2 Copyright (C) 2003, 2010 - Wolfire Games
4 This file is part of Lugaru.
6 Lugaru is free software; you can redistribute it and/or
7 modify it under the terms of the GNU General Public License
8 as published by the Free Software Foundation; either version 2
9 of the License, or (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
15 See the GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
24 #include <sys/types.h>
32 #include "openal_wrapper.h"
37 extern float multiplier;
39 extern int environment;
40 extern float texscale;
41 extern Terrain terrain;
42 extern OPENAL_SAMPLE *samp[100];
43 extern int channels[100];
44 extern Sprites sprites;
45 extern int kTextureSize;
46 extern float screenwidth,screenheight;
49 extern float texdetail;
50 extern Objects objects;
52 extern float slomodelay;
53 extern bool floatjump;
55 extern Animation animation[animation_count];
57 extern float texdetail;
58 extern GLubyte bloodText[512*512*3];
59 extern GLubyte wolfbloodText[512*512*3];
60 extern float terraindetail;
61 extern float camerashake;
63 extern float blackout;
64 extern bool cellophane;
65 extern bool musictoggle;
66 extern int difficulty;
67 extern Weapons weapons;
68 extern Person player[maxplayers];
69 extern int numplayers;
70 extern int bloodtoggle;
71 extern bool invertmouse;
73 extern float precipdelay;
74 extern XYZ viewerfacing;
75 extern bool ambientsound;
76 extern bool mousejump;
77 extern float viewdistance;
79 extern bool autoslomo;
80 extern bool keyboardfrozen;
81 extern int netdatanew;
82 extern bool loadingstuff;
83 extern char mapname[256];
84 extern XYZ windvector;
85 extern bool buttons[3];
86 extern bool debugmode;
89 extern int oldmainmenu;
90 extern bool visibleloading;
91 extern int loadscreencolor;
92 extern float flashamount,flashr,flashg,flashb;
93 extern int flashdelay;
94 extern XYZ envsound[30];
95 extern float envsoundvol[30];
96 extern int numenvsounds;
97 extern float envsoundlife[30];
98 extern float usermousesensitivity;
99 extern bool ismotionblur;
101 extern bool trilinear;
102 extern bool damageeffects;
103 extern bool showpoints;
104 extern bool texttoggle;
105 extern bool alwaysblur;
106 extern float gamespeed;
109 extern bool immediate;
110 extern bool velocityblur;
113 extern float bonusvalue;
114 extern float bonustotal;
115 extern float bonustime;
116 extern float startbonustotal;
117 extern float tintr,tintg,tintb;
118 extern float bonusnum[100];
119 extern bool skyboxtexture;
120 extern float skyboxr;
121 extern float skyboxg;
122 extern float skyboxb;
123 extern float skyboxlightr;
124 extern float skyboxlightg;
125 extern float skyboxlightb;
126 extern float fadestart;
127 extern float slomospeed;
128 extern float slomofreq;
129 extern int tutoriallevel;
130 extern float smoketex;
131 extern float tutorialstagetime;
132 extern int tutorialstage;
133 extern float tutorialmaxtime;
134 extern float tutorialsuccess;
135 extern bool againbonus;
136 extern bool reversaltrain;
137 extern bool canattack;
138 extern bool cananger;
139 extern float damagedealt;
140 extern float damagetaken;
142 extern int editoractive;
143 extern int editorpathtype;
144 extern bool oldbuttons[3];
146 extern float hostiletime;
148 extern bool gamestarted;
150 extern int numhotspots;
151 extern int winhotspot;
152 extern int windialogue;
153 extern int killhotspot;
154 extern XYZ hotspot[40];
155 extern int hotspottype[40];
156 extern float hotspotsize[40];
157 extern char hotspottext[40][256];
158 extern int currenthotspot;
160 extern int kBitsPerPixel;
163 extern int numaccounts;
164 extern int accountactive;
165 extern int accountdifficulty[10];
166 extern int accountprogress[10];
167 extern float accountpoints[10];
168 extern float accounthighscore[10][50];
169 extern float accountfasttime[10][50];
170 extern bool accountunlocked[10][60];
171 extern char accountname[10][256];
173 extern bool stillloading;
174 extern bool winfreeze;
177 extern int numflipfail;
179 extern int numstaffattack;
180 extern int numswordattack;
181 extern int numknifeattack;
182 extern int numunarmedattack;
183 extern int numescaped;
184 extern int numflipped;
185 extern int numwallflipped;
186 extern int numthrowkill;
187 extern int numafterkill;
188 extern int numreversals;
189 extern int numattacks;
190 extern int maxalarmed;
191 extern int numresponded;
193 extern int numdialogues;
194 extern int numdialogueboxes[max_dialogues];
195 extern int dialoguetype[max_dialogues];
196 extern int dialogueboxlocation[max_dialogues][max_dialoguelength];
197 extern float dialogueboxcolor[max_dialogues][max_dialoguelength][3];
198 extern int dialogueboxsound[max_dialogues][max_dialoguelength];
199 extern char dialoguetext[max_dialogues][max_dialoguelength][128];
200 extern char dialoguename[max_dialogues][max_dialoguelength][64];
201 extern XYZ dialoguecamera[max_dialogues][max_dialoguelength];
202 extern XYZ participantlocation[max_dialogues][10];
203 extern int participantfocus[max_dialogues][max_dialoguelength];
204 extern int participantaction[max_dialogues][max_dialoguelength];
205 extern float participantrotation[max_dialogues][10];
206 extern XYZ participantfacing[max_dialogues][max_dialoguelength][10];
207 extern float dialoguecamerarotation[max_dialogues][max_dialoguelength];
208 extern float dialoguecamerarotation2[max_dialogues][max_dialoguelength];
209 extern int indialogue;
210 extern int whichdialogue;
211 extern int directing;
212 extern float dialoguetime;
213 extern int dialoguegonethrough[20];
215 extern bool campaign;
217 extern float oldgamespeed;
219 extern float accountcampaignhighscore[10];
220 extern float accountcampaignfasttime[10];
221 extern float accountcampaignscore[10];
222 extern float accountcampaigntime[10];
224 extern int accountcampaignchoicesmade[10];
225 extern int accountcampaignchoices[10][5000];
227 static const char *rabbitskin[] = {
228 ":Data:Textures:Fur3.jpg",
229 ":Data:Textures:Fur.jpg",
230 ":Data:Textures:Fur2.jpg",
231 ":Data:Textures:Lynx.jpg",
232 ":Data:Textures:Otter.jpg",
233 ":Data:Textures:Opal.jpg",
234 ":Data:Textures:Sable.jpg",
235 ":Data:Textures:Chocolate.jpg",
236 ":Data:Textures:BW2.jpg",
237 ":Data:Textures:WB2.jpg"
240 static const char *wolfskin[] = {
241 ":Data:Textures:Wolf.jpg",
242 ":Data:Textures:Darkwolf.jpg",
243 ":Data:Textures:Snowwolf.jpg"
246 #define STATIC_ASSERT(x) extern int s_a_dummy[2 * (!!(x)) - 1];
247 STATIC_ASSERT (rabbittype == 0 && wolftype == 1)
249 static const char **creatureskin[] = {rabbitskin, wolfskin};
251 /* Return true if PFX is a prefix of STR (case-insensitive). */
252 static bool stripfx(const char *str, const char *pfx)
254 return !strncasecmp(str, pfx, strlen(pfx));
257 extern OPENAL_STREAM * strm[20];
258 extern "C" void PlaySoundEx(int channel, OPENAL_SAMPLE *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
259 extern "C" void PlayStreamEx(int chan, OPENAL_STREAM *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
262 static const char *cmd_names[] = {
263 #define DECLARE_COMMAND(cmd) #cmd " ",
264 #include "ConsoleCmds.h"
265 #undef DECLARE_COMMAND
268 typedef void (*console_handler)(Game *game, const char *args);
270 #define DECLARE_COMMAND(cmd) static void ch_##cmd(Game *game, const char *args);
271 #include "ConsoleCmds.h"
272 #undef DECLARE_COMMAND
274 static console_handler cmd_handlers[] = {
275 #define DECLARE_COMMAND(cmd) ch_##cmd,
276 #include "ConsoleCmds.h"
277 #undef DECLARE_COMMAND
280 static void ch_quit(Game *game, const char *args)
285 static void ch_map(Game *game, const char *args)
288 snprintf(buf, 63, ":Data:Maps:%s", args);
289 game->Loadlevel(buf);
290 game->whichlevel = -2;
294 static void ch_save(Game *game, const char *args)
297 int i, j, k, l, m, templength;
298 float headprop, bodyprop, armprop, legprop;
299 snprintf(buf, 63, ":Data:Maps:%s", args);
305 tfile=fopen( ConvertFileName(buf), "wb" );
306 fpackf(tfile, "Bi", mapvers);
307 fpackf(tfile, "Bi", maptype);
308 fpackf(tfile, "Bi", hostile);
309 fpackf(tfile, "Bf Bf", viewdistance, fadestart);
310 fpackf(tfile, "Bb Bf Bf Bf", skyboxtexture, skyboxr, skyboxg, skyboxb);
311 fpackf(tfile, "Bf Bf Bf", skyboxlightr, skyboxlightg, skyboxlightb);
312 fpackf(tfile, "Bf Bf Bf Bf Bf Bi", player[0].coords.x, player[0].coords.y, player[0].coords.z, player[0].rotation, player[0].targetrotation, player[0].num_weapons);
313 if(player[0].num_weapons>0&&player[0].num_weapons<5)
314 for(j=0;j<player[0].num_weapons;j++){
315 fpackf(tfile, "Bi", weapons.type[player[0].weaponids[j]]);
318 fpackf(tfile, "Bf Bf Bf", player[0].armorhead, player[0].armorhigh, player[0].armorlow);
319 fpackf(tfile, "Bf Bf Bf", player[0].protectionhead, player[0].protectionhigh, player[0].protectionlow);
320 fpackf(tfile, "Bf Bf Bf", player[0].metalhead, player[0].metalhigh, player[0].metallow);
321 fpackf(tfile, "Bf Bf", player[0].power, player[0].speedmult);
323 fpackf(tfile, "Bi", player[0].numclothes);
325 fpackf(tfile, "Bi Bi", player[0].whichskin, player[0].creature);
327 fpackf(tfile, "Bi", numdialogues);
329 for(k=0;k<numdialogues;k++){
330 fpackf(tfile, "Bi", numdialogueboxes[k]);
331 fpackf(tfile, "Bi", dialoguetype[k]);
333 fpackf(tfile, "Bf Bf Bf", participantlocation[k][l].x, participantlocation[k][l].y, participantlocation[k][l].z);
334 fpackf(tfile, "Bf", participantrotation[k][l]);
337 for(l=0;l<numdialogueboxes[k];l++){
338 fpackf(tfile, "Bi", dialogueboxlocation[k][l]);
339 fpackf(tfile, "Bf", dialogueboxcolor[k][l][0]);
340 fpackf(tfile, "Bf", dialogueboxcolor[k][l][1]);
341 fpackf(tfile, "Bf", dialogueboxcolor[k][l][2]);
342 fpackf(tfile, "Bi", dialogueboxsound[k][l]);
344 templength=strlen(dialoguetext[k][l]);
345 fpackf(tfile, "Bi",(templength));
346 for(m=0;m<templength;m++){
347 fpackf(tfile, "Bb", dialoguetext[k][l][m]);
348 if(dialoguetext[k][l][m]=='\0')break;
351 templength=strlen(dialoguename[k][l]);
352 fpackf(tfile, "Bi",templength);
353 for(m=0;m<templength;m++){
354 fpackf(tfile, "Bb", dialoguename[k][l][m]);
355 if(dialoguename[k][l][m]=='\0')break;
358 fpackf(tfile, "Bf Bf Bf", dialoguecamera[k][l].x, dialoguecamera[k][l].y, dialoguecamera[k][l].z);
359 fpackf(tfile, "Bi", participantfocus[k][l]);
360 fpackf(tfile, "Bi", participantaction[k][l]);
363 fpackf(tfile, "Bf Bf Bf", participantfacing[k][l][m].x, participantfacing[k][l][m].y, participantfacing[k][l][m].z);
365 fpackf(tfile, "Bf Bf",dialoguecamerarotation[k][l],dialoguecamerarotation2[k][l]);
369 if(player[0].numclothes)
370 for(k=0;k<player[0].numclothes;k++){
371 templength=strlen(player[0].clothes[k]);
372 fpackf(tfile, "Bi", templength);
373 for(l=0;l<templength;l++)
374 fpackf(tfile, "Bb", player[0].clothes[k][l]);
375 fpackf(tfile, "Bf Bf Bf", player[0].clothestintr[k], player[0].clothestintg[k], player[0].clothestintb[k]);
378 fpackf(tfile, "Bi", environment);
380 fpackf(tfile, "Bi", objects.numobjects);
382 if(objects.numobjects)
383 for(k=0;k<objects.numobjects;k++){
384 fpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", objects.type[k], objects.rotation[k], objects.rotation2[k], objects.position[k].x, objects.position[k].y, objects.position[k].z, objects.scale[k]);
387 fpackf(tfile, "Bi", numhotspots);
389 for(i=0;i<numhotspots;i++){
390 fpackf(tfile, "Bi Bf Bf Bf Bf", hotspottype[i],hotspotsize[i],hotspot[i].x,hotspot[i].y,hotspot[i].z);
391 templength=strlen(hotspottext[i]);
392 fpackf(tfile, "Bi",templength);
393 for(l=0;l<templength;l++)
394 fpackf(tfile, "Bb", hotspottext[i][l]);
397 fpackf(tfile, "Bi", numplayers);
398 if(numplayers>1&&numplayers<maxplayers)
399 for(j=1;j<numplayers;j++){
400 fpackf(tfile, "Bi Bi Bf Bf Bf Bi Bi Bf Bb Bf", player[j].whichskin, player[j].creature, player[j].coords.x, player[j].coords.y, player[j].coords.z, player[j].num_weapons, player[j].howactive, player[j].scale, player[j].immobile, player[j].rotation);
401 if(player[j].num_weapons>0&&player[j].num_weapons<5)
402 for(k=0;k<player[j].num_weapons;k++){
403 fpackf(tfile, "Bi", weapons.type[player[j].weaponids[k]]);
405 if(player[j].numwaypoints<30){
406 fpackf(tfile, "Bi", player[j].numwaypoints);
407 for(k=0;k<player[j].numwaypoints;k++){
408 fpackf(tfile, "Bf", player[j].waypoints[k].x);
409 fpackf(tfile, "Bf", player[j].waypoints[k].y);
410 fpackf(tfile, "Bf", player[j].waypoints[k].z);
411 fpackf(tfile, "Bi", player[j].waypointtype[k]);
413 fpackf(tfile, "Bi", player[j].waypoint);
416 player[j].numwaypoints=0;
417 player[j].waypoint=0;
418 fpackf(tfile, "Bi Bi Bi", player[j].numwaypoints, player[j].waypoint, player[j].waypoint);
421 fpackf(tfile, "Bf Bf Bf", player[j].armorhead, player[j].armorhigh, player[j].armorlow);
422 fpackf(tfile, "Bf Bf Bf", player[j].protectionhead, player[j].protectionhigh, player[j].protectionlow);
423 fpackf(tfile, "Bf Bf Bf", player[j].metalhead, player[j].metalhigh, player[j].metallow);
424 fpackf(tfile, "Bf Bf", player[j].power, player[j].speedmult);
426 if(player[j].creature==wolftype){
427 headprop=player[j].proportionhead.x/1.1;
428 bodyprop=player[j].proportionbody.x/1.1;
429 armprop=player[j].proportionarms.x/1.1;
430 legprop=player[j].proportionlegs.x/1.1;
433 if(player[j].creature==rabbittype){
434 headprop=player[j].proportionhead.x/1.2;
435 bodyprop=player[j].proportionbody.x/1.05;
436 armprop=player[j].proportionarms.x/1.00;
437 legprop=player[j].proportionlegs.x/1.1;
440 fpackf(tfile, "Bf Bf Bf Bf", headprop, bodyprop, armprop, legprop);
444 fpackf(tfile, "Bi", player[j].numclothes);
445 if(player[j].numclothes)
446 for(k=0;k<player[j].numclothes;k++){
448 templength=strlen(player[j].clothes[k]);
449 fpackf(tfile, "Bi", templength);
450 for(l=0;l<templength;l++)
451 fpackf(tfile, "Bb", player[j].clothes[k][l]);
452 fpackf(tfile, "Bf Bf Bf", player[j].clothestintr[k], player[j].clothestintg[k], player[j].clothestintb[k]);
456 fpackf(tfile, "Bi", game->numpathpoints);
457 if(game->numpathpoints)
458 for(j=0;j<game->numpathpoints;j++){
459 fpackf(tfile, "Bf Bf Bf Bi", game->pathpoint[j].x, game->pathpoint[j].y, game->pathpoint[j].z, game->numpathpointconnect[j]);
460 for(k=0;k<game->numpathpointconnect[j];k++){
461 fpackf(tfile, "Bi", game->pathpointconnect[j][k]);
465 fpackf(tfile, "Bf Bf Bf Bf", game->mapcenter.x, game->mapcenter.y, game->mapcenter.z, game->mapradius);
470 static void ch_cellar(Game *game, const char *args)
472 game->LoadTextureSave(":Data:Textures:Furdarko.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
475 static void ch_tint(Game *game, const char *args)
477 sscanf(args, "%f%f%f", &tintr, &tintg, &tintb);
480 static void ch_tintr(Game *game, const char *args)
485 static void ch_tintg(Game *game, const char *args)
490 static void ch_tintb(Game *game, const char *args)
495 static void ch_speed(Game *game, const char *args)
497 player[0].speedmult = atof(args);
500 static void ch_strength(Game *game, const char *args)
502 player[0].power = atof(args);
505 static void ch_power(Game *game, const char *args)
507 player[0].power = atof(args);
510 static void ch_size(Game *game, const char *args)
512 player[0].scale = atof(args) * .2;
515 static int find_closest()
518 float closestdist = 1.0/0.0;
520 for (int i = 1; i < numplayers; i++) {
522 distance = findDistancefast(&player[i].coords,&player[0].coords);
523 if (distance < closestdist) {
524 closestdist = distance;
531 static void ch_sizenear(Game *game, const char *args)
533 int closest = find_closest();
536 player[closest].scale = atof(args) * .2;
539 static void set_proportion(int pnum, const char *args)
541 float headprop,bodyprop,armprop,legprop;
543 sscanf(args, "%f%f%f%f", &headprop, &bodyprop, &armprop, &legprop);
545 if(player[pnum].creature==wolftype){
546 player[pnum].proportionhead=1.1*headprop;
547 player[pnum].proportionbody=1.1*bodyprop;
548 player[pnum].proportionarms=1.1*armprop;
549 player[pnum].proportionlegs=1.1*legprop;
552 if(player[pnum].creature==rabbittype){
553 player[pnum].proportionhead=1.2*headprop;
554 player[pnum].proportionbody=1.05*bodyprop;
555 player[pnum].proportionarms=1.00*armprop;
556 player[pnum].proportionlegs=1.1*legprop;
557 player[pnum].proportionlegs.y=1.05*legprop;
561 static void ch_proportion(Game *game, const char *args)
563 set_proportion(0, args);
566 static void ch_proportionnear(Game *game, const char *args)
568 int closest = find_closest();
570 set_proportion(closest, args);
573 static void set_protection(int pnum, const char *args)
575 float head, high, low;
576 sscanf(args, "%f%f%f", &head, &high, &low);
578 player[pnum].protectionhead = head;
579 player[pnum].protectionhigh = high;
580 player[pnum].protectionlow = low;
583 static void ch_protection(Game *game, const char *args)
585 set_protection(0, args);
588 static void ch_protectionnear(Game *game, const char *args)
590 int closest = find_closest();
592 set_protection(closest, args);
595 static void set_armor(int pnum, const char *args)
597 float head, high, low;
598 sscanf(args, "%f%f%f", &head, &high, &low);
600 player[pnum].armorhead = head;
601 player[pnum].armorhigh = high;
602 player[pnum].armorlow = low;
605 static void ch_armor(Game *game, const char *args)
610 static void ch_armornear(Game *game, const char *args)
612 int closest = find_closest();
614 set_armor(closest, args);
617 static void ch_protectionreset(Game *game, const char *args)
619 set_protection(0, "1 1 1");
620 set_armor(0, "1 1 1");
623 static void set_metal(int pnum, const char *args)
625 float head, high, low;
626 sscanf(args, "%f%f%f", &head, &high, &low);
628 player[pnum].metalhead = head;
629 player[pnum].metalhigh = high;
630 player[pnum].metallow = low;
633 static void ch_metal(Game *game, const char *args)
638 static void set_noclothes(int pnum, Game *game, const char *args)
640 player[pnum].numclothes = 0;
641 game->LoadTextureSave(creatureskin[player[pnum].creature][player[pnum].whichskin],
642 &player[pnum].skeleton.drawmodel.textureptr,1,
643 &player[pnum].skeleton.skinText[0],&player[pnum].skeleton.skinsize);
646 static void ch_noclothes(Game *game, const char *args)
648 set_noclothes(0, game, args);
651 static void ch_noclothesnear(Game *game, const char *args)
653 int closest = find_closest();
655 set_noclothes(closest, game, args);
659 static void set_clothes(int pnum, Game *game, const char *args)
662 snprintf(buf, 63, ":Data:Textures:%s.png", args);
664 if (!game->AddClothes(buf,0,1,&player[pnum].skeleton.skinText[pnum],&player[pnum].skeleton.skinsize))
667 player[pnum].DoMipmaps(5,0,0,player[pnum].skeleton.skinsize,player[pnum].skeleton.skinsize);
668 strcpy(player[pnum].clothes[player[pnum].numclothes],buf);
669 player[pnum].clothestintr[player[pnum].numclothes]=tintr;
670 player[pnum].clothestintg[player[pnum].numclothes]=tintg;
671 player[pnum].clothestintb[player[pnum].numclothes]=tintb;
672 player[pnum].numclothes++;
675 static void ch_clothes(Game *game, const char *args)
677 set_clothes(0, game, args);
680 static void ch_clothesnear(Game *game, const char *args)
682 int closest = find_closest();
684 set_clothes(closest, game, args);
687 static void ch_belt(Game *game, const char *args)
689 player[0].skeleton.clothes = !player[0].skeleton.clothes;
693 static void ch_cellophane(Game *game, const char *args)
695 cellophane = !cellophane;
696 float mul = cellophane ? 0 : 1;
698 for (int i = 0; i < numplayers; i++) {
699 player[i].proportionhead.z = player[i].proportionhead.x * mul;
700 player[i].proportionbody.z = player[i].proportionbody.x * mul;
701 player[i].proportionarms.z = player[i].proportionarms.x * mul;
702 player[i].proportionlegs.z = player[i].proportionlegs.x * mul;
706 static void ch_funnybunny(Game *game, const char *args)
708 player[0].skeleton.id=0;
709 player[0].skeleton.Load(":Data:Skeleton:Basic Figure",":Data:Skeleton:Basic Figurelow",
710 ":Data:Skeleton:Rabbitbelt",":Data:Models:Body.solid",
711 ":Data:Models:Body2.solid",":Data:Models:Body3.solid",
712 ":Data:Models:Body4.solid",":Data:Models:Body5.solid",
713 ":Data:Models:Body6.solid",":Data:Models:Body7.solid",
714 ":Data:Models:Bodylow.solid",":Data:Models:Belt.solid",1);
715 game->LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,
716 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
717 player[0].creature=rabbittype;
719 player[0].headless=0;
720 player[0].damagetolerance=200;
721 set_proportion(0, "1 1 1 1");
724 static void ch_wolfie(Game *game, const char *args)
726 player[0].skeleton.id=0;
727 player[0].skeleton.Load(":Data:Skeleton:Basic Figure Wolf",":Data:Skeleton:Basic Figure Wolf Low",
728 ":Data:Skeleton:Rabbitbelt",":Data:Models:Wolf.solid",
729 ":Data:Models:Wolf2.solid",":Data:Models:Wolf3.solid",
730 ":Data:Models:Wolf4.solid",":Data:Models:Wolf5.solid",
731 ":Data:Models:Wolf6.solid",":Data:Models:Wolf7.solid",
732 ":Data:Models:Wolflow.solid",":Data:Models:Belt.solid",0);
733 game->LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
734 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
735 player[0].creature=wolftype;
736 player[0].damagetolerance=300;
737 set_proportion(0, "1 1 1 1");
740 static void ch_wolf(Game *game, const char *args)
742 game->LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
743 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
746 static void ch_snowwolf(Game *game, const char *args)
748 game->LoadTextureSave(":Data:Textures:SnowWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
749 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
752 static void ch_darkwolf(Game *game, const char *args)
754 game->LoadTextureSave(":Data:Textures:DarkWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
755 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
758 static void ch_white(Game *game, const char *args)
760 game->LoadTextureSave(":Data:Textures:fur.jpg",&player[0].skeleton.drawmodel.textureptr,1,
761 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
764 static void ch_brown(Game *game, const char *args)
766 game->LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,
767 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
770 static void ch_black(Game *game, const char *args)
772 game->LoadTextureSave(":Data:Textures:fur2.jpg",&player[0].skeleton.drawmodel.textureptr,1,
773 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
776 static void ch_sizemin(Game *game, const char *args)
779 for (i = 1; i < numplayers; i++)
780 if (player[i].scale < 0.8 * 0.2)
781 player[i].scale = 0.8 * 0.2;
784 static void ch_tutorial(Game *game, const char *args)
786 tutoriallevel = atoi(args);
789 static void ch_hostile(Game *game, const char *args)
791 hostile = atoi(args);
794 static void ch_indemo(Game *game, const char *args)
797 hotspot[numhotspots]=player[0].coords;
798 hotspotsize[numhotspots]=0;
799 hotspottype[numhotspots]=-111;
800 strcpy(hotspottext[numhotspots],"mapname");
804 static void ch_notindemo(Game *game, const char *args)
810 static void ch_type(Game *game, const char *args)
812 int i, n = sizeof(editortypenames) / sizeof(editortypenames[0]);
813 for (i = 0; i < n; i++)
814 if (stripfx(args, editortypenames[i]))
821 static void ch_path(Game *game, const char *args)
823 int i, n = sizeof(pathtypenames) / sizeof(pathtypenames[0]);
824 for (i = 0; i < n; i++)
825 if (stripfx(args, pathtypenames[i]))
832 static void ch_hs(Game *game, const char *args)
834 hotspot[numhotspots]=player[0].coords;
838 sscanf(args, "%f%d %n", &size, &type, &shift);
840 hotspotsize[numhotspots] = size;
841 hotspottype[numhotspots] = type;
843 strcpy(hotspottext[numhotspots], args + shift);
844 strcat(hotspottext[numhotspots], "\n");
849 static void ch_dialogue(Game *game, const char *args)
852 char buf1[32], buf2[64];
854 sscanf(args, "%d %31s", &dlg, buf1);
855 snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
857 dialoguetype[numdialogues] = dlg;
859 memset(dialoguetext[numdialogues], 0, sizeof(dialoguetext[numdialogues]));
860 memset(dialoguename[numdialogues], 0, sizeof(dialoguename[numdialogues]));
862 ifstream ipstream(ConvertFileName(buf2));
863 ipstream.ignore(256,':');
864 ipstream >> numdialogueboxes[numdialogues];
865 for(i=0;i<numdialogueboxes[numdialogues];i++){
866 ipstream.ignore(256,':');
867 ipstream.ignore(256,':');
868 ipstream.ignore(256,' ');
869 ipstream >> dialogueboxlocation[numdialogues][i];
870 ipstream.ignore(256,':');
871 ipstream >> dialogueboxcolor[numdialogues][i][0];
872 ipstream >> dialogueboxcolor[numdialogues][i][1];
873 ipstream >> dialogueboxcolor[numdialogues][i][2];
874 ipstream.ignore(256,':');
875 ipstream.getline(dialoguename[numdialogues][i],64);
876 ipstream.ignore(256,':');
877 ipstream.ignore(256,' ');
878 ipstream.getline(dialoguetext[numdialogues][i],128);
880 if(dialoguetext[numdialogues][i][j]=='\\')dialoguetext[numdialogues][i][j]='\n';
882 ipstream.ignore(256,':');
883 ipstream >> dialogueboxsound[numdialogues][i];
886 for(i=0;i<numdialogueboxes[numdialogues];i++){
887 for(j=0;j<numplayers;j++){
888 participantfacing[numdialogues][i][j]=player[j].facing;
895 whichdialogue=numdialogues;
900 static void ch_fixdialogue(Game *game, const char *args)
902 char buf1[32], buf2[64];
905 sscanf(args, "%d %31s", &whichdi, buf1);
906 snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
908 memset(dialoguetext[whichdi], 0, sizeof(dialoguetext[whichdi]));
909 memset(dialoguename[whichdi], 0, sizeof(dialoguename[whichdi]));
911 ifstream ipstream(ConvertFileName(buf2));
912 ipstream.ignore(256,':');
913 ipstream >> numdialogueboxes[whichdi];
914 for(i=0;i<numdialogueboxes[whichdi];i++){
915 ipstream.ignore(256,':');
916 ipstream.ignore(256,':');
917 ipstream.ignore(256,' ');
918 ipstream >> dialogueboxlocation[whichdi][i];
919 ipstream.ignore(256,':');
920 ipstream >> dialogueboxcolor[whichdi][i][0];
921 ipstream >> dialogueboxcolor[whichdi][i][1];
922 ipstream >> dialogueboxcolor[whichdi][i][2];
923 ipstream.ignore(256,':');
924 ipstream.getline(dialoguename[whichdi][i],64);
925 ipstream.ignore(256,':');
926 ipstream.ignore(256,' ');
927 ipstream.getline(dialoguetext[whichdi][i],128);
929 if(dialoguetext[whichdi][i][j]=='\\')dialoguetext[whichdi][i][j]='\n';
931 ipstream.ignore(256,':');
932 ipstream >> dialogueboxsound[whichdi][i];
938 static void ch_fixtype(Game *game, const char *args)
941 sscanf(args, "%d", &dlg);
942 dialoguetype[0] = dlg;
945 static void ch_fixrotation(Game *game, const char *args)
947 participantrotation[whichdialogue][participantfocus[whichdialogue][indialogue]]=player[participantfocus[whichdialogue][indialogue]].rotation;
950 static void ch_ddialogue(Game *game, const char *args)
956 static void ch_dhs(Game *game, const char *args)
962 static void ch_immobile(Game *game, const char *args)
964 player[0].immobile = 1;
967 static void ch_allimmobile(Game *game, const char *args)
969 for (int i = 1; i < numplayers; i++)
970 player[i].immobile = 1;
973 static void ch_mobile(Game *game, const char *args)
975 player[0].immobile = 0;
978 static void ch_default(Game *game, const char *args)
980 player[0].armorhead=1;
981 player[0].armorhigh=1;
982 player[0].armorlow=1;
983 player[0].protectionhead=1;
984 player[0].protectionhigh=1;
985 player[0].protectionlow=1;
986 player[0].metalhead=1;
987 player[0].metalhigh=1;
988 player[0].metallow=1;
990 player[0].speedmult=1;
993 if(player[0].creature==wolftype){
994 player[0].proportionhead=1.1;
995 player[0].proportionbody=1.1;
996 player[0].proportionarms=1.1;
997 player[0].proportionlegs=1.1;
1000 if(player[0].creature==rabbittype){
1001 player[0].proportionhead=1.2;
1002 player[0].proportionbody=1.05;
1003 player[0].proportionarms=1.00;
1004 player[0].proportionlegs=1.1;
1005 player[0].proportionlegs.y=1.05;
1008 player[0].numclothes=0;
1009 game->LoadTextureSave(creatureskin[player[0].creature][player[0].whichskin],
1010 &player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],
1011 &player[0].skeleton.skinsize);
1013 editoractive=typeactive;
1014 player[0].immobile=0;
1017 static void ch_play(Game *game, const char *args)
1020 sscanf(args, "%d", &dlg);
1021 whichdialogue = dlg;
1023 if (whichdialogue >= numdialogues)
1026 for(i=0;i<numdialogueboxes[whichdialogue];i++){
1027 player[participantfocus[whichdialogue][i]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][i]];
1028 player[participantfocus[whichdialogue][i]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
1029 player[participantfocus[whichdialogue][i]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
1030 player[participantfocus[whichdialogue][i]].velocity=0;
1031 player[participantfocus[whichdialogue][i]].targetanimation=player[participantfocus[whichdialogue][i]].getIdle();
1032 player[participantfocus[whichdialogue][i]].targetframe=0;
1041 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
1042 temppos=temppos-viewer;
1043 Normalise(&temppos);
1053 whichsoundplay=rabbitchitter;
1054 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
1055 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
1056 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
1057 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
1058 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
1059 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
1060 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
1061 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
1062 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
1063 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
1064 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
1065 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
1066 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
1067 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
1068 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
1069 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
1070 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
1071 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
1072 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
1073 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
1074 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
1075 OPENAL_SetVolume(channels[whichsoundplay], 256);
1076 OPENAL_SetPaused(channels[whichsoundplay], false);
1079 static void ch_mapkilleveryone(Game *game, const char *args)
1081 maptype = mapkilleveryone;
1084 static void ch_mapkillmost(Game *game, const char *args)
1086 maptype = mapkillmost;
1089 static void ch_mapkillsomeone(Game *game, const char *args)
1091 maptype = mapkillsomeone;
1094 static void ch_mapgosomewhere(Game *game, const char *args)
1096 maptype = mapgosomewhere;
1099 static void ch_viewdistance(Game *game, const char *args)
1101 viewdistance = atof(args)*100;
1104 static void ch_fadestart(Game *game, const char *args)
1106 fadestart = atof(args);
1109 static void ch_slomo(Game *game, const char *args)
1111 slomospeed = atof(args);
1116 static void ch_slofreq(Game *game, const char *args)
1118 slomofreq = atof(args);
1121 static void ch_skytint(Game *game, const char *args)
1123 sscanf(args, "%f%f%f", &skyboxr, &skyboxg, &skyboxb);
1125 skyboxlightr=skyboxr;
1126 skyboxlightg=skyboxg;
1127 skyboxlightb=skyboxb;
1129 game->SetUpLighting();
1131 terrain.DoShadows();
1132 objects.DoShadows();
1135 static void ch_skylight(Game *game, const char *args)
1137 sscanf(args, "%f%f%f", &skyboxlightr, &skyboxlightg, &skyboxlightb);
1139 game->SetUpLighting();
1141 terrain.DoShadows();
1142 objects.DoShadows();
1145 static void ch_skybox(Game *game, const char *args)
1147 skyboxtexture = !skyboxtexture;
1149 game->SetUpLighting();
1151 terrain.DoShadows();
1152 objects.DoShadows();
1155 static void cmd_dispatch(Game *game, const char *cmd)
1157 int i, n_cmds = sizeof(cmd_names) / sizeof(cmd_names[0]);
1159 for (i = 0; i < n_cmds; i++)
1160 if (stripfx(cmd, cmd_names[i]))
1162 cmd_handlers[i](game, cmd + strlen(cmd_names[i]));
1167 PlaySoundEx(consolesuccesssound, samp[consolesuccesssound], NULL, true);
1168 OPENAL_SetVolume(channels[consolesuccesssound], 256);
1169 OPENAL_SetPaused(channels[consolesuccesssound], false);
1173 PlaySoundEx(consolefailsound, samp[consolefailsound], NULL, true);
1174 OPENAL_SetVolume(channels[consolefailsound], 256);
1175 OPENAL_SetPaused(channels[consolefailsound], false);
1181 /********************> Tick() <*****/
1182 extern void ScreenShot(const char * fname);
1183 void Screenshot (void)
1186 time_t t = time(NULL);
1187 struct tm *tme = localtime(&t);
1188 sprintf(temp, "Screenshots/Screenshot_%04d_%02d_%02d--%02d_%02d_%02d.png", tme->tm_year + 1900, tme->tm_mon + 1, tme->tm_mday, tme->tm_hour, tme->tm_min, tme->tm_sec);
1191 mkdir("Screenshots");
1193 mkdir("Screenshots", S_IRWXU);
1196 ScreenShot(temp/*"Screenshots\\Screenshot.png"*/);
1199 GraphicsExportComponent QT_exporter;
1200 OSErr MAC_error_code;
1201 CGrafPtr MAC_currentPort;
1202 GDHandle MAC_currentDevice;
1203 unsigned char* MAC_pixels;
1204 Rect MAC_picture_rectangle;
1205 GWorldPtr MAC_offscreen_graphics_port;
1207 static int numscreenshots=0;
1210 static char buf[256];
1211 if(numscreenshots==0){
1242 FSMakeFSSpec(0, 0, (unsigned char*)buf, &MAC_file);
1243 while(!FSpGetFInfo (&MAC_file, fndrInfo)){
1244 FSMakeFSSpec(0, 0, (unsigned char*)buf, &MAC_file);
1245 if(!FSpGetFInfo (&MAC_file, fndrInfo)){
1266 GWorldPtr MAC_gWorld = (CGrafPtr) FrontWindow();
1267 //assert(MAC_gWorld != NULL);
1269 // Allocate memory for loading image
1270 MAC_pixels = new unsigned char[(int)(screenheight * screenwidth * 4)];
1271 if (MAC_pixels == NULL) {
1272 //UTIL_Error("Could not create Texture data.");
1277 ::GetGWorld(&MAC_currentPort, &MAC_currentDevice);
1279 // Make a picture Rectangle
1280 MAC_picture_rectangle.left = 0;
1281 MAC_picture_rectangle.right = screenwidth;
1282 MAC_picture_rectangle.top = 0;
1283 MAC_picture_rectangle.bottom = screenheight;
1285 // Create new offscreen GWorld
1286 MAC_error_code = ::QTNewGWorldFromPtr (&MAC_offscreen_graphics_port, k32ARGBPixelFormat, &MAC_picture_rectangle, NULL, NULL, 0, (char *) MAC_pixels, screenwidth * 4);
1287 if (MAC_error_code) {
1288 ::SetGWorld(MAC_currentPort, MAC_currentDevice);
1290 //UTIL_Error("Could not create offscreen GWorld. ");
1295 // Copy OpenGL Context to new GWorld
1296 glReadBuffer(GL_FRONT);
1297 glReadPixels(0,0,screenwidth,screenheight,GL_RGBA,GL_UNSIGNED_BYTE,MAC_pixels);
1300 for (unsigned long byte = 0; byte < screenheight * screenwidth * 4; byte+=4) {
1301 unsigned char temp = MAC_pixels[byte+0];
1302 MAC_pixels[byte+0] = MAC_pixels[byte+3];
1303 MAC_pixels[byte+3] = MAC_pixels[byte+2];
1304 MAC_pixels[byte+2] = MAC_pixels[byte+1];
1305 MAC_pixels[byte+1] = temp;
1308 // Flip the image :( This could probably be optimized
1313 for (int horz = 0; horz < screenwidth; ++horz)
1314 for (vert = 0; vert < screenheight / 2; ++vert) {
1315 src_index = (screenwidth * vert + horz) * 4;
1316 dst_index = (screenwidth * (screenheight - vert - 1) + horz) * 4;
1318 temp=MAC_pixels[src_index+0];
1319 MAC_pixels[src_index+0]=MAC_pixels[dst_index+0];
1320 MAC_pixels[dst_index+0]=temp;
1322 temp=MAC_pixels[src_index+1];
1323 MAC_pixels[src_index+1]=MAC_pixels[dst_index+1];
1324 MAC_pixels[dst_index+1]=temp;
1326 temp=MAC_pixels[src_index+2];
1327 MAC_pixels[src_index+2]=MAC_pixels[dst_index+2];
1328 MAC_pixels[dst_index+2]=temp;
1330 temp=MAC_pixels[src_index+3];
1331 MAC_pixels[src_index+3]=MAC_pixels[dst_index+3];
1332 MAC_pixels[dst_index+3]=temp;
1337 // Export the Gworld
1338 MAC_error_code = OpenADefaultComponent(GraphicsExporterComponentType, kQTFileTypeBMP, &QT_exporter);
1339 if (MAC_error_code) {
1340 //UTIL_Warning("Unable to export screenshot.");
1341 ::SetGWorld(MAC_currentPort, MAC_currentDevice);
1342 ::DisposeGWorld(MAC_offscreen_graphics_port);
1347 MAC_error_code = GraphicsExportSetInputGWorld(QT_exporter,MAC_offscreen_graphics_port);
1348 if (MAC_error_code) {
1349 ::CloseComponent(QT_exporter);
1350 ::SetGWorld(MAC_currentPort, MAC_currentDevice);
1351 ::DisposeGWorld(MAC_offscreen_graphics_port);
1353 //UTIL_Warning("Unable to export screenshot.");
1357 MAC_error_code = GraphicsExportSetOutputFile(QT_exporter,&MAC_file);
1358 if (MAC_error_code) {
1359 ::CloseComponent(QT_exporter);
1360 ::SetGWorld(MAC_currentPort, MAC_currentDevice);
1361 ::DisposeGWorld(MAC_offscreen_graphics_port);
1363 //UTIL_Warning("Unable to export screenshot.");
1367 MAC_error_code = GraphicsExportDoExport(QT_exporter,NULL);
1368 if (MAC_error_code) {
1369 ::CloseComponent(QT_exporter);
1370 ::SetGWorld(MAC_currentPort, MAC_currentDevice);
1371 ::DisposeGWorld(MAC_offscreen_graphics_port);
1373 //UTIL_Warning("Unable to export screenshot.");
1377 ::CloseComponent(QT_exporter);
1378 ::SetGWorld(MAC_currentPort, MAC_currentDevice);
1379 ::DisposeGWorld(MAC_offscreen_graphics_port);
1381 delete MAC_pixels;*/
1386 void Game::SetUpLighting(){
1387 if(environment==snowyenvironment){
1391 light.ambient[0]=.4;
1392 light.ambient[1]=.4;
1393 light.ambient[2]=.44;
1395 if(environment==desertenvironment){
1399 light.ambient[0]=.4;
1400 light.ambient[1]=.35;
1401 light.ambient[2]=.3;
1404 if(environment==grassyenvironment){
1408 light.ambient[0]=.4;
1409 light.ambient[1]=.4;
1410 light.ambient[2]=.44;
1416 light.ambient[0]=.4;
1417 light.ambient[1]=.4;
1418 light.ambient[2]=.4;
1421 average=(skyboxlightr+skyboxlightg+skyboxlightb)/3;
1422 light.color[0]*=(skyboxlightr+average)/2;
1423 light.color[1]*=(skyboxlightg+average)/2;
1424 light.color[2]*=(skyboxlightb+average)/2;
1425 light.ambient[0]=light.ambient[0]*(skyboxlightr+average)/2*1;
1426 light.ambient[1]=light.ambient[1]*(skyboxlightg+average)/2*1;
1427 light.ambient[2]=light.ambient[2]*(skyboxlightb+average)/2*1;
1431 light.ambient[2]=0; */
1434 int Game::findPathDist(int start,int end){
1435 int i,j,k,smallestcount,count,connected;
1436 int last,last2,last3,last4;
1446 while(last!=end&&count<30){
1448 for(j=0;j<numpathpoints;j++){
1449 if(j!=last&&j!=last2&&j!=last3&&j!=last4)
1452 if(numpathpointconnect[j])
1453 for(k=0;k<numpathpointconnect[j];k++){
1454 if(pathpointconnect[j][k]==last)connected=1;
1457 if(numpathpointconnect[last])
1458 for(k=0;k<numpathpointconnect[last];k++){
1459 if(pathpointconnect[last][k]==j)connected=1;
1462 if(closest==-1||Random()%2==0){
1473 if(count<smallestcount)smallestcount=count;
1475 return smallestcount;
1478 int Game::checkcollide(XYZ startpoint,XYZ endpoint){
1479 static XYZ colpoint,colviewer,coltarget;
1480 static float minx,minz,maxx,maxz,miny,maxy;
1489 if(minx>endpoint.x)minx=endpoint.x;
1491 if(miny>endpoint.y)miny=endpoint.y;
1493 if(minz>endpoint.z)minz=endpoint.z;
1496 if(maxx<endpoint.x)maxx=endpoint.x;
1498 if(maxy<endpoint.y)maxy=endpoint.y;
1500 if(maxz<endpoint.z)maxz=endpoint.z;
1509 for(i=0;i<objects.numobjects;i++){
1510 if(objects.position[i].x>minx-objects.model[i].boundingsphereradius&&objects.position[i].x<maxx+objects.model[i].boundingsphereradius&&objects.position[i].y>miny-objects.model[i].boundingsphereradius&&objects.position[i].y<maxy+objects.model[i].boundingsphereradius&&objects.position[i].z>minz-objects.model[i].boundingsphereradius&&objects.position[i].z<maxz+objects.model[i].boundingsphereradius){
1511 if(objects.type[i]!=treeleavestype&&objects.type[i]!=bushtype&&objects.type[i]!=firetype){
1512 colviewer=startpoint;
1514 if(objects.model[i].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)return i;
1519 //if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
1524 int Game::checkcollide(XYZ startpoint,XYZ endpoint,int what){
1525 static XYZ colpoint,colviewer,coltarget;
1526 static float minx,minz,maxx,maxz,miny,maxy;
1535 if(minx>endpoint.x)minx=endpoint.x;
1537 if(miny>endpoint.y)miny=endpoint.y;
1539 if(minz>endpoint.z)minz=endpoint.z;
1542 if(maxx<endpoint.x)maxx=endpoint.x;
1544 if(maxy<endpoint.y)maxy=endpoint.y;
1546 if(maxz<endpoint.z)maxz=endpoint.z;
1556 if(objects.position[what].x>minx-objects.model[what].boundingsphereradius&&objects.position[what].x<maxx+objects.model[what].boundingsphereradius&&objects.position[what].y>miny-objects.model[what].boundingsphereradius&&objects.position[what].y<maxy+objects.model[what].boundingsphereradius&&objects.position[what].z>minz-objects.model[what].boundingsphereradius&&objects.position[what].z<maxz+objects.model[what].boundingsphereradius){
1557 if(objects.type[what]!=treeleavestype&&objects.type[what]!=bushtype&&objects.type[what]!=firetype){
1558 colviewer=startpoint;
1560 if(objects.model[what].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[what],&objects.rotation[what])!=-1)return i;
1565 if(what==1000)if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
1570 void Game::Setenvironment(int which)
1574 LOG(" Setting environment...");
1576 float temptexdetail;
1579 OPENAL_SetPaused(channels[music1snow], true);
1580 OPENAL_SetPaused(channels[music1grass], true);
1581 OPENAL_SetPaused(channels[music1desert], true);
1582 OPENAL_SetPaused(channels[wind], true);
1583 OPENAL_SetPaused(channels[desertambient], true);
1585 OPENAL_SetPaused(channels[stream_music1snow], true);
1586 OPENAL_SetPaused(channels[stream_music1grass], true);
1587 OPENAL_SetPaused(channels[stream_music1desert], true);
1588 OPENAL_SetPaused(channels[stream_wind], true);
1589 OPENAL_SetPaused(channels[stream_desertambient], true);
1592 if(environment==snowyenvironment){
1596 //PlaySoundEx( wind, samp[wind], NULL, true);
1597 PlayStreamEx(stream_wind, strm[stream_wind], 0, true);
1598 OPENAL_SetPaused(channels[stream_wind], false);
1599 OPENAL_SetVolume(channels[stream_wind], 256);
1602 LoadTexture(":Data:Textures:snowtree.png",&objects.treetextureptr,0,1);
1603 LoadTexture(":Data:Textures:bushsnow.png",&objects.bushtextureptr,0,1);
1604 LoadTexture(":Data:Textures:bouldersnow.jpg",&objects.rocktextureptr,1,0);
1605 LoadTexture(":Data:Textures:snowbox.jpg",&objects.boxtextureptr,1,0);
1607 OPENAL_Sample_Free(samp[footstepsound]);
1608 OPENAL_Sample_Free(samp[footstepsound2]);
1609 OPENAL_Sample_Free(samp[footstepsound3]);
1610 OPENAL_Sample_Free(samp[footstepsound4]);
1611 samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
1612 samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
1613 samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone1.ogg"), OPENAL_HW3D, 0, 0);
1614 samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone2.ogg"), OPENAL_HW3D, 0, 0);
1615 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
1616 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
1617 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
1618 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
1620 LoadTexture(":Data:Textures:snow.jpg",&terraintexture,1,0);
1622 LoadTexture(":Data:Textures:rock.jpg",&terraintexture2,1,0);
1624 //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
1629 temptexdetail=texdetail;
1630 if(texdetail>1)texdetail=4;
1631 skybox.load( ":Data:Textures:Skybox(snow):Front.jpg",
1632 ":Data:Textures:Skybox(snow):Left.jpg",
1633 ":Data:Textures:Skybox(snow):Back.jpg",
1634 ":Data:Textures:Skybox(snow):Right.jpg",
1635 ":Data:Textures:Skybox(snow):Up.jpg",
1636 ":Data:Textures:Skybox(snow):Down.jpg",
1637 ":Data:Textures:Skybox(snow):Cloud.jpg",
1638 ":Data:Textures:Skybox(snow):Reflect.jpg");
1643 texdetail=temptexdetail;
1645 if(environment==desertenvironment){
1648 LoadTexture(":Data:Textures:deserttree.png",&objects.treetextureptr,0,1);
1649 LoadTexture(":Data:Textures:bushdesert.png",&objects.bushtextureptr,0,1);
1650 LoadTexture(":Data:Textures:boulderdesert.jpg",&objects.rocktextureptr,1,0);
1651 LoadTexture(":Data:Textures:desertbox.jpg",&objects.boxtextureptr,1,0);
1655 //PlaySoundEx( desertambient, samp[desertambient], NULL, true);
1656 PlayStreamEx( stream_desertambient, strm[stream_desertambient], NULL, true);
1657 OPENAL_SetPaused(channels[stream_desertambient], false);
1658 OPENAL_SetVolume(channels[stream_desertambient], 256);
1661 OPENAL_Sample_Free(samp[footstepsound]);
1662 OPENAL_Sample_Free(samp[footstepsound2]);
1663 OPENAL_Sample_Free(samp[footstepsound3]);
1664 OPENAL_Sample_Free(samp[footstepsound4]);
1665 samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
1666 samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
1667 samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
1668 samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
1669 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
1670 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
1671 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
1672 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
1674 LoadTexture(":Data:Textures:sand.jpg",&terraintexture,1,0);
1676 LoadTexture(":Data:Textures:sandslope.jpg",&terraintexture2,1,0);
1678 //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
1682 temptexdetail=texdetail;
1683 if(texdetail>1)texdetail=4;
1684 skybox.load( ":Data:Textures:Skybox(sand):Front.jpg",
1685 ":Data:Textures:Skybox(sand):Left.jpg",
1686 ":Data:Textures:Skybox(sand):Back.jpg",
1687 ":Data:Textures:Skybox(sand):Right.jpg",
1688 ":Data:Textures:Skybox(sand):Up.jpg",
1689 ":Data:Textures:Skybox(sand):Down.jpg",
1690 ":Data:Textures:Skybox(sand):Cloud.jpg",
1691 ":Data:Textures:Skybox(sand):Reflect.jpg");
1696 texdetail=temptexdetail;
1698 if(environment==grassyenvironment){
1701 LoadTexture(":Data:Textures:tree.png",&objects.treetextureptr,0,1);
1702 LoadTexture(":Data:Textures:bush.png",&objects.bushtextureptr,0,1);
1703 LoadTexture(":Data:Textures:boulder.jpg",&objects.rocktextureptr,1,0);
1704 LoadTexture(":Data:Textures:grassbox.jpg",&objects.boxtextureptr,1,0);
1707 PlayStreamEx( stream_wind, strm[stream_wind], NULL, true);
1708 OPENAL_SetPaused(channels[stream_wind], false);
1709 OPENAL_SetVolume(channels[stream_wind], 100);
1712 OPENAL_Sample_Free(samp[footstepsound]);
1713 OPENAL_Sample_Free(samp[footstepsound2]);
1714 OPENAL_Sample_Free(samp[footstepsound3]);
1715 OPENAL_Sample_Free(samp[footstepsound4]);
1716 samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepgrass1.ogg"), OPENAL_HW3D, 0, 0);
1717 samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepgrass2.ogg"), OPENAL_HW3D, 0, 0);
1718 samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone1.ogg"), OPENAL_HW3D, 0, 0);
1719 samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone2.ogg"), OPENAL_HW3D, 0, 0);
1720 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
1721 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
1722 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
1723 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
1725 LoadTexture(":Data:Textures:grassdirt.jpg",&terraintexture,1,0);
1727 LoadTexture(":Data:Textures:mossrock.jpg",&terraintexture2,1,0);
1729 //LoadTexture(":Data:Textures:detail.png",&terraintexture3,1);
1733 temptexdetail=texdetail;
1734 if(texdetail>1)texdetail=4;
1735 skybox.load( ":Data:Textures:Skybox(grass):Front.jpg",
1736 ":Data:Textures:Skybox(grass):Left.jpg",
1737 ":Data:Textures:Skybox(grass):Back.jpg",
1738 ":Data:Textures:Skybox(grass):Right.jpg",
1739 ":Data:Textures:Skybox(grass):Up.jpg",
1740 ":Data:Textures:Skybox(grass):Down.jpg",
1741 ":Data:Textures:Skybox(grass):Cloud.jpg",
1742 ":Data:Textures:Skybox(grass):Reflect.jpg");
1746 texdetail=temptexdetail;
1748 temptexdetail=texdetail;
1750 terrain.load(":Data:Textures:heightmap.png");
1752 texdetail=temptexdetail;
1756 void Game::Loadlevel(int which){
1759 if(which==0)Loadlevel((char *)":Data:Maps:map1");
1760 else if(which==1)Loadlevel((char *)":Data:Maps:map2");
1761 else if(which==2)Loadlevel((char *)":Data:Maps:map3");
1762 else if(which==3)Loadlevel((char *)":Data:Maps:map4");
1763 else if(which==4)Loadlevel((char *)":Data:Maps:map5");
1764 else if(which==5)Loadlevel((char *)":Data:Maps:map6");
1765 else if(which==6)Loadlevel((char *)":Data:Maps:map7");
1766 else if(which==7)Loadlevel((char *)":Data:Maps:map8");
1767 else if(which==8)Loadlevel((char *)":Data:Maps:map9");
1768 else if(which==9)Loadlevel((char *)":Data:Maps:map10");
1769 else if(which==10)Loadlevel((char *)":Data:Maps:map11");
1770 else if(which==11)Loadlevel((char *)":Data:Maps:map12");
1771 else if(which==12)Loadlevel((char *)":Data:Maps:map13");
1772 else if(which==13)Loadlevel((char *)":Data:Maps:map14");
1773 else if(which==14)Loadlevel((char *)":Data:Maps:map15");
1774 else if(which==15)Loadlevel((char *)":Data:Maps:map16");
1775 else if(which==-1){tutoriallevel=-1;Loadlevel((char *)":Data:Maps:tutorial");}
1776 else Loadlevel((char *)":Data:Maps:mapsave");
1781 /*char * Game::MD5_string (unsigned char *string){
1785 strcpy(temp2,(const char *)string);
1786 strcat((char *)temp2,(const char *)"Lugaru");
1787 sprintf (temp, "%d",strlen((char *)temp2));
1788 strcat((char *)temp2,temp);
1791 unsigned int len = strlen ( (char *)temp2);
1793 context.update ((unsigned char *)temp2, len);
1794 context.finalize ();
1796 return context.hex_digest();
1801 void Game::Loadlevel(char *name){
1803 static int oldlevel;
1808 float headprop,legprop,armprop,bodyprop;
1812 LOG(std::string("Loading level...") + name);
1814 if(!gameon)visibleloading=1;
1816 if(stealthloading)visibleloading=0;
1818 if(!stillloading)loadtime=0;
1823 if(tutoriallevel!=-1)tutoriallevel=0;
1824 else tutoriallevel=1;
1826 if(tutoriallevel==1)tutorialstage=0;
1827 if(tutorialstage==0){
1828 tutorialstagetime=0;
1835 OPENAL_SetPaused(channels[whooshsound], true);
1836 OPENAL_SetPaused(channels[stream_firesound], true);
1838 // Change the map filename into something that is os specific
1839 char *FixedFN = ConvertFileName(name);
1843 tfile=fopen( FixedFN, "rb" );
1846 OPENAL_SetPaused(channels[stream_firesound], true);
1857 animation[bounceidleanim].Load((char *)":Data:Animations:Idle",middleheight,neutral);
1863 dialoguegonethrough[i]=0;
1872 if(accountactive!=-1)difficulty=accountdifficulty[accountactive];
1874 if(difficulty!=2)minimap=1;
1911 bonustotal=startbonustotal;
1917 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
1918 OPENAL_SetVolume(channels[consolesuccesssound], 256);
1919 OPENAL_SetPaused(channels[consolesuccesssound], false);
1926 terrain.numdecals=0;
1927 sprites.numsprites=0;
1928 for(i=0;i<objects.numobjects;i++)
1930 objects.model[i].numdecals=0;
1933 j=objects.numobjects;
1936 objects.DeleteObject(0);
1937 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1940 for(i=0;i<subdivision;i++)
1942 for(j=0;j<subdivision;j++)
1944 terrain.patchobjectnum[i][j]=0;
1947 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1950 weapons.numweapons=0;
1952 funpackf(tfile, "Bi", &mapvers);
1953 if(mapvers>=15)funpackf(tfile, "Bi", &indemo);
1955 if(mapvers>=5)funpackf(tfile, "Bi", &maptype);
1956 else maptype=mapkilleveryone;
1957 if(mapvers>=6)funpackf(tfile, "Bi", &hostile);
1959 if(mapvers>=4)funpackf(tfile, "Bf Bf", &viewdistance, &fadestart);
1965 if(mapvers>=2)funpackf(tfile, "Bb Bf Bf Bf", &skyboxtexture, &skyboxr, &skyboxg, &skyboxb);
1973 if(mapvers>=10)funpackf(tfile, "Bf Bf Bf", &skyboxlightr, &skyboxlightg, &skyboxlightb);
1976 skyboxlightr=skyboxr;
1977 skyboxlightg=skyboxg;
1978 skyboxlightb=skyboxb;
1980 if(!stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &player[0].coords.x,&player[0].coords.y,&player[0].coords.z,&player[0].rotation,&player[0].targetrotation, &player[0].num_weapons);
1981 if(stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &lamefloat,&lamefloat,&lamefloat,&lamefloat,&lamefloat, &player[0].num_weapons);
1982 player[0].originalcoords=player[0].coords;
1983 if(player[0].num_weapons>0&&player[0].num_weapons<5)
1985 for(j=0;j<player[0].num_weapons;j++)
1987 player[0].weaponids[j]=weapons.numweapons;
1988 funpackf(tfile, "Bi", &weapons.type[weapons.numweapons]);
1989 weapons.owner[weapons.numweapons]=0;
1990 weapons.numweapons++;
1994 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1996 funpackf(tfile, "Bf Bf Bf", &player[0].armorhead, &player[0].armorhigh, &player[0].armorlow);
1997 funpackf(tfile, "Bf Bf Bf", &player[0].protectionhead, &player[0].protectionhigh, &player[0].protectionlow);
1998 funpackf(tfile, "Bf Bf Bf", &player[0].metalhead, &player[0].metalhigh, &player[0].metallow);
1999 funpackf(tfile, "Bf Bf", &player[0].power, &player[0].speedmult);
2001 funpackf(tfile, "Bi", &player[0].numclothes);
2005 funpackf(tfile, "Bi Bi", &player[0].whichskin, &player[0].creature);
2009 player[0].whichskin=0;
2010 player[0].creature=rabbittype;
2013 for(i=0;i<max_dialogues;i++)
2015 for(j=0;j<max_dialoguelength;j++)
2019 dialoguetext[i][j][k]='\0';
2023 dialoguename[i][j][k]='\0';
2028 player[0].lastattack=-1;
2029 player[0].lastattack2=-1;
2030 player[0].lastattack3=-1;
2034 funpackf(tfile, "Bi", &numdialogues);
2037 for(k=0;k<numdialogues;k++)
2039 funpackf(tfile, "Bi", &numdialogueboxes[k]);
2040 funpackf(tfile, "Bi", &dialoguetype[k]);
2043 funpackf(tfile, "Bf Bf Bf", &participantlocation[k][l].x, &participantlocation[k][l].y, &participantlocation[k][l].z);
2044 funpackf(tfile, "Bf", &participantrotation[k][l]);
2046 if(numdialogueboxes)
2048 for(l=0;l<numdialogueboxes[k];l++)
2050 funpackf(tfile, "Bi", &dialogueboxlocation[k][l]);
2051 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][0]);
2052 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][1]);
2053 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][2]);
2054 funpackf(tfile, "Bi", &dialogueboxsound[k][l]);
2058 funpackf(tfile, "Bi",&templength);
2059 if(templength>128||templength<=0)templength=128;
2060 for(m=0;m<templength;m++){
2061 funpackf(tfile, "Bb", &dialoguetext[k][l][m]);
2062 if(dialoguetext[k][l][m]=='\0')break;
2065 funpackf(tfile, "Bi",&templength);
2066 if(templength>64||templength<=0)templength=64;
2067 for(m=0;m<templength;m++){
2068 funpackf(tfile, "Bb", &dialoguename[k][l][m]);
2069 if(dialoguename[k][l][m]=='\0'){
2073 funpackf(tfile, "Bf Bf Bf", &dialoguecamera[k][l].x, &dialoguecamera[k][l].y, &dialoguecamera[k][l].z);
2074 funpackf(tfile, "Bi", &participantfocus[k][l]);
2075 funpackf(tfile, "Bi", &participantaction[k][l]);
2078 funpackf(tfile, "Bf Bf Bf", &participantfacing[k][l][m].x, &participantfacing[k][l][m].y, &participantfacing[k][l][m].z);
2080 funpackf(tfile, "Bf Bf",&dialoguecamerarotation[k][l],&dialoguecamerarotation2[k][l]);
2086 else numdialogues=0;
2088 if(player[0].numclothes)
2090 for(k=0;k<player[0].numclothes;k++)
2092 funpackf(tfile, "Bi", &templength);
2093 for(l=0;l<templength;l++)
2094 funpackf(tfile, "Bb", &player[0].clothes[k][l]);
2095 player[0].clothes[k][templength]='\0';
2096 funpackf(tfile, "Bf Bf Bf", &player[0].clothestintr[k], &player[0].clothestintg[k], &player[0].clothestintb[k]);
2100 funpackf(tfile, "Bi", &environment);
2102 funpackf(tfile, "Bi", &objects.numobjects);
2103 if(objects.numobjects)
2105 for(i=0;i<objects.numobjects;i++)
2107 funpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", &objects.type[i],&objects.rotation[i],&objects.rotation2[i], &objects.position[i].x, &objects.position[i].y, &objects.position[i].z,&objects.scale[i]);
2108 if(objects.type[i]==treeleavestype)objects.scale[i]=objects.scale[i-1];
2114 funpackf(tfile, "Bi", &numhotspots);
2117 for(i=0;i<numhotspots;i++)
2119 funpackf(tfile, "Bi Bf Bf Bf Bf", &hotspottype[i],&hotspotsize[i],&hotspot[i].x,&hotspot[i].y,&hotspot[i].z);
2120 funpackf(tfile, "Bi", &templength);
2122 for(l=0;l<templength;l++)
2123 funpackf(tfile, "Bb", &hotspottext[i][l]);
2124 hotspottext[i][templength]='\0';
2125 if(hotspottype[i]==-111)indemo=1;
2131 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2136 for(i=0;i<objects.numobjects;i++)
2138 objects.center+=objects.position[i];
2140 objects.center/=objects.numobjects;
2143 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2145 float maxdistance=0;
2148 for(i=0;i<objects.numobjects;i++)
2150 tempdist=findDistancefast(&objects.center,&objects.position[i]);
2151 if(tempdist>maxdistance)
2154 maxdistance=tempdist;
2157 objects.radius=fast_sqrt(maxdistance);
2160 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2161 //mapcenter=objects.center;
2162 //mapradius=objects.radius;
2164 funpackf(tfile, "Bi", &numplayers);
2165 int howmanyremoved=0;
2166 bool removeanother=0;
2167 if(numplayers>1&&numplayers<maxplayers)
2169 for(i=1;i<numplayers;i++)
2171 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2174 funpackf(tfile, "Bi Bi Bf Bf Bf Bi",&player[i-howmanyremoved].whichskin,&player[i-howmanyremoved].creature, &player[i-howmanyremoved].coords.x,&player[i-howmanyremoved].coords.y,&player[i-howmanyremoved].coords.z,&player[i-howmanyremoved].num_weapons);
2175 if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].howactive);
2176 else player[i-howmanyremoved].howactive=typeactive;
2177 if(mapvers>=3)funpackf(tfile, "Bf",&player[i-howmanyremoved].scale);
2178 else player[i-howmanyremoved].scale=-1;
2179 if(mapvers>=11)funpackf(tfile, "Bb",&player[i-howmanyremoved].immobile);
2180 else player[i-howmanyremoved].immobile=0;
2181 if(mapvers>=12)funpackf(tfile, "Bf",&player[i-howmanyremoved].rotation);
2182 else player[i-howmanyremoved].rotation=0;
2183 player[i-howmanyremoved].targetrotation=player[i-howmanyremoved].rotation;
2184 if(player[i-howmanyremoved].num_weapons<0||player[i-howmanyremoved].num_weapons>5){
2190 if(player[i-howmanyremoved].num_weapons>0&&player[i-howmanyremoved].num_weapons<5)
2192 for(j=0;j<player[i-howmanyremoved].num_weapons;j++)
2194 player[i-howmanyremoved].weaponids[j]=weapons.numweapons;
2195 funpackf(tfile, "Bi", &weapons.type[player[i-howmanyremoved].weaponids[j]]);
2196 weapons.owner[player[i-howmanyremoved].weaponids[j]]=i;
2197 weapons.numweapons++;
2200 funpackf(tfile, "Bi", &player[i-howmanyremoved].numwaypoints);
2201 //player[i-howmanyremoved].numwaypoints=10;
2202 for(j=0;j<player[i-howmanyremoved].numwaypoints;j++)
2204 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].x);
2205 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].y);
2206 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].z);
2207 if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].waypointtype[j]);
2208 else player[i-howmanyremoved].waypointtype[j] = wpkeepwalking;
2211 funpackf(tfile, "Bi", &player[i-howmanyremoved].waypoint);
2212 if(player[i-howmanyremoved].waypoint>player[i-howmanyremoved].numwaypoints-1)player[i-howmanyremoved].waypoint=0;
2214 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].armorhead, &player[i-howmanyremoved].armorhigh, &player[i-howmanyremoved].armorlow);
2215 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].protectionhead, &player[i-howmanyremoved].protectionhigh, &player[i-howmanyremoved].protectionlow);
2216 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].metalhead, &player[i-howmanyremoved].metalhigh, &player[i-howmanyremoved].metallow);
2217 funpackf(tfile, "Bf Bf", &player[i-howmanyremoved].power, &player[i-howmanyremoved].speedmult);
2219 if(mapvers>=4)funpackf(tfile, "Bf Bf Bf Bf", &headprop, &bodyprop, &armprop, &legprop);
2227 if(player[i-howmanyremoved].creature==wolftype)
2229 player[i-howmanyremoved].proportionhead=1.1*headprop;
2230 player[i-howmanyremoved].proportionbody=1.1*bodyprop;
2231 player[i-howmanyremoved].proportionarms=1.1*armprop;
2232 player[i-howmanyremoved].proportionlegs=1.1*legprop;
2235 if(player[i-howmanyremoved].creature==rabbittype)
2237 player[i-howmanyremoved].proportionhead=1.2*headprop;
2238 player[i-howmanyremoved].proportionbody=1.05*bodyprop;
2239 player[i-howmanyremoved].proportionarms=1.00*armprop;
2240 player[i-howmanyremoved].proportionlegs=1.1*legprop;
2241 player[i-howmanyremoved].proportionlegs.y=1.05*legprop;
2244 funpackf(tfile, "Bi", &player[i-howmanyremoved].numclothes);
2245 if(player[i-howmanyremoved].numclothes)
2247 for(k=0;k<player[i-howmanyremoved].numclothes;k++)
2250 funpackf(tfile, "Bi", &templength);
2251 for(l=0;l<templength;l++)
2252 funpackf(tfile, "Bb", &player[i-howmanyremoved].clothes[k][l]);
2253 player[i-howmanyremoved].clothes[k][templength]='\0';
2254 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].clothestintr[k], &player[i-howmanyremoved].clothestintg[k], &player[i-howmanyremoved].clothestintb[k]);
2260 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2262 numplayers-=howmanyremoved;
2263 funpackf(tfile, "Bi", &numpathpoints);
2264 if(numpathpoints>30||numpathpoints<0)
2268 for(j=0;j<numpathpoints;j++)
2270 funpackf(tfile, "Bf Bf Bf Bi", &pathpoint[j].x,&pathpoint[j].y,&pathpoint[j].z,&numpathpointconnect[j]);
2271 for(k=0;k<numpathpointconnect[j];k++){
2272 funpackf(tfile, "Bi", &pathpointconnect[j][k]);
2276 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2278 funpackf(tfile, "Bf Bf Bf Bf", &mapcenter.x,&mapcenter.y,&mapcenter.z,&mapradius);
2281 if(environment!=oldenvironment)Setenvironment(environment);
2282 oldenvironment=environment;
2286 j=objects.numobjects;
2287 objects.numobjects=0;
2290 //if(objects.type[i]!=spiketype)
2291 objects.MakeObject(objects.type[i],objects.position[i],objects.rotation[i],objects.rotation2[i],objects.scale[i]);
2292 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2295 //if(skyboxtexture){
2296 terrain.DoShadows();
2297 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2298 objects.DoShadows();
2299 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2301 else terrain.DoLighting();
2307 oldlevel=whichlevel;
2310 if(numplayers>maxplayers-1)numplayers=maxplayers-1;
2311 for(i=0;i<numplayers;i++)
2313 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2317 if(i==0||player[i].scale<0)player[i].scale=.2;
2318 player[i].skeleton.free=0;
2319 player[i].skeleton.id=i;
2320 //if(Random()%2==0)player[i].creature=wolftype;
2321 //else player[i].creature=rabbittype;
2322 if(i==0&&mapvers<9)player[i].creature=rabbittype;
2323 if(player[i].creature!=wolftype)player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",0);
2326 if(player[i].creature!=wolftype){
2327 player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
2328 LoadTexture(":Data:Textures:Belt.png",&player[i].skeleton.drawmodelclothes.textureptr,1,1);
2330 if(player[i].creature==wolftype){
2331 player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
2337 texsize=512*512*3/texdetail/texdetail;
2338 //if(!player[i].loaded)player[i].skeleton.skinText = new GLubyte[texsize];
2339 //player[i].skeleton.skinText.resize(texsize);
2341 LoadTextureSave(creatureskin[player[i].creature][player[i].whichskin],&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
2343 if(player[i].numclothes)
2345 for(j=0;j<player[i].numclothes;j++)
2347 tintr=player[i].clothestintr[j];
2348 tintg=player[i].clothestintg[j];
2349 tintb=player[i].clothestintb[j];
2350 AddClothes((char *)player[i].clothes[j],0,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
2352 player[i].DoMipmaps(5,0,0,player[i].skeleton.skinsize,player[i].skeleton.skinsize);
2355 player[i].currentanimation=bounceidleanim;
2356 player[i].targetanimation=bounceidleanim;
2357 player[i].currentframe=0;
2358 player[i].targetframe=1;
2360 player[i].speed=1+(float)(Random()%100)/1000;
2361 if(difficulty==0)player[i].speed-=.2;
2362 if(difficulty==1)player[i].speed-=.1;
2364 player[i].velocity=0;
2365 player[i].oldcoords=player[i].coords;
2366 player[i].realoldcoords=player[i].coords;
2369 player[i].skeleton.id=i;
2370 player[i].updatedelay=0;
2371 player[i].normalsupdatedelay=0;
2373 player[i].aitype=passivetype;
2374 player[i].aitarget=0;
2375 player[i].madskills=0;
2379 player[i].proportionhead=1.2;
2380 player[i].proportionbody=1.05;
2381 player[i].proportionarms=1.00;
2382 player[i].proportionlegs=1.1;
2383 player[i].proportionlegs.y=1.05;
2385 player[i].headless=0;
2386 player[i].currentoffset=0;
2387 player[i].targetoffset=0;
2388 /*player[i].armorhead=1;
2389 player[i].armorhigh=1;
2390 player[i].armorlow=1;
2391 player[i].protectionhead=1;
2392 player[i].protectionhigh=1;
2393 player[i].protectionlow=1;
2394 player[i].metalhead=1;
2395 player[i].metalhigh=1;
2396 player[i].metallow=1;
2398 player[i].speedmult=1;*/
2400 player[i].damagetolerance=200;
2402 if(player[i].creature==wolftype)
2404 /*player[i].proportionhead=1.1;
2405 player[i].proportionbody=1.1;
2406 player[i].proportionarms=1.1;
2407 player[i].proportionlegs=1.1;
2408 player[i].proportionlegs.y=1.1;*/
2409 if(i==0||player[i].scale<0)player[i].scale=.23;
2411 player[i].damagetolerance=300;
2414 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2417 player[i].proportionhead.z=0;
2418 player[i].proportionbody.z=0;
2419 player[i].proportionarms.z=0;
2420 player[i].proportionlegs.z=0;
2423 player[i].tempanimation.Load((char *)":Data:Animations:Tempanim",0,0);
2425 player[i].headmorphness=0;
2426 player[i].targetheadmorphness=1;
2427 player[i].headmorphstart=0;
2428 player[i].headmorphend=0;
2430 player[i].pausetime=0;
2433 player[i].jumppower=5;
2435 player[i].permanentdamage=0;
2436 player[i].superpermanentdamage=0;
2438 player[i].forwardkeydown=0;
2439 player[i].leftkeydown=0;
2440 player[i].backkeydown=0;
2441 player[i].rightkeydown=0;
2442 player[i].jumpkeydown=0;
2443 player[i].crouchkeydown=0;
2444 player[i].throwkeydown=0;
2446 player[i].collided=-10;
2448 player[i].bloodloss=0;
2449 player[i].weaponactive=-1;
2450 player[i].weaponstuck=-1;
2451 player[i].bleeding=0;
2452 player[i].deathbleeding=0;
2453 player[i].stunned=0;
2454 player[i].hasvictim=0;
2455 player[i].wentforweapon=0;
2458 player[0].aitype=playercontrolled;
2459 player[0].weaponactive=-1;
2463 //player[0].speedmult=1/.9;
2464 player[0].power=1/.9;
2469 //player[0].speedmult=1/.8;
2470 player[0].power=1/.8;
2473 //player[0].weaponstuck=1;
2475 if(difficulty==1)player[0].damagetolerance=250;
2476 if(difficulty==0)player[0].damagetolerance=300;
2477 if(difficulty==0)player[0].armorhead*=1.5;
2478 if(difficulty==0)player[0].armorhigh*=1.5;
2479 if(difficulty==0)player[0].armorlow*=1.5;
2480 cameraloc=player[0].coords;
2482 rotation=player[0].rotation;
2484 hawkcoords=player[0].coords;
2487 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2488 //weapons.numweapons=numplayers;
2489 for(i=0;i<weapons.numweapons;i++)
2491 weapons.bloody[i]=0;
2492 weapons.blooddrip[i]=0;
2493 weapons.blooddripdelay[i]=0;
2494 weapons.onfire[i]=0;
2495 weapons.flamedelay[i]=0;
2496 weapons.damage[i]=0;
2497 //weapons.type[i]=sword;
2498 if(weapons.type[i]==sword){
2499 weapons.mass[i]=1.5;
2500 weapons.tipmass[i]=1;
2501 weapons.length[i]=.8;
2503 if(weapons.type[i]==staff){
2505 weapons.tipmass[i]=1;
2506 weapons.length[i]=1.5;
2508 if(weapons.type[i]==knife){
2510 weapons.tipmass[i]=1.2;
2511 weapons.length[i]=.25;
2513 weapons.position[i]=-1000;
2514 weapons.tippoint[i]=-1000;
2517 /* for(i=0;i<32;i++){
2519 OPENAL_StopSound(i);
2522 LOG("Starting background music...");
2524 OPENAL_StopSound(OPENAL_ALL);
2525 if(environment==snowyenvironment)
2529 PlayStreamEx(stream_wind, strm[stream_wind], NULL, true);
2530 OPENAL_SetPaused(channels[stream_wind], false);
2531 OPENAL_SetVolume(channels[stream_wind], 256);
2534 else if(environment==desertenvironment)
2538 //PlaySoundEx(desertambient,
2539 // samp[desertambient], NULL, true);
2540 PlayStreamEx(stream_desertambient,
2541 strm[stream_desertambient], NULL, true);
2542 OPENAL_SetPaused(channels[stream_desertambient], false);
2543 OPENAL_SetVolume(channels[stream_desertambient], 256);
2546 else if(environment==grassyenvironment)
2550 //PlaySoundEx(wind, samp[wind], NULL, true);
2551 PlayStreamEx(stream_wind, strm[stream_wind], NULL, true);
2552 OPENAL_SetPaused(channels[stream_wind], false);
2553 OPENAL_SetVolume(channels[stream_wind], 100);
2556 oldmusicvolume[0]=0;
2557 oldmusicvolume[1]=0;
2558 oldmusicvolume[2]=0;
2559 oldmusicvolume[3]=0;
2562 /*LoadTexture(":Data:Textures:cloud.png",&sprites.cloudtexture,1,1);
2563 LoadTexture(":Data:Textures:cloudimpact.png",&sprites.cloudimpacttexture,1,1);
2564 LoadTexture(":Data:Textures:bloodparticle.png",&sprites.bloodtexture,1,1);
2565 LoadTexture(":Data:Textures:snowflake.png",&sprites.snowflaketexture,1,1);
2566 LoadTexture(":Data:Textures:flame.png",&sprites.flametexture,1,1);
2567 LoadTexture(":Data:Textures:bloodflame.png",&sprites.bloodflametexture,1,1);
2568 LoadTexture(":Data:Textures:smoke.png",&sprites.smoketexture,1,1);
2569 LoadTexture(":Data:Textures:shine.png",&sprites.shinetexture,1,0);
2584 static int i,k,j,l,m;
2585 static XYZ facing,flatfacing,absflatfacing;
2586 static XYZ rotatetarget;
2588 static float oldtargetrotation;
2589 static int target, numgood;
2590 static XYZ tempcoords1,tempcoords2;
2593 static XYZ lowpoint,lowpointtarget,lowpoint2,lowpointtarget2,lowpoint3,lowpointtarget3,lowpoint4,lowpointtarget4,lowpoint5,lowpointtarget5,lowpoint6,lowpointtarget6,lowpoint7,lowpointtarget7,colpoint,colpoint2;
2594 static int whichhit;
2595 static bool oldjumpkeydown;
2599 float headprop,bodyprop,armprop,legprop;
2602 displaytime[i]+=multiplier;
2605 static unsigned char theKeyMap[16];
2606 GetKeys( theKeyMap );
2611 static bool mainmenutogglekeydown;
2613 if (IsKeyDown(theKeyMap, MAC_F6_KEY) && !freezetogglekeydown) {
2614 if (IsKeyDown(theKeyMap, MAC_SHIFT_KEY)) {
2617 stereoreverse=false;
2620 if (stereoreverse) {
2621 printf("Stereo reversed\n");
2623 printf("Stereo unreversed\n");
2625 freezetogglekeydown=1;
2628 if (IsKeyDown(theKeyMap, MAC_F7_KEY)) {
2629 if (IsKeyDown(theKeyMap, MAC_SHIFT_KEY)) {
2630 stereoseparation -= 0.001;
2632 stereoseparation -= 0.010;
2635 printf("Stereo decreased increased to %f\n", stereoseparation);
2638 if (IsKeyDown(theKeyMap, MAC_F8_KEY)) {
2639 if (IsKeyDown(theKeyMap, MAC_SHIFT_KEY)) {
2640 stereoseparation += 0.001;
2642 stereoseparation += 0.010;
2645 printf("Stereo separation increased to %f\n", stereoseparation);
2650 if(mainmenu&&endgame==1)mainmenu=10;
2651 if(IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)&&!mainmenutogglekeydown&&(mainmenu==7&&entername)){
2653 displaytext[0][j]=' ';
2658 mainmenutogglekeydown=1;
2660 if((IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)||(mainmenu==0&&((IsKeyDown(theKeyMap, jumpkey)||IsKeyDown(theKeyMap, MAC_SPACE_KEY)||(campaign)))&&!oldjumpkeydown&&campaign&&winfreeze))&&!mainmenutogglekeydown&&(!mainmenu||gameon||mainmenu==3||mainmenu==4||mainmenu==5||mainmenu==6||(mainmenu==7&&!entername)||mainmenu==9||mainmenu==11||mainmenu==13||mainmenu==17||mainmenu==10)){
2662 if(mainmenu==1||mainmenu==2||mainmenu==0){
2663 if(mainmenu==0&&!winfreeze)mainmenu=2;
2664 else if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1)mainmenu=100;
2665 else if(mainmenu==0&&winfreeze){
2666 /* if(campaignchoosenext[campaignchoicewhich[whichchoice]]==2)
2668 else stealthloading=0;
2670 if(!stealthloading){
2671 float gLoc[3]={0,0,0};
2672 float vel[3]={0,0,0};
2673 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2674 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2675 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2676 OPENAL_SetVolume(channels[firestartsound], 256);
2677 OPENAL_SetPaused(channels[firestartsound], false);
2678 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2689 for(i=0;i<campaignnumlevels;i++){
2691 levelhighlight[i]=0;
2696 if(accountcampaignchoicesmade[accountactive])
2697 for(i=0;i<accountcampaignchoicesmade[accountactive];i++){
2698 levelorder[i+1]=campaignnextlevel[levelorder[i]][accountcampaignchoices[accountactive][i]];
2699 levelvisible[levelorder[i+1]]=1;
2701 int whichlevelstart;
2702 whichlevelstart=accountcampaignchoicesmade[accountactive]-1;
2703 if(whichlevelstart<0){
2704 campaignchoicenum=1;
2705 campaignchoicewhich[0]=0;
2709 campaignchoicenum=campaignnumnext[levelorder[whichlevelstart]];
2710 if(campaignchoicenum)
2711 for(i=0;i<campaignchoicenum;i++){
2712 campaignchoicewhich[i]=campaignnextlevel[levelorder[whichlevelstart]][i];
2713 levelvisible[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
2714 levelhighlight[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
2721 if(firstload)TickOnceAfter();
2722 if(!firstload)LoadStuff();
2739 //accountcampaignchoices[accountactive][accountcampaignchoicesmade[accountactive]]=whichchoice;
2740 //accountcampaignchoicesmade[accountactive]++;
2743 strcat(mapname,campaignmapname[campaignchoicewhich[0]]);
2751 OPENAL_SetPaused(channels[music3], true);
2755 else if(mainmenu==1||mainmenu==2)mainmenu=0;
2756 if(mainmenu&&musictoggle){
2757 if(mainmenu==1||mainmenu==2||mainmenu==100){
2758 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
2759 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
2760 OPENAL_SetPaused(channels[stream_music3], false);
2761 OPENAL_SetVolume(channels[stream_music3], 256);
2762 OPENAL_SetPaused(channels[music1], true);
2766 OPENAL_SetPaused(channels[stream_music3], true);
2767 OPENAL_SetPaused(channels[music1], false);
2771 float gLoc[3]={0,0,0};
2772 float vel[3]={0,0,0};
2773 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2774 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2775 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2776 OPENAL_SetVolume(channels[fireendsound], 256);
2777 OPENAL_SetPaused(channels[fireendsound], false);
2778 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2786 if(newdetail>2)newdetail=detail;
2787 if(newdetail<0)newdetail=detail;
2788 if(newscreenwidth<0)newscreenwidth=screenwidth;
2789 if(newscreenheight<0)newscreenheight=screenheight;
2791 SaveSettings(*this);
2793 if(mainmenu==4||mainmenu==5||mainmenu==6||mainmenu==7||mainmenu==9||mainmenu==13||mainmenu==10||mainmenu==11||mainmenu==100){
2794 float gLoc[3]={0,0,0};
2795 float vel[3]={0,0,0};
2796 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2797 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2798 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2799 OPENAL_SetVolume(channels[fireendsound], 256);
2800 OPENAL_SetPaused(channels[fireendsound], false);
2801 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2809 if(mainmenu==3&&gameon)mainmenu=2;
2810 if(mainmenu==3&&!gameon)mainmenu=1;
2811 if(mainmenu==5&&gameon)mainmenu=2;
2812 if(mainmenu==5&&!gameon)mainmenu=1;
2813 if(mainmenu==4)mainmenu=3;
2814 if(mainmenu==6)mainmenu=5;
2815 if(mainmenu==7)mainmenu=1;
2816 if(mainmenu==9)mainmenu=5;
2817 if(mainmenu==11)mainmenu=5;
2818 if(mainmenu==13)mainmenu=12;
2819 if(mainmenu==10)mainmenu=5;
2825 mainmenutogglekeydown=1;
2827 if(!IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)){
2828 mainmenutogglekeydown=0;
2832 /*static bool minimaptogglekeydown;
2833 if(IsKeyDown(theKeyMap, MAC_TAB_KEY)&&!minimaptogglekeydown){
2835 minimaptogglekeydown=1;
2837 if(!IsKeyDown(theKeyMap, MAC_TAB_KEY)){
2838 minimaptogglekeydown=0;
2842 static bool minimaptogglekeydown;
2843 if(IsKeyDown(theKeyMap, MAC_TAB_KEY)&&!minimaptogglekeydown&&tutoriallevel){
2844 if(tutorialstage!=51)
2845 tutorialstagetime=tutorialmaxtime;
2846 PlaySoundEx( consolefailsound, samp[consolefailsound], NULL, true);
2847 OPENAL_SetVolume(channels[consolefailsound], 128);
2848 OPENAL_SetPaused(channels[consolefailsound], false);
2849 minimaptogglekeydown=1;
2851 if(!IsKeyDown(theKeyMap, MAC_TAB_KEY)){
2852 minimaptogglekeydown=0;
2857 if(mainmenu==1||mainmenu==2){
2858 if(Button()&&!oldbutton&&selected==1){
2860 float gLoc[3]={0,0,0};
2861 float vel[3]={0,0,0};
2862 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2863 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2864 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2865 OPENAL_SetVolume(channels[firestartsound], 256);
2866 OPENAL_SetPaused(channels[firestartsound], false);
2867 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2876 if(accountactive!=-1)mainmenu=5;
2883 if(firstload)TickOnceAfter();
2884 if(!firstload)LoadStuff();
2890 OPENAL_SetPaused(channels[music3], true); */
2896 OPENAL_SetPaused(channels[stream_music3], true);
2897 OPENAL_SetPaused(channels[music1], false);
2901 if(Button()&&!oldbutton&&selected==2){
2902 float gLoc[3]={0,0,0};
2903 float vel[3]={0,0,0};
2904 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2905 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2906 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2907 OPENAL_SetVolume(channels[firestartsound], 256);
2908 OPENAL_SetPaused(channels[firestartsound], false);
2909 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2921 if(newdetail>2)newdetail=detail;
2922 if(newdetail<0)newdetail=detail;
2923 if(newscreenwidth>3000)newscreenwidth=screenwidth;
2924 if(newscreenwidth<0)newscreenwidth=screenwidth;
2925 if(newscreenheight>3000)newscreenheight=screenheight;
2926 if(newscreenheight<0)newscreenheight=screenheight;
2929 if(Button()&&!oldbutton&&selected==3){
2930 float gLoc[3]={0,0,0};
2931 float vel[3]={0,0,0};
2932 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2933 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2934 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2935 OPENAL_SetVolume(channels[fireendsound], 256);
2936 OPENAL_SetPaused(channels[fireendsound], false);
2937 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2948 OPENAL_SetPaused(channels[stream_music3], true);
2956 if(Button())oldbutton=1;
2961 if(Button()&&!oldbutton&&selected!=-1){
2962 float gLoc[3]={0,0,0};
2963 float vel[3]={0,0,0};
2964 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2965 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2966 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2967 OPENAL_SetVolume(channels[firestartsound], 256);
2968 OPENAL_SetPaused(channels[firestartsound], false);
2969 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2971 if(Button()&&!oldbutton&&selected==0){
2973 extern SDL_Rect **resolutions;
2974 bool isCustomResolution = true;
2976 for (int i = 0; (!found) && (resolutions[i]); i++)
2978 if ((resolutions[i]->w == screenwidth) && (resolutions[i]->h == screenwidth))
2979 isCustomResolution = false;
2981 if ((resolutions[i]->w == newscreenwidth) && (resolutions[i]->h == newscreenheight))
2984 if (resolutions[i] != NULL)
2986 newscreenwidth = (int) resolutions[i]->w;
2987 newscreenheight = (int) resolutions[i]->h;
2989 else if (isCustomResolution)
2991 if ((screenwidth == newscreenwidth) && (screenheight == newscreenheight))
2993 newscreenwidth = (int) resolutions[0]->w;
2994 newscreenheight = (int) resolutions[0]->h;
2998 newscreenwidth = screenwidth;
2999 newscreenheight = screenheight;
3004 newscreenwidth = (int) resolutions[0]->w;
3005 newscreenheight = (int) resolutions[0]->h;
3013 newscreenwidth = (int) resolutions[0]->w;
3014 newscreenheight = (int) resolutions[0]->h;
3019 if(Button()&&!oldbutton&&selected==1){
3021 if(newdetail>2)newdetail=0;
3023 if(Button()&&!oldbutton&&selected==2){
3025 if(bloodtoggle>2)bloodtoggle=0;
3027 if(Button()&&!oldbutton&&selected==3){
3029 if(difficulty>2)difficulty=0;
3031 if(Button()&&!oldbutton&&selected==4){
3032 ismotionblur=1-ismotionblur;
3034 if(Button()&&!oldbutton&&selected==5){
3037 if(Button()&&!oldbutton&&selected==6){
3038 musictoggle=1-musictoggle;
3041 OPENAL_SetPaused(channels[music1], true);
3042 OPENAL_SetPaused(channels[stream_music2], true);
3043 OPENAL_SetPaused(channels[stream_music3], true);
3046 oldmusicvolume[i]=0;
3052 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
3053 OPENAL_SetPaused(channels[stream_music3], false);
3054 OPENAL_SetVolume(channels[stream_music3], 256);
3057 if(Button()&&!oldbutton&&selected==9){
3058 invertmouse=1-invertmouse;
3060 if(Button()&&!oldbutton&&selected==10){
3061 usermousesensitivity+=.2;
3062 if(usermousesensitivity>2)usermousesensitivity=.2;
3064 if(Button()&&!oldbutton&&selected==11){
3066 if(volume>1.0001f)volume=0;
3067 OPENAL_SetSFXMasterVolume((int)(volume*255));
3069 if(Button()&&!oldbutton&&selected==7){
3070 /*float gLoc[3]={0,0,0};
3071 float vel[3]={0,0,0};
3072 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3073 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3074 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3075 OPENAL_SetVolume(channels[firestartsound], 256);
3076 OPENAL_SetPaused(channels[firestartsound], false);
3077 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3090 if(Button()&&!oldbutton&&selected==8){
3091 float gLoc[3]={0,0,0};
3092 float vel[3]={0,0,0};
3093 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3094 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3095 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3096 OPENAL_SetVolume(channels[fireendsound], 256);
3097 OPENAL_SetPaused(channels[fireendsound], false);
3098 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3106 if(newdetail>2)newdetail=detail;
3107 if(newdetail<0)newdetail=detail;
3108 if(newscreenwidth<0)newscreenwidth=screenwidth;
3109 if(newscreenheight<0)newscreenheight=screenheight;
3112 SaveSettings(*this);
3113 if(mainmenu==3&&gameon)mainmenu=2;
3114 if(mainmenu==3&&!gameon)mainmenu=1;
3116 if(Button())oldbutton=1;
3120 if(Button()&&!oldbutton&&selected!=-1&&keyselect==-1){
3121 float gLoc[3]={0,0,0};
3122 float vel[3]={0,0,0};
3123 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3124 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3125 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3126 OPENAL_SetVolume(channels[firestartsound], 256);
3127 OPENAL_SetPaused(channels[firestartsound], false);
3128 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3130 if(Button()&&!oldbutton&&selected<9&&keyselect==-1){
3138 if(!buttons[i]&&!oldbutton&&!Button())oldbuttons[i]=0;
3140 if((IsKeyDown(theKeyMap, i)||(buttons[0]&&!oldbuttons[0]&&!oldbutton)||(buttons[1]&&!oldbuttons[1]&&!oldbutton))&&keyselect!=-1){
3141 if(i!=MAC_ESCAPE_KEY&&(strcmp(KeyToChar(i),"unknown")||(buttons[0]&&!oldbuttons[0]&&!oldbutton)||(buttons[1]&&!oldbuttons[1]&&!oldbutton))){
3142 float gLoc[3]={0,0,0};
3143 float vel[3]={0,0,0};
3144 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3145 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3146 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3147 OPENAL_SetVolume(channels[fireendsound], 256);
3148 OPENAL_SetPaused(channels[fireendsound], false);
3149 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3153 if(buttons[0]&&!oldbuttons[0])keynum=MAC_MOUSEBUTTON1;
3154 if(buttons[1]&&!oldbuttons[1])keynum=MAC_MOUSEBUTTON2;
3158 if(keyselect==0)forwardkey=keynum;
3159 if(keyselect==1)backkey=keynum;
3160 if(keyselect==2)leftkey=keynum;
3161 if(keyselect==3)rightkey=keynum;
3162 if(keyselect==4)crouchkey=keynum;
3163 if(keyselect==5)jumpkey=keynum;
3164 if(keyselect==6)drawkey=keynum;
3165 if(keyselect==7)throwkey=keynum;
3166 if(keyselect==8)attackkey=keynum;
3171 if(Button()&&!oldbutton&&selected==9){
3172 float gLoc[3]={0,0,0};
3173 float vel[3]={0,0,0};
3174 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3175 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3176 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3177 OPENAL_SetVolume(channels[fireendsound], 256);
3178 OPENAL_SetPaused(channels[fireendsound], false);
3179 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3189 if(newdetail>2)newdetail=detail;
3190 if(newdetail<0)newdetail=detail;
3191 if(newscreenwidth>3000)newscreenwidth=screenwidth;
3192 if(newscreenwidth<0)newscreenwidth=screenwidth;
3193 if(newscreenheight>3000)newscreenheight=screenheight;
3194 if(newscreenheight<0)newscreenheight=screenheight;
3201 accountcampaignchoicesmade[accountactive]=0;
3202 accountcampaignscore[accountactive]=0;
3203 accountcampaigntime[accountactive]=0;
3207 if(Button()&&!oldbutton&&selected==1){
3208 float gLoc[3]={0,0,0};
3209 float vel[3]={0,0,0};
3210 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3211 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3212 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3213 OPENAL_SetVolume(channels[firestartsound], 256);
3214 OPENAL_SetPaused(channels[firestartsound], false);
3215 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3228 if(firstload)TickOnceAfter();
3229 if(!firstload)LoadStuff();
3236 OPENAL_SetPaused(channels[stream_music3], true);
3238 if(Button()&&!oldbutton&&selected-7>=accountcampaignchoicesmade[accountactive]){//selected>=7&&(selected-7<=campaignnumchoices)){
3239 float gLoc[3]={0,0,0};
3240 float vel[3]={0,0,0};
3241 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3242 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3243 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3244 OPENAL_SetVolume(channels[firestartsound], 256);
3245 OPENAL_SetPaused(channels[firestartsound], false);
3246 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3259 if(firstload)TickOnceAfter();
3260 if(!firstload)LoadStuff();
3276 strcat(mapname,campaignmapname[campaignchoicewhich[selected-7-accountcampaignchoicesmade[accountactive]]]);
3277 whichchoice=selected-7-accountcampaignchoicesmade[accountactive];
3281 //Loadlevel(campaignmapname[levelorder[selected-7]]);
3286 OPENAL_SetPaused(channels[stream_music3], true);
3288 if(Button()&&!oldbutton&&selected==4){
3289 float gLoc[3]={0,0,0};
3290 float vel[3]={0,0,0};
3291 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3292 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3293 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3294 OPENAL_SetVolume(channels[fireendsound], 256);
3295 OPENAL_SetPaused(channels[fireendsound], false);
3296 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3304 if(mainmenu==5&&gameon)mainmenu=2;
3305 if(mainmenu==5&&!gameon)mainmenu=1;
3307 if(Button()&&!oldbutton&&selected==5){
3308 float gLoc[3]={0,0,0};
3309 float vel[3]={0,0,0};
3310 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3311 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3312 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3313 OPENAL_SetVolume(channels[fireendsound], 256);
3314 OPENAL_SetPaused(channels[fireendsound], false);
3315 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3325 if(Button()&&!oldbutton&&selected==3){
3326 float gLoc[3]={0,0,0};
3327 float vel[3]={0,0,0};
3328 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3329 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3330 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3331 OPENAL_SetVolume(channels[firestartsound], 256);
3332 OPENAL_SetPaused(channels[firestartsound], false);
3333 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3343 if(Button()&&!oldbutton&&selected==2){
3344 float gLoc[3]={0,0,0};
3345 float vel[3]={0,0,0};
3346 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3347 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3348 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3349 OPENAL_SetVolume(channels[firestartsound], 256);
3350 OPENAL_SetPaused(channels[firestartsound], false);
3351 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3361 if(Button())oldbutton=1;
3365 if(Button()&&!oldbutton&&selected<numchallengelevels&&selected>=0&&selected<=accountprogress[accountactive]){
3366 float gLoc[3]={0,0,0};
3367 float vel[3]={0,0,0};
3368 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3369 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3370 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3371 OPENAL_SetVolume(channels[firestartsound], 256);
3372 OPENAL_SetPaused(channels[firestartsound], false);
3373 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3385 targetlevel=selected;
3386 if(firstload)TickOnceAfter();
3387 if(!firstload)LoadStuff();
3389 Loadlevel(selected);
3395 OPENAL_SetPaused(channels[stream_music3], true);
3397 if(Button()&&!oldbutton&&selected==numchallengelevels){
3398 float gLoc[3]={0,0,0};
3399 float vel[3]={0,0,0};
3400 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3401 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3402 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3403 OPENAL_SetVolume(channels[fireendsound], 256);
3404 OPENAL_SetPaused(channels[fireendsound], false);
3405 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3415 if(Button())oldbutton=1;
3419 if(Button()&&!oldbutton&&selected<numchallengelevels&&selected>=0&&selected<=accountprogress[accountactive]){
3420 float gLoc[3]={0,0,0};
3421 float vel[3]={0,0,0};
3422 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3423 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3424 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3425 OPENAL_SetVolume(channels[firestartsound], 256);
3426 OPENAL_SetPaused(channels[firestartsound], false);
3427 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3439 targetlevel=selected;
3440 if(firstload)TickOnceAfter();
3441 if(!firstload)LoadStuff();
3443 Loadlevel(selected);
3449 OPENAL_SetPaused(channels[stream_music3], true);
3451 if(Button()&&!oldbutton&&selected==numchallengelevels){
3452 float gLoc[3]={0,0,0};
3453 float vel[3]={0,0,0};
3454 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3455 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3456 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3457 OPENAL_SetVolume(channels[fireendsound], 256);
3458 OPENAL_SetPaused(channels[fireendsound], false);
3459 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3469 if(Button())oldbutton=1;
3474 if(Button()&&!oldbutton&&selected==3){
3475 float gLoc[3]={0,0,0};
3476 float vel[3]={0,0,0};
3477 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3478 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3479 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3480 OPENAL_SetVolume(channels[fireendsound], 256);
3481 OPENAL_SetPaused(channels[fireendsound], false);
3482 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3492 if(Button())oldbutton=1;
3497 if(Button()&&!oldbutton&&selected!=-1){
3498 float gLoc[3]={0,0,0};
3499 float vel[3]={0,0,0};
3500 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3501 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3502 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3503 OPENAL_SetVolume(channels[firestartsound], 256);
3504 OPENAL_SetPaused(channels[firestartsound], false);
3505 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3507 if(Button()&&!oldbutton&&selected==1){
3508 float gLoc[3]={0,0,0};
3509 float vel[3]={0,0,0};
3510 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3511 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3512 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3513 OPENAL_SetVolume(channels[fireendsound], 256);
3514 OPENAL_SetPaused(channels[fireendsound], false);
3515 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3523 for(i=accountactive;i<numaccounts-1;i++){
3524 accountdifficulty[i]=accountdifficulty[i+1];
3525 accountcampaignchoicesmade[i]=accountcampaignchoicesmade[i+1];
3526 for(j=0;j<accountcampaignchoicesmade[i+1];j++){
3527 accountcampaignchoices[i][j]=accountcampaignchoices[i+1][j];
3529 accountpoints[i]=accountpoints[i+1];
3531 accounthighscore[i][j]=accounthighscore[i+1][j];
3532 accountfasttime[i][j]=accountfasttime[i+1][j];
3535 accountunlocked[i][j]=accountunlocked[i+1][j];
3538 accountname[i][j]=accountname[i+1][j];
3540 accountcampaignhighscore[i]=accountcampaignhighscore[i+1];
3541 accountprogress[i]=accountprogress[i+1];
3542 accountcampaignfasttime[i]=accountcampaignfasttime[i+1];
3543 accountcampaignscore[i]=accountcampaignscore[i+1];
3544 accountcampaigntime[i]=accountcampaigntime[i+1];
3553 if(Button()&&!oldbutton&&selected==2){
3554 float gLoc[3]={0,0,0};
3555 float vel[3]={0,0,0};
3556 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3557 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3558 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3559 OPENAL_SetVolume(channels[fireendsound], 256);
3560 OPENAL_SetPaused(channels[fireendsound], false);
3561 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3571 if(Button())oldbutton=1;
3575 if(Button()&&!oldbutton&&selected!=-1){
3576 float gLoc[3]={0,0,0};
3577 float vel[3]={0,0,0};
3578 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3579 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3580 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3581 OPENAL_SetVolume(channels[firestartsound], 256);
3582 OPENAL_SetPaused(channels[firestartsound], false);
3583 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3585 if(Button()&&!oldbutton&&selected==0&&numaccounts<8){
3588 if(Button()&&!oldbutton&&selected>0&&selected<numaccounts+1){
3589 accountactive=selected-1;
3597 if(Button()&&!oldbutton&&selected==numaccounts+1){
3598 float gLoc[3]={0,0,0};
3599 float vel[3]={0,0,0};
3600 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3601 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3602 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3603 OPENAL_SetVolume(channels[fireendsound], 256);
3604 OPENAL_SetPaused(channels[fireendsound], false);
3605 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3616 displaytext[0][j]=' ';
3622 if(Button())oldbutton=1;
3626 if(Button()&&!oldbutton&&selected!=-1){
3627 float gLoc[3]={0,0,0};
3628 float vel[3]={0,0,0};
3629 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3630 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3631 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3632 OPENAL_SetVolume(channels[firestartsound], 256);
3633 OPENAL_SetPaused(channels[firestartsound], false);
3634 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3636 if(selected==0)accountdifficulty[accountactive]=0;
3637 if(selected==1)accountdifficulty[accountactive]=1;
3638 if(selected==2)accountdifficulty[accountactive]=2;
3649 if(Button())oldbutton=1;
3654 if(Button())oldbutton=1;
3657 if(IsKeyDown(theKeyMap, MAC_Q_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)){
3660 if(newdetail>2)newdetail=detail;
3661 if(newdetail<0)newdetail=detail;
3662 if(newscreenwidth<0)newscreenwidth=screenwidth;
3663 if(newscreenheight<0)newscreenheight=screenheight;
3665 SaveSettings(*this);
3669 if(mainmenu==1||mainmenu==2){
3670 if(loaddistrib>4)transition+=multiplier/8;
3678 OPENAL_SetFrequency(channels[stream_music3], 22050);
3682 if(IsKeyDown(theKeyMap, i)){
3683 togglekeydelay[i]+=multiplier;
3684 if(togglekeydelay[i]>.4){
3686 togglekeydelay[i]=.36;
3689 if(KeyToSingleChar(i)!='\0'&&displaychars[0]<60){
3690 for(j=255;j>=displayselected+1;j--){
3691 displaytext[0][j]=displaytext[0][j-1];
3693 displaytext[0][displayselected]=KeyToSingleChar(i);
3694 if(IsKeyDown(theKeyMap, MAC_SHIFT_KEY))displaytext[0][displayselected]=Shift(displaytext[0][displayselected]);
3698 if(i==MAC_DELETE_KEY&&displayselected!=0){
3699 for(j=displayselected-1;j<255;j++){
3700 displaytext[0][j]=displaytext[0][j+1];
3702 displaytext[0][255]=' ';
3706 if(i==MAC_ARROW_LEFT_KEY&&displayselected!=0){
3709 if(i==MAC_ARROW_RIGHT_KEY&&displayselected<displaychars[0]){
3712 if(i==MAC_RETURN_KEY&&entername){
3713 if(displaychars[0]){
3715 strcpy(accountname[numaccounts-1],displaytext[0]);
3716 accountactive=numaccounts-1;
3717 accountdifficulty[accountactive]=1;
3718 accountprogress[accountactive]=0;
3719 accountpoints[accountactive]=0;
3720 accountcampaigntime[accountactive]=0;
3721 accountcampaignscore[accountactive]=0;
3722 accountcampaignfasttime[accountactive]=0;
3723 accountcampaignhighscore[accountactive]=0;
3725 accounthighscore[accountactive][j]=0;
3726 accountfasttime[accountactive][j]=0;
3729 accountunlocked[accountactive][j]=0;
3731 accountcampaignchoicesmade[accountactive]=0;
3734 displaytext[0][j]=' ';
3748 float gLoc[3]={0,0,0};
3749 float vel[3]={0,0,0};
3750 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3751 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3752 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3753 OPENAL_SetVolume(channels[firestartsound], 256);
3754 OPENAL_SetPaused(channels[firestartsound], false);
3755 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3758 displaytext[0][j]=' ';
3766 if(i==MAC_RETURN_KEY&&mainmenu==13){
3767 if(displaychars[0]){
3768 sprintf (registrationname, "%s", displaytext[0]);
3769 if(displaychars[0]<254)registrationname[displaychars[0]]='\0';
3779 float gLoc[3]={0,0,0};
3780 float vel[3]={0,0,0};
3781 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3782 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3783 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3784 OPENAL_SetVolume(channels[firestartsound], 256);
3785 OPENAL_SetPaused(channels[firestartsound], false);
3786 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3789 displaytext[0][j]=' ';
3800 togglekeydelay[i]=0;
3804 displayblinkdelay-=multiplier;
3805 if(displayblinkdelay<=0){
3806 displayblinkdelay=.3;
3807 displayblink=1-displayblink;
3813 if(hostile==1)hostiletime+=multiplier;
3815 if(!winfreeze)leveltime+=multiplier;
3816 if(IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)){
3823 if(IsKeyDown(theKeyMap, chatkey)&&!chattogglekeydown&&!console&&!chatting&&debugmode){
3825 chattogglekeydown=1;
3826 togglekey[chatkey]=1;
3827 togglekeydelay[chatkey]=-20;
3830 if(!IsKeyDown(theKeyMap, chatkey)){
3831 chattogglekeydown=0;
3836 if(IsKeyDown(theKeyMap, i)){
3837 togglekeydelay[i]+=multiplier;
3838 if(togglekeydelay[i]>.4){
3840 togglekeydelay[i]=.36;
3843 if(KeyToSingleChar(i)!='\0'&&displaychars[0]<60){
3844 for(j=255;j>=displayselected+1;j--){
3845 displaytext[0][j]=displaytext[0][j-1];
3847 displaytext[0][displayselected]=KeyToSingleChar(i);
3848 if(IsKeyDown(theKeyMap, MAC_SHIFT_KEY))displaytext[0][displayselected]=Shift(displaytext[0][displayselected]);
3852 if(i==MAC_DELETE_KEY&&displayselected!=0){
3853 for(j=displayselected-1;j<255;j++){
3854 displaytext[0][j]=displaytext[0][j+1];
3856 displaytext[0][255]=' ';
3860 if(i==MAC_ARROW_LEFT_KEY&&displayselected!=0){
3863 if(i==MAC_ARROW_RIGHT_KEY&&displayselected<displaychars[0]){
3866 if(i==MAC_RETURN_KEY){
3867 if(displaychars[0]){
3868 /*for(j=0;j<displaychars[0];j++){
3869 talkname[j]=displaytext[0][j];
3871 talkname[displaychars[0]]='\0';
3872 sprintf (chatname, "%s: %s",playerName,talkname);
3873 //NetworkSendInformation(chatname);
3876 displaytext[0][j]=' ';
3888 togglekeydelay[i]=0;
3892 displayblinkdelay-=multiplier;
3893 if(displayblinkdelay<=0){
3894 displayblinkdelay=.3;
3895 displayblink=1-displayblink;
3899 if(chatting)keyboardfrozen=1;
3901 if(IsKeyDown(theKeyMap, MAC_V_KEY)&&!freezetogglekeydown&&debugmode){
3904 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
3906 freezetogglekeydown=1;
3909 if(!IsKeyDown(theKeyMap, MAC_V_KEY)&&!IsKeyDown(theKeyMap, MAC_F1_KEY)){
3910 freezetogglekeydown=0;
3913 if(IsKeyDown(theKeyMap, MAC_TILDE_KEY)&&!consoletogglekeydown&&debugmode){
3915 if(!console)freeze=0;
3917 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
3919 consoletogglekeydown=1;
3922 if(!IsKeyDown(theKeyMap, MAC_TILDE_KEY)){
3923 consoletogglekeydown=0;
3926 if(console)freeze=1;
3928 if(console&&!IsKeyDown(theKeyMap,MAC_COMMAND_KEY)){
3930 if(IsKeyDown(theKeyMap, i)){
3931 togglekeydelay[i]+=multiplier;
3932 if(togglekeydelay[i]>.4){
3934 togglekeydelay[i]=.36;
3937 if(KeyToSingleChar(i)!='\0'&&consolechars[0]<255){
3938 for(j=255;j>=consoleselected+1;j--){
3939 consoletext[0][j]=consoletext[0][j-1];
3941 consoletext[0][consoleselected]=KeyToSingleChar(i);
3942 if(IsKeyDown(theKeyMap, MAC_SHIFT_KEY))consoletext[0][consoleselected]=Shift(consoletext[0][consoleselected]);
3946 else if(i==MAC_ENTER_KEY){
3947 for(j=255;j>=consoleselected+1;j--){
3948 consoletext[0][j]=consoletext[0][j-1];
3950 consoletext[0][consoleselected]='\n';
3954 if(i==MAC_DELETE_KEY&&consoleselected!=0){
3955 for(j=consoleselected-1;j<255;j++){
3956 consoletext[0][j]=consoletext[0][j+1];
3958 consoletext[0][255]=' ';
3962 if(i==MAC_ARROW_UP_KEY){
3963 if(archiveselected<14)archiveselected++;
3965 consolechars[0]=consolechars[archiveselected];
3966 consoletext[0][j]=consoletext[archiveselected][j];
3967 consoleselected=consolechars[0];
3970 if(i==MAC_ARROW_DOWN_KEY){
3971 if(archiveselected>0)archiveselected--;
3973 consolechars[0]=consolechars[archiveselected];
3974 consoletext[0][j]=consoletext[archiveselected][j];
3975 consoleselected=consolechars[0];
3978 if(i==MAC_ARROW_LEFT_KEY&&consoleselected!=0){
3981 if(i==MAC_ARROW_RIGHT_KEY&&consoleselected<consolechars[0]){
3984 if(i==MAC_RETURN_KEY){
3986 cmd_dispatch(this, consoletext[0]);
3988 if(consolechars[0]>0){
3991 consoletext[k][j]=consoletext[k-1][j];
3993 consolechars[k]=consolechars[k-1];
3996 consoletext[0][j]=' ';
4007 togglekeydelay[i]=0;
4011 consoleblinkdelay-=multiplier;
4012 if(consoleblinkdelay<=0){
4013 consoleblinkdelay=.3;
4014 consoleblink=1-consoleblink;
4018 if(IsKeyDown(theKeyMap, MAC_Q_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)){
4021 if(newdetail>2)newdetail=detail;
4022 if(newdetail<0)newdetail=detail;
4023 if(newscreenwidth<0)newscreenwidth=screenwidth;
4024 if(newscreenheight<0)newscreenheight=screenheight;
4026 ofstream opstream(ConvertFileName(":Data:config.txt", "w"));
4027 opstream << "Screenwidth:\n";
4028 opstream << newscreenwidth;
4029 opstream << "\nScreenheight:\n";
4030 opstream << newscreenheight;
4031 opstream << "\nMouse sensitivity:\n";
4032 opstream << usermousesensitivity;
4033 opstream << "\nBlur(0,1):\n";
4034 opstream << ismotionblur;
4035 opstream << "\nOverall Detail(0,1,2) higher=better:\n";
4036 opstream << newdetail;
4037 opstream << "\nFloating jump:\n";
4038 opstream << floatjump;
4039 opstream << "\nMouse jump:\n";
4040 opstream << mousejump;
4041 opstream << "\nAmbient sound:\n";
4042 opstream << ambientsound;
4043 opstream << "\nBlood (0,1,2):\n";
4044 opstream << bloodtoggle;
4045 opstream << "\nAuto slomo:\n";
4046 opstream << autoslomo;
4047 opstream << "\nFoliage:\n";
4048 opstream << foliage;
4049 opstream << "\nMusic:\n";
4050 opstream << musictoggle;
4051 opstream << "\nTrilinear:\n";
4052 opstream << trilinear;
4053 opstream << "\nDecals(shadows,blood puddles,etc):\n";
4055 opstream << "\nInvert mouse:\n";
4056 opstream << invertmouse;
4057 opstream << "\nGamespeed:\n";
4058 if(oldgamespeed==0)oldgamespeed=1;
4059 opstream << oldgamespeed;
4060 opstream << "\nDifficulty(0,1,2) higher=harder:\n";
4061 opstream << difficulty;
4062 opstream << "\nDamage effects(blackout, doublevision):\n";
4063 opstream << damageeffects;
4064 opstream << "\nText:\n";
4065 opstream << texttoggle;
4066 opstream << "\nDebug:\n";
4067 opstream << debugmode;
4068 opstream << "\nVBL Sync:\n";
4069 opstream << vblsync;
4070 opstream << "\nShow Points:\n";
4071 opstream << showpoints;
4072 opstream << "\nAlways Blur:\n";
4073 opstream << alwaysblur;
4074 opstream << "\nImmediate mode (turn on on G5):\n";
4075 opstream << immediate;
4076 opstream << "\nVelocity blur:\n";
4077 opstream << velocityblur;
4078 opstream << "\nVolume:\n";
4080 opstream << "\nForward key:\n";
4081 opstream << KeyToChar(forwardkey);
4082 opstream << "\nBack key:\n";
4083 opstream << KeyToChar(backkey);
4084 opstream << "\nLeft key:\n";
4085 opstream << KeyToChar(leftkey);
4086 opstream << "\nRight key:\n";
4087 opstream << KeyToChar(rightkey);
4088 opstream << "\nJump key:\n";
4089 opstream << KeyToChar(jumpkey);
4090 opstream << "\nCrouch key:\n";
4091 opstream << KeyToChar(crouchkey);
4092 opstream << "\nDraw key:\n";
4093 opstream << KeyToChar(drawkey);
4094 opstream << "\nThrow key:\n";
4095 opstream << KeyToChar(throwkey);
4096 opstream << "\nAttack key:\n";
4097 opstream << KeyToChar(attackkey);
4098 opstream << "\nChat key:\n";
4099 opstream << KeyToChar(chatkey);
4100 opstream << "\nStereoMode:\n";
4101 opstream << stereomode;
4102 opstream << "\nStereoSeparation:\n";
4103 opstream << stereoseparation;
4104 opstream << "\nStereoReverse:\n";
4105 opstream << stereoreverse;
4110 static int oldwinfreeze;
4111 if(winfreeze&&!oldwinfreeze){
4112 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
4113 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
4114 OPENAL_SetVolume(channels[consolesuccesssound], 256);
4115 OPENAL_SetPaused(channels[consolesuccesssound], false);
4117 if(winfreeze==0)oldwinfreeze=winfreeze;
4118 else oldwinfreeze++;
4120 if((IsKeyDown(theKeyMap, jumpkey)||IsKeyDown(theKeyMap, MAC_SPACE_KEY))&&!oldjumpkeydown&&!campaign){
4121 if(winfreeze)winfreeze=0;
4124 if((IsKeyDown(theKeyMap, MAC_ESCAPE_KEY))&&!campaign&&gameon){
4130 if((IsKeyDown(theKeyMap, jumpkey)||IsKeyDown(theKeyMap, MAC_SPACE_KEY))){
4133 if(!IsKeyDown(theKeyMap, jumpkey)&&!IsKeyDown(theKeyMap, MAC_SPACE_KEY))oldjumpkeydown=0;
4135 if(!freeze&&!winfreeze&&!(mainmenu&&gameon)&&(gameon||!gamestarted)){
4137 static bool oldbuttondialogue;
4139 if(indialogue!=-1)talkdelay=1;
4140 talkdelay-=multiplier;
4143 if(indialogue==-1&&(animation[player[0].targetanimation].height!=highheight)/*&&!hostile*/)
4144 for(i=0;i<numdialogues;i++){
4145 int realdialoguetype;
4147 if(dialoguetype[i]>49){
4148 realdialoguetype=dialoguetype[i]-50;
4151 else if(dialoguetype[i]>39){
4152 realdialoguetype=dialoguetype[i]-40;
4155 else if(dialoguetype[i]>29){
4156 realdialoguetype=dialoguetype[i]-30;
4159 else if(dialoguetype[i]>19){
4160 realdialoguetype=dialoguetype[i]-20;
4163 else if(dialoguetype[i]>9){
4164 realdialoguetype=dialoguetype[i]-10;
4168 realdialoguetype=dialoguetype[i];
4171 if((!hostile||(dialoguetype[i]>40&&dialoguetype[i]<50))&&realdialoguetype<numplayers&&realdialoguetype>0&&(dialoguegonethrough[i]==0||!special)&&(special||(IsKeyDown(theKeyMap, attackkey)&&!oldbuttondialogue))){
4172 if(findDistancefast(&player[0].coords,&player[realdialoguetype].coords)<6||player[realdialoguetype].howactive>=typedead1||(dialoguetype[i]>40&&dialoguetype[i]<50)){
4174 for(j=0;j<numdialogueboxes[whichdialogue];j++){
4175 player[participantfocus[whichdialogue][j]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][j]];
4176 player[participantfocus[whichdialogue][j]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
4177 player[participantfocus[whichdialogue][j]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
4178 player[participantfocus[whichdialogue][j]].velocity=0;
4179 player[participantfocus[whichdialogue][j]].targetanimation=player[participantfocus[whichdialogue][j]].getIdle();
4180 player[participantfocus[whichdialogue][j]].targetframe=0;
4185 dialoguegonethrough[i]++;
4186 if(dialogueboxsound[whichdialogue][indialogue]!=0){
4187 static float gLoc[3];
4188 static float vel[3];
4190 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
4191 temppos=temppos-viewer;
4192 Normalise(&temppos);
4197 gLoc[2]=temppos.z;vel[0]=0;
4201 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
4202 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
4203 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
4204 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
4205 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
4206 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
4207 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
4208 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
4209 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
4210 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
4211 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
4212 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
4213 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
4214 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
4215 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
4216 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
4217 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
4218 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
4219 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
4220 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
4221 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
4222 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
4223 OPENAL_SetVolume(channels[whichsoundplay], 256);
4224 OPENAL_SetPaused(channels[whichsoundplay], false);
4226 if(IsKeyDown(theKeyMap, attackkey))oldbuttondialogue=1;
4231 windvar+=multiplier;
4232 smoketex+=multiplier;
4233 tutorialstagetime+=multiplier;
4235 static float hotspotvisual[40];
4239 for(i=0;i<numhotspots;i++)
4240 hotspotvisual[i]-=multiplier/320;
4242 for(i=0;i<numhotspots;i++){
4243 //if(hotspottype[i]<=10)
4244 while(hotspotvisual[i]<0){
4246 hotspotsprite.x=float(abs(Random()%100000))/100000*hotspotsize[i];
4247 hotspotsprite=DoRotation(hotspotsprite,0,0,Random()%360);
4248 hotspotsprite=DoRotation(hotspotsprite,0,Random()%360,0);
4249 hotspotsprite+=hotspot[i];
4250 sprites.MakeSprite(breathsprite, hotspotsprite, hotspotsprite*0, 1,0.5,0, 7, 0.4);
4251 hotspotvisual[i]+=0.1/hotspotsize[i]/hotspotsize[i]/hotspotsize[i];
4255 for(i=0;i<numhotspots;i++){
4256 if(hotspottype[i]<=10&&hotspottype[i]>0){
4257 hotspot[i]=player[hotspottype[i]].coords;
4263 if(tutoriallevel&&tutorialstagetime>tutorialmaxtime){
4266 if(tutorialstage<=1){
4271 if(tutorialstage==1){
4274 if(tutorialstage==2){
4277 if(tutorialstage==3){
4278 tutorialmaxtime=600;
4280 if(tutorialstage==4){
4281 tutorialmaxtime=1000;
4283 if(tutorialstage==5){
4284 tutorialmaxtime=600;
4286 if(tutorialstage==6){
4287 tutorialmaxtime=600;
4289 if(tutorialstage==7){
4290 tutorialmaxtime=600;
4292 if(tutorialstage==8){
4293 tutorialmaxtime=600;
4295 if(tutorialstage==9){
4296 tutorialmaxtime=600;
4298 if(tutorialstage==10){
4301 if(tutorialstage==11){
4302 tutorialmaxtime=1000;
4304 if(tutorialstage==12){
4305 tutorialmaxtime=1000;
4307 if(tutorialstage==13){
4310 if(tutorialstage==14){
4322 player[1].coords=(temp+temp2)/2;
4326 gLoc[0]=player[1].coords.x;
4327 gLoc[1]=player[1].coords.y;
4328 gLoc[2]=player[1].coords.z;
4332 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
4333 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
4334 OPENAL_SetVolume(channels[fireendsound], 256);
4335 OPENAL_SetPaused(channels[fireendsound], false);
4337 for(i=0;i<player[1].skeleton.num_joints;i++){
4339 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
4340 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
4341 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
4342 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
4343 sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
4348 if(tutorialstage==15){
4349 tutorialmaxtime=500;
4351 if(tutorialstage==16){
4352 tutorialmaxtime=500;
4354 if(tutorialstage==17){
4355 tutorialmaxtime=500;
4357 if(tutorialstage==18){
4358 tutorialmaxtime=500;
4360 if(tutorialstage==19){
4362 //tutorialmaxtime=500;
4364 if(tutorialstage==20){
4365 tutorialmaxtime=500;
4367 if(tutorialstage==21){
4368 tutorialmaxtime=500;
4375 if(tutorialstage==22){
4376 tutorialmaxtime=500;
4378 if(tutorialstage==23){
4379 tutorialmaxtime=500;
4381 if(tutorialstage==24){
4382 tutorialmaxtime=500;
4384 if(tutorialstage==25){
4385 tutorialmaxtime=500;
4387 if(tutorialstage==26){
4390 if(tutorialstage==27){
4394 player[1].aitype=attacktypecutoff;
4396 if(tutorialstage==28){
4397 tutorialmaxtime=400;
4399 if(tutorialstage==29){
4400 tutorialmaxtime=400;
4401 player[0].escapednum=0;
4403 if(tutorialstage==30){
4407 player[1].aitype=passivetype;
4409 if(tutorialstage==31){
4412 if(tutorialstage==32){
4415 if(tutorialstage==33){
4416 tutorialmaxtime=400;
4419 player[1].aitype=attacktypecutoff;
4421 if(tutorialstage==34){
4422 tutorialmaxtime=400;
4424 if(tutorialstage==35){
4425 tutorialmaxtime=400;
4427 if(tutorialstage==36){
4431 player[1].aitype=passivetype;
4433 if(tutorialstage==37){
4439 player[1].aitype=attacktypecutoff;
4441 if(tutorialstage==38){
4445 player[1].aitype=passivetype;
4447 if(tutorialstage==39){
4458 weapons.owner[weapons.numweapons]=-1;
4459 weapons.type[weapons.numweapons]=knife;
4460 weapons.damage[weapons.numweapons]=0;
4461 weapons.mass[weapons.numweapons]=1;
4462 weapons.tipmass[weapons.numweapons]=1.2;
4463 weapons.length[weapons.numweapons]=.25;
4464 weapons.position[weapons.numweapons]=(temp+temp2)/2;
4465 weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
4467 weapons.velocity[weapons.numweapons]=0.1;
4468 weapons.tipvelocity[weapons.numweapons]=0.1;
4469 weapons.missed[weapons.numweapons]=1;
4470 weapons.hitsomething[weapons.numweapons]=0;
4471 weapons.freetime[weapons.numweapons]=0;
4472 weapons.firstfree[weapons.numweapons]=1;
4473 weapons.physics[weapons.numweapons]=1;
4475 weapons.numweapons++;
4477 if(tutorialstage==40){
4478 tutorialmaxtime=300;
4480 if(tutorialstage==41){
4481 tutorialmaxtime=300;
4483 if(tutorialstage==42){
4486 if(tutorialstage==43){
4487 tutorialmaxtime=300;
4489 if(tutorialstage==44){
4491 player[0].weaponactive=-1;
4492 player[0].num_weapons=0;
4493 player[1].weaponactive=0;
4494 player[1].num_weapons=1;
4495 player[1].weaponids[0]=0;
4499 player[1].aitype=attacktypecutoff;
4501 tutorialmaxtime=300;
4503 if(tutorialstage==45){
4505 player[0].weaponactive=-1;
4506 player[0].num_weapons=0;
4507 player[1].weaponactive=0;
4508 player[1].num_weapons=1;
4509 player[1].weaponids[0]=0;
4511 tutorialmaxtime=300;
4513 if(tutorialstage==46){
4515 player[0].weaponactive=-1;
4516 player[0].num_weapons=0;
4517 player[1].weaponactive=0;
4518 player[1].num_weapons=1;
4519 player[1].weaponids[0]=0;
4521 weapons.type[0]=sword;
4523 tutorialmaxtime=300;
4526 if(tutorialstage==47){
4538 weapons.owner[weapons.numweapons]=-1;
4539 weapons.type[weapons.numweapons]=sword;
4540 weapons.damage[weapons.numweapons]=0;
4541 weapons.mass[weapons.numweapons]=1;
4542 weapons.tipmass[weapons.numweapons]=1.2;
4543 weapons.length[weapons.numweapons]=.25;
4544 weapons.position[weapons.numweapons]=(temp+temp2)/2;
4545 weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
4547 weapons.velocity[weapons.numweapons]=0.1;
4548 weapons.tipvelocity[weapons.numweapons]=0.1;
4549 weapons.missed[weapons.numweapons]=1;
4550 weapons.hitsomething[weapons.numweapons]=0;
4551 weapons.freetime[weapons.numweapons]=0;
4552 weapons.firstfree[weapons.numweapons]=1;
4553 weapons.physics[weapons.numweapons]=1;
4557 player[0].weaponactive=0;
4558 player[0].num_weapons=1;
4559 player[0].weaponids[0]=1;
4560 player[1].weaponactive=0;
4561 player[1].num_weapons=1;
4562 player[1].weaponids[0]=0;
4564 weapons.numweapons++;
4566 if(tutorialstage==48){
4569 player[1].aitype=passivetype;
4575 player[0].weaponactive=0;
4576 player[0].num_weapons=1;
4577 player[0].weaponids[0]=1;
4578 player[1].weaponactive=0;
4579 player[1].num_weapons=1;
4580 player[1].weaponids[0]=0;
4582 if(player[0].weaponactive!=-1)weapons.type[player[0].weaponids[player[0].weaponactive]]=staff;
4583 else weapons.type[0]=staff;
4585 weapons.numweapons++;
4587 if(tutorialstage==49){
4590 player[1].aitype=passivetype;
4592 tutorialmaxtime=200;
4594 weapons.position[1]=1000;
4595 weapons.tippoint[1]=1000;
4597 weapons.numweapons=1;
4599 player[1].weaponactive=-1;
4600 player[1].num_weapons=0;
4601 player[0].weaponactive=0;
4602 player[0].num_weapons=1;
4603 player[0].weaponids[0]=0;
4605 weapons.type[0]=knife;
4607 weapons.numweapons++;
4609 if(tutorialstage==50){
4615 gLoc[0]=player[1].coords.x;
4616 gLoc[1]=player[1].coords.y;
4617 gLoc[2]=player[1].coords.z;
4621 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
4622 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
4623 OPENAL_SetVolume(channels[fireendsound], 256);
4624 OPENAL_SetPaused(channels[fireendsound], false);
4626 for(i=0;i<player[1].skeleton.num_joints;i++){
4628 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
4629 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
4630 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
4631 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
4632 sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
4636 player[1].num_weapons=0;
4637 player[1].weaponstuck=-1;
4638 player[1].weaponactive=-1;
4640 weapons.numweapons=0;
4642 weapons.owner[0]=-1;
4643 weapons.velocity[0]=0.1;
4644 weapons.tipvelocity[0]=-0.1;
4645 weapons.missed[0]=1;
4646 weapons.hitsomething[0]=0;
4647 weapons.freetime[0]=0;
4648 weapons.firstfree[0]=1;
4649 weapons.physics[0]=1;
4651 if(tutorialstage==51){
4652 tutorialmaxtime=80000;
4654 if(tutorialstage<=51)tutorialstagetime=0;
4658 if(tutoriallevel&&tutorialstagetime<tutorialmaxtime-3){
4659 if(tutorialstage==3){
4660 if(deltah||deltav)tutorialsuccess+=multiplier;
4662 if(tutorialstage==4){
4663 if(player[0].forwardkeydown||player[0].backkeydown||player[0].leftkeydown||player[0].rightkeydown)tutorialsuccess+=multiplier;
4665 if(tutorialstage==5){
4666 if(player[0].jumpkeydown)tutorialsuccess=1;
4668 if(tutorialstage==6){
4669 if(player[0].isCrouch())tutorialsuccess=1;
4671 if(tutorialstage==7){
4672 if(player[0].targetanimation==rollanim)tutorialsuccess=1;
4674 if(tutorialstage==8){
4675 if(player[0].targetanimation==sneakanim)tutorialsuccess+=multiplier;
4677 if(tutorialstage==9){
4678 if(player[0].targetanimation==rabbitrunninganim||player[0].targetanimation==wolfrunninganim)tutorialsuccess+=multiplier;
4680 if(tutorialstage==11){
4681 if(player[0].isWallJump())tutorialsuccess=1;
4683 if(tutorialstage==12){
4684 if(player[0].targetanimation==flipanim)tutorialsuccess=1;
4686 if(tutorialstage==15){
4687 if(player[0].targetanimation==upunchanim||player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
4689 if(tutorialstage==16){
4690 if(player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
4692 if(tutorialstage==17){
4693 if(player[0].targetanimation==spinkickanim)tutorialsuccess=1;
4695 if(tutorialstage==18){
4696 if(player[0].targetanimation==sweepanim)tutorialsuccess=1;
4698 if(tutorialstage==19){
4699 if(player[0].targetanimation==dropkickanim)tutorialsuccess=1;
4701 if(tutorialstage==20){
4702 if(player[0].targetanimation==rabbitkickanim)tutorialsuccess=1;
4704 if(tutorialstage==21){
4705 if(bonus==cannon)tutorialsuccess=1;
4707 if(tutorialstage==22){
4708 if(bonus==spinecrusher)tutorialsuccess=1;
4710 if(tutorialstage==23){
4711 if(player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)tutorialsuccess=1;
4713 if(tutorialstage==24){
4714 if(player[0].targetanimation==rabbittacklinganim)tutorialsuccess=1;
4716 if(tutorialstage==25){
4717 if(player[0].targetanimation==backhandspringanim)tutorialsuccess=1;
4719 if(tutorialstage==28){
4720 if(animation[player[0].targetanimation].attack==reversed&&player[0].feint)tutorialsuccess=1;
4722 if(tutorialstage==29){
4723 if(player[0].escapednum==2){
4727 player[1].aitype=passivetype;
4730 if(tutorialstage==33){
4731 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4733 if(tutorialstage==34){
4734 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4736 if(tutorialstage==35){
4737 if(animation[player[0].targetanimation].attack==reversal){
4741 player[1].aitype=passivetype;
4744 if(tutorialstage==40){
4745 if(player[0].num_weapons>0)tutorialsuccess=1;
4747 if(tutorialstage==41){
4748 if(player[0].weaponactive==-1&&player[0].num_weapons>0)tutorialsuccess=1;
4750 if(tutorialstage==43){
4751 if(player[0].targetanimation==knifeslashstartanim)tutorialsuccess=1;
4753 if(tutorialstage==44){
4754 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4756 if(tutorialstage==45){
4757 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4759 if(tutorialstage==46){
4760 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4762 if(tutorialstage==49){
4763 if(player[1].weaponstuck!=-1)tutorialsuccess=1;
4765 if(tutorialsuccess>=1)tutorialstagetime=tutorialmaxtime-3;
4768 if(tutorialstagetime==tutorialmaxtime-3){
4769 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
4770 OPENAL_SetVolume(channels[consolesuccesssound], 256);
4771 OPENAL_SetPaused(channels[consolesuccesssound], false);
4774 if(tutorialsuccess>=1){
4775 if(tutorialstage==34||tutorialstage==35)
4776 tutorialstagetime=tutorialmaxtime-1;
4781 if(tutorialstage<14||tutorialstage>=50){
4782 player[1].coords.y=300;
4783 player[1].velocity=0;
4787 if(tutoriallevel!=1){
4788 if(bonustime==0&&bonus!=solidhit&&bonus!=spinecrusher&&bonus!=tracheotomy&&bonus!=backstab&&bonusvalue>10){
4789 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
4790 OPENAL_SetVolume(channels[consolesuccesssound], 256);
4791 OPENAL_SetPaused(channels[consolesuccesssound], false);
4796 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
4797 OPENAL_SetVolume(channels[fireendsound], 256);
4798 OPENAL_SetPaused(channels[fireendsound], false);
4801 if(bonus!=solidhit&&bonus!=twoxcombo&&bonus!=threexcombo&&bonus!=fourxcombo&&bonus!=megacombo)bonusnum[bonus]++;
4802 else bonusnum[bonus]+=0.15;
4803 if(tutoriallevel)bonusvalue=0;
4804 bonusvalue/=bonusnum[bonus];
4805 bonustotal+=bonusvalue;
4807 bonustime+=multiplier;
4809 if(environment==snowyenvironment){
4810 precipdelay-=multiplier;
4811 while(precipdelay<0){
4813 if(!detail)precipdelay+=.04;
4814 XYZ footvel,footpoint;
4817 footpoint=viewer+viewerfacing*6;
4818 footpoint.y+=((float)abs(Random()%1200))/100-6;
4819 footpoint.x+=((float)abs(Random()%1200))/100-6;
4820 footpoint.z+=((float)abs(Random()%1200))/100-6;
4821 sprites.MakeSprite(snowsprite, footpoint,footvel, 1,1,1, .1, 1);
4824 for(k=0;k<numplayers;k++){
4825 if(player[k].aitype==playercontrolled)player[k].turnspeed=500;
4826 if(player[k].aitype!=playercontrolled)player[k].turnspeed=500;
4828 if((player[k].isRun()&&((player[k].targetrotation!=rabbitrunninganim&&player[k].targetrotation!=wolfrunninganim)||player[k].targetframe==4))||player[k].targetanimation==removeknifeanim||player[k].targetanimation==crouchremoveknifeanim||player[k].targetanimation==flipanim||player[k].targetanimation==fightsidestep||player[k].targetanimation==walkanim){
4829 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
4830 else if(player[k].rotation>player[k].targetrotation){
4831 player[k].rotation-=multiplier*player[k].turnspeed;
4833 else if(player[k].rotation<player[k].targetrotation){
4834 player[k].rotation+=multiplier*player[k].turnspeed;
4839 if(player[k].isStop()||player[k].isLanding()||player[k].targetanimation==staggerbackhighanim||(player[k].targetanimation==sneakanim&&player[k].currentanimation==sneakanim)||player[k].targetanimation==staggerbackhardanim||player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim||player[k].targetanimation==rollanim||(animation[player[k].targetanimation].attack&&player[k].targetanimation!=rabbitkickanim&&(player[k].targetanimation!=crouchstabanim||player[k].hasvictim)&&(player[k].targetanimation!=swordgroundstabanim||player[k].hasvictim))){
4840 player[k].turnspeed*=2;
4841 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
4842 else if(player[k].rotation>player[k].targetrotation){
4843 player[k].rotation-=multiplier*player[k].turnspeed;
4845 else if(player[k].rotation<player[k].targetrotation){
4846 player[k].rotation+=multiplier*player[k].turnspeed;
4848 player[k].turnspeed/=2;
4851 if(player[k].targetanimation==sneakanim&&player[k].currentanimation!=sneakanim){
4852 player[k].turnspeed*=4;
4853 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
4854 else if(player[k].rotation>player[k].targetrotation){
4855 player[k].rotation-=multiplier*player[k].turnspeed;
4857 else if(player[k].rotation<player[k].targetrotation){
4858 player[k].rotation+=multiplier*player[k].turnspeed;
4860 player[k].turnspeed/=4;
4863 /*if(player[k].aitype!=passivetype||(findDistancefast(&player[k].coords,&viewer)<viewdistance*viewdistance))*/ player[k].DoStuff();
4864 if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
4866 if(findDistancefast(&player[k].coords,&player[k].realoldcoords)>0){
4867 if(!player[k].skeleton.free&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim){
4870 if(player[k].collide<-.3)player[k].collide=-.3;
4871 if(player[k].collide>1)player[k].collide=1;
4872 player[k].collide-=multiplier*30;
4874 if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)){
4875 player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
4877 if(terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz])
4878 for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
4879 i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
4880 if(objects.type[i]!=rocktype||(((objects.scale[i]>.5&&player[k].aitype==playercontrolled)||objects.position[i].y>player[k].coords.y))){
4881 lowpoint=player[k].coords;
4882 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip())lowpoint.y+=1.25;
4883 else lowpoint.y+=1.3;
4884 if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)&&player[k].coords.y>terrain.getHeight(player[k].coords.x,player[k].coords.z)-.1){
4885 player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
4887 /*while(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z))
4888 player[k].coords+=terrain.getNormal(player[k].coords.x,player[k].coords.z)/50;
4890 if(player[k].SphereCheck(&lowpoint, 1.3, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
4891 flatfacing=lowpoint-player[k].coords;
4892 player[k].coords=lowpoint;
4893 player[k].coords.y-=1.3;
4894 player[k].collide=1;
4896 if(player[k].aitype==playercontrolled&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].jumptogglekeydown&&player[k].jumpkeydown){
4897 lowpointtarget=lowpoint+DoRotation(player[k].facing,0,-90,0)*1.5;
4898 tempcoords1=lowpoint;
4899 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4900 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
4902 player[k].targetanimation=walljumpleftanim;
4903 player[k].targetframe=0;
4906 gLoc[0]=player[k].coords.x;
4907 gLoc[1]=player[k].coords.y;
4908 gLoc[2]=player[k].coords.z;
4912 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
4913 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
4914 OPENAL_SetVolume(channels[movewhooshsound], 256);
4915 OPENAL_SetPaused(channels[movewhooshsound], false);
4916 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
4918 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
4919 player[k].rotation=-asin(0-lowpointtarget.x);
4920 player[k].rotation*=360/6.28;
4921 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
4922 player[k].targetrotation=player[k].rotation;
4923 player[k].lowrotation=player[k].rotation;
4924 if(k==0)numwallflipped++;
4928 lowpoint=tempcoords1;
4929 lowpointtarget=lowpoint+DoRotation(player[k].facing,0,90,0)*1.5;
4930 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4931 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
4933 player[k].targetanimation=walljumprightanim;
4934 player[k].targetframe=0;
4937 gLoc[0]=player[k].coords.x;
4938 gLoc[1]=player[k].coords.y;
4939 gLoc[2]=player[k].coords.z;
4943 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
4944 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
4945 OPENAL_SetVolume(channels[movewhooshsound], 256);
4946 OPENAL_SetPaused(channels[movewhooshsound], false);
4947 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
4949 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
4950 player[k].rotation=-asin(0-lowpointtarget.x);
4951 player[k].rotation*=360/6.28;
4952 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
4953 player[k].targetrotation=player[k].rotation;
4954 player[k].lowrotation=player[k].rotation;
4955 if(k==0)numwallflipped++;
4959 lowpoint=tempcoords1;
4960 lowpointtarget=lowpoint+player[k].facing*2;
4961 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4962 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
4964 player[k].targetanimation=walljumpbackanim;
4965 player[k].targetframe=0;
4968 gLoc[0]=player[k].coords.x;
4969 gLoc[1]=player[k].coords.y;
4970 gLoc[2]=player[k].coords.z;
4974 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
4975 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
4976 OPENAL_SetVolume(channels[movewhooshsound], 256);
4977 OPENAL_SetPaused(channels[movewhooshsound], false);
4978 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
4980 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
4981 player[k].rotation=-asin(0-lowpointtarget.x);
4982 player[k].rotation*=360/6.28;
4983 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
4984 player[k].targetrotation=player[k].rotation;
4985 player[k].lowrotation=player[k].rotation;
4986 if(k==0)numwallflipped++;
4990 lowpoint=tempcoords1;
4991 lowpointtarget=lowpoint-player[k].facing*2;
4992 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4993 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
4995 player[k].targetanimation=walljumpfrontanim;
4996 player[k].targetframe=0;
4999 gLoc[0]=player[k].coords.x;
5000 gLoc[1]=player[k].coords.y;
5001 gLoc[2]=player[k].coords.z;
5005 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
5006 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
5007 OPENAL_SetVolume(channels[movewhooshsound], 256);
5008 OPENAL_SetPaused(channels[movewhooshsound], false);
5009 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
5011 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
5012 player[k].rotation=-asin(0-lowpointtarget.x);
5013 player[k].rotation*=360/6.28;
5014 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
5015 player[k].rotation+=180;
5016 player[k].targetrotation=player[k].rotation;
5017 player[k].lowrotation=player[k].rotation;
5018 if(k==0)numwallflipped++;
5026 else if(objects.type[i]==rocktype){
5027 lowpoint2=player[k].coords;
5028 lowpoint=player[k].coords;
5030 if(objects.model[i].LineCheck(&lowpoint,&lowpoint2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1){
5031 player[k].coords=colpoint;
5032 player[k].collide=1;
5035 if((player[k].targetanimation==jumpdownanim||player[k].isFlip())){
5036 if(player[k].isFlip()&&animation[player[k].targetanimation].label[player[k].targetframe]==7)player[k].RagDoll(0);
5038 if(player[k].targetanimation==jumpupanim){player[k].jumppower=-4;player[k].targetanimation=player[k].getIdle();}
5040 player[k].targetframe=0;
5041 player[k].onterrain=1;
5043 if(player[k].id==0){
5044 OPENAL_SetPaused(channels[whooshsound], true);
5045 OPENAL_SetVolume(channels[whooshsound], 0);
5048 if((player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].wasLanding()){
5049 if(player[k].isFlip())player[k].jumppower=-4;
5050 player[k].targetanimation=player[k].getLanding();
5053 gLoc[0]=player[k].coords.x;
5054 gLoc[1]=player[k].coords.y;
5055 gLoc[2]=player[k].coords.z;
5056 vel[0]=player[k].velocity.x;
5057 vel[1]=player[k].velocity.y;
5058 vel[2]=player[k].velocity.z;
5059 PlaySoundEx( landsound, samp[landsound], NULL, true);
5060 OPENAL_3D_SetAttributes(channels[landsound], gLoc, vel);
5061 OPENAL_SetVolume(channels[landsound], 128);
5062 OPENAL_SetPaused(channels[landsound], false);
5064 envsound[numenvsounds]=player[k].coords;
5065 envsoundvol[numenvsounds]=16;
5066 envsoundlife[numenvsounds]=.4;
5075 if(tempcollide&&terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz]&&(/*player[k].jumptogglekeydown*/1==1||player[k].aitype!=playercontrolled))
5076 for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
5077 i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
5078 lowpoint=player[k].coords;
5080 if(objects.type[i]!=rocktype)
5081 if(player[k].SphereCheck(&lowpoint, 1.33, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
5082 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].onterrain)player[k].avoidcollided=1;
5083 player[k].coords=lowpoint;
5084 player[k].coords.y-=1.35;
5085 player[k].collide=1;
5087 if((player[k].grabdelay<=0||player[k].aitype!=playercontrolled)&&((/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)&&*/player[k].currentanimation!=climbanim&&player[k].currentanimation!=hanganim&&!player[k].isWallJump())||player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
5088 lowpoint=player[k].coords;
5089 objects.model[i].SphereCheckPossible(&lowpoint, 1.5, &objects.position[i], &objects.rotation[i]);
5090 lowpoint=player[k].coords;
5094 facing=DoRotation(facing,0,player[k].targetrotation+180,0);
5095 lowpointtarget=lowpoint+facing*1.4;
5096 whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
5098 lowpoint=player[k].coords;
5100 lowpointtarget=lowpoint+facing*1.4;
5102 lowpointtarget2=lowpointtarget;
5104 lowpointtarget3=lowpointtarget;
5106 lowpointtarget4=lowpointtarget;
5108 lowpointtarget5=lowpointtarget;
5110 lowpointtarget6=lowpointtarget;
5112 lowpointtarget7=lowpoint;
5114 lowpointtarget2.x+=.1;
5116 lowpointtarget3.z+=.1;
5118 lowpointtarget4.x-=.1;
5120 lowpointtarget5.z-=.1;
5122 lowpointtarget6.y+=45/13;
5123 lowpointtarget6+=facing*.6;
5124 lowpointtarget7.y+=90/13;
5125 whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
5126 if(objects.friction[i]>.5)
5129 if(whichhit!=-1)if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim)player[k].collided=1;
5130 if(checkcollide(lowpoint7,lowpointtarget7)==-1)
5131 if(checkcollide(lowpoint6,lowpointtarget6)==-1)
5132 if(objects.model[i].LineCheckPossible(&lowpoint2,&lowpointtarget2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint3,&lowpointtarget3,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint4,&lowpointtarget4,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint5,&lowpointtarget5,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)
5134 lowpoint=player[k].coords;
5135 lowpoint.y+=(float)j/13;
5136 lowpointtarget=lowpoint+facing*1.4;
5137 if(objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint2,&objects.position[i],&objects.rotation[i])==-1){
5141 /*if(j>=25&&(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)){
5144 if(j<=25&&player[k].targetanimation==jumpdownanim){
5147 if(j!=100&&(/*j>25||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
5148 lowpoint=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0);
5149 if(1==1/*dotproduct(&player[k].velocity,&lowpoint)>0||player[k].aitype!=playercontrolled||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim||player[k].targetanimation==jumpupanim)*/){
5150 lowpoint=player[k].coords;
5151 lowpoint.y+=(float)j/13;
5152 lowpointtarget=lowpoint+facing*1.3;
5153 flatfacing=player[k].coords;
5154 player[k].coords=colpoint-DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0)*.01;
5155 player[k].coords.y=lowpointtarget.y-.07;
5156 player[k].currentoffset=(flatfacing-player[k].coords)/player[k].scale;
5158 if(j>10||!player[k].isRun()){
5159 if(player[k].targetanimation==jumpdownanim||player[k].targetanimation==jumpupanim){
5160 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
5164 gLoc[0]=player[k].coords.x;
5165 gLoc[1]=player[k].coords.y;
5166 gLoc[2]=player[k].coords.z;
5167 vel[0]=player[k].velocity.x;
5168 vel[1]=player[k].velocity.y;
5169 vel[2]=player[k].velocity.z;
5170 PlaySoundEx( jumpsound, samp[jumpsound], NULL, true);
5171 OPENAL_3D_SetAttributes(channels[jumpsound], gLoc, vel);
5172 OPENAL_SetVolume(channels[jumpsound], 128);
5173 OPENAL_SetPaused(channels[jumpsound], false);
5175 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
5176 player[k].rotation=-asin(0-lowpointtarget.x);
5177 player[k].rotation*=360/6.28;
5178 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
5179 player[k].targetrotation=player[k].rotation;
5180 player[k].lowrotation=player[k].rotation;
5182 //player[k].velocity=lowpointtarget*.03;
5183 player[k].velocity=0;
5185 if(/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim){
5186 //player[k].currentanimation=climbanim;
5187 player[k].targetanimation=climbanim;
5188 player[k].jumppower=0;
5189 player[k].jumpclimb=1;
5191 player[k].transspeed=6;
5194 //player[k].currentframe=1;
5195 player[k].targetframe=1;
5197 //player[k].currentframe=0;
5198 player[k].targetframe=0;
5199 //player[k].currentanimation=hanganim;
5200 player[k].targetanimation=hanganim;
5201 player[k].jumppower=0;
5215 if(player[k].collide<=0){
5216 if(!player[k].onterrain&&player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim&&!player[k].isWallJump()&&!player[k].isFlip()){
5217 if(player[k].currentanimation!=climbanim&&player[k].currentanimation!=tempanim&&player[k].targetanimation!=backhandspringanim&&(player[k].targetanimation!=rollanim||player[k].targetframe<2||player[k].targetframe>6)){
5218 if(player[k].targetanimation==staggerbackhighanim||player[k].targetanimation==staggerbackhardanim)player[k].RagDoll(0);
5219 player[k].targetanimation=jumpdownanim;
5220 player[k].targetframe=0;
5225 gLoc[0]=player[k].coords.x;
5226 gLoc[1]=player[k].coords.y;
5227 gLoc[2]=player[k].coords.z;
5228 vel[0]=player[k].velocity.x;
5229 vel[1]=player[k].velocity.y;
5230 vel[2]=player[k].velocity.z;
5232 PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
5233 OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
5234 OPENAL_SetVolume(channels[whooshsound], 128);
5235 OPENAL_SetPaused(channels[whooshsound], false);
5238 player[k].velocity.y+=gravity;
5243 player[k].realoldcoords=player[k].coords;
5246 static XYZ oldviewer;
5249 player[0].forwardkeydown=IsKeyDown(theKeyMap, forwardkey);
5250 player[0].leftkeydown=IsKeyDown(theKeyMap, leftkey);
5251 player[0].backkeydown=IsKeyDown(theKeyMap, backkey);
5252 player[0].rightkeydown=IsKeyDown(theKeyMap, rightkey);
5253 player[0].jumpkeydown=IsKeyDown(theKeyMap, jumpkey);
5254 player[0].crouchkeydown=IsKeyDown(theKeyMap, crouchkey);
5255 player[0].drawkeydown=IsKeyDown(theKeyMap, drawkey);
5256 player[0].throwkeydown=IsKeyDown(theKeyMap, throwkey);
5260 player[0].forwardkeydown=0;
5261 player[0].leftkeydown=0;
5262 player[0].backkeydown=0;
5263 player[0].rightkeydown=0;
5264 player[0].jumpkeydown=0;
5265 player[0].crouchkeydown=0;
5266 player[0].drawkeydown=0;
5267 player[0].throwkeydown=0;
5270 if(!player[0].jumpkeydown)player[0].jumpclimb=0;
5273 static bool endkeydown;
5280 facing=DoRotation(facing,-rotation2,0,0);
5281 facing=DoRotation(facing,0,0-rotation,0);
5286 flatfacing=DoRotation(flatfacing,0,-rotation,0);
5288 if(IsKeyDown(theKeyMap, forwardkey))viewer+=facing*multiplier*4;
5289 if(IsKeyDown(theKeyMap, backkey))viewer-=facing*multiplier*4;
5290 if(IsKeyDown(theKeyMap, leftkey))viewer+=DoRotation(flatfacing*multiplier,0,90,0)*4;
5291 if(IsKeyDown(theKeyMap, rightkey))viewer+=DoRotation(flatfacing*multiplier,0,-90,0)*4;
5292 if(IsKeyDown(theKeyMap, jumpkey))viewer.y+=multiplier*4;
5293 if(IsKeyDown(theKeyMap, crouchkey))viewer.y-=multiplier*4;
5294 if(!endkeydown&&(IsKeyDown(theKeyMap, MAC_1_KEY)||IsKeyDown(theKeyMap, MAC_2_KEY)||IsKeyDown(theKeyMap, MAC_3_KEY)||IsKeyDown(theKeyMap, MAC_4_KEY)||IsKeyDown(theKeyMap, MAC_5_KEY)
5295 ||IsKeyDown(theKeyMap, MAC_6_KEY)||IsKeyDown(theKeyMap, MAC_7_KEY)||IsKeyDown(theKeyMap, MAC_8_KEY)||IsKeyDown(theKeyMap, MAC_9_KEY)||IsKeyDown(theKeyMap, MAC_0_KEY)
5296 ||IsKeyDown(theKeyMap, MAC_MINUS_KEY))){
5298 if(IsKeyDown(theKeyMap, MAC_1_KEY))whichend=1;
5299 if(IsKeyDown(theKeyMap, MAC_2_KEY))whichend=2;
5300 if(IsKeyDown(theKeyMap, MAC_3_KEY))whichend=3;
5301 if(IsKeyDown(theKeyMap, MAC_4_KEY))whichend=4;
5302 if(IsKeyDown(theKeyMap, MAC_5_KEY))whichend=5;
5303 if(IsKeyDown(theKeyMap, MAC_6_KEY))whichend=6;
5304 if(IsKeyDown(theKeyMap, MAC_7_KEY))whichend=7;
5305 if(IsKeyDown(theKeyMap, MAC_8_KEY))whichend=8;
5306 if(IsKeyDown(theKeyMap, MAC_9_KEY))whichend=9;
5307 if(IsKeyDown(theKeyMap, MAC_0_KEY))whichend=0;
5308 if(IsKeyDown(theKeyMap, MAC_MINUS_KEY))whichend=-1;
5310 participantfocus[whichdialogue][indialogue]=whichend;
5311 participantlocation[whichdialogue][whichend]=player[whichend].coords;
5312 participantrotation[whichdialogue][whichend]=player[whichend].rotation;
5315 participantfocus[whichdialogue][indialogue]=-1;
5317 if(player[participantfocus[whichdialogue][indialogue]].dead){
5322 dialoguecamera[whichdialogue][indialogue]=viewer;
5323 dialoguecamerarotation[whichdialogue][indialogue]=rotation;
5324 dialoguecamerarotation2[whichdialogue][indialogue]=rotation2;
5326 if(indialogue<numdialogueboxes[whichdialogue]){
5327 if(dialogueboxsound[whichdialogue][indialogue]!=0){
5328 static float gLoc[3];
5329 static float vel[3];
5331 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
5332 temppos=temppos-viewer;
5333 Normalise(&temppos);
5338 gLoc[2]=temppos.z;vel[0]=0;
5342 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
5343 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
5344 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
5345 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
5346 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
5347 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
5348 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
5349 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
5350 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
5351 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
5352 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
5353 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
5354 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
5355 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
5356 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
5357 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
5358 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
5359 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
5360 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
5361 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
5362 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
5363 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
5364 OPENAL_SetVolume(channels[whichsoundplay], 256);
5365 OPENAL_SetPaused(channels[whichsoundplay], false);
5369 for(j=0;j<numplayers;j++){
5370 participantfacing[whichdialogue][indialogue][j]=participantfacing[whichdialogue][indialogue-1][j];
5375 if((IsKeyDown(theKeyMap, MAC_NUMPAD_1_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_2_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_3_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_4_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_5_KEY)
5376 ||IsKeyDown(theKeyMap, MAC_NUMPAD_6_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_7_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_8_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_9_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_0_KEY)
5379 if(IsKeyDown(theKeyMap, MAC_NUMPAD_1_KEY))whichend=1;
5380 if(IsKeyDown(theKeyMap, MAC_NUMPAD_2_KEY))whichend=2;
5381 if(IsKeyDown(theKeyMap, MAC_NUMPAD_3_KEY))whichend=3;
5382 if(IsKeyDown(theKeyMap, MAC_NUMPAD_4_KEY))whichend=4;
5383 if(IsKeyDown(theKeyMap, MAC_NUMPAD_5_KEY))whichend=5;
5384 if(IsKeyDown(theKeyMap, MAC_NUMPAD_6_KEY))whichend=6;
5385 if(IsKeyDown(theKeyMap, MAC_NUMPAD_7_KEY))whichend=7;
5386 if(IsKeyDown(theKeyMap, MAC_NUMPAD_8_KEY))whichend=8;
5387 if(IsKeyDown(theKeyMap, MAC_NUMPAD_9_KEY))whichend=9;
5388 if(IsKeyDown(theKeyMap, MAC_NUMPAD_0_KEY))whichend=0;
5389 participantfacing[whichdialogue][indialogue][whichend]=facing;
5391 if(!IsKeyDown(theKeyMap, MAC_1_KEY)&&!IsKeyDown(theKeyMap, MAC_2_KEY)&&!IsKeyDown(theKeyMap, MAC_3_KEY)&&!IsKeyDown(theKeyMap, MAC_4_KEY)&&!IsKeyDown(theKeyMap, MAC_5_KEY)
5392 &&!IsKeyDown(theKeyMap, MAC_6_KEY)&&!IsKeyDown(theKeyMap, MAC_7_KEY)&&!IsKeyDown(theKeyMap, MAC_8_KEY)&&!IsKeyDown(theKeyMap, MAC_9_KEY)&&!IsKeyDown(theKeyMap, MAC_0_KEY)
5393 &&!IsKeyDown(theKeyMap, MAC_MINUS_KEY)){
5396 if(indialogue>=numdialogueboxes[whichdialogue]){
5403 OPENAL_SetPaused(channels[whooshsound], true);
5404 viewer=dialoguecamera[whichdialogue][indialogue];
5405 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.1){
5406 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.1;
5408 rotation=dialoguecamerarotation[whichdialogue][indialogue];
5409 rotation2=dialoguecamerarotation2[whichdialogue][indialogue];
5410 if(dialoguetime>0.5)
5411 if((!endkeydown&&(IsKeyDown(theKeyMap, MAC_1_KEY)||IsKeyDown(theKeyMap, MAC_2_KEY)||IsKeyDown(theKeyMap, MAC_3_KEY)||IsKeyDown(theKeyMap, MAC_4_KEY)||IsKeyDown(theKeyMap, MAC_5_KEY)
5412 ||IsKeyDown(theKeyMap, MAC_6_KEY)||IsKeyDown(theKeyMap, MAC_7_KEY)||IsKeyDown(theKeyMap, MAC_8_KEY)||IsKeyDown(theKeyMap, MAC_9_KEY)||IsKeyDown(theKeyMap, MAC_0_KEY)
5413 ||IsKeyDown(theKeyMap, MAC_MINUS_KEY)))||(IsKeyDown(theKeyMap, attackkey)&&!oldbuttondialogue)){
5416 if(indialogue<numdialogueboxes[whichdialogue]){
5417 if(dialogueboxsound[whichdialogue][indialogue]!=0){
5418 static float gLoc[3];
5419 static float vel[3];
5421 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
5422 temppos=temppos-viewer;
5423 Normalise(&temppos);
5428 gLoc[2]=temppos.z;vel[0]=0;
5432 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
5433 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
5434 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
5435 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
5436 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
5437 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
5438 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
5439 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
5440 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
5441 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
5442 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
5443 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
5444 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
5445 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
5446 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
5447 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
5448 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
5449 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
5450 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
5451 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
5452 if(dialogueboxsound[whichdialogue][indialogue]==-6)whichsoundplay=alarmsound;
5453 if(dialogueboxsound[whichdialogue][indialogue]!=-5){
5454 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
5455 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
5456 OPENAL_SetVolume(channels[whichsoundplay], 256);
5457 OPENAL_SetPaused(channels[whichsoundplay], false);
5459 if(dialogueboxsound[whichdialogue][indialogue]==-5){
5460 hotspot[numhotspots]=player[0].coords;
5461 hotspotsize[numhotspots]=10;
5462 hotspottype[numhotspots]=-1;
5466 if(dialogueboxsound[whichdialogue][indialogue]==-6){
5470 if(player[participantfocus[whichdialogue][indialogue]].dead){
5478 if(!IsKeyDown(theKeyMap, MAC_1_KEY)&&!IsKeyDown(theKeyMap, MAC_2_KEY)&&!IsKeyDown(theKeyMap, MAC_3_KEY)&&!IsKeyDown(theKeyMap, MAC_4_KEY)&&!IsKeyDown(theKeyMap, MAC_5_KEY)
5479 &&!IsKeyDown(theKeyMap, MAC_6_KEY)&&!IsKeyDown(theKeyMap, MAC_7_KEY)&&!IsKeyDown(theKeyMap, MAC_8_KEY)&&!IsKeyDown(theKeyMap, MAC_9_KEY)&&!IsKeyDown(theKeyMap, MAC_0_KEY)
5480 &&!IsKeyDown(theKeyMap, MAC_MINUS_KEY)){
5483 if(indialogue>=numdialogueboxes[whichdialogue]){
5487 if(dialoguetype[whichdialogue]>19&&dialoguetype[whichdialogue]<30){
5490 if(dialoguetype[whichdialogue]>29&&dialoguetype[whichdialogue]<40){
5493 if(dialoguetype[whichdialogue]>49&&dialoguetype[whichdialogue]<60){
5495 for(i=1;i<numplayers;i++){
5496 player[i].aitype = attacktypecutoff;
5503 if(!IsKeyDown(theKeyMap, attackkey))oldbuttondialogue=0;
5504 else oldbuttondialogue=1;
5506 static float keyrefreshdelay=0,bigrefreshdelay=0;
5510 /*keyrefreshdelay-=multiplier;
5511 bigrefreshdelay-=multiplier;
5513 if(keyrefreshdelay<=0){
5514 static int concat[4];
5516 concat[0]=player[0].forwardkeydown;
5517 concat[0]=concat[0]*2+player[0].forwardstogglekeydown;
5518 concat[0]=concat[0]*2+player[0].rightkeydown;
5519 concat[0]=concat[0]*2+player[0].leftkeydown;
5520 concat[0]=concat[0]*2+player[0].backkeydown;
5521 concat[0]=concat[0]*2+player[0].jumpkeydown;
5522 concat[0]=concat[0]*2+player[0].jumptogglekeydown;
5523 concat[0]=concat[0]*2+player[0].crouchkeydown;
5525 concat[1]=player[0].crouchtogglekeydown;
5526 concat[1]=concat[1]*2+player[0].drawkeydown;
5527 concat[1]=concat[1]*2+player[0].drawtogglekeydown;
5528 concat[1]=concat[1]*2+player[0].throwkeydown;
5529 concat[1]=concat[1]*2+player[0].throwtogglekeydown;
5530 concat[1]=concat[1]*2+player[0].attackkeydown;
5532 //concat[2]=(char)((int)(rotation/2)%180);
5534 //concat[3]=(char)((int)(rotation2/2)%180);
5536 chatname[0]=concat[0]-128;
5537 chatname[1]=concat[1]-128;
5538 //chatname[2]=concat[2]-128;
5539 //chatname[3]=concat[3]-128;
5541 memcpy(chatname+temppoint,&rotation,sizeof(float));
5542 temppoint+=sizeof(float);
5543 memcpy(chatname+temppoint,&rotation2,sizeof(float));
5544 temppoint+=sizeof(float);
5546 chatname[temppoint]='\0';
5548 //if(!ishost)NetworkSendPlayerMessage( chatname, kMessageType_Keys );
5549 //if(ishost)NetworkSendPlayerRelayMessage( chatname, kMessageType_Keys );
5550 //keyrefreshdelay=.01;
5551 keyrefreshdelay=.03;
5554 if(bigrefreshdelay<=0){
5557 memcpy(chatname+temppoint,&i,sizeof(int));
5558 temppoint+=sizeof(int);
5559 memcpy(chatname+temppoint,&player[i].coords.x,sizeof(float));
5560 temppoint+=sizeof(float);
5561 memcpy(chatname+temppoint,&player[i].coords.y,sizeof(float));
5562 temppoint+=sizeof(float);
5563 memcpy(chatname+temppoint,&player[i].coords.z,sizeof(float));
5564 temppoint+=sizeof(float);
5565 memcpy(chatname+temppoint,&player[i].damage,sizeof(float));
5566 temppoint+=sizeof(float);
5567 memcpy(chatname+temppoint,&player[i].target,sizeof(float));
5568 temppoint+=sizeof(float);
5569 memcpy(chatname+temppoint,&player[i].targetanimation,sizeof(int));
5570 temppoint+=sizeof(int);
5571 memcpy(chatname+temppoint,&player[i].currentanimation,sizeof(int));
5572 temppoint+=sizeof(int);
5573 memcpy(chatname+temppoint,&player[i].velocity.x,sizeof(float));
5574 temppoint+=sizeof(float);
5575 memcpy(chatname+temppoint,&player[i].velocity.y,sizeof(float));
5576 temppoint+=sizeof(float);
5577 memcpy(chatname+temppoint,&player[i].velocity.z,sizeof(float));
5578 temppoint+=sizeof(float);
5579 memcpy(chatname+temppoint,&player[i].targetframe,sizeof(int));
5580 temppoint+=sizeof(int);
5581 memcpy(chatname+temppoint,&player[i].currentframe,sizeof(int));
5582 temppoint+=sizeof(int);
5583 memcpy(chatname+temppoint,&player[i].rotation,sizeof(float));
5584 temppoint+=sizeof(float);
5585 memcpy(chatname+temppoint,&player[i].targetrotation,sizeof(float));
5586 temppoint+=sizeof(float);
5587 memcpy(chatname+temppoint,&player[i].bloodloss,sizeof(float));
5588 temppoint+=sizeof(float);
5589 memcpy(chatname+temppoint,&player[i].weaponactive,sizeof(int));
5590 temppoint+=sizeof(int);
5591 memcpy(chatname+temppoint,&player[i].num_weapons,sizeof(int));
5592 temppoint+=sizeof(int);
5593 memcpy(chatname+temppoint,&player[i].weaponids[0],sizeof(int));
5594 temppoint+=sizeof(int);
5595 memcpy(chatname+temppoint,&player[i].weaponids[1],sizeof(int));
5596 temppoint+=sizeof(int);
5597 memcpy(chatname+temppoint,&player[i].weaponids[2],sizeof(int));
5598 temppoint+=sizeof(int);
5599 memcpy(chatname+temppoint,&player[i].weaponids[3],sizeof(int));
5600 temppoint+=sizeof(int);
5601 chatname[temppoint]='\0';
5603 sprintf (chatname, "%d %f %f %f %f %f %d %d %f %f %f %d %d %f %f %f",i,player[i].coords.x,player[i].coords.y,player[i].coords.z,player[i].damage,player[i].target, player[i].targetanimation, player[i].currentanimation, player[i].velocity.x, player[i].velocity.y, player[i].velocity.z, player[i].targetframe, player[i].currentframe, player[i].rotation, player[i].targetrotation);
5604 //if(ishost)NetworkSendPlayerRelayMessage( chatname, kMessageType_PlayerState );
5605 //else NetworkSendPlayerMessage( chatname, kMessageType_PlayerState );
5607 sprintf (chatname, "%d %f %d %d %d %d %d %d %d %d %f",i,player[i].bloodloss, player[i].weaponactive, player[i].num_weapons, player[i].weaponids[0], player[i].weaponids[1], player[i].weaponids[2], player[i].weaponids[3],player[i].dead,player[i].skeleton.free,player[i].permanentdamage);
5609 //if(ishost)NetworkSendPlayerRelayMessage( chatname, kMessageType_PlayerStateMisc );
5610 //else NetworkSendPlayerMessage( chatname, kMessageType_PlayerStateMisc );
5612 //bigrefreshdelay=.02;
5617 if(!player[0].jumpkeydown){
5618 player[0].jumptogglekeydown=0;
5620 if(player[0].jumpkeydown&&player[0].targetanimation!=jumpupanim&&player[0].targetanimation!=jumpdownanim&&!player[0].isFlip())player[0].jumptogglekeydown=1;
5623 dialoguetime+=multiplier;
5624 skybox.cloudmove+=multiplier;
5625 hawkrotation+=multiplier*25;
5627 realhawkcoords.x=25;
5628 realhawkcoords=DoRotation(realhawkcoords,0,hawkrotation,0)+hawkcoords;
5629 hawkcalldelay-=multiplier/2;
5631 if(hawkcalldelay<=0)
5633 static float gLoc[3];
5634 static float vel[3];
5635 gLoc[0]=realhawkcoords.x;
5636 gLoc[1]=realhawkcoords.y;
5637 gLoc[2]=realhawkcoords.z;
5641 PlaySoundEx( hawksound, samp[hawksound], NULL, true);
5642 OPENAL_3D_SetAttributes(channels[hawksound], gLoc, vel);
5643 OPENAL_SetVolume(channels[hawksound], 128);
5644 OPENAL_SetPaused(channels[hawksound], false);
5646 hawkcalldelay=16+abs(Random()%8);
5648 static float temptexdetail;
5651 if(IsKeyDown(theKeyMap, MAC_H_KEY)&&debugmode){
5652 player[0].damagetolerance=200000;
5655 player[0].permanentdamage=0;
5656 player[0].superpermanentdamage=0;
5659 whichchar = abs(Random()%7);
5660 registrationname[whichchar]+=1;
5664 if(IsKeyDown(theKeyMap, MAC_J_KEY)&&!envtogglekeydown&&debugmode){
5666 if(environment>2)environment=0;
5667 Setenvironment(environment);
5673 if(!IsKeyDown(theKeyMap, MAC_J_KEY)){
5677 if(IsKeyDown(theKeyMap, MAC_C_KEY)&&!cameratogglekeydown&&debugmode){
5678 cameramode=1-cameramode;
5679 cameratogglekeydown=1;
5682 if(!IsKeyDown(theKeyMap, MAC_C_KEY)){
5683 cameratogglekeydown=0;
5686 if(IsKeyDown(theKeyMap, MAC_X_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!detailtogglekeydown&&debugmode){
5687 if(player[0].num_weapons>0){
5688 if(weapons.type[player[0].weaponids[0]]==sword)weapons.type[player[0].weaponids[0]]=staff;
5689 else if(weapons.type[player[0].weaponids[0]]==staff)weapons.type[player[0].weaponids[0]]=knife;
5690 else weapons.type[player[0].weaponids[0]]=sword;
5691 if(weapons.type[player[0].weaponids[0]]==sword){
5692 weapons.mass[player[0].weaponids[0]]=1.5;
5693 weapons.tipmass[player[0].weaponids[0]]=1;
5694 weapons.length[player[0].weaponids[0]]=.8;
5696 if(weapons.type[player[0].weaponids[0]]==staff){
5697 weapons.mass[player[0].weaponids[0]]=2;
5698 weapons.tipmass[player[0].weaponids[0]]=1;
5699 weapons.length[player[0].weaponids[0]]=1.5;
5702 if(weapons.type[player[0].weaponids[0]]==knife){
5703 weapons.mass[player[0].weaponids[0]]=1;
5704 weapons.tipmass[player[0].weaponids[0]]=1.2;
5705 weapons.length[player[0].weaponids[0]]=.25;
5709 /*for(i=0;i<objects.numobjects;i++){
5710 if(objects.type[i]==treeleavestype){
5711 for(j=0;j<objects.numobjects;j++){
5712 if(objects.type[j]==treetrunktype)
5713 if(findDistancefast(&objects.position[i],&objects.position[j])<.5)
5714 objects.scale[i]=objects.scale[j];
5718 detailtogglekeydown=1;
5721 if(IsKeyDown(theKeyMap, MAC_X_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!detailtogglekeydown&&debugmode){
5723 float closestdist=-1;
5726 for(i=1;i<numplayers;i++){
5727 distance=findDistancefast(&player[i].coords,&player[0].coords);
5728 if(closestdist==-1||distance<closestdist){
5729 closestdist=distance;
5734 if(player[closest].num_weapons)
5736 if(weapons.type[player[closest].weaponids[0]]==sword)weapons.type[player[closest].weaponids[0]]=staff;
5737 else if(weapons.type[player[closest].weaponids[0]]==staff)weapons.type[player[closest].weaponids[0]]=knife;
5738 else weapons.type[player[closest].weaponids[0]]=sword;
5739 if(weapons.type[player[closest].weaponids[0]]==sword){
5740 weapons.mass[player[closest].weaponids[0]]=1.5;
5741 weapons.tipmass[player[closest].weaponids[0]]=1;
5742 weapons.length[player[closest].weaponids[0]]=.8;
5744 if(weapons.type[player[0].weaponids[0]]==staff){
5745 weapons.mass[player[0].weaponids[0]]=2;
5746 weapons.tipmass[player[0].weaponids[0]]=1;
5747 weapons.length[player[0].weaponids[0]]=1.5;
5749 if(weapons.type[player[closest].weaponids[0]]==knife){
5750 weapons.mass[player[closest].weaponids[0]]=1;
5751 weapons.tipmass[player[closest].weaponids[0]]=1.2;
5752 weapons.length[player[closest].weaponids[0]]=.25;
5755 if(!player[closest].num_weapons)
5757 player[closest].weaponids[0]=weapons.numweapons;
5758 weapons.owner[weapons.numweapons]=closest;
5759 weapons.type[weapons.numweapons]=knife;
5760 weapons.damage[weapons.numweapons]=0;
5761 weapons.numweapons++;
5762 player[closest].num_weapons=1;
5763 if(weapons.type[player[closest].weaponids[0]]==sword){
5764 weapons.mass[player[closest].weaponids[0]]=1.5;
5765 weapons.tipmass[player[closest].weaponids[0]]=1;
5766 weapons.length[player[closest].weaponids[0]]=.8;
5768 if(weapons.type[player[closest].weaponids[0]]==knife){
5769 weapons.mass[player[closest].weaponids[0]]=1;
5770 weapons.tipmass[player[closest].weaponids[0]]=1.2;
5771 weapons.length[player[closest].weaponids[0]]=.25;
5775 detailtogglekeydown=1;
5778 if(IsKeyDown(theKeyMap, MAC_U_KEY)&&debugmode){
5780 float closestdist=-1;
5783 for(i=1;i<numplayers;i++){
5784 distance=findDistancefast(&player[i].coords,&player[0].coords);
5785 if(closestdist==-1||distance<closestdist){
5786 closestdist=distance;
5791 player[closest].rotation+=multiplier*50;
5792 player[closest].targetrotation=player[closest].rotation;
5796 if(IsKeyDown(theKeyMap, MAC_O_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
5798 float closestdist=-1;
5801 for(i=1;i<numplayers;i++){
5802 distance=findDistancefast(&player[i].coords,&player[0].coords);
5803 if(closestdist==-1||distance<closestdist){
5804 closestdist=distance;
5808 if(IsKeyDown(theKeyMap, MAC_CONTROL_KEY))closest=0;
5811 player[closest].whichskin++;
5812 if(player[closest].whichskin>9)player[closest].whichskin=0;
5813 if(player[closest].whichskin>2&&player[closest].creature==wolftype)player[closest].whichskin=0;
5815 LoadTextureSave(creatureskin[player[closest].creature][player[closest].whichskin],
5816 &player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
5819 if(player[closest].numclothes){
5820 for(i=0;i<player[closest].numclothes;i++){
5821 tintr=player[closest].clothestintr[i];
5822 tintg=player[closest].clothestintg[i];
5823 tintb=player[closest].clothestintb[i];
5824 AddClothes((char *)player[closest].clothes[i],0,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
5826 player[closest].DoMipmaps(5,0,0,player[closest].skeleton.skinsize,player[closest].skeleton.skinsize);
5829 detailtogglekeydown=1;
5832 if(IsKeyDown(theKeyMap, MAC_O_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
5834 float closestdist=-1;
5837 for(i=1;i<numplayers;i++){
5838 distance=findDistancefast(&player[i].coords,&player[0].coords);
5839 if(closestdist==-1||distance<closestdist){
5840 closestdist=distance;
5845 if(player[closest].creature==wolftype){
5846 headprop=player[closest].proportionhead.x/1.1;
5847 bodyprop=player[closest].proportionbody.x/1.1;
5848 armprop=player[closest].proportionarms.x/1.1;
5849 legprop=player[closest].proportionlegs.x/1.1;
5852 if(player[closest].creature==rabbittype){
5853 headprop=player[closest].proportionhead.x/1.2;
5854 bodyprop=player[closest].proportionbody.x/1.05;
5855 armprop=player[closest].proportionarms.x/1.00;
5856 legprop=player[closest].proportionlegs.x/1.1;
5860 if(player[closest].creature==rabbittype){
5861 player[closest].skeleton.id=closest;
5862 player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
5863 LoadTextureSave(":Data:Textures:Wolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[closest],&player[closest].skeleton.skinsize);
5864 player[closest].whichskin=0;
5865 player[closest].creature=wolftype;
5867 player[closest].proportionhead=1.1;
5868 player[closest].proportionbody=1.1;
5869 player[closest].proportionarms=1.1;
5870 player[closest].proportionlegs=1.1;
5871 player[closest].proportionlegs.y=1.1;
5872 player[closest].scale=.23*5*player[0].scale;
5874 player[closest].damagetolerance=300;
5878 player[closest].skeleton.id=closest;
5879 player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
5880 LoadTextureSave(":Data:Textures:Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
5881 player[closest].whichskin=0;
5882 player[closest].creature=rabbittype;
5884 player[closest].proportionhead=1.2;
5885 player[closest].proportionbody=1.05;
5886 player[closest].proportionarms=1.00;
5887 player[closest].proportionlegs=1.1;
5888 player[closest].proportionlegs.y=1.05;
5889 player[closest].scale=.2*5*player[0].scale;
5891 player[closest].damagetolerance=200;
5894 if(player[closest].creature==wolftype){
5895 player[closest].proportionhead=1.1*headprop;
5896 player[closest].proportionbody=1.1*bodyprop;
5897 player[closest].proportionarms=1.1*armprop;
5898 player[closest].proportionlegs=1.1*legprop;
5901 if(player[closest].creature==rabbittype){
5902 player[closest].proportionhead=1.2*headprop;
5903 player[closest].proportionbody=1.05*bodyprop;
5904 player[closest].proportionarms=1.00*armprop;
5905 player[closest].proportionlegs=1.1*legprop;
5906 player[closest].proportionlegs.y=1.05*legprop;
5910 detailtogglekeydown=1;
5913 if(!IsKeyDown(theKeyMap, MAC_X_KEY)){
5914 detailtogglekeydown=0;
5917 if(IsKeyDown(theKeyMap, MAC_B_KEY)&&!slomotogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
5920 slomotogglekeydown=1;
5924 if(((IsKeyDown(theKeyMap, MAC_I_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY))/*||buttons[1]*/)&&!explodetogglekeydown&&debugmode){
5926 float closestdist=-1;
5928 XYZ flatfacing2,flatvelocity2;
5931 for(i=1;i<numplayers;i++){
5932 distance=findDistancefast(&player[i].coords,&player[0].coords);
5933 if(distance<144&&!player[i].headless)
5934 if(closestdist==-1||distance<closestdist){
5935 closestdist=distance;
5937 blah = player[i].coords;
5942 XYZ headspurtdirection;
5943 int i = player[closest].skeleton.jointlabels[head];
5944 for(k=0;k<player[closest].skeleton.num_joints; k++){
5945 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
5946 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
5947 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
5948 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
5949 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
5950 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
5951 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
5952 headspurtdirection=player[closest].skeleton.joints[player[closest].skeleton.jointlabels[head]].position-player[closest].skeleton.joints[player[closest].skeleton.jointlabels[neck]].position;
5953 Normalise(&headspurtdirection);
5954 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, .6, 1);
5955 flatvelocity2+=headspurtdirection*8;
5956 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2/2, 1,1,1, .16, 1);
5958 sprites.MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
5968 PlaySoundEx( splattersound, samp[splattersound], NULL, true);
5969 OPENAL_3D_SetAttributes(channels[splattersound], gLoc, vel);
5970 OPENAL_SetVolume(channels[splattersound], 256);
5971 OPENAL_SetPaused(channels[splattersound], false);
5973 PlaySoundEx( breaksound2, samp[breaksound2], NULL, true);
5974 OPENAL_3D_SetAttributes(channels[breaksound2], gLoc, vel);
5975 OPENAL_SetVolume(channels[breaksound2], 100);
5976 OPENAL_SetPaused(channels[breaksound2], false);
5978 if(player[closest].skeleton.free==2)player[closest].skeleton.free=0;
5979 player[closest].RagDoll(0);
5980 player[closest].dead=2;
5981 player[closest].headless=1;
5982 player[closest].DoBloodBig(3,165);
5987 explodetogglekeydown=1;
5990 if(((IsKeyDown(theKeyMap, MAC_I_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY))/*||buttons[2]*/)&&!explodetogglekeydown&&debugmode){
5992 float closestdist=-1;
5994 XYZ flatfacing2,flatvelocity2;
5997 for(i=1;i<numplayers;i++){
5998 distance=findDistancefast(&player[i].coords,&player[0].coords);
6000 if(closestdist==-1||distance<closestdist){
6001 closestdist=distance;
6003 blah=player[i].coords;
6017 PlaySoundEx( splattersound, samp[splattersound], NULL, true);
6018 OPENAL_3D_SetAttributes(channels[splattersound], gLoc, vel);
6019 OPENAL_SetVolume(channels[splattersound], 256);
6020 OPENAL_SetPaused(channels[splattersound], false);
6022 PlaySoundEx( breaksound2, samp[breaksound2], NULL, true);
6023 OPENAL_3D_SetAttributes(channels[breaksound2], gLoc, vel);
6024 OPENAL_SetVolume(channels[breaksound2], 600);
6025 OPENAL_SetPaused(channels[breaksound2], false);
6027 for(i=0;i<player[closest].skeleton.num_joints; i++){
6028 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
6029 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
6030 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
6031 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
6032 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
6033 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
6034 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
6035 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
6036 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .3, 1);
6037 sprites.MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
6040 for(i=0;i<player[closest].skeleton.num_joints; i++){
6041 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
6042 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
6043 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
6044 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
6045 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
6046 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
6047 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
6048 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
6049 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .4, 1);
6052 for(i=0;i<player[closest].skeleton.num_joints; i++){
6053 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
6054 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
6055 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
6056 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
6057 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
6058 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
6059 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
6060 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
6061 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
6064 for(i=0;i<player[closest].skeleton.num_joints; i++){
6065 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
6066 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
6067 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
6068 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
6069 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
6070 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
6071 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
6072 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
6073 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
6077 for(j=0;j<numplayers; j++){
6079 if(findDistancefast(&player[j].coords,&player[closest].coords)<25){
6080 player[j].DoDamage((25-findDistancefast(&player[j].coords,&player[closest].coords))*60);
6081 if(player[j].skeleton.free==2)player[j].skeleton.free=1;
6082 player[j].skeleton.longdead=0;
6083 player[j].RagDoll(0);
6084 for(i=0;i<player[j].skeleton.num_joints; i++){
6085 temppos=player[j].skeleton.joints[i].position+player[j].coords;
6086 if(findDistancefast(&temppos,&player[closest].coords)<25){
6087 flatvelocity2=temppos-player[closest].coords;
6088 Normalise(&flatvelocity2);
6089 player[j].skeleton.joints[i].velocity+=flatvelocity2*((20-findDistancefast(&temppos,&player[closest].coords))*20);
6096 player[closest].DoDamage(10000);
6097 player[closest].RagDoll(0);
6098 player[closest].dead=2;
6099 player[closest].coords=20;
6100 player[closest].skeleton.free=2;
6106 explodetogglekeydown=1;
6109 if(!IsKeyDown(theKeyMap, MAC_I_KEY)){
6110 explodetogglekeydown=0;
6114 if(IsKeyDown(theKeyMap, MAC_S_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)&&!slomotogglekeydown){
6116 //tfile=fopen( ":Data:Maps:mapsave", "wb" );
6117 if(whichlevel==0)tfile=fopen( ":Data:Maps:map1", "wb" );
6118 else if(whichlevel==1)tfile=fopen( ":Data:Maps:map2", "wb" );
6119 else if(whichlevel==2)tfile=fopen( ":Data:Maps:map3", "wb" );
6120 else if(whichlevel==3)tfile=fopen( ":Data:Maps:map4", "wb" );
6121 else if(whichlevel==4)tfile=fopen( ":Data:Maps:map5", "wb" );
6122 else tfile=fopen( ":Data:Maps:mapsave", "wb" );
6124 fwrite( &player[0].coords, 1, sizeof(XYZ), tfile );
6125 fwrite( &player[0].rotation, 1, sizeof(float), tfile );
6126 fwrite( &player[0].targetrotation, 1, sizeof(float), tfile );
6127 fwrite( &player[0].num_weapons, 1, sizeof(int), tfile );
6128 for(j=0;j<player[0].num_weapons;j++){
6129 fwrite( &weapons.type[player[0].weaponids[j]], 1, sizeof(int), tfile );
6131 fwrite( &environment, 1, sizeof(int), tfile );
6133 fwrite( &objects.numobjects, 1, sizeof(int), tfile );
6134 fwrite( &objects.type, 1, sizeof(int)*objects.numobjects, tfile );
6135 fwrite( &objects.rotation, 1, sizeof(float)*objects.numobjects, tfile );
6136 fwrite( &objects.position, 1, sizeof(XYZ)*objects.numobjects, tfile );
6137 fwrite( &objects.scale, 1, sizeof(float)*objects.numobjects, tfile );
6139 fwrite( &numplayers, 1, sizeof(int), tfile );
6140 if(numplayers>1&&numplayers<maxplayers)
6141 for(i=1;i<numplayers;i++){
6142 fwrite( &player[i].coords, 1, sizeof(XYZ), tfile );
6143 fwrite( &player[i].num_weapons, 1, sizeof(int), tfile );
6144 for(j=0;j<player[i].num_weapons;j++){
6145 fwrite( &weapons.type[player[i].weaponids[j]], 1, sizeof(int), tfile );
6147 if(player[i].numwaypoints<30){
6148 fwrite( &player[i].numwaypoints, 1, sizeof(int), tfile );
6149 fwrite( &player[i].waypoints, 1, sizeof(XYZ)*player[i].numwaypoints, tfile );
6150 fwrite( &player[i].waypoint, 1, sizeof(int), tfile );
6151 //fwrite( &player[i].jumppath, 1, sizeof(bool), tfile );
6154 player[i].numwaypoints=0;
6155 player[i].waypoint=0;
6156 fwrite( &player[i].numwaypoints, 1, sizeof(int), tfile );
6157 fwrite( &player[i].waypoint, 1, sizeof(int), tfile );
6158 fwrite( &player[i].waypoint, 1, sizeof(int), tfile );
6164 slomotogglekeydown=1;
6167 if(!IsKeyDown(theKeyMap, MAC_B_KEY)&&!IsKeyDown(theKeyMap, MAC_F_KEY)&&!IsKeyDown(theKeyMap, MAC_K_KEY)&&!IsKeyDown(theKeyMap, MAC_S_KEY)){
6168 slomotogglekeydown=0;
6172 if(IsKeyDown(theKeyMap, MAC_F_KEY)&&!slomotogglekeydown&&debugmode){
6173 player[0].onfire=1-player[0].onfire;
6174 if(player[0].onfire){
6175 player[0].CatchFire();
6177 if(!player[0].onfire){
6180 gLoc[0]=player[0].coords.x;
6181 gLoc[1]=player[0].coords.y;
6182 gLoc[2]=player[0].coords.z;
6186 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
6187 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
6188 OPENAL_SetVolume(channels[fireendsound], 256);
6189 OPENAL_SetPaused(channels[fireendsound], false);
6190 OPENAL_SetPaused(channels[stream_firesound], true);
6192 slomotogglekeydown=1;
6195 if(IsKeyDown(theKeyMap, MAC_L_KEY)){
6196 if(player[0].bleeding<=0)
6197 player[0].DoBlood(1,255);
6201 if(IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&editorenabled&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)){
6203 float closestdist=-1;
6206 for(i=1;i<numplayers;i++){
6207 distance=findDistancefast(&player[i].coords,&player[0].coords);
6208 if(closestdist==-1||distance<closestdist){
6209 closestdist=distance;
6213 if(closestdist>0&&closest>=0){
6214 //player[closest]=player[numplayers-1];
6215 //player[closest].skeleton=player[numplayers-1].skeleton;
6218 drawmodetogglekeydown=1;
6221 if(IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&editorenabled&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6223 float closestdist=-1;
6226 for(i=1;i<max_objects;i++){
6227 distance=findDistancefast(&objects.position[i],&player[0].coords);
6228 if(closestdist==-1||distance<closestdist){
6229 closestdist=distance;
6233 if(closestdist>0&&closest>=0){
6234 objects.position[closest].y-=500;
6236 drawmodetogglekeydown=1;
6239 if(IsKeyDown(theKeyMap, MAC_M_KEY)&&!drawmodetogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&editorenabled&&debugmode){
6241 //if(drawmode>2)drawmode=0;
6242 if(objects.numobjects<max_objects-1){
6244 boxcoords.x=player[0].coords.x;
6245 boxcoords.z=player[0].coords.z;
6246 boxcoords.y=player[0].coords.y-3;
6247 if(editortype==bushtype)boxcoords.y=player[0].coords.y-.5;
6248 if(editortype==firetype)boxcoords.y=player[0].coords.y-.5;
6249 //objects.MakeObject(abs(Random()%3),boxcoords,Random()%360);
6250 float temprotat,temprotat2;
6251 temprotat=editorrotation;
6252 temprotat2=editorrotation2;
6253 if(temprotat<0||editortype==bushtype)temprotat=Random()%360;
6254 if(temprotat2<0)temprotat2=Random()%360;
6256 objects.MakeObject(editortype,boxcoords,(int)temprotat-((int)temprotat)%30,(int)temprotat2,editorsize);
6257 if(editortype==treetrunktype)
6258 objects.MakeObject(treeleavestype,boxcoords,Random()%360*(temprotat2<2)+(int)editorrotation-((int)editorrotation)%30,editorrotation2,editorsize);
6261 drawmodetogglekeydown=1;
6264 if(IsKeyDown(theKeyMap, MAC_P_KEY)&&!drawmodetogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&editorenabled){
6265 if(numplayers<maxplayers-1){
6266 player[numplayers].scale=.2*5*player[0].scale;
6267 player[numplayers].creature=rabbittype;
6268 player[numplayers].howactive=editoractive;
6269 player[numplayers].skeleton.id=numplayers;
6270 player[numplayers].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
6272 //texsize=512*512*3/texdetail/texdetail;
6273 //if(!player[numplayers].loaded)player[numplayers].skeleton.skinText = new GLubyte[texsize];
6274 //player[numplayers].skeleton.skinText.resize(texsize);
6276 k=abs(Random()%2)+1;
6278 LoadTextureSave(":Data:Textures:Fur3.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
6279 player[numplayers].whichskin=0;
6282 LoadTextureSave(":Data:Textures:Fur.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
6283 player[numplayers].whichskin=1;
6286 LoadTextureSave(":Data:Textures:Fur2.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
6287 player[numplayers].whichskin=2;
6290 LoadTexture(":Data:Textures:Belt.png",&player[numplayers].skeleton.drawmodelclothes.textureptr,1,1);
6291 player[numplayers].power=1;
6292 player[numplayers].speedmult=1;
6293 player[numplayers].currentanimation=bounceidleanim;
6294 player[numplayers].targetanimation=bounceidleanim;
6295 player[numplayers].currentframe=0;
6296 player[numplayers].targetframe=1;
6297 player[numplayers].target=0;
6298 player[numplayers].bled=0;
6299 player[numplayers].speed=1+(float)(Random()%100)/1000;
6301 player[numplayers].targetrotation=player[0].targetrotation;
6302 player[numplayers].rotation=player[0].rotation;
6304 player[numplayers].velocity=0;
6305 player[numplayers].coords=player[0].coords;
6306 player[numplayers].oldcoords=player[numplayers].coords;
6307 player[numplayers].realoldcoords=player[numplayers].coords;
6309 player[numplayers].id=numplayers;
6310 player[numplayers].skeleton.id=numplayers;
6311 player[numplayers].updatedelay=0;
6312 player[numplayers].normalsupdatedelay=0;
6314 player[numplayers].aitype=passivetype;
6315 player[numplayers].aitarget=0;
6317 if(player[0].creature==wolftype){
6318 headprop=player[0].proportionhead.x/1.1;
6319 bodyprop=player[0].proportionbody.x/1.1;
6320 armprop=player[0].proportionarms.x/1.1;
6321 legprop=player[0].proportionlegs.x/1.1;
6324 if(player[0].creature==rabbittype){
6325 headprop=player[0].proportionhead.x/1.2;
6326 bodyprop=player[0].proportionbody.x/1.05;
6327 armprop=player[0].proportionarms.x/1.00;
6328 legprop=player[0].proportionlegs.x/1.1;
6331 if(player[numplayers].creature==wolftype){
6332 player[numplayers].proportionhead=1.1*headprop;
6333 player[numplayers].proportionbody=1.1*bodyprop;
6334 player[numplayers].proportionarms=1.1*armprop;
6335 player[numplayers].proportionlegs=1.1*legprop;
6338 if(player[numplayers].creature==rabbittype){
6339 player[numplayers].proportionhead=1.2*headprop;
6340 player[numplayers].proportionbody=1.05*bodyprop;
6341 player[numplayers].proportionarms=1.00*armprop;
6342 player[numplayers].proportionlegs=1.1*legprop;
6343 player[numplayers].proportionlegs.y=1.05*legprop;
6346 player[numplayers].headless=0;
6347 player[numplayers].onfire=0;
6350 player[numplayers].proportionhead.z=0;
6351 player[numplayers].proportionbody.z=0;
6352 player[numplayers].proportionarms.z=0;
6353 player[numplayers].proportionlegs.z=0;
6356 player[numplayers].tempanimation.Load((char *)":Data:Animations:Tempanim",0,0);
6358 player[numplayers].damagetolerance=200;
6360 player[numplayers].protectionhead=player[0].protectionhead;
6361 player[numplayers].protectionhigh=player[0].protectionhigh;
6362 player[numplayers].protectionlow=player[0].protectionlow;
6363 player[numplayers].armorhead=player[0].armorhead;
6364 player[numplayers].armorhigh=player[0].armorhigh;
6365 player[numplayers].armorlow=player[0].armorlow;
6366 player[numplayers].metalhead=player[0].metalhead;
6367 player[numplayers].metalhigh=player[0].metalhigh;
6368 player[numplayers].metallow=player[0].metallow;
6370 player[numplayers].immobile=player[0].immobile;
6372 player[numplayers].numclothes=player[0].numclothes;
6373 if(player[numplayers].numclothes)
6374 for(i=0;i<player[numplayers].numclothes;i++){
6375 strcpy(player[numplayers].clothes[i], player[0].clothes[i]);
6376 player[numplayers].clothestintr[i]=player[0].clothestintr[i];
6377 player[numplayers].clothestintg[i]=player[0].clothestintg[i];
6378 player[numplayers].clothestintb[i]=player[0].clothestintb[i];
6379 tintr=player[numplayers].clothestintr[i];
6380 tintg=player[numplayers].clothestintg[i];
6381 tintb=player[numplayers].clothestintb[i];
6382 AddClothes((char *)player[numplayers].clothes[i],0,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
6384 if(player[numplayers].numclothes){
6385 player[numplayers].DoMipmaps(5,0,0,player[numplayers].skeleton.skinsize,player[numplayers].skeleton.skinsize);
6388 player[numplayers].power=player[0].power;
6389 player[numplayers].speedmult=player[0].speedmult;
6391 player[numplayers].damage=0;
6392 player[numplayers].permanentdamage=0;
6393 player[numplayers].superpermanentdamage=0;
6394 player[numplayers].deathbleeding=0;
6395 player[numplayers].bleeding=0;
6396 player[numplayers].numwaypoints=0;
6397 player[numplayers].waypoint=0;
6398 player[numplayers].jumppath=0;
6399 player[numplayers].weaponstuck=-1;
6400 player[numplayers].weaponactive=-1;
6401 player[numplayers].num_weapons=0;
6402 player[numplayers].bloodloss=0;
6403 player[numplayers].dead=0;
6405 player[numplayers].loaded=1;
6409 drawmodetogglekeydown=1;
6412 if(IsKeyDown(theKeyMap, MAC_P_KEY)&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&editorenabled){
6413 if(player[numplayers-1].numwaypoints<90){
6414 player[numplayers-1].waypoints[player[numplayers-1].numwaypoints]=player[0].coords;
6415 player[numplayers-1].waypointtype[player[numplayers-1].numwaypoints]=editorpathtype;
6416 player[numplayers-1].numwaypoints++;
6418 drawmodetogglekeydown=1;
6421 if(IsKeyDown(theKeyMap, MAC_P_KEY)&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&editorenabled){
6422 if(numpathpoints<30){
6423 bool connected,alreadyconnected;
6426 for(i=0;i<numpathpoints;i++){
6427 if(findDistancefast(&pathpoint[i],&player[0].coords)<.5&&i!=pathpointselected&&!connected){
6429 for(j=0;j<numpathpointconnect[pathpointselected];j++){
6430 if(pathpointconnect[pathpointselected][j]==i)alreadyconnected=1;
6432 if(!alreadyconnected){
6433 numpathpointconnect[pathpointselected]++;
6435 pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=i;
6441 pathpoint[numpathpoints-1]=player[0].coords;
6442 numpathpointconnect[numpathpoints-1]=0;
6443 if(numpathpoints>1&&pathpointselected!=-1){
6444 numpathpointconnect[pathpointselected]++;
6445 pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=numpathpoints-1;
6447 pathpointselected=numpathpoints-1;
6450 drawmodetogglekeydown=1;
6453 if(IsKeyDown(theKeyMap, MAC_PERIOD_KEY)&&!drawmodetogglekeydown&&editorenabled){
6454 pathpointselected++;
6455 if(pathpointselected>=numpathpoints)pathpointselected=-1;
6456 drawmodetogglekeydown=1;
6458 if(IsKeyDown(theKeyMap, MAC_COMMA_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!drawmodetogglekeydown&&editorenabled){
6459 pathpointselected--;
6460 if(pathpointselected<=-2)pathpointselected=numpathpoints-1;
6461 drawmodetogglekeydown=1;
6463 if(IsKeyDown(theKeyMap, MAC_COMMA_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!drawmodetogglekeydown&&editorenabled){
6464 if(pathpointselected!=-1){
6466 pathpoint[pathpointselected]=pathpoint[numpathpoints];
6467 numpathpointconnect[pathpointselected]=numpathpointconnect[numpathpoints];
6468 for(i=0;i<numpathpointconnect[pathpointselected];i++){
6469 pathpointconnect[pathpointselected][i]=pathpointconnect[numpathpoints][i];
6471 for(i=0;i<numpathpoints;i++){
6472 for(j=0;j<numpathpointconnect[i];j++){
6473 if(pathpointconnect[i][j]==pathpointselected){
6474 pathpointconnect[i][j]=pathpointconnect[i][numpathpointconnect[i]-1];
6475 numpathpointconnect[i]--;
6477 if(pathpointconnect[i][j]==numpathpoints){
6478 pathpointconnect[i][j]=pathpointselected;
6482 pathpointselected=numpathpoints-1;
6484 drawmodetogglekeydown=1;
6487 if(IsKeyDown(theKeyMap, MAC_M_KEY)&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
6488 editorenabled=1-editorenabled;
6490 player[0].damagetolerance=100000;
6492 player[0].superpermanentdamage=0;
6493 player[0].bloodloss=0;
6494 player[0].deathbleeding=0;
6497 player[0].damagetolerance=200;
6499 player[0].permanentdamage=0;
6500 player[0].superpermanentdamage=0;
6501 player[0].bloodloss=0;
6502 player[0].deathbleeding=0;
6504 drawmodetogglekeydown=1;
6507 if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6509 if(editortype==treeleavestype||editortype==10)editortype--;
6510 if(editortype<0)editortype=firetype;
6511 drawmodetogglekeydown=1;
6514 if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6516 if(editortype==treeleavestype||editortype==10)editortype++;
6517 if(editortype>firetype)editortype=0;
6518 drawmodetogglekeydown=1;
6521 if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6522 editorrotation-=multiplier*100;
6523 if(editorrotation<-.01)editorrotation=-.01;
6524 drawmodetogglekeydown=1;
6527 if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6528 editorrotation+=multiplier*100;
6529 drawmodetogglekeydown=1;
6532 if(IsKeyDown(theKeyMap, MAC_ARROW_UP_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6533 editorsize+=multiplier;
6534 drawmodetogglekeydown=1;
6537 if(IsKeyDown(theKeyMap, MAC_ARROW_DOWN_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6538 editorsize-=multiplier;
6539 if(editorsize<.1)editorsize=.1;
6540 drawmodetogglekeydown=1;
6544 if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6545 mapradius-=multiplier*10;
6548 if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6549 mapradius+=multiplier*10;
6552 if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6553 mapcenter.x+=multiplier*20;
6556 if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6557 mapcenter.x-=multiplier*20;
6560 if(IsKeyDown(theKeyMap, MAC_ARROW_UP_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6561 mapcenter.z+=multiplier*20;
6564 if(IsKeyDown(theKeyMap, MAC_ARROW_DOWN_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6565 mapcenter.z-=multiplier*20;
6568 if(IsKeyDown(theKeyMap, MAC_ARROW_UP_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6569 editorrotation2+=multiplier*100;
6572 if(IsKeyDown(theKeyMap, MAC_ARROW_DOWN_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6573 editorrotation2-=multiplier*100;
6574 if(editorrotation2<-.01)editorrotation2=-.01;
6576 if(IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&editorenabled&&objects.numobjects&&!drawmodetogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)){
6578 float closestdist=-1;
6580 for(i=0;i<objects.numobjects;i++){
6581 distance=findDistancefast(&objects.position[i],&player[0].coords);
6582 if(closestdist==-1||distance<closestdist){
6583 closestdist=distance;
6587 if(closestdist>0&&closest>=0)objects.DeleteObject(closest);
6588 drawmodetogglekeydown=1;
6592 if(!IsKeyDown(theKeyMap, MAC_M_KEY)&&!IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&!IsKeyDown(theKeyMap, MAC_COMMA_KEY)&&!IsKeyDown(theKeyMap, MAC_PERIOD_KEY)&&!IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&!IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&!IsKeyDown(theKeyMap, MAC_P_KEY)){
6593 drawmodetogglekeydown=0;
6596 if(IsKeyDown(theKeyMap, MAC_N_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&!texturesizetogglekeydown&&debugmode){
6597 //if(!player[0].skeleton.free)player[0].damage+=500;
6598 player[0].RagDoll(0);
6599 //player[0].spurt=1;
6600 //player[0].DoDamage(1000);
6604 gLoc[0]=player[0].coords.x;
6605 gLoc[1]=player[0].coords.y;
6606 gLoc[2]=player[0].coords.z;
6607 vel[0]=player[0].velocity.x;
6608 vel[1]=player[0].velocity.y;
6609 vel[2]=player[0].velocity.z;
6610 PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
6611 OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
6612 OPENAL_SetVolume(channels[whooshsound], 128);
6613 OPENAL_SetPaused(channels[whooshsound], false);
6614 //OPENAL_SetPaused(channels[whooshsound], true);
6616 texturesizetogglekeydown=1;
6619 if(IsKeyDown(theKeyMap, MAC_N_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&!texturesizetogglekeydown&&debugmode){
6622 float closestdist=-1;
6624 for(i=0;i<objects.numobjects;i++){
6625 if(objects.type[i]==treeleavestype){
6626 objects.scale[i]*=.9;
6629 texturesizetogglekeydown=1;
6632 static XYZ relative;
6633 static int randattack;
6635 static bool playerrealattackkeydown=0;
6637 if(!buttons[0])oldbutton=0;
6638 if(!IsKeyDown(theKeyMap, attackkey))oldattackkey=0;
6639 if(oldattackkey)player[0].attackkeydown=0;
6640 if(oldattackkey)playerrealattackkeydown=0;
6641 if(!oldattackkey)playerrealattackkeydown=IsKeyDown(theKeyMap, attackkey);
6642 if((player[0].parriedrecently<=0||player[0].weaponactive==-1)&&(!oldattackkey||(realthreat&&player[0].lastattack!=swordslashanim&&player[0].lastattack!=knifeslashstartanim&&player[0].lastattack!=staffhitanim&&player[0].lastattack!=staffspinhitanim)))player[0].attackkeydown=IsKeyDown(theKeyMap, attackkey);
6643 if(IsKeyDown(theKeyMap, attackkey)&&!oldattackkey&&!player[0].backkeydown){
6644 for(k=0;k<numplayers;k++){
6645 if((player[k].targetanimation==swordslashanim||player[k].targetanimation==staffhitanim||player[k].targetanimation==staffspinhitanim)&&player[0].currentanimation!=dodgebackanim&&!player[k].skeleton.free)
6646 player[k].Reverse();
6650 if(!hostile||indialogue!=-1)player[0].attackkeydown=0;
6652 for(k=0;k<numplayers;k++){
6653 if(indialogue!=-1)player[k].attackkeydown=0;
6654 if(player[k].targetanimation!=rabbitrunninganim&&player[k].targetanimation!=wolfrunninganim){
6655 if(player[k].aitype!=playercontrolled)player[k].victim=&player[0];
6656 if(player[k].attackkeydown&&player[k].jumppower<=1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
6657 player[k].jumppower-=2;
6659 if(player[k].attackkeydown&&player[k].jumppower>1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
6660 for(i=0;i<numplayers;i++){
6662 if(player[i].targetanimation==swordslashanim||player[i].targetanimation==knifeslashstartanim||player[i].targetanimation==staffhitanim||player[i].targetanimation==staffspinhitanim)
6663 if(findDistancefast(&player[k].coords,&player[i].coords)<6.5&&!player[i].skeleton.free){
6664 player[k].targetanimation=dodgebackanim;
6666 player[k].targetframe=0;
6667 rotatetarget=player[i].coords-player[k].coords;
6668 Normalise(&rotatetarget);
6669 player[k].targetrotation=-asin(0-rotatetarget.x);
6670 player[k].targetrotation*=360/6.28;
6671 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
6673 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;
6676 if(player[k].targetanimation!=dodgebackanim){
6677 if(k==0)numflipped++;
6678 player[k].targetanimation=backhandspringanim;
6680 player[k].targetframe=0;
6681 player[k].targetrotation=-rotation+180;
6682 if(player[k].leftkeydown)player[k].targetrotation-=45;
6683 if(player[k].rightkeydown)player[k].targetrotation+=45;
6684 player[k].rotation=player[k].targetrotation;
6685 player[k].jumppower-=2;
6688 if(player[k].attackkeydown&&!animation[player[k].targetanimation].attack&&!player[k].backkeydown&&(player[k].isIdle()||player[k].isRun()||player[k].targetanimation==walkanim||player[k].targetanimation==sneakanim||player[k].isCrouch())){
6689 player[k].hasvictim=0;
6691 for(i=0;i<numplayers;i++){
6693 if(!player[k].hasvictim)
6694 if((k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack!=reversal){
6695 if(findDistancefast(&player[k].coords,&player[i].coords)<4.5&&!player[i].skeleton.free&&player[i].howactive<typedead1&&player[i].targetanimation!=jumpreversedanim&&player[i].targetanimation!=rabbitkickreversedanim&&player[i].targetanimation!=rabbitkickanim&&player[k].targetanimation!=rabbitkickanim&&player[i].targetanimation!=getupfrombackanim&&(player[i].targetanimation!=staggerbackhighanim&&(player[i].targetanimation!=staggerbackhardanim||animation[staggerbackhardanim].label[player[i].targetframe]==6))&&player[i].targetanimation!=jumpdownanim&&player[i].targetanimation!=jumpupanim&&player[i].targetanimation!=getupfromfrontanim){
6696 player[k].victim=&player[i];
6697 player[k].hasvictim=1;
6698 if(player[k].aitype==playercontrolled){
6699 if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].crouchkeydown&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
6700 else if(findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1&&!reversaltrain)player[k].targetanimation=winduppunchanim;
6701 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
6702 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[i].bloodloss>player[i].damagetolerance/2)player[k].targetanimation=knifefollowanim;
6703 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
6704 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
6705 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].forwardkeydown)player[k].targetanimation=staffhitanim;
6706 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0)player[k].targetanimation=staffspinhitanim;
6707 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
6708 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
6711 if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)){
6712 if(player[k].weaponactive==-1)randattack=abs(Random()%5);
6713 else randattack=abs(Random()%5);
6714 if(player[k].weaponactive==-1&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)){
6715 if(randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
6716 else if(randattack==1&&animation[player[i].targetanimation].height!=lowheight&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
6717 else if(randattack==2&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
6718 else if(animation[player[i].targetanimation].height==lowheight)player[k].targetanimation=lowkickanim;
6720 if(player[k].weaponactive!=-1){
6721 if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
6722 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)/*&&animation[player[i].targetanimation].height!=lowheight*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
6723 //else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)player[k].targetanimation=knifefollowanim;
6724 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
6725 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack<3)player[k].targetanimation=staffhitanim;
6726 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack>=3)player[k].targetanimation=staffspinhitanim;
6727 else if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==1&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
6728 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
6732 if(player[k].targetanimation==upunchanim&&player[k].creature==wolftype)player[k].targetanimation=wolfslapanim;
6734 if((tutoriallevel!=1||tutorialstage==22)&&player[i].howactive<typedead1&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&!player[i].skeleton.free&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&(((player[i].stunned>0&&player[k].madskills)||(player[i].surprised>0)||player[i].aitype==passivetype)||(player[k].weaponactive!=-1&&player[i].stunned>0))&&normaldotproduct(player[i].facing,player[i].coords-player[k].coords)>0&&(k==0)){
6735 if(player[k].weaponactive==-1){
6736 player[i].targetanimation=sneakattackedanim;
6737 player[i].currentanimation=sneakattackedanim;
6738 player[k].currentanimation=sneakattackanim;
6739 player[k].targetanimation=sneakattackanim;
6740 player[k].oldcoords=player[k].coords;
6741 player[k].coords=player[i].coords;
6743 if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife){
6744 player[i].targetanimation=knifesneakattackedanim;
6745 player[i].currentanimation=knifesneakattackedanim;
6746 player[k].currentanimation=knifesneakattackanim;
6747 player[k].targetanimation=knifesneakattackanim;
6748 player[i].oldcoords=player[i].coords;
6749 player[i].coords=player[k].coords;
6751 if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword){
6752 player[i].targetanimation=swordsneakattackedanim;
6753 player[i].currentanimation=swordsneakattackedanim;
6754 player[k].currentanimation=swordsneakattackanim;
6755 player[k].targetanimation=swordsneakattackanim;
6756 player[i].oldcoords=player[i].coords;
6757 player[i].coords=player[k].coords;
6759 if(player[k].weaponactive==-1||weapons.type[player[k].weaponids[player[k].weaponactive]]!=staff){
6760 player[k].victim=&player[i];
6761 player[k].hasvictim=1;
6762 player[i].targettilt2=0;
6763 player[i].targetframe=1;
6764 player[i].currentframe=0;
6766 player[i].velocity=0;
6767 player[k].targettilt2=player[i].targettilt2;
6768 player[k].currentframe=player[i].currentframe;
6769 player[k].targetframe=player[i].targetframe;
6770 player[k].target=player[i].target;
6771 player[k].velocity=0;
6772 player[k].targetrotation=player[i].rotation;
6773 player[k].rotation=player[i].rotation;
6774 player[i].targetrotation=player[i].rotation;
6777 if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free)){
6779 player[k].targetframe=0;
6781 //player[k].velocity=0;
6783 rotatetarget=player[i].coords-player[k].coords;
6784 Normalise(&rotatetarget);
6785 player[k].targetrotation=-asin(0-rotatetarget.x);
6786 player[k].targetrotation*=360/6.28;
6787 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
6789 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
6791 player[k].lastattack3=player[k].lastattack2;
6792 player[k].lastattack2=player[k].lastattack;
6793 player[k].lastattack=player[k].targetanimation;
6794 //player[k].targettilt2=0;
6798 if(player[k].targetanimation==knifefollowanim&&player[k].victim==&player[i]){
6799 rotatetarget=player[i].coords-player[k].coords;
6800 Normalise(&rotatetarget);
6801 player[k].targetrotation=-asin(0-rotatetarget.x);
6802 player[k].targetrotation*=360/6.28;
6803 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
6804 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
6806 player[k].victim=&player[i];
6807 player[k].hasvictim=1;
6808 player[i].targetanimation=knifefollowedanim;
6809 player[i].currentanimation=knifefollowedanim;
6810 player[i].targettilt2=0;
6811 player[i].targettilt2=player[k].targettilt2;
6812 player[i].targetframe=1;
6813 player[i].currentframe=0;
6815 player[i].velocity=0;
6816 player[k].currentanimation=knifefollowanim;
6817 player[k].targetanimation=knifefollowanim;
6818 player[k].targettilt2=player[i].targettilt2;
6819 player[k].currentframe=player[i].currentframe;
6820 player[k].targetframe=player[i].targetframe;
6821 player[k].target=player[i].target;
6822 player[k].velocity=0;
6823 player[k].oldcoords=player[k].coords;
6824 player[i].coords=player[k].coords;
6825 player[i].targetrotation=player[k].targetrotation;
6826 player[i].rotation=player[k].targetrotation;
6827 player[k].rotation=player[k].targetrotation;
6828 player[i].rotation=player[k].targetrotation;
6833 if(player[k].weaponactive!=-1){
6834 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)hasstaff=1;
6837 for(i=0;i<numplayers;i++){
6839 if((playerrealattackkeydown||player[i].dead||!hasstaff)&&(k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack==neutral&&k==0){
6840 if(!player[i].dead||!realthreat||(player[k].weaponactive==-1&&player[k].crouchkeydown))
6841 if(player[i].skeleton.free)
6842 if(findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)&&(player[i].dead||player[i].skeleton.longdead>1000||player[k].isRun()||(hasstaff)||(player[k].weaponactive!=-1&&player[i].skeleton.free&&(player[i].skeleton.longdead>2000||player[i].damage>player[i].damagetolerance/8||player[i].bloodloss>player[i].damagetolerance/2)&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)))){
6843 player[k].victim=&player[i];
6844 player[k].hasvictim=1;
6845 if(player[k].weaponactive!=-1&&tutoriallevel!=1){
6846 if(player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5))player[k].targetanimation=crouchstabanim;
6847 if(player[k].crouchkeydown&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)player[k].targetanimation=swordgroundstabanim;
6848 if(/*(player[k].crouchkeydown||!player[i].dead)&&*/findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)player[k].targetanimation=staffgroundsmashanim;
6850 if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].crouchkeydown&&player[k].targetanimation!=crouchstabanim&&(player[k].weaponactive==-1)&&player[i].dead&&player[i].skeleton.free&&player[i].skeleton.longdead>1000){
6851 player[k].targetanimation=killanim;
6852 for(j=0;j<terrain.numdecals;j++){
6853 if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
6854 terrain.DeleteDecal(j);
6857 for(l=0;l<objects.numobjects;l++){
6858 if(objects.model[l].type==decalstype)
6859 for(j=0;j<objects.model[l].numdecals;j++){
6860 if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
6861 objects.model[l].DeleteDecal(j);
6866 if(!player[i].dead||musictype!=2)
6867 if(findDistancefast(&player[k].coords,&player[i].coords)<3.5&&(player[k].isRun()||(player[k].isIdle()&&player[k].attackkeydown))&&(player[k].staggerdelay<=0&&(player[i].dead||(player[i].skeleton.longdead<300&&player[k].lastattack!=spinkickanim&&player[i].skeleton.free)))&&(!player[i].dead||musictype!=stream_music2)){
6868 player[k].targetanimation=dropkickanim;
6869 for(j=0;j<terrain.numdecals;j++){
6870 if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
6871 terrain.DeleteDecal(j);
6874 for(l=0;l<objects.numobjects;l++){
6875 if(objects.model[l].type==decalstype)
6876 for(j=0;j<objects.model[l].numdecals;j++){
6877 if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
6878 objects.model[l].DeleteDecal(j);
6884 if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free||player[k].targetanimation==killanim||player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim||player[k].targetanimation==dropkickanim)){
6886 player[k].targetframe=0;
6888 //player[k].velocity=0;
6890 rotatetarget=player[i].coords-player[k].coords;
6891 if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim){
6892 rotatetarget=(player[i].coords+(player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position+player[i].skeleton.joints[player[i].skeleton.jointlabels[neck]].position)/2*player[i].scale)-player[k].coords;
6894 Normalise(&rotatetarget);
6895 player[k].targetrotation=-asin(0-rotatetarget.x);
6896 player[k].targetrotation*=360/6.28;
6897 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
6899 if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim){
6900 player[k].targetrotation+=(float)(abs(Random()%100)-50)/4;
6903 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
6904 if(player[k].targetanimation==staffgroundsmashanim)player[k].targettilt2+=10;
6906 player[k].lastattack3=player[k].lastattack2;
6907 player[k].lastattack2=player[k].lastattack;
6908 player[k].lastattack=player[k].targetanimation;
6910 if(player[k].targetanimation==swordgroundstabanim){
6911 player[k].targetrotation+=30;
6913 //player[k].targettilt2=0;
6919 if(!player[k].hasvictim){
6920 for(i=0;i<numplayers;i++){
6921 if((player[k].hasvictim==0)&&i!=k&&(i==0||k==0)&&!player[i].skeleton.free){
6922 player[k].victim=&player[i];
6923 player[k].hasvictim=1;
6925 if(player[k].hasvictim&&!player[i].skeleton.free)
6926 if(findDistancefast(&player[k].coords,&player[i].coords)<findDistancefast(&player[k].coords,&player[k].victim->coords)&&i!=k&&(i==0||k==0)){
6927 player[k].victim=&player[i];
6931 if(player[k].aitype==playercontrolled)
6932 if(player[k].attackkeydown&&(player[k].isRun())&&player[k].wasRun()&&((player[k].hasvictim&&findDistancefast(&player[k].coords,&player[k].victim->coords)<12*(player[k].scale*5)*(player[k].scale*5)&&findDistancefast(&player[k].coords,&player[k].victim->coords)>7*(player[k].scale*5)*(player[k].scale*5)&&!player[k].victim->skeleton.free&&player[k].victim->targetanimation!=getupfrombackanim&&player[k].victim->targetanimation!=getupfromfrontanim&&animation[player[k].victim->targetanimation].height!=lowheight&&player[k].aitype!=playercontrolled&&normaldotproduct(player[k].facing,player[k].victim->coords-player[k].coords)>0&&player[k].rabbitkickenabled)||player[k].jumpkeydown)){
6934 player[k].targetanimation=rabbitkickanim;
6935 player[k].targetframe=0;
6938 if(animation[player[k].targetanimation].attack&&k==0){
6941 if(player[k].weaponactive!=-1){
6942 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)armedstaff=1;
6945 if(player[k].weaponactive!=-1){
6946 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)armedsword=1;
6949 if(player[k].weaponactive!=-1){
6950 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)armedknife=1;
6952 if(armedstaff)numstaffattack++;
6953 else if(armedsword)numswordattack++;
6954 else if(armedknife)numknifeattack++;
6955 else numunarmedattack++;
6962 static float collisionradius;
6964 for(k=0;k<numplayers;k++){
6965 for(i=k;i<numplayers;i++){
6968 if((animation[player[i].targetanimation].attack!=reversed&&animation[player[i].targetanimation].attack!=reversal&&animation[player[k].targetanimation].attack!=reversed&&animation[player[k].targetanimation].attack!=reversal)||(i!=0&&k!=0))
6969 if((animation[player[i].currentanimation].attack!=reversed&&animation[player[i].currentanimation].attack!=reversal&&animation[player[k].currentanimation].attack!=reversed&&animation[player[k].currentanimation].attack!=reversal)||(i!=0&&k!=0))
6970 if(player[i].howactive<=typesleeping&&player[k].howactive<=typesleeping)
6971 if(player[i].howactive!=typesittingwall&&player[k].howactive!=typesittingwall)
6972 if(i!=k&&player[i].whichpatchx==player[k].whichpatchx&&player[i].whichpatchz==player[k].whichpatchz&&player[k].skeleton.oldfree==player[k].skeleton.free&&player[i].skeleton.oldfree==player[i].skeleton.free&&player[i].targetanimation!=climbanim&&player[i].targetanimation!=hanganim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim)
6973 if(player[i].coords.y>player[k].coords.y-3)
6974 if(player[i].coords.y<player[k].coords.y+3)
6975 if(player[i].coords.x>player[k].coords.x-3)
6976 if(player[i].coords.x<player[k].coords.x+3)
6977 if(player[i].coords.z>player[k].coords.z-3)
6978 if(player[i].coords.z<player[k].coords.z+3){
6979 if(findDistancefast(&player[i].coords,&player[k].coords)<3*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
6980 if(player[i].onfire||player[k].onfire){
6981 if(!player[i].onfire)player[i].CatchFire();
6982 if(!player[k].onfire)player[k].CatchFire();
6986 tempcoords1=player[i].coords;
6987 tempcoords2=player[k].coords;
6988 if(!player[i].skeleton.oldfree)tempcoords1.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position.y*player[i].scale;
6989 if(!player[k].skeleton.oldfree)tempcoords2.y+=player[k].skeleton.joints[player[k].skeleton.jointlabels[abdomen]].position.y*player[k].scale;
6990 collisionradius=1.2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
6991 if(player[0].hasvictim)
6992 if(player[0].targetanimation==rabbitkickanim&&(k==0||i==0)&&!player[0].victim->skeleton.free)collisionradius=3;
6993 if((!player[i].skeleton.oldfree||!player[k].skeleton.oldfree)&&(findDistancefast(&tempcoords1,&tempcoords2)<collisionradius||findDistancefast(&player[i].coords,&player[k].coords)<collisionradius)){
6995 if(player[k].targetanimation==jumpdownanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[i].skeleton.oldfree&&player[i].skeleton.free&&player[i].dead&&player[k].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
6996 player[k].coords.y=player[i].coords.y;
6997 player[i].velocity=player[k].velocity;
6998 player[i].skeleton.free=0;
6999 player[i].rotation=0;
7000 player[i].RagDoll(0);
7001 player[i].DoDamage(20);
7002 if(k==0)camerashake+=.3;
7003 player[i].skeleton.longdead=0;
7004 player[k].lastcollide=1;
7007 if(player[i].targetanimation==jumpdownanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[k].skeleton.oldfree&&player[k].skeleton.free&&player[k].dead&&player[i].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
7008 player[i].coords.y=player[k].coords.y;
7009 player[k].velocity=player[i].velocity;
7010 player[k].skeleton.free=0;
7011 player[k].rotation=0;
7012 player[k].RagDoll(0);
7013 player[k].DoDamage(20);
7014 if(i==0)camerashake+=.3;
7015 player[k].skeleton.longdead=0;
7016 player[i].lastcollide=1;
7019 if((player[i].skeleton.oldfree==1&&findLengthfast(&player[i].velocity)>1)||(player[k].skeleton.oldfree==1&&findLengthfast(&player[k].velocity)>1)||(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0)){
7020 rotatetarget=player[k].velocity-player[i].velocity;
7021 if(((player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim)||player[i].skeleton.free)&&((player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim)||player[k].skeleton.free))
7022 if(((((findLengthfast(&rotatetarget)>150&&(i!=0&&k!=0))||(findLengthfast(&rotatetarget)>50&&player[0].rabbitkickragdoll/*currentanimation==rabbitkickanim*/&&(i==0||k==0)))&&normaldotproduct(rotatetarget,player[k].coords-player[i].coords)>0)&&((i==0||k==0)||((player[i].skeleton.oldfree==1&&k!=0&&animation[player[k].currentanimation].attack==neutral)||(player[k].skeleton.oldfree==1&&i!=0&&animation[player[i].currentanimation].attack==neutral)||(player[i].isFlip()&&!player[i].skeleton.oldfree&&(i==0||k==0))||(player[k].isFlip()&&!player[k].skeleton.oldfree&&(i==0||k==0))||(i==0||k==0))))||((player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip())&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&(i==0||k==0)&&(!player[i].skeleton.oldfree&&!player[k].skeleton.oldfree))){
7024 if((i!=0||player[i].skeleton.free)&&(k!=0||player[k].skeleton.free)||(animation[player[i].targetanimation].height==highheight&&animation[player[k].targetanimation].height==highheight)){
7025 static float gLoc[3];
7026 static float vel[3];
7027 gLoc[0]=player[i].coords.x;
7028 gLoc[1]=player[i].coords.y;
7029 gLoc[2]=player[i].coords.z;
7030 vel[0]=player[i].velocity.x;
7031 vel[1]=player[i].velocity.y;
7032 vel[2]=player[i].velocity.z;
7033 if(tutoriallevel!=1){
7034 PlaySoundEx( heavyimpactsound, samp[heavyimpactsound], NULL, true);
7035 OPENAL_3D_SetAttributes(channels[heavyimpactsound], gLoc, vel);
7036 OPENAL_SetVolume(channels[heavyimpactsound], 256);
7037 OPENAL_SetPaused(channels[heavyimpactsound], false);
7039 //player[i].velocity=player[k].velocity;
7040 //player[k].velocity=player[i].velocity;
7042 player[i].RagDoll(0);
7043 if(player[i].damage>player[i].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[i].dead){
7048 player[i].DoDamage(findLengthfast(&rotatetarget)/4);
7049 player[k].RagDoll(0);
7050 if(player[k].damage>player[k].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[k].dead){
7055 player[k].DoDamage(findLengthfast(&rotatetarget)/4);
7057 //if(player[i].skeleton.oldfree){
7058 for(j=0;j<player[i].skeleton.num_joints;j++){
7059 player[i].skeleton.joints[j].velocity=player[i].skeleton.joints[j].velocity/5+player[k].velocity;
7062 //if(player[k].skeleton.oldfree){
7063 for(j=0;j<player[k].skeleton.num_joints;j++){
7064 player[k].skeleton.joints[j].velocity=player[k].skeleton.joints[j].velocity/5+player[i].velocity;
7070 if((animation[player[i].targetanimation].attack==neutral||animation[player[i].targetanimation].attack==normalattack)&&(animation[player[k].targetanimation].attack==neutral||animation[player[k].targetanimation].attack==normalattack)){
7072 if(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0){
7073 if(findDistancefast(&player[k].coords,&player[i].coords)<.5*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
7074 rotatetarget=player[k].coords-player[i].coords;
7075 Normalise(&rotatetarget);
7076 player[k].coords=(player[k].coords+player[i].coords)/2;
7077 player[i].coords=player[k].coords-rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
7078 player[k].coords+=rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
7079 if(player[k].howactive==typeactive||hostile)
7080 if(player[k].isIdle()){
7081 if(player[k].howactive<typesleeping){
7082 player[k].targetanimation=player[k].getStop();
7083 player[k].targetframe=0;
7086 else if(player[k].howactive==typesleeping)
7088 player[k].targetanimation=getupfromfrontanim;
7089 player[k].targetframe=0;
7092 if(!editorenabled)player[k].howactive=typeactive;
7094 if(player[i].howactive==typeactive||hostile)
7095 if(player[i].isIdle()){
7096 if(player[i].howactive<typesleeping){
7097 player[i].targetanimation=player[i].getStop();
7098 player[i].targetframe=0;
7103 player[i].targetanimation=getupfromfrontanim;
7104 player[i].targetframe=0;
7107 if(!editorenabled)player[i].howactive=typeactive;
7111 if(k==0&&i!=0&&player[k].targetanimation==jumpdownanim&&!player[i].isCrouch()&&player[i].targetanimation!=rollanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[k].lastcollide<=0&&player[k].velocity.y<-10){
7112 player[i].velocity=player[k].velocity;
7113 player[k].velocity=player[k].velocity*-.5;
7114 //player[i].velocity.y-=10;
7115 player[k].velocity.y=player[i].velocity.y;
7116 player[i].DoDamage(20);
7117 player[i].RagDoll(0);
7118 player[k].lastcollide=1;
7125 if(i==0&&k!=0&&player[i].targetanimation==jumpdownanim&&!player[k].isCrouch()&&player[k].targetanimation!=rollanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[i].lastcollide<=0&&player[i].velocity.y<-10){
7126 player[k].velocity=player[i].velocity;
7127 player[i].velocity=player[i].velocity*-.3;
7128 //player[k].velocity.y-=10;
7129 player[i].velocity.y=player[k].velocity.y;
7130 player[k].DoDamage(20);
7131 player[k].RagDoll(0);
7132 player[i].lastcollide=1;
7143 player[i].CheckKick();
7144 player[k].CheckKick();
7150 for(k=0;k<numplayers;k++){
7151 for(i=k;i<numplayers;i++){
7153 if(i<numplayers&&i!=k&&player[k].skeleton.free==0&&player[i].skeleton.oldfree==0&&(player[i].targetanimation==jumpupanim||player[k].targetanimation==jumpupanim)&&(player[i].aitype==playercontrolled||player[k].aitype==playercontrolled)&&((player[i].aitype==attacktypecutoff&&player[i].stunned<=0)||(player[k].aitype==attacktypecutoff&&player[k].stunned<=0))){
7154 if(findDistancefast(&player[i].coords,&player[k].coords)<10*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)&&findDistancefastflat(&player[i].coords,&player[k].coords)<2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
7155 if(player[i].targetanimation==jumpupanim&&player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim&&animation[player[k].targetanimation].height==middleheight&&normaldotproduct(player[i].velocity,player[k].coords-player[i].coords)<0&&((player[k].aitype==playercontrolled&&player[k].attackkeydown)||player[k].aitype!=playercontrolled)){
7156 player[i].victim=&player[k];
7157 player[i].targetanimation=jumpreversedanim;
7158 player[i].currentanimation=jumpreversedanim;
7159 player[k].currentanimation=jumpreversalanim;
7160 player[k].targetanimation=jumpreversalanim;
7161 player[i].targettilt2=0;
7162 player[i].currentframe=0;
7163 player[i].targetframe=1;
7164 player[k].currentframe=0;
7165 player[k].targetframe=1;
7166 if(player[i].coords.y<player[k].coords.y+1){
7167 player[i].targetanimation=rabbitkickreversedanim;
7168 player[i].currentanimation=rabbitkickreversedanim;
7169 player[k].currentanimation=rabbitkickreversalanim;
7170 player[k].targetanimation=rabbitkickreversalanim;
7171 player[k].currentframe=1;
7172 player[k].targetframe=2;
7173 player[i].currentframe=1;
7174 player[i].targetframe=2;
7176 player[k].targettilt2=0;
7178 player[i].velocity=0;
7179 player[k].velocity=0;
7180 player[k].oldcoords=player[k].coords;
7181 player[i].coords=player[k].coords;
7182 player[k].targetrotation=player[i].targetrotation;
7183 player[k].rotation=player[i].targetrotation;
7184 player[k].victim=&player[i];
7185 if(player[k].aitype==attacktypecutoff)player[k].stunned=.5;
7187 if(player[k].targetanimation==jumpupanim&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&animation[player[i].targetanimation].height==middleheight&&normaldotproduct(player[k].velocity,player[i].coords-player[k].coords)<0&&((player[i].aitype==playercontrolled&&player[i].attackkeydown)||player[i].aitype!=playercontrolled)){
7188 player[k].victim=&player[i];
7189 player[k].targetanimation=jumpreversedanim;
7190 player[k].currentanimation=jumpreversedanim;
7191 player[i].currentanimation=jumpreversalanim;
7192 player[i].targetanimation=jumpreversalanim;
7193 player[k].targettilt2=0;
7194 player[i].targettilt2=0;
7195 player[k].currentframe=0;
7196 player[k].targetframe=1;
7197 player[i].currentframe=0;
7198 player[i].targetframe=1;
7199 if(player[k].coords.y<player[i].coords.y+1){
7200 player[k].targetanimation=rabbitkickreversedanim;
7201 player[k].currentanimation=rabbitkickreversedanim;
7202 player[i].currentanimation=rabbitkickreversalanim;
7203 player[i].targetanimation=rabbitkickreversalanim;
7204 player[k].currentframe=1;
7205 player[k].targetframe=2;
7206 player[i].currentframe=1;
7207 player[i].targetframe=2;
7210 player[k].velocity=0;
7211 player[i].velocity=0;
7212 player[i].oldcoords=player[i].coords;
7213 player[k].coords=player[i].coords;
7214 player[i].targetrotation=player[k].targetrotation;
7215 player[i].rotation=player[k].targetrotation;
7216 player[i].victim=&player[k];
7217 if(player[i].aitype==attacktypecutoff)player[i].stunned=.5;
7224 for(k=0;k<numplayers;k++)
7225 if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
7234 static float checkdelay;
7235 checkdelay-=multiplier;
7237 static bool checkedcoll[maxplayers][maxplayers];
7238 static bool above[maxplayers];
7240 for(i=0;i<maxplayers;i++){
7241 for(j=0;j<maxplayers;j++){
7242 checkedcoll[i][j]=0;
7246 if(numplayers>1&&checkdelay<=0){
7248 for(k=0;k<numplayers;k++){
7249 if(player[k].skeleton.free!=2)above[k]=-1;
7251 for(i=k;i<numplayers;i++){
7254 if(!checkedcoll[i][k]){
7255 checkedcoll[i][k]=1;
7256 checkedcoll[k][i]=1;
7257 if(player[i].skeleton.free&&player[k].skeleton.free)
7258 if(player[i].skeleton.free!=2||player[k].skeleton.free!=2)
7259 if(i!=k&&player[i].whichpatchx==player[k].whichpatchx&&player[i].whichpatchz==player[k].whichpatchz)
7260 if(player[i].coords.y>player[k].coords.y-3)
7261 if(player[i].coords.y<player[k].coords.y+3)
7262 if(player[i].coords.x>player[k].coords.x-3)
7263 if(player[i].coords.x<player[k].coords.x+3)
7264 if(player[i].coords.z>player[k].coords.z-3)
7265 if(player[i].coords.z<player[k].coords.z+3)
7266 if(findDistancefast(&player[i].coords,&player[k].coords)<3*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
7268 if((player[i].skeleton.longdead>player[k].skeleton.longdead&&player[k].skeleton.free!=2)||player[i].skeleton.free==2){
7280 above[moving]=stuck;
7281 for(l=0;l<player[moving].skeleton.num_joints;l++){
7282 for(m=0;m<player[stuck].skeleton.num_joints;m++){
7283 while(findDistancefast(player[moving].skeleton.joints[l].position+player[moving].coords,player[stuck].skeleton.joints[m].position+player[stuck].coords)<.25)
7285 player[moving].skeleton.joints[l].position.y+=.003;
7286 if(player[moving].skeleton.joints[l].velocity.y<-.05)player[moving].skeleton.joints[l].velocity.y+=.003/.015/2;
7300 if(!IsKeyDown(theKeyMap, MAC_N_KEY)){
7301 texturesizetogglekeydown=0;
7304 for(k=0;k<numplayers;k++){
7305 if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
7306 if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
7307 player[k].DoDamage(1000);
7312 static bool respawnkeydown;
7313 if(!editorenabled&&(whichlevel!=-2&&(IsKeyDown(theKeyMap, MAC_Z_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)&&debugmode&&!editorenabled)||(IsKeyDown(theKeyMap, jumpkey)&&!respawnkeydown&&!oldattackkey&&player[0].dead))){
7314 targetlevel=whichlevel;
7318 if(!IsKeyDown(theKeyMap, jumpkey))respawnkeydown=0;
7319 if(IsKeyDown(theKeyMap, jumpkey))respawnkeydown=1;
7324 if(whichlevel!=-2&&IsKeyDown(theKeyMap, MAC_K_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!slomotogglekeydown&&debugmode&&!editorenabled){
7326 if(targetlevel>numchallengelevels-1)targetlevel=0;
7329 slomotogglekeydown=1;
7333 if(IsKeyDown(theKeyMap, MAC_Z_KEY)){
7335 OPENAL_SetPaused(channels[whooshsound], true);
7337 for(k=0;k<numplayers;k++){
7340 player[k].permanentdamage=0;
7341 if(player[k].skeleton.free==2)player[k].skeleton.free=1;
7342 player[k].aitype=passivetype;
7344 player[0].aitype=playercontrolled;
7348 static bool movekey;
7349 static bool connected;
7350 /*player[0].forwardkeydown=IsKeyDown(theKeyMap, MAC_W_KEY);
7351 player[0].leftkeydown=IsKeyDown(theKeyMap, MAC_A_KEY);
7352 player[0].backkeydown=IsKeyDown(theKeyMap, MAC_S_KEY);
7353 player[0].rightkeydown=IsKeyDown(theKeyMap, MAC_D_KEY);
7354 player[0].jumpkeydown=IsKeyDown(theKeyMap, MAC_SPACE_KEY);
7355 player[0].crouchkeydown=IsKeyDown(theKeyMap, MAC_SHIFT_KEY);*/
7357 //if(!player[0].crouchkeydown)player[0].crouchkeydown=IsKeyDown(theKeyMap, MAC_CONTROL_KEY);
7359 for(int i=0;i<numplayers;i++){
7360 if(!player[i].skeleton.free){
7361 oldtargetrotation=player[i].targetrotation;
7362 if(i==0&&indialogue==-1){
7363 if(!animation[player[0].targetanimation].attack&&player[0].targetanimation!=staggerbackhighanim&&player[0].targetanimation!=staggerbackhardanim&&player[0].targetanimation!=crouchremoveknifeanim&&player[0].targetanimation!=removeknifeanim&&player[0].targetanimation!=backhandspringanim&&player[0].targetanimation!=dodgebackanim&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
7364 if(!cameramode)player[0].targetrotation=-rotation+180;
7365 if(cameramode)player[0].targetrotation=0;
7371 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
7372 if(cameramode){facing=flatfacing;}
7374 facing=DoRotation(facing,-rotation2,0,0);
7375 facing=DoRotation(facing,0,0-rotation,0);
7378 player[0].lookrotation=-rotation;
7380 player[i].targetheadrotation=rotation;
7381 player[i].targetheadrotation2=rotation2;
7383 if(i!=0&&player[i].aitype==playercontrolled&&indialogue==-1){
7384 if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim&&player[i].targetanimation!=walljumprightkickanim&&player[i].targetanimation!=walljumpleftkickanim){
7385 player[i].targetrotation=-player[i].lookrotation+180;
7391 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
7393 facing=DoRotation(facing,-player[i].lookrotation2,0,0);
7394 facing=DoRotation(facing,0,0-player[i].lookrotation,0);
7396 player[i].targetheadrotation=player[i].lookrotation;
7397 player[i].targetheadrotation2=player[i].lookrotation2;
7400 rotatetarget=participantfacing[whichdialogue][indialogue][i];
7401 Normalise(&rotatetarget);
7402 player[i].targetheadrotation=-asin(0-rotatetarget.x);
7403 player[i].targetheadrotation*=360/6.28;
7404 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
7406 player[i].targetheadrotation*=-1;
7407 player[i].targetheadrotation+=180;
7408 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
7416 player[i].avoidsomething=0;
7418 for(j=0;j<objects.numobjects;j++){
7419 if(objects.onfire[j]){
7420 if(findDistancefast(&objects.position[j],&player[i].coords)<objects.scale[j]*objects.scale[j]*200)
7422 if(findDistancefast(&player[i].coords,&objects.position[j])<findDistancefast(&player[i].coords,&player[0].coords)){
7423 player[i].collided=0;
7424 player[i].avoidcollided=1;
7425 if(player[i].avoidsomething==0||findDistancefast(&objects.position[j],&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
7426 player[i].avoidwhere=objects.position[j];
7432 //Add avoidwhere to players
7434 for(j=0;j<numplayers;j++){
7435 if(player[j].onfire){
7436 if(findDistancefast(&player[j].coords,&player[i].coords)<0.3*0.3*200)
7438 if(findDistancefast(&player[i].coords,&player[j].coords)<findDistancefast(&player[i].coords,&player[0].coords)){
7439 player[i].collided=0;
7440 player[i].avoidcollided=1;
7441 if(player[i].avoidsomething==0||findDistancefast(&player[j].coords,&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
7442 player[i].avoidwhere=objects.position[j];
7448 if(player[i].collided>.8)player[i].avoidcollided=0;
7449 if(player[i].aitype!=playercontrolled&&indialogue==-1){
7450 player[i].jumpclimb=0;
7452 if(editorenabled)player[i].stunned=1;
7455 //if(findDistancefastflat(&player[i].coords,&player[0].coords)<3/*&&player[0].coords.y>player[i].coords.y+.1*/)player[i].pause=1;
7456 if(findDistancefastflat(&player[0].coords,&player[i].coords)<30&&player[0].coords.y>player[i].coords.y+2&&!player[0].onterrain)player[i].pause=1;
7458 /*if(player[i].aitype==passivetype&&player[i].numwaypoints<=1){
7459 player[i].forwardkeydown=0;
7460 player[i].leftkeydown=0;
7461 player[i].backkeydown=0;
7462 player[i].rightkeydown=0;
7463 player[i].crouchkeydown=0;
7464 player[i].attackkeydown=0;
7465 player[i].jumpkeydown=0;
7466 player[i].throwkeydown=0;
7469 if(player[i].aitype==pathfindtype){
7470 if(player[i].finalpathfindpoint==-1){
7471 float closestdistance;
7477 for(j=0;j<numpathpoints;j++){
7478 if(closest==-1||findDistancefast(&player[i].finalfinaltarget,&pathpoint[j])<closestdistance){
7479 closestdistance=findDistancefast(&player[i].finalfinaltarget,&pathpoint[j]);
7481 player[i].finaltarget=pathpoint[j];
7484 player[i].finalpathfindpoint=closest;
7485 for(j=0;j<numpathpoints;j++){
7486 if(numpathpointconnect[j])
7487 for(k=0;k<numpathpointconnect[j];k++){
7488 DistancePointLine(&player[i].finalfinaltarget, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
7489 if(tempdist*tempdist<closestdistance){
7490 if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
7491 closestdistance=tempdist*tempdist;
7493 player[i].finaltarget=colpoint;
7498 player[i].finalpathfindpoint=closest;
7501 if(player[i].targetpathfindpoint==-1){
7502 float closestdistance;
7508 if(player[i].lastpathfindpoint==-1){
7509 for(j=0;j<numpathpoints;j++){
7510 if(j!=player[i].lastpathfindpoint)
7511 if(closest==-1||(findDistancefast(&player[i].coords,&pathpoint[j])<closestdistance/*&&findDistancefast(&player[i].finaltarget,&pathpoint[j])<findDistancefast(&player[i].finaltarget,&player[i].coords)*/)){
7512 closestdistance=findDistancefast(&player[i].coords,&pathpoint[j]);
7516 player[i].targetpathfindpoint=closest;
7517 for(j=0;j<numpathpoints;j++){
7518 if(j!=player[i].lastpathfindpoint)
7519 if(numpathpointconnect[j])
7520 for(k=0;k<numpathpointconnect[j];k++){
7521 DistancePointLine(&player[i].coords, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
7522 if(tempdist*tempdist<closestdistance){
7523 if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
7524 //if(findDistancefast(&player[i].finaltarget,&colpoint)<findDistancefast(&player[i].finaltarget,&player[i].coords)){
7525 closestdistance=tempdist*tempdist;
7532 player[i].targetpathfindpoint=closest;
7536 for(j=0;j<numpathpoints;j++){
7537 if(j!=player[i].lastpathfindpoint&&j!=player[i].lastpathfindpoint2&&j!=player[i].lastpathfindpoint3&&j!=player[i].lastpathfindpoint4)
7540 if(numpathpointconnect[j])
7541 for(k=0;k<numpathpointconnect[j];k++){
7542 if(pathpointconnect[j][k]==player[i].lastpathfindpoint)connected=1;
7545 if(numpathpointconnect[player[i].lastpathfindpoint])
7546 for(k=0;k<numpathpointconnect[player[i].lastpathfindpoint];k++){
7547 if(pathpointconnect[player[i].lastpathfindpoint][k]==j)connected=1;
7550 tempdist=findPathDist(j,player[i].finalpathfindpoint);
7551 if(closest==-1||tempdist<closestdistance){
7552 closestdistance=tempdist;
7558 player[i].targetpathfindpoint=closest;
7561 player[i].losupdatedelay-=multiplier;
7563 rotatetarget=pathpoint[player[i].targetpathfindpoint]-player[i].coords;
7564 Normalise(&rotatetarget);
7565 player[i].targetrotation=-asin(0-rotatetarget.x);
7566 player[i].targetrotation*=360/6.28;
7567 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7568 player[i].lookrotation=player[i].targetrotation;
7569 //player[i].aiupdatedelay=.05;
7571 if(findDistancefastflat(&player[i].coords,&pathpoint[player[i].targetpathfindpoint])<.6){
7572 player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
7573 player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
7574 player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
7575 player[i].lastpathfindpoint=player[i].targetpathfindpoint;
7576 if(player[i].lastpathfindpoint2==-1)player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
7577 if(player[i].lastpathfindpoint3==-1)player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
7578 if(player[i].lastpathfindpoint4==-1)player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
7579 player[i].targetpathfindpoint=-1;
7581 if(findDistancefastflat(&player[i].coords,&player[i].finalfinaltarget)<findDistancefastflat(&player[i].coords,&player[i].finaltarget)||findDistancefastflat(&player[i].coords,&player[i].finaltarget)<.6*(player[i].scale*5)*(player[i].scale*5)||player[i].lastpathfindpoint==player[i].finalpathfindpoint){
7582 player[i].aitype=passivetype;
7585 player[i].forwardkeydown=1;
7586 player[i].leftkeydown=0;
7587 player[i].backkeydown=0;
7588 player[i].rightkeydown=0;
7589 player[i].crouchkeydown=0;
7590 player[i].attackkeydown=0;
7591 player[i].throwkeydown=0;
7593 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
7595 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
7596 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
7598 if((tutoriallevel!=1||cananger)&&hostile&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
7599 if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled&&(player[0].coords.y<player[i].coords.y+5||player[0].onterrain))
7600 player[i].aitype=attacktypecutoff;
7601 if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
7602 player[i].aitype=attacktypecutoff;
7604 if(player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
7605 player[i].losupdatedelay=.2;
7606 for(j=0;j<numplayers;j++){
7607 if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
7608 if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
7609 if(findDistancefast(&player[i].coords,&player[j].coords)<400)
7610 if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
7611 if(player[j].coords.y<player[i].coords.y+5||player[j].onterrain)
7612 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
7613 player[i].aitype=searchtype;
7614 player[i].lastchecktime=12;
7615 player[i].lastseen=player[j].coords;
7616 player[i].lastseentime=12;
7622 if(player[i].aitype==attacktypecutoff&&musictype!=2){
7623 if(player[i].creature!=wolftype){
7624 player[i].stunned=.6;
7625 player[i].surprised=.6;
7630 if(player[i].aitype!=passivetype&&leveltime>.5){
7631 player[i].howactive=typeactive;
7634 if(player[i].aitype==passivetype){
7635 player[i].aiupdatedelay-=multiplier;
7636 player[i].losupdatedelay-=multiplier;
7637 player[i].lastseentime+=multiplier;
7638 player[i].pausetime-=multiplier;
7639 if(player[i].lastseentime>1)player[i].lastseentime=1;
7641 if(player[i].aiupdatedelay<0){
7642 if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0){
7643 rotatetarget=player[i].waypoints[player[i].waypoint]-player[i].coords;
7644 Normalise(&rotatetarget);
7645 player[i].targetrotation=-asin(0-rotatetarget.x);
7646 player[i].targetrotation*=360/6.28;
7647 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7648 player[i].lookrotation=player[i].targetrotation;
7649 player[i].aiupdatedelay=.05;
7651 if(findDistancefastflat(&player[i].coords,&player[i].waypoints[player[i].waypoint])<1){
7652 if(player[i].waypointtype[player[i].waypoint]==wppause)player[i].pausetime=4;
7653 player[i].waypoint++;
7654 if(player[i].waypoint>player[i].numwaypoints-1)player[i].waypoint=0;
7659 if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0)player[i].forwardkeydown=1;
7660 else player[i].forwardkeydown=0;
7661 player[i].leftkeydown=0;
7662 player[i].backkeydown=0;
7663 player[i].rightkeydown=0;
7664 player[i].crouchkeydown=0;
7665 player[i].attackkeydown=0;
7666 player[i].throwkeydown=0;
7668 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
7669 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
7671 XYZ leftpos,rightpos;
7672 float leftdist,rightdist;
7673 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
7674 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
7675 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
7676 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
7677 if(leftdist<rightdist)player[i].targetrotation+=90;
7678 else player[i].targetrotation-=90;
7682 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
7683 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
7687 if(player[i].howactive<typesleeping)
7688 if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
7689 for(j=0;j<numenvsounds;j++){
7690 if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
7691 player[i].aitype=attacktypecutoff;
7695 if(player[i].howactive==typesleeping)
7696 if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
7697 for(j=0;j<numenvsounds;j++){
7698 if(envsoundvol[j]>14)
7699 if(findDistancefast(&player[i].coords,&envsound[j])<2*((envsoundvol[j]-14)+(envsoundvol[j]-14)*(player[i].creature==rabbittype)*3)){
7700 player[i].aitype=attacktypecutoff;
7704 if(player[i].aitype!=passivetype){
7705 if(player[i].howactive==typesleeping){
7706 player[i].targetanimation=getupfromfrontanim;
7707 player[i].targetframe=0;
7711 player[i].howactive=typeactive;
7715 if(player[i].howactive<typesleeping&&((tutoriallevel!=1||cananger)&&hostile)&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
7716 if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled)
7717 player[i].aitype=attacktypecutoff;
7718 if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
7719 player[i].aitype=attacktypecutoff;
7721 if(player[i].creature==wolftype){
7723 float smelldistance;
7725 for(j=0;j<numplayers;j++){
7726 if(j==0||(player[j].dead&&player[j].bloodloss>0)){
7727 if(j==0&&player[j].num_weapons>0){
7728 if(weapons.bloody[player[j].weaponids[0]])smelldistance=100;
7729 if(player[j].num_weapons==2)
7730 if(weapons.bloody[player[j].weaponids[1]])smelldistance=100;
7735 windsmell=windvector;
7736 Normalise(&windsmell);
7737 windsmell=windsmell*2+player[j].coords;
7738 if(findDistancefast(&player[i].coords,&windsmell)<smelldistance&&!editorenabled)
7739 player[i].aitype=attacktypecutoff;
7744 if(player[i].howactive<typesleeping&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
7745 player[i].losupdatedelay=.2;
7746 for(j=0;j<numplayers;j++){
7747 if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
7748 if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
7749 if(findDistancefast(&player[i].coords,&player[j].coords)<400)
7750 if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
7751 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
7752 player[i].lastseentime-=.2;
7753 if(j==0&&animation[player[j].targetanimation].height==lowheight)player[i].lastseentime-=.4;
7754 else player[i].lastseentime-=.6;
7756 if(player[i].lastseentime<=0){
7757 player[i].aitype=searchtype;
7758 player[i].lastchecktime=12;
7759 player[i].lastseen=player[j].coords;
7760 player[i].lastseentime=12;
7766 if(player[i].aitype==attacktypecutoff&&musictype!=2){
7767 if(player[i].creature!=wolftype){
7768 player[i].stunned=.6;
7769 player[i].surprised=.6;
7771 if(player[i].creature==wolftype){
7772 player[i].stunned=.47;
7773 player[i].surprised=.47;
7779 if(player[i].aitype==searchtype){
7780 player[i].aiupdatedelay-=multiplier;
7781 player[i].losupdatedelay-=multiplier;
7782 if(!player[i].pause)player[i].lastseentime-=multiplier;
7783 player[i].lastchecktime-=multiplier;
7785 if(player[i].isRun()&&!player[i].onground){
7786 if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
7787 test2=player[i].coords+player[i].facing;
7789 test=player[i].coords+player[i].facing;
7791 j=checkcollide(test2,test,player[i].laststanding);
7792 if(j==-1)j=checkcollide(test2,test);
7794 player[i].velocity=0;
7795 player[i].targetanimation=player[i].getStop();
7796 player[i].targetframe=0;
7798 player[i].targetrotation+=180;
7799 player[i].stunned=.5;
7800 //player[i].aitype=passivetype;
7801 player[i].aitype=pathfindtype;
7802 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
7803 player[i].finalpathfindpoint=-1;
7804 player[i].targetpathfindpoint=-1;
7805 player[i].lastpathfindpoint=-1;
7806 player[i].lastpathfindpoint2=-1;
7807 player[i].lastpathfindpoint3=-1;
7808 player[i].lastpathfindpoint4=-1;
7810 else player[i].laststanding=j;
7813 if(player[i].aiupdatedelay<0){
7814 rotatetarget=player[i].lastseen-player[i].coords;
7815 Normalise(&rotatetarget);
7816 player[i].targetrotation=-asin(0-rotatetarget.x);
7817 player[i].targetrotation*=360/6.28;
7818 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7819 player[i].lookrotation=player[i].targetrotation;
7820 player[i].aiupdatedelay=.05;
7821 player[i].forwardkeydown=1;
7823 if(findDistancefastflat(&player[i].coords,&player[i].lastseen)<1*(player[i].scale*5)*(player[i].scale*5)||player[i].lastchecktime<0){
7824 player[i].forwardkeydown=0;
7825 player[i].aiupdatedelay=1;
7826 player[i].lastseen.x+=(float(Random()%100)-50)/25;
7827 player[i].lastseen.z+=(float(Random()%100)-50)/25;
7828 player[i].lastchecktime=3;
7831 player[i].leftkeydown=0;
7832 player[i].backkeydown=0;
7833 player[i].rightkeydown=0;
7834 player[i].crouchkeydown=0;
7835 player[i].attackkeydown=0;
7836 player[i].throwkeydown=0;
7838 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
7839 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
7841 XYZ leftpos,rightpos;
7842 float leftdist,rightdist;
7843 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
7844 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
7845 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
7846 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
7847 if(leftdist<rightdist)player[i].targetrotation+=90;
7848 else player[i].targetrotation-=90;
7852 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
7853 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
7855 if(numenvsounds>0&&((tutoriallevel!=1||cananger)&&hostile))
7856 for(j=0;j<numenvsounds;j++){
7857 if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
7858 player[i].aitype=attacktypecutoff;
7862 if(!player[0].dead&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2&&((tutoriallevel!=1||cananger)&&hostile)){
7863 player[i].losupdatedelay=.2;
7864 if(findDistancefast(&player[i].coords,&player[0].coords)<4&&animation[player[i].targetanimation].height!=lowheight)
7865 {player[i].aitype=attacktypecutoff;
7866 player[i].lastseentime=1;}
7867 if(abs(Random()%2)||animation[player[i].targetanimation].height!=lowheight)
7868 if(findDistancefast(&player[i].coords,&player[0].coords)<400)
7869 if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
7870 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position,0,player[0].rotation,0)*player[0].scale+player[0].coords))||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
7871 player[i].aitype=attacktypecutoff;
7872 player[i].lastseentime=1;
7875 if(player[i].lastseentime<0){
7876 //player[i].aitype=passivetype;
7878 player[i].aitype=pathfindtype;
7879 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
7880 player[i].finalpathfindpoint=-1;
7881 player[i].targetpathfindpoint=-1;
7882 player[i].lastpathfindpoint=-1;
7883 player[i].lastpathfindpoint2=-1;
7884 player[i].lastpathfindpoint3=-1;
7885 player[i].lastpathfindpoint4=-1;
7889 if(player[i].aitype!=gethelptype){
7890 player[i].runninghowlong=0;
7893 if(player[i].aitype==gethelptype){
7894 player[i].runninghowlong+=multiplier;
7895 player[i].aiupdatedelay-=multiplier;
7897 if(player[i].aiupdatedelay<0||player[i].ally==0){
7898 player[i].aiupdatedelay=.2;
7906 if(!player[i].ally){
7907 for(j=0;j<numplayers;j++){
7908 if(j!=i&&j!=0&&!player[j].dead&&player[j].howactive<typedead1&&!player[j].skeleton.free&&player[j].aitype==passivetype){
7909 distance=findDistancefast(&player[i].coords,&player[j].coords);
7910 if(closestdist==-1||distance<closestdist){
7911 closestdist=distance;
7917 if(closest!=-1)player[i].ally=closest;
7918 else player[i].ally=0;
7919 player[i].lastseen=player[0].coords;
7920 player[i].lastseentime=12;
7924 player[i].lastchecktime=12;
7925 //player[i].lastseentime-=.5;
7927 facing=player[i].coords;
7928 flatfacing=player[player[i].ally].coords;
7929 facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
7930 flatfacing.y+=player[player[i].ally].skeleton.joints[player[player[i].ally].skeleton.jointlabels[head]].position.y*player[player[i].ally].scale;
7931 if(-1!=checkcollide(facing,flatfacing))
7932 player[i].lastseentime-=.1;
7934 if(player[i].ally<=0||player[player[i].ally].skeleton.free||player[player[i].ally].aitype!=passivetype||player[i].lastseentime<=0){
7935 player[i].aitype=searchtype;
7936 player[i].lastseentime=12;
7939 if(player[i].ally>0){
7940 rotatetarget=player[player[i].ally].coords-player[i].coords;
7941 Normalise(&rotatetarget);
7942 player[i].targetrotation=-asin(0-rotatetarget.x);
7943 player[i].targetrotation*=360/6.28;
7944 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7945 player[i].lookrotation=player[i].targetrotation;
7946 player[i].aiupdatedelay=.05;
7947 player[i].forwardkeydown=1;
7949 if(findDistancefastflat(&player[i].coords,&player[player[i].ally].coords)<3){
7950 player[i].aitype=searchtype;
7951 player[i].lastseentime=12;
7952 player[player[i].ally].aitype=searchtype;
7953 if(player[player[i].ally].lastseentime<player[i].lastseentime){
7954 player[player[i].ally].lastseen=player[i].lastseen;
7955 player[player[i].ally].lastseentime=player[i].lastseentime;
7956 player[player[i].ally].lastchecktime=player[i].lastchecktime;
7960 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
7961 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
7963 XYZ leftpos,rightpos;
7964 float leftdist,rightdist;
7965 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
7966 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
7967 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
7968 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
7969 if(leftdist<rightdist)player[i].targetrotation+=90;
7970 else player[i].targetrotation-=90;
7975 player[i].leftkeydown=0;
7976 player[i].backkeydown=0;
7977 player[i].rightkeydown=0;
7978 player[i].crouchkeydown=0;
7979 player[i].attackkeydown=0;
7981 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
7982 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
7985 if(player[i].aitype==getweapontype){
7986 player[i].aiupdatedelay-=multiplier;
7987 player[i].lastchecktime-=multiplier;
7989 if(player[i].aiupdatedelay<0){
7990 player[i].aiupdatedelay=.2;
7998 if(player[i].ally<0){
7999 for(j=0;j<weapons.numweapons;j++){
8000 if(weapons.owner[j]==-1){
8001 distance=findDistancefast(&player[i].coords,&weapons.position[j]);
8002 if(closestdist==-1||distance<closestdist){
8003 closestdist=distance;
8009 if(closest!=-1)player[i].ally=closest;
8010 else player[i].ally=-1;
8013 player[i].lastseentime=12;
8015 if(!player[0].dead&&((tutoriallevel!=1||cananger)&&hostile))
8016 if(player[i].ally<0||player[i].weaponactive!=-1||player[i].lastchecktime<=0){
8017 player[i].aitype=attacktypecutoff;
8018 player[i].lastseentime=1;
8021 if(player[i].ally>=0){
8022 if(weapons.owner[player[i].ally]!=-1||findDistancefast(&player[i].coords,&weapons.position[player[i].ally])>16){
8023 player[i].aitype=attacktypecutoff;
8024 player[i].lastseentime=1;
8026 rotatetarget=weapons.position[player[i].ally]-player[i].coords;
8027 Normalise(&rotatetarget);
8028 player[i].targetrotation=-asin(0-rotatetarget.x);
8029 player[i].targetrotation*=360/6.28;
8030 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
8031 player[i].lookrotation=player[i].targetrotation;
8032 player[i].aiupdatedelay=.05;
8033 player[i].forwardkeydown=1;
8036 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
8037 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
8039 XYZ leftpos,rightpos;
8040 float leftdist,rightdist;
8041 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
8042 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
8043 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
8044 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
8045 if(leftdist<rightdist)player[i].targetrotation+=90;
8046 else player[i].targetrotation-=90;
8049 /*if(findDistancefast(&player[i].coords,&weapons.position[player[i].ally])<3){
8050 if(abs(Random()%6)){
8051 player[i].crouchkeydown=1;
8052 if(!findDistancefast(&player[i].coords,&weapons.position[player[i].ally])<1){
8053 if(player[i].isRun()){
8054 player[i].targetframe=0;
8056 player[i].targetanimation=sneakanim;
8059 else player[i].forwardkeydown=0;
8061 else player[i].crouchkeydown=0;
8063 else player[i].crouchkeydown=0;*/
8066 player[i].leftkeydown=0;
8067 player[i].backkeydown=0;
8068 player[i].rightkeydown=0;
8069 player[i].attackkeydown=0;
8070 player[i].throwkeydown=1;
8071 player[i].crouchkeydown=0;
8072 if(player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim)player[i].throwtogglekeydown=0;
8073 player[i].drawkeydown=0;
8075 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
8076 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
8079 if(player[i].aitype==attacktypecutoff){
8080 player[i].aiupdatedelay-=multiplier;
8081 if(player[i].damage<player[i].damagetolerance*2/3)
8082 if((player[0].targetanimation==rabbitkickanim||player[0].targetanimation==knifethrowanim||(player[0].isFlip()&&normaldotproduct(player[0].facing,player[0].coords-player[i].coords)<0))&&!player[0].skeleton.free&&(player[i].aiupdatedelay<.1)){
8083 player[i].attackkeydown=0;
8084 if(player[i].isIdle())player[i].crouchkeydown=1;
8085 if(player[0].targetanimation!=rabbitkickanim&&player[0].weaponactive!=-1){
8086 if(weapons.type[player[0].weaponids[0]]==knife){
8087 if(player[i].isIdle()||player[i].isCrouch()||player[i].isRun()||player[i].isFlip()){
8088 if(abs(Random()%2==0))player[i].targetanimation=backhandspringanim;
8089 else player[i].targetanimation=rollanim;
8091 player[i].targetframe=0;
8092 player[i].targetrotation+=90*(abs(Random()%2)*2-1);
8093 player[i].wentforweapon=0;
8095 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim){
8096 player[i].targetanimation=flipanim;
8098 player[i].targetframe=0;
8102 player[i].forwardkeydown=0;
8103 player[i].aiupdatedelay=.02;
8105 if(player[0].isFlip()&&!player[0].skeleton.free&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
8106 if(findDistancefast(&player[0].coords,&player[i].coords)<25)
8107 if((1-player[i].damage/player[i].damagetolerance)>.5)player[i].stunned=1;
8109 if(player[i].wentforweapon<3)
8110 for(j=0;j<weapons.numweapons;j++){
8111 if(player[i].creature!=wolftype)
8112 if(player[i].num_weapons==0&&weapons.owner[j]==-1&&weapons.velocity[i].x==0&&weapons.velocity[i].z==0&&weapons.velocity[i].y==0){
8113 if(findDistancefast(&player[i].coords,&weapons.position[j])<16){
8114 player[i].wentforweapon++;
8115 player[i].lastchecktime=6;
8116 player[i].aitype=getweapontype;
8121 if(player[i].damage<player[i].damagetolerance/2)
8122 if(animation[player[i].targetanimation].height!=highheight)
8123 if(player[i].damage<player[i].damagetolerance*.5&&((player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)&&((player[i].aiupdatedelay<.15&&difficulty==2)||(player[i].aiupdatedelay<.08&&difficulty!=2)))){
8124 player[i].crouchkeydown=1;
8126 if(player[i].isRun()&&!player[i].onground){
8127 if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
8128 test2=player[i].coords+player[i].facing;
8130 test=player[i].coords+player[i].facing;
8132 j=checkcollide(test2,test,player[i].laststanding);
8133 if(j==-1)j=checkcollide(test2,test);
8135 player[i].velocity=0;
8136 player[i].targetanimation=player[i].getStop();
8137 player[i].targetframe=0;
8139 player[i].targetrotation+=180;
8140 player[i].stunned=.5;
8141 //player[i].aitype=passivetype;
8142 player[i].aitype=pathfindtype;
8143 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
8144 player[i].finalpathfindpoint=-1;
8145 player[i].targetpathfindpoint=-1;
8146 player[i].lastpathfindpoint=-1;
8147 player[i].lastpathfindpoint2=-1;
8148 player[i].lastpathfindpoint3=-1;
8149 player[i].lastpathfindpoint4=-1;
8151 else player[i].laststanding=j;
8154 if(player[0].coords.y>player[i].coords.y+5&&animation[player[0].targetanimation].height!=highheight&&!player[0].onterrain){
8155 player[i].aitype=pathfindtype;
8156 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
8157 player[i].finalpathfindpoint=-1;
8158 player[i].targetpathfindpoint=-1;
8159 player[i].lastpathfindpoint=-1;
8160 player[i].lastpathfindpoint2=-1;
8161 player[i].lastpathfindpoint3=-1;
8162 player[i].lastpathfindpoint4=-1;
8164 if(player[i].aiupdatedelay<0&&!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
8165 if(player[i].weaponactive==-1&&player[i].num_weapons>0)player[i].drawkeydown=Random()%2;
8166 else player[i].drawkeydown=0;
8167 player[i].rabbitkickenabled=Random()%2;
8168 rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity;
8169 if(findDistancefast(&player[player[i].aitarget].coords,&player[i].coords)<findDistancefast(&rotatetarget,&player[i].coords))
8170 rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity*findDistance(&player[player[i].aitarget].coords,&player[i].coords)/findLength(&player[i].velocity)-player[i].coords;
8171 else rotatetarget=player[player[i].aitarget].coords-player[i].coords;
8172 Normalise(&rotatetarget);
8173 player[i].targetrotation=-asin(0-rotatetarget.x);
8174 player[i].targetrotation*=360/6.28;
8175 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
8176 player[i].lookrotation=player[i].targetrotation;
8177 player[i].aiupdatedelay=.2+abs((float)(Random()%100)/1000);
8179 oldkey=player[i].forwardkeydown;
8180 if(findDistancefast(&player[i].coords,&player[0].coords)>5&&(player[0].weaponactive==-1||player[i].weaponactive!=-1))player[i].forwardkeydown=1;
8181 else if((findDistancefast(&player[i].coords,&player[0].coords)>16||findDistancefast(&player[i].coords,&player[0].coords)<9)&&player[0].weaponactive!=-1)player[i].forwardkeydown=1;
8182 else if(Random()%6==0||(player[i].creature==wolftype&&Random()%3==0))player[i].forwardkeydown=1;
8183 else player[i].forwardkeydown=0;
8185 player[i].forwardkeydown=0;
8186 if(Random()%10==0)player[i].forwardkeydown=1;
8187 if(Random()%100==0){
8188 player[i].aitype=pathfindtype;
8189 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
8190 player[i].finalpathfindpoint=-1;
8191 player[i].targetpathfindpoint=-1;
8192 player[i].lastpathfindpoint=-1;
8193 player[i].lastpathfindpoint2=-1;
8194 player[i].lastpathfindpoint3=-1;
8195 player[i].lastpathfindpoint4=-1;
8198 player[i].leftkeydown=0;
8199 player[i].backkeydown=0;
8200 player[i].rightkeydown=0;
8201 player[i].crouchkeydown=0;
8202 player[i].throwkeydown=0;
8204 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
8205 /*for(j=0;j<numplayers;j++){
8206 if(player[j].victim->id==i&&(player[j].targetanimation==spinkickanim&&player[j].targetframe<3)){
8207 player[i].crouchkeydown=1;
8210 if(Random()%2==0/*||player[0].weaponactive!=-1*/||player[i].weaponactive!=-1||player[i].creature==wolftype)player[i].attackkeydown=1;
8211 else player[i].attackkeydown=0;
8212 if((player[i].isRun())&&Random()%6&&findDistancefast(&player[i].coords,&player[0].coords)>7)player[i].attackkeydown=0;
8213 //if(player[i].attackkeydown&&findDistancefast(&player[i].coords,&player[0].coords)<3&&player[i].targetanimation!=runanim&&!player[0].skeleton.free)player[i].crouchkeydown=1;
8214 /*if(player[0].targetanimation==rabbitkickanim&&!player[0].skeleton.free){
8215 player[i].attackkeydown=0;
8216 if(player[i].isIdle())player[i].crouchkeydown=1;
8217 player[i].forwardkeydown=0;
8218 player[i].aiupdatedelay=.02;
8221 if(player[i].aitype!=playercontrolled&&(player[i].isIdle()||player[i].isCrouch()||player[i].isRun())){
8223 for(j=0;j<numplayers;j++){
8224 if(j!=i&&!player[j].skeleton.free&&player[j].hasvictim&&((tutoriallevel==1&&reversaltrain)||(Random()%2==0&&difficulty==2)||(Random()%4==0&&difficulty==1)||(Random()%8==0&&difficulty==0)||(player[j].lastattack2==player[j].targetanimation&&player[j].lastattack3==player[j].targetanimation&&(Random()%2==0||difficulty==2))||((player[i].isIdle()||player[i].isRun())&&player[j].weaponactive!=-1)||(player[j].targetanimation==swordslashanim&&player[i].weaponactive!=-1)||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)){
8225 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<4&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==spinkickanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim||player[j].targetanimation==winduppunchanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||player[j].targetanimation==knifeslashstartanim||((player[j].targetanimation==swordslashanim)&&(findDistancefast(&player[j].coords,&player[i].coords)<2||(player[i].weaponactive!=-1))))){
8226 if(target>=0)target=-1;
8231 if(target>=0)player[target].Reverse();
8234 if(player[i].collided<1)player[i].jumpkeydown=0;
8235 if((player[i].collided>.8&&player[i].jumppower>=5)||(findDistancefast(&player[i].coords,&player[0].coords)>400&&player[i].onterrain&&player[i].creature==rabbittype))player[i].jumpkeydown=1;
8236 if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
8237 player[0].jumpkeydown=0;
8238 if(player[0].targetanimation==jumpdownanim&&findDistancefast(&player[0].coords,&player[i].coords)<40)player[i].crouchkeydown=1;
8239 if(player[i].jumpkeydown)player[i].attackkeydown=0;
8240 //if(animation[player[i].targetanimation].attack==reversed)player[i].crouchkeydown=1;
8242 if(tutoriallevel==1){
8243 if(!canattack)player[i].attackkeydown=0;
8247 facing=player[i].coords;
8248 flatfacing=player[0].coords;
8249 facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
8250 flatfacing.y+=player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position.y*player[0].scale;
8251 if(player[i].occluded>=2)
8252 if(-1!=checkcollide(facing,flatfacing)){
8253 if(!player[i].pause)player[i].lastseentime-=.2;
8254 if(player[i].lastseentime<=0&&(player[i].creature!=wolftype||player[i].weaponstuck==-1)){
8255 player[i].aitype=searchtype;
8256 player[i].lastchecktime=12;
8257 player[i].lastseen=player[0].coords;
8258 player[i].lastseentime=12;
8261 else player[i].lastseentime=1;
8264 if(animation[player[0].targetanimation].height==highheight&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype)){
8265 if(player[0].coords.y>terrain.getHeight(player[0].coords.x,player[0].coords.z)+10){
8266 test=player[0].coords;
8268 if(-1==checkcollide(player[0].coords,test))player[i].stunned=1;
8271 // NOTE: Ask about logic of this call : NOTE
8272 if((player[i].aitype==passivetype && !(player[i].numwaypoints>1)) ||
8273 player[i].stunned>0 ||
8274 (player[i].pause && (player[i].damage > player[i].superpermanentdamage)))
8276 if(/*player[i].aitype==attacktypecutoff&&*/player[i].pause)player[i].lastseentime=1;
8277 player[i].targetrotation=player[i].rotation;
8278 player[i].forwardkeydown=0;
8279 player[i].leftkeydown=0;
8280 player[i].backkeydown=0;
8281 player[i].rightkeydown=0;
8282 player[i].jumpkeydown=0;
8283 player[i].attackkeydown=0;
8284 player[i].crouchkeydown=0;
8285 player[i].throwkeydown=0;
8292 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
8295 if(player[i].aitype==attacktypecutoff){
8296 rotatetarget=player[0].coords-player[i].coords;
8297 Normalise(&rotatetarget);
8298 player[i].targetheadrotation=-asin(0-rotatetarget.x);
8299 player[i].targetheadrotation*=360/6.28;
8300 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
8302 player[i].targetheadrotation*=-1;
8303 player[i].targetheadrotation+=180;
8304 //player[i].targetheadrotation2=0;
8305 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
8307 else if(player[i].howactive>=typesleeping){
8308 player[i].targetheadrotation=player[i].targetrotation;
8309 player[i].targetheadrotation2=0;
8312 if(player[i].interestdelay<=0){
8313 player[i].interestdelay=.7+(float)(abs(Random()%100))/100;
8314 player[i].headtarget=player[i].coords;
8315 player[i].headtarget.x+=(float)(abs(Random()%200)-100)/100;
8316 player[i].headtarget.z+=(float)(abs(Random()%200)-100)/100;
8317 player[i].headtarget.y+=(float)(abs(Random()%200)-100)/300;
8318 player[i].headtarget+=player[i].facing*1.5;
8320 rotatetarget=player[i].headtarget-player[i].coords;
8321 Normalise(&rotatetarget);
8322 player[i].targetheadrotation=-asin(0-rotatetarget.x);
8323 player[i].targetheadrotation*=360/6.28;
8324 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
8326 player[i].targetheadrotation*=-1;
8327 player[i].targetheadrotation+=180;
8328 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
8330 //if(whichlevel==2)player[i].jumpkeydown=0;
8332 if(animation[player[i].targetanimation].attack==reversed){
8333 //player[i].targetrotation=player[i].rotation;
8334 player[i].forwardkeydown=0;
8335 player[i].leftkeydown=0;
8336 player[i].backkeydown=0;
8337 player[i].rightkeydown=0;
8338 player[i].jumpkeydown=0;
8339 player[i].attackkeydown=0;
8340 //player[i].crouchkeydown=0;
8341 player[i].throwkeydown=0;
8345 player[i].forwardkeydown=0;
8346 player[i].leftkeydown=0;
8347 player[i].backkeydown=0;
8348 player[i].rightkeydown=0;
8349 player[i].jumpkeydown=0;
8350 player[i].crouchkeydown=0;
8351 player[i].drawkeydown=0;
8352 player[i].throwkeydown=0;
8355 if(player[i].collided<-.3)player[i].collided=-.3;
8356 if(player[i].collided>1)player[i].collided=1;
8357 player[i].collided-=multiplier*4;
8358 player[i].whichdirectiondelay-=multiplier;
8359 if(player[i].avoidcollided<-.3||player[i].whichdirectiondelay<=0){
8360 player[i].avoidcollided=-.3;
8361 player[i].whichdirection=abs(Random()%2);
8362 player[i].whichdirectiondelay=.4;
8364 if(player[i].avoidcollided>1)player[i].avoidcollided=1;
8365 player[i].avoidcollided-=multiplier/4;
8366 if(!player[i].skeleton.free)player[i].stunned-=multiplier;
8367 if(!player[i].skeleton.free)player[i].surprised-=multiplier;
8368 if(player[i].surprised<=0&&player[i].aitype==attacktypecutoff&&i!=0&&!player[i].dead&&!player[i].skeleton.free&&animation[player[i].targetanimation].attack==neutral)numresponded=1;
8370 if(!player[i].throwkeydown){
8371 player[i].throwtogglekeydown=0;
8373 if(player[i].throwkeydown&&!player[i].throwtogglekeydown){
8374 if(player[i].weaponactive==-1&&player[i].num_weapons<2&&(player[i].isIdle()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim||player[i].isFlip()||player[i].isFlip()||player[i].aitype!=playercontrolled)){
8375 for(j=0;j<weapons.numweapons;j++){
8376 if(((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1&&player[i].weaponactive==-1)
8377 if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2){
8378 if(findDistancefast(&player[i].coords,&weapons.position[j])<2){
8379 if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].aitype!=playercontrolled){
8380 player[i].throwtogglekeydown=1;
8381 player[i].targetanimation=crouchremoveknifeanim;
8383 player[i].targetframe=0;
8384 rotatetarget=weapons.position[j]-player[i].coords;
8385 Normalise(&rotatetarget);
8386 player[i].targetrotation=-asin(0-rotatetarget.x);
8387 player[i].targetrotation*=360/6.28;
8388 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
8389 player[i].hasvictim=0;
8391 if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
8392 player[i].throwtogglekeydown=1;
8393 player[i].hasvictim=0;
8395 //for(i=0;i<weapons.numweapons;i++){
8396 if((((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1)||(player[i].victim&&weapons.owner[j]==player[i].victim->id))
8397 if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2&&player[i].weaponactive==-1){
8398 if(findDistancefast(&player[i].coords,&weapons.position[j])<1||player[i].victim){
8401 gLoc[0]=player[i].coords.x;
8402 gLoc[1]=player[i].coords.y;
8403 gLoc[2]=player[i].coords.z;
8404 vel[0]=player[i].velocity.x;
8405 vel[1]=player[i].velocity.y;
8406 vel[2]=player[i].velocity.z;
8407 if(weapons.type[j]!=staff){
8408 PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
8409 OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
8410 OPENAL_SetVolume(channels[knifedrawsound], 128);
8411 OPENAL_SetPaused(channels[knifedrawsound], false);
8414 player[i].weaponactive=0;
8415 weapons.owner[j]=player[i].id;
8416 if(player[i].num_weapons>0){
8417 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
8419 player[i].num_weapons++;
8420 player[i].weaponids[0]=j;
8426 else if ((player[i].isIdle()||player[i].isFlip()||player[i].aitype!=playercontrolled)&&findDistancefast(&player[i].coords,&weapons.position[j])<5&&player[i].coords.y<weapons.position[j].y){
8427 if(!player[i].isFlip()){
8428 player[i].throwtogglekeydown=1;
8429 player[i].targetanimation=removeknifeanim;
8431 player[i].targetframe=0;
8432 rotatetarget=weapons.position[j]-player[i].coords;
8433 Normalise(&rotatetarget);
8434 player[i].targetrotation=-asin(0-rotatetarget.x);
8435 player[i].targetrotation*=360/6.28;
8436 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
8438 if(player[i].isFlip()){
8439 player[i].throwtogglekeydown=1;
8440 player[i].hasvictim=0;
8442 for(k=0;k<weapons.numweapons;k++){
8443 if(player[i].weaponactive==-1)
8444 if((((weapons.velocity[k].x==0&&weapons.velocity[k].y==0&&weapons.velocity[k].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[k]==-1)||(player[i].victim&&weapons.owner[k]==player[i].victim->id))
8445 if(findDistancefastflat(&player[i].coords,&weapons.position[k])<3&&player[i].weaponactive==-1){
8448 gLoc[0]=player[i].coords.x;
8449 gLoc[1]=player[i].coords.y;
8450 gLoc[2]=player[i].coords.z;
8451 vel[0]=player[i].velocity.x;
8452 vel[1]=player[i].velocity.y;
8453 vel[2]=player[i].velocity.z;
8454 if(weapons.type[k]!=staff){
8455 PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
8456 OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
8457 OPENAL_SetVolume(channels[knifedrawsound], 128);
8458 OPENAL_SetPaused(channels[knifedrawsound], false);
8461 player[i].weaponactive=0;
8462 weapons.owner[k]=player[i].id;
8463 if(player[i].num_weapons>0){
8464 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
8466 player[i].num_weapons++;
8467 player[i].weaponids[0]=k;
8474 if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
8476 for(j=0;j<numplayers;j++){
8477 if(player[i].weaponactive==-1)
8479 if(player[j].num_weapons&&player[j].skeleton.free&&findDistancefast(&player[i].coords,&player[j].coords)<2/*&&player[j].dead*/&&(((player[j].skeleton.forward.y<0&&player[j].weaponstuckwhere==0)||(player[j].skeleton.forward.y>0&&player[j].weaponstuckwhere==1))||player[j].weaponstuck==-1||player[j].num_weapons>1)){
8480 if(player[i].targetanimation!=rollanim&&player[i].targetanimation!=backhandspringanim){
8481 player[i].throwtogglekeydown=1;
8482 player[i].victim=&player[j];
8483 player[i].hasvictim=1;
8484 player[i].targetanimation=crouchremoveknifeanim;
8486 player[i].targetframe=0;
8487 rotatetarget=player[j].coords-player[i].coords;
8488 Normalise(&rotatetarget);
8489 player[i].targetrotation=-asin(0-rotatetarget.x);
8490 player[i].targetrotation*=360/6.28;
8491 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
8493 if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
8494 player[i].throwtogglekeydown=1;
8495 player[i].victim=&player[j];
8496 player[i].hasvictim=1;
8497 int k = player[j].weaponids[0];
8498 if(player[i].hasvictim){
8501 gLoc[0]=player[i].coords.x;
8502 gLoc[1]=player[i].coords.y;
8503 gLoc[2]=player[i].coords.z;
8504 vel[0]=player[i].velocity.x;
8505 vel[1]=player[i].velocity.y;
8506 vel[2]=player[i].velocity.z;
8509 if(player[i].victim->weaponstuck!=-1){
8510 if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
8515 if(weapons.type[k]!=staff){
8516 PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
8517 OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
8518 OPENAL_SetVolume(channels[knifedrawsound], 128);
8519 OPENAL_SetPaused(channels[knifedrawsound], false);
8523 PlaySoundEx( fleshstabremovesound, samp[fleshstabremovesound], NULL, true);
8524 OPENAL_3D_SetAttributes(channels[fleshstabremovesound], gLoc, vel);
8525 OPENAL_SetVolume(channels[fleshstabremovesound], 128);
8526 OPENAL_SetPaused(channels[fleshstabremovesound], false);
8529 player[i].weaponactive=0;
8530 if(weapons.owner[k]!=-1){
8531 if(player[i].victim->num_weapons==1)player[i].victim->num_weapons=0;
8532 else player[i].victim->num_weapons=1;
8534 player[i].victim->skeleton.longdead=0;
8535 player[i].victim->skeleton.free=1;
8536 player[i].victim->skeleton.broken=0;
8538 for(int l=0;l<player[i].victim->skeleton.num_joints;l++){
8539 player[i].victim->skeleton.joints[l].velchange=0;
8540 player[i].victim->skeleton.joints[l].locked=0;
8546 Normalise(&relative);
8547 XYZ footvel,footpoint;
8549 footpoint=weapons.position[k];
8550 if(player[i].victim->weaponstuck!=-1){
8551 if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
8552 if(bloodtoggle)sprites.MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .8, .3);
8553 weapons.bloody[k]=2;
8554 weapons.blooddrip[k]=5;
8555 player[i].victim->weaponstuck=-1;
8556 player[i].victim->bloodloss+=2000;
8557 player[i].victim->DoDamage(2000);
8560 if(player[i].victim->num_weapons>0){
8561 if(player[i].victim->weaponstuck!=0&&player[i].victim->weaponstuck!=-1)player[i].victim->weaponstuck=0;
8562 if(player[i].victim->weaponids[0]==k)
8563 player[i].victim->weaponids[0]=player[i].victim->weaponids[player[i].victim->num_weapons];
8566 player[i].victim->weaponactive=-1;
8568 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].velocity+=relative*6;
8569 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[neck]].velocity+=relative*6;
8570 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[rightshoulder]].velocity+=relative*6;
8571 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[leftshoulder]].velocity+=relative*6;
8574 if(player[i].num_weapons>0){
8575 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
8577 player[i].num_weapons++;
8578 player[i].weaponids[0]=k;
8585 if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
8586 if(weapons.type[player[i].weaponids[0]]==knife){
8587 if(player[i].isIdle()||player[i].isRun()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isFlip())
8589 for(j=0;j<numplayers;j++){
8591 if(tutoriallevel!=1||tutorialstage==49)
8593 if(normaldotproduct(player[i].facing,player[i].coords-player[j].coords)<0&&findDistancefast(&player[i].coords,&player[j].coords)<100&&findDistancefast(&player[i].coords,&player[j].coords)>1.5&&!player[j].skeleton.free&&-1==checkcollide(DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords,DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords)){
8594 if(!player[i].isFlip()){
8595 player[i].throwtogglekeydown=1;
8596 player[i].victim=&player[j];
8597 player[i].targetanimation=knifethrowanim;
8599 player[i].targetframe=0;
8600 rotatetarget=player[j].coords-player[i].coords;
8601 Normalise(&rotatetarget);
8602 player[i].targetrotation=-asin(0-rotatetarget.x);
8603 player[i].targetrotation*=360/6.28;
8604 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
8606 player[i].targettilt2=-asin(rotatetarget.y)*360/6.28;
8608 if(player[i].isFlip()){
8609 if(player[i].weaponactive!=-1){
8610 player[i].throwtogglekeydown=1;
8611 player[i].victim=&player[j];
8613 weapons.owner[player[i].weaponids[0]]=-1;
8614 aim=player[i].victim->coords+DoRotation(player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].position,0,player[i].victim->rotation,0)*player[i].victim->scale+player[i].victim->velocity*findDistance(&player[i].victim->coords,&player[i].coords)/50-(player[i].coords+DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[righthand]].position,0,player[i].rotation,0)*player[i].scale);
8617 aim=DoRotation(aim,(float)abs(Random()%30)-15,(float)abs(Random()%30)-15,0);
8619 weapons.velocity[player[i].weaponids[0]]=aim*50;
8620 weapons.tipvelocity[player[i].weaponids[0]]=aim*50;
8621 weapons.missed[player[i].weaponids[0]]=0;
8622 weapons.freetime[player[i].weaponids[0]]=0;
8623 weapons.firstfree[player[i].weaponids[0]]=1;
8624 weapons.physics[player[i].weaponids[0]]=0;
8625 player[i].num_weapons--;
8626 if(player[i].num_weapons){
8627 player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
8629 player[i].weaponactive=-1;
8636 if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
8637 if(player[i].isCrouch()||player[i].targetanimation==sneakanim)
8639 player[i].throwtogglekeydown=1;
8640 weapons.owner[player[i].weaponids[0]]=-1;
8641 weapons.velocity[player[i].weaponids[0]]=player[i].velocity*.2;
8642 if(weapons.velocity[player[i].weaponids[0]].x==0)weapons.velocity[player[i].weaponids[0]].x=.1;
8643 weapons.tipvelocity[player[i].weaponids[0]]=weapons.velocity[player[i].weaponids[0]];
8644 weapons.missed[player[i].weaponids[0]]=1;
8645 weapons.freetime[player[i].weaponids[0]]=0;
8646 weapons.firstfree[player[i].weaponids[0]]=1;
8647 weapons.physics[player[i].weaponids[0]]=1;
8648 player[i].num_weapons--;
8649 if(player[i].num_weapons){
8650 player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
8651 if(player[i].weaponstuck==player[i].num_weapons)player[i].weaponstuck=0;
8654 player[i].weaponactive=-1;
8655 for(j=0;j<numplayers;j++){
8656 player[j].wentforweapon=0;
8663 if(i==0||!player[0].dead||player[i].weaponactive!=-1)
8664 if((player[i].drawkeydown&&!player[i].drawtogglekeydown)||(player[i].num_weapons==2&&player[i].weaponactive==-1&&player[i].isIdle())||(player[0].dead&&player[i].weaponactive!=-1&&i!=0)){
8665 //Setenvironment(1-environment);
8668 if(player[i].weaponactive!=-1){
8669 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==staff)isgood=0;
8671 if(/*(player[i].weaponactive==-1||player[i].num_weapons==1)&&*/isgood&&player[i].creature!=wolftype){
8672 if(player[i].isIdle()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
8673 player[i].targetanimation=drawrightanim;
8674 player[i].targetframe=0;
8676 player[i].drawtogglekeydown=1;
8678 if((player[i].isIdle()||(player[i].aitype!=playercontrolled&&player[0].weaponactive!=-1&&player[i].isRun()))&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==sword){
8679 player[i].targetanimation=drawleftanim;
8680 player[i].targetframe=0;
8682 player[i].drawtogglekeydown=1;
8684 if(player[i].isCrouch()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
8685 player[i].targetanimation=crouchdrawrightanim;
8686 player[i].targetframe=0;
8688 player[i].drawtogglekeydown=1;
8692 if(player[i].isCrouch()&&weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&bloodtoggle&&player[i].onterrain&&player[i].num_weapons&&player[i].weaponactive!=-1&&player[i].attackkeydown){
8693 if(weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&player[i].onterrain&&bloodtoggle&&musictype!=stream_music2){
8694 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==knife)player[i].targetanimation=crouchstabanim;
8695 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==sword)player[i].targetanimation=swordgroundstabanim;
8696 player[i].targetframe=0;
8698 player[i].hasvictim=0;
8699 //player[i].attacktogglekeydown=1;
8703 if(!player[i].drawkeydown){
8704 player[i].drawtogglekeydown=0;
8711 absflatfacing=DoRotation(absflatfacing,0,-rotation,0);
8713 else absflatfacing=flatfacing;
8716 player[i].forwardkeydown=0;
8717 player[i].leftkeydown=0;
8718 player[i].backkeydown=0;
8719 player[i].rightkeydown=0;
8720 player[i].jumpkeydown=0;
8721 player[i].crouchkeydown=0;
8722 player[i].drawkeydown=0;
8723 player[i].throwkeydown=0;
8727 if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
8728 if(!player[i].forwardkeydown){
8729 player[i].forwardstogglekeydown=0;
8731 if(player[i].crouchkeydown){
8735 player[i].superruntoggle=1;
8737 for(j=0;j<numplayers;j++){
8738 if(j!=i&&!player[j].skeleton.free&&player[j].aitype==passivetype){
8739 if(findDistancefast(&player[j].coords,&player[i].coords)<16){
8740 player[i].superruntoggle=0;
8747 for(j=0;j<numplayers;j++){
8748 if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].lowreversaldelay<=0){
8749 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||((player[j].targetanimation==swordslashanim||player[j].targetanimation==knifeslashstartanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)&&findDistancefast(&player[j].coords,&player[i].coords)<2))){
8750 if(target>=0)target=-1;
8755 if(target>=0)player[target].Reverse();
8756 player[i].lowreversaldelay=.5;
8758 if(player[i].isIdle()){
8759 player[i].targetanimation=player[i].getCrouch();
8761 player[i].targetframe=0;
8762 player[i].transspeed=10;
8764 if(player[i].isRun()||(player[i].isStop()&&(player[i].leftkeydown||player[i].rightkeydown||player[i].forwardkeydown||player[i].backkeydown))){
8765 player[i].targetanimation=rollanim;
8767 player[i].targetframe=0;
8768 player[i].transspeed=20;
8771 if(!player[i].crouchkeydown){
8773 if(!player[i].isRun()&&player[i].targetanimation!=sneakanim&&i==0)player[i].superruntoggle=0;
8775 if(player[i].isCrouch()){
8777 for(j=0;j<numplayers;j++){
8778 if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].highreversaldelay<=0){
8779 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==spinkickanim)&&player[i].isCrouch()){
8780 if(target>=0)target=-1;
8785 if(target>=0)player[target].Reverse();
8786 player[i].highreversaldelay=.5;
8788 if(player[i].isCrouch()){
8789 if(!player[i].wasCrouch()){
8790 player[i].currentanimation=player[i].getCrouch();
8791 player[i].currentframe=0;
8794 player[i].targetanimation=player[i].getIdle();
8795 player[i].targetframe=0;
8796 player[i].transspeed=10;
8799 if(player[i].targetanimation==sneakanim){
8800 player[i].targetanimation=player[i].getIdle();
8802 player[i].targetframe=0;
8803 player[i].transspeed=10;
8806 if(player[i].forwardkeydown){
8807 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
8808 if(player[i].aitype==passivetype)player[i].targetanimation=walkanim;
8809 else player[i].targetanimation=player[i].getRun();
8811 player[i].targetframe=0;
8813 if(player[i].isCrouch()){
8814 player[i].targetanimation=sneakanim;
8815 if(player[i].wasCrouch())player[i].target=0;
8816 player[i].targetframe=0;
8818 if(player[i].targetanimation==hanganim/*&&(!player[i].forwardstogglekeydown||player[i].aitype!=playercontrolled)*/){
8819 player[i].targetanimation=climbanim;
8821 player[i].targetframe=1;
8822 player[i].jumpclimb=1;
8824 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
8825 player[i].velocity+=absflatfacing*5*multiplier;
8827 player[i].forwardstogglekeydown=1;
8830 if (player[i].rightkeydown){
8831 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
8832 player[i].targetanimation=player[i].getRun();
8834 player[i].targetframe=0;
8836 if(player[i].isCrouch()){
8837 player[i].targetanimation=sneakanim;
8838 if(player[i].wasCrouch()) player[i].target=0;
8839 player[i].targetframe=0;
8841 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
8842 player[i].velocity+=DoRotation(absflatfacing*5*multiplier,0,-90,0);
8844 player[i].targetrotation-=90;
8845 if(player[i].forwardkeydown)player[i].targetrotation+=45;
8846 if(player[i].backkeydown)player[i].targetrotation-=45;
8849 if ( player[i].leftkeydown){
8850 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
8851 player[i].targetanimation=player[i].getRun();
8853 player[i].targetframe=0;
8855 if(player[i].isCrouch()){
8856 player[i].targetanimation=sneakanim;
8857 if(player[i].wasCrouch())player[i].target=0;
8858 player[i].targetframe=0;
8860 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
8861 player[i].velocity-=DoRotation(absflatfacing*5*multiplier,0,-90,0);
8863 player[i].targetrotation+=90;
8864 if(player[i].forwardkeydown)player[i].targetrotation-=45;
8865 if(player[i].backkeydown)player[i].targetrotation+=45;
8868 if(player[i].backkeydown){
8869 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
8870 player[i].targetanimation=player[i].getRun();
8872 player[i].targetframe=0;
8874 if(player[i].isCrouch()){
8875 player[i].targetanimation=sneakanim;
8876 if(player[i].wasCrouch())player[i].target=0;
8877 player[i].targetframe=0;
8879 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
8880 player[i].velocity-=absflatfacing*5*multiplier;
8882 if(player[i].targetanimation==hanganim){
8883 player[i].currentanimation=jumpdownanim;
8884 player[i].targetanimation=jumpdownanim;
8886 player[i].currentframe=0;
8887 player[i].targetframe=1;
8888 player[i].velocity=0;
8889 player[i].velocity.y+=gravity;
8890 player[i].coords.y-=1.4;
8891 player[i].grabdelay=1;
8893 if ( !player[i].leftkeydown&&!player[i].rightkeydown)
8894 player[i].targetrotation+=180;
8897 if((player[i].jumpkeydown&&!player[i].jumpclimb)||player[i].jumpstart){
8898 if((((player[i].isLanding()&&player[i].targetframe>=3)||player[i].isRun()||player[i].targetanimation==walkanim||player[i].isCrouch()||player[i].targetanimation==sneakanim)&&player[i].jumppower>1)&&((player[i].targetanimation!=rabbitrunninganim&&player[i].targetanimation!=wolfrunninganim)||i!=0)){
8899 player[i].jumpstart=0;
8900 player[i].targetanimation=jumpupanim;
8902 player[i].targetframe=0;
8903 player[i].rotation=player[i].targetrotation;
8904 player[i].transspeed=20;
8905 player[i].FootLand(0,1);
8906 player[i].FootLand(1,1);
8910 flatfacing=DoRotation(facing,0,player[i].targetrotation+180,0);
8912 if(movekey)player[i].velocity=flatfacing*player[i].speed*45*player[i].scale;
8913 if(!movekey)player[i].velocity=0;
8918 for(j=0;j<numplayers;j++){
8919 if(j!=i&&!player[j].skeleton.free&&player[j].victim){
8920 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim)){
8921 if(target>=0)target=-1;
8926 if(target>=0)player[i].velocity.y=1;
8927 else if(player[i].crouchkeydown||player[i].aitype!=playercontrolled){
8928 player[i].velocity.y=7;
8929 player[i].crouchtogglekeydown=1;
8931 else player[i].velocity.y=5;
8933 if(mousejump&&i==0&&debugmode){
8934 if(!player[i].isLanding())player[i].tempdeltav=deltav;
8935 if(player[i].tempdeltav<0)player[i].velocity.y-=(float)(player[i].tempdeltav)/multiplier/1000;
8938 player[i].coords.y+=.2;
8939 player[i].jumppower-=1;
8941 static float gLoc[3];
8942 static float vel[3];
8943 gLoc[0]=player[i].coords.x;
8944 gLoc[1]=player[i].coords.y;
8945 gLoc[2]=player[i].coords.z;
8946 vel[0]=player[i].velocity.x;
8947 vel[1]=player[i].velocity.y;
8948 vel[2]=player[i].velocity.z;
8951 PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
8952 OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
8953 OPENAL_SetVolume(channels[whooshsound], 128);
8954 OPENAL_SetPaused(channels[whooshsound], false);
8957 PlaySoundEx( jumpsound, samp[jumpsound], NULL, true);
8958 OPENAL_3D_SetAttributes(channels[jumpsound], gLoc, vel);
8959 OPENAL_SetVolume(channels[jumpsound], 128);
8960 OPENAL_SetPaused(channels[jumpsound], false);
8962 if((player[i].isIdle())&&player[i].jumppower>1){
8963 player[i].targetanimation=player[i].getLanding();
8964 player[i].landhard=0;
8966 player[i].targetframe=2;
8967 player[i].jumpstart=1;
8968 player[i].tempdeltav=deltav;
8970 if(player[i].targetanimation==jumpupanim&&(((!floatjump&&!editorenabled)||!debugmode)||player[i].aitype!=playercontrolled)){
8971 if(player[i].jumppower>multiplier*6){
8972 player[i].velocity.y+=multiplier*6;
8973 player[i].jumppower-=multiplier*6;
8975 if(player[i].jumppower<=multiplier*6){
8976 player[i].velocity.y+=player[i].jumppower;
8977 player[i].jumppower=0;
8980 if(((floatjump||editorenabled)&&debugmode)&&i==0)player[i].velocity.y+=multiplier*30;
8984 if(player[i].isRun()||player[i].targetanimation==walkanim){
8985 player[i].targetanimation=player[i].getStop();
8987 player[i].targetframe=0;
8989 if(player[i].targetanimation==sneakanim){
8990 player[i].targetanimation=player[i].getCrouch();
8991 if(player[i].currentanimation==sneakanim)player[i].target=0;
8992 player[i].targetframe=0;
8995 if(player[i].targetanimation==walkanim&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype||(player[i].aitype==passivetype&&player[i].numwaypoints<=1))){
8996 player[i].targetanimation=player[i].getStop();
8998 player[i].targetframe=0;
9000 if(player[i].isRun()&&(player[i].aitype==passivetype)){
9001 player[i].targetanimation=player[i].getStop();
9003 player[i].targetframe=0;
9007 if(player[i].targetanimation==rollanim)player[i].targetrotation=oldtargetrotation;
9011 for(k=0;k<numplayers;k++){
9012 if(abs(player[k].rotation-player[k].targetrotation)>180){
9013 if(player[k].rotation>player[k].targetrotation)player[k].rotation-=360;
9014 else player[k].rotation+=360;
9017 if(abs(player[k].rotation-player[k].targetrotation)>90&&(player[k].isRun()||player[k].targetanimation==walkanim)){
9018 player[k].targetanimation=player[k].getStop();
9019 player[k].targetframe=0;
9023 if(player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim){
9024 player[k].targettilt=0;
9026 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=backhandspringanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip()){
9027 player[k].targettilt=0;
9028 if(player[k].jumppower<0&&!player[k].jumpkeydown)player[k].jumppower=0;
9029 player[k].jumppower+=multiplier*7;
9030 if(player[k].isCrouch())player[k].jumppower+=multiplier*7;
9031 //*(1-(player[k].damage/player[k].damagetolerance))
9032 if(player[k].jumppower>5)player[k].jumppower=5;
9035 if(player[k].isRun()){
9036 player[k].targettilt=(player[k].rotation-player[k].targetrotation)/4;
9039 if(abs(player[k].tilt-player[k].targettilt)<multiplier*150)player[k].tilt=player[k].targettilt;
9040 else if(player[k].tilt>player[k].targettilt){
9041 player[k].tilt-=multiplier*150;
9043 else if(player[k].tilt<player[k].targettilt){
9044 player[k].tilt+=multiplier*150;
9047 player[k].grabdelay-=multiplier;
9050 for(k=0;k<numplayers;k++){
9051 player[k].DoAnimations();
9052 player[k].whichpatchx=player[k].coords.x/(terrain.size/subdivision*terrain.scale*terraindetail);
9053 player[k].whichpatchz=player[k].coords.z/(terrain.size/subdivision*terrain.scale*terraindetail);
9058 player[0].righthandmorphstart=0;
9059 player[0].righthandmorphend=1;
9060 player[0].lefthandmorphstart=0;
9061 player[0].lefthandmorphend=1;
9062 player[0].headmorphstart=0;
9063 player[0].headmorphend=2;*/
9066 if(IsKeyDown( theKeyMap, MAC_P_KEY )){
9067 if(player[0].righthandmorphend!=1)player[0].righthandmorphness=0;
9068 player[0].righthandmorphend=1;
9069 player[0].targetrighthandmorphness=1;
9071 if(player[0].lefthandmorphend!=0)player[0].lefthandmorphness=0;
9072 player[0].lefthandmorphend=0;
9073 player[0].targetlefthandmorphness=1;
9075 if(player[0].headmorphend!=2)player[0].headmorphness=0;
9076 player[0].headmorphend=2;
9077 player[0].targetheadmorphness=1;
9079 if(IsKeyDown( theKeyMap, MAC_L_KEY )){
9080 if(player[0].righthandmorphend!=0)player[0].righthandmorphness=0;
9081 player[0].righthandmorphend=0;
9082 player[0].targetrighthandmorphness=1;
9084 if(player[0].lefthandmorphend!=1)player[0].lefthandmorphness=0;
9085 player[0].lefthandmorphend=1;
9086 player[0].targetlefthandmorphness=1;
9088 if(player[0].headmorphend!=0)player[0].headmorphness=0;
9089 player[0].headmorphend=0;
9090 player[0].targetheadmorphness=1;
9094 for(j=numenvsounds-1;j>=0;j--){
9095 envsoundlife[j]-=multiplier;
9096 if(envsoundlife[j]<0){
9098 envsoundlife[j]=envsoundlife[numenvsounds];
9099 envsound[j]=envsound[numenvsounds];
9102 if(!slomo)OPENAL_SetFrequency(OPENAL_ALL, 22050);
9103 if(slomo)OPENAL_SetFrequency(OPENAL_ALL, slomofreq);
9105 if(tutoriallevel==1){
9122 if(tutorialstage>=51)
9123 if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
9124 OPENAL_StopSound(OPENAL_ALL); // hack...OpenAL renderer isn't stopping music after tutorial goes to level menu...
9125 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
9127 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
9128 OPENAL_SetPaused(channels[stream_music3], false);
9129 OPENAL_SetVolume(channels[stream_music3], 256);
9134 float gLoc[3]={0,0,0};
9135 float vel[3]={0,0,0};
9136 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
9137 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
9138 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
9139 OPENAL_SetVolume(channels[fireendsound], 256);
9140 OPENAL_SetPaused(channels[fireendsound], false);
9141 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
9149 if(tutorialstage<51)
9150 if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
9153 gLoc[0]=player[0].coords.x;
9154 gLoc[1]=player[0].coords.y;
9155 gLoc[2]=player[0].coords.z;
9159 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
9160 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
9161 OPENAL_SetVolume(channels[fireendsound], 256);
9162 OPENAL_SetPaused(channels[fireendsound], false);
9164 player[0].coords=(oldtemp+oldtemp2)/2;
9172 if(tutorialstage>=14&&tutorialstage<50)
9173 if(findDistancefast(&temp,&player[1].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[1].coords)<4){
9176 gLoc[0]=player[1].coords.x;
9177 gLoc[1]=player[1].coords.y;
9178 gLoc[2]=player[1].coords.z;
9182 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
9183 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
9184 OPENAL_SetVolume(channels[fireendsound], 256);
9185 OPENAL_SetPaused(channels[fireendsound], false);
9187 for(int i=0;i<player[1].skeleton.num_joints;i++){
9189 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
9190 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
9191 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
9192 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
9193 sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
9197 player[1].coords=(oldtemp+oldtemp2)/2;
9198 for(int i=0;i<player[1].skeleton.num_joints;i++){
9199 player[1].skeleton.joints[i].velocity=0;
9201 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
9202 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
9203 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
9204 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
9205 sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
9213 static float gLoc[3];
9217 static float vel[3];
9218 vel[0]=(viewer.x-oldviewer.x)/multiplier;
9219 vel[1]=(viewer.y-oldviewer.y)/multiplier;
9220 vel[2]=(viewer.z-oldviewer.z)/multiplier;
9222 //Set orientation with forward and up vectors
9223 static XYZ upvector;
9227 upvector=DoRotation(upvector,-rotation2+90,0,0);
9228 upvector=DoRotation(upvector,0,0-rotation,0);
9233 facing=DoRotation(facing,-rotation2,0,0);
9234 facing=DoRotation(facing,0,0-rotation,0);
9237 static float ori[6];
9241 ori[3] = -upvector.x;
9242 ori[4] = upvector.y;
9243 ori[5] = -upvector.z;
9245 OPENAL_3D_Listener_SetAttributes(&gLoc[0], &vel[0], ori[0], ori[1], ori[2], ori[3], ori[4], ori[5]);
9252 if(IsKeyDown(theKeyMap, MAC_F1_KEY)&&!freezetogglekeydown){
9254 freezetogglekeydown=1;
9258 void Game::TickOnce(){
9261 if(directing||indialogue==-1){
9262 rotation+=deltah*.7;
9263 if(!invertmouse)rotation2+=deltav*.7;
9264 if(invertmouse)rotation2-=deltav*.7;
9265 if(rotation2>90)rotation2=90;
9266 if(rotation2<-70)rotation2=-70;
9268 if(mainmenu)rotation+=multiplier*5;
9273 void Game::TickOnceAfter(){
9274 static XYZ colviewer;
9275 static XYZ coltarget;
9278 static float brotate;
9281 static float changedelay;
9282 static bool alldead;
9283 static float unseendelay;
9284 static float cameraspeed;
9288 if(environment==snowyenvironment)music1=stream_music1snow;
9289 if(environment==grassyenvironment)music1=stream_music1grass;
9290 if(environment==desertenvironment)music1=stream_music1desert;
9295 for(i=0;i<numplayers;i++){
9296 if((player[i].aitype==attacktypecutoff||player[i].aitype==getweapontype||player[i].aitype==gethelptype||player[i].aitype==searchtype)&&!player[i].dead/*&&player[i].surprised<=0*/&&(player[i].targetanimation!=sneakattackedanim&&player[i].targetanimation!=knifesneakattackedanim&&player[i].targetanimation!=swordsneakattackedanim)){
9297 musictype=stream_music2;
9301 if(player[0].dead)musictype=stream_music3;
9304 if(musictype==stream_music2){
9308 if(oldmusictype==stream_music2&&musictype!=stream_music2){
9309 unseendelay-=multiplier;
9311 musictype=stream_music2;
9317 musictype=stream_music3;
9325 if(musictype!=oldmusictype&&musictype==stream_music2){
9326 static float gLoc[3];
9327 static float vel[3];
9328 gLoc[0]=cameraloc.x;
9329 gLoc[1]=cameraloc.y;
9330 gLoc[2]=cameraloc.z;
9334 PlaySoundEx( alarmsound, samp[alarmsound], NULL, true);
9335 OPENAL_SetVolume(channels[alarmsound], 512);
9336 OPENAL_SetPaused(channels[alarmsound], false);
9340 musicselected=musictype;
9342 if(musicselected==music1)musicvolume[0]+=multiplier*450;
9343 else musicvolume[0]-=multiplier*450;
9344 if(musicselected==stream_music2)musicvolume[1]+=multiplier*450;
9345 else musicvolume[1]-=multiplier*450;
9346 if(musicselected==stream_music3)musicvolume[2]+=multiplier*450;
9347 else musicvolume[2]-=multiplier*450;
9349 if(musicselected==music1)musicvolume[0]+=multiplier*100;
9350 else musicvolume[0]-=multiplier*450;
9351 if(musicselected==music2)musicvolume[1]+=multiplier*150;
9352 else if(player[0].dead)musicvolume[1]-=multiplier*450;
9353 else musicvolume[1]-=multiplier*100;
9354 if(musicselected==music3)musicvolume[2]+=multiplier*450;
9355 else musicvolume[2]-=multiplier*450;*/
9358 if(musicvolume[i]<0)musicvolume[i]=0;
9359 if(musicvolume[i]>512)musicvolume[i]=512;
9362 if(musicvolume[2]>128&&!loading&&!mainmenu)musicvolume[2]=128;
9365 if(musicvolume[0]>0&&oldmusicvolume[0]<=0){
9366 PlayStreamEx( music1, strm[music1], NULL, true);
9367 OPENAL_SetPaused(channels[music1], false);
9369 if(musicvolume[1]>0&&oldmusicvolume[1]<=0){
9370 PlayStreamEx( stream_music2, strm[stream_music2], NULL, true);
9371 OPENAL_SetPaused(channels[stream_music2], false);
9373 if(musicvolume[2]>0&&oldmusicvolume[2]<=0){
9374 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
9375 OPENAL_SetPaused(channels[stream_music3], false);
9380 OPENAL_SetPaused(channels[music1], true);
9381 OPENAL_SetPaused(channels[stream_music2], true);
9382 OPENAL_SetPaused(channels[stream_music3], true);
9385 oldmusicvolume[i]=0;
9391 if(musicvolume[0]<=0&&oldmusicvolume[0]>0){
9392 OPENAL_SetPaused(channels[music1], true);
9394 if(musicvolume[1]<=0&&oldmusicvolume[1]>0){
9395 OPENAL_SetPaused(channels[stream_music2], true);
9397 if(musicvolume[2]<=0&&oldmusicvolume[2]>0){
9398 OPENAL_SetPaused(channels[stream_music3], true);
9401 if(musicvolume[0]!=oldmusicvolume[0]){
9402 OPENAL_SetVolume(channels[music1], musicvolume[0]);
9404 if(musicvolume[1]!=oldmusicvolume[1]){
9405 OPENAL_SetVolume(channels[stream_music2], musicvolume[1]);
9407 if(musicvolume[2]!=oldmusicvolume[2]){
9408 OPENAL_SetVolume(channels[stream_music3], musicvolume[2]);
9412 oldmusicvolume[i]=musicvolume[i];
9418 for(i=0;i<numhotspots;i++){
9419 if(hotspottype[i]>10&&hotspottype[i]<20){
9420 if(player[hotspottype[i]-10].dead==0){
9423 else if(killhotspot==2)
9427 if(killhotspot==2)killhotspot=0;
9432 for(i=0;i<numhotspots;i++){
9433 if(hotspottype[i]==-1){
9434 if(findDistancefast(&player[0].coords,&hotspot[i])<hotspotsize[i])
9441 for(i=1;i<numplayers;i++){
9442 if(!player[i].dead&&player[i].aitype==attacktypecutoff&&player[i].surprised<=0)numalarmed++;
9444 if(numalarmed>maxalarmed)maxalarmed=numalarmed;
9446 if(changedelay<=0&&!loading&&!editorenabled&&gameon&&!tutoriallevel&&changedelay!=-999&&!won){
9447 if(player[0].dead&&changedelay<=0){
9449 targetlevel=whichlevel;
9453 for(i=1;i<numplayers;i++){
9454 if(!player[i].dead&&player[i].howactive<typedead1)alldead=0;
9458 if(alldead&&!player[0].dead&&maptype==mapkilleveryone){
9460 targetlevel=whichlevel+1;
9461 if(targetlevel>numchallengelevels-1)targetlevel=0;
9463 if(winhotspot||windialogue){
9465 targetlevel=whichlevel+1;
9466 if(targetlevel>numchallengelevels-1)targetlevel=0;
9472 targetlevel=whichlevel+1;
9473 if(targetlevel>numchallengelevels-1)targetlevel=0;
9476 if(changedelay>0&&!player[0].dead&&!won){
9477 //high scores, awards, win
9480 accountcampaignchoices[accountactive][accountcampaignchoicesmade[accountactive]]=whichchoice;
9481 accountcampaignchoicesmade[accountactive]++;
9482 accountcampaignscore[accountactive]+=bonustotal;
9484 accountcampaigntime[accountactive]+=leveltime;
9485 if(accountcampaignscore[accountactive]>accountcampaignhighscore[accountactive])accountcampaignhighscore[accountactive]=accountcampaignscore[accountactive];
9487 //if(accountprogress[accountactive]<whichlevel+1)accountprogress[accountactive]=whichlevel+1;
9493 if(bonustotal-startbonustotal>accounthighscore[accountactive][whichlevel])accounthighscore[accountactive][whichlevel]=bonustotal-startbonustotal;
9494 if(accountfasttime[accountactive][whichlevel]==0||leveltime<accountfasttime[accountactive][whichlevel])accountfasttime[accountactive][whichlevel]=leveltime;
9496 if(accountprogress[accountactive]<whichlevel+1)accountprogress[accountactive]=whichlevel+1;
9512 if(!editorenabled&&gameon&&!mainmenu){
9513 if(changedelay!=-999)changedelay-=multiplier/7;
9514 if(player[0].dead)targetlevel=whichlevel;
9515 if(loading==2&&!campaign){
9523 float gLoc[3]={0,0,0};
9524 float vel[3]={0,0,0};
9525 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
9526 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
9527 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
9528 OPENAL_SetVolume(channels[firestartsound], 256);
9529 OPENAL_SetPaused(channels[firestartsound], false);
9530 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
9532 if(!player[0].dead&&targetlevel!=whichlevel){
9533 startbonustotal=bonustotal;
9535 if(!player[0].dead)Loadlevel(targetlevel);
9536 if(player[0].dead)Loadlevel(whichlevel);
9538 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
9539 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
9540 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
9541 OPENAL_SetVolume(channels[fireendsound], 256);
9542 OPENAL_SetPaused(channels[fireendsound], false);
9543 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
9547 if(loading==2&&targetlevel==whichlevel){
9555 float gLoc[3]={0,0,0};
9556 float vel[3]={0,0,0};
9557 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
9558 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
9559 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
9560 OPENAL_SetVolume(channels[firestartsound], 256);
9561 OPENAL_SetPaused(channels[firestartsound], false);
9562 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
9578 strcat(mapname,campaignmapname[levelorder[accountcampaignchoicesmade[accountactive]]]);//[campaignchoicewhich[whichchoice]]);
9581 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
9582 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
9583 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
9584 OPENAL_SetVolume(channels[fireendsound], 256);
9585 OPENAL_SetPaused(channels[fireendsound], false);
9586 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
9590 if(changedelay<=-999&&whichlevel!=-2&&!loading&&(player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(killhotspot))&&!winfreeze)loading=1;
9591 if((player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(windialogue)||(killhotspot))&&changedelay<=0){
9593 if(whichlevel!=-2&&!loading&&!player[0].dead){
9597 if(player[0].dead)loading=1;
9603 if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1){
9604 if(campaignnumnext[campaignchoicewhich[whichchoice]]==0){
9608 else if(mainmenu==0&&winfreeze){
9609 if(campaignchoosenext[campaignchoicewhich[whichchoice]]==2)
9611 else stealthloading=0;
9613 if(!stealthloading){
9614 float gLoc[3]={0,0,0};
9615 float vel[3]={0,0,0};
9616 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
9617 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
9618 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
9619 OPENAL_SetVolume(channels[firestartsound], 256);
9620 OPENAL_SetPaused(channels[firestartsound], false);
9621 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
9632 ifstream ipstream(ConvertFileName(":Data:Campaigns:main.txt"));
9633 //campaignnumlevels=0;
9634 //accountcampaignchoicesmade[accountactive]=0;
9635 ipstream.ignore(256,':');
9636 ipstream >> campaignnumlevels;
9637 for(i=0;i<campaignnumlevels;i++){
9638 ipstream.ignore(256,':');
9639 ipstream.ignore(256,':');
9640 ipstream.ignore(256,' ');
9641 ipstream >> campaignmapname[i];
9642 ipstream.ignore(256,':');
9643 ipstream >> campaigndescription[i];
9645 if(campaigndescription[i][j]=='_')campaigndescription[i][j]=' ';
9647 ipstream.ignore(256,':');
9648 ipstream >> campaignchoosenext[i];
9649 ipstream.ignore(256,':');
9650 ipstream >> campaignnumnext[i];
9651 if(campaignnumnext[i])
9652 for(j=0;j<campaignnumnext[i];j++){
9653 ipstream.ignore(256,':');
9654 ipstream >> campaignnextlevel[i][j];
9655 campaignnextlevel[i][j]-=1;
9657 ipstream.ignore(256,':');
9658 ipstream >> campaignlocationx[i];
9659 ipstream.ignore(256,':');
9660 ipstream >> campaignlocationy[i];
9664 for(i=0;i<campaignnumlevels;i++){
9666 levelhighlight[i]=0;
9670 for(i=0;i<campaignnumlevels;i++){
9672 levelhighlight[i]=0;
9677 if(accountcampaignchoicesmade[accountactive])
9678 for(i=0;i<accountcampaignchoicesmade[accountactive];i++){
9679 levelorder[i+1]=campaignnextlevel[levelorder[i]][accountcampaignchoices[accountactive][i]];
9680 levelvisible[levelorder[i+1]]=1;
9682 int whichlevelstart;
9683 whichlevelstart=accountcampaignchoicesmade[accountactive]-1;
9684 if(whichlevelstart<0){
9685 campaignchoicenum=1;
9686 campaignchoicewhich[0]=0;
9690 campaignchoicenum=campaignnumnext[levelorder[whichlevelstart]];
9691 if(campaignchoicenum)
9692 for(i=0;i<campaignchoicenum;i++){
9693 campaignchoicewhich[i]=campaignnextlevel[levelorder[whichlevelstart]][i];
9694 levelvisible[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
9695 levelhighlight[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
9702 //if(firstload)TickOnceAfter();
9703 if(!firstload)LoadStuff();
9720 //accountcampaignchoices[accountactive][accountcampaignchoicesmade[accountactive]]=whichchoice;
9721 //accountcampaignchoicesmade[accountactive]++;
9724 strcat(mapname,campaignmapname[campaignchoicewhich[0]]);
9732 OPENAL_SetPaused(channels[stream_music3], true);
9737 if(loading==3)loading=0;
9741 oldmusictype=musictype;
9747 facing=DoRotation(facing,-rotation2,0,0);
9748 facing=DoRotation(facing,0,0-rotation,0);
9749 viewerfacing=facing;
9753 if((animation[player[0].targetanimation].attack!=3&&animation[player[0].currentanimation].attack!=3)||player[0].skeleton.free)target=player[0].coords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
9754 else target=player[0].oldcoords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
9756 if(player[0].skeleton.free){
9757 for(i=0;i<player[0].skeleton.num_joints;i++){
9758 if(player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y>target.y)
9759 target.y=player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y;
9763 if(player[0].skeleton.free!=2&&!autocam){
9765 if(findLengthfast(&player[0].velocity)>400){
9766 cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
9768 if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
9769 coltarget=target-cameraloc;
9770 if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
9772 Normalise(&coltarget);
9773 if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
9774 else cameraloc=cameraloc+coltarget*multiplier*8;
9776 if(editorenabled)cameraloc=target;
9777 cameradist+=multiplier*5;
9778 if(cameradist>2.3)cameradist=2.3;
9779 viewer=cameraloc-facing*cameradist;
9781 coltarget=cameraloc;
9782 objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
9783 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
9784 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
9785 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
9787 coltarget=cameraloc;
9788 if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
9790 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
9791 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
9792 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
9794 if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
9798 cameradist=findDistance(&viewer,&target);
9799 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
9800 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
9802 if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
9803 cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
9806 if(player[0].skeleton.free!=2&&autocam){
9808 if(findLengthfast(&player[0].velocity)>400){
9809 cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
9811 if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
9812 cameradist+=multiplier*5;
9813 if(cameradist>3.3)cameradist=3.3;
9814 coltarget=target-cameraloc;
9815 if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
9816 else if(findLengthfast(&coltarget)>1)
9818 Normalise(&coltarget);
9819 if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
9820 else cameraloc=cameraloc+coltarget*multiplier*8;
9822 if(editorenabled)cameraloc=target;
9825 coltarget=cameraloc;
9826 objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
9827 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
9828 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
9829 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
9831 coltarget=cameraloc;
9832 if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
9834 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
9835 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
9836 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
9838 if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
9842 cameradist=findDistance(&viewer,&target);
9843 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
9844 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
9846 if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
9847 cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
9850 if(camerashake>.8)camerashake=.8;
9851 //if(woozy>10)woozy=10;
9852 //woozy+=multiplier;
9854 if(player[0].dead)camerashake=0;
9855 if(player[0].dead)woozy=0;
9856 camerashake-=multiplier*2;
9857 blackout-=multiplier*2;
9858 //if(player[0].isCrouch())woozy-=multiplier*8;
9859 if(camerashake<0)camerashake=0;
9860 if(blackout<0)blackout=0;
9861 //if(woozy<0)woozy=0;
9863 viewer.x+=(float)(Random()%100)*.0005*camerashake;
9864 viewer.y+=(float)(Random()%100)*.0005*camerashake;
9865 viewer.z+=(float)(Random()%100)*.0005*camerashake;