2 Copyright (C) 2003, 2010 - Wolfire Games
4 This file is part of Lugaru.
6 Lugaru is free software; you can redistribute it and/or
7 modify it under the terms of the GNU General Public License
8 as published by the Free Software Foundation; either version 2
9 of the License, or (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
15 See the GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
24 #include <sys/types.h>
32 #include "openal_wrapper.h"
35 #include "Animation.h"
40 // Added more evilness needed for MSVC
42 #define strncasecmp(s1, s2, n) _strnicmp(s1, s2, n)
43 #define snprintf(buf, size, format, ...) _sprintf_p(buf, size, format)
47 extern float multiplier;
49 extern int environment;
50 extern float texscale;
51 extern Terrain terrain;
52 extern int channels[100];
53 extern int kTextureSize;
54 extern float screenwidth,screenheight;
57 extern float texdetail;
58 extern Objects objects;
60 extern float slomodelay;
61 extern bool floatjump;
64 extern float texdetail;
65 extern GLubyte bloodText[512*512*3];
66 extern GLubyte wolfbloodText[512*512*3];
67 extern float terraindetail;
68 extern float camerashake;
70 extern float blackout;
71 extern bool cellophane;
72 extern bool musictoggle;
73 extern int difficulty;
74 extern int bloodtoggle;
75 extern bool invertmouse;
77 extern float precipdelay;
78 extern XYZ viewerfacing;
79 extern bool ambientsound;
80 extern bool mousejump;
81 extern float viewdistance;
83 extern bool autoslomo;
84 extern bool keyboardfrozen;
85 extern int netdatanew;
86 extern bool loadingstuff;
87 extern char mapname[256];
88 extern XYZ windvector;
89 extern bool debugmode;
92 extern int oldmainmenu;
93 extern bool visibleloading;
94 extern int loadscreencolor;
95 extern float flashamount,flashr,flashg,flashb;
96 extern int flashdelay;
97 extern XYZ envsound[30];
98 extern float envsoundvol[30];
99 extern int numenvsounds;
100 extern float envsoundlife[30];
101 extern float usermousesensitivity;
102 extern bool ismotionblur;
104 extern bool trilinear;
105 extern bool damageeffects;
106 extern bool showpoints;
107 extern bool showdamagebar; // (des)activate the damage bar
108 extern bool texttoggle;
109 extern bool alwaysblur;
110 extern float gamespeed;
113 extern bool immediate;
114 extern bool velocityblur;
115 extern float tintr,tintg,tintb;
116 extern bool skyboxtexture;
117 extern float skyboxr;
118 extern float skyboxg;
119 extern float skyboxb;
120 extern float skyboxlightr;
121 extern float skyboxlightg;
122 extern float skyboxlightb;
123 extern float fadestart;
124 extern float slomospeed;
125 extern float slomofreq;
126 extern int tutoriallevel;
127 extern float smoketex;
128 extern float tutorialstagetime;
129 extern int tutorialstage;
130 extern float tutorialmaxtime;
131 extern float tutorialsuccess;
132 extern bool againbonus;
133 extern bool reversaltrain;
134 extern bool canattack;
135 extern bool cananger;
136 extern float damagedealt;
138 extern int editoractive;
139 extern int editorpathtype;
141 extern float hostiletime;
143 extern bool gamestarted;
145 extern int numhotspots;
146 extern int winhotspot;
147 extern int windialogue;
148 extern int killhotspot;
149 extern XYZ hotspot[40];
150 extern int hotspottype[40];
151 extern float hotspotsize[40];
152 extern char hotspottext[40][256];
153 extern int currenthotspot;
155 extern int kBitsPerPixel;
158 extern bool stillloading;
159 extern bool winfreeze;
161 extern int numdialogues;
162 extern int numdialogueboxes[max_dialogues];
163 extern int dialoguetype[max_dialogues];
164 extern int dialogueboxlocation[max_dialogues][max_dialoguelength];
165 extern float dialogueboxcolor[max_dialogues][max_dialoguelength][3];
166 extern int dialogueboxsound[max_dialogues][max_dialoguelength];
167 extern char dialoguetext[max_dialogues][max_dialoguelength][128];
168 extern char dialoguename[max_dialogues][max_dialoguelength][64];
169 extern XYZ dialoguecamera[max_dialogues][max_dialoguelength];
170 extern XYZ participantlocation[max_dialogues][10];
171 extern int participantfocus[max_dialogues][max_dialoguelength];
172 extern int participantaction[max_dialogues][max_dialoguelength];
173 extern float participantrotation[max_dialogues][10];
174 extern XYZ participantfacing[max_dialogues][max_dialoguelength][10];
175 extern float dialoguecamerarotation[max_dialogues][max_dialoguelength];
176 extern float dialoguecamerarotation2[max_dialogues][max_dialoguelength];
177 extern int indialogue;
178 extern int whichdialogue;
179 extern int directing;
180 extern float dialoguetime;
181 extern int dialoguegonethrough[20];
183 extern bool campaign;
185 extern float oldgamespeed;
187 static const char *rabbitskin[] = {
188 ":Data:Textures:Fur3.jpg",
189 ":Data:Textures:Fur.jpg",
190 ":Data:Textures:Fur2.jpg",
191 ":Data:Textures:Lynx.jpg",
192 ":Data:Textures:Otter.jpg",
193 ":Data:Textures:Opal.jpg",
194 ":Data:Textures:Sable.jpg",
195 ":Data:Textures:Chocolate.jpg",
196 ":Data:Textures:BW2.jpg",
197 ":Data:Textures:WB2.jpg"
200 static const char *wolfskin[] = {
201 ":Data:Textures:Wolf.jpg",
202 ":Data:Textures:Darkwolf.jpg",
203 ":Data:Textures:Snowwolf.jpg"
206 #define STATIC_ASSERT(x) extern int s_a_dummy[2 * (!!(x)) - 1];
207 STATIC_ASSERT (rabbittype == 0 && wolftype == 1)
209 static const char **creatureskin[] = {rabbitskin, wolfskin};
211 /* Return true if PFX is a prefix of STR (case-insensitive). */
212 static bool stripfx(const char *str, const char *pfx)
214 return !strncasecmp(str, pfx, strlen(pfx));
217 extern "C" void PlaySoundEx(int channel, OPENAL_SAMPLE *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
218 extern "C" void PlayStreamEx(int chan, OPENAL_STREAM *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
221 static const char *cmd_names[] = {
222 #define DECLARE_COMMAND(cmd) #cmd " ",
223 #include "ConsoleCmds.h"
224 #undef DECLARE_COMMAND
227 typedef void (*console_handler)(Game *game, const char *args);
229 #define DECLARE_COMMAND(cmd) static void ch_##cmd(Game *game, const char *args);
230 #include "ConsoleCmds.h"
231 #undef DECLARE_COMMAND
233 static console_handler cmd_handlers[] = {
234 #define DECLARE_COMMAND(cmd) ch_##cmd,
235 #include "ConsoleCmds.h"
236 #undef DECLARE_COMMAND
239 static void ch_quit(Game *game, const char *args)
244 static void ch_map(Game *game, const char *args)
247 snprintf(buf, 63, ":Data:Maps:%s", args);
248 game->Loadlevel(buf);
249 game->whichlevel = -2;
253 static void ch_save(Game *game, const char *args)
256 int i, j, k, l, m, templength;
257 float headprop, bodyprop, armprop, legprop;
258 snprintf(buf, 63, ":Data:Maps:%s", args);
264 tfile=fopen( ConvertFileName(buf), "wb" );
265 fpackf(tfile, "Bi", mapvers);
266 fpackf(tfile, "Bi", maptype);
267 fpackf(tfile, "Bi", hostile);
268 fpackf(tfile, "Bf Bf", viewdistance, fadestart);
269 fpackf(tfile, "Bb Bf Bf Bf", skyboxtexture, skyboxr, skyboxg, skyboxb);
270 fpackf(tfile, "Bf Bf Bf", skyboxlightr, skyboxlightg, skyboxlightb);
271 fpackf(tfile, "Bf Bf Bf Bf Bf Bi", player[0].coords.x, player[0].coords.y, player[0].coords.z, player[0].rotation, player[0].targetrotation, player[0].num_weapons);
272 if(player[0].num_weapons>0&&player[0].num_weapons<5)
273 for(j=0;j<player[0].num_weapons;j++){
274 fpackf(tfile, "Bi", weapons.type[player[0].weaponids[j]]);
277 fpackf(tfile, "Bf Bf Bf", player[0].armorhead, player[0].armorhigh, player[0].armorlow);
278 fpackf(tfile, "Bf Bf Bf", player[0].protectionhead, player[0].protectionhigh, player[0].protectionlow);
279 fpackf(tfile, "Bf Bf Bf", player[0].metalhead, player[0].metalhigh, player[0].metallow);
280 fpackf(tfile, "Bf Bf", player[0].power, player[0].speedmult);
282 fpackf(tfile, "Bi", player[0].numclothes);
284 fpackf(tfile, "Bi Bi", player[0].whichskin, player[0].creature);
286 fpackf(tfile, "Bi", numdialogues);
287 for(k=0;k<numdialogues;k++){
288 fpackf(tfile, "Bi", numdialogueboxes[k]);
289 fpackf(tfile, "Bi", dialoguetype[k]);
291 fpackf(tfile, "Bf Bf Bf", participantlocation[k][l].x, participantlocation[k][l].y, participantlocation[k][l].z);
292 fpackf(tfile, "Bf", participantrotation[k][l]);
294 for(l=0;l<numdialogueboxes[k];l++){
295 fpackf(tfile, "Bi", dialogueboxlocation[k][l]);
296 fpackf(tfile, "Bf", dialogueboxcolor[k][l][0]);
297 fpackf(tfile, "Bf", dialogueboxcolor[k][l][1]);
298 fpackf(tfile, "Bf", dialogueboxcolor[k][l][2]);
299 fpackf(tfile, "Bi", dialogueboxsound[k][l]);
301 templength=strlen(dialoguetext[k][l]);
302 fpackf(tfile, "Bi",(templength));
303 for(m=0;m<templength;m++){
304 fpackf(tfile, "Bb", dialoguetext[k][l][m]);
305 if(dialoguetext[k][l][m]=='\0')break;
308 templength=strlen(dialoguename[k][l]);
309 fpackf(tfile, "Bi",templength);
310 for(m=0;m<templength;m++){
311 fpackf(tfile, "Bb", dialoguename[k][l][m]);
312 if(dialoguename[k][l][m]=='\0')break;
315 fpackf(tfile, "Bf Bf Bf", dialoguecamera[k][l].x, dialoguecamera[k][l].y, dialoguecamera[k][l].z);
316 fpackf(tfile, "Bi", participantfocus[k][l]);
317 fpackf(tfile, "Bi", participantaction[k][l]);
320 fpackf(tfile, "Bf Bf Bf", participantfacing[k][l][m].x, participantfacing[k][l][m].y, participantfacing[k][l][m].z);
322 fpackf(tfile, "Bf Bf",dialoguecamerarotation[k][l],dialoguecamerarotation2[k][l]);
326 for(k=0;k<player[0].numclothes;k++){
327 templength=strlen(player[0].clothes[k]);
328 fpackf(tfile, "Bi", templength);
329 for(l=0;l<templength;l++)
330 fpackf(tfile, "Bb", player[0].clothes[k][l]);
331 fpackf(tfile, "Bf Bf Bf", player[0].clothestintr[k], player[0].clothestintg[k], player[0].clothestintb[k]);
334 fpackf(tfile, "Bi", environment);
336 fpackf(tfile, "Bi", objects.numobjects);
338 for(k=0;k<objects.numobjects;k++){
339 fpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", objects.type[k], objects.rotation[k], objects.rotation2[k], objects.position[k].x, objects.position[k].y, objects.position[k].z, objects.scale[k]);
342 fpackf(tfile, "Bi", numhotspots);
343 for(i=0;i<numhotspots;i++){
344 fpackf(tfile, "Bi Bf Bf Bf Bf", hotspottype[i],hotspotsize[i],hotspot[i].x,hotspot[i].y,hotspot[i].z);
345 templength=strlen(hotspottext[i]);
346 fpackf(tfile, "Bi",templength);
347 for(l=0;l<templength;l++)
348 fpackf(tfile, "Bb", hotspottext[i][l]);
351 fpackf(tfile, "Bi", numplayers);
352 if(numplayers<maxplayers)
353 for(j=1;j<numplayers;j++){
354 fpackf(tfile, "Bi Bi Bf Bf Bf Bi Bi Bf Bb Bf", player[j].whichskin, player[j].creature, player[j].coords.x, player[j].coords.y, player[j].coords.z, player[j].num_weapons, player[j].howactive, player[j].scale, player[j].immobile, player[j].rotation);
355 if(player[j].num_weapons<5)
356 for(k=0;k<player[j].num_weapons;k++){
357 fpackf(tfile, "Bi", weapons.type[player[j].weaponids[k]]);
359 if(player[j].numwaypoints<30){
360 fpackf(tfile, "Bi", player[j].numwaypoints);
361 for(k=0;k<player[j].numwaypoints;k++){
362 fpackf(tfile, "Bf", player[j].waypoints[k].x);
363 fpackf(tfile, "Bf", player[j].waypoints[k].y);
364 fpackf(tfile, "Bf", player[j].waypoints[k].z);
365 fpackf(tfile, "Bi", player[j].waypointtype[k]);
367 fpackf(tfile, "Bi", player[j].waypoint);
369 player[j].numwaypoints=0;
370 player[j].waypoint=0;
371 fpackf(tfile, "Bi Bi Bi", player[j].numwaypoints, player[j].waypoint, player[j].waypoint);
374 fpackf(tfile, "Bf Bf Bf", player[j].armorhead, player[j].armorhigh, player[j].armorlow);
375 fpackf(tfile, "Bf Bf Bf", player[j].protectionhead, player[j].protectionhigh, player[j].protectionlow);
376 fpackf(tfile, "Bf Bf Bf", player[j].metalhead, player[j].metalhigh, player[j].metallow);
377 fpackf(tfile, "Bf Bf", player[j].power, player[j].speedmult);
379 if(player[j].creature==wolftype) {
380 headprop=player[j].proportionhead.x/1.1;
381 bodyprop=player[j].proportionbody.x/1.1;
382 armprop=player[j].proportionarms.x/1.1;
383 legprop=player[j].proportionlegs.x/1.1;
384 } else if(player[j].creature==rabbittype){
385 headprop=player[j].proportionhead.x/1.2;
386 bodyprop=player[j].proportionbody.x/1.05;
387 armprop=player[j].proportionarms.x/1.00;
388 legprop=player[j].proportionlegs.x/1.1;
391 fpackf(tfile, "Bf Bf Bf Bf", headprop, bodyprop, armprop, legprop);
393 fpackf(tfile, "Bi", player[j].numclothes);
394 if(player[j].numclothes)
395 for(k=0;k<player[j].numclothes;k++){
397 templength=strlen(player[j].clothes[k]);
398 fpackf(tfile, "Bi", templength);
399 for(l=0;l<templength;l++)
400 fpackf(tfile, "Bb", player[j].clothes[k][l]);
401 fpackf(tfile, "Bf Bf Bf", player[j].clothestintr[k], player[j].clothestintg[k], player[j].clothestintb[k]);
405 fpackf(tfile, "Bi", game->numpathpoints);
406 for(j=0;j<game->numpathpoints;j++){
407 fpackf(tfile, "Bf Bf Bf Bi", game->pathpoint[j].x, game->pathpoint[j].y, game->pathpoint[j].z, game->numpathpointconnect[j]);
408 for(k=0;k<game->numpathpointconnect[j];k++){
409 fpackf(tfile, "Bi", game->pathpointconnect[j][k]);
413 fpackf(tfile, "Bf Bf Bf Bf", game->mapcenter.x, game->mapcenter.y, game->mapcenter.z, game->mapradius);
418 static void ch_cellar(Game *game, const char *args)
420 game->LoadTextureSave(":Data:Textures:Furdarko.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
423 static void ch_tint(Game *game, const char *args)
425 sscanf(args, "%f%f%f", &tintr, &tintg, &tintb);
428 static void ch_tintr(Game *game, const char *args)
433 static void ch_tintg(Game *game, const char *args)
438 static void ch_tintb(Game *game, const char *args)
443 static void ch_speed(Game *game, const char *args)
445 player[0].speedmult = atof(args);
448 static void ch_strength(Game *game, const char *args)
450 player[0].power = atof(args);
453 static void ch_power(Game *game, const char *args)
455 player[0].power = atof(args);
458 static void ch_size(Game *game, const char *args)
460 player[0].scale = atof(args) * .2;
463 static int find_closest()
466 float closestdist = 1.0/0.0;
468 for (int i = 1; i < numplayers; i++) {
470 distance = findDistancefast(&player[i].coords,&player[0].coords);
471 if (distance < closestdist) {
472 closestdist = distance;
479 static void ch_sizenear(Game *game, const char *args)
481 int closest = find_closest();
484 player[closest].scale = atof(args) * .2;
487 static void set_proportion(int pnum, const char *args)
489 float headprop,bodyprop,armprop,legprop;
491 sscanf(args, "%f%f%f%f", &headprop, &bodyprop, &armprop, &legprop);
493 if(player[pnum].creature==wolftype){
494 player[pnum].proportionhead=1.1*headprop;
495 player[pnum].proportionbody=1.1*bodyprop;
496 player[pnum].proportionarms=1.1*armprop;
497 player[pnum].proportionlegs=1.1*legprop;
498 } else if(player[pnum].creature==rabbittype){
499 player[pnum].proportionhead=1.2*headprop;
500 player[pnum].proportionbody=1.05*bodyprop;
501 player[pnum].proportionarms=1.00*armprop;
502 player[pnum].proportionlegs=1.1*legprop;
503 player[pnum].proportionlegs.y=1.05*legprop;
507 static void ch_proportion(Game *game, const char *args)
509 set_proportion(0, args);
512 static void ch_proportionnear(Game *game, const char *args)
514 int closest = find_closest();
516 set_proportion(closest, args);
519 static void set_protection(int pnum, const char *args)
521 float head, high, low;
522 sscanf(args, "%f%f%f", &head, &high, &low);
524 player[pnum].protectionhead = head;
525 player[pnum].protectionhigh = high;
526 player[pnum].protectionlow = low;
529 static void ch_protection(Game *game, const char *args)
531 set_protection(0, args);
534 static void ch_protectionnear(Game *game, const char *args)
536 int closest = find_closest();
538 set_protection(closest, args);
541 static void set_armor(int pnum, const char *args)
543 float head, high, low;
544 sscanf(args, "%f%f%f", &head, &high, &low);
546 player[pnum].armorhead = head;
547 player[pnum].armorhigh = high;
548 player[pnum].armorlow = low;
551 static void ch_armor(Game *game, const char *args)
556 static void ch_armornear(Game *game, const char *args)
558 int closest = find_closest();
560 set_armor(closest, args);
563 static void ch_protectionreset(Game *game, const char *args)
565 set_protection(0, "1 1 1");
566 set_armor(0, "1 1 1");
569 static void set_metal(int pnum, const char *args)
571 float head, high, low;
572 sscanf(args, "%f%f%f", &head, &high, &low);
574 player[pnum].metalhead = head;
575 player[pnum].metalhigh = high;
576 player[pnum].metallow = low;
579 static void ch_metal(Game *game, const char *args)
584 static void set_noclothes(int pnum, Game *game, const char *args)
586 player[pnum].numclothes = 0;
587 game->LoadTextureSave(creatureskin[player[pnum].creature][player[pnum].whichskin],
588 &player[pnum].skeleton.drawmodel.textureptr,1,
589 &player[pnum].skeleton.skinText[0],&player[pnum].skeleton.skinsize);
592 static void ch_noclothes(Game *game, const char *args)
594 set_noclothes(0, game, args);
597 static void ch_noclothesnear(Game *game, const char *args)
599 int closest = find_closest();
601 set_noclothes(closest, game, args);
605 static void set_clothes(int pnum, Game *game, const char *args)
608 snprintf(buf, 63, ":Data:Textures:%s.png", args);
610 if (!game->AddClothes(buf,0,1,&player[pnum].skeleton.skinText[pnum],&player[pnum].skeleton.skinsize))
613 player[pnum].DoMipmaps();
614 strcpy(player[pnum].clothes[player[pnum].numclothes],buf);
615 player[pnum].clothestintr[player[pnum].numclothes]=tintr;
616 player[pnum].clothestintg[player[pnum].numclothes]=tintg;
617 player[pnum].clothestintb[player[pnum].numclothes]=tintb;
618 player[pnum].numclothes++;
621 static void ch_clothes(Game *game, const char *args)
623 set_clothes(0, game, args);
626 static void ch_clothesnear(Game *game, const char *args)
628 int closest = find_closest();
630 set_clothes(closest, game, args);
633 static void ch_belt(Game *game, const char *args)
635 player[0].skeleton.clothes = !player[0].skeleton.clothes;
639 static void ch_cellophane(Game *game, const char *args)
641 cellophane = !cellophane;
642 float mul = cellophane ? 0 : 1;
644 for (int i = 0; i < numplayers; i++) {
645 player[i].proportionhead.z = player[i].proportionhead.x * mul;
646 player[i].proportionbody.z = player[i].proportionbody.x * mul;
647 player[i].proportionarms.z = player[i].proportionarms.x * mul;
648 player[i].proportionlegs.z = player[i].proportionlegs.x * mul;
652 static void ch_funnybunny(Game *game, const char *args)
654 player[0].skeleton.id=0;
655 player[0].skeleton.Load(":Data:Skeleton:Basic Figure",":Data:Skeleton:Basic Figurelow",
656 ":Data:Skeleton:Rabbitbelt",":Data:Models:Body.solid",
657 ":Data:Models:Body2.solid",":Data:Models:Body3.solid",
658 ":Data:Models:Body4.solid",":Data:Models:Body5.solid",
659 ":Data:Models:Body6.solid",":Data:Models:Body7.solid",
660 ":Data:Models:Bodylow.solid",":Data:Models:Belt.solid",1);
661 game->LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,
662 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
663 player[0].creature=rabbittype;
665 player[0].headless=0;
666 player[0].damagetolerance=200;
667 set_proportion(0, "1 1 1 1");
670 static void ch_wolfie(Game *game, const char *args)
672 player[0].skeleton.id=0;
673 player[0].skeleton.Load(":Data:Skeleton:Basic Figure Wolf",":Data:Skeleton:Basic Figure Wolf Low",
674 ":Data:Skeleton:Rabbitbelt",":Data:Models:Wolf.solid",
675 ":Data:Models:Wolf2.solid",":Data:Models:Wolf3.solid",
676 ":Data:Models:Wolf4.solid",":Data:Models:Wolf5.solid",
677 ":Data:Models:Wolf6.solid",":Data:Models:Wolf7.solid",
678 ":Data:Models:Wolflow.solid",":Data:Models:Belt.solid",0);
679 game->LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
680 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
681 player[0].creature=wolftype;
682 player[0].damagetolerance=300;
683 set_proportion(0, "1 1 1 1");
686 static void ch_wolfieisgod(Game *game, const char *args)
688 ch_wolfie(game, args);
691 static void ch_wolf(Game *game, const char *args)
693 game->LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
694 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
697 static void ch_snowwolf(Game *game, const char *args)
699 game->LoadTextureSave(":Data:Textures:SnowWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
700 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
703 static void ch_darkwolf(Game *game, const char *args)
705 game->LoadTextureSave(":Data:Textures:DarkWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
706 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
709 static void ch_lizardwolf(Game *game, const char *args)
711 game->LoadTextureSave(":Data:Textures:Lizardwolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
712 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
715 static void ch_white(Game *game, const char *args)
717 game->LoadTextureSave(":Data:Textures:fur.jpg",&player[0].skeleton.drawmodel.textureptr,1,
718 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
721 static void ch_brown(Game *game, const char *args)
723 game->LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,
724 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
727 static void ch_black(Game *game, const char *args)
729 game->LoadTextureSave(":Data:Textures:fur2.jpg",&player[0].skeleton.drawmodel.textureptr,1,
730 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
733 static void ch_sizemin(Game *game, const char *args)
736 for (i = 1; i < numplayers; i++)
737 if (player[i].scale < 0.8 * 0.2)
738 player[i].scale = 0.8 * 0.2;
741 static void ch_tutorial(Game *game, const char *args)
743 tutoriallevel = atoi(args);
746 static void ch_hostile(Game *game, const char *args)
748 hostile = atoi(args);
751 static void ch_indemo(Game *game, const char *args)
754 hotspot[numhotspots]=player[0].coords;
755 hotspotsize[numhotspots]=0;
756 hotspottype[numhotspots]=-111;
757 strcpy(hotspottext[numhotspots],"mapname");
761 static void ch_notindemo(Game *game, const char *args)
767 static void ch_type(Game *game, const char *args)
769 int i, n = sizeof(editortypenames) / sizeof(editortypenames[0]);
770 for (i = 0; i < n; i++)
771 if (stripfx(args, editortypenames[i])) {
777 static void ch_path(Game *game, const char *args)
779 int i, n = sizeof(pathtypenames) / sizeof(pathtypenames[0]);
780 for (i = 0; i < n; i++)
781 if (stripfx(args, pathtypenames[i])) {
787 static void ch_hs(Game *game, const char *args)
789 hotspot[numhotspots]=player[0].coords;
793 sscanf(args, "%f%d %n", &size, &type, &shift);
795 hotspotsize[numhotspots] = size;
796 hotspottype[numhotspots] = type;
798 strcpy(hotspottext[numhotspots], args + shift);
799 strcat(hotspottext[numhotspots], "\n");
804 static void ch_dialogue(Game *game, const char *args)
807 char buf1[32], buf2[64];
809 sscanf(args, "%d %31s", &dlg, buf1);
810 snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
812 dialoguetype[numdialogues] = dlg;
814 memset(dialoguetext[numdialogues], 0, sizeof(dialoguetext[numdialogues]));
815 memset(dialoguename[numdialogues], 0, sizeof(dialoguename[numdialogues]));
817 ifstream ipstream(ConvertFileName(buf2));
818 ipstream.ignore(256,':');
819 ipstream >> numdialogueboxes[numdialogues];
820 for(i=0;i<numdialogueboxes[numdialogues];i++){
821 ipstream.ignore(256,':');
822 ipstream.ignore(256,':');
823 ipstream.ignore(256,' ');
824 ipstream >> dialogueboxlocation[numdialogues][i];
825 ipstream.ignore(256,':');
826 ipstream >> dialogueboxcolor[numdialogues][i][0];
827 ipstream >> dialogueboxcolor[numdialogues][i][1];
828 ipstream >> dialogueboxcolor[numdialogues][i][2];
829 ipstream.ignore(256,':');
830 ipstream.getline(dialoguename[numdialogues][i],64);
831 ipstream.ignore(256,':');
832 ipstream.ignore(256,' ');
833 ipstream.getline(dialoguetext[numdialogues][i],128);
835 if(dialoguetext[numdialogues][i][j]=='\\')dialoguetext[numdialogues][i][j]='\n';
837 ipstream.ignore(256,':');
838 ipstream >> dialogueboxsound[numdialogues][i];
841 for(i=0;i<numdialogueboxes[numdialogues];i++){
842 for(j=0;j<numplayers;j++){
843 participantfacing[numdialogues][i][j]=player[j].facing;
850 whichdialogue=numdialogues;
855 static void ch_fixdialogue(Game *game, const char *args)
857 char buf1[32], buf2[64];
860 sscanf(args, "%d %31s", &whichdi, buf1);
861 snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
863 memset(dialoguetext[whichdi], 0, sizeof(dialoguetext[whichdi]));
864 memset(dialoguename[whichdi], 0, sizeof(dialoguename[whichdi]));
866 ifstream ipstream(ConvertFileName(buf2));
867 ipstream.ignore(256,':');
868 ipstream >> numdialogueboxes[whichdi];
869 for(i=0;i<numdialogueboxes[whichdi];i++){
870 ipstream.ignore(256,':');
871 ipstream.ignore(256,':');
872 ipstream.ignore(256,' ');
873 ipstream >> dialogueboxlocation[whichdi][i];
874 ipstream.ignore(256,':');
875 ipstream >> dialogueboxcolor[whichdi][i][0];
876 ipstream >> dialogueboxcolor[whichdi][i][1];
877 ipstream >> dialogueboxcolor[whichdi][i][2];
878 ipstream.ignore(256,':');
879 ipstream.getline(dialoguename[whichdi][i],64);
880 ipstream.ignore(256,':');
881 ipstream.ignore(256,' ');
882 ipstream.getline(dialoguetext[whichdi][i],128);
884 if(dialoguetext[whichdi][i][j]=='\\')dialoguetext[whichdi][i][j]='\n';
886 ipstream.ignore(256,':');
887 ipstream >> dialogueboxsound[whichdi][i];
893 static void ch_fixtype(Game *game, const char *args)
896 sscanf(args, "%d", &dlg);
897 dialoguetype[0] = dlg;
900 static void ch_fixrotation(Game *game, const char *args)
902 participantrotation[whichdialogue][participantfocus[whichdialogue][indialogue]]=player[participantfocus[whichdialogue][indialogue]].rotation;
905 static void ch_ddialogue(Game *game, const char *args)
911 static void ch_dhs(Game *game, const char *args)
917 static void ch_immobile(Game *game, const char *args)
919 player[0].immobile = 1;
922 static void ch_allimmobile(Game *game, const char *args)
924 for (int i = 1; i < numplayers; i++)
925 player[i].immobile = 1;
928 static void ch_mobile(Game *game, const char *args)
930 player[0].immobile = 0;
933 static void ch_default(Game *game, const char *args)
935 player[0].armorhead=1;
936 player[0].armorhigh=1;
937 player[0].armorlow=1;
938 player[0].protectionhead=1;
939 player[0].protectionhigh=1;
940 player[0].protectionlow=1;
941 player[0].metalhead=1;
942 player[0].metalhigh=1;
943 player[0].metallow=1;
945 player[0].speedmult=1;
948 if(player[0].creature==wolftype){
949 player[0].proportionhead=1.1;
950 player[0].proportionbody=1.1;
951 player[0].proportionarms=1.1;
952 player[0].proportionlegs=1.1;
953 } else if(player[0].creature==rabbittype){
954 player[0].proportionhead=1.2;
955 player[0].proportionbody=1.05;
956 player[0].proportionarms=1.00;
957 player[0].proportionlegs=1.1;
958 player[0].proportionlegs.y=1.05;
961 player[0].numclothes=0;
962 game->LoadTextureSave(creatureskin[player[0].creature][player[0].whichskin],
963 &player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],
964 &player[0].skeleton.skinsize);
966 editoractive=typeactive;
967 player[0].immobile=0;
970 static void ch_play(Game *game, const char *args)
973 sscanf(args, "%d", &dlg);
976 if (whichdialogue >= numdialogues)
979 for(i=0;i<numdialogueboxes[whichdialogue];i++){
980 player[participantfocus[whichdialogue][i]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][i]];
981 player[participantfocus[whichdialogue][i]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
982 player[participantfocus[whichdialogue][i]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
983 player[participantfocus[whichdialogue][i]].velocity=0;
984 player[participantfocus[whichdialogue][i]].targetanimation=player[participantfocus[whichdialogue][i]].getIdle();
985 player[participantfocus[whichdialogue][i]].targetframe=0;
992 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
993 temppos=temppos-viewer;
998 whichsoundplay=rabbitchitter;
999 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
1000 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
1001 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
1002 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
1003 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
1004 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
1005 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
1006 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
1007 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
1008 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
1009 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
1010 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
1011 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
1012 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
1013 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
1014 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
1015 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
1016 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
1017 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
1018 emit_sound_at(whichsoundplay, temppos);
1021 static void ch_mapkilleveryone(Game *game, const char *args)
1023 maptype = mapkilleveryone;
1026 static void ch_mapkillmost(Game *game, const char *args)
1028 maptype = mapkillmost;
1031 static void ch_mapkillsomeone(Game *game, const char *args)
1033 maptype = mapkillsomeone;
1036 static void ch_mapgosomewhere(Game *game, const char *args)
1038 maptype = mapgosomewhere;
1041 static void ch_viewdistance(Game *game, const char *args)
1043 viewdistance = atof(args)*100;
1046 static void ch_fadestart(Game *game, const char *args)
1048 fadestart = atof(args);
1051 static void ch_slomo(Game *game, const char *args)
1053 slomospeed = atof(args);
1058 static void ch_slofreq(Game *game, const char *args)
1060 slomofreq = atof(args);
1063 static void ch_skytint(Game *game, const char *args)
1065 sscanf(args, "%f%f%f", &skyboxr, &skyboxg, &skyboxb);
1067 skyboxlightr=skyboxr;
1068 skyboxlightg=skyboxg;
1069 skyboxlightb=skyboxb;
1071 game->SetUpLighting();
1073 terrain.DoShadows();
1074 objects.DoShadows();
1077 static void ch_skylight(Game *game, const char *args)
1079 sscanf(args, "%f%f%f", &skyboxlightr, &skyboxlightg, &skyboxlightb);
1081 game->SetUpLighting();
1083 terrain.DoShadows();
1084 objects.DoShadows();
1087 static void ch_skybox(Game *game, const char *args)
1089 skyboxtexture = !skyboxtexture;
1091 game->SetUpLighting();
1093 terrain.DoShadows();
1094 objects.DoShadows();
1097 static void cmd_dispatch(Game *game, const char *cmd)
1099 int i, n_cmds = sizeof(cmd_names) / sizeof(cmd_names[0]);
1101 for (i = 0; i < n_cmds; i++)
1102 if (stripfx(cmd, cmd_names[i]))
1104 cmd_handlers[i](game, cmd + strlen(cmd_names[i]));
1109 PlaySoundEx(consolesuccesssound, samp[consolesuccesssound], NULL, true);
1110 OPENAL_SetVolume(channels[consolesuccesssound], 256);
1111 OPENAL_SetPaused(channels[consolesuccesssound], false);
1115 PlaySoundEx(consolefailsound, samp[consolefailsound], NULL, true);
1116 OPENAL_SetVolume(channels[consolefailsound], 256);
1117 OPENAL_SetPaused(channels[consolefailsound], false);
1121 /********************> Tick() <*****/
1122 extern bool save_image(const char * fname);
1123 void Screenshot (void)
1126 time_t t = time(NULL);
1127 struct tm *tme = localtime(&t);
1128 sprintf(temp, "Screenshots/Screenshot_%04d_%02d_%02d--%02d_%02d_%02d.png", tme->tm_year + 1900, tme->tm_mon + 1, tme->tm_mday, tme->tm_hour, tme->tm_min, tme->tm_sec);
1131 mkdir("Screenshots");
1133 mkdir("Screenshots", S_IRWXU);
1141 void Game::SetUpLighting(){
1142 if(environment==snowyenvironment){
1146 light.ambient[0]=.4;
1147 light.ambient[1]=.4;
1148 light.ambient[2]=.44;
1150 if(environment==desertenvironment){
1154 light.ambient[0]=.4;
1155 light.ambient[1]=.35;
1156 light.ambient[2]=.3;
1159 if(environment==grassyenvironment){
1163 light.ambient[0]=.4;
1164 light.ambient[1]=.4;
1165 light.ambient[2]=.44;
1171 light.ambient[0]=.4;
1172 light.ambient[1]=.4;
1173 light.ambient[2]=.4;
1176 average=(skyboxlightr+skyboxlightg+skyboxlightb)/3;
1177 light.color[0]*=(skyboxlightr+average)/2;
1178 light.color[1]*=(skyboxlightg+average)/2;
1179 light.color[2]*=(skyboxlightb+average)/2;
1180 light.ambient[0]=light.ambient[0]*(skyboxlightr+average)/2*1;
1181 light.ambient[1]=light.ambient[1]*(skyboxlightg+average)/2*1;
1182 light.ambient[2]=light.ambient[2]*(skyboxlightb+average)/2*1;
1186 light.ambient[2]=0; */
1189 int Game::findPathDist(int start,int end){
1190 int i,j,k,smallestcount,count,connected;
1191 int last,last2,last3,last4;
1201 while(last!=end&&count<30){
1203 for(j=0;j<numpathpoints;j++){
1204 if(j!=last&&j!=last2&&j!=last3&&j!=last4)
1207 if(numpathpointconnect[j])
1208 for(k=0;k<numpathpointconnect[j];k++){
1209 if(pathpointconnect[j][k]==last)connected=1;
1212 if(numpathpointconnect[last])
1213 for(k=0;k<numpathpointconnect[last];k++){
1214 if(pathpointconnect[last][k]==j)connected=1;
1217 if(closest==-1||Random()%2==0){
1228 if(count<smallestcount)smallestcount=count;
1230 return smallestcount;
1233 int Game::checkcollide(XYZ startpoint,XYZ endpoint){
1234 static XYZ colpoint,colviewer,coltarget;
1235 static float minx,minz,maxx,maxz,miny,maxy;
1244 if(minx>endpoint.x)minx=endpoint.x;
1246 if(miny>endpoint.y)miny=endpoint.y;
1248 if(minz>endpoint.z)minz=endpoint.z;
1251 if(maxx<endpoint.x)maxx=endpoint.x;
1253 if(maxy<endpoint.y)maxy=endpoint.y;
1255 if(maxz<endpoint.z)maxz=endpoint.z;
1264 for(i=0;i<objects.numobjects;i++){
1265 if(objects.position[i].x>minx-objects.model[i].boundingsphereradius&&objects.position[i].x<maxx+objects.model[i].boundingsphereradius&&objects.position[i].y>miny-objects.model[i].boundingsphereradius&&objects.position[i].y<maxy+objects.model[i].boundingsphereradius&&objects.position[i].z>minz-objects.model[i].boundingsphereradius&&objects.position[i].z<maxz+objects.model[i].boundingsphereradius){
1266 if(objects.type[i]!=treeleavestype&&objects.type[i]!=bushtype&&objects.type[i]!=firetype){
1267 colviewer=startpoint;
1269 if(objects.model[i].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)return i;
1274 //if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
1279 int Game::checkcollide(XYZ startpoint,XYZ endpoint,int what){
1280 static XYZ colpoint,colviewer,coltarget;
1281 static float minx,minz,maxx,maxz,miny,maxy;
1290 if(minx>endpoint.x)minx=endpoint.x;
1292 if(miny>endpoint.y)miny=endpoint.y;
1294 if(minz>endpoint.z)minz=endpoint.z;
1297 if(maxx<endpoint.x)maxx=endpoint.x;
1299 if(maxy<endpoint.y)maxy=endpoint.y;
1301 if(maxz<endpoint.z)maxz=endpoint.z;
1311 if(objects.position[what].x>minx-objects.model[what].boundingsphereradius&&objects.position[what].x<maxx+objects.model[what].boundingsphereradius&&objects.position[what].y>miny-objects.model[what].boundingsphereradius&&objects.position[what].y<maxy+objects.model[what].boundingsphereradius&&objects.position[what].z>minz-objects.model[what].boundingsphereradius&&objects.position[what].z<maxz+objects.model[what].boundingsphereradius){
1312 if(objects.type[what]!=treeleavestype&&objects.type[what]!=bushtype&&objects.type[what]!=firetype){
1313 colviewer=startpoint;
1315 if(objects.model[what].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[what],&objects.rotation[what])!=-1)return i;
1320 if(what==1000)if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
1325 void Game::Setenvironment(int which)
1329 LOG(" Setting environment...");
1331 float temptexdetail;
1334 OPENAL_SetPaused(channels[music1snow], true);
1335 OPENAL_SetPaused(channels[music1grass], true);
1336 OPENAL_SetPaused(channels[music1desert], true);
1337 OPENAL_SetPaused(channels[wind], true);
1338 OPENAL_SetPaused(channels[desertambient], true);
1340 OPENAL_SetPaused(channels[stream_music1snow], true);
1341 OPENAL_SetPaused(channels[stream_music1grass], true);
1342 OPENAL_SetPaused(channels[stream_music1desert], true);
1343 OPENAL_SetPaused(channels[stream_wind], true);
1344 OPENAL_SetPaused(channels[stream_desertambient], true);
1347 if(environment==snowyenvironment){
1351 //PlaySoundEx( wind, samp[wind], NULL, true);
1352 PlayStreamEx(stream_wind, samp[stream_wind], 0, true);
1353 OPENAL_SetPaused(channels[stream_wind], false);
1354 OPENAL_SetVolume(channels[stream_wind], 256);
1357 LoadTexture(":Data:Textures:snowtree.png",&objects.treetextureptr,0,1);
1358 LoadTexture(":Data:Textures:bushsnow.png",&objects.bushtextureptr,0,1);
1359 LoadTexture(":Data:Textures:bouldersnow.jpg",&objects.rocktextureptr,1,0);
1360 LoadTexture(":Data:Textures:snowbox.jpg",&objects.boxtextureptr,1,0);
1362 footstepsound = footstepsn1;
1363 footstepsound2 = footstepsn2;
1364 footstepsound3 = footstepst1;
1365 footstepsound4 = footstepst2;
1367 LoadTexture(":Data:Textures:snow.jpg",&terraintexture,1,0);
1369 LoadTexture(":Data:Textures:rock.jpg",&terraintexture2,1,0);
1371 //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
1376 temptexdetail=texdetail;
1377 if(texdetail>1)texdetail=4;
1378 skybox.load( ":Data:Textures:Skybox(snow):Front.jpg",
1379 ":Data:Textures:Skybox(snow):Left.jpg",
1380 ":Data:Textures:Skybox(snow):Back.jpg",
1381 ":Data:Textures:Skybox(snow):Right.jpg",
1382 ":Data:Textures:Skybox(snow):Up.jpg",
1383 ":Data:Textures:Skybox(snow):Down.jpg",
1384 ":Data:Textures:Skybox(snow):Cloud.jpg",
1385 ":Data:Textures:Skybox(snow):Reflect.jpg");
1390 texdetail=temptexdetail;
1392 if(environment==desertenvironment){
1395 LoadTexture(":Data:Textures:deserttree.png",&objects.treetextureptr,0,1);
1396 LoadTexture(":Data:Textures:bushdesert.png",&objects.bushtextureptr,0,1);
1397 LoadTexture(":Data:Textures:boulderdesert.jpg",&objects.rocktextureptr,1,0);
1398 LoadTexture(":Data:Textures:desertbox.jpg",&objects.boxtextureptr,1,0);
1402 //PlaySoundEx( desertambient, samp[desertambient], NULL, true);
1403 PlayStreamEx( stream_desertambient, samp[stream_desertambient], NULL, true);
1404 OPENAL_SetPaused(channels[stream_desertambient], false);
1405 OPENAL_SetVolume(channels[stream_desertambient], 256);
1408 footstepsound = footstepsn1;
1409 footstepsound2 = footstepsn2;
1410 footstepsound3 = footstepsn1;
1411 footstepsound4 = footstepsn2;
1413 LoadTexture(":Data:Textures:sand.jpg",&terraintexture,1,0);
1415 LoadTexture(":Data:Textures:sandslope.jpg",&terraintexture2,1,0);
1417 //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
1421 temptexdetail=texdetail;
1422 if(texdetail>1)texdetail=4;
1423 skybox.load( ":Data:Textures:Skybox(sand):Front.jpg",
1424 ":Data:Textures:Skybox(sand):Left.jpg",
1425 ":Data:Textures:Skybox(sand):Back.jpg",
1426 ":Data:Textures:Skybox(sand):Right.jpg",
1427 ":Data:Textures:Skybox(sand):Up.jpg",
1428 ":Data:Textures:Skybox(sand):Down.jpg",
1429 ":Data:Textures:Skybox(sand):Cloud.jpg",
1430 ":Data:Textures:Skybox(sand):Reflect.jpg");
1435 texdetail=temptexdetail;
1437 if(environment==grassyenvironment){
1440 LoadTexture(":Data:Textures:tree.png",&objects.treetextureptr,0,1);
1441 LoadTexture(":Data:Textures:bush.png",&objects.bushtextureptr,0,1);
1442 LoadTexture(":Data:Textures:boulder.jpg",&objects.rocktextureptr,1,0);
1443 LoadTexture(":Data:Textures:grassbox.jpg",&objects.boxtextureptr,1,0);
1446 PlayStreamEx( stream_wind, samp[stream_wind], NULL, true);
1447 OPENAL_SetPaused(channels[stream_wind], false);
1448 OPENAL_SetVolume(channels[stream_wind], 100);
1451 footstepsound = footstepgr1;
1452 footstepsound2 = footstepgr2;
1453 footstepsound3 = footstepst1;
1454 footstepsound4 = footstepst2;
1456 LoadTexture(":Data:Textures:grassdirt.jpg",&terraintexture,1,0);
1458 LoadTexture(":Data:Textures:mossrock.jpg",&terraintexture2,1,0);
1460 //LoadTexture(":Data:Textures:detail.png",&terraintexture3,1);
1464 temptexdetail=texdetail;
1465 if(texdetail>1)texdetail=4;
1466 skybox.load( ":Data:Textures:Skybox(grass):Front.jpg",
1467 ":Data:Textures:Skybox(grass):Left.jpg",
1468 ":Data:Textures:Skybox(grass):Back.jpg",
1469 ":Data:Textures:Skybox(grass):Right.jpg",
1470 ":Data:Textures:Skybox(grass):Up.jpg",
1471 ":Data:Textures:Skybox(grass):Down.jpg",
1472 ":Data:Textures:Skybox(grass):Cloud.jpg",
1473 ":Data:Textures:Skybox(grass):Reflect.jpg");
1477 texdetail=temptexdetail;
1479 temptexdetail=texdetail;
1481 terrain.load(":Data:Textures:heightmap.png");
1483 texdetail=temptexdetail;
1487 void Game::Loadlevel(int which){
1490 if(which==0)Loadlevel((char *)":Data:Maps:map1");
1491 else if(which==1)Loadlevel((char *)":Data:Maps:map2");
1492 else if(which==2)Loadlevel((char *)":Data:Maps:map3");
1493 else if(which==3)Loadlevel((char *)":Data:Maps:map4");
1494 else if(which==4)Loadlevel((char *)":Data:Maps:map5");
1495 else if(which==5)Loadlevel((char *)":Data:Maps:map6");
1496 else if(which==6)Loadlevel((char *)":Data:Maps:map7");
1497 else if(which==7)Loadlevel((char *)":Data:Maps:map8");
1498 else if(which==8)Loadlevel((char *)":Data:Maps:map9");
1499 else if(which==9)Loadlevel((char *)":Data:Maps:map10");
1500 else if(which==10)Loadlevel((char *)":Data:Maps:map11");
1501 else if(which==11)Loadlevel((char *)":Data:Maps:map12");
1502 else if(which==12)Loadlevel((char *)":Data:Maps:map13");
1503 else if(which==13)Loadlevel((char *)":Data:Maps:map14");
1504 else if(which==14)Loadlevel((char *)":Data:Maps:map15");
1505 else if(which==15)Loadlevel((char *)":Data:Maps:map16");
1506 else if(which==-1){tutoriallevel=-1;Loadlevel((char *)":Data:Maps:tutorial");}
1507 else Loadlevel((char *)":Data:Maps:mapsave");
1512 void Game::Loadlevel(char *name){
1514 static int oldlevel;
1519 float headprop,legprop,armprop,bodyprop;
1523 LOG(std::string("Loading level...") + name);
1525 if(!gameon)visibleloading=1;
1527 if(stealthloading)visibleloading=0;
1529 if(!stillloading)loadtime=0;
1534 if(tutoriallevel!=-1)tutoriallevel=0;
1535 else tutoriallevel=1;
1537 if(tutoriallevel==1)tutorialstage=0;
1538 if(tutorialstage==0){
1539 tutorialstagetime=0;
1546 OPENAL_SetPaused(channels[whooshsound], true);
1547 OPENAL_SetPaused(channels[stream_firesound], true);
1549 // Change the map filename into something that is os specific
1550 char *FixedFN = ConvertFileName(name);
1554 tfile=fopen( FixedFN, "rb" );
1557 OPENAL_SetPaused(channels[stream_firesound], true);
1568 animation[bounceidleanim].Load((char *)"Idle",middleheight,neutral);
1574 dialoguegonethrough[i]=0;
1583 if(accountactive)difficulty=accountactive->getDifficulty();
1585 if(difficulty!=2)minimap=1;
1622 bonustotal=startbonustotal;
1628 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
1629 OPENAL_SetVolume(channels[consolesuccesssound], 256);
1630 OPENAL_SetPaused(channels[consolesuccesssound], false);
1637 terrain.numdecals=0;
1638 Sprite::deleteSprites();
1639 for(i=0;i<objects.numobjects;i++)
1641 objects.model[i].numdecals=0;
1644 j=objects.numobjects;
1647 objects.DeleteObject(0);
1648 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1651 for(i=0;i<subdivision;i++)
1653 for(j=0;j<subdivision;j++)
1655 terrain.patchobjectnum[i][j]=0;
1658 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1661 weapons.numweapons=0;
1663 funpackf(tfile, "Bi", &mapvers);
1664 if(mapvers>=15)funpackf(tfile, "Bi", &indemo);
1666 if(mapvers>=5)funpackf(tfile, "Bi", &maptype);
1667 else maptype=mapkilleveryone;
1668 if(mapvers>=6)funpackf(tfile, "Bi", &hostile);
1670 if(mapvers>=4)funpackf(tfile, "Bf Bf", &viewdistance, &fadestart);
1676 if(mapvers>=2)funpackf(tfile, "Bb Bf Bf Bf", &skyboxtexture, &skyboxr, &skyboxg, &skyboxb);
1684 if(mapvers>=10)funpackf(tfile, "Bf Bf Bf", &skyboxlightr, &skyboxlightg, &skyboxlightb);
1687 skyboxlightr=skyboxr;
1688 skyboxlightg=skyboxg;
1689 skyboxlightb=skyboxb;
1691 if(!stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &player[0].coords.x,&player[0].coords.y,&player[0].coords.z,&player[0].rotation,&player[0].targetrotation, &player[0].num_weapons);
1692 if(stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &lamefloat,&lamefloat,&lamefloat,&lamefloat,&lamefloat, &player[0].num_weapons);
1693 player[0].originalcoords=player[0].coords;
1694 if(player[0].num_weapons>0&&player[0].num_weapons<5)
1696 for(j=0;j<player[0].num_weapons;j++)
1698 player[0].weaponids[j]=weapons.numweapons;
1699 funpackf(tfile, "Bi", &weapons.type[weapons.numweapons]);
1700 weapons.owner[weapons.numweapons]=0;
1701 weapons.numweapons++;
1705 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1707 funpackf(tfile, "Bf Bf Bf", &player[0].armorhead, &player[0].armorhigh, &player[0].armorlow);
1708 funpackf(tfile, "Bf Bf Bf", &player[0].protectionhead, &player[0].protectionhigh, &player[0].protectionlow);
1709 funpackf(tfile, "Bf Bf Bf", &player[0].metalhead, &player[0].metalhigh, &player[0].metallow);
1710 funpackf(tfile, "Bf Bf", &player[0].power, &player[0].speedmult);
1712 funpackf(tfile, "Bi", &player[0].numclothes);
1716 funpackf(tfile, "Bi Bi", &player[0].whichskin, &player[0].creature);
1720 player[0].whichskin=0;
1721 player[0].creature=rabbittype;
1724 for(i=0;i<max_dialogues;i++)
1726 for(j=0;j<max_dialoguelength;j++)
1730 dialoguetext[i][j][k]='\0';
1734 dialoguename[i][j][k]='\0';
1739 player[0].lastattack=-1;
1740 player[0].lastattack2=-1;
1741 player[0].lastattack3=-1;
1745 funpackf(tfile, "Bi", &numdialogues);
1748 for(k=0;k<numdialogues;k++)
1750 funpackf(tfile, "Bi", &numdialogueboxes[k]);
1751 funpackf(tfile, "Bi", &dialoguetype[k]);
1754 funpackf(tfile, "Bf Bf Bf", &participantlocation[k][l].x, &participantlocation[k][l].y, &participantlocation[k][l].z);
1755 funpackf(tfile, "Bf", &participantrotation[k][l]);
1757 if(numdialogueboxes)
1759 for(l=0;l<numdialogueboxes[k];l++)
1761 funpackf(tfile, "Bi", &dialogueboxlocation[k][l]);
1762 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][0]);
1763 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][1]);
1764 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][2]);
1765 funpackf(tfile, "Bi", &dialogueboxsound[k][l]);
1769 funpackf(tfile, "Bi",&templength);
1770 if(templength>128||templength<=0)templength=128;
1771 for(m=0;m<templength;m++){
1772 funpackf(tfile, "Bb", &dialoguetext[k][l][m]);
1773 if(dialoguetext[k][l][m]=='\0')break;
1776 funpackf(tfile, "Bi",&templength);
1777 if(templength>64||templength<=0)templength=64;
1778 for(m=0;m<templength;m++){
1779 funpackf(tfile, "Bb", &dialoguename[k][l][m]);
1780 if(dialoguename[k][l][m]=='\0'){
1784 funpackf(tfile, "Bf Bf Bf", &dialoguecamera[k][l].x, &dialoguecamera[k][l].y, &dialoguecamera[k][l].z);
1785 funpackf(tfile, "Bi", &participantfocus[k][l]);
1786 funpackf(tfile, "Bi", &participantaction[k][l]);
1789 funpackf(tfile, "Bf Bf Bf", &participantfacing[k][l][m].x, &participantfacing[k][l][m].y, &participantfacing[k][l][m].z);
1791 funpackf(tfile, "Bf Bf",&dialoguecamerarotation[k][l],&dialoguecamerarotation2[k][l]);
1797 else numdialogues=0;
1799 if(player[0].numclothes)
1801 for(k=0;k<player[0].numclothes;k++)
1803 funpackf(tfile, "Bi", &templength);
1804 for(l=0;l<templength;l++)
1805 funpackf(tfile, "Bb", &player[0].clothes[k][l]);
1806 player[0].clothes[k][templength]='\0';
1807 funpackf(tfile, "Bf Bf Bf", &player[0].clothestintr[k], &player[0].clothestintg[k], &player[0].clothestintb[k]);
1811 funpackf(tfile, "Bi", &environment);
1813 funpackf(tfile, "Bi", &objects.numobjects);
1814 if(objects.numobjects)
1816 for(i=0;i<objects.numobjects;i++)
1818 funpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", &objects.type[i],&objects.rotation[i],&objects.rotation2[i], &objects.position[i].x, &objects.position[i].y, &objects.position[i].z,&objects.scale[i]);
1819 if(objects.type[i]==treeleavestype)objects.scale[i]=objects.scale[i-1];
1825 funpackf(tfile, "Bi", &numhotspots);
1828 for(i=0;i<numhotspots;i++)
1830 funpackf(tfile, "Bi Bf Bf Bf Bf", &hotspottype[i],&hotspotsize[i],&hotspot[i].x,&hotspot[i].y,&hotspot[i].z);
1831 funpackf(tfile, "Bi", &templength);
1833 for(l=0;l<templength;l++)
1834 funpackf(tfile, "Bb", &hotspottext[i][l]);
1835 hotspottext[i][templength]='\0';
1836 if(hotspottype[i]==-111)indemo=1;
1842 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1847 for(i=0;i<objects.numobjects;i++)
1849 objects.center+=objects.position[i];
1851 objects.center/=objects.numobjects;
1854 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1856 float maxdistance=0;
1859 for(i=0;i<objects.numobjects;i++)
1861 tempdist=findDistancefast(&objects.center,&objects.position[i]);
1862 if(tempdist>maxdistance)
1865 maxdistance=tempdist;
1868 objects.radius=fast_sqrt(maxdistance);
1871 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1872 //mapcenter=objects.center;
1873 //mapradius=objects.radius;
1875 funpackf(tfile, "Bi", &numplayers);
1876 int howmanyremoved=0;
1877 bool removeanother=0;
1878 if(numplayers>1&&numplayers<maxplayers)
1880 for(i=1;i<numplayers;i++)
1882 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1885 funpackf(tfile, "Bi Bi Bf Bf Bf Bi",&player[i-howmanyremoved].whichskin,&player[i-howmanyremoved].creature, &player[i-howmanyremoved].coords.x,&player[i-howmanyremoved].coords.y,&player[i-howmanyremoved].coords.z,&player[i-howmanyremoved].num_weapons);
1886 if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].howactive);
1887 else player[i-howmanyremoved].howactive=typeactive;
1888 if(mapvers>=3)funpackf(tfile, "Bf",&player[i-howmanyremoved].scale);
1889 else player[i-howmanyremoved].scale=-1;
1890 if(mapvers>=11)funpackf(tfile, "Bb",&player[i-howmanyremoved].immobile);
1891 else player[i-howmanyremoved].immobile=0;
1892 if(mapvers>=12)funpackf(tfile, "Bf",&player[i-howmanyremoved].rotation);
1893 else player[i-howmanyremoved].rotation=0;
1894 player[i-howmanyremoved].targetrotation=player[i-howmanyremoved].rotation;
1895 if(player[i-howmanyremoved].num_weapons<0||player[i-howmanyremoved].num_weapons>5){
1901 if(player[i-howmanyremoved].num_weapons>0&&player[i-howmanyremoved].num_weapons<5)
1903 for(j=0;j<player[i-howmanyremoved].num_weapons;j++)
1905 player[i-howmanyremoved].weaponids[j]=weapons.numweapons;
1906 funpackf(tfile, "Bi", &weapons.type[player[i-howmanyremoved].weaponids[j]]);
1907 weapons.owner[player[i-howmanyremoved].weaponids[j]]=i;
1908 weapons.numweapons++;
1911 funpackf(tfile, "Bi", &player[i-howmanyremoved].numwaypoints);
1912 //player[i-howmanyremoved].numwaypoints=10;
1913 for(j=0;j<player[i-howmanyremoved].numwaypoints;j++)
1915 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].x);
1916 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].y);
1917 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].z);
1918 if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].waypointtype[j]);
1919 else player[i-howmanyremoved].waypointtype[j] = wpkeepwalking;
1922 funpackf(tfile, "Bi", &player[i-howmanyremoved].waypoint);
1923 if(player[i-howmanyremoved].waypoint>player[i-howmanyremoved].numwaypoints-1)player[i-howmanyremoved].waypoint=0;
1925 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].armorhead, &player[i-howmanyremoved].armorhigh, &player[i-howmanyremoved].armorlow);
1926 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].protectionhead, &player[i-howmanyremoved].protectionhigh, &player[i-howmanyremoved].protectionlow);
1927 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].metalhead, &player[i-howmanyremoved].metalhigh, &player[i-howmanyremoved].metallow);
1928 funpackf(tfile, "Bf Bf", &player[i-howmanyremoved].power, &player[i-howmanyremoved].speedmult);
1930 if(mapvers>=4)funpackf(tfile, "Bf Bf Bf Bf", &headprop, &bodyprop, &armprop, &legprop);
1938 if(player[i-howmanyremoved].creature==wolftype)
1940 player[i-howmanyremoved].proportionhead=1.1*headprop;
1941 player[i-howmanyremoved].proportionbody=1.1*bodyprop;
1942 player[i-howmanyremoved].proportionarms=1.1*armprop;
1943 player[i-howmanyremoved].proportionlegs=1.1*legprop;
1946 if(player[i-howmanyremoved].creature==rabbittype)
1948 player[i-howmanyremoved].proportionhead=1.2*headprop;
1949 player[i-howmanyremoved].proportionbody=1.05*bodyprop;
1950 player[i-howmanyremoved].proportionarms=1.00*armprop;
1951 player[i-howmanyremoved].proportionlegs=1.1*legprop;
1952 player[i-howmanyremoved].proportionlegs.y=1.05*legprop;
1955 funpackf(tfile, "Bi", &player[i-howmanyremoved].numclothes);
1956 if(player[i-howmanyremoved].numclothes)
1958 for(k=0;k<player[i-howmanyremoved].numclothes;k++)
1961 funpackf(tfile, "Bi", &templength);
1962 for(l=0;l<templength;l++)
1963 funpackf(tfile, "Bb", &player[i-howmanyremoved].clothes[k][l]);
1964 player[i-howmanyremoved].clothes[k][templength]='\0';
1965 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].clothestintr[k], &player[i-howmanyremoved].clothestintg[k], &player[i-howmanyremoved].clothestintb[k]);
1971 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1973 numplayers-=howmanyremoved;
1974 funpackf(tfile, "Bi", &numpathpoints);
1975 if(numpathpoints>30||numpathpoints<0)
1979 for(j=0;j<numpathpoints;j++)
1981 funpackf(tfile, "Bf Bf Bf Bi", &pathpoint[j].x,&pathpoint[j].y,&pathpoint[j].z,&numpathpointconnect[j]);
1982 for(k=0;k<numpathpointconnect[j];k++){
1983 funpackf(tfile, "Bi", &pathpointconnect[j][k]);
1987 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1989 funpackf(tfile, "Bf Bf Bf Bf", &mapcenter.x,&mapcenter.y,&mapcenter.z,&mapradius);
1992 if(environment!=oldenvironment)Setenvironment(environment);
1993 oldenvironment=environment;
1997 j=objects.numobjects;
1998 objects.numobjects=0;
2001 //if(objects.type[i]!=spiketype)
2002 objects.MakeObject(objects.type[i],objects.position[i],objects.rotation[i],objects.rotation2[i],objects.scale[i]);
2003 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2006 //if(skyboxtexture){
2007 terrain.DoShadows();
2008 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2009 objects.DoShadows();
2010 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2012 else terrain.DoLighting();
2018 oldlevel=whichlevel;
2021 if(numplayers>maxplayers-1)numplayers=maxplayers-1;
2022 for(i=0;i<numplayers;i++)
2024 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2028 if(i==0||player[i].scale<0)player[i].scale=.2;
2029 player[i].skeleton.free=0;
2030 player[i].skeleton.id=i;
2031 //if(Random()%2==0)player[i].creature=wolftype;
2032 //else player[i].creature=rabbittype;
2033 if(i==0&&mapvers<9)player[i].creature=rabbittype;
2034 if(player[i].creature!=wolftype)player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",0);
2037 if(player[i].creature!=wolftype){
2038 player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
2039 LoadTexture(":Data:Textures:Belt.png",&player[i].skeleton.drawmodelclothes.textureptr,1,1);
2041 if(player[i].creature==wolftype){
2042 player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
2048 texsize=512*512*3/texdetail/texdetail;
2049 //if(!player[i].loaded)player[i].skeleton.skinText = new GLubyte[texsize];
2050 //player[i].skeleton.skinText.resize(texsize);
2052 LoadTextureSave(creatureskin[player[i].creature][player[i].whichskin],&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
2054 if(player[i].numclothes)
2056 for(j=0;j<player[i].numclothes;j++)
2058 tintr=player[i].clothestintr[j];
2059 tintg=player[i].clothestintg[j];
2060 tintb=player[i].clothestintb[j];
2061 AddClothes((char *)player[i].clothes[j],0,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
2063 player[i].DoMipmaps();
2066 player[i].currentanimation=bounceidleanim;
2067 player[i].targetanimation=bounceidleanim;
2068 player[i].currentframe=0;
2069 player[i].targetframe=1;
2071 player[i].speed=1+(float)(Random()%100)/1000;
2072 if(difficulty==0)player[i].speed-=.2;
2073 if(difficulty==1)player[i].speed-=.1;
2075 player[i].velocity=0;
2076 player[i].oldcoords=player[i].coords;
2077 player[i].realoldcoords=player[i].coords;
2080 player[i].skeleton.id=i;
2081 player[i].updatedelay=0;
2082 player[i].normalsupdatedelay=0;
2084 player[i].aitype=passivetype;
2085 player[i].aitarget=0;
2086 player[i].madskills=0;
2090 player[i].proportionhead=1.2;
2091 player[i].proportionbody=1.05;
2092 player[i].proportionarms=1.00;
2093 player[i].proportionlegs=1.1;
2094 player[i].proportionlegs.y=1.05;
2096 player[i].headless=0;
2097 player[i].currentoffset=0;
2098 player[i].targetoffset=0;
2099 /*player[i].armorhead=1;
2100 player[i].armorhigh=1;
2101 player[i].armorlow=1;
2102 player[i].protectionhead=1;
2103 player[i].protectionhigh=1;
2104 player[i].protectionlow=1;
2105 player[i].metalhead=1;
2106 player[i].metalhigh=1;
2107 player[i].metallow=1;
2109 player[i].speedmult=1;*/
2111 player[i].damagetolerance=200;
2113 if(player[i].creature==wolftype)
2115 /*player[i].proportionhead=1.1;
2116 player[i].proportionbody=1.1;
2117 player[i].proportionarms=1.1;
2118 player[i].proportionlegs=1.1;
2119 player[i].proportionlegs.y=1.1;*/
2120 if(i==0||player[i].scale<0)player[i].scale=.23;
2122 player[i].damagetolerance=300;
2125 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2128 player[i].proportionhead.z=0;
2129 player[i].proportionbody.z=0;
2130 player[i].proportionarms.z=0;
2131 player[i].proportionlegs.z=0;
2134 player[i].tempanimation.Load((char *)"Tempanim",0,0);
2136 player[i].headmorphness=0;
2137 player[i].targetheadmorphness=1;
2138 player[i].headmorphstart=0;
2139 player[i].headmorphend=0;
2141 player[i].pausetime=0;
2144 player[i].jumppower=5;
2146 player[i].permanentdamage=0;
2147 player[i].superpermanentdamage=0;
2149 player[i].forwardkeydown=0;
2150 player[i].leftkeydown=0;
2151 player[i].backkeydown=0;
2152 player[i].rightkeydown=0;
2153 player[i].jumpkeydown=0;
2154 player[i].crouchkeydown=0;
2155 player[i].throwkeydown=0;
2157 player[i].collided=-10;
2159 player[i].bloodloss=0;
2160 player[i].weaponactive=-1;
2161 player[i].weaponstuck=-1;
2162 player[i].bleeding=0;
2163 player[i].deathbleeding=0;
2164 player[i].stunned=0;
2165 player[i].hasvictim=0;
2166 player[i].wentforweapon=0;
2169 player[0].aitype=playercontrolled;
2170 player[0].weaponactive=-1;
2174 //player[0].speedmult=1/.9;
2175 player[0].power=1/.9;
2180 //player[0].speedmult=1/.8;
2181 player[0].power=1/.8;
2184 //player[0].weaponstuck=1;
2186 if(difficulty==1)player[0].damagetolerance=250;
2187 if(difficulty==0)player[0].damagetolerance=300;
2188 if(difficulty==0)player[0].armorhead*=1.5;
2189 if(difficulty==0)player[0].armorhigh*=1.5;
2190 if(difficulty==0)player[0].armorlow*=1.5;
2191 cameraloc=player[0].coords;
2193 rotation=player[0].rotation;
2195 hawkcoords=player[0].coords;
2198 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2199 //weapons.numweapons=numplayers;
2200 for(i=0;i<weapons.numweapons;i++)
2202 weapons.bloody[i]=0;
2203 weapons.blooddrip[i]=0;
2204 weapons.blooddripdelay[i]=0;
2205 weapons.onfire[i]=0;
2206 weapons.flamedelay[i]=0;
2207 weapons.damage[i]=0;
2208 //weapons.type[i]=sword;
2209 if(weapons.type[i]==sword){
2210 weapons.mass[i]=1.5;
2211 weapons.tipmass[i]=1;
2212 weapons.length[i]=.8;
2214 if(weapons.type[i]==staff){
2216 weapons.tipmass[i]=1;
2217 weapons.length[i]=1.5;
2219 if(weapons.type[i]==knife){
2221 weapons.tipmass[i]=1.2;
2222 weapons.length[i]=.25;
2224 weapons.position[i]=-1000;
2225 weapons.tippoint[i]=-1000;
2228 LOG("Starting background music...");
2230 OPENAL_StopSound(OPENAL_ALL);
2231 if(environment==snowyenvironment)
2235 PlayStreamEx(stream_wind, samp[stream_wind], NULL, true);
2236 OPENAL_SetPaused(channels[stream_wind], false);
2237 OPENAL_SetVolume(channels[stream_wind], 256);
2240 else if(environment==desertenvironment)
2244 //PlaySoundEx(desertambient,
2245 // samp[desertambient], NULL, true);
2246 PlayStreamEx(stream_desertambient,
2247 samp[stream_desertambient], NULL, true);
2248 OPENAL_SetPaused(channels[stream_desertambient], false);
2249 OPENAL_SetVolume(channels[stream_desertambient], 256);
2252 else if(environment==grassyenvironment)
2256 //PlaySoundEx(wind, samp[wind], NULL, true);
2257 PlayStreamEx(stream_wind, samp[stream_wind], NULL, true);
2258 OPENAL_SetPaused(channels[stream_wind], false);
2259 OPENAL_SetVolume(channels[stream_wind], 100);
2262 oldmusicvolume[0]=0;
2263 oldmusicvolume[1]=0;
2264 oldmusicvolume[2]=0;
2265 oldmusicvolume[3]=0;
2279 static int i,k,j,l,m;
2280 static XYZ facing,flatfacing,absflatfacing;
2281 static XYZ rotatetarget;
2283 static float oldtargetrotation;
2284 static int target, numgood;
2285 static XYZ tempcoords1,tempcoords2;
2288 static XYZ lowpoint,lowpointtarget,lowpoint2,lowpointtarget2,lowpoint3,lowpointtarget3,lowpoint4,lowpointtarget4,lowpoint5,lowpointtarget5,lowpoint6,lowpointtarget6,lowpoint7,lowpointtarget7,colpoint,colpoint2;
2289 static int whichhit;
2290 static bool oldjumpkeydown;
2294 float headprop,bodyprop,armprop,legprop;
2297 displaytime[i]+=multiplier;
2302 if (Input::isKeyDown(SDLK_F6) && !freezetogglekeydown) {
2303 if (Input::isKeyDown(SDLK_LSHIFT)) {
2306 stereoreverse=false;
2309 if (stereoreverse) {
2310 printf("Stereo reversed\n");
2312 printf("Stereo unreversed\n");
2314 freezetogglekeydown=1;
2317 if (Input::isKeyDown(SDLK_F7)) {
2318 if (Input::isKeyDown(SDLK_LSHIFT)) {
2319 stereoseparation -= 0.001;
2321 stereoseparation -= 0.010;
2324 printf("Stereo decreased increased to %f\n", stereoseparation);
2327 if (Input::isKeyDown(SDLK_F8)) {
2328 if (Input::isKeyDown(SDLK_LSHIFT)) {
2329 stereoseparation += 0.001;
2331 stereoseparation += 0.010;
2334 printf("Stereo separation increased to %f\n", stereoseparation);
2339 if(mainmenu&&endgame==1)mainmenu=10;
2340 if( (Input::isKeyDown(SDLK_ESCAPE)||(mainmenu==0&&((Input::isKeyDown(jumpkey)||Input::isKeyDown(SDLK_SPACE)||(campaign)))&&!oldjumpkeydown&&campaign&&winfreeze))
2341 && !mainmenutogglekeydown
2342 && (!mainmenu||gameon||mainmenu==3||mainmenu==4||mainmenu==5||mainmenu==6||(mainmenu==7&&!entername)||mainmenu==9||mainmenu==10)
2345 if(mainmenu==1||mainmenu==2||mainmenu==0){
2346 if(mainmenu==0&&!winfreeze)mainmenu=2;
2347 else if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1)mainmenu=100;
2348 else if(mainmenu==0&&winfreeze){
2351 else if(mainmenu==1||mainmenu==2)mainmenu=0;
2352 if(mainmenu&&musictoggle){
2353 if(mainmenu==1||mainmenu==2||mainmenu==100){
2354 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
2355 PlayStreamEx( stream_music3, samp[stream_music3], NULL, true);
2356 OPENAL_SetPaused(channels[stream_music3], false);
2357 OPENAL_SetVolume(channels[stream_music3], 256);
2358 OPENAL_SetPaused(channels[music1], true);
2362 OPENAL_SetPaused(channels[stream_music3], true);
2363 OPENAL_SetPaused(channels[music1], false);
2371 if(newdetail>2)newdetail=detail;
2372 if(newdetail<0)newdetail=detail;
2373 if(newscreenwidth<0)newscreenwidth=screenwidth;
2374 if(newscreenheight<0)newscreenheight=screenheight;
2376 SaveSettings(*this);
2378 if(mainmenu==4||mainmenu==5||mainmenu==6||mainmenu==7||mainmenu==9||mainmenu==10||mainmenu==100){
2383 if(mainmenu==3&&gameon)mainmenu=2;
2384 if(mainmenu==3&&!gameon)mainmenu=1;
2385 if(mainmenu==5&&gameon)mainmenu=2;
2386 if(mainmenu==5&&!gameon)mainmenu=1;
2387 if(mainmenu==4)mainmenu=3;
2388 if(mainmenu==6)mainmenu=5;
2389 if(mainmenu==7)mainmenu=1;
2390 if(mainmenu==9)mainmenu=5;
2391 if(mainmenu==10)mainmenu=5;
2397 mainmenutogglekeydown=1;
2399 if(!Input::isKeyDown(SDLK_ESCAPE)){
2400 mainmenutogglekeydown=0;
2404 static bool minimaptogglekeydown;
2405 if(Input::isKeyDown(SDLK_TAB)&&!minimaptogglekeydown&&tutoriallevel){
2406 if(tutorialstage!=51)
2407 tutorialstagetime=tutorialmaxtime;
2408 PlaySoundEx( consolefailsound, samp[consolefailsound], NULL, true);
2409 OPENAL_SetVolume(channels[consolefailsound], 128);
2410 OPENAL_SetPaused(channels[consolefailsound], false);
2411 minimaptogglekeydown=1;
2413 if(!Input::isKeyDown(SDLK_TAB)){
2414 minimaptogglekeydown=0;
2419 if(mainmenu==1||mainmenu==2){
2420 if(Input::Button()&&!oldbutton&&selected==1){
2422 fireSound(firestartsound);
2438 OPENAL_SetPaused(channels[stream_music3], true);
2439 OPENAL_SetPaused(channels[music1], false);
2443 if(Input::Button()&&!oldbutton&&selected==2){
2452 if(newdetail>2)newdetail=detail;
2453 if(newdetail<0)newdetail=detail;
2454 if(newscreenwidth>3000)newscreenwidth=screenwidth;
2455 if(newscreenwidth<0)newscreenwidth=screenwidth;
2456 if(newscreenheight>3000)newscreenheight=screenheight;
2457 if(newscreenheight<0)newscreenheight=screenheight;
2460 if(Input::Button()&&!oldbutton&&selected==3){
2468 OPENAL_SetPaused(channels[stream_music3], true);
2478 if(Input::Button()&&!oldbutton&&selected!=-1){
2481 if(Input::Button()&&!oldbutton&&selected==0){
2483 extern SDL_Rect **resolutions;
2484 bool isCustomResolution = true;
2486 for (int i = 0; (!found) && (resolutions[i]); i++)
2488 if ((resolutions[i]->w == screenwidth) && (resolutions[i]->h == screenwidth))
2489 isCustomResolution = false;
2491 if ((resolutions[i]->w == newscreenwidth) && (resolutions[i]->h == newscreenheight))
2494 if (resolutions[i] != NULL)
2496 newscreenwidth = (int) resolutions[i]->w;
2497 newscreenheight = (int) resolutions[i]->h;
2499 else if (isCustomResolution)
2501 if ((screenwidth == newscreenwidth) && (screenheight == newscreenheight))
2503 newscreenwidth = (int) resolutions[0]->w;
2504 newscreenheight = (int) resolutions[0]->h;
2508 newscreenwidth = screenwidth;
2509 newscreenheight = screenheight;
2514 newscreenwidth = (int) resolutions[0]->w;
2515 newscreenheight = (int) resolutions[0]->h;
2523 newscreenwidth = (int) resolutions[0]->w;
2524 newscreenheight = (int) resolutions[0]->h;
2529 if(Input::Button()&&!oldbutton&&selected==1){
2531 if(newdetail>2)newdetail=0;
2533 if(Input::Button()&&!oldbutton&&selected==2){
2535 if(bloodtoggle>2)bloodtoggle=0;
2537 if(Input::Button()&&!oldbutton&&selected==3){
2539 if(difficulty>2)difficulty=0;
2541 if(Input::Button()&&!oldbutton&&selected==4){
2542 ismotionblur=1-ismotionblur;
2544 if(Input::Button()&&!oldbutton&&selected==5){
2547 if(Input::Button()&&!oldbutton&&selected==6){
2548 musictoggle=1-musictoggle;
2551 OPENAL_SetPaused(channels[music1], true);
2552 OPENAL_SetPaused(channels[stream_music2], true);
2553 OPENAL_SetPaused(channels[stream_music3], true);
2556 oldmusicvolume[i]=0;
2562 PlayStreamEx( stream_music3, samp[stream_music3], NULL, true);
2563 OPENAL_SetPaused(channels[stream_music3], false);
2564 OPENAL_SetVolume(channels[stream_music3], 256);
2567 if(Input::Button()&&!oldbutton&&selected==9){
2568 invertmouse=1-invertmouse;
2570 if(Input::Button()&&!oldbutton&&selected==10){
2571 usermousesensitivity+=.2;
2572 if(usermousesensitivity>2)usermousesensitivity=.2;
2574 if(Input::Button()&&!oldbutton&&selected==11){
2576 if(volume>1.0001f)volume=0;
2577 OPENAL_SetSFXMasterVolume((int)(volume*255));
2579 if(Input::Button()&&!oldbutton&&selected==7){
2590 if(Input::Button() && !oldbutton && selected == 12) {
2593 newstereomode = stereomode;
2597 if(Input::Button() && !oldbutton && selected == 13) {
2598 showdamagebar=!showdamagebar;
2600 if(Input::Button()&&!oldbutton&&selected==8){
2605 if(newdetail>2)newdetail=detail;
2606 if(newdetail<0)newdetail=detail;
2607 if(newscreenwidth<0)newscreenwidth=screenwidth;
2608 if(newscreenheight<0)newscreenheight=screenheight;
2611 SaveSettings(*this);
2612 if(mainmenu==3&&gameon)mainmenu=2;
2613 if(mainmenu==3&&!gameon)mainmenu=1;
2617 if(Input::Button()&&!oldbutton&&selected!=-1&&!waiting){
2619 if(selected<9&&keyselect==-1)
2628 if(newdetail>2)newdetail=detail;
2629 if(newdetail<0)newdetail=detail;
2630 if(newscreenwidth>3000)newscreenwidth=screenwidth;
2631 if(newscreenwidth<0)newscreenwidth=screenwidth;
2632 if(newscreenheight>3000)newscreenheight=screenheight;
2633 if(newscreenheight<0)newscreenheight=screenheight;
2641 accountactive->endGame();
2645 if(Input::Button()&&!oldbutton&&selected==1){
2655 if(firstload)TickOnceAfter();
2656 if(!firstload)LoadStuff();
2663 OPENAL_SetPaused(channels[stream_music3], true);
2665 if(Input::Button()&&!oldbutton&&(selected-7>=accountactive->getCampaignChoicesMade())){
2675 if(firstload) TickOnceAfter();
2691 strcat(mapname,campaignmapname[campaignchoicewhich[selected-7-accountactive->getCampaignChoicesMade()]]);
2692 whichchoice=selected-7-accountactive->getCampaignChoicesMade();
2696 //Loadlevel(campaignmapname[levelorder[selected-7]]);
2700 OPENAL_SetPaused(channels[stream_music3], true);
2702 if(Input::Button()&&!oldbutton&&selected==4){
2707 if(mainmenu==5&&gameon)mainmenu=2;
2708 if(mainmenu==5&&!gameon)mainmenu=1;
2710 if(Input::Button()&&!oldbutton&&selected==5){
2717 if(Input::Button()&&!oldbutton&&selected==3){
2724 if(Input::Button()&&!oldbutton&&selected==2){
2732 else if(mainmenu==9){
2733 if(Input::Button()&&!oldbutton&&selected<numchallengelevels&&selected>=0&&selected<=accountactive->getProgress()){
2742 targetlevel=selected;
2743 if(firstload)TickOnceAfter();
2744 if(!firstload)LoadStuff();
2746 Loadlevel(selected);
2752 OPENAL_SetPaused(channels[stream_music3], true);
2754 if(Input::Button()&&!oldbutton&&selected==numchallengelevels){
2764 if(Input::Button()&&!oldbutton&&selected==3){
2774 if(Input::Button()&&!oldbutton) {
2779 accountactive = Account::destroy(accountactive);
2781 } else if(selected==2) {
2789 if(Input::Button()&&!oldbutton) {
2792 if(selected==0&&Account::getNbAccounts()<8){
2794 } else if (selected<Account::getNbAccounts()+1) {
2795 accountactive=Account::get(selected-1);
2798 } else if (selected==Account::getNbAccounts()+1) {
2804 displaytext[0][j]=' ';
2814 if(Input::Button()&&!oldbutton&&selected>-1){
2818 accountactive->setDifficulty(selected);
2827 if(Input::Button()&&!oldbutton&&selected==0) {
2828 newstereomode = (StereoMode)(newstereomode + 1);
2829 while(!CanInitStereo(newstereomode)) {
2830 printf("Failed to initialize mode %s (%i)\n", StereoModeName(newstereomode), newstereomode);
2831 newstereomode = (StereoMode)(newstereomode + 1);
2832 if ( newstereomode >= stereoCount ) {
2833 newstereomode = stereoNone;
2838 if(Input::isKeyDown(MOUSEBUTTON1)&&!oldbutton&&selected==1) {
2839 stereoseparation+=0.001;
2841 if(Input::isKeyDown(MOUSEBUTTON2)&&!oldbutton&&selected==1) {
2842 stereoseparation-=0.001;
2845 if(Input::Button()&&!oldbutton&&selected==2) {
2846 stereoreverse =! stereoreverse;
2849 if(Input::Button()&&!oldbutton&&selected==3) {
2852 stereomode = newstereomode;
2853 InitStereo(stereomode);
2860 if(Input::Button()||Input::isKeyDown(MOUSEBUTTON2))oldbutton=1;
2863 if(Input::isKeyDown(SDLK_q)&&Input::isKeyDown(SDLK_LMETA)){
2866 if(newdetail>2)newdetail=detail;
2867 if(newdetail<0)newdetail=detail;
2868 if(newscreenwidth<0)newscreenwidth=screenwidth;
2869 if(newscreenheight<0)newscreenheight=screenheight;
2871 SaveSettings(*this);
2875 if(mainmenu==1||mainmenu==2){
2876 if(loaddistrib>4)transition+=multiplier/8;
2884 OPENAL_SetFrequency(channels[stream_music3], 22050);
2887 inputText(displaytext[0],&displayselected,&displaychars[0]);
2888 if(!waiting) { // the input as finished
2889 if(displaychars[0]){ // with enter
2890 accountactive = Account::add(string(displaytext[0]));
2896 fireSound(firestartsound);
2899 displaytext[0][i]=' ';
2904 } else { // with escape or empty
2905 mainmenutogglekeydown=1;
2910 displayblinkdelay-=multiplier;
2911 if(displayblinkdelay<=0){
2912 displayblinkdelay=.3;
2913 displayblink=1-displayblink;
2919 if(hostile==1)hostiletime+=multiplier;
2921 if(!winfreeze)leveltime+=multiplier;
2922 if(Input::isKeyDown(SDLK_ESCAPE)){
2929 if(Input::isKeyDown(chatkey)&&!chattogglekeydown&&!console&&!chatting&&debugmode){
2931 chattogglekeydown=1;
2934 if(!Input::isKeyDown(chatkey)){
2935 chattogglekeydown=0;
2939 inputText(displaytext[0],&displayselected,&displaychars[0]);
2941 if(displaychars[0]){
2942 for(int j=0;j<255;j++){
2943 displaytext[0][j]=' ';
2951 displayblinkdelay-=multiplier;
2952 if(displayblinkdelay<=0){
2953 displayblinkdelay=.3;
2954 displayblink=1-displayblink;
2958 if(chatting)keyboardfrozen=1;
2960 if(Input::isKeyDown(SDLK_v)&&!freezetogglekeydown&&debugmode){
2963 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
2965 freezetogglekeydown=1;
2968 if(!Input::isKeyDown(SDLK_v)&&!Input::isKeyDown(SDLK_F1)){
2969 freezetogglekeydown=0;
2972 if(Input::isKeyDown(SDLK_BACKQUOTE)&&!consoletogglekeydown&&debugmode){
2975 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
2980 consoletogglekeydown=1;
2983 if(!Input::isKeyDown(SDLK_BACKQUOTE)){
2984 consoletogglekeydown=0;
2987 if(console)freeze=1;
2989 if(console&&!Input::isKeyDown(SDLK_LMETA)){
2990 inputText(consoletext[0],&consoleselected,&consolechars[0]);
2993 cmd_dispatch(this, consoletext[0]);
2994 if(consolechars[0]>0){
2998 consoletext[k][j]=consoletext[k-1][j];
3000 consolechars[k]=consolechars[k-1];
3003 consoletext[0][j]=' ';
3010 consoleblinkdelay-=multiplier;
3011 if(consoleblinkdelay<=0){
3012 consoleblinkdelay=.3;
3013 consoleblink=1-consoleblink;
3017 if(Input::isKeyDown(SDLK_q)&&Input::isKeyDown(SDLK_LMETA)){
3020 if(newdetail>2)newdetail=detail;
3021 if(newdetail<0)newdetail=detail;
3022 if(newscreenwidth<0)newscreenwidth=screenwidth;
3023 if(newscreenheight<0)newscreenheight=screenheight;
3025 SaveSettings(*this);
3029 static int oldwinfreeze;
3030 if(winfreeze&&!oldwinfreeze){
3031 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
3032 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
3033 OPENAL_SetVolume(channels[consolesuccesssound], 256);
3034 OPENAL_SetPaused(channels[consolesuccesssound], false);
3036 if(winfreeze==0)oldwinfreeze=winfreeze;
3037 else oldwinfreeze++;
3039 if((Input::isKeyDown(jumpkey)||Input::isKeyDown(SDLK_SPACE))&&!oldjumpkeydown&&!campaign){
3040 if(winfreeze)winfreeze=0;
3043 if((Input::isKeyDown(SDLK_ESCAPE))&&!campaign&&gameon){
3049 if((Input::isKeyDown(jumpkey)||Input::isKeyDown(SDLK_SPACE))){
3052 if(!Input::isKeyDown(jumpkey)&&!Input::isKeyDown(SDLK_SPACE))oldjumpkeydown=0;
3054 if(!freeze&&!winfreeze&&!(mainmenu&&gameon)&&(gameon||!gamestarted)){
3056 static bool oldbuttondialogue;
3058 if(indialogue!=-1)talkdelay=1;
3059 talkdelay-=multiplier;
3062 if(indialogue==-1&&(animation[player[0].targetanimation].height!=highheight)/*&&!hostile*/)
3063 for(i=0;i<numdialogues;i++){
3064 int realdialoguetype;
3066 if(dialoguetype[i]>49){
3067 realdialoguetype=dialoguetype[i]-50;
3070 else if(dialoguetype[i]>39){
3071 realdialoguetype=dialoguetype[i]-40;
3074 else if(dialoguetype[i]>29){
3075 realdialoguetype=dialoguetype[i]-30;
3078 else if(dialoguetype[i]>19){
3079 realdialoguetype=dialoguetype[i]-20;
3082 else if(dialoguetype[i]>9){
3083 realdialoguetype=dialoguetype[i]-10;
3087 realdialoguetype=dialoguetype[i];
3090 if((!hostile||(dialoguetype[i]>40&&dialoguetype[i]<50))&&realdialoguetype<numplayers&&realdialoguetype>0&&(dialoguegonethrough[i]==0||!special)&&(special||(Input::isKeyDown(attackkey)&&!oldbuttondialogue))){
3091 if(findDistancefast(&player[0].coords,&player[realdialoguetype].coords)<6||player[realdialoguetype].howactive>=typedead1||(dialoguetype[i]>40&&dialoguetype[i]<50)){
3093 for(j=0;j<numdialogueboxes[whichdialogue];j++){
3094 player[participantfocus[whichdialogue][j]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][j]];
3095 player[participantfocus[whichdialogue][j]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
3096 player[participantfocus[whichdialogue][j]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
3097 player[participantfocus[whichdialogue][j]].velocity=0;
3098 player[participantfocus[whichdialogue][j]].targetanimation=player[participantfocus[whichdialogue][j]].getIdle();
3099 player[participantfocus[whichdialogue][j]].targetframe=0;
3104 dialoguegonethrough[i]++;
3105 if(dialogueboxsound[whichdialogue][indialogue]!=0){
3107 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
3108 temppos=temppos-viewer;
3109 Normalise(&temppos);
3113 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
3114 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
3115 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
3116 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
3117 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
3118 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
3119 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
3120 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
3121 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
3122 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
3123 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
3124 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
3125 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
3126 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
3127 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
3128 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
3129 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
3130 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
3131 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
3132 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
3133 emit_sound_at(whichsoundplay, temppos);
3135 if(Input::isKeyDown(attackkey))oldbuttondialogue=1;
3140 windvar+=multiplier;
3141 smoketex+=multiplier;
3142 tutorialstagetime+=multiplier;
3144 static float hotspotvisual[40];
3148 for(i=0;i<numhotspots;i++)
3149 hotspotvisual[i]-=multiplier/320;
3151 for(i=0;i<numhotspots;i++){
3152 //if(hotspottype[i]<=10)
3153 while(hotspotvisual[i]<0){
3155 hotspotsprite.x=float(abs(Random()%100000))/100000*hotspotsize[i];
3156 hotspotsprite=DoRotation(hotspotsprite,0,0,Random()%360);
3157 hotspotsprite=DoRotation(hotspotsprite,0,Random()%360,0);
3158 hotspotsprite+=hotspot[i];
3159 Sprite::MakeSprite(breathsprite, hotspotsprite, hotspotsprite*0, 1,0.5,0, 7, 0.4);
3160 hotspotvisual[i]+=0.1/hotspotsize[i]/hotspotsize[i]/hotspotsize[i];
3164 for(i=0;i<numhotspots;i++){
3165 if(hotspottype[i]<=10&&hotspottype[i]>0){
3166 hotspot[i]=player[hotspottype[i]].coords;
3172 if(tutoriallevel&&tutorialstagetime>tutorialmaxtime){
3175 if(tutorialstage<=1){
3180 if(tutorialstage==1){
3182 } else if(tutorialstage==2){
3184 } else if(tutorialstage==3){
3185 tutorialmaxtime=600;
3186 } else if(tutorialstage==4){
3187 tutorialmaxtime=1000;
3188 } else if(tutorialstage==5){
3189 tutorialmaxtime=600;
3190 } else if(tutorialstage==6){
3191 tutorialmaxtime=600;
3192 } else if(tutorialstage==7){
3193 tutorialmaxtime=600;
3194 } else if(tutorialstage==8){
3195 tutorialmaxtime=600;
3196 } else if(tutorialstage==9){
3197 tutorialmaxtime=600;
3198 } else if(tutorialstage==10){
3200 } else if(tutorialstage==11){
3201 tutorialmaxtime=1000;
3202 } else if(tutorialstage==12){
3203 tutorialmaxtime=1000;
3204 } else if(tutorialstage==13){
3206 } else if(tutorialstage==14){
3218 player[1].coords=(temp+temp2)/2;
3220 emit_sound_at(fireendsound, player[1].coords);
3222 for(i=0;i<player[1].skeleton.num_joints;i++){
3224 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
3225 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
3226 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
3227 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
3228 Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
3232 } else if(tutorialstage==15){
3233 tutorialmaxtime=500;
3234 } else if(tutorialstage==16){
3235 tutorialmaxtime=500;
3236 } else if(tutorialstage==17){
3237 tutorialmaxtime=500;
3238 } else if(tutorialstage==18){
3239 tutorialmaxtime=500;
3240 } else if(tutorialstage==19){
3242 //tutorialmaxtime=500;
3243 } else if(tutorialstage==20){
3244 tutorialmaxtime=500;
3245 } else if(tutorialstage==21){
3246 tutorialmaxtime=500;
3252 } else if(tutorialstage==22){
3253 tutorialmaxtime=500;
3254 } else if(tutorialstage==23){
3255 tutorialmaxtime=500;
3256 } else if(tutorialstage==24){
3257 tutorialmaxtime=500;
3258 } else if(tutorialstage==25){
3259 tutorialmaxtime=500;
3260 } else if(tutorialstage==26){
3262 } else if(tutorialstage==27){
3266 player[1].aitype=attacktypecutoff;
3267 } else if(tutorialstage==28){
3268 tutorialmaxtime=400;
3269 } else if(tutorialstage==29){
3270 tutorialmaxtime=400;
3271 player[0].escapednum=0;
3272 } else if(tutorialstage==30){
3276 player[1].aitype=passivetype;
3277 } else if(tutorialstage==31){
3279 } else if(tutorialstage==32){
3281 } else if(tutorialstage==33){
3282 tutorialmaxtime=400;
3285 player[1].aitype=attacktypecutoff;
3286 } else if(tutorialstage==34){
3287 tutorialmaxtime=400;
3288 } else if(tutorialstage==35){
3289 tutorialmaxtime=400;
3290 } else if(tutorialstage==36){
3294 player[1].aitype=passivetype;
3295 } else if(tutorialstage==37){
3301 player[1].aitype=attacktypecutoff;
3302 } else if(tutorialstage==38){
3306 player[1].aitype=passivetype;
3307 } else if(tutorialstage==39){
3318 weapons.owner[weapons.numweapons]=-1;
3319 weapons.type[weapons.numweapons]=knife;
3320 weapons.damage[weapons.numweapons]=0;
3321 weapons.mass[weapons.numweapons]=1;
3322 weapons.tipmass[weapons.numweapons]=1.2;
3323 weapons.length[weapons.numweapons]=.25;
3324 weapons.position[weapons.numweapons]=(temp+temp2)/2;
3325 weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
3327 weapons.velocity[weapons.numweapons]=0.1;
3328 weapons.tipvelocity[weapons.numweapons]=0.1;
3329 weapons.missed[weapons.numweapons]=1;
3330 weapons.hitsomething[weapons.numweapons]=0;
3331 weapons.freetime[weapons.numweapons]=0;
3332 weapons.firstfree[weapons.numweapons]=1;
3333 weapons.physics[weapons.numweapons]=1;
3335 weapons.numweapons++;
3336 } else if(tutorialstage==40){
3337 tutorialmaxtime=300;
3338 } else if(tutorialstage==41){
3339 tutorialmaxtime=300;
3340 } else if(tutorialstage==42){
3342 } else if(tutorialstage==43){
3343 tutorialmaxtime=300;
3344 } else if(tutorialstage==44){
3346 player[0].weaponactive=-1;
3347 player[0].num_weapons=0;
3348 player[1].weaponactive=0;
3349 player[1].num_weapons=1;
3350 player[1].weaponids[0]=0;
3354 player[1].aitype=attacktypecutoff;
3356 tutorialmaxtime=300;
3357 } else if(tutorialstage==45){
3359 player[0].weaponactive=-1;
3360 player[0].num_weapons=0;
3361 player[1].weaponactive=0;
3362 player[1].num_weapons=1;
3363 player[1].weaponids[0]=0;
3365 tutorialmaxtime=300;
3366 } else if(tutorialstage==46){
3368 player[0].weaponactive=-1;
3369 player[0].num_weapons=0;
3370 player[1].weaponactive=0;
3371 player[1].num_weapons=1;
3372 player[1].weaponids[0]=0;
3374 weapons.type[0]=sword;
3376 tutorialmaxtime=300;
3377 } else if(tutorialstage==47){
3389 weapons.owner[weapons.numweapons]=-1;
3390 weapons.type[weapons.numweapons]=sword;
3391 weapons.damage[weapons.numweapons]=0;
3392 weapons.mass[weapons.numweapons]=1;
3393 weapons.tipmass[weapons.numweapons]=1.2;
3394 weapons.length[weapons.numweapons]=.25;
3395 weapons.position[weapons.numweapons]=(temp+temp2)/2;
3396 weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
3398 weapons.velocity[weapons.numweapons]=0.1;
3399 weapons.tipvelocity[weapons.numweapons]=0.1;
3400 weapons.missed[weapons.numweapons]=1;
3401 weapons.hitsomething[weapons.numweapons]=0;
3402 weapons.freetime[weapons.numweapons]=0;
3403 weapons.firstfree[weapons.numweapons]=1;
3404 weapons.physics[weapons.numweapons]=1;
3408 player[0].weaponactive=0;
3409 player[0].num_weapons=1;
3410 player[0].weaponids[0]=1;
3411 player[1].weaponactive=0;
3412 player[1].num_weapons=1;
3413 player[1].weaponids[0]=0;
3415 weapons.numweapons++;
3416 } else if(tutorialstage==48){
3419 player[1].aitype=passivetype;
3425 player[0].weaponactive=0;
3426 player[0].num_weapons=1;
3427 player[0].weaponids[0]=1;
3428 player[1].weaponactive=0;
3429 player[1].num_weapons=1;
3430 player[1].weaponids[0]=0;
3432 if(player[0].weaponactive!=-1)weapons.type[player[0].weaponids[player[0].weaponactive]]=staff;
3433 else weapons.type[0]=staff;
3435 weapons.numweapons++;
3436 } else if(tutorialstage==49){
3439 player[1].aitype=passivetype;
3441 tutorialmaxtime=200;
3443 weapons.position[1]=1000;
3444 weapons.tippoint[1]=1000;
3446 weapons.numweapons=1;
3448 player[1].weaponactive=-1;
3449 player[1].num_weapons=0;
3450 player[0].weaponactive=0;
3451 player[0].num_weapons=1;
3452 player[0].weaponids[0]=0;
3454 weapons.type[0]=knife;
3456 weapons.numweapons++;
3457 } else if(tutorialstage==50){
3461 emit_sound_at(fireendsound, player[1].coords);
3463 for(i=0;i<player[1].skeleton.num_joints;i++){
3465 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
3466 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
3467 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
3468 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
3469 Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
3473 player[1].num_weapons=0;
3474 player[1].weaponstuck=-1;
3475 player[1].weaponactive=-1;
3477 weapons.numweapons=0;
3479 weapons.owner[0]=-1;
3480 weapons.velocity[0]=0.1;
3481 weapons.tipvelocity[0]=-0.1;
3482 weapons.missed[0]=1;
3483 weapons.hitsomething[0]=0;
3484 weapons.freetime[0]=0;
3485 weapons.firstfree[0]=1;
3486 weapons.physics[0]=1;
3487 } else if(tutorialstage==51){
3488 tutorialmaxtime=80000;
3490 if(tutorialstage<=51)tutorialstagetime=0;
3494 if(tutoriallevel&&tutorialstagetime<tutorialmaxtime-3){
3495 if(tutorialstage==3){
3496 if(deltah||deltav)tutorialsuccess+=multiplier;
3498 if(tutorialstage==4){
3499 if(player[0].forwardkeydown||player[0].backkeydown||player[0].leftkeydown||player[0].rightkeydown)tutorialsuccess+=multiplier;
3501 if(tutorialstage==5){
3502 if(player[0].jumpkeydown)tutorialsuccess=1;
3504 if(tutorialstage==6){
3505 if(player[0].isCrouch())tutorialsuccess=1;
3507 if(tutorialstage==7){
3508 if(player[0].targetanimation==rollanim)tutorialsuccess=1;
3510 if(tutorialstage==8){
3511 if(player[0].targetanimation==sneakanim)tutorialsuccess+=multiplier;
3513 if(tutorialstage==9){
3514 if(player[0].targetanimation==rabbitrunninganim||player[0].targetanimation==wolfrunninganim)tutorialsuccess+=multiplier;
3516 if(tutorialstage==11){
3517 if(player[0].isWallJump())tutorialsuccess=1;
3519 if(tutorialstage==12){
3520 if(player[0].targetanimation==flipanim)tutorialsuccess=1;
3522 if(tutorialstage==15){
3523 if(player[0].targetanimation==upunchanim||player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
3525 if(tutorialstage==16){
3526 if(player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
3528 if(tutorialstage==17){
3529 if(player[0].targetanimation==spinkickanim)tutorialsuccess=1;
3531 if(tutorialstage==18){
3532 if(player[0].targetanimation==sweepanim)tutorialsuccess=1;
3534 if(tutorialstage==19){
3535 if(player[0].targetanimation==dropkickanim)tutorialsuccess=1;
3537 if(tutorialstage==20){
3538 if(player[0].targetanimation==rabbitkickanim)tutorialsuccess=1;
3540 if(tutorialstage==21){
3541 if(bonus==cannon)tutorialsuccess=1;
3543 if(tutorialstage==22){
3544 if(bonus==spinecrusher)tutorialsuccess=1;
3546 if(tutorialstage==23){
3547 if(player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)tutorialsuccess=1;
3549 if(tutorialstage==24){
3550 if(player[0].targetanimation==rabbittacklinganim)tutorialsuccess=1;
3552 if(tutorialstage==25){
3553 if(player[0].targetanimation==backhandspringanim)tutorialsuccess=1;
3555 if(tutorialstage==28){
3556 if(animation[player[0].targetanimation].attack==reversed&&player[0].feint)tutorialsuccess=1;
3558 if(tutorialstage==29){
3559 if(player[0].escapednum==2){
3563 player[1].aitype=passivetype;
3566 if(tutorialstage==33){
3567 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3569 if(tutorialstage==34){
3570 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3572 if(tutorialstage==35){
3573 if(animation[player[0].targetanimation].attack==reversal){
3577 player[1].aitype=passivetype;
3580 if(tutorialstage==40){
3581 if(player[0].num_weapons>0)tutorialsuccess=1;
3583 if(tutorialstage==41){
3584 if(player[0].weaponactive==-1&&player[0].num_weapons>0)tutorialsuccess=1;
3586 if(tutorialstage==43){
3587 if(player[0].targetanimation==knifeslashstartanim)tutorialsuccess=1;
3589 if(tutorialstage==44){
3590 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3592 if(tutorialstage==45){
3593 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3595 if(tutorialstage==46){
3596 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3598 if(tutorialstage==49){
3599 if(player[1].weaponstuck!=-1)tutorialsuccess=1;
3601 if(tutorialsuccess>=1)tutorialstagetime=tutorialmaxtime-3;
3604 if(tutorialstagetime==tutorialmaxtime-3){
3605 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
3606 OPENAL_SetVolume(channels[consolesuccesssound], 256);
3607 OPENAL_SetPaused(channels[consolesuccesssound], false);
3610 if(tutorialsuccess>=1){
3611 if(tutorialstage==34||tutorialstage==35)
3612 tutorialstagetime=tutorialmaxtime-1;
3617 if(tutorialstage<14||tutorialstage>=50){
3618 player[1].coords.y=300;
3619 player[1].velocity=0;
3623 if(tutoriallevel!=1){
3624 if(bonustime==0&&bonus!=solidhit&&bonus!=spinecrusher&&bonus!=tracheotomy&&bonus!=backstab&&bonusvalue>10){
3625 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
3626 OPENAL_SetVolume(channels[consolesuccesssound], 256);
3627 OPENAL_SetPaused(channels[consolesuccesssound], false);
3632 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3633 OPENAL_SetVolume(channels[fireendsound], 256);
3634 OPENAL_SetPaused(channels[fireendsound], false);
3637 if(bonus!=solidhit&&bonus!=twoxcombo&&bonus!=threexcombo&&bonus!=fourxcombo&&bonus!=megacombo)bonusnum[bonus]++;
3638 else bonusnum[bonus]+=0.15;
3639 if(tutoriallevel)bonusvalue=0;
3640 bonusvalue/=bonusnum[bonus];
3641 bonustotal+=bonusvalue;
3643 bonustime+=multiplier;
3645 if(environment==snowyenvironment){
3646 precipdelay-=multiplier;
3647 while(precipdelay<0){
3649 if(!detail)precipdelay+=.04;
3650 XYZ footvel,footpoint;
3653 footpoint=viewer+viewerfacing*6;
3654 footpoint.y+=((float)abs(Random()%1200))/100-6;
3655 footpoint.x+=((float)abs(Random()%1200))/100-6;
3656 footpoint.z+=((float)abs(Random()%1200))/100-6;
3657 Sprite::MakeSprite(snowsprite, footpoint,footvel, 1,1,1, .1, 1);
3660 for(k=0;k<numplayers;k++){
3661 if(player[k].aitype==playercontrolled)player[k].turnspeed=500;
3662 if(player[k].aitype!=playercontrolled)player[k].turnspeed=500;
3664 if((player[k].isRun()&&((player[k].targetrotation!=rabbitrunninganim&&player[k].targetrotation!=wolfrunninganim)||player[k].targetframe==4))||player[k].targetanimation==removeknifeanim||player[k].targetanimation==crouchremoveknifeanim||player[k].targetanimation==flipanim||player[k].targetanimation==fightsidestep||player[k].targetanimation==walkanim){
3665 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
3666 else if(player[k].rotation>player[k].targetrotation){
3667 player[k].rotation-=multiplier*player[k].turnspeed;
3669 else if(player[k].rotation<player[k].targetrotation){
3670 player[k].rotation+=multiplier*player[k].turnspeed;
3675 if(player[k].isStop()||player[k].isLanding()||player[k].targetanimation==staggerbackhighanim||(player[k].targetanimation==sneakanim&&player[k].currentanimation==sneakanim)||player[k].targetanimation==staggerbackhardanim||player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim||player[k].targetanimation==rollanim||(animation[player[k].targetanimation].attack&&player[k].targetanimation!=rabbitkickanim&&(player[k].targetanimation!=crouchstabanim||player[k].hasvictim)&&(player[k].targetanimation!=swordgroundstabanim||player[k].hasvictim))){
3676 player[k].turnspeed*=2;
3677 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
3678 else if(player[k].rotation>player[k].targetrotation){
3679 player[k].rotation-=multiplier*player[k].turnspeed;
3681 else if(player[k].rotation<player[k].targetrotation){
3682 player[k].rotation+=multiplier*player[k].turnspeed;
3684 player[k].turnspeed/=2;
3687 if(player[k].targetanimation==sneakanim&&player[k].currentanimation!=sneakanim){
3688 player[k].turnspeed*=4;
3689 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
3690 else if(player[k].rotation>player[k].targetrotation){
3691 player[k].rotation-=multiplier*player[k].turnspeed;
3693 else if(player[k].rotation<player[k].targetrotation){
3694 player[k].rotation+=multiplier*player[k].turnspeed;
3696 player[k].turnspeed/=4;
3699 /*if(player[k].aitype!=passivetype||(findDistancefast(&player[k].coords,&viewer)<viewdistance*viewdistance))*/ player[k].DoStuff();
3700 if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
3702 if(findDistancefast(&player[k].coords,&player[k].realoldcoords)>0){
3703 if(!player[k].skeleton.free&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim){
3706 if(player[k].collide<-.3)player[k].collide=-.3;
3707 if(player[k].collide>1)player[k].collide=1;
3708 player[k].collide-=multiplier*30;
3710 if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)){
3711 player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
3713 if(terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz])
3714 for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
3715 i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
3716 if(objects.type[i]!=rocktype||(((objects.scale[i]>.5&&player[k].aitype==playercontrolled)||objects.position[i].y>player[k].coords.y))){
3717 lowpoint=player[k].coords;
3718 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip())lowpoint.y+=1.25;
3719 else lowpoint.y+=1.3;
3720 if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)&&player[k].coords.y>terrain.getHeight(player[k].coords.x,player[k].coords.z)-.1){
3721 player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
3723 /*while(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z))
3724 player[k].coords+=terrain.getNormal(player[k].coords.x,player[k].coords.z)/50;
3726 if(player[k].SphereCheck(&lowpoint, 1.3, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
3727 flatfacing=lowpoint-player[k].coords;
3728 player[k].coords=lowpoint;
3729 player[k].coords.y-=1.3;
3730 player[k].collide=1;
3732 if(player[k].aitype==playercontrolled&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].jumptogglekeydown&&player[k].jumpkeydown){
3733 lowpointtarget=lowpoint+DoRotation(player[k].facing,0,-90,0)*1.5;
3734 tempcoords1=lowpoint;
3735 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3736 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
3738 player[k].targetanimation=walljumpleftanim;
3739 player[k].targetframe=0;
3740 emit_sound_at(movewhooshsound, player[k].coords);
3741 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
3743 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3744 player[k].rotation=-asin(0-lowpointtarget.x);
3745 player[k].rotation*=360/6.28;
3746 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3747 player[k].targetrotation=player[k].rotation;
3748 player[k].lowrotation=player[k].rotation;
3749 if(k==0)numwallflipped++;
3753 lowpoint=tempcoords1;
3754 lowpointtarget=lowpoint+DoRotation(player[k].facing,0,90,0)*1.5;
3755 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3756 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
3758 player[k].targetanimation=walljumprightanim;
3759 player[k].targetframe=0;
3760 emit_sound_at(movewhooshsound, player[k].coords);
3761 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
3763 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3764 player[k].rotation=-asin(0-lowpointtarget.x);
3765 player[k].rotation*=360/6.28;
3766 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3767 player[k].targetrotation=player[k].rotation;
3768 player[k].lowrotation=player[k].rotation;
3769 if(k==0)numwallflipped++;
3773 lowpoint=tempcoords1;
3774 lowpointtarget=lowpoint+player[k].facing*2;
3775 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3776 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
3778 player[k].targetanimation=walljumpbackanim;
3779 player[k].targetframe=0;
3780 emit_sound_at(movewhooshsound, player[k].coords);
3781 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
3783 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3784 player[k].rotation=-asin(0-lowpointtarget.x);
3785 player[k].rotation*=360/6.28;
3786 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3787 player[k].targetrotation=player[k].rotation;
3788 player[k].lowrotation=player[k].rotation;
3789 if(k==0)numwallflipped++;
3793 lowpoint=tempcoords1;
3794 lowpointtarget=lowpoint-player[k].facing*2;
3795 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3796 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
3798 player[k].targetanimation=walljumpfrontanim;
3799 player[k].targetframe=0;
3800 emit_sound_at(movewhooshsound, player[k].coords);
3801 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
3803 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3804 player[k].rotation=-asin(0-lowpointtarget.x);
3805 player[k].rotation*=360/6.28;
3806 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3807 player[k].rotation+=180;
3808 player[k].targetrotation=player[k].rotation;
3809 player[k].lowrotation=player[k].rotation;
3810 if(k==0)numwallflipped++;
3818 else if(objects.type[i]==rocktype){
3819 lowpoint2=player[k].coords;
3820 lowpoint=player[k].coords;
3822 if(objects.model[i].LineCheck(&lowpoint,&lowpoint2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1){
3823 player[k].coords=colpoint;
3824 player[k].collide=1;
3827 if((player[k].targetanimation==jumpdownanim||player[k].isFlip())){
3828 if(player[k].isFlip()&&animation[player[k].targetanimation].label[player[k].targetframe]==7)player[k].RagDoll(0);
3830 if(player[k].targetanimation==jumpupanim){player[k].jumppower=-4;player[k].targetanimation=player[k].getIdle();}
3832 player[k].targetframe=0;
3833 player[k].onterrain=1;
3835 if(player[k].id==0){
3836 OPENAL_SetPaused(channels[whooshsound], true);
3837 OPENAL_SetVolume(channels[whooshsound], 0);
3840 if((player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].wasLanding()){
3841 if(player[k].isFlip())player[k].jumppower=-4;
3842 player[k].targetanimation=player[k].getLanding();
3843 emit_sound_at(landsound, player[k].coords, 128.);
3845 envsound[numenvsounds]=player[k].coords;
3846 envsoundvol[numenvsounds]=16;
3847 envsoundlife[numenvsounds]=.4;
3856 if(tempcollide&&terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz]&&(/*player[k].jumptogglekeydown*/1==1||player[k].aitype!=playercontrolled))
3857 for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
3858 i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
3859 lowpoint=player[k].coords;
3861 if(objects.type[i]!=rocktype)
3862 if(player[k].SphereCheck(&lowpoint, 1.33, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
3863 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].onterrain)player[k].avoidcollided=1;
3864 player[k].coords=lowpoint;
3865 player[k].coords.y-=1.35;
3866 player[k].collide=1;
3868 if((player[k].grabdelay<=0||player[k].aitype!=playercontrolled)&&((/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)&&*/player[k].currentanimation!=climbanim&&player[k].currentanimation!=hanganim&&!player[k].isWallJump())||player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
3869 lowpoint=player[k].coords;
3870 objects.model[i].SphereCheckPossible(&lowpoint, 1.5, &objects.position[i], &objects.rotation[i]);
3871 lowpoint=player[k].coords;
3875 facing=DoRotation(facing,0,player[k].targetrotation+180,0);
3876 lowpointtarget=lowpoint+facing*1.4;
3877 whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3879 lowpoint=player[k].coords;
3881 lowpointtarget=lowpoint+facing*1.4;
3883 lowpointtarget2=lowpointtarget;
3885 lowpointtarget3=lowpointtarget;
3887 lowpointtarget4=lowpointtarget;
3889 lowpointtarget5=lowpointtarget;
3891 lowpointtarget6=lowpointtarget;
3893 lowpointtarget7=lowpoint;
3895 lowpointtarget2.x+=.1;
3897 lowpointtarget3.z+=.1;
3899 lowpointtarget4.x-=.1;
3901 lowpointtarget5.z-=.1;
3903 lowpointtarget6.y+=45/13;
3904 lowpointtarget6+=facing*.6;
3905 lowpointtarget7.y+=90/13;
3906 whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3907 if(objects.friction[i]>.5)
3910 if(whichhit!=-1)if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim)player[k].collided=1;
3911 if(checkcollide(lowpoint7,lowpointtarget7)==-1)
3912 if(checkcollide(lowpoint6,lowpointtarget6)==-1)
3913 if(objects.model[i].LineCheckPossible(&lowpoint2,&lowpointtarget2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint3,&lowpointtarget3,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint4,&lowpointtarget4,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint5,&lowpointtarget5,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)
3915 lowpoint=player[k].coords;
3916 lowpoint.y+=(float)j/13;
3917 lowpointtarget=lowpoint+facing*1.4;
3918 if(objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint2,&objects.position[i],&objects.rotation[i])==-1){
3922 /*if(j>=25&&(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)){
3925 if(j<=25&&player[k].targetanimation==jumpdownanim){
3928 if(j!=100&&(/*j>25||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
3929 lowpoint=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0);
3930 if(1==1/*dotproduct(&player[k].velocity,&lowpoint)>0||player[k].aitype!=playercontrolled||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim||player[k].targetanimation==jumpupanim)*/){
3931 lowpoint=player[k].coords;
3932 lowpoint.y+=(float)j/13;
3933 lowpointtarget=lowpoint+facing*1.3;
3934 flatfacing=player[k].coords;
3935 player[k].coords=colpoint-DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0)*.01;
3936 player[k].coords.y=lowpointtarget.y-.07;
3937 player[k].currentoffset=(flatfacing-player[k].coords)/player[k].scale;
3939 if(j>10||!player[k].isRun()){
3940 if(player[k].targetanimation==jumpdownanim||player[k].targetanimation==jumpupanim){
3941 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
3943 emit_sound_at(jumpsound, player[k].coords, 128.);
3945 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3946 player[k].rotation=-asin(0-lowpointtarget.x);
3947 player[k].rotation*=360/6.28;
3948 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3949 player[k].targetrotation=player[k].rotation;
3950 player[k].lowrotation=player[k].rotation;
3952 //player[k].velocity=lowpointtarget*.03;
3953 player[k].velocity=0;
3955 if(/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim){
3956 //player[k].currentanimation=climbanim;
3957 player[k].targetanimation=climbanim;
3958 player[k].jumppower=0;
3959 player[k].jumpclimb=1;
3961 player[k].transspeed=6;
3964 //player[k].currentframe=1;
3965 player[k].targetframe=1;
3967 //player[k].currentframe=0;
3968 player[k].targetframe=0;
3969 //player[k].currentanimation=hanganim;
3970 player[k].targetanimation=hanganim;
3971 player[k].jumppower=0;
3985 if(player[k].collide<=0){
3986 if(!player[k].onterrain&&player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim&&!player[k].isWallJump()&&!player[k].isFlip()){
3987 if(player[k].currentanimation!=climbanim&&player[k].currentanimation!=tempanim&&player[k].targetanimation!=backhandspringanim&&(player[k].targetanimation!=rollanim||player[k].targetframe<2||player[k].targetframe>6)){
3988 if(player[k].targetanimation==staggerbackhighanim||player[k].targetanimation==staggerbackhardanim)player[k].RagDoll(0);
3989 player[k].targetanimation=jumpdownanim;
3990 player[k].targetframe=0;
3994 emit_sound_at(whooshsound, player[k].coords, 128.);
3996 player[k].velocity.y+=gravity;
4001 player[k].realoldcoords=player[k].coords;
4004 static XYZ oldviewer;
4007 player[0].forwardkeydown=Input::isKeyDown(forwardkey);
4008 player[0].leftkeydown=Input::isKeyDown(leftkey);
4009 player[0].backkeydown=Input::isKeyDown(backkey);
4010 player[0].rightkeydown=Input::isKeyDown(rightkey);
4011 player[0].jumpkeydown=Input::isKeyDown(jumpkey);
4012 player[0].crouchkeydown=Input::isKeyDown(crouchkey);
4013 player[0].drawkeydown=Input::isKeyDown(drawkey);
4014 player[0].throwkeydown=Input::isKeyDown(throwkey);
4018 player[0].forwardkeydown=0;
4019 player[0].leftkeydown=0;
4020 player[0].backkeydown=0;
4021 player[0].rightkeydown=0;
4022 player[0].jumpkeydown=0;
4023 player[0].crouchkeydown=0;
4024 player[0].drawkeydown=0;
4025 player[0].throwkeydown=0;
4028 if(!player[0].jumpkeydown)player[0].jumpclimb=0;
4031 static bool endkeydown;
4038 facing=DoRotation(facing,-rotation2,0,0);
4039 facing=DoRotation(facing,0,0-rotation,0);
4044 flatfacing=DoRotation(flatfacing,0,-rotation,0);
4046 if(Input::isKeyDown(forwardkey))viewer+=facing*multiplier*4;
4047 if(Input::isKeyDown(backkey))viewer-=facing*multiplier*4;
4048 if(Input::isKeyDown(leftkey))viewer+=DoRotation(flatfacing*multiplier,0,90,0)*4;
4049 if(Input::isKeyDown(rightkey))viewer+=DoRotation(flatfacing*multiplier,0,-90,0)*4;
4050 if(Input::isKeyDown(jumpkey))viewer.y+=multiplier*4;
4051 if(Input::isKeyDown(crouchkey))viewer.y-=multiplier*4;
4052 if(!endkeydown&&(Input::isKeyDown(SDLK_1)||Input::isKeyDown(SDLK_2)||Input::isKeyDown(SDLK_3)||Input::isKeyDown(SDLK_4)||Input::isKeyDown(SDLK_5)
4053 ||Input::isKeyDown(SDLK_6)||Input::isKeyDown(SDLK_7)||Input::isKeyDown(SDLK_8)||Input::isKeyDown(SDLK_9)||Input::isKeyDown(SDLK_0)
4054 ||Input::isKeyDown(SDLK_MINUS))){
4056 if(Input::isKeyDown(SDLK_1))whichend=1;
4057 if(Input::isKeyDown(SDLK_2))whichend=2;
4058 if(Input::isKeyDown(SDLK_3))whichend=3;
4059 if(Input::isKeyDown(SDLK_4))whichend=4;
4060 if(Input::isKeyDown(SDLK_5))whichend=5;
4061 if(Input::isKeyDown(SDLK_6))whichend=6;
4062 if(Input::isKeyDown(SDLK_7))whichend=7;
4063 if(Input::isKeyDown(SDLK_8))whichend=8;
4064 if(Input::isKeyDown(SDLK_9))whichend=9;
4065 if(Input::isKeyDown(SDLK_0))whichend=0;
4066 if(Input::isKeyDown(SDLK_MINUS))whichend=-1;
4068 participantfocus[whichdialogue][indialogue]=whichend;
4069 participantlocation[whichdialogue][whichend]=player[whichend].coords;
4070 participantrotation[whichdialogue][whichend]=player[whichend].rotation;
4073 participantfocus[whichdialogue][indialogue]=-1;
4075 if(player[participantfocus[whichdialogue][indialogue]].dead){
4080 dialoguecamera[whichdialogue][indialogue]=viewer;
4081 dialoguecamerarotation[whichdialogue][indialogue]=rotation;
4082 dialoguecamerarotation2[whichdialogue][indialogue]=rotation2;
4084 if(indialogue<numdialogueboxes[whichdialogue]){
4085 if(dialogueboxsound[whichdialogue][indialogue]!=0){
4087 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
4088 temppos=temppos-viewer;
4089 Normalise(&temppos);
4093 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
4094 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
4095 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
4096 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
4097 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
4098 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
4099 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
4100 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
4101 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
4102 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
4103 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
4104 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
4105 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
4106 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
4107 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
4108 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
4109 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
4110 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
4111 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
4112 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
4113 emit_sound_at(whichsoundplay, temppos);
4117 for(j=0;j<numplayers;j++){
4118 participantfacing[whichdialogue][indialogue][j]=participantfacing[whichdialogue][indialogue-1][j];
4123 if((Input::isKeyDown(SDLK_KP1)||Input::isKeyDown(SDLK_KP2)||Input::isKeyDown(SDLK_KP3)||Input::isKeyDown(SDLK_KP4)||Input::isKeyDown(SDLK_KP5)
4124 ||Input::isKeyDown(SDLK_KP6)||Input::isKeyDown(SDLK_KP7)||Input::isKeyDown(SDLK_KP8)||Input::isKeyDown(SDLK_KP9)||Input::isKeyDown(SDLK_KP0)
4127 if(Input::isKeyDown(SDLK_KP1))whichend=1;
4128 if(Input::isKeyDown(SDLK_KP2))whichend=2;
4129 if(Input::isKeyDown(SDLK_KP3))whichend=3;
4130 if(Input::isKeyDown(SDLK_KP4))whichend=4;
4131 if(Input::isKeyDown(SDLK_KP5))whichend=5;
4132 if(Input::isKeyDown(SDLK_KP6))whichend=6;
4133 if(Input::isKeyDown(SDLK_KP7))whichend=7;
4134 if(Input::isKeyDown(SDLK_KP8))whichend=8;
4135 if(Input::isKeyDown(SDLK_KP9))whichend=9;
4136 if(Input::isKeyDown(SDLK_KP0))whichend=0;
4137 participantfacing[whichdialogue][indialogue][whichend]=facing;
4139 if(!Input::isKeyDown(SDLK_1)&&!Input::isKeyDown(SDLK_2)&&!Input::isKeyDown(SDLK_3)&&!Input::isKeyDown(SDLK_4)&&!Input::isKeyDown(SDLK_5)
4140 &&!Input::isKeyDown(SDLK_6)&&!Input::isKeyDown(SDLK_7)&&!Input::isKeyDown(SDLK_8)&&!Input::isKeyDown(SDLK_9)&&!Input::isKeyDown(SDLK_0)
4141 &&!Input::isKeyDown(SDLK_MINUS)){
4144 if(indialogue>=numdialogueboxes[whichdialogue]){
4151 OPENAL_SetPaused(channels[whooshsound], true);
4152 viewer=dialoguecamera[whichdialogue][indialogue];
4153 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.1){
4154 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.1;
4156 rotation=dialoguecamerarotation[whichdialogue][indialogue];
4157 rotation2=dialoguecamerarotation2[whichdialogue][indialogue];
4158 if(dialoguetime>0.5)
4159 if((!endkeydown&&(Input::isKeyDown(SDLK_1)||Input::isKeyDown(SDLK_2)||Input::isKeyDown(SDLK_3)||Input::isKeyDown(SDLK_4)||Input::isKeyDown(SDLK_5)
4160 ||Input::isKeyDown(SDLK_6)||Input::isKeyDown(SDLK_7)||Input::isKeyDown(SDLK_8)||Input::isKeyDown(SDLK_9)||Input::isKeyDown(SDLK_0)
4161 ||Input::isKeyDown(SDLK_MINUS)))||(Input::isKeyDown(attackkey)&&!oldbuttondialogue)){
4164 if(indialogue<numdialogueboxes[whichdialogue]){
4165 if(dialogueboxsound[whichdialogue][indialogue]!=0){
4167 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
4168 temppos=temppos-viewer;
4169 Normalise(&temppos);
4173 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
4174 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
4175 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
4176 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
4177 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
4178 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
4179 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
4180 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
4181 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
4182 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
4183 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
4184 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
4185 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
4186 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
4187 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
4188 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
4189 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
4190 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
4191 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
4192 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
4193 if(dialogueboxsound[whichdialogue][indialogue]==-6)whichsoundplay=alarmsound;
4194 if(dialogueboxsound[whichdialogue][indialogue]!=-5){
4195 emit_sound_at(whichsoundplay, temppos);
4197 if(dialogueboxsound[whichdialogue][indialogue]==-5){
4198 hotspot[numhotspots]=player[0].coords;
4199 hotspotsize[numhotspots]=10;
4200 hotspottype[numhotspots]=-1;
4204 if(dialogueboxsound[whichdialogue][indialogue]==-6){
4208 if(player[participantfocus[whichdialogue][indialogue]].dead){
4216 if(!Input::isKeyDown(SDLK_1)&&!Input::isKeyDown(SDLK_2)&&!Input::isKeyDown(SDLK_3)&&!Input::isKeyDown(SDLK_4)&&!Input::isKeyDown(SDLK_5)
4217 &&!Input::isKeyDown(SDLK_6)&&!Input::isKeyDown(SDLK_7)&&!Input::isKeyDown(SDLK_8)&&!Input::isKeyDown(SDLK_9)&&!Input::isKeyDown(SDLK_0)
4218 &&!Input::isKeyDown(SDLK_MINUS)){
4221 if(indialogue>=numdialogueboxes[whichdialogue]){
4225 if(dialoguetype[whichdialogue]>19&&dialoguetype[whichdialogue]<30){
4228 if(dialoguetype[whichdialogue]>29&&dialoguetype[whichdialogue]<40){
4231 if(dialoguetype[whichdialogue]>49&&dialoguetype[whichdialogue]<60){
4233 for(i=1;i<numplayers;i++){
4234 player[i].aitype = attacktypecutoff;
4241 if(!Input::isKeyDown(attackkey))oldbuttondialogue=0;
4242 else oldbuttondialogue=1;
4244 static float keyrefreshdelay=0,bigrefreshdelay=0;
4246 if(!player[0].jumpkeydown){
4247 player[0].jumptogglekeydown=0;
4249 if(player[0].jumpkeydown&&player[0].targetanimation!=jumpupanim&&player[0].targetanimation!=jumpdownanim&&!player[0].isFlip())player[0].jumptogglekeydown=1;
4252 dialoguetime+=multiplier;
4253 skybox.cloudmove+=multiplier;
4254 hawkrotation+=multiplier*25;
4256 realhawkcoords.x=25;
4257 realhawkcoords=DoRotation(realhawkcoords,0,hawkrotation,0)+hawkcoords;
4258 hawkcalldelay-=multiplier/2;
4260 if(hawkcalldelay<=0)
4262 emit_sound_at(hawksound, realhawkcoords);
4264 hawkcalldelay=16+abs(Random()%8);
4266 static float temptexdetail;
4269 if(Input::isKeyDown(SDLK_h)&&debugmode){
4270 player[0].damagetolerance=200000;
4273 player[0].permanentdamage=0;
4274 player[0].superpermanentdamage=0;
4277 if(Input::isKeyDown(SDLK_j)&&!envtogglekeydown&&debugmode){
4279 if(environment>2)environment=0;
4280 Setenvironment(environment);
4286 if(!Input::isKeyDown(SDLK_j)){
4290 if(Input::isKeyDown(SDLK_c)&&!cameratogglekeydown&&debugmode){
4291 cameramode=1-cameramode;
4292 cameratogglekeydown=1;
4295 if(!Input::isKeyDown(SDLK_c)){
4296 cameratogglekeydown=0;
4299 if(Input::isKeyDown(SDLK_x)&&!Input::isKeyDown(SDLK_LSHIFT)&&!detailtogglekeydown&&debugmode){
4300 if(player[0].num_weapons>0){
4301 if(weapons.type[player[0].weaponids[0]]==sword)weapons.type[player[0].weaponids[0]]=staff;
4302 else if(weapons.type[player[0].weaponids[0]]==staff)weapons.type[player[0].weaponids[0]]=knife;
4303 else weapons.type[player[0].weaponids[0]]=sword;
4304 if(weapons.type[player[0].weaponids[0]]==sword){
4305 weapons.mass[player[0].weaponids[0]]=1.5;
4306 weapons.tipmass[player[0].weaponids[0]]=1;
4307 weapons.length[player[0].weaponids[0]]=.8;
4309 if(weapons.type[player[0].weaponids[0]]==staff){
4310 weapons.mass[player[0].weaponids[0]]=2;
4311 weapons.tipmass[player[0].weaponids[0]]=1;
4312 weapons.length[player[0].weaponids[0]]=1.5;
4315 if(weapons.type[player[0].weaponids[0]]==knife){
4316 weapons.mass[player[0].weaponids[0]]=1;
4317 weapons.tipmass[player[0].weaponids[0]]=1.2;
4318 weapons.length[player[0].weaponids[0]]=.25;
4321 detailtogglekeydown=1;
4324 if(Input::isKeyDown(SDLK_x)&&Input::isKeyDown(SDLK_LSHIFT)&&!detailtogglekeydown&&debugmode){
4326 float closestdist=-1;
4329 for(i=1;i<numplayers;i++){
4330 distance=findDistancefast(&player[i].coords,&player[0].coords);
4331 if(closestdist==-1||distance<closestdist){
4332 closestdist=distance;
4337 if(player[closest].num_weapons)
4339 if(weapons.type[player[closest].weaponids[0]]==sword)weapons.type[player[closest].weaponids[0]]=staff;
4340 else if(weapons.type[player[closest].weaponids[0]]==staff)weapons.type[player[closest].weaponids[0]]=knife;
4341 else weapons.type[player[closest].weaponids[0]]=sword;
4342 if(weapons.type[player[closest].weaponids[0]]==sword){
4343 weapons.mass[player[closest].weaponids[0]]=1.5;
4344 weapons.tipmass[player[closest].weaponids[0]]=1;
4345 weapons.length[player[closest].weaponids[0]]=.8;
4347 if(weapons.type[player[0].weaponids[0]]==staff){
4348 weapons.mass[player[0].weaponids[0]]=2;
4349 weapons.tipmass[player[0].weaponids[0]]=1;
4350 weapons.length[player[0].weaponids[0]]=1.5;
4352 if(weapons.type[player[closest].weaponids[0]]==knife){
4353 weapons.mass[player[closest].weaponids[0]]=1;
4354 weapons.tipmass[player[closest].weaponids[0]]=1.2;
4355 weapons.length[player[closest].weaponids[0]]=.25;
4358 if(!player[closest].num_weapons)
4360 player[closest].weaponids[0]=weapons.numweapons;
4361 weapons.owner[weapons.numweapons]=closest;
4362 weapons.type[weapons.numweapons]=knife;
4363 weapons.damage[weapons.numweapons]=0;
4364 weapons.numweapons++;
4365 player[closest].num_weapons=1;
4366 if(weapons.type[player[closest].weaponids[0]]==sword){
4367 weapons.mass[player[closest].weaponids[0]]=1.5;
4368 weapons.tipmass[player[closest].weaponids[0]]=1;
4369 weapons.length[player[closest].weaponids[0]]=.8;
4371 if(weapons.type[player[closest].weaponids[0]]==knife){
4372 weapons.mass[player[closest].weaponids[0]]=1;
4373 weapons.tipmass[player[closest].weaponids[0]]=1.2;
4374 weapons.length[player[closest].weaponids[0]]=.25;
4378 detailtogglekeydown=1;
4381 if(Input::isKeyDown(SDLK_u)&&debugmode){
4383 float closestdist=-1;
4386 for(i=1;i<numplayers;i++){
4387 distance=findDistancefast(&player[i].coords,&player[0].coords);
4388 if(closestdist==-1||distance<closestdist){
4389 closestdist=distance;
4394 player[closest].rotation+=multiplier*50;
4395 player[closest].targetrotation=player[closest].rotation;
4399 if(Input::isKeyDown(SDLK_o)&&!Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
4401 float closestdist=-1;
4404 for(i=1;i<numplayers;i++){
4405 distance=findDistancefast(&player[i].coords,&player[0].coords);
4406 if(closestdist==-1||distance<closestdist){
4407 closestdist=distance;
4411 if(Input::isKeyDown(SDLK_LCTRL))closest=0;
4414 player[closest].whichskin++;
4415 if(player[closest].whichskin>9)player[closest].whichskin=0;
4416 if(player[closest].whichskin>2&&player[closest].creature==wolftype)player[closest].whichskin=0;
4418 LoadTextureSave(creatureskin[player[closest].creature][player[closest].whichskin],
4419 &player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
4422 if(player[closest].numclothes){
4423 for(i=0;i<player[closest].numclothes;i++){
4424 tintr=player[closest].clothestintr[i];
4425 tintg=player[closest].clothestintg[i];
4426 tintb=player[closest].clothestintb[i];
4427 AddClothes((char *)player[closest].clothes[i],0,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
4429 player[closest].DoMipmaps();
4432 detailtogglekeydown=1;
4435 if(Input::isKeyDown(SDLK_o)&&Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
4437 float closestdist=-1;
4440 for(i=1;i<numplayers;i++){
4441 distance=findDistancefast(&player[i].coords,&player[0].coords);
4442 if(closestdist==-1||distance<closestdist){
4443 closestdist=distance;
4448 if(player[closest].creature==wolftype){
4449 headprop=player[closest].proportionhead.x/1.1;
4450 bodyprop=player[closest].proportionbody.x/1.1;
4451 armprop=player[closest].proportionarms.x/1.1;
4452 legprop=player[closest].proportionlegs.x/1.1;
4455 if(player[closest].creature==rabbittype){
4456 headprop=player[closest].proportionhead.x/1.2;
4457 bodyprop=player[closest].proportionbody.x/1.05;
4458 armprop=player[closest].proportionarms.x/1.00;
4459 legprop=player[closest].proportionlegs.x/1.1;
4463 if(player[closest].creature==rabbittype){
4464 player[closest].skeleton.id=closest;
4465 player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
4466 LoadTextureSave(":Data:Textures:Wolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[closest],&player[closest].skeleton.skinsize);
4467 player[closest].whichskin=0;
4468 player[closest].creature=wolftype;
4470 player[closest].proportionhead=1.1;
4471 player[closest].proportionbody=1.1;
4472 player[closest].proportionarms=1.1;
4473 player[closest].proportionlegs=1.1;
4474 player[closest].proportionlegs.y=1.1;
4475 player[closest].scale=.23*5*player[0].scale;
4477 player[closest].damagetolerance=300;
4481 player[closest].skeleton.id=closest;
4482 player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
4483 LoadTextureSave(":Data:Textures:Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
4484 player[closest].whichskin=0;
4485 player[closest].creature=rabbittype;
4487 player[closest].proportionhead=1.2;
4488 player[closest].proportionbody=1.05;
4489 player[closest].proportionarms=1.00;
4490 player[closest].proportionlegs=1.1;
4491 player[closest].proportionlegs.y=1.05;
4492 player[closest].scale=.2*5*player[0].scale;
4494 player[closest].damagetolerance=200;
4497 if(player[closest].creature==wolftype){
4498 player[closest].proportionhead=1.1*headprop;
4499 player[closest].proportionbody=1.1*bodyprop;
4500 player[closest].proportionarms=1.1*armprop;
4501 player[closest].proportionlegs=1.1*legprop;
4504 if(player[closest].creature==rabbittype){
4505 player[closest].proportionhead=1.2*headprop;
4506 player[closest].proportionbody=1.05*bodyprop;
4507 player[closest].proportionarms=1.00*armprop;
4508 player[closest].proportionlegs=1.1*legprop;
4509 player[closest].proportionlegs.y=1.05*legprop;
4513 detailtogglekeydown=1;
4516 if(!Input::isKeyDown(SDLK_x)){
4517 detailtogglekeydown=0;
4520 if(Input::isKeyDown(SDLK_b)&&!slomotogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
4523 slomotogglekeydown=1;
4527 if(((Input::isKeyDown(SDLK_i)&&!Input::isKeyDown(SDLK_LSHIFT)))&&!explodetogglekeydown&&debugmode){
4529 float closestdist=-1;
4531 XYZ flatfacing2,flatvelocity2;
4534 for(i=1;i<numplayers;i++){
4535 distance=findDistancefast(&player[i].coords,&player[0].coords);
4536 if(distance<144&&!player[i].headless)
4537 if(closestdist==-1||distance<closestdist){
4538 closestdist=distance;
4540 blah = player[i].coords;
4545 XYZ headspurtdirection;
4546 int i = player[closest].skeleton.jointlabels[head];
4547 for(k=0;k<player[closest].skeleton.num_joints; k++){
4548 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4549 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4550 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4551 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4552 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4553 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4554 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4555 headspurtdirection=player[closest].skeleton.joints[player[closest].skeleton.jointlabels[head]].position-player[closest].skeleton.joints[player[closest].skeleton.jointlabels[neck]].position;
4556 Normalise(&headspurtdirection);
4557 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, .6, 1);
4558 flatvelocity2+=headspurtdirection*8;
4559 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2/2, 1,1,1, .16, 1);
4561 Sprite::MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
4563 emit_sound_at(splattersound, blah);
4564 emit_sound_at(breaksound2, blah, 100.);
4566 if(player[closest].skeleton.free==2)player[closest].skeleton.free=0;
4567 player[closest].RagDoll(0);
4568 player[closest].dead=2;
4569 player[closest].headless=1;
4570 player[closest].DoBloodBig(3,165);
4575 explodetogglekeydown=1;
4578 if(((Input::isKeyDown(SDLK_i)&&Input::isKeyDown(SDLK_LSHIFT)))&&!explodetogglekeydown&&debugmode){
4580 float closestdist=-1;
4582 XYZ flatfacing2,flatvelocity2;
4585 for(i=1;i<numplayers;i++){
4586 distance=findDistancefast(&player[i].coords,&player[0].coords);
4588 if(closestdist==-1||distance<closestdist){
4589 closestdist=distance;
4591 blah=player[i].coords;
4596 emit_sound_at(splattersound, blah);
4598 emit_sound_at(breaksound2, blah);
4600 for(i=0;i<player[closest].skeleton.num_joints; i++){
4601 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4602 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4603 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4604 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4605 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4606 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4607 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4608 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
4609 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .3, 1);
4610 Sprite::MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
4613 for(i=0;i<player[closest].skeleton.num_joints; i++){
4614 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4615 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4616 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4617 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4618 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4619 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4620 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4621 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
4622 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .4, 1);
4625 for(i=0;i<player[closest].skeleton.num_joints; i++){
4626 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4627 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4628 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4629 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4630 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4631 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4632 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4633 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
4634 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
4637 for(i=0;i<player[closest].skeleton.num_joints; i++){
4638 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4639 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4640 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4641 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4642 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4643 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4644 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4645 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
4646 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
4650 for(j=0;j<numplayers; j++){
4652 if(findDistancefast(&player[j].coords,&player[closest].coords)<25){
4653 player[j].DoDamage((25-findDistancefast(&player[j].coords,&player[closest].coords))*60);
4654 if(player[j].skeleton.free==2)player[j].skeleton.free=1;
4655 player[j].skeleton.longdead=0;
4656 player[j].RagDoll(0);
4657 for(i=0;i<player[j].skeleton.num_joints; i++){
4658 temppos=player[j].skeleton.joints[i].position+player[j].coords;
4659 if(findDistancefast(&temppos,&player[closest].coords)<25){
4660 flatvelocity2=temppos-player[closest].coords;
4661 Normalise(&flatvelocity2);
4662 player[j].skeleton.joints[i].velocity+=flatvelocity2*((20-findDistancefast(&temppos,&player[closest].coords))*20);
4669 player[closest].DoDamage(10000);
4670 player[closest].RagDoll(0);
4671 player[closest].dead=2;
4672 player[closest].coords=20;
4673 player[closest].skeleton.free=2;
4679 explodetogglekeydown=1;
4682 if(!Input::isKeyDown(SDLK_i)){
4683 explodetogglekeydown=0;
4686 if(!Input::isKeyDown(SDLK_b)&&!Input::isKeyDown(SDLK_f)&&!Input::isKeyDown(SDLK_k)&&!Input::isKeyDown(SDLK_s)){
4687 slomotogglekeydown=0;
4691 if(Input::isKeyDown(SDLK_f)&&!slomotogglekeydown&&debugmode){
4692 player[0].onfire=1-player[0].onfire;
4693 if(player[0].onfire){
4694 player[0].CatchFire();
4696 if(!player[0].onfire){
4697 emit_sound_at(fireendsound, player[0].coords);
4698 OPENAL_SetPaused(channels[stream_firesound], true);
4700 slomotogglekeydown=1;
4703 if(Input::isKeyDown(SDLK_DELETE)&&editorenabled&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LSHIFT)){
4705 float closestdist=-1;
4708 for(i=1;i<numplayers;i++){
4709 distance=findDistancefast(&player[i].coords,&player[0].coords);
4710 if(closestdist==-1||distance<closestdist){
4711 closestdist=distance;
4715 if(closestdist>0&&closest>=0){
4716 //player[closest]=player[numplayers-1];
4717 //player[closest].skeleton=player[numplayers-1].skeleton;
4720 drawmodetogglekeydown=1;
4723 if(Input::isKeyDown(SDLK_DELETE)&&editorenabled&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LCTRL)){
4725 float closestdist=-1;
4728 for(i=1;i<max_objects;i++){
4729 distance=findDistancefast(&objects.position[i],&player[0].coords);
4730 if(closestdist==-1||distance<closestdist){
4731 closestdist=distance;
4735 if(closestdist>0&&closest>=0){
4736 objects.position[closest].y-=500;
4738 drawmodetogglekeydown=1;
4741 if(Input::isKeyDown(SDLK_m)&&!drawmodetogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)&&editorenabled&&debugmode){
4743 //if(drawmode>2)drawmode=0;
4744 if(objects.numobjects<max_objects-1){
4746 boxcoords.x=player[0].coords.x;
4747 boxcoords.z=player[0].coords.z;
4748 boxcoords.y=player[0].coords.y-3;
4749 if(editortype==bushtype)boxcoords.y=player[0].coords.y-.5;
4750 if(editortype==firetype)boxcoords.y=player[0].coords.y-.5;
4751 //objects.MakeObject(abs(Random()%3),boxcoords,Random()%360);
4752 float temprotat,temprotat2;
4753 temprotat=editorrotation;
4754 temprotat2=editorrotation2;
4755 if(temprotat<0||editortype==bushtype)temprotat=Random()%360;
4756 if(temprotat2<0)temprotat2=Random()%360;
4758 objects.MakeObject(editortype,boxcoords,(int)temprotat-((int)temprotat)%30,(int)temprotat2,editorsize);
4759 if(editortype==treetrunktype)
4760 objects.MakeObject(treeleavestype,boxcoords,Random()%360*(temprotat2<2)+(int)editorrotation-((int)editorrotation)%30,editorrotation2,editorsize);
4763 drawmodetogglekeydown=1;
4766 if(Input::isKeyDown(SDLK_p)&&!drawmodetogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)&&editorenabled){
4767 if(numplayers<maxplayers-1){
4768 player[numplayers].scale=.2*5*player[0].scale;
4769 player[numplayers].creature=rabbittype;
4770 player[numplayers].howactive=editoractive;
4771 player[numplayers].skeleton.id=numplayers;
4772 player[numplayers].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
4774 //texsize=512*512*3/texdetail/texdetail;
4775 //if(!player[numplayers].loaded)player[numplayers].skeleton.skinText = new GLubyte[texsize];
4776 //player[numplayers].skeleton.skinText.resize(texsize);
4778 k=abs(Random()%2)+1;
4780 LoadTextureSave(":Data:Textures:Fur3.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
4781 player[numplayers].whichskin=0;
4784 LoadTextureSave(":Data:Textures:Fur.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
4785 player[numplayers].whichskin=1;
4788 LoadTextureSave(":Data:Textures:Fur2.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
4789 player[numplayers].whichskin=2;
4792 LoadTexture(":Data:Textures:Belt.png",&player[numplayers].skeleton.drawmodelclothes.textureptr,1,1);
4793 player[numplayers].power=1;
4794 player[numplayers].speedmult=1;
4795 player[numplayers].currentanimation=bounceidleanim;
4796 player[numplayers].targetanimation=bounceidleanim;
4797 player[numplayers].currentframe=0;
4798 player[numplayers].targetframe=1;
4799 player[numplayers].target=0;
4800 player[numplayers].bled=0;
4801 player[numplayers].speed=1+(float)(Random()%100)/1000;
4803 player[numplayers].targetrotation=player[0].targetrotation;
4804 player[numplayers].rotation=player[0].rotation;
4806 player[numplayers].velocity=0;
4807 player[numplayers].coords=player[0].coords;
4808 player[numplayers].oldcoords=player[numplayers].coords;
4809 player[numplayers].realoldcoords=player[numplayers].coords;
4811 player[numplayers].id=numplayers;
4812 player[numplayers].skeleton.id=numplayers;
4813 player[numplayers].updatedelay=0;
4814 player[numplayers].normalsupdatedelay=0;
4816 player[numplayers].aitype=passivetype;
4817 player[numplayers].aitarget=0;
4819 if(player[0].creature==wolftype){
4820 headprop=player[0].proportionhead.x/1.1;
4821 bodyprop=player[0].proportionbody.x/1.1;
4822 armprop=player[0].proportionarms.x/1.1;
4823 legprop=player[0].proportionlegs.x/1.1;
4826 if(player[0].creature==rabbittype){
4827 headprop=player[0].proportionhead.x/1.2;
4828 bodyprop=player[0].proportionbody.x/1.05;
4829 armprop=player[0].proportionarms.x/1.00;
4830 legprop=player[0].proportionlegs.x/1.1;
4833 if(player[numplayers].creature==wolftype){
4834 player[numplayers].proportionhead=1.1*headprop;
4835 player[numplayers].proportionbody=1.1*bodyprop;
4836 player[numplayers].proportionarms=1.1*armprop;
4837 player[numplayers].proportionlegs=1.1*legprop;
4840 if(player[numplayers].creature==rabbittype){
4841 player[numplayers].proportionhead=1.2*headprop;
4842 player[numplayers].proportionbody=1.05*bodyprop;
4843 player[numplayers].proportionarms=1.00*armprop;
4844 player[numplayers].proportionlegs=1.1*legprop;
4845 player[numplayers].proportionlegs.y=1.05*legprop;
4848 player[numplayers].headless=0;
4849 player[numplayers].onfire=0;
4852 player[numplayers].proportionhead.z=0;
4853 player[numplayers].proportionbody.z=0;
4854 player[numplayers].proportionarms.z=0;
4855 player[numplayers].proportionlegs.z=0;
4858 player[numplayers].tempanimation.Load((char *)"Tempanim",0,0);
4860 player[numplayers].damagetolerance=200;
4862 player[numplayers].protectionhead=player[0].protectionhead;
4863 player[numplayers].protectionhigh=player[0].protectionhigh;
4864 player[numplayers].protectionlow=player[0].protectionlow;
4865 player[numplayers].armorhead=player[0].armorhead;
4866 player[numplayers].armorhigh=player[0].armorhigh;
4867 player[numplayers].armorlow=player[0].armorlow;
4868 player[numplayers].metalhead=player[0].metalhead;
4869 player[numplayers].metalhigh=player[0].metalhigh;
4870 player[numplayers].metallow=player[0].metallow;
4872 player[numplayers].immobile=player[0].immobile;
4874 player[numplayers].numclothes=player[0].numclothes;
4875 if(player[numplayers].numclothes)
4876 for(i=0;i<player[numplayers].numclothes;i++){
4877 strcpy(player[numplayers].clothes[i], player[0].clothes[i]);
4878 player[numplayers].clothestintr[i]=player[0].clothestintr[i];
4879 player[numplayers].clothestintg[i]=player[0].clothestintg[i];
4880 player[numplayers].clothestintb[i]=player[0].clothestintb[i];
4881 tintr=player[numplayers].clothestintr[i];
4882 tintg=player[numplayers].clothestintg[i];
4883 tintb=player[numplayers].clothestintb[i];
4884 AddClothes((char *)player[numplayers].clothes[i],0,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
4886 if(player[numplayers].numclothes){
4887 player[numplayers].DoMipmaps();
4890 player[numplayers].power=player[0].power;
4891 player[numplayers].speedmult=player[0].speedmult;
4893 player[numplayers].damage=0;
4894 player[numplayers].permanentdamage=0;
4895 player[numplayers].superpermanentdamage=0;
4896 player[numplayers].deathbleeding=0;
4897 player[numplayers].bleeding=0;
4898 player[numplayers].numwaypoints=0;
4899 player[numplayers].waypoint=0;
4900 player[numplayers].jumppath=0;
4901 player[numplayers].weaponstuck=-1;
4902 player[numplayers].weaponactive=-1;
4903 player[numplayers].num_weapons=0;
4904 player[numplayers].bloodloss=0;
4905 player[numplayers].dead=0;
4907 player[numplayers].loaded=1;
4911 drawmodetogglekeydown=1;
4914 if(Input::isKeyDown(SDLK_p)&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LSHIFT)&&editorenabled){
4915 if(player[numplayers-1].numwaypoints<90){
4916 player[numplayers-1].waypoints[player[numplayers-1].numwaypoints]=player[0].coords;
4917 player[numplayers-1].waypointtype[player[numplayers-1].numwaypoints]=editorpathtype;
4918 player[numplayers-1].numwaypoints++;
4920 drawmodetogglekeydown=1;
4923 if(Input::isKeyDown(SDLK_p)&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LCTRL)&&editorenabled){
4924 if(numpathpoints<30){
4925 bool connected,alreadyconnected;
4928 for(i=0;i<numpathpoints;i++){
4929 if(findDistancefast(&pathpoint[i],&player[0].coords)<.5&&i!=pathpointselected&&!connected){
4931 for(j=0;j<numpathpointconnect[pathpointselected];j++){
4932 if(pathpointconnect[pathpointselected][j]==i)alreadyconnected=1;
4934 if(!alreadyconnected){
4935 numpathpointconnect[pathpointselected]++;
4937 pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=i;
4943 pathpoint[numpathpoints-1]=player[0].coords;
4944 numpathpointconnect[numpathpoints-1]=0;
4945 if(numpathpoints>1&&pathpointselected!=-1){
4946 numpathpointconnect[pathpointselected]++;
4947 pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=numpathpoints-1;
4949 pathpointselected=numpathpoints-1;
4952 drawmodetogglekeydown=1;
4955 if(Input::isKeyDown(SDLK_PERIOD)&&!drawmodetogglekeydown&&editorenabled){
4956 pathpointselected++;
4957 if(pathpointselected>=numpathpoints)pathpointselected=-1;
4958 drawmodetogglekeydown=1;
4960 if(Input::isKeyDown(SDLK_COMMA)&&!Input::isKeyDown(SDLK_LSHIFT)&&!drawmodetogglekeydown&&editorenabled){
4961 pathpointselected--;
4962 if(pathpointselected<=-2)
4963 pathpointselected=numpathpoints-1;
4964 drawmodetogglekeydown=1;
4966 if(Input::isKeyDown(SDLK_COMMA)&&Input::isKeyDown(SDLK_LSHIFT)&&!drawmodetogglekeydown&&editorenabled){
4967 if(pathpointselected!=-1){
4969 pathpoint[pathpointselected]=pathpoint[numpathpoints];
4970 numpathpointconnect[pathpointselected]=numpathpointconnect[numpathpoints];
4971 for(i=0;i<numpathpointconnect[pathpointselected];i++){
4972 pathpointconnect[pathpointselected][i]=pathpointconnect[numpathpoints][i];
4974 for(i=0;i<numpathpoints;i++){
4975 for(j=0;j<numpathpointconnect[i];j++){
4976 if(pathpointconnect[i][j]==pathpointselected){
4977 pathpointconnect[i][j]=pathpointconnect[i][numpathpointconnect[i]-1];
4978 numpathpointconnect[i]--;
4980 if(pathpointconnect[i][j]==numpathpoints){
4981 pathpointconnect[i][j]=pathpointselected;
4985 pathpointselected=numpathpoints-1;
4987 drawmodetogglekeydown=1;
4990 if(Input::isKeyDown(SDLK_m)&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
4991 editorenabled=1-editorenabled;
4993 player[0].damagetolerance=100000;
4995 player[0].damagetolerance=200;
4997 player[0].damage=0; // these lines were in both if and else, but I think they would better fit in the if
4998 player[0].permanentdamage=0;
4999 player[0].superpermanentdamage=0;
5000 player[0].bloodloss=0;
5001 player[0].deathbleeding=0;
5002 drawmodetogglekeydown=1;
5005 if(Input::isKeyDown(SDLK_LEFT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
5007 if(editortype==treeleavestype||editortype==10)editortype--;
5008 if(editortype<0)editortype=firetype;
5009 drawmodetogglekeydown=1;
5012 if(Input::isKeyDown(SDLK_RIGHT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
5014 if(editortype==treeleavestype||editortype==10)editortype++;
5015 if(editortype>firetype)editortype=0;
5016 drawmodetogglekeydown=1;
5019 if(Input::isKeyDown(SDLK_LEFT)&&editorenabled&&!Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
5020 editorrotation-=multiplier*100;
5021 if(editorrotation<-.01)editorrotation=-.01;
5022 drawmodetogglekeydown=1;
5025 if(Input::isKeyDown(SDLK_RIGHT)&&editorenabled&&!Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
5026 editorrotation+=multiplier*100;
5027 drawmodetogglekeydown=1;
5030 if(Input::isKeyDown(SDLK_UP)&&editorenabled&&!Input::isKeyDown(SDLK_LCTRL)){
5031 editorsize+=multiplier;
5032 drawmodetogglekeydown=1;
5035 if(Input::isKeyDown(SDLK_DOWN)&&editorenabled&&!Input::isKeyDown(SDLK_LCTRL)){
5036 editorsize-=multiplier;
5037 if(editorsize<.1)editorsize=.1;
5038 drawmodetogglekeydown=1;
5042 if(Input::isKeyDown(SDLK_LEFT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&Input::isKeyDown(SDLK_LCTRL)){
5043 mapradius-=multiplier*10;
5046 if(Input::isKeyDown(SDLK_RIGHT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&Input::isKeyDown(SDLK_LCTRL)){
5047 mapradius+=multiplier*10;
5049 if(Input::isKeyDown(SDLK_UP)&&editorenabled&&Input::isKeyDown(SDLK_LCTRL)){
5050 editorrotation2+=multiplier*100;
5053 if(Input::isKeyDown(SDLK_DOWN)&&editorenabled&&Input::isKeyDown(SDLK_LCTRL)){
5054 editorrotation2-=multiplier*100;
5055 if(editorrotation2<-.01)editorrotation2=-.01;
5057 if(Input::isKeyDown(SDLK_DELETE)&&editorenabled&&objects.numobjects&&!drawmodetogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)){
5059 float closestdist=-1;
5061 for(i=0;i<objects.numobjects;i++){
5062 distance=findDistancefast(&objects.position[i],&player[0].coords);
5063 if(closestdist==-1||distance<closestdist){
5064 closestdist=distance;
5068 if(closestdist>0&&closest>=0)objects.DeleteObject(closest);
5069 drawmodetogglekeydown=1;
5073 if(!Input::isKeyDown(SDLK_m)&&!Input::isKeyDown(SDLK_LEFT)&&!Input::isKeyDown(SDLK_COMMA)&&!Input::isKeyDown(SDLK_PERIOD)&&!Input::isKeyDown(SDLK_RIGHT)&&!Input::isKeyDown(SDLK_DELETE)&&!Input::isKeyDown(SDLK_p)){
5074 drawmodetogglekeydown=0;
5077 if(Input::isKeyDown(SDLK_n)&&!Input::isKeyDown(SDLK_LCTRL)&&!texturesizetogglekeydown&&debugmode){
5078 //if(!player[0].skeleton.free)player[0].damage+=500;
5079 player[0].RagDoll(0);
5080 //player[0].spurt=1;
5081 //player[0].DoDamage(1000);
5083 emit_sound_at(whooshsound, player[0].coords, 128.);
5084 //OPENAL_SetPaused(channels[whooshsound], true);
5086 texturesizetogglekeydown=1;
5089 if(Input::isKeyDown(SDLK_n)&&Input::isKeyDown(SDLK_LCTRL)&&!texturesizetogglekeydown&&debugmode){
5092 float closestdist=-1;
5094 for(i=0;i<objects.numobjects;i++){
5095 if(objects.type[i]==treeleavestype){
5096 objects.scale[i]*=.9;
5099 texturesizetogglekeydown=1;
5102 static XYZ relative;
5103 static int randattack;
5105 static bool playerrealattackkeydown=0;
5107 if(!Input::isKeyDown(MOUSEBUTTON1)&&!Input::isKeyDown(MOUSEBUTTON2))oldbutton=0;
5108 if(!Input::isKeyDown(attackkey))oldattackkey=0;
5109 if(oldattackkey)player[0].attackkeydown=0;
5110 if(oldattackkey)playerrealattackkeydown=0;
5111 if(!oldattackkey)playerrealattackkeydown=Input::isKeyDown(attackkey);
5112 if((player[0].parriedrecently<=0||player[0].weaponactive==-1)&&(!oldattackkey||(realthreat&&player[0].lastattack!=swordslashanim&&player[0].lastattack!=knifeslashstartanim&&player[0].lastattack!=staffhitanim&&player[0].lastattack!=staffspinhitanim)))player[0].attackkeydown=Input::isKeyDown(attackkey);
5113 if(Input::isKeyDown(attackkey)&&!oldattackkey&&!player[0].backkeydown){
5114 for(k=0;k<numplayers;k++){
5115 if((player[k].targetanimation==swordslashanim||player[k].targetanimation==staffhitanim||player[k].targetanimation==staffspinhitanim)&&player[0].currentanimation!=dodgebackanim&&!player[k].skeleton.free)
5116 player[k].Reverse();
5120 if(!hostile||indialogue!=-1)player[0].attackkeydown=0;
5122 for(k=0;k<numplayers;k++){
5123 if(indialogue!=-1)player[k].attackkeydown=0;
5124 if(player[k].targetanimation!=rabbitrunninganim&&player[k].targetanimation!=wolfrunninganim){
5125 if(player[k].aitype!=playercontrolled)player[k].victim=&player[0];
5126 if(player[k].attackkeydown&&player[k].jumppower<=1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
5127 player[k].jumppower-=2;
5129 if(player[k].attackkeydown&&player[k].jumppower>1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
5130 for(i=0;i<numplayers;i++){
5132 if(player[i].targetanimation==swordslashanim||player[i].targetanimation==knifeslashstartanim||player[i].targetanimation==staffhitanim||player[i].targetanimation==staffspinhitanim)
5133 if(findDistancefast(&player[k].coords,&player[i].coords)<6.5&&!player[i].skeleton.free){
5134 player[k].targetanimation=dodgebackanim;
5136 player[k].targetframe=0;
5137 rotatetarget=player[i].coords-player[k].coords;
5138 Normalise(&rotatetarget);
5139 player[k].targetrotation=-asin(0-rotatetarget.x);
5140 player[k].targetrotation*=360/6.28;
5141 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5143 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;
5146 if(player[k].targetanimation!=dodgebackanim){
5147 if(k==0)numflipped++;
5148 player[k].targetanimation=backhandspringanim;
5150 player[k].targetframe=0;
5151 player[k].targetrotation=-rotation+180;
5152 if(player[k].leftkeydown)player[k].targetrotation-=45;
5153 if(player[k].rightkeydown)player[k].targetrotation+=45;
5154 player[k].rotation=player[k].targetrotation;
5155 player[k].jumppower-=2;
5158 if(player[k].attackkeydown&&!animation[player[k].targetanimation].attack&&!player[k].backkeydown&&(player[k].isIdle()||player[k].isRun()||player[k].targetanimation==walkanim||player[k].targetanimation==sneakanim||player[k].isCrouch())){
5159 player[k].hasvictim=0;
5161 for(i=0;i<numplayers;i++){
5163 if(!player[k].hasvictim)
5164 if((k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack!=reversal){
5165 if(findDistancefast(&player[k].coords,&player[i].coords)<4.5&&!player[i].skeleton.free&&player[i].howactive<typedead1&&player[i].targetanimation!=jumpreversedanim&&player[i].targetanimation!=rabbitkickreversedanim&&player[i].targetanimation!=rabbitkickanim&&player[k].targetanimation!=rabbitkickanim&&player[i].targetanimation!=getupfrombackanim&&(player[i].targetanimation!=staggerbackhighanim&&(player[i].targetanimation!=staggerbackhardanim||animation[staggerbackhardanim].label[player[i].targetframe]==6))&&player[i].targetanimation!=jumpdownanim&&player[i].targetanimation!=jumpupanim&&player[i].targetanimation!=getupfromfrontanim){
5166 player[k].victim=&player[i];
5167 player[k].hasvictim=1;
5168 if(player[k].aitype==playercontrolled){
5169 if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].crouchkeydown&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
5170 else if(findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1&&!reversaltrain)player[k].targetanimation=winduppunchanim;
5171 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
5172 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[i].bloodloss>player[i].damagetolerance/2)player[k].targetanimation=knifefollowanim;
5173 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
5174 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
5175 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].forwardkeydown)player[k].targetanimation=staffhitanim;
5176 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0)player[k].targetanimation=staffspinhitanim;
5177 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
5178 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
5181 if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)){
5182 if(player[k].weaponactive==-1)randattack=abs(Random()%5);
5183 else randattack=abs(Random()%5);
5184 if(player[k].weaponactive==-1&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)){
5185 if(randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
5186 else if(randattack==1&&animation[player[i].targetanimation].height!=lowheight&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
5187 else if(randattack==2&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
5188 else if(animation[player[i].targetanimation].height==lowheight)player[k].targetanimation=lowkickanim;
5190 if(player[k].weaponactive!=-1){
5191 if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
5192 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)/*&&animation[player[i].targetanimation].height!=lowheight*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
5193 //else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)player[k].targetanimation=knifefollowanim;
5194 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
5195 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack<3)player[k].targetanimation=staffhitanim;
5196 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack>=3)player[k].targetanimation=staffspinhitanim;
5197 else if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==1&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
5198 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
5202 if(player[k].targetanimation==upunchanim&&player[k].creature==wolftype)player[k].targetanimation=wolfslapanim;
5204 if((tutoriallevel!=1||tutorialstage==22)&&player[i].howactive<typedead1&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&!player[i].skeleton.free&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&(((player[i].stunned>0&&player[k].madskills)||(player[i].surprised>0)||player[i].aitype==passivetype)||(player[k].weaponactive!=-1&&player[i].stunned>0))&&normaldotproduct(player[i].facing,player[i].coords-player[k].coords)>0&&(k==0)){
5205 if(player[k].weaponactive==-1){
5206 player[i].targetanimation=sneakattackedanim;
5207 player[i].currentanimation=sneakattackedanim;
5208 player[k].currentanimation=sneakattackanim;
5209 player[k].targetanimation=sneakattackanim;
5210 player[k].oldcoords=player[k].coords;
5211 player[k].coords=player[i].coords;
5213 if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife){
5214 player[i].targetanimation=knifesneakattackedanim;
5215 player[i].currentanimation=knifesneakattackedanim;
5216 player[k].currentanimation=knifesneakattackanim;
5217 player[k].targetanimation=knifesneakattackanim;
5218 player[i].oldcoords=player[i].coords;
5219 player[i].coords=player[k].coords;
5221 if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword){
5222 player[i].targetanimation=swordsneakattackedanim;
5223 player[i].currentanimation=swordsneakattackedanim;
5224 player[k].currentanimation=swordsneakattackanim;
5225 player[k].targetanimation=swordsneakattackanim;
5226 player[i].oldcoords=player[i].coords;
5227 player[i].coords=player[k].coords;
5229 if(player[k].weaponactive==-1||weapons.type[player[k].weaponids[player[k].weaponactive]]!=staff){
5230 player[k].victim=&player[i];
5231 player[k].hasvictim=1;
5232 player[i].targettilt2=0;
5233 player[i].targetframe=1;
5234 player[i].currentframe=0;
5236 player[i].velocity=0;
5237 player[k].targettilt2=player[i].targettilt2;
5238 player[k].currentframe=player[i].currentframe;
5239 player[k].targetframe=player[i].targetframe;
5240 player[k].target=player[i].target;
5241 player[k].velocity=0;
5242 player[k].targetrotation=player[i].rotation;
5243 player[k].rotation=player[i].rotation;
5244 player[i].targetrotation=player[i].rotation;
5247 if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free)){
5249 player[k].targetframe=0;
5251 //player[k].velocity=0;
5253 rotatetarget=player[i].coords-player[k].coords;
5254 Normalise(&rotatetarget);
5255 player[k].targetrotation=-asin(0-rotatetarget.x);
5256 player[k].targetrotation*=360/6.28;
5257 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5259 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
5261 player[k].lastattack3=player[k].lastattack2;
5262 player[k].lastattack2=player[k].lastattack;
5263 player[k].lastattack=player[k].targetanimation;
5264 //player[k].targettilt2=0;
5268 if(player[k].targetanimation==knifefollowanim&&player[k].victim==&player[i]){
5269 rotatetarget=player[i].coords-player[k].coords;
5270 Normalise(&rotatetarget);
5271 player[k].targetrotation=-asin(0-rotatetarget.x);
5272 player[k].targetrotation*=360/6.28;
5273 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5274 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
5276 player[k].victim=&player[i];
5277 player[k].hasvictim=1;
5278 player[i].targetanimation=knifefollowedanim;
5279 player[i].currentanimation=knifefollowedanim;
5280 player[i].targettilt2=0;
5281 player[i].targettilt2=player[k].targettilt2;
5282 player[i].targetframe=1;
5283 player[i].currentframe=0;
5285 player[i].velocity=0;
5286 player[k].currentanimation=knifefollowanim;
5287 player[k].targetanimation=knifefollowanim;
5288 player[k].targettilt2=player[i].targettilt2;
5289 player[k].currentframe=player[i].currentframe;
5290 player[k].targetframe=player[i].targetframe;
5291 player[k].target=player[i].target;
5292 player[k].velocity=0;
5293 player[k].oldcoords=player[k].coords;
5294 player[i].coords=player[k].coords;
5295 player[i].targetrotation=player[k].targetrotation;
5296 player[i].rotation=player[k].targetrotation;
5297 player[k].rotation=player[k].targetrotation;
5298 player[i].rotation=player[k].targetrotation;
5303 if(player[k].weaponactive!=-1){
5304 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)hasstaff=1;
5307 for(i=0;i<numplayers;i++){
5309 if((playerrealattackkeydown||player[i].dead||!hasstaff)&&(k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack==neutral&&k==0){
5310 if(!player[i].dead||!realthreat||(player[k].weaponactive==-1&&player[k].crouchkeydown))
5311 if(player[i].skeleton.free)
5312 if(findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)&&(player[i].dead||player[i].skeleton.longdead>1000||player[k].isRun()||(hasstaff)||(player[k].weaponactive!=-1&&player[i].skeleton.free&&(player[i].skeleton.longdead>2000||player[i].damage>player[i].damagetolerance/8||player[i].bloodloss>player[i].damagetolerance/2)&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)))){
5313 player[k].victim=&player[i];
5314 player[k].hasvictim=1;
5315 if(player[k].weaponactive!=-1&&tutoriallevel!=1){
5316 if(player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5))player[k].targetanimation=crouchstabanim;
5317 if(player[k].crouchkeydown&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)player[k].targetanimation=swordgroundstabanim;
5318 if(/*(player[k].crouchkeydown||!player[i].dead)&&*/findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)player[k].targetanimation=staffgroundsmashanim;
5320 if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].crouchkeydown&&player[k].targetanimation!=crouchstabanim&&(player[k].weaponactive==-1)&&player[i].dead&&player[i].skeleton.free&&player[i].skeleton.longdead>1000){
5321 player[k].targetanimation=killanim;
5322 for(j=0;j<terrain.numdecals;j++){
5323 if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
5324 terrain.DeleteDecal(j);
5327 for(l=0;l<objects.numobjects;l++){
5328 if(objects.model[l].type==decalstype)
5329 for(j=0;j<objects.model[l].numdecals;j++){
5330 if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
5331 objects.model[l].DeleteDecal(j);
5336 if(!player[i].dead||musictype!=2)
5337 if(findDistancefast(&player[k].coords,&player[i].coords)<3.5&&(player[k].isRun()||(player[k].isIdle()&&player[k].attackkeydown))&&(player[k].staggerdelay<=0&&(player[i].dead||(player[i].skeleton.longdead<300&&player[k].lastattack!=spinkickanim&&player[i].skeleton.free)))&&(!player[i].dead||musictype!=stream_music2)){
5338 player[k].targetanimation=dropkickanim;
5339 for(j=0;j<terrain.numdecals;j++){
5340 if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
5341 terrain.DeleteDecal(j);
5344 for(l=0;l<objects.numobjects;l++){
5345 if(objects.model[l].type==decalstype)
5346 for(j=0;j<objects.model[l].numdecals;j++){
5347 if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
5348 objects.model[l].DeleteDecal(j);
5354 if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free||player[k].targetanimation==killanim||player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim||player[k].targetanimation==dropkickanim)){
5356 player[k].targetframe=0;
5358 //player[k].velocity=0;
5360 rotatetarget=player[i].coords-player[k].coords;
5361 if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim){
5362 rotatetarget=(player[i].coords+(player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position+player[i].skeleton.joints[player[i].skeleton.jointlabels[neck]].position)/2*player[i].scale)-player[k].coords;
5364 Normalise(&rotatetarget);
5365 player[k].targetrotation=-asin(0-rotatetarget.x);
5366 player[k].targetrotation*=360/6.28;
5367 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5369 if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim){
5370 player[k].targetrotation+=(float)(abs(Random()%100)-50)/4;
5373 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
5374 if(player[k].targetanimation==staffgroundsmashanim)player[k].targettilt2+=10;
5376 player[k].lastattack3=player[k].lastattack2;
5377 player[k].lastattack2=player[k].lastattack;
5378 player[k].lastattack=player[k].targetanimation;
5380 if(player[k].targetanimation==swordgroundstabanim){
5381 player[k].targetrotation+=30;
5383 //player[k].targettilt2=0;
5389 if(!player[k].hasvictim){
5390 for(i=0;i<numplayers;i++){
5391 if((player[k].hasvictim==0)&&i!=k&&(i==0||k==0)&&!player[i].skeleton.free){
5392 player[k].victim=&player[i];
5393 player[k].hasvictim=1;
5395 if(player[k].hasvictim&&!player[i].skeleton.free)
5396 if(findDistancefast(&player[k].coords,&player[i].coords)<findDistancefast(&player[k].coords,&player[k].victim->coords)&&i!=k&&(i==0||k==0)){
5397 player[k].victim=&player[i];
5401 if(player[k].aitype==playercontrolled)
5402 if(player[k].attackkeydown&&(player[k].isRun())&&player[k].wasRun()&&((player[k].hasvictim&&findDistancefast(&player[k].coords,&player[k].victim->coords)<12*(player[k].scale*5)*(player[k].scale*5)&&findDistancefast(&player[k].coords,&player[k].victim->coords)>7*(player[k].scale*5)*(player[k].scale*5)&&!player[k].victim->skeleton.free&&player[k].victim->targetanimation!=getupfrombackanim&&player[k].victim->targetanimation!=getupfromfrontanim&&animation[player[k].victim->targetanimation].height!=lowheight&&player[k].aitype!=playercontrolled&&normaldotproduct(player[k].facing,player[k].victim->coords-player[k].coords)>0&&player[k].rabbitkickenabled)||player[k].jumpkeydown)){
5404 player[k].targetanimation=rabbitkickanim;
5405 player[k].targetframe=0;
5408 if(animation[player[k].targetanimation].attack&&k==0){
5411 if(player[k].weaponactive!=-1){
5412 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)armedstaff=1;
5415 if(player[k].weaponactive!=-1){
5416 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)armedsword=1;
5419 if(player[k].weaponactive!=-1){
5420 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)armedknife=1;
5422 if(armedstaff)numstaffattack++;
5423 else if(armedsword)numswordattack++;
5424 else if(armedknife)numknifeattack++;
5425 else numunarmedattack++;
5432 static float collisionradius;
5434 for(k=0;k<numplayers;k++){
5435 for(i=k;i<numplayers;i++){
5438 if((animation[player[i].targetanimation].attack!=reversed&&animation[player[i].targetanimation].attack!=reversal&&animation[player[k].targetanimation].attack!=reversed&&animation[player[k].targetanimation].attack!=reversal)||(i!=0&&k!=0))
5439 if((animation[player[i].currentanimation].attack!=reversed&&animation[player[i].currentanimation].attack!=reversal&&animation[player[k].currentanimation].attack!=reversed&&animation[player[k].currentanimation].attack!=reversal)||(i!=0&&k!=0))
5440 if(player[i].howactive<=typesleeping&&player[k].howactive<=typesleeping)
5441 if(player[i].howactive!=typesittingwall&&player[k].howactive!=typesittingwall)
5442 if(i!=k&&player[i].whichpatchx==player[k].whichpatchx&&player[i].whichpatchz==player[k].whichpatchz&&player[k].skeleton.oldfree==player[k].skeleton.free&&player[i].skeleton.oldfree==player[i].skeleton.free&&player[i].targetanimation!=climbanim&&player[i].targetanimation!=hanganim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim)
5443 if(player[i].coords.y>player[k].coords.y-3)
5444 if(player[i].coords.y<player[k].coords.y+3)
5445 if(player[i].coords.x>player[k].coords.x-3)
5446 if(player[i].coords.x<player[k].coords.x+3)
5447 if(player[i].coords.z>player[k].coords.z-3)
5448 if(player[i].coords.z<player[k].coords.z+3){
5449 if(findDistancefast(&player[i].coords,&player[k].coords)<3*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5450 if(player[i].onfire||player[k].onfire){
5451 if(!player[i].onfire)player[i].CatchFire();
5452 if(!player[k].onfire)player[k].CatchFire();
5456 tempcoords1=player[i].coords;
5457 tempcoords2=player[k].coords;
5458 if(!player[i].skeleton.oldfree)tempcoords1.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position.y*player[i].scale;
5459 if(!player[k].skeleton.oldfree)tempcoords2.y+=player[k].skeleton.joints[player[k].skeleton.jointlabels[abdomen]].position.y*player[k].scale;
5460 collisionradius=1.2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
5461 if(player[0].hasvictim)
5462 if(player[0].targetanimation==rabbitkickanim&&(k==0||i==0)&&!player[0].victim->skeleton.free)collisionradius=3;
5463 if((!player[i].skeleton.oldfree||!player[k].skeleton.oldfree)&&(findDistancefast(&tempcoords1,&tempcoords2)<collisionradius||findDistancefast(&player[i].coords,&player[k].coords)<collisionradius)){
5465 if(player[k].targetanimation==jumpdownanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[i].skeleton.oldfree&&player[i].skeleton.free&&player[i].dead&&player[k].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5466 player[k].coords.y=player[i].coords.y;
5467 player[i].velocity=player[k].velocity;
5468 player[i].skeleton.free=0;
5469 player[i].rotation=0;
5470 player[i].RagDoll(0);
5471 player[i].DoDamage(20);
5472 if(k==0)camerashake+=.3;
5473 player[i].skeleton.longdead=0;
5474 player[k].lastcollide=1;
5477 if(player[i].targetanimation==jumpdownanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[k].skeleton.oldfree&&player[k].skeleton.free&&player[k].dead&&player[i].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5478 player[i].coords.y=player[k].coords.y;
5479 player[k].velocity=player[i].velocity;
5480 player[k].skeleton.free=0;
5481 player[k].rotation=0;
5482 player[k].RagDoll(0);
5483 player[k].DoDamage(20);
5484 if(i==0)camerashake+=.3;
5485 player[k].skeleton.longdead=0;
5486 player[i].lastcollide=1;
5489 if((player[i].skeleton.oldfree==1&&findLengthfast(&player[i].velocity)>1)||(player[k].skeleton.oldfree==1&&findLengthfast(&player[k].velocity)>1)||(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0)){
5490 rotatetarget=player[k].velocity-player[i].velocity;
5491 if(((player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim)||player[i].skeleton.free)&&((player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim)||player[k].skeleton.free))
5492 if(((((findLengthfast(&rotatetarget)>150&&(i!=0&&k!=0))||(findLengthfast(&rotatetarget)>50&&player[0].rabbitkickragdoll/*currentanimation==rabbitkickanim*/&&(i==0||k==0)))&&normaldotproduct(rotatetarget,player[k].coords-player[i].coords)>0)&&((i==0||k==0)||((player[i].skeleton.oldfree==1&&k!=0&&animation[player[k].currentanimation].attack==neutral)||(player[k].skeleton.oldfree==1&&i!=0&&animation[player[i].currentanimation].attack==neutral)||(player[i].isFlip()&&!player[i].skeleton.oldfree&&(i==0||k==0))||(player[k].isFlip()&&!player[k].skeleton.oldfree&&(i==0||k==0))||(i==0||k==0))))||((player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip())&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&(i==0||k==0)&&(!player[i].skeleton.oldfree&&!player[k].skeleton.oldfree))){
5494 if((i!=0||player[i].skeleton.free)&&(k!=0||player[k].skeleton.free)||(animation[player[i].targetanimation].height==highheight&&animation[player[k].targetanimation].height==highheight)){
5495 if(tutoriallevel!=1){
5496 emit_sound_at(heavyimpactsound, player[i].coords);
5498 //player[i].velocity=player[k].velocity;
5499 //player[k].velocity=player[i].velocity;
5501 player[i].RagDoll(0);
5502 if(player[i].damage>player[i].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[i].dead){
5503 award_bonus(0, aimbonus);
5505 player[i].DoDamage(findLengthfast(&rotatetarget)/4);
5506 player[k].RagDoll(0);
5507 if(player[k].damage>player[k].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[k].dead){
5508 award_bonus(0, aimbonus); // Huh, again?
5510 player[k].DoDamage(findLengthfast(&rotatetarget)/4);
5512 //if(player[i].skeleton.oldfree){
5513 for(j=0;j<player[i].skeleton.num_joints;j++){
5514 player[i].skeleton.joints[j].velocity=player[i].skeleton.joints[j].velocity/5+player[k].velocity;
5517 //if(player[k].skeleton.oldfree){
5518 for(j=0;j<player[k].skeleton.num_joints;j++){
5519 player[k].skeleton.joints[j].velocity=player[k].skeleton.joints[j].velocity/5+player[i].velocity;
5525 if((animation[player[i].targetanimation].attack==neutral||animation[player[i].targetanimation].attack==normalattack)&&(animation[player[k].targetanimation].attack==neutral||animation[player[k].targetanimation].attack==normalattack)){
5527 if(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0){
5528 if(findDistancefast(&player[k].coords,&player[i].coords)<.5*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5529 rotatetarget=player[k].coords-player[i].coords;
5530 Normalise(&rotatetarget);
5531 player[k].coords=(player[k].coords+player[i].coords)/2;
5532 player[i].coords=player[k].coords-rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
5533 player[k].coords+=rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
5534 if(player[k].howactive==typeactive||hostile)
5535 if(player[k].isIdle()){
5536 if(player[k].howactive<typesleeping){
5537 player[k].targetanimation=player[k].getStop();
5538 player[k].targetframe=0;
5541 else if(player[k].howactive==typesleeping)
5543 player[k].targetanimation=getupfromfrontanim;
5544 player[k].targetframe=0;
5547 if(!editorenabled)player[k].howactive=typeactive;
5549 if(player[i].howactive==typeactive||hostile)
5550 if(player[i].isIdle()){
5551 if(player[i].howactive<typesleeping){
5552 player[i].targetanimation=player[i].getStop();
5553 player[i].targetframe=0;
5558 player[i].targetanimation=getupfromfrontanim;
5559 player[i].targetframe=0;
5562 if(!editorenabled)player[i].howactive=typeactive;
5566 if(k==0&&i!=0&&player[k].targetanimation==jumpdownanim&&!player[i].isCrouch()&&player[i].targetanimation!=rollanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[k].lastcollide<=0&&player[k].velocity.y<-10){
5567 player[i].velocity=player[k].velocity;
5568 player[k].velocity=player[k].velocity*-.5;
5569 //player[i].velocity.y-=10;
5570 player[k].velocity.y=player[i].velocity.y;
5571 player[i].DoDamage(20);
5572 player[i].RagDoll(0);
5573 player[k].lastcollide=1;
5574 award_bonus(k, AboveBonus);
5576 if(i==0&&k!=0&&player[i].targetanimation==jumpdownanim&&!player[k].isCrouch()&&player[k].targetanimation!=rollanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[i].lastcollide<=0&&player[i].velocity.y<-10){
5577 player[k].velocity=player[i].velocity;
5578 player[i].velocity=player[i].velocity*-.3;
5579 //player[k].velocity.y-=10;
5580 player[i].velocity.y=player[k].velocity.y;
5581 player[k].DoDamage(20);
5582 player[k].RagDoll(0);
5583 player[i].lastcollide=1;
5584 award_bonus(i, AboveBonus);
5590 player[i].CheckKick();
5591 player[k].CheckKick();
5597 for(k=0;k<numplayers;k++){
5598 for(i=k;i<numplayers;i++){
5600 if(i<numplayers&&i!=k&&player[k].skeleton.free==0&&player[i].skeleton.oldfree==0&&(player[i].targetanimation==jumpupanim||player[k].targetanimation==jumpupanim)&&(player[i].aitype==playercontrolled||player[k].aitype==playercontrolled)&&((player[i].aitype==attacktypecutoff&&player[i].stunned<=0)||(player[k].aitype==attacktypecutoff&&player[k].stunned<=0))){
5601 if(findDistancefast(&player[i].coords,&player[k].coords)<10*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)&&findDistancefastflat(&player[i].coords,&player[k].coords)<2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5602 if(player[i].targetanimation==jumpupanim&&player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim&&animation[player[k].targetanimation].height==middleheight&&normaldotproduct(player[i].velocity,player[k].coords-player[i].coords)<0&&((player[k].aitype==playercontrolled&&player[k].attackkeydown)||player[k].aitype!=playercontrolled)){
5603 player[i].victim=&player[k];
5604 player[i].targetanimation=jumpreversedanim;
5605 player[i].currentanimation=jumpreversedanim;
5606 player[k].currentanimation=jumpreversalanim;
5607 player[k].targetanimation=jumpreversalanim;
5608 player[i].targettilt2=0;
5609 player[i].currentframe=0;
5610 player[i].targetframe=1;
5611 player[k].currentframe=0;
5612 player[k].targetframe=1;
5613 if(player[i].coords.y<player[k].coords.y+1){
5614 player[i].targetanimation=rabbitkickreversedanim;
5615 player[i].currentanimation=rabbitkickreversedanim;
5616 player[k].currentanimation=rabbitkickreversalanim;
5617 player[k].targetanimation=rabbitkickreversalanim;
5618 player[k].currentframe=1;
5619 player[k].targetframe=2;
5620 player[i].currentframe=1;
5621 player[i].targetframe=2;
5623 player[k].targettilt2=0;
5625 player[i].velocity=0;
5626 player[k].velocity=0;
5627 player[k].oldcoords=player[k].coords;
5628 player[i].coords=player[k].coords;
5629 player[k].targetrotation=player[i].targetrotation;
5630 player[k].rotation=player[i].targetrotation;
5631 player[k].victim=&player[i];
5632 if(player[k].aitype==attacktypecutoff)player[k].stunned=.5;
5634 if(player[k].targetanimation==jumpupanim&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&animation[player[i].targetanimation].height==middleheight&&normaldotproduct(player[k].velocity,player[i].coords-player[k].coords)<0&&((player[i].aitype==playercontrolled&&player[i].attackkeydown)||player[i].aitype!=playercontrolled)){
5635 player[k].victim=&player[i];
5636 player[k].targetanimation=jumpreversedanim;
5637 player[k].currentanimation=jumpreversedanim;
5638 player[i].currentanimation=jumpreversalanim;
5639 player[i].targetanimation=jumpreversalanim;
5640 player[k].targettilt2=0;
5641 player[i].targettilt2=0;
5642 player[k].currentframe=0;
5643 player[k].targetframe=1;
5644 player[i].currentframe=0;
5645 player[i].targetframe=1;
5646 if(player[k].coords.y<player[i].coords.y+1){
5647 player[k].targetanimation=rabbitkickreversedanim;
5648 player[k].currentanimation=rabbitkickreversedanim;
5649 player[i].currentanimation=rabbitkickreversalanim;
5650 player[i].targetanimation=rabbitkickreversalanim;
5651 player[k].currentframe=1;
5652 player[k].targetframe=2;
5653 player[i].currentframe=1;
5654 player[i].targetframe=2;
5657 player[k].velocity=0;
5658 player[i].velocity=0;
5659 player[i].oldcoords=player[i].coords;
5660 player[k].coords=player[i].coords;
5661 player[i].targetrotation=player[k].targetrotation;
5662 player[i].rotation=player[k].targetrotation;
5663 player[i].victim=&player[k];
5664 if(player[i].aitype==attacktypecutoff)player[i].stunned=.5;
5671 for(k=0;k<numplayers;k++)
5672 if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
5676 if(!Input::isKeyDown(SDLK_n)){
5677 texturesizetogglekeydown=0;
5680 for(k=0;k<numplayers;k++){
5681 if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
5682 if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
5683 player[k].DoDamage(1000);
5688 static bool respawnkeydown;
5689 if(!editorenabled&&(whichlevel!=-2&&(Input::isKeyDown(SDLK_z)&&Input::isKeyDown(SDLK_LMETA)&&debugmode&&!editorenabled)||(Input::isKeyDown(jumpkey)&&!respawnkeydown&&!oldattackkey&&player[0].dead))){
5690 targetlevel=whichlevel;
5694 if(!Input::isKeyDown(jumpkey))respawnkeydown=0;
5695 if(Input::isKeyDown(jumpkey))respawnkeydown=1;
5700 if(whichlevel!=-2&&Input::isKeyDown(SDLK_k)&&Input::isKeyDown(SDLK_LSHIFT)&&!slomotogglekeydown&&debugmode&&!editorenabled){
5702 if(targetlevel>numchallengelevels-1)targetlevel=0;
5705 slomotogglekeydown=1;
5707 static bool movekey;
5708 static bool connected;
5710 for(int i=0;i<numplayers;i++){
5711 if(!player[i].skeleton.free){
5712 oldtargetrotation=player[i].targetrotation;
5713 if(i==0&&indialogue==-1){
5714 if(!animation[player[0].targetanimation].attack&&player[0].targetanimation!=staggerbackhighanim&&player[0].targetanimation!=staggerbackhardanim&&player[0].targetanimation!=crouchremoveknifeanim&&player[0].targetanimation!=removeknifeanim&&player[0].targetanimation!=backhandspringanim&&player[0].targetanimation!=dodgebackanim&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
5715 if(!cameramode)player[0].targetrotation=-rotation+180;
5716 if(cameramode)player[0].targetrotation=0;
5722 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
5723 if(cameramode){facing=flatfacing;}
5725 facing=DoRotation(facing,-rotation2,0,0);
5726 facing=DoRotation(facing,0,0-rotation,0);
5729 player[0].lookrotation=-rotation;
5731 player[i].targetheadrotation=rotation;
5732 player[i].targetheadrotation2=rotation2;
5734 if(i!=0&&player[i].aitype==playercontrolled&&indialogue==-1){
5735 if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim&&player[i].targetanimation!=walljumprightkickanim&&player[i].targetanimation!=walljumpleftkickanim){
5736 player[i].targetrotation=-player[i].lookrotation+180;
5742 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
5744 facing=DoRotation(facing,-player[i].lookrotation2,0,0);
5745 facing=DoRotation(facing,0,0-player[i].lookrotation,0);
5747 player[i].targetheadrotation=player[i].lookrotation;
5748 player[i].targetheadrotation2=player[i].lookrotation2;
5751 rotatetarget=participantfacing[whichdialogue][indialogue][i];
5752 Normalise(&rotatetarget);
5753 player[i].targetheadrotation=-asin(0-rotatetarget.x);
5754 player[i].targetheadrotation*=360/6.28;
5755 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
5757 player[i].targetheadrotation*=-1;
5758 player[i].targetheadrotation+=180;
5759 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
5767 player[i].avoidsomething=0;
5769 for(j=0;j<objects.numobjects;j++){
5770 if(objects.onfire[j]){
5771 if(findDistancefast(&objects.position[j],&player[i].coords)<objects.scale[j]*objects.scale[j]*200)
5773 if(findDistancefast(&player[i].coords,&objects.position[j])<findDistancefast(&player[i].coords,&player[0].coords)){
5774 player[i].collided=0;
5775 player[i].avoidcollided=1;
5776 if(player[i].avoidsomething==0||findDistancefast(&objects.position[j],&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
5777 player[i].avoidwhere=objects.position[j];
5783 //Add avoidwhere to players
5785 for(j=0;j<numplayers;j++){
5786 if(player[j].onfire){
5787 if(findDistancefast(&player[j].coords,&player[i].coords)<0.3*0.3*200)
5789 if(findDistancefast(&player[i].coords,&player[j].coords)<findDistancefast(&player[i].coords,&player[0].coords)){
5790 player[i].collided=0;
5791 player[i].avoidcollided=1;
5792 if(player[i].avoidsomething==0||findDistancefast(&player[j].coords,&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
5793 player[i].avoidwhere=objects.position[j];
5799 if(player[i].collided>.8)player[i].avoidcollided=0;
5800 if(player[i].aitype!=playercontrolled&&indialogue==-1){
5801 player[i].jumpclimb=0;
5803 if(editorenabled)player[i].stunned=1;
5806 //if(findDistancefastflat(&player[i].coords,&player[0].coords)<3/*&&player[0].coords.y>player[i].coords.y+.1*/)player[i].pause=1;
5807 if(findDistancefastflat(&player[0].coords,&player[i].coords)<30&&player[0].coords.y>player[i].coords.y+2&&!player[0].onterrain)player[i].pause=1;
5809 /*if(player[i].aitype==passivetype&&player[i].numwaypoints<=1){
5810 player[i].forwardkeydown=0;
5811 player[i].leftkeydown=0;
5812 player[i].backkeydown=0;
5813 player[i].rightkeydown=0;
5814 player[i].crouchkeydown=0;
5815 player[i].attackkeydown=0;
5816 player[i].jumpkeydown=0;
5817 player[i].throwkeydown=0;
5820 if(player[i].aitype==pathfindtype){
5821 if(player[i].finalpathfindpoint==-1){
5822 float closestdistance;
5828 for(j=0;j<numpathpoints;j++){
5829 if(closest==-1||findDistancefast(&player[i].finalfinaltarget,&pathpoint[j])<closestdistance){
5830 closestdistance=findDistancefast(&player[i].finalfinaltarget,&pathpoint[j]);
5832 player[i].finaltarget=pathpoint[j];
5835 player[i].finalpathfindpoint=closest;
5836 for(j=0;j<numpathpoints;j++){
5837 if(numpathpointconnect[j])
5838 for(k=0;k<numpathpointconnect[j];k++){
5839 DistancePointLine(&player[i].finalfinaltarget, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
5840 if(tempdist*tempdist<closestdistance){
5841 if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
5842 closestdistance=tempdist*tempdist;
5844 player[i].finaltarget=colpoint;
5849 player[i].finalpathfindpoint=closest;
5852 if(player[i].targetpathfindpoint==-1){
5853 float closestdistance;
5859 if(player[i].lastpathfindpoint==-1){
5860 for(j=0;j<numpathpoints;j++){
5861 if(j!=player[i].lastpathfindpoint)
5862 if(closest==-1||(findDistancefast(&player[i].coords,&pathpoint[j])<closestdistance/*&&findDistancefast(&player[i].finaltarget,&pathpoint[j])<findDistancefast(&player[i].finaltarget,&player[i].coords)*/)){
5863 closestdistance=findDistancefast(&player[i].coords,&pathpoint[j]);
5867 player[i].targetpathfindpoint=closest;
5868 for(j=0;j<numpathpoints;j++){
5869 if(j!=player[i].lastpathfindpoint)
5870 if(numpathpointconnect[j])
5871 for(k=0;k<numpathpointconnect[j];k++){
5872 DistancePointLine(&player[i].coords, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
5873 if(tempdist*tempdist<closestdistance){
5874 if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
5875 //if(findDistancefast(&player[i].finaltarget,&colpoint)<findDistancefast(&player[i].finaltarget,&player[i].coords)){
5876 closestdistance=tempdist*tempdist;
5883 player[i].targetpathfindpoint=closest;
5887 for(j=0;j<numpathpoints;j++){
5888 if(j!=player[i].lastpathfindpoint&&j!=player[i].lastpathfindpoint2&&j!=player[i].lastpathfindpoint3&&j!=player[i].lastpathfindpoint4)
5891 if(numpathpointconnect[j])
5892 for(k=0;k<numpathpointconnect[j];k++){
5893 if(pathpointconnect[j][k]==player[i].lastpathfindpoint)connected=1;
5896 if(numpathpointconnect[player[i].lastpathfindpoint])
5897 for(k=0;k<numpathpointconnect[player[i].lastpathfindpoint];k++){
5898 if(pathpointconnect[player[i].lastpathfindpoint][k]==j)connected=1;
5901 tempdist=findPathDist(j,player[i].finalpathfindpoint);
5902 if(closest==-1||tempdist<closestdistance){
5903 closestdistance=tempdist;
5909 player[i].targetpathfindpoint=closest;
5912 player[i].losupdatedelay-=multiplier;
5914 rotatetarget=pathpoint[player[i].targetpathfindpoint]-player[i].coords;
5915 Normalise(&rotatetarget);
5916 player[i].targetrotation=-asin(0-rotatetarget.x);
5917 player[i].targetrotation*=360/6.28;
5918 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
5919 player[i].lookrotation=player[i].targetrotation;
5920 //player[i].aiupdatedelay=.05;
5922 if(findDistancefastflat(&player[i].coords,&pathpoint[player[i].targetpathfindpoint])<.6){
5923 player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
5924 player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
5925 player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
5926 player[i].lastpathfindpoint=player[i].targetpathfindpoint;
5927 if(player[i].lastpathfindpoint2==-1)player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
5928 if(player[i].lastpathfindpoint3==-1)player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
5929 if(player[i].lastpathfindpoint4==-1)player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
5930 player[i].targetpathfindpoint=-1;
5932 if(findDistancefastflat(&player[i].coords,&player[i].finalfinaltarget)<findDistancefastflat(&player[i].coords,&player[i].finaltarget)||findDistancefastflat(&player[i].coords,&player[i].finaltarget)<.6*(player[i].scale*5)*(player[i].scale*5)||player[i].lastpathfindpoint==player[i].finalpathfindpoint){
5933 player[i].aitype=passivetype;
5936 player[i].forwardkeydown=1;
5937 player[i].leftkeydown=0;
5938 player[i].backkeydown=0;
5939 player[i].rightkeydown=0;
5940 player[i].crouchkeydown=0;
5941 player[i].attackkeydown=0;
5942 player[i].throwkeydown=0;
5944 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
5946 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
5947 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
5949 if((tutoriallevel!=1||cananger)&&hostile&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
5950 if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled&&(player[0].coords.y<player[i].coords.y+5||player[0].onterrain))
5951 player[i].aitype=attacktypecutoff;
5952 if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
5953 player[i].aitype=attacktypecutoff;
5955 if(player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
5956 player[i].losupdatedelay=.2;
5957 for(j=0;j<numplayers;j++){
5958 if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
5959 if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
5960 if(findDistancefast(&player[i].coords,&player[j].coords)<400)
5961 if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
5962 if(player[j].coords.y<player[i].coords.y+5||player[j].onterrain)
5963 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
5964 player[i].aitype=searchtype;
5965 player[i].lastchecktime=12;
5966 player[i].lastseen=player[j].coords;
5967 player[i].lastseentime=12;
5973 if(player[i].aitype==attacktypecutoff&&musictype!=2){
5974 if(player[i].creature!=wolftype){
5975 player[i].stunned=.6;
5976 player[i].surprised=.6;
5981 if(player[i].aitype!=passivetype&&leveltime>.5){
5982 player[i].howactive=typeactive;
5985 if(player[i].aitype==passivetype){
5986 player[i].aiupdatedelay-=multiplier;
5987 player[i].losupdatedelay-=multiplier;
5988 player[i].lastseentime+=multiplier;
5989 player[i].pausetime-=multiplier;
5990 if(player[i].lastseentime>1)player[i].lastseentime=1;
5992 if(player[i].aiupdatedelay<0){
5993 if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0){
5994 rotatetarget=player[i].waypoints[player[i].waypoint]-player[i].coords;
5995 Normalise(&rotatetarget);
5996 player[i].targetrotation=-asin(0-rotatetarget.x);
5997 player[i].targetrotation*=360/6.28;
5998 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
5999 player[i].lookrotation=player[i].targetrotation;
6000 player[i].aiupdatedelay=.05;
6002 if(findDistancefastflat(&player[i].coords,&player[i].waypoints[player[i].waypoint])<1){
6003 if(player[i].waypointtype[player[i].waypoint]==wppause)player[i].pausetime=4;
6004 player[i].waypoint++;
6005 if(player[i].waypoint>player[i].numwaypoints-1)player[i].waypoint=0;
6010 if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0)player[i].forwardkeydown=1;
6011 else player[i].forwardkeydown=0;
6012 player[i].leftkeydown=0;
6013 player[i].backkeydown=0;
6014 player[i].rightkeydown=0;
6015 player[i].crouchkeydown=0;
6016 player[i].attackkeydown=0;
6017 player[i].throwkeydown=0;
6019 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
6020 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6022 XYZ leftpos,rightpos;
6023 float leftdist,rightdist;
6024 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
6025 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
6026 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
6027 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
6028 if(leftdist<rightdist)player[i].targetrotation+=90;
6029 else player[i].targetrotation-=90;
6033 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6034 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6038 if(player[i].howactive<typesleeping)
6039 if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
6040 for(j=0;j<numenvsounds;j++){
6041 if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
6042 player[i].aitype=attacktypecutoff;
6046 if(player[i].howactive==typesleeping)
6047 if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
6048 for(j=0;j<numenvsounds;j++){
6049 if(envsoundvol[j]>14)
6050 if(findDistancefast(&player[i].coords,&envsound[j])<2*((envsoundvol[j]-14)+(envsoundvol[j]-14)*(player[i].creature==rabbittype)*3)){
6051 player[i].aitype=attacktypecutoff;
6055 if(player[i].aitype!=passivetype){
6056 if(player[i].howactive==typesleeping){
6057 player[i].targetanimation=getupfromfrontanim;
6058 player[i].targetframe=0;
6062 player[i].howactive=typeactive;
6066 if(player[i].howactive<typesleeping&&((tutoriallevel!=1||cananger)&&hostile)&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
6067 if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled)
6068 player[i].aitype=attacktypecutoff;
6069 if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
6070 player[i].aitype=attacktypecutoff;
6072 if(player[i].creature==wolftype){
6074 float smelldistance;
6076 for(j=0;j<numplayers;j++){
6077 if(j==0||(player[j].dead&&player[j].bloodloss>0)){
6078 if(j==0&&player[j].num_weapons>0){
6079 if(weapons.bloody[player[j].weaponids[0]])smelldistance=100;
6080 if(player[j].num_weapons==2)
6081 if(weapons.bloody[player[j].weaponids[1]])smelldistance=100;
6086 windsmell=windvector;
6087 Normalise(&windsmell);
6088 windsmell=windsmell*2+player[j].coords;
6089 if(findDistancefast(&player[i].coords,&windsmell)<smelldistance&&!editorenabled)
6090 player[i].aitype=attacktypecutoff;
6095 if(player[i].howactive<typesleeping&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
6096 player[i].losupdatedelay=.2;
6097 for(j=0;j<numplayers;j++){
6098 if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
6099 if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
6100 if(findDistancefast(&player[i].coords,&player[j].coords)<400)
6101 if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
6102 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
6103 player[i].lastseentime-=.2;
6104 if(j==0&&animation[player[j].targetanimation].height==lowheight)player[i].lastseentime-=.4;
6105 else player[i].lastseentime-=.6;
6107 if(player[i].lastseentime<=0){
6108 player[i].aitype=searchtype;
6109 player[i].lastchecktime=12;
6110 player[i].lastseen=player[j].coords;
6111 player[i].lastseentime=12;
6117 if(player[i].aitype==attacktypecutoff&&musictype!=2){
6118 if(player[i].creature!=wolftype){
6119 player[i].stunned=.6;
6120 player[i].surprised=.6;
6122 if(player[i].creature==wolftype){
6123 player[i].stunned=.47;
6124 player[i].surprised=.47;
6130 if(player[i].aitype==searchtype){
6131 player[i].aiupdatedelay-=multiplier;
6132 player[i].losupdatedelay-=multiplier;
6133 if(!player[i].pause)player[i].lastseentime-=multiplier;
6134 player[i].lastchecktime-=multiplier;
6136 if(player[i].isRun()&&!player[i].onground){
6137 if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
6138 test2=player[i].coords+player[i].facing;
6140 test=player[i].coords+player[i].facing;
6142 j=checkcollide(test2,test,player[i].laststanding);
6143 if(j==-1)j=checkcollide(test2,test);
6145 player[i].velocity=0;
6146 player[i].targetanimation=player[i].getStop();
6147 player[i].targetframe=0;
6149 player[i].targetrotation+=180;
6150 player[i].stunned=.5;
6151 //player[i].aitype=passivetype;
6152 player[i].aitype=pathfindtype;
6153 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6154 player[i].finalpathfindpoint=-1;
6155 player[i].targetpathfindpoint=-1;
6156 player[i].lastpathfindpoint=-1;
6157 player[i].lastpathfindpoint2=-1;
6158 player[i].lastpathfindpoint3=-1;
6159 player[i].lastpathfindpoint4=-1;
6161 else player[i].laststanding=j;
6164 if(player[i].aiupdatedelay<0){
6165 rotatetarget=player[i].lastseen-player[i].coords;
6166 Normalise(&rotatetarget);
6167 player[i].targetrotation=-asin(0-rotatetarget.x);
6168 player[i].targetrotation*=360/6.28;
6169 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6170 player[i].lookrotation=player[i].targetrotation;
6171 player[i].aiupdatedelay=.05;
6172 player[i].forwardkeydown=1;
6174 if(findDistancefastflat(&player[i].coords,&player[i].lastseen)<1*(player[i].scale*5)*(player[i].scale*5)||player[i].lastchecktime<0){
6175 player[i].forwardkeydown=0;
6176 player[i].aiupdatedelay=1;
6177 player[i].lastseen.x+=(float(Random()%100)-50)/25;
6178 player[i].lastseen.z+=(float(Random()%100)-50)/25;
6179 player[i].lastchecktime=3;
6182 player[i].leftkeydown=0;
6183 player[i].backkeydown=0;
6184 player[i].rightkeydown=0;
6185 player[i].crouchkeydown=0;
6186 player[i].attackkeydown=0;
6187 player[i].throwkeydown=0;
6189 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
6190 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6192 XYZ leftpos,rightpos;
6193 float leftdist,rightdist;
6194 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
6195 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
6196 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
6197 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
6198 if(leftdist<rightdist)player[i].targetrotation+=90;
6199 else player[i].targetrotation-=90;
6203 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6204 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6206 if(numenvsounds>0&&((tutoriallevel!=1||cananger)&&hostile))
6207 for(j=0;j<numenvsounds;j++){
6208 if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
6209 player[i].aitype=attacktypecutoff;
6213 if(!player[0].dead&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2&&((tutoriallevel!=1||cananger)&&hostile)){
6214 player[i].losupdatedelay=.2;
6215 if(findDistancefast(&player[i].coords,&player[0].coords)<4&&animation[player[i].targetanimation].height!=lowheight)
6216 {player[i].aitype=attacktypecutoff;
6217 player[i].lastseentime=1;}
6218 if(abs(Random()%2)||animation[player[i].targetanimation].height!=lowheight)
6219 if(findDistancefast(&player[i].coords,&player[0].coords)<400)
6220 if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
6221 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position,0,player[0].rotation,0)*player[0].scale+player[0].coords))||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
6222 player[i].aitype=attacktypecutoff;
6223 player[i].lastseentime=1;
6226 if(player[i].lastseentime<0){
6227 //player[i].aitype=passivetype;
6229 player[i].aitype=pathfindtype;
6230 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6231 player[i].finalpathfindpoint=-1;
6232 player[i].targetpathfindpoint=-1;
6233 player[i].lastpathfindpoint=-1;
6234 player[i].lastpathfindpoint2=-1;
6235 player[i].lastpathfindpoint3=-1;
6236 player[i].lastpathfindpoint4=-1;
6240 if(player[i].aitype!=gethelptype){
6241 player[i].runninghowlong=0;
6244 if(player[i].aitype==gethelptype){
6245 player[i].runninghowlong+=multiplier;
6246 player[i].aiupdatedelay-=multiplier;
6248 if(player[i].aiupdatedelay<0||player[i].ally==0){
6249 player[i].aiupdatedelay=.2;
6257 if(!player[i].ally){
6258 for(j=0;j<numplayers;j++){
6259 if(j!=i&&j!=0&&!player[j].dead&&player[j].howactive<typedead1&&!player[j].skeleton.free&&player[j].aitype==passivetype){
6260 distance=findDistancefast(&player[i].coords,&player[j].coords);
6261 if(closestdist==-1||distance<closestdist){
6262 closestdist=distance;
6268 if(closest!=-1)player[i].ally=closest;
6269 else player[i].ally=0;
6270 player[i].lastseen=player[0].coords;
6271 player[i].lastseentime=12;
6275 player[i].lastchecktime=12;
6276 //player[i].lastseentime-=.5;
6278 facing=player[i].coords;
6279 flatfacing=player[player[i].ally].coords;
6280 facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
6281 flatfacing.y+=player[player[i].ally].skeleton.joints[player[player[i].ally].skeleton.jointlabels[head]].position.y*player[player[i].ally].scale;
6282 if(-1!=checkcollide(facing,flatfacing))
6283 player[i].lastseentime-=.1;
6285 if(player[i].ally<=0||player[player[i].ally].skeleton.free||player[player[i].ally].aitype!=passivetype||player[i].lastseentime<=0){
6286 player[i].aitype=searchtype;
6287 player[i].lastseentime=12;
6290 if(player[i].ally>0){
6291 rotatetarget=player[player[i].ally].coords-player[i].coords;
6292 Normalise(&rotatetarget);
6293 player[i].targetrotation=-asin(0-rotatetarget.x);
6294 player[i].targetrotation*=360/6.28;
6295 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6296 player[i].lookrotation=player[i].targetrotation;
6297 player[i].aiupdatedelay=.05;
6298 player[i].forwardkeydown=1;
6300 if(findDistancefastflat(&player[i].coords,&player[player[i].ally].coords)<3){
6301 player[i].aitype=searchtype;
6302 player[i].lastseentime=12;
6303 player[player[i].ally].aitype=searchtype;
6304 if(player[player[i].ally].lastseentime<player[i].lastseentime){
6305 player[player[i].ally].lastseen=player[i].lastseen;
6306 player[player[i].ally].lastseentime=player[i].lastseentime;
6307 player[player[i].ally].lastchecktime=player[i].lastchecktime;
6311 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
6312 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6314 XYZ leftpos,rightpos;
6315 float leftdist,rightdist;
6316 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
6317 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
6318 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
6319 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
6320 if(leftdist<rightdist)player[i].targetrotation+=90;
6321 else player[i].targetrotation-=90;
6326 player[i].leftkeydown=0;
6327 player[i].backkeydown=0;
6328 player[i].rightkeydown=0;
6329 player[i].crouchkeydown=0;
6330 player[i].attackkeydown=0;
6332 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6333 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6336 if(player[i].aitype==getweapontype){
6337 player[i].aiupdatedelay-=multiplier;
6338 player[i].lastchecktime-=multiplier;
6340 if(player[i].aiupdatedelay<0){
6341 player[i].aiupdatedelay=.2;
6349 if(player[i].ally<0){
6350 for(j=0;j<weapons.numweapons;j++){
6351 if(weapons.owner[j]==-1){
6352 distance=findDistancefast(&player[i].coords,&weapons.position[j]);
6353 if(closestdist==-1||distance<closestdist){
6354 closestdist=distance;
6360 if(closest!=-1)player[i].ally=closest;
6361 else player[i].ally=-1;
6364 player[i].lastseentime=12;
6366 if(!player[0].dead&&((tutoriallevel!=1||cananger)&&hostile))
6367 if(player[i].ally<0||player[i].weaponactive!=-1||player[i].lastchecktime<=0){
6368 player[i].aitype=attacktypecutoff;
6369 player[i].lastseentime=1;
6372 if(player[i].ally>=0){
6373 if(weapons.owner[player[i].ally]!=-1||findDistancefast(&player[i].coords,&weapons.position[player[i].ally])>16){
6374 player[i].aitype=attacktypecutoff;
6375 player[i].lastseentime=1;
6377 rotatetarget=weapons.position[player[i].ally]-player[i].coords;
6378 Normalise(&rotatetarget);
6379 player[i].targetrotation=-asin(0-rotatetarget.x);
6380 player[i].targetrotation*=360/6.28;
6381 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6382 player[i].lookrotation=player[i].targetrotation;
6383 player[i].aiupdatedelay=.05;
6384 player[i].forwardkeydown=1;
6387 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
6388 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6390 XYZ leftpos,rightpos;
6391 float leftdist,rightdist;
6392 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
6393 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
6394 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
6395 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
6396 if(leftdist<rightdist)player[i].targetrotation+=90;
6397 else player[i].targetrotation-=90;
6402 player[i].leftkeydown=0;
6403 player[i].backkeydown=0;
6404 player[i].rightkeydown=0;
6405 player[i].attackkeydown=0;
6406 player[i].throwkeydown=1;
6407 player[i].crouchkeydown=0;
6408 if(player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim)player[i].throwtogglekeydown=0;
6409 player[i].drawkeydown=0;
6411 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6412 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6415 if(player[i].aitype==attacktypecutoff){
6416 player[i].aiupdatedelay-=multiplier;
6417 if(player[i].damage<player[i].damagetolerance*2/3)
6418 if((player[0].targetanimation==rabbitkickanim||player[0].targetanimation==knifethrowanim||(player[0].isFlip()&&normaldotproduct(player[0].facing,player[0].coords-player[i].coords)<0))&&!player[0].skeleton.free&&(player[i].aiupdatedelay<.1)){
6419 player[i].attackkeydown=0;
6420 if(player[i].isIdle())player[i].crouchkeydown=1;
6421 if(player[0].targetanimation!=rabbitkickanim&&player[0].weaponactive!=-1){
6422 if(weapons.type[player[0].weaponids[0]]==knife){
6423 if(player[i].isIdle()||player[i].isCrouch()||player[i].isRun()||player[i].isFlip()){
6424 if(abs(Random()%2==0))player[i].targetanimation=backhandspringanim;
6425 else player[i].targetanimation=rollanim;
6427 player[i].targetframe=0;
6428 player[i].targetrotation+=90*(abs(Random()%2)*2-1);
6429 player[i].wentforweapon=0;
6431 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim){
6432 player[i].targetanimation=flipanim;
6434 player[i].targetframe=0;
6438 player[i].forwardkeydown=0;
6439 player[i].aiupdatedelay=.02;
6441 if(player[0].isFlip()&&!player[0].skeleton.free&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
6442 if(findDistancefast(&player[0].coords,&player[i].coords)<25)
6443 if((1-player[i].damage/player[i].damagetolerance)>.5)player[i].stunned=1;
6445 if(player[i].wentforweapon<3)
6446 for(j=0;j<weapons.numweapons;j++){
6447 if(player[i].creature!=wolftype)
6448 if(player[i].num_weapons==0&&weapons.owner[j]==-1&&weapons.velocity[i].x==0&&weapons.velocity[i].z==0&&weapons.velocity[i].y==0){
6449 if(findDistancefast(&player[i].coords,&weapons.position[j])<16){
6450 player[i].wentforweapon++;
6451 player[i].lastchecktime=6;
6452 player[i].aitype=getweapontype;
6457 if(player[i].damage<player[i].damagetolerance/2)
6458 if(animation[player[i].targetanimation].height!=highheight)
6459 if(player[i].damage<player[i].damagetolerance*.5&&((player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)&&((player[i].aiupdatedelay<.15&&difficulty==2)||(player[i].aiupdatedelay<.08&&difficulty!=2)))){
6460 player[i].crouchkeydown=1;
6462 if(player[i].isRun()&&!player[i].onground){
6463 if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
6464 test2=player[i].coords+player[i].facing;
6466 test=player[i].coords+player[i].facing;
6468 j=checkcollide(test2,test,player[i].laststanding);
6469 if(j==-1)j=checkcollide(test2,test);
6471 player[i].velocity=0;
6472 player[i].targetanimation=player[i].getStop();
6473 player[i].targetframe=0;
6475 player[i].targetrotation+=180;
6476 player[i].stunned=.5;
6477 //player[i].aitype=passivetype;
6478 player[i].aitype=pathfindtype;
6479 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6480 player[i].finalpathfindpoint=-1;
6481 player[i].targetpathfindpoint=-1;
6482 player[i].lastpathfindpoint=-1;
6483 player[i].lastpathfindpoint2=-1;
6484 player[i].lastpathfindpoint3=-1;
6485 player[i].lastpathfindpoint4=-1;
6487 else player[i].laststanding=j;
6490 if(player[0].coords.y>player[i].coords.y+5&&animation[player[0].targetanimation].height!=highheight&&!player[0].onterrain){
6491 player[i].aitype=pathfindtype;
6492 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6493 player[i].finalpathfindpoint=-1;
6494 player[i].targetpathfindpoint=-1;
6495 player[i].lastpathfindpoint=-1;
6496 player[i].lastpathfindpoint2=-1;
6497 player[i].lastpathfindpoint3=-1;
6498 player[i].lastpathfindpoint4=-1;
6500 if(player[i].aiupdatedelay<0&&!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
6501 if(player[i].weaponactive==-1&&player[i].num_weapons>0)player[i].drawkeydown=Random()%2;
6502 else player[i].drawkeydown=0;
6503 player[i].rabbitkickenabled=Random()%2;
6504 rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity;
6505 if(findDistancefast(&player[player[i].aitarget].coords,&player[i].coords)<findDistancefast(&rotatetarget,&player[i].coords))
6506 rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity*findDistance(&player[player[i].aitarget].coords,&player[i].coords)/findLength(&player[i].velocity)-player[i].coords;
6507 else rotatetarget=player[player[i].aitarget].coords-player[i].coords;
6508 Normalise(&rotatetarget);
6509 player[i].targetrotation=-asin(0-rotatetarget.x);
6510 player[i].targetrotation*=360/6.28;
6511 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6512 player[i].lookrotation=player[i].targetrotation;
6513 player[i].aiupdatedelay=.2+abs((float)(Random()%100)/1000);
6515 oldkey=player[i].forwardkeydown;
6516 if(findDistancefast(&player[i].coords,&player[0].coords)>5&&(player[0].weaponactive==-1||player[i].weaponactive!=-1))player[i].forwardkeydown=1;
6517 else if((findDistancefast(&player[i].coords,&player[0].coords)>16||findDistancefast(&player[i].coords,&player[0].coords)<9)&&player[0].weaponactive!=-1)player[i].forwardkeydown=1;
6518 else if(Random()%6==0||(player[i].creature==wolftype&&Random()%3==0))player[i].forwardkeydown=1;
6519 else player[i].forwardkeydown=0;
6521 player[i].forwardkeydown=0;
6522 if(Random()%10==0)player[i].forwardkeydown=1;
6523 if(Random()%100==0){
6524 player[i].aitype=pathfindtype;
6525 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6526 player[i].finalpathfindpoint=-1;
6527 player[i].targetpathfindpoint=-1;
6528 player[i].lastpathfindpoint=-1;
6529 player[i].lastpathfindpoint2=-1;
6530 player[i].lastpathfindpoint3=-1;
6531 player[i].lastpathfindpoint4=-1;
6534 player[i].leftkeydown=0;
6535 player[i].backkeydown=0;
6536 player[i].rightkeydown=0;
6537 player[i].crouchkeydown=0;
6538 player[i].throwkeydown=0;
6540 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6541 if(Random()%2==0/*||player[0].weaponactive!=-1*/||player[i].weaponactive!=-1||player[i].creature==wolftype)player[i].attackkeydown=1;
6542 else player[i].attackkeydown=0;
6543 if((player[i].isRun())&&Random()%6&&findDistancefast(&player[i].coords,&player[0].coords)>7)player[i].attackkeydown=0;
6545 if(player[i].aitype!=playercontrolled&&(player[i].isIdle()||player[i].isCrouch()||player[i].isRun())){
6547 for(j=0;j<numplayers;j++){
6548 if(j!=i&&!player[j].skeleton.free&&player[j].hasvictim&&((tutoriallevel==1&&reversaltrain)||(Random()%2==0&&difficulty==2)||(Random()%4==0&&difficulty==1)||(Random()%8==0&&difficulty==0)||(player[j].lastattack2==player[j].targetanimation&&player[j].lastattack3==player[j].targetanimation&&(Random()%2==0||difficulty==2))||((player[i].isIdle()||player[i].isRun())&&player[j].weaponactive!=-1)||(player[j].targetanimation==swordslashanim&&player[i].weaponactive!=-1)||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)){
6549 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<4&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==spinkickanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim||player[j].targetanimation==winduppunchanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||player[j].targetanimation==knifeslashstartanim||((player[j].targetanimation==swordslashanim)&&(findDistancefast(&player[j].coords,&player[i].coords)<2||(player[i].weaponactive!=-1))))){
6550 if(target>=0)target=-1;
6555 if(target>=0)player[target].Reverse();
6558 if(player[i].collided<1)player[i].jumpkeydown=0;
6559 if((player[i].collided>.8&&player[i].jumppower>=5)||(findDistancefast(&player[i].coords,&player[0].coords)>400&&player[i].onterrain&&player[i].creature==rabbittype))player[i].jumpkeydown=1;
6560 if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
6561 player[0].jumpkeydown=0;
6562 if(player[0].targetanimation==jumpdownanim&&findDistancefast(&player[0].coords,&player[i].coords)<40)player[i].crouchkeydown=1;
6563 if(player[i].jumpkeydown)player[i].attackkeydown=0;
6564 //if(animation[player[i].targetanimation].attack==reversed)player[i].crouchkeydown=1;
6566 if(tutoriallevel==1){
6567 if(!canattack)player[i].attackkeydown=0;
6571 facing=player[i].coords;
6572 flatfacing=player[0].coords;
6573 facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
6574 flatfacing.y+=player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position.y*player[0].scale;
6575 if(player[i].occluded>=2)
6576 if(-1!=checkcollide(facing,flatfacing)){
6577 if(!player[i].pause)player[i].lastseentime-=.2;
6578 if(player[i].lastseentime<=0&&(player[i].creature!=wolftype||player[i].weaponstuck==-1)){
6579 player[i].aitype=searchtype;
6580 player[i].lastchecktime=12;
6581 player[i].lastseen=player[0].coords;
6582 player[i].lastseentime=12;
6585 else player[i].lastseentime=1;
6588 if(animation[player[0].targetanimation].height==highheight&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype)){
6589 if(player[0].coords.y>terrain.getHeight(player[0].coords.x,player[0].coords.z)+10){
6590 test=player[0].coords;
6592 if(-1==checkcollide(player[0].coords,test))player[i].stunned=1;
6595 // NOTE: Ask about logic of this call : NOTE
6596 if((player[i].aitype==passivetype && !(player[i].numwaypoints>1)) ||
6597 player[i].stunned>0 ||
6598 (player[i].pause && (player[i].damage > player[i].superpermanentdamage)))
6600 if(/*player[i].aitype==attacktypecutoff&&*/player[i].pause)player[i].lastseentime=1;
6601 player[i].targetrotation=player[i].rotation;
6602 player[i].forwardkeydown=0;
6603 player[i].leftkeydown=0;
6604 player[i].backkeydown=0;
6605 player[i].rightkeydown=0;
6606 player[i].jumpkeydown=0;
6607 player[i].attackkeydown=0;
6608 player[i].crouchkeydown=0;
6609 player[i].throwkeydown=0;
6616 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
6619 if(player[i].aitype==attacktypecutoff){
6620 rotatetarget=player[0].coords-player[i].coords;
6621 Normalise(&rotatetarget);
6622 player[i].targetheadrotation=-asin(0-rotatetarget.x);
6623 player[i].targetheadrotation*=360/6.28;
6624 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
6626 player[i].targetheadrotation*=-1;
6627 player[i].targetheadrotation+=180;
6628 //player[i].targetheadrotation2=0;
6629 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
6631 else if(player[i].howactive>=typesleeping){
6632 player[i].targetheadrotation=player[i].targetrotation;
6633 player[i].targetheadrotation2=0;
6636 if(player[i].interestdelay<=0){
6637 player[i].interestdelay=.7+(float)(abs(Random()%100))/100;
6638 player[i].headtarget=player[i].coords;
6639 player[i].headtarget.x+=(float)(abs(Random()%200)-100)/100;
6640 player[i].headtarget.z+=(float)(abs(Random()%200)-100)/100;
6641 player[i].headtarget.y+=(float)(abs(Random()%200)-100)/300;
6642 player[i].headtarget+=player[i].facing*1.5;
6644 rotatetarget=player[i].headtarget-player[i].coords;
6645 Normalise(&rotatetarget);
6646 player[i].targetheadrotation=-asin(0-rotatetarget.x);
6647 player[i].targetheadrotation*=360/6.28;
6648 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
6650 player[i].targetheadrotation*=-1;
6651 player[i].targetheadrotation+=180;
6652 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
6654 //if(whichlevel==2)player[i].jumpkeydown=0;
6656 if(animation[player[i].targetanimation].attack==reversed){
6657 //player[i].targetrotation=player[i].rotation;
6658 player[i].forwardkeydown=0;
6659 player[i].leftkeydown=0;
6660 player[i].backkeydown=0;
6661 player[i].rightkeydown=0;
6662 player[i].jumpkeydown=0;
6663 player[i].attackkeydown=0;
6664 //player[i].crouchkeydown=0;
6665 player[i].throwkeydown=0;
6669 player[i].forwardkeydown=0;
6670 player[i].leftkeydown=0;
6671 player[i].backkeydown=0;
6672 player[i].rightkeydown=0;
6673 player[i].jumpkeydown=0;
6674 player[i].crouchkeydown=0;
6675 player[i].drawkeydown=0;
6676 player[i].throwkeydown=0;
6679 if(player[i].collided<-.3)player[i].collided=-.3;
6680 if(player[i].collided>1)player[i].collided=1;
6681 player[i].collided-=multiplier*4;
6682 player[i].whichdirectiondelay-=multiplier;
6683 if(player[i].avoidcollided<-.3||player[i].whichdirectiondelay<=0){
6684 player[i].avoidcollided=-.3;
6685 player[i].whichdirection=abs(Random()%2);
6686 player[i].whichdirectiondelay=.4;
6688 if(player[i].avoidcollided>1)player[i].avoidcollided=1;
6689 player[i].avoidcollided-=multiplier/4;
6690 if(!player[i].skeleton.free)player[i].stunned-=multiplier;
6691 if(!player[i].skeleton.free)player[i].surprised-=multiplier;
6692 if(player[i].surprised<=0&&player[i].aitype==attacktypecutoff&&i!=0&&!player[i].dead&&!player[i].skeleton.free&&animation[player[i].targetanimation].attack==neutral)numresponded=1;
6694 if(!player[i].throwkeydown){
6695 player[i].throwtogglekeydown=0;
6697 if(player[i].throwkeydown&&!player[i].throwtogglekeydown){
6698 if(player[i].weaponactive==-1&&player[i].num_weapons<2&&(player[i].isIdle()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim||player[i].isFlip()||player[i].isFlip()||player[i].aitype!=playercontrolled)){
6699 for(j=0;j<weapons.numweapons;j++){
6700 if(((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1&&player[i].weaponactive==-1)
6701 if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2){
6702 if(findDistancefast(&player[i].coords,&weapons.position[j])<2){
6703 if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].aitype!=playercontrolled){
6704 player[i].throwtogglekeydown=1;
6705 player[i].targetanimation=crouchremoveknifeanim;
6707 player[i].targetframe=0;
6708 rotatetarget=weapons.position[j]-player[i].coords;
6709 Normalise(&rotatetarget);
6710 player[i].targetrotation=-asin(0-rotatetarget.x);
6711 player[i].targetrotation*=360/6.28;
6712 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6713 player[i].hasvictim=0;
6715 if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
6716 player[i].throwtogglekeydown=1;
6717 player[i].hasvictim=0;
6719 //for(i=0;i<weapons.numweapons;i++){
6720 if((((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1)||(player[i].victim&&weapons.owner[j]==player[i].victim->id))
6721 if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2&&player[i].weaponactive==-1){
6722 if(findDistancefast(&player[i].coords,&weapons.position[j])<1||player[i].victim){
6723 if(weapons.type[j]!=staff)
6724 emit_sound_at(knifedrawsound, player[i].coords, 128.);
6726 player[i].weaponactive=0;
6727 weapons.owner[j]=player[i].id;
6728 if(player[i].num_weapons>0){
6729 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
6731 player[i].num_weapons++;
6732 player[i].weaponids[0]=j;
6738 else if ((player[i].isIdle()||player[i].isFlip()||player[i].aitype!=playercontrolled)&&findDistancefast(&player[i].coords,&weapons.position[j])<5&&player[i].coords.y<weapons.position[j].y){
6739 if(!player[i].isFlip()){
6740 player[i].throwtogglekeydown=1;
6741 player[i].targetanimation=removeknifeanim;
6743 player[i].targetframe=0;
6744 rotatetarget=weapons.position[j]-player[i].coords;
6745 Normalise(&rotatetarget);
6746 player[i].targetrotation=-asin(0-rotatetarget.x);
6747 player[i].targetrotation*=360/6.28;
6748 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6750 if(player[i].isFlip()){
6751 player[i].throwtogglekeydown=1;
6752 player[i].hasvictim=0;
6754 for(k=0;k<weapons.numweapons;k++){
6755 if(player[i].weaponactive==-1)
6756 if((((weapons.velocity[k].x==0&&weapons.velocity[k].y==0&&weapons.velocity[k].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[k]==-1)||(player[i].victim&&weapons.owner[k]==player[i].victim->id))
6757 if(findDistancefastflat(&player[i].coords,&weapons.position[k])<3&&player[i].weaponactive==-1){
6758 if(weapons.type[k]!=staff)
6759 emit_sound_at(knifedrawsound, player[i].coords, 128.);
6761 player[i].weaponactive=0;
6762 weapons.owner[k]=player[i].id;
6763 if(player[i].num_weapons>0){
6764 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
6766 player[i].num_weapons++;
6767 player[i].weaponids[0]=k;
6774 if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
6776 for(j=0;j<numplayers;j++){
6777 if(player[i].weaponactive==-1)
6779 if(player[j].num_weapons&&player[j].skeleton.free&&findDistancefast(&player[i].coords,&player[j].coords)<2/*&&player[j].dead*/&&(((player[j].skeleton.forward.y<0&&player[j].weaponstuckwhere==0)||(player[j].skeleton.forward.y>0&&player[j].weaponstuckwhere==1))||player[j].weaponstuck==-1||player[j].num_weapons>1)){
6780 if(player[i].targetanimation!=rollanim&&player[i].targetanimation!=backhandspringanim){
6781 player[i].throwtogglekeydown=1;
6782 player[i].victim=&player[j];
6783 player[i].hasvictim=1;
6784 player[i].targetanimation=crouchremoveknifeanim;
6786 player[i].targetframe=0;
6787 rotatetarget=player[j].coords-player[i].coords;
6788 Normalise(&rotatetarget);
6789 player[i].targetrotation=-asin(0-rotatetarget.x);
6790 player[i].targetrotation*=360/6.28;
6791 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6793 if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
6794 player[i].throwtogglekeydown=1;
6795 player[i].victim=&player[j];
6796 player[i].hasvictim=1;
6797 int k = player[j].weaponids[0];
6798 if(player[i].hasvictim){
6801 if(player[i].victim->weaponstuck!=-1){
6802 if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
6807 if(weapons.type[k]!=staff)
6808 emit_sound_at(knifedrawsound, player[i].coords, 128.);
6811 emit_sound_at(fleshstabremovesound, player[i].coords, 128.);
6813 player[i].weaponactive=0;
6814 if(weapons.owner[k]!=-1){
6815 if(player[i].victim->num_weapons==1)player[i].victim->num_weapons=0;
6816 else player[i].victim->num_weapons=1;
6818 player[i].victim->skeleton.longdead=0;
6819 player[i].victim->skeleton.free=1;
6820 player[i].victim->skeleton.broken=0;
6822 for(int l=0;l<player[i].victim->skeleton.num_joints;l++){
6823 player[i].victim->skeleton.joints[l].velchange=0;
6824 player[i].victim->skeleton.joints[l].locked=0;
6830 Normalise(&relative);
6831 XYZ footvel,footpoint;
6833 footpoint=weapons.position[k];
6834 if(player[i].victim->weaponstuck!=-1){
6835 if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
6836 if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .8, .3);
6837 weapons.bloody[k]=2;
6838 weapons.blooddrip[k]=5;
6839 player[i].victim->weaponstuck=-1;
6840 player[i].victim->bloodloss+=2000;
6841 player[i].victim->DoDamage(2000);
6844 if(player[i].victim->num_weapons>0){
6845 if(player[i].victim->weaponstuck!=0&&player[i].victim->weaponstuck!=-1)player[i].victim->weaponstuck=0;
6846 if(player[i].victim->weaponids[0]==k)
6847 player[i].victim->weaponids[0]=player[i].victim->weaponids[player[i].victim->num_weapons];
6850 player[i].victim->weaponactive=-1;
6852 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].velocity+=relative*6;
6853 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[neck]].velocity+=relative*6;
6854 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[rightshoulder]].velocity+=relative*6;
6855 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[leftshoulder]].velocity+=relative*6;
6858 if(player[i].num_weapons>0){
6859 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
6861 player[i].num_weapons++;
6862 player[i].weaponids[0]=k;
6869 if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
6870 if(weapons.type[player[i].weaponids[0]]==knife){
6871 if(player[i].isIdle()||player[i].isRun()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isFlip())
6873 for(j=0;j<numplayers;j++){
6875 if(tutoriallevel!=1||tutorialstage==49)
6877 if(normaldotproduct(player[i].facing,player[i].coords-player[j].coords)<0&&findDistancefast(&player[i].coords,&player[j].coords)<100&&findDistancefast(&player[i].coords,&player[j].coords)>1.5&&!player[j].skeleton.free&&-1==checkcollide(DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords,DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords)){
6878 if(!player[i].isFlip()){
6879 player[i].throwtogglekeydown=1;
6880 player[i].victim=&player[j];
6881 player[i].targetanimation=knifethrowanim;
6883 player[i].targetframe=0;
6884 rotatetarget=player[j].coords-player[i].coords;
6885 Normalise(&rotatetarget);
6886 player[i].targetrotation=-asin(0-rotatetarget.x);
6887 player[i].targetrotation*=360/6.28;
6888 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6890 player[i].targettilt2=-asin(rotatetarget.y)*360/6.28;
6892 if(player[i].isFlip()){
6893 if(player[i].weaponactive!=-1){
6894 player[i].throwtogglekeydown=1;
6895 player[i].victim=&player[j];
6897 weapons.owner[player[i].weaponids[0]]=-1;
6898 aim=player[i].victim->coords+DoRotation(player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].position,0,player[i].victim->rotation,0)*player[i].victim->scale+player[i].victim->velocity*findDistance(&player[i].victim->coords,&player[i].coords)/50-(player[i].coords+DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[righthand]].position,0,player[i].rotation,0)*player[i].scale);
6901 aim=DoRotation(aim,(float)abs(Random()%30)-15,(float)abs(Random()%30)-15,0);
6903 weapons.velocity[player[i].weaponids[0]]=aim*50;
6904 weapons.tipvelocity[player[i].weaponids[0]]=aim*50;
6905 weapons.missed[player[i].weaponids[0]]=0;
6906 weapons.freetime[player[i].weaponids[0]]=0;
6907 weapons.firstfree[player[i].weaponids[0]]=1;
6908 weapons.physics[player[i].weaponids[0]]=0;
6909 player[i].num_weapons--;
6910 if(player[i].num_weapons){
6911 player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
6913 player[i].weaponactive=-1;
6920 if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
6921 if(player[i].isCrouch()||player[i].targetanimation==sneakanim)
6923 player[i].throwtogglekeydown=1;
6924 weapons.owner[player[i].weaponids[0]]=-1;
6925 weapons.velocity[player[i].weaponids[0]]=player[i].velocity*.2;
6926 if(weapons.velocity[player[i].weaponids[0]].x==0)weapons.velocity[player[i].weaponids[0]].x=.1;
6927 weapons.tipvelocity[player[i].weaponids[0]]=weapons.velocity[player[i].weaponids[0]];
6928 weapons.missed[player[i].weaponids[0]]=1;
6929 weapons.freetime[player[i].weaponids[0]]=0;
6930 weapons.firstfree[player[i].weaponids[0]]=1;
6931 weapons.physics[player[i].weaponids[0]]=1;
6932 player[i].num_weapons--;
6933 if(player[i].num_weapons){
6934 player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
6935 if(player[i].weaponstuck==player[i].num_weapons)player[i].weaponstuck=0;
6938 player[i].weaponactive=-1;
6939 for(j=0;j<numplayers;j++){
6940 player[j].wentforweapon=0;
6947 if(i==0||!player[0].dead||player[i].weaponactive!=-1)
6948 if((player[i].drawkeydown&&!player[i].drawtogglekeydown)||(player[i].num_weapons==2&&player[i].weaponactive==-1&&player[i].isIdle())||(player[0].dead&&player[i].weaponactive!=-1&&i!=0)){
6949 //Setenvironment(1-environment);
6952 if(player[i].weaponactive!=-1){
6953 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==staff)isgood=0;
6955 if(/*(player[i].weaponactive==-1||player[i].num_weapons==1)&&*/isgood&&player[i].creature!=wolftype){
6956 if(player[i].isIdle()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
6957 player[i].targetanimation=drawrightanim;
6958 player[i].targetframe=0;
6960 player[i].drawtogglekeydown=1;
6962 if((player[i].isIdle()||(player[i].aitype!=playercontrolled&&player[0].weaponactive!=-1&&player[i].isRun()))&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==sword){
6963 player[i].targetanimation=drawleftanim;
6964 player[i].targetframe=0;
6966 player[i].drawtogglekeydown=1;
6968 if(player[i].isCrouch()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
6969 player[i].targetanimation=crouchdrawrightanim;
6970 player[i].targetframe=0;
6972 player[i].drawtogglekeydown=1;
6976 if(player[i].isCrouch()&&weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&bloodtoggle&&player[i].onterrain&&player[i].num_weapons&&player[i].weaponactive!=-1&&player[i].attackkeydown){
6977 if(weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&player[i].onterrain&&bloodtoggle&&musictype!=stream_music2){
6978 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==knife)player[i].targetanimation=crouchstabanim;
6979 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==sword)player[i].targetanimation=swordgroundstabanim;
6980 player[i].targetframe=0;
6982 player[i].hasvictim=0;
6983 //player[i].attacktogglekeydown=1;
6987 if(!player[i].drawkeydown){
6988 player[i].drawtogglekeydown=0;
6995 absflatfacing=DoRotation(absflatfacing,0,-rotation,0);
6997 else absflatfacing=flatfacing;
7000 player[i].forwardkeydown=0;
7001 player[i].leftkeydown=0;
7002 player[i].backkeydown=0;
7003 player[i].rightkeydown=0;
7004 player[i].jumpkeydown=0;
7005 player[i].crouchkeydown=0;
7006 player[i].drawkeydown=0;
7007 player[i].throwkeydown=0;
7011 if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
7012 if(!player[i].forwardkeydown){
7013 player[i].forwardstogglekeydown=0;
7015 if(player[i].crouchkeydown){
7019 player[i].superruntoggle=1;
7021 for(j=0;j<numplayers;j++){
7022 if(j!=i&&!player[j].skeleton.free&&player[j].aitype==passivetype){
7023 if(findDistancefast(&player[j].coords,&player[i].coords)<16){
7024 player[i].superruntoggle=0;
7031 for(j=0;j<numplayers;j++){
7032 if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].lowreversaldelay<=0){
7033 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||((player[j].targetanimation==swordslashanim||player[j].targetanimation==knifeslashstartanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)&&findDistancefast(&player[j].coords,&player[i].coords)<2))){
7034 if(target>=0)target=-1;
7039 if(target>=0)player[target].Reverse();
7040 player[i].lowreversaldelay=.5;
7042 if(player[i].isIdle()){
7043 player[i].targetanimation=player[i].getCrouch();
7045 player[i].targetframe=0;
7046 player[i].transspeed=10;
7048 if(player[i].isRun()||(player[i].isStop()&&(player[i].leftkeydown||player[i].rightkeydown||player[i].forwardkeydown||player[i].backkeydown))){
7049 player[i].targetanimation=rollanim;
7051 player[i].targetframe=0;
7052 player[i].transspeed=20;
7055 if(!player[i].crouchkeydown){
7057 if(!player[i].isRun()&&player[i].targetanimation!=sneakanim&&i==0)player[i].superruntoggle=0;
7059 if(player[i].isCrouch()){
7061 for(j=0;j<numplayers;j++){
7062 if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].highreversaldelay<=0){
7063 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==spinkickanim)&&player[i].isCrouch()){
7064 if(target>=0)target=-1;
7069 if(target>=0)player[target].Reverse();
7070 player[i].highreversaldelay=.5;
7072 if(player[i].isCrouch()){
7073 if(!player[i].wasCrouch()){
7074 player[i].currentanimation=player[i].getCrouch();
7075 player[i].currentframe=0;
7078 player[i].targetanimation=player[i].getIdle();
7079 player[i].targetframe=0;
7080 player[i].transspeed=10;
7083 if(player[i].targetanimation==sneakanim){
7084 player[i].targetanimation=player[i].getIdle();
7086 player[i].targetframe=0;
7087 player[i].transspeed=10;
7090 if(player[i].forwardkeydown){
7091 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
7092 if(player[i].aitype==passivetype)player[i].targetanimation=walkanim;
7093 else player[i].targetanimation=player[i].getRun();
7095 player[i].targetframe=0;
7097 if(player[i].isCrouch()){
7098 player[i].targetanimation=sneakanim;
7099 if(player[i].wasCrouch())player[i].target=0;
7100 player[i].targetframe=0;
7102 if(player[i].targetanimation==hanganim/*&&(!player[i].forwardstogglekeydown||player[i].aitype!=playercontrolled)*/){
7103 player[i].targetanimation=climbanim;
7105 player[i].targetframe=1;
7106 player[i].jumpclimb=1;
7108 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
7109 player[i].velocity+=absflatfacing*5*multiplier;
7111 player[i].forwardstogglekeydown=1;
7114 if (player[i].rightkeydown){
7115 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
7116 player[i].targetanimation=player[i].getRun();
7118 player[i].targetframe=0;
7120 if(player[i].isCrouch()){
7121 player[i].targetanimation=sneakanim;
7122 if(player[i].wasCrouch()) player[i].target=0;
7123 player[i].targetframe=0;
7125 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
7126 player[i].velocity+=DoRotation(absflatfacing*5*multiplier,0,-90,0);
7128 player[i].targetrotation-=90;
7129 if(player[i].forwardkeydown)player[i].targetrotation+=45;
7130 if(player[i].backkeydown)player[i].targetrotation-=45;
7133 if ( player[i].leftkeydown){
7134 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
7135 player[i].targetanimation=player[i].getRun();
7137 player[i].targetframe=0;
7139 if(player[i].isCrouch()){
7140 player[i].targetanimation=sneakanim;
7141 if(player[i].wasCrouch())player[i].target=0;
7142 player[i].targetframe=0;
7144 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
7145 player[i].velocity-=DoRotation(absflatfacing*5*multiplier,0,-90,0);
7147 player[i].targetrotation+=90;
7148 if(player[i].forwardkeydown)player[i].targetrotation-=45;
7149 if(player[i].backkeydown)player[i].targetrotation+=45;
7152 if(player[i].backkeydown){
7153 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
7154 player[i].targetanimation=player[i].getRun();
7156 player[i].targetframe=0;
7158 if(player[i].isCrouch()){
7159 player[i].targetanimation=sneakanim;
7160 if(player[i].wasCrouch())player[i].target=0;
7161 player[i].targetframe=0;
7163 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
7164 player[i].velocity-=absflatfacing*5*multiplier;
7166 if(player[i].targetanimation==hanganim){
7167 player[i].currentanimation=jumpdownanim;
7168 player[i].targetanimation=jumpdownanim;
7170 player[i].currentframe=0;
7171 player[i].targetframe=1;
7172 player[i].velocity=0;
7173 player[i].velocity.y+=gravity;
7174 player[i].coords.y-=1.4;
7175 player[i].grabdelay=1;
7177 if ( !player[i].leftkeydown&&!player[i].rightkeydown)
7178 player[i].targetrotation+=180;
7181 if((player[i].jumpkeydown&&!player[i].jumpclimb)||player[i].jumpstart){
7182 if((((player[i].isLanding()&&player[i].targetframe>=3)||player[i].isRun()||player[i].targetanimation==walkanim||player[i].isCrouch()||player[i].targetanimation==sneakanim)&&player[i].jumppower>1)&&((player[i].targetanimation!=rabbitrunninganim&&player[i].targetanimation!=wolfrunninganim)||i!=0)){
7183 player[i].jumpstart=0;
7184 player[i].targetanimation=jumpupanim;
7186 player[i].targetframe=0;
7187 player[i].rotation=player[i].targetrotation;
7188 player[i].transspeed=20;
7189 player[i].FootLand(0,1);
7190 player[i].FootLand(1,1);
7194 flatfacing=DoRotation(facing,0,player[i].targetrotation+180,0);
7196 if(movekey)player[i].velocity=flatfacing*player[i].speed*45*player[i].scale;
7197 if(!movekey)player[i].velocity=0;
7202 for(j=0;j<numplayers;j++){
7203 if(j!=i&&!player[j].skeleton.free&&player[j].victim){
7204 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim)){
7205 if(target>=0)target=-1;
7210 if(target>=0)player[i].velocity.y=1;
7211 else if(player[i].crouchkeydown||player[i].aitype!=playercontrolled){
7212 player[i].velocity.y=7;
7213 player[i].crouchtogglekeydown=1;
7215 else player[i].velocity.y=5;
7217 if(mousejump&&i==0&&debugmode){
7218 if(!player[i].isLanding())player[i].tempdeltav=deltav;
7219 if(player[i].tempdeltav<0)player[i].velocity.y-=(float)(player[i].tempdeltav)/multiplier/1000;
7222 player[i].coords.y+=.2;
7223 player[i].jumppower-=1;
7226 emit_sound_at(whooshsound, player[i].coords, 128.);
7228 emit_sound_at(jumpsound, player[i].coords, 128.);
7230 if((player[i].isIdle())&&player[i].jumppower>1){
7231 player[i].targetanimation=player[i].getLanding();
7232 player[i].landhard=0;
7234 player[i].targetframe=2;
7235 player[i].jumpstart=1;
7236 player[i].tempdeltav=deltav;
7238 if(player[i].targetanimation==jumpupanim&&(((!floatjump&&!editorenabled)||!debugmode)||player[i].aitype!=playercontrolled)){
7239 if(player[i].jumppower>multiplier*6){
7240 player[i].velocity.y+=multiplier*6;
7241 player[i].jumppower-=multiplier*6;
7243 if(player[i].jumppower<=multiplier*6){
7244 player[i].velocity.y+=player[i].jumppower;
7245 player[i].jumppower=0;
7248 if(((floatjump||editorenabled)&&debugmode)&&i==0)player[i].velocity.y+=multiplier*30;
7252 if(player[i].isRun()||player[i].targetanimation==walkanim){
7253 player[i].targetanimation=player[i].getStop();
7255 player[i].targetframe=0;
7257 if(player[i].targetanimation==sneakanim){
7258 player[i].targetanimation=player[i].getCrouch();
7259 if(player[i].currentanimation==sneakanim)player[i].target=0;
7260 player[i].targetframe=0;
7263 if(player[i].targetanimation==walkanim&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype||(player[i].aitype==passivetype&&player[i].numwaypoints<=1))){
7264 player[i].targetanimation=player[i].getStop();
7266 player[i].targetframe=0;
7268 if(player[i].isRun()&&(player[i].aitype==passivetype)){
7269 player[i].targetanimation=player[i].getStop();
7271 player[i].targetframe=0;
7275 if(player[i].targetanimation==rollanim)player[i].targetrotation=oldtargetrotation;
7279 for(k=0;k<numplayers;k++){
7280 if(abs(player[k].rotation-player[k].targetrotation)>180){
7281 if(player[k].rotation>player[k].targetrotation)player[k].rotation-=360;
7282 else player[k].rotation+=360;
7285 if(abs(player[k].rotation-player[k].targetrotation)>90&&(player[k].isRun()||player[k].targetanimation==walkanim)){
7286 player[k].targetanimation=player[k].getStop();
7287 player[k].targetframe=0;
7291 if(player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim){
7292 player[k].targettilt=0;
7294 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=backhandspringanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip()){
7295 player[k].targettilt=0;
7296 if(player[k].jumppower<0&&!player[k].jumpkeydown)player[k].jumppower=0;
7297 player[k].jumppower+=multiplier*7;
7298 if(player[k].isCrouch())player[k].jumppower+=multiplier*7;
7299 //*(1-(player[k].damage/player[k].damagetolerance))
7300 if(player[k].jumppower>5)player[k].jumppower=5;
7303 if(player[k].isRun()){
7304 player[k].targettilt=(player[k].rotation-player[k].targetrotation)/4;
7307 if(abs(player[k].tilt-player[k].targettilt)<multiplier*150)player[k].tilt=player[k].targettilt;
7308 else if(player[k].tilt>player[k].targettilt){
7309 player[k].tilt-=multiplier*150;
7311 else if(player[k].tilt<player[k].targettilt){
7312 player[k].tilt+=multiplier*150;
7315 player[k].grabdelay-=multiplier;
7318 for(k=0;k<numplayers;k++){
7319 player[k].DoAnimations();
7320 player[k].whichpatchx=player[k].coords.x/(terrain.size/subdivision*terrain.scale*terraindetail);
7321 player[k].whichpatchz=player[k].coords.z/(terrain.size/subdivision*terrain.scale*terraindetail);
7326 for(j=numenvsounds-1;j>=0;j--){
7327 envsoundlife[j]-=multiplier;
7328 if(envsoundlife[j]<0){
7330 envsoundlife[j]=envsoundlife[numenvsounds];
7331 envsound[j]=envsound[numenvsounds];
7334 if(slomo) OPENAL_SetFrequency(OPENAL_ALL, slomofreq);
7335 else OPENAL_SetFrequency(OPENAL_ALL, 22050);
7337 if(tutoriallevel==1){
7354 if(tutorialstage>=51)
7355 if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
7356 OPENAL_StopSound(OPENAL_ALL); // hack...OpenAL renderer isn't stopping music after tutorial goes to level menu...
7357 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
7359 PlayStreamEx( stream_music3, samp[stream_music3], NULL, true);
7360 OPENAL_SetPaused(channels[stream_music3], false);
7361 OPENAL_SetVolume(channels[stream_music3], 256);
7370 if(tutorialstage<51)
7371 if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
7372 emit_sound_at(fireendsound, player[0].coords);
7374 player[0].coords=(oldtemp+oldtemp2)/2;
7378 if(tutorialstage>=14&&tutorialstage<50)
7379 if(findDistancefast(&temp,&player[1].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[1].coords)<4){
7380 emit_sound_at(fireendsound, player[1].coords);
7382 for(int i=0;i<player[1].skeleton.num_joints;i++){
7384 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
7385 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
7386 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
7387 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
7388 Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
7392 player[1].coords=(oldtemp+oldtemp2)/2;
7393 for(int i=0;i<player[1].skeleton.num_joints;i++){
7394 player[1].skeleton.joints[i].velocity=0;
7396 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
7397 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
7398 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
7399 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
7400 Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
7408 static float gLoc[3];
7412 static float vel[3];
7413 vel[0]=(viewer.x-oldviewer.x)/multiplier;
7414 vel[1]=(viewer.y-oldviewer.y)/multiplier;
7415 vel[2]=(viewer.z-oldviewer.z)/multiplier;
7417 //Set orientation with forward and up vectors
7418 static XYZ upvector;
7422 upvector=DoRotation(upvector,-rotation2+90,0,0);
7423 upvector=DoRotation(upvector,0,0-rotation,0);
7428 facing=DoRotation(facing,-rotation2,0,0);
7429 facing=DoRotation(facing,0,0-rotation,0);
7432 static float ori[6];
7436 ori[3] = -upvector.x;
7437 ori[4] = upvector.y;
7438 ori[5] = -upvector.z;
7440 OPENAL_3D_Listener_SetAttributes(&gLoc[0], &vel[0], ori[0], ori[1], ori[2], ori[3], ori[4], ori[5]);
7447 if(Input::isKeyDown(SDLK_F1)&&!freezetogglekeydown){
7449 freezetogglekeydown=1;
7453 void Game::TickOnce(){
7455 rotation+=multiplier*5;
7457 if(directing||indialogue==-1) {
7458 rotation+=deltah*.7;
7459 if(!invertmouse)rotation2+=deltav*.7;
7460 if(invertmouse)rotation2-=deltav*.7;
7461 if(rotation2>90)rotation2=90;
7462 if(rotation2<-70)rotation2=-70;
7466 void Game::TickOnceAfter(){
7467 static XYZ colviewer;
7468 static XYZ coltarget;
7471 static float brotate;
7474 static float changedelay;
7475 static bool alldead;
7476 static float unseendelay;
7477 static float cameraspeed;
7481 if(environment==snowyenvironment)music1=stream_music1snow;
7482 if(environment==grassyenvironment)music1=stream_music1grass;
7483 if(environment==desertenvironment)music1=stream_music1desert;
7488 for(i=0;i<numplayers;i++){
7489 if((player[i].aitype==attacktypecutoff||player[i].aitype==getweapontype||player[i].aitype==gethelptype||player[i].aitype==searchtype)&&!player[i].dead/*&&player[i].surprised<=0*/&&(player[i].targetanimation!=sneakattackedanim&&player[i].targetanimation!=knifesneakattackedanim&&player[i].targetanimation!=swordsneakattackedanim)){
7490 musictype=stream_music2;
7494 if(player[0].dead)musictype=stream_music3;
7497 if(musictype==stream_music2){
7501 if(oldmusictype==stream_music2&&musictype!=stream_music2){
7502 unseendelay-=multiplier;
7504 musictype=stream_music2;
7510 musictype=stream_music3;
7518 if(musictype!=oldmusictype&&musictype==stream_music2){
7519 static float gLoc[3];
7520 static float vel[3];
7521 gLoc[0]=cameraloc.x;
7522 gLoc[1]=cameraloc.y;
7523 gLoc[2]=cameraloc.z;
7527 PlaySoundEx( alarmsound, samp[alarmsound], NULL, true);
7528 OPENAL_SetVolume(channels[alarmsound], 512);
7529 OPENAL_SetPaused(channels[alarmsound], false);
7533 musicselected=musictype;
7535 if(musicselected==music1)musicvolume[0]+=multiplier*450;
7536 else musicvolume[0]-=multiplier*450;
7537 if(musicselected==stream_music2)musicvolume[1]+=multiplier*450;
7538 else musicvolume[1]-=multiplier*450;
7539 if(musicselected==stream_music3)musicvolume[2]+=multiplier*450;
7540 else musicvolume[2]-=multiplier*450;
7543 if(musicvolume[i]<0)musicvolume[i]=0;
7544 if(musicvolume[i]>512)musicvolume[i]=512;
7547 if(musicvolume[2]>128&&!loading&&!mainmenu)musicvolume[2]=128;
7550 if(musicvolume[0]>0&&oldmusicvolume[0]<=0){
7551 PlayStreamEx( music1, samp[music1], NULL, true);
7552 OPENAL_SetPaused(channels[music1], false);
7554 if(musicvolume[1]>0&&oldmusicvolume[1]<=0){
7555 PlayStreamEx( stream_music2, samp[stream_music2], NULL, true);
7556 OPENAL_SetPaused(channels[stream_music2], false);
7558 if(musicvolume[2]>0&&oldmusicvolume[2]<=0){
7559 PlayStreamEx( stream_music3, samp[stream_music3], NULL, true);
7560 OPENAL_SetPaused(channels[stream_music3], false);
7562 if(musicvolume[0]<=0&&oldmusicvolume[0]>0){
7563 OPENAL_SetPaused(channels[music1], true);
7565 if(musicvolume[1]<=0&&oldmusicvolume[1]>0){
7566 OPENAL_SetPaused(channels[stream_music2], true);
7568 if(musicvolume[2]<=0&&oldmusicvolume[2]>0){
7569 OPENAL_SetPaused(channels[stream_music3], true);
7572 if(musicvolume[0]!=oldmusicvolume[0]){
7573 OPENAL_SetVolume(channels[music1], musicvolume[0]);
7575 if(musicvolume[1]!=oldmusicvolume[1]){
7576 OPENAL_SetVolume(channels[stream_music2], musicvolume[1]);
7578 if(musicvolume[2]!=oldmusicvolume[2]){
7579 OPENAL_SetVolume(channels[stream_music3], musicvolume[2]);
7583 oldmusicvolume[i]=musicvolume[i];
7586 OPENAL_SetPaused(channels[music1], true);
7587 OPENAL_SetPaused(channels[stream_music2], true);
7588 OPENAL_SetPaused(channels[stream_music3], true);
7591 oldmusicvolume[i]=0;
7597 for(i=0;i<numhotspots;i++){
7598 if(hotspottype[i]>10&&hotspottype[i]<20){
7599 if(player[hotspottype[i]-10].dead==0){
7602 else if(killhotspot==2)
7606 if(killhotspot==2)killhotspot=0;
7610 for(i=0;i<numhotspots;i++){
7611 if(hotspottype[i]==-1){
7612 if(findDistancefast(&player[0].coords,&hotspot[i])<hotspotsize[i])
7618 for(i=1;i<numplayers;i++){
7619 if(!player[i].dead&&player[i].aitype==attacktypecutoff&&player[i].surprised<=0)numalarmed++;
7621 if(numalarmed>maxalarmed)maxalarmed=numalarmed;
7623 if(changedelay<=0&&!loading&&!editorenabled&&gameon&&!tutoriallevel&&changedelay!=-999&&!won){
7624 if(player[0].dead&&changedelay<=0){
7626 targetlevel=whichlevel;
7629 for(i=1;i<numplayers;i++){
7630 if(!player[i].dead&&player[i].howactive<typedead1)alldead=0;
7634 if(alldead&&!player[0].dead&&maptype==mapkilleveryone){
7636 targetlevel=whichlevel+1;
7637 if(targetlevel>numchallengelevels-1)targetlevel=0;
7639 if(winhotspot||windialogue){
7641 targetlevel=whichlevel+1;
7642 if(targetlevel>numchallengelevels-1)targetlevel=0;
7648 targetlevel=whichlevel+1;
7649 if(targetlevel>numchallengelevels-1)targetlevel=0;
7652 if(changedelay>0&&!player[0].dead&&!won){
7653 //high scores, awards, win
7655 accountactive->winCampaignLevel(whichchoice, bonustotal, leveltime);
7660 accountactive->winLevel(whichlevel,bonustotal-startbonustotal,leveltime);
7676 if(!editorenabled&&gameon&&!mainmenu){
7677 if(changedelay!=-999)changedelay-=multiplier/7;
7678 if(player[0].dead)targetlevel=whichlevel;
7679 if(loading==2&&!campaign){
7682 fireSound(firestartsound);
7684 if(!player[0].dead&&targetlevel!=whichlevel){
7685 startbonustotal=bonustotal;
7687 if(player[0].dead) Loadlevel(whichlevel);
7688 else Loadlevel(targetlevel);
7694 if(loading==2&&targetlevel==whichlevel){
7698 fireSound(firestartsound);
7714 strcat(mapname,campaignmapname[levelorder[accountactive->getCampaignChoicesMade()]]);//[campaignchoicewhich[whichchoice]]);
7721 if(changedelay<=-999&&whichlevel!=-2&&!loading&&(player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(killhotspot))&&!winfreeze)loading=1;
7722 if((player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(windialogue)||(killhotspot))&&changedelay<=0){
7724 if(whichlevel!=-2&&!loading&&!player[0].dead){
7728 if(player[0].dead)loading=1;
7734 if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1){
7735 if(campaignnumnext[campaignchoicewhich[whichchoice]]==0){
7739 else if(mainmenu==0&&winfreeze){
7740 if(campaignchoosenext[campaignchoicewhich[whichchoice]]==2)
7742 else stealthloading=0;
7744 if(!stealthloading){
7745 float gLoc[3]={0,0,0};
7746 float vel[3]={0,0,0};
7747 fireSound(firestartsound);
7754 ifstream ipstream(ConvertFileName(":Data:Campaigns:main.txt"));
7755 ipstream.ignore(256,':');
7756 ipstream >> campaignnumlevels;
7757 for(i=0;i<campaignnumlevels;i++){
7758 ipstream.ignore(256,':');
7759 ipstream.ignore(256,':');
7760 ipstream.ignore(256,' ');
7761 ipstream >> campaignmapname[i];
7762 ipstream.ignore(256,':');
7763 ipstream >> campaigndescription[i];
7765 if(campaigndescription[i][j]=='_')campaigndescription[i][j]=' ';
7767 ipstream.ignore(256,':');
7768 ipstream >> campaignchoosenext[i];
7769 ipstream.ignore(256,':');
7770 ipstream >> campaignnumnext[i];
7771 for(j=0;j<campaignnumnext[i];j++){
7772 ipstream.ignore(256,':');
7773 ipstream >> campaignnextlevel[i][j];
7774 campaignnextlevel[i][j]-=1;
7776 ipstream.ignore(256,':');
7777 ipstream >> campaignlocationx[i];
7778 ipstream.ignore(256,':');
7779 ipstream >> campaignlocationy[i];
7783 for(i=0;i<campaignnumlevels;i++){
7785 levelhighlight[i]=0;
7789 for(i=0;i<campaignnumlevels;i++){
7791 levelhighlight[i]=0;
7796 for(i=0;i<accountactive->getCampaignChoicesMade();i++){
7797 levelorder[i+1]=campaignnextlevel[levelorder[i]][accountactive->getCampaignChoice(i)];
7798 levelvisible[levelorder[i+1]]=1;
7800 int whichlevelstart;
7801 whichlevelstart=accountactive->getCampaignChoicesMade()-1;
7802 if(whichlevelstart<0){
7803 campaignchoicenum=1;
7804 campaignchoicewhich[0]=0;
7808 campaignchoicenum=campaignnumnext[levelorder[whichlevelstart]];
7809 for(i=0;i<campaignchoicenum;i++){
7810 campaignchoicewhich[i]=campaignnextlevel[levelorder[whichlevelstart]][i];
7811 levelvisible[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
7812 levelhighlight[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
7819 //if(firstload)TickOnceAfter();
7820 if(!firstload)LoadStuff();
7837 strcat(mapname,campaignmapname[campaignchoicewhich[0]]);
7845 OPENAL_SetPaused(channels[stream_music3], true);
7850 if(loading==3)loading=0;
7854 oldmusictype=musictype;
7860 facing=DoRotation(facing,-rotation2,0,0);
7861 facing=DoRotation(facing,0,0-rotation,0);
7862 viewerfacing=facing;
7866 if((animation[player[0].targetanimation].attack!=3&&animation[player[0].currentanimation].attack!=3)||player[0].skeleton.free)target=player[0].coords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
7867 else target=player[0].oldcoords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
7869 if(player[0].skeleton.free){
7870 for(i=0;i<player[0].skeleton.num_joints;i++){
7871 if(player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y>target.y)
7872 target.y=player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y;
7876 if(player[0].skeleton.free!=2&&!autocam){
7878 if(findLengthfast(&player[0].velocity)>400){
7879 cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
7881 if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
7882 coltarget=target-cameraloc;
7883 if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
7885 Normalise(&coltarget);
7886 if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
7887 else cameraloc=cameraloc+coltarget*multiplier*8;
7889 if(editorenabled)cameraloc=target;
7890 cameradist+=multiplier*5;
7891 if(cameradist>2.3)cameradist=2.3;
7892 viewer=cameraloc-facing*cameradist;
7894 coltarget=cameraloc;
7895 objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
7896 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
7897 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
7898 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
7900 coltarget=cameraloc;
7901 if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
7903 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
7904 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
7905 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
7907 if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
7911 cameradist=findDistance(&viewer,&target);
7912 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
7913 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
7915 if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
7916 cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
7919 if(player[0].skeleton.free!=2&&autocam){
7921 if(findLengthfast(&player[0].velocity)>400){
7922 cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
7924 if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
7925 cameradist+=multiplier*5;
7926 if(cameradist>3.3)cameradist=3.3;
7927 coltarget=target-cameraloc;
7928 if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
7929 else if(findLengthfast(&coltarget)>1)
7931 Normalise(&coltarget);
7932 if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
7933 else cameraloc=cameraloc+coltarget*multiplier*8;
7935 if(editorenabled)cameraloc=target;
7938 coltarget=cameraloc;
7939 objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
7940 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
7941 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
7942 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
7944 coltarget=cameraloc;
7945 if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
7947 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
7948 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
7949 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
7951 if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
7955 cameradist=findDistance(&viewer,&target);
7956 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
7957 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
7959 if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
7960 cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
7963 if(camerashake>.8)camerashake=.8;
7964 //if(woozy>10)woozy=10;
7965 //woozy+=multiplier;
7967 if(player[0].dead)camerashake=0;
7968 if(player[0].dead)woozy=0;
7969 camerashake-=multiplier*2;
7970 blackout-=multiplier*2;
7971 //if(player[0].isCrouch())woozy-=multiplier*8;
7972 if(camerashake<0)camerashake=0;
7973 if(blackout<0)blackout=0;
7974 //if(woozy<0)woozy=0;
7976 viewer.x+=(float)(Random()%100)*.0005*camerashake;
7977 viewer.y+=(float)(Random()%100)*.0005*camerashake;
7978 viewer.z+=(float)(Random()%100)*.0005*camerashake;