2 Copyright (C) 2003, 2010 - Wolfire Games
4 This file is part of Lugaru.
6 Lugaru is free software; you can redistribute it and/or
7 modify it under the terms of the GNU General Public License
8 as published by the Free Software Foundation; either version 2
9 of the License, or (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
15 See the GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
24 #include <sys/types.h>
32 #include "openal_wrapper.h"
37 extern float multiplier;
39 extern int environment;
40 extern float texscale;
41 extern Terrain terrain;
42 extern OPENAL_SAMPLE *samp[100];
43 extern int channels[100];
44 extern Sprites sprites;
45 extern int kTextureSize;
46 extern float screenwidth,screenheight;
49 extern float texdetail;
50 extern Objects objects;
52 extern float slomodelay;
53 extern bool floatjump;
55 extern Animation animation[animation_count];
57 extern float texdetail;
58 extern GLubyte bloodText[512*512*3];
59 extern GLubyte wolfbloodText[512*512*3];
60 extern float terraindetail;
61 extern float camerashake;
63 extern float blackout;
64 extern bool cellophane;
65 extern bool musictoggle;
66 extern int difficulty;
67 extern Weapons weapons;
68 extern Person player[maxplayers];
69 extern int numplayers;
70 extern int bloodtoggle;
71 extern bool invertmouse;
73 extern float precipdelay;
74 extern XYZ viewerfacing;
75 extern bool ambientsound;
76 extern bool mousejump;
77 extern float viewdistance;
79 extern bool autoslomo;
80 extern bool keyboardfrozen;
81 extern int netdatanew;
82 extern bool loadingstuff;
83 extern char mapname[256];
84 extern XYZ windvector;
85 extern bool buttons[3];
86 extern bool debugmode;
89 extern int oldmainmenu;
90 extern bool visibleloading;
91 extern int loadscreencolor;
92 extern float flashamount,flashr,flashg,flashb;
93 extern int flashdelay;
94 extern XYZ envsound[30];
95 extern float envsoundvol[30];
96 extern int numenvsounds;
97 extern float envsoundlife[30];
98 extern float usermousesensitivity;
99 extern bool ismotionblur;
101 extern bool trilinear;
102 extern bool damageeffects;
103 extern bool showpoints;
104 extern bool texttoggle;
105 extern bool alwaysblur;
106 extern float gamespeed;
109 extern bool immediate;
110 extern bool velocityblur;
113 extern float bonusvalue;
114 extern float bonustotal;
115 extern float bonustime;
116 extern float startbonustotal;
117 extern float tintr,tintg,tintb;
118 extern float bonusnum[100];
119 extern bool skyboxtexture;
120 extern float skyboxr;
121 extern float skyboxg;
122 extern float skyboxb;
123 extern float skyboxlightr;
124 extern float skyboxlightg;
125 extern float skyboxlightb;
126 extern float fadestart;
127 extern float slomospeed;
128 extern float slomofreq;
129 extern int tutoriallevel;
130 extern float smoketex;
131 extern float tutorialstagetime;
132 extern int tutorialstage;
133 extern float tutorialmaxtime;
134 extern float tutorialsuccess;
135 extern bool againbonus;
136 extern bool reversaltrain;
137 extern bool canattack;
138 extern bool cananger;
139 extern float damagedealt;
140 extern float damagetaken;
142 extern int editoractive;
143 extern int editorpathtype;
144 extern bool oldbuttons[3];
146 extern float hostiletime;
148 extern bool gamestarted;
150 extern int numhotspots;
151 extern int winhotspot;
152 extern int windialogue;
153 extern int killhotspot;
154 extern XYZ hotspot[40];
155 extern int hotspottype[40];
156 extern float hotspotsize[40];
157 extern char hotspottext[40][256];
158 extern int currenthotspot;
160 extern int kBitsPerPixel;
163 extern int numaccounts;
164 extern int accountactive;
165 extern int accountdifficulty[10];
166 extern int accountprogress[10];
167 extern float accountpoints[10];
168 extern float accounthighscore[10][50];
169 extern float accountfasttime[10][50];
170 extern bool accountunlocked[10][60];
171 extern char accountname[10][256];
173 extern bool stillloading;
174 extern bool winfreeze;
177 extern int numflipfail;
179 extern int numstaffattack;
180 extern int numswordattack;
181 extern int numknifeattack;
182 extern int numunarmedattack;
183 extern int numescaped;
184 extern int numflipped;
185 extern int numwallflipped;
186 extern int numthrowkill;
187 extern int numafterkill;
188 extern int numreversals;
189 extern int numattacks;
190 extern int maxalarmed;
191 extern int numresponded;
193 extern int numdialogues;
194 extern int numdialogueboxes[max_dialogues];
195 extern int dialoguetype[max_dialogues];
196 extern int dialogueboxlocation[max_dialogues][max_dialoguelength];
197 extern float dialogueboxcolor[max_dialogues][max_dialoguelength][3];
198 extern int dialogueboxsound[max_dialogues][max_dialoguelength];
199 extern char dialoguetext[max_dialogues][max_dialoguelength][128];
200 extern char dialoguename[max_dialogues][max_dialoguelength][64];
201 extern XYZ dialoguecamera[max_dialogues][max_dialoguelength];
202 extern XYZ participantlocation[max_dialogues][10];
203 extern int participantfocus[max_dialogues][max_dialoguelength];
204 extern int participantaction[max_dialogues][max_dialoguelength];
205 extern float participantrotation[max_dialogues][10];
206 extern XYZ participantfacing[max_dialogues][max_dialoguelength][10];
207 extern float dialoguecamerarotation[max_dialogues][max_dialoguelength];
208 extern float dialoguecamerarotation2[max_dialogues][max_dialoguelength];
209 extern int indialogue;
210 extern int whichdialogue;
211 extern int directing;
212 extern float dialoguetime;
213 extern int dialoguegonethrough[20];
215 extern bool campaign;
217 extern float oldgamespeed;
219 extern float accountcampaignhighscore[10];
220 extern float accountcampaignfasttime[10];
221 extern float accountcampaignscore[10];
222 extern float accountcampaigntime[10];
224 extern int accountcampaignchoicesmade[10];
225 extern int accountcampaignchoices[10][5000];
227 static const char *rabbitskin[] = {
228 ":Data:Textures:Fur3.jpg",
229 ":Data:Textures:Fur.jpg",
230 ":Data:Textures:Fur2.jpg",
231 ":Data:Textures:Lynx.jpg",
232 ":Data:Textures:Otter.jpg",
233 ":Data:Textures:Opal.jpg",
234 ":Data:Textures:Sable.jpg",
235 ":Data:Textures:Chocolate.jpg",
236 ":Data:Textures:BW2.jpg",
237 ":Data:Textures:WB2.jpg"
240 static const char *wolfskin[] = {
241 ":Data:Textures:Wolf.jpg",
242 ":Data:Textures:Darkwolf.jpg",
243 ":Data:Textures:Snowwolf.jpg"
246 #define STATIC_ASSERT(x) extern int s_a_dummy[2 * (!!(x)) - 1];
247 STATIC_ASSERT (rabbittype == 0 && wolftype == 1)
249 static const char **creatureskin[] = {rabbitskin, wolfskin};
251 /* Return true if PFX is a prefix of STR (case-insensitive). */
252 static bool stripfx(const char *str, const char *pfx)
254 return !strncasecmp(str, pfx, strlen(pfx));
257 extern OPENAL_STREAM * strm[20];
258 extern "C" void PlaySoundEx(int channel, OPENAL_SAMPLE *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
259 extern "C" void PlayStreamEx(int chan, OPENAL_STREAM *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
262 static const char *cmd_names[] = {
263 #define DECLARE_COMMAND(cmd) #cmd " ",
264 #include "ConsoleCmds.h"
265 #undef DECLARE_COMMAND
268 typedef void (*console_handler)(Game *game, const char *args);
270 #define DECLARE_COMMAND(cmd) static void ch_##cmd(Game *game, const char *args);
271 #include "ConsoleCmds.h"
272 #undef DECLARE_COMMAND
274 static console_handler cmd_handlers[] = {
275 #define DECLARE_COMMAND(cmd) ch_##cmd,
276 #include "ConsoleCmds.h"
277 #undef DECLARE_COMMAND
280 static void ch_quit(Game *game, const char *args)
285 static void ch_map(Game *game, const char *args)
288 snprintf(buf, 63, ":Data:Maps:%s", args);
289 game->Loadlevel(buf);
290 game->whichlevel = -2;
294 static void ch_save(Game *game, const char *args)
297 int i, j, k, l, m, templength;
298 float headprop, bodyprop, armprop, legprop;
299 snprintf(buf, 63, ":Data:Maps:%s", args);
305 tfile=fopen( ConvertFileName(buf), "wb" );
306 fpackf(tfile, "Bi", mapvers);
307 fpackf(tfile, "Bi", maptype);
308 fpackf(tfile, "Bi", hostile);
309 fpackf(tfile, "Bf Bf", viewdistance, fadestart);
310 fpackf(tfile, "Bb Bf Bf Bf", skyboxtexture, skyboxr, skyboxg, skyboxb);
311 fpackf(tfile, "Bf Bf Bf", skyboxlightr, skyboxlightg, skyboxlightb);
312 fpackf(tfile, "Bf Bf Bf Bf Bf Bi", player[0].coords.x, player[0].coords.y, player[0].coords.z, player[0].rotation, player[0].targetrotation, player[0].num_weapons);
313 if(player[0].num_weapons>0&&player[0].num_weapons<5)
314 for(j=0;j<player[0].num_weapons;j++){
315 fpackf(tfile, "Bi", weapons.type[player[0].weaponids[j]]);
318 fpackf(tfile, "Bf Bf Bf", player[0].armorhead, player[0].armorhigh, player[0].armorlow);
319 fpackf(tfile, "Bf Bf Bf", player[0].protectionhead, player[0].protectionhigh, player[0].protectionlow);
320 fpackf(tfile, "Bf Bf Bf", player[0].metalhead, player[0].metalhigh, player[0].metallow);
321 fpackf(tfile, "Bf Bf", player[0].power, player[0].speedmult);
323 fpackf(tfile, "Bi", player[0].numclothes);
325 fpackf(tfile, "Bi Bi", player[0].whichskin, player[0].creature);
327 fpackf(tfile, "Bi", numdialogues);
329 for(k=0;k<numdialogues;k++){
330 fpackf(tfile, "Bi", numdialogueboxes[k]);
331 fpackf(tfile, "Bi", dialoguetype[k]);
333 fpackf(tfile, "Bf Bf Bf", participantlocation[k][l].x, participantlocation[k][l].y, participantlocation[k][l].z);
334 fpackf(tfile, "Bf", participantrotation[k][l]);
337 for(l=0;l<numdialogueboxes[k];l++){
338 fpackf(tfile, "Bi", dialogueboxlocation[k][l]);
339 fpackf(tfile, "Bf", dialogueboxcolor[k][l][0]);
340 fpackf(tfile, "Bf", dialogueboxcolor[k][l][1]);
341 fpackf(tfile, "Bf", dialogueboxcolor[k][l][2]);
342 fpackf(tfile, "Bi", dialogueboxsound[k][l]);
344 templength=strlen(dialoguetext[k][l]);
345 fpackf(tfile, "Bi",(templength));
346 for(m=0;m<templength;m++){
347 fpackf(tfile, "Bb", dialoguetext[k][l][m]);
348 if(dialoguetext[k][l][m]=='\0')break;
351 templength=strlen(dialoguename[k][l]);
352 fpackf(tfile, "Bi",templength);
353 for(m=0;m<templength;m++){
354 fpackf(tfile, "Bb", dialoguename[k][l][m]);
355 if(dialoguename[k][l][m]=='\0')break;
358 fpackf(tfile, "Bf Bf Bf", dialoguecamera[k][l].x, dialoguecamera[k][l].y, dialoguecamera[k][l].z);
359 fpackf(tfile, "Bi", participantfocus[k][l]);
360 fpackf(tfile, "Bi", participantaction[k][l]);
363 fpackf(tfile, "Bf Bf Bf", participantfacing[k][l][m].x, participantfacing[k][l][m].y, participantfacing[k][l][m].z);
365 fpackf(tfile, "Bf Bf",dialoguecamerarotation[k][l],dialoguecamerarotation2[k][l]);
369 if(player[0].numclothes)
370 for(k=0;k<player[0].numclothes;k++){
371 templength=strlen(player[0].clothes[k]);
372 fpackf(tfile, "Bi", templength);
373 for(l=0;l<templength;l++)
374 fpackf(tfile, "Bb", player[0].clothes[k][l]);
375 fpackf(tfile, "Bf Bf Bf", player[0].clothestintr[k], player[0].clothestintg[k], player[0].clothestintb[k]);
378 fpackf(tfile, "Bi", environment);
380 fpackf(tfile, "Bi", objects.numobjects);
382 if(objects.numobjects)
383 for(k=0;k<objects.numobjects;k++){
384 fpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", objects.type[k], objects.rotation[k], objects.rotation2[k], objects.position[k].x, objects.position[k].y, objects.position[k].z, objects.scale[k]);
387 fpackf(tfile, "Bi", numhotspots);
389 for(i=0;i<numhotspots;i++){
390 fpackf(tfile, "Bi Bf Bf Bf Bf", hotspottype[i],hotspotsize[i],hotspot[i].x,hotspot[i].y,hotspot[i].z);
391 templength=strlen(hotspottext[i]);
392 fpackf(tfile, "Bi",templength);
393 for(l=0;l<templength;l++)
394 fpackf(tfile, "Bb", hotspottext[i][l]);
397 fpackf(tfile, "Bi", numplayers);
398 if(numplayers>1&&numplayers<maxplayers)
399 for(j=1;j<numplayers;j++){
400 fpackf(tfile, "Bi Bi Bf Bf Bf Bi Bi Bf Bb Bf", player[j].whichskin, player[j].creature, player[j].coords.x, player[j].coords.y, player[j].coords.z, player[j].num_weapons, player[j].howactive, player[j].scale, player[j].immobile, player[j].rotation);
401 if(player[j].num_weapons>0&&player[j].num_weapons<5)
402 for(k=0;k<player[j].num_weapons;k++){
403 fpackf(tfile, "Bi", weapons.type[player[j].weaponids[k]]);
405 if(player[j].numwaypoints<30){
406 fpackf(tfile, "Bi", player[j].numwaypoints);
407 for(k=0;k<player[j].numwaypoints;k++){
408 fpackf(tfile, "Bf", player[j].waypoints[k].x);
409 fpackf(tfile, "Bf", player[j].waypoints[k].y);
410 fpackf(tfile, "Bf", player[j].waypoints[k].z);
411 fpackf(tfile, "Bi", player[j].waypointtype[k]);
413 fpackf(tfile, "Bi", player[j].waypoint);
416 player[j].numwaypoints=0;
417 player[j].waypoint=0;
418 fpackf(tfile, "Bi Bi Bi", player[j].numwaypoints, player[j].waypoint, player[j].waypoint);
421 fpackf(tfile, "Bf Bf Bf", player[j].armorhead, player[j].armorhigh, player[j].armorlow);
422 fpackf(tfile, "Bf Bf Bf", player[j].protectionhead, player[j].protectionhigh, player[j].protectionlow);
423 fpackf(tfile, "Bf Bf Bf", player[j].metalhead, player[j].metalhigh, player[j].metallow);
424 fpackf(tfile, "Bf Bf", player[j].power, player[j].speedmult);
426 if(player[j].creature==wolftype){
427 headprop=player[j].proportionhead.x/1.1;
428 bodyprop=player[j].proportionbody.x/1.1;
429 armprop=player[j].proportionarms.x/1.1;
430 legprop=player[j].proportionlegs.x/1.1;
433 if(player[j].creature==rabbittype){
434 headprop=player[j].proportionhead.x/1.2;
435 bodyprop=player[j].proportionbody.x/1.05;
436 armprop=player[j].proportionarms.x/1.00;
437 legprop=player[j].proportionlegs.x/1.1;
440 fpackf(tfile, "Bf Bf Bf Bf", headprop, bodyprop, armprop, legprop);
444 fpackf(tfile, "Bi", player[j].numclothes);
445 if(player[j].numclothes)
446 for(k=0;k<player[j].numclothes;k++){
448 templength=strlen(player[j].clothes[k]);
449 fpackf(tfile, "Bi", templength);
450 for(l=0;l<templength;l++)
451 fpackf(tfile, "Bb", player[j].clothes[k][l]);
452 fpackf(tfile, "Bf Bf Bf", player[j].clothestintr[k], player[j].clothestintg[k], player[j].clothestintb[k]);
456 fpackf(tfile, "Bi", game->numpathpoints);
457 if(game->numpathpoints)
458 for(j=0;j<game->numpathpoints;j++){
459 fpackf(tfile, "Bf Bf Bf Bi", game->pathpoint[j].x, game->pathpoint[j].y, game->pathpoint[j].z, game->numpathpointconnect[j]);
460 for(k=0;k<game->numpathpointconnect[j];k++){
461 fpackf(tfile, "Bi", game->pathpointconnect[j][k]);
465 fpackf(tfile, "Bf Bf Bf Bf", game->mapcenter.x, game->mapcenter.y, game->mapcenter.z, game->mapradius);
470 static void ch_cellar(Game *game, const char *args)
472 game->LoadTextureSave(":Data:Textures:Furdarko.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
475 static void ch_tint(Game *game, const char *args)
477 sscanf(args, "%f%f%f", &tintr, &tintg, &tintb);
480 static void ch_tintr(Game *game, const char *args)
485 static void ch_tintg(Game *game, const char *args)
490 static void ch_tintb(Game *game, const char *args)
495 static void ch_speed(Game *game, const char *args)
497 player[0].speedmult = atof(args);
500 static void ch_strength(Game *game, const char *args)
502 player[0].power = atof(args);
505 static void ch_power(Game *game, const char *args)
507 player[0].power = atof(args);
510 static void ch_size(Game *game, const char *args)
512 player[0].scale = atof(args) * .2;
515 static int find_closest()
518 float closestdist = 1.0/0.0;
520 for (int i = 1; i < numplayers; i++) {
522 distance = findDistancefast(&player[i].coords,&player[0].coords);
523 if (distance < closestdist) {
524 closestdist = distance;
531 static void ch_sizenear(Game *game, const char *args)
533 int closest = find_closest();
536 player[closest].scale = atof(args) * .2;
539 static void set_proportion(int pnum, const char *args)
541 float headprop,bodyprop,armprop,legprop;
543 sscanf(args, "%f%f%f%f", &headprop, &bodyprop, &armprop, &legprop);
545 if(player[pnum].creature==wolftype){
546 player[pnum].proportionhead=1.1*headprop;
547 player[pnum].proportionbody=1.1*bodyprop;
548 player[pnum].proportionarms=1.1*armprop;
549 player[pnum].proportionlegs=1.1*legprop;
552 if(player[pnum].creature==rabbittype){
553 player[pnum].proportionhead=1.2*headprop;
554 player[pnum].proportionbody=1.05*bodyprop;
555 player[pnum].proportionarms=1.00*armprop;
556 player[pnum].proportionlegs=1.1*legprop;
557 player[pnum].proportionlegs.y=1.05*legprop;
561 static void ch_proportion(Game *game, const char *args)
563 set_proportion(0, args);
566 static void ch_proportionnear(Game *game, const char *args)
568 int closest = find_closest();
570 set_proportion(closest, args);
573 static void set_protection(int pnum, const char *args)
575 float head, high, low;
576 sscanf(args, "%f%f%f", &head, &high, &low);
578 player[pnum].protectionhead = head;
579 player[pnum].protectionhigh = high;
580 player[pnum].protectionlow = low;
583 static void ch_protection(Game *game, const char *args)
585 set_protection(0, args);
588 static void ch_protectionnear(Game *game, const char *args)
590 int closest = find_closest();
592 set_protection(closest, args);
595 static void set_armor(int pnum, const char *args)
597 float head, high, low;
598 sscanf(args, "%f%f%f", &head, &high, &low);
600 player[pnum].armorhead = head;
601 player[pnum].armorhigh = high;
602 player[pnum].armorlow = low;
605 static void ch_armor(Game *game, const char *args)
610 static void ch_armornear(Game *game, const char *args)
612 int closest = find_closest();
614 set_armor(closest, args);
617 static void ch_protectionreset(Game *game, const char *args)
619 set_protection(0, "1 1 1");
620 set_armor(0, "1 1 1");
623 static void set_metal(int pnum, const char *args)
625 float head, high, low;
626 sscanf(args, "%f%f%f", &head, &high, &low);
628 player[pnum].metalhead = head;
629 player[pnum].metalhigh = high;
630 player[pnum].metallow = low;
633 static void ch_metal(Game *game, const char *args)
638 static void set_noclothes(int pnum, Game *game, const char *args)
640 player[pnum].numclothes = 0;
641 game->LoadTextureSave(creatureskin[player[pnum].creature][player[pnum].whichskin],
642 &player[pnum].skeleton.drawmodel.textureptr,1,
643 &player[pnum].skeleton.skinText[0],&player[pnum].skeleton.skinsize);
646 static void ch_noclothes(Game *game, const char *args)
648 set_noclothes(0, game, args);
651 static void ch_noclothesnear(Game *game, const char *args)
653 int closest = find_closest();
655 set_noclothes(closest, game, args);
659 static void set_clothes(int pnum, Game *game, const char *args)
662 snprintf(buf, 63, ":Data:Textures:%s.png", args);
664 if (!game->AddClothes(buf,0,1,&player[pnum].skeleton.skinText[pnum],&player[pnum].skeleton.skinsize))
667 player[pnum].DoMipmaps(5,0,0,player[pnum].skeleton.skinsize,player[pnum].skeleton.skinsize);
668 strcpy(player[pnum].clothes[player[pnum].numclothes],buf);
669 player[pnum].clothestintr[player[pnum].numclothes]=tintr;
670 player[pnum].clothestintg[player[pnum].numclothes]=tintg;
671 player[pnum].clothestintb[player[pnum].numclothes]=tintb;
672 player[pnum].numclothes++;
675 static void ch_clothes(Game *game, const char *args)
677 set_clothes(0, game, args);
680 static void ch_clothesnear(Game *game, const char *args)
682 int closest = find_closest();
684 set_clothes(closest, game, args);
687 static void ch_belt(Game *game, const char *args)
689 player[0].skeleton.clothes = !player[0].skeleton.clothes;
693 static void ch_cellophane(Game *game, const char *args)
695 cellophane = !cellophane;
696 float mul = cellophane ? 0 : 1;
698 for (int i = 0; i < numplayers; i++) {
699 player[i].proportionhead.z = player[i].proportionhead.x * mul;
700 player[i].proportionbody.z = player[i].proportionbody.x * mul;
701 player[i].proportionarms.z = player[i].proportionarms.x * mul;
702 player[i].proportionlegs.z = player[i].proportionlegs.x * mul;
706 static void ch_funnybunny(Game *game, const char *args)
708 player[0].skeleton.id=0;
709 player[0].skeleton.Load(":Data:Skeleton:Basic Figure",":Data:Skeleton:Basic Figurelow",
710 ":Data:Skeleton:Rabbitbelt",":Data:Models:Body.solid",
711 ":Data:Models:Body2.solid",":Data:Models:Body3.solid",
712 ":Data:Models:Body4.solid",":Data:Models:Body5.solid",
713 ":Data:Models:Body6.solid",":Data:Models:Body7.solid",
714 ":Data:Models:Bodylow.solid",":Data:Models:Belt.solid",1);
715 game->LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,
716 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
717 player[0].creature=rabbittype;
719 player[0].headless=0;
720 player[0].damagetolerance=200;
721 set_proportion(0, "1 1 1 1");
724 static void ch_wolfie(Game *game, const char *args)
726 player[0].skeleton.id=0;
727 player[0].skeleton.Load(":Data:Skeleton:Basic Figure Wolf",":Data:Skeleton:Basic Figure Wolf Low",
728 ":Data:Skeleton:Rabbitbelt",":Data:Models:Wolf.solid",
729 ":Data:Models:Wolf2.solid",":Data:Models:Wolf3.solid",
730 ":Data:Models:Wolf4.solid",":Data:Models:Wolf5.solid",
731 ":Data:Models:Wolf6.solid",":Data:Models:Wolf7.solid",
732 ":Data:Models:Wolflow.solid",":Data:Models:Belt.solid",0);
733 game->LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
734 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
735 player[0].creature=wolftype;
736 player[0].damagetolerance=300;
737 set_proportion(0, "1 1 1 1");
740 static void ch_wolfieisgod(Game *game, const char *args)
742 ch_wolfie(game, args);
745 static void ch_wolf(Game *game, const char *args)
747 game->LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
748 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
751 static void ch_snowwolf(Game *game, const char *args)
753 game->LoadTextureSave(":Data:Textures:SnowWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
754 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
757 static void ch_darkwolf(Game *game, const char *args)
759 game->LoadTextureSave(":Data:Textures:DarkWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
760 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
763 static void ch_lizardwolf(Game *game, const char *args)
765 game->LoadTextureSave(":Data:Textures:Lizardwolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
766 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
769 static void ch_white(Game *game, const char *args)
771 game->LoadTextureSave(":Data:Textures:fur.jpg",&player[0].skeleton.drawmodel.textureptr,1,
772 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
775 static void ch_brown(Game *game, const char *args)
777 game->LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,
778 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
781 static void ch_black(Game *game, const char *args)
783 game->LoadTextureSave(":Data:Textures:fur2.jpg",&player[0].skeleton.drawmodel.textureptr,1,
784 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
787 static void ch_sizemin(Game *game, const char *args)
790 for (i = 1; i < numplayers; i++)
791 if (player[i].scale < 0.8 * 0.2)
792 player[i].scale = 0.8 * 0.2;
795 static void ch_tutorial(Game *game, const char *args)
797 tutoriallevel = atoi(args);
800 static void ch_hostile(Game *game, const char *args)
802 hostile = atoi(args);
805 static void ch_indemo(Game *game, const char *args)
808 hotspot[numhotspots]=player[0].coords;
809 hotspotsize[numhotspots]=0;
810 hotspottype[numhotspots]=-111;
811 strcpy(hotspottext[numhotspots],"mapname");
815 static void ch_notindemo(Game *game, const char *args)
821 static void ch_type(Game *game, const char *args)
823 int i, n = sizeof(editortypenames) / sizeof(editortypenames[0]);
824 for (i = 0; i < n; i++)
825 if (stripfx(args, editortypenames[i]))
832 static void ch_path(Game *game, const char *args)
834 int i, n = sizeof(pathtypenames) / sizeof(pathtypenames[0]);
835 for (i = 0; i < n; i++)
836 if (stripfx(args, pathtypenames[i]))
843 static void ch_hs(Game *game, const char *args)
845 hotspot[numhotspots]=player[0].coords;
849 sscanf(args, "%f%d %n", &size, &type, &shift);
851 hotspotsize[numhotspots] = size;
852 hotspottype[numhotspots] = type;
854 strcpy(hotspottext[numhotspots], args + shift);
855 strcat(hotspottext[numhotspots], "\n");
860 static void ch_dialogue(Game *game, const char *args)
863 char buf1[32], buf2[64];
865 sscanf(args, "%d %31s", &dlg, buf1);
866 snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
868 dialoguetype[numdialogues] = dlg;
870 memset(dialoguetext[numdialogues], 0, sizeof(dialoguetext[numdialogues]));
871 memset(dialoguename[numdialogues], 0, sizeof(dialoguename[numdialogues]));
873 ifstream ipstream(ConvertFileName(buf2));
874 ipstream.ignore(256,':');
875 ipstream >> numdialogueboxes[numdialogues];
876 for(i=0;i<numdialogueboxes[numdialogues];i++){
877 ipstream.ignore(256,':');
878 ipstream.ignore(256,':');
879 ipstream.ignore(256,' ');
880 ipstream >> dialogueboxlocation[numdialogues][i];
881 ipstream.ignore(256,':');
882 ipstream >> dialogueboxcolor[numdialogues][i][0];
883 ipstream >> dialogueboxcolor[numdialogues][i][1];
884 ipstream >> dialogueboxcolor[numdialogues][i][2];
885 ipstream.ignore(256,':');
886 ipstream.getline(dialoguename[numdialogues][i],64);
887 ipstream.ignore(256,':');
888 ipstream.ignore(256,' ');
889 ipstream.getline(dialoguetext[numdialogues][i],128);
891 if(dialoguetext[numdialogues][i][j]=='\\')dialoguetext[numdialogues][i][j]='\n';
893 ipstream.ignore(256,':');
894 ipstream >> dialogueboxsound[numdialogues][i];
897 for(i=0;i<numdialogueboxes[numdialogues];i++){
898 for(j=0;j<numplayers;j++){
899 participantfacing[numdialogues][i][j]=player[j].facing;
906 whichdialogue=numdialogues;
911 static void ch_fixdialogue(Game *game, const char *args)
913 char buf1[32], buf2[64];
916 sscanf(args, "%d %31s", &whichdi, buf1);
917 snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
919 memset(dialoguetext[whichdi], 0, sizeof(dialoguetext[whichdi]));
920 memset(dialoguename[whichdi], 0, sizeof(dialoguename[whichdi]));
922 ifstream ipstream(ConvertFileName(buf2));
923 ipstream.ignore(256,':');
924 ipstream >> numdialogueboxes[whichdi];
925 for(i=0;i<numdialogueboxes[whichdi];i++){
926 ipstream.ignore(256,':');
927 ipstream.ignore(256,':');
928 ipstream.ignore(256,' ');
929 ipstream >> dialogueboxlocation[whichdi][i];
930 ipstream.ignore(256,':');
931 ipstream >> dialogueboxcolor[whichdi][i][0];
932 ipstream >> dialogueboxcolor[whichdi][i][1];
933 ipstream >> dialogueboxcolor[whichdi][i][2];
934 ipstream.ignore(256,':');
935 ipstream.getline(dialoguename[whichdi][i],64);
936 ipstream.ignore(256,':');
937 ipstream.ignore(256,' ');
938 ipstream.getline(dialoguetext[whichdi][i],128);
940 if(dialoguetext[whichdi][i][j]=='\\')dialoguetext[whichdi][i][j]='\n';
942 ipstream.ignore(256,':');
943 ipstream >> dialogueboxsound[whichdi][i];
949 static void ch_fixtype(Game *game, const char *args)
952 sscanf(args, "%d", &dlg);
953 dialoguetype[0] = dlg;
956 static void ch_fixrotation(Game *game, const char *args)
958 participantrotation[whichdialogue][participantfocus[whichdialogue][indialogue]]=player[participantfocus[whichdialogue][indialogue]].rotation;
961 static void ch_ddialogue(Game *game, const char *args)
967 static void ch_dhs(Game *game, const char *args)
973 static void ch_immobile(Game *game, const char *args)
975 player[0].immobile = 1;
978 static void ch_allimmobile(Game *game, const char *args)
980 for (int i = 1; i < numplayers; i++)
981 player[i].immobile = 1;
984 static void ch_mobile(Game *game, const char *args)
986 player[0].immobile = 0;
989 static void ch_default(Game *game, const char *args)
991 player[0].armorhead=1;
992 player[0].armorhigh=1;
993 player[0].armorlow=1;
994 player[0].protectionhead=1;
995 player[0].protectionhigh=1;
996 player[0].protectionlow=1;
997 player[0].metalhead=1;
998 player[0].metalhigh=1;
999 player[0].metallow=1;
1001 player[0].speedmult=1;
1004 if(player[0].creature==wolftype){
1005 player[0].proportionhead=1.1;
1006 player[0].proportionbody=1.1;
1007 player[0].proportionarms=1.1;
1008 player[0].proportionlegs=1.1;
1011 if(player[0].creature==rabbittype){
1012 player[0].proportionhead=1.2;
1013 player[0].proportionbody=1.05;
1014 player[0].proportionarms=1.00;
1015 player[0].proportionlegs=1.1;
1016 player[0].proportionlegs.y=1.05;
1019 player[0].numclothes=0;
1020 game->LoadTextureSave(creatureskin[player[0].creature][player[0].whichskin],
1021 &player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],
1022 &player[0].skeleton.skinsize);
1024 editoractive=typeactive;
1025 player[0].immobile=0;
1028 static void ch_play(Game *game, const char *args)
1031 sscanf(args, "%d", &dlg);
1032 whichdialogue = dlg;
1034 if (whichdialogue >= numdialogues)
1037 for(i=0;i<numdialogueboxes[whichdialogue];i++){
1038 player[participantfocus[whichdialogue][i]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][i]];
1039 player[participantfocus[whichdialogue][i]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
1040 player[participantfocus[whichdialogue][i]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
1041 player[participantfocus[whichdialogue][i]].velocity=0;
1042 player[participantfocus[whichdialogue][i]].targetanimation=player[participantfocus[whichdialogue][i]].getIdle();
1043 player[participantfocus[whichdialogue][i]].targetframe=0;
1052 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
1053 temppos=temppos-viewer;
1054 Normalise(&temppos);
1064 whichsoundplay=rabbitchitter;
1065 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
1066 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
1067 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
1068 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
1069 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
1070 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
1071 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
1072 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
1073 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
1074 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
1075 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
1076 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
1077 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
1078 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
1079 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
1080 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
1081 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
1082 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
1083 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
1084 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
1085 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
1086 OPENAL_SetVolume(channels[whichsoundplay], 256);
1087 OPENAL_SetPaused(channels[whichsoundplay], false);
1090 static void ch_mapkilleveryone(Game *game, const char *args)
1092 maptype = mapkilleveryone;
1095 static void ch_mapkillmost(Game *game, const char *args)
1097 maptype = mapkillmost;
1100 static void ch_mapkillsomeone(Game *game, const char *args)
1102 maptype = mapkillsomeone;
1105 static void ch_mapgosomewhere(Game *game, const char *args)
1107 maptype = mapgosomewhere;
1110 static void ch_viewdistance(Game *game, const char *args)
1112 viewdistance = atof(args)*100;
1115 static void ch_fadestart(Game *game, const char *args)
1117 fadestart = atof(args);
1120 static void ch_slomo(Game *game, const char *args)
1122 slomospeed = atof(args);
1127 static void ch_slofreq(Game *game, const char *args)
1129 slomofreq = atof(args);
1132 static void ch_skytint(Game *game, const char *args)
1134 sscanf(args, "%f%f%f", &skyboxr, &skyboxg, &skyboxb);
1136 skyboxlightr=skyboxr;
1137 skyboxlightg=skyboxg;
1138 skyboxlightb=skyboxb;
1140 game->SetUpLighting();
1142 terrain.DoShadows();
1143 objects.DoShadows();
1146 static void ch_skylight(Game *game, const char *args)
1148 sscanf(args, "%f%f%f", &skyboxlightr, &skyboxlightg, &skyboxlightb);
1150 game->SetUpLighting();
1152 terrain.DoShadows();
1153 objects.DoShadows();
1156 static void ch_skybox(Game *game, const char *args)
1158 skyboxtexture = !skyboxtexture;
1160 game->SetUpLighting();
1162 terrain.DoShadows();
1163 objects.DoShadows();
1166 static void cmd_dispatch(Game *game, const char *cmd)
1168 int i, n_cmds = sizeof(cmd_names) / sizeof(cmd_names[0]);
1170 for (i = 0; i < n_cmds; i++)
1171 if (stripfx(cmd, cmd_names[i]))
1173 cmd_handlers[i](game, cmd + strlen(cmd_names[i]));
1178 PlaySoundEx(consolesuccesssound, samp[consolesuccesssound], NULL, true);
1179 OPENAL_SetVolume(channels[consolesuccesssound], 256);
1180 OPENAL_SetPaused(channels[consolesuccesssound], false);
1184 PlaySoundEx(consolefailsound, samp[consolefailsound], NULL, true);
1185 OPENAL_SetVolume(channels[consolefailsound], 256);
1186 OPENAL_SetPaused(channels[consolefailsound], false);
1192 /********************> Tick() <*****/
1193 extern void ScreenShot(const char * fname);
1194 void Screenshot (void)
1197 time_t t = time(NULL);
1198 struct tm *tme = localtime(&t);
1199 sprintf(temp, "Screenshots/Screenshot_%04d_%02d_%02d--%02d_%02d_%02d.png", tme->tm_year + 1900, tme->tm_mon + 1, tme->tm_mday, tme->tm_hour, tme->tm_min, tme->tm_sec);
1202 mkdir("Screenshots");
1204 mkdir("Screenshots", S_IRWXU);
1207 ScreenShot(temp/*"Screenshots\\Screenshot.png"*/);
1210 GraphicsExportComponent QT_exporter;
1211 OSErr MAC_error_code;
1212 CGrafPtr MAC_currentPort;
1213 GDHandle MAC_currentDevice;
1214 unsigned char* MAC_pixels;
1215 Rect MAC_picture_rectangle;
1216 GWorldPtr MAC_offscreen_graphics_port;
1218 static int numscreenshots=0;
1221 static char buf[256];
1222 if(numscreenshots==0){
1253 FSMakeFSSpec(0, 0, (unsigned char*)buf, &MAC_file);
1254 while(!FSpGetFInfo (&MAC_file, fndrInfo)){
1255 FSMakeFSSpec(0, 0, (unsigned char*)buf, &MAC_file);
1256 if(!FSpGetFInfo (&MAC_file, fndrInfo)){
1277 GWorldPtr MAC_gWorld = (CGrafPtr) FrontWindow();
1278 //assert(MAC_gWorld != NULL);
1280 // Allocate memory for loading image
1281 MAC_pixels = new unsigned char[(int)(screenheight * screenwidth * 4)];
1282 if (MAC_pixels == NULL) {
1283 //UTIL_Error("Could not create Texture data.");
1288 ::GetGWorld(&MAC_currentPort, &MAC_currentDevice);
1290 // Make a picture Rectangle
1291 MAC_picture_rectangle.left = 0;
1292 MAC_picture_rectangle.right = screenwidth;
1293 MAC_picture_rectangle.top = 0;
1294 MAC_picture_rectangle.bottom = screenheight;
1296 // Create new offscreen GWorld
1297 MAC_error_code = ::QTNewGWorldFromPtr (&MAC_offscreen_graphics_port, k32ARGBPixelFormat, &MAC_picture_rectangle, NULL, NULL, 0, (char *) MAC_pixels, screenwidth * 4);
1298 if (MAC_error_code) {
1299 ::SetGWorld(MAC_currentPort, MAC_currentDevice);
1301 //UTIL_Error("Could not create offscreen GWorld. ");
1306 // Copy OpenGL Context to new GWorld
1307 glReadBuffer(GL_FRONT);
1308 glReadPixels(0,0,screenwidth,screenheight,GL_RGBA,GL_UNSIGNED_BYTE,MAC_pixels);
1311 for (unsigned long byte = 0; byte < screenheight * screenwidth * 4; byte+=4) {
1312 unsigned char temp = MAC_pixels[byte+0];
1313 MAC_pixels[byte+0] = MAC_pixels[byte+3];
1314 MAC_pixels[byte+3] = MAC_pixels[byte+2];
1315 MAC_pixels[byte+2] = MAC_pixels[byte+1];
1316 MAC_pixels[byte+1] = temp;
1319 // Flip the image :( This could probably be optimized
1324 for (int horz = 0; horz < screenwidth; ++horz)
1325 for (vert = 0; vert < screenheight / 2; ++vert) {
1326 src_index = (screenwidth * vert + horz) * 4;
1327 dst_index = (screenwidth * (screenheight - vert - 1) + horz) * 4;
1329 temp=MAC_pixels[src_index+0];
1330 MAC_pixels[src_index+0]=MAC_pixels[dst_index+0];
1331 MAC_pixels[dst_index+0]=temp;
1333 temp=MAC_pixels[src_index+1];
1334 MAC_pixels[src_index+1]=MAC_pixels[dst_index+1];
1335 MAC_pixels[dst_index+1]=temp;
1337 temp=MAC_pixels[src_index+2];
1338 MAC_pixels[src_index+2]=MAC_pixels[dst_index+2];
1339 MAC_pixels[dst_index+2]=temp;
1341 temp=MAC_pixels[src_index+3];
1342 MAC_pixels[src_index+3]=MAC_pixels[dst_index+3];
1343 MAC_pixels[dst_index+3]=temp;
1348 // Export the Gworld
1349 MAC_error_code = OpenADefaultComponent(GraphicsExporterComponentType, kQTFileTypeBMP, &QT_exporter);
1350 if (MAC_error_code) {
1351 //UTIL_Warning("Unable to export screenshot.");
1352 ::SetGWorld(MAC_currentPort, MAC_currentDevice);
1353 ::DisposeGWorld(MAC_offscreen_graphics_port);
1358 MAC_error_code = GraphicsExportSetInputGWorld(QT_exporter,MAC_offscreen_graphics_port);
1359 if (MAC_error_code) {
1360 ::CloseComponent(QT_exporter);
1361 ::SetGWorld(MAC_currentPort, MAC_currentDevice);
1362 ::DisposeGWorld(MAC_offscreen_graphics_port);
1364 //UTIL_Warning("Unable to export screenshot.");
1368 MAC_error_code = GraphicsExportSetOutputFile(QT_exporter,&MAC_file);
1369 if (MAC_error_code) {
1370 ::CloseComponent(QT_exporter);
1371 ::SetGWorld(MAC_currentPort, MAC_currentDevice);
1372 ::DisposeGWorld(MAC_offscreen_graphics_port);
1374 //UTIL_Warning("Unable to export screenshot.");
1378 MAC_error_code = GraphicsExportDoExport(QT_exporter,NULL);
1379 if (MAC_error_code) {
1380 ::CloseComponent(QT_exporter);
1381 ::SetGWorld(MAC_currentPort, MAC_currentDevice);
1382 ::DisposeGWorld(MAC_offscreen_graphics_port);
1384 //UTIL_Warning("Unable to export screenshot.");
1388 ::CloseComponent(QT_exporter);
1389 ::SetGWorld(MAC_currentPort, MAC_currentDevice);
1390 ::DisposeGWorld(MAC_offscreen_graphics_port);
1392 delete MAC_pixels;*/
1397 void Game::SetUpLighting(){
1398 if(environment==snowyenvironment){
1402 light.ambient[0]=.4;
1403 light.ambient[1]=.4;
1404 light.ambient[2]=.44;
1406 if(environment==desertenvironment){
1410 light.ambient[0]=.4;
1411 light.ambient[1]=.35;
1412 light.ambient[2]=.3;
1415 if(environment==grassyenvironment){
1419 light.ambient[0]=.4;
1420 light.ambient[1]=.4;
1421 light.ambient[2]=.44;
1427 light.ambient[0]=.4;
1428 light.ambient[1]=.4;
1429 light.ambient[2]=.4;
1432 average=(skyboxlightr+skyboxlightg+skyboxlightb)/3;
1433 light.color[0]*=(skyboxlightr+average)/2;
1434 light.color[1]*=(skyboxlightg+average)/2;
1435 light.color[2]*=(skyboxlightb+average)/2;
1436 light.ambient[0]=light.ambient[0]*(skyboxlightr+average)/2*1;
1437 light.ambient[1]=light.ambient[1]*(skyboxlightg+average)/2*1;
1438 light.ambient[2]=light.ambient[2]*(skyboxlightb+average)/2*1;
1442 light.ambient[2]=0; */
1445 int Game::findPathDist(int start,int end){
1446 int i,j,k,smallestcount,count,connected;
1447 int last,last2,last3,last4;
1457 while(last!=end&&count<30){
1459 for(j=0;j<numpathpoints;j++){
1460 if(j!=last&&j!=last2&&j!=last3&&j!=last4)
1463 if(numpathpointconnect[j])
1464 for(k=0;k<numpathpointconnect[j];k++){
1465 if(pathpointconnect[j][k]==last)connected=1;
1468 if(numpathpointconnect[last])
1469 for(k=0;k<numpathpointconnect[last];k++){
1470 if(pathpointconnect[last][k]==j)connected=1;
1473 if(closest==-1||Random()%2==0){
1484 if(count<smallestcount)smallestcount=count;
1486 return smallestcount;
1489 int Game::checkcollide(XYZ startpoint,XYZ endpoint){
1490 static XYZ colpoint,colviewer,coltarget;
1491 static float minx,minz,maxx,maxz,miny,maxy;
1500 if(minx>endpoint.x)minx=endpoint.x;
1502 if(miny>endpoint.y)miny=endpoint.y;
1504 if(minz>endpoint.z)minz=endpoint.z;
1507 if(maxx<endpoint.x)maxx=endpoint.x;
1509 if(maxy<endpoint.y)maxy=endpoint.y;
1511 if(maxz<endpoint.z)maxz=endpoint.z;
1520 for(i=0;i<objects.numobjects;i++){
1521 if(objects.position[i].x>minx-objects.model[i].boundingsphereradius&&objects.position[i].x<maxx+objects.model[i].boundingsphereradius&&objects.position[i].y>miny-objects.model[i].boundingsphereradius&&objects.position[i].y<maxy+objects.model[i].boundingsphereradius&&objects.position[i].z>minz-objects.model[i].boundingsphereradius&&objects.position[i].z<maxz+objects.model[i].boundingsphereradius){
1522 if(objects.type[i]!=treeleavestype&&objects.type[i]!=bushtype&&objects.type[i]!=firetype){
1523 colviewer=startpoint;
1525 if(objects.model[i].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)return i;
1530 //if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
1535 int Game::checkcollide(XYZ startpoint,XYZ endpoint,int what){
1536 static XYZ colpoint,colviewer,coltarget;
1537 static float minx,minz,maxx,maxz,miny,maxy;
1546 if(minx>endpoint.x)minx=endpoint.x;
1548 if(miny>endpoint.y)miny=endpoint.y;
1550 if(minz>endpoint.z)minz=endpoint.z;
1553 if(maxx<endpoint.x)maxx=endpoint.x;
1555 if(maxy<endpoint.y)maxy=endpoint.y;
1557 if(maxz<endpoint.z)maxz=endpoint.z;
1567 if(objects.position[what].x>minx-objects.model[what].boundingsphereradius&&objects.position[what].x<maxx+objects.model[what].boundingsphereradius&&objects.position[what].y>miny-objects.model[what].boundingsphereradius&&objects.position[what].y<maxy+objects.model[what].boundingsphereradius&&objects.position[what].z>minz-objects.model[what].boundingsphereradius&&objects.position[what].z<maxz+objects.model[what].boundingsphereradius){
1568 if(objects.type[what]!=treeleavestype&&objects.type[what]!=bushtype&&objects.type[what]!=firetype){
1569 colviewer=startpoint;
1571 if(objects.model[what].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[what],&objects.rotation[what])!=-1)return i;
1576 if(what==1000)if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
1581 void Game::Setenvironment(int which)
1585 LOG(" Setting environment...");
1587 float temptexdetail;
1590 OPENAL_SetPaused(channels[music1snow], true);
1591 OPENAL_SetPaused(channels[music1grass], true);
1592 OPENAL_SetPaused(channels[music1desert], true);
1593 OPENAL_SetPaused(channels[wind], true);
1594 OPENAL_SetPaused(channels[desertambient], true);
1596 OPENAL_SetPaused(channels[stream_music1snow], true);
1597 OPENAL_SetPaused(channels[stream_music1grass], true);
1598 OPENAL_SetPaused(channels[stream_music1desert], true);
1599 OPENAL_SetPaused(channels[stream_wind], true);
1600 OPENAL_SetPaused(channels[stream_desertambient], true);
1603 if(environment==snowyenvironment){
1607 //PlaySoundEx( wind, samp[wind], NULL, true);
1608 PlayStreamEx(stream_wind, strm[stream_wind], 0, true);
1609 OPENAL_SetPaused(channels[stream_wind], false);
1610 OPENAL_SetVolume(channels[stream_wind], 256);
1613 LoadTexture(":Data:Textures:snowtree.png",&objects.treetextureptr,0,1);
1614 LoadTexture(":Data:Textures:bushsnow.png",&objects.bushtextureptr,0,1);
1615 LoadTexture(":Data:Textures:bouldersnow.jpg",&objects.rocktextureptr,1,0);
1616 LoadTexture(":Data:Textures:snowbox.jpg",&objects.boxtextureptr,1,0);
1618 OPENAL_Sample_Free(samp[footstepsound]);
1619 OPENAL_Sample_Free(samp[footstepsound2]);
1620 OPENAL_Sample_Free(samp[footstepsound3]);
1621 OPENAL_Sample_Free(samp[footstepsound4]);
1622 samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
1623 samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
1624 samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone1.ogg"), OPENAL_HW3D, 0, 0);
1625 samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone2.ogg"), OPENAL_HW3D, 0, 0);
1626 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
1627 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
1628 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
1629 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
1631 LoadTexture(":Data:Textures:snow.jpg",&terraintexture,1,0);
1633 LoadTexture(":Data:Textures:rock.jpg",&terraintexture2,1,0);
1635 //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
1640 temptexdetail=texdetail;
1641 if(texdetail>1)texdetail=4;
1642 skybox.load( ":Data:Textures:Skybox(snow):Front.jpg",
1643 ":Data:Textures:Skybox(snow):Left.jpg",
1644 ":Data:Textures:Skybox(snow):Back.jpg",
1645 ":Data:Textures:Skybox(snow):Right.jpg",
1646 ":Data:Textures:Skybox(snow):Up.jpg",
1647 ":Data:Textures:Skybox(snow):Down.jpg",
1648 ":Data:Textures:Skybox(snow):Cloud.jpg",
1649 ":Data:Textures:Skybox(snow):Reflect.jpg");
1654 texdetail=temptexdetail;
1656 if(environment==desertenvironment){
1659 LoadTexture(":Data:Textures:deserttree.png",&objects.treetextureptr,0,1);
1660 LoadTexture(":Data:Textures:bushdesert.png",&objects.bushtextureptr,0,1);
1661 LoadTexture(":Data:Textures:boulderdesert.jpg",&objects.rocktextureptr,1,0);
1662 LoadTexture(":Data:Textures:desertbox.jpg",&objects.boxtextureptr,1,0);
1666 //PlaySoundEx( desertambient, samp[desertambient], NULL, true);
1667 PlayStreamEx( stream_desertambient, strm[stream_desertambient], NULL, true);
1668 OPENAL_SetPaused(channels[stream_desertambient], false);
1669 OPENAL_SetVolume(channels[stream_desertambient], 256);
1672 OPENAL_Sample_Free(samp[footstepsound]);
1673 OPENAL_Sample_Free(samp[footstepsound2]);
1674 OPENAL_Sample_Free(samp[footstepsound3]);
1675 OPENAL_Sample_Free(samp[footstepsound4]);
1676 samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
1677 samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
1678 samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
1679 samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
1680 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
1681 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
1682 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
1683 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
1685 LoadTexture(":Data:Textures:sand.jpg",&terraintexture,1,0);
1687 LoadTexture(":Data:Textures:sandslope.jpg",&terraintexture2,1,0);
1689 //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
1693 temptexdetail=texdetail;
1694 if(texdetail>1)texdetail=4;
1695 skybox.load( ":Data:Textures:Skybox(sand):Front.jpg",
1696 ":Data:Textures:Skybox(sand):Left.jpg",
1697 ":Data:Textures:Skybox(sand):Back.jpg",
1698 ":Data:Textures:Skybox(sand):Right.jpg",
1699 ":Data:Textures:Skybox(sand):Up.jpg",
1700 ":Data:Textures:Skybox(sand):Down.jpg",
1701 ":Data:Textures:Skybox(sand):Cloud.jpg",
1702 ":Data:Textures:Skybox(sand):Reflect.jpg");
1707 texdetail=temptexdetail;
1709 if(environment==grassyenvironment){
1712 LoadTexture(":Data:Textures:tree.png",&objects.treetextureptr,0,1);
1713 LoadTexture(":Data:Textures:bush.png",&objects.bushtextureptr,0,1);
1714 LoadTexture(":Data:Textures:boulder.jpg",&objects.rocktextureptr,1,0);
1715 LoadTexture(":Data:Textures:grassbox.jpg",&objects.boxtextureptr,1,0);
1718 PlayStreamEx( stream_wind, strm[stream_wind], NULL, true);
1719 OPENAL_SetPaused(channels[stream_wind], false);
1720 OPENAL_SetVolume(channels[stream_wind], 100);
1723 OPENAL_Sample_Free(samp[footstepsound]);
1724 OPENAL_Sample_Free(samp[footstepsound2]);
1725 OPENAL_Sample_Free(samp[footstepsound3]);
1726 OPENAL_Sample_Free(samp[footstepsound4]);
1727 samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepgrass1.ogg"), OPENAL_HW3D, 0, 0);
1728 samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepgrass2.ogg"), OPENAL_HW3D, 0, 0);
1729 samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone1.ogg"), OPENAL_HW3D, 0, 0);
1730 samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone2.ogg"), OPENAL_HW3D, 0, 0);
1731 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
1732 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
1733 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
1734 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
1736 LoadTexture(":Data:Textures:grassdirt.jpg",&terraintexture,1,0);
1738 LoadTexture(":Data:Textures:mossrock.jpg",&terraintexture2,1,0);
1740 //LoadTexture(":Data:Textures:detail.png",&terraintexture3,1);
1744 temptexdetail=texdetail;
1745 if(texdetail>1)texdetail=4;
1746 skybox.load( ":Data:Textures:Skybox(grass):Front.jpg",
1747 ":Data:Textures:Skybox(grass):Left.jpg",
1748 ":Data:Textures:Skybox(grass):Back.jpg",
1749 ":Data:Textures:Skybox(grass):Right.jpg",
1750 ":Data:Textures:Skybox(grass):Up.jpg",
1751 ":Data:Textures:Skybox(grass):Down.jpg",
1752 ":Data:Textures:Skybox(grass):Cloud.jpg",
1753 ":Data:Textures:Skybox(grass):Reflect.jpg");
1757 texdetail=temptexdetail;
1759 temptexdetail=texdetail;
1761 terrain.load(":Data:Textures:heightmap.png");
1763 texdetail=temptexdetail;
1767 void Game::Loadlevel(int which){
1770 if(which==0)Loadlevel((char *)":Data:Maps:map1");
1771 else if(which==1)Loadlevel((char *)":Data:Maps:map2");
1772 else if(which==2)Loadlevel((char *)":Data:Maps:map3");
1773 else if(which==3)Loadlevel((char *)":Data:Maps:map4");
1774 else if(which==4)Loadlevel((char *)":Data:Maps:map5");
1775 else if(which==5)Loadlevel((char *)":Data:Maps:map6");
1776 else if(which==6)Loadlevel((char *)":Data:Maps:map7");
1777 else if(which==7)Loadlevel((char *)":Data:Maps:map8");
1778 else if(which==8)Loadlevel((char *)":Data:Maps:map9");
1779 else if(which==9)Loadlevel((char *)":Data:Maps:map10");
1780 else if(which==10)Loadlevel((char *)":Data:Maps:map11");
1781 else if(which==11)Loadlevel((char *)":Data:Maps:map12");
1782 else if(which==12)Loadlevel((char *)":Data:Maps:map13");
1783 else if(which==13)Loadlevel((char *)":Data:Maps:map14");
1784 else if(which==14)Loadlevel((char *)":Data:Maps:map15");
1785 else if(which==15)Loadlevel((char *)":Data:Maps:map16");
1786 else if(which==-1){tutoriallevel=-1;Loadlevel((char *)":Data:Maps:tutorial");}
1787 else Loadlevel((char *)":Data:Maps:mapsave");
1792 /*char * Game::MD5_string (unsigned char *string){
1796 strcpy(temp2,(const char *)string);
1797 strcat((char *)temp2,(const char *)"Lugaru");
1798 sprintf (temp, "%d",strlen((char *)temp2));
1799 strcat((char *)temp2,temp);
1802 unsigned int len = strlen ( (char *)temp2);
1804 context.update ((unsigned char *)temp2, len);
1805 context.finalize ();
1807 return context.hex_digest();
1812 void Game::Loadlevel(char *name){
1814 static int oldlevel;
1819 float headprop,legprop,armprop,bodyprop;
1823 LOG(std::string("Loading level...") + name);
1825 if(!gameon)visibleloading=1;
1827 if(stealthloading)visibleloading=0;
1829 if(!stillloading)loadtime=0;
1834 if(tutoriallevel!=-1)tutoriallevel=0;
1835 else tutoriallevel=1;
1837 if(tutoriallevel==1)tutorialstage=0;
1838 if(tutorialstage==0){
1839 tutorialstagetime=0;
1846 OPENAL_SetPaused(channels[whooshsound], true);
1847 OPENAL_SetPaused(channels[stream_firesound], true);
1849 // Change the map filename into something that is os specific
1850 char *FixedFN = ConvertFileName(name);
1854 tfile=fopen( FixedFN, "rb" );
1857 OPENAL_SetPaused(channels[stream_firesound], true);
1868 animation[bounceidleanim].Load((char *)":Data:Animations:Idle",middleheight,neutral);
1874 dialoguegonethrough[i]=0;
1883 if(accountactive!=-1)difficulty=accountdifficulty[accountactive];
1885 if(difficulty!=2)minimap=1;
1922 bonustotal=startbonustotal;
1928 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
1929 OPENAL_SetVolume(channels[consolesuccesssound], 256);
1930 OPENAL_SetPaused(channels[consolesuccesssound], false);
1937 terrain.numdecals=0;
1938 sprites.numsprites=0;
1939 for(i=0;i<objects.numobjects;i++)
1941 objects.model[i].numdecals=0;
1944 j=objects.numobjects;
1947 objects.DeleteObject(0);
1948 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1951 for(i=0;i<subdivision;i++)
1953 for(j=0;j<subdivision;j++)
1955 terrain.patchobjectnum[i][j]=0;
1958 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1961 weapons.numweapons=0;
1963 funpackf(tfile, "Bi", &mapvers);
1964 if(mapvers>=15)funpackf(tfile, "Bi", &indemo);
1966 if(mapvers>=5)funpackf(tfile, "Bi", &maptype);
1967 else maptype=mapkilleveryone;
1968 if(mapvers>=6)funpackf(tfile, "Bi", &hostile);
1970 if(mapvers>=4)funpackf(tfile, "Bf Bf", &viewdistance, &fadestart);
1976 if(mapvers>=2)funpackf(tfile, "Bb Bf Bf Bf", &skyboxtexture, &skyboxr, &skyboxg, &skyboxb);
1984 if(mapvers>=10)funpackf(tfile, "Bf Bf Bf", &skyboxlightr, &skyboxlightg, &skyboxlightb);
1987 skyboxlightr=skyboxr;
1988 skyboxlightg=skyboxg;
1989 skyboxlightb=skyboxb;
1991 if(!stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &player[0].coords.x,&player[0].coords.y,&player[0].coords.z,&player[0].rotation,&player[0].targetrotation, &player[0].num_weapons);
1992 if(stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &lamefloat,&lamefloat,&lamefloat,&lamefloat,&lamefloat, &player[0].num_weapons);
1993 player[0].originalcoords=player[0].coords;
1994 if(player[0].num_weapons>0&&player[0].num_weapons<5)
1996 for(j=0;j<player[0].num_weapons;j++)
1998 player[0].weaponids[j]=weapons.numweapons;
1999 funpackf(tfile, "Bi", &weapons.type[weapons.numweapons]);
2000 weapons.owner[weapons.numweapons]=0;
2001 weapons.numweapons++;
2005 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2007 funpackf(tfile, "Bf Bf Bf", &player[0].armorhead, &player[0].armorhigh, &player[0].armorlow);
2008 funpackf(tfile, "Bf Bf Bf", &player[0].protectionhead, &player[0].protectionhigh, &player[0].protectionlow);
2009 funpackf(tfile, "Bf Bf Bf", &player[0].metalhead, &player[0].metalhigh, &player[0].metallow);
2010 funpackf(tfile, "Bf Bf", &player[0].power, &player[0].speedmult);
2012 funpackf(tfile, "Bi", &player[0].numclothes);
2016 funpackf(tfile, "Bi Bi", &player[0].whichskin, &player[0].creature);
2020 player[0].whichskin=0;
2021 player[0].creature=rabbittype;
2024 for(i=0;i<max_dialogues;i++)
2026 for(j=0;j<max_dialoguelength;j++)
2030 dialoguetext[i][j][k]='\0';
2034 dialoguename[i][j][k]='\0';
2039 player[0].lastattack=-1;
2040 player[0].lastattack2=-1;
2041 player[0].lastattack3=-1;
2045 funpackf(tfile, "Bi", &numdialogues);
2048 for(k=0;k<numdialogues;k++)
2050 funpackf(tfile, "Bi", &numdialogueboxes[k]);
2051 funpackf(tfile, "Bi", &dialoguetype[k]);
2054 funpackf(tfile, "Bf Bf Bf", &participantlocation[k][l].x, &participantlocation[k][l].y, &participantlocation[k][l].z);
2055 funpackf(tfile, "Bf", &participantrotation[k][l]);
2057 if(numdialogueboxes)
2059 for(l=0;l<numdialogueboxes[k];l++)
2061 funpackf(tfile, "Bi", &dialogueboxlocation[k][l]);
2062 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][0]);
2063 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][1]);
2064 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][2]);
2065 funpackf(tfile, "Bi", &dialogueboxsound[k][l]);
2069 funpackf(tfile, "Bi",&templength);
2070 if(templength>128||templength<=0)templength=128;
2071 for(m=0;m<templength;m++){
2072 funpackf(tfile, "Bb", &dialoguetext[k][l][m]);
2073 if(dialoguetext[k][l][m]=='\0')break;
2076 funpackf(tfile, "Bi",&templength);
2077 if(templength>64||templength<=0)templength=64;
2078 for(m=0;m<templength;m++){
2079 funpackf(tfile, "Bb", &dialoguename[k][l][m]);
2080 if(dialoguename[k][l][m]=='\0'){
2084 funpackf(tfile, "Bf Bf Bf", &dialoguecamera[k][l].x, &dialoguecamera[k][l].y, &dialoguecamera[k][l].z);
2085 funpackf(tfile, "Bi", &participantfocus[k][l]);
2086 funpackf(tfile, "Bi", &participantaction[k][l]);
2089 funpackf(tfile, "Bf Bf Bf", &participantfacing[k][l][m].x, &participantfacing[k][l][m].y, &participantfacing[k][l][m].z);
2091 funpackf(tfile, "Bf Bf",&dialoguecamerarotation[k][l],&dialoguecamerarotation2[k][l]);
2097 else numdialogues=0;
2099 if(player[0].numclothes)
2101 for(k=0;k<player[0].numclothes;k++)
2103 funpackf(tfile, "Bi", &templength);
2104 for(l=0;l<templength;l++)
2105 funpackf(tfile, "Bb", &player[0].clothes[k][l]);
2106 player[0].clothes[k][templength]='\0';
2107 funpackf(tfile, "Bf Bf Bf", &player[0].clothestintr[k], &player[0].clothestintg[k], &player[0].clothestintb[k]);
2111 funpackf(tfile, "Bi", &environment);
2113 funpackf(tfile, "Bi", &objects.numobjects);
2114 if(objects.numobjects)
2116 for(i=0;i<objects.numobjects;i++)
2118 funpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", &objects.type[i],&objects.rotation[i],&objects.rotation2[i], &objects.position[i].x, &objects.position[i].y, &objects.position[i].z,&objects.scale[i]);
2119 if(objects.type[i]==treeleavestype)objects.scale[i]=objects.scale[i-1];
2125 funpackf(tfile, "Bi", &numhotspots);
2128 for(i=0;i<numhotspots;i++)
2130 funpackf(tfile, "Bi Bf Bf Bf Bf", &hotspottype[i],&hotspotsize[i],&hotspot[i].x,&hotspot[i].y,&hotspot[i].z);
2131 funpackf(tfile, "Bi", &templength);
2133 for(l=0;l<templength;l++)
2134 funpackf(tfile, "Bb", &hotspottext[i][l]);
2135 hotspottext[i][templength]='\0';
2136 if(hotspottype[i]==-111)indemo=1;
2142 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2147 for(i=0;i<objects.numobjects;i++)
2149 objects.center+=objects.position[i];
2151 objects.center/=objects.numobjects;
2154 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2156 float maxdistance=0;
2159 for(i=0;i<objects.numobjects;i++)
2161 tempdist=findDistancefast(&objects.center,&objects.position[i]);
2162 if(tempdist>maxdistance)
2165 maxdistance=tempdist;
2168 objects.radius=fast_sqrt(maxdistance);
2171 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2172 //mapcenter=objects.center;
2173 //mapradius=objects.radius;
2175 funpackf(tfile, "Bi", &numplayers);
2176 int howmanyremoved=0;
2177 bool removeanother=0;
2178 if(numplayers>1&&numplayers<maxplayers)
2180 for(i=1;i<numplayers;i++)
2182 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2185 funpackf(tfile, "Bi Bi Bf Bf Bf Bi",&player[i-howmanyremoved].whichskin,&player[i-howmanyremoved].creature, &player[i-howmanyremoved].coords.x,&player[i-howmanyremoved].coords.y,&player[i-howmanyremoved].coords.z,&player[i-howmanyremoved].num_weapons);
2186 if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].howactive);
2187 else player[i-howmanyremoved].howactive=typeactive;
2188 if(mapvers>=3)funpackf(tfile, "Bf",&player[i-howmanyremoved].scale);
2189 else player[i-howmanyremoved].scale=-1;
2190 if(mapvers>=11)funpackf(tfile, "Bb",&player[i-howmanyremoved].immobile);
2191 else player[i-howmanyremoved].immobile=0;
2192 if(mapvers>=12)funpackf(tfile, "Bf",&player[i-howmanyremoved].rotation);
2193 else player[i-howmanyremoved].rotation=0;
2194 player[i-howmanyremoved].targetrotation=player[i-howmanyremoved].rotation;
2195 if(player[i-howmanyremoved].num_weapons<0||player[i-howmanyremoved].num_weapons>5){
2201 if(player[i-howmanyremoved].num_weapons>0&&player[i-howmanyremoved].num_weapons<5)
2203 for(j=0;j<player[i-howmanyremoved].num_weapons;j++)
2205 player[i-howmanyremoved].weaponids[j]=weapons.numweapons;
2206 funpackf(tfile, "Bi", &weapons.type[player[i-howmanyremoved].weaponids[j]]);
2207 weapons.owner[player[i-howmanyremoved].weaponids[j]]=i;
2208 weapons.numweapons++;
2211 funpackf(tfile, "Bi", &player[i-howmanyremoved].numwaypoints);
2212 //player[i-howmanyremoved].numwaypoints=10;
2213 for(j=0;j<player[i-howmanyremoved].numwaypoints;j++)
2215 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].x);
2216 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].y);
2217 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].z);
2218 if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].waypointtype[j]);
2219 else player[i-howmanyremoved].waypointtype[j] = wpkeepwalking;
2222 funpackf(tfile, "Bi", &player[i-howmanyremoved].waypoint);
2223 if(player[i-howmanyremoved].waypoint>player[i-howmanyremoved].numwaypoints-1)player[i-howmanyremoved].waypoint=0;
2225 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].armorhead, &player[i-howmanyremoved].armorhigh, &player[i-howmanyremoved].armorlow);
2226 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].protectionhead, &player[i-howmanyremoved].protectionhigh, &player[i-howmanyremoved].protectionlow);
2227 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].metalhead, &player[i-howmanyremoved].metalhigh, &player[i-howmanyremoved].metallow);
2228 funpackf(tfile, "Bf Bf", &player[i-howmanyremoved].power, &player[i-howmanyremoved].speedmult);
2230 if(mapvers>=4)funpackf(tfile, "Bf Bf Bf Bf", &headprop, &bodyprop, &armprop, &legprop);
2238 if(player[i-howmanyremoved].creature==wolftype)
2240 player[i-howmanyremoved].proportionhead=1.1*headprop;
2241 player[i-howmanyremoved].proportionbody=1.1*bodyprop;
2242 player[i-howmanyremoved].proportionarms=1.1*armprop;
2243 player[i-howmanyremoved].proportionlegs=1.1*legprop;
2246 if(player[i-howmanyremoved].creature==rabbittype)
2248 player[i-howmanyremoved].proportionhead=1.2*headprop;
2249 player[i-howmanyremoved].proportionbody=1.05*bodyprop;
2250 player[i-howmanyremoved].proportionarms=1.00*armprop;
2251 player[i-howmanyremoved].proportionlegs=1.1*legprop;
2252 player[i-howmanyremoved].proportionlegs.y=1.05*legprop;
2255 funpackf(tfile, "Bi", &player[i-howmanyremoved].numclothes);
2256 if(player[i-howmanyremoved].numclothes)
2258 for(k=0;k<player[i-howmanyremoved].numclothes;k++)
2261 funpackf(tfile, "Bi", &templength);
2262 for(l=0;l<templength;l++)
2263 funpackf(tfile, "Bb", &player[i-howmanyremoved].clothes[k][l]);
2264 player[i-howmanyremoved].clothes[k][templength]='\0';
2265 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].clothestintr[k], &player[i-howmanyremoved].clothestintg[k], &player[i-howmanyremoved].clothestintb[k]);
2271 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2273 numplayers-=howmanyremoved;
2274 funpackf(tfile, "Bi", &numpathpoints);
2275 if(numpathpoints>30||numpathpoints<0)
2279 for(j=0;j<numpathpoints;j++)
2281 funpackf(tfile, "Bf Bf Bf Bi", &pathpoint[j].x,&pathpoint[j].y,&pathpoint[j].z,&numpathpointconnect[j]);
2282 for(k=0;k<numpathpointconnect[j];k++){
2283 funpackf(tfile, "Bi", &pathpointconnect[j][k]);
2287 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2289 funpackf(tfile, "Bf Bf Bf Bf", &mapcenter.x,&mapcenter.y,&mapcenter.z,&mapradius);
2292 if(environment!=oldenvironment)Setenvironment(environment);
2293 oldenvironment=environment;
2297 j=objects.numobjects;
2298 objects.numobjects=0;
2301 //if(objects.type[i]!=spiketype)
2302 objects.MakeObject(objects.type[i],objects.position[i],objects.rotation[i],objects.rotation2[i],objects.scale[i]);
2303 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2306 //if(skyboxtexture){
2307 terrain.DoShadows();
2308 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2309 objects.DoShadows();
2310 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2312 else terrain.DoLighting();
2318 oldlevel=whichlevel;
2321 if(numplayers>maxplayers-1)numplayers=maxplayers-1;
2322 for(i=0;i<numplayers;i++)
2324 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2328 if(i==0||player[i].scale<0)player[i].scale=.2;
2329 player[i].skeleton.free=0;
2330 player[i].skeleton.id=i;
2331 //if(Random()%2==0)player[i].creature=wolftype;
2332 //else player[i].creature=rabbittype;
2333 if(i==0&&mapvers<9)player[i].creature=rabbittype;
2334 if(player[i].creature!=wolftype)player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",0);
2337 if(player[i].creature!=wolftype){
2338 player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
2339 LoadTexture(":Data:Textures:Belt.png",&player[i].skeleton.drawmodelclothes.textureptr,1,1);
2341 if(player[i].creature==wolftype){
2342 player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
2348 texsize=512*512*3/texdetail/texdetail;
2349 //if(!player[i].loaded)player[i].skeleton.skinText = new GLubyte[texsize];
2350 //player[i].skeleton.skinText.resize(texsize);
2352 LoadTextureSave(creatureskin[player[i].creature][player[i].whichskin],&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
2354 if(player[i].numclothes)
2356 for(j=0;j<player[i].numclothes;j++)
2358 tintr=player[i].clothestintr[j];
2359 tintg=player[i].clothestintg[j];
2360 tintb=player[i].clothestintb[j];
2361 AddClothes((char *)player[i].clothes[j],0,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
2363 player[i].DoMipmaps(5,0,0,player[i].skeleton.skinsize,player[i].skeleton.skinsize);
2366 player[i].currentanimation=bounceidleanim;
2367 player[i].targetanimation=bounceidleanim;
2368 player[i].currentframe=0;
2369 player[i].targetframe=1;
2371 player[i].speed=1+(float)(Random()%100)/1000;
2372 if(difficulty==0)player[i].speed-=.2;
2373 if(difficulty==1)player[i].speed-=.1;
2375 player[i].velocity=0;
2376 player[i].oldcoords=player[i].coords;
2377 player[i].realoldcoords=player[i].coords;
2380 player[i].skeleton.id=i;
2381 player[i].updatedelay=0;
2382 player[i].normalsupdatedelay=0;
2384 player[i].aitype=passivetype;
2385 player[i].aitarget=0;
2386 player[i].madskills=0;
2390 player[i].proportionhead=1.2;
2391 player[i].proportionbody=1.05;
2392 player[i].proportionarms=1.00;
2393 player[i].proportionlegs=1.1;
2394 player[i].proportionlegs.y=1.05;
2396 player[i].headless=0;
2397 player[i].currentoffset=0;
2398 player[i].targetoffset=0;
2399 /*player[i].armorhead=1;
2400 player[i].armorhigh=1;
2401 player[i].armorlow=1;
2402 player[i].protectionhead=1;
2403 player[i].protectionhigh=1;
2404 player[i].protectionlow=1;
2405 player[i].metalhead=1;
2406 player[i].metalhigh=1;
2407 player[i].metallow=1;
2409 player[i].speedmult=1;*/
2411 player[i].damagetolerance=200;
2413 if(player[i].creature==wolftype)
2415 /*player[i].proportionhead=1.1;
2416 player[i].proportionbody=1.1;
2417 player[i].proportionarms=1.1;
2418 player[i].proportionlegs=1.1;
2419 player[i].proportionlegs.y=1.1;*/
2420 if(i==0||player[i].scale<0)player[i].scale=.23;
2422 player[i].damagetolerance=300;
2425 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2428 player[i].proportionhead.z=0;
2429 player[i].proportionbody.z=0;
2430 player[i].proportionarms.z=0;
2431 player[i].proportionlegs.z=0;
2434 player[i].tempanimation.Load((char *)":Data:Animations:Tempanim",0,0);
2436 player[i].headmorphness=0;
2437 player[i].targetheadmorphness=1;
2438 player[i].headmorphstart=0;
2439 player[i].headmorphend=0;
2441 player[i].pausetime=0;
2444 player[i].jumppower=5;
2446 player[i].permanentdamage=0;
2447 player[i].superpermanentdamage=0;
2449 player[i].forwardkeydown=0;
2450 player[i].leftkeydown=0;
2451 player[i].backkeydown=0;
2452 player[i].rightkeydown=0;
2453 player[i].jumpkeydown=0;
2454 player[i].crouchkeydown=0;
2455 player[i].throwkeydown=0;
2457 player[i].collided=-10;
2459 player[i].bloodloss=0;
2460 player[i].weaponactive=-1;
2461 player[i].weaponstuck=-1;
2462 player[i].bleeding=0;
2463 player[i].deathbleeding=0;
2464 player[i].stunned=0;
2465 player[i].hasvictim=0;
2466 player[i].wentforweapon=0;
2469 player[0].aitype=playercontrolled;
2470 player[0].weaponactive=-1;
2474 //player[0].speedmult=1/.9;
2475 player[0].power=1/.9;
2480 //player[0].speedmult=1/.8;
2481 player[0].power=1/.8;
2484 //player[0].weaponstuck=1;
2486 if(difficulty==1)player[0].damagetolerance=250;
2487 if(difficulty==0)player[0].damagetolerance=300;
2488 if(difficulty==0)player[0].armorhead*=1.5;
2489 if(difficulty==0)player[0].armorhigh*=1.5;
2490 if(difficulty==0)player[0].armorlow*=1.5;
2491 cameraloc=player[0].coords;
2493 rotation=player[0].rotation;
2495 hawkcoords=player[0].coords;
2498 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2499 //weapons.numweapons=numplayers;
2500 for(i=0;i<weapons.numweapons;i++)
2502 weapons.bloody[i]=0;
2503 weapons.blooddrip[i]=0;
2504 weapons.blooddripdelay[i]=0;
2505 weapons.onfire[i]=0;
2506 weapons.flamedelay[i]=0;
2507 weapons.damage[i]=0;
2508 //weapons.type[i]=sword;
2509 if(weapons.type[i]==sword){
2510 weapons.mass[i]=1.5;
2511 weapons.tipmass[i]=1;
2512 weapons.length[i]=.8;
2514 if(weapons.type[i]==staff){
2516 weapons.tipmass[i]=1;
2517 weapons.length[i]=1.5;
2519 if(weapons.type[i]==knife){
2521 weapons.tipmass[i]=1.2;
2522 weapons.length[i]=.25;
2524 weapons.position[i]=-1000;
2525 weapons.tippoint[i]=-1000;
2528 /* for(i=0;i<32;i++){
2530 OPENAL_StopSound(i);
2533 LOG("Starting background music...");
2535 OPENAL_StopSound(OPENAL_ALL);
2536 if(environment==snowyenvironment)
2540 PlayStreamEx(stream_wind, strm[stream_wind], NULL, true);
2541 OPENAL_SetPaused(channels[stream_wind], false);
2542 OPENAL_SetVolume(channels[stream_wind], 256);
2545 else if(environment==desertenvironment)
2549 //PlaySoundEx(desertambient,
2550 // samp[desertambient], NULL, true);
2551 PlayStreamEx(stream_desertambient,
2552 strm[stream_desertambient], NULL, true);
2553 OPENAL_SetPaused(channels[stream_desertambient], false);
2554 OPENAL_SetVolume(channels[stream_desertambient], 256);
2557 else if(environment==grassyenvironment)
2561 //PlaySoundEx(wind, samp[wind], NULL, true);
2562 PlayStreamEx(stream_wind, strm[stream_wind], NULL, true);
2563 OPENAL_SetPaused(channels[stream_wind], false);
2564 OPENAL_SetVolume(channels[stream_wind], 100);
2567 oldmusicvolume[0]=0;
2568 oldmusicvolume[1]=0;
2569 oldmusicvolume[2]=0;
2570 oldmusicvolume[3]=0;
2573 /*LoadTexture(":Data:Textures:cloud.png",&sprites.cloudtexture,1,1);
2574 LoadTexture(":Data:Textures:cloudimpact.png",&sprites.cloudimpacttexture,1,1);
2575 LoadTexture(":Data:Textures:bloodparticle.png",&sprites.bloodtexture,1,1);
2576 LoadTexture(":Data:Textures:snowflake.png",&sprites.snowflaketexture,1,1);
2577 LoadTexture(":Data:Textures:flame.png",&sprites.flametexture,1,1);
2578 LoadTexture(":Data:Textures:bloodflame.png",&sprites.bloodflametexture,1,1);
2579 LoadTexture(":Data:Textures:smoke.png",&sprites.smoketexture,1,1);
2580 LoadTexture(":Data:Textures:shine.png",&sprites.shinetexture,1,0);
2595 static int i,k,j,l,m;
2596 static XYZ facing,flatfacing,absflatfacing;
2597 static XYZ rotatetarget;
2599 static float oldtargetrotation;
2600 static int target, numgood;
2601 static XYZ tempcoords1,tempcoords2;
2604 static XYZ lowpoint,lowpointtarget,lowpoint2,lowpointtarget2,lowpoint3,lowpointtarget3,lowpoint4,lowpointtarget4,lowpoint5,lowpointtarget5,lowpoint6,lowpointtarget6,lowpoint7,lowpointtarget7,colpoint,colpoint2;
2605 static int whichhit;
2606 static bool oldjumpkeydown;
2610 float headprop,bodyprop,armprop,legprop;
2613 displaytime[i]+=multiplier;
2616 static unsigned char theKeyMap[16];
2617 GetKeys( theKeyMap );
2622 static bool mainmenutogglekeydown;
2624 if (IsKeyDown(theKeyMap, MAC_F6_KEY) && !freezetogglekeydown) {
2625 if (IsKeyDown(theKeyMap, MAC_SHIFT_KEY)) {
2628 stereoreverse=false;
2631 if (stereoreverse) {
2632 printf("Stereo reversed\n");
2634 printf("Stereo unreversed\n");
2636 freezetogglekeydown=1;
2639 if (IsKeyDown(theKeyMap, MAC_F7_KEY)) {
2640 if (IsKeyDown(theKeyMap, MAC_SHIFT_KEY)) {
2641 stereoseparation -= 0.001;
2643 stereoseparation -= 0.010;
2646 printf("Stereo decreased increased to %f\n", stereoseparation);
2649 if (IsKeyDown(theKeyMap, MAC_F8_KEY)) {
2650 if (IsKeyDown(theKeyMap, MAC_SHIFT_KEY)) {
2651 stereoseparation += 0.001;
2653 stereoseparation += 0.010;
2656 printf("Stereo separation increased to %f\n", stereoseparation);
2661 if(mainmenu&&endgame==1)mainmenu=10;
2662 if(IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)&&!mainmenutogglekeydown&&(mainmenu==7&&entername)){
2664 displaytext[0][j]=' ';
2669 mainmenutogglekeydown=1;
2671 if((IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)||(mainmenu==0&&((IsKeyDown(theKeyMap, jumpkey)||IsKeyDown(theKeyMap, MAC_SPACE_KEY)||(campaign)))&&!oldjumpkeydown&&campaign&&winfreeze))&&!mainmenutogglekeydown&&(!mainmenu||gameon||mainmenu==3||mainmenu==4||mainmenu==5||mainmenu==6||(mainmenu==7&&!entername)||mainmenu==9||mainmenu==11||mainmenu==13||mainmenu==17||mainmenu==10)){
2673 if(mainmenu==1||mainmenu==2||mainmenu==0){
2674 if(mainmenu==0&&!winfreeze)mainmenu=2;
2675 else if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1)mainmenu=100;
2676 else if(mainmenu==0&&winfreeze){
2677 /* if(campaignchoosenext[campaignchoicewhich[whichchoice]]==2)
2679 else stealthloading=0;
2681 if(!stealthloading){
2682 float gLoc[3]={0,0,0};
2683 float vel[3]={0,0,0};
2684 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2685 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2686 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2687 OPENAL_SetVolume(channels[firestartsound], 256);
2688 OPENAL_SetPaused(channels[firestartsound], false);
2689 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2700 for(i=0;i<campaignnumlevels;i++){
2702 levelhighlight[i]=0;
2707 if(accountcampaignchoicesmade[accountactive])
2708 for(i=0;i<accountcampaignchoicesmade[accountactive];i++){
2709 levelorder[i+1]=campaignnextlevel[levelorder[i]][accountcampaignchoices[accountactive][i]];
2710 levelvisible[levelorder[i+1]]=1;
2712 int whichlevelstart;
2713 whichlevelstart=accountcampaignchoicesmade[accountactive]-1;
2714 if(whichlevelstart<0){
2715 campaignchoicenum=1;
2716 campaignchoicewhich[0]=0;
2720 campaignchoicenum=campaignnumnext[levelorder[whichlevelstart]];
2721 if(campaignchoicenum)
2722 for(i=0;i<campaignchoicenum;i++){
2723 campaignchoicewhich[i]=campaignnextlevel[levelorder[whichlevelstart]][i];
2724 levelvisible[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
2725 levelhighlight[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
2732 if(firstload)TickOnceAfter();
2733 if(!firstload)LoadStuff();
2750 //accountcampaignchoices[accountactive][accountcampaignchoicesmade[accountactive]]=whichchoice;
2751 //accountcampaignchoicesmade[accountactive]++;
2754 strcat(mapname,campaignmapname[campaignchoicewhich[0]]);
2762 OPENAL_SetPaused(channels[music3], true);
2766 else if(mainmenu==1||mainmenu==2)mainmenu=0;
2767 if(mainmenu&&musictoggle){
2768 if(mainmenu==1||mainmenu==2||mainmenu==100){
2769 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
2770 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
2771 OPENAL_SetPaused(channels[stream_music3], false);
2772 OPENAL_SetVolume(channels[stream_music3], 256);
2773 OPENAL_SetPaused(channels[music1], true);
2777 OPENAL_SetPaused(channels[stream_music3], true);
2778 OPENAL_SetPaused(channels[music1], false);
2782 float gLoc[3]={0,0,0};
2783 float vel[3]={0,0,0};
2784 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2785 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2786 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2787 OPENAL_SetVolume(channels[fireendsound], 256);
2788 OPENAL_SetPaused(channels[fireendsound], false);
2789 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2797 if(newdetail>2)newdetail=detail;
2798 if(newdetail<0)newdetail=detail;
2799 if(newscreenwidth<0)newscreenwidth=screenwidth;
2800 if(newscreenheight<0)newscreenheight=screenheight;
2802 SaveSettings(*this);
2804 if(mainmenu==4||mainmenu==5||mainmenu==6||mainmenu==7||mainmenu==9||mainmenu==13||mainmenu==10||mainmenu==11||mainmenu==100){
2805 float gLoc[3]={0,0,0};
2806 float vel[3]={0,0,0};
2807 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2808 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2809 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2810 OPENAL_SetVolume(channels[fireendsound], 256);
2811 OPENAL_SetPaused(channels[fireendsound], false);
2812 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2820 if(mainmenu==3&&gameon)mainmenu=2;
2821 if(mainmenu==3&&!gameon)mainmenu=1;
2822 if(mainmenu==5&&gameon)mainmenu=2;
2823 if(mainmenu==5&&!gameon)mainmenu=1;
2824 if(mainmenu==4)mainmenu=3;
2825 if(mainmenu==6)mainmenu=5;
2826 if(mainmenu==7)mainmenu=1;
2827 if(mainmenu==9)mainmenu=5;
2828 if(mainmenu==11)mainmenu=5;
2829 if(mainmenu==13)mainmenu=12;
2830 if(mainmenu==10)mainmenu=5;
2836 mainmenutogglekeydown=1;
2838 if(!IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)){
2839 mainmenutogglekeydown=0;
2843 /*static bool minimaptogglekeydown;
2844 if(IsKeyDown(theKeyMap, MAC_TAB_KEY)&&!minimaptogglekeydown){
2846 minimaptogglekeydown=1;
2848 if(!IsKeyDown(theKeyMap, MAC_TAB_KEY)){
2849 minimaptogglekeydown=0;
2853 static bool minimaptogglekeydown;
2854 if(IsKeyDown(theKeyMap, MAC_TAB_KEY)&&!minimaptogglekeydown&&tutoriallevel){
2855 if(tutorialstage!=51)
2856 tutorialstagetime=tutorialmaxtime;
2857 PlaySoundEx( consolefailsound, samp[consolefailsound], NULL, true);
2858 OPENAL_SetVolume(channels[consolefailsound], 128);
2859 OPENAL_SetPaused(channels[consolefailsound], false);
2860 minimaptogglekeydown=1;
2862 if(!IsKeyDown(theKeyMap, MAC_TAB_KEY)){
2863 minimaptogglekeydown=0;
2868 if(mainmenu==1||mainmenu==2){
2869 if(Button()&&!oldbutton&&selected==1){
2871 float gLoc[3]={0,0,0};
2872 float vel[3]={0,0,0};
2873 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2874 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2875 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2876 OPENAL_SetVolume(channels[firestartsound], 256);
2877 OPENAL_SetPaused(channels[firestartsound], false);
2878 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2887 if(accountactive!=-1)mainmenu=5;
2894 if(firstload)TickOnceAfter();
2895 if(!firstload)LoadStuff();
2901 OPENAL_SetPaused(channels[music3], true); */
2907 OPENAL_SetPaused(channels[stream_music3], true);
2908 OPENAL_SetPaused(channels[music1], false);
2912 if(Button()&&!oldbutton&&selected==2){
2913 float gLoc[3]={0,0,0};
2914 float vel[3]={0,0,0};
2915 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2916 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2917 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2918 OPENAL_SetVolume(channels[firestartsound], 256);
2919 OPENAL_SetPaused(channels[firestartsound], false);
2920 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2932 if(newdetail>2)newdetail=detail;
2933 if(newdetail<0)newdetail=detail;
2934 if(newscreenwidth>3000)newscreenwidth=screenwidth;
2935 if(newscreenwidth<0)newscreenwidth=screenwidth;
2936 if(newscreenheight>3000)newscreenheight=screenheight;
2937 if(newscreenheight<0)newscreenheight=screenheight;
2940 if(Button()&&!oldbutton&&selected==3){
2941 float gLoc[3]={0,0,0};
2942 float vel[3]={0,0,0};
2943 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2944 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2945 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2946 OPENAL_SetVolume(channels[fireendsound], 256);
2947 OPENAL_SetPaused(channels[fireendsound], false);
2948 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2959 OPENAL_SetPaused(channels[stream_music3], true);
2967 if(Button())oldbutton=1;
2972 if(Button()&&!oldbutton&&selected!=-1){
2973 float gLoc[3]={0,0,0};
2974 float vel[3]={0,0,0};
2975 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2976 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2977 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2978 OPENAL_SetVolume(channels[firestartsound], 256);
2979 OPENAL_SetPaused(channels[firestartsound], false);
2980 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2982 if(Button()&&!oldbutton&&selected==0){
2984 extern SDL_Rect **resolutions;
2985 bool isCustomResolution = true;
2987 for (int i = 0; (!found) && (resolutions[i]); i++)
2989 if ((resolutions[i]->w == screenwidth) && (resolutions[i]->h == screenwidth))
2990 isCustomResolution = false;
2992 if ((resolutions[i]->w == newscreenwidth) && (resolutions[i]->h == newscreenheight))
2995 if (resolutions[i] != NULL)
2997 newscreenwidth = (int) resolutions[i]->w;
2998 newscreenheight = (int) resolutions[i]->h;
3000 else if (isCustomResolution)
3002 if ((screenwidth == newscreenwidth) && (screenheight == newscreenheight))
3004 newscreenwidth = (int) resolutions[0]->w;
3005 newscreenheight = (int) resolutions[0]->h;
3009 newscreenwidth = screenwidth;
3010 newscreenheight = screenheight;
3015 newscreenwidth = (int) resolutions[0]->w;
3016 newscreenheight = (int) resolutions[0]->h;
3024 newscreenwidth = (int) resolutions[0]->w;
3025 newscreenheight = (int) resolutions[0]->h;
3030 if(Button()&&!oldbutton&&selected==1){
3032 if(newdetail>2)newdetail=0;
3034 if(Button()&&!oldbutton&&selected==2){
3036 if(bloodtoggle>2)bloodtoggle=0;
3038 if(Button()&&!oldbutton&&selected==3){
3040 if(difficulty>2)difficulty=0;
3042 if(Button()&&!oldbutton&&selected==4){
3043 ismotionblur=1-ismotionblur;
3045 if(Button()&&!oldbutton&&selected==5){
3048 if(Button()&&!oldbutton&&selected==6){
3049 musictoggle=1-musictoggle;
3052 OPENAL_SetPaused(channels[music1], true);
3053 OPENAL_SetPaused(channels[stream_music2], true);
3054 OPENAL_SetPaused(channels[stream_music3], true);
3057 oldmusicvolume[i]=0;
3063 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
3064 OPENAL_SetPaused(channels[stream_music3], false);
3065 OPENAL_SetVolume(channels[stream_music3], 256);
3068 if(Button()&&!oldbutton&&selected==9){
3069 invertmouse=1-invertmouse;
3071 if(Button()&&!oldbutton&&selected==10){
3072 usermousesensitivity+=.2;
3073 if(usermousesensitivity>2)usermousesensitivity=.2;
3075 if(Button()&&!oldbutton&&selected==11){
3077 if(volume>1.0001f)volume=0;
3078 OPENAL_SetSFXMasterVolume((int)(volume*255));
3080 if(Button()&&!oldbutton&&selected==7){
3081 /*float gLoc[3]={0,0,0};
3082 float vel[3]={0,0,0};
3083 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3084 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3085 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3086 OPENAL_SetVolume(channels[firestartsound], 256);
3087 OPENAL_SetPaused(channels[firestartsound], false);
3088 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3101 if(Button() && !oldbutton && selected == 12) {
3108 newstereomode = stereomode;
3112 if(Button()&&!oldbutton&&selected==8){
3113 float gLoc[3]={0,0,0};
3114 float vel[3]={0,0,0};
3115 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3116 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3117 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3118 OPENAL_SetVolume(channels[fireendsound], 256);
3119 OPENAL_SetPaused(channels[fireendsound], false);
3120 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3128 if(newdetail>2)newdetail=detail;
3129 if(newdetail<0)newdetail=detail;
3130 if(newscreenwidth<0)newscreenwidth=screenwidth;
3131 if(newscreenheight<0)newscreenheight=screenheight;
3134 SaveSettings(*this);
3135 if(mainmenu==3&&gameon)mainmenu=2;
3136 if(mainmenu==3&&!gameon)mainmenu=1;
3138 if(Button())oldbutton=1;
3142 if(Button()&&!oldbutton&&selected!=-1&&keyselect==-1){
3143 float gLoc[3]={0,0,0};
3144 float vel[3]={0,0,0};
3145 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3146 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3147 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3148 OPENAL_SetVolume(channels[firestartsound], 256);
3149 OPENAL_SetPaused(channels[firestartsound], false);
3150 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3152 if(Button()&&!oldbutton&&selected<9&&keyselect==-1){
3160 if(!buttons[i]&&!oldbutton&&!Button())oldbuttons[i]=0;
3162 if((IsKeyDown(theKeyMap, i)||(buttons[0]&&!oldbuttons[0]&&!oldbutton)||(buttons[1]&&!oldbuttons[1]&&!oldbutton))&&keyselect!=-1){
3163 if(i!=MAC_ESCAPE_KEY&&(strcmp(KeyToChar(i),"unknown")||(buttons[0]&&!oldbuttons[0]&&!oldbutton)||(buttons[1]&&!oldbuttons[1]&&!oldbutton))){
3164 float gLoc[3]={0,0,0};
3165 float vel[3]={0,0,0};
3166 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3167 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3168 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3169 OPENAL_SetVolume(channels[fireendsound], 256);
3170 OPENAL_SetPaused(channels[fireendsound], false);
3171 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3175 if(buttons[0]&&!oldbuttons[0])keynum=MAC_MOUSEBUTTON1;
3176 if(buttons[1]&&!oldbuttons[1])keynum=MAC_MOUSEBUTTON2;
3180 if(keyselect==0)forwardkey=keynum;
3181 if(keyselect==1)backkey=keynum;
3182 if(keyselect==2)leftkey=keynum;
3183 if(keyselect==3)rightkey=keynum;
3184 if(keyselect==4)crouchkey=keynum;
3185 if(keyselect==5)jumpkey=keynum;
3186 if(keyselect==6)drawkey=keynum;
3187 if(keyselect==7)throwkey=keynum;
3188 if(keyselect==8)attackkey=keynum;
3193 if(Button()&&!oldbutton&&selected==9){
3194 float gLoc[3]={0,0,0};
3195 float vel[3]={0,0,0};
3196 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3197 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3198 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3199 OPENAL_SetVolume(channels[fireendsound], 256);
3200 OPENAL_SetPaused(channels[fireendsound], false);
3201 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3211 if(newdetail>2)newdetail=detail;
3212 if(newdetail<0)newdetail=detail;
3213 if(newscreenwidth>3000)newscreenwidth=screenwidth;
3214 if(newscreenwidth<0)newscreenwidth=screenwidth;
3215 if(newscreenheight>3000)newscreenheight=screenheight;
3216 if(newscreenheight<0)newscreenheight=screenheight;
3223 accountcampaignchoicesmade[accountactive]=0;
3224 accountcampaignscore[accountactive]=0;
3225 accountcampaigntime[accountactive]=0;
3229 if(Button()&&!oldbutton&&selected==1){
3230 float gLoc[3]={0,0,0};
3231 float vel[3]={0,0,0};
3232 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3233 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3234 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3235 OPENAL_SetVolume(channels[firestartsound], 256);
3236 OPENAL_SetPaused(channels[firestartsound], false);
3237 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3250 if(firstload)TickOnceAfter();
3251 if(!firstload)LoadStuff();
3258 OPENAL_SetPaused(channels[stream_music3], true);
3260 if(Button()&&!oldbutton&&selected-7>=accountcampaignchoicesmade[accountactive]){//selected>=7&&(selected-7<=campaignnumchoices)){
3261 float gLoc[3]={0,0,0};
3262 float vel[3]={0,0,0};
3263 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3264 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3265 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3266 OPENAL_SetVolume(channels[firestartsound], 256);
3267 OPENAL_SetPaused(channels[firestartsound], false);
3268 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3281 if(firstload)TickOnceAfter();
3282 if(!firstload)LoadStuff();
3298 strcat(mapname,campaignmapname[campaignchoicewhich[selected-7-accountcampaignchoicesmade[accountactive]]]);
3299 whichchoice=selected-7-accountcampaignchoicesmade[accountactive];
3303 //Loadlevel(campaignmapname[levelorder[selected-7]]);
3308 OPENAL_SetPaused(channels[stream_music3], true);
3310 if(Button()&&!oldbutton&&selected==4){
3311 float gLoc[3]={0,0,0};
3312 float vel[3]={0,0,0};
3313 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3314 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3315 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3316 OPENAL_SetVolume(channels[fireendsound], 256);
3317 OPENAL_SetPaused(channels[fireendsound], false);
3318 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3326 if(mainmenu==5&&gameon)mainmenu=2;
3327 if(mainmenu==5&&!gameon)mainmenu=1;
3329 if(Button()&&!oldbutton&&selected==5){
3330 float gLoc[3]={0,0,0};
3331 float vel[3]={0,0,0};
3332 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3333 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3334 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3335 OPENAL_SetVolume(channels[fireendsound], 256);
3336 OPENAL_SetPaused(channels[fireendsound], false);
3337 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3347 if(Button()&&!oldbutton&&selected==3){
3348 float gLoc[3]={0,0,0};
3349 float vel[3]={0,0,0};
3350 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3351 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3352 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3353 OPENAL_SetVolume(channels[firestartsound], 256);
3354 OPENAL_SetPaused(channels[firestartsound], false);
3355 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3365 if(Button()&&!oldbutton&&selected==2){
3366 float gLoc[3]={0,0,0};
3367 float vel[3]={0,0,0};
3368 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3369 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3370 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3371 OPENAL_SetVolume(channels[firestartsound], 256);
3372 OPENAL_SetPaused(channels[firestartsound], false);
3373 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3383 if(Button())oldbutton=1;
3387 if(Button()&&!oldbutton&&selected<numchallengelevels&&selected>=0&&selected<=accountprogress[accountactive]){
3388 float gLoc[3]={0,0,0};
3389 float vel[3]={0,0,0};
3390 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3391 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3392 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3393 OPENAL_SetVolume(channels[firestartsound], 256);
3394 OPENAL_SetPaused(channels[firestartsound], false);
3395 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3407 targetlevel=selected;
3408 if(firstload)TickOnceAfter();
3409 if(!firstload)LoadStuff();
3411 Loadlevel(selected);
3417 OPENAL_SetPaused(channels[stream_music3], true);
3419 if(Button()&&!oldbutton&&selected==numchallengelevels){
3420 float gLoc[3]={0,0,0};
3421 float vel[3]={0,0,0};
3422 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3423 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3424 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3425 OPENAL_SetVolume(channels[fireendsound], 256);
3426 OPENAL_SetPaused(channels[fireendsound], false);
3427 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3437 if(Button())oldbutton=1;
3441 if(Button()&&!oldbutton&&selected<numchallengelevels&&selected>=0&&selected<=accountprogress[accountactive]){
3442 float gLoc[3]={0,0,0};
3443 float vel[3]={0,0,0};
3444 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3445 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3446 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3447 OPENAL_SetVolume(channels[firestartsound], 256);
3448 OPENAL_SetPaused(channels[firestartsound], false);
3449 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3461 targetlevel=selected;
3462 if(firstload)TickOnceAfter();
3463 if(!firstload)LoadStuff();
3465 Loadlevel(selected);
3471 OPENAL_SetPaused(channels[stream_music3], true);
3473 if(Button()&&!oldbutton&&selected==numchallengelevels){
3474 float gLoc[3]={0,0,0};
3475 float vel[3]={0,0,0};
3476 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3477 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3478 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3479 OPENAL_SetVolume(channels[fireendsound], 256);
3480 OPENAL_SetPaused(channels[fireendsound], false);
3481 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3491 if(Button())oldbutton=1;
3496 if(Button()&&!oldbutton&&selected==3){
3497 float gLoc[3]={0,0,0};
3498 float vel[3]={0,0,0};
3499 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3500 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3501 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3502 OPENAL_SetVolume(channels[fireendsound], 256);
3503 OPENAL_SetPaused(channels[fireendsound], false);
3504 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3514 if(Button())oldbutton=1;
3519 if(Button()&&!oldbutton&&selected!=-1){
3520 float gLoc[3]={0,0,0};
3521 float vel[3]={0,0,0};
3522 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3523 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3524 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3525 OPENAL_SetVolume(channels[firestartsound], 256);
3526 OPENAL_SetPaused(channels[firestartsound], false);
3527 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3529 if(Button()&&!oldbutton&&selected==1){
3530 float gLoc[3]={0,0,0};
3531 float vel[3]={0,0,0};
3532 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3533 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3534 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3535 OPENAL_SetVolume(channels[fireendsound], 256);
3536 OPENAL_SetPaused(channels[fireendsound], false);
3537 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3545 for(i=accountactive;i<numaccounts-1;i++){
3546 accountdifficulty[i]=accountdifficulty[i+1];
3547 accountcampaignchoicesmade[i]=accountcampaignchoicesmade[i+1];
3548 for(j=0;j<accountcampaignchoicesmade[i+1];j++){
3549 accountcampaignchoices[i][j]=accountcampaignchoices[i+1][j];
3551 accountpoints[i]=accountpoints[i+1];
3553 accounthighscore[i][j]=accounthighscore[i+1][j];
3554 accountfasttime[i][j]=accountfasttime[i+1][j];
3557 accountunlocked[i][j]=accountunlocked[i+1][j];
3560 accountname[i][j]=accountname[i+1][j];
3562 accountcampaignhighscore[i]=accountcampaignhighscore[i+1];
3563 accountprogress[i]=accountprogress[i+1];
3564 accountcampaignfasttime[i]=accountcampaignfasttime[i+1];
3565 accountcampaignscore[i]=accountcampaignscore[i+1];
3566 accountcampaigntime[i]=accountcampaigntime[i+1];
3575 if(Button()&&!oldbutton&&selected==2){
3576 float gLoc[3]={0,0,0};
3577 float vel[3]={0,0,0};
3578 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3579 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3580 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3581 OPENAL_SetVolume(channels[fireendsound], 256);
3582 OPENAL_SetPaused(channels[fireendsound], false);
3583 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3593 if(Button())oldbutton=1;
3597 if(Button()&&!oldbutton&&selected!=-1){
3598 float gLoc[3]={0,0,0};
3599 float vel[3]={0,0,0};
3600 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3601 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3602 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3603 OPENAL_SetVolume(channels[firestartsound], 256);
3604 OPENAL_SetPaused(channels[firestartsound], false);
3605 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3607 if(Button()&&!oldbutton&&selected==0&&numaccounts<8){
3610 if(Button()&&!oldbutton&&selected>0&&selected<numaccounts+1){
3611 accountactive=selected-1;
3619 if(Button()&&!oldbutton&&selected==numaccounts+1){
3620 float gLoc[3]={0,0,0};
3621 float vel[3]={0,0,0};
3622 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3623 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3624 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3625 OPENAL_SetVolume(channels[fireendsound], 256);
3626 OPENAL_SetPaused(channels[fireendsound], false);
3627 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3638 displaytext[0][j]=' ';
3644 if(Button())oldbutton=1;
3648 if(Button()&&!oldbutton&&selected!=-1){
3649 float gLoc[3]={0,0,0};
3650 float vel[3]={0,0,0};
3651 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3652 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3653 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3654 OPENAL_SetVolume(channels[firestartsound], 256);
3655 OPENAL_SetPaused(channels[firestartsound], false);
3656 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3658 if(selected==0)accountdifficulty[accountactive]=0;
3659 if(selected==1)accountdifficulty[accountactive]=1;
3660 if(selected==2)accountdifficulty[accountactive]=2;
3671 if(Button())oldbutton=1;
3675 if(Button()&&!oldbutton) {
3676 printf("Button %i pressed\n", selected);
3679 if(Button()&&!oldbutton&&selected==0) {
3680 newstereomode = (StereoMode)(newstereomode + 1);
3681 while(!CanInitStereo(newstereomode)) {
3682 printf("Failed to initialize mode %s (%i)\n", StereoModeName(newstereomode), newstereomode);
3683 newstereomode = (StereoMode)(newstereomode + 1);
3684 if ( newstereomode >= stereoCount ) {
3685 newstereomode = stereoNone;
3690 if(buttons[0]&&!oldbutton&&selected==1) {
3691 stereoseparation+=0.001;
3693 if(buttons[1]&&!oldbutton&&selected==1) {
3694 stereoseparation-=0.001;
3697 if(Button()&&!oldbutton&&selected==2) {
3698 stereoreverse =! stereoreverse;
3701 if(Button()&&!oldbutton&&selected==3) {
3708 stereomode = newstereomode;
3709 InitStereo(stereomode);
3714 if(Button() || buttons[1])oldbutton=1;
3719 if(Button()||buttons[1])oldbutton=1;
3722 if(IsKeyDown(theKeyMap, MAC_Q_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)){
3725 if(newdetail>2)newdetail=detail;
3726 if(newdetail<0)newdetail=detail;
3727 if(newscreenwidth<0)newscreenwidth=screenwidth;
3728 if(newscreenheight<0)newscreenheight=screenheight;
3730 SaveSettings(*this);
3734 if(mainmenu==1||mainmenu==2){
3735 if(loaddistrib>4)transition+=multiplier/8;
3743 OPENAL_SetFrequency(channels[stream_music3], 22050);
3747 if(IsKeyDown(theKeyMap, i)){
3748 togglekeydelay[i]+=multiplier;
3749 if(togglekeydelay[i]>.4){
3751 togglekeydelay[i]=.36;
3754 if(KeyToSingleChar(i)!='\0'&&displaychars[0]<60){
3755 for(j=255;j>=displayselected+1;j--){
3756 displaytext[0][j]=displaytext[0][j-1];
3758 displaytext[0][displayselected]=KeyToSingleChar(i);
3759 if(IsKeyDown(theKeyMap, MAC_SHIFT_KEY))displaytext[0][displayselected]=Shift(displaytext[0][displayselected]);
3763 if(i==MAC_DELETE_KEY&&displayselected!=0){
3764 for(j=displayselected-1;j<255;j++){
3765 displaytext[0][j]=displaytext[0][j+1];
3767 displaytext[0][255]=' ';
3771 if(i==MAC_ARROW_LEFT_KEY&&displayselected!=0){
3774 if(i==MAC_ARROW_RIGHT_KEY&&displayselected<displaychars[0]){
3777 if(i==MAC_RETURN_KEY&&entername){
3778 if(displaychars[0]){
3780 strcpy(accountname[numaccounts-1],displaytext[0]);
3781 accountactive=numaccounts-1;
3782 accountdifficulty[accountactive]=1;
3783 accountprogress[accountactive]=0;
3784 accountpoints[accountactive]=0;
3785 accountcampaigntime[accountactive]=0;
3786 accountcampaignscore[accountactive]=0;
3787 accountcampaignfasttime[accountactive]=0;
3788 accountcampaignhighscore[accountactive]=0;
3790 accounthighscore[accountactive][j]=0;
3791 accountfasttime[accountactive][j]=0;
3794 accountunlocked[accountactive][j]=0;
3796 accountcampaignchoicesmade[accountactive]=0;
3799 displaytext[0][j]=' ';
3813 float gLoc[3]={0,0,0};
3814 float vel[3]={0,0,0};
3815 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3816 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3817 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3818 OPENAL_SetVolume(channels[firestartsound], 256);
3819 OPENAL_SetPaused(channels[firestartsound], false);
3820 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3823 displaytext[0][j]=' ';
3831 if(i==MAC_RETURN_KEY&&mainmenu==13){
3832 if(displaychars[0]){
3833 sprintf (registrationname, "%s", displaytext[0]);
3834 if(displaychars[0]<254)registrationname[displaychars[0]]='\0';
3844 float gLoc[3]={0,0,0};
3845 float vel[3]={0,0,0};
3846 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3847 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3848 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3849 OPENAL_SetVolume(channels[firestartsound], 256);
3850 OPENAL_SetPaused(channels[firestartsound], false);
3851 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3854 displaytext[0][j]=' ';
3865 togglekeydelay[i]=0;
3869 displayblinkdelay-=multiplier;
3870 if(displayblinkdelay<=0){
3871 displayblinkdelay=.3;
3872 displayblink=1-displayblink;
3878 if(hostile==1)hostiletime+=multiplier;
3880 if(!winfreeze)leveltime+=multiplier;
3881 if(IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)){
3888 if(IsKeyDown(theKeyMap, chatkey)&&!chattogglekeydown&&!console&&!chatting&&debugmode){
3890 chattogglekeydown=1;
3891 togglekey[chatkey]=1;
3892 togglekeydelay[chatkey]=-20;
3895 if(!IsKeyDown(theKeyMap, chatkey)){
3896 chattogglekeydown=0;
3901 if(IsKeyDown(theKeyMap, i)){
3902 togglekeydelay[i]+=multiplier;
3903 if(togglekeydelay[i]>.4){
3905 togglekeydelay[i]=.36;
3908 if(KeyToSingleChar(i)!='\0'&&displaychars[0]<60){
3909 for(j=255;j>=displayselected+1;j--){
3910 displaytext[0][j]=displaytext[0][j-1];
3912 displaytext[0][displayselected]=KeyToSingleChar(i);
3913 if(IsKeyDown(theKeyMap, MAC_SHIFT_KEY))displaytext[0][displayselected]=Shift(displaytext[0][displayselected]);
3917 if(i==MAC_DELETE_KEY&&displayselected!=0){
3918 for(j=displayselected-1;j<255;j++){
3919 displaytext[0][j]=displaytext[0][j+1];
3921 displaytext[0][255]=' ';
3925 if(i==MAC_ARROW_LEFT_KEY&&displayselected!=0){
3928 if(i==MAC_ARROW_RIGHT_KEY&&displayselected<displaychars[0]){
3931 if(i==MAC_RETURN_KEY){
3932 if(displaychars[0]){
3933 /*for(j=0;j<displaychars[0];j++){
3934 talkname[j]=displaytext[0][j];
3936 talkname[displaychars[0]]='\0';
3937 sprintf (chatname, "%s: %s",playerName,talkname);
3938 //NetworkSendInformation(chatname);
3941 displaytext[0][j]=' ';
3953 togglekeydelay[i]=0;
3957 displayblinkdelay-=multiplier;
3958 if(displayblinkdelay<=0){
3959 displayblinkdelay=.3;
3960 displayblink=1-displayblink;
3964 if(chatting)keyboardfrozen=1;
3966 if(IsKeyDown(theKeyMap, MAC_V_KEY)&&!freezetogglekeydown&&debugmode){
3969 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
3971 freezetogglekeydown=1;
3974 if(!IsKeyDown(theKeyMap, MAC_V_KEY)&&!IsKeyDown(theKeyMap, MAC_F1_KEY)){
3975 freezetogglekeydown=0;
3978 if(IsKeyDown(theKeyMap, MAC_TILDE_KEY)&&!consoletogglekeydown&&debugmode){
3980 if(!console)freeze=0;
3982 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
3984 consoletogglekeydown=1;
3987 if(!IsKeyDown(theKeyMap, MAC_TILDE_KEY)){
3988 consoletogglekeydown=0;
3991 if(console)freeze=1;
3993 if(console&&!IsKeyDown(theKeyMap,MAC_COMMAND_KEY)){
3995 if(IsKeyDown(theKeyMap, i)){
3996 togglekeydelay[i]+=multiplier;
3997 if(togglekeydelay[i]>.4){
3999 togglekeydelay[i]=.36;
4002 if(KeyToSingleChar(i)!='\0'&&consolechars[0]<255){
4003 for(j=255;j>=consoleselected+1;j--){
4004 consoletext[0][j]=consoletext[0][j-1];
4006 consoletext[0][consoleselected]=KeyToSingleChar(i);
4007 if(IsKeyDown(theKeyMap, MAC_SHIFT_KEY))consoletext[0][consoleselected]=Shift(consoletext[0][consoleselected]);
4011 else if(i==MAC_ENTER_KEY){
4012 for(j=255;j>=consoleselected+1;j--){
4013 consoletext[0][j]=consoletext[0][j-1];
4015 consoletext[0][consoleselected]='\n';
4019 if(i==MAC_DELETE_KEY&&consoleselected!=0){
4020 for(j=consoleselected-1;j<255;j++){
4021 consoletext[0][j]=consoletext[0][j+1];
4023 consoletext[0][255]=' ';
4027 if(i==MAC_ARROW_UP_KEY){
4028 if(archiveselected<14)archiveselected++;
4030 consolechars[0]=consolechars[archiveselected];
4031 consoletext[0][j]=consoletext[archiveselected][j];
4032 consoleselected=consolechars[0];
4035 if(i==MAC_ARROW_DOWN_KEY){
4036 if(archiveselected>0)archiveselected--;
4038 consolechars[0]=consolechars[archiveselected];
4039 consoletext[0][j]=consoletext[archiveselected][j];
4040 consoleselected=consolechars[0];
4043 if(i==MAC_ARROW_LEFT_KEY&&consoleselected!=0){
4046 if(i==MAC_ARROW_RIGHT_KEY&&consoleselected<consolechars[0]){
4049 if(i==MAC_RETURN_KEY){
4051 cmd_dispatch(this, consoletext[0]);
4053 if(consolechars[0]>0){
4056 consoletext[k][j]=consoletext[k-1][j];
4058 consolechars[k]=consolechars[k-1];
4061 consoletext[0][j]=' ';
4072 togglekeydelay[i]=0;
4076 consoleblinkdelay-=multiplier;
4077 if(consoleblinkdelay<=0){
4078 consoleblinkdelay=.3;
4079 consoleblink=1-consoleblink;
4083 if(IsKeyDown(theKeyMap, MAC_Q_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)){
4086 if(newdetail>2)newdetail=detail;
4087 if(newdetail<0)newdetail=detail;
4088 if(newscreenwidth<0)newscreenwidth=screenwidth;
4089 if(newscreenheight<0)newscreenheight=screenheight;
4091 SaveSettings(*this);
4095 static int oldwinfreeze;
4096 if(winfreeze&&!oldwinfreeze){
4097 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
4098 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
4099 OPENAL_SetVolume(channels[consolesuccesssound], 256);
4100 OPENAL_SetPaused(channels[consolesuccesssound], false);
4102 if(winfreeze==0)oldwinfreeze=winfreeze;
4103 else oldwinfreeze++;
4105 if((IsKeyDown(theKeyMap, jumpkey)||IsKeyDown(theKeyMap, MAC_SPACE_KEY))&&!oldjumpkeydown&&!campaign){
4106 if(winfreeze)winfreeze=0;
4109 if((IsKeyDown(theKeyMap, MAC_ESCAPE_KEY))&&!campaign&&gameon){
4115 if((IsKeyDown(theKeyMap, jumpkey)||IsKeyDown(theKeyMap, MAC_SPACE_KEY))){
4118 if(!IsKeyDown(theKeyMap, jumpkey)&&!IsKeyDown(theKeyMap, MAC_SPACE_KEY))oldjumpkeydown=0;
4120 if(!freeze&&!winfreeze&&!(mainmenu&&gameon)&&(gameon||!gamestarted)){
4122 static bool oldbuttondialogue;
4124 if(indialogue!=-1)talkdelay=1;
4125 talkdelay-=multiplier;
4128 if(indialogue==-1&&(animation[player[0].targetanimation].height!=highheight)/*&&!hostile*/)
4129 for(i=0;i<numdialogues;i++){
4130 int realdialoguetype;
4132 if(dialoguetype[i]>49){
4133 realdialoguetype=dialoguetype[i]-50;
4136 else if(dialoguetype[i]>39){
4137 realdialoguetype=dialoguetype[i]-40;
4140 else if(dialoguetype[i]>29){
4141 realdialoguetype=dialoguetype[i]-30;
4144 else if(dialoguetype[i]>19){
4145 realdialoguetype=dialoguetype[i]-20;
4148 else if(dialoguetype[i]>9){
4149 realdialoguetype=dialoguetype[i]-10;
4153 realdialoguetype=dialoguetype[i];
4156 if((!hostile||(dialoguetype[i]>40&&dialoguetype[i]<50))&&realdialoguetype<numplayers&&realdialoguetype>0&&(dialoguegonethrough[i]==0||!special)&&(special||(IsKeyDown(theKeyMap, attackkey)&&!oldbuttondialogue))){
4157 if(findDistancefast(&player[0].coords,&player[realdialoguetype].coords)<6||player[realdialoguetype].howactive>=typedead1||(dialoguetype[i]>40&&dialoguetype[i]<50)){
4159 for(j=0;j<numdialogueboxes[whichdialogue];j++){
4160 player[participantfocus[whichdialogue][j]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][j]];
4161 player[participantfocus[whichdialogue][j]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
4162 player[participantfocus[whichdialogue][j]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
4163 player[participantfocus[whichdialogue][j]].velocity=0;
4164 player[participantfocus[whichdialogue][j]].targetanimation=player[participantfocus[whichdialogue][j]].getIdle();
4165 player[participantfocus[whichdialogue][j]].targetframe=0;
4170 dialoguegonethrough[i]++;
4171 if(dialogueboxsound[whichdialogue][indialogue]!=0){
4172 static float gLoc[3];
4173 static float vel[3];
4175 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
4176 temppos=temppos-viewer;
4177 Normalise(&temppos);
4182 gLoc[2]=temppos.z;vel[0]=0;
4186 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
4187 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
4188 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
4189 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
4190 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
4191 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
4192 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
4193 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
4194 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
4195 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
4196 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
4197 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
4198 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
4199 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
4200 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
4201 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
4202 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
4203 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
4204 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
4205 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
4206 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
4207 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
4208 OPENAL_SetVolume(channels[whichsoundplay], 256);
4209 OPENAL_SetPaused(channels[whichsoundplay], false);
4211 if(IsKeyDown(theKeyMap, attackkey))oldbuttondialogue=1;
4216 windvar+=multiplier;
4217 smoketex+=multiplier;
4218 tutorialstagetime+=multiplier;
4220 static float hotspotvisual[40];
4224 for(i=0;i<numhotspots;i++)
4225 hotspotvisual[i]-=multiplier/320;
4227 for(i=0;i<numhotspots;i++){
4228 //if(hotspottype[i]<=10)
4229 while(hotspotvisual[i]<0){
4231 hotspotsprite.x=float(abs(Random()%100000))/100000*hotspotsize[i];
4232 hotspotsprite=DoRotation(hotspotsprite,0,0,Random()%360);
4233 hotspotsprite=DoRotation(hotspotsprite,0,Random()%360,0);
4234 hotspotsprite+=hotspot[i];
4235 sprites.MakeSprite(breathsprite, hotspotsprite, hotspotsprite*0, 1,0.5,0, 7, 0.4);
4236 hotspotvisual[i]+=0.1/hotspotsize[i]/hotspotsize[i]/hotspotsize[i];
4240 for(i=0;i<numhotspots;i++){
4241 if(hotspottype[i]<=10&&hotspottype[i]>0){
4242 hotspot[i]=player[hotspottype[i]].coords;
4248 if(tutoriallevel&&tutorialstagetime>tutorialmaxtime){
4251 if(tutorialstage<=1){
4256 if(tutorialstage==1){
4259 if(tutorialstage==2){
4262 if(tutorialstage==3){
4263 tutorialmaxtime=600;
4265 if(tutorialstage==4){
4266 tutorialmaxtime=1000;
4268 if(tutorialstage==5){
4269 tutorialmaxtime=600;
4271 if(tutorialstage==6){
4272 tutorialmaxtime=600;
4274 if(tutorialstage==7){
4275 tutorialmaxtime=600;
4277 if(tutorialstage==8){
4278 tutorialmaxtime=600;
4280 if(tutorialstage==9){
4281 tutorialmaxtime=600;
4283 if(tutorialstage==10){
4286 if(tutorialstage==11){
4287 tutorialmaxtime=1000;
4289 if(tutorialstage==12){
4290 tutorialmaxtime=1000;
4292 if(tutorialstage==13){
4295 if(tutorialstage==14){
4307 player[1].coords=(temp+temp2)/2;
4311 gLoc[0]=player[1].coords.x;
4312 gLoc[1]=player[1].coords.y;
4313 gLoc[2]=player[1].coords.z;
4317 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
4318 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
4319 OPENAL_SetVolume(channels[fireendsound], 256);
4320 OPENAL_SetPaused(channels[fireendsound], false);
4322 for(i=0;i<player[1].skeleton.num_joints;i++){
4324 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
4325 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
4326 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
4327 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
4328 sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
4333 if(tutorialstage==15){
4334 tutorialmaxtime=500;
4336 if(tutorialstage==16){
4337 tutorialmaxtime=500;
4339 if(tutorialstage==17){
4340 tutorialmaxtime=500;
4342 if(tutorialstage==18){
4343 tutorialmaxtime=500;
4345 if(tutorialstage==19){
4347 //tutorialmaxtime=500;
4349 if(tutorialstage==20){
4350 tutorialmaxtime=500;
4352 if(tutorialstage==21){
4353 tutorialmaxtime=500;
4360 if(tutorialstage==22){
4361 tutorialmaxtime=500;
4363 if(tutorialstage==23){
4364 tutorialmaxtime=500;
4366 if(tutorialstage==24){
4367 tutorialmaxtime=500;
4369 if(tutorialstage==25){
4370 tutorialmaxtime=500;
4372 if(tutorialstage==26){
4375 if(tutorialstage==27){
4379 player[1].aitype=attacktypecutoff;
4381 if(tutorialstage==28){
4382 tutorialmaxtime=400;
4384 if(tutorialstage==29){
4385 tutorialmaxtime=400;
4386 player[0].escapednum=0;
4388 if(tutorialstage==30){
4392 player[1].aitype=passivetype;
4394 if(tutorialstage==31){
4397 if(tutorialstage==32){
4400 if(tutorialstage==33){
4401 tutorialmaxtime=400;
4404 player[1].aitype=attacktypecutoff;
4406 if(tutorialstage==34){
4407 tutorialmaxtime=400;
4409 if(tutorialstage==35){
4410 tutorialmaxtime=400;
4412 if(tutorialstage==36){
4416 player[1].aitype=passivetype;
4418 if(tutorialstage==37){
4424 player[1].aitype=attacktypecutoff;
4426 if(tutorialstage==38){
4430 player[1].aitype=passivetype;
4432 if(tutorialstage==39){
4443 weapons.owner[weapons.numweapons]=-1;
4444 weapons.type[weapons.numweapons]=knife;
4445 weapons.damage[weapons.numweapons]=0;
4446 weapons.mass[weapons.numweapons]=1;
4447 weapons.tipmass[weapons.numweapons]=1.2;
4448 weapons.length[weapons.numweapons]=.25;
4449 weapons.position[weapons.numweapons]=(temp+temp2)/2;
4450 weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
4452 weapons.velocity[weapons.numweapons]=0.1;
4453 weapons.tipvelocity[weapons.numweapons]=0.1;
4454 weapons.missed[weapons.numweapons]=1;
4455 weapons.hitsomething[weapons.numweapons]=0;
4456 weapons.freetime[weapons.numweapons]=0;
4457 weapons.firstfree[weapons.numweapons]=1;
4458 weapons.physics[weapons.numweapons]=1;
4460 weapons.numweapons++;
4462 if(tutorialstage==40){
4463 tutorialmaxtime=300;
4465 if(tutorialstage==41){
4466 tutorialmaxtime=300;
4468 if(tutorialstage==42){
4471 if(tutorialstage==43){
4472 tutorialmaxtime=300;
4474 if(tutorialstage==44){
4476 player[0].weaponactive=-1;
4477 player[0].num_weapons=0;
4478 player[1].weaponactive=0;
4479 player[1].num_weapons=1;
4480 player[1].weaponids[0]=0;
4484 player[1].aitype=attacktypecutoff;
4486 tutorialmaxtime=300;
4488 if(tutorialstage==45){
4490 player[0].weaponactive=-1;
4491 player[0].num_weapons=0;
4492 player[1].weaponactive=0;
4493 player[1].num_weapons=1;
4494 player[1].weaponids[0]=0;
4496 tutorialmaxtime=300;
4498 if(tutorialstage==46){
4500 player[0].weaponactive=-1;
4501 player[0].num_weapons=0;
4502 player[1].weaponactive=0;
4503 player[1].num_weapons=1;
4504 player[1].weaponids[0]=0;
4506 weapons.type[0]=sword;
4508 tutorialmaxtime=300;
4511 if(tutorialstage==47){
4523 weapons.owner[weapons.numweapons]=-1;
4524 weapons.type[weapons.numweapons]=sword;
4525 weapons.damage[weapons.numweapons]=0;
4526 weapons.mass[weapons.numweapons]=1;
4527 weapons.tipmass[weapons.numweapons]=1.2;
4528 weapons.length[weapons.numweapons]=.25;
4529 weapons.position[weapons.numweapons]=(temp+temp2)/2;
4530 weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
4532 weapons.velocity[weapons.numweapons]=0.1;
4533 weapons.tipvelocity[weapons.numweapons]=0.1;
4534 weapons.missed[weapons.numweapons]=1;
4535 weapons.hitsomething[weapons.numweapons]=0;
4536 weapons.freetime[weapons.numweapons]=0;
4537 weapons.firstfree[weapons.numweapons]=1;
4538 weapons.physics[weapons.numweapons]=1;
4542 player[0].weaponactive=0;
4543 player[0].num_weapons=1;
4544 player[0].weaponids[0]=1;
4545 player[1].weaponactive=0;
4546 player[1].num_weapons=1;
4547 player[1].weaponids[0]=0;
4549 weapons.numweapons++;
4551 if(tutorialstage==48){
4554 player[1].aitype=passivetype;
4560 player[0].weaponactive=0;
4561 player[0].num_weapons=1;
4562 player[0].weaponids[0]=1;
4563 player[1].weaponactive=0;
4564 player[1].num_weapons=1;
4565 player[1].weaponids[0]=0;
4567 if(player[0].weaponactive!=-1)weapons.type[player[0].weaponids[player[0].weaponactive]]=staff;
4568 else weapons.type[0]=staff;
4570 weapons.numweapons++;
4572 if(tutorialstage==49){
4575 player[1].aitype=passivetype;
4577 tutorialmaxtime=200;
4579 weapons.position[1]=1000;
4580 weapons.tippoint[1]=1000;
4582 weapons.numweapons=1;
4584 player[1].weaponactive=-1;
4585 player[1].num_weapons=0;
4586 player[0].weaponactive=0;
4587 player[0].num_weapons=1;
4588 player[0].weaponids[0]=0;
4590 weapons.type[0]=knife;
4592 weapons.numweapons++;
4594 if(tutorialstage==50){
4600 gLoc[0]=player[1].coords.x;
4601 gLoc[1]=player[1].coords.y;
4602 gLoc[2]=player[1].coords.z;
4606 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
4607 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
4608 OPENAL_SetVolume(channels[fireendsound], 256);
4609 OPENAL_SetPaused(channels[fireendsound], false);
4611 for(i=0;i<player[1].skeleton.num_joints;i++){
4613 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
4614 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
4615 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
4616 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
4617 sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
4621 player[1].num_weapons=0;
4622 player[1].weaponstuck=-1;
4623 player[1].weaponactive=-1;
4625 weapons.numweapons=0;
4627 weapons.owner[0]=-1;
4628 weapons.velocity[0]=0.1;
4629 weapons.tipvelocity[0]=-0.1;
4630 weapons.missed[0]=1;
4631 weapons.hitsomething[0]=0;
4632 weapons.freetime[0]=0;
4633 weapons.firstfree[0]=1;
4634 weapons.physics[0]=1;
4636 if(tutorialstage==51){
4637 tutorialmaxtime=80000;
4639 if(tutorialstage<=51)tutorialstagetime=0;
4643 if(tutoriallevel&&tutorialstagetime<tutorialmaxtime-3){
4644 if(tutorialstage==3){
4645 if(deltah||deltav)tutorialsuccess+=multiplier;
4647 if(tutorialstage==4){
4648 if(player[0].forwardkeydown||player[0].backkeydown||player[0].leftkeydown||player[0].rightkeydown)tutorialsuccess+=multiplier;
4650 if(tutorialstage==5){
4651 if(player[0].jumpkeydown)tutorialsuccess=1;
4653 if(tutorialstage==6){
4654 if(player[0].isCrouch())tutorialsuccess=1;
4656 if(tutorialstage==7){
4657 if(player[0].targetanimation==rollanim)tutorialsuccess=1;
4659 if(tutorialstage==8){
4660 if(player[0].targetanimation==sneakanim)tutorialsuccess+=multiplier;
4662 if(tutorialstage==9){
4663 if(player[0].targetanimation==rabbitrunninganim||player[0].targetanimation==wolfrunninganim)tutorialsuccess+=multiplier;
4665 if(tutorialstage==11){
4666 if(player[0].isWallJump())tutorialsuccess=1;
4668 if(tutorialstage==12){
4669 if(player[0].targetanimation==flipanim)tutorialsuccess=1;
4671 if(tutorialstage==15){
4672 if(player[0].targetanimation==upunchanim||player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
4674 if(tutorialstage==16){
4675 if(player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
4677 if(tutorialstage==17){
4678 if(player[0].targetanimation==spinkickanim)tutorialsuccess=1;
4680 if(tutorialstage==18){
4681 if(player[0].targetanimation==sweepanim)tutorialsuccess=1;
4683 if(tutorialstage==19){
4684 if(player[0].targetanimation==dropkickanim)tutorialsuccess=1;
4686 if(tutorialstage==20){
4687 if(player[0].targetanimation==rabbitkickanim)tutorialsuccess=1;
4689 if(tutorialstage==21){
4690 if(bonus==cannon)tutorialsuccess=1;
4692 if(tutorialstage==22){
4693 if(bonus==spinecrusher)tutorialsuccess=1;
4695 if(tutorialstage==23){
4696 if(player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)tutorialsuccess=1;
4698 if(tutorialstage==24){
4699 if(player[0].targetanimation==rabbittacklinganim)tutorialsuccess=1;
4701 if(tutorialstage==25){
4702 if(player[0].targetanimation==backhandspringanim)tutorialsuccess=1;
4704 if(tutorialstage==28){
4705 if(animation[player[0].targetanimation].attack==reversed&&player[0].feint)tutorialsuccess=1;
4707 if(tutorialstage==29){
4708 if(player[0].escapednum==2){
4712 player[1].aitype=passivetype;
4715 if(tutorialstage==33){
4716 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4718 if(tutorialstage==34){
4719 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4721 if(tutorialstage==35){
4722 if(animation[player[0].targetanimation].attack==reversal){
4726 player[1].aitype=passivetype;
4729 if(tutorialstage==40){
4730 if(player[0].num_weapons>0)tutorialsuccess=1;
4732 if(tutorialstage==41){
4733 if(player[0].weaponactive==-1&&player[0].num_weapons>0)tutorialsuccess=1;
4735 if(tutorialstage==43){
4736 if(player[0].targetanimation==knifeslashstartanim)tutorialsuccess=1;
4738 if(tutorialstage==44){
4739 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4741 if(tutorialstage==45){
4742 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4744 if(tutorialstage==46){
4745 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4747 if(tutorialstage==49){
4748 if(player[1].weaponstuck!=-1)tutorialsuccess=1;
4750 if(tutorialsuccess>=1)tutorialstagetime=tutorialmaxtime-3;
4753 if(tutorialstagetime==tutorialmaxtime-3){
4754 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
4755 OPENAL_SetVolume(channels[consolesuccesssound], 256);
4756 OPENAL_SetPaused(channels[consolesuccesssound], false);
4759 if(tutorialsuccess>=1){
4760 if(tutorialstage==34||tutorialstage==35)
4761 tutorialstagetime=tutorialmaxtime-1;
4766 if(tutorialstage<14||tutorialstage>=50){
4767 player[1].coords.y=300;
4768 player[1].velocity=0;
4772 if(tutoriallevel!=1){
4773 if(bonustime==0&&bonus!=solidhit&&bonus!=spinecrusher&&bonus!=tracheotomy&&bonus!=backstab&&bonusvalue>10){
4774 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
4775 OPENAL_SetVolume(channels[consolesuccesssound], 256);
4776 OPENAL_SetPaused(channels[consolesuccesssound], false);
4781 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
4782 OPENAL_SetVolume(channels[fireendsound], 256);
4783 OPENAL_SetPaused(channels[fireendsound], false);
4786 if(bonus!=solidhit&&bonus!=twoxcombo&&bonus!=threexcombo&&bonus!=fourxcombo&&bonus!=megacombo)bonusnum[bonus]++;
4787 else bonusnum[bonus]+=0.15;
4788 if(tutoriallevel)bonusvalue=0;
4789 bonusvalue/=bonusnum[bonus];
4790 bonustotal+=bonusvalue;
4792 bonustime+=multiplier;
4794 if(environment==snowyenvironment){
4795 precipdelay-=multiplier;
4796 while(precipdelay<0){
4798 if(!detail)precipdelay+=.04;
4799 XYZ footvel,footpoint;
4802 footpoint=viewer+viewerfacing*6;
4803 footpoint.y+=((float)abs(Random()%1200))/100-6;
4804 footpoint.x+=((float)abs(Random()%1200))/100-6;
4805 footpoint.z+=((float)abs(Random()%1200))/100-6;
4806 sprites.MakeSprite(snowsprite, footpoint,footvel, 1,1,1, .1, 1);
4809 for(k=0;k<numplayers;k++){
4810 if(player[k].aitype==playercontrolled)player[k].turnspeed=500;
4811 if(player[k].aitype!=playercontrolled)player[k].turnspeed=500;
4813 if((player[k].isRun()&&((player[k].targetrotation!=rabbitrunninganim&&player[k].targetrotation!=wolfrunninganim)||player[k].targetframe==4))||player[k].targetanimation==removeknifeanim||player[k].targetanimation==crouchremoveknifeanim||player[k].targetanimation==flipanim||player[k].targetanimation==fightsidestep||player[k].targetanimation==walkanim){
4814 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
4815 else if(player[k].rotation>player[k].targetrotation){
4816 player[k].rotation-=multiplier*player[k].turnspeed;
4818 else if(player[k].rotation<player[k].targetrotation){
4819 player[k].rotation+=multiplier*player[k].turnspeed;
4824 if(player[k].isStop()||player[k].isLanding()||player[k].targetanimation==staggerbackhighanim||(player[k].targetanimation==sneakanim&&player[k].currentanimation==sneakanim)||player[k].targetanimation==staggerbackhardanim||player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim||player[k].targetanimation==rollanim||(animation[player[k].targetanimation].attack&&player[k].targetanimation!=rabbitkickanim&&(player[k].targetanimation!=crouchstabanim||player[k].hasvictim)&&(player[k].targetanimation!=swordgroundstabanim||player[k].hasvictim))){
4825 player[k].turnspeed*=2;
4826 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
4827 else if(player[k].rotation>player[k].targetrotation){
4828 player[k].rotation-=multiplier*player[k].turnspeed;
4830 else if(player[k].rotation<player[k].targetrotation){
4831 player[k].rotation+=multiplier*player[k].turnspeed;
4833 player[k].turnspeed/=2;
4836 if(player[k].targetanimation==sneakanim&&player[k].currentanimation!=sneakanim){
4837 player[k].turnspeed*=4;
4838 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
4839 else if(player[k].rotation>player[k].targetrotation){
4840 player[k].rotation-=multiplier*player[k].turnspeed;
4842 else if(player[k].rotation<player[k].targetrotation){
4843 player[k].rotation+=multiplier*player[k].turnspeed;
4845 player[k].turnspeed/=4;
4848 /*if(player[k].aitype!=passivetype||(findDistancefast(&player[k].coords,&viewer)<viewdistance*viewdistance))*/ player[k].DoStuff();
4849 if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
4851 if(findDistancefast(&player[k].coords,&player[k].realoldcoords)>0){
4852 if(!player[k].skeleton.free&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim){
4855 if(player[k].collide<-.3)player[k].collide=-.3;
4856 if(player[k].collide>1)player[k].collide=1;
4857 player[k].collide-=multiplier*30;
4859 if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)){
4860 player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
4862 if(terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz])
4863 for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
4864 i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
4865 if(objects.type[i]!=rocktype||(((objects.scale[i]>.5&&player[k].aitype==playercontrolled)||objects.position[i].y>player[k].coords.y))){
4866 lowpoint=player[k].coords;
4867 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip())lowpoint.y+=1.25;
4868 else lowpoint.y+=1.3;
4869 if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)&&player[k].coords.y>terrain.getHeight(player[k].coords.x,player[k].coords.z)-.1){
4870 player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
4872 /*while(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z))
4873 player[k].coords+=terrain.getNormal(player[k].coords.x,player[k].coords.z)/50;
4875 if(player[k].SphereCheck(&lowpoint, 1.3, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
4876 flatfacing=lowpoint-player[k].coords;
4877 player[k].coords=lowpoint;
4878 player[k].coords.y-=1.3;
4879 player[k].collide=1;
4881 if(player[k].aitype==playercontrolled&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].jumptogglekeydown&&player[k].jumpkeydown){
4882 lowpointtarget=lowpoint+DoRotation(player[k].facing,0,-90,0)*1.5;
4883 tempcoords1=lowpoint;
4884 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4885 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
4887 player[k].targetanimation=walljumpleftanim;
4888 player[k].targetframe=0;
4891 gLoc[0]=player[k].coords.x;
4892 gLoc[1]=player[k].coords.y;
4893 gLoc[2]=player[k].coords.z;
4897 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
4898 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
4899 OPENAL_SetVolume(channels[movewhooshsound], 256);
4900 OPENAL_SetPaused(channels[movewhooshsound], false);
4901 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
4903 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
4904 player[k].rotation=-asin(0-lowpointtarget.x);
4905 player[k].rotation*=360/6.28;
4906 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
4907 player[k].targetrotation=player[k].rotation;
4908 player[k].lowrotation=player[k].rotation;
4909 if(k==0)numwallflipped++;
4913 lowpoint=tempcoords1;
4914 lowpointtarget=lowpoint+DoRotation(player[k].facing,0,90,0)*1.5;
4915 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4916 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
4918 player[k].targetanimation=walljumprightanim;
4919 player[k].targetframe=0;
4922 gLoc[0]=player[k].coords.x;
4923 gLoc[1]=player[k].coords.y;
4924 gLoc[2]=player[k].coords.z;
4928 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
4929 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
4930 OPENAL_SetVolume(channels[movewhooshsound], 256);
4931 OPENAL_SetPaused(channels[movewhooshsound], false);
4932 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
4934 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
4935 player[k].rotation=-asin(0-lowpointtarget.x);
4936 player[k].rotation*=360/6.28;
4937 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
4938 player[k].targetrotation=player[k].rotation;
4939 player[k].lowrotation=player[k].rotation;
4940 if(k==0)numwallflipped++;
4944 lowpoint=tempcoords1;
4945 lowpointtarget=lowpoint+player[k].facing*2;
4946 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4947 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
4949 player[k].targetanimation=walljumpbackanim;
4950 player[k].targetframe=0;
4953 gLoc[0]=player[k].coords.x;
4954 gLoc[1]=player[k].coords.y;
4955 gLoc[2]=player[k].coords.z;
4959 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
4960 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
4961 OPENAL_SetVolume(channels[movewhooshsound], 256);
4962 OPENAL_SetPaused(channels[movewhooshsound], false);
4963 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
4965 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
4966 player[k].rotation=-asin(0-lowpointtarget.x);
4967 player[k].rotation*=360/6.28;
4968 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
4969 player[k].targetrotation=player[k].rotation;
4970 player[k].lowrotation=player[k].rotation;
4971 if(k==0)numwallflipped++;
4975 lowpoint=tempcoords1;
4976 lowpointtarget=lowpoint-player[k].facing*2;
4977 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4978 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
4980 player[k].targetanimation=walljumpfrontanim;
4981 player[k].targetframe=0;
4984 gLoc[0]=player[k].coords.x;
4985 gLoc[1]=player[k].coords.y;
4986 gLoc[2]=player[k].coords.z;
4990 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
4991 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
4992 OPENAL_SetVolume(channels[movewhooshsound], 256);
4993 OPENAL_SetPaused(channels[movewhooshsound], false);
4994 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
4996 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
4997 player[k].rotation=-asin(0-lowpointtarget.x);
4998 player[k].rotation*=360/6.28;
4999 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
5000 player[k].rotation+=180;
5001 player[k].targetrotation=player[k].rotation;
5002 player[k].lowrotation=player[k].rotation;
5003 if(k==0)numwallflipped++;
5011 else if(objects.type[i]==rocktype){
5012 lowpoint2=player[k].coords;
5013 lowpoint=player[k].coords;
5015 if(objects.model[i].LineCheck(&lowpoint,&lowpoint2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1){
5016 player[k].coords=colpoint;
5017 player[k].collide=1;
5020 if((player[k].targetanimation==jumpdownanim||player[k].isFlip())){
5021 if(player[k].isFlip()&&animation[player[k].targetanimation].label[player[k].targetframe]==7)player[k].RagDoll(0);
5023 if(player[k].targetanimation==jumpupanim){player[k].jumppower=-4;player[k].targetanimation=player[k].getIdle();}
5025 player[k].targetframe=0;
5026 player[k].onterrain=1;
5028 if(player[k].id==0){
5029 OPENAL_SetPaused(channels[whooshsound], true);
5030 OPENAL_SetVolume(channels[whooshsound], 0);
5033 if((player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].wasLanding()){
5034 if(player[k].isFlip())player[k].jumppower=-4;
5035 player[k].targetanimation=player[k].getLanding();
5038 gLoc[0]=player[k].coords.x;
5039 gLoc[1]=player[k].coords.y;
5040 gLoc[2]=player[k].coords.z;
5041 vel[0]=player[k].velocity.x;
5042 vel[1]=player[k].velocity.y;
5043 vel[2]=player[k].velocity.z;
5044 PlaySoundEx( landsound, samp[landsound], NULL, true);
5045 OPENAL_3D_SetAttributes(channels[landsound], gLoc, vel);
5046 OPENAL_SetVolume(channels[landsound], 128);
5047 OPENAL_SetPaused(channels[landsound], false);
5049 envsound[numenvsounds]=player[k].coords;
5050 envsoundvol[numenvsounds]=16;
5051 envsoundlife[numenvsounds]=.4;
5060 if(tempcollide&&terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz]&&(/*player[k].jumptogglekeydown*/1==1||player[k].aitype!=playercontrolled))
5061 for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
5062 i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
5063 lowpoint=player[k].coords;
5065 if(objects.type[i]!=rocktype)
5066 if(player[k].SphereCheck(&lowpoint, 1.33, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
5067 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].onterrain)player[k].avoidcollided=1;
5068 player[k].coords=lowpoint;
5069 player[k].coords.y-=1.35;
5070 player[k].collide=1;
5072 if((player[k].grabdelay<=0||player[k].aitype!=playercontrolled)&&((/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)&&*/player[k].currentanimation!=climbanim&&player[k].currentanimation!=hanganim&&!player[k].isWallJump())||player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
5073 lowpoint=player[k].coords;
5074 objects.model[i].SphereCheckPossible(&lowpoint, 1.5, &objects.position[i], &objects.rotation[i]);
5075 lowpoint=player[k].coords;
5079 facing=DoRotation(facing,0,player[k].targetrotation+180,0);
5080 lowpointtarget=lowpoint+facing*1.4;
5081 whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
5083 lowpoint=player[k].coords;
5085 lowpointtarget=lowpoint+facing*1.4;
5087 lowpointtarget2=lowpointtarget;
5089 lowpointtarget3=lowpointtarget;
5091 lowpointtarget4=lowpointtarget;
5093 lowpointtarget5=lowpointtarget;
5095 lowpointtarget6=lowpointtarget;
5097 lowpointtarget7=lowpoint;
5099 lowpointtarget2.x+=.1;
5101 lowpointtarget3.z+=.1;
5103 lowpointtarget4.x-=.1;
5105 lowpointtarget5.z-=.1;
5107 lowpointtarget6.y+=45/13;
5108 lowpointtarget6+=facing*.6;
5109 lowpointtarget7.y+=90/13;
5110 whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
5111 if(objects.friction[i]>.5)
5114 if(whichhit!=-1)if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim)player[k].collided=1;
5115 if(checkcollide(lowpoint7,lowpointtarget7)==-1)
5116 if(checkcollide(lowpoint6,lowpointtarget6)==-1)
5117 if(objects.model[i].LineCheckPossible(&lowpoint2,&lowpointtarget2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint3,&lowpointtarget3,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint4,&lowpointtarget4,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint5,&lowpointtarget5,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)
5119 lowpoint=player[k].coords;
5120 lowpoint.y+=(float)j/13;
5121 lowpointtarget=lowpoint+facing*1.4;
5122 if(objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint2,&objects.position[i],&objects.rotation[i])==-1){
5126 /*if(j>=25&&(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)){
5129 if(j<=25&&player[k].targetanimation==jumpdownanim){
5132 if(j!=100&&(/*j>25||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
5133 lowpoint=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0);
5134 if(1==1/*dotproduct(&player[k].velocity,&lowpoint)>0||player[k].aitype!=playercontrolled||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim||player[k].targetanimation==jumpupanim)*/){
5135 lowpoint=player[k].coords;
5136 lowpoint.y+=(float)j/13;
5137 lowpointtarget=lowpoint+facing*1.3;
5138 flatfacing=player[k].coords;
5139 player[k].coords=colpoint-DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0)*.01;
5140 player[k].coords.y=lowpointtarget.y-.07;
5141 player[k].currentoffset=(flatfacing-player[k].coords)/player[k].scale;
5143 if(j>10||!player[k].isRun()){
5144 if(player[k].targetanimation==jumpdownanim||player[k].targetanimation==jumpupanim){
5145 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
5149 gLoc[0]=player[k].coords.x;
5150 gLoc[1]=player[k].coords.y;
5151 gLoc[2]=player[k].coords.z;
5152 vel[0]=player[k].velocity.x;
5153 vel[1]=player[k].velocity.y;
5154 vel[2]=player[k].velocity.z;
5155 PlaySoundEx( jumpsound, samp[jumpsound], NULL, true);
5156 OPENAL_3D_SetAttributes(channels[jumpsound], gLoc, vel);
5157 OPENAL_SetVolume(channels[jumpsound], 128);
5158 OPENAL_SetPaused(channels[jumpsound], false);
5160 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
5161 player[k].rotation=-asin(0-lowpointtarget.x);
5162 player[k].rotation*=360/6.28;
5163 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
5164 player[k].targetrotation=player[k].rotation;
5165 player[k].lowrotation=player[k].rotation;
5167 //player[k].velocity=lowpointtarget*.03;
5168 player[k].velocity=0;
5170 if(/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim){
5171 //player[k].currentanimation=climbanim;
5172 player[k].targetanimation=climbanim;
5173 player[k].jumppower=0;
5174 player[k].jumpclimb=1;
5176 player[k].transspeed=6;
5179 //player[k].currentframe=1;
5180 player[k].targetframe=1;
5182 //player[k].currentframe=0;
5183 player[k].targetframe=0;
5184 //player[k].currentanimation=hanganim;
5185 player[k].targetanimation=hanganim;
5186 player[k].jumppower=0;
5200 if(player[k].collide<=0){
5201 if(!player[k].onterrain&&player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim&&!player[k].isWallJump()&&!player[k].isFlip()){
5202 if(player[k].currentanimation!=climbanim&&player[k].currentanimation!=tempanim&&player[k].targetanimation!=backhandspringanim&&(player[k].targetanimation!=rollanim||player[k].targetframe<2||player[k].targetframe>6)){
5203 if(player[k].targetanimation==staggerbackhighanim||player[k].targetanimation==staggerbackhardanim)player[k].RagDoll(0);
5204 player[k].targetanimation=jumpdownanim;
5205 player[k].targetframe=0;
5210 gLoc[0]=player[k].coords.x;
5211 gLoc[1]=player[k].coords.y;
5212 gLoc[2]=player[k].coords.z;
5213 vel[0]=player[k].velocity.x;
5214 vel[1]=player[k].velocity.y;
5215 vel[2]=player[k].velocity.z;
5217 PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
5218 OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
5219 OPENAL_SetVolume(channels[whooshsound], 128);
5220 OPENAL_SetPaused(channels[whooshsound], false);
5223 player[k].velocity.y+=gravity;
5228 player[k].realoldcoords=player[k].coords;
5231 static XYZ oldviewer;
5234 player[0].forwardkeydown=IsKeyDown(theKeyMap, forwardkey);
5235 player[0].leftkeydown=IsKeyDown(theKeyMap, leftkey);
5236 player[0].backkeydown=IsKeyDown(theKeyMap, backkey);
5237 player[0].rightkeydown=IsKeyDown(theKeyMap, rightkey);
5238 player[0].jumpkeydown=IsKeyDown(theKeyMap, jumpkey);
5239 player[0].crouchkeydown=IsKeyDown(theKeyMap, crouchkey);
5240 player[0].drawkeydown=IsKeyDown(theKeyMap, drawkey);
5241 player[0].throwkeydown=IsKeyDown(theKeyMap, throwkey);
5245 player[0].forwardkeydown=0;
5246 player[0].leftkeydown=0;
5247 player[0].backkeydown=0;
5248 player[0].rightkeydown=0;
5249 player[0].jumpkeydown=0;
5250 player[0].crouchkeydown=0;
5251 player[0].drawkeydown=0;
5252 player[0].throwkeydown=0;
5255 if(!player[0].jumpkeydown)player[0].jumpclimb=0;
5258 static bool endkeydown;
5265 facing=DoRotation(facing,-rotation2,0,0);
5266 facing=DoRotation(facing,0,0-rotation,0);
5271 flatfacing=DoRotation(flatfacing,0,-rotation,0);
5273 if(IsKeyDown(theKeyMap, forwardkey))viewer+=facing*multiplier*4;
5274 if(IsKeyDown(theKeyMap, backkey))viewer-=facing*multiplier*4;
5275 if(IsKeyDown(theKeyMap, leftkey))viewer+=DoRotation(flatfacing*multiplier,0,90,0)*4;
5276 if(IsKeyDown(theKeyMap, rightkey))viewer+=DoRotation(flatfacing*multiplier,0,-90,0)*4;
5277 if(IsKeyDown(theKeyMap, jumpkey))viewer.y+=multiplier*4;
5278 if(IsKeyDown(theKeyMap, crouchkey))viewer.y-=multiplier*4;
5279 if(!endkeydown&&(IsKeyDown(theKeyMap, MAC_1_KEY)||IsKeyDown(theKeyMap, MAC_2_KEY)||IsKeyDown(theKeyMap, MAC_3_KEY)||IsKeyDown(theKeyMap, MAC_4_KEY)||IsKeyDown(theKeyMap, MAC_5_KEY)
5280 ||IsKeyDown(theKeyMap, MAC_6_KEY)||IsKeyDown(theKeyMap, MAC_7_KEY)||IsKeyDown(theKeyMap, MAC_8_KEY)||IsKeyDown(theKeyMap, MAC_9_KEY)||IsKeyDown(theKeyMap, MAC_0_KEY)
5281 ||IsKeyDown(theKeyMap, MAC_MINUS_KEY))){
5283 if(IsKeyDown(theKeyMap, MAC_1_KEY))whichend=1;
5284 if(IsKeyDown(theKeyMap, MAC_2_KEY))whichend=2;
5285 if(IsKeyDown(theKeyMap, MAC_3_KEY))whichend=3;
5286 if(IsKeyDown(theKeyMap, MAC_4_KEY))whichend=4;
5287 if(IsKeyDown(theKeyMap, MAC_5_KEY))whichend=5;
5288 if(IsKeyDown(theKeyMap, MAC_6_KEY))whichend=6;
5289 if(IsKeyDown(theKeyMap, MAC_7_KEY))whichend=7;
5290 if(IsKeyDown(theKeyMap, MAC_8_KEY))whichend=8;
5291 if(IsKeyDown(theKeyMap, MAC_9_KEY))whichend=9;
5292 if(IsKeyDown(theKeyMap, MAC_0_KEY))whichend=0;
5293 if(IsKeyDown(theKeyMap, MAC_MINUS_KEY))whichend=-1;
5295 participantfocus[whichdialogue][indialogue]=whichend;
5296 participantlocation[whichdialogue][whichend]=player[whichend].coords;
5297 participantrotation[whichdialogue][whichend]=player[whichend].rotation;
5300 participantfocus[whichdialogue][indialogue]=-1;
5302 if(player[participantfocus[whichdialogue][indialogue]].dead){
5307 dialoguecamera[whichdialogue][indialogue]=viewer;
5308 dialoguecamerarotation[whichdialogue][indialogue]=rotation;
5309 dialoguecamerarotation2[whichdialogue][indialogue]=rotation2;
5311 if(indialogue<numdialogueboxes[whichdialogue]){
5312 if(dialogueboxsound[whichdialogue][indialogue]!=0){
5313 static float gLoc[3];
5314 static float vel[3];
5316 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
5317 temppos=temppos-viewer;
5318 Normalise(&temppos);
5323 gLoc[2]=temppos.z;vel[0]=0;
5327 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
5328 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
5329 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
5330 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
5331 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
5332 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
5333 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
5334 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
5335 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
5336 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
5337 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
5338 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
5339 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
5340 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
5341 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
5342 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
5343 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
5344 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
5345 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
5346 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
5347 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
5348 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
5349 OPENAL_SetVolume(channels[whichsoundplay], 256);
5350 OPENAL_SetPaused(channels[whichsoundplay], false);
5354 for(j=0;j<numplayers;j++){
5355 participantfacing[whichdialogue][indialogue][j]=participantfacing[whichdialogue][indialogue-1][j];
5360 if((IsKeyDown(theKeyMap, MAC_NUMPAD_1_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_2_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_3_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_4_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_5_KEY)
5361 ||IsKeyDown(theKeyMap, MAC_NUMPAD_6_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_7_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_8_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_9_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_0_KEY)
5364 if(IsKeyDown(theKeyMap, MAC_NUMPAD_1_KEY))whichend=1;
5365 if(IsKeyDown(theKeyMap, MAC_NUMPAD_2_KEY))whichend=2;
5366 if(IsKeyDown(theKeyMap, MAC_NUMPAD_3_KEY))whichend=3;
5367 if(IsKeyDown(theKeyMap, MAC_NUMPAD_4_KEY))whichend=4;
5368 if(IsKeyDown(theKeyMap, MAC_NUMPAD_5_KEY))whichend=5;
5369 if(IsKeyDown(theKeyMap, MAC_NUMPAD_6_KEY))whichend=6;
5370 if(IsKeyDown(theKeyMap, MAC_NUMPAD_7_KEY))whichend=7;
5371 if(IsKeyDown(theKeyMap, MAC_NUMPAD_8_KEY))whichend=8;
5372 if(IsKeyDown(theKeyMap, MAC_NUMPAD_9_KEY))whichend=9;
5373 if(IsKeyDown(theKeyMap, MAC_NUMPAD_0_KEY))whichend=0;
5374 participantfacing[whichdialogue][indialogue][whichend]=facing;
5376 if(!IsKeyDown(theKeyMap, MAC_1_KEY)&&!IsKeyDown(theKeyMap, MAC_2_KEY)&&!IsKeyDown(theKeyMap, MAC_3_KEY)&&!IsKeyDown(theKeyMap, MAC_4_KEY)&&!IsKeyDown(theKeyMap, MAC_5_KEY)
5377 &&!IsKeyDown(theKeyMap, MAC_6_KEY)&&!IsKeyDown(theKeyMap, MAC_7_KEY)&&!IsKeyDown(theKeyMap, MAC_8_KEY)&&!IsKeyDown(theKeyMap, MAC_9_KEY)&&!IsKeyDown(theKeyMap, MAC_0_KEY)
5378 &&!IsKeyDown(theKeyMap, MAC_MINUS_KEY)){
5381 if(indialogue>=numdialogueboxes[whichdialogue]){
5388 OPENAL_SetPaused(channels[whooshsound], true);
5389 viewer=dialoguecamera[whichdialogue][indialogue];
5390 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.1){
5391 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.1;
5393 rotation=dialoguecamerarotation[whichdialogue][indialogue];
5394 rotation2=dialoguecamerarotation2[whichdialogue][indialogue];
5395 if(dialoguetime>0.5)
5396 if((!endkeydown&&(IsKeyDown(theKeyMap, MAC_1_KEY)||IsKeyDown(theKeyMap, MAC_2_KEY)||IsKeyDown(theKeyMap, MAC_3_KEY)||IsKeyDown(theKeyMap, MAC_4_KEY)||IsKeyDown(theKeyMap, MAC_5_KEY)
5397 ||IsKeyDown(theKeyMap, MAC_6_KEY)||IsKeyDown(theKeyMap, MAC_7_KEY)||IsKeyDown(theKeyMap, MAC_8_KEY)||IsKeyDown(theKeyMap, MAC_9_KEY)||IsKeyDown(theKeyMap, MAC_0_KEY)
5398 ||IsKeyDown(theKeyMap, MAC_MINUS_KEY)))||(IsKeyDown(theKeyMap, attackkey)&&!oldbuttondialogue)){
5401 if(indialogue<numdialogueboxes[whichdialogue]){
5402 if(dialogueboxsound[whichdialogue][indialogue]!=0){
5403 static float gLoc[3];
5404 static float vel[3];
5406 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
5407 temppos=temppos-viewer;
5408 Normalise(&temppos);
5413 gLoc[2]=temppos.z;vel[0]=0;
5417 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
5418 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
5419 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
5420 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
5421 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
5422 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
5423 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
5424 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
5425 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
5426 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
5427 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
5428 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
5429 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
5430 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
5431 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
5432 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
5433 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
5434 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
5435 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
5436 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
5437 if(dialogueboxsound[whichdialogue][indialogue]==-6)whichsoundplay=alarmsound;
5438 if(dialogueboxsound[whichdialogue][indialogue]!=-5){
5439 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
5440 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
5441 OPENAL_SetVolume(channels[whichsoundplay], 256);
5442 OPENAL_SetPaused(channels[whichsoundplay], false);
5444 if(dialogueboxsound[whichdialogue][indialogue]==-5){
5445 hotspot[numhotspots]=player[0].coords;
5446 hotspotsize[numhotspots]=10;
5447 hotspottype[numhotspots]=-1;
5451 if(dialogueboxsound[whichdialogue][indialogue]==-6){
5455 if(player[participantfocus[whichdialogue][indialogue]].dead){
5463 if(!IsKeyDown(theKeyMap, MAC_1_KEY)&&!IsKeyDown(theKeyMap, MAC_2_KEY)&&!IsKeyDown(theKeyMap, MAC_3_KEY)&&!IsKeyDown(theKeyMap, MAC_4_KEY)&&!IsKeyDown(theKeyMap, MAC_5_KEY)
5464 &&!IsKeyDown(theKeyMap, MAC_6_KEY)&&!IsKeyDown(theKeyMap, MAC_7_KEY)&&!IsKeyDown(theKeyMap, MAC_8_KEY)&&!IsKeyDown(theKeyMap, MAC_9_KEY)&&!IsKeyDown(theKeyMap, MAC_0_KEY)
5465 &&!IsKeyDown(theKeyMap, MAC_MINUS_KEY)){
5468 if(indialogue>=numdialogueboxes[whichdialogue]){
5472 if(dialoguetype[whichdialogue]>19&&dialoguetype[whichdialogue]<30){
5475 if(dialoguetype[whichdialogue]>29&&dialoguetype[whichdialogue]<40){
5478 if(dialoguetype[whichdialogue]>49&&dialoguetype[whichdialogue]<60){
5480 for(i=1;i<numplayers;i++){
5481 player[i].aitype = attacktypecutoff;
5488 if(!IsKeyDown(theKeyMap, attackkey))oldbuttondialogue=0;
5489 else oldbuttondialogue=1;
5491 static float keyrefreshdelay=0,bigrefreshdelay=0;
5495 /*keyrefreshdelay-=multiplier;
5496 bigrefreshdelay-=multiplier;
5498 if(keyrefreshdelay<=0){
5499 static int concat[4];
5501 concat[0]=player[0].forwardkeydown;
5502 concat[0]=concat[0]*2+player[0].forwardstogglekeydown;
5503 concat[0]=concat[0]*2+player[0].rightkeydown;
5504 concat[0]=concat[0]*2+player[0].leftkeydown;
5505 concat[0]=concat[0]*2+player[0].backkeydown;
5506 concat[0]=concat[0]*2+player[0].jumpkeydown;
5507 concat[0]=concat[0]*2+player[0].jumptogglekeydown;
5508 concat[0]=concat[0]*2+player[0].crouchkeydown;
5510 concat[1]=player[0].crouchtogglekeydown;
5511 concat[1]=concat[1]*2+player[0].drawkeydown;
5512 concat[1]=concat[1]*2+player[0].drawtogglekeydown;
5513 concat[1]=concat[1]*2+player[0].throwkeydown;
5514 concat[1]=concat[1]*2+player[0].throwtogglekeydown;
5515 concat[1]=concat[1]*2+player[0].attackkeydown;
5517 //concat[2]=(char)((int)(rotation/2)%180);
5519 //concat[3]=(char)((int)(rotation2/2)%180);
5521 chatname[0]=concat[0]-128;
5522 chatname[1]=concat[1]-128;
5523 //chatname[2]=concat[2]-128;
5524 //chatname[3]=concat[3]-128;
5526 memcpy(chatname+temppoint,&rotation,sizeof(float));
5527 temppoint+=sizeof(float);
5528 memcpy(chatname+temppoint,&rotation2,sizeof(float));
5529 temppoint+=sizeof(float);
5531 chatname[temppoint]='\0';
5533 //if(!ishost)NetworkSendPlayerMessage( chatname, kMessageType_Keys );
5534 //if(ishost)NetworkSendPlayerRelayMessage( chatname, kMessageType_Keys );
5535 //keyrefreshdelay=.01;
5536 keyrefreshdelay=.03;
5539 if(bigrefreshdelay<=0){
5542 memcpy(chatname+temppoint,&i,sizeof(int));
5543 temppoint+=sizeof(int);
5544 memcpy(chatname+temppoint,&player[i].coords.x,sizeof(float));
5545 temppoint+=sizeof(float);
5546 memcpy(chatname+temppoint,&player[i].coords.y,sizeof(float));
5547 temppoint+=sizeof(float);
5548 memcpy(chatname+temppoint,&player[i].coords.z,sizeof(float));
5549 temppoint+=sizeof(float);
5550 memcpy(chatname+temppoint,&player[i].damage,sizeof(float));
5551 temppoint+=sizeof(float);
5552 memcpy(chatname+temppoint,&player[i].target,sizeof(float));
5553 temppoint+=sizeof(float);
5554 memcpy(chatname+temppoint,&player[i].targetanimation,sizeof(int));
5555 temppoint+=sizeof(int);
5556 memcpy(chatname+temppoint,&player[i].currentanimation,sizeof(int));
5557 temppoint+=sizeof(int);
5558 memcpy(chatname+temppoint,&player[i].velocity.x,sizeof(float));
5559 temppoint+=sizeof(float);
5560 memcpy(chatname+temppoint,&player[i].velocity.y,sizeof(float));
5561 temppoint+=sizeof(float);
5562 memcpy(chatname+temppoint,&player[i].velocity.z,sizeof(float));
5563 temppoint+=sizeof(float);
5564 memcpy(chatname+temppoint,&player[i].targetframe,sizeof(int));
5565 temppoint+=sizeof(int);
5566 memcpy(chatname+temppoint,&player[i].currentframe,sizeof(int));
5567 temppoint+=sizeof(int);
5568 memcpy(chatname+temppoint,&player[i].rotation,sizeof(float));
5569 temppoint+=sizeof(float);
5570 memcpy(chatname+temppoint,&player[i].targetrotation,sizeof(float));
5571 temppoint+=sizeof(float);
5572 memcpy(chatname+temppoint,&player[i].bloodloss,sizeof(float));
5573 temppoint+=sizeof(float);
5574 memcpy(chatname+temppoint,&player[i].weaponactive,sizeof(int));
5575 temppoint+=sizeof(int);
5576 memcpy(chatname+temppoint,&player[i].num_weapons,sizeof(int));
5577 temppoint+=sizeof(int);
5578 memcpy(chatname+temppoint,&player[i].weaponids[0],sizeof(int));
5579 temppoint+=sizeof(int);
5580 memcpy(chatname+temppoint,&player[i].weaponids[1],sizeof(int));
5581 temppoint+=sizeof(int);
5582 memcpy(chatname+temppoint,&player[i].weaponids[2],sizeof(int));
5583 temppoint+=sizeof(int);
5584 memcpy(chatname+temppoint,&player[i].weaponids[3],sizeof(int));
5585 temppoint+=sizeof(int);
5586 chatname[temppoint]='\0';
5588 sprintf (chatname, "%d %f %f %f %f %f %d %d %f %f %f %d %d %f %f %f",i,player[i].coords.x,player[i].coords.y,player[i].coords.z,player[i].damage,player[i].target, player[i].targetanimation, player[i].currentanimation, player[i].velocity.x, player[i].velocity.y, player[i].velocity.z, player[i].targetframe, player[i].currentframe, player[i].rotation, player[i].targetrotation);
5589 //if(ishost)NetworkSendPlayerRelayMessage( chatname, kMessageType_PlayerState );
5590 //else NetworkSendPlayerMessage( chatname, kMessageType_PlayerState );
5592 sprintf (chatname, "%d %f %d %d %d %d %d %d %d %d %f",i,player[i].bloodloss, player[i].weaponactive, player[i].num_weapons, player[i].weaponids[0], player[i].weaponids[1], player[i].weaponids[2], player[i].weaponids[3],player[i].dead,player[i].skeleton.free,player[i].permanentdamage);
5594 //if(ishost)NetworkSendPlayerRelayMessage( chatname, kMessageType_PlayerStateMisc );
5595 //else NetworkSendPlayerMessage( chatname, kMessageType_PlayerStateMisc );
5597 //bigrefreshdelay=.02;
5602 if(!player[0].jumpkeydown){
5603 player[0].jumptogglekeydown=0;
5605 if(player[0].jumpkeydown&&player[0].targetanimation!=jumpupanim&&player[0].targetanimation!=jumpdownanim&&!player[0].isFlip())player[0].jumptogglekeydown=1;
5608 dialoguetime+=multiplier;
5609 skybox.cloudmove+=multiplier;
5610 hawkrotation+=multiplier*25;
5612 realhawkcoords.x=25;
5613 realhawkcoords=DoRotation(realhawkcoords,0,hawkrotation,0)+hawkcoords;
5614 hawkcalldelay-=multiplier/2;
5616 if(hawkcalldelay<=0)
5618 static float gLoc[3];
5619 static float vel[3];
5620 gLoc[0]=realhawkcoords.x;
5621 gLoc[1]=realhawkcoords.y;
5622 gLoc[2]=realhawkcoords.z;
5626 PlaySoundEx( hawksound, samp[hawksound], NULL, true);
5627 OPENAL_3D_SetAttributes(channels[hawksound], gLoc, vel);
5628 OPENAL_SetVolume(channels[hawksound], 128);
5629 OPENAL_SetPaused(channels[hawksound], false);
5631 hawkcalldelay=16+abs(Random()%8);
5633 static float temptexdetail;
5636 if(IsKeyDown(theKeyMap, MAC_H_KEY)&&debugmode){
5637 player[0].damagetolerance=200000;
5640 player[0].permanentdamage=0;
5641 player[0].superpermanentdamage=0;
5644 whichchar = abs(Random()%7);
5645 registrationname[whichchar]+=1;
5649 if(IsKeyDown(theKeyMap, MAC_J_KEY)&&!envtogglekeydown&&debugmode){
5651 if(environment>2)environment=0;
5652 Setenvironment(environment);
5658 if(!IsKeyDown(theKeyMap, MAC_J_KEY)){
5662 if(IsKeyDown(theKeyMap, MAC_C_KEY)&&!cameratogglekeydown&&debugmode){
5663 cameramode=1-cameramode;
5664 cameratogglekeydown=1;
5667 if(!IsKeyDown(theKeyMap, MAC_C_KEY)){
5668 cameratogglekeydown=0;
5671 if(IsKeyDown(theKeyMap, MAC_X_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!detailtogglekeydown&&debugmode){
5672 if(player[0].num_weapons>0){
5673 if(weapons.type[player[0].weaponids[0]]==sword)weapons.type[player[0].weaponids[0]]=staff;
5674 else if(weapons.type[player[0].weaponids[0]]==staff)weapons.type[player[0].weaponids[0]]=knife;
5675 else weapons.type[player[0].weaponids[0]]=sword;
5676 if(weapons.type[player[0].weaponids[0]]==sword){
5677 weapons.mass[player[0].weaponids[0]]=1.5;
5678 weapons.tipmass[player[0].weaponids[0]]=1;
5679 weapons.length[player[0].weaponids[0]]=.8;
5681 if(weapons.type[player[0].weaponids[0]]==staff){
5682 weapons.mass[player[0].weaponids[0]]=2;
5683 weapons.tipmass[player[0].weaponids[0]]=1;
5684 weapons.length[player[0].weaponids[0]]=1.5;
5687 if(weapons.type[player[0].weaponids[0]]==knife){
5688 weapons.mass[player[0].weaponids[0]]=1;
5689 weapons.tipmass[player[0].weaponids[0]]=1.2;
5690 weapons.length[player[0].weaponids[0]]=.25;
5694 /*for(i=0;i<objects.numobjects;i++){
5695 if(objects.type[i]==treeleavestype){
5696 for(j=0;j<objects.numobjects;j++){
5697 if(objects.type[j]==treetrunktype)
5698 if(findDistancefast(&objects.position[i],&objects.position[j])<.5)
5699 objects.scale[i]=objects.scale[j];
5703 detailtogglekeydown=1;
5706 if(IsKeyDown(theKeyMap, MAC_X_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!detailtogglekeydown&&debugmode){
5708 float closestdist=-1;
5711 for(i=1;i<numplayers;i++){
5712 distance=findDistancefast(&player[i].coords,&player[0].coords);
5713 if(closestdist==-1||distance<closestdist){
5714 closestdist=distance;
5719 if(player[closest].num_weapons)
5721 if(weapons.type[player[closest].weaponids[0]]==sword)weapons.type[player[closest].weaponids[0]]=staff;
5722 else if(weapons.type[player[closest].weaponids[0]]==staff)weapons.type[player[closest].weaponids[0]]=knife;
5723 else weapons.type[player[closest].weaponids[0]]=sword;
5724 if(weapons.type[player[closest].weaponids[0]]==sword){
5725 weapons.mass[player[closest].weaponids[0]]=1.5;
5726 weapons.tipmass[player[closest].weaponids[0]]=1;
5727 weapons.length[player[closest].weaponids[0]]=.8;
5729 if(weapons.type[player[0].weaponids[0]]==staff){
5730 weapons.mass[player[0].weaponids[0]]=2;
5731 weapons.tipmass[player[0].weaponids[0]]=1;
5732 weapons.length[player[0].weaponids[0]]=1.5;
5734 if(weapons.type[player[closest].weaponids[0]]==knife){
5735 weapons.mass[player[closest].weaponids[0]]=1;
5736 weapons.tipmass[player[closest].weaponids[0]]=1.2;
5737 weapons.length[player[closest].weaponids[0]]=.25;
5740 if(!player[closest].num_weapons)
5742 player[closest].weaponids[0]=weapons.numweapons;
5743 weapons.owner[weapons.numweapons]=closest;
5744 weapons.type[weapons.numweapons]=knife;
5745 weapons.damage[weapons.numweapons]=0;
5746 weapons.numweapons++;
5747 player[closest].num_weapons=1;
5748 if(weapons.type[player[closest].weaponids[0]]==sword){
5749 weapons.mass[player[closest].weaponids[0]]=1.5;
5750 weapons.tipmass[player[closest].weaponids[0]]=1;
5751 weapons.length[player[closest].weaponids[0]]=.8;
5753 if(weapons.type[player[closest].weaponids[0]]==knife){
5754 weapons.mass[player[closest].weaponids[0]]=1;
5755 weapons.tipmass[player[closest].weaponids[0]]=1.2;
5756 weapons.length[player[closest].weaponids[0]]=.25;
5760 detailtogglekeydown=1;
5763 if(IsKeyDown(theKeyMap, MAC_U_KEY)&&debugmode){
5765 float closestdist=-1;
5768 for(i=1;i<numplayers;i++){
5769 distance=findDistancefast(&player[i].coords,&player[0].coords);
5770 if(closestdist==-1||distance<closestdist){
5771 closestdist=distance;
5776 player[closest].rotation+=multiplier*50;
5777 player[closest].targetrotation=player[closest].rotation;
5781 if(IsKeyDown(theKeyMap, MAC_O_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
5783 float closestdist=-1;
5786 for(i=1;i<numplayers;i++){
5787 distance=findDistancefast(&player[i].coords,&player[0].coords);
5788 if(closestdist==-1||distance<closestdist){
5789 closestdist=distance;
5793 if(IsKeyDown(theKeyMap, MAC_CONTROL_KEY))closest=0;
5796 player[closest].whichskin++;
5797 if(player[closest].whichskin>9)player[closest].whichskin=0;
5798 if(player[closest].whichskin>2&&player[closest].creature==wolftype)player[closest].whichskin=0;
5800 LoadTextureSave(creatureskin[player[closest].creature][player[closest].whichskin],
5801 &player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
5804 if(player[closest].numclothes){
5805 for(i=0;i<player[closest].numclothes;i++){
5806 tintr=player[closest].clothestintr[i];
5807 tintg=player[closest].clothestintg[i];
5808 tintb=player[closest].clothestintb[i];
5809 AddClothes((char *)player[closest].clothes[i],0,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
5811 player[closest].DoMipmaps(5,0,0,player[closest].skeleton.skinsize,player[closest].skeleton.skinsize);
5814 detailtogglekeydown=1;
5817 if(IsKeyDown(theKeyMap, MAC_O_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
5819 float closestdist=-1;
5822 for(i=1;i<numplayers;i++){
5823 distance=findDistancefast(&player[i].coords,&player[0].coords);
5824 if(closestdist==-1||distance<closestdist){
5825 closestdist=distance;
5830 if(player[closest].creature==wolftype){
5831 headprop=player[closest].proportionhead.x/1.1;
5832 bodyprop=player[closest].proportionbody.x/1.1;
5833 armprop=player[closest].proportionarms.x/1.1;
5834 legprop=player[closest].proportionlegs.x/1.1;
5837 if(player[closest].creature==rabbittype){
5838 headprop=player[closest].proportionhead.x/1.2;
5839 bodyprop=player[closest].proportionbody.x/1.05;
5840 armprop=player[closest].proportionarms.x/1.00;
5841 legprop=player[closest].proportionlegs.x/1.1;
5845 if(player[closest].creature==rabbittype){
5846 player[closest].skeleton.id=closest;
5847 player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
5848 LoadTextureSave(":Data:Textures:Wolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[closest],&player[closest].skeleton.skinsize);
5849 player[closest].whichskin=0;
5850 player[closest].creature=wolftype;
5852 player[closest].proportionhead=1.1;
5853 player[closest].proportionbody=1.1;
5854 player[closest].proportionarms=1.1;
5855 player[closest].proportionlegs=1.1;
5856 player[closest].proportionlegs.y=1.1;
5857 player[closest].scale=.23*5*player[0].scale;
5859 player[closest].damagetolerance=300;
5863 player[closest].skeleton.id=closest;
5864 player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
5865 LoadTextureSave(":Data:Textures:Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
5866 player[closest].whichskin=0;
5867 player[closest].creature=rabbittype;
5869 player[closest].proportionhead=1.2;
5870 player[closest].proportionbody=1.05;
5871 player[closest].proportionarms=1.00;
5872 player[closest].proportionlegs=1.1;
5873 player[closest].proportionlegs.y=1.05;
5874 player[closest].scale=.2*5*player[0].scale;
5876 player[closest].damagetolerance=200;
5879 if(player[closest].creature==wolftype){
5880 player[closest].proportionhead=1.1*headprop;
5881 player[closest].proportionbody=1.1*bodyprop;
5882 player[closest].proportionarms=1.1*armprop;
5883 player[closest].proportionlegs=1.1*legprop;
5886 if(player[closest].creature==rabbittype){
5887 player[closest].proportionhead=1.2*headprop;
5888 player[closest].proportionbody=1.05*bodyprop;
5889 player[closest].proportionarms=1.00*armprop;
5890 player[closest].proportionlegs=1.1*legprop;
5891 player[closest].proportionlegs.y=1.05*legprop;
5895 detailtogglekeydown=1;
5898 if(!IsKeyDown(theKeyMap, MAC_X_KEY)){
5899 detailtogglekeydown=0;
5902 if(IsKeyDown(theKeyMap, MAC_B_KEY)&&!slomotogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
5905 slomotogglekeydown=1;
5909 if(((IsKeyDown(theKeyMap, MAC_I_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY))/*||buttons[1]*/)&&!explodetogglekeydown&&debugmode){
5911 float closestdist=-1;
5913 XYZ flatfacing2,flatvelocity2;
5916 for(i=1;i<numplayers;i++){
5917 distance=findDistancefast(&player[i].coords,&player[0].coords);
5918 if(distance<144&&!player[i].headless)
5919 if(closestdist==-1||distance<closestdist){
5920 closestdist=distance;
5922 blah = player[i].coords;
5927 XYZ headspurtdirection;
5928 int i = player[closest].skeleton.jointlabels[head];
5929 for(k=0;k<player[closest].skeleton.num_joints; k++){
5930 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
5931 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
5932 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
5933 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
5934 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
5935 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
5936 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
5937 headspurtdirection=player[closest].skeleton.joints[player[closest].skeleton.jointlabels[head]].position-player[closest].skeleton.joints[player[closest].skeleton.jointlabels[neck]].position;
5938 Normalise(&headspurtdirection);
5939 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, .6, 1);
5940 flatvelocity2+=headspurtdirection*8;
5941 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2/2, 1,1,1, .16, 1);
5943 sprites.MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
5953 PlaySoundEx( splattersound, samp[splattersound], NULL, true);
5954 OPENAL_3D_SetAttributes(channels[splattersound], gLoc, vel);
5955 OPENAL_SetVolume(channels[splattersound], 256);
5956 OPENAL_SetPaused(channels[splattersound], false);
5958 PlaySoundEx( breaksound2, samp[breaksound2], NULL, true);
5959 OPENAL_3D_SetAttributes(channels[breaksound2], gLoc, vel);
5960 OPENAL_SetVolume(channels[breaksound2], 100);
5961 OPENAL_SetPaused(channels[breaksound2], false);
5963 if(player[closest].skeleton.free==2)player[closest].skeleton.free=0;
5964 player[closest].RagDoll(0);
5965 player[closest].dead=2;
5966 player[closest].headless=1;
5967 player[closest].DoBloodBig(3,165);
5972 explodetogglekeydown=1;
5975 if(((IsKeyDown(theKeyMap, MAC_I_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY))/*||buttons[2]*/)&&!explodetogglekeydown&&debugmode){
5977 float closestdist=-1;
5979 XYZ flatfacing2,flatvelocity2;
5982 for(i=1;i<numplayers;i++){
5983 distance=findDistancefast(&player[i].coords,&player[0].coords);
5985 if(closestdist==-1||distance<closestdist){
5986 closestdist=distance;
5988 blah=player[i].coords;
6002 PlaySoundEx( splattersound, samp[splattersound], NULL, true);
6003 OPENAL_3D_SetAttributes(channels[splattersound], gLoc, vel);
6004 OPENAL_SetVolume(channels[splattersound], 256);
6005 OPENAL_SetPaused(channels[splattersound], false);
6007 PlaySoundEx( breaksound2, samp[breaksound2], NULL, true);
6008 OPENAL_3D_SetAttributes(channels[breaksound2], gLoc, vel);
6009 OPENAL_SetVolume(channels[breaksound2], 600);
6010 OPENAL_SetPaused(channels[breaksound2], false);
6012 for(i=0;i<player[closest].skeleton.num_joints; i++){
6013 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
6014 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
6015 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
6016 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
6017 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
6018 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
6019 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
6020 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
6021 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .3, 1);
6022 sprites.MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
6025 for(i=0;i<player[closest].skeleton.num_joints; i++){
6026 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
6027 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
6028 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
6029 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
6030 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
6031 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
6032 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
6033 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
6034 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .4, 1);
6037 for(i=0;i<player[closest].skeleton.num_joints; i++){
6038 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
6039 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
6040 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
6041 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
6042 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
6043 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
6044 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
6045 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
6046 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
6049 for(i=0;i<player[closest].skeleton.num_joints; i++){
6050 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
6051 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
6052 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
6053 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
6054 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
6055 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
6056 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
6057 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
6058 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
6062 for(j=0;j<numplayers; j++){
6064 if(findDistancefast(&player[j].coords,&player[closest].coords)<25){
6065 player[j].DoDamage((25-findDistancefast(&player[j].coords,&player[closest].coords))*60);
6066 if(player[j].skeleton.free==2)player[j].skeleton.free=1;
6067 player[j].skeleton.longdead=0;
6068 player[j].RagDoll(0);
6069 for(i=0;i<player[j].skeleton.num_joints; i++){
6070 temppos=player[j].skeleton.joints[i].position+player[j].coords;
6071 if(findDistancefast(&temppos,&player[closest].coords)<25){
6072 flatvelocity2=temppos-player[closest].coords;
6073 Normalise(&flatvelocity2);
6074 player[j].skeleton.joints[i].velocity+=flatvelocity2*((20-findDistancefast(&temppos,&player[closest].coords))*20);
6081 player[closest].DoDamage(10000);
6082 player[closest].RagDoll(0);
6083 player[closest].dead=2;
6084 player[closest].coords=20;
6085 player[closest].skeleton.free=2;
6091 explodetogglekeydown=1;
6094 if(!IsKeyDown(theKeyMap, MAC_I_KEY)){
6095 explodetogglekeydown=0;
6099 if(IsKeyDown(theKeyMap, MAC_S_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)&&!slomotogglekeydown){
6101 //tfile=fopen( ":Data:Maps:mapsave", "wb" );
6102 if(whichlevel==0)tfile=fopen( ":Data:Maps:map1", "wb" );
6103 else if(whichlevel==1)tfile=fopen( ":Data:Maps:map2", "wb" );
6104 else if(whichlevel==2)tfile=fopen( ":Data:Maps:map3", "wb" );
6105 else if(whichlevel==3)tfile=fopen( ":Data:Maps:map4", "wb" );
6106 else if(whichlevel==4)tfile=fopen( ":Data:Maps:map5", "wb" );
6107 else tfile=fopen( ":Data:Maps:mapsave", "wb" );
6109 fwrite( &player[0].coords, 1, sizeof(XYZ), tfile );
6110 fwrite( &player[0].rotation, 1, sizeof(float), tfile );
6111 fwrite( &player[0].targetrotation, 1, sizeof(float), tfile );
6112 fwrite( &player[0].num_weapons, 1, sizeof(int), tfile );
6113 for(j=0;j<player[0].num_weapons;j++){
6114 fwrite( &weapons.type[player[0].weaponids[j]], 1, sizeof(int), tfile );
6116 fwrite( &environment, 1, sizeof(int), tfile );
6118 fwrite( &objects.numobjects, 1, sizeof(int), tfile );
6119 fwrite( &objects.type, 1, sizeof(int)*objects.numobjects, tfile );
6120 fwrite( &objects.rotation, 1, sizeof(float)*objects.numobjects, tfile );
6121 fwrite( &objects.position, 1, sizeof(XYZ)*objects.numobjects, tfile );
6122 fwrite( &objects.scale, 1, sizeof(float)*objects.numobjects, tfile );
6124 fwrite( &numplayers, 1, sizeof(int), tfile );
6125 if(numplayers>1&&numplayers<maxplayers)
6126 for(i=1;i<numplayers;i++){
6127 fwrite( &player[i].coords, 1, sizeof(XYZ), tfile );
6128 fwrite( &player[i].num_weapons, 1, sizeof(int), tfile );
6129 for(j=0;j<player[i].num_weapons;j++){
6130 fwrite( &weapons.type[player[i].weaponids[j]], 1, sizeof(int), tfile );
6132 if(player[i].numwaypoints<30){
6133 fwrite( &player[i].numwaypoints, 1, sizeof(int), tfile );
6134 fwrite( &player[i].waypoints, 1, sizeof(XYZ)*player[i].numwaypoints, tfile );
6135 fwrite( &player[i].waypoint, 1, sizeof(int), tfile );
6136 //fwrite( &player[i].jumppath, 1, sizeof(bool), tfile );
6139 player[i].numwaypoints=0;
6140 player[i].waypoint=0;
6141 fwrite( &player[i].numwaypoints, 1, sizeof(int), tfile );
6142 fwrite( &player[i].waypoint, 1, sizeof(int), tfile );
6143 fwrite( &player[i].waypoint, 1, sizeof(int), tfile );
6149 slomotogglekeydown=1;
6152 if(!IsKeyDown(theKeyMap, MAC_B_KEY)&&!IsKeyDown(theKeyMap, MAC_F_KEY)&&!IsKeyDown(theKeyMap, MAC_K_KEY)&&!IsKeyDown(theKeyMap, MAC_S_KEY)){
6153 slomotogglekeydown=0;
6157 if(IsKeyDown(theKeyMap, MAC_F_KEY)&&!slomotogglekeydown&&debugmode){
6158 player[0].onfire=1-player[0].onfire;
6159 if(player[0].onfire){
6160 player[0].CatchFire();
6162 if(!player[0].onfire){
6165 gLoc[0]=player[0].coords.x;
6166 gLoc[1]=player[0].coords.y;
6167 gLoc[2]=player[0].coords.z;
6171 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
6172 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
6173 OPENAL_SetVolume(channels[fireendsound], 256);
6174 OPENAL_SetPaused(channels[fireendsound], false);
6175 OPENAL_SetPaused(channels[stream_firesound], true);
6177 slomotogglekeydown=1;
6180 if(IsKeyDown(theKeyMap, MAC_L_KEY)){
6181 if(player[0].bleeding<=0)
6182 player[0].DoBlood(1,255);
6186 if(IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&editorenabled&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)){
6188 float closestdist=-1;
6191 for(i=1;i<numplayers;i++){
6192 distance=findDistancefast(&player[i].coords,&player[0].coords);
6193 if(closestdist==-1||distance<closestdist){
6194 closestdist=distance;
6198 if(closestdist>0&&closest>=0){
6199 //player[closest]=player[numplayers-1];
6200 //player[closest].skeleton=player[numplayers-1].skeleton;
6203 drawmodetogglekeydown=1;
6206 if(IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&editorenabled&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6208 float closestdist=-1;
6211 for(i=1;i<max_objects;i++){
6212 distance=findDistancefast(&objects.position[i],&player[0].coords);
6213 if(closestdist==-1||distance<closestdist){
6214 closestdist=distance;
6218 if(closestdist>0&&closest>=0){
6219 objects.position[closest].y-=500;
6221 drawmodetogglekeydown=1;
6224 if(IsKeyDown(theKeyMap, MAC_M_KEY)&&!drawmodetogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&editorenabled&&debugmode){
6226 //if(drawmode>2)drawmode=0;
6227 if(objects.numobjects<max_objects-1){
6229 boxcoords.x=player[0].coords.x;
6230 boxcoords.z=player[0].coords.z;
6231 boxcoords.y=player[0].coords.y-3;
6232 if(editortype==bushtype)boxcoords.y=player[0].coords.y-.5;
6233 if(editortype==firetype)boxcoords.y=player[0].coords.y-.5;
6234 //objects.MakeObject(abs(Random()%3),boxcoords,Random()%360);
6235 float temprotat,temprotat2;
6236 temprotat=editorrotation;
6237 temprotat2=editorrotation2;
6238 if(temprotat<0||editortype==bushtype)temprotat=Random()%360;
6239 if(temprotat2<0)temprotat2=Random()%360;
6241 objects.MakeObject(editortype,boxcoords,(int)temprotat-((int)temprotat)%30,(int)temprotat2,editorsize);
6242 if(editortype==treetrunktype)
6243 objects.MakeObject(treeleavestype,boxcoords,Random()%360*(temprotat2<2)+(int)editorrotation-((int)editorrotation)%30,editorrotation2,editorsize);
6246 drawmodetogglekeydown=1;
6249 if(IsKeyDown(theKeyMap, MAC_P_KEY)&&!drawmodetogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&editorenabled){
6250 if(numplayers<maxplayers-1){
6251 player[numplayers].scale=.2*5*player[0].scale;
6252 player[numplayers].creature=rabbittype;
6253 player[numplayers].howactive=editoractive;
6254 player[numplayers].skeleton.id=numplayers;
6255 player[numplayers].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
6257 //texsize=512*512*3/texdetail/texdetail;
6258 //if(!player[numplayers].loaded)player[numplayers].skeleton.skinText = new GLubyte[texsize];
6259 //player[numplayers].skeleton.skinText.resize(texsize);
6261 k=abs(Random()%2)+1;
6263 LoadTextureSave(":Data:Textures:Fur3.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
6264 player[numplayers].whichskin=0;
6267 LoadTextureSave(":Data:Textures:Fur.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
6268 player[numplayers].whichskin=1;
6271 LoadTextureSave(":Data:Textures:Fur2.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
6272 player[numplayers].whichskin=2;
6275 LoadTexture(":Data:Textures:Belt.png",&player[numplayers].skeleton.drawmodelclothes.textureptr,1,1);
6276 player[numplayers].power=1;
6277 player[numplayers].speedmult=1;
6278 player[numplayers].currentanimation=bounceidleanim;
6279 player[numplayers].targetanimation=bounceidleanim;
6280 player[numplayers].currentframe=0;
6281 player[numplayers].targetframe=1;
6282 player[numplayers].target=0;
6283 player[numplayers].bled=0;
6284 player[numplayers].speed=1+(float)(Random()%100)/1000;
6286 player[numplayers].targetrotation=player[0].targetrotation;
6287 player[numplayers].rotation=player[0].rotation;
6289 player[numplayers].velocity=0;
6290 player[numplayers].coords=player[0].coords;
6291 player[numplayers].oldcoords=player[numplayers].coords;
6292 player[numplayers].realoldcoords=player[numplayers].coords;
6294 player[numplayers].id=numplayers;
6295 player[numplayers].skeleton.id=numplayers;
6296 player[numplayers].updatedelay=0;
6297 player[numplayers].normalsupdatedelay=0;
6299 player[numplayers].aitype=passivetype;
6300 player[numplayers].aitarget=0;
6302 if(player[0].creature==wolftype){
6303 headprop=player[0].proportionhead.x/1.1;
6304 bodyprop=player[0].proportionbody.x/1.1;
6305 armprop=player[0].proportionarms.x/1.1;
6306 legprop=player[0].proportionlegs.x/1.1;
6309 if(player[0].creature==rabbittype){
6310 headprop=player[0].proportionhead.x/1.2;
6311 bodyprop=player[0].proportionbody.x/1.05;
6312 armprop=player[0].proportionarms.x/1.00;
6313 legprop=player[0].proportionlegs.x/1.1;
6316 if(player[numplayers].creature==wolftype){
6317 player[numplayers].proportionhead=1.1*headprop;
6318 player[numplayers].proportionbody=1.1*bodyprop;
6319 player[numplayers].proportionarms=1.1*armprop;
6320 player[numplayers].proportionlegs=1.1*legprop;
6323 if(player[numplayers].creature==rabbittype){
6324 player[numplayers].proportionhead=1.2*headprop;
6325 player[numplayers].proportionbody=1.05*bodyprop;
6326 player[numplayers].proportionarms=1.00*armprop;
6327 player[numplayers].proportionlegs=1.1*legprop;
6328 player[numplayers].proportionlegs.y=1.05*legprop;
6331 player[numplayers].headless=0;
6332 player[numplayers].onfire=0;
6335 player[numplayers].proportionhead.z=0;
6336 player[numplayers].proportionbody.z=0;
6337 player[numplayers].proportionarms.z=0;
6338 player[numplayers].proportionlegs.z=0;
6341 player[numplayers].tempanimation.Load((char *)":Data:Animations:Tempanim",0,0);
6343 player[numplayers].damagetolerance=200;
6345 player[numplayers].protectionhead=player[0].protectionhead;
6346 player[numplayers].protectionhigh=player[0].protectionhigh;
6347 player[numplayers].protectionlow=player[0].protectionlow;
6348 player[numplayers].armorhead=player[0].armorhead;
6349 player[numplayers].armorhigh=player[0].armorhigh;
6350 player[numplayers].armorlow=player[0].armorlow;
6351 player[numplayers].metalhead=player[0].metalhead;
6352 player[numplayers].metalhigh=player[0].metalhigh;
6353 player[numplayers].metallow=player[0].metallow;
6355 player[numplayers].immobile=player[0].immobile;
6357 player[numplayers].numclothes=player[0].numclothes;
6358 if(player[numplayers].numclothes)
6359 for(i=0;i<player[numplayers].numclothes;i++){
6360 strcpy(player[numplayers].clothes[i], player[0].clothes[i]);
6361 player[numplayers].clothestintr[i]=player[0].clothestintr[i];
6362 player[numplayers].clothestintg[i]=player[0].clothestintg[i];
6363 player[numplayers].clothestintb[i]=player[0].clothestintb[i];
6364 tintr=player[numplayers].clothestintr[i];
6365 tintg=player[numplayers].clothestintg[i];
6366 tintb=player[numplayers].clothestintb[i];
6367 AddClothes((char *)player[numplayers].clothes[i],0,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
6369 if(player[numplayers].numclothes){
6370 player[numplayers].DoMipmaps(5,0,0,player[numplayers].skeleton.skinsize,player[numplayers].skeleton.skinsize);
6373 player[numplayers].power=player[0].power;
6374 player[numplayers].speedmult=player[0].speedmult;
6376 player[numplayers].damage=0;
6377 player[numplayers].permanentdamage=0;
6378 player[numplayers].superpermanentdamage=0;
6379 player[numplayers].deathbleeding=0;
6380 player[numplayers].bleeding=0;
6381 player[numplayers].numwaypoints=0;
6382 player[numplayers].waypoint=0;
6383 player[numplayers].jumppath=0;
6384 player[numplayers].weaponstuck=-1;
6385 player[numplayers].weaponactive=-1;
6386 player[numplayers].num_weapons=0;
6387 player[numplayers].bloodloss=0;
6388 player[numplayers].dead=0;
6390 player[numplayers].loaded=1;
6394 drawmodetogglekeydown=1;
6397 if(IsKeyDown(theKeyMap, MAC_P_KEY)&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&editorenabled){
6398 if(player[numplayers-1].numwaypoints<90){
6399 player[numplayers-1].waypoints[player[numplayers-1].numwaypoints]=player[0].coords;
6400 player[numplayers-1].waypointtype[player[numplayers-1].numwaypoints]=editorpathtype;
6401 player[numplayers-1].numwaypoints++;
6403 drawmodetogglekeydown=1;
6406 if(IsKeyDown(theKeyMap, MAC_P_KEY)&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&editorenabled){
6407 if(numpathpoints<30){
6408 bool connected,alreadyconnected;
6411 for(i=0;i<numpathpoints;i++){
6412 if(findDistancefast(&pathpoint[i],&player[0].coords)<.5&&i!=pathpointselected&&!connected){
6414 for(j=0;j<numpathpointconnect[pathpointselected];j++){
6415 if(pathpointconnect[pathpointselected][j]==i)alreadyconnected=1;
6417 if(!alreadyconnected){
6418 numpathpointconnect[pathpointselected]++;
6420 pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=i;
6426 pathpoint[numpathpoints-1]=player[0].coords;
6427 numpathpointconnect[numpathpoints-1]=0;
6428 if(numpathpoints>1&&pathpointselected!=-1){
6429 numpathpointconnect[pathpointselected]++;
6430 pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=numpathpoints-1;
6432 pathpointselected=numpathpoints-1;
6435 drawmodetogglekeydown=1;
6438 if(IsKeyDown(theKeyMap, MAC_PERIOD_KEY)&&!drawmodetogglekeydown&&editorenabled){
6439 pathpointselected++;
6440 if(pathpointselected>=numpathpoints)pathpointselected=-1;
6441 drawmodetogglekeydown=1;
6443 if(IsKeyDown(theKeyMap, MAC_COMMA_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!drawmodetogglekeydown&&editorenabled){
6444 pathpointselected--;
6445 if(pathpointselected<=-2)pathpointselected=numpathpoints-1;
6446 drawmodetogglekeydown=1;
6448 if(IsKeyDown(theKeyMap, MAC_COMMA_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!drawmodetogglekeydown&&editorenabled){
6449 if(pathpointselected!=-1){
6451 pathpoint[pathpointselected]=pathpoint[numpathpoints];
6452 numpathpointconnect[pathpointselected]=numpathpointconnect[numpathpoints];
6453 for(i=0;i<numpathpointconnect[pathpointselected];i++){
6454 pathpointconnect[pathpointselected][i]=pathpointconnect[numpathpoints][i];
6456 for(i=0;i<numpathpoints;i++){
6457 for(j=0;j<numpathpointconnect[i];j++){
6458 if(pathpointconnect[i][j]==pathpointselected){
6459 pathpointconnect[i][j]=pathpointconnect[i][numpathpointconnect[i]-1];
6460 numpathpointconnect[i]--;
6462 if(pathpointconnect[i][j]==numpathpoints){
6463 pathpointconnect[i][j]=pathpointselected;
6467 pathpointselected=numpathpoints-1;
6469 drawmodetogglekeydown=1;
6472 if(IsKeyDown(theKeyMap, MAC_M_KEY)&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
6473 editorenabled=1-editorenabled;
6475 player[0].damagetolerance=100000;
6477 player[0].superpermanentdamage=0;
6478 player[0].bloodloss=0;
6479 player[0].deathbleeding=0;
6482 player[0].damagetolerance=200;
6484 player[0].permanentdamage=0;
6485 player[0].superpermanentdamage=0;
6486 player[0].bloodloss=0;
6487 player[0].deathbleeding=0;
6489 drawmodetogglekeydown=1;
6492 if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6494 if(editortype==treeleavestype||editortype==10)editortype--;
6495 if(editortype<0)editortype=firetype;
6496 drawmodetogglekeydown=1;
6499 if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6501 if(editortype==treeleavestype||editortype==10)editortype++;
6502 if(editortype>firetype)editortype=0;
6503 drawmodetogglekeydown=1;
6506 if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6507 editorrotation-=multiplier*100;
6508 if(editorrotation<-.01)editorrotation=-.01;
6509 drawmodetogglekeydown=1;
6512 if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6513 editorrotation+=multiplier*100;
6514 drawmodetogglekeydown=1;
6517 if(IsKeyDown(theKeyMap, MAC_ARROW_UP_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6518 editorsize+=multiplier;
6519 drawmodetogglekeydown=1;
6522 if(IsKeyDown(theKeyMap, MAC_ARROW_DOWN_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6523 editorsize-=multiplier;
6524 if(editorsize<.1)editorsize=.1;
6525 drawmodetogglekeydown=1;
6529 if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6530 mapradius-=multiplier*10;
6533 if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6534 mapradius+=multiplier*10;
6537 if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6538 mapcenter.x+=multiplier*20;
6541 if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6542 mapcenter.x-=multiplier*20;
6545 if(IsKeyDown(theKeyMap, MAC_ARROW_UP_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6546 mapcenter.z+=multiplier*20;
6549 if(IsKeyDown(theKeyMap, MAC_ARROW_DOWN_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6550 mapcenter.z-=multiplier*20;
6553 if(IsKeyDown(theKeyMap, MAC_ARROW_UP_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6554 editorrotation2+=multiplier*100;
6557 if(IsKeyDown(theKeyMap, MAC_ARROW_DOWN_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6558 editorrotation2-=multiplier*100;
6559 if(editorrotation2<-.01)editorrotation2=-.01;
6561 if(IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&editorenabled&&objects.numobjects&&!drawmodetogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)){
6563 float closestdist=-1;
6565 for(i=0;i<objects.numobjects;i++){
6566 distance=findDistancefast(&objects.position[i],&player[0].coords);
6567 if(closestdist==-1||distance<closestdist){
6568 closestdist=distance;
6572 if(closestdist>0&&closest>=0)objects.DeleteObject(closest);
6573 drawmodetogglekeydown=1;
6577 if(!IsKeyDown(theKeyMap, MAC_M_KEY)&&!IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&!IsKeyDown(theKeyMap, MAC_COMMA_KEY)&&!IsKeyDown(theKeyMap, MAC_PERIOD_KEY)&&!IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&!IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&!IsKeyDown(theKeyMap, MAC_P_KEY)){
6578 drawmodetogglekeydown=0;
6581 if(IsKeyDown(theKeyMap, MAC_N_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&!texturesizetogglekeydown&&debugmode){
6582 //if(!player[0].skeleton.free)player[0].damage+=500;
6583 player[0].RagDoll(0);
6584 //player[0].spurt=1;
6585 //player[0].DoDamage(1000);
6589 gLoc[0]=player[0].coords.x;
6590 gLoc[1]=player[0].coords.y;
6591 gLoc[2]=player[0].coords.z;
6592 vel[0]=player[0].velocity.x;
6593 vel[1]=player[0].velocity.y;
6594 vel[2]=player[0].velocity.z;
6595 PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
6596 OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
6597 OPENAL_SetVolume(channels[whooshsound], 128);
6598 OPENAL_SetPaused(channels[whooshsound], false);
6599 //OPENAL_SetPaused(channels[whooshsound], true);
6601 texturesizetogglekeydown=1;
6604 if(IsKeyDown(theKeyMap, MAC_N_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&!texturesizetogglekeydown&&debugmode){
6607 float closestdist=-1;
6609 for(i=0;i<objects.numobjects;i++){
6610 if(objects.type[i]==treeleavestype){
6611 objects.scale[i]*=.9;
6614 texturesizetogglekeydown=1;
6617 static XYZ relative;
6618 static int randattack;
6620 static bool playerrealattackkeydown=0;
6622 if(!buttons[0])oldbutton=0;
6623 if(!IsKeyDown(theKeyMap, attackkey))oldattackkey=0;
6624 if(oldattackkey)player[0].attackkeydown=0;
6625 if(oldattackkey)playerrealattackkeydown=0;
6626 if(!oldattackkey)playerrealattackkeydown=IsKeyDown(theKeyMap, attackkey);
6627 if((player[0].parriedrecently<=0||player[0].weaponactive==-1)&&(!oldattackkey||(realthreat&&player[0].lastattack!=swordslashanim&&player[0].lastattack!=knifeslashstartanim&&player[0].lastattack!=staffhitanim&&player[0].lastattack!=staffspinhitanim)))player[0].attackkeydown=IsKeyDown(theKeyMap, attackkey);
6628 if(IsKeyDown(theKeyMap, attackkey)&&!oldattackkey&&!player[0].backkeydown){
6629 for(k=0;k<numplayers;k++){
6630 if((player[k].targetanimation==swordslashanim||player[k].targetanimation==staffhitanim||player[k].targetanimation==staffspinhitanim)&&player[0].currentanimation!=dodgebackanim&&!player[k].skeleton.free)
6631 player[k].Reverse();
6635 if(!hostile||indialogue!=-1)player[0].attackkeydown=0;
6637 for(k=0;k<numplayers;k++){
6638 if(indialogue!=-1)player[k].attackkeydown=0;
6639 if(player[k].targetanimation!=rabbitrunninganim&&player[k].targetanimation!=wolfrunninganim){
6640 if(player[k].aitype!=playercontrolled)player[k].victim=&player[0];
6641 if(player[k].attackkeydown&&player[k].jumppower<=1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
6642 player[k].jumppower-=2;
6644 if(player[k].attackkeydown&&player[k].jumppower>1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
6645 for(i=0;i<numplayers;i++){
6647 if(player[i].targetanimation==swordslashanim||player[i].targetanimation==knifeslashstartanim||player[i].targetanimation==staffhitanim||player[i].targetanimation==staffspinhitanim)
6648 if(findDistancefast(&player[k].coords,&player[i].coords)<6.5&&!player[i].skeleton.free){
6649 player[k].targetanimation=dodgebackanim;
6651 player[k].targetframe=0;
6652 rotatetarget=player[i].coords-player[k].coords;
6653 Normalise(&rotatetarget);
6654 player[k].targetrotation=-asin(0-rotatetarget.x);
6655 player[k].targetrotation*=360/6.28;
6656 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
6658 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;
6661 if(player[k].targetanimation!=dodgebackanim){
6662 if(k==0)numflipped++;
6663 player[k].targetanimation=backhandspringanim;
6665 player[k].targetframe=0;
6666 player[k].targetrotation=-rotation+180;
6667 if(player[k].leftkeydown)player[k].targetrotation-=45;
6668 if(player[k].rightkeydown)player[k].targetrotation+=45;
6669 player[k].rotation=player[k].targetrotation;
6670 player[k].jumppower-=2;
6673 if(player[k].attackkeydown&&!animation[player[k].targetanimation].attack&&!player[k].backkeydown&&(player[k].isIdle()||player[k].isRun()||player[k].targetanimation==walkanim||player[k].targetanimation==sneakanim||player[k].isCrouch())){
6674 player[k].hasvictim=0;
6676 for(i=0;i<numplayers;i++){
6678 if(!player[k].hasvictim)
6679 if((k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack!=reversal){
6680 if(findDistancefast(&player[k].coords,&player[i].coords)<4.5&&!player[i].skeleton.free&&player[i].howactive<typedead1&&player[i].targetanimation!=jumpreversedanim&&player[i].targetanimation!=rabbitkickreversedanim&&player[i].targetanimation!=rabbitkickanim&&player[k].targetanimation!=rabbitkickanim&&player[i].targetanimation!=getupfrombackanim&&(player[i].targetanimation!=staggerbackhighanim&&(player[i].targetanimation!=staggerbackhardanim||animation[staggerbackhardanim].label[player[i].targetframe]==6))&&player[i].targetanimation!=jumpdownanim&&player[i].targetanimation!=jumpupanim&&player[i].targetanimation!=getupfromfrontanim){
6681 player[k].victim=&player[i];
6682 player[k].hasvictim=1;
6683 if(player[k].aitype==playercontrolled){
6684 if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].crouchkeydown&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
6685 else if(findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1&&!reversaltrain)player[k].targetanimation=winduppunchanim;
6686 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
6687 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[i].bloodloss>player[i].damagetolerance/2)player[k].targetanimation=knifefollowanim;
6688 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
6689 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
6690 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].forwardkeydown)player[k].targetanimation=staffhitanim;
6691 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0)player[k].targetanimation=staffspinhitanim;
6692 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
6693 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
6696 if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)){
6697 if(player[k].weaponactive==-1)randattack=abs(Random()%5);
6698 else randattack=abs(Random()%5);
6699 if(player[k].weaponactive==-1&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)){
6700 if(randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
6701 else if(randattack==1&&animation[player[i].targetanimation].height!=lowheight&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
6702 else if(randattack==2&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
6703 else if(animation[player[i].targetanimation].height==lowheight)player[k].targetanimation=lowkickanim;
6705 if(player[k].weaponactive!=-1){
6706 if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
6707 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)/*&&animation[player[i].targetanimation].height!=lowheight*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
6708 //else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)player[k].targetanimation=knifefollowanim;
6709 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
6710 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack<3)player[k].targetanimation=staffhitanim;
6711 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack>=3)player[k].targetanimation=staffspinhitanim;
6712 else if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==1&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
6713 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
6717 if(player[k].targetanimation==upunchanim&&player[k].creature==wolftype)player[k].targetanimation=wolfslapanim;
6719 if((tutoriallevel!=1||tutorialstage==22)&&player[i].howactive<typedead1&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&!player[i].skeleton.free&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&(((player[i].stunned>0&&player[k].madskills)||(player[i].surprised>0)||player[i].aitype==passivetype)||(player[k].weaponactive!=-1&&player[i].stunned>0))&&normaldotproduct(player[i].facing,player[i].coords-player[k].coords)>0&&(k==0)){
6720 if(player[k].weaponactive==-1){
6721 player[i].targetanimation=sneakattackedanim;
6722 player[i].currentanimation=sneakattackedanim;
6723 player[k].currentanimation=sneakattackanim;
6724 player[k].targetanimation=sneakattackanim;
6725 player[k].oldcoords=player[k].coords;
6726 player[k].coords=player[i].coords;
6728 if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife){
6729 player[i].targetanimation=knifesneakattackedanim;
6730 player[i].currentanimation=knifesneakattackedanim;
6731 player[k].currentanimation=knifesneakattackanim;
6732 player[k].targetanimation=knifesneakattackanim;
6733 player[i].oldcoords=player[i].coords;
6734 player[i].coords=player[k].coords;
6736 if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword){
6737 player[i].targetanimation=swordsneakattackedanim;
6738 player[i].currentanimation=swordsneakattackedanim;
6739 player[k].currentanimation=swordsneakattackanim;
6740 player[k].targetanimation=swordsneakattackanim;
6741 player[i].oldcoords=player[i].coords;
6742 player[i].coords=player[k].coords;
6744 if(player[k].weaponactive==-1||weapons.type[player[k].weaponids[player[k].weaponactive]]!=staff){
6745 player[k].victim=&player[i];
6746 player[k].hasvictim=1;
6747 player[i].targettilt2=0;
6748 player[i].targetframe=1;
6749 player[i].currentframe=0;
6751 player[i].velocity=0;
6752 player[k].targettilt2=player[i].targettilt2;
6753 player[k].currentframe=player[i].currentframe;
6754 player[k].targetframe=player[i].targetframe;
6755 player[k].target=player[i].target;
6756 player[k].velocity=0;
6757 player[k].targetrotation=player[i].rotation;
6758 player[k].rotation=player[i].rotation;
6759 player[i].targetrotation=player[i].rotation;
6762 if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free)){
6764 player[k].targetframe=0;
6766 //player[k].velocity=0;
6768 rotatetarget=player[i].coords-player[k].coords;
6769 Normalise(&rotatetarget);
6770 player[k].targetrotation=-asin(0-rotatetarget.x);
6771 player[k].targetrotation*=360/6.28;
6772 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
6774 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
6776 player[k].lastattack3=player[k].lastattack2;
6777 player[k].lastattack2=player[k].lastattack;
6778 player[k].lastattack=player[k].targetanimation;
6779 //player[k].targettilt2=0;
6783 if(player[k].targetanimation==knifefollowanim&&player[k].victim==&player[i]){
6784 rotatetarget=player[i].coords-player[k].coords;
6785 Normalise(&rotatetarget);
6786 player[k].targetrotation=-asin(0-rotatetarget.x);
6787 player[k].targetrotation*=360/6.28;
6788 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
6789 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
6791 player[k].victim=&player[i];
6792 player[k].hasvictim=1;
6793 player[i].targetanimation=knifefollowedanim;
6794 player[i].currentanimation=knifefollowedanim;
6795 player[i].targettilt2=0;
6796 player[i].targettilt2=player[k].targettilt2;
6797 player[i].targetframe=1;
6798 player[i].currentframe=0;
6800 player[i].velocity=0;
6801 player[k].currentanimation=knifefollowanim;
6802 player[k].targetanimation=knifefollowanim;
6803 player[k].targettilt2=player[i].targettilt2;
6804 player[k].currentframe=player[i].currentframe;
6805 player[k].targetframe=player[i].targetframe;
6806 player[k].target=player[i].target;
6807 player[k].velocity=0;
6808 player[k].oldcoords=player[k].coords;
6809 player[i].coords=player[k].coords;
6810 player[i].targetrotation=player[k].targetrotation;
6811 player[i].rotation=player[k].targetrotation;
6812 player[k].rotation=player[k].targetrotation;
6813 player[i].rotation=player[k].targetrotation;
6818 if(player[k].weaponactive!=-1){
6819 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)hasstaff=1;
6822 for(i=0;i<numplayers;i++){
6824 if((playerrealattackkeydown||player[i].dead||!hasstaff)&&(k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack==neutral&&k==0){
6825 if(!player[i].dead||!realthreat||(player[k].weaponactive==-1&&player[k].crouchkeydown))
6826 if(player[i].skeleton.free)
6827 if(findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)&&(player[i].dead||player[i].skeleton.longdead>1000||player[k].isRun()||(hasstaff)||(player[k].weaponactive!=-1&&player[i].skeleton.free&&(player[i].skeleton.longdead>2000||player[i].damage>player[i].damagetolerance/8||player[i].bloodloss>player[i].damagetolerance/2)&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)))){
6828 player[k].victim=&player[i];
6829 player[k].hasvictim=1;
6830 if(player[k].weaponactive!=-1&&tutoriallevel!=1){
6831 if(player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5))player[k].targetanimation=crouchstabanim;
6832 if(player[k].crouchkeydown&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)player[k].targetanimation=swordgroundstabanim;
6833 if(/*(player[k].crouchkeydown||!player[i].dead)&&*/findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)player[k].targetanimation=staffgroundsmashanim;
6835 if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].crouchkeydown&&player[k].targetanimation!=crouchstabanim&&(player[k].weaponactive==-1)&&player[i].dead&&player[i].skeleton.free&&player[i].skeleton.longdead>1000){
6836 player[k].targetanimation=killanim;
6837 for(j=0;j<terrain.numdecals;j++){
6838 if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
6839 terrain.DeleteDecal(j);
6842 for(l=0;l<objects.numobjects;l++){
6843 if(objects.model[l].type==decalstype)
6844 for(j=0;j<objects.model[l].numdecals;j++){
6845 if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
6846 objects.model[l].DeleteDecal(j);
6851 if(!player[i].dead||musictype!=2)
6852 if(findDistancefast(&player[k].coords,&player[i].coords)<3.5&&(player[k].isRun()||(player[k].isIdle()&&player[k].attackkeydown))&&(player[k].staggerdelay<=0&&(player[i].dead||(player[i].skeleton.longdead<300&&player[k].lastattack!=spinkickanim&&player[i].skeleton.free)))&&(!player[i].dead||musictype!=stream_music2)){
6853 player[k].targetanimation=dropkickanim;
6854 for(j=0;j<terrain.numdecals;j++){
6855 if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
6856 terrain.DeleteDecal(j);
6859 for(l=0;l<objects.numobjects;l++){
6860 if(objects.model[l].type==decalstype)
6861 for(j=0;j<objects.model[l].numdecals;j++){
6862 if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
6863 objects.model[l].DeleteDecal(j);
6869 if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free||player[k].targetanimation==killanim||player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim||player[k].targetanimation==dropkickanim)){
6871 player[k].targetframe=0;
6873 //player[k].velocity=0;
6875 rotatetarget=player[i].coords-player[k].coords;
6876 if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim){
6877 rotatetarget=(player[i].coords+(player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position+player[i].skeleton.joints[player[i].skeleton.jointlabels[neck]].position)/2*player[i].scale)-player[k].coords;
6879 Normalise(&rotatetarget);
6880 player[k].targetrotation=-asin(0-rotatetarget.x);
6881 player[k].targetrotation*=360/6.28;
6882 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
6884 if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim){
6885 player[k].targetrotation+=(float)(abs(Random()%100)-50)/4;
6888 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
6889 if(player[k].targetanimation==staffgroundsmashanim)player[k].targettilt2+=10;
6891 player[k].lastattack3=player[k].lastattack2;
6892 player[k].lastattack2=player[k].lastattack;
6893 player[k].lastattack=player[k].targetanimation;
6895 if(player[k].targetanimation==swordgroundstabanim){
6896 player[k].targetrotation+=30;
6898 //player[k].targettilt2=0;
6904 if(!player[k].hasvictim){
6905 for(i=0;i<numplayers;i++){
6906 if((player[k].hasvictim==0)&&i!=k&&(i==0||k==0)&&!player[i].skeleton.free){
6907 player[k].victim=&player[i];
6908 player[k].hasvictim=1;
6910 if(player[k].hasvictim&&!player[i].skeleton.free)
6911 if(findDistancefast(&player[k].coords,&player[i].coords)<findDistancefast(&player[k].coords,&player[k].victim->coords)&&i!=k&&(i==0||k==0)){
6912 player[k].victim=&player[i];
6916 if(player[k].aitype==playercontrolled)
6917 if(player[k].attackkeydown&&(player[k].isRun())&&player[k].wasRun()&&((player[k].hasvictim&&findDistancefast(&player[k].coords,&player[k].victim->coords)<12*(player[k].scale*5)*(player[k].scale*5)&&findDistancefast(&player[k].coords,&player[k].victim->coords)>7*(player[k].scale*5)*(player[k].scale*5)&&!player[k].victim->skeleton.free&&player[k].victim->targetanimation!=getupfrombackanim&&player[k].victim->targetanimation!=getupfromfrontanim&&animation[player[k].victim->targetanimation].height!=lowheight&&player[k].aitype!=playercontrolled&&normaldotproduct(player[k].facing,player[k].victim->coords-player[k].coords)>0&&player[k].rabbitkickenabled)||player[k].jumpkeydown)){
6919 player[k].targetanimation=rabbitkickanim;
6920 player[k].targetframe=0;
6923 if(animation[player[k].targetanimation].attack&&k==0){
6926 if(player[k].weaponactive!=-1){
6927 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)armedstaff=1;
6930 if(player[k].weaponactive!=-1){
6931 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)armedsword=1;
6934 if(player[k].weaponactive!=-1){
6935 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)armedknife=1;
6937 if(armedstaff)numstaffattack++;
6938 else if(armedsword)numswordattack++;
6939 else if(armedknife)numknifeattack++;
6940 else numunarmedattack++;
6947 static float collisionradius;
6949 for(k=0;k<numplayers;k++){
6950 for(i=k;i<numplayers;i++){
6953 if((animation[player[i].targetanimation].attack!=reversed&&animation[player[i].targetanimation].attack!=reversal&&animation[player[k].targetanimation].attack!=reversed&&animation[player[k].targetanimation].attack!=reversal)||(i!=0&&k!=0))
6954 if((animation[player[i].currentanimation].attack!=reversed&&animation[player[i].currentanimation].attack!=reversal&&animation[player[k].currentanimation].attack!=reversed&&animation[player[k].currentanimation].attack!=reversal)||(i!=0&&k!=0))
6955 if(player[i].howactive<=typesleeping&&player[k].howactive<=typesleeping)
6956 if(player[i].howactive!=typesittingwall&&player[k].howactive!=typesittingwall)
6957 if(i!=k&&player[i].whichpatchx==player[k].whichpatchx&&player[i].whichpatchz==player[k].whichpatchz&&player[k].skeleton.oldfree==player[k].skeleton.free&&player[i].skeleton.oldfree==player[i].skeleton.free&&player[i].targetanimation!=climbanim&&player[i].targetanimation!=hanganim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim)
6958 if(player[i].coords.y>player[k].coords.y-3)
6959 if(player[i].coords.y<player[k].coords.y+3)
6960 if(player[i].coords.x>player[k].coords.x-3)
6961 if(player[i].coords.x<player[k].coords.x+3)
6962 if(player[i].coords.z>player[k].coords.z-3)
6963 if(player[i].coords.z<player[k].coords.z+3){
6964 if(findDistancefast(&player[i].coords,&player[k].coords)<3*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
6965 if(player[i].onfire||player[k].onfire){
6966 if(!player[i].onfire)player[i].CatchFire();
6967 if(!player[k].onfire)player[k].CatchFire();
6971 tempcoords1=player[i].coords;
6972 tempcoords2=player[k].coords;
6973 if(!player[i].skeleton.oldfree)tempcoords1.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position.y*player[i].scale;
6974 if(!player[k].skeleton.oldfree)tempcoords2.y+=player[k].skeleton.joints[player[k].skeleton.jointlabels[abdomen]].position.y*player[k].scale;
6975 collisionradius=1.2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
6976 if(player[0].hasvictim)
6977 if(player[0].targetanimation==rabbitkickanim&&(k==0||i==0)&&!player[0].victim->skeleton.free)collisionradius=3;
6978 if((!player[i].skeleton.oldfree||!player[k].skeleton.oldfree)&&(findDistancefast(&tempcoords1,&tempcoords2)<collisionradius||findDistancefast(&player[i].coords,&player[k].coords)<collisionradius)){
6980 if(player[k].targetanimation==jumpdownanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[i].skeleton.oldfree&&player[i].skeleton.free&&player[i].dead&&player[k].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
6981 player[k].coords.y=player[i].coords.y;
6982 player[i].velocity=player[k].velocity;
6983 player[i].skeleton.free=0;
6984 player[i].rotation=0;
6985 player[i].RagDoll(0);
6986 player[i].DoDamage(20);
6987 if(k==0)camerashake+=.3;
6988 player[i].skeleton.longdead=0;
6989 player[k].lastcollide=1;
6992 if(player[i].targetanimation==jumpdownanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[k].skeleton.oldfree&&player[k].skeleton.free&&player[k].dead&&player[i].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
6993 player[i].coords.y=player[k].coords.y;
6994 player[k].velocity=player[i].velocity;
6995 player[k].skeleton.free=0;
6996 player[k].rotation=0;
6997 player[k].RagDoll(0);
6998 player[k].DoDamage(20);
6999 if(i==0)camerashake+=.3;
7000 player[k].skeleton.longdead=0;
7001 player[i].lastcollide=1;
7004 if((player[i].skeleton.oldfree==1&&findLengthfast(&player[i].velocity)>1)||(player[k].skeleton.oldfree==1&&findLengthfast(&player[k].velocity)>1)||(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0)){
7005 rotatetarget=player[k].velocity-player[i].velocity;
7006 if(((player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim)||player[i].skeleton.free)&&((player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim)||player[k].skeleton.free))
7007 if(((((findLengthfast(&rotatetarget)>150&&(i!=0&&k!=0))||(findLengthfast(&rotatetarget)>50&&player[0].rabbitkickragdoll/*currentanimation==rabbitkickanim*/&&(i==0||k==0)))&&normaldotproduct(rotatetarget,player[k].coords-player[i].coords)>0)&&((i==0||k==0)||((player[i].skeleton.oldfree==1&&k!=0&&animation[player[k].currentanimation].attack==neutral)||(player[k].skeleton.oldfree==1&&i!=0&&animation[player[i].currentanimation].attack==neutral)||(player[i].isFlip()&&!player[i].skeleton.oldfree&&(i==0||k==0))||(player[k].isFlip()&&!player[k].skeleton.oldfree&&(i==0||k==0))||(i==0||k==0))))||((player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip())&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&(i==0||k==0)&&(!player[i].skeleton.oldfree&&!player[k].skeleton.oldfree))){
7009 if((i!=0||player[i].skeleton.free)&&(k!=0||player[k].skeleton.free)||(animation[player[i].targetanimation].height==highheight&&animation[player[k].targetanimation].height==highheight)){
7010 static float gLoc[3];
7011 static float vel[3];
7012 gLoc[0]=player[i].coords.x;
7013 gLoc[1]=player[i].coords.y;
7014 gLoc[2]=player[i].coords.z;
7015 vel[0]=player[i].velocity.x;
7016 vel[1]=player[i].velocity.y;
7017 vel[2]=player[i].velocity.z;
7018 if(tutoriallevel!=1){
7019 PlaySoundEx( heavyimpactsound, samp[heavyimpactsound], NULL, true);
7020 OPENAL_3D_SetAttributes(channels[heavyimpactsound], gLoc, vel);
7021 OPENAL_SetVolume(channels[heavyimpactsound], 256);
7022 OPENAL_SetPaused(channels[heavyimpactsound], false);
7024 //player[i].velocity=player[k].velocity;
7025 //player[k].velocity=player[i].velocity;
7027 player[i].RagDoll(0);
7028 if(player[i].damage>player[i].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[i].dead){
7033 player[i].DoDamage(findLengthfast(&rotatetarget)/4);
7034 player[k].RagDoll(0);
7035 if(player[k].damage>player[k].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[k].dead){
7040 player[k].DoDamage(findLengthfast(&rotatetarget)/4);
7042 //if(player[i].skeleton.oldfree){
7043 for(j=0;j<player[i].skeleton.num_joints;j++){
7044 player[i].skeleton.joints[j].velocity=player[i].skeleton.joints[j].velocity/5+player[k].velocity;
7047 //if(player[k].skeleton.oldfree){
7048 for(j=0;j<player[k].skeleton.num_joints;j++){
7049 player[k].skeleton.joints[j].velocity=player[k].skeleton.joints[j].velocity/5+player[i].velocity;
7055 if((animation[player[i].targetanimation].attack==neutral||animation[player[i].targetanimation].attack==normalattack)&&(animation[player[k].targetanimation].attack==neutral||animation[player[k].targetanimation].attack==normalattack)){
7057 if(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0){
7058 if(findDistancefast(&player[k].coords,&player[i].coords)<.5*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
7059 rotatetarget=player[k].coords-player[i].coords;
7060 Normalise(&rotatetarget);
7061 player[k].coords=(player[k].coords+player[i].coords)/2;
7062 player[i].coords=player[k].coords-rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
7063 player[k].coords+=rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
7064 if(player[k].howactive==typeactive||hostile)
7065 if(player[k].isIdle()){
7066 if(player[k].howactive<typesleeping){
7067 player[k].targetanimation=player[k].getStop();
7068 player[k].targetframe=0;
7071 else if(player[k].howactive==typesleeping)
7073 player[k].targetanimation=getupfromfrontanim;
7074 player[k].targetframe=0;
7077 if(!editorenabled)player[k].howactive=typeactive;
7079 if(player[i].howactive==typeactive||hostile)
7080 if(player[i].isIdle()){
7081 if(player[i].howactive<typesleeping){
7082 player[i].targetanimation=player[i].getStop();
7083 player[i].targetframe=0;
7088 player[i].targetanimation=getupfromfrontanim;
7089 player[i].targetframe=0;
7092 if(!editorenabled)player[i].howactive=typeactive;
7096 if(k==0&&i!=0&&player[k].targetanimation==jumpdownanim&&!player[i].isCrouch()&&player[i].targetanimation!=rollanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[k].lastcollide<=0&&player[k].velocity.y<-10){
7097 player[i].velocity=player[k].velocity;
7098 player[k].velocity=player[k].velocity*-.5;
7099 //player[i].velocity.y-=10;
7100 player[k].velocity.y=player[i].velocity.y;
7101 player[i].DoDamage(20);
7102 player[i].RagDoll(0);
7103 player[k].lastcollide=1;
7110 if(i==0&&k!=0&&player[i].targetanimation==jumpdownanim&&!player[k].isCrouch()&&player[k].targetanimation!=rollanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[i].lastcollide<=0&&player[i].velocity.y<-10){
7111 player[k].velocity=player[i].velocity;
7112 player[i].velocity=player[i].velocity*-.3;
7113 //player[k].velocity.y-=10;
7114 player[i].velocity.y=player[k].velocity.y;
7115 player[k].DoDamage(20);
7116 player[k].RagDoll(0);
7117 player[i].lastcollide=1;
7128 player[i].CheckKick();
7129 player[k].CheckKick();
7135 for(k=0;k<numplayers;k++){
7136 for(i=k;i<numplayers;i++){
7138 if(i<numplayers&&i!=k&&player[k].skeleton.free==0&&player[i].skeleton.oldfree==0&&(player[i].targetanimation==jumpupanim||player[k].targetanimation==jumpupanim)&&(player[i].aitype==playercontrolled||player[k].aitype==playercontrolled)&&((player[i].aitype==attacktypecutoff&&player[i].stunned<=0)||(player[k].aitype==attacktypecutoff&&player[k].stunned<=0))){
7139 if(findDistancefast(&player[i].coords,&player[k].coords)<10*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)&&findDistancefastflat(&player[i].coords,&player[k].coords)<2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
7140 if(player[i].targetanimation==jumpupanim&&player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim&&animation[player[k].targetanimation].height==middleheight&&normaldotproduct(player[i].velocity,player[k].coords-player[i].coords)<0&&((player[k].aitype==playercontrolled&&player[k].attackkeydown)||player[k].aitype!=playercontrolled)){
7141 player[i].victim=&player[k];
7142 player[i].targetanimation=jumpreversedanim;
7143 player[i].currentanimation=jumpreversedanim;
7144 player[k].currentanimation=jumpreversalanim;
7145 player[k].targetanimation=jumpreversalanim;
7146 player[i].targettilt2=0;
7147 player[i].currentframe=0;
7148 player[i].targetframe=1;
7149 player[k].currentframe=0;
7150 player[k].targetframe=1;
7151 if(player[i].coords.y<player[k].coords.y+1){
7152 player[i].targetanimation=rabbitkickreversedanim;
7153 player[i].currentanimation=rabbitkickreversedanim;
7154 player[k].currentanimation=rabbitkickreversalanim;
7155 player[k].targetanimation=rabbitkickreversalanim;
7156 player[k].currentframe=1;
7157 player[k].targetframe=2;
7158 player[i].currentframe=1;
7159 player[i].targetframe=2;
7161 player[k].targettilt2=0;
7163 player[i].velocity=0;
7164 player[k].velocity=0;
7165 player[k].oldcoords=player[k].coords;
7166 player[i].coords=player[k].coords;
7167 player[k].targetrotation=player[i].targetrotation;
7168 player[k].rotation=player[i].targetrotation;
7169 player[k].victim=&player[i];
7170 if(player[k].aitype==attacktypecutoff)player[k].stunned=.5;
7172 if(player[k].targetanimation==jumpupanim&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&animation[player[i].targetanimation].height==middleheight&&normaldotproduct(player[k].velocity,player[i].coords-player[k].coords)<0&&((player[i].aitype==playercontrolled&&player[i].attackkeydown)||player[i].aitype!=playercontrolled)){
7173 player[k].victim=&player[i];
7174 player[k].targetanimation=jumpreversedanim;
7175 player[k].currentanimation=jumpreversedanim;
7176 player[i].currentanimation=jumpreversalanim;
7177 player[i].targetanimation=jumpreversalanim;
7178 player[k].targettilt2=0;
7179 player[i].targettilt2=0;
7180 player[k].currentframe=0;
7181 player[k].targetframe=1;
7182 player[i].currentframe=0;
7183 player[i].targetframe=1;
7184 if(player[k].coords.y<player[i].coords.y+1){
7185 player[k].targetanimation=rabbitkickreversedanim;
7186 player[k].currentanimation=rabbitkickreversedanim;
7187 player[i].currentanimation=rabbitkickreversalanim;
7188 player[i].targetanimation=rabbitkickreversalanim;
7189 player[k].currentframe=1;
7190 player[k].targetframe=2;
7191 player[i].currentframe=1;
7192 player[i].targetframe=2;
7195 player[k].velocity=0;
7196 player[i].velocity=0;
7197 player[i].oldcoords=player[i].coords;
7198 player[k].coords=player[i].coords;
7199 player[i].targetrotation=player[k].targetrotation;
7200 player[i].rotation=player[k].targetrotation;
7201 player[i].victim=&player[k];
7202 if(player[i].aitype==attacktypecutoff)player[i].stunned=.5;
7209 for(k=0;k<numplayers;k++)
7210 if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
7219 static float checkdelay;
7220 checkdelay-=multiplier;
7222 static bool checkedcoll[maxplayers][maxplayers];
7223 static bool above[maxplayers];
7225 for(i=0;i<maxplayers;i++){
7226 for(j=0;j<maxplayers;j++){
7227 checkedcoll[i][j]=0;
7231 if(numplayers>1&&checkdelay<=0){
7233 for(k=0;k<numplayers;k++){
7234 if(player[k].skeleton.free!=2)above[k]=-1;
7236 for(i=k;i<numplayers;i++){
7239 if(!checkedcoll[i][k]){
7240 checkedcoll[i][k]=1;
7241 checkedcoll[k][i]=1;
7242 if(player[i].skeleton.free&&player[k].skeleton.free)
7243 if(player[i].skeleton.free!=2||player[k].skeleton.free!=2)
7244 if(i!=k&&player[i].whichpatchx==player[k].whichpatchx&&player[i].whichpatchz==player[k].whichpatchz)
7245 if(player[i].coords.y>player[k].coords.y-3)
7246 if(player[i].coords.y<player[k].coords.y+3)
7247 if(player[i].coords.x>player[k].coords.x-3)
7248 if(player[i].coords.x<player[k].coords.x+3)
7249 if(player[i].coords.z>player[k].coords.z-3)
7250 if(player[i].coords.z<player[k].coords.z+3)
7251 if(findDistancefast(&player[i].coords,&player[k].coords)<3*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
7253 if((player[i].skeleton.longdead>player[k].skeleton.longdead&&player[k].skeleton.free!=2)||player[i].skeleton.free==2){
7265 above[moving]=stuck;
7266 for(l=0;l<player[moving].skeleton.num_joints;l++){
7267 for(m=0;m<player[stuck].skeleton.num_joints;m++){
7268 while(findDistancefast(player[moving].skeleton.joints[l].position+player[moving].coords,player[stuck].skeleton.joints[m].position+player[stuck].coords)<.25)
7270 player[moving].skeleton.joints[l].position.y+=.003;
7271 if(player[moving].skeleton.joints[l].velocity.y<-.05)player[moving].skeleton.joints[l].velocity.y+=.003/.015/2;
7285 if(!IsKeyDown(theKeyMap, MAC_N_KEY)){
7286 texturesizetogglekeydown=0;
7289 for(k=0;k<numplayers;k++){
7290 if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
7291 if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
7292 player[k].DoDamage(1000);
7297 static bool respawnkeydown;
7298 if(!editorenabled&&(whichlevel!=-2&&(IsKeyDown(theKeyMap, MAC_Z_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)&&debugmode&&!editorenabled)||(IsKeyDown(theKeyMap, jumpkey)&&!respawnkeydown&&!oldattackkey&&player[0].dead))){
7299 targetlevel=whichlevel;
7303 if(!IsKeyDown(theKeyMap, jumpkey))respawnkeydown=0;
7304 if(IsKeyDown(theKeyMap, jumpkey))respawnkeydown=1;
7309 if(whichlevel!=-2&&IsKeyDown(theKeyMap, MAC_K_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!slomotogglekeydown&&debugmode&&!editorenabled){
7311 if(targetlevel>numchallengelevels-1)targetlevel=0;
7314 slomotogglekeydown=1;
7318 if(IsKeyDown(theKeyMap, MAC_Z_KEY)){
7320 OPENAL_SetPaused(channels[whooshsound], true);
7322 for(k=0;k<numplayers;k++){
7325 player[k].permanentdamage=0;
7326 if(player[k].skeleton.free==2)player[k].skeleton.free=1;
7327 player[k].aitype=passivetype;
7329 player[0].aitype=playercontrolled;
7333 static bool movekey;
7334 static bool connected;
7335 /*player[0].forwardkeydown=IsKeyDown(theKeyMap, MAC_W_KEY);
7336 player[0].leftkeydown=IsKeyDown(theKeyMap, MAC_A_KEY);
7337 player[0].backkeydown=IsKeyDown(theKeyMap, MAC_S_KEY);
7338 player[0].rightkeydown=IsKeyDown(theKeyMap, MAC_D_KEY);
7339 player[0].jumpkeydown=IsKeyDown(theKeyMap, MAC_SPACE_KEY);
7340 player[0].crouchkeydown=IsKeyDown(theKeyMap, MAC_SHIFT_KEY);*/
7342 //if(!player[0].crouchkeydown)player[0].crouchkeydown=IsKeyDown(theKeyMap, MAC_CONTROL_KEY);
7344 for(int i=0;i<numplayers;i++){
7345 if(!player[i].skeleton.free){
7346 oldtargetrotation=player[i].targetrotation;
7347 if(i==0&&indialogue==-1){
7348 if(!animation[player[0].targetanimation].attack&&player[0].targetanimation!=staggerbackhighanim&&player[0].targetanimation!=staggerbackhardanim&&player[0].targetanimation!=crouchremoveknifeanim&&player[0].targetanimation!=removeknifeanim&&player[0].targetanimation!=backhandspringanim&&player[0].targetanimation!=dodgebackanim&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
7349 if(!cameramode)player[0].targetrotation=-rotation+180;
7350 if(cameramode)player[0].targetrotation=0;
7356 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
7357 if(cameramode){facing=flatfacing;}
7359 facing=DoRotation(facing,-rotation2,0,0);
7360 facing=DoRotation(facing,0,0-rotation,0);
7363 player[0].lookrotation=-rotation;
7365 player[i].targetheadrotation=rotation;
7366 player[i].targetheadrotation2=rotation2;
7368 if(i!=0&&player[i].aitype==playercontrolled&&indialogue==-1){
7369 if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim&&player[i].targetanimation!=walljumprightkickanim&&player[i].targetanimation!=walljumpleftkickanim){
7370 player[i].targetrotation=-player[i].lookrotation+180;
7376 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
7378 facing=DoRotation(facing,-player[i].lookrotation2,0,0);
7379 facing=DoRotation(facing,0,0-player[i].lookrotation,0);
7381 player[i].targetheadrotation=player[i].lookrotation;
7382 player[i].targetheadrotation2=player[i].lookrotation2;
7385 rotatetarget=participantfacing[whichdialogue][indialogue][i];
7386 Normalise(&rotatetarget);
7387 player[i].targetheadrotation=-asin(0-rotatetarget.x);
7388 player[i].targetheadrotation*=360/6.28;
7389 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
7391 player[i].targetheadrotation*=-1;
7392 player[i].targetheadrotation+=180;
7393 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
7401 player[i].avoidsomething=0;
7403 for(j=0;j<objects.numobjects;j++){
7404 if(objects.onfire[j]){
7405 if(findDistancefast(&objects.position[j],&player[i].coords)<objects.scale[j]*objects.scale[j]*200)
7407 if(findDistancefast(&player[i].coords,&objects.position[j])<findDistancefast(&player[i].coords,&player[0].coords)){
7408 player[i].collided=0;
7409 player[i].avoidcollided=1;
7410 if(player[i].avoidsomething==0||findDistancefast(&objects.position[j],&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
7411 player[i].avoidwhere=objects.position[j];
7417 //Add avoidwhere to players
7419 for(j=0;j<numplayers;j++){
7420 if(player[j].onfire){
7421 if(findDistancefast(&player[j].coords,&player[i].coords)<0.3*0.3*200)
7423 if(findDistancefast(&player[i].coords,&player[j].coords)<findDistancefast(&player[i].coords,&player[0].coords)){
7424 player[i].collided=0;
7425 player[i].avoidcollided=1;
7426 if(player[i].avoidsomething==0||findDistancefast(&player[j].coords,&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
7427 player[i].avoidwhere=objects.position[j];
7433 if(player[i].collided>.8)player[i].avoidcollided=0;
7434 if(player[i].aitype!=playercontrolled&&indialogue==-1){
7435 player[i].jumpclimb=0;
7437 if(editorenabled)player[i].stunned=1;
7440 //if(findDistancefastflat(&player[i].coords,&player[0].coords)<3/*&&player[0].coords.y>player[i].coords.y+.1*/)player[i].pause=1;
7441 if(findDistancefastflat(&player[0].coords,&player[i].coords)<30&&player[0].coords.y>player[i].coords.y+2&&!player[0].onterrain)player[i].pause=1;
7443 /*if(player[i].aitype==passivetype&&player[i].numwaypoints<=1){
7444 player[i].forwardkeydown=0;
7445 player[i].leftkeydown=0;
7446 player[i].backkeydown=0;
7447 player[i].rightkeydown=0;
7448 player[i].crouchkeydown=0;
7449 player[i].attackkeydown=0;
7450 player[i].jumpkeydown=0;
7451 player[i].throwkeydown=0;
7454 if(player[i].aitype==pathfindtype){
7455 if(player[i].finalpathfindpoint==-1){
7456 float closestdistance;
7462 for(j=0;j<numpathpoints;j++){
7463 if(closest==-1||findDistancefast(&player[i].finalfinaltarget,&pathpoint[j])<closestdistance){
7464 closestdistance=findDistancefast(&player[i].finalfinaltarget,&pathpoint[j]);
7466 player[i].finaltarget=pathpoint[j];
7469 player[i].finalpathfindpoint=closest;
7470 for(j=0;j<numpathpoints;j++){
7471 if(numpathpointconnect[j])
7472 for(k=0;k<numpathpointconnect[j];k++){
7473 DistancePointLine(&player[i].finalfinaltarget, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
7474 if(tempdist*tempdist<closestdistance){
7475 if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
7476 closestdistance=tempdist*tempdist;
7478 player[i].finaltarget=colpoint;
7483 player[i].finalpathfindpoint=closest;
7486 if(player[i].targetpathfindpoint==-1){
7487 float closestdistance;
7493 if(player[i].lastpathfindpoint==-1){
7494 for(j=0;j<numpathpoints;j++){
7495 if(j!=player[i].lastpathfindpoint)
7496 if(closest==-1||(findDistancefast(&player[i].coords,&pathpoint[j])<closestdistance/*&&findDistancefast(&player[i].finaltarget,&pathpoint[j])<findDistancefast(&player[i].finaltarget,&player[i].coords)*/)){
7497 closestdistance=findDistancefast(&player[i].coords,&pathpoint[j]);
7501 player[i].targetpathfindpoint=closest;
7502 for(j=0;j<numpathpoints;j++){
7503 if(j!=player[i].lastpathfindpoint)
7504 if(numpathpointconnect[j])
7505 for(k=0;k<numpathpointconnect[j];k++){
7506 DistancePointLine(&player[i].coords, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
7507 if(tempdist*tempdist<closestdistance){
7508 if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
7509 //if(findDistancefast(&player[i].finaltarget,&colpoint)<findDistancefast(&player[i].finaltarget,&player[i].coords)){
7510 closestdistance=tempdist*tempdist;
7517 player[i].targetpathfindpoint=closest;
7521 for(j=0;j<numpathpoints;j++){
7522 if(j!=player[i].lastpathfindpoint&&j!=player[i].lastpathfindpoint2&&j!=player[i].lastpathfindpoint3&&j!=player[i].lastpathfindpoint4)
7525 if(numpathpointconnect[j])
7526 for(k=0;k<numpathpointconnect[j];k++){
7527 if(pathpointconnect[j][k]==player[i].lastpathfindpoint)connected=1;
7530 if(numpathpointconnect[player[i].lastpathfindpoint])
7531 for(k=0;k<numpathpointconnect[player[i].lastpathfindpoint];k++){
7532 if(pathpointconnect[player[i].lastpathfindpoint][k]==j)connected=1;
7535 tempdist=findPathDist(j,player[i].finalpathfindpoint);
7536 if(closest==-1||tempdist<closestdistance){
7537 closestdistance=tempdist;
7543 player[i].targetpathfindpoint=closest;
7546 player[i].losupdatedelay-=multiplier;
7548 rotatetarget=pathpoint[player[i].targetpathfindpoint]-player[i].coords;
7549 Normalise(&rotatetarget);
7550 player[i].targetrotation=-asin(0-rotatetarget.x);
7551 player[i].targetrotation*=360/6.28;
7552 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7553 player[i].lookrotation=player[i].targetrotation;
7554 //player[i].aiupdatedelay=.05;
7556 if(findDistancefastflat(&player[i].coords,&pathpoint[player[i].targetpathfindpoint])<.6){
7557 player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
7558 player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
7559 player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
7560 player[i].lastpathfindpoint=player[i].targetpathfindpoint;
7561 if(player[i].lastpathfindpoint2==-1)player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
7562 if(player[i].lastpathfindpoint3==-1)player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
7563 if(player[i].lastpathfindpoint4==-1)player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
7564 player[i].targetpathfindpoint=-1;
7566 if(findDistancefastflat(&player[i].coords,&player[i].finalfinaltarget)<findDistancefastflat(&player[i].coords,&player[i].finaltarget)||findDistancefastflat(&player[i].coords,&player[i].finaltarget)<.6*(player[i].scale*5)*(player[i].scale*5)||player[i].lastpathfindpoint==player[i].finalpathfindpoint){
7567 player[i].aitype=passivetype;
7570 player[i].forwardkeydown=1;
7571 player[i].leftkeydown=0;
7572 player[i].backkeydown=0;
7573 player[i].rightkeydown=0;
7574 player[i].crouchkeydown=0;
7575 player[i].attackkeydown=0;
7576 player[i].throwkeydown=0;
7578 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
7580 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
7581 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
7583 if((tutoriallevel!=1||cananger)&&hostile&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
7584 if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled&&(player[0].coords.y<player[i].coords.y+5||player[0].onterrain))
7585 player[i].aitype=attacktypecutoff;
7586 if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
7587 player[i].aitype=attacktypecutoff;
7589 if(player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
7590 player[i].losupdatedelay=.2;
7591 for(j=0;j<numplayers;j++){
7592 if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
7593 if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
7594 if(findDistancefast(&player[i].coords,&player[j].coords)<400)
7595 if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
7596 if(player[j].coords.y<player[i].coords.y+5||player[j].onterrain)
7597 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
7598 player[i].aitype=searchtype;
7599 player[i].lastchecktime=12;
7600 player[i].lastseen=player[j].coords;
7601 player[i].lastseentime=12;
7607 if(player[i].aitype==attacktypecutoff&&musictype!=2){
7608 if(player[i].creature!=wolftype){
7609 player[i].stunned=.6;
7610 player[i].surprised=.6;
7615 if(player[i].aitype!=passivetype&&leveltime>.5){
7616 player[i].howactive=typeactive;
7619 if(player[i].aitype==passivetype){
7620 player[i].aiupdatedelay-=multiplier;
7621 player[i].losupdatedelay-=multiplier;
7622 player[i].lastseentime+=multiplier;
7623 player[i].pausetime-=multiplier;
7624 if(player[i].lastseentime>1)player[i].lastseentime=1;
7626 if(player[i].aiupdatedelay<0){
7627 if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0){
7628 rotatetarget=player[i].waypoints[player[i].waypoint]-player[i].coords;
7629 Normalise(&rotatetarget);
7630 player[i].targetrotation=-asin(0-rotatetarget.x);
7631 player[i].targetrotation*=360/6.28;
7632 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7633 player[i].lookrotation=player[i].targetrotation;
7634 player[i].aiupdatedelay=.05;
7636 if(findDistancefastflat(&player[i].coords,&player[i].waypoints[player[i].waypoint])<1){
7637 if(player[i].waypointtype[player[i].waypoint]==wppause)player[i].pausetime=4;
7638 player[i].waypoint++;
7639 if(player[i].waypoint>player[i].numwaypoints-1)player[i].waypoint=0;
7644 if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0)player[i].forwardkeydown=1;
7645 else player[i].forwardkeydown=0;
7646 player[i].leftkeydown=0;
7647 player[i].backkeydown=0;
7648 player[i].rightkeydown=0;
7649 player[i].crouchkeydown=0;
7650 player[i].attackkeydown=0;
7651 player[i].throwkeydown=0;
7653 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
7654 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
7656 XYZ leftpos,rightpos;
7657 float leftdist,rightdist;
7658 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
7659 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
7660 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
7661 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
7662 if(leftdist<rightdist)player[i].targetrotation+=90;
7663 else player[i].targetrotation-=90;
7667 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
7668 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
7672 if(player[i].howactive<typesleeping)
7673 if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
7674 for(j=0;j<numenvsounds;j++){
7675 if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
7676 player[i].aitype=attacktypecutoff;
7680 if(player[i].howactive==typesleeping)
7681 if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
7682 for(j=0;j<numenvsounds;j++){
7683 if(envsoundvol[j]>14)
7684 if(findDistancefast(&player[i].coords,&envsound[j])<2*((envsoundvol[j]-14)+(envsoundvol[j]-14)*(player[i].creature==rabbittype)*3)){
7685 player[i].aitype=attacktypecutoff;
7689 if(player[i].aitype!=passivetype){
7690 if(player[i].howactive==typesleeping){
7691 player[i].targetanimation=getupfromfrontanim;
7692 player[i].targetframe=0;
7696 player[i].howactive=typeactive;
7700 if(player[i].howactive<typesleeping&&((tutoriallevel!=1||cananger)&&hostile)&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
7701 if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled)
7702 player[i].aitype=attacktypecutoff;
7703 if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
7704 player[i].aitype=attacktypecutoff;
7706 if(player[i].creature==wolftype){
7708 float smelldistance;
7710 for(j=0;j<numplayers;j++){
7711 if(j==0||(player[j].dead&&player[j].bloodloss>0)){
7712 if(j==0&&player[j].num_weapons>0){
7713 if(weapons.bloody[player[j].weaponids[0]])smelldistance=100;
7714 if(player[j].num_weapons==2)
7715 if(weapons.bloody[player[j].weaponids[1]])smelldistance=100;
7720 windsmell=windvector;
7721 Normalise(&windsmell);
7722 windsmell=windsmell*2+player[j].coords;
7723 if(findDistancefast(&player[i].coords,&windsmell)<smelldistance&&!editorenabled)
7724 player[i].aitype=attacktypecutoff;
7729 if(player[i].howactive<typesleeping&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
7730 player[i].losupdatedelay=.2;
7731 for(j=0;j<numplayers;j++){
7732 if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
7733 if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
7734 if(findDistancefast(&player[i].coords,&player[j].coords)<400)
7735 if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
7736 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
7737 player[i].lastseentime-=.2;
7738 if(j==0&&animation[player[j].targetanimation].height==lowheight)player[i].lastseentime-=.4;
7739 else player[i].lastseentime-=.6;
7741 if(player[i].lastseentime<=0){
7742 player[i].aitype=searchtype;
7743 player[i].lastchecktime=12;
7744 player[i].lastseen=player[j].coords;
7745 player[i].lastseentime=12;
7751 if(player[i].aitype==attacktypecutoff&&musictype!=2){
7752 if(player[i].creature!=wolftype){
7753 player[i].stunned=.6;
7754 player[i].surprised=.6;
7756 if(player[i].creature==wolftype){
7757 player[i].stunned=.47;
7758 player[i].surprised=.47;
7764 if(player[i].aitype==searchtype){
7765 player[i].aiupdatedelay-=multiplier;
7766 player[i].losupdatedelay-=multiplier;
7767 if(!player[i].pause)player[i].lastseentime-=multiplier;
7768 player[i].lastchecktime-=multiplier;
7770 if(player[i].isRun()&&!player[i].onground){
7771 if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
7772 test2=player[i].coords+player[i].facing;
7774 test=player[i].coords+player[i].facing;
7776 j=checkcollide(test2,test,player[i].laststanding);
7777 if(j==-1)j=checkcollide(test2,test);
7779 player[i].velocity=0;
7780 player[i].targetanimation=player[i].getStop();
7781 player[i].targetframe=0;
7783 player[i].targetrotation+=180;
7784 player[i].stunned=.5;
7785 //player[i].aitype=passivetype;
7786 player[i].aitype=pathfindtype;
7787 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
7788 player[i].finalpathfindpoint=-1;
7789 player[i].targetpathfindpoint=-1;
7790 player[i].lastpathfindpoint=-1;
7791 player[i].lastpathfindpoint2=-1;
7792 player[i].lastpathfindpoint3=-1;
7793 player[i].lastpathfindpoint4=-1;
7795 else player[i].laststanding=j;
7798 if(player[i].aiupdatedelay<0){
7799 rotatetarget=player[i].lastseen-player[i].coords;
7800 Normalise(&rotatetarget);
7801 player[i].targetrotation=-asin(0-rotatetarget.x);
7802 player[i].targetrotation*=360/6.28;
7803 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7804 player[i].lookrotation=player[i].targetrotation;
7805 player[i].aiupdatedelay=.05;
7806 player[i].forwardkeydown=1;
7808 if(findDistancefastflat(&player[i].coords,&player[i].lastseen)<1*(player[i].scale*5)*(player[i].scale*5)||player[i].lastchecktime<0){
7809 player[i].forwardkeydown=0;
7810 player[i].aiupdatedelay=1;
7811 player[i].lastseen.x+=(float(Random()%100)-50)/25;
7812 player[i].lastseen.z+=(float(Random()%100)-50)/25;
7813 player[i].lastchecktime=3;
7816 player[i].leftkeydown=0;
7817 player[i].backkeydown=0;
7818 player[i].rightkeydown=0;
7819 player[i].crouchkeydown=0;
7820 player[i].attackkeydown=0;
7821 player[i].throwkeydown=0;
7823 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
7824 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
7826 XYZ leftpos,rightpos;
7827 float leftdist,rightdist;
7828 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
7829 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
7830 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
7831 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
7832 if(leftdist<rightdist)player[i].targetrotation+=90;
7833 else player[i].targetrotation-=90;
7837 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
7838 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
7840 if(numenvsounds>0&&((tutoriallevel!=1||cananger)&&hostile))
7841 for(j=0;j<numenvsounds;j++){
7842 if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
7843 player[i].aitype=attacktypecutoff;
7847 if(!player[0].dead&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2&&((tutoriallevel!=1||cananger)&&hostile)){
7848 player[i].losupdatedelay=.2;
7849 if(findDistancefast(&player[i].coords,&player[0].coords)<4&&animation[player[i].targetanimation].height!=lowheight)
7850 {player[i].aitype=attacktypecutoff;
7851 player[i].lastseentime=1;}
7852 if(abs(Random()%2)||animation[player[i].targetanimation].height!=lowheight)
7853 if(findDistancefast(&player[i].coords,&player[0].coords)<400)
7854 if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
7855 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position,0,player[0].rotation,0)*player[0].scale+player[0].coords))||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
7856 player[i].aitype=attacktypecutoff;
7857 player[i].lastseentime=1;
7860 if(player[i].lastseentime<0){
7861 //player[i].aitype=passivetype;
7863 player[i].aitype=pathfindtype;
7864 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
7865 player[i].finalpathfindpoint=-1;
7866 player[i].targetpathfindpoint=-1;
7867 player[i].lastpathfindpoint=-1;
7868 player[i].lastpathfindpoint2=-1;
7869 player[i].lastpathfindpoint3=-1;
7870 player[i].lastpathfindpoint4=-1;
7874 if(player[i].aitype!=gethelptype){
7875 player[i].runninghowlong=0;
7878 if(player[i].aitype==gethelptype){
7879 player[i].runninghowlong+=multiplier;
7880 player[i].aiupdatedelay-=multiplier;
7882 if(player[i].aiupdatedelay<0||player[i].ally==0){
7883 player[i].aiupdatedelay=.2;
7891 if(!player[i].ally){
7892 for(j=0;j<numplayers;j++){
7893 if(j!=i&&j!=0&&!player[j].dead&&player[j].howactive<typedead1&&!player[j].skeleton.free&&player[j].aitype==passivetype){
7894 distance=findDistancefast(&player[i].coords,&player[j].coords);
7895 if(closestdist==-1||distance<closestdist){
7896 closestdist=distance;
7902 if(closest!=-1)player[i].ally=closest;
7903 else player[i].ally=0;
7904 player[i].lastseen=player[0].coords;
7905 player[i].lastseentime=12;
7909 player[i].lastchecktime=12;
7910 //player[i].lastseentime-=.5;
7912 facing=player[i].coords;
7913 flatfacing=player[player[i].ally].coords;
7914 facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
7915 flatfacing.y+=player[player[i].ally].skeleton.joints[player[player[i].ally].skeleton.jointlabels[head]].position.y*player[player[i].ally].scale;
7916 if(-1!=checkcollide(facing,flatfacing))
7917 player[i].lastseentime-=.1;
7919 if(player[i].ally<=0||player[player[i].ally].skeleton.free||player[player[i].ally].aitype!=passivetype||player[i].lastseentime<=0){
7920 player[i].aitype=searchtype;
7921 player[i].lastseentime=12;
7924 if(player[i].ally>0){
7925 rotatetarget=player[player[i].ally].coords-player[i].coords;
7926 Normalise(&rotatetarget);
7927 player[i].targetrotation=-asin(0-rotatetarget.x);
7928 player[i].targetrotation*=360/6.28;
7929 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7930 player[i].lookrotation=player[i].targetrotation;
7931 player[i].aiupdatedelay=.05;
7932 player[i].forwardkeydown=1;
7934 if(findDistancefastflat(&player[i].coords,&player[player[i].ally].coords)<3){
7935 player[i].aitype=searchtype;
7936 player[i].lastseentime=12;
7937 player[player[i].ally].aitype=searchtype;
7938 if(player[player[i].ally].lastseentime<player[i].lastseentime){
7939 player[player[i].ally].lastseen=player[i].lastseen;
7940 player[player[i].ally].lastseentime=player[i].lastseentime;
7941 player[player[i].ally].lastchecktime=player[i].lastchecktime;
7945 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
7946 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
7948 XYZ leftpos,rightpos;
7949 float leftdist,rightdist;
7950 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
7951 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
7952 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
7953 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
7954 if(leftdist<rightdist)player[i].targetrotation+=90;
7955 else player[i].targetrotation-=90;
7960 player[i].leftkeydown=0;
7961 player[i].backkeydown=0;
7962 player[i].rightkeydown=0;
7963 player[i].crouchkeydown=0;
7964 player[i].attackkeydown=0;
7966 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
7967 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
7970 if(player[i].aitype==getweapontype){
7971 player[i].aiupdatedelay-=multiplier;
7972 player[i].lastchecktime-=multiplier;
7974 if(player[i].aiupdatedelay<0){
7975 player[i].aiupdatedelay=.2;
7983 if(player[i].ally<0){
7984 for(j=0;j<weapons.numweapons;j++){
7985 if(weapons.owner[j]==-1){
7986 distance=findDistancefast(&player[i].coords,&weapons.position[j]);
7987 if(closestdist==-1||distance<closestdist){
7988 closestdist=distance;
7994 if(closest!=-1)player[i].ally=closest;
7995 else player[i].ally=-1;
7998 player[i].lastseentime=12;
8000 if(!player[0].dead&&((tutoriallevel!=1||cananger)&&hostile))
8001 if(player[i].ally<0||player[i].weaponactive!=-1||player[i].lastchecktime<=0){
8002 player[i].aitype=attacktypecutoff;
8003 player[i].lastseentime=1;
8006 if(player[i].ally>=0){
8007 if(weapons.owner[player[i].ally]!=-1||findDistancefast(&player[i].coords,&weapons.position[player[i].ally])>16){
8008 player[i].aitype=attacktypecutoff;
8009 player[i].lastseentime=1;
8011 rotatetarget=weapons.position[player[i].ally]-player[i].coords;
8012 Normalise(&rotatetarget);
8013 player[i].targetrotation=-asin(0-rotatetarget.x);
8014 player[i].targetrotation*=360/6.28;
8015 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
8016 player[i].lookrotation=player[i].targetrotation;
8017 player[i].aiupdatedelay=.05;
8018 player[i].forwardkeydown=1;
8021 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
8022 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
8024 XYZ leftpos,rightpos;
8025 float leftdist,rightdist;
8026 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
8027 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
8028 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
8029 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
8030 if(leftdist<rightdist)player[i].targetrotation+=90;
8031 else player[i].targetrotation-=90;
8034 /*if(findDistancefast(&player[i].coords,&weapons.position[player[i].ally])<3){
8035 if(abs(Random()%6)){
8036 player[i].crouchkeydown=1;
8037 if(!findDistancefast(&player[i].coords,&weapons.position[player[i].ally])<1){
8038 if(player[i].isRun()){
8039 player[i].targetframe=0;
8041 player[i].targetanimation=sneakanim;
8044 else player[i].forwardkeydown=0;
8046 else player[i].crouchkeydown=0;
8048 else player[i].crouchkeydown=0;*/
8051 player[i].leftkeydown=0;
8052 player[i].backkeydown=0;
8053 player[i].rightkeydown=0;
8054 player[i].attackkeydown=0;
8055 player[i].throwkeydown=1;
8056 player[i].crouchkeydown=0;
8057 if(player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim)player[i].throwtogglekeydown=0;
8058 player[i].drawkeydown=0;
8060 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
8061 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
8064 if(player[i].aitype==attacktypecutoff){
8065 player[i].aiupdatedelay-=multiplier;
8066 if(player[i].damage<player[i].damagetolerance*2/3)
8067 if((player[0].targetanimation==rabbitkickanim||player[0].targetanimation==knifethrowanim||(player[0].isFlip()&&normaldotproduct(player[0].facing,player[0].coords-player[i].coords)<0))&&!player[0].skeleton.free&&(player[i].aiupdatedelay<.1)){
8068 player[i].attackkeydown=0;
8069 if(player[i].isIdle())player[i].crouchkeydown=1;
8070 if(player[0].targetanimation!=rabbitkickanim&&player[0].weaponactive!=-1){
8071 if(weapons.type[player[0].weaponids[0]]==knife){
8072 if(player[i].isIdle()||player[i].isCrouch()||player[i].isRun()||player[i].isFlip()){
8073 if(abs(Random()%2==0))player[i].targetanimation=backhandspringanim;
8074 else player[i].targetanimation=rollanim;
8076 player[i].targetframe=0;
8077 player[i].targetrotation+=90*(abs(Random()%2)*2-1);
8078 player[i].wentforweapon=0;
8080 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim){
8081 player[i].targetanimation=flipanim;
8083 player[i].targetframe=0;
8087 player[i].forwardkeydown=0;
8088 player[i].aiupdatedelay=.02;
8090 if(player[0].isFlip()&&!player[0].skeleton.free&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
8091 if(findDistancefast(&player[0].coords,&player[i].coords)<25)
8092 if((1-player[i].damage/player[i].damagetolerance)>.5)player[i].stunned=1;
8094 if(player[i].wentforweapon<3)
8095 for(j=0;j<weapons.numweapons;j++){
8096 if(player[i].creature!=wolftype)
8097 if(player[i].num_weapons==0&&weapons.owner[j]==-1&&weapons.velocity[i].x==0&&weapons.velocity[i].z==0&&weapons.velocity[i].y==0){
8098 if(findDistancefast(&player[i].coords,&weapons.position[j])<16){
8099 player[i].wentforweapon++;
8100 player[i].lastchecktime=6;
8101 player[i].aitype=getweapontype;
8106 if(player[i].damage<player[i].damagetolerance/2)
8107 if(animation[player[i].targetanimation].height!=highheight)
8108 if(player[i].damage<player[i].damagetolerance*.5&&((player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)&&((player[i].aiupdatedelay<.15&&difficulty==2)||(player[i].aiupdatedelay<.08&&difficulty!=2)))){
8109 player[i].crouchkeydown=1;
8111 if(player[i].isRun()&&!player[i].onground){
8112 if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
8113 test2=player[i].coords+player[i].facing;
8115 test=player[i].coords+player[i].facing;
8117 j=checkcollide(test2,test,player[i].laststanding);
8118 if(j==-1)j=checkcollide(test2,test);
8120 player[i].velocity=0;
8121 player[i].targetanimation=player[i].getStop();
8122 player[i].targetframe=0;
8124 player[i].targetrotation+=180;
8125 player[i].stunned=.5;
8126 //player[i].aitype=passivetype;
8127 player[i].aitype=pathfindtype;
8128 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
8129 player[i].finalpathfindpoint=-1;
8130 player[i].targetpathfindpoint=-1;
8131 player[i].lastpathfindpoint=-1;
8132 player[i].lastpathfindpoint2=-1;
8133 player[i].lastpathfindpoint3=-1;
8134 player[i].lastpathfindpoint4=-1;
8136 else player[i].laststanding=j;
8139 if(player[0].coords.y>player[i].coords.y+5&&animation[player[0].targetanimation].height!=highheight&&!player[0].onterrain){
8140 player[i].aitype=pathfindtype;
8141 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
8142 player[i].finalpathfindpoint=-1;
8143 player[i].targetpathfindpoint=-1;
8144 player[i].lastpathfindpoint=-1;
8145 player[i].lastpathfindpoint2=-1;
8146 player[i].lastpathfindpoint3=-1;
8147 player[i].lastpathfindpoint4=-1;
8149 if(player[i].aiupdatedelay<0&&!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
8150 if(player[i].weaponactive==-1&&player[i].num_weapons>0)player[i].drawkeydown=Random()%2;
8151 else player[i].drawkeydown=0;
8152 player[i].rabbitkickenabled=Random()%2;
8153 rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity;
8154 if(findDistancefast(&player[player[i].aitarget].coords,&player[i].coords)<findDistancefast(&rotatetarget,&player[i].coords))
8155 rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity*findDistance(&player[player[i].aitarget].coords,&player[i].coords)/findLength(&player[i].velocity)-player[i].coords;
8156 else rotatetarget=player[player[i].aitarget].coords-player[i].coords;
8157 Normalise(&rotatetarget);
8158 player[i].targetrotation=-asin(0-rotatetarget.x);
8159 player[i].targetrotation*=360/6.28;
8160 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
8161 player[i].lookrotation=player[i].targetrotation;
8162 player[i].aiupdatedelay=.2+abs((float)(Random()%100)/1000);
8164 oldkey=player[i].forwardkeydown;
8165 if(findDistancefast(&player[i].coords,&player[0].coords)>5&&(player[0].weaponactive==-1||player[i].weaponactive!=-1))player[i].forwardkeydown=1;
8166 else if((findDistancefast(&player[i].coords,&player[0].coords)>16||findDistancefast(&player[i].coords,&player[0].coords)<9)&&player[0].weaponactive!=-1)player[i].forwardkeydown=1;
8167 else if(Random()%6==0||(player[i].creature==wolftype&&Random()%3==0))player[i].forwardkeydown=1;
8168 else player[i].forwardkeydown=0;
8170 player[i].forwardkeydown=0;
8171 if(Random()%10==0)player[i].forwardkeydown=1;
8172 if(Random()%100==0){
8173 player[i].aitype=pathfindtype;
8174 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
8175 player[i].finalpathfindpoint=-1;
8176 player[i].targetpathfindpoint=-1;
8177 player[i].lastpathfindpoint=-1;
8178 player[i].lastpathfindpoint2=-1;
8179 player[i].lastpathfindpoint3=-1;
8180 player[i].lastpathfindpoint4=-1;
8183 player[i].leftkeydown=0;
8184 player[i].backkeydown=0;
8185 player[i].rightkeydown=0;
8186 player[i].crouchkeydown=0;
8187 player[i].throwkeydown=0;
8189 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
8190 /*for(j=0;j<numplayers;j++){
8191 if(player[j].victim->id==i&&(player[j].targetanimation==spinkickanim&&player[j].targetframe<3)){
8192 player[i].crouchkeydown=1;
8195 if(Random()%2==0/*||player[0].weaponactive!=-1*/||player[i].weaponactive!=-1||player[i].creature==wolftype)player[i].attackkeydown=1;
8196 else player[i].attackkeydown=0;
8197 if((player[i].isRun())&&Random()%6&&findDistancefast(&player[i].coords,&player[0].coords)>7)player[i].attackkeydown=0;
8198 //if(player[i].attackkeydown&&findDistancefast(&player[i].coords,&player[0].coords)<3&&player[i].targetanimation!=runanim&&!player[0].skeleton.free)player[i].crouchkeydown=1;
8199 /*if(player[0].targetanimation==rabbitkickanim&&!player[0].skeleton.free){
8200 player[i].attackkeydown=0;
8201 if(player[i].isIdle())player[i].crouchkeydown=1;
8202 player[i].forwardkeydown=0;
8203 player[i].aiupdatedelay=.02;
8206 if(player[i].aitype!=playercontrolled&&(player[i].isIdle()||player[i].isCrouch()||player[i].isRun())){
8208 for(j=0;j<numplayers;j++){
8209 if(j!=i&&!player[j].skeleton.free&&player[j].hasvictim&&((tutoriallevel==1&&reversaltrain)||(Random()%2==0&&difficulty==2)||(Random()%4==0&&difficulty==1)||(Random()%8==0&&difficulty==0)||(player[j].lastattack2==player[j].targetanimation&&player[j].lastattack3==player[j].targetanimation&&(Random()%2==0||difficulty==2))||((player[i].isIdle()||player[i].isRun())&&player[j].weaponactive!=-1)||(player[j].targetanimation==swordslashanim&&player[i].weaponactive!=-1)||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)){
8210 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<4&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==spinkickanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim||player[j].targetanimation==winduppunchanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||player[j].targetanimation==knifeslashstartanim||((player[j].targetanimation==swordslashanim)&&(findDistancefast(&player[j].coords,&player[i].coords)<2||(player[i].weaponactive!=-1))))){
8211 if(target>=0)target=-1;
8216 if(target>=0)player[target].Reverse();
8219 if(player[i].collided<1)player[i].jumpkeydown=0;
8220 if((player[i].collided>.8&&player[i].jumppower>=5)||(findDistancefast(&player[i].coords,&player[0].coords)>400&&player[i].onterrain&&player[i].creature==rabbittype))player[i].jumpkeydown=1;
8221 if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
8222 player[0].jumpkeydown=0;
8223 if(player[0].targetanimation==jumpdownanim&&findDistancefast(&player[0].coords,&player[i].coords)<40)player[i].crouchkeydown=1;
8224 if(player[i].jumpkeydown)player[i].attackkeydown=0;
8225 //if(animation[player[i].targetanimation].attack==reversed)player[i].crouchkeydown=1;
8227 if(tutoriallevel==1){
8228 if(!canattack)player[i].attackkeydown=0;
8232 facing=player[i].coords;
8233 flatfacing=player[0].coords;
8234 facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
8235 flatfacing.y+=player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position.y*player[0].scale;
8236 if(player[i].occluded>=2)
8237 if(-1!=checkcollide(facing,flatfacing)){
8238 if(!player[i].pause)player[i].lastseentime-=.2;
8239 if(player[i].lastseentime<=0&&(player[i].creature!=wolftype||player[i].weaponstuck==-1)){
8240 player[i].aitype=searchtype;
8241 player[i].lastchecktime=12;
8242 player[i].lastseen=player[0].coords;
8243 player[i].lastseentime=12;
8246 else player[i].lastseentime=1;
8249 if(animation[player[0].targetanimation].height==highheight&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype)){
8250 if(player[0].coords.y>terrain.getHeight(player[0].coords.x,player[0].coords.z)+10){
8251 test=player[0].coords;
8253 if(-1==checkcollide(player[0].coords,test))player[i].stunned=1;
8256 // NOTE: Ask about logic of this call : NOTE
8257 if((player[i].aitype==passivetype && !(player[i].numwaypoints>1)) ||
8258 player[i].stunned>0 ||
8259 (player[i].pause && (player[i].damage > player[i].superpermanentdamage)))
8261 if(/*player[i].aitype==attacktypecutoff&&*/player[i].pause)player[i].lastseentime=1;
8262 player[i].targetrotation=player[i].rotation;
8263 player[i].forwardkeydown=0;
8264 player[i].leftkeydown=0;
8265 player[i].backkeydown=0;
8266 player[i].rightkeydown=0;
8267 player[i].jumpkeydown=0;
8268 player[i].attackkeydown=0;
8269 player[i].crouchkeydown=0;
8270 player[i].throwkeydown=0;
8277 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
8280 if(player[i].aitype==attacktypecutoff){
8281 rotatetarget=player[0].coords-player[i].coords;
8282 Normalise(&rotatetarget);
8283 player[i].targetheadrotation=-asin(0-rotatetarget.x);
8284 player[i].targetheadrotation*=360/6.28;
8285 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
8287 player[i].targetheadrotation*=-1;
8288 player[i].targetheadrotation+=180;
8289 //player[i].targetheadrotation2=0;
8290 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
8292 else if(player[i].howactive>=typesleeping){
8293 player[i].targetheadrotation=player[i].targetrotation;
8294 player[i].targetheadrotation2=0;
8297 if(player[i].interestdelay<=0){
8298 player[i].interestdelay=.7+(float)(abs(Random()%100))/100;
8299 player[i].headtarget=player[i].coords;
8300 player[i].headtarget.x+=(float)(abs(Random()%200)-100)/100;
8301 player[i].headtarget.z+=(float)(abs(Random()%200)-100)/100;
8302 player[i].headtarget.y+=(float)(abs(Random()%200)-100)/300;
8303 player[i].headtarget+=player[i].facing*1.5;
8305 rotatetarget=player[i].headtarget-player[i].coords;
8306 Normalise(&rotatetarget);
8307 player[i].targetheadrotation=-asin(0-rotatetarget.x);
8308 player[i].targetheadrotation*=360/6.28;
8309 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
8311 player[i].targetheadrotation*=-1;
8312 player[i].targetheadrotation+=180;
8313 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
8315 //if(whichlevel==2)player[i].jumpkeydown=0;
8317 if(animation[player[i].targetanimation].attack==reversed){
8318 //player[i].targetrotation=player[i].rotation;
8319 player[i].forwardkeydown=0;
8320 player[i].leftkeydown=0;
8321 player[i].backkeydown=0;
8322 player[i].rightkeydown=0;
8323 player[i].jumpkeydown=0;
8324 player[i].attackkeydown=0;
8325 //player[i].crouchkeydown=0;
8326 player[i].throwkeydown=0;
8330 player[i].forwardkeydown=0;
8331 player[i].leftkeydown=0;
8332 player[i].backkeydown=0;
8333 player[i].rightkeydown=0;
8334 player[i].jumpkeydown=0;
8335 player[i].crouchkeydown=0;
8336 player[i].drawkeydown=0;
8337 player[i].throwkeydown=0;
8340 if(player[i].collided<-.3)player[i].collided=-.3;
8341 if(player[i].collided>1)player[i].collided=1;
8342 player[i].collided-=multiplier*4;
8343 player[i].whichdirectiondelay-=multiplier;
8344 if(player[i].avoidcollided<-.3||player[i].whichdirectiondelay<=0){
8345 player[i].avoidcollided=-.3;
8346 player[i].whichdirection=abs(Random()%2);
8347 player[i].whichdirectiondelay=.4;
8349 if(player[i].avoidcollided>1)player[i].avoidcollided=1;
8350 player[i].avoidcollided-=multiplier/4;
8351 if(!player[i].skeleton.free)player[i].stunned-=multiplier;
8352 if(!player[i].skeleton.free)player[i].surprised-=multiplier;
8353 if(player[i].surprised<=0&&player[i].aitype==attacktypecutoff&&i!=0&&!player[i].dead&&!player[i].skeleton.free&&animation[player[i].targetanimation].attack==neutral)numresponded=1;
8355 if(!player[i].throwkeydown){
8356 player[i].throwtogglekeydown=0;
8358 if(player[i].throwkeydown&&!player[i].throwtogglekeydown){
8359 if(player[i].weaponactive==-1&&player[i].num_weapons<2&&(player[i].isIdle()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim||player[i].isFlip()||player[i].isFlip()||player[i].aitype!=playercontrolled)){
8360 for(j=0;j<weapons.numweapons;j++){
8361 if(((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1&&player[i].weaponactive==-1)
8362 if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2){
8363 if(findDistancefast(&player[i].coords,&weapons.position[j])<2){
8364 if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].aitype!=playercontrolled){
8365 player[i].throwtogglekeydown=1;
8366 player[i].targetanimation=crouchremoveknifeanim;
8368 player[i].targetframe=0;
8369 rotatetarget=weapons.position[j]-player[i].coords;
8370 Normalise(&rotatetarget);
8371 player[i].targetrotation=-asin(0-rotatetarget.x);
8372 player[i].targetrotation*=360/6.28;
8373 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
8374 player[i].hasvictim=0;
8376 if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
8377 player[i].throwtogglekeydown=1;
8378 player[i].hasvictim=0;
8380 //for(i=0;i<weapons.numweapons;i++){
8381 if((((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1)||(player[i].victim&&weapons.owner[j]==player[i].victim->id))
8382 if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2&&player[i].weaponactive==-1){
8383 if(findDistancefast(&player[i].coords,&weapons.position[j])<1||player[i].victim){
8386 gLoc[0]=player[i].coords.x;
8387 gLoc[1]=player[i].coords.y;
8388 gLoc[2]=player[i].coords.z;
8389 vel[0]=player[i].velocity.x;
8390 vel[1]=player[i].velocity.y;
8391 vel[2]=player[i].velocity.z;
8392 if(weapons.type[j]!=staff){
8393 PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
8394 OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
8395 OPENAL_SetVolume(channels[knifedrawsound], 128);
8396 OPENAL_SetPaused(channels[knifedrawsound], false);
8399 player[i].weaponactive=0;
8400 weapons.owner[j]=player[i].id;
8401 if(player[i].num_weapons>0){
8402 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
8404 player[i].num_weapons++;
8405 player[i].weaponids[0]=j;
8411 else if ((player[i].isIdle()||player[i].isFlip()||player[i].aitype!=playercontrolled)&&findDistancefast(&player[i].coords,&weapons.position[j])<5&&player[i].coords.y<weapons.position[j].y){
8412 if(!player[i].isFlip()){
8413 player[i].throwtogglekeydown=1;
8414 player[i].targetanimation=removeknifeanim;
8416 player[i].targetframe=0;
8417 rotatetarget=weapons.position[j]-player[i].coords;
8418 Normalise(&rotatetarget);
8419 player[i].targetrotation=-asin(0-rotatetarget.x);
8420 player[i].targetrotation*=360/6.28;
8421 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
8423 if(player[i].isFlip()){
8424 player[i].throwtogglekeydown=1;
8425 player[i].hasvictim=0;
8427 for(k=0;k<weapons.numweapons;k++){
8428 if(player[i].weaponactive==-1)
8429 if((((weapons.velocity[k].x==0&&weapons.velocity[k].y==0&&weapons.velocity[k].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[k]==-1)||(player[i].victim&&weapons.owner[k]==player[i].victim->id))
8430 if(findDistancefastflat(&player[i].coords,&weapons.position[k])<3&&player[i].weaponactive==-1){
8433 gLoc[0]=player[i].coords.x;
8434 gLoc[1]=player[i].coords.y;
8435 gLoc[2]=player[i].coords.z;
8436 vel[0]=player[i].velocity.x;
8437 vel[1]=player[i].velocity.y;
8438 vel[2]=player[i].velocity.z;
8439 if(weapons.type[k]!=staff){
8440 PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
8441 OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
8442 OPENAL_SetVolume(channels[knifedrawsound], 128);
8443 OPENAL_SetPaused(channels[knifedrawsound], false);
8446 player[i].weaponactive=0;
8447 weapons.owner[k]=player[i].id;
8448 if(player[i].num_weapons>0){
8449 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
8451 player[i].num_weapons++;
8452 player[i].weaponids[0]=k;
8459 if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
8461 for(j=0;j<numplayers;j++){
8462 if(player[i].weaponactive==-1)
8464 if(player[j].num_weapons&&player[j].skeleton.free&&findDistancefast(&player[i].coords,&player[j].coords)<2/*&&player[j].dead*/&&(((player[j].skeleton.forward.y<0&&player[j].weaponstuckwhere==0)||(player[j].skeleton.forward.y>0&&player[j].weaponstuckwhere==1))||player[j].weaponstuck==-1||player[j].num_weapons>1)){
8465 if(player[i].targetanimation!=rollanim&&player[i].targetanimation!=backhandspringanim){
8466 player[i].throwtogglekeydown=1;
8467 player[i].victim=&player[j];
8468 player[i].hasvictim=1;
8469 player[i].targetanimation=crouchremoveknifeanim;
8471 player[i].targetframe=0;
8472 rotatetarget=player[j].coords-player[i].coords;
8473 Normalise(&rotatetarget);
8474 player[i].targetrotation=-asin(0-rotatetarget.x);
8475 player[i].targetrotation*=360/6.28;
8476 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
8478 if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
8479 player[i].throwtogglekeydown=1;
8480 player[i].victim=&player[j];
8481 player[i].hasvictim=1;
8482 int k = player[j].weaponids[0];
8483 if(player[i].hasvictim){
8486 gLoc[0]=player[i].coords.x;
8487 gLoc[1]=player[i].coords.y;
8488 gLoc[2]=player[i].coords.z;
8489 vel[0]=player[i].velocity.x;
8490 vel[1]=player[i].velocity.y;
8491 vel[2]=player[i].velocity.z;
8494 if(player[i].victim->weaponstuck!=-1){
8495 if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
8500 if(weapons.type[k]!=staff){
8501 PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
8502 OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
8503 OPENAL_SetVolume(channels[knifedrawsound], 128);
8504 OPENAL_SetPaused(channels[knifedrawsound], false);
8508 PlaySoundEx( fleshstabremovesound, samp[fleshstabremovesound], NULL, true);
8509 OPENAL_3D_SetAttributes(channels[fleshstabremovesound], gLoc, vel);
8510 OPENAL_SetVolume(channels[fleshstabremovesound], 128);
8511 OPENAL_SetPaused(channels[fleshstabremovesound], false);
8514 player[i].weaponactive=0;
8515 if(weapons.owner[k]!=-1){
8516 if(player[i].victim->num_weapons==1)player[i].victim->num_weapons=0;
8517 else player[i].victim->num_weapons=1;
8519 player[i].victim->skeleton.longdead=0;
8520 player[i].victim->skeleton.free=1;
8521 player[i].victim->skeleton.broken=0;
8523 for(int l=0;l<player[i].victim->skeleton.num_joints;l++){
8524 player[i].victim->skeleton.joints[l].velchange=0;
8525 player[i].victim->skeleton.joints[l].locked=0;
8531 Normalise(&relative);
8532 XYZ footvel,footpoint;
8534 footpoint=weapons.position[k];
8535 if(player[i].victim->weaponstuck!=-1){
8536 if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
8537 if(bloodtoggle)sprites.MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .8, .3);
8538 weapons.bloody[k]=2;
8539 weapons.blooddrip[k]=5;
8540 player[i].victim->weaponstuck=-1;
8541 player[i].victim->bloodloss+=2000;
8542 player[i].victim->DoDamage(2000);
8545 if(player[i].victim->num_weapons>0){
8546 if(player[i].victim->weaponstuck!=0&&player[i].victim->weaponstuck!=-1)player[i].victim->weaponstuck=0;
8547 if(player[i].victim->weaponids[0]==k)
8548 player[i].victim->weaponids[0]=player[i].victim->weaponids[player[i].victim->num_weapons];
8551 player[i].victim->weaponactive=-1;
8553 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].velocity+=relative*6;
8554 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[neck]].velocity+=relative*6;
8555 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[rightshoulder]].velocity+=relative*6;
8556 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[leftshoulder]].velocity+=relative*6;
8559 if(player[i].num_weapons>0){
8560 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
8562 player[i].num_weapons++;
8563 player[i].weaponids[0]=k;
8570 if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
8571 if(weapons.type[player[i].weaponids[0]]==knife){
8572 if(player[i].isIdle()||player[i].isRun()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isFlip())
8574 for(j=0;j<numplayers;j++){
8576 if(tutoriallevel!=1||tutorialstage==49)
8578 if(normaldotproduct(player[i].facing,player[i].coords-player[j].coords)<0&&findDistancefast(&player[i].coords,&player[j].coords)<100&&findDistancefast(&player[i].coords,&player[j].coords)>1.5&&!player[j].skeleton.free&&-1==checkcollide(DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords,DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords)){
8579 if(!player[i].isFlip()){
8580 player[i].throwtogglekeydown=1;
8581 player[i].victim=&player[j];
8582 player[i].targetanimation=knifethrowanim;
8584 player[i].targetframe=0;
8585 rotatetarget=player[j].coords-player[i].coords;
8586 Normalise(&rotatetarget);
8587 player[i].targetrotation=-asin(0-rotatetarget.x);
8588 player[i].targetrotation*=360/6.28;
8589 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
8591 player[i].targettilt2=-asin(rotatetarget.y)*360/6.28;
8593 if(player[i].isFlip()){
8594 if(player[i].weaponactive!=-1){
8595 player[i].throwtogglekeydown=1;
8596 player[i].victim=&player[j];
8598 weapons.owner[player[i].weaponids[0]]=-1;
8599 aim=player[i].victim->coords+DoRotation(player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].position,0,player[i].victim->rotation,0)*player[i].victim->scale+player[i].victim->velocity*findDistance(&player[i].victim->coords,&player[i].coords)/50-(player[i].coords+DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[righthand]].position,0,player[i].rotation,0)*player[i].scale);
8602 aim=DoRotation(aim,(float)abs(Random()%30)-15,(float)abs(Random()%30)-15,0);
8604 weapons.velocity[player[i].weaponids[0]]=aim*50;
8605 weapons.tipvelocity[player[i].weaponids[0]]=aim*50;
8606 weapons.missed[player[i].weaponids[0]]=0;
8607 weapons.freetime[player[i].weaponids[0]]=0;
8608 weapons.firstfree[player[i].weaponids[0]]=1;
8609 weapons.physics[player[i].weaponids[0]]=0;
8610 player[i].num_weapons--;
8611 if(player[i].num_weapons){
8612 player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
8614 player[i].weaponactive=-1;
8621 if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
8622 if(player[i].isCrouch()||player[i].targetanimation==sneakanim)
8624 player[i].throwtogglekeydown=1;
8625 weapons.owner[player[i].weaponids[0]]=-1;
8626 weapons.velocity[player[i].weaponids[0]]=player[i].velocity*.2;
8627 if(weapons.velocity[player[i].weaponids[0]].x==0)weapons.velocity[player[i].weaponids[0]].x=.1;
8628 weapons.tipvelocity[player[i].weaponids[0]]=weapons.velocity[player[i].weaponids[0]];
8629 weapons.missed[player[i].weaponids[0]]=1;
8630 weapons.freetime[player[i].weaponids[0]]=0;
8631 weapons.firstfree[player[i].weaponids[0]]=1;
8632 weapons.physics[player[i].weaponids[0]]=1;
8633 player[i].num_weapons--;
8634 if(player[i].num_weapons){
8635 player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
8636 if(player[i].weaponstuck==player[i].num_weapons)player[i].weaponstuck=0;
8639 player[i].weaponactive=-1;
8640 for(j=0;j<numplayers;j++){
8641 player[j].wentforweapon=0;
8648 if(i==0||!player[0].dead||player[i].weaponactive!=-1)
8649 if((player[i].drawkeydown&&!player[i].drawtogglekeydown)||(player[i].num_weapons==2&&player[i].weaponactive==-1&&player[i].isIdle())||(player[0].dead&&player[i].weaponactive!=-1&&i!=0)){
8650 //Setenvironment(1-environment);
8653 if(player[i].weaponactive!=-1){
8654 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==staff)isgood=0;
8656 if(/*(player[i].weaponactive==-1||player[i].num_weapons==1)&&*/isgood&&player[i].creature!=wolftype){
8657 if(player[i].isIdle()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
8658 player[i].targetanimation=drawrightanim;
8659 player[i].targetframe=0;
8661 player[i].drawtogglekeydown=1;
8663 if((player[i].isIdle()||(player[i].aitype!=playercontrolled&&player[0].weaponactive!=-1&&player[i].isRun()))&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==sword){
8664 player[i].targetanimation=drawleftanim;
8665 player[i].targetframe=0;
8667 player[i].drawtogglekeydown=1;
8669 if(player[i].isCrouch()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
8670 player[i].targetanimation=crouchdrawrightanim;
8671 player[i].targetframe=0;
8673 player[i].drawtogglekeydown=1;
8677 if(player[i].isCrouch()&&weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&bloodtoggle&&player[i].onterrain&&player[i].num_weapons&&player[i].weaponactive!=-1&&player[i].attackkeydown){
8678 if(weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&player[i].onterrain&&bloodtoggle&&musictype!=stream_music2){
8679 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==knife)player[i].targetanimation=crouchstabanim;
8680 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==sword)player[i].targetanimation=swordgroundstabanim;
8681 player[i].targetframe=0;
8683 player[i].hasvictim=0;
8684 //player[i].attacktogglekeydown=1;
8688 if(!player[i].drawkeydown){
8689 player[i].drawtogglekeydown=0;
8696 absflatfacing=DoRotation(absflatfacing,0,-rotation,0);
8698 else absflatfacing=flatfacing;
8701 player[i].forwardkeydown=0;
8702 player[i].leftkeydown=0;
8703 player[i].backkeydown=0;
8704 player[i].rightkeydown=0;
8705 player[i].jumpkeydown=0;
8706 player[i].crouchkeydown=0;
8707 player[i].drawkeydown=0;
8708 player[i].throwkeydown=0;
8712 if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
8713 if(!player[i].forwardkeydown){
8714 player[i].forwardstogglekeydown=0;
8716 if(player[i].crouchkeydown){
8720 player[i].superruntoggle=1;
8722 for(j=0;j<numplayers;j++){
8723 if(j!=i&&!player[j].skeleton.free&&player[j].aitype==passivetype){
8724 if(findDistancefast(&player[j].coords,&player[i].coords)<16){
8725 player[i].superruntoggle=0;
8732 for(j=0;j<numplayers;j++){
8733 if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].lowreversaldelay<=0){
8734 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||((player[j].targetanimation==swordslashanim||player[j].targetanimation==knifeslashstartanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)&&findDistancefast(&player[j].coords,&player[i].coords)<2))){
8735 if(target>=0)target=-1;
8740 if(target>=0)player[target].Reverse();
8741 player[i].lowreversaldelay=.5;
8743 if(player[i].isIdle()){
8744 player[i].targetanimation=player[i].getCrouch();
8746 player[i].targetframe=0;
8747 player[i].transspeed=10;
8749 if(player[i].isRun()||(player[i].isStop()&&(player[i].leftkeydown||player[i].rightkeydown||player[i].forwardkeydown||player[i].backkeydown))){
8750 player[i].targetanimation=rollanim;
8752 player[i].targetframe=0;
8753 player[i].transspeed=20;
8756 if(!player[i].crouchkeydown){
8758 if(!player[i].isRun()&&player[i].targetanimation!=sneakanim&&i==0)player[i].superruntoggle=0;
8760 if(player[i].isCrouch()){
8762 for(j=0;j<numplayers;j++){
8763 if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].highreversaldelay<=0){
8764 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==spinkickanim)&&player[i].isCrouch()){
8765 if(target>=0)target=-1;
8770 if(target>=0)player[target].Reverse();
8771 player[i].highreversaldelay=.5;
8773 if(player[i].isCrouch()){
8774 if(!player[i].wasCrouch()){
8775 player[i].currentanimation=player[i].getCrouch();
8776 player[i].currentframe=0;
8779 player[i].targetanimation=player[i].getIdle();
8780 player[i].targetframe=0;
8781 player[i].transspeed=10;
8784 if(player[i].targetanimation==sneakanim){
8785 player[i].targetanimation=player[i].getIdle();
8787 player[i].targetframe=0;
8788 player[i].transspeed=10;
8791 if(player[i].forwardkeydown){
8792 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
8793 if(player[i].aitype==passivetype)player[i].targetanimation=walkanim;
8794 else player[i].targetanimation=player[i].getRun();
8796 player[i].targetframe=0;
8798 if(player[i].isCrouch()){
8799 player[i].targetanimation=sneakanim;
8800 if(player[i].wasCrouch())player[i].target=0;
8801 player[i].targetframe=0;
8803 if(player[i].targetanimation==hanganim/*&&(!player[i].forwardstogglekeydown||player[i].aitype!=playercontrolled)*/){
8804 player[i].targetanimation=climbanim;
8806 player[i].targetframe=1;
8807 player[i].jumpclimb=1;
8809 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
8810 player[i].velocity+=absflatfacing*5*multiplier;
8812 player[i].forwardstogglekeydown=1;
8815 if (player[i].rightkeydown){
8816 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
8817 player[i].targetanimation=player[i].getRun();
8819 player[i].targetframe=0;
8821 if(player[i].isCrouch()){
8822 player[i].targetanimation=sneakanim;
8823 if(player[i].wasCrouch()) player[i].target=0;
8824 player[i].targetframe=0;
8826 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
8827 player[i].velocity+=DoRotation(absflatfacing*5*multiplier,0,-90,0);
8829 player[i].targetrotation-=90;
8830 if(player[i].forwardkeydown)player[i].targetrotation+=45;
8831 if(player[i].backkeydown)player[i].targetrotation-=45;
8834 if ( player[i].leftkeydown){
8835 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
8836 player[i].targetanimation=player[i].getRun();
8838 player[i].targetframe=0;
8840 if(player[i].isCrouch()){
8841 player[i].targetanimation=sneakanim;
8842 if(player[i].wasCrouch())player[i].target=0;
8843 player[i].targetframe=0;
8845 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
8846 player[i].velocity-=DoRotation(absflatfacing*5*multiplier,0,-90,0);
8848 player[i].targetrotation+=90;
8849 if(player[i].forwardkeydown)player[i].targetrotation-=45;
8850 if(player[i].backkeydown)player[i].targetrotation+=45;
8853 if(player[i].backkeydown){
8854 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
8855 player[i].targetanimation=player[i].getRun();
8857 player[i].targetframe=0;
8859 if(player[i].isCrouch()){
8860 player[i].targetanimation=sneakanim;
8861 if(player[i].wasCrouch())player[i].target=0;
8862 player[i].targetframe=0;
8864 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
8865 player[i].velocity-=absflatfacing*5*multiplier;
8867 if(player[i].targetanimation==hanganim){
8868 player[i].currentanimation=jumpdownanim;
8869 player[i].targetanimation=jumpdownanim;
8871 player[i].currentframe=0;
8872 player[i].targetframe=1;
8873 player[i].velocity=0;
8874 player[i].velocity.y+=gravity;
8875 player[i].coords.y-=1.4;
8876 player[i].grabdelay=1;
8878 if ( !player[i].leftkeydown&&!player[i].rightkeydown)
8879 player[i].targetrotation+=180;
8882 if((player[i].jumpkeydown&&!player[i].jumpclimb)||player[i].jumpstart){
8883 if((((player[i].isLanding()&&player[i].targetframe>=3)||player[i].isRun()||player[i].targetanimation==walkanim||player[i].isCrouch()||player[i].targetanimation==sneakanim)&&player[i].jumppower>1)&&((player[i].targetanimation!=rabbitrunninganim&&player[i].targetanimation!=wolfrunninganim)||i!=0)){
8884 player[i].jumpstart=0;
8885 player[i].targetanimation=jumpupanim;
8887 player[i].targetframe=0;
8888 player[i].rotation=player[i].targetrotation;
8889 player[i].transspeed=20;
8890 player[i].FootLand(0,1);
8891 player[i].FootLand(1,1);
8895 flatfacing=DoRotation(facing,0,player[i].targetrotation+180,0);
8897 if(movekey)player[i].velocity=flatfacing*player[i].speed*45*player[i].scale;
8898 if(!movekey)player[i].velocity=0;
8903 for(j=0;j<numplayers;j++){
8904 if(j!=i&&!player[j].skeleton.free&&player[j].victim){
8905 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim)){
8906 if(target>=0)target=-1;
8911 if(target>=0)player[i].velocity.y=1;
8912 else if(player[i].crouchkeydown||player[i].aitype!=playercontrolled){
8913 player[i].velocity.y=7;
8914 player[i].crouchtogglekeydown=1;
8916 else player[i].velocity.y=5;
8918 if(mousejump&&i==0&&debugmode){
8919 if(!player[i].isLanding())player[i].tempdeltav=deltav;
8920 if(player[i].tempdeltav<0)player[i].velocity.y-=(float)(player[i].tempdeltav)/multiplier/1000;
8923 player[i].coords.y+=.2;
8924 player[i].jumppower-=1;
8926 static float gLoc[3];
8927 static float vel[3];
8928 gLoc[0]=player[i].coords.x;
8929 gLoc[1]=player[i].coords.y;
8930 gLoc[2]=player[i].coords.z;
8931 vel[0]=player[i].velocity.x;
8932 vel[1]=player[i].velocity.y;
8933 vel[2]=player[i].velocity.z;
8936 PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
8937 OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
8938 OPENAL_SetVolume(channels[whooshsound], 128);
8939 OPENAL_SetPaused(channels[whooshsound], false);
8942 PlaySoundEx( jumpsound, samp[jumpsound], NULL, true);
8943 OPENAL_3D_SetAttributes(channels[jumpsound], gLoc, vel);
8944 OPENAL_SetVolume(channels[jumpsound], 128);
8945 OPENAL_SetPaused(channels[jumpsound], false);
8947 if((player[i].isIdle())&&player[i].jumppower>1){
8948 player[i].targetanimation=player[i].getLanding();
8949 player[i].landhard=0;
8951 player[i].targetframe=2;
8952 player[i].jumpstart=1;
8953 player[i].tempdeltav=deltav;
8955 if(player[i].targetanimation==jumpupanim&&(((!floatjump&&!editorenabled)||!debugmode)||player[i].aitype!=playercontrolled)){
8956 if(player[i].jumppower>multiplier*6){
8957 player[i].velocity.y+=multiplier*6;
8958 player[i].jumppower-=multiplier*6;
8960 if(player[i].jumppower<=multiplier*6){
8961 player[i].velocity.y+=player[i].jumppower;
8962 player[i].jumppower=0;
8965 if(((floatjump||editorenabled)&&debugmode)&&i==0)player[i].velocity.y+=multiplier*30;
8969 if(player[i].isRun()||player[i].targetanimation==walkanim){
8970 player[i].targetanimation=player[i].getStop();
8972 player[i].targetframe=0;
8974 if(player[i].targetanimation==sneakanim){
8975 player[i].targetanimation=player[i].getCrouch();
8976 if(player[i].currentanimation==sneakanim)player[i].target=0;
8977 player[i].targetframe=0;
8980 if(player[i].targetanimation==walkanim&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype||(player[i].aitype==passivetype&&player[i].numwaypoints<=1))){
8981 player[i].targetanimation=player[i].getStop();
8983 player[i].targetframe=0;
8985 if(player[i].isRun()&&(player[i].aitype==passivetype)){
8986 player[i].targetanimation=player[i].getStop();
8988 player[i].targetframe=0;
8992 if(player[i].targetanimation==rollanim)player[i].targetrotation=oldtargetrotation;
8996 for(k=0;k<numplayers;k++){
8997 if(abs(player[k].rotation-player[k].targetrotation)>180){
8998 if(player[k].rotation>player[k].targetrotation)player[k].rotation-=360;
8999 else player[k].rotation+=360;
9002 if(abs(player[k].rotation-player[k].targetrotation)>90&&(player[k].isRun()||player[k].targetanimation==walkanim)){
9003 player[k].targetanimation=player[k].getStop();
9004 player[k].targetframe=0;
9008 if(player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim){
9009 player[k].targettilt=0;
9011 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=backhandspringanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip()){
9012 player[k].targettilt=0;
9013 if(player[k].jumppower<0&&!player[k].jumpkeydown)player[k].jumppower=0;
9014 player[k].jumppower+=multiplier*7;
9015 if(player[k].isCrouch())player[k].jumppower+=multiplier*7;
9016 //*(1-(player[k].damage/player[k].damagetolerance))
9017 if(player[k].jumppower>5)player[k].jumppower=5;
9020 if(player[k].isRun()){
9021 player[k].targettilt=(player[k].rotation-player[k].targetrotation)/4;
9024 if(abs(player[k].tilt-player[k].targettilt)<multiplier*150)player[k].tilt=player[k].targettilt;
9025 else if(player[k].tilt>player[k].targettilt){
9026 player[k].tilt-=multiplier*150;
9028 else if(player[k].tilt<player[k].targettilt){
9029 player[k].tilt+=multiplier*150;
9032 player[k].grabdelay-=multiplier;
9035 for(k=0;k<numplayers;k++){
9036 player[k].DoAnimations();
9037 player[k].whichpatchx=player[k].coords.x/(terrain.size/subdivision*terrain.scale*terraindetail);
9038 player[k].whichpatchz=player[k].coords.z/(terrain.size/subdivision*terrain.scale*terraindetail);
9043 player[0].righthandmorphstart=0;
9044 player[0].righthandmorphend=1;
9045 player[0].lefthandmorphstart=0;
9046 player[0].lefthandmorphend=1;
9047 player[0].headmorphstart=0;
9048 player[0].headmorphend=2;*/
9051 if(IsKeyDown( theKeyMap, MAC_P_KEY )){
9052 if(player[0].righthandmorphend!=1)player[0].righthandmorphness=0;
9053 player[0].righthandmorphend=1;
9054 player[0].targetrighthandmorphness=1;
9056 if(player[0].lefthandmorphend!=0)player[0].lefthandmorphness=0;
9057 player[0].lefthandmorphend=0;
9058 player[0].targetlefthandmorphness=1;
9060 if(player[0].headmorphend!=2)player[0].headmorphness=0;
9061 player[0].headmorphend=2;
9062 player[0].targetheadmorphness=1;
9064 if(IsKeyDown( theKeyMap, MAC_L_KEY )){
9065 if(player[0].righthandmorphend!=0)player[0].righthandmorphness=0;
9066 player[0].righthandmorphend=0;
9067 player[0].targetrighthandmorphness=1;
9069 if(player[0].lefthandmorphend!=1)player[0].lefthandmorphness=0;
9070 player[0].lefthandmorphend=1;
9071 player[0].targetlefthandmorphness=1;
9073 if(player[0].headmorphend!=0)player[0].headmorphness=0;
9074 player[0].headmorphend=0;
9075 player[0].targetheadmorphness=1;
9079 for(j=numenvsounds-1;j>=0;j--){
9080 envsoundlife[j]-=multiplier;
9081 if(envsoundlife[j]<0){
9083 envsoundlife[j]=envsoundlife[numenvsounds];
9084 envsound[j]=envsound[numenvsounds];
9087 if(!slomo)OPENAL_SetFrequency(OPENAL_ALL, 22050);
9088 if(slomo)OPENAL_SetFrequency(OPENAL_ALL, slomofreq);
9090 if(tutoriallevel==1){
9107 if(tutorialstage>=51)
9108 if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
9109 OPENAL_StopSound(OPENAL_ALL); // hack...OpenAL renderer isn't stopping music after tutorial goes to level menu...
9110 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
9112 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
9113 OPENAL_SetPaused(channels[stream_music3], false);
9114 OPENAL_SetVolume(channels[stream_music3], 256);
9119 float gLoc[3]={0,0,0};
9120 float vel[3]={0,0,0};
9121 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
9122 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
9123 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
9124 OPENAL_SetVolume(channels[fireendsound], 256);
9125 OPENAL_SetPaused(channels[fireendsound], false);
9126 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
9134 if(tutorialstage<51)
9135 if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
9138 gLoc[0]=player[0].coords.x;
9139 gLoc[1]=player[0].coords.y;
9140 gLoc[2]=player[0].coords.z;
9144 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
9145 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
9146 OPENAL_SetVolume(channels[fireendsound], 256);
9147 OPENAL_SetPaused(channels[fireendsound], false);
9149 player[0].coords=(oldtemp+oldtemp2)/2;
9157 if(tutorialstage>=14&&tutorialstage<50)
9158 if(findDistancefast(&temp,&player[1].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[1].coords)<4){
9161 gLoc[0]=player[1].coords.x;
9162 gLoc[1]=player[1].coords.y;
9163 gLoc[2]=player[1].coords.z;
9167 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
9168 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
9169 OPENAL_SetVolume(channels[fireendsound], 256);
9170 OPENAL_SetPaused(channels[fireendsound], false);
9172 for(int i=0;i<player[1].skeleton.num_joints;i++){
9174 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
9175 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
9176 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
9177 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
9178 sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
9182 player[1].coords=(oldtemp+oldtemp2)/2;
9183 for(int i=0;i<player[1].skeleton.num_joints;i++){
9184 player[1].skeleton.joints[i].velocity=0;
9186 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
9187 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
9188 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
9189 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
9190 sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
9198 static float gLoc[3];
9202 static float vel[3];
9203 vel[0]=(viewer.x-oldviewer.x)/multiplier;
9204 vel[1]=(viewer.y-oldviewer.y)/multiplier;
9205 vel[2]=(viewer.z-oldviewer.z)/multiplier;
9207 //Set orientation with forward and up vectors
9208 static XYZ upvector;
9212 upvector=DoRotation(upvector,-rotation2+90,0,0);
9213 upvector=DoRotation(upvector,0,0-rotation,0);
9218 facing=DoRotation(facing,-rotation2,0,0);
9219 facing=DoRotation(facing,0,0-rotation,0);
9222 static float ori[6];
9226 ori[3] = -upvector.x;
9227 ori[4] = upvector.y;
9228 ori[5] = -upvector.z;
9230 OPENAL_3D_Listener_SetAttributes(&gLoc[0], &vel[0], ori[0], ori[1], ori[2], ori[3], ori[4], ori[5]);
9237 if(IsKeyDown(theKeyMap, MAC_F1_KEY)&&!freezetogglekeydown){
9239 freezetogglekeydown=1;
9243 void Game::TickOnce(){
9246 if(directing||indialogue==-1){
9247 rotation+=deltah*.7;
9248 if(!invertmouse)rotation2+=deltav*.7;
9249 if(invertmouse)rotation2-=deltav*.7;
9250 if(rotation2>90)rotation2=90;
9251 if(rotation2<-70)rotation2=-70;
9253 if(mainmenu)rotation+=multiplier*5;
9258 void Game::TickOnceAfter(){
9259 static XYZ colviewer;
9260 static XYZ coltarget;
9263 static float brotate;
9266 static float changedelay;
9267 static bool alldead;
9268 static float unseendelay;
9269 static float cameraspeed;
9273 if(environment==snowyenvironment)music1=stream_music1snow;
9274 if(environment==grassyenvironment)music1=stream_music1grass;
9275 if(environment==desertenvironment)music1=stream_music1desert;
9280 for(i=0;i<numplayers;i++){
9281 if((player[i].aitype==attacktypecutoff||player[i].aitype==getweapontype||player[i].aitype==gethelptype||player[i].aitype==searchtype)&&!player[i].dead/*&&player[i].surprised<=0*/&&(player[i].targetanimation!=sneakattackedanim&&player[i].targetanimation!=knifesneakattackedanim&&player[i].targetanimation!=swordsneakattackedanim)){
9282 musictype=stream_music2;
9286 if(player[0].dead)musictype=stream_music3;
9289 if(musictype==stream_music2){
9293 if(oldmusictype==stream_music2&&musictype!=stream_music2){
9294 unseendelay-=multiplier;
9296 musictype=stream_music2;
9302 musictype=stream_music3;
9310 if(musictype!=oldmusictype&&musictype==stream_music2){
9311 static float gLoc[3];
9312 static float vel[3];
9313 gLoc[0]=cameraloc.x;
9314 gLoc[1]=cameraloc.y;
9315 gLoc[2]=cameraloc.z;
9319 PlaySoundEx( alarmsound, samp[alarmsound], NULL, true);
9320 OPENAL_SetVolume(channels[alarmsound], 512);
9321 OPENAL_SetPaused(channels[alarmsound], false);
9325 musicselected=musictype;
9327 if(musicselected==music1)musicvolume[0]+=multiplier*450;
9328 else musicvolume[0]-=multiplier*450;
9329 if(musicselected==stream_music2)musicvolume[1]+=multiplier*450;
9330 else musicvolume[1]-=multiplier*450;
9331 if(musicselected==stream_music3)musicvolume[2]+=multiplier*450;
9332 else musicvolume[2]-=multiplier*450;
9334 if(musicselected==music1)musicvolume[0]+=multiplier*100;
9335 else musicvolume[0]-=multiplier*450;
9336 if(musicselected==music2)musicvolume[1]+=multiplier*150;
9337 else if(player[0].dead)musicvolume[1]-=multiplier*450;
9338 else musicvolume[1]-=multiplier*100;
9339 if(musicselected==music3)musicvolume[2]+=multiplier*450;
9340 else musicvolume[2]-=multiplier*450;*/
9343 if(musicvolume[i]<0)musicvolume[i]=0;
9344 if(musicvolume[i]>512)musicvolume[i]=512;
9347 if(musicvolume[2]>128&&!loading&&!mainmenu)musicvolume[2]=128;
9350 if(musicvolume[0]>0&&oldmusicvolume[0]<=0){
9351 PlayStreamEx( music1, strm[music1], NULL, true);
9352 OPENAL_SetPaused(channels[music1], false);
9354 if(musicvolume[1]>0&&oldmusicvolume[1]<=0){
9355 PlayStreamEx( stream_music2, strm[stream_music2], NULL, true);
9356 OPENAL_SetPaused(channels[stream_music2], false);
9358 if(musicvolume[2]>0&&oldmusicvolume[2]<=0){
9359 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
9360 OPENAL_SetPaused(channels[stream_music3], false);
9365 OPENAL_SetPaused(channels[music1], true);
9366 OPENAL_SetPaused(channels[stream_music2], true);
9367 OPENAL_SetPaused(channels[stream_music3], true);
9370 oldmusicvolume[i]=0;
9376 if(musicvolume[0]<=0&&oldmusicvolume[0]>0){
9377 OPENAL_SetPaused(channels[music1], true);
9379 if(musicvolume[1]<=0&&oldmusicvolume[1]>0){
9380 OPENAL_SetPaused(channels[stream_music2], true);
9382 if(musicvolume[2]<=0&&oldmusicvolume[2]>0){
9383 OPENAL_SetPaused(channels[stream_music3], true);
9386 if(musicvolume[0]!=oldmusicvolume[0]){
9387 OPENAL_SetVolume(channels[music1], musicvolume[0]);
9389 if(musicvolume[1]!=oldmusicvolume[1]){
9390 OPENAL_SetVolume(channels[stream_music2], musicvolume[1]);
9392 if(musicvolume[2]!=oldmusicvolume[2]){
9393 OPENAL_SetVolume(channels[stream_music3], musicvolume[2]);
9397 oldmusicvolume[i]=musicvolume[i];
9403 for(i=0;i<numhotspots;i++){
9404 if(hotspottype[i]>10&&hotspottype[i]<20){
9405 if(player[hotspottype[i]-10].dead==0){
9408 else if(killhotspot==2)
9412 if(killhotspot==2)killhotspot=0;
9417 for(i=0;i<numhotspots;i++){
9418 if(hotspottype[i]==-1){
9419 if(findDistancefast(&player[0].coords,&hotspot[i])<hotspotsize[i])
9426 for(i=1;i<numplayers;i++){
9427 if(!player[i].dead&&player[i].aitype==attacktypecutoff&&player[i].surprised<=0)numalarmed++;
9429 if(numalarmed>maxalarmed)maxalarmed=numalarmed;
9431 if(changedelay<=0&&!loading&&!editorenabled&&gameon&&!tutoriallevel&&changedelay!=-999&&!won){
9432 if(player[0].dead&&changedelay<=0){
9434 targetlevel=whichlevel;
9438 for(i=1;i<numplayers;i++){
9439 if(!player[i].dead&&player[i].howactive<typedead1)alldead=0;
9443 if(alldead&&!player[0].dead&&maptype==mapkilleveryone){
9445 targetlevel=whichlevel+1;
9446 if(targetlevel>numchallengelevels-1)targetlevel=0;
9448 if(winhotspot||windialogue){
9450 targetlevel=whichlevel+1;
9451 if(targetlevel>numchallengelevels-1)targetlevel=0;
9457 targetlevel=whichlevel+1;
9458 if(targetlevel>numchallengelevels-1)targetlevel=0;
9461 if(changedelay>0&&!player[0].dead&&!won){
9462 //high scores, awards, win
9465 accountcampaignchoices[accountactive][accountcampaignchoicesmade[accountactive]]=whichchoice;
9466 accountcampaignchoicesmade[accountactive]++;
9467 accountcampaignscore[accountactive]+=bonustotal;
9469 accountcampaigntime[accountactive]+=leveltime;
9470 if(accountcampaignscore[accountactive]>accountcampaignhighscore[accountactive])accountcampaignhighscore[accountactive]=accountcampaignscore[accountactive];
9472 //if(accountprogress[accountactive]<whichlevel+1)accountprogress[accountactive]=whichlevel+1;
9478 if(bonustotal-startbonustotal>accounthighscore[accountactive][whichlevel])accounthighscore[accountactive][whichlevel]=bonustotal-startbonustotal;
9479 if(accountfasttime[accountactive][whichlevel]==0||leveltime<accountfasttime[accountactive][whichlevel])accountfasttime[accountactive][whichlevel]=leveltime;
9481 if(accountprogress[accountactive]<whichlevel+1)accountprogress[accountactive]=whichlevel+1;
9497 if(!editorenabled&&gameon&&!mainmenu){
9498 if(changedelay!=-999)changedelay-=multiplier/7;
9499 if(player[0].dead)targetlevel=whichlevel;
9500 if(loading==2&&!campaign){
9508 float gLoc[3]={0,0,0};
9509 float vel[3]={0,0,0};
9510 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
9511 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
9512 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
9513 OPENAL_SetVolume(channels[firestartsound], 256);
9514 OPENAL_SetPaused(channels[firestartsound], false);
9515 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
9517 if(!player[0].dead&&targetlevel!=whichlevel){
9518 startbonustotal=bonustotal;
9520 if(!player[0].dead)Loadlevel(targetlevel);
9521 if(player[0].dead)Loadlevel(whichlevel);
9523 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
9524 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
9525 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
9526 OPENAL_SetVolume(channels[fireendsound], 256);
9527 OPENAL_SetPaused(channels[fireendsound], false);
9528 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
9532 if(loading==2&&targetlevel==whichlevel){
9540 float gLoc[3]={0,0,0};
9541 float vel[3]={0,0,0};
9542 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
9543 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
9544 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
9545 OPENAL_SetVolume(channels[firestartsound], 256);
9546 OPENAL_SetPaused(channels[firestartsound], false);
9547 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
9563 strcat(mapname,campaignmapname[levelorder[accountcampaignchoicesmade[accountactive]]]);//[campaignchoicewhich[whichchoice]]);
9566 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
9567 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
9568 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
9569 OPENAL_SetVolume(channels[fireendsound], 256);
9570 OPENAL_SetPaused(channels[fireendsound], false);
9571 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
9575 if(changedelay<=-999&&whichlevel!=-2&&!loading&&(player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(killhotspot))&&!winfreeze)loading=1;
9576 if((player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(windialogue)||(killhotspot))&&changedelay<=0){
9578 if(whichlevel!=-2&&!loading&&!player[0].dead){
9582 if(player[0].dead)loading=1;
9588 if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1){
9589 if(campaignnumnext[campaignchoicewhich[whichchoice]]==0){
9593 else if(mainmenu==0&&winfreeze){
9594 if(campaignchoosenext[campaignchoicewhich[whichchoice]]==2)
9596 else stealthloading=0;
9598 if(!stealthloading){
9599 float gLoc[3]={0,0,0};
9600 float vel[3]={0,0,0};
9601 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
9602 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
9603 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
9604 OPENAL_SetVolume(channels[firestartsound], 256);
9605 OPENAL_SetPaused(channels[firestartsound], false);
9606 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
9617 ifstream ipstream(ConvertFileName(":Data:Campaigns:main.txt"));
9618 //campaignnumlevels=0;
9619 //accountcampaignchoicesmade[accountactive]=0;
9620 ipstream.ignore(256,':');
9621 ipstream >> campaignnumlevels;
9622 for(i=0;i<campaignnumlevels;i++){
9623 ipstream.ignore(256,':');
9624 ipstream.ignore(256,':');
9625 ipstream.ignore(256,' ');
9626 ipstream >> campaignmapname[i];
9627 ipstream.ignore(256,':');
9628 ipstream >> campaigndescription[i];
9630 if(campaigndescription[i][j]=='_')campaigndescription[i][j]=' ';
9632 ipstream.ignore(256,':');
9633 ipstream >> campaignchoosenext[i];
9634 ipstream.ignore(256,':');
9635 ipstream >> campaignnumnext[i];
9636 if(campaignnumnext[i])
9637 for(j=0;j<campaignnumnext[i];j++){
9638 ipstream.ignore(256,':');
9639 ipstream >> campaignnextlevel[i][j];
9640 campaignnextlevel[i][j]-=1;
9642 ipstream.ignore(256,':');
9643 ipstream >> campaignlocationx[i];
9644 ipstream.ignore(256,':');
9645 ipstream >> campaignlocationy[i];
9649 for(i=0;i<campaignnumlevels;i++){
9651 levelhighlight[i]=0;
9655 for(i=0;i<campaignnumlevels;i++){
9657 levelhighlight[i]=0;
9662 if(accountcampaignchoicesmade[accountactive])
9663 for(i=0;i<accountcampaignchoicesmade[accountactive];i++){
9664 levelorder[i+1]=campaignnextlevel[levelorder[i]][accountcampaignchoices[accountactive][i]];
9665 levelvisible[levelorder[i+1]]=1;
9667 int whichlevelstart;
9668 whichlevelstart=accountcampaignchoicesmade[accountactive]-1;
9669 if(whichlevelstart<0){
9670 campaignchoicenum=1;
9671 campaignchoicewhich[0]=0;
9675 campaignchoicenum=campaignnumnext[levelorder[whichlevelstart]];
9676 if(campaignchoicenum)
9677 for(i=0;i<campaignchoicenum;i++){
9678 campaignchoicewhich[i]=campaignnextlevel[levelorder[whichlevelstart]][i];
9679 levelvisible[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
9680 levelhighlight[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
9687 //if(firstload)TickOnceAfter();
9688 if(!firstload)LoadStuff();
9705 //accountcampaignchoices[accountactive][accountcampaignchoicesmade[accountactive]]=whichchoice;
9706 //accountcampaignchoicesmade[accountactive]++;
9709 strcat(mapname,campaignmapname[campaignchoicewhich[0]]);
9717 OPENAL_SetPaused(channels[stream_music3], true);
9722 if(loading==3)loading=0;
9726 oldmusictype=musictype;
9732 facing=DoRotation(facing,-rotation2,0,0);
9733 facing=DoRotation(facing,0,0-rotation,0);
9734 viewerfacing=facing;
9738 if((animation[player[0].targetanimation].attack!=3&&animation[player[0].currentanimation].attack!=3)||player[0].skeleton.free)target=player[0].coords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
9739 else target=player[0].oldcoords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
9741 if(player[0].skeleton.free){
9742 for(i=0;i<player[0].skeleton.num_joints;i++){
9743 if(player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y>target.y)
9744 target.y=player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y;
9748 if(player[0].skeleton.free!=2&&!autocam){
9750 if(findLengthfast(&player[0].velocity)>400){
9751 cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
9753 if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
9754 coltarget=target-cameraloc;
9755 if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
9757 Normalise(&coltarget);
9758 if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
9759 else cameraloc=cameraloc+coltarget*multiplier*8;
9761 if(editorenabled)cameraloc=target;
9762 cameradist+=multiplier*5;
9763 if(cameradist>2.3)cameradist=2.3;
9764 viewer=cameraloc-facing*cameradist;
9766 coltarget=cameraloc;
9767 objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
9768 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
9769 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
9770 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
9772 coltarget=cameraloc;
9773 if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
9775 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
9776 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
9777 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
9779 if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
9783 cameradist=findDistance(&viewer,&target);
9784 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
9785 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
9787 if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
9788 cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
9791 if(player[0].skeleton.free!=2&&autocam){
9793 if(findLengthfast(&player[0].velocity)>400){
9794 cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
9796 if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
9797 cameradist+=multiplier*5;
9798 if(cameradist>3.3)cameradist=3.3;
9799 coltarget=target-cameraloc;
9800 if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
9801 else if(findLengthfast(&coltarget)>1)
9803 Normalise(&coltarget);
9804 if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
9805 else cameraloc=cameraloc+coltarget*multiplier*8;
9807 if(editorenabled)cameraloc=target;
9810 coltarget=cameraloc;
9811 objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
9812 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
9813 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
9814 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
9816 coltarget=cameraloc;
9817 if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
9819 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
9820 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
9821 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
9823 if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
9827 cameradist=findDistance(&viewer,&target);
9828 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
9829 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
9831 if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
9832 cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
9835 if(camerashake>.8)camerashake=.8;
9836 //if(woozy>10)woozy=10;
9837 //woozy+=multiplier;
9839 if(player[0].dead)camerashake=0;
9840 if(player[0].dead)woozy=0;
9841 camerashake-=multiplier*2;
9842 blackout-=multiplier*2;
9843 //if(player[0].isCrouch())woozy-=multiplier*8;
9844 if(camerashake<0)camerashake=0;
9845 if(blackout<0)blackout=0;
9846 //if(woozy<0)woozy=0;
9848 viewer.x+=(float)(Random()%100)*.0005*camerashake;
9849 viewer.y+=(float)(Random()%100)*.0005*camerashake;
9850 viewer.z+=(float)(Random()%100)*.0005*camerashake;