2 Copyright (C) 2003, 2010 - Wolfire Games
4 This file is part of Lugaru.
6 Lugaru is free software; you can redistribute it and/or
7 modify it under the terms of the GNU General Public License
8 as published by the Free Software Foundation; either version 2
9 of the License, or (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
15 See the GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
24 #include <sys/types.h>
32 #include "openal_wrapper.h"
35 #include "Animation.h"
40 // Added more evilness needed for MSVC
42 #define strncasecmp(s1, s2, n) _strnicmp(s1, s2, n)
43 #define snprintf(buf, size, format, ...) _sprintf_p(buf, size, format)
47 extern float multiplier;
49 extern int environment;
50 extern float texscale;
51 extern Terrain terrain;
52 extern int channels[100];
53 extern int kTextureSize;
54 extern float screenwidth,screenheight;
57 extern float texdetail;
58 extern Objects objects;
60 extern float slomodelay;
61 extern bool floatjump;
64 extern float texdetail;
65 extern GLubyte bloodText[512*512*3];
66 extern GLubyte wolfbloodText[512*512*3];
67 extern float terraindetail;
68 extern float camerashake;
70 extern float blackout;
71 extern bool cellophane;
72 extern bool musictoggle;
73 extern int difficulty;
74 extern int bloodtoggle;
75 extern bool invertmouse;
77 extern float precipdelay;
78 extern XYZ viewerfacing;
79 extern bool ambientsound;
80 extern bool mousejump;
81 extern float viewdistance;
83 extern bool autoslomo;
84 extern bool keyboardfrozen;
85 extern int netdatanew;
86 extern bool loadingstuff;
87 extern char mapname[256];
88 extern XYZ windvector;
89 extern bool debugmode;
92 extern int oldmainmenu;
93 extern bool visibleloading;
94 extern int loadscreencolor;
95 extern float flashamount,flashr,flashg,flashb;
96 extern int flashdelay;
97 extern XYZ envsound[30];
98 extern float envsoundvol[30];
99 extern int numenvsounds;
100 extern float envsoundlife[30];
101 extern float usermousesensitivity;
102 extern bool ismotionblur;
104 extern bool trilinear;
105 extern bool damageeffects;
106 extern bool showpoints;
107 extern bool showdamagebar; // (des)activate the damage bar
108 extern bool texttoggle;
109 extern bool alwaysblur;
110 extern float gamespeed;
113 extern bool immediate;
114 extern bool velocityblur;
115 extern float tintr,tintg,tintb;
116 extern bool skyboxtexture;
117 extern float skyboxr;
118 extern float skyboxg;
119 extern float skyboxb;
120 extern float skyboxlightr;
121 extern float skyboxlightg;
122 extern float skyboxlightb;
123 extern float fadestart;
124 extern float slomospeed;
125 extern float slomofreq;
126 extern int tutoriallevel;
127 extern float smoketex;
128 extern float tutorialstagetime;
129 extern int tutorialstage;
130 extern float tutorialmaxtime;
131 extern float tutorialsuccess;
132 extern bool againbonus;
133 extern bool reversaltrain;
134 extern bool canattack;
135 extern bool cananger;
136 extern float damagedealt;
138 extern int editoractive;
139 extern int editorpathtype;
141 extern float hostiletime;
143 extern bool gamestarted;
145 extern int numhotspots;
146 extern int winhotspot;
147 extern int windialogue;
148 extern int killhotspot;
149 extern XYZ hotspot[40];
150 extern int hotspottype[40];
151 extern float hotspotsize[40];
152 extern char hotspottext[40][256];
153 extern int currenthotspot;
155 extern int kBitsPerPixel;
158 extern bool stillloading;
159 extern bool winfreeze;
161 extern int numdialogues;
162 extern int numdialogueboxes[max_dialogues];
163 extern int dialoguetype[max_dialogues];
164 extern int dialogueboxlocation[max_dialogues][max_dialoguelength];
165 extern float dialogueboxcolor[max_dialogues][max_dialoguelength][3];
166 extern int dialogueboxsound[max_dialogues][max_dialoguelength];
167 extern char dialoguetext[max_dialogues][max_dialoguelength][128];
168 extern char dialoguename[max_dialogues][max_dialoguelength][64];
169 extern XYZ dialoguecamera[max_dialogues][max_dialoguelength];
170 extern XYZ participantlocation[max_dialogues][10];
171 extern int participantfocus[max_dialogues][max_dialoguelength];
172 extern int participantaction[max_dialogues][max_dialoguelength];
173 extern float participantrotation[max_dialogues][10];
174 extern XYZ participantfacing[max_dialogues][max_dialoguelength][10];
175 extern float dialoguecamerarotation[max_dialogues][max_dialoguelength];
176 extern float dialoguecamerarotation2[max_dialogues][max_dialoguelength];
177 extern int indialogue;
178 extern int whichdialogue;
179 extern int directing;
180 extern float dialoguetime;
181 extern int dialoguegonethrough[20];
183 extern bool campaign;
185 extern float oldgamespeed;
187 static const char *rabbitskin[] = {
188 ":Data:Textures:Fur3.jpg",
189 ":Data:Textures:Fur.jpg",
190 ":Data:Textures:Fur2.jpg",
191 ":Data:Textures:Lynx.jpg",
192 ":Data:Textures:Otter.jpg",
193 ":Data:Textures:Opal.jpg",
194 ":Data:Textures:Sable.jpg",
195 ":Data:Textures:Chocolate.jpg",
196 ":Data:Textures:BW2.jpg",
197 ":Data:Textures:WB2.jpg"
200 static const char *wolfskin[] = {
201 ":Data:Textures:Wolf.jpg",
202 ":Data:Textures:Darkwolf.jpg",
203 ":Data:Textures:Snowwolf.jpg"
206 #define STATIC_ASSERT(x) extern int s_a_dummy[2 * (!!(x)) - 1];
207 STATIC_ASSERT (rabbittype == 0 && wolftype == 1)
209 static const char **creatureskin[] = {rabbitskin, wolfskin};
211 /* Return true if PFX is a prefix of STR (case-insensitive). */
212 static bool stripfx(const char *str, const char *pfx)
214 return !strncasecmp(str, pfx, strlen(pfx));
217 extern "C" void PlayStreamEx(int chan, OPENAL_STREAM *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
220 static const char *cmd_names[] = {
221 #define DECLARE_COMMAND(cmd) #cmd " ",
222 #include "ConsoleCmds.h"
223 #undef DECLARE_COMMAND
226 typedef void (*console_handler)(Game *game, const char *args);
228 #define DECLARE_COMMAND(cmd) static void ch_##cmd(Game *game, const char *args);
229 #include "ConsoleCmds.h"
230 #undef DECLARE_COMMAND
232 static console_handler cmd_handlers[] = {
233 #define DECLARE_COMMAND(cmd) ch_##cmd,
234 #include "ConsoleCmds.h"
235 #undef DECLARE_COMMAND
238 static void ch_quit(Game *game, const char *args)
243 static void ch_map(Game *game, const char *args)
246 snprintf(buf, 63, ":Data:Maps:%s", args);
247 game->Loadlevel(buf);
248 game->whichlevel = -2;
252 static void ch_save(Game *game, const char *args)
255 int i, j, k, l, m, templength;
256 float headprop, bodyprop, armprop, legprop;
257 snprintf(buf, 63, ":Data:Maps:%s", args);
263 tfile=fopen( ConvertFileName(buf), "wb" );
264 fpackf(tfile, "Bi", mapvers);
265 fpackf(tfile, "Bi", maptype);
266 fpackf(tfile, "Bi", hostile);
267 fpackf(tfile, "Bf Bf", viewdistance, fadestart);
268 fpackf(tfile, "Bb Bf Bf Bf", skyboxtexture, skyboxr, skyboxg, skyboxb);
269 fpackf(tfile, "Bf Bf Bf", skyboxlightr, skyboxlightg, skyboxlightb);
270 fpackf(tfile, "Bf Bf Bf Bf Bf Bi", player[0].coords.x, player[0].coords.y, player[0].coords.z, player[0].rotation, player[0].targetrotation, player[0].num_weapons);
271 if(player[0].num_weapons>0&&player[0].num_weapons<5)
272 for(j=0;j<player[0].num_weapons;j++){
273 fpackf(tfile, "Bi", weapons.type[player[0].weaponids[j]]);
276 fpackf(tfile, "Bf Bf Bf", player[0].armorhead, player[0].armorhigh, player[0].armorlow);
277 fpackf(tfile, "Bf Bf Bf", player[0].protectionhead, player[0].protectionhigh, player[0].protectionlow);
278 fpackf(tfile, "Bf Bf Bf", player[0].metalhead, player[0].metalhigh, player[0].metallow);
279 fpackf(tfile, "Bf Bf", player[0].power, player[0].speedmult);
281 fpackf(tfile, "Bi", player[0].numclothes);
283 fpackf(tfile, "Bi Bi", player[0].whichskin, player[0].creature);
285 fpackf(tfile, "Bi", numdialogues);
286 for(k=0;k<numdialogues;k++){
287 fpackf(tfile, "Bi", numdialogueboxes[k]);
288 fpackf(tfile, "Bi", dialoguetype[k]);
290 fpackf(tfile, "Bf Bf Bf", participantlocation[k][l].x, participantlocation[k][l].y, participantlocation[k][l].z);
291 fpackf(tfile, "Bf", participantrotation[k][l]);
293 for(l=0;l<numdialogueboxes[k];l++){
294 fpackf(tfile, "Bi", dialogueboxlocation[k][l]);
295 fpackf(tfile, "Bf", dialogueboxcolor[k][l][0]);
296 fpackf(tfile, "Bf", dialogueboxcolor[k][l][1]);
297 fpackf(tfile, "Bf", dialogueboxcolor[k][l][2]);
298 fpackf(tfile, "Bi", dialogueboxsound[k][l]);
300 templength=strlen(dialoguetext[k][l]);
301 fpackf(tfile, "Bi",(templength));
302 for(m=0;m<templength;m++){
303 fpackf(tfile, "Bb", dialoguetext[k][l][m]);
304 if(dialoguetext[k][l][m]=='\0')break;
307 templength=strlen(dialoguename[k][l]);
308 fpackf(tfile, "Bi",templength);
309 for(m=0;m<templength;m++){
310 fpackf(tfile, "Bb", dialoguename[k][l][m]);
311 if(dialoguename[k][l][m]=='\0')break;
314 fpackf(tfile, "Bf Bf Bf", dialoguecamera[k][l].x, dialoguecamera[k][l].y, dialoguecamera[k][l].z);
315 fpackf(tfile, "Bi", participantfocus[k][l]);
316 fpackf(tfile, "Bi", participantaction[k][l]);
319 fpackf(tfile, "Bf Bf Bf", participantfacing[k][l][m].x, participantfacing[k][l][m].y, participantfacing[k][l][m].z);
321 fpackf(tfile, "Bf Bf",dialoguecamerarotation[k][l],dialoguecamerarotation2[k][l]);
325 for(k=0;k<player[0].numclothes;k++){
326 templength=strlen(player[0].clothes[k]);
327 fpackf(tfile, "Bi", templength);
328 for(l=0;l<templength;l++)
329 fpackf(tfile, "Bb", player[0].clothes[k][l]);
330 fpackf(tfile, "Bf Bf Bf", player[0].clothestintr[k], player[0].clothestintg[k], player[0].clothestintb[k]);
333 fpackf(tfile, "Bi", environment);
335 fpackf(tfile, "Bi", objects.numobjects);
337 for(k=0;k<objects.numobjects;k++){
338 fpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", objects.type[k], objects.rotation[k], objects.rotation2[k], objects.position[k].x, objects.position[k].y, objects.position[k].z, objects.scale[k]);
341 fpackf(tfile, "Bi", numhotspots);
342 for(i=0;i<numhotspots;i++){
343 fpackf(tfile, "Bi Bf Bf Bf Bf", hotspottype[i],hotspotsize[i],hotspot[i].x,hotspot[i].y,hotspot[i].z);
344 templength=strlen(hotspottext[i]);
345 fpackf(tfile, "Bi",templength);
346 for(l=0;l<templength;l++)
347 fpackf(tfile, "Bb", hotspottext[i][l]);
350 fpackf(tfile, "Bi", numplayers);
351 if(numplayers<maxplayers)
352 for(j=1;j<numplayers;j++){
353 fpackf(tfile, "Bi Bi Bf Bf Bf Bi Bi Bf Bb Bf", player[j].whichskin, player[j].creature, player[j].coords.x, player[j].coords.y, player[j].coords.z, player[j].num_weapons, player[j].howactive, player[j].scale, player[j].immobile, player[j].rotation);
354 if(player[j].num_weapons<5)
355 for(k=0;k<player[j].num_weapons;k++){
356 fpackf(tfile, "Bi", weapons.type[player[j].weaponids[k]]);
358 if(player[j].numwaypoints<30){
359 fpackf(tfile, "Bi", player[j].numwaypoints);
360 for(k=0;k<player[j].numwaypoints;k++){
361 fpackf(tfile, "Bf", player[j].waypoints[k].x);
362 fpackf(tfile, "Bf", player[j].waypoints[k].y);
363 fpackf(tfile, "Bf", player[j].waypoints[k].z);
364 fpackf(tfile, "Bi", player[j].waypointtype[k]);
366 fpackf(tfile, "Bi", player[j].waypoint);
368 player[j].numwaypoints=0;
369 player[j].waypoint=0;
370 fpackf(tfile, "Bi Bi Bi", player[j].numwaypoints, player[j].waypoint, player[j].waypoint);
373 fpackf(tfile, "Bf Bf Bf", player[j].armorhead, player[j].armorhigh, player[j].armorlow);
374 fpackf(tfile, "Bf Bf Bf", player[j].protectionhead, player[j].protectionhigh, player[j].protectionlow);
375 fpackf(tfile, "Bf Bf Bf", player[j].metalhead, player[j].metalhigh, player[j].metallow);
376 fpackf(tfile, "Bf Bf", player[j].power, player[j].speedmult);
378 if(player[j].creature==wolftype) {
379 headprop=player[j].proportionhead.x/1.1;
380 bodyprop=player[j].proportionbody.x/1.1;
381 armprop=player[j].proportionarms.x/1.1;
382 legprop=player[j].proportionlegs.x/1.1;
383 } else if(player[j].creature==rabbittype){
384 headprop=player[j].proportionhead.x/1.2;
385 bodyprop=player[j].proportionbody.x/1.05;
386 armprop=player[j].proportionarms.x/1.00;
387 legprop=player[j].proportionlegs.x/1.1;
390 fpackf(tfile, "Bf Bf Bf Bf", headprop, bodyprop, armprop, legprop);
392 fpackf(tfile, "Bi", player[j].numclothes);
393 if(player[j].numclothes)
394 for(k=0;k<player[j].numclothes;k++){
396 templength=strlen(player[j].clothes[k]);
397 fpackf(tfile, "Bi", templength);
398 for(l=0;l<templength;l++)
399 fpackf(tfile, "Bb", player[j].clothes[k][l]);
400 fpackf(tfile, "Bf Bf Bf", player[j].clothestintr[k], player[j].clothestintg[k], player[j].clothestintb[k]);
404 fpackf(tfile, "Bi", game->numpathpoints);
405 for(j=0;j<game->numpathpoints;j++){
406 fpackf(tfile, "Bf Bf Bf Bi", game->pathpoint[j].x, game->pathpoint[j].y, game->pathpoint[j].z, game->numpathpointconnect[j]);
407 for(k=0;k<game->numpathpointconnect[j];k++){
408 fpackf(tfile, "Bi", game->pathpointconnect[j][k]);
412 fpackf(tfile, "Bf Bf Bf Bf", game->mapcenter.x, game->mapcenter.y, game->mapcenter.z, game->mapradius);
417 static void ch_cellar(Game *game, const char *args)
419 game->LoadTextureSave(":Data:Textures:Furdarko.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
422 static void ch_tint(Game *game, const char *args)
424 sscanf(args, "%f%f%f", &tintr, &tintg, &tintb);
427 static void ch_tintr(Game *game, const char *args)
432 static void ch_tintg(Game *game, const char *args)
437 static void ch_tintb(Game *game, const char *args)
442 static void ch_speed(Game *game, const char *args)
444 player[0].speedmult = atof(args);
447 static void ch_strength(Game *game, const char *args)
449 player[0].power = atof(args);
452 static void ch_power(Game *game, const char *args)
454 player[0].power = atof(args);
457 static void ch_size(Game *game, const char *args)
459 player[0].scale = atof(args) * .2;
462 static int find_closest()
465 float closestdist = 1.0/0.0;
467 for (int i = 1; i < numplayers; i++) {
469 distance = findDistancefast(&player[i].coords,&player[0].coords);
470 if (distance < closestdist) {
471 closestdist = distance;
478 static void ch_sizenear(Game *game, const char *args)
480 int closest = find_closest();
483 player[closest].scale = atof(args) * .2;
486 static void set_proportion(int pnum, const char *args)
488 float headprop,bodyprop,armprop,legprop;
490 sscanf(args, "%f%f%f%f", &headprop, &bodyprop, &armprop, &legprop);
492 if(player[pnum].creature==wolftype){
493 player[pnum].proportionhead=1.1*headprop;
494 player[pnum].proportionbody=1.1*bodyprop;
495 player[pnum].proportionarms=1.1*armprop;
496 player[pnum].proportionlegs=1.1*legprop;
497 } else if(player[pnum].creature==rabbittype){
498 player[pnum].proportionhead=1.2*headprop;
499 player[pnum].proportionbody=1.05*bodyprop;
500 player[pnum].proportionarms=1.00*armprop;
501 player[pnum].proportionlegs=1.1*legprop;
502 player[pnum].proportionlegs.y=1.05*legprop;
506 static void ch_proportion(Game *game, const char *args)
508 set_proportion(0, args);
511 static void ch_proportionnear(Game *game, const char *args)
513 int closest = find_closest();
515 set_proportion(closest, args);
518 static void set_protection(int pnum, const char *args)
520 float head, high, low;
521 sscanf(args, "%f%f%f", &head, &high, &low);
523 player[pnum].protectionhead = head;
524 player[pnum].protectionhigh = high;
525 player[pnum].protectionlow = low;
528 static void ch_protection(Game *game, const char *args)
530 set_protection(0, args);
533 static void ch_protectionnear(Game *game, const char *args)
535 int closest = find_closest();
537 set_protection(closest, args);
540 static void set_armor(int pnum, const char *args)
542 float head, high, low;
543 sscanf(args, "%f%f%f", &head, &high, &low);
545 player[pnum].armorhead = head;
546 player[pnum].armorhigh = high;
547 player[pnum].armorlow = low;
550 static void ch_armor(Game *game, const char *args)
555 static void ch_armornear(Game *game, const char *args)
557 int closest = find_closest();
559 set_armor(closest, args);
562 static void ch_protectionreset(Game *game, const char *args)
564 set_protection(0, "1 1 1");
565 set_armor(0, "1 1 1");
568 static void set_metal(int pnum, const char *args)
570 float head, high, low;
571 sscanf(args, "%f%f%f", &head, &high, &low);
573 player[pnum].metalhead = head;
574 player[pnum].metalhigh = high;
575 player[pnum].metallow = low;
578 static void ch_metal(Game *game, const char *args)
583 static void set_noclothes(int pnum, Game *game, const char *args)
585 player[pnum].numclothes = 0;
586 game->LoadTextureSave(creatureskin[player[pnum].creature][player[pnum].whichskin],
587 &player[pnum].skeleton.drawmodel.textureptr,1,
588 &player[pnum].skeleton.skinText[0],&player[pnum].skeleton.skinsize);
591 static void ch_noclothes(Game *game, const char *args)
593 set_noclothes(0, game, args);
596 static void ch_noclothesnear(Game *game, const char *args)
598 int closest = find_closest();
600 set_noclothes(closest, game, args);
604 static void set_clothes(int pnum, Game *game, const char *args)
607 snprintf(buf, 63, ":Data:Textures:%s.png", args);
609 if (!game->AddClothes(buf,0,1,&player[pnum].skeleton.skinText[pnum],&player[pnum].skeleton.skinsize))
612 player[pnum].DoMipmaps();
613 strcpy(player[pnum].clothes[player[pnum].numclothes],buf);
614 player[pnum].clothestintr[player[pnum].numclothes]=tintr;
615 player[pnum].clothestintg[player[pnum].numclothes]=tintg;
616 player[pnum].clothestintb[player[pnum].numclothes]=tintb;
617 player[pnum].numclothes++;
620 static void ch_clothes(Game *game, const char *args)
622 set_clothes(0, game, args);
625 static void ch_clothesnear(Game *game, const char *args)
627 int closest = find_closest();
629 set_clothes(closest, game, args);
632 static void ch_belt(Game *game, const char *args)
634 player[0].skeleton.clothes = !player[0].skeleton.clothes;
638 static void ch_cellophane(Game *game, const char *args)
640 cellophane = !cellophane;
641 float mul = cellophane ? 0 : 1;
643 for (int i = 0; i < numplayers; i++) {
644 player[i].proportionhead.z = player[i].proportionhead.x * mul;
645 player[i].proportionbody.z = player[i].proportionbody.x * mul;
646 player[i].proportionarms.z = player[i].proportionarms.x * mul;
647 player[i].proportionlegs.z = player[i].proportionlegs.x * mul;
651 static void ch_funnybunny(Game *game, const char *args)
653 player[0].skeleton.id=0;
654 player[0].skeleton.Load(":Data:Skeleton:Basic Figure",":Data:Skeleton:Basic Figurelow",
655 ":Data:Skeleton:Rabbitbelt",":Data:Models:Body.solid",
656 ":Data:Models:Body2.solid",":Data:Models:Body3.solid",
657 ":Data:Models:Body4.solid",":Data:Models:Body5.solid",
658 ":Data:Models:Body6.solid",":Data:Models:Body7.solid",
659 ":Data:Models:Bodylow.solid",":Data:Models:Belt.solid",1);
660 game->LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,
661 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
662 player[0].creature=rabbittype;
664 player[0].headless=0;
665 player[0].damagetolerance=200;
666 set_proportion(0, "1 1 1 1");
669 static void ch_wolfie(Game *game, const char *args)
671 player[0].skeleton.id=0;
672 player[0].skeleton.Load(":Data:Skeleton:Basic Figure Wolf",":Data:Skeleton:Basic Figure Wolf Low",
673 ":Data:Skeleton:Rabbitbelt",":Data:Models:Wolf.solid",
674 ":Data:Models:Wolf2.solid",":Data:Models:Wolf3.solid",
675 ":Data:Models:Wolf4.solid",":Data:Models:Wolf5.solid",
676 ":Data:Models:Wolf6.solid",":Data:Models:Wolf7.solid",
677 ":Data:Models:Wolflow.solid",":Data:Models:Belt.solid",0);
678 game->LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
679 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
680 player[0].creature=wolftype;
681 player[0].damagetolerance=300;
682 set_proportion(0, "1 1 1 1");
685 static void ch_wolfieisgod(Game *game, const char *args)
687 ch_wolfie(game, args);
690 static void ch_wolf(Game *game, const char *args)
692 game->LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
693 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
696 static void ch_snowwolf(Game *game, const char *args)
698 game->LoadTextureSave(":Data:Textures:SnowWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
699 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
702 static void ch_darkwolf(Game *game, const char *args)
704 game->LoadTextureSave(":Data:Textures:DarkWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
705 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
708 static void ch_lizardwolf(Game *game, const char *args)
710 game->LoadTextureSave(":Data:Textures:Lizardwolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
711 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
714 static void ch_white(Game *game, const char *args)
716 game->LoadTextureSave(":Data:Textures:fur.jpg",&player[0].skeleton.drawmodel.textureptr,1,
717 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
720 static void ch_brown(Game *game, const char *args)
722 game->LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,
723 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
726 static void ch_black(Game *game, const char *args)
728 game->LoadTextureSave(":Data:Textures:fur2.jpg",&player[0].skeleton.drawmodel.textureptr,1,
729 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
732 static void ch_sizemin(Game *game, const char *args)
735 for (i = 1; i < numplayers; i++)
736 if (player[i].scale < 0.8 * 0.2)
737 player[i].scale = 0.8 * 0.2;
740 static void ch_tutorial(Game *game, const char *args)
742 tutoriallevel = atoi(args);
745 static void ch_hostile(Game *game, const char *args)
747 hostile = atoi(args);
750 static void ch_indemo(Game *game, const char *args)
753 hotspot[numhotspots]=player[0].coords;
754 hotspotsize[numhotspots]=0;
755 hotspottype[numhotspots]=-111;
756 strcpy(hotspottext[numhotspots],"mapname");
760 static void ch_notindemo(Game *game, const char *args)
766 static void ch_type(Game *game, const char *args)
768 int i, n = sizeof(editortypenames) / sizeof(editortypenames[0]);
769 for (i = 0; i < n; i++)
770 if (stripfx(args, editortypenames[i])) {
776 static void ch_path(Game *game, const char *args)
778 int i, n = sizeof(pathtypenames) / sizeof(pathtypenames[0]);
779 for (i = 0; i < n; i++)
780 if (stripfx(args, pathtypenames[i])) {
786 static void ch_hs(Game *game, const char *args)
788 hotspot[numhotspots]=player[0].coords;
792 sscanf(args, "%f%d %n", &size, &type, &shift);
794 hotspotsize[numhotspots] = size;
795 hotspottype[numhotspots] = type;
797 strcpy(hotspottext[numhotspots], args + shift);
798 strcat(hotspottext[numhotspots], "\n");
803 static void ch_dialogue(Game *game, const char *args)
806 char buf1[32], buf2[64];
808 sscanf(args, "%d %31s", &dlg, buf1);
809 snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
811 dialoguetype[numdialogues] = dlg;
813 memset(dialoguetext[numdialogues], 0, sizeof(dialoguetext[numdialogues]));
814 memset(dialoguename[numdialogues], 0, sizeof(dialoguename[numdialogues]));
816 ifstream ipstream(ConvertFileName(buf2));
817 ipstream.ignore(256,':');
818 ipstream >> numdialogueboxes[numdialogues];
819 for(i=0;i<numdialogueboxes[numdialogues];i++){
820 ipstream.ignore(256,':');
821 ipstream.ignore(256,':');
822 ipstream.ignore(256,' ');
823 ipstream >> dialogueboxlocation[numdialogues][i];
824 ipstream.ignore(256,':');
825 ipstream >> dialogueboxcolor[numdialogues][i][0];
826 ipstream >> dialogueboxcolor[numdialogues][i][1];
827 ipstream >> dialogueboxcolor[numdialogues][i][2];
828 ipstream.ignore(256,':');
829 ipstream.getline(dialoguename[numdialogues][i],64);
830 ipstream.ignore(256,':');
831 ipstream.ignore(256,' ');
832 ipstream.getline(dialoguetext[numdialogues][i],128);
834 if(dialoguetext[numdialogues][i][j]=='\\')dialoguetext[numdialogues][i][j]='\n';
836 ipstream.ignore(256,':');
837 ipstream >> dialogueboxsound[numdialogues][i];
840 for(i=0;i<numdialogueboxes[numdialogues];i++){
841 for(j=0;j<numplayers;j++){
842 participantfacing[numdialogues][i][j]=player[j].facing;
849 whichdialogue=numdialogues;
854 static void ch_fixdialogue(Game *game, const char *args)
856 char buf1[32], buf2[64];
859 sscanf(args, "%d %31s", &whichdi, buf1);
860 snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
862 memset(dialoguetext[whichdi], 0, sizeof(dialoguetext[whichdi]));
863 memset(dialoguename[whichdi], 0, sizeof(dialoguename[whichdi]));
865 ifstream ipstream(ConvertFileName(buf2));
866 ipstream.ignore(256,':');
867 ipstream >> numdialogueboxes[whichdi];
868 for(i=0;i<numdialogueboxes[whichdi];i++){
869 ipstream.ignore(256,':');
870 ipstream.ignore(256,':');
871 ipstream.ignore(256,' ');
872 ipstream >> dialogueboxlocation[whichdi][i];
873 ipstream.ignore(256,':');
874 ipstream >> dialogueboxcolor[whichdi][i][0];
875 ipstream >> dialogueboxcolor[whichdi][i][1];
876 ipstream >> dialogueboxcolor[whichdi][i][2];
877 ipstream.ignore(256,':');
878 ipstream.getline(dialoguename[whichdi][i],64);
879 ipstream.ignore(256,':');
880 ipstream.ignore(256,' ');
881 ipstream.getline(dialoguetext[whichdi][i],128);
883 if(dialoguetext[whichdi][i][j]=='\\')dialoguetext[whichdi][i][j]='\n';
885 ipstream.ignore(256,':');
886 ipstream >> dialogueboxsound[whichdi][i];
892 static void ch_fixtype(Game *game, const char *args)
895 sscanf(args, "%d", &dlg);
896 dialoguetype[0] = dlg;
899 static void ch_fixrotation(Game *game, const char *args)
901 participantrotation[whichdialogue][participantfocus[whichdialogue][indialogue]]=player[participantfocus[whichdialogue][indialogue]].rotation;
904 static void ch_ddialogue(Game *game, const char *args)
910 static void ch_dhs(Game *game, const char *args)
916 static void ch_immobile(Game *game, const char *args)
918 player[0].immobile = 1;
921 static void ch_allimmobile(Game *game, const char *args)
923 for (int i = 1; i < numplayers; i++)
924 player[i].immobile = 1;
927 static void ch_mobile(Game *game, const char *args)
929 player[0].immobile = 0;
932 static void ch_default(Game *game, const char *args)
934 player[0].armorhead=1;
935 player[0].armorhigh=1;
936 player[0].armorlow=1;
937 player[0].protectionhead=1;
938 player[0].protectionhigh=1;
939 player[0].protectionlow=1;
940 player[0].metalhead=1;
941 player[0].metalhigh=1;
942 player[0].metallow=1;
944 player[0].speedmult=1;
947 if(player[0].creature==wolftype){
948 player[0].proportionhead=1.1;
949 player[0].proportionbody=1.1;
950 player[0].proportionarms=1.1;
951 player[0].proportionlegs=1.1;
952 } else if(player[0].creature==rabbittype){
953 player[0].proportionhead=1.2;
954 player[0].proportionbody=1.05;
955 player[0].proportionarms=1.00;
956 player[0].proportionlegs=1.1;
957 player[0].proportionlegs.y=1.05;
960 player[0].numclothes=0;
961 game->LoadTextureSave(creatureskin[player[0].creature][player[0].whichskin],
962 &player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],
963 &player[0].skeleton.skinsize);
965 editoractive=typeactive;
966 player[0].immobile=0;
969 static void ch_play(Game *game, const char *args)
972 sscanf(args, "%d", &dlg);
975 if (whichdialogue >= numdialogues)
978 for(i=0;i<numdialogueboxes[whichdialogue];i++){
979 player[participantfocus[whichdialogue][i]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][i]];
980 player[participantfocus[whichdialogue][i]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
981 player[participantfocus[whichdialogue][i]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
982 player[participantfocus[whichdialogue][i]].velocity=0;
983 player[participantfocus[whichdialogue][i]].targetanimation=player[participantfocus[whichdialogue][i]].getIdle();
984 player[participantfocus[whichdialogue][i]].targetframe=0;
991 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
992 temppos=temppos-viewer;
997 whichsoundplay=rabbitchitter;
998 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
999 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
1000 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
1001 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
1002 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
1003 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
1004 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
1005 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
1006 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
1007 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
1008 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
1009 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
1010 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
1011 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
1012 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
1013 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
1014 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
1015 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
1016 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
1017 emit_sound_at(whichsoundplay, temppos);
1020 static void ch_mapkilleveryone(Game *game, const char *args)
1022 maptype = mapkilleveryone;
1025 static void ch_mapkillmost(Game *game, const char *args)
1027 maptype = mapkillmost;
1030 static void ch_mapkillsomeone(Game *game, const char *args)
1032 maptype = mapkillsomeone;
1035 static void ch_mapgosomewhere(Game *game, const char *args)
1037 maptype = mapgosomewhere;
1040 static void ch_viewdistance(Game *game, const char *args)
1042 viewdistance = atof(args)*100;
1045 static void ch_fadestart(Game *game, const char *args)
1047 fadestart = atof(args);
1050 static void ch_slomo(Game *game, const char *args)
1052 slomospeed = atof(args);
1057 static void ch_slofreq(Game *game, const char *args)
1059 slomofreq = atof(args);
1062 static void ch_skytint(Game *game, const char *args)
1064 sscanf(args, "%f%f%f", &skyboxr, &skyboxg, &skyboxb);
1066 skyboxlightr=skyboxr;
1067 skyboxlightg=skyboxg;
1068 skyboxlightb=skyboxb;
1070 game->SetUpLighting();
1072 terrain.DoShadows();
1073 objects.DoShadows();
1076 static void ch_skylight(Game *game, const char *args)
1078 sscanf(args, "%f%f%f", &skyboxlightr, &skyboxlightg, &skyboxlightb);
1080 game->SetUpLighting();
1082 terrain.DoShadows();
1083 objects.DoShadows();
1086 static void ch_skybox(Game *game, const char *args)
1088 skyboxtexture = !skyboxtexture;
1090 game->SetUpLighting();
1092 terrain.DoShadows();
1093 objects.DoShadows();
1096 static void cmd_dispatch(Game *game, const char *cmd)
1098 int i, n_cmds = sizeof(cmd_names) / sizeof(cmd_names[0]);
1100 for (i = 0; i < n_cmds; i++)
1101 if (stripfx(cmd, cmd_names[i]))
1103 cmd_handlers[i](game, cmd + strlen(cmd_names[i]));
1106 emit_sound_np(i < n_cmds ? consolesuccesssound : consolefailsound);
1109 /********************> Tick() <*****/
1110 extern bool save_image(const char * fname);
1111 void Screenshot (void)
1114 time_t t = time(NULL);
1115 struct tm *tme = localtime(&t);
1116 sprintf(temp, "Screenshots/Screenshot_%04d_%02d_%02d--%02d_%02d_%02d.png", tme->tm_year + 1900, tme->tm_mon + 1, tme->tm_mday, tme->tm_hour, tme->tm_min, tme->tm_sec);
1119 mkdir("Screenshots");
1121 mkdir("Screenshots", S_IRWXU);
1129 void Game::SetUpLighting(){
1130 if(environment==snowyenvironment){
1134 light.ambient[0]=.4;
1135 light.ambient[1]=.4;
1136 light.ambient[2]=.44;
1138 if(environment==desertenvironment){
1142 light.ambient[0]=.4;
1143 light.ambient[1]=.35;
1144 light.ambient[2]=.3;
1147 if(environment==grassyenvironment){
1151 light.ambient[0]=.4;
1152 light.ambient[1]=.4;
1153 light.ambient[2]=.44;
1159 light.ambient[0]=.4;
1160 light.ambient[1]=.4;
1161 light.ambient[2]=.4;
1164 average=(skyboxlightr+skyboxlightg+skyboxlightb)/3;
1165 light.color[0]*=(skyboxlightr+average)/2;
1166 light.color[1]*=(skyboxlightg+average)/2;
1167 light.color[2]*=(skyboxlightb+average)/2;
1168 light.ambient[0]=light.ambient[0]*(skyboxlightr+average)/2*1;
1169 light.ambient[1]=light.ambient[1]*(skyboxlightg+average)/2*1;
1170 light.ambient[2]=light.ambient[2]*(skyboxlightb+average)/2*1;
1174 light.ambient[2]=0; */
1177 int Game::findPathDist(int start,int end){
1178 int i,j,k,smallestcount,count,connected;
1179 int last,last2,last3,last4;
1189 while(last!=end&&count<30){
1191 for(j=0;j<numpathpoints;j++){
1192 if(j!=last&&j!=last2&&j!=last3&&j!=last4)
1195 if(numpathpointconnect[j])
1196 for(k=0;k<numpathpointconnect[j];k++){
1197 if(pathpointconnect[j][k]==last)connected=1;
1200 if(numpathpointconnect[last])
1201 for(k=0;k<numpathpointconnect[last];k++){
1202 if(pathpointconnect[last][k]==j)connected=1;
1205 if(closest==-1||Random()%2==0){
1216 if(count<smallestcount)smallestcount=count;
1218 return smallestcount;
1221 int Game::checkcollide(XYZ startpoint,XYZ endpoint){
1222 static XYZ colpoint,colviewer,coltarget;
1223 static float minx,minz,maxx,maxz,miny,maxy;
1232 if(minx>endpoint.x)minx=endpoint.x;
1234 if(miny>endpoint.y)miny=endpoint.y;
1236 if(minz>endpoint.z)minz=endpoint.z;
1239 if(maxx<endpoint.x)maxx=endpoint.x;
1241 if(maxy<endpoint.y)maxy=endpoint.y;
1243 if(maxz<endpoint.z)maxz=endpoint.z;
1252 for(i=0;i<objects.numobjects;i++){
1253 if(objects.position[i].x>minx-objects.model[i].boundingsphereradius&&objects.position[i].x<maxx+objects.model[i].boundingsphereradius&&objects.position[i].y>miny-objects.model[i].boundingsphereradius&&objects.position[i].y<maxy+objects.model[i].boundingsphereradius&&objects.position[i].z>minz-objects.model[i].boundingsphereradius&&objects.position[i].z<maxz+objects.model[i].boundingsphereradius){
1254 if(objects.type[i]!=treeleavestype&&objects.type[i]!=bushtype&&objects.type[i]!=firetype){
1255 colviewer=startpoint;
1257 if(objects.model[i].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)return i;
1262 //if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
1267 int Game::checkcollide(XYZ startpoint,XYZ endpoint,int what){
1268 static XYZ colpoint,colviewer,coltarget;
1269 static float minx,minz,maxx,maxz,miny,maxy;
1278 if(minx>endpoint.x)minx=endpoint.x;
1280 if(miny>endpoint.y)miny=endpoint.y;
1282 if(minz>endpoint.z)minz=endpoint.z;
1285 if(maxx<endpoint.x)maxx=endpoint.x;
1287 if(maxy<endpoint.y)maxy=endpoint.y;
1289 if(maxz<endpoint.z)maxz=endpoint.z;
1299 if(objects.position[what].x>minx-objects.model[what].boundingsphereradius&&objects.position[what].x<maxx+objects.model[what].boundingsphereradius&&objects.position[what].y>miny-objects.model[what].boundingsphereradius&&objects.position[what].y<maxy+objects.model[what].boundingsphereradius&&objects.position[what].z>minz-objects.model[what].boundingsphereradius&&objects.position[what].z<maxz+objects.model[what].boundingsphereradius){
1300 if(objects.type[what]!=treeleavestype&&objects.type[what]!=bushtype&&objects.type[what]!=firetype){
1301 colviewer=startpoint;
1303 if(objects.model[what].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[what],&objects.rotation[what])!=-1)return i;
1308 if(what==1000)if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
1313 void Game::Setenvironment(int which)
1317 LOG(" Setting environment...");
1319 float temptexdetail;
1322 OPENAL_SetPaused(channels[music1snow], true);
1323 OPENAL_SetPaused(channels[music1grass], true);
1324 OPENAL_SetPaused(channels[music1desert], true);
1325 OPENAL_SetPaused(channels[wind], true);
1326 OPENAL_SetPaused(channels[desertambient], true);
1328 OPENAL_SetPaused(channels[stream_music1snow], true);
1329 OPENAL_SetPaused(channels[stream_music1grass], true);
1330 OPENAL_SetPaused(channels[stream_music1desert], true);
1331 OPENAL_SetPaused(channels[stream_wind], true);
1332 OPENAL_SetPaused(channels[stream_desertambient], true);
1335 if(environment==snowyenvironment){
1339 //PlaySoundEx( wind, samp[wind], NULL, true);
1340 PlayStreamEx(stream_wind, samp[stream_wind], 0, true);
1341 OPENAL_SetPaused(channels[stream_wind], false);
1342 OPENAL_SetVolume(channels[stream_wind], 256);
1345 LoadTexture(":Data:Textures:snowtree.png",&objects.treetextureptr,0,1);
1346 LoadTexture(":Data:Textures:bushsnow.png",&objects.bushtextureptr,0,1);
1347 LoadTexture(":Data:Textures:bouldersnow.jpg",&objects.rocktextureptr,1,0);
1348 LoadTexture(":Data:Textures:snowbox.jpg",&objects.boxtextureptr,1,0);
1350 footstepsound = footstepsn1;
1351 footstepsound2 = footstepsn2;
1352 footstepsound3 = footstepst1;
1353 footstepsound4 = footstepst2;
1355 LoadTexture(":Data:Textures:snow.jpg",&terraintexture,1,0);
1357 LoadTexture(":Data:Textures:rock.jpg",&terraintexture2,1,0);
1359 //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
1364 temptexdetail=texdetail;
1365 if(texdetail>1)texdetail=4;
1366 skybox.load( ":Data:Textures:Skybox(snow):Front.jpg",
1367 ":Data:Textures:Skybox(snow):Left.jpg",
1368 ":Data:Textures:Skybox(snow):Back.jpg",
1369 ":Data:Textures:Skybox(snow):Right.jpg",
1370 ":Data:Textures:Skybox(snow):Up.jpg",
1371 ":Data:Textures:Skybox(snow):Down.jpg",
1372 ":Data:Textures:Skybox(snow):Cloud.jpg",
1373 ":Data:Textures:Skybox(snow):Reflect.jpg");
1378 texdetail=temptexdetail;
1380 if(environment==desertenvironment){
1383 LoadTexture(":Data:Textures:deserttree.png",&objects.treetextureptr,0,1);
1384 LoadTexture(":Data:Textures:bushdesert.png",&objects.bushtextureptr,0,1);
1385 LoadTexture(":Data:Textures:boulderdesert.jpg",&objects.rocktextureptr,1,0);
1386 LoadTexture(":Data:Textures:desertbox.jpg",&objects.boxtextureptr,1,0);
1390 //PlaySoundEx( desertambient, samp[desertambient], NULL, true);
1391 PlayStreamEx( stream_desertambient, samp[stream_desertambient], NULL, true);
1392 OPENAL_SetPaused(channels[stream_desertambient], false);
1393 OPENAL_SetVolume(channels[stream_desertambient], 256);
1396 footstepsound = footstepsn1;
1397 footstepsound2 = footstepsn2;
1398 footstepsound3 = footstepsn1;
1399 footstepsound4 = footstepsn2;
1401 LoadTexture(":Data:Textures:sand.jpg",&terraintexture,1,0);
1403 LoadTexture(":Data:Textures:sandslope.jpg",&terraintexture2,1,0);
1405 //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
1409 temptexdetail=texdetail;
1410 if(texdetail>1)texdetail=4;
1411 skybox.load( ":Data:Textures:Skybox(sand):Front.jpg",
1412 ":Data:Textures:Skybox(sand):Left.jpg",
1413 ":Data:Textures:Skybox(sand):Back.jpg",
1414 ":Data:Textures:Skybox(sand):Right.jpg",
1415 ":Data:Textures:Skybox(sand):Up.jpg",
1416 ":Data:Textures:Skybox(sand):Down.jpg",
1417 ":Data:Textures:Skybox(sand):Cloud.jpg",
1418 ":Data:Textures:Skybox(sand):Reflect.jpg");
1423 texdetail=temptexdetail;
1425 if(environment==grassyenvironment){
1428 LoadTexture(":Data:Textures:tree.png",&objects.treetextureptr,0,1);
1429 LoadTexture(":Data:Textures:bush.png",&objects.bushtextureptr,0,1);
1430 LoadTexture(":Data:Textures:boulder.jpg",&objects.rocktextureptr,1,0);
1431 LoadTexture(":Data:Textures:grassbox.jpg",&objects.boxtextureptr,1,0);
1434 PlayStreamEx( stream_wind, samp[stream_wind], NULL, true);
1435 OPENAL_SetPaused(channels[stream_wind], false);
1436 OPENAL_SetVolume(channels[stream_wind], 100);
1439 footstepsound = footstepgr1;
1440 footstepsound2 = footstepgr2;
1441 footstepsound3 = footstepst1;
1442 footstepsound4 = footstepst2;
1444 LoadTexture(":Data:Textures:grassdirt.jpg",&terraintexture,1,0);
1446 LoadTexture(":Data:Textures:mossrock.jpg",&terraintexture2,1,0);
1448 //LoadTexture(":Data:Textures:detail.png",&terraintexture3,1);
1452 temptexdetail=texdetail;
1453 if(texdetail>1)texdetail=4;
1454 skybox.load( ":Data:Textures:Skybox(grass):Front.jpg",
1455 ":Data:Textures:Skybox(grass):Left.jpg",
1456 ":Data:Textures:Skybox(grass):Back.jpg",
1457 ":Data:Textures:Skybox(grass):Right.jpg",
1458 ":Data:Textures:Skybox(grass):Up.jpg",
1459 ":Data:Textures:Skybox(grass):Down.jpg",
1460 ":Data:Textures:Skybox(grass):Cloud.jpg",
1461 ":Data:Textures:Skybox(grass):Reflect.jpg");
1465 texdetail=temptexdetail;
1467 temptexdetail=texdetail;
1469 terrain.load(":Data:Textures:heightmap.png");
1471 texdetail=temptexdetail;
1475 void Game::Loadlevel(int which){
1478 if(which==0)Loadlevel((char *)":Data:Maps:map1");
1479 else if(which==1)Loadlevel((char *)":Data:Maps:map2");
1480 else if(which==2)Loadlevel((char *)":Data:Maps:map3");
1481 else if(which==3)Loadlevel((char *)":Data:Maps:map4");
1482 else if(which==4)Loadlevel((char *)":Data:Maps:map5");
1483 else if(which==5)Loadlevel((char *)":Data:Maps:map6");
1484 else if(which==6)Loadlevel((char *)":Data:Maps:map7");
1485 else if(which==7)Loadlevel((char *)":Data:Maps:map8");
1486 else if(which==8)Loadlevel((char *)":Data:Maps:map9");
1487 else if(which==9)Loadlevel((char *)":Data:Maps:map10");
1488 else if(which==10)Loadlevel((char *)":Data:Maps:map11");
1489 else if(which==11)Loadlevel((char *)":Data:Maps:map12");
1490 else if(which==12)Loadlevel((char *)":Data:Maps:map13");
1491 else if(which==13)Loadlevel((char *)":Data:Maps:map14");
1492 else if(which==14)Loadlevel((char *)":Data:Maps:map15");
1493 else if(which==15)Loadlevel((char *)":Data:Maps:map16");
1494 else if(which==-1){tutoriallevel=-1;Loadlevel((char *)":Data:Maps:tutorial");}
1495 else Loadlevel((char *)":Data:Maps:mapsave");
1500 void Game::Loadlevel(char *name){
1502 static int oldlevel;
1507 float headprop,legprop,armprop,bodyprop;
1511 LOG(std::string("Loading level...") + name);
1513 if(!gameon)visibleloading=1;
1515 if(stealthloading)visibleloading=0;
1517 if(!stillloading)loadtime=0;
1522 if(tutoriallevel!=-1)tutoriallevel=0;
1523 else tutoriallevel=1;
1525 if(tutoriallevel==1)tutorialstage=0;
1526 if(tutorialstage==0){
1527 tutorialstagetime=0;
1534 OPENAL_SetPaused(channels[whooshsound], true);
1535 OPENAL_SetPaused(channels[stream_firesound], true);
1537 // Change the map filename into something that is os specific
1538 char *FixedFN = ConvertFileName(name);
1542 tfile=fopen( FixedFN, "rb" );
1545 OPENAL_SetPaused(channels[stream_firesound], true);
1556 animation[bounceidleanim].Load((char *)"Idle",middleheight,neutral);
1562 dialoguegonethrough[i]=0;
1571 if(accountactive)difficulty=accountactive->getDifficulty();
1573 if(difficulty!=2)minimap=1;
1610 bonustotal=startbonustotal;
1616 emit_sound_np(consolesuccesssound);
1623 terrain.numdecals=0;
1624 Sprite::deleteSprites();
1625 for(i=0;i<objects.numobjects;i++)
1627 objects.model[i].numdecals=0;
1630 j=objects.numobjects;
1633 objects.DeleteObject(0);
1634 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1637 for(i=0;i<subdivision;i++)
1639 for(j=0;j<subdivision;j++)
1641 terrain.patchobjectnum[i][j]=0;
1644 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1647 weapons.numweapons=0;
1649 funpackf(tfile, "Bi", &mapvers);
1650 if(mapvers>=15)funpackf(tfile, "Bi", &indemo);
1652 if(mapvers>=5)funpackf(tfile, "Bi", &maptype);
1653 else maptype=mapkilleveryone;
1654 if(mapvers>=6)funpackf(tfile, "Bi", &hostile);
1656 if(mapvers>=4)funpackf(tfile, "Bf Bf", &viewdistance, &fadestart);
1662 if(mapvers>=2)funpackf(tfile, "Bb Bf Bf Bf", &skyboxtexture, &skyboxr, &skyboxg, &skyboxb);
1670 if(mapvers>=10)funpackf(tfile, "Bf Bf Bf", &skyboxlightr, &skyboxlightg, &skyboxlightb);
1673 skyboxlightr=skyboxr;
1674 skyboxlightg=skyboxg;
1675 skyboxlightb=skyboxb;
1677 if(!stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &player[0].coords.x,&player[0].coords.y,&player[0].coords.z,&player[0].rotation,&player[0].targetrotation, &player[0].num_weapons);
1678 if(stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &lamefloat,&lamefloat,&lamefloat,&lamefloat,&lamefloat, &player[0].num_weapons);
1679 player[0].originalcoords=player[0].coords;
1680 if(player[0].num_weapons>0&&player[0].num_weapons<5)
1682 for(j=0;j<player[0].num_weapons;j++)
1684 player[0].weaponids[j]=weapons.numweapons;
1685 funpackf(tfile, "Bi", &weapons.type[weapons.numweapons]);
1686 weapons.owner[weapons.numweapons]=0;
1687 weapons.numweapons++;
1691 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1693 funpackf(tfile, "Bf Bf Bf", &player[0].armorhead, &player[0].armorhigh, &player[0].armorlow);
1694 funpackf(tfile, "Bf Bf Bf", &player[0].protectionhead, &player[0].protectionhigh, &player[0].protectionlow);
1695 funpackf(tfile, "Bf Bf Bf", &player[0].metalhead, &player[0].metalhigh, &player[0].metallow);
1696 funpackf(tfile, "Bf Bf", &player[0].power, &player[0].speedmult);
1698 funpackf(tfile, "Bi", &player[0].numclothes);
1702 funpackf(tfile, "Bi Bi", &player[0].whichskin, &player[0].creature);
1706 player[0].whichskin=0;
1707 player[0].creature=rabbittype;
1710 for(i=0;i<max_dialogues;i++)
1712 for(j=0;j<max_dialoguelength;j++)
1716 dialoguetext[i][j][k]='\0';
1720 dialoguename[i][j][k]='\0';
1725 player[0].lastattack=-1;
1726 player[0].lastattack2=-1;
1727 player[0].lastattack3=-1;
1731 funpackf(tfile, "Bi", &numdialogues);
1734 for(k=0;k<numdialogues;k++)
1736 funpackf(tfile, "Bi", &numdialogueboxes[k]);
1737 funpackf(tfile, "Bi", &dialoguetype[k]);
1740 funpackf(tfile, "Bf Bf Bf", &participantlocation[k][l].x, &participantlocation[k][l].y, &participantlocation[k][l].z);
1741 funpackf(tfile, "Bf", &participantrotation[k][l]);
1743 if(numdialogueboxes)
1745 for(l=0;l<numdialogueboxes[k];l++)
1747 funpackf(tfile, "Bi", &dialogueboxlocation[k][l]);
1748 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][0]);
1749 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][1]);
1750 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][2]);
1751 funpackf(tfile, "Bi", &dialogueboxsound[k][l]);
1755 funpackf(tfile, "Bi",&templength);
1756 if(templength>128||templength<=0)templength=128;
1757 for(m=0;m<templength;m++){
1758 funpackf(tfile, "Bb", &dialoguetext[k][l][m]);
1759 if(dialoguetext[k][l][m]=='\0')break;
1762 funpackf(tfile, "Bi",&templength);
1763 if(templength>64||templength<=0)templength=64;
1764 for(m=0;m<templength;m++){
1765 funpackf(tfile, "Bb", &dialoguename[k][l][m]);
1766 if(dialoguename[k][l][m]=='\0'){
1770 funpackf(tfile, "Bf Bf Bf", &dialoguecamera[k][l].x, &dialoguecamera[k][l].y, &dialoguecamera[k][l].z);
1771 funpackf(tfile, "Bi", &participantfocus[k][l]);
1772 funpackf(tfile, "Bi", &participantaction[k][l]);
1775 funpackf(tfile, "Bf Bf Bf", &participantfacing[k][l][m].x, &participantfacing[k][l][m].y, &participantfacing[k][l][m].z);
1777 funpackf(tfile, "Bf Bf",&dialoguecamerarotation[k][l],&dialoguecamerarotation2[k][l]);
1783 else numdialogues=0;
1785 if(player[0].numclothes)
1787 for(k=0;k<player[0].numclothes;k++)
1789 funpackf(tfile, "Bi", &templength);
1790 for(l=0;l<templength;l++)
1791 funpackf(tfile, "Bb", &player[0].clothes[k][l]);
1792 player[0].clothes[k][templength]='\0';
1793 funpackf(tfile, "Bf Bf Bf", &player[0].clothestintr[k], &player[0].clothestintg[k], &player[0].clothestintb[k]);
1797 funpackf(tfile, "Bi", &environment);
1799 funpackf(tfile, "Bi", &objects.numobjects);
1800 if(objects.numobjects)
1802 for(i=0;i<objects.numobjects;i++)
1804 funpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", &objects.type[i],&objects.rotation[i],&objects.rotation2[i], &objects.position[i].x, &objects.position[i].y, &objects.position[i].z,&objects.scale[i]);
1805 if(objects.type[i]==treeleavestype)objects.scale[i]=objects.scale[i-1];
1811 funpackf(tfile, "Bi", &numhotspots);
1814 for(i=0;i<numhotspots;i++)
1816 funpackf(tfile, "Bi Bf Bf Bf Bf", &hotspottype[i],&hotspotsize[i],&hotspot[i].x,&hotspot[i].y,&hotspot[i].z);
1817 funpackf(tfile, "Bi", &templength);
1819 for(l=0;l<templength;l++)
1820 funpackf(tfile, "Bb", &hotspottext[i][l]);
1821 hotspottext[i][templength]='\0';
1822 if(hotspottype[i]==-111)indemo=1;
1828 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1833 for(i=0;i<objects.numobjects;i++)
1835 objects.center+=objects.position[i];
1837 objects.center/=objects.numobjects;
1840 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1842 float maxdistance=0;
1845 for(i=0;i<objects.numobjects;i++)
1847 tempdist=findDistancefast(&objects.center,&objects.position[i]);
1848 if(tempdist>maxdistance)
1851 maxdistance=tempdist;
1854 objects.radius=fast_sqrt(maxdistance);
1857 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1858 //mapcenter=objects.center;
1859 //mapradius=objects.radius;
1861 funpackf(tfile, "Bi", &numplayers);
1862 int howmanyremoved=0;
1863 bool removeanother=0;
1864 if(numplayers>1&&numplayers<maxplayers)
1866 for(i=1;i<numplayers;i++)
1868 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1871 funpackf(tfile, "Bi Bi Bf Bf Bf Bi",&player[i-howmanyremoved].whichskin,&player[i-howmanyremoved].creature, &player[i-howmanyremoved].coords.x,&player[i-howmanyremoved].coords.y,&player[i-howmanyremoved].coords.z,&player[i-howmanyremoved].num_weapons);
1872 if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].howactive);
1873 else player[i-howmanyremoved].howactive=typeactive;
1874 if(mapvers>=3)funpackf(tfile, "Bf",&player[i-howmanyremoved].scale);
1875 else player[i-howmanyremoved].scale=-1;
1876 if(mapvers>=11)funpackf(tfile, "Bb",&player[i-howmanyremoved].immobile);
1877 else player[i-howmanyremoved].immobile=0;
1878 if(mapvers>=12)funpackf(tfile, "Bf",&player[i-howmanyremoved].rotation);
1879 else player[i-howmanyremoved].rotation=0;
1880 player[i-howmanyremoved].targetrotation=player[i-howmanyremoved].rotation;
1881 if(player[i-howmanyremoved].num_weapons<0||player[i-howmanyremoved].num_weapons>5){
1887 if(player[i-howmanyremoved].num_weapons>0&&player[i-howmanyremoved].num_weapons<5)
1889 for(j=0;j<player[i-howmanyremoved].num_weapons;j++)
1891 player[i-howmanyremoved].weaponids[j]=weapons.numweapons;
1892 funpackf(tfile, "Bi", &weapons.type[player[i-howmanyremoved].weaponids[j]]);
1893 weapons.owner[player[i-howmanyremoved].weaponids[j]]=i;
1894 weapons.numweapons++;
1897 funpackf(tfile, "Bi", &player[i-howmanyremoved].numwaypoints);
1898 //player[i-howmanyremoved].numwaypoints=10;
1899 for(j=0;j<player[i-howmanyremoved].numwaypoints;j++)
1901 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].x);
1902 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].y);
1903 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].z);
1904 if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].waypointtype[j]);
1905 else player[i-howmanyremoved].waypointtype[j] = wpkeepwalking;
1908 funpackf(tfile, "Bi", &player[i-howmanyremoved].waypoint);
1909 if(player[i-howmanyremoved].waypoint>player[i-howmanyremoved].numwaypoints-1)player[i-howmanyremoved].waypoint=0;
1911 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].armorhead, &player[i-howmanyremoved].armorhigh, &player[i-howmanyremoved].armorlow);
1912 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].protectionhead, &player[i-howmanyremoved].protectionhigh, &player[i-howmanyremoved].protectionlow);
1913 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].metalhead, &player[i-howmanyremoved].metalhigh, &player[i-howmanyremoved].metallow);
1914 funpackf(tfile, "Bf Bf", &player[i-howmanyremoved].power, &player[i-howmanyremoved].speedmult);
1916 if(mapvers>=4)funpackf(tfile, "Bf Bf Bf Bf", &headprop, &bodyprop, &armprop, &legprop);
1924 if(player[i-howmanyremoved].creature==wolftype)
1926 player[i-howmanyremoved].proportionhead=1.1*headprop;
1927 player[i-howmanyremoved].proportionbody=1.1*bodyprop;
1928 player[i-howmanyremoved].proportionarms=1.1*armprop;
1929 player[i-howmanyremoved].proportionlegs=1.1*legprop;
1932 if(player[i-howmanyremoved].creature==rabbittype)
1934 player[i-howmanyremoved].proportionhead=1.2*headprop;
1935 player[i-howmanyremoved].proportionbody=1.05*bodyprop;
1936 player[i-howmanyremoved].proportionarms=1.00*armprop;
1937 player[i-howmanyremoved].proportionlegs=1.1*legprop;
1938 player[i-howmanyremoved].proportionlegs.y=1.05*legprop;
1941 funpackf(tfile, "Bi", &player[i-howmanyremoved].numclothes);
1942 if(player[i-howmanyremoved].numclothes)
1944 for(k=0;k<player[i-howmanyremoved].numclothes;k++)
1947 funpackf(tfile, "Bi", &templength);
1948 for(l=0;l<templength;l++)
1949 funpackf(tfile, "Bb", &player[i-howmanyremoved].clothes[k][l]);
1950 player[i-howmanyremoved].clothes[k][templength]='\0';
1951 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].clothestintr[k], &player[i-howmanyremoved].clothestintg[k], &player[i-howmanyremoved].clothestintb[k]);
1957 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1959 numplayers-=howmanyremoved;
1960 funpackf(tfile, "Bi", &numpathpoints);
1961 if(numpathpoints>30||numpathpoints<0)
1965 for(j=0;j<numpathpoints;j++)
1967 funpackf(tfile, "Bf Bf Bf Bi", &pathpoint[j].x,&pathpoint[j].y,&pathpoint[j].z,&numpathpointconnect[j]);
1968 for(k=0;k<numpathpointconnect[j];k++){
1969 funpackf(tfile, "Bi", &pathpointconnect[j][k]);
1973 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1975 funpackf(tfile, "Bf Bf Bf Bf", &mapcenter.x,&mapcenter.y,&mapcenter.z,&mapradius);
1978 if(environment!=oldenvironment)Setenvironment(environment);
1979 oldenvironment=environment;
1983 j=objects.numobjects;
1984 objects.numobjects=0;
1987 //if(objects.type[i]!=spiketype)
1988 objects.MakeObject(objects.type[i],objects.position[i],objects.rotation[i],objects.rotation2[i],objects.scale[i]);
1989 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1992 //if(skyboxtexture){
1993 terrain.DoShadows();
1994 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1995 objects.DoShadows();
1996 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1998 else terrain.DoLighting();
2004 oldlevel=whichlevel;
2007 if(numplayers>maxplayers-1)numplayers=maxplayers-1;
2008 for(i=0;i<numplayers;i++)
2010 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2014 if(i==0||player[i].scale<0)player[i].scale=.2;
2015 player[i].skeleton.free=0;
2016 player[i].skeleton.id=i;
2017 //if(Random()%2==0)player[i].creature=wolftype;
2018 //else player[i].creature=rabbittype;
2019 if(i==0&&mapvers<9)player[i].creature=rabbittype;
2020 if(player[i].creature!=wolftype)player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",0);
2023 if(player[i].creature!=wolftype){
2024 player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
2025 LoadTexture(":Data:Textures:Belt.png",&player[i].skeleton.drawmodelclothes.textureptr,1,1);
2027 if(player[i].creature==wolftype){
2028 player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
2034 texsize=512*512*3/texdetail/texdetail;
2035 //if(!player[i].loaded)player[i].skeleton.skinText = new GLubyte[texsize];
2036 //player[i].skeleton.skinText.resize(texsize);
2038 LoadTextureSave(creatureskin[player[i].creature][player[i].whichskin],&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
2040 if(player[i].numclothes)
2042 for(j=0;j<player[i].numclothes;j++)
2044 tintr=player[i].clothestintr[j];
2045 tintg=player[i].clothestintg[j];
2046 tintb=player[i].clothestintb[j];
2047 AddClothes((char *)player[i].clothes[j],0,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
2049 player[i].DoMipmaps();
2052 player[i].currentanimation=bounceidleanim;
2053 player[i].targetanimation=bounceidleanim;
2054 player[i].currentframe=0;
2055 player[i].targetframe=1;
2057 player[i].speed=1+(float)(Random()%100)/1000;
2058 if(difficulty==0)player[i].speed-=.2;
2059 if(difficulty==1)player[i].speed-=.1;
2061 player[i].velocity=0;
2062 player[i].oldcoords=player[i].coords;
2063 player[i].realoldcoords=player[i].coords;
2066 player[i].skeleton.id=i;
2067 player[i].updatedelay=0;
2068 player[i].normalsupdatedelay=0;
2070 player[i].aitype=passivetype;
2071 player[i].aitarget=0;
2072 player[i].madskills=0;
2076 player[i].proportionhead=1.2;
2077 player[i].proportionbody=1.05;
2078 player[i].proportionarms=1.00;
2079 player[i].proportionlegs=1.1;
2080 player[i].proportionlegs.y=1.05;
2082 player[i].headless=0;
2083 player[i].currentoffset=0;
2084 player[i].targetoffset=0;
2085 /*player[i].armorhead=1;
2086 player[i].armorhigh=1;
2087 player[i].armorlow=1;
2088 player[i].protectionhead=1;
2089 player[i].protectionhigh=1;
2090 player[i].protectionlow=1;
2091 player[i].metalhead=1;
2092 player[i].metalhigh=1;
2093 player[i].metallow=1;
2095 player[i].speedmult=1;*/
2097 player[i].damagetolerance=200;
2099 if(player[i].creature==wolftype)
2101 /*player[i].proportionhead=1.1;
2102 player[i].proportionbody=1.1;
2103 player[i].proportionarms=1.1;
2104 player[i].proportionlegs=1.1;
2105 player[i].proportionlegs.y=1.1;*/
2106 if(i==0||player[i].scale<0)player[i].scale=.23;
2108 player[i].damagetolerance=300;
2111 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2114 player[i].proportionhead.z=0;
2115 player[i].proportionbody.z=0;
2116 player[i].proportionarms.z=0;
2117 player[i].proportionlegs.z=0;
2120 player[i].tempanimation.Load((char *)"Tempanim",0,0);
2122 player[i].headmorphness=0;
2123 player[i].targetheadmorphness=1;
2124 player[i].headmorphstart=0;
2125 player[i].headmorphend=0;
2127 player[i].pausetime=0;
2130 player[i].jumppower=5;
2132 player[i].permanentdamage=0;
2133 player[i].superpermanentdamage=0;
2135 player[i].forwardkeydown=0;
2136 player[i].leftkeydown=0;
2137 player[i].backkeydown=0;
2138 player[i].rightkeydown=0;
2139 player[i].jumpkeydown=0;
2140 player[i].crouchkeydown=0;
2141 player[i].throwkeydown=0;
2143 player[i].collided=-10;
2145 player[i].bloodloss=0;
2146 player[i].weaponactive=-1;
2147 player[i].weaponstuck=-1;
2148 player[i].bleeding=0;
2149 player[i].deathbleeding=0;
2150 player[i].stunned=0;
2151 player[i].hasvictim=0;
2152 player[i].wentforweapon=0;
2155 player[0].aitype=playercontrolled;
2156 player[0].weaponactive=-1;
2160 //player[0].speedmult=1/.9;
2161 player[0].power=1/.9;
2166 //player[0].speedmult=1/.8;
2167 player[0].power=1/.8;
2170 //player[0].weaponstuck=1;
2172 if(difficulty==1)player[0].damagetolerance=250;
2173 if(difficulty==0)player[0].damagetolerance=300;
2174 if(difficulty==0)player[0].armorhead*=1.5;
2175 if(difficulty==0)player[0].armorhigh*=1.5;
2176 if(difficulty==0)player[0].armorlow*=1.5;
2177 cameraloc=player[0].coords;
2179 rotation=player[0].rotation;
2181 hawkcoords=player[0].coords;
2184 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2185 //weapons.numweapons=numplayers;
2186 for(i=0;i<weapons.numweapons;i++)
2188 weapons.bloody[i]=0;
2189 weapons.blooddrip[i]=0;
2190 weapons.blooddripdelay[i]=0;
2191 weapons.onfire[i]=0;
2192 weapons.flamedelay[i]=0;
2193 weapons.damage[i]=0;
2194 //weapons.type[i]=sword;
2195 if(weapons.type[i]==sword){
2196 weapons.mass[i]=1.5;
2197 weapons.tipmass[i]=1;
2198 weapons.length[i]=.8;
2200 if(weapons.type[i]==staff){
2202 weapons.tipmass[i]=1;
2203 weapons.length[i]=1.5;
2205 if(weapons.type[i]==knife){
2207 weapons.tipmass[i]=1.2;
2208 weapons.length[i]=.25;
2210 weapons.position[i]=-1000;
2211 weapons.tippoint[i]=-1000;
2214 LOG("Starting background music...");
2216 OPENAL_StopSound(OPENAL_ALL);
2217 if(environment==snowyenvironment)
2221 PlayStreamEx(stream_wind, samp[stream_wind], NULL, true);
2222 OPENAL_SetPaused(channels[stream_wind], false);
2223 OPENAL_SetVolume(channels[stream_wind], 256);
2226 else if(environment==desertenvironment)
2230 //PlaySoundEx(desertambient,
2231 // samp[desertambient], NULL, true);
2232 PlayStreamEx(stream_desertambient,
2233 samp[stream_desertambient], NULL, true);
2234 OPENAL_SetPaused(channels[stream_desertambient], false);
2235 OPENAL_SetVolume(channels[stream_desertambient], 256);
2238 else if(environment==grassyenvironment)
2242 //PlaySoundEx(wind, samp[wind], NULL, true);
2243 PlayStreamEx(stream_wind, samp[stream_wind], NULL, true);
2244 OPENAL_SetPaused(channels[stream_wind], false);
2245 OPENAL_SetVolume(channels[stream_wind], 100);
2248 oldmusicvolume[0]=0;
2249 oldmusicvolume[1]=0;
2250 oldmusicvolume[2]=0;
2251 oldmusicvolume[3]=0;
2265 static int i,k,j,l,m;
2266 static XYZ facing,flatfacing,absflatfacing;
2267 static XYZ rotatetarget;
2269 static float oldtargetrotation;
2270 static int target, numgood;
2271 static XYZ tempcoords1,tempcoords2;
2274 static XYZ lowpoint,lowpointtarget,lowpoint2,lowpointtarget2,lowpoint3,lowpointtarget3,lowpoint4,lowpointtarget4,lowpoint5,lowpointtarget5,lowpoint6,lowpointtarget6,lowpoint7,lowpointtarget7,colpoint,colpoint2;
2275 static int whichhit;
2276 static bool oldjumpkeydown;
2280 float headprop,bodyprop,armprop,legprop;
2283 displaytime[i]+=multiplier;
2288 if (Input::isKeyDown(SDLK_F6) && !freezetogglekeydown) {
2289 if (Input::isKeyDown(SDLK_LSHIFT)) {
2292 stereoreverse=false;
2295 if (stereoreverse) {
2296 printf("Stereo reversed\n");
2298 printf("Stereo unreversed\n");
2300 freezetogglekeydown=1;
2303 if (Input::isKeyDown(SDLK_F7)) {
2304 if (Input::isKeyDown(SDLK_LSHIFT)) {
2305 stereoseparation -= 0.001;
2307 stereoseparation -= 0.010;
2310 printf("Stereo decreased increased to %f\n", stereoseparation);
2313 if (Input::isKeyDown(SDLK_F8)) {
2314 if (Input::isKeyDown(SDLK_LSHIFT)) {
2315 stereoseparation += 0.001;
2317 stereoseparation += 0.010;
2320 printf("Stereo separation increased to %f\n", stereoseparation);
2325 if(mainmenu&&endgame==1)mainmenu=10;
2326 if( (Input::isKeyDown(SDLK_ESCAPE)||(mainmenu==0&&((Input::isKeyDown(jumpkey)||Input::isKeyDown(SDLK_SPACE)||(campaign)))&&!oldjumpkeydown&&campaign&&winfreeze))
2327 && !mainmenutogglekeydown
2328 && (!mainmenu||gameon||mainmenu==3||mainmenu==4||mainmenu==5||mainmenu==6||(mainmenu==7&&!entername)||mainmenu==9||mainmenu==10)
2331 if(mainmenu==1||mainmenu==2||mainmenu==0){
2332 if(mainmenu==0&&!winfreeze)mainmenu=2;
2333 else if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1)mainmenu=100;
2334 else if(mainmenu==0&&winfreeze){
2337 else if(mainmenu==1||mainmenu==2)mainmenu=0;
2338 if(mainmenu&&musictoggle){
2339 if(mainmenu==1||mainmenu==2||mainmenu==100){
2340 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
2341 PlayStreamEx( stream_music3, samp[stream_music3], NULL, true);
2342 OPENAL_SetPaused(channels[stream_music3], false);
2343 OPENAL_SetVolume(channels[stream_music3], 256);
2344 OPENAL_SetPaused(channels[music1], true);
2348 OPENAL_SetPaused(channels[stream_music3], true);
2349 OPENAL_SetPaused(channels[music1], false);
2357 if(newdetail>2)newdetail=detail;
2358 if(newdetail<0)newdetail=detail;
2359 if(newscreenwidth<0)newscreenwidth=screenwidth;
2360 if(newscreenheight<0)newscreenheight=screenheight;
2362 SaveSettings(*this);
2364 if(mainmenu==4||mainmenu==5||mainmenu==6||mainmenu==7||mainmenu==9||mainmenu==10||mainmenu==100){
2369 if(mainmenu==3&&gameon)mainmenu=2;
2370 if(mainmenu==3&&!gameon)mainmenu=1;
2371 if(mainmenu==5&&gameon)mainmenu=2;
2372 if(mainmenu==5&&!gameon)mainmenu=1;
2373 if(mainmenu==4)mainmenu=3;
2374 if(mainmenu==6)mainmenu=5;
2375 if(mainmenu==7)mainmenu=1;
2376 if(mainmenu==9)mainmenu=5;
2377 if(mainmenu==10)mainmenu=5;
2383 mainmenutogglekeydown=1;
2385 if(!Input::isKeyDown(SDLK_ESCAPE)){
2386 mainmenutogglekeydown=0;
2390 static bool minimaptogglekeydown;
2391 if(Input::isKeyDown(SDLK_TAB)&&!minimaptogglekeydown&&tutoriallevel){
2392 if(tutorialstage!=51)
2393 tutorialstagetime=tutorialmaxtime;
2394 emit_sound_np(consolefailsound, 128.);
2395 minimaptogglekeydown=1;
2397 if(!Input::isKeyDown(SDLK_TAB)){
2398 minimaptogglekeydown=0;
2403 if(mainmenu==1||mainmenu==2){
2404 if(Input::Button()&&!oldbutton&&selected==1){
2406 fireSound(firestartsound);
2422 OPENAL_SetPaused(channels[stream_music3], true);
2423 OPENAL_SetPaused(channels[music1], false);
2427 if(Input::Button()&&!oldbutton&&selected==2){
2436 if(newdetail>2)newdetail=detail;
2437 if(newdetail<0)newdetail=detail;
2438 if(newscreenwidth>3000)newscreenwidth=screenwidth;
2439 if(newscreenwidth<0)newscreenwidth=screenwidth;
2440 if(newscreenheight>3000)newscreenheight=screenheight;
2441 if(newscreenheight<0)newscreenheight=screenheight;
2444 if(Input::Button()&&!oldbutton&&selected==3){
2452 OPENAL_SetPaused(channels[stream_music3], true);
2462 if(Input::Button()&&!oldbutton&&selected!=-1){
2465 if(Input::Button()&&!oldbutton&&selected==0){
2467 extern SDL_Rect **resolutions;
2468 bool isCustomResolution = true;
2470 for (int i = 0; (!found) && (resolutions[i]); i++)
2472 if ((resolutions[i]->w == screenwidth) && (resolutions[i]->h == screenwidth))
2473 isCustomResolution = false;
2475 if ((resolutions[i]->w == newscreenwidth) && (resolutions[i]->h == newscreenheight))
2478 if (resolutions[i] != NULL)
2480 newscreenwidth = (int) resolutions[i]->w;
2481 newscreenheight = (int) resolutions[i]->h;
2483 else if (isCustomResolution)
2485 if ((screenwidth == newscreenwidth) && (screenheight == newscreenheight))
2487 newscreenwidth = (int) resolutions[0]->w;
2488 newscreenheight = (int) resolutions[0]->h;
2492 newscreenwidth = screenwidth;
2493 newscreenheight = screenheight;
2498 newscreenwidth = (int) resolutions[0]->w;
2499 newscreenheight = (int) resolutions[0]->h;
2507 newscreenwidth = (int) resolutions[0]->w;
2508 newscreenheight = (int) resolutions[0]->h;
2513 if(Input::Button()&&!oldbutton&&selected==1){
2515 if(newdetail>2)newdetail=0;
2517 if(Input::Button()&&!oldbutton&&selected==2){
2519 if(bloodtoggle>2)bloodtoggle=0;
2521 if(Input::Button()&&!oldbutton&&selected==3){
2523 if(difficulty>2)difficulty=0;
2525 if(Input::Button()&&!oldbutton&&selected==4){
2526 ismotionblur=1-ismotionblur;
2528 if(Input::Button()&&!oldbutton&&selected==5){
2531 if(Input::Button()&&!oldbutton&&selected==6){
2532 musictoggle=1-musictoggle;
2535 OPENAL_SetPaused(channels[music1], true);
2536 OPENAL_SetPaused(channels[stream_music2], true);
2537 OPENAL_SetPaused(channels[stream_music3], true);
2540 oldmusicvolume[i]=0;
2546 PlayStreamEx( stream_music3, samp[stream_music3], NULL, true);
2547 OPENAL_SetPaused(channels[stream_music3], false);
2548 OPENAL_SetVolume(channels[stream_music3], 256);
2551 if(Input::Button()&&!oldbutton&&selected==9){
2552 invertmouse=1-invertmouse;
2554 if(Input::Button()&&!oldbutton&&selected==10){
2555 usermousesensitivity+=.2;
2556 if(usermousesensitivity>2)usermousesensitivity=.2;
2558 if(Input::Button()&&!oldbutton&&selected==11){
2560 if(volume>1.0001f)volume=0;
2561 OPENAL_SetSFXMasterVolume((int)(volume*255));
2563 if(Input::Button()&&!oldbutton&&selected==7){
2574 if(Input::Button() && !oldbutton && selected == 12) {
2577 newstereomode = stereomode;
2581 if(Input::Button() && !oldbutton && selected == 13) {
2582 showdamagebar=!showdamagebar;
2584 if(Input::Button()&&!oldbutton&&selected==8){
2589 if(newdetail>2)newdetail=detail;
2590 if(newdetail<0)newdetail=detail;
2591 if(newscreenwidth<0)newscreenwidth=screenwidth;
2592 if(newscreenheight<0)newscreenheight=screenheight;
2595 SaveSettings(*this);
2596 if(mainmenu==3&&gameon)mainmenu=2;
2597 if(mainmenu==3&&!gameon)mainmenu=1;
2601 if(Input::Button()&&!oldbutton&&selected!=-1&&!waiting){
2603 if(selected<9&&keyselect==-1)
2612 if(newdetail>2)newdetail=detail;
2613 if(newdetail<0)newdetail=detail;
2614 if(newscreenwidth>3000)newscreenwidth=screenwidth;
2615 if(newscreenwidth<0)newscreenwidth=screenwidth;
2616 if(newscreenheight>3000)newscreenheight=screenheight;
2617 if(newscreenheight<0)newscreenheight=screenheight;
2625 accountactive->endGame();
2629 if(Input::Button()&&!oldbutton&&selected==1){
2639 if(firstload)TickOnceAfter();
2640 if(!firstload)LoadStuff();
2647 OPENAL_SetPaused(channels[stream_music3], true);
2649 if(Input::Button()&&!oldbutton&&(selected-7>=accountactive->getCampaignChoicesMade())){
2659 if(firstload) TickOnceAfter();
2675 strcat(mapname,campaignmapname[campaignchoicewhich[selected-7-accountactive->getCampaignChoicesMade()]]);
2676 whichchoice=selected-7-accountactive->getCampaignChoicesMade();
2680 //Loadlevel(campaignmapname[levelorder[selected-7]]);
2684 OPENAL_SetPaused(channels[stream_music3], true);
2686 if(Input::Button()&&!oldbutton&&selected==4){
2691 if(mainmenu==5&&gameon)mainmenu=2;
2692 if(mainmenu==5&&!gameon)mainmenu=1;
2694 if(Input::Button()&&!oldbutton&&selected==5){
2701 if(Input::Button()&&!oldbutton&&selected==3){
2708 if(Input::Button()&&!oldbutton&&selected==2){
2716 else if(mainmenu==9){
2717 if(Input::Button()&&!oldbutton&&selected<numchallengelevels&&selected>=0&&selected<=accountactive->getProgress()){
2726 targetlevel=selected;
2727 if(firstload)TickOnceAfter();
2728 if(!firstload)LoadStuff();
2730 Loadlevel(selected);
2736 OPENAL_SetPaused(channels[stream_music3], true);
2738 if(Input::Button()&&!oldbutton&&selected==numchallengelevels){
2748 if(Input::Button()&&!oldbutton&&selected==3){
2758 if(Input::Button()&&!oldbutton) {
2763 accountactive = Account::destroy(accountactive);
2765 } else if(selected==2) {
2773 if(Input::Button()&&!oldbutton) {
2776 if(selected==0&&Account::getNbAccounts()<8){
2778 } else if (selected<Account::getNbAccounts()+1) {
2779 accountactive=Account::get(selected-1);
2782 } else if (selected==Account::getNbAccounts()+1) {
2788 displaytext[0][j]=' ';
2798 if(Input::Button()&&!oldbutton&&selected>-1){
2802 accountactive->setDifficulty(selected);
2811 if(Input::Button()&&!oldbutton&&selected==0) {
2812 newstereomode = (StereoMode)(newstereomode + 1);
2813 while(!CanInitStereo(newstereomode)) {
2814 printf("Failed to initialize mode %s (%i)\n", StereoModeName(newstereomode), newstereomode);
2815 newstereomode = (StereoMode)(newstereomode + 1);
2816 if ( newstereomode >= stereoCount ) {
2817 newstereomode = stereoNone;
2822 if(Input::isKeyDown(MOUSEBUTTON1)&&!oldbutton&&selected==1) {
2823 stereoseparation+=0.001;
2825 if(Input::isKeyDown(MOUSEBUTTON2)&&!oldbutton&&selected==1) {
2826 stereoseparation-=0.001;
2829 if(Input::Button()&&!oldbutton&&selected==2) {
2830 stereoreverse =! stereoreverse;
2833 if(Input::Button()&&!oldbutton&&selected==3) {
2836 stereomode = newstereomode;
2837 InitStereo(stereomode);
2844 if(Input::Button()||Input::isKeyDown(MOUSEBUTTON2))oldbutton=1;
2847 if(Input::isKeyDown(SDLK_q)&&Input::isKeyDown(SDLK_LMETA)){
2850 if(newdetail>2)newdetail=detail;
2851 if(newdetail<0)newdetail=detail;
2852 if(newscreenwidth<0)newscreenwidth=screenwidth;
2853 if(newscreenheight<0)newscreenheight=screenheight;
2855 SaveSettings(*this);
2859 if(mainmenu==1||mainmenu==2){
2860 if(loaddistrib>4)transition+=multiplier/8;
2868 OPENAL_SetFrequency(channels[stream_music3], 22050);
2871 inputText(displaytext[0],&displayselected,&displaychars[0]);
2872 if(!waiting) { // the input as finished
2873 if(displaychars[0]){ // with enter
2874 accountactive = Account::add(string(displaytext[0]));
2880 fireSound(firestartsound);
2883 displaytext[0][i]=' ';
2888 } else { // with escape or empty
2889 mainmenutogglekeydown=1;
2894 displayblinkdelay-=multiplier;
2895 if(displayblinkdelay<=0){
2896 displayblinkdelay=.3;
2897 displayblink=1-displayblink;
2903 if(hostile==1)hostiletime+=multiplier;
2905 if(!winfreeze)leveltime+=multiplier;
2906 if(Input::isKeyDown(SDLK_ESCAPE)){
2913 if(Input::isKeyDown(chatkey)&&!chattogglekeydown&&!console&&!chatting&&debugmode){
2915 chattogglekeydown=1;
2918 if(!Input::isKeyDown(chatkey)){
2919 chattogglekeydown=0;
2923 inputText(displaytext[0],&displayselected,&displaychars[0]);
2925 if(displaychars[0]){
2926 for(int j=0;j<255;j++){
2927 displaytext[0][j]=' ';
2935 displayblinkdelay-=multiplier;
2936 if(displayblinkdelay<=0){
2937 displayblinkdelay=.3;
2938 displayblink=1-displayblink;
2942 if(chatting)keyboardfrozen=1;
2944 if(Input::isKeyDown(SDLK_v)&&!freezetogglekeydown&&debugmode){
2947 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
2949 freezetogglekeydown=1;
2952 if(!Input::isKeyDown(SDLK_v)&&!Input::isKeyDown(SDLK_F1)){
2953 freezetogglekeydown=0;
2956 if(Input::isKeyDown(SDLK_BACKQUOTE)&&!consoletogglekeydown&&debugmode){
2959 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
2964 consoletogglekeydown=1;
2967 if(!Input::isKeyDown(SDLK_BACKQUOTE)){
2968 consoletogglekeydown=0;
2971 if(console)freeze=1;
2973 if(console&&!Input::isKeyDown(SDLK_LMETA)){
2974 inputText(consoletext[0],&consoleselected,&consolechars[0]);
2977 cmd_dispatch(this, consoletext[0]);
2978 if(consolechars[0]>0){
2982 consoletext[k][j]=consoletext[k-1][j];
2984 consolechars[k]=consolechars[k-1];
2987 consoletext[0][j]=' ';
2994 consoleblinkdelay-=multiplier;
2995 if(consoleblinkdelay<=0){
2996 consoleblinkdelay=.3;
2997 consoleblink=1-consoleblink;
3001 if(Input::isKeyDown(SDLK_q)&&Input::isKeyDown(SDLK_LMETA)){
3004 if(newdetail>2)newdetail=detail;
3005 if(newdetail<0)newdetail=detail;
3006 if(newscreenwidth<0)newscreenwidth=screenwidth;
3007 if(newscreenheight<0)newscreenheight=screenheight;
3009 SaveSettings(*this);
3013 static int oldwinfreeze;
3014 if(winfreeze&&!oldwinfreeze){
3015 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
3016 emit_sound_np(consolesuccesssound);
3018 if(winfreeze==0)oldwinfreeze=winfreeze;
3019 else oldwinfreeze++;
3021 if((Input::isKeyDown(jumpkey)||Input::isKeyDown(SDLK_SPACE))&&!oldjumpkeydown&&!campaign){
3022 if(winfreeze)winfreeze=0;
3025 if((Input::isKeyDown(SDLK_ESCAPE))&&!campaign&&gameon){
3031 if((Input::isKeyDown(jumpkey)||Input::isKeyDown(SDLK_SPACE))){
3034 if(!Input::isKeyDown(jumpkey)&&!Input::isKeyDown(SDLK_SPACE))oldjumpkeydown=0;
3036 if(!freeze&&!winfreeze&&!(mainmenu&&gameon)&&(gameon||!gamestarted)){
3038 static bool oldbuttondialogue;
3040 if(indialogue!=-1)talkdelay=1;
3041 talkdelay-=multiplier;
3044 if(indialogue==-1&&(animation[player[0].targetanimation].height!=highheight)/*&&!hostile*/)
3045 for(i=0;i<numdialogues;i++){
3046 int realdialoguetype;
3048 if(dialoguetype[i]>49){
3049 realdialoguetype=dialoguetype[i]-50;
3052 else if(dialoguetype[i]>39){
3053 realdialoguetype=dialoguetype[i]-40;
3056 else if(dialoguetype[i]>29){
3057 realdialoguetype=dialoguetype[i]-30;
3060 else if(dialoguetype[i]>19){
3061 realdialoguetype=dialoguetype[i]-20;
3064 else if(dialoguetype[i]>9){
3065 realdialoguetype=dialoguetype[i]-10;
3069 realdialoguetype=dialoguetype[i];
3072 if((!hostile||(dialoguetype[i]>40&&dialoguetype[i]<50))&&realdialoguetype<numplayers&&realdialoguetype>0&&(dialoguegonethrough[i]==0||!special)&&(special||(Input::isKeyDown(attackkey)&&!oldbuttondialogue))){
3073 if(findDistancefast(&player[0].coords,&player[realdialoguetype].coords)<6||player[realdialoguetype].howactive>=typedead1||(dialoguetype[i]>40&&dialoguetype[i]<50)){
3075 for(j=0;j<numdialogueboxes[whichdialogue];j++){
3076 player[participantfocus[whichdialogue][j]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][j]];
3077 player[participantfocus[whichdialogue][j]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
3078 player[participantfocus[whichdialogue][j]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
3079 player[participantfocus[whichdialogue][j]].velocity=0;
3080 player[participantfocus[whichdialogue][j]].targetanimation=player[participantfocus[whichdialogue][j]].getIdle();
3081 player[participantfocus[whichdialogue][j]].targetframe=0;
3086 dialoguegonethrough[i]++;
3087 if(dialogueboxsound[whichdialogue][indialogue]!=0){
3089 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
3090 temppos=temppos-viewer;
3091 Normalise(&temppos);
3095 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
3096 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
3097 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
3098 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
3099 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
3100 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
3101 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
3102 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
3103 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
3104 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
3105 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
3106 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
3107 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
3108 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
3109 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
3110 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
3111 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
3112 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
3113 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
3114 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
3115 emit_sound_at(whichsoundplay, temppos);
3117 if(Input::isKeyDown(attackkey))oldbuttondialogue=1;
3122 windvar+=multiplier;
3123 smoketex+=multiplier;
3124 tutorialstagetime+=multiplier;
3126 static float hotspotvisual[40];
3130 for(i=0;i<numhotspots;i++)
3131 hotspotvisual[i]-=multiplier/320;
3133 for(i=0;i<numhotspots;i++){
3134 //if(hotspottype[i]<=10)
3135 while(hotspotvisual[i]<0){
3137 hotspotsprite.x=float(abs(Random()%100000))/100000*hotspotsize[i];
3138 hotspotsprite=DoRotation(hotspotsprite,0,0,Random()%360);
3139 hotspotsprite=DoRotation(hotspotsprite,0,Random()%360,0);
3140 hotspotsprite+=hotspot[i];
3141 Sprite::MakeSprite(breathsprite, hotspotsprite, hotspotsprite*0, 1,0.5,0, 7, 0.4);
3142 hotspotvisual[i]+=0.1/hotspotsize[i]/hotspotsize[i]/hotspotsize[i];
3146 for(i=0;i<numhotspots;i++){
3147 if(hotspottype[i]<=10&&hotspottype[i]>0){
3148 hotspot[i]=player[hotspottype[i]].coords;
3154 if(tutoriallevel&&tutorialstagetime>tutorialmaxtime){
3157 if(tutorialstage<=1){
3162 if(tutorialstage==1){
3164 } else if(tutorialstage==2){
3166 } else if(tutorialstage==3){
3167 tutorialmaxtime=600;
3168 } else if(tutorialstage==4){
3169 tutorialmaxtime=1000;
3170 } else if(tutorialstage==5){
3171 tutorialmaxtime=600;
3172 } else if(tutorialstage==6){
3173 tutorialmaxtime=600;
3174 } else if(tutorialstage==7){
3175 tutorialmaxtime=600;
3176 } else if(tutorialstage==8){
3177 tutorialmaxtime=600;
3178 } else if(tutorialstage==9){
3179 tutorialmaxtime=600;
3180 } else if(tutorialstage==10){
3182 } else if(tutorialstage==11){
3183 tutorialmaxtime=1000;
3184 } else if(tutorialstage==12){
3185 tutorialmaxtime=1000;
3186 } else if(tutorialstage==13){
3188 } else if(tutorialstage==14){
3200 player[1].coords=(temp+temp2)/2;
3202 emit_sound_at(fireendsound, player[1].coords);
3204 for(i=0;i<player[1].skeleton.num_joints;i++){
3206 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
3207 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
3208 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
3209 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
3210 Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
3214 } else if(tutorialstage==15){
3215 tutorialmaxtime=500;
3216 } else if(tutorialstage==16){
3217 tutorialmaxtime=500;
3218 } else if(tutorialstage==17){
3219 tutorialmaxtime=500;
3220 } else if(tutorialstage==18){
3221 tutorialmaxtime=500;
3222 } else if(tutorialstage==19){
3224 //tutorialmaxtime=500;
3225 } else if(tutorialstage==20){
3226 tutorialmaxtime=500;
3227 } else if(tutorialstage==21){
3228 tutorialmaxtime=500;
3234 } else if(tutorialstage==22){
3235 tutorialmaxtime=500;
3236 } else if(tutorialstage==23){
3237 tutorialmaxtime=500;
3238 } else if(tutorialstage==24){
3239 tutorialmaxtime=500;
3240 } else if(tutorialstage==25){
3241 tutorialmaxtime=500;
3242 } else if(tutorialstage==26){
3244 } else if(tutorialstage==27){
3248 player[1].aitype=attacktypecutoff;
3249 } else if(tutorialstage==28){
3250 tutorialmaxtime=400;
3251 } else if(tutorialstage==29){
3252 tutorialmaxtime=400;
3253 player[0].escapednum=0;
3254 } else if(tutorialstage==30){
3258 player[1].aitype=passivetype;
3259 } else if(tutorialstage==31){
3261 } else if(tutorialstage==32){
3263 } else if(tutorialstage==33){
3264 tutorialmaxtime=400;
3267 player[1].aitype=attacktypecutoff;
3268 } else if(tutorialstage==34){
3269 tutorialmaxtime=400;
3270 } else if(tutorialstage==35){
3271 tutorialmaxtime=400;
3272 } else if(tutorialstage==36){
3276 player[1].aitype=passivetype;
3277 } else if(tutorialstage==37){
3283 player[1].aitype=attacktypecutoff;
3284 } else if(tutorialstage==38){
3288 player[1].aitype=passivetype;
3289 } else if(tutorialstage==39){
3300 weapons.owner[weapons.numweapons]=-1;
3301 weapons.type[weapons.numweapons]=knife;
3302 weapons.damage[weapons.numweapons]=0;
3303 weapons.mass[weapons.numweapons]=1;
3304 weapons.tipmass[weapons.numweapons]=1.2;
3305 weapons.length[weapons.numweapons]=.25;
3306 weapons.position[weapons.numweapons]=(temp+temp2)/2;
3307 weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
3309 weapons.velocity[weapons.numweapons]=0.1;
3310 weapons.tipvelocity[weapons.numweapons]=0.1;
3311 weapons.missed[weapons.numweapons]=1;
3312 weapons.hitsomething[weapons.numweapons]=0;
3313 weapons.freetime[weapons.numweapons]=0;
3314 weapons.firstfree[weapons.numweapons]=1;
3315 weapons.physics[weapons.numweapons]=1;
3317 weapons.numweapons++;
3318 } else if(tutorialstage==40){
3319 tutorialmaxtime=300;
3320 } else if(tutorialstage==41){
3321 tutorialmaxtime=300;
3322 } else if(tutorialstage==42){
3324 } else if(tutorialstage==43){
3325 tutorialmaxtime=300;
3326 } else if(tutorialstage==44){
3328 player[0].weaponactive=-1;
3329 player[0].num_weapons=0;
3330 player[1].weaponactive=0;
3331 player[1].num_weapons=1;
3332 player[1].weaponids[0]=0;
3336 player[1].aitype=attacktypecutoff;
3338 tutorialmaxtime=300;
3339 } else if(tutorialstage==45){
3341 player[0].weaponactive=-1;
3342 player[0].num_weapons=0;
3343 player[1].weaponactive=0;
3344 player[1].num_weapons=1;
3345 player[1].weaponids[0]=0;
3347 tutorialmaxtime=300;
3348 } else if(tutorialstage==46){
3350 player[0].weaponactive=-1;
3351 player[0].num_weapons=0;
3352 player[1].weaponactive=0;
3353 player[1].num_weapons=1;
3354 player[1].weaponids[0]=0;
3356 weapons.type[0]=sword;
3358 tutorialmaxtime=300;
3359 } else if(tutorialstage==47){
3371 weapons.owner[weapons.numweapons]=-1;
3372 weapons.type[weapons.numweapons]=sword;
3373 weapons.damage[weapons.numweapons]=0;
3374 weapons.mass[weapons.numweapons]=1;
3375 weapons.tipmass[weapons.numweapons]=1.2;
3376 weapons.length[weapons.numweapons]=.25;
3377 weapons.position[weapons.numweapons]=(temp+temp2)/2;
3378 weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
3380 weapons.velocity[weapons.numweapons]=0.1;
3381 weapons.tipvelocity[weapons.numweapons]=0.1;
3382 weapons.missed[weapons.numweapons]=1;
3383 weapons.hitsomething[weapons.numweapons]=0;
3384 weapons.freetime[weapons.numweapons]=0;
3385 weapons.firstfree[weapons.numweapons]=1;
3386 weapons.physics[weapons.numweapons]=1;
3390 player[0].weaponactive=0;
3391 player[0].num_weapons=1;
3392 player[0].weaponids[0]=1;
3393 player[1].weaponactive=0;
3394 player[1].num_weapons=1;
3395 player[1].weaponids[0]=0;
3397 weapons.numweapons++;
3398 } else if(tutorialstage==48){
3401 player[1].aitype=passivetype;
3407 player[0].weaponactive=0;
3408 player[0].num_weapons=1;
3409 player[0].weaponids[0]=1;
3410 player[1].weaponactive=0;
3411 player[1].num_weapons=1;
3412 player[1].weaponids[0]=0;
3414 if(player[0].weaponactive!=-1)weapons.type[player[0].weaponids[player[0].weaponactive]]=staff;
3415 else weapons.type[0]=staff;
3417 weapons.numweapons++;
3418 } else if(tutorialstage==49){
3421 player[1].aitype=passivetype;
3423 tutorialmaxtime=200;
3425 weapons.position[1]=1000;
3426 weapons.tippoint[1]=1000;
3428 weapons.numweapons=1;
3430 player[1].weaponactive=-1;
3431 player[1].num_weapons=0;
3432 player[0].weaponactive=0;
3433 player[0].num_weapons=1;
3434 player[0].weaponids[0]=0;
3436 weapons.type[0]=knife;
3438 weapons.numweapons++;
3439 } else if(tutorialstage==50){
3443 emit_sound_at(fireendsound, player[1].coords);
3445 for(i=0;i<player[1].skeleton.num_joints;i++){
3447 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
3448 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
3449 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
3450 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
3451 Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
3455 player[1].num_weapons=0;
3456 player[1].weaponstuck=-1;
3457 player[1].weaponactive=-1;
3459 weapons.numweapons=0;
3461 weapons.owner[0]=-1;
3462 weapons.velocity[0]=0.1;
3463 weapons.tipvelocity[0]=-0.1;
3464 weapons.missed[0]=1;
3465 weapons.hitsomething[0]=0;
3466 weapons.freetime[0]=0;
3467 weapons.firstfree[0]=1;
3468 weapons.physics[0]=1;
3469 } else if(tutorialstage==51){
3470 tutorialmaxtime=80000;
3472 if(tutorialstage<=51)tutorialstagetime=0;
3476 if(tutoriallevel&&tutorialstagetime<tutorialmaxtime-3){
3477 if(tutorialstage==3){
3478 if(deltah||deltav)tutorialsuccess+=multiplier;
3480 if(tutorialstage==4){
3481 if(player[0].forwardkeydown||player[0].backkeydown||player[0].leftkeydown||player[0].rightkeydown)tutorialsuccess+=multiplier;
3483 if(tutorialstage==5){
3484 if(player[0].jumpkeydown)tutorialsuccess=1;
3486 if(tutorialstage==6){
3487 if(player[0].isCrouch())tutorialsuccess=1;
3489 if(tutorialstage==7){
3490 if(player[0].targetanimation==rollanim)tutorialsuccess=1;
3492 if(tutorialstage==8){
3493 if(player[0].targetanimation==sneakanim)tutorialsuccess+=multiplier;
3495 if(tutorialstage==9){
3496 if(player[0].targetanimation==rabbitrunninganim||player[0].targetanimation==wolfrunninganim)tutorialsuccess+=multiplier;
3498 if(tutorialstage==11){
3499 if(player[0].isWallJump())tutorialsuccess=1;
3501 if(tutorialstage==12){
3502 if(player[0].targetanimation==flipanim)tutorialsuccess=1;
3504 if(tutorialstage==15){
3505 if(player[0].targetanimation==upunchanim||player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
3507 if(tutorialstage==16){
3508 if(player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
3510 if(tutorialstage==17){
3511 if(player[0].targetanimation==spinkickanim)tutorialsuccess=1;
3513 if(tutorialstage==18){
3514 if(player[0].targetanimation==sweepanim)tutorialsuccess=1;
3516 if(tutorialstage==19){
3517 if(player[0].targetanimation==dropkickanim)tutorialsuccess=1;
3519 if(tutorialstage==20){
3520 if(player[0].targetanimation==rabbitkickanim)tutorialsuccess=1;
3522 if(tutorialstage==21){
3523 if(bonus==cannon)tutorialsuccess=1;
3525 if(tutorialstage==22){
3526 if(bonus==spinecrusher)tutorialsuccess=1;
3528 if(tutorialstage==23){
3529 if(player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)tutorialsuccess=1;
3531 if(tutorialstage==24){
3532 if(player[0].targetanimation==rabbittacklinganim)tutorialsuccess=1;
3534 if(tutorialstage==25){
3535 if(player[0].targetanimation==backhandspringanim)tutorialsuccess=1;
3537 if(tutorialstage==28){
3538 if(animation[player[0].targetanimation].attack==reversed&&player[0].feint)tutorialsuccess=1;
3540 if(tutorialstage==29){
3541 if(player[0].escapednum==2){
3545 player[1].aitype=passivetype;
3548 if(tutorialstage==33){
3549 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3551 if(tutorialstage==34){
3552 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3554 if(tutorialstage==35){
3555 if(animation[player[0].targetanimation].attack==reversal){
3559 player[1].aitype=passivetype;
3562 if(tutorialstage==40){
3563 if(player[0].num_weapons>0)tutorialsuccess=1;
3565 if(tutorialstage==41){
3566 if(player[0].weaponactive==-1&&player[0].num_weapons>0)tutorialsuccess=1;
3568 if(tutorialstage==43){
3569 if(player[0].targetanimation==knifeslashstartanim)tutorialsuccess=1;
3571 if(tutorialstage==44){
3572 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3574 if(tutorialstage==45){
3575 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3577 if(tutorialstage==46){
3578 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3580 if(tutorialstage==49){
3581 if(player[1].weaponstuck!=-1)tutorialsuccess=1;
3583 if(tutorialsuccess>=1)tutorialstagetime=tutorialmaxtime-3;
3586 if(tutorialstagetime==tutorialmaxtime-3){
3587 emit_sound_np(consolesuccesssound);
3590 if(tutorialsuccess>=1){
3591 if(tutorialstage==34||tutorialstage==35)
3592 tutorialstagetime=tutorialmaxtime-1;
3597 if(tutorialstage<14||tutorialstage>=50){
3598 player[1].coords.y=300;
3599 player[1].velocity=0;
3603 if(tutoriallevel!=1){
3604 if(bonustime==0&&bonus!=solidhit&&bonus!=spinecrusher&&bonus!=tracheotomy&&bonus!=backstab&&bonusvalue>10){
3605 emit_sound_np(consolesuccesssound);
3610 emit_sound_np(fireendsound);
3613 if(bonus!=solidhit&&bonus!=twoxcombo&&bonus!=threexcombo&&bonus!=fourxcombo&&bonus!=megacombo)bonusnum[bonus]++;
3614 else bonusnum[bonus]+=0.15;
3615 if(tutoriallevel)bonusvalue=0;
3616 bonusvalue/=bonusnum[bonus];
3617 bonustotal+=bonusvalue;
3619 bonustime+=multiplier;
3621 if(environment==snowyenvironment){
3622 precipdelay-=multiplier;
3623 while(precipdelay<0){
3625 if(!detail)precipdelay+=.04;
3626 XYZ footvel,footpoint;
3629 footpoint=viewer+viewerfacing*6;
3630 footpoint.y+=((float)abs(Random()%1200))/100-6;
3631 footpoint.x+=((float)abs(Random()%1200))/100-6;
3632 footpoint.z+=((float)abs(Random()%1200))/100-6;
3633 Sprite::MakeSprite(snowsprite, footpoint,footvel, 1,1,1, .1, 1);
3636 for(k=0;k<numplayers;k++){
3637 if(player[k].aitype==playercontrolled)player[k].turnspeed=500;
3638 if(player[k].aitype!=playercontrolled)player[k].turnspeed=500;
3640 if((player[k].isRun()&&((player[k].targetrotation!=rabbitrunninganim&&player[k].targetrotation!=wolfrunninganim)||player[k].targetframe==4))||player[k].targetanimation==removeknifeanim||player[k].targetanimation==crouchremoveknifeanim||player[k].targetanimation==flipanim||player[k].targetanimation==fightsidestep||player[k].targetanimation==walkanim){
3641 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
3642 else if(player[k].rotation>player[k].targetrotation){
3643 player[k].rotation-=multiplier*player[k].turnspeed;
3645 else if(player[k].rotation<player[k].targetrotation){
3646 player[k].rotation+=multiplier*player[k].turnspeed;
3651 if(player[k].isStop()||player[k].isLanding()||player[k].targetanimation==staggerbackhighanim||(player[k].targetanimation==sneakanim&&player[k].currentanimation==sneakanim)||player[k].targetanimation==staggerbackhardanim||player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim||player[k].targetanimation==rollanim||(animation[player[k].targetanimation].attack&&player[k].targetanimation!=rabbitkickanim&&(player[k].targetanimation!=crouchstabanim||player[k].hasvictim)&&(player[k].targetanimation!=swordgroundstabanim||player[k].hasvictim))){
3652 player[k].turnspeed*=2;
3653 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
3654 else if(player[k].rotation>player[k].targetrotation){
3655 player[k].rotation-=multiplier*player[k].turnspeed;
3657 else if(player[k].rotation<player[k].targetrotation){
3658 player[k].rotation+=multiplier*player[k].turnspeed;
3660 player[k].turnspeed/=2;
3663 if(player[k].targetanimation==sneakanim&&player[k].currentanimation!=sneakanim){
3664 player[k].turnspeed*=4;
3665 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
3666 else if(player[k].rotation>player[k].targetrotation){
3667 player[k].rotation-=multiplier*player[k].turnspeed;
3669 else if(player[k].rotation<player[k].targetrotation){
3670 player[k].rotation+=multiplier*player[k].turnspeed;
3672 player[k].turnspeed/=4;
3675 /*if(player[k].aitype!=passivetype||(findDistancefast(&player[k].coords,&viewer)<viewdistance*viewdistance))*/ player[k].DoStuff();
3676 if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
3678 if(findDistancefast(&player[k].coords,&player[k].realoldcoords)>0){
3679 if(!player[k].skeleton.free&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim){
3682 if(player[k].collide<-.3)player[k].collide=-.3;
3683 if(player[k].collide>1)player[k].collide=1;
3684 player[k].collide-=multiplier*30;
3686 if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)){
3687 player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
3689 if(terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz])
3690 for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
3691 i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
3692 if(objects.type[i]!=rocktype||(((objects.scale[i]>.5&&player[k].aitype==playercontrolled)||objects.position[i].y>player[k].coords.y))){
3693 lowpoint=player[k].coords;
3694 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip())lowpoint.y+=1.25;
3695 else lowpoint.y+=1.3;
3696 if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)&&player[k].coords.y>terrain.getHeight(player[k].coords.x,player[k].coords.z)-.1){
3697 player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
3699 /*while(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z))
3700 player[k].coords+=terrain.getNormal(player[k].coords.x,player[k].coords.z)/50;
3702 if(player[k].SphereCheck(&lowpoint, 1.3, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
3703 flatfacing=lowpoint-player[k].coords;
3704 player[k].coords=lowpoint;
3705 player[k].coords.y-=1.3;
3706 player[k].collide=1;
3708 if(player[k].aitype==playercontrolled&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].jumptogglekeydown&&player[k].jumpkeydown){
3709 lowpointtarget=lowpoint+DoRotation(player[k].facing,0,-90,0)*1.5;
3710 tempcoords1=lowpoint;
3711 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3712 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
3714 player[k].targetanimation=walljumpleftanim;
3715 player[k].targetframe=0;
3716 emit_sound_at(movewhooshsound, player[k].coords);
3717 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
3719 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3720 player[k].rotation=-asin(0-lowpointtarget.x);
3721 player[k].rotation*=360/6.28;
3722 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3723 player[k].targetrotation=player[k].rotation;
3724 player[k].lowrotation=player[k].rotation;
3725 if(k==0)numwallflipped++;
3729 lowpoint=tempcoords1;
3730 lowpointtarget=lowpoint+DoRotation(player[k].facing,0,90,0)*1.5;
3731 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3732 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
3734 player[k].targetanimation=walljumprightanim;
3735 player[k].targetframe=0;
3736 emit_sound_at(movewhooshsound, player[k].coords);
3737 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
3739 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3740 player[k].rotation=-asin(0-lowpointtarget.x);
3741 player[k].rotation*=360/6.28;
3742 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3743 player[k].targetrotation=player[k].rotation;
3744 player[k].lowrotation=player[k].rotation;
3745 if(k==0)numwallflipped++;
3749 lowpoint=tempcoords1;
3750 lowpointtarget=lowpoint+player[k].facing*2;
3751 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3752 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
3754 player[k].targetanimation=walljumpbackanim;
3755 player[k].targetframe=0;
3756 emit_sound_at(movewhooshsound, player[k].coords);
3757 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
3759 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3760 player[k].rotation=-asin(0-lowpointtarget.x);
3761 player[k].rotation*=360/6.28;
3762 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3763 player[k].targetrotation=player[k].rotation;
3764 player[k].lowrotation=player[k].rotation;
3765 if(k==0)numwallflipped++;
3769 lowpoint=tempcoords1;
3770 lowpointtarget=lowpoint-player[k].facing*2;
3771 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3772 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
3774 player[k].targetanimation=walljumpfrontanim;
3775 player[k].targetframe=0;
3776 emit_sound_at(movewhooshsound, player[k].coords);
3777 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
3779 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3780 player[k].rotation=-asin(0-lowpointtarget.x);
3781 player[k].rotation*=360/6.28;
3782 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3783 player[k].rotation+=180;
3784 player[k].targetrotation=player[k].rotation;
3785 player[k].lowrotation=player[k].rotation;
3786 if(k==0)numwallflipped++;
3794 else if(objects.type[i]==rocktype){
3795 lowpoint2=player[k].coords;
3796 lowpoint=player[k].coords;
3798 if(objects.model[i].LineCheck(&lowpoint,&lowpoint2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1){
3799 player[k].coords=colpoint;
3800 player[k].collide=1;
3803 if((player[k].targetanimation==jumpdownanim||player[k].isFlip())){
3804 if(player[k].isFlip()&&animation[player[k].targetanimation].label[player[k].targetframe]==7)player[k].RagDoll(0);
3806 if(player[k].targetanimation==jumpupanim){player[k].jumppower=-4;player[k].targetanimation=player[k].getIdle();}
3808 player[k].targetframe=0;
3809 player[k].onterrain=1;
3811 if(player[k].id==0){
3812 OPENAL_SetPaused(channels[whooshsound], true);
3813 OPENAL_SetVolume(channels[whooshsound], 0);
3816 if((player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].wasLanding()){
3817 if(player[k].isFlip())player[k].jumppower=-4;
3818 player[k].targetanimation=player[k].getLanding();
3819 emit_sound_at(landsound, player[k].coords, 128.);
3821 envsound[numenvsounds]=player[k].coords;
3822 envsoundvol[numenvsounds]=16;
3823 envsoundlife[numenvsounds]=.4;
3832 if(tempcollide&&terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz]&&(/*player[k].jumptogglekeydown*/1==1||player[k].aitype!=playercontrolled))
3833 for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
3834 i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
3835 lowpoint=player[k].coords;
3837 if(objects.type[i]!=rocktype)
3838 if(player[k].SphereCheck(&lowpoint, 1.33, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
3839 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].onterrain)player[k].avoidcollided=1;
3840 player[k].coords=lowpoint;
3841 player[k].coords.y-=1.35;
3842 player[k].collide=1;
3844 if((player[k].grabdelay<=0||player[k].aitype!=playercontrolled)&&((/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)&&*/player[k].currentanimation!=climbanim&&player[k].currentanimation!=hanganim&&!player[k].isWallJump())||player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
3845 lowpoint=player[k].coords;
3846 objects.model[i].SphereCheckPossible(&lowpoint, 1.5, &objects.position[i], &objects.rotation[i]);
3847 lowpoint=player[k].coords;
3851 facing=DoRotation(facing,0,player[k].targetrotation+180,0);
3852 lowpointtarget=lowpoint+facing*1.4;
3853 whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3855 lowpoint=player[k].coords;
3857 lowpointtarget=lowpoint+facing*1.4;
3859 lowpointtarget2=lowpointtarget;
3861 lowpointtarget3=lowpointtarget;
3863 lowpointtarget4=lowpointtarget;
3865 lowpointtarget5=lowpointtarget;
3867 lowpointtarget6=lowpointtarget;
3869 lowpointtarget7=lowpoint;
3871 lowpointtarget2.x+=.1;
3873 lowpointtarget3.z+=.1;
3875 lowpointtarget4.x-=.1;
3877 lowpointtarget5.z-=.1;
3879 lowpointtarget6.y+=45/13;
3880 lowpointtarget6+=facing*.6;
3881 lowpointtarget7.y+=90/13;
3882 whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3883 if(objects.friction[i]>.5)
3886 if(whichhit!=-1)if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim)player[k].collided=1;
3887 if(checkcollide(lowpoint7,lowpointtarget7)==-1)
3888 if(checkcollide(lowpoint6,lowpointtarget6)==-1)
3889 if(objects.model[i].LineCheckPossible(&lowpoint2,&lowpointtarget2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint3,&lowpointtarget3,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint4,&lowpointtarget4,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint5,&lowpointtarget5,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)
3891 lowpoint=player[k].coords;
3892 lowpoint.y+=(float)j/13;
3893 lowpointtarget=lowpoint+facing*1.4;
3894 if(objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint2,&objects.position[i],&objects.rotation[i])==-1){
3898 /*if(j>=25&&(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)){
3901 if(j<=25&&player[k].targetanimation==jumpdownanim){
3904 if(j!=100&&(/*j>25||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
3905 lowpoint=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0);
3906 if(1==1/*dotproduct(&player[k].velocity,&lowpoint)>0||player[k].aitype!=playercontrolled||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim||player[k].targetanimation==jumpupanim)*/){
3907 lowpoint=player[k].coords;
3908 lowpoint.y+=(float)j/13;
3909 lowpointtarget=lowpoint+facing*1.3;
3910 flatfacing=player[k].coords;
3911 player[k].coords=colpoint-DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0)*.01;
3912 player[k].coords.y=lowpointtarget.y-.07;
3913 player[k].currentoffset=(flatfacing-player[k].coords)/player[k].scale;
3915 if(j>10||!player[k].isRun()){
3916 if(player[k].targetanimation==jumpdownanim||player[k].targetanimation==jumpupanim){
3917 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
3919 emit_sound_at(jumpsound, player[k].coords, 128.);
3921 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3922 player[k].rotation=-asin(0-lowpointtarget.x);
3923 player[k].rotation*=360/6.28;
3924 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3925 player[k].targetrotation=player[k].rotation;
3926 player[k].lowrotation=player[k].rotation;
3928 //player[k].velocity=lowpointtarget*.03;
3929 player[k].velocity=0;
3931 if(/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim){
3932 //player[k].currentanimation=climbanim;
3933 player[k].targetanimation=climbanim;
3934 player[k].jumppower=0;
3935 player[k].jumpclimb=1;
3937 player[k].transspeed=6;
3940 //player[k].currentframe=1;
3941 player[k].targetframe=1;
3943 //player[k].currentframe=0;
3944 player[k].targetframe=0;
3945 //player[k].currentanimation=hanganim;
3946 player[k].targetanimation=hanganim;
3947 player[k].jumppower=0;
3961 if(player[k].collide<=0){
3962 if(!player[k].onterrain&&player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim&&!player[k].isWallJump()&&!player[k].isFlip()){
3963 if(player[k].currentanimation!=climbanim&&player[k].currentanimation!=tempanim&&player[k].targetanimation!=backhandspringanim&&(player[k].targetanimation!=rollanim||player[k].targetframe<2||player[k].targetframe>6)){
3964 if(player[k].targetanimation==staggerbackhighanim||player[k].targetanimation==staggerbackhardanim)player[k].RagDoll(0);
3965 player[k].targetanimation=jumpdownanim;
3966 player[k].targetframe=0;
3970 emit_sound_at(whooshsound, player[k].coords, 128.);
3972 player[k].velocity.y+=gravity;
3977 player[k].realoldcoords=player[k].coords;
3980 static XYZ oldviewer;
3983 player[0].forwardkeydown=Input::isKeyDown(forwardkey);
3984 player[0].leftkeydown=Input::isKeyDown(leftkey);
3985 player[0].backkeydown=Input::isKeyDown(backkey);
3986 player[0].rightkeydown=Input::isKeyDown(rightkey);
3987 player[0].jumpkeydown=Input::isKeyDown(jumpkey);
3988 player[0].crouchkeydown=Input::isKeyDown(crouchkey);
3989 player[0].drawkeydown=Input::isKeyDown(drawkey);
3990 player[0].throwkeydown=Input::isKeyDown(throwkey);
3994 player[0].forwardkeydown=0;
3995 player[0].leftkeydown=0;
3996 player[0].backkeydown=0;
3997 player[0].rightkeydown=0;
3998 player[0].jumpkeydown=0;
3999 player[0].crouchkeydown=0;
4000 player[0].drawkeydown=0;
4001 player[0].throwkeydown=0;
4004 if(!player[0].jumpkeydown)player[0].jumpclimb=0;
4007 static bool endkeydown;
4014 facing=DoRotation(facing,-rotation2,0,0);
4015 facing=DoRotation(facing,0,0-rotation,0);
4020 flatfacing=DoRotation(flatfacing,0,-rotation,0);
4022 if(Input::isKeyDown(forwardkey))viewer+=facing*multiplier*4;
4023 if(Input::isKeyDown(backkey))viewer-=facing*multiplier*4;
4024 if(Input::isKeyDown(leftkey))viewer+=DoRotation(flatfacing*multiplier,0,90,0)*4;
4025 if(Input::isKeyDown(rightkey))viewer+=DoRotation(flatfacing*multiplier,0,-90,0)*4;
4026 if(Input::isKeyDown(jumpkey))viewer.y+=multiplier*4;
4027 if(Input::isKeyDown(crouchkey))viewer.y-=multiplier*4;
4028 if(!endkeydown&&(Input::isKeyDown(SDLK_1)||Input::isKeyDown(SDLK_2)||Input::isKeyDown(SDLK_3)||Input::isKeyDown(SDLK_4)||Input::isKeyDown(SDLK_5)
4029 ||Input::isKeyDown(SDLK_6)||Input::isKeyDown(SDLK_7)||Input::isKeyDown(SDLK_8)||Input::isKeyDown(SDLK_9)||Input::isKeyDown(SDLK_0)
4030 ||Input::isKeyDown(SDLK_MINUS))){
4032 if(Input::isKeyDown(SDLK_1))whichend=1;
4033 if(Input::isKeyDown(SDLK_2))whichend=2;
4034 if(Input::isKeyDown(SDLK_3))whichend=3;
4035 if(Input::isKeyDown(SDLK_4))whichend=4;
4036 if(Input::isKeyDown(SDLK_5))whichend=5;
4037 if(Input::isKeyDown(SDLK_6))whichend=6;
4038 if(Input::isKeyDown(SDLK_7))whichend=7;
4039 if(Input::isKeyDown(SDLK_8))whichend=8;
4040 if(Input::isKeyDown(SDLK_9))whichend=9;
4041 if(Input::isKeyDown(SDLK_0))whichend=0;
4042 if(Input::isKeyDown(SDLK_MINUS))whichend=-1;
4044 participantfocus[whichdialogue][indialogue]=whichend;
4045 participantlocation[whichdialogue][whichend]=player[whichend].coords;
4046 participantrotation[whichdialogue][whichend]=player[whichend].rotation;
4049 participantfocus[whichdialogue][indialogue]=-1;
4051 if(player[participantfocus[whichdialogue][indialogue]].dead){
4056 dialoguecamera[whichdialogue][indialogue]=viewer;
4057 dialoguecamerarotation[whichdialogue][indialogue]=rotation;
4058 dialoguecamerarotation2[whichdialogue][indialogue]=rotation2;
4060 if(indialogue<numdialogueboxes[whichdialogue]){
4061 if(dialogueboxsound[whichdialogue][indialogue]!=0){
4063 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
4064 temppos=temppos-viewer;
4065 Normalise(&temppos);
4069 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
4070 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
4071 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
4072 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
4073 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
4074 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
4075 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
4076 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
4077 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
4078 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
4079 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
4080 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
4081 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
4082 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
4083 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
4084 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
4085 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
4086 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
4087 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
4088 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
4089 emit_sound_at(whichsoundplay, temppos);
4093 for(j=0;j<numplayers;j++){
4094 participantfacing[whichdialogue][indialogue][j]=participantfacing[whichdialogue][indialogue-1][j];
4099 if((Input::isKeyDown(SDLK_KP1)||Input::isKeyDown(SDLK_KP2)||Input::isKeyDown(SDLK_KP3)||Input::isKeyDown(SDLK_KP4)||Input::isKeyDown(SDLK_KP5)
4100 ||Input::isKeyDown(SDLK_KP6)||Input::isKeyDown(SDLK_KP7)||Input::isKeyDown(SDLK_KP8)||Input::isKeyDown(SDLK_KP9)||Input::isKeyDown(SDLK_KP0)
4103 if(Input::isKeyDown(SDLK_KP1))whichend=1;
4104 if(Input::isKeyDown(SDLK_KP2))whichend=2;
4105 if(Input::isKeyDown(SDLK_KP3))whichend=3;
4106 if(Input::isKeyDown(SDLK_KP4))whichend=4;
4107 if(Input::isKeyDown(SDLK_KP5))whichend=5;
4108 if(Input::isKeyDown(SDLK_KP6))whichend=6;
4109 if(Input::isKeyDown(SDLK_KP7))whichend=7;
4110 if(Input::isKeyDown(SDLK_KP8))whichend=8;
4111 if(Input::isKeyDown(SDLK_KP9))whichend=9;
4112 if(Input::isKeyDown(SDLK_KP0))whichend=0;
4113 participantfacing[whichdialogue][indialogue][whichend]=facing;
4115 if(!Input::isKeyDown(SDLK_1)&&!Input::isKeyDown(SDLK_2)&&!Input::isKeyDown(SDLK_3)&&!Input::isKeyDown(SDLK_4)&&!Input::isKeyDown(SDLK_5)
4116 &&!Input::isKeyDown(SDLK_6)&&!Input::isKeyDown(SDLK_7)&&!Input::isKeyDown(SDLK_8)&&!Input::isKeyDown(SDLK_9)&&!Input::isKeyDown(SDLK_0)
4117 &&!Input::isKeyDown(SDLK_MINUS)){
4120 if(indialogue>=numdialogueboxes[whichdialogue]){
4127 OPENAL_SetPaused(channels[whooshsound], true);
4128 viewer=dialoguecamera[whichdialogue][indialogue];
4129 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.1){
4130 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.1;
4132 rotation=dialoguecamerarotation[whichdialogue][indialogue];
4133 rotation2=dialoguecamerarotation2[whichdialogue][indialogue];
4134 if(dialoguetime>0.5)
4135 if((!endkeydown&&(Input::isKeyDown(SDLK_1)||Input::isKeyDown(SDLK_2)||Input::isKeyDown(SDLK_3)||Input::isKeyDown(SDLK_4)||Input::isKeyDown(SDLK_5)
4136 ||Input::isKeyDown(SDLK_6)||Input::isKeyDown(SDLK_7)||Input::isKeyDown(SDLK_8)||Input::isKeyDown(SDLK_9)||Input::isKeyDown(SDLK_0)
4137 ||Input::isKeyDown(SDLK_MINUS)))||(Input::isKeyDown(attackkey)&&!oldbuttondialogue)){
4140 if(indialogue<numdialogueboxes[whichdialogue]){
4141 if(dialogueboxsound[whichdialogue][indialogue]!=0){
4143 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
4144 temppos=temppos-viewer;
4145 Normalise(&temppos);
4149 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
4150 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
4151 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
4152 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
4153 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
4154 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
4155 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
4156 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
4157 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
4158 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
4159 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
4160 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
4161 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
4162 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
4163 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
4164 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
4165 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
4166 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
4167 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
4168 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
4169 if(dialogueboxsound[whichdialogue][indialogue]==-6)whichsoundplay=alarmsound;
4170 if(dialogueboxsound[whichdialogue][indialogue]!=-5){
4171 emit_sound_at(whichsoundplay, temppos);
4173 if(dialogueboxsound[whichdialogue][indialogue]==-5){
4174 hotspot[numhotspots]=player[0].coords;
4175 hotspotsize[numhotspots]=10;
4176 hotspottype[numhotspots]=-1;
4180 if(dialogueboxsound[whichdialogue][indialogue]==-6){
4184 if(player[participantfocus[whichdialogue][indialogue]].dead){
4192 if(!Input::isKeyDown(SDLK_1)&&!Input::isKeyDown(SDLK_2)&&!Input::isKeyDown(SDLK_3)&&!Input::isKeyDown(SDLK_4)&&!Input::isKeyDown(SDLK_5)
4193 &&!Input::isKeyDown(SDLK_6)&&!Input::isKeyDown(SDLK_7)&&!Input::isKeyDown(SDLK_8)&&!Input::isKeyDown(SDLK_9)&&!Input::isKeyDown(SDLK_0)
4194 &&!Input::isKeyDown(SDLK_MINUS)){
4197 if(indialogue>=numdialogueboxes[whichdialogue]){
4201 if(dialoguetype[whichdialogue]>19&&dialoguetype[whichdialogue]<30){
4204 if(dialoguetype[whichdialogue]>29&&dialoguetype[whichdialogue]<40){
4207 if(dialoguetype[whichdialogue]>49&&dialoguetype[whichdialogue]<60){
4209 for(i=1;i<numplayers;i++){
4210 player[i].aitype = attacktypecutoff;
4217 if(!Input::isKeyDown(attackkey))oldbuttondialogue=0;
4218 else oldbuttondialogue=1;
4220 static float keyrefreshdelay=0,bigrefreshdelay=0;
4222 if(!player[0].jumpkeydown){
4223 player[0].jumptogglekeydown=0;
4225 if(player[0].jumpkeydown&&player[0].targetanimation!=jumpupanim&&player[0].targetanimation!=jumpdownanim&&!player[0].isFlip())player[0].jumptogglekeydown=1;
4228 dialoguetime+=multiplier;
4229 skybox.cloudmove+=multiplier;
4230 hawkrotation+=multiplier*25;
4232 realhawkcoords.x=25;
4233 realhawkcoords=DoRotation(realhawkcoords,0,hawkrotation,0)+hawkcoords;
4234 hawkcalldelay-=multiplier/2;
4236 if(hawkcalldelay<=0)
4238 emit_sound_at(hawksound, realhawkcoords);
4240 hawkcalldelay=16+abs(Random()%8);
4242 static float temptexdetail;
4245 if(Input::isKeyDown(SDLK_h)&&debugmode){
4246 player[0].damagetolerance=200000;
4249 player[0].permanentdamage=0;
4250 player[0].superpermanentdamage=0;
4253 if(Input::isKeyDown(SDLK_j)&&!envtogglekeydown&&debugmode){
4255 if(environment>2)environment=0;
4256 Setenvironment(environment);
4262 if(!Input::isKeyDown(SDLK_j)){
4266 if(Input::isKeyDown(SDLK_c)&&!cameratogglekeydown&&debugmode){
4267 cameramode=1-cameramode;
4268 cameratogglekeydown=1;
4271 if(!Input::isKeyDown(SDLK_c)){
4272 cameratogglekeydown=0;
4275 if(Input::isKeyDown(SDLK_x)&&!Input::isKeyDown(SDLK_LSHIFT)&&!detailtogglekeydown&&debugmode){
4276 if(player[0].num_weapons>0){
4277 if(weapons.type[player[0].weaponids[0]]==sword)weapons.type[player[0].weaponids[0]]=staff;
4278 else if(weapons.type[player[0].weaponids[0]]==staff)weapons.type[player[0].weaponids[0]]=knife;
4279 else weapons.type[player[0].weaponids[0]]=sword;
4280 if(weapons.type[player[0].weaponids[0]]==sword){
4281 weapons.mass[player[0].weaponids[0]]=1.5;
4282 weapons.tipmass[player[0].weaponids[0]]=1;
4283 weapons.length[player[0].weaponids[0]]=.8;
4285 if(weapons.type[player[0].weaponids[0]]==staff){
4286 weapons.mass[player[0].weaponids[0]]=2;
4287 weapons.tipmass[player[0].weaponids[0]]=1;
4288 weapons.length[player[0].weaponids[0]]=1.5;
4291 if(weapons.type[player[0].weaponids[0]]==knife){
4292 weapons.mass[player[0].weaponids[0]]=1;
4293 weapons.tipmass[player[0].weaponids[0]]=1.2;
4294 weapons.length[player[0].weaponids[0]]=.25;
4297 detailtogglekeydown=1;
4300 if(Input::isKeyDown(SDLK_x)&&Input::isKeyDown(SDLK_LSHIFT)&&!detailtogglekeydown&&debugmode){
4302 float closestdist=-1;
4305 for(i=1;i<numplayers;i++){
4306 distance=findDistancefast(&player[i].coords,&player[0].coords);
4307 if(closestdist==-1||distance<closestdist){
4308 closestdist=distance;
4313 if(player[closest].num_weapons)
4315 if(weapons.type[player[closest].weaponids[0]]==sword)weapons.type[player[closest].weaponids[0]]=staff;
4316 else if(weapons.type[player[closest].weaponids[0]]==staff)weapons.type[player[closest].weaponids[0]]=knife;
4317 else weapons.type[player[closest].weaponids[0]]=sword;
4318 if(weapons.type[player[closest].weaponids[0]]==sword){
4319 weapons.mass[player[closest].weaponids[0]]=1.5;
4320 weapons.tipmass[player[closest].weaponids[0]]=1;
4321 weapons.length[player[closest].weaponids[0]]=.8;
4323 if(weapons.type[player[0].weaponids[0]]==staff){
4324 weapons.mass[player[0].weaponids[0]]=2;
4325 weapons.tipmass[player[0].weaponids[0]]=1;
4326 weapons.length[player[0].weaponids[0]]=1.5;
4328 if(weapons.type[player[closest].weaponids[0]]==knife){
4329 weapons.mass[player[closest].weaponids[0]]=1;
4330 weapons.tipmass[player[closest].weaponids[0]]=1.2;
4331 weapons.length[player[closest].weaponids[0]]=.25;
4334 if(!player[closest].num_weapons)
4336 player[closest].weaponids[0]=weapons.numweapons;
4337 weapons.owner[weapons.numweapons]=closest;
4338 weapons.type[weapons.numweapons]=knife;
4339 weapons.damage[weapons.numweapons]=0;
4340 weapons.numweapons++;
4341 player[closest].num_weapons=1;
4342 if(weapons.type[player[closest].weaponids[0]]==sword){
4343 weapons.mass[player[closest].weaponids[0]]=1.5;
4344 weapons.tipmass[player[closest].weaponids[0]]=1;
4345 weapons.length[player[closest].weaponids[0]]=.8;
4347 if(weapons.type[player[closest].weaponids[0]]==knife){
4348 weapons.mass[player[closest].weaponids[0]]=1;
4349 weapons.tipmass[player[closest].weaponids[0]]=1.2;
4350 weapons.length[player[closest].weaponids[0]]=.25;
4354 detailtogglekeydown=1;
4357 if(Input::isKeyDown(SDLK_u)&&debugmode){
4359 float closestdist=-1;
4362 for(i=1;i<numplayers;i++){
4363 distance=findDistancefast(&player[i].coords,&player[0].coords);
4364 if(closestdist==-1||distance<closestdist){
4365 closestdist=distance;
4370 player[closest].rotation+=multiplier*50;
4371 player[closest].targetrotation=player[closest].rotation;
4375 if(Input::isKeyDown(SDLK_o)&&!Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
4377 float closestdist=-1;
4380 for(i=1;i<numplayers;i++){
4381 distance=findDistancefast(&player[i].coords,&player[0].coords);
4382 if(closestdist==-1||distance<closestdist){
4383 closestdist=distance;
4387 if(Input::isKeyDown(SDLK_LCTRL))closest=0;
4390 player[closest].whichskin++;
4391 if(player[closest].whichskin>9)player[closest].whichskin=0;
4392 if(player[closest].whichskin>2&&player[closest].creature==wolftype)player[closest].whichskin=0;
4394 LoadTextureSave(creatureskin[player[closest].creature][player[closest].whichskin],
4395 &player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
4398 if(player[closest].numclothes){
4399 for(i=0;i<player[closest].numclothes;i++){
4400 tintr=player[closest].clothestintr[i];
4401 tintg=player[closest].clothestintg[i];
4402 tintb=player[closest].clothestintb[i];
4403 AddClothes((char *)player[closest].clothes[i],0,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
4405 player[closest].DoMipmaps();
4408 detailtogglekeydown=1;
4411 if(Input::isKeyDown(SDLK_o)&&Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
4413 float closestdist=-1;
4416 for(i=1;i<numplayers;i++){
4417 distance=findDistancefast(&player[i].coords,&player[0].coords);
4418 if(closestdist==-1||distance<closestdist){
4419 closestdist=distance;
4424 if(player[closest].creature==wolftype){
4425 headprop=player[closest].proportionhead.x/1.1;
4426 bodyprop=player[closest].proportionbody.x/1.1;
4427 armprop=player[closest].proportionarms.x/1.1;
4428 legprop=player[closest].proportionlegs.x/1.1;
4431 if(player[closest].creature==rabbittype){
4432 headprop=player[closest].proportionhead.x/1.2;
4433 bodyprop=player[closest].proportionbody.x/1.05;
4434 armprop=player[closest].proportionarms.x/1.00;
4435 legprop=player[closest].proportionlegs.x/1.1;
4439 if(player[closest].creature==rabbittype){
4440 player[closest].skeleton.id=closest;
4441 player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
4442 LoadTextureSave(":Data:Textures:Wolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[closest],&player[closest].skeleton.skinsize);
4443 player[closest].whichskin=0;
4444 player[closest].creature=wolftype;
4446 player[closest].proportionhead=1.1;
4447 player[closest].proportionbody=1.1;
4448 player[closest].proportionarms=1.1;
4449 player[closest].proportionlegs=1.1;
4450 player[closest].proportionlegs.y=1.1;
4451 player[closest].scale=.23*5*player[0].scale;
4453 player[closest].damagetolerance=300;
4457 player[closest].skeleton.id=closest;
4458 player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
4459 LoadTextureSave(":Data:Textures:Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
4460 player[closest].whichskin=0;
4461 player[closest].creature=rabbittype;
4463 player[closest].proportionhead=1.2;
4464 player[closest].proportionbody=1.05;
4465 player[closest].proportionarms=1.00;
4466 player[closest].proportionlegs=1.1;
4467 player[closest].proportionlegs.y=1.05;
4468 player[closest].scale=.2*5*player[0].scale;
4470 player[closest].damagetolerance=200;
4473 if(player[closest].creature==wolftype){
4474 player[closest].proportionhead=1.1*headprop;
4475 player[closest].proportionbody=1.1*bodyprop;
4476 player[closest].proportionarms=1.1*armprop;
4477 player[closest].proportionlegs=1.1*legprop;
4480 if(player[closest].creature==rabbittype){
4481 player[closest].proportionhead=1.2*headprop;
4482 player[closest].proportionbody=1.05*bodyprop;
4483 player[closest].proportionarms=1.00*armprop;
4484 player[closest].proportionlegs=1.1*legprop;
4485 player[closest].proportionlegs.y=1.05*legprop;
4489 detailtogglekeydown=1;
4492 if(!Input::isKeyDown(SDLK_x)){
4493 detailtogglekeydown=0;
4496 if(Input::isKeyDown(SDLK_b)&&!slomotogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
4499 slomotogglekeydown=1;
4503 if(((Input::isKeyDown(SDLK_i)&&!Input::isKeyDown(SDLK_LSHIFT)))&&!explodetogglekeydown&&debugmode){
4505 float closestdist=-1;
4507 XYZ flatfacing2,flatvelocity2;
4510 for(i=1;i<numplayers;i++){
4511 distance=findDistancefast(&player[i].coords,&player[0].coords);
4512 if(distance<144&&!player[i].headless)
4513 if(closestdist==-1||distance<closestdist){
4514 closestdist=distance;
4516 blah = player[i].coords;
4521 XYZ headspurtdirection;
4522 int i = player[closest].skeleton.jointlabels[head];
4523 for(k=0;k<player[closest].skeleton.num_joints; k++){
4524 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4525 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4526 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4527 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4528 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4529 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4530 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4531 headspurtdirection=player[closest].skeleton.joints[player[closest].skeleton.jointlabels[head]].position-player[closest].skeleton.joints[player[closest].skeleton.jointlabels[neck]].position;
4532 Normalise(&headspurtdirection);
4533 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, .6, 1);
4534 flatvelocity2+=headspurtdirection*8;
4535 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2/2, 1,1,1, .16, 1);
4537 Sprite::MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
4539 emit_sound_at(splattersound, blah);
4540 emit_sound_at(breaksound2, blah, 100.);
4542 if(player[closest].skeleton.free==2)player[closest].skeleton.free=0;
4543 player[closest].RagDoll(0);
4544 player[closest].dead=2;
4545 player[closest].headless=1;
4546 player[closest].DoBloodBig(3,165);
4551 explodetogglekeydown=1;
4554 if(((Input::isKeyDown(SDLK_i)&&Input::isKeyDown(SDLK_LSHIFT)))&&!explodetogglekeydown&&debugmode){
4556 float closestdist=-1;
4558 XYZ flatfacing2,flatvelocity2;
4561 for(i=1;i<numplayers;i++){
4562 distance=findDistancefast(&player[i].coords,&player[0].coords);
4564 if(closestdist==-1||distance<closestdist){
4565 closestdist=distance;
4567 blah=player[i].coords;
4572 emit_sound_at(splattersound, blah);
4574 emit_sound_at(breaksound2, blah);
4576 for(i=0;i<player[closest].skeleton.num_joints; i++){
4577 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4578 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4579 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4580 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4581 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4582 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4583 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4584 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
4585 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .3, 1);
4586 Sprite::MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
4589 for(i=0;i<player[closest].skeleton.num_joints; i++){
4590 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4591 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4592 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4593 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4594 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4595 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4596 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4597 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
4598 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .4, 1);
4601 for(i=0;i<player[closest].skeleton.num_joints; i++){
4602 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4603 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4604 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4605 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4606 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4607 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4608 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4609 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
4610 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
4613 for(i=0;i<player[closest].skeleton.num_joints; i++){
4614 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4615 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4616 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4617 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4618 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4619 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4620 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4621 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
4622 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
4626 for(j=0;j<numplayers; j++){
4628 if(findDistancefast(&player[j].coords,&player[closest].coords)<25){
4629 player[j].DoDamage((25-findDistancefast(&player[j].coords,&player[closest].coords))*60);
4630 if(player[j].skeleton.free==2)player[j].skeleton.free=1;
4631 player[j].skeleton.longdead=0;
4632 player[j].RagDoll(0);
4633 for(i=0;i<player[j].skeleton.num_joints; i++){
4634 temppos=player[j].skeleton.joints[i].position+player[j].coords;
4635 if(findDistancefast(&temppos,&player[closest].coords)<25){
4636 flatvelocity2=temppos-player[closest].coords;
4637 Normalise(&flatvelocity2);
4638 player[j].skeleton.joints[i].velocity+=flatvelocity2*((20-findDistancefast(&temppos,&player[closest].coords))*20);
4645 player[closest].DoDamage(10000);
4646 player[closest].RagDoll(0);
4647 player[closest].dead=2;
4648 player[closest].coords=20;
4649 player[closest].skeleton.free=2;
4655 explodetogglekeydown=1;
4658 if(!Input::isKeyDown(SDLK_i)){
4659 explodetogglekeydown=0;
4662 if(!Input::isKeyDown(SDLK_b)&&!Input::isKeyDown(SDLK_f)&&!Input::isKeyDown(SDLK_k)&&!Input::isKeyDown(SDLK_s)){
4663 slomotogglekeydown=0;
4667 if(Input::isKeyDown(SDLK_f)&&!slomotogglekeydown&&debugmode){
4668 player[0].onfire=1-player[0].onfire;
4669 if(player[0].onfire){
4670 player[0].CatchFire();
4672 if(!player[0].onfire){
4673 emit_sound_at(fireendsound, player[0].coords);
4674 OPENAL_SetPaused(channels[stream_firesound], true);
4676 slomotogglekeydown=1;
4679 if(Input::isKeyDown(SDLK_DELETE)&&editorenabled&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LSHIFT)){
4681 float closestdist=-1;
4684 for(i=1;i<numplayers;i++){
4685 distance=findDistancefast(&player[i].coords,&player[0].coords);
4686 if(closestdist==-1||distance<closestdist){
4687 closestdist=distance;
4691 if(closestdist>0&&closest>=0){
4692 //player[closest]=player[numplayers-1];
4693 //player[closest].skeleton=player[numplayers-1].skeleton;
4696 drawmodetogglekeydown=1;
4699 if(Input::isKeyDown(SDLK_DELETE)&&editorenabled&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LCTRL)){
4701 float closestdist=-1;
4704 for(i=1;i<max_objects;i++){
4705 distance=findDistancefast(&objects.position[i],&player[0].coords);
4706 if(closestdist==-1||distance<closestdist){
4707 closestdist=distance;
4711 if(closestdist>0&&closest>=0){
4712 objects.position[closest].y-=500;
4714 drawmodetogglekeydown=1;
4717 if(Input::isKeyDown(SDLK_m)&&!drawmodetogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)&&editorenabled&&debugmode){
4719 //if(drawmode>2)drawmode=0;
4720 if(objects.numobjects<max_objects-1){
4722 boxcoords.x=player[0].coords.x;
4723 boxcoords.z=player[0].coords.z;
4724 boxcoords.y=player[0].coords.y-3;
4725 if(editortype==bushtype)boxcoords.y=player[0].coords.y-.5;
4726 if(editortype==firetype)boxcoords.y=player[0].coords.y-.5;
4727 //objects.MakeObject(abs(Random()%3),boxcoords,Random()%360);
4728 float temprotat,temprotat2;
4729 temprotat=editorrotation;
4730 temprotat2=editorrotation2;
4731 if(temprotat<0||editortype==bushtype)temprotat=Random()%360;
4732 if(temprotat2<0)temprotat2=Random()%360;
4734 objects.MakeObject(editortype,boxcoords,(int)temprotat-((int)temprotat)%30,(int)temprotat2,editorsize);
4735 if(editortype==treetrunktype)
4736 objects.MakeObject(treeleavestype,boxcoords,Random()%360*(temprotat2<2)+(int)editorrotation-((int)editorrotation)%30,editorrotation2,editorsize);
4739 drawmodetogglekeydown=1;
4742 if(Input::isKeyDown(SDLK_p)&&!drawmodetogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)&&editorenabled){
4743 if(numplayers<maxplayers-1){
4744 player[numplayers].scale=.2*5*player[0].scale;
4745 player[numplayers].creature=rabbittype;
4746 player[numplayers].howactive=editoractive;
4747 player[numplayers].skeleton.id=numplayers;
4748 player[numplayers].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
4750 //texsize=512*512*3/texdetail/texdetail;
4751 //if(!player[numplayers].loaded)player[numplayers].skeleton.skinText = new GLubyte[texsize];
4752 //player[numplayers].skeleton.skinText.resize(texsize);
4754 k=abs(Random()%2)+1;
4756 LoadTextureSave(":Data:Textures:Fur3.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
4757 player[numplayers].whichskin=0;
4760 LoadTextureSave(":Data:Textures:Fur.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
4761 player[numplayers].whichskin=1;
4764 LoadTextureSave(":Data:Textures:Fur2.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
4765 player[numplayers].whichskin=2;
4768 LoadTexture(":Data:Textures:Belt.png",&player[numplayers].skeleton.drawmodelclothes.textureptr,1,1);
4769 player[numplayers].power=1;
4770 player[numplayers].speedmult=1;
4771 player[numplayers].currentanimation=bounceidleanim;
4772 player[numplayers].targetanimation=bounceidleanim;
4773 player[numplayers].currentframe=0;
4774 player[numplayers].targetframe=1;
4775 player[numplayers].target=0;
4776 player[numplayers].bled=0;
4777 player[numplayers].speed=1+(float)(Random()%100)/1000;
4779 player[numplayers].targetrotation=player[0].targetrotation;
4780 player[numplayers].rotation=player[0].rotation;
4782 player[numplayers].velocity=0;
4783 player[numplayers].coords=player[0].coords;
4784 player[numplayers].oldcoords=player[numplayers].coords;
4785 player[numplayers].realoldcoords=player[numplayers].coords;
4787 player[numplayers].id=numplayers;
4788 player[numplayers].skeleton.id=numplayers;
4789 player[numplayers].updatedelay=0;
4790 player[numplayers].normalsupdatedelay=0;
4792 player[numplayers].aitype=passivetype;
4793 player[numplayers].aitarget=0;
4795 if(player[0].creature==wolftype){
4796 headprop=player[0].proportionhead.x/1.1;
4797 bodyprop=player[0].proportionbody.x/1.1;
4798 armprop=player[0].proportionarms.x/1.1;
4799 legprop=player[0].proportionlegs.x/1.1;
4802 if(player[0].creature==rabbittype){
4803 headprop=player[0].proportionhead.x/1.2;
4804 bodyprop=player[0].proportionbody.x/1.05;
4805 armprop=player[0].proportionarms.x/1.00;
4806 legprop=player[0].proportionlegs.x/1.1;
4809 if(player[numplayers].creature==wolftype){
4810 player[numplayers].proportionhead=1.1*headprop;
4811 player[numplayers].proportionbody=1.1*bodyprop;
4812 player[numplayers].proportionarms=1.1*armprop;
4813 player[numplayers].proportionlegs=1.1*legprop;
4816 if(player[numplayers].creature==rabbittype){
4817 player[numplayers].proportionhead=1.2*headprop;
4818 player[numplayers].proportionbody=1.05*bodyprop;
4819 player[numplayers].proportionarms=1.00*armprop;
4820 player[numplayers].proportionlegs=1.1*legprop;
4821 player[numplayers].proportionlegs.y=1.05*legprop;
4824 player[numplayers].headless=0;
4825 player[numplayers].onfire=0;
4828 player[numplayers].proportionhead.z=0;
4829 player[numplayers].proportionbody.z=0;
4830 player[numplayers].proportionarms.z=0;
4831 player[numplayers].proportionlegs.z=0;
4834 player[numplayers].tempanimation.Load((char *)"Tempanim",0,0);
4836 player[numplayers].damagetolerance=200;
4838 player[numplayers].protectionhead=player[0].protectionhead;
4839 player[numplayers].protectionhigh=player[0].protectionhigh;
4840 player[numplayers].protectionlow=player[0].protectionlow;
4841 player[numplayers].armorhead=player[0].armorhead;
4842 player[numplayers].armorhigh=player[0].armorhigh;
4843 player[numplayers].armorlow=player[0].armorlow;
4844 player[numplayers].metalhead=player[0].metalhead;
4845 player[numplayers].metalhigh=player[0].metalhigh;
4846 player[numplayers].metallow=player[0].metallow;
4848 player[numplayers].immobile=player[0].immobile;
4850 player[numplayers].numclothes=player[0].numclothes;
4851 if(player[numplayers].numclothes)
4852 for(i=0;i<player[numplayers].numclothes;i++){
4853 strcpy(player[numplayers].clothes[i], player[0].clothes[i]);
4854 player[numplayers].clothestintr[i]=player[0].clothestintr[i];
4855 player[numplayers].clothestintg[i]=player[0].clothestintg[i];
4856 player[numplayers].clothestintb[i]=player[0].clothestintb[i];
4857 tintr=player[numplayers].clothestintr[i];
4858 tintg=player[numplayers].clothestintg[i];
4859 tintb=player[numplayers].clothestintb[i];
4860 AddClothes((char *)player[numplayers].clothes[i],0,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
4862 if(player[numplayers].numclothes){
4863 player[numplayers].DoMipmaps();
4866 player[numplayers].power=player[0].power;
4867 player[numplayers].speedmult=player[0].speedmult;
4869 player[numplayers].damage=0;
4870 player[numplayers].permanentdamage=0;
4871 player[numplayers].superpermanentdamage=0;
4872 player[numplayers].deathbleeding=0;
4873 player[numplayers].bleeding=0;
4874 player[numplayers].numwaypoints=0;
4875 player[numplayers].waypoint=0;
4876 player[numplayers].jumppath=0;
4877 player[numplayers].weaponstuck=-1;
4878 player[numplayers].weaponactive=-1;
4879 player[numplayers].num_weapons=0;
4880 player[numplayers].bloodloss=0;
4881 player[numplayers].dead=0;
4883 player[numplayers].loaded=1;
4887 drawmodetogglekeydown=1;
4890 if(Input::isKeyDown(SDLK_p)&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LSHIFT)&&editorenabled){
4891 if(player[numplayers-1].numwaypoints<90){
4892 player[numplayers-1].waypoints[player[numplayers-1].numwaypoints]=player[0].coords;
4893 player[numplayers-1].waypointtype[player[numplayers-1].numwaypoints]=editorpathtype;
4894 player[numplayers-1].numwaypoints++;
4896 drawmodetogglekeydown=1;
4899 if(Input::isKeyDown(SDLK_p)&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LCTRL)&&editorenabled){
4900 if(numpathpoints<30){
4901 bool connected,alreadyconnected;
4904 for(i=0;i<numpathpoints;i++){
4905 if(findDistancefast(&pathpoint[i],&player[0].coords)<.5&&i!=pathpointselected&&!connected){
4907 for(j=0;j<numpathpointconnect[pathpointselected];j++){
4908 if(pathpointconnect[pathpointselected][j]==i)alreadyconnected=1;
4910 if(!alreadyconnected){
4911 numpathpointconnect[pathpointselected]++;
4913 pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=i;
4919 pathpoint[numpathpoints-1]=player[0].coords;
4920 numpathpointconnect[numpathpoints-1]=0;
4921 if(numpathpoints>1&&pathpointselected!=-1){
4922 numpathpointconnect[pathpointselected]++;
4923 pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=numpathpoints-1;
4925 pathpointselected=numpathpoints-1;
4928 drawmodetogglekeydown=1;
4931 if(Input::isKeyDown(SDLK_PERIOD)&&!drawmodetogglekeydown&&editorenabled){
4932 pathpointselected++;
4933 if(pathpointselected>=numpathpoints)pathpointselected=-1;
4934 drawmodetogglekeydown=1;
4936 if(Input::isKeyDown(SDLK_COMMA)&&!Input::isKeyDown(SDLK_LSHIFT)&&!drawmodetogglekeydown&&editorenabled){
4937 pathpointselected--;
4938 if(pathpointselected<=-2)
4939 pathpointselected=numpathpoints-1;
4940 drawmodetogglekeydown=1;
4942 if(Input::isKeyDown(SDLK_COMMA)&&Input::isKeyDown(SDLK_LSHIFT)&&!drawmodetogglekeydown&&editorenabled){
4943 if(pathpointselected!=-1){
4945 pathpoint[pathpointselected]=pathpoint[numpathpoints];
4946 numpathpointconnect[pathpointselected]=numpathpointconnect[numpathpoints];
4947 for(i=0;i<numpathpointconnect[pathpointselected];i++){
4948 pathpointconnect[pathpointselected][i]=pathpointconnect[numpathpoints][i];
4950 for(i=0;i<numpathpoints;i++){
4951 for(j=0;j<numpathpointconnect[i];j++){
4952 if(pathpointconnect[i][j]==pathpointselected){
4953 pathpointconnect[i][j]=pathpointconnect[i][numpathpointconnect[i]-1];
4954 numpathpointconnect[i]--;
4956 if(pathpointconnect[i][j]==numpathpoints){
4957 pathpointconnect[i][j]=pathpointselected;
4961 pathpointselected=numpathpoints-1;
4963 drawmodetogglekeydown=1;
4966 if(Input::isKeyDown(SDLK_m)&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
4967 editorenabled=1-editorenabled;
4969 player[0].damagetolerance=100000;
4971 player[0].damagetolerance=200;
4973 player[0].damage=0; // these lines were in both if and else, but I think they would better fit in the if
4974 player[0].permanentdamage=0;
4975 player[0].superpermanentdamage=0;
4976 player[0].bloodloss=0;
4977 player[0].deathbleeding=0;
4978 drawmodetogglekeydown=1;
4981 if(Input::isKeyDown(SDLK_LEFT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
4983 if(editortype==treeleavestype||editortype==10)editortype--;
4984 if(editortype<0)editortype=firetype;
4985 drawmodetogglekeydown=1;
4988 if(Input::isKeyDown(SDLK_RIGHT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
4990 if(editortype==treeleavestype||editortype==10)editortype++;
4991 if(editortype>firetype)editortype=0;
4992 drawmodetogglekeydown=1;
4995 if(Input::isKeyDown(SDLK_LEFT)&&editorenabled&&!Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
4996 editorrotation-=multiplier*100;
4997 if(editorrotation<-.01)editorrotation=-.01;
4998 drawmodetogglekeydown=1;
5001 if(Input::isKeyDown(SDLK_RIGHT)&&editorenabled&&!Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
5002 editorrotation+=multiplier*100;
5003 drawmodetogglekeydown=1;
5006 if(Input::isKeyDown(SDLK_UP)&&editorenabled&&!Input::isKeyDown(SDLK_LCTRL)){
5007 editorsize+=multiplier;
5008 drawmodetogglekeydown=1;
5011 if(Input::isKeyDown(SDLK_DOWN)&&editorenabled&&!Input::isKeyDown(SDLK_LCTRL)){
5012 editorsize-=multiplier;
5013 if(editorsize<.1)editorsize=.1;
5014 drawmodetogglekeydown=1;
5018 if(Input::isKeyDown(SDLK_LEFT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&Input::isKeyDown(SDLK_LCTRL)){
5019 mapradius-=multiplier*10;
5022 if(Input::isKeyDown(SDLK_RIGHT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&Input::isKeyDown(SDLK_LCTRL)){
5023 mapradius+=multiplier*10;
5025 if(Input::isKeyDown(SDLK_UP)&&editorenabled&&Input::isKeyDown(SDLK_LCTRL)){
5026 editorrotation2+=multiplier*100;
5029 if(Input::isKeyDown(SDLK_DOWN)&&editorenabled&&Input::isKeyDown(SDLK_LCTRL)){
5030 editorrotation2-=multiplier*100;
5031 if(editorrotation2<-.01)editorrotation2=-.01;
5033 if(Input::isKeyDown(SDLK_DELETE)&&editorenabled&&objects.numobjects&&!drawmodetogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)){
5035 float closestdist=-1;
5037 for(i=0;i<objects.numobjects;i++){
5038 distance=findDistancefast(&objects.position[i],&player[0].coords);
5039 if(closestdist==-1||distance<closestdist){
5040 closestdist=distance;
5044 if(closestdist>0&&closest>=0)objects.DeleteObject(closest);
5045 drawmodetogglekeydown=1;
5049 if(!Input::isKeyDown(SDLK_m)&&!Input::isKeyDown(SDLK_LEFT)&&!Input::isKeyDown(SDLK_COMMA)&&!Input::isKeyDown(SDLK_PERIOD)&&!Input::isKeyDown(SDLK_RIGHT)&&!Input::isKeyDown(SDLK_DELETE)&&!Input::isKeyDown(SDLK_p)){
5050 drawmodetogglekeydown=0;
5053 if(Input::isKeyDown(SDLK_n)&&!Input::isKeyDown(SDLK_LCTRL)&&!texturesizetogglekeydown&&debugmode){
5054 //if(!player[0].skeleton.free)player[0].damage+=500;
5055 player[0].RagDoll(0);
5056 //player[0].spurt=1;
5057 //player[0].DoDamage(1000);
5059 emit_sound_at(whooshsound, player[0].coords, 128.);
5060 //OPENAL_SetPaused(channels[whooshsound], true);
5062 texturesizetogglekeydown=1;
5065 if(Input::isKeyDown(SDLK_n)&&Input::isKeyDown(SDLK_LCTRL)&&!texturesizetogglekeydown&&debugmode){
5068 float closestdist=-1;
5070 for(i=0;i<objects.numobjects;i++){
5071 if(objects.type[i]==treeleavestype){
5072 objects.scale[i]*=.9;
5075 texturesizetogglekeydown=1;
5078 static XYZ relative;
5079 static int randattack;
5081 static bool playerrealattackkeydown=0;
5083 if(!Input::isKeyDown(MOUSEBUTTON1)&&!Input::isKeyDown(MOUSEBUTTON2))oldbutton=0;
5084 if(!Input::isKeyDown(attackkey))oldattackkey=0;
5085 if(oldattackkey)player[0].attackkeydown=0;
5086 if(oldattackkey)playerrealattackkeydown=0;
5087 if(!oldattackkey)playerrealattackkeydown=Input::isKeyDown(attackkey);
5088 if((player[0].parriedrecently<=0||player[0].weaponactive==-1)&&(!oldattackkey||(realthreat&&player[0].lastattack!=swordslashanim&&player[0].lastattack!=knifeslashstartanim&&player[0].lastattack!=staffhitanim&&player[0].lastattack!=staffspinhitanim)))player[0].attackkeydown=Input::isKeyDown(attackkey);
5089 if(Input::isKeyDown(attackkey)&&!oldattackkey&&!player[0].backkeydown){
5090 for(k=0;k<numplayers;k++){
5091 if((player[k].targetanimation==swordslashanim||player[k].targetanimation==staffhitanim||player[k].targetanimation==staffspinhitanim)&&player[0].currentanimation!=dodgebackanim&&!player[k].skeleton.free)
5092 player[k].Reverse();
5096 if(!hostile||indialogue!=-1)player[0].attackkeydown=0;
5098 for(k=0;k<numplayers;k++){
5099 if(indialogue!=-1)player[k].attackkeydown=0;
5100 if(player[k].targetanimation!=rabbitrunninganim&&player[k].targetanimation!=wolfrunninganim){
5101 if(player[k].aitype!=playercontrolled)player[k].victim=&player[0];
5102 if(player[k].attackkeydown&&player[k].jumppower<=1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
5103 player[k].jumppower-=2;
5105 if(player[k].attackkeydown&&player[k].jumppower>1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
5106 for(i=0;i<numplayers;i++){
5108 if(player[i].targetanimation==swordslashanim||player[i].targetanimation==knifeslashstartanim||player[i].targetanimation==staffhitanim||player[i].targetanimation==staffspinhitanim)
5109 if(findDistancefast(&player[k].coords,&player[i].coords)<6.5&&!player[i].skeleton.free){
5110 player[k].targetanimation=dodgebackanim;
5112 player[k].targetframe=0;
5113 rotatetarget=player[i].coords-player[k].coords;
5114 Normalise(&rotatetarget);
5115 player[k].targetrotation=-asin(0-rotatetarget.x);
5116 player[k].targetrotation*=360/6.28;
5117 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5119 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;
5122 if(player[k].targetanimation!=dodgebackanim){
5123 if(k==0)numflipped++;
5124 player[k].targetanimation=backhandspringanim;
5126 player[k].targetframe=0;
5127 player[k].targetrotation=-rotation+180;
5128 if(player[k].leftkeydown)player[k].targetrotation-=45;
5129 if(player[k].rightkeydown)player[k].targetrotation+=45;
5130 player[k].rotation=player[k].targetrotation;
5131 player[k].jumppower-=2;
5134 if(player[k].attackkeydown&&!animation[player[k].targetanimation].attack&&!player[k].backkeydown&&(player[k].isIdle()||player[k].isRun()||player[k].targetanimation==walkanim||player[k].targetanimation==sneakanim||player[k].isCrouch())){
5135 player[k].hasvictim=0;
5137 for(i=0;i<numplayers;i++){
5139 if(!player[k].hasvictim)
5140 if((k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack!=reversal){
5141 if(findDistancefast(&player[k].coords,&player[i].coords)<4.5&&!player[i].skeleton.free&&player[i].howactive<typedead1&&player[i].targetanimation!=jumpreversedanim&&player[i].targetanimation!=rabbitkickreversedanim&&player[i].targetanimation!=rabbitkickanim&&player[k].targetanimation!=rabbitkickanim&&player[i].targetanimation!=getupfrombackanim&&(player[i].targetanimation!=staggerbackhighanim&&(player[i].targetanimation!=staggerbackhardanim||animation[staggerbackhardanim].label[player[i].targetframe]==6))&&player[i].targetanimation!=jumpdownanim&&player[i].targetanimation!=jumpupanim&&player[i].targetanimation!=getupfromfrontanim){
5142 player[k].victim=&player[i];
5143 player[k].hasvictim=1;
5144 if(player[k].aitype==playercontrolled){
5145 if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].crouchkeydown&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
5146 else if(findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1&&!reversaltrain)player[k].targetanimation=winduppunchanim;
5147 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
5148 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[i].bloodloss>player[i].damagetolerance/2)player[k].targetanimation=knifefollowanim;
5149 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
5150 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
5151 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].forwardkeydown)player[k].targetanimation=staffhitanim;
5152 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0)player[k].targetanimation=staffspinhitanim;
5153 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
5154 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
5157 if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)){
5158 if(player[k].weaponactive==-1)randattack=abs(Random()%5);
5159 else randattack=abs(Random()%5);
5160 if(player[k].weaponactive==-1&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)){
5161 if(randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
5162 else if(randattack==1&&animation[player[i].targetanimation].height!=lowheight&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
5163 else if(randattack==2&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
5164 else if(animation[player[i].targetanimation].height==lowheight)player[k].targetanimation=lowkickanim;
5166 if(player[k].weaponactive!=-1){
5167 if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
5168 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)/*&&animation[player[i].targetanimation].height!=lowheight*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
5169 //else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)player[k].targetanimation=knifefollowanim;
5170 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
5171 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack<3)player[k].targetanimation=staffhitanim;
5172 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack>=3)player[k].targetanimation=staffspinhitanim;
5173 else if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==1&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
5174 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
5178 if(player[k].targetanimation==upunchanim&&player[k].creature==wolftype)player[k].targetanimation=wolfslapanim;
5180 if((tutoriallevel!=1||tutorialstage==22)&&player[i].howactive<typedead1&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&!player[i].skeleton.free&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&(((player[i].stunned>0&&player[k].madskills)||(player[i].surprised>0)||player[i].aitype==passivetype)||(player[k].weaponactive!=-1&&player[i].stunned>0))&&normaldotproduct(player[i].facing,player[i].coords-player[k].coords)>0&&(k==0)){
5181 if(player[k].weaponactive==-1){
5182 player[i].targetanimation=sneakattackedanim;
5183 player[i].currentanimation=sneakattackedanim;
5184 player[k].currentanimation=sneakattackanim;
5185 player[k].targetanimation=sneakattackanim;
5186 player[k].oldcoords=player[k].coords;
5187 player[k].coords=player[i].coords;
5189 if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife){
5190 player[i].targetanimation=knifesneakattackedanim;
5191 player[i].currentanimation=knifesneakattackedanim;
5192 player[k].currentanimation=knifesneakattackanim;
5193 player[k].targetanimation=knifesneakattackanim;
5194 player[i].oldcoords=player[i].coords;
5195 player[i].coords=player[k].coords;
5197 if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword){
5198 player[i].targetanimation=swordsneakattackedanim;
5199 player[i].currentanimation=swordsneakattackedanim;
5200 player[k].currentanimation=swordsneakattackanim;
5201 player[k].targetanimation=swordsneakattackanim;
5202 player[i].oldcoords=player[i].coords;
5203 player[i].coords=player[k].coords;
5205 if(player[k].weaponactive==-1||weapons.type[player[k].weaponids[player[k].weaponactive]]!=staff){
5206 player[k].victim=&player[i];
5207 player[k].hasvictim=1;
5208 player[i].targettilt2=0;
5209 player[i].targetframe=1;
5210 player[i].currentframe=0;
5212 player[i].velocity=0;
5213 player[k].targettilt2=player[i].targettilt2;
5214 player[k].currentframe=player[i].currentframe;
5215 player[k].targetframe=player[i].targetframe;
5216 player[k].target=player[i].target;
5217 player[k].velocity=0;
5218 player[k].targetrotation=player[i].rotation;
5219 player[k].rotation=player[i].rotation;
5220 player[i].targetrotation=player[i].rotation;
5223 if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free)){
5225 player[k].targetframe=0;
5227 //player[k].velocity=0;
5229 rotatetarget=player[i].coords-player[k].coords;
5230 Normalise(&rotatetarget);
5231 player[k].targetrotation=-asin(0-rotatetarget.x);
5232 player[k].targetrotation*=360/6.28;
5233 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5235 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
5237 player[k].lastattack3=player[k].lastattack2;
5238 player[k].lastattack2=player[k].lastattack;
5239 player[k].lastattack=player[k].targetanimation;
5240 //player[k].targettilt2=0;
5244 if(player[k].targetanimation==knifefollowanim&&player[k].victim==&player[i]){
5245 rotatetarget=player[i].coords-player[k].coords;
5246 Normalise(&rotatetarget);
5247 player[k].targetrotation=-asin(0-rotatetarget.x);
5248 player[k].targetrotation*=360/6.28;
5249 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5250 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
5252 player[k].victim=&player[i];
5253 player[k].hasvictim=1;
5254 player[i].targetanimation=knifefollowedanim;
5255 player[i].currentanimation=knifefollowedanim;
5256 player[i].targettilt2=0;
5257 player[i].targettilt2=player[k].targettilt2;
5258 player[i].targetframe=1;
5259 player[i].currentframe=0;
5261 player[i].velocity=0;
5262 player[k].currentanimation=knifefollowanim;
5263 player[k].targetanimation=knifefollowanim;
5264 player[k].targettilt2=player[i].targettilt2;
5265 player[k].currentframe=player[i].currentframe;
5266 player[k].targetframe=player[i].targetframe;
5267 player[k].target=player[i].target;
5268 player[k].velocity=0;
5269 player[k].oldcoords=player[k].coords;
5270 player[i].coords=player[k].coords;
5271 player[i].targetrotation=player[k].targetrotation;
5272 player[i].rotation=player[k].targetrotation;
5273 player[k].rotation=player[k].targetrotation;
5274 player[i].rotation=player[k].targetrotation;
5279 if(player[k].weaponactive!=-1){
5280 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)hasstaff=1;
5283 for(i=0;i<numplayers;i++){
5285 if((playerrealattackkeydown||player[i].dead||!hasstaff)&&(k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack==neutral&&k==0){
5286 if(!player[i].dead||!realthreat||(player[k].weaponactive==-1&&player[k].crouchkeydown))
5287 if(player[i].skeleton.free)
5288 if(findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)&&(player[i].dead||player[i].skeleton.longdead>1000||player[k].isRun()||(hasstaff)||(player[k].weaponactive!=-1&&player[i].skeleton.free&&(player[i].skeleton.longdead>2000||player[i].damage>player[i].damagetolerance/8||player[i].bloodloss>player[i].damagetolerance/2)&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)))){
5289 player[k].victim=&player[i];
5290 player[k].hasvictim=1;
5291 if(player[k].weaponactive!=-1&&tutoriallevel!=1){
5292 if(player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5))player[k].targetanimation=crouchstabanim;
5293 if(player[k].crouchkeydown&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)player[k].targetanimation=swordgroundstabanim;
5294 if(/*(player[k].crouchkeydown||!player[i].dead)&&*/findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)player[k].targetanimation=staffgroundsmashanim;
5296 if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].crouchkeydown&&player[k].targetanimation!=crouchstabanim&&(player[k].weaponactive==-1)&&player[i].dead&&player[i].skeleton.free&&player[i].skeleton.longdead>1000){
5297 player[k].targetanimation=killanim;
5298 for(j=0;j<terrain.numdecals;j++){
5299 if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
5300 terrain.DeleteDecal(j);
5303 for(l=0;l<objects.numobjects;l++){
5304 if(objects.model[l].type==decalstype)
5305 for(j=0;j<objects.model[l].numdecals;j++){
5306 if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
5307 objects.model[l].DeleteDecal(j);
5312 if(!player[i].dead||musictype!=2)
5313 if(findDistancefast(&player[k].coords,&player[i].coords)<3.5&&(player[k].isRun()||(player[k].isIdle()&&player[k].attackkeydown))&&(player[k].staggerdelay<=0&&(player[i].dead||(player[i].skeleton.longdead<300&&player[k].lastattack!=spinkickanim&&player[i].skeleton.free)))&&(!player[i].dead||musictype!=stream_music2)){
5314 player[k].targetanimation=dropkickanim;
5315 for(j=0;j<terrain.numdecals;j++){
5316 if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
5317 terrain.DeleteDecal(j);
5320 for(l=0;l<objects.numobjects;l++){
5321 if(objects.model[l].type==decalstype)
5322 for(j=0;j<objects.model[l].numdecals;j++){
5323 if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
5324 objects.model[l].DeleteDecal(j);
5330 if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free||player[k].targetanimation==killanim||player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim||player[k].targetanimation==dropkickanim)){
5332 player[k].targetframe=0;
5334 //player[k].velocity=0;
5336 rotatetarget=player[i].coords-player[k].coords;
5337 if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim){
5338 rotatetarget=(player[i].coords+(player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position+player[i].skeleton.joints[player[i].skeleton.jointlabels[neck]].position)/2*player[i].scale)-player[k].coords;
5340 Normalise(&rotatetarget);
5341 player[k].targetrotation=-asin(0-rotatetarget.x);
5342 player[k].targetrotation*=360/6.28;
5343 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5345 if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim){
5346 player[k].targetrotation+=(float)(abs(Random()%100)-50)/4;
5349 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
5350 if(player[k].targetanimation==staffgroundsmashanim)player[k].targettilt2+=10;
5352 player[k].lastattack3=player[k].lastattack2;
5353 player[k].lastattack2=player[k].lastattack;
5354 player[k].lastattack=player[k].targetanimation;
5356 if(player[k].targetanimation==swordgroundstabanim){
5357 player[k].targetrotation+=30;
5359 //player[k].targettilt2=0;
5365 if(!player[k].hasvictim){
5366 for(i=0;i<numplayers;i++){
5367 if((player[k].hasvictim==0)&&i!=k&&(i==0||k==0)&&!player[i].skeleton.free){
5368 player[k].victim=&player[i];
5369 player[k].hasvictim=1;
5371 if(player[k].hasvictim&&!player[i].skeleton.free)
5372 if(findDistancefast(&player[k].coords,&player[i].coords)<findDistancefast(&player[k].coords,&player[k].victim->coords)&&i!=k&&(i==0||k==0)){
5373 player[k].victim=&player[i];
5377 if(player[k].aitype==playercontrolled)
5378 if(player[k].attackkeydown&&(player[k].isRun())&&player[k].wasRun()&&((player[k].hasvictim&&findDistancefast(&player[k].coords,&player[k].victim->coords)<12*(player[k].scale*5)*(player[k].scale*5)&&findDistancefast(&player[k].coords,&player[k].victim->coords)>7*(player[k].scale*5)*(player[k].scale*5)&&!player[k].victim->skeleton.free&&player[k].victim->targetanimation!=getupfrombackanim&&player[k].victim->targetanimation!=getupfromfrontanim&&animation[player[k].victim->targetanimation].height!=lowheight&&player[k].aitype!=playercontrolled&&normaldotproduct(player[k].facing,player[k].victim->coords-player[k].coords)>0&&player[k].rabbitkickenabled)||player[k].jumpkeydown)){
5380 player[k].targetanimation=rabbitkickanim;
5381 player[k].targetframe=0;
5384 if(animation[player[k].targetanimation].attack&&k==0){
5387 if(player[k].weaponactive!=-1){
5388 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)armedstaff=1;
5391 if(player[k].weaponactive!=-1){
5392 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)armedsword=1;
5395 if(player[k].weaponactive!=-1){
5396 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)armedknife=1;
5398 if(armedstaff)numstaffattack++;
5399 else if(armedsword)numswordattack++;
5400 else if(armedknife)numknifeattack++;
5401 else numunarmedattack++;
5408 static float collisionradius;
5410 for(k=0;k<numplayers;k++){
5411 for(i=k;i<numplayers;i++){
5414 if((animation[player[i].targetanimation].attack!=reversed&&animation[player[i].targetanimation].attack!=reversal&&animation[player[k].targetanimation].attack!=reversed&&animation[player[k].targetanimation].attack!=reversal)||(i!=0&&k!=0))
5415 if((animation[player[i].currentanimation].attack!=reversed&&animation[player[i].currentanimation].attack!=reversal&&animation[player[k].currentanimation].attack!=reversed&&animation[player[k].currentanimation].attack!=reversal)||(i!=0&&k!=0))
5416 if(player[i].howactive<=typesleeping&&player[k].howactive<=typesleeping)
5417 if(player[i].howactive!=typesittingwall&&player[k].howactive!=typesittingwall)
5418 if(i!=k&&player[i].whichpatchx==player[k].whichpatchx&&player[i].whichpatchz==player[k].whichpatchz&&player[k].skeleton.oldfree==player[k].skeleton.free&&player[i].skeleton.oldfree==player[i].skeleton.free&&player[i].targetanimation!=climbanim&&player[i].targetanimation!=hanganim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim)
5419 if(player[i].coords.y>player[k].coords.y-3)
5420 if(player[i].coords.y<player[k].coords.y+3)
5421 if(player[i].coords.x>player[k].coords.x-3)
5422 if(player[i].coords.x<player[k].coords.x+3)
5423 if(player[i].coords.z>player[k].coords.z-3)
5424 if(player[i].coords.z<player[k].coords.z+3){
5425 if(findDistancefast(&player[i].coords,&player[k].coords)<3*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5426 if(player[i].onfire||player[k].onfire){
5427 if(!player[i].onfire)player[i].CatchFire();
5428 if(!player[k].onfire)player[k].CatchFire();
5432 tempcoords1=player[i].coords;
5433 tempcoords2=player[k].coords;
5434 if(!player[i].skeleton.oldfree)tempcoords1.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position.y*player[i].scale;
5435 if(!player[k].skeleton.oldfree)tempcoords2.y+=player[k].skeleton.joints[player[k].skeleton.jointlabels[abdomen]].position.y*player[k].scale;
5436 collisionradius=1.2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
5437 if(player[0].hasvictim)
5438 if(player[0].targetanimation==rabbitkickanim&&(k==0||i==0)&&!player[0].victim->skeleton.free)collisionradius=3;
5439 if((!player[i].skeleton.oldfree||!player[k].skeleton.oldfree)&&(findDistancefast(&tempcoords1,&tempcoords2)<collisionradius||findDistancefast(&player[i].coords,&player[k].coords)<collisionradius)){
5441 if(player[k].targetanimation==jumpdownanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[i].skeleton.oldfree&&player[i].skeleton.free&&player[i].dead&&player[k].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5442 player[k].coords.y=player[i].coords.y;
5443 player[i].velocity=player[k].velocity;
5444 player[i].skeleton.free=0;
5445 player[i].rotation=0;
5446 player[i].RagDoll(0);
5447 player[i].DoDamage(20);
5448 if(k==0)camerashake+=.3;
5449 player[i].skeleton.longdead=0;
5450 player[k].lastcollide=1;
5453 if(player[i].targetanimation==jumpdownanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[k].skeleton.oldfree&&player[k].skeleton.free&&player[k].dead&&player[i].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5454 player[i].coords.y=player[k].coords.y;
5455 player[k].velocity=player[i].velocity;
5456 player[k].skeleton.free=0;
5457 player[k].rotation=0;
5458 player[k].RagDoll(0);
5459 player[k].DoDamage(20);
5460 if(i==0)camerashake+=.3;
5461 player[k].skeleton.longdead=0;
5462 player[i].lastcollide=1;
5465 if((player[i].skeleton.oldfree==1&&findLengthfast(&player[i].velocity)>1)||(player[k].skeleton.oldfree==1&&findLengthfast(&player[k].velocity)>1)||(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0)){
5466 rotatetarget=player[k].velocity-player[i].velocity;
5467 if(((player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim)||player[i].skeleton.free)&&((player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim)||player[k].skeleton.free))
5468 if(((((findLengthfast(&rotatetarget)>150&&(i!=0&&k!=0))||(findLengthfast(&rotatetarget)>50&&player[0].rabbitkickragdoll/*currentanimation==rabbitkickanim*/&&(i==0||k==0)))&&normaldotproduct(rotatetarget,player[k].coords-player[i].coords)>0)&&((i==0||k==0)||((player[i].skeleton.oldfree==1&&k!=0&&animation[player[k].currentanimation].attack==neutral)||(player[k].skeleton.oldfree==1&&i!=0&&animation[player[i].currentanimation].attack==neutral)||(player[i].isFlip()&&!player[i].skeleton.oldfree&&(i==0||k==0))||(player[k].isFlip()&&!player[k].skeleton.oldfree&&(i==0||k==0))||(i==0||k==0))))||((player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip())&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&(i==0||k==0)&&(!player[i].skeleton.oldfree&&!player[k].skeleton.oldfree))){
5470 if((i!=0||player[i].skeleton.free)&&(k!=0||player[k].skeleton.free)||(animation[player[i].targetanimation].height==highheight&&animation[player[k].targetanimation].height==highheight)){
5471 if(tutoriallevel!=1){
5472 emit_sound_at(heavyimpactsound, player[i].coords);
5474 //player[i].velocity=player[k].velocity;
5475 //player[k].velocity=player[i].velocity;
5477 player[i].RagDoll(0);
5478 if(player[i].damage>player[i].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[i].dead){
5479 award_bonus(0, aimbonus);
5481 player[i].DoDamage(findLengthfast(&rotatetarget)/4);
5482 player[k].RagDoll(0);
5483 if(player[k].damage>player[k].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[k].dead){
5484 award_bonus(0, aimbonus); // Huh, again?
5486 player[k].DoDamage(findLengthfast(&rotatetarget)/4);
5488 //if(player[i].skeleton.oldfree){
5489 for(j=0;j<player[i].skeleton.num_joints;j++){
5490 player[i].skeleton.joints[j].velocity=player[i].skeleton.joints[j].velocity/5+player[k].velocity;
5493 //if(player[k].skeleton.oldfree){
5494 for(j=0;j<player[k].skeleton.num_joints;j++){
5495 player[k].skeleton.joints[j].velocity=player[k].skeleton.joints[j].velocity/5+player[i].velocity;
5501 if((animation[player[i].targetanimation].attack==neutral||animation[player[i].targetanimation].attack==normalattack)&&(animation[player[k].targetanimation].attack==neutral||animation[player[k].targetanimation].attack==normalattack)){
5503 if(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0){
5504 if(findDistancefast(&player[k].coords,&player[i].coords)<.5*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5505 rotatetarget=player[k].coords-player[i].coords;
5506 Normalise(&rotatetarget);
5507 player[k].coords=(player[k].coords+player[i].coords)/2;
5508 player[i].coords=player[k].coords-rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
5509 player[k].coords+=rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
5510 if(player[k].howactive==typeactive||hostile)
5511 if(player[k].isIdle()){
5512 if(player[k].howactive<typesleeping){
5513 player[k].targetanimation=player[k].getStop();
5514 player[k].targetframe=0;
5517 else if(player[k].howactive==typesleeping)
5519 player[k].targetanimation=getupfromfrontanim;
5520 player[k].targetframe=0;
5523 if(!editorenabled)player[k].howactive=typeactive;
5525 if(player[i].howactive==typeactive||hostile)
5526 if(player[i].isIdle()){
5527 if(player[i].howactive<typesleeping){
5528 player[i].targetanimation=player[i].getStop();
5529 player[i].targetframe=0;
5534 player[i].targetanimation=getupfromfrontanim;
5535 player[i].targetframe=0;
5538 if(!editorenabled)player[i].howactive=typeactive;
5542 if(k==0&&i!=0&&player[k].targetanimation==jumpdownanim&&!player[i].isCrouch()&&player[i].targetanimation!=rollanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[k].lastcollide<=0&&player[k].velocity.y<-10){
5543 player[i].velocity=player[k].velocity;
5544 player[k].velocity=player[k].velocity*-.5;
5545 //player[i].velocity.y-=10;
5546 player[k].velocity.y=player[i].velocity.y;
5547 player[i].DoDamage(20);
5548 player[i].RagDoll(0);
5549 player[k].lastcollide=1;
5550 award_bonus(k, AboveBonus);
5552 if(i==0&&k!=0&&player[i].targetanimation==jumpdownanim&&!player[k].isCrouch()&&player[k].targetanimation!=rollanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[i].lastcollide<=0&&player[i].velocity.y<-10){
5553 player[k].velocity=player[i].velocity;
5554 player[i].velocity=player[i].velocity*-.3;
5555 //player[k].velocity.y-=10;
5556 player[i].velocity.y=player[k].velocity.y;
5557 player[k].DoDamage(20);
5558 player[k].RagDoll(0);
5559 player[i].lastcollide=1;
5560 award_bonus(i, AboveBonus);
5566 player[i].CheckKick();
5567 player[k].CheckKick();
5573 for(k=0;k<numplayers;k++){
5574 for(i=k;i<numplayers;i++){
5576 if(i<numplayers&&i!=k&&player[k].skeleton.free==0&&player[i].skeleton.oldfree==0&&(player[i].targetanimation==jumpupanim||player[k].targetanimation==jumpupanim)&&(player[i].aitype==playercontrolled||player[k].aitype==playercontrolled)&&((player[i].aitype==attacktypecutoff&&player[i].stunned<=0)||(player[k].aitype==attacktypecutoff&&player[k].stunned<=0))){
5577 if(findDistancefast(&player[i].coords,&player[k].coords)<10*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)&&findDistancefastflat(&player[i].coords,&player[k].coords)<2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5578 if(player[i].targetanimation==jumpupanim&&player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim&&animation[player[k].targetanimation].height==middleheight&&normaldotproduct(player[i].velocity,player[k].coords-player[i].coords)<0&&((player[k].aitype==playercontrolled&&player[k].attackkeydown)||player[k].aitype!=playercontrolled)){
5579 player[i].victim=&player[k];
5580 player[i].targetanimation=jumpreversedanim;
5581 player[i].currentanimation=jumpreversedanim;
5582 player[k].currentanimation=jumpreversalanim;
5583 player[k].targetanimation=jumpreversalanim;
5584 player[i].targettilt2=0;
5585 player[i].currentframe=0;
5586 player[i].targetframe=1;
5587 player[k].currentframe=0;
5588 player[k].targetframe=1;
5589 if(player[i].coords.y<player[k].coords.y+1){
5590 player[i].targetanimation=rabbitkickreversedanim;
5591 player[i].currentanimation=rabbitkickreversedanim;
5592 player[k].currentanimation=rabbitkickreversalanim;
5593 player[k].targetanimation=rabbitkickreversalanim;
5594 player[k].currentframe=1;
5595 player[k].targetframe=2;
5596 player[i].currentframe=1;
5597 player[i].targetframe=2;
5599 player[k].targettilt2=0;
5601 player[i].velocity=0;
5602 player[k].velocity=0;
5603 player[k].oldcoords=player[k].coords;
5604 player[i].coords=player[k].coords;
5605 player[k].targetrotation=player[i].targetrotation;
5606 player[k].rotation=player[i].targetrotation;
5607 player[k].victim=&player[i];
5608 if(player[k].aitype==attacktypecutoff)player[k].stunned=.5;
5610 if(player[k].targetanimation==jumpupanim&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&animation[player[i].targetanimation].height==middleheight&&normaldotproduct(player[k].velocity,player[i].coords-player[k].coords)<0&&((player[i].aitype==playercontrolled&&player[i].attackkeydown)||player[i].aitype!=playercontrolled)){
5611 player[k].victim=&player[i];
5612 player[k].targetanimation=jumpreversedanim;
5613 player[k].currentanimation=jumpreversedanim;
5614 player[i].currentanimation=jumpreversalanim;
5615 player[i].targetanimation=jumpreversalanim;
5616 player[k].targettilt2=0;
5617 player[i].targettilt2=0;
5618 player[k].currentframe=0;
5619 player[k].targetframe=1;
5620 player[i].currentframe=0;
5621 player[i].targetframe=1;
5622 if(player[k].coords.y<player[i].coords.y+1){
5623 player[k].targetanimation=rabbitkickreversedanim;
5624 player[k].currentanimation=rabbitkickreversedanim;
5625 player[i].currentanimation=rabbitkickreversalanim;
5626 player[i].targetanimation=rabbitkickreversalanim;
5627 player[k].currentframe=1;
5628 player[k].targetframe=2;
5629 player[i].currentframe=1;
5630 player[i].targetframe=2;
5633 player[k].velocity=0;
5634 player[i].velocity=0;
5635 player[i].oldcoords=player[i].coords;
5636 player[k].coords=player[i].coords;
5637 player[i].targetrotation=player[k].targetrotation;
5638 player[i].rotation=player[k].targetrotation;
5639 player[i].victim=&player[k];
5640 if(player[i].aitype==attacktypecutoff)player[i].stunned=.5;
5647 for(k=0;k<numplayers;k++)
5648 if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
5652 if(!Input::isKeyDown(SDLK_n)){
5653 texturesizetogglekeydown=0;
5656 for(k=0;k<numplayers;k++){
5657 if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
5658 if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
5659 player[k].DoDamage(1000);
5664 static bool respawnkeydown;
5665 if(!editorenabled&&(whichlevel!=-2&&(Input::isKeyDown(SDLK_z)&&Input::isKeyDown(SDLK_LMETA)&&debugmode&&!editorenabled)||(Input::isKeyDown(jumpkey)&&!respawnkeydown&&!oldattackkey&&player[0].dead))){
5666 targetlevel=whichlevel;
5670 if(!Input::isKeyDown(jumpkey))respawnkeydown=0;
5671 if(Input::isKeyDown(jumpkey))respawnkeydown=1;
5676 if(whichlevel!=-2&&Input::isKeyDown(SDLK_k)&&Input::isKeyDown(SDLK_LSHIFT)&&!slomotogglekeydown&&debugmode&&!editorenabled){
5678 if(targetlevel>numchallengelevels-1)targetlevel=0;
5681 slomotogglekeydown=1;
5683 static bool movekey;
5684 static bool connected;
5686 for(int i=0;i<numplayers;i++){
5687 if(!player[i].skeleton.free){
5688 oldtargetrotation=player[i].targetrotation;
5689 if(i==0&&indialogue==-1){
5690 if(!animation[player[0].targetanimation].attack&&player[0].targetanimation!=staggerbackhighanim&&player[0].targetanimation!=staggerbackhardanim&&player[0].targetanimation!=crouchremoveknifeanim&&player[0].targetanimation!=removeknifeanim&&player[0].targetanimation!=backhandspringanim&&player[0].targetanimation!=dodgebackanim&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
5691 if(!cameramode)player[0].targetrotation=-rotation+180;
5692 if(cameramode)player[0].targetrotation=0;
5698 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
5699 if(cameramode){facing=flatfacing;}
5701 facing=DoRotation(facing,-rotation2,0,0);
5702 facing=DoRotation(facing,0,0-rotation,0);
5705 player[0].lookrotation=-rotation;
5707 player[i].targetheadrotation=rotation;
5708 player[i].targetheadrotation2=rotation2;
5710 if(i!=0&&player[i].aitype==playercontrolled&&indialogue==-1){
5711 if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim&&player[i].targetanimation!=walljumprightkickanim&&player[i].targetanimation!=walljumpleftkickanim){
5712 player[i].targetrotation=-player[i].lookrotation+180;
5718 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
5720 facing=DoRotation(facing,-player[i].lookrotation2,0,0);
5721 facing=DoRotation(facing,0,0-player[i].lookrotation,0);
5723 player[i].targetheadrotation=player[i].lookrotation;
5724 player[i].targetheadrotation2=player[i].lookrotation2;
5727 rotatetarget=participantfacing[whichdialogue][indialogue][i];
5728 Normalise(&rotatetarget);
5729 player[i].targetheadrotation=-asin(0-rotatetarget.x);
5730 player[i].targetheadrotation*=360/6.28;
5731 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
5733 player[i].targetheadrotation*=-1;
5734 player[i].targetheadrotation+=180;
5735 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
5743 player[i].avoidsomething=0;
5745 for(j=0;j<objects.numobjects;j++){
5746 if(objects.onfire[j]){
5747 if(findDistancefast(&objects.position[j],&player[i].coords)<objects.scale[j]*objects.scale[j]*200)
5749 if(findDistancefast(&player[i].coords,&objects.position[j])<findDistancefast(&player[i].coords,&player[0].coords)){
5750 player[i].collided=0;
5751 player[i].avoidcollided=1;
5752 if(player[i].avoidsomething==0||findDistancefast(&objects.position[j],&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
5753 player[i].avoidwhere=objects.position[j];
5759 //Add avoidwhere to players
5761 for(j=0;j<numplayers;j++){
5762 if(player[j].onfire){
5763 if(findDistancefast(&player[j].coords,&player[i].coords)<0.3*0.3*200)
5765 if(findDistancefast(&player[i].coords,&player[j].coords)<findDistancefast(&player[i].coords,&player[0].coords)){
5766 player[i].collided=0;
5767 player[i].avoidcollided=1;
5768 if(player[i].avoidsomething==0||findDistancefast(&player[j].coords,&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
5769 player[i].avoidwhere=objects.position[j];
5775 if(player[i].collided>.8)player[i].avoidcollided=0;
5776 if(player[i].aitype!=playercontrolled&&indialogue==-1){
5777 player[i].jumpclimb=0;
5779 if(editorenabled)player[i].stunned=1;
5782 //if(findDistancefastflat(&player[i].coords,&player[0].coords)<3/*&&player[0].coords.y>player[i].coords.y+.1*/)player[i].pause=1;
5783 if(findDistancefastflat(&player[0].coords,&player[i].coords)<30&&player[0].coords.y>player[i].coords.y+2&&!player[0].onterrain)player[i].pause=1;
5785 /*if(player[i].aitype==passivetype&&player[i].numwaypoints<=1){
5786 player[i].forwardkeydown=0;
5787 player[i].leftkeydown=0;
5788 player[i].backkeydown=0;
5789 player[i].rightkeydown=0;
5790 player[i].crouchkeydown=0;
5791 player[i].attackkeydown=0;
5792 player[i].jumpkeydown=0;
5793 player[i].throwkeydown=0;
5796 if(player[i].aitype==pathfindtype){
5797 if(player[i].finalpathfindpoint==-1){
5798 float closestdistance;
5804 for(j=0;j<numpathpoints;j++){
5805 if(closest==-1||findDistancefast(&player[i].finalfinaltarget,&pathpoint[j])<closestdistance){
5806 closestdistance=findDistancefast(&player[i].finalfinaltarget,&pathpoint[j]);
5808 player[i].finaltarget=pathpoint[j];
5811 player[i].finalpathfindpoint=closest;
5812 for(j=0;j<numpathpoints;j++){
5813 if(numpathpointconnect[j])
5814 for(k=0;k<numpathpointconnect[j];k++){
5815 DistancePointLine(&player[i].finalfinaltarget, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
5816 if(tempdist*tempdist<closestdistance){
5817 if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
5818 closestdistance=tempdist*tempdist;
5820 player[i].finaltarget=colpoint;
5825 player[i].finalpathfindpoint=closest;
5828 if(player[i].targetpathfindpoint==-1){
5829 float closestdistance;
5835 if(player[i].lastpathfindpoint==-1){
5836 for(j=0;j<numpathpoints;j++){
5837 if(j!=player[i].lastpathfindpoint)
5838 if(closest==-1||(findDistancefast(&player[i].coords,&pathpoint[j])<closestdistance/*&&findDistancefast(&player[i].finaltarget,&pathpoint[j])<findDistancefast(&player[i].finaltarget,&player[i].coords)*/)){
5839 closestdistance=findDistancefast(&player[i].coords,&pathpoint[j]);
5843 player[i].targetpathfindpoint=closest;
5844 for(j=0;j<numpathpoints;j++){
5845 if(j!=player[i].lastpathfindpoint)
5846 if(numpathpointconnect[j])
5847 for(k=0;k<numpathpointconnect[j];k++){
5848 DistancePointLine(&player[i].coords, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
5849 if(tempdist*tempdist<closestdistance){
5850 if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
5851 //if(findDistancefast(&player[i].finaltarget,&colpoint)<findDistancefast(&player[i].finaltarget,&player[i].coords)){
5852 closestdistance=tempdist*tempdist;
5859 player[i].targetpathfindpoint=closest;
5863 for(j=0;j<numpathpoints;j++){
5864 if(j!=player[i].lastpathfindpoint&&j!=player[i].lastpathfindpoint2&&j!=player[i].lastpathfindpoint3&&j!=player[i].lastpathfindpoint4)
5867 if(numpathpointconnect[j])
5868 for(k=0;k<numpathpointconnect[j];k++){
5869 if(pathpointconnect[j][k]==player[i].lastpathfindpoint)connected=1;
5872 if(numpathpointconnect[player[i].lastpathfindpoint])
5873 for(k=0;k<numpathpointconnect[player[i].lastpathfindpoint];k++){
5874 if(pathpointconnect[player[i].lastpathfindpoint][k]==j)connected=1;
5877 tempdist=findPathDist(j,player[i].finalpathfindpoint);
5878 if(closest==-1||tempdist<closestdistance){
5879 closestdistance=tempdist;
5885 player[i].targetpathfindpoint=closest;
5888 player[i].losupdatedelay-=multiplier;
5890 rotatetarget=pathpoint[player[i].targetpathfindpoint]-player[i].coords;
5891 Normalise(&rotatetarget);
5892 player[i].targetrotation=-asin(0-rotatetarget.x);
5893 player[i].targetrotation*=360/6.28;
5894 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
5895 player[i].lookrotation=player[i].targetrotation;
5896 //player[i].aiupdatedelay=.05;
5898 if(findDistancefastflat(&player[i].coords,&pathpoint[player[i].targetpathfindpoint])<.6){
5899 player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
5900 player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
5901 player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
5902 player[i].lastpathfindpoint=player[i].targetpathfindpoint;
5903 if(player[i].lastpathfindpoint2==-1)player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
5904 if(player[i].lastpathfindpoint3==-1)player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
5905 if(player[i].lastpathfindpoint4==-1)player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
5906 player[i].targetpathfindpoint=-1;
5908 if(findDistancefastflat(&player[i].coords,&player[i].finalfinaltarget)<findDistancefastflat(&player[i].coords,&player[i].finaltarget)||findDistancefastflat(&player[i].coords,&player[i].finaltarget)<.6*(player[i].scale*5)*(player[i].scale*5)||player[i].lastpathfindpoint==player[i].finalpathfindpoint){
5909 player[i].aitype=passivetype;
5912 player[i].forwardkeydown=1;
5913 player[i].leftkeydown=0;
5914 player[i].backkeydown=0;
5915 player[i].rightkeydown=0;
5916 player[i].crouchkeydown=0;
5917 player[i].attackkeydown=0;
5918 player[i].throwkeydown=0;
5920 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
5922 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
5923 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
5925 if((tutoriallevel!=1||cananger)&&hostile&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
5926 if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled&&(player[0].coords.y<player[i].coords.y+5||player[0].onterrain))
5927 player[i].aitype=attacktypecutoff;
5928 if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
5929 player[i].aitype=attacktypecutoff;
5931 if(player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
5932 player[i].losupdatedelay=.2;
5933 for(j=0;j<numplayers;j++){
5934 if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
5935 if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
5936 if(findDistancefast(&player[i].coords,&player[j].coords)<400)
5937 if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
5938 if(player[j].coords.y<player[i].coords.y+5||player[j].onterrain)
5939 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
5940 player[i].aitype=searchtype;
5941 player[i].lastchecktime=12;
5942 player[i].lastseen=player[j].coords;
5943 player[i].lastseentime=12;
5949 if(player[i].aitype==attacktypecutoff&&musictype!=2){
5950 if(player[i].creature!=wolftype){
5951 player[i].stunned=.6;
5952 player[i].surprised=.6;
5957 if(player[i].aitype!=passivetype&&leveltime>.5){
5958 player[i].howactive=typeactive;
5961 if(player[i].aitype==passivetype){
5962 player[i].aiupdatedelay-=multiplier;
5963 player[i].losupdatedelay-=multiplier;
5964 player[i].lastseentime+=multiplier;
5965 player[i].pausetime-=multiplier;
5966 if(player[i].lastseentime>1)player[i].lastseentime=1;
5968 if(player[i].aiupdatedelay<0){
5969 if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0){
5970 rotatetarget=player[i].waypoints[player[i].waypoint]-player[i].coords;
5971 Normalise(&rotatetarget);
5972 player[i].targetrotation=-asin(0-rotatetarget.x);
5973 player[i].targetrotation*=360/6.28;
5974 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
5975 player[i].lookrotation=player[i].targetrotation;
5976 player[i].aiupdatedelay=.05;
5978 if(findDistancefastflat(&player[i].coords,&player[i].waypoints[player[i].waypoint])<1){
5979 if(player[i].waypointtype[player[i].waypoint]==wppause)player[i].pausetime=4;
5980 player[i].waypoint++;
5981 if(player[i].waypoint>player[i].numwaypoints-1)player[i].waypoint=0;
5986 if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0)player[i].forwardkeydown=1;
5987 else player[i].forwardkeydown=0;
5988 player[i].leftkeydown=0;
5989 player[i].backkeydown=0;
5990 player[i].rightkeydown=0;
5991 player[i].crouchkeydown=0;
5992 player[i].attackkeydown=0;
5993 player[i].throwkeydown=0;
5995 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
5996 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
5998 XYZ leftpos,rightpos;
5999 float leftdist,rightdist;
6000 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
6001 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
6002 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
6003 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
6004 if(leftdist<rightdist)player[i].targetrotation+=90;
6005 else player[i].targetrotation-=90;
6009 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6010 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6014 if(player[i].howactive<typesleeping)
6015 if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
6016 for(j=0;j<numenvsounds;j++){
6017 if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
6018 player[i].aitype=attacktypecutoff;
6022 if(player[i].howactive==typesleeping)
6023 if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
6024 for(j=0;j<numenvsounds;j++){
6025 if(envsoundvol[j]>14)
6026 if(findDistancefast(&player[i].coords,&envsound[j])<2*((envsoundvol[j]-14)+(envsoundvol[j]-14)*(player[i].creature==rabbittype)*3)){
6027 player[i].aitype=attacktypecutoff;
6031 if(player[i].aitype!=passivetype){
6032 if(player[i].howactive==typesleeping){
6033 player[i].targetanimation=getupfromfrontanim;
6034 player[i].targetframe=0;
6038 player[i].howactive=typeactive;
6042 if(player[i].howactive<typesleeping&&((tutoriallevel!=1||cananger)&&hostile)&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
6043 if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled)
6044 player[i].aitype=attacktypecutoff;
6045 if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
6046 player[i].aitype=attacktypecutoff;
6048 if(player[i].creature==wolftype){
6050 float smelldistance;
6052 for(j=0;j<numplayers;j++){
6053 if(j==0||(player[j].dead&&player[j].bloodloss>0)){
6054 if(j==0&&player[j].num_weapons>0){
6055 if(weapons.bloody[player[j].weaponids[0]])smelldistance=100;
6056 if(player[j].num_weapons==2)
6057 if(weapons.bloody[player[j].weaponids[1]])smelldistance=100;
6062 windsmell=windvector;
6063 Normalise(&windsmell);
6064 windsmell=windsmell*2+player[j].coords;
6065 if(findDistancefast(&player[i].coords,&windsmell)<smelldistance&&!editorenabled)
6066 player[i].aitype=attacktypecutoff;
6071 if(player[i].howactive<typesleeping&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
6072 player[i].losupdatedelay=.2;
6073 for(j=0;j<numplayers;j++){
6074 if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
6075 if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
6076 if(findDistancefast(&player[i].coords,&player[j].coords)<400)
6077 if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
6078 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
6079 player[i].lastseentime-=.2;
6080 if(j==0&&animation[player[j].targetanimation].height==lowheight)player[i].lastseentime-=.4;
6081 else player[i].lastseentime-=.6;
6083 if(player[i].lastseentime<=0){
6084 player[i].aitype=searchtype;
6085 player[i].lastchecktime=12;
6086 player[i].lastseen=player[j].coords;
6087 player[i].lastseentime=12;
6093 if(player[i].aitype==attacktypecutoff&&musictype!=2){
6094 if(player[i].creature!=wolftype){
6095 player[i].stunned=.6;
6096 player[i].surprised=.6;
6098 if(player[i].creature==wolftype){
6099 player[i].stunned=.47;
6100 player[i].surprised=.47;
6106 if(player[i].aitype==searchtype){
6107 player[i].aiupdatedelay-=multiplier;
6108 player[i].losupdatedelay-=multiplier;
6109 if(!player[i].pause)player[i].lastseentime-=multiplier;
6110 player[i].lastchecktime-=multiplier;
6112 if(player[i].isRun()&&!player[i].onground){
6113 if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
6114 test2=player[i].coords+player[i].facing;
6116 test=player[i].coords+player[i].facing;
6118 j=checkcollide(test2,test,player[i].laststanding);
6119 if(j==-1)j=checkcollide(test2,test);
6121 player[i].velocity=0;
6122 player[i].targetanimation=player[i].getStop();
6123 player[i].targetframe=0;
6125 player[i].targetrotation+=180;
6126 player[i].stunned=.5;
6127 //player[i].aitype=passivetype;
6128 player[i].aitype=pathfindtype;
6129 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6130 player[i].finalpathfindpoint=-1;
6131 player[i].targetpathfindpoint=-1;
6132 player[i].lastpathfindpoint=-1;
6133 player[i].lastpathfindpoint2=-1;
6134 player[i].lastpathfindpoint3=-1;
6135 player[i].lastpathfindpoint4=-1;
6137 else player[i].laststanding=j;
6140 if(player[i].aiupdatedelay<0){
6141 rotatetarget=player[i].lastseen-player[i].coords;
6142 Normalise(&rotatetarget);
6143 player[i].targetrotation=-asin(0-rotatetarget.x);
6144 player[i].targetrotation*=360/6.28;
6145 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6146 player[i].lookrotation=player[i].targetrotation;
6147 player[i].aiupdatedelay=.05;
6148 player[i].forwardkeydown=1;
6150 if(findDistancefastflat(&player[i].coords,&player[i].lastseen)<1*(player[i].scale*5)*(player[i].scale*5)||player[i].lastchecktime<0){
6151 player[i].forwardkeydown=0;
6152 player[i].aiupdatedelay=1;
6153 player[i].lastseen.x+=(float(Random()%100)-50)/25;
6154 player[i].lastseen.z+=(float(Random()%100)-50)/25;
6155 player[i].lastchecktime=3;
6158 player[i].leftkeydown=0;
6159 player[i].backkeydown=0;
6160 player[i].rightkeydown=0;
6161 player[i].crouchkeydown=0;
6162 player[i].attackkeydown=0;
6163 player[i].throwkeydown=0;
6165 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
6166 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6168 XYZ leftpos,rightpos;
6169 float leftdist,rightdist;
6170 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
6171 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
6172 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
6173 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
6174 if(leftdist<rightdist)player[i].targetrotation+=90;
6175 else player[i].targetrotation-=90;
6179 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6180 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6182 if(numenvsounds>0&&((tutoriallevel!=1||cananger)&&hostile))
6183 for(j=0;j<numenvsounds;j++){
6184 if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
6185 player[i].aitype=attacktypecutoff;
6189 if(!player[0].dead&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2&&((tutoriallevel!=1||cananger)&&hostile)){
6190 player[i].losupdatedelay=.2;
6191 if(findDistancefast(&player[i].coords,&player[0].coords)<4&&animation[player[i].targetanimation].height!=lowheight)
6192 {player[i].aitype=attacktypecutoff;
6193 player[i].lastseentime=1;}
6194 if(abs(Random()%2)||animation[player[i].targetanimation].height!=lowheight)
6195 if(findDistancefast(&player[i].coords,&player[0].coords)<400)
6196 if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
6197 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position,0,player[0].rotation,0)*player[0].scale+player[0].coords))||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
6198 player[i].aitype=attacktypecutoff;
6199 player[i].lastseentime=1;
6202 if(player[i].lastseentime<0){
6203 //player[i].aitype=passivetype;
6205 player[i].aitype=pathfindtype;
6206 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6207 player[i].finalpathfindpoint=-1;
6208 player[i].targetpathfindpoint=-1;
6209 player[i].lastpathfindpoint=-1;
6210 player[i].lastpathfindpoint2=-1;
6211 player[i].lastpathfindpoint3=-1;
6212 player[i].lastpathfindpoint4=-1;
6216 if(player[i].aitype!=gethelptype){
6217 player[i].runninghowlong=0;
6220 if(player[i].aitype==gethelptype){
6221 player[i].runninghowlong+=multiplier;
6222 player[i].aiupdatedelay-=multiplier;
6224 if(player[i].aiupdatedelay<0||player[i].ally==0){
6225 player[i].aiupdatedelay=.2;
6233 if(!player[i].ally){
6234 for(j=0;j<numplayers;j++){
6235 if(j!=i&&j!=0&&!player[j].dead&&player[j].howactive<typedead1&&!player[j].skeleton.free&&player[j].aitype==passivetype){
6236 distance=findDistancefast(&player[i].coords,&player[j].coords);
6237 if(closestdist==-1||distance<closestdist){
6238 closestdist=distance;
6244 if(closest!=-1)player[i].ally=closest;
6245 else player[i].ally=0;
6246 player[i].lastseen=player[0].coords;
6247 player[i].lastseentime=12;
6251 player[i].lastchecktime=12;
6252 //player[i].lastseentime-=.5;
6254 facing=player[i].coords;
6255 flatfacing=player[player[i].ally].coords;
6256 facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
6257 flatfacing.y+=player[player[i].ally].skeleton.joints[player[player[i].ally].skeleton.jointlabels[head]].position.y*player[player[i].ally].scale;
6258 if(-1!=checkcollide(facing,flatfacing))
6259 player[i].lastseentime-=.1;
6261 if(player[i].ally<=0||player[player[i].ally].skeleton.free||player[player[i].ally].aitype!=passivetype||player[i].lastseentime<=0){
6262 player[i].aitype=searchtype;
6263 player[i].lastseentime=12;
6266 if(player[i].ally>0){
6267 rotatetarget=player[player[i].ally].coords-player[i].coords;
6268 Normalise(&rotatetarget);
6269 player[i].targetrotation=-asin(0-rotatetarget.x);
6270 player[i].targetrotation*=360/6.28;
6271 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6272 player[i].lookrotation=player[i].targetrotation;
6273 player[i].aiupdatedelay=.05;
6274 player[i].forwardkeydown=1;
6276 if(findDistancefastflat(&player[i].coords,&player[player[i].ally].coords)<3){
6277 player[i].aitype=searchtype;
6278 player[i].lastseentime=12;
6279 player[player[i].ally].aitype=searchtype;
6280 if(player[player[i].ally].lastseentime<player[i].lastseentime){
6281 player[player[i].ally].lastseen=player[i].lastseen;
6282 player[player[i].ally].lastseentime=player[i].lastseentime;
6283 player[player[i].ally].lastchecktime=player[i].lastchecktime;
6287 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
6288 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6290 XYZ leftpos,rightpos;
6291 float leftdist,rightdist;
6292 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
6293 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
6294 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
6295 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
6296 if(leftdist<rightdist)player[i].targetrotation+=90;
6297 else player[i].targetrotation-=90;
6302 player[i].leftkeydown=0;
6303 player[i].backkeydown=0;
6304 player[i].rightkeydown=0;
6305 player[i].crouchkeydown=0;
6306 player[i].attackkeydown=0;
6308 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6309 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6312 if(player[i].aitype==getweapontype){
6313 player[i].aiupdatedelay-=multiplier;
6314 player[i].lastchecktime-=multiplier;
6316 if(player[i].aiupdatedelay<0){
6317 player[i].aiupdatedelay=.2;
6325 if(player[i].ally<0){
6326 for(j=0;j<weapons.numweapons;j++){
6327 if(weapons.owner[j]==-1){
6328 distance=findDistancefast(&player[i].coords,&weapons.position[j]);
6329 if(closestdist==-1||distance<closestdist){
6330 closestdist=distance;
6336 if(closest!=-1)player[i].ally=closest;
6337 else player[i].ally=-1;
6340 player[i].lastseentime=12;
6342 if(!player[0].dead&&((tutoriallevel!=1||cananger)&&hostile))
6343 if(player[i].ally<0||player[i].weaponactive!=-1||player[i].lastchecktime<=0){
6344 player[i].aitype=attacktypecutoff;
6345 player[i].lastseentime=1;
6348 if(player[i].ally>=0){
6349 if(weapons.owner[player[i].ally]!=-1||findDistancefast(&player[i].coords,&weapons.position[player[i].ally])>16){
6350 player[i].aitype=attacktypecutoff;
6351 player[i].lastseentime=1;
6353 rotatetarget=weapons.position[player[i].ally]-player[i].coords;
6354 Normalise(&rotatetarget);
6355 player[i].targetrotation=-asin(0-rotatetarget.x);
6356 player[i].targetrotation*=360/6.28;
6357 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6358 player[i].lookrotation=player[i].targetrotation;
6359 player[i].aiupdatedelay=.05;
6360 player[i].forwardkeydown=1;
6363 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
6364 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6366 XYZ leftpos,rightpos;
6367 float leftdist,rightdist;
6368 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
6369 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
6370 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
6371 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
6372 if(leftdist<rightdist)player[i].targetrotation+=90;
6373 else player[i].targetrotation-=90;
6378 player[i].leftkeydown=0;
6379 player[i].backkeydown=0;
6380 player[i].rightkeydown=0;
6381 player[i].attackkeydown=0;
6382 player[i].throwkeydown=1;
6383 player[i].crouchkeydown=0;
6384 if(player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim)player[i].throwtogglekeydown=0;
6385 player[i].drawkeydown=0;
6387 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6388 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6391 if(player[i].aitype==attacktypecutoff){
6392 player[i].aiupdatedelay-=multiplier;
6393 if(player[i].damage<player[i].damagetolerance*2/3)
6394 if((player[0].targetanimation==rabbitkickanim||player[0].targetanimation==knifethrowanim||(player[0].isFlip()&&normaldotproduct(player[0].facing,player[0].coords-player[i].coords)<0))&&!player[0].skeleton.free&&(player[i].aiupdatedelay<.1)){
6395 player[i].attackkeydown=0;
6396 if(player[i].isIdle())player[i].crouchkeydown=1;
6397 if(player[0].targetanimation!=rabbitkickanim&&player[0].weaponactive!=-1){
6398 if(weapons.type[player[0].weaponids[0]]==knife){
6399 if(player[i].isIdle()||player[i].isCrouch()||player[i].isRun()||player[i].isFlip()){
6400 if(abs(Random()%2==0))player[i].targetanimation=backhandspringanim;
6401 else player[i].targetanimation=rollanim;
6403 player[i].targetframe=0;
6404 player[i].targetrotation+=90*(abs(Random()%2)*2-1);
6405 player[i].wentforweapon=0;
6407 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim){
6408 player[i].targetanimation=flipanim;
6410 player[i].targetframe=0;
6414 player[i].forwardkeydown=0;
6415 player[i].aiupdatedelay=.02;
6417 if(player[0].isFlip()&&!player[0].skeleton.free&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
6418 if(findDistancefast(&player[0].coords,&player[i].coords)<25)
6419 if((1-player[i].damage/player[i].damagetolerance)>.5)player[i].stunned=1;
6421 if(player[i].wentforweapon<3)
6422 for(j=0;j<weapons.numweapons;j++){
6423 if(player[i].creature!=wolftype)
6424 if(player[i].num_weapons==0&&weapons.owner[j]==-1&&weapons.velocity[i].x==0&&weapons.velocity[i].z==0&&weapons.velocity[i].y==0){
6425 if(findDistancefast(&player[i].coords,&weapons.position[j])<16){
6426 player[i].wentforweapon++;
6427 player[i].lastchecktime=6;
6428 player[i].aitype=getweapontype;
6433 if(player[i].damage<player[i].damagetolerance/2)
6434 if(animation[player[i].targetanimation].height!=highheight)
6435 if(player[i].damage<player[i].damagetolerance*.5&&((player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)&&((player[i].aiupdatedelay<.15&&difficulty==2)||(player[i].aiupdatedelay<.08&&difficulty!=2)))){
6436 player[i].crouchkeydown=1;
6438 if(player[i].isRun()&&!player[i].onground){
6439 if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
6440 test2=player[i].coords+player[i].facing;
6442 test=player[i].coords+player[i].facing;
6444 j=checkcollide(test2,test,player[i].laststanding);
6445 if(j==-1)j=checkcollide(test2,test);
6447 player[i].velocity=0;
6448 player[i].targetanimation=player[i].getStop();
6449 player[i].targetframe=0;
6451 player[i].targetrotation+=180;
6452 player[i].stunned=.5;
6453 //player[i].aitype=passivetype;
6454 player[i].aitype=pathfindtype;
6455 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6456 player[i].finalpathfindpoint=-1;
6457 player[i].targetpathfindpoint=-1;
6458 player[i].lastpathfindpoint=-1;
6459 player[i].lastpathfindpoint2=-1;
6460 player[i].lastpathfindpoint3=-1;
6461 player[i].lastpathfindpoint4=-1;
6463 else player[i].laststanding=j;
6466 if(player[0].coords.y>player[i].coords.y+5&&animation[player[0].targetanimation].height!=highheight&&!player[0].onterrain){
6467 player[i].aitype=pathfindtype;
6468 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6469 player[i].finalpathfindpoint=-1;
6470 player[i].targetpathfindpoint=-1;
6471 player[i].lastpathfindpoint=-1;
6472 player[i].lastpathfindpoint2=-1;
6473 player[i].lastpathfindpoint3=-1;
6474 player[i].lastpathfindpoint4=-1;
6476 if(player[i].aiupdatedelay<0&&!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
6477 if(player[i].weaponactive==-1&&player[i].num_weapons>0)player[i].drawkeydown=Random()%2;
6478 else player[i].drawkeydown=0;
6479 player[i].rabbitkickenabled=Random()%2;
6480 rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity;
6481 if(findDistancefast(&player[player[i].aitarget].coords,&player[i].coords)<findDistancefast(&rotatetarget,&player[i].coords))
6482 rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity*findDistance(&player[player[i].aitarget].coords,&player[i].coords)/findLength(&player[i].velocity)-player[i].coords;
6483 else rotatetarget=player[player[i].aitarget].coords-player[i].coords;
6484 Normalise(&rotatetarget);
6485 player[i].targetrotation=-asin(0-rotatetarget.x);
6486 player[i].targetrotation*=360/6.28;
6487 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6488 player[i].lookrotation=player[i].targetrotation;
6489 player[i].aiupdatedelay=.2+abs((float)(Random()%100)/1000);
6491 oldkey=player[i].forwardkeydown;
6492 if(findDistancefast(&player[i].coords,&player[0].coords)>5&&(player[0].weaponactive==-1||player[i].weaponactive!=-1))player[i].forwardkeydown=1;
6493 else if((findDistancefast(&player[i].coords,&player[0].coords)>16||findDistancefast(&player[i].coords,&player[0].coords)<9)&&player[0].weaponactive!=-1)player[i].forwardkeydown=1;
6494 else if(Random()%6==0||(player[i].creature==wolftype&&Random()%3==0))player[i].forwardkeydown=1;
6495 else player[i].forwardkeydown=0;
6497 player[i].forwardkeydown=0;
6498 if(Random()%10==0)player[i].forwardkeydown=1;
6499 if(Random()%100==0){
6500 player[i].aitype=pathfindtype;
6501 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6502 player[i].finalpathfindpoint=-1;
6503 player[i].targetpathfindpoint=-1;
6504 player[i].lastpathfindpoint=-1;
6505 player[i].lastpathfindpoint2=-1;
6506 player[i].lastpathfindpoint3=-1;
6507 player[i].lastpathfindpoint4=-1;
6510 player[i].leftkeydown=0;
6511 player[i].backkeydown=0;
6512 player[i].rightkeydown=0;
6513 player[i].crouchkeydown=0;
6514 player[i].throwkeydown=0;
6516 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6517 if(Random()%2==0/*||player[0].weaponactive!=-1*/||player[i].weaponactive!=-1||player[i].creature==wolftype)player[i].attackkeydown=1;
6518 else player[i].attackkeydown=0;
6519 if((player[i].isRun())&&Random()%6&&findDistancefast(&player[i].coords,&player[0].coords)>7)player[i].attackkeydown=0;
6521 if(player[i].aitype!=playercontrolled&&(player[i].isIdle()||player[i].isCrouch()||player[i].isRun())){
6523 for(j=0;j<numplayers;j++){
6524 if(j!=i&&!player[j].skeleton.free&&player[j].hasvictim&&((tutoriallevel==1&&reversaltrain)||(Random()%2==0&&difficulty==2)||(Random()%4==0&&difficulty==1)||(Random()%8==0&&difficulty==0)||(player[j].lastattack2==player[j].targetanimation&&player[j].lastattack3==player[j].targetanimation&&(Random()%2==0||difficulty==2))||((player[i].isIdle()||player[i].isRun())&&player[j].weaponactive!=-1)||(player[j].targetanimation==swordslashanim&&player[i].weaponactive!=-1)||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)){
6525 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<4&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==spinkickanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim||player[j].targetanimation==winduppunchanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||player[j].targetanimation==knifeslashstartanim||((player[j].targetanimation==swordslashanim)&&(findDistancefast(&player[j].coords,&player[i].coords)<2||(player[i].weaponactive!=-1))))){
6526 if(target>=0)target=-1;
6531 if(target>=0)player[target].Reverse();
6534 if(player[i].collided<1)player[i].jumpkeydown=0;
6535 if((player[i].collided>.8&&player[i].jumppower>=5)||(findDistancefast(&player[i].coords,&player[0].coords)>400&&player[i].onterrain&&player[i].creature==rabbittype))player[i].jumpkeydown=1;
6536 if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
6537 player[0].jumpkeydown=0;
6538 if(player[0].targetanimation==jumpdownanim&&findDistancefast(&player[0].coords,&player[i].coords)<40)player[i].crouchkeydown=1;
6539 if(player[i].jumpkeydown)player[i].attackkeydown=0;
6540 //if(animation[player[i].targetanimation].attack==reversed)player[i].crouchkeydown=1;
6542 if(tutoriallevel==1){
6543 if(!canattack)player[i].attackkeydown=0;
6547 facing=player[i].coords;
6548 flatfacing=player[0].coords;
6549 facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
6550 flatfacing.y+=player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position.y*player[0].scale;
6551 if(player[i].occluded>=2)
6552 if(-1!=checkcollide(facing,flatfacing)){
6553 if(!player[i].pause)player[i].lastseentime-=.2;
6554 if(player[i].lastseentime<=0&&(player[i].creature!=wolftype||player[i].weaponstuck==-1)){
6555 player[i].aitype=searchtype;
6556 player[i].lastchecktime=12;
6557 player[i].lastseen=player[0].coords;
6558 player[i].lastseentime=12;
6561 else player[i].lastseentime=1;
6564 if(animation[player[0].targetanimation].height==highheight&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype)){
6565 if(player[0].coords.y>terrain.getHeight(player[0].coords.x,player[0].coords.z)+10){
6566 test=player[0].coords;
6568 if(-1==checkcollide(player[0].coords,test))player[i].stunned=1;
6571 // NOTE: Ask about logic of this call : NOTE
6572 if((player[i].aitype==passivetype && !(player[i].numwaypoints>1)) ||
6573 player[i].stunned>0 ||
6574 (player[i].pause && (player[i].damage > player[i].superpermanentdamage)))
6576 if(/*player[i].aitype==attacktypecutoff&&*/player[i].pause)player[i].lastseentime=1;
6577 player[i].targetrotation=player[i].rotation;
6578 player[i].forwardkeydown=0;
6579 player[i].leftkeydown=0;
6580 player[i].backkeydown=0;
6581 player[i].rightkeydown=0;
6582 player[i].jumpkeydown=0;
6583 player[i].attackkeydown=0;
6584 player[i].crouchkeydown=0;
6585 player[i].throwkeydown=0;
6592 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
6595 if(player[i].aitype==attacktypecutoff){
6596 rotatetarget=player[0].coords-player[i].coords;
6597 Normalise(&rotatetarget);
6598 player[i].targetheadrotation=-asin(0-rotatetarget.x);
6599 player[i].targetheadrotation*=360/6.28;
6600 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
6602 player[i].targetheadrotation*=-1;
6603 player[i].targetheadrotation+=180;
6604 //player[i].targetheadrotation2=0;
6605 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
6607 else if(player[i].howactive>=typesleeping){
6608 player[i].targetheadrotation=player[i].targetrotation;
6609 player[i].targetheadrotation2=0;
6612 if(player[i].interestdelay<=0){
6613 player[i].interestdelay=.7+(float)(abs(Random()%100))/100;
6614 player[i].headtarget=player[i].coords;
6615 player[i].headtarget.x+=(float)(abs(Random()%200)-100)/100;
6616 player[i].headtarget.z+=(float)(abs(Random()%200)-100)/100;
6617 player[i].headtarget.y+=(float)(abs(Random()%200)-100)/300;
6618 player[i].headtarget+=player[i].facing*1.5;
6620 rotatetarget=player[i].headtarget-player[i].coords;
6621 Normalise(&rotatetarget);
6622 player[i].targetheadrotation=-asin(0-rotatetarget.x);
6623 player[i].targetheadrotation*=360/6.28;
6624 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
6626 player[i].targetheadrotation*=-1;
6627 player[i].targetheadrotation+=180;
6628 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
6630 //if(whichlevel==2)player[i].jumpkeydown=0;
6632 if(animation[player[i].targetanimation].attack==reversed){
6633 //player[i].targetrotation=player[i].rotation;
6634 player[i].forwardkeydown=0;
6635 player[i].leftkeydown=0;
6636 player[i].backkeydown=0;
6637 player[i].rightkeydown=0;
6638 player[i].jumpkeydown=0;
6639 player[i].attackkeydown=0;
6640 //player[i].crouchkeydown=0;
6641 player[i].throwkeydown=0;
6645 player[i].forwardkeydown=0;
6646 player[i].leftkeydown=0;
6647 player[i].backkeydown=0;
6648 player[i].rightkeydown=0;
6649 player[i].jumpkeydown=0;
6650 player[i].crouchkeydown=0;
6651 player[i].drawkeydown=0;
6652 player[i].throwkeydown=0;
6655 if(player[i].collided<-.3)player[i].collided=-.3;
6656 if(player[i].collided>1)player[i].collided=1;
6657 player[i].collided-=multiplier*4;
6658 player[i].whichdirectiondelay-=multiplier;
6659 if(player[i].avoidcollided<-.3||player[i].whichdirectiondelay<=0){
6660 player[i].avoidcollided=-.3;
6661 player[i].whichdirection=abs(Random()%2);
6662 player[i].whichdirectiondelay=.4;
6664 if(player[i].avoidcollided>1)player[i].avoidcollided=1;
6665 player[i].avoidcollided-=multiplier/4;
6666 if(!player[i].skeleton.free)player[i].stunned-=multiplier;
6667 if(!player[i].skeleton.free)player[i].surprised-=multiplier;
6668 if(player[i].surprised<=0&&player[i].aitype==attacktypecutoff&&i!=0&&!player[i].dead&&!player[i].skeleton.free&&animation[player[i].targetanimation].attack==neutral)numresponded=1;
6670 if(!player[i].throwkeydown){
6671 player[i].throwtogglekeydown=0;
6673 if(player[i].throwkeydown&&!player[i].throwtogglekeydown){
6674 if(player[i].weaponactive==-1&&player[i].num_weapons<2&&(player[i].isIdle()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim||player[i].isFlip()||player[i].isFlip()||player[i].aitype!=playercontrolled)){
6675 for(j=0;j<weapons.numweapons;j++){
6676 if(((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1&&player[i].weaponactive==-1)
6677 if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2){
6678 if(findDistancefast(&player[i].coords,&weapons.position[j])<2){
6679 if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].aitype!=playercontrolled){
6680 player[i].throwtogglekeydown=1;
6681 player[i].targetanimation=crouchremoveknifeanim;
6683 player[i].targetframe=0;
6684 rotatetarget=weapons.position[j]-player[i].coords;
6685 Normalise(&rotatetarget);
6686 player[i].targetrotation=-asin(0-rotatetarget.x);
6687 player[i].targetrotation*=360/6.28;
6688 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6689 player[i].hasvictim=0;
6691 if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
6692 player[i].throwtogglekeydown=1;
6693 player[i].hasvictim=0;
6695 //for(i=0;i<weapons.numweapons;i++){
6696 if((((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1)||(player[i].victim&&weapons.owner[j]==player[i].victim->id))
6697 if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2&&player[i].weaponactive==-1){
6698 if(findDistancefast(&player[i].coords,&weapons.position[j])<1||player[i].victim){
6699 if(weapons.type[j]!=staff)
6700 emit_sound_at(knifedrawsound, player[i].coords, 128.);
6702 player[i].weaponactive=0;
6703 weapons.owner[j]=player[i].id;
6704 if(player[i].num_weapons>0){
6705 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
6707 player[i].num_weapons++;
6708 player[i].weaponids[0]=j;
6714 else if ((player[i].isIdle()||player[i].isFlip()||player[i].aitype!=playercontrolled)&&findDistancefast(&player[i].coords,&weapons.position[j])<5&&player[i].coords.y<weapons.position[j].y){
6715 if(!player[i].isFlip()){
6716 player[i].throwtogglekeydown=1;
6717 player[i].targetanimation=removeknifeanim;
6719 player[i].targetframe=0;
6720 rotatetarget=weapons.position[j]-player[i].coords;
6721 Normalise(&rotatetarget);
6722 player[i].targetrotation=-asin(0-rotatetarget.x);
6723 player[i].targetrotation*=360/6.28;
6724 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6726 if(player[i].isFlip()){
6727 player[i].throwtogglekeydown=1;
6728 player[i].hasvictim=0;
6730 for(k=0;k<weapons.numweapons;k++){
6731 if(player[i].weaponactive==-1)
6732 if((((weapons.velocity[k].x==0&&weapons.velocity[k].y==0&&weapons.velocity[k].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[k]==-1)||(player[i].victim&&weapons.owner[k]==player[i].victim->id))
6733 if(findDistancefastflat(&player[i].coords,&weapons.position[k])<3&&player[i].weaponactive==-1){
6734 if(weapons.type[k]!=staff)
6735 emit_sound_at(knifedrawsound, player[i].coords, 128.);
6737 player[i].weaponactive=0;
6738 weapons.owner[k]=player[i].id;
6739 if(player[i].num_weapons>0){
6740 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
6742 player[i].num_weapons++;
6743 player[i].weaponids[0]=k;
6750 if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
6752 for(j=0;j<numplayers;j++){
6753 if(player[i].weaponactive==-1)
6755 if(player[j].num_weapons&&player[j].skeleton.free&&findDistancefast(&player[i].coords,&player[j].coords)<2/*&&player[j].dead*/&&(((player[j].skeleton.forward.y<0&&player[j].weaponstuckwhere==0)||(player[j].skeleton.forward.y>0&&player[j].weaponstuckwhere==1))||player[j].weaponstuck==-1||player[j].num_weapons>1)){
6756 if(player[i].targetanimation!=rollanim&&player[i].targetanimation!=backhandspringanim){
6757 player[i].throwtogglekeydown=1;
6758 player[i].victim=&player[j];
6759 player[i].hasvictim=1;
6760 player[i].targetanimation=crouchremoveknifeanim;
6762 player[i].targetframe=0;
6763 rotatetarget=player[j].coords-player[i].coords;
6764 Normalise(&rotatetarget);
6765 player[i].targetrotation=-asin(0-rotatetarget.x);
6766 player[i].targetrotation*=360/6.28;
6767 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6769 if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
6770 player[i].throwtogglekeydown=1;
6771 player[i].victim=&player[j];
6772 player[i].hasvictim=1;
6773 int k = player[j].weaponids[0];
6774 if(player[i].hasvictim){
6777 if(player[i].victim->weaponstuck!=-1){
6778 if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
6783 if(weapons.type[k]!=staff)
6784 emit_sound_at(knifedrawsound, player[i].coords, 128.);
6787 emit_sound_at(fleshstabremovesound, player[i].coords, 128.);
6789 player[i].weaponactive=0;
6790 if(weapons.owner[k]!=-1){
6791 if(player[i].victim->num_weapons==1)player[i].victim->num_weapons=0;
6792 else player[i].victim->num_weapons=1;
6794 player[i].victim->skeleton.longdead=0;
6795 player[i].victim->skeleton.free=1;
6796 player[i].victim->skeleton.broken=0;
6798 for(int l=0;l<player[i].victim->skeleton.num_joints;l++){
6799 player[i].victim->skeleton.joints[l].velchange=0;
6800 player[i].victim->skeleton.joints[l].locked=0;
6806 Normalise(&relative);
6807 XYZ footvel,footpoint;
6809 footpoint=weapons.position[k];
6810 if(player[i].victim->weaponstuck!=-1){
6811 if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
6812 if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .8, .3);
6813 weapons.bloody[k]=2;
6814 weapons.blooddrip[k]=5;
6815 player[i].victim->weaponstuck=-1;
6816 player[i].victim->bloodloss+=2000;
6817 player[i].victim->DoDamage(2000);
6820 if(player[i].victim->num_weapons>0){
6821 if(player[i].victim->weaponstuck!=0&&player[i].victim->weaponstuck!=-1)player[i].victim->weaponstuck=0;
6822 if(player[i].victim->weaponids[0]==k)
6823 player[i].victim->weaponids[0]=player[i].victim->weaponids[player[i].victim->num_weapons];
6826 player[i].victim->weaponactive=-1;
6828 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].velocity+=relative*6;
6829 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[neck]].velocity+=relative*6;
6830 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[rightshoulder]].velocity+=relative*6;
6831 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[leftshoulder]].velocity+=relative*6;
6834 if(player[i].num_weapons>0){
6835 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
6837 player[i].num_weapons++;
6838 player[i].weaponids[0]=k;
6845 if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
6846 if(weapons.type[player[i].weaponids[0]]==knife){
6847 if(player[i].isIdle()||player[i].isRun()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isFlip())
6849 for(j=0;j<numplayers;j++){
6851 if(tutoriallevel!=1||tutorialstage==49)
6853 if(normaldotproduct(player[i].facing,player[i].coords-player[j].coords)<0&&findDistancefast(&player[i].coords,&player[j].coords)<100&&findDistancefast(&player[i].coords,&player[j].coords)>1.5&&!player[j].skeleton.free&&-1==checkcollide(DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords,DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords)){
6854 if(!player[i].isFlip()){
6855 player[i].throwtogglekeydown=1;
6856 player[i].victim=&player[j];
6857 player[i].targetanimation=knifethrowanim;
6859 player[i].targetframe=0;
6860 rotatetarget=player[j].coords-player[i].coords;
6861 Normalise(&rotatetarget);
6862 player[i].targetrotation=-asin(0-rotatetarget.x);
6863 player[i].targetrotation*=360/6.28;
6864 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6866 player[i].targettilt2=-asin(rotatetarget.y)*360/6.28;
6868 if(player[i].isFlip()){
6869 if(player[i].weaponactive!=-1){
6870 player[i].throwtogglekeydown=1;
6871 player[i].victim=&player[j];
6873 weapons.owner[player[i].weaponids[0]]=-1;
6874 aim=player[i].victim->coords+DoRotation(player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].position,0,player[i].victim->rotation,0)*player[i].victim->scale+player[i].victim->velocity*findDistance(&player[i].victim->coords,&player[i].coords)/50-(player[i].coords+DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[righthand]].position,0,player[i].rotation,0)*player[i].scale);
6877 aim=DoRotation(aim,(float)abs(Random()%30)-15,(float)abs(Random()%30)-15,0);
6879 weapons.velocity[player[i].weaponids[0]]=aim*50;
6880 weapons.tipvelocity[player[i].weaponids[0]]=aim*50;
6881 weapons.missed[player[i].weaponids[0]]=0;
6882 weapons.freetime[player[i].weaponids[0]]=0;
6883 weapons.firstfree[player[i].weaponids[0]]=1;
6884 weapons.physics[player[i].weaponids[0]]=0;
6885 player[i].num_weapons--;
6886 if(player[i].num_weapons){
6887 player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
6889 player[i].weaponactive=-1;
6896 if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
6897 if(player[i].isCrouch()||player[i].targetanimation==sneakanim)
6899 player[i].throwtogglekeydown=1;
6900 weapons.owner[player[i].weaponids[0]]=-1;
6901 weapons.velocity[player[i].weaponids[0]]=player[i].velocity*.2;
6902 if(weapons.velocity[player[i].weaponids[0]].x==0)weapons.velocity[player[i].weaponids[0]].x=.1;
6903 weapons.tipvelocity[player[i].weaponids[0]]=weapons.velocity[player[i].weaponids[0]];
6904 weapons.missed[player[i].weaponids[0]]=1;
6905 weapons.freetime[player[i].weaponids[0]]=0;
6906 weapons.firstfree[player[i].weaponids[0]]=1;
6907 weapons.physics[player[i].weaponids[0]]=1;
6908 player[i].num_weapons--;
6909 if(player[i].num_weapons){
6910 player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
6911 if(player[i].weaponstuck==player[i].num_weapons)player[i].weaponstuck=0;
6914 player[i].weaponactive=-1;
6915 for(j=0;j<numplayers;j++){
6916 player[j].wentforweapon=0;
6923 if(i==0||!player[0].dead||player[i].weaponactive!=-1)
6924 if((player[i].drawkeydown&&!player[i].drawtogglekeydown)||(player[i].num_weapons==2&&player[i].weaponactive==-1&&player[i].isIdle())||(player[0].dead&&player[i].weaponactive!=-1&&i!=0)){
6925 //Setenvironment(1-environment);
6928 if(player[i].weaponactive!=-1){
6929 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==staff)isgood=0;
6931 if(/*(player[i].weaponactive==-1||player[i].num_weapons==1)&&*/isgood&&player[i].creature!=wolftype){
6932 if(player[i].isIdle()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
6933 player[i].targetanimation=drawrightanim;
6934 player[i].targetframe=0;
6936 player[i].drawtogglekeydown=1;
6938 if((player[i].isIdle()||(player[i].aitype!=playercontrolled&&player[0].weaponactive!=-1&&player[i].isRun()))&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==sword){
6939 player[i].targetanimation=drawleftanim;
6940 player[i].targetframe=0;
6942 player[i].drawtogglekeydown=1;
6944 if(player[i].isCrouch()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
6945 player[i].targetanimation=crouchdrawrightanim;
6946 player[i].targetframe=0;
6948 player[i].drawtogglekeydown=1;
6952 if(player[i].isCrouch()&&weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&bloodtoggle&&player[i].onterrain&&player[i].num_weapons&&player[i].weaponactive!=-1&&player[i].attackkeydown){
6953 if(weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&player[i].onterrain&&bloodtoggle&&musictype!=stream_music2){
6954 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==knife)player[i].targetanimation=crouchstabanim;
6955 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==sword)player[i].targetanimation=swordgroundstabanim;
6956 player[i].targetframe=0;
6958 player[i].hasvictim=0;
6959 //player[i].attacktogglekeydown=1;
6963 if(!player[i].drawkeydown){
6964 player[i].drawtogglekeydown=0;
6971 absflatfacing=DoRotation(absflatfacing,0,-rotation,0);
6973 else absflatfacing=flatfacing;
6976 player[i].forwardkeydown=0;
6977 player[i].leftkeydown=0;
6978 player[i].backkeydown=0;
6979 player[i].rightkeydown=0;
6980 player[i].jumpkeydown=0;
6981 player[i].crouchkeydown=0;
6982 player[i].drawkeydown=0;
6983 player[i].throwkeydown=0;
6987 if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
6988 if(!player[i].forwardkeydown){
6989 player[i].forwardstogglekeydown=0;
6991 if(player[i].crouchkeydown){
6995 player[i].superruntoggle=1;
6997 for(j=0;j<numplayers;j++){
6998 if(j!=i&&!player[j].skeleton.free&&player[j].aitype==passivetype){
6999 if(findDistancefast(&player[j].coords,&player[i].coords)<16){
7000 player[i].superruntoggle=0;
7007 for(j=0;j<numplayers;j++){
7008 if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].lowreversaldelay<=0){
7009 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||((player[j].targetanimation==swordslashanim||player[j].targetanimation==knifeslashstartanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)&&findDistancefast(&player[j].coords,&player[i].coords)<2))){
7010 if(target>=0)target=-1;
7015 if(target>=0)player[target].Reverse();
7016 player[i].lowreversaldelay=.5;
7018 if(player[i].isIdle()){
7019 player[i].targetanimation=player[i].getCrouch();
7021 player[i].targetframe=0;
7022 player[i].transspeed=10;
7024 if(player[i].isRun()||(player[i].isStop()&&(player[i].leftkeydown||player[i].rightkeydown||player[i].forwardkeydown||player[i].backkeydown))){
7025 player[i].targetanimation=rollanim;
7027 player[i].targetframe=0;
7028 player[i].transspeed=20;
7031 if(!player[i].crouchkeydown){
7033 if(!player[i].isRun()&&player[i].targetanimation!=sneakanim&&i==0)player[i].superruntoggle=0;
7035 if(player[i].isCrouch()){
7037 for(j=0;j<numplayers;j++){
7038 if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].highreversaldelay<=0){
7039 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==spinkickanim)&&player[i].isCrouch()){
7040 if(target>=0)target=-1;
7045 if(target>=0)player[target].Reverse();
7046 player[i].highreversaldelay=.5;
7048 if(player[i].isCrouch()){
7049 if(!player[i].wasCrouch()){
7050 player[i].currentanimation=player[i].getCrouch();
7051 player[i].currentframe=0;
7054 player[i].targetanimation=player[i].getIdle();
7055 player[i].targetframe=0;
7056 player[i].transspeed=10;
7059 if(player[i].targetanimation==sneakanim){
7060 player[i].targetanimation=player[i].getIdle();
7062 player[i].targetframe=0;
7063 player[i].transspeed=10;
7066 if(player[i].forwardkeydown){
7067 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
7068 if(player[i].aitype==passivetype)player[i].targetanimation=walkanim;
7069 else player[i].targetanimation=player[i].getRun();
7071 player[i].targetframe=0;
7073 if(player[i].isCrouch()){
7074 player[i].targetanimation=sneakanim;
7075 if(player[i].wasCrouch())player[i].target=0;
7076 player[i].targetframe=0;
7078 if(player[i].targetanimation==hanganim/*&&(!player[i].forwardstogglekeydown||player[i].aitype!=playercontrolled)*/){
7079 player[i].targetanimation=climbanim;
7081 player[i].targetframe=1;
7082 player[i].jumpclimb=1;
7084 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
7085 player[i].velocity+=absflatfacing*5*multiplier;
7087 player[i].forwardstogglekeydown=1;
7090 if (player[i].rightkeydown){
7091 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
7092 player[i].targetanimation=player[i].getRun();
7094 player[i].targetframe=0;
7096 if(player[i].isCrouch()){
7097 player[i].targetanimation=sneakanim;
7098 if(player[i].wasCrouch()) player[i].target=0;
7099 player[i].targetframe=0;
7101 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
7102 player[i].velocity+=DoRotation(absflatfacing*5*multiplier,0,-90,0);
7104 player[i].targetrotation-=90;
7105 if(player[i].forwardkeydown)player[i].targetrotation+=45;
7106 if(player[i].backkeydown)player[i].targetrotation-=45;
7109 if ( player[i].leftkeydown){
7110 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
7111 player[i].targetanimation=player[i].getRun();
7113 player[i].targetframe=0;
7115 if(player[i].isCrouch()){
7116 player[i].targetanimation=sneakanim;
7117 if(player[i].wasCrouch())player[i].target=0;
7118 player[i].targetframe=0;
7120 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
7121 player[i].velocity-=DoRotation(absflatfacing*5*multiplier,0,-90,0);
7123 player[i].targetrotation+=90;
7124 if(player[i].forwardkeydown)player[i].targetrotation-=45;
7125 if(player[i].backkeydown)player[i].targetrotation+=45;
7128 if(player[i].backkeydown){
7129 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
7130 player[i].targetanimation=player[i].getRun();
7132 player[i].targetframe=0;
7134 if(player[i].isCrouch()){
7135 player[i].targetanimation=sneakanim;
7136 if(player[i].wasCrouch())player[i].target=0;
7137 player[i].targetframe=0;
7139 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
7140 player[i].velocity-=absflatfacing*5*multiplier;
7142 if(player[i].targetanimation==hanganim){
7143 player[i].currentanimation=jumpdownanim;
7144 player[i].targetanimation=jumpdownanim;
7146 player[i].currentframe=0;
7147 player[i].targetframe=1;
7148 player[i].velocity=0;
7149 player[i].velocity.y+=gravity;
7150 player[i].coords.y-=1.4;
7151 player[i].grabdelay=1;
7153 if ( !player[i].leftkeydown&&!player[i].rightkeydown)
7154 player[i].targetrotation+=180;
7157 if((player[i].jumpkeydown&&!player[i].jumpclimb)||player[i].jumpstart){
7158 if((((player[i].isLanding()&&player[i].targetframe>=3)||player[i].isRun()||player[i].targetanimation==walkanim||player[i].isCrouch()||player[i].targetanimation==sneakanim)&&player[i].jumppower>1)&&((player[i].targetanimation!=rabbitrunninganim&&player[i].targetanimation!=wolfrunninganim)||i!=0)){
7159 player[i].jumpstart=0;
7160 player[i].targetanimation=jumpupanim;
7162 player[i].targetframe=0;
7163 player[i].rotation=player[i].targetrotation;
7164 player[i].transspeed=20;
7165 player[i].FootLand(0,1);
7166 player[i].FootLand(1,1);
7170 flatfacing=DoRotation(facing,0,player[i].targetrotation+180,0);
7172 if(movekey)player[i].velocity=flatfacing*player[i].speed*45*player[i].scale;
7173 if(!movekey)player[i].velocity=0;
7178 for(j=0;j<numplayers;j++){
7179 if(j!=i&&!player[j].skeleton.free&&player[j].victim){
7180 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim)){
7181 if(target>=0)target=-1;
7186 if(target>=0)player[i].velocity.y=1;
7187 else if(player[i].crouchkeydown||player[i].aitype!=playercontrolled){
7188 player[i].velocity.y=7;
7189 player[i].crouchtogglekeydown=1;
7191 else player[i].velocity.y=5;
7193 if(mousejump&&i==0&&debugmode){
7194 if(!player[i].isLanding())player[i].tempdeltav=deltav;
7195 if(player[i].tempdeltav<0)player[i].velocity.y-=(float)(player[i].tempdeltav)/multiplier/1000;
7198 player[i].coords.y+=.2;
7199 player[i].jumppower-=1;
7202 emit_sound_at(whooshsound, player[i].coords, 128.);
7204 emit_sound_at(jumpsound, player[i].coords, 128.);
7206 if((player[i].isIdle())&&player[i].jumppower>1){
7207 player[i].targetanimation=player[i].getLanding();
7208 player[i].landhard=0;
7210 player[i].targetframe=2;
7211 player[i].jumpstart=1;
7212 player[i].tempdeltav=deltav;
7214 if(player[i].targetanimation==jumpupanim&&(((!floatjump&&!editorenabled)||!debugmode)||player[i].aitype!=playercontrolled)){
7215 if(player[i].jumppower>multiplier*6){
7216 player[i].velocity.y+=multiplier*6;
7217 player[i].jumppower-=multiplier*6;
7219 if(player[i].jumppower<=multiplier*6){
7220 player[i].velocity.y+=player[i].jumppower;
7221 player[i].jumppower=0;
7224 if(((floatjump||editorenabled)&&debugmode)&&i==0)player[i].velocity.y+=multiplier*30;
7228 if(player[i].isRun()||player[i].targetanimation==walkanim){
7229 player[i].targetanimation=player[i].getStop();
7231 player[i].targetframe=0;
7233 if(player[i].targetanimation==sneakanim){
7234 player[i].targetanimation=player[i].getCrouch();
7235 if(player[i].currentanimation==sneakanim)player[i].target=0;
7236 player[i].targetframe=0;
7239 if(player[i].targetanimation==walkanim&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype||(player[i].aitype==passivetype&&player[i].numwaypoints<=1))){
7240 player[i].targetanimation=player[i].getStop();
7242 player[i].targetframe=0;
7244 if(player[i].isRun()&&(player[i].aitype==passivetype)){
7245 player[i].targetanimation=player[i].getStop();
7247 player[i].targetframe=0;
7251 if(player[i].targetanimation==rollanim)player[i].targetrotation=oldtargetrotation;
7255 for(k=0;k<numplayers;k++){
7256 if(abs(player[k].rotation-player[k].targetrotation)>180){
7257 if(player[k].rotation>player[k].targetrotation)player[k].rotation-=360;
7258 else player[k].rotation+=360;
7261 if(abs(player[k].rotation-player[k].targetrotation)>90&&(player[k].isRun()||player[k].targetanimation==walkanim)){
7262 player[k].targetanimation=player[k].getStop();
7263 player[k].targetframe=0;
7267 if(player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim){
7268 player[k].targettilt=0;
7270 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=backhandspringanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip()){
7271 player[k].targettilt=0;
7272 if(player[k].jumppower<0&&!player[k].jumpkeydown)player[k].jumppower=0;
7273 player[k].jumppower+=multiplier*7;
7274 if(player[k].isCrouch())player[k].jumppower+=multiplier*7;
7275 //*(1-(player[k].damage/player[k].damagetolerance))
7276 if(player[k].jumppower>5)player[k].jumppower=5;
7279 if(player[k].isRun()){
7280 player[k].targettilt=(player[k].rotation-player[k].targetrotation)/4;
7283 if(abs(player[k].tilt-player[k].targettilt)<multiplier*150)player[k].tilt=player[k].targettilt;
7284 else if(player[k].tilt>player[k].targettilt){
7285 player[k].tilt-=multiplier*150;
7287 else if(player[k].tilt<player[k].targettilt){
7288 player[k].tilt+=multiplier*150;
7291 player[k].grabdelay-=multiplier;
7294 for(k=0;k<numplayers;k++){
7295 player[k].DoAnimations();
7296 player[k].whichpatchx=player[k].coords.x/(terrain.size/subdivision*terrain.scale*terraindetail);
7297 player[k].whichpatchz=player[k].coords.z/(terrain.size/subdivision*terrain.scale*terraindetail);
7302 for(j=numenvsounds-1;j>=0;j--){
7303 envsoundlife[j]-=multiplier;
7304 if(envsoundlife[j]<0){
7306 envsoundlife[j]=envsoundlife[numenvsounds];
7307 envsound[j]=envsound[numenvsounds];
7310 if(slomo) OPENAL_SetFrequency(OPENAL_ALL, slomofreq);
7311 else OPENAL_SetFrequency(OPENAL_ALL, 22050);
7313 if(tutoriallevel==1){
7330 if(tutorialstage>=51)
7331 if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
7332 OPENAL_StopSound(OPENAL_ALL); // hack...OpenAL renderer isn't stopping music after tutorial goes to level menu...
7333 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
7335 PlayStreamEx( stream_music3, samp[stream_music3], NULL, true);
7336 OPENAL_SetPaused(channels[stream_music3], false);
7337 OPENAL_SetVolume(channels[stream_music3], 256);
7346 if(tutorialstage<51)
7347 if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
7348 emit_sound_at(fireendsound, player[0].coords);
7350 player[0].coords=(oldtemp+oldtemp2)/2;
7354 if(tutorialstage>=14&&tutorialstage<50)
7355 if(findDistancefast(&temp,&player[1].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[1].coords)<4){
7356 emit_sound_at(fireendsound, player[1].coords);
7358 for(int i=0;i<player[1].skeleton.num_joints;i++){
7360 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
7361 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
7362 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
7363 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
7364 Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
7368 player[1].coords=(oldtemp+oldtemp2)/2;
7369 for(int i=0;i<player[1].skeleton.num_joints;i++){
7370 player[1].skeleton.joints[i].velocity=0;
7372 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
7373 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
7374 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
7375 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
7376 Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
7384 static float gLoc[3];
7388 static float vel[3];
7389 vel[0]=(viewer.x-oldviewer.x)/multiplier;
7390 vel[1]=(viewer.y-oldviewer.y)/multiplier;
7391 vel[2]=(viewer.z-oldviewer.z)/multiplier;
7393 //Set orientation with forward and up vectors
7394 static XYZ upvector;
7398 upvector=DoRotation(upvector,-rotation2+90,0,0);
7399 upvector=DoRotation(upvector,0,0-rotation,0);
7404 facing=DoRotation(facing,-rotation2,0,0);
7405 facing=DoRotation(facing,0,0-rotation,0);
7408 static float ori[6];
7412 ori[3] = -upvector.x;
7413 ori[4] = upvector.y;
7414 ori[5] = -upvector.z;
7416 OPENAL_3D_Listener_SetAttributes(&gLoc[0], &vel[0], ori[0], ori[1], ori[2], ori[3], ori[4], ori[5]);
7423 if(Input::isKeyDown(SDLK_F1)&&!freezetogglekeydown){
7425 freezetogglekeydown=1;
7429 void Game::TickOnce(){
7431 rotation+=multiplier*5;
7433 if(directing||indialogue==-1) {
7434 rotation+=deltah*.7;
7435 if(!invertmouse)rotation2+=deltav*.7;
7436 if(invertmouse)rotation2-=deltav*.7;
7437 if(rotation2>90)rotation2=90;
7438 if(rotation2<-70)rotation2=-70;
7442 void Game::TickOnceAfter(){
7443 static XYZ colviewer;
7444 static XYZ coltarget;
7447 static float brotate;
7450 static float changedelay;
7451 static bool alldead;
7452 static float unseendelay;
7453 static float cameraspeed;
7457 if(environment==snowyenvironment)music1=stream_music1snow;
7458 if(environment==grassyenvironment)music1=stream_music1grass;
7459 if(environment==desertenvironment)music1=stream_music1desert;
7464 for(i=0;i<numplayers;i++){
7465 if((player[i].aitype==attacktypecutoff||player[i].aitype==getweapontype||player[i].aitype==gethelptype||player[i].aitype==searchtype)&&!player[i].dead/*&&player[i].surprised<=0*/&&(player[i].targetanimation!=sneakattackedanim&&player[i].targetanimation!=knifesneakattackedanim&&player[i].targetanimation!=swordsneakattackedanim)){
7466 musictype=stream_music2;
7470 if(player[0].dead)musictype=stream_music3;
7473 if(musictype==stream_music2){
7477 if(oldmusictype==stream_music2&&musictype!=stream_music2){
7478 unseendelay-=multiplier;
7480 musictype=stream_music2;
7486 musictype=stream_music3;
7494 if(musictype!=oldmusictype&&musictype==stream_music2){
7495 emit_sound_np(alarmsound);
7499 musicselected=musictype;
7501 if(musicselected==music1)musicvolume[0]+=multiplier*450;
7502 else musicvolume[0]-=multiplier*450;
7503 if(musicselected==stream_music2)musicvolume[1]+=multiplier*450;
7504 else musicvolume[1]-=multiplier*450;
7505 if(musicselected==stream_music3)musicvolume[2]+=multiplier*450;
7506 else musicvolume[2]-=multiplier*450;
7509 if(musicvolume[i]<0)musicvolume[i]=0;
7510 if(musicvolume[i]>512)musicvolume[i]=512;
7513 if(musicvolume[2]>128&&!loading&&!mainmenu)musicvolume[2]=128;
7516 if(musicvolume[0]>0&&oldmusicvolume[0]<=0){
7517 PlayStreamEx( music1, samp[music1], NULL, true);
7518 OPENAL_SetPaused(channels[music1], false);
7520 if(musicvolume[1]>0&&oldmusicvolume[1]<=0){
7521 PlayStreamEx( stream_music2, samp[stream_music2], NULL, true);
7522 OPENAL_SetPaused(channels[stream_music2], false);
7524 if(musicvolume[2]>0&&oldmusicvolume[2]<=0){
7525 PlayStreamEx( stream_music3, samp[stream_music3], NULL, true);
7526 OPENAL_SetPaused(channels[stream_music3], false);
7528 if(musicvolume[0]<=0&&oldmusicvolume[0]>0){
7529 OPENAL_SetPaused(channels[music1], true);
7531 if(musicvolume[1]<=0&&oldmusicvolume[1]>0){
7532 OPENAL_SetPaused(channels[stream_music2], true);
7534 if(musicvolume[2]<=0&&oldmusicvolume[2]>0){
7535 OPENAL_SetPaused(channels[stream_music3], true);
7538 if(musicvolume[0]!=oldmusicvolume[0]){
7539 OPENAL_SetVolume(channels[music1], musicvolume[0]);
7541 if(musicvolume[1]!=oldmusicvolume[1]){
7542 OPENAL_SetVolume(channels[stream_music2], musicvolume[1]);
7544 if(musicvolume[2]!=oldmusicvolume[2]){
7545 OPENAL_SetVolume(channels[stream_music3], musicvolume[2]);
7549 oldmusicvolume[i]=musicvolume[i];
7552 OPENAL_SetPaused(channels[music1], true);
7553 OPENAL_SetPaused(channels[stream_music2], true);
7554 OPENAL_SetPaused(channels[stream_music3], true);
7557 oldmusicvolume[i]=0;
7563 for(i=0;i<numhotspots;i++){
7564 if(hotspottype[i]>10&&hotspottype[i]<20){
7565 if(player[hotspottype[i]-10].dead==0){
7568 else if(killhotspot==2)
7572 if(killhotspot==2)killhotspot=0;
7576 for(i=0;i<numhotspots;i++){
7577 if(hotspottype[i]==-1){
7578 if(findDistancefast(&player[0].coords,&hotspot[i])<hotspotsize[i])
7584 for(i=1;i<numplayers;i++){
7585 if(!player[i].dead&&player[i].aitype==attacktypecutoff&&player[i].surprised<=0)numalarmed++;
7587 if(numalarmed>maxalarmed)maxalarmed=numalarmed;
7589 if(changedelay<=0&&!loading&&!editorenabled&&gameon&&!tutoriallevel&&changedelay!=-999&&!won){
7590 if(player[0].dead&&changedelay<=0){
7592 targetlevel=whichlevel;
7595 for(i=1;i<numplayers;i++){
7596 if(!player[i].dead&&player[i].howactive<typedead1)alldead=0;
7600 if(alldead&&!player[0].dead&&maptype==mapkilleveryone){
7602 targetlevel=whichlevel+1;
7603 if(targetlevel>numchallengelevels-1)targetlevel=0;
7605 if(winhotspot||windialogue){
7607 targetlevel=whichlevel+1;
7608 if(targetlevel>numchallengelevels-1)targetlevel=0;
7614 targetlevel=whichlevel+1;
7615 if(targetlevel>numchallengelevels-1)targetlevel=0;
7618 if(changedelay>0&&!player[0].dead&&!won){
7619 //high scores, awards, win
7621 accountactive->winCampaignLevel(whichchoice, bonustotal, leveltime);
7626 accountactive->winLevel(whichlevel,bonustotal-startbonustotal,leveltime);
7642 if(!editorenabled&&gameon&&!mainmenu){
7643 if(changedelay!=-999)changedelay-=multiplier/7;
7644 if(player[0].dead)targetlevel=whichlevel;
7645 if(loading==2&&!campaign){
7648 fireSound(firestartsound);
7650 if(!player[0].dead&&targetlevel!=whichlevel){
7651 startbonustotal=bonustotal;
7653 if(player[0].dead) Loadlevel(whichlevel);
7654 else Loadlevel(targetlevel);
7660 if(loading==2&&targetlevel==whichlevel){
7664 fireSound(firestartsound);
7680 strcat(mapname,campaignmapname[levelorder[accountactive->getCampaignChoicesMade()]]);//[campaignchoicewhich[whichchoice]]);
7687 if(changedelay<=-999&&whichlevel!=-2&&!loading&&(player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(killhotspot))&&!winfreeze)loading=1;
7688 if((player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(windialogue)||(killhotspot))&&changedelay<=0){
7690 if(whichlevel!=-2&&!loading&&!player[0].dead){
7694 if(player[0].dead)loading=1;
7700 if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1){
7701 if(campaignnumnext[campaignchoicewhich[whichchoice]]==0){
7705 else if(mainmenu==0&&winfreeze){
7706 if(campaignchoosenext[campaignchoicewhich[whichchoice]]==2)
7708 else stealthloading=0;
7710 if(!stealthloading){
7711 float gLoc[3]={0,0,0};
7712 float vel[3]={0,0,0};
7713 fireSound(firestartsound);
7720 ifstream ipstream(ConvertFileName(":Data:Campaigns:main.txt"));
7721 ipstream.ignore(256,':');
7722 ipstream >> campaignnumlevels;
7723 for(i=0;i<campaignnumlevels;i++){
7724 ipstream.ignore(256,':');
7725 ipstream.ignore(256,':');
7726 ipstream.ignore(256,' ');
7727 ipstream >> campaignmapname[i];
7728 ipstream.ignore(256,':');
7729 ipstream >> campaigndescription[i];
7731 if(campaigndescription[i][j]=='_')campaigndescription[i][j]=' ';
7733 ipstream.ignore(256,':');
7734 ipstream >> campaignchoosenext[i];
7735 ipstream.ignore(256,':');
7736 ipstream >> campaignnumnext[i];
7737 for(j=0;j<campaignnumnext[i];j++){
7738 ipstream.ignore(256,':');
7739 ipstream >> campaignnextlevel[i][j];
7740 campaignnextlevel[i][j]-=1;
7742 ipstream.ignore(256,':');
7743 ipstream >> campaignlocationx[i];
7744 ipstream.ignore(256,':');
7745 ipstream >> campaignlocationy[i];
7749 for(i=0;i<campaignnumlevels;i++){
7751 levelhighlight[i]=0;
7755 for(i=0;i<campaignnumlevels;i++){
7757 levelhighlight[i]=0;
7762 for(i=0;i<accountactive->getCampaignChoicesMade();i++){
7763 levelorder[i+1]=campaignnextlevel[levelorder[i]][accountactive->getCampaignChoice(i)];
7764 levelvisible[levelorder[i+1]]=1;
7766 int whichlevelstart;
7767 whichlevelstart=accountactive->getCampaignChoicesMade()-1;
7768 if(whichlevelstart<0){
7769 campaignchoicenum=1;
7770 campaignchoicewhich[0]=0;
7774 campaignchoicenum=campaignnumnext[levelorder[whichlevelstart]];
7775 for(i=0;i<campaignchoicenum;i++){
7776 campaignchoicewhich[i]=campaignnextlevel[levelorder[whichlevelstart]][i];
7777 levelvisible[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
7778 levelhighlight[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
7785 //if(firstload)TickOnceAfter();
7786 if(!firstload)LoadStuff();
7803 strcat(mapname,campaignmapname[campaignchoicewhich[0]]);
7811 OPENAL_SetPaused(channels[stream_music3], true);
7816 if(loading==3)loading=0;
7820 oldmusictype=musictype;
7826 facing=DoRotation(facing,-rotation2,0,0);
7827 facing=DoRotation(facing,0,0-rotation,0);
7828 viewerfacing=facing;
7832 if((animation[player[0].targetanimation].attack!=3&&animation[player[0].currentanimation].attack!=3)||player[0].skeleton.free)target=player[0].coords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
7833 else target=player[0].oldcoords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
7835 if(player[0].skeleton.free){
7836 for(i=0;i<player[0].skeleton.num_joints;i++){
7837 if(player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y>target.y)
7838 target.y=player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y;
7842 if(player[0].skeleton.free!=2&&!autocam){
7844 if(findLengthfast(&player[0].velocity)>400){
7845 cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
7847 if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
7848 coltarget=target-cameraloc;
7849 if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
7851 Normalise(&coltarget);
7852 if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
7853 else cameraloc=cameraloc+coltarget*multiplier*8;
7855 if(editorenabled)cameraloc=target;
7856 cameradist+=multiplier*5;
7857 if(cameradist>2.3)cameradist=2.3;
7858 viewer=cameraloc-facing*cameradist;
7860 coltarget=cameraloc;
7861 objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
7862 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
7863 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
7864 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
7866 coltarget=cameraloc;
7867 if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
7869 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
7870 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
7871 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
7873 if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
7877 cameradist=findDistance(&viewer,&target);
7878 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
7879 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
7881 if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
7882 cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
7885 if(player[0].skeleton.free!=2&&autocam){
7887 if(findLengthfast(&player[0].velocity)>400){
7888 cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
7890 if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
7891 cameradist+=multiplier*5;
7892 if(cameradist>3.3)cameradist=3.3;
7893 coltarget=target-cameraloc;
7894 if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
7895 else if(findLengthfast(&coltarget)>1)
7897 Normalise(&coltarget);
7898 if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
7899 else cameraloc=cameraloc+coltarget*multiplier*8;
7901 if(editorenabled)cameraloc=target;
7904 coltarget=cameraloc;
7905 objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
7906 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
7907 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
7908 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
7910 coltarget=cameraloc;
7911 if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
7913 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
7914 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
7915 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
7917 if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
7921 cameradist=findDistance(&viewer,&target);
7922 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
7923 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
7925 if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
7926 cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
7929 if(camerashake>.8)camerashake=.8;
7930 //if(woozy>10)woozy=10;
7931 //woozy+=multiplier;
7933 if(player[0].dead)camerashake=0;
7934 if(player[0].dead)woozy=0;
7935 camerashake-=multiplier*2;
7936 blackout-=multiplier*2;
7937 //if(player[0].isCrouch())woozy-=multiplier*8;
7938 if(camerashake<0)camerashake=0;
7939 if(blackout<0)blackout=0;
7940 //if(woozy<0)woozy=0;
7942 viewer.x+=(float)(Random()%100)*.0005*camerashake;
7943 viewer.y+=(float)(Random()%100)*.0005*camerashake;
7944 viewer.z+=(float)(Random()%100)*.0005*camerashake;