2 Copyright (C) 2003, 2010 - Wolfire Games
4 This file is part of Lugaru.
6 Lugaru is free software; you can redistribute it and/or
7 modify it under the terms of the GNU General Public License
8 as published by the Free Software Foundation; either version 2
9 of the License, or (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
15 See the GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
24 #include <sys/types.h>
32 #include "openal_wrapper.h"
36 extern float multiplier;
38 extern int environment;
39 extern float texscale;
40 extern Terrain terrain;
41 extern OPENAL_SAMPLE *samp[100];
42 extern int channels[100];
43 extern Sprites sprites;
44 extern int kTextureSize;
45 extern float screenwidth,screenheight;
48 extern float texdetail;
49 extern Objects objects;
51 extern float slomodelay;
52 extern bool floatjump;
54 extern Animation animation[animation_count];
56 extern float texdetail;
57 extern GLubyte bloodText[512*512*3];
58 extern GLubyte wolfbloodText[512*512*3];
59 extern float terraindetail;
60 extern float camerashake;
62 extern float blackout;
63 extern bool cellophane;
64 extern bool musictoggle;
65 extern int difficulty;
66 extern Weapons weapons;
67 extern Person player[maxplayers];
68 extern int numplayers;
69 extern int bloodtoggle;
70 extern bool invertmouse;
72 extern float precipdelay;
73 extern XYZ viewerfacing;
74 extern bool ambientsound;
75 extern bool mousejump;
76 extern float viewdistance;
78 extern bool autoslomo;
79 extern int newnetmessages;
80 extern char netmessages[256];
81 extern bool keyboardfrozen;
82 extern int netdatanew;
83 extern bool loadingstuff;
84 extern char mapname[256];
85 extern XYZ windvector;
86 extern bool buttons[3];
87 extern bool debugmode;
90 extern int oldmainmenu;
91 extern bool visibleloading;
92 extern int loadscreencolor;
93 extern float flashamount,flashr,flashg,flashb;
94 extern int flashdelay;
95 extern XYZ envsound[30];
96 extern float envsoundvol[30];
97 extern int numenvsounds;
98 extern float envsoundlife[30];
99 extern float usermousesensitivity;
100 extern bool ismotionblur;
102 extern bool trilinear;
103 extern bool damageeffects;
104 extern bool showpoints;
105 extern bool texttoggle;
106 extern bool alwaysblur;
107 extern float gamespeed;
110 extern bool immediate;
111 extern bool velocityblur;
114 extern float bonusvalue;
115 extern float bonustotal;
116 extern float bonustime;
117 extern float startbonustotal;
118 extern float tintr,tintg,tintb;
119 extern float bonusnum[100];
120 extern bool skyboxtexture;
121 extern float skyboxr;
122 extern float skyboxg;
123 extern float skyboxb;
124 extern float skyboxlightr;
125 extern float skyboxlightg;
126 extern float skyboxlightb;
127 extern float fadestart;
128 extern float slomospeed;
129 extern float slomofreq;
130 extern int tutoriallevel;
131 extern float smoketex;
132 extern float tutorialstagetime;
133 extern int tutorialstage;
134 extern float tutorialmaxtime;
135 extern float tutorialsuccess;
136 extern bool againbonus;
137 extern bool reversaltrain;
138 extern bool canattack;
139 extern bool cananger;
140 extern float damagedealt;
141 extern float damagetaken;
143 extern int editoractive;
144 extern int editorpathtype;
145 extern bool oldbuttons[3];
147 extern float hostiletime;
149 extern bool gamestarted;
151 extern int numhotspots;
152 extern int winhotspot;
153 extern int windialogue;
154 extern int killhotspot;
155 extern XYZ hotspot[40];
156 extern int hotspottype[40];
157 extern float hotspotsize[40];
158 extern char hotspottext[40][256];
159 extern int currenthotspot;
161 extern int kBitsPerPixel;
164 extern int numaccounts;
165 extern int accountactive;
166 extern int accountdifficulty[10];
167 extern int accountprogress[10];
168 extern float accountpoints[10];
169 extern float accounthighscore[10][50];
170 extern float accountfasttime[10][50];
171 extern bool accountunlocked[10][60];
172 extern char accountname[10][256];
174 extern bool stillloading;
175 extern bool winfreeze;
178 extern int numflipfail;
180 extern int numstaffattack;
181 extern int numswordattack;
182 extern int numknifeattack;
183 extern int numunarmedattack;
184 extern int numescaped;
185 extern int numflipped;
186 extern int numwallflipped;
187 extern int numthrowkill;
188 extern int numafterkill;
189 extern int numreversals;
190 extern int numattacks;
191 extern int maxalarmed;
192 extern int numresponded;
194 extern int numdialogues;
195 extern int numdialogueboxes[max_dialogues];
196 extern int dialoguetype[max_dialogues];
197 extern int dialogueboxlocation[max_dialogues][max_dialoguelength];
198 extern float dialogueboxcolor[max_dialogues][max_dialoguelength][3];
199 extern int dialogueboxsound[max_dialogues][max_dialoguelength];
200 extern char dialoguetext[max_dialogues][max_dialoguelength][128];
201 extern char dialoguename[max_dialogues][max_dialoguelength][64];
202 extern XYZ dialoguecamera[max_dialogues][max_dialoguelength];
203 extern XYZ participantlocation[max_dialogues][10];
204 extern int participantfocus[max_dialogues][max_dialoguelength];
205 extern int participantaction[max_dialogues][max_dialoguelength];
206 extern float participantrotation[max_dialogues][10];
207 extern XYZ participantfacing[max_dialogues][max_dialoguelength][10];
208 extern float dialoguecamerarotation[max_dialogues][max_dialoguelength];
209 extern float dialoguecamerarotation2[max_dialogues][max_dialoguelength];
210 extern int indialogue;
211 extern int whichdialogue;
212 extern int directing;
213 extern float dialoguetime;
214 extern int dialoguegonethrough[20];
216 extern bool campaign;
218 extern float oldgamespeed;
220 extern float accountcampaignhighscore[10];
221 extern float accountcampaignfasttime[10];
222 extern float accountcampaignscore[10];
223 extern float accountcampaigntime[10];
225 extern int accountcampaignchoicesmade[10];
226 extern int accountcampaignchoices[10][5000];
227 /********************> Tick() <*****/
228 extern OPENAL_STREAM * strm[20];
229 extern "C" void PlaySoundEx(int channel, OPENAL_SAMPLE *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
230 extern "C" void PlayStreamEx(int chan, OPENAL_STREAM *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
232 extern void ScreenShot(const char * fname);
233 void Screenshot (void)
236 time_t t = time(NULL);
237 struct tm *tme = localtime(&t);
238 sprintf(temp, "Screenshots\\Screenshot_%04d_%02d_%02d--%02d_%02d_%02d.png", tme->tm_year + 1900, tme->tm_mon + 1, tme->tm_mday, tme->tm_hour, tme->tm_min, tme->tm_sec);
241 mkdir("Screenshots");
243 mkdir("Screenshots", S_IRWXU);
246 ScreenShot(temp/*"Screenshots\\Screenshot.png"*/);
249 GraphicsExportComponent QT_exporter;
250 OSErr MAC_error_code;
251 CGrafPtr MAC_currentPort;
252 GDHandle MAC_currentDevice;
253 unsigned char* MAC_pixels;
254 Rect MAC_picture_rectangle;
255 GWorldPtr MAC_offscreen_graphics_port;
257 static int numscreenshots=0;
260 static char buf[256];
261 if(numscreenshots==0){
292 FSMakeFSSpec(0, 0, (unsigned char*)buf, &MAC_file);
293 while(!FSpGetFInfo (&MAC_file, fndrInfo)){
294 FSMakeFSSpec(0, 0, (unsigned char*)buf, &MAC_file);
295 if(!FSpGetFInfo (&MAC_file, fndrInfo)){
316 GWorldPtr MAC_gWorld = (CGrafPtr) FrontWindow();
317 //assert(MAC_gWorld != NULL);
319 // Allocate memory for loading image
320 MAC_pixels = new unsigned char[(int)(screenheight * screenwidth * 4)];
321 if (MAC_pixels == NULL) {
322 //UTIL_Error("Could not create Texture data.");
327 ::GetGWorld(&MAC_currentPort, &MAC_currentDevice);
329 // Make a picture Rectangle
330 MAC_picture_rectangle.left = 0;
331 MAC_picture_rectangle.right = screenwidth;
332 MAC_picture_rectangle.top = 0;
333 MAC_picture_rectangle.bottom = screenheight;
335 // Create new offscreen GWorld
336 MAC_error_code = ::QTNewGWorldFromPtr (&MAC_offscreen_graphics_port, k32ARGBPixelFormat, &MAC_picture_rectangle, NULL, NULL, 0, (char *) MAC_pixels, screenwidth * 4);
337 if (MAC_error_code) {
338 ::SetGWorld(MAC_currentPort, MAC_currentDevice);
340 //UTIL_Error("Could not create offscreen GWorld. ");
345 // Copy OpenGL Context to new GWorld
346 glReadBuffer(GL_FRONT);
347 glReadPixels(0,0,screenwidth,screenheight,GL_RGBA,GL_UNSIGNED_BYTE,MAC_pixels);
350 for (unsigned long byte = 0; byte < screenheight * screenwidth * 4; byte+=4) {
351 unsigned char temp = MAC_pixels[byte+0];
352 MAC_pixels[byte+0] = MAC_pixels[byte+3];
353 MAC_pixels[byte+3] = MAC_pixels[byte+2];
354 MAC_pixels[byte+2] = MAC_pixels[byte+1];
355 MAC_pixels[byte+1] = temp;
358 // Flip the image :( This could probably be optimized
363 for (int horz = 0; horz < screenwidth; ++horz)
364 for (vert = 0; vert < screenheight / 2; ++vert) {
365 src_index = (screenwidth * vert + horz) * 4;
366 dst_index = (screenwidth * (screenheight - vert - 1) + horz) * 4;
368 temp=MAC_pixels[src_index+0];
369 MAC_pixels[src_index+0]=MAC_pixels[dst_index+0];
370 MAC_pixels[dst_index+0]=temp;
372 temp=MAC_pixels[src_index+1];
373 MAC_pixels[src_index+1]=MAC_pixels[dst_index+1];
374 MAC_pixels[dst_index+1]=temp;
376 temp=MAC_pixels[src_index+2];
377 MAC_pixels[src_index+2]=MAC_pixels[dst_index+2];
378 MAC_pixels[dst_index+2]=temp;
380 temp=MAC_pixels[src_index+3];
381 MAC_pixels[src_index+3]=MAC_pixels[dst_index+3];
382 MAC_pixels[dst_index+3]=temp;
388 MAC_error_code = OpenADefaultComponent(GraphicsExporterComponentType, kQTFileTypeBMP, &QT_exporter);
389 if (MAC_error_code) {
390 //UTIL_Warning("Unable to export screenshot.");
391 ::SetGWorld(MAC_currentPort, MAC_currentDevice);
392 ::DisposeGWorld(MAC_offscreen_graphics_port);
397 MAC_error_code = GraphicsExportSetInputGWorld(QT_exporter,MAC_offscreen_graphics_port);
398 if (MAC_error_code) {
399 ::CloseComponent(QT_exporter);
400 ::SetGWorld(MAC_currentPort, MAC_currentDevice);
401 ::DisposeGWorld(MAC_offscreen_graphics_port);
403 //UTIL_Warning("Unable to export screenshot.");
407 MAC_error_code = GraphicsExportSetOutputFile(QT_exporter,&MAC_file);
408 if (MAC_error_code) {
409 ::CloseComponent(QT_exporter);
410 ::SetGWorld(MAC_currentPort, MAC_currentDevice);
411 ::DisposeGWorld(MAC_offscreen_graphics_port);
413 //UTIL_Warning("Unable to export screenshot.");
417 MAC_error_code = GraphicsExportDoExport(QT_exporter,NULL);
418 if (MAC_error_code) {
419 ::CloseComponent(QT_exporter);
420 ::SetGWorld(MAC_currentPort, MAC_currentDevice);
421 ::DisposeGWorld(MAC_offscreen_graphics_port);
423 //UTIL_Warning("Unable to export screenshot.");
427 ::CloseComponent(QT_exporter);
428 ::SetGWorld(MAC_currentPort, MAC_currentDevice);
429 ::DisposeGWorld(MAC_offscreen_graphics_port);
436 void Game::SetUpLighting(){
437 if(environment==snowyenvironment){
443 light.ambient[2]=.44;
445 if(environment==desertenvironment){
450 light.ambient[1]=.35;
454 if(environment==grassyenvironment){
460 light.ambient[2]=.44;
471 average=(skyboxlightr+skyboxlightg+skyboxlightb)/3;
472 light.color[0]*=(skyboxlightr+average)/2;
473 light.color[1]*=(skyboxlightg+average)/2;
474 light.color[2]*=(skyboxlightb+average)/2;
475 light.ambient[0]=light.ambient[0]*(skyboxlightr+average)/2*1;
476 light.ambient[1]=light.ambient[1]*(skyboxlightg+average)/2*1;
477 light.ambient[2]=light.ambient[2]*(skyboxlightb+average)/2*1;
481 light.ambient[2]=0; */
484 int Game::findPathDist(int start,int end){
485 int i,j,k,smallestcount,count,connected;
486 int last,last2,last3,last4;
496 while(last!=end&&count<30){
498 for(j=0;j<numpathpoints;j++){
499 if(j!=last&&j!=last2&&j!=last3&&j!=last4)
502 if(numpathpointconnect[j])
503 for(k=0;k<numpathpointconnect[j];k++){
504 if(pathpointconnect[j][k]==last)connected=1;
507 if(numpathpointconnect[last])
508 for(k=0;k<numpathpointconnect[last];k++){
509 if(pathpointconnect[last][k]==j)connected=1;
512 if(closest==-1||Random()%2==0){
523 if(count<smallestcount)smallestcount=count;
525 return smallestcount;
528 int Game::checkcollide(XYZ startpoint,XYZ endpoint){
529 static XYZ colpoint,colviewer,coltarget;
530 static float minx,minz,maxx,maxz,miny,maxy;
539 if(minx>endpoint.x)minx=endpoint.x;
541 if(miny>endpoint.y)miny=endpoint.y;
543 if(minz>endpoint.z)minz=endpoint.z;
546 if(maxx<endpoint.x)maxx=endpoint.x;
548 if(maxy<endpoint.y)maxy=endpoint.y;
550 if(maxz<endpoint.z)maxz=endpoint.z;
559 for(i=0;i<objects.numobjects;i++){
560 if(objects.position[i].x>minx-objects.model[i].boundingsphereradius&&objects.position[i].x<maxx+objects.model[i].boundingsphereradius&&objects.position[i].y>miny-objects.model[i].boundingsphereradius&&objects.position[i].y<maxy+objects.model[i].boundingsphereradius&&objects.position[i].z>minz-objects.model[i].boundingsphereradius&&objects.position[i].z<maxz+objects.model[i].boundingsphereradius){
561 if(objects.type[i]!=treeleavestype&&objects.type[i]!=bushtype&&objects.type[i]!=firetype){
562 colviewer=startpoint;
564 if(objects.model[i].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)return i;
569 //if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
574 int Game::checkcollide(XYZ startpoint,XYZ endpoint,int what){
575 static XYZ colpoint,colviewer,coltarget;
576 static float minx,minz,maxx,maxz,miny,maxy;
585 if(minx>endpoint.x)minx=endpoint.x;
587 if(miny>endpoint.y)miny=endpoint.y;
589 if(minz>endpoint.z)minz=endpoint.z;
592 if(maxx<endpoint.x)maxx=endpoint.x;
594 if(maxy<endpoint.y)maxy=endpoint.y;
596 if(maxz<endpoint.z)maxz=endpoint.z;
606 if(objects.position[what].x>minx-objects.model[what].boundingsphereradius&&objects.position[what].x<maxx+objects.model[what].boundingsphereradius&&objects.position[what].y>miny-objects.model[what].boundingsphereradius&&objects.position[what].y<maxy+objects.model[what].boundingsphereradius&&objects.position[what].z>minz-objects.model[what].boundingsphereradius&&objects.position[what].z<maxz+objects.model[what].boundingsphereradius){
607 if(objects.type[what]!=treeleavestype&&objects.type[what]!=bushtype&&objects.type[what]!=firetype){
608 colviewer=startpoint;
610 if(objects.model[what].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[what],&objects.rotation[what])!=-1)return i;
615 if(what==1000)if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
620 void Game::Setenvironment(int which)
624 LOG(" Setting environment...");
629 OPENAL_SetPaused(channels[music1snow], true);
630 OPENAL_SetPaused(channels[music1grass], true);
631 OPENAL_SetPaused(channels[music1desert], true);
632 OPENAL_SetPaused(channels[wind], true);
633 OPENAL_SetPaused(channels[desertambient], true);
635 OPENAL_SetPaused(channels[stream_music1snow], true);
636 OPENAL_SetPaused(channels[stream_music1grass], true);
637 OPENAL_SetPaused(channels[stream_music1desert], true);
638 OPENAL_SetPaused(channels[stream_wind], true);
639 OPENAL_SetPaused(channels[stream_desertambient], true);
642 if(environment==snowyenvironment){
646 //PlaySoundEx( wind, samp[wind], NULL, true);
647 PlayStreamEx(stream_wind, strm[stream_wind], 0, true);
648 OPENAL_SetPaused(channels[stream_wind], false);
649 OPENAL_SetVolume(channels[stream_wind], 256);
652 LoadTexture(":Data:Textures:snowtree.png",&objects.treetextureptr,0,1);
653 LoadTexture(":Data:Textures:bushsnow.png",&objects.bushtextureptr,0,1);
654 LoadTexture(":Data:Textures:bouldersnow.jpg",&objects.rocktextureptr,1,0);
655 LoadTexture(":Data:Textures:snowbox.jpg",&objects.boxtextureptr,1,0);
657 OPENAL_Sample_Free(samp[footstepsound]);
658 OPENAL_Sample_Free(samp[footstepsound2]);
659 OPENAL_Sample_Free(samp[footstepsound3]);
660 OPENAL_Sample_Free(samp[footstepsound4]);
661 samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepsnow1.ogg", OPENAL_HW3D, 0, 0);
662 samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepsnow2.ogg", OPENAL_HW3D, 0, 0);
663 samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepstone1.ogg", OPENAL_HW3D, 0, 0);
664 samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepstone2.ogg", OPENAL_HW3D, 0, 0);
665 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
666 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
667 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
668 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
670 LoadTexture(":Data:Textures:snow.jpg",&terraintexture,1,0);
672 LoadTexture(":Data:Textures:rock.jpg",&terraintexture2,1,0);
674 //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
679 temptexdetail=texdetail;
680 if(texdetail>1)texdetail=4;
681 skybox.load( ":Data:Textures:Skybox(snow):Front.jpg",
682 ":Data:Textures:Skybox(snow):Left.jpg",
683 ":Data:Textures:Skybox(snow):Back.jpg",
684 ":Data:Textures:Skybox(snow):Right.jpg",
685 ":Data:Textures:Skybox(snow):Up.jpg",
686 ":Data:Textures:Skybox(snow):Down.jpg",
687 ":Data:Textures:Skybox(snow):Cloud.jpg",
688 ":Data:Textures:Skybox(snow):Reflect.jpg");
693 texdetail=temptexdetail;
695 if(environment==desertenvironment){
698 LoadTexture(":Data:Textures:deserttree.png",&objects.treetextureptr,0,1);
699 LoadTexture(":Data:Textures:bushdesert.png",&objects.bushtextureptr,0,1);
700 LoadTexture(":Data:Textures:boulderdesert.jpg",&objects.rocktextureptr,1,0);
701 LoadTexture(":Data:Textures:desertbox.jpg",&objects.boxtextureptr,1,0);
705 //PlaySoundEx( desertambient, samp[desertambient], NULL, true);
706 PlayStreamEx( stream_desertambient, strm[stream_desertambient], NULL, true);
707 OPENAL_SetPaused(channels[stream_desertambient], false);
708 OPENAL_SetVolume(channels[stream_desertambient], 256);
711 OPENAL_Sample_Free(samp[footstepsound]);
712 OPENAL_Sample_Free(samp[footstepsound2]);
713 OPENAL_Sample_Free(samp[footstepsound3]);
714 OPENAL_Sample_Free(samp[footstepsound4]);
715 samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepsnow1.ogg", OPENAL_HW3D, 0, 0);
716 samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepsnow2.ogg", OPENAL_HW3D, 0, 0);
717 samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepsnow1.ogg", OPENAL_HW3D, 0, 0);
718 samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepsnow2.ogg", OPENAL_HW3D, 0, 0);
719 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
720 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
721 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
722 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
724 LoadTexture(":Data:Textures:sand.jpg",&terraintexture,1,0);
726 LoadTexture(":Data:Textures:sandslope.jpg",&terraintexture2,1,0);
728 //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
732 temptexdetail=texdetail;
733 if(texdetail>1)texdetail=4;
734 skybox.load( ":Data:Textures:Skybox(sand):Front.jpg",
735 ":Data:Textures:Skybox(sand):Left.jpg",
736 ":Data:Textures:Skybox(sand):Back.jpg",
737 ":Data:Textures:Skybox(sand):Right.jpg",
738 ":Data:Textures:Skybox(sand):Up.jpg",
739 ":Data:Textures:Skybox(sand):Down.jpg",
740 ":Data:Textures:Skybox(sand):Cloud.jpg",
741 ":Data:Textures:Skybox(sand):Reflect.jpg");
746 texdetail=temptexdetail;
748 if(environment==grassyenvironment){
751 LoadTexture(":Data:Textures:tree.png",&objects.treetextureptr,0,1);
752 LoadTexture(":Data:Textures:bush.png",&objects.bushtextureptr,0,1);
753 LoadTexture(":Data:Textures:boulder.jpg",&objects.rocktextureptr,1,0);
754 LoadTexture(":Data:Textures:grassbox.jpg",&objects.boxtextureptr,1,0);
757 PlayStreamEx( stream_wind, strm[stream_wind], NULL, true);
758 OPENAL_SetPaused(channels[stream_wind], false);
759 OPENAL_SetVolume(channels[stream_wind], 100);
762 OPENAL_Sample_Free(samp[footstepsound]);
763 OPENAL_Sample_Free(samp[footstepsound2]);
764 OPENAL_Sample_Free(samp[footstepsound3]);
765 OPENAL_Sample_Free(samp[footstepsound4]);
766 samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepgrass1.ogg", OPENAL_HW3D, 0, 0);
767 samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepgrass2.ogg", OPENAL_HW3D, 0, 0);
768 samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepstone1.ogg", OPENAL_HW3D, 0, 0);
769 samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepstone2.ogg", OPENAL_HW3D, 0, 0);
770 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
771 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
772 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
773 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
775 LoadTexture(":Data:Textures:grassdirt.jpg",&terraintexture,1,0);
777 LoadTexture(":Data:Textures:mossrock.jpg",&terraintexture2,1,0);
779 //LoadTexture(":Data:Textures:detail.png",&terraintexture3,1);
783 temptexdetail=texdetail;
784 if(texdetail>1)texdetail=4;
785 skybox.load( ":Data:Textures:Skybox(grass):Front.jpg",
786 ":Data:Textures:Skybox(grass):Left.jpg",
787 ":Data:Textures:Skybox(grass):Back.jpg",
788 ":Data:Textures:Skybox(grass):Right.jpg",
789 ":Data:Textures:Skybox(grass):Up.jpg",
790 ":Data:Textures:Skybox(grass):Down.jpg",
791 ":Data:Textures:Skybox(grass):Cloud.jpg",
792 ":Data:Textures:Skybox(grass):Reflect.jpg");
796 texdetail=temptexdetail;
798 temptexdetail=texdetail;
800 terrain.load(":Data:Textures:heightmap.png");
802 texdetail=temptexdetail;
806 void Game::Loadlevel(int which){
809 if(which==0)Loadlevel((char *)":Data:Maps:map1");
810 else if(which==1)Loadlevel((char *)":Data:Maps:map2");
811 else if(which==2)Loadlevel((char *)":Data:Maps:map3");
812 else if(which==3)Loadlevel((char *)":Data:Maps:map4");
813 else if(which==4)Loadlevel((char *)":Data:Maps:map5");
814 else if(which==5)Loadlevel((char *)":Data:Maps:map6");
815 else if(which==6)Loadlevel((char *)":Data:Maps:map7");
816 else if(which==7)Loadlevel((char *)":Data:Maps:map8");
817 else if(which==8)Loadlevel((char *)":Data:Maps:map9");
818 else if(which==9)Loadlevel((char *)":Data:Maps:map10");
819 else if(which==10)Loadlevel((char *)":Data:Maps:map11");
820 else if(which==11)Loadlevel((char *)":Data:Maps:map12");
821 else if(which==12)Loadlevel((char *)":Data:Maps:map13");
822 else if(which==13)Loadlevel((char *)":Data:Maps:map14");
823 else if(which==14)Loadlevel((char *)":Data:Maps:map15");
824 else if(which==15)Loadlevel((char *)":Data:Maps:map16");
825 else if(which==-1){tutoriallevel=-1;Loadlevel((char *)":Data:Maps:tutorial");}
826 else Loadlevel((char *)":Data:Maps:mapsave");
831 /*char * Game::MD5_string (unsigned char *string){
835 strcpy(temp2,(const char *)string);
836 strcat((char *)temp2,(const char *)"Lugaru");
837 sprintf (temp, "%d",strlen((char *)temp2));
838 strcat((char *)temp2,temp);
841 unsigned int len = strlen ( (char *)temp2);
843 context.update ((unsigned char *)temp2, len);
846 return context.hex_digest();
851 void Game::Loadlevel(char *name){
858 float headprop,legprop,armprop,bodyprop;
862 LOG(std::string("Loading level...") + name);
864 if(!gameon)visibleloading=1;
866 if(stealthloading)visibleloading=0;
868 if(!stillloading)loadtime=0;
873 if(tutoriallevel!=-1)tutoriallevel=0;
874 else tutoriallevel=1;
876 if(tutoriallevel==1)tutorialstage=0;
877 if(tutorialstage==0){
885 OPENAL_SetPaused(channels[whooshsound], true);
886 OPENAL_SetPaused(channels[stream_firesound], true);
890 tfile=fopen( name, "rb" );
893 OPENAL_SetPaused(channels[stream_firesound], true);
904 animation[bounceidleanim].Load((char *)":Data:Animations:Idle",middleheight,neutral);
910 dialoguegonethrough[i]=0;
919 if(accountactive!=-1)difficulty=accountdifficulty[accountactive];
921 if(difficulty!=2)minimap=1;
958 bonustotal=startbonustotal;
964 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
965 OPENAL_SetVolume(channels[consolesuccesssound], 256);
966 OPENAL_SetPaused(channels[consolesuccesssound], false);
974 sprites.numsprites=0;
975 for(i=0;i<objects.numobjects;i++)
977 objects.model[i].numdecals=0;
980 j=objects.numobjects;
983 objects.DeleteObject(0);
984 if(visibleloading){loadscreencolor=4; LoadingScreen();}
987 for(i=0;i<subdivision;i++)
989 for(j=0;j<subdivision;j++)
991 terrain.patchobjectnum[i][j]=0;
994 if(visibleloading){loadscreencolor=4; LoadingScreen();}
997 weapons.numweapons=0;
999 funpackf(tfile, "Bi", &mapvers);
1000 if(mapvers>=15)funpackf(tfile, "Bi", &indemo);
1002 if(mapvers>=5)funpackf(tfile, "Bi", &maptype);
1003 else maptype=mapkilleveryone;
1004 if(mapvers>=6)funpackf(tfile, "Bi", &hostile);
1006 if(mapvers>=4)funpackf(tfile, "Bf Bf", &viewdistance, &fadestart);
1012 if(mapvers>=2)funpackf(tfile, "Bb Bf Bf Bf", &skyboxtexture, &skyboxr, &skyboxg, &skyboxb);
1020 if(mapvers>=10)funpackf(tfile, "Bf Bf Bf", &skyboxlightr, &skyboxlightg, &skyboxlightb);
1023 skyboxlightr=skyboxr;
1024 skyboxlightg=skyboxg;
1025 skyboxlightb=skyboxb;
1027 if(!stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &player[0].coords.x,&player[0].coords.y,&player[0].coords.z,&player[0].rotation,&player[0].targetrotation, &player[0].num_weapons);
1028 if(stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &lamefloat,&lamefloat,&lamefloat,&lamefloat,&lamefloat, &player[0].num_weapons);
1029 player[0].originalcoords=player[0].coords;
1030 if(player[0].num_weapons>0&&player[0].num_weapons<5)
1032 for(j=0;j<player[0].num_weapons;j++)
1034 player[0].weaponids[j]=weapons.numweapons;
1035 funpackf(tfile, "Bi", &weapons.type[weapons.numweapons]);
1036 weapons.owner[weapons.numweapons]=0;
1037 weapons.numweapons++;
1041 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1043 funpackf(tfile, "Bf Bf Bf", &player[0].armorhead, &player[0].armorhigh, &player[0].armorlow);
1044 funpackf(tfile, "Bf Bf Bf", &player[0].protectionhead, &player[0].protectionhigh, &player[0].protectionlow);
1045 funpackf(tfile, "Bf Bf Bf", &player[0].metalhead, &player[0].metalhigh, &player[0].metallow);
1046 funpackf(tfile, "Bf Bf", &player[0].power, &player[0].speedmult);
1048 funpackf(tfile, "Bi", &player[0].numclothes);
1052 funpackf(tfile, "Bi Bi", &player[0].whichskin, &player[0].creature);
1056 player[0].whichskin=0;
1057 player[0].creature=rabbittype;
1060 for(i=0;i<max_dialogues;i++)
1062 for(j=0;j<max_dialoguelength;j++)
1066 dialoguetext[i][j][k]='\0';
1070 dialoguename[i][j][k]='\0';
1075 player[0].lastattack=-1;
1076 player[0].lastattack2=-1;
1077 player[0].lastattack3=-1;
1081 funpackf(tfile, "Bi", &numdialogues);
1084 for(k=0;k<numdialogues;k++)
1086 funpackf(tfile, "Bi", &numdialogueboxes[k]);
1087 funpackf(tfile, "Bi", &dialoguetype[k]);
1090 funpackf(tfile, "Bf Bf Bf", &participantlocation[k][l].x, &participantlocation[k][l].y, &participantlocation[k][l].z);
1091 funpackf(tfile, "Bf", &participantrotation[k][l]);
1093 if(numdialogueboxes)
1095 for(l=0;l<numdialogueboxes[k];l++)
1097 funpackf(tfile, "Bi", &dialogueboxlocation[k][l]);
1098 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][0]);
1099 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][1]);
1100 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][2]);
1101 funpackf(tfile, "Bi", &dialogueboxsound[k][l]);
1105 funpackf(tfile, "Bi",&templength);
1106 if(templength>128||templength<=0)templength=128;
1107 for(m=0;m<templength;m++){
1108 funpackf(tfile, "Bb", &dialoguetext[k][l][m]);
1109 if(dialoguetext[k][l][m]=='\0')break;
1112 funpackf(tfile, "Bi",&templength);
1113 if(templength>64||templength<=0)templength=64;
1114 for(m=0;m<templength;m++){
1115 funpackf(tfile, "Bb", &dialoguename[k][l][m]);
1116 if(dialoguename[k][l][m]=='\0'){
1120 funpackf(tfile, "Bf Bf Bf", &dialoguecamera[k][l].x, &dialoguecamera[k][l].y, &dialoguecamera[k][l].z);
1121 funpackf(tfile, "Bi", &participantfocus[k][l]);
1122 funpackf(tfile, "Bi", &participantaction[k][l]);
1125 funpackf(tfile, "Bf Bf Bf", &participantfacing[k][l][m].x, &participantfacing[k][l][m].y, &participantfacing[k][l][m].z);
1127 funpackf(tfile, "Bf Bf",&dialoguecamerarotation[k][l],&dialoguecamerarotation2[k][l]);
1133 else numdialogues=0;
1135 if(player[0].numclothes)
1137 for(k=0;k<player[0].numclothes;k++)
1139 funpackf(tfile, "Bi", &templength);
1140 for(l=0;l<templength;l++)
1141 funpackf(tfile, "Bb", &player[0].clothes[k][l]);
1142 player[0].clothes[k][templength]='\0';
1143 funpackf(tfile, "Bf Bf Bf", &player[0].clothestintr[k], &player[0].clothestintg[k], &player[0].clothestintb[k]);
1147 funpackf(tfile, "Bi", &environment);
1149 funpackf(tfile, "Bi", &objects.numobjects);
1150 if(objects.numobjects)
1152 for(i=0;i<objects.numobjects;i++)
1154 funpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", &objects.type[i],&objects.rotation[i],&objects.rotation2[i], &objects.position[i].x, &objects.position[i].y, &objects.position[i].z,&objects.scale[i]);
1155 if(objects.type[i]==treeleavestype)objects.scale[i]=objects.scale[i-1];
1161 funpackf(tfile, "Bi", &numhotspots);
1164 for(i=0;i<numhotspots;i++)
1166 funpackf(tfile, "Bi Bf Bf Bf Bf", &hotspottype[i],&hotspotsize[i],&hotspot[i].x,&hotspot[i].y,&hotspot[i].z);
1167 funpackf(tfile, "Bi", &templength);
1169 for(l=0;l<templength;l++)
1170 funpackf(tfile, "Bb", &hotspottext[i][l]);
1171 hotspottext[i][templength]='\0';
1172 if(hotspottype[i]==-111)indemo=1;
1178 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1183 for(i=0;i<objects.numobjects;i++)
1185 objects.center+=objects.position[i];
1187 objects.center/=objects.numobjects;
1190 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1192 float maxdistance=0;
1195 for(i=0;i<objects.numobjects;i++)
1197 tempdist=findDistancefast(&objects.center,&objects.position[i]);
1198 if(tempdist>maxdistance)
1201 maxdistance=tempdist;
1204 objects.radius=fast_sqrt(maxdistance);
1207 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1208 //mapcenter=objects.center;
1209 //mapradius=objects.radius;
1211 funpackf(tfile, "Bi", &numplayers);
1212 int howmanyremoved=0;
1213 bool removeanother=0;
1214 if(numplayers>1&&numplayers<maxplayers)
1216 for(i=1;i<numplayers;i++)
1218 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1221 funpackf(tfile, "Bi Bi Bf Bf Bf Bi",&player[i-howmanyremoved].whichskin,&player[i-howmanyremoved].creature, &player[i-howmanyremoved].coords.x,&player[i-howmanyremoved].coords.y,&player[i-howmanyremoved].coords.z,&player[i-howmanyremoved].num_weapons);
1222 if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].howactive);
1223 else player[i-howmanyremoved].howactive=typeactive;
1224 if(mapvers>=3)funpackf(tfile, "Bf",&player[i-howmanyremoved].scale);
1225 else player[i-howmanyremoved].scale=-1;
1226 if(mapvers>=11)funpackf(tfile, "Bb",&player[i-howmanyremoved].immobile);
1227 else player[i-howmanyremoved].immobile=0;
1228 if(mapvers>=12)funpackf(tfile, "Bf",&player[i-howmanyremoved].rotation);
1229 else player[i-howmanyremoved].rotation=0;
1230 player[i-howmanyremoved].targetrotation=player[i-howmanyremoved].rotation;
1231 if(player[i-howmanyremoved].num_weapons<0||player[i-howmanyremoved].num_weapons>5){
1237 if(player[i-howmanyremoved].num_weapons>0&&player[i-howmanyremoved].num_weapons<5)
1239 for(j=0;j<player[i-howmanyremoved].num_weapons;j++)
1241 player[i-howmanyremoved].weaponids[j]=weapons.numweapons;
1242 funpackf(tfile, "Bi", &weapons.type[player[i-howmanyremoved].weaponids[j]]);
1243 weapons.owner[player[i-howmanyremoved].weaponids[j]]=i;
1244 weapons.numweapons++;
1247 funpackf(tfile, "Bi", &player[i-howmanyremoved].numwaypoints);
1248 //player[i-howmanyremoved].numwaypoints=10;
1249 for(j=0;j<player[i-howmanyremoved].numwaypoints;j++)
1251 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].x);
1252 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].y);
1253 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].z);
1254 if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].waypointtype[j]);
1255 else player[i-howmanyremoved].waypointtype[j] = wpkeepwalking;
1258 funpackf(tfile, "Bi", &player[i-howmanyremoved].waypoint);
1259 if(player[i-howmanyremoved].waypoint>player[i-howmanyremoved].numwaypoints-1)player[i-howmanyremoved].waypoint=0;
1261 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].armorhead, &player[i-howmanyremoved].armorhigh, &player[i-howmanyremoved].armorlow);
1262 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].protectionhead, &player[i-howmanyremoved].protectionhigh, &player[i-howmanyremoved].protectionlow);
1263 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].metalhead, &player[i-howmanyremoved].metalhigh, &player[i-howmanyremoved].metallow);
1264 funpackf(tfile, "Bf Bf", &player[i-howmanyremoved].power, &player[i-howmanyremoved].speedmult);
1266 if(mapvers>=4)funpackf(tfile, "Bf Bf Bf Bf", &headprop, &bodyprop, &armprop, &legprop);
1274 if(player[i-howmanyremoved].creature==wolftype)
1276 player[i-howmanyremoved].proportionhead=1.1*headprop;
1277 player[i-howmanyremoved].proportionbody=1.1*bodyprop;
1278 player[i-howmanyremoved].proportionarms=1.1*armprop;
1279 player[i-howmanyremoved].proportionlegs=1.1*legprop;
1282 if(player[i-howmanyremoved].creature==rabbittype)
1284 player[i-howmanyremoved].proportionhead=1.2*headprop;
1285 player[i-howmanyremoved].proportionbody=1.05*bodyprop;
1286 player[i-howmanyremoved].proportionarms=1.00*armprop;
1287 player[i-howmanyremoved].proportionlegs=1.1*legprop;
1288 player[i-howmanyremoved].proportionlegs.y=1.05*legprop;
1291 funpackf(tfile, "Bi", &player[i-howmanyremoved].numclothes);
1292 if(player[i-howmanyremoved].numclothes)
1294 for(k=0;k<player[i-howmanyremoved].numclothes;k++)
1297 funpackf(tfile, "Bi", &templength);
1298 for(l=0;l<templength;l++)
1299 funpackf(tfile, "Bb", &player[i-howmanyremoved].clothes[k][l]);
1300 player[i-howmanyremoved].clothes[k][templength]='\0';
1301 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].clothestintr[k], &player[i-howmanyremoved].clothestintg[k], &player[i-howmanyremoved].clothestintb[k]);
1307 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1309 numplayers-=howmanyremoved;
1310 funpackf(tfile, "Bi", &numpathpoints);
1311 if(numpathpoints>30||numpathpoints<0)
1315 for(j=0;j<numpathpoints;j++)
1317 funpackf(tfile, "Bf Bf Bf Bi", &pathpoint[j].x,&pathpoint[j].y,&pathpoint[j].z,&numpathpointconnect[j]);
1318 for(k=0;k<numpathpointconnect[j];k++){
1319 funpackf(tfile, "Bi", &pathpointconnect[j][k]);
1323 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1325 funpackf(tfile, "Bf Bf Bf Bf", &mapcenter.x,&mapcenter.y,&mapcenter.z,&mapradius);
1328 if(environment!=oldenvironment)Setenvironment(environment);
1329 oldenvironment=environment;
1333 j=objects.numobjects;
1334 objects.numobjects=0;
1337 //if(objects.type[i]!=spiketype)
1338 objects.MakeObject(objects.type[i],objects.position[i],objects.rotation[i],objects.rotation2[i],objects.scale[i]);
1339 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1342 //if(skyboxtexture){
1343 terrain.DoShadows();
1344 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1345 objects.DoShadows();
1346 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1348 else terrain.DoLighting();
1354 oldlevel=whichlevel;
1357 if(numplayers>maxplayers-1)numplayers=maxplayers-1;
1358 for(i=0;i<numplayers;i++)
1360 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1364 if(i==0||player[i].scale<0)player[i].scale=.2;
1365 player[i].skeleton.free=0;
1366 player[i].skeleton.id=i;
1367 //if(Random()%2==0)player[i].creature=wolftype;
1368 //else player[i].creature=rabbittype;
1369 if(i==0&&mapvers<9)player[i].creature=rabbittype;
1370 if(player[i].creature!=wolftype)player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",0);
1373 if(player[i].creature!=wolftype){
1374 player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
1375 LoadTexture(":Data:Textures:Belt.png",&player[i].skeleton.drawmodelclothes.textureptr,1,1);
1377 if(player[i].creature==wolftype){
1378 player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
1384 texsize=512*512*3/texdetail/texdetail;
1385 //if(!player[i].loaded)player[i].skeleton.skinText = new GLubyte[texsize];
1386 //player[i].skeleton.skinText.resize(texsize);
1388 if(player[i].creature==rabbittype)
1390 if(player[i].whichskin==0){
1391 LoadTextureSave(":Data:Textures:Fur3.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
1393 else if(player[i].whichskin==1){
1394 LoadTextureSave(":Data:Textures:Fur.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
1396 else if(player[i].whichskin==2){
1397 LoadTextureSave(":Data:Textures:Fur2.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
1399 else if(player[i].whichskin==3){
1400 LoadTextureSave(":Data:Textures:Lynx.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
1402 else if(player[i].whichskin==4){
1403 LoadTextureSave(":Data:Textures:Otter.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
1405 else if(player[i].whichskin==5){
1406 LoadTextureSave(":Data:Textures:Opal.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
1408 else if(player[i].whichskin==6){
1409 LoadTextureSave(":Data:Textures:Sable.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
1411 else if(player[i].whichskin==7){
1412 LoadTextureSave(":Data:Textures:Chocolate.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
1414 else if(player[i].whichskin==8){
1415 LoadTextureSave(":Data:Textures:BW2.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
1417 else if(player[i].whichskin==9){
1418 LoadTextureSave(":Data:Textures:WB2.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
1421 if(player[i].creature==wolftype)
1423 //k=abs(Random()%3);
1424 if(player[i].whichskin==0){
1425 LoadTextureSave(":Data:Textures:Wolf.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
1427 else if(player[i].whichskin==1){
1428 LoadTextureSave(":Data:Textures:Darkwolf.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
1430 else if(player[i].whichskin==2){
1431 LoadTextureSave(":Data:Textures:Snowwolf.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
1435 if(player[i].numclothes)
1437 for(j=0;j<player[i].numclothes;j++)
1439 tintr=player[i].clothestintr[j];
1440 tintg=player[i].clothestintg[j];
1441 tintb=player[i].clothestintb[j];
1442 AddClothes((char *)player[i].clothes[j],0,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
1444 player[i].DoMipmaps(5,0,0,player[i].skeleton.skinsize,player[i].skeleton.skinsize);
1447 player[i].currentanimation=bounceidleanim;
1448 player[i].targetanimation=bounceidleanim;
1449 player[i].currentframe=0;
1450 player[i].targetframe=1;
1452 player[i].speed=1+(float)(Random()%100)/1000;
1453 if(difficulty==0)player[i].speed-=.2;
1454 if(difficulty==1)player[i].speed-=.1;
1456 player[i].velocity=0;
1457 player[i].oldcoords=player[i].coords;
1458 player[i].realoldcoords=player[i].coords;
1461 player[i].skeleton.id=i;
1462 player[i].updatedelay=0;
1463 player[i].normalsupdatedelay=0;
1465 player[i].aitype=passivetype;
1466 player[i].aitarget=0;
1467 player[i].madskills=0;
1471 player[i].proportionhead=1.2;
1472 player[i].proportionbody=1.05;
1473 player[i].proportionarms=1.00;
1474 player[i].proportionlegs=1.1;
1475 player[i].proportionlegs.y=1.05;
1477 player[i].headless=0;
1478 player[i].currentoffset=0;
1479 player[i].targetoffset=0;
1480 /*player[i].armorhead=1;
1481 player[i].armorhigh=1;
1482 player[i].armorlow=1;
1483 player[i].protectionhead=1;
1484 player[i].protectionhigh=1;
1485 player[i].protectionlow=1;
1486 player[i].metalhead=1;
1487 player[i].metalhigh=1;
1488 player[i].metallow=1;
1490 player[i].speedmult=1;*/
1492 player[i].damagetolerance=200;
1494 if(player[i].creature==wolftype)
1496 /*player[i].proportionhead=1.1;
1497 player[i].proportionbody=1.1;
1498 player[i].proportionarms=1.1;
1499 player[i].proportionlegs=1.1;
1500 player[i].proportionlegs.y=1.1;*/
1501 if(i==0||player[i].scale<0)player[i].scale=.23;
1503 player[i].damagetolerance=300;
1506 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1509 player[i].proportionhead.z=0;
1510 player[i].proportionbody.z=0;
1511 player[i].proportionarms.z=0;
1512 player[i].proportionlegs.z=0;
1515 player[i].tempanimation.Load((char *)":Data:Animations:Tempanim",0,0);
1517 player[i].headmorphness=0;
1518 player[i].targetheadmorphness=1;
1519 player[i].headmorphstart=0;
1520 player[i].headmorphend=0;
1522 player[i].pausetime=0;
1525 player[i].jumppower=5;
1527 player[i].permanentdamage=0;
1528 player[i].superpermanentdamage=0;
1530 player[i].forwardkeydown=0;
1531 player[i].leftkeydown=0;
1532 player[i].backkeydown=0;
1533 player[i].rightkeydown=0;
1534 player[i].jumpkeydown=0;
1535 player[i].crouchkeydown=0;
1536 player[i].throwkeydown=0;
1538 player[i].collided=-10;
1540 player[i].bloodloss=0;
1541 player[i].weaponactive=-1;
1542 player[i].weaponstuck=-1;
1543 player[i].bleeding=0;
1544 player[i].deathbleeding=0;
1545 player[i].stunned=0;
1546 player[i].hasvictim=0;
1547 player[i].wentforweapon=0;
1550 player[0].aitype=playercontrolled;
1551 player[0].weaponactive=-1;
1555 //player[0].speedmult=1/.9;
1556 player[0].power=1/.9;
1561 //player[0].speedmult=1/.8;
1562 player[0].power=1/.8;
1565 //player[0].weaponstuck=1;
1567 if(difficulty==1)player[0].damagetolerance=250;
1568 if(difficulty==0)player[0].damagetolerance=300;
1569 if(difficulty==0)player[0].armorhead*=1.5;
1570 if(difficulty==0)player[0].armorhigh*=1.5;
1571 if(difficulty==0)player[0].armorlow*=1.5;
1572 cameraloc=player[0].coords;
1574 rotation=player[0].rotation;
1576 hawkcoords=player[0].coords;
1579 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1580 //weapons.numweapons=numplayers;
1581 for(i=0;i<weapons.numweapons;i++)
1583 weapons.bloody[i]=0;
1584 weapons.blooddrip[i]=0;
1585 weapons.blooddripdelay[i]=0;
1586 weapons.onfire[i]=0;
1587 weapons.flamedelay[i]=0;
1588 weapons.damage[i]=0;
1589 //weapons.type[i]=sword;
1590 if(weapons.type[i]==sword){
1591 weapons.mass[i]=1.5;
1592 weapons.tipmass[i]=1;
1593 weapons.length[i]=.8;
1595 if(weapons.type[i]==staff){
1597 weapons.tipmass[i]=1;
1598 weapons.length[i]=1.5;
1600 if(weapons.type[i]==knife){
1602 weapons.tipmass[i]=1.2;
1603 weapons.length[i]=.25;
1605 weapons.position[i]=-1000;
1606 weapons.tippoint[i]=-1000;
1609 /* for(i=0;i<32;i++){
1611 OPENAL_StopSound(i);
1614 LOG("Starting background music...");
1616 OPENAL_StopSound(OPENAL_ALL);
1617 if(environment==snowyenvironment)
1621 PlayStreamEx(stream_wind, strm[stream_wind], NULL, true);
1622 OPENAL_SetPaused(channels[stream_wind], false);
1623 OPENAL_SetVolume(channels[stream_wind], 256);
1626 else if(environment==desertenvironment)
1630 //PlaySoundEx(desertambient,
1631 // samp[desertambient], NULL, true);
1632 PlayStreamEx(stream_desertambient,
1633 strm[stream_desertambient], NULL, true);
1634 OPENAL_SetPaused(channels[stream_desertambient], false);
1635 OPENAL_SetVolume(channels[stream_desertambient], 256);
1638 else if(environment==grassyenvironment)
1642 //PlaySoundEx(wind, samp[wind], NULL, true);
1643 PlayStreamEx(stream_wind, strm[stream_wind], NULL, true);
1644 OPENAL_SetPaused(channels[stream_wind], false);
1645 OPENAL_SetVolume(channels[stream_wind], 100);
1648 oldmusicvolume[0]=0;
1649 oldmusicvolume[1]=0;
1650 oldmusicvolume[2]=0;
1651 oldmusicvolume[3]=0;
1654 /*LoadTexture(":Data:Textures:cloud.png",&sprites.cloudtexture,1,1);
1655 LoadTexture(":Data:Textures:cloudimpact.png",&sprites.cloudimpacttexture,1,1);
1656 LoadTexture(":Data:Textures:bloodparticle.png",&sprites.bloodtexture,1,1);
1657 LoadTexture(":Data:Textures:snowflake.png",&sprites.snowflaketexture,1,1);
1658 LoadTexture(":Data:Textures:flame.png",&sprites.flametexture,1,1);
1659 LoadTexture(":Data:Textures:bloodflame.png",&sprites.bloodflametexture,1,1);
1660 LoadTexture(":Data:Textures:smoke.png",&sprites.smoketexture,1,1);
1661 LoadTexture(":Data:Textures:shine.png",&sprites.shinetexture,1,0);
1676 static int i,k,j,l,m;
1677 static XYZ facing,flatfacing,absflatfacing;
1678 static XYZ rotatetarget;
1680 static float oldtargetrotation;
1681 static int target, numgood;
1682 static XYZ tempcoords1,tempcoords2;
1685 static XYZ lowpoint,lowpointtarget,lowpoint2,lowpointtarget2,lowpoint3,lowpointtarget3,lowpoint4,lowpointtarget4,lowpoint5,lowpointtarget5,lowpoint6,lowpointtarget6,lowpoint7,lowpointtarget7,colpoint,colpoint2;
1686 static int whichhit;
1687 static bool donesomething;
1688 static bool oldjumpkeydown;
1692 float headprop,bodyprop,armprop,legprop;
1696 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
1697 OPENAL_SetVolume(channels[consolesuccesssound], 256);
1698 OPENAL_SetPaused(channels[consolesuccesssound], false);
1702 consoletext[k][j]=consoletext[k-1][j];
1704 consolechars[k]=consolechars[k-1];
1708 displaytext[k][j]=displaytext[k-1][j];
1710 displaychars[k]=displaychars[k-1];
1711 displaytime[k]=displaytime[k-1];
1714 consoletext[1][j]=' ';
1715 displaytext[1][j]=' ';
1717 sprintf (consoletext[1], netmessages);
1718 sprintf (displaytext[1], netmessages);
1719 consolechars[1]=255;
1720 displaychars[1]=255;
1725 displaytime[i]+=multiplier;
1728 static unsigned char theKeyMap[16];
1729 GetKeys( theKeyMap );
1734 static bool mainmenutogglekeydown;
1736 if(mainmenu&&endgame==1)mainmenu=10;
1737 if(IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)&&!mainmenutogglekeydown&&(mainmenu==7&&entername)){
1739 displaytext[0][j]=' ';
1744 mainmenutogglekeydown=1;
1746 if((IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)||(mainmenu==0&&((IsKeyDown(theKeyMap, jumpkey)||IsKeyDown(theKeyMap, MAC_SPACE_KEY)||(campaign)))&&!oldjumpkeydown&&campaign&&winfreeze))&&!mainmenutogglekeydown&&(!mainmenu||gameon||mainmenu==3||mainmenu==4||mainmenu==5||mainmenu==6||(mainmenu==7&&!entername)||mainmenu==9||mainmenu==11||(mainmenu==12&&!tryquit)||mainmenu==13||mainmenu==14||mainmenu==15||mainmenu==16||mainmenu==17||mainmenu==10)){
1748 if(mainmenu==1||mainmenu==2||mainmenu==0){
1749 if(mainmenu==0&&!winfreeze)mainmenu=2;
1750 else if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1)mainmenu=100;
1751 else if(mainmenu==0&&winfreeze){
1752 /* if(campaignchoosenext[campaignchoicewhich[whichchoice]]==2)
1754 else stealthloading=0;
1756 if(!stealthloading){
1757 float gLoc[3]={0,0,0};
1758 float vel[3]={0,0,0};
1759 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
1760 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
1761 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
1762 OPENAL_SetVolume(channels[firestartsound], 256);
1763 OPENAL_SetPaused(channels[firestartsound], false);
1764 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
1775 for(i=0;i<campaignnumlevels;i++){
1777 levelhighlight[i]=0;
1782 if(accountcampaignchoicesmade[accountactive])
1783 for(i=0;i<accountcampaignchoicesmade[accountactive];i++){
1784 levelorder[i+1]=campaignnextlevel[levelorder[i]][accountcampaignchoices[accountactive][i]];
1785 levelvisible[levelorder[i+1]]=1;
1787 int whichlevelstart;
1788 whichlevelstart=accountcampaignchoicesmade[accountactive]-1;
1789 if(whichlevelstart<0){
1790 campaignchoicenum=1;
1791 campaignchoicewhich[0]=0;
1795 campaignchoicenum=campaignnumnext[levelorder[whichlevelstart]];
1796 if(campaignchoicenum)
1797 for(i=0;i<campaignchoicenum;i++){
1798 campaignchoicewhich[i]=campaignnextlevel[levelorder[whichlevelstart]][i];
1799 levelvisible[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
1800 levelhighlight[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
1807 if(firstload)TickOnceAfter();
1808 if(!firstload)LoadStuff();
1825 //accountcampaignchoices[accountactive][accountcampaignchoicesmade[accountactive]]=whichchoice;
1826 //accountcampaignchoicesmade[accountactive]++;
1829 strcat(mapname,campaignmapname[campaignchoicewhich[0]]);
1837 OPENAL_SetPaused(channels[music3], true);
1841 else if(mainmenu==1||mainmenu==2)mainmenu=0;
1842 if(mainmenu&&musictoggle){
1843 if(mainmenu==1||mainmenu==2||mainmenu==100){
1844 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
1845 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
1846 OPENAL_SetPaused(channels[stream_music3], false);
1847 OPENAL_SetVolume(channels[stream_music3], 256);
1848 OPENAL_SetPaused(channels[music1], true);
1852 OPENAL_SetPaused(channels[stream_music3], true);
1853 OPENAL_SetPaused(channels[music1], false);
1857 float gLoc[3]={0,0,0};
1858 float vel[3]={0,0,0};
1859 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
1860 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
1861 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
1862 OPENAL_SetVolume(channels[fireendsound], 256);
1863 OPENAL_SetPaused(channels[fireendsound], false);
1864 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
1872 if(newdetail>2)newdetail=detail;
1873 if(newdetail<0)newdetail=detail;
1874 if(newscreenwidth<0)newscreenwidth=screenwidth;
1875 if(newscreenheight<0)newscreenheight=screenheight;
1877 ofstream opstream(ConvertFileName(":Data:config.txt", "w"));
1878 opstream << "Screenwidth:\n";
1879 opstream << newscreenwidth;
1880 opstream << "\nScreenheight:\n";
1881 opstream << newscreenheight;
1882 opstream << "\nMouse sensitivity:\n";
1883 opstream << usermousesensitivity;
1884 opstream << "\nBlur(0,1):\n";
1885 opstream << ismotionblur;
1886 opstream << "\nOverall Detail(0,1,2) higher=better:\n";
1887 opstream << newdetail;
1888 opstream << "\nFloating jump:\n";
1889 opstream << floatjump;
1890 opstream << "\nMouse jump:\n";
1891 opstream << mousejump;
1892 opstream << "\nAmbient sound:\n";
1893 opstream << ambientsound;
1894 opstream << "\nBlood (0,1,2):\n";
1895 opstream << bloodtoggle;
1896 opstream << "\nAuto slomo:\n";
1897 opstream << autoslomo;
1898 opstream << "\nFoliage:\n";
1899 opstream << foliage;
1900 opstream << "\nMusic:\n";
1901 opstream << musictoggle;
1902 opstream << "\nTrilinear:\n";
1903 opstream << trilinear;
1904 opstream << "\nDecals(shadows,blood puddles,etc):\n";
1906 opstream << "\nInvert mouse:\n";
1907 opstream << invertmouse;
1908 opstream << "\nGamespeed:\n";
1909 if(oldgamespeed==0)oldgamespeed=1;
1910 opstream << oldgamespeed;
1911 opstream << "\nDifficulty(0,1,2) higher=harder:\n";
1912 opstream << difficulty;
1913 opstream << "\nDamage effects(blackout, doublevision):\n";
1914 opstream << damageeffects;
1915 opstream << "\nText:\n";
1916 opstream << texttoggle;
1917 opstream << "\nDebug:\n";
1918 opstream << debugmode;
1919 opstream << "\nVBL Sync:\n";
1920 opstream << vblsync;
1921 opstream << "\nShow Points:\n";
1922 opstream << showpoints;
1923 opstream << "\nAlways Blur:\n";
1924 opstream << alwaysblur;
1925 opstream << "\nImmediate mode (turn on on G5):\n";
1926 opstream << immediate;
1927 opstream << "\nVelocity blur:\n";
1928 opstream << velocityblur;
1929 opstream << "\nVolume:\n";
1931 opstream << "\nForward key:\n";
1932 opstream << KeyToChar(forwardkey);
1933 opstream << "\nBack key:\n";
1934 opstream << KeyToChar(backkey);
1935 opstream << "\nLeft key:\n";
1936 opstream << KeyToChar(leftkey);
1937 opstream << "\nRight key:\n";
1938 opstream << KeyToChar(rightkey);
1939 opstream << "\nJump key:\n";
1940 opstream << KeyToChar(jumpkey);
1941 opstream << "\nCrouch key:\n";
1942 opstream << KeyToChar(crouchkey);
1943 opstream << "\nDraw key:\n";
1944 opstream << KeyToChar(drawkey);
1945 opstream << "\nThrow key:\n";
1946 opstream << KeyToChar(throwkey);
1947 opstream << "\nAttack key:\n";
1948 opstream << KeyToChar(attackkey);
1949 opstream << "\nChat key:\n";
1950 opstream << KeyToChar(chatkey);
1953 if(mainmenu==4||mainmenu==5||mainmenu==6||mainmenu==7||mainmenu==9||mainmenu==12||mainmenu==13||mainmenu==14||mainmenu==10||mainmenu==11||mainmenu==100){
1954 float gLoc[3]={0,0,0};
1955 float vel[3]={0,0,0};
1956 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
1957 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
1958 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
1959 OPENAL_SetVolume(channels[fireendsound], 256);
1960 OPENAL_SetPaused(channels[fireendsound], false);
1961 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
1969 if(mainmenu==3&&gameon)mainmenu=2;
1970 if(mainmenu==3&&!gameon)mainmenu=1;
1971 if(mainmenu==5&&gameon)mainmenu=2;
1972 if(mainmenu==5&&!gameon)mainmenu=1;
1973 if(mainmenu==4)mainmenu=3;
1974 if(mainmenu==6)mainmenu=5;
1975 if(mainmenu==7)mainmenu=1;
1976 if(mainmenu==9)mainmenu=5;
1977 if(mainmenu==11)mainmenu=5;
1978 if(mainmenu==12)mainmenu=5;
1979 if(mainmenu==13)mainmenu=12;
1980 if(mainmenu==14)mainmenu=13;
1981 if(mainmenu==10)mainmenu=5;
1987 mainmenutogglekeydown=1;
1989 if(!IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)){
1990 mainmenutogglekeydown=0;
1994 /*static bool minimaptogglekeydown;
1995 if(IsKeyDown(theKeyMap, MAC_TAB_KEY)&&!minimaptogglekeydown){
1997 minimaptogglekeydown=1;
1999 if(!IsKeyDown(theKeyMap, MAC_TAB_KEY)){
2000 minimaptogglekeydown=0;
2004 static bool minimaptogglekeydown;
2005 if(IsKeyDown(theKeyMap, MAC_TAB_KEY)&&!minimaptogglekeydown&&tutoriallevel){
2006 if(tutorialstage!=51)
2007 tutorialstagetime=tutorialmaxtime;
2008 PlaySoundEx( consolefailsound, samp[consolefailsound], NULL, true);
2009 OPENAL_SetVolume(channels[consolefailsound], 128);
2010 OPENAL_SetPaused(channels[consolefailsound], false);
2011 minimaptogglekeydown=1;
2013 if(!IsKeyDown(theKeyMap, MAC_TAB_KEY)){
2014 minimaptogglekeydown=0;
2019 if(mainmenu==1||mainmenu==2){
2020 if(Button()&&!oldbutton&&selected==1){
2022 float gLoc[3]={0,0,0};
2023 float vel[3]={0,0,0};
2024 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2025 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2026 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2027 OPENAL_SetVolume(channels[firestartsound], 256);
2028 OPENAL_SetPaused(channels[firestartsound], false);
2029 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2038 if(accountactive!=-1)mainmenu=5;
2045 if(firstload)TickOnceAfter();
2046 if(!firstload)LoadStuff();
2052 OPENAL_SetPaused(channels[music3], true); */
2058 OPENAL_SetPaused(channels[stream_music3], true);
2059 OPENAL_SetPaused(channels[music1], false);
2063 if(Button()&&!oldbutton&&selected==2){
2064 float gLoc[3]={0,0,0};
2065 float vel[3]={0,0,0};
2066 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2067 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2068 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2069 OPENAL_SetVolume(channels[firestartsound], 256);
2070 OPENAL_SetPaused(channels[firestartsound], false);
2071 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2083 if(newdetail>2)newdetail=detail;
2084 if(newdetail<0)newdetail=detail;
2085 if(newscreenwidth>3000)newscreenwidth=screenwidth;
2086 if(newscreenwidth<0)newscreenwidth=screenwidth;
2087 if(newscreenheight>3000)newscreenheight=screenheight;
2088 if(newscreenheight<0)newscreenheight=screenheight;
2091 if(Button()&&!oldbutton&&selected==3){
2092 float gLoc[3]={0,0,0};
2093 float vel[3]={0,0,0};
2094 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2095 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2096 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2097 OPENAL_SetVolume(channels[fireendsound], 256);
2098 OPENAL_SetPaused(channels[fireendsound], false);
2099 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2110 if(registered)OPENAL_SetPaused(channels[stream_music3], true);
2118 if(Button())oldbutton=1;
2123 if(Button()&&!oldbutton&&selected!=-1){
2124 float gLoc[3]={0,0,0};
2125 float vel[3]={0,0,0};
2126 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2127 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2128 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2129 OPENAL_SetVolume(channels[firestartsound], 256);
2130 OPENAL_SetPaused(channels[firestartsound], false);
2131 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2133 if(Button()&&!oldbutton&&selected==0){
2135 extern SDL_Rect **resolutions;
2136 bool isCustomResolution = true;
2138 for (int i = 0; (!found) && (resolutions[i]); i++)
2140 if ((resolutions[i]->w == screenwidth) && (resolutions[i]->h == screenwidth))
2141 isCustomResolution = false;
2143 if ((resolutions[i]->w == newscreenwidth) && (resolutions[i]->h == newscreenheight))
2146 if (resolutions[i] != NULL)
2148 newscreenwidth = (int) resolutions[i]->w;
2149 newscreenheight = (int) resolutions[i]->h;
2151 else if (isCustomResolution)
2153 if ((screenwidth == newscreenwidth) && (screenheight == newscreenheight))
2155 newscreenwidth = (int) resolutions[0]->w;
2156 newscreenheight = (int) resolutions[0]->h;
2160 newscreenwidth = screenwidth;
2161 newscreenheight = screenheight;
2166 newscreenwidth = (int) resolutions[0]->w;
2167 newscreenheight = (int) resolutions[0]->h;
2175 newscreenwidth = (int) resolutions[0]->w;
2176 newscreenheight = (int) resolutions[0]->h;
2181 if(Button()&&!oldbutton&&selected==1){
2183 if(newdetail>2)newdetail=0;
2185 if(Button()&&!oldbutton&&selected==2){
2187 if(bloodtoggle>2)bloodtoggle=0;
2189 if(Button()&&!oldbutton&&selected==3){
2191 if(difficulty>2)difficulty=0;
2193 if(Button()&&!oldbutton&&selected==4){
2194 ismotionblur=1-ismotionblur;
2196 if(Button()&&!oldbutton&&selected==5){
2199 if(Button()&&!oldbutton&&selected==6){
2200 musictoggle=1-musictoggle;
2203 OPENAL_SetPaused(channels[music1], true);
2204 OPENAL_SetPaused(channels[stream_music2], true);
2205 OPENAL_SetPaused(channels[stream_music3], true);
2208 oldmusicvolume[i]=0;
2214 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
2215 OPENAL_SetPaused(channels[stream_music3], false);
2216 OPENAL_SetVolume(channels[stream_music3], 256);
2219 if(Button()&&!oldbutton&&selected==9){
2220 invertmouse=1-invertmouse;
2222 if(Button()&&!oldbutton&&selected==10){
2223 usermousesensitivity+=.2;
2224 if(usermousesensitivity>2)usermousesensitivity=.2;
2226 if(Button()&&!oldbutton&&selected==11){
2228 if(volume>1.0001f)volume=0;
2229 OPENAL_SetSFXMasterVolume((int)(volume*255));
2231 if(Button()&&!oldbutton&&selected==7){
2232 /*float gLoc[3]={0,0,0};
2233 float vel[3]={0,0,0};
2234 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2235 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2236 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2237 OPENAL_SetVolume(channels[firestartsound], 256);
2238 OPENAL_SetPaused(channels[firestartsound], false);
2239 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2252 if(Button()&&!oldbutton&&selected==8){
2253 float gLoc[3]={0,0,0};
2254 float vel[3]={0,0,0};
2255 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2256 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2257 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2258 OPENAL_SetVolume(channels[fireendsound], 256);
2259 OPENAL_SetPaused(channels[fireendsound], false);
2260 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2268 if(newdetail>2)newdetail=detail;
2269 if(newdetail<0)newdetail=detail;
2270 if(newscreenwidth<0)newscreenwidth=screenwidth;
2271 if(newscreenheight<0)newscreenheight=screenheight;
2274 ofstream opstream(ConvertFileName(":Data:config.txt", "w"));
2275 opstream << "Screenwidth:\n";
2276 opstream << newscreenwidth;
2277 opstream << "\nScreenheight:\n";
2278 opstream << newscreenheight;
2279 opstream << "\nMouse sensitivity:\n";
2280 opstream << usermousesensitivity;
2281 opstream << "\nBlur(0,1):\n";
2282 opstream << ismotionblur;
2283 opstream << "\nOverall Detail(0,1,2) higher=better:\n";
2284 opstream << newdetail;
2285 opstream << "\nFloating jump:\n";
2286 opstream << floatjump;
2287 opstream << "\nMouse jump:\n";
2288 opstream << mousejump;
2289 opstream << "\nAmbient sound:\n";
2290 opstream << ambientsound;
2291 opstream << "\nBlood (0,1,2):\n";
2292 opstream << bloodtoggle;
2293 opstream << "\nAuto slomo:\n";
2294 opstream << autoslomo;
2295 opstream << "\nFoliage:\n";
2296 opstream << foliage;
2297 opstream << "\nMusic:\n";
2298 opstream << musictoggle;
2299 opstream << "\nTrilinear:\n";
2300 opstream << trilinear;
2301 opstream << "\nDecals(shadows,blood puddles,etc):\n";
2303 opstream << "\nInvert mouse:\n";
2304 opstream << invertmouse;
2305 opstream << "\nGamespeed:\n";
2306 if(oldgamespeed==0)oldgamespeed=1;
2307 opstream << oldgamespeed;
2308 opstream << "\nDifficulty(0,1,2) higher=harder:\n";
2309 opstream << difficulty;
2310 opstream << "\nDamage effects(blackout, doublevision):\n";
2311 opstream << damageeffects;
2312 opstream << "\nText:\n";
2313 opstream << texttoggle;
2314 opstream << "\nDebug:\n";
2315 opstream << debugmode;
2316 opstream << "\nVBL Sync:\n";
2317 opstream << vblsync;
2318 opstream << "\nShow Points:\n";
2319 opstream << showpoints;
2320 opstream << "\nAlways Blur:\n";
2321 opstream << alwaysblur;
2322 opstream << "\nImmediate mode (turn on on G5):\n";
2323 opstream << immediate;
2324 opstream << "\nVelocity blur:\n";
2325 opstream << velocityblur;
2326 opstream << "\nVolume:\n";
2328 opstream << "\nForward key:\n";
2329 opstream << KeyToChar(forwardkey);
2330 opstream << "\nBack key:\n";
2331 opstream << KeyToChar(backkey);
2332 opstream << "\nLeft key:\n";
2333 opstream << KeyToChar(leftkey);
2334 opstream << "\nRight key:\n";
2335 opstream << KeyToChar(rightkey);
2336 opstream << "\nJump key:\n";
2337 opstream << KeyToChar(jumpkey);
2338 opstream << "\nCrouch key:\n";
2339 opstream << KeyToChar(crouchkey);
2340 opstream << "\nDraw key:\n";
2341 opstream << KeyToChar(drawkey);
2342 opstream << "\nThrow key:\n";
2343 opstream << KeyToChar(throwkey);
2344 opstream << "\nAttack key:\n";
2345 opstream << KeyToChar(attackkey);
2346 opstream << "\nChat key:\n";
2347 opstream << KeyToChar(chatkey);
2350 if(mainmenu==3&&gameon)mainmenu=2;
2351 if(mainmenu==3&&!gameon)mainmenu=1;
2353 if(Button())oldbutton=1;
2357 if(Button()&&!oldbutton&&selected!=-1&&keyselect==-1){
2358 float gLoc[3]={0,0,0};
2359 float vel[3]={0,0,0};
2360 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2361 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2362 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2363 OPENAL_SetVolume(channels[firestartsound], 256);
2364 OPENAL_SetPaused(channels[firestartsound], false);
2365 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2367 if(Button()&&!oldbutton&&selected<9&&keyselect==-1){
2375 if(!buttons[i]&&!oldbutton&&!Button())oldbuttons[i]=0;
2377 if((IsKeyDown(theKeyMap, i)||(buttons[0]&&!oldbuttons[0]&&!oldbutton)||(buttons[1]&&!oldbuttons[1]&&!oldbutton))&&keyselect!=-1){
2378 if(i!=MAC_ESCAPE_KEY&&(strcmp(KeyToChar(i),"unknown")||(buttons[0]&&!oldbuttons[0]&&!oldbutton)||(buttons[1]&&!oldbuttons[1]&&!oldbutton))){
2379 float gLoc[3]={0,0,0};
2380 float vel[3]={0,0,0};
2381 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2382 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2383 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2384 OPENAL_SetVolume(channels[fireendsound], 256);
2385 OPENAL_SetPaused(channels[fireendsound], false);
2386 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2390 if(buttons[0]&&!oldbuttons[0])keynum=MAC_MOUSEBUTTON1;
2391 if(buttons[1]&&!oldbuttons[1])keynum=MAC_MOUSEBUTTON2;
2395 if(keyselect==0)forwardkey=keynum;
2396 if(keyselect==1)backkey=keynum;
2397 if(keyselect==2)leftkey=keynum;
2398 if(keyselect==3)rightkey=keynum;
2399 if(keyselect==4)crouchkey=keynum;
2400 if(keyselect==5)jumpkey=keynum;
2401 if(keyselect==6)drawkey=keynum;
2402 if(keyselect==7)throwkey=keynum;
2403 if(keyselect==8)attackkey=keynum;
2408 if(Button()&&!oldbutton&&selected==9){
2409 float gLoc[3]={0,0,0};
2410 float vel[3]={0,0,0};
2411 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2412 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2413 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2414 OPENAL_SetVolume(channels[fireendsound], 256);
2415 OPENAL_SetPaused(channels[fireendsound], false);
2416 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2426 if(newdetail>2)newdetail=detail;
2427 if(newdetail<0)newdetail=detail;
2428 if(newscreenwidth>3000)newscreenwidth=screenwidth;
2429 if(newscreenwidth<0)newscreenwidth=screenwidth;
2430 if(newscreenheight>3000)newscreenheight=screenheight;
2431 if(newscreenheight<0)newscreenheight=screenheight;
2436 if(accountcampaignchoicesmade[accountactive]>8&&!registered){
2437 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
2438 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
2439 OPENAL_SetPaused(channels[stream_music3], false);
2440 OPENAL_SetVolume(channels[stream_music3], 256);
2444 accountcampaignchoicesmade[accountactive]=0;
2445 accountcampaignscore[accountactive]=0;
2446 accountcampaigntime[accountactive]=0;
2448 float gLoc[3]={0,0,0};
2449 float vel[3]={0,0,0};
2450 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2451 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2452 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2453 OPENAL_SetVolume(channels[fireendsound], 256);
2454 OPENAL_SetPaused(channels[fireendsound], false);
2455 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2465 accountcampaignchoicesmade[accountactive]=0;
2466 accountcampaignscore[accountactive]=0;
2467 accountcampaigntime[accountactive]=0;
2471 if(Button()&&!oldbutton&&selected==1){
2472 float gLoc[3]={0,0,0};
2473 float vel[3]={0,0,0};
2474 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2475 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2476 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2477 OPENAL_SetVolume(channels[firestartsound], 256);
2478 OPENAL_SetPaused(channels[firestartsound], false);
2479 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2492 if(firstload)TickOnceAfter();
2493 if(!firstload)LoadStuff();
2500 OPENAL_SetPaused(channels[stream_music3], true);
2502 if(Button()&&!oldbutton&&selected-7>=accountcampaignchoicesmade[accountactive]){//selected>=7&&(selected-7<=campaignnumchoices)){
2503 float gLoc[3]={0,0,0};
2504 float vel[3]={0,0,0};
2505 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2506 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2507 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2508 OPENAL_SetVolume(channels[firestartsound], 256);
2509 OPENAL_SetPaused(channels[firestartsound], false);
2510 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2523 if(firstload)TickOnceAfter();
2524 if(!firstload)LoadStuff();
2540 strcat(mapname,campaignmapname[campaignchoicewhich[selected-7-accountcampaignchoicesmade[accountactive]]]);
2541 whichchoice=selected-7-accountcampaignchoicesmade[accountactive];
2545 //Loadlevel(campaignmapname[levelorder[selected-7]]);
2550 OPENAL_SetPaused(channels[stream_music3], true);
2552 if(Button()&&!oldbutton&&selected==4){
2553 float gLoc[3]={0,0,0};
2554 float vel[3]={0,0,0};
2555 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2556 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2557 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2558 OPENAL_SetVolume(channels[fireendsound], 256);
2559 OPENAL_SetPaused(channels[fireendsound], false);
2560 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2568 if(mainmenu==5&&gameon)mainmenu=2;
2569 if(mainmenu==5&&!gameon)mainmenu=1;
2571 if(Button()&&!oldbutton&&selected==5){
2572 float gLoc[3]={0,0,0};
2573 float vel[3]={0,0,0};
2574 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2575 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2576 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2577 OPENAL_SetVolume(channels[fireendsound], 256);
2578 OPENAL_SetPaused(channels[fireendsound], false);
2579 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2589 if(Button()&&!oldbutton&&selected==3){
2590 float gLoc[3]={0,0,0};
2591 float vel[3]={0,0,0};
2592 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2593 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2594 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2595 OPENAL_SetVolume(channels[firestartsound], 256);
2596 OPENAL_SetPaused(channels[firestartsound], false);
2597 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2607 if(Button()&&!oldbutton&&selected==2){
2608 float gLoc[3]={0,0,0};
2609 float vel[3]={0,0,0};
2610 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2611 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2612 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2613 OPENAL_SetVolume(channels[firestartsound], 256);
2614 OPENAL_SetPaused(channels[firestartsound], false);
2615 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2625 if(Button())oldbutton=1;
2629 if(Button()&&!oldbutton&&selected<numchallengelevels&&selected>=0&&selected<=accountprogress[accountactive]){
2630 float gLoc[3]={0,0,0};
2631 float vel[3]={0,0,0};
2632 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2633 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2634 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2635 OPENAL_SetVolume(channels[firestartsound], 256);
2636 OPENAL_SetPaused(channels[firestartsound], false);
2637 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2649 targetlevel=selected;
2650 if(firstload)TickOnceAfter();
2651 if(!firstload)LoadStuff();
2653 Loadlevel(selected);
2659 OPENAL_SetPaused(channels[stream_music3], true);
2661 if(Button()&&!oldbutton&&selected==numchallengelevels){
2662 float gLoc[3]={0,0,0};
2663 float vel[3]={0,0,0};
2664 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2665 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2666 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2667 OPENAL_SetVolume(channels[fireendsound], 256);
2668 OPENAL_SetPaused(channels[fireendsound], false);
2669 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2679 if(Button())oldbutton=1;
2683 if(Button()&&!oldbutton&&selected<numchallengelevels&&selected>=0&&selected<=accountprogress[accountactive]){
2684 float gLoc[3]={0,0,0};
2685 float vel[3]={0,0,0};
2686 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2687 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2688 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2689 OPENAL_SetVolume(channels[firestartsound], 256);
2690 OPENAL_SetPaused(channels[firestartsound], false);
2691 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2703 targetlevel=selected;
2704 if(firstload)TickOnceAfter();
2705 if(!firstload)LoadStuff();
2707 Loadlevel(selected);
2713 OPENAL_SetPaused(channels[stream_music3], true);
2715 if(Button()&&!oldbutton&&selected==numchallengelevels){
2716 float gLoc[3]={0,0,0};
2717 float vel[3]={0,0,0};
2718 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2719 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2720 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2721 OPENAL_SetVolume(channels[fireendsound], 256);
2722 OPENAL_SetPaused(channels[fireendsound], false);
2723 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2733 if(Button())oldbutton=1;
2738 if(Button()&&!oldbutton&&selected==3){
2739 float gLoc[3]={0,0,0};
2740 float vel[3]={0,0,0};
2741 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2742 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2743 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2744 OPENAL_SetVolume(channels[fireendsound], 256);
2745 OPENAL_SetPaused(channels[fireendsound], false);
2746 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2756 if(Button())oldbutton=1;
2760 if(mainmenu==15||mainmenu==16){
2761 if(Button()&&!oldbutton&&selected==1){
2762 float gLoc[3]={0,0,0};
2763 float vel[3]={0,0,0};
2764 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2765 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2766 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2767 OPENAL_SetVolume(channels[fireendsound], 256);
2768 OPENAL_SetPaused(channels[fireendsound], false);
2769 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2777 if(mainmenu==15)mainmenu=5;
2780 if(Button())oldbutton=1;
2786 if(Button()&&!oldbutton&&selected==3){
2788 float gLoc[3]={0,0,0};
2789 float vel[3]={0,0,0};
2790 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2791 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2792 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2793 OPENAL_SetVolume(channels[fireendsound], 256);
2794 OPENAL_SetPaused(channels[fireendsound], false);
2795 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2806 if(Button()&&!oldbutton&&selected==4){
2809 float gLoc[3]={0,0,0};
2810 float vel[3]={0,0,0};
2811 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2812 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2813 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2814 OPENAL_SetVolume(channels[fireendsound], 256);
2815 OPENAL_SetPaused(channels[fireendsound], false);
2816 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2826 if(Button()&&!oldbutton&&selected==5){
2828 float gLoc[3]={0,0,0};
2829 float vel[3]={0,0,0};
2830 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2831 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2832 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2833 OPENAL_SetVolume(channels[fireendsound], 256);
2834 OPENAL_SetPaused(channels[fireendsound], false);
2835 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2845 if(Button())oldbutton=1;
2849 if(Button()&&!oldbutton&&selected!=-1){
2850 float gLoc[3]={0,0,0};
2851 float vel[3]={0,0,0};
2852 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2853 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2854 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2855 OPENAL_SetVolume(channels[firestartsound], 256);
2856 OPENAL_SetPaused(channels[firestartsound], false);
2857 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2859 if(Button()&&!oldbutton&&selected==1){
2860 float gLoc[3]={0,0,0};
2861 float vel[3]={0,0,0};
2862 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2863 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2864 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2865 OPENAL_SetVolume(channels[fireendsound], 256);
2866 OPENAL_SetPaused(channels[fireendsound], false);
2867 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2875 for(i=accountactive;i<numaccounts-1;i++){
2876 accountdifficulty[i]=accountdifficulty[i+1];
2877 accountcampaignchoicesmade[i]=accountcampaignchoicesmade[i+1];
2878 for(j=0;j<accountcampaignchoicesmade[i+1];j++){
2879 accountcampaignchoices[i][j]=accountcampaignchoices[i+1][j];
2881 accountpoints[i]=accountpoints[i+1];
2883 accounthighscore[i][j]=accounthighscore[i+1][j];
2884 accountfasttime[i][j]=accountfasttime[i+1][j];
2887 accountunlocked[i][j]=accountunlocked[i+1][j];
2890 accountname[i][j]=accountname[i+1][j];
2892 accountcampaignhighscore[i]=accountcampaignhighscore[i+1];
2893 accountprogress[i]=accountprogress[i+1];
2894 accountcampaignfasttime[i]=accountcampaignfasttime[i+1];
2895 accountcampaignscore[i]=accountcampaignscore[i+1];
2896 accountcampaigntime[i]=accountcampaigntime[i+1];
2905 if(Button()&&!oldbutton&&selected==2){
2906 float gLoc[3]={0,0,0};
2907 float vel[3]={0,0,0};
2908 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2909 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2910 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2911 OPENAL_SetVolume(channels[fireendsound], 256);
2912 OPENAL_SetPaused(channels[fireendsound], false);
2913 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2923 if(Button())oldbutton=1;
2927 if(Button()&&!oldbutton&&selected!=-1){
2928 float gLoc[3]={0,0,0};
2929 float vel[3]={0,0,0};
2930 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2931 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2932 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2933 OPENAL_SetVolume(channels[firestartsound], 256);
2934 OPENAL_SetPaused(channels[firestartsound], false);
2935 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2937 if(Button()&&!oldbutton&&selected==0&&numaccounts<8){
2940 if(Button()&&!oldbutton&&selected>0&&selected<numaccounts+1){
2941 accountactive=selected-1;
2949 if(Button()&&!oldbutton&&selected==numaccounts+1){
2950 float gLoc[3]={0,0,0};
2951 float vel[3]={0,0,0};
2952 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2953 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2954 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2955 OPENAL_SetVolume(channels[fireendsound], 256);
2956 OPENAL_SetPaused(channels[fireendsound], false);
2957 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2968 displaytext[0][j]=' ';
2974 if(Button())oldbutton=1;
2978 if(Button()&&!oldbutton&&selected!=-1){
2979 float gLoc[3]={0,0,0};
2980 float vel[3]={0,0,0};
2981 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2982 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2983 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2984 OPENAL_SetVolume(channels[firestartsound], 256);
2985 OPENAL_SetPaused(channels[firestartsound], false);
2986 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2988 if(selected==0)accountdifficulty[accountactive]=0;
2989 if(selected==1)accountdifficulty[accountactive]=1;
2990 if(selected==2)accountdifficulty[accountactive]=2;
3001 if(Button())oldbutton=1;
3006 if(Button())oldbutton=1;
3009 if(IsKeyDown(theKeyMap, MAC_Q_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)){
3012 if(newdetail>2)newdetail=detail;
3013 if(newdetail<0)newdetail=detail;
3014 if(newscreenwidth<0)newscreenwidth=screenwidth;
3015 if(newscreenheight<0)newscreenheight=screenheight;
3017 ofstream opstream(ConvertFileName(":Data:config.txt", "w"));
3018 opstream << "Screenwidth:\n";
3019 opstream << newscreenwidth;
3020 opstream << "\nScreenheight:\n";
3021 opstream << newscreenheight;
3022 opstream << "\nMouse sensitivity:\n";
3023 opstream << usermousesensitivity;
3024 opstream << "\nBlur(0,1):\n";
3025 opstream << ismotionblur;
3026 opstream << "\nOverall Detail(0,1,2) higher=better:\n";
3027 opstream << newdetail;
3028 opstream << "\nFloating jump:\n";
3029 opstream << floatjump;
3030 opstream << "\nMouse jump:\n";
3031 opstream << mousejump;
3032 opstream << "\nAmbient sound:\n";
3033 opstream << ambientsound;
3034 opstream << "\nBlood (0,1,2):\n";
3035 opstream << bloodtoggle;
3036 opstream << "\nAuto slomo:\n";
3037 opstream << autoslomo;
3038 opstream << "\nFoliage:\n";
3039 opstream << foliage;
3040 opstream << "\nMusic:\n";
3041 opstream << musictoggle;
3042 opstream << "\nTrilinear:\n";
3043 opstream << trilinear;
3044 opstream << "\nDecals(shadows,blood puddles,etc):\n";
3046 opstream << "\nInvert mouse:\n";
3047 opstream << invertmouse;
3048 opstream << "\nGamespeed:\n";
3049 if(oldgamespeed==0)oldgamespeed=1;
3050 opstream << oldgamespeed;
3051 opstream << "\nDifficulty(0,1,2) higher=harder:\n";
3052 opstream << difficulty;
3053 opstream << "\nDamage effects(blackout, doublevision):\n";
3054 opstream << damageeffects;
3055 opstream << "\nText:\n";
3056 opstream << texttoggle;
3057 opstream << "\nDebug:\n";
3058 opstream << debugmode;
3059 opstream << "\nVBL Sync:\n";
3060 opstream << vblsync;
3061 opstream << "\nShow Points:\n";
3062 opstream << showpoints;
3063 opstream << "\nAlways Blur:\n";
3064 opstream << alwaysblur;
3065 opstream << "\nImmediate mode (turn on on G5):\n";
3066 opstream << immediate;
3067 opstream << "\nVelocity blur:\n";
3068 opstream << velocityblur;
3069 opstream << "\nVolume:\n";
3071 opstream << "\nForward key:\n";
3072 opstream << KeyToChar(forwardkey);
3073 opstream << "\nBack key:\n";
3074 opstream << KeyToChar(backkey);
3075 opstream << "\nLeft key:\n";
3076 opstream << KeyToChar(leftkey);
3077 opstream << "\nRight key:\n";
3078 opstream << KeyToChar(rightkey);
3079 opstream << "\nJump key:\n";
3080 opstream << KeyToChar(jumpkey);
3081 opstream << "\nCrouch key:\n";
3082 opstream << KeyToChar(crouchkey);
3083 opstream << "\nDraw key:\n";
3084 opstream << KeyToChar(drawkey);
3085 opstream << "\nThrow key:\n";
3086 opstream << KeyToChar(throwkey);
3087 opstream << "\nAttack key:\n";
3088 opstream << KeyToChar(attackkey);
3089 opstream << "\nChat key:\n";
3090 opstream << KeyToChar(chatkey);
3095 if(mainmenu==1||mainmenu==2){
3096 if(loaddistrib>4)transition+=multiplier/8;
3104 OPENAL_SetFrequency(channels[stream_music3], 22050);
3106 if(entername||mainmenu==13||mainmenu==14){
3108 if(IsKeyDown(theKeyMap, i)){
3109 togglekeydelay[i]+=multiplier;
3110 if(togglekeydelay[i]>.4){
3112 togglekeydelay[i]=.36;
3115 if(KeyToSingleChar(i)!='\0'&&displaychars[0]<60){
3116 for(j=255;j>=displayselected+1;j--){
3117 displaytext[0][j]=displaytext[0][j-1];
3119 displaytext[0][displayselected]=KeyToSingleChar(i);
3120 if(IsKeyDown(theKeyMap, MAC_SHIFT_KEY))displaytext[0][displayselected]=Shift(displaytext[0][displayselected]);
3124 if(i==MAC_DELETE_KEY&&displayselected!=0){
3125 for(j=displayselected-1;j<255;j++){
3126 displaytext[0][j]=displaytext[0][j+1];
3128 displaytext[0][255]=' ';
3132 if(i==MAC_ARROW_LEFT_KEY&&displayselected!=0){
3135 if(i==MAC_ARROW_RIGHT_KEY&&displayselected<displaychars[0]){
3138 if(i==MAC_RETURN_KEY&&entername){
3139 if(displaychars[0]){
3141 strcpy(accountname[numaccounts-1],displaytext[0]);
3142 accountactive=numaccounts-1;
3143 accountdifficulty[accountactive]=1;
3144 accountprogress[accountactive]=0;
3145 accountpoints[accountactive]=0;
3146 accountcampaigntime[accountactive]=0;
3147 accountcampaignscore[accountactive]=0;
3148 accountcampaignfasttime[accountactive]=0;
3149 accountcampaignhighscore[accountactive]=0;
3151 accounthighscore[accountactive][j]=0;
3152 accountfasttime[accountactive][j]=0;
3155 accountunlocked[accountactive][j]=0;
3157 accountcampaignchoicesmade[accountactive]=0;
3160 displaytext[0][j]=' ';
3174 float gLoc[3]={0,0,0};
3175 float vel[3]={0,0,0};
3176 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3177 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3178 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3179 OPENAL_SetVolume(channels[firestartsound], 256);
3180 OPENAL_SetPaused(channels[firestartsound], false);
3181 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3184 displaytext[0][j]=' ';
3192 if(i==MAC_RETURN_KEY&&mainmenu==14){
3193 if(displaychars[0]){
3194 char serialstring[256];
3195 char tempstring[256];
3196 #if defined(__APPLE__)
3197 sprintf (tempstring, "%s", registrationname);
3198 #elif defined(_WIN32) || defined(__linux__)
3199 sprintf (tempstring, "%s-windows", registrationname);
3201 #error Please make sure you have the right registration key stuff here!
3208 longnum = MD5_string ( tempstring);
3209 //longnum = 1111111111111111;
3210 num1 = longnum/100000000;
3211 num2 = longnum%100000000;
3212 sprintf (tempstring, "%ld-%ld-%ld-%ld\0\0\0\0\0", num1/10000, num1%10000, num2/10000, num2%10000);
3216 if(num1/10000>999)numchars+=4;
3217 else if(num1/10000>99)numchars+=3;
3218 else if(num1/10000>9)numchars+=2;
3220 if(num1%10000>999)numchars+=4;
3221 else if(num1%10000>99)numchars+=3;
3222 else if(num1%10000>9)numchars+=2;
3224 if(num2/10000>999)numchars+=4;
3225 else if(num2/10000>99)numchars+=3;
3226 else if(num2/10000>9)numchars+=2;
3228 if(num2%10000>999)numchars+=4;
3229 else if(num2%10000>99)numchars+=3;
3230 else if(num2%10000>9)numchars+=2;
3235 for(j=0;j<numchars;j++){
3236 if(displaytext[0][j]!=tempstring[j]&&tempstring[j]!=' '&&tempstring[j]!='\0')goodcode--;
3239 if(longnum==LONGLONGCONST(5077041556214789))goodcode=-1;
3241 if(goodcode<0)goodcode=0;
3248 tfile=fopen( ":Data:Sounds:flame.ogg", "wb" );
3252 numchars=strlen(registrationname);
3253 fpackf(tfile, "Bb", registered);
3254 fpackf(tfile, "Bi", numchars);
3257 for(j=0;j<numchars;j++)
3259 fpackf(tfile, "Bb", registrationname[j]);
3262 fpackf(tfile, "Bi", num1);
3263 fpackf(tfile, "Bi", num2);
3277 float gLoc[3]={0,0,0};
3278 float vel[3]={0,0,0};
3279 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3280 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3281 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3282 OPENAL_SetVolume(channels[firestartsound], 256);
3283 OPENAL_SetPaused(channels[firestartsound], false);
3284 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3287 displaytext[0][j]=' ';
3293 if(i==MAC_RETURN_KEY&&mainmenu==13){
3294 if(displaychars[0]){
3295 sprintf (registrationname, "%s", displaytext[0]);
3296 if(displaychars[0]<254)registrationname[displaychars[0]]='\0';
3306 float gLoc[3]={0,0,0};
3307 float vel[3]={0,0,0};
3308 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3309 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3310 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3311 OPENAL_SetVolume(channels[firestartsound], 256);
3312 OPENAL_SetPaused(channels[firestartsound], false);
3313 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3316 displaytext[0][j]=' ';
3320 /*char tempstring[50];
3321 sprintf (tempstring, registrationname);
3327 longnum = MD5_string ( tempstring);
3328 num1 = longnum/100000000;
3329 num2 = longnum%100000000;
3330 sprintf (displaytext[0], "%d-%d-%d-%d", num1/10000, num1%10000, num2/10000, num2%10000);
3332 displaychars[0]=strlen(displaytext[0]);
3341 togglekeydelay[i]=0;
3345 displayblinkdelay-=multiplier;
3346 if(displayblinkdelay<=0){
3347 displayblinkdelay=.3;
3348 displayblink=1-displayblink;
3354 if(hostile==1)hostiletime+=multiplier;
3356 if(!winfreeze)leveltime+=multiplier;
3357 if(IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)){
3364 if(IsKeyDown(theKeyMap, chatkey)&&!chattogglekeydown&&!console&&!chatting&&debugmode){
3366 chattogglekeydown=1;
3367 togglekey[chatkey]=1;
3368 togglekeydelay[chatkey]=-20;
3371 if(!IsKeyDown(theKeyMap, chatkey)){
3372 chattogglekeydown=0;
3377 if(IsKeyDown(theKeyMap, i)){
3378 togglekeydelay[i]+=multiplier;
3379 if(togglekeydelay[i]>.4){
3381 togglekeydelay[i]=.36;
3384 if(KeyToSingleChar(i)!='\0'&&displaychars[0]<60){
3385 for(j=255;j>=displayselected+1;j--){
3386 displaytext[0][j]=displaytext[0][j-1];
3388 displaytext[0][displayselected]=KeyToSingleChar(i);
3389 if(IsKeyDown(theKeyMap, MAC_SHIFT_KEY))displaytext[0][displayselected]=Shift(displaytext[0][displayselected]);
3393 if(i==MAC_DELETE_KEY&&displayselected!=0){
3394 for(j=displayselected-1;j<255;j++){
3395 displaytext[0][j]=displaytext[0][j+1];
3397 displaytext[0][255]=' ';
3401 if(i==MAC_ARROW_LEFT_KEY&&displayselected!=0){
3404 if(i==MAC_ARROW_RIGHT_KEY&&displayselected<displaychars[0]){
3407 if(i==MAC_RETURN_KEY){
3408 if(displaychars[0]){
3409 /*for(j=0;j<displaychars[0];j++){
3410 talkname[j]=displaytext[0][j];
3412 talkname[displaychars[0]]='\0';
3413 sprintf (chatname, "%s: %s",playerName,talkname);
3414 //NetworkSendInformation(chatname);
3417 displaytext[0][j]=' ';
3429 togglekeydelay[i]=0;
3433 displayblinkdelay-=multiplier;
3434 if(displayblinkdelay<=0){
3435 displayblinkdelay=.3;
3436 displayblink=1-displayblink;
3440 if(chatting)keyboardfrozen=1;
3442 if(IsKeyDown(theKeyMap, MAC_V_KEY)&&!freezetogglekeydown&&debugmode){
3445 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
3447 freezetogglekeydown=1;
3450 if(!IsKeyDown(theKeyMap, MAC_V_KEY)&&!IsKeyDown(theKeyMap, MAC_F1_KEY)){
3451 freezetogglekeydown=0;
3454 if(IsKeyDown(theKeyMap, MAC_TILDE_KEY)&&!consoletogglekeydown&&debugmode){
3456 if(!console)freeze=0;
3458 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
3460 consoletogglekeydown=1;
3463 if(!IsKeyDown(theKeyMap, MAC_TILDE_KEY)){
3464 consoletogglekeydown=0;
3467 if(console)freeze=1;
3469 if(console&&!IsKeyDown(theKeyMap,MAC_COMMAND_KEY)){
3471 if(IsKeyDown(theKeyMap, i)){
3472 togglekeydelay[i]+=multiplier;
3473 if(togglekeydelay[i]>.4){
3475 togglekeydelay[i]=.36;
3478 if(KeyToSingleChar(i)!='\0'&&consolechars[0]<255){
3479 for(j=255;j>=consoleselected+1;j--){
3480 consoletext[0][j]=consoletext[0][j-1];
3482 consoletext[0][consoleselected]=KeyToSingleChar(i);
3483 if(IsKeyDown(theKeyMap, MAC_SHIFT_KEY))consoletext[0][consoleselected]=Shift(consoletext[0][consoleselected]);
3487 else if(i==MAC_ENTER_KEY){
3488 for(j=255;j>=consoleselected+1;j--){
3489 consoletext[0][j]=consoletext[0][j-1];
3491 consoletext[0][consoleselected]='\n';
3495 if(i==MAC_DELETE_KEY&&consoleselected!=0){
3496 for(j=consoleselected-1;j<255;j++){
3497 consoletext[0][j]=consoletext[0][j+1];
3499 consoletext[0][255]=' ';
3503 if(i==MAC_ARROW_UP_KEY){
3504 if(archiveselected<14)archiveselected++;
3506 consolechars[0]=consolechars[archiveselected];
3507 consoletext[0][j]=consoletext[archiveselected][j];
3508 consoleselected=consolechars[0];
3511 if(i==MAC_ARROW_DOWN_KEY){
3512 if(archiveselected>0)archiveselected--;
3514 consolechars[0]=consolechars[archiveselected];
3515 consoletext[0][j]=consoletext[archiveselected][j];
3516 consoleselected=consolechars[0];
3519 if(i==MAC_ARROW_LEFT_KEY&&consoleselected!=0){
3522 if(i==MAC_ARROW_RIGHT_KEY&&consoleselected<consolechars[0]){
3525 if(i==MAC_RETURN_KEY){
3528 if(Compare(consoletext[0],"quit ",0,4)||Compare(consoletext[0],"exit ",0,4)){
3529 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
3530 OPENAL_SetVolume(channels[consolesuccesssound], 256);
3531 OPENAL_SetPaused(channels[consolesuccesssound], false);
3535 /*if(Compare(consoletext[0],"send ",0,4)){
3536 for(j=5;j<consolechars[0];j++){
3537 talkname[j-5]=consoletext[0][j];
3539 talkname[consolechars[0]-5]='\0';
3540 sprintf (chatname, "%s: %s",playerName,talkname);
3541 //NetworkSendInformation(chatname);
3544 if(Compare(consoletext[0],"name ",0,4)){
3546 numchars=consolechars[0]-5;
3547 if(numchars>32)numchars=32;
3548 for(j=5;j<numchars+5;j++){
3549 talkname[j-5]=consoletext[0][j];
3551 talkname[numchars]='\0';
3552 sprintf (chatname, "Player %s is now known as %s.",playerName,talkname);
3553 //NetworkSendInformation(chatname);
3554 sprintf (playerName, "%s",talkname);
3555 //NetworkSendName(playerName);
3558 if(Compare(consoletext[0],"map ",0,3)){
3570 for(j=4;j<consolechars[0];j++){
3571 mapname[j-4+11]=consoletext[0][j];
3573 mapname[consolechars[0]-4+11]='\0';
3579 /*if(Compare(consoletext[0],"connect ",0,7)&&!ishost){
3581 unsigned char playerNameStr[32];
3582 char theIPAddress[256];
3584 NMUInt32 port = 25710;
3586 strcpy(playerName, "Client");
3587 GameC2PStr( playerName, playerNameStr );
3589 for(j=0;j<consolechars[0]-8;j++){
3590 theIPAddress[j]=consoletext[0][j+8];
3592 theIPAddress[consolechars[0]-8]='\0';
3594 sprintf( thePort, "%li", port );
3595 v=NetworkStartClient( theIPAddress, thePort, playerNameStr );
3598 if(consolechars[0]>0){
3601 consoletext[k][j]=consoletext[k-1][j];
3603 consolechars[k]=consolechars[k-1];
3606 consoletext[0][j]=' ';
3608 if(v!=-4994)sprintf (consoletext[0], "Error #%d!!!",v);
3609 else sprintf (consoletext[0], "Could not open connection");
3611 consolechars[0]=255;
3618 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
3619 OPENAL_SetVolume(channels[consolesuccesssound], 256);
3620 OPENAL_SetPaused(channels[consolesuccesssound], false);
3622 if(consolechars[0]>0){
3625 consoletext[k][j]=consoletext[k-1][j];
3627 consolechars[k]=consolechars[k-1];
3630 consoletext[0][j]=' ';
3632 sprintf (consoletext[0], "Connected to %s",theIPAddress);
3634 consolechars[0]=255;
3640 if(Compare(consoletext[0],"host ",0,4)){
3641 unsigned char gameNameStr[32], playerNameStr[32];
3642 char gameName[32];//, playerName[32];
3650 strcpy(gameName, "Host's game");
3651 strcpy(playerName, "Host");
3652 GameC2PStr( gameName, gameNameStr );
3653 GameC2PStr( playerName, playerNameStr );
3655 v=NetworkStartServer( (NMUInt16)port, players, gameNameStr, playerNameStr );
3658 if(consolechars[0]>0){
3661 consoletext[k][j]=consoletext[k-1][j];
3663 consolechars[k]=consolechars[k-1];
3666 consoletext[0][j]=' ';
3668 sprintf (consoletext[0], "Error #%d!!!",v);
3670 consolechars[0]=255;
3677 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
3678 OPENAL_SetVolume(channels[consolesuccesssound], 256);
3679 OPENAL_SetPaused(channels[consolesuccesssound], false);
3681 if(consolechars[0]>0){
3684 consoletext[k][j]=consoletext[k-1][j];
3686 consolechars[k]=consolechars[k-1];
3689 consoletext[0][j]=' ';
3691 sprintf (consoletext[0], "Game hosted");
3693 consolechars[0]=255;
3699 if(Compare(consoletext[0],"save ",0,4)){
3711 for(j=5;j<consolechars[0];j++){
3712 mapname[j-5+11]=consoletext[0][j];
3714 mapname[consolechars[0]-5+11]='\0';
3716 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
3717 OPENAL_SetVolume(channels[consolesuccesssound], 256);
3718 OPENAL_SetPaused(channels[consolesuccesssound], false);
3725 tfile=fopen( mapname, "wb" );
3726 fpackf(tfile, "Bi", mapvers);
3727 //fpackf(tfile, "Bi", indemo);
3728 fpackf(tfile, "Bi", maptype);
3729 fpackf(tfile, "Bi", hostile);
3730 fpackf(tfile, "Bf Bf", viewdistance, fadestart);
3731 fpackf(tfile, "Bb Bf Bf Bf", skyboxtexture, skyboxr, skyboxg, skyboxb);
3732 fpackf(tfile, "Bf Bf Bf", skyboxlightr, skyboxlightg, skyboxlightb);
3733 fpackf(tfile, "Bf Bf Bf Bf Bf Bi", player[0].coords.x, player[0].coords.y, player[0].coords.z, player[0].rotation, player[0].targetrotation, player[0].num_weapons);
3734 if(player[0].num_weapons>0&&player[0].num_weapons<5)
3735 for(j=0;j<player[0].num_weapons;j++){
3736 fpackf(tfile, "Bi", weapons.type[player[0].weaponids[j]]);
3739 fpackf(tfile, "Bf Bf Bf", player[0].armorhead, player[0].armorhigh, player[0].armorlow);
3740 fpackf(tfile, "Bf Bf Bf", player[0].protectionhead, player[0].protectionhigh, player[0].protectionlow);
3741 fpackf(tfile, "Bf Bf Bf", player[0].metalhead, player[0].metalhigh, player[0].metallow);
3742 fpackf(tfile, "Bf Bf", player[0].power, player[0].speedmult);
3744 fpackf(tfile, "Bi", player[0].numclothes);
3746 fpackf(tfile, "Bi Bi", player[0].whichskin, player[0].creature);
3748 fpackf(tfile, "Bi", numdialogues);
3750 for(k=0;k<numdialogues;k++){
3751 fpackf(tfile, "Bi", numdialogueboxes[k]);
3752 fpackf(tfile, "Bi", dialoguetype[k]);
3754 fpackf(tfile, "Bf Bf Bf", participantlocation[k][l].x, participantlocation[k][l].y, participantlocation[k][l].z);
3755 fpackf(tfile, "Bf", participantrotation[k][l]);
3757 if(numdialogueboxes)
3758 for(l=0;l<numdialogueboxes[k];l++){
3759 fpackf(tfile, "Bi", dialogueboxlocation[k][l]);
3760 fpackf(tfile, "Bf", dialogueboxcolor[k][l][0]);
3761 fpackf(tfile, "Bf", dialogueboxcolor[k][l][1]);
3762 fpackf(tfile, "Bf", dialogueboxcolor[k][l][2]);
3763 fpackf(tfile, "Bi", dialogueboxsound[k][l]);
3765 templength=strlen(dialoguetext[k][l]);
3766 fpackf(tfile, "Bi",(templength));
3767 for(m=0;m<templength;m++){
3768 fpackf(tfile, "Bb", dialoguetext[k][l][m]);
3769 if(dialoguetext[k][l][m]=='\0')break;
3772 templength=strlen(dialoguename[k][l]);
3773 fpackf(tfile, "Bi",templength);
3774 for(m=0;m<templength;m++){
3775 fpackf(tfile, "Bb", dialoguename[k][l][m]);
3776 if(dialoguename[k][l][m]=='\0')break;
3779 fpackf(tfile, "Bf Bf Bf", dialoguecamera[k][l].x, dialoguecamera[k][l].y, dialoguecamera[k][l].z);
3780 fpackf(tfile, "Bi", participantfocus[k][l]);
3781 fpackf(tfile, "Bi", participantaction[k][l]);
3784 fpackf(tfile, "Bf Bf Bf", participantfacing[k][l][m].x, participantfacing[k][l][m].y, participantfacing[k][l][m].z);
3786 fpackf(tfile, "Bf Bf",dialoguecamerarotation[k][l],dialoguecamerarotation2[k][l]);
3790 if(player[0].numclothes)
3791 for(k=0;k<player[0].numclothes;k++){
3792 templength=strlen(player[0].clothes[k]);
3793 fpackf(tfile, "Bi", templength);
3794 for(l=0;l<templength;l++)
3795 fpackf(tfile, "Bb", player[0].clothes[k][l]);
3796 fpackf(tfile, "Bf Bf Bf", player[0].clothestintr[k], player[0].clothestintg[k], player[0].clothestintb[k]);
3799 fpackf(tfile, "Bi", environment);
3801 fpackf(tfile, "Bi", objects.numobjects);
3803 if(objects.numobjects)
3804 for(k=0;k<objects.numobjects;k++){
3805 fpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", objects.type[k], objects.rotation[k], objects.rotation2[k], objects.position[k].x, objects.position[k].y, objects.position[k].z, objects.scale[k]);
3808 fpackf(tfile, "Bi", numhotspots);
3810 for(i=0;i<numhotspots;i++){
3811 fpackf(tfile, "Bi Bf Bf Bf Bf", hotspottype[i],hotspotsize[i],hotspot[i].x,hotspot[i].y,hotspot[i].z);
3812 templength=strlen(hotspottext[i]);
3813 fpackf(tfile, "Bi",templength);
3814 for(l=0;l<templength;l++)
3815 fpackf(tfile, "Bb", hotspottext[i][l]);
3818 fpackf(tfile, "Bi", numplayers);
3819 if(numplayers>1&&numplayers<maxplayers)
3820 for(j=1;j<numplayers;j++){
3821 fpackf(tfile, "Bi Bi Bf Bf Bf Bi Bi Bf Bb Bf", player[j].whichskin, player[j].creature, player[j].coords.x, player[j].coords.y, player[j].coords.z, player[j].num_weapons, player[j].howactive, player[j].scale, player[j].immobile, player[j].rotation);
3822 if(player[j].num_weapons>0&&player[j].num_weapons<5)
3823 for(k=0;k<player[j].num_weapons;k++){
3824 fpackf(tfile, "Bi", weapons.type[player[j].weaponids[k]]);
3826 if(player[j].numwaypoints<30){
3827 fpackf(tfile, "Bi", player[j].numwaypoints);
3828 for(k=0;k<player[j].numwaypoints;k++){
3829 fpackf(tfile, "Bf", player[j].waypoints[k].x);
3830 fpackf(tfile, "Bf", player[j].waypoints[k].y);
3831 fpackf(tfile, "Bf", player[j].waypoints[k].z);
3832 fpackf(tfile, "Bi", player[j].waypointtype[k]);
3834 fpackf(tfile, "Bi", player[j].waypoint);
3837 player[j].numwaypoints=0;
3838 player[j].waypoint=0;
3839 fpackf(tfile, "Bi Bi Bi", player[j].numwaypoints, player[j].waypoint, player[j].waypoint);
3842 fpackf(tfile, "Bf Bf Bf", player[j].armorhead, player[j].armorhigh, player[j].armorlow);
3843 fpackf(tfile, "Bf Bf Bf", player[j].protectionhead, player[j].protectionhigh, player[j].protectionlow);
3844 fpackf(tfile, "Bf Bf Bf", player[j].metalhead, player[j].metalhigh, player[j].metallow);
3845 fpackf(tfile, "Bf Bf", player[j].power, player[j].speedmult);
3847 if(player[j].creature==wolftype){
3848 headprop=player[j].proportionhead.x/1.1;
3849 bodyprop=player[j].proportionbody.x/1.1;
3850 armprop=player[j].proportionarms.x/1.1;
3851 legprop=player[j].proportionlegs.x/1.1;
3854 if(player[j].creature==rabbittype){
3855 headprop=player[j].proportionhead.x/1.2;
3856 bodyprop=player[j].proportionbody.x/1.05;
3857 armprop=player[j].proportionarms.x/1.00;
3858 legprop=player[j].proportionlegs.x/1.1;
3861 fpackf(tfile, "Bf Bf Bf Bf", headprop, bodyprop, armprop, legprop);
3865 fpackf(tfile, "Bi", player[j].numclothes);
3866 if(player[j].numclothes)
3867 for(k=0;k<player[j].numclothes;k++){
3869 templength=strlen(player[j].clothes[k]);
3870 fpackf(tfile, "Bi", templength);
3871 for(l=0;l<templength;l++)
3872 fpackf(tfile, "Bb", player[j].clothes[k][l]);
3873 fpackf(tfile, "Bf Bf Bf", player[j].clothestintr[k], player[j].clothestintg[k], player[j].clothestintb[k]);
3877 fpackf(tfile, "Bi", numpathpoints);
3879 for(j=0;j<numpathpoints;j++){
3880 fpackf(tfile, "Bf Bf Bf Bi", pathpoint[j].x, pathpoint[j].y, pathpoint[j].z, numpathpointconnect[j]);
3881 for(k=0;k<numpathpointconnect[j];k++){
3882 fpackf(tfile, "Bi", pathpointconnect[j][k]);
3886 fpackf(tfile, "Bf Bf Bf Bf", mapcenter.x, mapcenter.y, mapcenter.z, mapradius);
3894 tfile=fopen( mapname, "wb" );
3895 fwrite( &mapvers, 1, sizeof(int), tfile );
3896 fwrite( &player[0].coords.x, 1, sizeof(float), tfile );
3897 fwrite( &player[0].coords.y, 1, sizeof(float), tfile );
3898 fwrite( &player[0].coords.z, 1, sizeof(float), tfile );
3899 fwrite( &player[0].rotation, 1, sizeof(float), tfile );
3900 fwrite( &player[0].targetrotation, 1, sizeof(float), tfile );
3901 fwrite( &player[0].num_weapons, 1, sizeof(int), tfile );
3902 if(player[0].num_weapons>0&&player[0].num_weapons<5)
3903 for(j=0;j<player[0].num_weapons;j++){
3904 fwrite( &weapons.type[player[0].weaponids[j]], 1, sizeof(int), tfile );
3907 fwrite( &player[0].armorhead, 1, sizeof(int), tfile );
3908 fwrite( &player[0].armorhigh, 1, sizeof(int), tfile );
3909 fwrite( &player[0].armorlow, 1, sizeof(int), tfile );
3910 fwrite( &player[0].protectionhead, 1, sizeof(int), tfile );
3911 fwrite( &player[0].protectionhigh, 1, sizeof(int), tfile );
3912 fwrite( &player[0].protectionlow, 1, sizeof(int), tfile );
3913 fwrite( &player[0].metalhead, 1, sizeof(int), tfile );
3914 fwrite( &player[0].metalhigh, 1, sizeof(int), tfile );
3915 fwrite( &player[0].metallow, 1, sizeof(int), tfile );
3916 fwrite( &player[0].power, 1, sizeof(int), tfile );
3917 fwrite( &player[0].speedmult, 1, sizeof(int), tfile );
3919 fwrite( &player[0].numclothes, 1, sizeof(int), tfile );
3920 if(player[0].numclothes)
3921 for(k=0;k<player[0].numclothes;k++){
3923 templength=strlen(player[0].clothes[k]);
3924 fwrite( &templength,1,sizeof(int),tfile);
3925 for(l=0;l<templength;l++)
3926 fwrite( &player[0].clothes[k][l],1,sizeof(char),tfile);
3927 fwrite( &player[0].clothestintr[k],1,sizeof(float),tfile);
3928 fwrite( &player[0].clothestintg[k],1,sizeof(float),tfile);
3929 fwrite( &player[0].clothestintb[k],1,sizeof(float),tfile);
3932 fwrite( &environment, 1, sizeof(int), tfile );
3934 fwrite( &objects.numobjects, 1, sizeof(int), tfile );
3936 for(k=0;k<objects.numobjects;k++){
3937 fwrite( &objects.type[k], 1, sizeof(int), tfile );
3938 fwrite( &objects.rotation[k], 1, sizeof(float), tfile );
3939 fwrite( &objects.rotation2[k], 1, sizeof(float), tfile );
3940 fwrite( &objects.position[k].x, 1, sizeof(float), tfile );
3941 fwrite( &objects.position[k].y, 1, sizeof(float), tfile );
3942 fwrite( &objects.position[k].z, 1, sizeof(float), tfile );
3943 fwrite( &objects.scale[k], 1, sizeof(float), tfile );
3946 fwrite( &numplayers, 1, sizeof(int), tfile );
3947 if(numplayers>1&&numplayers<maxplayers)
3948 for(j=1;j<numplayers;j++){
3949 fwrite( &player[j].whichskin, 1, sizeof(int), tfile );
3950 fwrite( &player[j].creature, 1, sizeof(int), tfile );
3951 fwrite( &player[j].coords.x, 1, sizeof(float), tfile );
3952 fwrite( &player[j].coords.y, 1, sizeof(float), tfile );
3953 fwrite( &player[j].coords.z, 1, sizeof(float), tfile );
3954 fwrite( &player[j].num_weapons, 1, sizeof(int), tfile );
3955 if(player[j].num_weapons>0&&player[j].num_weapons<5)
3956 for(k=0;k<player[j].num_weapons;k++){
3957 fwrite( &weapons.type[player[j].weaponids[k]], 1, sizeof(int), tfile );
3959 if(player[j].numwaypoints<30){
3960 fwrite( &player[j].numwaypoints, 1, sizeof(int), tfile );
3961 for(k=0;k<player[j].numwaypoints;k++){
3962 fwrite( &player[j].waypoints[k].x, 1, sizeof(float), tfile );
3963 fwrite( &player[j].waypoints[k].y, 1, sizeof(float), tfile );
3964 fwrite( &player[j].waypoints[k].z, 1, sizeof(float), tfile );
3966 fwrite( &player[j].waypoint, 1, sizeof(int), tfile );
3967 //fwrite( &player[j].jumppath, 1, sizeof(bool), tfile );
3970 player[j].numwaypoints=0;
3971 player[j].waypoint=0;
3972 fwrite( &player[j].numwaypoints, 1, sizeof(int), tfile );
3973 fwrite( &player[j].waypoint, 1, sizeof(int), tfile );
3974 fwrite( &player[j].waypoint, 1, sizeof(int), tfile );
3976 fwrite( &player[j].armorhead, 1, sizeof(int), tfile );
3977 fwrite( &player[j].armorhigh, 1, sizeof(int), tfile );
3978 fwrite( &player[j].armorlow, 1, sizeof(int), tfile );
3979 fwrite( &player[j].protectionhead, 1, sizeof(int), tfile );
3980 fwrite( &player[j].protectionhigh, 1, sizeof(int), tfile );
3981 fwrite( &player[j].protectionlow, 1, sizeof(int), tfile );
3982 fwrite( &player[j].metalhead, 1, sizeof(int), tfile );
3983 fwrite( &player[j].metalhigh, 1, sizeof(int), tfile );
3984 fwrite( &player[j].metallow, 1, sizeof(int), tfile );
3985 fwrite( &player[j].power, 1, sizeof(int), tfile );
3986 fwrite( &player[j].speedmult, 1, sizeof(int), tfile );
3988 fwrite( &player[j].numclothes, 1, sizeof(int), tfile );
3989 if(player[j].numclothes)
3990 for(k=0;k<player[j].numclothes;k++){
3992 templength=strlen(player[j].clothes[k]);
3993 fwrite( &templength,1,sizeof(int),tfile);
3994 for(l=0;l<templength;l++)
3995 fwrite( &player[j].clothes[k][l],1,sizeof(char),tfile);
3996 fwrite( &player[j].clothestintr[k],1,sizeof(float),tfile);
3997 fwrite( &player[j].clothestintg[k],1,sizeof(float),tfile);
3998 fwrite( &player[j].clothestintb[k],1,sizeof(float),tfile);
4001 fwrite( &numpathpoints, 1, sizeof(int), tfile );
4003 for(j=0;j<numpathpoints;j++){
4004 fwrite( &pathpoint[j].x, 1, sizeof(float), tfile );
4005 fwrite( &pathpoint[j].y, 1, sizeof(float), tfile );
4006 fwrite( &pathpoint[j].z, 1, sizeof(float), tfile );
4007 fwrite( &numpathpointconnect[j], 1, sizeof(int), tfile );
4008 for(k=0;k<numpathpointconnect[j];k++){
4009 fwrite( &pathpointconnect[j][k], 1, sizeof(int), tfile );
4013 fwrite( &mapcenter.x, 1, sizeof(float), tfile );
4014 fwrite( &mapcenter.y, 1, sizeof(float), tfile );
4015 fwrite( &mapcenter.z, 1, sizeof(float), tfile );
4017 fwrite( &mapradius, 1, sizeof(float), tfile );
4023 if(Compare(consoletext[0],"save ",0,4)){
4035 for(j=5;j<consolechars[0];j++){
4036 mapname[j-5+11]=consoletext[0][j];
4038 mapname[consolechars[0]-5+11]='\0';
4040 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
4041 OPENAL_SetVolume(channels[consolesuccesssound], 256);
4042 OPENAL_SetPaused(channels[consolesuccesssound], false);
4045 tfile=fopen( mapname, "wb" );
4046 fwrite( &player[0].coords, 1, sizeof(XYZ), tfile );
4047 fwrite( &player[0].rotation, 1, sizeof(float), tfile );
4048 fwrite( &player[0].targetrotation, 1, sizeof(float), tfile );
4049 fwrite( &player[0].num_weapons, 1, sizeof(int), tfile );
4050 if(player[0].num_weapons>0&&player[0].num_weapons<5)
4051 for(j=0;j<player[0].num_weapons;j++){
4052 fwrite( &weapons.type[player[0].weaponids[j]], 1, sizeof(int), tfile );
4054 fwrite( &environment, 1, sizeof(int), tfile );
4056 fwrite( &objects.numobjects, 1, sizeof(int), tfile );
4057 fwrite( &objects.type, 1, sizeof(int)*objects.numobjects, tfile );
4058 fwrite( &objects.rotation, 1, sizeof(float)*objects.numobjects, tfile );
4059 fwrite( &objects.position, 1, sizeof(XYZ)*objects.numobjects, tfile );
4060 fwrite( &objects.scale, 1, sizeof(float)*objects.numobjects, tfile );
4062 fwrite( &numplayers, 1, sizeof(int), tfile );
4063 if(numplayers>1&&numplayers<maxplayers)
4064 for(j=1;j<numplayers;j++){
4065 fwrite( &player[j].coords, 1, sizeof(XYZ), tfile );
4066 fwrite( &player[j].num_weapons, 1, sizeof(int), tfile );
4067 if(player[j].num_weapons>0&&player[j].num_weapons<5)
4068 for(k=0;k<player[j].num_weapons;k++){
4069 fwrite( &weapons.type[player[j].weaponids[k]], 1, sizeof(int), tfile );
4071 if(player[j].numwaypoints<30){
4072 fwrite( &player[j].numwaypoints, 1, sizeof(int), tfile );
4073 fwrite( &player[j].waypoints, 1, sizeof(XYZ)*player[j].numwaypoints, tfile );
4074 fwrite( &player[j].waypoint, 1, sizeof(int), tfile );
4075 //fwrite( &player[j].jumppath, 1, sizeof(bool), tfile );
4078 player[j].numwaypoints=0;
4079 player[j].waypoint=0;
4080 fwrite( &player[j].numwaypoints, 1, sizeof(int), tfile );
4081 fwrite( &player[j].waypoint, 1, sizeof(int), tfile );
4082 fwrite( &player[j].waypoint, 1, sizeof(int), tfile );
4085 fwrite( &numpathpoints, 1, sizeof(int), tfile );
4087 for(j=0;j<numpathpoints;j++){
4088 fwrite( &pathpoint[j], 1, sizeof(XYZ), tfile );
4089 fwrite( &numpathpointconnect[j], 1, sizeof(int), tfile );
4090 for(k=0;k<numpathpointconnect[j];k++){
4091 fwrite( &pathpointconnect[j][k], 1, sizeof(int), tfile );
4097 if(Compare(consoletext[0],"cellar door ",0,11)||Compare(consoletext[0],"cellardoor ",0,10)){
4098 LoadTextureSave(":Data:Textures:Furdarko.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
4101 /*if(Compare(consoletext[0],"Pants ",0,5)){
4102 AddClothes(":Data:Textures:Pants.png",0,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
4103 player[i].DoMipmaps(5,0,0,player[i].skeleton.skinsize,player[i].skeleton.skinsize);
4107 if(Compare(consoletext[0],"tintr ",0,5)||Compare(consoletext[0],"Tintr ",0,5)){
4108 for(j=6;j<consolechars[0];j++){
4109 mapname[j-6]=consoletext[0][j];
4112 tintr=atof(mapname);
4117 if(Compare(consoletext[0],"speed ",0,5)||Compare(consoletext[0],"Speed ",0,5)){
4118 for(j=6;j<consolechars[0];j++){
4119 mapname[j-6]=consoletext[0][j];
4122 player[0].speedmult=atof(mapname);
4127 if(Compare(consoletext[0],"strength ",0,8)||Compare(consoletext[0],"Strength ",0,8)){
4128 for(j=9;j<consolechars[0];j++){
4129 mapname[j-9]=consoletext[0][j];
4132 player[0].power=atof(mapname);
4137 if(Compare(consoletext[0],"viewdistance ",0,12)||Compare(consoletext[0],"Viewdistance ",0,12)){
4138 for(j=13;j<consolechars[0];j++){
4139 mapname[j-13]=consoletext[0][j];
4142 viewdistance=atof(mapname)*100;
4147 if(Compare(consoletext[0],"fadestart ",0,9)||Compare(consoletext[0],"Fadestart ",0,9)){
4148 for(j=10;j<consolechars[0];j++){
4149 mapname[j-10]=consoletext[0][j];
4152 fadestart=atof(mapname);
4157 if(Compare(consoletext[0],"power ",0,5)||Compare(consoletext[0],"Power ",0,5)){
4158 for(j=6;j<consolechars[0];j++){
4159 mapname[j-6]=consoletext[0][j];
4162 player[0].power=atof(mapname);
4167 if(Compare(consoletext[0],"slomo ",0,5)||Compare(consoletext[0],"Slomo ",0,5)){
4168 for(j=6;j<consolechars[0];j++){
4169 mapname[j-6]=consoletext[0][j];
4172 slomospeed=atof(mapname);
4179 if(Compare(consoletext[0],"slofreq ",0,7)||Compare(consoletext[0],"Slofreq ",0,7)){
4180 for(j=8;j<consolechars[0];j++){
4181 mapname[j-8]=consoletext[0][j];
4184 slomofreq=atoi(mapname);
4189 if(Compare(consoletext[0],"size ",0,4)||Compare(consoletext[0],"Size ",0,4)){
4190 for(j=5;j<consolechars[0];j++){
4191 mapname[j-5]=consoletext[0][j];
4194 player[0].scale=atof(mapname)*.2;
4199 if(Compare(consoletext[0],"sizenear ",0,8)||Compare(consoletext[0],"Sizenear ",0,8)){
4201 float closestdist=-1;
4204 for(i=1;i<numplayers;i++){
4205 distance=findDistancefast(&player[i].coords,&player[0].coords);
4206 if(closestdist==-1||distance<closestdist){
4207 closestdist=distance;
4212 for(j=9;j<consolechars[0];j++){
4213 mapname[j-9]=consoletext[0][j];
4216 player[closest].scale=atof(mapname)*.2;
4221 if(Compare(consoletext[0],"proportionnear ",0,14)||Compare(consoletext[0],"Proportionnear ",0,14)){
4226 float closestdist=-1;
4229 for(i=1;i<numplayers;i++){
4230 distance=findDistancefast(&player[i].coords,&player[0].coords);
4231 if(closestdist==-1||distance<closestdist){
4232 closestdist=distance;
4240 while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
4241 mapname[j-startpoint]=consoletext[0][j];
4243 if(consoletext[0][j]=='\0')alldone=1;
4245 mapname[j-startpoint]='\0';
4247 headprop=atof(mapname);
4251 while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
4252 mapname[j-startpoint]=consoletext[0][j];
4254 if(consoletext[0][j]=='\0')alldone=1;
4256 mapname[j-startpoint]='\0';
4258 bodyprop=atof(mapname);
4262 while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
4263 mapname[j-startpoint]=consoletext[0][j];
4265 if(consoletext[0][j]=='\0')alldone=1;
4267 mapname[j-startpoint]='\0';
4269 armprop=atof(mapname);
4273 while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
4274 mapname[j-startpoint]=consoletext[0][j];
4276 if(consoletext[0][j]=='\0')alldone=1;
4278 mapname[j-startpoint]='\0';
4280 legprop=atof(mapname);
4282 if(player[closest].creature==wolftype){
4283 player[closest].proportionhead=1.1*headprop;
4284 player[closest].proportionbody=1.1*bodyprop;
4285 player[closest].proportionarms=1.1*armprop;
4286 player[closest].proportionlegs=1.1*legprop;
4289 if(player[closest].creature==rabbittype){
4290 player[closest].proportionhead=1.2*headprop;
4291 player[closest].proportionbody=1.05*bodyprop;
4292 player[closest].proportionarms=1.00*armprop;
4293 player[closest].proportionlegs=1.1*legprop;
4294 player[closest].proportionlegs.y=1.05*legprop;
4301 if(Compare(consoletext[0],"sizemin ",0,7)||Compare(consoletext[0],"Sizemin ",0,7)){
4302 for(i=1;i<numplayers;i++){
4303 if(player[i].scale<0.8*0.2)player[i].scale=0.8*0.2;
4309 if(Compare(consoletext[0],"tutorial ",0,8)||Compare(consoletext[0],"Tutorial ",0,8)){
4310 for(j=9;j<consolechars[0];j++){
4311 mapname[j-9]=consoletext[0][j];
4314 tutoriallevel=atoi(mapname);
4320 if(Compare(consoletext[0],"tintg ",0,5)||Compare(consoletext[0],"Tintg ",0,5)){
4321 for(j=6;j<consolechars[0];j++){
4322 mapname[j-6]=consoletext[0][j];
4325 tintg=atof(mapname);
4330 if(Compare(consoletext[0],"tintb ",0,5)||Compare(consoletext[0],"Tintb ",0,5)){
4331 for(j=6;j<consolechars[0];j++){
4332 mapname[j-6]=consoletext[0][j];
4335 tintb=atof(mapname);
4340 if(Compare(consoletext[0],"hostile ",0,7)){
4341 for(j=8;j<consolechars[0];j++){
4342 mapname[j-8]=consoletext[0][j];
4345 hostile=atoi(mapname);
4351 if(Compare(consoletext[0],"type active ",0,11)){
4352 editoractive=typeactive;
4357 if(Compare(consoletext[0],"indemo ",0,6)){
4359 hotspot[numhotspots]=player[0].coords;
4360 hotspotsize[numhotspots]=0;
4361 hotspottype[numhotspots]=-111;
4363 strcpy(hotspottext[numhotspots],"mapname");
4369 if(Compare(consoletext[0],"notindemo ",0,9)){
4376 if(Compare(consoletext[0],"type sitting ",0,12)){
4377 editoractive=typesitting;
4382 if(Compare(consoletext[0],"type sitting wall ",0,17)){
4383 editoractive=typesittingwall;
4388 if(Compare(consoletext[0],"type sleeping ",0,13)){
4389 editoractive=typesleeping;
4393 if(Compare(consoletext[0],"type dead1 ",0,10)){
4394 editoractive=typedead1;
4398 if(Compare(consoletext[0],"type dead2 ",0,10)){
4399 editoractive=typedead2;
4403 if(Compare(consoletext[0],"type dead3 ",0,10)){
4404 editoractive=typedead3;
4407 if(Compare(consoletext[0],"type dead4 ",0,10)){
4408 editoractive=typedead4;
4413 if(Compare(consoletext[0],"path keepwalking ",0,16)){
4414 editorpathtype=wpkeepwalking;
4419 if(Compare(consoletext[0],"path pause ",0,10)){
4420 editorpathtype=wppause;
4425 if(Compare(consoletext[0],"mapkilleveryone ",0,15)){
4426 maptype=mapkilleveryone;
4431 if(Compare(consoletext[0],"mapgosomewhere ",0,14)){
4432 maptype=mapgosomewhere;
4437 if(Compare(consoletext[0],"mapkillsomeone ",0,14)){
4438 maptype=mapkillsomeone;
4444 if(Compare(consoletext[0],"mapkillmost ",0,11)){
4445 maptype=mapkillmost;
4451 if(Compare(consoletext[0],"hs ",0,2)){
4455 hotspot[numhotspots]=player[0].coords;
4460 while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
4461 mapname[j-startpoint]=consoletext[0][j];
4463 if(consoletext[0][j]=='\0')alldone=1;
4465 mapname[j-startpoint]='\0';
4467 hotspotsize[numhotspots]=atof(mapname);
4471 while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
4472 mapname[j-startpoint]=consoletext[0][j];
4474 if(consoletext[0][j]=='\0')alldone=1;
4476 mapname[j-startpoint]='\0';
4478 hotspottype[numhotspots]=atoi(mapname);
4482 while(consoletext[0][j]!='\0'&&!alldone&&j<255){
4483 mapname[j-startpoint]=consoletext[0][j];
4485 if(consoletext[0][j]=='\0')alldone=1;
4487 mapname[j-startpoint]='\n';
4488 mapname[j-startpoint+1]='\0';
4490 strcpy(hotspottext[numhotspots],mapname);
4497 if(Compare(consoletext[0],"dialogue ",0,8)){
4504 while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
4505 mapname[j-startpoint]=consoletext[0][j];
4507 if(consoletext[0][j]=='\0')alldone=1;
4509 mapname[j-startpoint]='\0';
4512 dialoguetype[numdialogues]=atoi(mapname);
4530 for(j=startpoint;j<consolechars[0];j++){
4531 mapname[j-startpoint+16]=consoletext[0][j];
4533 mapname[consolechars[0]-startpoint+16]='.';
4534 mapname[consolechars[0]-startpoint+17]='t';
4535 mapname[consolechars[0]-startpoint+18]='x';
4536 mapname[consolechars[0]-startpoint+19]='t';
4537 mapname[consolechars[0]-startpoint+20]='\0';
4539 for(j=0;j<max_dialoguelength;j++){
4541 dialoguetext[numdialogues][j][k]='\0';
4544 dialoguename[numdialogues][j][k]='\0';
4548 ifstream ipstream(ConvertFileName(mapname));
4549 ipstream.ignore(256,':');
4550 ipstream >> numdialogueboxes[numdialogues];
4551 for(i=0;i<numdialogueboxes[numdialogues];i++){
4552 ipstream.ignore(256,':');
4553 ipstream.ignore(256,':');
4554 ipstream.ignore(256,' ');
4555 ipstream >> dialogueboxlocation[numdialogues][i];
4556 ipstream.ignore(256,':');
4557 ipstream >> dialogueboxcolor[numdialogues][i][0];
4558 ipstream >> dialogueboxcolor[numdialogues][i][1];
4559 ipstream >> dialogueboxcolor[numdialogues][i][2];
4560 ipstream.ignore(256,':');
4561 ipstream.getline(dialoguename[numdialogues][i],64);
4562 ipstream.ignore(256,':');
4563 ipstream.ignore(256,' ');
4564 ipstream.getline(dialoguetext[numdialogues][i],128);
4566 if(dialoguetext[numdialogues][i][j]=='\\')dialoguetext[numdialogues][i][j]='\n';
4568 ipstream.ignore(256,':');
4569 ipstream >> dialogueboxsound[numdialogues][i];
4572 for(i=0;i<numdialogueboxes[numdialogues];i++){
4573 for(j=0;j<numplayers;j++){
4574 participantfacing[numdialogues][i][j]=player[j].facing;
4581 whichdialogue=numdialogues;
4589 if(Compare(consoletext[0],"fixdialogue ",0,11)){
4597 while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
4598 mapname[j-startpoint]=consoletext[0][j];
4600 if(consoletext[0][j]=='\0')alldone=1;
4602 mapname[j-startpoint]='\0';
4605 whichdi=atoi(mapname);
4623 for(j=startpoint;j<consolechars[0];j++){
4624 mapname[j-startpoint+16]=consoletext[0][j];
4626 mapname[consolechars[0]-startpoint+16]='.';
4627 mapname[consolechars[0]-startpoint+17]='t';
4628 mapname[consolechars[0]-startpoint+18]='x';
4629 mapname[consolechars[0]-startpoint+19]='t';
4630 mapname[consolechars[0]-startpoint+20]='\0';
4632 for(j=0;j<max_dialoguelength;j++){
4634 dialoguetext[whichdi][j][k]='\0';
4637 dialoguename[whichdi][j][k]='\0';
4641 ifstream ipstream(ConvertFileName(mapname));
4642 ipstream.ignore(256,':');
4643 ipstream >> numdialogueboxes[whichdi];
4644 for(i=0;i<numdialogueboxes[whichdi];i++){
4645 ipstream.ignore(256,':');
4646 ipstream.ignore(256,':');
4647 ipstream.ignore(256,' ');
4648 ipstream >> dialogueboxlocation[whichdi][i];
4649 ipstream.ignore(256,':');
4650 ipstream >> dialogueboxcolor[whichdi][i][0];
4651 ipstream >> dialogueboxcolor[whichdi][i][1];
4652 ipstream >> dialogueboxcolor[whichdi][i][2];
4653 ipstream.ignore(256,':');
4654 ipstream.getline(dialoguename[whichdi][i],64);
4655 ipstream.ignore(256,':');
4656 ipstream.ignore(256,' ');
4657 ipstream.getline(dialoguetext[whichdi][i],128);
4659 if(dialoguetext[whichdi][i][j]=='\\')dialoguetext[whichdi][i][j]='\n';
4661 ipstream.ignore(256,':');
4662 ipstream >> dialogueboxsound[whichdi][i];
4670 if(Compare(consoletext[0],"fixtype ",0,7)){
4678 while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
4679 mapname[j-startpoint]=consoletext[0][j];
4681 if(consoletext[0][j]=='\0')alldone=1;
4683 mapname[j-startpoint]='\0';
4684 dialoguetype[0]=atoi(mapname);
4692 if(Compare(consoletext[0],"fixrotation ",0,11)){
4693 participantrotation[whichdialogue][participantfocus[whichdialogue][indialogue]]=player[participantfocus[whichdialogue][indialogue]].rotation;
4698 if(Compare(consoletext[0],"ddialogue ",0,9)){
4700 if(numdialogues<0)numdialogues=0;
4705 if(Compare(consoletext[0],"immobile ",0,8)){
4706 player[0].immobile=1;
4710 if(Compare(consoletext[0],"mobile ",0,6)){
4711 player[0].immobile=0;
4715 if(Compare(consoletext[0],"play ",0,4)){
4722 while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
4723 mapname[j-startpoint]=consoletext[0][j];
4725 if(consoletext[0][j]=='\0')alldone=1;
4727 mapname[j-startpoint]='\0';
4730 whichdialogue=atoi(mapname);
4732 if(numdialogues>whichdialogue){
4733 for(i=0;i<numdialogueboxes[whichdialogue];i++){
4734 player[participantfocus[whichdialogue][i]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][i]];
4735 player[participantfocus[whichdialogue][i]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
4736 player[participantfocus[whichdialogue][i]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
4737 player[participantfocus[whichdialogue][i]].velocity=0;
4738 player[participantfocus[whichdialogue][i]].targetanimation=player[participantfocus[whichdialogue][i]].getIdle();
4739 player[participantfocus[whichdialogue][i]].targetframe=0;
4747 //if(dialogueboxsound[whichdialogue][indialogue]!=0){
4751 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
4752 temppos=temppos-viewer;
4753 Normalise(&temppos);
4763 whichsoundplay=rabbitchitter;
4764 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
4765 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
4766 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
4767 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
4768 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
4769 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
4770 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
4771 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
4772 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
4773 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
4774 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
4775 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
4776 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
4777 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
4778 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
4779 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
4780 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
4781 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
4782 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
4783 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
4784 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
4785 OPENAL_SetVolume(channels[whichsoundplay], 256);
4786 OPENAL_SetPaused(channels[whichsoundplay], false);
4794 if(Compare(consoletext[0],"dhs ",0,3)){
4796 if(numhotspots<0)numhotspots=0;
4801 if(Compare(consoletext[0],"proportion ",0,10)||Compare(consoletext[0],"Proportion ",0,4)){
4808 while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
4809 mapname[j-startpoint]=consoletext[0][j];
4811 if(consoletext[0][j]=='\0')alldone=1;
4813 mapname[j-startpoint]='\0';
4815 headprop=atof(mapname);
4819 while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
4820 mapname[j-startpoint]=consoletext[0][j];
4822 if(consoletext[0][j]=='\0')alldone=1;
4824 mapname[j-startpoint]='\0';
4826 bodyprop=atof(mapname);
4830 while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
4831 mapname[j-startpoint]=consoletext[0][j];
4833 if(consoletext[0][j]=='\0')alldone=1;
4835 mapname[j-startpoint]='\0';
4837 armprop=atof(mapname);
4841 while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
4842 mapname[j-startpoint]=consoletext[0][j];
4844 if(consoletext[0][j]=='\0')alldone=1;
4846 mapname[j-startpoint]='\0';
4848 legprop=atof(mapname);
4850 if(player[0].creature==wolftype){
4851 player[0].proportionhead=1.1*headprop;
4852 player[0].proportionbody=1.1*bodyprop;
4853 player[0].proportionarms=1.1*armprop;
4854 player[0].proportionlegs=1.1*legprop;
4857 if(player[0].creature==rabbittype){
4858 player[0].proportionhead=1.2*headprop;
4859 player[0].proportionbody=1.05*bodyprop;
4860 player[0].proportionarms=1.00*armprop;
4861 player[0].proportionlegs=1.1*legprop;
4862 player[0].proportionlegs.y=1.05*legprop;
4868 if(Compare(consoletext[0],"allimmobile ",0,11)||Compare(consoletext[0],"Allimmobile ",0,11)){
4869 for(i=0;i<numplayers;i++){
4870 if(i>0)player[i].immobile=1;
4876 if(Compare(consoletext[0],"default ",0,7)||Compare(consoletext[0],"Default ",0,7)){
4877 player[0].armorhead=1;
4878 player[0].armorhigh=1;
4879 player[0].armorlow=1;
4880 player[0].protectionhead=1;
4881 player[0].protectionhigh=1;
4882 player[0].protectionlow=1;
4883 player[0].metalhead=1;
4884 player[0].metalhigh=1;
4885 player[0].metallow=1;
4887 player[0].speedmult=1;
4890 if(player[0].creature==wolftype){
4891 player[0].proportionhead=1.1;
4892 player[0].proportionbody=1.1;
4893 player[0].proportionarms=1.1;
4894 player[0].proportionlegs=1.1;
4897 if(player[0].creature==rabbittype){
4898 player[0].proportionhead=1.2;
4899 player[0].proportionbody=1.05;
4900 player[0].proportionarms=1.00;
4901 player[0].proportionlegs=1.1;
4902 player[0].proportionlegs.y=1.05;
4905 player[0].numclothes=0;
4906 if(player[0].whichskin==0){
4907 LoadTextureSave(":Data:Textures:Fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
4909 else if(player[0].whichskin==1){
4910 LoadTextureSave(":Data:Textures:Fur.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
4912 else if(player[0].whichskin==2){
4913 LoadTextureSave(":Data:Textures:Fur2.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
4915 else if(player[0].whichskin==3){
4916 LoadTextureSave(":Data:Textures:Lynx.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
4918 else if(player[0].whichskin==4){
4919 LoadTextureSave(":Data:Textures:Otter.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
4921 else if(player[0].whichskin==5){
4922 LoadTextureSave(":Data:Textures:Opal.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
4924 else if(player[0].whichskin==6){
4925 LoadTextureSave(":Data:Textures:Sable.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
4927 else if(player[0].whichskin==7){
4928 LoadTextureSave(":Data:Textures:Chocolate.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
4930 else if(player[0].whichskin==8){
4931 LoadTextureSave(":Data:Textures:BW2.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
4933 else if(player[0].whichskin==9){
4934 LoadTextureSave(":Data:Textures:WB2.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
4937 editoractive=typeactive;
4938 player[0].immobile=0;
4945 if(Compare(consoletext[0],"tint ",0,4)||Compare(consoletext[0],"Tint ",0,4)){
4951 while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
4952 mapname[j-startpoint]=consoletext[0][j];
4954 if(consoletext[0][j]=='\0')alldone=1;
4956 mapname[j-startpoint]='\0';
4958 tintr=atof(mapname);
4962 while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
4963 mapname[j-startpoint]=consoletext[0][j];
4965 if(consoletext[0][j]=='\0')alldone=1;
4967 mapname[j-startpoint]='\0';
4969 tintg=atof(mapname);
4973 while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
4974 mapname[j-startpoint]=consoletext[0][j];
4976 if(consoletext[0][j]=='\0')alldone=1;
4978 mapname[j-startpoint]='\0';
4980 tintb=atof(mapname);
4985 if(Compare(consoletext[0],"sky tint ",0,8)||Compare(consoletext[0],"Sky Tint ",0,8)){
4991 while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
4992 mapname[j-startpoint]=consoletext[0][j];
4994 if(consoletext[0][j]=='\0')alldone=1;
4996 mapname[j-startpoint]='\0';
4998 skyboxr=atof(mapname);
5002 while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
5003 mapname[j-startpoint]=consoletext[0][j];
5005 if(consoletext[0][j]=='\0')alldone=1;
5007 mapname[j-startpoint]='\0';
5009 skyboxg=atof(mapname);
5013 while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
5014 mapname[j-startpoint]=consoletext[0][j];
5016 if(consoletext[0][j]=='\0')alldone=1;
5018 mapname[j-startpoint]='\0';
5020 skyboxb=atof(mapname);
5022 skyboxlightr=skyboxr;
5023 skyboxlightg=skyboxg;
5024 skyboxlightb=skyboxb;
5028 //if(skyboxtexture){
5029 terrain.DoShadows();
5030 objects.DoShadows();
5032 else terrain.DoLighting();
5037 if(Compare(consoletext[0],"sky light ",0,9)||Compare(consoletext[0],"Sky Light ",0,9)){
5043 while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
5044 mapname[j-startpoint]=consoletext[0][j];
5046 if(consoletext[0][j]=='\0')alldone=1;
5048 mapname[j-startpoint]='\0';
5050 skyboxlightr=atof(mapname);
5054 while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
5055 mapname[j-startpoint]=consoletext[0][j];
5057 if(consoletext[0][j]=='\0')alldone=1;
5059 mapname[j-startpoint]='\0';
5061 skyboxlightg=atof(mapname);
5065 while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
5066 mapname[j-startpoint]=consoletext[0][j];
5068 if(consoletext[0][j]=='\0')alldone=1;
5070 mapname[j-startpoint]='\0';
5072 skyboxlightb=atof(mapname);
5076 //if(skyboxtexture){
5077 terrain.DoShadows();
5078 objects.DoShadows();
5080 else terrain.DoLighting();
5085 if(Compare(consoletext[0],"skybox ",0,6)||Compare(consoletext[0],"Skybox ",0,6)){
5086 skyboxtexture=1-skyboxtexture;
5089 //if(skyboxtexture){
5090 terrain.DoShadows();
5091 objects.DoShadows();
5093 else terrain.DoLighting();
5098 if(Compare(consoletext[0],"protection ",0,10)||Compare(consoletext[0],"Protection ",0,10)){
5104 while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
5105 mapname[j-startpoint]=consoletext[0][j];
5107 if(consoletext[0][j]=='\0')alldone=1;
5109 mapname[j-startpoint]='\0';
5111 player[0].protectionhead=atof(mapname);
5115 while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
5116 mapname[j-startpoint]=consoletext[0][j];
5118 if(consoletext[0][j]=='\0')alldone=1;
5120 mapname[j-startpoint]='\0';
5122 player[0].protectionhigh=atof(mapname);
5126 while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
5127 mapname[j-startpoint]=consoletext[0][j];
5129 if(consoletext[0][j]=='\0')alldone=1;
5131 mapname[j-startpoint]='\0';
5133 player[0].protectionlow=atof(mapname);
5138 if(Compare(consoletext[0],"armor ",0,5)||Compare(consoletext[0],"Armor ",0,5)){
5144 while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
5145 mapname[j-startpoint]=consoletext[0][j];
5147 if(consoletext[0][j]=='\0')alldone=1;
5149 mapname[j-startpoint]='\0';
5151 player[0].armorhead=atof(mapname);
5155 while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
5156 mapname[j-startpoint]=consoletext[0][j];
5158 if(consoletext[0][j]=='\0')alldone=1;
5160 mapname[j-startpoint]='\0';
5162 player[0].armorhigh=atof(mapname);
5166 while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
5167 mapname[j-startpoint]=consoletext[0][j];
5169 if(consoletext[0][j]=='\0')alldone=1;
5171 mapname[j-startpoint]='\0';
5173 player[0].armorlow=atof(mapname);
5178 if(Compare(consoletext[0],"protectionreset ",0,15)||Compare(consoletext[0],"Protectionreset ",0,15)){
5179 for(i=0;i<numplayers;i++){
5180 player[i].protectionhead=1.0;
5181 player[i].protectionhigh=1.0;
5182 player[i].protectionlow=1.0;
5183 player[i].armorhead=1.0;
5184 player[i].armorhigh=1.0;
5185 player[i].armorlow=1.0;
5191 if(Compare(consoletext[0],"protectionnear ",0,14)||Compare(consoletext[0],"Protectionnear ",0,14)){
5193 float closestdist=-1;
5196 for(i=1;i<numplayers;i++){
5197 distance=findDistancefast(&player[i].coords,&player[0].coords);
5198 if(closestdist==-1||distance<closestdist){
5199 closestdist=distance;
5209 while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
5210 mapname[j-startpoint]=consoletext[0][j];
5212 if(consoletext[0][j]=='\0')alldone=1;
5214 mapname[j-startpoint]='\0';
5216 player[closest].protectionhead=atof(mapname);
5220 while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
5221 mapname[j-startpoint]=consoletext[0][j];
5223 if(consoletext[0][j]=='\0')alldone=1;
5225 mapname[j-startpoint]='\0';
5227 player[closest].protectionhigh=atof(mapname);
5231 while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
5232 mapname[j-startpoint]=consoletext[0][j];
5234 if(consoletext[0][j]=='\0')alldone=1;
5236 mapname[j-startpoint]='\0';
5238 player[closest].protectionlow=atof(mapname);
5243 if(Compare(consoletext[0],"armornear ",0,9)||Compare(consoletext[0],"Armornear ",0,9)){
5245 float closestdist=-1;
5248 for(i=1;i<numplayers;i++){
5249 distance=findDistancefast(&player[i].coords,&player[0].coords);
5250 if(closestdist==-1||distance<closestdist){
5251 closestdist=distance;
5260 while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
5261 mapname[j-startpoint]=consoletext[0][j];
5263 if(consoletext[0][j]=='\0')alldone=1;
5265 mapname[j-startpoint]='\0';
5267 player[closest].armorhead=atof(mapname);
5271 while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
5272 mapname[j-startpoint]=consoletext[0][j];
5274 if(consoletext[0][j]=='\0')alldone=1;
5276 mapname[j-startpoint]='\0';
5278 player[closest].armorhigh=atof(mapname);
5282 while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
5283 mapname[j-startpoint]=consoletext[0][j];
5285 if(consoletext[0][j]=='\0')alldone=1;
5287 mapname[j-startpoint]='\0';
5289 player[closest].armorlow=atof(mapname);
5295 if(Compare(consoletext[0],"metal ",0,5)||Compare(consoletext[0],"Metal ",0,5)){
5301 while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
5302 mapname[j-startpoint]=consoletext[0][j];
5304 if(consoletext[0][j]=='\0')alldone=1;
5306 mapname[j-startpoint]='\0';
5308 player[0].metalhead=atof(mapname);
5312 while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
5313 mapname[j-startpoint]=consoletext[0][j];
5315 if(consoletext[0][j]=='\0')alldone=1;
5317 mapname[j-startpoint]='\0';
5319 player[0].metalhigh=atof(mapname);
5323 while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
5324 mapname[j-startpoint]=consoletext[0][j];
5326 if(consoletext[0][j]=='\0')alldone=1;
5329 mapname[j-startpoint]='\0';
5331 player[0].metallow=atof(mapname);
5336 if(Compare(consoletext[0],"noclothesnear ",0,13)||Compare(consoletext[0],"Noclothesnear ",0,13)){
5338 float closestdist=-1;
5341 for(i=1;i<numplayers;i++){
5342 distance=findDistancefast(&player[i].coords,&player[0].coords);
5343 if(closestdist==-1||distance<closestdist){
5344 closestdist=distance;
5348 player[closest].numclothes=0;
5349 if(player[closest].whichskin==0){
5350 LoadTextureSave(":Data:Textures:Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
5352 else if(player[closest].whichskin==1){
5353 LoadTextureSave(":Data:Textures:Fur.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
5355 else if(player[closest].whichskin==2){
5356 LoadTextureSave(":Data:Textures:Fur2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
5358 else if(player[closest].whichskin==3){
5359 LoadTextureSave(":Data:Textures:Lynx.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
5361 else if(player[closest].whichskin==4){
5362 LoadTextureSave(":Data:Textures:Otter.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
5364 else if(player[closest].whichskin==5){
5365 LoadTextureSave(":Data:Textures:Opal.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
5367 else if(player[closest].whichskin==6){
5368 LoadTextureSave(":Data:Textures:Sable.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
5370 else if(player[closest].whichskin==7){
5371 LoadTextureSave(":Data:Textures:Chocolate.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
5373 else if(player[closest].whichskin==8){
5374 LoadTextureSave(":Data:Textures:BW2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
5376 else if(player[closest].whichskin==9){
5377 LoadTextureSave(":Data:Textures:WB2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
5383 if(Compare(consoletext[0],"noclothes ",0,9)||Compare(consoletext[0],"Noclothes ",0,9)){
5386 player[closest].numclothes=0;
5387 if(player[closest].whichskin==0){
5388 LoadTextureSave(":Data:Textures:Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
5390 else if(player[closest].whichskin==1){
5391 LoadTextureSave(":Data:Textures:Fur.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
5393 else if(player[closest].whichskin==2){
5394 LoadTextureSave(":Data:Textures:Fur2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
5396 else if(player[closest].whichskin==3){
5397 LoadTextureSave(":Data:Textures:Lynx.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
5399 else if(player[closest].whichskin==4){
5400 LoadTextureSave(":Data:Textures:Otter.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
5402 else if(player[closest].whichskin==5){
5403 LoadTextureSave(":Data:Textures:Opal.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
5405 else if(player[closest].whichskin==6){
5406 LoadTextureSave(":Data:Textures:Sable.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
5408 else if(player[closest].whichskin==7){
5409 LoadTextureSave(":Data:Textures:Chocolate.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
5411 else if(player[closest].whichskin==8){
5412 LoadTextureSave(":Data:Textures:BW2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
5414 else if(player[closest].whichskin==9){
5415 LoadTextureSave(":Data:Textures:WB2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
5421 if((Compare(consoletext[0],"Clothes ",0,7)||Compare(consoletext[0],"clothes ",0,7))){
5437 for(j=8;j<consolechars[0];j++){
5438 mapname[j-8+15]=consoletext[0][j];
5440 mapname[consolechars[0]-8+15]='.';
5441 mapname[consolechars[0]-8+16]='p';
5442 mapname[consolechars[0]-8+17]='n';
5443 mapname[consolechars[0]-8+18]='g';
5444 mapname[consolechars[0]-8+19]='\0';
5446 //:Data:Textures:Pants.png
5448 if(AddClothes((char *)mapname,0,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize)){
5449 player[0].DoMipmaps(5,0,0,player[0].skeleton.skinsize,player[0].skeleton.skinsize);
5450 strcpy(player[0].clothes[player[0].numclothes],mapname);
5451 player[0].clothestintr[player[0].numclothes]=tintr;
5452 player[0].clothestintg[player[0].numclothes]=tintg;
5453 player[0].clothestintb[player[0].numclothes]=tintb;
5454 player[0].numclothes++;
5460 if(Compare(consoletext[0],"belt ",0,4)||Compare(consoletext[0],"belt ",0,4)){
5461 player[0].skeleton.clothes = 1-player[0].skeleton.clothes;
5466 if(Compare(consoletext[0],"Cellophane ",0,10)||Compare(consoletext[0],"cellophane ",0,10)){
5467 cellophane=1-cellophane;
5470 for(i=0;i<numplayers;i++){
5471 player[i].proportionhead.z=0;
5472 player[i].proportionbody.z=0;
5473 player[i].proportionarms.z=0;
5474 player[i].proportionlegs.z=0;
5479 for(i=0;i<numplayers;i++){
5480 player[i].proportionhead.z=player[i].proportionhead.x;
5481 player[i].proportionbody.z=player[i].proportionbody.x;
5482 player[i].proportionarms.z=player[i].proportionarms.x;
5483 player[i].proportionlegs.z=player[i].proportionlegs.x;
5490 if((Compare(consoletext[0],"Clothesnear ",0,11)||Compare(consoletext[0],"clothesnear ",0,11))){
5506 for(j=12;j<consolechars[0];j++){
5507 mapname[j-12+15]=consoletext[0][j];
5509 mapname[consolechars[0]-12+15]='.';
5510 mapname[consolechars[0]-12+16]='p';
5511 mapname[consolechars[0]-12+17]='n';
5512 mapname[consolechars[0]-12+18]='g';
5513 mapname[consolechars[0]-12+19]='\0';
5515 //:Data:Textures:Pants.png
5517 float closestdist=-1;
5520 for(i=1;i<numplayers;i++){
5521 distance=findDistancefast(&player[i].coords,&player[0].coords);
5522 if(closestdist==-1||distance<closestdist){
5523 closestdist=distance;
5528 if(AddClothes((char *)mapname,0,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize)){
5529 player[closest].DoMipmaps(5,0,0,player[closest].skeleton.skinsize,player[closest].skeleton.skinsize);
5530 strcpy(player[closest].clothes[player[closest].numclothes],mapname);
5531 player[closest].clothestintr[player[closest].numclothes]=tintr;
5532 player[closest].clothestintg[player[closest].numclothes]=tintg;
5533 player[closest].clothestintb[player[closest].numclothes]=tintb;
5534 player[closest].numclothes++;
5540 if(Compare(consoletext[0],"funnybunny ",0,10)||Compare(consoletext[0],"funny bunny ",0,11)){
5541 player[0].skeleton.id=0;
5542 player[0].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
5543 LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
5544 player[0].creature=rabbittype;
5547 player[0].proportionhead=1.2;
5548 player[0].proportionbody=1.05;
5549 player[0].proportionarms=1.00;
5550 player[0].proportionlegs=1.1;
5551 player[0].proportionlegs.y=1.05;
5552 player[0].headless=0;
5554 player[0].damagetolerance=200;
5558 if(Compare(consoletext[0],"wolfieisgod ",0,11)||Compare(consoletext[0],"wolfie is god ",0,12)){
5559 player[0].skeleton.id=0;
5560 player[0].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
5561 LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
5562 player[0].creature=wolftype;
5564 player[0].proportionhead=1.1;
5565 player[0].proportionbody=1.1;
5566 player[0].proportionarms=1.1;
5567 player[0].proportionlegs=1.1;
5568 player[0].proportionlegs.y=1.1;
5569 player[0].scale=.23;
5571 player[0].damagetolerance=300;
5575 /*if(Compare(consoletext[0],"kungfu ",0,6)||Compare(consoletext[0],"kung fu ",0,7)){
5576 LoadTextureSave(":Data:Textures:Kungfu.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
5579 if(Compare(consoletext[0],"rambo ",0,5)){
5580 LoadTextureSave(":Data:Textures:Leather.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
5583 if(Compare(consoletext[0],"david ",0,5)){
5584 LoadTextureSave(":Data:Textures:David.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
5587 if(Compare(consoletext[0],"wolf ",0,4)){
5588 LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
5591 if(Compare(consoletext[0],"darkwolf ",0,8)){
5592 LoadTextureSave(":Data:Textures:DarkWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
5595 if(Compare(consoletext[0],"snowwolf ",0,8)){
5596 LoadTextureSave(":Data:Textures:Snowwolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
5599 if(Compare(consoletext[0],"lizardwolf ",0,10)){
5600 LoadTextureSave(":Data:Textures:Lizardwolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
5603 if(Compare(consoletext[0],"white ",0,5)){
5604 LoadTextureSave(":Data:Textures:fur.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
5607 if(Compare(consoletext[0],"brown ",0,5)){
5608 LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
5611 if(Compare(consoletext[0],"black ",0,5)){
5612 LoadTextureSave(":Data:Textures:fur2.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
5615 if(consolechars[0]>0){
5618 consoletext[k][j]=consoletext[k-1][j];
5620 consolechars[k]=consolechars[k-1];
5623 consoletext[0][j]=' ';
5629 PlaySoundEx( consolefailsound, samp[consolefailsound], NULL, true);
5630 OPENAL_SetVolume(channels[consolefailsound], 256);
5631 OPENAL_SetPaused(channels[consolefailsound], false);
5640 togglekeydelay[i]=0;
5644 consoleblinkdelay-=multiplier;
5645 if(consoleblinkdelay<=0){
5646 consoleblinkdelay=.3;
5647 consoleblink=1-consoleblink;
5651 if(IsKeyDown(theKeyMap, MAC_Q_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)){
5654 if(newdetail>2)newdetail=detail;
5655 if(newdetail<0)newdetail=detail;
5656 if(newscreenwidth<0)newscreenwidth=screenwidth;
5657 if(newscreenheight<0)newscreenheight=screenheight;
5659 ofstream opstream(ConvertFileName(":Data:config.txt", "w"));
5660 opstream << "Screenwidth:\n";
5661 opstream << newscreenwidth;
5662 opstream << "\nScreenheight:\n";
5663 opstream << newscreenheight;
5664 opstream << "\nMouse sensitivity:\n";
5665 opstream << usermousesensitivity;
5666 opstream << "\nBlur(0,1):\n";
5667 opstream << ismotionblur;
5668 opstream << "\nOverall Detail(0,1,2) higher=better:\n";
5669 opstream << newdetail;
5670 opstream << "\nFloating jump:\n";
5671 opstream << floatjump;
5672 opstream << "\nMouse jump:\n";
5673 opstream << mousejump;
5674 opstream << "\nAmbient sound:\n";
5675 opstream << ambientsound;
5676 opstream << "\nBlood (0,1,2):\n";
5677 opstream << bloodtoggle;
5678 opstream << "\nAuto slomo:\n";
5679 opstream << autoslomo;
5680 opstream << "\nFoliage:\n";
5681 opstream << foliage;
5682 opstream << "\nMusic:\n";
5683 opstream << musictoggle;
5684 opstream << "\nTrilinear:\n";
5685 opstream << trilinear;
5686 opstream << "\nDecals(shadows,blood puddles,etc):\n";
5688 opstream << "\nInvert mouse:\n";
5689 opstream << invertmouse;
5690 opstream << "\nGamespeed:\n";
5691 if(oldgamespeed==0)oldgamespeed=1;
5692 opstream << oldgamespeed;
5693 opstream << "\nDifficulty(0,1,2) higher=harder:\n";
5694 opstream << difficulty;
5695 opstream << "\nDamage effects(blackout, doublevision):\n";
5696 opstream << damageeffects;
5697 opstream << "\nText:\n";
5698 opstream << texttoggle;
5699 opstream << "\nDebug:\n";
5700 opstream << debugmode;
5701 opstream << "\nVBL Sync:\n";
5702 opstream << vblsync;
5703 opstream << "\nShow Points:\n";
5704 opstream << showpoints;
5705 opstream << "\nAlways Blur:\n";
5706 opstream << alwaysblur;
5707 opstream << "\nImmediate mode (turn on on G5):\n";
5708 opstream << immediate;
5709 opstream << "\nVelocity blur:\n";
5710 opstream << velocityblur;
5711 opstream << "\nVolume:\n";
5713 opstream << "\nForward key:\n";
5714 opstream << KeyToChar(forwardkey);
5715 opstream << "\nBack key:\n";
5716 opstream << KeyToChar(backkey);
5717 opstream << "\nLeft key:\n";
5718 opstream << KeyToChar(leftkey);
5719 opstream << "\nRight key:\n";
5720 opstream << KeyToChar(rightkey);
5721 opstream << "\nJump key:\n";
5722 opstream << KeyToChar(jumpkey);
5723 opstream << "\nCrouch key:\n";
5724 opstream << KeyToChar(crouchkey);
5725 opstream << "\nDraw key:\n";
5726 opstream << KeyToChar(drawkey);
5727 opstream << "\nThrow key:\n";
5728 opstream << KeyToChar(throwkey);
5729 opstream << "\nAttack key:\n";
5730 opstream << KeyToChar(attackkey);
5731 opstream << "\nChat key:\n";
5732 opstream << KeyToChar(chatkey);
5737 static int oldwinfreeze;
5738 if(winfreeze&&!oldwinfreeze){
5739 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
5740 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
5741 OPENAL_SetVolume(channels[consolesuccesssound], 256);
5742 OPENAL_SetPaused(channels[consolesuccesssound], false);
5744 if(winfreeze==0)oldwinfreeze=winfreeze;
5745 else oldwinfreeze++;
5747 if((IsKeyDown(theKeyMap, jumpkey)||IsKeyDown(theKeyMap, MAC_SPACE_KEY))&&!oldjumpkeydown&&!campaign){
5748 if(winfreeze)winfreeze=0;
5751 if((IsKeyDown(theKeyMap, MAC_ESCAPE_KEY))&&!campaign&&gameon){
5757 if((IsKeyDown(theKeyMap, jumpkey)||IsKeyDown(theKeyMap, MAC_SPACE_KEY))){
5760 if(!IsKeyDown(theKeyMap, jumpkey)&&!IsKeyDown(theKeyMap, MAC_SPACE_KEY))oldjumpkeydown=0;
5762 if(!freeze&&!winfreeze&&!(mainmenu&&gameon)&&(gameon||!gamestarted)){
5764 static bool oldbuttondialogue;
5766 if(indialogue!=-1)talkdelay=1;
5767 talkdelay-=multiplier;
5770 if(indialogue==-1&&(animation[player[0].targetanimation].height!=highheight)/*&&!hostile*/)
5771 for(i=0;i<numdialogues;i++){
5772 int realdialoguetype;
5774 if(dialoguetype[i]>49){
5775 realdialoguetype=dialoguetype[i]-50;
5778 else if(dialoguetype[i]>39){
5779 realdialoguetype=dialoguetype[i]-40;
5782 else if(dialoguetype[i]>29){
5783 realdialoguetype=dialoguetype[i]-30;
5786 else if(dialoguetype[i]>19){
5787 realdialoguetype=dialoguetype[i]-20;
5790 else if(dialoguetype[i]>9){
5791 realdialoguetype=dialoguetype[i]-10;
5795 realdialoguetype=dialoguetype[i];
5798 if((!hostile||(dialoguetype[i]>40&&dialoguetype[i]<50))&&realdialoguetype<numplayers&&realdialoguetype>0&&(dialoguegonethrough[i]==0||!special)&&(special||(IsKeyDown(theKeyMap, attackkey)&&!oldbuttondialogue))){
5799 if(findDistancefast(&player[0].coords,&player[realdialoguetype].coords)<6||player[realdialoguetype].howactive>=typedead1||(dialoguetype[i]>40&&dialoguetype[i]<50)){
5801 for(j=0;j<numdialogueboxes[whichdialogue];j++){
5802 player[participantfocus[whichdialogue][j]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][j]];
5803 player[participantfocus[whichdialogue][j]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
5804 player[participantfocus[whichdialogue][j]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
5805 player[participantfocus[whichdialogue][j]].velocity=0;
5806 player[participantfocus[whichdialogue][j]].targetanimation=player[participantfocus[whichdialogue][j]].getIdle();
5807 player[participantfocus[whichdialogue][j]].targetframe=0;
5812 dialoguegonethrough[i]++;
5813 if(dialogueboxsound[whichdialogue][indialogue]!=0){
5814 static float gLoc[3];
5815 static float vel[3];
5817 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
5818 temppos=temppos-viewer;
5819 Normalise(&temppos);
5824 gLoc[2]=temppos.z;vel[0]=0;
5828 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
5829 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
5830 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
5831 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
5832 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
5833 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
5834 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
5835 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
5836 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
5837 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
5838 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
5839 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
5840 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
5841 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
5842 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
5843 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
5844 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
5845 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
5846 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
5847 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
5848 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
5849 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
5850 OPENAL_SetVolume(channels[whichsoundplay], 256);
5851 OPENAL_SetPaused(channels[whichsoundplay], false);
5853 if(IsKeyDown(theKeyMap, attackkey))oldbuttondialogue=1;
5858 windvar+=multiplier;
5859 smoketex+=multiplier;
5860 tutorialstagetime+=multiplier;
5862 static float hotspotvisual[40];
5866 for(i=0;i<numhotspots;i++)
5867 hotspotvisual[i]-=multiplier/320;
5869 for(i=0;i<numhotspots;i++){
5870 //if(hotspottype[i]<=10)
5871 while(hotspotvisual[i]<0){
5873 hotspotsprite.x=float(abs(Random()%100000))/100000*hotspotsize[i];
5874 hotspotsprite=DoRotation(hotspotsprite,0,0,Random()%360);
5875 hotspotsprite=DoRotation(hotspotsprite,0,Random()%360,0);
5876 hotspotsprite+=hotspot[i];
5877 sprites.MakeSprite(breathsprite, hotspotsprite, hotspotsprite*0, 1,0.5,0, 7, 0.4);
5878 hotspotvisual[i]+=0.1/hotspotsize[i]/hotspotsize[i]/hotspotsize[i];
5882 for(i=0;i<numhotspots;i++){
5883 if(hotspottype[i]<=10&&hotspottype[i]>0){
5884 hotspot[i]=player[hotspottype[i]].coords;
5890 if(tutoriallevel&&tutorialstagetime>tutorialmaxtime){
5893 if(tutorialstage<=1){
5898 if(tutorialstage==1){
5901 if(tutorialstage==2){
5904 if(tutorialstage==3){
5905 tutorialmaxtime=600;
5907 if(tutorialstage==4){
5908 tutorialmaxtime=1000;
5910 if(tutorialstage==5){
5911 tutorialmaxtime=600;
5913 if(tutorialstage==6){
5914 tutorialmaxtime=600;
5916 if(tutorialstage==7){
5917 tutorialmaxtime=600;
5919 if(tutorialstage==8){
5920 tutorialmaxtime=600;
5922 if(tutorialstage==9){
5923 tutorialmaxtime=600;
5925 if(tutorialstage==10){
5928 if(tutorialstage==11){
5929 tutorialmaxtime=1000;
5931 if(tutorialstage==12){
5932 tutorialmaxtime=1000;
5934 if(tutorialstage==13){
5937 if(tutorialstage==14){
5949 player[1].coords=(temp+temp2)/2;
5953 gLoc[0]=player[1].coords.x;
5954 gLoc[1]=player[1].coords.y;
5955 gLoc[2]=player[1].coords.z;
5959 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
5960 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
5961 OPENAL_SetVolume(channels[fireendsound], 256);
5962 OPENAL_SetPaused(channels[fireendsound], false);
5964 for(i=0;i<player[1].skeleton.num_joints;i++){
5966 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
5967 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
5968 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
5969 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
5970 sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
5975 if(tutorialstage==15){
5976 tutorialmaxtime=500;
5978 if(tutorialstage==16){
5979 tutorialmaxtime=500;
5981 if(tutorialstage==17){
5982 tutorialmaxtime=500;
5984 if(tutorialstage==18){
5985 tutorialmaxtime=500;
5987 if(tutorialstage==19){
5989 //tutorialmaxtime=500;
5991 if(tutorialstage==20){
5992 tutorialmaxtime=500;
5994 if(tutorialstage==21){
5995 tutorialmaxtime=500;
6002 if(tutorialstage==22){
6003 tutorialmaxtime=500;
6005 if(tutorialstage==23){
6006 tutorialmaxtime=500;
6008 if(tutorialstage==24){
6009 tutorialmaxtime=500;
6011 if(tutorialstage==25){
6012 tutorialmaxtime=500;
6014 if(tutorialstage==26){
6017 if(tutorialstage==27){
6021 player[1].aitype=attacktypecutoff;
6023 if(tutorialstage==28){
6024 tutorialmaxtime=400;
6026 if(tutorialstage==29){
6027 tutorialmaxtime=400;
6028 player[0].escapednum=0;
6030 if(tutorialstage==30){
6034 player[1].aitype=passivetype;
6036 if(tutorialstage==31){
6039 if(tutorialstage==32){
6042 if(tutorialstage==33){
6043 tutorialmaxtime=400;
6046 player[1].aitype=attacktypecutoff;
6048 if(tutorialstage==34){
6049 tutorialmaxtime=400;
6051 if(tutorialstage==35){
6052 tutorialmaxtime=400;
6054 if(tutorialstage==36){
6058 player[1].aitype=passivetype;
6060 if(tutorialstage==37){
6066 player[1].aitype=attacktypecutoff;
6068 if(tutorialstage==38){
6072 player[1].aitype=passivetype;
6074 if(tutorialstage==39){
6085 weapons.owner[weapons.numweapons]=-1;
6086 weapons.type[weapons.numweapons]=knife;
6087 weapons.damage[weapons.numweapons]=0;
6088 weapons.mass[weapons.numweapons]=1;
6089 weapons.tipmass[weapons.numweapons]=1.2;
6090 weapons.length[weapons.numweapons]=.25;
6091 weapons.position[weapons.numweapons]=(temp+temp2)/2;
6092 weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
6094 weapons.velocity[weapons.numweapons]=0.1;
6095 weapons.tipvelocity[weapons.numweapons]=0.1;
6096 weapons.missed[weapons.numweapons]=1;
6097 weapons.hitsomething[weapons.numweapons]=0;
6098 weapons.freetime[weapons.numweapons]=0;
6099 weapons.firstfree[weapons.numweapons]=1;
6100 weapons.physics[weapons.numweapons]=1;
6102 weapons.numweapons++;
6104 if(tutorialstage==40){
6105 tutorialmaxtime=300;
6107 if(tutorialstage==41){
6108 tutorialmaxtime=300;
6110 if(tutorialstage==42){
6113 if(tutorialstage==43){
6114 tutorialmaxtime=300;
6116 if(tutorialstage==44){
6118 player[0].weaponactive=-1;
6119 player[0].num_weapons=0;
6120 player[1].weaponactive=0;
6121 player[1].num_weapons=1;
6122 player[1].weaponids[0]=0;
6126 player[1].aitype=attacktypecutoff;
6128 tutorialmaxtime=300;
6130 if(tutorialstage==45){
6132 player[0].weaponactive=-1;
6133 player[0].num_weapons=0;
6134 player[1].weaponactive=0;
6135 player[1].num_weapons=1;
6136 player[1].weaponids[0]=0;
6138 tutorialmaxtime=300;
6140 if(tutorialstage==46){
6142 player[0].weaponactive=-1;
6143 player[0].num_weapons=0;
6144 player[1].weaponactive=0;
6145 player[1].num_weapons=1;
6146 player[1].weaponids[0]=0;
6148 weapons.type[0]=sword;
6150 tutorialmaxtime=300;
6153 if(tutorialstage==47){
6165 weapons.owner[weapons.numweapons]=-1;
6166 weapons.type[weapons.numweapons]=sword;
6167 weapons.damage[weapons.numweapons]=0;
6168 weapons.mass[weapons.numweapons]=1;
6169 weapons.tipmass[weapons.numweapons]=1.2;
6170 weapons.length[weapons.numweapons]=.25;
6171 weapons.position[weapons.numweapons]=(temp+temp2)/2;
6172 weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
6174 weapons.velocity[weapons.numweapons]=0.1;
6175 weapons.tipvelocity[weapons.numweapons]=0.1;
6176 weapons.missed[weapons.numweapons]=1;
6177 weapons.hitsomething[weapons.numweapons]=0;
6178 weapons.freetime[weapons.numweapons]=0;
6179 weapons.firstfree[weapons.numweapons]=1;
6180 weapons.physics[weapons.numweapons]=1;
6184 player[0].weaponactive=0;
6185 player[0].num_weapons=1;
6186 player[0].weaponids[0]=1;
6187 player[1].weaponactive=0;
6188 player[1].num_weapons=1;
6189 player[1].weaponids[0]=0;
6191 weapons.numweapons++;
6193 if(tutorialstage==48){
6196 player[1].aitype=passivetype;
6202 player[0].weaponactive=0;
6203 player[0].num_weapons=1;
6204 player[0].weaponids[0]=1;
6205 player[1].weaponactive=0;
6206 player[1].num_weapons=1;
6207 player[1].weaponids[0]=0;
6209 if(player[0].weaponactive!=-1)weapons.type[player[0].weaponids[player[0].weaponactive]]=staff;
6210 else weapons.type[0]=staff;
6212 weapons.numweapons++;
6214 if(tutorialstage==49){
6217 player[1].aitype=passivetype;
6219 tutorialmaxtime=200;
6221 weapons.position[1]=1000;
6222 weapons.tippoint[1]=1000;
6224 weapons.numweapons=1;
6226 player[1].weaponactive=-1;
6227 player[1].num_weapons=0;
6228 player[0].weaponactive=0;
6229 player[0].num_weapons=1;
6230 player[0].weaponids[0]=0;
6232 weapons.type[0]=knife;
6234 weapons.numweapons++;
6236 if(tutorialstage==50){
6242 gLoc[0]=player[1].coords.x;
6243 gLoc[1]=player[1].coords.y;
6244 gLoc[2]=player[1].coords.z;
6248 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
6249 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
6250 OPENAL_SetVolume(channels[fireendsound], 256);
6251 OPENAL_SetPaused(channels[fireendsound], false);
6253 for(i=0;i<player[1].skeleton.num_joints;i++){
6255 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
6256 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
6257 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
6258 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
6259 sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
6263 player[1].num_weapons=0;
6264 player[1].weaponstuck=-1;
6265 player[1].weaponactive=-1;
6267 weapons.numweapons=0;
6269 weapons.owner[0]=-1;
6270 weapons.velocity[0]=0.1;
6271 weapons.tipvelocity[0]=-0.1;
6272 weapons.missed[0]=1;
6273 weapons.hitsomething[0]=0;
6274 weapons.freetime[0]=0;
6275 weapons.firstfree[0]=1;
6276 weapons.physics[0]=1;
6278 if(tutorialstage==51){
6279 tutorialmaxtime=80000;
6281 if(tutorialstage<=51)tutorialstagetime=0;
6285 if(tutoriallevel&&tutorialstagetime<tutorialmaxtime-3){
6286 if(tutorialstage==3){
6287 if(deltah||deltav)tutorialsuccess+=multiplier;
6289 if(tutorialstage==4){
6290 if(player[0].forwardkeydown||player[0].backkeydown||player[0].leftkeydown||player[0].rightkeydown)tutorialsuccess+=multiplier;
6292 if(tutorialstage==5){
6293 if(player[0].jumpkeydown)tutorialsuccess=1;
6295 if(tutorialstage==6){
6296 if(player[0].isCrouch())tutorialsuccess=1;
6298 if(tutorialstage==7){
6299 if(player[0].targetanimation==rollanim)tutorialsuccess=1;
6301 if(tutorialstage==8){
6302 if(player[0].targetanimation==sneakanim)tutorialsuccess+=multiplier;
6304 if(tutorialstage==9){
6305 if(player[0].targetanimation==rabbitrunninganim||player[0].targetanimation==wolfrunninganim)tutorialsuccess+=multiplier;
6307 if(tutorialstage==11){
6308 if(player[0].isWallJump())tutorialsuccess=1;
6310 if(tutorialstage==12){
6311 if(player[0].targetanimation==flipanim)tutorialsuccess=1;
6313 if(tutorialstage==15){
6314 if(player[0].targetanimation==upunchanim||player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
6316 if(tutorialstage==16){
6317 if(player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
6319 if(tutorialstage==17){
6320 if(player[0].targetanimation==spinkickanim)tutorialsuccess=1;
6322 if(tutorialstage==18){
6323 if(player[0].targetanimation==sweepanim)tutorialsuccess=1;
6325 if(tutorialstage==19){
6326 if(player[0].targetanimation==dropkickanim)tutorialsuccess=1;
6328 if(tutorialstage==20){
6329 if(player[0].targetanimation==rabbitkickanim)tutorialsuccess=1;
6331 if(tutorialstage==21){
6332 if(bonus==cannon)tutorialsuccess=1;
6334 if(tutorialstage==22){
6335 if(bonus==spinecrusher)tutorialsuccess=1;
6337 if(tutorialstage==23){
6338 if(player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)tutorialsuccess=1;
6340 if(tutorialstage==24){
6341 if(player[0].targetanimation==rabbittacklinganim)tutorialsuccess=1;
6343 if(tutorialstage==25){
6344 if(player[0].targetanimation==backhandspringanim)tutorialsuccess=1;
6346 if(tutorialstage==28){
6347 if(animation[player[0].targetanimation].attack==reversed&&player[0].feint)tutorialsuccess=1;
6349 if(tutorialstage==29){
6350 if(player[0].escapednum==2){
6354 player[1].aitype=passivetype;
6357 if(tutorialstage==33){
6358 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
6360 if(tutorialstage==34){
6361 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
6363 if(tutorialstage==35){
6364 if(animation[player[0].targetanimation].attack==reversal){
6368 player[1].aitype=passivetype;
6371 if(tutorialstage==40){
6372 if(player[0].num_weapons>0)tutorialsuccess=1;
6374 if(tutorialstage==41){
6375 if(player[0].weaponactive==-1&&player[0].num_weapons>0)tutorialsuccess=1;
6377 if(tutorialstage==43){
6378 if(player[0].targetanimation==knifeslashstartanim)tutorialsuccess=1;
6380 if(tutorialstage==44){
6381 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
6383 if(tutorialstage==45){
6384 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
6386 if(tutorialstage==46){
6387 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
6389 if(tutorialstage==49){
6390 if(player[1].weaponstuck!=-1)tutorialsuccess=1;
6392 if(tutorialsuccess>=1)tutorialstagetime=tutorialmaxtime-3;
6395 if(tutorialstagetime==tutorialmaxtime-3){
6396 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
6397 OPENAL_SetVolume(channels[consolesuccesssound], 256);
6398 OPENAL_SetPaused(channels[consolesuccesssound], false);
6401 if(tutorialsuccess>=1){
6402 if(tutorialstage==34||tutorialstage==35)
6403 tutorialstagetime=tutorialmaxtime-1;
6408 if(tutorialstage<14||tutorialstage>=50){
6409 player[1].coords.y=300;
6410 player[1].velocity=0;
6414 if(tutoriallevel!=1){
6415 if(bonustime==0&&bonus!=solidhit&&bonus!=spinecrusher&&bonus!=tracheotomy&&bonus!=backstab&&bonusvalue>10){
6416 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
6417 OPENAL_SetVolume(channels[consolesuccesssound], 256);
6418 OPENAL_SetPaused(channels[consolesuccesssound], false);
6423 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
6424 OPENAL_SetVolume(channels[fireendsound], 256);
6425 OPENAL_SetPaused(channels[fireendsound], false);
6428 if(bonus!=solidhit&&bonus!=twoxcombo&&bonus!=threexcombo&&bonus!=fourxcombo&&bonus!=megacombo)bonusnum[bonus]++;
6429 else bonusnum[bonus]+=0.15;
6430 if(tutoriallevel)bonusvalue=0;
6431 bonusvalue/=bonusnum[bonus];
6432 bonustotal+=bonusvalue;
6434 bonustime+=multiplier;
6436 if(environment==snowyenvironment){
6437 precipdelay-=multiplier;
6438 while(precipdelay<0){
6440 if(!detail)precipdelay+=.04;
6441 XYZ footvel,footpoint;
6444 footpoint=viewer+viewerfacing*6;
6445 footpoint.y+=((float)abs(Random()%1200))/100-6;
6446 footpoint.x+=((float)abs(Random()%1200))/100-6;
6447 footpoint.z+=((float)abs(Random()%1200))/100-6;
6448 sprites.MakeSprite(snowsprite, footpoint,footvel, 1,1,1, .1, 1);
6451 for(k=0;k<numplayers;k++){
6452 if(player[k].aitype==playercontrolled)player[k].turnspeed=500;
6453 if(player[k].aitype!=playercontrolled)player[k].turnspeed=500;
6455 if((player[k].isRun()&&((player[k].targetrotation!=rabbitrunninganim&&player[k].targetrotation!=wolfrunninganim)||player[k].targetframe==4))||player[k].targetanimation==removeknifeanim||player[k].targetanimation==crouchremoveknifeanim||player[k].targetanimation==flipanim||player[k].targetanimation==fightsidestep||player[k].targetanimation==walkanim){
6456 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
6457 else if(player[k].rotation>player[k].targetrotation){
6458 player[k].rotation-=multiplier*player[k].turnspeed;
6460 else if(player[k].rotation<player[k].targetrotation){
6461 player[k].rotation+=multiplier*player[k].turnspeed;
6466 if(player[k].isStop()||player[k].isLanding()||player[k].targetanimation==staggerbackhighanim||(player[k].targetanimation==sneakanim&&player[k].currentanimation==sneakanim)||player[k].targetanimation==staggerbackhardanim||player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim||player[k].targetanimation==rollanim||(animation[player[k].targetanimation].attack&&player[k].targetanimation!=rabbitkickanim&&(player[k].targetanimation!=crouchstabanim||player[k].hasvictim)&&(player[k].targetanimation!=swordgroundstabanim||player[k].hasvictim))){
6467 player[k].turnspeed*=2;
6468 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
6469 else if(player[k].rotation>player[k].targetrotation){
6470 player[k].rotation-=multiplier*player[k].turnspeed;
6472 else if(player[k].rotation<player[k].targetrotation){
6473 player[k].rotation+=multiplier*player[k].turnspeed;
6475 player[k].turnspeed/=2;
6478 if(player[k].targetanimation==sneakanim&&player[k].currentanimation!=sneakanim){
6479 player[k].turnspeed*=4;
6480 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
6481 else if(player[k].rotation>player[k].targetrotation){
6482 player[k].rotation-=multiplier*player[k].turnspeed;
6484 else if(player[k].rotation<player[k].targetrotation){
6485 player[k].rotation+=multiplier*player[k].turnspeed;
6487 player[k].turnspeed/=4;
6490 /*if(player[k].aitype!=passivetype||(findDistancefast(&player[k].coords,&viewer)<viewdistance*viewdistance))*/ player[k].DoStuff();
6491 if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
6493 if(findDistancefast(&player[k].coords,&player[k].realoldcoords)>0){
6494 if(!player[k].skeleton.free&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim){
6497 if(player[k].collide<-.3)player[k].collide=-.3;
6498 if(player[k].collide>1)player[k].collide=1;
6499 player[k].collide-=multiplier*30;
6501 if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)){
6502 player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
6504 if(terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz])
6505 for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
6506 i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
6507 if(objects.type[i]!=rocktype||(((objects.scale[i]>.5&&player[k].aitype==playercontrolled)||objects.position[i].y>player[k].coords.y))){
6508 lowpoint=player[k].coords;
6509 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip())lowpoint.y+=1.25;
6510 else lowpoint.y+=1.3;
6511 if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)&&player[k].coords.y>terrain.getHeight(player[k].coords.x,player[k].coords.z)-.1){
6512 player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
6514 /*while(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z))
6515 player[k].coords+=terrain.getNormal(player[k].coords.x,player[k].coords.z)/50;
6517 if(player[k].SphereCheck(&lowpoint, 1.3, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
6518 flatfacing=lowpoint-player[k].coords;
6519 player[k].coords=lowpoint;
6520 player[k].coords.y-=1.3;
6521 player[k].collide=1;
6523 if(player[k].aitype==playercontrolled&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].jumptogglekeydown&&player[k].jumpkeydown){
6524 lowpointtarget=lowpoint+DoRotation(player[k].facing,0,-90,0)*1.5;
6525 tempcoords1=lowpoint;
6526 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
6527 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
6529 player[k].targetanimation=walljumpleftanim;
6530 player[k].targetframe=0;
6533 gLoc[0]=player[k].coords.x;
6534 gLoc[1]=player[k].coords.y;
6535 gLoc[2]=player[k].coords.z;
6539 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
6540 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
6541 OPENAL_SetVolume(channels[movewhooshsound], 256);
6542 OPENAL_SetPaused(channels[movewhooshsound], false);
6543 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
6545 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
6546 player[k].rotation=-asin(0-lowpointtarget.x);
6547 player[k].rotation*=360/6.28;
6548 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
6549 player[k].targetrotation=player[k].rotation;
6550 player[k].lowrotation=player[k].rotation;
6551 if(k==0)numwallflipped++;
6555 lowpoint=tempcoords1;
6556 lowpointtarget=lowpoint+DoRotation(player[k].facing,0,90,0)*1.5;
6557 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
6558 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
6560 player[k].targetanimation=walljumprightanim;
6561 player[k].targetframe=0;
6564 gLoc[0]=player[k].coords.x;
6565 gLoc[1]=player[k].coords.y;
6566 gLoc[2]=player[k].coords.z;
6570 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
6571 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
6572 OPENAL_SetVolume(channels[movewhooshsound], 256);
6573 OPENAL_SetPaused(channels[movewhooshsound], false);
6574 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
6576 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
6577 player[k].rotation=-asin(0-lowpointtarget.x);
6578 player[k].rotation*=360/6.28;
6579 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
6580 player[k].targetrotation=player[k].rotation;
6581 player[k].lowrotation=player[k].rotation;
6582 if(k==0)numwallflipped++;
6586 lowpoint=tempcoords1;
6587 lowpointtarget=lowpoint+player[k].facing*2;
6588 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
6589 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
6591 player[k].targetanimation=walljumpbackanim;
6592 player[k].targetframe=0;
6595 gLoc[0]=player[k].coords.x;
6596 gLoc[1]=player[k].coords.y;
6597 gLoc[2]=player[k].coords.z;
6601 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
6602 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
6603 OPENAL_SetVolume(channels[movewhooshsound], 256);
6604 OPENAL_SetPaused(channels[movewhooshsound], false);
6605 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
6607 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
6608 player[k].rotation=-asin(0-lowpointtarget.x);
6609 player[k].rotation*=360/6.28;
6610 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
6611 player[k].targetrotation=player[k].rotation;
6612 player[k].lowrotation=player[k].rotation;
6613 if(k==0)numwallflipped++;
6617 lowpoint=tempcoords1;
6618 lowpointtarget=lowpoint-player[k].facing*2;
6619 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
6620 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
6622 player[k].targetanimation=walljumpfrontanim;
6623 player[k].targetframe=0;
6626 gLoc[0]=player[k].coords.x;
6627 gLoc[1]=player[k].coords.y;
6628 gLoc[2]=player[k].coords.z;
6632 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
6633 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
6634 OPENAL_SetVolume(channels[movewhooshsound], 256);
6635 OPENAL_SetPaused(channels[movewhooshsound], false);
6636 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
6638 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
6639 player[k].rotation=-asin(0-lowpointtarget.x);
6640 player[k].rotation*=360/6.28;
6641 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
6642 player[k].rotation+=180;
6643 player[k].targetrotation=player[k].rotation;
6644 player[k].lowrotation=player[k].rotation;
6645 if(k==0)numwallflipped++;
6653 else if(objects.type[i]==rocktype){
6654 lowpoint2=player[k].coords;
6655 lowpoint=player[k].coords;
6657 if(objects.model[i].LineCheck(&lowpoint,&lowpoint2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1){
6658 player[k].coords=colpoint;
6659 player[k].collide=1;
6662 if((player[k].targetanimation==jumpdownanim||player[k].isFlip())){
6663 if(player[k].isFlip()&&animation[player[k].targetanimation].label[player[k].targetframe]==7)player[k].RagDoll(0);
6665 if(player[k].targetanimation==jumpupanim){player[k].jumppower=-4;player[k].targetanimation=player[k].getIdle();}
6667 player[k].targetframe=0;
6668 player[k].onterrain=1;
6670 if(player[k].id==0){
6671 OPENAL_SetPaused(channels[whooshsound], true);
6672 OPENAL_SetVolume(channels[whooshsound], 0);
6675 if((player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].wasLanding()){
6676 if(player[k].isFlip())player[k].jumppower=-4;
6677 player[k].targetanimation=player[k].getLanding();
6680 gLoc[0]=player[k].coords.x;
6681 gLoc[1]=player[k].coords.y;
6682 gLoc[2]=player[k].coords.z;
6683 vel[0]=player[k].velocity.x;
6684 vel[1]=player[k].velocity.y;
6685 vel[2]=player[k].velocity.z;
6686 PlaySoundEx( landsound, samp[landsound], NULL, true);
6687 OPENAL_3D_SetAttributes(channels[landsound], gLoc, vel);
6688 OPENAL_SetVolume(channels[landsound], 128);
6689 OPENAL_SetPaused(channels[landsound], false);
6691 envsound[numenvsounds]=player[k].coords;
6692 envsoundvol[numenvsounds]=16;
6693 envsoundlife[numenvsounds]=.4;
6702 if(tempcollide&&terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz]&&(/*player[k].jumptogglekeydown*/1==1||player[k].aitype!=playercontrolled))
6703 for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
6704 i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
6705 lowpoint=player[k].coords;
6707 if(objects.type[i]!=rocktype)
6708 if(player[k].SphereCheck(&lowpoint, 1.33, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
6709 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].onterrain)player[k].avoidcollided=1;
6710 player[k].coords=lowpoint;
6711 player[k].coords.y-=1.35;
6712 player[k].collide=1;
6714 if((player[k].grabdelay<=0||player[k].aitype!=playercontrolled)&&((/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)&&*/player[k].currentanimation!=climbanim&&player[k].currentanimation!=hanganim&&!player[k].isWallJump())||player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
6715 lowpoint=player[k].coords;
6716 objects.model[i].SphereCheckPossible(&lowpoint, 1.5, &objects.position[i], &objects.rotation[i]);
6717 lowpoint=player[k].coords;
6721 facing=DoRotation(facing,0,player[k].targetrotation+180,0);
6722 lowpointtarget=lowpoint+facing*1.4;
6723 whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
6725 lowpoint=player[k].coords;
6727 lowpointtarget=lowpoint+facing*1.4;
6729 lowpointtarget2=lowpointtarget;
6731 lowpointtarget3=lowpointtarget;
6733 lowpointtarget4=lowpointtarget;
6735 lowpointtarget5=lowpointtarget;
6737 lowpointtarget6=lowpointtarget;
6739 lowpointtarget7=lowpoint;
6741 lowpointtarget2.x+=.1;
6743 lowpointtarget3.z+=.1;
6745 lowpointtarget4.x-=.1;
6747 lowpointtarget5.z-=.1;
6749 lowpointtarget6.y+=45/13;
6750 lowpointtarget6+=facing*.6;
6751 lowpointtarget7.y+=90/13;
6752 whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
6753 if(objects.friction[i]>.5)
6756 if(whichhit!=-1)if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim)player[k].collided=1;
6757 if(checkcollide(lowpoint7,lowpointtarget7)==-1)
6758 if(checkcollide(lowpoint6,lowpointtarget6)==-1)
6759 if(objects.model[i].LineCheckPossible(&lowpoint2,&lowpointtarget2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint3,&lowpointtarget3,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint4,&lowpointtarget4,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint5,&lowpointtarget5,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)
6761 lowpoint=player[k].coords;
6762 lowpoint.y+=(float)j/13;
6763 lowpointtarget=lowpoint+facing*1.4;
6764 if(objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint2,&objects.position[i],&objects.rotation[i])==-1){
6768 /*if(j>=25&&(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)){
6771 if(j<=25&&player[k].targetanimation==jumpdownanim){
6774 if(j!=100&&(/*j>25||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
6775 lowpoint=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0);
6776 if(1==1/*dotproduct(&player[k].velocity,&lowpoint)>0||player[k].aitype!=playercontrolled||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim||player[k].targetanimation==jumpupanim)*/){
6777 lowpoint=player[k].coords;
6778 lowpoint.y+=(float)j/13;
6779 lowpointtarget=lowpoint+facing*1.3;
6780 flatfacing=player[k].coords;
6781 player[k].coords=colpoint-DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0)*.01;
6782 player[k].coords.y=lowpointtarget.y-.07;
6783 player[k].currentoffset=(flatfacing-player[k].coords)/player[k].scale;
6785 if(j>10||!player[k].isRun()){
6786 if(player[k].targetanimation==jumpdownanim||player[k].targetanimation==jumpupanim){
6787 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
6791 gLoc[0]=player[k].coords.x;
6792 gLoc[1]=player[k].coords.y;
6793 gLoc[2]=player[k].coords.z;
6794 vel[0]=player[k].velocity.x;
6795 vel[1]=player[k].velocity.y;
6796 vel[2]=player[k].velocity.z;
6797 PlaySoundEx( jumpsound, samp[jumpsound], NULL, true);
6798 OPENAL_3D_SetAttributes(channels[jumpsound], gLoc, vel);
6799 OPENAL_SetVolume(channels[jumpsound], 128);
6800 OPENAL_SetPaused(channels[jumpsound], false);
6802 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
6803 player[k].rotation=-asin(0-lowpointtarget.x);
6804 player[k].rotation*=360/6.28;
6805 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
6806 player[k].targetrotation=player[k].rotation;
6807 player[k].lowrotation=player[k].rotation;
6809 //player[k].velocity=lowpointtarget*.03;
6810 player[k].velocity=0;
6812 if(/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim){
6813 //player[k].currentanimation=climbanim;
6814 player[k].targetanimation=climbanim;
6815 player[k].jumppower=0;
6816 player[k].jumpclimb=1;
6818 player[k].transspeed=6;
6821 //player[k].currentframe=1;
6822 player[k].targetframe=1;
6824 //player[k].currentframe=0;
6825 player[k].targetframe=0;
6826 //player[k].currentanimation=hanganim;
6827 player[k].targetanimation=hanganim;
6828 player[k].jumppower=0;
6842 if(player[k].collide<=0){
6843 if(!player[k].onterrain&&player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim&&!player[k].isWallJump()&&!player[k].isFlip()){
6844 if(player[k].currentanimation!=climbanim&&player[k].currentanimation!=tempanim&&player[k].targetanimation!=backhandspringanim&&(player[k].targetanimation!=rollanim||player[k].targetframe<2||player[k].targetframe>6)){
6845 if(player[k].targetanimation==staggerbackhighanim||player[k].targetanimation==staggerbackhardanim)player[k].RagDoll(0);
6846 player[k].targetanimation=jumpdownanim;
6847 player[k].targetframe=0;
6852 gLoc[0]=player[k].coords.x;
6853 gLoc[1]=player[k].coords.y;
6854 gLoc[2]=player[k].coords.z;
6855 vel[0]=player[k].velocity.x;
6856 vel[1]=player[k].velocity.y;
6857 vel[2]=player[k].velocity.z;
6859 PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
6860 OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
6861 OPENAL_SetVolume(channels[whooshsound], 128);
6862 OPENAL_SetPaused(channels[whooshsound], false);
6865 player[k].velocity.y+=gravity;
6870 player[k].realoldcoords=player[k].coords;
6873 static XYZ oldviewer;
6876 player[0].forwardkeydown=IsKeyDown(theKeyMap, forwardkey);
6877 player[0].leftkeydown=IsKeyDown(theKeyMap, leftkey);
6878 player[0].backkeydown=IsKeyDown(theKeyMap, backkey);
6879 player[0].rightkeydown=IsKeyDown(theKeyMap, rightkey);
6880 player[0].jumpkeydown=IsKeyDown(theKeyMap, jumpkey);
6881 player[0].crouchkeydown=IsKeyDown(theKeyMap, crouchkey);
6882 player[0].drawkeydown=IsKeyDown(theKeyMap, drawkey);
6883 player[0].throwkeydown=IsKeyDown(theKeyMap, throwkey);
6887 player[0].forwardkeydown=0;
6888 player[0].leftkeydown=0;
6889 player[0].backkeydown=0;
6890 player[0].rightkeydown=0;
6891 player[0].jumpkeydown=0;
6892 player[0].crouchkeydown=0;
6893 player[0].drawkeydown=0;
6894 player[0].throwkeydown=0;
6897 if(!player[0].jumpkeydown)player[0].jumpclimb=0;
6900 static bool endkeydown;
6907 facing=DoRotation(facing,-rotation2,0,0);
6908 facing=DoRotation(facing,0,0-rotation,0);
6913 flatfacing=DoRotation(flatfacing,0,-rotation,0);
6915 if(IsKeyDown(theKeyMap, forwardkey))viewer+=facing*multiplier*4;
6916 if(IsKeyDown(theKeyMap, backkey))viewer-=facing*multiplier*4;
6917 if(IsKeyDown(theKeyMap, leftkey))viewer+=DoRotation(flatfacing*multiplier,0,90,0)*4;
6918 if(IsKeyDown(theKeyMap, rightkey))viewer+=DoRotation(flatfacing*multiplier,0,-90,0)*4;
6919 if(IsKeyDown(theKeyMap, jumpkey))viewer.y+=multiplier*4;
6920 if(IsKeyDown(theKeyMap, crouchkey))viewer.y-=multiplier*4;
6921 if(!endkeydown&&(IsKeyDown(theKeyMap, MAC_1_KEY)||IsKeyDown(theKeyMap, MAC_2_KEY)||IsKeyDown(theKeyMap, MAC_3_KEY)||IsKeyDown(theKeyMap, MAC_4_KEY)||IsKeyDown(theKeyMap, MAC_5_KEY)
6922 ||IsKeyDown(theKeyMap, MAC_6_KEY)||IsKeyDown(theKeyMap, MAC_7_KEY)||IsKeyDown(theKeyMap, MAC_8_KEY)||IsKeyDown(theKeyMap, MAC_9_KEY)||IsKeyDown(theKeyMap, MAC_0_KEY)
6923 ||IsKeyDown(theKeyMap, MAC_MINUS_KEY))){
6925 if(IsKeyDown(theKeyMap, MAC_1_KEY))whichend=1;
6926 if(IsKeyDown(theKeyMap, MAC_2_KEY))whichend=2;
6927 if(IsKeyDown(theKeyMap, MAC_3_KEY))whichend=3;
6928 if(IsKeyDown(theKeyMap, MAC_4_KEY))whichend=4;
6929 if(IsKeyDown(theKeyMap, MAC_5_KEY))whichend=5;
6930 if(IsKeyDown(theKeyMap, MAC_6_KEY))whichend=6;
6931 if(IsKeyDown(theKeyMap, MAC_7_KEY))whichend=7;
6932 if(IsKeyDown(theKeyMap, MAC_8_KEY))whichend=8;
6933 if(IsKeyDown(theKeyMap, MAC_9_KEY))whichend=9;
6934 if(IsKeyDown(theKeyMap, MAC_0_KEY))whichend=0;
6935 if(IsKeyDown(theKeyMap, MAC_MINUS_KEY))whichend=-1;
6937 participantfocus[whichdialogue][indialogue]=whichend;
6938 participantlocation[whichdialogue][whichend]=player[whichend].coords;
6939 participantrotation[whichdialogue][whichend]=player[whichend].rotation;
6942 participantfocus[whichdialogue][indialogue]=-1;
6944 if(player[participantfocus[whichdialogue][indialogue]].dead){
6949 dialoguecamera[whichdialogue][indialogue]=viewer;
6950 dialoguecamerarotation[whichdialogue][indialogue]=rotation;
6951 dialoguecamerarotation2[whichdialogue][indialogue]=rotation2;
6953 if(indialogue<numdialogueboxes[whichdialogue]){
6954 if(dialogueboxsound[whichdialogue][indialogue]!=0){
6955 static float gLoc[3];
6956 static float vel[3];
6958 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
6959 temppos=temppos-viewer;
6960 Normalise(&temppos);
6965 gLoc[2]=temppos.z;vel[0]=0;
6969 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
6970 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
6971 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
6972 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
6973 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
6974 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
6975 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
6976 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
6977 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
6978 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
6979 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
6980 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
6981 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
6982 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
6983 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
6984 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
6985 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
6986 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
6987 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
6988 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
6989 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
6990 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
6991 OPENAL_SetVolume(channels[whichsoundplay], 256);
6992 OPENAL_SetPaused(channels[whichsoundplay], false);
6996 for(j=0;j<numplayers;j++){
6997 participantfacing[whichdialogue][indialogue][j]=participantfacing[whichdialogue][indialogue-1][j];
7002 if((IsKeyDown(theKeyMap, MAC_NUMPAD_1_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_2_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_3_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_4_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_5_KEY)
7003 ||IsKeyDown(theKeyMap, MAC_NUMPAD_6_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_7_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_8_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_9_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_0_KEY)
7006 if(IsKeyDown(theKeyMap, MAC_NUMPAD_1_KEY))whichend=1;
7007 if(IsKeyDown(theKeyMap, MAC_NUMPAD_2_KEY))whichend=2;
7008 if(IsKeyDown(theKeyMap, MAC_NUMPAD_3_KEY))whichend=3;
7009 if(IsKeyDown(theKeyMap, MAC_NUMPAD_4_KEY))whichend=4;
7010 if(IsKeyDown(theKeyMap, MAC_NUMPAD_5_KEY))whichend=5;
7011 if(IsKeyDown(theKeyMap, MAC_NUMPAD_6_KEY))whichend=6;
7012 if(IsKeyDown(theKeyMap, MAC_NUMPAD_7_KEY))whichend=7;
7013 if(IsKeyDown(theKeyMap, MAC_NUMPAD_8_KEY))whichend=8;
7014 if(IsKeyDown(theKeyMap, MAC_NUMPAD_9_KEY))whichend=9;
7015 if(IsKeyDown(theKeyMap, MAC_NUMPAD_0_KEY))whichend=0;
7016 participantfacing[whichdialogue][indialogue][whichend]=facing;
7018 if(!IsKeyDown(theKeyMap, MAC_1_KEY)&&!IsKeyDown(theKeyMap, MAC_2_KEY)&&!IsKeyDown(theKeyMap, MAC_3_KEY)&&!IsKeyDown(theKeyMap, MAC_4_KEY)&&!IsKeyDown(theKeyMap, MAC_5_KEY)
7019 &&!IsKeyDown(theKeyMap, MAC_6_KEY)&&!IsKeyDown(theKeyMap, MAC_7_KEY)&&!IsKeyDown(theKeyMap, MAC_8_KEY)&&!IsKeyDown(theKeyMap, MAC_9_KEY)&&!IsKeyDown(theKeyMap, MAC_0_KEY)
7020 &&!IsKeyDown(theKeyMap, MAC_MINUS_KEY)){
7023 if(indialogue>=numdialogueboxes[whichdialogue]){
7030 OPENAL_SetPaused(channels[whooshsound], true);
7031 viewer=dialoguecamera[whichdialogue][indialogue];
7032 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.1){
7033 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.1;
7035 rotation=dialoguecamerarotation[whichdialogue][indialogue];
7036 rotation2=dialoguecamerarotation2[whichdialogue][indialogue];
7037 if(dialoguetime>0.5)
7038 if((!endkeydown&&(IsKeyDown(theKeyMap, MAC_1_KEY)||IsKeyDown(theKeyMap, MAC_2_KEY)||IsKeyDown(theKeyMap, MAC_3_KEY)||IsKeyDown(theKeyMap, MAC_4_KEY)||IsKeyDown(theKeyMap, MAC_5_KEY)
7039 ||IsKeyDown(theKeyMap, MAC_6_KEY)||IsKeyDown(theKeyMap, MAC_7_KEY)||IsKeyDown(theKeyMap, MAC_8_KEY)||IsKeyDown(theKeyMap, MAC_9_KEY)||IsKeyDown(theKeyMap, MAC_0_KEY)
7040 ||IsKeyDown(theKeyMap, MAC_MINUS_KEY)))||(IsKeyDown(theKeyMap, attackkey)&&!oldbuttondialogue)){
7043 if(indialogue<numdialogueboxes[whichdialogue]){
7044 if(dialogueboxsound[whichdialogue][indialogue]!=0){
7045 static float gLoc[3];
7046 static float vel[3];
7048 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
7049 temppos=temppos-viewer;
7050 Normalise(&temppos);
7055 gLoc[2]=temppos.z;vel[0]=0;
7059 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
7060 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
7061 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
7062 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
7063 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
7064 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
7065 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
7066 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
7067 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
7068 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
7069 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
7070 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
7071 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
7072 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
7073 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
7074 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
7075 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
7076 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
7077 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
7078 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
7079 if(dialogueboxsound[whichdialogue][indialogue]==-6)whichsoundplay=alarmsound;
7080 if(dialogueboxsound[whichdialogue][indialogue]!=-5){
7081 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
7082 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
7083 OPENAL_SetVolume(channels[whichsoundplay], 256);
7084 OPENAL_SetPaused(channels[whichsoundplay], false);
7086 if(dialogueboxsound[whichdialogue][indialogue]==-5){
7087 hotspot[numhotspots]=player[0].coords;
7088 hotspotsize[numhotspots]=10;
7089 hotspottype[numhotspots]=-1;
7093 if(dialogueboxsound[whichdialogue][indialogue]==-6){
7097 if(player[participantfocus[whichdialogue][indialogue]].dead){
7105 if(!IsKeyDown(theKeyMap, MAC_1_KEY)&&!IsKeyDown(theKeyMap, MAC_2_KEY)&&!IsKeyDown(theKeyMap, MAC_3_KEY)&&!IsKeyDown(theKeyMap, MAC_4_KEY)&&!IsKeyDown(theKeyMap, MAC_5_KEY)
7106 &&!IsKeyDown(theKeyMap, MAC_6_KEY)&&!IsKeyDown(theKeyMap, MAC_7_KEY)&&!IsKeyDown(theKeyMap, MAC_8_KEY)&&!IsKeyDown(theKeyMap, MAC_9_KEY)&&!IsKeyDown(theKeyMap, MAC_0_KEY)
7107 &&!IsKeyDown(theKeyMap, MAC_MINUS_KEY)){
7110 if(indialogue>=numdialogueboxes[whichdialogue]){
7114 if(dialoguetype[whichdialogue]>19&&dialoguetype[whichdialogue]<30){
7117 if(dialoguetype[whichdialogue]>29&&dialoguetype[whichdialogue]<40){
7120 if(dialoguetype[whichdialogue]>49&&dialoguetype[whichdialogue]<60){
7122 for(i=1;i<numplayers;i++){
7123 player[i].aitype = attacktypecutoff;
7130 if(!IsKeyDown(theKeyMap, attackkey))oldbuttondialogue=0;
7131 else oldbuttondialogue=1;
7133 static float keyrefreshdelay=0,bigrefreshdelay=0;
7137 /*keyrefreshdelay-=multiplier;
7138 bigrefreshdelay-=multiplier;
7140 if(keyrefreshdelay<=0){
7141 static int concat[4];
7143 concat[0]=player[0].forwardkeydown;
7144 concat[0]=concat[0]*2+player[0].forwardstogglekeydown;
7145 concat[0]=concat[0]*2+player[0].rightkeydown;
7146 concat[0]=concat[0]*2+player[0].leftkeydown;
7147 concat[0]=concat[0]*2+player[0].backkeydown;
7148 concat[0]=concat[0]*2+player[0].jumpkeydown;
7149 concat[0]=concat[0]*2+player[0].jumptogglekeydown;
7150 concat[0]=concat[0]*2+player[0].crouchkeydown;
7152 concat[1]=player[0].crouchtogglekeydown;
7153 concat[1]=concat[1]*2+player[0].drawkeydown;
7154 concat[1]=concat[1]*2+player[0].drawtogglekeydown;
7155 concat[1]=concat[1]*2+player[0].throwkeydown;
7156 concat[1]=concat[1]*2+player[0].throwtogglekeydown;
7157 concat[1]=concat[1]*2+player[0].attackkeydown;
7159 //concat[2]=(char)((int)(rotation/2)%180);
7161 //concat[3]=(char)((int)(rotation2/2)%180);
7163 chatname[0]=concat[0]-128;
7164 chatname[1]=concat[1]-128;
7165 //chatname[2]=concat[2]-128;
7166 //chatname[3]=concat[3]-128;
7168 memcpy(chatname+temppoint,&rotation,sizeof(float));
7169 temppoint+=sizeof(float);
7170 memcpy(chatname+temppoint,&rotation2,sizeof(float));
7171 temppoint+=sizeof(float);
7173 chatname[temppoint]='\0';
7175 //if(!ishost)NetworkSendPlayerMessage( chatname, kMessageType_Keys );
7176 //if(ishost)NetworkSendPlayerRelayMessage( chatname, kMessageType_Keys );
7177 //keyrefreshdelay=.01;
7178 keyrefreshdelay=.03;
7181 if(bigrefreshdelay<=0){
7184 memcpy(chatname+temppoint,&i,sizeof(int));
7185 temppoint+=sizeof(int);
7186 memcpy(chatname+temppoint,&player[i].coords.x,sizeof(float));
7187 temppoint+=sizeof(float);
7188 memcpy(chatname+temppoint,&player[i].coords.y,sizeof(float));
7189 temppoint+=sizeof(float);
7190 memcpy(chatname+temppoint,&player[i].coords.z,sizeof(float));
7191 temppoint+=sizeof(float);
7192 memcpy(chatname+temppoint,&player[i].damage,sizeof(float));
7193 temppoint+=sizeof(float);
7194 memcpy(chatname+temppoint,&player[i].target,sizeof(float));
7195 temppoint+=sizeof(float);
7196 memcpy(chatname+temppoint,&player[i].targetanimation,sizeof(int));
7197 temppoint+=sizeof(int);
7198 memcpy(chatname+temppoint,&player[i].currentanimation,sizeof(int));
7199 temppoint+=sizeof(int);
7200 memcpy(chatname+temppoint,&player[i].velocity.x,sizeof(float));
7201 temppoint+=sizeof(float);
7202 memcpy(chatname+temppoint,&player[i].velocity.y,sizeof(float));
7203 temppoint+=sizeof(float);
7204 memcpy(chatname+temppoint,&player[i].velocity.z,sizeof(float));
7205 temppoint+=sizeof(float);
7206 memcpy(chatname+temppoint,&player[i].targetframe,sizeof(int));
7207 temppoint+=sizeof(int);
7208 memcpy(chatname+temppoint,&player[i].currentframe,sizeof(int));
7209 temppoint+=sizeof(int);
7210 memcpy(chatname+temppoint,&player[i].rotation,sizeof(float));
7211 temppoint+=sizeof(float);
7212 memcpy(chatname+temppoint,&player[i].targetrotation,sizeof(float));
7213 temppoint+=sizeof(float);
7214 memcpy(chatname+temppoint,&player[i].bloodloss,sizeof(float));
7215 temppoint+=sizeof(float);
7216 memcpy(chatname+temppoint,&player[i].weaponactive,sizeof(int));
7217 temppoint+=sizeof(int);
7218 memcpy(chatname+temppoint,&player[i].num_weapons,sizeof(int));
7219 temppoint+=sizeof(int);
7220 memcpy(chatname+temppoint,&player[i].weaponids[0],sizeof(int));
7221 temppoint+=sizeof(int);
7222 memcpy(chatname+temppoint,&player[i].weaponids[1],sizeof(int));
7223 temppoint+=sizeof(int);
7224 memcpy(chatname+temppoint,&player[i].weaponids[2],sizeof(int));
7225 temppoint+=sizeof(int);
7226 memcpy(chatname+temppoint,&player[i].weaponids[3],sizeof(int));
7227 temppoint+=sizeof(int);
7228 chatname[temppoint]='\0';
7230 sprintf (chatname, "%d %f %f %f %f %f %d %d %f %f %f %d %d %f %f %f",i,player[i].coords.x,player[i].coords.y,player[i].coords.z,player[i].damage,player[i].target, player[i].targetanimation, player[i].currentanimation, player[i].velocity.x, player[i].velocity.y, player[i].velocity.z, player[i].targetframe, player[i].currentframe, player[i].rotation, player[i].targetrotation);
7231 //if(ishost)NetworkSendPlayerRelayMessage( chatname, kMessageType_PlayerState );
7232 //else NetworkSendPlayerMessage( chatname, kMessageType_PlayerState );
7234 sprintf (chatname, "%d %f %d %d %d %d %d %d %d %d %f",i,player[i].bloodloss, player[i].weaponactive, player[i].num_weapons, player[i].weaponids[0], player[i].weaponids[1], player[i].weaponids[2], player[i].weaponids[3],player[i].dead,player[i].skeleton.free,player[i].permanentdamage);
7236 //if(ishost)NetworkSendPlayerRelayMessage( chatname, kMessageType_PlayerStateMisc );
7237 //else NetworkSendPlayerMessage( chatname, kMessageType_PlayerStateMisc );
7239 //bigrefreshdelay=.02;
7244 if(!player[0].jumpkeydown){
7245 player[0].jumptogglekeydown=0;
7247 if(player[0].jumpkeydown&&player[0].targetanimation!=jumpupanim&&player[0].targetanimation!=jumpdownanim&&!player[0].isFlip())player[0].jumptogglekeydown=1;
7250 dialoguetime+=multiplier;
7251 skybox.cloudmove+=multiplier;
7252 hawkrotation+=multiplier*25;
7254 realhawkcoords.x=25;
7255 realhawkcoords=DoRotation(realhawkcoords,0,hawkrotation,0)+hawkcoords;
7256 hawkcalldelay-=multiplier/2;
7258 if(hawkcalldelay<=0)
7260 static float gLoc[3];
7261 static float vel[3];
7262 gLoc[0]=realhawkcoords.x;
7263 gLoc[1]=realhawkcoords.y;
7264 gLoc[2]=realhawkcoords.z;
7268 PlaySoundEx( hawksound, samp[hawksound], NULL, true);
7269 OPENAL_3D_SetAttributes(channels[hawksound], gLoc, vel);
7270 OPENAL_SetVolume(channels[hawksound], 128);
7271 OPENAL_SetPaused(channels[hawksound], false);
7273 hawkcalldelay=16+abs(Random()%8);
7275 static float temptexdetail;
7278 if(IsKeyDown(theKeyMap, MAC_H_KEY)&&debugmode){
7279 player[0].damagetolerance=200000;
7282 player[0].permanentdamage=0;
7283 player[0].superpermanentdamage=0;
7286 whichchar = abs(Random()%7);
7287 registrationname[whichchar]+=1;
7291 if(IsKeyDown(theKeyMap, MAC_J_KEY)&&!envtogglekeydown&&debugmode){
7293 if(environment>2)environment=0;
7294 Setenvironment(environment);
7300 if(!IsKeyDown(theKeyMap, MAC_J_KEY)){
7304 if(IsKeyDown(theKeyMap, MAC_C_KEY)&&!cameratogglekeydown&&debugmode){
7305 cameramode=1-cameramode;
7306 cameratogglekeydown=1;
7309 if(!IsKeyDown(theKeyMap, MAC_C_KEY)){
7310 cameratogglekeydown=0;
7313 if(IsKeyDown(theKeyMap, MAC_X_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!detailtogglekeydown&&debugmode){
7314 if(player[0].num_weapons>0){
7315 if(weapons.type[player[0].weaponids[0]]==sword)weapons.type[player[0].weaponids[0]]=staff;
7316 else if(weapons.type[player[0].weaponids[0]]==staff)weapons.type[player[0].weaponids[0]]=knife;
7317 else weapons.type[player[0].weaponids[0]]=sword;
7318 if(weapons.type[player[0].weaponids[0]]==sword){
7319 weapons.mass[player[0].weaponids[0]]=1.5;
7320 weapons.tipmass[player[0].weaponids[0]]=1;
7321 weapons.length[player[0].weaponids[0]]=.8;
7323 if(weapons.type[player[0].weaponids[0]]==staff){
7324 weapons.mass[player[0].weaponids[0]]=2;
7325 weapons.tipmass[player[0].weaponids[0]]=1;
7326 weapons.length[player[0].weaponids[0]]=1.5;
7329 if(weapons.type[player[0].weaponids[0]]==knife){
7330 weapons.mass[player[0].weaponids[0]]=1;
7331 weapons.tipmass[player[0].weaponids[0]]=1.2;
7332 weapons.length[player[0].weaponids[0]]=.25;
7336 /*for(i=0;i<objects.numobjects;i++){
7337 if(objects.type[i]==treeleavestype){
7338 for(j=0;j<objects.numobjects;j++){
7339 if(objects.type[j]==treetrunktype)
7340 if(findDistancefast(&objects.position[i],&objects.position[j])<.5)
7341 objects.scale[i]=objects.scale[j];
7345 detailtogglekeydown=1;
7348 if(IsKeyDown(theKeyMap, MAC_X_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!detailtogglekeydown&&debugmode){
7350 float closestdist=-1;
7353 for(i=1;i<numplayers;i++){
7354 distance=findDistancefast(&player[i].coords,&player[0].coords);
7355 if(closestdist==-1||distance<closestdist){
7356 closestdist=distance;
7361 if(player[closest].num_weapons)
7363 if(weapons.type[player[closest].weaponids[0]]==sword)weapons.type[player[closest].weaponids[0]]=staff;
7364 else if(weapons.type[player[closest].weaponids[0]]==staff)weapons.type[player[closest].weaponids[0]]=knife;
7365 else weapons.type[player[closest].weaponids[0]]=sword;
7366 if(weapons.type[player[closest].weaponids[0]]==sword){
7367 weapons.mass[player[closest].weaponids[0]]=1.5;
7368 weapons.tipmass[player[closest].weaponids[0]]=1;
7369 weapons.length[player[closest].weaponids[0]]=.8;
7371 if(weapons.type[player[0].weaponids[0]]==staff){
7372 weapons.mass[player[0].weaponids[0]]=2;
7373 weapons.tipmass[player[0].weaponids[0]]=1;
7374 weapons.length[player[0].weaponids[0]]=1.5;
7376 if(weapons.type[player[closest].weaponids[0]]==knife){
7377 weapons.mass[player[closest].weaponids[0]]=1;
7378 weapons.tipmass[player[closest].weaponids[0]]=1.2;
7379 weapons.length[player[closest].weaponids[0]]=.25;
7382 if(!player[closest].num_weapons)
7384 player[closest].weaponids[0]=weapons.numweapons;
7385 weapons.owner[weapons.numweapons]=closest;
7386 weapons.type[weapons.numweapons]=knife;
7387 weapons.damage[weapons.numweapons]=0;
7388 weapons.numweapons++;
7389 player[closest].num_weapons=1;
7390 if(weapons.type[player[closest].weaponids[0]]==sword){
7391 weapons.mass[player[closest].weaponids[0]]=1.5;
7392 weapons.tipmass[player[closest].weaponids[0]]=1;
7393 weapons.length[player[closest].weaponids[0]]=.8;
7395 if(weapons.type[player[closest].weaponids[0]]==knife){
7396 weapons.mass[player[closest].weaponids[0]]=1;
7397 weapons.tipmass[player[closest].weaponids[0]]=1.2;
7398 weapons.length[player[closest].weaponids[0]]=.25;
7402 detailtogglekeydown=1;
7405 if(IsKeyDown(theKeyMap, MAC_U_KEY)&&debugmode){
7407 float closestdist=-1;
7410 for(i=1;i<numplayers;i++){
7411 distance=findDistancefast(&player[i].coords,&player[0].coords);
7412 if(closestdist==-1||distance<closestdist){
7413 closestdist=distance;
7418 player[closest].rotation+=multiplier*50;
7419 player[closest].targetrotation=player[closest].rotation;
7423 if(IsKeyDown(theKeyMap, MAC_O_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
7425 float closestdist=-1;
7428 for(i=1;i<numplayers;i++){
7429 distance=findDistancefast(&player[i].coords,&player[0].coords);
7430 if(closestdist==-1||distance<closestdist){
7431 closestdist=distance;
7435 if(IsKeyDown(theKeyMap, MAC_CONTROL_KEY))closest=0;
7438 player[closest].whichskin++;
7439 if(player[closest].whichskin>9)player[closest].whichskin=0;
7440 if(player[closest].whichskin>2&&player[closest].creature==wolftype)player[closest].whichskin=0;
7442 if(player[closest].creature==rabbittype){
7443 if(player[closest].whichskin==0){
7444 LoadTextureSave(":Data:Textures:Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
7446 else if(player[closest].whichskin==1){
7447 LoadTextureSave(":Data:Textures:Fur.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
7449 else if(player[closest].whichskin==2){
7450 LoadTextureSave(":Data:Textures:Fur2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
7452 else if(player[closest].whichskin==3){
7453 LoadTextureSave(":Data:Textures:Lynx.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
7455 else if(player[closest].whichskin==4){
7456 LoadTextureSave(":Data:Textures:Otter.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
7458 else if(player[closest].whichskin==5){
7459 LoadTextureSave(":Data:Textures:Opal.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
7461 else if(player[closest].whichskin==6){
7462 LoadTextureSave(":Data:Textures:Sable.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
7464 else if(player[closest].whichskin==7){
7465 LoadTextureSave(":Data:Textures:Chocolate.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
7467 else if(player[closest].whichskin==8){
7468 LoadTextureSave(":Data:Textures:BW2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
7470 else if(player[closest].whichskin==9){
7471 LoadTextureSave(":Data:Textures:WB2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
7474 if(player[closest].creature==wolftype){
7476 if(player[closest].whichskin==0){
7477 LoadTextureSave(":Data:Textures:Wolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
7479 else if(player[closest].whichskin==1){
7480 LoadTextureSave(":Data:Textures:Darkwolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
7482 else if(player[closest].whichskin==2){
7483 LoadTextureSave(":Data:Textures:Snowwolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
7488 if(player[closest].numclothes){
7489 for(i=0;i<player[closest].numclothes;i++){
7490 tintr=player[closest].clothestintr[i];
7491 tintg=player[closest].clothestintg[i];
7492 tintb=player[closest].clothestintb[i];
7493 AddClothes((char *)player[closest].clothes[i],0,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
7495 player[closest].DoMipmaps(5,0,0,player[closest].skeleton.skinsize,player[closest].skeleton.skinsize);
7498 detailtogglekeydown=1;
7501 if(IsKeyDown(theKeyMap, MAC_O_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
7503 float closestdist=-1;
7506 for(i=1;i<numplayers;i++){
7507 distance=findDistancefast(&player[i].coords,&player[0].coords);
7508 if(closestdist==-1||distance<closestdist){
7509 closestdist=distance;
7514 if(player[closest].creature==wolftype){
7515 headprop=player[closest].proportionhead.x/1.1;
7516 bodyprop=player[closest].proportionbody.x/1.1;
7517 armprop=player[closest].proportionarms.x/1.1;
7518 legprop=player[closest].proportionlegs.x/1.1;
7521 if(player[closest].creature==rabbittype){
7522 headprop=player[closest].proportionhead.x/1.2;
7523 bodyprop=player[closest].proportionbody.x/1.05;
7524 armprop=player[closest].proportionarms.x/1.00;
7525 legprop=player[closest].proportionlegs.x/1.1;
7529 if(player[closest].creature==rabbittype){
7530 player[closest].skeleton.id=closest;
7531 player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
7532 LoadTextureSave(":Data:Textures:Wolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[closest],&player[closest].skeleton.skinsize);
7533 player[closest].whichskin=0;
7534 player[closest].creature=wolftype;
7536 player[closest].proportionhead=1.1;
7537 player[closest].proportionbody=1.1;
7538 player[closest].proportionarms=1.1;
7539 player[closest].proportionlegs=1.1;
7540 player[closest].proportionlegs.y=1.1;
7541 player[closest].scale=.23*5*player[0].scale;
7543 player[closest].damagetolerance=300;
7547 player[closest].skeleton.id=closest;
7548 player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
7549 LoadTextureSave(":Data:Textures:Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
7550 player[closest].whichskin=0;
7551 player[closest].creature=rabbittype;
7553 player[closest].proportionhead=1.2;
7554 player[closest].proportionbody=1.05;
7555 player[closest].proportionarms=1.00;
7556 player[closest].proportionlegs=1.1;
7557 player[closest].proportionlegs.y=1.05;
7558 player[closest].scale=.2*5*player[0].scale;
7560 player[closest].damagetolerance=200;
7563 if(player[closest].creature==wolftype){
7564 player[closest].proportionhead=1.1*headprop;
7565 player[closest].proportionbody=1.1*bodyprop;
7566 player[closest].proportionarms=1.1*armprop;
7567 player[closest].proportionlegs=1.1*legprop;
7570 if(player[closest].creature==rabbittype){
7571 player[closest].proportionhead=1.2*headprop;
7572 player[closest].proportionbody=1.05*bodyprop;
7573 player[closest].proportionarms=1.00*armprop;
7574 player[closest].proportionlegs=1.1*legprop;
7575 player[closest].proportionlegs.y=1.05*legprop;
7579 detailtogglekeydown=1;
7582 if(!IsKeyDown(theKeyMap, MAC_X_KEY)){
7583 detailtogglekeydown=0;
7586 if(IsKeyDown(theKeyMap, MAC_B_KEY)&&!slomotogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
7589 slomotogglekeydown=1;
7593 if(((IsKeyDown(theKeyMap, MAC_I_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY))/*||buttons[1]*/)&&!explodetogglekeydown&&debugmode){
7595 float closestdist=-1;
7597 XYZ flatfacing2,flatvelocity2;
7600 for(i=1;i<numplayers;i++){
7601 distance=findDistancefast(&player[i].coords,&player[0].coords);
7602 if(distance<144&&!player[i].headless)
7603 if(closestdist==-1||distance<closestdist){
7604 closestdist=distance;
7606 blah = player[i].coords;
7611 XYZ headspurtdirection;
7612 int i = player[closest].skeleton.jointlabels[head];
7613 for(k=0;k<player[closest].skeleton.num_joints; k++){
7614 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
7615 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
7616 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
7617 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
7618 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
7619 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
7620 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
7621 headspurtdirection=player[closest].skeleton.joints[player[closest].skeleton.jointlabels[head]].position-player[closest].skeleton.joints[player[closest].skeleton.jointlabels[neck]].position;
7622 Normalise(&headspurtdirection);
7623 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, .6, 1);
7624 flatvelocity2+=headspurtdirection*8;
7625 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2/2, 1,1,1, .16, 1);
7627 sprites.MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
7637 PlaySoundEx( splattersound, samp[splattersound], NULL, true);
7638 OPENAL_3D_SetAttributes(channels[splattersound], gLoc, vel);
7639 OPENAL_SetVolume(channels[splattersound], 256);
7640 OPENAL_SetPaused(channels[splattersound], false);
7642 PlaySoundEx( breaksound2, samp[breaksound2], NULL, true);
7643 OPENAL_3D_SetAttributes(channels[breaksound2], gLoc, vel);
7644 OPENAL_SetVolume(channels[breaksound2], 100);
7645 OPENAL_SetPaused(channels[breaksound2], false);
7647 if(player[closest].skeleton.free==2)player[closest].skeleton.free=0;
7648 player[closest].RagDoll(0);
7649 player[closest].dead=2;
7650 player[closest].headless=1;
7651 player[closest].DoBloodBig(3,165);
7656 explodetogglekeydown=1;
7659 if(((IsKeyDown(theKeyMap, MAC_I_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY))/*||buttons[2]*/)&&!explodetogglekeydown&&debugmode){
7661 float closestdist=-1;
7663 XYZ flatfacing2,flatvelocity2;
7666 for(i=1;i<numplayers;i++){
7667 distance=findDistancefast(&player[i].coords,&player[0].coords);
7669 if(closestdist==-1||distance<closestdist){
7670 closestdist=distance;
7672 blah=player[i].coords;
7686 PlaySoundEx( splattersound, samp[splattersound], NULL, true);
7687 OPENAL_3D_SetAttributes(channels[splattersound], gLoc, vel);
7688 OPENAL_SetVolume(channels[splattersound], 256);
7689 OPENAL_SetPaused(channels[splattersound], false);
7691 PlaySoundEx( breaksound2, samp[breaksound2], NULL, true);
7692 OPENAL_3D_SetAttributes(channels[breaksound2], gLoc, vel);
7693 OPENAL_SetVolume(channels[breaksound2], 600);
7694 OPENAL_SetPaused(channels[breaksound2], false);
7696 for(i=0;i<player[closest].skeleton.num_joints; i++){
7697 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
7698 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
7699 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
7700 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
7701 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
7702 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
7703 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
7704 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
7705 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .3, 1);
7706 sprites.MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
7709 for(i=0;i<player[closest].skeleton.num_joints; i++){
7710 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
7711 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
7712 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
7713 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
7714 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
7715 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
7716 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
7717 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
7718 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .4, 1);
7721 for(i=0;i<player[closest].skeleton.num_joints; i++){
7722 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
7723 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
7724 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
7725 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
7726 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
7727 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
7728 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
7729 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
7730 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
7733 for(i=0;i<player[closest].skeleton.num_joints; i++){
7734 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
7735 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
7736 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
7737 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
7738 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
7739 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
7740 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
7741 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
7742 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
7746 for(j=0;j<numplayers; j++){
7748 if(findDistancefast(&player[j].coords,&player[closest].coords)<25){
7749 player[j].DoDamage((25-findDistancefast(&player[j].coords,&player[closest].coords))*60);
7750 if(player[j].skeleton.free==2)player[j].skeleton.free=1;
7751 player[j].skeleton.longdead=0;
7752 player[j].RagDoll(0);
7753 for(i=0;i<player[j].skeleton.num_joints; i++){
7754 temppos=player[j].skeleton.joints[i].position+player[j].coords;
7755 if(findDistancefast(&temppos,&player[closest].coords)<25){
7756 flatvelocity2=temppos-player[closest].coords;
7757 Normalise(&flatvelocity2);
7758 player[j].skeleton.joints[i].velocity+=flatvelocity2*((20-findDistancefast(&temppos,&player[closest].coords))*20);
7765 player[closest].DoDamage(10000);
7766 player[closest].RagDoll(0);
7767 player[closest].dead=2;
7768 player[closest].coords=20;
7769 player[closest].skeleton.free=2;
7775 explodetogglekeydown=1;
7778 if(!IsKeyDown(theKeyMap, MAC_I_KEY)){
7779 explodetogglekeydown=0;
7783 if(IsKeyDown(theKeyMap, MAC_S_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)&&!slomotogglekeydown){
7785 //tfile=fopen( ":Data:Maps:mapsave", "wb" );
7786 if(whichlevel==0)tfile=fopen( ":Data:Maps:map1", "wb" );
7787 else if(whichlevel==1)tfile=fopen( ":Data:Maps:map2", "wb" );
7788 else if(whichlevel==2)tfile=fopen( ":Data:Maps:map3", "wb" );
7789 else if(whichlevel==3)tfile=fopen( ":Data:Maps:map4", "wb" );
7790 else if(whichlevel==4)tfile=fopen( ":Data:Maps:map5", "wb" );
7791 else tfile=fopen( ":Data:Maps:mapsave", "wb" );
7793 fwrite( &player[0].coords, 1, sizeof(XYZ), tfile );
7794 fwrite( &player[0].rotation, 1, sizeof(float), tfile );
7795 fwrite( &player[0].targetrotation, 1, sizeof(float), tfile );
7796 fwrite( &player[0].num_weapons, 1, sizeof(int), tfile );
7797 for(j=0;j<player[0].num_weapons;j++){
7798 fwrite( &weapons.type[player[0].weaponids[j]], 1, sizeof(int), tfile );
7800 fwrite( &environment, 1, sizeof(int), tfile );
7802 fwrite( &objects.numobjects, 1, sizeof(int), tfile );
7803 fwrite( &objects.type, 1, sizeof(int)*objects.numobjects, tfile );
7804 fwrite( &objects.rotation, 1, sizeof(float)*objects.numobjects, tfile );
7805 fwrite( &objects.position, 1, sizeof(XYZ)*objects.numobjects, tfile );
7806 fwrite( &objects.scale, 1, sizeof(float)*objects.numobjects, tfile );
7808 fwrite( &numplayers, 1, sizeof(int), tfile );
7809 if(numplayers>1&&numplayers<maxplayers)
7810 for(i=1;i<numplayers;i++){
7811 fwrite( &player[i].coords, 1, sizeof(XYZ), tfile );
7812 fwrite( &player[i].num_weapons, 1, sizeof(int), tfile );
7813 for(j=0;j<player[i].num_weapons;j++){
7814 fwrite( &weapons.type[player[i].weaponids[j]], 1, sizeof(int), tfile );
7816 if(player[i].numwaypoints<30){
7817 fwrite( &player[i].numwaypoints, 1, sizeof(int), tfile );
7818 fwrite( &player[i].waypoints, 1, sizeof(XYZ)*player[i].numwaypoints, tfile );
7819 fwrite( &player[i].waypoint, 1, sizeof(int), tfile );
7820 //fwrite( &player[i].jumppath, 1, sizeof(bool), tfile );
7823 player[i].numwaypoints=0;
7824 player[i].waypoint=0;
7825 fwrite( &player[i].numwaypoints, 1, sizeof(int), tfile );
7826 fwrite( &player[i].waypoint, 1, sizeof(int), tfile );
7827 fwrite( &player[i].waypoint, 1, sizeof(int), tfile );
7833 slomotogglekeydown=1;
7836 if(!IsKeyDown(theKeyMap, MAC_B_KEY)&&!IsKeyDown(theKeyMap, MAC_F_KEY)&&!IsKeyDown(theKeyMap, MAC_K_KEY)&&!IsKeyDown(theKeyMap, MAC_S_KEY)){
7837 slomotogglekeydown=0;
7841 if(IsKeyDown(theKeyMap, MAC_F_KEY)&&!slomotogglekeydown&&debugmode){
7842 player[0].onfire=1-player[0].onfire;
7843 if(player[0].onfire){
7844 player[0].CatchFire();
7846 if(!player[0].onfire){
7849 gLoc[0]=player[0].coords.x;
7850 gLoc[1]=player[0].coords.y;
7851 gLoc[2]=player[0].coords.z;
7855 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
7856 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
7857 OPENAL_SetVolume(channels[fireendsound], 256);
7858 OPENAL_SetPaused(channels[fireendsound], false);
7859 OPENAL_SetPaused(channels[stream_firesound], true);
7861 slomotogglekeydown=1;
7864 if(IsKeyDown(theKeyMap, MAC_L_KEY)){
7865 if(player[0].bleeding<=0)
7866 player[0].DoBlood(1,255);
7870 if(IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&editorenabled&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)){
7872 float closestdist=-1;
7875 for(i=1;i<numplayers;i++){
7876 distance=findDistancefast(&player[i].coords,&player[0].coords);
7877 if(closestdist==-1||distance<closestdist){
7878 closestdist=distance;
7882 if(closestdist>0&&closest>=0){
7883 //player[closest]=player[numplayers-1];
7884 //player[closest].skeleton=player[numplayers-1].skeleton;
7887 drawmodetogglekeydown=1;
7890 if(IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&editorenabled&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
7892 float closestdist=-1;
7895 for(i=1;i<max_objects;i++){
7896 distance=findDistancefast(&objects.position[i],&player[0].coords);
7897 if(closestdist==-1||distance<closestdist){
7898 closestdist=distance;
7902 if(closestdist>0&&closest>=0){
7903 objects.position[closest].y-=500;
7905 drawmodetogglekeydown=1;
7908 if(IsKeyDown(theKeyMap, MAC_M_KEY)&&!drawmodetogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&editorenabled&&debugmode){
7910 //if(drawmode>2)drawmode=0;
7911 if(objects.numobjects<max_objects-1){
7913 boxcoords.x=player[0].coords.x;
7914 boxcoords.z=player[0].coords.z;
7915 boxcoords.y=player[0].coords.y-3;
7916 if(editortype==bushtype)boxcoords.y=player[0].coords.y-.5;
7917 if(editortype==firetype)boxcoords.y=player[0].coords.y-.5;
7918 //objects.MakeObject(abs(Random()%3),boxcoords,Random()%360);
7919 float temprotat,temprotat2;
7920 temprotat=editorrotation;
7921 temprotat2=editorrotation2;
7922 if(temprotat<0||editortype==bushtype)temprotat=Random()%360;
7923 if(temprotat2<0)temprotat2=Random()%360;
7925 objects.MakeObject(editortype,boxcoords,(int)temprotat-((int)temprotat)%30,(int)temprotat2,editorsize);
7926 if(editortype==treetrunktype)
7927 objects.MakeObject(treeleavestype,boxcoords,Random()%360*(temprotat2<2)+(int)editorrotation-((int)editorrotation)%30,editorrotation2,editorsize);
7930 drawmodetogglekeydown=1;
7933 if(IsKeyDown(theKeyMap, MAC_P_KEY)&&!drawmodetogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&editorenabled){
7934 if(numplayers<maxplayers-1){
7935 player[numplayers].scale=.2*5*player[0].scale;
7936 player[numplayers].creature=rabbittype;
7937 player[numplayers].howactive=editoractive;
7938 player[numplayers].skeleton.id=numplayers;
7939 player[numplayers].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
7941 //texsize=512*512*3/texdetail/texdetail;
7942 //if(!player[numplayers].loaded)player[numplayers].skeleton.skinText = new GLubyte[texsize];
7943 //player[numplayers].skeleton.skinText.resize(texsize);
7945 k=abs(Random()%2)+1;
7947 LoadTextureSave(":Data:Textures:Fur3.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
7948 player[numplayers].whichskin=0;
7951 LoadTextureSave(":Data:Textures:Fur.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
7952 player[numplayers].whichskin=1;
7955 LoadTextureSave(":Data:Textures:Fur2.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
7956 player[numplayers].whichskin=2;
7959 LoadTexture(":Data:Textures:Belt.png",&player[numplayers].skeleton.drawmodelclothes.textureptr,1,1);
7960 player[numplayers].power=1;
7961 player[numplayers].speedmult=1;
7962 player[numplayers].currentanimation=bounceidleanim;
7963 player[numplayers].targetanimation=bounceidleanim;
7964 player[numplayers].currentframe=0;
7965 player[numplayers].targetframe=1;
7966 player[numplayers].target=0;
7967 player[numplayers].bled=0;
7968 player[numplayers].speed=1+(float)(Random()%100)/1000;
7970 player[numplayers].targetrotation=player[0].targetrotation;
7971 player[numplayers].rotation=player[0].rotation;
7973 player[numplayers].velocity=0;
7974 player[numplayers].coords=player[0].coords;
7975 player[numplayers].oldcoords=player[numplayers].coords;
7976 player[numplayers].realoldcoords=player[numplayers].coords;
7978 player[numplayers].id=numplayers;
7979 player[numplayers].skeleton.id=numplayers;
7980 player[numplayers].updatedelay=0;
7981 player[numplayers].normalsupdatedelay=0;
7983 player[numplayers].aitype=passivetype;
7984 player[numplayers].aitarget=0;
7986 if(player[0].creature==wolftype){
7987 headprop=player[0].proportionhead.x/1.1;
7988 bodyprop=player[0].proportionbody.x/1.1;
7989 armprop=player[0].proportionarms.x/1.1;
7990 legprop=player[0].proportionlegs.x/1.1;
7993 if(player[0].creature==rabbittype){
7994 headprop=player[0].proportionhead.x/1.2;
7995 bodyprop=player[0].proportionbody.x/1.05;
7996 armprop=player[0].proportionarms.x/1.00;
7997 legprop=player[0].proportionlegs.x/1.1;
8000 if(player[numplayers].creature==wolftype){
8001 player[numplayers].proportionhead=1.1*headprop;
8002 player[numplayers].proportionbody=1.1*bodyprop;
8003 player[numplayers].proportionarms=1.1*armprop;
8004 player[numplayers].proportionlegs=1.1*legprop;
8007 if(player[numplayers].creature==rabbittype){
8008 player[numplayers].proportionhead=1.2*headprop;
8009 player[numplayers].proportionbody=1.05*bodyprop;
8010 player[numplayers].proportionarms=1.00*armprop;
8011 player[numplayers].proportionlegs=1.1*legprop;
8012 player[numplayers].proportionlegs.y=1.05*legprop;
8015 player[numplayers].headless=0;
8016 player[numplayers].onfire=0;
8019 player[numplayers].proportionhead.z=0;
8020 player[numplayers].proportionbody.z=0;
8021 player[numplayers].proportionarms.z=0;
8022 player[numplayers].proportionlegs.z=0;
8025 player[numplayers].tempanimation.Load((char *)":Data:Animations:Tempanim",0,0);
8027 player[numplayers].damagetolerance=200;
8029 player[numplayers].protectionhead=player[0].protectionhead;
8030 player[numplayers].protectionhigh=player[0].protectionhigh;
8031 player[numplayers].protectionlow=player[0].protectionlow;
8032 player[numplayers].armorhead=player[0].armorhead;
8033 player[numplayers].armorhigh=player[0].armorhigh;
8034 player[numplayers].armorlow=player[0].armorlow;
8035 player[numplayers].metalhead=player[0].metalhead;
8036 player[numplayers].metalhigh=player[0].metalhigh;
8037 player[numplayers].metallow=player[0].metallow;
8039 player[numplayers].immobile=player[0].immobile;
8041 player[numplayers].numclothes=player[0].numclothes;
8042 if(player[numplayers].numclothes)
8043 for(i=0;i<player[numplayers].numclothes;i++){
8044 strcpy(player[numplayers].clothes[i], player[0].clothes[i]);
8045 player[numplayers].clothestintr[i]=player[0].clothestintr[i];
8046 player[numplayers].clothestintg[i]=player[0].clothestintg[i];
8047 player[numplayers].clothestintb[i]=player[0].clothestintb[i];
8048 tintr=player[numplayers].clothestintr[i];
8049 tintg=player[numplayers].clothestintg[i];
8050 tintb=player[numplayers].clothestintb[i];
8051 AddClothes((char *)player[numplayers].clothes[i],0,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
8053 if(player[numplayers].numclothes){
8054 player[numplayers].DoMipmaps(5,0,0,player[numplayers].skeleton.skinsize,player[numplayers].skeleton.skinsize);
8057 player[numplayers].power=player[0].power;
8058 player[numplayers].speedmult=player[0].speedmult;
8060 player[numplayers].damage=0;
8061 player[numplayers].permanentdamage=0;
8062 player[numplayers].superpermanentdamage=0;
8063 player[numplayers].deathbleeding=0;
8064 player[numplayers].bleeding=0;
8065 player[numplayers].numwaypoints=0;
8066 player[numplayers].waypoint=0;
8067 player[numplayers].jumppath=0;
8068 player[numplayers].weaponstuck=-1;
8069 player[numplayers].weaponactive=-1;
8070 player[numplayers].num_weapons=0;
8071 player[numplayers].bloodloss=0;
8072 player[numplayers].dead=0;
8074 player[numplayers].loaded=1;
8078 drawmodetogglekeydown=1;
8081 if(IsKeyDown(theKeyMap, MAC_P_KEY)&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&editorenabled){
8082 if(player[numplayers-1].numwaypoints<90){
8083 player[numplayers-1].waypoints[player[numplayers-1].numwaypoints]=player[0].coords;
8084 player[numplayers-1].waypointtype[player[numplayers-1].numwaypoints]=editorpathtype;
8085 player[numplayers-1].numwaypoints++;
8087 drawmodetogglekeydown=1;
8090 if(IsKeyDown(theKeyMap, MAC_P_KEY)&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&editorenabled){
8091 if(numpathpoints<30){
8092 bool connected,alreadyconnected;
8095 for(i=0;i<numpathpoints;i++){
8096 if(findDistancefast(&pathpoint[i],&player[0].coords)<.5&&i!=pathpointselected&&!connected){
8098 for(j=0;j<numpathpointconnect[pathpointselected];j++){
8099 if(pathpointconnect[pathpointselected][j]==i)alreadyconnected=1;
8101 if(!alreadyconnected){
8102 numpathpointconnect[pathpointselected]++;
8104 pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=i;
8110 pathpoint[numpathpoints-1]=player[0].coords;
8111 numpathpointconnect[numpathpoints-1]=0;
8112 if(numpathpoints>1&&pathpointselected!=-1){
8113 numpathpointconnect[pathpointselected]++;
8114 pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=numpathpoints-1;
8116 pathpointselected=numpathpoints-1;
8119 drawmodetogglekeydown=1;
8122 if(IsKeyDown(theKeyMap, MAC_PERIOD_KEY)&&!drawmodetogglekeydown&&editorenabled){
8123 pathpointselected++;
8124 if(pathpointselected>=numpathpoints)pathpointselected=-1;
8125 drawmodetogglekeydown=1;
8127 if(IsKeyDown(theKeyMap, MAC_COMMA_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!drawmodetogglekeydown&&editorenabled){
8128 pathpointselected--;
8129 if(pathpointselected<=-2)pathpointselected=numpathpoints-1;
8130 drawmodetogglekeydown=1;
8132 if(IsKeyDown(theKeyMap, MAC_COMMA_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!drawmodetogglekeydown&&editorenabled){
8133 if(pathpointselected!=-1){
8135 pathpoint[pathpointselected]=pathpoint[numpathpoints];
8136 numpathpointconnect[pathpointselected]=numpathpointconnect[numpathpoints];
8137 for(i=0;i<numpathpointconnect[pathpointselected];i++){
8138 pathpointconnect[pathpointselected][i]=pathpointconnect[numpathpoints][i];
8140 for(i=0;i<numpathpoints;i++){
8141 for(j=0;j<numpathpointconnect[i];j++){
8142 if(pathpointconnect[i][j]==pathpointselected){
8143 pathpointconnect[i][j]=pathpointconnect[i][numpathpointconnect[i]-1];
8144 numpathpointconnect[i]--;
8146 if(pathpointconnect[i][j]==numpathpoints){
8147 pathpointconnect[i][j]=pathpointselected;
8151 pathpointselected=numpathpoints-1;
8153 drawmodetogglekeydown=1;
8156 if(IsKeyDown(theKeyMap, MAC_M_KEY)&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
8157 editorenabled=1-editorenabled;
8159 player[0].damagetolerance=100000;
8161 player[0].superpermanentdamage=0;
8162 player[0].bloodloss=0;
8163 player[0].deathbleeding=0;
8166 player[0].damagetolerance=200;
8168 player[0].permanentdamage=0;
8169 player[0].superpermanentdamage=0;
8170 player[0].bloodloss=0;
8171 player[0].deathbleeding=0;
8173 drawmodetogglekeydown=1;
8176 if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
8178 if(editortype==treeleavestype||editortype==10)editortype--;
8179 if(editortype<0)editortype=firetype;
8180 drawmodetogglekeydown=1;
8183 if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
8185 if(editortype==treeleavestype||editortype==10)editortype++;
8186 if(editortype>firetype)editortype=0;
8187 drawmodetogglekeydown=1;
8190 if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
8191 editorrotation-=multiplier*100;
8192 if(editorrotation<-.01)editorrotation=-.01;
8193 drawmodetogglekeydown=1;
8196 if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
8197 editorrotation+=multiplier*100;
8198 drawmodetogglekeydown=1;
8201 if(IsKeyDown(theKeyMap, MAC_ARROW_UP_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
8202 editorsize+=multiplier;
8203 drawmodetogglekeydown=1;
8206 if(IsKeyDown(theKeyMap, MAC_ARROW_DOWN_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
8207 editorsize-=multiplier;
8208 if(editorsize<.1)editorsize=.1;
8209 drawmodetogglekeydown=1;
8213 if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
8214 mapradius-=multiplier*10;
8217 if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
8218 mapradius+=multiplier*10;
8221 if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
8222 mapcenter.x+=multiplier*20;
8225 if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
8226 mapcenter.x-=multiplier*20;
8229 if(IsKeyDown(theKeyMap, MAC_ARROW_UP_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
8230 mapcenter.z+=multiplier*20;
8233 if(IsKeyDown(theKeyMap, MAC_ARROW_DOWN_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
8234 mapcenter.z-=multiplier*20;
8237 if(IsKeyDown(theKeyMap, MAC_ARROW_UP_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
8238 editorrotation2+=multiplier*100;
8241 if(IsKeyDown(theKeyMap, MAC_ARROW_DOWN_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
8242 editorrotation2-=multiplier*100;
8243 if(editorrotation2<-.01)editorrotation2=-.01;
8245 if(IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&editorenabled&&objects.numobjects&&!drawmodetogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)){
8247 float closestdist=-1;
8249 for(i=0;i<objects.numobjects;i++){
8250 distance=findDistancefast(&objects.position[i],&player[0].coords);
8251 if(closestdist==-1||distance<closestdist){
8252 closestdist=distance;
8256 if(closestdist>0&&closest>=0)objects.DeleteObject(closest);
8257 drawmodetogglekeydown=1;
8261 if(!IsKeyDown(theKeyMap, MAC_M_KEY)&&!IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&!IsKeyDown(theKeyMap, MAC_COMMA_KEY)&&!IsKeyDown(theKeyMap, MAC_PERIOD_KEY)&&!IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&!IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&!IsKeyDown(theKeyMap, MAC_P_KEY)){
8262 drawmodetogglekeydown=0;
8265 if(IsKeyDown(theKeyMap, MAC_N_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&!texturesizetogglekeydown&&debugmode){
8266 //if(!player[0].skeleton.free)player[0].damage+=500;
8267 player[0].RagDoll(0);
8268 //player[0].spurt=1;
8269 //player[0].DoDamage(1000);
8273 gLoc[0]=player[0].coords.x;
8274 gLoc[1]=player[0].coords.y;
8275 gLoc[2]=player[0].coords.z;
8276 vel[0]=player[0].velocity.x;
8277 vel[1]=player[0].velocity.y;
8278 vel[2]=player[0].velocity.z;
8279 PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
8280 OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
8281 OPENAL_SetVolume(channels[whooshsound], 128);
8282 OPENAL_SetPaused(channels[whooshsound], false);
8283 //OPENAL_SetPaused(channels[whooshsound], true);
8285 texturesizetogglekeydown=1;
8288 if(IsKeyDown(theKeyMap, MAC_N_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&!texturesizetogglekeydown&&debugmode){
8291 float closestdist=-1;
8293 for(i=0;i<objects.numobjects;i++){
8294 if(objects.type[i]==treeleavestype){
8295 objects.scale[i]*=.9;
8298 texturesizetogglekeydown=1;
8301 static XYZ relative;
8302 static int randattack;
8304 static bool playerrealattackkeydown=0;
8306 if(!buttons[0])oldbutton=0;
8307 if(!IsKeyDown(theKeyMap, attackkey))oldattackkey=0;
8308 if(oldattackkey)player[0].attackkeydown=0;
8309 if(oldattackkey)playerrealattackkeydown=0;
8310 if(!oldattackkey)playerrealattackkeydown=IsKeyDown(theKeyMap, attackkey);
8311 if((player[0].parriedrecently<=0||player[0].weaponactive==-1)&&(!oldattackkey||(realthreat&&player[0].lastattack!=swordslashanim&&player[0].lastattack!=knifeslashstartanim&&player[0].lastattack!=staffhitanim&&player[0].lastattack!=staffspinhitanim)))player[0].attackkeydown=IsKeyDown(theKeyMap, attackkey);
8312 if(IsKeyDown(theKeyMap, attackkey)&&!oldattackkey&&!player[0].backkeydown){
8313 for(k=0;k<numplayers;k++){
8314 if((player[k].targetanimation==swordslashanim||player[k].targetanimation==staffhitanim||player[k].targetanimation==staffspinhitanim)&&player[0].currentanimation!=dodgebackanim&&!player[k].skeleton.free)
8315 player[k].Reverse();
8319 if(!hostile||indialogue!=-1)player[0].attackkeydown=0;
8321 for(k=0;k<numplayers;k++){
8322 if(indialogue!=-1)player[k].attackkeydown=0;
8323 if(player[k].targetanimation!=rabbitrunninganim&&player[k].targetanimation!=wolfrunninganim){
8324 if(player[k].aitype!=playercontrolled)player[k].victim=&player[0];
8325 if(player[k].attackkeydown&&player[k].jumppower<=1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
8326 player[k].jumppower-=2;
8328 if(player[k].attackkeydown&&player[k].jumppower>1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
8329 for(i=0;i<numplayers;i++){
8331 if(player[i].targetanimation==swordslashanim||player[i].targetanimation==knifeslashstartanim||player[i].targetanimation==staffhitanim||player[i].targetanimation==staffspinhitanim)
8332 if(findDistancefast(&player[k].coords,&player[i].coords)<6.5&&!player[i].skeleton.free){
8333 player[k].targetanimation=dodgebackanim;
8335 player[k].targetframe=0;
8336 rotatetarget=player[i].coords-player[k].coords;
8337 Normalise(&rotatetarget);
8338 player[k].targetrotation=-asin(0-rotatetarget.x);
8339 player[k].targetrotation*=360/6.28;
8340 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
8342 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;
8345 if(player[k].targetanimation!=dodgebackanim){
8346 if(k==0)numflipped++;
8347 player[k].targetanimation=backhandspringanim;
8349 player[k].targetframe=0;
8350 player[k].targetrotation=-rotation+180;
8351 if(player[k].leftkeydown)player[k].targetrotation-=45;
8352 if(player[k].rightkeydown)player[k].targetrotation+=45;
8353 player[k].rotation=player[k].targetrotation;
8354 player[k].jumppower-=2;
8357 if(player[k].attackkeydown&&!animation[player[k].targetanimation].attack&&!player[k].backkeydown&&(player[k].isIdle()||player[k].isRun()||player[k].targetanimation==walkanim||player[k].targetanimation==sneakanim||player[k].isCrouch())){
8358 player[k].hasvictim=0;
8360 for(i=0;i<numplayers;i++){
8362 if(!player[k].hasvictim)
8363 if((k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack!=reversal){
8364 if(findDistancefast(&player[k].coords,&player[i].coords)<4.5&&!player[i].skeleton.free&&player[i].howactive<typedead1&&player[i].targetanimation!=jumpreversedanim&&player[i].targetanimation!=rabbitkickreversedanim&&player[i].targetanimation!=rabbitkickanim&&player[k].targetanimation!=rabbitkickanim&&player[i].targetanimation!=getupfrombackanim&&(player[i].targetanimation!=staggerbackhighanim&&(player[i].targetanimation!=staggerbackhardanim||animation[staggerbackhardanim].label[player[i].targetframe]==6))&&player[i].targetanimation!=jumpdownanim&&player[i].targetanimation!=jumpupanim&&player[i].targetanimation!=getupfromfrontanim){
8365 player[k].victim=&player[i];
8366 player[k].hasvictim=1;
8367 if(player[k].aitype==playercontrolled){
8368 if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].crouchkeydown&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
8369 else if(findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1&&!reversaltrain)player[k].targetanimation=winduppunchanim;
8370 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
8371 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[i].bloodloss>player[i].damagetolerance/2)player[k].targetanimation=knifefollowanim;
8372 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
8373 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
8374 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].forwardkeydown)player[k].targetanimation=staffhitanim;
8375 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0)player[k].targetanimation=staffspinhitanim;
8376 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
8377 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
8380 if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)){
8381 if(player[k].weaponactive==-1)randattack=abs(Random()%5);
8382 else randattack=abs(Random()%5);
8383 if(player[k].weaponactive==-1&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)){
8384 if(randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
8385 else if(randattack==1&&animation[player[i].targetanimation].height!=lowheight&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
8386 else if(randattack==2&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
8387 else if(animation[player[i].targetanimation].height==lowheight)player[k].targetanimation=lowkickanim;
8389 if(player[k].weaponactive!=-1){
8390 if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
8391 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)/*&&animation[player[i].targetanimation].height!=lowheight*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
8392 //else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)player[k].targetanimation=knifefollowanim;
8393 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
8394 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack<3)player[k].targetanimation=staffhitanim;
8395 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack>=3)player[k].targetanimation=staffspinhitanim;
8396 else if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==1&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
8397 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
8401 if(player[k].targetanimation==upunchanim&&player[k].creature==wolftype)player[k].targetanimation=wolfslapanim;
8403 if((tutoriallevel!=1||tutorialstage==22)&&player[i].howactive<typedead1&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&!player[i].skeleton.free&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&(((player[i].stunned>0&&player[k].madskills)||(player[i].surprised>0)||player[i].aitype==passivetype)||(player[k].weaponactive!=-1&&player[i].stunned>0))&&normaldotproduct(player[i].facing,player[i].coords-player[k].coords)>0&&(k==0)){
8404 if(player[k].weaponactive==-1){
8405 player[i].targetanimation=sneakattackedanim;
8406 player[i].currentanimation=sneakattackedanim;
8407 player[k].currentanimation=sneakattackanim;
8408 player[k].targetanimation=sneakattackanim;
8409 player[k].oldcoords=player[k].coords;
8410 player[k].coords=player[i].coords;
8412 if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife){
8413 player[i].targetanimation=knifesneakattackedanim;
8414 player[i].currentanimation=knifesneakattackedanim;
8415 player[k].currentanimation=knifesneakattackanim;
8416 player[k].targetanimation=knifesneakattackanim;
8417 player[i].oldcoords=player[i].coords;
8418 player[i].coords=player[k].coords;
8420 if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword){
8421 player[i].targetanimation=swordsneakattackedanim;
8422 player[i].currentanimation=swordsneakattackedanim;
8423 player[k].currentanimation=swordsneakattackanim;
8424 player[k].targetanimation=swordsneakattackanim;
8425 player[i].oldcoords=player[i].coords;
8426 player[i].coords=player[k].coords;
8428 if(player[k].weaponactive==-1||weapons.type[player[k].weaponids[player[k].weaponactive]]!=staff){
8429 player[k].victim=&player[i];
8430 player[k].hasvictim=1;
8431 player[i].targettilt2=0;
8432 player[i].targetframe=1;
8433 player[i].currentframe=0;
8435 player[i].velocity=0;
8436 player[k].targettilt2=player[i].targettilt2;
8437 player[k].currentframe=player[i].currentframe;
8438 player[k].targetframe=player[i].targetframe;
8439 player[k].target=player[i].target;
8440 player[k].velocity=0;
8441 player[k].targetrotation=player[i].rotation;
8442 player[k].rotation=player[i].rotation;
8443 player[i].targetrotation=player[i].rotation;
8446 if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free)){
8448 player[k].targetframe=0;
8450 //player[k].velocity=0;
8452 rotatetarget=player[i].coords-player[k].coords;
8453 Normalise(&rotatetarget);
8454 player[k].targetrotation=-asin(0-rotatetarget.x);
8455 player[k].targetrotation*=360/6.28;
8456 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
8458 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
8460 player[k].lastattack3=player[k].lastattack2;
8461 player[k].lastattack2=player[k].lastattack;
8462 player[k].lastattack=player[k].targetanimation;
8463 //player[k].targettilt2=0;
8467 if(player[k].targetanimation==knifefollowanim&&player[k].victim==&player[i]){
8468 rotatetarget=player[i].coords-player[k].coords;
8469 Normalise(&rotatetarget);
8470 player[k].targetrotation=-asin(0-rotatetarget.x);
8471 player[k].targetrotation*=360/6.28;
8472 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
8473 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
8475 player[k].victim=&player[i];
8476 player[k].hasvictim=1;
8477 player[i].targetanimation=knifefollowedanim;
8478 player[i].currentanimation=knifefollowedanim;
8479 player[i].targettilt2=0;
8480 player[i].targettilt2=player[k].targettilt2;
8481 player[i].targetframe=1;
8482 player[i].currentframe=0;
8484 player[i].velocity=0;
8485 player[k].currentanimation=knifefollowanim;
8486 player[k].targetanimation=knifefollowanim;
8487 player[k].targettilt2=player[i].targettilt2;
8488 player[k].currentframe=player[i].currentframe;
8489 player[k].targetframe=player[i].targetframe;
8490 player[k].target=player[i].target;
8491 player[k].velocity=0;
8492 player[k].oldcoords=player[k].coords;
8493 player[i].coords=player[k].coords;
8494 player[i].targetrotation=player[k].targetrotation;
8495 player[i].rotation=player[k].targetrotation;
8496 player[k].rotation=player[k].targetrotation;
8497 player[i].rotation=player[k].targetrotation;
8502 if(player[k].weaponactive!=-1){
8503 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)hasstaff=1;
8506 for(i=0;i<numplayers;i++){
8508 if((playerrealattackkeydown||player[i].dead||!hasstaff)&&(k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack==neutral&&k==0){
8509 if(!player[i].dead||!realthreat||(player[k].weaponactive==-1&&player[k].crouchkeydown))
8510 if(player[i].skeleton.free)
8511 if(findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)&&(player[i].dead||player[i].skeleton.longdead>1000||player[k].isRun()||(hasstaff)||(player[k].weaponactive!=-1&&player[i].skeleton.free&&(player[i].skeleton.longdead>2000||player[i].damage>player[i].damagetolerance/8||player[i].bloodloss>player[i].damagetolerance/2)&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)))){
8512 player[k].victim=&player[i];
8513 player[k].hasvictim=1;
8514 if(player[k].weaponactive!=-1&&tutoriallevel!=1){
8515 if(player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5))player[k].targetanimation=crouchstabanim;
8516 if(player[k].crouchkeydown&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)player[k].targetanimation=swordgroundstabanim;
8517 if(/*(player[k].crouchkeydown||!player[i].dead)&&*/findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)player[k].targetanimation=staffgroundsmashanim;
8519 if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].crouchkeydown&&player[k].targetanimation!=crouchstabanim&&(player[k].weaponactive==-1)&&player[i].dead&&player[i].skeleton.free&&player[i].skeleton.longdead>1000){
8520 player[k].targetanimation=killanim;
8521 for(j=0;j<terrain.numdecals;j++){
8522 if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
8523 terrain.DeleteDecal(j);
8526 for(l=0;l<objects.numobjects;l++){
8527 if(objects.model[l].type==decalstype)
8528 for(j=0;j<objects.model[l].numdecals;j++){
8529 if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
8530 objects.model[l].DeleteDecal(j);
8535 if(!player[i].dead||musictype!=2)
8536 if(findDistancefast(&player[k].coords,&player[i].coords)<3.5&&(player[k].isRun()||(player[k].isIdle()&&player[k].attackkeydown))&&(player[k].staggerdelay<=0&&(player[i].dead||(player[i].skeleton.longdead<300&&player[k].lastattack!=spinkickanim&&player[i].skeleton.free)))&&(!player[i].dead||musictype!=stream_music2)){
8537 player[k].targetanimation=dropkickanim;
8538 for(j=0;j<terrain.numdecals;j++){
8539 if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
8540 terrain.DeleteDecal(j);
8543 for(l=0;l<objects.numobjects;l++){
8544 if(objects.model[l].type==decalstype)
8545 for(j=0;j<objects.model[l].numdecals;j++){
8546 if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
8547 objects.model[l].DeleteDecal(j);
8553 if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free||player[k].targetanimation==killanim||player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim||player[k].targetanimation==dropkickanim)){
8555 player[k].targetframe=0;
8557 //player[k].velocity=0;
8559 rotatetarget=player[i].coords-player[k].coords;
8560 if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim){
8561 rotatetarget=(player[i].coords+(player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position+player[i].skeleton.joints[player[i].skeleton.jointlabels[neck]].position)/2*player[i].scale)-player[k].coords;
8563 Normalise(&rotatetarget);
8564 player[k].targetrotation=-asin(0-rotatetarget.x);
8565 player[k].targetrotation*=360/6.28;
8566 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
8568 if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim){
8569 player[k].targetrotation+=(float)(abs(Random()%100)-50)/4;
8572 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
8573 if(player[k].targetanimation==staffgroundsmashanim)player[k].targettilt2+=10;
8575 player[k].lastattack3=player[k].lastattack2;
8576 player[k].lastattack2=player[k].lastattack;
8577 player[k].lastattack=player[k].targetanimation;
8579 if(player[k].targetanimation==swordgroundstabanim){
8580 player[k].targetrotation+=30;
8582 //player[k].targettilt2=0;
8588 if(!player[k].hasvictim){
8589 for(i=0;i<numplayers;i++){
8590 if((player[k].hasvictim==0)&&i!=k&&(i==0||k==0)&&!player[i].skeleton.free){
8591 player[k].victim=&player[i];
8592 player[k].hasvictim=1;
8594 if(player[k].hasvictim&&!player[i].skeleton.free)
8595 if(findDistancefast(&player[k].coords,&player[i].coords)<findDistancefast(&player[k].coords,&player[k].victim->coords)&&i!=k&&(i==0||k==0)){
8596 player[k].victim=&player[i];
8600 if(player[k].aitype==playercontrolled)
8601 if(player[k].attackkeydown&&(player[k].isRun())&&player[k].wasRun()&&((player[k].hasvictim&&findDistancefast(&player[k].coords,&player[k].victim->coords)<12*(player[k].scale*5)*(player[k].scale*5)&&findDistancefast(&player[k].coords,&player[k].victim->coords)>7*(player[k].scale*5)*(player[k].scale*5)&&!player[k].victim->skeleton.free&&player[k].victim->targetanimation!=getupfrombackanim&&player[k].victim->targetanimation!=getupfromfrontanim&&animation[player[k].victim->targetanimation].height!=lowheight&&player[k].aitype!=playercontrolled&&normaldotproduct(player[k].facing,player[k].victim->coords-player[k].coords)>0&&player[k].rabbitkickenabled)||player[k].jumpkeydown)){
8603 player[k].targetanimation=rabbitkickanim;
8604 player[k].targetframe=0;
8607 if(animation[player[k].targetanimation].attack&&k==0){
8610 if(player[k].weaponactive!=-1){
8611 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)armedstaff=1;
8614 if(player[k].weaponactive!=-1){
8615 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)armedsword=1;
8618 if(player[k].weaponactive!=-1){
8619 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)armedknife=1;
8621 if(armedstaff)numstaffattack++;
8622 else if(armedsword)numswordattack++;
8623 else if(armedknife)numknifeattack++;
8624 else numunarmedattack++;
8631 static float collisionradius;
8633 for(k=0;k<numplayers;k++){
8634 for(i=k;i<numplayers;i++){
8637 if((animation[player[i].targetanimation].attack!=reversed&&animation[player[i].targetanimation].attack!=reversal&&animation[player[k].targetanimation].attack!=reversed&&animation[player[k].targetanimation].attack!=reversal)||(i!=0&&k!=0))
8638 if((animation[player[i].currentanimation].attack!=reversed&&animation[player[i].currentanimation].attack!=reversal&&animation[player[k].currentanimation].attack!=reversed&&animation[player[k].currentanimation].attack!=reversal)||(i!=0&&k!=0))
8639 if(player[i].howactive<=typesleeping&&player[k].howactive<=typesleeping)
8640 if(player[i].howactive!=typesittingwall&&player[k].howactive!=typesittingwall)
8641 if(i!=k&&player[i].whichpatchx==player[k].whichpatchx&&player[i].whichpatchz==player[k].whichpatchz&&player[k].skeleton.oldfree==player[k].skeleton.free&&player[i].skeleton.oldfree==player[i].skeleton.free&&player[i].targetanimation!=climbanim&&player[i].targetanimation!=hanganim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim)
8642 if(player[i].coords.y>player[k].coords.y-3)
8643 if(player[i].coords.y<player[k].coords.y+3)
8644 if(player[i].coords.x>player[k].coords.x-3)
8645 if(player[i].coords.x<player[k].coords.x+3)
8646 if(player[i].coords.z>player[k].coords.z-3)
8647 if(player[i].coords.z<player[k].coords.z+3){
8648 if(findDistancefast(&player[i].coords,&player[k].coords)<3*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
8649 if(player[i].onfire||player[k].onfire){
8650 if(!player[i].onfire)player[i].CatchFire();
8651 if(!player[k].onfire)player[k].CatchFire();
8655 tempcoords1=player[i].coords;
8656 tempcoords2=player[k].coords;
8657 if(!player[i].skeleton.oldfree)tempcoords1.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position.y*player[i].scale;
8658 if(!player[k].skeleton.oldfree)tempcoords2.y+=player[k].skeleton.joints[player[k].skeleton.jointlabels[abdomen]].position.y*player[k].scale;
8659 collisionradius=1.2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
8660 if(player[0].hasvictim)
8661 if(player[0].targetanimation==rabbitkickanim&&(k==0||i==0)&&!player[0].victim->skeleton.free)collisionradius=3;
8662 if((!player[i].skeleton.oldfree||!player[k].skeleton.oldfree)&&(findDistancefast(&tempcoords1,&tempcoords2)<collisionradius||findDistancefast(&player[i].coords,&player[k].coords)<collisionradius)){
8664 if(player[k].targetanimation==jumpdownanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[i].skeleton.oldfree&&player[i].skeleton.free&&player[i].dead&&player[k].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
8665 player[k].coords.y=player[i].coords.y;
8666 player[i].velocity=player[k].velocity;
8667 player[i].skeleton.free=0;
8668 player[i].rotation=0;
8669 player[i].RagDoll(0);
8670 player[i].DoDamage(20);
8671 if(k==0)camerashake+=.3;
8672 player[i].skeleton.longdead=0;
8673 player[k].lastcollide=1;
8676 if(player[i].targetanimation==jumpdownanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[k].skeleton.oldfree&&player[k].skeleton.free&&player[k].dead&&player[i].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
8677 player[i].coords.y=player[k].coords.y;
8678 player[k].velocity=player[i].velocity;
8679 player[k].skeleton.free=0;
8680 player[k].rotation=0;
8681 player[k].RagDoll(0);
8682 player[k].DoDamage(20);
8683 if(i==0)camerashake+=.3;
8684 player[k].skeleton.longdead=0;
8685 player[i].lastcollide=1;
8688 if((player[i].skeleton.oldfree==1&&findLengthfast(&player[i].velocity)>1)||(player[k].skeleton.oldfree==1&&findLengthfast(&player[k].velocity)>1)||(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0)){
8689 rotatetarget=player[k].velocity-player[i].velocity;
8690 if(((player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim)||player[i].skeleton.free)&&((player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim)||player[k].skeleton.free))
8691 if(((((findLengthfast(&rotatetarget)>150&&(i!=0&&k!=0))||(findLengthfast(&rotatetarget)>50&&player[0].rabbitkickragdoll/*currentanimation==rabbitkickanim*/&&(i==0||k==0)))&&normaldotproduct(rotatetarget,player[k].coords-player[i].coords)>0)&&((i==0||k==0)||((player[i].skeleton.oldfree==1&&k!=0&&animation[player[k].currentanimation].attack==neutral)||(player[k].skeleton.oldfree==1&&i!=0&&animation[player[i].currentanimation].attack==neutral)||(player[i].isFlip()&&!player[i].skeleton.oldfree&&(i==0||k==0))||(player[k].isFlip()&&!player[k].skeleton.oldfree&&(i==0||k==0))||(i==0||k==0))))||((player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip())&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&(i==0||k==0)&&(!player[i].skeleton.oldfree&&!player[k].skeleton.oldfree))){
8693 if((i!=0||player[i].skeleton.free)&&(k!=0||player[k].skeleton.free)||(animation[player[i].targetanimation].height==highheight&&animation[player[k].targetanimation].height==highheight)){
8694 static float gLoc[3];
8695 static float vel[3];
8696 gLoc[0]=player[i].coords.x;
8697 gLoc[1]=player[i].coords.y;
8698 gLoc[2]=player[i].coords.z;
8699 vel[0]=player[i].velocity.x;
8700 vel[1]=player[i].velocity.y;
8701 vel[2]=player[i].velocity.z;
8702 if(tutoriallevel!=1){
8703 PlaySoundEx( heavyimpactsound, samp[heavyimpactsound], NULL, true);
8704 OPENAL_3D_SetAttributes(channels[heavyimpactsound], gLoc, vel);
8705 OPENAL_SetVolume(channels[heavyimpactsound], 256);
8706 OPENAL_SetPaused(channels[heavyimpactsound], false);
8708 //player[i].velocity=player[k].velocity;
8709 //player[k].velocity=player[i].velocity;
8711 player[i].RagDoll(0);
8712 if(player[i].damage>player[i].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[i].dead){
8717 player[i].DoDamage(findLengthfast(&rotatetarget)/4);
8718 player[k].RagDoll(0);
8719 if(player[k].damage>player[k].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[k].dead){
8724 player[k].DoDamage(findLengthfast(&rotatetarget)/4);
8726 //if(player[i].skeleton.oldfree){
8727 for(j=0;j<player[i].skeleton.num_joints;j++){
8728 player[i].skeleton.joints[j].velocity=player[i].skeleton.joints[j].velocity/5+player[k].velocity;
8731 //if(player[k].skeleton.oldfree){
8732 for(j=0;j<player[k].skeleton.num_joints;j++){
8733 player[k].skeleton.joints[j].velocity=player[k].skeleton.joints[j].velocity/5+player[i].velocity;
8739 if((animation[player[i].targetanimation].attack==neutral||animation[player[i].targetanimation].attack==normalattack)&&(animation[player[k].targetanimation].attack==neutral||animation[player[k].targetanimation].attack==normalattack)){
8741 if(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0){
8742 if(findDistancefast(&player[k].coords,&player[i].coords)<.5*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
8743 rotatetarget=player[k].coords-player[i].coords;
8744 Normalise(&rotatetarget);
8745 player[k].coords=(player[k].coords+player[i].coords)/2;
8746 player[i].coords=player[k].coords-rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
8747 player[k].coords+=rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
8748 if(player[k].howactive==typeactive||hostile)
8749 if(player[k].isIdle()){
8750 if(player[k].howactive<typesleeping){
8751 player[k].targetanimation=player[k].getStop();
8752 player[k].targetframe=0;
8755 else if(player[k].howactive==typesleeping)
8757 player[k].targetanimation=getupfromfrontanim;
8758 player[k].targetframe=0;
8761 if(!editorenabled)player[k].howactive=typeactive;
8763 if(player[i].howactive==typeactive||hostile)
8764 if(player[i].isIdle()){
8765 if(player[i].howactive<typesleeping){
8766 player[i].targetanimation=player[i].getStop();
8767 player[i].targetframe=0;
8772 player[i].targetanimation=getupfromfrontanim;
8773 player[i].targetframe=0;
8776 if(!editorenabled)player[i].howactive=typeactive;
8780 if(k==0&&i!=0&&player[k].targetanimation==jumpdownanim&&!player[i].isCrouch()&&player[i].targetanimation!=rollanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[k].lastcollide<=0&&player[k].velocity.y<-10){
8781 player[i].velocity=player[k].velocity;
8782 player[k].velocity=player[k].velocity*-.5;
8783 //player[i].velocity.y-=10;
8784 player[k].velocity.y=player[i].velocity.y;
8785 player[i].DoDamage(20);
8786 player[i].RagDoll(0);
8787 player[k].lastcollide=1;
8794 if(i==0&&k!=0&&player[i].targetanimation==jumpdownanim&&!player[k].isCrouch()&&player[k].targetanimation!=rollanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[i].lastcollide<=0&&player[i].velocity.y<-10){
8795 player[k].velocity=player[i].velocity;
8796 player[i].velocity=player[i].velocity*-.3;
8797 //player[k].velocity.y-=10;
8798 player[i].velocity.y=player[k].velocity.y;
8799 player[k].DoDamage(20);
8800 player[k].RagDoll(0);
8801 player[i].lastcollide=1;
8812 player[i].CheckKick();
8813 player[k].CheckKick();
8819 for(k=0;k<numplayers;k++){
8820 for(i=k;i<numplayers;i++){
8822 if(i<numplayers&&i!=k&&player[k].skeleton.free==0&&player[i].skeleton.oldfree==0&&(player[i].targetanimation==jumpupanim||player[k].targetanimation==jumpupanim)&&(player[i].aitype==playercontrolled||player[k].aitype==playercontrolled)&&((player[i].aitype==attacktypecutoff&&player[i].stunned<=0)||(player[k].aitype==attacktypecutoff&&player[k].stunned<=0))){
8823 if(findDistancefast(&player[i].coords,&player[k].coords)<10*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)&&findDistancefastflat(&player[i].coords,&player[k].coords)<2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
8824 if(player[i].targetanimation==jumpupanim&&player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim&&animation[player[k].targetanimation].height==middleheight&&normaldotproduct(player[i].velocity,player[k].coords-player[i].coords)<0&&((player[k].aitype==playercontrolled&&player[k].attackkeydown)||player[k].aitype!=playercontrolled)){
8825 player[i].victim=&player[k];
8826 player[i].targetanimation=jumpreversedanim;
8827 player[i].currentanimation=jumpreversedanim;
8828 player[k].currentanimation=jumpreversalanim;
8829 player[k].targetanimation=jumpreversalanim;
8830 player[i].targettilt2=0;
8831 player[i].currentframe=0;
8832 player[i].targetframe=1;
8833 player[k].currentframe=0;
8834 player[k].targetframe=1;
8835 if(player[i].coords.y<player[k].coords.y+1){
8836 player[i].targetanimation=rabbitkickreversedanim;
8837 player[i].currentanimation=rabbitkickreversedanim;
8838 player[k].currentanimation=rabbitkickreversalanim;
8839 player[k].targetanimation=rabbitkickreversalanim;
8840 player[k].currentframe=1;
8841 player[k].targetframe=2;
8842 player[i].currentframe=1;
8843 player[i].targetframe=2;
8845 player[k].targettilt2=0;
8847 player[i].velocity=0;
8848 player[k].velocity=0;
8849 player[k].oldcoords=player[k].coords;
8850 player[i].coords=player[k].coords;
8851 player[k].targetrotation=player[i].targetrotation;
8852 player[k].rotation=player[i].targetrotation;
8853 player[k].victim=&player[i];
8854 if(player[k].aitype==attacktypecutoff)player[k].stunned=.5;
8856 if(player[k].targetanimation==jumpupanim&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&animation[player[i].targetanimation].height==middleheight&&normaldotproduct(player[k].velocity,player[i].coords-player[k].coords)<0&&((player[i].aitype==playercontrolled&&player[i].attackkeydown)||player[i].aitype!=playercontrolled)){
8857 player[k].victim=&player[i];
8858 player[k].targetanimation=jumpreversedanim;
8859 player[k].currentanimation=jumpreversedanim;
8860 player[i].currentanimation=jumpreversalanim;
8861 player[i].targetanimation=jumpreversalanim;
8862 player[k].targettilt2=0;
8863 player[i].targettilt2=0;
8864 player[k].currentframe=0;
8865 player[k].targetframe=1;
8866 player[i].currentframe=0;
8867 player[i].targetframe=1;
8868 if(player[k].coords.y<player[i].coords.y+1){
8869 player[k].targetanimation=rabbitkickreversedanim;
8870 player[k].currentanimation=rabbitkickreversedanim;
8871 player[i].currentanimation=rabbitkickreversalanim;
8872 player[i].targetanimation=rabbitkickreversalanim;
8873 player[k].currentframe=1;
8874 player[k].targetframe=2;
8875 player[i].currentframe=1;
8876 player[i].targetframe=2;
8879 player[k].velocity=0;
8880 player[i].velocity=0;
8881 player[i].oldcoords=player[i].coords;
8882 player[k].coords=player[i].coords;
8883 player[i].targetrotation=player[k].targetrotation;
8884 player[i].rotation=player[k].targetrotation;
8885 player[i].victim=&player[k];
8886 if(player[i].aitype==attacktypecutoff)player[i].stunned=.5;
8893 for(k=0;k<numplayers;k++)
8894 if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
8903 static float checkdelay;
8904 checkdelay-=multiplier;
8906 static bool checkedcoll[maxplayers][maxplayers];
8907 static bool above[maxplayers];
8909 for(i=0;i<maxplayers;i++){
8910 for(j=0;j<maxplayers;j++){
8911 checkedcoll[i][j]=0;
8915 if(numplayers>1&&checkdelay<=0){
8917 for(k=0;k<numplayers;k++){
8918 if(player[k].skeleton.free!=2)above[k]=-1;
8920 for(i=k;i<numplayers;i++){
8923 if(!checkedcoll[i][k]){
8924 checkedcoll[i][k]=1;
8925 checkedcoll[k][i]=1;
8926 if(player[i].skeleton.free&&player[k].skeleton.free)
8927 if(player[i].skeleton.free!=2||player[k].skeleton.free!=2)
8928 if(i!=k&&player[i].whichpatchx==player[k].whichpatchx&&player[i].whichpatchz==player[k].whichpatchz)
8929 if(player[i].coords.y>player[k].coords.y-3)
8930 if(player[i].coords.y<player[k].coords.y+3)
8931 if(player[i].coords.x>player[k].coords.x-3)
8932 if(player[i].coords.x<player[k].coords.x+3)
8933 if(player[i].coords.z>player[k].coords.z-3)
8934 if(player[i].coords.z<player[k].coords.z+3)
8935 if(findDistancefast(&player[i].coords,&player[k].coords)<3*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
8937 if((player[i].skeleton.longdead>player[k].skeleton.longdead&&player[k].skeleton.free!=2)||player[i].skeleton.free==2){
8949 above[moving]=stuck;
8950 for(l=0;l<player[moving].skeleton.num_joints;l++){
8951 for(m=0;m<player[stuck].skeleton.num_joints;m++){
8952 while(findDistancefast(player[moving].skeleton.joints[l].position+player[moving].coords,player[stuck].skeleton.joints[m].position+player[stuck].coords)<.25)
8954 player[moving].skeleton.joints[l].position.y+=.003;
8955 if(player[moving].skeleton.joints[l].velocity.y<-.05)player[moving].skeleton.joints[l].velocity.y+=.003/.015/2;
8969 if(!IsKeyDown(theKeyMap, MAC_N_KEY)){
8970 texturesizetogglekeydown=0;
8973 for(k=0;k<numplayers;k++){
8974 if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
8975 if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
8976 player[k].DoDamage(1000);
8981 static bool respawnkeydown;
8982 if(!editorenabled&&(whichlevel!=-2&&(IsKeyDown(theKeyMap, MAC_Z_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)&&debugmode&&!editorenabled)||(IsKeyDown(theKeyMap, jumpkey)&&!respawnkeydown&&!oldattackkey&&player[0].dead))){
8983 targetlevel=whichlevel;
8987 if(!IsKeyDown(theKeyMap, jumpkey))respawnkeydown=0;
8988 if(IsKeyDown(theKeyMap, jumpkey))respawnkeydown=1;
8993 if(whichlevel!=-2&&IsKeyDown(theKeyMap, MAC_K_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!slomotogglekeydown&&debugmode&&!editorenabled){
8995 if(targetlevel>numchallengelevels-1)targetlevel=0;
8998 slomotogglekeydown=1;
9002 if(IsKeyDown(theKeyMap, MAC_Z_KEY)){
9004 OPENAL_SetPaused(channels[whooshsound], true);
9006 for(k=0;k<numplayers;k++){
9009 player[k].permanentdamage=0;
9010 if(player[k].skeleton.free==2)player[k].skeleton.free=1;
9011 player[k].aitype=passivetype;
9013 player[0].aitype=playercontrolled;
9017 static bool movekey;
9018 static bool connected;
9019 /*player[0].forwardkeydown=IsKeyDown(theKeyMap, MAC_W_KEY);
9020 player[0].leftkeydown=IsKeyDown(theKeyMap, MAC_A_KEY);
9021 player[0].backkeydown=IsKeyDown(theKeyMap, MAC_S_KEY);
9022 player[0].rightkeydown=IsKeyDown(theKeyMap, MAC_D_KEY);
9023 player[0].jumpkeydown=IsKeyDown(theKeyMap, MAC_SPACE_KEY);
9024 player[0].crouchkeydown=IsKeyDown(theKeyMap, MAC_SHIFT_KEY);*/
9026 //if(!player[0].crouchkeydown)player[0].crouchkeydown=IsKeyDown(theKeyMap, MAC_CONTROL_KEY);
9028 for(int i=0;i<numplayers;i++){
9029 if(!player[i].skeleton.free){
9030 oldtargetrotation=player[i].targetrotation;
9031 if(i==0&&indialogue==-1){
9032 if(!animation[player[0].targetanimation].attack&&player[0].targetanimation!=staggerbackhighanim&&player[0].targetanimation!=staggerbackhardanim&&player[0].targetanimation!=crouchremoveknifeanim&&player[0].targetanimation!=removeknifeanim&&player[0].targetanimation!=backhandspringanim&&player[0].targetanimation!=dodgebackanim&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
9033 if(!cameramode)player[0].targetrotation=-rotation+180;
9034 if(cameramode)player[0].targetrotation=0;
9040 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
9041 if(cameramode){facing=flatfacing;}
9043 facing=DoRotation(facing,-rotation2,0,0);
9044 facing=DoRotation(facing,0,0-rotation,0);
9047 player[0].lookrotation=-rotation;
9049 player[i].targetheadrotation=rotation;
9050 player[i].targetheadrotation2=rotation2;
9052 if(i!=0&&player[i].aitype==playercontrolled&&indialogue==-1){
9053 if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim&&player[i].targetanimation!=walljumprightkickanim&&player[i].targetanimation!=walljumpleftkickanim){
9054 player[i].targetrotation=-player[i].lookrotation+180;
9060 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
9062 facing=DoRotation(facing,-player[i].lookrotation2,0,0);
9063 facing=DoRotation(facing,0,0-player[i].lookrotation,0);
9065 player[i].targetheadrotation=player[i].lookrotation;
9066 player[i].targetheadrotation2=player[i].lookrotation2;
9069 rotatetarget=participantfacing[whichdialogue][indialogue][i];
9070 Normalise(&rotatetarget);
9071 player[i].targetheadrotation=-asin(0-rotatetarget.x);
9072 player[i].targetheadrotation*=360/6.28;
9073 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
9075 player[i].targetheadrotation*=-1;
9076 player[i].targetheadrotation+=180;
9077 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
9085 player[i].avoidsomething=0;
9087 for(j=0;j<objects.numobjects;j++){
9088 if(objects.onfire[j]){
9089 if(findDistancefast(&objects.position[j],&player[i].coords)<objects.scale[j]*objects.scale[j]*200)
9091 if(findDistancefast(&player[i].coords,&objects.position[j])<findDistancefast(&player[i].coords,&player[0].coords)){
9092 player[i].collided=0;
9093 player[i].avoidcollided=1;
9094 if(player[i].avoidsomething==0||findDistancefast(&objects.position[j],&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
9095 player[i].avoidwhere=objects.position[j];
9101 //Add avoidwhere to players
9103 for(j=0;j<numplayers;j++){
9104 if(player[j].onfire){
9105 if(findDistancefast(&player[j].coords,&player[i].coords)<0.3*0.3*200)
9107 if(findDistancefast(&player[i].coords,&player[j].coords)<findDistancefast(&player[i].coords,&player[0].coords)){
9108 player[i].collided=0;
9109 player[i].avoidcollided=1;
9110 if(player[i].avoidsomething==0||findDistancefast(&player[j].coords,&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
9111 player[i].avoidwhere=objects.position[j];
9117 if(player[i].collided>.8)player[i].avoidcollided=0;
9118 if(player[i].aitype!=playercontrolled&&indialogue==-1){
9119 player[i].jumpclimb=0;
9121 if(editorenabled)player[i].stunned=1;
9124 //if(findDistancefastflat(&player[i].coords,&player[0].coords)<3/*&&player[0].coords.y>player[i].coords.y+.1*/)player[i].pause=1;
9125 if(findDistancefastflat(&player[0].coords,&player[i].coords)<30&&player[0].coords.y>player[i].coords.y+2&&!player[0].onterrain)player[i].pause=1;
9127 /*if(player[i].aitype==passivetype&&player[i].numwaypoints<=1){
9128 player[i].forwardkeydown=0;
9129 player[i].leftkeydown=0;
9130 player[i].backkeydown=0;
9131 player[i].rightkeydown=0;
9132 player[i].crouchkeydown=0;
9133 player[i].attackkeydown=0;
9134 player[i].jumpkeydown=0;
9135 player[i].throwkeydown=0;
9138 if(player[i].aitype==pathfindtype){
9139 if(player[i].finalpathfindpoint==-1){
9140 float closestdistance;
9146 for(j=0;j<numpathpoints;j++){
9147 if(closest==-1||findDistancefast(&player[i].finalfinaltarget,&pathpoint[j])<closestdistance){
9148 closestdistance=findDistancefast(&player[i].finalfinaltarget,&pathpoint[j]);
9150 player[i].finaltarget=pathpoint[j];
9153 player[i].finalpathfindpoint=closest;
9154 for(j=0;j<numpathpoints;j++){
9155 if(numpathpointconnect[j])
9156 for(k=0;k<numpathpointconnect[j];k++){
9157 DistancePointLine(&player[i].finalfinaltarget, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
9158 if(tempdist*tempdist<closestdistance){
9159 if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
9160 closestdistance=tempdist*tempdist;
9162 player[i].finaltarget=colpoint;
9167 player[i].finalpathfindpoint=closest;
9170 if(player[i].targetpathfindpoint==-1){
9171 float closestdistance;
9177 if(player[i].lastpathfindpoint==-1){
9178 for(j=0;j<numpathpoints;j++){
9179 if(j!=player[i].lastpathfindpoint)
9180 if(closest==-1||(findDistancefast(&player[i].coords,&pathpoint[j])<closestdistance/*&&findDistancefast(&player[i].finaltarget,&pathpoint[j])<findDistancefast(&player[i].finaltarget,&player[i].coords)*/)){
9181 closestdistance=findDistancefast(&player[i].coords,&pathpoint[j]);
9185 player[i].targetpathfindpoint=closest;
9186 for(j=0;j<numpathpoints;j++){
9187 if(j!=player[i].lastpathfindpoint)
9188 if(numpathpointconnect[j])
9189 for(k=0;k<numpathpointconnect[j];k++){
9190 DistancePointLine(&player[i].coords, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
9191 if(tempdist*tempdist<closestdistance){
9192 if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
9193 //if(findDistancefast(&player[i].finaltarget,&colpoint)<findDistancefast(&player[i].finaltarget,&player[i].coords)){
9194 closestdistance=tempdist*tempdist;
9201 player[i].targetpathfindpoint=closest;
9205 for(j=0;j<numpathpoints;j++){
9206 if(j!=player[i].lastpathfindpoint&&j!=player[i].lastpathfindpoint2&&j!=player[i].lastpathfindpoint3&&j!=player[i].lastpathfindpoint4)
9209 if(numpathpointconnect[j])
9210 for(k=0;k<numpathpointconnect[j];k++){
9211 if(pathpointconnect[j][k]==player[i].lastpathfindpoint)connected=1;
9214 if(numpathpointconnect[player[i].lastpathfindpoint])
9215 for(k=0;k<numpathpointconnect[player[i].lastpathfindpoint];k++){
9216 if(pathpointconnect[player[i].lastpathfindpoint][k]==j)connected=1;
9219 tempdist=findPathDist(j,player[i].finalpathfindpoint);
9220 if(closest==-1||tempdist<closestdistance){
9221 closestdistance=tempdist;
9227 player[i].targetpathfindpoint=closest;
9230 player[i].losupdatedelay-=multiplier;
9232 rotatetarget=pathpoint[player[i].targetpathfindpoint]-player[i].coords;
9233 Normalise(&rotatetarget);
9234 player[i].targetrotation=-asin(0-rotatetarget.x);
9235 player[i].targetrotation*=360/6.28;
9236 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
9237 player[i].lookrotation=player[i].targetrotation;
9238 //player[i].aiupdatedelay=.05;
9240 if(findDistancefastflat(&player[i].coords,&pathpoint[player[i].targetpathfindpoint])<.6){
9241 player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
9242 player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
9243 player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
9244 player[i].lastpathfindpoint=player[i].targetpathfindpoint;
9245 if(player[i].lastpathfindpoint2==-1)player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
9246 if(player[i].lastpathfindpoint3==-1)player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
9247 if(player[i].lastpathfindpoint4==-1)player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
9248 player[i].targetpathfindpoint=-1;
9250 if(findDistancefastflat(&player[i].coords,&player[i].finalfinaltarget)<findDistancefastflat(&player[i].coords,&player[i].finaltarget)||findDistancefastflat(&player[i].coords,&player[i].finaltarget)<.6*(player[i].scale*5)*(player[i].scale*5)||player[i].lastpathfindpoint==player[i].finalpathfindpoint){
9251 player[i].aitype=passivetype;
9254 player[i].forwardkeydown=1;
9255 player[i].leftkeydown=0;
9256 player[i].backkeydown=0;
9257 player[i].rightkeydown=0;
9258 player[i].crouchkeydown=0;
9259 player[i].attackkeydown=0;
9260 player[i].throwkeydown=0;
9262 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
9264 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
9265 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
9267 if((tutoriallevel!=1||cananger)&&hostile&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
9268 if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled&&(player[0].coords.y<player[i].coords.y+5||player[0].onterrain))
9269 player[i].aitype=attacktypecutoff;
9270 if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
9271 player[i].aitype=attacktypecutoff;
9273 if(player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
9274 player[i].losupdatedelay=.2;
9275 for(j=0;j<numplayers;j++){
9276 if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
9277 if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
9278 if(findDistancefast(&player[i].coords,&player[j].coords)<400)
9279 if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
9280 if(player[j].coords.y<player[i].coords.y+5||player[j].onterrain)
9281 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
9282 player[i].aitype=searchtype;
9283 player[i].lastchecktime=12;
9284 player[i].lastseen=player[j].coords;
9285 player[i].lastseentime=12;
9291 if(player[i].aitype==attacktypecutoff&&musictype!=2){
9292 if(player[i].creature!=wolftype){
9293 player[i].stunned=.6;
9294 player[i].surprised=.6;
9299 if(player[i].aitype!=passivetype&&leveltime>.5){
9300 player[i].howactive=typeactive;
9303 if(player[i].aitype==passivetype){
9304 player[i].aiupdatedelay-=multiplier;
9305 player[i].losupdatedelay-=multiplier;
9306 player[i].lastseentime+=multiplier;
9307 player[i].pausetime-=multiplier;
9308 if(player[i].lastseentime>1)player[i].lastseentime=1;
9310 if(player[i].aiupdatedelay<0){
9311 if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0){
9312 rotatetarget=player[i].waypoints[player[i].waypoint]-player[i].coords;
9313 Normalise(&rotatetarget);
9314 player[i].targetrotation=-asin(0-rotatetarget.x);
9315 player[i].targetrotation*=360/6.28;
9316 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
9317 player[i].lookrotation=player[i].targetrotation;
9318 player[i].aiupdatedelay=.05;
9320 if(findDistancefastflat(&player[i].coords,&player[i].waypoints[player[i].waypoint])<1){
9321 if(player[i].waypointtype[player[i].waypoint]==wppause)player[i].pausetime=4;
9322 player[i].waypoint++;
9323 if(player[i].waypoint>player[i].numwaypoints-1)player[i].waypoint=0;
9328 if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0)player[i].forwardkeydown=1;
9329 else player[i].forwardkeydown=0;
9330 player[i].leftkeydown=0;
9331 player[i].backkeydown=0;
9332 player[i].rightkeydown=0;
9333 player[i].crouchkeydown=0;
9334 player[i].attackkeydown=0;
9335 player[i].throwkeydown=0;
9337 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
9338 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
9340 XYZ leftpos,rightpos;
9341 float leftdist,rightdist;
9342 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
9343 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
9344 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
9345 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
9346 if(leftdist<rightdist)player[i].targetrotation+=90;
9347 else player[i].targetrotation-=90;
9351 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
9352 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
9356 if(player[i].howactive<typesleeping)
9357 if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
9358 for(j=0;j<numenvsounds;j++){
9359 if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
9360 player[i].aitype=attacktypecutoff;
9364 if(player[i].howactive==typesleeping)
9365 if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
9366 for(j=0;j<numenvsounds;j++){
9367 if(envsoundvol[j]>14)
9368 if(findDistancefast(&player[i].coords,&envsound[j])<2*((envsoundvol[j]-14)+(envsoundvol[j]-14)*(player[i].creature==rabbittype)*3)){
9369 player[i].aitype=attacktypecutoff;
9373 if(player[i].aitype!=passivetype){
9374 if(player[i].howactive==typesleeping){
9375 player[i].targetanimation=getupfromfrontanim;
9376 player[i].targetframe=0;
9380 player[i].howactive=typeactive;
9384 if(player[i].howactive<typesleeping&&((tutoriallevel!=1||cananger)&&hostile)&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
9385 if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled)
9386 player[i].aitype=attacktypecutoff;
9387 if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
9388 player[i].aitype=attacktypecutoff;
9390 if(player[i].creature==wolftype){
9392 float smelldistance;
9394 for(j=0;j<numplayers;j++){
9395 if(j==0||(player[j].dead&&player[j].bloodloss>0)){
9396 if(j==0&&player[j].num_weapons>0){
9397 if(weapons.bloody[player[j].weaponids[0]])smelldistance=100;
9398 if(player[j].num_weapons==2)
9399 if(weapons.bloody[player[j].weaponids[1]])smelldistance=100;
9404 windsmell=windvector;
9405 Normalise(&windsmell);
9406 windsmell=windsmell*2+player[j].coords;
9407 if(findDistancefast(&player[i].coords,&windsmell)<smelldistance&&!editorenabled)
9408 player[i].aitype=attacktypecutoff;
9413 if(player[i].howactive<typesleeping&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
9414 player[i].losupdatedelay=.2;
9415 for(j=0;j<numplayers;j++){
9416 if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
9417 if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
9418 if(findDistancefast(&player[i].coords,&player[j].coords)<400)
9419 if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
9420 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
9421 player[i].lastseentime-=.2;
9422 if(j==0&&animation[player[j].targetanimation].height==lowheight)player[i].lastseentime-=.4;
9423 else player[i].lastseentime-=.6;
9425 if(player[i].lastseentime<=0){
9426 player[i].aitype=searchtype;
9427 player[i].lastchecktime=12;
9428 player[i].lastseen=player[j].coords;
9429 player[i].lastseentime=12;
9435 if(player[i].aitype==attacktypecutoff&&musictype!=2){
9436 if(player[i].creature!=wolftype){
9437 player[i].stunned=.6;
9438 player[i].surprised=.6;
9440 if(player[i].creature==wolftype){
9441 player[i].stunned=.47;
9442 player[i].surprised=.47;
9448 if(player[i].aitype==searchtype){
9449 player[i].aiupdatedelay-=multiplier;
9450 player[i].losupdatedelay-=multiplier;
9451 if(!player[i].pause)player[i].lastseentime-=multiplier;
9452 player[i].lastchecktime-=multiplier;
9454 if(player[i].isRun()&&!player[i].onground){
9455 if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
9456 test2=player[i].coords+player[i].facing;
9458 test=player[i].coords+player[i].facing;
9460 j=checkcollide(test2,test,player[i].laststanding);
9461 if(j==-1)j=checkcollide(test2,test);
9463 player[i].velocity=0;
9464 player[i].targetanimation=player[i].getStop();
9465 player[i].targetframe=0;
9467 player[i].targetrotation+=180;
9468 player[i].stunned=.5;
9469 //player[i].aitype=passivetype;
9470 player[i].aitype=pathfindtype;
9471 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
9472 player[i].finalpathfindpoint=-1;
9473 player[i].targetpathfindpoint=-1;
9474 player[i].lastpathfindpoint=-1;
9475 player[i].lastpathfindpoint2=-1;
9476 player[i].lastpathfindpoint3=-1;
9477 player[i].lastpathfindpoint4=-1;
9479 else player[i].laststanding=j;
9482 if(player[i].aiupdatedelay<0){
9483 rotatetarget=player[i].lastseen-player[i].coords;
9484 Normalise(&rotatetarget);
9485 player[i].targetrotation=-asin(0-rotatetarget.x);
9486 player[i].targetrotation*=360/6.28;
9487 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
9488 player[i].lookrotation=player[i].targetrotation;
9489 player[i].aiupdatedelay=.05;
9490 player[i].forwardkeydown=1;
9492 if(findDistancefastflat(&player[i].coords,&player[i].lastseen)<1*(player[i].scale*5)*(player[i].scale*5)||player[i].lastchecktime<0){
9493 player[i].forwardkeydown=0;
9494 player[i].aiupdatedelay=1;
9495 player[i].lastseen.x+=(float(Random()%100)-50)/25;
9496 player[i].lastseen.z+=(float(Random()%100)-50)/25;
9497 player[i].lastchecktime=3;
9500 player[i].leftkeydown=0;
9501 player[i].backkeydown=0;
9502 player[i].rightkeydown=0;
9503 player[i].crouchkeydown=0;
9504 player[i].attackkeydown=0;
9505 player[i].throwkeydown=0;
9507 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
9508 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
9510 XYZ leftpos,rightpos;
9511 float leftdist,rightdist;
9512 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
9513 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
9514 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
9515 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
9516 if(leftdist<rightdist)player[i].targetrotation+=90;
9517 else player[i].targetrotation-=90;
9521 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
9522 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
9524 if(numenvsounds>0&&((tutoriallevel!=1||cananger)&&hostile))
9525 for(j=0;j<numenvsounds;j++){
9526 if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
9527 player[i].aitype=attacktypecutoff;
9531 if(!player[0].dead&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2&&((tutoriallevel!=1||cananger)&&hostile)){
9532 player[i].losupdatedelay=.2;
9533 if(findDistancefast(&player[i].coords,&player[0].coords)<4&&animation[player[i].targetanimation].height!=lowheight)
9534 {player[i].aitype=attacktypecutoff;
9535 player[i].lastseentime=1;}
9536 if(abs(Random()%2)||animation[player[i].targetanimation].height!=lowheight)
9537 if(findDistancefast(&player[i].coords,&player[0].coords)<400)
9538 if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
9539 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position,0,player[0].rotation,0)*player[0].scale+player[0].coords))||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
9540 player[i].aitype=attacktypecutoff;
9541 player[i].lastseentime=1;
9544 if(player[i].lastseentime<0){
9545 //player[i].aitype=passivetype;
9547 player[i].aitype=pathfindtype;
9548 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
9549 player[i].finalpathfindpoint=-1;
9550 player[i].targetpathfindpoint=-1;
9551 player[i].lastpathfindpoint=-1;
9552 player[i].lastpathfindpoint2=-1;
9553 player[i].lastpathfindpoint3=-1;
9554 player[i].lastpathfindpoint4=-1;
9558 if(player[i].aitype!=gethelptype){
9559 player[i].runninghowlong=0;
9562 if(player[i].aitype==gethelptype){
9563 player[i].runninghowlong+=multiplier;
9564 player[i].aiupdatedelay-=multiplier;
9566 if(player[i].aiupdatedelay<0||player[i].ally==0){
9567 player[i].aiupdatedelay=.2;
9575 if(!player[i].ally){
9576 for(j=0;j<numplayers;j++){
9577 if(j!=i&&j!=0&&!player[j].dead&&player[j].howactive<typedead1&&!player[j].skeleton.free&&player[j].aitype==passivetype){
9578 distance=findDistancefast(&player[i].coords,&player[j].coords);
9579 if(closestdist==-1||distance<closestdist){
9580 closestdist=distance;
9586 if(closest!=-1)player[i].ally=closest;
9587 else player[i].ally=0;
9588 player[i].lastseen=player[0].coords;
9589 player[i].lastseentime=12;
9593 player[i].lastchecktime=12;
9594 //player[i].lastseentime-=.5;
9596 facing=player[i].coords;
9597 flatfacing=player[player[i].ally].coords;
9598 facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
9599 flatfacing.y+=player[player[i].ally].skeleton.joints[player[player[i].ally].skeleton.jointlabels[head]].position.y*player[player[i].ally].scale;
9600 if(-1!=checkcollide(facing,flatfacing))
9601 player[i].lastseentime-=.1;
9603 if(player[i].ally<=0||player[player[i].ally].skeleton.free||player[player[i].ally].aitype!=passivetype||player[i].lastseentime<=0){
9604 player[i].aitype=searchtype;
9605 player[i].lastseentime=12;
9608 if(player[i].ally>0){
9609 rotatetarget=player[player[i].ally].coords-player[i].coords;
9610 Normalise(&rotatetarget);
9611 player[i].targetrotation=-asin(0-rotatetarget.x);
9612 player[i].targetrotation*=360/6.28;
9613 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
9614 player[i].lookrotation=player[i].targetrotation;
9615 player[i].aiupdatedelay=.05;
9616 player[i].forwardkeydown=1;
9618 if(findDistancefastflat(&player[i].coords,&player[player[i].ally].coords)<3){
9619 player[i].aitype=searchtype;
9620 player[i].lastseentime=12;
9621 player[player[i].ally].aitype=searchtype;
9622 if(player[player[i].ally].lastseentime<player[i].lastseentime){
9623 player[player[i].ally].lastseen=player[i].lastseen;
9624 player[player[i].ally].lastseentime=player[i].lastseentime;
9625 player[player[i].ally].lastchecktime=player[i].lastchecktime;
9629 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
9630 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
9632 XYZ leftpos,rightpos;
9633 float leftdist,rightdist;
9634 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
9635 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
9636 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
9637 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
9638 if(leftdist<rightdist)player[i].targetrotation+=90;
9639 else player[i].targetrotation-=90;
9644 player[i].leftkeydown=0;
9645 player[i].backkeydown=0;
9646 player[i].rightkeydown=0;
9647 player[i].crouchkeydown=0;
9648 player[i].attackkeydown=0;
9650 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
9651 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
9654 if(player[i].aitype==getweapontype){
9655 player[i].aiupdatedelay-=multiplier;
9656 player[i].lastchecktime-=multiplier;
9658 if(player[i].aiupdatedelay<0){
9659 player[i].aiupdatedelay=.2;
9667 if(player[i].ally<0){
9668 for(j=0;j<weapons.numweapons;j++){
9669 if(weapons.owner[j]==-1){
9670 distance=findDistancefast(&player[i].coords,&weapons.position[j]);
9671 if(closestdist==-1||distance<closestdist){
9672 closestdist=distance;
9678 if(closest!=-1)player[i].ally=closest;
9679 else player[i].ally=-1;
9682 player[i].lastseentime=12;
9684 if(!player[0].dead&&((tutoriallevel!=1||cananger)&&hostile))
9685 if(player[i].ally<0||player[i].weaponactive!=-1||player[i].lastchecktime<=0){
9686 player[i].aitype=attacktypecutoff;
9687 player[i].lastseentime=1;
9690 if(player[i].ally>=0){
9691 if(weapons.owner[player[i].ally]!=-1||findDistancefast(&player[i].coords,&weapons.position[player[i].ally])>16){
9692 player[i].aitype=attacktypecutoff;
9693 player[i].lastseentime=1;
9695 rotatetarget=weapons.position[player[i].ally]-player[i].coords;
9696 Normalise(&rotatetarget);
9697 player[i].targetrotation=-asin(0-rotatetarget.x);
9698 player[i].targetrotation*=360/6.28;
9699 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
9700 player[i].lookrotation=player[i].targetrotation;
9701 player[i].aiupdatedelay=.05;
9702 player[i].forwardkeydown=1;
9705 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
9706 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
9708 XYZ leftpos,rightpos;
9709 float leftdist,rightdist;
9710 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
9711 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
9712 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
9713 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
9714 if(leftdist<rightdist)player[i].targetrotation+=90;
9715 else player[i].targetrotation-=90;
9718 /*if(findDistancefast(&player[i].coords,&weapons.position[player[i].ally])<3){
9719 if(abs(Random()%6)){
9720 player[i].crouchkeydown=1;
9721 if(!findDistancefast(&player[i].coords,&weapons.position[player[i].ally])<1){
9722 if(player[i].isRun()){
9723 player[i].targetframe=0;
9725 player[i].targetanimation=sneakanim;
9728 else player[i].forwardkeydown=0;
9730 else player[i].crouchkeydown=0;
9732 else player[i].crouchkeydown=0;*/
9735 player[i].leftkeydown=0;
9736 player[i].backkeydown=0;
9737 player[i].rightkeydown=0;
9738 player[i].attackkeydown=0;
9739 player[i].throwkeydown=1;
9740 player[i].crouchkeydown=0;
9741 if(player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim)player[i].throwtogglekeydown=0;
9742 player[i].drawkeydown=0;
9744 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
9745 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
9748 if(player[i].aitype==attacktypecutoff){
9749 player[i].aiupdatedelay-=multiplier;
9750 if(player[i].damage<player[i].damagetolerance*2/3)
9751 if((player[0].targetanimation==rabbitkickanim||player[0].targetanimation==knifethrowanim||(player[0].isFlip()&&normaldotproduct(player[0].facing,player[0].coords-player[i].coords)<0))&&!player[0].skeleton.free&&(player[i].aiupdatedelay<.1)){
9752 player[i].attackkeydown=0;
9753 if(player[i].isIdle())player[i].crouchkeydown=1;
9754 if(player[0].targetanimation!=rabbitkickanim&&player[0].weaponactive!=-1){
9755 if(weapons.type[player[0].weaponids[0]]==knife){
9756 if(player[i].isIdle()||player[i].isCrouch()||player[i].isRun()||player[i].isFlip()){
9757 if(abs(Random()%2==0))player[i].targetanimation=backhandspringanim;
9758 else player[i].targetanimation=rollanim;
9760 player[i].targetframe=0;
9761 player[i].targetrotation+=90*(abs(Random()%2)*2-1);
9762 player[i].wentforweapon=0;
9764 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim){
9765 player[i].targetanimation=flipanim;
9767 player[i].targetframe=0;
9771 player[i].forwardkeydown=0;
9772 player[i].aiupdatedelay=.02;
9774 if(player[0].isFlip()&&!player[0].skeleton.free&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
9775 if(findDistancefast(&player[0].coords,&player[i].coords)<25)
9776 if((1-player[i].damage/player[i].damagetolerance)>.5)player[i].stunned=1;
9778 if(player[i].wentforweapon<3)
9779 for(j=0;j<weapons.numweapons;j++){
9780 if(player[i].creature!=wolftype)
9781 if(player[i].num_weapons==0&&weapons.owner[j]==-1&&weapons.velocity[i].x==0&&weapons.velocity[i].z==0&&weapons.velocity[i].y==0){
9782 if(findDistancefast(&player[i].coords,&weapons.position[j])<16){
9783 player[i].wentforweapon++;
9784 player[i].lastchecktime=6;
9785 player[i].aitype=getweapontype;
9790 if(player[i].damage<player[i].damagetolerance/2)
9791 if(animation[player[i].targetanimation].height!=highheight)
9792 if(player[i].damage<player[i].damagetolerance*.5&&((player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)&&((player[i].aiupdatedelay<.15&&difficulty==2)||(player[i].aiupdatedelay<.08&&difficulty!=2)))){
9793 player[i].crouchkeydown=1;
9795 if(player[i].isRun()&&!player[i].onground){
9796 if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
9797 test2=player[i].coords+player[i].facing;
9799 test=player[i].coords+player[i].facing;
9801 j=checkcollide(test2,test,player[i].laststanding);
9802 if(j==-1)j=checkcollide(test2,test);
9804 player[i].velocity=0;
9805 player[i].targetanimation=player[i].getStop();
9806 player[i].targetframe=0;
9808 player[i].targetrotation+=180;
9809 player[i].stunned=.5;
9810 //player[i].aitype=passivetype;
9811 player[i].aitype=pathfindtype;
9812 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
9813 player[i].finalpathfindpoint=-1;
9814 player[i].targetpathfindpoint=-1;
9815 player[i].lastpathfindpoint=-1;
9816 player[i].lastpathfindpoint2=-1;
9817 player[i].lastpathfindpoint3=-1;
9818 player[i].lastpathfindpoint4=-1;
9820 else player[i].laststanding=j;
9823 if(player[0].coords.y>player[i].coords.y+5&&animation[player[0].targetanimation].height!=highheight&&!player[0].onterrain){
9824 player[i].aitype=pathfindtype;
9825 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
9826 player[i].finalpathfindpoint=-1;
9827 player[i].targetpathfindpoint=-1;
9828 player[i].lastpathfindpoint=-1;
9829 player[i].lastpathfindpoint2=-1;
9830 player[i].lastpathfindpoint3=-1;
9831 player[i].lastpathfindpoint4=-1;
9833 if(player[i].aiupdatedelay<0&&!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
9834 if(player[i].weaponactive==-1&&player[i].num_weapons>0)player[i].drawkeydown=Random()%2;
9835 else player[i].drawkeydown=0;
9836 player[i].rabbitkickenabled=Random()%2;
9837 rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity;
9838 if(findDistancefast(&player[player[i].aitarget].coords,&player[i].coords)<findDistancefast(&rotatetarget,&player[i].coords))
9839 rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity*findDistance(&player[player[i].aitarget].coords,&player[i].coords)/findLength(&player[i].velocity)-player[i].coords;
9840 else rotatetarget=player[player[i].aitarget].coords-player[i].coords;
9841 Normalise(&rotatetarget);
9842 player[i].targetrotation=-asin(0-rotatetarget.x);
9843 player[i].targetrotation*=360/6.28;
9844 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
9845 player[i].lookrotation=player[i].targetrotation;
9846 player[i].aiupdatedelay=.2+abs((float)(Random()%100)/1000);
9848 oldkey=player[i].forwardkeydown;
9849 if(findDistancefast(&player[i].coords,&player[0].coords)>5&&(player[0].weaponactive==-1||player[i].weaponactive!=-1))player[i].forwardkeydown=1;
9850 else if((findDistancefast(&player[i].coords,&player[0].coords)>16||findDistancefast(&player[i].coords,&player[0].coords)<9)&&player[0].weaponactive!=-1)player[i].forwardkeydown=1;
9851 else if(Random()%6==0||(player[i].creature==wolftype&&Random()%3==0))player[i].forwardkeydown=1;
9852 else player[i].forwardkeydown=0;
9854 player[i].forwardkeydown=0;
9855 if(Random()%10==0)player[i].forwardkeydown=1;
9856 if(Random()%100==0){
9857 player[i].aitype=pathfindtype;
9858 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
9859 player[i].finalpathfindpoint=-1;
9860 player[i].targetpathfindpoint=-1;
9861 player[i].lastpathfindpoint=-1;
9862 player[i].lastpathfindpoint2=-1;
9863 player[i].lastpathfindpoint3=-1;
9864 player[i].lastpathfindpoint4=-1;
9867 player[i].leftkeydown=0;
9868 player[i].backkeydown=0;
9869 player[i].rightkeydown=0;
9870 player[i].crouchkeydown=0;
9871 player[i].throwkeydown=0;
9873 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
9874 /*for(j=0;j<numplayers;j++){
9875 if(player[j].victim->id==i&&(player[j].targetanimation==spinkickanim&&player[j].targetframe<3)){
9876 player[i].crouchkeydown=1;
9879 if(Random()%2==0/*||player[0].weaponactive!=-1*/||player[i].weaponactive!=-1||player[i].creature==wolftype)player[i].attackkeydown=1;
9880 else player[i].attackkeydown=0;
9881 if((player[i].isRun())&&Random()%6&&findDistancefast(&player[i].coords,&player[0].coords)>7)player[i].attackkeydown=0;
9882 //if(player[i].attackkeydown&&findDistancefast(&player[i].coords,&player[0].coords)<3&&player[i].targetanimation!=runanim&&!player[0].skeleton.free)player[i].crouchkeydown=1;
9883 /*if(player[0].targetanimation==rabbitkickanim&&!player[0].skeleton.free){
9884 player[i].attackkeydown=0;
9885 if(player[i].isIdle())player[i].crouchkeydown=1;
9886 player[i].forwardkeydown=0;
9887 player[i].aiupdatedelay=.02;
9890 if(player[i].aitype!=playercontrolled&&(player[i].isIdle()||player[i].isCrouch()||player[i].isRun())){
9892 for(j=0;j<numplayers;j++){
9893 if(j!=i&&!player[j].skeleton.free&&player[j].hasvictim&&((tutoriallevel==1&&reversaltrain)||(Random()%2==0&&difficulty==2)||(Random()%4==0&&difficulty==1)||(Random()%8==0&&difficulty==0)||(player[j].lastattack2==player[j].targetanimation&&player[j].lastattack3==player[j].targetanimation&&(Random()%2==0||difficulty==2))||((player[i].isIdle()||player[i].isRun())&&player[j].weaponactive!=-1)||(player[j].targetanimation==swordslashanim&&player[i].weaponactive!=-1)||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)){
9894 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<4&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==spinkickanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim||player[j].targetanimation==winduppunchanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||player[j].targetanimation==knifeslashstartanim||((player[j].targetanimation==swordslashanim)&&(findDistancefast(&player[j].coords,&player[i].coords)<2||(player[i].weaponactive!=-1))))){
9895 if(target>=0)target=-1;
9900 if(target>=0)player[target].Reverse();
9903 if(player[i].collided<1)player[i].jumpkeydown=0;
9904 if((player[i].collided>.8&&player[i].jumppower>=5)||(findDistancefast(&player[i].coords,&player[0].coords)>400&&player[i].onterrain&&player[i].creature==rabbittype))player[i].jumpkeydown=1;
9905 if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
9906 player[0].jumpkeydown=0;
9907 if(player[0].targetanimation==jumpdownanim&&findDistancefast(&player[0].coords,&player[i].coords)<40)player[i].crouchkeydown=1;
9908 if(player[i].jumpkeydown)player[i].attackkeydown=0;
9909 //if(animation[player[i].targetanimation].attack==reversed)player[i].crouchkeydown=1;
9911 if(tutoriallevel==1){
9912 if(!canattack)player[i].attackkeydown=0;
9916 facing=player[i].coords;
9917 flatfacing=player[0].coords;
9918 facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
9919 flatfacing.y+=player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position.y*player[0].scale;
9920 if(player[i].occluded>=2)
9921 if(-1!=checkcollide(facing,flatfacing)){
9922 if(!player[i].pause)player[i].lastseentime-=.2;
9923 if(player[i].lastseentime<=0&&(player[i].creature!=wolftype||player[i].weaponstuck==-1)){
9924 player[i].aitype=searchtype;
9925 player[i].lastchecktime=12;
9926 player[i].lastseen=player[0].coords;
9927 player[i].lastseentime=12;
9930 else player[i].lastseentime=1;
9933 if(animation[player[0].targetanimation].height==highheight&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype)){
9934 if(player[0].coords.y>terrain.getHeight(player[0].coords.x,player[0].coords.z)+10){
9935 test=player[0].coords;
9937 if(-1==checkcollide(player[0].coords,test))player[i].stunned=1;
9940 // NOTE: Ask about logic of this call : NOTE
9941 if((player[i].aitype==passivetype && !(player[i].numwaypoints>1)) ||
9942 player[i].stunned>0 ||
9943 (player[i].pause && (player[i].damage > player[i].superpermanentdamage)))
9945 if(/*player[i].aitype==attacktypecutoff&&*/player[i].pause)player[i].lastseentime=1;
9946 player[i].targetrotation=player[i].rotation;
9947 player[i].forwardkeydown=0;
9948 player[i].leftkeydown=0;
9949 player[i].backkeydown=0;
9950 player[i].rightkeydown=0;
9951 player[i].jumpkeydown=0;
9952 player[i].attackkeydown=0;
9953 player[i].crouchkeydown=0;
9954 player[i].throwkeydown=0;
9961 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
9964 if(player[i].aitype==attacktypecutoff){
9965 rotatetarget=player[0].coords-player[i].coords;
9966 Normalise(&rotatetarget);
9967 player[i].targetheadrotation=-asin(0-rotatetarget.x);
9968 player[i].targetheadrotation*=360/6.28;
9969 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
9971 player[i].targetheadrotation*=-1;
9972 player[i].targetheadrotation+=180;
9973 //player[i].targetheadrotation2=0;
9974 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
9976 else if(player[i].howactive>=typesleeping){
9977 player[i].targetheadrotation=player[i].targetrotation;
9978 player[i].targetheadrotation2=0;
9981 if(player[i].interestdelay<=0){
9982 player[i].interestdelay=.7+(float)(abs(Random()%100))/100;
9983 player[i].headtarget=player[i].coords;
9984 player[i].headtarget.x+=(float)(abs(Random()%200)-100)/100;
9985 player[i].headtarget.z+=(float)(abs(Random()%200)-100)/100;
9986 player[i].headtarget.y+=(float)(abs(Random()%200)-100)/300;
9987 player[i].headtarget+=player[i].facing*1.5;
9989 rotatetarget=player[i].headtarget-player[i].coords;
9990 Normalise(&rotatetarget);
9991 player[i].targetheadrotation=-asin(0-rotatetarget.x);
9992 player[i].targetheadrotation*=360/6.28;
9993 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
9995 player[i].targetheadrotation*=-1;
9996 player[i].targetheadrotation+=180;
9997 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
9999 //if(whichlevel==2)player[i].jumpkeydown=0;
10001 if(animation[player[i].targetanimation].attack==reversed){
10002 //player[i].targetrotation=player[i].rotation;
10003 player[i].forwardkeydown=0;
10004 player[i].leftkeydown=0;
10005 player[i].backkeydown=0;
10006 player[i].rightkeydown=0;
10007 player[i].jumpkeydown=0;
10008 player[i].attackkeydown=0;
10009 //player[i].crouchkeydown=0;
10010 player[i].throwkeydown=0;
10013 if(indialogue!=-1){
10014 player[i].forwardkeydown=0;
10015 player[i].leftkeydown=0;
10016 player[i].backkeydown=0;
10017 player[i].rightkeydown=0;
10018 player[i].jumpkeydown=0;
10019 player[i].crouchkeydown=0;
10020 player[i].drawkeydown=0;
10021 player[i].throwkeydown=0;
10024 if(player[i].collided<-.3)player[i].collided=-.3;
10025 if(player[i].collided>1)player[i].collided=1;
10026 player[i].collided-=multiplier*4;
10027 player[i].whichdirectiondelay-=multiplier;
10028 if(player[i].avoidcollided<-.3||player[i].whichdirectiondelay<=0){
10029 player[i].avoidcollided=-.3;
10030 player[i].whichdirection=abs(Random()%2);
10031 player[i].whichdirectiondelay=.4;
10033 if(player[i].avoidcollided>1)player[i].avoidcollided=1;
10034 player[i].avoidcollided-=multiplier/4;
10035 if(!player[i].skeleton.free)player[i].stunned-=multiplier;
10036 if(!player[i].skeleton.free)player[i].surprised-=multiplier;
10037 if(player[i].surprised<=0&&player[i].aitype==attacktypecutoff&&i!=0&&!player[i].dead&&!player[i].skeleton.free&&animation[player[i].targetanimation].attack==neutral)numresponded=1;
10039 if(!player[i].throwkeydown){
10040 player[i].throwtogglekeydown=0;
10042 if(player[i].throwkeydown&&!player[i].throwtogglekeydown){
10043 if(player[i].weaponactive==-1&&player[i].num_weapons<2&&(player[i].isIdle()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim||player[i].isFlip()||player[i].isFlip()||player[i].aitype!=playercontrolled)){
10044 for(j=0;j<weapons.numweapons;j++){
10045 if(((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1&&player[i].weaponactive==-1)
10046 if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2){
10047 if(findDistancefast(&player[i].coords,&weapons.position[j])<2){
10048 if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].aitype!=playercontrolled){
10049 player[i].throwtogglekeydown=1;
10050 player[i].targetanimation=crouchremoveknifeanim;
10051 player[i].target=0;
10052 player[i].targetframe=0;
10053 rotatetarget=weapons.position[j]-player[i].coords;
10054 Normalise(&rotatetarget);
10055 player[i].targetrotation=-asin(0-rotatetarget.x);
10056 player[i].targetrotation*=360/6.28;
10057 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
10058 player[i].hasvictim=0;
10060 if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
10061 player[i].throwtogglekeydown=1;
10062 player[i].hasvictim=0;
10064 //for(i=0;i<weapons.numweapons;i++){
10065 if((((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1)||(player[i].victim&&weapons.owner[j]==player[i].victim->id))
10066 if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2&&player[i].weaponactive==-1){
10067 if(findDistancefast(&player[i].coords,&weapons.position[j])<1||player[i].victim){
10070 gLoc[0]=player[i].coords.x;
10071 gLoc[1]=player[i].coords.y;
10072 gLoc[2]=player[i].coords.z;
10073 vel[0]=player[i].velocity.x;
10074 vel[1]=player[i].velocity.y;
10075 vel[2]=player[i].velocity.z;
10076 if(weapons.type[j]!=staff){
10077 PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
10078 OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
10079 OPENAL_SetVolume(channels[knifedrawsound], 128);
10080 OPENAL_SetPaused(channels[knifedrawsound], false);
10083 player[i].weaponactive=0;
10084 weapons.owner[j]=player[i].id;
10085 if(player[i].num_weapons>0){
10086 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
10088 player[i].num_weapons++;
10089 player[i].weaponids[0]=j;
10095 else if ((player[i].isIdle()||player[i].isFlip()||player[i].aitype!=playercontrolled)&&findDistancefast(&player[i].coords,&weapons.position[j])<5&&player[i].coords.y<weapons.position[j].y){
10096 if(!player[i].isFlip()){
10097 player[i].throwtogglekeydown=1;
10098 player[i].targetanimation=removeknifeanim;
10099 player[i].target=0;
10100 player[i].targetframe=0;
10101 rotatetarget=weapons.position[j]-player[i].coords;
10102 Normalise(&rotatetarget);
10103 player[i].targetrotation=-asin(0-rotatetarget.x);
10104 player[i].targetrotation*=360/6.28;
10105 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
10107 if(player[i].isFlip()){
10108 player[i].throwtogglekeydown=1;
10109 player[i].hasvictim=0;
10111 for(k=0;k<weapons.numweapons;k++){
10112 if(player[i].weaponactive==-1)
10113 if((((weapons.velocity[k].x==0&&weapons.velocity[k].y==0&&weapons.velocity[k].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[k]==-1)||(player[i].victim&&weapons.owner[k]==player[i].victim->id))
10114 if(findDistancefastflat(&player[i].coords,&weapons.position[k])<3&&player[i].weaponactive==-1){
10117 gLoc[0]=player[i].coords.x;
10118 gLoc[1]=player[i].coords.y;
10119 gLoc[2]=player[i].coords.z;
10120 vel[0]=player[i].velocity.x;
10121 vel[1]=player[i].velocity.y;
10122 vel[2]=player[i].velocity.z;
10123 if(weapons.type[k]!=staff){
10124 PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
10125 OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
10126 OPENAL_SetVolume(channels[knifedrawsound], 128);
10127 OPENAL_SetPaused(channels[knifedrawsound], false);
10130 player[i].weaponactive=0;
10131 weapons.owner[k]=player[i].id;
10132 if(player[i].num_weapons>0){
10133 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
10135 player[i].num_weapons++;
10136 player[i].weaponids[0]=k;
10143 if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
10145 for(j=0;j<numplayers;j++){
10146 if(player[i].weaponactive==-1)
10148 if(player[j].num_weapons&&player[j].skeleton.free&&findDistancefast(&player[i].coords,&player[j].coords)<2/*&&player[j].dead*/&&(((player[j].skeleton.forward.y<0&&player[j].weaponstuckwhere==0)||(player[j].skeleton.forward.y>0&&player[j].weaponstuckwhere==1))||player[j].weaponstuck==-1||player[j].num_weapons>1)){
10149 if(player[i].targetanimation!=rollanim&&player[i].targetanimation!=backhandspringanim){
10150 player[i].throwtogglekeydown=1;
10151 player[i].victim=&player[j];
10152 player[i].hasvictim=1;
10153 player[i].targetanimation=crouchremoveknifeanim;
10154 player[i].target=0;
10155 player[i].targetframe=0;
10156 rotatetarget=player[j].coords-player[i].coords;
10157 Normalise(&rotatetarget);
10158 player[i].targetrotation=-asin(0-rotatetarget.x);
10159 player[i].targetrotation*=360/6.28;
10160 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
10162 if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
10163 player[i].throwtogglekeydown=1;
10164 player[i].victim=&player[j];
10165 player[i].hasvictim=1;
10166 int k = player[j].weaponids[0];
10167 if(player[i].hasvictim){
10170 gLoc[0]=player[i].coords.x;
10171 gLoc[1]=player[i].coords.y;
10172 gLoc[2]=player[i].coords.z;
10173 vel[0]=player[i].velocity.x;
10174 vel[1]=player[i].velocity.y;
10175 vel[2]=player[i].velocity.z;
10178 if(player[i].victim->weaponstuck!=-1){
10179 if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
10184 if(weapons.type[k]!=staff){
10185 PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
10186 OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
10187 OPENAL_SetVolume(channels[knifedrawsound], 128);
10188 OPENAL_SetPaused(channels[knifedrawsound], false);
10192 PlaySoundEx( fleshstabremovesound, samp[fleshstabremovesound], NULL, true);
10193 OPENAL_3D_SetAttributes(channels[fleshstabremovesound], gLoc, vel);
10194 OPENAL_SetVolume(channels[fleshstabremovesound], 128);
10195 OPENAL_SetPaused(channels[fleshstabremovesound], false);
10198 player[i].weaponactive=0;
10199 if(weapons.owner[k]!=-1){
10200 if(player[i].victim->num_weapons==1)player[i].victim->num_weapons=0;
10201 else player[i].victim->num_weapons=1;
10203 player[i].victim->skeleton.longdead=0;
10204 player[i].victim->skeleton.free=1;
10205 player[i].victim->skeleton.broken=0;
10207 for(int l=0;l<player[i].victim->skeleton.num_joints;l++){
10208 player[i].victim->skeleton.joints[l].velchange=0;
10209 player[i].victim->skeleton.joints[l].locked=0;
10215 Normalise(&relative);
10216 XYZ footvel,footpoint;
10218 footpoint=weapons.position[k];
10219 if(player[i].victim->weaponstuck!=-1){
10220 if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
10221 if(bloodtoggle)sprites.MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .8, .3);
10222 weapons.bloody[k]=2;
10223 weapons.blooddrip[k]=5;
10224 player[i].victim->weaponstuck=-1;
10225 player[i].victim->bloodloss+=2000;
10226 player[i].victim->DoDamage(2000);
10229 if(player[i].victim->num_weapons>0){
10230 if(player[i].victim->weaponstuck!=0&&player[i].victim->weaponstuck!=-1)player[i].victim->weaponstuck=0;
10231 if(player[i].victim->weaponids[0]==k)
10232 player[i].victim->weaponids[0]=player[i].victim->weaponids[player[i].victim->num_weapons];
10235 player[i].victim->weaponactive=-1;
10237 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].velocity+=relative*6;
10238 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[neck]].velocity+=relative*6;
10239 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[rightshoulder]].velocity+=relative*6;
10240 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[leftshoulder]].velocity+=relative*6;
10242 weapons.owner[k]=i;
10243 if(player[i].num_weapons>0){
10244 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
10246 player[i].num_weapons++;
10247 player[i].weaponids[0]=k;
10254 if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
10255 if(weapons.type[player[i].weaponids[0]]==knife){
10256 if(player[i].isIdle()||player[i].isRun()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isFlip())
10258 for(j=0;j<numplayers;j++){
10260 if(tutoriallevel!=1||tutorialstage==49)
10262 if(normaldotproduct(player[i].facing,player[i].coords-player[j].coords)<0&&findDistancefast(&player[i].coords,&player[j].coords)<100&&findDistancefast(&player[i].coords,&player[j].coords)>1.5&&!player[j].skeleton.free&&-1==checkcollide(DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords,DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords)){
10263 if(!player[i].isFlip()){
10264 player[i].throwtogglekeydown=1;
10265 player[i].victim=&player[j];
10266 player[i].targetanimation=knifethrowanim;
10267 player[i].target=0;
10268 player[i].targetframe=0;
10269 rotatetarget=player[j].coords-player[i].coords;
10270 Normalise(&rotatetarget);
10271 player[i].targetrotation=-asin(0-rotatetarget.x);
10272 player[i].targetrotation*=360/6.28;
10273 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
10275 player[i].targettilt2=-asin(rotatetarget.y)*360/6.28;
10277 if(player[i].isFlip()){
10278 if(player[i].weaponactive!=-1){
10279 player[i].throwtogglekeydown=1;
10280 player[i].victim=&player[j];
10282 weapons.owner[player[i].weaponids[0]]=-1;
10283 aim=player[i].victim->coords+DoRotation(player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].position,0,player[i].victim->rotation,0)*player[i].victim->scale+player[i].victim->velocity*findDistance(&player[i].victim->coords,&player[i].coords)/50-(player[i].coords+DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[righthand]].position,0,player[i].rotation,0)*player[i].scale);
10286 aim=DoRotation(aim,(float)abs(Random()%30)-15,(float)abs(Random()%30)-15,0);
10288 weapons.velocity[player[i].weaponids[0]]=aim*50;
10289 weapons.tipvelocity[player[i].weaponids[0]]=aim*50;
10290 weapons.missed[player[i].weaponids[0]]=0;
10291 weapons.freetime[player[i].weaponids[0]]=0;
10292 weapons.firstfree[player[i].weaponids[0]]=1;
10293 weapons.physics[player[i].weaponids[0]]=0;
10294 player[i].num_weapons--;
10295 if(player[i].num_weapons){
10296 player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
10298 player[i].weaponactive=-1;
10305 if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
10306 if(player[i].isCrouch()||player[i].targetanimation==sneakanim)
10308 player[i].throwtogglekeydown=1;
10309 weapons.owner[player[i].weaponids[0]]=-1;
10310 weapons.velocity[player[i].weaponids[0]]=player[i].velocity*.2;
10311 if(weapons.velocity[player[i].weaponids[0]].x==0)weapons.velocity[player[i].weaponids[0]].x=.1;
10312 weapons.tipvelocity[player[i].weaponids[0]]=weapons.velocity[player[i].weaponids[0]];
10313 weapons.missed[player[i].weaponids[0]]=1;
10314 weapons.freetime[player[i].weaponids[0]]=0;
10315 weapons.firstfree[player[i].weaponids[0]]=1;
10316 weapons.physics[player[i].weaponids[0]]=1;
10317 player[i].num_weapons--;
10318 if(player[i].num_weapons){
10319 player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
10320 if(player[i].weaponstuck==player[i].num_weapons)player[i].weaponstuck=0;
10323 player[i].weaponactive=-1;
10324 for(j=0;j<numplayers;j++){
10325 player[j].wentforweapon=0;
10332 if(i==0||!player[0].dead||player[i].weaponactive!=-1)
10333 if((player[i].drawkeydown&&!player[i].drawtogglekeydown)||(player[i].num_weapons==2&&player[i].weaponactive==-1&&player[i].isIdle())||(player[0].dead&&player[i].weaponactive!=-1&&i!=0)){
10334 //Setenvironment(1-environment);
10337 if(player[i].weaponactive!=-1){
10338 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==staff)isgood=0;
10340 if(/*(player[i].weaponactive==-1||player[i].num_weapons==1)&&*/isgood&&player[i].creature!=wolftype){
10341 if(player[i].isIdle()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
10342 player[i].targetanimation=drawrightanim;
10343 player[i].targetframe=0;
10344 player[i].target=0;
10345 player[i].drawtogglekeydown=1;
10347 if((player[i].isIdle()||(player[i].aitype!=playercontrolled&&player[0].weaponactive!=-1&&player[i].isRun()))&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==sword){
10348 player[i].targetanimation=drawleftanim;
10349 player[i].targetframe=0;
10350 player[i].target=0;
10351 player[i].drawtogglekeydown=1;
10353 if(player[i].isCrouch()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
10354 player[i].targetanimation=crouchdrawrightanim;
10355 player[i].targetframe=0;
10356 player[i].target=0;
10357 player[i].drawtogglekeydown=1;
10361 if(player[i].isCrouch()&&weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&bloodtoggle&&player[i].onterrain&&player[i].num_weapons&&player[i].weaponactive!=-1&&player[i].attackkeydown){
10362 if(weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&player[i].onterrain&&bloodtoggle&&musictype!=stream_music2){
10363 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==knife)player[i].targetanimation=crouchstabanim;
10364 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==sword)player[i].targetanimation=swordgroundstabanim;
10365 player[i].targetframe=0;
10366 player[i].target=0;
10367 player[i].hasvictim=0;
10368 //player[i].attacktogglekeydown=1;
10372 if(!player[i].drawkeydown){
10373 player[i].drawtogglekeydown=0;
10378 absflatfacing.z=-1;
10380 absflatfacing=DoRotation(absflatfacing,0,-rotation,0);
10382 else absflatfacing=flatfacing;
10384 if(indialogue!=-1){
10385 player[i].forwardkeydown=0;
10386 player[i].leftkeydown=0;
10387 player[i].backkeydown=0;
10388 player[i].rightkeydown=0;
10389 player[i].jumpkeydown=0;
10390 player[i].crouchkeydown=0;
10391 player[i].drawkeydown=0;
10392 player[i].throwkeydown=0;
10396 if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
10397 if(!player[i].forwardkeydown){
10398 player[i].forwardstogglekeydown=0;
10400 if(player[i].crouchkeydown){
10404 player[i].superruntoggle=1;
10406 for(j=0;j<numplayers;j++){
10407 if(j!=i&&!player[j].skeleton.free&&player[j].aitype==passivetype){
10408 if(findDistancefast(&player[j].coords,&player[i].coords)<16){
10409 player[i].superruntoggle=0;
10416 for(j=0;j<numplayers;j++){
10417 if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].lowreversaldelay<=0){
10418 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||((player[j].targetanimation==swordslashanim||player[j].targetanimation==knifeslashstartanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)&&findDistancefast(&player[j].coords,&player[i].coords)<2))){
10419 if(target>=0)target=-1;
10424 if(target>=0)player[target].Reverse();
10425 player[i].lowreversaldelay=.5;
10427 if(player[i].isIdle()){
10428 player[i].targetanimation=player[i].getCrouch();
10429 player[i].target=0;
10430 player[i].targetframe=0;
10431 player[i].transspeed=10;
10433 if(player[i].isRun()||(player[i].isStop()&&(player[i].leftkeydown||player[i].rightkeydown||player[i].forwardkeydown||player[i].backkeydown))){
10434 player[i].targetanimation=rollanim;
10435 player[i].target=0;
10436 player[i].targetframe=0;
10437 player[i].transspeed=20;
10440 if(!player[i].crouchkeydown){
10442 if(!player[i].isRun()&&player[i].targetanimation!=sneakanim&&i==0)player[i].superruntoggle=0;
10444 if(player[i].isCrouch()){
10446 for(j=0;j<numplayers;j++){
10447 if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].highreversaldelay<=0){
10448 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==spinkickanim)&&player[i].isCrouch()){
10449 if(target>=0)target=-1;
10454 if(target>=0)player[target].Reverse();
10455 player[i].highreversaldelay=.5;
10457 if(player[i].isCrouch()){
10458 if(!player[i].wasCrouch()){
10459 player[i].currentanimation=player[i].getCrouch();
10460 player[i].currentframe=0;
10462 player[i].target=0;
10463 player[i].targetanimation=player[i].getIdle();
10464 player[i].targetframe=0;
10465 player[i].transspeed=10;
10468 if(player[i].targetanimation==sneakanim){
10469 player[i].targetanimation=player[i].getIdle();
10470 player[i].target=0;
10471 player[i].targetframe=0;
10472 player[i].transspeed=10;
10475 if(player[i].forwardkeydown){
10476 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
10477 if(player[i].aitype==passivetype)player[i].targetanimation=walkanim;
10478 else player[i].targetanimation=player[i].getRun();
10479 player[i].target=0;
10480 player[i].targetframe=0;
10482 if(player[i].isCrouch()){
10483 player[i].targetanimation=sneakanim;
10484 if(player[i].wasCrouch())player[i].target=0;
10485 player[i].targetframe=0;
10487 if(player[i].targetanimation==hanganim/*&&(!player[i].forwardstogglekeydown||player[i].aitype!=playercontrolled)*/){
10488 player[i].targetanimation=climbanim;
10489 player[i].target=0;
10490 player[i].targetframe=1;
10491 player[i].jumpclimb=1;
10493 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
10494 player[i].velocity+=absflatfacing*5*multiplier;
10496 player[i].forwardstogglekeydown=1;
10499 if (player[i].rightkeydown){
10500 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
10501 player[i].targetanimation=player[i].getRun();
10502 player[i].target=0;
10503 player[i].targetframe=0;
10505 if(player[i].isCrouch()){
10506 player[i].targetanimation=sneakanim;
10507 if(player[i].wasCrouch()) player[i].target=0;
10508 player[i].targetframe=0;
10510 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
10511 player[i].velocity+=DoRotation(absflatfacing*5*multiplier,0,-90,0);
10513 player[i].targetrotation-=90;
10514 if(player[i].forwardkeydown)player[i].targetrotation+=45;
10515 if(player[i].backkeydown)player[i].targetrotation-=45;
10518 if ( player[i].leftkeydown){
10519 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
10520 player[i].targetanimation=player[i].getRun();
10521 player[i].target=0;
10522 player[i].targetframe=0;
10524 if(player[i].isCrouch()){
10525 player[i].targetanimation=sneakanim;
10526 if(player[i].wasCrouch())player[i].target=0;
10527 player[i].targetframe=0;
10529 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
10530 player[i].velocity-=DoRotation(absflatfacing*5*multiplier,0,-90,0);
10532 player[i].targetrotation+=90;
10533 if(player[i].forwardkeydown)player[i].targetrotation-=45;
10534 if(player[i].backkeydown)player[i].targetrotation+=45;
10537 if(player[i].backkeydown){
10538 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
10539 player[i].targetanimation=player[i].getRun();
10540 player[i].target=0;
10541 player[i].targetframe=0;
10543 if(player[i].isCrouch()){
10544 player[i].targetanimation=sneakanim;
10545 if(player[i].wasCrouch())player[i].target=0;
10546 player[i].targetframe=0;
10548 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
10549 player[i].velocity-=absflatfacing*5*multiplier;
10551 if(player[i].targetanimation==hanganim){
10552 player[i].currentanimation=jumpdownanim;
10553 player[i].targetanimation=jumpdownanim;
10554 player[i].target=0;
10555 player[i].currentframe=0;
10556 player[i].targetframe=1;
10557 player[i].velocity=0;
10558 player[i].velocity.y+=gravity;
10559 player[i].coords.y-=1.4;
10560 player[i].grabdelay=1;
10562 if ( !player[i].leftkeydown&&!player[i].rightkeydown)
10563 player[i].targetrotation+=180;
10566 if((player[i].jumpkeydown&&!player[i].jumpclimb)||player[i].jumpstart){
10567 if((((player[i].isLanding()&&player[i].targetframe>=3)||player[i].isRun()||player[i].targetanimation==walkanim||player[i].isCrouch()||player[i].targetanimation==sneakanim)&&player[i].jumppower>1)&&((player[i].targetanimation!=rabbitrunninganim&&player[i].targetanimation!=wolfrunninganim)||i!=0)){
10568 player[i].jumpstart=0;
10569 player[i].targetanimation=jumpupanim;
10570 player[i].target=0;
10571 player[i].targetframe=0;
10572 player[i].rotation=player[i].targetrotation;
10573 player[i].transspeed=20;
10574 player[i].FootLand(0,1);
10575 player[i].FootLand(1,1);
10579 flatfacing=DoRotation(facing,0,player[i].targetrotation+180,0);
10581 if(movekey)player[i].velocity=flatfacing*player[i].speed*45*player[i].scale;
10582 if(!movekey)player[i].velocity=0;
10587 for(j=0;j<numplayers;j++){
10588 if(j!=i&&!player[j].skeleton.free&&player[j].victim){
10589 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim)){
10590 if(target>=0)target=-1;
10595 if(target>=0)player[i].velocity.y=1;
10596 else if(player[i].crouchkeydown||player[i].aitype!=playercontrolled){
10597 player[i].velocity.y=7;
10598 player[i].crouchtogglekeydown=1;
10600 else player[i].velocity.y=5;
10602 if(mousejump&&i==0&&debugmode){
10603 if(!player[i].isLanding())player[i].tempdeltav=deltav;
10604 if(player[i].tempdeltav<0)player[i].velocity.y-=(float)(player[i].tempdeltav)/multiplier/1000;
10607 player[i].coords.y+=.2;
10608 player[i].jumppower-=1;
10610 static float gLoc[3];
10611 static float vel[3];
10612 gLoc[0]=player[i].coords.x;
10613 gLoc[1]=player[i].coords.y;
10614 gLoc[2]=player[i].coords.z;
10615 vel[0]=player[i].velocity.x;
10616 vel[1]=player[i].velocity.y;
10617 vel[2]=player[i].velocity.z;
10620 PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
10621 OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
10622 OPENAL_SetVolume(channels[whooshsound], 128);
10623 OPENAL_SetPaused(channels[whooshsound], false);
10626 PlaySoundEx( jumpsound, samp[jumpsound], NULL, true);
10627 OPENAL_3D_SetAttributes(channels[jumpsound], gLoc, vel);
10628 OPENAL_SetVolume(channels[jumpsound], 128);
10629 OPENAL_SetPaused(channels[jumpsound], false);
10631 if((player[i].isIdle())&&player[i].jumppower>1){
10632 player[i].targetanimation=player[i].getLanding();
10633 player[i].landhard=0;
10634 player[i].target=0;
10635 player[i].targetframe=2;
10636 player[i].jumpstart=1;
10637 player[i].tempdeltav=deltav;
10639 if(player[i].targetanimation==jumpupanim&&(((!floatjump&&!editorenabled)||!debugmode)||player[i].aitype!=playercontrolled)){
10640 if(player[i].jumppower>multiplier*6){
10641 player[i].velocity.y+=multiplier*6;
10642 player[i].jumppower-=multiplier*6;
10644 if(player[i].jumppower<=multiplier*6){
10645 player[i].velocity.y+=player[i].jumppower;
10646 player[i].jumppower=0;
10649 if(((floatjump||editorenabled)&&debugmode)&&i==0)player[i].velocity.y+=multiplier*30;
10653 if(player[i].isRun()||player[i].targetanimation==walkanim){
10654 player[i].targetanimation=player[i].getStop();
10655 player[i].target=0;
10656 player[i].targetframe=0;
10658 if(player[i].targetanimation==sneakanim){
10659 player[i].targetanimation=player[i].getCrouch();
10660 if(player[i].currentanimation==sneakanim)player[i].target=0;
10661 player[i].targetframe=0;
10664 if(player[i].targetanimation==walkanim&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype||(player[i].aitype==passivetype&&player[i].numwaypoints<=1))){
10665 player[i].targetanimation=player[i].getStop();
10666 player[i].target=0;
10667 player[i].targetframe=0;
10669 if(player[i].isRun()&&(player[i].aitype==passivetype)){
10670 player[i].targetanimation=player[i].getStop();
10671 player[i].target=0;
10672 player[i].targetframe=0;
10676 if(player[i].targetanimation==rollanim)player[i].targetrotation=oldtargetrotation;
10680 for(k=0;k<numplayers;k++){
10681 if(abs(player[k].rotation-player[k].targetrotation)>180){
10682 if(player[k].rotation>player[k].targetrotation)player[k].rotation-=360;
10683 else player[k].rotation+=360;
10686 if(abs(player[k].rotation-player[k].targetrotation)>90&&(player[k].isRun()||player[k].targetanimation==walkanim)){
10687 player[k].targetanimation=player[k].getStop();
10688 player[k].targetframe=0;
10689 player[k].target=0;
10692 if(player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim){
10693 player[k].targettilt=0;
10695 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=backhandspringanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip()){
10696 player[k].targettilt=0;
10697 if(player[k].jumppower<0&&!player[k].jumpkeydown)player[k].jumppower=0;
10698 player[k].jumppower+=multiplier*7;
10699 if(player[k].isCrouch())player[k].jumppower+=multiplier*7;
10700 //*(1-(player[k].damage/player[k].damagetolerance))
10701 if(player[k].jumppower>5)player[k].jumppower=5;
10704 if(player[k].isRun()){
10705 player[k].targettilt=(player[k].rotation-player[k].targetrotation)/4;
10708 if(abs(player[k].tilt-player[k].targettilt)<multiplier*150)player[k].tilt=player[k].targettilt;
10709 else if(player[k].tilt>player[k].targettilt){
10710 player[k].tilt-=multiplier*150;
10712 else if(player[k].tilt<player[k].targettilt){
10713 player[k].tilt+=multiplier*150;
10716 player[k].grabdelay-=multiplier;
10719 for(k=0;k<numplayers;k++){
10720 player[k].DoAnimations();
10721 player[k].whichpatchx=player[k].coords.x/(terrain.size/subdivision*terrain.scale*terraindetail);
10722 player[k].whichpatchz=player[k].coords.z/(terrain.size/subdivision*terrain.scale*terraindetail);
10727 player[0].righthandmorphstart=0;
10728 player[0].righthandmorphend=1;
10729 player[0].lefthandmorphstart=0;
10730 player[0].lefthandmorphend=1;
10731 player[0].headmorphstart=0;
10732 player[0].headmorphend=2;*/
10735 if(IsKeyDown( theKeyMap, MAC_P_KEY )){
10736 if(player[0].righthandmorphend!=1)player[0].righthandmorphness=0;
10737 player[0].righthandmorphend=1;
10738 player[0].targetrighthandmorphness=1;
10740 if(player[0].lefthandmorphend!=0)player[0].lefthandmorphness=0;
10741 player[0].lefthandmorphend=0;
10742 player[0].targetlefthandmorphness=1;
10744 if(player[0].headmorphend!=2)player[0].headmorphness=0;
10745 player[0].headmorphend=2;
10746 player[0].targetheadmorphness=1;
10748 if(IsKeyDown( theKeyMap, MAC_L_KEY )){
10749 if(player[0].righthandmorphend!=0)player[0].righthandmorphness=0;
10750 player[0].righthandmorphend=0;
10751 player[0].targetrighthandmorphness=1;
10753 if(player[0].lefthandmorphend!=1)player[0].lefthandmorphness=0;
10754 player[0].lefthandmorphend=1;
10755 player[0].targetlefthandmorphness=1;
10757 if(player[0].headmorphend!=0)player[0].headmorphness=0;
10758 player[0].headmorphend=0;
10759 player[0].targetheadmorphness=1;
10762 if(numenvsounds!=0)
10763 for(j=numenvsounds-1;j>=0;j--){
10764 envsoundlife[j]-=multiplier;
10765 if(envsoundlife[j]<0){
10767 envsoundlife[j]=envsoundlife[numenvsounds];
10768 envsound[j]=envsound[numenvsounds];
10771 if(!slomo)OPENAL_SetFrequency(OPENAL_ALL, 22050);
10772 if(slomo)OPENAL_SetFrequency(OPENAL_ALL, slomofreq);
10774 if(tutoriallevel==1){
10791 if(tutorialstage>=51)
10792 if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
10793 OPENAL_StopSound(OPENAL_ALL); // hack...OpenAL renderer isn't stopping music after tutorial goes to level menu...
10794 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
10796 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
10797 OPENAL_SetPaused(channels[stream_music3], false);
10798 OPENAL_SetVolume(channels[stream_music3], 256);
10803 float gLoc[3]={0,0,0};
10804 float vel[3]={0,0,0};
10805 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
10806 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
10807 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
10808 OPENAL_SetVolume(channels[fireendsound], 256);
10809 OPENAL_SetPaused(channels[fireendsound], false);
10810 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
10818 if(tutorialstage<51)
10819 if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
10822 gLoc[0]=player[0].coords.x;
10823 gLoc[1]=player[0].coords.y;
10824 gLoc[2]=player[0].coords.z;
10828 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
10829 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
10830 OPENAL_SetVolume(channels[fireendsound], 256);
10831 OPENAL_SetPaused(channels[fireendsound], false);
10833 player[0].coords=(oldtemp+oldtemp2)/2;
10841 if(tutorialstage>=14&&tutorialstage<50)
10842 if(findDistancefast(&temp,&player[1].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[1].coords)<4){
10845 gLoc[0]=player[1].coords.x;
10846 gLoc[1]=player[1].coords.y;
10847 gLoc[2]=player[1].coords.z;
10851 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
10852 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
10853 OPENAL_SetVolume(channels[fireendsound], 256);
10854 OPENAL_SetPaused(channels[fireendsound], false);
10856 for(int i=0;i<player[1].skeleton.num_joints;i++){
10858 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
10859 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
10860 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
10861 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
10862 sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
10866 player[1].coords=(oldtemp+oldtemp2)/2;
10867 for(int i=0;i<player[1].skeleton.num_joints;i++){
10868 player[1].skeleton.joints[i].velocity=0;
10870 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
10871 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
10872 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
10873 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
10874 sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
10882 static float gLoc[3];
10886 static float vel[3];
10887 vel[0]=(viewer.x-oldviewer.x)/multiplier;
10888 vel[1]=(viewer.y-oldviewer.y)/multiplier;
10889 vel[2]=(viewer.z-oldviewer.z)/multiplier;
10891 //Set orientation with forward and up vectors
10892 static XYZ upvector;
10896 upvector=DoRotation(upvector,-rotation2+90,0,0);
10897 upvector=DoRotation(upvector,0,0-rotation,0);
10902 facing=DoRotation(facing,-rotation2,0,0);
10903 facing=DoRotation(facing,0,0-rotation,0);
10906 static float ori[6];
10907 ori[0] = -facing.x;
10909 ori[2] = -facing.z;
10910 ori[3] = -upvector.x;
10911 ori[4] = upvector.y;
10912 ori[5] = -upvector.z;
10914 OPENAL_3D_Listener_SetAttributes(&gLoc[0], &vel[0], ori[0], ori[1], ori[2], ori[3], ori[4], ori[5]);
10921 if(IsKeyDown(theKeyMap, MAC_F1_KEY)&&!freezetogglekeydown){
10923 freezetogglekeydown=1;
10927 void Game::TickOnce(){
10930 if(directing||indialogue==-1){
10931 rotation+=deltah*.7;
10932 if(!invertmouse)rotation2+=deltav*.7;
10933 if(invertmouse)rotation2-=deltav*.7;
10934 if(rotation2>90)rotation2=90;
10935 if(rotation2<-70)rotation2=-70;
10937 if(mainmenu)rotation+=multiplier*5;
10938 if(!mainmenu&&!indemo&&!registered){
10939 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
10940 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
10941 OPENAL_SetPaused(channels[stream_music3], false);
10942 OPENAL_SetVolume(channels[stream_music3], 256);
10947 float gLoc[3]={0,0,0};
10948 float vel[3]={0,0,0};
10949 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
10950 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
10951 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
10952 OPENAL_SetVolume(channels[fireendsound], 256);
10953 OPENAL_SetPaused(channels[fireendsound], false);
10954 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
10963 if(tryquit==1&&!registered&&mainmenu!=12){
10964 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
10965 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
10966 OPENAL_SetPaused(channels[stream_music3], false);
10967 OPENAL_SetVolume(channels[stream_music3], 256);
10972 float gLoc[3]={0,0,0};
10973 float vel[3]={0,0,0};
10974 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
10975 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
10976 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
10977 OPENAL_SetVolume(channels[fireendsound], 256);
10978 OPENAL_SetPaused(channels[fireendsound], false);
10979 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
10990 void Game::TickOnceAfter(){
10991 static XYZ colviewer;
10992 static XYZ coltarget;
10995 static float brotate;
10998 static float changedelay;
10999 static bool alldead;
11000 static float unseendelay;
11001 static float cameraspeed;
11005 if(environment==snowyenvironment)music1=stream_music1snow;
11006 if(environment==grassyenvironment)music1=stream_music1grass;
11007 if(environment==desertenvironment)music1=stream_music1desert;
11012 for(i=0;i<numplayers;i++){
11013 if((player[i].aitype==attacktypecutoff||player[i].aitype==getweapontype||player[i].aitype==gethelptype||player[i].aitype==searchtype)&&!player[i].dead/*&&player[i].surprised<=0*/&&(player[i].targetanimation!=sneakattackedanim&&player[i].targetanimation!=knifesneakattackedanim&&player[i].targetanimation!=swordsneakattackedanim)){
11014 musictype=stream_music2;
11018 if(player[0].dead)musictype=stream_music3;
11021 if(musictype==stream_music2){
11025 if(oldmusictype==stream_music2&&musictype!=stream_music2){
11026 unseendelay-=multiplier;
11028 musictype=stream_music2;
11034 musictype=stream_music3;
11035 musicvolume[2]=512;
11042 if(musictype!=oldmusictype&&musictype==stream_music2){
11043 static float gLoc[3];
11044 static float vel[3];
11045 gLoc[0]=cameraloc.x;
11046 gLoc[1]=cameraloc.y;
11047 gLoc[2]=cameraloc.z;
11051 PlaySoundEx( alarmsound, samp[alarmsound], NULL, true);
11052 OPENAL_SetVolume(channels[alarmsound], 512);
11053 OPENAL_SetPaused(channels[alarmsound], false);
11057 musicselected=musictype;
11059 if(musicselected==music1)musicvolume[0]+=multiplier*450;
11060 else musicvolume[0]-=multiplier*450;
11061 if(musicselected==stream_music2)musicvolume[1]+=multiplier*450;
11062 else musicvolume[1]-=multiplier*450;
11063 if(musicselected==stream_music3)musicvolume[2]+=multiplier*450;
11064 else musicvolume[2]-=multiplier*450;
11066 if(musicselected==music1)musicvolume[0]+=multiplier*100;
11067 else musicvolume[0]-=multiplier*450;
11068 if(musicselected==music2)musicvolume[1]+=multiplier*150;
11069 else if(player[0].dead)musicvolume[1]-=multiplier*450;
11070 else musicvolume[1]-=multiplier*100;
11071 if(musicselected==music3)musicvolume[2]+=multiplier*450;
11072 else musicvolume[2]-=multiplier*450;*/
11075 if(musicvolume[i]<0)musicvolume[i]=0;
11076 if(musicvolume[i]>512)musicvolume[i]=512;
11079 if(musicvolume[2]>128&&!loading&&!mainmenu)musicvolume[2]=128;
11082 if(musicvolume[0]>0&&oldmusicvolume[0]<=0){
11083 PlayStreamEx( music1, strm[music1], NULL, true);
11084 OPENAL_SetPaused(channels[music1], false);
11086 if(musicvolume[1]>0&&oldmusicvolume[1]<=0){
11087 PlayStreamEx( stream_music2, strm[stream_music2], NULL, true);
11088 OPENAL_SetPaused(channels[stream_music2], false);
11090 if(musicvolume[2]>0&&oldmusicvolume[2]<=0){
11091 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
11092 OPENAL_SetPaused(channels[stream_music3], false);
11097 OPENAL_SetPaused(channels[music1], true);
11098 OPENAL_SetPaused(channels[stream_music2], true);
11099 OPENAL_SetPaused(channels[stream_music3], true);
11102 oldmusicvolume[i]=0;
11108 if(musicvolume[0]<=0&&oldmusicvolume[0]>0){
11109 OPENAL_SetPaused(channels[music1], true);
11111 if(musicvolume[1]<=0&&oldmusicvolume[1]>0){
11112 OPENAL_SetPaused(channels[stream_music2], true);
11114 if(musicvolume[2]<=0&&oldmusicvolume[2]>0){
11115 OPENAL_SetPaused(channels[stream_music3], true);
11118 if(musicvolume[0]!=oldmusicvolume[0]){
11119 OPENAL_SetVolume(channels[music1], musicvolume[0]);
11121 if(musicvolume[1]!=oldmusicvolume[1]){
11122 OPENAL_SetVolume(channels[stream_music2], musicvolume[1]);
11124 if(musicvolume[2]!=oldmusicvolume[2]){
11125 OPENAL_SetVolume(channels[stream_music3], musicvolume[2]);
11129 oldmusicvolume[i]=musicvolume[i];
11135 for(i=0;i<numhotspots;i++){
11136 if(hotspottype[i]>10&&hotspottype[i]<20){
11137 if(player[hotspottype[i]-10].dead==0){
11140 else if(killhotspot==2)
11144 if(killhotspot==2)killhotspot=0;
11149 for(i=0;i<numhotspots;i++){
11150 if(hotspottype[i]==-1){
11151 if(findDistancefast(&player[0].coords,&hotspot[i])<hotspotsize[i])
11158 for(i=1;i<numplayers;i++){
11159 if(!player[i].dead&&player[i].aitype==attacktypecutoff&&player[i].surprised<=0)numalarmed++;
11161 if(numalarmed>maxalarmed)maxalarmed=numalarmed;
11163 if(changedelay<=0&&!loading&&!editorenabled&&gameon&&!tutoriallevel&&changedelay!=-999&&!won){
11164 if(player[0].dead&&changedelay<=0){
11166 targetlevel=whichlevel;
11170 for(i=1;i<numplayers;i++){
11171 if(!player[i].dead&&player[i].howactive<typedead1)alldead=0;
11175 if(alldead&&!player[0].dead&&maptype==mapkilleveryone){
11177 targetlevel=whichlevel+1;
11178 if(targetlevel>numchallengelevels-1)targetlevel=0;
11180 if(winhotspot||windialogue){
11182 targetlevel=whichlevel+1;
11183 if(targetlevel>numchallengelevels-1)targetlevel=0;
11189 targetlevel=whichlevel+1;
11190 if(targetlevel>numchallengelevels-1)targetlevel=0;
11193 if(changedelay>0&&!player[0].dead&&!won){
11194 //high scores, awards, win
11197 accountcampaignchoices[accountactive][accountcampaignchoicesmade[accountactive]]=whichchoice;
11198 accountcampaignchoicesmade[accountactive]++;
11199 accountcampaignscore[accountactive]+=bonustotal;
11201 accountcampaigntime[accountactive]+=leveltime;
11202 if(accountcampaignscore[accountactive]>accountcampaignhighscore[accountactive])accountcampaignhighscore[accountactive]=accountcampaignscore[accountactive];
11204 //if(accountprogress[accountactive]<whichlevel+1)accountprogress[accountactive]=whichlevel+1;
11210 if(bonustotal-startbonustotal>accounthighscore[accountactive][whichlevel])accounthighscore[accountactive][whichlevel]=bonustotal-startbonustotal;
11211 if(accountfasttime[accountactive][whichlevel]==0||leveltime<accountfasttime[accountactive][whichlevel])accountfasttime[accountactive][whichlevel]=leveltime;
11213 if(accountprogress[accountactive]<whichlevel+1)accountprogress[accountactive]=whichlevel+1;
11229 if(!editorenabled&&gameon&&!mainmenu){
11230 if(changedelay!=-999)changedelay-=multiplier/7;
11231 if(player[0].dead)targetlevel=whichlevel;
11232 if(loading==2&&!campaign){
11240 float gLoc[3]={0,0,0};
11241 float vel[3]={0,0,0};
11242 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
11243 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
11244 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
11245 OPENAL_SetVolume(channels[firestartsound], 256);
11246 OPENAL_SetPaused(channels[firestartsound], false);
11247 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
11249 if(!player[0].dead&&targetlevel!=whichlevel){
11250 startbonustotal=bonustotal;
11252 if(!player[0].dead)Loadlevel(targetlevel);
11253 if(player[0].dead)Loadlevel(whichlevel);
11255 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
11256 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
11257 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
11258 OPENAL_SetVolume(channels[fireendsound], 256);
11259 OPENAL_SetPaused(channels[fireendsound], false);
11260 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
11264 if(loading==2&&targetlevel==whichlevel){
11272 float gLoc[3]={0,0,0};
11273 float vel[3]={0,0,0};
11274 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
11275 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
11276 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
11277 OPENAL_SetVolume(channels[firestartsound], 256);
11278 OPENAL_SetPaused(channels[firestartsound], false);
11279 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
11281 for(i=0;i<255;i++){
11295 strcat(mapname,campaignmapname[levelorder[accountcampaignchoicesmade[accountactive]]]);//[campaignchoicewhich[whichchoice]]);
11296 Loadlevel(mapname);
11298 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
11299 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
11300 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
11301 OPENAL_SetVolume(channels[fireendsound], 256);
11302 OPENAL_SetPaused(channels[fireendsound], false);
11303 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
11307 if(changedelay<=-999&&whichlevel!=-2&&!loading&&(player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(killhotspot))&&!winfreeze)loading=1;
11308 if((player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(windialogue)||(killhotspot))&&changedelay<=0){
11309 if(accountprogress[accountactive]>3&&!registered){
11310 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
11311 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
11312 OPENAL_SetPaused(channels[stream_music3], false);
11313 OPENAL_SetVolume(channels[stream_music3], 256);
11317 accountprogress[accountactive]=3;
11319 float gLoc[3]={0,0,0};
11320 float vel[3]={0,0,0};
11321 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
11322 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
11323 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
11324 OPENAL_SetVolume(channels[fireendsound], 256);
11325 OPENAL_SetPaused(channels[fireendsound], false);
11326 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
11335 if(whichlevel!=-2&&!loading&&!player[0].dead){
11339 if(player[0].dead)loading=1;
11345 if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1){
11346 if(campaignnumnext[campaignchoicewhich[whichchoice]]==0){
11350 else if(mainmenu==0&&winfreeze){
11351 if(campaignchoosenext[campaignchoicewhich[whichchoice]]==2)
11353 else stealthloading=0;
11355 if(!stealthloading){
11356 float gLoc[3]={0,0,0};
11357 float vel[3]={0,0,0};
11358 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
11359 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
11360 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
11361 OPENAL_SetVolume(channels[firestartsound], 256);
11362 OPENAL_SetPaused(channels[firestartsound], false);
11363 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
11374 ifstream ipstream(ConvertFileName(":Data:Campaigns:main.txt"));
11375 //campaignnumlevels=0;
11376 //accountcampaignchoicesmade[accountactive]=0;
11377 ipstream.ignore(256,':');
11378 ipstream >> campaignnumlevels;
11379 for(i=0;i<campaignnumlevels;i++){
11380 ipstream.ignore(256,':');
11381 ipstream.ignore(256,':');
11382 ipstream.ignore(256,' ');
11383 ipstream >> campaignmapname[i];
11384 ipstream.ignore(256,':');
11385 ipstream >> campaigndescription[i];
11386 for(j=0;j<256;j++){
11387 if(campaigndescription[i][j]=='_')campaigndescription[i][j]=' ';
11389 ipstream.ignore(256,':');
11390 ipstream >> campaignchoosenext[i];
11391 ipstream.ignore(256,':');
11392 ipstream >> campaignnumnext[i];
11393 if(campaignnumnext[i])
11394 for(j=0;j<campaignnumnext[i];j++){
11395 ipstream.ignore(256,':');
11396 ipstream >> campaignnextlevel[i][j];
11397 campaignnextlevel[i][j]-=1;
11399 ipstream.ignore(256,':');
11400 ipstream >> campaignlocationx[i];
11401 ipstream.ignore(256,':');
11402 ipstream >> campaignlocationy[i];
11406 for(i=0;i<campaignnumlevels;i++){
11408 levelhighlight[i]=0;
11412 for(i=0;i<campaignnumlevels;i++){
11414 levelhighlight[i]=0;
11419 if(accountcampaignchoicesmade[accountactive])
11420 for(i=0;i<accountcampaignchoicesmade[accountactive];i++){
11421 levelorder[i+1]=campaignnextlevel[levelorder[i]][accountcampaignchoices[accountactive][i]];
11422 levelvisible[levelorder[i+1]]=1;
11424 int whichlevelstart;
11425 whichlevelstart=accountcampaignchoicesmade[accountactive]-1;
11426 if(whichlevelstart<0){
11427 campaignchoicenum=1;
11428 campaignchoicewhich[0]=0;
11432 campaignchoicenum=campaignnumnext[levelorder[whichlevelstart]];
11433 if(campaignchoicenum)
11434 for(i=0;i<campaignchoicenum;i++){
11435 campaignchoicewhich[i]=campaignnextlevel[levelorder[whichlevelstart]][i];
11436 levelvisible[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
11437 levelhighlight[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
11444 //if(firstload)TickOnceAfter();
11445 if(!firstload)LoadStuff();
11447 for(i=0;i<255;i++){
11462 //accountcampaignchoices[accountactive][accountcampaignchoicesmade[accountactive]]=whichchoice;
11463 //accountcampaignchoicesmade[accountactive]++;
11466 strcat(mapname,campaignmapname[campaignchoicewhich[0]]);
11470 Loadlevel(mapname);
11474 OPENAL_SetPaused(channels[stream_music3], true);
11479 if(loading==3)loading=0;
11483 oldmusictype=musictype;
11489 facing=DoRotation(facing,-rotation2,0,0);
11490 facing=DoRotation(facing,0,0-rotation,0);
11491 viewerfacing=facing;
11495 if((animation[player[0].targetanimation].attack!=3&&animation[player[0].currentanimation].attack!=3)||player[0].skeleton.free)target=player[0].coords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
11496 else target=player[0].oldcoords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
11498 if(player[0].skeleton.free){
11499 for(i=0;i<player[0].skeleton.num_joints;i++){
11500 if(player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y>target.y)
11501 target.y=player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y;
11505 if(player[0].skeleton.free!=2&&!autocam){
11507 if(findLengthfast(&player[0].velocity)>400){
11508 cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
11510 if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
11511 coltarget=target-cameraloc;
11512 if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
11514 Normalise(&coltarget);
11515 if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
11516 else cameraloc=cameraloc+coltarget*multiplier*8;
11518 if(editorenabled)cameraloc=target;
11519 cameradist+=multiplier*5;
11520 if(cameradist>2.3)cameradist=2.3;
11521 viewer=cameraloc-facing*cameradist;
11523 coltarget=cameraloc;
11524 objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
11525 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
11526 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
11527 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
11529 coltarget=cameraloc;
11530 if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
11532 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
11533 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
11534 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
11536 if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
11540 cameradist=findDistance(&viewer,&target);
11541 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
11542 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
11544 if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
11545 cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
11548 if(player[0].skeleton.free!=2&&autocam){
11550 if(findLengthfast(&player[0].velocity)>400){
11551 cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
11553 if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
11554 cameradist+=multiplier*5;
11555 if(cameradist>3.3)cameradist=3.3;
11556 coltarget=target-cameraloc;
11557 if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
11558 else if(findLengthfast(&coltarget)>1)
11560 Normalise(&coltarget);
11561 if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
11562 else cameraloc=cameraloc+coltarget*multiplier*8;
11564 if(editorenabled)cameraloc=target;
11567 coltarget=cameraloc;
11568 objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
11569 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
11570 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
11571 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
11573 coltarget=cameraloc;
11574 if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
11576 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
11577 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
11578 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
11580 if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
11584 cameradist=findDistance(&viewer,&target);
11585 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
11586 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
11588 if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
11589 cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
11592 if(camerashake>.8)camerashake=.8;
11593 //if(woozy>10)woozy=10;
11594 //woozy+=multiplier;
11596 if(player[0].dead)camerashake=0;
11597 if(player[0].dead)woozy=0;
11598 camerashake-=multiplier*2;
11599 blackout-=multiplier*2;
11600 //if(player[0].isCrouch())woozy-=multiplier*8;
11601 if(camerashake<0)camerashake=0;
11602 if(blackout<0)blackout=0;
11603 //if(woozy<0)woozy=0;
11605 viewer.x+=(float)(Random()%100)*.0005*camerashake;
11606 viewer.y+=(float)(Random()%100)*.0005*camerashake;
11607 viewer.z+=(float)(Random()%100)*.0005*camerashake;