2 Copyright (C) 2003, 2010 - Wolfire Games
4 This file is part of Lugaru.
6 Lugaru is free software; you can redistribute it and/or
7 modify it under the terms of the GNU General Public License
8 as published by the Free Software Foundation; either version 2
9 of the License, or (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
15 See the GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
24 #include <sys/types.h>
32 #include "openal_wrapper.h"
35 #include "Animation.h"
39 // Added more evilness needed for MSVC
41 #define strncasecmp(s1, s2, n) _strnicmp(s1, s2, n)
42 #define snprintf(buf, size, format, ...) _sprintf_p(buf, size, format)
46 extern float multiplier;
48 extern int environment;
49 extern float texscale;
50 extern Terrain terrain;
51 extern OPENAL_SAMPLE *samp[100];
52 extern int channels[100];
53 extern int kTextureSize;
54 extern float screenwidth,screenheight;
57 extern float texdetail;
58 extern Objects objects;
60 extern float slomodelay;
61 extern bool floatjump;
64 extern float texdetail;
65 extern GLubyte bloodText[512*512*3];
66 extern GLubyte wolfbloodText[512*512*3];
67 extern float terraindetail;
68 extern float camerashake;
70 extern float blackout;
71 extern bool cellophane;
72 extern bool musictoggle;
73 extern int difficulty;
74 extern Weapons weapons;
75 extern Person player[maxplayers];
76 extern int numplayers;
77 extern int bloodtoggle;
78 extern bool invertmouse;
80 extern float precipdelay;
81 extern XYZ viewerfacing;
82 extern bool ambientsound;
83 extern bool mousejump;
84 extern float viewdistance;
86 extern bool autoslomo;
87 extern bool keyboardfrozen;
88 extern int netdatanew;
89 extern bool loadingstuff;
90 extern char mapname[256];
91 extern XYZ windvector;
92 extern bool debugmode;
95 extern int oldmainmenu;
96 extern bool visibleloading;
97 extern int loadscreencolor;
98 extern float flashamount,flashr,flashg,flashb;
99 extern int flashdelay;
100 extern XYZ envsound[30];
101 extern float envsoundvol[30];
102 extern int numenvsounds;
103 extern float envsoundlife[30];
104 extern float usermousesensitivity;
105 extern bool ismotionblur;
107 extern bool trilinear;
108 extern bool damageeffects;
109 extern bool showpoints;
110 extern bool showdamagebar; // (des)activate the damage bar
111 extern bool texttoggle;
112 extern bool alwaysblur;
113 extern float gamespeed;
116 extern bool immediate;
117 extern bool velocityblur;
120 extern float bonusvalue;
121 extern float bonustotal;
122 extern float bonustime;
123 extern float startbonustotal;
124 extern float tintr,tintg,tintb;
125 extern float bonusnum[100];
126 extern bool skyboxtexture;
127 extern float skyboxr;
128 extern float skyboxg;
129 extern float skyboxb;
130 extern float skyboxlightr;
131 extern float skyboxlightg;
132 extern float skyboxlightb;
133 extern float fadestart;
134 extern float slomospeed;
135 extern float slomofreq;
136 extern int tutoriallevel;
137 extern float smoketex;
138 extern float tutorialstagetime;
139 extern int tutorialstage;
140 extern float tutorialmaxtime;
141 extern float tutorialsuccess;
142 extern bool againbonus;
143 extern bool reversaltrain;
144 extern bool canattack;
145 extern bool cananger;
146 extern float damagedealt;
147 extern float damagetaken;
149 extern int editoractive;
150 extern int editorpathtype;
152 extern float hostiletime;
154 extern bool gamestarted;
156 extern int numhotspots;
157 extern int winhotspot;
158 extern int windialogue;
159 extern int killhotspot;
160 extern XYZ hotspot[40];
161 extern int hotspottype[40];
162 extern float hotspotsize[40];
163 extern char hotspottext[40][256];
164 extern int currenthotspot;
166 extern int kBitsPerPixel;
169 extern bool stillloading;
170 extern bool winfreeze;
173 extern int numflipfail;
175 extern int numstaffattack;
176 extern int numswordattack;
177 extern int numknifeattack;
178 extern int numunarmedattack;
179 extern int numescaped;
180 extern int numflipped;
181 extern int numwallflipped;
182 extern int numthrowkill;
183 extern int numafterkill;
184 extern int numreversals;
185 extern int numattacks;
186 extern int maxalarmed;
187 extern int numresponded;
189 extern int numdialogues;
190 extern int numdialogueboxes[max_dialogues];
191 extern int dialoguetype[max_dialogues];
192 extern int dialogueboxlocation[max_dialogues][max_dialoguelength];
193 extern float dialogueboxcolor[max_dialogues][max_dialoguelength][3];
194 extern int dialogueboxsound[max_dialogues][max_dialoguelength];
195 extern char dialoguetext[max_dialogues][max_dialoguelength][128];
196 extern char dialoguename[max_dialogues][max_dialoguelength][64];
197 extern XYZ dialoguecamera[max_dialogues][max_dialoguelength];
198 extern XYZ participantlocation[max_dialogues][10];
199 extern int participantfocus[max_dialogues][max_dialoguelength];
200 extern int participantaction[max_dialogues][max_dialoguelength];
201 extern float participantrotation[max_dialogues][10];
202 extern XYZ participantfacing[max_dialogues][max_dialoguelength][10];
203 extern float dialoguecamerarotation[max_dialogues][max_dialoguelength];
204 extern float dialoguecamerarotation2[max_dialogues][max_dialoguelength];
205 extern int indialogue;
206 extern int whichdialogue;
207 extern int directing;
208 extern float dialoguetime;
209 extern int dialoguegonethrough[20];
211 extern bool campaign;
213 extern float oldgamespeed;
215 static const char *rabbitskin[] = {
216 ":Data:Textures:Fur3.jpg",
217 ":Data:Textures:Fur.jpg",
218 ":Data:Textures:Fur2.jpg",
219 ":Data:Textures:Lynx.jpg",
220 ":Data:Textures:Otter.jpg",
221 ":Data:Textures:Opal.jpg",
222 ":Data:Textures:Sable.jpg",
223 ":Data:Textures:Chocolate.jpg",
224 ":Data:Textures:BW2.jpg",
225 ":Data:Textures:WB2.jpg"
228 static const char *wolfskin[] = {
229 ":Data:Textures:Wolf.jpg",
230 ":Data:Textures:Darkwolf.jpg",
231 ":Data:Textures:Snowwolf.jpg"
234 #define STATIC_ASSERT(x) extern int s_a_dummy[2 * (!!(x)) - 1];
235 STATIC_ASSERT (rabbittype == 0 && wolftype == 1)
237 static const char **creatureskin[] = {rabbitskin, wolfskin};
239 /* Return true if PFX is a prefix of STR (case-insensitive). */
240 static bool stripfx(const char *str, const char *pfx)
242 return !strncasecmp(str, pfx, strlen(pfx));
245 extern OPENAL_STREAM * strm[20];
246 extern "C" void PlaySoundEx(int channel, OPENAL_SAMPLE *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
247 extern "C" void PlayStreamEx(int chan, OPENAL_STREAM *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
250 static const char *cmd_names[] = {
251 #define DECLARE_COMMAND(cmd) #cmd " ",
252 #include "ConsoleCmds.h"
253 #undef DECLARE_COMMAND
256 typedef void (*console_handler)(Game *game, const char *args);
258 #define DECLARE_COMMAND(cmd) static void ch_##cmd(Game *game, const char *args);
259 #include "ConsoleCmds.h"
260 #undef DECLARE_COMMAND
262 static console_handler cmd_handlers[] = {
263 #define DECLARE_COMMAND(cmd) ch_##cmd,
264 #include "ConsoleCmds.h"
265 #undef DECLARE_COMMAND
268 static void ch_quit(Game *game, const char *args)
273 static void ch_map(Game *game, const char *args)
276 snprintf(buf, 63, ":Data:Maps:%s", args);
277 game->Loadlevel(buf);
278 game->whichlevel = -2;
282 static void ch_save(Game *game, const char *args)
285 int i, j, k, l, m, templength;
286 float headprop, bodyprop, armprop, legprop;
287 snprintf(buf, 63, ":Data:Maps:%s", args);
293 tfile=fopen( ConvertFileName(buf), "wb" );
294 fpackf(tfile, "Bi", mapvers);
295 fpackf(tfile, "Bi", maptype);
296 fpackf(tfile, "Bi", hostile);
297 fpackf(tfile, "Bf Bf", viewdistance, fadestart);
298 fpackf(tfile, "Bb Bf Bf Bf", skyboxtexture, skyboxr, skyboxg, skyboxb);
299 fpackf(tfile, "Bf Bf Bf", skyboxlightr, skyboxlightg, skyboxlightb);
300 fpackf(tfile, "Bf Bf Bf Bf Bf Bi", player[0].coords.x, player[0].coords.y, player[0].coords.z, player[0].rotation, player[0].targetrotation, player[0].num_weapons);
301 if(player[0].num_weapons>0&&player[0].num_weapons<5)
302 for(j=0;j<player[0].num_weapons;j++){
303 fpackf(tfile, "Bi", weapons.type[player[0].weaponids[j]]);
306 fpackf(tfile, "Bf Bf Bf", player[0].armorhead, player[0].armorhigh, player[0].armorlow);
307 fpackf(tfile, "Bf Bf Bf", player[0].protectionhead, player[0].protectionhigh, player[0].protectionlow);
308 fpackf(tfile, "Bf Bf Bf", player[0].metalhead, player[0].metalhigh, player[0].metallow);
309 fpackf(tfile, "Bf Bf", player[0].power, player[0].speedmult);
311 fpackf(tfile, "Bi", player[0].numclothes);
313 fpackf(tfile, "Bi Bi", player[0].whichskin, player[0].creature);
315 fpackf(tfile, "Bi", numdialogues);
316 for(k=0;k<numdialogues;k++){
317 fpackf(tfile, "Bi", numdialogueboxes[k]);
318 fpackf(tfile, "Bi", dialoguetype[k]);
320 fpackf(tfile, "Bf Bf Bf", participantlocation[k][l].x, participantlocation[k][l].y, participantlocation[k][l].z);
321 fpackf(tfile, "Bf", participantrotation[k][l]);
323 for(l=0;l<numdialogueboxes[k];l++){
324 fpackf(tfile, "Bi", dialogueboxlocation[k][l]);
325 fpackf(tfile, "Bf", dialogueboxcolor[k][l][0]);
326 fpackf(tfile, "Bf", dialogueboxcolor[k][l][1]);
327 fpackf(tfile, "Bf", dialogueboxcolor[k][l][2]);
328 fpackf(tfile, "Bi", dialogueboxsound[k][l]);
330 templength=strlen(dialoguetext[k][l]);
331 fpackf(tfile, "Bi",(templength));
332 for(m=0;m<templength;m++){
333 fpackf(tfile, "Bb", dialoguetext[k][l][m]);
334 if(dialoguetext[k][l][m]=='\0')break;
337 templength=strlen(dialoguename[k][l]);
338 fpackf(tfile, "Bi",templength);
339 for(m=0;m<templength;m++){
340 fpackf(tfile, "Bb", dialoguename[k][l][m]);
341 if(dialoguename[k][l][m]=='\0')break;
344 fpackf(tfile, "Bf Bf Bf", dialoguecamera[k][l].x, dialoguecamera[k][l].y, dialoguecamera[k][l].z);
345 fpackf(tfile, "Bi", participantfocus[k][l]);
346 fpackf(tfile, "Bi", participantaction[k][l]);
349 fpackf(tfile, "Bf Bf Bf", participantfacing[k][l][m].x, participantfacing[k][l][m].y, participantfacing[k][l][m].z);
351 fpackf(tfile, "Bf Bf",dialoguecamerarotation[k][l],dialoguecamerarotation2[k][l]);
355 for(k=0;k<player[0].numclothes;k++){
356 templength=strlen(player[0].clothes[k]);
357 fpackf(tfile, "Bi", templength);
358 for(l=0;l<templength;l++)
359 fpackf(tfile, "Bb", player[0].clothes[k][l]);
360 fpackf(tfile, "Bf Bf Bf", player[0].clothestintr[k], player[0].clothestintg[k], player[0].clothestintb[k]);
363 fpackf(tfile, "Bi", environment);
365 fpackf(tfile, "Bi", objects.numobjects);
367 for(k=0;k<objects.numobjects;k++){
368 fpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", objects.type[k], objects.rotation[k], objects.rotation2[k], objects.position[k].x, objects.position[k].y, objects.position[k].z, objects.scale[k]);
371 fpackf(tfile, "Bi", numhotspots);
372 for(i=0;i<numhotspots;i++){
373 fpackf(tfile, "Bi Bf Bf Bf Bf", hotspottype[i],hotspotsize[i],hotspot[i].x,hotspot[i].y,hotspot[i].z);
374 templength=strlen(hotspottext[i]);
375 fpackf(tfile, "Bi",templength);
376 for(l=0;l<templength;l++)
377 fpackf(tfile, "Bb", hotspottext[i][l]);
380 fpackf(tfile, "Bi", numplayers);
381 if(numplayers<maxplayers)
382 for(j=1;j<numplayers;j++){
383 fpackf(tfile, "Bi Bi Bf Bf Bf Bi Bi Bf Bb Bf", player[j].whichskin, player[j].creature, player[j].coords.x, player[j].coords.y, player[j].coords.z, player[j].num_weapons, player[j].howactive, player[j].scale, player[j].immobile, player[j].rotation);
384 if(player[j].num_weapons<5)
385 for(k=0;k<player[j].num_weapons;k++){
386 fpackf(tfile, "Bi", weapons.type[player[j].weaponids[k]]);
388 if(player[j].numwaypoints<30){
389 fpackf(tfile, "Bi", player[j].numwaypoints);
390 for(k=0;k<player[j].numwaypoints;k++){
391 fpackf(tfile, "Bf", player[j].waypoints[k].x);
392 fpackf(tfile, "Bf", player[j].waypoints[k].y);
393 fpackf(tfile, "Bf", player[j].waypoints[k].z);
394 fpackf(tfile, "Bi", player[j].waypointtype[k]);
396 fpackf(tfile, "Bi", player[j].waypoint);
398 player[j].numwaypoints=0;
399 player[j].waypoint=0;
400 fpackf(tfile, "Bi Bi Bi", player[j].numwaypoints, player[j].waypoint, player[j].waypoint);
403 fpackf(tfile, "Bf Bf Bf", player[j].armorhead, player[j].armorhigh, player[j].armorlow);
404 fpackf(tfile, "Bf Bf Bf", player[j].protectionhead, player[j].protectionhigh, player[j].protectionlow);
405 fpackf(tfile, "Bf Bf Bf", player[j].metalhead, player[j].metalhigh, player[j].metallow);
406 fpackf(tfile, "Bf Bf", player[j].power, player[j].speedmult);
408 if(player[j].creature==wolftype) {
409 headprop=player[j].proportionhead.x/1.1;
410 bodyprop=player[j].proportionbody.x/1.1;
411 armprop=player[j].proportionarms.x/1.1;
412 legprop=player[j].proportionlegs.x/1.1;
413 } else if(player[j].creature==rabbittype){
414 headprop=player[j].proportionhead.x/1.2;
415 bodyprop=player[j].proportionbody.x/1.05;
416 armprop=player[j].proportionarms.x/1.00;
417 legprop=player[j].proportionlegs.x/1.1;
420 fpackf(tfile, "Bf Bf Bf Bf", headprop, bodyprop, armprop, legprop);
422 fpackf(tfile, "Bi", player[j].numclothes);
423 if(player[j].numclothes)
424 for(k=0;k<player[j].numclothes;k++){
426 templength=strlen(player[j].clothes[k]);
427 fpackf(tfile, "Bi", templength);
428 for(l=0;l<templength;l++)
429 fpackf(tfile, "Bb", player[j].clothes[k][l]);
430 fpackf(tfile, "Bf Bf Bf", player[j].clothestintr[k], player[j].clothestintg[k], player[j].clothestintb[k]);
434 fpackf(tfile, "Bi", game->numpathpoints);
435 for(j=0;j<game->numpathpoints;j++){
436 fpackf(tfile, "Bf Bf Bf Bi", game->pathpoint[j].x, game->pathpoint[j].y, game->pathpoint[j].z, game->numpathpointconnect[j]);
437 for(k=0;k<game->numpathpointconnect[j];k++){
438 fpackf(tfile, "Bi", game->pathpointconnect[j][k]);
442 fpackf(tfile, "Bf Bf Bf Bf", game->mapcenter.x, game->mapcenter.y, game->mapcenter.z, game->mapradius);
447 static void ch_cellar(Game *game, const char *args)
449 game->LoadTextureSave(":Data:Textures:Furdarko.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
452 static void ch_tint(Game *game, const char *args)
454 sscanf(args, "%f%f%f", &tintr, &tintg, &tintb);
457 static void ch_tintr(Game *game, const char *args)
462 static void ch_tintg(Game *game, const char *args)
467 static void ch_tintb(Game *game, const char *args)
472 static void ch_speed(Game *game, const char *args)
474 player[0].speedmult = atof(args);
477 static void ch_strength(Game *game, const char *args)
479 player[0].power = atof(args);
482 static void ch_power(Game *game, const char *args)
484 player[0].power = atof(args);
487 static void ch_size(Game *game, const char *args)
489 player[0].scale = atof(args) * .2;
492 static int find_closest()
495 float closestdist = 1.0/0.0;
497 for (int i = 1; i < numplayers; i++) {
499 distance = findDistancefast(&player[i].coords,&player[0].coords);
500 if (distance < closestdist) {
501 closestdist = distance;
508 static void ch_sizenear(Game *game, const char *args)
510 int closest = find_closest();
513 player[closest].scale = atof(args) * .2;
516 static void set_proportion(int pnum, const char *args)
518 float headprop,bodyprop,armprop,legprop;
520 sscanf(args, "%f%f%f%f", &headprop, &bodyprop, &armprop, &legprop);
522 if(player[pnum].creature==wolftype){
523 player[pnum].proportionhead=1.1*headprop;
524 player[pnum].proportionbody=1.1*bodyprop;
525 player[pnum].proportionarms=1.1*armprop;
526 player[pnum].proportionlegs=1.1*legprop;
527 } else if(player[pnum].creature==rabbittype){
528 player[pnum].proportionhead=1.2*headprop;
529 player[pnum].proportionbody=1.05*bodyprop;
530 player[pnum].proportionarms=1.00*armprop;
531 player[pnum].proportionlegs=1.1*legprop;
532 player[pnum].proportionlegs.y=1.05*legprop;
536 static void ch_proportion(Game *game, const char *args)
538 set_proportion(0, args);
541 static void ch_proportionnear(Game *game, const char *args)
543 int closest = find_closest();
545 set_proportion(closest, args);
548 static void set_protection(int pnum, const char *args)
550 float head, high, low;
551 sscanf(args, "%f%f%f", &head, &high, &low);
553 player[pnum].protectionhead = head;
554 player[pnum].protectionhigh = high;
555 player[pnum].protectionlow = low;
558 static void ch_protection(Game *game, const char *args)
560 set_protection(0, args);
563 static void ch_protectionnear(Game *game, const char *args)
565 int closest = find_closest();
567 set_protection(closest, args);
570 static void set_armor(int pnum, const char *args)
572 float head, high, low;
573 sscanf(args, "%f%f%f", &head, &high, &low);
575 player[pnum].armorhead = head;
576 player[pnum].armorhigh = high;
577 player[pnum].armorlow = low;
580 static void ch_armor(Game *game, const char *args)
585 static void ch_armornear(Game *game, const char *args)
587 int closest = find_closest();
589 set_armor(closest, args);
592 static void ch_protectionreset(Game *game, const char *args)
594 set_protection(0, "1 1 1");
595 set_armor(0, "1 1 1");
598 static void set_metal(int pnum, const char *args)
600 float head, high, low;
601 sscanf(args, "%f%f%f", &head, &high, &low);
603 player[pnum].metalhead = head;
604 player[pnum].metalhigh = high;
605 player[pnum].metallow = low;
608 static void ch_metal(Game *game, const char *args)
613 static void set_noclothes(int pnum, Game *game, const char *args)
615 player[pnum].numclothes = 0;
616 game->LoadTextureSave(creatureskin[player[pnum].creature][player[pnum].whichskin],
617 &player[pnum].skeleton.drawmodel.textureptr,1,
618 &player[pnum].skeleton.skinText[0],&player[pnum].skeleton.skinsize);
621 static void ch_noclothes(Game *game, const char *args)
623 set_noclothes(0, game, args);
626 static void ch_noclothesnear(Game *game, const char *args)
628 int closest = find_closest();
630 set_noclothes(closest, game, args);
634 static void set_clothes(int pnum, Game *game, const char *args)
637 snprintf(buf, 63, ":Data:Textures:%s.png", args);
639 if (!game->AddClothes(buf,0,1,&player[pnum].skeleton.skinText[pnum],&player[pnum].skeleton.skinsize))
642 player[pnum].DoMipmaps(5,0,0,player[pnum].skeleton.skinsize,player[pnum].skeleton.skinsize);
643 strcpy(player[pnum].clothes[player[pnum].numclothes],buf);
644 player[pnum].clothestintr[player[pnum].numclothes]=tintr;
645 player[pnum].clothestintg[player[pnum].numclothes]=tintg;
646 player[pnum].clothestintb[player[pnum].numclothes]=tintb;
647 player[pnum].numclothes++;
650 static void ch_clothes(Game *game, const char *args)
652 set_clothes(0, game, args);
655 static void ch_clothesnear(Game *game, const char *args)
657 int closest = find_closest();
659 set_clothes(closest, game, args);
662 static void ch_belt(Game *game, const char *args)
664 player[0].skeleton.clothes = !player[0].skeleton.clothes;
668 static void ch_cellophane(Game *game, const char *args)
670 cellophane = !cellophane;
671 float mul = cellophane ? 0 : 1;
673 for (int i = 0; i < numplayers; i++) {
674 player[i].proportionhead.z = player[i].proportionhead.x * mul;
675 player[i].proportionbody.z = player[i].proportionbody.x * mul;
676 player[i].proportionarms.z = player[i].proportionarms.x * mul;
677 player[i].proportionlegs.z = player[i].proportionlegs.x * mul;
681 static void ch_funnybunny(Game *game, const char *args)
683 player[0].skeleton.id=0;
684 player[0].skeleton.Load(":Data:Skeleton:Basic Figure",":Data:Skeleton:Basic Figurelow",
685 ":Data:Skeleton:Rabbitbelt",":Data:Models:Body.solid",
686 ":Data:Models:Body2.solid",":Data:Models:Body3.solid",
687 ":Data:Models:Body4.solid",":Data:Models:Body5.solid",
688 ":Data:Models:Body6.solid",":Data:Models:Body7.solid",
689 ":Data:Models:Bodylow.solid",":Data:Models:Belt.solid",1);
690 game->LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,
691 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
692 player[0].creature=rabbittype;
694 player[0].headless=0;
695 player[0].damagetolerance=200;
696 set_proportion(0, "1 1 1 1");
699 static void ch_wolfie(Game *game, const char *args)
701 player[0].skeleton.id=0;
702 player[0].skeleton.Load(":Data:Skeleton:Basic Figure Wolf",":Data:Skeleton:Basic Figure Wolf Low",
703 ":Data:Skeleton:Rabbitbelt",":Data:Models:Wolf.solid",
704 ":Data:Models:Wolf2.solid",":Data:Models:Wolf3.solid",
705 ":Data:Models:Wolf4.solid",":Data:Models:Wolf5.solid",
706 ":Data:Models:Wolf6.solid",":Data:Models:Wolf7.solid",
707 ":Data:Models:Wolflow.solid",":Data:Models:Belt.solid",0);
708 game->LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
709 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
710 player[0].creature=wolftype;
711 player[0].damagetolerance=300;
712 set_proportion(0, "1 1 1 1");
715 static void ch_wolfieisgod(Game *game, const char *args)
717 ch_wolfie(game, args);
720 static void ch_wolf(Game *game, const char *args)
722 game->LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
723 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
726 static void ch_snowwolf(Game *game, const char *args)
728 game->LoadTextureSave(":Data:Textures:SnowWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
729 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
732 static void ch_darkwolf(Game *game, const char *args)
734 game->LoadTextureSave(":Data:Textures:DarkWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
735 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
738 static void ch_lizardwolf(Game *game, const char *args)
740 game->LoadTextureSave(":Data:Textures:Lizardwolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
741 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
744 static void ch_white(Game *game, const char *args)
746 game->LoadTextureSave(":Data:Textures:fur.jpg",&player[0].skeleton.drawmodel.textureptr,1,
747 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
750 static void ch_brown(Game *game, const char *args)
752 game->LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,
753 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
756 static void ch_black(Game *game, const char *args)
758 game->LoadTextureSave(":Data:Textures:fur2.jpg",&player[0].skeleton.drawmodel.textureptr,1,
759 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
762 static void ch_sizemin(Game *game, const char *args)
765 for (i = 1; i < numplayers; i++)
766 if (player[i].scale < 0.8 * 0.2)
767 player[i].scale = 0.8 * 0.2;
770 static void ch_tutorial(Game *game, const char *args)
772 tutoriallevel = atoi(args);
775 static void ch_hostile(Game *game, const char *args)
777 hostile = atoi(args);
780 static void ch_indemo(Game *game, const char *args)
783 hotspot[numhotspots]=player[0].coords;
784 hotspotsize[numhotspots]=0;
785 hotspottype[numhotspots]=-111;
786 strcpy(hotspottext[numhotspots],"mapname");
790 static void ch_notindemo(Game *game, const char *args)
796 static void ch_type(Game *game, const char *args)
798 int i, n = sizeof(editortypenames) / sizeof(editortypenames[0]);
799 for (i = 0; i < n; i++)
800 if (stripfx(args, editortypenames[i])) {
806 static void ch_path(Game *game, const char *args)
808 int i, n = sizeof(pathtypenames) / sizeof(pathtypenames[0]);
809 for (i = 0; i < n; i++)
810 if (stripfx(args, pathtypenames[i])) {
816 static void ch_hs(Game *game, const char *args)
818 hotspot[numhotspots]=player[0].coords;
822 sscanf(args, "%f%d %n", &size, &type, &shift);
824 hotspotsize[numhotspots] = size;
825 hotspottype[numhotspots] = type;
827 strcpy(hotspottext[numhotspots], args + shift);
828 strcat(hotspottext[numhotspots], "\n");
833 static void ch_dialogue(Game *game, const char *args)
836 char buf1[32], buf2[64];
838 sscanf(args, "%d %31s", &dlg, buf1);
839 snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
841 dialoguetype[numdialogues] = dlg;
843 memset(dialoguetext[numdialogues], 0, sizeof(dialoguetext[numdialogues]));
844 memset(dialoguename[numdialogues], 0, sizeof(dialoguename[numdialogues]));
846 ifstream ipstream(ConvertFileName(buf2));
847 ipstream.ignore(256,':');
848 ipstream >> numdialogueboxes[numdialogues];
849 for(i=0;i<numdialogueboxes[numdialogues];i++){
850 ipstream.ignore(256,':');
851 ipstream.ignore(256,':');
852 ipstream.ignore(256,' ');
853 ipstream >> dialogueboxlocation[numdialogues][i];
854 ipstream.ignore(256,':');
855 ipstream >> dialogueboxcolor[numdialogues][i][0];
856 ipstream >> dialogueboxcolor[numdialogues][i][1];
857 ipstream >> dialogueboxcolor[numdialogues][i][2];
858 ipstream.ignore(256,':');
859 ipstream.getline(dialoguename[numdialogues][i],64);
860 ipstream.ignore(256,':');
861 ipstream.ignore(256,' ');
862 ipstream.getline(dialoguetext[numdialogues][i],128);
864 if(dialoguetext[numdialogues][i][j]=='\\')dialoguetext[numdialogues][i][j]='\n';
866 ipstream.ignore(256,':');
867 ipstream >> dialogueboxsound[numdialogues][i];
870 for(i=0;i<numdialogueboxes[numdialogues];i++){
871 for(j=0;j<numplayers;j++){
872 participantfacing[numdialogues][i][j]=player[j].facing;
879 whichdialogue=numdialogues;
884 static void ch_fixdialogue(Game *game, const char *args)
886 char buf1[32], buf2[64];
889 sscanf(args, "%d %31s", &whichdi, buf1);
890 snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
892 memset(dialoguetext[whichdi], 0, sizeof(dialoguetext[whichdi]));
893 memset(dialoguename[whichdi], 0, sizeof(dialoguename[whichdi]));
895 ifstream ipstream(ConvertFileName(buf2));
896 ipstream.ignore(256,':');
897 ipstream >> numdialogueboxes[whichdi];
898 for(i=0;i<numdialogueboxes[whichdi];i++){
899 ipstream.ignore(256,':');
900 ipstream.ignore(256,':');
901 ipstream.ignore(256,' ');
902 ipstream >> dialogueboxlocation[whichdi][i];
903 ipstream.ignore(256,':');
904 ipstream >> dialogueboxcolor[whichdi][i][0];
905 ipstream >> dialogueboxcolor[whichdi][i][1];
906 ipstream >> dialogueboxcolor[whichdi][i][2];
907 ipstream.ignore(256,':');
908 ipstream.getline(dialoguename[whichdi][i],64);
909 ipstream.ignore(256,':');
910 ipstream.ignore(256,' ');
911 ipstream.getline(dialoguetext[whichdi][i],128);
913 if(dialoguetext[whichdi][i][j]=='\\')dialoguetext[whichdi][i][j]='\n';
915 ipstream.ignore(256,':');
916 ipstream >> dialogueboxsound[whichdi][i];
922 static void ch_fixtype(Game *game, const char *args)
925 sscanf(args, "%d", &dlg);
926 dialoguetype[0] = dlg;
929 static void ch_fixrotation(Game *game, const char *args)
931 participantrotation[whichdialogue][participantfocus[whichdialogue][indialogue]]=player[participantfocus[whichdialogue][indialogue]].rotation;
934 static void ch_ddialogue(Game *game, const char *args)
940 static void ch_dhs(Game *game, const char *args)
946 static void ch_immobile(Game *game, const char *args)
948 player[0].immobile = 1;
951 static void ch_allimmobile(Game *game, const char *args)
953 for (int i = 1; i < numplayers; i++)
954 player[i].immobile = 1;
957 static void ch_mobile(Game *game, const char *args)
959 player[0].immobile = 0;
962 static void ch_default(Game *game, const char *args)
964 player[0].armorhead=1;
965 player[0].armorhigh=1;
966 player[0].armorlow=1;
967 player[0].protectionhead=1;
968 player[0].protectionhigh=1;
969 player[0].protectionlow=1;
970 player[0].metalhead=1;
971 player[0].metalhigh=1;
972 player[0].metallow=1;
974 player[0].speedmult=1;
977 if(player[0].creature==wolftype){
978 player[0].proportionhead=1.1;
979 player[0].proportionbody=1.1;
980 player[0].proportionarms=1.1;
981 player[0].proportionlegs=1.1;
982 } else if(player[0].creature==rabbittype){
983 player[0].proportionhead=1.2;
984 player[0].proportionbody=1.05;
985 player[0].proportionarms=1.00;
986 player[0].proportionlegs=1.1;
987 player[0].proportionlegs.y=1.05;
990 player[0].numclothes=0;
991 game->LoadTextureSave(creatureskin[player[0].creature][player[0].whichskin],
992 &player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],
993 &player[0].skeleton.skinsize);
995 editoractive=typeactive;
996 player[0].immobile=0;
999 static void ch_play(Game *game, const char *args)
1002 sscanf(args, "%d", &dlg);
1003 whichdialogue = dlg;
1005 if (whichdialogue >= numdialogues)
1008 for(i=0;i<numdialogueboxes[whichdialogue];i++){
1009 player[participantfocus[whichdialogue][i]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][i]];
1010 player[participantfocus[whichdialogue][i]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
1011 player[participantfocus[whichdialogue][i]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
1012 player[participantfocus[whichdialogue][i]].velocity=0;
1013 player[participantfocus[whichdialogue][i]].targetanimation=player[participantfocus[whichdialogue][i]].getIdle();
1014 player[participantfocus[whichdialogue][i]].targetframe=0;
1023 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
1024 temppos=temppos-viewer;
1025 Normalise(&temppos);
1035 whichsoundplay=rabbitchitter;
1036 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
1037 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
1038 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
1039 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
1040 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
1041 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
1042 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
1043 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
1044 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
1045 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
1046 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
1047 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
1048 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
1049 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
1050 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
1051 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
1052 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
1053 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
1054 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
1055 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
1056 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
1057 OPENAL_SetVolume(channels[whichsoundplay], 256);
1058 OPENAL_SetPaused(channels[whichsoundplay], false);
1061 static void ch_mapkilleveryone(Game *game, const char *args)
1063 maptype = mapkilleveryone;
1066 static void ch_mapkillmost(Game *game, const char *args)
1068 maptype = mapkillmost;
1071 static void ch_mapkillsomeone(Game *game, const char *args)
1073 maptype = mapkillsomeone;
1076 static void ch_mapgosomewhere(Game *game, const char *args)
1078 maptype = mapgosomewhere;
1081 static void ch_viewdistance(Game *game, const char *args)
1083 viewdistance = atof(args)*100;
1086 static void ch_fadestart(Game *game, const char *args)
1088 fadestart = atof(args);
1091 static void ch_slomo(Game *game, const char *args)
1093 slomospeed = atof(args);
1098 static void ch_slofreq(Game *game, const char *args)
1100 slomofreq = atof(args);
1103 static void ch_skytint(Game *game, const char *args)
1105 sscanf(args, "%f%f%f", &skyboxr, &skyboxg, &skyboxb);
1107 skyboxlightr=skyboxr;
1108 skyboxlightg=skyboxg;
1109 skyboxlightb=skyboxb;
1111 game->SetUpLighting();
1113 terrain.DoShadows();
1114 objects.DoShadows();
1117 static void ch_skylight(Game *game, const char *args)
1119 sscanf(args, "%f%f%f", &skyboxlightr, &skyboxlightg, &skyboxlightb);
1121 game->SetUpLighting();
1123 terrain.DoShadows();
1124 objects.DoShadows();
1127 static void ch_skybox(Game *game, const char *args)
1129 skyboxtexture = !skyboxtexture;
1131 game->SetUpLighting();
1133 terrain.DoShadows();
1134 objects.DoShadows();
1137 static void cmd_dispatch(Game *game, const char *cmd)
1139 int i, n_cmds = sizeof(cmd_names) / sizeof(cmd_names[0]);
1141 for (i = 0; i < n_cmds; i++)
1142 if (stripfx(cmd, cmd_names[i]))
1144 cmd_handlers[i](game, cmd + strlen(cmd_names[i]));
1149 PlaySoundEx(consolesuccesssound, samp[consolesuccesssound], NULL, true);
1150 OPENAL_SetVolume(channels[consolesuccesssound], 256);
1151 OPENAL_SetPaused(channels[consolesuccesssound], false);
1155 PlaySoundEx(consolefailsound, samp[consolefailsound], NULL, true);
1156 OPENAL_SetVolume(channels[consolefailsound], 256);
1157 OPENAL_SetPaused(channels[consolefailsound], false);
1161 /********************> Tick() <*****/
1162 extern bool save_image(const char * fname);
1163 void Screenshot (void)
1166 time_t t = time(NULL);
1167 struct tm *tme = localtime(&t);
1168 sprintf(temp, "Screenshots/Screenshot_%04d_%02d_%02d--%02d_%02d_%02d.png", tme->tm_year + 1900, tme->tm_mon + 1, tme->tm_mday, tme->tm_hour, tme->tm_min, tme->tm_sec);
1171 mkdir("Screenshots");
1173 mkdir("Screenshots", S_IRWXU);
1181 void Game::SetUpLighting(){
1182 if(environment==snowyenvironment){
1186 light.ambient[0]=.4;
1187 light.ambient[1]=.4;
1188 light.ambient[2]=.44;
1190 if(environment==desertenvironment){
1194 light.ambient[0]=.4;
1195 light.ambient[1]=.35;
1196 light.ambient[2]=.3;
1199 if(environment==grassyenvironment){
1203 light.ambient[0]=.4;
1204 light.ambient[1]=.4;
1205 light.ambient[2]=.44;
1211 light.ambient[0]=.4;
1212 light.ambient[1]=.4;
1213 light.ambient[2]=.4;
1216 average=(skyboxlightr+skyboxlightg+skyboxlightb)/3;
1217 light.color[0]*=(skyboxlightr+average)/2;
1218 light.color[1]*=(skyboxlightg+average)/2;
1219 light.color[2]*=(skyboxlightb+average)/2;
1220 light.ambient[0]=light.ambient[0]*(skyboxlightr+average)/2*1;
1221 light.ambient[1]=light.ambient[1]*(skyboxlightg+average)/2*1;
1222 light.ambient[2]=light.ambient[2]*(skyboxlightb+average)/2*1;
1226 light.ambient[2]=0; */
1229 int Game::findPathDist(int start,int end){
1230 int i,j,k,smallestcount,count,connected;
1231 int last,last2,last3,last4;
1241 while(last!=end&&count<30){
1243 for(j=0;j<numpathpoints;j++){
1244 if(j!=last&&j!=last2&&j!=last3&&j!=last4)
1247 if(numpathpointconnect[j])
1248 for(k=0;k<numpathpointconnect[j];k++){
1249 if(pathpointconnect[j][k]==last)connected=1;
1252 if(numpathpointconnect[last])
1253 for(k=0;k<numpathpointconnect[last];k++){
1254 if(pathpointconnect[last][k]==j)connected=1;
1257 if(closest==-1||Random()%2==0){
1268 if(count<smallestcount)smallestcount=count;
1270 return smallestcount;
1273 int Game::checkcollide(XYZ startpoint,XYZ endpoint){
1274 static XYZ colpoint,colviewer,coltarget;
1275 static float minx,minz,maxx,maxz,miny,maxy;
1284 if(minx>endpoint.x)minx=endpoint.x;
1286 if(miny>endpoint.y)miny=endpoint.y;
1288 if(minz>endpoint.z)minz=endpoint.z;
1291 if(maxx<endpoint.x)maxx=endpoint.x;
1293 if(maxy<endpoint.y)maxy=endpoint.y;
1295 if(maxz<endpoint.z)maxz=endpoint.z;
1304 for(i=0;i<objects.numobjects;i++){
1305 if(objects.position[i].x>minx-objects.model[i].boundingsphereradius&&objects.position[i].x<maxx+objects.model[i].boundingsphereradius&&objects.position[i].y>miny-objects.model[i].boundingsphereradius&&objects.position[i].y<maxy+objects.model[i].boundingsphereradius&&objects.position[i].z>minz-objects.model[i].boundingsphereradius&&objects.position[i].z<maxz+objects.model[i].boundingsphereradius){
1306 if(objects.type[i]!=treeleavestype&&objects.type[i]!=bushtype&&objects.type[i]!=firetype){
1307 colviewer=startpoint;
1309 if(objects.model[i].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)return i;
1314 //if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
1319 int Game::checkcollide(XYZ startpoint,XYZ endpoint,int what){
1320 static XYZ colpoint,colviewer,coltarget;
1321 static float minx,minz,maxx,maxz,miny,maxy;
1330 if(minx>endpoint.x)minx=endpoint.x;
1332 if(miny>endpoint.y)miny=endpoint.y;
1334 if(minz>endpoint.z)minz=endpoint.z;
1337 if(maxx<endpoint.x)maxx=endpoint.x;
1339 if(maxy<endpoint.y)maxy=endpoint.y;
1341 if(maxz<endpoint.z)maxz=endpoint.z;
1351 if(objects.position[what].x>minx-objects.model[what].boundingsphereradius&&objects.position[what].x<maxx+objects.model[what].boundingsphereradius&&objects.position[what].y>miny-objects.model[what].boundingsphereradius&&objects.position[what].y<maxy+objects.model[what].boundingsphereradius&&objects.position[what].z>minz-objects.model[what].boundingsphereradius&&objects.position[what].z<maxz+objects.model[what].boundingsphereradius){
1352 if(objects.type[what]!=treeleavestype&&objects.type[what]!=bushtype&&objects.type[what]!=firetype){
1353 colviewer=startpoint;
1355 if(objects.model[what].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[what],&objects.rotation[what])!=-1)return i;
1360 if(what==1000)if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
1365 void Game::Setenvironment(int which)
1369 LOG(" Setting environment...");
1371 float temptexdetail;
1374 OPENAL_SetPaused(channels[music1snow], true);
1375 OPENAL_SetPaused(channels[music1grass], true);
1376 OPENAL_SetPaused(channels[music1desert], true);
1377 OPENAL_SetPaused(channels[wind], true);
1378 OPENAL_SetPaused(channels[desertambient], true);
1380 OPENAL_SetPaused(channels[stream_music1snow], true);
1381 OPENAL_SetPaused(channels[stream_music1grass], true);
1382 OPENAL_SetPaused(channels[stream_music1desert], true);
1383 OPENAL_SetPaused(channels[stream_wind], true);
1384 OPENAL_SetPaused(channels[stream_desertambient], true);
1387 if(environment==snowyenvironment){
1391 //PlaySoundEx( wind, samp[wind], NULL, true);
1392 PlayStreamEx(stream_wind, strm[stream_wind], 0, true);
1393 OPENAL_SetPaused(channels[stream_wind], false);
1394 OPENAL_SetVolume(channels[stream_wind], 256);
1397 LoadTexture(":Data:Textures:snowtree.png",&objects.treetextureptr,0,1);
1398 LoadTexture(":Data:Textures:bushsnow.png",&objects.bushtextureptr,0,1);
1399 LoadTexture(":Data:Textures:bouldersnow.jpg",&objects.rocktextureptr,1,0);
1400 LoadTexture(":Data:Textures:snowbox.jpg",&objects.boxtextureptr,1,0);
1402 OPENAL_Sample_Free(samp[footstepsound]);
1403 OPENAL_Sample_Free(samp[footstepsound2]);
1404 OPENAL_Sample_Free(samp[footstepsound3]);
1405 OPENAL_Sample_Free(samp[footstepsound4]);
1406 samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
1407 samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
1408 samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone1.ogg"), OPENAL_HW3D, 0, 0);
1409 samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone2.ogg"), OPENAL_HW3D, 0, 0);
1410 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
1411 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
1412 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
1413 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
1415 LoadTexture(":Data:Textures:snow.jpg",&terraintexture,1,0);
1417 LoadTexture(":Data:Textures:rock.jpg",&terraintexture2,1,0);
1419 //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
1424 temptexdetail=texdetail;
1425 if(texdetail>1)texdetail=4;
1426 skybox.load( ":Data:Textures:Skybox(snow):Front.jpg",
1427 ":Data:Textures:Skybox(snow):Left.jpg",
1428 ":Data:Textures:Skybox(snow):Back.jpg",
1429 ":Data:Textures:Skybox(snow):Right.jpg",
1430 ":Data:Textures:Skybox(snow):Up.jpg",
1431 ":Data:Textures:Skybox(snow):Down.jpg",
1432 ":Data:Textures:Skybox(snow):Cloud.jpg",
1433 ":Data:Textures:Skybox(snow):Reflect.jpg");
1438 texdetail=temptexdetail;
1440 if(environment==desertenvironment){
1443 LoadTexture(":Data:Textures:deserttree.png",&objects.treetextureptr,0,1);
1444 LoadTexture(":Data:Textures:bushdesert.png",&objects.bushtextureptr,0,1);
1445 LoadTexture(":Data:Textures:boulderdesert.jpg",&objects.rocktextureptr,1,0);
1446 LoadTexture(":Data:Textures:desertbox.jpg",&objects.boxtextureptr,1,0);
1450 //PlaySoundEx( desertambient, samp[desertambient], NULL, true);
1451 PlayStreamEx( stream_desertambient, strm[stream_desertambient], NULL, true);
1452 OPENAL_SetPaused(channels[stream_desertambient], false);
1453 OPENAL_SetVolume(channels[stream_desertambient], 256);
1456 OPENAL_Sample_Free(samp[footstepsound]);
1457 OPENAL_Sample_Free(samp[footstepsound2]);
1458 OPENAL_Sample_Free(samp[footstepsound3]);
1459 OPENAL_Sample_Free(samp[footstepsound4]);
1460 samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
1461 samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
1462 samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
1463 samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
1464 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
1465 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
1466 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
1467 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
1469 LoadTexture(":Data:Textures:sand.jpg",&terraintexture,1,0);
1471 LoadTexture(":Data:Textures:sandslope.jpg",&terraintexture2,1,0);
1473 //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
1477 temptexdetail=texdetail;
1478 if(texdetail>1)texdetail=4;
1479 skybox.load( ":Data:Textures:Skybox(sand):Front.jpg",
1480 ":Data:Textures:Skybox(sand):Left.jpg",
1481 ":Data:Textures:Skybox(sand):Back.jpg",
1482 ":Data:Textures:Skybox(sand):Right.jpg",
1483 ":Data:Textures:Skybox(sand):Up.jpg",
1484 ":Data:Textures:Skybox(sand):Down.jpg",
1485 ":Data:Textures:Skybox(sand):Cloud.jpg",
1486 ":Data:Textures:Skybox(sand):Reflect.jpg");
1491 texdetail=temptexdetail;
1493 if(environment==grassyenvironment){
1496 LoadTexture(":Data:Textures:tree.png",&objects.treetextureptr,0,1);
1497 LoadTexture(":Data:Textures:bush.png",&objects.bushtextureptr,0,1);
1498 LoadTexture(":Data:Textures:boulder.jpg",&objects.rocktextureptr,1,0);
1499 LoadTexture(":Data:Textures:grassbox.jpg",&objects.boxtextureptr,1,0);
1502 PlayStreamEx( stream_wind, strm[stream_wind], NULL, true);
1503 OPENAL_SetPaused(channels[stream_wind], false);
1504 OPENAL_SetVolume(channels[stream_wind], 100);
1507 OPENAL_Sample_Free(samp[footstepsound]);
1508 OPENAL_Sample_Free(samp[footstepsound2]);
1509 OPENAL_Sample_Free(samp[footstepsound3]);
1510 OPENAL_Sample_Free(samp[footstepsound4]);
1511 samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepgrass1.ogg"), OPENAL_HW3D, 0, 0);
1512 samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepgrass2.ogg"), OPENAL_HW3D, 0, 0);
1513 samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone1.ogg"), OPENAL_HW3D, 0, 0);
1514 samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone2.ogg"), OPENAL_HW3D, 0, 0);
1515 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
1516 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
1517 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
1518 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
1520 LoadTexture(":Data:Textures:grassdirt.jpg",&terraintexture,1,0);
1522 LoadTexture(":Data:Textures:mossrock.jpg",&terraintexture2,1,0);
1524 //LoadTexture(":Data:Textures:detail.png",&terraintexture3,1);
1528 temptexdetail=texdetail;
1529 if(texdetail>1)texdetail=4;
1530 skybox.load( ":Data:Textures:Skybox(grass):Front.jpg",
1531 ":Data:Textures:Skybox(grass):Left.jpg",
1532 ":Data:Textures:Skybox(grass):Back.jpg",
1533 ":Data:Textures:Skybox(grass):Right.jpg",
1534 ":Data:Textures:Skybox(grass):Up.jpg",
1535 ":Data:Textures:Skybox(grass):Down.jpg",
1536 ":Data:Textures:Skybox(grass):Cloud.jpg",
1537 ":Data:Textures:Skybox(grass):Reflect.jpg");
1541 texdetail=temptexdetail;
1543 temptexdetail=texdetail;
1545 terrain.load(":Data:Textures:heightmap.png");
1547 texdetail=temptexdetail;
1551 void Game::Loadlevel(int which){
1554 if(which==0)Loadlevel((char *)":Data:Maps:map1");
1555 else if(which==1)Loadlevel((char *)":Data:Maps:map2");
1556 else if(which==2)Loadlevel((char *)":Data:Maps:map3");
1557 else if(which==3)Loadlevel((char *)":Data:Maps:map4");
1558 else if(which==4)Loadlevel((char *)":Data:Maps:map5");
1559 else if(which==5)Loadlevel((char *)":Data:Maps:map6");
1560 else if(which==6)Loadlevel((char *)":Data:Maps:map7");
1561 else if(which==7)Loadlevel((char *)":Data:Maps:map8");
1562 else if(which==8)Loadlevel((char *)":Data:Maps:map9");
1563 else if(which==9)Loadlevel((char *)":Data:Maps:map10");
1564 else if(which==10)Loadlevel((char *)":Data:Maps:map11");
1565 else if(which==11)Loadlevel((char *)":Data:Maps:map12");
1566 else if(which==12)Loadlevel((char *)":Data:Maps:map13");
1567 else if(which==13)Loadlevel((char *)":Data:Maps:map14");
1568 else if(which==14)Loadlevel((char *)":Data:Maps:map15");
1569 else if(which==15)Loadlevel((char *)":Data:Maps:map16");
1570 else if(which==-1){tutoriallevel=-1;Loadlevel((char *)":Data:Maps:tutorial");}
1571 else Loadlevel((char *)":Data:Maps:mapsave");
1576 void Game::Loadlevel(char *name){
1578 static int oldlevel;
1583 float headprop,legprop,armprop,bodyprop;
1587 LOG(std::string("Loading level...") + name);
1589 if(!gameon)visibleloading=1;
1591 if(stealthloading)visibleloading=0;
1593 if(!stillloading)loadtime=0;
1598 if(tutoriallevel!=-1)tutoriallevel=0;
1599 else tutoriallevel=1;
1601 if(tutoriallevel==1)tutorialstage=0;
1602 if(tutorialstage==0){
1603 tutorialstagetime=0;
1610 OPENAL_SetPaused(channels[whooshsound], true);
1611 OPENAL_SetPaused(channels[stream_firesound], true);
1613 // Change the map filename into something that is os specific
1614 char *FixedFN = ConvertFileName(name);
1618 tfile=fopen( FixedFN, "rb" );
1621 OPENAL_SetPaused(channels[stream_firesound], true);
1632 animation[bounceidleanim].Load((char *)"Idle",middleheight,neutral);
1638 dialoguegonethrough[i]=0;
1647 if(accountactive)difficulty=accountactive->getDifficulty();
1649 if(difficulty!=2)minimap=1;
1686 bonustotal=startbonustotal;
1692 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
1693 OPENAL_SetVolume(channels[consolesuccesssound], 256);
1694 OPENAL_SetPaused(channels[consolesuccesssound], false);
1701 terrain.numdecals=0;
1702 Sprite::deleteSprites();
1703 for(i=0;i<objects.numobjects;i++)
1705 objects.model[i].numdecals=0;
1708 j=objects.numobjects;
1711 objects.DeleteObject(0);
1712 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1715 for(i=0;i<subdivision;i++)
1717 for(j=0;j<subdivision;j++)
1719 terrain.patchobjectnum[i][j]=0;
1722 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1725 weapons.numweapons=0;
1727 funpackf(tfile, "Bi", &mapvers);
1728 if(mapvers>=15)funpackf(tfile, "Bi", &indemo);
1730 if(mapvers>=5)funpackf(tfile, "Bi", &maptype);
1731 else maptype=mapkilleveryone;
1732 if(mapvers>=6)funpackf(tfile, "Bi", &hostile);
1734 if(mapvers>=4)funpackf(tfile, "Bf Bf", &viewdistance, &fadestart);
1740 if(mapvers>=2)funpackf(tfile, "Bb Bf Bf Bf", &skyboxtexture, &skyboxr, &skyboxg, &skyboxb);
1748 if(mapvers>=10)funpackf(tfile, "Bf Bf Bf", &skyboxlightr, &skyboxlightg, &skyboxlightb);
1751 skyboxlightr=skyboxr;
1752 skyboxlightg=skyboxg;
1753 skyboxlightb=skyboxb;
1755 if(!stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &player[0].coords.x,&player[0].coords.y,&player[0].coords.z,&player[0].rotation,&player[0].targetrotation, &player[0].num_weapons);
1756 if(stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &lamefloat,&lamefloat,&lamefloat,&lamefloat,&lamefloat, &player[0].num_weapons);
1757 player[0].originalcoords=player[0].coords;
1758 if(player[0].num_weapons>0&&player[0].num_weapons<5)
1760 for(j=0;j<player[0].num_weapons;j++)
1762 player[0].weaponids[j]=weapons.numweapons;
1763 funpackf(tfile, "Bi", &weapons.type[weapons.numweapons]);
1764 weapons.owner[weapons.numweapons]=0;
1765 weapons.numweapons++;
1769 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1771 funpackf(tfile, "Bf Bf Bf", &player[0].armorhead, &player[0].armorhigh, &player[0].armorlow);
1772 funpackf(tfile, "Bf Bf Bf", &player[0].protectionhead, &player[0].protectionhigh, &player[0].protectionlow);
1773 funpackf(tfile, "Bf Bf Bf", &player[0].metalhead, &player[0].metalhigh, &player[0].metallow);
1774 funpackf(tfile, "Bf Bf", &player[0].power, &player[0].speedmult);
1776 funpackf(tfile, "Bi", &player[0].numclothes);
1780 funpackf(tfile, "Bi Bi", &player[0].whichskin, &player[0].creature);
1784 player[0].whichskin=0;
1785 player[0].creature=rabbittype;
1788 for(i=0;i<max_dialogues;i++)
1790 for(j=0;j<max_dialoguelength;j++)
1794 dialoguetext[i][j][k]='\0';
1798 dialoguename[i][j][k]='\0';
1803 player[0].lastattack=-1;
1804 player[0].lastattack2=-1;
1805 player[0].lastattack3=-1;
1809 funpackf(tfile, "Bi", &numdialogues);
1812 for(k=0;k<numdialogues;k++)
1814 funpackf(tfile, "Bi", &numdialogueboxes[k]);
1815 funpackf(tfile, "Bi", &dialoguetype[k]);
1818 funpackf(tfile, "Bf Bf Bf", &participantlocation[k][l].x, &participantlocation[k][l].y, &participantlocation[k][l].z);
1819 funpackf(tfile, "Bf", &participantrotation[k][l]);
1821 if(numdialogueboxes)
1823 for(l=0;l<numdialogueboxes[k];l++)
1825 funpackf(tfile, "Bi", &dialogueboxlocation[k][l]);
1826 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][0]);
1827 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][1]);
1828 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][2]);
1829 funpackf(tfile, "Bi", &dialogueboxsound[k][l]);
1833 funpackf(tfile, "Bi",&templength);
1834 if(templength>128||templength<=0)templength=128;
1835 for(m=0;m<templength;m++){
1836 funpackf(tfile, "Bb", &dialoguetext[k][l][m]);
1837 if(dialoguetext[k][l][m]=='\0')break;
1840 funpackf(tfile, "Bi",&templength);
1841 if(templength>64||templength<=0)templength=64;
1842 for(m=0;m<templength;m++){
1843 funpackf(tfile, "Bb", &dialoguename[k][l][m]);
1844 if(dialoguename[k][l][m]=='\0'){
1848 funpackf(tfile, "Bf Bf Bf", &dialoguecamera[k][l].x, &dialoguecamera[k][l].y, &dialoguecamera[k][l].z);
1849 funpackf(tfile, "Bi", &participantfocus[k][l]);
1850 funpackf(tfile, "Bi", &participantaction[k][l]);
1853 funpackf(tfile, "Bf Bf Bf", &participantfacing[k][l][m].x, &participantfacing[k][l][m].y, &participantfacing[k][l][m].z);
1855 funpackf(tfile, "Bf Bf",&dialoguecamerarotation[k][l],&dialoguecamerarotation2[k][l]);
1861 else numdialogues=0;
1863 if(player[0].numclothes)
1865 for(k=0;k<player[0].numclothes;k++)
1867 funpackf(tfile, "Bi", &templength);
1868 for(l=0;l<templength;l++)
1869 funpackf(tfile, "Bb", &player[0].clothes[k][l]);
1870 player[0].clothes[k][templength]='\0';
1871 funpackf(tfile, "Bf Bf Bf", &player[0].clothestintr[k], &player[0].clothestintg[k], &player[0].clothestintb[k]);
1875 funpackf(tfile, "Bi", &environment);
1877 funpackf(tfile, "Bi", &objects.numobjects);
1878 if(objects.numobjects)
1880 for(i=0;i<objects.numobjects;i++)
1882 funpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", &objects.type[i],&objects.rotation[i],&objects.rotation2[i], &objects.position[i].x, &objects.position[i].y, &objects.position[i].z,&objects.scale[i]);
1883 if(objects.type[i]==treeleavestype)objects.scale[i]=objects.scale[i-1];
1889 funpackf(tfile, "Bi", &numhotspots);
1892 for(i=0;i<numhotspots;i++)
1894 funpackf(tfile, "Bi Bf Bf Bf Bf", &hotspottype[i],&hotspotsize[i],&hotspot[i].x,&hotspot[i].y,&hotspot[i].z);
1895 funpackf(tfile, "Bi", &templength);
1897 for(l=0;l<templength;l++)
1898 funpackf(tfile, "Bb", &hotspottext[i][l]);
1899 hotspottext[i][templength]='\0';
1900 if(hotspottype[i]==-111)indemo=1;
1906 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1911 for(i=0;i<objects.numobjects;i++)
1913 objects.center+=objects.position[i];
1915 objects.center/=objects.numobjects;
1918 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1920 float maxdistance=0;
1923 for(i=0;i<objects.numobjects;i++)
1925 tempdist=findDistancefast(&objects.center,&objects.position[i]);
1926 if(tempdist>maxdistance)
1929 maxdistance=tempdist;
1932 objects.radius=fast_sqrt(maxdistance);
1935 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1936 //mapcenter=objects.center;
1937 //mapradius=objects.radius;
1939 funpackf(tfile, "Bi", &numplayers);
1940 int howmanyremoved=0;
1941 bool removeanother=0;
1942 if(numplayers>1&&numplayers<maxplayers)
1944 for(i=1;i<numplayers;i++)
1946 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1949 funpackf(tfile, "Bi Bi Bf Bf Bf Bi",&player[i-howmanyremoved].whichskin,&player[i-howmanyremoved].creature, &player[i-howmanyremoved].coords.x,&player[i-howmanyremoved].coords.y,&player[i-howmanyremoved].coords.z,&player[i-howmanyremoved].num_weapons);
1950 if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].howactive);
1951 else player[i-howmanyremoved].howactive=typeactive;
1952 if(mapvers>=3)funpackf(tfile, "Bf",&player[i-howmanyremoved].scale);
1953 else player[i-howmanyremoved].scale=-1;
1954 if(mapvers>=11)funpackf(tfile, "Bb",&player[i-howmanyremoved].immobile);
1955 else player[i-howmanyremoved].immobile=0;
1956 if(mapvers>=12)funpackf(tfile, "Bf",&player[i-howmanyremoved].rotation);
1957 else player[i-howmanyremoved].rotation=0;
1958 player[i-howmanyremoved].targetrotation=player[i-howmanyremoved].rotation;
1959 if(player[i-howmanyremoved].num_weapons<0||player[i-howmanyremoved].num_weapons>5){
1965 if(player[i-howmanyremoved].num_weapons>0&&player[i-howmanyremoved].num_weapons<5)
1967 for(j=0;j<player[i-howmanyremoved].num_weapons;j++)
1969 player[i-howmanyremoved].weaponids[j]=weapons.numweapons;
1970 funpackf(tfile, "Bi", &weapons.type[player[i-howmanyremoved].weaponids[j]]);
1971 weapons.owner[player[i-howmanyremoved].weaponids[j]]=i;
1972 weapons.numweapons++;
1975 funpackf(tfile, "Bi", &player[i-howmanyremoved].numwaypoints);
1976 //player[i-howmanyremoved].numwaypoints=10;
1977 for(j=0;j<player[i-howmanyremoved].numwaypoints;j++)
1979 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].x);
1980 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].y);
1981 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].z);
1982 if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].waypointtype[j]);
1983 else player[i-howmanyremoved].waypointtype[j] = wpkeepwalking;
1986 funpackf(tfile, "Bi", &player[i-howmanyremoved].waypoint);
1987 if(player[i-howmanyremoved].waypoint>player[i-howmanyremoved].numwaypoints-1)player[i-howmanyremoved].waypoint=0;
1989 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].armorhead, &player[i-howmanyremoved].armorhigh, &player[i-howmanyremoved].armorlow);
1990 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].protectionhead, &player[i-howmanyremoved].protectionhigh, &player[i-howmanyremoved].protectionlow);
1991 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].metalhead, &player[i-howmanyremoved].metalhigh, &player[i-howmanyremoved].metallow);
1992 funpackf(tfile, "Bf Bf", &player[i-howmanyremoved].power, &player[i-howmanyremoved].speedmult);
1994 if(mapvers>=4)funpackf(tfile, "Bf Bf Bf Bf", &headprop, &bodyprop, &armprop, &legprop);
2002 if(player[i-howmanyremoved].creature==wolftype)
2004 player[i-howmanyremoved].proportionhead=1.1*headprop;
2005 player[i-howmanyremoved].proportionbody=1.1*bodyprop;
2006 player[i-howmanyremoved].proportionarms=1.1*armprop;
2007 player[i-howmanyremoved].proportionlegs=1.1*legprop;
2010 if(player[i-howmanyremoved].creature==rabbittype)
2012 player[i-howmanyremoved].proportionhead=1.2*headprop;
2013 player[i-howmanyremoved].proportionbody=1.05*bodyprop;
2014 player[i-howmanyremoved].proportionarms=1.00*armprop;
2015 player[i-howmanyremoved].proportionlegs=1.1*legprop;
2016 player[i-howmanyremoved].proportionlegs.y=1.05*legprop;
2019 funpackf(tfile, "Bi", &player[i-howmanyremoved].numclothes);
2020 if(player[i-howmanyremoved].numclothes)
2022 for(k=0;k<player[i-howmanyremoved].numclothes;k++)
2025 funpackf(tfile, "Bi", &templength);
2026 for(l=0;l<templength;l++)
2027 funpackf(tfile, "Bb", &player[i-howmanyremoved].clothes[k][l]);
2028 player[i-howmanyremoved].clothes[k][templength]='\0';
2029 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].clothestintr[k], &player[i-howmanyremoved].clothestintg[k], &player[i-howmanyremoved].clothestintb[k]);
2035 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2037 numplayers-=howmanyremoved;
2038 funpackf(tfile, "Bi", &numpathpoints);
2039 if(numpathpoints>30||numpathpoints<0)
2043 for(j=0;j<numpathpoints;j++)
2045 funpackf(tfile, "Bf Bf Bf Bi", &pathpoint[j].x,&pathpoint[j].y,&pathpoint[j].z,&numpathpointconnect[j]);
2046 for(k=0;k<numpathpointconnect[j];k++){
2047 funpackf(tfile, "Bi", &pathpointconnect[j][k]);
2051 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2053 funpackf(tfile, "Bf Bf Bf Bf", &mapcenter.x,&mapcenter.y,&mapcenter.z,&mapradius);
2056 if(environment!=oldenvironment)Setenvironment(environment);
2057 oldenvironment=environment;
2061 j=objects.numobjects;
2062 objects.numobjects=0;
2065 //if(objects.type[i]!=spiketype)
2066 objects.MakeObject(objects.type[i],objects.position[i],objects.rotation[i],objects.rotation2[i],objects.scale[i]);
2067 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2070 //if(skyboxtexture){
2071 terrain.DoShadows();
2072 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2073 objects.DoShadows();
2074 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2076 else terrain.DoLighting();
2082 oldlevel=whichlevel;
2085 if(numplayers>maxplayers-1)numplayers=maxplayers-1;
2086 for(i=0;i<numplayers;i++)
2088 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2092 if(i==0||player[i].scale<0)player[i].scale=.2;
2093 player[i].skeleton.free=0;
2094 player[i].skeleton.id=i;
2095 //if(Random()%2==0)player[i].creature=wolftype;
2096 //else player[i].creature=rabbittype;
2097 if(i==0&&mapvers<9)player[i].creature=rabbittype;
2098 if(player[i].creature!=wolftype)player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",0);
2101 if(player[i].creature!=wolftype){
2102 player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
2103 LoadTexture(":Data:Textures:Belt.png",&player[i].skeleton.drawmodelclothes.textureptr,1,1);
2105 if(player[i].creature==wolftype){
2106 player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
2112 texsize=512*512*3/texdetail/texdetail;
2113 //if(!player[i].loaded)player[i].skeleton.skinText = new GLubyte[texsize];
2114 //player[i].skeleton.skinText.resize(texsize);
2116 LoadTextureSave(creatureskin[player[i].creature][player[i].whichskin],&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
2118 if(player[i].numclothes)
2120 for(j=0;j<player[i].numclothes;j++)
2122 tintr=player[i].clothestintr[j];
2123 tintg=player[i].clothestintg[j];
2124 tintb=player[i].clothestintb[j];
2125 AddClothes((char *)player[i].clothes[j],0,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
2127 player[i].DoMipmaps(5,0,0,player[i].skeleton.skinsize,player[i].skeleton.skinsize);
2130 player[i].currentanimation=bounceidleanim;
2131 player[i].targetanimation=bounceidleanim;
2132 player[i].currentframe=0;
2133 player[i].targetframe=1;
2135 player[i].speed=1+(float)(Random()%100)/1000;
2136 if(difficulty==0)player[i].speed-=.2;
2137 if(difficulty==1)player[i].speed-=.1;
2139 player[i].velocity=0;
2140 player[i].oldcoords=player[i].coords;
2141 player[i].realoldcoords=player[i].coords;
2144 player[i].skeleton.id=i;
2145 player[i].updatedelay=0;
2146 player[i].normalsupdatedelay=0;
2148 player[i].aitype=passivetype;
2149 player[i].aitarget=0;
2150 player[i].madskills=0;
2154 player[i].proportionhead=1.2;
2155 player[i].proportionbody=1.05;
2156 player[i].proportionarms=1.00;
2157 player[i].proportionlegs=1.1;
2158 player[i].proportionlegs.y=1.05;
2160 player[i].headless=0;
2161 player[i].currentoffset=0;
2162 player[i].targetoffset=0;
2163 /*player[i].armorhead=1;
2164 player[i].armorhigh=1;
2165 player[i].armorlow=1;
2166 player[i].protectionhead=1;
2167 player[i].protectionhigh=1;
2168 player[i].protectionlow=1;
2169 player[i].metalhead=1;
2170 player[i].metalhigh=1;
2171 player[i].metallow=1;
2173 player[i].speedmult=1;*/
2175 player[i].damagetolerance=200;
2177 if(player[i].creature==wolftype)
2179 /*player[i].proportionhead=1.1;
2180 player[i].proportionbody=1.1;
2181 player[i].proportionarms=1.1;
2182 player[i].proportionlegs=1.1;
2183 player[i].proportionlegs.y=1.1;*/
2184 if(i==0||player[i].scale<0)player[i].scale=.23;
2186 player[i].damagetolerance=300;
2189 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2192 player[i].proportionhead.z=0;
2193 player[i].proportionbody.z=0;
2194 player[i].proportionarms.z=0;
2195 player[i].proportionlegs.z=0;
2198 player[i].tempanimation.Load((char *)"Tempanim",0,0);
2200 player[i].headmorphness=0;
2201 player[i].targetheadmorphness=1;
2202 player[i].headmorphstart=0;
2203 player[i].headmorphend=0;
2205 player[i].pausetime=0;
2208 player[i].jumppower=5;
2210 player[i].permanentdamage=0;
2211 player[i].superpermanentdamage=0;
2213 player[i].forwardkeydown=0;
2214 player[i].leftkeydown=0;
2215 player[i].backkeydown=0;
2216 player[i].rightkeydown=0;
2217 player[i].jumpkeydown=0;
2218 player[i].crouchkeydown=0;
2219 player[i].throwkeydown=0;
2221 player[i].collided=-10;
2223 player[i].bloodloss=0;
2224 player[i].weaponactive=-1;
2225 player[i].weaponstuck=-1;
2226 player[i].bleeding=0;
2227 player[i].deathbleeding=0;
2228 player[i].stunned=0;
2229 player[i].hasvictim=0;
2230 player[i].wentforweapon=0;
2233 player[0].aitype=playercontrolled;
2234 player[0].weaponactive=-1;
2238 //player[0].speedmult=1/.9;
2239 player[0].power=1/.9;
2244 //player[0].speedmult=1/.8;
2245 player[0].power=1/.8;
2248 //player[0].weaponstuck=1;
2250 if(difficulty==1)player[0].damagetolerance=250;
2251 if(difficulty==0)player[0].damagetolerance=300;
2252 if(difficulty==0)player[0].armorhead*=1.5;
2253 if(difficulty==0)player[0].armorhigh*=1.5;
2254 if(difficulty==0)player[0].armorlow*=1.5;
2255 cameraloc=player[0].coords;
2257 rotation=player[0].rotation;
2259 hawkcoords=player[0].coords;
2262 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2263 //weapons.numweapons=numplayers;
2264 for(i=0;i<weapons.numweapons;i++)
2266 weapons.bloody[i]=0;
2267 weapons.blooddrip[i]=0;
2268 weapons.blooddripdelay[i]=0;
2269 weapons.onfire[i]=0;
2270 weapons.flamedelay[i]=0;
2271 weapons.damage[i]=0;
2272 //weapons.type[i]=sword;
2273 if(weapons.type[i]==sword){
2274 weapons.mass[i]=1.5;
2275 weapons.tipmass[i]=1;
2276 weapons.length[i]=.8;
2278 if(weapons.type[i]==staff){
2280 weapons.tipmass[i]=1;
2281 weapons.length[i]=1.5;
2283 if(weapons.type[i]==knife){
2285 weapons.tipmass[i]=1.2;
2286 weapons.length[i]=.25;
2288 weapons.position[i]=-1000;
2289 weapons.tippoint[i]=-1000;
2292 LOG("Starting background music...");
2294 OPENAL_StopSound(OPENAL_ALL);
2295 if(environment==snowyenvironment)
2299 PlayStreamEx(stream_wind, strm[stream_wind], NULL, true);
2300 OPENAL_SetPaused(channels[stream_wind], false);
2301 OPENAL_SetVolume(channels[stream_wind], 256);
2304 else if(environment==desertenvironment)
2308 //PlaySoundEx(desertambient,
2309 // samp[desertambient], NULL, true);
2310 PlayStreamEx(stream_desertambient,
2311 strm[stream_desertambient], NULL, true);
2312 OPENAL_SetPaused(channels[stream_desertambient], false);
2313 OPENAL_SetVolume(channels[stream_desertambient], 256);
2316 else if(environment==grassyenvironment)
2320 //PlaySoundEx(wind, samp[wind], NULL, true);
2321 PlayStreamEx(stream_wind, strm[stream_wind], NULL, true);
2322 OPENAL_SetPaused(channels[stream_wind], false);
2323 OPENAL_SetVolume(channels[stream_wind], 100);
2326 oldmusicvolume[0]=0;
2327 oldmusicvolume[1]=0;
2328 oldmusicvolume[2]=0;
2329 oldmusicvolume[3]=0;
2343 static int i,k,j,l,m;
2344 static XYZ facing,flatfacing,absflatfacing;
2345 static XYZ rotatetarget;
2347 static float oldtargetrotation;
2348 static int target, numgood;
2349 static XYZ tempcoords1,tempcoords2;
2352 static XYZ lowpoint,lowpointtarget,lowpoint2,lowpointtarget2,lowpoint3,lowpointtarget3,lowpoint4,lowpointtarget4,lowpoint5,lowpointtarget5,lowpoint6,lowpointtarget6,lowpoint7,lowpointtarget7,colpoint,colpoint2;
2353 static int whichhit;
2354 static bool oldjumpkeydown;
2358 float headprop,bodyprop,armprop,legprop;
2361 displaytime[i]+=multiplier;
2366 if (Input::isKeyDown(SDLK_F6) && !freezetogglekeydown) {
2367 if (Input::isKeyDown(SDLK_LSHIFT)) {
2370 stereoreverse=false;
2373 if (stereoreverse) {
2374 printf("Stereo reversed\n");
2376 printf("Stereo unreversed\n");
2378 freezetogglekeydown=1;
2381 if (Input::isKeyDown(SDLK_F7)) {
2382 if (Input::isKeyDown(SDLK_LSHIFT)) {
2383 stereoseparation -= 0.001;
2385 stereoseparation -= 0.010;
2388 printf("Stereo decreased increased to %f\n", stereoseparation);
2391 if (Input::isKeyDown(SDLK_F8)) {
2392 if (Input::isKeyDown(SDLK_LSHIFT)) {
2393 stereoseparation += 0.001;
2395 stereoseparation += 0.010;
2398 printf("Stereo separation increased to %f\n", stereoseparation);
2403 if(mainmenu&&endgame==1)mainmenu=10;
2404 if( (Input::isKeyDown(SDLK_ESCAPE)||(mainmenu==0&&((Input::isKeyDown(jumpkey)||Input::isKeyDown(SDLK_SPACE)||(campaign)))&&!oldjumpkeydown&&campaign&&winfreeze))
2405 && !mainmenutogglekeydown
2406 && (!mainmenu||gameon||mainmenu==3||mainmenu==4||mainmenu==5||mainmenu==6||(mainmenu==7&&!entername)||mainmenu==9||mainmenu==10)
2409 if(mainmenu==1||mainmenu==2||mainmenu==0){
2410 if(mainmenu==0&&!winfreeze)mainmenu=2;
2411 else if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1)mainmenu=100;
2412 else if(mainmenu==0&&winfreeze){
2415 else if(mainmenu==1||mainmenu==2)mainmenu=0;
2416 if(mainmenu&&musictoggle){
2417 if(mainmenu==1||mainmenu==2||mainmenu==100){
2418 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
2419 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
2420 OPENAL_SetPaused(channels[stream_music3], false);
2421 OPENAL_SetVolume(channels[stream_music3], 256);
2422 OPENAL_SetPaused(channels[music1], true);
2426 OPENAL_SetPaused(channels[stream_music3], true);
2427 OPENAL_SetPaused(channels[music1], false);
2435 if(newdetail>2)newdetail=detail;
2436 if(newdetail<0)newdetail=detail;
2437 if(newscreenwidth<0)newscreenwidth=screenwidth;
2438 if(newscreenheight<0)newscreenheight=screenheight;
2440 SaveSettings(*this);
2442 if(mainmenu==4||mainmenu==5||mainmenu==6||mainmenu==7||mainmenu==9||mainmenu==10||mainmenu==100){
2447 if(mainmenu==3&&gameon)mainmenu=2;
2448 if(mainmenu==3&&!gameon)mainmenu=1;
2449 if(mainmenu==5&&gameon)mainmenu=2;
2450 if(mainmenu==5&&!gameon)mainmenu=1;
2451 if(mainmenu==4)mainmenu=3;
2452 if(mainmenu==6)mainmenu=5;
2453 if(mainmenu==7)mainmenu=1;
2454 if(mainmenu==9)mainmenu=5;
2455 if(mainmenu==10)mainmenu=5;
2461 mainmenutogglekeydown=1;
2463 if(!Input::isKeyDown(SDLK_ESCAPE)){
2464 mainmenutogglekeydown=0;
2468 static bool minimaptogglekeydown;
2469 if(Input::isKeyDown(SDLK_TAB)&&!minimaptogglekeydown&&tutoriallevel){
2470 if(tutorialstage!=51)
2471 tutorialstagetime=tutorialmaxtime;
2472 PlaySoundEx( consolefailsound, samp[consolefailsound], NULL, true);
2473 OPENAL_SetVolume(channels[consolefailsound], 128);
2474 OPENAL_SetPaused(channels[consolefailsound], false);
2475 minimaptogglekeydown=1;
2477 if(!Input::isKeyDown(SDLK_TAB)){
2478 minimaptogglekeydown=0;
2483 if(mainmenu==1||mainmenu==2){
2484 if(Input::Button()&&!oldbutton&&selected==1){
2486 fireSound(firestartsound);
2502 OPENAL_SetPaused(channels[stream_music3], true);
2503 OPENAL_SetPaused(channels[music1], false);
2507 if(Input::Button()&&!oldbutton&&selected==2){
2516 if(newdetail>2)newdetail=detail;
2517 if(newdetail<0)newdetail=detail;
2518 if(newscreenwidth>3000)newscreenwidth=screenwidth;
2519 if(newscreenwidth<0)newscreenwidth=screenwidth;
2520 if(newscreenheight>3000)newscreenheight=screenheight;
2521 if(newscreenheight<0)newscreenheight=screenheight;
2524 if(Input::Button()&&!oldbutton&&selected==3){
2532 OPENAL_SetPaused(channels[stream_music3], true);
2542 if(Input::Button()&&!oldbutton&&selected!=-1){
2545 if(Input::Button()&&!oldbutton&&selected==0){
2547 extern SDL_Rect **resolutions;
2548 bool isCustomResolution = true;
2550 for (int i = 0; (!found) && (resolutions[i]); i++)
2552 if ((resolutions[i]->w == screenwidth) && (resolutions[i]->h == screenwidth))
2553 isCustomResolution = false;
2555 if ((resolutions[i]->w == newscreenwidth) && (resolutions[i]->h == newscreenheight))
2558 if (resolutions[i] != NULL)
2560 newscreenwidth = (int) resolutions[i]->w;
2561 newscreenheight = (int) resolutions[i]->h;
2563 else if (isCustomResolution)
2565 if ((screenwidth == newscreenwidth) && (screenheight == newscreenheight))
2567 newscreenwidth = (int) resolutions[0]->w;
2568 newscreenheight = (int) resolutions[0]->h;
2572 newscreenwidth = screenwidth;
2573 newscreenheight = screenheight;
2578 newscreenwidth = (int) resolutions[0]->w;
2579 newscreenheight = (int) resolutions[0]->h;
2587 newscreenwidth = (int) resolutions[0]->w;
2588 newscreenheight = (int) resolutions[0]->h;
2593 if(Input::Button()&&!oldbutton&&selected==1){
2595 if(newdetail>2)newdetail=0;
2597 if(Input::Button()&&!oldbutton&&selected==2){
2599 if(bloodtoggle>2)bloodtoggle=0;
2601 if(Input::Button()&&!oldbutton&&selected==3){
2603 if(difficulty>2)difficulty=0;
2605 if(Input::Button()&&!oldbutton&&selected==4){
2606 ismotionblur=1-ismotionblur;
2608 if(Input::Button()&&!oldbutton&&selected==5){
2611 if(Input::Button()&&!oldbutton&&selected==6){
2612 musictoggle=1-musictoggle;
2615 OPENAL_SetPaused(channels[music1], true);
2616 OPENAL_SetPaused(channels[stream_music2], true);
2617 OPENAL_SetPaused(channels[stream_music3], true);
2620 oldmusicvolume[i]=0;
2626 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
2627 OPENAL_SetPaused(channels[stream_music3], false);
2628 OPENAL_SetVolume(channels[stream_music3], 256);
2631 if(Input::Button()&&!oldbutton&&selected==9){
2632 invertmouse=1-invertmouse;
2634 if(Input::Button()&&!oldbutton&&selected==10){
2635 usermousesensitivity+=.2;
2636 if(usermousesensitivity>2)usermousesensitivity=.2;
2638 if(Input::Button()&&!oldbutton&&selected==11){
2640 if(volume>1.0001f)volume=0;
2641 OPENAL_SetSFXMasterVolume((int)(volume*255));
2643 if(Input::Button()&&!oldbutton&&selected==7){
2654 if(Input::Button() && !oldbutton && selected == 12) {
2657 newstereomode = stereomode;
2661 if(Input::Button() && !oldbutton && selected == 13) {
2662 showdamagebar=!showdamagebar;
2664 if(Input::Button()&&!oldbutton&&selected==8){
2669 if(newdetail>2)newdetail=detail;
2670 if(newdetail<0)newdetail=detail;
2671 if(newscreenwidth<0)newscreenwidth=screenwidth;
2672 if(newscreenheight<0)newscreenheight=screenheight;
2675 SaveSettings(*this);
2676 if(mainmenu==3&&gameon)mainmenu=2;
2677 if(mainmenu==3&&!gameon)mainmenu=1;
2681 if(Input::Button()&&!oldbutton&&selected!=-1&&!waiting){
2683 if(selected<9&&keyselect==-1)
2692 if(newdetail>2)newdetail=detail;
2693 if(newdetail<0)newdetail=detail;
2694 if(newscreenwidth>3000)newscreenwidth=screenwidth;
2695 if(newscreenwidth<0)newscreenwidth=screenwidth;
2696 if(newscreenheight>3000)newscreenheight=screenheight;
2697 if(newscreenheight<0)newscreenheight=screenheight;
2705 accountactive->endGame();
2709 if(Input::Button()&&!oldbutton&&selected==1){
2719 if(firstload)TickOnceAfter();
2720 if(!firstload)LoadStuff();
2727 OPENAL_SetPaused(channels[stream_music3], true);
2729 if(Input::Button()&&!oldbutton&&(selected-7>=accountactive->getCampaignChoicesMade())){
2739 if(firstload) TickOnceAfter();
2755 strcat(mapname,campaignmapname[campaignchoicewhich[selected-7-accountactive->getCampaignChoicesMade()]]);
2756 whichchoice=selected-7-accountactive->getCampaignChoicesMade();
2760 //Loadlevel(campaignmapname[levelorder[selected-7]]);
2764 OPENAL_SetPaused(channels[stream_music3], true);
2766 if(Input::Button()&&!oldbutton&&selected==4){
2771 if(mainmenu==5&&gameon)mainmenu=2;
2772 if(mainmenu==5&&!gameon)mainmenu=1;
2774 if(Input::Button()&&!oldbutton&&selected==5){
2781 if(Input::Button()&&!oldbutton&&selected==3){
2788 if(Input::Button()&&!oldbutton&&selected==2){
2797 if(Input::Button()&&!oldbutton&&selected<numchallengelevels&&selected>=0&&selected<=accountactive->getProgress()){
2806 targetlevel=selected;
2807 if(firstload)TickOnceAfter();
2808 if(!firstload)LoadStuff();
2810 Loadlevel(selected);
2816 OPENAL_SetPaused(channels[stream_music3], true);
2818 if(Input::Button()&&!oldbutton&&selected==numchallengelevels){
2828 if(Input::Button()&&!oldbutton&&selected==3){
2838 if(Input::Button()&&!oldbutton) {
2843 accountactive = Account::destroy(accountactive);
2845 } else if(selected==2) {
2853 if(Input::Button()&&!oldbutton) {
2856 if(selected==0&&Account::getNbAccounts()<8){
2858 } else if (selected<Account::getNbAccounts()+1) {
2859 accountactive=Account::get(selected-1);
2862 } else if (selected==Account::getNbAccounts()+1) {
2868 displaytext[0][j]=' ';
2878 if(Input::Button()&&!oldbutton&&selected>-1){
2882 accountactive->setDifficulty(selected);
2891 if(Input::Button()&&!oldbutton&&selected==0) {
2892 newstereomode = (StereoMode)(newstereomode + 1);
2893 while(!CanInitStereo(newstereomode)) {
2894 printf("Failed to initialize mode %s (%i)\n", StereoModeName(newstereomode), newstereomode);
2895 newstereomode = (StereoMode)(newstereomode + 1);
2896 if ( newstereomode >= stereoCount ) {
2897 newstereomode = stereoNone;
2902 if(Input::isKeyDown(MOUSEBUTTON1)&&!oldbutton&&selected==1) {
2903 stereoseparation+=0.001;
2905 if(Input::isKeyDown(MOUSEBUTTON2)&&!oldbutton&&selected==1) {
2906 stereoseparation-=0.001;
2909 if(Input::Button()&&!oldbutton&&selected==2) {
2910 stereoreverse =! stereoreverse;
2913 if(Input::Button()&&!oldbutton&&selected==3) {
2916 stereomode = newstereomode;
2917 InitStereo(stereomode);
2924 if(Input::Button()||Input::isKeyDown(MOUSEBUTTON2))oldbutton=1;
2927 if(Input::isKeyDown(SDLK_q)&&Input::isKeyDown(SDLK_LMETA)){
2930 if(newdetail>2)newdetail=detail;
2931 if(newdetail<0)newdetail=detail;
2932 if(newscreenwidth<0)newscreenwidth=screenwidth;
2933 if(newscreenheight<0)newscreenheight=screenheight;
2935 SaveSettings(*this);
2939 if(mainmenu==1||mainmenu==2){
2940 if(loaddistrib>4)transition+=multiplier/8;
2948 OPENAL_SetFrequency(channels[stream_music3], 22050);
2951 inputText(displaytext[0],&displayselected,&displaychars[0]);
2952 if(!waiting) { // the input as finished
2953 if(displaychars[0]){ // with enter
2954 accountactive = Account::add(string(displaytext[0]));
2960 fireSound(firestartsound);
2963 displaytext[0][i]=' ';
2968 } else { // with escape or empty
2969 mainmenutogglekeydown=1;
2974 displayblinkdelay-=multiplier;
2975 if(displayblinkdelay<=0){
2976 displayblinkdelay=.3;
2977 displayblink=1-displayblink;
2983 if(hostile==1)hostiletime+=multiplier;
2985 if(!winfreeze)leveltime+=multiplier;
2986 if(Input::isKeyDown(SDLK_ESCAPE)){
2993 if(Input::isKeyDown(chatkey)&&!chattogglekeydown&&!console&&!chatting&&debugmode){
2995 chattogglekeydown=1;
2998 if(!Input::isKeyDown(chatkey)){
2999 chattogglekeydown=0;
3003 inputText(displaytext[0],&displayselected,&displaychars[0]);
3005 if(displaychars[0]){
3006 for(int j=0;j<255;j++){
3007 displaytext[0][j]=' ';
3015 displayblinkdelay-=multiplier;
3016 if(displayblinkdelay<=0){
3017 displayblinkdelay=.3;
3018 displayblink=1-displayblink;
3022 if(chatting)keyboardfrozen=1;
3024 if(Input::isKeyDown(SDLK_v)&&!freezetogglekeydown&&debugmode){
3027 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
3029 freezetogglekeydown=1;
3032 if(!Input::isKeyDown(SDLK_v)&&!Input::isKeyDown(SDLK_F1)){
3033 freezetogglekeydown=0;
3036 if(Input::isKeyDown(SDLK_BACKQUOTE)&&!consoletogglekeydown&&debugmode){
3039 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
3044 consoletogglekeydown=1;
3047 if(!Input::isKeyDown(SDLK_BACKQUOTE)){
3048 consoletogglekeydown=0;
3051 if(console)freeze=1;
3053 if(console&&!Input::isKeyDown(SDLK_LMETA)){
3054 inputText(consoletext[0],&consoleselected,&consolechars[0]);
3057 cmd_dispatch(this, consoletext[0]);
3058 if(consolechars[0]>0){
3062 consoletext[k][j]=consoletext[k-1][j];
3064 consolechars[k]=consolechars[k-1];
3067 consoletext[0][j]=' ';
3074 consoleblinkdelay-=multiplier;
3075 if(consoleblinkdelay<=0){
3076 consoleblinkdelay=.3;
3077 consoleblink=1-consoleblink;
3081 if(Input::isKeyDown(SDLK_q)&&Input::isKeyDown(SDLK_LMETA)){
3084 if(newdetail>2)newdetail=detail;
3085 if(newdetail<0)newdetail=detail;
3086 if(newscreenwidth<0)newscreenwidth=screenwidth;
3087 if(newscreenheight<0)newscreenheight=screenheight;
3089 SaveSettings(*this);
3093 static int oldwinfreeze;
3094 if(winfreeze&&!oldwinfreeze){
3095 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
3096 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
3097 OPENAL_SetVolume(channels[consolesuccesssound], 256);
3098 OPENAL_SetPaused(channels[consolesuccesssound], false);
3100 if(winfreeze==0)oldwinfreeze=winfreeze;
3101 else oldwinfreeze++;
3103 if((Input::isKeyDown(jumpkey)||Input::isKeyDown(SDLK_SPACE))&&!oldjumpkeydown&&!campaign){
3104 if(winfreeze)winfreeze=0;
3107 if((Input::isKeyDown(SDLK_ESCAPE))&&!campaign&&gameon){
3113 if((Input::isKeyDown(jumpkey)||Input::isKeyDown(SDLK_SPACE))){
3116 if(!Input::isKeyDown(jumpkey)&&!Input::isKeyDown(SDLK_SPACE))oldjumpkeydown=0;
3118 if(!freeze&&!winfreeze&&!(mainmenu&&gameon)&&(gameon||!gamestarted)){
3120 static bool oldbuttondialogue;
3122 if(indialogue!=-1)talkdelay=1;
3123 talkdelay-=multiplier;
3126 if(indialogue==-1&&(animation[player[0].targetanimation].height!=highheight)/*&&!hostile*/)
3127 for(i=0;i<numdialogues;i++){
3128 int realdialoguetype;
3130 if(dialoguetype[i]>49){
3131 realdialoguetype=dialoguetype[i]-50;
3134 else if(dialoguetype[i]>39){
3135 realdialoguetype=dialoguetype[i]-40;
3138 else if(dialoguetype[i]>29){
3139 realdialoguetype=dialoguetype[i]-30;
3142 else if(dialoguetype[i]>19){
3143 realdialoguetype=dialoguetype[i]-20;
3146 else if(dialoguetype[i]>9){
3147 realdialoguetype=dialoguetype[i]-10;
3151 realdialoguetype=dialoguetype[i];
3154 if((!hostile||(dialoguetype[i]>40&&dialoguetype[i]<50))&&realdialoguetype<numplayers&&realdialoguetype>0&&(dialoguegonethrough[i]==0||!special)&&(special||(Input::isKeyDown(attackkey)&&!oldbuttondialogue))){
3155 if(findDistancefast(&player[0].coords,&player[realdialoguetype].coords)<6||player[realdialoguetype].howactive>=typedead1||(dialoguetype[i]>40&&dialoguetype[i]<50)){
3157 for(j=0;j<numdialogueboxes[whichdialogue];j++){
3158 player[participantfocus[whichdialogue][j]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][j]];
3159 player[participantfocus[whichdialogue][j]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
3160 player[participantfocus[whichdialogue][j]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
3161 player[participantfocus[whichdialogue][j]].velocity=0;
3162 player[participantfocus[whichdialogue][j]].targetanimation=player[participantfocus[whichdialogue][j]].getIdle();
3163 player[participantfocus[whichdialogue][j]].targetframe=0;
3168 dialoguegonethrough[i]++;
3169 if(dialogueboxsound[whichdialogue][indialogue]!=0){
3170 static float gLoc[3];
3171 static float vel[3];
3173 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
3174 temppos=temppos-viewer;
3175 Normalise(&temppos);
3180 gLoc[2]=temppos.z;vel[0]=0;
3184 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
3185 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
3186 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
3187 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
3188 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
3189 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
3190 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
3191 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
3192 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
3193 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
3194 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
3195 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
3196 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
3197 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
3198 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
3199 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
3200 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
3201 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
3202 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
3203 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
3204 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
3205 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
3206 OPENAL_SetVolume(channels[whichsoundplay], 256);
3207 OPENAL_SetPaused(channels[whichsoundplay], false);
3209 if(Input::isKeyDown(attackkey))oldbuttondialogue=1;
3214 windvar+=multiplier;
3215 smoketex+=multiplier;
3216 tutorialstagetime+=multiplier;
3218 static float hotspotvisual[40];
3222 for(i=0;i<numhotspots;i++)
3223 hotspotvisual[i]-=multiplier/320;
3225 for(i=0;i<numhotspots;i++){
3226 //if(hotspottype[i]<=10)
3227 while(hotspotvisual[i]<0){
3229 hotspotsprite.x=float(abs(Random()%100000))/100000*hotspotsize[i];
3230 hotspotsprite=DoRotation(hotspotsprite,0,0,Random()%360);
3231 hotspotsprite=DoRotation(hotspotsprite,0,Random()%360,0);
3232 hotspotsprite+=hotspot[i];
3233 Sprite::MakeSprite(breathsprite, hotspotsprite, hotspotsprite*0, 1,0.5,0, 7, 0.4);
3234 hotspotvisual[i]+=0.1/hotspotsize[i]/hotspotsize[i]/hotspotsize[i];
3238 for(i=0;i<numhotspots;i++){
3239 if(hotspottype[i]<=10&&hotspottype[i]>0){
3240 hotspot[i]=player[hotspottype[i]].coords;
3246 if(tutoriallevel&&tutorialstagetime>tutorialmaxtime){
3249 if(tutorialstage<=1){
3254 if(tutorialstage==1){
3256 } else if(tutorialstage==2){
3258 } else if(tutorialstage==3){
3259 tutorialmaxtime=600;
3260 } else if(tutorialstage==4){
3261 tutorialmaxtime=1000;
3262 } else if(tutorialstage==5){
3263 tutorialmaxtime=600;
3264 } else if(tutorialstage==6){
3265 tutorialmaxtime=600;
3266 } else if(tutorialstage==7){
3267 tutorialmaxtime=600;
3268 } else if(tutorialstage==8){
3269 tutorialmaxtime=600;
3270 } else if(tutorialstage==9){
3271 tutorialmaxtime=600;
3272 } else if(tutorialstage==10){
3274 } else if(tutorialstage==11){
3275 tutorialmaxtime=1000;
3276 } else if(tutorialstage==12){
3277 tutorialmaxtime=1000;
3278 } else if(tutorialstage==13){
3280 } else if(tutorialstage==14){
3292 player[1].coords=(temp+temp2)/2;
3296 gLoc[0]=player[1].coords.x;
3297 gLoc[1]=player[1].coords.y;
3298 gLoc[2]=player[1].coords.z;
3302 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3303 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3304 OPENAL_SetVolume(channels[fireendsound], 256);
3305 OPENAL_SetPaused(channels[fireendsound], false);
3307 for(i=0;i<player[1].skeleton.num_joints;i++){
3309 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
3310 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
3311 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
3312 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
3313 Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
3317 } else if(tutorialstage==15){
3318 tutorialmaxtime=500;
3319 } else if(tutorialstage==16){
3320 tutorialmaxtime=500;
3321 } else if(tutorialstage==17){
3322 tutorialmaxtime=500;
3323 } else if(tutorialstage==18){
3324 tutorialmaxtime=500;
3325 } else if(tutorialstage==19){
3327 //tutorialmaxtime=500;
3328 } else if(tutorialstage==20){
3329 tutorialmaxtime=500;
3330 } else if(tutorialstage==21){
3331 tutorialmaxtime=500;
3337 } else if(tutorialstage==22){
3338 tutorialmaxtime=500;
3339 } else if(tutorialstage==23){
3340 tutorialmaxtime=500;
3341 } else if(tutorialstage==24){
3342 tutorialmaxtime=500;
3343 } else if(tutorialstage==25){
3344 tutorialmaxtime=500;
3345 } else if(tutorialstage==26){
3347 } else if(tutorialstage==27){
3351 player[1].aitype=attacktypecutoff;
3352 } else if(tutorialstage==28){
3353 tutorialmaxtime=400;
3354 } else if(tutorialstage==29){
3355 tutorialmaxtime=400;
3356 player[0].escapednum=0;
3357 } else if(tutorialstage==30){
3361 player[1].aitype=passivetype;
3362 } else if(tutorialstage==31){
3364 } else if(tutorialstage==32){
3366 } else if(tutorialstage==33){
3367 tutorialmaxtime=400;
3370 player[1].aitype=attacktypecutoff;
3371 } else if(tutorialstage==34){
3372 tutorialmaxtime=400;
3373 } else if(tutorialstage==35){
3374 tutorialmaxtime=400;
3375 } else if(tutorialstage==36){
3379 player[1].aitype=passivetype;
3380 } else if(tutorialstage==37){
3386 player[1].aitype=attacktypecutoff;
3387 } else if(tutorialstage==38){
3391 player[1].aitype=passivetype;
3392 } else if(tutorialstage==39){
3403 weapons.owner[weapons.numweapons]=-1;
3404 weapons.type[weapons.numweapons]=knife;
3405 weapons.damage[weapons.numweapons]=0;
3406 weapons.mass[weapons.numweapons]=1;
3407 weapons.tipmass[weapons.numweapons]=1.2;
3408 weapons.length[weapons.numweapons]=.25;
3409 weapons.position[weapons.numweapons]=(temp+temp2)/2;
3410 weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
3412 weapons.velocity[weapons.numweapons]=0.1;
3413 weapons.tipvelocity[weapons.numweapons]=0.1;
3414 weapons.missed[weapons.numweapons]=1;
3415 weapons.hitsomething[weapons.numweapons]=0;
3416 weapons.freetime[weapons.numweapons]=0;
3417 weapons.firstfree[weapons.numweapons]=1;
3418 weapons.physics[weapons.numweapons]=1;
3420 weapons.numweapons++;
3421 } else if(tutorialstage==40){
3422 tutorialmaxtime=300;
3423 } else if(tutorialstage==41){
3424 tutorialmaxtime=300;
3425 } else if(tutorialstage==42){
3427 } else if(tutorialstage==43){
3428 tutorialmaxtime=300;
3429 } else if(tutorialstage==44){
3431 player[0].weaponactive=-1;
3432 player[0].num_weapons=0;
3433 player[1].weaponactive=0;
3434 player[1].num_weapons=1;
3435 player[1].weaponids[0]=0;
3439 player[1].aitype=attacktypecutoff;
3441 tutorialmaxtime=300;
3442 } else if(tutorialstage==45){
3444 player[0].weaponactive=-1;
3445 player[0].num_weapons=0;
3446 player[1].weaponactive=0;
3447 player[1].num_weapons=1;
3448 player[1].weaponids[0]=0;
3450 tutorialmaxtime=300;
3451 } else if(tutorialstage==46){
3453 player[0].weaponactive=-1;
3454 player[0].num_weapons=0;
3455 player[1].weaponactive=0;
3456 player[1].num_weapons=1;
3457 player[1].weaponids[0]=0;
3459 weapons.type[0]=sword;
3461 tutorialmaxtime=300;
3462 } else if(tutorialstage==47){
3474 weapons.owner[weapons.numweapons]=-1;
3475 weapons.type[weapons.numweapons]=sword;
3476 weapons.damage[weapons.numweapons]=0;
3477 weapons.mass[weapons.numweapons]=1;
3478 weapons.tipmass[weapons.numweapons]=1.2;
3479 weapons.length[weapons.numweapons]=.25;
3480 weapons.position[weapons.numweapons]=(temp+temp2)/2;
3481 weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
3483 weapons.velocity[weapons.numweapons]=0.1;
3484 weapons.tipvelocity[weapons.numweapons]=0.1;
3485 weapons.missed[weapons.numweapons]=1;
3486 weapons.hitsomething[weapons.numweapons]=0;
3487 weapons.freetime[weapons.numweapons]=0;
3488 weapons.firstfree[weapons.numweapons]=1;
3489 weapons.physics[weapons.numweapons]=1;
3493 player[0].weaponactive=0;
3494 player[0].num_weapons=1;
3495 player[0].weaponids[0]=1;
3496 player[1].weaponactive=0;
3497 player[1].num_weapons=1;
3498 player[1].weaponids[0]=0;
3500 weapons.numweapons++;
3501 } else if(tutorialstage==48){
3504 player[1].aitype=passivetype;
3510 player[0].weaponactive=0;
3511 player[0].num_weapons=1;
3512 player[0].weaponids[0]=1;
3513 player[1].weaponactive=0;
3514 player[1].num_weapons=1;
3515 player[1].weaponids[0]=0;
3517 if(player[0].weaponactive!=-1)weapons.type[player[0].weaponids[player[0].weaponactive]]=staff;
3518 else weapons.type[0]=staff;
3520 weapons.numweapons++;
3521 } else if(tutorialstage==49){
3524 player[1].aitype=passivetype;
3526 tutorialmaxtime=200;
3528 weapons.position[1]=1000;
3529 weapons.tippoint[1]=1000;
3531 weapons.numweapons=1;
3533 player[1].weaponactive=-1;
3534 player[1].num_weapons=0;
3535 player[0].weaponactive=0;
3536 player[0].num_weapons=1;
3537 player[0].weaponids[0]=0;
3539 weapons.type[0]=knife;
3541 weapons.numweapons++;
3542 } else if(tutorialstage==50){
3548 gLoc[0]=player[1].coords.x;
3549 gLoc[1]=player[1].coords.y;
3550 gLoc[2]=player[1].coords.z;
3554 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3555 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3556 OPENAL_SetVolume(channels[fireendsound], 256);
3557 OPENAL_SetPaused(channels[fireendsound], false);
3559 for(i=0;i<player[1].skeleton.num_joints;i++){
3561 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
3562 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
3563 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
3564 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
3565 Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
3569 player[1].num_weapons=0;
3570 player[1].weaponstuck=-1;
3571 player[1].weaponactive=-1;
3573 weapons.numweapons=0;
3575 weapons.owner[0]=-1;
3576 weapons.velocity[0]=0.1;
3577 weapons.tipvelocity[0]=-0.1;
3578 weapons.missed[0]=1;
3579 weapons.hitsomething[0]=0;
3580 weapons.freetime[0]=0;
3581 weapons.firstfree[0]=1;
3582 weapons.physics[0]=1;
3583 } else if(tutorialstage==51){
3584 tutorialmaxtime=80000;
3586 if(tutorialstage<=51)tutorialstagetime=0;
3590 if(tutoriallevel&&tutorialstagetime<tutorialmaxtime-3){
3591 if(tutorialstage==3){
3592 if(deltah||deltav)tutorialsuccess+=multiplier;
3594 if(tutorialstage==4){
3595 if(player[0].forwardkeydown||player[0].backkeydown||player[0].leftkeydown||player[0].rightkeydown)tutorialsuccess+=multiplier;
3597 if(tutorialstage==5){
3598 if(player[0].jumpkeydown)tutorialsuccess=1;
3600 if(tutorialstage==6){
3601 if(player[0].isCrouch())tutorialsuccess=1;
3603 if(tutorialstage==7){
3604 if(player[0].targetanimation==rollanim)tutorialsuccess=1;
3606 if(tutorialstage==8){
3607 if(player[0].targetanimation==sneakanim)tutorialsuccess+=multiplier;
3609 if(tutorialstage==9){
3610 if(player[0].targetanimation==rabbitrunninganim||player[0].targetanimation==wolfrunninganim)tutorialsuccess+=multiplier;
3612 if(tutorialstage==11){
3613 if(player[0].isWallJump())tutorialsuccess=1;
3615 if(tutorialstage==12){
3616 if(player[0].targetanimation==flipanim)tutorialsuccess=1;
3618 if(tutorialstage==15){
3619 if(player[0].targetanimation==upunchanim||player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
3621 if(tutorialstage==16){
3622 if(player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
3624 if(tutorialstage==17){
3625 if(player[0].targetanimation==spinkickanim)tutorialsuccess=1;
3627 if(tutorialstage==18){
3628 if(player[0].targetanimation==sweepanim)tutorialsuccess=1;
3630 if(tutorialstage==19){
3631 if(player[0].targetanimation==dropkickanim)tutorialsuccess=1;
3633 if(tutorialstage==20){
3634 if(player[0].targetanimation==rabbitkickanim)tutorialsuccess=1;
3636 if(tutorialstage==21){
3637 if(bonus==cannon)tutorialsuccess=1;
3639 if(tutorialstage==22){
3640 if(bonus==spinecrusher)tutorialsuccess=1;
3642 if(tutorialstage==23){
3643 if(player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)tutorialsuccess=1;
3645 if(tutorialstage==24){
3646 if(player[0].targetanimation==rabbittacklinganim)tutorialsuccess=1;
3648 if(tutorialstage==25){
3649 if(player[0].targetanimation==backhandspringanim)tutorialsuccess=1;
3651 if(tutorialstage==28){
3652 if(animation[player[0].targetanimation].attack==reversed&&player[0].feint)tutorialsuccess=1;
3654 if(tutorialstage==29){
3655 if(player[0].escapednum==2){
3659 player[1].aitype=passivetype;
3662 if(tutorialstage==33){
3663 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3665 if(tutorialstage==34){
3666 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3668 if(tutorialstage==35){
3669 if(animation[player[0].targetanimation].attack==reversal){
3673 player[1].aitype=passivetype;
3676 if(tutorialstage==40){
3677 if(player[0].num_weapons>0)tutorialsuccess=1;
3679 if(tutorialstage==41){
3680 if(player[0].weaponactive==-1&&player[0].num_weapons>0)tutorialsuccess=1;
3682 if(tutorialstage==43){
3683 if(player[0].targetanimation==knifeslashstartanim)tutorialsuccess=1;
3685 if(tutorialstage==44){
3686 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3688 if(tutorialstage==45){
3689 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3691 if(tutorialstage==46){
3692 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3694 if(tutorialstage==49){
3695 if(player[1].weaponstuck!=-1)tutorialsuccess=1;
3697 if(tutorialsuccess>=1)tutorialstagetime=tutorialmaxtime-3;
3700 if(tutorialstagetime==tutorialmaxtime-3){
3701 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
3702 OPENAL_SetVolume(channels[consolesuccesssound], 256);
3703 OPENAL_SetPaused(channels[consolesuccesssound], false);
3706 if(tutorialsuccess>=1){
3707 if(tutorialstage==34||tutorialstage==35)
3708 tutorialstagetime=tutorialmaxtime-1;
3713 if(tutorialstage<14||tutorialstage>=50){
3714 player[1].coords.y=300;
3715 player[1].velocity=0;
3719 if(tutoriallevel!=1){
3720 if(bonustime==0&&bonus!=solidhit&&bonus!=spinecrusher&&bonus!=tracheotomy&&bonus!=backstab&&bonusvalue>10){
3721 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
3722 OPENAL_SetVolume(channels[consolesuccesssound], 256);
3723 OPENAL_SetPaused(channels[consolesuccesssound], false);
3728 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3729 OPENAL_SetVolume(channels[fireendsound], 256);
3730 OPENAL_SetPaused(channels[fireendsound], false);
3733 if(bonus!=solidhit&&bonus!=twoxcombo&&bonus!=threexcombo&&bonus!=fourxcombo&&bonus!=megacombo)bonusnum[bonus]++;
3734 else bonusnum[bonus]+=0.15;
3735 if(tutoriallevel)bonusvalue=0;
3736 bonusvalue/=bonusnum[bonus];
3737 bonustotal+=bonusvalue;
3739 bonustime+=multiplier;
3741 if(environment==snowyenvironment){
3742 precipdelay-=multiplier;
3743 while(precipdelay<0){
3745 if(!detail)precipdelay+=.04;
3746 XYZ footvel,footpoint;
3749 footpoint=viewer+viewerfacing*6;
3750 footpoint.y+=((float)abs(Random()%1200))/100-6;
3751 footpoint.x+=((float)abs(Random()%1200))/100-6;
3752 footpoint.z+=((float)abs(Random()%1200))/100-6;
3753 Sprite::MakeSprite(snowsprite, footpoint,footvel, 1,1,1, .1, 1);
3756 for(k=0;k<numplayers;k++){
3757 if(player[k].aitype==playercontrolled)player[k].turnspeed=500;
3758 if(player[k].aitype!=playercontrolled)player[k].turnspeed=500;
3760 if((player[k].isRun()&&((player[k].targetrotation!=rabbitrunninganim&&player[k].targetrotation!=wolfrunninganim)||player[k].targetframe==4))||player[k].targetanimation==removeknifeanim||player[k].targetanimation==crouchremoveknifeanim||player[k].targetanimation==flipanim||player[k].targetanimation==fightsidestep||player[k].targetanimation==walkanim){
3761 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
3762 else if(player[k].rotation>player[k].targetrotation){
3763 player[k].rotation-=multiplier*player[k].turnspeed;
3765 else if(player[k].rotation<player[k].targetrotation){
3766 player[k].rotation+=multiplier*player[k].turnspeed;
3771 if(player[k].isStop()||player[k].isLanding()||player[k].targetanimation==staggerbackhighanim||(player[k].targetanimation==sneakanim&&player[k].currentanimation==sneakanim)||player[k].targetanimation==staggerbackhardanim||player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim||player[k].targetanimation==rollanim||(animation[player[k].targetanimation].attack&&player[k].targetanimation!=rabbitkickanim&&(player[k].targetanimation!=crouchstabanim||player[k].hasvictim)&&(player[k].targetanimation!=swordgroundstabanim||player[k].hasvictim))){
3772 player[k].turnspeed*=2;
3773 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
3774 else if(player[k].rotation>player[k].targetrotation){
3775 player[k].rotation-=multiplier*player[k].turnspeed;
3777 else if(player[k].rotation<player[k].targetrotation){
3778 player[k].rotation+=multiplier*player[k].turnspeed;
3780 player[k].turnspeed/=2;
3783 if(player[k].targetanimation==sneakanim&&player[k].currentanimation!=sneakanim){
3784 player[k].turnspeed*=4;
3785 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
3786 else if(player[k].rotation>player[k].targetrotation){
3787 player[k].rotation-=multiplier*player[k].turnspeed;
3789 else if(player[k].rotation<player[k].targetrotation){
3790 player[k].rotation+=multiplier*player[k].turnspeed;
3792 player[k].turnspeed/=4;
3795 /*if(player[k].aitype!=passivetype||(findDistancefast(&player[k].coords,&viewer)<viewdistance*viewdistance))*/ player[k].DoStuff();
3796 if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
3798 if(findDistancefast(&player[k].coords,&player[k].realoldcoords)>0){
3799 if(!player[k].skeleton.free&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim){
3802 if(player[k].collide<-.3)player[k].collide=-.3;
3803 if(player[k].collide>1)player[k].collide=1;
3804 player[k].collide-=multiplier*30;
3806 if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)){
3807 player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
3809 if(terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz])
3810 for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
3811 i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
3812 if(objects.type[i]!=rocktype||(((objects.scale[i]>.5&&player[k].aitype==playercontrolled)||objects.position[i].y>player[k].coords.y))){
3813 lowpoint=player[k].coords;
3814 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip())lowpoint.y+=1.25;
3815 else lowpoint.y+=1.3;
3816 if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)&&player[k].coords.y>terrain.getHeight(player[k].coords.x,player[k].coords.z)-.1){
3817 player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
3819 /*while(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z))
3820 player[k].coords+=terrain.getNormal(player[k].coords.x,player[k].coords.z)/50;
3822 if(player[k].SphereCheck(&lowpoint, 1.3, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
3823 flatfacing=lowpoint-player[k].coords;
3824 player[k].coords=lowpoint;
3825 player[k].coords.y-=1.3;
3826 player[k].collide=1;
3828 if(player[k].aitype==playercontrolled&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].jumptogglekeydown&&player[k].jumpkeydown){
3829 lowpointtarget=lowpoint+DoRotation(player[k].facing,0,-90,0)*1.5;
3830 tempcoords1=lowpoint;
3831 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3832 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
3834 player[k].targetanimation=walljumpleftanim;
3835 player[k].targetframe=0;
3838 gLoc[0]=player[k].coords.x;
3839 gLoc[1]=player[k].coords.y;
3840 gLoc[2]=player[k].coords.z;
3844 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
3845 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
3846 OPENAL_SetVolume(channels[movewhooshsound], 256);
3847 OPENAL_SetPaused(channels[movewhooshsound], false);
3848 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
3850 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3851 player[k].rotation=-asin(0-lowpointtarget.x);
3852 player[k].rotation*=360/6.28;
3853 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3854 player[k].targetrotation=player[k].rotation;
3855 player[k].lowrotation=player[k].rotation;
3856 if(k==0)numwallflipped++;
3860 lowpoint=tempcoords1;
3861 lowpointtarget=lowpoint+DoRotation(player[k].facing,0,90,0)*1.5;
3862 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3863 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
3865 player[k].targetanimation=walljumprightanim;
3866 player[k].targetframe=0;
3869 gLoc[0]=player[k].coords.x;
3870 gLoc[1]=player[k].coords.y;
3871 gLoc[2]=player[k].coords.z;
3875 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
3876 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
3877 OPENAL_SetVolume(channels[movewhooshsound], 256);
3878 OPENAL_SetPaused(channels[movewhooshsound], false);
3879 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
3881 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3882 player[k].rotation=-asin(0-lowpointtarget.x);
3883 player[k].rotation*=360/6.28;
3884 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3885 player[k].targetrotation=player[k].rotation;
3886 player[k].lowrotation=player[k].rotation;
3887 if(k==0)numwallflipped++;
3891 lowpoint=tempcoords1;
3892 lowpointtarget=lowpoint+player[k].facing*2;
3893 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3894 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
3896 player[k].targetanimation=walljumpbackanim;
3897 player[k].targetframe=0;
3900 gLoc[0]=player[k].coords.x;
3901 gLoc[1]=player[k].coords.y;
3902 gLoc[2]=player[k].coords.z;
3906 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
3907 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
3908 OPENAL_SetVolume(channels[movewhooshsound], 256);
3909 OPENAL_SetPaused(channels[movewhooshsound], false);
3910 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
3912 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3913 player[k].rotation=-asin(0-lowpointtarget.x);
3914 player[k].rotation*=360/6.28;
3915 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3916 player[k].targetrotation=player[k].rotation;
3917 player[k].lowrotation=player[k].rotation;
3918 if(k==0)numwallflipped++;
3922 lowpoint=tempcoords1;
3923 lowpointtarget=lowpoint-player[k].facing*2;
3924 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3925 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
3927 player[k].targetanimation=walljumpfrontanim;
3928 player[k].targetframe=0;
3931 gLoc[0]=player[k].coords.x;
3932 gLoc[1]=player[k].coords.y;
3933 gLoc[2]=player[k].coords.z;
3937 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
3938 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
3939 OPENAL_SetVolume(channels[movewhooshsound], 256);
3940 OPENAL_SetPaused(channels[movewhooshsound], false);
3941 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
3943 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3944 player[k].rotation=-asin(0-lowpointtarget.x);
3945 player[k].rotation*=360/6.28;
3946 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3947 player[k].rotation+=180;
3948 player[k].targetrotation=player[k].rotation;
3949 player[k].lowrotation=player[k].rotation;
3950 if(k==0)numwallflipped++;
3958 else if(objects.type[i]==rocktype){
3959 lowpoint2=player[k].coords;
3960 lowpoint=player[k].coords;
3962 if(objects.model[i].LineCheck(&lowpoint,&lowpoint2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1){
3963 player[k].coords=colpoint;
3964 player[k].collide=1;
3967 if((player[k].targetanimation==jumpdownanim||player[k].isFlip())){
3968 if(player[k].isFlip()&&animation[player[k].targetanimation].label[player[k].targetframe]==7)player[k].RagDoll(0);
3970 if(player[k].targetanimation==jumpupanim){player[k].jumppower=-4;player[k].targetanimation=player[k].getIdle();}
3972 player[k].targetframe=0;
3973 player[k].onterrain=1;
3975 if(player[k].id==0){
3976 OPENAL_SetPaused(channels[whooshsound], true);
3977 OPENAL_SetVolume(channels[whooshsound], 0);
3980 if((player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].wasLanding()){
3981 if(player[k].isFlip())player[k].jumppower=-4;
3982 player[k].targetanimation=player[k].getLanding();
3985 gLoc[0]=player[k].coords.x;
3986 gLoc[1]=player[k].coords.y;
3987 gLoc[2]=player[k].coords.z;
3988 vel[0]=player[k].velocity.x;
3989 vel[1]=player[k].velocity.y;
3990 vel[2]=player[k].velocity.z;
3991 PlaySoundEx( landsound, samp[landsound], NULL, true);
3992 OPENAL_3D_SetAttributes(channels[landsound], gLoc, vel);
3993 OPENAL_SetVolume(channels[landsound], 128);
3994 OPENAL_SetPaused(channels[landsound], false);
3996 envsound[numenvsounds]=player[k].coords;
3997 envsoundvol[numenvsounds]=16;
3998 envsoundlife[numenvsounds]=.4;
4007 if(tempcollide&&terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz]&&(/*player[k].jumptogglekeydown*/1==1||player[k].aitype!=playercontrolled))
4008 for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
4009 i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
4010 lowpoint=player[k].coords;
4012 if(objects.type[i]!=rocktype)
4013 if(player[k].SphereCheck(&lowpoint, 1.33, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
4014 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].onterrain)player[k].avoidcollided=1;
4015 player[k].coords=lowpoint;
4016 player[k].coords.y-=1.35;
4017 player[k].collide=1;
4019 if((player[k].grabdelay<=0||player[k].aitype!=playercontrolled)&&((/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)&&*/player[k].currentanimation!=climbanim&&player[k].currentanimation!=hanganim&&!player[k].isWallJump())||player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
4020 lowpoint=player[k].coords;
4021 objects.model[i].SphereCheckPossible(&lowpoint, 1.5, &objects.position[i], &objects.rotation[i]);
4022 lowpoint=player[k].coords;
4026 facing=DoRotation(facing,0,player[k].targetrotation+180,0);
4027 lowpointtarget=lowpoint+facing*1.4;
4028 whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4030 lowpoint=player[k].coords;
4032 lowpointtarget=lowpoint+facing*1.4;
4034 lowpointtarget2=lowpointtarget;
4036 lowpointtarget3=lowpointtarget;
4038 lowpointtarget4=lowpointtarget;
4040 lowpointtarget5=lowpointtarget;
4042 lowpointtarget6=lowpointtarget;
4044 lowpointtarget7=lowpoint;
4046 lowpointtarget2.x+=.1;
4048 lowpointtarget3.z+=.1;
4050 lowpointtarget4.x-=.1;
4052 lowpointtarget5.z-=.1;
4054 lowpointtarget6.y+=45/13;
4055 lowpointtarget6+=facing*.6;
4056 lowpointtarget7.y+=90/13;
4057 whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4058 if(objects.friction[i]>.5)
4061 if(whichhit!=-1)if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim)player[k].collided=1;
4062 if(checkcollide(lowpoint7,lowpointtarget7)==-1)
4063 if(checkcollide(lowpoint6,lowpointtarget6)==-1)
4064 if(objects.model[i].LineCheckPossible(&lowpoint2,&lowpointtarget2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint3,&lowpointtarget3,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint4,&lowpointtarget4,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint5,&lowpointtarget5,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)
4066 lowpoint=player[k].coords;
4067 lowpoint.y+=(float)j/13;
4068 lowpointtarget=lowpoint+facing*1.4;
4069 if(objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint2,&objects.position[i],&objects.rotation[i])==-1){
4073 /*if(j>=25&&(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)){
4076 if(j<=25&&player[k].targetanimation==jumpdownanim){
4079 if(j!=100&&(/*j>25||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
4080 lowpoint=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0);
4081 if(1==1/*dotproduct(&player[k].velocity,&lowpoint)>0||player[k].aitype!=playercontrolled||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim||player[k].targetanimation==jumpupanim)*/){
4082 lowpoint=player[k].coords;
4083 lowpoint.y+=(float)j/13;
4084 lowpointtarget=lowpoint+facing*1.3;
4085 flatfacing=player[k].coords;
4086 player[k].coords=colpoint-DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0)*.01;
4087 player[k].coords.y=lowpointtarget.y-.07;
4088 player[k].currentoffset=(flatfacing-player[k].coords)/player[k].scale;
4090 if(j>10||!player[k].isRun()){
4091 if(player[k].targetanimation==jumpdownanim||player[k].targetanimation==jumpupanim){
4092 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
4096 gLoc[0]=player[k].coords.x;
4097 gLoc[1]=player[k].coords.y;
4098 gLoc[2]=player[k].coords.z;
4099 vel[0]=player[k].velocity.x;
4100 vel[1]=player[k].velocity.y;
4101 vel[2]=player[k].velocity.z;
4102 PlaySoundEx( jumpsound, samp[jumpsound], NULL, true);
4103 OPENAL_3D_SetAttributes(channels[jumpsound], gLoc, vel);
4104 OPENAL_SetVolume(channels[jumpsound], 128);
4105 OPENAL_SetPaused(channels[jumpsound], false);
4107 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
4108 player[k].rotation=-asin(0-lowpointtarget.x);
4109 player[k].rotation*=360/6.28;
4110 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
4111 player[k].targetrotation=player[k].rotation;
4112 player[k].lowrotation=player[k].rotation;
4114 //player[k].velocity=lowpointtarget*.03;
4115 player[k].velocity=0;
4117 if(/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim){
4118 //player[k].currentanimation=climbanim;
4119 player[k].targetanimation=climbanim;
4120 player[k].jumppower=0;
4121 player[k].jumpclimb=1;
4123 player[k].transspeed=6;
4126 //player[k].currentframe=1;
4127 player[k].targetframe=1;
4129 //player[k].currentframe=0;
4130 player[k].targetframe=0;
4131 //player[k].currentanimation=hanganim;
4132 player[k].targetanimation=hanganim;
4133 player[k].jumppower=0;
4147 if(player[k].collide<=0){
4148 if(!player[k].onterrain&&player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim&&!player[k].isWallJump()&&!player[k].isFlip()){
4149 if(player[k].currentanimation!=climbanim&&player[k].currentanimation!=tempanim&&player[k].targetanimation!=backhandspringanim&&(player[k].targetanimation!=rollanim||player[k].targetframe<2||player[k].targetframe>6)){
4150 if(player[k].targetanimation==staggerbackhighanim||player[k].targetanimation==staggerbackhardanim)player[k].RagDoll(0);
4151 player[k].targetanimation=jumpdownanim;
4152 player[k].targetframe=0;
4157 gLoc[0]=player[k].coords.x;
4158 gLoc[1]=player[k].coords.y;
4159 gLoc[2]=player[k].coords.z;
4160 vel[0]=player[k].velocity.x;
4161 vel[1]=player[k].velocity.y;
4162 vel[2]=player[k].velocity.z;
4164 PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
4165 OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
4166 OPENAL_SetVolume(channels[whooshsound], 128);
4167 OPENAL_SetPaused(channels[whooshsound], false);
4170 player[k].velocity.y+=gravity;
4175 player[k].realoldcoords=player[k].coords;
4178 static XYZ oldviewer;
4181 player[0].forwardkeydown=Input::isKeyDown(forwardkey);
4182 player[0].leftkeydown=Input::isKeyDown(leftkey);
4183 player[0].backkeydown=Input::isKeyDown(backkey);
4184 player[0].rightkeydown=Input::isKeyDown(rightkey);
4185 player[0].jumpkeydown=Input::isKeyDown(jumpkey);
4186 player[0].crouchkeydown=Input::isKeyDown(crouchkey);
4187 player[0].drawkeydown=Input::isKeyDown(drawkey);
4188 player[0].throwkeydown=Input::isKeyDown(throwkey);
4192 player[0].forwardkeydown=0;
4193 player[0].leftkeydown=0;
4194 player[0].backkeydown=0;
4195 player[0].rightkeydown=0;
4196 player[0].jumpkeydown=0;
4197 player[0].crouchkeydown=0;
4198 player[0].drawkeydown=0;
4199 player[0].throwkeydown=0;
4202 if(!player[0].jumpkeydown)player[0].jumpclimb=0;
4205 static bool endkeydown;
4212 facing=DoRotation(facing,-rotation2,0,0);
4213 facing=DoRotation(facing,0,0-rotation,0);
4218 flatfacing=DoRotation(flatfacing,0,-rotation,0);
4220 if(Input::isKeyDown(forwardkey))viewer+=facing*multiplier*4;
4221 if(Input::isKeyDown(backkey))viewer-=facing*multiplier*4;
4222 if(Input::isKeyDown(leftkey))viewer+=DoRotation(flatfacing*multiplier,0,90,0)*4;
4223 if(Input::isKeyDown(rightkey))viewer+=DoRotation(flatfacing*multiplier,0,-90,0)*4;
4224 if(Input::isKeyDown(jumpkey))viewer.y+=multiplier*4;
4225 if(Input::isKeyDown(crouchkey))viewer.y-=multiplier*4;
4226 if(!endkeydown&&(Input::isKeyDown(SDLK_1)||Input::isKeyDown(SDLK_2)||Input::isKeyDown(SDLK_3)||Input::isKeyDown(SDLK_4)||Input::isKeyDown(SDLK_5)
4227 ||Input::isKeyDown(SDLK_6)||Input::isKeyDown(SDLK_7)||Input::isKeyDown(SDLK_8)||Input::isKeyDown(SDLK_9)||Input::isKeyDown(SDLK_0)
4228 ||Input::isKeyDown(SDLK_MINUS))){
4230 if(Input::isKeyDown(SDLK_1))whichend=1;
4231 if(Input::isKeyDown(SDLK_2))whichend=2;
4232 if(Input::isKeyDown(SDLK_3))whichend=3;
4233 if(Input::isKeyDown(SDLK_4))whichend=4;
4234 if(Input::isKeyDown(SDLK_5))whichend=5;
4235 if(Input::isKeyDown(SDLK_6))whichend=6;
4236 if(Input::isKeyDown(SDLK_7))whichend=7;
4237 if(Input::isKeyDown(SDLK_8))whichend=8;
4238 if(Input::isKeyDown(SDLK_9))whichend=9;
4239 if(Input::isKeyDown(SDLK_0))whichend=0;
4240 if(Input::isKeyDown(SDLK_MINUS))whichend=-1;
4242 participantfocus[whichdialogue][indialogue]=whichend;
4243 participantlocation[whichdialogue][whichend]=player[whichend].coords;
4244 participantrotation[whichdialogue][whichend]=player[whichend].rotation;
4247 participantfocus[whichdialogue][indialogue]=-1;
4249 if(player[participantfocus[whichdialogue][indialogue]].dead){
4254 dialoguecamera[whichdialogue][indialogue]=viewer;
4255 dialoguecamerarotation[whichdialogue][indialogue]=rotation;
4256 dialoguecamerarotation2[whichdialogue][indialogue]=rotation2;
4258 if(indialogue<numdialogueboxes[whichdialogue]){
4259 if(dialogueboxsound[whichdialogue][indialogue]!=0){
4260 static float gLoc[3];
4261 static float vel[3];
4263 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
4264 temppos=temppos-viewer;
4265 Normalise(&temppos);
4270 gLoc[2]=temppos.z;vel[0]=0;
4274 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
4275 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
4276 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
4277 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
4278 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
4279 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
4280 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
4281 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
4282 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
4283 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
4284 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
4285 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
4286 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
4287 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
4288 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
4289 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
4290 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
4291 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
4292 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
4293 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
4294 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
4295 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
4296 OPENAL_SetVolume(channels[whichsoundplay], 256);
4297 OPENAL_SetPaused(channels[whichsoundplay], false);
4301 for(j=0;j<numplayers;j++){
4302 participantfacing[whichdialogue][indialogue][j]=participantfacing[whichdialogue][indialogue-1][j];
4307 if((Input::isKeyDown(SDLK_KP1)||Input::isKeyDown(SDLK_KP2)||Input::isKeyDown(SDLK_KP3)||Input::isKeyDown(SDLK_KP4)||Input::isKeyDown(SDLK_KP5)
4308 ||Input::isKeyDown(SDLK_KP6)||Input::isKeyDown(SDLK_KP7)||Input::isKeyDown(SDLK_KP8)||Input::isKeyDown(SDLK_KP9)||Input::isKeyDown(SDLK_KP0)
4311 if(Input::isKeyDown(SDLK_KP1))whichend=1;
4312 if(Input::isKeyDown(SDLK_KP2))whichend=2;
4313 if(Input::isKeyDown(SDLK_KP3))whichend=3;
4314 if(Input::isKeyDown(SDLK_KP4))whichend=4;
4315 if(Input::isKeyDown(SDLK_KP5))whichend=5;
4316 if(Input::isKeyDown(SDLK_KP6))whichend=6;
4317 if(Input::isKeyDown(SDLK_KP7))whichend=7;
4318 if(Input::isKeyDown(SDLK_KP8))whichend=8;
4319 if(Input::isKeyDown(SDLK_KP9))whichend=9;
4320 if(Input::isKeyDown(SDLK_KP0))whichend=0;
4321 participantfacing[whichdialogue][indialogue][whichend]=facing;
4323 if(!Input::isKeyDown(SDLK_1)&&!Input::isKeyDown(SDLK_2)&&!Input::isKeyDown(SDLK_3)&&!Input::isKeyDown(SDLK_4)&&!Input::isKeyDown(SDLK_5)
4324 &&!Input::isKeyDown(SDLK_6)&&!Input::isKeyDown(SDLK_7)&&!Input::isKeyDown(SDLK_8)&&!Input::isKeyDown(SDLK_9)&&!Input::isKeyDown(SDLK_0)
4325 &&!Input::isKeyDown(SDLK_MINUS)){
4328 if(indialogue>=numdialogueboxes[whichdialogue]){
4335 OPENAL_SetPaused(channels[whooshsound], true);
4336 viewer=dialoguecamera[whichdialogue][indialogue];
4337 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.1){
4338 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.1;
4340 rotation=dialoguecamerarotation[whichdialogue][indialogue];
4341 rotation2=dialoguecamerarotation2[whichdialogue][indialogue];
4342 if(dialoguetime>0.5)
4343 if((!endkeydown&&(Input::isKeyDown(SDLK_1)||Input::isKeyDown(SDLK_2)||Input::isKeyDown(SDLK_3)||Input::isKeyDown(SDLK_4)||Input::isKeyDown(SDLK_5)
4344 ||Input::isKeyDown(SDLK_6)||Input::isKeyDown(SDLK_7)||Input::isKeyDown(SDLK_8)||Input::isKeyDown(SDLK_9)||Input::isKeyDown(SDLK_0)
4345 ||Input::isKeyDown(SDLK_MINUS)))||(Input::isKeyDown(attackkey)&&!oldbuttondialogue)){
4348 if(indialogue<numdialogueboxes[whichdialogue]){
4349 if(dialogueboxsound[whichdialogue][indialogue]!=0){
4350 static float gLoc[3];
4351 static float vel[3];
4353 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
4354 temppos=temppos-viewer;
4355 Normalise(&temppos);
4360 gLoc[2]=temppos.z;vel[0]=0;
4364 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
4365 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
4366 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
4367 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
4368 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
4369 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
4370 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
4371 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
4372 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
4373 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
4374 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
4375 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
4376 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
4377 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
4378 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
4379 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
4380 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
4381 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
4382 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
4383 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
4384 if(dialogueboxsound[whichdialogue][indialogue]==-6)whichsoundplay=alarmsound;
4385 if(dialogueboxsound[whichdialogue][indialogue]!=-5){
4386 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
4387 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
4388 OPENAL_SetVolume(channels[whichsoundplay], 256);
4389 OPENAL_SetPaused(channels[whichsoundplay], false);
4391 if(dialogueboxsound[whichdialogue][indialogue]==-5){
4392 hotspot[numhotspots]=player[0].coords;
4393 hotspotsize[numhotspots]=10;
4394 hotspottype[numhotspots]=-1;
4398 if(dialogueboxsound[whichdialogue][indialogue]==-6){
4402 if(player[participantfocus[whichdialogue][indialogue]].dead){
4410 if(!Input::isKeyDown(SDLK_1)&&!Input::isKeyDown(SDLK_2)&&!Input::isKeyDown(SDLK_3)&&!Input::isKeyDown(SDLK_4)&&!Input::isKeyDown(SDLK_5)
4411 &&!Input::isKeyDown(SDLK_6)&&!Input::isKeyDown(SDLK_7)&&!Input::isKeyDown(SDLK_8)&&!Input::isKeyDown(SDLK_9)&&!Input::isKeyDown(SDLK_0)
4412 &&!Input::isKeyDown(SDLK_MINUS)){
4415 if(indialogue>=numdialogueboxes[whichdialogue]){
4419 if(dialoguetype[whichdialogue]>19&&dialoguetype[whichdialogue]<30){
4422 if(dialoguetype[whichdialogue]>29&&dialoguetype[whichdialogue]<40){
4425 if(dialoguetype[whichdialogue]>49&&dialoguetype[whichdialogue]<60){
4427 for(i=1;i<numplayers;i++){
4428 player[i].aitype = attacktypecutoff;
4435 if(!Input::isKeyDown(attackkey))oldbuttondialogue=0;
4436 else oldbuttondialogue=1;
4438 static float keyrefreshdelay=0,bigrefreshdelay=0;
4440 if(!player[0].jumpkeydown){
4441 player[0].jumptogglekeydown=0;
4443 if(player[0].jumpkeydown&&player[0].targetanimation!=jumpupanim&&player[0].targetanimation!=jumpdownanim&&!player[0].isFlip())player[0].jumptogglekeydown=1;
4446 dialoguetime+=multiplier;
4447 skybox.cloudmove+=multiplier;
4448 hawkrotation+=multiplier*25;
4450 realhawkcoords.x=25;
4451 realhawkcoords=DoRotation(realhawkcoords,0,hawkrotation,0)+hawkcoords;
4452 hawkcalldelay-=multiplier/2;
4454 if(hawkcalldelay<=0)
4456 static float gLoc[3];
4457 static float vel[3];
4458 gLoc[0]=realhawkcoords.x;
4459 gLoc[1]=realhawkcoords.y;
4460 gLoc[2]=realhawkcoords.z;
4464 PlaySoundEx( hawksound, samp[hawksound], NULL, true);
4465 OPENAL_3D_SetAttributes(channels[hawksound], gLoc, vel);
4466 OPENAL_SetVolume(channels[hawksound], 128);
4467 OPENAL_SetPaused(channels[hawksound], false);
4469 hawkcalldelay=16+abs(Random()%8);
4471 static float temptexdetail;
4474 if(Input::isKeyDown(SDLK_h)&&debugmode){
4475 player[0].damagetolerance=200000;
4478 player[0].permanentdamage=0;
4479 player[0].superpermanentdamage=0;
4482 if(Input::isKeyDown(SDLK_j)&&!envtogglekeydown&&debugmode){
4484 if(environment>2)environment=0;
4485 Setenvironment(environment);
4491 if(!Input::isKeyDown(SDLK_j)){
4495 if(Input::isKeyDown(SDLK_c)&&!cameratogglekeydown&&debugmode){
4496 cameramode=1-cameramode;
4497 cameratogglekeydown=1;
4500 if(!Input::isKeyDown(SDLK_c)){
4501 cameratogglekeydown=0;
4504 if(Input::isKeyDown(SDLK_x)&&!Input::isKeyDown(SDLK_LSHIFT)&&!detailtogglekeydown&&debugmode){
4505 if(player[0].num_weapons>0){
4506 if(weapons.type[player[0].weaponids[0]]==sword)weapons.type[player[0].weaponids[0]]=staff;
4507 else if(weapons.type[player[0].weaponids[0]]==staff)weapons.type[player[0].weaponids[0]]=knife;
4508 else weapons.type[player[0].weaponids[0]]=sword;
4509 if(weapons.type[player[0].weaponids[0]]==sword){
4510 weapons.mass[player[0].weaponids[0]]=1.5;
4511 weapons.tipmass[player[0].weaponids[0]]=1;
4512 weapons.length[player[0].weaponids[0]]=.8;
4514 if(weapons.type[player[0].weaponids[0]]==staff){
4515 weapons.mass[player[0].weaponids[0]]=2;
4516 weapons.tipmass[player[0].weaponids[0]]=1;
4517 weapons.length[player[0].weaponids[0]]=1.5;
4520 if(weapons.type[player[0].weaponids[0]]==knife){
4521 weapons.mass[player[0].weaponids[0]]=1;
4522 weapons.tipmass[player[0].weaponids[0]]=1.2;
4523 weapons.length[player[0].weaponids[0]]=.25;
4526 detailtogglekeydown=1;
4529 if(Input::isKeyDown(SDLK_x)&&Input::isKeyDown(SDLK_LSHIFT)&&!detailtogglekeydown&&debugmode){
4531 float closestdist=-1;
4534 for(i=1;i<numplayers;i++){
4535 distance=findDistancefast(&player[i].coords,&player[0].coords);
4536 if(closestdist==-1||distance<closestdist){
4537 closestdist=distance;
4542 if(player[closest].num_weapons)
4544 if(weapons.type[player[closest].weaponids[0]]==sword)weapons.type[player[closest].weaponids[0]]=staff;
4545 else if(weapons.type[player[closest].weaponids[0]]==staff)weapons.type[player[closest].weaponids[0]]=knife;
4546 else weapons.type[player[closest].weaponids[0]]=sword;
4547 if(weapons.type[player[closest].weaponids[0]]==sword){
4548 weapons.mass[player[closest].weaponids[0]]=1.5;
4549 weapons.tipmass[player[closest].weaponids[0]]=1;
4550 weapons.length[player[closest].weaponids[0]]=.8;
4552 if(weapons.type[player[0].weaponids[0]]==staff){
4553 weapons.mass[player[0].weaponids[0]]=2;
4554 weapons.tipmass[player[0].weaponids[0]]=1;
4555 weapons.length[player[0].weaponids[0]]=1.5;
4557 if(weapons.type[player[closest].weaponids[0]]==knife){
4558 weapons.mass[player[closest].weaponids[0]]=1;
4559 weapons.tipmass[player[closest].weaponids[0]]=1.2;
4560 weapons.length[player[closest].weaponids[0]]=.25;
4563 if(!player[closest].num_weapons)
4565 player[closest].weaponids[0]=weapons.numweapons;
4566 weapons.owner[weapons.numweapons]=closest;
4567 weapons.type[weapons.numweapons]=knife;
4568 weapons.damage[weapons.numweapons]=0;
4569 weapons.numweapons++;
4570 player[closest].num_weapons=1;
4571 if(weapons.type[player[closest].weaponids[0]]==sword){
4572 weapons.mass[player[closest].weaponids[0]]=1.5;
4573 weapons.tipmass[player[closest].weaponids[0]]=1;
4574 weapons.length[player[closest].weaponids[0]]=.8;
4576 if(weapons.type[player[closest].weaponids[0]]==knife){
4577 weapons.mass[player[closest].weaponids[0]]=1;
4578 weapons.tipmass[player[closest].weaponids[0]]=1.2;
4579 weapons.length[player[closest].weaponids[0]]=.25;
4583 detailtogglekeydown=1;
4586 if(Input::isKeyDown(SDLK_u)&&debugmode){
4588 float closestdist=-1;
4591 for(i=1;i<numplayers;i++){
4592 distance=findDistancefast(&player[i].coords,&player[0].coords);
4593 if(closestdist==-1||distance<closestdist){
4594 closestdist=distance;
4599 player[closest].rotation+=multiplier*50;
4600 player[closest].targetrotation=player[closest].rotation;
4604 if(Input::isKeyDown(SDLK_o)&&!Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
4606 float closestdist=-1;
4609 for(i=1;i<numplayers;i++){
4610 distance=findDistancefast(&player[i].coords,&player[0].coords);
4611 if(closestdist==-1||distance<closestdist){
4612 closestdist=distance;
4616 if(Input::isKeyDown(SDLK_LCTRL))closest=0;
4619 player[closest].whichskin++;
4620 if(player[closest].whichskin>9)player[closest].whichskin=0;
4621 if(player[closest].whichskin>2&&player[closest].creature==wolftype)player[closest].whichskin=0;
4623 LoadTextureSave(creatureskin[player[closest].creature][player[closest].whichskin],
4624 &player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
4627 if(player[closest].numclothes){
4628 for(i=0;i<player[closest].numclothes;i++){
4629 tintr=player[closest].clothestintr[i];
4630 tintg=player[closest].clothestintg[i];
4631 tintb=player[closest].clothestintb[i];
4632 AddClothes((char *)player[closest].clothes[i],0,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
4634 player[closest].DoMipmaps(5,0,0,player[closest].skeleton.skinsize,player[closest].skeleton.skinsize);
4637 detailtogglekeydown=1;
4640 if(Input::isKeyDown(SDLK_o)&&Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
4642 float closestdist=-1;
4645 for(i=1;i<numplayers;i++){
4646 distance=findDistancefast(&player[i].coords,&player[0].coords);
4647 if(closestdist==-1||distance<closestdist){
4648 closestdist=distance;
4653 if(player[closest].creature==wolftype){
4654 headprop=player[closest].proportionhead.x/1.1;
4655 bodyprop=player[closest].proportionbody.x/1.1;
4656 armprop=player[closest].proportionarms.x/1.1;
4657 legprop=player[closest].proportionlegs.x/1.1;
4660 if(player[closest].creature==rabbittype){
4661 headprop=player[closest].proportionhead.x/1.2;
4662 bodyprop=player[closest].proportionbody.x/1.05;
4663 armprop=player[closest].proportionarms.x/1.00;
4664 legprop=player[closest].proportionlegs.x/1.1;
4668 if(player[closest].creature==rabbittype){
4669 player[closest].skeleton.id=closest;
4670 player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
4671 LoadTextureSave(":Data:Textures:Wolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[closest],&player[closest].skeleton.skinsize);
4672 player[closest].whichskin=0;
4673 player[closest].creature=wolftype;
4675 player[closest].proportionhead=1.1;
4676 player[closest].proportionbody=1.1;
4677 player[closest].proportionarms=1.1;
4678 player[closest].proportionlegs=1.1;
4679 player[closest].proportionlegs.y=1.1;
4680 player[closest].scale=.23*5*player[0].scale;
4682 player[closest].damagetolerance=300;
4686 player[closest].skeleton.id=closest;
4687 player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
4688 LoadTextureSave(":Data:Textures:Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
4689 player[closest].whichskin=0;
4690 player[closest].creature=rabbittype;
4692 player[closest].proportionhead=1.2;
4693 player[closest].proportionbody=1.05;
4694 player[closest].proportionarms=1.00;
4695 player[closest].proportionlegs=1.1;
4696 player[closest].proportionlegs.y=1.05;
4697 player[closest].scale=.2*5*player[0].scale;
4699 player[closest].damagetolerance=200;
4702 if(player[closest].creature==wolftype){
4703 player[closest].proportionhead=1.1*headprop;
4704 player[closest].proportionbody=1.1*bodyprop;
4705 player[closest].proportionarms=1.1*armprop;
4706 player[closest].proportionlegs=1.1*legprop;
4709 if(player[closest].creature==rabbittype){
4710 player[closest].proportionhead=1.2*headprop;
4711 player[closest].proportionbody=1.05*bodyprop;
4712 player[closest].proportionarms=1.00*armprop;
4713 player[closest].proportionlegs=1.1*legprop;
4714 player[closest].proportionlegs.y=1.05*legprop;
4718 detailtogglekeydown=1;
4721 if(!Input::isKeyDown(SDLK_x)){
4722 detailtogglekeydown=0;
4725 if(Input::isKeyDown(SDLK_b)&&!slomotogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
4728 slomotogglekeydown=1;
4732 if(((Input::isKeyDown(SDLK_i)&&!Input::isKeyDown(SDLK_LSHIFT)))&&!explodetogglekeydown&&debugmode){
4734 float closestdist=-1;
4736 XYZ flatfacing2,flatvelocity2;
4739 for(i=1;i<numplayers;i++){
4740 distance=findDistancefast(&player[i].coords,&player[0].coords);
4741 if(distance<144&&!player[i].headless)
4742 if(closestdist==-1||distance<closestdist){
4743 closestdist=distance;
4745 blah = player[i].coords;
4750 XYZ headspurtdirection;
4751 int i = player[closest].skeleton.jointlabels[head];
4752 for(k=0;k<player[closest].skeleton.num_joints; k++){
4753 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4754 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4755 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4756 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4757 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4758 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4759 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4760 headspurtdirection=player[closest].skeleton.joints[player[closest].skeleton.jointlabels[head]].position-player[closest].skeleton.joints[player[closest].skeleton.jointlabels[neck]].position;
4761 Normalise(&headspurtdirection);
4762 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, .6, 1);
4763 flatvelocity2+=headspurtdirection*8;
4764 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2/2, 1,1,1, .16, 1);
4766 Sprite::MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
4776 PlaySoundEx( splattersound, samp[splattersound], NULL, true);
4777 OPENAL_3D_SetAttributes(channels[splattersound], gLoc, vel);
4778 OPENAL_SetVolume(channels[splattersound], 256);
4779 OPENAL_SetPaused(channels[splattersound], false);
4781 PlaySoundEx( breaksound2, samp[breaksound2], NULL, true);
4782 OPENAL_3D_SetAttributes(channels[breaksound2], gLoc, vel);
4783 OPENAL_SetVolume(channels[breaksound2], 100);
4784 OPENAL_SetPaused(channels[breaksound2], false);
4786 if(player[closest].skeleton.free==2)player[closest].skeleton.free=0;
4787 player[closest].RagDoll(0);
4788 player[closest].dead=2;
4789 player[closest].headless=1;
4790 player[closest].DoBloodBig(3,165);
4795 explodetogglekeydown=1;
4798 if(((Input::isKeyDown(SDLK_i)&&Input::isKeyDown(SDLK_LSHIFT)))&&!explodetogglekeydown&&debugmode){
4800 float closestdist=-1;
4802 XYZ flatfacing2,flatvelocity2;
4805 for(i=1;i<numplayers;i++){
4806 distance=findDistancefast(&player[i].coords,&player[0].coords);
4808 if(closestdist==-1||distance<closestdist){
4809 closestdist=distance;
4811 blah=player[i].coords;
4825 PlaySoundEx( splattersound, samp[splattersound], NULL, true);
4826 OPENAL_3D_SetAttributes(channels[splattersound], gLoc, vel);
4827 OPENAL_SetVolume(channels[splattersound], 256);
4828 OPENAL_SetPaused(channels[splattersound], false);
4830 PlaySoundEx( breaksound2, samp[breaksound2], NULL, true);
4831 OPENAL_3D_SetAttributes(channels[breaksound2], gLoc, vel);
4832 OPENAL_SetVolume(channels[breaksound2], 600);
4833 OPENAL_SetPaused(channels[breaksound2], false);
4835 for(i=0;i<player[closest].skeleton.num_joints; i++){
4836 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4837 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4838 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4839 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4840 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4841 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4842 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4843 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
4844 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .3, 1);
4845 Sprite::MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
4848 for(i=0;i<player[closest].skeleton.num_joints; i++){
4849 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4850 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4851 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4852 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4853 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4854 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4855 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4856 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
4857 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .4, 1);
4860 for(i=0;i<player[closest].skeleton.num_joints; i++){
4861 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4862 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4863 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4864 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4865 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4866 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4867 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4868 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
4869 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
4872 for(i=0;i<player[closest].skeleton.num_joints; i++){
4873 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4874 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4875 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4876 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4877 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4878 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4879 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4880 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
4881 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
4885 for(j=0;j<numplayers; j++){
4887 if(findDistancefast(&player[j].coords,&player[closest].coords)<25){
4888 player[j].DoDamage((25-findDistancefast(&player[j].coords,&player[closest].coords))*60);
4889 if(player[j].skeleton.free==2)player[j].skeleton.free=1;
4890 player[j].skeleton.longdead=0;
4891 player[j].RagDoll(0);
4892 for(i=0;i<player[j].skeleton.num_joints; i++){
4893 temppos=player[j].skeleton.joints[i].position+player[j].coords;
4894 if(findDistancefast(&temppos,&player[closest].coords)<25){
4895 flatvelocity2=temppos-player[closest].coords;
4896 Normalise(&flatvelocity2);
4897 player[j].skeleton.joints[i].velocity+=flatvelocity2*((20-findDistancefast(&temppos,&player[closest].coords))*20);
4904 player[closest].DoDamage(10000);
4905 player[closest].RagDoll(0);
4906 player[closest].dead=2;
4907 player[closest].coords=20;
4908 player[closest].skeleton.free=2;
4914 explodetogglekeydown=1;
4917 if(!Input::isKeyDown(SDLK_i)){
4918 explodetogglekeydown=0;
4921 if(!Input::isKeyDown(SDLK_b)&&!Input::isKeyDown(SDLK_f)&&!Input::isKeyDown(SDLK_k)&&!Input::isKeyDown(SDLK_s)){
4922 slomotogglekeydown=0;
4926 if(Input::isKeyDown(SDLK_f)&&!slomotogglekeydown&&debugmode){
4927 player[0].onfire=1-player[0].onfire;
4928 if(player[0].onfire){
4929 player[0].CatchFire();
4931 if(!player[0].onfire){
4934 gLoc[0]=player[0].coords.x;
4935 gLoc[1]=player[0].coords.y;
4936 gLoc[2]=player[0].coords.z;
4940 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
4941 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
4942 OPENAL_SetVolume(channels[fireendsound], 256);
4943 OPENAL_SetPaused(channels[fireendsound], false);
4944 OPENAL_SetPaused(channels[stream_firesound], true);
4946 slomotogglekeydown=1;
4949 if(Input::isKeyDown(SDLK_DELETE)&&editorenabled&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LSHIFT)){
4951 float closestdist=-1;
4954 for(i=1;i<numplayers;i++){
4955 distance=findDistancefast(&player[i].coords,&player[0].coords);
4956 if(closestdist==-1||distance<closestdist){
4957 closestdist=distance;
4961 if(closestdist>0&&closest>=0){
4962 //player[closest]=player[numplayers-1];
4963 //player[closest].skeleton=player[numplayers-1].skeleton;
4966 drawmodetogglekeydown=1;
4969 if(Input::isKeyDown(SDLK_DELETE)&&editorenabled&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LCTRL)){
4971 float closestdist=-1;
4974 for(i=1;i<max_objects;i++){
4975 distance=findDistancefast(&objects.position[i],&player[0].coords);
4976 if(closestdist==-1||distance<closestdist){
4977 closestdist=distance;
4981 if(closestdist>0&&closest>=0){
4982 objects.position[closest].y-=500;
4984 drawmodetogglekeydown=1;
4987 if(Input::isKeyDown(SDLK_m)&&!drawmodetogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)&&editorenabled&&debugmode){
4989 //if(drawmode>2)drawmode=0;
4990 if(objects.numobjects<max_objects-1){
4992 boxcoords.x=player[0].coords.x;
4993 boxcoords.z=player[0].coords.z;
4994 boxcoords.y=player[0].coords.y-3;
4995 if(editortype==bushtype)boxcoords.y=player[0].coords.y-.5;
4996 if(editortype==firetype)boxcoords.y=player[0].coords.y-.5;
4997 //objects.MakeObject(abs(Random()%3),boxcoords,Random()%360);
4998 float temprotat,temprotat2;
4999 temprotat=editorrotation;
5000 temprotat2=editorrotation2;
5001 if(temprotat<0||editortype==bushtype)temprotat=Random()%360;
5002 if(temprotat2<0)temprotat2=Random()%360;
5004 objects.MakeObject(editortype,boxcoords,(int)temprotat-((int)temprotat)%30,(int)temprotat2,editorsize);
5005 if(editortype==treetrunktype)
5006 objects.MakeObject(treeleavestype,boxcoords,Random()%360*(temprotat2<2)+(int)editorrotation-((int)editorrotation)%30,editorrotation2,editorsize);
5009 drawmodetogglekeydown=1;
5012 if(Input::isKeyDown(SDLK_p)&&!drawmodetogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)&&editorenabled){
5013 if(numplayers<maxplayers-1){
5014 player[numplayers].scale=.2*5*player[0].scale;
5015 player[numplayers].creature=rabbittype;
5016 player[numplayers].howactive=editoractive;
5017 player[numplayers].skeleton.id=numplayers;
5018 player[numplayers].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
5020 //texsize=512*512*3/texdetail/texdetail;
5021 //if(!player[numplayers].loaded)player[numplayers].skeleton.skinText = new GLubyte[texsize];
5022 //player[numplayers].skeleton.skinText.resize(texsize);
5024 k=abs(Random()%2)+1;
5026 LoadTextureSave(":Data:Textures:Fur3.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
5027 player[numplayers].whichskin=0;
5030 LoadTextureSave(":Data:Textures:Fur.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
5031 player[numplayers].whichskin=1;
5034 LoadTextureSave(":Data:Textures:Fur2.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
5035 player[numplayers].whichskin=2;
5038 LoadTexture(":Data:Textures:Belt.png",&player[numplayers].skeleton.drawmodelclothes.textureptr,1,1);
5039 player[numplayers].power=1;
5040 player[numplayers].speedmult=1;
5041 player[numplayers].currentanimation=bounceidleanim;
5042 player[numplayers].targetanimation=bounceidleanim;
5043 player[numplayers].currentframe=0;
5044 player[numplayers].targetframe=1;
5045 player[numplayers].target=0;
5046 player[numplayers].bled=0;
5047 player[numplayers].speed=1+(float)(Random()%100)/1000;
5049 player[numplayers].targetrotation=player[0].targetrotation;
5050 player[numplayers].rotation=player[0].rotation;
5052 player[numplayers].velocity=0;
5053 player[numplayers].coords=player[0].coords;
5054 player[numplayers].oldcoords=player[numplayers].coords;
5055 player[numplayers].realoldcoords=player[numplayers].coords;
5057 player[numplayers].id=numplayers;
5058 player[numplayers].skeleton.id=numplayers;
5059 player[numplayers].updatedelay=0;
5060 player[numplayers].normalsupdatedelay=0;
5062 player[numplayers].aitype=passivetype;
5063 player[numplayers].aitarget=0;
5065 if(player[0].creature==wolftype){
5066 headprop=player[0].proportionhead.x/1.1;
5067 bodyprop=player[0].proportionbody.x/1.1;
5068 armprop=player[0].proportionarms.x/1.1;
5069 legprop=player[0].proportionlegs.x/1.1;
5072 if(player[0].creature==rabbittype){
5073 headprop=player[0].proportionhead.x/1.2;
5074 bodyprop=player[0].proportionbody.x/1.05;
5075 armprop=player[0].proportionarms.x/1.00;
5076 legprop=player[0].proportionlegs.x/1.1;
5079 if(player[numplayers].creature==wolftype){
5080 player[numplayers].proportionhead=1.1*headprop;
5081 player[numplayers].proportionbody=1.1*bodyprop;
5082 player[numplayers].proportionarms=1.1*armprop;
5083 player[numplayers].proportionlegs=1.1*legprop;
5086 if(player[numplayers].creature==rabbittype){
5087 player[numplayers].proportionhead=1.2*headprop;
5088 player[numplayers].proportionbody=1.05*bodyprop;
5089 player[numplayers].proportionarms=1.00*armprop;
5090 player[numplayers].proportionlegs=1.1*legprop;
5091 player[numplayers].proportionlegs.y=1.05*legprop;
5094 player[numplayers].headless=0;
5095 player[numplayers].onfire=0;
5098 player[numplayers].proportionhead.z=0;
5099 player[numplayers].proportionbody.z=0;
5100 player[numplayers].proportionarms.z=0;
5101 player[numplayers].proportionlegs.z=0;
5104 player[numplayers].tempanimation.Load((char *)"Tempanim",0,0);
5106 player[numplayers].damagetolerance=200;
5108 player[numplayers].protectionhead=player[0].protectionhead;
5109 player[numplayers].protectionhigh=player[0].protectionhigh;
5110 player[numplayers].protectionlow=player[0].protectionlow;
5111 player[numplayers].armorhead=player[0].armorhead;
5112 player[numplayers].armorhigh=player[0].armorhigh;
5113 player[numplayers].armorlow=player[0].armorlow;
5114 player[numplayers].metalhead=player[0].metalhead;
5115 player[numplayers].metalhigh=player[0].metalhigh;
5116 player[numplayers].metallow=player[0].metallow;
5118 player[numplayers].immobile=player[0].immobile;
5120 player[numplayers].numclothes=player[0].numclothes;
5121 if(player[numplayers].numclothes)
5122 for(i=0;i<player[numplayers].numclothes;i++){
5123 strcpy(player[numplayers].clothes[i], player[0].clothes[i]);
5124 player[numplayers].clothestintr[i]=player[0].clothestintr[i];
5125 player[numplayers].clothestintg[i]=player[0].clothestintg[i];
5126 player[numplayers].clothestintb[i]=player[0].clothestintb[i];
5127 tintr=player[numplayers].clothestintr[i];
5128 tintg=player[numplayers].clothestintg[i];
5129 tintb=player[numplayers].clothestintb[i];
5130 AddClothes((char *)player[numplayers].clothes[i],0,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
5132 if(player[numplayers].numclothes){
5133 player[numplayers].DoMipmaps(5,0,0,player[numplayers].skeleton.skinsize,player[numplayers].skeleton.skinsize);
5136 player[numplayers].power=player[0].power;
5137 player[numplayers].speedmult=player[0].speedmult;
5139 player[numplayers].damage=0;
5140 player[numplayers].permanentdamage=0;
5141 player[numplayers].superpermanentdamage=0;
5142 player[numplayers].deathbleeding=0;
5143 player[numplayers].bleeding=0;
5144 player[numplayers].numwaypoints=0;
5145 player[numplayers].waypoint=0;
5146 player[numplayers].jumppath=0;
5147 player[numplayers].weaponstuck=-1;
5148 player[numplayers].weaponactive=-1;
5149 player[numplayers].num_weapons=0;
5150 player[numplayers].bloodloss=0;
5151 player[numplayers].dead=0;
5153 player[numplayers].loaded=1;
5157 drawmodetogglekeydown=1;
5160 if(Input::isKeyDown(SDLK_p)&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LSHIFT)&&editorenabled){
5161 if(player[numplayers-1].numwaypoints<90){
5162 player[numplayers-1].waypoints[player[numplayers-1].numwaypoints]=player[0].coords;
5163 player[numplayers-1].waypointtype[player[numplayers-1].numwaypoints]=editorpathtype;
5164 player[numplayers-1].numwaypoints++;
5166 drawmodetogglekeydown=1;
5169 if(Input::isKeyDown(SDLK_p)&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LCTRL)&&editorenabled){
5170 if(numpathpoints<30){
5171 bool connected,alreadyconnected;
5174 for(i=0;i<numpathpoints;i++){
5175 if(findDistancefast(&pathpoint[i],&player[0].coords)<.5&&i!=pathpointselected&&!connected){
5177 for(j=0;j<numpathpointconnect[pathpointselected];j++){
5178 if(pathpointconnect[pathpointselected][j]==i)alreadyconnected=1;
5180 if(!alreadyconnected){
5181 numpathpointconnect[pathpointselected]++;
5183 pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=i;
5189 pathpoint[numpathpoints-1]=player[0].coords;
5190 numpathpointconnect[numpathpoints-1]=0;
5191 if(numpathpoints>1&&pathpointselected!=-1){
5192 numpathpointconnect[pathpointselected]++;
5193 pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=numpathpoints-1;
5195 pathpointselected=numpathpoints-1;
5198 drawmodetogglekeydown=1;
5201 if(Input::isKeyDown(SDLK_PERIOD)&&!drawmodetogglekeydown&&editorenabled){
5202 pathpointselected++;
5203 if(pathpointselected>=numpathpoints)pathpointselected=-1;
5204 drawmodetogglekeydown=1;
5206 if(Input::isKeyDown(SDLK_COMMA)&&!Input::isKeyDown(SDLK_LSHIFT)&&!drawmodetogglekeydown&&editorenabled){
5207 pathpointselected--;
5208 if(pathpointselected<=-2)
5209 pathpointselected=numpathpoints-1;
5210 drawmodetogglekeydown=1;
5212 if(Input::isKeyDown(SDLK_COMMA)&&Input::isKeyDown(SDLK_LSHIFT)&&!drawmodetogglekeydown&&editorenabled){
5213 if(pathpointselected!=-1){
5215 pathpoint[pathpointselected]=pathpoint[numpathpoints];
5216 numpathpointconnect[pathpointselected]=numpathpointconnect[numpathpoints];
5217 for(i=0;i<numpathpointconnect[pathpointselected];i++){
5218 pathpointconnect[pathpointselected][i]=pathpointconnect[numpathpoints][i];
5220 for(i=0;i<numpathpoints;i++){
5221 for(j=0;j<numpathpointconnect[i];j++){
5222 if(pathpointconnect[i][j]==pathpointselected){
5223 pathpointconnect[i][j]=pathpointconnect[i][numpathpointconnect[i]-1];
5224 numpathpointconnect[i]--;
5226 if(pathpointconnect[i][j]==numpathpoints){
5227 pathpointconnect[i][j]=pathpointselected;
5231 pathpointselected=numpathpoints-1;
5233 drawmodetogglekeydown=1;
5236 if(Input::isKeyDown(SDLK_m)&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
5237 editorenabled=1-editorenabled;
5239 player[0].damagetolerance=100000;
5241 player[0].damagetolerance=200;
5243 player[0].damage=0; // these lines were in both if and else, but I think they would better fit in the if
5244 player[0].permanentdamage=0;
5245 player[0].superpermanentdamage=0;
5246 player[0].bloodloss=0;
5247 player[0].deathbleeding=0;
5248 drawmodetogglekeydown=1;
5251 if(Input::isKeyDown(SDLK_LEFT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
5253 if(editortype==treeleavestype||editortype==10)editortype--;
5254 if(editortype<0)editortype=firetype;
5255 drawmodetogglekeydown=1;
5258 if(Input::isKeyDown(SDLK_RIGHT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
5260 if(editortype==treeleavestype||editortype==10)editortype++;
5261 if(editortype>firetype)editortype=0;
5262 drawmodetogglekeydown=1;
5265 if(Input::isKeyDown(SDLK_LEFT)&&editorenabled&&!Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
5266 editorrotation-=multiplier*100;
5267 if(editorrotation<-.01)editorrotation=-.01;
5268 drawmodetogglekeydown=1;
5271 if(Input::isKeyDown(SDLK_RIGHT)&&editorenabled&&!Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
5272 editorrotation+=multiplier*100;
5273 drawmodetogglekeydown=1;
5276 if(Input::isKeyDown(SDLK_UP)&&editorenabled&&!Input::isKeyDown(SDLK_LCTRL)){
5277 editorsize+=multiplier;
5278 drawmodetogglekeydown=1;
5281 if(Input::isKeyDown(SDLK_DOWN)&&editorenabled&&!Input::isKeyDown(SDLK_LCTRL)){
5282 editorsize-=multiplier;
5283 if(editorsize<.1)editorsize=.1;
5284 drawmodetogglekeydown=1;
5288 if(Input::isKeyDown(SDLK_LEFT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&Input::isKeyDown(SDLK_LCTRL)){
5289 mapradius-=multiplier*10;
5292 if(Input::isKeyDown(SDLK_RIGHT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&Input::isKeyDown(SDLK_LCTRL)){
5293 mapradius+=multiplier*10;
5295 if(Input::isKeyDown(SDLK_UP)&&editorenabled&&Input::isKeyDown(SDLK_LCTRL)){
5296 editorrotation2+=multiplier*100;
5299 if(Input::isKeyDown(SDLK_DOWN)&&editorenabled&&Input::isKeyDown(SDLK_LCTRL)){
5300 editorrotation2-=multiplier*100;
5301 if(editorrotation2<-.01)editorrotation2=-.01;
5303 if(Input::isKeyDown(SDLK_DELETE)&&editorenabled&&objects.numobjects&&!drawmodetogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)){
5305 float closestdist=-1;
5307 for(i=0;i<objects.numobjects;i++){
5308 distance=findDistancefast(&objects.position[i],&player[0].coords);
5309 if(closestdist==-1||distance<closestdist){
5310 closestdist=distance;
5314 if(closestdist>0&&closest>=0)objects.DeleteObject(closest);
5315 drawmodetogglekeydown=1;
5319 if(!Input::isKeyDown(SDLK_m)&&!Input::isKeyDown(SDLK_LEFT)&&!Input::isKeyDown(SDLK_COMMA)&&!Input::isKeyDown(SDLK_PERIOD)&&!Input::isKeyDown(SDLK_RIGHT)&&!Input::isKeyDown(SDLK_DELETE)&&!Input::isKeyDown(SDLK_p)){
5320 drawmodetogglekeydown=0;
5323 if(Input::isKeyDown(SDLK_n)&&!Input::isKeyDown(SDLK_LCTRL)&&!texturesizetogglekeydown&&debugmode){
5324 //if(!player[0].skeleton.free)player[0].damage+=500;
5325 player[0].RagDoll(0);
5326 //player[0].spurt=1;
5327 //player[0].DoDamage(1000);
5331 gLoc[0]=player[0].coords.x;
5332 gLoc[1]=player[0].coords.y;
5333 gLoc[2]=player[0].coords.z;
5334 vel[0]=player[0].velocity.x;
5335 vel[1]=player[0].velocity.y;
5336 vel[2]=player[0].velocity.z;
5337 PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
5338 OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
5339 OPENAL_SetVolume(channels[whooshsound], 128);
5340 OPENAL_SetPaused(channels[whooshsound], false);
5341 //OPENAL_SetPaused(channels[whooshsound], true);
5343 texturesizetogglekeydown=1;
5346 if(Input::isKeyDown(SDLK_n)&&Input::isKeyDown(SDLK_LCTRL)&&!texturesizetogglekeydown&&debugmode){
5349 float closestdist=-1;
5351 for(i=0;i<objects.numobjects;i++){
5352 if(objects.type[i]==treeleavestype){
5353 objects.scale[i]*=.9;
5356 texturesizetogglekeydown=1;
5359 static XYZ relative;
5360 static int randattack;
5362 static bool playerrealattackkeydown=0;
5364 if(!Input::isKeyDown(MOUSEBUTTON1)&&!Input::isKeyDown(MOUSEBUTTON2))oldbutton=0;
5365 if(!Input::isKeyDown(attackkey))oldattackkey=0;
5366 if(oldattackkey)player[0].attackkeydown=0;
5367 if(oldattackkey)playerrealattackkeydown=0;
5368 if(!oldattackkey)playerrealattackkeydown=Input::isKeyDown(attackkey);
5369 if((player[0].parriedrecently<=0||player[0].weaponactive==-1)&&(!oldattackkey||(realthreat&&player[0].lastattack!=swordslashanim&&player[0].lastattack!=knifeslashstartanim&&player[0].lastattack!=staffhitanim&&player[0].lastattack!=staffspinhitanim)))player[0].attackkeydown=Input::isKeyDown(attackkey);
5370 if(Input::isKeyDown(attackkey)&&!oldattackkey&&!player[0].backkeydown){
5371 for(k=0;k<numplayers;k++){
5372 if((player[k].targetanimation==swordslashanim||player[k].targetanimation==staffhitanim||player[k].targetanimation==staffspinhitanim)&&player[0].currentanimation!=dodgebackanim&&!player[k].skeleton.free)
5373 player[k].Reverse();
5377 if(!hostile||indialogue!=-1)player[0].attackkeydown=0;
5379 for(k=0;k<numplayers;k++){
5380 if(indialogue!=-1)player[k].attackkeydown=0;
5381 if(player[k].targetanimation!=rabbitrunninganim&&player[k].targetanimation!=wolfrunninganim){
5382 if(player[k].aitype!=playercontrolled)player[k].victim=&player[0];
5383 if(player[k].attackkeydown&&player[k].jumppower<=1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
5384 player[k].jumppower-=2;
5386 if(player[k].attackkeydown&&player[k].jumppower>1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
5387 for(i=0;i<numplayers;i++){
5389 if(player[i].targetanimation==swordslashanim||player[i].targetanimation==knifeslashstartanim||player[i].targetanimation==staffhitanim||player[i].targetanimation==staffspinhitanim)
5390 if(findDistancefast(&player[k].coords,&player[i].coords)<6.5&&!player[i].skeleton.free){
5391 player[k].targetanimation=dodgebackanim;
5393 player[k].targetframe=0;
5394 rotatetarget=player[i].coords-player[k].coords;
5395 Normalise(&rotatetarget);
5396 player[k].targetrotation=-asin(0-rotatetarget.x);
5397 player[k].targetrotation*=360/6.28;
5398 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5400 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;
5403 if(player[k].targetanimation!=dodgebackanim){
5404 if(k==0)numflipped++;
5405 player[k].targetanimation=backhandspringanim;
5407 player[k].targetframe=0;
5408 player[k].targetrotation=-rotation+180;
5409 if(player[k].leftkeydown)player[k].targetrotation-=45;
5410 if(player[k].rightkeydown)player[k].targetrotation+=45;
5411 player[k].rotation=player[k].targetrotation;
5412 player[k].jumppower-=2;
5415 if(player[k].attackkeydown&&!animation[player[k].targetanimation].attack&&!player[k].backkeydown&&(player[k].isIdle()||player[k].isRun()||player[k].targetanimation==walkanim||player[k].targetanimation==sneakanim||player[k].isCrouch())){
5416 player[k].hasvictim=0;
5418 for(i=0;i<numplayers;i++){
5420 if(!player[k].hasvictim)
5421 if((k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack!=reversal){
5422 if(findDistancefast(&player[k].coords,&player[i].coords)<4.5&&!player[i].skeleton.free&&player[i].howactive<typedead1&&player[i].targetanimation!=jumpreversedanim&&player[i].targetanimation!=rabbitkickreversedanim&&player[i].targetanimation!=rabbitkickanim&&player[k].targetanimation!=rabbitkickanim&&player[i].targetanimation!=getupfrombackanim&&(player[i].targetanimation!=staggerbackhighanim&&(player[i].targetanimation!=staggerbackhardanim||animation[staggerbackhardanim].label[player[i].targetframe]==6))&&player[i].targetanimation!=jumpdownanim&&player[i].targetanimation!=jumpupanim&&player[i].targetanimation!=getupfromfrontanim){
5423 player[k].victim=&player[i];
5424 player[k].hasvictim=1;
5425 if(player[k].aitype==playercontrolled){
5426 if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].crouchkeydown&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
5427 else if(findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1&&!reversaltrain)player[k].targetanimation=winduppunchanim;
5428 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
5429 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[i].bloodloss>player[i].damagetolerance/2)player[k].targetanimation=knifefollowanim;
5430 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
5431 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
5432 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].forwardkeydown)player[k].targetanimation=staffhitanim;
5433 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0)player[k].targetanimation=staffspinhitanim;
5434 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
5435 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
5438 if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)){
5439 if(player[k].weaponactive==-1)randattack=abs(Random()%5);
5440 else randattack=abs(Random()%5);
5441 if(player[k].weaponactive==-1&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)){
5442 if(randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
5443 else if(randattack==1&&animation[player[i].targetanimation].height!=lowheight&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
5444 else if(randattack==2&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
5445 else if(animation[player[i].targetanimation].height==lowheight)player[k].targetanimation=lowkickanim;
5447 if(player[k].weaponactive!=-1){
5448 if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
5449 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)/*&&animation[player[i].targetanimation].height!=lowheight*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
5450 //else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)player[k].targetanimation=knifefollowanim;
5451 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
5452 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack<3)player[k].targetanimation=staffhitanim;
5453 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack>=3)player[k].targetanimation=staffspinhitanim;
5454 else if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==1&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
5455 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
5459 if(player[k].targetanimation==upunchanim&&player[k].creature==wolftype)player[k].targetanimation=wolfslapanim;
5461 if((tutoriallevel!=1||tutorialstage==22)&&player[i].howactive<typedead1&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&!player[i].skeleton.free&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&(((player[i].stunned>0&&player[k].madskills)||(player[i].surprised>0)||player[i].aitype==passivetype)||(player[k].weaponactive!=-1&&player[i].stunned>0))&&normaldotproduct(player[i].facing,player[i].coords-player[k].coords)>0&&(k==0)){
5462 if(player[k].weaponactive==-1){
5463 player[i].targetanimation=sneakattackedanim;
5464 player[i].currentanimation=sneakattackedanim;
5465 player[k].currentanimation=sneakattackanim;
5466 player[k].targetanimation=sneakattackanim;
5467 player[k].oldcoords=player[k].coords;
5468 player[k].coords=player[i].coords;
5470 if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife){
5471 player[i].targetanimation=knifesneakattackedanim;
5472 player[i].currentanimation=knifesneakattackedanim;
5473 player[k].currentanimation=knifesneakattackanim;
5474 player[k].targetanimation=knifesneakattackanim;
5475 player[i].oldcoords=player[i].coords;
5476 player[i].coords=player[k].coords;
5478 if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword){
5479 player[i].targetanimation=swordsneakattackedanim;
5480 player[i].currentanimation=swordsneakattackedanim;
5481 player[k].currentanimation=swordsneakattackanim;
5482 player[k].targetanimation=swordsneakattackanim;
5483 player[i].oldcoords=player[i].coords;
5484 player[i].coords=player[k].coords;
5486 if(player[k].weaponactive==-1||weapons.type[player[k].weaponids[player[k].weaponactive]]!=staff){
5487 player[k].victim=&player[i];
5488 player[k].hasvictim=1;
5489 player[i].targettilt2=0;
5490 player[i].targetframe=1;
5491 player[i].currentframe=0;
5493 player[i].velocity=0;
5494 player[k].targettilt2=player[i].targettilt2;
5495 player[k].currentframe=player[i].currentframe;
5496 player[k].targetframe=player[i].targetframe;
5497 player[k].target=player[i].target;
5498 player[k].velocity=0;
5499 player[k].targetrotation=player[i].rotation;
5500 player[k].rotation=player[i].rotation;
5501 player[i].targetrotation=player[i].rotation;
5504 if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free)){
5506 player[k].targetframe=0;
5508 //player[k].velocity=0;
5510 rotatetarget=player[i].coords-player[k].coords;
5511 Normalise(&rotatetarget);
5512 player[k].targetrotation=-asin(0-rotatetarget.x);
5513 player[k].targetrotation*=360/6.28;
5514 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5516 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
5518 player[k].lastattack3=player[k].lastattack2;
5519 player[k].lastattack2=player[k].lastattack;
5520 player[k].lastattack=player[k].targetanimation;
5521 //player[k].targettilt2=0;
5525 if(player[k].targetanimation==knifefollowanim&&player[k].victim==&player[i]){
5526 rotatetarget=player[i].coords-player[k].coords;
5527 Normalise(&rotatetarget);
5528 player[k].targetrotation=-asin(0-rotatetarget.x);
5529 player[k].targetrotation*=360/6.28;
5530 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5531 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
5533 player[k].victim=&player[i];
5534 player[k].hasvictim=1;
5535 player[i].targetanimation=knifefollowedanim;
5536 player[i].currentanimation=knifefollowedanim;
5537 player[i].targettilt2=0;
5538 player[i].targettilt2=player[k].targettilt2;
5539 player[i].targetframe=1;
5540 player[i].currentframe=0;
5542 player[i].velocity=0;
5543 player[k].currentanimation=knifefollowanim;
5544 player[k].targetanimation=knifefollowanim;
5545 player[k].targettilt2=player[i].targettilt2;
5546 player[k].currentframe=player[i].currentframe;
5547 player[k].targetframe=player[i].targetframe;
5548 player[k].target=player[i].target;
5549 player[k].velocity=0;
5550 player[k].oldcoords=player[k].coords;
5551 player[i].coords=player[k].coords;
5552 player[i].targetrotation=player[k].targetrotation;
5553 player[i].rotation=player[k].targetrotation;
5554 player[k].rotation=player[k].targetrotation;
5555 player[i].rotation=player[k].targetrotation;
5560 if(player[k].weaponactive!=-1){
5561 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)hasstaff=1;
5564 for(i=0;i<numplayers;i++){
5566 if((playerrealattackkeydown||player[i].dead||!hasstaff)&&(k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack==neutral&&k==0){
5567 if(!player[i].dead||!realthreat||(player[k].weaponactive==-1&&player[k].crouchkeydown))
5568 if(player[i].skeleton.free)
5569 if(findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)&&(player[i].dead||player[i].skeleton.longdead>1000||player[k].isRun()||(hasstaff)||(player[k].weaponactive!=-1&&player[i].skeleton.free&&(player[i].skeleton.longdead>2000||player[i].damage>player[i].damagetolerance/8||player[i].bloodloss>player[i].damagetolerance/2)&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)))){
5570 player[k].victim=&player[i];
5571 player[k].hasvictim=1;
5572 if(player[k].weaponactive!=-1&&tutoriallevel!=1){
5573 if(player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5))player[k].targetanimation=crouchstabanim;
5574 if(player[k].crouchkeydown&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)player[k].targetanimation=swordgroundstabanim;
5575 if(/*(player[k].crouchkeydown||!player[i].dead)&&*/findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)player[k].targetanimation=staffgroundsmashanim;
5577 if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].crouchkeydown&&player[k].targetanimation!=crouchstabanim&&(player[k].weaponactive==-1)&&player[i].dead&&player[i].skeleton.free&&player[i].skeleton.longdead>1000){
5578 player[k].targetanimation=killanim;
5579 for(j=0;j<terrain.numdecals;j++){
5580 if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
5581 terrain.DeleteDecal(j);
5584 for(l=0;l<objects.numobjects;l++){
5585 if(objects.model[l].type==decalstype)
5586 for(j=0;j<objects.model[l].numdecals;j++){
5587 if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
5588 objects.model[l].DeleteDecal(j);
5593 if(!player[i].dead||musictype!=2)
5594 if(findDistancefast(&player[k].coords,&player[i].coords)<3.5&&(player[k].isRun()||(player[k].isIdle()&&player[k].attackkeydown))&&(player[k].staggerdelay<=0&&(player[i].dead||(player[i].skeleton.longdead<300&&player[k].lastattack!=spinkickanim&&player[i].skeleton.free)))&&(!player[i].dead||musictype!=stream_music2)){
5595 player[k].targetanimation=dropkickanim;
5596 for(j=0;j<terrain.numdecals;j++){
5597 if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
5598 terrain.DeleteDecal(j);
5601 for(l=0;l<objects.numobjects;l++){
5602 if(objects.model[l].type==decalstype)
5603 for(j=0;j<objects.model[l].numdecals;j++){
5604 if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
5605 objects.model[l].DeleteDecal(j);
5611 if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free||player[k].targetanimation==killanim||player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim||player[k].targetanimation==dropkickanim)){
5613 player[k].targetframe=0;
5615 //player[k].velocity=0;
5617 rotatetarget=player[i].coords-player[k].coords;
5618 if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim){
5619 rotatetarget=(player[i].coords+(player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position+player[i].skeleton.joints[player[i].skeleton.jointlabels[neck]].position)/2*player[i].scale)-player[k].coords;
5621 Normalise(&rotatetarget);
5622 player[k].targetrotation=-asin(0-rotatetarget.x);
5623 player[k].targetrotation*=360/6.28;
5624 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5626 if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim){
5627 player[k].targetrotation+=(float)(abs(Random()%100)-50)/4;
5630 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
5631 if(player[k].targetanimation==staffgroundsmashanim)player[k].targettilt2+=10;
5633 player[k].lastattack3=player[k].lastattack2;
5634 player[k].lastattack2=player[k].lastattack;
5635 player[k].lastattack=player[k].targetanimation;
5637 if(player[k].targetanimation==swordgroundstabanim){
5638 player[k].targetrotation+=30;
5640 //player[k].targettilt2=0;
5646 if(!player[k].hasvictim){
5647 for(i=0;i<numplayers;i++){
5648 if((player[k].hasvictim==0)&&i!=k&&(i==0||k==0)&&!player[i].skeleton.free){
5649 player[k].victim=&player[i];
5650 player[k].hasvictim=1;
5652 if(player[k].hasvictim&&!player[i].skeleton.free)
5653 if(findDistancefast(&player[k].coords,&player[i].coords)<findDistancefast(&player[k].coords,&player[k].victim->coords)&&i!=k&&(i==0||k==0)){
5654 player[k].victim=&player[i];
5658 if(player[k].aitype==playercontrolled)
5659 if(player[k].attackkeydown&&(player[k].isRun())&&player[k].wasRun()&&((player[k].hasvictim&&findDistancefast(&player[k].coords,&player[k].victim->coords)<12*(player[k].scale*5)*(player[k].scale*5)&&findDistancefast(&player[k].coords,&player[k].victim->coords)>7*(player[k].scale*5)*(player[k].scale*5)&&!player[k].victim->skeleton.free&&player[k].victim->targetanimation!=getupfrombackanim&&player[k].victim->targetanimation!=getupfromfrontanim&&animation[player[k].victim->targetanimation].height!=lowheight&&player[k].aitype!=playercontrolled&&normaldotproduct(player[k].facing,player[k].victim->coords-player[k].coords)>0&&player[k].rabbitkickenabled)||player[k].jumpkeydown)){
5661 player[k].targetanimation=rabbitkickanim;
5662 player[k].targetframe=0;
5665 if(animation[player[k].targetanimation].attack&&k==0){
5668 if(player[k].weaponactive!=-1){
5669 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)armedstaff=1;
5672 if(player[k].weaponactive!=-1){
5673 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)armedsword=1;
5676 if(player[k].weaponactive!=-1){
5677 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)armedknife=1;
5679 if(armedstaff)numstaffattack++;
5680 else if(armedsword)numswordattack++;
5681 else if(armedknife)numknifeattack++;
5682 else numunarmedattack++;
5689 static float collisionradius;
5691 for(k=0;k<numplayers;k++){
5692 for(i=k;i<numplayers;i++){
5695 if((animation[player[i].targetanimation].attack!=reversed&&animation[player[i].targetanimation].attack!=reversal&&animation[player[k].targetanimation].attack!=reversed&&animation[player[k].targetanimation].attack!=reversal)||(i!=0&&k!=0))
5696 if((animation[player[i].currentanimation].attack!=reversed&&animation[player[i].currentanimation].attack!=reversal&&animation[player[k].currentanimation].attack!=reversed&&animation[player[k].currentanimation].attack!=reversal)||(i!=0&&k!=0))
5697 if(player[i].howactive<=typesleeping&&player[k].howactive<=typesleeping)
5698 if(player[i].howactive!=typesittingwall&&player[k].howactive!=typesittingwall)
5699 if(i!=k&&player[i].whichpatchx==player[k].whichpatchx&&player[i].whichpatchz==player[k].whichpatchz&&player[k].skeleton.oldfree==player[k].skeleton.free&&player[i].skeleton.oldfree==player[i].skeleton.free&&player[i].targetanimation!=climbanim&&player[i].targetanimation!=hanganim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim)
5700 if(player[i].coords.y>player[k].coords.y-3)
5701 if(player[i].coords.y<player[k].coords.y+3)
5702 if(player[i].coords.x>player[k].coords.x-3)
5703 if(player[i].coords.x<player[k].coords.x+3)
5704 if(player[i].coords.z>player[k].coords.z-3)
5705 if(player[i].coords.z<player[k].coords.z+3){
5706 if(findDistancefast(&player[i].coords,&player[k].coords)<3*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5707 if(player[i].onfire||player[k].onfire){
5708 if(!player[i].onfire)player[i].CatchFire();
5709 if(!player[k].onfire)player[k].CatchFire();
5713 tempcoords1=player[i].coords;
5714 tempcoords2=player[k].coords;
5715 if(!player[i].skeleton.oldfree)tempcoords1.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position.y*player[i].scale;
5716 if(!player[k].skeleton.oldfree)tempcoords2.y+=player[k].skeleton.joints[player[k].skeleton.jointlabels[abdomen]].position.y*player[k].scale;
5717 collisionradius=1.2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
5718 if(player[0].hasvictim)
5719 if(player[0].targetanimation==rabbitkickanim&&(k==0||i==0)&&!player[0].victim->skeleton.free)collisionradius=3;
5720 if((!player[i].skeleton.oldfree||!player[k].skeleton.oldfree)&&(findDistancefast(&tempcoords1,&tempcoords2)<collisionradius||findDistancefast(&player[i].coords,&player[k].coords)<collisionradius)){
5722 if(player[k].targetanimation==jumpdownanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[i].skeleton.oldfree&&player[i].skeleton.free&&player[i].dead&&player[k].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5723 player[k].coords.y=player[i].coords.y;
5724 player[i].velocity=player[k].velocity;
5725 player[i].skeleton.free=0;
5726 player[i].rotation=0;
5727 player[i].RagDoll(0);
5728 player[i].DoDamage(20);
5729 if(k==0)camerashake+=.3;
5730 player[i].skeleton.longdead=0;
5731 player[k].lastcollide=1;
5734 if(player[i].targetanimation==jumpdownanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[k].skeleton.oldfree&&player[k].skeleton.free&&player[k].dead&&player[i].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5735 player[i].coords.y=player[k].coords.y;
5736 player[k].velocity=player[i].velocity;
5737 player[k].skeleton.free=0;
5738 player[k].rotation=0;
5739 player[k].RagDoll(0);
5740 player[k].DoDamage(20);
5741 if(i==0)camerashake+=.3;
5742 player[k].skeleton.longdead=0;
5743 player[i].lastcollide=1;
5746 if((player[i].skeleton.oldfree==1&&findLengthfast(&player[i].velocity)>1)||(player[k].skeleton.oldfree==1&&findLengthfast(&player[k].velocity)>1)||(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0)){
5747 rotatetarget=player[k].velocity-player[i].velocity;
5748 if(((player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim)||player[i].skeleton.free)&&((player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim)||player[k].skeleton.free))
5749 if(((((findLengthfast(&rotatetarget)>150&&(i!=0&&k!=0))||(findLengthfast(&rotatetarget)>50&&player[0].rabbitkickragdoll/*currentanimation==rabbitkickanim*/&&(i==0||k==0)))&&normaldotproduct(rotatetarget,player[k].coords-player[i].coords)>0)&&((i==0||k==0)||((player[i].skeleton.oldfree==1&&k!=0&&animation[player[k].currentanimation].attack==neutral)||(player[k].skeleton.oldfree==1&&i!=0&&animation[player[i].currentanimation].attack==neutral)||(player[i].isFlip()&&!player[i].skeleton.oldfree&&(i==0||k==0))||(player[k].isFlip()&&!player[k].skeleton.oldfree&&(i==0||k==0))||(i==0||k==0))))||((player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip())&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&(i==0||k==0)&&(!player[i].skeleton.oldfree&&!player[k].skeleton.oldfree))){
5751 if((i!=0||player[i].skeleton.free)&&(k!=0||player[k].skeleton.free)||(animation[player[i].targetanimation].height==highheight&&animation[player[k].targetanimation].height==highheight)){
5752 static float gLoc[3];
5753 static float vel[3];
5754 gLoc[0]=player[i].coords.x;
5755 gLoc[1]=player[i].coords.y;
5756 gLoc[2]=player[i].coords.z;
5757 vel[0]=player[i].velocity.x;
5758 vel[1]=player[i].velocity.y;
5759 vel[2]=player[i].velocity.z;
5760 if(tutoriallevel!=1){
5761 PlaySoundEx( heavyimpactsound, samp[heavyimpactsound], NULL, true);
5762 OPENAL_3D_SetAttributes(channels[heavyimpactsound], gLoc, vel);
5763 OPENAL_SetVolume(channels[heavyimpactsound], 256);
5764 OPENAL_SetPaused(channels[heavyimpactsound], false);
5766 //player[i].velocity=player[k].velocity;
5767 //player[k].velocity=player[i].velocity;
5769 player[i].RagDoll(0);
5770 if(player[i].damage>player[i].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[i].dead){
5775 player[i].DoDamage(findLengthfast(&rotatetarget)/4);
5776 player[k].RagDoll(0);
5777 if(player[k].damage>player[k].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[k].dead){
5782 player[k].DoDamage(findLengthfast(&rotatetarget)/4);
5784 //if(player[i].skeleton.oldfree){
5785 for(j=0;j<player[i].skeleton.num_joints;j++){
5786 player[i].skeleton.joints[j].velocity=player[i].skeleton.joints[j].velocity/5+player[k].velocity;
5789 //if(player[k].skeleton.oldfree){
5790 for(j=0;j<player[k].skeleton.num_joints;j++){
5791 player[k].skeleton.joints[j].velocity=player[k].skeleton.joints[j].velocity/5+player[i].velocity;
5797 if((animation[player[i].targetanimation].attack==neutral||animation[player[i].targetanimation].attack==normalattack)&&(animation[player[k].targetanimation].attack==neutral||animation[player[k].targetanimation].attack==normalattack)){
5799 if(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0){
5800 if(findDistancefast(&player[k].coords,&player[i].coords)<.5*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5801 rotatetarget=player[k].coords-player[i].coords;
5802 Normalise(&rotatetarget);
5803 player[k].coords=(player[k].coords+player[i].coords)/2;
5804 player[i].coords=player[k].coords-rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
5805 player[k].coords+=rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
5806 if(player[k].howactive==typeactive||hostile)
5807 if(player[k].isIdle()){
5808 if(player[k].howactive<typesleeping){
5809 player[k].targetanimation=player[k].getStop();
5810 player[k].targetframe=0;
5813 else if(player[k].howactive==typesleeping)
5815 player[k].targetanimation=getupfromfrontanim;
5816 player[k].targetframe=0;
5819 if(!editorenabled)player[k].howactive=typeactive;
5821 if(player[i].howactive==typeactive||hostile)
5822 if(player[i].isIdle()){
5823 if(player[i].howactive<typesleeping){
5824 player[i].targetanimation=player[i].getStop();
5825 player[i].targetframe=0;
5830 player[i].targetanimation=getupfromfrontanim;
5831 player[i].targetframe=0;
5834 if(!editorenabled)player[i].howactive=typeactive;
5838 if(k==0&&i!=0&&player[k].targetanimation==jumpdownanim&&!player[i].isCrouch()&&player[i].targetanimation!=rollanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[k].lastcollide<=0&&player[k].velocity.y<-10){
5839 player[i].velocity=player[k].velocity;
5840 player[k].velocity=player[k].velocity*-.5;
5841 //player[i].velocity.y-=10;
5842 player[k].velocity.y=player[i].velocity.y;
5843 player[i].DoDamage(20);
5844 player[i].RagDoll(0);
5845 player[k].lastcollide=1;
5852 if(i==0&&k!=0&&player[i].targetanimation==jumpdownanim&&!player[k].isCrouch()&&player[k].targetanimation!=rollanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[i].lastcollide<=0&&player[i].velocity.y<-10){
5853 player[k].velocity=player[i].velocity;
5854 player[i].velocity=player[i].velocity*-.3;
5855 //player[k].velocity.y-=10;
5856 player[i].velocity.y=player[k].velocity.y;
5857 player[k].DoDamage(20);
5858 player[k].RagDoll(0);
5859 player[i].lastcollide=1;
5870 player[i].CheckKick();
5871 player[k].CheckKick();
5877 for(k=0;k<numplayers;k++){
5878 for(i=k;i<numplayers;i++){
5880 if(i<numplayers&&i!=k&&player[k].skeleton.free==0&&player[i].skeleton.oldfree==0&&(player[i].targetanimation==jumpupanim||player[k].targetanimation==jumpupanim)&&(player[i].aitype==playercontrolled||player[k].aitype==playercontrolled)&&((player[i].aitype==attacktypecutoff&&player[i].stunned<=0)||(player[k].aitype==attacktypecutoff&&player[k].stunned<=0))){
5881 if(findDistancefast(&player[i].coords,&player[k].coords)<10*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)&&findDistancefastflat(&player[i].coords,&player[k].coords)<2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5882 if(player[i].targetanimation==jumpupanim&&player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim&&animation[player[k].targetanimation].height==middleheight&&normaldotproduct(player[i].velocity,player[k].coords-player[i].coords)<0&&((player[k].aitype==playercontrolled&&player[k].attackkeydown)||player[k].aitype!=playercontrolled)){
5883 player[i].victim=&player[k];
5884 player[i].targetanimation=jumpreversedanim;
5885 player[i].currentanimation=jumpreversedanim;
5886 player[k].currentanimation=jumpreversalanim;
5887 player[k].targetanimation=jumpreversalanim;
5888 player[i].targettilt2=0;
5889 player[i].currentframe=0;
5890 player[i].targetframe=1;
5891 player[k].currentframe=0;
5892 player[k].targetframe=1;
5893 if(player[i].coords.y<player[k].coords.y+1){
5894 player[i].targetanimation=rabbitkickreversedanim;
5895 player[i].currentanimation=rabbitkickreversedanim;
5896 player[k].currentanimation=rabbitkickreversalanim;
5897 player[k].targetanimation=rabbitkickreversalanim;
5898 player[k].currentframe=1;
5899 player[k].targetframe=2;
5900 player[i].currentframe=1;
5901 player[i].targetframe=2;
5903 player[k].targettilt2=0;
5905 player[i].velocity=0;
5906 player[k].velocity=0;
5907 player[k].oldcoords=player[k].coords;
5908 player[i].coords=player[k].coords;
5909 player[k].targetrotation=player[i].targetrotation;
5910 player[k].rotation=player[i].targetrotation;
5911 player[k].victim=&player[i];
5912 if(player[k].aitype==attacktypecutoff)player[k].stunned=.5;
5914 if(player[k].targetanimation==jumpupanim&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&animation[player[i].targetanimation].height==middleheight&&normaldotproduct(player[k].velocity,player[i].coords-player[k].coords)<0&&((player[i].aitype==playercontrolled&&player[i].attackkeydown)||player[i].aitype!=playercontrolled)){
5915 player[k].victim=&player[i];
5916 player[k].targetanimation=jumpreversedanim;
5917 player[k].currentanimation=jumpreversedanim;
5918 player[i].currentanimation=jumpreversalanim;
5919 player[i].targetanimation=jumpreversalanim;
5920 player[k].targettilt2=0;
5921 player[i].targettilt2=0;
5922 player[k].currentframe=0;
5923 player[k].targetframe=1;
5924 player[i].currentframe=0;
5925 player[i].targetframe=1;
5926 if(player[k].coords.y<player[i].coords.y+1){
5927 player[k].targetanimation=rabbitkickreversedanim;
5928 player[k].currentanimation=rabbitkickreversedanim;
5929 player[i].currentanimation=rabbitkickreversalanim;
5930 player[i].targetanimation=rabbitkickreversalanim;
5931 player[k].currentframe=1;
5932 player[k].targetframe=2;
5933 player[i].currentframe=1;
5934 player[i].targetframe=2;
5937 player[k].velocity=0;
5938 player[i].velocity=0;
5939 player[i].oldcoords=player[i].coords;
5940 player[k].coords=player[i].coords;
5941 player[i].targetrotation=player[k].targetrotation;
5942 player[i].rotation=player[k].targetrotation;
5943 player[i].victim=&player[k];
5944 if(player[i].aitype==attacktypecutoff)player[i].stunned=.5;
5951 for(k=0;k<numplayers;k++)
5952 if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
5956 if(!Input::isKeyDown(SDLK_n)){
5957 texturesizetogglekeydown=0;
5960 for(k=0;k<numplayers;k++){
5961 if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
5962 if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
5963 player[k].DoDamage(1000);
5968 static bool respawnkeydown;
5969 if(!editorenabled&&(whichlevel!=-2&&(Input::isKeyDown(SDLK_z)&&Input::isKeyDown(SDLK_LMETA)&&debugmode&&!editorenabled)||(Input::isKeyDown(jumpkey)&&!respawnkeydown&&!oldattackkey&&player[0].dead))){
5970 targetlevel=whichlevel;
5974 if(!Input::isKeyDown(jumpkey))respawnkeydown=0;
5975 if(Input::isKeyDown(jumpkey))respawnkeydown=1;
5980 if(whichlevel!=-2&&Input::isKeyDown(SDLK_k)&&Input::isKeyDown(SDLK_LSHIFT)&&!slomotogglekeydown&&debugmode&&!editorenabled){
5982 if(targetlevel>numchallengelevels-1)targetlevel=0;
5985 slomotogglekeydown=1;
5987 static bool movekey;
5988 static bool connected;
5990 for(int i=0;i<numplayers;i++){
5991 if(!player[i].skeleton.free){
5992 oldtargetrotation=player[i].targetrotation;
5993 if(i==0&&indialogue==-1){
5994 if(!animation[player[0].targetanimation].attack&&player[0].targetanimation!=staggerbackhighanim&&player[0].targetanimation!=staggerbackhardanim&&player[0].targetanimation!=crouchremoveknifeanim&&player[0].targetanimation!=removeknifeanim&&player[0].targetanimation!=backhandspringanim&&player[0].targetanimation!=dodgebackanim&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
5995 if(!cameramode)player[0].targetrotation=-rotation+180;
5996 if(cameramode)player[0].targetrotation=0;
6002 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
6003 if(cameramode){facing=flatfacing;}
6005 facing=DoRotation(facing,-rotation2,0,0);
6006 facing=DoRotation(facing,0,0-rotation,0);
6009 player[0].lookrotation=-rotation;
6011 player[i].targetheadrotation=rotation;
6012 player[i].targetheadrotation2=rotation2;
6014 if(i!=0&&player[i].aitype==playercontrolled&&indialogue==-1){
6015 if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim&&player[i].targetanimation!=walljumprightkickanim&&player[i].targetanimation!=walljumpleftkickanim){
6016 player[i].targetrotation=-player[i].lookrotation+180;
6022 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
6024 facing=DoRotation(facing,-player[i].lookrotation2,0,0);
6025 facing=DoRotation(facing,0,0-player[i].lookrotation,0);
6027 player[i].targetheadrotation=player[i].lookrotation;
6028 player[i].targetheadrotation2=player[i].lookrotation2;
6031 rotatetarget=participantfacing[whichdialogue][indialogue][i];
6032 Normalise(&rotatetarget);
6033 player[i].targetheadrotation=-asin(0-rotatetarget.x);
6034 player[i].targetheadrotation*=360/6.28;
6035 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
6037 player[i].targetheadrotation*=-1;
6038 player[i].targetheadrotation+=180;
6039 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
6047 player[i].avoidsomething=0;
6049 for(j=0;j<objects.numobjects;j++){
6050 if(objects.onfire[j]){
6051 if(findDistancefast(&objects.position[j],&player[i].coords)<objects.scale[j]*objects.scale[j]*200)
6053 if(findDistancefast(&player[i].coords,&objects.position[j])<findDistancefast(&player[i].coords,&player[0].coords)){
6054 player[i].collided=0;
6055 player[i].avoidcollided=1;
6056 if(player[i].avoidsomething==0||findDistancefast(&objects.position[j],&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
6057 player[i].avoidwhere=objects.position[j];
6063 //Add avoidwhere to players
6065 for(j=0;j<numplayers;j++){
6066 if(player[j].onfire){
6067 if(findDistancefast(&player[j].coords,&player[i].coords)<0.3*0.3*200)
6069 if(findDistancefast(&player[i].coords,&player[j].coords)<findDistancefast(&player[i].coords,&player[0].coords)){
6070 player[i].collided=0;
6071 player[i].avoidcollided=1;
6072 if(player[i].avoidsomething==0||findDistancefast(&player[j].coords,&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
6073 player[i].avoidwhere=objects.position[j];
6079 if(player[i].collided>.8)player[i].avoidcollided=0;
6080 if(player[i].aitype!=playercontrolled&&indialogue==-1){
6081 player[i].jumpclimb=0;
6083 if(editorenabled)player[i].stunned=1;
6086 //if(findDistancefastflat(&player[i].coords,&player[0].coords)<3/*&&player[0].coords.y>player[i].coords.y+.1*/)player[i].pause=1;
6087 if(findDistancefastflat(&player[0].coords,&player[i].coords)<30&&player[0].coords.y>player[i].coords.y+2&&!player[0].onterrain)player[i].pause=1;
6089 /*if(player[i].aitype==passivetype&&player[i].numwaypoints<=1){
6090 player[i].forwardkeydown=0;
6091 player[i].leftkeydown=0;
6092 player[i].backkeydown=0;
6093 player[i].rightkeydown=0;
6094 player[i].crouchkeydown=0;
6095 player[i].attackkeydown=0;
6096 player[i].jumpkeydown=0;
6097 player[i].throwkeydown=0;
6100 if(player[i].aitype==pathfindtype){
6101 if(player[i].finalpathfindpoint==-1){
6102 float closestdistance;
6108 for(j=0;j<numpathpoints;j++){
6109 if(closest==-1||findDistancefast(&player[i].finalfinaltarget,&pathpoint[j])<closestdistance){
6110 closestdistance=findDistancefast(&player[i].finalfinaltarget,&pathpoint[j]);
6112 player[i].finaltarget=pathpoint[j];
6115 player[i].finalpathfindpoint=closest;
6116 for(j=0;j<numpathpoints;j++){
6117 if(numpathpointconnect[j])
6118 for(k=0;k<numpathpointconnect[j];k++){
6119 DistancePointLine(&player[i].finalfinaltarget, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
6120 if(tempdist*tempdist<closestdistance){
6121 if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
6122 closestdistance=tempdist*tempdist;
6124 player[i].finaltarget=colpoint;
6129 player[i].finalpathfindpoint=closest;
6132 if(player[i].targetpathfindpoint==-1){
6133 float closestdistance;
6139 if(player[i].lastpathfindpoint==-1){
6140 for(j=0;j<numpathpoints;j++){
6141 if(j!=player[i].lastpathfindpoint)
6142 if(closest==-1||(findDistancefast(&player[i].coords,&pathpoint[j])<closestdistance/*&&findDistancefast(&player[i].finaltarget,&pathpoint[j])<findDistancefast(&player[i].finaltarget,&player[i].coords)*/)){
6143 closestdistance=findDistancefast(&player[i].coords,&pathpoint[j]);
6147 player[i].targetpathfindpoint=closest;
6148 for(j=0;j<numpathpoints;j++){
6149 if(j!=player[i].lastpathfindpoint)
6150 if(numpathpointconnect[j])
6151 for(k=0;k<numpathpointconnect[j];k++){
6152 DistancePointLine(&player[i].coords, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
6153 if(tempdist*tempdist<closestdistance){
6154 if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
6155 //if(findDistancefast(&player[i].finaltarget,&colpoint)<findDistancefast(&player[i].finaltarget,&player[i].coords)){
6156 closestdistance=tempdist*tempdist;
6163 player[i].targetpathfindpoint=closest;
6167 for(j=0;j<numpathpoints;j++){
6168 if(j!=player[i].lastpathfindpoint&&j!=player[i].lastpathfindpoint2&&j!=player[i].lastpathfindpoint3&&j!=player[i].lastpathfindpoint4)
6171 if(numpathpointconnect[j])
6172 for(k=0;k<numpathpointconnect[j];k++){
6173 if(pathpointconnect[j][k]==player[i].lastpathfindpoint)connected=1;
6176 if(numpathpointconnect[player[i].lastpathfindpoint])
6177 for(k=0;k<numpathpointconnect[player[i].lastpathfindpoint];k++){
6178 if(pathpointconnect[player[i].lastpathfindpoint][k]==j)connected=1;
6181 tempdist=findPathDist(j,player[i].finalpathfindpoint);
6182 if(closest==-1||tempdist<closestdistance){
6183 closestdistance=tempdist;
6189 player[i].targetpathfindpoint=closest;
6192 player[i].losupdatedelay-=multiplier;
6194 rotatetarget=pathpoint[player[i].targetpathfindpoint]-player[i].coords;
6195 Normalise(&rotatetarget);
6196 player[i].targetrotation=-asin(0-rotatetarget.x);
6197 player[i].targetrotation*=360/6.28;
6198 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6199 player[i].lookrotation=player[i].targetrotation;
6200 //player[i].aiupdatedelay=.05;
6202 if(findDistancefastflat(&player[i].coords,&pathpoint[player[i].targetpathfindpoint])<.6){
6203 player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
6204 player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
6205 player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
6206 player[i].lastpathfindpoint=player[i].targetpathfindpoint;
6207 if(player[i].lastpathfindpoint2==-1)player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
6208 if(player[i].lastpathfindpoint3==-1)player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
6209 if(player[i].lastpathfindpoint4==-1)player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
6210 player[i].targetpathfindpoint=-1;
6212 if(findDistancefastflat(&player[i].coords,&player[i].finalfinaltarget)<findDistancefastflat(&player[i].coords,&player[i].finaltarget)||findDistancefastflat(&player[i].coords,&player[i].finaltarget)<.6*(player[i].scale*5)*(player[i].scale*5)||player[i].lastpathfindpoint==player[i].finalpathfindpoint){
6213 player[i].aitype=passivetype;
6216 player[i].forwardkeydown=1;
6217 player[i].leftkeydown=0;
6218 player[i].backkeydown=0;
6219 player[i].rightkeydown=0;
6220 player[i].crouchkeydown=0;
6221 player[i].attackkeydown=0;
6222 player[i].throwkeydown=0;
6224 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6226 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6227 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6229 if((tutoriallevel!=1||cananger)&&hostile&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
6230 if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled&&(player[0].coords.y<player[i].coords.y+5||player[0].onterrain))
6231 player[i].aitype=attacktypecutoff;
6232 if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
6233 player[i].aitype=attacktypecutoff;
6235 if(player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
6236 player[i].losupdatedelay=.2;
6237 for(j=0;j<numplayers;j++){
6238 if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
6239 if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
6240 if(findDistancefast(&player[i].coords,&player[j].coords)<400)
6241 if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
6242 if(player[j].coords.y<player[i].coords.y+5||player[j].onterrain)
6243 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
6244 player[i].aitype=searchtype;
6245 player[i].lastchecktime=12;
6246 player[i].lastseen=player[j].coords;
6247 player[i].lastseentime=12;
6253 if(player[i].aitype==attacktypecutoff&&musictype!=2){
6254 if(player[i].creature!=wolftype){
6255 player[i].stunned=.6;
6256 player[i].surprised=.6;
6261 if(player[i].aitype!=passivetype&&leveltime>.5){
6262 player[i].howactive=typeactive;
6265 if(player[i].aitype==passivetype){
6266 player[i].aiupdatedelay-=multiplier;
6267 player[i].losupdatedelay-=multiplier;
6268 player[i].lastseentime+=multiplier;
6269 player[i].pausetime-=multiplier;
6270 if(player[i].lastseentime>1)player[i].lastseentime=1;
6272 if(player[i].aiupdatedelay<0){
6273 if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0){
6274 rotatetarget=player[i].waypoints[player[i].waypoint]-player[i].coords;
6275 Normalise(&rotatetarget);
6276 player[i].targetrotation=-asin(0-rotatetarget.x);
6277 player[i].targetrotation*=360/6.28;
6278 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6279 player[i].lookrotation=player[i].targetrotation;
6280 player[i].aiupdatedelay=.05;
6282 if(findDistancefastflat(&player[i].coords,&player[i].waypoints[player[i].waypoint])<1){
6283 if(player[i].waypointtype[player[i].waypoint]==wppause)player[i].pausetime=4;
6284 player[i].waypoint++;
6285 if(player[i].waypoint>player[i].numwaypoints-1)player[i].waypoint=0;
6290 if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0)player[i].forwardkeydown=1;
6291 else player[i].forwardkeydown=0;
6292 player[i].leftkeydown=0;
6293 player[i].backkeydown=0;
6294 player[i].rightkeydown=0;
6295 player[i].crouchkeydown=0;
6296 player[i].attackkeydown=0;
6297 player[i].throwkeydown=0;
6299 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
6300 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6302 XYZ leftpos,rightpos;
6303 float leftdist,rightdist;
6304 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
6305 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
6306 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
6307 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
6308 if(leftdist<rightdist)player[i].targetrotation+=90;
6309 else player[i].targetrotation-=90;
6313 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6314 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6318 if(player[i].howactive<typesleeping)
6319 if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
6320 for(j=0;j<numenvsounds;j++){
6321 if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
6322 player[i].aitype=attacktypecutoff;
6326 if(player[i].howactive==typesleeping)
6327 if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
6328 for(j=0;j<numenvsounds;j++){
6329 if(envsoundvol[j]>14)
6330 if(findDistancefast(&player[i].coords,&envsound[j])<2*((envsoundvol[j]-14)+(envsoundvol[j]-14)*(player[i].creature==rabbittype)*3)){
6331 player[i].aitype=attacktypecutoff;
6335 if(player[i].aitype!=passivetype){
6336 if(player[i].howactive==typesleeping){
6337 player[i].targetanimation=getupfromfrontanim;
6338 player[i].targetframe=0;
6342 player[i].howactive=typeactive;
6346 if(player[i].howactive<typesleeping&&((tutoriallevel!=1||cananger)&&hostile)&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
6347 if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled)
6348 player[i].aitype=attacktypecutoff;
6349 if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
6350 player[i].aitype=attacktypecutoff;
6352 if(player[i].creature==wolftype){
6354 float smelldistance;
6356 for(j=0;j<numplayers;j++){
6357 if(j==0||(player[j].dead&&player[j].bloodloss>0)){
6358 if(j==0&&player[j].num_weapons>0){
6359 if(weapons.bloody[player[j].weaponids[0]])smelldistance=100;
6360 if(player[j].num_weapons==2)
6361 if(weapons.bloody[player[j].weaponids[1]])smelldistance=100;
6366 windsmell=windvector;
6367 Normalise(&windsmell);
6368 windsmell=windsmell*2+player[j].coords;
6369 if(findDistancefast(&player[i].coords,&windsmell)<smelldistance&&!editorenabled)
6370 player[i].aitype=attacktypecutoff;
6375 if(player[i].howactive<typesleeping&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
6376 player[i].losupdatedelay=.2;
6377 for(j=0;j<numplayers;j++){
6378 if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
6379 if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
6380 if(findDistancefast(&player[i].coords,&player[j].coords)<400)
6381 if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
6382 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
6383 player[i].lastseentime-=.2;
6384 if(j==0&&animation[player[j].targetanimation].height==lowheight)player[i].lastseentime-=.4;
6385 else player[i].lastseentime-=.6;
6387 if(player[i].lastseentime<=0){
6388 player[i].aitype=searchtype;
6389 player[i].lastchecktime=12;
6390 player[i].lastseen=player[j].coords;
6391 player[i].lastseentime=12;
6397 if(player[i].aitype==attacktypecutoff&&musictype!=2){
6398 if(player[i].creature!=wolftype){
6399 player[i].stunned=.6;
6400 player[i].surprised=.6;
6402 if(player[i].creature==wolftype){
6403 player[i].stunned=.47;
6404 player[i].surprised=.47;
6410 if(player[i].aitype==searchtype){
6411 player[i].aiupdatedelay-=multiplier;
6412 player[i].losupdatedelay-=multiplier;
6413 if(!player[i].pause)player[i].lastseentime-=multiplier;
6414 player[i].lastchecktime-=multiplier;
6416 if(player[i].isRun()&&!player[i].onground){
6417 if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
6418 test2=player[i].coords+player[i].facing;
6420 test=player[i].coords+player[i].facing;
6422 j=checkcollide(test2,test,player[i].laststanding);
6423 if(j==-1)j=checkcollide(test2,test);
6425 player[i].velocity=0;
6426 player[i].targetanimation=player[i].getStop();
6427 player[i].targetframe=0;
6429 player[i].targetrotation+=180;
6430 player[i].stunned=.5;
6431 //player[i].aitype=passivetype;
6432 player[i].aitype=pathfindtype;
6433 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6434 player[i].finalpathfindpoint=-1;
6435 player[i].targetpathfindpoint=-1;
6436 player[i].lastpathfindpoint=-1;
6437 player[i].lastpathfindpoint2=-1;
6438 player[i].lastpathfindpoint3=-1;
6439 player[i].lastpathfindpoint4=-1;
6441 else player[i].laststanding=j;
6444 if(player[i].aiupdatedelay<0){
6445 rotatetarget=player[i].lastseen-player[i].coords;
6446 Normalise(&rotatetarget);
6447 player[i].targetrotation=-asin(0-rotatetarget.x);
6448 player[i].targetrotation*=360/6.28;
6449 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6450 player[i].lookrotation=player[i].targetrotation;
6451 player[i].aiupdatedelay=.05;
6452 player[i].forwardkeydown=1;
6454 if(findDistancefastflat(&player[i].coords,&player[i].lastseen)<1*(player[i].scale*5)*(player[i].scale*5)||player[i].lastchecktime<0){
6455 player[i].forwardkeydown=0;
6456 player[i].aiupdatedelay=1;
6457 player[i].lastseen.x+=(float(Random()%100)-50)/25;
6458 player[i].lastseen.z+=(float(Random()%100)-50)/25;
6459 player[i].lastchecktime=3;
6462 player[i].leftkeydown=0;
6463 player[i].backkeydown=0;
6464 player[i].rightkeydown=0;
6465 player[i].crouchkeydown=0;
6466 player[i].attackkeydown=0;
6467 player[i].throwkeydown=0;
6469 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
6470 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6472 XYZ leftpos,rightpos;
6473 float leftdist,rightdist;
6474 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
6475 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
6476 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
6477 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
6478 if(leftdist<rightdist)player[i].targetrotation+=90;
6479 else player[i].targetrotation-=90;
6483 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6484 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6486 if(numenvsounds>0&&((tutoriallevel!=1||cananger)&&hostile))
6487 for(j=0;j<numenvsounds;j++){
6488 if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
6489 player[i].aitype=attacktypecutoff;
6493 if(!player[0].dead&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2&&((tutoriallevel!=1||cananger)&&hostile)){
6494 player[i].losupdatedelay=.2;
6495 if(findDistancefast(&player[i].coords,&player[0].coords)<4&&animation[player[i].targetanimation].height!=lowheight)
6496 {player[i].aitype=attacktypecutoff;
6497 player[i].lastseentime=1;}
6498 if(abs(Random()%2)||animation[player[i].targetanimation].height!=lowheight)
6499 if(findDistancefast(&player[i].coords,&player[0].coords)<400)
6500 if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
6501 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position,0,player[0].rotation,0)*player[0].scale+player[0].coords))||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
6502 player[i].aitype=attacktypecutoff;
6503 player[i].lastseentime=1;
6506 if(player[i].lastseentime<0){
6507 //player[i].aitype=passivetype;
6509 player[i].aitype=pathfindtype;
6510 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6511 player[i].finalpathfindpoint=-1;
6512 player[i].targetpathfindpoint=-1;
6513 player[i].lastpathfindpoint=-1;
6514 player[i].lastpathfindpoint2=-1;
6515 player[i].lastpathfindpoint3=-1;
6516 player[i].lastpathfindpoint4=-1;
6520 if(player[i].aitype!=gethelptype){
6521 player[i].runninghowlong=0;
6524 if(player[i].aitype==gethelptype){
6525 player[i].runninghowlong+=multiplier;
6526 player[i].aiupdatedelay-=multiplier;
6528 if(player[i].aiupdatedelay<0||player[i].ally==0){
6529 player[i].aiupdatedelay=.2;
6537 if(!player[i].ally){
6538 for(j=0;j<numplayers;j++){
6539 if(j!=i&&j!=0&&!player[j].dead&&player[j].howactive<typedead1&&!player[j].skeleton.free&&player[j].aitype==passivetype){
6540 distance=findDistancefast(&player[i].coords,&player[j].coords);
6541 if(closestdist==-1||distance<closestdist){
6542 closestdist=distance;
6548 if(closest!=-1)player[i].ally=closest;
6549 else player[i].ally=0;
6550 player[i].lastseen=player[0].coords;
6551 player[i].lastseentime=12;
6555 player[i].lastchecktime=12;
6556 //player[i].lastseentime-=.5;
6558 facing=player[i].coords;
6559 flatfacing=player[player[i].ally].coords;
6560 facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
6561 flatfacing.y+=player[player[i].ally].skeleton.joints[player[player[i].ally].skeleton.jointlabels[head]].position.y*player[player[i].ally].scale;
6562 if(-1!=checkcollide(facing,flatfacing))
6563 player[i].lastseentime-=.1;
6565 if(player[i].ally<=0||player[player[i].ally].skeleton.free||player[player[i].ally].aitype!=passivetype||player[i].lastseentime<=0){
6566 player[i].aitype=searchtype;
6567 player[i].lastseentime=12;
6570 if(player[i].ally>0){
6571 rotatetarget=player[player[i].ally].coords-player[i].coords;
6572 Normalise(&rotatetarget);
6573 player[i].targetrotation=-asin(0-rotatetarget.x);
6574 player[i].targetrotation*=360/6.28;
6575 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6576 player[i].lookrotation=player[i].targetrotation;
6577 player[i].aiupdatedelay=.05;
6578 player[i].forwardkeydown=1;
6580 if(findDistancefastflat(&player[i].coords,&player[player[i].ally].coords)<3){
6581 player[i].aitype=searchtype;
6582 player[i].lastseentime=12;
6583 player[player[i].ally].aitype=searchtype;
6584 if(player[player[i].ally].lastseentime<player[i].lastseentime){
6585 player[player[i].ally].lastseen=player[i].lastseen;
6586 player[player[i].ally].lastseentime=player[i].lastseentime;
6587 player[player[i].ally].lastchecktime=player[i].lastchecktime;
6591 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
6592 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6594 XYZ leftpos,rightpos;
6595 float leftdist,rightdist;
6596 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
6597 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
6598 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
6599 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
6600 if(leftdist<rightdist)player[i].targetrotation+=90;
6601 else player[i].targetrotation-=90;
6606 player[i].leftkeydown=0;
6607 player[i].backkeydown=0;
6608 player[i].rightkeydown=0;
6609 player[i].crouchkeydown=0;
6610 player[i].attackkeydown=0;
6612 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6613 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6616 if(player[i].aitype==getweapontype){
6617 player[i].aiupdatedelay-=multiplier;
6618 player[i].lastchecktime-=multiplier;
6620 if(player[i].aiupdatedelay<0){
6621 player[i].aiupdatedelay=.2;
6629 if(player[i].ally<0){
6630 for(j=0;j<weapons.numweapons;j++){
6631 if(weapons.owner[j]==-1){
6632 distance=findDistancefast(&player[i].coords,&weapons.position[j]);
6633 if(closestdist==-1||distance<closestdist){
6634 closestdist=distance;
6640 if(closest!=-1)player[i].ally=closest;
6641 else player[i].ally=-1;
6644 player[i].lastseentime=12;
6646 if(!player[0].dead&&((tutoriallevel!=1||cananger)&&hostile))
6647 if(player[i].ally<0||player[i].weaponactive!=-1||player[i].lastchecktime<=0){
6648 player[i].aitype=attacktypecutoff;
6649 player[i].lastseentime=1;
6652 if(player[i].ally>=0){
6653 if(weapons.owner[player[i].ally]!=-1||findDistancefast(&player[i].coords,&weapons.position[player[i].ally])>16){
6654 player[i].aitype=attacktypecutoff;
6655 player[i].lastseentime=1;
6657 rotatetarget=weapons.position[player[i].ally]-player[i].coords;
6658 Normalise(&rotatetarget);
6659 player[i].targetrotation=-asin(0-rotatetarget.x);
6660 player[i].targetrotation*=360/6.28;
6661 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6662 player[i].lookrotation=player[i].targetrotation;
6663 player[i].aiupdatedelay=.05;
6664 player[i].forwardkeydown=1;
6667 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
6668 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6670 XYZ leftpos,rightpos;
6671 float leftdist,rightdist;
6672 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
6673 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
6674 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
6675 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
6676 if(leftdist<rightdist)player[i].targetrotation+=90;
6677 else player[i].targetrotation-=90;
6682 player[i].leftkeydown=0;
6683 player[i].backkeydown=0;
6684 player[i].rightkeydown=0;
6685 player[i].attackkeydown=0;
6686 player[i].throwkeydown=1;
6687 player[i].crouchkeydown=0;
6688 if(player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim)player[i].throwtogglekeydown=0;
6689 player[i].drawkeydown=0;
6691 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6692 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6695 if(player[i].aitype==attacktypecutoff){
6696 player[i].aiupdatedelay-=multiplier;
6697 if(player[i].damage<player[i].damagetolerance*2/3)
6698 if((player[0].targetanimation==rabbitkickanim||player[0].targetanimation==knifethrowanim||(player[0].isFlip()&&normaldotproduct(player[0].facing,player[0].coords-player[i].coords)<0))&&!player[0].skeleton.free&&(player[i].aiupdatedelay<.1)){
6699 player[i].attackkeydown=0;
6700 if(player[i].isIdle())player[i].crouchkeydown=1;
6701 if(player[0].targetanimation!=rabbitkickanim&&player[0].weaponactive!=-1){
6702 if(weapons.type[player[0].weaponids[0]]==knife){
6703 if(player[i].isIdle()||player[i].isCrouch()||player[i].isRun()||player[i].isFlip()){
6704 if(abs(Random()%2==0))player[i].targetanimation=backhandspringanim;
6705 else player[i].targetanimation=rollanim;
6707 player[i].targetframe=0;
6708 player[i].targetrotation+=90*(abs(Random()%2)*2-1);
6709 player[i].wentforweapon=0;
6711 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim){
6712 player[i].targetanimation=flipanim;
6714 player[i].targetframe=0;
6718 player[i].forwardkeydown=0;
6719 player[i].aiupdatedelay=.02;
6721 if(player[0].isFlip()&&!player[0].skeleton.free&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
6722 if(findDistancefast(&player[0].coords,&player[i].coords)<25)
6723 if((1-player[i].damage/player[i].damagetolerance)>.5)player[i].stunned=1;
6725 if(player[i].wentforweapon<3)
6726 for(j=0;j<weapons.numweapons;j++){
6727 if(player[i].creature!=wolftype)
6728 if(player[i].num_weapons==0&&weapons.owner[j]==-1&&weapons.velocity[i].x==0&&weapons.velocity[i].z==0&&weapons.velocity[i].y==0){
6729 if(findDistancefast(&player[i].coords,&weapons.position[j])<16){
6730 player[i].wentforweapon++;
6731 player[i].lastchecktime=6;
6732 player[i].aitype=getweapontype;
6737 if(player[i].damage<player[i].damagetolerance/2)
6738 if(animation[player[i].targetanimation].height!=highheight)
6739 if(player[i].damage<player[i].damagetolerance*.5&&((player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)&&((player[i].aiupdatedelay<.15&&difficulty==2)||(player[i].aiupdatedelay<.08&&difficulty!=2)))){
6740 player[i].crouchkeydown=1;
6742 if(player[i].isRun()&&!player[i].onground){
6743 if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
6744 test2=player[i].coords+player[i].facing;
6746 test=player[i].coords+player[i].facing;
6748 j=checkcollide(test2,test,player[i].laststanding);
6749 if(j==-1)j=checkcollide(test2,test);
6751 player[i].velocity=0;
6752 player[i].targetanimation=player[i].getStop();
6753 player[i].targetframe=0;
6755 player[i].targetrotation+=180;
6756 player[i].stunned=.5;
6757 //player[i].aitype=passivetype;
6758 player[i].aitype=pathfindtype;
6759 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6760 player[i].finalpathfindpoint=-1;
6761 player[i].targetpathfindpoint=-1;
6762 player[i].lastpathfindpoint=-1;
6763 player[i].lastpathfindpoint2=-1;
6764 player[i].lastpathfindpoint3=-1;
6765 player[i].lastpathfindpoint4=-1;
6767 else player[i].laststanding=j;
6770 if(player[0].coords.y>player[i].coords.y+5&&animation[player[0].targetanimation].height!=highheight&&!player[0].onterrain){
6771 player[i].aitype=pathfindtype;
6772 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6773 player[i].finalpathfindpoint=-1;
6774 player[i].targetpathfindpoint=-1;
6775 player[i].lastpathfindpoint=-1;
6776 player[i].lastpathfindpoint2=-1;
6777 player[i].lastpathfindpoint3=-1;
6778 player[i].lastpathfindpoint4=-1;
6780 if(player[i].aiupdatedelay<0&&!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
6781 if(player[i].weaponactive==-1&&player[i].num_weapons>0)player[i].drawkeydown=Random()%2;
6782 else player[i].drawkeydown=0;
6783 player[i].rabbitkickenabled=Random()%2;
6784 rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity;
6785 if(findDistancefast(&player[player[i].aitarget].coords,&player[i].coords)<findDistancefast(&rotatetarget,&player[i].coords))
6786 rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity*findDistance(&player[player[i].aitarget].coords,&player[i].coords)/findLength(&player[i].velocity)-player[i].coords;
6787 else rotatetarget=player[player[i].aitarget].coords-player[i].coords;
6788 Normalise(&rotatetarget);
6789 player[i].targetrotation=-asin(0-rotatetarget.x);
6790 player[i].targetrotation*=360/6.28;
6791 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6792 player[i].lookrotation=player[i].targetrotation;
6793 player[i].aiupdatedelay=.2+abs((float)(Random()%100)/1000);
6795 oldkey=player[i].forwardkeydown;
6796 if(findDistancefast(&player[i].coords,&player[0].coords)>5&&(player[0].weaponactive==-1||player[i].weaponactive!=-1))player[i].forwardkeydown=1;
6797 else if((findDistancefast(&player[i].coords,&player[0].coords)>16||findDistancefast(&player[i].coords,&player[0].coords)<9)&&player[0].weaponactive!=-1)player[i].forwardkeydown=1;
6798 else if(Random()%6==0||(player[i].creature==wolftype&&Random()%3==0))player[i].forwardkeydown=1;
6799 else player[i].forwardkeydown=0;
6801 player[i].forwardkeydown=0;
6802 if(Random()%10==0)player[i].forwardkeydown=1;
6803 if(Random()%100==0){
6804 player[i].aitype=pathfindtype;
6805 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6806 player[i].finalpathfindpoint=-1;
6807 player[i].targetpathfindpoint=-1;
6808 player[i].lastpathfindpoint=-1;
6809 player[i].lastpathfindpoint2=-1;
6810 player[i].lastpathfindpoint3=-1;
6811 player[i].lastpathfindpoint4=-1;
6814 player[i].leftkeydown=0;
6815 player[i].backkeydown=0;
6816 player[i].rightkeydown=0;
6817 player[i].crouchkeydown=0;
6818 player[i].throwkeydown=0;
6820 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6821 if(Random()%2==0/*||player[0].weaponactive!=-1*/||player[i].weaponactive!=-1||player[i].creature==wolftype)player[i].attackkeydown=1;
6822 else player[i].attackkeydown=0;
6823 if((player[i].isRun())&&Random()%6&&findDistancefast(&player[i].coords,&player[0].coords)>7)player[i].attackkeydown=0;
6825 if(player[i].aitype!=playercontrolled&&(player[i].isIdle()||player[i].isCrouch()||player[i].isRun())){
6827 for(j=0;j<numplayers;j++){
6828 if(j!=i&&!player[j].skeleton.free&&player[j].hasvictim&&((tutoriallevel==1&&reversaltrain)||(Random()%2==0&&difficulty==2)||(Random()%4==0&&difficulty==1)||(Random()%8==0&&difficulty==0)||(player[j].lastattack2==player[j].targetanimation&&player[j].lastattack3==player[j].targetanimation&&(Random()%2==0||difficulty==2))||((player[i].isIdle()||player[i].isRun())&&player[j].weaponactive!=-1)||(player[j].targetanimation==swordslashanim&&player[i].weaponactive!=-1)||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)){
6829 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<4&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==spinkickanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim||player[j].targetanimation==winduppunchanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||player[j].targetanimation==knifeslashstartanim||((player[j].targetanimation==swordslashanim)&&(findDistancefast(&player[j].coords,&player[i].coords)<2||(player[i].weaponactive!=-1))))){
6830 if(target>=0)target=-1;
6835 if(target>=0)player[target].Reverse();
6838 if(player[i].collided<1)player[i].jumpkeydown=0;
6839 if((player[i].collided>.8&&player[i].jumppower>=5)||(findDistancefast(&player[i].coords,&player[0].coords)>400&&player[i].onterrain&&player[i].creature==rabbittype))player[i].jumpkeydown=1;
6840 if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
6841 player[0].jumpkeydown=0;
6842 if(player[0].targetanimation==jumpdownanim&&findDistancefast(&player[0].coords,&player[i].coords)<40)player[i].crouchkeydown=1;
6843 if(player[i].jumpkeydown)player[i].attackkeydown=0;
6844 //if(animation[player[i].targetanimation].attack==reversed)player[i].crouchkeydown=1;
6846 if(tutoriallevel==1){
6847 if(!canattack)player[i].attackkeydown=0;
6851 facing=player[i].coords;
6852 flatfacing=player[0].coords;
6853 facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
6854 flatfacing.y+=player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position.y*player[0].scale;
6855 if(player[i].occluded>=2)
6856 if(-1!=checkcollide(facing,flatfacing)){
6857 if(!player[i].pause)player[i].lastseentime-=.2;
6858 if(player[i].lastseentime<=0&&(player[i].creature!=wolftype||player[i].weaponstuck==-1)){
6859 player[i].aitype=searchtype;
6860 player[i].lastchecktime=12;
6861 player[i].lastseen=player[0].coords;
6862 player[i].lastseentime=12;
6865 else player[i].lastseentime=1;
6868 if(animation[player[0].targetanimation].height==highheight&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype)){
6869 if(player[0].coords.y>terrain.getHeight(player[0].coords.x,player[0].coords.z)+10){
6870 test=player[0].coords;
6872 if(-1==checkcollide(player[0].coords,test))player[i].stunned=1;
6875 // NOTE: Ask about logic of this call : NOTE
6876 if((player[i].aitype==passivetype && !(player[i].numwaypoints>1)) ||
6877 player[i].stunned>0 ||
6878 (player[i].pause && (player[i].damage > player[i].superpermanentdamage)))
6880 if(/*player[i].aitype==attacktypecutoff&&*/player[i].pause)player[i].lastseentime=1;
6881 player[i].targetrotation=player[i].rotation;
6882 player[i].forwardkeydown=0;
6883 player[i].leftkeydown=0;
6884 player[i].backkeydown=0;
6885 player[i].rightkeydown=0;
6886 player[i].jumpkeydown=0;
6887 player[i].attackkeydown=0;
6888 player[i].crouchkeydown=0;
6889 player[i].throwkeydown=0;
6896 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
6899 if(player[i].aitype==attacktypecutoff){
6900 rotatetarget=player[0].coords-player[i].coords;
6901 Normalise(&rotatetarget);
6902 player[i].targetheadrotation=-asin(0-rotatetarget.x);
6903 player[i].targetheadrotation*=360/6.28;
6904 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
6906 player[i].targetheadrotation*=-1;
6907 player[i].targetheadrotation+=180;
6908 //player[i].targetheadrotation2=0;
6909 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
6911 else if(player[i].howactive>=typesleeping){
6912 player[i].targetheadrotation=player[i].targetrotation;
6913 player[i].targetheadrotation2=0;
6916 if(player[i].interestdelay<=0){
6917 player[i].interestdelay=.7+(float)(abs(Random()%100))/100;
6918 player[i].headtarget=player[i].coords;
6919 player[i].headtarget.x+=(float)(abs(Random()%200)-100)/100;
6920 player[i].headtarget.z+=(float)(abs(Random()%200)-100)/100;
6921 player[i].headtarget.y+=(float)(abs(Random()%200)-100)/300;
6922 player[i].headtarget+=player[i].facing*1.5;
6924 rotatetarget=player[i].headtarget-player[i].coords;
6925 Normalise(&rotatetarget);
6926 player[i].targetheadrotation=-asin(0-rotatetarget.x);
6927 player[i].targetheadrotation*=360/6.28;
6928 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
6930 player[i].targetheadrotation*=-1;
6931 player[i].targetheadrotation+=180;
6932 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
6934 //if(whichlevel==2)player[i].jumpkeydown=0;
6936 if(animation[player[i].targetanimation].attack==reversed){
6937 //player[i].targetrotation=player[i].rotation;
6938 player[i].forwardkeydown=0;
6939 player[i].leftkeydown=0;
6940 player[i].backkeydown=0;
6941 player[i].rightkeydown=0;
6942 player[i].jumpkeydown=0;
6943 player[i].attackkeydown=0;
6944 //player[i].crouchkeydown=0;
6945 player[i].throwkeydown=0;
6949 player[i].forwardkeydown=0;
6950 player[i].leftkeydown=0;
6951 player[i].backkeydown=0;
6952 player[i].rightkeydown=0;
6953 player[i].jumpkeydown=0;
6954 player[i].crouchkeydown=0;
6955 player[i].drawkeydown=0;
6956 player[i].throwkeydown=0;
6959 if(player[i].collided<-.3)player[i].collided=-.3;
6960 if(player[i].collided>1)player[i].collided=1;
6961 player[i].collided-=multiplier*4;
6962 player[i].whichdirectiondelay-=multiplier;
6963 if(player[i].avoidcollided<-.3||player[i].whichdirectiondelay<=0){
6964 player[i].avoidcollided=-.3;
6965 player[i].whichdirection=abs(Random()%2);
6966 player[i].whichdirectiondelay=.4;
6968 if(player[i].avoidcollided>1)player[i].avoidcollided=1;
6969 player[i].avoidcollided-=multiplier/4;
6970 if(!player[i].skeleton.free)player[i].stunned-=multiplier;
6971 if(!player[i].skeleton.free)player[i].surprised-=multiplier;
6972 if(player[i].surprised<=0&&player[i].aitype==attacktypecutoff&&i!=0&&!player[i].dead&&!player[i].skeleton.free&&animation[player[i].targetanimation].attack==neutral)numresponded=1;
6974 if(!player[i].throwkeydown){
6975 player[i].throwtogglekeydown=0;
6977 if(player[i].throwkeydown&&!player[i].throwtogglekeydown){
6978 if(player[i].weaponactive==-1&&player[i].num_weapons<2&&(player[i].isIdle()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim||player[i].isFlip()||player[i].isFlip()||player[i].aitype!=playercontrolled)){
6979 for(j=0;j<weapons.numweapons;j++){
6980 if(((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1&&player[i].weaponactive==-1)
6981 if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2){
6982 if(findDistancefast(&player[i].coords,&weapons.position[j])<2){
6983 if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].aitype!=playercontrolled){
6984 player[i].throwtogglekeydown=1;
6985 player[i].targetanimation=crouchremoveknifeanim;
6987 player[i].targetframe=0;
6988 rotatetarget=weapons.position[j]-player[i].coords;
6989 Normalise(&rotatetarget);
6990 player[i].targetrotation=-asin(0-rotatetarget.x);
6991 player[i].targetrotation*=360/6.28;
6992 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6993 player[i].hasvictim=0;
6995 if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
6996 player[i].throwtogglekeydown=1;
6997 player[i].hasvictim=0;
6999 //for(i=0;i<weapons.numweapons;i++){
7000 if((((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1)||(player[i].victim&&weapons.owner[j]==player[i].victim->id))
7001 if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2&&player[i].weaponactive==-1){
7002 if(findDistancefast(&player[i].coords,&weapons.position[j])<1||player[i].victim){
7005 gLoc[0]=player[i].coords.x;
7006 gLoc[1]=player[i].coords.y;
7007 gLoc[2]=player[i].coords.z;
7008 vel[0]=player[i].velocity.x;
7009 vel[1]=player[i].velocity.y;
7010 vel[2]=player[i].velocity.z;
7011 if(weapons.type[j]!=staff){
7012 PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
7013 OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
7014 OPENAL_SetVolume(channels[knifedrawsound], 128);
7015 OPENAL_SetPaused(channels[knifedrawsound], false);
7018 player[i].weaponactive=0;
7019 weapons.owner[j]=player[i].id;
7020 if(player[i].num_weapons>0){
7021 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
7023 player[i].num_weapons++;
7024 player[i].weaponids[0]=j;
7030 else if ((player[i].isIdle()||player[i].isFlip()||player[i].aitype!=playercontrolled)&&findDistancefast(&player[i].coords,&weapons.position[j])<5&&player[i].coords.y<weapons.position[j].y){
7031 if(!player[i].isFlip()){
7032 player[i].throwtogglekeydown=1;
7033 player[i].targetanimation=removeknifeanim;
7035 player[i].targetframe=0;
7036 rotatetarget=weapons.position[j]-player[i].coords;
7037 Normalise(&rotatetarget);
7038 player[i].targetrotation=-asin(0-rotatetarget.x);
7039 player[i].targetrotation*=360/6.28;
7040 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7042 if(player[i].isFlip()){
7043 player[i].throwtogglekeydown=1;
7044 player[i].hasvictim=0;
7046 for(k=0;k<weapons.numweapons;k++){
7047 if(player[i].weaponactive==-1)
7048 if((((weapons.velocity[k].x==0&&weapons.velocity[k].y==0&&weapons.velocity[k].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[k]==-1)||(player[i].victim&&weapons.owner[k]==player[i].victim->id))
7049 if(findDistancefastflat(&player[i].coords,&weapons.position[k])<3&&player[i].weaponactive==-1){
7052 gLoc[0]=player[i].coords.x;
7053 gLoc[1]=player[i].coords.y;
7054 gLoc[2]=player[i].coords.z;
7055 vel[0]=player[i].velocity.x;
7056 vel[1]=player[i].velocity.y;
7057 vel[2]=player[i].velocity.z;
7058 if(weapons.type[k]!=staff){
7059 PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
7060 OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
7061 OPENAL_SetVolume(channels[knifedrawsound], 128);
7062 OPENAL_SetPaused(channels[knifedrawsound], false);
7065 player[i].weaponactive=0;
7066 weapons.owner[k]=player[i].id;
7067 if(player[i].num_weapons>0){
7068 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
7070 player[i].num_weapons++;
7071 player[i].weaponids[0]=k;
7078 if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
7080 for(j=0;j<numplayers;j++){
7081 if(player[i].weaponactive==-1)
7083 if(player[j].num_weapons&&player[j].skeleton.free&&findDistancefast(&player[i].coords,&player[j].coords)<2/*&&player[j].dead*/&&(((player[j].skeleton.forward.y<0&&player[j].weaponstuckwhere==0)||(player[j].skeleton.forward.y>0&&player[j].weaponstuckwhere==1))||player[j].weaponstuck==-1||player[j].num_weapons>1)){
7084 if(player[i].targetanimation!=rollanim&&player[i].targetanimation!=backhandspringanim){
7085 player[i].throwtogglekeydown=1;
7086 player[i].victim=&player[j];
7087 player[i].hasvictim=1;
7088 player[i].targetanimation=crouchremoveknifeanim;
7090 player[i].targetframe=0;
7091 rotatetarget=player[j].coords-player[i].coords;
7092 Normalise(&rotatetarget);
7093 player[i].targetrotation=-asin(0-rotatetarget.x);
7094 player[i].targetrotation*=360/6.28;
7095 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7097 if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
7098 player[i].throwtogglekeydown=1;
7099 player[i].victim=&player[j];
7100 player[i].hasvictim=1;
7101 int k = player[j].weaponids[0];
7102 if(player[i].hasvictim){
7105 gLoc[0]=player[i].coords.x;
7106 gLoc[1]=player[i].coords.y;
7107 gLoc[2]=player[i].coords.z;
7108 vel[0]=player[i].velocity.x;
7109 vel[1]=player[i].velocity.y;
7110 vel[2]=player[i].velocity.z;
7113 if(player[i].victim->weaponstuck!=-1){
7114 if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
7119 if(weapons.type[k]!=staff){
7120 PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
7121 OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
7122 OPENAL_SetVolume(channels[knifedrawsound], 128);
7123 OPENAL_SetPaused(channels[knifedrawsound], false);
7127 PlaySoundEx( fleshstabremovesound, samp[fleshstabremovesound], NULL, true);
7128 OPENAL_3D_SetAttributes(channels[fleshstabremovesound], gLoc, vel);
7129 OPENAL_SetVolume(channels[fleshstabremovesound], 128);
7130 OPENAL_SetPaused(channels[fleshstabremovesound], false);
7133 player[i].weaponactive=0;
7134 if(weapons.owner[k]!=-1){
7135 if(player[i].victim->num_weapons==1)player[i].victim->num_weapons=0;
7136 else player[i].victim->num_weapons=1;
7138 player[i].victim->skeleton.longdead=0;
7139 player[i].victim->skeleton.free=1;
7140 player[i].victim->skeleton.broken=0;
7142 for(int l=0;l<player[i].victim->skeleton.num_joints;l++){
7143 player[i].victim->skeleton.joints[l].velchange=0;
7144 player[i].victim->skeleton.joints[l].locked=0;
7150 Normalise(&relative);
7151 XYZ footvel,footpoint;
7153 footpoint=weapons.position[k];
7154 if(player[i].victim->weaponstuck!=-1){
7155 if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
7156 if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .8, .3);
7157 weapons.bloody[k]=2;
7158 weapons.blooddrip[k]=5;
7159 player[i].victim->weaponstuck=-1;
7160 player[i].victim->bloodloss+=2000;
7161 player[i].victim->DoDamage(2000);
7164 if(player[i].victim->num_weapons>0){
7165 if(player[i].victim->weaponstuck!=0&&player[i].victim->weaponstuck!=-1)player[i].victim->weaponstuck=0;
7166 if(player[i].victim->weaponids[0]==k)
7167 player[i].victim->weaponids[0]=player[i].victim->weaponids[player[i].victim->num_weapons];
7170 player[i].victim->weaponactive=-1;
7172 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].velocity+=relative*6;
7173 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[neck]].velocity+=relative*6;
7174 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[rightshoulder]].velocity+=relative*6;
7175 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[leftshoulder]].velocity+=relative*6;
7178 if(player[i].num_weapons>0){
7179 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
7181 player[i].num_weapons++;
7182 player[i].weaponids[0]=k;
7189 if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
7190 if(weapons.type[player[i].weaponids[0]]==knife){
7191 if(player[i].isIdle()||player[i].isRun()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isFlip())
7193 for(j=0;j<numplayers;j++){
7195 if(tutoriallevel!=1||tutorialstage==49)
7197 if(normaldotproduct(player[i].facing,player[i].coords-player[j].coords)<0&&findDistancefast(&player[i].coords,&player[j].coords)<100&&findDistancefast(&player[i].coords,&player[j].coords)>1.5&&!player[j].skeleton.free&&-1==checkcollide(DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords,DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords)){
7198 if(!player[i].isFlip()){
7199 player[i].throwtogglekeydown=1;
7200 player[i].victim=&player[j];
7201 player[i].targetanimation=knifethrowanim;
7203 player[i].targetframe=0;
7204 rotatetarget=player[j].coords-player[i].coords;
7205 Normalise(&rotatetarget);
7206 player[i].targetrotation=-asin(0-rotatetarget.x);
7207 player[i].targetrotation*=360/6.28;
7208 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7210 player[i].targettilt2=-asin(rotatetarget.y)*360/6.28;
7212 if(player[i].isFlip()){
7213 if(player[i].weaponactive!=-1){
7214 player[i].throwtogglekeydown=1;
7215 player[i].victim=&player[j];
7217 weapons.owner[player[i].weaponids[0]]=-1;
7218 aim=player[i].victim->coords+DoRotation(player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].position,0,player[i].victim->rotation,0)*player[i].victim->scale+player[i].victim->velocity*findDistance(&player[i].victim->coords,&player[i].coords)/50-(player[i].coords+DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[righthand]].position,0,player[i].rotation,0)*player[i].scale);
7221 aim=DoRotation(aim,(float)abs(Random()%30)-15,(float)abs(Random()%30)-15,0);
7223 weapons.velocity[player[i].weaponids[0]]=aim*50;
7224 weapons.tipvelocity[player[i].weaponids[0]]=aim*50;
7225 weapons.missed[player[i].weaponids[0]]=0;
7226 weapons.freetime[player[i].weaponids[0]]=0;
7227 weapons.firstfree[player[i].weaponids[0]]=1;
7228 weapons.physics[player[i].weaponids[0]]=0;
7229 player[i].num_weapons--;
7230 if(player[i].num_weapons){
7231 player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
7233 player[i].weaponactive=-1;
7240 if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
7241 if(player[i].isCrouch()||player[i].targetanimation==sneakanim)
7243 player[i].throwtogglekeydown=1;
7244 weapons.owner[player[i].weaponids[0]]=-1;
7245 weapons.velocity[player[i].weaponids[0]]=player[i].velocity*.2;
7246 if(weapons.velocity[player[i].weaponids[0]].x==0)weapons.velocity[player[i].weaponids[0]].x=.1;
7247 weapons.tipvelocity[player[i].weaponids[0]]=weapons.velocity[player[i].weaponids[0]];
7248 weapons.missed[player[i].weaponids[0]]=1;
7249 weapons.freetime[player[i].weaponids[0]]=0;
7250 weapons.firstfree[player[i].weaponids[0]]=1;
7251 weapons.physics[player[i].weaponids[0]]=1;
7252 player[i].num_weapons--;
7253 if(player[i].num_weapons){
7254 player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
7255 if(player[i].weaponstuck==player[i].num_weapons)player[i].weaponstuck=0;
7258 player[i].weaponactive=-1;
7259 for(j=0;j<numplayers;j++){
7260 player[j].wentforweapon=0;
7267 if(i==0||!player[0].dead||player[i].weaponactive!=-1)
7268 if((player[i].drawkeydown&&!player[i].drawtogglekeydown)||(player[i].num_weapons==2&&player[i].weaponactive==-1&&player[i].isIdle())||(player[0].dead&&player[i].weaponactive!=-1&&i!=0)){
7269 //Setenvironment(1-environment);
7272 if(player[i].weaponactive!=-1){
7273 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==staff)isgood=0;
7275 if(/*(player[i].weaponactive==-1||player[i].num_weapons==1)&&*/isgood&&player[i].creature!=wolftype){
7276 if(player[i].isIdle()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
7277 player[i].targetanimation=drawrightanim;
7278 player[i].targetframe=0;
7280 player[i].drawtogglekeydown=1;
7282 if((player[i].isIdle()||(player[i].aitype!=playercontrolled&&player[0].weaponactive!=-1&&player[i].isRun()))&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==sword){
7283 player[i].targetanimation=drawleftanim;
7284 player[i].targetframe=0;
7286 player[i].drawtogglekeydown=1;
7288 if(player[i].isCrouch()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
7289 player[i].targetanimation=crouchdrawrightanim;
7290 player[i].targetframe=0;
7292 player[i].drawtogglekeydown=1;
7296 if(player[i].isCrouch()&&weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&bloodtoggle&&player[i].onterrain&&player[i].num_weapons&&player[i].weaponactive!=-1&&player[i].attackkeydown){
7297 if(weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&player[i].onterrain&&bloodtoggle&&musictype!=stream_music2){
7298 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==knife)player[i].targetanimation=crouchstabanim;
7299 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==sword)player[i].targetanimation=swordgroundstabanim;
7300 player[i].targetframe=0;
7302 player[i].hasvictim=0;
7303 //player[i].attacktogglekeydown=1;
7307 if(!player[i].drawkeydown){
7308 player[i].drawtogglekeydown=0;
7315 absflatfacing=DoRotation(absflatfacing,0,-rotation,0);
7317 else absflatfacing=flatfacing;
7320 player[i].forwardkeydown=0;
7321 player[i].leftkeydown=0;
7322 player[i].backkeydown=0;
7323 player[i].rightkeydown=0;
7324 player[i].jumpkeydown=0;
7325 player[i].crouchkeydown=0;
7326 player[i].drawkeydown=0;
7327 player[i].throwkeydown=0;
7331 if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
7332 if(!player[i].forwardkeydown){
7333 player[i].forwardstogglekeydown=0;
7335 if(player[i].crouchkeydown){
7339 player[i].superruntoggle=1;
7341 for(j=0;j<numplayers;j++){
7342 if(j!=i&&!player[j].skeleton.free&&player[j].aitype==passivetype){
7343 if(findDistancefast(&player[j].coords,&player[i].coords)<16){
7344 player[i].superruntoggle=0;
7351 for(j=0;j<numplayers;j++){
7352 if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].lowreversaldelay<=0){
7353 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||((player[j].targetanimation==swordslashanim||player[j].targetanimation==knifeslashstartanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)&&findDistancefast(&player[j].coords,&player[i].coords)<2))){
7354 if(target>=0)target=-1;
7359 if(target>=0)player[target].Reverse();
7360 player[i].lowreversaldelay=.5;
7362 if(player[i].isIdle()){
7363 player[i].targetanimation=player[i].getCrouch();
7365 player[i].targetframe=0;
7366 player[i].transspeed=10;
7368 if(player[i].isRun()||(player[i].isStop()&&(player[i].leftkeydown||player[i].rightkeydown||player[i].forwardkeydown||player[i].backkeydown))){
7369 player[i].targetanimation=rollanim;
7371 player[i].targetframe=0;
7372 player[i].transspeed=20;
7375 if(!player[i].crouchkeydown){
7377 if(!player[i].isRun()&&player[i].targetanimation!=sneakanim&&i==0)player[i].superruntoggle=0;
7379 if(player[i].isCrouch()){
7381 for(j=0;j<numplayers;j++){
7382 if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].highreversaldelay<=0){
7383 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==spinkickanim)&&player[i].isCrouch()){
7384 if(target>=0)target=-1;
7389 if(target>=0)player[target].Reverse();
7390 player[i].highreversaldelay=.5;
7392 if(player[i].isCrouch()){
7393 if(!player[i].wasCrouch()){
7394 player[i].currentanimation=player[i].getCrouch();
7395 player[i].currentframe=0;
7398 player[i].targetanimation=player[i].getIdle();
7399 player[i].targetframe=0;
7400 player[i].transspeed=10;
7403 if(player[i].targetanimation==sneakanim){
7404 player[i].targetanimation=player[i].getIdle();
7406 player[i].targetframe=0;
7407 player[i].transspeed=10;
7410 if(player[i].forwardkeydown){
7411 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
7412 if(player[i].aitype==passivetype)player[i].targetanimation=walkanim;
7413 else player[i].targetanimation=player[i].getRun();
7415 player[i].targetframe=0;
7417 if(player[i].isCrouch()){
7418 player[i].targetanimation=sneakanim;
7419 if(player[i].wasCrouch())player[i].target=0;
7420 player[i].targetframe=0;
7422 if(player[i].targetanimation==hanganim/*&&(!player[i].forwardstogglekeydown||player[i].aitype!=playercontrolled)*/){
7423 player[i].targetanimation=climbanim;
7425 player[i].targetframe=1;
7426 player[i].jumpclimb=1;
7428 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
7429 player[i].velocity+=absflatfacing*5*multiplier;
7431 player[i].forwardstogglekeydown=1;
7434 if (player[i].rightkeydown){
7435 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
7436 player[i].targetanimation=player[i].getRun();
7438 player[i].targetframe=0;
7440 if(player[i].isCrouch()){
7441 player[i].targetanimation=sneakanim;
7442 if(player[i].wasCrouch()) player[i].target=0;
7443 player[i].targetframe=0;
7445 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
7446 player[i].velocity+=DoRotation(absflatfacing*5*multiplier,0,-90,0);
7448 player[i].targetrotation-=90;
7449 if(player[i].forwardkeydown)player[i].targetrotation+=45;
7450 if(player[i].backkeydown)player[i].targetrotation-=45;
7453 if ( player[i].leftkeydown){
7454 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
7455 player[i].targetanimation=player[i].getRun();
7457 player[i].targetframe=0;
7459 if(player[i].isCrouch()){
7460 player[i].targetanimation=sneakanim;
7461 if(player[i].wasCrouch())player[i].target=0;
7462 player[i].targetframe=0;
7464 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
7465 player[i].velocity-=DoRotation(absflatfacing*5*multiplier,0,-90,0);
7467 player[i].targetrotation+=90;
7468 if(player[i].forwardkeydown)player[i].targetrotation-=45;
7469 if(player[i].backkeydown)player[i].targetrotation+=45;
7472 if(player[i].backkeydown){
7473 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
7474 player[i].targetanimation=player[i].getRun();
7476 player[i].targetframe=0;
7478 if(player[i].isCrouch()){
7479 player[i].targetanimation=sneakanim;
7480 if(player[i].wasCrouch())player[i].target=0;
7481 player[i].targetframe=0;
7483 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
7484 player[i].velocity-=absflatfacing*5*multiplier;
7486 if(player[i].targetanimation==hanganim){
7487 player[i].currentanimation=jumpdownanim;
7488 player[i].targetanimation=jumpdownanim;
7490 player[i].currentframe=0;
7491 player[i].targetframe=1;
7492 player[i].velocity=0;
7493 player[i].velocity.y+=gravity;
7494 player[i].coords.y-=1.4;
7495 player[i].grabdelay=1;
7497 if ( !player[i].leftkeydown&&!player[i].rightkeydown)
7498 player[i].targetrotation+=180;
7501 if((player[i].jumpkeydown&&!player[i].jumpclimb)||player[i].jumpstart){
7502 if((((player[i].isLanding()&&player[i].targetframe>=3)||player[i].isRun()||player[i].targetanimation==walkanim||player[i].isCrouch()||player[i].targetanimation==sneakanim)&&player[i].jumppower>1)&&((player[i].targetanimation!=rabbitrunninganim&&player[i].targetanimation!=wolfrunninganim)||i!=0)){
7503 player[i].jumpstart=0;
7504 player[i].targetanimation=jumpupanim;
7506 player[i].targetframe=0;
7507 player[i].rotation=player[i].targetrotation;
7508 player[i].transspeed=20;
7509 player[i].FootLand(0,1);
7510 player[i].FootLand(1,1);
7514 flatfacing=DoRotation(facing,0,player[i].targetrotation+180,0);
7516 if(movekey)player[i].velocity=flatfacing*player[i].speed*45*player[i].scale;
7517 if(!movekey)player[i].velocity=0;
7522 for(j=0;j<numplayers;j++){
7523 if(j!=i&&!player[j].skeleton.free&&player[j].victim){
7524 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim)){
7525 if(target>=0)target=-1;
7530 if(target>=0)player[i].velocity.y=1;
7531 else if(player[i].crouchkeydown||player[i].aitype!=playercontrolled){
7532 player[i].velocity.y=7;
7533 player[i].crouchtogglekeydown=1;
7535 else player[i].velocity.y=5;
7537 if(mousejump&&i==0&&debugmode){
7538 if(!player[i].isLanding())player[i].tempdeltav=deltav;
7539 if(player[i].tempdeltav<0)player[i].velocity.y-=(float)(player[i].tempdeltav)/multiplier/1000;
7542 player[i].coords.y+=.2;
7543 player[i].jumppower-=1;
7545 static float gLoc[3];
7546 static float vel[3];
7547 gLoc[0]=player[i].coords.x;
7548 gLoc[1]=player[i].coords.y;
7549 gLoc[2]=player[i].coords.z;
7550 vel[0]=player[i].velocity.x;
7551 vel[1]=player[i].velocity.y;
7552 vel[2]=player[i].velocity.z;
7555 PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
7556 OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
7557 OPENAL_SetVolume(channels[whooshsound], 128);
7558 OPENAL_SetPaused(channels[whooshsound], false);
7561 PlaySoundEx( jumpsound, samp[jumpsound], NULL, true);
7562 OPENAL_3D_SetAttributes(channels[jumpsound], gLoc, vel);
7563 OPENAL_SetVolume(channels[jumpsound], 128);
7564 OPENAL_SetPaused(channels[jumpsound], false);
7566 if((player[i].isIdle())&&player[i].jumppower>1){
7567 player[i].targetanimation=player[i].getLanding();
7568 player[i].landhard=0;
7570 player[i].targetframe=2;
7571 player[i].jumpstart=1;
7572 player[i].tempdeltav=deltav;
7574 if(player[i].targetanimation==jumpupanim&&(((!floatjump&&!editorenabled)||!debugmode)||player[i].aitype!=playercontrolled)){
7575 if(player[i].jumppower>multiplier*6){
7576 player[i].velocity.y+=multiplier*6;
7577 player[i].jumppower-=multiplier*6;
7579 if(player[i].jumppower<=multiplier*6){
7580 player[i].velocity.y+=player[i].jumppower;
7581 player[i].jumppower=0;
7584 if(((floatjump||editorenabled)&&debugmode)&&i==0)player[i].velocity.y+=multiplier*30;
7588 if(player[i].isRun()||player[i].targetanimation==walkanim){
7589 player[i].targetanimation=player[i].getStop();
7591 player[i].targetframe=0;
7593 if(player[i].targetanimation==sneakanim){
7594 player[i].targetanimation=player[i].getCrouch();
7595 if(player[i].currentanimation==sneakanim)player[i].target=0;
7596 player[i].targetframe=0;
7599 if(player[i].targetanimation==walkanim&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype||(player[i].aitype==passivetype&&player[i].numwaypoints<=1))){
7600 player[i].targetanimation=player[i].getStop();
7602 player[i].targetframe=0;
7604 if(player[i].isRun()&&(player[i].aitype==passivetype)){
7605 player[i].targetanimation=player[i].getStop();
7607 player[i].targetframe=0;
7611 if(player[i].targetanimation==rollanim)player[i].targetrotation=oldtargetrotation;
7615 for(k=0;k<numplayers;k++){
7616 if(abs(player[k].rotation-player[k].targetrotation)>180){
7617 if(player[k].rotation>player[k].targetrotation)player[k].rotation-=360;
7618 else player[k].rotation+=360;
7621 if(abs(player[k].rotation-player[k].targetrotation)>90&&(player[k].isRun()||player[k].targetanimation==walkanim)){
7622 player[k].targetanimation=player[k].getStop();
7623 player[k].targetframe=0;
7627 if(player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim){
7628 player[k].targettilt=0;
7630 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=backhandspringanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip()){
7631 player[k].targettilt=0;
7632 if(player[k].jumppower<0&&!player[k].jumpkeydown)player[k].jumppower=0;
7633 player[k].jumppower+=multiplier*7;
7634 if(player[k].isCrouch())player[k].jumppower+=multiplier*7;
7635 //*(1-(player[k].damage/player[k].damagetolerance))
7636 if(player[k].jumppower>5)player[k].jumppower=5;
7639 if(player[k].isRun()){
7640 player[k].targettilt=(player[k].rotation-player[k].targetrotation)/4;
7643 if(abs(player[k].tilt-player[k].targettilt)<multiplier*150)player[k].tilt=player[k].targettilt;
7644 else if(player[k].tilt>player[k].targettilt){
7645 player[k].tilt-=multiplier*150;
7647 else if(player[k].tilt<player[k].targettilt){
7648 player[k].tilt+=multiplier*150;
7651 player[k].grabdelay-=multiplier;
7654 for(k=0;k<numplayers;k++){
7655 player[k].DoAnimations();
7656 player[k].whichpatchx=player[k].coords.x/(terrain.size/subdivision*terrain.scale*terraindetail);
7657 player[k].whichpatchz=player[k].coords.z/(terrain.size/subdivision*terrain.scale*terraindetail);
7662 for(j=numenvsounds-1;j>=0;j--){
7663 envsoundlife[j]-=multiplier;
7664 if(envsoundlife[j]<0){
7666 envsoundlife[j]=envsoundlife[numenvsounds];
7667 envsound[j]=envsound[numenvsounds];
7670 if(slomo) OPENAL_SetFrequency(OPENAL_ALL, slomofreq);
7671 else OPENAL_SetFrequency(OPENAL_ALL, 22050);
7673 if(tutoriallevel==1){
7690 if(tutorialstage>=51)
7691 if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
7692 OPENAL_StopSound(OPENAL_ALL); // hack...OpenAL renderer isn't stopping music after tutorial goes to level menu...
7693 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
7695 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
7696 OPENAL_SetPaused(channels[stream_music3], false);
7697 OPENAL_SetVolume(channels[stream_music3], 256);
7706 if(tutorialstage<51)
7707 if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
7710 gLoc[0]=player[0].coords.x;
7711 gLoc[1]=player[0].coords.y;
7712 gLoc[2]=player[0].coords.z;
7716 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
7717 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
7718 OPENAL_SetVolume(channels[fireendsound], 256);
7719 OPENAL_SetPaused(channels[fireendsound], false);
7721 player[0].coords=(oldtemp+oldtemp2)/2;
7725 if(tutorialstage>=14&&tutorialstage<50)
7726 if(findDistancefast(&temp,&player[1].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[1].coords)<4){
7729 gLoc[0]=player[1].coords.x;
7730 gLoc[1]=player[1].coords.y;
7731 gLoc[2]=player[1].coords.z;
7735 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
7736 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
7737 OPENAL_SetVolume(channels[fireendsound], 256);
7738 OPENAL_SetPaused(channels[fireendsound], false);
7740 for(int i=0;i<player[1].skeleton.num_joints;i++){
7742 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
7743 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
7744 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
7745 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
7746 Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
7750 player[1].coords=(oldtemp+oldtemp2)/2;
7751 for(int i=0;i<player[1].skeleton.num_joints;i++){
7752 player[1].skeleton.joints[i].velocity=0;
7754 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
7755 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
7756 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
7757 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
7758 Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
7766 static float gLoc[3];
7770 static float vel[3];
7771 vel[0]=(viewer.x-oldviewer.x)/multiplier;
7772 vel[1]=(viewer.y-oldviewer.y)/multiplier;
7773 vel[2]=(viewer.z-oldviewer.z)/multiplier;
7775 //Set orientation with forward and up vectors
7776 static XYZ upvector;
7780 upvector=DoRotation(upvector,-rotation2+90,0,0);
7781 upvector=DoRotation(upvector,0,0-rotation,0);
7786 facing=DoRotation(facing,-rotation2,0,0);
7787 facing=DoRotation(facing,0,0-rotation,0);
7790 static float ori[6];
7794 ori[3] = -upvector.x;
7795 ori[4] = upvector.y;
7796 ori[5] = -upvector.z;
7798 OPENAL_3D_Listener_SetAttributes(&gLoc[0], &vel[0], ori[0], ori[1], ori[2], ori[3], ori[4], ori[5]);
7805 if(Input::isKeyDown(SDLK_F1)&&!freezetogglekeydown){
7807 freezetogglekeydown=1;
7811 void Game::TickOnce(){
7813 rotation+=multiplier*5;
7815 if(directing||indialogue==-1) {
7816 rotation+=deltah*.7;
7817 if(!invertmouse)rotation2+=deltav*.7;
7818 if(invertmouse)rotation2-=deltav*.7;
7819 if(rotation2>90)rotation2=90;
7820 if(rotation2<-70)rotation2=-70;
7824 void Game::TickOnceAfter(){
7825 static XYZ colviewer;
7826 static XYZ coltarget;
7829 static float brotate;
7832 static float changedelay;
7833 static bool alldead;
7834 static float unseendelay;
7835 static float cameraspeed;
7839 if(environment==snowyenvironment)music1=stream_music1snow;
7840 if(environment==grassyenvironment)music1=stream_music1grass;
7841 if(environment==desertenvironment)music1=stream_music1desert;
7846 for(i=0;i<numplayers;i++){
7847 if((player[i].aitype==attacktypecutoff||player[i].aitype==getweapontype||player[i].aitype==gethelptype||player[i].aitype==searchtype)&&!player[i].dead/*&&player[i].surprised<=0*/&&(player[i].targetanimation!=sneakattackedanim&&player[i].targetanimation!=knifesneakattackedanim&&player[i].targetanimation!=swordsneakattackedanim)){
7848 musictype=stream_music2;
7852 if(player[0].dead)musictype=stream_music3;
7855 if(musictype==stream_music2){
7859 if(oldmusictype==stream_music2&&musictype!=stream_music2){
7860 unseendelay-=multiplier;
7862 musictype=stream_music2;
7868 musictype=stream_music3;
7876 if(musictype!=oldmusictype&&musictype==stream_music2){
7877 static float gLoc[3];
7878 static float vel[3];
7879 gLoc[0]=cameraloc.x;
7880 gLoc[1]=cameraloc.y;
7881 gLoc[2]=cameraloc.z;
7885 PlaySoundEx( alarmsound, samp[alarmsound], NULL, true);
7886 OPENAL_SetVolume(channels[alarmsound], 512);
7887 OPENAL_SetPaused(channels[alarmsound], false);
7891 musicselected=musictype;
7893 if(musicselected==music1)musicvolume[0]+=multiplier*450;
7894 else musicvolume[0]-=multiplier*450;
7895 if(musicselected==stream_music2)musicvolume[1]+=multiplier*450;
7896 else musicvolume[1]-=multiplier*450;
7897 if(musicselected==stream_music3)musicvolume[2]+=multiplier*450;
7898 else musicvolume[2]-=multiplier*450;
7901 if(musicvolume[i]<0)musicvolume[i]=0;
7902 if(musicvolume[i]>512)musicvolume[i]=512;
7905 if(musicvolume[2]>128&&!loading&&!mainmenu)musicvolume[2]=128;
7908 if(musicvolume[0]>0&&oldmusicvolume[0]<=0){
7909 PlayStreamEx( music1, strm[music1], NULL, true);
7910 OPENAL_SetPaused(channels[music1], false);
7912 if(musicvolume[1]>0&&oldmusicvolume[1]<=0){
7913 PlayStreamEx( stream_music2, strm[stream_music2], NULL, true);
7914 OPENAL_SetPaused(channels[stream_music2], false);
7916 if(musicvolume[2]>0&&oldmusicvolume[2]<=0){
7917 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
7918 OPENAL_SetPaused(channels[stream_music3], false);
7920 if(musicvolume[0]<=0&&oldmusicvolume[0]>0){
7921 OPENAL_SetPaused(channels[music1], true);
7923 if(musicvolume[1]<=0&&oldmusicvolume[1]>0){
7924 OPENAL_SetPaused(channels[stream_music2], true);
7926 if(musicvolume[2]<=0&&oldmusicvolume[2]>0){
7927 OPENAL_SetPaused(channels[stream_music3], true);
7930 if(musicvolume[0]!=oldmusicvolume[0]){
7931 OPENAL_SetVolume(channels[music1], musicvolume[0]);
7933 if(musicvolume[1]!=oldmusicvolume[1]){
7934 OPENAL_SetVolume(channels[stream_music2], musicvolume[1]);
7936 if(musicvolume[2]!=oldmusicvolume[2]){
7937 OPENAL_SetVolume(channels[stream_music3], musicvolume[2]);
7941 oldmusicvolume[i]=musicvolume[i];
7944 OPENAL_SetPaused(channels[music1], true);
7945 OPENAL_SetPaused(channels[stream_music2], true);
7946 OPENAL_SetPaused(channels[stream_music3], true);
7949 oldmusicvolume[i]=0;
7955 for(i=0;i<numhotspots;i++){
7956 if(hotspottype[i]>10&&hotspottype[i]<20){
7957 if(player[hotspottype[i]-10].dead==0){
7960 else if(killhotspot==2)
7964 if(killhotspot==2)killhotspot=0;
7968 for(i=0;i<numhotspots;i++){
7969 if(hotspottype[i]==-1){
7970 if(findDistancefast(&player[0].coords,&hotspot[i])<hotspotsize[i])
7976 for(i=1;i<numplayers;i++){
7977 if(!player[i].dead&&player[i].aitype==attacktypecutoff&&player[i].surprised<=0)numalarmed++;
7979 if(numalarmed>maxalarmed)maxalarmed=numalarmed;
7981 if(changedelay<=0&&!loading&&!editorenabled&&gameon&&!tutoriallevel&&changedelay!=-999&&!won){
7982 if(player[0].dead&&changedelay<=0){
7984 targetlevel=whichlevel;
7987 for(i=1;i<numplayers;i++){
7988 if(!player[i].dead&&player[i].howactive<typedead1)alldead=0;
7992 if(alldead&&!player[0].dead&&maptype==mapkilleveryone){
7994 targetlevel=whichlevel+1;
7995 if(targetlevel>numchallengelevels-1)targetlevel=0;
7997 if(winhotspot||windialogue){
7999 targetlevel=whichlevel+1;
8000 if(targetlevel>numchallengelevels-1)targetlevel=0;
8006 targetlevel=whichlevel+1;
8007 if(targetlevel>numchallengelevels-1)targetlevel=0;
8010 if(changedelay>0&&!player[0].dead&&!won){
8011 //high scores, awards, win
8013 accountactive->winCampaignLevel(whichchoice, bonustotal, leveltime);
8018 accountactive->winLevel(whichlevel,bonustotal-startbonustotal,leveltime);
8034 if(!editorenabled&&gameon&&!mainmenu){
8035 if(changedelay!=-999)changedelay-=multiplier/7;
8036 if(player[0].dead)targetlevel=whichlevel;
8037 if(loading==2&&!campaign){
8040 fireSound(firestartsound);
8042 if(!player[0].dead&&targetlevel!=whichlevel){
8043 startbonustotal=bonustotal;
8045 if(player[0].dead) Loadlevel(whichlevel);
8046 else Loadlevel(targetlevel);
8052 if(loading==2&&targetlevel==whichlevel){
8056 fireSound(firestartsound);
8072 strcat(mapname,campaignmapname[levelorder[accountactive->getCampaignChoicesMade()]]);//[campaignchoicewhich[whichchoice]]);
8079 if(changedelay<=-999&&whichlevel!=-2&&!loading&&(player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(killhotspot))&&!winfreeze)loading=1;
8080 if((player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(windialogue)||(killhotspot))&&changedelay<=0){
8082 if(whichlevel!=-2&&!loading&&!player[0].dead){
8086 if(player[0].dead)loading=1;
8092 if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1){
8093 if(campaignnumnext[campaignchoicewhich[whichchoice]]==0){
8097 else if(mainmenu==0&&winfreeze){
8098 if(campaignchoosenext[campaignchoicewhich[whichchoice]]==2)
8100 else stealthloading=0;
8102 if(!stealthloading){
8103 float gLoc[3]={0,0,0};
8104 float vel[3]={0,0,0};
8105 fireSound(firestartsound);
8112 ifstream ipstream(ConvertFileName(":Data:Campaigns:main.txt"));
8113 ipstream.ignore(256,':');
8114 ipstream >> campaignnumlevels;
8115 for(i=0;i<campaignnumlevels;i++){
8116 ipstream.ignore(256,':');
8117 ipstream.ignore(256,':');
8118 ipstream.ignore(256,' ');
8119 ipstream >> campaignmapname[i];
8120 ipstream.ignore(256,':');
8121 ipstream >> campaigndescription[i];
8123 if(campaigndescription[i][j]=='_')campaigndescription[i][j]=' ';
8125 ipstream.ignore(256,':');
8126 ipstream >> campaignchoosenext[i];
8127 ipstream.ignore(256,':');
8128 ipstream >> campaignnumnext[i];
8129 for(j=0;j<campaignnumnext[i];j++){
8130 ipstream.ignore(256,':');
8131 ipstream >> campaignnextlevel[i][j];
8132 campaignnextlevel[i][j]-=1;
8134 ipstream.ignore(256,':');
8135 ipstream >> campaignlocationx[i];
8136 ipstream.ignore(256,':');
8137 ipstream >> campaignlocationy[i];
8141 for(i=0;i<campaignnumlevels;i++){
8143 levelhighlight[i]=0;
8147 for(i=0;i<campaignnumlevels;i++){
8149 levelhighlight[i]=0;
8154 for(i=0;i<accountactive->getCampaignChoicesMade();i++){
8155 levelorder[i+1]=campaignnextlevel[levelorder[i]][accountactive->getCampaignChoice(i)];
8156 levelvisible[levelorder[i+1]]=1;
8158 int whichlevelstart;
8159 whichlevelstart=accountactive->getCampaignChoicesMade()-1;
8160 if(whichlevelstart<0){
8161 campaignchoicenum=1;
8162 campaignchoicewhich[0]=0;
8166 campaignchoicenum=campaignnumnext[levelorder[whichlevelstart]];
8167 for(i=0;i<campaignchoicenum;i++){
8168 campaignchoicewhich[i]=campaignnextlevel[levelorder[whichlevelstart]][i];
8169 levelvisible[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
8170 levelhighlight[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
8177 //if(firstload)TickOnceAfter();
8178 if(!firstload)LoadStuff();
8195 strcat(mapname,campaignmapname[campaignchoicewhich[0]]);
8203 OPENAL_SetPaused(channels[stream_music3], true);
8208 if(loading==3)loading=0;
8212 oldmusictype=musictype;
8218 facing=DoRotation(facing,-rotation2,0,0);
8219 facing=DoRotation(facing,0,0-rotation,0);
8220 viewerfacing=facing;
8224 if((animation[player[0].targetanimation].attack!=3&&animation[player[0].currentanimation].attack!=3)||player[0].skeleton.free)target=player[0].coords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
8225 else target=player[0].oldcoords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
8227 if(player[0].skeleton.free){
8228 for(i=0;i<player[0].skeleton.num_joints;i++){
8229 if(player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y>target.y)
8230 target.y=player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y;
8234 if(player[0].skeleton.free!=2&&!autocam){
8236 if(findLengthfast(&player[0].velocity)>400){
8237 cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
8239 if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
8240 coltarget=target-cameraloc;
8241 if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
8243 Normalise(&coltarget);
8244 if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
8245 else cameraloc=cameraloc+coltarget*multiplier*8;
8247 if(editorenabled)cameraloc=target;
8248 cameradist+=multiplier*5;
8249 if(cameradist>2.3)cameradist=2.3;
8250 viewer=cameraloc-facing*cameradist;
8252 coltarget=cameraloc;
8253 objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
8254 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
8255 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
8256 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
8258 coltarget=cameraloc;
8259 if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
8261 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
8262 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
8263 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
8265 if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
8269 cameradist=findDistance(&viewer,&target);
8270 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
8271 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
8273 if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
8274 cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
8277 if(player[0].skeleton.free!=2&&autocam){
8279 if(findLengthfast(&player[0].velocity)>400){
8280 cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
8282 if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
8283 cameradist+=multiplier*5;
8284 if(cameradist>3.3)cameradist=3.3;
8285 coltarget=target-cameraloc;
8286 if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
8287 else if(findLengthfast(&coltarget)>1)
8289 Normalise(&coltarget);
8290 if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
8291 else cameraloc=cameraloc+coltarget*multiplier*8;
8293 if(editorenabled)cameraloc=target;
8296 coltarget=cameraloc;
8297 objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
8298 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
8299 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
8300 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
8302 coltarget=cameraloc;
8303 if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
8305 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
8306 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
8307 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
8309 if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
8313 cameradist=findDistance(&viewer,&target);
8314 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
8315 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
8317 if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
8318 cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
8321 if(camerashake>.8)camerashake=.8;
8322 //if(woozy>10)woozy=10;
8323 //woozy+=multiplier;
8325 if(player[0].dead)camerashake=0;
8326 if(player[0].dead)woozy=0;
8327 camerashake-=multiplier*2;
8328 blackout-=multiplier*2;
8329 //if(player[0].isCrouch())woozy-=multiplier*8;
8330 if(camerashake<0)camerashake=0;
8331 if(blackout<0)blackout=0;
8332 //if(woozy<0)woozy=0;
8334 viewer.x+=(float)(Random()%100)*.0005*camerashake;
8335 viewer.y+=(float)(Random()%100)*.0005*camerashake;
8336 viewer.z+=(float)(Random()%100)*.0005*camerashake;