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[lugaru.git] / Source / GameTick.cpp
1 /*
2 Copyright (C) 2003, 2010 - Wolfire Games
3
4 This file is part of Lugaru.
5
6 Lugaru is free software; you can redistribute it and/or
7 modify it under the terms of the GNU General Public License
8 as published by the Free Software Foundation; either version 2
9 of the License, or (at your option) any later version.
10
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14
15 See the GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
20 */
21
22 #if PLATFORM_UNIX
23 #include <sys/stat.h>
24 #include <sys/types.h>
25 #include <unistd.h>
26 #else
27 #include <direct.h>
28 #endif
29
30 #include <ctime>
31 #include "Game.h"
32 #include "openal_wrapper.h"
33 #include "Settings.h"
34 #include "Input.h"
35 #include "Animation.h"
36 #include "Awards.h"
37
38 using namespace std;
39
40 // Added more evilness needed for MSVC
41 #ifdef _MSC_VER
42         #define strncasecmp(s1, s2, n) _strnicmp(s1, s2, n)
43         #define snprintf(buf, size, format, ...) _sprintf_p(buf, size, format)
44 #endif
45
46
47 extern float multiplier;
48 extern XYZ viewer;
49 extern int environment;
50 extern float texscale;
51 extern Terrain terrain;
52 extern int channels[100];
53 extern int kTextureSize;
54 extern float screenwidth,screenheight;
55 extern float gravity;
56 extern int detail;
57 extern float texdetail;
58 extern Objects objects;
59 extern int slomo;
60 extern float slomodelay;
61 extern bool floatjump;
62 extern float volume;
63 extern Light light;
64 extern float texdetail;
65 extern GLubyte bloodText[512*512*3];
66 extern GLubyte wolfbloodText[512*512*3];
67 extern float terraindetail;
68 extern float camerashake;
69 extern float woozy;
70 extern float blackout;
71 extern bool cellophane;
72 extern bool musictoggle;
73 extern int difficulty;
74 extern int bloodtoggle;
75 extern bool invertmouse;
76 extern float windvar;
77 extern float precipdelay;
78 extern XYZ viewerfacing;
79 extern bool ambientsound;
80 extern bool mousejump;
81 extern float viewdistance;
82 extern bool freeze;
83 extern bool autoslomo;
84 extern bool keyboardfrozen;
85 extern int netdatanew;
86 extern bool loadingstuff;
87 extern char mapname[256];
88 extern XYZ windvector;
89 extern bool debugmode;
90 static int music1;
91 extern int mainmenu;
92 extern int oldmainmenu;
93 extern bool visibleloading;
94 extern int loadscreencolor;
95 extern float flashamount,flashr,flashg,flashb;
96 extern int flashdelay;
97 extern XYZ envsound[30];
98 extern float envsoundvol[30];
99 extern int numenvsounds;
100 extern float envsoundlife[30];
101 extern float usermousesensitivity;
102 extern bool ismotionblur;
103 extern bool foliage;
104 extern bool trilinear;
105 extern bool damageeffects;
106 extern bool showpoints;
107 extern bool showdamagebar; // (des)activate the damage bar
108 extern bool texttoggle;
109 extern bool alwaysblur;
110 extern float gamespeed;
111 extern bool decals;
112 extern bool vblsync;
113 extern bool immediate;
114 extern bool velocityblur;
115 extern float tintr,tintg,tintb;
116 extern bool skyboxtexture;
117 extern float skyboxr;
118 extern float skyboxg;
119 extern float skyboxb;
120 extern float skyboxlightr;
121 extern float skyboxlightg;
122 extern float skyboxlightb;
123 extern float fadestart;
124 extern float slomospeed;
125 extern float slomofreq;
126 extern int tutoriallevel;
127 extern float smoketex;
128 extern float tutorialstagetime;
129 extern int tutorialstage;
130 extern float tutorialmaxtime;
131 extern float tutorialsuccess;
132 extern bool againbonus;
133 extern bool reversaltrain;
134 extern bool canattack;
135 extern bool cananger;
136 extern float damagedealt;
137 extern int maptype;
138 extern int editoractive;
139 extern int editorpathtype;
140
141 extern float hostiletime;
142
143 extern bool gamestarted;
144
145 extern int numhotspots;
146 extern int winhotspot;
147 extern int windialogue;
148 extern int killhotspot;
149 extern XYZ hotspot[40];
150 extern int hotspottype[40];
151 extern float hotspotsize[40];
152 extern char hotspottext[40][256];
153 extern int currenthotspot;
154
155 extern int kBitsPerPixel;
156 extern int hostile;
157
158 extern bool stillloading;
159 extern bool winfreeze;
160
161 extern int numdialogues;
162 extern int numdialogueboxes[max_dialogues];
163 extern int dialoguetype[max_dialogues];
164 extern int dialogueboxlocation[max_dialogues][max_dialoguelength];
165 extern float dialogueboxcolor[max_dialogues][max_dialoguelength][3];
166 extern int dialogueboxsound[max_dialogues][max_dialoguelength];
167 extern char dialoguetext[max_dialogues][max_dialoguelength][128];
168 extern char dialoguename[max_dialogues][max_dialoguelength][64];
169 extern XYZ dialoguecamera[max_dialogues][max_dialoguelength];
170 extern XYZ participantlocation[max_dialogues][10];
171 extern int participantfocus[max_dialogues][max_dialoguelength];
172 extern int participantaction[max_dialogues][max_dialoguelength];
173 extern float participantrotation[max_dialogues][10];
174 extern XYZ participantfacing[max_dialogues][max_dialoguelength][10];
175 extern float dialoguecamerarotation[max_dialogues][max_dialoguelength];
176 extern float dialoguecamerarotation2[max_dialogues][max_dialoguelength];
177 extern int indialogue;
178 extern int whichdialogue;
179 extern int directing;
180 extern float dialoguetime;
181 extern int dialoguegonethrough[20];
182
183 extern bool campaign;
184
185 extern float oldgamespeed;
186
187 static const char *rabbitskin[] = {
188 ":Data:Textures:Fur3.jpg",
189 ":Data:Textures:Fur.jpg",
190 ":Data:Textures:Fur2.jpg",
191 ":Data:Textures:Lynx.jpg",
192 ":Data:Textures:Otter.jpg",
193 ":Data:Textures:Opal.jpg",
194 ":Data:Textures:Sable.jpg",
195 ":Data:Textures:Chocolate.jpg",
196 ":Data:Textures:BW2.jpg",
197 ":Data:Textures:WB2.jpg"
198 };
199
200 static const char *wolfskin[] = {
201 ":Data:Textures:Wolf.jpg",
202 ":Data:Textures:Darkwolf.jpg",
203 ":Data:Textures:Snowwolf.jpg"
204 };
205
206 #define STATIC_ASSERT(x) extern int s_a_dummy[2 * (!!(x)) - 1];
207 STATIC_ASSERT (rabbittype == 0 && wolftype == 1)
208
209 static const char **creatureskin[] = {rabbitskin, wolfskin};
210
211 /* Return true if PFX is a prefix of STR (case-insensitive).  */
212 static bool stripfx(const char *str, const char *pfx)
213 {
214   return !strncasecmp(str, pfx, strlen(pfx));
215 }
216
217 extern "C" void PlayStreamEx(int chan, OPENAL_STREAM *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
218
219
220 static const char *cmd_names[] = {
221 #define DECLARE_COMMAND(cmd) #cmd " ",
222 #include "ConsoleCmds.h"
223 #undef  DECLARE_COMMAND
224 };
225
226 typedef void (*console_handler)(Game *game, const char *args);
227
228 #define DECLARE_COMMAND(cmd) static void ch_##cmd(Game *game, const char *args);
229 #include "ConsoleCmds.h"
230 #undef  DECLARE_COMMAND
231
232 static console_handler cmd_handlers[] = {
233 #define DECLARE_COMMAND(cmd) ch_##cmd,
234 #include "ConsoleCmds.h"
235 #undef  DECLARE_COMMAND
236 };
237
238 static void ch_quit(Game *game, const char *args)
239 {
240   game->tryquit = 1;
241 }
242
243 static void ch_map(Game *game, const char *args)
244 {
245   char buf[64];
246   snprintf(buf, 63, ":Data:Maps:%s", args);
247   game->Loadlevel(buf);
248   game->whichlevel = -2;
249   campaign = 0;
250 }
251
252 static void ch_save(Game *game, const char *args)
253 {
254   char buf[64];
255   int i, j, k, l, m, templength;
256   float headprop, bodyprop, armprop, legprop;
257   snprintf(buf, 63, ":Data:Maps:%s", args);
258
259
260   int mapvers = 12;;
261
262   FILE                  *tfile;
263   tfile=fopen( ConvertFileName(buf), "wb" );
264   fpackf(tfile, "Bi", mapvers);
265   fpackf(tfile, "Bi", maptype);
266   fpackf(tfile, "Bi", hostile);
267   fpackf(tfile, "Bf Bf", viewdistance, fadestart);
268   fpackf(tfile, "Bb Bf Bf Bf", skyboxtexture, skyboxr, skyboxg, skyboxb);
269   fpackf(tfile, "Bf Bf Bf", skyboxlightr, skyboxlightg, skyboxlightb);
270   fpackf(tfile, "Bf Bf Bf Bf Bf Bi", player[0].coords.x, player[0].coords.y, player[0].coords.z, player[0].rotation, player[0].targetrotation, player[0].num_weapons);
271   if(player[0].num_weapons>0&&player[0].num_weapons<5)
272     for(j=0;j<player[0].num_weapons;j++){
273       fpackf(tfile, "Bi", weapons.type[player[0].weaponids[j]]);
274     }
275
276   fpackf(tfile, "Bf Bf Bf", player[0].armorhead, player[0].armorhigh, player[0].armorlow);
277   fpackf(tfile, "Bf Bf Bf", player[0].protectionhead, player[0].protectionhigh, player[0].protectionlow);
278   fpackf(tfile, "Bf Bf Bf", player[0].metalhead, player[0].metalhigh, player[0].metallow);
279   fpackf(tfile, "Bf Bf", player[0].power, player[0].speedmult);
280
281   fpackf(tfile, "Bi", player[0].numclothes);
282
283   fpackf(tfile, "Bi Bi", player[0].whichskin, player[0].creature);
284
285   fpackf(tfile, "Bi", numdialogues);
286         for(k=0;k<numdialogues;k++){
287                 fpackf(tfile, "Bi", numdialogueboxes[k]);
288                 fpackf(tfile, "Bi", dialoguetype[k]);
289                 for(l=0;l<10;l++){
290                         fpackf(tfile, "Bf Bf Bf", participantlocation[k][l].x, participantlocation[k][l].y, participantlocation[k][l].z);
291                         fpackf(tfile, "Bf", participantrotation[k][l]);
292                 }
293                 for(l=0;l<numdialogueboxes[k];l++){
294                         fpackf(tfile, "Bi", dialogueboxlocation[k][l]);
295                         fpackf(tfile, "Bf", dialogueboxcolor[k][l][0]);
296                         fpackf(tfile, "Bf", dialogueboxcolor[k][l][1]);
297                         fpackf(tfile, "Bf", dialogueboxcolor[k][l][2]);
298                         fpackf(tfile, "Bi", dialogueboxsound[k][l]);
299
300                         templength=strlen(dialoguetext[k][l]);
301                         fpackf(tfile, "Bi",(templength));
302                         for(m=0;m<templength;m++){
303                                 fpackf(tfile, "Bb", dialoguetext[k][l][m]);
304                                 if(dialoguetext[k][l][m]=='\0')break;
305                         }
306
307                         templength=strlen(dialoguename[k][l]);
308                         fpackf(tfile, "Bi",templength);
309                         for(m=0;m<templength;m++){
310                                 fpackf(tfile, "Bb", dialoguename[k][l][m]);
311                                 if(dialoguename[k][l][m]=='\0')break;
312                         }
313
314                         fpackf(tfile, "Bf Bf Bf", dialoguecamera[k][l].x, dialoguecamera[k][l].y, dialoguecamera[k][l].z);
315                         fpackf(tfile, "Bi", participantfocus[k][l]);
316                         fpackf(tfile, "Bi", participantaction[k][l]);
317
318                         for(m=0;m<10;m++)
319                                 fpackf(tfile, "Bf Bf Bf", participantfacing[k][l][m].x, participantfacing[k][l][m].y, participantfacing[k][l][m].z);
320
321                         fpackf(tfile, "Bf Bf",dialoguecamerarotation[k][l],dialoguecamerarotation2[k][l]);
322                 }
323         }
324
325         for(k=0;k<player[0].numclothes;k++){
326                 templength=strlen(player[0].clothes[k]);
327                 fpackf(tfile, "Bi", templength);
328                 for(l=0;l<templength;l++)
329                         fpackf(tfile, "Bb", player[0].clothes[k][l]);
330                 fpackf(tfile, "Bf Bf Bf", player[0].clothestintr[k], player[0].clothestintg[k], player[0].clothestintb[k]);
331         }
332
333   fpackf(tfile, "Bi", environment);
334
335   fpackf(tfile, "Bi", objects.numobjects);
336
337     for(k=0;k<objects.numobjects;k++){
338       fpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", objects.type[k], objects.rotation[k], objects.rotation2[k], objects.position[k].x, objects.position[k].y, objects.position[k].z, objects.scale[k]);
339     }
340
341   fpackf(tfile, "Bi", numhotspots);
342         for(i=0;i<numhotspots;i++){
343                 fpackf(tfile, "Bi Bf Bf Bf Bf", hotspottype[i],hotspotsize[i],hotspot[i].x,hotspot[i].y,hotspot[i].z);
344                 templength=strlen(hotspottext[i]);
345                 fpackf(tfile, "Bi",templength);
346                 for(l=0;l<templength;l++)
347                         fpackf(tfile, "Bb", hotspottext[i][l]);
348         }
349
350   fpackf(tfile, "Bi", numplayers);
351   if(numplayers<maxplayers)
352     for(j=1;j<numplayers;j++){
353                 fpackf(tfile, "Bi Bi Bf Bf Bf Bi Bi Bf Bb Bf", player[j].whichskin, player[j].creature, player[j].coords.x, player[j].coords.y, player[j].coords.z, player[j].num_weapons, player[j].howactive, player[j].scale, player[j].immobile, player[j].rotation);
354                 if(player[j].num_weapons<5)
355                         for(k=0;k<player[j].num_weapons;k++){
356                                 fpackf(tfile, "Bi", weapons.type[player[j].weaponids[k]]);
357                         }
358                 if(player[j].numwaypoints<30){
359                         fpackf(tfile, "Bi", player[j].numwaypoints);
360                         for(k=0;k<player[j].numwaypoints;k++){
361                                 fpackf(tfile, "Bf", player[j].waypoints[k].x);
362                                 fpackf(tfile, "Bf", player[j].waypoints[k].y);
363                                 fpackf(tfile, "Bf", player[j].waypoints[k].z);
364                                 fpackf(tfile, "Bi", player[j].waypointtype[k]);
365                         }
366                         fpackf(tfile, "Bi", player[j].waypoint);
367                 } else {
368                         player[j].numwaypoints=0;
369                         player[j].waypoint=0;
370                         fpackf(tfile, "Bi Bi Bi", player[j].numwaypoints, player[j].waypoint, player[j].waypoint);
371                 }
372
373                 fpackf(tfile, "Bf Bf Bf", player[j].armorhead, player[j].armorhigh, player[j].armorlow);
374                 fpackf(tfile, "Bf Bf Bf", player[j].protectionhead, player[j].protectionhigh, player[j].protectionlow);
375                 fpackf(tfile, "Bf Bf Bf", player[j].metalhead, player[j].metalhigh, player[j].metallow);
376                 fpackf(tfile, "Bf Bf", player[j].power, player[j].speedmult);
377
378                 if(player[j].creature==wolftype) {
379                         headprop=player[j].proportionhead.x/1.1;
380                         bodyprop=player[j].proportionbody.x/1.1;
381                         armprop=player[j].proportionarms.x/1.1;
382                         legprop=player[j].proportionlegs.x/1.1;
383                 } else if(player[j].creature==rabbittype){
384                         headprop=player[j].proportionhead.x/1.2;
385                         bodyprop=player[j].proportionbody.x/1.05;
386                         armprop=player[j].proportionarms.x/1.00;
387                         legprop=player[j].proportionlegs.x/1.1;
388                 }
389
390                 fpackf(tfile, "Bf Bf Bf Bf", headprop, bodyprop, armprop, legprop);
391
392                 fpackf(tfile, "Bi", player[j].numclothes);
393                 if(player[j].numclothes)
394                         for(k=0;k<player[j].numclothes;k++){
395                                 int templength;
396                                 templength=strlen(player[j].clothes[k]);
397                                 fpackf(tfile, "Bi", templength);
398                                 for(l=0;l<templength;l++)
399                                         fpackf(tfile, "Bb", player[j].clothes[k][l]);
400                                 fpackf(tfile, "Bf Bf Bf", player[j].clothestintr[k], player[j].clothestintg[k], player[j].clothestintb[k]);
401                         }
402     }
403
404   fpackf(tfile, "Bi", game->numpathpoints);
405         for(j=0;j<game->numpathpoints;j++){
406                 fpackf(tfile, "Bf Bf Bf Bi", game->pathpoint[j].x, game->pathpoint[j].y, game->pathpoint[j].z, game->numpathpointconnect[j]);
407                 for(k=0;k<game->numpathpointconnect[j];k++){
408                         fpackf(tfile, "Bi", game->pathpointconnect[j][k]);
409                 }
410         }
411
412   fpackf(tfile, "Bf Bf Bf Bf", game->mapcenter.x, game->mapcenter.y, game->mapcenter.z, game->mapradius);
413
414   fclose(tfile);
415 }
416
417 static void ch_cellar(Game *game, const char *args)
418 {
419   game->LoadTextureSave(":Data:Textures:Furdarko.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
420 }
421
422 static void ch_tint(Game *game, const char *args)
423 {
424   sscanf(args, "%f%f%f", &tintr, &tintg, &tintb);
425 }
426
427 static void ch_tintr(Game *game, const char *args)
428 {
429   tintr = atof(args);
430 }
431
432 static void ch_tintg(Game *game, const char *args)
433 {
434   tintg = atof(args);
435 }
436
437 static void ch_tintb(Game *game, const char *args)
438 {
439   tintb = atof(args);
440 }
441
442 static void ch_speed(Game *game, const char *args)
443 {
444   player[0].speedmult = atof(args);
445 }
446
447 static void ch_strength(Game *game, const char *args)
448 {
449   player[0].power = atof(args);
450 }
451
452 static void ch_power(Game *game, const char *args)
453 {
454   player[0].power = atof(args);
455 }
456
457 static void ch_size(Game *game, const char *args)
458 {
459   player[0].scale = atof(args) * .2;
460 }
461
462 static int find_closest()
463 {
464   int closest = 0;
465   float closestdist = 1.0/0.0;
466
467   for (int i = 1; i < numplayers; i++) {
468     float distance;
469     distance = findDistancefast(&player[i].coords,&player[0].coords);
470     if (distance < closestdist) {
471       closestdist = distance;
472       closest = i;
473     }
474   }
475   return closest;
476 }
477
478 static void ch_sizenear(Game *game, const char *args)
479 {
480   int closest = find_closest();
481
482   if (closest)
483     player[closest].scale = atof(args) * .2;
484 }
485
486 static void set_proportion(int pnum, const char *args)
487 {
488   float headprop,bodyprop,armprop,legprop;
489
490   sscanf(args, "%f%f%f%f", &headprop, &bodyprop, &armprop, &legprop);
491
492   if(player[pnum].creature==wolftype){
493     player[pnum].proportionhead=1.1*headprop;
494     player[pnum].proportionbody=1.1*bodyprop;
495     player[pnum].proportionarms=1.1*armprop;
496     player[pnum].proportionlegs=1.1*legprop;
497   } else if(player[pnum].creature==rabbittype){
498     player[pnum].proportionhead=1.2*headprop;
499     player[pnum].proportionbody=1.05*bodyprop;
500     player[pnum].proportionarms=1.00*armprop;
501     player[pnum].proportionlegs=1.1*legprop;
502     player[pnum].proportionlegs.y=1.05*legprop;
503   }
504 }
505
506 static void ch_proportion(Game *game, const char *args)
507 {
508   set_proportion(0, args);
509 }
510
511 static void ch_proportionnear(Game *game, const char *args)
512 {
513   int closest = find_closest();
514   if (closest)
515     set_proportion(closest, args);
516 }
517
518 static void set_protection(int pnum, const char *args)
519 {
520   float head, high, low;
521   sscanf(args, "%f%f%f", &head, &high, &low);
522
523   player[pnum].protectionhead = head;
524   player[pnum].protectionhigh = high;
525   player[pnum].protectionlow  = low;
526 }
527
528 static void ch_protection(Game *game, const char *args)
529 {
530   set_protection(0, args);
531 }
532
533 static void ch_protectionnear(Game *game, const char *args)
534 {
535   int closest = find_closest();
536   if (closest)
537     set_protection(closest, args);
538 }
539
540 static void set_armor(int pnum, const char *args)
541 {
542   float head, high, low;
543   sscanf(args, "%f%f%f", &head, &high, &low);
544
545   player[pnum].armorhead = head;
546   player[pnum].armorhigh = high;
547   player[pnum].armorlow  = low;
548 }
549
550 static void ch_armor(Game *game, const char *args)
551 {
552   set_armor(0, args);
553 }
554
555 static void ch_armornear(Game *game, const char *args)
556 {
557   int closest = find_closest();
558   if (closest)
559     set_armor(closest, args);
560 }
561
562 static void ch_protectionreset(Game *game, const char *args)
563 {
564   set_protection(0, "1 1 1");
565   set_armor(0, "1 1 1");
566 }
567
568 static void set_metal(int pnum, const char *args)
569 {
570   float head, high, low;
571   sscanf(args, "%f%f%f", &head, &high, &low);
572
573   player[pnum].metalhead = head;
574   player[pnum].metalhigh = high;
575   player[pnum].metallow  = low;
576 }
577
578 static void ch_metal(Game *game, const char *args)
579 {
580   set_metal(0, args);
581 }
582
583 static void set_noclothes(int pnum, Game *game, const char *args)
584 {
585   player[pnum].numclothes = 0;
586   game->LoadTextureSave(creatureskin[player[pnum].creature][player[pnum].whichskin],
587                         &player[pnum].skeleton.drawmodel.textureptr,1,
588                         &player[pnum].skeleton.skinText[0],&player[pnum].skeleton.skinsize);
589 }
590
591 static void ch_noclothes(Game *game, const char *args)
592 {
593   set_noclothes(0, game, args);
594 }
595
596 static void ch_noclothesnear(Game *game, const char *args)
597 {
598   int closest = find_closest();
599   if (closest)
600     set_noclothes(closest, game, args);
601 }
602
603
604 static void set_clothes(int pnum, Game *game, const char *args)
605 {
606   char buf[64];
607   snprintf(buf, 63, ":Data:Textures:%s.png", args);
608
609   if (!game->AddClothes(buf,0,1,&player[pnum].skeleton.skinText[pnum],&player[pnum].skeleton.skinsize))
610     return;
611
612   player[pnum].DoMipmaps();
613   strcpy(player[pnum].clothes[player[pnum].numclothes],buf);
614   player[pnum].clothestintr[player[pnum].numclothes]=tintr;
615   player[pnum].clothestintg[player[pnum].numclothes]=tintg;
616   player[pnum].clothestintb[player[pnum].numclothes]=tintb;
617   player[pnum].numclothes++;
618 }
619
620 static void ch_clothes(Game *game, const char *args)
621 {
622   set_clothes(0, game, args);
623 }
624
625 static void ch_clothesnear(Game *game, const char *args)
626 {
627   int closest = find_closest();
628   if (closest)
629     set_clothes(closest, game, args);
630 }
631
632 static void ch_belt(Game *game, const char *args)
633 {
634   player[0].skeleton.clothes = !player[0].skeleton.clothes;
635 }
636
637
638 static void ch_cellophane(Game *game, const char *args)
639 {
640   cellophane = !cellophane;
641   float mul = cellophane ? 0 : 1;
642
643   for (int i = 0; i < numplayers; i++) {
644     player[i].proportionhead.z = player[i].proportionhead.x * mul;
645     player[i].proportionbody.z = player[i].proportionbody.x * mul;
646     player[i].proportionarms.z = player[i].proportionarms.x * mul;
647     player[i].proportionlegs.z = player[i].proportionlegs.x * mul;
648   }
649 }
650
651 static void ch_funnybunny(Game *game, const char *args)
652 {
653   player[0].skeleton.id=0;
654   player[0].skeleton.Load(":Data:Skeleton:Basic Figure",":Data:Skeleton:Basic Figurelow",
655                           ":Data:Skeleton:Rabbitbelt",":Data:Models:Body.solid",
656                           ":Data:Models:Body2.solid",":Data:Models:Body3.solid",
657                           ":Data:Models:Body4.solid",":Data:Models:Body5.solid",
658                           ":Data:Models:Body6.solid",":Data:Models:Body7.solid",
659                           ":Data:Models:Bodylow.solid",":Data:Models:Belt.solid",1);
660   game->LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,
661                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
662   player[0].creature=rabbittype;
663   player[0].scale=.2;
664   player[0].headless=0;
665   player[0].damagetolerance=200;
666   set_proportion(0, "1 1 1 1");
667 }
668
669 static void ch_wolfie(Game *game, const char *args)
670 {
671   player[0].skeleton.id=0;
672   player[0].skeleton.Load(":Data:Skeleton:Basic Figure Wolf",":Data:Skeleton:Basic Figure Wolf Low",
673                           ":Data:Skeleton:Rabbitbelt",":Data:Models:Wolf.solid",
674                           ":Data:Models:Wolf2.solid",":Data:Models:Wolf3.solid",
675                           ":Data:Models:Wolf4.solid",":Data:Models:Wolf5.solid",
676                           ":Data:Models:Wolf6.solid",":Data:Models:Wolf7.solid",
677                           ":Data:Models:Wolflow.solid",":Data:Models:Belt.solid",0);
678   game->LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
679                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
680   player[0].creature=wolftype;
681   player[0].damagetolerance=300;
682   set_proportion(0, "1 1 1 1");
683 }
684
685 static void ch_wolfieisgod(Game *game, const char *args)
686 {
687   ch_wolfie(game, args);
688 }
689
690 static void ch_wolf(Game *game, const char *args)
691 {
692   game->LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
693                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
694 }
695
696 static void ch_snowwolf(Game *game, const char *args)
697 {
698   game->LoadTextureSave(":Data:Textures:SnowWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
699                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
700 }
701
702 static void ch_darkwolf(Game *game, const char *args)
703 {
704   game->LoadTextureSave(":Data:Textures:DarkWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
705                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
706 }
707
708 static void ch_lizardwolf(Game *game, const char *args)
709 {
710   game->LoadTextureSave(":Data:Textures:Lizardwolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
711                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
712 }
713
714 static void ch_white(Game *game, const char *args)
715 {
716   game->LoadTextureSave(":Data:Textures:fur.jpg",&player[0].skeleton.drawmodel.textureptr,1,
717                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
718 }
719
720 static void ch_brown(Game *game, const char *args)
721 {
722   game->LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,
723                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
724 }
725
726 static void ch_black(Game *game, const char *args)
727 {
728   game->LoadTextureSave(":Data:Textures:fur2.jpg",&player[0].skeleton.drawmodel.textureptr,1,
729                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
730 }
731
732 static void ch_sizemin(Game *game, const char *args)
733 {
734   int i;
735   for (i = 1; i < numplayers; i++)
736     if (player[i].scale < 0.8 * 0.2)
737       player[i].scale = 0.8 * 0.2;
738 }
739
740 static void ch_tutorial(Game *game, const char *args)
741 {
742   tutoriallevel = atoi(args);
743 }
744
745 static void ch_hostile(Game *game, const char *args)
746 {
747   hostile = atoi(args);
748 }
749
750 static void ch_indemo(Game *game, const char *args)
751 {
752   game->indemo=1;
753   hotspot[numhotspots]=player[0].coords;
754   hotspotsize[numhotspots]=0;
755   hotspottype[numhotspots]=-111;
756   strcpy(hotspottext[numhotspots],"mapname");
757   numhotspots++;
758 }
759
760 static void ch_notindemo(Game *game, const char *args)
761 {
762   game->indemo=0;
763   numhotspots--;
764 }
765
766 static void ch_type(Game *game, const char *args)
767 {
768   int i, n = sizeof(editortypenames) / sizeof(editortypenames[0]);
769         for (i = 0; i < n; i++)
770                 if (stripfx(args, editortypenames[i])) {
771                         editoractive = i;
772                         break;
773                 }
774 }
775
776 static void ch_path(Game *game, const char *args)
777 {
778   int i, n = sizeof(pathtypenames) / sizeof(pathtypenames[0]);
779   for (i = 0; i < n; i++)
780     if (stripfx(args, pathtypenames[i])) {
781                 editorpathtype = i;
782                 break;
783     }
784 }
785
786 static void ch_hs(Game *game, const char *args)
787 {
788   hotspot[numhotspots]=player[0].coords;
789
790   float size;
791   int type, shift;
792   sscanf(args, "%f%d %n", &size, &type, &shift);
793
794   hotspotsize[numhotspots] = size;
795   hotspottype[numhotspots] = type;
796
797   strcpy(hotspottext[numhotspots], args + shift);
798   strcat(hotspottext[numhotspots], "\n");
799
800   numhotspots++;
801 }
802
803 static void ch_dialogue(Game *game, const char *args)
804 {
805   int dlg, i, j;
806   char buf1[32], buf2[64];
807
808   sscanf(args, "%d %31s", &dlg, buf1);
809   snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
810
811   dialoguetype[numdialogues] = dlg;
812
813   memset(dialoguetext[numdialogues], 0, sizeof(dialoguetext[numdialogues]));
814   memset(dialoguename[numdialogues], 0, sizeof(dialoguename[numdialogues]));
815
816   ifstream ipstream(ConvertFileName(buf2));
817   ipstream.ignore(256,':');
818   ipstream >> numdialogueboxes[numdialogues];
819   for(i=0;i<numdialogueboxes[numdialogues];i++){
820     ipstream.ignore(256,':');
821     ipstream.ignore(256,':');
822     ipstream.ignore(256,' ');
823     ipstream >> dialogueboxlocation[numdialogues][i];
824     ipstream.ignore(256,':');
825     ipstream >> dialogueboxcolor[numdialogues][i][0];
826     ipstream >> dialogueboxcolor[numdialogues][i][1];
827     ipstream >> dialogueboxcolor[numdialogues][i][2];
828     ipstream.ignore(256,':');
829     ipstream.getline(dialoguename[numdialogues][i],64);
830     ipstream.ignore(256,':');
831     ipstream.ignore(256,' ');
832     ipstream.getline(dialoguetext[numdialogues][i],128);
833     for(j=0;j<128;j++){
834       if(dialoguetext[numdialogues][i][j]=='\\')dialoguetext[numdialogues][i][j]='\n';
835     }
836     ipstream.ignore(256,':');
837     ipstream >> dialogueboxsound[numdialogues][i];
838   }
839
840   for(i=0;i<numdialogueboxes[numdialogues];i++){
841     for(j=0;j<numplayers;j++){
842       participantfacing[numdialogues][i][j]=player[j].facing;
843     }
844   }
845   ipstream.close();
846
847   directing=1;
848   indialogue=0;
849   whichdialogue=numdialogues;
850
851   numdialogues++;
852 }
853
854 static void ch_fixdialogue(Game *game, const char *args)
855 {
856   char buf1[32], buf2[64];
857   int whichdi, i, j;
858
859   sscanf(args, "%d %31s", &whichdi, buf1);
860   snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
861
862   memset(dialoguetext[whichdi], 0, sizeof(dialoguetext[whichdi]));
863   memset(dialoguename[whichdi], 0, sizeof(dialoguename[whichdi]));
864
865   ifstream ipstream(ConvertFileName(buf2));
866   ipstream.ignore(256,':');
867   ipstream >> numdialogueboxes[whichdi];
868   for(i=0;i<numdialogueboxes[whichdi];i++){
869     ipstream.ignore(256,':');
870     ipstream.ignore(256,':');
871     ipstream.ignore(256,' ');
872     ipstream >> dialogueboxlocation[whichdi][i];
873     ipstream.ignore(256,':');
874     ipstream >> dialogueboxcolor[whichdi][i][0];
875     ipstream >> dialogueboxcolor[whichdi][i][1];
876     ipstream >> dialogueboxcolor[whichdi][i][2];
877     ipstream.ignore(256,':');
878     ipstream.getline(dialoguename[whichdi][i],64);
879     ipstream.ignore(256,':');
880     ipstream.ignore(256,' ');
881     ipstream.getline(dialoguetext[whichdi][i],128);
882     for(j=0;j<128;j++){
883       if(dialoguetext[whichdi][i][j]=='\\')dialoguetext[whichdi][i][j]='\n';
884     }
885     ipstream.ignore(256,':');
886     ipstream >> dialogueboxsound[whichdi][i];
887   }
888
889   ipstream.close();
890 }
891
892 static void ch_fixtype(Game *game, const char *args)
893 {
894   int dlg;
895   sscanf(args, "%d", &dlg);
896   dialoguetype[0] = dlg;
897 }
898
899 static void ch_fixrotation(Game *game, const char *args)
900 {
901   participantrotation[whichdialogue][participantfocus[whichdialogue][indialogue]]=player[participantfocus[whichdialogue][indialogue]].rotation;
902 }
903
904 static void ch_ddialogue(Game *game, const char *args)
905 {
906   if (numdialogues)
907     numdialogues--;
908 }
909
910 static void ch_dhs(Game *game, const char *args)
911 {
912   if (numhotspots)
913     numhotspots--;
914 }
915
916 static void ch_immobile(Game *game, const char *args)
917 {
918   player[0].immobile = 1;
919 }
920
921 static void ch_allimmobile(Game *game, const char *args)
922 {
923   for (int i = 1; i < numplayers; i++)
924     player[i].immobile = 1;
925 }
926
927 static void ch_mobile(Game *game, const char *args)
928 {
929   player[0].immobile = 0;
930 }
931
932 static void ch_default(Game *game, const char *args)
933 {
934   player[0].armorhead=1;
935   player[0].armorhigh=1;
936   player[0].armorlow=1;
937   player[0].protectionhead=1;
938   player[0].protectionhigh=1;
939   player[0].protectionlow=1;
940   player[0].metalhead=1;
941   player[0].metalhigh=1;
942   player[0].metallow=1;
943   player[0].power=1;
944   player[0].speedmult=1;
945   player[0].scale=1;
946
947   if(player[0].creature==wolftype){
948     player[0].proportionhead=1.1;
949     player[0].proportionbody=1.1;
950     player[0].proportionarms=1.1;
951     player[0].proportionlegs=1.1;
952   } else if(player[0].creature==rabbittype){
953     player[0].proportionhead=1.2;
954     player[0].proportionbody=1.05;
955     player[0].proportionarms=1.00;
956     player[0].proportionlegs=1.1;
957     player[0].proportionlegs.y=1.05;
958   }
959
960   player[0].numclothes=0;
961   game->LoadTextureSave(creatureskin[player[0].creature][player[0].whichskin],
962                         &player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],
963                         &player[0].skeleton.skinsize);
964
965   editoractive=typeactive;
966   player[0].immobile=0;
967 }
968
969 static void ch_play(Game *game, const char *args)
970 {
971   int dlg, i;
972   sscanf(args, "%d", &dlg);
973   whichdialogue = dlg;
974
975   if (whichdialogue >= numdialogues)
976     return;
977
978   for(i=0;i<numdialogueboxes[whichdialogue];i++){
979     player[participantfocus[whichdialogue][i]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][i]];
980     player[participantfocus[whichdialogue][i]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
981     player[participantfocus[whichdialogue][i]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
982     player[participantfocus[whichdialogue][i]].velocity=0;
983     player[participantfocus[whichdialogue][i]].targetanimation=player[participantfocus[whichdialogue][i]].getIdle();
984     player[participantfocus[whichdialogue][i]].targetframe=0;
985   }
986
987   directing=0;
988   indialogue=0;
989
990   XYZ temppos;
991   temppos=player[participantfocus[whichdialogue][indialogue]].coords;
992   temppos=temppos-viewer;
993   Normalise(&temppos);
994   temppos+=viewer;
995
996   int whichsoundplay;
997   whichsoundplay=rabbitchitter;
998   if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
999   if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
1000   if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
1001   if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
1002   if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
1003   if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
1004   if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
1005   if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
1006   if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
1007   if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
1008   if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
1009   if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
1010   if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
1011   if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
1012   if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
1013   if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
1014   if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
1015   if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
1016   if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
1017   emit_sound_at(whichsoundplay, temppos);
1018 }
1019
1020 static void ch_mapkilleveryone(Game *game, const char *args)
1021 {
1022   maptype = mapkilleveryone;
1023 }
1024
1025 static void ch_mapkillmost(Game *game, const char *args)
1026 {
1027   maptype = mapkillmost;
1028 }
1029
1030 static void ch_mapkillsomeone(Game *game, const char *args)
1031 {
1032   maptype = mapkillsomeone;
1033 }
1034
1035 static void ch_mapgosomewhere(Game *game, const char *args)
1036 {
1037   maptype = mapgosomewhere;
1038 }
1039
1040 static void ch_viewdistance(Game *game, const char *args)
1041 {
1042   viewdistance = atof(args)*100;
1043 }
1044
1045 static void ch_fadestart(Game *game, const char *args)
1046 {
1047   fadestart = atof(args);
1048 }
1049
1050 static void ch_slomo(Game *game, const char *args)
1051 {
1052   slomospeed = atof(args);
1053   slomo = !slomo;
1054   slomodelay = 1000;
1055 }
1056
1057 static void ch_slofreq(Game *game, const char *args)
1058 {
1059   slomofreq = atof(args);
1060 }
1061
1062 static void ch_skytint(Game *game, const char *args)
1063 {
1064   sscanf(args, "%f%f%f", &skyboxr, &skyboxg, &skyboxb);
1065
1066   skyboxlightr=skyboxr;
1067   skyboxlightg=skyboxg;
1068   skyboxlightb=skyboxb;
1069
1070   game->SetUpLighting();
1071
1072   terrain.DoShadows();
1073   objects.DoShadows();
1074 }
1075
1076 static void ch_skylight(Game *game, const char *args)
1077 {
1078   sscanf(args, "%f%f%f", &skyboxlightr, &skyboxlightg, &skyboxlightb);
1079
1080   game->SetUpLighting();
1081
1082   terrain.DoShadows();
1083   objects.DoShadows();
1084 }
1085
1086 static void ch_skybox(Game *game, const char *args)
1087 {
1088   skyboxtexture = !skyboxtexture;
1089
1090   game->SetUpLighting();
1091
1092   terrain.DoShadows();
1093   objects.DoShadows();
1094 }
1095
1096 static void cmd_dispatch(Game *game, const char *cmd)
1097 {
1098   int i, n_cmds = sizeof(cmd_names) / sizeof(cmd_names[0]);
1099
1100   for (i = 0; i < n_cmds; i++)
1101     if (stripfx(cmd, cmd_names[i]))
1102       {
1103         cmd_handlers[i](game, cmd + strlen(cmd_names[i]));
1104         break;
1105       }
1106   emit_sound_np(i < n_cmds ? consolesuccesssound : consolefailsound);
1107 }
1108
1109 /********************> Tick() <*****/
1110 extern bool save_image(const char * fname);
1111 void Screenshot (void)
1112 {
1113         char temp[1024];
1114         time_t  t = time(NULL);
1115         struct  tm *tme = localtime(&t);
1116         sprintf(temp, "Screenshots/Screenshot_%04d_%02d_%02d--%02d_%02d_%02d.png", tme->tm_year + 1900, tme->tm_mon + 1, tme->tm_mday, tme->tm_hour, tme->tm_min, tme->tm_sec);
1117
1118         #if defined(_WIN32)
1119         mkdir("Screenshots");
1120         #else
1121         mkdir("Screenshots", S_IRWXU);
1122         #endif
1123         
1124         save_image(temp);
1125 }
1126
1127
1128
1129 void    Game::SetUpLighting(){
1130         if(environment==snowyenvironment){
1131                 light.color[0]=.65;
1132                 light.color[1]=.65;
1133                 light.color[2]=.7;
1134                 light.ambient[0]=.4;
1135                 light.ambient[1]=.4;
1136                 light.ambient[2]=.44;
1137         }
1138         if(environment==desertenvironment){
1139                 light.color[0]=.95;
1140                 light.color[1]=.95;
1141                 light.color[2]=.95;
1142                 light.ambient[0]=.4;
1143                 light.ambient[1]=.35;
1144                 light.ambient[2]=.3;
1145         }
1146
1147         if(environment==grassyenvironment){
1148                 light.color[0]=.95;
1149                 light.color[1]=.95;
1150                 light.color[2]=1;
1151                 light.ambient[0]=.4;
1152                 light.ambient[1]=.4;
1153                 light.ambient[2]=.44;
1154         }
1155         if(!skyboxtexture){
1156                 light.color[0]=1;
1157                 light.color[1]=1;
1158                 light.color[2]=1;
1159                 light.ambient[0]=.4;
1160                 light.ambient[1]=.4;
1161                 light.ambient[2]=.4;
1162         }
1163         float average;
1164         average=(skyboxlightr+skyboxlightg+skyboxlightb)/3;
1165         light.color[0]*=(skyboxlightr+average)/2;
1166         light.color[1]*=(skyboxlightg+average)/2;
1167         light.color[2]*=(skyboxlightb+average)/2;
1168         light.ambient[0]=light.ambient[0]*(skyboxlightr+average)/2*1;
1169         light.ambient[1]=light.ambient[1]*(skyboxlightg+average)/2*1;
1170         light.ambient[2]=light.ambient[2]*(skyboxlightb+average)/2*1;
1171         /*
1172         light.ambient[0]=0;
1173         light.ambient[1]=0;
1174         light.ambient[2]=0;     */
1175 }
1176
1177 int Game::findPathDist(int start,int end){
1178         int i,j,k,smallestcount,count,connected;
1179         int last,last2,last3,last4;
1180         int closest;
1181
1182         smallestcount=1000;
1183         for(i=0;i<50;i++){
1184                 count=0;
1185                 last=start;
1186                 last2=-1;
1187                 last3=-1;
1188                 last4=-1;
1189                 while(last!=end&&count<30){
1190                         closest=-1;
1191                         for(j=0;j<numpathpoints;j++){
1192                                 if(j!=last&&j!=last2&&j!=last3&&j!=last4)
1193                                 {
1194                                         connected=0;
1195                                         if(numpathpointconnect[j])
1196                                                 for(k=0;k<numpathpointconnect[j];k++){
1197                                                         if(pathpointconnect[j][k]==last)connected=1;
1198                                                 }
1199                                                 if(!connected)
1200                                                         if(numpathpointconnect[last])
1201                                                                 for(k=0;k<numpathpointconnect[last];k++){
1202                                                                         if(pathpointconnect[last][k]==j)connected=1;
1203                                                                 }
1204                                                                 if(connected)
1205                                                                         if(closest==-1||Random()%2==0){
1206                                                                                 closest=j;
1207                                                                         }
1208                                 }
1209                         }
1210                         last4=last3;
1211                         last3=last2;
1212                         last2=last;
1213                         last=closest;
1214                         count++;
1215                 }
1216                 if(count<smallestcount)smallestcount=count;
1217         }
1218         return smallestcount;
1219 }
1220
1221 int Game::checkcollide(XYZ startpoint,XYZ endpoint){
1222         static XYZ colpoint,colviewer,coltarget;
1223         static float minx,minz,maxx,maxz,miny,maxy;
1224         static int i;
1225
1226         //startpoint.y+=.7;
1227         //endpoint.y+=.7;
1228         //startpoint.y-=.1;
1229         //endpoint.y-=.1;
1230
1231         minx=startpoint.x;
1232         if(minx>endpoint.x)minx=endpoint.x;
1233         miny=startpoint.y;
1234         if(miny>endpoint.y)miny=endpoint.y;
1235         minz=startpoint.z;
1236         if(minz>endpoint.z)minz=endpoint.z;
1237
1238         maxx=startpoint.x;
1239         if(maxx<endpoint.x)maxx=endpoint.x;
1240         maxy=startpoint.y;
1241         if(maxy<endpoint.y)maxy=endpoint.y;
1242         maxz=startpoint.z;
1243         if(maxz<endpoint.z)maxz=endpoint.z;
1244
1245         minx-=1;
1246         miny-=1;
1247         minz-=1;
1248         maxx+=1;
1249         maxy+=1;
1250         maxz+=1;
1251
1252         for(i=0;i<objects.numobjects;i++){
1253                 if(objects.position[i].x>minx-objects.model[i].boundingsphereradius&&objects.position[i].x<maxx+objects.model[i].boundingsphereradius&&objects.position[i].y>miny-objects.model[i].boundingsphereradius&&objects.position[i].y<maxy+objects.model[i].boundingsphereradius&&objects.position[i].z>minz-objects.model[i].boundingsphereradius&&objects.position[i].z<maxz+objects.model[i].boundingsphereradius){
1254                         if(objects.type[i]!=treeleavestype&&objects.type[i]!=bushtype&&objects.type[i]!=firetype){
1255                                 colviewer=startpoint;
1256                                 coltarget=endpoint;
1257                                 if(objects.model[i].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)return i;
1258                         }
1259                 }
1260         }
1261
1262         //if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
1263
1264         return -1;
1265 }
1266
1267 int Game::checkcollide(XYZ startpoint,XYZ endpoint,int what){
1268         static XYZ colpoint,colviewer,coltarget;
1269         static float minx,minz,maxx,maxz,miny,maxy;
1270         static int i;
1271
1272         //startpoint.y+=.7;
1273         //endpoint.y+=.7;
1274         //startpoint.y-=.1;
1275         //endpoint.y-=.1;
1276
1277         minx=startpoint.x;
1278         if(minx>endpoint.x)minx=endpoint.x;
1279         miny=startpoint.y;
1280         if(miny>endpoint.y)miny=endpoint.y;
1281         minz=startpoint.z;
1282         if(minz>endpoint.z)minz=endpoint.z;
1283
1284         maxx=startpoint.x;
1285         if(maxx<endpoint.x)maxx=endpoint.x;
1286         maxy=startpoint.y;
1287         if(maxy<endpoint.y)maxy=endpoint.y;
1288         maxz=startpoint.z;
1289         if(maxz<endpoint.z)maxz=endpoint.z;
1290
1291         minx-=1;
1292         miny-=1;
1293         minz-=1;
1294         maxx+=1;
1295         maxy+=1;
1296         maxz+=1;
1297
1298         if(what!=1000){
1299                 if(objects.position[what].x>minx-objects.model[what].boundingsphereradius&&objects.position[what].x<maxx+objects.model[what].boundingsphereradius&&objects.position[what].y>miny-objects.model[what].boundingsphereradius&&objects.position[what].y<maxy+objects.model[what].boundingsphereradius&&objects.position[what].z>minz-objects.model[what].boundingsphereradius&&objects.position[what].z<maxz+objects.model[what].boundingsphereradius){
1300                         if(objects.type[what]!=treeleavestype&&objects.type[what]!=bushtype&&objects.type[what]!=firetype){
1301                                 colviewer=startpoint;
1302                                 coltarget=endpoint;
1303                                 if(objects.model[what].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[what],&objects.rotation[what])!=-1)return i;
1304                         }
1305                 }
1306         }
1307
1308         if(what==1000)if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
1309
1310         return -1;
1311 }
1312
1313 void    Game::Setenvironment(int which)
1314 {
1315         LOGFUNC;
1316
1317         LOG(" Setting environment...");
1318
1319         float temptexdetail;
1320         environment=which;
1321 /*
1322         OPENAL_SetPaused(channels[music1snow], true);
1323         OPENAL_SetPaused(channels[music1grass], true);
1324         OPENAL_SetPaused(channels[music1desert], true);
1325         OPENAL_SetPaused(channels[wind], true);
1326         OPENAL_SetPaused(channels[desertambient], true);
1327 */
1328         OPENAL_SetPaused(channels[stream_music1snow], true);
1329         OPENAL_SetPaused(channels[stream_music1grass], true);
1330         OPENAL_SetPaused(channels[stream_music1desert], true);
1331         OPENAL_SetPaused(channels[stream_wind], true);
1332         OPENAL_SetPaused(channels[stream_desertambient], true);
1333
1334
1335         if(environment==snowyenvironment){
1336                 windvector=0;
1337                 windvector.z=3;
1338                 if(ambientsound){
1339                         //PlaySoundEx( wind, samp[wind], NULL, true);
1340                         PlayStreamEx(stream_wind, samp[stream_wind], 0, true);
1341                         OPENAL_SetPaused(channels[stream_wind], false);
1342                         OPENAL_SetVolume(channels[stream_wind], 256);
1343                 }
1344
1345                 LoadTexture(":Data:Textures:snowtree.png",&objects.treetextureptr,0,1);
1346                 LoadTexture(":Data:Textures:bushsnow.png",&objects.bushtextureptr,0,1);
1347                 LoadTexture(":Data:Textures:bouldersnow.jpg",&objects.rocktextureptr,1,0);
1348                 LoadTexture(":Data:Textures:snowbox.jpg",&objects.boxtextureptr,1,0);
1349
1350                 footstepsound = footstepsn1;
1351                 footstepsound2 = footstepsn2;
1352                 footstepsound3 = footstepst1;
1353                 footstepsound4 = footstepst2;
1354
1355                 LoadTexture(":Data:Textures:snow.jpg",&terraintexture,1,0);
1356
1357                 LoadTexture(":Data:Textures:rock.jpg",&terraintexture2,1,0);
1358
1359                 //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
1360
1361
1362
1363
1364                 temptexdetail=texdetail;
1365                 if(texdetail>1)texdetail=4;
1366                 skybox.load(    ":Data:Textures:Skybox(snow):Front.jpg",
1367                         ":Data:Textures:Skybox(snow):Left.jpg",
1368                         ":Data:Textures:Skybox(snow):Back.jpg",
1369                         ":Data:Textures:Skybox(snow):Right.jpg",
1370                         ":Data:Textures:Skybox(snow):Up.jpg",
1371                         ":Data:Textures:Skybox(snow):Down.jpg",
1372                         ":Data:Textures:Skybox(snow):Cloud.jpg",
1373                         ":Data:Textures:Skybox(snow):Reflect.jpg");
1374
1375
1376
1377
1378                 texdetail=temptexdetail;
1379         }
1380         if(environment==desertenvironment){
1381                 windvector=0;
1382                 windvector.z=2;
1383                 LoadTexture(":Data:Textures:deserttree.png",&objects.treetextureptr,0,1);
1384                 LoadTexture(":Data:Textures:bushdesert.png",&objects.bushtextureptr,0,1);
1385                 LoadTexture(":Data:Textures:boulderdesert.jpg",&objects.rocktextureptr,1,0);
1386                 LoadTexture(":Data:Textures:desertbox.jpg",&objects.boxtextureptr,1,0);
1387
1388
1389                 if(ambientsound){
1390                         //PlaySoundEx( desertambient, samp[desertambient], NULL, true);
1391                         PlayStreamEx( stream_desertambient, samp[stream_desertambient], NULL, true);
1392                         OPENAL_SetPaused(channels[stream_desertambient], false);
1393                         OPENAL_SetVolume(channels[stream_desertambient], 256);
1394                 }
1395
1396                 footstepsound = footstepsn1;
1397                 footstepsound2 = footstepsn2;
1398                 footstepsound3 = footstepsn1;
1399                 footstepsound4 = footstepsn2;
1400
1401                 LoadTexture(":Data:Textures:sand.jpg",&terraintexture,1,0);
1402
1403                 LoadTexture(":Data:Textures:sandslope.jpg",&terraintexture2,1,0);
1404
1405                 //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
1406
1407
1408
1409                 temptexdetail=texdetail;
1410                 if(texdetail>1)texdetail=4;
1411                 skybox.load(    ":Data:Textures:Skybox(sand):Front.jpg",
1412                         ":Data:Textures:Skybox(sand):Left.jpg",
1413                         ":Data:Textures:Skybox(sand):Back.jpg",
1414                         ":Data:Textures:Skybox(sand):Right.jpg",
1415                         ":Data:Textures:Skybox(sand):Up.jpg",
1416                         ":Data:Textures:Skybox(sand):Down.jpg",
1417                         ":Data:Textures:Skybox(sand):Cloud.jpg",
1418                         ":Data:Textures:Skybox(sand):Reflect.jpg");
1419
1420
1421
1422
1423                 texdetail=temptexdetail;
1424         }
1425         if(environment==grassyenvironment){
1426                 windvector=0;
1427                 windvector.z=2;
1428                 LoadTexture(":Data:Textures:tree.png",&objects.treetextureptr,0,1);
1429                 LoadTexture(":Data:Textures:bush.png",&objects.bushtextureptr,0,1);
1430                 LoadTexture(":Data:Textures:boulder.jpg",&objects.rocktextureptr,1,0);
1431                 LoadTexture(":Data:Textures:grassbox.jpg",&objects.boxtextureptr,1,0);
1432
1433                 if(ambientsound){
1434                         PlayStreamEx( stream_wind, samp[stream_wind], NULL, true);
1435                         OPENAL_SetPaused(channels[stream_wind], false);
1436                         OPENAL_SetVolume(channels[stream_wind], 100);
1437                 }
1438
1439                 footstepsound = footstepgr1;
1440                 footstepsound2 = footstepgr2;
1441                 footstepsound3 = footstepst1;
1442                 footstepsound4 = footstepst2;
1443
1444                 LoadTexture(":Data:Textures:grassdirt.jpg",&terraintexture,1,0);
1445
1446                 LoadTexture(":Data:Textures:mossrock.jpg",&terraintexture2,1,0);
1447
1448                 //LoadTexture(":Data:Textures:detail.png",&terraintexture3,1);
1449
1450
1451
1452                 temptexdetail=texdetail;
1453                 if(texdetail>1)texdetail=4;
1454                 skybox.load(    ":Data:Textures:Skybox(grass):Front.jpg",
1455                         ":Data:Textures:Skybox(grass):Left.jpg",
1456                         ":Data:Textures:Skybox(grass):Back.jpg",
1457                         ":Data:Textures:Skybox(grass):Right.jpg",
1458                         ":Data:Textures:Skybox(grass):Up.jpg",
1459                         ":Data:Textures:Skybox(grass):Down.jpg",
1460                         ":Data:Textures:Skybox(grass):Cloud.jpg",
1461                         ":Data:Textures:Skybox(grass):Reflect.jpg");
1462
1463
1464
1465                 texdetail=temptexdetail;
1466         }
1467         temptexdetail=texdetail;
1468         texdetail=1;
1469         terrain.load(":Data:Textures:heightmap.png");
1470
1471         texdetail=temptexdetail;
1472 }
1473
1474
1475 void    Game::Loadlevel(int which){
1476         stealthloading=0;
1477
1478         if(which==0)Loadlevel((char *)":Data:Maps:map1");
1479         else if(which==1)Loadlevel((char *)":Data:Maps:map2");
1480         else if(which==2)Loadlevel((char *)":Data:Maps:map3");
1481         else if(which==3)Loadlevel((char *)":Data:Maps:map4");
1482         else if(which==4)Loadlevel((char *)":Data:Maps:map5");
1483         else if(which==5)Loadlevel((char *)":Data:Maps:map6");
1484         else if(which==6)Loadlevel((char *)":Data:Maps:map7");
1485         else if(which==7)Loadlevel((char *)":Data:Maps:map8");
1486         else if(which==8)Loadlevel((char *)":Data:Maps:map9");
1487         else if(which==9)Loadlevel((char *)":Data:Maps:map10");
1488         else if(which==10)Loadlevel((char *)":Data:Maps:map11");
1489         else if(which==11)Loadlevel((char *)":Data:Maps:map12");
1490         else if(which==12)Loadlevel((char *)":Data:Maps:map13");
1491         else if(which==13)Loadlevel((char *)":Data:Maps:map14");
1492         else if(which==14)Loadlevel((char *)":Data:Maps:map15");
1493         else if(which==15)Loadlevel((char *)":Data:Maps:map16");
1494         else if(which==-1){tutoriallevel=-1;Loadlevel((char *)":Data:Maps:tutorial");}
1495         else Loadlevel((char *)":Data:Maps:mapsave");
1496
1497         whichlevel=which;
1498 }
1499
1500 void    Game::Loadlevel(char *name){
1501         int i,j,k,l,m;
1502         static int oldlevel;
1503         int templength;
1504         float lamefloat;
1505         int lameint;
1506
1507         float headprop,legprop,armprop,bodyprop;
1508
1509         LOGFUNC;
1510
1511         LOG(std::string("Loading level...") + name);
1512
1513         if(!gameon)visibleloading=1;
1514
1515         if(stealthloading)visibleloading=0;
1516
1517         if(!stillloading)loadtime=0;
1518         gamestarted=1;
1519
1520         numenvsounds=0;
1521         //visibleloading=1;
1522         if(tutoriallevel!=-1)tutoriallevel=0;
1523         else tutoriallevel=1;
1524
1525         if(tutoriallevel==1)tutorialstage=0;
1526         if(tutorialstage==0){
1527                 tutorialstagetime=0;
1528                 tutorialmaxtime=1;
1529         }
1530         loadingstuff=1;
1531         if(!firstload){
1532                 oldlevel=50;
1533         }
1534         OPENAL_SetPaused(channels[whooshsound], true);
1535         OPENAL_SetPaused(channels[stream_firesound], true);
1536
1537         // Change the map filename into something that is os specific
1538         char *FixedFN = ConvertFileName(name);
1539
1540         int mapvers;
1541         FILE                    *tfile;
1542         tfile=fopen( FixedFN, "rb" );
1543         if(tfile)
1544         {
1545                 OPENAL_SetPaused(channels[stream_firesound], true);
1546
1547
1548                 scoreadded=0;
1549                 windialogue=0;
1550
1551                 hostiletime=0;
1552
1553                 won=0;
1554
1555                 //campaign=0;
1556                 animation[bounceidleanim].Load((char *)"Idle",middleheight,neutral);
1557
1558                 numdialogues=0;
1559
1560                 for(i=0;i<20;i++)
1561                 {
1562                         dialoguegonethrough[i]=0;
1563                 }
1564
1565                 indialogue=-1;
1566                 cameramode=0;
1567
1568                 damagedealt=0;
1569                 damagetaken=0;
1570
1571                 if(accountactive)difficulty=accountactive->getDifficulty();
1572
1573                 if(difficulty!=2)minimap=1;
1574                 else minimap=0;
1575
1576                 numhotspots=0;
1577                 currenthotspot=-1;
1578                 bonustime=1;
1579
1580                 skyboxtexture=1;
1581                 skyboxr=1;
1582                 skyboxg=1;
1583                 skyboxb=1;
1584
1585                 freeze=0;
1586                 winfreeze=0;
1587
1588                 for(i=0;i<100;i++)
1589                 {
1590                         bonusnum[i]=0;
1591                 }
1592
1593                 numfalls=0;
1594                 numflipfail=0;
1595                 numseen=0;
1596                 numstaffattack=0;
1597                 numswordattack=0;
1598                 numknifeattack=0;
1599                 numunarmedattack=0;
1600                 numescaped=0;
1601                 numflipped=0;
1602                 numwallflipped=0;
1603                 numthrowkill=0;
1604                 numafterkill=0;
1605                 numreversals=0;
1606                 numattacks=0;
1607                 maxalarmed=0;
1608                 numresponded=0;
1609
1610                 bonustotal=startbonustotal;
1611                 bonus=0;
1612                 gameon=1;
1613                 changedelay=0;
1614                 if(console)
1615                 {
1616                         emit_sound_np(consolesuccesssound);
1617                         freeze=0;
1618                         console=0;
1619                 }
1620
1621                 if(!stealthloading)
1622                 {
1623                         terrain.numdecals=0;
1624                         Sprite::deleteSprites();
1625                         for(i=0;i<objects.numobjects;i++)
1626                         {
1627                                 objects.model[i].numdecals=0;
1628                         }
1629
1630                         j=objects.numobjects;
1631                         for(i=0;i<j;i++)
1632                         {
1633                                 objects.DeleteObject(0);
1634                                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1635                         }
1636
1637                         for(i=0;i<subdivision;i++)
1638                         {
1639                                 for(j=0;j<subdivision;j++)
1640                                 {
1641                                         terrain.patchobjectnum[i][j]=0;
1642                                 }
1643                         }
1644                         if(visibleloading){loadscreencolor=4; LoadingScreen();}
1645                 }
1646
1647                 weapons.numweapons=0;
1648
1649                 funpackf(tfile, "Bi", &mapvers);
1650                 if(mapvers>=15)funpackf(tfile, "Bi", &indemo);
1651                 else indemo=0;
1652                 if(mapvers>=5)funpackf(tfile, "Bi", &maptype);
1653                 else maptype=mapkilleveryone;
1654                 if(mapvers>=6)funpackf(tfile, "Bi", &hostile);
1655                 else hostile=1;
1656                 if(mapvers>=4)funpackf(tfile, "Bf Bf", &viewdistance, &fadestart);
1657                 else
1658                 {
1659                         viewdistance=100;
1660                         fadestart=.6;
1661                 }
1662                 if(mapvers>=2)funpackf(tfile, "Bb Bf Bf Bf", &skyboxtexture, &skyboxr, &skyboxg, &skyboxb);
1663                 else
1664                 {
1665                         skyboxtexture=1;
1666                         skyboxr=1;
1667                         skyboxg=1;
1668                         skyboxb=1;
1669                 }
1670                 if(mapvers>=10)funpackf(tfile, "Bf Bf Bf", &skyboxlightr, &skyboxlightg, &skyboxlightb);
1671                 else
1672                 {
1673                         skyboxlightr=skyboxr;
1674                         skyboxlightg=skyboxg;
1675                         skyboxlightb=skyboxb;
1676                 }
1677                 if(!stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &player[0].coords.x,&player[0].coords.y,&player[0].coords.z,&player[0].rotation,&player[0].targetrotation, &player[0].num_weapons);
1678                 if(stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &lamefloat,&lamefloat,&lamefloat,&lamefloat,&lamefloat, &player[0].num_weapons);
1679                 player[0].originalcoords=player[0].coords;
1680                 if(player[0].num_weapons>0&&player[0].num_weapons<5)
1681                 {
1682                         for(j=0;j<player[0].num_weapons;j++)
1683                         {
1684                                 player[0].weaponids[j]=weapons.numweapons;
1685                                 funpackf(tfile, "Bi", &weapons.type[weapons.numweapons]);
1686                                 weapons.owner[weapons.numweapons]=0;
1687                                 weapons.numweapons++;
1688                         }
1689                 }
1690
1691                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1692
1693                 funpackf(tfile, "Bf Bf Bf", &player[0].armorhead, &player[0].armorhigh, &player[0].armorlow);
1694                 funpackf(tfile, "Bf Bf Bf", &player[0].protectionhead, &player[0].protectionhigh, &player[0].protectionlow);
1695                 funpackf(tfile, "Bf Bf Bf", &player[0].metalhead, &player[0].metalhigh, &player[0].metallow);
1696                 funpackf(tfile, "Bf Bf", &player[0].power, &player[0].speedmult);
1697
1698                 funpackf(tfile, "Bi", &player[0].numclothes);
1699
1700                 if(mapvers>=9)
1701                 {
1702                         funpackf(tfile, "Bi Bi", &player[0].whichskin, &player[0].creature);
1703                 }
1704                 else
1705                 {
1706                         player[0].whichskin=0;
1707                         player[0].creature=rabbittype;
1708                 }
1709
1710                 for(i=0;i<max_dialogues;i++)
1711                 {
1712                         for(j=0;j<max_dialoguelength;j++)
1713                         {
1714                                 for(k=0;k<128;k++)
1715                                 {
1716                                         dialoguetext[i][j][k]='\0';
1717                                 }
1718                                 for(k=0;k<64;k++)
1719                                 {
1720                                         dialoguename[i][j][k]='\0';
1721                                 }
1722                         }
1723                 }
1724
1725                 player[0].lastattack=-1;
1726                 player[0].lastattack2=-1;
1727                 player[0].lastattack3=-1;
1728
1729                 if(mapvers>=8)
1730                 {
1731                         funpackf(tfile, "Bi", &numdialogues);
1732                         if(numdialogues)
1733                         {
1734                                 for(k=0;k<numdialogues;k++)
1735                                 {
1736                                         funpackf(tfile, "Bi", &numdialogueboxes[k]);
1737                                         funpackf(tfile, "Bi", &dialoguetype[k]);
1738                                         for(l=0;l<10;l++)
1739                                         {
1740                                                 funpackf(tfile, "Bf Bf Bf", &participantlocation[k][l].x, &participantlocation[k][l].y, &participantlocation[k][l].z);
1741                                                 funpackf(tfile, "Bf", &participantrotation[k][l]);
1742                                         }
1743                                         if(numdialogueboxes)
1744                                         {
1745                                                 for(l=0;l<numdialogueboxes[k];l++)
1746                                                 {
1747                                                         funpackf(tfile, "Bi", &dialogueboxlocation[k][l]);
1748                                                         funpackf(tfile, "Bf", &dialogueboxcolor[k][l][0]);
1749                                                         funpackf(tfile, "Bf", &dialogueboxcolor[k][l][1]);
1750                                                         funpackf(tfile, "Bf", &dialogueboxcolor[k][l][2]);
1751                                                         funpackf(tfile, "Bi", &dialogueboxsound[k][l]);
1752
1753                                                         bool doneread;
1754
1755                                                         funpackf(tfile, "Bi",&templength);
1756                                                         if(templength>128||templength<=0)templength=128;
1757                                                         for(m=0;m<templength;m++){
1758                                                                 funpackf(tfile, "Bb", &dialoguetext[k][l][m]);
1759                                                                 if(dialoguetext[k][l][m]=='\0')break;
1760                                                         }
1761
1762                                                         funpackf(tfile, "Bi",&templength);
1763                                                         if(templength>64||templength<=0)templength=64;
1764                                                         for(m=0;m<templength;m++){
1765                                                                 funpackf(tfile, "Bb", &dialoguename[k][l][m]);
1766                                                                 if(dialoguename[k][l][m]=='\0'){
1767                                                                         break;
1768                                                                 }
1769                                                         }
1770                                                         funpackf(tfile, "Bf Bf Bf", &dialoguecamera[k][l].x, &dialoguecamera[k][l].y, &dialoguecamera[k][l].z);
1771                                                         funpackf(tfile, "Bi", &participantfocus[k][l]);
1772                                                         funpackf(tfile, "Bi", &participantaction[k][l]);
1773
1774                                                         for(m=0;m<10;m++)
1775                                                                 funpackf(tfile, "Bf Bf Bf", &participantfacing[k][l][m].x, &participantfacing[k][l][m].y, &participantfacing[k][l][m].z);
1776
1777                                                         funpackf(tfile, "Bf Bf",&dialoguecamerarotation[k][l],&dialoguecamerarotation2[k][l]);
1778                                                 }
1779                                         }
1780                                 }
1781                         }
1782                 }
1783                 else numdialogues=0;
1784
1785                 if(player[0].numclothes)
1786                 {
1787                         for(k=0;k<player[0].numclothes;k++)
1788                         {
1789                                 funpackf(tfile, "Bi", &templength);
1790                                 for(l=0;l<templength;l++)
1791                                         funpackf(tfile, "Bb", &player[0].clothes[k][l]);
1792                                 player[0].clothes[k][templength]='\0';
1793                                 funpackf(tfile, "Bf Bf Bf", &player[0].clothestintr[k], &player[0].clothestintg[k], &player[0].clothestintb[k]);
1794                         }
1795                 }
1796
1797                 funpackf(tfile, "Bi", &environment);
1798
1799                 funpackf(tfile, "Bi", &objects.numobjects);
1800                 if(objects.numobjects)
1801                 {
1802                         for(i=0;i<objects.numobjects;i++)
1803                         {
1804                                 funpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", &objects.type[i],&objects.rotation[i],&objects.rotation2[i], &objects.position[i].x, &objects.position[i].y, &objects.position[i].z,&objects.scale[i]);
1805                                 if(objects.type[i]==treeleavestype)objects.scale[i]=objects.scale[i-1];
1806                         }
1807                 }
1808
1809                 if(mapvers>=7)
1810                 {
1811                         funpackf(tfile, "Bi", &numhotspots);
1812                         if(numhotspots)
1813                         {
1814                                 for(i=0;i<numhotspots;i++)
1815                                 {
1816                                         funpackf(tfile, "Bi Bf Bf Bf Bf", &hotspottype[i],&hotspotsize[i],&hotspot[i].x,&hotspot[i].y,&hotspot[i].z);
1817                                         funpackf(tfile, "Bi", &templength);
1818                                         if(templength)
1819                                                 for(l=0;l<templength;l++)
1820                                                         funpackf(tfile, "Bb", &hotspottext[i][l]);
1821                                         hotspottext[i][templength]='\0';
1822                                         if(hotspottype[i]==-111)indemo=1;
1823                                 }
1824                         }
1825                 }
1826                 else numhotspots=0;
1827
1828                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1829
1830                 if(!stealthloading)
1831                 {
1832                         objects.center=0;
1833                         for(i=0;i<objects.numobjects;i++)
1834                         {
1835                                 objects.center+=objects.position[i];
1836                         }
1837                         objects.center/=objects.numobjects;
1838
1839
1840                         if(visibleloading){loadscreencolor=4; LoadingScreen();}
1841
1842                         float maxdistance=0;
1843                         float tempdist;
1844                         int whichclosest;
1845                         for(i=0;i<objects.numobjects;i++)
1846                         {
1847                                 tempdist=findDistancefast(&objects.center,&objects.position[i]);
1848                                 if(tempdist>maxdistance)
1849                                 {
1850                                         whichclosest=i;
1851                                         maxdistance=tempdist;
1852                                 }
1853                         }
1854                         objects.radius=fast_sqrt(maxdistance);
1855                 }
1856
1857                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1858                 //mapcenter=objects.center;
1859                 //mapradius=objects.radius;
1860
1861                 funpackf(tfile, "Bi", &numplayers);
1862                 int howmanyremoved=0;
1863                 bool removeanother=0;
1864                 if(numplayers>1&&numplayers<maxplayers)
1865                 {
1866                         for(i=1;i<numplayers;i++)
1867                         {
1868                                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1869                                 removeanother=0;
1870
1871                                 funpackf(tfile, "Bi Bi Bf Bf Bf Bi",&player[i-howmanyremoved].whichskin,&player[i-howmanyremoved].creature, &player[i-howmanyremoved].coords.x,&player[i-howmanyremoved].coords.y,&player[i-howmanyremoved].coords.z,&player[i-howmanyremoved].num_weapons);
1872                                 if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].howactive);
1873                                 else player[i-howmanyremoved].howactive=typeactive;
1874                                 if(mapvers>=3)funpackf(tfile, "Bf",&player[i-howmanyremoved].scale);
1875                                 else player[i-howmanyremoved].scale=-1;
1876                                 if(mapvers>=11)funpackf(tfile, "Bb",&player[i-howmanyremoved].immobile);
1877                                 else player[i-howmanyremoved].immobile=0;
1878                                 if(mapvers>=12)funpackf(tfile, "Bf",&player[i-howmanyremoved].rotation);
1879                                 else player[i-howmanyremoved].rotation=0;
1880                                 player[i-howmanyremoved].targetrotation=player[i-howmanyremoved].rotation;
1881                                 if(player[i-howmanyremoved].num_weapons<0||player[i-howmanyremoved].num_weapons>5){
1882                                         removeanother=1;
1883                                         howmanyremoved++;
1884                                 }
1885                                 if(!removeanother)
1886                                 {
1887                                         if(player[i-howmanyremoved].num_weapons>0&&player[i-howmanyremoved].num_weapons<5)
1888                                         {
1889                                                 for(j=0;j<player[i-howmanyremoved].num_weapons;j++)
1890                                                 {
1891                                                         player[i-howmanyremoved].weaponids[j]=weapons.numweapons;
1892                                                         funpackf(tfile, "Bi", &weapons.type[player[i-howmanyremoved].weaponids[j]]);
1893                                                         weapons.owner[player[i-howmanyremoved].weaponids[j]]=i;
1894                                                         weapons.numweapons++;
1895                                                 }
1896                                         }
1897                                         funpackf(tfile, "Bi", &player[i-howmanyremoved].numwaypoints);
1898                                         //player[i-howmanyremoved].numwaypoints=10;
1899                                         for(j=0;j<player[i-howmanyremoved].numwaypoints;j++)
1900                                         {
1901                                                 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].x);
1902                                                 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].y);
1903                                                 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].z);
1904                                                 if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].waypointtype[j]);
1905                                                 else player[i-howmanyremoved].waypointtype[j] = wpkeepwalking;
1906                                         }
1907
1908                                         funpackf(tfile, "Bi", &player[i-howmanyremoved].waypoint);
1909                                         if(player[i-howmanyremoved].waypoint>player[i-howmanyremoved].numwaypoints-1)player[i-howmanyremoved].waypoint=0;
1910
1911                                         funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].armorhead, &player[i-howmanyremoved].armorhigh, &player[i-howmanyremoved].armorlow);
1912                                         funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].protectionhead, &player[i-howmanyremoved].protectionhigh, &player[i-howmanyremoved].protectionlow);
1913                                         funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].metalhead, &player[i-howmanyremoved].metalhigh, &player[i-howmanyremoved].metallow);
1914                                         funpackf(tfile, "Bf Bf", &player[i-howmanyremoved].power, &player[i-howmanyremoved].speedmult);
1915
1916                                         if(mapvers>=4)funpackf(tfile, "Bf Bf Bf Bf", &headprop, &bodyprop, &armprop, &legprop);
1917                                         else
1918                                         {
1919                                                 headprop=1;
1920                                                 bodyprop=1;
1921                                                 armprop=1;
1922                                                 legprop=1;
1923                                         }
1924                                         if(player[i-howmanyremoved].creature==wolftype)
1925                                         {
1926                                                 player[i-howmanyremoved].proportionhead=1.1*headprop;
1927                                                 player[i-howmanyremoved].proportionbody=1.1*bodyprop;
1928                                                 player[i-howmanyremoved].proportionarms=1.1*armprop;
1929                                                 player[i-howmanyremoved].proportionlegs=1.1*legprop;
1930                                         }
1931
1932                                         if(player[i-howmanyremoved].creature==rabbittype)
1933                                         {
1934                                                 player[i-howmanyremoved].proportionhead=1.2*headprop;
1935                                                 player[i-howmanyremoved].proportionbody=1.05*bodyprop;
1936                                                 player[i-howmanyremoved].proportionarms=1.00*armprop;
1937                                                 player[i-howmanyremoved].proportionlegs=1.1*legprop;
1938                                                 player[i-howmanyremoved].proportionlegs.y=1.05*legprop;
1939                                         }
1940
1941                                         funpackf(tfile, "Bi", &player[i-howmanyremoved].numclothes);
1942                                         if(player[i-howmanyremoved].numclothes)
1943                                         {
1944                                                 for(k=0;k<player[i-howmanyremoved].numclothes;k++)
1945                                                 {
1946                                                         int templength;
1947                                                         funpackf(tfile, "Bi", &templength);
1948                                                         for(l=0;l<templength;l++)
1949                                                                 funpackf(tfile, "Bb", &player[i-howmanyremoved].clothes[k][l]);
1950                                                         player[i-howmanyremoved].clothes[k][templength]='\0';
1951                                                         funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].clothestintr[k], &player[i-howmanyremoved].clothestintg[k], &player[i-howmanyremoved].clothestintb[k]);
1952                                                 }
1953                                         }
1954                                 }
1955                         }
1956                 }
1957                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1958
1959                 numplayers-=howmanyremoved;
1960                 funpackf(tfile, "Bi", &numpathpoints);
1961                 if(numpathpoints>30||numpathpoints<0)
1962                         numpathpoints=0;
1963                 if(numpathpoints)
1964                 {
1965                         for(j=0;j<numpathpoints;j++)
1966                         {
1967                                 funpackf(tfile, "Bf Bf Bf Bi", &pathpoint[j].x,&pathpoint[j].y,&pathpoint[j].z,&numpathpointconnect[j]);
1968                                 for(k=0;k<numpathpointconnect[j];k++){
1969                                         funpackf(tfile, "Bi", &pathpointconnect[j][k]);
1970                                 }
1971                         }
1972                 }
1973                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1974
1975                 funpackf(tfile, "Bf Bf Bf Bf", &mapcenter.x,&mapcenter.y,&mapcenter.z,&mapradius);
1976
1977                 SetUpLighting();
1978                 if(environment!=oldenvironment)Setenvironment(environment);
1979                 oldenvironment=environment;
1980
1981                 if(!stealthloading)
1982                 {
1983                         j=objects.numobjects;
1984                         objects.numobjects=0;
1985                         for(i=0;i<j;i++)
1986                         {
1987                                 //if(objects.type[i]!=spiketype)
1988                                 objects.MakeObject(objects.type[i],objects.position[i],objects.rotation[i],objects.rotation2[i],objects.scale[i]);
1989                                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1990                         }
1991
1992                         //if(skyboxtexture){
1993                         terrain.DoShadows();
1994                         if(visibleloading){loadscreencolor=4; LoadingScreen();}
1995                         objects.DoShadows();
1996                         if(visibleloading){loadscreencolor=4; LoadingScreen();}
1997                         /*}
1998                         else terrain.DoLighting();
1999                         */
2000                 }
2001
2002                 fclose(tfile);
2003
2004                 oldlevel=whichlevel;
2005
2006
2007                 if(numplayers>maxplayers-1)numplayers=maxplayers-1;
2008                 for(i=0;i<numplayers;i++)
2009                 {
2010                         if(visibleloading){loadscreencolor=4; LoadingScreen();}
2011                         player[i].burnt=0;
2012                         player[i].bled=0;
2013                         player[i].onfire=0;
2014                         if(i==0||player[i].scale<0)player[i].scale=.2;
2015                         player[i].skeleton.free=0;
2016                         player[i].skeleton.id=i;
2017                         //if(Random()%2==0)player[i].creature=wolftype;
2018                         //else player[i].creature=rabbittype;
2019                         if(i==0&&mapvers<9)player[i].creature=rabbittype;
2020                         if(player[i].creature!=wolftype)player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",0);
2021                         else
2022                         {
2023                                 if(player[i].creature!=wolftype){
2024                                         player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
2025                                         LoadTexture(":Data:Textures:Belt.png",&player[i].skeleton.drawmodelclothes.textureptr,1,1);
2026                                 }
2027                                 if(player[i].creature==wolftype){
2028                                         player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
2029                                 }
2030                         }
2031
2032
2033                         int texsize;
2034                         texsize=512*512*3/texdetail/texdetail;
2035                         //if(!player[i].loaded)player[i].skeleton.skinText = new GLubyte[texsize];
2036                         //player[i].skeleton.skinText.resize(texsize);
2037
2038                         LoadTextureSave(creatureskin[player[i].creature][player[i].whichskin],&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
2039
2040                         if(player[i].numclothes)
2041                         {
2042                                 for(j=0;j<player[i].numclothes;j++)
2043                                 {
2044                                         tintr=player[i].clothestintr[j];
2045                                         tintg=player[i].clothestintg[j];
2046                                         tintb=player[i].clothestintb[j];
2047                                         AddClothes((char *)player[i].clothes[j],0,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
2048                                 }
2049                                 player[i].DoMipmaps();
2050                         }
2051
2052                         player[i].currentanimation=bounceidleanim;
2053                         player[i].targetanimation=bounceidleanim;
2054                         player[i].currentframe=0;
2055                         player[i].targetframe=1;
2056                         player[i].target=0;
2057                         player[i].speed=1+(float)(Random()%100)/1000;
2058                         if(difficulty==0)player[i].speed-=.2;
2059                         if(difficulty==1)player[i].speed-=.1;
2060
2061                         player[i].velocity=0;
2062                         player[i].oldcoords=player[i].coords;
2063                         player[i].realoldcoords=player[i].coords;
2064
2065                         player[i].id=i;
2066                         player[i].skeleton.id=i;
2067                         player[i].updatedelay=0;
2068                         player[i].normalsupdatedelay=0;
2069
2070                         player[i].aitype=passivetype;
2071                         player[i].aitarget=0;
2072                         player[i].madskills=0;
2073
2074                         if(i==0)
2075                         {
2076                                 player[i].proportionhead=1.2;
2077                                 player[i].proportionbody=1.05;
2078                                 player[i].proportionarms=1.00;
2079                                 player[i].proportionlegs=1.1;
2080                                 player[i].proportionlegs.y=1.05;
2081                         }
2082                         player[i].headless=0;
2083                         player[i].currentoffset=0;
2084                         player[i].targetoffset=0;
2085                         /*player[i].armorhead=1;
2086                         player[i].armorhigh=1;
2087                         player[i].armorlow=1;
2088                         player[i].protectionhead=1;
2089                         player[i].protectionhigh=1;
2090                         player[i].protectionlow=1;
2091                         player[i].metalhead=1;
2092                         player[i].metalhigh=1;
2093                         player[i].metallow=1;
2094                         player[i].power=1;
2095                         player[i].speedmult=1;*/
2096
2097                         player[i].damagetolerance=200;
2098
2099                         if(player[i].creature==wolftype)
2100                         {
2101                                 /*player[i].proportionhead=1.1;
2102                                 player[i].proportionbody=1.1;
2103                                 player[i].proportionarms=1.1;
2104                                 player[i].proportionlegs=1.1;
2105                                 player[i].proportionlegs.y=1.1;*/
2106                                 if(i==0||player[i].scale<0)player[i].scale=.23;
2107
2108                                 player[i].damagetolerance=300;
2109                         }
2110
2111                         if(visibleloading){loadscreencolor=4; LoadingScreen();}
2112                         if(cellophane)
2113                         {
2114                                 player[i].proportionhead.z=0;
2115                                 player[i].proportionbody.z=0;
2116                                 player[i].proportionarms.z=0;
2117                                 player[i].proportionlegs.z=0;
2118                         }
2119
2120                         player[i].tempanimation.Load((char *)"Tempanim",0,0);
2121
2122                         player[i].headmorphness=0;
2123                         player[i].targetheadmorphness=1;
2124                         player[i].headmorphstart=0;
2125                         player[i].headmorphend=0;
2126
2127                         player[i].pausetime=0;
2128
2129                         player[i].dead=0;
2130                         player[i].jumppower=5;
2131                         player[i].damage=0;
2132                         player[i].permanentdamage=0;
2133                         player[i].superpermanentdamage=0;
2134
2135                         player[i].forwardkeydown=0;
2136                         player[i].leftkeydown=0;
2137                         player[i].backkeydown=0;
2138                         player[i].rightkeydown=0;
2139                         player[i].jumpkeydown=0;
2140                         player[i].crouchkeydown=0;
2141                         player[i].throwkeydown=0;
2142
2143                         player[i].collided=-10;
2144                         player[i].loaded=1;
2145                         player[i].bloodloss=0;
2146                         player[i].weaponactive=-1;
2147                         player[i].weaponstuck=-1;
2148                         player[i].bleeding=0;
2149                         player[i].deathbleeding=0;
2150                         player[i].stunned=0;
2151                         player[i].hasvictim=0;
2152                         player[i].wentforweapon=0;
2153                 }
2154
2155                 player[0].aitype=playercontrolled;
2156                 player[0].weaponactive=-1;
2157
2158                 if(difficulty==1)
2159                 {
2160                         //player[0].speedmult=1/.9;
2161                         player[0].power=1/.9;
2162                 }
2163
2164                 if(difficulty==0)
2165                 {
2166                         //player[0].speedmult=1/.8;
2167                         player[0].power=1/.8;
2168                 }
2169
2170                 //player[0].weaponstuck=1;
2171
2172                 if(difficulty==1)player[0].damagetolerance=250;
2173                 if(difficulty==0)player[0].damagetolerance=300;
2174                 if(difficulty==0)player[0].armorhead*=1.5;
2175                 if(difficulty==0)player[0].armorhigh*=1.5;
2176                 if(difficulty==0)player[0].armorlow*=1.5;
2177                 cameraloc=player[0].coords;
2178                 cameraloc.y+=5;
2179                 rotation=player[0].rotation;
2180
2181                 hawkcoords=player[0].coords;
2182                 hawkcoords.y+=30;
2183
2184                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2185                 //weapons.numweapons=numplayers;
2186                 for(i=0;i<weapons.numweapons;i++)
2187                 {
2188                         weapons.bloody[i]=0;
2189                         weapons.blooddrip[i]=0;
2190                         weapons.blooddripdelay[i]=0;
2191                         weapons.onfire[i]=0;
2192                         weapons.flamedelay[i]=0;
2193                         weapons.damage[i]=0;
2194                         //weapons.type[i]=sword;
2195                         if(weapons.type[i]==sword){
2196                                 weapons.mass[i]=1.5;
2197                                 weapons.tipmass[i]=1;
2198                                 weapons.length[i]=.8;
2199                         }
2200                         if(weapons.type[i]==staff){
2201                                 weapons.mass[i]=2;
2202                                 weapons.tipmass[i]=1;
2203                                 weapons.length[i]=1.5;
2204                         }
2205                         if(weapons.type[i]==knife){
2206                                 weapons.mass[i]=1;
2207                                 weapons.tipmass[i]=1.2;
2208                                 weapons.length[i]=.25;
2209                         }
2210                         weapons.position[i]=-1000;
2211                         weapons.tippoint[i]=-1000;
2212                 }
2213                 
2214                 LOG("Starting background music...");
2215
2216                 OPENAL_StopSound(OPENAL_ALL);
2217                 if(environment==snowyenvironment)
2218                 {
2219                         if(ambientsound)
2220                         {
2221                                 PlayStreamEx(stream_wind, samp[stream_wind], NULL, true);
2222                                 OPENAL_SetPaused(channels[stream_wind], false);
2223                                 OPENAL_SetVolume(channels[stream_wind], 256);
2224                         }
2225                 }
2226                 else if(environment==desertenvironment)
2227                 {
2228                         if(ambientsound)
2229                         {
2230                                 //PlaySoundEx(desertambient,
2231                                 //      samp[desertambient], NULL, true);
2232                                 PlayStreamEx(stream_desertambient,
2233                                         samp[stream_desertambient], NULL, true);
2234                                 OPENAL_SetPaused(channels[stream_desertambient], false);
2235                                 OPENAL_SetVolume(channels[stream_desertambient], 256);
2236                         }
2237                 }
2238                 else if(environment==grassyenvironment)
2239                 {
2240                         if(ambientsound)
2241                         {
2242                                 //PlaySoundEx(wind, samp[wind], NULL, true);
2243                                 PlayStreamEx(stream_wind, samp[stream_wind], NULL, true);
2244                                 OPENAL_SetPaused(channels[stream_wind], false);
2245                                 OPENAL_SetVolume(channels[stream_wind], 100);
2246                         }
2247                 }
2248                 oldmusicvolume[0]=0;
2249                 oldmusicvolume[1]=0;
2250                 oldmusicvolume[2]=0;
2251                 oldmusicvolume[3]=0;
2252
2253                 if(!firstload)
2254                 {
2255                         firstload=1;
2256                 }
2257         }
2258         leveltime=0;
2259         loadingstuff=0;
2260         visibleloading=0;
2261 }
2262
2263 void    Game::Tick()
2264 {
2265         static int i,k,j,l,m;
2266         static XYZ facing,flatfacing,absflatfacing;
2267         static XYZ rotatetarget;
2268         static bool oldkey;
2269         static float oldtargetrotation;
2270         static int target, numgood;
2271         static XYZ tempcoords1,tempcoords2;
2272         static XYZ test;
2273         static XYZ test2;
2274         static XYZ lowpoint,lowpointtarget,lowpoint2,lowpointtarget2,lowpoint3,lowpointtarget3,lowpoint4,lowpointtarget4,lowpoint5,lowpointtarget5,lowpoint6,lowpointtarget6,lowpoint7,lowpointtarget7,colpoint,colpoint2;
2275         static int whichhit;
2276         static bool oldjumpkeydown;
2277
2278         int templength;
2279
2280         float headprop,bodyprop,armprop,legprop;
2281
2282         for(i=0;i<15;i++){
2283                 displaytime[i]+=multiplier;
2284         }
2285
2286         keyboardfrozen=0;
2287
2288         if (Input::isKeyDown(SDLK_F6) && !freezetogglekeydown) {
2289                 if (Input::isKeyDown(SDLK_LSHIFT)) {
2290                         stereoreverse=true;
2291                 } else {
2292                         stereoreverse=false;
2293                 }
2294
2295                 if (stereoreverse) {
2296                         printf("Stereo reversed\n");
2297                 } else {
2298                         printf("Stereo unreversed\n");
2299                 }
2300                 freezetogglekeydown=1;
2301         }
2302
2303         if (Input::isKeyDown(SDLK_F7)) {
2304                 if (Input::isKeyDown(SDLK_LSHIFT)) {
2305                         stereoseparation -= 0.001;
2306                 } else {
2307                         stereoseparation -= 0.010;
2308                 }
2309
2310                 printf("Stereo decreased increased to %f\n", stereoseparation);
2311         }
2312
2313         if (Input::isKeyDown(SDLK_F8)) {
2314                 if (Input::isKeyDown(SDLK_LSHIFT)) {
2315                         stereoseparation += 0.001;
2316                 } else {
2317                         stereoseparation += 0.010;
2318                 }
2319
2320                 printf("Stereo separation increased to %f\n", stereoseparation);
2321         }
2322
2323
2324         if(!console){
2325                 if(mainmenu&&endgame==1)mainmenu=10;
2326                 if( (Input::isKeyDown(SDLK_ESCAPE)||(mainmenu==0&&((Input::isKeyDown(jumpkey)||Input::isKeyDown(SDLK_SPACE)||(campaign)))&&!oldjumpkeydown&&campaign&&winfreeze))
2327                     && !mainmenutogglekeydown
2328                     && (!mainmenu||gameon||mainmenu==3||mainmenu==4||mainmenu==5||mainmenu==6||(mainmenu==7&&!entername)||mainmenu==9||mainmenu==10)
2329                   ) { // go back
2330                         selected=-1;
2331                         if(mainmenu==1||mainmenu==2||mainmenu==0){
2332                                 if(mainmenu==0&&!winfreeze)mainmenu=2;
2333                                 else if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1)mainmenu=100;
2334                                 else if(mainmenu==0&&winfreeze){
2335                                         
2336                                 }
2337                                 else if(mainmenu==1||mainmenu==2)mainmenu=0;
2338                                 if(mainmenu&&musictoggle){
2339                                         if(mainmenu==1||mainmenu==2||mainmenu==100){
2340                                                 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
2341                                                 PlayStreamEx( stream_music3, samp[stream_music3], NULL, true);
2342                                                 OPENAL_SetPaused(channels[stream_music3], false);
2343                                                 OPENAL_SetVolume(channels[stream_music3], 256);
2344                                                 OPENAL_SetPaused(channels[music1], true);
2345                                         }
2346                                 }
2347                                 if(!mainmenu){
2348                                         OPENAL_SetPaused(channels[stream_music3], true);
2349                                         OPENAL_SetPaused(channels[music1], false);
2350                                 }
2351                         }
2352                         if(mainmenu==3){
2353                                 fireSound();
2354
2355                                 flash();
2356
2357                                 if(newdetail>2)newdetail=detail;
2358                                 if(newdetail<0)newdetail=detail;
2359                                 if(newscreenwidth<0)newscreenwidth=screenwidth;
2360                                 if(newscreenheight<0)newscreenheight=screenheight;
2361
2362                                 SaveSettings(*this);
2363                         }
2364                         if(mainmenu==4||mainmenu==5||mainmenu==6||mainmenu==7||mainmenu==9||mainmenu==10||mainmenu==100){
2365                                 fireSound();
2366
2367                                 flash();
2368                         }
2369                         if(mainmenu==3&&gameon)mainmenu=2;
2370                         if(mainmenu==3&&!gameon)mainmenu=1;
2371                         if(mainmenu==5&&gameon)mainmenu=2;
2372                         if(mainmenu==5&&!gameon)mainmenu=1;
2373                         if(mainmenu==4)mainmenu=3;
2374                         if(mainmenu==6)mainmenu=5;
2375                         if(mainmenu==7)mainmenu=1;
2376                         if(mainmenu==9)mainmenu=5;
2377                         if(mainmenu==10)mainmenu=5;
2378                         if(mainmenu==100){
2379                                 mainmenu=5;
2380                                 gameon=0;
2381                                 winfreeze=0;
2382                         }
2383                         mainmenutogglekeydown=1;
2384                 }
2385                 if(!Input::isKeyDown(SDLK_ESCAPE)){
2386                         mainmenutogglekeydown=0;
2387                 }
2388         }
2389
2390         static bool minimaptogglekeydown;
2391         if(Input::isKeyDown(SDLK_TAB)&&!minimaptogglekeydown&&tutoriallevel){
2392                 if(tutorialstage!=51)
2393                         tutorialstagetime=tutorialmaxtime;
2394                 emit_sound_np(consolefailsound, 128.);
2395                 minimaptogglekeydown=1;
2396         }
2397         if(!Input::isKeyDown(SDLK_TAB)){
2398                 minimaptogglekeydown=0;
2399         }
2400
2401         if(mainmenu){
2402                 //menu buttons
2403                 if(mainmenu==1||mainmenu==2){
2404                         if(Input::Button()&&!oldbutton&&selected==1){
2405                                 if(!gameon){
2406                                         fireSound(firestartsound);
2407
2408                                         flash();
2409
2410                                         //new game
2411                                         if(accountactive) {
2412                                                 mainmenu=5;
2413                                         } else {
2414                                                 mainmenu=7;
2415                                         }
2416                                         selected=-1;
2417                                 }
2418                                 else
2419                                 {
2420                                         //resume
2421                                         mainmenu=0;
2422                                         OPENAL_SetPaused(channels[stream_music3], true);
2423                                         OPENAL_SetPaused(channels[music1], false);
2424                                 }
2425                         }
2426
2427                         if(Input::Button()&&!oldbutton&&selected==2){
2428                                 fireSound();
2429
2430                                 flash();
2431
2432                                 //options
2433
2434                                 mainmenu=3;
2435
2436                                 if(newdetail>2)newdetail=detail;
2437                                 if(newdetail<0)newdetail=detail;
2438                                 if(newscreenwidth>3000)newscreenwidth=screenwidth;
2439                                 if(newscreenwidth<0)newscreenwidth=screenwidth;
2440                                 if(newscreenheight>3000)newscreenheight=screenheight;
2441                                 if(newscreenheight<0)newscreenheight=screenheight;
2442                         }
2443
2444                         if(Input::Button()&&!oldbutton&&selected==3){
2445                                 fireSound();
2446
2447                                 flash();
2448
2449                                 if(!gameon){
2450                                         //quit
2451                                         tryquit=1;
2452                                         OPENAL_SetPaused(channels[stream_music3], true);
2453                                 }
2454                                 else{
2455                                         //end game
2456                                         gameon=0;
2457                                         mainmenu=1;
2458                                 }
2459                         }
2460                 }
2461                 if(mainmenu==3){
2462                         if(Input::Button()&&!oldbutton&&selected!=-1){
2463                                 fireSound();
2464                         }
2465                         if(Input::Button()&&!oldbutton&&selected==0){
2466                         
2467                                 extern SDL_Rect **resolutions;
2468                                 bool isCustomResolution = true;
2469                                 bool found = false;
2470                                 for (int i = 0; (!found) && (resolutions[i]); i++)
2471                                 {
2472                                         if ((resolutions[i]->w == screenwidth) && (resolutions[i]->h == screenwidth))
2473                                                 isCustomResolution = false;
2474
2475                                         if ((resolutions[i]->w == newscreenwidth) && (resolutions[i]->h == newscreenheight))
2476                                         {
2477                                                 i++;
2478                                                 if (resolutions[i] != NULL)
2479                                                 {
2480                                                         newscreenwidth = (int) resolutions[i]->w;
2481                                                         newscreenheight = (int) resolutions[i]->h;
2482                                                 }
2483                                                 else if (isCustomResolution)
2484                                                 {
2485                                                         if ((screenwidth == newscreenwidth) && (screenheight == newscreenheight))
2486                                                         {
2487                                                                 newscreenwidth = (int) resolutions[0]->w;
2488                                                                 newscreenheight = (int) resolutions[0]->h;
2489                                                         }
2490                                                         else
2491                                                         {
2492                                                                 newscreenwidth = screenwidth;
2493                                                                 newscreenheight = screenheight;
2494                                                         }
2495                                                 }
2496                                                 else
2497                                                 {
2498                                                         newscreenwidth = (int) resolutions[0]->w;
2499                                                         newscreenheight = (int) resolutions[0]->h;
2500                                                 }
2501                                                 found = true;
2502                                         }
2503                                 }
2504
2505                                 if (!found)
2506                                 {
2507                                         newscreenwidth = (int) resolutions[0]->w;
2508                                         newscreenheight = (int) resolutions[0]->h;
2509                                 }
2510
2511                                 
2512                         }
2513                         if(Input::Button()&&!oldbutton&&selected==1){
2514                                 newdetail++;
2515                                 if(newdetail>2)newdetail=0;
2516                         }
2517                         if(Input::Button()&&!oldbutton&&selected==2){
2518                                 bloodtoggle++;
2519                                 if(bloodtoggle>2)bloodtoggle=0;
2520                         }
2521                         if(Input::Button()&&!oldbutton&&selected==3){
2522                                 difficulty++;
2523                                 if(difficulty>2)difficulty=0;
2524                         }
2525                         if(Input::Button()&&!oldbutton&&selected==4){
2526                                 ismotionblur=1-ismotionblur;
2527                         }
2528                         if(Input::Button()&&!oldbutton&&selected==5){
2529                                 decals=1-decals;
2530                         }
2531                         if(Input::Button()&&!oldbutton&&selected==6){
2532                                 musictoggle=1-musictoggle;
2533
2534                                 if(!musictoggle){
2535                                         OPENAL_SetPaused(channels[music1], true);
2536                                         OPENAL_SetPaused(channels[stream_music2], true);
2537                                         OPENAL_SetPaused(channels[stream_music3], true);
2538
2539                                         for(i=0;i<4;i++){
2540                                                 oldmusicvolume[i]=0;
2541                                                 musicvolume[i]=0;
2542                                         }
2543                                 }
2544
2545                                 if(musictoggle){
2546                                         PlayStreamEx( stream_music3, samp[stream_music3], NULL, true);
2547                                         OPENAL_SetPaused(channels[stream_music3], false);
2548                                         OPENAL_SetVolume(channels[stream_music3], 256);
2549                                 }
2550                         }
2551                         if(Input::Button()&&!oldbutton&&selected==9){
2552                                 invertmouse=1-invertmouse;
2553                         }
2554                         if(Input::Button()&&!oldbutton&&selected==10){
2555                                 usermousesensitivity+=.2;
2556                                 if(usermousesensitivity>2)usermousesensitivity=.2;
2557                         }
2558                         if(Input::Button()&&!oldbutton&&selected==11){
2559                                 volume+=.1f;
2560                                 if(volume>1.0001f)volume=0;
2561                                 OPENAL_SetSFXMasterVolume((int)(volume*255));
2562                         }
2563                         if(Input::Button()&&!oldbutton&&selected==7){
2564                                 /*fireSound();
2565                                 */
2566                                 flash();
2567
2568                                 //options
2569
2570                                 mainmenu=4;
2571                                 selected=-1;
2572                                 keyselect=-1;
2573                         }
2574                         if(Input::Button() && !oldbutton && selected == 12) {
2575                                 flash();
2576                                 
2577                                 newstereomode = stereomode;
2578                                 mainmenu=18;
2579                                 keyselect=-1;
2580                         }
2581                         if(Input::Button() && !oldbutton && selected == 13) {
2582                                 showdamagebar=!showdamagebar;
2583                         }
2584                         if(Input::Button()&&!oldbutton&&selected==8){
2585                                 fireSound();
2586
2587                                 flash();
2588
2589                                 if(newdetail>2)newdetail=detail;
2590                                 if(newdetail<0)newdetail=detail;
2591                                 if(newscreenwidth<0)newscreenwidth=screenwidth;
2592                                 if(newscreenheight<0)newscreenheight=screenheight;
2593
2594
2595                                 SaveSettings(*this);
2596                                 if(mainmenu==3&&gameon)mainmenu=2;
2597                                 if(mainmenu==3&&!gameon)mainmenu=1;
2598                         }
2599                 }
2600                 if(mainmenu==4){
2601                         if(Input::Button()&&!oldbutton&&selected!=-1&&!waiting){
2602                                 fireSound();
2603                                 if(selected<9&&keyselect==-1)
2604                                         keyselect=selected;
2605                                 if(keyselect!=-1)
2606                                         setKeySelected();
2607                                 if(selected==9){
2608                                         flash();
2609
2610                                         mainmenu=3;
2611
2612                                         if(newdetail>2)newdetail=detail;
2613                                         if(newdetail<0)newdetail=detail;
2614                                         if(newscreenwidth>3000)newscreenwidth=screenwidth;
2615                                         if(newscreenwidth<0)newscreenwidth=screenwidth;
2616                                         if(newscreenheight>3000)newscreenheight=screenheight;
2617                                         if(newscreenheight<0)newscreenheight=screenheight;
2618                                 }
2619                         }
2620                 }
2621
2622                 if(mainmenu==5){
2623
2624                         if(endgame==2){
2625                                 accountactive->endGame();
2626                                 endgame=0;
2627                         }
2628
2629                         if(Input::Button()&&!oldbutton&&selected==1){
2630                                 fireSound();
2631
2632                                 flash();
2633
2634                                 startbonustotal=0;
2635
2636                                 loading=2;
2637                                 loadtime=0;
2638                                 targetlevel=-1;
2639                                 if(firstload)TickOnceAfter();
2640                                 if(!firstload)LoadStuff();
2641                                 else {
2642                                         Loadlevel(-1);
2643                                 }
2644
2645                                 mainmenu=0;
2646                                 gameon=1;
2647                                 OPENAL_SetPaused(channels[stream_music3], true);
2648                         }
2649                         if(Input::Button()&&!oldbutton&&(selected-7>=accountactive->getCampaignChoicesMade())){
2650                                 fireSound();
2651
2652                                 flash();
2653
2654                                 startbonustotal=0;
2655
2656                                 loading=2;
2657                                 loadtime=0;
2658                                 targetlevel=7;
2659                                 if(firstload) TickOnceAfter();
2660                                 else LoadStuff();
2661                                 for(i=0;i<255;i++){
2662                                         mapname[i]='\0';
2663                                 }
2664                                 mapname[0]=':';
2665                                 mapname[1]='D';
2666                                 mapname[2]='a';
2667                                 mapname[3]='t';
2668                                 mapname[4]='a';
2669                                 mapname[5]=':';
2670                                 mapname[6]='M';
2671                                 mapname[7]='a';
2672                                 mapname[8]='p';
2673                                 mapname[9]='s';
2674                                 mapname[10]=':';
2675                                 strcat(mapname,campaignmapname[campaignchoicewhich[selected-7-accountactive->getCampaignChoicesMade()]]);
2676                                 whichchoice=selected-7-accountactive->getCampaignChoicesMade();
2677                                 visibleloading=1;
2678                                 stillloading=1;
2679                                 Loadlevel(mapname);
2680                                 //Loadlevel(campaignmapname[levelorder[selected-7]]);
2681                                 campaign=1;
2682                                 mainmenu=0;
2683                                 gameon=1;
2684                                 OPENAL_SetPaused(channels[stream_music3], true);
2685                         }
2686                         if(Input::Button()&&!oldbutton&&selected==4){
2687                                 fireSound();
2688
2689                                 flash();
2690
2691                                 if(mainmenu==5&&gameon)mainmenu=2;
2692                                 if(mainmenu==5&&!gameon)mainmenu=1;
2693                         }
2694                         if(Input::Button()&&!oldbutton&&selected==5){
2695                                 fireSound();
2696
2697                                 flash();
2698
2699                                 mainmenu=7;
2700                         }
2701                         if(Input::Button()&&!oldbutton&&selected==3){
2702                                 fireSound();
2703
2704                                 flash();
2705
2706                                 mainmenu=6;
2707                         }
2708                         if(Input::Button()&&!oldbutton&&selected==2){
2709                                 fireSound();
2710
2711                                 flash();
2712
2713                                 mainmenu=9;
2714                         }
2715                 }
2716                 else if(mainmenu==9){
2717                         if(Input::Button()&&!oldbutton&&selected<numchallengelevels&&selected>=0&&selected<=accountactive->getProgress()){
2718                                 fireSound();
2719
2720                                 flash();
2721
2722                                 startbonustotal=0;
2723
2724                                 loading=2;
2725                                 loadtime=0;
2726                                 targetlevel=selected;
2727                                 if(firstload)TickOnceAfter();
2728                                 if(!firstload)LoadStuff();
2729                                 else {
2730                                         Loadlevel(selected);
2731                                 }
2732                                 campaign=0;
2733
2734                                 mainmenu=0;
2735                                 gameon=1;
2736                                 OPENAL_SetPaused(channels[stream_music3], true);
2737                         }
2738                         if(Input::Button()&&!oldbutton&&selected==numchallengelevels){
2739                                 fireSound();
2740
2741                                 flash();
2742
2743                                 mainmenu=5;
2744                         }
2745                 }
2746                 if(mainmenu==10){
2747                         endgame=2;
2748                         if(Input::Button()&&!oldbutton&&selected==3){
2749                                 fireSound();
2750
2751                                 flash();
2752
2753                                 mainmenu=5;
2754                         }
2755                 }
2756
2757                 if(mainmenu==6){
2758                         if(Input::Button()&&!oldbutton) {
2759                                 if(selected>-1){
2760                                         fireSound();
2761                                         if(selected==1) {
2762                                                 flash();
2763                                                 accountactive = Account::destroy(accountactive);
2764                                                 mainmenu=7;
2765                                         } else if(selected==2) {
2766                                                 flash();
2767                                                 mainmenu=5;
2768                                         }
2769                                 }
2770                         }
2771                 }
2772                 if(mainmenu==7){
2773                         if(Input::Button()&&!oldbutton) {
2774                                 if(selected!=-1){
2775                                         fireSound();
2776                                         if(selected==0&&Account::getNbAccounts()<8){
2777                                                 entername=1;
2778                                         } else if (selected<Account::getNbAccounts()+1) {
2779                                                 accountactive=Account::get(selected-1);
2780                                                 mainmenu=5;
2781                                                 flash();
2782                                         } else if (selected==Account::getNbAccounts()+1) {
2783                                                 flash();
2784
2785                                                 mainmenu=1;
2786
2787                                                 for(j=0;j<255;j++){
2788                                                         displaytext[0][j]=' ';
2789                                                 }
2790                                                 displaychars[0]=0;
2791                                                 displayselected=0;
2792                                                 entername=0;
2793                                         }
2794                                 }
2795                         }
2796                 }
2797                 if(mainmenu==8){
2798                         if(Input::Button()&&!oldbutton&&selected>-1){
2799                                 fireSound();
2800
2801                                 if(selected<=2)
2802                                         accountactive->setDifficulty(selected);
2803
2804                                 mainmenu=5;
2805
2806                                 flash();
2807
2808                         }
2809                 }
2810                 if (mainmenu==18) {                     
2811                         if(Input::Button()&&!oldbutton&&selected==0) {
2812                                 newstereomode = (StereoMode)(newstereomode + 1);
2813                                 while(!CanInitStereo(newstereomode)) {
2814                                         printf("Failed to initialize mode %s (%i)\n", StereoModeName(newstereomode), newstereomode);
2815                                         newstereomode = (StereoMode)(newstereomode + 1);
2816                                         if ( newstereomode >= stereoCount ) {
2817                                                 newstereomode = stereoNone;
2818                                         }
2819                                 }
2820                         }
2821                         
2822                         if(Input::isKeyDown(MOUSEBUTTON1)&&!oldbutton&&selected==1) {
2823                                 stereoseparation+=0.001;
2824                         }
2825                         if(Input::isKeyDown(MOUSEBUTTON2)&&!oldbutton&&selected==1) {
2826                                 stereoseparation-=0.001;
2827                         }
2828
2829                         if(Input::Button()&&!oldbutton&&selected==2) {
2830                                 stereoreverse =! stereoreverse;
2831                         }
2832                         
2833                         if(Input::Button()&&!oldbutton&&selected==3) {
2834                                 flash();
2835
2836                                 stereomode = newstereomode;
2837                                 InitStereo(stereomode);
2838                                 
2839                                 mainmenu=3;
2840                         }
2841                 }
2842
2843
2844                 if(Input::Button()||Input::isKeyDown(MOUSEBUTTON2))oldbutton=1;
2845                 else oldbutton=0;
2846
2847                 if(Input::isKeyDown(SDLK_q)&&Input::isKeyDown(SDLK_LMETA)){
2848                         tryquit=1;
2849                         if(mainmenu==3){
2850                                 if(newdetail>2)newdetail=detail;
2851                                 if(newdetail<0)newdetail=detail;
2852                                 if(newscreenwidth<0)newscreenwidth=screenwidth;
2853                                 if(newscreenheight<0)newscreenheight=screenheight;
2854
2855                                 SaveSettings(*this);
2856                         }
2857                 }
2858
2859                 if(mainmenu==1||mainmenu==2){
2860                         if(loaddistrib>4)transition+=multiplier/8;
2861                         if(transition>1){
2862                                 transition=0;
2863                                 anim++;
2864                                 if(anim>4)anim=0;
2865                                 loaddistrib=0;
2866                         }
2867                 }
2868                 OPENAL_SetFrequency(channels[stream_music3], 22050);
2869
2870                 if(entername) {
2871                         inputText(displaytext[0],&displayselected,&displaychars[0]);
2872                         if(!waiting) { // the input as finished
2873                                 if(displaychars[0]){ // with enter
2874                                         accountactive = Account::add(string(displaytext[0]));
2875
2876                                         mainmenu=8;
2877
2878                                         flash();
2879
2880                                         fireSound(firestartsound);
2881
2882                                         for(i=0;i<255;i++){
2883                                                 displaytext[0][i]=' ';
2884                                         }
2885                                         displaychars[0]=0;
2886
2887                                         displayselected=0;
2888                                 } else { // with escape or empty
2889                                         mainmenutogglekeydown=1;
2890                                 }
2891                                 entername=0;
2892                         }
2893                         
2894                         displayblinkdelay-=multiplier;
2895                         if(displayblinkdelay<=0){
2896                                 displayblinkdelay=.3;
2897                                 displayblink=1-displayblink;
2898                         }
2899                 }
2900         }
2901
2902         if(!mainmenu){
2903                 if(hostile==1)hostiletime+=multiplier;
2904                 else hostiletime=0;
2905                 if(!winfreeze)leveltime+=multiplier;
2906                 if(Input::isKeyDown(SDLK_ESCAPE)){
2907                         chatting=0;
2908                         console=0;
2909                         freeze=0;
2910                         displaychars[0]=0;
2911                 }
2912
2913                 if(Input::isKeyDown(chatkey)&&!chattogglekeydown&&!console&&!chatting&&debugmode){
2914                         chatting=1;
2915                         chattogglekeydown=1;
2916                 }
2917
2918                 if(!Input::isKeyDown(chatkey)){
2919                         chattogglekeydown=0;
2920                 }
2921
2922                 if(chatting){
2923                         inputText(displaytext[0],&displayselected,&displaychars[0]);
2924                         if(!waiting) {
2925                                 if(displaychars[0]){
2926                                         for(int j=0;j<255;j++){
2927                                                 displaytext[0][j]=' ';
2928                                         }
2929                                         displaychars[0]=0;
2930                                         displayselected=0;
2931                                 }       
2932                                 chatting=0;             
2933                         }
2934
2935                         displayblinkdelay-=multiplier;
2936                         if(displayblinkdelay<=0){
2937                                 displayblinkdelay=.3;
2938                                 displayblink=1-displayblink;
2939                         }
2940                 }
2941
2942                 if(chatting)keyboardfrozen=1;
2943
2944                 if(Input::isKeyDown(SDLK_v)&&!freezetogglekeydown&&debugmode){
2945                         freeze=1-freeze;
2946                         if(freeze){
2947                                 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
2948                         }
2949                         freezetogglekeydown=1;
2950                 }
2951
2952                 if(!Input::isKeyDown(SDLK_v)&&!Input::isKeyDown(SDLK_F1)){
2953                         freezetogglekeydown=0;
2954                 }
2955
2956                 if(Input::isKeyDown(SDLK_BACKQUOTE)&&!consoletogglekeydown&&debugmode){
2957                         console=1-console;
2958                         if(console){
2959                                 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
2960                         } else {
2961                                 freeze=0;
2962                                 waiting=false;
2963                         }
2964                         consoletogglekeydown=1;
2965                 }
2966
2967                 if(!Input::isKeyDown(SDLK_BACKQUOTE)){
2968                         consoletogglekeydown=0;
2969                 }
2970
2971                 if(console)freeze=1;
2972
2973                 if(console&&!Input::isKeyDown(SDLK_LMETA)){
2974                         inputText(consoletext[0],&consoleselected,&consolechars[0]);
2975                         if(!waiting) {
2976                                 archiveselected=0;
2977                                 cmd_dispatch(this, consoletext[0]);
2978                                 if(consolechars[0]>0){
2979
2980                                         for(k=14;k>=1;k--){
2981                                                 for(j=0;j<255;j++){
2982                                                         consoletext[k][j]=consoletext[k-1][j];
2983                                                 }
2984                                                 consolechars[k]=consolechars[k-1];
2985                                         }
2986                                         for(j=0;j<255;j++){
2987                                                 consoletext[0][j]=' ';
2988                                         }
2989                                         consolechars[0]=0;
2990                                         consoleselected=0;
2991                                 }
2992                         }
2993
2994                         consoleblinkdelay-=multiplier;
2995                         if(consoleblinkdelay<=0){
2996                                 consoleblinkdelay=.3;
2997                                 consoleblink=1-consoleblink;
2998                         }
2999                 }
3000
3001                 if(Input::isKeyDown(SDLK_q)&&Input::isKeyDown(SDLK_LMETA)){
3002                         tryquit=1;
3003                         if(mainmenu==3){
3004                                 if(newdetail>2)newdetail=detail;
3005                                 if(newdetail<0)newdetail=detail;
3006                                 if(newscreenwidth<0)newscreenwidth=screenwidth;
3007                                 if(newscreenheight<0)newscreenheight=screenheight;
3008
3009                                 SaveSettings(*this);
3010                         }
3011                 }
3012
3013                 static int oldwinfreeze;
3014                 if(winfreeze&&!oldwinfreeze){
3015                         OPENAL_SetFrequency(OPENAL_ALL, 0.001);
3016                         emit_sound_np(consolesuccesssound);
3017                 }
3018                 if(winfreeze==0)oldwinfreeze=winfreeze;
3019                 else oldwinfreeze++;
3020
3021                 if((Input::isKeyDown(jumpkey)||Input::isKeyDown(SDLK_SPACE))&&!oldjumpkeydown&&!campaign){
3022                         if(winfreeze)winfreeze=0;
3023                         oldjumpkeydown=1;
3024                 }
3025                 if((Input::isKeyDown(SDLK_ESCAPE))&&!campaign&&gameon){
3026                         if(winfreeze){
3027                                 mainmenu=9;
3028                                 gameon=0;
3029                         }
3030                 }
3031                 if((Input::isKeyDown(jumpkey)||Input::isKeyDown(SDLK_SPACE))){
3032                         oldjumpkeydown=1;
3033                 }
3034                 if(!Input::isKeyDown(jumpkey)&&!Input::isKeyDown(SDLK_SPACE))oldjumpkeydown=0;
3035
3036                 if(!freeze&&!winfreeze&&!(mainmenu&&gameon)&&(gameon||!gamestarted)){
3037
3038                         static bool oldbuttondialogue;
3039
3040                         if(indialogue!=-1)talkdelay=1;
3041                         talkdelay-=multiplier;
3042
3043                         if(talkdelay<=0)
3044                                 if(indialogue==-1&&(animation[player[0].targetanimation].height!=highheight)/*&&!hostile*/)
3045                                         for(i=0;i<numdialogues;i++){
3046                                                 int realdialoguetype;
3047                                                 bool special;
3048                                                 if(dialoguetype[i]>49){
3049                                                         realdialoguetype=dialoguetype[i]-50;
3050                                                         special=1;
3051                                                 }
3052                                                 else if(dialoguetype[i]>39){
3053                                                         realdialoguetype=dialoguetype[i]-40;
3054                                                         special=1;
3055                                                 }
3056                                                 else if(dialoguetype[i]>29){
3057                                                         realdialoguetype=dialoguetype[i]-30;
3058                                                         special=1;
3059                                                 }
3060                                                 else if(dialoguetype[i]>19){
3061                                                         realdialoguetype=dialoguetype[i]-20;
3062                                                         special=1;
3063                                                 }
3064                                                 else if(dialoguetype[i]>9){
3065                                                         realdialoguetype=dialoguetype[i]-10;
3066                                                         special=1;
3067                                                 }
3068                                                 else {
3069                                                         realdialoguetype=dialoguetype[i];
3070                                                         special=0;
3071                                                 }
3072                                                 if((!hostile||(dialoguetype[i]>40&&dialoguetype[i]<50))&&realdialoguetype<numplayers&&realdialoguetype>0&&(dialoguegonethrough[i]==0||!special)&&(special||(Input::isKeyDown(attackkey)&&!oldbuttondialogue))){
3073                                                         if(findDistancefast(&player[0].coords,&player[realdialoguetype].coords)<6||player[realdialoguetype].howactive>=typedead1||(dialoguetype[i]>40&&dialoguetype[i]<50)){
3074                                                                 whichdialogue=i;
3075                                                                 for(j=0;j<numdialogueboxes[whichdialogue];j++){
3076                                                                         player[participantfocus[whichdialogue][j]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][j]];
3077                                                                         player[participantfocus[whichdialogue][j]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
3078                                                                         player[participantfocus[whichdialogue][j]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
3079                                                                         player[participantfocus[whichdialogue][j]].velocity=0;
3080                                                                         player[participantfocus[whichdialogue][j]].targetanimation=player[participantfocus[whichdialogue][j]].getIdle();
3081                                                                         player[participantfocus[whichdialogue][j]].targetframe=0;
3082                                                                 }
3083                                                                 directing=0;
3084                                                                 indialogue=0;
3085                                                                 dialoguetime=0;
3086                                                                 dialoguegonethrough[i]++;
3087                                                                 if(dialogueboxsound[whichdialogue][indialogue]!=0){
3088                                                                         XYZ temppos;
3089                                                                         temppos=player[participantfocus[whichdialogue][indialogue]].coords;
3090                                                                         temppos=temppos-viewer;
3091                                                                         Normalise(&temppos);
3092                                                                         temppos+=viewer;
3093
3094                                                                         int whichsoundplay;
3095                                                                         if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
3096                                                                         if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
3097                                                                         if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
3098                                                                         if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
3099                                                                         if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
3100                                                                         if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
3101                                                                         if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
3102                                                                         if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
3103                                                                         if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
3104                                                                         if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
3105                                                                         if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
3106                                                                         if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
3107                                                                         if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
3108                                                                         if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
3109                                                                         if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
3110                                                                         if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
3111                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
3112                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
3113                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
3114                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
3115                                                                         emit_sound_at(whichsoundplay, temppos);
3116                                                                 }
3117                                                                 if(Input::isKeyDown(attackkey))oldbuttondialogue=1;
3118                                                         }
3119                                                 }
3120                                         }
3121
3122                                         windvar+=multiplier;
3123                                         smoketex+=multiplier;
3124                                         tutorialstagetime+=multiplier;
3125
3126                                         static float hotspotvisual[40];
3127                                         if(numhotspots){
3128                                                 XYZ hotspotsprite;
3129                                                 if(editorenabled)
3130                                                         for(i=0;i<numhotspots;i++)
3131                                                                 hotspotvisual[i]-=multiplier/320;
3132
3133                                                 for(i=0;i<numhotspots;i++){
3134                                                         //if(hotspottype[i]<=10)
3135                                                         while(hotspotvisual[i]<0){
3136                                                                 hotspotsprite=0;
3137                                                                 hotspotsprite.x=float(abs(Random()%100000))/100000*hotspotsize[i];
3138                                                                 hotspotsprite=DoRotation(hotspotsprite,0,0,Random()%360);
3139                                                                 hotspotsprite=DoRotation(hotspotsprite,0,Random()%360,0);
3140                                                                 hotspotsprite+=hotspot[i];
3141                                                                 Sprite::MakeSprite(breathsprite, hotspotsprite, hotspotsprite*0, 1,0.5,0, 7, 0.4);
3142                                                                 hotspotvisual[i]+=0.1/hotspotsize[i]/hotspotsize[i]/hotspotsize[i];
3143                                                         }
3144                                                 }
3145
3146                                                 for(i=0;i<numhotspots;i++){
3147                                                         if(hotspottype[i]<=10&&hotspottype[i]>0){
3148                                                                 hotspot[i]=player[hotspottype[i]].coords;
3149                                                         }
3150                                                 }
3151                                         }
3152
3153                                         //Tutorial
3154                                         if(tutoriallevel&&tutorialstagetime>tutorialmaxtime){
3155                                                 tutorialstage++;
3156                                                 tutorialsuccess=0;
3157                                                 if(tutorialstage<=1){
3158                                                         canattack=0;
3159                                                         cananger=0;
3160                                                         reversaltrain=0;
3161                                                 }
3162                                                 if(tutorialstage==1){
3163                                                         tutorialmaxtime=5;
3164                                                 } else if(tutorialstage==2){
3165                                                         tutorialmaxtime=2;
3166                                                 } else if(tutorialstage==3){
3167                                                         tutorialmaxtime=600;
3168                                                 } else if(tutorialstage==4){
3169                                                         tutorialmaxtime=1000;
3170                                                 } else if(tutorialstage==5){
3171                                                         tutorialmaxtime=600;
3172                                                 } else if(tutorialstage==6){
3173                                                         tutorialmaxtime=600;
3174                                                 } else if(tutorialstage==7){
3175                                                         tutorialmaxtime=600;
3176                                                 } else if(tutorialstage==8){
3177                                                         tutorialmaxtime=600;
3178                                                 } else if(tutorialstage==9){
3179                                                         tutorialmaxtime=600;
3180                                                 } else if(tutorialstage==10){
3181                                                         tutorialmaxtime=2;
3182                                                 } else if(tutorialstage==11){
3183                                                         tutorialmaxtime=1000;
3184                                                 } else if(tutorialstage==12){
3185                                                         tutorialmaxtime=1000;
3186                                                 } else if(tutorialstage==13){
3187                                                         tutorialmaxtime=2;
3188                                                 } else if(tutorialstage==14){
3189                                                         tutorialmaxtime=3;
3190
3191                                                         XYZ temp,temp2;
3192
3193                                                         temp.x=1011;
3194                                                         temp.y=84;
3195                                                         temp.z=491;
3196                                                         temp2.x=1025;
3197                                                         temp2.y=75;
3198                                                         temp2.z=447;
3199
3200                                                         player[1].coords=(temp+temp2)/2;
3201
3202                                                         emit_sound_at(fireendsound, player[1].coords);
3203
3204                                                         for(i=0;i<player[1].skeleton.num_joints;i++){
3205                                                                 if(Random()%2==0){
3206                                                                         if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
3207                                                                         if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
3208                                                                         if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
3209                                                                         if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
3210                                                                         Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
3211                                                                 }
3212                                                         }
3213
3214                                                 } else if(tutorialstage==15){
3215                                                         tutorialmaxtime=500;
3216                                                 } else if(tutorialstage==16){
3217                                                         tutorialmaxtime=500;
3218                                                 } else if(tutorialstage==17){
3219                                                         tutorialmaxtime=500;
3220                                                 } else if(tutorialstage==18){
3221                                                         tutorialmaxtime=500;
3222                                                 } else if(tutorialstage==19){
3223                                                         tutorialstage=20;
3224                                                         //tutorialmaxtime=500;
3225                                                 } else if(tutorialstage==20){
3226                                                         tutorialmaxtime=500;
3227                                                 } else if(tutorialstage==21){
3228                                                         tutorialmaxtime=500;
3229                                                         if(bonus==cannon){
3230                                                                 bonus=Slicebonus;
3231                                                                 againbonus=1;
3232                                                         }
3233                                                         else againbonus=0;
3234                                                 } else if(tutorialstage==22){
3235                                                         tutorialmaxtime=500;
3236                                                 } else if(tutorialstage==23){
3237                                                         tutorialmaxtime=500;
3238                                                 } else if(tutorialstage==24){
3239                                                         tutorialmaxtime=500;
3240                                                 } else if(tutorialstage==25){
3241                                                         tutorialmaxtime=500;
3242                                                 } else if(tutorialstage==26){
3243                                                         tutorialmaxtime=2;
3244                                                 } else if(tutorialstage==27){
3245                                                         tutorialmaxtime=4;
3246                                                         reversaltrain=1;
3247                                                         cananger=1;
3248                                                         player[1].aitype=attacktypecutoff;
3249                                                 } else if(tutorialstage==28){
3250                                                         tutorialmaxtime=400;
3251                                                 } else if(tutorialstage==29){
3252                                                         tutorialmaxtime=400;
3253                                                         player[0].escapednum=0;
3254                                                 } else if(tutorialstage==30){
3255                                                         tutorialmaxtime=4;
3256                                                         reversaltrain=0;
3257                                                         cananger=0;
3258                                                         player[1].aitype=passivetype;
3259                                                 } else if(tutorialstage==31){
3260                                                         tutorialmaxtime=13;
3261                                                 } else if(tutorialstage==32){
3262                                                         tutorialmaxtime=8;
3263                                                 } else if(tutorialstage==33){
3264                                                         tutorialmaxtime=400;
3265                                                         cananger=1;
3266                                                         canattack=1;
3267                                                         player[1].aitype=attacktypecutoff;
3268                                                 } else if(tutorialstage==34){
3269                                                         tutorialmaxtime=400;
3270                                                 } else if(tutorialstage==35){
3271                                                         tutorialmaxtime=400;
3272                                                 } else if(tutorialstage==36){
3273                                                         tutorialmaxtime=2;
3274                                                         reversaltrain=0;
3275                                                         cananger=0;
3276                                                         player[1].aitype=passivetype;
3277                                                 } else if(tutorialstage==37){
3278                                                         damagedealt=0;
3279                                                         damagetaken=0;
3280                                                         tutorialmaxtime=50;
3281                                                         cananger=1;
3282                                                         canattack=1;
3283                                                         player[1].aitype=attacktypecutoff;
3284                                                 } else if(tutorialstage==38){
3285                                                         tutorialmaxtime=4;
3286                                                         canattack=0;
3287                                                         cananger=0;
3288                                                         player[1].aitype=passivetype;
3289                                                 } else if(tutorialstage==39){
3290                                                         XYZ temp,temp2;
3291
3292                                                         temp.x=1011;
3293                                                         temp.y=84;
3294                                                         temp.z=491;
3295                                                         temp2.x=1025;
3296                                                         temp2.y=75;
3297                                                         temp2.z=447;
3298
3299
3300                                                         weapons.owner[weapons.numweapons]=-1;
3301                                                         weapons.type[weapons.numweapons]=knife;
3302                                                         weapons.damage[weapons.numweapons]=0;
3303                                                         weapons.mass[weapons.numweapons]=1;
3304                                                         weapons.tipmass[weapons.numweapons]=1.2;
3305                                                         weapons.length[weapons.numweapons]=.25;
3306                                                         weapons.position[weapons.numweapons]=(temp+temp2)/2;
3307                                                         weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
3308
3309                                                         weapons.velocity[weapons.numweapons]=0.1;
3310                                                         weapons.tipvelocity[weapons.numweapons]=0.1;
3311                                                         weapons.missed[weapons.numweapons]=1;
3312                                                         weapons.hitsomething[weapons.numweapons]=0;
3313                                                         weapons.freetime[weapons.numweapons]=0;
3314                                                         weapons.firstfree[weapons.numweapons]=1;
3315                                                         weapons.physics[weapons.numweapons]=1;
3316
3317                                                         weapons.numweapons++;
3318                                                 } else if(tutorialstage==40){
3319                                                         tutorialmaxtime=300;
3320                                                 } else if(tutorialstage==41){
3321                                                         tutorialmaxtime=300;
3322                                                 } else if(tutorialstage==42){
3323                                                         tutorialmaxtime=8;
3324                                                 } else if(tutorialstage==43){
3325                                                         tutorialmaxtime=300;
3326                                                 } else if(tutorialstage==44){
3327                                                         weapons.owner[0]=1;
3328                                                         player[0].weaponactive=-1;
3329                                                         player[0].num_weapons=0;
3330                                                         player[1].weaponactive=0;
3331                                                         player[1].num_weapons=1;
3332                                                         player[1].weaponids[0]=0;
3333
3334                                                         cananger=1;
3335                                                         canattack=1;
3336                                                         player[1].aitype=attacktypecutoff;
3337
3338                                                         tutorialmaxtime=300;
3339                                                 } else if(tutorialstage==45){
3340                                                         weapons.owner[0]=1;
3341                                                         player[0].weaponactive=-1;
3342                                                         player[0].num_weapons=0;
3343                                                         player[1].weaponactive=0;
3344                                                         player[1].num_weapons=1;
3345                                                         player[1].weaponids[0]=0;
3346
3347                                                         tutorialmaxtime=300;
3348                                                 } else if(tutorialstage==46){
3349                                                         weapons.owner[0]=1;
3350                                                         player[0].weaponactive=-1;
3351                                                         player[0].num_weapons=0;
3352                                                         player[1].weaponactive=0;
3353                                                         player[1].num_weapons=1;
3354                                                         player[1].weaponids[0]=0;
3355
3356                                                         weapons.type[0]=sword;
3357
3358                                                         tutorialmaxtime=300;
3359                                                 } else if(tutorialstage==47){
3360                                                         tutorialmaxtime=10;
3361
3362                                                         XYZ temp,temp2;
3363
3364                                                         temp.x=1011;
3365                                                         temp.y=84;
3366                                                         temp.z=491;
3367                                                         temp2.x=1025;
3368                                                         temp2.y=75;
3369                                                         temp2.z=447;
3370
3371                                                         weapons.owner[weapons.numweapons]=-1;
3372                                                         weapons.type[weapons.numweapons]=sword;
3373                                                         weapons.damage[weapons.numweapons]=0;
3374                                                         weapons.mass[weapons.numweapons]=1;
3375                                                         weapons.tipmass[weapons.numweapons]=1.2;
3376                                                         weapons.length[weapons.numweapons]=.25;
3377                                                         weapons.position[weapons.numweapons]=(temp+temp2)/2;
3378                                                         weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
3379
3380                                                         weapons.velocity[weapons.numweapons]=0.1;
3381                                                         weapons.tipvelocity[weapons.numweapons]=0.1;
3382                                                         weapons.missed[weapons.numweapons]=1;
3383                                                         weapons.hitsomething[weapons.numweapons]=0;
3384                                                         weapons.freetime[weapons.numweapons]=0;
3385                                                         weapons.firstfree[weapons.numweapons]=1;
3386                                                         weapons.physics[weapons.numweapons]=1;
3387
3388                                                         weapons.owner[0]=1;
3389                                                         weapons.owner[1]=0;
3390                                                         player[0].weaponactive=0;
3391                                                         player[0].num_weapons=1;
3392                                                         player[0].weaponids[0]=1;
3393                                                         player[1].weaponactive=0;
3394                                                         player[1].num_weapons=1;
3395                                                         player[1].weaponids[0]=0;
3396
3397                                                         weapons.numweapons++;
3398                                                 } else if(tutorialstage==48){
3399                                                         canattack=0;
3400                                                         cananger=0;
3401                                                         player[1].aitype=passivetype;
3402
3403                                                         tutorialmaxtime=15;
3404
3405                                                         weapons.owner[0]=1;
3406                                                         weapons.owner[1]=0;
3407                                                         player[0].weaponactive=0;
3408                                                         player[0].num_weapons=1;
3409                                                         player[0].weaponids[0]=1;
3410                                                         player[1].weaponactive=0;
3411                                                         player[1].num_weapons=1;
3412                                                         player[1].weaponids[0]=0;
3413
3414                                                         if(player[0].weaponactive!=-1)weapons.type[player[0].weaponids[player[0].weaponactive]]=staff;
3415                                                         else weapons.type[0]=staff;
3416
3417                                                         weapons.numweapons++;
3418                                                 } else if(tutorialstage==49){
3419                                                         canattack=0;
3420                                                         cananger=0;
3421                                                         player[1].aitype=passivetype;
3422
3423                                                         tutorialmaxtime=200;
3424
3425                                                         weapons.position[1]=1000;
3426                                                         weapons.tippoint[1]=1000;
3427
3428                                                         weapons.numweapons=1;
3429                                                         weapons.owner[0]=0;
3430                                                         player[1].weaponactive=-1;
3431                                                         player[1].num_weapons=0;
3432                                                         player[0].weaponactive=0;
3433                                                         player[0].num_weapons=1;
3434                                                         player[0].weaponids[0]=0;
3435
3436                                                         weapons.type[0]=knife;
3437
3438                                                         weapons.numweapons++;
3439                                                 } else if(tutorialstage==50){
3440                                                         tutorialmaxtime=8;
3441
3442                                                         XYZ temp,temp2;
3443                                                         emit_sound_at(fireendsound, player[1].coords);
3444
3445                                                         for(i=0;i<player[1].skeleton.num_joints;i++){
3446                                                                 if(Random()%2==0){
3447                                                                         if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
3448                                                                         if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
3449                                                                         if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
3450                                                                         if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
3451                                                                         Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
3452                                                                 }
3453                                                         }
3454
3455                                                         player[1].num_weapons=0;
3456                                                         player[1].weaponstuck=-1;
3457                                                         player[1].weaponactive=-1;
3458
3459                                                         weapons.numweapons=0;
3460
3461                                                         weapons.owner[0]=-1;
3462                                                         weapons.velocity[0]=0.1;
3463                                                         weapons.tipvelocity[0]=-0.1;
3464                                                         weapons.missed[0]=1;
3465                                                         weapons.hitsomething[0]=0;
3466                                                         weapons.freetime[0]=0;
3467                                                         weapons.firstfree[0]=1;
3468                                                         weapons.physics[0]=1;
3469                                                 } else if(tutorialstage==51){
3470                                                         tutorialmaxtime=80000;
3471                                                 }
3472                                                 if(tutorialstage<=51)tutorialstagetime=0;
3473                                         }
3474
3475                                         //Tutorial success
3476                                         if(tutoriallevel&&tutorialstagetime<tutorialmaxtime-3){
3477                                                 if(tutorialstage==3){
3478                                                         if(deltah||deltav)tutorialsuccess+=multiplier;
3479                                                 }
3480                                                 if(tutorialstage==4){
3481                                                         if(player[0].forwardkeydown||player[0].backkeydown||player[0].leftkeydown||player[0].rightkeydown)tutorialsuccess+=multiplier;
3482                                                 }
3483                                                 if(tutorialstage==5){
3484                                                         if(player[0].jumpkeydown)tutorialsuccess=1;
3485                                                 }
3486                                                 if(tutorialstage==6){
3487                                                         if(player[0].isCrouch())tutorialsuccess=1;
3488                                                 }
3489                                                 if(tutorialstage==7){
3490                                                         if(player[0].targetanimation==rollanim)tutorialsuccess=1;
3491                                                 }
3492                                                 if(tutorialstage==8){
3493                                                         if(player[0].targetanimation==sneakanim)tutorialsuccess+=multiplier;
3494                                                 }
3495                                                 if(tutorialstage==9){
3496                                                         if(player[0].targetanimation==rabbitrunninganim||player[0].targetanimation==wolfrunninganim)tutorialsuccess+=multiplier;
3497                                                 }
3498                                                 if(tutorialstage==11){
3499                                                         if(player[0].isWallJump())tutorialsuccess=1;
3500                                                 }
3501                                                 if(tutorialstage==12){
3502                                                         if(player[0].targetanimation==flipanim)tutorialsuccess=1;
3503                                                 }
3504                                                 if(tutorialstage==15){
3505                                                         if(player[0].targetanimation==upunchanim||player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
3506                                                 }
3507                                                 if(tutorialstage==16){
3508                                                         if(player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
3509                                                 }
3510                                                 if(tutorialstage==17){
3511                                                         if(player[0].targetanimation==spinkickanim)tutorialsuccess=1;
3512                                                 }
3513                                                 if(tutorialstage==18){
3514                                                         if(player[0].targetanimation==sweepanim)tutorialsuccess=1;
3515                                                 }
3516                                                 if(tutorialstage==19){
3517                                                         if(player[0].targetanimation==dropkickanim)tutorialsuccess=1;
3518                                                 }
3519                                                 if(tutorialstage==20){
3520                                                         if(player[0].targetanimation==rabbitkickanim)tutorialsuccess=1;
3521                                                 }
3522                                                 if(tutorialstage==21){
3523                                                         if(bonus==cannon)tutorialsuccess=1;
3524                                                 }
3525                                                 if(tutorialstage==22){
3526                                                         if(bonus==spinecrusher)tutorialsuccess=1;
3527                                                 }
3528                                                 if(tutorialstage==23){
3529                                                         if(player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)tutorialsuccess=1;
3530                                                 }
3531                                                 if(tutorialstage==24){
3532                                                         if(player[0].targetanimation==rabbittacklinganim)tutorialsuccess=1;
3533                                                 }
3534                                                 if(tutorialstage==25){
3535                                                         if(player[0].targetanimation==backhandspringanim)tutorialsuccess=1;
3536                                                 }
3537                                                 if(tutorialstage==28){
3538                                                         if(animation[player[0].targetanimation].attack==reversed&&player[0].feint)tutorialsuccess=1;
3539                                                 }
3540                                                 if(tutorialstage==29){
3541                                                         if(player[0].escapednum==2){
3542                                                                 tutorialsuccess=1;
3543                                                                 reversaltrain=0;
3544                                                                 cananger=0;
3545                                                                 player[1].aitype=passivetype;
3546                                                         }
3547                                                 }
3548                                                 if(tutorialstage==33){
3549                                                         if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3550                                                 }
3551                                                 if(tutorialstage==34){
3552                                                         if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3553                                                 }
3554                                                 if(tutorialstage==35){
3555                                                         if(animation[player[0].targetanimation].attack==reversal){
3556                                                                 tutorialsuccess=1;
3557                                                                 reversaltrain=0;
3558                                                                 cananger=0;
3559                                                                 player[1].aitype=passivetype;
3560                                                         }
3561                                                 }
3562                                                 if(tutorialstage==40){
3563                                                         if(player[0].num_weapons>0)tutorialsuccess=1;
3564                                                 }
3565                                                 if(tutorialstage==41){
3566                                                         if(player[0].weaponactive==-1&&player[0].num_weapons>0)tutorialsuccess=1;
3567                                                 }
3568                                                 if(tutorialstage==43){
3569                                                         if(player[0].targetanimation==knifeslashstartanim)tutorialsuccess=1;
3570                                                 }
3571                                                 if(tutorialstage==44){
3572                                                         if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3573                                                 }
3574                                                 if(tutorialstage==45){
3575                                                         if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3576                                                 }
3577                                                 if(tutorialstage==46){
3578                                                         if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3579                                                 }
3580                                                 if(tutorialstage==49){
3581                                                         if(player[1].weaponstuck!=-1)tutorialsuccess=1;
3582                                                 }
3583                                                 if(tutorialsuccess>=1)tutorialstagetime=tutorialmaxtime-3;
3584
3585
3586                                                 if(tutorialstagetime==tutorialmaxtime-3){
3587                                                         emit_sound_np(consolesuccesssound);
3588                                                 }
3589
3590                                                 if(tutorialsuccess>=1){
3591                                                         if(tutorialstage==34||tutorialstage==35)
3592                                                                 tutorialstagetime=tutorialmaxtime-1;
3593                                                 }
3594                                         }
3595
3596                                         if(tutoriallevel){
3597                                                 if(tutorialstage<14||tutorialstage>=50){
3598                                                         player[1].coords.y=300;
3599                                                         player[1].velocity=0;
3600                                                 }
3601                                         }
3602
3603                                         if(tutoriallevel!=1){
3604                                                 if(bonustime==0&&bonus!=solidhit&&bonus!=spinecrusher&&bonus!=tracheotomy&&bonus!=backstab&&bonusvalue>10){
3605                                                         emit_sound_np(consolesuccesssound);
3606                                                 }
3607                                         }
3608                                         else
3609                                                 if(bonustime==0){
3610                                                         emit_sound_np(fireendsound);
3611                                                 }
3612                                                 if(bonustime==0){
3613                                                         if(bonus!=solidhit&&bonus!=twoxcombo&&bonus!=threexcombo&&bonus!=fourxcombo&&bonus!=megacombo)bonusnum[bonus]++;
3614                                                         else bonusnum[bonus]+=0.15;
3615                                                         if(tutoriallevel)bonusvalue=0;
3616                                                         bonusvalue/=bonusnum[bonus];
3617                                                         bonustotal+=bonusvalue;
3618                                                 }
3619                                                 bonustime+=multiplier;
3620
3621                                                 if(environment==snowyenvironment){
3622                                                         precipdelay-=multiplier;
3623                                                         while(precipdelay<0){
3624                                                                 precipdelay+=.04;
3625                                                                 if(!detail)precipdelay+=.04;
3626                                                                 XYZ footvel,footpoint;
3627
3628                                                                 footvel=0;
3629                                                                 footpoint=viewer+viewerfacing*6;
3630                                                                 footpoint.y+=((float)abs(Random()%1200))/100-6;
3631                                                                 footpoint.x+=((float)abs(Random()%1200))/100-6;
3632                                                                 footpoint.z+=((float)abs(Random()%1200))/100-6;
3633                                                                 Sprite::MakeSprite(snowsprite, footpoint,footvel, 1,1,1, .1, 1);
3634                                                         }
3635                                                 }
3636                                                 for(k=0;k<numplayers;k++){
3637                                                         if(player[k].aitype==playercontrolled)player[k].turnspeed=500;
3638                                                         if(player[k].aitype!=playercontrolled)player[k].turnspeed=500;
3639
3640                                                         if((player[k].isRun()&&((player[k].targetrotation!=rabbitrunninganim&&player[k].targetrotation!=wolfrunninganim)||player[k].targetframe==4))||player[k].targetanimation==removeknifeanim||player[k].targetanimation==crouchremoveknifeanim||player[k].targetanimation==flipanim||player[k].targetanimation==fightsidestep||player[k].targetanimation==walkanim){
3641                                                                 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
3642                                                                 else if(player[k].rotation>player[k].targetrotation){
3643                                                                         player[k].rotation-=multiplier*player[k].turnspeed;
3644                                                                 }
3645                                                                 else if(player[k].rotation<player[k].targetrotation){
3646                                                                         player[k].rotation+=multiplier*player[k].turnspeed;
3647                                                                 }
3648                                                         }
3649
3650
3651                                                         if(player[k].isStop()||player[k].isLanding()||player[k].targetanimation==staggerbackhighanim||(player[k].targetanimation==sneakanim&&player[k].currentanimation==sneakanim)||player[k].targetanimation==staggerbackhardanim||player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim||player[k].targetanimation==rollanim||(animation[player[k].targetanimation].attack&&player[k].targetanimation!=rabbitkickanim&&(player[k].targetanimation!=crouchstabanim||player[k].hasvictim)&&(player[k].targetanimation!=swordgroundstabanim||player[k].hasvictim))){
3652                                                                 player[k].turnspeed*=2;
3653                                                                 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
3654                                                                 else if(player[k].rotation>player[k].targetrotation){
3655                                                                         player[k].rotation-=multiplier*player[k].turnspeed;
3656                                                                 }
3657                                                                 else if(player[k].rotation<player[k].targetrotation){
3658                                                                         player[k].rotation+=multiplier*player[k].turnspeed;
3659                                                                 }
3660                                                                 player[k].turnspeed/=2;
3661                                                         }
3662
3663                                                         if(player[k].targetanimation==sneakanim&&player[k].currentanimation!=sneakanim){
3664                                                                 player[k].turnspeed*=4;
3665                                                                 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
3666                                                                 else if(player[k].rotation>player[k].targetrotation){
3667                                                                         player[k].rotation-=multiplier*player[k].turnspeed;
3668                                                                 }
3669                                                                 else if(player[k].rotation<player[k].targetrotation){
3670                                                                         player[k].rotation+=multiplier*player[k].turnspeed;
3671                                                                 }
3672                                                                 player[k].turnspeed/=4;
3673                                                         }
3674
3675                                                         /*if(player[k].aitype!=passivetype||(findDistancefast(&player[k].coords,&viewer)<viewdistance*viewdistance))*/  player[k].DoStuff();
3676                                                         if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
3677
3678                                                         if(findDistancefast(&player[k].coords,&player[k].realoldcoords)>0){
3679                                                                 if(!player[k].skeleton.free&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim){
3680                                                                         bool tempcollide=0;
3681
3682                                                                         if(player[k].collide<-.3)player[k].collide=-.3;
3683                                                                         if(player[k].collide>1)player[k].collide=1;
3684                                                                         player[k].collide-=multiplier*30;
3685
3686                                                                         if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)){
3687                                                                                 player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
3688                                                                         }
3689                                                                         if(terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz])
3690                                                                                 for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
3691                                                                                         i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
3692                                                                                         if(objects.type[i]!=rocktype||(((objects.scale[i]>.5&&player[k].aitype==playercontrolled)||objects.position[i].y>player[k].coords.y))){
3693                                                                                                 lowpoint=player[k].coords;
3694                                                                                                 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip())lowpoint.y+=1.25;
3695                                                                                                 else lowpoint.y+=1.3;
3696                                                                                                 if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)&&player[k].coords.y>terrain.getHeight(player[k].coords.x,player[k].coords.z)-.1){
3697                                                                                                         player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
3698                                                                                                 }
3699                                                                                                 /*while(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z))
3700                                                                                                 player[k].coords+=terrain.getNormal(player[k].coords.x,player[k].coords.z)/50;
3701                                                                                                 */
3702                                                                                                 if(player[k].SphereCheck(&lowpoint, 1.3, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
3703                                                                                                         flatfacing=lowpoint-player[k].coords;
3704                                                                                                         player[k].coords=lowpoint;
3705                                                                                                         player[k].coords.y-=1.3;
3706                                                                                                         player[k].collide=1;
3707                                                                                                         tempcollide=1;
3708                                                                                                         if(player[k].aitype==playercontrolled&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].jumptogglekeydown&&player[k].jumpkeydown){
3709                                                                                                                 lowpointtarget=lowpoint+DoRotation(player[k].facing,0,-90,0)*1.5;
3710                                                                                                                 tempcoords1=lowpoint;
3711                                                                                                                 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3712                                                                                                                 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
3713                                                                                                                         player[k].target=0;
3714                                                                                                                         player[k].targetanimation=walljumpleftanim;
3715                                                                                                                         player[k].targetframe=0;
3716                                                                                                                         emit_sound_at(movewhooshsound, player[k].coords);
3717                                                                                                                         if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
3718
3719                                                                                                                         lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3720                                                                                                                         player[k].rotation=-asin(0-lowpointtarget.x);
3721                                                                                                                         player[k].rotation*=360/6.28;
3722                                                                                                                         if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3723                                                                                                                         player[k].targetrotation=player[k].rotation;
3724                                                                                                                         player[k].lowrotation=player[k].rotation;
3725                                                                                                                         if(k==0)numwallflipped++;
3726                                                                                                                 }
3727                                                                                                                 else
3728                                                                                                                 {
3729                                                                                                                         lowpoint=tempcoords1;
3730                                                                                                                         lowpointtarget=lowpoint+DoRotation(player[k].facing,0,90,0)*1.5;
3731                                                                                                                         whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3732                                                                                                                         if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
3733                                                                                                                                 player[k].target=0;
3734                                                                                                                                 player[k].targetanimation=walljumprightanim;
3735                                                                                                                                 player[k].targetframe=0;
3736                                                                                                                                 emit_sound_at(movewhooshsound, player[k].coords);
3737                                                                                                                                 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
3738
3739                                                                                                                                 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3740                                                                                                                                 player[k].rotation=-asin(0-lowpointtarget.x);
3741                                                                                                                                 player[k].rotation*=360/6.28;
3742                                                                                                                                 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3743                                                                                                                                 player[k].targetrotation=player[k].rotation;
3744                                                                                                                                 player[k].lowrotation=player[k].rotation;
3745                                                                                                                                 if(k==0)numwallflipped++;
3746                                                                                                                         }
3747                                                                                                                         else
3748                                                                                                                         {
3749                                                                                                                                 lowpoint=tempcoords1;
3750                                                                                                                                 lowpointtarget=lowpoint+player[k].facing*2;
3751                                                                                                                                 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3752                                                                                                                                 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
3753                                                                                                                                         player[k].target=0;
3754                                                                                                                                         player[k].targetanimation=walljumpbackanim;
3755                                                                                                                                         player[k].targetframe=0;
3756                                                                                                                                         emit_sound_at(movewhooshsound, player[k].coords);
3757                                                                                                                                         if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
3758
3759                                                                                                                                         lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3760                                                                                                                                         player[k].rotation=-asin(0-lowpointtarget.x);
3761                                                                                                                                         player[k].rotation*=360/6.28;
3762                                                                                                                                         if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3763                                                                                                                                         player[k].targetrotation=player[k].rotation;
3764                                                                                                                                         player[k].lowrotation=player[k].rotation;
3765                                                                                                                                         if(k==0)numwallflipped++;
3766                                                                                                                                 }
3767                                                                                                                                 else
3768                                                                                                                                 {
3769                                                                                                                                         lowpoint=tempcoords1;
3770                                                                                                                                         lowpointtarget=lowpoint-player[k].facing*2;
3771                                                                                                                                         whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3772                                                                                                                                         if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
3773                                                                                                                                                 player[k].target=0;
3774                                                                                                                                                 player[k].targetanimation=walljumpfrontanim;
3775                                                                                                                                                 player[k].targetframe=0;
3776                                                                                                                                                 emit_sound_at(movewhooshsound, player[k].coords);
3777                                                                                                                                                 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
3778
3779                                                                                                                                                 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3780                                                                                                                                                 player[k].rotation=-asin(0-lowpointtarget.x);
3781                                                                                                                                                 player[k].rotation*=360/6.28;
3782                                                                                                                                                 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3783                                                                                                                                                 player[k].rotation+=180;
3784                                                                                                                                                 player[k].targetrotation=player[k].rotation;
3785                                                                                                                                                 player[k].lowrotation=player[k].rotation;
3786                                                                                                                                                 if(k==0)numwallflipped++;
3787                                                                                                                                         }
3788                                                                                                                                 }
3789                                                                                                                         }
3790                                                                                                                 }
3791                                                                                                         }
3792                                                                                                 }
3793                                                                                         }
3794                                                                                         else if(objects.type[i]==rocktype){
3795                                                                                                 lowpoint2=player[k].coords;
3796                                                                                                 lowpoint=player[k].coords;
3797                                                                                                 lowpoint.y+=2;
3798                                                                                                 if(objects.model[i].LineCheck(&lowpoint,&lowpoint2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1){
3799                                                                                                         player[k].coords=colpoint;
3800                                                                                                         player[k].collide=1;
3801                                                                                                         tempcollide=1;
3802
3803                                                                                                         if((player[k].targetanimation==jumpdownanim||player[k].isFlip())){
3804                                                                                                                 if(player[k].isFlip()&&animation[player[k].targetanimation].label[player[k].targetframe]==7)player[k].RagDoll(0);
3805
3806                                                                                                                 if(player[k].targetanimation==jumpupanim){player[k].jumppower=-4;player[k].targetanimation=player[k].getIdle();}
3807                                                                                                                 player[k].target=0;
3808                                                                                                                 player[k].targetframe=0;
3809                                                                                                                 player[k].onterrain=1;
3810
3811                                                                                                                 if(player[k].id==0){
3812                                                                                                                         OPENAL_SetPaused(channels[whooshsound], true);
3813                                                                                                                         OPENAL_SetVolume(channels[whooshsound], 0);
3814                                                                                                                 }
3815
3816                                                                                                                 if((player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].wasLanding()){
3817                                                                                                                         if(player[k].isFlip())player[k].jumppower=-4;
3818                                                                                                                         player[k].targetanimation=player[k].getLanding();
3819                                                                                                                         emit_sound_at(landsound, player[k].coords, 128.);
3820                                                                                                                         if(k==0){
3821                                                                                                                                 envsound[numenvsounds]=player[k].coords;
3822                                                                                                                                 envsoundvol[numenvsounds]=16;
3823                                                                                                                                 envsoundlife[numenvsounds]=.4;
3824                                                                                                                                 numenvsounds++;
3825                                                                                                                         }
3826
3827                                                                                                                 }
3828                                                                                                         }
3829                                                                                                 }
3830                                                                                         }
3831                                                                                 }
3832                                                                                 if(tempcollide&&terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz]&&(/*player[k].jumptogglekeydown*/1==1||player[k].aitype!=playercontrolled))
3833                                                                                         for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
3834                                                                                                 i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
3835                                                                                                 lowpoint=player[k].coords;
3836                                                                                                 lowpoint.y+=1.35;
3837                                                                                                 if(objects.type[i]!=rocktype)
3838                                                                                                         if(player[k].SphereCheck(&lowpoint, 1.33, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
3839                                                                                                                 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].onterrain)player[k].avoidcollided=1;
3840                                                                                                                 player[k].coords=lowpoint;
3841                                                                                                                 player[k].coords.y-=1.35;
3842                                                                                                                 player[k].collide=1;
3843
3844                                                                                                                 if((player[k].grabdelay<=0||player[k].aitype!=playercontrolled)&&((/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)&&*/player[k].currentanimation!=climbanim&&player[k].currentanimation!=hanganim&&!player[k].isWallJump())||player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
3845                                                                                                                         lowpoint=player[k].coords;
3846                                                                                                                         objects.model[i].SphereCheckPossible(&lowpoint, 1.5, &objects.position[i], &objects.rotation[i]);
3847                                                                                                                         lowpoint=player[k].coords;
3848                                                                                                                         lowpoint.y+=.05;
3849                                                                                                                         facing=0;
3850                                                                                                                         facing.z=-1;
3851                                                                                                                         facing=DoRotation(facing,0,player[k].targetrotation+180,0);
3852                                                                                                                         lowpointtarget=lowpoint+facing*1.4;
3853                                                                                                                         whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3854                                                                                                                         if(whichhit!=-1){
3855                                                                                                                                 lowpoint=player[k].coords;
3856                                                                                                                                 lowpoint.y+=.1;
3857                                                                                                                                 lowpointtarget=lowpoint+facing*1.4;
3858                                                                                                                                 lowpoint2=lowpoint;
3859                                                                                                                                 lowpointtarget2=lowpointtarget;
3860                                                                                                                                 lowpoint3=lowpoint;
3861                                                                                                                                 lowpointtarget3=lowpointtarget;
3862                                                                                                                                 lowpoint4=lowpoint;
3863                                                                                                                                 lowpointtarget4=lowpointtarget;
3864                                                                                                                                 lowpoint5=lowpoint;
3865                                                                                                                                 lowpointtarget5=lowpointtarget;
3866                                                                                                                                 lowpoint6=lowpoint;
3867                                                                                                                                 lowpointtarget6=lowpointtarget;
3868                                                                                                                                 lowpoint7=lowpoint;
3869                                                                                                                                 lowpointtarget7=lowpoint;
3870                                                                                                                                 lowpoint2.x+=.1;
3871                                                                                                                                 lowpointtarget2.x+=.1;
3872                                                                                                                                 lowpoint3.z+=.1;
3873                                                                                                                                 lowpointtarget3.z+=.1;
3874                                                                                                                                 lowpoint4.x-=.1;
3875                                                                                                                                 lowpointtarget4.x-=.1;
3876                                                                                                                                 lowpoint5.z-=.1;
3877                                                                                                                                 lowpointtarget5.z-=.1;
3878                                                                                                                                 lowpoint6.y+=45/13;
3879                                                                                                                                 lowpointtarget6.y+=45/13;
3880                                                                                                                                 lowpointtarget6+=facing*.6;
3881                                                                                                                                 lowpointtarget7.y+=90/13;
3882                                                                                                                                 whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3883                                                                                                                                 if(objects.friction[i]>.5)
3884                                                                                                                                         if(whichhit!=-1){
3885                                                                                                                                                 //if(k==0){
3886                                                                                                                                                 if(whichhit!=-1)if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim)player[k].collided=1;
3887                                                                                                                                                 if(checkcollide(lowpoint7,lowpointtarget7)==-1)
3888                                                                                                                                                         if(checkcollide(lowpoint6,lowpointtarget6)==-1)
3889                                                                                                                                                                 if(objects.model[i].LineCheckPossible(&lowpoint2,&lowpointtarget2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint3,&lowpointtarget3,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint4,&lowpointtarget4,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint5,&lowpointtarget5,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)
3890                                                                                                                                                                         for(j=0;j<45;j++){
3891                                                                                                                                                                                 lowpoint=player[k].coords;
3892                                                                                                                                                                                 lowpoint.y+=(float)j/13;
3893                                                                                                                                                                                 lowpointtarget=lowpoint+facing*1.4;
3894                                                                                                                                                                                 if(objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint2,&objects.position[i],&objects.rotation[i])==-1){
3895                                                                                                                                                                                         if(j<=6){
3896                                                                                                                                                                                                 j=100;
3897                                                                                                                                                                                         }
3898                                                                                                                                                                                         /*if(j>=25&&(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)){
3899                                                                                                                                                                                         j=100;
3900                                                                                                                                                                                         }*/
3901                                                                                                                                                                                         if(j<=25&&player[k].targetanimation==jumpdownanim){
3902                                                                                                                                                                                                 j=100;
3903                                                                                                                                                                                         }
3904                                                                                                                                                                                         if(j!=100&&(/*j>25||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
3905                                                                                                                                                                                                 lowpoint=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0);
3906                                                                                                                                                                                                 if(1==1/*dotproduct(&player[k].velocity,&lowpoint)>0||player[k].aitype!=playercontrolled||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim||player[k].targetanimation==jumpupanim)*/){
3907                                                                                                                                                                                                         lowpoint=player[k].coords;
3908                                                                                                                                                                                                         lowpoint.y+=(float)j/13;
3909                                                                                                                                                                                                         lowpointtarget=lowpoint+facing*1.3;
3910                                                                                                                                                                                                         flatfacing=player[k].coords;
3911                                                                                                                                                                                                         player[k].coords=colpoint-DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0)*.01;
3912                                                                                                                                                                                                         player[k].coords.y=lowpointtarget.y-.07;
3913                                                                                                                                                                                                         player[k].currentoffset=(flatfacing-player[k].coords)/player[k].scale;
3914
3915                                                                                                                                                                                                         if(j>10||!player[k].isRun()){
3916                                                                                                                                                                                                                 if(player[k].targetanimation==jumpdownanim||player[k].targetanimation==jumpupanim){
3917                                                                                                                                                                                                                         if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
3918                                                                                                                                                                                                                 }
3919                                                                                                                                                                                                                 emit_sound_at(jumpsound, player[k].coords, 128.);
3920
3921                                                                                                                                                                                                                 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3922                                                                                                                                                                                                                 player[k].rotation=-asin(0-lowpointtarget.x);
3923                                                                                                                                                                                                                 player[k].rotation*=360/6.28;
3924                                                                                                                                                                                                                 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3925                                                                                                                                                                                                                 player[k].targetrotation=player[k].rotation;
3926                                                                                                                                                                                                                 player[k].lowrotation=player[k].rotation;
3927
3928                                                                                                                                                                                                                 //player[k].velocity=lowpointtarget*.03;
3929                                                                                                                                                                                                                 player[k].velocity=0;
3930
3931                                                                                                                                                                                                                 if(/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim){
3932                                                                                                                                                                                                                         //player[k].currentanimation=climbanim;
3933                                                                                                                                                                                                                         player[k].targetanimation=climbanim;
3934                                                                                                                                                                                                                         player[k].jumppower=0;
3935                                                                                                                                                                                                                         player[k].jumpclimb=1;
3936                                                                                                                                                                                                                 }
3937                                                                                                                                                                                                                 player[k].transspeed=6;
3938                                                                                                                                                                                                                 player[k].target=0;
3939
3940                                                                                                                                                                                                                 //player[k].currentframe=1;
3941                                                                                                                                                                                                                 player[k].targetframe=1;
3942                                                                                                                                                                                                                 if(j>25){
3943                                                                                                                                                                                                                         //player[k].currentframe=0;
3944                                                                                                                                                                                                                         player[k].targetframe=0;
3945                                                                                                                                                                                                                         //player[k].currentanimation=hanganim;
3946                                                                                                                                                                                                                         player[k].targetanimation=hanganim;
3947                                                                                                                                                                                                                         player[k].jumppower=0;
3948                                                                                                                                                                                                                 }
3949                                                                                                                                                                                                         }
3950                                                                                                                                                                                                         j=100;
3951                                                                                                                                                                                                 }
3952                                                                                                                                                                                         }
3953                                                                                                                                                                                 }
3954                                                                                                                                                                         }
3955                                                                                                                                                                         //}
3956                                                                                                                                         }
3957                                                                                                                         }
3958                                                                                                                 }
3959                                                                                                         }
3960                                                                                         }
3961                                                                                         if(player[k].collide<=0){
3962                                                                                                 if(!player[k].onterrain&&player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim&&!player[k].isWallJump()&&!player[k].isFlip()){
3963                                                                                                         if(player[k].currentanimation!=climbanim&&player[k].currentanimation!=tempanim&&player[k].targetanimation!=backhandspringanim&&(player[k].targetanimation!=rollanim||player[k].targetframe<2||player[k].targetframe>6)){
3964                                                                                                                 if(player[k].targetanimation==staggerbackhighanim||player[k].targetanimation==staggerbackhardanim)player[k].RagDoll(0);
3965                                                                                                                 player[k].targetanimation=jumpdownanim;
3966                                                                                                                 player[k].targetframe=0;
3967                                                                                                                 player[k].target=0;
3968
3969                                                                                                                 if(!k)
3970                                                                                                                   emit_sound_at(whooshsound, player[k].coords, 128.);
3971                                                                                                         }
3972                                                                                                         player[k].velocity.y+=gravity;
3973                                                                                                 }
3974                                                                                         }
3975                                                                 }
3976                                                         }
3977                                                         player[k].realoldcoords=player[k].coords;
3978                                                 }
3979
3980                                                 static XYZ oldviewer;
3981
3982                                                 if(indialogue==-1){
3983                                                         player[0].forwardkeydown=Input::isKeyDown(forwardkey);
3984                                                         player[0].leftkeydown=Input::isKeyDown(leftkey);
3985                                                         player[0].backkeydown=Input::isKeyDown(backkey);
3986                                                         player[0].rightkeydown=Input::isKeyDown(rightkey);
3987                                                         player[0].jumpkeydown=Input::isKeyDown(jumpkey);
3988                                                         player[0].crouchkeydown=Input::isKeyDown(crouchkey);
3989                                                         player[0].drawkeydown=Input::isKeyDown(drawkey);
3990                                                         player[0].throwkeydown=Input::isKeyDown(throwkey);
3991                                                 }
3992                                                 else
3993                                                 {
3994                                                         player[0].forwardkeydown=0;
3995                                                         player[0].leftkeydown=0;
3996                                                         player[0].backkeydown=0;
3997                                                         player[0].rightkeydown=0;
3998                                                         player[0].jumpkeydown=0;
3999                                                         player[0].crouchkeydown=0;
4000                                                         player[0].drawkeydown=0;
4001                                                         player[0].throwkeydown=0;
4002                                                 }
4003
4004                                                 if(!player[0].jumpkeydown)player[0].jumpclimb=0;
4005
4006
4007                                                 static bool endkeydown;
4008                                                 if(indialogue!=-1){
4009                                                         cameramode=1;
4010                                                         if(directing){
4011                                                                 facing=0;
4012                                                                 facing.z=-1;
4013
4014                                                                 facing=DoRotation(facing,-rotation2,0,0);
4015                                                                 facing=DoRotation(facing,0,0-rotation,0);
4016
4017                                                                 flatfacing=0;
4018                                                                 flatfacing.z=-1;
4019
4020                                                                 flatfacing=DoRotation(flatfacing,0,-rotation,0);
4021
4022                                                                 if(Input::isKeyDown(forwardkey))viewer+=facing*multiplier*4;
4023                                                                 if(Input::isKeyDown(backkey))viewer-=facing*multiplier*4;
4024                                                                 if(Input::isKeyDown(leftkey))viewer+=DoRotation(flatfacing*multiplier,0,90,0)*4;
4025                                                                 if(Input::isKeyDown(rightkey))viewer+=DoRotation(flatfacing*multiplier,0,-90,0)*4;
4026                                                                 if(Input::isKeyDown(jumpkey))viewer.y+=multiplier*4;
4027                                                                 if(Input::isKeyDown(crouchkey))viewer.y-=multiplier*4;
4028                                                                 if(!endkeydown&&(Input::isKeyDown(SDLK_1)||Input::isKeyDown(SDLK_2)||Input::isKeyDown(SDLK_3)||Input::isKeyDown(SDLK_4)||Input::isKeyDown(SDLK_5)
4029                                                                         ||Input::isKeyDown(SDLK_6)||Input::isKeyDown(SDLK_7)||Input::isKeyDown(SDLK_8)||Input::isKeyDown(SDLK_9)||Input::isKeyDown(SDLK_0)
4030                                                                         ||Input::isKeyDown(SDLK_MINUS))){
4031                                                                                 int whichend;
4032                                                                                 if(Input::isKeyDown(SDLK_1))whichend=1;
4033                                                                                 if(Input::isKeyDown(SDLK_2))whichend=2;
4034                                                                                 if(Input::isKeyDown(SDLK_3))whichend=3;
4035                                                                                 if(Input::isKeyDown(SDLK_4))whichend=4;
4036                                                                                 if(Input::isKeyDown(SDLK_5))whichend=5;
4037                                                                                 if(Input::isKeyDown(SDLK_6))whichend=6;
4038                                                                                 if(Input::isKeyDown(SDLK_7))whichend=7;
4039                                                                                 if(Input::isKeyDown(SDLK_8))whichend=8;
4040                                                                                 if(Input::isKeyDown(SDLK_9))whichend=9;
4041                                                                                 if(Input::isKeyDown(SDLK_0))whichend=0;
4042                                                                                 if(Input::isKeyDown(SDLK_MINUS))whichend=-1;
4043                                                                                 if(whichend!=-1){
4044                                                                                         participantfocus[whichdialogue][indialogue]=whichend;
4045                                                                                         participantlocation[whichdialogue][whichend]=player[whichend].coords;
4046                                                                                         participantrotation[whichdialogue][whichend]=player[whichend].rotation;
4047                                                                                 }
4048                                                                                 if(whichend==-1){
4049                                                                                         participantfocus[whichdialogue][indialogue]=-1;
4050                                                                                 }
4051                                                                                 if(player[participantfocus[whichdialogue][indialogue]].dead){
4052                                                                                         indialogue=-1;
4053                                                                                         directing=0;
4054                                                                                         cameramode=0;
4055                                                                                 }
4056                                                                                 dialoguecamera[whichdialogue][indialogue]=viewer;
4057                                                                                 dialoguecamerarotation[whichdialogue][indialogue]=rotation;
4058                                                                                 dialoguecamerarotation2[whichdialogue][indialogue]=rotation2;
4059                                                                                 indialogue++;
4060                                                                                 if(indialogue<numdialogueboxes[whichdialogue]){
4061                                                                                         if(dialogueboxsound[whichdialogue][indialogue]!=0){
4062                                                                                                 XYZ temppos;
4063                                                                                                 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
4064                                                                                                 temppos=temppos-viewer;
4065                                                                                                 Normalise(&temppos);
4066                                                                                                 temppos+=viewer;
4067
4068                                                                                                 int whichsoundplay;
4069                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
4070                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
4071                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
4072                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
4073                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
4074                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
4075                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
4076                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
4077                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
4078                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
4079                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
4080                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
4081                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
4082                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
4083                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
4084                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
4085                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
4086                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
4087                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
4088                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
4089                                                                                                 emit_sound_at(whichsoundplay, temppos);
4090                                                                                         }
4091                                                                                 }
4092
4093                                                                                 for(j=0;j<numplayers;j++){
4094                                                                                         participantfacing[whichdialogue][indialogue][j]=participantfacing[whichdialogue][indialogue-1][j];
4095                                                                                 }
4096
4097                                                                                 endkeydown=1;
4098                                                                         }
4099                                                                         if((Input::isKeyDown(SDLK_KP1)||Input::isKeyDown(SDLK_KP2)||Input::isKeyDown(SDLK_KP3)||Input::isKeyDown(SDLK_KP4)||Input::isKeyDown(SDLK_KP5)
4100                                                                                 ||Input::isKeyDown(SDLK_KP6)||Input::isKeyDown(SDLK_KP7)||Input::isKeyDown(SDLK_KP8)||Input::isKeyDown(SDLK_KP9)||Input::isKeyDown(SDLK_KP0)
4101                                                                                 )){
4102                                                                                         int whichend;
4103                                                                                         if(Input::isKeyDown(SDLK_KP1))whichend=1;
4104                                                                                         if(Input::isKeyDown(SDLK_KP2))whichend=2;
4105                                                                                         if(Input::isKeyDown(SDLK_KP3))whichend=3;
4106                                                                                         if(Input::isKeyDown(SDLK_KP4))whichend=4;
4107                                                                                         if(Input::isKeyDown(SDLK_KP5))whichend=5;
4108                                                                                         if(Input::isKeyDown(SDLK_KP6))whichend=6;
4109                                                                                         if(Input::isKeyDown(SDLK_KP7))whichend=7;
4110                                                                                         if(Input::isKeyDown(SDLK_KP8))whichend=8;
4111                                                                                         if(Input::isKeyDown(SDLK_KP9))whichend=9;
4112                                                                                         if(Input::isKeyDown(SDLK_KP0))whichend=0;
4113                                                                                         participantfacing[whichdialogue][indialogue][whichend]=facing;
4114                                                                                 }
4115                                                                                 if(!Input::isKeyDown(SDLK_1)&&!Input::isKeyDown(SDLK_2)&&!Input::isKeyDown(SDLK_3)&&!Input::isKeyDown(SDLK_4)&&!Input::isKeyDown(SDLK_5)
4116                                                                                         &&!Input::isKeyDown(SDLK_6)&&!Input::isKeyDown(SDLK_7)&&!Input::isKeyDown(SDLK_8)&&!Input::isKeyDown(SDLK_9)&&!Input::isKeyDown(SDLK_0)
4117                                                                                         &&!Input::isKeyDown(SDLK_MINUS)){
4118                                                                                                 endkeydown=0;
4119                                                                                         }
4120                                                                                         if(indialogue>=numdialogueboxes[whichdialogue]){
4121                                                                                                 indialogue=-1;
4122                                                                                                 directing=0;
4123                                                                                                 cameramode=0;
4124                                                                                         }
4125                                                         }
4126                                                         if(!directing){
4127                                                                 OPENAL_SetPaused(channels[whooshsound], true);
4128                                                                 viewer=dialoguecamera[whichdialogue][indialogue];
4129                                                                 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.1){
4130                                                                         viewer.y=terrain.getHeight(viewer.x,viewer.z)+.1;
4131                                                                 }
4132                                                                 rotation=dialoguecamerarotation[whichdialogue][indialogue];
4133                                                                 rotation2=dialoguecamerarotation2[whichdialogue][indialogue];
4134                                                                 if(dialoguetime>0.5)
4135                                                                         if((!endkeydown&&(Input::isKeyDown(SDLK_1)||Input::isKeyDown(SDLK_2)||Input::isKeyDown(SDLK_3)||Input::isKeyDown(SDLK_4)||Input::isKeyDown(SDLK_5)
4136                                                                                 ||Input::isKeyDown(SDLK_6)||Input::isKeyDown(SDLK_7)||Input::isKeyDown(SDLK_8)||Input::isKeyDown(SDLK_9)||Input::isKeyDown(SDLK_0)
4137                                                                                 ||Input::isKeyDown(SDLK_MINUS)))||(Input::isKeyDown(attackkey)&&!oldbuttondialogue)){
4138                                                                                         indialogue++;
4139                                                                                         endkeydown=1;
4140                                                                                         if(indialogue<numdialogueboxes[whichdialogue]){
4141                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]!=0){
4142                                                                                                         XYZ temppos;
4143                                                                                                         temppos=player[participantfocus[whichdialogue][indialogue]].coords;
4144                                                                                                         temppos=temppos-viewer;
4145                                                                                                         Normalise(&temppos);
4146                                                                                                         temppos+=viewer;
4147
4148                                                                                                         int whichsoundplay;
4149                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
4150                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
4151                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
4152                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
4153                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
4154                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
4155                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
4156                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
4157                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
4158                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
4159                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
4160                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
4161                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
4162                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
4163                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
4164                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
4165                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
4166                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
4167                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
4168                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
4169                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-6)whichsoundplay=alarmsound;
4170                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]!=-5){
4171                                                                                                                 emit_sound_at(whichsoundplay, temppos);
4172                                                                                                         }
4173                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-5){
4174                                                                                                                 hotspot[numhotspots]=player[0].coords;
4175                                                                                                                 hotspotsize[numhotspots]=10;
4176                                                                                                                 hotspottype[numhotspots]=-1;
4177
4178                                                                                                                 numhotspots++;
4179                                                                                                         }
4180                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-6){
4181                                                                                                                 hostile=1;
4182                                                                                                         }
4183
4184                                                                                                         if(player[participantfocus[whichdialogue][indialogue]].dead){
4185                                                                                                                 indialogue=-1;
4186                                                                                                                 directing=0;
4187                                                                                                                 cameramode=0;
4188                                                                                                         }
4189                                                                                                 }
4190                                                                                         }
4191                                                                                 }
4192                                                                                 if(!Input::isKeyDown(SDLK_1)&&!Input::isKeyDown(SDLK_2)&&!Input::isKeyDown(SDLK_3)&&!Input::isKeyDown(SDLK_4)&&!Input::isKeyDown(SDLK_5)
4193                                                                                         &&!Input::isKeyDown(SDLK_6)&&!Input::isKeyDown(SDLK_7)&&!Input::isKeyDown(SDLK_8)&&!Input::isKeyDown(SDLK_9)&&!Input::isKeyDown(SDLK_0)
4194                                                                                         &&!Input::isKeyDown(SDLK_MINUS)){
4195                                                                                                 endkeydown=0;
4196                                                                                         }
4197                                                                                         if(indialogue>=numdialogueboxes[whichdialogue]){
4198                                                                                                 indialogue=-1;
4199                                                                                                 directing=0;
4200                                                                                                 cameramode=0;
4201                                                                                                 if(dialoguetype[whichdialogue]>19&&dialoguetype[whichdialogue]<30){
4202                                                                                                         hostile=1;
4203                                                                                                 }
4204                                                                                                 if(dialoguetype[whichdialogue]>29&&dialoguetype[whichdialogue]<40){
4205                                                                                                         windialogue=1;
4206                                                                                                 }
4207                                                                                                 if(dialoguetype[whichdialogue]>49&&dialoguetype[whichdialogue]<60){
4208                                                                                                         hostile=1;
4209                                                                                                         for(i=1;i<numplayers;i++){
4210                                                                                                                 player[i].aitype = attacktypecutoff;
4211                                                                                                         }
4212                                                                                                 }
4213                                                                                         }
4214                                                         }
4215                                                 }
4216
4217                                                 if(!Input::isKeyDown(attackkey))oldbuttondialogue=0;
4218                                                 else oldbuttondialogue=1;
4219
4220                                                 static float keyrefreshdelay=0,bigrefreshdelay=0;
4221
4222                                                 if(!player[0].jumpkeydown){
4223                                                         player[0].jumptogglekeydown=0;
4224                                                 }
4225                                                 if(player[0].jumpkeydown&&player[0].targetanimation!=jumpupanim&&player[0].targetanimation!=jumpdownanim&&!player[0].isFlip())player[0].jumptogglekeydown=1;
4226
4227
4228                                                 dialoguetime+=multiplier;
4229                                                 skybox.cloudmove+=multiplier;
4230                                                 hawkrotation+=multiplier*25;
4231                                                 realhawkcoords=0;
4232                                                 realhawkcoords.x=25;
4233                                                 realhawkcoords=DoRotation(realhawkcoords,0,hawkrotation,0)+hawkcoords;
4234                                                 hawkcalldelay-=multiplier/2;
4235
4236                                                 if(hawkcalldelay<=0)
4237                                                 {
4238                                                         emit_sound_at(hawksound, realhawkcoords);
4239
4240                                                         hawkcalldelay=16+abs(Random()%8);
4241                                                 }
4242                                                 static float temptexdetail;
4243
4244
4245                                                 if(Input::isKeyDown(SDLK_h)&&debugmode){
4246                                                         player[0].damagetolerance=200000;
4247                                                         player[0].damage=0;
4248                                                         player[0].burnt=0;
4249                                                         player[0].permanentdamage=0;
4250                                                         player[0].superpermanentdamage=0;
4251                                                 }
4252
4253                                                 if(Input::isKeyDown(SDLK_j)&&!envtogglekeydown&&debugmode){
4254                                                         environment++;
4255                                                         if(environment>2)environment=0;
4256                                                         Setenvironment(environment);
4257
4258                                                         envtogglekeydown=1;
4259                                                 }
4260
4261
4262                                                 if(!Input::isKeyDown(SDLK_j)){
4263                                                         envtogglekeydown=0;
4264                                                 }
4265
4266                                                 if(Input::isKeyDown(SDLK_c)&&!cameratogglekeydown&&debugmode){
4267                                                         cameramode=1-cameramode;
4268                                                         cameratogglekeydown=1;
4269                                                 }
4270
4271                                                 if(!Input::isKeyDown(SDLK_c)){
4272                                                         cameratogglekeydown=0;
4273                                                 }
4274
4275                                                 if(Input::isKeyDown(SDLK_x)&&!Input::isKeyDown(SDLK_LSHIFT)&&!detailtogglekeydown&&debugmode){
4276                                                         if(player[0].num_weapons>0){
4277                                                                 if(weapons.type[player[0].weaponids[0]]==sword)weapons.type[player[0].weaponids[0]]=staff;
4278                                                                 else if(weapons.type[player[0].weaponids[0]]==staff)weapons.type[player[0].weaponids[0]]=knife;
4279                                                                 else weapons.type[player[0].weaponids[0]]=sword;
4280                                                                 if(weapons.type[player[0].weaponids[0]]==sword){
4281                                                                         weapons.mass[player[0].weaponids[0]]=1.5;
4282                                                                         weapons.tipmass[player[0].weaponids[0]]=1;
4283                                                                         weapons.length[player[0].weaponids[0]]=.8;
4284                                                                 }
4285                                                                 if(weapons.type[player[0].weaponids[0]]==staff){
4286                                                                         weapons.mass[player[0].weaponids[0]]=2;
4287                                                                         weapons.tipmass[player[0].weaponids[0]]=1;
4288                                                                         weapons.length[player[0].weaponids[0]]=1.5;
4289                                                                 }
4290
4291                                                                 if(weapons.type[player[0].weaponids[0]]==knife){
4292                                                                         weapons.mass[player[0].weaponids[0]]=1;
4293                                                                         weapons.tipmass[player[0].weaponids[0]]=1.2;
4294                                                                         weapons.length[player[0].weaponids[0]]=.25;
4295                                                                 }
4296                                                         }
4297                                                         detailtogglekeydown=1;
4298                                                 }
4299
4300                                                 if(Input::isKeyDown(SDLK_x)&&Input::isKeyDown(SDLK_LSHIFT)&&!detailtogglekeydown&&debugmode){
4301                                                         int closest=-1;
4302                                                         float closestdist=-1;
4303                                                         float distance;
4304                                                         if(numplayers>1)
4305                                                                 for(i=1;i<numplayers;i++){
4306                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
4307                                                                         if(closestdist==-1||distance<closestdist){
4308                                                                                 closestdist=distance;
4309                                                                                 closest=i;
4310                                                                         }
4311                                                                 }
4312                                                                 if(closest!=-1){
4313                                                                         if(player[closest].num_weapons)
4314                                                                         {
4315                                                                                 if(weapons.type[player[closest].weaponids[0]]==sword)weapons.type[player[closest].weaponids[0]]=staff;
4316                                                                                 else if(weapons.type[player[closest].weaponids[0]]==staff)weapons.type[player[closest].weaponids[0]]=knife;
4317                                                                                 else weapons.type[player[closest].weaponids[0]]=sword;
4318                                                                                 if(weapons.type[player[closest].weaponids[0]]==sword){
4319                                                                                         weapons.mass[player[closest].weaponids[0]]=1.5;
4320                                                                                         weapons.tipmass[player[closest].weaponids[0]]=1;
4321                                                                                         weapons.length[player[closest].weaponids[0]]=.8;
4322                                                                                 }
4323                                                                                 if(weapons.type[player[0].weaponids[0]]==staff){
4324                                                                                         weapons.mass[player[0].weaponids[0]]=2;
4325                                                                                         weapons.tipmass[player[0].weaponids[0]]=1;
4326                                                                                         weapons.length[player[0].weaponids[0]]=1.5;
4327                                                                                 }
4328                                                                                 if(weapons.type[player[closest].weaponids[0]]==knife){
4329                                                                                         weapons.mass[player[closest].weaponids[0]]=1;
4330                                                                                         weapons.tipmass[player[closest].weaponids[0]]=1.2;
4331                                                                                         weapons.length[player[closest].weaponids[0]]=.25;
4332                                                                                 }
4333                                                                         }
4334                                                                         if(!player[closest].num_weapons)
4335                                                                         {
4336                                                                                 player[closest].weaponids[0]=weapons.numweapons;
4337                                                                                 weapons.owner[weapons.numweapons]=closest;
4338                                                                                 weapons.type[weapons.numweapons]=knife;
4339                                                                                 weapons.damage[weapons.numweapons]=0;
4340                                                                                 weapons.numweapons++;
4341                                                                                 player[closest].num_weapons=1;
4342                                                                                 if(weapons.type[player[closest].weaponids[0]]==sword){
4343                                                                                         weapons.mass[player[closest].weaponids[0]]=1.5;
4344                                                                                         weapons.tipmass[player[closest].weaponids[0]]=1;
4345                                                                                         weapons.length[player[closest].weaponids[0]]=.8;
4346                                                                                 }
4347                                                                                 if(weapons.type[player[closest].weaponids[0]]==knife){
4348                                                                                         weapons.mass[player[closest].weaponids[0]]=1;
4349                                                                                         weapons.tipmass[player[closest].weaponids[0]]=1.2;
4350                                                                                         weapons.length[player[closest].weaponids[0]]=.25;
4351                                                                                 }
4352                                                                         }
4353                                                                 }
4354                                                                 detailtogglekeydown=1;
4355                                                 }
4356
4357                                                 if(Input::isKeyDown(SDLK_u)&&debugmode){
4358                                                         int closest=-1;
4359                                                         float closestdist=-1;
4360                                                         float distance;
4361                                                         if(numplayers>1)
4362                                                                 for(i=1;i<numplayers;i++){
4363                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
4364                                                                         if(closestdist==-1||distance<closestdist){
4365                                                                                 closestdist=distance;
4366                                                                                 closest=i;
4367                                                                         }
4368                                                                 }
4369
4370                                                                 player[closest].rotation+=multiplier*50;
4371                                                                 player[closest].targetrotation=player[closest].rotation;
4372                                                 }
4373
4374
4375                                                 if(Input::isKeyDown(SDLK_o)&&!Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
4376                                                         int closest=-1;
4377                                                         float closestdist=-1;
4378                                                         float distance;
4379                                                         if(numplayers>1)
4380                                                                 for(i=1;i<numplayers;i++){
4381                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
4382                                                                         if(closestdist==-1||distance<closestdist){
4383                                                                                 closestdist=distance;
4384                                                                                 closest=i;
4385                                                                         }
4386                                                                 }
4387                                                                 if(Input::isKeyDown(SDLK_LCTRL))closest=0;
4388
4389                                                                 if(closest!=-1){
4390                                                                         player[closest].whichskin++;
4391                                                                         if(player[closest].whichskin>9)player[closest].whichskin=0;
4392                                                                         if(player[closest].whichskin>2&&player[closest].creature==wolftype)player[closest].whichskin=0;
4393
4394                                                                         LoadTextureSave(creatureskin[player[closest].creature][player[closest].whichskin],
4395                                                                                         &player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
4396                                                                 }
4397
4398                                                                 if(player[closest].numclothes){
4399                                                                         for(i=0;i<player[closest].numclothes;i++){
4400                                                                                 tintr=player[closest].clothestintr[i];
4401                                                                                 tintg=player[closest].clothestintg[i];
4402                                                                                 tintb=player[closest].clothestintb[i];
4403                                                                                 AddClothes((char *)player[closest].clothes[i],0,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
4404                                                                         }
4405                                                                         player[closest].DoMipmaps();
4406                                                                 }
4407
4408                                                                 detailtogglekeydown=1;
4409                                                 }
4410
4411                                                 if(Input::isKeyDown(SDLK_o)&&Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
4412                                                         int closest=-1;
4413                                                         float closestdist=-1;
4414                                                         float distance;
4415                                                         if(numplayers>1)
4416                                                                 for(i=1;i<numplayers;i++){
4417                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
4418                                                                         if(closestdist==-1||distance<closestdist){
4419                                                                                 closestdist=distance;
4420                                                                                 closest=i;
4421                                                                         }
4422                                                                 }
4423                                                                 if(closest!=-1){
4424                                                                         if(player[closest].creature==wolftype){
4425                                                                                 headprop=player[closest].proportionhead.x/1.1;
4426                                                                                 bodyprop=player[closest].proportionbody.x/1.1;
4427                                                                                 armprop=player[closest].proportionarms.x/1.1;
4428                                                                                 legprop=player[closest].proportionlegs.x/1.1;
4429                                                                         }
4430
4431                                                                         if(player[closest].creature==rabbittype){
4432                                                                                 headprop=player[closest].proportionhead.x/1.2;
4433                                                                                 bodyprop=player[closest].proportionbody.x/1.05;
4434                                                                                 armprop=player[closest].proportionarms.x/1.00;
4435                                                                                 legprop=player[closest].proportionlegs.x/1.1;
4436                                                                         }
4437
4438
4439                                                                         if(player[closest].creature==rabbittype){
4440                                                                                 player[closest].skeleton.id=closest;
4441                                                                                 player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
4442                                                                                 LoadTextureSave(":Data:Textures:Wolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[closest],&player[closest].skeleton.skinsize);
4443                                                                                 player[closest].whichskin=0;
4444                                                                                 player[closest].creature=wolftype;
4445
4446                                                                                 player[closest].proportionhead=1.1;
4447                                                                                 player[closest].proportionbody=1.1;
4448                                                                                 player[closest].proportionarms=1.1;
4449                                                                                 player[closest].proportionlegs=1.1;
4450                                                                                 player[closest].proportionlegs.y=1.1;
4451                                                                                 player[closest].scale=.23*5*player[0].scale;
4452
4453                                                                                 player[closest].damagetolerance=300;
4454                                                                         }
4455                                                                         else
4456                                                                         {
4457                                                                                 player[closest].skeleton.id=closest;
4458                                                                                 player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
4459                                                                                 LoadTextureSave(":Data:Textures:Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
4460                                                                                 player[closest].whichskin=0;
4461                                                                                 player[closest].creature=rabbittype;
4462
4463                                                                                 player[closest].proportionhead=1.2;
4464                                                                                 player[closest].proportionbody=1.05;
4465                                                                                 player[closest].proportionarms=1.00;
4466                                                                                 player[closest].proportionlegs=1.1;
4467                                                                                 player[closest].proportionlegs.y=1.05;
4468                                                                                 player[closest].scale=.2*5*player[0].scale;
4469
4470                                                                                 player[closest].damagetolerance=200;
4471                                                                         }
4472
4473                                                                         if(player[closest].creature==wolftype){
4474                                                                                 player[closest].proportionhead=1.1*headprop;
4475                                                                                 player[closest].proportionbody=1.1*bodyprop;
4476                                                                                 player[closest].proportionarms=1.1*armprop;
4477                                                                                 player[closest].proportionlegs=1.1*legprop;
4478                                                                         }
4479
4480                                                                         if(player[closest].creature==rabbittype){
4481                                                                                 player[closest].proportionhead=1.2*headprop;
4482                                                                                 player[closest].proportionbody=1.05*bodyprop;
4483                                                                                 player[closest].proportionarms=1.00*armprop;
4484                                                                                 player[closest].proportionlegs=1.1*legprop;
4485                                                                                 player[closest].proportionlegs.y=1.05*legprop;
4486                                                                         }
4487
4488                                                                 }
4489                                                                 detailtogglekeydown=1;
4490                                                 }
4491
4492                                                 if(!Input::isKeyDown(SDLK_x)){
4493                                                         detailtogglekeydown=0;
4494                                                 }
4495
4496                                                 if(Input::isKeyDown(SDLK_b)&&!slomotogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
4497                                                         slomo=1-slomo;
4498                                                         slomodelay=1000;
4499                                                         slomotogglekeydown=1;
4500                                                 }
4501
4502
4503                                                 if(((Input::isKeyDown(SDLK_i)&&!Input::isKeyDown(SDLK_LSHIFT)))&&!explodetogglekeydown&&debugmode){
4504                                                         int closest=-1;
4505                                                         float closestdist=-1;
4506                                                         float distance;
4507                                                         XYZ flatfacing2,flatvelocity2;
4508                                                         XYZ blah;
4509                                                         if(numplayers>1)
4510                                                                 for(i=1;i<numplayers;i++){
4511                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
4512                                                                         if(distance<144&&!player[i].headless)
4513                                                                                 if(closestdist==-1||distance<closestdist){
4514                                                                                         closestdist=distance;
4515                                                                                         closest=i;
4516                                                                                         blah = player[i].coords;
4517                                                                                 }
4518                                                                 }
4519
4520                                                                 if(closest!=-1){
4521                                                                         XYZ headspurtdirection;
4522                                                                         int i = player[closest].skeleton.jointlabels[head];
4523                                                                         for(k=0;k<player[closest].skeleton.num_joints; k++){
4524                                                                                 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4525                                                                                 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4526                                                                                 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4527                                                                                 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4528                                                                                 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4529                                                                                 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4530                                                                                 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4531                                                                                 headspurtdirection=player[closest].skeleton.joints[player[closest].skeleton.jointlabels[head]].position-player[closest].skeleton.joints[player[closest].skeleton.jointlabels[neck]].position;
4532                                                                                 Normalise(&headspurtdirection);
4533                                                                                 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, .6, 1);
4534                                                                                 flatvelocity2+=headspurtdirection*8;
4535                                                                                 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2/2, 1,1,1, .16, 1);
4536                                                                         }
4537                                                                         Sprite::MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
4538
4539                                                                         emit_sound_at(splattersound, blah);
4540                                                                         emit_sound_at(breaksound2, blah, 100.);
4541
4542                                                                         if(player[closest].skeleton.free==2)player[closest].skeleton.free=0;
4543                                                                         player[closest].RagDoll(0);
4544                                                                         player[closest].dead=2;
4545                                                                         player[closest].headless=1;
4546                                                                         player[closest].DoBloodBig(3,165);
4547
4548                                                                         camerashake+=.3;
4549                                                                 }
4550
4551                                                                 explodetogglekeydown=1;
4552                                                 }
4553
4554                                                 if(((Input::isKeyDown(SDLK_i)&&Input::isKeyDown(SDLK_LSHIFT)))&&!explodetogglekeydown&&debugmode){
4555                                                         int closest=-1;
4556                                                         float closestdist=-1;
4557                                                         float distance;
4558                                                         XYZ flatfacing2,flatvelocity2;
4559                                                         XYZ blah;
4560                                                         if(numplayers>1)
4561                                                                 for(i=1;i<numplayers;i++){
4562                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
4563                                                                         if(distance<144)
4564                                                                                 if(closestdist==-1||distance<closestdist){
4565                                                                                         closestdist=distance;
4566                                                                                         closest=i;
4567                                                                                         blah=player[i].coords;
4568                                                                                 }
4569                                                                 }
4570
4571                                                                 if(closest!=-1){
4572                                                                         emit_sound_at(splattersound, blah);
4573
4574                                                                         emit_sound_at(breaksound2, blah);
4575
4576                                                                         for(i=0;i<player[closest].skeleton.num_joints; i++){
4577                                                                                 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4578                                                                                 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4579                                                                                 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4580                                                                                 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4581                                                                                 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4582                                                                                 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4583                                                                                 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4584                                                                                 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
4585                                                                                 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .3, 1);
4586                                                                                 Sprite::MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
4587                                                                         }
4588
4589                                                                         for(i=0;i<player[closest].skeleton.num_joints; i++){
4590                                                                                 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4591                                                                                 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4592                                                                                 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4593                                                                                 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4594                                                                                 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4595                                                                                 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4596                                                                                 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4597                                                                                 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
4598                                                                                 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .4, 1);
4599                                                                         }
4600
4601                                                                         for(i=0;i<player[closest].skeleton.num_joints; i++){
4602                                                                                 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4603                                                                                 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4604                                                                                 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4605                                                                                 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4606                                                                                 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4607                                                                                 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4608                                                                                 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4609                                                                                 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
4610                                                                                 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
4611                                                                         }
4612
4613                                                                         for(i=0;i<player[closest].skeleton.num_joints; i++){
4614                                                                                 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4615                                                                                 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4616                                                                                 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4617                                                                                 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4618                                                                                 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4619                                                                                 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4620                                                                                 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4621                                                                                 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
4622                                                                                 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
4623                                                                         }
4624
4625                                                                         XYZ temppos;
4626                                                                         for(j=0;j<numplayers; j++){
4627                                                                                 if(j!=closest){
4628                                                                                         if(findDistancefast(&player[j].coords,&player[closest].coords)<25){
4629                                                                                                 player[j].DoDamage((25-findDistancefast(&player[j].coords,&player[closest].coords))*60);
4630                                                                                                 if(player[j].skeleton.free==2)player[j].skeleton.free=1;
4631                                                                                                 player[j].skeleton.longdead=0;
4632                                                                                                 player[j].RagDoll(0);
4633                                                                                                 for(i=0;i<player[j].skeleton.num_joints; i++){
4634                                                                                                         temppos=player[j].skeleton.joints[i].position+player[j].coords;
4635                                                                                                         if(findDistancefast(&temppos,&player[closest].coords)<25){
4636                                                                                                                 flatvelocity2=temppos-player[closest].coords;
4637                                                                                                                 Normalise(&flatvelocity2);
4638                                                                                                                 player[j].skeleton.joints[i].velocity+=flatvelocity2*((20-findDistancefast(&temppos,&player[closest].coords))*20);
4639                                                                                                         }
4640                                                                                                 }
4641                                                                                         }
4642                                                                                 }
4643                                                                         }
4644
4645                                                                         player[closest].DoDamage(10000);
4646                                                                         player[closest].RagDoll(0);
4647                                                                         player[closest].dead=2;
4648                                                                         player[closest].coords=20;
4649                                                                         player[closest].skeleton.free=2;
4650
4651                                                                         camerashake+=.6;
4652
4653                                                                 }
4654
4655                                                                 explodetogglekeydown=1;
4656                                                 }
4657
4658                                                 if(!Input::isKeyDown(SDLK_i)){
4659                                                         explodetogglekeydown=0;
4660                                                 }
4661
4662                                                 if(!Input::isKeyDown(SDLK_b)&&!Input::isKeyDown(SDLK_f)&&!Input::isKeyDown(SDLK_k)&&!Input::isKeyDown(SDLK_s)){
4663                                                         slomotogglekeydown=0;
4664                                                 }
4665
4666
4667                                                 if(Input::isKeyDown(SDLK_f)&&!slomotogglekeydown&&debugmode){
4668                                                         player[0].onfire=1-player[0].onfire;
4669                                                         if(player[0].onfire){
4670                                                                 player[0].CatchFire();
4671                                                         }
4672                                                         if(!player[0].onfire){
4673                                                                 emit_sound_at(fireendsound, player[0].coords);
4674                                                                 OPENAL_SetPaused(channels[stream_firesound], true);
4675                                                         }
4676                                                         slomotogglekeydown=1;
4677                                                 }
4678
4679                                                 if(Input::isKeyDown(SDLK_DELETE)&&editorenabled&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LSHIFT)){
4680                                                         int closest=-1;
4681                                                         float closestdist=-1;
4682                                                         float distance;
4683                                                         if(numplayers>1)
4684                                                                 for(i=1;i<numplayers;i++){
4685                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
4686                                                                         if(closestdist==-1||distance<closestdist){
4687                                                                                 closestdist=distance;
4688                                                                                 closest=i;
4689                                                                         }
4690                                                                 }
4691                                                                 if(closestdist>0&&closest>=0){
4692                                                                         //player[closest]=player[numplayers-1];
4693                                                                         //player[closest].skeleton=player[numplayers-1].skeleton;
4694                                                                         numplayers--;
4695                                                                 }
4696                                                                 drawmodetogglekeydown=1;
4697                                                 }
4698
4699                                                 if(Input::isKeyDown(SDLK_DELETE)&&editorenabled&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LCTRL)){
4700                                                         int closest=-1;
4701                                                         float closestdist=-1;
4702                                                         float distance;
4703                                                         if(max_objects>1)
4704                                                                 for(i=1;i<max_objects;i++){
4705                                                                         distance=findDistancefast(&objects.position[i],&player[0].coords);
4706                                                                         if(closestdist==-1||distance<closestdist){
4707                                                                                 closestdist=distance;
4708                                                                                 closest=i;
4709                                                                         }
4710                                                                 }
4711                                                                 if(closestdist>0&&closest>=0){
4712                                                                         objects.position[closest].y-=500;
4713                                                                 }
4714                                                                 drawmodetogglekeydown=1;
4715                                                 }
4716
4717                                                 if(Input::isKeyDown(SDLK_m)&&!drawmodetogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)&&editorenabled&&debugmode){
4718                                                         //drawmode++;
4719                                                         //if(drawmode>2)drawmode=0;
4720                                                         if(objects.numobjects<max_objects-1){
4721                                                                 XYZ boxcoords;
4722                                                                 boxcoords.x=player[0].coords.x;
4723                                                                 boxcoords.z=player[0].coords.z;
4724                                                                 boxcoords.y=player[0].coords.y-3;
4725                                                                 if(editortype==bushtype)boxcoords.y=player[0].coords.y-.5;
4726                                                                 if(editortype==firetype)boxcoords.y=player[0].coords.y-.5;
4727                                                                 //objects.MakeObject(abs(Random()%3),boxcoords,Random()%360);
4728                                                                 float temprotat,temprotat2;
4729                                                                 temprotat=editorrotation;
4730                                                                 temprotat2=editorrotation2;
4731                                                                 if(temprotat<0||editortype==bushtype)temprotat=Random()%360;
4732                                                                 if(temprotat2<0)temprotat2=Random()%360;
4733
4734                                                                 objects.MakeObject(editortype,boxcoords,(int)temprotat-((int)temprotat)%30,(int)temprotat2,editorsize);
4735                                                                 if(editortype==treetrunktype)
4736                                                                         objects.MakeObject(treeleavestype,boxcoords,Random()%360*(temprotat2<2)+(int)editorrotation-((int)editorrotation)%30,editorrotation2,editorsize);
4737                                                         }
4738
4739                                                         drawmodetogglekeydown=1;
4740                                                 }
4741
4742                                                 if(Input::isKeyDown(SDLK_p)&&!drawmodetogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)&&editorenabled){
4743                                                         if(numplayers<maxplayers-1){
4744                                                                 player[numplayers].scale=.2*5*player[0].scale;
4745                                                                 player[numplayers].creature=rabbittype;
4746                                                                 player[numplayers].howactive=editoractive;
4747                                                                 player[numplayers].skeleton.id=numplayers;
4748                                                                 player[numplayers].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
4749
4750                                                                 //texsize=512*512*3/texdetail/texdetail;
4751                                                                 //if(!player[numplayers].loaded)player[numplayers].skeleton.skinText = new GLubyte[texsize];
4752                                                                 //player[numplayers].skeleton.skinText.resize(texsize);
4753
4754                                                                 k=abs(Random()%2)+1;
4755                                                                 if(k==0){
4756                                                                         LoadTextureSave(":Data:Textures:Fur3.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
4757                                                                         player[numplayers].whichskin=0;
4758                                                                 }
4759                                                                 else if(k==1){
4760                                                                         LoadTextureSave(":Data:Textures:Fur.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
4761                                                                         player[numplayers].whichskin=1;
4762                                                                 }
4763                                                                 else {
4764                                                                         LoadTextureSave(":Data:Textures:Fur2.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
4765                                                                         player[numplayers].whichskin=2;
4766                                                                 }
4767
4768                                                                 LoadTexture(":Data:Textures:Belt.png",&player[numplayers].skeleton.drawmodelclothes.textureptr,1,1);
4769                                                                 player[numplayers].power=1;
4770                                                                 player[numplayers].speedmult=1;
4771                                                                 player[numplayers].currentanimation=bounceidleanim;
4772                                                                 player[numplayers].targetanimation=bounceidleanim;
4773                                                                 player[numplayers].currentframe=0;
4774                                                                 player[numplayers].targetframe=1;
4775                                                                 player[numplayers].target=0;
4776                                                                 player[numplayers].bled=0;
4777                                                                 player[numplayers].speed=1+(float)(Random()%100)/1000;
4778
4779                                                                 player[numplayers].targetrotation=player[0].targetrotation;
4780                                                                 player[numplayers].rotation=player[0].rotation;
4781
4782                                                                 player[numplayers].velocity=0;
4783                                                                 player[numplayers].coords=player[0].coords;
4784                                                                 player[numplayers].oldcoords=player[numplayers].coords;
4785                                                                 player[numplayers].realoldcoords=player[numplayers].coords;
4786
4787                                                                 player[numplayers].id=numplayers;
4788                                                                 player[numplayers].skeleton.id=numplayers;
4789                                                                 player[numplayers].updatedelay=0;
4790                                                                 player[numplayers].normalsupdatedelay=0;
4791
4792                                                                 player[numplayers].aitype=passivetype;
4793                                                                 player[numplayers].aitarget=0;
4794
4795                                                                 if(player[0].creature==wolftype){
4796                                                                         headprop=player[0].proportionhead.x/1.1;
4797                                                                         bodyprop=player[0].proportionbody.x/1.1;
4798                                                                         armprop=player[0].proportionarms.x/1.1;
4799                                                                         legprop=player[0].proportionlegs.x/1.1;
4800                                                                 }
4801
4802                                                                 if(player[0].creature==rabbittype){
4803                                                                         headprop=player[0].proportionhead.x/1.2;
4804                                                                         bodyprop=player[0].proportionbody.x/1.05;
4805                                                                         armprop=player[0].proportionarms.x/1.00;
4806                                                                         legprop=player[0].proportionlegs.x/1.1;
4807                                                                 }
4808
4809                                                                 if(player[numplayers].creature==wolftype){
4810                                                                         player[numplayers].proportionhead=1.1*headprop;
4811                                                                         player[numplayers].proportionbody=1.1*bodyprop;
4812                                                                         player[numplayers].proportionarms=1.1*armprop;
4813                                                                         player[numplayers].proportionlegs=1.1*legprop;
4814                                                                 }
4815
4816                                                                 if(player[numplayers].creature==rabbittype){
4817                                                                         player[numplayers].proportionhead=1.2*headprop;
4818                                                                         player[numplayers].proportionbody=1.05*bodyprop;
4819                                                                         player[numplayers].proportionarms=1.00*armprop;
4820                                                                         player[numplayers].proportionlegs=1.1*legprop;
4821                                                                         player[numplayers].proportionlegs.y=1.05*legprop;
4822                                                                 }
4823
4824                                                                 player[numplayers].headless=0;
4825                                                                 player[numplayers].onfire=0;
4826
4827                                                                 if(cellophane){
4828                                                                         player[numplayers].proportionhead.z=0;
4829                                                                         player[numplayers].proportionbody.z=0;
4830                                                                         player[numplayers].proportionarms.z=0;
4831                                                                         player[numplayers].proportionlegs.z=0;
4832                                                                 }
4833
4834                                                                 player[numplayers].tempanimation.Load((char *)"Tempanim",0,0);
4835
4836                                                                 player[numplayers].damagetolerance=200;
4837
4838                                                                 player[numplayers].protectionhead=player[0].protectionhead;
4839                                                                 player[numplayers].protectionhigh=player[0].protectionhigh;
4840                                                                 player[numplayers].protectionlow=player[0].protectionlow;
4841                                                                 player[numplayers].armorhead=player[0].armorhead;
4842                                                                 player[numplayers].armorhigh=player[0].armorhigh;
4843                                                                 player[numplayers].armorlow=player[0].armorlow;
4844                                                                 player[numplayers].metalhead=player[0].metalhead;
4845                                                                 player[numplayers].metalhigh=player[0].metalhigh;
4846                                                                 player[numplayers].metallow=player[0].metallow;
4847
4848                                                                 player[numplayers].immobile=player[0].immobile;
4849
4850                                                                 player[numplayers].numclothes=player[0].numclothes;
4851                                                                 if(player[numplayers].numclothes)
4852                                                                         for(i=0;i<player[numplayers].numclothes;i++){
4853                                                                                 strcpy(player[numplayers].clothes[i], player[0].clothes[i]);
4854                                                                                 player[numplayers].clothestintr[i]=player[0].clothestintr[i];
4855                                                                                 player[numplayers].clothestintg[i]=player[0].clothestintg[i];
4856                                                                                 player[numplayers].clothestintb[i]=player[0].clothestintb[i];
4857                                                                                 tintr=player[numplayers].clothestintr[i];
4858                                                                                 tintg=player[numplayers].clothestintg[i];
4859                                                                                 tintb=player[numplayers].clothestintb[i];
4860                                                                                 AddClothes((char *)player[numplayers].clothes[i],0,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
4861                                                                         }
4862                                                                         if(player[numplayers].numclothes){
4863                                                                                 player[numplayers].DoMipmaps();
4864                                                                         }
4865
4866                                                                         player[numplayers].power=player[0].power;
4867                                                                         player[numplayers].speedmult=player[0].speedmult;
4868
4869                                                                         player[numplayers].damage=0;
4870                                                                         player[numplayers].permanentdamage=0;
4871                                                                         player[numplayers].superpermanentdamage=0;
4872                                                                         player[numplayers].deathbleeding=0;
4873                                                                         player[numplayers].bleeding=0;
4874                                                                         player[numplayers].numwaypoints=0;
4875                                                                         player[numplayers].waypoint=0;
4876                                                                         player[numplayers].jumppath=0;
4877                                                                         player[numplayers].weaponstuck=-1;
4878                                                                         player[numplayers].weaponactive=-1;
4879                                                                         player[numplayers].num_weapons=0;
4880                                                                         player[numplayers].bloodloss=0;
4881                                                                         player[numplayers].dead=0;
4882
4883                                                                         player[numplayers].loaded=1;
4884
4885                                                                         numplayers++;
4886                                                         }
4887                                                         drawmodetogglekeydown=1;
4888                                                 }
4889
4890                                                 if(Input::isKeyDown(SDLK_p)&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LSHIFT)&&editorenabled){
4891                                                         if(player[numplayers-1].numwaypoints<90){
4892                                                                 player[numplayers-1].waypoints[player[numplayers-1].numwaypoints]=player[0].coords;
4893                                                                 player[numplayers-1].waypointtype[player[numplayers-1].numwaypoints]=editorpathtype;
4894                                                                 player[numplayers-1].numwaypoints++;
4895                                                         }
4896                                                         drawmodetogglekeydown=1;
4897                                                 }
4898
4899                                                 if(Input::isKeyDown(SDLK_p)&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LCTRL)&&editorenabled){
4900                                                         if(numpathpoints<30){
4901                                                                 bool connected,alreadyconnected;
4902                                                                 connected=0;
4903                                                                 if(numpathpoints>1)
4904                                                                         for(i=0;i<numpathpoints;i++){
4905                                                                                 if(findDistancefast(&pathpoint[i],&player[0].coords)<.5&&i!=pathpointselected&&!connected){
4906                                                                                         alreadyconnected=0;
4907                                                                                         for(j=0;j<numpathpointconnect[pathpointselected];j++){
4908                                                                                                 if(pathpointconnect[pathpointselected][j]==i)alreadyconnected=1;
4909                                                                                         }
4910                                                                                         if(!alreadyconnected){
4911                                                                                                 numpathpointconnect[pathpointselected]++;
4912                                                                                                 connected=1;
4913                                                                                                 pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=i;
4914                                                                                         }
4915                                                                                 }
4916                                                                         }
4917                                                                         if(!connected){
4918                                                                                 numpathpoints++;
4919                                                                                 pathpoint[numpathpoints-1]=player[0].coords;
4920                                                                                 numpathpointconnect[numpathpoints-1]=0;
4921                                                                                 if(numpathpoints>1&&pathpointselected!=-1){
4922                                                                                         numpathpointconnect[pathpointselected]++;
4923                                                                                         pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=numpathpoints-1;
4924                                                                                 }
4925                                                                                 pathpointselected=numpathpoints-1;
4926                                                                         }
4927                                                         }
4928                                                         drawmodetogglekeydown=1;
4929                                                 }
4930
4931                                                 if(Input::isKeyDown(SDLK_PERIOD)&&!drawmodetogglekeydown&&editorenabled){
4932                                                         pathpointselected++;
4933                                                         if(pathpointselected>=numpathpoints)pathpointselected=-1;
4934                                                         drawmodetogglekeydown=1;
4935                                                 }
4936                                                 if(Input::isKeyDown(SDLK_COMMA)&&!Input::isKeyDown(SDLK_LSHIFT)&&!drawmodetogglekeydown&&editorenabled){
4937                                                         pathpointselected--;
4938                                                         if(pathpointselected<=-2)
4939                                                                 pathpointselected=numpathpoints-1;
4940                                                         drawmodetogglekeydown=1;
4941                                                 }
4942                                                 if(Input::isKeyDown(SDLK_COMMA)&&Input::isKeyDown(SDLK_LSHIFT)&&!drawmodetogglekeydown&&editorenabled){
4943                                                         if(pathpointselected!=-1){
4944                                                                 numpathpoints--;
4945                                                                 pathpoint[pathpointselected]=pathpoint[numpathpoints];
4946                                                                 numpathpointconnect[pathpointselected]=numpathpointconnect[numpathpoints];
4947                                                                 for(i=0;i<numpathpointconnect[pathpointselected];i++){
4948                                                                         pathpointconnect[pathpointselected][i]=pathpointconnect[numpathpoints][i];
4949                                                                 }
4950                                                                 for(i=0;i<numpathpoints;i++){
4951                                                                         for(j=0;j<numpathpointconnect[i];j++){
4952                                                                                 if(pathpointconnect[i][j]==pathpointselected){
4953                                                                                         pathpointconnect[i][j]=pathpointconnect[i][numpathpointconnect[i]-1];
4954                                                                                         numpathpointconnect[i]--;
4955                                                                                 }
4956                                                                                 if(pathpointconnect[i][j]==numpathpoints){
4957                                                                                         pathpointconnect[i][j]=pathpointselected;
4958                                                                                 }
4959                                                                         }
4960                                                                 }
4961                                                                 pathpointselected=numpathpoints-1;
4962                                                         }
4963                                                         drawmodetogglekeydown=1;
4964                                                 }
4965
4966                                                 if(Input::isKeyDown(SDLK_m)&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
4967                                                         editorenabled=1-editorenabled;
4968                                                         if(editorenabled){
4969                                                                 player[0].damagetolerance=100000;
4970                                                         } else {
4971                                                                 player[0].damagetolerance=200;
4972                                                         }
4973                                                         player[0].damage=0; // these lines were in both if and else, but I think they would better fit in the if
4974                                                         player[0].permanentdamage=0;
4975                                                         player[0].superpermanentdamage=0;
4976                                                         player[0].bloodloss=0;
4977                                                         player[0].deathbleeding=0;
4978                                                         drawmodetogglekeydown=1;
4979                                                 }
4980
4981                                                 if(Input::isKeyDown(SDLK_LEFT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
4982                                                         editortype--;
4983                                                         if(editortype==treeleavestype||editortype==10)editortype--;
4984                                                         if(editortype<0)editortype=firetype;
4985                                                         drawmodetogglekeydown=1;
4986                                                 }
4987
4988                                                 if(Input::isKeyDown(SDLK_RIGHT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
4989                                                         editortype++;
4990                                                         if(editortype==treeleavestype||editortype==10)editortype++;
4991                                                         if(editortype>firetype)editortype=0;
4992                                                         drawmodetogglekeydown=1;
4993                                                 }
4994
4995                                                 if(Input::isKeyDown(SDLK_LEFT)&&editorenabled&&!Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
4996                                                         editorrotation-=multiplier*100;
4997                                                         if(editorrotation<-.01)editorrotation=-.01;
4998                                                         drawmodetogglekeydown=1;
4999                                                 }
5000
5001                                                 if(Input::isKeyDown(SDLK_RIGHT)&&editorenabled&&!Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
5002                                                         editorrotation+=multiplier*100;
5003                                                         drawmodetogglekeydown=1;
5004                                                 }
5005
5006                                                 if(Input::isKeyDown(SDLK_UP)&&editorenabled&&!Input::isKeyDown(SDLK_LCTRL)){
5007                                                         editorsize+=multiplier;
5008                                                         drawmodetogglekeydown=1;
5009                                                 }
5010
5011                                                 if(Input::isKeyDown(SDLK_DOWN)&&editorenabled&&!Input::isKeyDown(SDLK_LCTRL)){
5012                                                         editorsize-=multiplier;
5013                                                         if(editorsize<.1)editorsize=.1;
5014                                                         drawmodetogglekeydown=1;
5015                                                 }
5016
5017
5018                                                 if(Input::isKeyDown(SDLK_LEFT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&Input::isKeyDown(SDLK_LCTRL)){
5019                                                         mapradius-=multiplier*10;
5020                                                 }
5021
5022                                                 if(Input::isKeyDown(SDLK_RIGHT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&Input::isKeyDown(SDLK_LCTRL)){
5023                                                         mapradius+=multiplier*10;
5024                                                 }
5025                                                 if(Input::isKeyDown(SDLK_UP)&&editorenabled&&Input::isKeyDown(SDLK_LCTRL)){
5026                                                         editorrotation2+=multiplier*100;
5027                                                 }
5028
5029                                                 if(Input::isKeyDown(SDLK_DOWN)&&editorenabled&&Input::isKeyDown(SDLK_LCTRL)){
5030                                                         editorrotation2-=multiplier*100;
5031                                                         if(editorrotation2<-.01)editorrotation2=-.01;
5032                                                 }
5033                                                 if(Input::isKeyDown(SDLK_DELETE)&&editorenabled&&objects.numobjects&&!drawmodetogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)){
5034                                                         int closest=-1;
5035                                                         float closestdist=-1;
5036                                                         float distance;
5037                                                         for(i=0;i<objects.numobjects;i++){
5038                                                                 distance=findDistancefast(&objects.position[i],&player[0].coords);
5039                                                                 if(closestdist==-1||distance<closestdist){
5040                                                                         closestdist=distance;
5041                                                                         closest=i;
5042                                                                 }
5043                                                         }
5044                                                         if(closestdist>0&&closest>=0)objects.DeleteObject(closest);
5045                                                         drawmodetogglekeydown=1;
5046                                                 }
5047
5048
5049                                                 if(!Input::isKeyDown(SDLK_m)&&!Input::isKeyDown(SDLK_LEFT)&&!Input::isKeyDown(SDLK_COMMA)&&!Input::isKeyDown(SDLK_PERIOD)&&!Input::isKeyDown(SDLK_RIGHT)&&!Input::isKeyDown(SDLK_DELETE)&&!Input::isKeyDown(SDLK_p)){
5050                                                         drawmodetogglekeydown=0;
5051                                                 }
5052
5053                                                 if(Input::isKeyDown(SDLK_n)&&!Input::isKeyDown(SDLK_LCTRL)&&!texturesizetogglekeydown&&debugmode){
5054                                                         //if(!player[0].skeleton.free)player[0].damage+=500;
5055                                                         player[0].RagDoll(0);
5056                                                         //player[0].spurt=1;
5057                                                         //player[0].DoDamage(1000);
5058
5059                                                         emit_sound_at(whooshsound, player[0].coords, 128.);
5060                                                         //OPENAL_SetPaused(channels[whooshsound], true);
5061
5062                                                         texturesizetogglekeydown=1;
5063                                                 }
5064
5065                                                 if(Input::isKeyDown(SDLK_n)&&Input::isKeyDown(SDLK_LCTRL)&&!texturesizetogglekeydown&&debugmode){
5066
5067                                                         int closest=-1;
5068                                                         float closestdist=-1;
5069                                                         float distance;
5070                                                         for(i=0;i<objects.numobjects;i++){
5071                                                                 if(objects.type[i]==treeleavestype){
5072                                                                         objects.scale[i]*=.9;
5073                                                                 }
5074                                                         }
5075                                                         texturesizetogglekeydown=1;
5076                                                 }
5077
5078                                                 static XYZ relative;
5079                                                 static int randattack;
5080                                                 //Attack
5081                                                 static bool playerrealattackkeydown=0;
5082
5083                                                 if(!Input::isKeyDown(MOUSEBUTTON1)&&!Input::isKeyDown(MOUSEBUTTON2))oldbutton=0;
5084                                                 if(!Input::isKeyDown(attackkey))oldattackkey=0;
5085                                                 if(oldattackkey)player[0].attackkeydown=0;
5086                                                 if(oldattackkey)playerrealattackkeydown=0;
5087                                                 if(!oldattackkey)playerrealattackkeydown=Input::isKeyDown(attackkey);
5088                                                 if((player[0].parriedrecently<=0||player[0].weaponactive==-1)&&(!oldattackkey||(realthreat&&player[0].lastattack!=swordslashanim&&player[0].lastattack!=knifeslashstartanim&&player[0].lastattack!=staffhitanim&&player[0].lastattack!=staffspinhitanim)))player[0].attackkeydown=Input::isKeyDown(attackkey);
5089                                                 if(Input::isKeyDown(attackkey)&&!oldattackkey&&!player[0].backkeydown){
5090                                                         for(k=0;k<numplayers;k++){
5091                                                                 if((player[k].targetanimation==swordslashanim||player[k].targetanimation==staffhitanim||player[k].targetanimation==staffspinhitanim)&&player[0].currentanimation!=dodgebackanim&&!player[k].skeleton.free)
5092                                                                         player[k].Reverse();
5093                                                         }
5094                                                 }
5095
5096                                                 if(!hostile||indialogue!=-1)player[0].attackkeydown=0;
5097
5098                                                 for(k=0;k<numplayers;k++){
5099                                                         if(indialogue!=-1)player[k].attackkeydown=0;
5100                                                         if(player[k].targetanimation!=rabbitrunninganim&&player[k].targetanimation!=wolfrunninganim){
5101                                                                 if(player[k].aitype!=playercontrolled)player[k].victim=&player[0];
5102                                                                 if(player[k].attackkeydown&&player[k].jumppower<=1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
5103                                                                         player[k].jumppower-=2;
5104                                                                 }
5105                                                                 if(player[k].attackkeydown&&player[k].jumppower>1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
5106                                                                         for(i=0;i<numplayers;i++){
5107                                                                                 if(i==k)i++;
5108                                                                                 if(player[i].targetanimation==swordslashanim||player[i].targetanimation==knifeslashstartanim||player[i].targetanimation==staffhitanim||player[i].targetanimation==staffspinhitanim)
5109                                                                                         if(findDistancefast(&player[k].coords,&player[i].coords)<6.5&&!player[i].skeleton.free){
5110                                                                                                 player[k].targetanimation=dodgebackanim;
5111                                                                                                 player[k].target=0;
5112                                                                                                 player[k].targetframe=0;
5113                                                                                                 rotatetarget=player[i].coords-player[k].coords;
5114                                                                                                 Normalise(&rotatetarget);
5115                                                                                                 player[k].targetrotation=-asin(0-rotatetarget.x);
5116                                                                                                 player[k].targetrotation*=360/6.28;
5117                                                                                                 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5118
5119                                                                                                 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;
5120                                                                                         }
5121                                                                         }
5122                                                                         if(player[k].targetanimation!=dodgebackanim){
5123                                                                                 if(k==0)numflipped++;
5124                                                                                 player[k].targetanimation=backhandspringanim;
5125                                                                                 player[k].target=0;
5126                                                                                 player[k].targetframe=0;
5127                                                                                 player[k].targetrotation=-rotation+180;
5128                                                                                 if(player[k].leftkeydown)player[k].targetrotation-=45;
5129                                                                                 if(player[k].rightkeydown)player[k].targetrotation+=45;
5130                                                                                 player[k].rotation=player[k].targetrotation;
5131                                                                                 player[k].jumppower-=2;
5132                                                                         }
5133                                                                 }
5134                                                                 if(player[k].attackkeydown&&!animation[player[k].targetanimation].attack&&!player[k].backkeydown&&(player[k].isIdle()||player[k].isRun()||player[k].targetanimation==walkanim||player[k].targetanimation==sneakanim||player[k].isCrouch())){
5135                                                                         player[k].hasvictim=0;
5136                                                                         if(numplayers>1)
5137                                                                                 for(i=0;i<numplayers;i++){
5138                                                                                         if(i==k)i++;
5139                                                                                         if(!player[k].hasvictim)
5140                                                                                                 if((k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack!=reversal){
5141                                                                                                         if(findDistancefast(&player[k].coords,&player[i].coords)<4.5&&!player[i].skeleton.free&&player[i].howactive<typedead1&&player[i].targetanimation!=jumpreversedanim&&player[i].targetanimation!=rabbitkickreversedanim&&player[i].targetanimation!=rabbitkickanim&&player[k].targetanimation!=rabbitkickanim&&player[i].targetanimation!=getupfrombackanim&&(player[i].targetanimation!=staggerbackhighanim&&(player[i].targetanimation!=staggerbackhardanim||animation[staggerbackhardanim].label[player[i].targetframe]==6))&&player[i].targetanimation!=jumpdownanim&&player[i].targetanimation!=jumpupanim&&player[i].targetanimation!=getupfromfrontanim){
5142                                                                                                                 player[k].victim=&player[i];
5143                                                                                                                 player[k].hasvictim=1;
5144                                                                                                                 if(player[k].aitype==playercontrolled){
5145                                                                                                                         if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].crouchkeydown&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
5146                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1&&!reversaltrain)player[k].targetanimation=winduppunchanim;
5147                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
5148                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[i].bloodloss>player[i].damagetolerance/2)player[k].targetanimation=knifefollowanim;
5149                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
5150                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
5151                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].forwardkeydown)player[k].targetanimation=staffhitanim;
5152                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0)player[k].targetanimation=staffspinhitanim;
5153                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
5154                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
5155                                                                                                                 }
5156                                                                                                                 else {
5157                                                                                                                         if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)){
5158                                                                                                                                 if(player[k].weaponactive==-1)randattack=abs(Random()%5);
5159                                                                                                                                 else randattack=abs(Random()%5);
5160                                                                                                                                 if(player[k].weaponactive==-1&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)){
5161                                                                                                                                         if(randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
5162                                                                                                                                         else if(randattack==1&&animation[player[i].targetanimation].height!=lowheight&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
5163                                                                                                                                         else if(randattack==2&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
5164                                                                                                                                         else if(animation[player[i].targetanimation].height==lowheight)player[k].targetanimation=lowkickanim;
5165                                                                                                                                 }
5166                                                                                                                                 if(player[k].weaponactive!=-1){
5167                                                                                                                                         if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
5168                                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)/*&&animation[player[i].targetanimation].height!=lowheight*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
5169                                                                                                                                         //else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)player[k].targetanimation=knifefollowanim;
5170                                                                                                                                         else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
5171                                                                                                                                         else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack<3)player[k].targetanimation=staffhitanim;
5172                                                                                                                                         else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack>=3)player[k].targetanimation=staffspinhitanim;
5173                                                                                                                                         else if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==1&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
5174                                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
5175                                                                                                                                 }
5176                                                                                                                         }
5177                                                                                                                 }
5178                                                                                                                 if(player[k].targetanimation==upunchanim&&player[k].creature==wolftype)player[k].targetanimation=wolfslapanim;
5179                                                                                                         }
5180                                                                                                         if((tutoriallevel!=1||tutorialstage==22)&&player[i].howactive<typedead1&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&!player[i].skeleton.free&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&(((player[i].stunned>0&&player[k].madskills)||(player[i].surprised>0)||player[i].aitype==passivetype)||(player[k].weaponactive!=-1&&player[i].stunned>0))&&normaldotproduct(player[i].facing,player[i].coords-player[k].coords)>0&&(k==0)){
5181                                                                                                                 if(player[k].weaponactive==-1){
5182                                                                                                                         player[i].targetanimation=sneakattackedanim;
5183                                                                                                                         player[i].currentanimation=sneakattackedanim;
5184                                                                                                                         player[k].currentanimation=sneakattackanim;
5185                                                                                                                         player[k].targetanimation=sneakattackanim;
5186                                                                                                                         player[k].oldcoords=player[k].coords;
5187                                                                                                                         player[k].coords=player[i].coords;
5188                                                                                                                 }
5189                                                                                                                 if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife){
5190                                                                                                                         player[i].targetanimation=knifesneakattackedanim;
5191                                                                                                                         player[i].currentanimation=knifesneakattackedanim;
5192                                                                                                                         player[k].currentanimation=knifesneakattackanim;
5193                                                                                                                         player[k].targetanimation=knifesneakattackanim;
5194                                                                                                                         player[i].oldcoords=player[i].coords;
5195                                                                                                                         player[i].coords=player[k].coords;
5196                                                                                                                 }
5197                                                                                                                 if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword){
5198                                                                                                                         player[i].targetanimation=swordsneakattackedanim;
5199                                                                                                                         player[i].currentanimation=swordsneakattackedanim;
5200                                                                                                                         player[k].currentanimation=swordsneakattackanim;
5201                                                                                                                         player[k].targetanimation=swordsneakattackanim;
5202                                                                                                                         player[i].oldcoords=player[i].coords;
5203                                                                                                                         player[i].coords=player[k].coords;
5204                                                                                                                 }
5205                                                                                                                 if(player[k].weaponactive==-1||weapons.type[player[k].weaponids[player[k].weaponactive]]!=staff){
5206                                                                                                                         player[k].victim=&player[i];
5207                                                                                                                         player[k].hasvictim=1;
5208                                                                                                                         player[i].targettilt2=0;
5209                                                                                                                         player[i].targetframe=1;
5210                                                                                                                         player[i].currentframe=0;
5211                                                                                                                         player[i].target=0;
5212                                                                                                                         player[i].velocity=0;
5213                                                                                                                         player[k].targettilt2=player[i].targettilt2;
5214                                                                                                                         player[k].currentframe=player[i].currentframe;
5215                                                                                                                         player[k].targetframe=player[i].targetframe;
5216                                                                                                                         player[k].target=player[i].target;
5217                                                                                                                         player[k].velocity=0;
5218                                                                                                                         player[k].targetrotation=player[i].rotation;
5219                                                                                                                         player[k].rotation=player[i].rotation;
5220                                                                                                                         player[i].targetrotation=player[i].rotation;
5221                                                                                                                 }
5222                                                                                                         }
5223                                                                                                         if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free)){
5224                                                                                                                 oldattackkey=1;
5225                                                                                                                 player[k].targetframe=0;
5226                                                                                                                 player[k].target=0;
5227                                                                                                                 //player[k].velocity=0;
5228
5229                                                                                                                 rotatetarget=player[i].coords-player[k].coords;
5230                                                                                                                 Normalise(&rotatetarget);
5231                                                                                                                 player[k].targetrotation=-asin(0-rotatetarget.x);
5232                                                                                                                 player[k].targetrotation*=360/6.28;
5233                                                                                                                 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5234
5235                                                                                                                 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
5236
5237                                                                                                                 player[k].lastattack3=player[k].lastattack2;
5238                                                                                                                 player[k].lastattack2=player[k].lastattack;
5239                                                                                                                 player[k].lastattack=player[k].targetanimation;
5240                                                                                                                 //player[k].targettilt2=0;
5241                                                                                                                 //slomo=1;
5242                                                                                                                 //slomodelay=.2;
5243                                                                                                         }
5244                                                                                                         if(player[k].targetanimation==knifefollowanim&&player[k].victim==&player[i]){
5245                                                                                                                 rotatetarget=player[i].coords-player[k].coords;
5246                                                                                                                 Normalise(&rotatetarget);
5247                                                                                                                 player[k].targetrotation=-asin(0-rotatetarget.x);
5248                                                                                                                 player[k].targetrotation*=360/6.28;
5249                                                                                                                 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5250                                                                                                                 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
5251                                                                                                                 oldattackkey=1;
5252                                                                                                                 player[k].victim=&player[i];
5253                                                                                                                 player[k].hasvictim=1;
5254                                                                                                                 player[i].targetanimation=knifefollowedanim;
5255                                                                                                                 player[i].currentanimation=knifefollowedanim;
5256                                                                                                                 player[i].targettilt2=0;
5257                                                                                                                 player[i].targettilt2=player[k].targettilt2;
5258                                                                                                                 player[i].targetframe=1;
5259                                                                                                                 player[i].currentframe=0;
5260                                                                                                                 player[i].target=0;
5261                                                                                                                 player[i].velocity=0;
5262                                                                                                                 player[k].currentanimation=knifefollowanim;
5263                                                                                                                 player[k].targetanimation=knifefollowanim;
5264                                                                                                                 player[k].targettilt2=player[i].targettilt2;
5265                                                                                                                 player[k].currentframe=player[i].currentframe;
5266                                                                                                                 player[k].targetframe=player[i].targetframe;
5267                                                                                                                 player[k].target=player[i].target;
5268                                                                                                                 player[k].velocity=0;
5269                                                                                                                 player[k].oldcoords=player[k].coords;
5270                                                                                                                 player[i].coords=player[k].coords;
5271                                                                                                                 player[i].targetrotation=player[k].targetrotation;
5272                                                                                                                 player[i].rotation=player[k].targetrotation;
5273                                                                                                                 player[k].rotation=player[k].targetrotation;
5274                                                                                                                 player[i].rotation=player[k].targetrotation;
5275                                                                                                         }
5276                                                                                                 }
5277                                                                                 }
5278                                                                                 bool hasstaff=0;
5279                                                                                 if(player[k].weaponactive!=-1){
5280                                                                                         if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)hasstaff=1;
5281                                                                                 }
5282                                                                                 if(numplayers>1)
5283                                                                                         for(i=0;i<numplayers;i++){
5284                                                                                                 if(i==k)i++;
5285                                                                                                 if((playerrealattackkeydown||player[i].dead||!hasstaff)&&(k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack==neutral&&k==0){
5286                                                                                                         if(!player[i].dead||!realthreat||(player[k].weaponactive==-1&&player[k].crouchkeydown))
5287                                                                                                                 if(player[i].skeleton.free)
5288                                                                                                                         if(findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)&&(player[i].dead||player[i].skeleton.longdead>1000||player[k].isRun()||(hasstaff)||(player[k].weaponactive!=-1&&player[i].skeleton.free&&(player[i].skeleton.longdead>2000||player[i].damage>player[i].damagetolerance/8||player[i].bloodloss>player[i].damagetolerance/2)&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)))){
5289                                                                                                                                 player[k].victim=&player[i];
5290                                                                                                                                 player[k].hasvictim=1;
5291                                                                                                                                 if(player[k].weaponactive!=-1&&tutoriallevel!=1){
5292                                                                                                                                         if(player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5))player[k].targetanimation=crouchstabanim;
5293                                                                                                                                         if(player[k].crouchkeydown&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)player[k].targetanimation=swordgroundstabanim;
5294                                                                                                                                         if(/*(player[k].crouchkeydown||!player[i].dead)&&*/findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)player[k].targetanimation=staffgroundsmashanim;
5295                                                                                                                                 }
5296                                                                                                                                 if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].crouchkeydown&&player[k].targetanimation!=crouchstabanim&&(player[k].weaponactive==-1)&&player[i].dead&&player[i].skeleton.free&&player[i].skeleton.longdead>1000){
5297                                                                                                                                         player[k].targetanimation=killanim;
5298                                                                                                                                         for(j=0;j<terrain.numdecals;j++){
5299                                                                                                                                                 if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
5300                                                                                                                                                         terrain.DeleteDecal(j);
5301                                                                                                                                                 }
5302                                                                                                                                         }
5303                                                                                                                                         for(l=0;l<objects.numobjects;l++){
5304                                                                                                                                                 if(objects.model[l].type==decalstype)
5305                                                                                                                                                         for(j=0;j<objects.model[l].numdecals;j++){
5306                                                                                                                                                                 if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
5307                                                                                                                                                                         objects.model[l].DeleteDecal(j);
5308                                                                                                                                                                 }
5309                                                                                                                                                         }
5310                                                                                                                                         }
5311                                                                                                                                 }
5312                                                                                                                                 if(!player[i].dead||musictype!=2)
5313                                                                                                                                         if(findDistancefast(&player[k].coords,&player[i].coords)<3.5&&(player[k].isRun()||(player[k].isIdle()&&player[k].attackkeydown))&&(player[k].staggerdelay<=0&&(player[i].dead||(player[i].skeleton.longdead<300&&player[k].lastattack!=spinkickanim&&player[i].skeleton.free)))&&(!player[i].dead||musictype!=stream_music2)){
5314                                                                                                                                                 player[k].targetanimation=dropkickanim;
5315                                                                                                                                                 for(j=0;j<terrain.numdecals;j++){
5316                                                                                                                                                         if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
5317                                                                                                                                                                 terrain.DeleteDecal(j);
5318                                                                                                                                                         }
5319                                                                                                                                                 }
5320                                                                                                                                                 for(l=0;l<objects.numobjects;l++){
5321                                                                                                                                                         if(objects.model[l].type==decalstype)
5322                                                                                                                                                                 for(j=0;j<objects.model[l].numdecals;j++){
5323                                                                                                                                                                         if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
5324                                                                                                                                                                                 objects.model[l].DeleteDecal(j);
5325                                                                                                                                                                         }
5326                                                                                                                                                                 }
5327                                                                                                                                                 }
5328                                                                                                                                         }
5329                                                                                                                         }
5330                                                                                                                         if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free||player[k].targetanimation==killanim||player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim||player[k].targetanimation==dropkickanim)){
5331                                                                                                                                 oldattackkey=1;
5332                                                                                                                                 player[k].targetframe=0;
5333                                                                                                                                 player[k].target=0;
5334                                                                                                                                 //player[k].velocity=0;
5335
5336                                                                                                                                 rotatetarget=player[i].coords-player[k].coords;
5337                                                                                                                                 if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim){
5338                                                                                                                                         rotatetarget=(player[i].coords+(player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position+player[i].skeleton.joints[player[i].skeleton.jointlabels[neck]].position)/2*player[i].scale)-player[k].coords;
5339                                                                                                                                 }
5340                                                                                                                                 Normalise(&rotatetarget);
5341                                                                                                                                 player[k].targetrotation=-asin(0-rotatetarget.x);
5342                                                                                                                                 player[k].targetrotation*=360/6.28;
5343                                                                                                                                 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5344
5345                                                                                                                                 if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim){
5346                                                                                                                                         player[k].targetrotation+=(float)(abs(Random()%100)-50)/4;
5347                                                                                                                                 }
5348
5349                                                                                                                                 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
5350                                                                                                                                 if(player[k].targetanimation==staffgroundsmashanim)player[k].targettilt2+=10;
5351
5352                                                                                                                                 player[k].lastattack3=player[k].lastattack2;
5353                                                                                                                                 player[k].lastattack2=player[k].lastattack;
5354                                                                                                                                 player[k].lastattack=player[k].targetanimation;
5355
5356                                                                                                                                 if(player[k].targetanimation==swordgroundstabanim){
5357                                                                                                                                         player[k].targetrotation+=30;
5358                                                                                                                                 }
5359                                                                                                                                 //player[k].targettilt2=0;
5360                                                                                                                                 //slomo=1;
5361                                                                                                                                 //slomodelay=.2;
5362                                                                                                                         }
5363                                                                                                 }
5364                                                                                         }
5365                                                                                         if(!player[k].hasvictim){
5366                                                                                                 for(i=0;i<numplayers;i++){
5367                                                                                                         if((player[k].hasvictim==0)&&i!=k&&(i==0||k==0)&&!player[i].skeleton.free){
5368                                                                                                                 player[k].victim=&player[i];
5369                                                                                                                 player[k].hasvictim=1;
5370                                                                                                         }
5371                                                                                                         if(player[k].hasvictim&&!player[i].skeleton.free)
5372                                                                                                                 if(findDistancefast(&player[k].coords,&player[i].coords)<findDistancefast(&player[k].coords,&player[k].victim->coords)&&i!=k&&(i==0||k==0)){
5373                                                                                                                         player[k].victim=&player[i];
5374                                                                                                                 }
5375                                                                                                 }
5376                                                                                         }
5377                                                                                         if(player[k].aitype==playercontrolled)
5378                                                                                                 if(player[k].attackkeydown&&(player[k].isRun())&&player[k].wasRun()&&((player[k].hasvictim&&findDistancefast(&player[k].coords,&player[k].victim->coords)<12*(player[k].scale*5)*(player[k].scale*5)&&findDistancefast(&player[k].coords,&player[k].victim->coords)>7*(player[k].scale*5)*(player[k].scale*5)&&!player[k].victim->skeleton.free&&player[k].victim->targetanimation!=getupfrombackanim&&player[k].victim->targetanimation!=getupfromfrontanim&&animation[player[k].victim->targetanimation].height!=lowheight&&player[k].aitype!=playercontrolled&&normaldotproduct(player[k].facing,player[k].victim->coords-player[k].coords)>0&&player[k].rabbitkickenabled)||player[k].jumpkeydown)){
5379                                                                                                         oldattackkey=1;
5380                                                                                                         player[k].targetanimation=rabbitkickanim;
5381                                                                                                         player[k].targetframe=0;
5382                                                                                                         player[k].target=0;
5383                                                                                                 }
5384                                                                                                 if(animation[player[k].targetanimation].attack&&k==0){
5385                                                                                                         numattacks++;
5386                                                                                                         bool armedstaff=0;
5387                                                                                                         if(player[k].weaponactive!=-1){
5388                                                                                                                 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)armedstaff=1;
5389                                                                                                         }
5390                                                                                                         bool armedsword=0;
5391                                                                                                         if(player[k].weaponactive!=-1){
5392                                                                                                                 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)armedsword=1;
5393                                                                                                         }
5394                                                                                                         bool armedknife=0;
5395                                                                                                         if(player[k].weaponactive!=-1){
5396                                                                                                                 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)armedknife=1;
5397                                                                                                         }
5398                                                                                                         if(armedstaff)numstaffattack++;
5399                                                                                                         else if(armedsword)numswordattack++;
5400                                                                                                         else if(armedknife)numknifeattack++;
5401                                                                                                         else numunarmedattack++;
5402                                                                                                 }
5403                                                                 }
5404                                                         }
5405                                                 }
5406
5407                                                 //Collisions
5408                                                 static float collisionradius;
5409                                                 if(numplayers>1)
5410                                                         for(k=0;k<numplayers;k++){
5411                                                                 for(i=k;i<numplayers;i++){
5412                                                                         if(i==k)i++;
5413                                                                         if(i<numplayers)
5414                                                                                 if((animation[player[i].targetanimation].attack!=reversed&&animation[player[i].targetanimation].attack!=reversal&&animation[player[k].targetanimation].attack!=reversed&&animation[player[k].targetanimation].attack!=reversal)||(i!=0&&k!=0))
5415                                                                                         if((animation[player[i].currentanimation].attack!=reversed&&animation[player[i].currentanimation].attack!=reversal&&animation[player[k].currentanimation].attack!=reversed&&animation[player[k].currentanimation].attack!=reversal)||(i!=0&&k!=0))
5416                                                                                                 if(player[i].howactive<=typesleeping&&player[k].howactive<=typesleeping)
5417                                                                                                         if(player[i].howactive!=typesittingwall&&player[k].howactive!=typesittingwall)
5418                                                                                                                 if(i!=k&&player[i].whichpatchx==player[k].whichpatchx&&player[i].whichpatchz==player[k].whichpatchz&&player[k].skeleton.oldfree==player[k].skeleton.free&&player[i].skeleton.oldfree==player[i].skeleton.free&&player[i].targetanimation!=climbanim&&player[i].targetanimation!=hanganim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim)
5419                                                                                                                         if(player[i].coords.y>player[k].coords.y-3)
5420                                                                                                                                 if(player[i].coords.y<player[k].coords.y+3)
5421                                                                                                                                         if(player[i].coords.x>player[k].coords.x-3)
5422                                                                                                                                                 if(player[i].coords.x<player[k].coords.x+3)
5423                                                                                                                                                         if(player[i].coords.z>player[k].coords.z-3)
5424                                                                                                                                                                 if(player[i].coords.z<player[k].coords.z+3){
5425                                                                                                                                                                         if(findDistancefast(&player[i].coords,&player[k].coords)<3*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5426                                                                                                                                                                                 if(player[i].onfire||player[k].onfire){
5427                                                                                                                                                                                         if(!player[i].onfire)player[i].CatchFire();
5428                                                                                                                                                                                         if(!player[k].onfire)player[k].CatchFire();
5429                                                                                                                                                                                 }
5430                                                                                                                                                                         }
5431
5432                                                                                                                                                                         tempcoords1=player[i].coords;
5433                                                                                                                                                                         tempcoords2=player[k].coords;
5434                                                                                                                                                                         if(!player[i].skeleton.oldfree)tempcoords1.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position.y*player[i].scale;
5435                                                                                                                                                                         if(!player[k].skeleton.oldfree)tempcoords2.y+=player[k].skeleton.joints[player[k].skeleton.jointlabels[abdomen]].position.y*player[k].scale;
5436                                                                                                                                                                         collisionradius=1.2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
5437                                                                                                                                                                         if(player[0].hasvictim)
5438                                                                                                                                                                                 if(player[0].targetanimation==rabbitkickanim&&(k==0||i==0)&&!player[0].victim->skeleton.free)collisionradius=3;
5439                                                                                                                                                                         if((!player[i].skeleton.oldfree||!player[k].skeleton.oldfree)&&(findDistancefast(&tempcoords1,&tempcoords2)<collisionradius||findDistancefast(&player[i].coords,&player[k].coords)<collisionradius)){
5440                                                                                                                                                                                 if(k==0)
5441                                                                                                                                                                                         if(player[k].targetanimation==jumpdownanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[i].skeleton.oldfree&&player[i].skeleton.free&&player[i].dead&&player[k].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5442                                                                                                                                                                                                 player[k].coords.y=player[i].coords.y;
5443                                                                                                                                                                                                 player[i].velocity=player[k].velocity;
5444                                                                                                                                                                                                 player[i].skeleton.free=0;
5445                                                                                                                                                                                                 player[i].rotation=0;
5446                                                                                                                                                                                                 player[i].RagDoll(0);
5447                                                                                                                                                                                                 player[i].DoDamage(20);
5448                                                                                                                                                                                                 if(k==0)camerashake+=.3;
5449                                                                                                                                                                                                 player[i].skeleton.longdead=0;
5450                                                                                                                                                                                                 player[k].lastcollide=1;
5451                                                                                                                                                                                         }
5452                                                                                                                                                                                         if(i==0)
5453                                                                                                                                                                                                 if(player[i].targetanimation==jumpdownanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[k].skeleton.oldfree&&player[k].skeleton.free&&player[k].dead&&player[i].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5454                                                                                                                                                                                                         player[i].coords.y=player[k].coords.y;
5455                                                                                                                                                                                                         player[k].velocity=player[i].velocity;
5456                                                                                                                                                                                                         player[k].skeleton.free=0;
5457                                                                                                                                                                                                         player[k].rotation=0;
5458                                                                                                                                                                                                         player[k].RagDoll(0);
5459                                                                                                                                                                                                         player[k].DoDamage(20);
5460                                                                                                                                                                                                         if(i==0)camerashake+=.3;
5461                                                                                                                                                                                                         player[k].skeleton.longdead=0;
5462                                                                                                                                                                                                         player[i].lastcollide=1;
5463                                                                                                                                                                                                 }
5464
5465                                                                                                                                                                                                 if((player[i].skeleton.oldfree==1&&findLengthfast(&player[i].velocity)>1)||(player[k].skeleton.oldfree==1&&findLengthfast(&player[k].velocity)>1)||(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0)){
5466                                                                                                                                                                                                         rotatetarget=player[k].velocity-player[i].velocity;
5467                                                                                                                                                                                                         if(((player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim)||player[i].skeleton.free)&&((player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim)||player[k].skeleton.free))
5468                                                                                                                                                                                                                 if(((((findLengthfast(&rotatetarget)>150&&(i!=0&&k!=0))||(findLengthfast(&rotatetarget)>50&&player[0].rabbitkickragdoll/*currentanimation==rabbitkickanim*/&&(i==0||k==0)))&&normaldotproduct(rotatetarget,player[k].coords-player[i].coords)>0)&&((i==0||k==0)||((player[i].skeleton.oldfree==1&&k!=0&&animation[player[k].currentanimation].attack==neutral)||(player[k].skeleton.oldfree==1&&i!=0&&animation[player[i].currentanimation].attack==neutral)||(player[i].isFlip()&&!player[i].skeleton.oldfree&&(i==0||k==0))||(player[k].isFlip()&&!player[k].skeleton.oldfree&&(i==0||k==0))||(i==0||k==0))))||((player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip())&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&(i==0||k==0)&&(!player[i].skeleton.oldfree&&!player[k].skeleton.oldfree))){
5469                                                                                                                                                                                                                         //If hit by body
5470                                                                                                                                                                                                                         if((i!=0||player[i].skeleton.free)&&(k!=0||player[k].skeleton.free)||(animation[player[i].targetanimation].height==highheight&&animation[player[k].targetanimation].height==highheight)){
5471                                                                                                                                                                                                                                 if(tutoriallevel!=1){
5472                                                                                                                                                                                                                                         emit_sound_at(heavyimpactsound, player[i].coords);
5473                                                                                                                                                                                                                                 }
5474                                                                                                                                                                                                                                 //player[i].velocity=player[k].velocity;
5475                                                                                                                                                                                                                                 //player[k].velocity=player[i].velocity;
5476
5477                                                                                                                                                                                                                                 player[i].RagDoll(0);
5478                                                                                                                                                                                                                                 if(player[i].damage>player[i].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[i].dead){
5479                                                                                                                                                                                                                                   award_bonus(0, aimbonus);
5480                                                                                                                                                                                                                                 }
5481                                                                                                                                                                                                                                 player[i].DoDamage(findLengthfast(&rotatetarget)/4);
5482                                                                                                                                                                                                                                 player[k].RagDoll(0);
5483                                                                                                                                                                                                                                 if(player[k].damage>player[k].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[k].dead){
5484                                                                                                                                                                                                                                   award_bonus(0, aimbonus); // Huh, again?
5485                                                                                                                                                                                                                                 }
5486                                                                                                                                                                                                                                 player[k].DoDamage(findLengthfast(&rotatetarget)/4);
5487
5488                                                                                                                                                                                                                                 //if(player[i].skeleton.oldfree){
5489                                                                                                                                                                                                                                 for(j=0;j<player[i].skeleton.num_joints;j++){
5490                                                                                                                                                                                                                                         player[i].skeleton.joints[j].velocity=player[i].skeleton.joints[j].velocity/5+player[k].velocity;
5491                                                                                                                                                                                                                                 }
5492                                                                                                                                                                                                                                 //}
5493                                                                                                                                                                                                                                 //if(player[k].skeleton.oldfree){
5494                                                                                                                                                                                                                                 for(j=0;j<player[k].skeleton.num_joints;j++){
5495                                                                                                                                                                                                                                         player[k].skeleton.joints[j].velocity=player[k].skeleton.joints[j].velocity/5+player[i].velocity;
5496                                                                                                                                                                                                                                 }
5497                                                                                                                                                                                                                                 //}
5498
5499                                                                                                                                                                                                                         }
5500                                                                                                                                                                                                                 }
5501                                                                                                                                                                                                                 if((animation[player[i].targetanimation].attack==neutral||animation[player[i].targetanimation].attack==normalattack)&&(animation[player[k].targetanimation].attack==neutral||animation[player[k].targetanimation].attack==normalattack)){
5502                                                                                                                                                                                                                         //If bumped
5503                                                                                                                                                                                                                         if(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0){
5504                                                                                                                                                                                                                                 if(findDistancefast(&player[k].coords,&player[i].coords)<.5*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5505                                                                                                                                                                                                                                         rotatetarget=player[k].coords-player[i].coords;
5506                                                                                                                                                                                                                                         Normalise(&rotatetarget);
5507                                                                                                                                                                                                                                         player[k].coords=(player[k].coords+player[i].coords)/2;
5508                                                                                                                                                                                                                                         player[i].coords=player[k].coords-rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
5509                                                                                                                                                                                                                                         player[k].coords+=rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
5510                                                                                                                                                                                                                                         if(player[k].howactive==typeactive||hostile)
5511                                                                                                                                                                                                                                                 if(player[k].isIdle()){
5512                                                                                                                                                                                                                                                         if(player[k].howactive<typesleeping){
5513                                                                                                                                                                                                                                                                 player[k].targetanimation=player[k].getStop();
5514                                                                                                                                                                                                                                                                 player[k].targetframe=0;
5515                                                                                                                                                                                                                                                                 player[k].target=0;
5516                                                                                                                                                                                                                                                         }
5517                                                                                                                                                                                                                                                         else if(player[k].howactive==typesleeping)
5518                                                                                                                                                                                                                                                         {
5519                                                                                                                                                                                                                                                                 player[k].targetanimation=getupfromfrontanim;
5520                                                                                                                                                                                                                                                                 player[k].targetframe=0;
5521                                                                                                                                                                                                                                                                 player[k].target=0;
5522                                                                                                                                                                                                                                                         }
5523                                                                                                                                                                                                                                                         if(!editorenabled)player[k].howactive=typeactive;
5524                                                                                                                                                                                                                                                 }
5525                                                                                                                                                                                                                                                 if(player[i].howactive==typeactive||hostile)
5526                                                                                                                                                                                                                                                         if(player[i].isIdle()){
5527                                                                                                                                                                                                                                                                 if(player[i].howactive<typesleeping){
5528                                                                                                                                                                                                                                                                         player[i].targetanimation=player[i].getStop();
5529                                                                                                                                                                                                                                                                         player[i].targetframe=0;
5530                                                                                                                                                                                                                                                                         player[i].target=0;
5531                                                                                                                                                                                                                                                                 }
5532                                                                                                                                                                                                                                                                 else
5533                                                                                                                                                                                                                                                                 {
5534                                                                                                                                                                                                                                                                         player[i].targetanimation=getupfromfrontanim;
5535                                                                                                                                                                                                                                                                         player[i].targetframe=0;
5536                                                                                                                                                                                                                                                                         player[i].target=0;
5537                                                                                                                                                                                                                                                                 }
5538                                                                                                                                                                                                                                                                 if(!editorenabled)player[i].howactive=typeactive;
5539                                                                                                                                                                                                                                                         }
5540                                                                                                                                                                                                                                 }
5541                                                                                                                                                                                                                                 if(hostile){
5542                                                                                                                                                                                                                                         if(k==0&&i!=0&&player[k].targetanimation==jumpdownanim&&!player[i].isCrouch()&&player[i].targetanimation!=rollanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[k].lastcollide<=0&&player[k].velocity.y<-10){
5543                                                                                                                                                                                                                                                 player[i].velocity=player[k].velocity;
5544                                                                                                                                                                                                                                                 player[k].velocity=player[k].velocity*-.5;
5545                                                                                                                                                                                                                                                 //player[i].velocity.y-=10;
5546                                                                                                                                                                                                                                                 player[k].velocity.y=player[i].velocity.y;
5547                                                                                                                                                                                                                                                 player[i].DoDamage(20);
5548                                                                                                                                                                                                                                                 player[i].RagDoll(0);
5549                                                                                                                                                                                                                                                 player[k].lastcollide=1;
5550                                                                                                                                                                                                                                                 award_bonus(k, AboveBonus);
5551                                                                                                                                                                                                                                         }
5552                                                                                                                                                                                                                                         if(i==0&&k!=0&&player[i].targetanimation==jumpdownanim&&!player[k].isCrouch()&&player[k].targetanimation!=rollanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[i].lastcollide<=0&&player[i].velocity.y<-10){
5553                                                                                                                                                                                                                                                 player[k].velocity=player[i].velocity;
5554                                                                                                                                                                                                                                                 player[i].velocity=player[i].velocity*-.3;
5555                                                                                                                                                                                                                                                 //player[k].velocity.y-=10;
5556                                                                                                                                                                                                                                                 player[i].velocity.y=player[k].velocity.y;
5557                                                                                                                                                                                                                                                 player[k].DoDamage(20);
5558                                                                                                                                                                                                                                                 player[k].RagDoll(0);
5559                                                                                                                                                                                                                                                 player[i].lastcollide=1;
5560                                                                                                                                                                                                                                                 award_bonus(i, AboveBonus);
5561                                                                                                                                                                                                                                         }
5562                                                                                                                                                                                                                                 }
5563                                                                                                                                                                                                                         }
5564                                                                                                                                                                                                                 }
5565                                                                                                                                                                                                 }
5566                                                                                                                                                                                                 player[i].CheckKick();
5567                                                                                                                                                                                                 player[k].CheckKick();
5568                                                                                                                                                                         }
5569                                                                                                                                                                 }
5570                                                                 }
5571                                                         }
5572
5573                                                         for(k=0;k<numplayers;k++){
5574                                                                 for(i=k;i<numplayers;i++){
5575                                                                         if(i==k)i++;
5576                                                                         if(i<numplayers&&i!=k&&player[k].skeleton.free==0&&player[i].skeleton.oldfree==0&&(player[i].targetanimation==jumpupanim||player[k].targetanimation==jumpupanim)&&(player[i].aitype==playercontrolled||player[k].aitype==playercontrolled)&&((player[i].aitype==attacktypecutoff&&player[i].stunned<=0)||(player[k].aitype==attacktypecutoff&&player[k].stunned<=0))){
5577                                                                                 if(findDistancefast(&player[i].coords,&player[k].coords)<10*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)&&findDistancefastflat(&player[i].coords,&player[k].coords)<2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5578                                                                                         if(player[i].targetanimation==jumpupanim&&player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim&&animation[player[k].targetanimation].height==middleheight&&normaldotproduct(player[i].velocity,player[k].coords-player[i].coords)<0&&((player[k].aitype==playercontrolled&&player[k].attackkeydown)||player[k].aitype!=playercontrolled)){
5579                                                                                                 player[i].victim=&player[k];
5580                                                                                                 player[i].targetanimation=jumpreversedanim;
5581                                                                                                 player[i].currentanimation=jumpreversedanim;
5582                                                                                                 player[k].currentanimation=jumpreversalanim;
5583                                                                                                 player[k].targetanimation=jumpreversalanim;
5584                                                                                                 player[i].targettilt2=0;
5585                                                                                                 player[i].currentframe=0;
5586                                                                                                 player[i].targetframe=1;
5587                                                                                                 player[k].currentframe=0;
5588                                                                                                 player[k].targetframe=1;
5589                                                                                                 if(player[i].coords.y<player[k].coords.y+1){
5590                                                                                                         player[i].targetanimation=rabbitkickreversedanim;
5591                                                                                                         player[i].currentanimation=rabbitkickreversedanim;
5592                                                                                                         player[k].currentanimation=rabbitkickreversalanim;
5593                                                                                                         player[k].targetanimation=rabbitkickreversalanim;
5594                                                                                                         player[k].currentframe=1;
5595                                                                                                         player[k].targetframe=2;
5596                                                                                                         player[i].currentframe=1;
5597                                                                                                         player[i].targetframe=2;
5598                                                                                                 }
5599                                                                                                 player[k].targettilt2=0;
5600                                                                                                 player[i].target=0;
5601                                                                                                 player[i].velocity=0;
5602                                                                                                 player[k].velocity=0;
5603                                                                                                 player[k].oldcoords=player[k].coords;
5604                                                                                                 player[i].coords=player[k].coords;
5605                                                                                                 player[k].targetrotation=player[i].targetrotation;
5606                                                                                                 player[k].rotation=player[i].targetrotation;
5607                                                                                                 player[k].victim=&player[i];
5608                                                                                                 if(player[k].aitype==attacktypecutoff)player[k].stunned=.5;
5609                                                                                         }
5610                                                                                         if(player[k].targetanimation==jumpupanim&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&animation[player[i].targetanimation].height==middleheight&&normaldotproduct(player[k].velocity,player[i].coords-player[k].coords)<0&&((player[i].aitype==playercontrolled&&player[i].attackkeydown)||player[i].aitype!=playercontrolled)){
5611                                                                                                 player[k].victim=&player[i];
5612                                                                                                 player[k].targetanimation=jumpreversedanim;
5613                                                                                                 player[k].currentanimation=jumpreversedanim;
5614                                                                                                 player[i].currentanimation=jumpreversalanim;
5615                                                                                                 player[i].targetanimation=jumpreversalanim;
5616                                                                                                 player[k].targettilt2=0;
5617                                                                                                 player[i].targettilt2=0;
5618                                                                                                 player[k].currentframe=0;
5619                                                                                                 player[k].targetframe=1;
5620                                                                                                 player[i].currentframe=0;
5621                                                                                                 player[i].targetframe=1;
5622                                                                                                 if(player[k].coords.y<player[i].coords.y+1){
5623                                                                                                         player[k].targetanimation=rabbitkickreversedanim;
5624                                                                                                         player[k].currentanimation=rabbitkickreversedanim;
5625                                                                                                         player[i].currentanimation=rabbitkickreversalanim;
5626                                                                                                         player[i].targetanimation=rabbitkickreversalanim;
5627                                                                                                         player[k].currentframe=1;
5628                                                                                                         player[k].targetframe=2;
5629                                                                                                         player[i].currentframe=1;
5630                                                                                                         player[i].targetframe=2;
5631                                                                                                 }
5632                                                                                                 player[k].target=0;
5633                                                                                                 player[k].velocity=0;
5634                                                                                                 player[i].velocity=0;
5635                                                                                                 player[i].oldcoords=player[i].coords;
5636                                                                                                 player[k].coords=player[i].coords;
5637                                                                                                 player[i].targetrotation=player[k].targetrotation;
5638                                                                                                 player[i].rotation=player[k].targetrotation;
5639                                                                                                 player[i].victim=&player[k];
5640                                                                                                 if(player[i].aitype==attacktypecutoff)player[i].stunned=.5;
5641                                                                                         }
5642                                                                                 }
5643                                                                         }
5644                                                                 }
5645                                                         }
5646
5647                                                         for(k=0;k<numplayers;k++)
5648                                                                 if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
5649
5650
5651                                                         //pile
5652                                                         if(!Input::isKeyDown(SDLK_n)){
5653                                                                 texturesizetogglekeydown=0;
5654                                                         }
5655
5656                                                         for(k=0;k<numplayers;k++){
5657                                                                 if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
5658                                                                         if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
5659                                                                                 player[k].DoDamage(1000);
5660                                                                         }
5661                                                                 }
5662                                                         }
5663
5664                                                         static bool respawnkeydown;
5665                                                         if(!editorenabled&&(whichlevel!=-2&&(Input::isKeyDown(SDLK_z)&&Input::isKeyDown(SDLK_LMETA)&&debugmode&&!editorenabled)||(Input::isKeyDown(jumpkey)&&!respawnkeydown&&!oldattackkey&&player[0].dead))){
5666                                                                 targetlevel=whichlevel;
5667                                                                 loading=1;
5668                                                                 leveltime=5;
5669                                                         }
5670                                                         if(!Input::isKeyDown(jumpkey))respawnkeydown=0;
5671                                                         if(Input::isKeyDown(jumpkey))respawnkeydown=1;
5672
5673
5674
5675
5676                                                         if(whichlevel!=-2&&Input::isKeyDown(SDLK_k)&&Input::isKeyDown(SDLK_LSHIFT)&&!slomotogglekeydown&&debugmode&&!editorenabled){
5677                                                                 targetlevel++;
5678                                                                 if(targetlevel>numchallengelevels-1)targetlevel=0;
5679                                                                 loading=1;
5680                                                                 leveltime=5;
5681                                                                 slomotogglekeydown=1;
5682                                                         }
5683                                                         static bool movekey;
5684                                                         static bool connected;
5685                                                         
5686                 for(int i=0;i<numplayers;i++){
5687                                                                 if(!player[i].skeleton.free){
5688                                                                         oldtargetrotation=player[i].targetrotation;
5689                                                                         if(i==0&&indialogue==-1){
5690                                                                                 if(!animation[player[0].targetanimation].attack&&player[0].targetanimation!=staggerbackhighanim&&player[0].targetanimation!=staggerbackhardanim&&player[0].targetanimation!=crouchremoveknifeanim&&player[0].targetanimation!=removeknifeanim&&player[0].targetanimation!=backhandspringanim&&player[0].targetanimation!=dodgebackanim&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
5691                                                                                         if(!cameramode)player[0].targetrotation=-rotation+180;
5692                                                                                         if(cameramode)player[0].targetrotation=0;
5693                                                                                 }
5694
5695                                                                                 facing=0;
5696                                                                                 facing.z=-1;
5697
5698                                                                                 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
5699                                                                                 if(cameramode){facing=flatfacing;}
5700                                                                                 else{
5701                                                                                         facing=DoRotation(facing,-rotation2,0,0);
5702                                                                                         facing=DoRotation(facing,0,0-rotation,0);
5703                                                                                 }
5704
5705                                                                                 player[0].lookrotation=-rotation;
5706
5707                                                                                 player[i].targetheadrotation=rotation;
5708                                                                                 player[i].targetheadrotation2=rotation2;
5709                                                                         }
5710                                                                         if(i!=0&&player[i].aitype==playercontrolled&&indialogue==-1){
5711                                                                                 if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim&&player[i].targetanimation!=walljumprightkickanim&&player[i].targetanimation!=walljumpleftkickanim){
5712                                                                                         player[i].targetrotation=-player[i].lookrotation+180;
5713                                                                                 }
5714
5715                                                                                 facing=0;
5716                                                                                 facing.z=-1;
5717
5718                                                                                 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
5719
5720                                                                                 facing=DoRotation(facing,-player[i].lookrotation2,0,0);
5721                                                                                 facing=DoRotation(facing,0,0-player[i].lookrotation,0);
5722
5723                                                                                 player[i].targetheadrotation=player[i].lookrotation;
5724                                                                                 player[i].targetheadrotation2=player[i].lookrotation2;
5725                                                                         }
5726                                                                         if(indialogue!=-1){
5727                                                                                 rotatetarget=participantfacing[whichdialogue][indialogue][i];
5728                                                                                 Normalise(&rotatetarget);
5729                                                                                 player[i].targetheadrotation=-asin(0-rotatetarget.x);
5730                                                                                 player[i].targetheadrotation*=360/6.28;
5731                                                                                 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
5732
5733                                                                                 player[i].targetheadrotation*=-1;
5734                                                                                 player[i].targetheadrotation+=180;
5735                                                                                 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
5736                                                                         }
5737
5738                                                                         bool pause;
5739
5740                                                                         if(leveltime<.5)
5741                                                                                 numenvsounds=0;
5742
5743                                                                         player[i].avoidsomething=0;
5744
5745                                                                         for(j=0;j<objects.numobjects;j++){
5746                                                                                 if(objects.onfire[j]){
5747                                                                                         if(findDistancefast(&objects.position[j],&player[i].coords)<objects.scale[j]*objects.scale[j]*200)
5748                                                                                         {
5749                                                                                                 if(findDistancefast(&player[i].coords,&objects.position[j])<findDistancefast(&player[i].coords,&player[0].coords)){
5750                                                                                                         player[i].collided=0;
5751                                                                                                         player[i].avoidcollided=1;
5752                                                                                                         if(player[i].avoidsomething==0||findDistancefast(&objects.position[j],&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
5753                                                                                                                 player[i].avoidwhere=objects.position[j];
5754                                                                                                 }
5755                                                                                         }
5756                                                                                 }
5757                                                                         }
5758
5759                                                                         //Add avoidwhere to players
5760
5761                                                                         for(j=0;j<numplayers;j++){
5762                                                                                 if(player[j].onfire){
5763                                                                                         if(findDistancefast(&player[j].coords,&player[i].coords)<0.3*0.3*200)
5764                                                                                         {
5765                                                                                                 if(findDistancefast(&player[i].coords,&player[j].coords)<findDistancefast(&player[i].coords,&player[0].coords)){
5766                                                                                                         player[i].collided=0;
5767                                                                                                         player[i].avoidcollided=1;
5768                                                                                                         if(player[i].avoidsomething==0||findDistancefast(&player[j].coords,&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
5769                                                                                                                 player[i].avoidwhere=objects.position[j];
5770                                                                                                 }
5771                                                                                         }
5772                                                                                 }
5773                                                                         }
5774
5775                                                                         if(player[i].collided>.8)player[i].avoidcollided=0;
5776                                                                         if(player[i].aitype!=playercontrolled&&indialogue==-1){
5777                                                                                 player[i].jumpclimb=0;
5778                                                                                 //AI
5779                                                                                 if(editorenabled)player[i].stunned=1;
5780
5781                                                                                 player[i].pause=0;
5782                                                                                 //if(findDistancefastflat(&player[i].coords,&player[0].coords)<3/*&&player[0].coords.y>player[i].coords.y+.1*/)player[i].pause=1;
5783                                                                                 if(findDistancefastflat(&player[0].coords,&player[i].coords)<30&&player[0].coords.y>player[i].coords.y+2&&!player[0].onterrain)player[i].pause=1;
5784
5785                                                                                 /*if(player[i].aitype==passivetype&&player[i].numwaypoints<=1){
5786                                                                                 player[i].forwardkeydown=0;
5787                                                                                 player[i].leftkeydown=0;
5788                                                                                 player[i].backkeydown=0;
5789                                                                                 player[i].rightkeydown=0;
5790                                                                                 player[i].crouchkeydown=0;
5791                                                                                 player[i].attackkeydown=0;
5792                                                                                 player[i].jumpkeydown=0;
5793                                                                                 player[i].throwkeydown=0;
5794                                                                                 }*/
5795
5796                                                                                 if(player[i].aitype==pathfindtype){
5797                                                                                         if(player[i].finalpathfindpoint==-1){
5798                                                                                                 float closestdistance;
5799                                                                                                 float tempdist;
5800                                                                                                 int closest;
5801                                                                                                 XYZ colpoint;
5802                                                                                                 closest=-1;
5803                                                                                                 closestdistance=-1;
5804                                                                                                 for(j=0;j<numpathpoints;j++){
5805                                                                                                         if(closest==-1||findDistancefast(&player[i].finalfinaltarget,&pathpoint[j])<closestdistance){
5806                                                                                                                 closestdistance=findDistancefast(&player[i].finalfinaltarget,&pathpoint[j]);
5807                                                                                                                 closest=j;
5808                                                                                                                 player[i].finaltarget=pathpoint[j];
5809                                                                                                         }
5810                                                                                                 }
5811                                                                                                 player[i].finalpathfindpoint=closest;
5812                                                                                                 for(j=0;j<numpathpoints;j++){
5813                                                                                                         if(numpathpointconnect[j])
5814                                                                                                                 for(k=0;k<numpathpointconnect[j];k++){
5815                                                                                                                         DistancePointLine(&player[i].finalfinaltarget, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
5816                                                                                                                         if(tempdist*tempdist<closestdistance){
5817                                                                                                                                 if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
5818                                                                                                                                         closestdistance=tempdist*tempdist;
5819                                                                                                                                         closest=j;
5820                                                                                                                                         player[i].finaltarget=colpoint;
5821                                                                                                                                 }
5822                                                                                                                         }
5823                                                                                                                 }
5824                                                                                                 }
5825                                                                                                 player[i].finalpathfindpoint=closest;
5826
5827                                                                                         }
5828                                                                                         if(player[i].targetpathfindpoint==-1){
5829                                                                                                 float closestdistance;
5830                                                                                                 float tempdist;
5831                                                                                                 int closest;
5832                                                                                                 XYZ colpoint;
5833                                                                                                 closest=-1;
5834                                                                                                 closestdistance=-1;
5835                                                                                                 if(player[i].lastpathfindpoint==-1){
5836                                                                                                         for(j=0;j<numpathpoints;j++){
5837                                                                                                                 if(j!=player[i].lastpathfindpoint)
5838                                                                                                                         if(closest==-1||(findDistancefast(&player[i].coords,&pathpoint[j])<closestdistance/*&&findDistancefast(&player[i].finaltarget,&pathpoint[j])<findDistancefast(&player[i].finaltarget,&player[i].coords)*/)){
5839                                                                                                                                 closestdistance=findDistancefast(&player[i].coords,&pathpoint[j]);
5840                                                                                                                                 closest=j;
5841                                                                                                                         }
5842                                                                                                         }
5843                                                                                                         player[i].targetpathfindpoint=closest;
5844                                                                                                         for(j=0;j<numpathpoints;j++){
5845                                                                                                                 if(j!=player[i].lastpathfindpoint)
5846                                                                                                                         if(numpathpointconnect[j])
5847                                                                                                                                 for(k=0;k<numpathpointconnect[j];k++){
5848                                                                                                                                         DistancePointLine(&player[i].coords, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
5849                                                                                                                                         if(tempdist*tempdist<closestdistance){
5850                                                                                                                                                 if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
5851                                                                                                                                                         //if(findDistancefast(&player[i].finaltarget,&colpoint)<findDistancefast(&player[i].finaltarget,&player[i].coords)){
5852                                                                                                                                                         closestdistance=tempdist*tempdist;
5853                                                                                                                                                         closest=j;
5854                                                                                                                                                         //}
5855                                                                                                                                                 }
5856                                                                                                                                         }
5857                                                                                                                                 }
5858                                                                                                         }
5859                                                                                                         player[i].targetpathfindpoint=closest;
5860                                                                                                 }
5861                                                                                                 else
5862                                                                                                 {
5863                                                                                                         for(j=0;j<numpathpoints;j++){
5864                                                                                                                 if(j!=player[i].lastpathfindpoint&&j!=player[i].lastpathfindpoint2&&j!=player[i].lastpathfindpoint3&&j!=player[i].lastpathfindpoint4)
5865                                                                                                                 {
5866                                                                                                                         connected=0;
5867                                                                                                                         if(numpathpointconnect[j])
5868                                                                                                                                 for(k=0;k<numpathpointconnect[j];k++){
5869                                                                                                                                         if(pathpointconnect[j][k]==player[i].lastpathfindpoint)connected=1;
5870                                                                                                                                 }
5871                                                                                                                                 if(!connected)
5872                                                                                                                                         if(numpathpointconnect[player[i].lastpathfindpoint])
5873                                                                                                                                                 for(k=0;k<numpathpointconnect[player[i].lastpathfindpoint];k++){
5874                                                                                                                                                         if(pathpointconnect[player[i].lastpathfindpoint][k]==j)connected=1;
5875                                                                                                                                                 }
5876                                                                                                                                                 if(connected){
5877                                                                                                                                                         tempdist=findPathDist(j,player[i].finalpathfindpoint);
5878                                                                                                                                                         if(closest==-1||tempdist<closestdistance){
5879                                                                                                                                                                 closestdistance=tempdist;
5880                                                                                                                                                                 closest=j;
5881                                                                                                                                                         }
5882                                                                                                                                                 }
5883                                                                                                                 }
5884                                                                                                         }
5885                                                                                                         player[i].targetpathfindpoint=closest;
5886                                                                                                 }
5887                                                                                         }
5888                                                                                         player[i].losupdatedelay-=multiplier;
5889
5890                                                                                         rotatetarget=pathpoint[player[i].targetpathfindpoint]-player[i].coords;
5891                                                                                         Normalise(&rotatetarget);
5892                                                                                         player[i].targetrotation=-asin(0-rotatetarget.x);
5893                                                                                         player[i].targetrotation*=360/6.28;
5894                                                                                         if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
5895                                                                                         player[i].lookrotation=player[i].targetrotation;
5896                                                                                         //player[i].aiupdatedelay=.05;
5897
5898                                                                                         if(findDistancefastflat(&player[i].coords,&pathpoint[player[i].targetpathfindpoint])<.6){
5899                                                                                                 player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
5900                                                                                                 player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
5901                                                                                                 player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
5902                                                                                                 player[i].lastpathfindpoint=player[i].targetpathfindpoint;
5903                                                                                                 if(player[i].lastpathfindpoint2==-1)player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
5904                                                                                                 if(player[i].lastpathfindpoint3==-1)player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
5905                                                                                                 if(player[i].lastpathfindpoint4==-1)player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
5906                                                                                                 player[i].targetpathfindpoint=-1;
5907                                                                                         }
5908                                                                                         if(findDistancefastflat(&player[i].coords,&player[i].finalfinaltarget)<findDistancefastflat(&player[i].coords,&player[i].finaltarget)||findDistancefastflat(&player[i].coords,&player[i].finaltarget)<.6*(player[i].scale*5)*(player[i].scale*5)||player[i].lastpathfindpoint==player[i].finalpathfindpoint){
5909                                                                                                 player[i].aitype=passivetype;
5910                                                                                         }
5911
5912                                                                                         player[i].forwardkeydown=1;
5913                                                                                         player[i].leftkeydown=0;
5914                                                                                         player[i].backkeydown=0;
5915                                                                                         player[i].rightkeydown=0;
5916                                                                                         player[i].crouchkeydown=0;
5917                                                                                         player[i].attackkeydown=0;
5918                                                                                         player[i].throwkeydown=0;
5919
5920                                                                                         if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
5921
5922                                                                                         if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
5923                                                                                         if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
5924
5925                                                                                         if((tutoriallevel!=1||cananger)&&hostile&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
5926                                                                                                 if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled&&(player[0].coords.y<player[i].coords.y+5||player[0].onterrain))
5927                                                                                                         player[i].aitype=attacktypecutoff;
5928                                                                                                 if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
5929                                                                                                         player[i].aitype=attacktypecutoff;
5930
5931                                                                                                 if(player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
5932                                                                                                         player[i].losupdatedelay=.2;
5933                                                                                                         for(j=0;j<numplayers;j++){
5934                                                                                                                 if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
5935                                                                                                                         if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
5936                                                                                                                                 if(findDistancefast(&player[i].coords,&player[j].coords)<400)
5937                                                                                                                                         if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
5938                                                                                                                                                 if(player[j].coords.y<player[i].coords.y+5||player[j].onterrain)
5939                                                                                                                                                         if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
5940                                                                                                                                                                 player[i].aitype=searchtype;
5941                                                                                                                                                                 player[i].lastchecktime=12;
5942                                                                                                                                                                 player[i].lastseen=player[j].coords;
5943                                                                                                                                                                 player[i].lastseentime=12;
5944                                                                                                                                                         }
5945                                                                                                                 }
5946                                                                                                         }
5947                                                                                                 }
5948                                                                                         }
5949                                                                                         if(player[i].aitype==attacktypecutoff&&musictype!=2){
5950                                                                                                 if(player[i].creature!=wolftype){
5951                                                                                                         player[i].stunned=.6;
5952                                                                                                         player[i].surprised=.6;
5953                                                                                                 }
5954                                                                                         }
5955                                                                                 }
5956
5957                                                                                 if(player[i].aitype!=passivetype&&leveltime>.5){
5958                                                                                         player[i].howactive=typeactive;
5959                                                                                 }
5960
5961                                                                                 if(player[i].aitype==passivetype){
5962                                                                                         player[i].aiupdatedelay-=multiplier;
5963                                                                                         player[i].losupdatedelay-=multiplier;
5964                                                                                         player[i].lastseentime+=multiplier;
5965                                                                                         player[i].pausetime-=multiplier;
5966                                                                                         if(player[i].lastseentime>1)player[i].lastseentime=1;
5967
5968                                                                                         if(player[i].aiupdatedelay<0){
5969                                                                                                 if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0){
5970                                                                                                         rotatetarget=player[i].waypoints[player[i].waypoint]-player[i].coords;
5971                                                                                                         Normalise(&rotatetarget);
5972                                                                                                         player[i].targetrotation=-asin(0-rotatetarget.x);
5973                                                                                                         player[i].targetrotation*=360/6.28;
5974                                                                                                         if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
5975                                                                                                         player[i].lookrotation=player[i].targetrotation;
5976                                                                                                         player[i].aiupdatedelay=.05;
5977
5978                                                                                                         if(findDistancefastflat(&player[i].coords,&player[i].waypoints[player[i].waypoint])<1){
5979                                                                                                                 if(player[i].waypointtype[player[i].waypoint]==wppause)player[i].pausetime=4;
5980                                                                                                                 player[i].waypoint++;
5981                                                                                                                 if(player[i].waypoint>player[i].numwaypoints-1)player[i].waypoint=0;
5982
5983                                                                                                         }
5984                                                                                                 }
5985
5986                                                                                                 if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0)player[i].forwardkeydown=1;
5987                                                                                                 else player[i].forwardkeydown=0;
5988                                                                                                 player[i].leftkeydown=0;
5989                                                                                                 player[i].backkeydown=0;
5990                                                                                                 player[i].rightkeydown=0;
5991                                                                                                 player[i].crouchkeydown=0;
5992                                                                                                 player[i].attackkeydown=0;
5993                                                                                                 player[i].throwkeydown=0;
5994
5995                                                                                                 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
5996                                                                                                         if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
5997                                                                                                         else{
5998                                                                                                                 XYZ leftpos,rightpos;
5999                                                                                                                 float leftdist,rightdist;
6000                                                                                                                 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
6001                                                                                                                 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
6002                                                                                                                 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
6003                                                                                                                 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
6004                                                                                                                 if(leftdist<rightdist)player[i].targetrotation+=90;
6005                                                                                                                 else player[i].targetrotation-=90;
6006                                                                                                         }
6007                                                                                                 }
6008                                                                                         }
6009                                                                                         if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6010                                                                                         if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6011
6012
6013                                                                                         if(!editorenabled){
6014                                                                                                 if(player[i].howactive<typesleeping)
6015                                                                                                         if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
6016                                                                                                                 for(j=0;j<numenvsounds;j++){
6017                                                                                                                         if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
6018                                                                                                                                 player[i].aitype=attacktypecutoff;
6019                                                                                                                         }
6020                                                                                                                 }
6021
6022                                                                                                                 if(player[i].howactive==typesleeping)
6023                                                                                                                         if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
6024                                                                                                                                 for(j=0;j<numenvsounds;j++){
6025                                                                                                                                         if(envsoundvol[j]>14)
6026                                                                                                                                                 if(findDistancefast(&player[i].coords,&envsound[j])<2*((envsoundvol[j]-14)+(envsoundvol[j]-14)*(player[i].creature==rabbittype)*3)){
6027                                                                                                                                                         player[i].aitype=attacktypecutoff;
6028                                                                                                                                                 }
6029                                                                                                                                 }
6030
6031                                                                                                                                 if(player[i].aitype!=passivetype){
6032                                                                                                                                         if(player[i].howactive==typesleeping){
6033                                                                                                                                                 player[i].targetanimation=getupfromfrontanim;
6034                                                                                                                                                 player[i].targetframe=0;
6035                                                                                                                                                 player[i].target=0;
6036                                                                                                                                         }
6037
6038                                                                                                                                         player[i].howactive=typeactive;
6039                                                                                                                                 }
6040                                                                                         }
6041
6042                                                                                         if(player[i].howactive<typesleeping&&((tutoriallevel!=1||cananger)&&hostile)&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
6043                                                                                                 if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled)
6044                                                                                                         player[i].aitype=attacktypecutoff;
6045                                                                                                 if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
6046                                                                                                         player[i].aitype=attacktypecutoff;
6047
6048                                                                                                 if(player[i].creature==wolftype){
6049                                                                                                         XYZ windsmell;
6050                                                                                                         float smelldistance;
6051                                                                                                         smelldistance=50;
6052                                                                                                         for(j=0;j<numplayers;j++){
6053                                                                                                                 if(j==0||(player[j].dead&&player[j].bloodloss>0)){
6054                                                                                                                         if(j==0&&player[j].num_weapons>0){
6055                                                                                                                                 if(weapons.bloody[player[j].weaponids[0]])smelldistance=100;
6056                                                                                                                                 if(player[j].num_weapons==2)
6057                                                                                                                                         if(weapons.bloody[player[j].weaponids[1]])smelldistance=100;
6058                                                                                                                         }
6059                                                                                                                         if(j!=0){
6060                                                                                                                                 smelldistance=100;
6061                                                                                                                         }
6062                                                                                                                         windsmell=windvector;
6063                                                                                                                         Normalise(&windsmell);
6064                                                                                                                         windsmell=windsmell*2+player[j].coords;
6065                                                                                                                         if(findDistancefast(&player[i].coords,&windsmell)<smelldistance&&!editorenabled)
6066                                                                                                                                 player[i].aitype=attacktypecutoff;
6067                                                                                                                 }
6068                                                                                                         }
6069                                                                                                 }
6070
6071                                                                                                 if(player[i].howactive<typesleeping&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
6072                                                                                                         player[i].losupdatedelay=.2;
6073                                                                                                         for(j=0;j<numplayers;j++){
6074                                                                                                                 if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
6075                                                                                                                         if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
6076                                                                                                                                 if(findDistancefast(&player[i].coords,&player[j].coords)<400)
6077                                                                                                                                         if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
6078                                                                                                                                                 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
6079                                                                                                                                                         player[i].lastseentime-=.2;
6080                                                                                                                                                         if(j==0&&animation[player[j].targetanimation].height==lowheight)player[i].lastseentime-=.4;
6081                                                                                                                                                         else player[i].lastseentime-=.6;
6082                                                                                                                                                 }
6083                                                                                                                                                 if(player[i].lastseentime<=0){
6084                                                                                                                                                         player[i].aitype=searchtype;
6085                                                                                                                                                         player[i].lastchecktime=12;
6086                                                                                                                                                         player[i].lastseen=player[j].coords;
6087                                                                                                                                                         player[i].lastseentime=12;
6088                                                                                                                                                 }
6089                                                                                                                 }
6090                                                                                                         }
6091                                                                                                 }
6092                                                                                         }
6093                                                                                         if(player[i].aitype==attacktypecutoff&&musictype!=2){
6094                                                                                                 if(player[i].creature!=wolftype){
6095                                                                                                         player[i].stunned=.6;
6096                                                                                                         player[i].surprised=.6;
6097                                                                                                 }
6098                                                                                                 if(player[i].creature==wolftype){
6099                                                                                                         player[i].stunned=.47;
6100                                                                                                         player[i].surprised=.47;
6101                                                                                                 }
6102                                                                                                 numseen++;
6103                                                                                         }
6104                                                                                 }
6105
6106                                                                                 if(player[i].aitype==searchtype){
6107                                                                                         player[i].aiupdatedelay-=multiplier;
6108                                                                                         player[i].losupdatedelay-=multiplier;
6109                                                                                         if(!player[i].pause)player[i].lastseentime-=multiplier;
6110                                                                                         player[i].lastchecktime-=multiplier;
6111
6112                                                                                         if(player[i].isRun()&&!player[i].onground){
6113                                                                                                 if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
6114                                                                                                         test2=player[i].coords+player[i].facing;
6115                                                                                                         test2.y+=5;
6116                                                                                                         test=player[i].coords+player[i].facing;
6117                                                                                                         test.y-=10;
6118                                                                                                         j=checkcollide(test2,test,player[i].laststanding);
6119                                                                                                         if(j==-1)j=checkcollide(test2,test);
6120                                                                                                         if(j==-1){
6121                                                                                                                 player[i].velocity=0;
6122                                                                                                                 player[i].targetanimation=player[i].getStop();
6123                                                                                                                 player[i].targetframe=0;
6124                                                                                                                 player[i].target=0;
6125                                                                                                                 player[i].targetrotation+=180;
6126                                                                                                                 player[i].stunned=.5;
6127                                                                                                                 //player[i].aitype=passivetype;
6128                                                                                                                 player[i].aitype=pathfindtype;
6129                                                                                                                 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6130                                                                                                                 player[i].finalpathfindpoint=-1;
6131                                                                                                                 player[i].targetpathfindpoint=-1;
6132                                                                                                                 player[i].lastpathfindpoint=-1;
6133                                                                                                                 player[i].lastpathfindpoint2=-1;
6134                                                                                                                 player[i].lastpathfindpoint3=-1;
6135                                                                                                                 player[i].lastpathfindpoint4=-1;
6136                                                                                                         }
6137                                                                                                         else player[i].laststanding=j;
6138                                                                                                 }
6139                                                                                         }
6140                                                                                         if(player[i].aiupdatedelay<0){
6141                                                                                                 rotatetarget=player[i].lastseen-player[i].coords;
6142                                                                                                 Normalise(&rotatetarget);
6143                                                                                                 player[i].targetrotation=-asin(0-rotatetarget.x);
6144                                                                                                 player[i].targetrotation*=360/6.28;
6145                                                                                                 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6146                                                                                                 player[i].lookrotation=player[i].targetrotation;
6147                                                                                                 player[i].aiupdatedelay=.05;
6148                                                                                                 player[i].forwardkeydown=1;
6149
6150                                                                                                 if(findDistancefastflat(&player[i].coords,&player[i].lastseen)<1*(player[i].scale*5)*(player[i].scale*5)||player[i].lastchecktime<0){
6151                                                                                                         player[i].forwardkeydown=0;
6152                                                                                                         player[i].aiupdatedelay=1;
6153                                                                                                         player[i].lastseen.x+=(float(Random()%100)-50)/25;
6154                                                                                                         player[i].lastseen.z+=(float(Random()%100)-50)/25;
6155                                                                                                         player[i].lastchecktime=3;
6156                                                                                                 }
6157
6158                                                                                                 player[i].leftkeydown=0;
6159                                                                                                 player[i].backkeydown=0;
6160                                                                                                 player[i].rightkeydown=0;
6161                                                                                                 player[i].crouchkeydown=0;
6162                                                                                                 player[i].attackkeydown=0;
6163                                                                                                 player[i].throwkeydown=0;
6164
6165                                                                                                 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
6166                                                                                                         if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6167                                                                                                         else{
6168                                                                                                                 XYZ leftpos,rightpos;
6169                                                                                                                 float leftdist,rightdist;
6170                                                                                                                 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
6171                                                                                                                 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
6172                                                                                                                 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
6173                                                                                                                 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
6174                                                                                                                 if(leftdist<rightdist)player[i].targetrotation+=90;
6175                                                                                                                 else player[i].targetrotation-=90;
6176                                                                                                         }
6177                                                                                                 }
6178                                                                                         }
6179                                                                                         if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6180                                                                                         if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6181
6182                                                                                         if(numenvsounds>0&&((tutoriallevel!=1||cananger)&&hostile))
6183                                                                                                 for(j=0;j<numenvsounds;j++){
6184                                                                                                         if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
6185                                                                                                                 player[i].aitype=attacktypecutoff;
6186                                                                                                         }
6187                                                                                                 }
6188
6189                                                                                                 if(!player[0].dead&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2&&((tutoriallevel!=1||cananger)&&hostile)){
6190                                                                                                         player[i].losupdatedelay=.2;
6191                                                                                                         if(findDistancefast(&player[i].coords,&player[0].coords)<4&&animation[player[i].targetanimation].height!=lowheight)
6192                                                                                                         {player[i].aitype=attacktypecutoff;
6193                                                                                                         player[i].lastseentime=1;}
6194                                                                                                         if(abs(Random()%2)||animation[player[i].targetanimation].height!=lowheight)
6195                                                                                                                 if(findDistancefast(&player[i].coords,&player[0].coords)<400)
6196                                                                                                                         if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
6197                                                                                                                                 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position,0,player[0].rotation,0)*player[0].scale+player[0].coords))||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
6198                                                                                                                                         player[i].aitype=attacktypecutoff;
6199                                                                                                                                         player[i].lastseentime=1;
6200                                                                                                                                 }
6201                                                                                                 }
6202                                                                                                 if(player[i].lastseentime<0){
6203                                                                                                         //player[i].aitype=passivetype;
6204                                                                                                         numescaped++;
6205                                                                                                         player[i].aitype=pathfindtype;
6206                                                                                                         player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6207                                                                                                         player[i].finalpathfindpoint=-1;
6208                                                                                                         player[i].targetpathfindpoint=-1;
6209                                                                                                         player[i].lastpathfindpoint=-1;
6210                                                                                                         player[i].lastpathfindpoint2=-1;
6211                                                                                                         player[i].lastpathfindpoint3=-1;
6212                                                                                                         player[i].lastpathfindpoint4=-1;
6213                                                                                                 }
6214                                                                                 }
6215
6216                                                                                 if(player[i].aitype!=gethelptype){
6217                                                                                         player[i].runninghowlong=0;
6218                                                                                 }
6219
6220                                                                                 if(player[i].aitype==gethelptype){
6221                                                                                         player[i].runninghowlong+=multiplier;
6222                                                                                         player[i].aiupdatedelay-=multiplier;
6223
6224                                                                                         if(player[i].aiupdatedelay<0||player[i].ally==0){
6225                                                                                                 player[i].aiupdatedelay=.2;
6226
6227                                                                                                 int closest;
6228                                                                                                 float closestdist;
6229                                                                                                 closest=-1;
6230                                                                                                 closestdist=-1;
6231                                                                                                 float distance;
6232
6233                                                                                                 if(!player[i].ally){
6234                                                                                                         for(j=0;j<numplayers;j++){
6235                                                                                                                 if(j!=i&&j!=0&&!player[j].dead&&player[j].howactive<typedead1&&!player[j].skeleton.free&&player[j].aitype==passivetype){
6236                                                                                                                         distance=findDistancefast(&player[i].coords,&player[j].coords);
6237                                                                                                                         if(closestdist==-1||distance<closestdist){
6238                                                                                                                                 closestdist=distance;
6239                                                                                                                                 closest=j;
6240                                                                                                                         }
6241                                                                                                                         closest=j;
6242                                                                                                                 }
6243                                                                                                         }
6244                                                                                                         if(closest!=-1)player[i].ally=closest;
6245                                                                                                         else player[i].ally=0;
6246                                                                                                         player[i].lastseen=player[0].coords;
6247                                                                                                         player[i].lastseentime=12;
6248                                                                                                 }
6249
6250
6251                                                                                                 player[i].lastchecktime=12;
6252                                                                                                 //player[i].lastseentime-=.5;
6253
6254                                                                                                 facing=player[i].coords;
6255                                                                                                 flatfacing=player[player[i].ally].coords;
6256                                                                                                 facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
6257                                                                                                 flatfacing.y+=player[player[i].ally].skeleton.joints[player[player[i].ally].skeleton.jointlabels[head]].position.y*player[player[i].ally].scale;
6258                                                                                                 if(-1!=checkcollide(facing,flatfacing))
6259                                                                                                         player[i].lastseentime-=.1;
6260
6261                                                                                                 if(player[i].ally<=0||player[player[i].ally].skeleton.free||player[player[i].ally].aitype!=passivetype||player[i].lastseentime<=0){
6262                                                                                                         player[i].aitype=searchtype;
6263                                                                                                         player[i].lastseentime=12;
6264                                                                                                 }
6265
6266                                                                                                 if(player[i].ally>0){
6267                                                                                                         rotatetarget=player[player[i].ally].coords-player[i].coords;
6268                                                                                                         Normalise(&rotatetarget);
6269                                                                                                         player[i].targetrotation=-asin(0-rotatetarget.x);
6270                                                                                                         player[i].targetrotation*=360/6.28;
6271                                                                                                         if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6272                                                                                                         player[i].lookrotation=player[i].targetrotation;
6273                                                                                                         player[i].aiupdatedelay=.05;
6274                                                                                                         player[i].forwardkeydown=1;
6275
6276                                                                                                         if(findDistancefastflat(&player[i].coords,&player[player[i].ally].coords)<3){
6277                                                                                                                 player[i].aitype=searchtype;
6278                                                                                                                 player[i].lastseentime=12;
6279                                                                                                                 player[player[i].ally].aitype=searchtype;
6280                                                                                                                 if(player[player[i].ally].lastseentime<player[i].lastseentime){
6281                                                                                                                         player[player[i].ally].lastseen=player[i].lastseen;
6282                                                                                                                         player[player[i].ally].lastseentime=player[i].lastseentime;
6283                                                                                                                         player[player[i].ally].lastchecktime=player[i].lastchecktime;
6284                                                                                                                 }
6285                                                                                                         }
6286
6287                                                                                                         if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
6288                                                                                                                 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6289                                                                                                                 else{
6290                                                                                                                         XYZ leftpos,rightpos;
6291                                                                                                                         float leftdist,rightdist;
6292                                                                                                                         leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
6293                                                                                                                         rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
6294                                                                                                                         leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
6295                                                                                                                         rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
6296                                                                                                                         if(leftdist<rightdist)player[i].targetrotation+=90;
6297                                                                                                                         else player[i].targetrotation-=90;
6298                                                                                                                 }
6299                                                                                                         }
6300                                                                                                 }
6301
6302                                                                                                 player[i].leftkeydown=0;
6303                                                                                                 player[i].backkeydown=0;
6304                                                                                                 player[i].rightkeydown=0;
6305                                                                                                 player[i].crouchkeydown=0;
6306                                                                                                 player[i].attackkeydown=0;
6307                                                                                         }
6308                                                                                         if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6309                                                                                         if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6310                                                                                 }
6311
6312                                                                                 if(player[i].aitype==getweapontype){
6313                                                                                         player[i].aiupdatedelay-=multiplier;
6314                                                                                         player[i].lastchecktime-=multiplier;
6315
6316                                                                                         if(player[i].aiupdatedelay<0){
6317                                                                                                 player[i].aiupdatedelay=.2;
6318
6319                                                                                                 int closest;
6320                                                                                                 float closestdist;
6321                                                                                                 closest=-1;
6322                                                                                                 closestdist=-1;
6323                                                                                                 float distance;
6324
6325                                                                                                 if(player[i].ally<0){
6326                                                                                                         for(j=0;j<weapons.numweapons;j++){
6327                                                                                                                 if(weapons.owner[j]==-1){
6328                                                                                                                         distance=findDistancefast(&player[i].coords,&weapons.position[j]);
6329                                                                                                                         if(closestdist==-1||distance<closestdist){
6330                                                                                                                                 closestdist=distance;
6331                                                                                                                                 closest=j;
6332                                                                                                                         }
6333                                                                                                                         closest=j;
6334                                                                                                                 }
6335                                                                                                         }
6336                                                                                                         if(closest!=-1)player[i].ally=closest;
6337                                                                                                         else player[i].ally=-1;
6338                                                                                                 }
6339
6340                                                                                                 player[i].lastseentime=12;
6341
6342                                                                                                 if(!player[0].dead&&((tutoriallevel!=1||cananger)&&hostile))
6343                                                                                                         if(player[i].ally<0||player[i].weaponactive!=-1||player[i].lastchecktime<=0){
6344                                                                                                                 player[i].aitype=attacktypecutoff;
6345                                                                                                                 player[i].lastseentime=1;
6346                                                                                                         }
6347                                                                                                         if(!player[0].dead)
6348                                                                                                                 if(player[i].ally>=0){
6349                                                                                                                         if(weapons.owner[player[i].ally]!=-1||findDistancefast(&player[i].coords,&weapons.position[player[i].ally])>16){
6350                                                                                                                                 player[i].aitype=attacktypecutoff;
6351                                                                                                                                 player[i].lastseentime=1;
6352                                                                                                                         }
6353                                                                                                                         rotatetarget=weapons.position[player[i].ally]-player[i].coords;
6354                                                                                                                         Normalise(&rotatetarget);
6355                                                                                                                         player[i].targetrotation=-asin(0-rotatetarget.x);
6356                                                                                                                         player[i].targetrotation*=360/6.28;
6357                                                                                                                         if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6358                                                                                                                         player[i].lookrotation=player[i].targetrotation;
6359                                                                                                                         player[i].aiupdatedelay=.05;
6360                                                                                                                         player[i].forwardkeydown=1;
6361
6362
6363                                                                                                                         if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
6364                                                                                                                                 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6365                                                                                                                                 else{
6366                                                                                                                                         XYZ leftpos,rightpos;
6367                                                                                                                                         float leftdist,rightdist;
6368                                                                                                                                         leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
6369                                                                                                                                         rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
6370                                                                                                                                         leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
6371                                                                                                                                         rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
6372                                                                                                                                         if(leftdist<rightdist)player[i].targetrotation+=90;
6373                                                                                                                                         else player[i].targetrotation-=90;
6374                                                                                                                                 }
6375                                                                                                                         }
6376                                                                                                                 }
6377
6378                                                                                                                 player[i].leftkeydown=0;
6379                                                                                                                 player[i].backkeydown=0;
6380                                                                                                                 player[i].rightkeydown=0;
6381                                                                                                                 player[i].attackkeydown=0;
6382                                                                                                                 player[i].throwkeydown=1;
6383                                                                                                                 player[i].crouchkeydown=0;
6384                                                                                                                 if(player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim)player[i].throwtogglekeydown=0;
6385                                                                                                                 player[i].drawkeydown=0;
6386                                                                                         }
6387                                                                                         if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6388                                                                                         if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6389                                                                                 }
6390
6391                                                                                 if(player[i].aitype==attacktypecutoff){
6392                                                                                         player[i].aiupdatedelay-=multiplier;
6393                                                                                         if(player[i].damage<player[i].damagetolerance*2/3)
6394                                                                                                 if((player[0].targetanimation==rabbitkickanim||player[0].targetanimation==knifethrowanim||(player[0].isFlip()&&normaldotproduct(player[0].facing,player[0].coords-player[i].coords)<0))&&!player[0].skeleton.free&&(player[i].aiupdatedelay<.1)){
6395                                                                                                         player[i].attackkeydown=0;
6396                                                                                                         if(player[i].isIdle())player[i].crouchkeydown=1;
6397                                                                                                         if(player[0].targetanimation!=rabbitkickanim&&player[0].weaponactive!=-1){
6398                                                                                                                 if(weapons.type[player[0].weaponids[0]]==knife){
6399                                                                                                                         if(player[i].isIdle()||player[i].isCrouch()||player[i].isRun()||player[i].isFlip()){
6400                                                                                                                                 if(abs(Random()%2==0))player[i].targetanimation=backhandspringanim;
6401                                                                                                                                 else player[i].targetanimation=rollanim;
6402                                                                                                                                 player[i].target=0;
6403                                                                                                                                 player[i].targetframe=0;
6404                                                                                                                                 player[i].targetrotation+=90*(abs(Random()%2)*2-1);
6405                                                                                                                                 player[i].wentforweapon=0;
6406                                                                                                                         }
6407                                                                                                                         if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim){
6408                                                                                                                                 player[i].targetanimation=flipanim;
6409                                                                                                                                 player[i].target=0;
6410                                                                                                                                 player[i].targetframe=0;
6411                                                                                                                         }
6412                                                                                                                 }
6413                                                                                                         }
6414                                                                                                         player[i].forwardkeydown=0;
6415                                                                                                         player[i].aiupdatedelay=.02;
6416                                                                                                 }
6417                                                                                                 if(player[0].isFlip()&&!player[0].skeleton.free&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
6418                                                                                                         if(findDistancefast(&player[0].coords,&player[i].coords)<25)
6419                                                                                                                 if((1-player[i].damage/player[i].damagetolerance)>.5)player[i].stunned=1;
6420                                                                                                 }
6421                                                                                                 if(player[i].wentforweapon<3)
6422                                                                                                         for(j=0;j<weapons.numweapons;j++){
6423                                                                                                                 if(player[i].creature!=wolftype)
6424                                                                                                                         if(player[i].num_weapons==0&&weapons.owner[j]==-1&&weapons.velocity[i].x==0&&weapons.velocity[i].z==0&&weapons.velocity[i].y==0){
6425                                                                                                                                 if(findDistancefast(&player[i].coords,&weapons.position[j])<16){
6426                                                                                                                                         player[i].wentforweapon++;
6427                                                                                                                                         player[i].lastchecktime=6;
6428                                                                                                                                         player[i].aitype=getweapontype;
6429                                                                                                                                         player[i].ally=-1;
6430                                                                                                                                 }
6431                                                                                                                         }
6432                                                                                                         }
6433                                                                                                         if(player[i].damage<player[i].damagetolerance/2)
6434                                                                                                                 if(animation[player[i].targetanimation].height!=highheight)
6435                                                                                                                         if(player[i].damage<player[i].damagetolerance*.5&&((player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)&&((player[i].aiupdatedelay<.15&&difficulty==2)||(player[i].aiupdatedelay<.08&&difficulty!=2)))){
6436                                                                                                                                 player[i].crouchkeydown=1;
6437                                                                                                                         }
6438                                                                                                                         if(player[i].isRun()&&!player[i].onground){
6439                                                                                                                                 if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
6440                                                                                                                                         test2=player[i].coords+player[i].facing;
6441                                                                                                                                         test2.y+=5;
6442                                                                                                                                         test=player[i].coords+player[i].facing;
6443                                                                                                                                         test.y-=10;
6444                                                                                                                                         j=checkcollide(test2,test,player[i].laststanding);
6445                                                                                                                                         if(j==-1)j=checkcollide(test2,test);
6446                                                                                                                                         if(j==-1){
6447                                                                                                                                                 player[i].velocity=0;
6448                                                                                                                                                 player[i].targetanimation=player[i].getStop();
6449                                                                                                                                                 player[i].targetframe=0;
6450                                                                                                                                                 player[i].target=0;
6451                                                                                                                                                 player[i].targetrotation+=180;
6452                                                                                                                                                 player[i].stunned=.5;
6453                                                                                                                                                 //player[i].aitype=passivetype;
6454                                                                                                                                                 player[i].aitype=pathfindtype;
6455                                                                                                                                                 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6456                                                                                                                                                 player[i].finalpathfindpoint=-1;
6457                                                                                                                                                 player[i].targetpathfindpoint=-1;
6458                                                                                                                                                 player[i].lastpathfindpoint=-1;
6459                                                                                                                                                 player[i].lastpathfindpoint2=-1;
6460                                                                                                                                                 player[i].lastpathfindpoint3=-1;
6461                                                                                                                                                 player[i].lastpathfindpoint4=-1;
6462                                                                                                                                         }
6463                                                                                                                                         else player[i].laststanding=j;
6464                                                                                                                                 }
6465                                                                                                                         }
6466                                                                                                                         if(player[0].coords.y>player[i].coords.y+5&&animation[player[0].targetanimation].height!=highheight&&!player[0].onterrain){
6467                                                                                                                                 player[i].aitype=pathfindtype;
6468                                                                                                                                 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6469                                                                                                                                 player[i].finalpathfindpoint=-1;
6470                                                                                                                                 player[i].targetpathfindpoint=-1;
6471                                                                                                                                 player[i].lastpathfindpoint=-1;
6472                                                                                                                                 player[i].lastpathfindpoint2=-1;
6473                                                                                                                                 player[i].lastpathfindpoint3=-1;
6474                                                                                                                                 player[i].lastpathfindpoint4=-1;
6475                                                                                                                         }
6476                                                                                                                         if(player[i].aiupdatedelay<0&&!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
6477                                                                                                                                 if(player[i].weaponactive==-1&&player[i].num_weapons>0)player[i].drawkeydown=Random()%2;
6478                                                                                                                                 else player[i].drawkeydown=0;
6479                                                                                                                                 player[i].rabbitkickenabled=Random()%2;
6480                                                                                                                                 rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity;
6481                                                                                                                                 if(findDistancefast(&player[player[i].aitarget].coords,&player[i].coords)<findDistancefast(&rotatetarget,&player[i].coords))
6482                                                                                                                                         rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity*findDistance(&player[player[i].aitarget].coords,&player[i].coords)/findLength(&player[i].velocity)-player[i].coords;
6483                                                                                                                                 else rotatetarget=player[player[i].aitarget].coords-player[i].coords;
6484                                                                                                                                 Normalise(&rotatetarget);
6485                                                                                                                                 player[i].targetrotation=-asin(0-rotatetarget.x);
6486                                                                                                                                 player[i].targetrotation*=360/6.28;
6487                                                                                                                                 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6488                                                                                                                                 player[i].lookrotation=player[i].targetrotation;
6489                                                                                                                                 player[i].aiupdatedelay=.2+abs((float)(Random()%100)/1000);
6490
6491                                                                                                                                 oldkey=player[i].forwardkeydown;
6492                                                                                                                                 if(findDistancefast(&player[i].coords,&player[0].coords)>5&&(player[0].weaponactive==-1||player[i].weaponactive!=-1))player[i].forwardkeydown=1;
6493                                                                                                                                 else if((findDistancefast(&player[i].coords,&player[0].coords)>16||findDistancefast(&player[i].coords,&player[0].coords)<9)&&player[0].weaponactive!=-1)player[i].forwardkeydown=1;
6494                                                                                                                                 else if(Random()%6==0||(player[i].creature==wolftype&&Random()%3==0))player[i].forwardkeydown=1;
6495                                                                                                                                 else player[i].forwardkeydown=0;
6496                                                                                                                                 if(player[0].dead){
6497                                                                                                                                         player[i].forwardkeydown=0;
6498                                                                                                                                         if(Random()%10==0)player[i].forwardkeydown=1;
6499                                                                                                                                         if(Random()%100==0){
6500                                                                                                                                                 player[i].aitype=pathfindtype;
6501                                                                                                                                                 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6502                                                                                                                                                 player[i].finalpathfindpoint=-1;
6503                                                                                                                                                 player[i].targetpathfindpoint=-1;
6504                                                                                                                                                 player[i].lastpathfindpoint=-1;
6505                                                                                                                                                 player[i].lastpathfindpoint2=-1;
6506                                                                                                                                                 player[i].lastpathfindpoint3=-1;
6507                                                                                                                                                 player[i].lastpathfindpoint4=-1;
6508                                                                                                                                         }
6509                                                                                                                                 }
6510                                                                                                                                 player[i].leftkeydown=0;
6511                                                                                                                                 player[i].backkeydown=0;
6512                                                                                                                                 player[i].rightkeydown=0;
6513                                                                                                                                 player[i].crouchkeydown=0;
6514                                                                                                                                 player[i].throwkeydown=0;
6515
6516                                                                                                                                 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6517                                                                                                                                 if(Random()%2==0/*||player[0].weaponactive!=-1*/||player[i].weaponactive!=-1||player[i].creature==wolftype)player[i].attackkeydown=1;
6518                                                                                                                                 else player[i].attackkeydown=0;
6519                                                                                                                                 if((player[i].isRun())&&Random()%6&&findDistancefast(&player[i].coords,&player[0].coords)>7)player[i].attackkeydown=0;
6520
6521                                                                                                                                 if(player[i].aitype!=playercontrolled&&(player[i].isIdle()||player[i].isCrouch()||player[i].isRun())){
6522                                                                                                                                         target=-2;
6523                                                                                                                                         for(j=0;j<numplayers;j++){
6524                                                                                                                                                 if(j!=i&&!player[j].skeleton.free&&player[j].hasvictim&&((tutoriallevel==1&&reversaltrain)||(Random()%2==0&&difficulty==2)||(Random()%4==0&&difficulty==1)||(Random()%8==0&&difficulty==0)||(player[j].lastattack2==player[j].targetanimation&&player[j].lastattack3==player[j].targetanimation&&(Random()%2==0||difficulty==2))||((player[i].isIdle()||player[i].isRun())&&player[j].weaponactive!=-1)||(player[j].targetanimation==swordslashanim&&player[i].weaponactive!=-1)||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)){
6525                                                                                                                                                         if(findDistancefast(&player[j].coords,&player[j].victim->coords)<4&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==spinkickanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim||player[j].targetanimation==winduppunchanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||player[j].targetanimation==knifeslashstartanim||((player[j].targetanimation==swordslashanim)&&(findDistancefast(&player[j].coords,&player[i].coords)<2||(player[i].weaponactive!=-1))))){
6526                                                                                                                                                                 if(target>=0)target=-1;
6527                                                                                                                                                                 else target=j;
6528                                                                                                                                                         }
6529                                                                                                                                                 }
6530                                                                                                                                         }
6531                                                                                                                                         if(target>=0)player[target].Reverse();
6532                                                                                                                                 }
6533
6534                                                                                                                                 if(player[i].collided<1)player[i].jumpkeydown=0;
6535                                                                                                                                 if((player[i].collided>.8&&player[i].jumppower>=5)||(findDistancefast(&player[i].coords,&player[0].coords)>400&&player[i].onterrain&&player[i].creature==rabbittype))player[i].jumpkeydown=1;
6536                                                                                                                                 if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
6537                                                                                                                                         player[0].jumpkeydown=0;
6538                                                                                                                                 if(player[0].targetanimation==jumpdownanim&&findDistancefast(&player[0].coords,&player[i].coords)<40)player[i].crouchkeydown=1;
6539                                                                                                                                 if(player[i].jumpkeydown)player[i].attackkeydown=0;
6540                                                                                                                                 //if(animation[player[i].targetanimation].attack==reversed)player[i].crouchkeydown=1;
6541
6542                                                                                                                                 if(tutoriallevel==1){
6543                                                                                                                                         if(!canattack)player[i].attackkeydown=0;
6544                                                                                                                                 }
6545
6546
6547                                                                                                                                 facing=player[i].coords;
6548                                                                                                                                 flatfacing=player[0].coords;
6549                                                                                                                                 facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
6550                                                                                                                                 flatfacing.y+=player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position.y*player[0].scale;
6551                                                                                                                                 if(player[i].occluded>=2)
6552                                                                                                                                         if(-1!=checkcollide(facing,flatfacing)){
6553                                                                                                                                                 if(!player[i].pause)player[i].lastseentime-=.2;
6554                                                                                                                                                 if(player[i].lastseentime<=0&&(player[i].creature!=wolftype||player[i].weaponstuck==-1)){
6555                                                                                                                                                         player[i].aitype=searchtype;
6556                                                                                                                                                         player[i].lastchecktime=12;
6557                                                                                                                                                         player[i].lastseen=player[0].coords;
6558                                                                                                                                                         player[i].lastseentime=12;
6559                                                                                                                                                 }
6560                                                                                                                                         }
6561                                                                                                                                         else player[i].lastseentime=1;
6562                                                                                                                         }
6563                                                                                 }
6564                                                                                 if(animation[player[0].targetanimation].height==highheight&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype)){
6565                                                                                         if(player[0].coords.y>terrain.getHeight(player[0].coords.x,player[0].coords.z)+10){
6566                                                                                                 test=player[0].coords;
6567                                                                                                 test.y-=40;
6568                                                                                                 if(-1==checkcollide(player[0].coords,test))player[i].stunned=1;
6569                                                                                         }
6570                                                                                 }
6571                                                                                 // NOTE: Ask about logic of this call : NOTE
6572                                                                                 if((player[i].aitype==passivetype && !(player[i].numwaypoints>1)) ||
6573                                                                                         player[i].stunned>0 ||
6574                                                                                         (player[i].pause && (player[i].damage > player[i].superpermanentdamage)))
6575                                                                                 {
6576                                                                                         if(/*player[i].aitype==attacktypecutoff&&*/player[i].pause)player[i].lastseentime=1;
6577                                                                                         player[i].targetrotation=player[i].rotation;
6578                                                                                         player[i].forwardkeydown=0;
6579                                                                                         player[i].leftkeydown=0;
6580                                                                                         player[i].backkeydown=0;
6581                                                                                         player[i].rightkeydown=0;
6582                                                                                         player[i].jumpkeydown=0;
6583                                                                                         player[i].attackkeydown=0;
6584                                                                                         player[i].crouchkeydown=0;
6585                                                                                         player[i].throwkeydown=0;
6586                                                                                 }
6587
6588
6589                                                                                 facing=0;
6590                                                                                 facing.z=-1;
6591
6592                                                                                 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
6593                                                                                 facing=flatfacing;
6594
6595                                                                                 if(player[i].aitype==attacktypecutoff){
6596                                                                                         rotatetarget=player[0].coords-player[i].coords;
6597                                                                                         Normalise(&rotatetarget);
6598                                                                                         player[i].targetheadrotation=-asin(0-rotatetarget.x);
6599                                                                                         player[i].targetheadrotation*=360/6.28;
6600                                                                                         if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
6601
6602                                                                                         player[i].targetheadrotation*=-1;
6603                                                                                         player[i].targetheadrotation+=180;
6604                                                                                         //player[i].targetheadrotation2=0;
6605                                                                                         player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
6606                                                                                 }
6607                                                                                 else if(player[i].howactive>=typesleeping){
6608                                                                                         player[i].targetheadrotation=player[i].targetrotation;
6609                                                                                         player[i].targetheadrotation2=0;
6610                                                                                 }
6611                                                                                 else {
6612                                                                                         if(player[i].interestdelay<=0){
6613                                                                                                 player[i].interestdelay=.7+(float)(abs(Random()%100))/100;
6614                                                                                                 player[i].headtarget=player[i].coords;
6615                                                                                                 player[i].headtarget.x+=(float)(abs(Random()%200)-100)/100;
6616                                                                                                 player[i].headtarget.z+=(float)(abs(Random()%200)-100)/100;
6617                                                                                                 player[i].headtarget.y+=(float)(abs(Random()%200)-100)/300;
6618                                                                                                 player[i].headtarget+=player[i].facing*1.5;
6619                                                                                         }
6620                                                                                         rotatetarget=player[i].headtarget-player[i].coords;
6621                                                                                         Normalise(&rotatetarget);
6622                                                                                         player[i].targetheadrotation=-asin(0-rotatetarget.x);
6623                                                                                         player[i].targetheadrotation*=360/6.28;
6624                                                                                         if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
6625
6626                                                                                         player[i].targetheadrotation*=-1;
6627                                                                                         player[i].targetheadrotation+=180;
6628                                                                                         player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
6629                                                                                 }
6630                                                                                 //if(whichlevel==2)player[i].jumpkeydown=0;
6631                                                                         }
6632                                                                         if(animation[player[i].targetanimation].attack==reversed){
6633                                                                                 //player[i].targetrotation=player[i].rotation;
6634                                                                                 player[i].forwardkeydown=0;
6635                                                                                 player[i].leftkeydown=0;
6636                                                                                 player[i].backkeydown=0;
6637                                                                                 player[i].rightkeydown=0;
6638                                                                                 player[i].jumpkeydown=0;
6639                                                                                 player[i].attackkeydown=0;
6640                                                                                 //player[i].crouchkeydown=0;
6641                                                                                 player[i].throwkeydown=0;
6642                                                                         }
6643
6644                                                                         if(indialogue!=-1){
6645                                                                                 player[i].forwardkeydown=0;
6646                                                                                 player[i].leftkeydown=0;
6647                                                                                 player[i].backkeydown=0;
6648                                                                                 player[i].rightkeydown=0;
6649                                                                                 player[i].jumpkeydown=0;
6650                                                                                 player[i].crouchkeydown=0;
6651                                                                                 player[i].drawkeydown=0;
6652                                                                                 player[i].throwkeydown=0;
6653                                                                         }
6654
6655                                                                         if(player[i].collided<-.3)player[i].collided=-.3;
6656                                                                         if(player[i].collided>1)player[i].collided=1;
6657                                                                         player[i].collided-=multiplier*4;
6658                                                                         player[i].whichdirectiondelay-=multiplier;
6659                                                                         if(player[i].avoidcollided<-.3||player[i].whichdirectiondelay<=0){
6660                                                                                 player[i].avoidcollided=-.3;
6661                                                                                 player[i].whichdirection=abs(Random()%2);
6662                                                                                 player[i].whichdirectiondelay=.4;
6663                                                                         }
6664                                                                         if(player[i].avoidcollided>1)player[i].avoidcollided=1;
6665                                                                         player[i].avoidcollided-=multiplier/4;
6666                                                                         if(!player[i].skeleton.free)player[i].stunned-=multiplier;
6667                                                                         if(!player[i].skeleton.free)player[i].surprised-=multiplier;
6668                                                                         if(player[i].surprised<=0&&player[i].aitype==attacktypecutoff&&i!=0&&!player[i].dead&&!player[i].skeleton.free&&animation[player[i].targetanimation].attack==neutral)numresponded=1;
6669
6670                                                                         if(!player[i].throwkeydown){
6671                                                                                 player[i].throwtogglekeydown=0;
6672                                                                         }
6673                                                                         if(player[i].throwkeydown&&!player[i].throwtogglekeydown){
6674                                                                                 if(player[i].weaponactive==-1&&player[i].num_weapons<2&&(player[i].isIdle()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim||player[i].isFlip()||player[i].isFlip()||player[i].aitype!=playercontrolled)){
6675                                                                                         for(j=0;j<weapons.numweapons;j++){
6676                                                                                                 if(((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1&&player[i].weaponactive==-1)
6677                                                                                                         if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2){
6678                                                                                                                 if(findDistancefast(&player[i].coords,&weapons.position[j])<2){
6679                                                                                                                         if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].aitype!=playercontrolled){
6680                                                                                                                                 player[i].throwtogglekeydown=1;
6681                                                                                                                                 player[i].targetanimation=crouchremoveknifeanim;
6682                                                                                                                                 player[i].target=0;
6683                                                                                                                                 player[i].targetframe=0;
6684                                                                                                                                 rotatetarget=weapons.position[j]-player[i].coords;
6685                                                                                                                                 Normalise(&rotatetarget);
6686                                                                                                                                 player[i].targetrotation=-asin(0-rotatetarget.x);
6687                                                                                                                                 player[i].targetrotation*=360/6.28;
6688                                                                                                                                 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6689                                                                                                                                 player[i].hasvictim=0;
6690                                                                                                                         }
6691                                                                                                                         if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
6692                                                                                                                                 player[i].throwtogglekeydown=1;
6693                                                                                                                                 player[i].hasvictim=0;
6694
6695                                                                                                                                 //for(i=0;i<weapons.numweapons;i++){
6696                                                                                                                                 if((((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1)||(player[i].victim&&weapons.owner[j]==player[i].victim->id))
6697                                                                                                                                         if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2&&player[i].weaponactive==-1){
6698                                                                                                                                                 if(findDistancefast(&player[i].coords,&weapons.position[j])<1||player[i].victim){
6699                                                                                                                                                         if(weapons.type[j]!=staff)
6700                                                                                                                                                           emit_sound_at(knifedrawsound, player[i].coords, 128.);
6701
6702                                                                                                                                                         player[i].weaponactive=0;
6703                                                                                                                                                         weapons.owner[j]=player[i].id;
6704                                                                                                                                                         if(player[i].num_weapons>0){
6705                                                                                                                                                                 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
6706                                                                                                                                                         }
6707                                                                                                                                                         player[i].num_weapons++;
6708                                                                                                                                                         player[i].weaponids[0]=j;
6709                                                                                                                                                 }
6710                                                                                                                                         }
6711                                                                                                                                         //}
6712                                                                                                                         }
6713                                                                                                                 }
6714                                                                                                                 else if ((player[i].isIdle()||player[i].isFlip()||player[i].aitype!=playercontrolled)&&findDistancefast(&player[i].coords,&weapons.position[j])<5&&player[i].coords.y<weapons.position[j].y){
6715                                                                                                                         if(!player[i].isFlip()){
6716                                                                                                                                 player[i].throwtogglekeydown=1;
6717                                                                                                                                 player[i].targetanimation=removeknifeanim;
6718                                                                                                                                 player[i].target=0;
6719                                                                                                                                 player[i].targetframe=0;
6720                                                                                                                                 rotatetarget=weapons.position[j]-player[i].coords;
6721                                                                                                                                 Normalise(&rotatetarget);
6722                                                                                                                                 player[i].targetrotation=-asin(0-rotatetarget.x);
6723                                                                                                                                 player[i].targetrotation*=360/6.28;
6724                                                                                                                                 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6725                                                                                                                         }
6726                                                                                                                         if(player[i].isFlip()){
6727                                                                                                                                 player[i].throwtogglekeydown=1;
6728                                                                                                                                 player[i].hasvictim=0;
6729
6730                                                                                                                                 for(k=0;k<weapons.numweapons;k++){
6731                                                                                                                                         if(player[i].weaponactive==-1)
6732                                                                                                                                                 if((((weapons.velocity[k].x==0&&weapons.velocity[k].y==0&&weapons.velocity[k].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[k]==-1)||(player[i].victim&&weapons.owner[k]==player[i].victim->id))
6733                                                                                                                                                         if(findDistancefastflat(&player[i].coords,&weapons.position[k])<3&&player[i].weaponactive==-1){
6734                                                                                                                                                                 if(weapons.type[k]!=staff)
6735                                                                                                                                                                   emit_sound_at(knifedrawsound, player[i].coords, 128.);
6736
6737                                                                                                                                                                 player[i].weaponactive=0;
6738                                                                                                                                                                 weapons.owner[k]=player[i].id;
6739                                                                                                                                                                 if(player[i].num_weapons>0){
6740                                                                                                                                                                         player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
6741                                                                                                                                                                 }
6742                                                                                                                                                                 player[i].num_weapons++;
6743                                                                                                                                                                 player[i].weaponids[0]=k;
6744                                                                                                                                                         }
6745                                                                                                                                 }
6746                                                                                                                         }
6747                                                                                                                 }
6748                                                                                                         }
6749                                                                                         }
6750                                                                                         if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
6751                                                                                                 if(numplayers>1)
6752                                                                                                         for(j=0;j<numplayers;j++){
6753                                                                                                                 if(player[i].weaponactive==-1)
6754                                                                                                                         if(j!=i)
6755                                                                                                                                 if(player[j].num_weapons&&player[j].skeleton.free&&findDistancefast(&player[i].coords,&player[j].coords)<2/*&&player[j].dead*/&&(((player[j].skeleton.forward.y<0&&player[j].weaponstuckwhere==0)||(player[j].skeleton.forward.y>0&&player[j].weaponstuckwhere==1))||player[j].weaponstuck==-1||player[j].num_weapons>1)){
6756                                                                                                                                         if(player[i].targetanimation!=rollanim&&player[i].targetanimation!=backhandspringanim){
6757                                                                                                                                                 player[i].throwtogglekeydown=1;
6758                                                                                                                                                 player[i].victim=&player[j];
6759                                                                                                                                                 player[i].hasvictim=1;
6760                                                                                                                                                 player[i].targetanimation=crouchremoveknifeanim;
6761                                                                                                                                                 player[i].target=0;
6762                                                                                                                                                 player[i].targetframe=0;
6763                                                                                                                                                 rotatetarget=player[j].coords-player[i].coords;
6764                                                                                                                                                 Normalise(&rotatetarget);
6765                                                                                                                                                 player[i].targetrotation=-asin(0-rotatetarget.x);
6766                                                                                                                                                 player[i].targetrotation*=360/6.28;
6767                                                                                                                                                 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6768                                                                                                                                         }
6769                                                                                                                                         if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
6770                                                                                                                                                 player[i].throwtogglekeydown=1;
6771                                                                                                                                                 player[i].victim=&player[j];
6772                                                                                                                                                 player[i].hasvictim=1;
6773                                                                                                                                                 int k = player[j].weaponids[0];
6774                                                                                                                                                 if(player[i].hasvictim){
6775                                                                                                                                                         bool fleshstuck;
6776                                                                                                                                                         fleshstuck=0;
6777                                                                                                                                                         if(player[i].victim->weaponstuck!=-1){
6778                                                                                                                                                                 if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
6779                                                                                                                                                                         fleshstuck=1;
6780                                                                                                                                                                 }
6781                                                                                                                                                         }
6782                                                                                                                                                         if(!fleshstuck){
6783                                                                                                                                                                 if(weapons.type[k]!=staff)
6784                                                                                                                                                                   emit_sound_at(knifedrawsound, player[i].coords, 128.);
6785                                                                                                                                                         }
6786                                                                                                                                                         if(fleshstuck)
6787                                                                                                                                                           emit_sound_at(fleshstabremovesound, player[i].coords, 128.);
6788
6789                                                                                                                                                         player[i].weaponactive=0;
6790                                                                                                                                                         if(weapons.owner[k]!=-1){
6791                                                                                                                                                                 if(player[i].victim->num_weapons==1)player[i].victim->num_weapons=0;
6792                                                                                                                                                                 else player[i].victim->num_weapons=1;
6793
6794                                                                                                                                                                 player[i].victim->skeleton.longdead=0;
6795                                                                                                                                                                 player[i].victim->skeleton.free=1;
6796                                                                                                                                                                 player[i].victim->skeleton.broken=0;
6797
6798                                                                                                                                                                 for(int l=0;l<player[i].victim->skeleton.num_joints;l++){
6799                                                                                                                                                                         player[i].victim->skeleton.joints[l].velchange=0;
6800                                                                                                                                                                         player[i].victim->skeleton.joints[l].locked=0;
6801                                                                                                                                                                 }
6802
6803                                                                                                                                                                 XYZ relative;
6804                                                                                                                                                                 relative=0;
6805                                                                                                                                                                 relative.y=10;
6806                                                                                                                                                                 Normalise(&relative);
6807                                                                                                                                                                 XYZ footvel,footpoint;
6808                                                                                                                                                                 footvel=0;
6809                                                                                                                                                                 footpoint=weapons.position[k];
6810                                                                                                                                                                 if(player[i].victim->weaponstuck!=-1){
6811                                                                                                                                                                         if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
6812                                                                                                                                                                                 if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .8, .3);
6813                                                                                                                                                                                 weapons.bloody[k]=2;
6814                                                                                                                                                                                 weapons.blooddrip[k]=5;
6815                                                                                                                                                                                 player[i].victim->weaponstuck=-1;
6816                                                                                                                                                                                 player[i].victim->bloodloss+=2000;
6817                                                                                                                                                                                 player[i].victim->DoDamage(2000);
6818                                                                                                                                                                         }
6819                                                                                                                                                                 }
6820                                                                                                                                                                 if(player[i].victim->num_weapons>0){
6821                                                                                                                                                                         if(player[i].victim->weaponstuck!=0&&player[i].victim->weaponstuck!=-1)player[i].victim->weaponstuck=0;
6822                                                                                                                                                                         if(player[i].victim->weaponids[0]==k)
6823                                                                                                                                                                                 player[i].victim->weaponids[0]=player[i].victim->weaponids[player[i].victim->num_weapons];
6824                                                                                                                                                                 }
6825
6826                                                                                                                                                                 player[i].victim->weaponactive=-1;
6827
6828                                                                                                                                                                 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].velocity+=relative*6;
6829                                                                                                                                                                 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[neck]].velocity+=relative*6;
6830                                                                                                                                                                 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[rightshoulder]].velocity+=relative*6;
6831                                                                                                                                                                 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[leftshoulder]].velocity+=relative*6;
6832                                                                                                                                                         }
6833                                                                                                                                                         weapons.owner[k]=i;
6834                                                                                                                                                         if(player[i].num_weapons>0){
6835                                                                                                                                                                 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
6836                                                                                                                                                         }
6837                                                                                                                                                         player[i].num_weapons++;
6838                                                                                                                                                         player[i].weaponids[0]=k;
6839                                                                                                                                                 }
6840                                                                                                                                         }
6841                                                                                                                                 }
6842                                                                                                         }
6843                                                                                         }
6844                                                                                 }
6845                                                                                 if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
6846                                                                                         if(weapons.type[player[i].weaponids[0]]==knife){
6847                                                                                                 if(player[i].isIdle()||player[i].isRun()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isFlip())
6848                                                                                                         if(numplayers>1)
6849                                                                                                                 for(j=0;j<numplayers;j++){
6850                                                                                                                         if(i!=j)
6851                                                                                                                                 if(tutoriallevel!=1||tutorialstage==49)
6852                                                                                                                                         if(hostile)
6853                                                                                                                                                 if(normaldotproduct(player[i].facing,player[i].coords-player[j].coords)<0&&findDistancefast(&player[i].coords,&player[j].coords)<100&&findDistancefast(&player[i].coords,&player[j].coords)>1.5&&!player[j].skeleton.free&&-1==checkcollide(DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords,DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords)){
6854                                                                                                                                                         if(!player[i].isFlip()){
6855                                                                                                                                                                 player[i].throwtogglekeydown=1;
6856                                                                                                                                                                 player[i].victim=&player[j];
6857                                                                                                                                                                 player[i].targetanimation=knifethrowanim;
6858                                                                                                                                                                 player[i].target=0;
6859                                                                                                                                                                 player[i].targetframe=0;
6860                                                                                                                                                                 rotatetarget=player[j].coords-player[i].coords;
6861                                                                                                                                                                 Normalise(&rotatetarget);
6862                                                                                                                                                                 player[i].targetrotation=-asin(0-rotatetarget.x);
6863                                                                                                                                                                 player[i].targetrotation*=360/6.28;
6864                                                                                                                                                                 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6865
6866                                                                                                                                                                 player[i].targettilt2=-asin(rotatetarget.y)*360/6.28;
6867                                                                                                                                                         }
6868                                                                                                                                                         if(player[i].isFlip()){
6869                                                                                                                                                                 if(player[i].weaponactive!=-1){
6870                                                                                                                                                                         player[i].throwtogglekeydown=1;
6871                                                                                                                                                                         player[i].victim=&player[j];
6872                                                                                                                                                                         XYZ aim;
6873                                                                                                                                                                         weapons.owner[player[i].weaponids[0]]=-1;
6874                                                                                                                                                                         aim=player[i].victim->coords+DoRotation(player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].position,0,player[i].victim->rotation,0)*player[i].victim->scale+player[i].victim->velocity*findDistance(&player[i].victim->coords,&player[i].coords)/50-(player[i].coords+DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[righthand]].position,0,player[i].rotation,0)*player[i].scale);
6875                                                                                                                                                                         Normalise(&aim);
6876
6877                                                                                                                                                                         aim=DoRotation(aim,(float)abs(Random()%30)-15,(float)abs(Random()%30)-15,0);
6878
6879                                                                                                                                                                         weapons.velocity[player[i].weaponids[0]]=aim*50;
6880                                                                                                                                                                         weapons.tipvelocity[player[i].weaponids[0]]=aim*50;
6881                                                                                                                                                                         weapons.missed[player[i].weaponids[0]]=0;
6882                                                                                                                                                                         weapons.freetime[player[i].weaponids[0]]=0;
6883                                                                                                                                                                         weapons.firstfree[player[i].weaponids[0]]=1;
6884                                                                                                                                                                         weapons.physics[player[i].weaponids[0]]=0;
6885                                                                                                                                                                         player[i].num_weapons--;
6886                                                                                                                                                                         if(player[i].num_weapons){
6887                                                                                                                                                                                 player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
6888                                                                                                                                                                         }
6889                                                                                                                                                                         player[i].weaponactive=-1;
6890                                                                                                                                                                 }
6891                                                                                                                                                         }
6892                                                                                                                                                 }
6893                                                                                                                 }
6894                                                                                         }
6895                                                                                 }
6896                                                                                 if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
6897                                                                                         if(player[i].isCrouch()||player[i].targetanimation==sneakanim)
6898                                                                                         {
6899                                                                                                 player[i].throwtogglekeydown=1;
6900                                                                                                 weapons.owner[player[i].weaponids[0]]=-1;
6901                                                                                                 weapons.velocity[player[i].weaponids[0]]=player[i].velocity*.2;
6902                                                                                                 if(weapons.velocity[player[i].weaponids[0]].x==0)weapons.velocity[player[i].weaponids[0]].x=.1;
6903                                                                                                 weapons.tipvelocity[player[i].weaponids[0]]=weapons.velocity[player[i].weaponids[0]];
6904                                                                                                 weapons.missed[player[i].weaponids[0]]=1;
6905                                                                                                 weapons.freetime[player[i].weaponids[0]]=0;
6906                                                                                                 weapons.firstfree[player[i].weaponids[0]]=1;
6907                                                                                                 weapons.physics[player[i].weaponids[0]]=1;
6908                                                                                                 player[i].num_weapons--;
6909                                                                                                 if(player[i].num_weapons){
6910                                                                                                         player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
6911                                                                                                         if(player[i].weaponstuck==player[i].num_weapons)player[i].weaponstuck=0;
6912                                                                                                 }
6913
6914                                                                                                 player[i].weaponactive=-1;
6915                                                                                                 for(j=0;j<numplayers;j++){
6916                                                                                                         player[j].wentforweapon=0;
6917                                                                                                 }
6918                                                                                         }
6919                                                                                 }
6920
6921                                                                         }
6922
6923                                                                         if(i==0||!player[0].dead||player[i].weaponactive!=-1)
6924                                                                                 if((player[i].drawkeydown&&!player[i].drawtogglekeydown)||(player[i].num_weapons==2&&player[i].weaponactive==-1&&player[i].isIdle())||(player[0].dead&&player[i].weaponactive!=-1&&i!=0)){
6925                                                                                         //Setenvironment(1-environment);
6926                                                                                         bool isgood;
6927                                                                                         isgood=1;
6928                                                                                         if(player[i].weaponactive!=-1){
6929                                                                                                 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==staff)isgood=0;
6930                                                                                         }
6931                                                                                         if(/*(player[i].weaponactive==-1||player[i].num_weapons==1)&&*/isgood&&player[i].creature!=wolftype){
6932                                                                                                 if(player[i].isIdle()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
6933                                                                                                         player[i].targetanimation=drawrightanim;
6934                                                                                                         player[i].targetframe=0;
6935                                                                                                         player[i].target=0;
6936                                                                                                         player[i].drawtogglekeydown=1;
6937                                                                                                 }
6938                                                                                                 if((player[i].isIdle()||(player[i].aitype!=playercontrolled&&player[0].weaponactive!=-1&&player[i].isRun()))&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==sword){
6939                                                                                                         player[i].targetanimation=drawleftanim;
6940                                                                                                         player[i].targetframe=0;
6941                                                                                                         player[i].target=0;
6942                                                                                                         player[i].drawtogglekeydown=1;
6943                                                                                                 }
6944                                                                                                 if(player[i].isCrouch()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
6945                                                                                                         player[i].targetanimation=crouchdrawrightanim;
6946                                                                                                         player[i].targetframe=0;
6947                                                                                                         player[i].target=0;
6948                                                                                                         player[i].drawtogglekeydown=1;
6949                                                                                                 }
6950                                                                                         }
6951                                                                                 }
6952                                                                                 if(player[i].isCrouch()&&weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&bloodtoggle&&player[i].onterrain&&player[i].num_weapons&&player[i].weaponactive!=-1&&player[i].attackkeydown){
6953                                                                                         if(weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&player[i].onterrain&&bloodtoggle&&musictype!=stream_music2){
6954                                                                                                 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==knife)player[i].targetanimation=crouchstabanim;
6955                                                                                                 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==sword)player[i].targetanimation=swordgroundstabanim;
6956                                                                                                 player[i].targetframe=0;
6957                                                                                                 player[i].target=0;
6958                                                                                                 player[i].hasvictim=0;
6959                                                                                                 //player[i].attacktogglekeydown=1;
6960                                                                                         }
6961                                                                                 }
6962
6963                                                                                 if(!player[i].drawkeydown){
6964                                                                                         player[i].drawtogglekeydown=0;
6965                                                                                 }
6966
6967                                                                                 if(i==0){
6968                                                                                         absflatfacing=0;
6969                                                                                         absflatfacing.z=-1;
6970
6971                                                                                         absflatfacing=DoRotation(absflatfacing,0,-rotation,0);
6972                                                                                 }
6973                                                                                 else absflatfacing=flatfacing;
6974
6975                                                                                 if(indialogue!=-1){
6976                                                                                         player[i].forwardkeydown=0;
6977                                                                                         player[i].leftkeydown=0;
6978                                                                                         player[i].backkeydown=0;
6979                                                                                         player[i].rightkeydown=0;
6980                                                                                         player[i].jumpkeydown=0;
6981                                                                                         player[i].crouchkeydown=0;
6982                                                                                         player[i].drawkeydown=0;
6983                                                                                         player[i].throwkeydown=0;
6984                                                                                 }
6985                                                                                 movekey=0;
6986                                                                                 //Do controls
6987                                                                                 if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
6988                                                                                         if(!player[i].forwardkeydown){
6989                                                                                                 player[i].forwardstogglekeydown=0;
6990                                                                                         }
6991                                                                                         if(player[i].crouchkeydown){
6992                                                                                                 //Crouch
6993                                                                                                 target=-2;
6994                                                                                                 if(i==0){
6995                                                                                                         player[i].superruntoggle=1;
6996                                                                                                         if(numplayers>1)
6997                                                                                                                 for(j=0;j<numplayers;j++){
6998                                                                                                                         if(j!=i&&!player[j].skeleton.free&&player[j].aitype==passivetype){
6999                                                                                                                                 if(findDistancefast(&player[j].coords,&player[i].coords)<16){
7000                                                                                                                                         player[i].superruntoggle=0;
7001                                                                                                                                 }
7002                                                                                                                         }
7003                                                                                                                 }
7004                                                                                                 }
7005
7006                                                                                                 if(numplayers>1)
7007                                                                                                         for(j=0;j<numplayers;j++){
7008                                                                                                                 if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].lowreversaldelay<=0){
7009                                                                                                                         if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||((player[j].targetanimation==swordslashanim||player[j].targetanimation==knifeslashstartanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)&&findDistancefast(&player[j].coords,&player[i].coords)<2))){
7010                                                                                                                                 if(target>=0)target=-1;
7011                                                                                                                                 else target=j;
7012                                                                                                                         }
7013                                                                                                                 }
7014                                                                                                         }
7015                                                                                                         if(target>=0)player[target].Reverse();
7016                                                                                                         player[i].lowreversaldelay=.5;
7017
7018                                                                                                         if(player[i].isIdle()){
7019                                                                                                                 player[i].targetanimation=player[i].getCrouch();
7020                                                                                                                 player[i].target=0;
7021                                                                                                                 player[i].targetframe=0;
7022                                                                                                                 player[i].transspeed=10;
7023                                                                                                         }
7024                                                                                                         if(player[i].isRun()||(player[i].isStop()&&(player[i].leftkeydown||player[i].rightkeydown||player[i].forwardkeydown||player[i].backkeydown))){
7025                                                                                                                 player[i].targetanimation=rollanim;
7026                                                                                                                 player[i].target=0;
7027                                                                                                                 player[i].targetframe=0;
7028                                                                                                                 player[i].transspeed=20;
7029                                                                                                         }
7030                                                                                         }
7031                                                                                         if(!player[i].crouchkeydown){
7032                                                                                                 //Uncrouch
7033                                                                                                 if(!player[i].isRun()&&player[i].targetanimation!=sneakanim&&i==0)player[i].superruntoggle=0;
7034                                                                                                 target=-2;
7035                                                                                                 if(player[i].isCrouch()){
7036                                                                                                         if(numplayers>1)
7037                                                                                                                 for(j=0;j<numplayers;j++){
7038                                                                                                                         if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].highreversaldelay<=0){
7039                                                                                                                                 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==spinkickanim)&&player[i].isCrouch()){
7040                                                                                                                                         if(target>=0)target=-1;
7041                                                                                                                                         else target=j;
7042                                                                                                                                 }
7043                                                                                                                         }
7044                                                                                                                 }
7045                                                                                                                 if(target>=0)player[target].Reverse();
7046                                                                                                                 player[i].highreversaldelay=.5;
7047
7048                                                                                                                 if(player[i].isCrouch()){
7049                                                                                                                         if(!player[i].wasCrouch()){
7050                                                                                                                                 player[i].currentanimation=player[i].getCrouch();
7051                                                                                                                                 player[i].currentframe=0;
7052                                                                                                                         }
7053                                                                                                                         player[i].target=0;
7054                                                                                                                         player[i].targetanimation=player[i].getIdle();
7055                                                                                                                         player[i].targetframe=0;
7056                                                                                                                         player[i].transspeed=10;
7057                                                                                                                 }
7058                                                                                                 }
7059                                                                                                 if(player[i].targetanimation==sneakanim){
7060                                                                                                         player[i].targetanimation=player[i].getIdle();
7061                                                                                                         player[i].target=0;
7062                                                                                                         player[i].targetframe=0;
7063                                                                                                         player[i].transspeed=10;
7064                                                                                                 }
7065                                                                                         }
7066                                                                                         if(player[i].forwardkeydown){
7067                                                                                                 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
7068                                                                                                         if(player[i].aitype==passivetype)player[i].targetanimation=walkanim;
7069                                                                                                         else player[i].targetanimation=player[i].getRun();
7070                                                                                                         player[i].target=0;
7071                                                                                                         player[i].targetframe=0;
7072                                                                                                 }
7073                                                                                                 if(player[i].isCrouch()){
7074                                                                                                         player[i].targetanimation=sneakanim;
7075                                                                                                         if(player[i].wasCrouch())player[i].target=0;
7076                                                                                                         player[i].targetframe=0;
7077                                                                                                 }
7078                                                                                                 if(player[i].targetanimation==hanganim/*&&(!player[i].forwardstogglekeydown||player[i].aitype!=playercontrolled)*/){
7079                                                                                                         player[i].targetanimation=climbanim;
7080                                                                                                         player[i].target=0;
7081                                                                                                         player[i].targetframe=1;
7082                                                                                                         player[i].jumpclimb=1;
7083                                                                                                 }
7084                                                                                                 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
7085                                                                                                         player[i].velocity+=absflatfacing*5*multiplier;
7086                                                                                                 }
7087                                                                                                 player[i].forwardstogglekeydown=1;
7088                                                                                                 movekey=1;
7089                                                                                         }
7090                                                                                         if (player[i].rightkeydown){
7091                                                                                                 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
7092                                                                                                         player[i].targetanimation=player[i].getRun();
7093                                                                                                         player[i].target=0;
7094                                                                                                         player[i].targetframe=0;
7095                                                                                                 }
7096                                                                                                 if(player[i].isCrouch()){
7097                                                                                                         player[i].targetanimation=sneakanim;
7098                                                                                                         if(player[i].wasCrouch()) player[i].target=0;
7099                                                                                                         player[i].targetframe=0;
7100                                                                                                 }
7101                                                                                                 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
7102                                                                                                         player[i].velocity+=DoRotation(absflatfacing*5*multiplier,0,-90,0);
7103                                                                                                 }
7104                                                                                                 player[i].targetrotation-=90;
7105                                                                                                 if(player[i].forwardkeydown)player[i].targetrotation+=45;
7106                                                                                                 if(player[i].backkeydown)player[i].targetrotation-=45;
7107                                                                                                 movekey=1;
7108                                                                                         }
7109                                                                                         if ( player[i].leftkeydown){
7110                                                                                                 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
7111                                                                                                         player[i].targetanimation=player[i].getRun();
7112                                                                                                         player[i].target=0;
7113                                                                                                         player[i].targetframe=0;
7114                                                                                                 }
7115                                                                                                 if(player[i].isCrouch()){
7116                                                                                                         player[i].targetanimation=sneakanim;
7117                                                                                                         if(player[i].wasCrouch())player[i].target=0;
7118                                                                                                         player[i].targetframe=0;
7119                                                                                                 }
7120                                                                                                 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
7121                                                                                                         player[i].velocity-=DoRotation(absflatfacing*5*multiplier,0,-90,0);
7122                                                                                                 }
7123                                                                                                 player[i].targetrotation+=90;
7124                                                                                                 if(player[i].forwardkeydown)player[i].targetrotation-=45;
7125                                                                                                 if(player[i].backkeydown)player[i].targetrotation+=45;
7126                                                                                                 movekey=1;
7127                                                                                         }
7128                                                                                         if(player[i].backkeydown){
7129                                                                                                 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
7130                                                                                                         player[i].targetanimation=player[i].getRun();
7131                                                                                                         player[i].target=0;
7132                                                                                                         player[i].targetframe=0;
7133                                                                                                 }
7134                                                                                                 if(player[i].isCrouch()){
7135                                                                                                         player[i].targetanimation=sneakanim;
7136                                                                                                         if(player[i].wasCrouch())player[i].target=0;
7137                                                                                                         player[i].targetframe=0;
7138                                                                                                 }
7139                                                                                                 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
7140                                                                                                         player[i].velocity-=absflatfacing*5*multiplier;
7141                                                                                                 }
7142                                                                                                 if(player[i].targetanimation==hanganim){
7143                                                                                                         player[i].currentanimation=jumpdownanim;
7144                                                                                                         player[i].targetanimation=jumpdownanim;
7145                                                                                                         player[i].target=0;
7146                                                                                                         player[i].currentframe=0;
7147                                                                                                         player[i].targetframe=1;
7148                                                                                                         player[i].velocity=0;
7149                                                                                                         player[i].velocity.y+=gravity;
7150                                                                                                         player[i].coords.y-=1.4;
7151                                                                                                         player[i].grabdelay=1;
7152                                                                                                 }
7153                                                                                                 if ( !player[i].leftkeydown&&!player[i].rightkeydown)
7154                                                                                                         player[i].targetrotation+=180;
7155                                                                                                 movekey=1;
7156                                                                                         }
7157                                                                                         if((player[i].jumpkeydown&&!player[i].jumpclimb)||player[i].jumpstart){
7158                                                                                                 if((((player[i].isLanding()&&player[i].targetframe>=3)||player[i].isRun()||player[i].targetanimation==walkanim||player[i].isCrouch()||player[i].targetanimation==sneakanim)&&player[i].jumppower>1)&&((player[i].targetanimation!=rabbitrunninganim&&player[i].targetanimation!=wolfrunninganim)||i!=0)){
7159                                                                                                         player[i].jumpstart=0;
7160                                                                                                         player[i].targetanimation=jumpupanim;
7161                                                                                                         player[i].target=0;
7162                                                                                                         player[i].targetframe=0;
7163                                                                                                         player[i].rotation=player[i].targetrotation;
7164                                                                                                         player[i].transspeed=20;
7165                                                                                                         player[i].FootLand(0,1);
7166                                                                                                         player[i].FootLand(1,1);
7167
7168                                                                                                         facing=0;
7169                                                                                                         facing.z=-1;
7170                                                                                                         flatfacing=DoRotation(facing,0,player[i].targetrotation+180,0);
7171
7172                                                                                                         if(movekey)player[i].velocity=flatfacing*player[i].speed*45*player[i].scale;
7173                                                                                                         if(!movekey)player[i].velocity=0;
7174
7175                                                                                                         //Dodge sweep?
7176                                                                                                         target=-2;
7177                                                                                                         if(numplayers>1)
7178                                                                                                                 for(j=0;j<numplayers;j++){
7179                                                                                                                         if(j!=i&&!player[j].skeleton.free&&player[j].victim){
7180                                                                                                                                 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim)){
7181                                                                                                                                         if(target>=0)target=-1;
7182                                                                                                                                         else target=j;
7183                                                                                                                                 }
7184                                                                                                                         }
7185                                                                                                                 }
7186                                                                                                                 if(target>=0)player[i].velocity.y=1;
7187                                                                                                                 else if(player[i].crouchkeydown||player[i].aitype!=playercontrolled){
7188                                                                                                                         player[i].velocity.y=7;
7189                                                                                                                         player[i].crouchtogglekeydown=1;
7190                                                                                                                 }
7191                                                                                                                 else player[i].velocity.y=5;
7192
7193                                                                                                                 if(mousejump&&i==0&&debugmode){
7194                                                                                                                         if(!player[i].isLanding())player[i].tempdeltav=deltav;
7195                                                                                                                         if(player[i].tempdeltav<0)player[i].velocity.y-=(float)(player[i].tempdeltav)/multiplier/1000;
7196                                                                                                                 }
7197
7198                                                                                                                 player[i].coords.y+=.2;
7199                                                                                                                 player[i].jumppower-=1;
7200
7201                                                                                                                 if (!i)
7202                                                                                                                   emit_sound_at(whooshsound, player[i].coords, 128.);
7203
7204                                                                                                                 emit_sound_at(jumpsound, player[i].coords, 128.);
7205                                                                                                 }
7206                                                                                                 if((player[i].isIdle())&&player[i].jumppower>1){
7207                                                                                                         player[i].targetanimation=player[i].getLanding();
7208                                                                                                         player[i].landhard=0;
7209                                                                                                         player[i].target=0;
7210                                                                                                         player[i].targetframe=2;
7211                                                                                                         player[i].jumpstart=1;
7212                                                                                                         player[i].tempdeltav=deltav;
7213                                                                                                 }
7214                                                                                                 if(player[i].targetanimation==jumpupanim&&(((!floatjump&&!editorenabled)||!debugmode)||player[i].aitype!=playercontrolled)){
7215                                                                                                         if(player[i].jumppower>multiplier*6){
7216                                                                                                                 player[i].velocity.y+=multiplier*6;
7217                                                                                                                 player[i].jumppower-=multiplier*6;
7218                                                                                                         }
7219                                                                                                         if(player[i].jumppower<=multiplier*6){
7220                                                                                                                 player[i].velocity.y+=player[i].jumppower;
7221                                                                                                                 player[i].jumppower=0;
7222                                                                                                         }
7223                                                                                                 }
7224                                                                                                 if(((floatjump||editorenabled)&&debugmode)&&i==0)player[i].velocity.y+=multiplier*30;
7225                                                                                         }
7226
7227                                                                                         if(!movekey){
7228                                                                                                 if(player[i].isRun()||player[i].targetanimation==walkanim){
7229                                                                                                         player[i].targetanimation=player[i].getStop();
7230                                                                                                         player[i].target=0;
7231                                                                                                         player[i].targetframe=0;
7232                                                                                                 }
7233                                                                                                 if(player[i].targetanimation==sneakanim){
7234                                                                                                         player[i].targetanimation=player[i].getCrouch();
7235                                                                                                         if(player[i].currentanimation==sneakanim)player[i].target=0;
7236                                                                                                         player[i].targetframe=0;
7237                                                                                                 }
7238                                                                                         }
7239                                                                                         if(player[i].targetanimation==walkanim&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype||(player[i].aitype==passivetype&&player[i].numwaypoints<=1))){
7240                                                                                                 player[i].targetanimation=player[i].getStop();
7241                                                                                                 player[i].target=0;
7242                                                                                                 player[i].targetframe=0;
7243                                                                                         }
7244                                                                                         if(player[i].isRun()&&(player[i].aitype==passivetype)){
7245                                                                                                 player[i].targetanimation=player[i].getStop();
7246                                                                                                 player[i].target=0;
7247                                                                                                 player[i].targetframe=0;
7248                                                                                         }
7249                                                                                 }
7250                                                                 }
7251                                                                 if(player[i].targetanimation==rollanim)player[i].targetrotation=oldtargetrotation;
7252                                                         }
7253
7254                                                         //Rotation
7255                                                         for(k=0;k<numplayers;k++){
7256                                                                 if(abs(player[k].rotation-player[k].targetrotation)>180){
7257                                                                         if(player[k].rotation>player[k].targetrotation)player[k].rotation-=360;
7258                                                                         else player[k].rotation+=360;
7259                                                                 }
7260
7261                                                                 if(abs(player[k].rotation-player[k].targetrotation)>90&&(player[k].isRun()||player[k].targetanimation==walkanim)){
7262                                                                         player[k].targetanimation=player[k].getStop();
7263                                                                         player[k].targetframe=0;
7264                                                                         player[k].target=0;
7265                                                                 }
7266
7267                                                                 if(player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim){
7268                                                                         player[k].targettilt=0;
7269                                                                 }
7270                                                                 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=backhandspringanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip()){
7271                                                                         player[k].targettilt=0;
7272                                                                         if(player[k].jumppower<0&&!player[k].jumpkeydown)player[k].jumppower=0;
7273                                                                         player[k].jumppower+=multiplier*7;
7274                                                                         if(player[k].isCrouch())player[k].jumppower+=multiplier*7;
7275                                                                         //*(1-(player[k].damage/player[k].damagetolerance))
7276                                                                         if(player[k].jumppower>5)player[k].jumppower=5;
7277                                                                 }
7278
7279                                                                 if(player[k].isRun()){
7280                                                                         player[k].targettilt=(player[k].rotation-player[k].targetrotation)/4;
7281                                                                 }
7282
7283                                                                 if(abs(player[k].tilt-player[k].targettilt)<multiplier*150)player[k].tilt=player[k].targettilt;
7284                                                                 else if(player[k].tilt>player[k].targettilt){
7285                                                                         player[k].tilt-=multiplier*150;
7286                                                                 }
7287                                                                 else if(player[k].tilt<player[k].targettilt){
7288                                                                         player[k].tilt+=multiplier*150;
7289                                                                 }
7290
7291                                                                 player[k].grabdelay-=multiplier;
7292                                                         }
7293
7294                                                         for(k=0;k<numplayers;k++){
7295                                                                 player[k].DoAnimations();
7296                                                                 player[k].whichpatchx=player[k].coords.x/(terrain.size/subdivision*terrain.scale*terraindetail);
7297                                                                 player[k].whichpatchz=player[k].coords.z/(terrain.size/subdivision*terrain.scale*terraindetail);
7298                                                         }
7299
7300                                                         objects.DoStuff();
7301                                                         
7302                                                         for(j=numenvsounds-1;j>=0;j--){
7303                                                                 envsoundlife[j]-=multiplier;
7304                                                                 if(envsoundlife[j]<0){
7305                                                                         numenvsounds--;
7306                                                                         envsoundlife[j]=envsoundlife[numenvsounds];
7307                                                                         envsound[j]=envsound[numenvsounds];
7308                                                                 }
7309                                                         }
7310                                                         if(slomo) OPENAL_SetFrequency(OPENAL_ALL, slomofreq);
7311                                                         else OPENAL_SetFrequency(OPENAL_ALL, 22050);
7312
7313                                                         if(tutoriallevel==1){
7314                                                                 XYZ temp;
7315                                                                 XYZ temp2;
7316                                                                 XYZ temp3;
7317                                                                 XYZ oldtemp;
7318                                                                 XYZ oldtemp2;
7319                                                                 temp.x=1011;
7320                                                                 temp.y=84;
7321                                                                 temp.z=491;
7322                                                                 temp2.x=1025;
7323                                                                 temp2.y=75;
7324                                                                 temp2.z=447;
7325                                                                 temp3.x=1038;
7326                                                                 temp3.y=76;
7327                                                                 temp3.z=453;
7328                                                                 oldtemp=temp;
7329                                                                 oldtemp2=temp2;
7330                                                                 if(tutorialstage>=51)
7331                                                                         if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
7332                                                                                 OPENAL_StopSound(OPENAL_ALL);  // hack...OpenAL renderer isn't stopping music after tutorial goes to level menu...
7333                                                                                 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
7334
7335                                                                                 PlayStreamEx( stream_music3, samp[stream_music3], NULL, true);
7336                                                                                 OPENAL_SetPaused(channels[stream_music3], false);
7337                                                                                 OPENAL_SetVolume(channels[stream_music3], 256);
7338
7339                                                                                 gameon=0;
7340                                                                                 mainmenu=5;
7341
7342                                                                                 fireSound();
7343
7344                                                                                 flash();
7345                                                                         }
7346                                                                         if(tutorialstage<51)
7347                                                                                 if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
7348                                                                                         emit_sound_at(fireendsound, player[0].coords);
7349
7350                                                                                         player[0].coords=(oldtemp+oldtemp2)/2;
7351
7352                                                                                         flash();
7353                                                                                 }
7354                                                                                 if(tutorialstage>=14&&tutorialstage<50)
7355                                                                                         if(findDistancefast(&temp,&player[1].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[1].coords)<4){
7356                                                                                                 emit_sound_at(fireendsound, player[1].coords);
7357
7358                                                                                                 for(int i=0;i<player[1].skeleton.num_joints;i++){
7359                                                                                                         if(Random()%2==0){
7360                                                                                                                 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
7361                                                                                                                 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
7362                                                                                                                 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
7363                                                                                                                 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
7364                                                                                                                 Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
7365                                                                                                         }
7366                                                                                                 }
7367
7368                                                                                                 player[1].coords=(oldtemp+oldtemp2)/2;
7369                                                                                                 for(int i=0;i<player[1].skeleton.num_joints;i++){
7370                                                                                                         player[1].skeleton.joints[i].velocity=0;
7371                                                                                                         if(Random()%2==0){
7372                                                                                                                 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
7373                                                                                                                 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
7374                                                                                                                 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
7375                                                                                                                 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
7376                                                                                                                 Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
7377                                                                                                         }
7378                                                                                                 }
7379                                                                                         }
7380                                                         }
7381
7382
7383                                                         //3d sound
7384                                                         static float gLoc[3];
7385                                                         gLoc[0]=viewer.x;
7386                                                         gLoc[1]=viewer.y;
7387                                                         gLoc[2]=viewer.z;
7388                                                         static float vel[3];
7389                                                         vel[0]=(viewer.x-oldviewer.x)/multiplier;
7390                                                         vel[1]=(viewer.y-oldviewer.y)/multiplier;
7391                                                         vel[2]=(viewer.z-oldviewer.z)/multiplier;
7392
7393                                                         //Set orientation with forward and up vectors
7394                                                         static XYZ upvector;
7395                                                         upvector=0;
7396                                                         upvector.z=-1;
7397
7398                                                         upvector=DoRotation(upvector,-rotation2+90,0,0);
7399                                                         upvector=DoRotation(upvector,0,0-rotation,0);
7400
7401                                                         facing=0;
7402                                                         facing.z=-1;
7403
7404                                                         facing=DoRotation(facing,-rotation2,0,0);
7405                                                         facing=DoRotation(facing,0,0-rotation,0);
7406
7407
7408                                                         static float ori[6];
7409                                                         ori[0] = -facing.x;
7410                                                         ori[1] = facing.y;
7411                                                         ori[2] = -facing.z;
7412                                                         ori[3] = -upvector.x;
7413                                                         ori[4] = upvector.y;
7414                                                         ori[5] = -upvector.z;
7415
7416                                                         OPENAL_3D_Listener_SetAttributes(&gLoc[0], &vel[0], ori[0], ori[1], ori[2], ori[3], ori[4], ori[5]);
7417                                                         OPENAL_Update();
7418
7419                                                         oldviewer=viewer;
7420                 }
7421         }
7422
7423         if(Input::isKeyDown(SDLK_F1)&&!freezetogglekeydown){
7424                 Screenshot();
7425                 freezetogglekeydown=1;
7426         }
7427 }
7428
7429 void    Game::TickOnce(){
7430         if(mainmenu)
7431                 rotation+=multiplier*5;
7432         else
7433                 if(directing||indialogue==-1) {
7434                         rotation+=deltah*.7;
7435                         if(!invertmouse)rotation2+=deltav*.7;
7436                         if(invertmouse)rotation2-=deltav*.7;
7437                         if(rotation2>90)rotation2=90;
7438                         if(rotation2<-70)rotation2=-70;
7439                 }
7440 }
7441
7442 void    Game::TickOnceAfter(){
7443         static XYZ colviewer;
7444         static XYZ coltarget;
7445         static XYZ target;
7446         static XYZ col;
7447         static float brotate;
7448         static XYZ facing;
7449         static int i,j;
7450         static float changedelay;
7451         static bool alldead;
7452         static float unseendelay;
7453         static float cameraspeed;
7454
7455         if(!mainmenu){
7456
7457                 if(environment==snowyenvironment)music1=stream_music1snow;
7458                 if(environment==grassyenvironment)music1=stream_music1grass;
7459                 if(environment==desertenvironment)music1=stream_music1desert;
7460
7461                 realthreat=0;
7462
7463                 musictype=music1;
7464                 for(i=0;i<numplayers;i++){
7465                         if((player[i].aitype==attacktypecutoff||player[i].aitype==getweapontype||player[i].aitype==gethelptype||player[i].aitype==searchtype)&&!player[i].dead/*&&player[i].surprised<=0*/&&(player[i].targetanimation!=sneakattackedanim&&player[i].targetanimation!=knifesneakattackedanim&&player[i].targetanimation!=swordsneakattackedanim)){
7466                                 musictype=stream_music2;
7467                                 realthreat=1;
7468                         }
7469                 }
7470                 if(player[0].dead)musictype=stream_music3;
7471
7472
7473                 if(musictype==stream_music2){
7474                         unseendelay=1;
7475                 }
7476
7477                 if(oldmusictype==stream_music2&&musictype!=stream_music2){
7478                         unseendelay-=multiplier;
7479                         if(unseendelay>0){
7480                                 musictype=stream_music2;
7481                         }
7482                 }
7483
7484
7485                 if(loading==2){
7486                         musictype=stream_music3;
7487                         musicvolume[2]=512;
7488                         musicvolume[0]=0;
7489                         musicvolume[1]=0;
7490                         musicvolume[3]=0;
7491                 }
7492
7493                 if(musictoggle){
7494                         if(musictype!=oldmusictype&&musictype==stream_music2){
7495                                 emit_sound_np(alarmsound);
7496
7497                         }
7498                 }
7499                 musicselected=musictype;
7500
7501                 if(musicselected==music1)musicvolume[0]+=multiplier*450;
7502                 else musicvolume[0]-=multiplier*450;
7503                 if(musicselected==stream_music2)musicvolume[1]+=multiplier*450;
7504                 else musicvolume[1]-=multiplier*450;
7505                 if(musicselected==stream_music3)musicvolume[2]+=multiplier*450;
7506                 else musicvolume[2]-=multiplier*450;
7507
7508                 for(i=0;i<3;i++){
7509                         if(musicvolume[i]<0)musicvolume[i]=0;
7510                         if(musicvolume[i]>512)musicvolume[i]=512;
7511                 }
7512
7513                 if(musicvolume[2]>128&&!loading&&!mainmenu)musicvolume[2]=128;
7514
7515                 if(musictoggle){
7516                         if(musicvolume[0]>0&&oldmusicvolume[0]<=0){
7517                                 PlayStreamEx( music1, samp[music1], NULL, true);
7518                                 OPENAL_SetPaused(channels[music1], false);
7519                         }
7520                         if(musicvolume[1]>0&&oldmusicvolume[1]<=0){
7521                                 PlayStreamEx( stream_music2, samp[stream_music2], NULL, true);
7522                                 OPENAL_SetPaused(channels[stream_music2], false);
7523                         }
7524                         if(musicvolume[2]>0&&oldmusicvolume[2]<=0){
7525                                 PlayStreamEx( stream_music3, samp[stream_music3], NULL, true);
7526                                 OPENAL_SetPaused(channels[stream_music3], false);
7527                         }
7528                         if(musicvolume[0]<=0&&oldmusicvolume[0]>0){
7529                                 OPENAL_SetPaused(channels[music1], true);
7530                         }
7531                         if(musicvolume[1]<=0&&oldmusicvolume[1]>0){
7532                                 OPENAL_SetPaused(channels[stream_music2], true);
7533                         }
7534                         if(musicvolume[2]<=0&&oldmusicvolume[2]>0){
7535                                 OPENAL_SetPaused(channels[stream_music3], true);
7536                         }
7537
7538                         if(musicvolume[0]!=oldmusicvolume[0]){
7539                                 OPENAL_SetVolume(channels[music1], musicvolume[0]);
7540                         }
7541                         if(musicvolume[1]!=oldmusicvolume[1]){
7542                                 OPENAL_SetVolume(channels[stream_music2], musicvolume[1]);
7543                         }
7544                         if(musicvolume[2]!=oldmusicvolume[2]){
7545                                 OPENAL_SetVolume(channels[stream_music3], musicvolume[2]);
7546                         }
7547
7548                         for(i=0;i<3;i++){
7549                                 oldmusicvolume[i]=musicvolume[i];
7550                         }
7551                 } else {
7552                         OPENAL_SetPaused(channels[music1], true);
7553                         OPENAL_SetPaused(channels[stream_music2], true);
7554                         OPENAL_SetPaused(channels[stream_music3], true);
7555
7556                         for(i=0;i<4;i++){
7557                                 oldmusicvolume[i]=0;
7558                                 musicvolume[i]=0;
7559                         }
7560                 }
7561
7562                 killhotspot=2;
7563                 for(i=0;i<numhotspots;i++){
7564                         if(hotspottype[i]>10&&hotspottype[i]<20){
7565                                 if(player[hotspottype[i]-10].dead==0){
7566                                         killhotspot=0;
7567                                 }
7568                                 else if(killhotspot==2)
7569                                         killhotspot=1;
7570                         }
7571                 }
7572                 if(killhotspot==2)killhotspot=0;
7573
7574
7575                 winhotspot=0;
7576                 for(i=0;i<numhotspots;i++){
7577                         if(hotspottype[i]==-1){
7578                                 if(findDistancefast(&player[0].coords,&hotspot[i])<hotspotsize[i])
7579                                         winhotspot=1;
7580                         }
7581                 }
7582
7583                 int numalarmed=0;
7584                 for(i=1;i<numplayers;i++){
7585                         if(!player[i].dead&&player[i].aitype==attacktypecutoff&&player[i].surprised<=0)numalarmed++;
7586                 }
7587                 if(numalarmed>maxalarmed)maxalarmed=numalarmed;
7588
7589                 if(changedelay<=0&&!loading&&!editorenabled&&gameon&&!tutoriallevel&&changedelay!=-999&&!won){
7590                         if(player[0].dead&&changedelay<=0){
7591                                 changedelay=1;
7592                                 targetlevel=whichlevel;
7593                         }
7594                         alldead=1;
7595                         for(i=1;i<numplayers;i++){
7596                                 if(!player[i].dead&&player[i].howactive<typedead1)alldead=0;
7597                         }
7598
7599
7600                         if(alldead&&!player[0].dead&&maptype==mapkilleveryone){
7601                                 changedelay=1;
7602                                 targetlevel=whichlevel+1;
7603                                 if(targetlevel>numchallengelevels-1)targetlevel=0;
7604                         }
7605                         if(winhotspot||windialogue){
7606                                 changedelay=0.1;
7607                                 targetlevel=whichlevel+1;
7608                                 if(targetlevel>numchallengelevels-1)targetlevel=0;
7609                         }
7610
7611
7612                         if(killhotspot){
7613                                 changedelay=1;
7614                                 targetlevel=whichlevel+1;
7615                                 if(targetlevel>numchallengelevels-1)targetlevel=0;
7616                         }
7617
7618                         if(changedelay>0&&!player[0].dead&&!won){
7619                                 //high scores, awards, win
7620                                 if(campaign){
7621                                         accountactive->winCampaignLevel(whichchoice, bonustotal, leveltime);
7622                                         scoreadded=1;
7623                                 }
7624                                 else
7625                                 {
7626                                         accountactive->winLevel(whichlevel,bonustotal-startbonustotal,leveltime);
7627                                 }
7628                                 won=1;
7629                         }
7630                 }
7631
7632                 if(!winfreeze){
7633
7634                         if(leveltime<1){
7635                                 loading=0;
7636                                 changedelay=.1;
7637                                 alldead=0;
7638                                 winhotspot=0;
7639                                 killhotspot=0;
7640                         }
7641
7642                         if(!editorenabled&&gameon&&!mainmenu){
7643                                 if(changedelay!=-999)changedelay-=multiplier/7;
7644                                 if(player[0].dead)targetlevel=whichlevel;
7645                                 if(loading==2&&!campaign){
7646                                         flash();
7647
7648                                         fireSound(firestartsound);
7649
7650                                         if(!player[0].dead&&targetlevel!=whichlevel){
7651                                                 startbonustotal=bonustotal;
7652                                         }
7653                                         if(player[0].dead) Loadlevel(whichlevel);
7654                                         else Loadlevel(targetlevel);
7655
7656                                         fireSound();
7657
7658                                         loading=3;
7659                                 }
7660                                 if(loading==2&&targetlevel==whichlevel){
7661                                         flash();
7662                                         loadtime=0;
7663
7664                                         fireSound(firestartsound);
7665
7666                                         for(i=0;i<255;i++){
7667                                                 mapname[i]='\0';
7668                                         }
7669                                         mapname[0]=':';
7670                                         mapname[1]='D';
7671                                         mapname[2]='a';
7672                                         mapname[3]='t';
7673                                         mapname[4]='a';
7674                                         mapname[5]=':';
7675                                         mapname[6]='M';
7676                                         mapname[7]='a';
7677                                         mapname[8]='p';
7678                                         mapname[9]='s';
7679                                         mapname[10]=':';
7680                                         strcat(mapname,campaignmapname[levelorder[accountactive->getCampaignChoicesMade()]]);//[campaignchoicewhich[whichchoice]]);
7681                                         Loadlevel(mapname);
7682
7683                                         fireSound();
7684
7685                                         loading=3;
7686                                 }
7687                                 if(changedelay<=-999&&whichlevel!=-2&&!loading&&(player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(killhotspot))&&!winfreeze)loading=1;
7688                                 if((player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(windialogue)||(killhotspot))&&changedelay<=0){
7689                         {
7690                                                 if(whichlevel!=-2&&!loading&&!player[0].dead){
7691                                                         winfreeze=1;
7692                                                         changedelay=-999;
7693                                                 }
7694                                                 if(player[0].dead)loading=1;
7695                                         }
7696                                 }
7697                         }
7698
7699                         if(campaign)
7700                                 if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1){
7701                                         if(campaignnumnext[campaignchoicewhich[whichchoice]]==0){
7702                                                 endgame=1;
7703                                         }
7704                                 }
7705                                 else if(mainmenu==0&&winfreeze){
7706                                         if(campaignchoosenext[campaignchoicewhich[whichchoice]]==2)
7707                                                 stealthloading=1;
7708                                         else stealthloading=0;
7709
7710                                         if(!stealthloading){
7711                                                 float gLoc[3]={0,0,0};
7712                                                 float vel[3]={0,0,0};
7713                                                 fireSound(firestartsound);
7714
7715                                                 flash();
7716                                         }
7717
7718                                         startbonustotal=0;
7719
7720                                         ifstream ipstream(ConvertFileName(":Data:Campaigns:main.txt"));
7721                                         ipstream.ignore(256,':');
7722                                         ipstream >> campaignnumlevels;
7723                                         for(i=0;i<campaignnumlevels;i++){
7724                                                 ipstream.ignore(256,':');
7725                                                 ipstream.ignore(256,':');
7726                                                 ipstream.ignore(256,' ');
7727                                                 ipstream >> campaignmapname[i];
7728                                                 ipstream.ignore(256,':');
7729                                                 ipstream >> campaigndescription[i];
7730                                                 for(j=0;j<256;j++){
7731                                                         if(campaigndescription[i][j]=='_')campaigndescription[i][j]=' ';
7732                                                 }
7733                                                 ipstream.ignore(256,':');
7734                                                 ipstream >> campaignchoosenext[i];
7735                                                 ipstream.ignore(256,':');
7736                                                 ipstream >> campaignnumnext[i];
7737                                                 for(j=0;j<campaignnumnext[i];j++){
7738                                                         ipstream.ignore(256,':');
7739                                                         ipstream >> campaignnextlevel[i][j];
7740                                                         campaignnextlevel[i][j]-=1;
7741                                                 }
7742                                                 ipstream.ignore(256,':');
7743                                                 ipstream >> campaignlocationx[i];
7744                                                 ipstream.ignore(256,':');
7745                                                 ipstream >> campaignlocationy[i];
7746                                         }
7747                                         ipstream.close();
7748
7749                                         for(i=0;i<campaignnumlevels;i++){
7750                                                 levelvisible[i]=0;
7751                                                 levelhighlight[i]=0;
7752                                         }
7753
7754
7755                                         for(i=0;i<campaignnumlevels;i++){
7756                                                 levelvisible[i]=0;
7757                                                 levelhighlight[i]=0;
7758                                         }
7759
7760                                         levelorder[0]=0;
7761                                         levelvisible[0]=1;
7762                                         for(i=0;i<accountactive->getCampaignChoicesMade();i++){
7763                                                 levelorder[i+1]=campaignnextlevel[levelorder[i]][accountactive->getCampaignChoice(i)];
7764                                                 levelvisible[levelorder[i+1]]=1;
7765                                         }
7766                                         int whichlevelstart;
7767                                         whichlevelstart=accountactive->getCampaignChoicesMade()-1;
7768                                         if(whichlevelstart<0){
7769                                                 campaignchoicenum=1;
7770                                                 campaignchoicewhich[0]=0;
7771                                         }
7772                                         else
7773                                         {
7774                                                 campaignchoicenum=campaignnumnext[levelorder[whichlevelstart]];
7775                                                 for(i=0;i<campaignchoicenum;i++){
7776                                                         campaignchoicewhich[i]=campaignnextlevel[levelorder[whichlevelstart]][i];
7777                                                         levelvisible[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
7778                                                         levelhighlight[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
7779                                                 }
7780                                         }
7781
7782                                         loading=2;
7783                                         loadtime=0;
7784                                         targetlevel=7;
7785                                         //if(firstload)TickOnceAfter();
7786                                         if(!firstload)LoadStuff();
7787                                         //else {
7788                                         for(i=0;i<255;i++){
7789                                                 mapname[i]='\0';
7790                                         }
7791                                         mapname[0]=':';
7792                                         mapname[1]='D';
7793                                         mapname[2]='a';
7794                                         mapname[3]='t';
7795                                         mapname[4]='a';
7796                                         mapname[5]=':';
7797                                         mapname[6]='M';
7798                                         mapname[7]='a';
7799                                         mapname[8]='p';
7800                                         mapname[9]='s';
7801                                         mapname[10]=':';
7802
7803                                         strcat(mapname,campaignmapname[campaignchoicewhich[0]]);
7804                                         whichchoice=0;
7805                                         visibleloading=1;
7806                                         stillloading=1;
7807                                         Loadlevel(mapname);
7808                                         campaign=1;
7809                                         mainmenu=0;
7810                                         gameon=1;
7811                                         OPENAL_SetPaused(channels[stream_music3], true);
7812
7813                                         stealthloading=0;
7814                                 }
7815
7816                                 if(loading==3)loading=0;
7817
7818                         }
7819
7820                         oldmusictype=musictype;
7821         }
7822
7823         facing=0;
7824         facing.z=-1;
7825
7826         facing=DoRotation(facing,-rotation2,0,0);
7827         facing=DoRotation(facing,0,0-rotation,0);
7828         viewerfacing=facing;
7829
7830         brotate=0;
7831         if(!cameramode){
7832                 if((animation[player[0].targetanimation].attack!=3&&animation[player[0].currentanimation].attack!=3)||player[0].skeleton.free)target=player[0].coords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
7833                 else target=player[0].oldcoords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
7834                 target.y+=.1;
7835                 if(player[0].skeleton.free){
7836                         for(i=0;i<player[0].skeleton.num_joints;i++){
7837                                 if(player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y>target.y)
7838                                         target.y=player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y;
7839                         }
7840                         target.y+=.1;
7841                 }
7842                 if(player[0].skeleton.free!=2&&!autocam){
7843                         cameraspeed=20;
7844                         if(findLengthfast(&player[0].velocity)>400){
7845                                 cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
7846                         }
7847                         if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
7848                         coltarget=target-cameraloc;
7849                         if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
7850                         else {
7851                                 Normalise(&coltarget);
7852                                 if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
7853                                 else cameraloc=cameraloc+coltarget*multiplier*8;
7854                         }
7855                         if(editorenabled)cameraloc=target;
7856                         cameradist+=multiplier*5;
7857                         if(cameradist>2.3)cameradist=2.3;
7858                         viewer=cameraloc-facing*cameradist;
7859                         colviewer=viewer;
7860                         coltarget=cameraloc;
7861                         objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
7862                         if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
7863                                 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
7864                                         i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
7865                                         colviewer=viewer;
7866                                         coltarget=cameraloc;
7867                                         if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
7868                                 }
7869                                 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
7870                                         for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
7871                                                 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
7872                                                 colviewer=viewer;
7873                                                 if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
7874                                                         viewer=colviewer;
7875                                                 }
7876                                         }
7877                                         cameradist=findDistance(&viewer,&target);
7878                                         if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
7879                                                 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
7880                                         }
7881                                         if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
7882                                                 cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
7883                                         }
7884                 }
7885                 if(player[0].skeleton.free!=2&&autocam){
7886                         cameraspeed=20;
7887                         if(findLengthfast(&player[0].velocity)>400){
7888                                 cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
7889                         }
7890                         if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
7891                         cameradist+=multiplier*5;
7892                         if(cameradist>3.3)cameradist=3.3;
7893                         coltarget=target-cameraloc;
7894                         if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
7895                         else if(findLengthfast(&coltarget)>1)
7896                         {
7897                                 Normalise(&coltarget);
7898                                 if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
7899                                 else cameraloc=cameraloc+coltarget*multiplier*8;
7900                         }
7901                         if(editorenabled)cameraloc=target;
7902                         viewer=cameraloc;
7903                         colviewer=viewer;
7904                         coltarget=cameraloc;
7905                         objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
7906                         if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
7907                                 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
7908                                         i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
7909                                         colviewer=viewer;
7910                                         coltarget=cameraloc;
7911                                         if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
7912                                 }
7913                                 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
7914                                         for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
7915                                                 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
7916                                                 colviewer=viewer;
7917                                                 if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
7918                                                         viewer=colviewer;
7919                                                 }
7920                                         }
7921                                         cameradist=findDistance(&viewer,&target);
7922                                         if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
7923                                                 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
7924                                         }
7925                                         if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
7926                                                 cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
7927                                         }
7928                 }
7929                 if(camerashake>.8)camerashake=.8;
7930                 //if(woozy>10)woozy=10;
7931                 //woozy+=multiplier;
7932                 woozy+=multiplier;
7933                 if(player[0].dead)camerashake=0;
7934                 if(player[0].dead)woozy=0;
7935                 camerashake-=multiplier*2;
7936                 blackout-=multiplier*2;
7937                 //if(player[0].isCrouch())woozy-=multiplier*8;
7938                 if(camerashake<0)camerashake=0;
7939                 if(blackout<0)blackout=0;
7940                 //if(woozy<0)woozy=0;
7941                 if(camerashake){
7942                         viewer.x+=(float)(Random()%100)*.0005*camerashake;
7943                         viewer.y+=(float)(Random()%100)*.0005*camerashake;
7944                         viewer.z+=(float)(Random()%100)*.0005*camerashake;
7945                 }
7946         }
7947 }