2 Copyright (C) 2003, 2010 - Wolfire Games
4 This file is part of Lugaru.
6 Lugaru is free software; you can redistribute it and/or
7 modify it under the terms of the GNU General Public License
8 as published by the Free Software Foundation; either version 2
9 of the License, or (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
15 See the GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
24 #include <sys/types.h>
32 #include "openal_wrapper.h"
37 extern float multiplier;
39 extern int environment;
40 extern float texscale;
41 extern Terrain terrain;
42 extern OPENAL_SAMPLE *samp[100];
43 extern int channels[100];
44 extern Sprites sprites;
45 extern int kTextureSize;
46 extern float screenwidth,screenheight;
49 extern float texdetail;
50 extern Objects objects;
52 extern float slomodelay;
53 extern bool floatjump;
55 extern Animation animation[animation_count];
57 extern float texdetail;
58 extern GLubyte bloodText[512*512*3];
59 extern GLubyte wolfbloodText[512*512*3];
60 extern float terraindetail;
61 extern float camerashake;
63 extern float blackout;
64 extern bool cellophane;
65 extern bool musictoggle;
66 extern int difficulty;
67 extern Weapons weapons;
68 extern Person player[maxplayers];
69 extern int numplayers;
70 extern int bloodtoggle;
71 extern bool invertmouse;
73 extern float precipdelay;
74 extern XYZ viewerfacing;
75 extern bool ambientsound;
76 extern bool mousejump;
77 extern float viewdistance;
79 extern bool autoslomo;
80 extern bool keyboardfrozen;
81 extern int netdatanew;
82 extern bool loadingstuff;
83 extern char mapname[256];
84 extern XYZ windvector;
85 extern bool buttons[3];
86 extern bool debugmode;
89 extern int oldmainmenu;
90 extern bool visibleloading;
91 extern int loadscreencolor;
92 extern float flashamount,flashr,flashg,flashb;
93 extern int flashdelay;
94 extern XYZ envsound[30];
95 extern float envsoundvol[30];
96 extern int numenvsounds;
97 extern float envsoundlife[30];
98 extern float usermousesensitivity;
99 extern bool ismotionblur;
101 extern bool trilinear;
102 extern bool damageeffects;
103 extern bool showpoints;
104 extern bool texttoggle;
105 extern bool alwaysblur;
106 extern float gamespeed;
109 extern bool immediate;
110 extern bool velocityblur;
113 extern float bonusvalue;
114 extern float bonustotal;
115 extern float bonustime;
116 extern float startbonustotal;
117 extern float tintr,tintg,tintb;
118 extern float bonusnum[100];
119 extern bool skyboxtexture;
120 extern float skyboxr;
121 extern float skyboxg;
122 extern float skyboxb;
123 extern float skyboxlightr;
124 extern float skyboxlightg;
125 extern float skyboxlightb;
126 extern float fadestart;
127 extern float slomospeed;
128 extern float slomofreq;
129 extern int tutoriallevel;
130 extern float smoketex;
131 extern float tutorialstagetime;
132 extern int tutorialstage;
133 extern float tutorialmaxtime;
134 extern float tutorialsuccess;
135 extern bool againbonus;
136 extern bool reversaltrain;
137 extern bool canattack;
138 extern bool cananger;
139 extern float damagedealt;
140 extern float damagetaken;
142 extern int editoractive;
143 extern int editorpathtype;
144 extern bool oldbuttons[3];
146 extern float hostiletime;
148 extern bool gamestarted;
150 extern int numhotspots;
151 extern int winhotspot;
152 extern int windialogue;
153 extern int killhotspot;
154 extern XYZ hotspot[40];
155 extern int hotspottype[40];
156 extern float hotspotsize[40];
157 extern char hotspottext[40][256];
158 extern int currenthotspot;
160 extern int kBitsPerPixel;
163 extern int numaccounts;
164 extern int accountactive;
165 extern int accountdifficulty[10];
166 extern int accountprogress[10];
167 extern float accountpoints[10];
168 extern float accounthighscore[10][50];
169 extern float accountfasttime[10][50];
170 extern bool accountunlocked[10][60];
171 extern char accountname[10][256];
173 extern bool stillloading;
174 extern bool winfreeze;
177 extern int numflipfail;
179 extern int numstaffattack;
180 extern int numswordattack;
181 extern int numknifeattack;
182 extern int numunarmedattack;
183 extern int numescaped;
184 extern int numflipped;
185 extern int numwallflipped;
186 extern int numthrowkill;
187 extern int numafterkill;
188 extern int numreversals;
189 extern int numattacks;
190 extern int maxalarmed;
191 extern int numresponded;
193 extern int numdialogues;
194 extern int numdialogueboxes[max_dialogues];
195 extern int dialoguetype[max_dialogues];
196 extern int dialogueboxlocation[max_dialogues][max_dialoguelength];
197 extern float dialogueboxcolor[max_dialogues][max_dialoguelength][3];
198 extern int dialogueboxsound[max_dialogues][max_dialoguelength];
199 extern char dialoguetext[max_dialogues][max_dialoguelength][128];
200 extern char dialoguename[max_dialogues][max_dialoguelength][64];
201 extern XYZ dialoguecamera[max_dialogues][max_dialoguelength];
202 extern XYZ participantlocation[max_dialogues][10];
203 extern int participantfocus[max_dialogues][max_dialoguelength];
204 extern int participantaction[max_dialogues][max_dialoguelength];
205 extern float participantrotation[max_dialogues][10];
206 extern XYZ participantfacing[max_dialogues][max_dialoguelength][10];
207 extern float dialoguecamerarotation[max_dialogues][max_dialoguelength];
208 extern float dialoguecamerarotation2[max_dialogues][max_dialoguelength];
209 extern int indialogue;
210 extern int whichdialogue;
211 extern int directing;
212 extern float dialoguetime;
213 extern int dialoguegonethrough[20];
215 extern bool campaign;
217 extern float oldgamespeed;
219 extern float accountcampaignhighscore[10];
220 extern float accountcampaignfasttime[10];
221 extern float accountcampaignscore[10];
222 extern float accountcampaigntime[10];
224 extern int accountcampaignchoicesmade[10];
225 extern int accountcampaignchoices[10][5000];
227 static const char *rabbitskin[] = {
228 ":Data:Textures:Fur3.jpg",
229 ":Data:Textures:Fur.jpg",
230 ":Data:Textures:Fur2.jpg",
231 ":Data:Textures:Lynx.jpg",
232 ":Data:Textures:Otter.jpg",
233 ":Data:Textures:Opal.jpg",
234 ":Data:Textures:Sable.jpg",
235 ":Data:Textures:Chocolate.jpg",
236 ":Data:Textures:BW2.jpg",
237 ":Data:Textures:WB2.jpg"
240 static const char *wolfskin[] = {
241 ":Data:Textures:Wolf.jpg",
242 ":Data:Textures:Darkwolf.jpg",
243 ":Data:Textures:Snowwolf.jpg"
246 #define STATIC_ASSERT(x) extern int s_a_dummy[2 * (!!(x)) - 1];
247 STATIC_ASSERT (rabbittype == 0 && wolftype == 1)
249 static const char **creatureskin[] = {rabbitskin, wolfskin};
251 /* Return true if PFX is a prefix of STR (case-insensitive). */
252 static bool stripfx(const char *str, const char *pfx)
254 return !strncasecmp(str, pfx, strlen(pfx));
257 extern OPENAL_STREAM * strm[20];
258 extern "C" void PlaySoundEx(int channel, OPENAL_SAMPLE *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
259 extern "C" void PlayStreamEx(int chan, OPENAL_STREAM *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
262 static const char *cmd_names[] = {
263 #define DECLARE_COMMAND(cmd) #cmd " ",
264 #include "ConsoleCmds.h"
265 #undef DECLARE_COMMAND
268 typedef void (*console_handler)(Game *game, const char *args);
270 #define DECLARE_COMMAND(cmd) static void ch_##cmd(Game *game, const char *args);
271 #include "ConsoleCmds.h"
272 #undef DECLARE_COMMAND
274 static console_handler cmd_handlers[] = {
275 #define DECLARE_COMMAND(cmd) ch_##cmd,
276 #include "ConsoleCmds.h"
277 #undef DECLARE_COMMAND
280 static void ch_quit(Game *game, const char *args)
285 static void ch_map(Game *game, const char *args)
288 snprintf(buf, 63, ":Data:Maps:%s", args);
289 game->Loadlevel(buf);
290 game->whichlevel = -2;
294 static void ch_save(Game *game, const char *args)
297 int i, j, k, l, m, templength;
298 float headprop, bodyprop, armprop, legprop;
299 snprintf(buf, 63, ":Data:Maps:%s", args);
305 tfile=fopen( ConvertFileName(buf), "wb" );
306 fpackf(tfile, "Bi", mapvers);
307 fpackf(tfile, "Bi", maptype);
308 fpackf(tfile, "Bi", hostile);
309 fpackf(tfile, "Bf Bf", viewdistance, fadestart);
310 fpackf(tfile, "Bb Bf Bf Bf", skyboxtexture, skyboxr, skyboxg, skyboxb);
311 fpackf(tfile, "Bf Bf Bf", skyboxlightr, skyboxlightg, skyboxlightb);
312 fpackf(tfile, "Bf Bf Bf Bf Bf Bi", player[0].coords.x, player[0].coords.y, player[0].coords.z, player[0].rotation, player[0].targetrotation, player[0].num_weapons);
313 if(player[0].num_weapons>0&&player[0].num_weapons<5)
314 for(j=0;j<player[0].num_weapons;j++){
315 fpackf(tfile, "Bi", weapons.type[player[0].weaponids[j]]);
318 fpackf(tfile, "Bf Bf Bf", player[0].armorhead, player[0].armorhigh, player[0].armorlow);
319 fpackf(tfile, "Bf Bf Bf", player[0].protectionhead, player[0].protectionhigh, player[0].protectionlow);
320 fpackf(tfile, "Bf Bf Bf", player[0].metalhead, player[0].metalhigh, player[0].metallow);
321 fpackf(tfile, "Bf Bf", player[0].power, player[0].speedmult);
323 fpackf(tfile, "Bi", player[0].numclothes);
325 fpackf(tfile, "Bi Bi", player[0].whichskin, player[0].creature);
327 fpackf(tfile, "Bi", numdialogues);
329 for(k=0;k<numdialogues;k++){
330 fpackf(tfile, "Bi", numdialogueboxes[k]);
331 fpackf(tfile, "Bi", dialoguetype[k]);
333 fpackf(tfile, "Bf Bf Bf", participantlocation[k][l].x, participantlocation[k][l].y, participantlocation[k][l].z);
334 fpackf(tfile, "Bf", participantrotation[k][l]);
337 for(l=0;l<numdialogueboxes[k];l++){
338 fpackf(tfile, "Bi", dialogueboxlocation[k][l]);
339 fpackf(tfile, "Bf", dialogueboxcolor[k][l][0]);
340 fpackf(tfile, "Bf", dialogueboxcolor[k][l][1]);
341 fpackf(tfile, "Bf", dialogueboxcolor[k][l][2]);
342 fpackf(tfile, "Bi", dialogueboxsound[k][l]);
344 templength=strlen(dialoguetext[k][l]);
345 fpackf(tfile, "Bi",(templength));
346 for(m=0;m<templength;m++){
347 fpackf(tfile, "Bb", dialoguetext[k][l][m]);
348 if(dialoguetext[k][l][m]=='\0')break;
351 templength=strlen(dialoguename[k][l]);
352 fpackf(tfile, "Bi",templength);
353 for(m=0;m<templength;m++){
354 fpackf(tfile, "Bb", dialoguename[k][l][m]);
355 if(dialoguename[k][l][m]=='\0')break;
358 fpackf(tfile, "Bf Bf Bf", dialoguecamera[k][l].x, dialoguecamera[k][l].y, dialoguecamera[k][l].z);
359 fpackf(tfile, "Bi", participantfocus[k][l]);
360 fpackf(tfile, "Bi", participantaction[k][l]);
363 fpackf(tfile, "Bf Bf Bf", participantfacing[k][l][m].x, participantfacing[k][l][m].y, participantfacing[k][l][m].z);
365 fpackf(tfile, "Bf Bf",dialoguecamerarotation[k][l],dialoguecamerarotation2[k][l]);
369 if(player[0].numclothes)
370 for(k=0;k<player[0].numclothes;k++){
371 templength=strlen(player[0].clothes[k]);
372 fpackf(tfile, "Bi", templength);
373 for(l=0;l<templength;l++)
374 fpackf(tfile, "Bb", player[0].clothes[k][l]);
375 fpackf(tfile, "Bf Bf Bf", player[0].clothestintr[k], player[0].clothestintg[k], player[0].clothestintb[k]);
378 fpackf(tfile, "Bi", environment);
380 fpackf(tfile, "Bi", objects.numobjects);
382 if(objects.numobjects)
383 for(k=0;k<objects.numobjects;k++){
384 fpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", objects.type[k], objects.rotation[k], objects.rotation2[k], objects.position[k].x, objects.position[k].y, objects.position[k].z, objects.scale[k]);
387 fpackf(tfile, "Bi", numhotspots);
389 for(i=0;i<numhotspots;i++){
390 fpackf(tfile, "Bi Bf Bf Bf Bf", hotspottype[i],hotspotsize[i],hotspot[i].x,hotspot[i].y,hotspot[i].z);
391 templength=strlen(hotspottext[i]);
392 fpackf(tfile, "Bi",templength);
393 for(l=0;l<templength;l++)
394 fpackf(tfile, "Bb", hotspottext[i][l]);
397 fpackf(tfile, "Bi", numplayers);
398 if(numplayers>1&&numplayers<maxplayers)
399 for(j=1;j<numplayers;j++){
400 fpackf(tfile, "Bi Bi Bf Bf Bf Bi Bi Bf Bb Bf", player[j].whichskin, player[j].creature, player[j].coords.x, player[j].coords.y, player[j].coords.z, player[j].num_weapons, player[j].howactive, player[j].scale, player[j].immobile, player[j].rotation);
401 if(player[j].num_weapons>0&&player[j].num_weapons<5)
402 for(k=0;k<player[j].num_weapons;k++){
403 fpackf(tfile, "Bi", weapons.type[player[j].weaponids[k]]);
405 if(player[j].numwaypoints<30){
406 fpackf(tfile, "Bi", player[j].numwaypoints);
407 for(k=0;k<player[j].numwaypoints;k++){
408 fpackf(tfile, "Bf", player[j].waypoints[k].x);
409 fpackf(tfile, "Bf", player[j].waypoints[k].y);
410 fpackf(tfile, "Bf", player[j].waypoints[k].z);
411 fpackf(tfile, "Bi", player[j].waypointtype[k]);
413 fpackf(tfile, "Bi", player[j].waypoint);
416 player[j].numwaypoints=0;
417 player[j].waypoint=0;
418 fpackf(tfile, "Bi Bi Bi", player[j].numwaypoints, player[j].waypoint, player[j].waypoint);
421 fpackf(tfile, "Bf Bf Bf", player[j].armorhead, player[j].armorhigh, player[j].armorlow);
422 fpackf(tfile, "Bf Bf Bf", player[j].protectionhead, player[j].protectionhigh, player[j].protectionlow);
423 fpackf(tfile, "Bf Bf Bf", player[j].metalhead, player[j].metalhigh, player[j].metallow);
424 fpackf(tfile, "Bf Bf", player[j].power, player[j].speedmult);
426 if(player[j].creature==wolftype){
427 headprop=player[j].proportionhead.x/1.1;
428 bodyprop=player[j].proportionbody.x/1.1;
429 armprop=player[j].proportionarms.x/1.1;
430 legprop=player[j].proportionlegs.x/1.1;
433 if(player[j].creature==rabbittype){
434 headprop=player[j].proportionhead.x/1.2;
435 bodyprop=player[j].proportionbody.x/1.05;
436 armprop=player[j].proportionarms.x/1.00;
437 legprop=player[j].proportionlegs.x/1.1;
440 fpackf(tfile, "Bf Bf Bf Bf", headprop, bodyprop, armprop, legprop);
444 fpackf(tfile, "Bi", player[j].numclothes);
445 if(player[j].numclothes)
446 for(k=0;k<player[j].numclothes;k++){
448 templength=strlen(player[j].clothes[k]);
449 fpackf(tfile, "Bi", templength);
450 for(l=0;l<templength;l++)
451 fpackf(tfile, "Bb", player[j].clothes[k][l]);
452 fpackf(tfile, "Bf Bf Bf", player[j].clothestintr[k], player[j].clothestintg[k], player[j].clothestintb[k]);
456 fpackf(tfile, "Bi", game->numpathpoints);
457 if(game->numpathpoints)
458 for(j=0;j<game->numpathpoints;j++){
459 fpackf(tfile, "Bf Bf Bf Bi", game->pathpoint[j].x, game->pathpoint[j].y, game->pathpoint[j].z, game->numpathpointconnect[j]);
460 for(k=0;k<game->numpathpointconnect[j];k++){
461 fpackf(tfile, "Bi", game->pathpointconnect[j][k]);
465 fpackf(tfile, "Bf Bf Bf Bf", game->mapcenter.x, game->mapcenter.y, game->mapcenter.z, game->mapradius);
470 static void ch_cellar(Game *game, const char *args)
472 game->LoadTextureSave(":Data:Textures:Furdarko.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
475 static void ch_tint(Game *game, const char *args)
477 sscanf(args, "%f%f%f", &tintr, &tintg, &tintb);
480 static void ch_tintr(Game *game, const char *args)
485 static void ch_tintg(Game *game, const char *args)
490 static void ch_tintb(Game *game, const char *args)
495 static void ch_speed(Game *game, const char *args)
497 player[0].speedmult = atof(args);
500 static void ch_strength(Game *game, const char *args)
502 player[0].power = atof(args);
505 static void ch_power(Game *game, const char *args)
507 player[0].power = atof(args);
510 static void ch_size(Game *game, const char *args)
512 player[0].scale = atof(args) * .2;
515 static int find_closest()
518 float closestdist = 1.0/0.0;
520 for (int i = 1; i < numplayers; i++) {
522 distance = findDistancefast(&player[i].coords,&player[0].coords);
523 if (distance < closestdist) {
524 closestdist = distance;
531 static void ch_sizenear(Game *game, const char *args)
533 int closest = find_closest();
536 player[closest].scale = atof(args) * .2;
539 static void set_proportion(int pnum, const char *args)
541 float headprop,bodyprop,armprop,legprop;
543 sscanf(args, "%f%f%f%f", &headprop, &bodyprop, &armprop, &legprop);
545 if(player[pnum].creature==wolftype){
546 player[pnum].proportionhead=1.1*headprop;
547 player[pnum].proportionbody=1.1*bodyprop;
548 player[pnum].proportionarms=1.1*armprop;
549 player[pnum].proportionlegs=1.1*legprop;
552 if(player[pnum].creature==rabbittype){
553 player[pnum].proportionhead=1.2*headprop;
554 player[pnum].proportionbody=1.05*bodyprop;
555 player[pnum].proportionarms=1.00*armprop;
556 player[pnum].proportionlegs=1.1*legprop;
557 player[pnum].proportionlegs.y=1.05*legprop;
561 static void ch_proportion(Game *game, const char *args)
563 set_proportion(0, args);
566 static void ch_proportionnear(Game *game, const char *args)
568 int closest = find_closest();
570 set_proportion(closest, args);
573 static void set_protection(int pnum, const char *args)
575 float head, high, low;
576 sscanf(args, "%f%f%f", &head, &high, &low);
578 player[pnum].protectionhead = head;
579 player[pnum].protectionhigh = high;
580 player[pnum].protectionlow = low;
583 static void ch_protection(Game *game, const char *args)
585 set_protection(0, args);
588 static void ch_protectionnear(Game *game, const char *args)
590 int closest = find_closest();
592 set_protection(closest, args);
595 static void set_armor(int pnum, const char *args)
597 float head, high, low;
598 sscanf(args, "%f%f%f", &head, &high, &low);
600 player[pnum].armorhead = head;
601 player[pnum].armorhigh = high;
602 player[pnum].armorlow = low;
605 static void ch_armor(Game *game, const char *args)
610 static void ch_armornear(Game *game, const char *args)
612 int closest = find_closest();
614 set_armor(closest, args);
617 static void ch_protectionreset(Game *game, const char *args)
619 set_protection(0, "1 1 1");
620 set_armor(0, "1 1 1");
623 static void set_metal(int pnum, const char *args)
625 float head, high, low;
626 sscanf(args, "%f%f%f", &head, &high, &low);
628 player[pnum].metalhead = head;
629 player[pnum].metalhigh = high;
630 player[pnum].metallow = low;
633 static void ch_metal(Game *game, const char *args)
638 static void set_noclothes(int pnum, Game *game, const char *args)
640 player[pnum].numclothes = 0;
641 game->LoadTextureSave(creatureskin[player[pnum].creature][player[pnum].whichskin],
642 &player[pnum].skeleton.drawmodel.textureptr,1,
643 &player[pnum].skeleton.skinText[0],&player[pnum].skeleton.skinsize);
646 static void ch_noclothes(Game *game, const char *args)
648 set_noclothes(0, game, args);
651 static void ch_noclothesnear(Game *game, const char *args)
653 int closest = find_closest();
655 set_noclothes(closest, game, args);
659 static void set_clothes(int pnum, Game *game, const char *args)
662 snprintf(buf, 63, ":Data:Textures:%s.png", args);
664 if (!game->AddClothes(buf,0,1,&player[pnum].skeleton.skinText[pnum],&player[pnum].skeleton.skinsize))
667 player[pnum].DoMipmaps(5,0,0,player[pnum].skeleton.skinsize,player[pnum].skeleton.skinsize);
668 strcpy(player[pnum].clothes[player[pnum].numclothes],buf);
669 player[pnum].clothestintr[player[pnum].numclothes]=tintr;
670 player[pnum].clothestintg[player[pnum].numclothes]=tintg;
671 player[pnum].clothestintb[player[pnum].numclothes]=tintb;
672 player[pnum].numclothes++;
675 static void ch_clothes(Game *game, const char *args)
677 set_clothes(0, game, args);
680 static void ch_clothesnear(Game *game, const char *args)
682 int closest = find_closest();
684 set_clothes(closest, game, args);
687 static void ch_belt(Game *game, const char *args)
689 player[0].skeleton.clothes = !player[0].skeleton.clothes;
693 static void ch_cellophane(Game *game, const char *args)
695 cellophane = !cellophane;
696 float mul = cellophane ? 0 : 1;
698 for (int i = 0; i < numplayers; i++) {
699 player[i].proportionhead.z = player[i].proportionhead.x * mul;
700 player[i].proportionbody.z = player[i].proportionbody.x * mul;
701 player[i].proportionarms.z = player[i].proportionarms.x * mul;
702 player[i].proportionlegs.z = player[i].proportionlegs.x * mul;
706 static void ch_funnybunny(Game *game, const char *args)
708 player[0].skeleton.id=0;
709 player[0].skeleton.Load(":Data:Skeleton:Basic Figure",":Data:Skeleton:Basic Figurelow",
710 ":Data:Skeleton:Rabbitbelt",":Data:Models:Body.solid",
711 ":Data:Models:Body2.solid",":Data:Models:Body3.solid",
712 ":Data:Models:Body4.solid",":Data:Models:Body5.solid",
713 ":Data:Models:Body6.solid",":Data:Models:Body7.solid",
714 ":Data:Models:Bodylow.solid",":Data:Models:Belt.solid",1);
715 game->LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,
716 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
717 player[0].creature=rabbittype;
719 player[0].headless=0;
720 player[0].damagetolerance=200;
721 set_proportion(0, "1 1 1 1");
724 static void ch_wolfie(Game *game, const char *args)
726 player[0].skeleton.id=0;
727 player[0].skeleton.Load(":Data:Skeleton:Basic Figure Wolf",":Data:Skeleton:Basic Figure Wolf Low",
728 ":Data:Skeleton:Rabbitbelt",":Data:Models:Wolf.solid",
729 ":Data:Models:Wolf2.solid",":Data:Models:Wolf3.solid",
730 ":Data:Models:Wolf4.solid",":Data:Models:Wolf5.solid",
731 ":Data:Models:Wolf6.solid",":Data:Models:Wolf7.solid",
732 ":Data:Models:Wolflow.solid",":Data:Models:Belt.solid",0);
733 game->LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
734 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
735 player[0].creature=wolftype;
736 player[0].damagetolerance=300;
737 set_proportion(0, "1 1 1 1");
740 static void ch_wolf(Game *game, const char *args)
742 game->LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
743 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
746 static void ch_snowwolf(Game *game, const char *args)
748 game->LoadTextureSave(":Data:Textures:SnowWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
749 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
752 static void ch_darkwolf(Game *game, const char *args)
754 game->LoadTextureSave(":Data:Textures:DarkWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
755 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
758 static void ch_white(Game *game, const char *args)
760 game->LoadTextureSave(":Data:Textures:fur.jpg",&player[0].skeleton.drawmodel.textureptr,1,
761 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
764 static void ch_brown(Game *game, const char *args)
766 game->LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,
767 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
770 static void ch_black(Game *game, const char *args)
772 game->LoadTextureSave(":Data:Textures:fur2.jpg",&player[0].skeleton.drawmodel.textureptr,1,
773 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
776 static void ch_sizemin(Game *game, const char *args)
779 for (i = 1; i < numplayers; i++)
780 if (player[i].scale < 0.8 * 0.2)
781 player[i].scale = 0.8 * 0.2;
784 static void ch_tutorial(Game *game, const char *args)
786 tutoriallevel = atoi(args);
789 static void ch_hostile(Game *game, const char *args)
791 hostile = atoi(args);
794 static void ch_indemo(Game *game, const char *args)
797 hotspot[numhotspots]=player[0].coords;
798 hotspotsize[numhotspots]=0;
799 hotspottype[numhotspots]=-111;
800 strcpy(hotspottext[numhotspots],"mapname");
804 static void ch_notindemo(Game *game, const char *args)
810 static void ch_type(Game *game, const char *args)
812 int i, n = sizeof(editortypenames) / sizeof(editortypenames[0]);
813 for (i = 0; i < n; i++)
814 if (stripfx(args, editortypenames[i]))
821 static void ch_path(Game *game, const char *args)
823 int i, n = sizeof(pathtypenames) / sizeof(pathtypenames[0]);
824 for (i = 0; i < n; i++)
825 if (stripfx(args, pathtypenames[i]))
832 static void ch_hs(Game *game, const char *args)
834 hotspot[numhotspots]=player[0].coords;
838 sscanf(args, "%f%d %n", &size, &type, &shift);
840 hotspotsize[numhotspots] = size;
841 hotspottype[numhotspots] = type;
843 strcpy(hotspottext[numhotspots], args + shift);
844 strcat(hotspottext[numhotspots], "\n");
849 static void ch_dialogue(Game *game, const char *args)
852 char buf1[32], buf2[64];
854 sscanf(args, "%d %31s", &dlg, buf1);
855 snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
857 dialoguetype[numdialogues] = dlg;
859 memset(dialoguetext[numdialogues], 0, sizeof(dialoguetext[numdialogues]));
860 memset(dialoguename[numdialogues], 0, sizeof(dialoguename[numdialogues]));
862 ifstream ipstream(ConvertFileName(buf2));
863 ipstream.ignore(256,':');
864 ipstream >> numdialogueboxes[numdialogues];
865 for(i=0;i<numdialogueboxes[numdialogues];i++){
866 ipstream.ignore(256,':');
867 ipstream.ignore(256,':');
868 ipstream.ignore(256,' ');
869 ipstream >> dialogueboxlocation[numdialogues][i];
870 ipstream.ignore(256,':');
871 ipstream >> dialogueboxcolor[numdialogues][i][0];
872 ipstream >> dialogueboxcolor[numdialogues][i][1];
873 ipstream >> dialogueboxcolor[numdialogues][i][2];
874 ipstream.ignore(256,':');
875 ipstream.getline(dialoguename[numdialogues][i],64);
876 ipstream.ignore(256,':');
877 ipstream.ignore(256,' ');
878 ipstream.getline(dialoguetext[numdialogues][i],128);
880 if(dialoguetext[numdialogues][i][j]=='\\')dialoguetext[numdialogues][i][j]='\n';
882 ipstream.ignore(256,':');
883 ipstream >> dialogueboxsound[numdialogues][i];
886 for(i=0;i<numdialogueboxes[numdialogues];i++){
887 for(j=0;j<numplayers;j++){
888 participantfacing[numdialogues][i][j]=player[j].facing;
895 whichdialogue=numdialogues;
900 static void ch_fixdialogue(Game *game, const char *args)
902 char buf1[32], buf2[64];
905 sscanf(args, "%d %31s", &whichdi, buf1);
906 snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
908 memset(dialoguetext[whichdi], 0, sizeof(dialoguetext[whichdi]));
909 memset(dialoguename[whichdi], 0, sizeof(dialoguename[whichdi]));
911 ifstream ipstream(ConvertFileName(buf2));
912 ipstream.ignore(256,':');
913 ipstream >> numdialogueboxes[whichdi];
914 for(i=0;i<numdialogueboxes[whichdi];i++){
915 ipstream.ignore(256,':');
916 ipstream.ignore(256,':');
917 ipstream.ignore(256,' ');
918 ipstream >> dialogueboxlocation[whichdi][i];
919 ipstream.ignore(256,':');
920 ipstream >> dialogueboxcolor[whichdi][i][0];
921 ipstream >> dialogueboxcolor[whichdi][i][1];
922 ipstream >> dialogueboxcolor[whichdi][i][2];
923 ipstream.ignore(256,':');
924 ipstream.getline(dialoguename[whichdi][i],64);
925 ipstream.ignore(256,':');
926 ipstream.ignore(256,' ');
927 ipstream.getline(dialoguetext[whichdi][i],128);
929 if(dialoguetext[whichdi][i][j]=='\\')dialoguetext[whichdi][i][j]='\n';
931 ipstream.ignore(256,':');
932 ipstream >> dialogueboxsound[whichdi][i];
938 static void ch_fixtype(Game *game, const char *args)
941 sscanf(args, "%d", &dlg);
942 dialoguetype[0] = dlg;
945 static void ch_fixrotation(Game *game, const char *args)
947 participantrotation[whichdialogue][participantfocus[whichdialogue][indialogue]]=player[participantfocus[whichdialogue][indialogue]].rotation;
950 static void ch_ddialogue(Game *game, const char *args)
956 static void ch_dhs(Game *game, const char *args)
962 static void ch_immobile(Game *game, const char *args)
964 player[0].immobile = 1;
967 static void ch_allimmobile(Game *game, const char *args)
969 for (int i = 1; i < numplayers; i++)
970 player[i].immobile = 1;
973 static void ch_mobile(Game *game, const char *args)
975 player[0].immobile = 0;
978 static void ch_default(Game *game, const char *args)
980 player[0].armorhead=1;
981 player[0].armorhigh=1;
982 player[0].armorlow=1;
983 player[0].protectionhead=1;
984 player[0].protectionhigh=1;
985 player[0].protectionlow=1;
986 player[0].metalhead=1;
987 player[0].metalhigh=1;
988 player[0].metallow=1;
990 player[0].speedmult=1;
993 if(player[0].creature==wolftype){
994 player[0].proportionhead=1.1;
995 player[0].proportionbody=1.1;
996 player[0].proportionarms=1.1;
997 player[0].proportionlegs=1.1;
1000 if(player[0].creature==rabbittype){
1001 player[0].proportionhead=1.2;
1002 player[0].proportionbody=1.05;
1003 player[0].proportionarms=1.00;
1004 player[0].proportionlegs=1.1;
1005 player[0].proportionlegs.y=1.05;
1008 player[0].numclothes=0;
1009 game->LoadTextureSave(creatureskin[player[0].creature][player[0].whichskin],
1010 &player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],
1011 &player[0].skeleton.skinsize);
1013 editoractive=typeactive;
1014 player[0].immobile=0;
1017 static void ch_play(Game *game, const char *args)
1020 sscanf(args, "%d", &dlg);
1021 whichdialogue = dlg;
1023 if (whichdialogue >= numdialogues)
1026 for(i=0;i<numdialogueboxes[whichdialogue];i++){
1027 player[participantfocus[whichdialogue][i]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][i]];
1028 player[participantfocus[whichdialogue][i]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
1029 player[participantfocus[whichdialogue][i]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
1030 player[participantfocus[whichdialogue][i]].velocity=0;
1031 player[participantfocus[whichdialogue][i]].targetanimation=player[participantfocus[whichdialogue][i]].getIdle();
1032 player[participantfocus[whichdialogue][i]].targetframe=0;
1041 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
1042 temppos=temppos-viewer;
1043 Normalise(&temppos);
1053 whichsoundplay=rabbitchitter;
1054 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
1055 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
1056 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
1057 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
1058 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
1059 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
1060 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
1061 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
1062 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
1063 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
1064 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
1065 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
1066 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
1067 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
1068 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
1069 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
1070 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
1071 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
1072 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
1073 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
1074 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
1075 OPENAL_SetVolume(channels[whichsoundplay], 256);
1076 OPENAL_SetPaused(channels[whichsoundplay], false);
1079 static void ch_mapkilleveryone(Game *game, const char *args)
1081 maptype = mapkilleveryone;
1084 static void ch_mapkillmost(Game *game, const char *args)
1086 maptype = mapkillmost;
1089 static void ch_mapkillsomeone(Game *game, const char *args)
1091 maptype = mapkillsomeone;
1094 static void ch_mapgosomewhere(Game *game, const char *args)
1096 maptype = mapgosomewhere;
1099 static void ch_viewdistance(Game *game, const char *args)
1101 viewdistance = atof(args)*100;
1104 static void ch_fadestart(Game *game, const char *args)
1106 fadestart = atof(args);
1109 static void ch_slomo(Game *game, const char *args)
1111 slomospeed = atof(args);
1116 static void ch_slofreq(Game *game, const char *args)
1118 slomofreq = atof(args);
1121 static void ch_skytint(Game *game, const char *args)
1123 sscanf(args, "%f%f%f", &skyboxr, &skyboxg, &skyboxb);
1125 skyboxlightr=skyboxr;
1126 skyboxlightg=skyboxg;
1127 skyboxlightb=skyboxb;
1129 game->SetUpLighting();
1131 terrain.DoShadows();
1132 objects.DoShadows();
1135 static void ch_skylight(Game *game, const char *args)
1137 sscanf(args, "%f%f%f", &skyboxlightr, &skyboxlightg, &skyboxlightb);
1139 game->SetUpLighting();
1141 terrain.DoShadows();
1142 objects.DoShadows();
1145 static void ch_skybox(Game *game, const char *args)
1147 skyboxtexture = !skyboxtexture;
1149 game->SetUpLighting();
1151 terrain.DoShadows();
1152 objects.DoShadows();
1155 static void cmd_dispatch(Game *game, const char *cmd)
1157 int i, n_cmds = sizeof(cmd_names) / sizeof(cmd_names[0]);
1159 for (i = 0; i < n_cmds; i++)
1160 if (stripfx(cmd, cmd_names[i]))
1162 cmd_handlers[i](game, cmd + strlen(cmd_names[i]));
1167 PlaySoundEx(consolesuccesssound, samp[consolesuccesssound], NULL, true);
1168 OPENAL_SetVolume(channels[consolesuccesssound], 256);
1169 OPENAL_SetPaused(channels[consolesuccesssound], false);
1173 PlaySoundEx(consolefailsound, samp[consolefailsound], NULL, true);
1174 OPENAL_SetVolume(channels[consolefailsound], 256);
1175 OPENAL_SetPaused(channels[consolefailsound], false);
1181 /********************> Tick() <*****/
1182 extern void ScreenShot(const char * fname);
1183 void Screenshot (void)
1186 time_t t = time(NULL);
1187 struct tm *tme = localtime(&t);
1188 sprintf(temp, "Screenshots/Screenshot_%04d_%02d_%02d--%02d_%02d_%02d.png", tme->tm_year + 1900, tme->tm_mon + 1, tme->tm_mday, tme->tm_hour, tme->tm_min, tme->tm_sec);
1191 mkdir("Screenshots");
1193 mkdir("Screenshots", S_IRWXU);
1196 ScreenShot(temp/*"Screenshots\\Screenshot.png"*/);
1199 GraphicsExportComponent QT_exporter;
1200 OSErr MAC_error_code;
1201 CGrafPtr MAC_currentPort;
1202 GDHandle MAC_currentDevice;
1203 unsigned char* MAC_pixels;
1204 Rect MAC_picture_rectangle;
1205 GWorldPtr MAC_offscreen_graphics_port;
1207 static int numscreenshots=0;
1210 static char buf[256];
1211 if(numscreenshots==0){
1242 FSMakeFSSpec(0, 0, (unsigned char*)buf, &MAC_file);
1243 while(!FSpGetFInfo (&MAC_file, fndrInfo)){
1244 FSMakeFSSpec(0, 0, (unsigned char*)buf, &MAC_file);
1245 if(!FSpGetFInfo (&MAC_file, fndrInfo)){
1266 GWorldPtr MAC_gWorld = (CGrafPtr) FrontWindow();
1267 //assert(MAC_gWorld != NULL);
1269 // Allocate memory for loading image
1270 MAC_pixels = new unsigned char[(int)(screenheight * screenwidth * 4)];
1271 if (MAC_pixels == NULL) {
1272 //UTIL_Error("Could not create Texture data.");
1277 ::GetGWorld(&MAC_currentPort, &MAC_currentDevice);
1279 // Make a picture Rectangle
1280 MAC_picture_rectangle.left = 0;
1281 MAC_picture_rectangle.right = screenwidth;
1282 MAC_picture_rectangle.top = 0;
1283 MAC_picture_rectangle.bottom = screenheight;
1285 // Create new offscreen GWorld
1286 MAC_error_code = ::QTNewGWorldFromPtr (&MAC_offscreen_graphics_port, k32ARGBPixelFormat, &MAC_picture_rectangle, NULL, NULL, 0, (char *) MAC_pixels, screenwidth * 4);
1287 if (MAC_error_code) {
1288 ::SetGWorld(MAC_currentPort, MAC_currentDevice);
1290 //UTIL_Error("Could not create offscreen GWorld. ");
1295 // Copy OpenGL Context to new GWorld
1296 glReadBuffer(GL_FRONT);
1297 glReadPixels(0,0,screenwidth,screenheight,GL_RGBA,GL_UNSIGNED_BYTE,MAC_pixels);
1300 for (unsigned long byte = 0; byte < screenheight * screenwidth * 4; byte+=4) {
1301 unsigned char temp = MAC_pixels[byte+0];
1302 MAC_pixels[byte+0] = MAC_pixels[byte+3];
1303 MAC_pixels[byte+3] = MAC_pixels[byte+2];
1304 MAC_pixels[byte+2] = MAC_pixels[byte+1];
1305 MAC_pixels[byte+1] = temp;
1308 // Flip the image :( This could probably be optimized
1313 for (int horz = 0; horz < screenwidth; ++horz)
1314 for (vert = 0; vert < screenheight / 2; ++vert) {
1315 src_index = (screenwidth * vert + horz) * 4;
1316 dst_index = (screenwidth * (screenheight - vert - 1) + horz) * 4;
1318 temp=MAC_pixels[src_index+0];
1319 MAC_pixels[src_index+0]=MAC_pixels[dst_index+0];
1320 MAC_pixels[dst_index+0]=temp;
1322 temp=MAC_pixels[src_index+1];
1323 MAC_pixels[src_index+1]=MAC_pixels[dst_index+1];
1324 MAC_pixels[dst_index+1]=temp;
1326 temp=MAC_pixels[src_index+2];
1327 MAC_pixels[src_index+2]=MAC_pixels[dst_index+2];
1328 MAC_pixels[dst_index+2]=temp;
1330 temp=MAC_pixels[src_index+3];
1331 MAC_pixels[src_index+3]=MAC_pixels[dst_index+3];
1332 MAC_pixels[dst_index+3]=temp;
1337 // Export the Gworld
1338 MAC_error_code = OpenADefaultComponent(GraphicsExporterComponentType, kQTFileTypeBMP, &QT_exporter);
1339 if (MAC_error_code) {
1340 //UTIL_Warning("Unable to export screenshot.");
1341 ::SetGWorld(MAC_currentPort, MAC_currentDevice);
1342 ::DisposeGWorld(MAC_offscreen_graphics_port);
1347 MAC_error_code = GraphicsExportSetInputGWorld(QT_exporter,MAC_offscreen_graphics_port);
1348 if (MAC_error_code) {
1349 ::CloseComponent(QT_exporter);
1350 ::SetGWorld(MAC_currentPort, MAC_currentDevice);
1351 ::DisposeGWorld(MAC_offscreen_graphics_port);
1353 //UTIL_Warning("Unable to export screenshot.");
1357 MAC_error_code = GraphicsExportSetOutputFile(QT_exporter,&MAC_file);
1358 if (MAC_error_code) {
1359 ::CloseComponent(QT_exporter);
1360 ::SetGWorld(MAC_currentPort, MAC_currentDevice);
1361 ::DisposeGWorld(MAC_offscreen_graphics_port);
1363 //UTIL_Warning("Unable to export screenshot.");
1367 MAC_error_code = GraphicsExportDoExport(QT_exporter,NULL);
1368 if (MAC_error_code) {
1369 ::CloseComponent(QT_exporter);
1370 ::SetGWorld(MAC_currentPort, MAC_currentDevice);
1371 ::DisposeGWorld(MAC_offscreen_graphics_port);
1373 //UTIL_Warning("Unable to export screenshot.");
1377 ::CloseComponent(QT_exporter);
1378 ::SetGWorld(MAC_currentPort, MAC_currentDevice);
1379 ::DisposeGWorld(MAC_offscreen_graphics_port);
1381 delete MAC_pixels;*/
1386 void Game::SetUpLighting(){
1387 if(environment==snowyenvironment){
1391 light.ambient[0]=.4;
1392 light.ambient[1]=.4;
1393 light.ambient[2]=.44;
1395 if(environment==desertenvironment){
1399 light.ambient[0]=.4;
1400 light.ambient[1]=.35;
1401 light.ambient[2]=.3;
1404 if(environment==grassyenvironment){
1408 light.ambient[0]=.4;
1409 light.ambient[1]=.4;
1410 light.ambient[2]=.44;
1416 light.ambient[0]=.4;
1417 light.ambient[1]=.4;
1418 light.ambient[2]=.4;
1421 average=(skyboxlightr+skyboxlightg+skyboxlightb)/3;
1422 light.color[0]*=(skyboxlightr+average)/2;
1423 light.color[1]*=(skyboxlightg+average)/2;
1424 light.color[2]*=(skyboxlightb+average)/2;
1425 light.ambient[0]=light.ambient[0]*(skyboxlightr+average)/2*1;
1426 light.ambient[1]=light.ambient[1]*(skyboxlightg+average)/2*1;
1427 light.ambient[2]=light.ambient[2]*(skyboxlightb+average)/2*1;
1431 light.ambient[2]=0; */
1434 int Game::findPathDist(int start,int end){
1435 int i,j,k,smallestcount,count,connected;
1436 int last,last2,last3,last4;
1446 while(last!=end&&count<30){
1448 for(j=0;j<numpathpoints;j++){
1449 if(j!=last&&j!=last2&&j!=last3&&j!=last4)
1452 if(numpathpointconnect[j])
1453 for(k=0;k<numpathpointconnect[j];k++){
1454 if(pathpointconnect[j][k]==last)connected=1;
1457 if(numpathpointconnect[last])
1458 for(k=0;k<numpathpointconnect[last];k++){
1459 if(pathpointconnect[last][k]==j)connected=1;
1462 if(closest==-1||Random()%2==0){
1473 if(count<smallestcount)smallestcount=count;
1475 return smallestcount;
1478 int Game::checkcollide(XYZ startpoint,XYZ endpoint){
1479 static XYZ colpoint,colviewer,coltarget;
1480 static float minx,minz,maxx,maxz,miny,maxy;
1489 if(minx>endpoint.x)minx=endpoint.x;
1491 if(miny>endpoint.y)miny=endpoint.y;
1493 if(minz>endpoint.z)minz=endpoint.z;
1496 if(maxx<endpoint.x)maxx=endpoint.x;
1498 if(maxy<endpoint.y)maxy=endpoint.y;
1500 if(maxz<endpoint.z)maxz=endpoint.z;
1509 for(i=0;i<objects.numobjects;i++){
1510 if(objects.position[i].x>minx-objects.model[i].boundingsphereradius&&objects.position[i].x<maxx+objects.model[i].boundingsphereradius&&objects.position[i].y>miny-objects.model[i].boundingsphereradius&&objects.position[i].y<maxy+objects.model[i].boundingsphereradius&&objects.position[i].z>minz-objects.model[i].boundingsphereradius&&objects.position[i].z<maxz+objects.model[i].boundingsphereradius){
1511 if(objects.type[i]!=treeleavestype&&objects.type[i]!=bushtype&&objects.type[i]!=firetype){
1512 colviewer=startpoint;
1514 if(objects.model[i].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)return i;
1519 //if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
1524 int Game::checkcollide(XYZ startpoint,XYZ endpoint,int what){
1525 static XYZ colpoint,colviewer,coltarget;
1526 static float minx,minz,maxx,maxz,miny,maxy;
1535 if(minx>endpoint.x)minx=endpoint.x;
1537 if(miny>endpoint.y)miny=endpoint.y;
1539 if(minz>endpoint.z)minz=endpoint.z;
1542 if(maxx<endpoint.x)maxx=endpoint.x;
1544 if(maxy<endpoint.y)maxy=endpoint.y;
1546 if(maxz<endpoint.z)maxz=endpoint.z;
1556 if(objects.position[what].x>minx-objects.model[what].boundingsphereradius&&objects.position[what].x<maxx+objects.model[what].boundingsphereradius&&objects.position[what].y>miny-objects.model[what].boundingsphereradius&&objects.position[what].y<maxy+objects.model[what].boundingsphereradius&&objects.position[what].z>minz-objects.model[what].boundingsphereradius&&objects.position[what].z<maxz+objects.model[what].boundingsphereradius){
1557 if(objects.type[what]!=treeleavestype&&objects.type[what]!=bushtype&&objects.type[what]!=firetype){
1558 colviewer=startpoint;
1560 if(objects.model[what].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[what],&objects.rotation[what])!=-1)return i;
1565 if(what==1000)if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
1570 void Game::Setenvironment(int which)
1574 LOG(" Setting environment...");
1576 float temptexdetail;
1579 OPENAL_SetPaused(channels[music1snow], true);
1580 OPENAL_SetPaused(channels[music1grass], true);
1581 OPENAL_SetPaused(channels[music1desert], true);
1582 OPENAL_SetPaused(channels[wind], true);
1583 OPENAL_SetPaused(channels[desertambient], true);
1585 OPENAL_SetPaused(channels[stream_music1snow], true);
1586 OPENAL_SetPaused(channels[stream_music1grass], true);
1587 OPENAL_SetPaused(channels[stream_music1desert], true);
1588 OPENAL_SetPaused(channels[stream_wind], true);
1589 OPENAL_SetPaused(channels[stream_desertambient], true);
1592 if(environment==snowyenvironment){
1596 //PlaySoundEx( wind, samp[wind], NULL, true);
1597 PlayStreamEx(stream_wind, strm[stream_wind], 0, true);
1598 OPENAL_SetPaused(channels[stream_wind], false);
1599 OPENAL_SetVolume(channels[stream_wind], 256);
1602 LoadTexture(":Data:Textures:snowtree.png",&objects.treetextureptr,0,1);
1603 LoadTexture(":Data:Textures:bushsnow.png",&objects.bushtextureptr,0,1);
1604 LoadTexture(":Data:Textures:bouldersnow.jpg",&objects.rocktextureptr,1,0);
1605 LoadTexture(":Data:Textures:snowbox.jpg",&objects.boxtextureptr,1,0);
1607 OPENAL_Sample_Free(samp[footstepsound]);
1608 OPENAL_Sample_Free(samp[footstepsound2]);
1609 OPENAL_Sample_Free(samp[footstepsound3]);
1610 OPENAL_Sample_Free(samp[footstepsound4]);
1611 samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
1612 samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
1613 samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone1.ogg"), OPENAL_HW3D, 0, 0);
1614 samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone2.ogg"), OPENAL_HW3D, 0, 0);
1615 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
1616 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
1617 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
1618 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
1620 LoadTexture(":Data:Textures:snow.jpg",&terraintexture,1,0);
1622 LoadTexture(":Data:Textures:rock.jpg",&terraintexture2,1,0);
1624 //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
1629 temptexdetail=texdetail;
1630 if(texdetail>1)texdetail=4;
1631 skybox.load( ":Data:Textures:Skybox(snow):Front.jpg",
1632 ":Data:Textures:Skybox(snow):Left.jpg",
1633 ":Data:Textures:Skybox(snow):Back.jpg",
1634 ":Data:Textures:Skybox(snow):Right.jpg",
1635 ":Data:Textures:Skybox(snow):Up.jpg",
1636 ":Data:Textures:Skybox(snow):Down.jpg",
1637 ":Data:Textures:Skybox(snow):Cloud.jpg",
1638 ":Data:Textures:Skybox(snow):Reflect.jpg");
1643 texdetail=temptexdetail;
1645 if(environment==desertenvironment){
1648 LoadTexture(":Data:Textures:deserttree.png",&objects.treetextureptr,0,1);
1649 LoadTexture(":Data:Textures:bushdesert.png",&objects.bushtextureptr,0,1);
1650 LoadTexture(":Data:Textures:boulderdesert.jpg",&objects.rocktextureptr,1,0);
1651 LoadTexture(":Data:Textures:desertbox.jpg",&objects.boxtextureptr,1,0);
1655 //PlaySoundEx( desertambient, samp[desertambient], NULL, true);
1656 PlayStreamEx( stream_desertambient, strm[stream_desertambient], NULL, true);
1657 OPENAL_SetPaused(channels[stream_desertambient], false);
1658 OPENAL_SetVolume(channels[stream_desertambient], 256);
1661 OPENAL_Sample_Free(samp[footstepsound]);
1662 OPENAL_Sample_Free(samp[footstepsound2]);
1663 OPENAL_Sample_Free(samp[footstepsound3]);
1664 OPENAL_Sample_Free(samp[footstepsound4]);
1665 samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
1666 samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
1667 samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
1668 samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
1669 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
1670 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
1671 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
1672 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
1674 LoadTexture(":Data:Textures:sand.jpg",&terraintexture,1,0);
1676 LoadTexture(":Data:Textures:sandslope.jpg",&terraintexture2,1,0);
1678 //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
1682 temptexdetail=texdetail;
1683 if(texdetail>1)texdetail=4;
1684 skybox.load( ":Data:Textures:Skybox(sand):Front.jpg",
1685 ":Data:Textures:Skybox(sand):Left.jpg",
1686 ":Data:Textures:Skybox(sand):Back.jpg",
1687 ":Data:Textures:Skybox(sand):Right.jpg",
1688 ":Data:Textures:Skybox(sand):Up.jpg",
1689 ":Data:Textures:Skybox(sand):Down.jpg",
1690 ":Data:Textures:Skybox(sand):Cloud.jpg",
1691 ":Data:Textures:Skybox(sand):Reflect.jpg");
1696 texdetail=temptexdetail;
1698 if(environment==grassyenvironment){
1701 LoadTexture(":Data:Textures:tree.png",&objects.treetextureptr,0,1);
1702 LoadTexture(":Data:Textures:bush.png",&objects.bushtextureptr,0,1);
1703 LoadTexture(":Data:Textures:boulder.jpg",&objects.rocktextureptr,1,0);
1704 LoadTexture(":Data:Textures:grassbox.jpg",&objects.boxtextureptr,1,0);
1707 PlayStreamEx( stream_wind, strm[stream_wind], NULL, true);
1708 OPENAL_SetPaused(channels[stream_wind], false);
1709 OPENAL_SetVolume(channels[stream_wind], 100);
1712 OPENAL_Sample_Free(samp[footstepsound]);
1713 OPENAL_Sample_Free(samp[footstepsound2]);
1714 OPENAL_Sample_Free(samp[footstepsound3]);
1715 OPENAL_Sample_Free(samp[footstepsound4]);
1716 samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepgrass1.ogg"), OPENAL_HW3D, 0, 0);
1717 samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepgrass2.ogg"), OPENAL_HW3D, 0, 0);
1718 samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone1.ogg"), OPENAL_HW3D, 0, 0);
1719 samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone2.ogg"), OPENAL_HW3D, 0, 0);
1720 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
1721 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
1722 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
1723 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
1725 LoadTexture(":Data:Textures:grassdirt.jpg",&terraintexture,1,0);
1727 LoadTexture(":Data:Textures:mossrock.jpg",&terraintexture2,1,0);
1729 //LoadTexture(":Data:Textures:detail.png",&terraintexture3,1);
1733 temptexdetail=texdetail;
1734 if(texdetail>1)texdetail=4;
1735 skybox.load( ":Data:Textures:Skybox(grass):Front.jpg",
1736 ":Data:Textures:Skybox(grass):Left.jpg",
1737 ":Data:Textures:Skybox(grass):Back.jpg",
1738 ":Data:Textures:Skybox(grass):Right.jpg",
1739 ":Data:Textures:Skybox(grass):Up.jpg",
1740 ":Data:Textures:Skybox(grass):Down.jpg",
1741 ":Data:Textures:Skybox(grass):Cloud.jpg",
1742 ":Data:Textures:Skybox(grass):Reflect.jpg");
1746 texdetail=temptexdetail;
1748 temptexdetail=texdetail;
1750 terrain.load(":Data:Textures:heightmap.png");
1752 texdetail=temptexdetail;
1756 void Game::Loadlevel(int which){
1759 if(which==0)Loadlevel((char *)":Data:Maps:map1");
1760 else if(which==1)Loadlevel((char *)":Data:Maps:map2");
1761 else if(which==2)Loadlevel((char *)":Data:Maps:map3");
1762 else if(which==3)Loadlevel((char *)":Data:Maps:map4");
1763 else if(which==4)Loadlevel((char *)":Data:Maps:map5");
1764 else if(which==5)Loadlevel((char *)":Data:Maps:map6");
1765 else if(which==6)Loadlevel((char *)":Data:Maps:map7");
1766 else if(which==7)Loadlevel((char *)":Data:Maps:map8");
1767 else if(which==8)Loadlevel((char *)":Data:Maps:map9");
1768 else if(which==9)Loadlevel((char *)":Data:Maps:map10");
1769 else if(which==10)Loadlevel((char *)":Data:Maps:map11");
1770 else if(which==11)Loadlevel((char *)":Data:Maps:map12");
1771 else if(which==12)Loadlevel((char *)":Data:Maps:map13");
1772 else if(which==13)Loadlevel((char *)":Data:Maps:map14");
1773 else if(which==14)Loadlevel((char *)":Data:Maps:map15");
1774 else if(which==15)Loadlevel((char *)":Data:Maps:map16");
1775 else if(which==-1){tutoriallevel=-1;Loadlevel((char *)":Data:Maps:tutorial");}
1776 else Loadlevel((char *)":Data:Maps:mapsave");
1781 /*char * Game::MD5_string (unsigned char *string){
1785 strcpy(temp2,(const char *)string);
1786 strcat((char *)temp2,(const char *)"Lugaru");
1787 sprintf (temp, "%d",strlen((char *)temp2));
1788 strcat((char *)temp2,temp);
1791 unsigned int len = strlen ( (char *)temp2);
1793 context.update ((unsigned char *)temp2, len);
1794 context.finalize ();
1796 return context.hex_digest();
1801 void Game::Loadlevel(char *name){
1803 static int oldlevel;
1808 float headprop,legprop,armprop,bodyprop;
1812 LOG(std::string("Loading level...") + name);
1814 if(!gameon)visibleloading=1;
1816 if(stealthloading)visibleloading=0;
1818 if(!stillloading)loadtime=0;
1823 if(tutoriallevel!=-1)tutoriallevel=0;
1824 else tutoriallevel=1;
1826 if(tutoriallevel==1)tutorialstage=0;
1827 if(tutorialstage==0){
1828 tutorialstagetime=0;
1835 OPENAL_SetPaused(channels[whooshsound], true);
1836 OPENAL_SetPaused(channels[stream_firesound], true);
1838 // Change the map filename into something that is os specific
1839 char *FixedFN = ConvertFileName(name);
1843 tfile=fopen( FixedFN, "rb" );
1846 OPENAL_SetPaused(channels[stream_firesound], true);
1857 animation[bounceidleanim].Load((char *)":Data:Animations:Idle",middleheight,neutral);
1863 dialoguegonethrough[i]=0;
1872 if(accountactive!=-1)difficulty=accountdifficulty[accountactive];
1874 if(difficulty!=2)minimap=1;
1911 bonustotal=startbonustotal;
1917 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
1918 OPENAL_SetVolume(channels[consolesuccesssound], 256);
1919 OPENAL_SetPaused(channels[consolesuccesssound], false);
1926 terrain.numdecals=0;
1927 sprites.numsprites=0;
1928 for(i=0;i<objects.numobjects;i++)
1930 objects.model[i].numdecals=0;
1933 j=objects.numobjects;
1936 objects.DeleteObject(0);
1937 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1940 for(i=0;i<subdivision;i++)
1942 for(j=0;j<subdivision;j++)
1944 terrain.patchobjectnum[i][j]=0;
1947 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1950 weapons.numweapons=0;
1952 funpackf(tfile, "Bi", &mapvers);
1953 if(mapvers>=15)funpackf(tfile, "Bi", &indemo);
1955 if(mapvers>=5)funpackf(tfile, "Bi", &maptype);
1956 else maptype=mapkilleveryone;
1957 if(mapvers>=6)funpackf(tfile, "Bi", &hostile);
1959 if(mapvers>=4)funpackf(tfile, "Bf Bf", &viewdistance, &fadestart);
1965 if(mapvers>=2)funpackf(tfile, "Bb Bf Bf Bf", &skyboxtexture, &skyboxr, &skyboxg, &skyboxb);
1973 if(mapvers>=10)funpackf(tfile, "Bf Bf Bf", &skyboxlightr, &skyboxlightg, &skyboxlightb);
1976 skyboxlightr=skyboxr;
1977 skyboxlightg=skyboxg;
1978 skyboxlightb=skyboxb;
1980 if(!stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &player[0].coords.x,&player[0].coords.y,&player[0].coords.z,&player[0].rotation,&player[0].targetrotation, &player[0].num_weapons);
1981 if(stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &lamefloat,&lamefloat,&lamefloat,&lamefloat,&lamefloat, &player[0].num_weapons);
1982 player[0].originalcoords=player[0].coords;
1983 if(player[0].num_weapons>0&&player[0].num_weapons<5)
1985 for(j=0;j<player[0].num_weapons;j++)
1987 player[0].weaponids[j]=weapons.numweapons;
1988 funpackf(tfile, "Bi", &weapons.type[weapons.numweapons]);
1989 weapons.owner[weapons.numweapons]=0;
1990 weapons.numweapons++;
1994 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1996 funpackf(tfile, "Bf Bf Bf", &player[0].armorhead, &player[0].armorhigh, &player[0].armorlow);
1997 funpackf(tfile, "Bf Bf Bf", &player[0].protectionhead, &player[0].protectionhigh, &player[0].protectionlow);
1998 funpackf(tfile, "Bf Bf Bf", &player[0].metalhead, &player[0].metalhigh, &player[0].metallow);
1999 funpackf(tfile, "Bf Bf", &player[0].power, &player[0].speedmult);
2001 funpackf(tfile, "Bi", &player[0].numclothes);
2005 funpackf(tfile, "Bi Bi", &player[0].whichskin, &player[0].creature);
2009 player[0].whichskin=0;
2010 player[0].creature=rabbittype;
2013 for(i=0;i<max_dialogues;i++)
2015 for(j=0;j<max_dialoguelength;j++)
2019 dialoguetext[i][j][k]='\0';
2023 dialoguename[i][j][k]='\0';
2028 player[0].lastattack=-1;
2029 player[0].lastattack2=-1;
2030 player[0].lastattack3=-1;
2034 funpackf(tfile, "Bi", &numdialogues);
2037 for(k=0;k<numdialogues;k++)
2039 funpackf(tfile, "Bi", &numdialogueboxes[k]);
2040 funpackf(tfile, "Bi", &dialoguetype[k]);
2043 funpackf(tfile, "Bf Bf Bf", &participantlocation[k][l].x, &participantlocation[k][l].y, &participantlocation[k][l].z);
2044 funpackf(tfile, "Bf", &participantrotation[k][l]);
2046 if(numdialogueboxes)
2048 for(l=0;l<numdialogueboxes[k];l++)
2050 funpackf(tfile, "Bi", &dialogueboxlocation[k][l]);
2051 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][0]);
2052 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][1]);
2053 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][2]);
2054 funpackf(tfile, "Bi", &dialogueboxsound[k][l]);
2058 funpackf(tfile, "Bi",&templength);
2059 if(templength>128||templength<=0)templength=128;
2060 for(m=0;m<templength;m++){
2061 funpackf(tfile, "Bb", &dialoguetext[k][l][m]);
2062 if(dialoguetext[k][l][m]=='\0')break;
2065 funpackf(tfile, "Bi",&templength);
2066 if(templength>64||templength<=0)templength=64;
2067 for(m=0;m<templength;m++){
2068 funpackf(tfile, "Bb", &dialoguename[k][l][m]);
2069 if(dialoguename[k][l][m]=='\0'){
2073 funpackf(tfile, "Bf Bf Bf", &dialoguecamera[k][l].x, &dialoguecamera[k][l].y, &dialoguecamera[k][l].z);
2074 funpackf(tfile, "Bi", &participantfocus[k][l]);
2075 funpackf(tfile, "Bi", &participantaction[k][l]);
2078 funpackf(tfile, "Bf Bf Bf", &participantfacing[k][l][m].x, &participantfacing[k][l][m].y, &participantfacing[k][l][m].z);
2080 funpackf(tfile, "Bf Bf",&dialoguecamerarotation[k][l],&dialoguecamerarotation2[k][l]);
2086 else numdialogues=0;
2088 if(player[0].numclothes)
2090 for(k=0;k<player[0].numclothes;k++)
2092 funpackf(tfile, "Bi", &templength);
2093 for(l=0;l<templength;l++)
2094 funpackf(tfile, "Bb", &player[0].clothes[k][l]);
2095 player[0].clothes[k][templength]='\0';
2096 funpackf(tfile, "Bf Bf Bf", &player[0].clothestintr[k], &player[0].clothestintg[k], &player[0].clothestintb[k]);
2100 funpackf(tfile, "Bi", &environment);
2102 funpackf(tfile, "Bi", &objects.numobjects);
2103 if(objects.numobjects)
2105 for(i=0;i<objects.numobjects;i++)
2107 funpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", &objects.type[i],&objects.rotation[i],&objects.rotation2[i], &objects.position[i].x, &objects.position[i].y, &objects.position[i].z,&objects.scale[i]);
2108 if(objects.type[i]==treeleavestype)objects.scale[i]=objects.scale[i-1];
2114 funpackf(tfile, "Bi", &numhotspots);
2117 for(i=0;i<numhotspots;i++)
2119 funpackf(tfile, "Bi Bf Bf Bf Bf", &hotspottype[i],&hotspotsize[i],&hotspot[i].x,&hotspot[i].y,&hotspot[i].z);
2120 funpackf(tfile, "Bi", &templength);
2122 for(l=0;l<templength;l++)
2123 funpackf(tfile, "Bb", &hotspottext[i][l]);
2124 hotspottext[i][templength]='\0';
2125 if(hotspottype[i]==-111)indemo=1;
2131 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2136 for(i=0;i<objects.numobjects;i++)
2138 objects.center+=objects.position[i];
2140 objects.center/=objects.numobjects;
2143 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2145 float maxdistance=0;
2148 for(i=0;i<objects.numobjects;i++)
2150 tempdist=findDistancefast(&objects.center,&objects.position[i]);
2151 if(tempdist>maxdistance)
2154 maxdistance=tempdist;
2157 objects.radius=fast_sqrt(maxdistance);
2160 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2161 //mapcenter=objects.center;
2162 //mapradius=objects.radius;
2164 funpackf(tfile, "Bi", &numplayers);
2165 int howmanyremoved=0;
2166 bool removeanother=0;
2167 if(numplayers>1&&numplayers<maxplayers)
2169 for(i=1;i<numplayers;i++)
2171 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2174 funpackf(tfile, "Bi Bi Bf Bf Bf Bi",&player[i-howmanyremoved].whichskin,&player[i-howmanyremoved].creature, &player[i-howmanyremoved].coords.x,&player[i-howmanyremoved].coords.y,&player[i-howmanyremoved].coords.z,&player[i-howmanyremoved].num_weapons);
2175 if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].howactive);
2176 else player[i-howmanyremoved].howactive=typeactive;
2177 if(mapvers>=3)funpackf(tfile, "Bf",&player[i-howmanyremoved].scale);
2178 else player[i-howmanyremoved].scale=-1;
2179 if(mapvers>=11)funpackf(tfile, "Bb",&player[i-howmanyremoved].immobile);
2180 else player[i-howmanyremoved].immobile=0;
2181 if(mapvers>=12)funpackf(tfile, "Bf",&player[i-howmanyremoved].rotation);
2182 else player[i-howmanyremoved].rotation=0;
2183 player[i-howmanyremoved].targetrotation=player[i-howmanyremoved].rotation;
2184 if(player[i-howmanyremoved].num_weapons<0||player[i-howmanyremoved].num_weapons>5){
2190 if(player[i-howmanyremoved].num_weapons>0&&player[i-howmanyremoved].num_weapons<5)
2192 for(j=0;j<player[i-howmanyremoved].num_weapons;j++)
2194 player[i-howmanyremoved].weaponids[j]=weapons.numweapons;
2195 funpackf(tfile, "Bi", &weapons.type[player[i-howmanyremoved].weaponids[j]]);
2196 weapons.owner[player[i-howmanyremoved].weaponids[j]]=i;
2197 weapons.numweapons++;
2200 funpackf(tfile, "Bi", &player[i-howmanyremoved].numwaypoints);
2201 //player[i-howmanyremoved].numwaypoints=10;
2202 for(j=0;j<player[i-howmanyremoved].numwaypoints;j++)
2204 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].x);
2205 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].y);
2206 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].z);
2207 if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].waypointtype[j]);
2208 else player[i-howmanyremoved].waypointtype[j] = wpkeepwalking;
2211 funpackf(tfile, "Bi", &player[i-howmanyremoved].waypoint);
2212 if(player[i-howmanyremoved].waypoint>player[i-howmanyremoved].numwaypoints-1)player[i-howmanyremoved].waypoint=0;
2214 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].armorhead, &player[i-howmanyremoved].armorhigh, &player[i-howmanyremoved].armorlow);
2215 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].protectionhead, &player[i-howmanyremoved].protectionhigh, &player[i-howmanyremoved].protectionlow);
2216 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].metalhead, &player[i-howmanyremoved].metalhigh, &player[i-howmanyremoved].metallow);
2217 funpackf(tfile, "Bf Bf", &player[i-howmanyremoved].power, &player[i-howmanyremoved].speedmult);
2219 if(mapvers>=4)funpackf(tfile, "Bf Bf Bf Bf", &headprop, &bodyprop, &armprop, &legprop);
2227 if(player[i-howmanyremoved].creature==wolftype)
2229 player[i-howmanyremoved].proportionhead=1.1*headprop;
2230 player[i-howmanyremoved].proportionbody=1.1*bodyprop;
2231 player[i-howmanyremoved].proportionarms=1.1*armprop;
2232 player[i-howmanyremoved].proportionlegs=1.1*legprop;
2235 if(player[i-howmanyremoved].creature==rabbittype)
2237 player[i-howmanyremoved].proportionhead=1.2*headprop;
2238 player[i-howmanyremoved].proportionbody=1.05*bodyprop;
2239 player[i-howmanyremoved].proportionarms=1.00*armprop;
2240 player[i-howmanyremoved].proportionlegs=1.1*legprop;
2241 player[i-howmanyremoved].proportionlegs.y=1.05*legprop;
2244 funpackf(tfile, "Bi", &player[i-howmanyremoved].numclothes);
2245 if(player[i-howmanyremoved].numclothes)
2247 for(k=0;k<player[i-howmanyremoved].numclothes;k++)
2250 funpackf(tfile, "Bi", &templength);
2251 for(l=0;l<templength;l++)
2252 funpackf(tfile, "Bb", &player[i-howmanyremoved].clothes[k][l]);
2253 player[i-howmanyremoved].clothes[k][templength]='\0';
2254 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].clothestintr[k], &player[i-howmanyremoved].clothestintg[k], &player[i-howmanyremoved].clothestintb[k]);
2260 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2262 numplayers-=howmanyremoved;
2263 funpackf(tfile, "Bi", &numpathpoints);
2264 if(numpathpoints>30||numpathpoints<0)
2268 for(j=0;j<numpathpoints;j++)
2270 funpackf(tfile, "Bf Bf Bf Bi", &pathpoint[j].x,&pathpoint[j].y,&pathpoint[j].z,&numpathpointconnect[j]);
2271 for(k=0;k<numpathpointconnect[j];k++){
2272 funpackf(tfile, "Bi", &pathpointconnect[j][k]);
2276 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2278 funpackf(tfile, "Bf Bf Bf Bf", &mapcenter.x,&mapcenter.y,&mapcenter.z,&mapradius);
2281 if(environment!=oldenvironment)Setenvironment(environment);
2282 oldenvironment=environment;
2286 j=objects.numobjects;
2287 objects.numobjects=0;
2290 //if(objects.type[i]!=spiketype)
2291 objects.MakeObject(objects.type[i],objects.position[i],objects.rotation[i],objects.rotation2[i],objects.scale[i]);
2292 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2295 //if(skyboxtexture){
2296 terrain.DoShadows();
2297 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2298 objects.DoShadows();
2299 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2301 else terrain.DoLighting();
2307 oldlevel=whichlevel;
2310 if(numplayers>maxplayers-1)numplayers=maxplayers-1;
2311 for(i=0;i<numplayers;i++)
2313 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2317 if(i==0||player[i].scale<0)player[i].scale=.2;
2318 player[i].skeleton.free=0;
2319 player[i].skeleton.id=i;
2320 //if(Random()%2==0)player[i].creature=wolftype;
2321 //else player[i].creature=rabbittype;
2322 if(i==0&&mapvers<9)player[i].creature=rabbittype;
2323 if(player[i].creature!=wolftype)player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",0);
2326 if(player[i].creature!=wolftype){
2327 player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
2328 LoadTexture(":Data:Textures:Belt.png",&player[i].skeleton.drawmodelclothes.textureptr,1,1);
2330 if(player[i].creature==wolftype){
2331 player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
2337 texsize=512*512*3/texdetail/texdetail;
2338 //if(!player[i].loaded)player[i].skeleton.skinText = new GLubyte[texsize];
2339 //player[i].skeleton.skinText.resize(texsize);
2341 LoadTextureSave(creatureskin[player[i].creature][player[i].whichskin],&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
2343 if(player[i].numclothes)
2345 for(j=0;j<player[i].numclothes;j++)
2347 tintr=player[i].clothestintr[j];
2348 tintg=player[i].clothestintg[j];
2349 tintb=player[i].clothestintb[j];
2350 AddClothes((char *)player[i].clothes[j],0,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
2352 player[i].DoMipmaps(5,0,0,player[i].skeleton.skinsize,player[i].skeleton.skinsize);
2355 player[i].currentanimation=bounceidleanim;
2356 player[i].targetanimation=bounceidleanim;
2357 player[i].currentframe=0;
2358 player[i].targetframe=1;
2360 player[i].speed=1+(float)(Random()%100)/1000;
2361 if(difficulty==0)player[i].speed-=.2;
2362 if(difficulty==1)player[i].speed-=.1;
2364 player[i].velocity=0;
2365 player[i].oldcoords=player[i].coords;
2366 player[i].realoldcoords=player[i].coords;
2369 player[i].skeleton.id=i;
2370 player[i].updatedelay=0;
2371 player[i].normalsupdatedelay=0;
2373 player[i].aitype=passivetype;
2374 player[i].aitarget=0;
2375 player[i].madskills=0;
2379 player[i].proportionhead=1.2;
2380 player[i].proportionbody=1.05;
2381 player[i].proportionarms=1.00;
2382 player[i].proportionlegs=1.1;
2383 player[i].proportionlegs.y=1.05;
2385 player[i].headless=0;
2386 player[i].currentoffset=0;
2387 player[i].targetoffset=0;
2388 /*player[i].armorhead=1;
2389 player[i].armorhigh=1;
2390 player[i].armorlow=1;
2391 player[i].protectionhead=1;
2392 player[i].protectionhigh=1;
2393 player[i].protectionlow=1;
2394 player[i].metalhead=1;
2395 player[i].metalhigh=1;
2396 player[i].metallow=1;
2398 player[i].speedmult=1;*/
2400 player[i].damagetolerance=200;
2402 if(player[i].creature==wolftype)
2404 /*player[i].proportionhead=1.1;
2405 player[i].proportionbody=1.1;
2406 player[i].proportionarms=1.1;
2407 player[i].proportionlegs=1.1;
2408 player[i].proportionlegs.y=1.1;*/
2409 if(i==0||player[i].scale<0)player[i].scale=.23;
2411 player[i].damagetolerance=300;
2414 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2417 player[i].proportionhead.z=0;
2418 player[i].proportionbody.z=0;
2419 player[i].proportionarms.z=0;
2420 player[i].proportionlegs.z=0;
2423 player[i].tempanimation.Load((char *)":Data:Animations:Tempanim",0,0);
2425 player[i].headmorphness=0;
2426 player[i].targetheadmorphness=1;
2427 player[i].headmorphstart=0;
2428 player[i].headmorphend=0;
2430 player[i].pausetime=0;
2433 player[i].jumppower=5;
2435 player[i].permanentdamage=0;
2436 player[i].superpermanentdamage=0;
2438 player[i].forwardkeydown=0;
2439 player[i].leftkeydown=0;
2440 player[i].backkeydown=0;
2441 player[i].rightkeydown=0;
2442 player[i].jumpkeydown=0;
2443 player[i].crouchkeydown=0;
2444 player[i].throwkeydown=0;
2446 player[i].collided=-10;
2448 player[i].bloodloss=0;
2449 player[i].weaponactive=-1;
2450 player[i].weaponstuck=-1;
2451 player[i].bleeding=0;
2452 player[i].deathbleeding=0;
2453 player[i].stunned=0;
2454 player[i].hasvictim=0;
2455 player[i].wentforweapon=0;
2458 player[0].aitype=playercontrolled;
2459 player[0].weaponactive=-1;
2463 //player[0].speedmult=1/.9;
2464 player[0].power=1/.9;
2469 //player[0].speedmult=1/.8;
2470 player[0].power=1/.8;
2473 //player[0].weaponstuck=1;
2475 if(difficulty==1)player[0].damagetolerance=250;
2476 if(difficulty==0)player[0].damagetolerance=300;
2477 if(difficulty==0)player[0].armorhead*=1.5;
2478 if(difficulty==0)player[0].armorhigh*=1.5;
2479 if(difficulty==0)player[0].armorlow*=1.5;
2480 cameraloc=player[0].coords;
2482 rotation=player[0].rotation;
2484 hawkcoords=player[0].coords;
2487 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2488 //weapons.numweapons=numplayers;
2489 for(i=0;i<weapons.numweapons;i++)
2491 weapons.bloody[i]=0;
2492 weapons.blooddrip[i]=0;
2493 weapons.blooddripdelay[i]=0;
2494 weapons.onfire[i]=0;
2495 weapons.flamedelay[i]=0;
2496 weapons.damage[i]=0;
2497 //weapons.type[i]=sword;
2498 if(weapons.type[i]==sword){
2499 weapons.mass[i]=1.5;
2500 weapons.tipmass[i]=1;
2501 weapons.length[i]=.8;
2503 if(weapons.type[i]==staff){
2505 weapons.tipmass[i]=1;
2506 weapons.length[i]=1.5;
2508 if(weapons.type[i]==knife){
2510 weapons.tipmass[i]=1.2;
2511 weapons.length[i]=.25;
2513 weapons.position[i]=-1000;
2514 weapons.tippoint[i]=-1000;
2517 /* for(i=0;i<32;i++){
2519 OPENAL_StopSound(i);
2522 LOG("Starting background music...");
2524 OPENAL_StopSound(OPENAL_ALL);
2525 if(environment==snowyenvironment)
2529 PlayStreamEx(stream_wind, strm[stream_wind], NULL, true);
2530 OPENAL_SetPaused(channels[stream_wind], false);
2531 OPENAL_SetVolume(channels[stream_wind], 256);
2534 else if(environment==desertenvironment)
2538 //PlaySoundEx(desertambient,
2539 // samp[desertambient], NULL, true);
2540 PlayStreamEx(stream_desertambient,
2541 strm[stream_desertambient], NULL, true);
2542 OPENAL_SetPaused(channels[stream_desertambient], false);
2543 OPENAL_SetVolume(channels[stream_desertambient], 256);
2546 else if(environment==grassyenvironment)
2550 //PlaySoundEx(wind, samp[wind], NULL, true);
2551 PlayStreamEx(stream_wind, strm[stream_wind], NULL, true);
2552 OPENAL_SetPaused(channels[stream_wind], false);
2553 OPENAL_SetVolume(channels[stream_wind], 100);
2556 oldmusicvolume[0]=0;
2557 oldmusicvolume[1]=0;
2558 oldmusicvolume[2]=0;
2559 oldmusicvolume[3]=0;
2562 /*LoadTexture(":Data:Textures:cloud.png",&sprites.cloudtexture,1,1);
2563 LoadTexture(":Data:Textures:cloudimpact.png",&sprites.cloudimpacttexture,1,1);
2564 LoadTexture(":Data:Textures:bloodparticle.png",&sprites.bloodtexture,1,1);
2565 LoadTexture(":Data:Textures:snowflake.png",&sprites.snowflaketexture,1,1);
2566 LoadTexture(":Data:Textures:flame.png",&sprites.flametexture,1,1);
2567 LoadTexture(":Data:Textures:bloodflame.png",&sprites.bloodflametexture,1,1);
2568 LoadTexture(":Data:Textures:smoke.png",&sprites.smoketexture,1,1);
2569 LoadTexture(":Data:Textures:shine.png",&sprites.shinetexture,1,0);
2584 static int i,k,j,l,m;
2585 static XYZ facing,flatfacing,absflatfacing;
2586 static XYZ rotatetarget;
2588 static float oldtargetrotation;
2589 static int target, numgood;
2590 static XYZ tempcoords1,tempcoords2;
2593 static XYZ lowpoint,lowpointtarget,lowpoint2,lowpointtarget2,lowpoint3,lowpointtarget3,lowpoint4,lowpointtarget4,lowpoint5,lowpointtarget5,lowpoint6,lowpointtarget6,lowpoint7,lowpointtarget7,colpoint,colpoint2;
2594 static int whichhit;
2595 static bool oldjumpkeydown;
2599 float headprop,bodyprop,armprop,legprop;
2602 displaytime[i]+=multiplier;
2605 static unsigned char theKeyMap[16];
2606 GetKeys( theKeyMap );
2611 static bool mainmenutogglekeydown;
2613 if (IsKeyDown(theKeyMap, MAC_F6_KEY) && !freezetogglekeydown) {
2614 if (IsKeyDown(theKeyMap, MAC_SHIFT_KEY)) {
2617 stereoreverse=false;
2620 if (stereoreverse) {
2621 printf("Stereo reversed\n");
2623 printf("Stereo unreversed\n");
2625 freezetogglekeydown=1;
2628 if (IsKeyDown(theKeyMap, MAC_F7_KEY)) {
2629 if (IsKeyDown(theKeyMap, MAC_SHIFT_KEY)) {
2630 stereoseparation -= 0.001;
2632 stereoseparation -= 0.010;
2635 printf("Stereo decreased increased to %f\n", stereoseparation);
2638 if (IsKeyDown(theKeyMap, MAC_F8_KEY)) {
2639 if (IsKeyDown(theKeyMap, MAC_SHIFT_KEY)) {
2640 stereoseparation += 0.001;
2642 stereoseparation += 0.010;
2645 printf("Stereo separation increased to %f\n", stereoseparation);
2650 if(mainmenu&&endgame==1)mainmenu=10;
2651 if(IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)&&!mainmenutogglekeydown&&(mainmenu==7&&entername)){
2653 displaytext[0][j]=' ';
2658 mainmenutogglekeydown=1;
2660 if((IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)||(mainmenu==0&&((IsKeyDown(theKeyMap, jumpkey)||IsKeyDown(theKeyMap, MAC_SPACE_KEY)||(campaign)))&&!oldjumpkeydown&&campaign&&winfreeze))&&!mainmenutogglekeydown&&(!mainmenu||gameon||mainmenu==3||mainmenu==4||mainmenu==5||mainmenu==6||(mainmenu==7&&!entername)||mainmenu==9||mainmenu==11||mainmenu==13||mainmenu==17||mainmenu==10)){
2662 if(mainmenu==1||mainmenu==2||mainmenu==0){
2663 if(mainmenu==0&&!winfreeze)mainmenu=2;
2664 else if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1)mainmenu=100;
2665 else if(mainmenu==0&&winfreeze){
2666 /* if(campaignchoosenext[campaignchoicewhich[whichchoice]]==2)
2668 else stealthloading=0;
2670 if(!stealthloading){
2671 float gLoc[3]={0,0,0};
2672 float vel[3]={0,0,0};
2673 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2674 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2675 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2676 OPENAL_SetVolume(channels[firestartsound], 256);
2677 OPENAL_SetPaused(channels[firestartsound], false);
2678 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2689 for(i=0;i<campaignnumlevels;i++){
2691 levelhighlight[i]=0;
2696 if(accountcampaignchoicesmade[accountactive])
2697 for(i=0;i<accountcampaignchoicesmade[accountactive];i++){
2698 levelorder[i+1]=campaignnextlevel[levelorder[i]][accountcampaignchoices[accountactive][i]];
2699 levelvisible[levelorder[i+1]]=1;
2701 int whichlevelstart;
2702 whichlevelstart=accountcampaignchoicesmade[accountactive]-1;
2703 if(whichlevelstart<0){
2704 campaignchoicenum=1;
2705 campaignchoicewhich[0]=0;
2709 campaignchoicenum=campaignnumnext[levelorder[whichlevelstart]];
2710 if(campaignchoicenum)
2711 for(i=0;i<campaignchoicenum;i++){
2712 campaignchoicewhich[i]=campaignnextlevel[levelorder[whichlevelstart]][i];
2713 levelvisible[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
2714 levelhighlight[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
2721 if(firstload)TickOnceAfter();
2722 if(!firstload)LoadStuff();
2739 //accountcampaignchoices[accountactive][accountcampaignchoicesmade[accountactive]]=whichchoice;
2740 //accountcampaignchoicesmade[accountactive]++;
2743 strcat(mapname,campaignmapname[campaignchoicewhich[0]]);
2751 OPENAL_SetPaused(channels[music3], true);
2755 else if(mainmenu==1||mainmenu==2)mainmenu=0;
2756 if(mainmenu&&musictoggle){
2757 if(mainmenu==1||mainmenu==2||mainmenu==100){
2758 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
2759 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
2760 OPENAL_SetPaused(channels[stream_music3], false);
2761 OPENAL_SetVolume(channels[stream_music3], 256);
2762 OPENAL_SetPaused(channels[music1], true);
2766 OPENAL_SetPaused(channels[stream_music3], true);
2767 OPENAL_SetPaused(channels[music1], false);
2771 float gLoc[3]={0,0,0};
2772 float vel[3]={0,0,0};
2773 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2774 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2775 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2776 OPENAL_SetVolume(channels[fireendsound], 256);
2777 OPENAL_SetPaused(channels[fireendsound], false);
2778 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2786 if(newdetail>2)newdetail=detail;
2787 if(newdetail<0)newdetail=detail;
2788 if(newscreenwidth<0)newscreenwidth=screenwidth;
2789 if(newscreenheight<0)newscreenheight=screenheight;
2791 SaveSettings(*this);
2793 if(mainmenu==4||mainmenu==5||mainmenu==6||mainmenu==7||mainmenu==9||mainmenu==13||mainmenu==10||mainmenu==11||mainmenu==100){
2794 float gLoc[3]={0,0,0};
2795 float vel[3]={0,0,0};
2796 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2797 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2798 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2799 OPENAL_SetVolume(channels[fireendsound], 256);
2800 OPENAL_SetPaused(channels[fireendsound], false);
2801 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2809 if(mainmenu==3&&gameon)mainmenu=2;
2810 if(mainmenu==3&&!gameon)mainmenu=1;
2811 if(mainmenu==5&&gameon)mainmenu=2;
2812 if(mainmenu==5&&!gameon)mainmenu=1;
2813 if(mainmenu==4)mainmenu=3;
2814 if(mainmenu==6)mainmenu=5;
2815 if(mainmenu==7)mainmenu=1;
2816 if(mainmenu==9)mainmenu=5;
2817 if(mainmenu==11)mainmenu=5;
2818 if(mainmenu==13)mainmenu=12;
2819 if(mainmenu==10)mainmenu=5;
2825 mainmenutogglekeydown=1;
2827 if(!IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)){
2828 mainmenutogglekeydown=0;
2832 /*static bool minimaptogglekeydown;
2833 if(IsKeyDown(theKeyMap, MAC_TAB_KEY)&&!minimaptogglekeydown){
2835 minimaptogglekeydown=1;
2837 if(!IsKeyDown(theKeyMap, MAC_TAB_KEY)){
2838 minimaptogglekeydown=0;
2842 static bool minimaptogglekeydown;
2843 if(IsKeyDown(theKeyMap, MAC_TAB_KEY)&&!minimaptogglekeydown&&tutoriallevel){
2844 if(tutorialstage!=51)
2845 tutorialstagetime=tutorialmaxtime;
2846 PlaySoundEx( consolefailsound, samp[consolefailsound], NULL, true);
2847 OPENAL_SetVolume(channels[consolefailsound], 128);
2848 OPENAL_SetPaused(channels[consolefailsound], false);
2849 minimaptogglekeydown=1;
2851 if(!IsKeyDown(theKeyMap, MAC_TAB_KEY)){
2852 minimaptogglekeydown=0;
2857 if(mainmenu==1||mainmenu==2){
2858 if(Button()&&!oldbutton&&selected==1){
2860 float gLoc[3]={0,0,0};
2861 float vel[3]={0,0,0};
2862 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2863 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2864 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2865 OPENAL_SetVolume(channels[firestartsound], 256);
2866 OPENAL_SetPaused(channels[firestartsound], false);
2867 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2876 if(accountactive!=-1)mainmenu=5;
2883 if(firstload)TickOnceAfter();
2884 if(!firstload)LoadStuff();
2890 OPENAL_SetPaused(channels[music3], true); */
2896 OPENAL_SetPaused(channels[stream_music3], true);
2897 OPENAL_SetPaused(channels[music1], false);
2901 if(Button()&&!oldbutton&&selected==2){
2902 float gLoc[3]={0,0,0};
2903 float vel[3]={0,0,0};
2904 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2905 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2906 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2907 OPENAL_SetVolume(channels[firestartsound], 256);
2908 OPENAL_SetPaused(channels[firestartsound], false);
2909 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2921 if(newdetail>2)newdetail=detail;
2922 if(newdetail<0)newdetail=detail;
2923 if(newscreenwidth>3000)newscreenwidth=screenwidth;
2924 if(newscreenwidth<0)newscreenwidth=screenwidth;
2925 if(newscreenheight>3000)newscreenheight=screenheight;
2926 if(newscreenheight<0)newscreenheight=screenheight;
2929 if(Button()&&!oldbutton&&selected==3){
2930 float gLoc[3]={0,0,0};
2931 float vel[3]={0,0,0};
2932 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2933 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2934 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2935 OPENAL_SetVolume(channels[fireendsound], 256);
2936 OPENAL_SetPaused(channels[fireendsound], false);
2937 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2948 OPENAL_SetPaused(channels[stream_music3], true);
2956 if(Button())oldbutton=1;
2961 if(Button()&&!oldbutton&&selected!=-1){
2962 float gLoc[3]={0,0,0};
2963 float vel[3]={0,0,0};
2964 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2965 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2966 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2967 OPENAL_SetVolume(channels[firestartsound], 256);
2968 OPENAL_SetPaused(channels[firestartsound], false);
2969 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2971 if(Button()&&!oldbutton&&selected==0){
2973 extern SDL_Rect **resolutions;
2974 bool isCustomResolution = true;
2976 for (int i = 0; (!found) && (resolutions[i]); i++)
2978 if ((resolutions[i]->w == screenwidth) && (resolutions[i]->h == screenwidth))
2979 isCustomResolution = false;
2981 if ((resolutions[i]->w == newscreenwidth) && (resolutions[i]->h == newscreenheight))
2984 if (resolutions[i] != NULL)
2986 newscreenwidth = (int) resolutions[i]->w;
2987 newscreenheight = (int) resolutions[i]->h;
2989 else if (isCustomResolution)
2991 if ((screenwidth == newscreenwidth) && (screenheight == newscreenheight))
2993 newscreenwidth = (int) resolutions[0]->w;
2994 newscreenheight = (int) resolutions[0]->h;
2998 newscreenwidth = screenwidth;
2999 newscreenheight = screenheight;
3004 newscreenwidth = (int) resolutions[0]->w;
3005 newscreenheight = (int) resolutions[0]->h;
3013 newscreenwidth = (int) resolutions[0]->w;
3014 newscreenheight = (int) resolutions[0]->h;
3019 if(Button()&&!oldbutton&&selected==1){
3021 if(newdetail>2)newdetail=0;
3023 if(Button()&&!oldbutton&&selected==2){
3025 if(bloodtoggle>2)bloodtoggle=0;
3027 if(Button()&&!oldbutton&&selected==3){
3029 if(difficulty>2)difficulty=0;
3031 if(Button()&&!oldbutton&&selected==4){
3032 ismotionblur=1-ismotionblur;
3034 if(Button()&&!oldbutton&&selected==5){
3037 if(Button()&&!oldbutton&&selected==6){
3038 musictoggle=1-musictoggle;
3041 OPENAL_SetPaused(channels[music1], true);
3042 OPENAL_SetPaused(channels[stream_music2], true);
3043 OPENAL_SetPaused(channels[stream_music3], true);
3046 oldmusicvolume[i]=0;
3052 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
3053 OPENAL_SetPaused(channels[stream_music3], false);
3054 OPENAL_SetVolume(channels[stream_music3], 256);
3057 if(Button()&&!oldbutton&&selected==9){
3058 invertmouse=1-invertmouse;
3060 if(Button()&&!oldbutton&&selected==10){
3061 usermousesensitivity+=.2;
3062 if(usermousesensitivity>2)usermousesensitivity=.2;
3064 if(Button()&&!oldbutton&&selected==11){
3066 if(volume>1.0001f)volume=0;
3067 OPENAL_SetSFXMasterVolume((int)(volume*255));
3069 if(Button()&&!oldbutton&&selected==7){
3070 /*float gLoc[3]={0,0,0};
3071 float vel[3]={0,0,0};
3072 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3073 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3074 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3075 OPENAL_SetVolume(channels[firestartsound], 256);
3076 OPENAL_SetPaused(channels[firestartsound], false);
3077 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3090 if(Button() && !oldbutton && selected == 12) {
3097 newstereomode = stereomode;
3101 if(Button()&&!oldbutton&&selected==8){
3102 float gLoc[3]={0,0,0};
3103 float vel[3]={0,0,0};
3104 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3105 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3106 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3107 OPENAL_SetVolume(channels[fireendsound], 256);
3108 OPENAL_SetPaused(channels[fireendsound], false);
3109 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3117 if(newdetail>2)newdetail=detail;
3118 if(newdetail<0)newdetail=detail;
3119 if(newscreenwidth<0)newscreenwidth=screenwidth;
3120 if(newscreenheight<0)newscreenheight=screenheight;
3123 SaveSettings(*this);
3124 if(mainmenu==3&&gameon)mainmenu=2;
3125 if(mainmenu==3&&!gameon)mainmenu=1;
3127 if(Button())oldbutton=1;
3131 if(Button()&&!oldbutton&&selected!=-1&&keyselect==-1){
3132 float gLoc[3]={0,0,0};
3133 float vel[3]={0,0,0};
3134 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3135 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3136 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3137 OPENAL_SetVolume(channels[firestartsound], 256);
3138 OPENAL_SetPaused(channels[firestartsound], false);
3139 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3141 if(Button()&&!oldbutton&&selected<9&&keyselect==-1){
3149 if(!buttons[i]&&!oldbutton&&!Button())oldbuttons[i]=0;
3151 if((IsKeyDown(theKeyMap, i)||(buttons[0]&&!oldbuttons[0]&&!oldbutton)||(buttons[1]&&!oldbuttons[1]&&!oldbutton))&&keyselect!=-1){
3152 if(i!=MAC_ESCAPE_KEY&&(strcmp(KeyToChar(i),"unknown")||(buttons[0]&&!oldbuttons[0]&&!oldbutton)||(buttons[1]&&!oldbuttons[1]&&!oldbutton))){
3153 float gLoc[3]={0,0,0};
3154 float vel[3]={0,0,0};
3155 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3156 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3157 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3158 OPENAL_SetVolume(channels[fireendsound], 256);
3159 OPENAL_SetPaused(channels[fireendsound], false);
3160 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3164 if(buttons[0]&&!oldbuttons[0])keynum=MAC_MOUSEBUTTON1;
3165 if(buttons[1]&&!oldbuttons[1])keynum=MAC_MOUSEBUTTON2;
3169 if(keyselect==0)forwardkey=keynum;
3170 if(keyselect==1)backkey=keynum;
3171 if(keyselect==2)leftkey=keynum;
3172 if(keyselect==3)rightkey=keynum;
3173 if(keyselect==4)crouchkey=keynum;
3174 if(keyselect==5)jumpkey=keynum;
3175 if(keyselect==6)drawkey=keynum;
3176 if(keyselect==7)throwkey=keynum;
3177 if(keyselect==8)attackkey=keynum;
3182 if(Button()&&!oldbutton&&selected==9){
3183 float gLoc[3]={0,0,0};
3184 float vel[3]={0,0,0};
3185 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3186 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3187 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3188 OPENAL_SetVolume(channels[fireendsound], 256);
3189 OPENAL_SetPaused(channels[fireendsound], false);
3190 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3200 if(newdetail>2)newdetail=detail;
3201 if(newdetail<0)newdetail=detail;
3202 if(newscreenwidth>3000)newscreenwidth=screenwidth;
3203 if(newscreenwidth<0)newscreenwidth=screenwidth;
3204 if(newscreenheight>3000)newscreenheight=screenheight;
3205 if(newscreenheight<0)newscreenheight=screenheight;
3212 accountcampaignchoicesmade[accountactive]=0;
3213 accountcampaignscore[accountactive]=0;
3214 accountcampaigntime[accountactive]=0;
3218 if(Button()&&!oldbutton&&selected==1){
3219 float gLoc[3]={0,0,0};
3220 float vel[3]={0,0,0};
3221 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3222 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3223 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3224 OPENAL_SetVolume(channels[firestartsound], 256);
3225 OPENAL_SetPaused(channels[firestartsound], false);
3226 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3239 if(firstload)TickOnceAfter();
3240 if(!firstload)LoadStuff();
3247 OPENAL_SetPaused(channels[stream_music3], true);
3249 if(Button()&&!oldbutton&&selected-7>=accountcampaignchoicesmade[accountactive]){//selected>=7&&(selected-7<=campaignnumchoices)){
3250 float gLoc[3]={0,0,0};
3251 float vel[3]={0,0,0};
3252 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3253 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3254 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3255 OPENAL_SetVolume(channels[firestartsound], 256);
3256 OPENAL_SetPaused(channels[firestartsound], false);
3257 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3270 if(firstload)TickOnceAfter();
3271 if(!firstload)LoadStuff();
3287 strcat(mapname,campaignmapname[campaignchoicewhich[selected-7-accountcampaignchoicesmade[accountactive]]]);
3288 whichchoice=selected-7-accountcampaignchoicesmade[accountactive];
3292 //Loadlevel(campaignmapname[levelorder[selected-7]]);
3297 OPENAL_SetPaused(channels[stream_music3], true);
3299 if(Button()&&!oldbutton&&selected==4){
3300 float gLoc[3]={0,0,0};
3301 float vel[3]={0,0,0};
3302 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3303 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3304 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3305 OPENAL_SetVolume(channels[fireendsound], 256);
3306 OPENAL_SetPaused(channels[fireendsound], false);
3307 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3315 if(mainmenu==5&&gameon)mainmenu=2;
3316 if(mainmenu==5&&!gameon)mainmenu=1;
3318 if(Button()&&!oldbutton&&selected==5){
3319 float gLoc[3]={0,0,0};
3320 float vel[3]={0,0,0};
3321 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3322 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3323 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3324 OPENAL_SetVolume(channels[fireendsound], 256);
3325 OPENAL_SetPaused(channels[fireendsound], false);
3326 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3336 if(Button()&&!oldbutton&&selected==3){
3337 float gLoc[3]={0,0,0};
3338 float vel[3]={0,0,0};
3339 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3340 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3341 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3342 OPENAL_SetVolume(channels[firestartsound], 256);
3343 OPENAL_SetPaused(channels[firestartsound], false);
3344 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3354 if(Button()&&!oldbutton&&selected==2){
3355 float gLoc[3]={0,0,0};
3356 float vel[3]={0,0,0};
3357 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3358 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3359 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3360 OPENAL_SetVolume(channels[firestartsound], 256);
3361 OPENAL_SetPaused(channels[firestartsound], false);
3362 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3372 if(Button())oldbutton=1;
3376 if(Button()&&!oldbutton&&selected<numchallengelevels&&selected>=0&&selected<=accountprogress[accountactive]){
3377 float gLoc[3]={0,0,0};
3378 float vel[3]={0,0,0};
3379 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3380 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3381 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3382 OPENAL_SetVolume(channels[firestartsound], 256);
3383 OPENAL_SetPaused(channels[firestartsound], false);
3384 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3396 targetlevel=selected;
3397 if(firstload)TickOnceAfter();
3398 if(!firstload)LoadStuff();
3400 Loadlevel(selected);
3406 OPENAL_SetPaused(channels[stream_music3], true);
3408 if(Button()&&!oldbutton&&selected==numchallengelevels){
3409 float gLoc[3]={0,0,0};
3410 float vel[3]={0,0,0};
3411 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3412 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3413 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3414 OPENAL_SetVolume(channels[fireendsound], 256);
3415 OPENAL_SetPaused(channels[fireendsound], false);
3416 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3426 if(Button())oldbutton=1;
3430 if(Button()&&!oldbutton&&selected<numchallengelevels&&selected>=0&&selected<=accountprogress[accountactive]){
3431 float gLoc[3]={0,0,0};
3432 float vel[3]={0,0,0};
3433 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3434 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3435 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3436 OPENAL_SetVolume(channels[firestartsound], 256);
3437 OPENAL_SetPaused(channels[firestartsound], false);
3438 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3450 targetlevel=selected;
3451 if(firstload)TickOnceAfter();
3452 if(!firstload)LoadStuff();
3454 Loadlevel(selected);
3460 OPENAL_SetPaused(channels[stream_music3], true);
3462 if(Button()&&!oldbutton&&selected==numchallengelevels){
3463 float gLoc[3]={0,0,0};
3464 float vel[3]={0,0,0};
3465 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3466 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3467 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3468 OPENAL_SetVolume(channels[fireendsound], 256);
3469 OPENAL_SetPaused(channels[fireendsound], false);
3470 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3480 if(Button())oldbutton=1;
3485 if(Button()&&!oldbutton&&selected==3){
3486 float gLoc[3]={0,0,0};
3487 float vel[3]={0,0,0};
3488 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3489 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3490 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3491 OPENAL_SetVolume(channels[fireendsound], 256);
3492 OPENAL_SetPaused(channels[fireendsound], false);
3493 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3503 if(Button())oldbutton=1;
3508 if(Button()&&!oldbutton&&selected!=-1){
3509 float gLoc[3]={0,0,0};
3510 float vel[3]={0,0,0};
3511 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3512 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3513 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3514 OPENAL_SetVolume(channels[firestartsound], 256);
3515 OPENAL_SetPaused(channels[firestartsound], false);
3516 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3518 if(Button()&&!oldbutton&&selected==1){
3519 float gLoc[3]={0,0,0};
3520 float vel[3]={0,0,0};
3521 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3522 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3523 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3524 OPENAL_SetVolume(channels[fireendsound], 256);
3525 OPENAL_SetPaused(channels[fireendsound], false);
3526 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3534 for(i=accountactive;i<numaccounts-1;i++){
3535 accountdifficulty[i]=accountdifficulty[i+1];
3536 accountcampaignchoicesmade[i]=accountcampaignchoicesmade[i+1];
3537 for(j=0;j<accountcampaignchoicesmade[i+1];j++){
3538 accountcampaignchoices[i][j]=accountcampaignchoices[i+1][j];
3540 accountpoints[i]=accountpoints[i+1];
3542 accounthighscore[i][j]=accounthighscore[i+1][j];
3543 accountfasttime[i][j]=accountfasttime[i+1][j];
3546 accountunlocked[i][j]=accountunlocked[i+1][j];
3549 accountname[i][j]=accountname[i+1][j];
3551 accountcampaignhighscore[i]=accountcampaignhighscore[i+1];
3552 accountprogress[i]=accountprogress[i+1];
3553 accountcampaignfasttime[i]=accountcampaignfasttime[i+1];
3554 accountcampaignscore[i]=accountcampaignscore[i+1];
3555 accountcampaigntime[i]=accountcampaigntime[i+1];
3564 if(Button()&&!oldbutton&&selected==2){
3565 float gLoc[3]={0,0,0};
3566 float vel[3]={0,0,0};
3567 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3568 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3569 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3570 OPENAL_SetVolume(channels[fireendsound], 256);
3571 OPENAL_SetPaused(channels[fireendsound], false);
3572 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3582 if(Button())oldbutton=1;
3586 if(Button()&&!oldbutton&&selected!=-1){
3587 float gLoc[3]={0,0,0};
3588 float vel[3]={0,0,0};
3589 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3590 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3591 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3592 OPENAL_SetVolume(channels[firestartsound], 256);
3593 OPENAL_SetPaused(channels[firestartsound], false);
3594 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3596 if(Button()&&!oldbutton&&selected==0&&numaccounts<8){
3599 if(Button()&&!oldbutton&&selected>0&&selected<numaccounts+1){
3600 accountactive=selected-1;
3608 if(Button()&&!oldbutton&&selected==numaccounts+1){
3609 float gLoc[3]={0,0,0};
3610 float vel[3]={0,0,0};
3611 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3612 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3613 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3614 OPENAL_SetVolume(channels[fireendsound], 256);
3615 OPENAL_SetPaused(channels[fireendsound], false);
3616 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3627 displaytext[0][j]=' ';
3633 if(Button())oldbutton=1;
3637 if(Button()&&!oldbutton&&selected!=-1){
3638 float gLoc[3]={0,0,0};
3639 float vel[3]={0,0,0};
3640 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3641 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3642 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3643 OPENAL_SetVolume(channels[firestartsound], 256);
3644 OPENAL_SetPaused(channels[firestartsound], false);
3645 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3647 if(selected==0)accountdifficulty[accountactive]=0;
3648 if(selected==1)accountdifficulty[accountactive]=1;
3649 if(selected==2)accountdifficulty[accountactive]=2;
3660 if(Button())oldbutton=1;
3664 if(Button()&&!oldbutton) {
3665 printf("Button %i pressed\n", selected);
3668 if(Button()&&!oldbutton&&selected==0) {
3669 newstereomode = (StereoMode)(newstereomode + 1);
3670 while(!CanInitStereo(newstereomode)) {
3671 printf("Failed to initialize mode %s (%i)\n", StereoModeName(newstereomode), newstereomode);
3672 newstereomode = (StereoMode)(newstereomode + 1);
3673 if ( newstereomode >= stereoCount ) {
3674 newstereomode = stereoNone;
3679 if(buttons[0]&&!oldbutton&&selected==1) {
3680 stereoseparation+=0.001;
3682 if(buttons[1]&&!oldbutton&&selected==1) {
3683 stereoseparation-=0.001;
3686 if(Button()&&!oldbutton&&selected==2) {
3687 stereoreverse =! stereoreverse;
3690 if(Button()&&!oldbutton&&selected==3) {
3697 if ( stereomode != newstereomode ) {
3698 stereomode = newstereomode;
3699 InitStereo(stereomode);
3705 if(Button() || buttons[1])oldbutton=1;
3710 if(Button()||buttons[1])oldbutton=1;
3713 if(IsKeyDown(theKeyMap, MAC_Q_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)){
3716 if(newdetail>2)newdetail=detail;
3717 if(newdetail<0)newdetail=detail;
3718 if(newscreenwidth<0)newscreenwidth=screenwidth;
3719 if(newscreenheight<0)newscreenheight=screenheight;
3721 SaveSettings(*this);
3725 if(mainmenu==1||mainmenu==2){
3726 if(loaddistrib>4)transition+=multiplier/8;
3734 OPENAL_SetFrequency(channels[stream_music3], 22050);
3738 if(IsKeyDown(theKeyMap, i)){
3739 togglekeydelay[i]+=multiplier;
3740 if(togglekeydelay[i]>.4){
3742 togglekeydelay[i]=.36;
3745 if(KeyToSingleChar(i)!='\0'&&displaychars[0]<60){
3746 for(j=255;j>=displayselected+1;j--){
3747 displaytext[0][j]=displaytext[0][j-1];
3749 displaytext[0][displayselected]=KeyToSingleChar(i);
3750 if(IsKeyDown(theKeyMap, MAC_SHIFT_KEY))displaytext[0][displayselected]=Shift(displaytext[0][displayselected]);
3754 if(i==MAC_DELETE_KEY&&displayselected!=0){
3755 for(j=displayselected-1;j<255;j++){
3756 displaytext[0][j]=displaytext[0][j+1];
3758 displaytext[0][255]=' ';
3762 if(i==MAC_ARROW_LEFT_KEY&&displayselected!=0){
3765 if(i==MAC_ARROW_RIGHT_KEY&&displayselected<displaychars[0]){
3768 if(i==MAC_RETURN_KEY&&entername){
3769 if(displaychars[0]){
3771 strcpy(accountname[numaccounts-1],displaytext[0]);
3772 accountactive=numaccounts-1;
3773 accountdifficulty[accountactive]=1;
3774 accountprogress[accountactive]=0;
3775 accountpoints[accountactive]=0;
3776 accountcampaigntime[accountactive]=0;
3777 accountcampaignscore[accountactive]=0;
3778 accountcampaignfasttime[accountactive]=0;
3779 accountcampaignhighscore[accountactive]=0;
3781 accounthighscore[accountactive][j]=0;
3782 accountfasttime[accountactive][j]=0;
3785 accountunlocked[accountactive][j]=0;
3787 accountcampaignchoicesmade[accountactive]=0;
3790 displaytext[0][j]=' ';
3804 float gLoc[3]={0,0,0};
3805 float vel[3]={0,0,0};
3806 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3807 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3808 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3809 OPENAL_SetVolume(channels[firestartsound], 256);
3810 OPENAL_SetPaused(channels[firestartsound], false);
3811 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3814 displaytext[0][j]=' ';
3822 if(i==MAC_RETURN_KEY&&mainmenu==13){
3823 if(displaychars[0]){
3824 sprintf (registrationname, "%s", displaytext[0]);
3825 if(displaychars[0]<254)registrationname[displaychars[0]]='\0';
3835 float gLoc[3]={0,0,0};
3836 float vel[3]={0,0,0};
3837 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3838 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3839 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3840 OPENAL_SetVolume(channels[firestartsound], 256);
3841 OPENAL_SetPaused(channels[firestartsound], false);
3842 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3845 displaytext[0][j]=' ';
3856 togglekeydelay[i]=0;
3860 displayblinkdelay-=multiplier;
3861 if(displayblinkdelay<=0){
3862 displayblinkdelay=.3;
3863 displayblink=1-displayblink;
3869 if(hostile==1)hostiletime+=multiplier;
3871 if(!winfreeze)leveltime+=multiplier;
3872 if(IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)){
3879 if(IsKeyDown(theKeyMap, chatkey)&&!chattogglekeydown&&!console&&!chatting&&debugmode){
3881 chattogglekeydown=1;
3882 togglekey[chatkey]=1;
3883 togglekeydelay[chatkey]=-20;
3886 if(!IsKeyDown(theKeyMap, chatkey)){
3887 chattogglekeydown=0;
3892 if(IsKeyDown(theKeyMap, i)){
3893 togglekeydelay[i]+=multiplier;
3894 if(togglekeydelay[i]>.4){
3896 togglekeydelay[i]=.36;
3899 if(KeyToSingleChar(i)!='\0'&&displaychars[0]<60){
3900 for(j=255;j>=displayselected+1;j--){
3901 displaytext[0][j]=displaytext[0][j-1];
3903 displaytext[0][displayselected]=KeyToSingleChar(i);
3904 if(IsKeyDown(theKeyMap, MAC_SHIFT_KEY))displaytext[0][displayselected]=Shift(displaytext[0][displayselected]);
3908 if(i==MAC_DELETE_KEY&&displayselected!=0){
3909 for(j=displayselected-1;j<255;j++){
3910 displaytext[0][j]=displaytext[0][j+1];
3912 displaytext[0][255]=' ';
3916 if(i==MAC_ARROW_LEFT_KEY&&displayselected!=0){
3919 if(i==MAC_ARROW_RIGHT_KEY&&displayselected<displaychars[0]){
3922 if(i==MAC_RETURN_KEY){
3923 if(displaychars[0]){
3924 /*for(j=0;j<displaychars[0];j++){
3925 talkname[j]=displaytext[0][j];
3927 talkname[displaychars[0]]='\0';
3928 sprintf (chatname, "%s: %s",playerName,talkname);
3929 //NetworkSendInformation(chatname);
3932 displaytext[0][j]=' ';
3944 togglekeydelay[i]=0;
3948 displayblinkdelay-=multiplier;
3949 if(displayblinkdelay<=0){
3950 displayblinkdelay=.3;
3951 displayblink=1-displayblink;
3955 if(chatting)keyboardfrozen=1;
3957 if(IsKeyDown(theKeyMap, MAC_V_KEY)&&!freezetogglekeydown&&debugmode){
3960 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
3962 freezetogglekeydown=1;
3965 if(!IsKeyDown(theKeyMap, MAC_V_KEY)&&!IsKeyDown(theKeyMap, MAC_F1_KEY)){
3966 freezetogglekeydown=0;
3969 if(IsKeyDown(theKeyMap, MAC_TILDE_KEY)&&!consoletogglekeydown&&debugmode){
3971 if(!console)freeze=0;
3973 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
3975 consoletogglekeydown=1;
3978 if(!IsKeyDown(theKeyMap, MAC_TILDE_KEY)){
3979 consoletogglekeydown=0;
3982 if(console)freeze=1;
3984 if(console&&!IsKeyDown(theKeyMap,MAC_COMMAND_KEY)){
3986 if(IsKeyDown(theKeyMap, i)){
3987 togglekeydelay[i]+=multiplier;
3988 if(togglekeydelay[i]>.4){
3990 togglekeydelay[i]=.36;
3993 if(KeyToSingleChar(i)!='\0'&&consolechars[0]<255){
3994 for(j=255;j>=consoleselected+1;j--){
3995 consoletext[0][j]=consoletext[0][j-1];
3997 consoletext[0][consoleselected]=KeyToSingleChar(i);
3998 if(IsKeyDown(theKeyMap, MAC_SHIFT_KEY))consoletext[0][consoleselected]=Shift(consoletext[0][consoleselected]);
4002 else if(i==MAC_ENTER_KEY){
4003 for(j=255;j>=consoleselected+1;j--){
4004 consoletext[0][j]=consoletext[0][j-1];
4006 consoletext[0][consoleselected]='\n';
4010 if(i==MAC_DELETE_KEY&&consoleselected!=0){
4011 for(j=consoleselected-1;j<255;j++){
4012 consoletext[0][j]=consoletext[0][j+1];
4014 consoletext[0][255]=' ';
4018 if(i==MAC_ARROW_UP_KEY){
4019 if(archiveselected<14)archiveselected++;
4021 consolechars[0]=consolechars[archiveselected];
4022 consoletext[0][j]=consoletext[archiveselected][j];
4023 consoleselected=consolechars[0];
4026 if(i==MAC_ARROW_DOWN_KEY){
4027 if(archiveselected>0)archiveselected--;
4029 consolechars[0]=consolechars[archiveselected];
4030 consoletext[0][j]=consoletext[archiveselected][j];
4031 consoleselected=consolechars[0];
4034 if(i==MAC_ARROW_LEFT_KEY&&consoleselected!=0){
4037 if(i==MAC_ARROW_RIGHT_KEY&&consoleselected<consolechars[0]){
4040 if(i==MAC_RETURN_KEY){
4042 cmd_dispatch(this, consoletext[0]);
4044 if(consolechars[0]>0){
4047 consoletext[k][j]=consoletext[k-1][j];
4049 consolechars[k]=consolechars[k-1];
4052 consoletext[0][j]=' ';
4063 togglekeydelay[i]=0;
4067 consoleblinkdelay-=multiplier;
4068 if(consoleblinkdelay<=0){
4069 consoleblinkdelay=.3;
4070 consoleblink=1-consoleblink;
4074 if(IsKeyDown(theKeyMap, MAC_Q_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)){
4077 if(newdetail>2)newdetail=detail;
4078 if(newdetail<0)newdetail=detail;
4079 if(newscreenwidth<0)newscreenwidth=screenwidth;
4080 if(newscreenheight<0)newscreenheight=screenheight;
4082 ofstream opstream(ConvertFileName(":Data:config.txt", "w"));
4083 opstream << "Screenwidth:\n";
4084 opstream << newscreenwidth;
4085 opstream << "\nScreenheight:\n";
4086 opstream << newscreenheight;
4087 opstream << "\nMouse sensitivity:\n";
4088 opstream << usermousesensitivity;
4089 opstream << "\nBlur(0,1):\n";
4090 opstream << ismotionblur;
4091 opstream << "\nOverall Detail(0,1,2) higher=better:\n";
4092 opstream << newdetail;
4093 opstream << "\nFloating jump:\n";
4094 opstream << floatjump;
4095 opstream << "\nMouse jump:\n";
4096 opstream << mousejump;
4097 opstream << "\nAmbient sound:\n";
4098 opstream << ambientsound;
4099 opstream << "\nBlood (0,1,2):\n";
4100 opstream << bloodtoggle;
4101 opstream << "\nAuto slomo:\n";
4102 opstream << autoslomo;
4103 opstream << "\nFoliage:\n";
4104 opstream << foliage;
4105 opstream << "\nMusic:\n";
4106 opstream << musictoggle;
4107 opstream << "\nTrilinear:\n";
4108 opstream << trilinear;
4109 opstream << "\nDecals(shadows,blood puddles,etc):\n";
4111 opstream << "\nInvert mouse:\n";
4112 opstream << invertmouse;
4113 opstream << "\nGamespeed:\n";
4114 if(oldgamespeed==0)oldgamespeed=1;
4115 opstream << oldgamespeed;
4116 opstream << "\nDifficulty(0,1,2) higher=harder:\n";
4117 opstream << difficulty;
4118 opstream << "\nDamage effects(blackout, doublevision):\n";
4119 opstream << damageeffects;
4120 opstream << "\nText:\n";
4121 opstream << texttoggle;
4122 opstream << "\nDebug:\n";
4123 opstream << debugmode;
4124 opstream << "\nVBL Sync:\n";
4125 opstream << vblsync;
4126 opstream << "\nShow Points:\n";
4127 opstream << showpoints;
4128 opstream << "\nAlways Blur:\n";
4129 opstream << alwaysblur;
4130 opstream << "\nImmediate mode (turn on on G5):\n";
4131 opstream << immediate;
4132 opstream << "\nVelocity blur:\n";
4133 opstream << velocityblur;
4134 opstream << "\nVolume:\n";
4136 opstream << "\nForward key:\n";
4137 opstream << KeyToChar(forwardkey);
4138 opstream << "\nBack key:\n";
4139 opstream << KeyToChar(backkey);
4140 opstream << "\nLeft key:\n";
4141 opstream << KeyToChar(leftkey);
4142 opstream << "\nRight key:\n";
4143 opstream << KeyToChar(rightkey);
4144 opstream << "\nJump key:\n";
4145 opstream << KeyToChar(jumpkey);
4146 opstream << "\nCrouch key:\n";
4147 opstream << KeyToChar(crouchkey);
4148 opstream << "\nDraw key:\n";
4149 opstream << KeyToChar(drawkey);
4150 opstream << "\nThrow key:\n";
4151 opstream << KeyToChar(throwkey);
4152 opstream << "\nAttack key:\n";
4153 opstream << KeyToChar(attackkey);
4154 opstream << "\nChat key:\n";
4155 opstream << KeyToChar(chatkey);
4156 opstream << "\nStereoMode:\n";
4157 opstream << stereomode;
4158 opstream << "\nStereoSeparation:\n";
4159 opstream << stereoseparation;
4160 opstream << "\nStereoReverse:\n";
4161 opstream << stereoreverse;
4166 static int oldwinfreeze;
4167 if(winfreeze&&!oldwinfreeze){
4168 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
4169 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
4170 OPENAL_SetVolume(channels[consolesuccesssound], 256);
4171 OPENAL_SetPaused(channels[consolesuccesssound], false);
4173 if(winfreeze==0)oldwinfreeze=winfreeze;
4174 else oldwinfreeze++;
4176 if((IsKeyDown(theKeyMap, jumpkey)||IsKeyDown(theKeyMap, MAC_SPACE_KEY))&&!oldjumpkeydown&&!campaign){
4177 if(winfreeze)winfreeze=0;
4180 if((IsKeyDown(theKeyMap, MAC_ESCAPE_KEY))&&!campaign&&gameon){
4186 if((IsKeyDown(theKeyMap, jumpkey)||IsKeyDown(theKeyMap, MAC_SPACE_KEY))){
4189 if(!IsKeyDown(theKeyMap, jumpkey)&&!IsKeyDown(theKeyMap, MAC_SPACE_KEY))oldjumpkeydown=0;
4191 if(!freeze&&!winfreeze&&!(mainmenu&&gameon)&&(gameon||!gamestarted)){
4193 static bool oldbuttondialogue;
4195 if(indialogue!=-1)talkdelay=1;
4196 talkdelay-=multiplier;
4199 if(indialogue==-1&&(animation[player[0].targetanimation].height!=highheight)/*&&!hostile*/)
4200 for(i=0;i<numdialogues;i++){
4201 int realdialoguetype;
4203 if(dialoguetype[i]>49){
4204 realdialoguetype=dialoguetype[i]-50;
4207 else if(dialoguetype[i]>39){
4208 realdialoguetype=dialoguetype[i]-40;
4211 else if(dialoguetype[i]>29){
4212 realdialoguetype=dialoguetype[i]-30;
4215 else if(dialoguetype[i]>19){
4216 realdialoguetype=dialoguetype[i]-20;
4219 else if(dialoguetype[i]>9){
4220 realdialoguetype=dialoguetype[i]-10;
4224 realdialoguetype=dialoguetype[i];
4227 if((!hostile||(dialoguetype[i]>40&&dialoguetype[i]<50))&&realdialoguetype<numplayers&&realdialoguetype>0&&(dialoguegonethrough[i]==0||!special)&&(special||(IsKeyDown(theKeyMap, attackkey)&&!oldbuttondialogue))){
4228 if(findDistancefast(&player[0].coords,&player[realdialoguetype].coords)<6||player[realdialoguetype].howactive>=typedead1||(dialoguetype[i]>40&&dialoguetype[i]<50)){
4230 for(j=0;j<numdialogueboxes[whichdialogue];j++){
4231 player[participantfocus[whichdialogue][j]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][j]];
4232 player[participantfocus[whichdialogue][j]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
4233 player[participantfocus[whichdialogue][j]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
4234 player[participantfocus[whichdialogue][j]].velocity=0;
4235 player[participantfocus[whichdialogue][j]].targetanimation=player[participantfocus[whichdialogue][j]].getIdle();
4236 player[participantfocus[whichdialogue][j]].targetframe=0;
4241 dialoguegonethrough[i]++;
4242 if(dialogueboxsound[whichdialogue][indialogue]!=0){
4243 static float gLoc[3];
4244 static float vel[3];
4246 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
4247 temppos=temppos-viewer;
4248 Normalise(&temppos);
4253 gLoc[2]=temppos.z;vel[0]=0;
4257 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
4258 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
4259 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
4260 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
4261 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
4262 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
4263 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
4264 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
4265 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
4266 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
4267 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
4268 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
4269 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
4270 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
4271 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
4272 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
4273 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
4274 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
4275 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
4276 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
4277 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
4278 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
4279 OPENAL_SetVolume(channels[whichsoundplay], 256);
4280 OPENAL_SetPaused(channels[whichsoundplay], false);
4282 if(IsKeyDown(theKeyMap, attackkey))oldbuttondialogue=1;
4287 windvar+=multiplier;
4288 smoketex+=multiplier;
4289 tutorialstagetime+=multiplier;
4291 static float hotspotvisual[40];
4295 for(i=0;i<numhotspots;i++)
4296 hotspotvisual[i]-=multiplier/320;
4298 for(i=0;i<numhotspots;i++){
4299 //if(hotspottype[i]<=10)
4300 while(hotspotvisual[i]<0){
4302 hotspotsprite.x=float(abs(Random()%100000))/100000*hotspotsize[i];
4303 hotspotsprite=DoRotation(hotspotsprite,0,0,Random()%360);
4304 hotspotsprite=DoRotation(hotspotsprite,0,Random()%360,0);
4305 hotspotsprite+=hotspot[i];
4306 sprites.MakeSprite(breathsprite, hotspotsprite, hotspotsprite*0, 1,0.5,0, 7, 0.4);
4307 hotspotvisual[i]+=0.1/hotspotsize[i]/hotspotsize[i]/hotspotsize[i];
4311 for(i=0;i<numhotspots;i++){
4312 if(hotspottype[i]<=10&&hotspottype[i]>0){
4313 hotspot[i]=player[hotspottype[i]].coords;
4319 if(tutoriallevel&&tutorialstagetime>tutorialmaxtime){
4322 if(tutorialstage<=1){
4327 if(tutorialstage==1){
4330 if(tutorialstage==2){
4333 if(tutorialstage==3){
4334 tutorialmaxtime=600;
4336 if(tutorialstage==4){
4337 tutorialmaxtime=1000;
4339 if(tutorialstage==5){
4340 tutorialmaxtime=600;
4342 if(tutorialstage==6){
4343 tutorialmaxtime=600;
4345 if(tutorialstage==7){
4346 tutorialmaxtime=600;
4348 if(tutorialstage==8){
4349 tutorialmaxtime=600;
4351 if(tutorialstage==9){
4352 tutorialmaxtime=600;
4354 if(tutorialstage==10){
4357 if(tutorialstage==11){
4358 tutorialmaxtime=1000;
4360 if(tutorialstage==12){
4361 tutorialmaxtime=1000;
4363 if(tutorialstage==13){
4366 if(tutorialstage==14){
4378 player[1].coords=(temp+temp2)/2;
4382 gLoc[0]=player[1].coords.x;
4383 gLoc[1]=player[1].coords.y;
4384 gLoc[2]=player[1].coords.z;
4388 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
4389 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
4390 OPENAL_SetVolume(channels[fireendsound], 256);
4391 OPENAL_SetPaused(channels[fireendsound], false);
4393 for(i=0;i<player[1].skeleton.num_joints;i++){
4395 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
4396 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
4397 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
4398 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
4399 sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
4404 if(tutorialstage==15){
4405 tutorialmaxtime=500;
4407 if(tutorialstage==16){
4408 tutorialmaxtime=500;
4410 if(tutorialstage==17){
4411 tutorialmaxtime=500;
4413 if(tutorialstage==18){
4414 tutorialmaxtime=500;
4416 if(tutorialstage==19){
4418 //tutorialmaxtime=500;
4420 if(tutorialstage==20){
4421 tutorialmaxtime=500;
4423 if(tutorialstage==21){
4424 tutorialmaxtime=500;
4431 if(tutorialstage==22){
4432 tutorialmaxtime=500;
4434 if(tutorialstage==23){
4435 tutorialmaxtime=500;
4437 if(tutorialstage==24){
4438 tutorialmaxtime=500;
4440 if(tutorialstage==25){
4441 tutorialmaxtime=500;
4443 if(tutorialstage==26){
4446 if(tutorialstage==27){
4450 player[1].aitype=attacktypecutoff;
4452 if(tutorialstage==28){
4453 tutorialmaxtime=400;
4455 if(tutorialstage==29){
4456 tutorialmaxtime=400;
4457 player[0].escapednum=0;
4459 if(tutorialstage==30){
4463 player[1].aitype=passivetype;
4465 if(tutorialstage==31){
4468 if(tutorialstage==32){
4471 if(tutorialstage==33){
4472 tutorialmaxtime=400;
4475 player[1].aitype=attacktypecutoff;
4477 if(tutorialstage==34){
4478 tutorialmaxtime=400;
4480 if(tutorialstage==35){
4481 tutorialmaxtime=400;
4483 if(tutorialstage==36){
4487 player[1].aitype=passivetype;
4489 if(tutorialstage==37){
4495 player[1].aitype=attacktypecutoff;
4497 if(tutorialstage==38){
4501 player[1].aitype=passivetype;
4503 if(tutorialstage==39){
4514 weapons.owner[weapons.numweapons]=-1;
4515 weapons.type[weapons.numweapons]=knife;
4516 weapons.damage[weapons.numweapons]=0;
4517 weapons.mass[weapons.numweapons]=1;
4518 weapons.tipmass[weapons.numweapons]=1.2;
4519 weapons.length[weapons.numweapons]=.25;
4520 weapons.position[weapons.numweapons]=(temp+temp2)/2;
4521 weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
4523 weapons.velocity[weapons.numweapons]=0.1;
4524 weapons.tipvelocity[weapons.numweapons]=0.1;
4525 weapons.missed[weapons.numweapons]=1;
4526 weapons.hitsomething[weapons.numweapons]=0;
4527 weapons.freetime[weapons.numweapons]=0;
4528 weapons.firstfree[weapons.numweapons]=1;
4529 weapons.physics[weapons.numweapons]=1;
4531 weapons.numweapons++;
4533 if(tutorialstage==40){
4534 tutorialmaxtime=300;
4536 if(tutorialstage==41){
4537 tutorialmaxtime=300;
4539 if(tutorialstage==42){
4542 if(tutorialstage==43){
4543 tutorialmaxtime=300;
4545 if(tutorialstage==44){
4547 player[0].weaponactive=-1;
4548 player[0].num_weapons=0;
4549 player[1].weaponactive=0;
4550 player[1].num_weapons=1;
4551 player[1].weaponids[0]=0;
4555 player[1].aitype=attacktypecutoff;
4557 tutorialmaxtime=300;
4559 if(tutorialstage==45){
4561 player[0].weaponactive=-1;
4562 player[0].num_weapons=0;
4563 player[1].weaponactive=0;
4564 player[1].num_weapons=1;
4565 player[1].weaponids[0]=0;
4567 tutorialmaxtime=300;
4569 if(tutorialstage==46){
4571 player[0].weaponactive=-1;
4572 player[0].num_weapons=0;
4573 player[1].weaponactive=0;
4574 player[1].num_weapons=1;
4575 player[1].weaponids[0]=0;
4577 weapons.type[0]=sword;
4579 tutorialmaxtime=300;
4582 if(tutorialstage==47){
4594 weapons.owner[weapons.numweapons]=-1;
4595 weapons.type[weapons.numweapons]=sword;
4596 weapons.damage[weapons.numweapons]=0;
4597 weapons.mass[weapons.numweapons]=1;
4598 weapons.tipmass[weapons.numweapons]=1.2;
4599 weapons.length[weapons.numweapons]=.25;
4600 weapons.position[weapons.numweapons]=(temp+temp2)/2;
4601 weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
4603 weapons.velocity[weapons.numweapons]=0.1;
4604 weapons.tipvelocity[weapons.numweapons]=0.1;
4605 weapons.missed[weapons.numweapons]=1;
4606 weapons.hitsomething[weapons.numweapons]=0;
4607 weapons.freetime[weapons.numweapons]=0;
4608 weapons.firstfree[weapons.numweapons]=1;
4609 weapons.physics[weapons.numweapons]=1;
4613 player[0].weaponactive=0;
4614 player[0].num_weapons=1;
4615 player[0].weaponids[0]=1;
4616 player[1].weaponactive=0;
4617 player[1].num_weapons=1;
4618 player[1].weaponids[0]=0;
4620 weapons.numweapons++;
4622 if(tutorialstage==48){
4625 player[1].aitype=passivetype;
4631 player[0].weaponactive=0;
4632 player[0].num_weapons=1;
4633 player[0].weaponids[0]=1;
4634 player[1].weaponactive=0;
4635 player[1].num_weapons=1;
4636 player[1].weaponids[0]=0;
4638 if(player[0].weaponactive!=-1)weapons.type[player[0].weaponids[player[0].weaponactive]]=staff;
4639 else weapons.type[0]=staff;
4641 weapons.numweapons++;
4643 if(tutorialstage==49){
4646 player[1].aitype=passivetype;
4648 tutorialmaxtime=200;
4650 weapons.position[1]=1000;
4651 weapons.tippoint[1]=1000;
4653 weapons.numweapons=1;
4655 player[1].weaponactive=-1;
4656 player[1].num_weapons=0;
4657 player[0].weaponactive=0;
4658 player[0].num_weapons=1;
4659 player[0].weaponids[0]=0;
4661 weapons.type[0]=knife;
4663 weapons.numweapons++;
4665 if(tutorialstage==50){
4671 gLoc[0]=player[1].coords.x;
4672 gLoc[1]=player[1].coords.y;
4673 gLoc[2]=player[1].coords.z;
4677 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
4678 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
4679 OPENAL_SetVolume(channels[fireendsound], 256);
4680 OPENAL_SetPaused(channels[fireendsound], false);
4682 for(i=0;i<player[1].skeleton.num_joints;i++){
4684 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
4685 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
4686 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
4687 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
4688 sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
4692 player[1].num_weapons=0;
4693 player[1].weaponstuck=-1;
4694 player[1].weaponactive=-1;
4696 weapons.numweapons=0;
4698 weapons.owner[0]=-1;
4699 weapons.velocity[0]=0.1;
4700 weapons.tipvelocity[0]=-0.1;
4701 weapons.missed[0]=1;
4702 weapons.hitsomething[0]=0;
4703 weapons.freetime[0]=0;
4704 weapons.firstfree[0]=1;
4705 weapons.physics[0]=1;
4707 if(tutorialstage==51){
4708 tutorialmaxtime=80000;
4710 if(tutorialstage<=51)tutorialstagetime=0;
4714 if(tutoriallevel&&tutorialstagetime<tutorialmaxtime-3){
4715 if(tutorialstage==3){
4716 if(deltah||deltav)tutorialsuccess+=multiplier;
4718 if(tutorialstage==4){
4719 if(player[0].forwardkeydown||player[0].backkeydown||player[0].leftkeydown||player[0].rightkeydown)tutorialsuccess+=multiplier;
4721 if(tutorialstage==5){
4722 if(player[0].jumpkeydown)tutorialsuccess=1;
4724 if(tutorialstage==6){
4725 if(player[0].isCrouch())tutorialsuccess=1;
4727 if(tutorialstage==7){
4728 if(player[0].targetanimation==rollanim)tutorialsuccess=1;
4730 if(tutorialstage==8){
4731 if(player[0].targetanimation==sneakanim)tutorialsuccess+=multiplier;
4733 if(tutorialstage==9){
4734 if(player[0].targetanimation==rabbitrunninganim||player[0].targetanimation==wolfrunninganim)tutorialsuccess+=multiplier;
4736 if(tutorialstage==11){
4737 if(player[0].isWallJump())tutorialsuccess=1;
4739 if(tutorialstage==12){
4740 if(player[0].targetanimation==flipanim)tutorialsuccess=1;
4742 if(tutorialstage==15){
4743 if(player[0].targetanimation==upunchanim||player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
4745 if(tutorialstage==16){
4746 if(player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
4748 if(tutorialstage==17){
4749 if(player[0].targetanimation==spinkickanim)tutorialsuccess=1;
4751 if(tutorialstage==18){
4752 if(player[0].targetanimation==sweepanim)tutorialsuccess=1;
4754 if(tutorialstage==19){
4755 if(player[0].targetanimation==dropkickanim)tutorialsuccess=1;
4757 if(tutorialstage==20){
4758 if(player[0].targetanimation==rabbitkickanim)tutorialsuccess=1;
4760 if(tutorialstage==21){
4761 if(bonus==cannon)tutorialsuccess=1;
4763 if(tutorialstage==22){
4764 if(bonus==spinecrusher)tutorialsuccess=1;
4766 if(tutorialstage==23){
4767 if(player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)tutorialsuccess=1;
4769 if(tutorialstage==24){
4770 if(player[0].targetanimation==rabbittacklinganim)tutorialsuccess=1;
4772 if(tutorialstage==25){
4773 if(player[0].targetanimation==backhandspringanim)tutorialsuccess=1;
4775 if(tutorialstage==28){
4776 if(animation[player[0].targetanimation].attack==reversed&&player[0].feint)tutorialsuccess=1;
4778 if(tutorialstage==29){
4779 if(player[0].escapednum==2){
4783 player[1].aitype=passivetype;
4786 if(tutorialstage==33){
4787 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4789 if(tutorialstage==34){
4790 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4792 if(tutorialstage==35){
4793 if(animation[player[0].targetanimation].attack==reversal){
4797 player[1].aitype=passivetype;
4800 if(tutorialstage==40){
4801 if(player[0].num_weapons>0)tutorialsuccess=1;
4803 if(tutorialstage==41){
4804 if(player[0].weaponactive==-1&&player[0].num_weapons>0)tutorialsuccess=1;
4806 if(tutorialstage==43){
4807 if(player[0].targetanimation==knifeslashstartanim)tutorialsuccess=1;
4809 if(tutorialstage==44){
4810 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4812 if(tutorialstage==45){
4813 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4815 if(tutorialstage==46){
4816 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4818 if(tutorialstage==49){
4819 if(player[1].weaponstuck!=-1)tutorialsuccess=1;
4821 if(tutorialsuccess>=1)tutorialstagetime=tutorialmaxtime-3;
4824 if(tutorialstagetime==tutorialmaxtime-3){
4825 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
4826 OPENAL_SetVolume(channels[consolesuccesssound], 256);
4827 OPENAL_SetPaused(channels[consolesuccesssound], false);
4830 if(tutorialsuccess>=1){
4831 if(tutorialstage==34||tutorialstage==35)
4832 tutorialstagetime=tutorialmaxtime-1;
4837 if(tutorialstage<14||tutorialstage>=50){
4838 player[1].coords.y=300;
4839 player[1].velocity=0;
4843 if(tutoriallevel!=1){
4844 if(bonustime==0&&bonus!=solidhit&&bonus!=spinecrusher&&bonus!=tracheotomy&&bonus!=backstab&&bonusvalue>10){
4845 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
4846 OPENAL_SetVolume(channels[consolesuccesssound], 256);
4847 OPENAL_SetPaused(channels[consolesuccesssound], false);
4852 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
4853 OPENAL_SetVolume(channels[fireendsound], 256);
4854 OPENAL_SetPaused(channels[fireendsound], false);
4857 if(bonus!=solidhit&&bonus!=twoxcombo&&bonus!=threexcombo&&bonus!=fourxcombo&&bonus!=megacombo)bonusnum[bonus]++;
4858 else bonusnum[bonus]+=0.15;
4859 if(tutoriallevel)bonusvalue=0;
4860 bonusvalue/=bonusnum[bonus];
4861 bonustotal+=bonusvalue;
4863 bonustime+=multiplier;
4865 if(environment==snowyenvironment){
4866 precipdelay-=multiplier;
4867 while(precipdelay<0){
4869 if(!detail)precipdelay+=.04;
4870 XYZ footvel,footpoint;
4873 footpoint=viewer+viewerfacing*6;
4874 footpoint.y+=((float)abs(Random()%1200))/100-6;
4875 footpoint.x+=((float)abs(Random()%1200))/100-6;
4876 footpoint.z+=((float)abs(Random()%1200))/100-6;
4877 sprites.MakeSprite(snowsprite, footpoint,footvel, 1,1,1, .1, 1);
4880 for(k=0;k<numplayers;k++){
4881 if(player[k].aitype==playercontrolled)player[k].turnspeed=500;
4882 if(player[k].aitype!=playercontrolled)player[k].turnspeed=500;
4884 if((player[k].isRun()&&((player[k].targetrotation!=rabbitrunninganim&&player[k].targetrotation!=wolfrunninganim)||player[k].targetframe==4))||player[k].targetanimation==removeknifeanim||player[k].targetanimation==crouchremoveknifeanim||player[k].targetanimation==flipanim||player[k].targetanimation==fightsidestep||player[k].targetanimation==walkanim){
4885 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
4886 else if(player[k].rotation>player[k].targetrotation){
4887 player[k].rotation-=multiplier*player[k].turnspeed;
4889 else if(player[k].rotation<player[k].targetrotation){
4890 player[k].rotation+=multiplier*player[k].turnspeed;
4895 if(player[k].isStop()||player[k].isLanding()||player[k].targetanimation==staggerbackhighanim||(player[k].targetanimation==sneakanim&&player[k].currentanimation==sneakanim)||player[k].targetanimation==staggerbackhardanim||player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim||player[k].targetanimation==rollanim||(animation[player[k].targetanimation].attack&&player[k].targetanimation!=rabbitkickanim&&(player[k].targetanimation!=crouchstabanim||player[k].hasvictim)&&(player[k].targetanimation!=swordgroundstabanim||player[k].hasvictim))){
4896 player[k].turnspeed*=2;
4897 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
4898 else if(player[k].rotation>player[k].targetrotation){
4899 player[k].rotation-=multiplier*player[k].turnspeed;
4901 else if(player[k].rotation<player[k].targetrotation){
4902 player[k].rotation+=multiplier*player[k].turnspeed;
4904 player[k].turnspeed/=2;
4907 if(player[k].targetanimation==sneakanim&&player[k].currentanimation!=sneakanim){
4908 player[k].turnspeed*=4;
4909 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
4910 else if(player[k].rotation>player[k].targetrotation){
4911 player[k].rotation-=multiplier*player[k].turnspeed;
4913 else if(player[k].rotation<player[k].targetrotation){
4914 player[k].rotation+=multiplier*player[k].turnspeed;
4916 player[k].turnspeed/=4;
4919 /*if(player[k].aitype!=passivetype||(findDistancefast(&player[k].coords,&viewer)<viewdistance*viewdistance))*/ player[k].DoStuff();
4920 if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
4922 if(findDistancefast(&player[k].coords,&player[k].realoldcoords)>0){
4923 if(!player[k].skeleton.free&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim){
4926 if(player[k].collide<-.3)player[k].collide=-.3;
4927 if(player[k].collide>1)player[k].collide=1;
4928 player[k].collide-=multiplier*30;
4930 if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)){
4931 player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
4933 if(terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz])
4934 for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
4935 i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
4936 if(objects.type[i]!=rocktype||(((objects.scale[i]>.5&&player[k].aitype==playercontrolled)||objects.position[i].y>player[k].coords.y))){
4937 lowpoint=player[k].coords;
4938 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip())lowpoint.y+=1.25;
4939 else lowpoint.y+=1.3;
4940 if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)&&player[k].coords.y>terrain.getHeight(player[k].coords.x,player[k].coords.z)-.1){
4941 player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
4943 /*while(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z))
4944 player[k].coords+=terrain.getNormal(player[k].coords.x,player[k].coords.z)/50;
4946 if(player[k].SphereCheck(&lowpoint, 1.3, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
4947 flatfacing=lowpoint-player[k].coords;
4948 player[k].coords=lowpoint;
4949 player[k].coords.y-=1.3;
4950 player[k].collide=1;
4952 if(player[k].aitype==playercontrolled&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].jumptogglekeydown&&player[k].jumpkeydown){
4953 lowpointtarget=lowpoint+DoRotation(player[k].facing,0,-90,0)*1.5;
4954 tempcoords1=lowpoint;
4955 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4956 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
4958 player[k].targetanimation=walljumpleftanim;
4959 player[k].targetframe=0;
4962 gLoc[0]=player[k].coords.x;
4963 gLoc[1]=player[k].coords.y;
4964 gLoc[2]=player[k].coords.z;
4968 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
4969 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
4970 OPENAL_SetVolume(channels[movewhooshsound], 256);
4971 OPENAL_SetPaused(channels[movewhooshsound], false);
4972 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
4974 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
4975 player[k].rotation=-asin(0-lowpointtarget.x);
4976 player[k].rotation*=360/6.28;
4977 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
4978 player[k].targetrotation=player[k].rotation;
4979 player[k].lowrotation=player[k].rotation;
4980 if(k==0)numwallflipped++;
4984 lowpoint=tempcoords1;
4985 lowpointtarget=lowpoint+DoRotation(player[k].facing,0,90,0)*1.5;
4986 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4987 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
4989 player[k].targetanimation=walljumprightanim;
4990 player[k].targetframe=0;
4993 gLoc[0]=player[k].coords.x;
4994 gLoc[1]=player[k].coords.y;
4995 gLoc[2]=player[k].coords.z;
4999 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
5000 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
5001 OPENAL_SetVolume(channels[movewhooshsound], 256);
5002 OPENAL_SetPaused(channels[movewhooshsound], false);
5003 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
5005 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
5006 player[k].rotation=-asin(0-lowpointtarget.x);
5007 player[k].rotation*=360/6.28;
5008 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
5009 player[k].targetrotation=player[k].rotation;
5010 player[k].lowrotation=player[k].rotation;
5011 if(k==0)numwallflipped++;
5015 lowpoint=tempcoords1;
5016 lowpointtarget=lowpoint+player[k].facing*2;
5017 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
5018 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
5020 player[k].targetanimation=walljumpbackanim;
5021 player[k].targetframe=0;
5024 gLoc[0]=player[k].coords.x;
5025 gLoc[1]=player[k].coords.y;
5026 gLoc[2]=player[k].coords.z;
5030 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
5031 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
5032 OPENAL_SetVolume(channels[movewhooshsound], 256);
5033 OPENAL_SetPaused(channels[movewhooshsound], false);
5034 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
5036 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
5037 player[k].rotation=-asin(0-lowpointtarget.x);
5038 player[k].rotation*=360/6.28;
5039 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
5040 player[k].targetrotation=player[k].rotation;
5041 player[k].lowrotation=player[k].rotation;
5042 if(k==0)numwallflipped++;
5046 lowpoint=tempcoords1;
5047 lowpointtarget=lowpoint-player[k].facing*2;
5048 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
5049 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
5051 player[k].targetanimation=walljumpfrontanim;
5052 player[k].targetframe=0;
5055 gLoc[0]=player[k].coords.x;
5056 gLoc[1]=player[k].coords.y;
5057 gLoc[2]=player[k].coords.z;
5061 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
5062 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
5063 OPENAL_SetVolume(channels[movewhooshsound], 256);
5064 OPENAL_SetPaused(channels[movewhooshsound], false);
5065 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
5067 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
5068 player[k].rotation=-asin(0-lowpointtarget.x);
5069 player[k].rotation*=360/6.28;
5070 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
5071 player[k].rotation+=180;
5072 player[k].targetrotation=player[k].rotation;
5073 player[k].lowrotation=player[k].rotation;
5074 if(k==0)numwallflipped++;
5082 else if(objects.type[i]==rocktype){
5083 lowpoint2=player[k].coords;
5084 lowpoint=player[k].coords;
5086 if(objects.model[i].LineCheck(&lowpoint,&lowpoint2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1){
5087 player[k].coords=colpoint;
5088 player[k].collide=1;
5091 if((player[k].targetanimation==jumpdownanim||player[k].isFlip())){
5092 if(player[k].isFlip()&&animation[player[k].targetanimation].label[player[k].targetframe]==7)player[k].RagDoll(0);
5094 if(player[k].targetanimation==jumpupanim){player[k].jumppower=-4;player[k].targetanimation=player[k].getIdle();}
5096 player[k].targetframe=0;
5097 player[k].onterrain=1;
5099 if(player[k].id==0){
5100 OPENAL_SetPaused(channels[whooshsound], true);
5101 OPENAL_SetVolume(channels[whooshsound], 0);
5104 if((player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].wasLanding()){
5105 if(player[k].isFlip())player[k].jumppower=-4;
5106 player[k].targetanimation=player[k].getLanding();
5109 gLoc[0]=player[k].coords.x;
5110 gLoc[1]=player[k].coords.y;
5111 gLoc[2]=player[k].coords.z;
5112 vel[0]=player[k].velocity.x;
5113 vel[1]=player[k].velocity.y;
5114 vel[2]=player[k].velocity.z;
5115 PlaySoundEx( landsound, samp[landsound], NULL, true);
5116 OPENAL_3D_SetAttributes(channels[landsound], gLoc, vel);
5117 OPENAL_SetVolume(channels[landsound], 128);
5118 OPENAL_SetPaused(channels[landsound], false);
5120 envsound[numenvsounds]=player[k].coords;
5121 envsoundvol[numenvsounds]=16;
5122 envsoundlife[numenvsounds]=.4;
5131 if(tempcollide&&terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz]&&(/*player[k].jumptogglekeydown*/1==1||player[k].aitype!=playercontrolled))
5132 for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
5133 i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
5134 lowpoint=player[k].coords;
5136 if(objects.type[i]!=rocktype)
5137 if(player[k].SphereCheck(&lowpoint, 1.33, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
5138 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].onterrain)player[k].avoidcollided=1;
5139 player[k].coords=lowpoint;
5140 player[k].coords.y-=1.35;
5141 player[k].collide=1;
5143 if((player[k].grabdelay<=0||player[k].aitype!=playercontrolled)&&((/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)&&*/player[k].currentanimation!=climbanim&&player[k].currentanimation!=hanganim&&!player[k].isWallJump())||player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
5144 lowpoint=player[k].coords;
5145 objects.model[i].SphereCheckPossible(&lowpoint, 1.5, &objects.position[i], &objects.rotation[i]);
5146 lowpoint=player[k].coords;
5150 facing=DoRotation(facing,0,player[k].targetrotation+180,0);
5151 lowpointtarget=lowpoint+facing*1.4;
5152 whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
5154 lowpoint=player[k].coords;
5156 lowpointtarget=lowpoint+facing*1.4;
5158 lowpointtarget2=lowpointtarget;
5160 lowpointtarget3=lowpointtarget;
5162 lowpointtarget4=lowpointtarget;
5164 lowpointtarget5=lowpointtarget;
5166 lowpointtarget6=lowpointtarget;
5168 lowpointtarget7=lowpoint;
5170 lowpointtarget2.x+=.1;
5172 lowpointtarget3.z+=.1;
5174 lowpointtarget4.x-=.1;
5176 lowpointtarget5.z-=.1;
5178 lowpointtarget6.y+=45/13;
5179 lowpointtarget6+=facing*.6;
5180 lowpointtarget7.y+=90/13;
5181 whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
5182 if(objects.friction[i]>.5)
5185 if(whichhit!=-1)if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim)player[k].collided=1;
5186 if(checkcollide(lowpoint7,lowpointtarget7)==-1)
5187 if(checkcollide(lowpoint6,lowpointtarget6)==-1)
5188 if(objects.model[i].LineCheckPossible(&lowpoint2,&lowpointtarget2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint3,&lowpointtarget3,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint4,&lowpointtarget4,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint5,&lowpointtarget5,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)
5190 lowpoint=player[k].coords;
5191 lowpoint.y+=(float)j/13;
5192 lowpointtarget=lowpoint+facing*1.4;
5193 if(objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint2,&objects.position[i],&objects.rotation[i])==-1){
5197 /*if(j>=25&&(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)){
5200 if(j<=25&&player[k].targetanimation==jumpdownanim){
5203 if(j!=100&&(/*j>25||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
5204 lowpoint=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0);
5205 if(1==1/*dotproduct(&player[k].velocity,&lowpoint)>0||player[k].aitype!=playercontrolled||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim||player[k].targetanimation==jumpupanim)*/){
5206 lowpoint=player[k].coords;
5207 lowpoint.y+=(float)j/13;
5208 lowpointtarget=lowpoint+facing*1.3;
5209 flatfacing=player[k].coords;
5210 player[k].coords=colpoint-DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0)*.01;
5211 player[k].coords.y=lowpointtarget.y-.07;
5212 player[k].currentoffset=(flatfacing-player[k].coords)/player[k].scale;
5214 if(j>10||!player[k].isRun()){
5215 if(player[k].targetanimation==jumpdownanim||player[k].targetanimation==jumpupanim){
5216 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
5220 gLoc[0]=player[k].coords.x;
5221 gLoc[1]=player[k].coords.y;
5222 gLoc[2]=player[k].coords.z;
5223 vel[0]=player[k].velocity.x;
5224 vel[1]=player[k].velocity.y;
5225 vel[2]=player[k].velocity.z;
5226 PlaySoundEx( jumpsound, samp[jumpsound], NULL, true);
5227 OPENAL_3D_SetAttributes(channels[jumpsound], gLoc, vel);
5228 OPENAL_SetVolume(channels[jumpsound], 128);
5229 OPENAL_SetPaused(channels[jumpsound], false);
5231 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
5232 player[k].rotation=-asin(0-lowpointtarget.x);
5233 player[k].rotation*=360/6.28;
5234 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
5235 player[k].targetrotation=player[k].rotation;
5236 player[k].lowrotation=player[k].rotation;
5238 //player[k].velocity=lowpointtarget*.03;
5239 player[k].velocity=0;
5241 if(/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim){
5242 //player[k].currentanimation=climbanim;
5243 player[k].targetanimation=climbanim;
5244 player[k].jumppower=0;
5245 player[k].jumpclimb=1;
5247 player[k].transspeed=6;
5250 //player[k].currentframe=1;
5251 player[k].targetframe=1;
5253 //player[k].currentframe=0;
5254 player[k].targetframe=0;
5255 //player[k].currentanimation=hanganim;
5256 player[k].targetanimation=hanganim;
5257 player[k].jumppower=0;
5271 if(player[k].collide<=0){
5272 if(!player[k].onterrain&&player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim&&!player[k].isWallJump()&&!player[k].isFlip()){
5273 if(player[k].currentanimation!=climbanim&&player[k].currentanimation!=tempanim&&player[k].targetanimation!=backhandspringanim&&(player[k].targetanimation!=rollanim||player[k].targetframe<2||player[k].targetframe>6)){
5274 if(player[k].targetanimation==staggerbackhighanim||player[k].targetanimation==staggerbackhardanim)player[k].RagDoll(0);
5275 player[k].targetanimation=jumpdownanim;
5276 player[k].targetframe=0;
5281 gLoc[0]=player[k].coords.x;
5282 gLoc[1]=player[k].coords.y;
5283 gLoc[2]=player[k].coords.z;
5284 vel[0]=player[k].velocity.x;
5285 vel[1]=player[k].velocity.y;
5286 vel[2]=player[k].velocity.z;
5288 PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
5289 OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
5290 OPENAL_SetVolume(channels[whooshsound], 128);
5291 OPENAL_SetPaused(channels[whooshsound], false);
5294 player[k].velocity.y+=gravity;
5299 player[k].realoldcoords=player[k].coords;
5302 static XYZ oldviewer;
5305 player[0].forwardkeydown=IsKeyDown(theKeyMap, forwardkey);
5306 player[0].leftkeydown=IsKeyDown(theKeyMap, leftkey);
5307 player[0].backkeydown=IsKeyDown(theKeyMap, backkey);
5308 player[0].rightkeydown=IsKeyDown(theKeyMap, rightkey);
5309 player[0].jumpkeydown=IsKeyDown(theKeyMap, jumpkey);
5310 player[0].crouchkeydown=IsKeyDown(theKeyMap, crouchkey);
5311 player[0].drawkeydown=IsKeyDown(theKeyMap, drawkey);
5312 player[0].throwkeydown=IsKeyDown(theKeyMap, throwkey);
5316 player[0].forwardkeydown=0;
5317 player[0].leftkeydown=0;
5318 player[0].backkeydown=0;
5319 player[0].rightkeydown=0;
5320 player[0].jumpkeydown=0;
5321 player[0].crouchkeydown=0;
5322 player[0].drawkeydown=0;
5323 player[0].throwkeydown=0;
5326 if(!player[0].jumpkeydown)player[0].jumpclimb=0;
5329 static bool endkeydown;
5336 facing=DoRotation(facing,-rotation2,0,0);
5337 facing=DoRotation(facing,0,0-rotation,0);
5342 flatfacing=DoRotation(flatfacing,0,-rotation,0);
5344 if(IsKeyDown(theKeyMap, forwardkey))viewer+=facing*multiplier*4;
5345 if(IsKeyDown(theKeyMap, backkey))viewer-=facing*multiplier*4;
5346 if(IsKeyDown(theKeyMap, leftkey))viewer+=DoRotation(flatfacing*multiplier,0,90,0)*4;
5347 if(IsKeyDown(theKeyMap, rightkey))viewer+=DoRotation(flatfacing*multiplier,0,-90,0)*4;
5348 if(IsKeyDown(theKeyMap, jumpkey))viewer.y+=multiplier*4;
5349 if(IsKeyDown(theKeyMap, crouchkey))viewer.y-=multiplier*4;
5350 if(!endkeydown&&(IsKeyDown(theKeyMap, MAC_1_KEY)||IsKeyDown(theKeyMap, MAC_2_KEY)||IsKeyDown(theKeyMap, MAC_3_KEY)||IsKeyDown(theKeyMap, MAC_4_KEY)||IsKeyDown(theKeyMap, MAC_5_KEY)
5351 ||IsKeyDown(theKeyMap, MAC_6_KEY)||IsKeyDown(theKeyMap, MAC_7_KEY)||IsKeyDown(theKeyMap, MAC_8_KEY)||IsKeyDown(theKeyMap, MAC_9_KEY)||IsKeyDown(theKeyMap, MAC_0_KEY)
5352 ||IsKeyDown(theKeyMap, MAC_MINUS_KEY))){
5354 if(IsKeyDown(theKeyMap, MAC_1_KEY))whichend=1;
5355 if(IsKeyDown(theKeyMap, MAC_2_KEY))whichend=2;
5356 if(IsKeyDown(theKeyMap, MAC_3_KEY))whichend=3;
5357 if(IsKeyDown(theKeyMap, MAC_4_KEY))whichend=4;
5358 if(IsKeyDown(theKeyMap, MAC_5_KEY))whichend=5;
5359 if(IsKeyDown(theKeyMap, MAC_6_KEY))whichend=6;
5360 if(IsKeyDown(theKeyMap, MAC_7_KEY))whichend=7;
5361 if(IsKeyDown(theKeyMap, MAC_8_KEY))whichend=8;
5362 if(IsKeyDown(theKeyMap, MAC_9_KEY))whichend=9;
5363 if(IsKeyDown(theKeyMap, MAC_0_KEY))whichend=0;
5364 if(IsKeyDown(theKeyMap, MAC_MINUS_KEY))whichend=-1;
5366 participantfocus[whichdialogue][indialogue]=whichend;
5367 participantlocation[whichdialogue][whichend]=player[whichend].coords;
5368 participantrotation[whichdialogue][whichend]=player[whichend].rotation;
5371 participantfocus[whichdialogue][indialogue]=-1;
5373 if(player[participantfocus[whichdialogue][indialogue]].dead){
5378 dialoguecamera[whichdialogue][indialogue]=viewer;
5379 dialoguecamerarotation[whichdialogue][indialogue]=rotation;
5380 dialoguecamerarotation2[whichdialogue][indialogue]=rotation2;
5382 if(indialogue<numdialogueboxes[whichdialogue]){
5383 if(dialogueboxsound[whichdialogue][indialogue]!=0){
5384 static float gLoc[3];
5385 static float vel[3];
5387 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
5388 temppos=temppos-viewer;
5389 Normalise(&temppos);
5394 gLoc[2]=temppos.z;vel[0]=0;
5398 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
5399 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
5400 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
5401 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
5402 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
5403 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
5404 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
5405 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
5406 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
5407 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
5408 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
5409 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
5410 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
5411 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
5412 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
5413 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
5414 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
5415 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
5416 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
5417 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
5418 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
5419 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
5420 OPENAL_SetVolume(channels[whichsoundplay], 256);
5421 OPENAL_SetPaused(channels[whichsoundplay], false);
5425 for(j=0;j<numplayers;j++){
5426 participantfacing[whichdialogue][indialogue][j]=participantfacing[whichdialogue][indialogue-1][j];
5431 if((IsKeyDown(theKeyMap, MAC_NUMPAD_1_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_2_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_3_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_4_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_5_KEY)
5432 ||IsKeyDown(theKeyMap, MAC_NUMPAD_6_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_7_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_8_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_9_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_0_KEY)
5435 if(IsKeyDown(theKeyMap, MAC_NUMPAD_1_KEY))whichend=1;
5436 if(IsKeyDown(theKeyMap, MAC_NUMPAD_2_KEY))whichend=2;
5437 if(IsKeyDown(theKeyMap, MAC_NUMPAD_3_KEY))whichend=3;
5438 if(IsKeyDown(theKeyMap, MAC_NUMPAD_4_KEY))whichend=4;
5439 if(IsKeyDown(theKeyMap, MAC_NUMPAD_5_KEY))whichend=5;
5440 if(IsKeyDown(theKeyMap, MAC_NUMPAD_6_KEY))whichend=6;
5441 if(IsKeyDown(theKeyMap, MAC_NUMPAD_7_KEY))whichend=7;
5442 if(IsKeyDown(theKeyMap, MAC_NUMPAD_8_KEY))whichend=8;
5443 if(IsKeyDown(theKeyMap, MAC_NUMPAD_9_KEY))whichend=9;
5444 if(IsKeyDown(theKeyMap, MAC_NUMPAD_0_KEY))whichend=0;
5445 participantfacing[whichdialogue][indialogue][whichend]=facing;
5447 if(!IsKeyDown(theKeyMap, MAC_1_KEY)&&!IsKeyDown(theKeyMap, MAC_2_KEY)&&!IsKeyDown(theKeyMap, MAC_3_KEY)&&!IsKeyDown(theKeyMap, MAC_4_KEY)&&!IsKeyDown(theKeyMap, MAC_5_KEY)
5448 &&!IsKeyDown(theKeyMap, MAC_6_KEY)&&!IsKeyDown(theKeyMap, MAC_7_KEY)&&!IsKeyDown(theKeyMap, MAC_8_KEY)&&!IsKeyDown(theKeyMap, MAC_9_KEY)&&!IsKeyDown(theKeyMap, MAC_0_KEY)
5449 &&!IsKeyDown(theKeyMap, MAC_MINUS_KEY)){
5452 if(indialogue>=numdialogueboxes[whichdialogue]){
5459 OPENAL_SetPaused(channels[whooshsound], true);
5460 viewer=dialoguecamera[whichdialogue][indialogue];
5461 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.1){
5462 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.1;
5464 rotation=dialoguecamerarotation[whichdialogue][indialogue];
5465 rotation2=dialoguecamerarotation2[whichdialogue][indialogue];
5466 if(dialoguetime>0.5)
5467 if((!endkeydown&&(IsKeyDown(theKeyMap, MAC_1_KEY)||IsKeyDown(theKeyMap, MAC_2_KEY)||IsKeyDown(theKeyMap, MAC_3_KEY)||IsKeyDown(theKeyMap, MAC_4_KEY)||IsKeyDown(theKeyMap, MAC_5_KEY)
5468 ||IsKeyDown(theKeyMap, MAC_6_KEY)||IsKeyDown(theKeyMap, MAC_7_KEY)||IsKeyDown(theKeyMap, MAC_8_KEY)||IsKeyDown(theKeyMap, MAC_9_KEY)||IsKeyDown(theKeyMap, MAC_0_KEY)
5469 ||IsKeyDown(theKeyMap, MAC_MINUS_KEY)))||(IsKeyDown(theKeyMap, attackkey)&&!oldbuttondialogue)){
5472 if(indialogue<numdialogueboxes[whichdialogue]){
5473 if(dialogueboxsound[whichdialogue][indialogue]!=0){
5474 static float gLoc[3];
5475 static float vel[3];
5477 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
5478 temppos=temppos-viewer;
5479 Normalise(&temppos);
5484 gLoc[2]=temppos.z;vel[0]=0;
5488 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
5489 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
5490 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
5491 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
5492 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
5493 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
5494 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
5495 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
5496 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
5497 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
5498 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
5499 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
5500 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
5501 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
5502 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
5503 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
5504 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
5505 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
5506 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
5507 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
5508 if(dialogueboxsound[whichdialogue][indialogue]==-6)whichsoundplay=alarmsound;
5509 if(dialogueboxsound[whichdialogue][indialogue]!=-5){
5510 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
5511 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
5512 OPENAL_SetVolume(channels[whichsoundplay], 256);
5513 OPENAL_SetPaused(channels[whichsoundplay], false);
5515 if(dialogueboxsound[whichdialogue][indialogue]==-5){
5516 hotspot[numhotspots]=player[0].coords;
5517 hotspotsize[numhotspots]=10;
5518 hotspottype[numhotspots]=-1;
5522 if(dialogueboxsound[whichdialogue][indialogue]==-6){
5526 if(player[participantfocus[whichdialogue][indialogue]].dead){
5534 if(!IsKeyDown(theKeyMap, MAC_1_KEY)&&!IsKeyDown(theKeyMap, MAC_2_KEY)&&!IsKeyDown(theKeyMap, MAC_3_KEY)&&!IsKeyDown(theKeyMap, MAC_4_KEY)&&!IsKeyDown(theKeyMap, MAC_5_KEY)
5535 &&!IsKeyDown(theKeyMap, MAC_6_KEY)&&!IsKeyDown(theKeyMap, MAC_7_KEY)&&!IsKeyDown(theKeyMap, MAC_8_KEY)&&!IsKeyDown(theKeyMap, MAC_9_KEY)&&!IsKeyDown(theKeyMap, MAC_0_KEY)
5536 &&!IsKeyDown(theKeyMap, MAC_MINUS_KEY)){
5539 if(indialogue>=numdialogueboxes[whichdialogue]){
5543 if(dialoguetype[whichdialogue]>19&&dialoguetype[whichdialogue]<30){
5546 if(dialoguetype[whichdialogue]>29&&dialoguetype[whichdialogue]<40){
5549 if(dialoguetype[whichdialogue]>49&&dialoguetype[whichdialogue]<60){
5551 for(i=1;i<numplayers;i++){
5552 player[i].aitype = attacktypecutoff;
5559 if(!IsKeyDown(theKeyMap, attackkey))oldbuttondialogue=0;
5560 else oldbuttondialogue=1;
5562 static float keyrefreshdelay=0,bigrefreshdelay=0;
5566 /*keyrefreshdelay-=multiplier;
5567 bigrefreshdelay-=multiplier;
5569 if(keyrefreshdelay<=0){
5570 static int concat[4];
5572 concat[0]=player[0].forwardkeydown;
5573 concat[0]=concat[0]*2+player[0].forwardstogglekeydown;
5574 concat[0]=concat[0]*2+player[0].rightkeydown;
5575 concat[0]=concat[0]*2+player[0].leftkeydown;
5576 concat[0]=concat[0]*2+player[0].backkeydown;
5577 concat[0]=concat[0]*2+player[0].jumpkeydown;
5578 concat[0]=concat[0]*2+player[0].jumptogglekeydown;
5579 concat[0]=concat[0]*2+player[0].crouchkeydown;
5581 concat[1]=player[0].crouchtogglekeydown;
5582 concat[1]=concat[1]*2+player[0].drawkeydown;
5583 concat[1]=concat[1]*2+player[0].drawtogglekeydown;
5584 concat[1]=concat[1]*2+player[0].throwkeydown;
5585 concat[1]=concat[1]*2+player[0].throwtogglekeydown;
5586 concat[1]=concat[1]*2+player[0].attackkeydown;
5588 //concat[2]=(char)((int)(rotation/2)%180);
5590 //concat[3]=(char)((int)(rotation2/2)%180);
5592 chatname[0]=concat[0]-128;
5593 chatname[1]=concat[1]-128;
5594 //chatname[2]=concat[2]-128;
5595 //chatname[3]=concat[3]-128;
5597 memcpy(chatname+temppoint,&rotation,sizeof(float));
5598 temppoint+=sizeof(float);
5599 memcpy(chatname+temppoint,&rotation2,sizeof(float));
5600 temppoint+=sizeof(float);
5602 chatname[temppoint]='\0';
5604 //if(!ishost)NetworkSendPlayerMessage( chatname, kMessageType_Keys );
5605 //if(ishost)NetworkSendPlayerRelayMessage( chatname, kMessageType_Keys );
5606 //keyrefreshdelay=.01;
5607 keyrefreshdelay=.03;
5610 if(bigrefreshdelay<=0){
5613 memcpy(chatname+temppoint,&i,sizeof(int));
5614 temppoint+=sizeof(int);
5615 memcpy(chatname+temppoint,&player[i].coords.x,sizeof(float));
5616 temppoint+=sizeof(float);
5617 memcpy(chatname+temppoint,&player[i].coords.y,sizeof(float));
5618 temppoint+=sizeof(float);
5619 memcpy(chatname+temppoint,&player[i].coords.z,sizeof(float));
5620 temppoint+=sizeof(float);
5621 memcpy(chatname+temppoint,&player[i].damage,sizeof(float));
5622 temppoint+=sizeof(float);
5623 memcpy(chatname+temppoint,&player[i].target,sizeof(float));
5624 temppoint+=sizeof(float);
5625 memcpy(chatname+temppoint,&player[i].targetanimation,sizeof(int));
5626 temppoint+=sizeof(int);
5627 memcpy(chatname+temppoint,&player[i].currentanimation,sizeof(int));
5628 temppoint+=sizeof(int);
5629 memcpy(chatname+temppoint,&player[i].velocity.x,sizeof(float));
5630 temppoint+=sizeof(float);
5631 memcpy(chatname+temppoint,&player[i].velocity.y,sizeof(float));
5632 temppoint+=sizeof(float);
5633 memcpy(chatname+temppoint,&player[i].velocity.z,sizeof(float));
5634 temppoint+=sizeof(float);
5635 memcpy(chatname+temppoint,&player[i].targetframe,sizeof(int));
5636 temppoint+=sizeof(int);
5637 memcpy(chatname+temppoint,&player[i].currentframe,sizeof(int));
5638 temppoint+=sizeof(int);
5639 memcpy(chatname+temppoint,&player[i].rotation,sizeof(float));
5640 temppoint+=sizeof(float);
5641 memcpy(chatname+temppoint,&player[i].targetrotation,sizeof(float));
5642 temppoint+=sizeof(float);
5643 memcpy(chatname+temppoint,&player[i].bloodloss,sizeof(float));
5644 temppoint+=sizeof(float);
5645 memcpy(chatname+temppoint,&player[i].weaponactive,sizeof(int));
5646 temppoint+=sizeof(int);
5647 memcpy(chatname+temppoint,&player[i].num_weapons,sizeof(int));
5648 temppoint+=sizeof(int);
5649 memcpy(chatname+temppoint,&player[i].weaponids[0],sizeof(int));
5650 temppoint+=sizeof(int);
5651 memcpy(chatname+temppoint,&player[i].weaponids[1],sizeof(int));
5652 temppoint+=sizeof(int);
5653 memcpy(chatname+temppoint,&player[i].weaponids[2],sizeof(int));
5654 temppoint+=sizeof(int);
5655 memcpy(chatname+temppoint,&player[i].weaponids[3],sizeof(int));
5656 temppoint+=sizeof(int);
5657 chatname[temppoint]='\0';
5659 sprintf (chatname, "%d %f %f %f %f %f %d %d %f %f %f %d %d %f %f %f",i,player[i].coords.x,player[i].coords.y,player[i].coords.z,player[i].damage,player[i].target, player[i].targetanimation, player[i].currentanimation, player[i].velocity.x, player[i].velocity.y, player[i].velocity.z, player[i].targetframe, player[i].currentframe, player[i].rotation, player[i].targetrotation);
5660 //if(ishost)NetworkSendPlayerRelayMessage( chatname, kMessageType_PlayerState );
5661 //else NetworkSendPlayerMessage( chatname, kMessageType_PlayerState );
5663 sprintf (chatname, "%d %f %d %d %d %d %d %d %d %d %f",i,player[i].bloodloss, player[i].weaponactive, player[i].num_weapons, player[i].weaponids[0], player[i].weaponids[1], player[i].weaponids[2], player[i].weaponids[3],player[i].dead,player[i].skeleton.free,player[i].permanentdamage);
5665 //if(ishost)NetworkSendPlayerRelayMessage( chatname, kMessageType_PlayerStateMisc );
5666 //else NetworkSendPlayerMessage( chatname, kMessageType_PlayerStateMisc );
5668 //bigrefreshdelay=.02;
5673 if(!player[0].jumpkeydown){
5674 player[0].jumptogglekeydown=0;
5676 if(player[0].jumpkeydown&&player[0].targetanimation!=jumpupanim&&player[0].targetanimation!=jumpdownanim&&!player[0].isFlip())player[0].jumptogglekeydown=1;
5679 dialoguetime+=multiplier;
5680 skybox.cloudmove+=multiplier;
5681 hawkrotation+=multiplier*25;
5683 realhawkcoords.x=25;
5684 realhawkcoords=DoRotation(realhawkcoords,0,hawkrotation,0)+hawkcoords;
5685 hawkcalldelay-=multiplier/2;
5687 if(hawkcalldelay<=0)
5689 static float gLoc[3];
5690 static float vel[3];
5691 gLoc[0]=realhawkcoords.x;
5692 gLoc[1]=realhawkcoords.y;
5693 gLoc[2]=realhawkcoords.z;
5697 PlaySoundEx( hawksound, samp[hawksound], NULL, true);
5698 OPENAL_3D_SetAttributes(channels[hawksound], gLoc, vel);
5699 OPENAL_SetVolume(channels[hawksound], 128);
5700 OPENAL_SetPaused(channels[hawksound], false);
5702 hawkcalldelay=16+abs(Random()%8);
5704 static float temptexdetail;
5707 if(IsKeyDown(theKeyMap, MAC_H_KEY)&&debugmode){
5708 player[0].damagetolerance=200000;
5711 player[0].permanentdamage=0;
5712 player[0].superpermanentdamage=0;
5715 whichchar = abs(Random()%7);
5716 registrationname[whichchar]+=1;
5720 if(IsKeyDown(theKeyMap, MAC_J_KEY)&&!envtogglekeydown&&debugmode){
5722 if(environment>2)environment=0;
5723 Setenvironment(environment);
5729 if(!IsKeyDown(theKeyMap, MAC_J_KEY)){
5733 if(IsKeyDown(theKeyMap, MAC_C_KEY)&&!cameratogglekeydown&&debugmode){
5734 cameramode=1-cameramode;
5735 cameratogglekeydown=1;
5738 if(!IsKeyDown(theKeyMap, MAC_C_KEY)){
5739 cameratogglekeydown=0;
5742 if(IsKeyDown(theKeyMap, MAC_X_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!detailtogglekeydown&&debugmode){
5743 if(player[0].num_weapons>0){
5744 if(weapons.type[player[0].weaponids[0]]==sword)weapons.type[player[0].weaponids[0]]=staff;
5745 else if(weapons.type[player[0].weaponids[0]]==staff)weapons.type[player[0].weaponids[0]]=knife;
5746 else weapons.type[player[0].weaponids[0]]=sword;
5747 if(weapons.type[player[0].weaponids[0]]==sword){
5748 weapons.mass[player[0].weaponids[0]]=1.5;
5749 weapons.tipmass[player[0].weaponids[0]]=1;
5750 weapons.length[player[0].weaponids[0]]=.8;
5752 if(weapons.type[player[0].weaponids[0]]==staff){
5753 weapons.mass[player[0].weaponids[0]]=2;
5754 weapons.tipmass[player[0].weaponids[0]]=1;
5755 weapons.length[player[0].weaponids[0]]=1.5;
5758 if(weapons.type[player[0].weaponids[0]]==knife){
5759 weapons.mass[player[0].weaponids[0]]=1;
5760 weapons.tipmass[player[0].weaponids[0]]=1.2;
5761 weapons.length[player[0].weaponids[0]]=.25;
5765 /*for(i=0;i<objects.numobjects;i++){
5766 if(objects.type[i]==treeleavestype){
5767 for(j=0;j<objects.numobjects;j++){
5768 if(objects.type[j]==treetrunktype)
5769 if(findDistancefast(&objects.position[i],&objects.position[j])<.5)
5770 objects.scale[i]=objects.scale[j];
5774 detailtogglekeydown=1;
5777 if(IsKeyDown(theKeyMap, MAC_X_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!detailtogglekeydown&&debugmode){
5779 float closestdist=-1;
5782 for(i=1;i<numplayers;i++){
5783 distance=findDistancefast(&player[i].coords,&player[0].coords);
5784 if(closestdist==-1||distance<closestdist){
5785 closestdist=distance;
5790 if(player[closest].num_weapons)
5792 if(weapons.type[player[closest].weaponids[0]]==sword)weapons.type[player[closest].weaponids[0]]=staff;
5793 else if(weapons.type[player[closest].weaponids[0]]==staff)weapons.type[player[closest].weaponids[0]]=knife;
5794 else weapons.type[player[closest].weaponids[0]]=sword;
5795 if(weapons.type[player[closest].weaponids[0]]==sword){
5796 weapons.mass[player[closest].weaponids[0]]=1.5;
5797 weapons.tipmass[player[closest].weaponids[0]]=1;
5798 weapons.length[player[closest].weaponids[0]]=.8;
5800 if(weapons.type[player[0].weaponids[0]]==staff){
5801 weapons.mass[player[0].weaponids[0]]=2;
5802 weapons.tipmass[player[0].weaponids[0]]=1;
5803 weapons.length[player[0].weaponids[0]]=1.5;
5805 if(weapons.type[player[closest].weaponids[0]]==knife){
5806 weapons.mass[player[closest].weaponids[0]]=1;
5807 weapons.tipmass[player[closest].weaponids[0]]=1.2;
5808 weapons.length[player[closest].weaponids[0]]=.25;
5811 if(!player[closest].num_weapons)
5813 player[closest].weaponids[0]=weapons.numweapons;
5814 weapons.owner[weapons.numweapons]=closest;
5815 weapons.type[weapons.numweapons]=knife;
5816 weapons.damage[weapons.numweapons]=0;
5817 weapons.numweapons++;
5818 player[closest].num_weapons=1;
5819 if(weapons.type[player[closest].weaponids[0]]==sword){
5820 weapons.mass[player[closest].weaponids[0]]=1.5;
5821 weapons.tipmass[player[closest].weaponids[0]]=1;
5822 weapons.length[player[closest].weaponids[0]]=.8;
5824 if(weapons.type[player[closest].weaponids[0]]==knife){
5825 weapons.mass[player[closest].weaponids[0]]=1;
5826 weapons.tipmass[player[closest].weaponids[0]]=1.2;
5827 weapons.length[player[closest].weaponids[0]]=.25;
5831 detailtogglekeydown=1;
5834 if(IsKeyDown(theKeyMap, MAC_U_KEY)&&debugmode){
5836 float closestdist=-1;
5839 for(i=1;i<numplayers;i++){
5840 distance=findDistancefast(&player[i].coords,&player[0].coords);
5841 if(closestdist==-1||distance<closestdist){
5842 closestdist=distance;
5847 player[closest].rotation+=multiplier*50;
5848 player[closest].targetrotation=player[closest].rotation;
5852 if(IsKeyDown(theKeyMap, MAC_O_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
5854 float closestdist=-1;
5857 for(i=1;i<numplayers;i++){
5858 distance=findDistancefast(&player[i].coords,&player[0].coords);
5859 if(closestdist==-1||distance<closestdist){
5860 closestdist=distance;
5864 if(IsKeyDown(theKeyMap, MAC_CONTROL_KEY))closest=0;
5867 player[closest].whichskin++;
5868 if(player[closest].whichskin>9)player[closest].whichskin=0;
5869 if(player[closest].whichskin>2&&player[closest].creature==wolftype)player[closest].whichskin=0;
5871 LoadTextureSave(creatureskin[player[closest].creature][player[closest].whichskin],
5872 &player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
5875 if(player[closest].numclothes){
5876 for(i=0;i<player[closest].numclothes;i++){
5877 tintr=player[closest].clothestintr[i];
5878 tintg=player[closest].clothestintg[i];
5879 tintb=player[closest].clothestintb[i];
5880 AddClothes((char *)player[closest].clothes[i],0,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
5882 player[closest].DoMipmaps(5,0,0,player[closest].skeleton.skinsize,player[closest].skeleton.skinsize);
5885 detailtogglekeydown=1;
5888 if(IsKeyDown(theKeyMap, MAC_O_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
5890 float closestdist=-1;
5893 for(i=1;i<numplayers;i++){
5894 distance=findDistancefast(&player[i].coords,&player[0].coords);
5895 if(closestdist==-1||distance<closestdist){
5896 closestdist=distance;
5901 if(player[closest].creature==wolftype){
5902 headprop=player[closest].proportionhead.x/1.1;
5903 bodyprop=player[closest].proportionbody.x/1.1;
5904 armprop=player[closest].proportionarms.x/1.1;
5905 legprop=player[closest].proportionlegs.x/1.1;
5908 if(player[closest].creature==rabbittype){
5909 headprop=player[closest].proportionhead.x/1.2;
5910 bodyprop=player[closest].proportionbody.x/1.05;
5911 armprop=player[closest].proportionarms.x/1.00;
5912 legprop=player[closest].proportionlegs.x/1.1;
5916 if(player[closest].creature==rabbittype){
5917 player[closest].skeleton.id=closest;
5918 player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
5919 LoadTextureSave(":Data:Textures:Wolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[closest],&player[closest].skeleton.skinsize);
5920 player[closest].whichskin=0;
5921 player[closest].creature=wolftype;
5923 player[closest].proportionhead=1.1;
5924 player[closest].proportionbody=1.1;
5925 player[closest].proportionarms=1.1;
5926 player[closest].proportionlegs=1.1;
5927 player[closest].proportionlegs.y=1.1;
5928 player[closest].scale=.23*5*player[0].scale;
5930 player[closest].damagetolerance=300;
5934 player[closest].skeleton.id=closest;
5935 player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
5936 LoadTextureSave(":Data:Textures:Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
5937 player[closest].whichskin=0;
5938 player[closest].creature=rabbittype;
5940 player[closest].proportionhead=1.2;
5941 player[closest].proportionbody=1.05;
5942 player[closest].proportionarms=1.00;
5943 player[closest].proportionlegs=1.1;
5944 player[closest].proportionlegs.y=1.05;
5945 player[closest].scale=.2*5*player[0].scale;
5947 player[closest].damagetolerance=200;
5950 if(player[closest].creature==wolftype){
5951 player[closest].proportionhead=1.1*headprop;
5952 player[closest].proportionbody=1.1*bodyprop;
5953 player[closest].proportionarms=1.1*armprop;
5954 player[closest].proportionlegs=1.1*legprop;
5957 if(player[closest].creature==rabbittype){
5958 player[closest].proportionhead=1.2*headprop;
5959 player[closest].proportionbody=1.05*bodyprop;
5960 player[closest].proportionarms=1.00*armprop;
5961 player[closest].proportionlegs=1.1*legprop;
5962 player[closest].proportionlegs.y=1.05*legprop;
5966 detailtogglekeydown=1;
5969 if(!IsKeyDown(theKeyMap, MAC_X_KEY)){
5970 detailtogglekeydown=0;
5973 if(IsKeyDown(theKeyMap, MAC_B_KEY)&&!slomotogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
5976 slomotogglekeydown=1;
5980 if(((IsKeyDown(theKeyMap, MAC_I_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY))/*||buttons[1]*/)&&!explodetogglekeydown&&debugmode){
5982 float closestdist=-1;
5984 XYZ flatfacing2,flatvelocity2;
5987 for(i=1;i<numplayers;i++){
5988 distance=findDistancefast(&player[i].coords,&player[0].coords);
5989 if(distance<144&&!player[i].headless)
5990 if(closestdist==-1||distance<closestdist){
5991 closestdist=distance;
5993 blah = player[i].coords;
5998 XYZ headspurtdirection;
5999 int i = player[closest].skeleton.jointlabels[head];
6000 for(k=0;k<player[closest].skeleton.num_joints; k++){
6001 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
6002 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
6003 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
6004 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
6005 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
6006 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
6007 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
6008 headspurtdirection=player[closest].skeleton.joints[player[closest].skeleton.jointlabels[head]].position-player[closest].skeleton.joints[player[closest].skeleton.jointlabels[neck]].position;
6009 Normalise(&headspurtdirection);
6010 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, .6, 1);
6011 flatvelocity2+=headspurtdirection*8;
6012 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2/2, 1,1,1, .16, 1);
6014 sprites.MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
6024 PlaySoundEx( splattersound, samp[splattersound], NULL, true);
6025 OPENAL_3D_SetAttributes(channels[splattersound], gLoc, vel);
6026 OPENAL_SetVolume(channels[splattersound], 256);
6027 OPENAL_SetPaused(channels[splattersound], false);
6029 PlaySoundEx( breaksound2, samp[breaksound2], NULL, true);
6030 OPENAL_3D_SetAttributes(channels[breaksound2], gLoc, vel);
6031 OPENAL_SetVolume(channels[breaksound2], 100);
6032 OPENAL_SetPaused(channels[breaksound2], false);
6034 if(player[closest].skeleton.free==2)player[closest].skeleton.free=0;
6035 player[closest].RagDoll(0);
6036 player[closest].dead=2;
6037 player[closest].headless=1;
6038 player[closest].DoBloodBig(3,165);
6043 explodetogglekeydown=1;
6046 if(((IsKeyDown(theKeyMap, MAC_I_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY))/*||buttons[2]*/)&&!explodetogglekeydown&&debugmode){
6048 float closestdist=-1;
6050 XYZ flatfacing2,flatvelocity2;
6053 for(i=1;i<numplayers;i++){
6054 distance=findDistancefast(&player[i].coords,&player[0].coords);
6056 if(closestdist==-1||distance<closestdist){
6057 closestdist=distance;
6059 blah=player[i].coords;
6073 PlaySoundEx( splattersound, samp[splattersound], NULL, true);
6074 OPENAL_3D_SetAttributes(channels[splattersound], gLoc, vel);
6075 OPENAL_SetVolume(channels[splattersound], 256);
6076 OPENAL_SetPaused(channels[splattersound], false);
6078 PlaySoundEx( breaksound2, samp[breaksound2], NULL, true);
6079 OPENAL_3D_SetAttributes(channels[breaksound2], gLoc, vel);
6080 OPENAL_SetVolume(channels[breaksound2], 600);
6081 OPENAL_SetPaused(channels[breaksound2], false);
6083 for(i=0;i<player[closest].skeleton.num_joints; i++){
6084 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
6085 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
6086 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
6087 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
6088 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
6089 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
6090 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
6091 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
6092 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .3, 1);
6093 sprites.MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
6096 for(i=0;i<player[closest].skeleton.num_joints; i++){
6097 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
6098 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
6099 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
6100 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
6101 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
6102 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
6103 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
6104 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
6105 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .4, 1);
6108 for(i=0;i<player[closest].skeleton.num_joints; i++){
6109 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
6110 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
6111 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
6112 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
6113 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
6114 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
6115 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
6116 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
6117 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
6120 for(i=0;i<player[closest].skeleton.num_joints; i++){
6121 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
6122 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
6123 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
6124 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
6125 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
6126 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
6127 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
6128 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
6129 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
6133 for(j=0;j<numplayers; j++){
6135 if(findDistancefast(&player[j].coords,&player[closest].coords)<25){
6136 player[j].DoDamage((25-findDistancefast(&player[j].coords,&player[closest].coords))*60);
6137 if(player[j].skeleton.free==2)player[j].skeleton.free=1;
6138 player[j].skeleton.longdead=0;
6139 player[j].RagDoll(0);
6140 for(i=0;i<player[j].skeleton.num_joints; i++){
6141 temppos=player[j].skeleton.joints[i].position+player[j].coords;
6142 if(findDistancefast(&temppos,&player[closest].coords)<25){
6143 flatvelocity2=temppos-player[closest].coords;
6144 Normalise(&flatvelocity2);
6145 player[j].skeleton.joints[i].velocity+=flatvelocity2*((20-findDistancefast(&temppos,&player[closest].coords))*20);
6152 player[closest].DoDamage(10000);
6153 player[closest].RagDoll(0);
6154 player[closest].dead=2;
6155 player[closest].coords=20;
6156 player[closest].skeleton.free=2;
6162 explodetogglekeydown=1;
6165 if(!IsKeyDown(theKeyMap, MAC_I_KEY)){
6166 explodetogglekeydown=0;
6170 if(IsKeyDown(theKeyMap, MAC_S_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)&&!slomotogglekeydown){
6172 //tfile=fopen( ":Data:Maps:mapsave", "wb" );
6173 if(whichlevel==0)tfile=fopen( ":Data:Maps:map1", "wb" );
6174 else if(whichlevel==1)tfile=fopen( ":Data:Maps:map2", "wb" );
6175 else if(whichlevel==2)tfile=fopen( ":Data:Maps:map3", "wb" );
6176 else if(whichlevel==3)tfile=fopen( ":Data:Maps:map4", "wb" );
6177 else if(whichlevel==4)tfile=fopen( ":Data:Maps:map5", "wb" );
6178 else tfile=fopen( ":Data:Maps:mapsave", "wb" );
6180 fwrite( &player[0].coords, 1, sizeof(XYZ), tfile );
6181 fwrite( &player[0].rotation, 1, sizeof(float), tfile );
6182 fwrite( &player[0].targetrotation, 1, sizeof(float), tfile );
6183 fwrite( &player[0].num_weapons, 1, sizeof(int), tfile );
6184 for(j=0;j<player[0].num_weapons;j++){
6185 fwrite( &weapons.type[player[0].weaponids[j]], 1, sizeof(int), tfile );
6187 fwrite( &environment, 1, sizeof(int), tfile );
6189 fwrite( &objects.numobjects, 1, sizeof(int), tfile );
6190 fwrite( &objects.type, 1, sizeof(int)*objects.numobjects, tfile );
6191 fwrite( &objects.rotation, 1, sizeof(float)*objects.numobjects, tfile );
6192 fwrite( &objects.position, 1, sizeof(XYZ)*objects.numobjects, tfile );
6193 fwrite( &objects.scale, 1, sizeof(float)*objects.numobjects, tfile );
6195 fwrite( &numplayers, 1, sizeof(int), tfile );
6196 if(numplayers>1&&numplayers<maxplayers)
6197 for(i=1;i<numplayers;i++){
6198 fwrite( &player[i].coords, 1, sizeof(XYZ), tfile );
6199 fwrite( &player[i].num_weapons, 1, sizeof(int), tfile );
6200 for(j=0;j<player[i].num_weapons;j++){
6201 fwrite( &weapons.type[player[i].weaponids[j]], 1, sizeof(int), tfile );
6203 if(player[i].numwaypoints<30){
6204 fwrite( &player[i].numwaypoints, 1, sizeof(int), tfile );
6205 fwrite( &player[i].waypoints, 1, sizeof(XYZ)*player[i].numwaypoints, tfile );
6206 fwrite( &player[i].waypoint, 1, sizeof(int), tfile );
6207 //fwrite( &player[i].jumppath, 1, sizeof(bool), tfile );
6210 player[i].numwaypoints=0;
6211 player[i].waypoint=0;
6212 fwrite( &player[i].numwaypoints, 1, sizeof(int), tfile );
6213 fwrite( &player[i].waypoint, 1, sizeof(int), tfile );
6214 fwrite( &player[i].waypoint, 1, sizeof(int), tfile );
6220 slomotogglekeydown=1;
6223 if(!IsKeyDown(theKeyMap, MAC_B_KEY)&&!IsKeyDown(theKeyMap, MAC_F_KEY)&&!IsKeyDown(theKeyMap, MAC_K_KEY)&&!IsKeyDown(theKeyMap, MAC_S_KEY)){
6224 slomotogglekeydown=0;
6228 if(IsKeyDown(theKeyMap, MAC_F_KEY)&&!slomotogglekeydown&&debugmode){
6229 player[0].onfire=1-player[0].onfire;
6230 if(player[0].onfire){
6231 player[0].CatchFire();
6233 if(!player[0].onfire){
6236 gLoc[0]=player[0].coords.x;
6237 gLoc[1]=player[0].coords.y;
6238 gLoc[2]=player[0].coords.z;
6242 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
6243 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
6244 OPENAL_SetVolume(channels[fireendsound], 256);
6245 OPENAL_SetPaused(channels[fireendsound], false);
6246 OPENAL_SetPaused(channels[stream_firesound], true);
6248 slomotogglekeydown=1;
6251 if(IsKeyDown(theKeyMap, MAC_L_KEY)){
6252 if(player[0].bleeding<=0)
6253 player[0].DoBlood(1,255);
6257 if(IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&editorenabled&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)){
6259 float closestdist=-1;
6262 for(i=1;i<numplayers;i++){
6263 distance=findDistancefast(&player[i].coords,&player[0].coords);
6264 if(closestdist==-1||distance<closestdist){
6265 closestdist=distance;
6269 if(closestdist>0&&closest>=0){
6270 //player[closest]=player[numplayers-1];
6271 //player[closest].skeleton=player[numplayers-1].skeleton;
6274 drawmodetogglekeydown=1;
6277 if(IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&editorenabled&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6279 float closestdist=-1;
6282 for(i=1;i<max_objects;i++){
6283 distance=findDistancefast(&objects.position[i],&player[0].coords);
6284 if(closestdist==-1||distance<closestdist){
6285 closestdist=distance;
6289 if(closestdist>0&&closest>=0){
6290 objects.position[closest].y-=500;
6292 drawmodetogglekeydown=1;
6295 if(IsKeyDown(theKeyMap, MAC_M_KEY)&&!drawmodetogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&editorenabled&&debugmode){
6297 //if(drawmode>2)drawmode=0;
6298 if(objects.numobjects<max_objects-1){
6300 boxcoords.x=player[0].coords.x;
6301 boxcoords.z=player[0].coords.z;
6302 boxcoords.y=player[0].coords.y-3;
6303 if(editortype==bushtype)boxcoords.y=player[0].coords.y-.5;
6304 if(editortype==firetype)boxcoords.y=player[0].coords.y-.5;
6305 //objects.MakeObject(abs(Random()%3),boxcoords,Random()%360);
6306 float temprotat,temprotat2;
6307 temprotat=editorrotation;
6308 temprotat2=editorrotation2;
6309 if(temprotat<0||editortype==bushtype)temprotat=Random()%360;
6310 if(temprotat2<0)temprotat2=Random()%360;
6312 objects.MakeObject(editortype,boxcoords,(int)temprotat-((int)temprotat)%30,(int)temprotat2,editorsize);
6313 if(editortype==treetrunktype)
6314 objects.MakeObject(treeleavestype,boxcoords,Random()%360*(temprotat2<2)+(int)editorrotation-((int)editorrotation)%30,editorrotation2,editorsize);
6317 drawmodetogglekeydown=1;
6320 if(IsKeyDown(theKeyMap, MAC_P_KEY)&&!drawmodetogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&editorenabled){
6321 if(numplayers<maxplayers-1){
6322 player[numplayers].scale=.2*5*player[0].scale;
6323 player[numplayers].creature=rabbittype;
6324 player[numplayers].howactive=editoractive;
6325 player[numplayers].skeleton.id=numplayers;
6326 player[numplayers].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
6328 //texsize=512*512*3/texdetail/texdetail;
6329 //if(!player[numplayers].loaded)player[numplayers].skeleton.skinText = new GLubyte[texsize];
6330 //player[numplayers].skeleton.skinText.resize(texsize);
6332 k=abs(Random()%2)+1;
6334 LoadTextureSave(":Data:Textures:Fur3.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
6335 player[numplayers].whichskin=0;
6338 LoadTextureSave(":Data:Textures:Fur.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
6339 player[numplayers].whichskin=1;
6342 LoadTextureSave(":Data:Textures:Fur2.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
6343 player[numplayers].whichskin=2;
6346 LoadTexture(":Data:Textures:Belt.png",&player[numplayers].skeleton.drawmodelclothes.textureptr,1,1);
6347 player[numplayers].power=1;
6348 player[numplayers].speedmult=1;
6349 player[numplayers].currentanimation=bounceidleanim;
6350 player[numplayers].targetanimation=bounceidleanim;
6351 player[numplayers].currentframe=0;
6352 player[numplayers].targetframe=1;
6353 player[numplayers].target=0;
6354 player[numplayers].bled=0;
6355 player[numplayers].speed=1+(float)(Random()%100)/1000;
6357 player[numplayers].targetrotation=player[0].targetrotation;
6358 player[numplayers].rotation=player[0].rotation;
6360 player[numplayers].velocity=0;
6361 player[numplayers].coords=player[0].coords;
6362 player[numplayers].oldcoords=player[numplayers].coords;
6363 player[numplayers].realoldcoords=player[numplayers].coords;
6365 player[numplayers].id=numplayers;
6366 player[numplayers].skeleton.id=numplayers;
6367 player[numplayers].updatedelay=0;
6368 player[numplayers].normalsupdatedelay=0;
6370 player[numplayers].aitype=passivetype;
6371 player[numplayers].aitarget=0;
6373 if(player[0].creature==wolftype){
6374 headprop=player[0].proportionhead.x/1.1;
6375 bodyprop=player[0].proportionbody.x/1.1;
6376 armprop=player[0].proportionarms.x/1.1;
6377 legprop=player[0].proportionlegs.x/1.1;
6380 if(player[0].creature==rabbittype){
6381 headprop=player[0].proportionhead.x/1.2;
6382 bodyprop=player[0].proportionbody.x/1.05;
6383 armprop=player[0].proportionarms.x/1.00;
6384 legprop=player[0].proportionlegs.x/1.1;
6387 if(player[numplayers].creature==wolftype){
6388 player[numplayers].proportionhead=1.1*headprop;
6389 player[numplayers].proportionbody=1.1*bodyprop;
6390 player[numplayers].proportionarms=1.1*armprop;
6391 player[numplayers].proportionlegs=1.1*legprop;
6394 if(player[numplayers].creature==rabbittype){
6395 player[numplayers].proportionhead=1.2*headprop;
6396 player[numplayers].proportionbody=1.05*bodyprop;
6397 player[numplayers].proportionarms=1.00*armprop;
6398 player[numplayers].proportionlegs=1.1*legprop;
6399 player[numplayers].proportionlegs.y=1.05*legprop;
6402 player[numplayers].headless=0;
6403 player[numplayers].onfire=0;
6406 player[numplayers].proportionhead.z=0;
6407 player[numplayers].proportionbody.z=0;
6408 player[numplayers].proportionarms.z=0;
6409 player[numplayers].proportionlegs.z=0;
6412 player[numplayers].tempanimation.Load((char *)":Data:Animations:Tempanim",0,0);
6414 player[numplayers].damagetolerance=200;
6416 player[numplayers].protectionhead=player[0].protectionhead;
6417 player[numplayers].protectionhigh=player[0].protectionhigh;
6418 player[numplayers].protectionlow=player[0].protectionlow;
6419 player[numplayers].armorhead=player[0].armorhead;
6420 player[numplayers].armorhigh=player[0].armorhigh;
6421 player[numplayers].armorlow=player[0].armorlow;
6422 player[numplayers].metalhead=player[0].metalhead;
6423 player[numplayers].metalhigh=player[0].metalhigh;
6424 player[numplayers].metallow=player[0].metallow;
6426 player[numplayers].immobile=player[0].immobile;
6428 player[numplayers].numclothes=player[0].numclothes;
6429 if(player[numplayers].numclothes)
6430 for(i=0;i<player[numplayers].numclothes;i++){
6431 strcpy(player[numplayers].clothes[i], player[0].clothes[i]);
6432 player[numplayers].clothestintr[i]=player[0].clothestintr[i];
6433 player[numplayers].clothestintg[i]=player[0].clothestintg[i];
6434 player[numplayers].clothestintb[i]=player[0].clothestintb[i];
6435 tintr=player[numplayers].clothestintr[i];
6436 tintg=player[numplayers].clothestintg[i];
6437 tintb=player[numplayers].clothestintb[i];
6438 AddClothes((char *)player[numplayers].clothes[i],0,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
6440 if(player[numplayers].numclothes){
6441 player[numplayers].DoMipmaps(5,0,0,player[numplayers].skeleton.skinsize,player[numplayers].skeleton.skinsize);
6444 player[numplayers].power=player[0].power;
6445 player[numplayers].speedmult=player[0].speedmult;
6447 player[numplayers].damage=0;
6448 player[numplayers].permanentdamage=0;
6449 player[numplayers].superpermanentdamage=0;
6450 player[numplayers].deathbleeding=0;
6451 player[numplayers].bleeding=0;
6452 player[numplayers].numwaypoints=0;
6453 player[numplayers].waypoint=0;
6454 player[numplayers].jumppath=0;
6455 player[numplayers].weaponstuck=-1;
6456 player[numplayers].weaponactive=-1;
6457 player[numplayers].num_weapons=0;
6458 player[numplayers].bloodloss=0;
6459 player[numplayers].dead=0;
6461 player[numplayers].loaded=1;
6465 drawmodetogglekeydown=1;
6468 if(IsKeyDown(theKeyMap, MAC_P_KEY)&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&editorenabled){
6469 if(player[numplayers-1].numwaypoints<90){
6470 player[numplayers-1].waypoints[player[numplayers-1].numwaypoints]=player[0].coords;
6471 player[numplayers-1].waypointtype[player[numplayers-1].numwaypoints]=editorpathtype;
6472 player[numplayers-1].numwaypoints++;
6474 drawmodetogglekeydown=1;
6477 if(IsKeyDown(theKeyMap, MAC_P_KEY)&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&editorenabled){
6478 if(numpathpoints<30){
6479 bool connected,alreadyconnected;
6482 for(i=0;i<numpathpoints;i++){
6483 if(findDistancefast(&pathpoint[i],&player[0].coords)<.5&&i!=pathpointselected&&!connected){
6485 for(j=0;j<numpathpointconnect[pathpointselected];j++){
6486 if(pathpointconnect[pathpointselected][j]==i)alreadyconnected=1;
6488 if(!alreadyconnected){
6489 numpathpointconnect[pathpointselected]++;
6491 pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=i;
6497 pathpoint[numpathpoints-1]=player[0].coords;
6498 numpathpointconnect[numpathpoints-1]=0;
6499 if(numpathpoints>1&&pathpointselected!=-1){
6500 numpathpointconnect[pathpointselected]++;
6501 pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=numpathpoints-1;
6503 pathpointselected=numpathpoints-1;
6506 drawmodetogglekeydown=1;
6509 if(IsKeyDown(theKeyMap, MAC_PERIOD_KEY)&&!drawmodetogglekeydown&&editorenabled){
6510 pathpointselected++;
6511 if(pathpointselected>=numpathpoints)pathpointselected=-1;
6512 drawmodetogglekeydown=1;
6514 if(IsKeyDown(theKeyMap, MAC_COMMA_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!drawmodetogglekeydown&&editorenabled){
6515 pathpointselected--;
6516 if(pathpointselected<=-2)pathpointselected=numpathpoints-1;
6517 drawmodetogglekeydown=1;
6519 if(IsKeyDown(theKeyMap, MAC_COMMA_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!drawmodetogglekeydown&&editorenabled){
6520 if(pathpointselected!=-1){
6522 pathpoint[pathpointselected]=pathpoint[numpathpoints];
6523 numpathpointconnect[pathpointselected]=numpathpointconnect[numpathpoints];
6524 for(i=0;i<numpathpointconnect[pathpointselected];i++){
6525 pathpointconnect[pathpointselected][i]=pathpointconnect[numpathpoints][i];
6527 for(i=0;i<numpathpoints;i++){
6528 for(j=0;j<numpathpointconnect[i];j++){
6529 if(pathpointconnect[i][j]==pathpointselected){
6530 pathpointconnect[i][j]=pathpointconnect[i][numpathpointconnect[i]-1];
6531 numpathpointconnect[i]--;
6533 if(pathpointconnect[i][j]==numpathpoints){
6534 pathpointconnect[i][j]=pathpointselected;
6538 pathpointselected=numpathpoints-1;
6540 drawmodetogglekeydown=1;
6543 if(IsKeyDown(theKeyMap, MAC_M_KEY)&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
6544 editorenabled=1-editorenabled;
6546 player[0].damagetolerance=100000;
6548 player[0].superpermanentdamage=0;
6549 player[0].bloodloss=0;
6550 player[0].deathbleeding=0;
6553 player[0].damagetolerance=200;
6555 player[0].permanentdamage=0;
6556 player[0].superpermanentdamage=0;
6557 player[0].bloodloss=0;
6558 player[0].deathbleeding=0;
6560 drawmodetogglekeydown=1;
6563 if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6565 if(editortype==treeleavestype||editortype==10)editortype--;
6566 if(editortype<0)editortype=firetype;
6567 drawmodetogglekeydown=1;
6570 if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6572 if(editortype==treeleavestype||editortype==10)editortype++;
6573 if(editortype>firetype)editortype=0;
6574 drawmodetogglekeydown=1;
6577 if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6578 editorrotation-=multiplier*100;
6579 if(editorrotation<-.01)editorrotation=-.01;
6580 drawmodetogglekeydown=1;
6583 if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6584 editorrotation+=multiplier*100;
6585 drawmodetogglekeydown=1;
6588 if(IsKeyDown(theKeyMap, MAC_ARROW_UP_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6589 editorsize+=multiplier;
6590 drawmodetogglekeydown=1;
6593 if(IsKeyDown(theKeyMap, MAC_ARROW_DOWN_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6594 editorsize-=multiplier;
6595 if(editorsize<.1)editorsize=.1;
6596 drawmodetogglekeydown=1;
6600 if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6601 mapradius-=multiplier*10;
6604 if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6605 mapradius+=multiplier*10;
6608 if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6609 mapcenter.x+=multiplier*20;
6612 if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6613 mapcenter.x-=multiplier*20;
6616 if(IsKeyDown(theKeyMap, MAC_ARROW_UP_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6617 mapcenter.z+=multiplier*20;
6620 if(IsKeyDown(theKeyMap, MAC_ARROW_DOWN_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6621 mapcenter.z-=multiplier*20;
6624 if(IsKeyDown(theKeyMap, MAC_ARROW_UP_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6625 editorrotation2+=multiplier*100;
6628 if(IsKeyDown(theKeyMap, MAC_ARROW_DOWN_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6629 editorrotation2-=multiplier*100;
6630 if(editorrotation2<-.01)editorrotation2=-.01;
6632 if(IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&editorenabled&&objects.numobjects&&!drawmodetogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)){
6634 float closestdist=-1;
6636 for(i=0;i<objects.numobjects;i++){
6637 distance=findDistancefast(&objects.position[i],&player[0].coords);
6638 if(closestdist==-1||distance<closestdist){
6639 closestdist=distance;
6643 if(closestdist>0&&closest>=0)objects.DeleteObject(closest);
6644 drawmodetogglekeydown=1;
6648 if(!IsKeyDown(theKeyMap, MAC_M_KEY)&&!IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&!IsKeyDown(theKeyMap, MAC_COMMA_KEY)&&!IsKeyDown(theKeyMap, MAC_PERIOD_KEY)&&!IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&!IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&!IsKeyDown(theKeyMap, MAC_P_KEY)){
6649 drawmodetogglekeydown=0;
6652 if(IsKeyDown(theKeyMap, MAC_N_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&!texturesizetogglekeydown&&debugmode){
6653 //if(!player[0].skeleton.free)player[0].damage+=500;
6654 player[0].RagDoll(0);
6655 //player[0].spurt=1;
6656 //player[0].DoDamage(1000);
6660 gLoc[0]=player[0].coords.x;
6661 gLoc[1]=player[0].coords.y;
6662 gLoc[2]=player[0].coords.z;
6663 vel[0]=player[0].velocity.x;
6664 vel[1]=player[0].velocity.y;
6665 vel[2]=player[0].velocity.z;
6666 PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
6667 OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
6668 OPENAL_SetVolume(channels[whooshsound], 128);
6669 OPENAL_SetPaused(channels[whooshsound], false);
6670 //OPENAL_SetPaused(channels[whooshsound], true);
6672 texturesizetogglekeydown=1;
6675 if(IsKeyDown(theKeyMap, MAC_N_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&!texturesizetogglekeydown&&debugmode){
6678 float closestdist=-1;
6680 for(i=0;i<objects.numobjects;i++){
6681 if(objects.type[i]==treeleavestype){
6682 objects.scale[i]*=.9;
6685 texturesizetogglekeydown=1;
6688 static XYZ relative;
6689 static int randattack;
6691 static bool playerrealattackkeydown=0;
6693 if(!buttons[0])oldbutton=0;
6694 if(!IsKeyDown(theKeyMap, attackkey))oldattackkey=0;
6695 if(oldattackkey)player[0].attackkeydown=0;
6696 if(oldattackkey)playerrealattackkeydown=0;
6697 if(!oldattackkey)playerrealattackkeydown=IsKeyDown(theKeyMap, attackkey);
6698 if((player[0].parriedrecently<=0||player[0].weaponactive==-1)&&(!oldattackkey||(realthreat&&player[0].lastattack!=swordslashanim&&player[0].lastattack!=knifeslashstartanim&&player[0].lastattack!=staffhitanim&&player[0].lastattack!=staffspinhitanim)))player[0].attackkeydown=IsKeyDown(theKeyMap, attackkey);
6699 if(IsKeyDown(theKeyMap, attackkey)&&!oldattackkey&&!player[0].backkeydown){
6700 for(k=0;k<numplayers;k++){
6701 if((player[k].targetanimation==swordslashanim||player[k].targetanimation==staffhitanim||player[k].targetanimation==staffspinhitanim)&&player[0].currentanimation!=dodgebackanim&&!player[k].skeleton.free)
6702 player[k].Reverse();
6706 if(!hostile||indialogue!=-1)player[0].attackkeydown=0;
6708 for(k=0;k<numplayers;k++){
6709 if(indialogue!=-1)player[k].attackkeydown=0;
6710 if(player[k].targetanimation!=rabbitrunninganim&&player[k].targetanimation!=wolfrunninganim){
6711 if(player[k].aitype!=playercontrolled)player[k].victim=&player[0];
6712 if(player[k].attackkeydown&&player[k].jumppower<=1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
6713 player[k].jumppower-=2;
6715 if(player[k].attackkeydown&&player[k].jumppower>1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
6716 for(i=0;i<numplayers;i++){
6718 if(player[i].targetanimation==swordslashanim||player[i].targetanimation==knifeslashstartanim||player[i].targetanimation==staffhitanim||player[i].targetanimation==staffspinhitanim)
6719 if(findDistancefast(&player[k].coords,&player[i].coords)<6.5&&!player[i].skeleton.free){
6720 player[k].targetanimation=dodgebackanim;
6722 player[k].targetframe=0;
6723 rotatetarget=player[i].coords-player[k].coords;
6724 Normalise(&rotatetarget);
6725 player[k].targetrotation=-asin(0-rotatetarget.x);
6726 player[k].targetrotation*=360/6.28;
6727 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
6729 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;
6732 if(player[k].targetanimation!=dodgebackanim){
6733 if(k==0)numflipped++;
6734 player[k].targetanimation=backhandspringanim;
6736 player[k].targetframe=0;
6737 player[k].targetrotation=-rotation+180;
6738 if(player[k].leftkeydown)player[k].targetrotation-=45;
6739 if(player[k].rightkeydown)player[k].targetrotation+=45;
6740 player[k].rotation=player[k].targetrotation;
6741 player[k].jumppower-=2;
6744 if(player[k].attackkeydown&&!animation[player[k].targetanimation].attack&&!player[k].backkeydown&&(player[k].isIdle()||player[k].isRun()||player[k].targetanimation==walkanim||player[k].targetanimation==sneakanim||player[k].isCrouch())){
6745 player[k].hasvictim=0;
6747 for(i=0;i<numplayers;i++){
6749 if(!player[k].hasvictim)
6750 if((k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack!=reversal){
6751 if(findDistancefast(&player[k].coords,&player[i].coords)<4.5&&!player[i].skeleton.free&&player[i].howactive<typedead1&&player[i].targetanimation!=jumpreversedanim&&player[i].targetanimation!=rabbitkickreversedanim&&player[i].targetanimation!=rabbitkickanim&&player[k].targetanimation!=rabbitkickanim&&player[i].targetanimation!=getupfrombackanim&&(player[i].targetanimation!=staggerbackhighanim&&(player[i].targetanimation!=staggerbackhardanim||animation[staggerbackhardanim].label[player[i].targetframe]==6))&&player[i].targetanimation!=jumpdownanim&&player[i].targetanimation!=jumpupanim&&player[i].targetanimation!=getupfromfrontanim){
6752 player[k].victim=&player[i];
6753 player[k].hasvictim=1;
6754 if(player[k].aitype==playercontrolled){
6755 if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].crouchkeydown&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
6756 else if(findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1&&!reversaltrain)player[k].targetanimation=winduppunchanim;
6757 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
6758 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[i].bloodloss>player[i].damagetolerance/2)player[k].targetanimation=knifefollowanim;
6759 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
6760 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
6761 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].forwardkeydown)player[k].targetanimation=staffhitanim;
6762 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0)player[k].targetanimation=staffspinhitanim;
6763 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
6764 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
6767 if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)){
6768 if(player[k].weaponactive==-1)randattack=abs(Random()%5);
6769 else randattack=abs(Random()%5);
6770 if(player[k].weaponactive==-1&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)){
6771 if(randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
6772 else if(randattack==1&&animation[player[i].targetanimation].height!=lowheight&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
6773 else if(randattack==2&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
6774 else if(animation[player[i].targetanimation].height==lowheight)player[k].targetanimation=lowkickanim;
6776 if(player[k].weaponactive!=-1){
6777 if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
6778 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)/*&&animation[player[i].targetanimation].height!=lowheight*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
6779 //else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)player[k].targetanimation=knifefollowanim;
6780 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
6781 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack<3)player[k].targetanimation=staffhitanim;
6782 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack>=3)player[k].targetanimation=staffspinhitanim;
6783 else if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==1&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
6784 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
6788 if(player[k].targetanimation==upunchanim&&player[k].creature==wolftype)player[k].targetanimation=wolfslapanim;
6790 if((tutoriallevel!=1||tutorialstage==22)&&player[i].howactive<typedead1&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&!player[i].skeleton.free&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&(((player[i].stunned>0&&player[k].madskills)||(player[i].surprised>0)||player[i].aitype==passivetype)||(player[k].weaponactive!=-1&&player[i].stunned>0))&&normaldotproduct(player[i].facing,player[i].coords-player[k].coords)>0&&(k==0)){
6791 if(player[k].weaponactive==-1){
6792 player[i].targetanimation=sneakattackedanim;
6793 player[i].currentanimation=sneakattackedanim;
6794 player[k].currentanimation=sneakattackanim;
6795 player[k].targetanimation=sneakattackanim;
6796 player[k].oldcoords=player[k].coords;
6797 player[k].coords=player[i].coords;
6799 if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife){
6800 player[i].targetanimation=knifesneakattackedanim;
6801 player[i].currentanimation=knifesneakattackedanim;
6802 player[k].currentanimation=knifesneakattackanim;
6803 player[k].targetanimation=knifesneakattackanim;
6804 player[i].oldcoords=player[i].coords;
6805 player[i].coords=player[k].coords;
6807 if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword){
6808 player[i].targetanimation=swordsneakattackedanim;
6809 player[i].currentanimation=swordsneakattackedanim;
6810 player[k].currentanimation=swordsneakattackanim;
6811 player[k].targetanimation=swordsneakattackanim;
6812 player[i].oldcoords=player[i].coords;
6813 player[i].coords=player[k].coords;
6815 if(player[k].weaponactive==-1||weapons.type[player[k].weaponids[player[k].weaponactive]]!=staff){
6816 player[k].victim=&player[i];
6817 player[k].hasvictim=1;
6818 player[i].targettilt2=0;
6819 player[i].targetframe=1;
6820 player[i].currentframe=0;
6822 player[i].velocity=0;
6823 player[k].targettilt2=player[i].targettilt2;
6824 player[k].currentframe=player[i].currentframe;
6825 player[k].targetframe=player[i].targetframe;
6826 player[k].target=player[i].target;
6827 player[k].velocity=0;
6828 player[k].targetrotation=player[i].rotation;
6829 player[k].rotation=player[i].rotation;
6830 player[i].targetrotation=player[i].rotation;
6833 if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free)){
6835 player[k].targetframe=0;
6837 //player[k].velocity=0;
6839 rotatetarget=player[i].coords-player[k].coords;
6840 Normalise(&rotatetarget);
6841 player[k].targetrotation=-asin(0-rotatetarget.x);
6842 player[k].targetrotation*=360/6.28;
6843 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
6845 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
6847 player[k].lastattack3=player[k].lastattack2;
6848 player[k].lastattack2=player[k].lastattack;
6849 player[k].lastattack=player[k].targetanimation;
6850 //player[k].targettilt2=0;
6854 if(player[k].targetanimation==knifefollowanim&&player[k].victim==&player[i]){
6855 rotatetarget=player[i].coords-player[k].coords;
6856 Normalise(&rotatetarget);
6857 player[k].targetrotation=-asin(0-rotatetarget.x);
6858 player[k].targetrotation*=360/6.28;
6859 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
6860 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
6862 player[k].victim=&player[i];
6863 player[k].hasvictim=1;
6864 player[i].targetanimation=knifefollowedanim;
6865 player[i].currentanimation=knifefollowedanim;
6866 player[i].targettilt2=0;
6867 player[i].targettilt2=player[k].targettilt2;
6868 player[i].targetframe=1;
6869 player[i].currentframe=0;
6871 player[i].velocity=0;
6872 player[k].currentanimation=knifefollowanim;
6873 player[k].targetanimation=knifefollowanim;
6874 player[k].targettilt2=player[i].targettilt2;
6875 player[k].currentframe=player[i].currentframe;
6876 player[k].targetframe=player[i].targetframe;
6877 player[k].target=player[i].target;
6878 player[k].velocity=0;
6879 player[k].oldcoords=player[k].coords;
6880 player[i].coords=player[k].coords;
6881 player[i].targetrotation=player[k].targetrotation;
6882 player[i].rotation=player[k].targetrotation;
6883 player[k].rotation=player[k].targetrotation;
6884 player[i].rotation=player[k].targetrotation;
6889 if(player[k].weaponactive!=-1){
6890 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)hasstaff=1;
6893 for(i=0;i<numplayers;i++){
6895 if((playerrealattackkeydown||player[i].dead||!hasstaff)&&(k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack==neutral&&k==0){
6896 if(!player[i].dead||!realthreat||(player[k].weaponactive==-1&&player[k].crouchkeydown))
6897 if(player[i].skeleton.free)
6898 if(findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)&&(player[i].dead||player[i].skeleton.longdead>1000||player[k].isRun()||(hasstaff)||(player[k].weaponactive!=-1&&player[i].skeleton.free&&(player[i].skeleton.longdead>2000||player[i].damage>player[i].damagetolerance/8||player[i].bloodloss>player[i].damagetolerance/2)&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)))){
6899 player[k].victim=&player[i];
6900 player[k].hasvictim=1;
6901 if(player[k].weaponactive!=-1&&tutoriallevel!=1){
6902 if(player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5))player[k].targetanimation=crouchstabanim;
6903 if(player[k].crouchkeydown&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)player[k].targetanimation=swordgroundstabanim;
6904 if(/*(player[k].crouchkeydown||!player[i].dead)&&*/findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)player[k].targetanimation=staffgroundsmashanim;
6906 if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].crouchkeydown&&player[k].targetanimation!=crouchstabanim&&(player[k].weaponactive==-1)&&player[i].dead&&player[i].skeleton.free&&player[i].skeleton.longdead>1000){
6907 player[k].targetanimation=killanim;
6908 for(j=0;j<terrain.numdecals;j++){
6909 if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
6910 terrain.DeleteDecal(j);
6913 for(l=0;l<objects.numobjects;l++){
6914 if(objects.model[l].type==decalstype)
6915 for(j=0;j<objects.model[l].numdecals;j++){
6916 if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
6917 objects.model[l].DeleteDecal(j);
6922 if(!player[i].dead||musictype!=2)
6923 if(findDistancefast(&player[k].coords,&player[i].coords)<3.5&&(player[k].isRun()||(player[k].isIdle()&&player[k].attackkeydown))&&(player[k].staggerdelay<=0&&(player[i].dead||(player[i].skeleton.longdead<300&&player[k].lastattack!=spinkickanim&&player[i].skeleton.free)))&&(!player[i].dead||musictype!=stream_music2)){
6924 player[k].targetanimation=dropkickanim;
6925 for(j=0;j<terrain.numdecals;j++){
6926 if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
6927 terrain.DeleteDecal(j);
6930 for(l=0;l<objects.numobjects;l++){
6931 if(objects.model[l].type==decalstype)
6932 for(j=0;j<objects.model[l].numdecals;j++){
6933 if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
6934 objects.model[l].DeleteDecal(j);
6940 if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free||player[k].targetanimation==killanim||player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim||player[k].targetanimation==dropkickanim)){
6942 player[k].targetframe=0;
6944 //player[k].velocity=0;
6946 rotatetarget=player[i].coords-player[k].coords;
6947 if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim){
6948 rotatetarget=(player[i].coords+(player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position+player[i].skeleton.joints[player[i].skeleton.jointlabels[neck]].position)/2*player[i].scale)-player[k].coords;
6950 Normalise(&rotatetarget);
6951 player[k].targetrotation=-asin(0-rotatetarget.x);
6952 player[k].targetrotation*=360/6.28;
6953 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
6955 if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim){
6956 player[k].targetrotation+=(float)(abs(Random()%100)-50)/4;
6959 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
6960 if(player[k].targetanimation==staffgroundsmashanim)player[k].targettilt2+=10;
6962 player[k].lastattack3=player[k].lastattack2;
6963 player[k].lastattack2=player[k].lastattack;
6964 player[k].lastattack=player[k].targetanimation;
6966 if(player[k].targetanimation==swordgroundstabanim){
6967 player[k].targetrotation+=30;
6969 //player[k].targettilt2=0;
6975 if(!player[k].hasvictim){
6976 for(i=0;i<numplayers;i++){
6977 if((player[k].hasvictim==0)&&i!=k&&(i==0||k==0)&&!player[i].skeleton.free){
6978 player[k].victim=&player[i];
6979 player[k].hasvictim=1;
6981 if(player[k].hasvictim&&!player[i].skeleton.free)
6982 if(findDistancefast(&player[k].coords,&player[i].coords)<findDistancefast(&player[k].coords,&player[k].victim->coords)&&i!=k&&(i==0||k==0)){
6983 player[k].victim=&player[i];
6987 if(player[k].aitype==playercontrolled)
6988 if(player[k].attackkeydown&&(player[k].isRun())&&player[k].wasRun()&&((player[k].hasvictim&&findDistancefast(&player[k].coords,&player[k].victim->coords)<12*(player[k].scale*5)*(player[k].scale*5)&&findDistancefast(&player[k].coords,&player[k].victim->coords)>7*(player[k].scale*5)*(player[k].scale*5)&&!player[k].victim->skeleton.free&&player[k].victim->targetanimation!=getupfrombackanim&&player[k].victim->targetanimation!=getupfromfrontanim&&animation[player[k].victim->targetanimation].height!=lowheight&&player[k].aitype!=playercontrolled&&normaldotproduct(player[k].facing,player[k].victim->coords-player[k].coords)>0&&player[k].rabbitkickenabled)||player[k].jumpkeydown)){
6990 player[k].targetanimation=rabbitkickanim;
6991 player[k].targetframe=0;
6994 if(animation[player[k].targetanimation].attack&&k==0){
6997 if(player[k].weaponactive!=-1){
6998 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)armedstaff=1;
7001 if(player[k].weaponactive!=-1){
7002 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)armedsword=1;
7005 if(player[k].weaponactive!=-1){
7006 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)armedknife=1;
7008 if(armedstaff)numstaffattack++;
7009 else if(armedsword)numswordattack++;
7010 else if(armedknife)numknifeattack++;
7011 else numunarmedattack++;
7018 static float collisionradius;
7020 for(k=0;k<numplayers;k++){
7021 for(i=k;i<numplayers;i++){
7024 if((animation[player[i].targetanimation].attack!=reversed&&animation[player[i].targetanimation].attack!=reversal&&animation[player[k].targetanimation].attack!=reversed&&animation[player[k].targetanimation].attack!=reversal)||(i!=0&&k!=0))
7025 if((animation[player[i].currentanimation].attack!=reversed&&animation[player[i].currentanimation].attack!=reversal&&animation[player[k].currentanimation].attack!=reversed&&animation[player[k].currentanimation].attack!=reversal)||(i!=0&&k!=0))
7026 if(player[i].howactive<=typesleeping&&player[k].howactive<=typesleeping)
7027 if(player[i].howactive!=typesittingwall&&player[k].howactive!=typesittingwall)
7028 if(i!=k&&player[i].whichpatchx==player[k].whichpatchx&&player[i].whichpatchz==player[k].whichpatchz&&player[k].skeleton.oldfree==player[k].skeleton.free&&player[i].skeleton.oldfree==player[i].skeleton.free&&player[i].targetanimation!=climbanim&&player[i].targetanimation!=hanganim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim)
7029 if(player[i].coords.y>player[k].coords.y-3)
7030 if(player[i].coords.y<player[k].coords.y+3)
7031 if(player[i].coords.x>player[k].coords.x-3)
7032 if(player[i].coords.x<player[k].coords.x+3)
7033 if(player[i].coords.z>player[k].coords.z-3)
7034 if(player[i].coords.z<player[k].coords.z+3){
7035 if(findDistancefast(&player[i].coords,&player[k].coords)<3*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
7036 if(player[i].onfire||player[k].onfire){
7037 if(!player[i].onfire)player[i].CatchFire();
7038 if(!player[k].onfire)player[k].CatchFire();
7042 tempcoords1=player[i].coords;
7043 tempcoords2=player[k].coords;
7044 if(!player[i].skeleton.oldfree)tempcoords1.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position.y*player[i].scale;
7045 if(!player[k].skeleton.oldfree)tempcoords2.y+=player[k].skeleton.joints[player[k].skeleton.jointlabels[abdomen]].position.y*player[k].scale;
7046 collisionradius=1.2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
7047 if(player[0].hasvictim)
7048 if(player[0].targetanimation==rabbitkickanim&&(k==0||i==0)&&!player[0].victim->skeleton.free)collisionradius=3;
7049 if((!player[i].skeleton.oldfree||!player[k].skeleton.oldfree)&&(findDistancefast(&tempcoords1,&tempcoords2)<collisionradius||findDistancefast(&player[i].coords,&player[k].coords)<collisionradius)){
7051 if(player[k].targetanimation==jumpdownanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[i].skeleton.oldfree&&player[i].skeleton.free&&player[i].dead&&player[k].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
7052 player[k].coords.y=player[i].coords.y;
7053 player[i].velocity=player[k].velocity;
7054 player[i].skeleton.free=0;
7055 player[i].rotation=0;
7056 player[i].RagDoll(0);
7057 player[i].DoDamage(20);
7058 if(k==0)camerashake+=.3;
7059 player[i].skeleton.longdead=0;
7060 player[k].lastcollide=1;
7063 if(player[i].targetanimation==jumpdownanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[k].skeleton.oldfree&&player[k].skeleton.free&&player[k].dead&&player[i].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
7064 player[i].coords.y=player[k].coords.y;
7065 player[k].velocity=player[i].velocity;
7066 player[k].skeleton.free=0;
7067 player[k].rotation=0;
7068 player[k].RagDoll(0);
7069 player[k].DoDamage(20);
7070 if(i==0)camerashake+=.3;
7071 player[k].skeleton.longdead=0;
7072 player[i].lastcollide=1;
7075 if((player[i].skeleton.oldfree==1&&findLengthfast(&player[i].velocity)>1)||(player[k].skeleton.oldfree==1&&findLengthfast(&player[k].velocity)>1)||(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0)){
7076 rotatetarget=player[k].velocity-player[i].velocity;
7077 if(((player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim)||player[i].skeleton.free)&&((player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim)||player[k].skeleton.free))
7078 if(((((findLengthfast(&rotatetarget)>150&&(i!=0&&k!=0))||(findLengthfast(&rotatetarget)>50&&player[0].rabbitkickragdoll/*currentanimation==rabbitkickanim*/&&(i==0||k==0)))&&normaldotproduct(rotatetarget,player[k].coords-player[i].coords)>0)&&((i==0||k==0)||((player[i].skeleton.oldfree==1&&k!=0&&animation[player[k].currentanimation].attack==neutral)||(player[k].skeleton.oldfree==1&&i!=0&&animation[player[i].currentanimation].attack==neutral)||(player[i].isFlip()&&!player[i].skeleton.oldfree&&(i==0||k==0))||(player[k].isFlip()&&!player[k].skeleton.oldfree&&(i==0||k==0))||(i==0||k==0))))||((player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip())&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&(i==0||k==0)&&(!player[i].skeleton.oldfree&&!player[k].skeleton.oldfree))){
7080 if((i!=0||player[i].skeleton.free)&&(k!=0||player[k].skeleton.free)||(animation[player[i].targetanimation].height==highheight&&animation[player[k].targetanimation].height==highheight)){
7081 static float gLoc[3];
7082 static float vel[3];
7083 gLoc[0]=player[i].coords.x;
7084 gLoc[1]=player[i].coords.y;
7085 gLoc[2]=player[i].coords.z;
7086 vel[0]=player[i].velocity.x;
7087 vel[1]=player[i].velocity.y;
7088 vel[2]=player[i].velocity.z;
7089 if(tutoriallevel!=1){
7090 PlaySoundEx( heavyimpactsound, samp[heavyimpactsound], NULL, true);
7091 OPENAL_3D_SetAttributes(channels[heavyimpactsound], gLoc, vel);
7092 OPENAL_SetVolume(channels[heavyimpactsound], 256);
7093 OPENAL_SetPaused(channels[heavyimpactsound], false);
7095 //player[i].velocity=player[k].velocity;
7096 //player[k].velocity=player[i].velocity;
7098 player[i].RagDoll(0);
7099 if(player[i].damage>player[i].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[i].dead){
7104 player[i].DoDamage(findLengthfast(&rotatetarget)/4);
7105 player[k].RagDoll(0);
7106 if(player[k].damage>player[k].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[k].dead){
7111 player[k].DoDamage(findLengthfast(&rotatetarget)/4);
7113 //if(player[i].skeleton.oldfree){
7114 for(j=0;j<player[i].skeleton.num_joints;j++){
7115 player[i].skeleton.joints[j].velocity=player[i].skeleton.joints[j].velocity/5+player[k].velocity;
7118 //if(player[k].skeleton.oldfree){
7119 for(j=0;j<player[k].skeleton.num_joints;j++){
7120 player[k].skeleton.joints[j].velocity=player[k].skeleton.joints[j].velocity/5+player[i].velocity;
7126 if((animation[player[i].targetanimation].attack==neutral||animation[player[i].targetanimation].attack==normalattack)&&(animation[player[k].targetanimation].attack==neutral||animation[player[k].targetanimation].attack==normalattack)){
7128 if(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0){
7129 if(findDistancefast(&player[k].coords,&player[i].coords)<.5*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
7130 rotatetarget=player[k].coords-player[i].coords;
7131 Normalise(&rotatetarget);
7132 player[k].coords=(player[k].coords+player[i].coords)/2;
7133 player[i].coords=player[k].coords-rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
7134 player[k].coords+=rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
7135 if(player[k].howactive==typeactive||hostile)
7136 if(player[k].isIdle()){
7137 if(player[k].howactive<typesleeping){
7138 player[k].targetanimation=player[k].getStop();
7139 player[k].targetframe=0;
7142 else if(player[k].howactive==typesleeping)
7144 player[k].targetanimation=getupfromfrontanim;
7145 player[k].targetframe=0;
7148 if(!editorenabled)player[k].howactive=typeactive;
7150 if(player[i].howactive==typeactive||hostile)
7151 if(player[i].isIdle()){
7152 if(player[i].howactive<typesleeping){
7153 player[i].targetanimation=player[i].getStop();
7154 player[i].targetframe=0;
7159 player[i].targetanimation=getupfromfrontanim;
7160 player[i].targetframe=0;
7163 if(!editorenabled)player[i].howactive=typeactive;
7167 if(k==0&&i!=0&&player[k].targetanimation==jumpdownanim&&!player[i].isCrouch()&&player[i].targetanimation!=rollanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[k].lastcollide<=0&&player[k].velocity.y<-10){
7168 player[i].velocity=player[k].velocity;
7169 player[k].velocity=player[k].velocity*-.5;
7170 //player[i].velocity.y-=10;
7171 player[k].velocity.y=player[i].velocity.y;
7172 player[i].DoDamage(20);
7173 player[i].RagDoll(0);
7174 player[k].lastcollide=1;
7181 if(i==0&&k!=0&&player[i].targetanimation==jumpdownanim&&!player[k].isCrouch()&&player[k].targetanimation!=rollanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[i].lastcollide<=0&&player[i].velocity.y<-10){
7182 player[k].velocity=player[i].velocity;
7183 player[i].velocity=player[i].velocity*-.3;
7184 //player[k].velocity.y-=10;
7185 player[i].velocity.y=player[k].velocity.y;
7186 player[k].DoDamage(20);
7187 player[k].RagDoll(0);
7188 player[i].lastcollide=1;
7199 player[i].CheckKick();
7200 player[k].CheckKick();
7206 for(k=0;k<numplayers;k++){
7207 for(i=k;i<numplayers;i++){
7209 if(i<numplayers&&i!=k&&player[k].skeleton.free==0&&player[i].skeleton.oldfree==0&&(player[i].targetanimation==jumpupanim||player[k].targetanimation==jumpupanim)&&(player[i].aitype==playercontrolled||player[k].aitype==playercontrolled)&&((player[i].aitype==attacktypecutoff&&player[i].stunned<=0)||(player[k].aitype==attacktypecutoff&&player[k].stunned<=0))){
7210 if(findDistancefast(&player[i].coords,&player[k].coords)<10*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)&&findDistancefastflat(&player[i].coords,&player[k].coords)<2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
7211 if(player[i].targetanimation==jumpupanim&&player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim&&animation[player[k].targetanimation].height==middleheight&&normaldotproduct(player[i].velocity,player[k].coords-player[i].coords)<0&&((player[k].aitype==playercontrolled&&player[k].attackkeydown)||player[k].aitype!=playercontrolled)){
7212 player[i].victim=&player[k];
7213 player[i].targetanimation=jumpreversedanim;
7214 player[i].currentanimation=jumpreversedanim;
7215 player[k].currentanimation=jumpreversalanim;
7216 player[k].targetanimation=jumpreversalanim;
7217 player[i].targettilt2=0;
7218 player[i].currentframe=0;
7219 player[i].targetframe=1;
7220 player[k].currentframe=0;
7221 player[k].targetframe=1;
7222 if(player[i].coords.y<player[k].coords.y+1){
7223 player[i].targetanimation=rabbitkickreversedanim;
7224 player[i].currentanimation=rabbitkickreversedanim;
7225 player[k].currentanimation=rabbitkickreversalanim;
7226 player[k].targetanimation=rabbitkickreversalanim;
7227 player[k].currentframe=1;
7228 player[k].targetframe=2;
7229 player[i].currentframe=1;
7230 player[i].targetframe=2;
7232 player[k].targettilt2=0;
7234 player[i].velocity=0;
7235 player[k].velocity=0;
7236 player[k].oldcoords=player[k].coords;
7237 player[i].coords=player[k].coords;
7238 player[k].targetrotation=player[i].targetrotation;
7239 player[k].rotation=player[i].targetrotation;
7240 player[k].victim=&player[i];
7241 if(player[k].aitype==attacktypecutoff)player[k].stunned=.5;
7243 if(player[k].targetanimation==jumpupanim&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&animation[player[i].targetanimation].height==middleheight&&normaldotproduct(player[k].velocity,player[i].coords-player[k].coords)<0&&((player[i].aitype==playercontrolled&&player[i].attackkeydown)||player[i].aitype!=playercontrolled)){
7244 player[k].victim=&player[i];
7245 player[k].targetanimation=jumpreversedanim;
7246 player[k].currentanimation=jumpreversedanim;
7247 player[i].currentanimation=jumpreversalanim;
7248 player[i].targetanimation=jumpreversalanim;
7249 player[k].targettilt2=0;
7250 player[i].targettilt2=0;
7251 player[k].currentframe=0;
7252 player[k].targetframe=1;
7253 player[i].currentframe=0;
7254 player[i].targetframe=1;
7255 if(player[k].coords.y<player[i].coords.y+1){
7256 player[k].targetanimation=rabbitkickreversedanim;
7257 player[k].currentanimation=rabbitkickreversedanim;
7258 player[i].currentanimation=rabbitkickreversalanim;
7259 player[i].targetanimation=rabbitkickreversalanim;
7260 player[k].currentframe=1;
7261 player[k].targetframe=2;
7262 player[i].currentframe=1;
7263 player[i].targetframe=2;
7266 player[k].velocity=0;
7267 player[i].velocity=0;
7268 player[i].oldcoords=player[i].coords;
7269 player[k].coords=player[i].coords;
7270 player[i].targetrotation=player[k].targetrotation;
7271 player[i].rotation=player[k].targetrotation;
7272 player[i].victim=&player[k];
7273 if(player[i].aitype==attacktypecutoff)player[i].stunned=.5;
7280 for(k=0;k<numplayers;k++)
7281 if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
7290 static float checkdelay;
7291 checkdelay-=multiplier;
7293 static bool checkedcoll[maxplayers][maxplayers];
7294 static bool above[maxplayers];
7296 for(i=0;i<maxplayers;i++){
7297 for(j=0;j<maxplayers;j++){
7298 checkedcoll[i][j]=0;
7302 if(numplayers>1&&checkdelay<=0){
7304 for(k=0;k<numplayers;k++){
7305 if(player[k].skeleton.free!=2)above[k]=-1;
7307 for(i=k;i<numplayers;i++){
7310 if(!checkedcoll[i][k]){
7311 checkedcoll[i][k]=1;
7312 checkedcoll[k][i]=1;
7313 if(player[i].skeleton.free&&player[k].skeleton.free)
7314 if(player[i].skeleton.free!=2||player[k].skeleton.free!=2)
7315 if(i!=k&&player[i].whichpatchx==player[k].whichpatchx&&player[i].whichpatchz==player[k].whichpatchz)
7316 if(player[i].coords.y>player[k].coords.y-3)
7317 if(player[i].coords.y<player[k].coords.y+3)
7318 if(player[i].coords.x>player[k].coords.x-3)
7319 if(player[i].coords.x<player[k].coords.x+3)
7320 if(player[i].coords.z>player[k].coords.z-3)
7321 if(player[i].coords.z<player[k].coords.z+3)
7322 if(findDistancefast(&player[i].coords,&player[k].coords)<3*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
7324 if((player[i].skeleton.longdead>player[k].skeleton.longdead&&player[k].skeleton.free!=2)||player[i].skeleton.free==2){
7336 above[moving]=stuck;
7337 for(l=0;l<player[moving].skeleton.num_joints;l++){
7338 for(m=0;m<player[stuck].skeleton.num_joints;m++){
7339 while(findDistancefast(player[moving].skeleton.joints[l].position+player[moving].coords,player[stuck].skeleton.joints[m].position+player[stuck].coords)<.25)
7341 player[moving].skeleton.joints[l].position.y+=.003;
7342 if(player[moving].skeleton.joints[l].velocity.y<-.05)player[moving].skeleton.joints[l].velocity.y+=.003/.015/2;
7356 if(!IsKeyDown(theKeyMap, MAC_N_KEY)){
7357 texturesizetogglekeydown=0;
7360 for(k=0;k<numplayers;k++){
7361 if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
7362 if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
7363 player[k].DoDamage(1000);
7368 static bool respawnkeydown;
7369 if(!editorenabled&&(whichlevel!=-2&&(IsKeyDown(theKeyMap, MAC_Z_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)&&debugmode&&!editorenabled)||(IsKeyDown(theKeyMap, jumpkey)&&!respawnkeydown&&!oldattackkey&&player[0].dead))){
7370 targetlevel=whichlevel;
7374 if(!IsKeyDown(theKeyMap, jumpkey))respawnkeydown=0;
7375 if(IsKeyDown(theKeyMap, jumpkey))respawnkeydown=1;
7380 if(whichlevel!=-2&&IsKeyDown(theKeyMap, MAC_K_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!slomotogglekeydown&&debugmode&&!editorenabled){
7382 if(targetlevel>numchallengelevels-1)targetlevel=0;
7385 slomotogglekeydown=1;
7389 if(IsKeyDown(theKeyMap, MAC_Z_KEY)){
7391 OPENAL_SetPaused(channels[whooshsound], true);
7393 for(k=0;k<numplayers;k++){
7396 player[k].permanentdamage=0;
7397 if(player[k].skeleton.free==2)player[k].skeleton.free=1;
7398 player[k].aitype=passivetype;
7400 player[0].aitype=playercontrolled;
7404 static bool movekey;
7405 static bool connected;
7406 /*player[0].forwardkeydown=IsKeyDown(theKeyMap, MAC_W_KEY);
7407 player[0].leftkeydown=IsKeyDown(theKeyMap, MAC_A_KEY);
7408 player[0].backkeydown=IsKeyDown(theKeyMap, MAC_S_KEY);
7409 player[0].rightkeydown=IsKeyDown(theKeyMap, MAC_D_KEY);
7410 player[0].jumpkeydown=IsKeyDown(theKeyMap, MAC_SPACE_KEY);
7411 player[0].crouchkeydown=IsKeyDown(theKeyMap, MAC_SHIFT_KEY);*/
7413 //if(!player[0].crouchkeydown)player[0].crouchkeydown=IsKeyDown(theKeyMap, MAC_CONTROL_KEY);
7415 for(int i=0;i<numplayers;i++){
7416 if(!player[i].skeleton.free){
7417 oldtargetrotation=player[i].targetrotation;
7418 if(i==0&&indialogue==-1){
7419 if(!animation[player[0].targetanimation].attack&&player[0].targetanimation!=staggerbackhighanim&&player[0].targetanimation!=staggerbackhardanim&&player[0].targetanimation!=crouchremoveknifeanim&&player[0].targetanimation!=removeknifeanim&&player[0].targetanimation!=backhandspringanim&&player[0].targetanimation!=dodgebackanim&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
7420 if(!cameramode)player[0].targetrotation=-rotation+180;
7421 if(cameramode)player[0].targetrotation=0;
7427 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
7428 if(cameramode){facing=flatfacing;}
7430 facing=DoRotation(facing,-rotation2,0,0);
7431 facing=DoRotation(facing,0,0-rotation,0);
7434 player[0].lookrotation=-rotation;
7436 player[i].targetheadrotation=rotation;
7437 player[i].targetheadrotation2=rotation2;
7439 if(i!=0&&player[i].aitype==playercontrolled&&indialogue==-1){
7440 if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim&&player[i].targetanimation!=walljumprightkickanim&&player[i].targetanimation!=walljumpleftkickanim){
7441 player[i].targetrotation=-player[i].lookrotation+180;
7447 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
7449 facing=DoRotation(facing,-player[i].lookrotation2,0,0);
7450 facing=DoRotation(facing,0,0-player[i].lookrotation,0);
7452 player[i].targetheadrotation=player[i].lookrotation;
7453 player[i].targetheadrotation2=player[i].lookrotation2;
7456 rotatetarget=participantfacing[whichdialogue][indialogue][i];
7457 Normalise(&rotatetarget);
7458 player[i].targetheadrotation=-asin(0-rotatetarget.x);
7459 player[i].targetheadrotation*=360/6.28;
7460 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
7462 player[i].targetheadrotation*=-1;
7463 player[i].targetheadrotation+=180;
7464 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
7472 player[i].avoidsomething=0;
7474 for(j=0;j<objects.numobjects;j++){
7475 if(objects.onfire[j]){
7476 if(findDistancefast(&objects.position[j],&player[i].coords)<objects.scale[j]*objects.scale[j]*200)
7478 if(findDistancefast(&player[i].coords,&objects.position[j])<findDistancefast(&player[i].coords,&player[0].coords)){
7479 player[i].collided=0;
7480 player[i].avoidcollided=1;
7481 if(player[i].avoidsomething==0||findDistancefast(&objects.position[j],&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
7482 player[i].avoidwhere=objects.position[j];
7488 //Add avoidwhere to players
7490 for(j=0;j<numplayers;j++){
7491 if(player[j].onfire){
7492 if(findDistancefast(&player[j].coords,&player[i].coords)<0.3*0.3*200)
7494 if(findDistancefast(&player[i].coords,&player[j].coords)<findDistancefast(&player[i].coords,&player[0].coords)){
7495 player[i].collided=0;
7496 player[i].avoidcollided=1;
7497 if(player[i].avoidsomething==0||findDistancefast(&player[j].coords,&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
7498 player[i].avoidwhere=objects.position[j];
7504 if(player[i].collided>.8)player[i].avoidcollided=0;
7505 if(player[i].aitype!=playercontrolled&&indialogue==-1){
7506 player[i].jumpclimb=0;
7508 if(editorenabled)player[i].stunned=1;
7511 //if(findDistancefastflat(&player[i].coords,&player[0].coords)<3/*&&player[0].coords.y>player[i].coords.y+.1*/)player[i].pause=1;
7512 if(findDistancefastflat(&player[0].coords,&player[i].coords)<30&&player[0].coords.y>player[i].coords.y+2&&!player[0].onterrain)player[i].pause=1;
7514 /*if(player[i].aitype==passivetype&&player[i].numwaypoints<=1){
7515 player[i].forwardkeydown=0;
7516 player[i].leftkeydown=0;
7517 player[i].backkeydown=0;
7518 player[i].rightkeydown=0;
7519 player[i].crouchkeydown=0;
7520 player[i].attackkeydown=0;
7521 player[i].jumpkeydown=0;
7522 player[i].throwkeydown=0;
7525 if(player[i].aitype==pathfindtype){
7526 if(player[i].finalpathfindpoint==-1){
7527 float closestdistance;
7533 for(j=0;j<numpathpoints;j++){
7534 if(closest==-1||findDistancefast(&player[i].finalfinaltarget,&pathpoint[j])<closestdistance){
7535 closestdistance=findDistancefast(&player[i].finalfinaltarget,&pathpoint[j]);
7537 player[i].finaltarget=pathpoint[j];
7540 player[i].finalpathfindpoint=closest;
7541 for(j=0;j<numpathpoints;j++){
7542 if(numpathpointconnect[j])
7543 for(k=0;k<numpathpointconnect[j];k++){
7544 DistancePointLine(&player[i].finalfinaltarget, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
7545 if(tempdist*tempdist<closestdistance){
7546 if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
7547 closestdistance=tempdist*tempdist;
7549 player[i].finaltarget=colpoint;
7554 player[i].finalpathfindpoint=closest;
7557 if(player[i].targetpathfindpoint==-1){
7558 float closestdistance;
7564 if(player[i].lastpathfindpoint==-1){
7565 for(j=0;j<numpathpoints;j++){
7566 if(j!=player[i].lastpathfindpoint)
7567 if(closest==-1||(findDistancefast(&player[i].coords,&pathpoint[j])<closestdistance/*&&findDistancefast(&player[i].finaltarget,&pathpoint[j])<findDistancefast(&player[i].finaltarget,&player[i].coords)*/)){
7568 closestdistance=findDistancefast(&player[i].coords,&pathpoint[j]);
7572 player[i].targetpathfindpoint=closest;
7573 for(j=0;j<numpathpoints;j++){
7574 if(j!=player[i].lastpathfindpoint)
7575 if(numpathpointconnect[j])
7576 for(k=0;k<numpathpointconnect[j];k++){
7577 DistancePointLine(&player[i].coords, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
7578 if(tempdist*tempdist<closestdistance){
7579 if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
7580 //if(findDistancefast(&player[i].finaltarget,&colpoint)<findDistancefast(&player[i].finaltarget,&player[i].coords)){
7581 closestdistance=tempdist*tempdist;
7588 player[i].targetpathfindpoint=closest;
7592 for(j=0;j<numpathpoints;j++){
7593 if(j!=player[i].lastpathfindpoint&&j!=player[i].lastpathfindpoint2&&j!=player[i].lastpathfindpoint3&&j!=player[i].lastpathfindpoint4)
7596 if(numpathpointconnect[j])
7597 for(k=0;k<numpathpointconnect[j];k++){
7598 if(pathpointconnect[j][k]==player[i].lastpathfindpoint)connected=1;
7601 if(numpathpointconnect[player[i].lastpathfindpoint])
7602 for(k=0;k<numpathpointconnect[player[i].lastpathfindpoint];k++){
7603 if(pathpointconnect[player[i].lastpathfindpoint][k]==j)connected=1;
7606 tempdist=findPathDist(j,player[i].finalpathfindpoint);
7607 if(closest==-1||tempdist<closestdistance){
7608 closestdistance=tempdist;
7614 player[i].targetpathfindpoint=closest;
7617 player[i].losupdatedelay-=multiplier;
7619 rotatetarget=pathpoint[player[i].targetpathfindpoint]-player[i].coords;
7620 Normalise(&rotatetarget);
7621 player[i].targetrotation=-asin(0-rotatetarget.x);
7622 player[i].targetrotation*=360/6.28;
7623 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7624 player[i].lookrotation=player[i].targetrotation;
7625 //player[i].aiupdatedelay=.05;
7627 if(findDistancefastflat(&player[i].coords,&pathpoint[player[i].targetpathfindpoint])<.6){
7628 player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
7629 player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
7630 player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
7631 player[i].lastpathfindpoint=player[i].targetpathfindpoint;
7632 if(player[i].lastpathfindpoint2==-1)player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
7633 if(player[i].lastpathfindpoint3==-1)player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
7634 if(player[i].lastpathfindpoint4==-1)player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
7635 player[i].targetpathfindpoint=-1;
7637 if(findDistancefastflat(&player[i].coords,&player[i].finalfinaltarget)<findDistancefastflat(&player[i].coords,&player[i].finaltarget)||findDistancefastflat(&player[i].coords,&player[i].finaltarget)<.6*(player[i].scale*5)*(player[i].scale*5)||player[i].lastpathfindpoint==player[i].finalpathfindpoint){
7638 player[i].aitype=passivetype;
7641 player[i].forwardkeydown=1;
7642 player[i].leftkeydown=0;
7643 player[i].backkeydown=0;
7644 player[i].rightkeydown=0;
7645 player[i].crouchkeydown=0;
7646 player[i].attackkeydown=0;
7647 player[i].throwkeydown=0;
7649 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
7651 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
7652 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
7654 if((tutoriallevel!=1||cananger)&&hostile&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
7655 if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled&&(player[0].coords.y<player[i].coords.y+5||player[0].onterrain))
7656 player[i].aitype=attacktypecutoff;
7657 if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
7658 player[i].aitype=attacktypecutoff;
7660 if(player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
7661 player[i].losupdatedelay=.2;
7662 for(j=0;j<numplayers;j++){
7663 if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
7664 if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
7665 if(findDistancefast(&player[i].coords,&player[j].coords)<400)
7666 if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
7667 if(player[j].coords.y<player[i].coords.y+5||player[j].onterrain)
7668 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
7669 player[i].aitype=searchtype;
7670 player[i].lastchecktime=12;
7671 player[i].lastseen=player[j].coords;
7672 player[i].lastseentime=12;
7678 if(player[i].aitype==attacktypecutoff&&musictype!=2){
7679 if(player[i].creature!=wolftype){
7680 player[i].stunned=.6;
7681 player[i].surprised=.6;
7686 if(player[i].aitype!=passivetype&&leveltime>.5){
7687 player[i].howactive=typeactive;
7690 if(player[i].aitype==passivetype){
7691 player[i].aiupdatedelay-=multiplier;
7692 player[i].losupdatedelay-=multiplier;
7693 player[i].lastseentime+=multiplier;
7694 player[i].pausetime-=multiplier;
7695 if(player[i].lastseentime>1)player[i].lastseentime=1;
7697 if(player[i].aiupdatedelay<0){
7698 if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0){
7699 rotatetarget=player[i].waypoints[player[i].waypoint]-player[i].coords;
7700 Normalise(&rotatetarget);
7701 player[i].targetrotation=-asin(0-rotatetarget.x);
7702 player[i].targetrotation*=360/6.28;
7703 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7704 player[i].lookrotation=player[i].targetrotation;
7705 player[i].aiupdatedelay=.05;
7707 if(findDistancefastflat(&player[i].coords,&player[i].waypoints[player[i].waypoint])<1){
7708 if(player[i].waypointtype[player[i].waypoint]==wppause)player[i].pausetime=4;
7709 player[i].waypoint++;
7710 if(player[i].waypoint>player[i].numwaypoints-1)player[i].waypoint=0;
7715 if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0)player[i].forwardkeydown=1;
7716 else player[i].forwardkeydown=0;
7717 player[i].leftkeydown=0;
7718 player[i].backkeydown=0;
7719 player[i].rightkeydown=0;
7720 player[i].crouchkeydown=0;
7721 player[i].attackkeydown=0;
7722 player[i].throwkeydown=0;
7724 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
7725 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
7727 XYZ leftpos,rightpos;
7728 float leftdist,rightdist;
7729 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
7730 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
7731 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
7732 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
7733 if(leftdist<rightdist)player[i].targetrotation+=90;
7734 else player[i].targetrotation-=90;
7738 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
7739 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
7743 if(player[i].howactive<typesleeping)
7744 if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
7745 for(j=0;j<numenvsounds;j++){
7746 if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
7747 player[i].aitype=attacktypecutoff;
7751 if(player[i].howactive==typesleeping)
7752 if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
7753 for(j=0;j<numenvsounds;j++){
7754 if(envsoundvol[j]>14)
7755 if(findDistancefast(&player[i].coords,&envsound[j])<2*((envsoundvol[j]-14)+(envsoundvol[j]-14)*(player[i].creature==rabbittype)*3)){
7756 player[i].aitype=attacktypecutoff;
7760 if(player[i].aitype!=passivetype){
7761 if(player[i].howactive==typesleeping){
7762 player[i].targetanimation=getupfromfrontanim;
7763 player[i].targetframe=0;
7767 player[i].howactive=typeactive;
7771 if(player[i].howactive<typesleeping&&((tutoriallevel!=1||cananger)&&hostile)&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
7772 if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled)
7773 player[i].aitype=attacktypecutoff;
7774 if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
7775 player[i].aitype=attacktypecutoff;
7777 if(player[i].creature==wolftype){
7779 float smelldistance;
7781 for(j=0;j<numplayers;j++){
7782 if(j==0||(player[j].dead&&player[j].bloodloss>0)){
7783 if(j==0&&player[j].num_weapons>0){
7784 if(weapons.bloody[player[j].weaponids[0]])smelldistance=100;
7785 if(player[j].num_weapons==2)
7786 if(weapons.bloody[player[j].weaponids[1]])smelldistance=100;
7791 windsmell=windvector;
7792 Normalise(&windsmell);
7793 windsmell=windsmell*2+player[j].coords;
7794 if(findDistancefast(&player[i].coords,&windsmell)<smelldistance&&!editorenabled)
7795 player[i].aitype=attacktypecutoff;
7800 if(player[i].howactive<typesleeping&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
7801 player[i].losupdatedelay=.2;
7802 for(j=0;j<numplayers;j++){
7803 if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
7804 if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
7805 if(findDistancefast(&player[i].coords,&player[j].coords)<400)
7806 if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
7807 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
7808 player[i].lastseentime-=.2;
7809 if(j==0&&animation[player[j].targetanimation].height==lowheight)player[i].lastseentime-=.4;
7810 else player[i].lastseentime-=.6;
7812 if(player[i].lastseentime<=0){
7813 player[i].aitype=searchtype;
7814 player[i].lastchecktime=12;
7815 player[i].lastseen=player[j].coords;
7816 player[i].lastseentime=12;
7822 if(player[i].aitype==attacktypecutoff&&musictype!=2){
7823 if(player[i].creature!=wolftype){
7824 player[i].stunned=.6;
7825 player[i].surprised=.6;
7827 if(player[i].creature==wolftype){
7828 player[i].stunned=.47;
7829 player[i].surprised=.47;
7835 if(player[i].aitype==searchtype){
7836 player[i].aiupdatedelay-=multiplier;
7837 player[i].losupdatedelay-=multiplier;
7838 if(!player[i].pause)player[i].lastseentime-=multiplier;
7839 player[i].lastchecktime-=multiplier;
7841 if(player[i].isRun()&&!player[i].onground){
7842 if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
7843 test2=player[i].coords+player[i].facing;
7845 test=player[i].coords+player[i].facing;
7847 j=checkcollide(test2,test,player[i].laststanding);
7848 if(j==-1)j=checkcollide(test2,test);
7850 player[i].velocity=0;
7851 player[i].targetanimation=player[i].getStop();
7852 player[i].targetframe=0;
7854 player[i].targetrotation+=180;
7855 player[i].stunned=.5;
7856 //player[i].aitype=passivetype;
7857 player[i].aitype=pathfindtype;
7858 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
7859 player[i].finalpathfindpoint=-1;
7860 player[i].targetpathfindpoint=-1;
7861 player[i].lastpathfindpoint=-1;
7862 player[i].lastpathfindpoint2=-1;
7863 player[i].lastpathfindpoint3=-1;
7864 player[i].lastpathfindpoint4=-1;
7866 else player[i].laststanding=j;
7869 if(player[i].aiupdatedelay<0){
7870 rotatetarget=player[i].lastseen-player[i].coords;
7871 Normalise(&rotatetarget);
7872 player[i].targetrotation=-asin(0-rotatetarget.x);
7873 player[i].targetrotation*=360/6.28;
7874 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7875 player[i].lookrotation=player[i].targetrotation;
7876 player[i].aiupdatedelay=.05;
7877 player[i].forwardkeydown=1;
7879 if(findDistancefastflat(&player[i].coords,&player[i].lastseen)<1*(player[i].scale*5)*(player[i].scale*5)||player[i].lastchecktime<0){
7880 player[i].forwardkeydown=0;
7881 player[i].aiupdatedelay=1;
7882 player[i].lastseen.x+=(float(Random()%100)-50)/25;
7883 player[i].lastseen.z+=(float(Random()%100)-50)/25;
7884 player[i].lastchecktime=3;
7887 player[i].leftkeydown=0;
7888 player[i].backkeydown=0;
7889 player[i].rightkeydown=0;
7890 player[i].crouchkeydown=0;
7891 player[i].attackkeydown=0;
7892 player[i].throwkeydown=0;
7894 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
7895 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
7897 XYZ leftpos,rightpos;
7898 float leftdist,rightdist;
7899 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
7900 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
7901 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
7902 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
7903 if(leftdist<rightdist)player[i].targetrotation+=90;
7904 else player[i].targetrotation-=90;
7908 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
7909 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
7911 if(numenvsounds>0&&((tutoriallevel!=1||cananger)&&hostile))
7912 for(j=0;j<numenvsounds;j++){
7913 if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
7914 player[i].aitype=attacktypecutoff;
7918 if(!player[0].dead&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2&&((tutoriallevel!=1||cananger)&&hostile)){
7919 player[i].losupdatedelay=.2;
7920 if(findDistancefast(&player[i].coords,&player[0].coords)<4&&animation[player[i].targetanimation].height!=lowheight)
7921 {player[i].aitype=attacktypecutoff;
7922 player[i].lastseentime=1;}
7923 if(abs(Random()%2)||animation[player[i].targetanimation].height!=lowheight)
7924 if(findDistancefast(&player[i].coords,&player[0].coords)<400)
7925 if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
7926 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position,0,player[0].rotation,0)*player[0].scale+player[0].coords))||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
7927 player[i].aitype=attacktypecutoff;
7928 player[i].lastseentime=1;
7931 if(player[i].lastseentime<0){
7932 //player[i].aitype=passivetype;
7934 player[i].aitype=pathfindtype;
7935 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
7936 player[i].finalpathfindpoint=-1;
7937 player[i].targetpathfindpoint=-1;
7938 player[i].lastpathfindpoint=-1;
7939 player[i].lastpathfindpoint2=-1;
7940 player[i].lastpathfindpoint3=-1;
7941 player[i].lastpathfindpoint4=-1;
7945 if(player[i].aitype!=gethelptype){
7946 player[i].runninghowlong=0;
7949 if(player[i].aitype==gethelptype){
7950 player[i].runninghowlong+=multiplier;
7951 player[i].aiupdatedelay-=multiplier;
7953 if(player[i].aiupdatedelay<0||player[i].ally==0){
7954 player[i].aiupdatedelay=.2;
7962 if(!player[i].ally){
7963 for(j=0;j<numplayers;j++){
7964 if(j!=i&&j!=0&&!player[j].dead&&player[j].howactive<typedead1&&!player[j].skeleton.free&&player[j].aitype==passivetype){
7965 distance=findDistancefast(&player[i].coords,&player[j].coords);
7966 if(closestdist==-1||distance<closestdist){
7967 closestdist=distance;
7973 if(closest!=-1)player[i].ally=closest;
7974 else player[i].ally=0;
7975 player[i].lastseen=player[0].coords;
7976 player[i].lastseentime=12;
7980 player[i].lastchecktime=12;
7981 //player[i].lastseentime-=.5;
7983 facing=player[i].coords;
7984 flatfacing=player[player[i].ally].coords;
7985 facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
7986 flatfacing.y+=player[player[i].ally].skeleton.joints[player[player[i].ally].skeleton.jointlabels[head]].position.y*player[player[i].ally].scale;
7987 if(-1!=checkcollide(facing,flatfacing))
7988 player[i].lastseentime-=.1;
7990 if(player[i].ally<=0||player[player[i].ally].skeleton.free||player[player[i].ally].aitype!=passivetype||player[i].lastseentime<=0){
7991 player[i].aitype=searchtype;
7992 player[i].lastseentime=12;
7995 if(player[i].ally>0){
7996 rotatetarget=player[player[i].ally].coords-player[i].coords;
7997 Normalise(&rotatetarget);
7998 player[i].targetrotation=-asin(0-rotatetarget.x);
7999 player[i].targetrotation*=360/6.28;
8000 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
8001 player[i].lookrotation=player[i].targetrotation;
8002 player[i].aiupdatedelay=.05;
8003 player[i].forwardkeydown=1;
8005 if(findDistancefastflat(&player[i].coords,&player[player[i].ally].coords)<3){
8006 player[i].aitype=searchtype;
8007 player[i].lastseentime=12;
8008 player[player[i].ally].aitype=searchtype;
8009 if(player[player[i].ally].lastseentime<player[i].lastseentime){
8010 player[player[i].ally].lastseen=player[i].lastseen;
8011 player[player[i].ally].lastseentime=player[i].lastseentime;
8012 player[player[i].ally].lastchecktime=player[i].lastchecktime;
8016 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
8017 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
8019 XYZ leftpos,rightpos;
8020 float leftdist,rightdist;
8021 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
8022 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
8023 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
8024 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
8025 if(leftdist<rightdist)player[i].targetrotation+=90;
8026 else player[i].targetrotation-=90;
8031 player[i].leftkeydown=0;
8032 player[i].backkeydown=0;
8033 player[i].rightkeydown=0;
8034 player[i].crouchkeydown=0;
8035 player[i].attackkeydown=0;
8037 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
8038 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
8041 if(player[i].aitype==getweapontype){
8042 player[i].aiupdatedelay-=multiplier;
8043 player[i].lastchecktime-=multiplier;
8045 if(player[i].aiupdatedelay<0){
8046 player[i].aiupdatedelay=.2;
8054 if(player[i].ally<0){
8055 for(j=0;j<weapons.numweapons;j++){
8056 if(weapons.owner[j]==-1){
8057 distance=findDistancefast(&player[i].coords,&weapons.position[j]);
8058 if(closestdist==-1||distance<closestdist){
8059 closestdist=distance;
8065 if(closest!=-1)player[i].ally=closest;
8066 else player[i].ally=-1;
8069 player[i].lastseentime=12;
8071 if(!player[0].dead&&((tutoriallevel!=1||cananger)&&hostile))
8072 if(player[i].ally<0||player[i].weaponactive!=-1||player[i].lastchecktime<=0){
8073 player[i].aitype=attacktypecutoff;
8074 player[i].lastseentime=1;
8077 if(player[i].ally>=0){
8078 if(weapons.owner[player[i].ally]!=-1||findDistancefast(&player[i].coords,&weapons.position[player[i].ally])>16){
8079 player[i].aitype=attacktypecutoff;
8080 player[i].lastseentime=1;
8082 rotatetarget=weapons.position[player[i].ally]-player[i].coords;
8083 Normalise(&rotatetarget);
8084 player[i].targetrotation=-asin(0-rotatetarget.x);
8085 player[i].targetrotation*=360/6.28;
8086 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
8087 player[i].lookrotation=player[i].targetrotation;
8088 player[i].aiupdatedelay=.05;
8089 player[i].forwardkeydown=1;
8092 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
8093 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
8095 XYZ leftpos,rightpos;
8096 float leftdist,rightdist;
8097 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
8098 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
8099 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
8100 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
8101 if(leftdist<rightdist)player[i].targetrotation+=90;
8102 else player[i].targetrotation-=90;
8105 /*if(findDistancefast(&player[i].coords,&weapons.position[player[i].ally])<3){
8106 if(abs(Random()%6)){
8107 player[i].crouchkeydown=1;
8108 if(!findDistancefast(&player[i].coords,&weapons.position[player[i].ally])<1){
8109 if(player[i].isRun()){
8110 player[i].targetframe=0;
8112 player[i].targetanimation=sneakanim;
8115 else player[i].forwardkeydown=0;
8117 else player[i].crouchkeydown=0;
8119 else player[i].crouchkeydown=0;*/
8122 player[i].leftkeydown=0;
8123 player[i].backkeydown=0;
8124 player[i].rightkeydown=0;
8125 player[i].attackkeydown=0;
8126 player[i].throwkeydown=1;
8127 player[i].crouchkeydown=0;
8128 if(player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim)player[i].throwtogglekeydown=0;
8129 player[i].drawkeydown=0;
8131 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
8132 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
8135 if(player[i].aitype==attacktypecutoff){
8136 player[i].aiupdatedelay-=multiplier;
8137 if(player[i].damage<player[i].damagetolerance*2/3)
8138 if((player[0].targetanimation==rabbitkickanim||player[0].targetanimation==knifethrowanim||(player[0].isFlip()&&normaldotproduct(player[0].facing,player[0].coords-player[i].coords)<0))&&!player[0].skeleton.free&&(player[i].aiupdatedelay<.1)){
8139 player[i].attackkeydown=0;
8140 if(player[i].isIdle())player[i].crouchkeydown=1;
8141 if(player[0].targetanimation!=rabbitkickanim&&player[0].weaponactive!=-1){
8142 if(weapons.type[player[0].weaponids[0]]==knife){
8143 if(player[i].isIdle()||player[i].isCrouch()||player[i].isRun()||player[i].isFlip()){
8144 if(abs(Random()%2==0))player[i].targetanimation=backhandspringanim;
8145 else player[i].targetanimation=rollanim;
8147 player[i].targetframe=0;
8148 player[i].targetrotation+=90*(abs(Random()%2)*2-1);
8149 player[i].wentforweapon=0;
8151 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim){
8152 player[i].targetanimation=flipanim;
8154 player[i].targetframe=0;
8158 player[i].forwardkeydown=0;
8159 player[i].aiupdatedelay=.02;
8161 if(player[0].isFlip()&&!player[0].skeleton.free&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
8162 if(findDistancefast(&player[0].coords,&player[i].coords)<25)
8163 if((1-player[i].damage/player[i].damagetolerance)>.5)player[i].stunned=1;
8165 if(player[i].wentforweapon<3)
8166 for(j=0;j<weapons.numweapons;j++){
8167 if(player[i].creature!=wolftype)
8168 if(player[i].num_weapons==0&&weapons.owner[j]==-1&&weapons.velocity[i].x==0&&weapons.velocity[i].z==0&&weapons.velocity[i].y==0){
8169 if(findDistancefast(&player[i].coords,&weapons.position[j])<16){
8170 player[i].wentforweapon++;
8171 player[i].lastchecktime=6;
8172 player[i].aitype=getweapontype;
8177 if(player[i].damage<player[i].damagetolerance/2)
8178 if(animation[player[i].targetanimation].height!=highheight)
8179 if(player[i].damage<player[i].damagetolerance*.5&&((player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)&&((player[i].aiupdatedelay<.15&&difficulty==2)||(player[i].aiupdatedelay<.08&&difficulty!=2)))){
8180 player[i].crouchkeydown=1;
8182 if(player[i].isRun()&&!player[i].onground){
8183 if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
8184 test2=player[i].coords+player[i].facing;
8186 test=player[i].coords+player[i].facing;
8188 j=checkcollide(test2,test,player[i].laststanding);
8189 if(j==-1)j=checkcollide(test2,test);
8191 player[i].velocity=0;
8192 player[i].targetanimation=player[i].getStop();
8193 player[i].targetframe=0;
8195 player[i].targetrotation+=180;
8196 player[i].stunned=.5;
8197 //player[i].aitype=passivetype;
8198 player[i].aitype=pathfindtype;
8199 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
8200 player[i].finalpathfindpoint=-1;
8201 player[i].targetpathfindpoint=-1;
8202 player[i].lastpathfindpoint=-1;
8203 player[i].lastpathfindpoint2=-1;
8204 player[i].lastpathfindpoint3=-1;
8205 player[i].lastpathfindpoint4=-1;
8207 else player[i].laststanding=j;
8210 if(player[0].coords.y>player[i].coords.y+5&&animation[player[0].targetanimation].height!=highheight&&!player[0].onterrain){
8211 player[i].aitype=pathfindtype;
8212 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
8213 player[i].finalpathfindpoint=-1;
8214 player[i].targetpathfindpoint=-1;
8215 player[i].lastpathfindpoint=-1;
8216 player[i].lastpathfindpoint2=-1;
8217 player[i].lastpathfindpoint3=-1;
8218 player[i].lastpathfindpoint4=-1;
8220 if(player[i].aiupdatedelay<0&&!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
8221 if(player[i].weaponactive==-1&&player[i].num_weapons>0)player[i].drawkeydown=Random()%2;
8222 else player[i].drawkeydown=0;
8223 player[i].rabbitkickenabled=Random()%2;
8224 rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity;
8225 if(findDistancefast(&player[player[i].aitarget].coords,&player[i].coords)<findDistancefast(&rotatetarget,&player[i].coords))
8226 rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity*findDistance(&player[player[i].aitarget].coords,&player[i].coords)/findLength(&player[i].velocity)-player[i].coords;
8227 else rotatetarget=player[player[i].aitarget].coords-player[i].coords;
8228 Normalise(&rotatetarget);
8229 player[i].targetrotation=-asin(0-rotatetarget.x);
8230 player[i].targetrotation*=360/6.28;
8231 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
8232 player[i].lookrotation=player[i].targetrotation;
8233 player[i].aiupdatedelay=.2+abs((float)(Random()%100)/1000);
8235 oldkey=player[i].forwardkeydown;
8236 if(findDistancefast(&player[i].coords,&player[0].coords)>5&&(player[0].weaponactive==-1||player[i].weaponactive!=-1))player[i].forwardkeydown=1;
8237 else if((findDistancefast(&player[i].coords,&player[0].coords)>16||findDistancefast(&player[i].coords,&player[0].coords)<9)&&player[0].weaponactive!=-1)player[i].forwardkeydown=1;
8238 else if(Random()%6==0||(player[i].creature==wolftype&&Random()%3==0))player[i].forwardkeydown=1;
8239 else player[i].forwardkeydown=0;
8241 player[i].forwardkeydown=0;
8242 if(Random()%10==0)player[i].forwardkeydown=1;
8243 if(Random()%100==0){
8244 player[i].aitype=pathfindtype;
8245 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
8246 player[i].finalpathfindpoint=-1;
8247 player[i].targetpathfindpoint=-1;
8248 player[i].lastpathfindpoint=-1;
8249 player[i].lastpathfindpoint2=-1;
8250 player[i].lastpathfindpoint3=-1;
8251 player[i].lastpathfindpoint4=-1;
8254 player[i].leftkeydown=0;
8255 player[i].backkeydown=0;
8256 player[i].rightkeydown=0;
8257 player[i].crouchkeydown=0;
8258 player[i].throwkeydown=0;
8260 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
8261 /*for(j=0;j<numplayers;j++){
8262 if(player[j].victim->id==i&&(player[j].targetanimation==spinkickanim&&player[j].targetframe<3)){
8263 player[i].crouchkeydown=1;
8266 if(Random()%2==0/*||player[0].weaponactive!=-1*/||player[i].weaponactive!=-1||player[i].creature==wolftype)player[i].attackkeydown=1;
8267 else player[i].attackkeydown=0;
8268 if((player[i].isRun())&&Random()%6&&findDistancefast(&player[i].coords,&player[0].coords)>7)player[i].attackkeydown=0;
8269 //if(player[i].attackkeydown&&findDistancefast(&player[i].coords,&player[0].coords)<3&&player[i].targetanimation!=runanim&&!player[0].skeleton.free)player[i].crouchkeydown=1;
8270 /*if(player[0].targetanimation==rabbitkickanim&&!player[0].skeleton.free){
8271 player[i].attackkeydown=0;
8272 if(player[i].isIdle())player[i].crouchkeydown=1;
8273 player[i].forwardkeydown=0;
8274 player[i].aiupdatedelay=.02;
8277 if(player[i].aitype!=playercontrolled&&(player[i].isIdle()||player[i].isCrouch()||player[i].isRun())){
8279 for(j=0;j<numplayers;j++){
8280 if(j!=i&&!player[j].skeleton.free&&player[j].hasvictim&&((tutoriallevel==1&&reversaltrain)||(Random()%2==0&&difficulty==2)||(Random()%4==0&&difficulty==1)||(Random()%8==0&&difficulty==0)||(player[j].lastattack2==player[j].targetanimation&&player[j].lastattack3==player[j].targetanimation&&(Random()%2==0||difficulty==2))||((player[i].isIdle()||player[i].isRun())&&player[j].weaponactive!=-1)||(player[j].targetanimation==swordslashanim&&player[i].weaponactive!=-1)||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)){
8281 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<4&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==spinkickanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim||player[j].targetanimation==winduppunchanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||player[j].targetanimation==knifeslashstartanim||((player[j].targetanimation==swordslashanim)&&(findDistancefast(&player[j].coords,&player[i].coords)<2||(player[i].weaponactive!=-1))))){
8282 if(target>=0)target=-1;
8287 if(target>=0)player[target].Reverse();
8290 if(player[i].collided<1)player[i].jumpkeydown=0;
8291 if((player[i].collided>.8&&player[i].jumppower>=5)||(findDistancefast(&player[i].coords,&player[0].coords)>400&&player[i].onterrain&&player[i].creature==rabbittype))player[i].jumpkeydown=1;
8292 if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
8293 player[0].jumpkeydown=0;
8294 if(player[0].targetanimation==jumpdownanim&&findDistancefast(&player[0].coords,&player[i].coords)<40)player[i].crouchkeydown=1;
8295 if(player[i].jumpkeydown)player[i].attackkeydown=0;
8296 //if(animation[player[i].targetanimation].attack==reversed)player[i].crouchkeydown=1;
8298 if(tutoriallevel==1){
8299 if(!canattack)player[i].attackkeydown=0;
8303 facing=player[i].coords;
8304 flatfacing=player[0].coords;
8305 facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
8306 flatfacing.y+=player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position.y*player[0].scale;
8307 if(player[i].occluded>=2)
8308 if(-1!=checkcollide(facing,flatfacing)){
8309 if(!player[i].pause)player[i].lastseentime-=.2;
8310 if(player[i].lastseentime<=0&&(player[i].creature!=wolftype||player[i].weaponstuck==-1)){
8311 player[i].aitype=searchtype;
8312 player[i].lastchecktime=12;
8313 player[i].lastseen=player[0].coords;
8314 player[i].lastseentime=12;
8317 else player[i].lastseentime=1;
8320 if(animation[player[0].targetanimation].height==highheight&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype)){
8321 if(player[0].coords.y>terrain.getHeight(player[0].coords.x,player[0].coords.z)+10){
8322 test=player[0].coords;
8324 if(-1==checkcollide(player[0].coords,test))player[i].stunned=1;
8327 // NOTE: Ask about logic of this call : NOTE
8328 if((player[i].aitype==passivetype && !(player[i].numwaypoints>1)) ||
8329 player[i].stunned>0 ||
8330 (player[i].pause && (player[i].damage > player[i].superpermanentdamage)))
8332 if(/*player[i].aitype==attacktypecutoff&&*/player[i].pause)player[i].lastseentime=1;
8333 player[i].targetrotation=player[i].rotation;
8334 player[i].forwardkeydown=0;
8335 player[i].leftkeydown=0;
8336 player[i].backkeydown=0;
8337 player[i].rightkeydown=0;
8338 player[i].jumpkeydown=0;
8339 player[i].attackkeydown=0;
8340 player[i].crouchkeydown=0;
8341 player[i].throwkeydown=0;
8348 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
8351 if(player[i].aitype==attacktypecutoff){
8352 rotatetarget=player[0].coords-player[i].coords;
8353 Normalise(&rotatetarget);
8354 player[i].targetheadrotation=-asin(0-rotatetarget.x);
8355 player[i].targetheadrotation*=360/6.28;
8356 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
8358 player[i].targetheadrotation*=-1;
8359 player[i].targetheadrotation+=180;
8360 //player[i].targetheadrotation2=0;
8361 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
8363 else if(player[i].howactive>=typesleeping){
8364 player[i].targetheadrotation=player[i].targetrotation;
8365 player[i].targetheadrotation2=0;
8368 if(player[i].interestdelay<=0){
8369 player[i].interestdelay=.7+(float)(abs(Random()%100))/100;
8370 player[i].headtarget=player[i].coords;
8371 player[i].headtarget.x+=(float)(abs(Random()%200)-100)/100;
8372 player[i].headtarget.z+=(float)(abs(Random()%200)-100)/100;
8373 player[i].headtarget.y+=(float)(abs(Random()%200)-100)/300;
8374 player[i].headtarget+=player[i].facing*1.5;
8376 rotatetarget=player[i].headtarget-player[i].coords;
8377 Normalise(&rotatetarget);
8378 player[i].targetheadrotation=-asin(0-rotatetarget.x);
8379 player[i].targetheadrotation*=360/6.28;
8380 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
8382 player[i].targetheadrotation*=-1;
8383 player[i].targetheadrotation+=180;
8384 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
8386 //if(whichlevel==2)player[i].jumpkeydown=0;
8388 if(animation[player[i].targetanimation].attack==reversed){
8389 //player[i].targetrotation=player[i].rotation;
8390 player[i].forwardkeydown=0;
8391 player[i].leftkeydown=0;
8392 player[i].backkeydown=0;
8393 player[i].rightkeydown=0;
8394 player[i].jumpkeydown=0;
8395 player[i].attackkeydown=0;
8396 //player[i].crouchkeydown=0;
8397 player[i].throwkeydown=0;
8401 player[i].forwardkeydown=0;
8402 player[i].leftkeydown=0;
8403 player[i].backkeydown=0;
8404 player[i].rightkeydown=0;
8405 player[i].jumpkeydown=0;
8406 player[i].crouchkeydown=0;
8407 player[i].drawkeydown=0;
8408 player[i].throwkeydown=0;
8411 if(player[i].collided<-.3)player[i].collided=-.3;
8412 if(player[i].collided>1)player[i].collided=1;
8413 player[i].collided-=multiplier*4;
8414 player[i].whichdirectiondelay-=multiplier;
8415 if(player[i].avoidcollided<-.3||player[i].whichdirectiondelay<=0){
8416 player[i].avoidcollided=-.3;
8417 player[i].whichdirection=abs(Random()%2);
8418 player[i].whichdirectiondelay=.4;
8420 if(player[i].avoidcollided>1)player[i].avoidcollided=1;
8421 player[i].avoidcollided-=multiplier/4;
8422 if(!player[i].skeleton.free)player[i].stunned-=multiplier;
8423 if(!player[i].skeleton.free)player[i].surprised-=multiplier;
8424 if(player[i].surprised<=0&&player[i].aitype==attacktypecutoff&&i!=0&&!player[i].dead&&!player[i].skeleton.free&&animation[player[i].targetanimation].attack==neutral)numresponded=1;
8426 if(!player[i].throwkeydown){
8427 player[i].throwtogglekeydown=0;
8429 if(player[i].throwkeydown&&!player[i].throwtogglekeydown){
8430 if(player[i].weaponactive==-1&&player[i].num_weapons<2&&(player[i].isIdle()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim||player[i].isFlip()||player[i].isFlip()||player[i].aitype!=playercontrolled)){
8431 for(j=0;j<weapons.numweapons;j++){
8432 if(((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1&&player[i].weaponactive==-1)
8433 if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2){
8434 if(findDistancefast(&player[i].coords,&weapons.position[j])<2){
8435 if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].aitype!=playercontrolled){
8436 player[i].throwtogglekeydown=1;
8437 player[i].targetanimation=crouchremoveknifeanim;
8439 player[i].targetframe=0;
8440 rotatetarget=weapons.position[j]-player[i].coords;
8441 Normalise(&rotatetarget);
8442 player[i].targetrotation=-asin(0-rotatetarget.x);
8443 player[i].targetrotation*=360/6.28;
8444 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
8445 player[i].hasvictim=0;
8447 if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
8448 player[i].throwtogglekeydown=1;
8449 player[i].hasvictim=0;
8451 //for(i=0;i<weapons.numweapons;i++){
8452 if((((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1)||(player[i].victim&&weapons.owner[j]==player[i].victim->id))
8453 if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2&&player[i].weaponactive==-1){
8454 if(findDistancefast(&player[i].coords,&weapons.position[j])<1||player[i].victim){
8457 gLoc[0]=player[i].coords.x;
8458 gLoc[1]=player[i].coords.y;
8459 gLoc[2]=player[i].coords.z;
8460 vel[0]=player[i].velocity.x;
8461 vel[1]=player[i].velocity.y;
8462 vel[2]=player[i].velocity.z;
8463 if(weapons.type[j]!=staff){
8464 PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
8465 OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
8466 OPENAL_SetVolume(channels[knifedrawsound], 128);
8467 OPENAL_SetPaused(channels[knifedrawsound], false);
8470 player[i].weaponactive=0;
8471 weapons.owner[j]=player[i].id;
8472 if(player[i].num_weapons>0){
8473 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
8475 player[i].num_weapons++;
8476 player[i].weaponids[0]=j;
8482 else if ((player[i].isIdle()||player[i].isFlip()||player[i].aitype!=playercontrolled)&&findDistancefast(&player[i].coords,&weapons.position[j])<5&&player[i].coords.y<weapons.position[j].y){
8483 if(!player[i].isFlip()){
8484 player[i].throwtogglekeydown=1;
8485 player[i].targetanimation=removeknifeanim;
8487 player[i].targetframe=0;
8488 rotatetarget=weapons.position[j]-player[i].coords;
8489 Normalise(&rotatetarget);
8490 player[i].targetrotation=-asin(0-rotatetarget.x);
8491 player[i].targetrotation*=360/6.28;
8492 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
8494 if(player[i].isFlip()){
8495 player[i].throwtogglekeydown=1;
8496 player[i].hasvictim=0;
8498 for(k=0;k<weapons.numweapons;k++){
8499 if(player[i].weaponactive==-1)
8500 if((((weapons.velocity[k].x==0&&weapons.velocity[k].y==0&&weapons.velocity[k].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[k]==-1)||(player[i].victim&&weapons.owner[k]==player[i].victim->id))
8501 if(findDistancefastflat(&player[i].coords,&weapons.position[k])<3&&player[i].weaponactive==-1){
8504 gLoc[0]=player[i].coords.x;
8505 gLoc[1]=player[i].coords.y;
8506 gLoc[2]=player[i].coords.z;
8507 vel[0]=player[i].velocity.x;
8508 vel[1]=player[i].velocity.y;
8509 vel[2]=player[i].velocity.z;
8510 if(weapons.type[k]!=staff){
8511 PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
8512 OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
8513 OPENAL_SetVolume(channels[knifedrawsound], 128);
8514 OPENAL_SetPaused(channels[knifedrawsound], false);
8517 player[i].weaponactive=0;
8518 weapons.owner[k]=player[i].id;
8519 if(player[i].num_weapons>0){
8520 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
8522 player[i].num_weapons++;
8523 player[i].weaponids[0]=k;
8530 if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
8532 for(j=0;j<numplayers;j++){
8533 if(player[i].weaponactive==-1)
8535 if(player[j].num_weapons&&player[j].skeleton.free&&findDistancefast(&player[i].coords,&player[j].coords)<2/*&&player[j].dead*/&&(((player[j].skeleton.forward.y<0&&player[j].weaponstuckwhere==0)||(player[j].skeleton.forward.y>0&&player[j].weaponstuckwhere==1))||player[j].weaponstuck==-1||player[j].num_weapons>1)){
8536 if(player[i].targetanimation!=rollanim&&player[i].targetanimation!=backhandspringanim){
8537 player[i].throwtogglekeydown=1;
8538 player[i].victim=&player[j];
8539 player[i].hasvictim=1;
8540 player[i].targetanimation=crouchremoveknifeanim;
8542 player[i].targetframe=0;
8543 rotatetarget=player[j].coords-player[i].coords;
8544 Normalise(&rotatetarget);
8545 player[i].targetrotation=-asin(0-rotatetarget.x);
8546 player[i].targetrotation*=360/6.28;
8547 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
8549 if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
8550 player[i].throwtogglekeydown=1;
8551 player[i].victim=&player[j];
8552 player[i].hasvictim=1;
8553 int k = player[j].weaponids[0];
8554 if(player[i].hasvictim){
8557 gLoc[0]=player[i].coords.x;
8558 gLoc[1]=player[i].coords.y;
8559 gLoc[2]=player[i].coords.z;
8560 vel[0]=player[i].velocity.x;
8561 vel[1]=player[i].velocity.y;
8562 vel[2]=player[i].velocity.z;
8565 if(player[i].victim->weaponstuck!=-1){
8566 if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
8571 if(weapons.type[k]!=staff){
8572 PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
8573 OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
8574 OPENAL_SetVolume(channels[knifedrawsound], 128);
8575 OPENAL_SetPaused(channels[knifedrawsound], false);
8579 PlaySoundEx( fleshstabremovesound, samp[fleshstabremovesound], NULL, true);
8580 OPENAL_3D_SetAttributes(channels[fleshstabremovesound], gLoc, vel);
8581 OPENAL_SetVolume(channels[fleshstabremovesound], 128);
8582 OPENAL_SetPaused(channels[fleshstabremovesound], false);
8585 player[i].weaponactive=0;
8586 if(weapons.owner[k]!=-1){
8587 if(player[i].victim->num_weapons==1)player[i].victim->num_weapons=0;
8588 else player[i].victim->num_weapons=1;
8590 player[i].victim->skeleton.longdead=0;
8591 player[i].victim->skeleton.free=1;
8592 player[i].victim->skeleton.broken=0;
8594 for(int l=0;l<player[i].victim->skeleton.num_joints;l++){
8595 player[i].victim->skeleton.joints[l].velchange=0;
8596 player[i].victim->skeleton.joints[l].locked=0;
8602 Normalise(&relative);
8603 XYZ footvel,footpoint;
8605 footpoint=weapons.position[k];
8606 if(player[i].victim->weaponstuck!=-1){
8607 if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
8608 if(bloodtoggle)sprites.MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .8, .3);
8609 weapons.bloody[k]=2;
8610 weapons.blooddrip[k]=5;
8611 player[i].victim->weaponstuck=-1;
8612 player[i].victim->bloodloss+=2000;
8613 player[i].victim->DoDamage(2000);
8616 if(player[i].victim->num_weapons>0){
8617 if(player[i].victim->weaponstuck!=0&&player[i].victim->weaponstuck!=-1)player[i].victim->weaponstuck=0;
8618 if(player[i].victim->weaponids[0]==k)
8619 player[i].victim->weaponids[0]=player[i].victim->weaponids[player[i].victim->num_weapons];
8622 player[i].victim->weaponactive=-1;
8624 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].velocity+=relative*6;
8625 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[neck]].velocity+=relative*6;
8626 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[rightshoulder]].velocity+=relative*6;
8627 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[leftshoulder]].velocity+=relative*6;
8630 if(player[i].num_weapons>0){
8631 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
8633 player[i].num_weapons++;
8634 player[i].weaponids[0]=k;
8641 if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
8642 if(weapons.type[player[i].weaponids[0]]==knife){
8643 if(player[i].isIdle()||player[i].isRun()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isFlip())
8645 for(j=0;j<numplayers;j++){
8647 if(tutoriallevel!=1||tutorialstage==49)
8649 if(normaldotproduct(player[i].facing,player[i].coords-player[j].coords)<0&&findDistancefast(&player[i].coords,&player[j].coords)<100&&findDistancefast(&player[i].coords,&player[j].coords)>1.5&&!player[j].skeleton.free&&-1==checkcollide(DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords,DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords)){
8650 if(!player[i].isFlip()){
8651 player[i].throwtogglekeydown=1;
8652 player[i].victim=&player[j];
8653 player[i].targetanimation=knifethrowanim;
8655 player[i].targetframe=0;
8656 rotatetarget=player[j].coords-player[i].coords;
8657 Normalise(&rotatetarget);
8658 player[i].targetrotation=-asin(0-rotatetarget.x);
8659 player[i].targetrotation*=360/6.28;
8660 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
8662 player[i].targettilt2=-asin(rotatetarget.y)*360/6.28;
8664 if(player[i].isFlip()){
8665 if(player[i].weaponactive!=-1){
8666 player[i].throwtogglekeydown=1;
8667 player[i].victim=&player[j];
8669 weapons.owner[player[i].weaponids[0]]=-1;
8670 aim=player[i].victim->coords+DoRotation(player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].position,0,player[i].victim->rotation,0)*player[i].victim->scale+player[i].victim->velocity*findDistance(&player[i].victim->coords,&player[i].coords)/50-(player[i].coords+DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[righthand]].position,0,player[i].rotation,0)*player[i].scale);
8673 aim=DoRotation(aim,(float)abs(Random()%30)-15,(float)abs(Random()%30)-15,0);
8675 weapons.velocity[player[i].weaponids[0]]=aim*50;
8676 weapons.tipvelocity[player[i].weaponids[0]]=aim*50;
8677 weapons.missed[player[i].weaponids[0]]=0;
8678 weapons.freetime[player[i].weaponids[0]]=0;
8679 weapons.firstfree[player[i].weaponids[0]]=1;
8680 weapons.physics[player[i].weaponids[0]]=0;
8681 player[i].num_weapons--;
8682 if(player[i].num_weapons){
8683 player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
8685 player[i].weaponactive=-1;
8692 if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
8693 if(player[i].isCrouch()||player[i].targetanimation==sneakanim)
8695 player[i].throwtogglekeydown=1;
8696 weapons.owner[player[i].weaponids[0]]=-1;
8697 weapons.velocity[player[i].weaponids[0]]=player[i].velocity*.2;
8698 if(weapons.velocity[player[i].weaponids[0]].x==0)weapons.velocity[player[i].weaponids[0]].x=.1;
8699 weapons.tipvelocity[player[i].weaponids[0]]=weapons.velocity[player[i].weaponids[0]];
8700 weapons.missed[player[i].weaponids[0]]=1;
8701 weapons.freetime[player[i].weaponids[0]]=0;
8702 weapons.firstfree[player[i].weaponids[0]]=1;
8703 weapons.physics[player[i].weaponids[0]]=1;
8704 player[i].num_weapons--;
8705 if(player[i].num_weapons){
8706 player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
8707 if(player[i].weaponstuck==player[i].num_weapons)player[i].weaponstuck=0;
8710 player[i].weaponactive=-1;
8711 for(j=0;j<numplayers;j++){
8712 player[j].wentforweapon=0;
8719 if(i==0||!player[0].dead||player[i].weaponactive!=-1)
8720 if((player[i].drawkeydown&&!player[i].drawtogglekeydown)||(player[i].num_weapons==2&&player[i].weaponactive==-1&&player[i].isIdle())||(player[0].dead&&player[i].weaponactive!=-1&&i!=0)){
8721 //Setenvironment(1-environment);
8724 if(player[i].weaponactive!=-1){
8725 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==staff)isgood=0;
8727 if(/*(player[i].weaponactive==-1||player[i].num_weapons==1)&&*/isgood&&player[i].creature!=wolftype){
8728 if(player[i].isIdle()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
8729 player[i].targetanimation=drawrightanim;
8730 player[i].targetframe=0;
8732 player[i].drawtogglekeydown=1;
8734 if((player[i].isIdle()||(player[i].aitype!=playercontrolled&&player[0].weaponactive!=-1&&player[i].isRun()))&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==sword){
8735 player[i].targetanimation=drawleftanim;
8736 player[i].targetframe=0;
8738 player[i].drawtogglekeydown=1;
8740 if(player[i].isCrouch()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
8741 player[i].targetanimation=crouchdrawrightanim;
8742 player[i].targetframe=0;
8744 player[i].drawtogglekeydown=1;
8748 if(player[i].isCrouch()&&weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&bloodtoggle&&player[i].onterrain&&player[i].num_weapons&&player[i].weaponactive!=-1&&player[i].attackkeydown){
8749 if(weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&player[i].onterrain&&bloodtoggle&&musictype!=stream_music2){
8750 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==knife)player[i].targetanimation=crouchstabanim;
8751 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==sword)player[i].targetanimation=swordgroundstabanim;
8752 player[i].targetframe=0;
8754 player[i].hasvictim=0;
8755 //player[i].attacktogglekeydown=1;
8759 if(!player[i].drawkeydown){
8760 player[i].drawtogglekeydown=0;
8767 absflatfacing=DoRotation(absflatfacing,0,-rotation,0);
8769 else absflatfacing=flatfacing;
8772 player[i].forwardkeydown=0;
8773 player[i].leftkeydown=0;
8774 player[i].backkeydown=0;
8775 player[i].rightkeydown=0;
8776 player[i].jumpkeydown=0;
8777 player[i].crouchkeydown=0;
8778 player[i].drawkeydown=0;
8779 player[i].throwkeydown=0;
8783 if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
8784 if(!player[i].forwardkeydown){
8785 player[i].forwardstogglekeydown=0;
8787 if(player[i].crouchkeydown){
8791 player[i].superruntoggle=1;
8793 for(j=0;j<numplayers;j++){
8794 if(j!=i&&!player[j].skeleton.free&&player[j].aitype==passivetype){
8795 if(findDistancefast(&player[j].coords,&player[i].coords)<16){
8796 player[i].superruntoggle=0;
8803 for(j=0;j<numplayers;j++){
8804 if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].lowreversaldelay<=0){
8805 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||((player[j].targetanimation==swordslashanim||player[j].targetanimation==knifeslashstartanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)&&findDistancefast(&player[j].coords,&player[i].coords)<2))){
8806 if(target>=0)target=-1;
8811 if(target>=0)player[target].Reverse();
8812 player[i].lowreversaldelay=.5;
8814 if(player[i].isIdle()){
8815 player[i].targetanimation=player[i].getCrouch();
8817 player[i].targetframe=0;
8818 player[i].transspeed=10;
8820 if(player[i].isRun()||(player[i].isStop()&&(player[i].leftkeydown||player[i].rightkeydown||player[i].forwardkeydown||player[i].backkeydown))){
8821 player[i].targetanimation=rollanim;
8823 player[i].targetframe=0;
8824 player[i].transspeed=20;
8827 if(!player[i].crouchkeydown){
8829 if(!player[i].isRun()&&player[i].targetanimation!=sneakanim&&i==0)player[i].superruntoggle=0;
8831 if(player[i].isCrouch()){
8833 for(j=0;j<numplayers;j++){
8834 if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].highreversaldelay<=0){
8835 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==spinkickanim)&&player[i].isCrouch()){
8836 if(target>=0)target=-1;
8841 if(target>=0)player[target].Reverse();
8842 player[i].highreversaldelay=.5;
8844 if(player[i].isCrouch()){
8845 if(!player[i].wasCrouch()){
8846 player[i].currentanimation=player[i].getCrouch();
8847 player[i].currentframe=0;
8850 player[i].targetanimation=player[i].getIdle();
8851 player[i].targetframe=0;
8852 player[i].transspeed=10;
8855 if(player[i].targetanimation==sneakanim){
8856 player[i].targetanimation=player[i].getIdle();
8858 player[i].targetframe=0;
8859 player[i].transspeed=10;
8862 if(player[i].forwardkeydown){
8863 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
8864 if(player[i].aitype==passivetype)player[i].targetanimation=walkanim;
8865 else player[i].targetanimation=player[i].getRun();
8867 player[i].targetframe=0;
8869 if(player[i].isCrouch()){
8870 player[i].targetanimation=sneakanim;
8871 if(player[i].wasCrouch())player[i].target=0;
8872 player[i].targetframe=0;
8874 if(player[i].targetanimation==hanganim/*&&(!player[i].forwardstogglekeydown||player[i].aitype!=playercontrolled)*/){
8875 player[i].targetanimation=climbanim;
8877 player[i].targetframe=1;
8878 player[i].jumpclimb=1;
8880 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
8881 player[i].velocity+=absflatfacing*5*multiplier;
8883 player[i].forwardstogglekeydown=1;
8886 if (player[i].rightkeydown){
8887 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
8888 player[i].targetanimation=player[i].getRun();
8890 player[i].targetframe=0;
8892 if(player[i].isCrouch()){
8893 player[i].targetanimation=sneakanim;
8894 if(player[i].wasCrouch()) player[i].target=0;
8895 player[i].targetframe=0;
8897 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
8898 player[i].velocity+=DoRotation(absflatfacing*5*multiplier,0,-90,0);
8900 player[i].targetrotation-=90;
8901 if(player[i].forwardkeydown)player[i].targetrotation+=45;
8902 if(player[i].backkeydown)player[i].targetrotation-=45;
8905 if ( player[i].leftkeydown){
8906 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
8907 player[i].targetanimation=player[i].getRun();
8909 player[i].targetframe=0;
8911 if(player[i].isCrouch()){
8912 player[i].targetanimation=sneakanim;
8913 if(player[i].wasCrouch())player[i].target=0;
8914 player[i].targetframe=0;
8916 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
8917 player[i].velocity-=DoRotation(absflatfacing*5*multiplier,0,-90,0);
8919 player[i].targetrotation+=90;
8920 if(player[i].forwardkeydown)player[i].targetrotation-=45;
8921 if(player[i].backkeydown)player[i].targetrotation+=45;
8924 if(player[i].backkeydown){
8925 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
8926 player[i].targetanimation=player[i].getRun();
8928 player[i].targetframe=0;
8930 if(player[i].isCrouch()){
8931 player[i].targetanimation=sneakanim;
8932 if(player[i].wasCrouch())player[i].target=0;
8933 player[i].targetframe=0;
8935 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
8936 player[i].velocity-=absflatfacing*5*multiplier;
8938 if(player[i].targetanimation==hanganim){
8939 player[i].currentanimation=jumpdownanim;
8940 player[i].targetanimation=jumpdownanim;
8942 player[i].currentframe=0;
8943 player[i].targetframe=1;
8944 player[i].velocity=0;
8945 player[i].velocity.y+=gravity;
8946 player[i].coords.y-=1.4;
8947 player[i].grabdelay=1;
8949 if ( !player[i].leftkeydown&&!player[i].rightkeydown)
8950 player[i].targetrotation+=180;
8953 if((player[i].jumpkeydown&&!player[i].jumpclimb)||player[i].jumpstart){
8954 if((((player[i].isLanding()&&player[i].targetframe>=3)||player[i].isRun()||player[i].targetanimation==walkanim||player[i].isCrouch()||player[i].targetanimation==sneakanim)&&player[i].jumppower>1)&&((player[i].targetanimation!=rabbitrunninganim&&player[i].targetanimation!=wolfrunninganim)||i!=0)){
8955 player[i].jumpstart=0;
8956 player[i].targetanimation=jumpupanim;
8958 player[i].targetframe=0;
8959 player[i].rotation=player[i].targetrotation;
8960 player[i].transspeed=20;
8961 player[i].FootLand(0,1);
8962 player[i].FootLand(1,1);
8966 flatfacing=DoRotation(facing,0,player[i].targetrotation+180,0);
8968 if(movekey)player[i].velocity=flatfacing*player[i].speed*45*player[i].scale;
8969 if(!movekey)player[i].velocity=0;
8974 for(j=0;j<numplayers;j++){
8975 if(j!=i&&!player[j].skeleton.free&&player[j].victim){
8976 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim)){
8977 if(target>=0)target=-1;
8982 if(target>=0)player[i].velocity.y=1;
8983 else if(player[i].crouchkeydown||player[i].aitype!=playercontrolled){
8984 player[i].velocity.y=7;
8985 player[i].crouchtogglekeydown=1;
8987 else player[i].velocity.y=5;
8989 if(mousejump&&i==0&&debugmode){
8990 if(!player[i].isLanding())player[i].tempdeltav=deltav;
8991 if(player[i].tempdeltav<0)player[i].velocity.y-=(float)(player[i].tempdeltav)/multiplier/1000;
8994 player[i].coords.y+=.2;
8995 player[i].jumppower-=1;
8997 static float gLoc[3];
8998 static float vel[3];
8999 gLoc[0]=player[i].coords.x;
9000 gLoc[1]=player[i].coords.y;
9001 gLoc[2]=player[i].coords.z;
9002 vel[0]=player[i].velocity.x;
9003 vel[1]=player[i].velocity.y;
9004 vel[2]=player[i].velocity.z;
9007 PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
9008 OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
9009 OPENAL_SetVolume(channels[whooshsound], 128);
9010 OPENAL_SetPaused(channels[whooshsound], false);
9013 PlaySoundEx( jumpsound, samp[jumpsound], NULL, true);
9014 OPENAL_3D_SetAttributes(channels[jumpsound], gLoc, vel);
9015 OPENAL_SetVolume(channels[jumpsound], 128);
9016 OPENAL_SetPaused(channels[jumpsound], false);
9018 if((player[i].isIdle())&&player[i].jumppower>1){
9019 player[i].targetanimation=player[i].getLanding();
9020 player[i].landhard=0;
9022 player[i].targetframe=2;
9023 player[i].jumpstart=1;
9024 player[i].tempdeltav=deltav;
9026 if(player[i].targetanimation==jumpupanim&&(((!floatjump&&!editorenabled)||!debugmode)||player[i].aitype!=playercontrolled)){
9027 if(player[i].jumppower>multiplier*6){
9028 player[i].velocity.y+=multiplier*6;
9029 player[i].jumppower-=multiplier*6;
9031 if(player[i].jumppower<=multiplier*6){
9032 player[i].velocity.y+=player[i].jumppower;
9033 player[i].jumppower=0;
9036 if(((floatjump||editorenabled)&&debugmode)&&i==0)player[i].velocity.y+=multiplier*30;
9040 if(player[i].isRun()||player[i].targetanimation==walkanim){
9041 player[i].targetanimation=player[i].getStop();
9043 player[i].targetframe=0;
9045 if(player[i].targetanimation==sneakanim){
9046 player[i].targetanimation=player[i].getCrouch();
9047 if(player[i].currentanimation==sneakanim)player[i].target=0;
9048 player[i].targetframe=0;
9051 if(player[i].targetanimation==walkanim&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype||(player[i].aitype==passivetype&&player[i].numwaypoints<=1))){
9052 player[i].targetanimation=player[i].getStop();
9054 player[i].targetframe=0;
9056 if(player[i].isRun()&&(player[i].aitype==passivetype)){
9057 player[i].targetanimation=player[i].getStop();
9059 player[i].targetframe=0;
9063 if(player[i].targetanimation==rollanim)player[i].targetrotation=oldtargetrotation;
9067 for(k=0;k<numplayers;k++){
9068 if(abs(player[k].rotation-player[k].targetrotation)>180){
9069 if(player[k].rotation>player[k].targetrotation)player[k].rotation-=360;
9070 else player[k].rotation+=360;
9073 if(abs(player[k].rotation-player[k].targetrotation)>90&&(player[k].isRun()||player[k].targetanimation==walkanim)){
9074 player[k].targetanimation=player[k].getStop();
9075 player[k].targetframe=0;
9079 if(player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim){
9080 player[k].targettilt=0;
9082 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=backhandspringanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip()){
9083 player[k].targettilt=0;
9084 if(player[k].jumppower<0&&!player[k].jumpkeydown)player[k].jumppower=0;
9085 player[k].jumppower+=multiplier*7;
9086 if(player[k].isCrouch())player[k].jumppower+=multiplier*7;
9087 //*(1-(player[k].damage/player[k].damagetolerance))
9088 if(player[k].jumppower>5)player[k].jumppower=5;
9091 if(player[k].isRun()){
9092 player[k].targettilt=(player[k].rotation-player[k].targetrotation)/4;
9095 if(abs(player[k].tilt-player[k].targettilt)<multiplier*150)player[k].tilt=player[k].targettilt;
9096 else if(player[k].tilt>player[k].targettilt){
9097 player[k].tilt-=multiplier*150;
9099 else if(player[k].tilt<player[k].targettilt){
9100 player[k].tilt+=multiplier*150;
9103 player[k].grabdelay-=multiplier;
9106 for(k=0;k<numplayers;k++){
9107 player[k].DoAnimations();
9108 player[k].whichpatchx=player[k].coords.x/(terrain.size/subdivision*terrain.scale*terraindetail);
9109 player[k].whichpatchz=player[k].coords.z/(terrain.size/subdivision*terrain.scale*terraindetail);
9114 player[0].righthandmorphstart=0;
9115 player[0].righthandmorphend=1;
9116 player[0].lefthandmorphstart=0;
9117 player[0].lefthandmorphend=1;
9118 player[0].headmorphstart=0;
9119 player[0].headmorphend=2;*/
9122 if(IsKeyDown( theKeyMap, MAC_P_KEY )){
9123 if(player[0].righthandmorphend!=1)player[0].righthandmorphness=0;
9124 player[0].righthandmorphend=1;
9125 player[0].targetrighthandmorphness=1;
9127 if(player[0].lefthandmorphend!=0)player[0].lefthandmorphness=0;
9128 player[0].lefthandmorphend=0;
9129 player[0].targetlefthandmorphness=1;
9131 if(player[0].headmorphend!=2)player[0].headmorphness=0;
9132 player[0].headmorphend=2;
9133 player[0].targetheadmorphness=1;
9135 if(IsKeyDown( theKeyMap, MAC_L_KEY )){
9136 if(player[0].righthandmorphend!=0)player[0].righthandmorphness=0;
9137 player[0].righthandmorphend=0;
9138 player[0].targetrighthandmorphness=1;
9140 if(player[0].lefthandmorphend!=1)player[0].lefthandmorphness=0;
9141 player[0].lefthandmorphend=1;
9142 player[0].targetlefthandmorphness=1;
9144 if(player[0].headmorphend!=0)player[0].headmorphness=0;
9145 player[0].headmorphend=0;
9146 player[0].targetheadmorphness=1;
9150 for(j=numenvsounds-1;j>=0;j--){
9151 envsoundlife[j]-=multiplier;
9152 if(envsoundlife[j]<0){
9154 envsoundlife[j]=envsoundlife[numenvsounds];
9155 envsound[j]=envsound[numenvsounds];
9158 if(!slomo)OPENAL_SetFrequency(OPENAL_ALL, 22050);
9159 if(slomo)OPENAL_SetFrequency(OPENAL_ALL, slomofreq);
9161 if(tutoriallevel==1){
9178 if(tutorialstage>=51)
9179 if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
9180 OPENAL_StopSound(OPENAL_ALL); // hack...OpenAL renderer isn't stopping music after tutorial goes to level menu...
9181 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
9183 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
9184 OPENAL_SetPaused(channels[stream_music3], false);
9185 OPENAL_SetVolume(channels[stream_music3], 256);
9190 float gLoc[3]={0,0,0};
9191 float vel[3]={0,0,0};
9192 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
9193 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
9194 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
9195 OPENAL_SetVolume(channels[fireendsound], 256);
9196 OPENAL_SetPaused(channels[fireendsound], false);
9197 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
9205 if(tutorialstage<51)
9206 if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
9209 gLoc[0]=player[0].coords.x;
9210 gLoc[1]=player[0].coords.y;
9211 gLoc[2]=player[0].coords.z;
9215 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
9216 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
9217 OPENAL_SetVolume(channels[fireendsound], 256);
9218 OPENAL_SetPaused(channels[fireendsound], false);
9220 player[0].coords=(oldtemp+oldtemp2)/2;
9228 if(tutorialstage>=14&&tutorialstage<50)
9229 if(findDistancefast(&temp,&player[1].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[1].coords)<4){
9232 gLoc[0]=player[1].coords.x;
9233 gLoc[1]=player[1].coords.y;
9234 gLoc[2]=player[1].coords.z;
9238 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
9239 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
9240 OPENAL_SetVolume(channels[fireendsound], 256);
9241 OPENAL_SetPaused(channels[fireendsound], false);
9243 for(int i=0;i<player[1].skeleton.num_joints;i++){
9245 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
9246 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
9247 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
9248 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
9249 sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
9253 player[1].coords=(oldtemp+oldtemp2)/2;
9254 for(int i=0;i<player[1].skeleton.num_joints;i++){
9255 player[1].skeleton.joints[i].velocity=0;
9257 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
9258 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
9259 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
9260 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
9261 sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
9269 static float gLoc[3];
9273 static float vel[3];
9274 vel[0]=(viewer.x-oldviewer.x)/multiplier;
9275 vel[1]=(viewer.y-oldviewer.y)/multiplier;
9276 vel[2]=(viewer.z-oldviewer.z)/multiplier;
9278 //Set orientation with forward and up vectors
9279 static XYZ upvector;
9283 upvector=DoRotation(upvector,-rotation2+90,0,0);
9284 upvector=DoRotation(upvector,0,0-rotation,0);
9289 facing=DoRotation(facing,-rotation2,0,0);
9290 facing=DoRotation(facing,0,0-rotation,0);
9293 static float ori[6];
9297 ori[3] = -upvector.x;
9298 ori[4] = upvector.y;
9299 ori[5] = -upvector.z;
9301 OPENAL_3D_Listener_SetAttributes(&gLoc[0], &vel[0], ori[0], ori[1], ori[2], ori[3], ori[4], ori[5]);
9308 if(IsKeyDown(theKeyMap, MAC_F1_KEY)&&!freezetogglekeydown){
9310 freezetogglekeydown=1;
9314 void Game::TickOnce(){
9317 if(directing||indialogue==-1){
9318 rotation+=deltah*.7;
9319 if(!invertmouse)rotation2+=deltav*.7;
9320 if(invertmouse)rotation2-=deltav*.7;
9321 if(rotation2>90)rotation2=90;
9322 if(rotation2<-70)rotation2=-70;
9324 if(mainmenu)rotation+=multiplier*5;
9329 void Game::TickOnceAfter(){
9330 static XYZ colviewer;
9331 static XYZ coltarget;
9334 static float brotate;
9337 static float changedelay;
9338 static bool alldead;
9339 static float unseendelay;
9340 static float cameraspeed;
9344 if(environment==snowyenvironment)music1=stream_music1snow;
9345 if(environment==grassyenvironment)music1=stream_music1grass;
9346 if(environment==desertenvironment)music1=stream_music1desert;
9351 for(i=0;i<numplayers;i++){
9352 if((player[i].aitype==attacktypecutoff||player[i].aitype==getweapontype||player[i].aitype==gethelptype||player[i].aitype==searchtype)&&!player[i].dead/*&&player[i].surprised<=0*/&&(player[i].targetanimation!=sneakattackedanim&&player[i].targetanimation!=knifesneakattackedanim&&player[i].targetanimation!=swordsneakattackedanim)){
9353 musictype=stream_music2;
9357 if(player[0].dead)musictype=stream_music3;
9360 if(musictype==stream_music2){
9364 if(oldmusictype==stream_music2&&musictype!=stream_music2){
9365 unseendelay-=multiplier;
9367 musictype=stream_music2;
9373 musictype=stream_music3;
9381 if(musictype!=oldmusictype&&musictype==stream_music2){
9382 static float gLoc[3];
9383 static float vel[3];
9384 gLoc[0]=cameraloc.x;
9385 gLoc[1]=cameraloc.y;
9386 gLoc[2]=cameraloc.z;
9390 PlaySoundEx( alarmsound, samp[alarmsound], NULL, true);
9391 OPENAL_SetVolume(channels[alarmsound], 512);
9392 OPENAL_SetPaused(channels[alarmsound], false);
9396 musicselected=musictype;
9398 if(musicselected==music1)musicvolume[0]+=multiplier*450;
9399 else musicvolume[0]-=multiplier*450;
9400 if(musicselected==stream_music2)musicvolume[1]+=multiplier*450;
9401 else musicvolume[1]-=multiplier*450;
9402 if(musicselected==stream_music3)musicvolume[2]+=multiplier*450;
9403 else musicvolume[2]-=multiplier*450;
9405 if(musicselected==music1)musicvolume[0]+=multiplier*100;
9406 else musicvolume[0]-=multiplier*450;
9407 if(musicselected==music2)musicvolume[1]+=multiplier*150;
9408 else if(player[0].dead)musicvolume[1]-=multiplier*450;
9409 else musicvolume[1]-=multiplier*100;
9410 if(musicselected==music3)musicvolume[2]+=multiplier*450;
9411 else musicvolume[2]-=multiplier*450;*/
9414 if(musicvolume[i]<0)musicvolume[i]=0;
9415 if(musicvolume[i]>512)musicvolume[i]=512;
9418 if(musicvolume[2]>128&&!loading&&!mainmenu)musicvolume[2]=128;
9421 if(musicvolume[0]>0&&oldmusicvolume[0]<=0){
9422 PlayStreamEx( music1, strm[music1], NULL, true);
9423 OPENAL_SetPaused(channels[music1], false);
9425 if(musicvolume[1]>0&&oldmusicvolume[1]<=0){
9426 PlayStreamEx( stream_music2, strm[stream_music2], NULL, true);
9427 OPENAL_SetPaused(channels[stream_music2], false);
9429 if(musicvolume[2]>0&&oldmusicvolume[2]<=0){
9430 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
9431 OPENAL_SetPaused(channels[stream_music3], false);
9436 OPENAL_SetPaused(channels[music1], true);
9437 OPENAL_SetPaused(channels[stream_music2], true);
9438 OPENAL_SetPaused(channels[stream_music3], true);
9441 oldmusicvolume[i]=0;
9447 if(musicvolume[0]<=0&&oldmusicvolume[0]>0){
9448 OPENAL_SetPaused(channels[music1], true);
9450 if(musicvolume[1]<=0&&oldmusicvolume[1]>0){
9451 OPENAL_SetPaused(channels[stream_music2], true);
9453 if(musicvolume[2]<=0&&oldmusicvolume[2]>0){
9454 OPENAL_SetPaused(channels[stream_music3], true);
9457 if(musicvolume[0]!=oldmusicvolume[0]){
9458 OPENAL_SetVolume(channels[music1], musicvolume[0]);
9460 if(musicvolume[1]!=oldmusicvolume[1]){
9461 OPENAL_SetVolume(channels[stream_music2], musicvolume[1]);
9463 if(musicvolume[2]!=oldmusicvolume[2]){
9464 OPENAL_SetVolume(channels[stream_music3], musicvolume[2]);
9468 oldmusicvolume[i]=musicvolume[i];
9474 for(i=0;i<numhotspots;i++){
9475 if(hotspottype[i]>10&&hotspottype[i]<20){
9476 if(player[hotspottype[i]-10].dead==0){
9479 else if(killhotspot==2)
9483 if(killhotspot==2)killhotspot=0;
9488 for(i=0;i<numhotspots;i++){
9489 if(hotspottype[i]==-1){
9490 if(findDistancefast(&player[0].coords,&hotspot[i])<hotspotsize[i])
9497 for(i=1;i<numplayers;i++){
9498 if(!player[i].dead&&player[i].aitype==attacktypecutoff&&player[i].surprised<=0)numalarmed++;
9500 if(numalarmed>maxalarmed)maxalarmed=numalarmed;
9502 if(changedelay<=0&&!loading&&!editorenabled&&gameon&&!tutoriallevel&&changedelay!=-999&&!won){
9503 if(player[0].dead&&changedelay<=0){
9505 targetlevel=whichlevel;
9509 for(i=1;i<numplayers;i++){
9510 if(!player[i].dead&&player[i].howactive<typedead1)alldead=0;
9514 if(alldead&&!player[0].dead&&maptype==mapkilleveryone){
9516 targetlevel=whichlevel+1;
9517 if(targetlevel>numchallengelevels-1)targetlevel=0;
9519 if(winhotspot||windialogue){
9521 targetlevel=whichlevel+1;
9522 if(targetlevel>numchallengelevels-1)targetlevel=0;
9528 targetlevel=whichlevel+1;
9529 if(targetlevel>numchallengelevels-1)targetlevel=0;
9532 if(changedelay>0&&!player[0].dead&&!won){
9533 //high scores, awards, win
9536 accountcampaignchoices[accountactive][accountcampaignchoicesmade[accountactive]]=whichchoice;
9537 accountcampaignchoicesmade[accountactive]++;
9538 accountcampaignscore[accountactive]+=bonustotal;
9540 accountcampaigntime[accountactive]+=leveltime;
9541 if(accountcampaignscore[accountactive]>accountcampaignhighscore[accountactive])accountcampaignhighscore[accountactive]=accountcampaignscore[accountactive];
9543 //if(accountprogress[accountactive]<whichlevel+1)accountprogress[accountactive]=whichlevel+1;
9549 if(bonustotal-startbonustotal>accounthighscore[accountactive][whichlevel])accounthighscore[accountactive][whichlevel]=bonustotal-startbonustotal;
9550 if(accountfasttime[accountactive][whichlevel]==0||leveltime<accountfasttime[accountactive][whichlevel])accountfasttime[accountactive][whichlevel]=leveltime;
9552 if(accountprogress[accountactive]<whichlevel+1)accountprogress[accountactive]=whichlevel+1;
9568 if(!editorenabled&&gameon&&!mainmenu){
9569 if(changedelay!=-999)changedelay-=multiplier/7;
9570 if(player[0].dead)targetlevel=whichlevel;
9571 if(loading==2&&!campaign){
9579 float gLoc[3]={0,0,0};
9580 float vel[3]={0,0,0};
9581 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
9582 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
9583 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
9584 OPENAL_SetVolume(channels[firestartsound], 256);
9585 OPENAL_SetPaused(channels[firestartsound], false);
9586 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
9588 if(!player[0].dead&&targetlevel!=whichlevel){
9589 startbonustotal=bonustotal;
9591 if(!player[0].dead)Loadlevel(targetlevel);
9592 if(player[0].dead)Loadlevel(whichlevel);
9594 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
9595 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
9596 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
9597 OPENAL_SetVolume(channels[fireendsound], 256);
9598 OPENAL_SetPaused(channels[fireendsound], false);
9599 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
9603 if(loading==2&&targetlevel==whichlevel){
9611 float gLoc[3]={0,0,0};
9612 float vel[3]={0,0,0};
9613 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
9614 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
9615 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
9616 OPENAL_SetVolume(channels[firestartsound], 256);
9617 OPENAL_SetPaused(channels[firestartsound], false);
9618 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
9634 strcat(mapname,campaignmapname[levelorder[accountcampaignchoicesmade[accountactive]]]);//[campaignchoicewhich[whichchoice]]);
9637 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
9638 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
9639 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
9640 OPENAL_SetVolume(channels[fireendsound], 256);
9641 OPENAL_SetPaused(channels[fireendsound], false);
9642 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
9646 if(changedelay<=-999&&whichlevel!=-2&&!loading&&(player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(killhotspot))&&!winfreeze)loading=1;
9647 if((player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(windialogue)||(killhotspot))&&changedelay<=0){
9649 if(whichlevel!=-2&&!loading&&!player[0].dead){
9653 if(player[0].dead)loading=1;
9659 if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1){
9660 if(campaignnumnext[campaignchoicewhich[whichchoice]]==0){
9664 else if(mainmenu==0&&winfreeze){
9665 if(campaignchoosenext[campaignchoicewhich[whichchoice]]==2)
9667 else stealthloading=0;
9669 if(!stealthloading){
9670 float gLoc[3]={0,0,0};
9671 float vel[3]={0,0,0};
9672 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
9673 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
9674 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
9675 OPENAL_SetVolume(channels[firestartsound], 256);
9676 OPENAL_SetPaused(channels[firestartsound], false);
9677 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
9688 ifstream ipstream(ConvertFileName(":Data:Campaigns:main.txt"));
9689 //campaignnumlevels=0;
9690 //accountcampaignchoicesmade[accountactive]=0;
9691 ipstream.ignore(256,':');
9692 ipstream >> campaignnumlevels;
9693 for(i=0;i<campaignnumlevels;i++){
9694 ipstream.ignore(256,':');
9695 ipstream.ignore(256,':');
9696 ipstream.ignore(256,' ');
9697 ipstream >> campaignmapname[i];
9698 ipstream.ignore(256,':');
9699 ipstream >> campaigndescription[i];
9701 if(campaigndescription[i][j]=='_')campaigndescription[i][j]=' ';
9703 ipstream.ignore(256,':');
9704 ipstream >> campaignchoosenext[i];
9705 ipstream.ignore(256,':');
9706 ipstream >> campaignnumnext[i];
9707 if(campaignnumnext[i])
9708 for(j=0;j<campaignnumnext[i];j++){
9709 ipstream.ignore(256,':');
9710 ipstream >> campaignnextlevel[i][j];
9711 campaignnextlevel[i][j]-=1;
9713 ipstream.ignore(256,':');
9714 ipstream >> campaignlocationx[i];
9715 ipstream.ignore(256,':');
9716 ipstream >> campaignlocationy[i];
9720 for(i=0;i<campaignnumlevels;i++){
9722 levelhighlight[i]=0;
9726 for(i=0;i<campaignnumlevels;i++){
9728 levelhighlight[i]=0;
9733 if(accountcampaignchoicesmade[accountactive])
9734 for(i=0;i<accountcampaignchoicesmade[accountactive];i++){
9735 levelorder[i+1]=campaignnextlevel[levelorder[i]][accountcampaignchoices[accountactive][i]];
9736 levelvisible[levelorder[i+1]]=1;
9738 int whichlevelstart;
9739 whichlevelstart=accountcampaignchoicesmade[accountactive]-1;
9740 if(whichlevelstart<0){
9741 campaignchoicenum=1;
9742 campaignchoicewhich[0]=0;
9746 campaignchoicenum=campaignnumnext[levelorder[whichlevelstart]];
9747 if(campaignchoicenum)
9748 for(i=0;i<campaignchoicenum;i++){
9749 campaignchoicewhich[i]=campaignnextlevel[levelorder[whichlevelstart]][i];
9750 levelvisible[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
9751 levelhighlight[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
9758 //if(firstload)TickOnceAfter();
9759 if(!firstload)LoadStuff();
9776 //accountcampaignchoices[accountactive][accountcampaignchoicesmade[accountactive]]=whichchoice;
9777 //accountcampaignchoicesmade[accountactive]++;
9780 strcat(mapname,campaignmapname[campaignchoicewhich[0]]);
9788 OPENAL_SetPaused(channels[stream_music3], true);
9793 if(loading==3)loading=0;
9797 oldmusictype=musictype;
9803 facing=DoRotation(facing,-rotation2,0,0);
9804 facing=DoRotation(facing,0,0-rotation,0);
9805 viewerfacing=facing;
9809 if((animation[player[0].targetanimation].attack!=3&&animation[player[0].currentanimation].attack!=3)||player[0].skeleton.free)target=player[0].coords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
9810 else target=player[0].oldcoords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
9812 if(player[0].skeleton.free){
9813 for(i=0;i<player[0].skeleton.num_joints;i++){
9814 if(player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y>target.y)
9815 target.y=player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y;
9819 if(player[0].skeleton.free!=2&&!autocam){
9821 if(findLengthfast(&player[0].velocity)>400){
9822 cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
9824 if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
9825 coltarget=target-cameraloc;
9826 if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
9828 Normalise(&coltarget);
9829 if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
9830 else cameraloc=cameraloc+coltarget*multiplier*8;
9832 if(editorenabled)cameraloc=target;
9833 cameradist+=multiplier*5;
9834 if(cameradist>2.3)cameradist=2.3;
9835 viewer=cameraloc-facing*cameradist;
9837 coltarget=cameraloc;
9838 objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
9839 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
9840 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
9841 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
9843 coltarget=cameraloc;
9844 if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
9846 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
9847 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
9848 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
9850 if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
9854 cameradist=findDistance(&viewer,&target);
9855 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
9856 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
9858 if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
9859 cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
9862 if(player[0].skeleton.free!=2&&autocam){
9864 if(findLengthfast(&player[0].velocity)>400){
9865 cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
9867 if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
9868 cameradist+=multiplier*5;
9869 if(cameradist>3.3)cameradist=3.3;
9870 coltarget=target-cameraloc;
9871 if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
9872 else if(findLengthfast(&coltarget)>1)
9874 Normalise(&coltarget);
9875 if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
9876 else cameraloc=cameraloc+coltarget*multiplier*8;
9878 if(editorenabled)cameraloc=target;
9881 coltarget=cameraloc;
9882 objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
9883 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
9884 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
9885 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
9887 coltarget=cameraloc;
9888 if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
9890 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
9891 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
9892 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
9894 if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
9898 cameradist=findDistance(&viewer,&target);
9899 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
9900 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
9902 if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
9903 cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
9906 if(camerashake>.8)camerashake=.8;
9907 //if(woozy>10)woozy=10;
9908 //woozy+=multiplier;
9910 if(player[0].dead)camerashake=0;
9911 if(player[0].dead)woozy=0;
9912 camerashake-=multiplier*2;
9913 blackout-=multiplier*2;
9914 //if(player[0].isCrouch())woozy-=multiplier*8;
9915 if(camerashake<0)camerashake=0;
9916 if(blackout<0)blackout=0;
9917 //if(woozy<0)woozy=0;
9919 viewer.x+=(float)(Random()%100)*.0005*camerashake;
9920 viewer.y+=(float)(Random()%100)*.0005*camerashake;
9921 viewer.z+=(float)(Random()%100)*.0005*camerashake;