2 Copyright (C) 2003, 2010 - Wolfire Games
4 This file is part of Lugaru.
6 Lugaru is free software; you can redistribute it and/or
7 modify it under the terms of the GNU General Public License
8 as published by the Free Software Foundation; either version 2
9 of the License, or (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
15 See the GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
24 #include <sys/types.h>
32 #include "openal_wrapper.h"
37 // Added more evilness needed for MSVC
39 #define strncasecmp(s1, s2, n) _strnicmp(s1, s2, n)
40 #define snprintf(buf, size, format, ...) _sprintf_p(buf, size, format)
44 extern float multiplier;
46 extern int environment;
47 extern float texscale;
48 extern Terrain terrain;
49 extern OPENAL_SAMPLE *samp[100];
50 extern int channels[100];
51 extern Sprites sprites;
52 extern int kTextureSize;
53 extern float screenwidth,screenheight;
56 extern float texdetail;
57 extern Objects objects;
59 extern float slomodelay;
60 extern bool floatjump;
62 extern Animation animation[animation_count];
64 extern float texdetail;
65 extern GLubyte bloodText[512*512*3];
66 extern GLubyte wolfbloodText[512*512*3];
67 extern float terraindetail;
68 extern float camerashake;
70 extern float blackout;
71 extern bool cellophane;
72 extern bool musictoggle;
73 extern int difficulty;
74 extern Weapons weapons;
75 extern Person player[maxplayers];
76 extern int numplayers;
77 extern int bloodtoggle;
78 extern bool invertmouse;
80 extern float precipdelay;
81 extern XYZ viewerfacing;
82 extern bool ambientsound;
83 extern bool mousejump;
84 extern float viewdistance;
86 extern bool autoslomo;
87 extern bool keyboardfrozen;
88 extern int netdatanew;
89 extern bool loadingstuff;
90 extern char mapname[256];
91 extern XYZ windvector;
92 extern bool buttons[3];
93 extern bool debugmode;
96 extern int oldmainmenu;
97 extern bool visibleloading;
98 extern int loadscreencolor;
99 extern float flashamount,flashr,flashg,flashb;
100 extern int flashdelay;
101 extern XYZ envsound[30];
102 extern float envsoundvol[30];
103 extern int numenvsounds;
104 extern float envsoundlife[30];
105 extern float usermousesensitivity;
106 extern bool ismotionblur;
108 extern bool trilinear;
109 extern bool damageeffects;
110 extern bool showpoints;
111 extern bool showdamagebar; // (des)activate the damage bar
112 extern bool texttoggle;
113 extern bool alwaysblur;
114 extern float gamespeed;
117 extern bool immediate;
118 extern bool velocityblur;
121 extern float bonusvalue;
122 extern float bonustotal;
123 extern float bonustime;
124 extern float startbonustotal;
125 extern float tintr,tintg,tintb;
126 extern float bonusnum[100];
127 extern bool skyboxtexture;
128 extern float skyboxr;
129 extern float skyboxg;
130 extern float skyboxb;
131 extern float skyboxlightr;
132 extern float skyboxlightg;
133 extern float skyboxlightb;
134 extern float fadestart;
135 extern float slomospeed;
136 extern float slomofreq;
137 extern int tutoriallevel;
138 extern float smoketex;
139 extern float tutorialstagetime;
140 extern int tutorialstage;
141 extern float tutorialmaxtime;
142 extern float tutorialsuccess;
143 extern bool againbonus;
144 extern bool reversaltrain;
145 extern bool canattack;
146 extern bool cananger;
147 extern float damagedealt;
148 extern float damagetaken;
150 extern int editoractive;
151 extern int editorpathtype;
152 extern bool oldbuttons[3];
154 extern float hostiletime;
156 extern bool gamestarted;
158 extern int numhotspots;
159 extern int winhotspot;
160 extern int windialogue;
161 extern int killhotspot;
162 extern XYZ hotspot[40];
163 extern int hotspottype[40];
164 extern float hotspotsize[40];
165 extern char hotspottext[40][256];
166 extern int currenthotspot;
168 extern int kBitsPerPixel;
171 extern int numaccounts;
172 extern int accountactive;
173 extern int accountdifficulty[10];
174 extern int accountprogress[10];
175 extern float accountpoints[10];
176 extern float accounthighscore[10][50];
177 extern float accountfasttime[10][50];
178 extern bool accountunlocked[10][60];
179 extern char accountname[10][256];
181 extern bool stillloading;
182 extern bool winfreeze;
185 extern int numflipfail;
187 extern int numstaffattack;
188 extern int numswordattack;
189 extern int numknifeattack;
190 extern int numunarmedattack;
191 extern int numescaped;
192 extern int numflipped;
193 extern int numwallflipped;
194 extern int numthrowkill;
195 extern int numafterkill;
196 extern int numreversals;
197 extern int numattacks;
198 extern int maxalarmed;
199 extern int numresponded;
201 extern int numdialogues;
202 extern int numdialogueboxes[max_dialogues];
203 extern int dialoguetype[max_dialogues];
204 extern int dialogueboxlocation[max_dialogues][max_dialoguelength];
205 extern float dialogueboxcolor[max_dialogues][max_dialoguelength][3];
206 extern int dialogueboxsound[max_dialogues][max_dialoguelength];
207 extern char dialoguetext[max_dialogues][max_dialoguelength][128];
208 extern char dialoguename[max_dialogues][max_dialoguelength][64];
209 extern XYZ dialoguecamera[max_dialogues][max_dialoguelength];
210 extern XYZ participantlocation[max_dialogues][10];
211 extern int participantfocus[max_dialogues][max_dialoguelength];
212 extern int participantaction[max_dialogues][max_dialoguelength];
213 extern float participantrotation[max_dialogues][10];
214 extern XYZ participantfacing[max_dialogues][max_dialoguelength][10];
215 extern float dialoguecamerarotation[max_dialogues][max_dialoguelength];
216 extern float dialoguecamerarotation2[max_dialogues][max_dialoguelength];
217 extern int indialogue;
218 extern int whichdialogue;
219 extern int directing;
220 extern float dialoguetime;
221 extern int dialoguegonethrough[20];
223 extern bool campaign;
225 extern float oldgamespeed;
227 extern float accountcampaignhighscore[10];
228 extern float accountcampaignfasttime[10];
229 extern float accountcampaignscore[10];
230 extern float accountcampaigntime[10];
232 extern int accountcampaignchoicesmade[10];
233 extern int accountcampaignchoices[10][5000];
235 static const char *rabbitskin[] = {
236 ":Data:Textures:Fur3.jpg",
237 ":Data:Textures:Fur.jpg",
238 ":Data:Textures:Fur2.jpg",
239 ":Data:Textures:Lynx.jpg",
240 ":Data:Textures:Otter.jpg",
241 ":Data:Textures:Opal.jpg",
242 ":Data:Textures:Sable.jpg",
243 ":Data:Textures:Chocolate.jpg",
244 ":Data:Textures:BW2.jpg",
245 ":Data:Textures:WB2.jpg"
248 static const char *wolfskin[] = {
249 ":Data:Textures:Wolf.jpg",
250 ":Data:Textures:Darkwolf.jpg",
251 ":Data:Textures:Snowwolf.jpg"
254 #define STATIC_ASSERT(x) extern int s_a_dummy[2 * (!!(x)) - 1];
255 STATIC_ASSERT (rabbittype == 0 && wolftype == 1)
257 static const char **creatureskin[] = {rabbitskin, wolfskin};
259 /* Return true if PFX is a prefix of STR (case-insensitive). */
260 static bool stripfx(const char *str, const char *pfx)
262 return !strncasecmp(str, pfx, strlen(pfx));
265 extern OPENAL_STREAM * strm[20];
266 extern "C" void PlaySoundEx(int channel, OPENAL_SAMPLE *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
267 extern "C" void PlayStreamEx(int chan, OPENAL_STREAM *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
270 static const char *cmd_names[] = {
271 #define DECLARE_COMMAND(cmd) #cmd " ",
272 #include "ConsoleCmds.h"
273 #undef DECLARE_COMMAND
276 typedef void (*console_handler)(Game *game, const char *args);
278 #define DECLARE_COMMAND(cmd) static void ch_##cmd(Game *game, const char *args);
279 #include "ConsoleCmds.h"
280 #undef DECLARE_COMMAND
282 static console_handler cmd_handlers[] = {
283 #define DECLARE_COMMAND(cmd) ch_##cmd,
284 #include "ConsoleCmds.h"
285 #undef DECLARE_COMMAND
288 static void ch_quit(Game *game, const char *args)
293 static void ch_map(Game *game, const char *args)
296 snprintf(buf, 63, ":Data:Maps:%s", args);
297 game->Loadlevel(buf);
298 game->whichlevel = -2;
302 static void ch_save(Game *game, const char *args)
305 int i, j, k, l, m, templength;
306 float headprop, bodyprop, armprop, legprop;
307 snprintf(buf, 63, ":Data:Maps:%s", args);
313 tfile=fopen( ConvertFileName(buf), "wb" );
314 fpackf(tfile, "Bi", mapvers);
315 fpackf(tfile, "Bi", maptype);
316 fpackf(tfile, "Bi", hostile);
317 fpackf(tfile, "Bf Bf", viewdistance, fadestart);
318 fpackf(tfile, "Bb Bf Bf Bf", skyboxtexture, skyboxr, skyboxg, skyboxb);
319 fpackf(tfile, "Bf Bf Bf", skyboxlightr, skyboxlightg, skyboxlightb);
320 fpackf(tfile, "Bf Bf Bf Bf Bf Bi", player[0].coords.x, player[0].coords.y, player[0].coords.z, player[0].rotation, player[0].targetrotation, player[0].num_weapons);
321 if(player[0].num_weapons>0&&player[0].num_weapons<5)
322 for(j=0;j<player[0].num_weapons;j++){
323 fpackf(tfile, "Bi", weapons.type[player[0].weaponids[j]]);
326 fpackf(tfile, "Bf Bf Bf", player[0].armorhead, player[0].armorhigh, player[0].armorlow);
327 fpackf(tfile, "Bf Bf Bf", player[0].protectionhead, player[0].protectionhigh, player[0].protectionlow);
328 fpackf(tfile, "Bf Bf Bf", player[0].metalhead, player[0].metalhigh, player[0].metallow);
329 fpackf(tfile, "Bf Bf", player[0].power, player[0].speedmult);
331 fpackf(tfile, "Bi", player[0].numclothes);
333 fpackf(tfile, "Bi Bi", player[0].whichskin, player[0].creature);
335 fpackf(tfile, "Bi", numdialogues);
337 for(k=0;k<numdialogues;k++){
338 fpackf(tfile, "Bi", numdialogueboxes[k]);
339 fpackf(tfile, "Bi", dialoguetype[k]);
341 fpackf(tfile, "Bf Bf Bf", participantlocation[k][l].x, participantlocation[k][l].y, participantlocation[k][l].z);
342 fpackf(tfile, "Bf", participantrotation[k][l]);
345 for(l=0;l<numdialogueboxes[k];l++){
346 fpackf(tfile, "Bi", dialogueboxlocation[k][l]);
347 fpackf(tfile, "Bf", dialogueboxcolor[k][l][0]);
348 fpackf(tfile, "Bf", dialogueboxcolor[k][l][1]);
349 fpackf(tfile, "Bf", dialogueboxcolor[k][l][2]);
350 fpackf(tfile, "Bi", dialogueboxsound[k][l]);
352 templength=strlen(dialoguetext[k][l]);
353 fpackf(tfile, "Bi",(templength));
354 for(m=0;m<templength;m++){
355 fpackf(tfile, "Bb", dialoguetext[k][l][m]);
356 if(dialoguetext[k][l][m]=='\0')break;
359 templength=strlen(dialoguename[k][l]);
360 fpackf(tfile, "Bi",templength);
361 for(m=0;m<templength;m++){
362 fpackf(tfile, "Bb", dialoguename[k][l][m]);
363 if(dialoguename[k][l][m]=='\0')break;
366 fpackf(tfile, "Bf Bf Bf", dialoguecamera[k][l].x, dialoguecamera[k][l].y, dialoguecamera[k][l].z);
367 fpackf(tfile, "Bi", participantfocus[k][l]);
368 fpackf(tfile, "Bi", participantaction[k][l]);
371 fpackf(tfile, "Bf Bf Bf", participantfacing[k][l][m].x, participantfacing[k][l][m].y, participantfacing[k][l][m].z);
373 fpackf(tfile, "Bf Bf",dialoguecamerarotation[k][l],dialoguecamerarotation2[k][l]);
377 if(player[0].numclothes)
378 for(k=0;k<player[0].numclothes;k++){
379 templength=strlen(player[0].clothes[k]);
380 fpackf(tfile, "Bi", templength);
381 for(l=0;l<templength;l++)
382 fpackf(tfile, "Bb", player[0].clothes[k][l]);
383 fpackf(tfile, "Bf Bf Bf", player[0].clothestintr[k], player[0].clothestintg[k], player[0].clothestintb[k]);
386 fpackf(tfile, "Bi", environment);
388 fpackf(tfile, "Bi", objects.numobjects);
390 if(objects.numobjects)
391 for(k=0;k<objects.numobjects;k++){
392 fpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", objects.type[k], objects.rotation[k], objects.rotation2[k], objects.position[k].x, objects.position[k].y, objects.position[k].z, objects.scale[k]);
395 fpackf(tfile, "Bi", numhotspots);
397 for(i=0;i<numhotspots;i++){
398 fpackf(tfile, "Bi Bf Bf Bf Bf", hotspottype[i],hotspotsize[i],hotspot[i].x,hotspot[i].y,hotspot[i].z);
399 templength=strlen(hotspottext[i]);
400 fpackf(tfile, "Bi",templength);
401 for(l=0;l<templength;l++)
402 fpackf(tfile, "Bb", hotspottext[i][l]);
405 fpackf(tfile, "Bi", numplayers);
406 if(numplayers>1&&numplayers<maxplayers)
407 for(j=1;j<numplayers;j++){
408 fpackf(tfile, "Bi Bi Bf Bf Bf Bi Bi Bf Bb Bf", player[j].whichskin, player[j].creature, player[j].coords.x, player[j].coords.y, player[j].coords.z, player[j].num_weapons, player[j].howactive, player[j].scale, player[j].immobile, player[j].rotation);
409 if(player[j].num_weapons>0&&player[j].num_weapons<5)
410 for(k=0;k<player[j].num_weapons;k++){
411 fpackf(tfile, "Bi", weapons.type[player[j].weaponids[k]]);
413 if(player[j].numwaypoints<30){
414 fpackf(tfile, "Bi", player[j].numwaypoints);
415 for(k=0;k<player[j].numwaypoints;k++){
416 fpackf(tfile, "Bf", player[j].waypoints[k].x);
417 fpackf(tfile, "Bf", player[j].waypoints[k].y);
418 fpackf(tfile, "Bf", player[j].waypoints[k].z);
419 fpackf(tfile, "Bi", player[j].waypointtype[k]);
421 fpackf(tfile, "Bi", player[j].waypoint);
424 player[j].numwaypoints=0;
425 player[j].waypoint=0;
426 fpackf(tfile, "Bi Bi Bi", player[j].numwaypoints, player[j].waypoint, player[j].waypoint);
429 fpackf(tfile, "Bf Bf Bf", player[j].armorhead, player[j].armorhigh, player[j].armorlow);
430 fpackf(tfile, "Bf Bf Bf", player[j].protectionhead, player[j].protectionhigh, player[j].protectionlow);
431 fpackf(tfile, "Bf Bf Bf", player[j].metalhead, player[j].metalhigh, player[j].metallow);
432 fpackf(tfile, "Bf Bf", player[j].power, player[j].speedmult);
434 if(player[j].creature==wolftype){
435 headprop=player[j].proportionhead.x/1.1;
436 bodyprop=player[j].proportionbody.x/1.1;
437 armprop=player[j].proportionarms.x/1.1;
438 legprop=player[j].proportionlegs.x/1.1;
441 if(player[j].creature==rabbittype){
442 headprop=player[j].proportionhead.x/1.2;
443 bodyprop=player[j].proportionbody.x/1.05;
444 armprop=player[j].proportionarms.x/1.00;
445 legprop=player[j].proportionlegs.x/1.1;
448 fpackf(tfile, "Bf Bf Bf Bf", headprop, bodyprop, armprop, legprop);
452 fpackf(tfile, "Bi", player[j].numclothes);
453 if(player[j].numclothes)
454 for(k=0;k<player[j].numclothes;k++){
456 templength=strlen(player[j].clothes[k]);
457 fpackf(tfile, "Bi", templength);
458 for(l=0;l<templength;l++)
459 fpackf(tfile, "Bb", player[j].clothes[k][l]);
460 fpackf(tfile, "Bf Bf Bf", player[j].clothestintr[k], player[j].clothestintg[k], player[j].clothestintb[k]);
464 fpackf(tfile, "Bi", game->numpathpoints);
465 if(game->numpathpoints)
466 for(j=0;j<game->numpathpoints;j++){
467 fpackf(tfile, "Bf Bf Bf Bi", game->pathpoint[j].x, game->pathpoint[j].y, game->pathpoint[j].z, game->numpathpointconnect[j]);
468 for(k=0;k<game->numpathpointconnect[j];k++){
469 fpackf(tfile, "Bi", game->pathpointconnect[j][k]);
473 fpackf(tfile, "Bf Bf Bf Bf", game->mapcenter.x, game->mapcenter.y, game->mapcenter.z, game->mapradius);
478 static void ch_cellar(Game *game, const char *args)
480 game->LoadTextureSave(":Data:Textures:Furdarko.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
483 static void ch_tint(Game *game, const char *args)
485 sscanf(args, "%f%f%f", &tintr, &tintg, &tintb);
488 static void ch_tintr(Game *game, const char *args)
493 static void ch_tintg(Game *game, const char *args)
498 static void ch_tintb(Game *game, const char *args)
503 static void ch_speed(Game *game, const char *args)
505 player[0].speedmult = atof(args);
508 static void ch_strength(Game *game, const char *args)
510 player[0].power = atof(args);
513 static void ch_power(Game *game, const char *args)
515 player[0].power = atof(args);
518 static void ch_size(Game *game, const char *args)
520 player[0].scale = atof(args) * .2;
523 static int find_closest()
526 float closestdist = 1.0/0.0;
528 for (int i = 1; i < numplayers; i++) {
530 distance = findDistancefast(&player[i].coords,&player[0].coords);
531 if (distance < closestdist) {
532 closestdist = distance;
539 static void ch_sizenear(Game *game, const char *args)
541 int closest = find_closest();
544 player[closest].scale = atof(args) * .2;
547 static void set_proportion(int pnum, const char *args)
549 float headprop,bodyprop,armprop,legprop;
551 sscanf(args, "%f%f%f%f", &headprop, &bodyprop, &armprop, &legprop);
553 if(player[pnum].creature==wolftype){
554 player[pnum].proportionhead=1.1*headprop;
555 player[pnum].proportionbody=1.1*bodyprop;
556 player[pnum].proportionarms=1.1*armprop;
557 player[pnum].proportionlegs=1.1*legprop;
560 if(player[pnum].creature==rabbittype){
561 player[pnum].proportionhead=1.2*headprop;
562 player[pnum].proportionbody=1.05*bodyprop;
563 player[pnum].proportionarms=1.00*armprop;
564 player[pnum].proportionlegs=1.1*legprop;
565 player[pnum].proportionlegs.y=1.05*legprop;
569 static void ch_proportion(Game *game, const char *args)
571 set_proportion(0, args);
574 static void ch_proportionnear(Game *game, const char *args)
576 int closest = find_closest();
578 set_proportion(closest, args);
581 static void set_protection(int pnum, const char *args)
583 float head, high, low;
584 sscanf(args, "%f%f%f", &head, &high, &low);
586 player[pnum].protectionhead = head;
587 player[pnum].protectionhigh = high;
588 player[pnum].protectionlow = low;
591 static void ch_protection(Game *game, const char *args)
593 set_protection(0, args);
596 static void ch_protectionnear(Game *game, const char *args)
598 int closest = find_closest();
600 set_protection(closest, args);
603 static void set_armor(int pnum, const char *args)
605 float head, high, low;
606 sscanf(args, "%f%f%f", &head, &high, &low);
608 player[pnum].armorhead = head;
609 player[pnum].armorhigh = high;
610 player[pnum].armorlow = low;
613 static void ch_armor(Game *game, const char *args)
618 static void ch_armornear(Game *game, const char *args)
620 int closest = find_closest();
622 set_armor(closest, args);
625 static void ch_protectionreset(Game *game, const char *args)
627 set_protection(0, "1 1 1");
628 set_armor(0, "1 1 1");
631 static void set_metal(int pnum, const char *args)
633 float head, high, low;
634 sscanf(args, "%f%f%f", &head, &high, &low);
636 player[pnum].metalhead = head;
637 player[pnum].metalhigh = high;
638 player[pnum].metallow = low;
641 static void ch_metal(Game *game, const char *args)
646 static void set_noclothes(int pnum, Game *game, const char *args)
648 player[pnum].numclothes = 0;
649 game->LoadTextureSave(creatureskin[player[pnum].creature][player[pnum].whichskin],
650 &player[pnum].skeleton.drawmodel.textureptr,1,
651 &player[pnum].skeleton.skinText[0],&player[pnum].skeleton.skinsize);
654 static void ch_noclothes(Game *game, const char *args)
656 set_noclothes(0, game, args);
659 static void ch_noclothesnear(Game *game, const char *args)
661 int closest = find_closest();
663 set_noclothes(closest, game, args);
667 static void set_clothes(int pnum, Game *game, const char *args)
670 snprintf(buf, 63, ":Data:Textures:%s.png", args);
672 if (!game->AddClothes(buf,0,1,&player[pnum].skeleton.skinText[pnum],&player[pnum].skeleton.skinsize))
675 player[pnum].DoMipmaps(5,0,0,player[pnum].skeleton.skinsize,player[pnum].skeleton.skinsize);
676 strcpy(player[pnum].clothes[player[pnum].numclothes],buf);
677 player[pnum].clothestintr[player[pnum].numclothes]=tintr;
678 player[pnum].clothestintg[player[pnum].numclothes]=tintg;
679 player[pnum].clothestintb[player[pnum].numclothes]=tintb;
680 player[pnum].numclothes++;
683 static void ch_clothes(Game *game, const char *args)
685 set_clothes(0, game, args);
688 static void ch_clothesnear(Game *game, const char *args)
690 int closest = find_closest();
692 set_clothes(closest, game, args);
695 static void ch_belt(Game *game, const char *args)
697 player[0].skeleton.clothes = !player[0].skeleton.clothes;
701 static void ch_cellophane(Game *game, const char *args)
703 cellophane = !cellophane;
704 float mul = cellophane ? 0 : 1;
706 for (int i = 0; i < numplayers; i++) {
707 player[i].proportionhead.z = player[i].proportionhead.x * mul;
708 player[i].proportionbody.z = player[i].proportionbody.x * mul;
709 player[i].proportionarms.z = player[i].proportionarms.x * mul;
710 player[i].proportionlegs.z = player[i].proportionlegs.x * mul;
714 static void ch_funnybunny(Game *game, const char *args)
716 player[0].skeleton.id=0;
717 player[0].skeleton.Load(":Data:Skeleton:Basic Figure",":Data:Skeleton:Basic Figurelow",
718 ":Data:Skeleton:Rabbitbelt",":Data:Models:Body.solid",
719 ":Data:Models:Body2.solid",":Data:Models:Body3.solid",
720 ":Data:Models:Body4.solid",":Data:Models:Body5.solid",
721 ":Data:Models:Body6.solid",":Data:Models:Body7.solid",
722 ":Data:Models:Bodylow.solid",":Data:Models:Belt.solid",1);
723 game->LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,
724 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
725 player[0].creature=rabbittype;
727 player[0].headless=0;
728 player[0].damagetolerance=200;
729 set_proportion(0, "1 1 1 1");
732 static void ch_wolfie(Game *game, const char *args)
734 player[0].skeleton.id=0;
735 player[0].skeleton.Load(":Data:Skeleton:Basic Figure Wolf",":Data:Skeleton:Basic Figure Wolf Low",
736 ":Data:Skeleton:Rabbitbelt",":Data:Models:Wolf.solid",
737 ":Data:Models:Wolf2.solid",":Data:Models:Wolf3.solid",
738 ":Data:Models:Wolf4.solid",":Data:Models:Wolf5.solid",
739 ":Data:Models:Wolf6.solid",":Data:Models:Wolf7.solid",
740 ":Data:Models:Wolflow.solid",":Data:Models:Belt.solid",0);
741 game->LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
742 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
743 player[0].creature=wolftype;
744 player[0].damagetolerance=300;
745 set_proportion(0, "1 1 1 1");
748 static void ch_wolfieisgod(Game *game, const char *args)
750 ch_wolfie(game, args);
753 static void ch_wolf(Game *game, const char *args)
755 game->LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
756 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
759 static void ch_snowwolf(Game *game, const char *args)
761 game->LoadTextureSave(":Data:Textures:SnowWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
762 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
765 static void ch_darkwolf(Game *game, const char *args)
767 game->LoadTextureSave(":Data:Textures:DarkWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
768 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
771 static void ch_lizardwolf(Game *game, const char *args)
773 game->LoadTextureSave(":Data:Textures:Lizardwolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
774 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
777 static void ch_white(Game *game, const char *args)
779 game->LoadTextureSave(":Data:Textures:fur.jpg",&player[0].skeleton.drawmodel.textureptr,1,
780 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
783 static void ch_brown(Game *game, const char *args)
785 game->LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,
786 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
789 static void ch_black(Game *game, const char *args)
791 game->LoadTextureSave(":Data:Textures:fur2.jpg",&player[0].skeleton.drawmodel.textureptr,1,
792 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
795 static void ch_sizemin(Game *game, const char *args)
798 for (i = 1; i < numplayers; i++)
799 if (player[i].scale < 0.8 * 0.2)
800 player[i].scale = 0.8 * 0.2;
803 static void ch_tutorial(Game *game, const char *args)
805 tutoriallevel = atoi(args);
808 static void ch_hostile(Game *game, const char *args)
810 hostile = atoi(args);
813 static void ch_indemo(Game *game, const char *args)
816 hotspot[numhotspots]=player[0].coords;
817 hotspotsize[numhotspots]=0;
818 hotspottype[numhotspots]=-111;
819 strcpy(hotspottext[numhotspots],"mapname");
823 static void ch_notindemo(Game *game, const char *args)
829 static void ch_type(Game *game, const char *args)
831 int i, n = sizeof(editortypenames) / sizeof(editortypenames[0]);
832 for (i = 0; i < n; i++)
833 if (stripfx(args, editortypenames[i]))
840 static void ch_path(Game *game, const char *args)
842 int i, n = sizeof(pathtypenames) / sizeof(pathtypenames[0]);
843 for (i = 0; i < n; i++)
844 if (stripfx(args, pathtypenames[i]))
851 static void ch_hs(Game *game, const char *args)
853 hotspot[numhotspots]=player[0].coords;
857 sscanf(args, "%f%d %n", &size, &type, &shift);
859 hotspotsize[numhotspots] = size;
860 hotspottype[numhotspots] = type;
862 strcpy(hotspottext[numhotspots], args + shift);
863 strcat(hotspottext[numhotspots], "\n");
868 static void ch_dialogue(Game *game, const char *args)
871 char buf1[32], buf2[64];
873 sscanf(args, "%d %31s", &dlg, buf1);
874 snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
876 dialoguetype[numdialogues] = dlg;
878 memset(dialoguetext[numdialogues], 0, sizeof(dialoguetext[numdialogues]));
879 memset(dialoguename[numdialogues], 0, sizeof(dialoguename[numdialogues]));
881 ifstream ipstream(ConvertFileName(buf2));
882 ipstream.ignore(256,':');
883 ipstream >> numdialogueboxes[numdialogues];
884 for(i=0;i<numdialogueboxes[numdialogues];i++){
885 ipstream.ignore(256,':');
886 ipstream.ignore(256,':');
887 ipstream.ignore(256,' ');
888 ipstream >> dialogueboxlocation[numdialogues][i];
889 ipstream.ignore(256,':');
890 ipstream >> dialogueboxcolor[numdialogues][i][0];
891 ipstream >> dialogueboxcolor[numdialogues][i][1];
892 ipstream >> dialogueboxcolor[numdialogues][i][2];
893 ipstream.ignore(256,':');
894 ipstream.getline(dialoguename[numdialogues][i],64);
895 ipstream.ignore(256,':');
896 ipstream.ignore(256,' ');
897 ipstream.getline(dialoguetext[numdialogues][i],128);
899 if(dialoguetext[numdialogues][i][j]=='\\')dialoguetext[numdialogues][i][j]='\n';
901 ipstream.ignore(256,':');
902 ipstream >> dialogueboxsound[numdialogues][i];
905 for(i=0;i<numdialogueboxes[numdialogues];i++){
906 for(j=0;j<numplayers;j++){
907 participantfacing[numdialogues][i][j]=player[j].facing;
914 whichdialogue=numdialogues;
919 static void ch_fixdialogue(Game *game, const char *args)
921 char buf1[32], buf2[64];
924 sscanf(args, "%d %31s", &whichdi, buf1);
925 snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
927 memset(dialoguetext[whichdi], 0, sizeof(dialoguetext[whichdi]));
928 memset(dialoguename[whichdi], 0, sizeof(dialoguename[whichdi]));
930 ifstream ipstream(ConvertFileName(buf2));
931 ipstream.ignore(256,':');
932 ipstream >> numdialogueboxes[whichdi];
933 for(i=0;i<numdialogueboxes[whichdi];i++){
934 ipstream.ignore(256,':');
935 ipstream.ignore(256,':');
936 ipstream.ignore(256,' ');
937 ipstream >> dialogueboxlocation[whichdi][i];
938 ipstream.ignore(256,':');
939 ipstream >> dialogueboxcolor[whichdi][i][0];
940 ipstream >> dialogueboxcolor[whichdi][i][1];
941 ipstream >> dialogueboxcolor[whichdi][i][2];
942 ipstream.ignore(256,':');
943 ipstream.getline(dialoguename[whichdi][i],64);
944 ipstream.ignore(256,':');
945 ipstream.ignore(256,' ');
946 ipstream.getline(dialoguetext[whichdi][i],128);
948 if(dialoguetext[whichdi][i][j]=='\\')dialoguetext[whichdi][i][j]='\n';
950 ipstream.ignore(256,':');
951 ipstream >> dialogueboxsound[whichdi][i];
957 static void ch_fixtype(Game *game, const char *args)
960 sscanf(args, "%d", &dlg);
961 dialoguetype[0] = dlg;
964 static void ch_fixrotation(Game *game, const char *args)
966 participantrotation[whichdialogue][participantfocus[whichdialogue][indialogue]]=player[participantfocus[whichdialogue][indialogue]].rotation;
969 static void ch_ddialogue(Game *game, const char *args)
975 static void ch_dhs(Game *game, const char *args)
981 static void ch_immobile(Game *game, const char *args)
983 player[0].immobile = 1;
986 static void ch_allimmobile(Game *game, const char *args)
988 for (int i = 1; i < numplayers; i++)
989 player[i].immobile = 1;
992 static void ch_mobile(Game *game, const char *args)
994 player[0].immobile = 0;
997 static void ch_default(Game *game, const char *args)
999 player[0].armorhead=1;
1000 player[0].armorhigh=1;
1001 player[0].armorlow=1;
1002 player[0].protectionhead=1;
1003 player[0].protectionhigh=1;
1004 player[0].protectionlow=1;
1005 player[0].metalhead=1;
1006 player[0].metalhigh=1;
1007 player[0].metallow=1;
1009 player[0].speedmult=1;
1012 if(player[0].creature==wolftype){
1013 player[0].proportionhead=1.1;
1014 player[0].proportionbody=1.1;
1015 player[0].proportionarms=1.1;
1016 player[0].proportionlegs=1.1;
1019 if(player[0].creature==rabbittype){
1020 player[0].proportionhead=1.2;
1021 player[0].proportionbody=1.05;
1022 player[0].proportionarms=1.00;
1023 player[0].proportionlegs=1.1;
1024 player[0].proportionlegs.y=1.05;
1027 player[0].numclothes=0;
1028 game->LoadTextureSave(creatureskin[player[0].creature][player[0].whichskin],
1029 &player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],
1030 &player[0].skeleton.skinsize);
1032 editoractive=typeactive;
1033 player[0].immobile=0;
1036 static void ch_play(Game *game, const char *args)
1039 sscanf(args, "%d", &dlg);
1040 whichdialogue = dlg;
1042 if (whichdialogue >= numdialogues)
1045 for(i=0;i<numdialogueboxes[whichdialogue];i++){
1046 player[participantfocus[whichdialogue][i]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][i]];
1047 player[participantfocus[whichdialogue][i]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
1048 player[participantfocus[whichdialogue][i]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
1049 player[participantfocus[whichdialogue][i]].velocity=0;
1050 player[participantfocus[whichdialogue][i]].targetanimation=player[participantfocus[whichdialogue][i]].getIdle();
1051 player[participantfocus[whichdialogue][i]].targetframe=0;
1060 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
1061 temppos=temppos-viewer;
1062 Normalise(&temppos);
1072 whichsoundplay=rabbitchitter;
1073 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
1074 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
1075 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
1076 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
1077 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
1078 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
1079 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
1080 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
1081 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
1082 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
1083 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
1084 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
1085 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
1086 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
1087 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
1088 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
1089 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
1090 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
1091 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
1092 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
1093 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
1094 OPENAL_SetVolume(channels[whichsoundplay], 256);
1095 OPENAL_SetPaused(channels[whichsoundplay], false);
1098 static void ch_mapkilleveryone(Game *game, const char *args)
1100 maptype = mapkilleveryone;
1103 static void ch_mapkillmost(Game *game, const char *args)
1105 maptype = mapkillmost;
1108 static void ch_mapkillsomeone(Game *game, const char *args)
1110 maptype = mapkillsomeone;
1113 static void ch_mapgosomewhere(Game *game, const char *args)
1115 maptype = mapgosomewhere;
1118 static void ch_viewdistance(Game *game, const char *args)
1120 viewdistance = atof(args)*100;
1123 static void ch_fadestart(Game *game, const char *args)
1125 fadestart = atof(args);
1128 static void ch_slomo(Game *game, const char *args)
1130 slomospeed = atof(args);
1135 static void ch_slofreq(Game *game, const char *args)
1137 slomofreq = atof(args);
1140 static void ch_skytint(Game *game, const char *args)
1142 sscanf(args, "%f%f%f", &skyboxr, &skyboxg, &skyboxb);
1144 skyboxlightr=skyboxr;
1145 skyboxlightg=skyboxg;
1146 skyboxlightb=skyboxb;
1148 game->SetUpLighting();
1150 terrain.DoShadows();
1151 objects.DoShadows();
1154 static void ch_skylight(Game *game, const char *args)
1156 sscanf(args, "%f%f%f", &skyboxlightr, &skyboxlightg, &skyboxlightb);
1158 game->SetUpLighting();
1160 terrain.DoShadows();
1161 objects.DoShadows();
1164 static void ch_skybox(Game *game, const char *args)
1166 skyboxtexture = !skyboxtexture;
1168 game->SetUpLighting();
1170 terrain.DoShadows();
1171 objects.DoShadows();
1174 static void cmd_dispatch(Game *game, const char *cmd)
1176 int i, n_cmds = sizeof(cmd_names) / sizeof(cmd_names[0]);
1178 for (i = 0; i < n_cmds; i++)
1179 if (stripfx(cmd, cmd_names[i]))
1181 cmd_handlers[i](game, cmd + strlen(cmd_names[i]));
1186 PlaySoundEx(consolesuccesssound, samp[consolesuccesssound], NULL, true);
1187 OPENAL_SetVolume(channels[consolesuccesssound], 256);
1188 OPENAL_SetPaused(channels[consolesuccesssound], false);
1192 PlaySoundEx(consolefailsound, samp[consolefailsound], NULL, true);
1193 OPENAL_SetVolume(channels[consolefailsound], 256);
1194 OPENAL_SetPaused(channels[consolefailsound], false);
1200 /********************> Tick() <*****/
1201 extern void ScreenShot(const char * fname);
1202 void Screenshot (void)
1205 time_t t = time(NULL);
1206 struct tm *tme = localtime(&t);
1207 sprintf(temp, "Screenshots/Screenshot_%04d_%02d_%02d--%02d_%02d_%02d.png", tme->tm_year + 1900, tme->tm_mon + 1, tme->tm_mday, tme->tm_hour, tme->tm_min, tme->tm_sec);
1210 mkdir("Screenshots");
1212 mkdir("Screenshots", S_IRWXU);
1215 ScreenShot(temp/*"Screenshots\\Screenshot.png"*/);
1218 GraphicsExportComponent QT_exporter;
1219 OSErr MAC_error_code;
1220 CGrafPtr MAC_currentPort;
1221 GDHandle MAC_currentDevice;
1222 unsigned char* MAC_pixels;
1223 Rect MAC_picture_rectangle;
1224 GWorldPtr MAC_offscreen_graphics_port;
1226 static int numscreenshots=0;
1229 static char buf[256];
1230 if(numscreenshots==0){
1261 FSMakeFSSpec(0, 0, (unsigned char*)buf, &MAC_file);
1262 while(!FSpGetFInfo (&MAC_file, fndrInfo)){
1263 FSMakeFSSpec(0, 0, (unsigned char*)buf, &MAC_file);
1264 if(!FSpGetFInfo (&MAC_file, fndrInfo)){
1285 GWorldPtr MAC_gWorld = (CGrafPtr) FrontWindow();
1286 //assert(MAC_gWorld != NULL);
1288 // Allocate memory for loading image
1289 MAC_pixels = new unsigned char[(int)(screenheight * screenwidth * 4)];
1290 if (MAC_pixels == NULL) {
1291 //UTIL_Error("Could not create Texture data.");
1296 ::GetGWorld(&MAC_currentPort, &MAC_currentDevice);
1298 // Make a picture Rectangle
1299 MAC_picture_rectangle.left = 0;
1300 MAC_picture_rectangle.right = screenwidth;
1301 MAC_picture_rectangle.top = 0;
1302 MAC_picture_rectangle.bottom = screenheight;
1304 // Create new offscreen GWorld
1305 MAC_error_code = ::QTNewGWorldFromPtr (&MAC_offscreen_graphics_port, k32ARGBPixelFormat, &MAC_picture_rectangle, NULL, NULL, 0, (char *) MAC_pixels, screenwidth * 4);
1306 if (MAC_error_code) {
1307 ::SetGWorld(MAC_currentPort, MAC_currentDevice);
1309 //UTIL_Error("Could not create offscreen GWorld. ");
1314 // Copy OpenGL Context to new GWorld
1315 glReadBuffer(GL_FRONT);
1316 glReadPixels(0,0,screenwidth,screenheight,GL_RGBA,GL_UNSIGNED_BYTE,MAC_pixels);
1319 for (unsigned long byte = 0; byte < screenheight * screenwidth * 4; byte+=4) {
1320 unsigned char temp = MAC_pixels[byte+0];
1321 MAC_pixels[byte+0] = MAC_pixels[byte+3];
1322 MAC_pixels[byte+3] = MAC_pixels[byte+2];
1323 MAC_pixels[byte+2] = MAC_pixels[byte+1];
1324 MAC_pixels[byte+1] = temp;
1327 // Flip the image :( This could probably be optimized
1332 for (int horz = 0; horz < screenwidth; ++horz)
1333 for (vert = 0; vert < screenheight / 2; ++vert) {
1334 src_index = (screenwidth * vert + horz) * 4;
1335 dst_index = (screenwidth * (screenheight - vert - 1) + horz) * 4;
1337 temp=MAC_pixels[src_index+0];
1338 MAC_pixels[src_index+0]=MAC_pixels[dst_index+0];
1339 MAC_pixels[dst_index+0]=temp;
1341 temp=MAC_pixels[src_index+1];
1342 MAC_pixels[src_index+1]=MAC_pixels[dst_index+1];
1343 MAC_pixels[dst_index+1]=temp;
1345 temp=MAC_pixels[src_index+2];
1346 MAC_pixels[src_index+2]=MAC_pixels[dst_index+2];
1347 MAC_pixels[dst_index+2]=temp;
1349 temp=MAC_pixels[src_index+3];
1350 MAC_pixels[src_index+3]=MAC_pixels[dst_index+3];
1351 MAC_pixels[dst_index+3]=temp;
1356 // Export the Gworld
1357 MAC_error_code = OpenADefaultComponent(GraphicsExporterComponentType, kQTFileTypeBMP, &QT_exporter);
1358 if (MAC_error_code) {
1359 //UTIL_Warning("Unable to export screenshot.");
1360 ::SetGWorld(MAC_currentPort, MAC_currentDevice);
1361 ::DisposeGWorld(MAC_offscreen_graphics_port);
1366 MAC_error_code = GraphicsExportSetInputGWorld(QT_exporter,MAC_offscreen_graphics_port);
1367 if (MAC_error_code) {
1368 ::CloseComponent(QT_exporter);
1369 ::SetGWorld(MAC_currentPort, MAC_currentDevice);
1370 ::DisposeGWorld(MAC_offscreen_graphics_port);
1372 //UTIL_Warning("Unable to export screenshot.");
1376 MAC_error_code = GraphicsExportSetOutputFile(QT_exporter,&MAC_file);
1377 if (MAC_error_code) {
1378 ::CloseComponent(QT_exporter);
1379 ::SetGWorld(MAC_currentPort, MAC_currentDevice);
1380 ::DisposeGWorld(MAC_offscreen_graphics_port);
1382 //UTIL_Warning("Unable to export screenshot.");
1386 MAC_error_code = GraphicsExportDoExport(QT_exporter,NULL);
1387 if (MAC_error_code) {
1388 ::CloseComponent(QT_exporter);
1389 ::SetGWorld(MAC_currentPort, MAC_currentDevice);
1390 ::DisposeGWorld(MAC_offscreen_graphics_port);
1392 //UTIL_Warning("Unable to export screenshot.");
1396 ::CloseComponent(QT_exporter);
1397 ::SetGWorld(MAC_currentPort, MAC_currentDevice);
1398 ::DisposeGWorld(MAC_offscreen_graphics_port);
1400 delete MAC_pixels;*/
1405 void Game::SetUpLighting(){
1406 if(environment==snowyenvironment){
1410 light.ambient[0]=.4;
1411 light.ambient[1]=.4;
1412 light.ambient[2]=.44;
1414 if(environment==desertenvironment){
1418 light.ambient[0]=.4;
1419 light.ambient[1]=.35;
1420 light.ambient[2]=.3;
1423 if(environment==grassyenvironment){
1427 light.ambient[0]=.4;
1428 light.ambient[1]=.4;
1429 light.ambient[2]=.44;
1435 light.ambient[0]=.4;
1436 light.ambient[1]=.4;
1437 light.ambient[2]=.4;
1440 average=(skyboxlightr+skyboxlightg+skyboxlightb)/3;
1441 light.color[0]*=(skyboxlightr+average)/2;
1442 light.color[1]*=(skyboxlightg+average)/2;
1443 light.color[2]*=(skyboxlightb+average)/2;
1444 light.ambient[0]=light.ambient[0]*(skyboxlightr+average)/2*1;
1445 light.ambient[1]=light.ambient[1]*(skyboxlightg+average)/2*1;
1446 light.ambient[2]=light.ambient[2]*(skyboxlightb+average)/2*1;
1450 light.ambient[2]=0; */
1453 int Game::findPathDist(int start,int end){
1454 int i,j,k,smallestcount,count,connected;
1455 int last,last2,last3,last4;
1465 while(last!=end&&count<30){
1467 for(j=0;j<numpathpoints;j++){
1468 if(j!=last&&j!=last2&&j!=last3&&j!=last4)
1471 if(numpathpointconnect[j])
1472 for(k=0;k<numpathpointconnect[j];k++){
1473 if(pathpointconnect[j][k]==last)connected=1;
1476 if(numpathpointconnect[last])
1477 for(k=0;k<numpathpointconnect[last];k++){
1478 if(pathpointconnect[last][k]==j)connected=1;
1481 if(closest==-1||Random()%2==0){
1492 if(count<smallestcount)smallestcount=count;
1494 return smallestcount;
1497 int Game::checkcollide(XYZ startpoint,XYZ endpoint){
1498 static XYZ colpoint,colviewer,coltarget;
1499 static float minx,minz,maxx,maxz,miny,maxy;
1508 if(minx>endpoint.x)minx=endpoint.x;
1510 if(miny>endpoint.y)miny=endpoint.y;
1512 if(minz>endpoint.z)minz=endpoint.z;
1515 if(maxx<endpoint.x)maxx=endpoint.x;
1517 if(maxy<endpoint.y)maxy=endpoint.y;
1519 if(maxz<endpoint.z)maxz=endpoint.z;
1528 for(i=0;i<objects.numobjects;i++){
1529 if(objects.position[i].x>minx-objects.model[i].boundingsphereradius&&objects.position[i].x<maxx+objects.model[i].boundingsphereradius&&objects.position[i].y>miny-objects.model[i].boundingsphereradius&&objects.position[i].y<maxy+objects.model[i].boundingsphereradius&&objects.position[i].z>minz-objects.model[i].boundingsphereradius&&objects.position[i].z<maxz+objects.model[i].boundingsphereradius){
1530 if(objects.type[i]!=treeleavestype&&objects.type[i]!=bushtype&&objects.type[i]!=firetype){
1531 colviewer=startpoint;
1533 if(objects.model[i].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)return i;
1538 //if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
1543 int Game::checkcollide(XYZ startpoint,XYZ endpoint,int what){
1544 static XYZ colpoint,colviewer,coltarget;
1545 static float minx,minz,maxx,maxz,miny,maxy;
1554 if(minx>endpoint.x)minx=endpoint.x;
1556 if(miny>endpoint.y)miny=endpoint.y;
1558 if(minz>endpoint.z)minz=endpoint.z;
1561 if(maxx<endpoint.x)maxx=endpoint.x;
1563 if(maxy<endpoint.y)maxy=endpoint.y;
1565 if(maxz<endpoint.z)maxz=endpoint.z;
1575 if(objects.position[what].x>minx-objects.model[what].boundingsphereradius&&objects.position[what].x<maxx+objects.model[what].boundingsphereradius&&objects.position[what].y>miny-objects.model[what].boundingsphereradius&&objects.position[what].y<maxy+objects.model[what].boundingsphereradius&&objects.position[what].z>minz-objects.model[what].boundingsphereradius&&objects.position[what].z<maxz+objects.model[what].boundingsphereradius){
1576 if(objects.type[what]!=treeleavestype&&objects.type[what]!=bushtype&&objects.type[what]!=firetype){
1577 colviewer=startpoint;
1579 if(objects.model[what].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[what],&objects.rotation[what])!=-1)return i;
1584 if(what==1000)if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
1589 void Game::Setenvironment(int which)
1593 LOG(" Setting environment...");
1595 float temptexdetail;
1598 OPENAL_SetPaused(channels[music1snow], true);
1599 OPENAL_SetPaused(channels[music1grass], true);
1600 OPENAL_SetPaused(channels[music1desert], true);
1601 OPENAL_SetPaused(channels[wind], true);
1602 OPENAL_SetPaused(channels[desertambient], true);
1604 OPENAL_SetPaused(channels[stream_music1snow], true);
1605 OPENAL_SetPaused(channels[stream_music1grass], true);
1606 OPENAL_SetPaused(channels[stream_music1desert], true);
1607 OPENAL_SetPaused(channels[stream_wind], true);
1608 OPENAL_SetPaused(channels[stream_desertambient], true);
1611 if(environment==snowyenvironment){
1615 //PlaySoundEx( wind, samp[wind], NULL, true);
1616 PlayStreamEx(stream_wind, strm[stream_wind], 0, true);
1617 OPENAL_SetPaused(channels[stream_wind], false);
1618 OPENAL_SetVolume(channels[stream_wind], 256);
1621 LoadTexture(":Data:Textures:snowtree.png",&objects.treetextureptr,0,1);
1622 LoadTexture(":Data:Textures:bushsnow.png",&objects.bushtextureptr,0,1);
1623 LoadTexture(":Data:Textures:bouldersnow.jpg",&objects.rocktextureptr,1,0);
1624 LoadTexture(":Data:Textures:snowbox.jpg",&objects.boxtextureptr,1,0);
1626 OPENAL_Sample_Free(samp[footstepsound]);
1627 OPENAL_Sample_Free(samp[footstepsound2]);
1628 OPENAL_Sample_Free(samp[footstepsound3]);
1629 OPENAL_Sample_Free(samp[footstepsound4]);
1630 samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
1631 samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
1632 samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone1.ogg"), OPENAL_HW3D, 0, 0);
1633 samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone2.ogg"), OPENAL_HW3D, 0, 0);
1634 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
1635 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
1636 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
1637 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
1639 LoadTexture(":Data:Textures:snow.jpg",&terraintexture,1,0);
1641 LoadTexture(":Data:Textures:rock.jpg",&terraintexture2,1,0);
1643 //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
1648 temptexdetail=texdetail;
1649 if(texdetail>1)texdetail=4;
1650 skybox.load( ":Data:Textures:Skybox(snow):Front.jpg",
1651 ":Data:Textures:Skybox(snow):Left.jpg",
1652 ":Data:Textures:Skybox(snow):Back.jpg",
1653 ":Data:Textures:Skybox(snow):Right.jpg",
1654 ":Data:Textures:Skybox(snow):Up.jpg",
1655 ":Data:Textures:Skybox(snow):Down.jpg",
1656 ":Data:Textures:Skybox(snow):Cloud.jpg",
1657 ":Data:Textures:Skybox(snow):Reflect.jpg");
1662 texdetail=temptexdetail;
1664 if(environment==desertenvironment){
1667 LoadTexture(":Data:Textures:deserttree.png",&objects.treetextureptr,0,1);
1668 LoadTexture(":Data:Textures:bushdesert.png",&objects.bushtextureptr,0,1);
1669 LoadTexture(":Data:Textures:boulderdesert.jpg",&objects.rocktextureptr,1,0);
1670 LoadTexture(":Data:Textures:desertbox.jpg",&objects.boxtextureptr,1,0);
1674 //PlaySoundEx( desertambient, samp[desertambient], NULL, true);
1675 PlayStreamEx( stream_desertambient, strm[stream_desertambient], NULL, true);
1676 OPENAL_SetPaused(channels[stream_desertambient], false);
1677 OPENAL_SetVolume(channels[stream_desertambient], 256);
1680 OPENAL_Sample_Free(samp[footstepsound]);
1681 OPENAL_Sample_Free(samp[footstepsound2]);
1682 OPENAL_Sample_Free(samp[footstepsound3]);
1683 OPENAL_Sample_Free(samp[footstepsound4]);
1684 samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
1685 samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
1686 samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
1687 samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
1688 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
1689 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
1690 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
1691 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
1693 LoadTexture(":Data:Textures:sand.jpg",&terraintexture,1,0);
1695 LoadTexture(":Data:Textures:sandslope.jpg",&terraintexture2,1,0);
1697 //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
1701 temptexdetail=texdetail;
1702 if(texdetail>1)texdetail=4;
1703 skybox.load( ":Data:Textures:Skybox(sand):Front.jpg",
1704 ":Data:Textures:Skybox(sand):Left.jpg",
1705 ":Data:Textures:Skybox(sand):Back.jpg",
1706 ":Data:Textures:Skybox(sand):Right.jpg",
1707 ":Data:Textures:Skybox(sand):Up.jpg",
1708 ":Data:Textures:Skybox(sand):Down.jpg",
1709 ":Data:Textures:Skybox(sand):Cloud.jpg",
1710 ":Data:Textures:Skybox(sand):Reflect.jpg");
1715 texdetail=temptexdetail;
1717 if(environment==grassyenvironment){
1720 LoadTexture(":Data:Textures:tree.png",&objects.treetextureptr,0,1);
1721 LoadTexture(":Data:Textures:bush.png",&objects.bushtextureptr,0,1);
1722 LoadTexture(":Data:Textures:boulder.jpg",&objects.rocktextureptr,1,0);
1723 LoadTexture(":Data:Textures:grassbox.jpg",&objects.boxtextureptr,1,0);
1726 PlayStreamEx( stream_wind, strm[stream_wind], NULL, true);
1727 OPENAL_SetPaused(channels[stream_wind], false);
1728 OPENAL_SetVolume(channels[stream_wind], 100);
1731 OPENAL_Sample_Free(samp[footstepsound]);
1732 OPENAL_Sample_Free(samp[footstepsound2]);
1733 OPENAL_Sample_Free(samp[footstepsound3]);
1734 OPENAL_Sample_Free(samp[footstepsound4]);
1735 samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepgrass1.ogg"), OPENAL_HW3D, 0, 0);
1736 samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepgrass2.ogg"), OPENAL_HW3D, 0, 0);
1737 samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone1.ogg"), OPENAL_HW3D, 0, 0);
1738 samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone2.ogg"), OPENAL_HW3D, 0, 0);
1739 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
1740 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
1741 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
1742 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
1744 LoadTexture(":Data:Textures:grassdirt.jpg",&terraintexture,1,0);
1746 LoadTexture(":Data:Textures:mossrock.jpg",&terraintexture2,1,0);
1748 //LoadTexture(":Data:Textures:detail.png",&terraintexture3,1);
1752 temptexdetail=texdetail;
1753 if(texdetail>1)texdetail=4;
1754 skybox.load( ":Data:Textures:Skybox(grass):Front.jpg",
1755 ":Data:Textures:Skybox(grass):Left.jpg",
1756 ":Data:Textures:Skybox(grass):Back.jpg",
1757 ":Data:Textures:Skybox(grass):Right.jpg",
1758 ":Data:Textures:Skybox(grass):Up.jpg",
1759 ":Data:Textures:Skybox(grass):Down.jpg",
1760 ":Data:Textures:Skybox(grass):Cloud.jpg",
1761 ":Data:Textures:Skybox(grass):Reflect.jpg");
1765 texdetail=temptexdetail;
1767 temptexdetail=texdetail;
1769 terrain.load(":Data:Textures:heightmap.png");
1771 texdetail=temptexdetail;
1775 void Game::Loadlevel(int which){
1778 if(which==0)Loadlevel((char *)":Data:Maps:map1");
1779 else if(which==1)Loadlevel((char *)":Data:Maps:map2");
1780 else if(which==2)Loadlevel((char *)":Data:Maps:map3");
1781 else if(which==3)Loadlevel((char *)":Data:Maps:map4");
1782 else if(which==4)Loadlevel((char *)":Data:Maps:map5");
1783 else if(which==5)Loadlevel((char *)":Data:Maps:map6");
1784 else if(which==6)Loadlevel((char *)":Data:Maps:map7");
1785 else if(which==7)Loadlevel((char *)":Data:Maps:map8");
1786 else if(which==8)Loadlevel((char *)":Data:Maps:map9");
1787 else if(which==9)Loadlevel((char *)":Data:Maps:map10");
1788 else if(which==10)Loadlevel((char *)":Data:Maps:map11");
1789 else if(which==11)Loadlevel((char *)":Data:Maps:map12");
1790 else if(which==12)Loadlevel((char *)":Data:Maps:map13");
1791 else if(which==13)Loadlevel((char *)":Data:Maps:map14");
1792 else if(which==14)Loadlevel((char *)":Data:Maps:map15");
1793 else if(which==15)Loadlevel((char *)":Data:Maps:map16");
1794 else if(which==-1){tutoriallevel=-1;Loadlevel((char *)":Data:Maps:tutorial");}
1795 else Loadlevel((char *)":Data:Maps:mapsave");
1800 /*char * Game::MD5_string (unsigned char *string){
1804 strcpy(temp2,(const char *)string);
1805 strcat((char *)temp2,(const char *)"Lugaru");
1806 sprintf (temp, "%d",strlen((char *)temp2));
1807 strcat((char *)temp2,temp);
1810 unsigned int len = strlen ( (char *)temp2);
1812 context.update ((unsigned char *)temp2, len);
1813 context.finalize ();
1815 return context.hex_digest();
1820 void Game::Loadlevel(char *name){
1822 static int oldlevel;
1827 float headprop,legprop,armprop,bodyprop;
1831 LOG(std::string("Loading level...") + name);
1833 if(!gameon)visibleloading=1;
1835 if(stealthloading)visibleloading=0;
1837 if(!stillloading)loadtime=0;
1842 if(tutoriallevel!=-1)tutoriallevel=0;
1843 else tutoriallevel=1;
1845 if(tutoriallevel==1)tutorialstage=0;
1846 if(tutorialstage==0){
1847 tutorialstagetime=0;
1854 OPENAL_SetPaused(channels[whooshsound], true);
1855 OPENAL_SetPaused(channels[stream_firesound], true);
1857 // Change the map filename into something that is os specific
1858 char *FixedFN = ConvertFileName(name);
1862 tfile=fopen( FixedFN, "rb" );
1865 OPENAL_SetPaused(channels[stream_firesound], true);
1876 animation[bounceidleanim].Load((char *)":Data:Animations:Idle",middleheight,neutral);
1882 dialoguegonethrough[i]=0;
1891 if(accountactive!=-1)difficulty=accountdifficulty[accountactive];
1893 if(difficulty!=2)minimap=1;
1930 bonustotal=startbonustotal;
1936 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
1937 OPENAL_SetVolume(channels[consolesuccesssound], 256);
1938 OPENAL_SetPaused(channels[consolesuccesssound], false);
1945 terrain.numdecals=0;
1946 sprites.numsprites=0;
1947 for(i=0;i<objects.numobjects;i++)
1949 objects.model[i].numdecals=0;
1952 j=objects.numobjects;
1955 objects.DeleteObject(0);
1956 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1959 for(i=0;i<subdivision;i++)
1961 for(j=0;j<subdivision;j++)
1963 terrain.patchobjectnum[i][j]=0;
1966 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1969 weapons.numweapons=0;
1971 funpackf(tfile, "Bi", &mapvers);
1972 if(mapvers>=15)funpackf(tfile, "Bi", &indemo);
1974 if(mapvers>=5)funpackf(tfile, "Bi", &maptype);
1975 else maptype=mapkilleveryone;
1976 if(mapvers>=6)funpackf(tfile, "Bi", &hostile);
1978 if(mapvers>=4)funpackf(tfile, "Bf Bf", &viewdistance, &fadestart);
1984 if(mapvers>=2)funpackf(tfile, "Bb Bf Bf Bf", &skyboxtexture, &skyboxr, &skyboxg, &skyboxb);
1992 if(mapvers>=10)funpackf(tfile, "Bf Bf Bf", &skyboxlightr, &skyboxlightg, &skyboxlightb);
1995 skyboxlightr=skyboxr;
1996 skyboxlightg=skyboxg;
1997 skyboxlightb=skyboxb;
1999 if(!stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &player[0].coords.x,&player[0].coords.y,&player[0].coords.z,&player[0].rotation,&player[0].targetrotation, &player[0].num_weapons);
2000 if(stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &lamefloat,&lamefloat,&lamefloat,&lamefloat,&lamefloat, &player[0].num_weapons);
2001 player[0].originalcoords=player[0].coords;
2002 if(player[0].num_weapons>0&&player[0].num_weapons<5)
2004 for(j=0;j<player[0].num_weapons;j++)
2006 player[0].weaponids[j]=weapons.numweapons;
2007 funpackf(tfile, "Bi", &weapons.type[weapons.numweapons]);
2008 weapons.owner[weapons.numweapons]=0;
2009 weapons.numweapons++;
2013 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2015 funpackf(tfile, "Bf Bf Bf", &player[0].armorhead, &player[0].armorhigh, &player[0].armorlow);
2016 funpackf(tfile, "Bf Bf Bf", &player[0].protectionhead, &player[0].protectionhigh, &player[0].protectionlow);
2017 funpackf(tfile, "Bf Bf Bf", &player[0].metalhead, &player[0].metalhigh, &player[0].metallow);
2018 funpackf(tfile, "Bf Bf", &player[0].power, &player[0].speedmult);
2020 funpackf(tfile, "Bi", &player[0].numclothes);
2024 funpackf(tfile, "Bi Bi", &player[0].whichskin, &player[0].creature);
2028 player[0].whichskin=0;
2029 player[0].creature=rabbittype;
2032 for(i=0;i<max_dialogues;i++)
2034 for(j=0;j<max_dialoguelength;j++)
2038 dialoguetext[i][j][k]='\0';
2042 dialoguename[i][j][k]='\0';
2047 player[0].lastattack=-1;
2048 player[0].lastattack2=-1;
2049 player[0].lastattack3=-1;
2053 funpackf(tfile, "Bi", &numdialogues);
2056 for(k=0;k<numdialogues;k++)
2058 funpackf(tfile, "Bi", &numdialogueboxes[k]);
2059 funpackf(tfile, "Bi", &dialoguetype[k]);
2062 funpackf(tfile, "Bf Bf Bf", &participantlocation[k][l].x, &participantlocation[k][l].y, &participantlocation[k][l].z);
2063 funpackf(tfile, "Bf", &participantrotation[k][l]);
2065 if(numdialogueboxes)
2067 for(l=0;l<numdialogueboxes[k];l++)
2069 funpackf(tfile, "Bi", &dialogueboxlocation[k][l]);
2070 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][0]);
2071 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][1]);
2072 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][2]);
2073 funpackf(tfile, "Bi", &dialogueboxsound[k][l]);
2077 funpackf(tfile, "Bi",&templength);
2078 if(templength>128||templength<=0)templength=128;
2079 for(m=0;m<templength;m++){
2080 funpackf(tfile, "Bb", &dialoguetext[k][l][m]);
2081 if(dialoguetext[k][l][m]=='\0')break;
2084 funpackf(tfile, "Bi",&templength);
2085 if(templength>64||templength<=0)templength=64;
2086 for(m=0;m<templength;m++){
2087 funpackf(tfile, "Bb", &dialoguename[k][l][m]);
2088 if(dialoguename[k][l][m]=='\0'){
2092 funpackf(tfile, "Bf Bf Bf", &dialoguecamera[k][l].x, &dialoguecamera[k][l].y, &dialoguecamera[k][l].z);
2093 funpackf(tfile, "Bi", &participantfocus[k][l]);
2094 funpackf(tfile, "Bi", &participantaction[k][l]);
2097 funpackf(tfile, "Bf Bf Bf", &participantfacing[k][l][m].x, &participantfacing[k][l][m].y, &participantfacing[k][l][m].z);
2099 funpackf(tfile, "Bf Bf",&dialoguecamerarotation[k][l],&dialoguecamerarotation2[k][l]);
2105 else numdialogues=0;
2107 if(player[0].numclothes)
2109 for(k=0;k<player[0].numclothes;k++)
2111 funpackf(tfile, "Bi", &templength);
2112 for(l=0;l<templength;l++)
2113 funpackf(tfile, "Bb", &player[0].clothes[k][l]);
2114 player[0].clothes[k][templength]='\0';
2115 funpackf(tfile, "Bf Bf Bf", &player[0].clothestintr[k], &player[0].clothestintg[k], &player[0].clothestintb[k]);
2119 funpackf(tfile, "Bi", &environment);
2121 funpackf(tfile, "Bi", &objects.numobjects);
2122 if(objects.numobjects)
2124 for(i=0;i<objects.numobjects;i++)
2126 funpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", &objects.type[i],&objects.rotation[i],&objects.rotation2[i], &objects.position[i].x, &objects.position[i].y, &objects.position[i].z,&objects.scale[i]);
2127 if(objects.type[i]==treeleavestype)objects.scale[i]=objects.scale[i-1];
2133 funpackf(tfile, "Bi", &numhotspots);
2136 for(i=0;i<numhotspots;i++)
2138 funpackf(tfile, "Bi Bf Bf Bf Bf", &hotspottype[i],&hotspotsize[i],&hotspot[i].x,&hotspot[i].y,&hotspot[i].z);
2139 funpackf(tfile, "Bi", &templength);
2141 for(l=0;l<templength;l++)
2142 funpackf(tfile, "Bb", &hotspottext[i][l]);
2143 hotspottext[i][templength]='\0';
2144 if(hotspottype[i]==-111)indemo=1;
2150 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2155 for(i=0;i<objects.numobjects;i++)
2157 objects.center+=objects.position[i];
2159 objects.center/=objects.numobjects;
2162 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2164 float maxdistance=0;
2167 for(i=0;i<objects.numobjects;i++)
2169 tempdist=findDistancefast(&objects.center,&objects.position[i]);
2170 if(tempdist>maxdistance)
2173 maxdistance=tempdist;
2176 objects.radius=fast_sqrt(maxdistance);
2179 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2180 //mapcenter=objects.center;
2181 //mapradius=objects.radius;
2183 funpackf(tfile, "Bi", &numplayers);
2184 int howmanyremoved=0;
2185 bool removeanother=0;
2186 if(numplayers>1&&numplayers<maxplayers)
2188 for(i=1;i<numplayers;i++)
2190 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2193 funpackf(tfile, "Bi Bi Bf Bf Bf Bi",&player[i-howmanyremoved].whichskin,&player[i-howmanyremoved].creature, &player[i-howmanyremoved].coords.x,&player[i-howmanyremoved].coords.y,&player[i-howmanyremoved].coords.z,&player[i-howmanyremoved].num_weapons);
2194 if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].howactive);
2195 else player[i-howmanyremoved].howactive=typeactive;
2196 if(mapvers>=3)funpackf(tfile, "Bf",&player[i-howmanyremoved].scale);
2197 else player[i-howmanyremoved].scale=-1;
2198 if(mapvers>=11)funpackf(tfile, "Bb",&player[i-howmanyremoved].immobile);
2199 else player[i-howmanyremoved].immobile=0;
2200 if(mapvers>=12)funpackf(tfile, "Bf",&player[i-howmanyremoved].rotation);
2201 else player[i-howmanyremoved].rotation=0;
2202 player[i-howmanyremoved].targetrotation=player[i-howmanyremoved].rotation;
2203 if(player[i-howmanyremoved].num_weapons<0||player[i-howmanyremoved].num_weapons>5){
2209 if(player[i-howmanyremoved].num_weapons>0&&player[i-howmanyremoved].num_weapons<5)
2211 for(j=0;j<player[i-howmanyremoved].num_weapons;j++)
2213 player[i-howmanyremoved].weaponids[j]=weapons.numweapons;
2214 funpackf(tfile, "Bi", &weapons.type[player[i-howmanyremoved].weaponids[j]]);
2215 weapons.owner[player[i-howmanyremoved].weaponids[j]]=i;
2216 weapons.numweapons++;
2219 funpackf(tfile, "Bi", &player[i-howmanyremoved].numwaypoints);
2220 //player[i-howmanyremoved].numwaypoints=10;
2221 for(j=0;j<player[i-howmanyremoved].numwaypoints;j++)
2223 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].x);
2224 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].y);
2225 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].z);
2226 if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].waypointtype[j]);
2227 else player[i-howmanyremoved].waypointtype[j] = wpkeepwalking;
2230 funpackf(tfile, "Bi", &player[i-howmanyremoved].waypoint);
2231 if(player[i-howmanyremoved].waypoint>player[i-howmanyremoved].numwaypoints-1)player[i-howmanyremoved].waypoint=0;
2233 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].armorhead, &player[i-howmanyremoved].armorhigh, &player[i-howmanyremoved].armorlow);
2234 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].protectionhead, &player[i-howmanyremoved].protectionhigh, &player[i-howmanyremoved].protectionlow);
2235 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].metalhead, &player[i-howmanyremoved].metalhigh, &player[i-howmanyremoved].metallow);
2236 funpackf(tfile, "Bf Bf", &player[i-howmanyremoved].power, &player[i-howmanyremoved].speedmult);
2238 if(mapvers>=4)funpackf(tfile, "Bf Bf Bf Bf", &headprop, &bodyprop, &armprop, &legprop);
2246 if(player[i-howmanyremoved].creature==wolftype)
2248 player[i-howmanyremoved].proportionhead=1.1*headprop;
2249 player[i-howmanyremoved].proportionbody=1.1*bodyprop;
2250 player[i-howmanyremoved].proportionarms=1.1*armprop;
2251 player[i-howmanyremoved].proportionlegs=1.1*legprop;
2254 if(player[i-howmanyremoved].creature==rabbittype)
2256 player[i-howmanyremoved].proportionhead=1.2*headprop;
2257 player[i-howmanyremoved].proportionbody=1.05*bodyprop;
2258 player[i-howmanyremoved].proportionarms=1.00*armprop;
2259 player[i-howmanyremoved].proportionlegs=1.1*legprop;
2260 player[i-howmanyremoved].proportionlegs.y=1.05*legprop;
2263 funpackf(tfile, "Bi", &player[i-howmanyremoved].numclothes);
2264 if(player[i-howmanyremoved].numclothes)
2266 for(k=0;k<player[i-howmanyremoved].numclothes;k++)
2269 funpackf(tfile, "Bi", &templength);
2270 for(l=0;l<templength;l++)
2271 funpackf(tfile, "Bb", &player[i-howmanyremoved].clothes[k][l]);
2272 player[i-howmanyremoved].clothes[k][templength]='\0';
2273 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].clothestintr[k], &player[i-howmanyremoved].clothestintg[k], &player[i-howmanyremoved].clothestintb[k]);
2279 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2281 numplayers-=howmanyremoved;
2282 funpackf(tfile, "Bi", &numpathpoints);
2283 if(numpathpoints>30||numpathpoints<0)
2287 for(j=0;j<numpathpoints;j++)
2289 funpackf(tfile, "Bf Bf Bf Bi", &pathpoint[j].x,&pathpoint[j].y,&pathpoint[j].z,&numpathpointconnect[j]);
2290 for(k=0;k<numpathpointconnect[j];k++){
2291 funpackf(tfile, "Bi", &pathpointconnect[j][k]);
2295 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2297 funpackf(tfile, "Bf Bf Bf Bf", &mapcenter.x,&mapcenter.y,&mapcenter.z,&mapradius);
2300 if(environment!=oldenvironment)Setenvironment(environment);
2301 oldenvironment=environment;
2305 j=objects.numobjects;
2306 objects.numobjects=0;
2309 //if(objects.type[i]!=spiketype)
2310 objects.MakeObject(objects.type[i],objects.position[i],objects.rotation[i],objects.rotation2[i],objects.scale[i]);
2311 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2314 //if(skyboxtexture){
2315 terrain.DoShadows();
2316 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2317 objects.DoShadows();
2318 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2320 else terrain.DoLighting();
2326 oldlevel=whichlevel;
2329 if(numplayers>maxplayers-1)numplayers=maxplayers-1;
2330 for(i=0;i<numplayers;i++)
2332 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2336 if(i==0||player[i].scale<0)player[i].scale=.2;
2337 player[i].skeleton.free=0;
2338 player[i].skeleton.id=i;
2339 //if(Random()%2==0)player[i].creature=wolftype;
2340 //else player[i].creature=rabbittype;
2341 if(i==0&&mapvers<9)player[i].creature=rabbittype;
2342 if(player[i].creature!=wolftype)player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",0);
2345 if(player[i].creature!=wolftype){
2346 player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
2347 LoadTexture(":Data:Textures:Belt.png",&player[i].skeleton.drawmodelclothes.textureptr,1,1);
2349 if(player[i].creature==wolftype){
2350 player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
2356 texsize=512*512*3/texdetail/texdetail;
2357 //if(!player[i].loaded)player[i].skeleton.skinText = new GLubyte[texsize];
2358 //player[i].skeleton.skinText.resize(texsize);
2360 LoadTextureSave(creatureskin[player[i].creature][player[i].whichskin],&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
2362 if(player[i].numclothes)
2364 for(j=0;j<player[i].numclothes;j++)
2366 tintr=player[i].clothestintr[j];
2367 tintg=player[i].clothestintg[j];
2368 tintb=player[i].clothestintb[j];
2369 AddClothes((char *)player[i].clothes[j],0,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
2371 player[i].DoMipmaps(5,0,0,player[i].skeleton.skinsize,player[i].skeleton.skinsize);
2374 player[i].currentanimation=bounceidleanim;
2375 player[i].targetanimation=bounceidleanim;
2376 player[i].currentframe=0;
2377 player[i].targetframe=1;
2379 player[i].speed=1+(float)(Random()%100)/1000;
2380 if(difficulty==0)player[i].speed-=.2;
2381 if(difficulty==1)player[i].speed-=.1;
2383 player[i].velocity=0;
2384 player[i].oldcoords=player[i].coords;
2385 player[i].realoldcoords=player[i].coords;
2388 player[i].skeleton.id=i;
2389 player[i].updatedelay=0;
2390 player[i].normalsupdatedelay=0;
2392 player[i].aitype=passivetype;
2393 player[i].aitarget=0;
2394 player[i].madskills=0;
2398 player[i].proportionhead=1.2;
2399 player[i].proportionbody=1.05;
2400 player[i].proportionarms=1.00;
2401 player[i].proportionlegs=1.1;
2402 player[i].proportionlegs.y=1.05;
2404 player[i].headless=0;
2405 player[i].currentoffset=0;
2406 player[i].targetoffset=0;
2407 /*player[i].armorhead=1;
2408 player[i].armorhigh=1;
2409 player[i].armorlow=1;
2410 player[i].protectionhead=1;
2411 player[i].protectionhigh=1;
2412 player[i].protectionlow=1;
2413 player[i].metalhead=1;
2414 player[i].metalhigh=1;
2415 player[i].metallow=1;
2417 player[i].speedmult=1;*/
2419 player[i].damagetolerance=200;
2421 if(player[i].creature==wolftype)
2423 /*player[i].proportionhead=1.1;
2424 player[i].proportionbody=1.1;
2425 player[i].proportionarms=1.1;
2426 player[i].proportionlegs=1.1;
2427 player[i].proportionlegs.y=1.1;*/
2428 if(i==0||player[i].scale<0)player[i].scale=.23;
2430 player[i].damagetolerance=300;
2433 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2436 player[i].proportionhead.z=0;
2437 player[i].proportionbody.z=0;
2438 player[i].proportionarms.z=0;
2439 player[i].proportionlegs.z=0;
2442 player[i].tempanimation.Load((char *)":Data:Animations:Tempanim",0,0);
2444 player[i].headmorphness=0;
2445 player[i].targetheadmorphness=1;
2446 player[i].headmorphstart=0;
2447 player[i].headmorphend=0;
2449 player[i].pausetime=0;
2452 player[i].jumppower=5;
2454 player[i].permanentdamage=0;
2455 player[i].superpermanentdamage=0;
2457 player[i].forwardkeydown=0;
2458 player[i].leftkeydown=0;
2459 player[i].backkeydown=0;
2460 player[i].rightkeydown=0;
2461 player[i].jumpkeydown=0;
2462 player[i].crouchkeydown=0;
2463 player[i].throwkeydown=0;
2465 player[i].collided=-10;
2467 player[i].bloodloss=0;
2468 player[i].weaponactive=-1;
2469 player[i].weaponstuck=-1;
2470 player[i].bleeding=0;
2471 player[i].deathbleeding=0;
2472 player[i].stunned=0;
2473 player[i].hasvictim=0;
2474 player[i].wentforweapon=0;
2477 player[0].aitype=playercontrolled;
2478 player[0].weaponactive=-1;
2482 //player[0].speedmult=1/.9;
2483 player[0].power=1/.9;
2488 //player[0].speedmult=1/.8;
2489 player[0].power=1/.8;
2492 //player[0].weaponstuck=1;
2494 if(difficulty==1)player[0].damagetolerance=250;
2495 if(difficulty==0)player[0].damagetolerance=300;
2496 if(difficulty==0)player[0].armorhead*=1.5;
2497 if(difficulty==0)player[0].armorhigh*=1.5;
2498 if(difficulty==0)player[0].armorlow*=1.5;
2499 cameraloc=player[0].coords;
2501 rotation=player[0].rotation;
2503 hawkcoords=player[0].coords;
2506 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2507 //weapons.numweapons=numplayers;
2508 for(i=0;i<weapons.numweapons;i++)
2510 weapons.bloody[i]=0;
2511 weapons.blooddrip[i]=0;
2512 weapons.blooddripdelay[i]=0;
2513 weapons.onfire[i]=0;
2514 weapons.flamedelay[i]=0;
2515 weapons.damage[i]=0;
2516 //weapons.type[i]=sword;
2517 if(weapons.type[i]==sword){
2518 weapons.mass[i]=1.5;
2519 weapons.tipmass[i]=1;
2520 weapons.length[i]=.8;
2522 if(weapons.type[i]==staff){
2524 weapons.tipmass[i]=1;
2525 weapons.length[i]=1.5;
2527 if(weapons.type[i]==knife){
2529 weapons.tipmass[i]=1.2;
2530 weapons.length[i]=.25;
2532 weapons.position[i]=-1000;
2533 weapons.tippoint[i]=-1000;
2536 /* for(i=0;i<32;i++){
2538 OPENAL_StopSound(i);
2541 LOG("Starting background music...");
2543 OPENAL_StopSound(OPENAL_ALL);
2544 if(environment==snowyenvironment)
2548 PlayStreamEx(stream_wind, strm[stream_wind], NULL, true);
2549 OPENAL_SetPaused(channels[stream_wind], false);
2550 OPENAL_SetVolume(channels[stream_wind], 256);
2553 else if(environment==desertenvironment)
2557 //PlaySoundEx(desertambient,
2558 // samp[desertambient], NULL, true);
2559 PlayStreamEx(stream_desertambient,
2560 strm[stream_desertambient], NULL, true);
2561 OPENAL_SetPaused(channels[stream_desertambient], false);
2562 OPENAL_SetVolume(channels[stream_desertambient], 256);
2565 else if(environment==grassyenvironment)
2569 //PlaySoundEx(wind, samp[wind], NULL, true);
2570 PlayStreamEx(stream_wind, strm[stream_wind], NULL, true);
2571 OPENAL_SetPaused(channels[stream_wind], false);
2572 OPENAL_SetVolume(channels[stream_wind], 100);
2575 oldmusicvolume[0]=0;
2576 oldmusicvolume[1]=0;
2577 oldmusicvolume[2]=0;
2578 oldmusicvolume[3]=0;
2581 /*LoadTexture(":Data:Textures:cloud.png",&sprites.cloudtexture,1,1);
2582 LoadTexture(":Data:Textures:cloudimpact.png",&sprites.cloudimpacttexture,1,1);
2583 LoadTexture(":Data:Textures:bloodparticle.png",&sprites.bloodtexture,1,1);
2584 LoadTexture(":Data:Textures:snowflake.png",&sprites.snowflaketexture,1,1);
2585 LoadTexture(":Data:Textures:flame.png",&sprites.flametexture,1,1);
2586 LoadTexture(":Data:Textures:bloodflame.png",&sprites.bloodflametexture,1,1);
2587 LoadTexture(":Data:Textures:smoke.png",&sprites.smoketexture,1,1);
2588 LoadTexture(":Data:Textures:shine.png",&sprites.shinetexture,1,0);
2603 static int i,k,j,l,m;
2604 static XYZ facing,flatfacing,absflatfacing;
2605 static XYZ rotatetarget;
2607 static float oldtargetrotation;
2608 static int target, numgood;
2609 static XYZ tempcoords1,tempcoords2;
2612 static XYZ lowpoint,lowpointtarget,lowpoint2,lowpointtarget2,lowpoint3,lowpointtarget3,lowpoint4,lowpointtarget4,lowpoint5,lowpointtarget5,lowpoint6,lowpointtarget6,lowpoint7,lowpointtarget7,colpoint,colpoint2;
2613 static int whichhit;
2614 static bool oldjumpkeydown;
2618 float headprop,bodyprop,armprop,legprop;
2621 displaytime[i]+=multiplier;
2624 static unsigned char theKeyMap[16];
2625 GetKeys( theKeyMap );
2630 static bool mainmenutogglekeydown;
2632 if (IsKeyDown(theKeyMap, MAC_F6_KEY) && !freezetogglekeydown) {
2633 if (IsKeyDown(theKeyMap, MAC_SHIFT_KEY)) {
2636 stereoreverse=false;
2639 if (stereoreverse) {
2640 printf("Stereo reversed\n");
2642 printf("Stereo unreversed\n");
2644 freezetogglekeydown=1;
2647 if (IsKeyDown(theKeyMap, MAC_F7_KEY)) {
2648 if (IsKeyDown(theKeyMap, MAC_SHIFT_KEY)) {
2649 stereoseparation -= 0.001;
2651 stereoseparation -= 0.010;
2654 printf("Stereo decreased increased to %f\n", stereoseparation);
2657 if (IsKeyDown(theKeyMap, MAC_F8_KEY)) {
2658 if (IsKeyDown(theKeyMap, MAC_SHIFT_KEY)) {
2659 stereoseparation += 0.001;
2661 stereoseparation += 0.010;
2664 printf("Stereo separation increased to %f\n", stereoseparation);
2669 if(mainmenu&&endgame==1)mainmenu=10;
2670 if(IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)&&!mainmenutogglekeydown&&(mainmenu==7&&entername)){
2672 displaytext[0][j]=' ';
2677 mainmenutogglekeydown=1;
2679 if((IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)||(mainmenu==0&&((IsKeyDown(theKeyMap, jumpkey)||IsKeyDown(theKeyMap, MAC_SPACE_KEY)||(campaign)))&&!oldjumpkeydown&&campaign&&winfreeze))&&!mainmenutogglekeydown&&(!mainmenu||gameon||mainmenu==3||mainmenu==4||mainmenu==5||mainmenu==6||(mainmenu==7&&!entername)||mainmenu==9||mainmenu==11||mainmenu==13||mainmenu==17||mainmenu==10)){
2681 if(mainmenu==1||mainmenu==2||mainmenu==0){
2682 if(mainmenu==0&&!winfreeze)mainmenu=2;
2683 else if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1)mainmenu=100;
2684 else if(mainmenu==0&&winfreeze){
2685 /* if(campaignchoosenext[campaignchoicewhich[whichchoice]]==2)
2687 else stealthloading=0;
2689 if(!stealthloading){
2690 float gLoc[3]={0,0,0};
2691 float vel[3]={0,0,0};
2692 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2693 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2694 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2695 OPENAL_SetVolume(channels[firestartsound], 256);
2696 OPENAL_SetPaused(channels[firestartsound], false);
2697 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2708 for(i=0;i<campaignnumlevels;i++){
2710 levelhighlight[i]=0;
2715 if(accountcampaignchoicesmade[accountactive])
2716 for(i=0;i<accountcampaignchoicesmade[accountactive];i++){
2717 levelorder[i+1]=campaignnextlevel[levelorder[i]][accountcampaignchoices[accountactive][i]];
2718 levelvisible[levelorder[i+1]]=1;
2720 int whichlevelstart;
2721 whichlevelstart=accountcampaignchoicesmade[accountactive]-1;
2722 if(whichlevelstart<0){
2723 campaignchoicenum=1;
2724 campaignchoicewhich[0]=0;
2728 campaignchoicenum=campaignnumnext[levelorder[whichlevelstart]];
2729 if(campaignchoicenum)
2730 for(i=0;i<campaignchoicenum;i++){
2731 campaignchoicewhich[i]=campaignnextlevel[levelorder[whichlevelstart]][i];
2732 levelvisible[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
2733 levelhighlight[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
2740 if(firstload)TickOnceAfter();
2741 if(!firstload)LoadStuff();
2758 //accountcampaignchoices[accountactive][accountcampaignchoicesmade[accountactive]]=whichchoice;
2759 //accountcampaignchoicesmade[accountactive]++;
2762 strcat(mapname,campaignmapname[campaignchoicewhich[0]]);
2770 OPENAL_SetPaused(channels[music3], true);
2774 else if(mainmenu==1||mainmenu==2)mainmenu=0;
2775 if(mainmenu&&musictoggle){
2776 if(mainmenu==1||mainmenu==2||mainmenu==100){
2777 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
2778 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
2779 OPENAL_SetPaused(channels[stream_music3], false);
2780 OPENAL_SetVolume(channels[stream_music3], 256);
2781 OPENAL_SetPaused(channels[music1], true);
2785 OPENAL_SetPaused(channels[stream_music3], true);
2786 OPENAL_SetPaused(channels[music1], false);
2790 float gLoc[3]={0,0,0};
2791 float vel[3]={0,0,0};
2792 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2793 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2794 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2795 OPENAL_SetVolume(channels[fireendsound], 256);
2796 OPENAL_SetPaused(channels[fireendsound], false);
2797 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2805 if(newdetail>2)newdetail=detail;
2806 if(newdetail<0)newdetail=detail;
2807 if(newscreenwidth<0)newscreenwidth=screenwidth;
2808 if(newscreenheight<0)newscreenheight=screenheight;
2810 SaveSettings(*this);
2812 if(mainmenu==4||mainmenu==5||mainmenu==6||mainmenu==7||mainmenu==9||mainmenu==13||mainmenu==10||mainmenu==11||mainmenu==100){
2813 float gLoc[3]={0,0,0};
2814 float vel[3]={0,0,0};
2815 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2816 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2817 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2818 OPENAL_SetVolume(channels[fireendsound], 256);
2819 OPENAL_SetPaused(channels[fireendsound], false);
2820 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2828 if(mainmenu==3&&gameon)mainmenu=2;
2829 if(mainmenu==3&&!gameon)mainmenu=1;
2830 if(mainmenu==5&&gameon)mainmenu=2;
2831 if(mainmenu==5&&!gameon)mainmenu=1;
2832 if(mainmenu==4)mainmenu=3;
2833 if(mainmenu==6)mainmenu=5;
2834 if(mainmenu==7)mainmenu=1;
2835 if(mainmenu==9)mainmenu=5;
2836 if(mainmenu==11)mainmenu=5;
2837 if(mainmenu==13)mainmenu=12;
2838 if(mainmenu==10)mainmenu=5;
2844 mainmenutogglekeydown=1;
2846 if(!IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)){
2847 mainmenutogglekeydown=0;
2851 /*static bool minimaptogglekeydown;
2852 if(IsKeyDown(theKeyMap, MAC_TAB_KEY)&&!minimaptogglekeydown){
2854 minimaptogglekeydown=1;
2856 if(!IsKeyDown(theKeyMap, MAC_TAB_KEY)){
2857 minimaptogglekeydown=0;
2861 static bool minimaptogglekeydown;
2862 if(IsKeyDown(theKeyMap, MAC_TAB_KEY)&&!minimaptogglekeydown&&tutoriallevel){
2863 if(tutorialstage!=51)
2864 tutorialstagetime=tutorialmaxtime;
2865 PlaySoundEx( consolefailsound, samp[consolefailsound], NULL, true);
2866 OPENAL_SetVolume(channels[consolefailsound], 128);
2867 OPENAL_SetPaused(channels[consolefailsound], false);
2868 minimaptogglekeydown=1;
2870 if(!IsKeyDown(theKeyMap, MAC_TAB_KEY)){
2871 minimaptogglekeydown=0;
2876 if(mainmenu==1||mainmenu==2){
2877 if(Button()&&!oldbutton&&selected==1){
2879 float gLoc[3]={0,0,0};
2880 float vel[3]={0,0,0};
2881 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2882 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2883 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2884 OPENAL_SetVolume(channels[firestartsound], 256);
2885 OPENAL_SetPaused(channels[firestartsound], false);
2886 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2895 if(accountactive!=-1)mainmenu=5;
2902 if(firstload)TickOnceAfter();
2903 if(!firstload)LoadStuff();
2909 OPENAL_SetPaused(channels[music3], true); */
2915 OPENAL_SetPaused(channels[stream_music3], true);
2916 OPENAL_SetPaused(channels[music1], false);
2920 if(Button()&&!oldbutton&&selected==2){
2921 float gLoc[3]={0,0,0};
2922 float vel[3]={0,0,0};
2923 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2924 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2925 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2926 OPENAL_SetVolume(channels[firestartsound], 256);
2927 OPENAL_SetPaused(channels[firestartsound], false);
2928 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2940 if(newdetail>2)newdetail=detail;
2941 if(newdetail<0)newdetail=detail;
2942 if(newscreenwidth>3000)newscreenwidth=screenwidth;
2943 if(newscreenwidth<0)newscreenwidth=screenwidth;
2944 if(newscreenheight>3000)newscreenheight=screenheight;
2945 if(newscreenheight<0)newscreenheight=screenheight;
2948 if(Button()&&!oldbutton&&selected==3){
2949 float gLoc[3]={0,0,0};
2950 float vel[3]={0,0,0};
2951 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2952 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2953 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2954 OPENAL_SetVolume(channels[fireendsound], 256);
2955 OPENAL_SetPaused(channels[fireendsound], false);
2956 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2967 OPENAL_SetPaused(channels[stream_music3], true);
2975 if(Button())oldbutton=1;
2980 if(Button()&&!oldbutton&&selected!=-1){
2981 float gLoc[3]={0,0,0};
2982 float vel[3]={0,0,0};
2983 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2984 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2985 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2986 OPENAL_SetVolume(channels[firestartsound], 256);
2987 OPENAL_SetPaused(channels[firestartsound], false);
2988 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2990 if(Button()&&!oldbutton&&selected==0){
2992 extern SDL_Rect **resolutions;
2993 bool isCustomResolution = true;
2995 for (int i = 0; (!found) && (resolutions[i]); i++)
2997 if ((resolutions[i]->w == screenwidth) && (resolutions[i]->h == screenwidth))
2998 isCustomResolution = false;
3000 if ((resolutions[i]->w == newscreenwidth) && (resolutions[i]->h == newscreenheight))
3003 if (resolutions[i] != NULL)
3005 newscreenwidth = (int) resolutions[i]->w;
3006 newscreenheight = (int) resolutions[i]->h;
3008 else if (isCustomResolution)
3010 if ((screenwidth == newscreenwidth) && (screenheight == newscreenheight))
3012 newscreenwidth = (int) resolutions[0]->w;
3013 newscreenheight = (int) resolutions[0]->h;
3017 newscreenwidth = screenwidth;
3018 newscreenheight = screenheight;
3023 newscreenwidth = (int) resolutions[0]->w;
3024 newscreenheight = (int) resolutions[0]->h;
3032 newscreenwidth = (int) resolutions[0]->w;
3033 newscreenheight = (int) resolutions[0]->h;
3038 if(Button()&&!oldbutton&&selected==1){
3040 if(newdetail>2)newdetail=0;
3042 if(Button()&&!oldbutton&&selected==2){
3044 if(bloodtoggle>2)bloodtoggle=0;
3046 if(Button()&&!oldbutton&&selected==3){
3048 if(difficulty>2)difficulty=0;
3050 if(Button()&&!oldbutton&&selected==4){
3051 ismotionblur=1-ismotionblur;
3053 if(Button()&&!oldbutton&&selected==5){
3056 if(Button()&&!oldbutton&&selected==6){
3057 musictoggle=1-musictoggle;
3060 OPENAL_SetPaused(channels[music1], true);
3061 OPENAL_SetPaused(channels[stream_music2], true);
3062 OPENAL_SetPaused(channels[stream_music3], true);
3065 oldmusicvolume[i]=0;
3071 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
3072 OPENAL_SetPaused(channels[stream_music3], false);
3073 OPENAL_SetVolume(channels[stream_music3], 256);
3076 if(Button()&&!oldbutton&&selected==9){
3077 invertmouse=1-invertmouse;
3079 if(Button()&&!oldbutton&&selected==10){
3080 usermousesensitivity+=.2;
3081 if(usermousesensitivity>2)usermousesensitivity=.2;
3083 if(Button()&&!oldbutton&&selected==11){
3085 if(volume>1.0001f)volume=0;
3086 OPENAL_SetSFXMasterVolume((int)(volume*255));
3088 if(Button()&&!oldbutton&&selected==7){
3089 /*float gLoc[3]={0,0,0};
3090 float vel[3]={0,0,0};
3091 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3092 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3093 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3094 OPENAL_SetVolume(channels[firestartsound], 256);
3095 OPENAL_SetPaused(channels[firestartsound], false);
3096 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3109 if(Button() && !oldbutton && selected == 12) {
3116 newstereomode = stereomode;
3120 if(Button() && !oldbutton && selected == 13) {
3121 showdamagebar=!showdamagebar;
3123 if(Button()&&!oldbutton&&selected==8){
3124 float gLoc[3]={0,0,0};
3125 float vel[3]={0,0,0};
3126 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3127 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3128 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3129 OPENAL_SetVolume(channels[fireendsound], 256);
3130 OPENAL_SetPaused(channels[fireendsound], false);
3131 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3139 if(newdetail>2)newdetail=detail;
3140 if(newdetail<0)newdetail=detail;
3141 if(newscreenwidth<0)newscreenwidth=screenwidth;
3142 if(newscreenheight<0)newscreenheight=screenheight;
3145 SaveSettings(*this);
3146 if(mainmenu==3&&gameon)mainmenu=2;
3147 if(mainmenu==3&&!gameon)mainmenu=1;
3149 if(Button())oldbutton=1;
3153 if(Button()&&!oldbutton&&selected!=-1&&keyselect==-1){
3154 float gLoc[3]={0,0,0};
3155 float vel[3]={0,0,0};
3156 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3157 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3158 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3159 OPENAL_SetVolume(channels[firestartsound], 256);
3160 OPENAL_SetPaused(channels[firestartsound], false);
3161 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3163 if(Button()&&!oldbutton&&selected<9&&keyselect==-1){
3171 if(!buttons[i]&&!oldbutton&&!Button())oldbuttons[i]=0;
3173 if((IsKeyDown(theKeyMap, i)||(buttons[0]&&!oldbuttons[0]&&!oldbutton)||(buttons[1]&&!oldbuttons[1]&&!oldbutton))&&keyselect!=-1){
3174 if(i!=MAC_ESCAPE_KEY&&(strcmp(KeyToChar(i),"unknown")||(buttons[0]&&!oldbuttons[0]&&!oldbutton)||(buttons[1]&&!oldbuttons[1]&&!oldbutton))){
3175 float gLoc[3]={0,0,0};
3176 float vel[3]={0,0,0};
3177 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3178 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3179 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3180 OPENAL_SetVolume(channels[fireendsound], 256);
3181 OPENAL_SetPaused(channels[fireendsound], false);
3182 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3186 if(buttons[0]&&!oldbuttons[0])keynum=MAC_MOUSEBUTTON1;
3187 if(buttons[1]&&!oldbuttons[1])keynum=MAC_MOUSEBUTTON2;
3191 if(keyselect==0)forwardkey=keynum;
3192 if(keyselect==1)backkey=keynum;
3193 if(keyselect==2)leftkey=keynum;
3194 if(keyselect==3)rightkey=keynum;
3195 if(keyselect==4)crouchkey=keynum;
3196 if(keyselect==5)jumpkey=keynum;
3197 if(keyselect==6)drawkey=keynum;
3198 if(keyselect==7)throwkey=keynum;
3199 if(keyselect==8)attackkey=keynum;
3204 if(Button()&&!oldbutton&&selected==9){
3205 float gLoc[3]={0,0,0};
3206 float vel[3]={0,0,0};
3207 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3208 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3209 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3210 OPENAL_SetVolume(channels[fireendsound], 256);
3211 OPENAL_SetPaused(channels[fireendsound], false);
3212 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3222 if(newdetail>2)newdetail=detail;
3223 if(newdetail<0)newdetail=detail;
3224 if(newscreenwidth>3000)newscreenwidth=screenwidth;
3225 if(newscreenwidth<0)newscreenwidth=screenwidth;
3226 if(newscreenheight>3000)newscreenheight=screenheight;
3227 if(newscreenheight<0)newscreenheight=screenheight;
3234 accountcampaignchoicesmade[accountactive]=0;
3235 accountcampaignscore[accountactive]=0;
3236 accountcampaigntime[accountactive]=0;
3240 if(Button()&&!oldbutton&&selected==1){
3241 float gLoc[3]={0,0,0};
3242 float vel[3]={0,0,0};
3243 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3244 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3245 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3246 OPENAL_SetVolume(channels[firestartsound], 256);
3247 OPENAL_SetPaused(channels[firestartsound], false);
3248 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3261 if(firstload)TickOnceAfter();
3262 if(!firstload)LoadStuff();
3269 OPENAL_SetPaused(channels[stream_music3], true);
3271 if(Button()&&!oldbutton&&selected-7>=accountcampaignchoicesmade[accountactive]){//selected>=7&&(selected-7<=campaignnumchoices)){
3272 float gLoc[3]={0,0,0};
3273 float vel[3]={0,0,0};
3274 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3275 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3276 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3277 OPENAL_SetVolume(channels[firestartsound], 256);
3278 OPENAL_SetPaused(channels[firestartsound], false);
3279 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3292 if(firstload)TickOnceAfter();
3293 if(!firstload)LoadStuff();
3309 strcat(mapname,campaignmapname[campaignchoicewhich[selected-7-accountcampaignchoicesmade[accountactive]]]);
3310 whichchoice=selected-7-accountcampaignchoicesmade[accountactive];
3314 //Loadlevel(campaignmapname[levelorder[selected-7]]);
3319 OPENAL_SetPaused(channels[stream_music3], true);
3321 if(Button()&&!oldbutton&&selected==4){
3322 float gLoc[3]={0,0,0};
3323 float vel[3]={0,0,0};
3324 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3325 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3326 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3327 OPENAL_SetVolume(channels[fireendsound], 256);
3328 OPENAL_SetPaused(channels[fireendsound], false);
3329 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3337 if(mainmenu==5&&gameon)mainmenu=2;
3338 if(mainmenu==5&&!gameon)mainmenu=1;
3340 if(Button()&&!oldbutton&&selected==5){
3341 float gLoc[3]={0,0,0};
3342 float vel[3]={0,0,0};
3343 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3344 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3345 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3346 OPENAL_SetVolume(channels[fireendsound], 256);
3347 OPENAL_SetPaused(channels[fireendsound], false);
3348 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3358 if(Button()&&!oldbutton&&selected==3){
3359 float gLoc[3]={0,0,0};
3360 float vel[3]={0,0,0};
3361 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3362 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3363 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3364 OPENAL_SetVolume(channels[firestartsound], 256);
3365 OPENAL_SetPaused(channels[firestartsound], false);
3366 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3376 if(Button()&&!oldbutton&&selected==2){
3377 float gLoc[3]={0,0,0};
3378 float vel[3]={0,0,0};
3379 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3380 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3381 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3382 OPENAL_SetVolume(channels[firestartsound], 256);
3383 OPENAL_SetPaused(channels[firestartsound], false);
3384 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3394 if(Button())oldbutton=1;
3398 if(Button()&&!oldbutton&&selected<numchallengelevels&&selected>=0&&selected<=accountprogress[accountactive]){
3399 float gLoc[3]={0,0,0};
3400 float vel[3]={0,0,0};
3401 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3402 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3403 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3404 OPENAL_SetVolume(channels[firestartsound], 256);
3405 OPENAL_SetPaused(channels[firestartsound], false);
3406 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3418 targetlevel=selected;
3419 if(firstload)TickOnceAfter();
3420 if(!firstload)LoadStuff();
3422 Loadlevel(selected);
3428 OPENAL_SetPaused(channels[stream_music3], true);
3430 if(Button()&&!oldbutton&&selected==numchallengelevels){
3431 float gLoc[3]={0,0,0};
3432 float vel[3]={0,0,0};
3433 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3434 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3435 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3436 OPENAL_SetVolume(channels[fireendsound], 256);
3437 OPENAL_SetPaused(channels[fireendsound], false);
3438 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3448 if(Button())oldbutton=1;
3452 if(Button()&&!oldbutton&&selected<numchallengelevels&&selected>=0&&selected<=accountprogress[accountactive]){
3453 float gLoc[3]={0,0,0};
3454 float vel[3]={0,0,0};
3455 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3456 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3457 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3458 OPENAL_SetVolume(channels[firestartsound], 256);
3459 OPENAL_SetPaused(channels[firestartsound], false);
3460 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3472 targetlevel=selected;
3473 if(firstload)TickOnceAfter();
3474 if(!firstload)LoadStuff();
3476 Loadlevel(selected);
3482 OPENAL_SetPaused(channels[stream_music3], true);
3484 if(Button()&&!oldbutton&&selected==numchallengelevels){
3485 float gLoc[3]={0,0,0};
3486 float vel[3]={0,0,0};
3487 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3488 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3489 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3490 OPENAL_SetVolume(channels[fireendsound], 256);
3491 OPENAL_SetPaused(channels[fireendsound], false);
3492 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3502 if(Button())oldbutton=1;
3507 if(Button()&&!oldbutton&&selected==3){
3508 float gLoc[3]={0,0,0};
3509 float vel[3]={0,0,0};
3510 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3511 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3512 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3513 OPENAL_SetVolume(channels[fireendsound], 256);
3514 OPENAL_SetPaused(channels[fireendsound], false);
3515 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3525 if(Button())oldbutton=1;
3530 if(Button()&&!oldbutton&&selected!=-1){
3531 float gLoc[3]={0,0,0};
3532 float vel[3]={0,0,0};
3533 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3534 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3535 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3536 OPENAL_SetVolume(channels[firestartsound], 256);
3537 OPENAL_SetPaused(channels[firestartsound], false);
3538 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3540 if(Button()&&!oldbutton&&selected==1){
3541 float gLoc[3]={0,0,0};
3542 float vel[3]={0,0,0};
3543 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3544 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3545 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3546 OPENAL_SetVolume(channels[fireendsound], 256);
3547 OPENAL_SetPaused(channels[fireendsound], false);
3548 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3556 for(i=accountactive;i<numaccounts-1;i++){
3557 accountdifficulty[i]=accountdifficulty[i+1];
3558 accountcampaignchoicesmade[i]=accountcampaignchoicesmade[i+1];
3559 for(j=0;j<accountcampaignchoicesmade[i+1];j++){
3560 accountcampaignchoices[i][j]=accountcampaignchoices[i+1][j];
3562 accountpoints[i]=accountpoints[i+1];
3564 accounthighscore[i][j]=accounthighscore[i+1][j];
3565 accountfasttime[i][j]=accountfasttime[i+1][j];
3568 accountunlocked[i][j]=accountunlocked[i+1][j];
3571 accountname[i][j]=accountname[i+1][j];
3573 accountcampaignhighscore[i]=accountcampaignhighscore[i+1];
3574 accountprogress[i]=accountprogress[i+1];
3575 accountcampaignfasttime[i]=accountcampaignfasttime[i+1];
3576 accountcampaignscore[i]=accountcampaignscore[i+1];
3577 accountcampaigntime[i]=accountcampaigntime[i+1];
3586 if(Button()&&!oldbutton&&selected==2){
3587 float gLoc[3]={0,0,0};
3588 float vel[3]={0,0,0};
3589 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3590 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3591 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3592 OPENAL_SetVolume(channels[fireendsound], 256);
3593 OPENAL_SetPaused(channels[fireendsound], false);
3594 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3604 if(Button())oldbutton=1;
3608 if(Button()&&!oldbutton&&selected!=-1){
3609 float gLoc[3]={0,0,0};
3610 float vel[3]={0,0,0};
3611 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3612 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3613 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3614 OPENAL_SetVolume(channels[firestartsound], 256);
3615 OPENAL_SetPaused(channels[firestartsound], false);
3616 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3618 if(Button()&&!oldbutton&&selected==0&&numaccounts<8){
3621 if(Button()&&!oldbutton&&selected>0&&selected<numaccounts+1){
3622 accountactive=selected-1;
3630 if(Button()&&!oldbutton&&selected==numaccounts+1){
3631 float gLoc[3]={0,0,0};
3632 float vel[3]={0,0,0};
3633 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3634 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3635 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3636 OPENAL_SetVolume(channels[fireendsound], 256);
3637 OPENAL_SetPaused(channels[fireendsound], false);
3638 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3649 displaytext[0][j]=' ';
3655 if(Button())oldbutton=1;
3659 if(Button()&&!oldbutton&&selected!=-1){
3660 float gLoc[3]={0,0,0};
3661 float vel[3]={0,0,0};
3662 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3663 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3664 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3665 OPENAL_SetVolume(channels[firestartsound], 256);
3666 OPENAL_SetPaused(channels[firestartsound], false);
3667 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3669 if(selected==0)accountdifficulty[accountactive]=0;
3670 if(selected==1)accountdifficulty[accountactive]=1;
3671 if(selected==2)accountdifficulty[accountactive]=2;
3682 if(Button())oldbutton=1;
3686 if(Button()&&!oldbutton) {
3687 printf("Button %i pressed\n", selected);
3690 if(Button()&&!oldbutton&&selected==0) {
3691 newstereomode = (StereoMode)(newstereomode + 1);
3692 while(!CanInitStereo(newstereomode)) {
3693 printf("Failed to initialize mode %s (%i)\n", StereoModeName(newstereomode), newstereomode);
3694 newstereomode = (StereoMode)(newstereomode + 1);
3695 if ( newstereomode >= stereoCount ) {
3696 newstereomode = stereoNone;
3701 if(buttons[0]&&!oldbutton&&selected==1) {
3702 stereoseparation+=0.001;
3704 if(buttons[1]&&!oldbutton&&selected==1) {
3705 stereoseparation-=0.001;
3708 if(Button()&&!oldbutton&&selected==2) {
3709 stereoreverse =! stereoreverse;
3712 if(Button()&&!oldbutton&&selected==3) {
3719 stereomode = newstereomode;
3720 InitStereo(stereomode);
3725 if(Button() || buttons[1])oldbutton=1;
3730 if(Button()||buttons[1])oldbutton=1;
3733 if(IsKeyDown(theKeyMap, MAC_Q_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)){
3736 if(newdetail>2)newdetail=detail;
3737 if(newdetail<0)newdetail=detail;
3738 if(newscreenwidth<0)newscreenwidth=screenwidth;
3739 if(newscreenheight<0)newscreenheight=screenheight;
3741 SaveSettings(*this);
3745 if(mainmenu==1||mainmenu==2){
3746 if(loaddistrib>4)transition+=multiplier/8;
3754 OPENAL_SetFrequency(channels[stream_music3], 22050);
3758 if(IsKeyDown(theKeyMap, i)){
3759 togglekeydelay[i]+=multiplier;
3760 if(togglekeydelay[i]>.4){
3762 togglekeydelay[i]=.36;
3765 if(KeyToSingleChar(i)!='\0'&&displaychars[0]<60){
3766 for(j=255;j>=displayselected+1;j--){
3767 displaytext[0][j]=displaytext[0][j-1];
3769 displaytext[0][displayselected]=KeyToSingleChar(i);
3770 if(IsKeyDown(theKeyMap, MAC_SHIFT_KEY))displaytext[0][displayselected]=Shift(displaytext[0][displayselected]);
3774 if(i==MAC_DELETE_KEY&&displayselected!=0){
3775 for(j=displayselected-1;j<255;j++){
3776 displaytext[0][j]=displaytext[0][j+1];
3778 displaytext[0][255]=' ';
3782 if(i==MAC_ARROW_LEFT_KEY&&displayselected!=0){
3785 if(i==MAC_ARROW_RIGHT_KEY&&displayselected<displaychars[0]){
3788 if(i==MAC_RETURN_KEY&&entername){
3789 if(displaychars[0]){
3791 strcpy(accountname[numaccounts-1],displaytext[0]);
3792 accountactive=numaccounts-1;
3793 accountdifficulty[accountactive]=1;
3794 accountprogress[accountactive]=0;
3795 accountpoints[accountactive]=0;
3796 accountcampaigntime[accountactive]=0;
3797 accountcampaignscore[accountactive]=0;
3798 accountcampaignfasttime[accountactive]=0;
3799 accountcampaignhighscore[accountactive]=0;
3801 accounthighscore[accountactive][j]=0;
3802 accountfasttime[accountactive][j]=0;
3805 accountunlocked[accountactive][j]=0;
3807 accountcampaignchoicesmade[accountactive]=0;
3810 displaytext[0][j]=' ';
3824 float gLoc[3]={0,0,0};
3825 float vel[3]={0,0,0};
3826 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3827 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3828 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3829 OPENAL_SetVolume(channels[firestartsound], 256);
3830 OPENAL_SetPaused(channels[firestartsound], false);
3831 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3834 displaytext[0][j]=' ';
3842 if(i==MAC_RETURN_KEY&&mainmenu==13){
3843 if(displaychars[0]){
3844 sprintf (registrationname, "%s", displaytext[0]);
3845 if(displaychars[0]<254)registrationname[displaychars[0]]='\0';
3855 float gLoc[3]={0,0,0};
3856 float vel[3]={0,0,0};
3857 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3858 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3859 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3860 OPENAL_SetVolume(channels[firestartsound], 256);
3861 OPENAL_SetPaused(channels[firestartsound], false);
3862 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3865 displaytext[0][j]=' ';
3876 togglekeydelay[i]=0;
3880 displayblinkdelay-=multiplier;
3881 if(displayblinkdelay<=0){
3882 displayblinkdelay=.3;
3883 displayblink=1-displayblink;
3889 if(hostile==1)hostiletime+=multiplier;
3891 if(!winfreeze)leveltime+=multiplier;
3892 if(IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)){
3899 if(IsKeyDown(theKeyMap, chatkey)&&!chattogglekeydown&&!console&&!chatting&&debugmode){
3901 chattogglekeydown=1;
3902 togglekey[chatkey]=1;
3903 togglekeydelay[chatkey]=-20;
3906 if(!IsKeyDown(theKeyMap, chatkey)){
3907 chattogglekeydown=0;
3912 if(IsKeyDown(theKeyMap, i)){
3913 togglekeydelay[i]+=multiplier;
3914 if(togglekeydelay[i]>.4){
3916 togglekeydelay[i]=.36;
3919 if(KeyToSingleChar(i)!='\0'&&displaychars[0]<60){
3920 for(j=255;j>=displayselected+1;j--){
3921 displaytext[0][j]=displaytext[0][j-1];
3923 displaytext[0][displayselected]=KeyToSingleChar(i);
3924 if(IsKeyDown(theKeyMap, MAC_SHIFT_KEY))displaytext[0][displayselected]=Shift(displaytext[0][displayselected]);
3928 if(i==MAC_DELETE_KEY&&displayselected!=0){
3929 for(j=displayselected-1;j<255;j++){
3930 displaytext[0][j]=displaytext[0][j+1];
3932 displaytext[0][255]=' ';
3936 if(i==MAC_ARROW_LEFT_KEY&&displayselected!=0){
3939 if(i==MAC_ARROW_RIGHT_KEY&&displayselected<displaychars[0]){
3942 if(i==MAC_RETURN_KEY){
3943 if(displaychars[0]){
3944 /*for(j=0;j<displaychars[0];j++){
3945 talkname[j]=displaytext[0][j];
3947 talkname[displaychars[0]]='\0';
3948 sprintf (chatname, "%s: %s",playerName,talkname);
3949 //NetworkSendInformation(chatname);
3952 displaytext[0][j]=' ';
3964 togglekeydelay[i]=0;
3968 displayblinkdelay-=multiplier;
3969 if(displayblinkdelay<=0){
3970 displayblinkdelay=.3;
3971 displayblink=1-displayblink;
3975 if(chatting)keyboardfrozen=1;
3977 if(IsKeyDown(theKeyMap, MAC_V_KEY)&&!freezetogglekeydown&&debugmode){
3980 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
3982 freezetogglekeydown=1;
3985 if(!IsKeyDown(theKeyMap, MAC_V_KEY)&&!IsKeyDown(theKeyMap, MAC_F1_KEY)){
3986 freezetogglekeydown=0;
3989 if(IsKeyDown(theKeyMap, MAC_TILDE_KEY)&&!consoletogglekeydown&&debugmode){
3991 if(!console)freeze=0;
3993 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
3995 consoletogglekeydown=1;
3998 if(!IsKeyDown(theKeyMap, MAC_TILDE_KEY)){
3999 consoletogglekeydown=0;
4002 if(console)freeze=1;
4004 if(console&&!IsKeyDown(theKeyMap,MAC_COMMAND_KEY)){
4006 if(IsKeyDown(theKeyMap, i)){
4007 togglekeydelay[i]+=multiplier;
4008 if(togglekeydelay[i]>.4){
4010 togglekeydelay[i]=.36;
4013 if(KeyToSingleChar(i)!='\0'&&consolechars[0]<255){
4014 for(j=255;j>=consoleselected+1;j--){
4015 consoletext[0][j]=consoletext[0][j-1];
4017 consoletext[0][consoleselected]=KeyToSingleChar(i);
4018 if(IsKeyDown(theKeyMap, MAC_SHIFT_KEY))consoletext[0][consoleselected]=Shift(consoletext[0][consoleselected]);
4022 else if(i==MAC_ENTER_KEY){
4023 for(j=255;j>=consoleselected+1;j--){
4024 consoletext[0][j]=consoletext[0][j-1];
4026 consoletext[0][consoleselected]='\n';
4030 if(i==MAC_DELETE_KEY&&consoleselected!=0){
4031 for(j=consoleselected-1;j<255;j++){
4032 consoletext[0][j]=consoletext[0][j+1];
4034 consoletext[0][255]=' ';
4038 if(i==MAC_ARROW_UP_KEY){
4039 if(archiveselected<14)archiveselected++;
4041 consolechars[0]=consolechars[archiveselected];
4042 consoletext[0][j]=consoletext[archiveselected][j];
4043 consoleselected=consolechars[0];
4046 if(i==MAC_ARROW_DOWN_KEY){
4047 if(archiveselected>0)archiveselected--;
4049 consolechars[0]=consolechars[archiveselected];
4050 consoletext[0][j]=consoletext[archiveselected][j];
4051 consoleselected=consolechars[0];
4054 if(i==MAC_ARROW_LEFT_KEY&&consoleselected!=0){
4057 if(i==MAC_ARROW_RIGHT_KEY&&consoleselected<consolechars[0]){
4060 if(i==MAC_RETURN_KEY){
4062 cmd_dispatch(this, consoletext[0]);
4064 if(consolechars[0]>0){
4067 consoletext[k][j]=consoletext[k-1][j];
4069 consolechars[k]=consolechars[k-1];
4072 consoletext[0][j]=' ';
4083 togglekeydelay[i]=0;
4087 consoleblinkdelay-=multiplier;
4088 if(consoleblinkdelay<=0){
4089 consoleblinkdelay=.3;
4090 consoleblink=1-consoleblink;
4094 if(IsKeyDown(theKeyMap, MAC_Q_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)){
4097 if(newdetail>2)newdetail=detail;
4098 if(newdetail<0)newdetail=detail;
4099 if(newscreenwidth<0)newscreenwidth=screenwidth;
4100 if(newscreenheight<0)newscreenheight=screenheight;
4102 SaveSettings(*this);
4106 static int oldwinfreeze;
4107 if(winfreeze&&!oldwinfreeze){
4108 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
4109 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
4110 OPENAL_SetVolume(channels[consolesuccesssound], 256);
4111 OPENAL_SetPaused(channels[consolesuccesssound], false);
4113 if(winfreeze==0)oldwinfreeze=winfreeze;
4114 else oldwinfreeze++;
4116 if((IsKeyDown(theKeyMap, jumpkey)||IsKeyDown(theKeyMap, MAC_SPACE_KEY))&&!oldjumpkeydown&&!campaign){
4117 if(winfreeze)winfreeze=0;
4120 if((IsKeyDown(theKeyMap, MAC_ESCAPE_KEY))&&!campaign&&gameon){
4126 if((IsKeyDown(theKeyMap, jumpkey)||IsKeyDown(theKeyMap, MAC_SPACE_KEY))){
4129 if(!IsKeyDown(theKeyMap, jumpkey)&&!IsKeyDown(theKeyMap, MAC_SPACE_KEY))oldjumpkeydown=0;
4131 if(!freeze&&!winfreeze&&!(mainmenu&&gameon)&&(gameon||!gamestarted)){
4133 static bool oldbuttondialogue;
4135 if(indialogue!=-1)talkdelay=1;
4136 talkdelay-=multiplier;
4139 if(indialogue==-1&&(animation[player[0].targetanimation].height!=highheight)/*&&!hostile*/)
4140 for(i=0;i<numdialogues;i++){
4141 int realdialoguetype;
4143 if(dialoguetype[i]>49){
4144 realdialoguetype=dialoguetype[i]-50;
4147 else if(dialoguetype[i]>39){
4148 realdialoguetype=dialoguetype[i]-40;
4151 else if(dialoguetype[i]>29){
4152 realdialoguetype=dialoguetype[i]-30;
4155 else if(dialoguetype[i]>19){
4156 realdialoguetype=dialoguetype[i]-20;
4159 else if(dialoguetype[i]>9){
4160 realdialoguetype=dialoguetype[i]-10;
4164 realdialoguetype=dialoguetype[i];
4167 if((!hostile||(dialoguetype[i]>40&&dialoguetype[i]<50))&&realdialoguetype<numplayers&&realdialoguetype>0&&(dialoguegonethrough[i]==0||!special)&&(special||(IsKeyDown(theKeyMap, attackkey)&&!oldbuttondialogue))){
4168 if(findDistancefast(&player[0].coords,&player[realdialoguetype].coords)<6||player[realdialoguetype].howactive>=typedead1||(dialoguetype[i]>40&&dialoguetype[i]<50)){
4170 for(j=0;j<numdialogueboxes[whichdialogue];j++){
4171 player[participantfocus[whichdialogue][j]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][j]];
4172 player[participantfocus[whichdialogue][j]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
4173 player[participantfocus[whichdialogue][j]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
4174 player[participantfocus[whichdialogue][j]].velocity=0;
4175 player[participantfocus[whichdialogue][j]].targetanimation=player[participantfocus[whichdialogue][j]].getIdle();
4176 player[participantfocus[whichdialogue][j]].targetframe=0;
4181 dialoguegonethrough[i]++;
4182 if(dialogueboxsound[whichdialogue][indialogue]!=0){
4183 static float gLoc[3];
4184 static float vel[3];
4186 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
4187 temppos=temppos-viewer;
4188 Normalise(&temppos);
4193 gLoc[2]=temppos.z;vel[0]=0;
4197 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
4198 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
4199 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
4200 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
4201 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
4202 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
4203 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
4204 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
4205 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
4206 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
4207 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
4208 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
4209 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
4210 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
4211 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
4212 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
4213 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
4214 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
4215 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
4216 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
4217 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
4218 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
4219 OPENAL_SetVolume(channels[whichsoundplay], 256);
4220 OPENAL_SetPaused(channels[whichsoundplay], false);
4222 if(IsKeyDown(theKeyMap, attackkey))oldbuttondialogue=1;
4227 windvar+=multiplier;
4228 smoketex+=multiplier;
4229 tutorialstagetime+=multiplier;
4231 static float hotspotvisual[40];
4235 for(i=0;i<numhotspots;i++)
4236 hotspotvisual[i]-=multiplier/320;
4238 for(i=0;i<numhotspots;i++){
4239 //if(hotspottype[i]<=10)
4240 while(hotspotvisual[i]<0){
4242 hotspotsprite.x=float(abs(Random()%100000))/100000*hotspotsize[i];
4243 hotspotsprite=DoRotation(hotspotsprite,0,0,Random()%360);
4244 hotspotsprite=DoRotation(hotspotsprite,0,Random()%360,0);
4245 hotspotsprite+=hotspot[i];
4246 sprites.MakeSprite(breathsprite, hotspotsprite, hotspotsprite*0, 1,0.5,0, 7, 0.4);
4247 hotspotvisual[i]+=0.1/hotspotsize[i]/hotspotsize[i]/hotspotsize[i];
4251 for(i=0;i<numhotspots;i++){
4252 if(hotspottype[i]<=10&&hotspottype[i]>0){
4253 hotspot[i]=player[hotspottype[i]].coords;
4259 if(tutoriallevel&&tutorialstagetime>tutorialmaxtime){
4262 if(tutorialstage<=1){
4267 if(tutorialstage==1){
4270 if(tutorialstage==2){
4273 if(tutorialstage==3){
4274 tutorialmaxtime=600;
4276 if(tutorialstage==4){
4277 tutorialmaxtime=1000;
4279 if(tutorialstage==5){
4280 tutorialmaxtime=600;
4282 if(tutorialstage==6){
4283 tutorialmaxtime=600;
4285 if(tutorialstage==7){
4286 tutorialmaxtime=600;
4288 if(tutorialstage==8){
4289 tutorialmaxtime=600;
4291 if(tutorialstage==9){
4292 tutorialmaxtime=600;
4294 if(tutorialstage==10){
4297 if(tutorialstage==11){
4298 tutorialmaxtime=1000;
4300 if(tutorialstage==12){
4301 tutorialmaxtime=1000;
4303 if(tutorialstage==13){
4306 if(tutorialstage==14){
4318 player[1].coords=(temp+temp2)/2;
4322 gLoc[0]=player[1].coords.x;
4323 gLoc[1]=player[1].coords.y;
4324 gLoc[2]=player[1].coords.z;
4328 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
4329 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
4330 OPENAL_SetVolume(channels[fireendsound], 256);
4331 OPENAL_SetPaused(channels[fireendsound], false);
4333 for(i=0;i<player[1].skeleton.num_joints;i++){
4335 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
4336 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
4337 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
4338 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
4339 sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
4344 if(tutorialstage==15){
4345 tutorialmaxtime=500;
4347 if(tutorialstage==16){
4348 tutorialmaxtime=500;
4350 if(tutorialstage==17){
4351 tutorialmaxtime=500;
4353 if(tutorialstage==18){
4354 tutorialmaxtime=500;
4356 if(tutorialstage==19){
4358 //tutorialmaxtime=500;
4360 if(tutorialstage==20){
4361 tutorialmaxtime=500;
4363 if(tutorialstage==21){
4364 tutorialmaxtime=500;
4371 if(tutorialstage==22){
4372 tutorialmaxtime=500;
4374 if(tutorialstage==23){
4375 tutorialmaxtime=500;
4377 if(tutorialstage==24){
4378 tutorialmaxtime=500;
4380 if(tutorialstage==25){
4381 tutorialmaxtime=500;
4383 if(tutorialstage==26){
4386 if(tutorialstage==27){
4390 player[1].aitype=attacktypecutoff;
4392 if(tutorialstage==28){
4393 tutorialmaxtime=400;
4395 if(tutorialstage==29){
4396 tutorialmaxtime=400;
4397 player[0].escapednum=0;
4399 if(tutorialstage==30){
4403 player[1].aitype=passivetype;
4405 if(tutorialstage==31){
4408 if(tutorialstage==32){
4411 if(tutorialstage==33){
4412 tutorialmaxtime=400;
4415 player[1].aitype=attacktypecutoff;
4417 if(tutorialstage==34){
4418 tutorialmaxtime=400;
4420 if(tutorialstage==35){
4421 tutorialmaxtime=400;
4423 if(tutorialstage==36){
4427 player[1].aitype=passivetype;
4429 if(tutorialstage==37){
4435 player[1].aitype=attacktypecutoff;
4437 if(tutorialstage==38){
4441 player[1].aitype=passivetype;
4443 if(tutorialstage==39){
4454 weapons.owner[weapons.numweapons]=-1;
4455 weapons.type[weapons.numweapons]=knife;
4456 weapons.damage[weapons.numweapons]=0;
4457 weapons.mass[weapons.numweapons]=1;
4458 weapons.tipmass[weapons.numweapons]=1.2;
4459 weapons.length[weapons.numweapons]=.25;
4460 weapons.position[weapons.numweapons]=(temp+temp2)/2;
4461 weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
4463 weapons.velocity[weapons.numweapons]=0.1;
4464 weapons.tipvelocity[weapons.numweapons]=0.1;
4465 weapons.missed[weapons.numweapons]=1;
4466 weapons.hitsomething[weapons.numweapons]=0;
4467 weapons.freetime[weapons.numweapons]=0;
4468 weapons.firstfree[weapons.numweapons]=1;
4469 weapons.physics[weapons.numweapons]=1;
4471 weapons.numweapons++;
4473 if(tutorialstage==40){
4474 tutorialmaxtime=300;
4476 if(tutorialstage==41){
4477 tutorialmaxtime=300;
4479 if(tutorialstage==42){
4482 if(tutorialstage==43){
4483 tutorialmaxtime=300;
4485 if(tutorialstage==44){
4487 player[0].weaponactive=-1;
4488 player[0].num_weapons=0;
4489 player[1].weaponactive=0;
4490 player[1].num_weapons=1;
4491 player[1].weaponids[0]=0;
4495 player[1].aitype=attacktypecutoff;
4497 tutorialmaxtime=300;
4499 if(tutorialstage==45){
4501 player[0].weaponactive=-1;
4502 player[0].num_weapons=0;
4503 player[1].weaponactive=0;
4504 player[1].num_weapons=1;
4505 player[1].weaponids[0]=0;
4507 tutorialmaxtime=300;
4509 if(tutorialstage==46){
4511 player[0].weaponactive=-1;
4512 player[0].num_weapons=0;
4513 player[1].weaponactive=0;
4514 player[1].num_weapons=1;
4515 player[1].weaponids[0]=0;
4517 weapons.type[0]=sword;
4519 tutorialmaxtime=300;
4522 if(tutorialstage==47){
4534 weapons.owner[weapons.numweapons]=-1;
4535 weapons.type[weapons.numweapons]=sword;
4536 weapons.damage[weapons.numweapons]=0;
4537 weapons.mass[weapons.numweapons]=1;
4538 weapons.tipmass[weapons.numweapons]=1.2;
4539 weapons.length[weapons.numweapons]=.25;
4540 weapons.position[weapons.numweapons]=(temp+temp2)/2;
4541 weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
4543 weapons.velocity[weapons.numweapons]=0.1;
4544 weapons.tipvelocity[weapons.numweapons]=0.1;
4545 weapons.missed[weapons.numweapons]=1;
4546 weapons.hitsomething[weapons.numweapons]=0;
4547 weapons.freetime[weapons.numweapons]=0;
4548 weapons.firstfree[weapons.numweapons]=1;
4549 weapons.physics[weapons.numweapons]=1;
4553 player[0].weaponactive=0;
4554 player[0].num_weapons=1;
4555 player[0].weaponids[0]=1;
4556 player[1].weaponactive=0;
4557 player[1].num_weapons=1;
4558 player[1].weaponids[0]=0;
4560 weapons.numweapons++;
4562 if(tutorialstage==48){
4565 player[1].aitype=passivetype;
4571 player[0].weaponactive=0;
4572 player[0].num_weapons=1;
4573 player[0].weaponids[0]=1;
4574 player[1].weaponactive=0;
4575 player[1].num_weapons=1;
4576 player[1].weaponids[0]=0;
4578 if(player[0].weaponactive!=-1)weapons.type[player[0].weaponids[player[0].weaponactive]]=staff;
4579 else weapons.type[0]=staff;
4581 weapons.numweapons++;
4583 if(tutorialstage==49){
4586 player[1].aitype=passivetype;
4588 tutorialmaxtime=200;
4590 weapons.position[1]=1000;
4591 weapons.tippoint[1]=1000;
4593 weapons.numweapons=1;
4595 player[1].weaponactive=-1;
4596 player[1].num_weapons=0;
4597 player[0].weaponactive=0;
4598 player[0].num_weapons=1;
4599 player[0].weaponids[0]=0;
4601 weapons.type[0]=knife;
4603 weapons.numweapons++;
4605 if(tutorialstage==50){
4611 gLoc[0]=player[1].coords.x;
4612 gLoc[1]=player[1].coords.y;
4613 gLoc[2]=player[1].coords.z;
4617 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
4618 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
4619 OPENAL_SetVolume(channels[fireendsound], 256);
4620 OPENAL_SetPaused(channels[fireendsound], false);
4622 for(i=0;i<player[1].skeleton.num_joints;i++){
4624 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
4625 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
4626 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
4627 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
4628 sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
4632 player[1].num_weapons=0;
4633 player[1].weaponstuck=-1;
4634 player[1].weaponactive=-1;
4636 weapons.numweapons=0;
4638 weapons.owner[0]=-1;
4639 weapons.velocity[0]=0.1;
4640 weapons.tipvelocity[0]=-0.1;
4641 weapons.missed[0]=1;
4642 weapons.hitsomething[0]=0;
4643 weapons.freetime[0]=0;
4644 weapons.firstfree[0]=1;
4645 weapons.physics[0]=1;
4647 if(tutorialstage==51){
4648 tutorialmaxtime=80000;
4650 if(tutorialstage<=51)tutorialstagetime=0;
4654 if(tutoriallevel&&tutorialstagetime<tutorialmaxtime-3){
4655 if(tutorialstage==3){
4656 if(deltah||deltav)tutorialsuccess+=multiplier;
4658 if(tutorialstage==4){
4659 if(player[0].forwardkeydown||player[0].backkeydown||player[0].leftkeydown||player[0].rightkeydown)tutorialsuccess+=multiplier;
4661 if(tutorialstage==5){
4662 if(player[0].jumpkeydown)tutorialsuccess=1;
4664 if(tutorialstage==6){
4665 if(player[0].isCrouch())tutorialsuccess=1;
4667 if(tutorialstage==7){
4668 if(player[0].targetanimation==rollanim)tutorialsuccess=1;
4670 if(tutorialstage==8){
4671 if(player[0].targetanimation==sneakanim)tutorialsuccess+=multiplier;
4673 if(tutorialstage==9){
4674 if(player[0].targetanimation==rabbitrunninganim||player[0].targetanimation==wolfrunninganim)tutorialsuccess+=multiplier;
4676 if(tutorialstage==11){
4677 if(player[0].isWallJump())tutorialsuccess=1;
4679 if(tutorialstage==12){
4680 if(player[0].targetanimation==flipanim)tutorialsuccess=1;
4682 if(tutorialstage==15){
4683 if(player[0].targetanimation==upunchanim||player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
4685 if(tutorialstage==16){
4686 if(player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
4688 if(tutorialstage==17){
4689 if(player[0].targetanimation==spinkickanim)tutorialsuccess=1;
4691 if(tutorialstage==18){
4692 if(player[0].targetanimation==sweepanim)tutorialsuccess=1;
4694 if(tutorialstage==19){
4695 if(player[0].targetanimation==dropkickanim)tutorialsuccess=1;
4697 if(tutorialstage==20){
4698 if(player[0].targetanimation==rabbitkickanim)tutorialsuccess=1;
4700 if(tutorialstage==21){
4701 if(bonus==cannon)tutorialsuccess=1;
4703 if(tutorialstage==22){
4704 if(bonus==spinecrusher)tutorialsuccess=1;
4706 if(tutorialstage==23){
4707 if(player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)tutorialsuccess=1;
4709 if(tutorialstage==24){
4710 if(player[0].targetanimation==rabbittacklinganim)tutorialsuccess=1;
4712 if(tutorialstage==25){
4713 if(player[0].targetanimation==backhandspringanim)tutorialsuccess=1;
4715 if(tutorialstage==28){
4716 if(animation[player[0].targetanimation].attack==reversed&&player[0].feint)tutorialsuccess=1;
4718 if(tutorialstage==29){
4719 if(player[0].escapednum==2){
4723 player[1].aitype=passivetype;
4726 if(tutorialstage==33){
4727 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4729 if(tutorialstage==34){
4730 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4732 if(tutorialstage==35){
4733 if(animation[player[0].targetanimation].attack==reversal){
4737 player[1].aitype=passivetype;
4740 if(tutorialstage==40){
4741 if(player[0].num_weapons>0)tutorialsuccess=1;
4743 if(tutorialstage==41){
4744 if(player[0].weaponactive==-1&&player[0].num_weapons>0)tutorialsuccess=1;
4746 if(tutorialstage==43){
4747 if(player[0].targetanimation==knifeslashstartanim)tutorialsuccess=1;
4749 if(tutorialstage==44){
4750 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4752 if(tutorialstage==45){
4753 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4755 if(tutorialstage==46){
4756 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4758 if(tutorialstage==49){
4759 if(player[1].weaponstuck!=-1)tutorialsuccess=1;
4761 if(tutorialsuccess>=1)tutorialstagetime=tutorialmaxtime-3;
4764 if(tutorialstagetime==tutorialmaxtime-3){
4765 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
4766 OPENAL_SetVolume(channels[consolesuccesssound], 256);
4767 OPENAL_SetPaused(channels[consolesuccesssound], false);
4770 if(tutorialsuccess>=1){
4771 if(tutorialstage==34||tutorialstage==35)
4772 tutorialstagetime=tutorialmaxtime-1;
4777 if(tutorialstage<14||tutorialstage>=50){
4778 player[1].coords.y=300;
4779 player[1].velocity=0;
4783 if(tutoriallevel!=1){
4784 if(bonustime==0&&bonus!=solidhit&&bonus!=spinecrusher&&bonus!=tracheotomy&&bonus!=backstab&&bonusvalue>10){
4785 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
4786 OPENAL_SetVolume(channels[consolesuccesssound], 256);
4787 OPENAL_SetPaused(channels[consolesuccesssound], false);
4792 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
4793 OPENAL_SetVolume(channels[fireendsound], 256);
4794 OPENAL_SetPaused(channels[fireendsound], false);
4797 if(bonus!=solidhit&&bonus!=twoxcombo&&bonus!=threexcombo&&bonus!=fourxcombo&&bonus!=megacombo)bonusnum[bonus]++;
4798 else bonusnum[bonus]+=0.15;
4799 if(tutoriallevel)bonusvalue=0;
4800 bonusvalue/=bonusnum[bonus];
4801 bonustotal+=bonusvalue;
4803 bonustime+=multiplier;
4805 if(environment==snowyenvironment){
4806 precipdelay-=multiplier;
4807 while(precipdelay<0){
4809 if(!detail)precipdelay+=.04;
4810 XYZ footvel,footpoint;
4813 footpoint=viewer+viewerfacing*6;
4814 footpoint.y+=((float)abs(Random()%1200))/100-6;
4815 footpoint.x+=((float)abs(Random()%1200))/100-6;
4816 footpoint.z+=((float)abs(Random()%1200))/100-6;
4817 sprites.MakeSprite(snowsprite, footpoint,footvel, 1,1,1, .1, 1);
4820 for(k=0;k<numplayers;k++){
4821 if(player[k].aitype==playercontrolled)player[k].turnspeed=500;
4822 if(player[k].aitype!=playercontrolled)player[k].turnspeed=500;
4824 if((player[k].isRun()&&((player[k].targetrotation!=rabbitrunninganim&&player[k].targetrotation!=wolfrunninganim)||player[k].targetframe==4))||player[k].targetanimation==removeknifeanim||player[k].targetanimation==crouchremoveknifeanim||player[k].targetanimation==flipanim||player[k].targetanimation==fightsidestep||player[k].targetanimation==walkanim){
4825 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
4826 else if(player[k].rotation>player[k].targetrotation){
4827 player[k].rotation-=multiplier*player[k].turnspeed;
4829 else if(player[k].rotation<player[k].targetrotation){
4830 player[k].rotation+=multiplier*player[k].turnspeed;
4835 if(player[k].isStop()||player[k].isLanding()||player[k].targetanimation==staggerbackhighanim||(player[k].targetanimation==sneakanim&&player[k].currentanimation==sneakanim)||player[k].targetanimation==staggerbackhardanim||player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim||player[k].targetanimation==rollanim||(animation[player[k].targetanimation].attack&&player[k].targetanimation!=rabbitkickanim&&(player[k].targetanimation!=crouchstabanim||player[k].hasvictim)&&(player[k].targetanimation!=swordgroundstabanim||player[k].hasvictim))){
4836 player[k].turnspeed*=2;
4837 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
4838 else if(player[k].rotation>player[k].targetrotation){
4839 player[k].rotation-=multiplier*player[k].turnspeed;
4841 else if(player[k].rotation<player[k].targetrotation){
4842 player[k].rotation+=multiplier*player[k].turnspeed;
4844 player[k].turnspeed/=2;
4847 if(player[k].targetanimation==sneakanim&&player[k].currentanimation!=sneakanim){
4848 player[k].turnspeed*=4;
4849 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
4850 else if(player[k].rotation>player[k].targetrotation){
4851 player[k].rotation-=multiplier*player[k].turnspeed;
4853 else if(player[k].rotation<player[k].targetrotation){
4854 player[k].rotation+=multiplier*player[k].turnspeed;
4856 player[k].turnspeed/=4;
4859 /*if(player[k].aitype!=passivetype||(findDistancefast(&player[k].coords,&viewer)<viewdistance*viewdistance))*/ player[k].DoStuff();
4860 if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
4862 if(findDistancefast(&player[k].coords,&player[k].realoldcoords)>0){
4863 if(!player[k].skeleton.free&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim){
4866 if(player[k].collide<-.3)player[k].collide=-.3;
4867 if(player[k].collide>1)player[k].collide=1;
4868 player[k].collide-=multiplier*30;
4870 if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)){
4871 player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
4873 if(terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz])
4874 for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
4875 i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
4876 if(objects.type[i]!=rocktype||(((objects.scale[i]>.5&&player[k].aitype==playercontrolled)||objects.position[i].y>player[k].coords.y))){
4877 lowpoint=player[k].coords;
4878 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip())lowpoint.y+=1.25;
4879 else lowpoint.y+=1.3;
4880 if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)&&player[k].coords.y>terrain.getHeight(player[k].coords.x,player[k].coords.z)-.1){
4881 player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
4883 /*while(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z))
4884 player[k].coords+=terrain.getNormal(player[k].coords.x,player[k].coords.z)/50;
4886 if(player[k].SphereCheck(&lowpoint, 1.3, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
4887 flatfacing=lowpoint-player[k].coords;
4888 player[k].coords=lowpoint;
4889 player[k].coords.y-=1.3;
4890 player[k].collide=1;
4892 if(player[k].aitype==playercontrolled&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].jumptogglekeydown&&player[k].jumpkeydown){
4893 lowpointtarget=lowpoint+DoRotation(player[k].facing,0,-90,0)*1.5;
4894 tempcoords1=lowpoint;
4895 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4896 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
4898 player[k].targetanimation=walljumpleftanim;
4899 player[k].targetframe=0;
4902 gLoc[0]=player[k].coords.x;
4903 gLoc[1]=player[k].coords.y;
4904 gLoc[2]=player[k].coords.z;
4908 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
4909 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
4910 OPENAL_SetVolume(channels[movewhooshsound], 256);
4911 OPENAL_SetPaused(channels[movewhooshsound], false);
4912 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
4914 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
4915 player[k].rotation=-asin(0-lowpointtarget.x);
4916 player[k].rotation*=360/6.28;
4917 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
4918 player[k].targetrotation=player[k].rotation;
4919 player[k].lowrotation=player[k].rotation;
4920 if(k==0)numwallflipped++;
4924 lowpoint=tempcoords1;
4925 lowpointtarget=lowpoint+DoRotation(player[k].facing,0,90,0)*1.5;
4926 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4927 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
4929 player[k].targetanimation=walljumprightanim;
4930 player[k].targetframe=0;
4933 gLoc[0]=player[k].coords.x;
4934 gLoc[1]=player[k].coords.y;
4935 gLoc[2]=player[k].coords.z;
4939 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
4940 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
4941 OPENAL_SetVolume(channels[movewhooshsound], 256);
4942 OPENAL_SetPaused(channels[movewhooshsound], false);
4943 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
4945 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
4946 player[k].rotation=-asin(0-lowpointtarget.x);
4947 player[k].rotation*=360/6.28;
4948 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
4949 player[k].targetrotation=player[k].rotation;
4950 player[k].lowrotation=player[k].rotation;
4951 if(k==0)numwallflipped++;
4955 lowpoint=tempcoords1;
4956 lowpointtarget=lowpoint+player[k].facing*2;
4957 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4958 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
4960 player[k].targetanimation=walljumpbackanim;
4961 player[k].targetframe=0;
4964 gLoc[0]=player[k].coords.x;
4965 gLoc[1]=player[k].coords.y;
4966 gLoc[2]=player[k].coords.z;
4970 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
4971 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
4972 OPENAL_SetVolume(channels[movewhooshsound], 256);
4973 OPENAL_SetPaused(channels[movewhooshsound], false);
4974 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
4976 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
4977 player[k].rotation=-asin(0-lowpointtarget.x);
4978 player[k].rotation*=360/6.28;
4979 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
4980 player[k].targetrotation=player[k].rotation;
4981 player[k].lowrotation=player[k].rotation;
4982 if(k==0)numwallflipped++;
4986 lowpoint=tempcoords1;
4987 lowpointtarget=lowpoint-player[k].facing*2;
4988 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4989 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
4991 player[k].targetanimation=walljumpfrontanim;
4992 player[k].targetframe=0;
4995 gLoc[0]=player[k].coords.x;
4996 gLoc[1]=player[k].coords.y;
4997 gLoc[2]=player[k].coords.z;
5001 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
5002 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
5003 OPENAL_SetVolume(channels[movewhooshsound], 256);
5004 OPENAL_SetPaused(channels[movewhooshsound], false);
5005 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
5007 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
5008 player[k].rotation=-asin(0-lowpointtarget.x);
5009 player[k].rotation*=360/6.28;
5010 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
5011 player[k].rotation+=180;
5012 player[k].targetrotation=player[k].rotation;
5013 player[k].lowrotation=player[k].rotation;
5014 if(k==0)numwallflipped++;
5022 else if(objects.type[i]==rocktype){
5023 lowpoint2=player[k].coords;
5024 lowpoint=player[k].coords;
5026 if(objects.model[i].LineCheck(&lowpoint,&lowpoint2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1){
5027 player[k].coords=colpoint;
5028 player[k].collide=1;
5031 if((player[k].targetanimation==jumpdownanim||player[k].isFlip())){
5032 if(player[k].isFlip()&&animation[player[k].targetanimation].label[player[k].targetframe]==7)player[k].RagDoll(0);
5034 if(player[k].targetanimation==jumpupanim){player[k].jumppower=-4;player[k].targetanimation=player[k].getIdle();}
5036 player[k].targetframe=0;
5037 player[k].onterrain=1;
5039 if(player[k].id==0){
5040 OPENAL_SetPaused(channels[whooshsound], true);
5041 OPENAL_SetVolume(channels[whooshsound], 0);
5044 if((player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].wasLanding()){
5045 if(player[k].isFlip())player[k].jumppower=-4;
5046 player[k].targetanimation=player[k].getLanding();
5049 gLoc[0]=player[k].coords.x;
5050 gLoc[1]=player[k].coords.y;
5051 gLoc[2]=player[k].coords.z;
5052 vel[0]=player[k].velocity.x;
5053 vel[1]=player[k].velocity.y;
5054 vel[2]=player[k].velocity.z;
5055 PlaySoundEx( landsound, samp[landsound], NULL, true);
5056 OPENAL_3D_SetAttributes(channels[landsound], gLoc, vel);
5057 OPENAL_SetVolume(channels[landsound], 128);
5058 OPENAL_SetPaused(channels[landsound], false);
5060 envsound[numenvsounds]=player[k].coords;
5061 envsoundvol[numenvsounds]=16;
5062 envsoundlife[numenvsounds]=.4;
5071 if(tempcollide&&terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz]&&(/*player[k].jumptogglekeydown*/1==1||player[k].aitype!=playercontrolled))
5072 for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
5073 i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
5074 lowpoint=player[k].coords;
5076 if(objects.type[i]!=rocktype)
5077 if(player[k].SphereCheck(&lowpoint, 1.33, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
5078 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].onterrain)player[k].avoidcollided=1;
5079 player[k].coords=lowpoint;
5080 player[k].coords.y-=1.35;
5081 player[k].collide=1;
5083 if((player[k].grabdelay<=0||player[k].aitype!=playercontrolled)&&((/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)&&*/player[k].currentanimation!=climbanim&&player[k].currentanimation!=hanganim&&!player[k].isWallJump())||player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
5084 lowpoint=player[k].coords;
5085 objects.model[i].SphereCheckPossible(&lowpoint, 1.5, &objects.position[i], &objects.rotation[i]);
5086 lowpoint=player[k].coords;
5090 facing=DoRotation(facing,0,player[k].targetrotation+180,0);
5091 lowpointtarget=lowpoint+facing*1.4;
5092 whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
5094 lowpoint=player[k].coords;
5096 lowpointtarget=lowpoint+facing*1.4;
5098 lowpointtarget2=lowpointtarget;
5100 lowpointtarget3=lowpointtarget;
5102 lowpointtarget4=lowpointtarget;
5104 lowpointtarget5=lowpointtarget;
5106 lowpointtarget6=lowpointtarget;
5108 lowpointtarget7=lowpoint;
5110 lowpointtarget2.x+=.1;
5112 lowpointtarget3.z+=.1;
5114 lowpointtarget4.x-=.1;
5116 lowpointtarget5.z-=.1;
5118 lowpointtarget6.y+=45/13;
5119 lowpointtarget6+=facing*.6;
5120 lowpointtarget7.y+=90/13;
5121 whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
5122 if(objects.friction[i]>.5)
5125 if(whichhit!=-1)if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim)player[k].collided=1;
5126 if(checkcollide(lowpoint7,lowpointtarget7)==-1)
5127 if(checkcollide(lowpoint6,lowpointtarget6)==-1)
5128 if(objects.model[i].LineCheckPossible(&lowpoint2,&lowpointtarget2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint3,&lowpointtarget3,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint4,&lowpointtarget4,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint5,&lowpointtarget5,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)
5130 lowpoint=player[k].coords;
5131 lowpoint.y+=(float)j/13;
5132 lowpointtarget=lowpoint+facing*1.4;
5133 if(objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint2,&objects.position[i],&objects.rotation[i])==-1){
5137 /*if(j>=25&&(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)){
5140 if(j<=25&&player[k].targetanimation==jumpdownanim){
5143 if(j!=100&&(/*j>25||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
5144 lowpoint=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0);
5145 if(1==1/*dotproduct(&player[k].velocity,&lowpoint)>0||player[k].aitype!=playercontrolled||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim||player[k].targetanimation==jumpupanim)*/){
5146 lowpoint=player[k].coords;
5147 lowpoint.y+=(float)j/13;
5148 lowpointtarget=lowpoint+facing*1.3;
5149 flatfacing=player[k].coords;
5150 player[k].coords=colpoint-DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0)*.01;
5151 player[k].coords.y=lowpointtarget.y-.07;
5152 player[k].currentoffset=(flatfacing-player[k].coords)/player[k].scale;
5154 if(j>10||!player[k].isRun()){
5155 if(player[k].targetanimation==jumpdownanim||player[k].targetanimation==jumpupanim){
5156 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
5160 gLoc[0]=player[k].coords.x;
5161 gLoc[1]=player[k].coords.y;
5162 gLoc[2]=player[k].coords.z;
5163 vel[0]=player[k].velocity.x;
5164 vel[1]=player[k].velocity.y;
5165 vel[2]=player[k].velocity.z;
5166 PlaySoundEx( jumpsound, samp[jumpsound], NULL, true);
5167 OPENAL_3D_SetAttributes(channels[jumpsound], gLoc, vel);
5168 OPENAL_SetVolume(channels[jumpsound], 128);
5169 OPENAL_SetPaused(channels[jumpsound], false);
5171 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
5172 player[k].rotation=-asin(0-lowpointtarget.x);
5173 player[k].rotation*=360/6.28;
5174 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
5175 player[k].targetrotation=player[k].rotation;
5176 player[k].lowrotation=player[k].rotation;
5178 //player[k].velocity=lowpointtarget*.03;
5179 player[k].velocity=0;
5181 if(/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim){
5182 //player[k].currentanimation=climbanim;
5183 player[k].targetanimation=climbanim;
5184 player[k].jumppower=0;
5185 player[k].jumpclimb=1;
5187 player[k].transspeed=6;
5190 //player[k].currentframe=1;
5191 player[k].targetframe=1;
5193 //player[k].currentframe=0;
5194 player[k].targetframe=0;
5195 //player[k].currentanimation=hanganim;
5196 player[k].targetanimation=hanganim;
5197 player[k].jumppower=0;
5211 if(player[k].collide<=0){
5212 if(!player[k].onterrain&&player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim&&!player[k].isWallJump()&&!player[k].isFlip()){
5213 if(player[k].currentanimation!=climbanim&&player[k].currentanimation!=tempanim&&player[k].targetanimation!=backhandspringanim&&(player[k].targetanimation!=rollanim||player[k].targetframe<2||player[k].targetframe>6)){
5214 if(player[k].targetanimation==staggerbackhighanim||player[k].targetanimation==staggerbackhardanim)player[k].RagDoll(0);
5215 player[k].targetanimation=jumpdownanim;
5216 player[k].targetframe=0;
5221 gLoc[0]=player[k].coords.x;
5222 gLoc[1]=player[k].coords.y;
5223 gLoc[2]=player[k].coords.z;
5224 vel[0]=player[k].velocity.x;
5225 vel[1]=player[k].velocity.y;
5226 vel[2]=player[k].velocity.z;
5228 PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
5229 OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
5230 OPENAL_SetVolume(channels[whooshsound], 128);
5231 OPENAL_SetPaused(channels[whooshsound], false);
5234 player[k].velocity.y+=gravity;
5239 player[k].realoldcoords=player[k].coords;
5242 static XYZ oldviewer;
5245 player[0].forwardkeydown=IsKeyDown(theKeyMap, forwardkey);
5246 player[0].leftkeydown=IsKeyDown(theKeyMap, leftkey);
5247 player[0].backkeydown=IsKeyDown(theKeyMap, backkey);
5248 player[0].rightkeydown=IsKeyDown(theKeyMap, rightkey);
5249 player[0].jumpkeydown=IsKeyDown(theKeyMap, jumpkey);
5250 player[0].crouchkeydown=IsKeyDown(theKeyMap, crouchkey);
5251 player[0].drawkeydown=IsKeyDown(theKeyMap, drawkey);
5252 player[0].throwkeydown=IsKeyDown(theKeyMap, throwkey);
5256 player[0].forwardkeydown=0;
5257 player[0].leftkeydown=0;
5258 player[0].backkeydown=0;
5259 player[0].rightkeydown=0;
5260 player[0].jumpkeydown=0;
5261 player[0].crouchkeydown=0;
5262 player[0].drawkeydown=0;
5263 player[0].throwkeydown=0;
5266 if(!player[0].jumpkeydown)player[0].jumpclimb=0;
5269 static bool endkeydown;
5276 facing=DoRotation(facing,-rotation2,0,0);
5277 facing=DoRotation(facing,0,0-rotation,0);
5282 flatfacing=DoRotation(flatfacing,0,-rotation,0);
5284 if(IsKeyDown(theKeyMap, forwardkey))viewer+=facing*multiplier*4;
5285 if(IsKeyDown(theKeyMap, backkey))viewer-=facing*multiplier*4;
5286 if(IsKeyDown(theKeyMap, leftkey))viewer+=DoRotation(flatfacing*multiplier,0,90,0)*4;
5287 if(IsKeyDown(theKeyMap, rightkey))viewer+=DoRotation(flatfacing*multiplier,0,-90,0)*4;
5288 if(IsKeyDown(theKeyMap, jumpkey))viewer.y+=multiplier*4;
5289 if(IsKeyDown(theKeyMap, crouchkey))viewer.y-=multiplier*4;
5290 if(!endkeydown&&(IsKeyDown(theKeyMap, MAC_1_KEY)||IsKeyDown(theKeyMap, MAC_2_KEY)||IsKeyDown(theKeyMap, MAC_3_KEY)||IsKeyDown(theKeyMap, MAC_4_KEY)||IsKeyDown(theKeyMap, MAC_5_KEY)
5291 ||IsKeyDown(theKeyMap, MAC_6_KEY)||IsKeyDown(theKeyMap, MAC_7_KEY)||IsKeyDown(theKeyMap, MAC_8_KEY)||IsKeyDown(theKeyMap, MAC_9_KEY)||IsKeyDown(theKeyMap, MAC_0_KEY)
5292 ||IsKeyDown(theKeyMap, MAC_MINUS_KEY))){
5294 if(IsKeyDown(theKeyMap, MAC_1_KEY))whichend=1;
5295 if(IsKeyDown(theKeyMap, MAC_2_KEY))whichend=2;
5296 if(IsKeyDown(theKeyMap, MAC_3_KEY))whichend=3;
5297 if(IsKeyDown(theKeyMap, MAC_4_KEY))whichend=4;
5298 if(IsKeyDown(theKeyMap, MAC_5_KEY))whichend=5;
5299 if(IsKeyDown(theKeyMap, MAC_6_KEY))whichend=6;
5300 if(IsKeyDown(theKeyMap, MAC_7_KEY))whichend=7;
5301 if(IsKeyDown(theKeyMap, MAC_8_KEY))whichend=8;
5302 if(IsKeyDown(theKeyMap, MAC_9_KEY))whichend=9;
5303 if(IsKeyDown(theKeyMap, MAC_0_KEY))whichend=0;
5304 if(IsKeyDown(theKeyMap, MAC_MINUS_KEY))whichend=-1;
5306 participantfocus[whichdialogue][indialogue]=whichend;
5307 participantlocation[whichdialogue][whichend]=player[whichend].coords;
5308 participantrotation[whichdialogue][whichend]=player[whichend].rotation;
5311 participantfocus[whichdialogue][indialogue]=-1;
5313 if(player[participantfocus[whichdialogue][indialogue]].dead){
5318 dialoguecamera[whichdialogue][indialogue]=viewer;
5319 dialoguecamerarotation[whichdialogue][indialogue]=rotation;
5320 dialoguecamerarotation2[whichdialogue][indialogue]=rotation2;
5322 if(indialogue<numdialogueboxes[whichdialogue]){
5323 if(dialogueboxsound[whichdialogue][indialogue]!=0){
5324 static float gLoc[3];
5325 static float vel[3];
5327 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
5328 temppos=temppos-viewer;
5329 Normalise(&temppos);
5334 gLoc[2]=temppos.z;vel[0]=0;
5338 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
5339 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
5340 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
5341 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
5342 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
5343 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
5344 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
5345 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
5346 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
5347 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
5348 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
5349 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
5350 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
5351 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
5352 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
5353 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
5354 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
5355 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
5356 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
5357 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
5358 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
5359 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
5360 OPENAL_SetVolume(channels[whichsoundplay], 256);
5361 OPENAL_SetPaused(channels[whichsoundplay], false);
5365 for(j=0;j<numplayers;j++){
5366 participantfacing[whichdialogue][indialogue][j]=participantfacing[whichdialogue][indialogue-1][j];
5371 if((IsKeyDown(theKeyMap, MAC_NUMPAD_1_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_2_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_3_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_4_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_5_KEY)
5372 ||IsKeyDown(theKeyMap, MAC_NUMPAD_6_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_7_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_8_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_9_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_0_KEY)
5375 if(IsKeyDown(theKeyMap, MAC_NUMPAD_1_KEY))whichend=1;
5376 if(IsKeyDown(theKeyMap, MAC_NUMPAD_2_KEY))whichend=2;
5377 if(IsKeyDown(theKeyMap, MAC_NUMPAD_3_KEY))whichend=3;
5378 if(IsKeyDown(theKeyMap, MAC_NUMPAD_4_KEY))whichend=4;
5379 if(IsKeyDown(theKeyMap, MAC_NUMPAD_5_KEY))whichend=5;
5380 if(IsKeyDown(theKeyMap, MAC_NUMPAD_6_KEY))whichend=6;
5381 if(IsKeyDown(theKeyMap, MAC_NUMPAD_7_KEY))whichend=7;
5382 if(IsKeyDown(theKeyMap, MAC_NUMPAD_8_KEY))whichend=8;
5383 if(IsKeyDown(theKeyMap, MAC_NUMPAD_9_KEY))whichend=9;
5384 if(IsKeyDown(theKeyMap, MAC_NUMPAD_0_KEY))whichend=0;
5385 participantfacing[whichdialogue][indialogue][whichend]=facing;
5387 if(!IsKeyDown(theKeyMap, MAC_1_KEY)&&!IsKeyDown(theKeyMap, MAC_2_KEY)&&!IsKeyDown(theKeyMap, MAC_3_KEY)&&!IsKeyDown(theKeyMap, MAC_4_KEY)&&!IsKeyDown(theKeyMap, MAC_5_KEY)
5388 &&!IsKeyDown(theKeyMap, MAC_6_KEY)&&!IsKeyDown(theKeyMap, MAC_7_KEY)&&!IsKeyDown(theKeyMap, MAC_8_KEY)&&!IsKeyDown(theKeyMap, MAC_9_KEY)&&!IsKeyDown(theKeyMap, MAC_0_KEY)
5389 &&!IsKeyDown(theKeyMap, MAC_MINUS_KEY)){
5392 if(indialogue>=numdialogueboxes[whichdialogue]){
5399 OPENAL_SetPaused(channels[whooshsound], true);
5400 viewer=dialoguecamera[whichdialogue][indialogue];
5401 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.1){
5402 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.1;
5404 rotation=dialoguecamerarotation[whichdialogue][indialogue];
5405 rotation2=dialoguecamerarotation2[whichdialogue][indialogue];
5406 if(dialoguetime>0.5)
5407 if((!endkeydown&&(IsKeyDown(theKeyMap, MAC_1_KEY)||IsKeyDown(theKeyMap, MAC_2_KEY)||IsKeyDown(theKeyMap, MAC_3_KEY)||IsKeyDown(theKeyMap, MAC_4_KEY)||IsKeyDown(theKeyMap, MAC_5_KEY)
5408 ||IsKeyDown(theKeyMap, MAC_6_KEY)||IsKeyDown(theKeyMap, MAC_7_KEY)||IsKeyDown(theKeyMap, MAC_8_KEY)||IsKeyDown(theKeyMap, MAC_9_KEY)||IsKeyDown(theKeyMap, MAC_0_KEY)
5409 ||IsKeyDown(theKeyMap, MAC_MINUS_KEY)))||(IsKeyDown(theKeyMap, attackkey)&&!oldbuttondialogue)){
5412 if(indialogue<numdialogueboxes[whichdialogue]){
5413 if(dialogueboxsound[whichdialogue][indialogue]!=0){
5414 static float gLoc[3];
5415 static float vel[3];
5417 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
5418 temppos=temppos-viewer;
5419 Normalise(&temppos);
5424 gLoc[2]=temppos.z;vel[0]=0;
5428 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
5429 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
5430 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
5431 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
5432 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
5433 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
5434 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
5435 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
5436 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
5437 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
5438 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
5439 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
5440 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
5441 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
5442 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
5443 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
5444 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
5445 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
5446 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
5447 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
5448 if(dialogueboxsound[whichdialogue][indialogue]==-6)whichsoundplay=alarmsound;
5449 if(dialogueboxsound[whichdialogue][indialogue]!=-5){
5450 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
5451 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
5452 OPENAL_SetVolume(channels[whichsoundplay], 256);
5453 OPENAL_SetPaused(channels[whichsoundplay], false);
5455 if(dialogueboxsound[whichdialogue][indialogue]==-5){
5456 hotspot[numhotspots]=player[0].coords;
5457 hotspotsize[numhotspots]=10;
5458 hotspottype[numhotspots]=-1;
5462 if(dialogueboxsound[whichdialogue][indialogue]==-6){
5466 if(player[participantfocus[whichdialogue][indialogue]].dead){
5474 if(!IsKeyDown(theKeyMap, MAC_1_KEY)&&!IsKeyDown(theKeyMap, MAC_2_KEY)&&!IsKeyDown(theKeyMap, MAC_3_KEY)&&!IsKeyDown(theKeyMap, MAC_4_KEY)&&!IsKeyDown(theKeyMap, MAC_5_KEY)
5475 &&!IsKeyDown(theKeyMap, MAC_6_KEY)&&!IsKeyDown(theKeyMap, MAC_7_KEY)&&!IsKeyDown(theKeyMap, MAC_8_KEY)&&!IsKeyDown(theKeyMap, MAC_9_KEY)&&!IsKeyDown(theKeyMap, MAC_0_KEY)
5476 &&!IsKeyDown(theKeyMap, MAC_MINUS_KEY)){
5479 if(indialogue>=numdialogueboxes[whichdialogue]){
5483 if(dialoguetype[whichdialogue]>19&&dialoguetype[whichdialogue]<30){
5486 if(dialoguetype[whichdialogue]>29&&dialoguetype[whichdialogue]<40){
5489 if(dialoguetype[whichdialogue]>49&&dialoguetype[whichdialogue]<60){
5491 for(i=1;i<numplayers;i++){
5492 player[i].aitype = attacktypecutoff;
5499 if(!IsKeyDown(theKeyMap, attackkey))oldbuttondialogue=0;
5500 else oldbuttondialogue=1;
5502 static float keyrefreshdelay=0,bigrefreshdelay=0;
5506 /*keyrefreshdelay-=multiplier;
5507 bigrefreshdelay-=multiplier;
5509 if(keyrefreshdelay<=0){
5510 static int concat[4];
5512 concat[0]=player[0].forwardkeydown;
5513 concat[0]=concat[0]*2+player[0].forwardstogglekeydown;
5514 concat[0]=concat[0]*2+player[0].rightkeydown;
5515 concat[0]=concat[0]*2+player[0].leftkeydown;
5516 concat[0]=concat[0]*2+player[0].backkeydown;
5517 concat[0]=concat[0]*2+player[0].jumpkeydown;
5518 concat[0]=concat[0]*2+player[0].jumptogglekeydown;
5519 concat[0]=concat[0]*2+player[0].crouchkeydown;
5521 concat[1]=player[0].crouchtogglekeydown;
5522 concat[1]=concat[1]*2+player[0].drawkeydown;
5523 concat[1]=concat[1]*2+player[0].drawtogglekeydown;
5524 concat[1]=concat[1]*2+player[0].throwkeydown;
5525 concat[1]=concat[1]*2+player[0].throwtogglekeydown;
5526 concat[1]=concat[1]*2+player[0].attackkeydown;
5528 //concat[2]=(char)((int)(rotation/2)%180);
5530 //concat[3]=(char)((int)(rotation2/2)%180);
5532 chatname[0]=concat[0]-128;
5533 chatname[1]=concat[1]-128;
5534 //chatname[2]=concat[2]-128;
5535 //chatname[3]=concat[3]-128;
5537 memcpy(chatname+temppoint,&rotation,sizeof(float));
5538 temppoint+=sizeof(float);
5539 memcpy(chatname+temppoint,&rotation2,sizeof(float));
5540 temppoint+=sizeof(float);
5542 chatname[temppoint]='\0';
5544 //if(!ishost)NetworkSendPlayerMessage( chatname, kMessageType_Keys );
5545 //if(ishost)NetworkSendPlayerRelayMessage( chatname, kMessageType_Keys );
5546 //keyrefreshdelay=.01;
5547 keyrefreshdelay=.03;
5550 if(bigrefreshdelay<=0){
5553 memcpy(chatname+temppoint,&i,sizeof(int));
5554 temppoint+=sizeof(int);
5555 memcpy(chatname+temppoint,&player[i].coords.x,sizeof(float));
5556 temppoint+=sizeof(float);
5557 memcpy(chatname+temppoint,&player[i].coords.y,sizeof(float));
5558 temppoint+=sizeof(float);
5559 memcpy(chatname+temppoint,&player[i].coords.z,sizeof(float));
5560 temppoint+=sizeof(float);
5561 memcpy(chatname+temppoint,&player[i].damage,sizeof(float));
5562 temppoint+=sizeof(float);
5563 memcpy(chatname+temppoint,&player[i].target,sizeof(float));
5564 temppoint+=sizeof(float);
5565 memcpy(chatname+temppoint,&player[i].targetanimation,sizeof(int));
5566 temppoint+=sizeof(int);
5567 memcpy(chatname+temppoint,&player[i].currentanimation,sizeof(int));
5568 temppoint+=sizeof(int);
5569 memcpy(chatname+temppoint,&player[i].velocity.x,sizeof(float));
5570 temppoint+=sizeof(float);
5571 memcpy(chatname+temppoint,&player[i].velocity.y,sizeof(float));
5572 temppoint+=sizeof(float);
5573 memcpy(chatname+temppoint,&player[i].velocity.z,sizeof(float));
5574 temppoint+=sizeof(float);
5575 memcpy(chatname+temppoint,&player[i].targetframe,sizeof(int));
5576 temppoint+=sizeof(int);
5577 memcpy(chatname+temppoint,&player[i].currentframe,sizeof(int));
5578 temppoint+=sizeof(int);
5579 memcpy(chatname+temppoint,&player[i].rotation,sizeof(float));
5580 temppoint+=sizeof(float);
5581 memcpy(chatname+temppoint,&player[i].targetrotation,sizeof(float));
5582 temppoint+=sizeof(float);
5583 memcpy(chatname+temppoint,&player[i].bloodloss,sizeof(float));
5584 temppoint+=sizeof(float);
5585 memcpy(chatname+temppoint,&player[i].weaponactive,sizeof(int));
5586 temppoint+=sizeof(int);
5587 memcpy(chatname+temppoint,&player[i].num_weapons,sizeof(int));
5588 temppoint+=sizeof(int);
5589 memcpy(chatname+temppoint,&player[i].weaponids[0],sizeof(int));
5590 temppoint+=sizeof(int);
5591 memcpy(chatname+temppoint,&player[i].weaponids[1],sizeof(int));
5592 temppoint+=sizeof(int);
5593 memcpy(chatname+temppoint,&player[i].weaponids[2],sizeof(int));
5594 temppoint+=sizeof(int);
5595 memcpy(chatname+temppoint,&player[i].weaponids[3],sizeof(int));
5596 temppoint+=sizeof(int);
5597 chatname[temppoint]='\0';
5599 sprintf (chatname, "%d %f %f %f %f %f %d %d %f %f %f %d %d %f %f %f",i,player[i].coords.x,player[i].coords.y,player[i].coords.z,player[i].damage,player[i].target, player[i].targetanimation, player[i].currentanimation, player[i].velocity.x, player[i].velocity.y, player[i].velocity.z, player[i].targetframe, player[i].currentframe, player[i].rotation, player[i].targetrotation);
5600 //if(ishost)NetworkSendPlayerRelayMessage( chatname, kMessageType_PlayerState );
5601 //else NetworkSendPlayerMessage( chatname, kMessageType_PlayerState );
5603 sprintf (chatname, "%d %f %d %d %d %d %d %d %d %d %f",i,player[i].bloodloss, player[i].weaponactive, player[i].num_weapons, player[i].weaponids[0], player[i].weaponids[1], player[i].weaponids[2], player[i].weaponids[3],player[i].dead,player[i].skeleton.free,player[i].permanentdamage);
5605 //if(ishost)NetworkSendPlayerRelayMessage( chatname, kMessageType_PlayerStateMisc );
5606 //else NetworkSendPlayerMessage( chatname, kMessageType_PlayerStateMisc );
5608 //bigrefreshdelay=.02;
5613 if(!player[0].jumpkeydown){
5614 player[0].jumptogglekeydown=0;
5616 if(player[0].jumpkeydown&&player[0].targetanimation!=jumpupanim&&player[0].targetanimation!=jumpdownanim&&!player[0].isFlip())player[0].jumptogglekeydown=1;
5619 dialoguetime+=multiplier;
5620 skybox.cloudmove+=multiplier;
5621 hawkrotation+=multiplier*25;
5623 realhawkcoords.x=25;
5624 realhawkcoords=DoRotation(realhawkcoords,0,hawkrotation,0)+hawkcoords;
5625 hawkcalldelay-=multiplier/2;
5627 if(hawkcalldelay<=0)
5629 static float gLoc[3];
5630 static float vel[3];
5631 gLoc[0]=realhawkcoords.x;
5632 gLoc[1]=realhawkcoords.y;
5633 gLoc[2]=realhawkcoords.z;
5637 PlaySoundEx( hawksound, samp[hawksound], NULL, true);
5638 OPENAL_3D_SetAttributes(channels[hawksound], gLoc, vel);
5639 OPENAL_SetVolume(channels[hawksound], 128);
5640 OPENAL_SetPaused(channels[hawksound], false);
5642 hawkcalldelay=16+abs(Random()%8);
5644 static float temptexdetail;
5647 if(IsKeyDown(theKeyMap, MAC_H_KEY)&&debugmode){
5648 player[0].damagetolerance=200000;
5651 player[0].permanentdamage=0;
5652 player[0].superpermanentdamage=0;
5655 whichchar = abs(Random()%7);
5656 registrationname[whichchar]+=1;
5660 if(IsKeyDown(theKeyMap, MAC_J_KEY)&&!envtogglekeydown&&debugmode){
5662 if(environment>2)environment=0;
5663 Setenvironment(environment);
5669 if(!IsKeyDown(theKeyMap, MAC_J_KEY)){
5673 if(IsKeyDown(theKeyMap, MAC_C_KEY)&&!cameratogglekeydown&&debugmode){
5674 cameramode=1-cameramode;
5675 cameratogglekeydown=1;
5678 if(!IsKeyDown(theKeyMap, MAC_C_KEY)){
5679 cameratogglekeydown=0;
5682 if(IsKeyDown(theKeyMap, MAC_X_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!detailtogglekeydown&&debugmode){
5683 if(player[0].num_weapons>0){
5684 if(weapons.type[player[0].weaponids[0]]==sword)weapons.type[player[0].weaponids[0]]=staff;
5685 else if(weapons.type[player[0].weaponids[0]]==staff)weapons.type[player[0].weaponids[0]]=knife;
5686 else weapons.type[player[0].weaponids[0]]=sword;
5687 if(weapons.type[player[0].weaponids[0]]==sword){
5688 weapons.mass[player[0].weaponids[0]]=1.5;
5689 weapons.tipmass[player[0].weaponids[0]]=1;
5690 weapons.length[player[0].weaponids[0]]=.8;
5692 if(weapons.type[player[0].weaponids[0]]==staff){
5693 weapons.mass[player[0].weaponids[0]]=2;
5694 weapons.tipmass[player[0].weaponids[0]]=1;
5695 weapons.length[player[0].weaponids[0]]=1.5;
5698 if(weapons.type[player[0].weaponids[0]]==knife){
5699 weapons.mass[player[0].weaponids[0]]=1;
5700 weapons.tipmass[player[0].weaponids[0]]=1.2;
5701 weapons.length[player[0].weaponids[0]]=.25;
5705 /*for(i=0;i<objects.numobjects;i++){
5706 if(objects.type[i]==treeleavestype){
5707 for(j=0;j<objects.numobjects;j++){
5708 if(objects.type[j]==treetrunktype)
5709 if(findDistancefast(&objects.position[i],&objects.position[j])<.5)
5710 objects.scale[i]=objects.scale[j];
5714 detailtogglekeydown=1;
5717 if(IsKeyDown(theKeyMap, MAC_X_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!detailtogglekeydown&&debugmode){
5719 float closestdist=-1;
5722 for(i=1;i<numplayers;i++){
5723 distance=findDistancefast(&player[i].coords,&player[0].coords);
5724 if(closestdist==-1||distance<closestdist){
5725 closestdist=distance;
5730 if(player[closest].num_weapons)
5732 if(weapons.type[player[closest].weaponids[0]]==sword)weapons.type[player[closest].weaponids[0]]=staff;
5733 else if(weapons.type[player[closest].weaponids[0]]==staff)weapons.type[player[closest].weaponids[0]]=knife;
5734 else weapons.type[player[closest].weaponids[0]]=sword;
5735 if(weapons.type[player[closest].weaponids[0]]==sword){
5736 weapons.mass[player[closest].weaponids[0]]=1.5;
5737 weapons.tipmass[player[closest].weaponids[0]]=1;
5738 weapons.length[player[closest].weaponids[0]]=.8;
5740 if(weapons.type[player[0].weaponids[0]]==staff){
5741 weapons.mass[player[0].weaponids[0]]=2;
5742 weapons.tipmass[player[0].weaponids[0]]=1;
5743 weapons.length[player[0].weaponids[0]]=1.5;
5745 if(weapons.type[player[closest].weaponids[0]]==knife){
5746 weapons.mass[player[closest].weaponids[0]]=1;
5747 weapons.tipmass[player[closest].weaponids[0]]=1.2;
5748 weapons.length[player[closest].weaponids[0]]=.25;
5751 if(!player[closest].num_weapons)
5753 player[closest].weaponids[0]=weapons.numweapons;
5754 weapons.owner[weapons.numweapons]=closest;
5755 weapons.type[weapons.numweapons]=knife;
5756 weapons.damage[weapons.numweapons]=0;
5757 weapons.numweapons++;
5758 player[closest].num_weapons=1;
5759 if(weapons.type[player[closest].weaponids[0]]==sword){
5760 weapons.mass[player[closest].weaponids[0]]=1.5;
5761 weapons.tipmass[player[closest].weaponids[0]]=1;
5762 weapons.length[player[closest].weaponids[0]]=.8;
5764 if(weapons.type[player[closest].weaponids[0]]==knife){
5765 weapons.mass[player[closest].weaponids[0]]=1;
5766 weapons.tipmass[player[closest].weaponids[0]]=1.2;
5767 weapons.length[player[closest].weaponids[0]]=.25;
5771 detailtogglekeydown=1;
5774 if(IsKeyDown(theKeyMap, MAC_U_KEY)&&debugmode){
5776 float closestdist=-1;
5779 for(i=1;i<numplayers;i++){
5780 distance=findDistancefast(&player[i].coords,&player[0].coords);
5781 if(closestdist==-1||distance<closestdist){
5782 closestdist=distance;
5787 player[closest].rotation+=multiplier*50;
5788 player[closest].targetrotation=player[closest].rotation;
5792 if(IsKeyDown(theKeyMap, MAC_O_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
5794 float closestdist=-1;
5797 for(i=1;i<numplayers;i++){
5798 distance=findDistancefast(&player[i].coords,&player[0].coords);
5799 if(closestdist==-1||distance<closestdist){
5800 closestdist=distance;
5804 if(IsKeyDown(theKeyMap, MAC_CONTROL_KEY))closest=0;
5807 player[closest].whichskin++;
5808 if(player[closest].whichskin>9)player[closest].whichskin=0;
5809 if(player[closest].whichskin>2&&player[closest].creature==wolftype)player[closest].whichskin=0;
5811 LoadTextureSave(creatureskin[player[closest].creature][player[closest].whichskin],
5812 &player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
5815 if(player[closest].numclothes){
5816 for(i=0;i<player[closest].numclothes;i++){
5817 tintr=player[closest].clothestintr[i];
5818 tintg=player[closest].clothestintg[i];
5819 tintb=player[closest].clothestintb[i];
5820 AddClothes((char *)player[closest].clothes[i],0,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
5822 player[closest].DoMipmaps(5,0,0,player[closest].skeleton.skinsize,player[closest].skeleton.skinsize);
5825 detailtogglekeydown=1;
5828 if(IsKeyDown(theKeyMap, MAC_O_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
5830 float closestdist=-1;
5833 for(i=1;i<numplayers;i++){
5834 distance=findDistancefast(&player[i].coords,&player[0].coords);
5835 if(closestdist==-1||distance<closestdist){
5836 closestdist=distance;
5841 if(player[closest].creature==wolftype){
5842 headprop=player[closest].proportionhead.x/1.1;
5843 bodyprop=player[closest].proportionbody.x/1.1;
5844 armprop=player[closest].proportionarms.x/1.1;
5845 legprop=player[closest].proportionlegs.x/1.1;
5848 if(player[closest].creature==rabbittype){
5849 headprop=player[closest].proportionhead.x/1.2;
5850 bodyprop=player[closest].proportionbody.x/1.05;
5851 armprop=player[closest].proportionarms.x/1.00;
5852 legprop=player[closest].proportionlegs.x/1.1;
5856 if(player[closest].creature==rabbittype){
5857 player[closest].skeleton.id=closest;
5858 player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
5859 LoadTextureSave(":Data:Textures:Wolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[closest],&player[closest].skeleton.skinsize);
5860 player[closest].whichskin=0;
5861 player[closest].creature=wolftype;
5863 player[closest].proportionhead=1.1;
5864 player[closest].proportionbody=1.1;
5865 player[closest].proportionarms=1.1;
5866 player[closest].proportionlegs=1.1;
5867 player[closest].proportionlegs.y=1.1;
5868 player[closest].scale=.23*5*player[0].scale;
5870 player[closest].damagetolerance=300;
5874 player[closest].skeleton.id=closest;
5875 player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
5876 LoadTextureSave(":Data:Textures:Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
5877 player[closest].whichskin=0;
5878 player[closest].creature=rabbittype;
5880 player[closest].proportionhead=1.2;
5881 player[closest].proportionbody=1.05;
5882 player[closest].proportionarms=1.00;
5883 player[closest].proportionlegs=1.1;
5884 player[closest].proportionlegs.y=1.05;
5885 player[closest].scale=.2*5*player[0].scale;
5887 player[closest].damagetolerance=200;
5890 if(player[closest].creature==wolftype){
5891 player[closest].proportionhead=1.1*headprop;
5892 player[closest].proportionbody=1.1*bodyprop;
5893 player[closest].proportionarms=1.1*armprop;
5894 player[closest].proportionlegs=1.1*legprop;
5897 if(player[closest].creature==rabbittype){
5898 player[closest].proportionhead=1.2*headprop;
5899 player[closest].proportionbody=1.05*bodyprop;
5900 player[closest].proportionarms=1.00*armprop;
5901 player[closest].proportionlegs=1.1*legprop;
5902 player[closest].proportionlegs.y=1.05*legprop;
5906 detailtogglekeydown=1;
5909 if(!IsKeyDown(theKeyMap, MAC_X_KEY)){
5910 detailtogglekeydown=0;
5913 if(IsKeyDown(theKeyMap, MAC_B_KEY)&&!slomotogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
5916 slomotogglekeydown=1;
5920 if(((IsKeyDown(theKeyMap, MAC_I_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY))/*||buttons[1]*/)&&!explodetogglekeydown&&debugmode){
5922 float closestdist=-1;
5924 XYZ flatfacing2,flatvelocity2;
5927 for(i=1;i<numplayers;i++){
5928 distance=findDistancefast(&player[i].coords,&player[0].coords);
5929 if(distance<144&&!player[i].headless)
5930 if(closestdist==-1||distance<closestdist){
5931 closestdist=distance;
5933 blah = player[i].coords;
5938 XYZ headspurtdirection;
5939 int i = player[closest].skeleton.jointlabels[head];
5940 for(k=0;k<player[closest].skeleton.num_joints; k++){
5941 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
5942 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
5943 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
5944 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
5945 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
5946 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
5947 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
5948 headspurtdirection=player[closest].skeleton.joints[player[closest].skeleton.jointlabels[head]].position-player[closest].skeleton.joints[player[closest].skeleton.jointlabels[neck]].position;
5949 Normalise(&headspurtdirection);
5950 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, .6, 1);
5951 flatvelocity2+=headspurtdirection*8;
5952 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2/2, 1,1,1, .16, 1);
5954 sprites.MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
5964 PlaySoundEx( splattersound, samp[splattersound], NULL, true);
5965 OPENAL_3D_SetAttributes(channels[splattersound], gLoc, vel);
5966 OPENAL_SetVolume(channels[splattersound], 256);
5967 OPENAL_SetPaused(channels[splattersound], false);
5969 PlaySoundEx( breaksound2, samp[breaksound2], NULL, true);
5970 OPENAL_3D_SetAttributes(channels[breaksound2], gLoc, vel);
5971 OPENAL_SetVolume(channels[breaksound2], 100);
5972 OPENAL_SetPaused(channels[breaksound2], false);
5974 if(player[closest].skeleton.free==2)player[closest].skeleton.free=0;
5975 player[closest].RagDoll(0);
5976 player[closest].dead=2;
5977 player[closest].headless=1;
5978 player[closest].DoBloodBig(3,165);
5983 explodetogglekeydown=1;
5986 if(((IsKeyDown(theKeyMap, MAC_I_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY))/*||buttons[2]*/)&&!explodetogglekeydown&&debugmode){
5988 float closestdist=-1;
5990 XYZ flatfacing2,flatvelocity2;
5993 for(i=1;i<numplayers;i++){
5994 distance=findDistancefast(&player[i].coords,&player[0].coords);
5996 if(closestdist==-1||distance<closestdist){
5997 closestdist=distance;
5999 blah=player[i].coords;
6013 PlaySoundEx( splattersound, samp[splattersound], NULL, true);
6014 OPENAL_3D_SetAttributes(channels[splattersound], gLoc, vel);
6015 OPENAL_SetVolume(channels[splattersound], 256);
6016 OPENAL_SetPaused(channels[splattersound], false);
6018 PlaySoundEx( breaksound2, samp[breaksound2], NULL, true);
6019 OPENAL_3D_SetAttributes(channels[breaksound2], gLoc, vel);
6020 OPENAL_SetVolume(channels[breaksound2], 600);
6021 OPENAL_SetPaused(channels[breaksound2], false);
6023 for(i=0;i<player[closest].skeleton.num_joints; i++){
6024 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
6025 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
6026 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
6027 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
6028 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
6029 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
6030 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
6031 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
6032 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .3, 1);
6033 sprites.MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
6036 for(i=0;i<player[closest].skeleton.num_joints; i++){
6037 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
6038 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
6039 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
6040 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
6041 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
6042 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
6043 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
6044 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
6045 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .4, 1);
6048 for(i=0;i<player[closest].skeleton.num_joints; i++){
6049 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
6050 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
6051 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
6052 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
6053 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
6054 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
6055 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
6056 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
6057 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
6060 for(i=0;i<player[closest].skeleton.num_joints; i++){
6061 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
6062 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
6063 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
6064 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
6065 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
6066 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
6067 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
6068 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
6069 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
6073 for(j=0;j<numplayers; j++){
6075 if(findDistancefast(&player[j].coords,&player[closest].coords)<25){
6076 player[j].DoDamage((25-findDistancefast(&player[j].coords,&player[closest].coords))*60);
6077 if(player[j].skeleton.free==2)player[j].skeleton.free=1;
6078 player[j].skeleton.longdead=0;
6079 player[j].RagDoll(0);
6080 for(i=0;i<player[j].skeleton.num_joints; i++){
6081 temppos=player[j].skeleton.joints[i].position+player[j].coords;
6082 if(findDistancefast(&temppos,&player[closest].coords)<25){
6083 flatvelocity2=temppos-player[closest].coords;
6084 Normalise(&flatvelocity2);
6085 player[j].skeleton.joints[i].velocity+=flatvelocity2*((20-findDistancefast(&temppos,&player[closest].coords))*20);
6092 player[closest].DoDamage(10000);
6093 player[closest].RagDoll(0);
6094 player[closest].dead=2;
6095 player[closest].coords=20;
6096 player[closest].skeleton.free=2;
6102 explodetogglekeydown=1;
6105 if(!IsKeyDown(theKeyMap, MAC_I_KEY)){
6106 explodetogglekeydown=0;
6110 if(IsKeyDown(theKeyMap, MAC_S_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)&&!slomotogglekeydown){
6112 //tfile=fopen( ":Data:Maps:mapsave", "wb" );
6113 if(whichlevel==0)tfile=fopen( ":Data:Maps:map1", "wb" );
6114 else if(whichlevel==1)tfile=fopen( ":Data:Maps:map2", "wb" );
6115 else if(whichlevel==2)tfile=fopen( ":Data:Maps:map3", "wb" );
6116 else if(whichlevel==3)tfile=fopen( ":Data:Maps:map4", "wb" );
6117 else if(whichlevel==4)tfile=fopen( ":Data:Maps:map5", "wb" );
6118 else tfile=fopen( ":Data:Maps:mapsave", "wb" );
6120 fwrite( &player[0].coords, 1, sizeof(XYZ), tfile );
6121 fwrite( &player[0].rotation, 1, sizeof(float), tfile );
6122 fwrite( &player[0].targetrotation, 1, sizeof(float), tfile );
6123 fwrite( &player[0].num_weapons, 1, sizeof(int), tfile );
6124 for(j=0;j<player[0].num_weapons;j++){
6125 fwrite( &weapons.type[player[0].weaponids[j]], 1, sizeof(int), tfile );
6127 fwrite( &environment, 1, sizeof(int), tfile );
6129 fwrite( &objects.numobjects, 1, sizeof(int), tfile );
6130 fwrite( &objects.type, 1, sizeof(int)*objects.numobjects, tfile );
6131 fwrite( &objects.rotation, 1, sizeof(float)*objects.numobjects, tfile );
6132 fwrite( &objects.position, 1, sizeof(XYZ)*objects.numobjects, tfile );
6133 fwrite( &objects.scale, 1, sizeof(float)*objects.numobjects, tfile );
6135 fwrite( &numplayers, 1, sizeof(int), tfile );
6136 if(numplayers>1&&numplayers<maxplayers)
6137 for(i=1;i<numplayers;i++){
6138 fwrite( &player[i].coords, 1, sizeof(XYZ), tfile );
6139 fwrite( &player[i].num_weapons, 1, sizeof(int), tfile );
6140 for(j=0;j<player[i].num_weapons;j++){
6141 fwrite( &weapons.type[player[i].weaponids[j]], 1, sizeof(int), tfile );
6143 if(player[i].numwaypoints<30){
6144 fwrite( &player[i].numwaypoints, 1, sizeof(int), tfile );
6145 fwrite( &player[i].waypoints, 1, sizeof(XYZ)*player[i].numwaypoints, tfile );
6146 fwrite( &player[i].waypoint, 1, sizeof(int), tfile );
6147 //fwrite( &player[i].jumppath, 1, sizeof(bool), tfile );
6150 player[i].numwaypoints=0;
6151 player[i].waypoint=0;
6152 fwrite( &player[i].numwaypoints, 1, sizeof(int), tfile );
6153 fwrite( &player[i].waypoint, 1, sizeof(int), tfile );
6154 fwrite( &player[i].waypoint, 1, sizeof(int), tfile );
6160 slomotogglekeydown=1;
6163 if(!IsKeyDown(theKeyMap, MAC_B_KEY)&&!IsKeyDown(theKeyMap, MAC_F_KEY)&&!IsKeyDown(theKeyMap, MAC_K_KEY)&&!IsKeyDown(theKeyMap, MAC_S_KEY)){
6164 slomotogglekeydown=0;
6168 if(IsKeyDown(theKeyMap, MAC_F_KEY)&&!slomotogglekeydown&&debugmode){
6169 player[0].onfire=1-player[0].onfire;
6170 if(player[0].onfire){
6171 player[0].CatchFire();
6173 if(!player[0].onfire){
6176 gLoc[0]=player[0].coords.x;
6177 gLoc[1]=player[0].coords.y;
6178 gLoc[2]=player[0].coords.z;
6182 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
6183 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
6184 OPENAL_SetVolume(channels[fireendsound], 256);
6185 OPENAL_SetPaused(channels[fireendsound], false);
6186 OPENAL_SetPaused(channels[stream_firesound], true);
6188 slomotogglekeydown=1;
6191 if(IsKeyDown(theKeyMap, MAC_L_KEY)){
6192 if(player[0].bleeding<=0)
6193 player[0].DoBlood(1,255);
6197 if(IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&editorenabled&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)){
6199 float closestdist=-1;
6202 for(i=1;i<numplayers;i++){
6203 distance=findDistancefast(&player[i].coords,&player[0].coords);
6204 if(closestdist==-1||distance<closestdist){
6205 closestdist=distance;
6209 if(closestdist>0&&closest>=0){
6210 //player[closest]=player[numplayers-1];
6211 //player[closest].skeleton=player[numplayers-1].skeleton;
6214 drawmodetogglekeydown=1;
6217 if(IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&editorenabled&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6219 float closestdist=-1;
6222 for(i=1;i<max_objects;i++){
6223 distance=findDistancefast(&objects.position[i],&player[0].coords);
6224 if(closestdist==-1||distance<closestdist){
6225 closestdist=distance;
6229 if(closestdist>0&&closest>=0){
6230 objects.position[closest].y-=500;
6232 drawmodetogglekeydown=1;
6235 if(IsKeyDown(theKeyMap, MAC_M_KEY)&&!drawmodetogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&editorenabled&&debugmode){
6237 //if(drawmode>2)drawmode=0;
6238 if(objects.numobjects<max_objects-1){
6240 boxcoords.x=player[0].coords.x;
6241 boxcoords.z=player[0].coords.z;
6242 boxcoords.y=player[0].coords.y-3;
6243 if(editortype==bushtype)boxcoords.y=player[0].coords.y-.5;
6244 if(editortype==firetype)boxcoords.y=player[0].coords.y-.5;
6245 //objects.MakeObject(abs(Random()%3),boxcoords,Random()%360);
6246 float temprotat,temprotat2;
6247 temprotat=editorrotation;
6248 temprotat2=editorrotation2;
6249 if(temprotat<0||editortype==bushtype)temprotat=Random()%360;
6250 if(temprotat2<0)temprotat2=Random()%360;
6252 objects.MakeObject(editortype,boxcoords,(int)temprotat-((int)temprotat)%30,(int)temprotat2,editorsize);
6253 if(editortype==treetrunktype)
6254 objects.MakeObject(treeleavestype,boxcoords,Random()%360*(temprotat2<2)+(int)editorrotation-((int)editorrotation)%30,editorrotation2,editorsize);
6257 drawmodetogglekeydown=1;
6260 if(IsKeyDown(theKeyMap, MAC_P_KEY)&&!drawmodetogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&editorenabled){
6261 if(numplayers<maxplayers-1){
6262 player[numplayers].scale=.2*5*player[0].scale;
6263 player[numplayers].creature=rabbittype;
6264 player[numplayers].howactive=editoractive;
6265 player[numplayers].skeleton.id=numplayers;
6266 player[numplayers].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
6268 //texsize=512*512*3/texdetail/texdetail;
6269 //if(!player[numplayers].loaded)player[numplayers].skeleton.skinText = new GLubyte[texsize];
6270 //player[numplayers].skeleton.skinText.resize(texsize);
6272 k=abs(Random()%2)+1;
6274 LoadTextureSave(":Data:Textures:Fur3.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
6275 player[numplayers].whichskin=0;
6278 LoadTextureSave(":Data:Textures:Fur.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
6279 player[numplayers].whichskin=1;
6282 LoadTextureSave(":Data:Textures:Fur2.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
6283 player[numplayers].whichskin=2;
6286 LoadTexture(":Data:Textures:Belt.png",&player[numplayers].skeleton.drawmodelclothes.textureptr,1,1);
6287 player[numplayers].power=1;
6288 player[numplayers].speedmult=1;
6289 player[numplayers].currentanimation=bounceidleanim;
6290 player[numplayers].targetanimation=bounceidleanim;
6291 player[numplayers].currentframe=0;
6292 player[numplayers].targetframe=1;
6293 player[numplayers].target=0;
6294 player[numplayers].bled=0;
6295 player[numplayers].speed=1+(float)(Random()%100)/1000;
6297 player[numplayers].targetrotation=player[0].targetrotation;
6298 player[numplayers].rotation=player[0].rotation;
6300 player[numplayers].velocity=0;
6301 player[numplayers].coords=player[0].coords;
6302 player[numplayers].oldcoords=player[numplayers].coords;
6303 player[numplayers].realoldcoords=player[numplayers].coords;
6305 player[numplayers].id=numplayers;
6306 player[numplayers].skeleton.id=numplayers;
6307 player[numplayers].updatedelay=0;
6308 player[numplayers].normalsupdatedelay=0;
6310 player[numplayers].aitype=passivetype;
6311 player[numplayers].aitarget=0;
6313 if(player[0].creature==wolftype){
6314 headprop=player[0].proportionhead.x/1.1;
6315 bodyprop=player[0].proportionbody.x/1.1;
6316 armprop=player[0].proportionarms.x/1.1;
6317 legprop=player[0].proportionlegs.x/1.1;
6320 if(player[0].creature==rabbittype){
6321 headprop=player[0].proportionhead.x/1.2;
6322 bodyprop=player[0].proportionbody.x/1.05;
6323 armprop=player[0].proportionarms.x/1.00;
6324 legprop=player[0].proportionlegs.x/1.1;
6327 if(player[numplayers].creature==wolftype){
6328 player[numplayers].proportionhead=1.1*headprop;
6329 player[numplayers].proportionbody=1.1*bodyprop;
6330 player[numplayers].proportionarms=1.1*armprop;
6331 player[numplayers].proportionlegs=1.1*legprop;
6334 if(player[numplayers].creature==rabbittype){
6335 player[numplayers].proportionhead=1.2*headprop;
6336 player[numplayers].proportionbody=1.05*bodyprop;
6337 player[numplayers].proportionarms=1.00*armprop;
6338 player[numplayers].proportionlegs=1.1*legprop;
6339 player[numplayers].proportionlegs.y=1.05*legprop;
6342 player[numplayers].headless=0;
6343 player[numplayers].onfire=0;
6346 player[numplayers].proportionhead.z=0;
6347 player[numplayers].proportionbody.z=0;
6348 player[numplayers].proportionarms.z=0;
6349 player[numplayers].proportionlegs.z=0;
6352 player[numplayers].tempanimation.Load((char *)":Data:Animations:Tempanim",0,0);
6354 player[numplayers].damagetolerance=200;
6356 player[numplayers].protectionhead=player[0].protectionhead;
6357 player[numplayers].protectionhigh=player[0].protectionhigh;
6358 player[numplayers].protectionlow=player[0].protectionlow;
6359 player[numplayers].armorhead=player[0].armorhead;
6360 player[numplayers].armorhigh=player[0].armorhigh;
6361 player[numplayers].armorlow=player[0].armorlow;
6362 player[numplayers].metalhead=player[0].metalhead;
6363 player[numplayers].metalhigh=player[0].metalhigh;
6364 player[numplayers].metallow=player[0].metallow;
6366 player[numplayers].immobile=player[0].immobile;
6368 player[numplayers].numclothes=player[0].numclothes;
6369 if(player[numplayers].numclothes)
6370 for(i=0;i<player[numplayers].numclothes;i++){
6371 strcpy(player[numplayers].clothes[i], player[0].clothes[i]);
6372 player[numplayers].clothestintr[i]=player[0].clothestintr[i];
6373 player[numplayers].clothestintg[i]=player[0].clothestintg[i];
6374 player[numplayers].clothestintb[i]=player[0].clothestintb[i];
6375 tintr=player[numplayers].clothestintr[i];
6376 tintg=player[numplayers].clothestintg[i];
6377 tintb=player[numplayers].clothestintb[i];
6378 AddClothes((char *)player[numplayers].clothes[i],0,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
6380 if(player[numplayers].numclothes){
6381 player[numplayers].DoMipmaps(5,0,0,player[numplayers].skeleton.skinsize,player[numplayers].skeleton.skinsize);
6384 player[numplayers].power=player[0].power;
6385 player[numplayers].speedmult=player[0].speedmult;
6387 player[numplayers].damage=0;
6388 player[numplayers].permanentdamage=0;
6389 player[numplayers].superpermanentdamage=0;
6390 player[numplayers].deathbleeding=0;
6391 player[numplayers].bleeding=0;
6392 player[numplayers].numwaypoints=0;
6393 player[numplayers].waypoint=0;
6394 player[numplayers].jumppath=0;
6395 player[numplayers].weaponstuck=-1;
6396 player[numplayers].weaponactive=-1;
6397 player[numplayers].num_weapons=0;
6398 player[numplayers].bloodloss=0;
6399 player[numplayers].dead=0;
6401 player[numplayers].loaded=1;
6405 drawmodetogglekeydown=1;
6408 if(IsKeyDown(theKeyMap, MAC_P_KEY)&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&editorenabled){
6409 if(player[numplayers-1].numwaypoints<90){
6410 player[numplayers-1].waypoints[player[numplayers-1].numwaypoints]=player[0].coords;
6411 player[numplayers-1].waypointtype[player[numplayers-1].numwaypoints]=editorpathtype;
6412 player[numplayers-1].numwaypoints++;
6414 drawmodetogglekeydown=1;
6417 if(IsKeyDown(theKeyMap, MAC_P_KEY)&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&editorenabled){
6418 if(numpathpoints<30){
6419 bool connected,alreadyconnected;
6422 for(i=0;i<numpathpoints;i++){
6423 if(findDistancefast(&pathpoint[i],&player[0].coords)<.5&&i!=pathpointselected&&!connected){
6425 for(j=0;j<numpathpointconnect[pathpointselected];j++){
6426 if(pathpointconnect[pathpointselected][j]==i)alreadyconnected=1;
6428 if(!alreadyconnected){
6429 numpathpointconnect[pathpointselected]++;
6431 pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=i;
6437 pathpoint[numpathpoints-1]=player[0].coords;
6438 numpathpointconnect[numpathpoints-1]=0;
6439 if(numpathpoints>1&&pathpointselected!=-1){
6440 numpathpointconnect[pathpointselected]++;
6441 pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=numpathpoints-1;
6443 pathpointselected=numpathpoints-1;
6446 drawmodetogglekeydown=1;
6449 if(IsKeyDown(theKeyMap, MAC_PERIOD_KEY)&&!drawmodetogglekeydown&&editorenabled){
6450 pathpointselected++;
6451 if(pathpointselected>=numpathpoints)pathpointselected=-1;
6452 drawmodetogglekeydown=1;
6454 if(IsKeyDown(theKeyMap, MAC_COMMA_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!drawmodetogglekeydown&&editorenabled){
6455 pathpointselected--;
6456 if(pathpointselected<=-2)pathpointselected=numpathpoints-1;
6457 drawmodetogglekeydown=1;
6459 if(IsKeyDown(theKeyMap, MAC_COMMA_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!drawmodetogglekeydown&&editorenabled){
6460 if(pathpointselected!=-1){
6462 pathpoint[pathpointselected]=pathpoint[numpathpoints];
6463 numpathpointconnect[pathpointselected]=numpathpointconnect[numpathpoints];
6464 for(i=0;i<numpathpointconnect[pathpointselected];i++){
6465 pathpointconnect[pathpointselected][i]=pathpointconnect[numpathpoints][i];
6467 for(i=0;i<numpathpoints;i++){
6468 for(j=0;j<numpathpointconnect[i];j++){
6469 if(pathpointconnect[i][j]==pathpointselected){
6470 pathpointconnect[i][j]=pathpointconnect[i][numpathpointconnect[i]-1];
6471 numpathpointconnect[i]--;
6473 if(pathpointconnect[i][j]==numpathpoints){
6474 pathpointconnect[i][j]=pathpointselected;
6478 pathpointselected=numpathpoints-1;
6480 drawmodetogglekeydown=1;
6483 if(IsKeyDown(theKeyMap, MAC_M_KEY)&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
6484 editorenabled=1-editorenabled;
6486 player[0].damagetolerance=100000;
6488 player[0].superpermanentdamage=0;
6489 player[0].bloodloss=0;
6490 player[0].deathbleeding=0;
6493 player[0].damagetolerance=200;
6495 player[0].permanentdamage=0;
6496 player[0].superpermanentdamage=0;
6497 player[0].bloodloss=0;
6498 player[0].deathbleeding=0;
6500 drawmodetogglekeydown=1;
6503 if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6505 if(editortype==treeleavestype||editortype==10)editortype--;
6506 if(editortype<0)editortype=firetype;
6507 drawmodetogglekeydown=1;
6510 if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6512 if(editortype==treeleavestype||editortype==10)editortype++;
6513 if(editortype>firetype)editortype=0;
6514 drawmodetogglekeydown=1;
6517 if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6518 editorrotation-=multiplier*100;
6519 if(editorrotation<-.01)editorrotation=-.01;
6520 drawmodetogglekeydown=1;
6523 if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6524 editorrotation+=multiplier*100;
6525 drawmodetogglekeydown=1;
6528 if(IsKeyDown(theKeyMap, MAC_ARROW_UP_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6529 editorsize+=multiplier;
6530 drawmodetogglekeydown=1;
6533 if(IsKeyDown(theKeyMap, MAC_ARROW_DOWN_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6534 editorsize-=multiplier;
6535 if(editorsize<.1)editorsize=.1;
6536 drawmodetogglekeydown=1;
6540 if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6541 mapradius-=multiplier*10;
6544 if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6545 mapradius+=multiplier*10;
6548 if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6549 mapcenter.x+=multiplier*20;
6552 if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6553 mapcenter.x-=multiplier*20;
6556 if(IsKeyDown(theKeyMap, MAC_ARROW_UP_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6557 mapcenter.z+=multiplier*20;
6560 if(IsKeyDown(theKeyMap, MAC_ARROW_DOWN_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6561 mapcenter.z-=multiplier*20;
6564 if(IsKeyDown(theKeyMap, MAC_ARROW_UP_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6565 editorrotation2+=multiplier*100;
6568 if(IsKeyDown(theKeyMap, MAC_ARROW_DOWN_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6569 editorrotation2-=multiplier*100;
6570 if(editorrotation2<-.01)editorrotation2=-.01;
6572 if(IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&editorenabled&&objects.numobjects&&!drawmodetogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)){
6574 float closestdist=-1;
6576 for(i=0;i<objects.numobjects;i++){
6577 distance=findDistancefast(&objects.position[i],&player[0].coords);
6578 if(closestdist==-1||distance<closestdist){
6579 closestdist=distance;
6583 if(closestdist>0&&closest>=0)objects.DeleteObject(closest);
6584 drawmodetogglekeydown=1;
6588 if(!IsKeyDown(theKeyMap, MAC_M_KEY)&&!IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&!IsKeyDown(theKeyMap, MAC_COMMA_KEY)&&!IsKeyDown(theKeyMap, MAC_PERIOD_KEY)&&!IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&!IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&!IsKeyDown(theKeyMap, MAC_P_KEY)){
6589 drawmodetogglekeydown=0;
6592 if(IsKeyDown(theKeyMap, MAC_N_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&!texturesizetogglekeydown&&debugmode){
6593 //if(!player[0].skeleton.free)player[0].damage+=500;
6594 player[0].RagDoll(0);
6595 //player[0].spurt=1;
6596 //player[0].DoDamage(1000);
6600 gLoc[0]=player[0].coords.x;
6601 gLoc[1]=player[0].coords.y;
6602 gLoc[2]=player[0].coords.z;
6603 vel[0]=player[0].velocity.x;
6604 vel[1]=player[0].velocity.y;
6605 vel[2]=player[0].velocity.z;
6606 PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
6607 OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
6608 OPENAL_SetVolume(channels[whooshsound], 128);
6609 OPENAL_SetPaused(channels[whooshsound], false);
6610 //OPENAL_SetPaused(channels[whooshsound], true);
6612 texturesizetogglekeydown=1;
6615 if(IsKeyDown(theKeyMap, MAC_N_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&!texturesizetogglekeydown&&debugmode){
6618 float closestdist=-1;
6620 for(i=0;i<objects.numobjects;i++){
6621 if(objects.type[i]==treeleavestype){
6622 objects.scale[i]*=.9;
6625 texturesizetogglekeydown=1;
6628 static XYZ relative;
6629 static int randattack;
6631 static bool playerrealattackkeydown=0;
6633 if(!buttons[0])oldbutton=0;
6634 if(!IsKeyDown(theKeyMap, attackkey))oldattackkey=0;
6635 if(oldattackkey)player[0].attackkeydown=0;
6636 if(oldattackkey)playerrealattackkeydown=0;
6637 if(!oldattackkey)playerrealattackkeydown=IsKeyDown(theKeyMap, attackkey);
6638 if((player[0].parriedrecently<=0||player[0].weaponactive==-1)&&(!oldattackkey||(realthreat&&player[0].lastattack!=swordslashanim&&player[0].lastattack!=knifeslashstartanim&&player[0].lastattack!=staffhitanim&&player[0].lastattack!=staffspinhitanim)))player[0].attackkeydown=IsKeyDown(theKeyMap, attackkey);
6639 if(IsKeyDown(theKeyMap, attackkey)&&!oldattackkey&&!player[0].backkeydown){
6640 for(k=0;k<numplayers;k++){
6641 if((player[k].targetanimation==swordslashanim||player[k].targetanimation==staffhitanim||player[k].targetanimation==staffspinhitanim)&&player[0].currentanimation!=dodgebackanim&&!player[k].skeleton.free)
6642 player[k].Reverse();
6646 if(!hostile||indialogue!=-1)player[0].attackkeydown=0;
6648 for(k=0;k<numplayers;k++){
6649 if(indialogue!=-1)player[k].attackkeydown=0;
6650 if(player[k].targetanimation!=rabbitrunninganim&&player[k].targetanimation!=wolfrunninganim){
6651 if(player[k].aitype!=playercontrolled)player[k].victim=&player[0];
6652 if(player[k].attackkeydown&&player[k].jumppower<=1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
6653 player[k].jumppower-=2;
6655 if(player[k].attackkeydown&&player[k].jumppower>1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
6656 for(i=0;i<numplayers;i++){
6658 if(player[i].targetanimation==swordslashanim||player[i].targetanimation==knifeslashstartanim||player[i].targetanimation==staffhitanim||player[i].targetanimation==staffspinhitanim)
6659 if(findDistancefast(&player[k].coords,&player[i].coords)<6.5&&!player[i].skeleton.free){
6660 player[k].targetanimation=dodgebackanim;
6662 player[k].targetframe=0;
6663 rotatetarget=player[i].coords-player[k].coords;
6664 Normalise(&rotatetarget);
6665 player[k].targetrotation=-asin(0-rotatetarget.x);
6666 player[k].targetrotation*=360/6.28;
6667 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
6669 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;
6672 if(player[k].targetanimation!=dodgebackanim){
6673 if(k==0)numflipped++;
6674 player[k].targetanimation=backhandspringanim;
6676 player[k].targetframe=0;
6677 player[k].targetrotation=-rotation+180;
6678 if(player[k].leftkeydown)player[k].targetrotation-=45;
6679 if(player[k].rightkeydown)player[k].targetrotation+=45;
6680 player[k].rotation=player[k].targetrotation;
6681 player[k].jumppower-=2;
6684 if(player[k].attackkeydown&&!animation[player[k].targetanimation].attack&&!player[k].backkeydown&&(player[k].isIdle()||player[k].isRun()||player[k].targetanimation==walkanim||player[k].targetanimation==sneakanim||player[k].isCrouch())){
6685 player[k].hasvictim=0;
6687 for(i=0;i<numplayers;i++){
6689 if(!player[k].hasvictim)
6690 if((k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack!=reversal){
6691 if(findDistancefast(&player[k].coords,&player[i].coords)<4.5&&!player[i].skeleton.free&&player[i].howactive<typedead1&&player[i].targetanimation!=jumpreversedanim&&player[i].targetanimation!=rabbitkickreversedanim&&player[i].targetanimation!=rabbitkickanim&&player[k].targetanimation!=rabbitkickanim&&player[i].targetanimation!=getupfrombackanim&&(player[i].targetanimation!=staggerbackhighanim&&(player[i].targetanimation!=staggerbackhardanim||animation[staggerbackhardanim].label[player[i].targetframe]==6))&&player[i].targetanimation!=jumpdownanim&&player[i].targetanimation!=jumpupanim&&player[i].targetanimation!=getupfromfrontanim){
6692 player[k].victim=&player[i];
6693 player[k].hasvictim=1;
6694 if(player[k].aitype==playercontrolled){
6695 if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].crouchkeydown&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
6696 else if(findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1&&!reversaltrain)player[k].targetanimation=winduppunchanim;
6697 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
6698 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[i].bloodloss>player[i].damagetolerance/2)player[k].targetanimation=knifefollowanim;
6699 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
6700 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
6701 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].forwardkeydown)player[k].targetanimation=staffhitanim;
6702 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0)player[k].targetanimation=staffspinhitanim;
6703 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
6704 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
6707 if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)){
6708 if(player[k].weaponactive==-1)randattack=abs(Random()%5);
6709 else randattack=abs(Random()%5);
6710 if(player[k].weaponactive==-1&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)){
6711 if(randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
6712 else if(randattack==1&&animation[player[i].targetanimation].height!=lowheight&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
6713 else if(randattack==2&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
6714 else if(animation[player[i].targetanimation].height==lowheight)player[k].targetanimation=lowkickanim;
6716 if(player[k].weaponactive!=-1){
6717 if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
6718 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)/*&&animation[player[i].targetanimation].height!=lowheight*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
6719 //else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)player[k].targetanimation=knifefollowanim;
6720 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
6721 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack<3)player[k].targetanimation=staffhitanim;
6722 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack>=3)player[k].targetanimation=staffspinhitanim;
6723 else if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==1&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
6724 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
6728 if(player[k].targetanimation==upunchanim&&player[k].creature==wolftype)player[k].targetanimation=wolfslapanim;
6730 if((tutoriallevel!=1||tutorialstage==22)&&player[i].howactive<typedead1&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&!player[i].skeleton.free&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&(((player[i].stunned>0&&player[k].madskills)||(player[i].surprised>0)||player[i].aitype==passivetype)||(player[k].weaponactive!=-1&&player[i].stunned>0))&&normaldotproduct(player[i].facing,player[i].coords-player[k].coords)>0&&(k==0)){
6731 if(player[k].weaponactive==-1){
6732 player[i].targetanimation=sneakattackedanim;
6733 player[i].currentanimation=sneakattackedanim;
6734 player[k].currentanimation=sneakattackanim;
6735 player[k].targetanimation=sneakattackanim;
6736 player[k].oldcoords=player[k].coords;
6737 player[k].coords=player[i].coords;
6739 if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife){
6740 player[i].targetanimation=knifesneakattackedanim;
6741 player[i].currentanimation=knifesneakattackedanim;
6742 player[k].currentanimation=knifesneakattackanim;
6743 player[k].targetanimation=knifesneakattackanim;
6744 player[i].oldcoords=player[i].coords;
6745 player[i].coords=player[k].coords;
6747 if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword){
6748 player[i].targetanimation=swordsneakattackedanim;
6749 player[i].currentanimation=swordsneakattackedanim;
6750 player[k].currentanimation=swordsneakattackanim;
6751 player[k].targetanimation=swordsneakattackanim;
6752 player[i].oldcoords=player[i].coords;
6753 player[i].coords=player[k].coords;
6755 if(player[k].weaponactive==-1||weapons.type[player[k].weaponids[player[k].weaponactive]]!=staff){
6756 player[k].victim=&player[i];
6757 player[k].hasvictim=1;
6758 player[i].targettilt2=0;
6759 player[i].targetframe=1;
6760 player[i].currentframe=0;
6762 player[i].velocity=0;
6763 player[k].targettilt2=player[i].targettilt2;
6764 player[k].currentframe=player[i].currentframe;
6765 player[k].targetframe=player[i].targetframe;
6766 player[k].target=player[i].target;
6767 player[k].velocity=0;
6768 player[k].targetrotation=player[i].rotation;
6769 player[k].rotation=player[i].rotation;
6770 player[i].targetrotation=player[i].rotation;
6773 if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free)){
6775 player[k].targetframe=0;
6777 //player[k].velocity=0;
6779 rotatetarget=player[i].coords-player[k].coords;
6780 Normalise(&rotatetarget);
6781 player[k].targetrotation=-asin(0-rotatetarget.x);
6782 player[k].targetrotation*=360/6.28;
6783 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
6785 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
6787 player[k].lastattack3=player[k].lastattack2;
6788 player[k].lastattack2=player[k].lastattack;
6789 player[k].lastattack=player[k].targetanimation;
6790 //player[k].targettilt2=0;
6794 if(player[k].targetanimation==knifefollowanim&&player[k].victim==&player[i]){
6795 rotatetarget=player[i].coords-player[k].coords;
6796 Normalise(&rotatetarget);
6797 player[k].targetrotation=-asin(0-rotatetarget.x);
6798 player[k].targetrotation*=360/6.28;
6799 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
6800 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
6802 player[k].victim=&player[i];
6803 player[k].hasvictim=1;
6804 player[i].targetanimation=knifefollowedanim;
6805 player[i].currentanimation=knifefollowedanim;
6806 player[i].targettilt2=0;
6807 player[i].targettilt2=player[k].targettilt2;
6808 player[i].targetframe=1;
6809 player[i].currentframe=0;
6811 player[i].velocity=0;
6812 player[k].currentanimation=knifefollowanim;
6813 player[k].targetanimation=knifefollowanim;
6814 player[k].targettilt2=player[i].targettilt2;
6815 player[k].currentframe=player[i].currentframe;
6816 player[k].targetframe=player[i].targetframe;
6817 player[k].target=player[i].target;
6818 player[k].velocity=0;
6819 player[k].oldcoords=player[k].coords;
6820 player[i].coords=player[k].coords;
6821 player[i].targetrotation=player[k].targetrotation;
6822 player[i].rotation=player[k].targetrotation;
6823 player[k].rotation=player[k].targetrotation;
6824 player[i].rotation=player[k].targetrotation;
6829 if(player[k].weaponactive!=-1){
6830 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)hasstaff=1;
6833 for(i=0;i<numplayers;i++){
6835 if((playerrealattackkeydown||player[i].dead||!hasstaff)&&(k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack==neutral&&k==0){
6836 if(!player[i].dead||!realthreat||(player[k].weaponactive==-1&&player[k].crouchkeydown))
6837 if(player[i].skeleton.free)
6838 if(findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)&&(player[i].dead||player[i].skeleton.longdead>1000||player[k].isRun()||(hasstaff)||(player[k].weaponactive!=-1&&player[i].skeleton.free&&(player[i].skeleton.longdead>2000||player[i].damage>player[i].damagetolerance/8||player[i].bloodloss>player[i].damagetolerance/2)&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)))){
6839 player[k].victim=&player[i];
6840 player[k].hasvictim=1;
6841 if(player[k].weaponactive!=-1&&tutoriallevel!=1){
6842 if(player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5))player[k].targetanimation=crouchstabanim;
6843 if(player[k].crouchkeydown&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)player[k].targetanimation=swordgroundstabanim;
6844 if(/*(player[k].crouchkeydown||!player[i].dead)&&*/findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)player[k].targetanimation=staffgroundsmashanim;
6846 if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].crouchkeydown&&player[k].targetanimation!=crouchstabanim&&(player[k].weaponactive==-1)&&player[i].dead&&player[i].skeleton.free&&player[i].skeleton.longdead>1000){
6847 player[k].targetanimation=killanim;
6848 for(j=0;j<terrain.numdecals;j++){
6849 if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
6850 terrain.DeleteDecal(j);
6853 for(l=0;l<objects.numobjects;l++){
6854 if(objects.model[l].type==decalstype)
6855 for(j=0;j<objects.model[l].numdecals;j++){
6856 if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
6857 objects.model[l].DeleteDecal(j);
6862 if(!player[i].dead||musictype!=2)
6863 if(findDistancefast(&player[k].coords,&player[i].coords)<3.5&&(player[k].isRun()||(player[k].isIdle()&&player[k].attackkeydown))&&(player[k].staggerdelay<=0&&(player[i].dead||(player[i].skeleton.longdead<300&&player[k].lastattack!=spinkickanim&&player[i].skeleton.free)))&&(!player[i].dead||musictype!=stream_music2)){
6864 player[k].targetanimation=dropkickanim;
6865 for(j=0;j<terrain.numdecals;j++){
6866 if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
6867 terrain.DeleteDecal(j);
6870 for(l=0;l<objects.numobjects;l++){
6871 if(objects.model[l].type==decalstype)
6872 for(j=0;j<objects.model[l].numdecals;j++){
6873 if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
6874 objects.model[l].DeleteDecal(j);
6880 if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free||player[k].targetanimation==killanim||player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim||player[k].targetanimation==dropkickanim)){
6882 player[k].targetframe=0;
6884 //player[k].velocity=0;
6886 rotatetarget=player[i].coords-player[k].coords;
6887 if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim){
6888 rotatetarget=(player[i].coords+(player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position+player[i].skeleton.joints[player[i].skeleton.jointlabels[neck]].position)/2*player[i].scale)-player[k].coords;
6890 Normalise(&rotatetarget);
6891 player[k].targetrotation=-asin(0-rotatetarget.x);
6892 player[k].targetrotation*=360/6.28;
6893 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
6895 if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim){
6896 player[k].targetrotation+=(float)(abs(Random()%100)-50)/4;
6899 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
6900 if(player[k].targetanimation==staffgroundsmashanim)player[k].targettilt2+=10;
6902 player[k].lastattack3=player[k].lastattack2;
6903 player[k].lastattack2=player[k].lastattack;
6904 player[k].lastattack=player[k].targetanimation;
6906 if(player[k].targetanimation==swordgroundstabanim){
6907 player[k].targetrotation+=30;
6909 //player[k].targettilt2=0;
6915 if(!player[k].hasvictim){
6916 for(i=0;i<numplayers;i++){
6917 if((player[k].hasvictim==0)&&i!=k&&(i==0||k==0)&&!player[i].skeleton.free){
6918 player[k].victim=&player[i];
6919 player[k].hasvictim=1;
6921 if(player[k].hasvictim&&!player[i].skeleton.free)
6922 if(findDistancefast(&player[k].coords,&player[i].coords)<findDistancefast(&player[k].coords,&player[k].victim->coords)&&i!=k&&(i==0||k==0)){
6923 player[k].victim=&player[i];
6927 if(player[k].aitype==playercontrolled)
6928 if(player[k].attackkeydown&&(player[k].isRun())&&player[k].wasRun()&&((player[k].hasvictim&&findDistancefast(&player[k].coords,&player[k].victim->coords)<12*(player[k].scale*5)*(player[k].scale*5)&&findDistancefast(&player[k].coords,&player[k].victim->coords)>7*(player[k].scale*5)*(player[k].scale*5)&&!player[k].victim->skeleton.free&&player[k].victim->targetanimation!=getupfrombackanim&&player[k].victim->targetanimation!=getupfromfrontanim&&animation[player[k].victim->targetanimation].height!=lowheight&&player[k].aitype!=playercontrolled&&normaldotproduct(player[k].facing,player[k].victim->coords-player[k].coords)>0&&player[k].rabbitkickenabled)||player[k].jumpkeydown)){
6930 player[k].targetanimation=rabbitkickanim;
6931 player[k].targetframe=0;
6934 if(animation[player[k].targetanimation].attack&&k==0){
6937 if(player[k].weaponactive!=-1){
6938 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)armedstaff=1;
6941 if(player[k].weaponactive!=-1){
6942 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)armedsword=1;
6945 if(player[k].weaponactive!=-1){
6946 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)armedknife=1;
6948 if(armedstaff)numstaffattack++;
6949 else if(armedsword)numswordattack++;
6950 else if(armedknife)numknifeattack++;
6951 else numunarmedattack++;
6958 static float collisionradius;
6960 for(k=0;k<numplayers;k++){
6961 for(i=k;i<numplayers;i++){
6964 if((animation[player[i].targetanimation].attack!=reversed&&animation[player[i].targetanimation].attack!=reversal&&animation[player[k].targetanimation].attack!=reversed&&animation[player[k].targetanimation].attack!=reversal)||(i!=0&&k!=0))
6965 if((animation[player[i].currentanimation].attack!=reversed&&animation[player[i].currentanimation].attack!=reversal&&animation[player[k].currentanimation].attack!=reversed&&animation[player[k].currentanimation].attack!=reversal)||(i!=0&&k!=0))
6966 if(player[i].howactive<=typesleeping&&player[k].howactive<=typesleeping)
6967 if(player[i].howactive!=typesittingwall&&player[k].howactive!=typesittingwall)
6968 if(i!=k&&player[i].whichpatchx==player[k].whichpatchx&&player[i].whichpatchz==player[k].whichpatchz&&player[k].skeleton.oldfree==player[k].skeleton.free&&player[i].skeleton.oldfree==player[i].skeleton.free&&player[i].targetanimation!=climbanim&&player[i].targetanimation!=hanganim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim)
6969 if(player[i].coords.y>player[k].coords.y-3)
6970 if(player[i].coords.y<player[k].coords.y+3)
6971 if(player[i].coords.x>player[k].coords.x-3)
6972 if(player[i].coords.x<player[k].coords.x+3)
6973 if(player[i].coords.z>player[k].coords.z-3)
6974 if(player[i].coords.z<player[k].coords.z+3){
6975 if(findDistancefast(&player[i].coords,&player[k].coords)<3*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
6976 if(player[i].onfire||player[k].onfire){
6977 if(!player[i].onfire)player[i].CatchFire();
6978 if(!player[k].onfire)player[k].CatchFire();
6982 tempcoords1=player[i].coords;
6983 tempcoords2=player[k].coords;
6984 if(!player[i].skeleton.oldfree)tempcoords1.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position.y*player[i].scale;
6985 if(!player[k].skeleton.oldfree)tempcoords2.y+=player[k].skeleton.joints[player[k].skeleton.jointlabels[abdomen]].position.y*player[k].scale;
6986 collisionradius=1.2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
6987 if(player[0].hasvictim)
6988 if(player[0].targetanimation==rabbitkickanim&&(k==0||i==0)&&!player[0].victim->skeleton.free)collisionradius=3;
6989 if((!player[i].skeleton.oldfree||!player[k].skeleton.oldfree)&&(findDistancefast(&tempcoords1,&tempcoords2)<collisionradius||findDistancefast(&player[i].coords,&player[k].coords)<collisionradius)){
6991 if(player[k].targetanimation==jumpdownanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[i].skeleton.oldfree&&player[i].skeleton.free&&player[i].dead&&player[k].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
6992 player[k].coords.y=player[i].coords.y;
6993 player[i].velocity=player[k].velocity;
6994 player[i].skeleton.free=0;
6995 player[i].rotation=0;
6996 player[i].RagDoll(0);
6997 player[i].DoDamage(20);
6998 if(k==0)camerashake+=.3;
6999 player[i].skeleton.longdead=0;
7000 player[k].lastcollide=1;
7003 if(player[i].targetanimation==jumpdownanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[k].skeleton.oldfree&&player[k].skeleton.free&&player[k].dead&&player[i].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
7004 player[i].coords.y=player[k].coords.y;
7005 player[k].velocity=player[i].velocity;
7006 player[k].skeleton.free=0;
7007 player[k].rotation=0;
7008 player[k].RagDoll(0);
7009 player[k].DoDamage(20);
7010 if(i==0)camerashake+=.3;
7011 player[k].skeleton.longdead=0;
7012 player[i].lastcollide=1;
7015 if((player[i].skeleton.oldfree==1&&findLengthfast(&player[i].velocity)>1)||(player[k].skeleton.oldfree==1&&findLengthfast(&player[k].velocity)>1)||(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0)){
7016 rotatetarget=player[k].velocity-player[i].velocity;
7017 if(((player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim)||player[i].skeleton.free)&&((player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim)||player[k].skeleton.free))
7018 if(((((findLengthfast(&rotatetarget)>150&&(i!=0&&k!=0))||(findLengthfast(&rotatetarget)>50&&player[0].rabbitkickragdoll/*currentanimation==rabbitkickanim*/&&(i==0||k==0)))&&normaldotproduct(rotatetarget,player[k].coords-player[i].coords)>0)&&((i==0||k==0)||((player[i].skeleton.oldfree==1&&k!=0&&animation[player[k].currentanimation].attack==neutral)||(player[k].skeleton.oldfree==1&&i!=0&&animation[player[i].currentanimation].attack==neutral)||(player[i].isFlip()&&!player[i].skeleton.oldfree&&(i==0||k==0))||(player[k].isFlip()&&!player[k].skeleton.oldfree&&(i==0||k==0))||(i==0||k==0))))||((player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip())&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&(i==0||k==0)&&(!player[i].skeleton.oldfree&&!player[k].skeleton.oldfree))){
7020 if((i!=0||player[i].skeleton.free)&&(k!=0||player[k].skeleton.free)||(animation[player[i].targetanimation].height==highheight&&animation[player[k].targetanimation].height==highheight)){
7021 static float gLoc[3];
7022 static float vel[3];
7023 gLoc[0]=player[i].coords.x;
7024 gLoc[1]=player[i].coords.y;
7025 gLoc[2]=player[i].coords.z;
7026 vel[0]=player[i].velocity.x;
7027 vel[1]=player[i].velocity.y;
7028 vel[2]=player[i].velocity.z;
7029 if(tutoriallevel!=1){
7030 PlaySoundEx( heavyimpactsound, samp[heavyimpactsound], NULL, true);
7031 OPENAL_3D_SetAttributes(channels[heavyimpactsound], gLoc, vel);
7032 OPENAL_SetVolume(channels[heavyimpactsound], 256);
7033 OPENAL_SetPaused(channels[heavyimpactsound], false);
7035 //player[i].velocity=player[k].velocity;
7036 //player[k].velocity=player[i].velocity;
7038 player[i].RagDoll(0);
7039 if(player[i].damage>player[i].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[i].dead){
7044 player[i].DoDamage(findLengthfast(&rotatetarget)/4);
7045 player[k].RagDoll(0);
7046 if(player[k].damage>player[k].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[k].dead){
7051 player[k].DoDamage(findLengthfast(&rotatetarget)/4);
7053 //if(player[i].skeleton.oldfree){
7054 for(j=0;j<player[i].skeleton.num_joints;j++){
7055 player[i].skeleton.joints[j].velocity=player[i].skeleton.joints[j].velocity/5+player[k].velocity;
7058 //if(player[k].skeleton.oldfree){
7059 for(j=0;j<player[k].skeleton.num_joints;j++){
7060 player[k].skeleton.joints[j].velocity=player[k].skeleton.joints[j].velocity/5+player[i].velocity;
7066 if((animation[player[i].targetanimation].attack==neutral||animation[player[i].targetanimation].attack==normalattack)&&(animation[player[k].targetanimation].attack==neutral||animation[player[k].targetanimation].attack==normalattack)){
7068 if(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0){
7069 if(findDistancefast(&player[k].coords,&player[i].coords)<.5*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
7070 rotatetarget=player[k].coords-player[i].coords;
7071 Normalise(&rotatetarget);
7072 player[k].coords=(player[k].coords+player[i].coords)/2;
7073 player[i].coords=player[k].coords-rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
7074 player[k].coords+=rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
7075 if(player[k].howactive==typeactive||hostile)
7076 if(player[k].isIdle()){
7077 if(player[k].howactive<typesleeping){
7078 player[k].targetanimation=player[k].getStop();
7079 player[k].targetframe=0;
7082 else if(player[k].howactive==typesleeping)
7084 player[k].targetanimation=getupfromfrontanim;
7085 player[k].targetframe=0;
7088 if(!editorenabled)player[k].howactive=typeactive;
7090 if(player[i].howactive==typeactive||hostile)
7091 if(player[i].isIdle()){
7092 if(player[i].howactive<typesleeping){
7093 player[i].targetanimation=player[i].getStop();
7094 player[i].targetframe=0;
7099 player[i].targetanimation=getupfromfrontanim;
7100 player[i].targetframe=0;
7103 if(!editorenabled)player[i].howactive=typeactive;
7107 if(k==0&&i!=0&&player[k].targetanimation==jumpdownanim&&!player[i].isCrouch()&&player[i].targetanimation!=rollanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[k].lastcollide<=0&&player[k].velocity.y<-10){
7108 player[i].velocity=player[k].velocity;
7109 player[k].velocity=player[k].velocity*-.5;
7110 //player[i].velocity.y-=10;
7111 player[k].velocity.y=player[i].velocity.y;
7112 player[i].DoDamage(20);
7113 player[i].RagDoll(0);
7114 player[k].lastcollide=1;
7121 if(i==0&&k!=0&&player[i].targetanimation==jumpdownanim&&!player[k].isCrouch()&&player[k].targetanimation!=rollanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[i].lastcollide<=0&&player[i].velocity.y<-10){
7122 player[k].velocity=player[i].velocity;
7123 player[i].velocity=player[i].velocity*-.3;
7124 //player[k].velocity.y-=10;
7125 player[i].velocity.y=player[k].velocity.y;
7126 player[k].DoDamage(20);
7127 player[k].RagDoll(0);
7128 player[i].lastcollide=1;
7139 player[i].CheckKick();
7140 player[k].CheckKick();
7146 for(k=0;k<numplayers;k++){
7147 for(i=k;i<numplayers;i++){
7149 if(i<numplayers&&i!=k&&player[k].skeleton.free==0&&player[i].skeleton.oldfree==0&&(player[i].targetanimation==jumpupanim||player[k].targetanimation==jumpupanim)&&(player[i].aitype==playercontrolled||player[k].aitype==playercontrolled)&&((player[i].aitype==attacktypecutoff&&player[i].stunned<=0)||(player[k].aitype==attacktypecutoff&&player[k].stunned<=0))){
7150 if(findDistancefast(&player[i].coords,&player[k].coords)<10*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)&&findDistancefastflat(&player[i].coords,&player[k].coords)<2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
7151 if(player[i].targetanimation==jumpupanim&&player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim&&animation[player[k].targetanimation].height==middleheight&&normaldotproduct(player[i].velocity,player[k].coords-player[i].coords)<0&&((player[k].aitype==playercontrolled&&player[k].attackkeydown)||player[k].aitype!=playercontrolled)){
7152 player[i].victim=&player[k];
7153 player[i].targetanimation=jumpreversedanim;
7154 player[i].currentanimation=jumpreversedanim;
7155 player[k].currentanimation=jumpreversalanim;
7156 player[k].targetanimation=jumpreversalanim;
7157 player[i].targettilt2=0;
7158 player[i].currentframe=0;
7159 player[i].targetframe=1;
7160 player[k].currentframe=0;
7161 player[k].targetframe=1;
7162 if(player[i].coords.y<player[k].coords.y+1){
7163 player[i].targetanimation=rabbitkickreversedanim;
7164 player[i].currentanimation=rabbitkickreversedanim;
7165 player[k].currentanimation=rabbitkickreversalanim;
7166 player[k].targetanimation=rabbitkickreversalanim;
7167 player[k].currentframe=1;
7168 player[k].targetframe=2;
7169 player[i].currentframe=1;
7170 player[i].targetframe=2;
7172 player[k].targettilt2=0;
7174 player[i].velocity=0;
7175 player[k].velocity=0;
7176 player[k].oldcoords=player[k].coords;
7177 player[i].coords=player[k].coords;
7178 player[k].targetrotation=player[i].targetrotation;
7179 player[k].rotation=player[i].targetrotation;
7180 player[k].victim=&player[i];
7181 if(player[k].aitype==attacktypecutoff)player[k].stunned=.5;
7183 if(player[k].targetanimation==jumpupanim&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&animation[player[i].targetanimation].height==middleheight&&normaldotproduct(player[k].velocity,player[i].coords-player[k].coords)<0&&((player[i].aitype==playercontrolled&&player[i].attackkeydown)||player[i].aitype!=playercontrolled)){
7184 player[k].victim=&player[i];
7185 player[k].targetanimation=jumpreversedanim;
7186 player[k].currentanimation=jumpreversedanim;
7187 player[i].currentanimation=jumpreversalanim;
7188 player[i].targetanimation=jumpreversalanim;
7189 player[k].targettilt2=0;
7190 player[i].targettilt2=0;
7191 player[k].currentframe=0;
7192 player[k].targetframe=1;
7193 player[i].currentframe=0;
7194 player[i].targetframe=1;
7195 if(player[k].coords.y<player[i].coords.y+1){
7196 player[k].targetanimation=rabbitkickreversedanim;
7197 player[k].currentanimation=rabbitkickreversedanim;
7198 player[i].currentanimation=rabbitkickreversalanim;
7199 player[i].targetanimation=rabbitkickreversalanim;
7200 player[k].currentframe=1;
7201 player[k].targetframe=2;
7202 player[i].currentframe=1;
7203 player[i].targetframe=2;
7206 player[k].velocity=0;
7207 player[i].velocity=0;
7208 player[i].oldcoords=player[i].coords;
7209 player[k].coords=player[i].coords;
7210 player[i].targetrotation=player[k].targetrotation;
7211 player[i].rotation=player[k].targetrotation;
7212 player[i].victim=&player[k];
7213 if(player[i].aitype==attacktypecutoff)player[i].stunned=.5;
7220 for(k=0;k<numplayers;k++)
7221 if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
7230 static float checkdelay;
7231 checkdelay-=multiplier;
7233 static bool checkedcoll[maxplayers][maxplayers];
7234 static bool above[maxplayers];
7236 for(i=0;i<maxplayers;i++){
7237 for(j=0;j<maxplayers;j++){
7238 checkedcoll[i][j]=0;
7242 if(numplayers>1&&checkdelay<=0){
7244 for(k=0;k<numplayers;k++){
7245 if(player[k].skeleton.free!=2)above[k]=-1;
7247 for(i=k;i<numplayers;i++){
7250 if(!checkedcoll[i][k]){
7251 checkedcoll[i][k]=1;
7252 checkedcoll[k][i]=1;
7253 if(player[i].skeleton.free&&player[k].skeleton.free)
7254 if(player[i].skeleton.free!=2||player[k].skeleton.free!=2)
7255 if(i!=k&&player[i].whichpatchx==player[k].whichpatchx&&player[i].whichpatchz==player[k].whichpatchz)
7256 if(player[i].coords.y>player[k].coords.y-3)
7257 if(player[i].coords.y<player[k].coords.y+3)
7258 if(player[i].coords.x>player[k].coords.x-3)
7259 if(player[i].coords.x<player[k].coords.x+3)
7260 if(player[i].coords.z>player[k].coords.z-3)
7261 if(player[i].coords.z<player[k].coords.z+3)
7262 if(findDistancefast(&player[i].coords,&player[k].coords)<3*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
7264 if((player[i].skeleton.longdead>player[k].skeleton.longdead&&player[k].skeleton.free!=2)||player[i].skeleton.free==2){
7276 above[moving]=stuck;
7277 for(l=0;l<player[moving].skeleton.num_joints;l++){
7278 for(m=0;m<player[stuck].skeleton.num_joints;m++){
7279 while(findDistancefast(player[moving].skeleton.joints[l].position+player[moving].coords,player[stuck].skeleton.joints[m].position+player[stuck].coords)<.25)
7281 player[moving].skeleton.joints[l].position.y+=.003;
7282 if(player[moving].skeleton.joints[l].velocity.y<-.05)player[moving].skeleton.joints[l].velocity.y+=.003/.015/2;
7296 if(!IsKeyDown(theKeyMap, MAC_N_KEY)){
7297 texturesizetogglekeydown=0;
7300 for(k=0;k<numplayers;k++){
7301 if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
7302 if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
7303 player[k].DoDamage(1000);
7308 static bool respawnkeydown;
7309 if(!editorenabled&&(whichlevel!=-2&&(IsKeyDown(theKeyMap, MAC_Z_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)&&debugmode&&!editorenabled)||(IsKeyDown(theKeyMap, jumpkey)&&!respawnkeydown&&!oldattackkey&&player[0].dead))){
7310 targetlevel=whichlevel;
7314 if(!IsKeyDown(theKeyMap, jumpkey))respawnkeydown=0;
7315 if(IsKeyDown(theKeyMap, jumpkey))respawnkeydown=1;
7320 if(whichlevel!=-2&&IsKeyDown(theKeyMap, MAC_K_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!slomotogglekeydown&&debugmode&&!editorenabled){
7322 if(targetlevel>numchallengelevels-1)targetlevel=0;
7325 slomotogglekeydown=1;
7329 if(IsKeyDown(theKeyMap, MAC_Z_KEY)){
7331 OPENAL_SetPaused(channels[whooshsound], true);
7333 for(k=0;k<numplayers;k++){
7336 player[k].permanentdamage=0;
7337 if(player[k].skeleton.free==2)player[k].skeleton.free=1;
7338 player[k].aitype=passivetype;
7340 player[0].aitype=playercontrolled;
7344 static bool movekey;
7345 static bool connected;
7346 /*player[0].forwardkeydown=IsKeyDown(theKeyMap, MAC_W_KEY);
7347 player[0].leftkeydown=IsKeyDown(theKeyMap, MAC_A_KEY);
7348 player[0].backkeydown=IsKeyDown(theKeyMap, MAC_S_KEY);
7349 player[0].rightkeydown=IsKeyDown(theKeyMap, MAC_D_KEY);
7350 player[0].jumpkeydown=IsKeyDown(theKeyMap, MAC_SPACE_KEY);
7351 player[0].crouchkeydown=IsKeyDown(theKeyMap, MAC_SHIFT_KEY);*/
7353 //if(!player[0].crouchkeydown)player[0].crouchkeydown=IsKeyDown(theKeyMap, MAC_CONTROL_KEY);
7355 for(int i=0;i<numplayers;i++){
7356 if(!player[i].skeleton.free){
7357 oldtargetrotation=player[i].targetrotation;
7358 if(i==0&&indialogue==-1){
7359 if(!animation[player[0].targetanimation].attack&&player[0].targetanimation!=staggerbackhighanim&&player[0].targetanimation!=staggerbackhardanim&&player[0].targetanimation!=crouchremoveknifeanim&&player[0].targetanimation!=removeknifeanim&&player[0].targetanimation!=backhandspringanim&&player[0].targetanimation!=dodgebackanim&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
7360 if(!cameramode)player[0].targetrotation=-rotation+180;
7361 if(cameramode)player[0].targetrotation=0;
7367 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
7368 if(cameramode){facing=flatfacing;}
7370 facing=DoRotation(facing,-rotation2,0,0);
7371 facing=DoRotation(facing,0,0-rotation,0);
7374 player[0].lookrotation=-rotation;
7376 player[i].targetheadrotation=rotation;
7377 player[i].targetheadrotation2=rotation2;
7379 if(i!=0&&player[i].aitype==playercontrolled&&indialogue==-1){
7380 if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim&&player[i].targetanimation!=walljumprightkickanim&&player[i].targetanimation!=walljumpleftkickanim){
7381 player[i].targetrotation=-player[i].lookrotation+180;
7387 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
7389 facing=DoRotation(facing,-player[i].lookrotation2,0,0);
7390 facing=DoRotation(facing,0,0-player[i].lookrotation,0);
7392 player[i].targetheadrotation=player[i].lookrotation;
7393 player[i].targetheadrotation2=player[i].lookrotation2;
7396 rotatetarget=participantfacing[whichdialogue][indialogue][i];
7397 Normalise(&rotatetarget);
7398 player[i].targetheadrotation=-asin(0-rotatetarget.x);
7399 player[i].targetheadrotation*=360/6.28;
7400 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
7402 player[i].targetheadrotation*=-1;
7403 player[i].targetheadrotation+=180;
7404 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
7412 player[i].avoidsomething=0;
7414 for(j=0;j<objects.numobjects;j++){
7415 if(objects.onfire[j]){
7416 if(findDistancefast(&objects.position[j],&player[i].coords)<objects.scale[j]*objects.scale[j]*200)
7418 if(findDistancefast(&player[i].coords,&objects.position[j])<findDistancefast(&player[i].coords,&player[0].coords)){
7419 player[i].collided=0;
7420 player[i].avoidcollided=1;
7421 if(player[i].avoidsomething==0||findDistancefast(&objects.position[j],&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
7422 player[i].avoidwhere=objects.position[j];
7428 //Add avoidwhere to players
7430 for(j=0;j<numplayers;j++){
7431 if(player[j].onfire){
7432 if(findDistancefast(&player[j].coords,&player[i].coords)<0.3*0.3*200)
7434 if(findDistancefast(&player[i].coords,&player[j].coords)<findDistancefast(&player[i].coords,&player[0].coords)){
7435 player[i].collided=0;
7436 player[i].avoidcollided=1;
7437 if(player[i].avoidsomething==0||findDistancefast(&player[j].coords,&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
7438 player[i].avoidwhere=objects.position[j];
7444 if(player[i].collided>.8)player[i].avoidcollided=0;
7445 if(player[i].aitype!=playercontrolled&&indialogue==-1){
7446 player[i].jumpclimb=0;
7448 if(editorenabled)player[i].stunned=1;
7451 //if(findDistancefastflat(&player[i].coords,&player[0].coords)<3/*&&player[0].coords.y>player[i].coords.y+.1*/)player[i].pause=1;
7452 if(findDistancefastflat(&player[0].coords,&player[i].coords)<30&&player[0].coords.y>player[i].coords.y+2&&!player[0].onterrain)player[i].pause=1;
7454 /*if(player[i].aitype==passivetype&&player[i].numwaypoints<=1){
7455 player[i].forwardkeydown=0;
7456 player[i].leftkeydown=0;
7457 player[i].backkeydown=0;
7458 player[i].rightkeydown=0;
7459 player[i].crouchkeydown=0;
7460 player[i].attackkeydown=0;
7461 player[i].jumpkeydown=0;
7462 player[i].throwkeydown=0;
7465 if(player[i].aitype==pathfindtype){
7466 if(player[i].finalpathfindpoint==-1){
7467 float closestdistance;
7473 for(j=0;j<numpathpoints;j++){
7474 if(closest==-1||findDistancefast(&player[i].finalfinaltarget,&pathpoint[j])<closestdistance){
7475 closestdistance=findDistancefast(&player[i].finalfinaltarget,&pathpoint[j]);
7477 player[i].finaltarget=pathpoint[j];
7480 player[i].finalpathfindpoint=closest;
7481 for(j=0;j<numpathpoints;j++){
7482 if(numpathpointconnect[j])
7483 for(k=0;k<numpathpointconnect[j];k++){
7484 DistancePointLine(&player[i].finalfinaltarget, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
7485 if(tempdist*tempdist<closestdistance){
7486 if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
7487 closestdistance=tempdist*tempdist;
7489 player[i].finaltarget=colpoint;
7494 player[i].finalpathfindpoint=closest;
7497 if(player[i].targetpathfindpoint==-1){
7498 float closestdistance;
7504 if(player[i].lastpathfindpoint==-1){
7505 for(j=0;j<numpathpoints;j++){
7506 if(j!=player[i].lastpathfindpoint)
7507 if(closest==-1||(findDistancefast(&player[i].coords,&pathpoint[j])<closestdistance/*&&findDistancefast(&player[i].finaltarget,&pathpoint[j])<findDistancefast(&player[i].finaltarget,&player[i].coords)*/)){
7508 closestdistance=findDistancefast(&player[i].coords,&pathpoint[j]);
7512 player[i].targetpathfindpoint=closest;
7513 for(j=0;j<numpathpoints;j++){
7514 if(j!=player[i].lastpathfindpoint)
7515 if(numpathpointconnect[j])
7516 for(k=0;k<numpathpointconnect[j];k++){
7517 DistancePointLine(&player[i].coords, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
7518 if(tempdist*tempdist<closestdistance){
7519 if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
7520 //if(findDistancefast(&player[i].finaltarget,&colpoint)<findDistancefast(&player[i].finaltarget,&player[i].coords)){
7521 closestdistance=tempdist*tempdist;
7528 player[i].targetpathfindpoint=closest;
7532 for(j=0;j<numpathpoints;j++){
7533 if(j!=player[i].lastpathfindpoint&&j!=player[i].lastpathfindpoint2&&j!=player[i].lastpathfindpoint3&&j!=player[i].lastpathfindpoint4)
7536 if(numpathpointconnect[j])
7537 for(k=0;k<numpathpointconnect[j];k++){
7538 if(pathpointconnect[j][k]==player[i].lastpathfindpoint)connected=1;
7541 if(numpathpointconnect[player[i].lastpathfindpoint])
7542 for(k=0;k<numpathpointconnect[player[i].lastpathfindpoint];k++){
7543 if(pathpointconnect[player[i].lastpathfindpoint][k]==j)connected=1;
7546 tempdist=findPathDist(j,player[i].finalpathfindpoint);
7547 if(closest==-1||tempdist<closestdistance){
7548 closestdistance=tempdist;
7554 player[i].targetpathfindpoint=closest;
7557 player[i].losupdatedelay-=multiplier;
7559 rotatetarget=pathpoint[player[i].targetpathfindpoint]-player[i].coords;
7560 Normalise(&rotatetarget);
7561 player[i].targetrotation=-asin(0-rotatetarget.x);
7562 player[i].targetrotation*=360/6.28;
7563 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7564 player[i].lookrotation=player[i].targetrotation;
7565 //player[i].aiupdatedelay=.05;
7567 if(findDistancefastflat(&player[i].coords,&pathpoint[player[i].targetpathfindpoint])<.6){
7568 player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
7569 player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
7570 player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
7571 player[i].lastpathfindpoint=player[i].targetpathfindpoint;
7572 if(player[i].lastpathfindpoint2==-1)player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
7573 if(player[i].lastpathfindpoint3==-1)player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
7574 if(player[i].lastpathfindpoint4==-1)player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
7575 player[i].targetpathfindpoint=-1;
7577 if(findDistancefastflat(&player[i].coords,&player[i].finalfinaltarget)<findDistancefastflat(&player[i].coords,&player[i].finaltarget)||findDistancefastflat(&player[i].coords,&player[i].finaltarget)<.6*(player[i].scale*5)*(player[i].scale*5)||player[i].lastpathfindpoint==player[i].finalpathfindpoint){
7578 player[i].aitype=passivetype;
7581 player[i].forwardkeydown=1;
7582 player[i].leftkeydown=0;
7583 player[i].backkeydown=0;
7584 player[i].rightkeydown=0;
7585 player[i].crouchkeydown=0;
7586 player[i].attackkeydown=0;
7587 player[i].throwkeydown=0;
7589 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
7591 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
7592 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
7594 if((tutoriallevel!=1||cananger)&&hostile&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
7595 if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled&&(player[0].coords.y<player[i].coords.y+5||player[0].onterrain))
7596 player[i].aitype=attacktypecutoff;
7597 if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
7598 player[i].aitype=attacktypecutoff;
7600 if(player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
7601 player[i].losupdatedelay=.2;
7602 for(j=0;j<numplayers;j++){
7603 if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
7604 if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
7605 if(findDistancefast(&player[i].coords,&player[j].coords)<400)
7606 if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
7607 if(player[j].coords.y<player[i].coords.y+5||player[j].onterrain)
7608 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
7609 player[i].aitype=searchtype;
7610 player[i].lastchecktime=12;
7611 player[i].lastseen=player[j].coords;
7612 player[i].lastseentime=12;
7618 if(player[i].aitype==attacktypecutoff&&musictype!=2){
7619 if(player[i].creature!=wolftype){
7620 player[i].stunned=.6;
7621 player[i].surprised=.6;
7626 if(player[i].aitype!=passivetype&&leveltime>.5){
7627 player[i].howactive=typeactive;
7630 if(player[i].aitype==passivetype){
7631 player[i].aiupdatedelay-=multiplier;
7632 player[i].losupdatedelay-=multiplier;
7633 player[i].lastseentime+=multiplier;
7634 player[i].pausetime-=multiplier;
7635 if(player[i].lastseentime>1)player[i].lastseentime=1;
7637 if(player[i].aiupdatedelay<0){
7638 if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0){
7639 rotatetarget=player[i].waypoints[player[i].waypoint]-player[i].coords;
7640 Normalise(&rotatetarget);
7641 player[i].targetrotation=-asin(0-rotatetarget.x);
7642 player[i].targetrotation*=360/6.28;
7643 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7644 player[i].lookrotation=player[i].targetrotation;
7645 player[i].aiupdatedelay=.05;
7647 if(findDistancefastflat(&player[i].coords,&player[i].waypoints[player[i].waypoint])<1){
7648 if(player[i].waypointtype[player[i].waypoint]==wppause)player[i].pausetime=4;
7649 player[i].waypoint++;
7650 if(player[i].waypoint>player[i].numwaypoints-1)player[i].waypoint=0;
7655 if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0)player[i].forwardkeydown=1;
7656 else player[i].forwardkeydown=0;
7657 player[i].leftkeydown=0;
7658 player[i].backkeydown=0;
7659 player[i].rightkeydown=0;
7660 player[i].crouchkeydown=0;
7661 player[i].attackkeydown=0;
7662 player[i].throwkeydown=0;
7664 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
7665 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
7667 XYZ leftpos,rightpos;
7668 float leftdist,rightdist;
7669 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
7670 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
7671 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
7672 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
7673 if(leftdist<rightdist)player[i].targetrotation+=90;
7674 else player[i].targetrotation-=90;
7678 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
7679 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
7683 if(player[i].howactive<typesleeping)
7684 if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
7685 for(j=0;j<numenvsounds;j++){
7686 if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
7687 player[i].aitype=attacktypecutoff;
7691 if(player[i].howactive==typesleeping)
7692 if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
7693 for(j=0;j<numenvsounds;j++){
7694 if(envsoundvol[j]>14)
7695 if(findDistancefast(&player[i].coords,&envsound[j])<2*((envsoundvol[j]-14)+(envsoundvol[j]-14)*(player[i].creature==rabbittype)*3)){
7696 player[i].aitype=attacktypecutoff;
7700 if(player[i].aitype!=passivetype){
7701 if(player[i].howactive==typesleeping){
7702 player[i].targetanimation=getupfromfrontanim;
7703 player[i].targetframe=0;
7707 player[i].howactive=typeactive;
7711 if(player[i].howactive<typesleeping&&((tutoriallevel!=1||cananger)&&hostile)&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
7712 if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled)
7713 player[i].aitype=attacktypecutoff;
7714 if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
7715 player[i].aitype=attacktypecutoff;
7717 if(player[i].creature==wolftype){
7719 float smelldistance;
7721 for(j=0;j<numplayers;j++){
7722 if(j==0||(player[j].dead&&player[j].bloodloss>0)){
7723 if(j==0&&player[j].num_weapons>0){
7724 if(weapons.bloody[player[j].weaponids[0]])smelldistance=100;
7725 if(player[j].num_weapons==2)
7726 if(weapons.bloody[player[j].weaponids[1]])smelldistance=100;
7731 windsmell=windvector;
7732 Normalise(&windsmell);
7733 windsmell=windsmell*2+player[j].coords;
7734 if(findDistancefast(&player[i].coords,&windsmell)<smelldistance&&!editorenabled)
7735 player[i].aitype=attacktypecutoff;
7740 if(player[i].howactive<typesleeping&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
7741 player[i].losupdatedelay=.2;
7742 for(j=0;j<numplayers;j++){
7743 if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
7744 if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
7745 if(findDistancefast(&player[i].coords,&player[j].coords)<400)
7746 if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
7747 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
7748 player[i].lastseentime-=.2;
7749 if(j==0&&animation[player[j].targetanimation].height==lowheight)player[i].lastseentime-=.4;
7750 else player[i].lastseentime-=.6;
7752 if(player[i].lastseentime<=0){
7753 player[i].aitype=searchtype;
7754 player[i].lastchecktime=12;
7755 player[i].lastseen=player[j].coords;
7756 player[i].lastseentime=12;
7762 if(player[i].aitype==attacktypecutoff&&musictype!=2){
7763 if(player[i].creature!=wolftype){
7764 player[i].stunned=.6;
7765 player[i].surprised=.6;
7767 if(player[i].creature==wolftype){
7768 player[i].stunned=.47;
7769 player[i].surprised=.47;
7775 if(player[i].aitype==searchtype){
7776 player[i].aiupdatedelay-=multiplier;
7777 player[i].losupdatedelay-=multiplier;
7778 if(!player[i].pause)player[i].lastseentime-=multiplier;
7779 player[i].lastchecktime-=multiplier;
7781 if(player[i].isRun()&&!player[i].onground){
7782 if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
7783 test2=player[i].coords+player[i].facing;
7785 test=player[i].coords+player[i].facing;
7787 j=checkcollide(test2,test,player[i].laststanding);
7788 if(j==-1)j=checkcollide(test2,test);
7790 player[i].velocity=0;
7791 player[i].targetanimation=player[i].getStop();
7792 player[i].targetframe=0;
7794 player[i].targetrotation+=180;
7795 player[i].stunned=.5;
7796 //player[i].aitype=passivetype;
7797 player[i].aitype=pathfindtype;
7798 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
7799 player[i].finalpathfindpoint=-1;
7800 player[i].targetpathfindpoint=-1;
7801 player[i].lastpathfindpoint=-1;
7802 player[i].lastpathfindpoint2=-1;
7803 player[i].lastpathfindpoint3=-1;
7804 player[i].lastpathfindpoint4=-1;
7806 else player[i].laststanding=j;
7809 if(player[i].aiupdatedelay<0){
7810 rotatetarget=player[i].lastseen-player[i].coords;
7811 Normalise(&rotatetarget);
7812 player[i].targetrotation=-asin(0-rotatetarget.x);
7813 player[i].targetrotation*=360/6.28;
7814 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7815 player[i].lookrotation=player[i].targetrotation;
7816 player[i].aiupdatedelay=.05;
7817 player[i].forwardkeydown=1;
7819 if(findDistancefastflat(&player[i].coords,&player[i].lastseen)<1*(player[i].scale*5)*(player[i].scale*5)||player[i].lastchecktime<0){
7820 player[i].forwardkeydown=0;
7821 player[i].aiupdatedelay=1;
7822 player[i].lastseen.x+=(float(Random()%100)-50)/25;
7823 player[i].lastseen.z+=(float(Random()%100)-50)/25;
7824 player[i].lastchecktime=3;
7827 player[i].leftkeydown=0;
7828 player[i].backkeydown=0;
7829 player[i].rightkeydown=0;
7830 player[i].crouchkeydown=0;
7831 player[i].attackkeydown=0;
7832 player[i].throwkeydown=0;
7834 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
7835 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
7837 XYZ leftpos,rightpos;
7838 float leftdist,rightdist;
7839 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
7840 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
7841 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
7842 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
7843 if(leftdist<rightdist)player[i].targetrotation+=90;
7844 else player[i].targetrotation-=90;
7848 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
7849 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
7851 if(numenvsounds>0&&((tutoriallevel!=1||cananger)&&hostile))
7852 for(j=0;j<numenvsounds;j++){
7853 if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
7854 player[i].aitype=attacktypecutoff;
7858 if(!player[0].dead&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2&&((tutoriallevel!=1||cananger)&&hostile)){
7859 player[i].losupdatedelay=.2;
7860 if(findDistancefast(&player[i].coords,&player[0].coords)<4&&animation[player[i].targetanimation].height!=lowheight)
7861 {player[i].aitype=attacktypecutoff;
7862 player[i].lastseentime=1;}
7863 if(abs(Random()%2)||animation[player[i].targetanimation].height!=lowheight)
7864 if(findDistancefast(&player[i].coords,&player[0].coords)<400)
7865 if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
7866 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position,0,player[0].rotation,0)*player[0].scale+player[0].coords))||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
7867 player[i].aitype=attacktypecutoff;
7868 player[i].lastseentime=1;
7871 if(player[i].lastseentime<0){
7872 //player[i].aitype=passivetype;
7874 player[i].aitype=pathfindtype;
7875 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
7876 player[i].finalpathfindpoint=-1;
7877 player[i].targetpathfindpoint=-1;
7878 player[i].lastpathfindpoint=-1;
7879 player[i].lastpathfindpoint2=-1;
7880 player[i].lastpathfindpoint3=-1;
7881 player[i].lastpathfindpoint4=-1;
7885 if(player[i].aitype!=gethelptype){
7886 player[i].runninghowlong=0;
7889 if(player[i].aitype==gethelptype){
7890 player[i].runninghowlong+=multiplier;
7891 player[i].aiupdatedelay-=multiplier;
7893 if(player[i].aiupdatedelay<0||player[i].ally==0){
7894 player[i].aiupdatedelay=.2;
7902 if(!player[i].ally){
7903 for(j=0;j<numplayers;j++){
7904 if(j!=i&&j!=0&&!player[j].dead&&player[j].howactive<typedead1&&!player[j].skeleton.free&&player[j].aitype==passivetype){
7905 distance=findDistancefast(&player[i].coords,&player[j].coords);
7906 if(closestdist==-1||distance<closestdist){
7907 closestdist=distance;
7913 if(closest!=-1)player[i].ally=closest;
7914 else player[i].ally=0;
7915 player[i].lastseen=player[0].coords;
7916 player[i].lastseentime=12;
7920 player[i].lastchecktime=12;
7921 //player[i].lastseentime-=.5;
7923 facing=player[i].coords;
7924 flatfacing=player[player[i].ally].coords;
7925 facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
7926 flatfacing.y+=player[player[i].ally].skeleton.joints[player[player[i].ally].skeleton.jointlabels[head]].position.y*player[player[i].ally].scale;
7927 if(-1!=checkcollide(facing,flatfacing))
7928 player[i].lastseentime-=.1;
7930 if(player[i].ally<=0||player[player[i].ally].skeleton.free||player[player[i].ally].aitype!=passivetype||player[i].lastseentime<=0){
7931 player[i].aitype=searchtype;
7932 player[i].lastseentime=12;
7935 if(player[i].ally>0){
7936 rotatetarget=player[player[i].ally].coords-player[i].coords;
7937 Normalise(&rotatetarget);
7938 player[i].targetrotation=-asin(0-rotatetarget.x);
7939 player[i].targetrotation*=360/6.28;
7940 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7941 player[i].lookrotation=player[i].targetrotation;
7942 player[i].aiupdatedelay=.05;
7943 player[i].forwardkeydown=1;
7945 if(findDistancefastflat(&player[i].coords,&player[player[i].ally].coords)<3){
7946 player[i].aitype=searchtype;
7947 player[i].lastseentime=12;
7948 player[player[i].ally].aitype=searchtype;
7949 if(player[player[i].ally].lastseentime<player[i].lastseentime){
7950 player[player[i].ally].lastseen=player[i].lastseen;
7951 player[player[i].ally].lastseentime=player[i].lastseentime;
7952 player[player[i].ally].lastchecktime=player[i].lastchecktime;
7956 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
7957 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
7959 XYZ leftpos,rightpos;
7960 float leftdist,rightdist;
7961 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
7962 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
7963 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
7964 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
7965 if(leftdist<rightdist)player[i].targetrotation+=90;
7966 else player[i].targetrotation-=90;
7971 player[i].leftkeydown=0;
7972 player[i].backkeydown=0;
7973 player[i].rightkeydown=0;
7974 player[i].crouchkeydown=0;
7975 player[i].attackkeydown=0;
7977 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
7978 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
7981 if(player[i].aitype==getweapontype){
7982 player[i].aiupdatedelay-=multiplier;
7983 player[i].lastchecktime-=multiplier;
7985 if(player[i].aiupdatedelay<0){
7986 player[i].aiupdatedelay=.2;
7994 if(player[i].ally<0){
7995 for(j=0;j<weapons.numweapons;j++){
7996 if(weapons.owner[j]==-1){
7997 distance=findDistancefast(&player[i].coords,&weapons.position[j]);
7998 if(closestdist==-1||distance<closestdist){
7999 closestdist=distance;
8005 if(closest!=-1)player[i].ally=closest;
8006 else player[i].ally=-1;
8009 player[i].lastseentime=12;
8011 if(!player[0].dead&&((tutoriallevel!=1||cananger)&&hostile))
8012 if(player[i].ally<0||player[i].weaponactive!=-1||player[i].lastchecktime<=0){
8013 player[i].aitype=attacktypecutoff;
8014 player[i].lastseentime=1;
8017 if(player[i].ally>=0){
8018 if(weapons.owner[player[i].ally]!=-1||findDistancefast(&player[i].coords,&weapons.position[player[i].ally])>16){
8019 player[i].aitype=attacktypecutoff;
8020 player[i].lastseentime=1;
8022 rotatetarget=weapons.position[player[i].ally]-player[i].coords;
8023 Normalise(&rotatetarget);
8024 player[i].targetrotation=-asin(0-rotatetarget.x);
8025 player[i].targetrotation*=360/6.28;
8026 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
8027 player[i].lookrotation=player[i].targetrotation;
8028 player[i].aiupdatedelay=.05;
8029 player[i].forwardkeydown=1;
8032 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
8033 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
8035 XYZ leftpos,rightpos;
8036 float leftdist,rightdist;
8037 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
8038 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
8039 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
8040 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
8041 if(leftdist<rightdist)player[i].targetrotation+=90;
8042 else player[i].targetrotation-=90;
8045 /*if(findDistancefast(&player[i].coords,&weapons.position[player[i].ally])<3){
8046 if(abs(Random()%6)){
8047 player[i].crouchkeydown=1;
8048 if(!findDistancefast(&player[i].coords,&weapons.position[player[i].ally])<1){
8049 if(player[i].isRun()){
8050 player[i].targetframe=0;
8052 player[i].targetanimation=sneakanim;
8055 else player[i].forwardkeydown=0;
8057 else player[i].crouchkeydown=0;
8059 else player[i].crouchkeydown=0;*/
8062 player[i].leftkeydown=0;
8063 player[i].backkeydown=0;
8064 player[i].rightkeydown=0;
8065 player[i].attackkeydown=0;
8066 player[i].throwkeydown=1;
8067 player[i].crouchkeydown=0;
8068 if(player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim)player[i].throwtogglekeydown=0;
8069 player[i].drawkeydown=0;
8071 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
8072 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
8075 if(player[i].aitype==attacktypecutoff){
8076 player[i].aiupdatedelay-=multiplier;
8077 if(player[i].damage<player[i].damagetolerance*2/3)
8078 if((player[0].targetanimation==rabbitkickanim||player[0].targetanimation==knifethrowanim||(player[0].isFlip()&&normaldotproduct(player[0].facing,player[0].coords-player[i].coords)<0))&&!player[0].skeleton.free&&(player[i].aiupdatedelay<.1)){
8079 player[i].attackkeydown=0;
8080 if(player[i].isIdle())player[i].crouchkeydown=1;
8081 if(player[0].targetanimation!=rabbitkickanim&&player[0].weaponactive!=-1){
8082 if(weapons.type[player[0].weaponids[0]]==knife){
8083 if(player[i].isIdle()||player[i].isCrouch()||player[i].isRun()||player[i].isFlip()){
8084 if(abs(Random()%2==0))player[i].targetanimation=backhandspringanim;
8085 else player[i].targetanimation=rollanim;
8087 player[i].targetframe=0;
8088 player[i].targetrotation+=90*(abs(Random()%2)*2-1);
8089 player[i].wentforweapon=0;
8091 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim){
8092 player[i].targetanimation=flipanim;
8094 player[i].targetframe=0;
8098 player[i].forwardkeydown=0;
8099 player[i].aiupdatedelay=.02;
8101 if(player[0].isFlip()&&!player[0].skeleton.free&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
8102 if(findDistancefast(&player[0].coords,&player[i].coords)<25)
8103 if((1-player[i].damage/player[i].damagetolerance)>.5)player[i].stunned=1;
8105 if(player[i].wentforweapon<3)
8106 for(j=0;j<weapons.numweapons;j++){
8107 if(player[i].creature!=wolftype)
8108 if(player[i].num_weapons==0&&weapons.owner[j]==-1&&weapons.velocity[i].x==0&&weapons.velocity[i].z==0&&weapons.velocity[i].y==0){
8109 if(findDistancefast(&player[i].coords,&weapons.position[j])<16){
8110 player[i].wentforweapon++;
8111 player[i].lastchecktime=6;
8112 player[i].aitype=getweapontype;
8117 if(player[i].damage<player[i].damagetolerance/2)
8118 if(animation[player[i].targetanimation].height!=highheight)
8119 if(player[i].damage<player[i].damagetolerance*.5&&((player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)&&((player[i].aiupdatedelay<.15&&difficulty==2)||(player[i].aiupdatedelay<.08&&difficulty!=2)))){
8120 player[i].crouchkeydown=1;
8122 if(player[i].isRun()&&!player[i].onground){
8123 if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
8124 test2=player[i].coords+player[i].facing;
8126 test=player[i].coords+player[i].facing;
8128 j=checkcollide(test2,test,player[i].laststanding);
8129 if(j==-1)j=checkcollide(test2,test);
8131 player[i].velocity=0;
8132 player[i].targetanimation=player[i].getStop();
8133 player[i].targetframe=0;
8135 player[i].targetrotation+=180;
8136 player[i].stunned=.5;
8137 //player[i].aitype=passivetype;
8138 player[i].aitype=pathfindtype;
8139 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
8140 player[i].finalpathfindpoint=-1;
8141 player[i].targetpathfindpoint=-1;
8142 player[i].lastpathfindpoint=-1;
8143 player[i].lastpathfindpoint2=-1;
8144 player[i].lastpathfindpoint3=-1;
8145 player[i].lastpathfindpoint4=-1;
8147 else player[i].laststanding=j;
8150 if(player[0].coords.y>player[i].coords.y+5&&animation[player[0].targetanimation].height!=highheight&&!player[0].onterrain){
8151 player[i].aitype=pathfindtype;
8152 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
8153 player[i].finalpathfindpoint=-1;
8154 player[i].targetpathfindpoint=-1;
8155 player[i].lastpathfindpoint=-1;
8156 player[i].lastpathfindpoint2=-1;
8157 player[i].lastpathfindpoint3=-1;
8158 player[i].lastpathfindpoint4=-1;
8160 if(player[i].aiupdatedelay<0&&!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
8161 if(player[i].weaponactive==-1&&player[i].num_weapons>0)player[i].drawkeydown=Random()%2;
8162 else player[i].drawkeydown=0;
8163 player[i].rabbitkickenabled=Random()%2;
8164 rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity;
8165 if(findDistancefast(&player[player[i].aitarget].coords,&player[i].coords)<findDistancefast(&rotatetarget,&player[i].coords))
8166 rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity*findDistance(&player[player[i].aitarget].coords,&player[i].coords)/findLength(&player[i].velocity)-player[i].coords;
8167 else rotatetarget=player[player[i].aitarget].coords-player[i].coords;
8168 Normalise(&rotatetarget);
8169 player[i].targetrotation=-asin(0-rotatetarget.x);
8170 player[i].targetrotation*=360/6.28;
8171 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
8172 player[i].lookrotation=player[i].targetrotation;
8173 player[i].aiupdatedelay=.2+abs((float)(Random()%100)/1000);
8175 oldkey=player[i].forwardkeydown;
8176 if(findDistancefast(&player[i].coords,&player[0].coords)>5&&(player[0].weaponactive==-1||player[i].weaponactive!=-1))player[i].forwardkeydown=1;
8177 else if((findDistancefast(&player[i].coords,&player[0].coords)>16||findDistancefast(&player[i].coords,&player[0].coords)<9)&&player[0].weaponactive!=-1)player[i].forwardkeydown=1;
8178 else if(Random()%6==0||(player[i].creature==wolftype&&Random()%3==0))player[i].forwardkeydown=1;
8179 else player[i].forwardkeydown=0;
8181 player[i].forwardkeydown=0;
8182 if(Random()%10==0)player[i].forwardkeydown=1;
8183 if(Random()%100==0){
8184 player[i].aitype=pathfindtype;
8185 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
8186 player[i].finalpathfindpoint=-1;
8187 player[i].targetpathfindpoint=-1;
8188 player[i].lastpathfindpoint=-1;
8189 player[i].lastpathfindpoint2=-1;
8190 player[i].lastpathfindpoint3=-1;
8191 player[i].lastpathfindpoint4=-1;
8194 player[i].leftkeydown=0;
8195 player[i].backkeydown=0;
8196 player[i].rightkeydown=0;
8197 player[i].crouchkeydown=0;
8198 player[i].throwkeydown=0;
8200 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
8201 /*for(j=0;j<numplayers;j++){
8202 if(player[j].victim->id==i&&(player[j].targetanimation==spinkickanim&&player[j].targetframe<3)){
8203 player[i].crouchkeydown=1;
8206 if(Random()%2==0/*||player[0].weaponactive!=-1*/||player[i].weaponactive!=-1||player[i].creature==wolftype)player[i].attackkeydown=1;
8207 else player[i].attackkeydown=0;
8208 if((player[i].isRun())&&Random()%6&&findDistancefast(&player[i].coords,&player[0].coords)>7)player[i].attackkeydown=0;
8209 //if(player[i].attackkeydown&&findDistancefast(&player[i].coords,&player[0].coords)<3&&player[i].targetanimation!=runanim&&!player[0].skeleton.free)player[i].crouchkeydown=1;
8210 /*if(player[0].targetanimation==rabbitkickanim&&!player[0].skeleton.free){
8211 player[i].attackkeydown=0;
8212 if(player[i].isIdle())player[i].crouchkeydown=1;
8213 player[i].forwardkeydown=0;
8214 player[i].aiupdatedelay=.02;
8217 if(player[i].aitype!=playercontrolled&&(player[i].isIdle()||player[i].isCrouch()||player[i].isRun())){
8219 for(j=0;j<numplayers;j++){
8220 if(j!=i&&!player[j].skeleton.free&&player[j].hasvictim&&((tutoriallevel==1&&reversaltrain)||(Random()%2==0&&difficulty==2)||(Random()%4==0&&difficulty==1)||(Random()%8==0&&difficulty==0)||(player[j].lastattack2==player[j].targetanimation&&player[j].lastattack3==player[j].targetanimation&&(Random()%2==0||difficulty==2))||((player[i].isIdle()||player[i].isRun())&&player[j].weaponactive!=-1)||(player[j].targetanimation==swordslashanim&&player[i].weaponactive!=-1)||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)){
8221 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<4&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==spinkickanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim||player[j].targetanimation==winduppunchanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||player[j].targetanimation==knifeslashstartanim||((player[j].targetanimation==swordslashanim)&&(findDistancefast(&player[j].coords,&player[i].coords)<2||(player[i].weaponactive!=-1))))){
8222 if(target>=0)target=-1;
8227 if(target>=0)player[target].Reverse();
8230 if(player[i].collided<1)player[i].jumpkeydown=0;
8231 if((player[i].collided>.8&&player[i].jumppower>=5)||(findDistancefast(&player[i].coords,&player[0].coords)>400&&player[i].onterrain&&player[i].creature==rabbittype))player[i].jumpkeydown=1;
8232 if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
8233 player[0].jumpkeydown=0;
8234 if(player[0].targetanimation==jumpdownanim&&findDistancefast(&player[0].coords,&player[i].coords)<40)player[i].crouchkeydown=1;
8235 if(player[i].jumpkeydown)player[i].attackkeydown=0;
8236 //if(animation[player[i].targetanimation].attack==reversed)player[i].crouchkeydown=1;
8238 if(tutoriallevel==1){
8239 if(!canattack)player[i].attackkeydown=0;
8243 facing=player[i].coords;
8244 flatfacing=player[0].coords;
8245 facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
8246 flatfacing.y+=player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position.y*player[0].scale;
8247 if(player[i].occluded>=2)
8248 if(-1!=checkcollide(facing,flatfacing)){
8249 if(!player[i].pause)player[i].lastseentime-=.2;
8250 if(player[i].lastseentime<=0&&(player[i].creature!=wolftype||player[i].weaponstuck==-1)){
8251 player[i].aitype=searchtype;
8252 player[i].lastchecktime=12;
8253 player[i].lastseen=player[0].coords;
8254 player[i].lastseentime=12;
8257 else player[i].lastseentime=1;
8260 if(animation[player[0].targetanimation].height==highheight&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype)){
8261 if(player[0].coords.y>terrain.getHeight(player[0].coords.x,player[0].coords.z)+10){
8262 test=player[0].coords;
8264 if(-1==checkcollide(player[0].coords,test))player[i].stunned=1;
8267 // NOTE: Ask about logic of this call : NOTE
8268 if((player[i].aitype==passivetype && !(player[i].numwaypoints>1)) ||
8269 player[i].stunned>0 ||
8270 (player[i].pause && (player[i].damage > player[i].superpermanentdamage)))
8272 if(/*player[i].aitype==attacktypecutoff&&*/player[i].pause)player[i].lastseentime=1;
8273 player[i].targetrotation=player[i].rotation;
8274 player[i].forwardkeydown=0;
8275 player[i].leftkeydown=0;
8276 player[i].backkeydown=0;
8277 player[i].rightkeydown=0;
8278 player[i].jumpkeydown=0;
8279 player[i].attackkeydown=0;
8280 player[i].crouchkeydown=0;
8281 player[i].throwkeydown=0;
8288 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
8291 if(player[i].aitype==attacktypecutoff){
8292 rotatetarget=player[0].coords-player[i].coords;
8293 Normalise(&rotatetarget);
8294 player[i].targetheadrotation=-asin(0-rotatetarget.x);
8295 player[i].targetheadrotation*=360/6.28;
8296 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
8298 player[i].targetheadrotation*=-1;
8299 player[i].targetheadrotation+=180;
8300 //player[i].targetheadrotation2=0;
8301 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
8303 else if(player[i].howactive>=typesleeping){
8304 player[i].targetheadrotation=player[i].targetrotation;
8305 player[i].targetheadrotation2=0;
8308 if(player[i].interestdelay<=0){
8309 player[i].interestdelay=.7+(float)(abs(Random()%100))/100;
8310 player[i].headtarget=player[i].coords;
8311 player[i].headtarget.x+=(float)(abs(Random()%200)-100)/100;
8312 player[i].headtarget.z+=(float)(abs(Random()%200)-100)/100;
8313 player[i].headtarget.y+=(float)(abs(Random()%200)-100)/300;
8314 player[i].headtarget+=player[i].facing*1.5;
8316 rotatetarget=player[i].headtarget-player[i].coords;
8317 Normalise(&rotatetarget);
8318 player[i].targetheadrotation=-asin(0-rotatetarget.x);
8319 player[i].targetheadrotation*=360/6.28;
8320 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
8322 player[i].targetheadrotation*=-1;
8323 player[i].targetheadrotation+=180;
8324 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
8326 //if(whichlevel==2)player[i].jumpkeydown=0;
8328 if(animation[player[i].targetanimation].attack==reversed){
8329 //player[i].targetrotation=player[i].rotation;
8330 player[i].forwardkeydown=0;
8331 player[i].leftkeydown=0;
8332 player[i].backkeydown=0;
8333 player[i].rightkeydown=0;
8334 player[i].jumpkeydown=0;
8335 player[i].attackkeydown=0;
8336 //player[i].crouchkeydown=0;
8337 player[i].throwkeydown=0;
8341 player[i].forwardkeydown=0;
8342 player[i].leftkeydown=0;
8343 player[i].backkeydown=0;
8344 player[i].rightkeydown=0;
8345 player[i].jumpkeydown=0;
8346 player[i].crouchkeydown=0;
8347 player[i].drawkeydown=0;
8348 player[i].throwkeydown=0;
8351 if(player[i].collided<-.3)player[i].collided=-.3;
8352 if(player[i].collided>1)player[i].collided=1;
8353 player[i].collided-=multiplier*4;
8354 player[i].whichdirectiondelay-=multiplier;
8355 if(player[i].avoidcollided<-.3||player[i].whichdirectiondelay<=0){
8356 player[i].avoidcollided=-.3;
8357 player[i].whichdirection=abs(Random()%2);
8358 player[i].whichdirectiondelay=.4;
8360 if(player[i].avoidcollided>1)player[i].avoidcollided=1;
8361 player[i].avoidcollided-=multiplier/4;
8362 if(!player[i].skeleton.free)player[i].stunned-=multiplier;
8363 if(!player[i].skeleton.free)player[i].surprised-=multiplier;
8364 if(player[i].surprised<=0&&player[i].aitype==attacktypecutoff&&i!=0&&!player[i].dead&&!player[i].skeleton.free&&animation[player[i].targetanimation].attack==neutral)numresponded=1;
8366 if(!player[i].throwkeydown){
8367 player[i].throwtogglekeydown=0;
8369 if(player[i].throwkeydown&&!player[i].throwtogglekeydown){
8370 if(player[i].weaponactive==-1&&player[i].num_weapons<2&&(player[i].isIdle()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim||player[i].isFlip()||player[i].isFlip()||player[i].aitype!=playercontrolled)){
8371 for(j=0;j<weapons.numweapons;j++){
8372 if(((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1&&player[i].weaponactive==-1)
8373 if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2){
8374 if(findDistancefast(&player[i].coords,&weapons.position[j])<2){
8375 if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].aitype!=playercontrolled){
8376 player[i].throwtogglekeydown=1;
8377 player[i].targetanimation=crouchremoveknifeanim;
8379 player[i].targetframe=0;
8380 rotatetarget=weapons.position[j]-player[i].coords;
8381 Normalise(&rotatetarget);
8382 player[i].targetrotation=-asin(0-rotatetarget.x);
8383 player[i].targetrotation*=360/6.28;
8384 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
8385 player[i].hasvictim=0;
8387 if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
8388 player[i].throwtogglekeydown=1;
8389 player[i].hasvictim=0;
8391 //for(i=0;i<weapons.numweapons;i++){
8392 if((((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1)||(player[i].victim&&weapons.owner[j]==player[i].victim->id))
8393 if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2&&player[i].weaponactive==-1){
8394 if(findDistancefast(&player[i].coords,&weapons.position[j])<1||player[i].victim){
8397 gLoc[0]=player[i].coords.x;
8398 gLoc[1]=player[i].coords.y;
8399 gLoc[2]=player[i].coords.z;
8400 vel[0]=player[i].velocity.x;
8401 vel[1]=player[i].velocity.y;
8402 vel[2]=player[i].velocity.z;
8403 if(weapons.type[j]!=staff){
8404 PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
8405 OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
8406 OPENAL_SetVolume(channels[knifedrawsound], 128);
8407 OPENAL_SetPaused(channels[knifedrawsound], false);
8410 player[i].weaponactive=0;
8411 weapons.owner[j]=player[i].id;
8412 if(player[i].num_weapons>0){
8413 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
8415 player[i].num_weapons++;
8416 player[i].weaponids[0]=j;
8422 else if ((player[i].isIdle()||player[i].isFlip()||player[i].aitype!=playercontrolled)&&findDistancefast(&player[i].coords,&weapons.position[j])<5&&player[i].coords.y<weapons.position[j].y){
8423 if(!player[i].isFlip()){
8424 player[i].throwtogglekeydown=1;
8425 player[i].targetanimation=removeknifeanim;
8427 player[i].targetframe=0;
8428 rotatetarget=weapons.position[j]-player[i].coords;
8429 Normalise(&rotatetarget);
8430 player[i].targetrotation=-asin(0-rotatetarget.x);
8431 player[i].targetrotation*=360/6.28;
8432 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
8434 if(player[i].isFlip()){
8435 player[i].throwtogglekeydown=1;
8436 player[i].hasvictim=0;
8438 for(k=0;k<weapons.numweapons;k++){
8439 if(player[i].weaponactive==-1)
8440 if((((weapons.velocity[k].x==0&&weapons.velocity[k].y==0&&weapons.velocity[k].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[k]==-1)||(player[i].victim&&weapons.owner[k]==player[i].victim->id))
8441 if(findDistancefastflat(&player[i].coords,&weapons.position[k])<3&&player[i].weaponactive==-1){
8444 gLoc[0]=player[i].coords.x;
8445 gLoc[1]=player[i].coords.y;
8446 gLoc[2]=player[i].coords.z;
8447 vel[0]=player[i].velocity.x;
8448 vel[1]=player[i].velocity.y;
8449 vel[2]=player[i].velocity.z;
8450 if(weapons.type[k]!=staff){
8451 PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
8452 OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
8453 OPENAL_SetVolume(channels[knifedrawsound], 128);
8454 OPENAL_SetPaused(channels[knifedrawsound], false);
8457 player[i].weaponactive=0;
8458 weapons.owner[k]=player[i].id;
8459 if(player[i].num_weapons>0){
8460 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
8462 player[i].num_weapons++;
8463 player[i].weaponids[0]=k;
8470 if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
8472 for(j=0;j<numplayers;j++){
8473 if(player[i].weaponactive==-1)
8475 if(player[j].num_weapons&&player[j].skeleton.free&&findDistancefast(&player[i].coords,&player[j].coords)<2/*&&player[j].dead*/&&(((player[j].skeleton.forward.y<0&&player[j].weaponstuckwhere==0)||(player[j].skeleton.forward.y>0&&player[j].weaponstuckwhere==1))||player[j].weaponstuck==-1||player[j].num_weapons>1)){
8476 if(player[i].targetanimation!=rollanim&&player[i].targetanimation!=backhandspringanim){
8477 player[i].throwtogglekeydown=1;
8478 player[i].victim=&player[j];
8479 player[i].hasvictim=1;
8480 player[i].targetanimation=crouchremoveknifeanim;
8482 player[i].targetframe=0;
8483 rotatetarget=player[j].coords-player[i].coords;
8484 Normalise(&rotatetarget);
8485 player[i].targetrotation=-asin(0-rotatetarget.x);
8486 player[i].targetrotation*=360/6.28;
8487 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
8489 if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
8490 player[i].throwtogglekeydown=1;
8491 player[i].victim=&player[j];
8492 player[i].hasvictim=1;
8493 int k = player[j].weaponids[0];
8494 if(player[i].hasvictim){
8497 gLoc[0]=player[i].coords.x;
8498 gLoc[1]=player[i].coords.y;
8499 gLoc[2]=player[i].coords.z;
8500 vel[0]=player[i].velocity.x;
8501 vel[1]=player[i].velocity.y;
8502 vel[2]=player[i].velocity.z;
8505 if(player[i].victim->weaponstuck!=-1){
8506 if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
8511 if(weapons.type[k]!=staff){
8512 PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
8513 OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
8514 OPENAL_SetVolume(channels[knifedrawsound], 128);
8515 OPENAL_SetPaused(channels[knifedrawsound], false);
8519 PlaySoundEx( fleshstabremovesound, samp[fleshstabremovesound], NULL, true);
8520 OPENAL_3D_SetAttributes(channels[fleshstabremovesound], gLoc, vel);
8521 OPENAL_SetVolume(channels[fleshstabremovesound], 128);
8522 OPENAL_SetPaused(channels[fleshstabremovesound], false);
8525 player[i].weaponactive=0;
8526 if(weapons.owner[k]!=-1){
8527 if(player[i].victim->num_weapons==1)player[i].victim->num_weapons=0;
8528 else player[i].victim->num_weapons=1;
8530 player[i].victim->skeleton.longdead=0;
8531 player[i].victim->skeleton.free=1;
8532 player[i].victim->skeleton.broken=0;
8534 for(int l=0;l<player[i].victim->skeleton.num_joints;l++){
8535 player[i].victim->skeleton.joints[l].velchange=0;
8536 player[i].victim->skeleton.joints[l].locked=0;
8542 Normalise(&relative);
8543 XYZ footvel,footpoint;
8545 footpoint=weapons.position[k];
8546 if(player[i].victim->weaponstuck!=-1){
8547 if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
8548 if(bloodtoggle)sprites.MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .8, .3);
8549 weapons.bloody[k]=2;
8550 weapons.blooddrip[k]=5;
8551 player[i].victim->weaponstuck=-1;
8552 player[i].victim->bloodloss+=2000;
8553 player[i].victim->DoDamage(2000);
8556 if(player[i].victim->num_weapons>0){
8557 if(player[i].victim->weaponstuck!=0&&player[i].victim->weaponstuck!=-1)player[i].victim->weaponstuck=0;
8558 if(player[i].victim->weaponids[0]==k)
8559 player[i].victim->weaponids[0]=player[i].victim->weaponids[player[i].victim->num_weapons];
8562 player[i].victim->weaponactive=-1;
8564 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].velocity+=relative*6;
8565 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[neck]].velocity+=relative*6;
8566 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[rightshoulder]].velocity+=relative*6;
8567 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[leftshoulder]].velocity+=relative*6;
8570 if(player[i].num_weapons>0){
8571 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
8573 player[i].num_weapons++;
8574 player[i].weaponids[0]=k;
8581 if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
8582 if(weapons.type[player[i].weaponids[0]]==knife){
8583 if(player[i].isIdle()||player[i].isRun()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isFlip())
8585 for(j=0;j<numplayers;j++){
8587 if(tutoriallevel!=1||tutorialstage==49)
8589 if(normaldotproduct(player[i].facing,player[i].coords-player[j].coords)<0&&findDistancefast(&player[i].coords,&player[j].coords)<100&&findDistancefast(&player[i].coords,&player[j].coords)>1.5&&!player[j].skeleton.free&&-1==checkcollide(DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords,DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords)){
8590 if(!player[i].isFlip()){
8591 player[i].throwtogglekeydown=1;
8592 player[i].victim=&player[j];
8593 player[i].targetanimation=knifethrowanim;
8595 player[i].targetframe=0;
8596 rotatetarget=player[j].coords-player[i].coords;
8597 Normalise(&rotatetarget);
8598 player[i].targetrotation=-asin(0-rotatetarget.x);
8599 player[i].targetrotation*=360/6.28;
8600 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
8602 player[i].targettilt2=-asin(rotatetarget.y)*360/6.28;
8604 if(player[i].isFlip()){
8605 if(player[i].weaponactive!=-1){
8606 player[i].throwtogglekeydown=1;
8607 player[i].victim=&player[j];
8609 weapons.owner[player[i].weaponids[0]]=-1;
8610 aim=player[i].victim->coords+DoRotation(player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].position,0,player[i].victim->rotation,0)*player[i].victim->scale+player[i].victim->velocity*findDistance(&player[i].victim->coords,&player[i].coords)/50-(player[i].coords+DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[righthand]].position,0,player[i].rotation,0)*player[i].scale);
8613 aim=DoRotation(aim,(float)abs(Random()%30)-15,(float)abs(Random()%30)-15,0);
8615 weapons.velocity[player[i].weaponids[0]]=aim*50;
8616 weapons.tipvelocity[player[i].weaponids[0]]=aim*50;
8617 weapons.missed[player[i].weaponids[0]]=0;
8618 weapons.freetime[player[i].weaponids[0]]=0;
8619 weapons.firstfree[player[i].weaponids[0]]=1;
8620 weapons.physics[player[i].weaponids[0]]=0;
8621 player[i].num_weapons--;
8622 if(player[i].num_weapons){
8623 player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
8625 player[i].weaponactive=-1;
8632 if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
8633 if(player[i].isCrouch()||player[i].targetanimation==sneakanim)
8635 player[i].throwtogglekeydown=1;
8636 weapons.owner[player[i].weaponids[0]]=-1;
8637 weapons.velocity[player[i].weaponids[0]]=player[i].velocity*.2;
8638 if(weapons.velocity[player[i].weaponids[0]].x==0)weapons.velocity[player[i].weaponids[0]].x=.1;
8639 weapons.tipvelocity[player[i].weaponids[0]]=weapons.velocity[player[i].weaponids[0]];
8640 weapons.missed[player[i].weaponids[0]]=1;
8641 weapons.freetime[player[i].weaponids[0]]=0;
8642 weapons.firstfree[player[i].weaponids[0]]=1;
8643 weapons.physics[player[i].weaponids[0]]=1;
8644 player[i].num_weapons--;
8645 if(player[i].num_weapons){
8646 player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
8647 if(player[i].weaponstuck==player[i].num_weapons)player[i].weaponstuck=0;
8650 player[i].weaponactive=-1;
8651 for(j=0;j<numplayers;j++){
8652 player[j].wentforweapon=0;
8659 if(i==0||!player[0].dead||player[i].weaponactive!=-1)
8660 if((player[i].drawkeydown&&!player[i].drawtogglekeydown)||(player[i].num_weapons==2&&player[i].weaponactive==-1&&player[i].isIdle())||(player[0].dead&&player[i].weaponactive!=-1&&i!=0)){
8661 //Setenvironment(1-environment);
8664 if(player[i].weaponactive!=-1){
8665 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==staff)isgood=0;
8667 if(/*(player[i].weaponactive==-1||player[i].num_weapons==1)&&*/isgood&&player[i].creature!=wolftype){
8668 if(player[i].isIdle()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
8669 player[i].targetanimation=drawrightanim;
8670 player[i].targetframe=0;
8672 player[i].drawtogglekeydown=1;
8674 if((player[i].isIdle()||(player[i].aitype!=playercontrolled&&player[0].weaponactive!=-1&&player[i].isRun()))&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==sword){
8675 player[i].targetanimation=drawleftanim;
8676 player[i].targetframe=0;
8678 player[i].drawtogglekeydown=1;
8680 if(player[i].isCrouch()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
8681 player[i].targetanimation=crouchdrawrightanim;
8682 player[i].targetframe=0;
8684 player[i].drawtogglekeydown=1;
8688 if(player[i].isCrouch()&&weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&bloodtoggle&&player[i].onterrain&&player[i].num_weapons&&player[i].weaponactive!=-1&&player[i].attackkeydown){
8689 if(weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&player[i].onterrain&&bloodtoggle&&musictype!=stream_music2){
8690 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==knife)player[i].targetanimation=crouchstabanim;
8691 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==sword)player[i].targetanimation=swordgroundstabanim;
8692 player[i].targetframe=0;
8694 player[i].hasvictim=0;
8695 //player[i].attacktogglekeydown=1;
8699 if(!player[i].drawkeydown){
8700 player[i].drawtogglekeydown=0;
8707 absflatfacing=DoRotation(absflatfacing,0,-rotation,0);
8709 else absflatfacing=flatfacing;
8712 player[i].forwardkeydown=0;
8713 player[i].leftkeydown=0;
8714 player[i].backkeydown=0;
8715 player[i].rightkeydown=0;
8716 player[i].jumpkeydown=0;
8717 player[i].crouchkeydown=0;
8718 player[i].drawkeydown=0;
8719 player[i].throwkeydown=0;
8723 if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
8724 if(!player[i].forwardkeydown){
8725 player[i].forwardstogglekeydown=0;
8727 if(player[i].crouchkeydown){
8731 player[i].superruntoggle=1;
8733 for(j=0;j<numplayers;j++){
8734 if(j!=i&&!player[j].skeleton.free&&player[j].aitype==passivetype){
8735 if(findDistancefast(&player[j].coords,&player[i].coords)<16){
8736 player[i].superruntoggle=0;
8743 for(j=0;j<numplayers;j++){
8744 if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].lowreversaldelay<=0){
8745 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||((player[j].targetanimation==swordslashanim||player[j].targetanimation==knifeslashstartanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)&&findDistancefast(&player[j].coords,&player[i].coords)<2))){
8746 if(target>=0)target=-1;
8751 if(target>=0)player[target].Reverse();
8752 player[i].lowreversaldelay=.5;
8754 if(player[i].isIdle()){
8755 player[i].targetanimation=player[i].getCrouch();
8757 player[i].targetframe=0;
8758 player[i].transspeed=10;
8760 if(player[i].isRun()||(player[i].isStop()&&(player[i].leftkeydown||player[i].rightkeydown||player[i].forwardkeydown||player[i].backkeydown))){
8761 player[i].targetanimation=rollanim;
8763 player[i].targetframe=0;
8764 player[i].transspeed=20;
8767 if(!player[i].crouchkeydown){
8769 if(!player[i].isRun()&&player[i].targetanimation!=sneakanim&&i==0)player[i].superruntoggle=0;
8771 if(player[i].isCrouch()){
8773 for(j=0;j<numplayers;j++){
8774 if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].highreversaldelay<=0){
8775 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==spinkickanim)&&player[i].isCrouch()){
8776 if(target>=0)target=-1;
8781 if(target>=0)player[target].Reverse();
8782 player[i].highreversaldelay=.5;
8784 if(player[i].isCrouch()){
8785 if(!player[i].wasCrouch()){
8786 player[i].currentanimation=player[i].getCrouch();
8787 player[i].currentframe=0;
8790 player[i].targetanimation=player[i].getIdle();
8791 player[i].targetframe=0;
8792 player[i].transspeed=10;
8795 if(player[i].targetanimation==sneakanim){
8796 player[i].targetanimation=player[i].getIdle();
8798 player[i].targetframe=0;
8799 player[i].transspeed=10;
8802 if(player[i].forwardkeydown){
8803 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
8804 if(player[i].aitype==passivetype)player[i].targetanimation=walkanim;
8805 else player[i].targetanimation=player[i].getRun();
8807 player[i].targetframe=0;
8809 if(player[i].isCrouch()){
8810 player[i].targetanimation=sneakanim;
8811 if(player[i].wasCrouch())player[i].target=0;
8812 player[i].targetframe=0;
8814 if(player[i].targetanimation==hanganim/*&&(!player[i].forwardstogglekeydown||player[i].aitype!=playercontrolled)*/){
8815 player[i].targetanimation=climbanim;
8817 player[i].targetframe=1;
8818 player[i].jumpclimb=1;
8820 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
8821 player[i].velocity+=absflatfacing*5*multiplier;
8823 player[i].forwardstogglekeydown=1;
8826 if (player[i].rightkeydown){
8827 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
8828 player[i].targetanimation=player[i].getRun();
8830 player[i].targetframe=0;
8832 if(player[i].isCrouch()){
8833 player[i].targetanimation=sneakanim;
8834 if(player[i].wasCrouch()) player[i].target=0;
8835 player[i].targetframe=0;
8837 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
8838 player[i].velocity+=DoRotation(absflatfacing*5*multiplier,0,-90,0);
8840 player[i].targetrotation-=90;
8841 if(player[i].forwardkeydown)player[i].targetrotation+=45;
8842 if(player[i].backkeydown)player[i].targetrotation-=45;
8845 if ( player[i].leftkeydown){
8846 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
8847 player[i].targetanimation=player[i].getRun();
8849 player[i].targetframe=0;
8851 if(player[i].isCrouch()){
8852 player[i].targetanimation=sneakanim;
8853 if(player[i].wasCrouch())player[i].target=0;
8854 player[i].targetframe=0;
8856 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
8857 player[i].velocity-=DoRotation(absflatfacing*5*multiplier,0,-90,0);
8859 player[i].targetrotation+=90;
8860 if(player[i].forwardkeydown)player[i].targetrotation-=45;
8861 if(player[i].backkeydown)player[i].targetrotation+=45;
8864 if(player[i].backkeydown){
8865 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
8866 player[i].targetanimation=player[i].getRun();
8868 player[i].targetframe=0;
8870 if(player[i].isCrouch()){
8871 player[i].targetanimation=sneakanim;
8872 if(player[i].wasCrouch())player[i].target=0;
8873 player[i].targetframe=0;
8875 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
8876 player[i].velocity-=absflatfacing*5*multiplier;
8878 if(player[i].targetanimation==hanganim){
8879 player[i].currentanimation=jumpdownanim;
8880 player[i].targetanimation=jumpdownanim;
8882 player[i].currentframe=0;
8883 player[i].targetframe=1;
8884 player[i].velocity=0;
8885 player[i].velocity.y+=gravity;
8886 player[i].coords.y-=1.4;
8887 player[i].grabdelay=1;
8889 if ( !player[i].leftkeydown&&!player[i].rightkeydown)
8890 player[i].targetrotation+=180;
8893 if((player[i].jumpkeydown&&!player[i].jumpclimb)||player[i].jumpstart){
8894 if((((player[i].isLanding()&&player[i].targetframe>=3)||player[i].isRun()||player[i].targetanimation==walkanim||player[i].isCrouch()||player[i].targetanimation==sneakanim)&&player[i].jumppower>1)&&((player[i].targetanimation!=rabbitrunninganim&&player[i].targetanimation!=wolfrunninganim)||i!=0)){
8895 player[i].jumpstart=0;
8896 player[i].targetanimation=jumpupanim;
8898 player[i].targetframe=0;
8899 player[i].rotation=player[i].targetrotation;
8900 player[i].transspeed=20;
8901 player[i].FootLand(0,1);
8902 player[i].FootLand(1,1);
8906 flatfacing=DoRotation(facing,0,player[i].targetrotation+180,0);
8908 if(movekey)player[i].velocity=flatfacing*player[i].speed*45*player[i].scale;
8909 if(!movekey)player[i].velocity=0;
8914 for(j=0;j<numplayers;j++){
8915 if(j!=i&&!player[j].skeleton.free&&player[j].victim){
8916 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim)){
8917 if(target>=0)target=-1;
8922 if(target>=0)player[i].velocity.y=1;
8923 else if(player[i].crouchkeydown||player[i].aitype!=playercontrolled){
8924 player[i].velocity.y=7;
8925 player[i].crouchtogglekeydown=1;
8927 else player[i].velocity.y=5;
8929 if(mousejump&&i==0&&debugmode){
8930 if(!player[i].isLanding())player[i].tempdeltav=deltav;
8931 if(player[i].tempdeltav<0)player[i].velocity.y-=(float)(player[i].tempdeltav)/multiplier/1000;
8934 player[i].coords.y+=.2;
8935 player[i].jumppower-=1;
8937 static float gLoc[3];
8938 static float vel[3];
8939 gLoc[0]=player[i].coords.x;
8940 gLoc[1]=player[i].coords.y;
8941 gLoc[2]=player[i].coords.z;
8942 vel[0]=player[i].velocity.x;
8943 vel[1]=player[i].velocity.y;
8944 vel[2]=player[i].velocity.z;
8947 PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
8948 OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
8949 OPENAL_SetVolume(channels[whooshsound], 128);
8950 OPENAL_SetPaused(channels[whooshsound], false);
8953 PlaySoundEx( jumpsound, samp[jumpsound], NULL, true);
8954 OPENAL_3D_SetAttributes(channels[jumpsound], gLoc, vel);
8955 OPENAL_SetVolume(channels[jumpsound], 128);
8956 OPENAL_SetPaused(channels[jumpsound], false);
8958 if((player[i].isIdle())&&player[i].jumppower>1){
8959 player[i].targetanimation=player[i].getLanding();
8960 player[i].landhard=0;
8962 player[i].targetframe=2;
8963 player[i].jumpstart=1;
8964 player[i].tempdeltav=deltav;
8966 if(player[i].targetanimation==jumpupanim&&(((!floatjump&&!editorenabled)||!debugmode)||player[i].aitype!=playercontrolled)){
8967 if(player[i].jumppower>multiplier*6){
8968 player[i].velocity.y+=multiplier*6;
8969 player[i].jumppower-=multiplier*6;
8971 if(player[i].jumppower<=multiplier*6){
8972 player[i].velocity.y+=player[i].jumppower;
8973 player[i].jumppower=0;
8976 if(((floatjump||editorenabled)&&debugmode)&&i==0)player[i].velocity.y+=multiplier*30;
8980 if(player[i].isRun()||player[i].targetanimation==walkanim){
8981 player[i].targetanimation=player[i].getStop();
8983 player[i].targetframe=0;
8985 if(player[i].targetanimation==sneakanim){
8986 player[i].targetanimation=player[i].getCrouch();
8987 if(player[i].currentanimation==sneakanim)player[i].target=0;
8988 player[i].targetframe=0;
8991 if(player[i].targetanimation==walkanim&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype||(player[i].aitype==passivetype&&player[i].numwaypoints<=1))){
8992 player[i].targetanimation=player[i].getStop();
8994 player[i].targetframe=0;
8996 if(player[i].isRun()&&(player[i].aitype==passivetype)){
8997 player[i].targetanimation=player[i].getStop();
8999 player[i].targetframe=0;
9003 if(player[i].targetanimation==rollanim)player[i].targetrotation=oldtargetrotation;
9007 for(k=0;k<numplayers;k++){
9008 if(abs(player[k].rotation-player[k].targetrotation)>180){
9009 if(player[k].rotation>player[k].targetrotation)player[k].rotation-=360;
9010 else player[k].rotation+=360;
9013 if(abs(player[k].rotation-player[k].targetrotation)>90&&(player[k].isRun()||player[k].targetanimation==walkanim)){
9014 player[k].targetanimation=player[k].getStop();
9015 player[k].targetframe=0;
9019 if(player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim){
9020 player[k].targettilt=0;
9022 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=backhandspringanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip()){
9023 player[k].targettilt=0;
9024 if(player[k].jumppower<0&&!player[k].jumpkeydown)player[k].jumppower=0;
9025 player[k].jumppower+=multiplier*7;
9026 if(player[k].isCrouch())player[k].jumppower+=multiplier*7;
9027 //*(1-(player[k].damage/player[k].damagetolerance))
9028 if(player[k].jumppower>5)player[k].jumppower=5;
9031 if(player[k].isRun()){
9032 player[k].targettilt=(player[k].rotation-player[k].targetrotation)/4;
9035 if(abs(player[k].tilt-player[k].targettilt)<multiplier*150)player[k].tilt=player[k].targettilt;
9036 else if(player[k].tilt>player[k].targettilt){
9037 player[k].tilt-=multiplier*150;
9039 else if(player[k].tilt<player[k].targettilt){
9040 player[k].tilt+=multiplier*150;
9043 player[k].grabdelay-=multiplier;
9046 for(k=0;k<numplayers;k++){
9047 player[k].DoAnimations();
9048 player[k].whichpatchx=player[k].coords.x/(terrain.size/subdivision*terrain.scale*terraindetail);
9049 player[k].whichpatchz=player[k].coords.z/(terrain.size/subdivision*terrain.scale*terraindetail);
9054 player[0].righthandmorphstart=0;
9055 player[0].righthandmorphend=1;
9056 player[0].lefthandmorphstart=0;
9057 player[0].lefthandmorphend=1;
9058 player[0].headmorphstart=0;
9059 player[0].headmorphend=2;*/
9062 if(IsKeyDown( theKeyMap, MAC_P_KEY )){
9063 if(player[0].righthandmorphend!=1)player[0].righthandmorphness=0;
9064 player[0].righthandmorphend=1;
9065 player[0].targetrighthandmorphness=1;
9067 if(player[0].lefthandmorphend!=0)player[0].lefthandmorphness=0;
9068 player[0].lefthandmorphend=0;
9069 player[0].targetlefthandmorphness=1;
9071 if(player[0].headmorphend!=2)player[0].headmorphness=0;
9072 player[0].headmorphend=2;
9073 player[0].targetheadmorphness=1;
9075 if(IsKeyDown( theKeyMap, MAC_L_KEY )){
9076 if(player[0].righthandmorphend!=0)player[0].righthandmorphness=0;
9077 player[0].righthandmorphend=0;
9078 player[0].targetrighthandmorphness=1;
9080 if(player[0].lefthandmorphend!=1)player[0].lefthandmorphness=0;
9081 player[0].lefthandmorphend=1;
9082 player[0].targetlefthandmorphness=1;
9084 if(player[0].headmorphend!=0)player[0].headmorphness=0;
9085 player[0].headmorphend=0;
9086 player[0].targetheadmorphness=1;
9090 for(j=numenvsounds-1;j>=0;j--){
9091 envsoundlife[j]-=multiplier;
9092 if(envsoundlife[j]<0){
9094 envsoundlife[j]=envsoundlife[numenvsounds];
9095 envsound[j]=envsound[numenvsounds];
9098 if(!slomo)OPENAL_SetFrequency(OPENAL_ALL, 22050);
9099 if(slomo)OPENAL_SetFrequency(OPENAL_ALL, slomofreq);
9101 if(tutoriallevel==1){
9118 if(tutorialstage>=51)
9119 if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
9120 OPENAL_StopSound(OPENAL_ALL); // hack...OpenAL renderer isn't stopping music after tutorial goes to level menu...
9121 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
9123 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
9124 OPENAL_SetPaused(channels[stream_music3], false);
9125 OPENAL_SetVolume(channels[stream_music3], 256);
9130 float gLoc[3]={0,0,0};
9131 float vel[3]={0,0,0};
9132 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
9133 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
9134 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
9135 OPENAL_SetVolume(channels[fireendsound], 256);
9136 OPENAL_SetPaused(channels[fireendsound], false);
9137 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
9145 if(tutorialstage<51)
9146 if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
9149 gLoc[0]=player[0].coords.x;
9150 gLoc[1]=player[0].coords.y;
9151 gLoc[2]=player[0].coords.z;
9155 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
9156 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
9157 OPENAL_SetVolume(channels[fireendsound], 256);
9158 OPENAL_SetPaused(channels[fireendsound], false);
9160 player[0].coords=(oldtemp+oldtemp2)/2;
9168 if(tutorialstage>=14&&tutorialstage<50)
9169 if(findDistancefast(&temp,&player[1].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[1].coords)<4){
9172 gLoc[0]=player[1].coords.x;
9173 gLoc[1]=player[1].coords.y;
9174 gLoc[2]=player[1].coords.z;
9178 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
9179 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
9180 OPENAL_SetVolume(channels[fireendsound], 256);
9181 OPENAL_SetPaused(channels[fireendsound], false);
9183 for(int i=0;i<player[1].skeleton.num_joints;i++){
9185 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
9186 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
9187 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
9188 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
9189 sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
9193 player[1].coords=(oldtemp+oldtemp2)/2;
9194 for(int i=0;i<player[1].skeleton.num_joints;i++){
9195 player[1].skeleton.joints[i].velocity=0;
9197 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
9198 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
9199 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
9200 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
9201 sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
9209 static float gLoc[3];
9213 static float vel[3];
9214 vel[0]=(viewer.x-oldviewer.x)/multiplier;
9215 vel[1]=(viewer.y-oldviewer.y)/multiplier;
9216 vel[2]=(viewer.z-oldviewer.z)/multiplier;
9218 //Set orientation with forward and up vectors
9219 static XYZ upvector;
9223 upvector=DoRotation(upvector,-rotation2+90,0,0);
9224 upvector=DoRotation(upvector,0,0-rotation,0);
9229 facing=DoRotation(facing,-rotation2,0,0);
9230 facing=DoRotation(facing,0,0-rotation,0);
9233 static float ori[6];
9237 ori[3] = -upvector.x;
9238 ori[4] = upvector.y;
9239 ori[5] = -upvector.z;
9241 OPENAL_3D_Listener_SetAttributes(&gLoc[0], &vel[0], ori[0], ori[1], ori[2], ori[3], ori[4], ori[5]);
9248 if(IsKeyDown(theKeyMap, MAC_F1_KEY)&&!freezetogglekeydown){
9250 freezetogglekeydown=1;
9254 void Game::TickOnce(){
9257 if(directing||indialogue==-1){
9258 rotation+=deltah*.7;
9259 if(!invertmouse)rotation2+=deltav*.7;
9260 if(invertmouse)rotation2-=deltav*.7;
9261 if(rotation2>90)rotation2=90;
9262 if(rotation2<-70)rotation2=-70;
9264 if(mainmenu)rotation+=multiplier*5;
9269 void Game::TickOnceAfter(){
9270 static XYZ colviewer;
9271 static XYZ coltarget;
9274 static float brotate;
9277 static float changedelay;
9278 static bool alldead;
9279 static float unseendelay;
9280 static float cameraspeed;
9284 if(environment==snowyenvironment)music1=stream_music1snow;
9285 if(environment==grassyenvironment)music1=stream_music1grass;
9286 if(environment==desertenvironment)music1=stream_music1desert;
9291 for(i=0;i<numplayers;i++){
9292 if((player[i].aitype==attacktypecutoff||player[i].aitype==getweapontype||player[i].aitype==gethelptype||player[i].aitype==searchtype)&&!player[i].dead/*&&player[i].surprised<=0*/&&(player[i].targetanimation!=sneakattackedanim&&player[i].targetanimation!=knifesneakattackedanim&&player[i].targetanimation!=swordsneakattackedanim)){
9293 musictype=stream_music2;
9297 if(player[0].dead)musictype=stream_music3;
9300 if(musictype==stream_music2){
9304 if(oldmusictype==stream_music2&&musictype!=stream_music2){
9305 unseendelay-=multiplier;
9307 musictype=stream_music2;
9313 musictype=stream_music3;
9321 if(musictype!=oldmusictype&&musictype==stream_music2){
9322 static float gLoc[3];
9323 static float vel[3];
9324 gLoc[0]=cameraloc.x;
9325 gLoc[1]=cameraloc.y;
9326 gLoc[2]=cameraloc.z;
9330 PlaySoundEx( alarmsound, samp[alarmsound], NULL, true);
9331 OPENAL_SetVolume(channels[alarmsound], 512);
9332 OPENAL_SetPaused(channels[alarmsound], false);
9336 musicselected=musictype;
9338 if(musicselected==music1)musicvolume[0]+=multiplier*450;
9339 else musicvolume[0]-=multiplier*450;
9340 if(musicselected==stream_music2)musicvolume[1]+=multiplier*450;
9341 else musicvolume[1]-=multiplier*450;
9342 if(musicselected==stream_music3)musicvolume[2]+=multiplier*450;
9343 else musicvolume[2]-=multiplier*450;
9345 if(musicselected==music1)musicvolume[0]+=multiplier*100;
9346 else musicvolume[0]-=multiplier*450;
9347 if(musicselected==music2)musicvolume[1]+=multiplier*150;
9348 else if(player[0].dead)musicvolume[1]-=multiplier*450;
9349 else musicvolume[1]-=multiplier*100;
9350 if(musicselected==music3)musicvolume[2]+=multiplier*450;
9351 else musicvolume[2]-=multiplier*450;*/
9354 if(musicvolume[i]<0)musicvolume[i]=0;
9355 if(musicvolume[i]>512)musicvolume[i]=512;
9358 if(musicvolume[2]>128&&!loading&&!mainmenu)musicvolume[2]=128;
9361 if(musicvolume[0]>0&&oldmusicvolume[0]<=0){
9362 PlayStreamEx( music1, strm[music1], NULL, true);
9363 OPENAL_SetPaused(channels[music1], false);
9365 if(musicvolume[1]>0&&oldmusicvolume[1]<=0){
9366 PlayStreamEx( stream_music2, strm[stream_music2], NULL, true);
9367 OPENAL_SetPaused(channels[stream_music2], false);
9369 if(musicvolume[2]>0&&oldmusicvolume[2]<=0){
9370 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
9371 OPENAL_SetPaused(channels[stream_music3], false);
9376 OPENAL_SetPaused(channels[music1], true);
9377 OPENAL_SetPaused(channels[stream_music2], true);
9378 OPENAL_SetPaused(channels[stream_music3], true);
9381 oldmusicvolume[i]=0;
9387 if(musicvolume[0]<=0&&oldmusicvolume[0]>0){
9388 OPENAL_SetPaused(channels[music1], true);
9390 if(musicvolume[1]<=0&&oldmusicvolume[1]>0){
9391 OPENAL_SetPaused(channels[stream_music2], true);
9393 if(musicvolume[2]<=0&&oldmusicvolume[2]>0){
9394 OPENAL_SetPaused(channels[stream_music3], true);
9397 if(musicvolume[0]!=oldmusicvolume[0]){
9398 OPENAL_SetVolume(channels[music1], musicvolume[0]);
9400 if(musicvolume[1]!=oldmusicvolume[1]){
9401 OPENAL_SetVolume(channels[stream_music2], musicvolume[1]);
9403 if(musicvolume[2]!=oldmusicvolume[2]){
9404 OPENAL_SetVolume(channels[stream_music3], musicvolume[2]);
9408 oldmusicvolume[i]=musicvolume[i];
9414 for(i=0;i<numhotspots;i++){
9415 if(hotspottype[i]>10&&hotspottype[i]<20){
9416 if(player[hotspottype[i]-10].dead==0){
9419 else if(killhotspot==2)
9423 if(killhotspot==2)killhotspot=0;
9428 for(i=0;i<numhotspots;i++){
9429 if(hotspottype[i]==-1){
9430 if(findDistancefast(&player[0].coords,&hotspot[i])<hotspotsize[i])
9437 for(i=1;i<numplayers;i++){
9438 if(!player[i].dead&&player[i].aitype==attacktypecutoff&&player[i].surprised<=0)numalarmed++;
9440 if(numalarmed>maxalarmed)maxalarmed=numalarmed;
9442 if(changedelay<=0&&!loading&&!editorenabled&&gameon&&!tutoriallevel&&changedelay!=-999&&!won){
9443 if(player[0].dead&&changedelay<=0){
9445 targetlevel=whichlevel;
9449 for(i=1;i<numplayers;i++){
9450 if(!player[i].dead&&player[i].howactive<typedead1)alldead=0;
9454 if(alldead&&!player[0].dead&&maptype==mapkilleveryone){
9456 targetlevel=whichlevel+1;
9457 if(targetlevel>numchallengelevels-1)targetlevel=0;
9459 if(winhotspot||windialogue){
9461 targetlevel=whichlevel+1;
9462 if(targetlevel>numchallengelevels-1)targetlevel=0;
9468 targetlevel=whichlevel+1;
9469 if(targetlevel>numchallengelevels-1)targetlevel=0;
9472 if(changedelay>0&&!player[0].dead&&!won){
9473 //high scores, awards, win
9476 accountcampaignchoices[accountactive][accountcampaignchoicesmade[accountactive]]=whichchoice;
9477 accountcampaignchoicesmade[accountactive]++;
9478 accountcampaignscore[accountactive]+=bonustotal;
9480 accountcampaigntime[accountactive]+=leveltime;
9481 if(accountcampaignscore[accountactive]>accountcampaignhighscore[accountactive])accountcampaignhighscore[accountactive]=accountcampaignscore[accountactive];
9483 //if(accountprogress[accountactive]<whichlevel+1)accountprogress[accountactive]=whichlevel+1;
9489 if(bonustotal-startbonustotal>accounthighscore[accountactive][whichlevel])accounthighscore[accountactive][whichlevel]=bonustotal-startbonustotal;
9490 if(accountfasttime[accountactive][whichlevel]==0||leveltime<accountfasttime[accountactive][whichlevel])accountfasttime[accountactive][whichlevel]=leveltime;
9492 if(accountprogress[accountactive]<whichlevel+1)accountprogress[accountactive]=whichlevel+1;
9508 if(!editorenabled&&gameon&&!mainmenu){
9509 if(changedelay!=-999)changedelay-=multiplier/7;
9510 if(player[0].dead)targetlevel=whichlevel;
9511 if(loading==2&&!campaign){
9519 float gLoc[3]={0,0,0};
9520 float vel[3]={0,0,0};
9521 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
9522 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
9523 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
9524 OPENAL_SetVolume(channels[firestartsound], 256);
9525 OPENAL_SetPaused(channels[firestartsound], false);
9526 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
9528 if(!player[0].dead&&targetlevel!=whichlevel){
9529 startbonustotal=bonustotal;
9531 if(!player[0].dead)Loadlevel(targetlevel);
9532 if(player[0].dead)Loadlevel(whichlevel);
9534 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
9535 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
9536 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
9537 OPENAL_SetVolume(channels[fireendsound], 256);
9538 OPENAL_SetPaused(channels[fireendsound], false);
9539 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
9543 if(loading==2&&targetlevel==whichlevel){
9551 float gLoc[3]={0,0,0};
9552 float vel[3]={0,0,0};
9553 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
9554 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
9555 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
9556 OPENAL_SetVolume(channels[firestartsound], 256);
9557 OPENAL_SetPaused(channels[firestartsound], false);
9558 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
9574 strcat(mapname,campaignmapname[levelorder[accountcampaignchoicesmade[accountactive]]]);//[campaignchoicewhich[whichchoice]]);
9577 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
9578 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
9579 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
9580 OPENAL_SetVolume(channels[fireendsound], 256);
9581 OPENAL_SetPaused(channels[fireendsound], false);
9582 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
9586 if(changedelay<=-999&&whichlevel!=-2&&!loading&&(player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(killhotspot))&&!winfreeze)loading=1;
9587 if((player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(windialogue)||(killhotspot))&&changedelay<=0){
9589 if(whichlevel!=-2&&!loading&&!player[0].dead){
9593 if(player[0].dead)loading=1;
9599 if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1){
9600 if(campaignnumnext[campaignchoicewhich[whichchoice]]==0){
9604 else if(mainmenu==0&&winfreeze){
9605 if(campaignchoosenext[campaignchoicewhich[whichchoice]]==2)
9607 else stealthloading=0;
9609 if(!stealthloading){
9610 float gLoc[3]={0,0,0};
9611 float vel[3]={0,0,0};
9612 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
9613 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
9614 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
9615 OPENAL_SetVolume(channels[firestartsound], 256);
9616 OPENAL_SetPaused(channels[firestartsound], false);
9617 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
9628 ifstream ipstream(ConvertFileName(":Data:Campaigns:main.txt"));
9629 //campaignnumlevels=0;
9630 //accountcampaignchoicesmade[accountactive]=0;
9631 ipstream.ignore(256,':');
9632 ipstream >> campaignnumlevels;
9633 for(i=0;i<campaignnumlevels;i++){
9634 ipstream.ignore(256,':');
9635 ipstream.ignore(256,':');
9636 ipstream.ignore(256,' ');
9637 ipstream >> campaignmapname[i];
9638 ipstream.ignore(256,':');
9639 ipstream >> campaigndescription[i];
9641 if(campaigndescription[i][j]=='_')campaigndescription[i][j]=' ';
9643 ipstream.ignore(256,':');
9644 ipstream >> campaignchoosenext[i];
9645 ipstream.ignore(256,':');
9646 ipstream >> campaignnumnext[i];
9647 if(campaignnumnext[i])
9648 for(j=0;j<campaignnumnext[i];j++){
9649 ipstream.ignore(256,':');
9650 ipstream >> campaignnextlevel[i][j];
9651 campaignnextlevel[i][j]-=1;
9653 ipstream.ignore(256,':');
9654 ipstream >> campaignlocationx[i];
9655 ipstream.ignore(256,':');
9656 ipstream >> campaignlocationy[i];
9660 for(i=0;i<campaignnumlevels;i++){
9662 levelhighlight[i]=0;
9666 for(i=0;i<campaignnumlevels;i++){
9668 levelhighlight[i]=0;
9673 if(accountcampaignchoicesmade[accountactive])
9674 for(i=0;i<accountcampaignchoicesmade[accountactive];i++){
9675 levelorder[i+1]=campaignnextlevel[levelorder[i]][accountcampaignchoices[accountactive][i]];
9676 levelvisible[levelorder[i+1]]=1;
9678 int whichlevelstart;
9679 whichlevelstart=accountcampaignchoicesmade[accountactive]-1;
9680 if(whichlevelstart<0){
9681 campaignchoicenum=1;
9682 campaignchoicewhich[0]=0;
9686 campaignchoicenum=campaignnumnext[levelorder[whichlevelstart]];
9687 if(campaignchoicenum)
9688 for(i=0;i<campaignchoicenum;i++){
9689 campaignchoicewhich[i]=campaignnextlevel[levelorder[whichlevelstart]][i];
9690 levelvisible[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
9691 levelhighlight[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
9698 //if(firstload)TickOnceAfter();
9699 if(!firstload)LoadStuff();
9716 //accountcampaignchoices[accountactive][accountcampaignchoicesmade[accountactive]]=whichchoice;
9717 //accountcampaignchoicesmade[accountactive]++;
9720 strcat(mapname,campaignmapname[campaignchoicewhich[0]]);
9728 OPENAL_SetPaused(channels[stream_music3], true);
9733 if(loading==3)loading=0;
9737 oldmusictype=musictype;
9743 facing=DoRotation(facing,-rotation2,0,0);
9744 facing=DoRotation(facing,0,0-rotation,0);
9745 viewerfacing=facing;
9749 if((animation[player[0].targetanimation].attack!=3&&animation[player[0].currentanimation].attack!=3)||player[0].skeleton.free)target=player[0].coords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
9750 else target=player[0].oldcoords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
9752 if(player[0].skeleton.free){
9753 for(i=0;i<player[0].skeleton.num_joints;i++){
9754 if(player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y>target.y)
9755 target.y=player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y;
9759 if(player[0].skeleton.free!=2&&!autocam){
9761 if(findLengthfast(&player[0].velocity)>400){
9762 cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
9764 if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
9765 coltarget=target-cameraloc;
9766 if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
9768 Normalise(&coltarget);
9769 if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
9770 else cameraloc=cameraloc+coltarget*multiplier*8;
9772 if(editorenabled)cameraloc=target;
9773 cameradist+=multiplier*5;
9774 if(cameradist>2.3)cameradist=2.3;
9775 viewer=cameraloc-facing*cameradist;
9777 coltarget=cameraloc;
9778 objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
9779 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
9780 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
9781 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
9783 coltarget=cameraloc;
9784 if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
9786 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
9787 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
9788 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
9790 if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
9794 cameradist=findDistance(&viewer,&target);
9795 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
9796 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
9798 if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
9799 cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
9802 if(player[0].skeleton.free!=2&&autocam){
9804 if(findLengthfast(&player[0].velocity)>400){
9805 cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
9807 if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
9808 cameradist+=multiplier*5;
9809 if(cameradist>3.3)cameradist=3.3;
9810 coltarget=target-cameraloc;
9811 if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
9812 else if(findLengthfast(&coltarget)>1)
9814 Normalise(&coltarget);
9815 if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
9816 else cameraloc=cameraloc+coltarget*multiplier*8;
9818 if(editorenabled)cameraloc=target;
9821 coltarget=cameraloc;
9822 objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
9823 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
9824 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
9825 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
9827 coltarget=cameraloc;
9828 if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
9830 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
9831 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
9832 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
9834 if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
9838 cameradist=findDistance(&viewer,&target);
9839 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
9840 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
9842 if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
9843 cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
9846 if(camerashake>.8)camerashake=.8;
9847 //if(woozy>10)woozy=10;
9848 //woozy+=multiplier;
9850 if(player[0].dead)camerashake=0;
9851 if(player[0].dead)woozy=0;
9852 camerashake-=multiplier*2;
9853 blackout-=multiplier*2;
9854 //if(player[0].isCrouch())woozy-=multiplier*8;
9855 if(camerashake<0)camerashake=0;
9856 if(blackout<0)blackout=0;
9857 //if(woozy<0)woozy=0;
9859 viewer.x+=(float)(Random()%100)*.0005*camerashake;
9860 viewer.y+=(float)(Random()%100)*.0005*camerashake;
9861 viewer.z+=(float)(Random()%100)*.0005*camerashake;