normalise(&flatvelocity2);
4960 player[j].skeleton.joints[i].velocity+=flatvelocity2*((20-findDistancefast(&temppos,&player[closest].coords))*20);
4967 player[closest].DoDamage(10000);
4968 player[closest].RagDoll(0);
4969 player[closest].dead=2;
4970 player[closest].coords=20;
4971 player[closest].skeleton.free=2;
4977 explodetogglekeydown=1;
4980 if(!Input::isKeyDown(SDLK_i)){
4981 explodetogglekeydown=0;
4984 if(!Input::isKeyDown(SDLK_b)&&!Input::isKeyDown(SDLK_f)&&!Input::isKeyDown(SDLK_k)&&!Input::isKeyDown(SDLK_s)){
4985 slomotogglekeydown=0;
4989 if(Input::isKeyDown(SDLK_f)&&!slomotogglekeydown&&debugmode){
4990 player[0].onfire=1-player[0].onfire;
4991 if(player[0].onfire){
4992 player[0].CatchFire();
4994 if(!player[0].onfire){
4997 gLoc[0]=player[0].coords.x;
4998 gLoc[1]=player[0].coords.y;
4999 gLoc[2]=player[0].coords.z;
5003 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
5004 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
5005 OPENAL_SetVolume(channels[fireendsound], 256);
5006 OPENAL_SetPaused(channels[fireendsound], false);
5007 OPENAL_SetPaused(channels[stream_firesound], true);
5009 slomotogglekeydown=1;
5012 if(Input::isKeyDown(SDLK_DELETE)&&editorenabled&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LSHIFT)){
5014 float closestdist=-1;
5017 for(i=1;i<numplayers;i++){
5018 distance=findDistancefast(&player[i].coords,&player[0].coords);
5019 if(closestdist==-1||distance<closestdist){
5020 closestdist=distance;
5024 if(closestdist>0&&closest>=0){
5025 //player[closest]=player[numplayers-1];
5026 //player[closest].skeleton=player[numplayers-1].skeleton;
5029 drawmodetogglekeydown=1;
5032 if(Input::isKeyDown(SDLK_DELETE)&&editorenabled&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LCTRL)){
5034 float closestdist=-1;
5037 for(i=1;i<max_objects;i++){
5038 distance=findDistancefast(&objects.position[i],&player[0].coords);
5039 if(closestdist==-1||distance<closestdist){
5040 closestdist=distance;
5044 if(closestdist>0&&closest>=0){
5045 objects.position[closest].y-=500;
5047 drawmodetogglekeydown=1;
5050 if(Input::isKeyDown(SDLK_m)&&!drawmodetogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)&&editorenabled&&debugmode){
5052 //if(drawmode>2)drawmode=0;
5053 if(objects.numobjects<max_objects-1){
5055 boxcoords.x=player[0].coords.x;
5056 boxcoords.z=player[0].coords.z;
5057 boxcoords.y=player[0].coords.y-3;
5058 if(editortype==bushtype)boxcoords.y=player[0].coords.y-.5;
5059 if(editortype==firetype)boxcoords.y=player[0].coords.y-.5;
5060 //objects.MakeObject(abs(Random()%3),boxcoords,Random()%360);
5061 float temprotat,temprotat2;
5062 temprotat=editorrotation;
5063 temprotat2=editorrotation2;
5064 if(temprotat<0||editortype==bushtype)temprotat=Random()%360;
5065 if(temprotat2<0)temprotat2=Random()%360;
5067 objects.MakeObject(editortype,boxcoords,(int)temprotat-((int)temprotat)%30,(int)temprotat2,editorsize);
5068 if(editortype==treetrunktype)
5069 objects.MakeObject(treeleavestype,boxcoords,Random()%360*(temprotat2<2)+(int)editorrotation-((int)editorrotation)%30,editorrotation2,editorsize);
5072 drawmodetogglekeydown=1;
5075 if(Input::isKeyDown(SDLK_p)&&!drawmodetogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)&&editorenabled){
5076 if(numplayers<maxplayers-1){
5077 player[numplayers].scale=.2*5*player[0].scale;
5078 player[numplayers].creature=rabbittype;
5079 player[numplayers].howactive=editoractive;
5080 player[numplayers].skeleton.id=numplayers;
5081 player[numplayers].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
5083 //texsize=512*512*3/texdetail/texdetail;
5084 //if(!player[numplayers].loaded)player[numplayers].skeleton.skinText = new GLubyte[texsize];
5085 //player[numplayers].skeleton.skinText.resize(texsize);
5087 k=abs(Random()%2)+1;
5089 LoadTextureSave(":Data:Textures:Fur3.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
5090 player[numplayers].whichskin=0;
5093 LoadTextureSave(":Data:Textures:Fur.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
5094 player[numplayers].whichskin=1;
5097 LoadTextureSave(":Data:Textures:Fur2.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
5098 player[numplayers].whichskin=2;
5101 LoadTexture(":Data:Textures:Belt.png",&player[numplayers].skeleton.drawmodelclothes.textureptr,1,1);
5102 player[numplayers].power=1;
5103 player[numplayers].speedmult=1;
5104 player[numplayers].currentanimation=bounceidleanim;
5105 player[numplayers].targetanimation=bounceidleanim;
5106 player[numplayers].currentframe=0;
5107 player[numplayers].targetframe=1;
5108 player[numplayers].target=0;
5109 player[numplayers].bled=0;
5110 player[numplayers].speed=1+(float)(Random()%100)/1000;
5112 player[numplayers].targetrotation=player[0].targetrotation;
5113 player[numplayers].rotation=player[0].rotation;
5115 player[numplayers].velocity=0;
5116 player[numplayers].coords=player[0].coords;
5117 player[numplayers].oldcoords=player[numplayers].coords;
5118 player[numplayers].realoldcoords=player[numplayers].coords;
5120 player[numplayers].id=numplayers;
5121 player[numplayers].skeleton.id=numplayers;
5122 player[numplayers].updatedelay=0;
5123 player[numplayers].normalsupdatedelay=0;
5125 player[numplayers].aitype=passivetype;
5126 player[numplayers].aitarget=0;
5128 if(player[0].creature==wolftype){
5129 headprop=player[0].proportionhead.x/1.1;
5130 bodyprop=player[0].proportionbody.x/1.1;
5131 armprop=player[0].proportionarms.x/1.1;
5132 legprop=player[0].proportionlegs.x/1.1;
5135 if(player[0].creature==rabbittype){
5136 headprop=player[0].proportionhead.x/1.2;
5137 bodyprop=player[0].proportionbody.x/1.05;
5138 armprop=player[0].proportionarms.x/1.00;
5139 legprop=player[0].proportionlegs.x/1.1;
5142 if(player[numplayers].creature==wolftype){
5143 player[numplayers].proportionhead=1.1*headprop;
5144 player[numplayers].proportionbody=1.1*bodyprop;
5145 player[numplayers].proportionarms=1.1*armprop;
5146 player[numplayers].proportionlegs=1.1*legprop;
5149 if(player[numplayers].creature==rabbittype){
5150 player[numplayers].proportionhead=1.2*headprop;
5151 player[numplayers].proportionbody=1.05*bodyprop;
5152 player[numplayers].proportionarms=1.00*armprop;
5153 player[numplayers].proportionlegs=1.1*legprop;
5154 player[numplayers].proportionlegs.y=1.05*legprop;
5157 player[numplayers].headless=0;
5158 player[numplayers].onfire=0;
5161 player[numplayers].proportionhead.z=0;
5162 player[numplayers].proportionbody.z=0;
5163 player[numplayers].proportionarms.z=0;
5164 player[numplayers].proportionlegs.z=0;
5167 player[numplayers].tempanimation.Load((char *)":Data:Animations:Tempanim",0,0);
5169 player[numplayers].damagetolerance=200;
5171 player[numplayers].protectionhead=player[0].protectionhead;
5172 player[numplayers].protectionhigh=player[0].protectionhigh;
5173 player[numplayers].protectionlow=player[0].protectionlow;
5174 player[numplayers].armorhead=player[0].armorhead;
5175 player[numplayers].armorhigh=player[0].armorhigh;
5176 player[numplayers].armorlow=player[0].armorlow;
5177 player[numplayers].metalhead=player[0].metalhead;
5178 player[numplayers].metalhigh=player[0].metalhigh;
5179 player[numplayers].metallow=player[0].metallow;
5181 player[numplayers].immobile=player[0].immobile;
5183 player[numplayers].numclothes=player[0].numclothes;
5184 if(player[numplayers].numclothes)
5185 for(i=0;i<player[numplayers].numclothes;i++){
5186 strcpy(player[numplayers].clothes[i], player[0].clothes[i]);
5187 player[numplayers].clothestintr[i]=player[0].clothestintr[i];
5188 player[numplayers].clothestintg[i]=player[0].clothestintg[i];
5189 player[numplayers].clothestintb[i]=player[0].clothestintb[i];
5190 tintr=player[numplayers].clothestintr[i];
5191 tintg=player[numplayers].clothestintg[i];
5192 tintb=player[numplayers].clothestintb[i];
5193 AddClothes((char *)player[numplayers].clothes[i],0,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
5195 if(player[numplayers].numclothes){
5196 player[numplayers].DoMipmaps(5,0,0,player[numplayers].skeleton.skinsize,player[numplayers].skeleton.skinsize);
5199 player[numplayers].power=player[0].power;
5200 player[numplayers].speedmult=player[0].speedmult;
5202 player[numplayers].damage=0;
5203 player[numplayers].permanentdamage=0;
5204 player[numplayers].superpermanentdamage=0;
5205 player[numplayers].deathbleeding=0;
5206 player[numplayers].bleeding=0;
5207 player[numplayers].numwaypoints=0;
5208 player[numplayers].waypoint=0;
5209 player[numplayers].jumppath=0;
5210 player[numplayers].weaponstuck=-1;
5211 player[numplayers].weaponactive=-1;
5212 player[numplayers].num_weapons=0;
5213 player[numplayers].bloodloss=0;
5214 player[numplayers].dead=0;
5216 player[numplayers].loaded=1;
5220 drawmodetogglekeydown=1;
5223 if(Input::isKeyDown(SDLK_p)&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LSHIFT)&&editorenabled){
5224 if(player[numplayers-1].numwaypoints<90){
5225 player[numplayers-1].waypoints[player[numplayers-1].numwaypoints]=player[0].coords;
5226 player[numplayers-1].waypointtype[player[numplayers-1].numwaypoints]=editorpathtype;
5227 player[numplayers-1].numwaypoints++;
5229 drawmodetogglekeydown=1;
5232 if(Input::isKeyDown(SDLK_p)&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LCTRL)&&editorenabled){
5233 if(numpathpoints<30){
5234 bool connected,alreadyconnected;
5237 for(i=0;i<numpathpoints;i++){
5238 if(findDistancefast(&pathpoint[i],&player[0].coords)<.5&&i!=pathpointselected&&!connected){
5240 for(j=0;j<numpathpointconnect[pathpointselected];j++){
5241 if(pathpointconnect[pathpointselected][j]==i)alreadyconnected=1;
5243 if(!alreadyconnected){
5244 numpathpointconnect[pathpointselected]++;
5246 pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=i;
5252 pathpoint[numpathpoints-1]=player[0].coords;
5253 numpathpointconnect[numpathpoints-1]=0;
5254 if(numpathpoints>1&&pathpointselected!=-1){
5255 numpathpointconnect[pathpointselected]++;
5256 pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=numpathpoints-1;
5258 pathpointselected=numpathpoints-1;
5261 drawmodetogglekeydown=1;
5264 if(Input::isKeyDown(SDLK_PERIOD)&&!drawmodetogglekeydown&&editorenabled){
5265 pathpointselected++;
5266 if(pathpointselected>=numpathpoints)pathpointselected=-1;
5267 drawmodetogglekeydown=1;
5269 if(Input::isKeyDown(SDLK_COMMA)&&!Input::isKeyDown(SDLK_LSHIFT)&&!drawmodetogglekeydown&&editorenabled){
5270 pathpointselected--;
5271 if(pathpointselected<=-2)
5272 pathpointselected=numpathpoints-1;
5273 drawmodetogglekeydown=1;
5275 if(Input::isKeyDown(SDLK_COMMA)&&Input::isKeyDown(SDLK_LSHIFT)&&!drawmodetogglekeydown&&editorenabled){
5276 if(pathpointselected!=-1){
5278 pathpoint[pathpointselected]=pathpoint[numpathpoints];
5279 numpathpointconnect[pathpointselected]=numpathpointconnect[numpathpoints];
5280 for(i=0;i<numpathpointconnect[pathpointselected];i++){
5281 pathpointconnect[pathpointselected][i]=pathpointconnect[numpathpoints][i];
5283 for(i=0;i<numpathpoints;i++){
5284 for(j=0;j<numpathpointconnect[i];j++){
5285 if(pathpointconnect[i][j]==pathpointselected){
5286 pathpointconnect[i][j]=pathpointconnect[i][numpathpointconnect[i]-1];
5287 numpathpointconnect[i]--;
5289 if(pathpointconnect[i][j]==numpathpoints){
5290 pathpointconnect[i][j]=pathpointselected;
5294 pathpointselected=numpathpoints-1;
5296 drawmodetogglekeydown=1;
5299 if(Input::isKeyDown(SDLK_m)&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
5300 editorenabled=1-editorenabled;
5302 player[0].damagetolerance=100000;
5304 player[0].damagetolerance=200;
5306 player[0].damage=0; // these lines were in both if and else, but I think they would better fit in the if
5307 player[0].permanentdamage=0;
5308 player[0].superpermanentdamage=0;
5309 player[0].bloodloss=0;
5310 player[0].deathbleeding=0;
5311 drawmodetogglekeydown=1;
5314 if(Input::isKeyDown(SDLK_LEFT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
5316 if(editortype==treeleavestype||editortype==10)editortype--;
5317 if(editortype<0)editortype=firetype;
5318 drawmodetogglekeydown=1;
5321 if(Input::isKeyDown(SDLK_RIGHT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
5323 if(editortype==treeleavestype||editortype==10)editortype++;
5324 if(editortype>firetype)editortype=0;
5325 drawmodetogglekeydown=1;
5328 if(Input::isKeyDown(SDLK_LEFT)&&editorenabled&&!Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
5329 editorrotation-=multiplier*100;
5330 if(editorrotation<-.01)editorrotation=-.01;
5331 drawmodetogglekeydown=1;
5334 if(Input::isKeyDown(SDLK_RIGHT)&&editorenabled&&!Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
5335 editorrotation+=multiplier*100;
5336 drawmodetogglekeydown=1;
5339 if(Input::isKeyDown(SDLK_UP)&&editorenabled&&!Input::isKeyDown(SDLK_LCTRL)){
5340 editorsize+=multiplier;
5341 drawmodetogglekeydown=1;
5344 if(Input::isKeyDown(SDLK_DOWN)&&editorenabled&&!Input::isKeyDown(SDLK_LCTRL)){
5345 editorsize-=multiplier;
5346 if(editorsize<.1)editorsize=.1;
5347 drawmodetogglekeydown=1;
5351 if(Input::isKeyDown(SDLK_LEFT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&Input::isKeyDown(SDLK_LCTRL)){
5352 mapradius-=multiplier*10;
5355 if(Input::isKeyDown(SDLK_RIGHT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&Input::isKeyDown(SDLK_LCTRL)){
5356 mapradius+=multiplier*10;
5358 if(Input::isKeyDown(SDLK_UP)&&editorenabled&&Input::isKeyDown(SDLK_LCTRL)){
5359 editorrotation2+=multiplier*100;
5362 if(Input::isKeyDown(SDLK_DOWN)&&editorenabled&&Input::isKeyDown(SDLK_LCTRL)){
5363 editorrotation2-=multiplier*100;
5364 if(editorrotation2<-.01)editorrotation2=-.01;
5366 if(Input::isKeyDown(SDLK_DELETE)&&editorenabled&&objects.numobjects&&!drawmodetogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)){
5368 float closestdist=-1;
5370 for(i=0;i<objects.numobjects;i++){
5371 distance=findDistancefast(&objects.position[i],&player[0].coords);
5372 if(closestdist==-1||distance<closestdist){
5373 closestdist=distance;
5377 if(closestdist>0&&closest>=0)objects.DeleteObject(closest);
5378 drawmodetogglekeydown=1;
5382 if(!Input::isKeyDown(SDLK_m)&&!Input::isKeyDown(SDLK_LEFT)&&!Input::isKeyDown(SDLK_COMMA)&&!Input::isKeyDown(SDLK_PERIOD)&&!Input::isKeyDown(SDLK_RIGHT)&&!Input::isKeyDown(SDLK_DELETE)&&!Input::isKeyDown(SDLK_p)){
5383 drawmodetogglekeydown=0;
5386 if(Input::isKeyDown(SDLK_n)&&!Input::isKeyDown(SDLK_LCTRL)&&!texturesizetogglekeydown&&debugmode){
5387 //if(!player[0].skeleton.free)player[0].damage+=500;
5388 player[0].RagDoll(0);
5389 //player[0].spurt=1;
5390 //player[0].DoDamage(1000);
5394 gLoc[0]=player[0].coords.x;
5395 gLoc[1]=player[0].coords.y;
5396 gLoc[2]=player[0].coords.z;
5397 vel[0]=player[0].velocity.x;
5398 vel[1]=player[0].velocity.y;
5399 vel[2]=player[0].velocity.z;
5400 PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
5401 OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
5402 OPENAL_SetVolume(channels[whooshsound], 128);
5403 OPENAL_SetPaused(channels[whooshsound], false);
5404 //OPENAL_SetPaused(channels[whooshsound], true);
5406 texturesizetogglekeydown=1;
5409 if(Input::isKeyDown(SDLK_n)&&Input::isKeyDown(SDLK_LCTRL)&&!texturesizetogglekeydown&&debugmode){
5412 float closestdist=-1;
5414 for(i=0;i<objects.numobjects;i++){
5415 if(objects.type[i]==treeleavestype){
5416 objects.scale[i]*=.9;
5419 texturesizetogglekeydown=1;
5422 static XYZ relative;
5423 static int randattack;
5425 static bool playerrealattackkeydown=0;
5427 if(!Input::isKeyDown(MOUSEBUTTON1)&&!Input::isKeyDown(MOUSEBUTTON2))oldbutton=0;
5428 if(!Input::isKeyDown(attackkey))oldattackkey=0;
5429 if(oldattackkey)player[0].attackkeydown=0;
5430 if(oldattackkey)playerrealattackkeydown=0;
5431 if(!oldattackkey)playerrealattackkeydown=Input::isKeyDown(attackkey);
5432 if((player[0].parriedrecently<=0||player[0].weaponactive==-1)&&(!oldattackkey||(realthreat&&player[0].lastattack!=swordslashanim&&player[0].lastattack!=knifeslashstartanim&&player[0].lastattack!=staffhitanim&&player[0].lastattack!=staffspinhitanim)))player[0].attackkeydown=Input::isKeyDown(attackkey);
5433 if(Input::isKeyDown(attackkey)&&!oldattackkey&&!player[0].backkeydown){
5434 for(k=0;k<numplayers;k++){
5435 if((player[k].targetanimation==swordslashanim||player[k].targetanimation==staffhitanim||player[k].targetanimation==staffspinhitanim)&&player[0].currentanimation!=dodgebackanim&&!player[k].skeleton.free)
5436 player[k].Reverse();
5440 if(!hostile||indialogue!=-1)player[0].attackkeydown=0;
5442 for(k=0;k<numplayers;k++){
5443 if(indialogue!=-1)player[k].attackkeydown=0;
5444 if(player[k].targetanimation!=rabbitrunninganim&&player[k].targetanimation!=wolfrunninganim){
5445 if(player[k].aitype!=playercontrolled)player[k].victim=&player[0];
5446 if(player[k].attackkeydown&&player[k].jumppower<=1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
5447 player[k].jumppower-=2;
5449 if(player[k].attackkeydown&&player[k].jumppower>1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
5450 for(i=0;i<numplayers;i++){
5452 if(player[i].targetanimation==swordslashanim||player[i].targetanimation==knifeslashstartanim||player[i].targetanimation==staffhitanim||player[i].targetanimation==staffspinhitanim)
5453 if(findDistancefast(&player[k].coords,&player[i].coords)<6.5&&!player[i].skeleton.free){
5454 player[k].targetanimation=dodgebackanim;
5456 player[k].targetframe=0;
5457 rotatetarget=player[i].coords-player[k].coords;
5458 Normalise(&rotatetarget);
5459 player[k].targetrotation=-asin(0-rotatetarget.x);
5460 player[k].targetrotation*=360/6.28;
5461 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5463 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;
5466 if(player[k].targetanimation!=dodgebackanim){
5467 if(k==0)numflipped++;
5468 player[k].targetanimation=backhandspringanim;
5470 player[k].targetframe=0;
5471 player[k].targetrotation=-rotation+180;
5472 if(player[k].leftkeydown)player[k].targetrotation-=45;
5473 if(player[k].rightkeydown)player[k].targetrotation+=45;
5474 player[k].rotation=player[k].targetrotation;
5475 player[k].jumppower-=2;
5478 if(player[k].attackkeydown&&!animation[player[k].targetanimation].attack&&!player[k].backkeydown&&(player[k].isIdle()||player[k].isRun()||player[k].targetanimation==walkanim||player[k].targetanimation==sneakanim||player[k].isCrouch())){
5479 player[k].hasvictim=0;
5481 for(i=0;i<numplayers;i++){
5483 if(!player[k].hasvictim)
5484 if((k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack!=reversal){
5485 if(findDistancefast(&player[k].coords,&player[i].coords)<4.5&&!player[i].skeleton.free&&player[i].howactive<typedead1&&player[i].targetanimation!=jumpreversedanim&&player[i].targetanimation!=rabbitkickreversedanim&&player[i].targetanimation!=rabbitkickanim&&player[k].targetanimation!=rabbitkickanim&&player[i].targetanimation!=getupfrombackanim&&(player[i].targetanimation!=staggerbackhighanim&&(player[i].targetanimation!=staggerbackhardanim||animation[staggerbackhardanim].label[player[i].targetframe]==6))&&player[i].targetanimation!=jumpdownanim&&player[i].targetanimation!=jumpupanim&&player[i].targetanimation!=getupfromfrontanim){
5486 player[k].victim=&player[i];
5487 player[k].hasvictim=1;
5488 if(player[k].aitype==playercontrolled){
5489 if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].crouchkeydown&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
5490 else if(findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1&&!reversaltrain)player[k].targetanimation=winduppunchanim;
5491 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
5492 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[i].bloodloss>player[i].damagetolerance/2)player[k].targetanimation=knifefollowanim;
5493 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
5494 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
5495 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].forwardkeydown)player[k].targetanimation=staffhitanim;
5496 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0)player[k].targetanimation=staffspinhitanim;
5497 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
5498 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
5501 if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)){
5502 if(player[k].weaponactive==-1)randattack=abs(Random()%5);
5503 else randattack=abs(Random()%5);
5504 if(player[k].weaponactive==-1&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)){
5505 if(randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
5506 else if(randattack==1&&animation[player[i].targetanimation].height!=lowheight&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
5507 else if(randattack==2&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
5508 else if(animation[player[i].targetanimation].height==lowheight)player[k].targetanimation=lowkickanim;
5510 if(player[k].weaponactive!=-1){
5511 if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
5512 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)/*&&animation[player[i].targetanimation].height!=lowheight*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
5513 //else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)player[k].targetanimation=knifefollowanim;
5514 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
5515 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack<3)player[k].targetanimation=staffhitanim;
5516 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack>=3)player[k].targetanimation=staffspinhitanim;
5517 else if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==1&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
5518 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
5522 if(player[k].targetanimation==upunchanim&&player[k].creature==wolftype)player[k].targetanimation=wolfslapanim;
5524 if((tutoriallevel!=1||tutorialstage==22)&&player[i].howactive<typedead1&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&!player[i].skeleton.free&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&(((player[i].stunned>0&&player[k].madskills)||(player[i].surprised>0)||player[i].aitype==passivetype)||(player[k].weaponactive!=-1&&player[i].stunned>0))&&normaldotproduct(player[i].facing,player[i].coords-player[k].coords)>0&&(k==0)){
5525 if(player[k].weaponactive==-1){
5526 player[i].targetanimation=sneakattackedanim;
5527 player[i].currentanimation=sneakattackedanim;
5528 player[k].currentanimation=sneakattackanim;
5529 player[k].targetanimation=sneakattackanim;
5530 player[k].oldcoords=player[k].coords;
5531 player[k].coords=player[i].coords;
5533 if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife){
5534 player[i].targetanimation=knifesneakattackedanim;
5535 player[i].currentanimation=knifesneakattackedanim;
5536 player[k].currentanimation=knifesneakattackanim;
5537 player[k].targetanimation=knifesneakattackanim;
5538 player[i].oldcoords=player[i].coords;
5539 player[i].coords=player[k].coords;
5541 if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword){
5542 player[i].targetanimation=swordsneakattackedanim;
5543 player[i].currentanimation=swordsneakattackedanim;
5544 player[k].currentanimation=swordsneakattackanim;
5545 player[k].targetanimation=swordsneakattackanim;
5546 player[i].oldcoords=player[i].coords;
5547 player[i].coords=player[k].coords;
5549 if(player[k].weaponactive==-1||weapons.type[player[k].weaponids[player[k].weaponactive]]!=staff){
5550 player[k].victim=&player[i];
5551 player[k].hasvictim=1;
5552 player[i].targettilt2=0;
5553 player[i].targetframe=1;
5554 player[i].currentframe=0;
5556 player[i].velocity=0;
5557 player[k].targettilt2=player[i].targettilt2;
5558 player[k].currentframe=player[i].currentframe;
5559 player[k].targetframe=player[i].targetframe;
5560 player[k].target=player[i].target;
5561 player[k].velocity=0;
5562 player[k].targetrotation=player[i].rotation;
5563 player[k].rotation=player[i].rotation;
5564 player[i].targetrotation=player[i].rotation;
5567 if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free)){
5569 player[k].targetframe=0;
5571 //player[k].velocity=0;
5573 rotatetarget=player[i].coords-player[k].coords;
5574 Normalise(&rotatetarget);
5575 player[k].targetrotation=-asin(0-rotatetarget.x);
5576 player[k].targetrotation*=360/6.28;
5577 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5579 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
5581 player[k].lastattack3=player[k].lastattack2;
5582 player[k].lastattack2=player[k].lastattack;
5583 player[k].lastattack=player[k].targetanimation;
5584 //player[k].targettilt2=0;
5588 if(player[k].targetanimation==knifefollowanim&&player[k].victim==&player[i]){
5589 rotatetarget=player[i].coords-player[k].coords;
5590 Normalise(&rotatetarget);
5591 player[k].targetrotation=-asin(0-rotatetarget.x);
5592 player[k].targetrotation*=360/6.28;
5593 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5594 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
5596 player[k].victim=&player[i];
5597 player[k].hasvictim=1;
5598 player[i].targetanimation=knifefollowedanim;
5599 player[i].currentanimation=knifefollowedanim;
5600 player[i].targettilt2=0;
5601 player[i].targettilt2=player[k].targettilt2;
5602 player[i].targetframe=1;
5603 player[i].currentframe=0;
5605 player[i].velocity=0;
5606 player[k].currentanimation=knifefollowanim;
5607 player[k].targetanimation=knifefollowanim;
5608 player[k].targettilt2=player[i].targettilt2;
5609 player[k].currentframe=player[i].currentframe;
5610 player[k].targetframe=player[i].targetframe;
5611 player[k].target=player[i].target;
5612 player[k].velocity=0;
5613 player[k].oldcoords=player[k].coords;
5614 player[i].coords=player[k].coords;
5615 player[i].targetrotation=player[k].targetrotation;
5616 player[i].rotation=player[k].targetrotation;
5617 player[k].rotation=player[k].targetrotation;
5618 player[i].rotation=player[k].targetrotation;
5623 if(player[k].weaponactive!=-1){
5624 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)hasstaff=1;
5627 for(i=0;i<numplayers;i++){
5629 if((playerrealattackkeydown||player[i].dead||!hasstaff)&&(k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack==neutral&&k==0){
5630 if(!player[i].dead||!realthreat||(player[k].weaponactive==-1&&player[k].crouchkeydown))
5631 if(player[i].skeleton.free)
5632 if(findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)&&(player[i].dead||player[i].skeleton.longdead>1000||player[k].isRun()||(hasstaff)||(player[k].weaponactive!=-1&&player[i].skeleton.free&&(player[i].skeleton.longdead>2000||player[i].damage>player[i].damagetolerance/8||player[i].bloodloss>player[i].damagetolerance/2)&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)))){
5633 player[k].victim=&player[i];
5634 player[k].hasvictim=1;
5635 if(player[k].weaponactive!=-1&&tutoriallevel!=1){
5636 if(player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5))player[k].targetanimation=crouchstabanim;
5637 if(player[k].crouchkeydown&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)player[k].targetanimation=swordgroundstabanim;
5638 if(/*(player[k].crouchkeydown||!player[i].dead)&&*/findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)player[k].targetanimation=staffgroundsmashanim;
5640 if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].crouchkeydown&&player[k].targetanimation!=crouchstabanim&&(player[k].weaponactive==-1)&&player[i].dead&&player[i].skeleton.free&&player[i].skeleton.longdead>1000){
5641 player[k].targetanimation=killanim;
5642 for(j=0;j<terrain.numdecals;j++){
5643 if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
5644 terrain.DeleteDecal(j);
5647 for(l=0;l<objects.numobjects;l++){
5648 if(objects.model[l].type==decalstype)
5649 for(j=0;j<objects.model[l].numdecals;j++){
5650 if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
5651 objects.model[l].DeleteDecal(j);
5656 if(!player[i].dead||musictype!=2)
5657 if(findDistancefast(&player[k].coords,&player[i].coords)<3.5&&(player[k].isRun()||(player[k].isIdle()&&player[k].attackkeydown))&&(player[k].staggerdelay<=0&&(player[i].dead||(player[i].skeleton.longdead<300&&player[k].lastattack!=spinkickanim&&player[i].skeleton.free)))&&(!player[i].dead||musictype!=stream_music2)){
5658 player[k].targetanimation=dropkickanim;
5659 for(j=0;j<terrain.numdecals;j++){
5660 if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
5661 terrain.DeleteDecal(j);
5664 for(l=0;l<objects.numobjects;l++){
5665 if(objects.model[l].type==decalstype)
5666 for(j=0;j<objects.model[l].numdecals;j++){
5667 if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
5668 objects.model[l].DeleteDecal(j);
5674 if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free||player[k].targetanimation==killanim||player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim||player[k].targetanimation==dropkickanim)){
5676 player[k].targetframe=0;
5678 //player[k].velocity=0;
5680 rotatetarget=player[i].coords-player[k].coords;
5681 if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim){
5682 rotatetarget=(player[i].coords+(player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position+player[i].skeleton.joints[player[i].skeleton.jointlabels[neck]].position)/2*player[i].scale)-player[k].coords;
5684 Normalise(&rotatetarget);
5685 player[k].targetrotation=-asin(0-rotatetarget.x);
5686 player[k].targetrotation*=360/6.28;
5687 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5689 if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim){
5690 player[k].targetrotation+=(float)(abs(Random()%100)-50)/4;
5693 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
5694 if(player[k].targetanimation==staffgroundsmashanim)player[k].targettilt2+=10;
5696 player[k].lastattack3=player[k].lastattack2;
5697 player[k].lastattack2=player[k].lastattack;
5698 player[k].lastattack=player[k].targetanimation;
5700 if(player[k].targetanimation==swordgroundstabanim){
5701 player[k].targetrotation+=30;
5703 //player[k].targettilt2=0;
5709 if(!player[k].hasvictim){
5710 for(i=0;i<numplayers;i++){
5711 if((player[k].hasvictim==0)&&i!=k&&(i==0||k==0)&&!player[i].skeleton.free){
5712 player[k].victim=&player[i];
5713 player[k].hasvictim=1;
5715 if(player[k].hasvictim&&!player[i].skeleton.free)
5716 if(findDistancefast(&player[k].coords,&player[i].coords)<findDistancefast(&player[k].coords,&player[k].victim->coords)&&i!=k&&(i==0||k==0)){
5717 player[k].victim=&player[i];
5721 if(player[k].aitype==playercontrolled)
5722 if(player[k].attackkeydown&&(player[k].isRun())&&player[k].wasRun()&&((player[k].hasvictim&&findDistancefast(&player[k].coords,&player[k].victim->coords)<12*(player[k].scale*5)*(player[k].scale*5)&&findDistancefast(&player[k].coords,&player[k].victim->coords)>7*(player[k].scale*5)*(player[k].scale*5)&&!player[k].victim->skeleton.free&&player[k].victim->targetanimation!=getupfrombackanim&&player[k].victim->targetanimation!=getupfromfrontanim&&animation[player[k].victim->targetanimation].height!=lowheight&&player[k].aitype!=playercontrolled&&normaldotproduct(player[k].facing,player[k].victim->coords-player[k].coords)>0&&player[k].rabbitkickenabled)||player[k].jumpkeydown)){
5724 player[k].targetanimation=rabbitkickanim;
5725 player[k].targetframe=0;
5728 if(animation[player[k].targetanimation].attack&&k==0){
5731 if(player[k].weaponactive!=-1){
5732 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)armedstaff=1;
5735 if(player[k].weaponactive!=-1){
5736 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)armedsword=1;
5739 if(player[k].weaponactive!=-1){
5740 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)armedknife=1;
5742 if(armedstaff)numstaffattack++;
5743 else if(armedsword)numswordattack++;
5744 else if(armedknife)numknifeattack++;
5745 else numunarmedattack++;
5752 static float collisionradius;
5754 for(k=0;k<numplayers;k++){
5755 for(i=k;i<numplayers;i++){
5758 if((animation[player[i].targetanimation].attack!=reversed&&animation[player[i].targetanimation].attack!=reversal&&animation[player[k].targetanimation].attack!=reversed&&animation[player[k].targetanimation].attack!=reversal)||(i!=0&&k!=0))
5759 if((animation[player[i].currentanimation].attack!=reversed&&animation[player[i].currentanimation].attack!=reversal&&animation[player[k].currentanimation].attack!=reversed&&animation[player[k].currentanimation].attack!=reversal)||(i!=0&&k!=0))
5760 if(player[i].howactive<=typesleeping&&player[k].howactive<=typesleeping)
5761 if(player[i].howactive!=typesittingwall&&player[k].howactive!=typesittingwall)
5762 if(i!=k&&player[i].whichpatchx==player[k].whichpatchx&&player[i].whichpatchz==player[k].whichpatchz&&player[k].skeleton.oldfree==player[k].skeleton.free&&player[i].skeleton.oldfree==player[i].skeleton.free&&player[i].targetanimation!=climbanim&&player[i].targetanimation!=hanganim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim)
5763 if(player[i].coords.y>player[k].coords.y-3)
5764 if(player[i].coords.y<player[k].coords.y+3)
5765 if(player[i].coords.x>player[k].coords.x-3)
5766 if(player[i].coords.x<player[k].coords.x+3)
5767 if(player[i].coords.z>player[k].coords.z-3)
5768 if(player[i].coords.z<player[k].coords.z+3){
5769 if(findDistancefast(&player[i].coords,&player[k].coords)<3*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5770 if(player[i].onfire||player[k].onfire){
5771 if(!player[i].onfire)player[i].CatchFire();
5772 if(!player[k].onfire)player[k].CatchFire();
5776 tempcoords1=player[i].coords;
5777 tempcoords2=player[k].coords;
5778 if(!player[i].skeleton.oldfree)tempcoords1.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position.y*player[i].scale;
5779 if(!player[k].skeleton.oldfree)tempcoords2.y+=player[k].skeleton.joints[player[k].skeleton.jointlabels[abdomen]].position.y*player[k].scale;
5780 collisionradius=1.2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
5781 if(player[0].hasvictim)
5782 if(player[0].targetanimation==rabbitkickanim&&(k==0||i==0)&&!player[0].victim->skeleton.free)collisionradius=3;
5783 if((!player[i].skeleton.oldfree||!player[k].skeleton.oldfree)&&(findDistancefast(&tempcoords1,&tempcoords2)<collisionradius||findDistancefast(&player[i].coords,&player[k].coords)<collisionradius)){
5785 if(player[k].targetanimation==jumpdownanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[i].skeleton.oldfree&&player[i].skeleton.free&&player[i].dead&&player[k].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5786 player[k].coords.y=player[i].coords.y;
5787 player[i].velocity=player[k].velocity;
5788 player[i].skeleton.free=0;
5789 player[i].rotation=0;
5790 player[i].RagDoll(0);
5791 player[i].DoDamage(20);
5792 if(k==0)camerashake+=.3;
5793 player[i].skeleton.longdead=0;
5794 player[k].lastcollide=1;
5797 if(player[i].targetanimation==jumpdownanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[k].skeleton.oldfree&&player[k].skeleton.free&&player[k].dead&&player[i].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5798 player[i].coords.y=player[k].coords.y;
5799 player[k].velocity=player[i].velocity;
5800 player[k].skeleton.free=0;
5801 player[k].rotation=0;
5802 player[k].RagDoll(0);
5803 player[k].DoDamage(20);
5804 if(i==0)camerashake+=.3;
5805 player[k].skeleton.longdead=0;
5806 player[i].lastcollide=1;
5809 if((player[i].skeleton.oldfree==1&&findLengthfast(&player[i].velocity)>1)||(player[k].skeleton.oldfree==1&&findLengthfast(&player[k].velocity)>1)||(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0)){
5810 rotatetarget=player[k].velocity-player[i].velocity;
5811 if(((player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim)||player[i].skeleton.free)&&((player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim)||player[k].skeleton.free))
5812 if(((((findLengthfast(&rotatetarget)>150&&(i!=0&&k!=0))||(findLengthfast(&rotatetarget)>50&&player[0].rabbitkickragdoll/*currentanimation==rabbitkickanim*/&&(i==0||k==0)))&&normaldotproduct(rotatetarget,player[k].coords-player[i].coords)>0)&&((i==0||k==0)||((player[i].skeleton.oldfree==1&&k!=0&&animation[player[k].currentanimation].attack==neutral)||(player[k].skeleton.oldfree==1&&i!=0&&animation[player[i].currentanimation].attack==neutral)||(player[i].isFlip()&&!player[i].skeleton.oldfree&&(i==0||k==0))||(player[k].isFlip()&&!player[k].skeleton.oldfree&&(i==0||k==0))||(i==0||k==0))))||((player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip())&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&(i==0||k==0)&&(!player[i].skeleton.oldfree&&!player[k].skeleton.oldfree))){
5814 if((i!=0||player[i].skeleton.free)&&(k!=0||player[k].skeleton.free)||(animation[player[i].targetanimation].height==highheight&&animation[player[k].targetanimation].height==highheight)){
5815 static float gLoc[3];
5816 static float vel[3];
5817 gLoc[0]=player[i].coords.x;
5818 gLoc[1]=player[i].coords.y;
5819 gLoc[2]=player[i].coords.z;
5820 vel[0]=player[i].velocity.x;
5821 vel[1]=player[i].velocity.y;
5822 vel[2]=player[i].velocity.z;
5823 if(tutoriallevel!=1){
5824 PlaySoundEx( heavyimpactsound, samp[heavyimpactsound], NULL, true);
5825 OPENAL_3D_SetAttributes(channels[heavyimpactsound], gLoc, vel);
5826 OPENAL_SetVolume(channels[heavyimpactsound], 256);
5827 OPENAL_SetPaused(channels[heavyimpactsound], false);
5829 //player[i].velocity=player[k].velocity;
5830 //player[k].velocity=player[i].velocity;
5832 player[i].RagDoll(0);
5833 if(player[i].damage>player[i].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[i].dead){
5838 player[i].DoDamage(findLengthfast(&rotatetarget)/4);
5839 player[k].RagDoll(0);
5840 if(player[k].damage>player[k].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[k].dead){
5845 player[k].DoDamage(findLengthfast(&rotatetarget)/4);
5847 //if(player[i].skeleton.oldfree){
5848 for(j=0;j<player[i].skeleton.num_joints;j++){
5849 player[i].skeleton.joints[j].velocity=player[i].skeleton.joints[j].velocity/5+player[k].velocity;
5852 //if(player[k].skeleton.oldfree){
5853 for(j=0;j<player[k].skeleton.num_joints;j++){
5854 player[k].skeleton.joints[j].velocity=player[k].skeleton.joints[j].velocity/5+player[i].velocity;
5860 if((animation[player[i].targetanimation].attack==neutral||animation[player[i].targetanimation].attack==normalattack)&&(animation[player[k].targetanimation].attack==neutral||animation[player[k].targetanimation].attack==normalattack)){
5862 if(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0){
5863 if(findDistancefast(&player[k].coords,&player[i].coords)<.5*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5864 rotatetarget=player[k].coords-player[i].coords;
5865 Normalise(&rotatetarget);
5866 player[k].coords=(player[k].coords+player[i].coords)/2;
5867 player[i].coords=player[k].coords-rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
5868 player[k].coords+=rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
5869 if(player[k].howactive==typeactive||hostile)
5870 if(player[k].isIdle()){
5871 if(player[k].howactive<typesleeping){
5872 player[k].targetanimation=player[k].getStop();
5873 player[k].targetframe=0;
5876 else if(player[k].howactive==typesleeping)
5878 player[k].targetanimation=getupfromfrontanim;
5879 player[k].targetframe=0;
5882 if(!editorenabled)player[k].howactive=typeactive;
5884 if(player[i].howactive==typeactive||hostile)
5885 if(player[i].isIdle()){
5886 if(player[i].howactive<typesleeping){
5887 player[i].targetanimation=player[i].getStop();
5888 player[i].targetframe=0;
5893 player[i].targetanimation=getupfromfrontanim;
5894 player[i].targetframe=0;
5897 if(!editorenabled)player[i].howactive=typeactive;
5901 if(k==0&&i!=0&&player[k].targetanimation==jumpdownanim&&!player[i].isCrouch()&&player[i].targetanimation!=rollanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[k].lastcollide<=0&&player[k].velocity.y<-10){
5902 player[i].velocity=player[k].velocity;
5903 player[k].velocity=player[k].velocity*-.5;
5904 //player[i].velocity.y-=10;
5905 player[k].velocity.y=player[i].velocity.y;
5906 player[i].DoDamage(20);
5907 player[i].RagDoll(0);
5908 player[k].lastcollide=1;
5915 if(i==0&&k!=0&&player[i].targetanimation==jumpdownanim&&!player[k].isCrouch()&&player[k].targetanimation!=rollanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[i].lastcollide<=0&&player[i].velocity.y<-10){
5916 player[k].velocity=player[i].velocity;
5917 player[i].velocity=player[i].velocity*-.3;
5918 //player[k].velocity.y-=10;
5919 player[i].velocity.y=player[k].velocity.y;
5920 player[k].DoDamage(20);
5921 player[k].RagDoll(0);
5922 player[i].lastcollide=1;
5933 player[i].CheckKick();
5934 player[k].CheckKick();
5940 for(k=0;k<numplayers;k++){
5941 for(i=k;i<numplayers;i++){
5943 if(i<numplayers&&i!=k&&player[k].skeleton.free==0&&player[i].skeleton.oldfree==0&&(player[i].targetanimation==jumpupanim||player[k].targetanimation==jumpupanim)&&(player[i].aitype==playercontrolled||player[k].aitype==playercontrolled)&&((player[i].aitype==attacktypecutoff&&player[i].stunned<=0)||(player[k].aitype==attacktypecutoff&&player[k].stunned<=0))){
5944 if(findDistancefast(&player[i].coords,&player[k].coords)<10*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)&&findDistancefastflat(&player[i].coords,&player[k].coords)<2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5945 if(player[i].targetanimation==jumpupanim&&player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim&&animation[player[k].targetanimation].height==middleheight&&normaldotproduct(player[i].velocity,player[k].coords-player[i].coords)<0&&((player[k].aitype==playercontrolled&&player[k].attackkeydown)||player[k].aitype!=playercontrolled)){
5946 player[i].victim=&player[k];
5947 player[i].targetanimation=jumpreversedanim;
5948 player[i].currentanimation=jumpreversedanim;
5949 player[k].currentanimation=jumpreversalanim;
5950 player[k].targetanimation=jumpreversalanim;
5951 player[i].targettilt2=0;
5952 player[i].currentframe=0;
5953 player[i].targetframe=1;
5954 player[k].currentframe=0;
5955 player[k].targetframe=1;
5956 if(player[i].coords.y<player[k].coords.y+1){
5957 player[i].targetanimation=rabbitkickreversedanim;
5958 player[i].currentanimation=rabbitkickreversedanim;
5959 player[k].currentanimation=rabbitkickreversalanim;
5960 player[k].targetanimation=rabbitkickreversalanim;
5961 player[k].currentframe=1;
5962 player[k].targetframe=2;
5963 player[i].currentframe=1;
5964 player[i].targetframe=2;
5966 player[k].targettilt2=0;
5968 player[i].velocity=0;
5969 player[k].velocity=0;
5970 player[k].oldcoords=player[k].coords;
5971 player[i].coords=player[k].coords;
5972 player[k].targetrotation=player[i].targetrotation;
5973 player[k].rotation=player[i].targetrotation;
5974 player[k].victim=&player[i];
5975 if(player[k].aitype==attacktypecutoff)player[k].stunned=.5;
5977 if(player[k].targetanimation==jumpupanim&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&animation[player[i].targetanimation].height==middleheight&&normaldotproduct(player[k].velocity,player[i].coords-player[k].coords)<0&&((player[i].aitype==playercontrolled&&player[i].attackkeydown)||player[i].aitype!=playercontrolled)){
5978 player[k].victim=&player[i];
5979 player[k].targetanimation=jumpreversedanim;
5980 player[k].currentanimation=jumpreversedanim;
5981 player[i].currentanimation=jumpreversalanim;
5982 player[i].targetanimation=jumpreversalanim;
5983 player[k].targettilt2=0;
5984 player[i].targettilt2=0;
5985 player[k].currentframe=0;
5986 player[k].targetframe=1;
5987 player[i].currentframe=0;
5988 player[i].targetframe=1;
5989 if(player[k].coords.y<player[i].coords.y+1){
5990 player[k].targetanimation=rabbitkickreversedanim;
5991 player[k].currentanimation=rabbitkickreversedanim;
5992 player[i].currentanimation=rabbitkickreversalanim;
5993 player[i].targetanimation=rabbitkickreversalanim;
5994 player[k].currentframe=1;
5995 player[k].targetframe=2;
5996 player[i].currentframe=1;
5997 player[i].targetframe=2;
6000 player[k].velocity=0;
6001 player[i].velocity=0;
6002 player[i].oldcoords=player[i].coords;
6003 player[k].coords=player[i].coords;
6004 player[i].targetrotation=player[k].targetrotation;
6005 player[i].rotation=player[k].targetrotation;
6006 player[i].victim=&player[k];
6007 if(player[i].aitype==attacktypecutoff)player[i].stunned=.5;
6014 for(k=0;k<numplayers;k++)
6015 if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
6019 if(!Input::isKeyDown(SDLK_n)){
6020 texturesizetogglekeydown=0;
6023 for(k=0;k<numplayers;k++){
6024 if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
6025 if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
6026 player[k].DoDamage(1000);
6031 static bool respawnkeydown;
6032 if(!editorenabled&&(whichlevel!=-2&&(Input::isKeyDown(SDLK_z)&&Input::isKeyDown(SDLK_LMETA)&&debugmode&&!editorenabled)||(Input::isKeyDown(jumpkey)&&!respawnkeydown&&!oldattackkey&&player[0].dead))){
6033 targetlevel=whichlevel;
6037 if(!Input::isKeyDown(jumpkey))respawnkeydown=0;
6038 if(Input::isKeyDown(jumpkey))respawnkeydown=1;
6043 if(whichlevel!=-2&&Input::isKeyDown(SDLK_k)&&Input::isKeyDown(SDLK_LSHIFT)&&!slomotogglekeydown&&debugmode&&!editorenabled){
6045 if(targetlevel>numchallengelevels-1)targetlevel=0;
6048 slomotogglekeydown=1;
6050 static bool movekey;
6051 static bool connected;
6053 for(int i=0;i<numplayers;i++){
6054 if(!player[i].skeleton.free){
6055 oldtargetrotation=player[i].targetrotation;
6056 if(i==0&&indialogue==-1){
6057 if(!animation[player[0].targetanimation].attack&&player[0].targetanimation!=staggerbackhighanim&&player[0].targetanimation!=staggerbackhardanim&&player[0].targetanimation!=crouchremoveknifeanim&&player[0].targetanimation!=removeknifeanim&&player[0].targetanimation!=backhandspringanim&&player[0].targetanimation!=dodgebackanim&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
6058 if(!cameramode)player[0].targetrotation=-rotation+180;
6059 if(cameramode)player[0].targetrotation=0;
6065 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
6066 if(cameramode){facing=flatfacing;}
6068 facing=DoRotation(facing,-rotation2,0,0);
6069 facing=DoRotation(facing,0,0-rotation,0);
6072 player[0].lookrotation=-rotation;
6074 player[i].targetheadrotation=rotation;
6075 player[i].targetheadrotation2=rotation2;
6077 if(i!=0&&player[i].aitype==playercontrolled&&indialogue==-1){
6078 if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim&&player[i].targetanimation!=walljumprightkickanim&&player[i].targetanimation!=walljumpleftkickanim){
6079 player[i].targetrotation=-player[i].lookrotation+180;
6085 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
6087 facing=DoRotation(facing,-player[i].lookrotation2,0,0);
6088 facing=DoRotation(facing,0,0-player[i].lookrotation,0);
6090 player[i].targetheadrotation=player[i].lookrotation;
6091 player[i].targetheadrotation2=player[i].lookrotation2;
6094 rotatetarget=participantfacing[whichdialogue][indialogue][i];
6095 Normalise(&rotatetarget);
6096 player[i].targetheadrotation=-asin(0-rotatetarget.x);
6097 player[i].targetheadrotation*=360/6.28;
6098 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
6100 player[i].targetheadrotation*=-1;
6101 player[i].targetheadrotation+=180;
6102 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
6110 player[i].avoidsomething=0;
6112 for(j=0;j<objects.numobjects;j++){
6113 if(objects.onfire[j]){
6114 if(findDistancefast(&objects.position[j],&player[i].coords)<objects.scale[j]*objects.scale[j]*200)
6116 if(findDistancefast(&player[i].coords,&objects.position[j])<findDistancefast(&player[i].coords,&player[0].coords)){
6117 player[i].collided=0;
6118 player[i].avoidcollided=1;
6119 if(player[i].avoidsomething==0||findDistancefast(&objects.position[j],&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
6120 player[i].avoidwhere=objects.position[j];
6126 //Add avoidwhere to players
6128 for(j=0;j<numplayers;j++){
6129 if(player[j].onfire){
6130 if(findDistancefast(&player[j].coords,&player[i].coords)<0.3*0.3*200)
6132 if(findDistancefast(&player[i].coords,&player[j].coords)<findDistancefast(&player[i].coords,&player[0].coords)){
6133 player[i].collided=0;
6134 player[i].avoidcollided=1;
6135 if(player[i].avoidsomething==0||findDistancefast(&player[j].coords,&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
6136 player[i].avoidwhere=objects.position[j];
6142 if(player[i].collided>.8)player[i].avoidcollided=0;
6143 if(player[i].aitype!=playercontrolled&&indialogue==-1){
6144 player[i].jumpclimb=0;
6146 if(editorenabled)player[i].stunned=1;
6149 //if(findDistancefastflat(&player[i].coords,&player[0].coords)<3/*&&player[0].coords.y>player[i].coords.y+.1*/)player[i].pause=1;
6150 if(findDistancefastflat(&player[0].coords,&player[i].coords)<30&&player[0].coords.y>player[i].coords.y+2&&!player[0].onterrain)player[i].pause=1;
6152 /*if(player[i].aitype==passivetype&&player[i].numwaypoints<=1){
6153 player[i].forwardkeydown=0;
6154 player[i].leftkeydown=0;
6155 player[i].backkeydown=0;
6156 player[i].rightkeydown=0;
6157 player[i].crouchkeydown=0;
6158 player[i].attackkeydown=0;
6159 player[i].jumpkeydown=0;
6160 player[i].throwkeydown=0;
6163 if(player[i].aitype==pathfindtype){
6164 if(player[i].finalpathfindpoint==-1){
6165 float closestdistance;
6171 for(j=0;j<numpathpoints;j++){
6172 if(closest==-1||findDistancefast(&player[i].finalfinaltarget,&pathpoint[j])<closestdistance){
6173 closestdistance=findDistancefast(&player[i].finalfinaltarget,&pathpoint[j]);
6175 player[i].finaltarget=pathpoint[j];
6178 player[i].finalpathfindpoint=closest;
6179 for(j=0;j<numpathpoints;j++){
6180 if(numpathpointconnect[j])
6181 for(k=0;k<numpathpointconnect[j];k++){
6182 DistancePointLine(&player[i].finalfinaltarget, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
6183 if(tempdist*tempdist<closestdistance){
6184 if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
6185 closestdistance=tempdist*tempdist;
6187 player[i].finaltarget=colpoint;
6192 player[i].finalpathfindpoint=closest;
6195 if(player[i].targetpathfindpoint==-1){
6196 float closestdistance;
6202 if(player[i].lastpathfindpoint==-1){
6203 for(j=0;j<numpathpoints;j++){
6204 if(j!=player[i].lastpathfindpoint)
6205 if(closest==-1||(findDistancefast(&player[i].coords,&pathpoint[j])<closestdistance/*&&findDistancefast(&player[i].finaltarget,&pathpoint[j])<findDistancefast(&player[i].finaltarget,&player[i].coords)*/)){
6206 closestdistance=findDistancefast(&player[i].coords,&pathpoint[j]);
6210 player[i].targetpathfindpoint=closest;
6211 for(j=0;j<numpathpoints;j++){
6212 if(j!=player[i].lastpathfindpoint)
6213 if(numpathpointconnect[j])
6214 for(k=0;k<numpathpointconnect[j];k++){
6215 DistancePointLine(&player[i].coords, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
6216 if(tempdist*tempdist<closestdistance){
6217 if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
6218 //if(findDistancefast(&player[i].finaltarget,&colpoint)<findDistancefast(&player[i].finaltarget,&player[i].coords)){
6219 closestdistance=tempdist*tempdist;
6226 player[i].targetpathfindpoint=closest;
6230 for(j=0;j<numpathpoints;j++){
6231 if(j!=player[i].lastpathfindpoint&&j!=player[i].lastpathfindpoint2&&j!=player[i].lastpathfindpoint3&&j!=player[i].lastpathfindpoint4)
6234 if(numpathpointconnect[j])
6235 for(k=0;k<numpathpointconnect[j];k++){
6236 if(pathpointconnect[j][k]==player[i].lastpathfindpoint)connected=1;
6239 if(numpathpointconnect[player[i].lastpathfindpoint])
6240 for(k=0;k<numpathpointconnect[player[i].lastpathfindpoint];k++){
6241 if(pathpointconnect[player[i].lastpathfindpoint][k]==j)connected=1;
6244 tempdist=findPathDist(j,player[i].finalpathfindpoint);
6245 if(closest==-1||tempdist<closestdistance){
6246 closestdistance=tempdist;
6252 player[i].targetpathfindpoint=closest;
6255 player[i].losupdatedelay-=multiplier;
6257 rotatetarget=pathpoint[player[i].targetpathfindpoint]-player[i].coords;
6258 Normalise(&rotatetarget);
6259 player[i].targetrotation=-asin(0-rotatetarget.x);
6260 player[i].targetrotation*=360/6.28;
6261 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6262 player[i].lookrotation=player[i].targetrotation;
6263 //player[i].aiupdatedelay=.05;
6265 if(findDistancefastflat(&player[i].coords,&pathpoint[player[i].targetpathfindpoint])<.6){
6266 player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
6267 player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
6268 player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
6269 player[i].lastpathfindpoint=player[i].targetpathfindpoint;
6270 if(player[i].lastpathfindpoint2==-1)player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
6271 if(player[i].lastpathfindpoint3==-1)player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
6272 if(player[i].lastpathfindpoint4==-1)player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
6273 player[i].targetpathfindpoint=-1;
6275 if(findDistancefastflat(&player[i].coords,&player[i].finalfinaltarget)<findDistancefastflat(&player[i].coords,&player[i].finaltarget)||findDistancefastflat(&player[i].coords,&player[i].finaltarget)<.6*(player[i].scale*5)*(player[i].scale*5)||player[i].lastpathfindpoint==player[i].finalpathfindpoint){
6276 player[i].aitype=passivetype;
6279 player[i].forwardkeydown=1;
6280 player[i].leftkeydown=0;
6281 player[i].backkeydown=0;
6282 player[i].rightkeydown=0;
6283 player[i].crouchkeydown=0;
6284 player[i].attackkeydown=0;
6285 player[i].throwkeydown=0;
6287 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6289 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6290 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6292 if((tutoriallevel!=1||cananger)&&hostile&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
6293 if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled&&(player[0].coords.y<player[i].coords.y+5||player[0].onterrain))
6294 player[i].aitype=attacktypecutoff;
6295 if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
6296 player[i].aitype=attacktypecutoff;
6298 if(player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
6299 player[i].losupdatedelay=.2;
6300 for(j=0;j<numplayers;j++){
6301 if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
6302 if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
6303 if(findDistancefast(&player[i].coords,&player[j].coords)<400)
6304 if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
6305 if(player[j].coords.y<player[i].coords.y+5||player[j].onterrain)
6306 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
6307 player[i].aitype=searchtype;
6308 player[i].lastchecktime=12;
6309 player[i].lastseen=player[j].coords;
6310 player[i].lastseentime=12;
6316 if(player[i].aitype==attacktypecutoff&&musictype!=2){
6317 if(player[i].creature!=wolftype){
6318 player[i].stunned=.6;
6319 player[i].surprised=.6;
6324 if(player[i].aitype!=passivetype&&leveltime>.5){
6325 player[i].howactive=typeactive;
6328 if(player[i].aitype==passivetype){
6329 player[i].aiupdatedelay-=multiplier;
6330 player[i].losupdatedelay-=multiplier;
6331 player[i].lastseentime+=multiplier;
6332 player[i].pausetime-=multiplier;
6333 if(player[i].lastseentime>1)player[i].lastseentime=1;
6335 if(player[i].aiupdatedelay<0){
6336 if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0){
6337 rotatetarget=player[i].waypoints[player[i].waypoint]-player[i].coords;
6338 Normalise(&rotatetarget);
6339 player[i].targetrotation=-asin(0-rotatetarget.x);
6340 player[i].targetrotation*=360/6.28;
6341 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6342 player[i].lookrotation=player[i].targetrotation;
6343 player[i].aiupdatedelay=.05;
6345 if(findDistancefastflat(&player[i].coords,&player[i].waypoints[player[i].waypoint])<1){
6346 if(player[i].waypointtype[player[i].waypoint]==wppause)player[i].pausetime=4;
6347 player[i].waypoint++;
6348 if(player[i].waypoint>player[i].numwaypoints-1)player[i].waypoint=0;
6353 if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0)player[i].forwardkeydown=1;
6354 else player[i].forwardkeydown=0;
6355 player[i].leftkeydown=0;
6356 player[i].backkeydown=0;
6357 player[i].rightkeydown=0;
6358 player[i].crouchkeydown=0;
6359 player[i].attackkeydown=0;
6360 player[i].throwkeydown=0;
6362 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
6363 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6365 XYZ leftpos,rightpos;
6366 float leftdist,rightdist;
6367 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
6368 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
6369 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
6370 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
6371 if(leftdist<rightdist)player[i].targetrotation+=90;
6372 else player[i].targetrotation-=90;
6376 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6377 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6381 if(player[i].howactive<typesleeping)
6382 if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
6383 for(j=0;j<numenvsounds;j++){
6384 if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
6385 player[i].aitype=attacktypecutoff;
6389 if(player[i].howactive==typesleeping)
6390 if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
6391 for(j=0;j<numenvsounds;j++){
6392 if(envsoundvol[j]>14)
6393 if(findDistancefast(&player[i].coords,&envsound[j])<2*((envsoundvol[j]-14)+(envsoundvol[j]-14)*(player[i].creature==rabbittype)*3)){
6394 player[i].aitype=attacktypecutoff;
6398 if(player[i].aitype!=passivetype){
6399 if(player[i].howactive==typesleeping){
6400 player[i].targetanimation=getupfromfrontanim;
6401 player[i].targetframe=0;
6405 player[i].howactive=typeactive;
6409 if(player[i].howactive<typesleeping&&((tutoriallevel!=1||cananger)&&hostile)&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
6410 if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled)
6411 player[i].aitype=attacktypecutoff;
6412 if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
6413 player[i].aitype=attacktypecutoff;
6415 if(player[i].creature==wolftype){
6417 float smelldistance;
6419 for(j=0;j<numplayers;j++){
6420 if(j==0||(player[j].dead&&player[j].bloodloss>0)){
6421 if(j==0&&player[j].num_weapons>0){
6422 if(weapons.bloody[player[j].weaponids[0]])smelldistance=100;
6423 if(player[j].num_weapons==2)
6424 if(weapons.bloody[player[j].weaponids[1]])smelldistance=100;
6429 windsmell=windvector;
6430 Normalise(&windsmell);
6431 windsmell=windsmell*2+player[j].coords;
6432 if(findDistancefast(&player[i].coords,&windsmell)<smelldistance&&!editorenabled)
6433 player[i].aitype=attacktypecutoff;
6438 if(player[i].howactive<typesleeping&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
6439 player[i].losupdatedelay=.2;
6440 for(j=0;j<numplayers;j++){
6441 if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
6442 if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
6443 if(findDistancefast(&player[i].coords,&player[j].coords)<400)
6444 if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
6445 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
6446 player[i].lastseentime-=.2;
6447 if(j==0&&animation[player[j].targetanimation].height==lowheight)player[i].lastseentime-=.4;
6448 else player[i].lastseentime-=.6;
6450 if(player[i].lastseentime<=0){
6451 player[i].aitype=searchtype;
6452 player[i].lastchecktime=12;
6453 player[i].lastseen=player[j].coords;
6454 player[i].lastseentime=12;
6460 if(player[i].aitype==attacktypecutoff&&musictype!=2){
6461 if(player[i].creature!=wolftype){
6462 player[i].stunned=.6;
6463 player[i].surprised=.6;
6465 if(player[i].creature==wolftype){
6466 player[i].stunned=.47;
6467 player[i].surprised=.47;
6473 if(player[i].aitype==searchtype){
6474 player[i].aiupdatedelay-=multiplier;
6475 player[i].losupdatedelay-=multiplier;
6476 if(!player[i].pause)player[i].lastseentime-=multiplier;
6477 player[i].lastchecktime-=multiplier;
6479 if(player[i].isRun()&&!player[i].onground){
6480 if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
6481 test2=player[i].coords+player[i].facing;
6483 test=player[i].coords+player[i].facing;
6485 j=checkcollide(test2,test,player[i].laststanding);
6486 if(j==-1)j=checkcollide(test2,test);
6488 player[i].velocity=0;
6489 player[i].targetanimation=player[i].getStop();
6490 player[i].targetframe=0;
6492 player[i].targetrotation+=180;
6493 player[i].stunned=.5;
6494 //player[i].aitype=passivetype;
6495 player[i].aitype=pathfindtype;
6496 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6497 player[i].finalpathfindpoint=-1;
6498 player[i].targetpathfindpoint=-1;
6499 player[i].lastpathfindpoint=-1;
6500 player[i].lastpathfindpoint2=-1;
6501 player[i].lastpathfindpoint3=-1;
6502 player[i].lastpathfindpoint4=-1;
6504 else player[i].laststanding=j;
6507 if(player[i].aiupdatedelay<0){
6508 rotatetarget=player[i].lastseen-player[i].coords;
6509 Normalise(&rotatetarget);
6510 player[i].targetrotation=-asin(0-rotatetarget.x);
6511 player[i].targetrotation*=360/6.28;
6512 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6513 player[i].lookrotation=player[i].targetrotation;
6514 player[i].aiupdatedelay=.05;
6515 player[i].forwardkeydown=1;
6517 if(findDistancefastflat(&player[i].coords,&player[i].lastseen)<1*(player[i].scale*5)*(player[i].scale*5)||player[i].lastchecktime<0){
6518 player[i].forwardkeydown=0;
6519 player[i].aiupdatedelay=1;
6520 player[i].lastseen.x+=(float(Random()%100)-50)/25;
6521 player[i].lastseen.z+=(float(Random()%100)-50)/25;
6522 player[i].lastchecktime=3;
6525 player[i].leftkeydown=0;
6526 player[i].backkeydown=0;
6527 player[i].rightkeydown=0;
6528 player[i].crouchkeydown=0;
6529 player[i].attackkeydown=0;
6530 player[i].throwkeydown=0;
6532 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
6533 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6535 XYZ leftpos,rightpos;
6536 float leftdist,rightdist;
6537 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
6538 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
6539 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
6540 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
6541 if(leftdist<rightdist)player[i].targetrotation+=90;
6542 else player[i].targetrotation-=90;
6546 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6547 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6549 if(numenvsounds>0&&((tutoriallevel!=1||cananger)&&hostile))
6550 for(j=0;j<numenvsounds;j++){
6551 if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
6552 player[i].aitype=attacktypecutoff;
6556 if(!player[0].dead&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2&&((tutoriallevel!=1||cananger)&&hostile)){
6557 player[i].losupdatedelay=.2;
6558 if(findDistancefast(&player[i].coords,&player[0].coords)<4&&animation[player[i].targetanimation].height!=lowheight)
6559 {player[i].aitype=attacktypecutoff;
6560 player[i].lastseentime=1;}
6561 if(abs(Random()%2)||animation[player[i].targetanimation].height!=lowheight)
6562 if(findDistancefast(&player[i].coords,&player[0].coords)<400)
6563 if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
6564 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position,0,player[0].rotation,0)*player[0].scale+player[0].coords))||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
6565 player[i].aitype=attacktypecutoff;
6566 player[i].lastseentime=1;
6569 if(player[i].lastseentime<0){
6570 //player[i].aitype=passivetype;
6572 player[i].aitype=pathfindtype;
6573 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6574 player[i].finalpathfindpoint=-1;
6575 player[i].targetpathfindpoint=-1;
6576 player[i].lastpathfindpoint=-1;
6577 player[i].lastpathfindpoint2=-1;
6578 player[i].lastpathfindpoint3=-1;
6579 player[i].lastpathfindpoint4=-1;
6583 if(player[i].aitype!=gethelptype){
6584 player[i].runninghowlong=0;
6587 if(player[i].aitype==gethelptype){
6588 player[i].runninghowlong+=multiplier;
6589 player[i].aiupdatedelay-=multiplier;
6591 if(player[i].aiupdatedelay<0||player[i].ally==0){
6592 player[i].aiupdatedelay=.2;
6600 if(!player[i].ally){
6601 for(j=0;j<numplayers;j++){
6602 if(j!=i&&j!=0&&!player[j].dead&&player[j].howactive<typedead1&&!player[j].skeleton.free&&player[j].aitype==passivetype){
6603 distance=findDistancefast(&player[i].coords,&player[j].coords);
6604 if(closestdist==-1||distance<closestdist){
6605 closestdist=distance;
6611 if(closest!=-1)player[i].ally=closest;
6612 else player[i].ally=0;
6613 player[i].lastseen=player[0].coords;
6614 player[i].lastseentime=12;
6618 player[i].lastchecktime=12;
6619 //player[i].lastseentime-=.5;
6621 facing=player[i].coords;
6622 flatfacing=player[player[i].ally].coords;
6623 facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
6624 flatfacing.y+=player[player[i].ally].skeleton.joints[player[player[i].ally].skeleton.jointlabels[head]].position.y*player[player[i].ally].scale;
6625 if(-1!=checkcollide(facing,flatfacing))
6626 player[i].lastseentime-=.1;
6628 if(player[i].ally<=0||player[player[i].ally].skeleton.free||player[player[i].ally].aitype!=passivetype||player[i].lastseentime<=0){
6629 player[i].aitype=searchtype;
6630 player[i].lastseentime=12;
6633 if(player[i].ally>0){
6634 rotatetarget=player[player[i].ally].coords-player[i].coords;
6635 Normalise(&rotatetarget);
6636 player[i].targetrotation=-asin(0-rotatetarget.x);
6637 player[i].targetrotation*=360/6.28;
6638 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6639 player[i].lookrotation=player[i].targetrotation;
6640 player[i].aiupdatedelay=.05;
6641 player[i].forwardkeydown=1;
6643 if(findDistancefastflat(&player[i].coords,&player[player[i].ally].coords)<3){
6644 player[i].aitype=searchtype;
6645 player[i].lastseentime=12;
6646 player[player[i].ally].aitype=searchtype;
6647 if(player[player[i].ally].lastseentime<player[i].lastseentime){
6648 player[player[i].ally].lastseen=player[i].lastseen;
6649 player[player[i].ally].lastseentime=player[i].lastseentime;
6650 player[player[i].ally].lastchecktime=player[i].lastchecktime;
6654 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
6655 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6657 XYZ leftpos,rightpos;
6658 float leftdist,rightdist;
6659 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
6660 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
6661 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
6662 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
6663 if(leftdist<rightdist)player[i].targetrotation+=90;
6664 else player[i].targetrotation-=90;
6669 player[i].leftkeydown=0;
6670 player[i].backkeydown=0;
6671 player[i].rightkeydown=0;
6672 player[i].crouchkeydown=0;
6673 player[i].attackkeydown=0;
6675 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6676 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6679 if(player[i].aitype==getweapontype){
6680 player[i].aiupdatedelay-=multiplier;
6681 player[i].lastchecktime-=multiplier;
6683 if(player[i].aiupdatedelay<0){
6684 player[i].aiupdatedelay=.2;
6692 if(player[i].ally<0){
6693 for(j=0;j<weapons.numweapons;j++){
6694 if(weapons.owner[j]==-1){
6695 distance=findDistancefast(&player[i].coords,&weapons.position[j]);
6696 if(closestdist==-1||distance<closestdist){
6697 closestdist=distance;
6703 if(closest!=-1)player[i].ally=closest;
6704 else player[i].ally=-1;
6707 player[i].lastseentime=12;
6709 if(!player[0].dead&&((tutoriallevel!=1||cananger)&&hostile))
6710 if(player[i].ally<0||player[i].weaponactive!=-1||player[i].lastchecktime<=0){
6711 player[i].aitype=attacktypecutoff;
6712 player[i].lastseentime=1;
6715 if(player[i].ally>=0){
6716 if(weapons.owner[player[i].ally]!=-1||findDistancefast(&player[i].coords,&weapons.position[player[i].ally])>16){
6717 player[i].aitype=attacktypecutoff;
6718 player[i].lastseentime=1;
6720 rotatetarget=weapons.position[player[i].ally]-player[i].coords;
6721 Normalise(&rotatetarget);
6722 player[i].targetrotation=-asin(0-rotatetarget.x);
6723 player[i].targetrotation*=360/6.28;
6724 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6725 player[i].lookrotation=player[i].targetrotation;
6726 player[i].aiupdatedelay=.05;
6727 player[i].forwardkeydown=1;
6730 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
6731 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6733 XYZ leftpos,rightpos;
6734 float leftdist,rightdist;
6735 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
6736 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
6737 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
6738 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
6739 if(leftdist<rightdist)player[i].targetrotation+=90;
6740 else player[i].targetrotation-=90;
6745 player[i].leftkeydown=0;
6746 player[i].backkeydown=0;
6747 player[i].rightkeydown=0;
6748 player[i].attackkeydown=0;
6749 player[i].throwkeydown=1;
6750 player[i].crouchkeydown=0;
6751 if(player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim)player[i].throwtogglekeydown=0;
6752 player[i].drawkeydown=0;
6754 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6755 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6758 if(player[i].aitype==attacktypecutoff){
6759 player[i].aiupdatedelay-=multiplier;
6760 if(player[i].damage<player[i].damagetolerance*2/3)
6761 if((player[0].targetanimation==rabbitkickanim||player[0].targetanimation==knifethrowanim||(player[0].isFlip()&&normaldotproduct(player[0].facing,player[0].coords-player[i].coords)<0))&&!player[0].skeleton.free&&(player[i].aiupdatedelay<.1)){
6762 player[i].attackkeydown=0;
6763 if(player[i].isIdle())player[i].crouchkeydown=1;
6764 if(player[0].targetanimation!=rabbitkickanim&&player[0].weaponactive!=-1){
6765 if(weapons.type[player[0].weaponids[0]]==knife){
6766 if(player[i].isIdle()||player[i].isCrouch()||player[i].isRun()||player[i].isFlip()){
6767 if(abs(Random()%2==0))player[i].targetanimation=backhandspringanim;
6768 else player[i].targetanimation=rollanim;
6770 player[i].targetframe=0;
6771 player[i].targetrotation+=90*(abs(Random()%2)*2-1);
6772 player[i].wentforweapon=0;
6774 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim){
6775 player[i].targetanimation=flipanim;
6777 player[i].targetframe=0;
6781 player[i].forwardkeydown=0;
6782 player[i].aiupdatedelay=.02;
6784 if(player[0].isFlip()&&!player[0].skeleton.free&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
6785 if(findDistancefast(&player[0].coords,&player[i].coords)<25)
6786 if((1-player[i].damage/player[i].damagetolerance)>.5)player[i].stunned=1;
6788 if(player[i].wentforweapon<3)
6789 for(j=0;j<weapons.numweapons;j++){
6790 if(player[i].creature!=wolftype)
6791 if(player[i].num_weapons==0&&weapons.owner[j]==-1&&weapons.velocity[i].x==0&&weapons.velocity[i].z==0&&weapons.velocity[i].y==0){
6792 if(findDistancefast(&player[i].coords,&weapons.position[j])<16){
6793 player[i].wentforweapon++;
6794 player[i].lastchecktime=6;
6795 player[i].aitype=getweapontype;
6800 if(player[i].damage<player[i].damagetolerance/2)
6801 if(animation[player[i].targetanimation].height!=highheight)
6802 if(player[i].damage<player[i].damagetolerance*.5&&((player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)&&((player[i].aiupdatedelay<.15&&difficulty==2)||(player[i].aiupdatedelay<.08&&difficulty!=2)))){
6803 player[i].crouchkeydown=1;
6805 if(player[i].isRun()&&!player[i].onground){
6806 if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
6807 test2=player[i].coords+player[i].facing;
6809 test=player[i].coords+player[i].facing;
6811 j=checkcollide(test2,test,player[i].laststanding);
6812 if(j==-1)j=checkcollide(test2,test);
6814 player[i].velocity=0;
6815 player[i].targetanimation=player[i].getStop();
6816 player[i].targetframe=0;
6818 player[i].targetrotation+=180;
6819 player[i].stunned=.5;
6820 //player[i].aitype=passivetype;
6821 player[i].aitype=pathfindtype;
6822 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6823 player[i].finalpathfindpoint=-1;
6824 player[i].targetpathfindpoint=-1;
6825 player[i].lastpathfindpoint=-1;
6826 player[i].lastpathfindpoint2=-1;
6827 player[i].lastpathfindpoint3=-1;
6828 player[i].lastpathfindpoint4=-1;
6830 else player[i].laststanding=j;
6833 if(player[0].coords.y>player[i].coords.y+5&&animation[player[0].targetanimation].height!=highheight&&!player[0].onterrain){
6834 player[i].aitype=pathfindtype;
6835 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6836 player[i].finalpathfindpoint=-1;
6837 player[i].targetpathfindpoint=-1;
6838 player[i].lastpathfindpoint=-1;
6839 player[i].lastpathfindpoint2=-1;
6840 player[i].lastpathfindpoint3=-1;
6841 player[i].lastpathfindpoint4=-1;
6843 if(player[i].aiupdatedelay<0&&!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
6844 if(player[i].weaponactive==-1&&player[i].num_weapons>0)player[i].drawkeydown=Random()%2;
6845 else player[i].drawkeydown=0;
6846 player[i].rabbitkickenabled=Random()%2;
6847 rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity;
6848 if(findDistancefast(&player[player[i].aitarget].coords,&player[i].coords)<findDistancefast(&rotatetarget,&player[i].coords))
6849 rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity*findDistance(&player[player[i].aitarget].coords,&player[i].coords)/findLength(&player[i].velocity)-player[i].coords;
6850 else rotatetarget=player[player[i].aitarget].coords-player[i].coords;
6851 Normalise(&rotatetarget);
6852 player[i].targetrotation=-asin(0-rotatetarget.x);
6853 player[i].targetrotation*=360/6.28;
6854 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6855 player[i].lookrotation=player[i].targetrotation;
6856 player[i].aiupdatedelay=.2+abs((float)(Random()%100)/1000);
6858 oldkey=player[i].forwardkeydown;
6859 if(findDistancefast(&player[i].coords,&player[0].coords)>5&&(player[0].weaponactive==-1||player[i].weaponactive!=-1))player[i].forwardkeydown=1;
6860 else if((findDistancefast(&player[i].coords,&player[0].coords)>16||findDistancefast(&player[i].coords,&player[0].coords)<9)&&player[0].weaponactive!=-1)player[i].forwardkeydown=1;
6861 else if(Random()%6==0||(player[i].creature==wolftype&&Random()%3==0))player[i].forwardkeydown=1;
6862 else player[i].forwardkeydown=0;
6864 player[i].forwardkeydown=0;
6865 if(Random()%10==0)player[i].forwardkeydown=1;
6866 if(Random()%100==0){
6867 player[i].aitype=pathfindtype;
6868 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6869 player[i].finalpathfindpoint=-1;
6870 player[i].targetpathfindpoint=-1;
6871 player[i].lastpathfindpoint=-1;
6872 player[i].lastpathfindpoint2=-1;
6873 player[i].lastpathfindpoint3=-1;
6874 player[i].lastpathfindpoint4=-1;
6877 player[i].leftkeydown=0;
6878 player[i].backkeydown=0;
6879 player[i].rightkeydown=0;
6880 player[i].crouchkeydown=0;
6881 player[i].throwkeydown=0;
6883 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6884 if(Random()%2==0/*||player[0].weaponactive!=-1*/||player[i].weaponactive!=-1||player[i].creature==wolftype)player[i].attackkeydown=1;
6885 else player[i].attackkeydown=0;
6886 if((player[i].isRun())&&Random()%6&&findDistancefast(&player[i].coords,&player[0].coords)>7)player[i].attackkeydown=0;
6888 if(player[i].aitype!=playercontrolled&&(player[i].isIdle()||player[i].isCrouch()||player[i].isRun())){
6890 for(j=0;j<numplayers;j++){
6891 if(j!=i&&!player[j].skeleton.free&&player[j].hasvictim&&((tutoriallevel==1&&reversaltrain)||(Random()%2==0&&difficulty==2)||(Random()%4==0&&difficulty==1)||(Random()%8==0&&difficulty==0)||(player[j].lastattack2==player[j].targetanimation&&player[j].lastattack3==player[j].targetanimation&&(Random()%2==0||difficulty==2))||((player[i].isIdle()||player[i].isRun())&&player[j].weaponactive!=-1)||(player[j].targetanimation==swordslashanim&&player[i].weaponactive!=-1)||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)){
6892 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<4&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==spinkickanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim||player[j].targetanimation==winduppunchanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||player[j].targetanimation==knifeslashstartanim||((player[j].targetanimation==swordslashanim)&&(findDistancefast(&player[j].coords,&player[i].coords)<2||(player[i].weaponactive!=-1))))){
6893 if(target>=0)target=-1;
6898 if(target>=0)player[target].Reverse();
6901 if(player[i].collided<1)player[i].jumpkeydown=0;
6902 if((player[i].collided>.8&&player[i].jumppower>=5)||(findDistancefast(&player[i].coords,&player[0].coords)>400&&player[i].onterrain&&player[i].creature==rabbittype))player[i].jumpkeydown=1;
6903 if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
6904 player[0].jumpkeydown=0;
6905 if(player[0].targetanimation==jumpdownanim&&findDistancefast(&player[0].coords,&player[i].coords)<40)player[i].crouchkeydown=1;
6906 if(player[i].jumpkeydown)player[i].attackkeydown=0;
6907 //if(animation[player[i].targetanimation].attack==reversed)player[i].crouchkeydown=1;
6909 if(tutoriallevel==1){
6910 if(!canattack)player[i].attackkeydown=0;
6914 facing=player[i].coords;
6915 flatfacing=player[0].coords;
6916 facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
6917 flatfacing.y+=player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position.y*player[0].scale;
6918 if(player[i].occluded>=2)
6919 if(-1!=checkcollide(facing,flatfacing)){
6920 if(!player[i].pause)player[i].lastseentime-=.2;
6921 if(player[i].lastseentime<=0&&(player[i].creature!=wolftype||player[i].weaponstuck==-1)){
6922 player[i].aitype=searchtype;
6923 player[i].lastchecktime=12;
6924 player[i].lastseen=player[0].coords;
6925 player[i].lastseentime=12;
6928 else player[i].lastseentime=1;
6931 if(animation[player[0].targetanimation].height==highheight&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype)){
6932 if(player[0].coords.y>terrain.getHeight(player[0].coords.x,player[0].coords.z)+10){
6933 test=player[0].coords;
6935 if(-1==checkcollide(player[0].coords,test))player[i].stunned=1;
6938 // NOTE: Ask about logic of this call : NOTE
6939 if((player[i].aitype==passivetype && !(player[i].numwaypoints>1)) ||
6940 player[i].stunned>0 ||
6941 (player[i].pause && (player[i].damage > player[i].superpermanentdamage)))
6943 if(/*player[i].aitype==attacktypecutoff&&*/player[i].pause)player[i].lastseentime=1;
6944 player[i].targetrotation=player[i].rotation;
6945 player[i].forwardkeydown=0;
6946 player[i].leftkeydown=0;
6947 player[i].backkeydown=0;
6948 player[i].rightkeydown=0;
6949 player[i].jumpkeydown=0;
6950 player[i].attackkeydown=0;
6951 player[i].crouchkeydown=0;
6952 player[i].throwkeydown=0;
6959 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
6962 if(player[i].aitype==attacktypecutoff){
6963 rotatetarget=player[0].coords-player[i].coords;
6964 Normalise(&rotatetarget);
6965 player[i].targetheadrotation=-asin(0-rotatetarget.x);
6966 player[i].targetheadrotation*=360/6.28;
6967 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
6969 player[i].targetheadrotation*=-1;
6970 player[i].targetheadrotation+=180;
6971 //player[i].targetheadrotation2=0;
6972 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
6974 else if(player[i].howactive>=typesleeping){
6975 player[i].targetheadrotation=player[i].targetrotation;
6976 player[i].targetheadrotation2=0;
6979 if(player[i].interestdelay<=0){
6980 player[i].interestdelay=.7+(float)(abs(Random()%100))/100;
6981 player[i].headtarget=player[i].coords;
6982 player[i].headtarget.x+=(float)(abs(Random()%200)-100)/100;
6983 player[i].headtarget.z+=(float)(abs(Random()%200)-100)/100;
6984 player[i].headtarget.y+=(float)(abs(Random()%200)-100)/300;
6985 player[i].headtarget+=player[i].facing*1.5;
6987 rotatetarget=player[i].headtarget-player[i].coords;
6988 Normalise(&rotatetarget);
6989 player[i].targetheadrotation=-asin(0-rotatetarget.x);
6990 player[i].targetheadrotation*=360/6.28;
6991 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
6993 player[i].targetheadrotation*=-1;
6994 player[i].targetheadrotation+=180;
6995 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
6997 //if(whichlevel==2)player[i].jumpkeydown=0;
6999 if(animation[player[i].targetanimation].attack==reversed){
7000 //player[i].targetrotation=player[i].rotation;
7001 player[i].forwardkeydown=0;
7002 player[i].leftkeydown=0;
7003 player[i].backkeydown=0;
7004 player[i].rightkeydown=0;
7005 player[i].jumpkeydown=0;
7006 player[i].attackkeydown=0;
7007 //player[i].crouchkeydown=0;
7008 player[i].throwkeydown=0;
7012 player[i].forwardkeydown=0;
7013 player[i].leftkeydown=0;
7014 player[i].backkeydown=0;
7015 player[i].rightkeydown=0;
7016 player[i].jumpkeydown=0;
7017 player[i].crouchkeydown=0;
7018 player[i].drawkeydown=0;
7019 player[i].throwkeydown=0;
7022 if(player[i].collided<-.3)player[i].collided=-.3;
7023 if(player[i].collided>1)player[i].collided=1;
7024 player[i].collided-=multiplier*4;
7025 player[i].whichdirectiondelay-=multiplier;
7026 if(player[i].avoidcollided<-.3||player[i].whichdirectiondelay<=0){
7027 player[i].avoidcollided=-.3;
7028 player[i].whichdirection=abs(Random()%2);
7029 player[i].whichdirectiondelay=.4;
7031 if(player[i].avoidcollided>1)player[i].avoidcollided=1;
7032 player[i].avoidcollided-=multiplier/4;
7033 if(!player[i].skeleton.free)player[i].stunned-=multiplier;
7034 if(!player[i].skeleton.free)player[i].surprised-=multiplier;
7035 if(player[i].surprised<=0&&player[i].aitype==attacktypecutoff&&i!=0&&!player[i].dead&&!player[i].skeleton.free&&animation[player[i].targetanimation].attack==neutral)numresponded=1;
7037 if(!player[i].throwkeydown){
7038 player[i].throwtogglekeydown=0;
7040 if(player[i].throwkeydown&&!player[i].throwtogglekeydown){
7041 if(player[i].weaponactive==-1&&player[i].num_weapons<2&&(player[i].isIdle()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim||player[i].isFlip()||player[i].isFlip()||player[i].aitype!=playercontrolled)){
7042 for(j=0;j<weapons.numweapons;j++){
7043 if(((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1&&player[i].weaponactive==-1)
7044 if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2){
7045 if(findDistancefast(&player[i].coords,&weapons.position[j])<2){
7046 if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].aitype!=playercontrolled){
7047 player[i].throwtogglekeydown=1;
7048 player[i].targetanimation=crouchremoveknifeanim;
7050 player[i].targetframe=0;
7051 rotatetarget=weapons.position[j]-player[i].coords;
7052 Normalise(&rotatetarget);
7053 player[i].targetrotation=-asin(0-rotatetarget.x);
7054 player[i].targetrotation*=360/6.28;
7055 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7056 player[i].hasvictim=0;
7058 if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
7059 player[i].throwtogglekeydown=1;
7060 player[i].hasvictim=0;
7062 //for(i=0;i<weapons.numweapons;i++){
7063 if((((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1)||(player[i].victim&&weapons.owner[j]==player[i].victim->id))
7064 if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2&&player[i].weaponactive==-1){
7065 if(findDistancefast(&player[i].coords,&weapons.position[j])<1||player[i].victim){
7068 gLoc[0]=player[i].coords.x;
7069 gLoc[1]=player[i].coords.y;
7070 gLoc[2]=player[i].coords.z;
7071 vel[0]=player[i].velocity.x;
7072 vel[1]=player[i].velocity.y;
7073 vel[2]=player[i].velocity.z;
7074 if(weapons.type[j]!=staff){
7075 PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
7076 OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
7077 OPENAL_SetVolume(channels[knifedrawsound], 128);
7078 OPENAL_SetPaused(channels[knifedrawsound], false);
7081 player[i].weaponactive=0;
7082 weapons.owner[j]=player[i].id;
7083 if(player[i].num_weapons>0){
7084 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
7086 player[i].num_weapons++;
7087 player[i].weaponids[0]=j;
7093 else if ((player[i].isIdle()||player[i].isFlip()||player[i].aitype!=playercontrolled)&&findDistancefast(&player[i].coords,&weapons.position[j])<5&&player[i].coords.y<weapons.position[j].y){
7094 if(!player[i].isFlip()){
7095 player[i].throwtogglekeydown=1;
7096 player[i].targetanimation=removeknifeanim;
7098 player[i].targetframe=0;
7099 rotatetarget=weapons.position[j]-player[i].coords;
7100 Normalise(&rotatetarget);
7101 player[i].targetrotation=-asin(0-rotatetarget.x);
7102 player[i].targetrotation*=360/6.28;
7103 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7105 if(player[i].isFlip()){
7106 player[i].throwtogglekeydown=1;
7107 player[i].hasvictim=0;
7109 for(k=0;k<weapons.numweapons;k++){
7110 if(player[i].weaponactive==-1)
7111 if((((weapons.velocity[k].x==0&&weapons.velocity[k].y==0&&weapons.velocity[k].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[k]==-1)||(player[i].victim&&weapons.owner[k]==player[i].victim->id))
7112 if(findDistancefastflat(&player[i].coords,&weapons.position[k])<3&&player[i].weaponactive==-1){
7115 gLoc[0]=player[i].coords.x;
7116 gLoc[1]=player[i].coords.y;
7117 gLoc[2]=player[i].coords.z;
7118 vel[0]=player[i].velocity.x;
7119 vel[1]=player[i].velocity.y;
7120 vel[2]=player[i].velocity.z;
7121 if(weapons.type[k]!=staff){
7122 PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
7123 OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
7124 OPENAL_SetVolume(channels[knifedrawsound], 128);
7125 OPENAL_SetPaused(channels[knifedrawsound], false);
7128 player[i].weaponactive=0;
7129 weapons.owner[k]=player[i].id;
7130 if(player[i].num_weapons>0){
7131 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
7133 player[i].num_weapons++;
7134 player[i].weaponids[0]=k;
7141 if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
7143 for(j=0;j<numplayers;j++){
7144 if(player[i].weaponactive==-1)
7146 if(player[j].num_weapons&&player[j].skeleton.free&&findDistancefast(&player[i].coords,&player[j].coords)<2/*&&player[j].dead*/&&(((player[j].skeleton.forward.y<0&&player[j].weaponstuckwhere==0)||(player[j].skeleton.forward.y>0&&player[j].weaponstuckwhere==1))||player[j].weaponstuck==-1||player[j].num_weapons>1)){
7147 if(player[i].targetanimation!=rollanim&&player[i].targetanimation!=backhandspringanim){
7148 player[i].throwtogglekeydown=1;
7149 player[i].victim=&player[j];
7150 player[i].hasvictim=1;
7151 player[i].targetanimation=crouchremoveknifeanim;
7153 player[i].targetframe=0;
7154 rotatetarget=player[j].coords-player[i].coords;
7155 Normalise(&rotatetarget);
7156 player[i].targetrotation=-asin(0-rotatetarget.x);
7157 player[i].targetrotation*=360/6.28;
7158 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7160 if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
7161 player[i].throwtogglekeydown=1;
7162 player[i].victim=&player[j];
7163 player[i].hasvictim=1;
7164 int k = player[j].weaponids[0];
7165 if(player[i].hasvictim){
7168 gLoc[0]=player[i].coords.x;
7169 gLoc[1]=player[i].coords.y;
7170 gLoc[2]=player[i].coords.z;
7171 vel[0]=player[i].velocity.x;
7172 vel[1]=player[i].velocity.y;
7173 vel[2]=player[i].velocity.z;
7176 if(player[i].victim->weaponstuck!=-1){
7177 if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
7182 if(weapons.type[k]!=staff){
7183 PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
7184 OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
7185 OPENAL_SetVolume(channels[knifedrawsound], 128);
7186 OPENAL_SetPaused(channels[knifedrawsound], false);
7190 PlaySoundEx( fleshstabremovesound, samp[fleshstabremovesound], NULL, true);
7191 OPENAL_3D_SetAttributes(channels[fleshstabremovesound], gLoc, vel);
7192 OPENAL_SetVolume(channels[fleshstabremovesound], 128);
7193 OPENAL_SetPaused(channels[fleshstabremovesound], false);
7196 player[i].weaponactive=0;
7197 if(weapons.owner[k]!=-1){
7198 if(player[i].victim->num_weapons==1)player[i].victim->num_weapons=0;
7199 else player[i].victim->num_weapons=1;
7201 player[i].victim->skeleton.longdead=0;
7202 player[i].victim->skeleton.free=1;
7203 player[i].victim->skeleton.broken=0;
7205 for(int l=0;l<player[i].victim->skeleton.num_joints;l++){
7206 player[i].victim->skeleton.joints[l].velchange=0;
7207 player[i].victim->skeleton.joints[l].locked=0;
7213 Normalise(&relative);
7214 XYZ footvel,footpoint;
7216 footpoint=weapons.position[k];
7217 if(player[i].victim->weaponstuck!=-1){
7218 if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
7219 if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .8, .3);
7220 weapons.bloody[k]=2;
7221 weapons.blooddrip[k]=5;
7222 player[i].victim->weaponstuck=-1;
7223 player[i].victim->bloodloss+=2000;
7224 player[i].victim->DoDamage(2000);
7227 if(player[i].victim->num_weapons>0){
7228 if(player[i].victim->weaponstuck!=0&&player[i].victim->weaponstuck!=-1)player[i].victim->weaponstuck=0;
7229 if(player[i].victim->weaponids[0]==k)
7230 player[i].victim->weaponids[0]=player[i].victim->weaponids[player[i].victim->num_weapons];
7233 player[i].victim->weaponactive=-1;
7235 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].velocity+=relative*6;
7236 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[neck]].velocity+=relative*6;
7237 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[rightshoulder]].velocity+=relative*6;
7238 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[leftshoulder]].velocity+=relative*6;
7241 if(player[i].num_weapons>0){
7242 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
7244 player[i].num_weapons++;
7245 player[i].weaponids[0]=k;
7252 if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
7253 if(weapons.type[player[i].weaponids[0]]==knife){
7254 if(player[i].isIdle()||player[i].isRun()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isFlip())
7256 for(j=0;j<numplayers;j++){
7258 if(tutoriallevel!=1||tutorialstage==49)
7260 if(normaldotproduct(player[i].facing,player[i].coords-player[j].coords)<0&&findDistancefast(&player[i].coords,&player[j].coords)<100&&findDistancefast(&player[i].coords,&player[j].coords)>1.5&&!player[j].skeleton.free&&-1==checkcollide(DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords,DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords)){
7261 if(!player[i].isFlip()){
7262 player[i].throwtogglekeydown=1;
7263 player[i].victim=&player[j];
7264 player[i].targetanimation=knifethrowanim;
7266 player[i].targetframe=0;
7267 rotatetarget=player[j].coords-player[i].coords;
7268 Normalise(&rotatetarget);
7269 player[i].targetrotation=-asin(0-rotatetarget.x);
7270 player[i].targetrotation*=360/6.28;
7271 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7273 player[i].targettilt2=-asin(rotatetarget.y)*360/6.28;
7275 if(player[i].isFlip()){
7276 if(player[i].weaponactive!=-1){
7277 player[i].throwtogglekeydown=1;
7278 player[i].victim=&player[j];
7280 weapons.owner[player[i].weaponids[0]]=-1;
7281 aim=player[i].victim->coords+DoRotation(player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].position,0,player[i].victim->rotation,0)*player[i].victim->scale+player[i].victim->velocity*findDistance(&player[i].victim->coords,&player[i].coords)/50-(player[i].coords+DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[righthand]].position,0,player[i].rotation,0)*player[i].scale);
7284 aim=DoRotation(aim,(float)abs(Random()%30)-15,(float)abs(Random()%30)-15,0);
7286 weapons.velocity[player[i].weaponids[0]]=aim*50;
7287 weapons.tipvelocity[player[i].weaponids[0]]=aim*50;
7288 weapons.missed[player[i].weaponids[0]]=0;
7289 weapons.freetime[player[i].weaponids[0]]=0;
7290 weapons.firstfree[player[i].weaponids[0]]=1;
7291 weapons.physics[player[i].weaponids[0]]=0;
7292 player[i].num_weapons--;
7293 if(player[i].num_weapons){
7294 player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
7296 player[i].weaponactive=-1;
7303 if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
7304 if(player[i].isCrouch()||player[i].targetanimation==sneakanim)
7306 player[i].throwtogglekeydown=1;
7307 weapons.owner[player[i].weaponids[0]]=-1;
7308 weapons.velocity[player[i].weaponids[0]]=player[i].velocity*.2;
7309 if(weapons.velocity[player[i].weaponids[0]].x==0)weapons.velocity[player[i].weaponids[0]].x=.1;
7310 weapons.tipvelocity[player[i].weaponids[0]]=weapons.velocity[player[i].weaponids[0]];
7311 weapons.missed[player[i].weaponids[0]]=1;
7312 weapons.freetime[player[i].weaponids[0]]=0;
7313 weapons.firstfree[player[i].weaponids[0]]=1;
7314 weapons.physics[player[i].weaponids[0]]=1;
7315 player[i].num_weapons--;
7316 if(player[i].num_weapons){
7317 player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
7318 if(player[i].weaponstuck==player[i].num_weapons)player[i].weaponstuck=0;
7321 player[i].weaponactive=-1;
7322 for(j=0;j<numplayers;j++){
7323 player[j].wentforweapon=0;
7330 if(i==0||!player[0].dead||player[i].weaponactive!=-1)
7331 if((player[i].drawkeydown&&!player[i].drawtogglekeydown)||(player[i].num_weapons==2&&player[i].weaponactive==-1&&player[i].isIdle())||(player[0].dead&&player[i].weaponactive!=-1&&i!=0)){
7332 //Setenvironment(1-environment);
7335 if(player[i].weaponactive!=-1){
7336 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==staff)isgood=0;
7338 if(/*(player[i].weaponactive==-1||player[i].num_weapons==1)&&*/isgood&&player[i].creature!=wolftype){
7339 if(player[i].isIdle()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
7340 player[i].targetanimation=drawrightanim;
7341 player[i].targetframe=0;
7343 player[i].drawtogglekeydown=1;
7345 if((player[i].isIdle()||(player[i].aitype!=playercontrolled&&player[0].weaponactive!=-1&&player[i].isRun()))&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==sword){
7346 player[i].targetanimation=drawleftanim;
7347 player[i].targetframe=0;
7349 player[i].drawtogglekeydown=1;
7351 if(player[i].isCrouch()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
7352 player[i].targetanimation=crouchdrawrightanim;
7353 player[i].targetframe=0;
7355 player[i].drawtogglekeydown=1;
7359 if(player[i].isCrouch()&&weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&bloodtoggle&&player[i].onterrain&&player[i].num_weapons&&player[i].weaponactive!=-1&&player[i].attackkeydown){
7360 if(weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&player[i].onterrain&&bloodtoggle&&musictype!=stream_music2){
7361 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==knife)player[i].targetanimation=crouchstabanim;
7362 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==sword)player[i].targetanimation=swordgroundstabanim;
7363 player[i].targetframe=0;
7365 player[i].hasvictim=0;
7366 //player[i].attacktogglekeydown=1;
7370 if(!player[i].drawkeydown){
7371 player[i].drawtogglekeydown=0;
7378 absflatfacing=DoRotation(absflatfacing,0,-rotation,0);
7380 else absflatfacing=flatfacing;
7383 player[i].forwardkeydown=0;
7384 player[i].leftkeydown=0;
7385 player[i].backkeydown=0;
7386 player[i].rightkeydown=0;
7387 player[i].jumpkeydown=0;
7388 player[i].crouchkeydown=0;
7389 player[i].drawkeydown=0;
7390 player[i].throwkeydown=0;
7394 if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
7395 if(!player[i].forwardkeydown){
7396 player[i].forwardstogglekeydown=0;
7398 if(player[i].crouchkeydown){
7402 player[i].superruntoggle=1;
7404 for(j=0;j<numplayers;j++){
7405 if(j!=i&&!player[j].skeleton.free&&player[j].aitype==passivetype){
7406 if(findDistancefast(&player[j].coords,&player[i].coords)<16){
7407 player[i].superruntoggle=0;
7414 for(j=0;j<numplayers;j++){
7415 if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].lowreversaldelay<=0){
7416 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||((player[j].targetanimation==swordslashanim||player[j].targetanimation==knifeslashstartanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)&&findDistancefast(&player[j].coords,&player[i].coords)<2))){
7417 if(target>=0)target=-1;
7422 if(target>=0)player[target].Reverse();
7423 player[i].lowreversaldelay=.5;
7425 if(player[i].isIdle()){
7426 player[i].targetanimation=player[i].getCrouch();
7428 player[i].targetframe=0;
7429 player[i].transspeed=10;
7431 if(player[i].isRun()||(player[i].isStop()&&(player[i].leftkeydown||player[i].rightkeydown||player[i].forwardkeydown||player[i].backkeydown))){
7432 player[i].targetanimation=rollanim;
7434 player[i].targetframe=0;
7435 player[i].transspeed=20;
7438 if(!player[i].crouchkeydown){
7440 if(!player[i].isRun()&&player[i].targetanimation!=sneakanim&&i==0)player[i].superruntoggle=0;
7442 if(player[i].isCrouch()){
7444 for(j=0;j<numplayers;j++){
7445 if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].highreversaldelay<=0){
7446 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==spinkickanim)&&player[i].isCrouch()){
7447 if(target>=0)target=-1;
7452 if(target>=0)player[target].Reverse();
7453 player[i].highreversaldelay=.5;
7455 if(player[i].isCrouch()){
7456 if(!player[i].wasCrouch()){
7457 player[i].currentanimation=player[i].getCrouch();
7458 player[i].currentframe=0;
7461 player[i].targetanimation=player[i].getIdle();
7462 player[i].targetframe=0;
7463 player[i].transspeed=10;
7466 if(player[i].targetanimation==sneakanim){
7467 player[i].targetanimation=player[i].getIdle();
7469 player[i].targetframe=0;
7470 player[i].transspeed=10;
7473 if(player[i].forwardkeydown){
7474 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
7475 if(player[i].aitype==passivetype)player[i].targetanimation=walkanim;
7476 else player[i].targetanimation=player[i].getRun();
7478 player[i].targetframe=0;
7480 if(player[i].isCrouch()){
7481 player[i].targetanimation=sneakanim;
7482 if(player[i].wasCrouch())player[i].target=0;
7483 player[i].targetframe=0;
7485 if(player[i].targetanimation==hanganim/*&&(!player[i].forwardstogglekeydown||player[i].aitype!=playercontrolled)*/){
7486 player[i].targetanimation=climbanim;
7488 player[i].targetframe=1;
7489 player[i].jumpclimb=1;
7491 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
7492 player[i].velocity+=absflatfacing*5*multiplier;
7494 player[i].forwardstogglekeydown=1;
7497 if (player[i].rightkeydown){
7498 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
7499 player[i].targetanimation=player[i].getRun();
7501 player[i].targetframe=0;
7503 if(player[i].isCrouch()){
7504 player[i].targetanimation=sneakanim;
7505 if(player[i].wasCrouch()) player[i].target=0;
7506 player[i].targetframe=0;
7508 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
7509 player[i].velocity+=DoRotation(absflatfacing*5*multiplier,0,-90,0);
7511 player[i].targetrotation-=90;
7512 if(player[i].forwardkeydown)player[i].targetrotation+=45;
7513 if(player[i].backkeydown)player[i].targetrotation-=45;
7516 if ( player[i].leftkeydown){
7517 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
7518 player[i].targetanimation=player[i].getRun();
7520 player[i].targetframe=0;
7522 if(player[i].isCrouch()){
7523 player[i].targetanimation=sneakanim;
7524 if(player[i].wasCrouch())player[i].target=0;
7525 player[i].targetframe=0;
7527 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
7528 player[i].velocity-=DoRotation(absflatfacing*5*multiplier,0,-90,0);
7530 player[i].targetrotation+=90;
7531 if(player[i].forwardkeydown)player[i].targetrotation-=45;
7532 if(player[i].backkeydown)player[i].targetrotation+=45;
7535 if(player[i].backkeydown){
7536 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
7537 player[i].targetanimation=player[i].getRun();
7539 player[i].targetframe=0;
7541 if(player[i].isCrouch()){
7542 player[i].targetanimation=sneakanim;
7543 if(player[i].wasCrouch())player[i].target=0;
7544 player[i].targetframe=0;
7546 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
7547 player[i].velocity-=absflatfacing*5*multiplier;
7549 if(player[i].targetanimation==hanganim){
7550 player[i].currentanimation=jumpdownanim;
7551 player[i].targetanimation=jumpdownanim;
7553 player[i].currentframe=0;
7554 player[i].targetframe=1;
7555 player[i].velocity=0;
7556 player[i].velocity.y+=gravity;
7557 player[i].coords.y-=1.4;
7558 player[i].grabdelay=1;
7560 if ( !player[i].leftkeydown&&!player[i].rightkeydown)
7561 player[i].targetrotation+=180;
7564 if((player[i].jumpkeydown&&!player[i].jumpclimb)||player[i].jumpstart){
7565 if((((player[i].isLanding()&&player[i].targetframe>=3)||player[i].isRun()||player[i].targetanimation==walkanim||player[i].isCrouch()||player[i].targetanimation==sneakanim)&&player[i].jumppower>1)&&((player[i].targetanimation!=rabbitrunninganim&&player[i].targetanimation!=wolfrunninganim)||i!=0)){
7566 player[i].jumpstart=0;
7567 player[i].targetanimation=jumpupanim;
7569 player[i].targetframe=0;
7570 player[i].rotation=player[i].targetrotation;
7571 player[i].transspeed=20;
7572 player[i].FootLand(0,1);
7573 player[i].FootLand(1,1);
7577 flatfacing=DoRotation(facing,0,player[i].targetrotation+180,0);
7579 if(movekey)player[i].velocity=flatfacing*player[i].speed*45*player[i].scale;
7580 if(!movekey)player[i].velocity=0;
7585 for(j=0;j<numplayers;j++){
7586 if(j!=i&&!player[j].skeleton.free&&player[j].victim){
7587 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim)){
7588 if(target>=0)target=-1;
7593 if(target>=0)player[i].velocity.y=1;
7594 else if(player[i].crouchkeydown||player[i].aitype!=playercontrolled){
7595 player[i].velocity.y=7;
7596 player[i].crouchtogglekeydown=1;
7598 else player[i].velocity.y=5;
7600 if(mousejump&&i==0&&debugmode){
7601 if(!player[i].isLanding())player[i].tempdeltav=deltav;
7602 if(player[i].tempdeltav<0)player[i].velocity.y-=(float)(player[i].tempdeltav)/multiplier/1000;
7605 player[i].coords.y+=.2;
7606 player[i].jumppower-=1;
7608 static float gLoc[3];
7609 static float vel[3];
7610 gLoc[0]=player[i].coords.x;
7611 gLoc[1]=player[i].coords.y;
7612 gLoc[2]=player[i].coords.z;
7613 vel[0]=player[i].velocity.x;
7614 vel[1]=player[i].velocity.y;
7615 vel[2]=player[i].velocity.z;
7618 PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
7619 OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
7620 OPENAL_SetVolume(channels[whooshsound], 128);
7621 OPENAL_SetPaused(channels[whooshsound], false);
7624 PlaySoundEx( jumpsound, samp[jumpsound], NULL, true);
7625 OPENAL_3D_SetAttributes(channels[jumpsound], gLoc, vel);
7626 OPENAL_SetVolume(channels[jumpsound], 128);
7627 OPENAL_SetPaused(channels[jumpsound], false);
7629 if((player[i].isIdle())&&player[i].jumppower>1){
7630 player[i].targetanimation=player[i].getLanding();
7631 player[i].landhard=0;
7633 player[i].targetframe=2;
7634 player[i].jumpstart=1;
7635 player[i].tempdeltav=deltav;
7637 if(player[i].targetanimation==jumpupanim&&(((!floatjump&&!editorenabled)||!debugmode)||player[i].aitype!=playercontrolled)){
7638 if(player[i].jumppower>multiplier*6){
7639 player[i].velocity.y+=multiplier*6;
7640 player[i].jumppower-=multiplier*6;
7642 if(player[i].jumppower<=multiplier*6){
7643 player[i].velocity.y+=player[i].jumppower;
7644 player[i].jumppower=0;
7647 if(((floatjump||editorenabled)&&debugmode)&&i==0)player[i].velocity.y+=multiplier*30;
7651 if(player[i].isRun()||player[i].targetanimation==walkanim){
7652 player[i].targetanimation=player[i].getStop();
7654 player[i].targetframe=0;
7656 if(player[i].targetanimation==sneakanim){
7657 player[i].targetanimation=player[i].getCrouch();
7658 if(player[i].currentanimation==sneakanim)player[i].target=0;
7659 player[i].targetframe=0;
7662 if(player[i].targetanimation==walkanim&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype||(player[i].aitype==passivetype&&player[i].numwaypoints<=1))){
7663 player[i].targetanimation=player[i].getStop();
7665 player[i].targetframe=0;
7667 if(player[i].isRun()&&(player[i].aitype==passivetype)){
7668 player[i].targetanimation=player[i].getStop();
7670 player[i].targetframe=0;
7674 if(player[i].targetanimation==rollanim)player[i].targetrotation=oldtargetrotation;
7678 for(k=0;k<numplayers;k++){
7679 if(abs(player[k].rotation-player[k].targetrotation)>180){
7680 if(player[k].rotation>player[k].targetrotation)player[k].rotation-=360;
7681 else player[k].rotation+=360;
7684 if(abs(player[k].rotation-player[k].targetrotation)>90&&(player[k].isRun()||player[k].targetanimation==walkanim)){
7685 player[k].targetanimation=player[k].getStop();
7686 player[k].targetframe=0;
7690 if(player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim){
7691 player[k].targettilt=0;
7693 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=backhandspringanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip()){
7694 player[k].targettilt=0;
7695 if(player[k].jumppower<0&&!player[k].jumpkeydown)player[k].jumppower=0;
7696 player[k].jumppower+=multiplier*7;
7697 if(player[k].isCrouch())player[k].jumppower+=multiplier*7;
7698 //*(1-(player[k].damage/player[k].damagetolerance))
7699 if(player[k].jumppower>5)player[k].jumppower=5;
7702 if(player[k].isRun()){
7703 player[k].targettilt=(player[k].rotation-player[k].targetrotation)/4;
7706 if(abs(player[k].tilt-player[k].targettilt)<multiplier*150)player[k].tilt=player[k].targettilt;
7707 else if(player[k].tilt>player[k].targettilt){
7708 player[k].tilt-=multiplier*150;
7710 else if(player[k].tilt<player[k].targettilt){
7711 player[k].tilt+=multiplier*150;
7714 player[k].grabdelay-=multiplier;
7717 for(k=0;k<numplayers;k++){
7718 player[k].DoAnimations();
7719 player[k].whichpatchx=player[k].coords.x/(terrain.size/subdivision*terrain.scale*terraindetail);
7720 player[k].whichpatchz=player[k].coords.z/(terrain.size/subdivision*terrain.scale*terraindetail);
7725 for(j=numenvsounds-1;j>=0;j--){
7726 envsoundlife[j]-=multiplier;
7727 if(envsoundlife[j]<0){
7729 envsoundlife[j]=envsoundlife[numenvsounds];
7730 envsound[j]=envsound[numenvsounds];
7733 if(slomo) OPENAL_SetFrequency(OPENAL_ALL, slomofreq);
7734 else OPENAL_SetFrequency(OPENAL_ALL, 22050);
7736 if(tutoriallevel==1){
7753 if(tutorialstage>=51)
7754 if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
7755 OPENAL_StopSound(OPENAL_ALL); // hack...OpenAL renderer isn't stopping music after tutorial goes to level menu...
7756 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
7758 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
7759 OPENAL_SetPaused(channels[stream_music3], false);
7760 OPENAL_SetVolume(channels[stream_music3], 256);
7769 if(tutorialstage<51)
7770 if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
7773 gLoc[0]=player[0].coords.x;
7774 gLoc[1]=player[0].coords.y;
7775 gLoc[2]=player[0].coords.z;
7779 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
7780 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
7781 OPENAL_SetVolume(channels[fireendsound], 256);
7782 OPENAL_SetPaused(channels[fireendsound], false);
7784 player[0].coords=(oldtemp+oldtemp2)/2;
7788 if(tutorialstage>=14&&tutorialstage<50)
7789 if(findDistancefast(&temp,&player[1].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[1].coords)<4){
7792 gLoc[0]=player[1].coords.x;
7793 gLoc[1]=player[1].coords.y;
7794 gLoc[2]=player[1].coords.z;
7798 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
7799 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
7800 OPENAL_SetVolume(channels[fireendsound], 256);
7801 OPENAL_SetPaused(channels[fireendsound], false);
7803 for(int i=0;i<player[1].skeleton.num_joints;i++){
7805 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
7806 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
7807 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
7808 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
7809 Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
7813 player[1].coords=(oldtemp+oldtemp2)/2;
7814 for(int i=0;i<player[1].skeleton.num_joints;i++){
7815 player[1].skeleton.joints[i].velocity=0;
7817 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
7818 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
7819 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
7820 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
7821 Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
7829 static float gLoc[3];
7833 static float vel[3];
7834 vel[0]=(viewer.x-oldviewer.x)/multiplier;
7835 vel[1]=(viewer.y-oldviewer.y)/multiplier;
7836 vel[2]=(viewer.z-oldviewer.z)/multiplier;
7838 //Set orientation with forward and up vectors
7839 static XYZ upvector;
7843 upvector=DoRotation(upvector,-rotation2+90,0,0);
7844 upvector=DoRotation(upvector,0,0-rotation,0);
7849 facing=DoRotation(facing,-rotation2,0,0);
7850 facing=DoRotation(facing,0,0-rotation,0);
7853 static float ori[6];
7857 ori[3] = -upvector.x;
7858 ori[4] = upvector.y;
7859 ori[5] = -upvector.z;
7861 OPENAL_3D_Listener_SetAttributes(&gLoc[0], &vel[0], ori[0], ori[1], ori[2], ori[3], ori[4], ori[5]);
7868 if(Input::isKeyDown(SDLK_F1)&&!freezetogglekeydown){
7870 freezetogglekeydown=1;
7874 void Game::TickOnce(){
7876 rotation+=multiplier*5;
7878 if(directing||indialogue==-1) {
7879 rotation+=deltah*.7;
7880 if(!invertmouse)rotation2+=deltav*.7;
7881 if(invertmouse)rotation2-=deltav*.7;
7882 if(rotation2>90)rotation2=90;
7883 if(rotation2<-70)rotation2=-70;
7887 void Game::TickOnceAfter(){
7888 static XYZ colviewer;
7889 static XYZ coltarget;
7892 static float brotate;
7895 static float changedelay;
7896 static bool alldead;
7897 static float unseendelay;
7898 static float cameraspeed;
7902 if(environment==snowyenvironment)music1=stream_music1snow;
7903 if(environment==grassyenvironment)music1=stream_music1grass;
7904 if(environment==desertenvironment)music1=stream_music1desert;
7909 for(i=0;i<numplayers;i++){
7910 if((player[i].aitype==attacktypecutoff||player[i].aitype==getweapontype||player[i].aitype==gethelptype||player[i].aitype==searchtype)&&!player[i].dead/*&&player[i].surprised<=0*/&&(player[i].targetanimation!=sneakattackedanim&&player[i].targetanimation!=knifesneakattackedanim&&player[i].targetanimation!=swordsneakattackedanim)){
7911 musictype=stream_music2;
7915 if(player[0].dead)musictype=stream_music3;
7918 if(musictype==stream_music2){
7922 if(oldmusictype==stream_music2&&musictype!=stream_music2){
7923 unseendelay-=multiplier;
7925 musictype=stream_music2;
7931 musictype=stream_music3;
7939 if(musictype!=oldmusictype&&musictype==stream_music2){
7940 static float gLoc[3];
7941 static float vel[3];
7942 gLoc[0]=cameraloc.x;
7943 gLoc[1]=cameraloc.y;
7944 gLoc[2]=cameraloc.z;
7948 PlaySoundEx( alarmsound, samp[alarmsound], NULL, true);
7949 OPENAL_SetVolume(channels[alarmsound], 512);
7950 OPENAL_SetPaused(channels[alarmsound], false);
7954 musicselected=musictype;
7956 if(musicselected==music1)musicvolume[0]+=multiplier*450;
7957 else musicvolume[0]-=multiplier*450;
7958 if(musicselected==stream_music2)musicvolume[1]+=multiplier*450;
7959 else musicvolume[1]-=multiplier*450;
7960 if(musicselected==stream_music3)musicvolume[2]+=multiplier*450;
7961 else musicvolume[2]-=multiplier*450;
7964 if(musicvolume[i]<0)musicvolume[i]=0;
7965 if(musicvolume[i]>512)musicvolume[i]=512;
7968 if(musicvolume[2]>128&&!loading&&!mainmenu)musicvolume[2]=128;
7971 if(musicvolume[0]>0&&oldmusicvolume[0]<=0){
7972 PlayStreamEx( music1, strm[music1], NULL, true);
7973 OPENAL_SetPaused(channels[music1], false);
7975 if(musicvolume[1]>0&&oldmusicvolume[1]<=0){
7976 PlayStreamEx( stream_music2, strm[stream_music2], NULL, true);
7977 OPENAL_SetPaused(channels[stream_music2], false);
7979 if(musicvolume[2]>0&&oldmusicvolume[2]<=0){
7980 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
7981 OPENAL_SetPaused(channels[stream_music3], false);
7983 if(musicvolume[0]<=0&&oldmusicvolume[0]>0){
7984 OPENAL_SetPaused(channels[music1], true);
7986 if(musicvolume[1]<=0&&oldmusicvolume[1]>0){
7987 OPENAL_SetPaused(channels[stream_music2], true);
7989 if(musicvolume[2]<=0&&oldmusicvolume[2]>0){
7990 OPENAL_SetPaused(channels[stream_music3], true);
7993 if(musicvolume[0]!=oldmusicvolume[0]){
7994 OPENAL_SetVolume(channels[music1], musicvolume[0]);
7996 if(musicvolume[1]!=oldmusicvolume[1]){
7997 OPENAL_SetVolume(channels[stream_music2], musicvolume[1]);
7999 if(musicvolume[2]!=oldmusicvolume[2]){
8000 OPENAL_SetVolume(channels[stream_music3], musicvolume[2]);
8004 oldmusicvolume[i]=musicvolume[i];
8007 OPENAL_SetPaused(channels[music1], true);
8008 OPENAL_SetPaused(channels[stream_music2], true);
8009 OPENAL_SetPaused(channels[stream_music3], true);
8012 oldmusicvolume[i]=0;
8018 for(i=0;i<numhotspots;i++){
8019 if(hotspottype[i]>10&&hotspottype[i]<20){
8020 if(player[hotspottype[i]-10].dead==0){
8023 else if(killhotspot==2)
8027 if(killhotspot==2)killhotspot=0;
8031 for(i=0;i<numhotspots;i++){
8032 if(hotspottype[i]==-1){
8033 if(findDistancefast(&player[0].coords,&hotspot[i])<hotspotsize[i])
8039 for(i=1;i<numplayers;i++){
8040 if(!player[i].dead&&player[i].aitype==attacktypecutoff&&player[i].surprised<=0)numalarmed++;
8042 if(numalarmed>maxalarmed)maxalarmed=numalarmed;
8044 if(changedelay<=0&&!loading&&!editorenabled&&gameon&&!tutoriallevel&&changedelay!=-999&&!won){
8045 if(player[0].dead&&changedelay<=0){
8047 targetlevel=whichlevel;
8050 for(i=1;i<numplayers;i++){
8051 if(!player[i].dead&&player[i].howactive<typedead1)alldead=0;
8055 if(alldead&&!player[0].dead&&maptype==mapkilleveryone){
8057 targetlevel=whichlevel+1;
8058 if(targetlevel>numchallengelevels-1)targetlevel=0;
8060 if(winhotspot||windialogue){
8062 targetlevel=whichlevel+1;
8063 if(targetlevel>numchallengelevels-1)targetlevel=0;
8069 targetlevel=whichlevel+1;
8070 if(targetlevel>numchallengelevels-1)targetlevel=0;
8073 if(changedelay>0&&!player[0].dead&&!won){
8074 //high scores, awards, win
8076 accountactive->winCampaignLevel(whichchoice, bonustotal, leveltime);
8081 accountactive->winLevel(whichlevel,bonustotal-startbonustotal,leveltime);
8097 if(!editorenabled&&gameon&&!mainmenu){
8098 if(changedelay!=-999)changedelay-=multiplier/7;
8099 if(player[0].dead)targetlevel=whichlevel;
8100 if(loading==2&&!campaign){
8103 fireSound(firestartsound);
8105 if(!player[0].dead&&targetlevel!=whichlevel){
8106 startbonustotal=bonustotal;
8108 if(player[0].dead) Loadlevel(whichlevel);
8109 else Loadlevel(targetlevel);
8115 if(loading==2&&targetlevel==whichlevel){
8119 fireSound(firestartsound);
8135 strcat(mapname,campaignmapname[levelorder[accountactive->getCampaignChoicesMade()]]);//[campaignchoicewhich[whichchoice]]);
8142 if(changedelay<=-999&&whichlevel!=-2&&!loading&&(player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(killhotspot))&&!winfreeze)loading=1;
8143 if((player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(windialogue)||(killhotspot))&&changedelay<=0){
8145 if(whichlevel!=-2&&!loading&&!player[0].dead){
8149 if(player[0].dead)loading=1;
8155 if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1){
8156 if(campaignnumnext[campaignchoicewhich[whichchoice]]==0){
8160 else if(mainmenu==0&&winfreeze){
8161 if(campaignchoosenext[campaignchoicewhich[whichchoice]]==2)
8163 else stealthloading=0;
8165 if(!stealthloading){
8166 float gLoc[3]={0,0,0};
8167 float vel[3]={0,0,0};
8168 fireSound(firestartsound);
8175 ifstream ipstream(ConvertFileName(":Data:Campaigns:main.txt"));
8176 ipstream.ignore(256,':');
8177 ipstream >> campaignnumlevels;
8178 for(i=0;i<campaignnumlevels;i++){
8179 ipstream.ignore(256,':');
8180 ipstream.ignore(256,':');
8181 ipstream.ignore(256,' ');
8182 ipstream >> campaignmapname[i];
8183 ipstream.ignore(256,':');
8184 ipstream >> campaigndescription[i];
8186 if(campaigndescription[i][j]=='_')campaigndescription[i][j]=' ';
8188 ipstream.ignore(256,':');
8189 ipstream >> campaignchoosenext[i];
8190 ipstream.ignore(256,':');
8191 ipstream >> campaignnumnext[i];
8192 for(j=0;j<campaignnumnext[i];j++){
8193 ipstream.ignore(256,':');
8194 ipstream >> campaignnextlevel[i][j];
8195 campaignnextlevel[i][j]-=1;
8197 ipstream.ignore(256,':');
8198 ipstream >> campaignlocationx[i];
8199 ipstream.ignore(256,':');
8200 ipstream >> campaignlocationy[i];
8204 for(i=0;i<campaignnumlevels;i++){
8206 levelhighlight[i]=0;
8210 for(i=0;i<campaignnumlevels;i++){
8212 levelhighlight[i]=0;
8217 for(i=0;i<accountactive->getCampaignChoicesMade();i++){
8218 levelorder[i+1]=campaignnextlevel[levelorder[i]][accountactive->getCampaignChoice(i)];
8219 levelvisible[levelorder[i+1]]=1;
8221 int whichlevelstart;
8222 whichlevelstart=accountactive->getCampaignChoicesMade()-1;
8223 if(whichlevelstart<0){
8224 campaignchoicenum=1;
8225 campaignchoicewhich[0]=0;
8229 campaignchoicenum=campaignnumnext[levelorder[whichlevelstart]];
8230 for(i=0;i<campaignchoicenum;i++){
8231 campaignchoicewhich[i]=campaignnextlevel[levelorder[whichlevelstart]][i];
8232 levelvisible[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
8233 levelhighlight[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
8240 //if(firstload)TickOnceAfter();
8241 if(!firstload)LoadStuff();
8258 strcat(mapname,campaignmapname[campaignchoicewhich[0]]);
8266 OPENAL_SetPaused(channels[stream_music3], true);
8271 if(loading==3)loading=0;
8275 oldmusictype=musictype;
8281 facing=DoRotation(facing,-rotation2,0,0);
8282 facing=DoRotation(facing,0,0-rotation,0);
8283 viewerfacing=facing;
8287 if((animation[player[0].targetanimation].attack!=3&&animation[player[0].currentanimation].attack!=3)||player[0].skeleton.free)target=player[0].coords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
8288 else target=player[0].oldcoords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
8290 if(player[0].skeleton.free){
8291 for(i=0;i<player[0].skeleton.num_joints;i++){
8292 if(player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y>target.y)
8293 target.y=player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y;
8297 if(player[0].skeleton.free!=2&&!autocam){
8299 if(findLengthfast(&player[0].velocity)>400){
8300 cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
8302 if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
8303 coltarget=target-cameraloc;
8304 if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
8306 Normalise(&coltarget);
8307 if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
8308 else cameraloc=cameraloc+coltarget*multiplier*8;
8310 if(editorenabled)cameraloc=target;
8311 cameradist+=multiplier*5;
8312 if(cameradist>2.3)cameradist=2.3;
8313 viewer=cameraloc-facing*cameradist;
8315 coltarget=cameraloc;
8316 objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
8317 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
8318 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
8319 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
8321 coltarget=cameraloc;
8322 if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
8324 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
8325 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
8326 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
8328 if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
8332 cameradist=findDistance(&viewer,&target);
8333 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
8334 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
8336 if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
8337 cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
8340 if(player[0].skeleton.free!=2&&autocam){
8342 if(findLengthfast(&player[0].velocity)>400){
8343 cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
8345 if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
8346 cameradist+=multiplier*5;
8347 if(cameradist>3.3)cameradist=3.3;
8348 coltarget=target-cameraloc;
8349 if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
8350 else if(findLengthfast(&coltarget)>1)
8352 Normalise(&coltarget);
8353 if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
8354 else cameraloc=cameraloc+coltarget*multiplier*8;
8356 if(editorenabled)cameraloc=target;
8359 coltarget=cameraloc;
8360 objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
8361 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
8362 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
8363 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
8365 coltarget=cameraloc;
8366 if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
8368 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
8369 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
8370 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
8372 if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
8376 cameradist=findDistance(&viewer,&target);
8377 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
8378 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
8380 if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
8381 cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
8384 if(camerashake>.8)camerashake=.8;
8385 //if(woozy>10)woozy=10;
8386 //woozy+=multiplier;
8388 if(player[0].dead)camerashake=0;
8389 if(player[0].dead)woozy=0;
8390 camerashake-=multiplier*2;
8391 blackout-=multiplier*2;
8392 //if(player[0].isCrouch())woozy-=multiplier*8;
8393 if(camerashake<0)camerashake=0;
8394 if(blackout<0)blackout=0;
8395 //if(woozy<0)woozy=0;
8397 viewer.x+=(float)(Random()%100)*.0005*camerashake;
8398 viewer.y+=(float)(Random()%100)*.0005*camerashake;
8399 viewer.z+=(float)(Random()%100)*.0005*camerashake;