2 Copyright (C) 2003, 2010 - Wolfire Games
4 This file is part of Lugaru.
6 Lugaru is free software; you can redistribute it and/or
7 modify it under the terms of the GNU General Public License
8 as published by the Free Software Foundation; either version 2
9 of the License, or (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
15 See the GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
24 #include <sys/types.h>
32 #include "openal_wrapper.h"
35 #include "Animation.h"
40 // Added more evilness needed for MSVC
42 #define strncasecmp(s1, s2, n) _strnicmp(s1, s2, n)
43 #define snprintf(buf, size, format, ...) _sprintf_p(buf, size, format)
47 extern float multiplier;
49 extern int environment;
50 extern float texscale;
51 extern Terrain terrain;
52 extern int channels[100];
53 extern int kTextureSize;
54 extern float screenwidth,screenheight;
57 extern float texdetail;
58 extern Objects objects;
60 extern float slomodelay;
61 extern bool floatjump;
64 extern float texdetail;
65 extern GLubyte bloodText[512*512*3];
66 extern GLubyte wolfbloodText[512*512*3];
67 extern float terraindetail;
68 extern float camerashake;
70 extern float blackout;
71 extern bool cellophane;
72 extern bool musictoggle;
73 extern int difficulty;
74 extern int bloodtoggle;
75 extern bool invertmouse;
77 extern float precipdelay;
78 extern XYZ viewerfacing;
79 extern bool ambientsound;
80 extern bool mousejump;
81 extern float viewdistance;
83 extern bool autoslomo;
84 extern bool keyboardfrozen;
85 extern int netdatanew;
86 extern bool loadingstuff;
87 extern char mapname[256];
88 extern XYZ windvector;
89 extern bool debugmode;
92 extern int oldmainmenu;
93 extern bool visibleloading;
94 extern int loadscreencolor;
95 extern float flashamount,flashr,flashg,flashb;
96 extern int flashdelay;
97 extern XYZ envsound[30];
98 extern float envsoundvol[30];
99 extern int numenvsounds;
100 extern float envsoundlife[30];
101 extern float usermousesensitivity;
102 extern bool ismotionblur;
104 extern bool trilinear;
105 extern bool damageeffects;
106 extern bool showpoints;
107 extern bool showdamagebar; // (des)activate the damage bar
108 extern bool texttoggle;
109 extern bool alwaysblur;
110 extern float gamespeed;
113 extern bool immediate;
114 extern bool velocityblur;
115 extern float tintr,tintg,tintb;
116 extern bool skyboxtexture;
117 extern float skyboxr;
118 extern float skyboxg;
119 extern float skyboxb;
120 extern float skyboxlightr;
121 extern float skyboxlightg;
122 extern float skyboxlightb;
123 extern float fadestart;
124 extern float slomospeed;
125 extern float slomofreq;
126 extern int tutoriallevel;
127 extern float smoketex;
128 extern float tutorialstagetime;
129 extern int tutorialstage;
130 extern float tutorialmaxtime;
131 extern float tutorialsuccess;
132 extern bool againbonus;
133 extern bool reversaltrain;
134 extern bool canattack;
135 extern bool cananger;
136 extern float damagedealt;
138 extern int editoractive;
139 extern int editorpathtype;
141 extern float hostiletime;
143 extern bool gamestarted;
145 extern int numhotspots;
146 extern int winhotspot;
147 extern int windialogue;
148 extern int killhotspot;
149 extern XYZ hotspot[40];
150 extern int hotspottype[40];
151 extern float hotspotsize[40];
152 extern char hotspottext[40][256];
153 extern int currenthotspot;
155 extern int kBitsPerPixel;
158 extern bool stillloading;
159 extern bool winfreeze;
161 extern int numdialogues;
162 extern int numdialogueboxes[max_dialogues];
163 extern int dialoguetype[max_dialogues];
164 extern int dialogueboxlocation[max_dialogues][max_dialoguelength];
165 extern float dialogueboxcolor[max_dialogues][max_dialoguelength][3];
166 extern int dialogueboxsound[max_dialogues][max_dialoguelength];
167 extern char dialoguetext[max_dialogues][max_dialoguelength][128];
168 extern char dialoguename[max_dialogues][max_dialoguelength][64];
169 extern XYZ dialoguecamera[max_dialogues][max_dialoguelength];
170 extern XYZ participantlocation[max_dialogues][10];
171 extern int participantfocus[max_dialogues][max_dialoguelength];
172 extern int participantaction[max_dialogues][max_dialoguelength];
173 extern float participantrotation[max_dialogues][10];
174 extern XYZ participantfacing[max_dialogues][max_dialoguelength][10];
175 extern float dialoguecamerarotation[max_dialogues][max_dialoguelength];
176 extern float dialoguecamerarotation2[max_dialogues][max_dialoguelength];
177 extern int indialogue;
178 extern int whichdialogue;
179 extern int directing;
180 extern float dialoguetime;
181 extern int dialoguegonethrough[20];
183 extern bool campaign;
185 extern float oldgamespeed;
187 static const char *rabbitskin[] = {
188 ":Data:Textures:Fur3.jpg",
189 ":Data:Textures:Fur.jpg",
190 ":Data:Textures:Fur2.jpg",
191 ":Data:Textures:Lynx.jpg",
192 ":Data:Textures:Otter.jpg",
193 ":Data:Textures:Opal.jpg",
194 ":Data:Textures:Sable.jpg",
195 ":Data:Textures:Chocolate.jpg",
196 ":Data:Textures:BW2.jpg",
197 ":Data:Textures:WB2.jpg"
200 static const char *wolfskin[] = {
201 ":Data:Textures:Wolf.jpg",
202 ":Data:Textures:Darkwolf.jpg",
203 ":Data:Textures:Snowwolf.jpg"
206 #define STATIC_ASSERT(x) extern int s_a_dummy[2 * (!!(x)) - 1];
207 STATIC_ASSERT (rabbittype == 0 && wolftype == 1)
209 static const char **creatureskin[] = {rabbitskin, wolfskin};
211 /* Return true if PFX is a prefix of STR (case-insensitive). */
212 static bool stripfx(const char *str, const char *pfx)
214 return !strncasecmp(str, pfx, strlen(pfx));
217 extern "C" void PlaySoundEx(int channel, OPENAL_SAMPLE *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
218 extern "C" void PlayStreamEx(int chan, OPENAL_STREAM *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
221 static const char *cmd_names[] = {
222 #define DECLARE_COMMAND(cmd) #cmd " ",
223 #include "ConsoleCmds.h"
224 #undef DECLARE_COMMAND
227 typedef void (*console_handler)(Game *game, const char *args);
229 #define DECLARE_COMMAND(cmd) static void ch_##cmd(Game *game, const char *args);
230 #include "ConsoleCmds.h"
231 #undef DECLARE_COMMAND
233 static console_handler cmd_handlers[] = {
234 #define DECLARE_COMMAND(cmd) ch_##cmd,
235 #include "ConsoleCmds.h"
236 #undef DECLARE_COMMAND
239 static void ch_quit(Game *game, const char *args)
244 static void ch_map(Game *game, const char *args)
247 snprintf(buf, 63, ":Data:Maps:%s", args);
248 game->Loadlevel(buf);
249 game->whichlevel = -2;
253 static void ch_save(Game *game, const char *args)
256 int i, j, k, l, m, templength;
257 float headprop, bodyprop, armprop, legprop;
258 snprintf(buf, 63, ":Data:Maps:%s", args);
264 tfile=fopen( ConvertFileName(buf), "wb" );
265 fpackf(tfile, "Bi", mapvers);
266 fpackf(tfile, "Bi", maptype);
267 fpackf(tfile, "Bi", hostile);
268 fpackf(tfile, "Bf Bf", viewdistance, fadestart);
269 fpackf(tfile, "Bb Bf Bf Bf", skyboxtexture, skyboxr, skyboxg, skyboxb);
270 fpackf(tfile, "Bf Bf Bf", skyboxlightr, skyboxlightg, skyboxlightb);
271 fpackf(tfile, "Bf Bf Bf Bf Bf Bi", player[0].coords.x, player[0].coords.y, player[0].coords.z, player[0].rotation, player[0].targetrotation, player[0].num_weapons);
272 if(player[0].num_weapons>0&&player[0].num_weapons<5)
273 for(j=0;j<player[0].num_weapons;j++){
274 fpackf(tfile, "Bi", weapons.type[player[0].weaponids[j]]);
277 fpackf(tfile, "Bf Bf Bf", player[0].armorhead, player[0].armorhigh, player[0].armorlow);
278 fpackf(tfile, "Bf Bf Bf", player[0].protectionhead, player[0].protectionhigh, player[0].protectionlow);
279 fpackf(tfile, "Bf Bf Bf", player[0].metalhead, player[0].metalhigh, player[0].metallow);
280 fpackf(tfile, "Bf Bf", player[0].power, player[0].speedmult);
282 fpackf(tfile, "Bi", player[0].numclothes);
284 fpackf(tfile, "Bi Bi", player[0].whichskin, player[0].creature);
286 fpackf(tfile, "Bi", numdialogues);
287 for(k=0;k<numdialogues;k++){
288 fpackf(tfile, "Bi", numdialogueboxes[k]);
289 fpackf(tfile, "Bi", dialoguetype[k]);
291 fpackf(tfile, "Bf Bf Bf", participantlocation[k][l].x, participantlocation[k][l].y, participantlocation[k][l].z);
292 fpackf(tfile, "Bf", participantrotation[k][l]);
294 for(l=0;l<numdialogueboxes[k];l++){
295 fpackf(tfile, "Bi", dialogueboxlocation[k][l]);
296 fpackf(tfile, "Bf", dialogueboxcolor[k][l][0]);
297 fpackf(tfile, "Bf", dialogueboxcolor[k][l][1]);
298 fpackf(tfile, "Bf", dialogueboxcolor[k][l][2]);
299 fpackf(tfile, "Bi", dialogueboxsound[k][l]);
301 templength=strlen(dialoguetext[k][l]);
302 fpackf(tfile, "Bi",(templength));
303 for(m=0;m<templength;m++){
304 fpackf(tfile, "Bb", dialoguetext[k][l][m]);
305 if(dialoguetext[k][l][m]=='\0')break;
308 templength=strlen(dialoguename[k][l]);
309 fpackf(tfile, "Bi",templength);
310 for(m=0;m<templength;m++){
311 fpackf(tfile, "Bb", dialoguename[k][l][m]);
312 if(dialoguename[k][l][m]=='\0')break;
315 fpackf(tfile, "Bf Bf Bf", dialoguecamera[k][l].x, dialoguecamera[k][l].y, dialoguecamera[k][l].z);
316 fpackf(tfile, "Bi", participantfocus[k][l]);
317 fpackf(tfile, "Bi", participantaction[k][l]);
320 fpackf(tfile, "Bf Bf Bf", participantfacing[k][l][m].x, participantfacing[k][l][m].y, participantfacing[k][l][m].z);
322 fpackf(tfile, "Bf Bf",dialoguecamerarotation[k][l],dialoguecamerarotation2[k][l]);
326 for(k=0;k<player[0].numclothes;k++){
327 templength=strlen(player[0].clothes[k]);
328 fpackf(tfile, "Bi", templength);
329 for(l=0;l<templength;l++)
330 fpackf(tfile, "Bb", player[0].clothes[k][l]);
331 fpackf(tfile, "Bf Bf Bf", player[0].clothestintr[k], player[0].clothestintg[k], player[0].clothestintb[k]);
334 fpackf(tfile, "Bi", environment);
336 fpackf(tfile, "Bi", objects.numobjects);
338 for(k=0;k<objects.numobjects;k++){
339 fpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", objects.type[k], objects.rotation[k], objects.rotation2[k], objects.position[k].x, objects.position[k].y, objects.position[k].z, objects.scale[k]);
342 fpackf(tfile, "Bi", numhotspots);
343 for(i=0;i<numhotspots;i++){
344 fpackf(tfile, "Bi Bf Bf Bf Bf", hotspottype[i],hotspotsize[i],hotspot[i].x,hotspot[i].y,hotspot[i].z);
345 templength=strlen(hotspottext[i]);
346 fpackf(tfile, "Bi",templength);
347 for(l=0;l<templength;l++)
348 fpackf(tfile, "Bb", hotspottext[i][l]);
351 fpackf(tfile, "Bi", numplayers);
352 if(numplayers<maxplayers)
353 for(j=1;j<numplayers;j++){
354 fpackf(tfile, "Bi Bi Bf Bf Bf Bi Bi Bf Bb Bf", player[j].whichskin, player[j].creature, player[j].coords.x, player[j].coords.y, player[j].coords.z, player[j].num_weapons, player[j].howactive, player[j].scale, player[j].immobile, player[j].rotation);
355 if(player[j].num_weapons<5)
356 for(k=0;k<player[j].num_weapons;k++){
357 fpackf(tfile, "Bi", weapons.type[player[j].weaponids[k]]);
359 if(player[j].numwaypoints<30){
360 fpackf(tfile, "Bi", player[j].numwaypoints);
361 for(k=0;k<player[j].numwaypoints;k++){
362 fpackf(tfile, "Bf", player[j].waypoints[k].x);
363 fpackf(tfile, "Bf", player[j].waypoints[k].y);
364 fpackf(tfile, "Bf", player[j].waypoints[k].z);
365 fpackf(tfile, "Bi", player[j].waypointtype[k]);
367 fpackf(tfile, "Bi", player[j].waypoint);
369 player[j].numwaypoints=0;
370 player[j].waypoint=0;
371 fpackf(tfile, "Bi Bi Bi", player[j].numwaypoints, player[j].waypoint, player[j].waypoint);
374 fpackf(tfile, "Bf Bf Bf", player[j].armorhead, player[j].armorhigh, player[j].armorlow);
375 fpackf(tfile, "Bf Bf Bf", player[j].protectionhead, player[j].protectionhigh, player[j].protectionlow);
376 fpackf(tfile, "Bf Bf Bf", player[j].metalhead, player[j].metalhigh, player[j].metallow);
377 fpackf(tfile, "Bf Bf", player[j].power, player[j].speedmult);
379 if(player[j].creature==wolftype) {
380 headprop=player[j].proportionhead.x/1.1;
381 bodyprop=player[j].proportionbody.x/1.1;
382 armprop=player[j].proportionarms.x/1.1;
383 legprop=player[j].proportionlegs.x/1.1;
384 } else if(player[j].creature==rabbittype){
385 headprop=player[j].proportionhead.x/1.2;
386 bodyprop=player[j].proportionbody.x/1.05;
387 armprop=player[j].proportionarms.x/1.00;
388 legprop=player[j].proportionlegs.x/1.1;
391 fpackf(tfile, "Bf Bf Bf Bf", headprop, bodyprop, armprop, legprop);
393 fpackf(tfile, "Bi", player[j].numclothes);
394 if(player[j].numclothes)
395 for(k=0;k<player[j].numclothes;k++){
397 templength=strlen(player[j].clothes[k]);
398 fpackf(tfile, "Bi", templength);
399 for(l=0;l<templength;l++)
400 fpackf(tfile, "Bb", player[j].clothes[k][l]);
401 fpackf(tfile, "Bf Bf Bf", player[j].clothestintr[k], player[j].clothestintg[k], player[j].clothestintb[k]);
405 fpackf(tfile, "Bi", game->numpathpoints);
406 for(j=0;j<game->numpathpoints;j++){
407 fpackf(tfile, "Bf Bf Bf Bi", game->pathpoint[j].x, game->pathpoint[j].y, game->pathpoint[j].z, game->numpathpointconnect[j]);
408 for(k=0;k<game->numpathpointconnect[j];k++){
409 fpackf(tfile, "Bi", game->pathpointconnect[j][k]);
413 fpackf(tfile, "Bf Bf Bf Bf", game->mapcenter.x, game->mapcenter.y, game->mapcenter.z, game->mapradius);
418 static void ch_cellar(Game *game, const char *args)
420 game->LoadTextureSave(":Data:Textures:Furdarko.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
423 static void ch_tint(Game *game, const char *args)
425 sscanf(args, "%f%f%f", &tintr, &tintg, &tintb);
428 static void ch_tintr(Game *game, const char *args)
433 static void ch_tintg(Game *game, const char *args)
438 static void ch_tintb(Game *game, const char *args)
443 static void ch_speed(Game *game, const char *args)
445 player[0].speedmult = atof(args);
448 static void ch_strength(Game *game, const char *args)
450 player[0].power = atof(args);
453 static void ch_power(Game *game, const char *args)
455 player[0].power = atof(args);
458 static void ch_size(Game *game, const char *args)
460 player[0].scale = atof(args) * .2;
463 static int find_closest()
466 float closestdist = 1.0/0.0;
468 for (int i = 1; i < numplayers; i++) {
470 distance = findDistancefast(&player[i].coords,&player[0].coords);
471 if (distance < closestdist) {
472 closestdist = distance;
479 static void ch_sizenear(Game *game, const char *args)
481 int closest = find_closest();
484 player[closest].scale = atof(args) * .2;
487 static void set_proportion(int pnum, const char *args)
489 float headprop,bodyprop,armprop,legprop;
491 sscanf(args, "%f%f%f%f", &headprop, &bodyprop, &armprop, &legprop);
493 if(player[pnum].creature==wolftype){
494 player[pnum].proportionhead=1.1*headprop;
495 player[pnum].proportionbody=1.1*bodyprop;
496 player[pnum].proportionarms=1.1*armprop;
497 player[pnum].proportionlegs=1.1*legprop;
498 } else if(player[pnum].creature==rabbittype){
499 player[pnum].proportionhead=1.2*headprop;
500 player[pnum].proportionbody=1.05*bodyprop;
501 player[pnum].proportionarms=1.00*armprop;
502 player[pnum].proportionlegs=1.1*legprop;
503 player[pnum].proportionlegs.y=1.05*legprop;
507 static void ch_proportion(Game *game, const char *args)
509 set_proportion(0, args);
512 static void ch_proportionnear(Game *game, const char *args)
514 int closest = find_closest();
516 set_proportion(closest, args);
519 static void set_protection(int pnum, const char *args)
521 float head, high, low;
522 sscanf(args, "%f%f%f", &head, &high, &low);
524 player[pnum].protectionhead = head;
525 player[pnum].protectionhigh = high;
526 player[pnum].protectionlow = low;
529 static void ch_protection(Game *game, const char *args)
531 set_protection(0, args);
534 static void ch_protectionnear(Game *game, const char *args)
536 int closest = find_closest();
538 set_protection(closest, args);
541 static void set_armor(int pnum, const char *args)
543 float head, high, low;
544 sscanf(args, "%f%f%f", &head, &high, &low);
546 player[pnum].armorhead = head;
547 player[pnum].armorhigh = high;
548 player[pnum].armorlow = low;
551 static void ch_armor(Game *game, const char *args)
556 static void ch_armornear(Game *game, const char *args)
558 int closest = find_closest();
560 set_armor(closest, args);
563 static void ch_protectionreset(Game *game, const char *args)
565 set_protection(0, "1 1 1");
566 set_armor(0, "1 1 1");
569 static void set_metal(int pnum, const char *args)
571 float head, high, low;
572 sscanf(args, "%f%f%f", &head, &high, &low);
574 player[pnum].metalhead = head;
575 player[pnum].metalhigh = high;
576 player[pnum].metallow = low;
579 static void ch_metal(Game *game, const char *args)
584 static void set_noclothes(int pnum, Game *game, const char *args)
586 player[pnum].numclothes = 0;
587 game->LoadTextureSave(creatureskin[player[pnum].creature][player[pnum].whichskin],
588 &player[pnum].skeleton.drawmodel.textureptr,1,
589 &player[pnum].skeleton.skinText[0],&player[pnum].skeleton.skinsize);
592 static void ch_noclothes(Game *game, const char *args)
594 set_noclothes(0, game, args);
597 static void ch_noclothesnear(Game *game, const char *args)
599 int closest = find_closest();
601 set_noclothes(closest, game, args);
605 static void set_clothes(int pnum, Game *game, const char *args)
608 snprintf(buf, 63, ":Data:Textures:%s.png", args);
610 if (!game->AddClothes(buf,0,1,&player[pnum].skeleton.skinText[pnum],&player[pnum].skeleton.skinsize))
613 player[pnum].DoMipmaps(5,0,0,player[pnum].skeleton.skinsize,player[pnum].skeleton.skinsize);
614 strcpy(player[pnum].clothes[player[pnum].numclothes],buf);
615 player[pnum].clothestintr[player[pnum].numclothes]=tintr;
616 player[pnum].clothestintg[player[pnum].numclothes]=tintg;
617 player[pnum].clothestintb[player[pnum].numclothes]=tintb;
618 player[pnum].numclothes++;
621 static void ch_clothes(Game *game, const char *args)
623 set_clothes(0, game, args);
626 static void ch_clothesnear(Game *game, const char *args)
628 int closest = find_closest();
630 set_clothes(closest, game, args);
633 static void ch_belt(Game *game, const char *args)
635 player[0].skeleton.clothes = !player[0].skeleton.clothes;
639 static void ch_cellophane(Game *game, const char *args)
641 cellophane = !cellophane;
642 float mul = cellophane ? 0 : 1;
644 for (int i = 0; i < numplayers; i++) {
645 player[i].proportionhead.z = player[i].proportionhead.x * mul;
646 player[i].proportionbody.z = player[i].proportionbody.x * mul;
647 player[i].proportionarms.z = player[i].proportionarms.x * mul;
648 player[i].proportionlegs.z = player[i].proportionlegs.x * mul;
652 static void ch_funnybunny(Game *game, const char *args)
654 player[0].skeleton.id=0;
655 player[0].skeleton.Load(":Data:Skeleton:Basic Figure",":Data:Skeleton:Basic Figurelow",
656 ":Data:Skeleton:Rabbitbelt",":Data:Models:Body.solid",
657 ":Data:Models:Body2.solid",":Data:Models:Body3.solid",
658 ":Data:Models:Body4.solid",":Data:Models:Body5.solid",
659 ":Data:Models:Body6.solid",":Data:Models:Body7.solid",
660 ":Data:Models:Bodylow.solid",":Data:Models:Belt.solid",1);
661 game->LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,
662 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
663 player[0].creature=rabbittype;
665 player[0].headless=0;
666 player[0].damagetolerance=200;
667 set_proportion(0, "1 1 1 1");
670 static void ch_wolfie(Game *game, const char *args)
672 player[0].skeleton.id=0;
673 player[0].skeleton.Load(":Data:Skeleton:Basic Figure Wolf",":Data:Skeleton:Basic Figure Wolf Low",
674 ":Data:Skeleton:Rabbitbelt",":Data:Models:Wolf.solid",
675 ":Data:Models:Wolf2.solid",":Data:Models:Wolf3.solid",
676 ":Data:Models:Wolf4.solid",":Data:Models:Wolf5.solid",
677 ":Data:Models:Wolf6.solid",":Data:Models:Wolf7.solid",
678 ":Data:Models:Wolflow.solid",":Data:Models:Belt.solid",0);
679 game->LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
680 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
681 player[0].creature=wolftype;
682 player[0].damagetolerance=300;
683 set_proportion(0, "1 1 1 1");
686 static void ch_wolfieisgod(Game *game, const char *args)
688 ch_wolfie(game, args);
691 static void ch_wolf(Game *game, const char *args)
693 game->LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
694 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
697 static void ch_snowwolf(Game *game, const char *args)
699 game->LoadTextureSave(":Data:Textures:SnowWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
700 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
703 static void ch_darkwolf(Game *game, const char *args)
705 game->LoadTextureSave(":Data:Textures:DarkWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
706 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
709 static void ch_lizardwolf(Game *game, const char *args)
711 game->LoadTextureSave(":Data:Textures:Lizardwolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
712 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
715 static void ch_white(Game *game, const char *args)
717 game->LoadTextureSave(":Data:Textures:fur.jpg",&player[0].skeleton.drawmodel.textureptr,1,
718 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
721 static void ch_brown(Game *game, const char *args)
723 game->LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,
724 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
727 static void ch_black(Game *game, const char *args)
729 game->LoadTextureSave(":Data:Textures:fur2.jpg",&player[0].skeleton.drawmodel.textureptr,1,
730 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
733 static void ch_sizemin(Game *game, const char *args)
736 for (i = 1; i < numplayers; i++)
737 if (player[i].scale < 0.8 * 0.2)
738 player[i].scale = 0.8 * 0.2;
741 static void ch_tutorial(Game *game, const char *args)
743 tutoriallevel = atoi(args);
746 static void ch_hostile(Game *game, const char *args)
748 hostile = atoi(args);
751 static void ch_indemo(Game *game, const char *args)
754 hotspot[numhotspots]=player[0].coords;
755 hotspotsize[numhotspots]=0;
756 hotspottype[numhotspots]=-111;
757 strcpy(hotspottext[numhotspots],"mapname");
761 static void ch_notindemo(Game *game, const char *args)
767 static void ch_type(Game *game, const char *args)
769 int i, n = sizeof(editortypenames) / sizeof(editortypenames[0]);
770 for (i = 0; i < n; i++)
771 if (stripfx(args, editortypenames[i])) {
777 static void ch_path(Game *game, const char *args)
779 int i, n = sizeof(pathtypenames) / sizeof(pathtypenames[0]);
780 for (i = 0; i < n; i++)
781 if (stripfx(args, pathtypenames[i])) {
787 static void ch_hs(Game *game, const char *args)
789 hotspot[numhotspots]=player[0].coords;
793 sscanf(args, "%f%d %n", &size, &type, &shift);
795 hotspotsize[numhotspots] = size;
796 hotspottype[numhotspots] = type;
798 strcpy(hotspottext[numhotspots], args + shift);
799 strcat(hotspottext[numhotspots], "\n");
804 static void ch_dialogue(Game *game, const char *args)
807 char buf1[32], buf2[64];
809 sscanf(args, "%d %31s", &dlg, buf1);
810 snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
812 dialoguetype[numdialogues] = dlg;
814 memset(dialoguetext[numdialogues], 0, sizeof(dialoguetext[numdialogues]));
815 memset(dialoguename[numdialogues], 0, sizeof(dialoguename[numdialogues]));
817 ifstream ipstream(ConvertFileName(buf2));
818 ipstream.ignore(256,':');
819 ipstream >> numdialogueboxes[numdialogues];
820 for(i=0;i<numdialogueboxes[numdialogues];i++){
821 ipstream.ignore(256,':');
822 ipstream.ignore(256,':');
823 ipstream.ignore(256,' ');
824 ipstream >> dialogueboxlocation[numdialogues][i];
825 ipstream.ignore(256,':');
826 ipstream >> dialogueboxcolor[numdialogues][i][0];
827 ipstream >> dialogueboxcolor[numdialogues][i][1];
828 ipstream >> dialogueboxcolor[numdialogues][i][2];
829 ipstream.ignore(256,':');
830 ipstream.getline(dialoguename[numdialogues][i],64);
831 ipstream.ignore(256,':');
832 ipstream.ignore(256,' ');
833 ipstream.getline(dialoguetext[numdialogues][i],128);
835 if(dialoguetext[numdialogues][i][j]=='\\')dialoguetext[numdialogues][i][j]='\n';
837 ipstream.ignore(256,':');
838 ipstream >> dialogueboxsound[numdialogues][i];
841 for(i=0;i<numdialogueboxes[numdialogues];i++){
842 for(j=0;j<numplayers;j++){
843 participantfacing[numdialogues][i][j]=player[j].facing;
850 whichdialogue=numdialogues;
855 static void ch_fixdialogue(Game *game, const char *args)
857 char buf1[32], buf2[64];
860 sscanf(args, "%d %31s", &whichdi, buf1);
861 snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
863 memset(dialoguetext[whichdi], 0, sizeof(dialoguetext[whichdi]));
864 memset(dialoguename[whichdi], 0, sizeof(dialoguename[whichdi]));
866 ifstream ipstream(ConvertFileName(buf2));
867 ipstream.ignore(256,':');
868 ipstream >> numdialogueboxes[whichdi];
869 for(i=0;i<numdialogueboxes[whichdi];i++){
870 ipstream.ignore(256,':');
871 ipstream.ignore(256,':');
872 ipstream.ignore(256,' ');
873 ipstream >> dialogueboxlocation[whichdi][i];
874 ipstream.ignore(256,':');
875 ipstream >> dialogueboxcolor[whichdi][i][0];
876 ipstream >> dialogueboxcolor[whichdi][i][1];
877 ipstream >> dialogueboxcolor[whichdi][i][2];
878 ipstream.ignore(256,':');
879 ipstream.getline(dialoguename[whichdi][i],64);
880 ipstream.ignore(256,':');
881 ipstream.ignore(256,' ');
882 ipstream.getline(dialoguetext[whichdi][i],128);
884 if(dialoguetext[whichdi][i][j]=='\\')dialoguetext[whichdi][i][j]='\n';
886 ipstream.ignore(256,':');
887 ipstream >> dialogueboxsound[whichdi][i];
893 static void ch_fixtype(Game *game, const char *args)
896 sscanf(args, "%d", &dlg);
897 dialoguetype[0] = dlg;
900 static void ch_fixrotation(Game *game, const char *args)
902 participantrotation[whichdialogue][participantfocus[whichdialogue][indialogue]]=player[participantfocus[whichdialogue][indialogue]].rotation;
905 static void ch_ddialogue(Game *game, const char *args)
911 static void ch_dhs(Game *game, const char *args)
917 static void ch_immobile(Game *game, const char *args)
919 player[0].immobile = 1;
922 static void ch_allimmobile(Game *game, const char *args)
924 for (int i = 1; i < numplayers; i++)
925 player[i].immobile = 1;
928 static void ch_mobile(Game *game, const char *args)
930 player[0].immobile = 0;
933 static void ch_default(Game *game, const char *args)
935 player[0].armorhead=1;
936 player[0].armorhigh=1;
937 player[0].armorlow=1;
938 player[0].protectionhead=1;
939 player[0].protectionhigh=1;
940 player[0].protectionlow=1;
941 player[0].metalhead=1;
942 player[0].metalhigh=1;
943 player[0].metallow=1;
945 player[0].speedmult=1;
948 if(player[0].creature==wolftype){
949 player[0].proportionhead=1.1;
950 player[0].proportionbody=1.1;
951 player[0].proportionarms=1.1;
952 player[0].proportionlegs=1.1;
953 } else if(player[0].creature==rabbittype){
954 player[0].proportionhead=1.2;
955 player[0].proportionbody=1.05;
956 player[0].proportionarms=1.00;
957 player[0].proportionlegs=1.1;
958 player[0].proportionlegs.y=1.05;
961 player[0].numclothes=0;
962 game->LoadTextureSave(creatureskin[player[0].creature][player[0].whichskin],
963 &player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],
964 &player[0].skeleton.skinsize);
966 editoractive=typeactive;
967 player[0].immobile=0;
970 static void ch_play(Game *game, const char *args)
973 sscanf(args, "%d", &dlg);
976 if (whichdialogue >= numdialogues)
979 for(i=0;i<numdialogueboxes[whichdialogue];i++){
980 player[participantfocus[whichdialogue][i]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][i]];
981 player[participantfocus[whichdialogue][i]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
982 player[participantfocus[whichdialogue][i]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
983 player[participantfocus[whichdialogue][i]].velocity=0;
984 player[participantfocus[whichdialogue][i]].targetanimation=player[participantfocus[whichdialogue][i]].getIdle();
985 player[participantfocus[whichdialogue][i]].targetframe=0;
994 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
995 temppos=temppos-viewer;
1006 whichsoundplay=rabbitchitter;
1007 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
1008 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
1009 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
1010 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
1011 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
1012 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
1013 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
1014 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
1015 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
1016 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
1017 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
1018 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
1019 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
1020 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
1021 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
1022 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
1023 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
1024 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
1025 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
1026 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
1027 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
1028 OPENAL_SetVolume(channels[whichsoundplay], 256);
1029 OPENAL_SetPaused(channels[whichsoundplay], false);
1032 static void ch_mapkilleveryone(Game *game, const char *args)
1034 maptype = mapkilleveryone;
1037 static void ch_mapkillmost(Game *game, const char *args)
1039 maptype = mapkillmost;
1042 static void ch_mapkillsomeone(Game *game, const char *args)
1044 maptype = mapkillsomeone;
1047 static void ch_mapgosomewhere(Game *game, const char *args)
1049 maptype = mapgosomewhere;
1052 static void ch_viewdistance(Game *game, const char *args)
1054 viewdistance = atof(args)*100;
1057 static void ch_fadestart(Game *game, const char *args)
1059 fadestart = atof(args);
1062 static void ch_slomo(Game *game, const char *args)
1064 slomospeed = atof(args);
1069 static void ch_slofreq(Game *game, const char *args)
1071 slomofreq = atof(args);
1074 static void ch_skytint(Game *game, const char *args)
1076 sscanf(args, "%f%f%f", &skyboxr, &skyboxg, &skyboxb);
1078 skyboxlightr=skyboxr;
1079 skyboxlightg=skyboxg;
1080 skyboxlightb=skyboxb;
1082 game->SetUpLighting();
1084 terrain.DoShadows();
1085 objects.DoShadows();
1088 static void ch_skylight(Game *game, const char *args)
1090 sscanf(args, "%f%f%f", &skyboxlightr, &skyboxlightg, &skyboxlightb);
1092 game->SetUpLighting();
1094 terrain.DoShadows();
1095 objects.DoShadows();
1098 static void ch_skybox(Game *game, const char *args)
1100 skyboxtexture = !skyboxtexture;
1102 game->SetUpLighting();
1104 terrain.DoShadows();
1105 objects.DoShadows();
1108 static void cmd_dispatch(Game *game, const char *cmd)
1110 int i, n_cmds = sizeof(cmd_names) / sizeof(cmd_names[0]);
1112 for (i = 0; i < n_cmds; i++)
1113 if (stripfx(cmd, cmd_names[i]))
1115 cmd_handlers[i](game, cmd + strlen(cmd_names[i]));
1120 PlaySoundEx(consolesuccesssound, samp[consolesuccesssound], NULL, true);
1121 OPENAL_SetVolume(channels[consolesuccesssound], 256);
1122 OPENAL_SetPaused(channels[consolesuccesssound], false);
1126 PlaySoundEx(consolefailsound, samp[consolefailsound], NULL, true);
1127 OPENAL_SetVolume(channels[consolefailsound], 256);
1128 OPENAL_SetPaused(channels[consolefailsound], false);
1132 /********************> Tick() <*****/
1133 extern bool save_image(const char * fname);
1134 void Screenshot (void)
1137 time_t t = time(NULL);
1138 struct tm *tme = localtime(&t);
1139 sprintf(temp, "Screenshots/Screenshot_%04d_%02d_%02d--%02d_%02d_%02d.png", tme->tm_year + 1900, tme->tm_mon + 1, tme->tm_mday, tme->tm_hour, tme->tm_min, tme->tm_sec);
1142 mkdir("Screenshots");
1144 mkdir("Screenshots", S_IRWXU);
1152 void Game::SetUpLighting(){
1153 if(environment==snowyenvironment){
1157 light.ambient[0]=.4;
1158 light.ambient[1]=.4;
1159 light.ambient[2]=.44;
1161 if(environment==desertenvironment){
1165 light.ambient[0]=.4;
1166 light.ambient[1]=.35;
1167 light.ambient[2]=.3;
1170 if(environment==grassyenvironment){
1174 light.ambient[0]=.4;
1175 light.ambient[1]=.4;
1176 light.ambient[2]=.44;
1182 light.ambient[0]=.4;
1183 light.ambient[1]=.4;
1184 light.ambient[2]=.4;
1187 average=(skyboxlightr+skyboxlightg+skyboxlightb)/3;
1188 light.color[0]*=(skyboxlightr+average)/2;
1189 light.color[1]*=(skyboxlightg+average)/2;
1190 light.color[2]*=(skyboxlightb+average)/2;
1191 light.ambient[0]=light.ambient[0]*(skyboxlightr+average)/2*1;
1192 light.ambient[1]=light.ambient[1]*(skyboxlightg+average)/2*1;
1193 light.ambient[2]=light.ambient[2]*(skyboxlightb+average)/2*1;
1197 light.ambient[2]=0; */
1200 int Game::findPathDist(int start,int end){
1201 int i,j,k,smallestcount,count,connected;
1202 int last,last2,last3,last4;
1212 while(last!=end&&count<30){
1214 for(j=0;j<numpathpoints;j++){
1215 if(j!=last&&j!=last2&&j!=last3&&j!=last4)
1218 if(numpathpointconnect[j])
1219 for(k=0;k<numpathpointconnect[j];k++){
1220 if(pathpointconnect[j][k]==last)connected=1;
1223 if(numpathpointconnect[last])
1224 for(k=0;k<numpathpointconnect[last];k++){
1225 if(pathpointconnect[last][k]==j)connected=1;
1228 if(closest==-1||Random()%2==0){
1239 if(count<smallestcount)smallestcount=count;
1241 return smallestcount;
1244 int Game::checkcollide(XYZ startpoint,XYZ endpoint){
1245 static XYZ colpoint,colviewer,coltarget;
1246 static float minx,minz,maxx,maxz,miny,maxy;
1255 if(minx>endpoint.x)minx=endpoint.x;
1257 if(miny>endpoint.y)miny=endpoint.y;
1259 if(minz>endpoint.z)minz=endpoint.z;
1262 if(maxx<endpoint.x)maxx=endpoint.x;
1264 if(maxy<endpoint.y)maxy=endpoint.y;
1266 if(maxz<endpoint.z)maxz=endpoint.z;
1275 for(i=0;i<objects.numobjects;i++){
1276 if(objects.position[i].x>minx-objects.model[i].boundingsphereradius&&objects.position[i].x<maxx+objects.model[i].boundingsphereradius&&objects.position[i].y>miny-objects.model[i].boundingsphereradius&&objects.position[i].y<maxy+objects.model[i].boundingsphereradius&&objects.position[i].z>minz-objects.model[i].boundingsphereradius&&objects.position[i].z<maxz+objects.model[i].boundingsphereradius){
1277 if(objects.type[i]!=treeleavestype&&objects.type[i]!=bushtype&&objects.type[i]!=firetype){
1278 colviewer=startpoint;
1280 if(objects.model[i].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)return i;
1285 //if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
1290 int Game::checkcollide(XYZ startpoint,XYZ endpoint,int what){
1291 static XYZ colpoint,colviewer,coltarget;
1292 static float minx,minz,maxx,maxz,miny,maxy;
1301 if(minx>endpoint.x)minx=endpoint.x;
1303 if(miny>endpoint.y)miny=endpoint.y;
1305 if(minz>endpoint.z)minz=endpoint.z;
1308 if(maxx<endpoint.x)maxx=endpoint.x;
1310 if(maxy<endpoint.y)maxy=endpoint.y;
1312 if(maxz<endpoint.z)maxz=endpoint.z;
1322 if(objects.position[what].x>minx-objects.model[what].boundingsphereradius&&objects.position[what].x<maxx+objects.model[what].boundingsphereradius&&objects.position[what].y>miny-objects.model[what].boundingsphereradius&&objects.position[what].y<maxy+objects.model[what].boundingsphereradius&&objects.position[what].z>minz-objects.model[what].boundingsphereradius&&objects.position[what].z<maxz+objects.model[what].boundingsphereradius){
1323 if(objects.type[what]!=treeleavestype&&objects.type[what]!=bushtype&&objects.type[what]!=firetype){
1324 colviewer=startpoint;
1326 if(objects.model[what].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[what],&objects.rotation[what])!=-1)return i;
1331 if(what==1000)if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
1336 void Game::Setenvironment(int which)
1340 LOG(" Setting environment...");
1342 float temptexdetail;
1345 OPENAL_SetPaused(channels[music1snow], true);
1346 OPENAL_SetPaused(channels[music1grass], true);
1347 OPENAL_SetPaused(channels[music1desert], true);
1348 OPENAL_SetPaused(channels[wind], true);
1349 OPENAL_SetPaused(channels[desertambient], true);
1351 OPENAL_SetPaused(channels[stream_music1snow], true);
1352 OPENAL_SetPaused(channels[stream_music1grass], true);
1353 OPENAL_SetPaused(channels[stream_music1desert], true);
1354 OPENAL_SetPaused(channels[stream_wind], true);
1355 OPENAL_SetPaused(channels[stream_desertambient], true);
1358 if(environment==snowyenvironment){
1362 //PlaySoundEx( wind, samp[wind], NULL, true);
1363 PlayStreamEx(stream_wind, samp[stream_wind], 0, true);
1364 OPENAL_SetPaused(channels[stream_wind], false);
1365 OPENAL_SetVolume(channels[stream_wind], 256);
1368 LoadTexture(":Data:Textures:snowtree.png",&objects.treetextureptr,0,1);
1369 LoadTexture(":Data:Textures:bushsnow.png",&objects.bushtextureptr,0,1);
1370 LoadTexture(":Data:Textures:bouldersnow.jpg",&objects.rocktextureptr,1,0);
1371 LoadTexture(":Data:Textures:snowbox.jpg",&objects.boxtextureptr,1,0);
1373 footstepsound = footstepsn1;
1374 footstepsound2 = footstepsn2;
1375 footstepsound3 = footstepst1;
1376 footstepsound4 = footstepst2;
1378 LoadTexture(":Data:Textures:snow.jpg",&terraintexture,1,0);
1380 LoadTexture(":Data:Textures:rock.jpg",&terraintexture2,1,0);
1382 //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
1387 temptexdetail=texdetail;
1388 if(texdetail>1)texdetail=4;
1389 skybox.load( ":Data:Textures:Skybox(snow):Front.jpg",
1390 ":Data:Textures:Skybox(snow):Left.jpg",
1391 ":Data:Textures:Skybox(snow):Back.jpg",
1392 ":Data:Textures:Skybox(snow):Right.jpg",
1393 ":Data:Textures:Skybox(snow):Up.jpg",
1394 ":Data:Textures:Skybox(snow):Down.jpg",
1395 ":Data:Textures:Skybox(snow):Cloud.jpg",
1396 ":Data:Textures:Skybox(snow):Reflect.jpg");
1401 texdetail=temptexdetail;
1403 if(environment==desertenvironment){
1406 LoadTexture(":Data:Textures:deserttree.png",&objects.treetextureptr,0,1);
1407 LoadTexture(":Data:Textures:bushdesert.png",&objects.bushtextureptr,0,1);
1408 LoadTexture(":Data:Textures:boulderdesert.jpg",&objects.rocktextureptr,1,0);
1409 LoadTexture(":Data:Textures:desertbox.jpg",&objects.boxtextureptr,1,0);
1413 //PlaySoundEx( desertambient, samp[desertambient], NULL, true);
1414 PlayStreamEx( stream_desertambient, samp[stream_desertambient], NULL, true);
1415 OPENAL_SetPaused(channels[stream_desertambient], false);
1416 OPENAL_SetVolume(channels[stream_desertambient], 256);
1419 footstepsound = footstepsn1;
1420 footstepsound2 = footstepsn2;
1421 footstepsound3 = footstepsn1;
1422 footstepsound4 = footstepsn2;
1424 LoadTexture(":Data:Textures:sand.jpg",&terraintexture,1,0);
1426 LoadTexture(":Data:Textures:sandslope.jpg",&terraintexture2,1,0);
1428 //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
1432 temptexdetail=texdetail;
1433 if(texdetail>1)texdetail=4;
1434 skybox.load( ":Data:Textures:Skybox(sand):Front.jpg",
1435 ":Data:Textures:Skybox(sand):Left.jpg",
1436 ":Data:Textures:Skybox(sand):Back.jpg",
1437 ":Data:Textures:Skybox(sand):Right.jpg",
1438 ":Data:Textures:Skybox(sand):Up.jpg",
1439 ":Data:Textures:Skybox(sand):Down.jpg",
1440 ":Data:Textures:Skybox(sand):Cloud.jpg",
1441 ":Data:Textures:Skybox(sand):Reflect.jpg");
1446 texdetail=temptexdetail;
1448 if(environment==grassyenvironment){
1451 LoadTexture(":Data:Textures:tree.png",&objects.treetextureptr,0,1);
1452 LoadTexture(":Data:Textures:bush.png",&objects.bushtextureptr,0,1);
1453 LoadTexture(":Data:Textures:boulder.jpg",&objects.rocktextureptr,1,0);
1454 LoadTexture(":Data:Textures:grassbox.jpg",&objects.boxtextureptr,1,0);
1457 PlayStreamEx( stream_wind, samp[stream_wind], NULL, true);
1458 OPENAL_SetPaused(channels[stream_wind], false);
1459 OPENAL_SetVolume(channels[stream_wind], 100);
1462 footstepsound = footstepgr1;
1463 footstepsound2 = footstepgr2;
1464 footstepsound3 = footstepst1;
1465 footstepsound4 = footstepst2;
1467 LoadTexture(":Data:Textures:grassdirt.jpg",&terraintexture,1,0);
1469 LoadTexture(":Data:Textures:mossrock.jpg",&terraintexture2,1,0);
1471 //LoadTexture(":Data:Textures:detail.png",&terraintexture3,1);
1475 temptexdetail=texdetail;
1476 if(texdetail>1)texdetail=4;
1477 skybox.load( ":Data:Textures:Skybox(grass):Front.jpg",
1478 ":Data:Textures:Skybox(grass):Left.jpg",
1479 ":Data:Textures:Skybox(grass):Back.jpg",
1480 ":Data:Textures:Skybox(grass):Right.jpg",
1481 ":Data:Textures:Skybox(grass):Up.jpg",
1482 ":Data:Textures:Skybox(grass):Down.jpg",
1483 ":Data:Textures:Skybox(grass):Cloud.jpg",
1484 ":Data:Textures:Skybox(grass):Reflect.jpg");
1488 texdetail=temptexdetail;
1490 temptexdetail=texdetail;
1492 terrain.load(":Data:Textures:heightmap.png");
1494 texdetail=temptexdetail;
1498 void Game::Loadlevel(int which){
1501 if(which==0)Loadlevel((char *)":Data:Maps:map1");
1502 else if(which==1)Loadlevel((char *)":Data:Maps:map2");
1503 else if(which==2)Loadlevel((char *)":Data:Maps:map3");
1504 else if(which==3)Loadlevel((char *)":Data:Maps:map4");
1505 else if(which==4)Loadlevel((char *)":Data:Maps:map5");
1506 else if(which==5)Loadlevel((char *)":Data:Maps:map6");
1507 else if(which==6)Loadlevel((char *)":Data:Maps:map7");
1508 else if(which==7)Loadlevel((char *)":Data:Maps:map8");
1509 else if(which==8)Loadlevel((char *)":Data:Maps:map9");
1510 else if(which==9)Loadlevel((char *)":Data:Maps:map10");
1511 else if(which==10)Loadlevel((char *)":Data:Maps:map11");
1512 else if(which==11)Loadlevel((char *)":Data:Maps:map12");
1513 else if(which==12)Loadlevel((char *)":Data:Maps:map13");
1514 else if(which==13)Loadlevel((char *)":Data:Maps:map14");
1515 else if(which==14)Loadlevel((char *)":Data:Maps:map15");
1516 else if(which==15)Loadlevel((char *)":Data:Maps:map16");
1517 else if(which==-1){tutoriallevel=-1;Loadlevel((char *)":Data:Maps:tutorial");}
1518 else Loadlevel((char *)":Data:Maps:mapsave");
1523 void Game::Loadlevel(char *name){
1525 static int oldlevel;
1530 float headprop,legprop,armprop,bodyprop;
1534 LOG(std::string("Loading level...") + name);
1536 if(!gameon)visibleloading=1;
1538 if(stealthloading)visibleloading=0;
1540 if(!stillloading)loadtime=0;
1545 if(tutoriallevel!=-1)tutoriallevel=0;
1546 else tutoriallevel=1;
1548 if(tutoriallevel==1)tutorialstage=0;
1549 if(tutorialstage==0){
1550 tutorialstagetime=0;
1557 OPENAL_SetPaused(channels[whooshsound], true);
1558 OPENAL_SetPaused(channels[stream_firesound], true);
1560 // Change the map filename into something that is os specific
1561 char *FixedFN = ConvertFileName(name);
1565 tfile=fopen( FixedFN, "rb" );
1568 OPENAL_SetPaused(channels[stream_firesound], true);
1579 animation[bounceidleanim].Load((char *)"Idle",middleheight,neutral);
1585 dialoguegonethrough[i]=0;
1594 if(accountactive)difficulty=accountactive->getDifficulty();
1596 if(difficulty!=2)minimap=1;
1633 bonustotal=startbonustotal;
1639 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
1640 OPENAL_SetVolume(channels[consolesuccesssound], 256);
1641 OPENAL_SetPaused(channels[consolesuccesssound], false);
1648 terrain.numdecals=0;
1649 Sprite::deleteSprites();
1650 for(i=0;i<objects.numobjects;i++)
1652 objects.model[i].numdecals=0;
1655 j=objects.numobjects;
1658 objects.DeleteObject(0);
1659 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1662 for(i=0;i<subdivision;i++)
1664 for(j=0;j<subdivision;j++)
1666 terrain.patchobjectnum[i][j]=0;
1669 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1672 weapons.numweapons=0;
1674 funpackf(tfile, "Bi", &mapvers);
1675 if(mapvers>=15)funpackf(tfile, "Bi", &indemo);
1677 if(mapvers>=5)funpackf(tfile, "Bi", &maptype);
1678 else maptype=mapkilleveryone;
1679 if(mapvers>=6)funpackf(tfile, "Bi", &hostile);
1681 if(mapvers>=4)funpackf(tfile, "Bf Bf", &viewdistance, &fadestart);
1687 if(mapvers>=2)funpackf(tfile, "Bb Bf Bf Bf", &skyboxtexture, &skyboxr, &skyboxg, &skyboxb);
1695 if(mapvers>=10)funpackf(tfile, "Bf Bf Bf", &skyboxlightr, &skyboxlightg, &skyboxlightb);
1698 skyboxlightr=skyboxr;
1699 skyboxlightg=skyboxg;
1700 skyboxlightb=skyboxb;
1702 if(!stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &player[0].coords.x,&player[0].coords.y,&player[0].coords.z,&player[0].rotation,&player[0].targetrotation, &player[0].num_weapons);
1703 if(stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &lamefloat,&lamefloat,&lamefloat,&lamefloat,&lamefloat, &player[0].num_weapons);
1704 player[0].originalcoords=player[0].coords;
1705 if(player[0].num_weapons>0&&player[0].num_weapons<5)
1707 for(j=0;j<player[0].num_weapons;j++)
1709 player[0].weaponids[j]=weapons.numweapons;
1710 funpackf(tfile, "Bi", &weapons.type[weapons.numweapons]);
1711 weapons.owner[weapons.numweapons]=0;
1712 weapons.numweapons++;
1716 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1718 funpackf(tfile, "Bf Bf Bf", &player[0].armorhead, &player[0].armorhigh, &player[0].armorlow);
1719 funpackf(tfile, "Bf Bf Bf", &player[0].protectionhead, &player[0].protectionhigh, &player[0].protectionlow);
1720 funpackf(tfile, "Bf Bf Bf", &player[0].metalhead, &player[0].metalhigh, &player[0].metallow);
1721 funpackf(tfile, "Bf Bf", &player[0].power, &player[0].speedmult);
1723 funpackf(tfile, "Bi", &player[0].numclothes);
1727 funpackf(tfile, "Bi Bi", &player[0].whichskin, &player[0].creature);
1731 player[0].whichskin=0;
1732 player[0].creature=rabbittype;
1735 for(i=0;i<max_dialogues;i++)
1737 for(j=0;j<max_dialoguelength;j++)
1741 dialoguetext[i][j][k]='\0';
1745 dialoguename[i][j][k]='\0';
1750 player[0].lastattack=-1;
1751 player[0].lastattack2=-1;
1752 player[0].lastattack3=-1;
1756 funpackf(tfile, "Bi", &numdialogues);
1759 for(k=0;k<numdialogues;k++)
1761 funpackf(tfile, "Bi", &numdialogueboxes[k]);
1762 funpackf(tfile, "Bi", &dialoguetype[k]);
1765 funpackf(tfile, "Bf Bf Bf", &participantlocation[k][l].x, &participantlocation[k][l].y, &participantlocation[k][l].z);
1766 funpackf(tfile, "Bf", &participantrotation[k][l]);
1768 if(numdialogueboxes)
1770 for(l=0;l<numdialogueboxes[k];l++)
1772 funpackf(tfile, "Bi", &dialogueboxlocation[k][l]);
1773 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][0]);
1774 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][1]);
1775 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][2]);
1776 funpackf(tfile, "Bi", &dialogueboxsound[k][l]);
1780 funpackf(tfile, "Bi",&templength);
1781 if(templength>128||templength<=0)templength=128;
1782 for(m=0;m<templength;m++){
1783 funpackf(tfile, "Bb", &dialoguetext[k][l][m]);
1784 if(dialoguetext[k][l][m]=='\0')break;
1787 funpackf(tfile, "Bi",&templength);
1788 if(templength>64||templength<=0)templength=64;
1789 for(m=0;m<templength;m++){
1790 funpackf(tfile, "Bb", &dialoguename[k][l][m]);
1791 if(dialoguename[k][l][m]=='\0'){
1795 funpackf(tfile, "Bf Bf Bf", &dialoguecamera[k][l].x, &dialoguecamera[k][l].y, &dialoguecamera[k][l].z);
1796 funpackf(tfile, "Bi", &participantfocus[k][l]);
1797 funpackf(tfile, "Bi", &participantaction[k][l]);
1800 funpackf(tfile, "Bf Bf Bf", &participantfacing[k][l][m].x, &participantfacing[k][l][m].y, &participantfacing[k][l][m].z);
1802 funpackf(tfile, "Bf Bf",&dialoguecamerarotation[k][l],&dialoguecamerarotation2[k][l]);
1808 else numdialogues=0;
1810 if(player[0].numclothes)
1812 for(k=0;k<player[0].numclothes;k++)
1814 funpackf(tfile, "Bi", &templength);
1815 for(l=0;l<templength;l++)
1816 funpackf(tfile, "Bb", &player[0].clothes[k][l]);
1817 player[0].clothes[k][templength]='\0';
1818 funpackf(tfile, "Bf Bf Bf", &player[0].clothestintr[k], &player[0].clothestintg[k], &player[0].clothestintb[k]);
1822 funpackf(tfile, "Bi", &environment);
1824 funpackf(tfile, "Bi", &objects.numobjects);
1825 if(objects.numobjects)
1827 for(i=0;i<objects.numobjects;i++)
1829 funpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", &objects.type[i],&objects.rotation[i],&objects.rotation2[i], &objects.position[i].x, &objects.position[i].y, &objects.position[i].z,&objects.scale[i]);
1830 if(objects.type[i]==treeleavestype)objects.scale[i]=objects.scale[i-1];
1836 funpackf(tfile, "Bi", &numhotspots);
1839 for(i=0;i<numhotspots;i++)
1841 funpackf(tfile, "Bi Bf Bf Bf Bf", &hotspottype[i],&hotspotsize[i],&hotspot[i].x,&hotspot[i].y,&hotspot[i].z);
1842 funpackf(tfile, "Bi", &templength);
1844 for(l=0;l<templength;l++)
1845 funpackf(tfile, "Bb", &hotspottext[i][l]);
1846 hotspottext[i][templength]='\0';
1847 if(hotspottype[i]==-111)indemo=1;
1853 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1858 for(i=0;i<objects.numobjects;i++)
1860 objects.center+=objects.position[i];
1862 objects.center/=objects.numobjects;
1865 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1867 float maxdistance=0;
1870 for(i=0;i<objects.numobjects;i++)
1872 tempdist=findDistancefast(&objects.center,&objects.position[i]);
1873 if(tempdist>maxdistance)
1876 maxdistance=tempdist;
1879 objects.radius=fast_sqrt(maxdistance);
1882 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1883 //mapcenter=objects.center;
1884 //mapradius=objects.radius;
1886 funpackf(tfile, "Bi", &numplayers);
1887 int howmanyremoved=0;
1888 bool removeanother=0;
1889 if(numplayers>1&&numplayers<maxplayers)
1891 for(i=1;i<numplayers;i++)
1893 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1896 funpackf(tfile, "Bi Bi Bf Bf Bf Bi",&player[i-howmanyremoved].whichskin,&player[i-howmanyremoved].creature, &player[i-howmanyremoved].coords.x,&player[i-howmanyremoved].coords.y,&player[i-howmanyremoved].coords.z,&player[i-howmanyremoved].num_weapons);
1897 if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].howactive);
1898 else player[i-howmanyremoved].howactive=typeactive;
1899 if(mapvers>=3)funpackf(tfile, "Bf",&player[i-howmanyremoved].scale);
1900 else player[i-howmanyremoved].scale=-1;
1901 if(mapvers>=11)funpackf(tfile, "Bb",&player[i-howmanyremoved].immobile);
1902 else player[i-howmanyremoved].immobile=0;
1903 if(mapvers>=12)funpackf(tfile, "Bf",&player[i-howmanyremoved].rotation);
1904 else player[i-howmanyremoved].rotation=0;
1905 player[i-howmanyremoved].targetrotation=player[i-howmanyremoved].rotation;
1906 if(player[i-howmanyremoved].num_weapons<0||player[i-howmanyremoved].num_weapons>5){
1912 if(player[i-howmanyremoved].num_weapons>0&&player[i-howmanyremoved].num_weapons<5)
1914 for(j=0;j<player[i-howmanyremoved].num_weapons;j++)
1916 player[i-howmanyremoved].weaponids[j]=weapons.numweapons;
1917 funpackf(tfile, "Bi", &weapons.type[player[i-howmanyremoved].weaponids[j]]);
1918 weapons.owner[player[i-howmanyremoved].weaponids[j]]=i;
1919 weapons.numweapons++;
1922 funpackf(tfile, "Bi", &player[i-howmanyremoved].numwaypoints);
1923 //player[i-howmanyremoved].numwaypoints=10;
1924 for(j=0;j<player[i-howmanyremoved].numwaypoints;j++)
1926 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].x);
1927 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].y);
1928 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].z);
1929 if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].waypointtype[j]);
1930 else player[i-howmanyremoved].waypointtype[j] = wpkeepwalking;
1933 funpackf(tfile, "Bi", &player[i-howmanyremoved].waypoint);
1934 if(player[i-howmanyremoved].waypoint>player[i-howmanyremoved].numwaypoints-1)player[i-howmanyremoved].waypoint=0;
1936 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].armorhead, &player[i-howmanyremoved].armorhigh, &player[i-howmanyremoved].armorlow);
1937 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].protectionhead, &player[i-howmanyremoved].protectionhigh, &player[i-howmanyremoved].protectionlow);
1938 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].metalhead, &player[i-howmanyremoved].metalhigh, &player[i-howmanyremoved].metallow);
1939 funpackf(tfile, "Bf Bf", &player[i-howmanyremoved].power, &player[i-howmanyremoved].speedmult);
1941 if(mapvers>=4)funpackf(tfile, "Bf Bf Bf Bf", &headprop, &bodyprop, &armprop, &legprop);
1949 if(player[i-howmanyremoved].creature==wolftype)
1951 player[i-howmanyremoved].proportionhead=1.1*headprop;
1952 player[i-howmanyremoved].proportionbody=1.1*bodyprop;
1953 player[i-howmanyremoved].proportionarms=1.1*armprop;
1954 player[i-howmanyremoved].proportionlegs=1.1*legprop;
1957 if(player[i-howmanyremoved].creature==rabbittype)
1959 player[i-howmanyremoved].proportionhead=1.2*headprop;
1960 player[i-howmanyremoved].proportionbody=1.05*bodyprop;
1961 player[i-howmanyremoved].proportionarms=1.00*armprop;
1962 player[i-howmanyremoved].proportionlegs=1.1*legprop;
1963 player[i-howmanyremoved].proportionlegs.y=1.05*legprop;
1966 funpackf(tfile, "Bi", &player[i-howmanyremoved].numclothes);
1967 if(player[i-howmanyremoved].numclothes)
1969 for(k=0;k<player[i-howmanyremoved].numclothes;k++)
1972 funpackf(tfile, "Bi", &templength);
1973 for(l=0;l<templength;l++)
1974 funpackf(tfile, "Bb", &player[i-howmanyremoved].clothes[k][l]);
1975 player[i-howmanyremoved].clothes[k][templength]='\0';
1976 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].clothestintr[k], &player[i-howmanyremoved].clothestintg[k], &player[i-howmanyremoved].clothestintb[k]);
1982 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1984 numplayers-=howmanyremoved;
1985 funpackf(tfile, "Bi", &numpathpoints);
1986 if(numpathpoints>30||numpathpoints<0)
1990 for(j=0;j<numpathpoints;j++)
1992 funpackf(tfile, "Bf Bf Bf Bi", &pathpoint[j].x,&pathpoint[j].y,&pathpoint[j].z,&numpathpointconnect[j]);
1993 for(k=0;k<numpathpointconnect[j];k++){
1994 funpackf(tfile, "Bi", &pathpointconnect[j][k]);
1998 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2000 funpackf(tfile, "Bf Bf Bf Bf", &mapcenter.x,&mapcenter.y,&mapcenter.z,&mapradius);
2003 if(environment!=oldenvironment)Setenvironment(environment);
2004 oldenvironment=environment;
2008 j=objects.numobjects;
2009 objects.numobjects=0;
2012 //if(objects.type[i]!=spiketype)
2013 objects.MakeObject(objects.type[i],objects.position[i],objects.rotation[i],objects.rotation2[i],objects.scale[i]);
2014 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2017 //if(skyboxtexture){
2018 terrain.DoShadows();
2019 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2020 objects.DoShadows();
2021 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2023 else terrain.DoLighting();
2029 oldlevel=whichlevel;
2032 if(numplayers>maxplayers-1)numplayers=maxplayers-1;
2033 for(i=0;i<numplayers;i++)
2035 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2039 if(i==0||player[i].scale<0)player[i].scale=.2;
2040 player[i].skeleton.free=0;
2041 player[i].skeleton.id=i;
2042 //if(Random()%2==0)player[i].creature=wolftype;
2043 //else player[i].creature=rabbittype;
2044 if(i==0&&mapvers<9)player[i].creature=rabbittype;
2045 if(player[i].creature!=wolftype)player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",0);
2048 if(player[i].creature!=wolftype){
2049 player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
2050 LoadTexture(":Data:Textures:Belt.png",&player[i].skeleton.drawmodelclothes.textureptr,1,1);
2052 if(player[i].creature==wolftype){
2053 player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
2059 texsize=512*512*3/texdetail/texdetail;
2060 //if(!player[i].loaded)player[i].skeleton.skinText = new GLubyte[texsize];
2061 //player[i].skeleton.skinText.resize(texsize);
2063 LoadTextureSave(creatureskin[player[i].creature][player[i].whichskin],&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
2065 if(player[i].numclothes)
2067 for(j=0;j<player[i].numclothes;j++)
2069 tintr=player[i].clothestintr[j];
2070 tintg=player[i].clothestintg[j];
2071 tintb=player[i].clothestintb[j];
2072 AddClothes((char *)player[i].clothes[j],0,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
2074 player[i].DoMipmaps(5,0,0,player[i].skeleton.skinsize,player[i].skeleton.skinsize);
2077 player[i].currentanimation=bounceidleanim;
2078 player[i].targetanimation=bounceidleanim;
2079 player[i].currentframe=0;
2080 player[i].targetframe=1;
2082 player[i].speed=1+(float)(Random()%100)/1000;
2083 if(difficulty==0)player[i].speed-=.2;
2084 if(difficulty==1)player[i].speed-=.1;
2086 player[i].velocity=0;
2087 player[i].oldcoords=player[i].coords;
2088 player[i].realoldcoords=player[i].coords;
2091 player[i].skeleton.id=i;
2092 player[i].updatedelay=0;
2093 player[i].normalsupdatedelay=0;
2095 player[i].aitype=passivetype;
2096 player[i].aitarget=0;
2097 player[i].madskills=0;
2101 player[i].proportionhead=1.2;
2102 player[i].proportionbody=1.05;
2103 player[i].proportionarms=1.00;
2104 player[i].proportionlegs=1.1;
2105 player[i].proportionlegs.y=1.05;
2107 player[i].headless=0;
2108 player[i].currentoffset=0;
2109 player[i].targetoffset=0;
2110 /*player[i].armorhead=1;
2111 player[i].armorhigh=1;
2112 player[i].armorlow=1;
2113 player[i].protectionhead=1;
2114 player[i].protectionhigh=1;
2115 player[i].protectionlow=1;
2116 player[i].metalhead=1;
2117 player[i].metalhigh=1;
2118 player[i].metallow=1;
2120 player[i].speedmult=1;*/
2122 player[i].damagetolerance=200;
2124 if(player[i].creature==wolftype)
2126 /*player[i].proportionhead=1.1;
2127 player[i].proportionbody=1.1;
2128 player[i].proportionarms=1.1;
2129 player[i].proportionlegs=1.1;
2130 player[i].proportionlegs.y=1.1;*/
2131 if(i==0||player[i].scale<0)player[i].scale=.23;
2133 player[i].damagetolerance=300;
2136 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2139 player[i].proportionhead.z=0;
2140 player[i].proportionbody.z=0;
2141 player[i].proportionarms.z=0;
2142 player[i].proportionlegs.z=0;
2145 player[i].tempanimation.Load((char *)"Tempanim",0,0);
2147 player[i].headmorphness=0;
2148 player[i].targetheadmorphness=1;
2149 player[i].headmorphstart=0;
2150 player[i].headmorphend=0;
2152 player[i].pausetime=0;
2155 player[i].jumppower=5;
2157 player[i].permanentdamage=0;
2158 player[i].superpermanentdamage=0;
2160 player[i].forwardkeydown=0;
2161 player[i].leftkeydown=0;
2162 player[i].backkeydown=0;
2163 player[i].rightkeydown=0;
2164 player[i].jumpkeydown=0;
2165 player[i].crouchkeydown=0;
2166 player[i].throwkeydown=0;
2168 player[i].collided=-10;
2170 player[i].bloodloss=0;
2171 player[i].weaponactive=-1;
2172 player[i].weaponstuck=-1;
2173 player[i].bleeding=0;
2174 player[i].deathbleeding=0;
2175 player[i].stunned=0;
2176 player[i].hasvictim=0;
2177 player[i].wentforweapon=0;
2180 player[0].aitype=playercontrolled;
2181 player[0].weaponactive=-1;
2185 //player[0].speedmult=1/.9;
2186 player[0].power=1/.9;
2191 //player[0].speedmult=1/.8;
2192 player[0].power=1/.8;
2195 //player[0].weaponstuck=1;
2197 if(difficulty==1)player[0].damagetolerance=250;
2198 if(difficulty==0)player[0].damagetolerance=300;
2199 if(difficulty==0)player[0].armorhead*=1.5;
2200 if(difficulty==0)player[0].armorhigh*=1.5;
2201 if(difficulty==0)player[0].armorlow*=1.5;
2202 cameraloc=player[0].coords;
2204 rotation=player[0].rotation;
2206 hawkcoords=player[0].coords;
2209 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2210 //weapons.numweapons=numplayers;
2211 for(i=0;i<weapons.numweapons;i++)
2213 weapons.bloody[i]=0;
2214 weapons.blooddrip[i]=0;
2215 weapons.blooddripdelay[i]=0;
2216 weapons.onfire[i]=0;
2217 weapons.flamedelay[i]=0;
2218 weapons.damage[i]=0;
2219 //weapons.type[i]=sword;
2220 if(weapons.type[i]==sword){
2221 weapons.mass[i]=1.5;
2222 weapons.tipmass[i]=1;
2223 weapons.length[i]=.8;
2225 if(weapons.type[i]==staff){
2227 weapons.tipmass[i]=1;
2228 weapons.length[i]=1.5;
2230 if(weapons.type[i]==knife){
2232 weapons.tipmass[i]=1.2;
2233 weapons.length[i]=.25;
2235 weapons.position[i]=-1000;
2236 weapons.tippoint[i]=-1000;
2239 LOG("Starting background music...");
2241 OPENAL_StopSound(OPENAL_ALL);
2242 if(environment==snowyenvironment)
2246 PlayStreamEx(stream_wind, samp[stream_wind], NULL, true);
2247 OPENAL_SetPaused(channels[stream_wind], false);
2248 OPENAL_SetVolume(channels[stream_wind], 256);
2251 else if(environment==desertenvironment)
2255 //PlaySoundEx(desertambient,
2256 // samp[desertambient], NULL, true);
2257 PlayStreamEx(stream_desertambient,
2258 samp[stream_desertambient], NULL, true);
2259 OPENAL_SetPaused(channels[stream_desertambient], false);
2260 OPENAL_SetVolume(channels[stream_desertambient], 256);
2263 else if(environment==grassyenvironment)
2267 //PlaySoundEx(wind, samp[wind], NULL, true);
2268 PlayStreamEx(stream_wind, samp[stream_wind], NULL, true);
2269 OPENAL_SetPaused(channels[stream_wind], false);
2270 OPENAL_SetVolume(channels[stream_wind], 100);
2273 oldmusicvolume[0]=0;
2274 oldmusicvolume[1]=0;
2275 oldmusicvolume[2]=0;
2276 oldmusicvolume[3]=0;
2290 static int i,k,j,l,m;
2291 static XYZ facing,flatfacing,absflatfacing;
2292 static XYZ rotatetarget;
2294 static float oldtargetrotation;
2295 static int target, numgood;
2296 static XYZ tempcoords1,tempcoords2;
2299 static XYZ lowpoint,lowpointtarget,lowpoint2,lowpointtarget2,lowpoint3,lowpointtarget3,lowpoint4,lowpointtarget4,lowpoint5,lowpointtarget5,lowpoint6,lowpointtarget6,lowpoint7,lowpointtarget7,colpoint,colpoint2;
2300 static int whichhit;
2301 static bool oldjumpkeydown;
2305 float headprop,bodyprop,armprop,legprop;
2308 displaytime[i]+=multiplier;
2313 if (Input::isKeyDown(SDLK_F6) && !freezetogglekeydown) {
2314 if (Input::isKeyDown(SDLK_LSHIFT)) {
2317 stereoreverse=false;
2320 if (stereoreverse) {
2321 printf("Stereo reversed\n");
2323 printf("Stereo unreversed\n");
2325 freezetogglekeydown=1;
2328 if (Input::isKeyDown(SDLK_F7)) {
2329 if (Input::isKeyDown(SDLK_LSHIFT)) {
2330 stereoseparation -= 0.001;
2332 stereoseparation -= 0.010;
2335 printf("Stereo decreased increased to %f\n", stereoseparation);
2338 if (Input::isKeyDown(SDLK_F8)) {
2339 if (Input::isKeyDown(SDLK_LSHIFT)) {
2340 stereoseparation += 0.001;
2342 stereoseparation += 0.010;
2345 printf("Stereo separation increased to %f\n", stereoseparation);
2350 if(mainmenu&&endgame==1)mainmenu=10;
2351 if( (Input::isKeyDown(SDLK_ESCAPE)||(mainmenu==0&&((Input::isKeyDown(jumpkey)||Input::isKeyDown(SDLK_SPACE)||(campaign)))&&!oldjumpkeydown&&campaign&&winfreeze))
2352 && !mainmenutogglekeydown
2353 && (!mainmenu||gameon||mainmenu==3||mainmenu==4||mainmenu==5||mainmenu==6||(mainmenu==7&&!entername)||mainmenu==9||mainmenu==10)
2356 if(mainmenu==1||mainmenu==2||mainmenu==0){
2357 if(mainmenu==0&&!winfreeze)mainmenu=2;
2358 else if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1)mainmenu=100;
2359 else if(mainmenu==0&&winfreeze){
2362 else if(mainmenu==1||mainmenu==2)mainmenu=0;
2363 if(mainmenu&&musictoggle){
2364 if(mainmenu==1||mainmenu==2||mainmenu==100){
2365 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
2366 PlayStreamEx( stream_music3, samp[stream_music3], NULL, true);
2367 OPENAL_SetPaused(channels[stream_music3], false);
2368 OPENAL_SetVolume(channels[stream_music3], 256);
2369 OPENAL_SetPaused(channels[music1], true);
2373 OPENAL_SetPaused(channels[stream_music3], true);
2374 OPENAL_SetPaused(channels[music1], false);
2382 if(newdetail>2)newdetail=detail;
2383 if(newdetail<0)newdetail=detail;
2384 if(newscreenwidth<0)newscreenwidth=screenwidth;
2385 if(newscreenheight<0)newscreenheight=screenheight;
2387 SaveSettings(*this);
2389 if(mainmenu==4||mainmenu==5||mainmenu==6||mainmenu==7||mainmenu==9||mainmenu==10||mainmenu==100){
2394 if(mainmenu==3&&gameon)mainmenu=2;
2395 if(mainmenu==3&&!gameon)mainmenu=1;
2396 if(mainmenu==5&&gameon)mainmenu=2;
2397 if(mainmenu==5&&!gameon)mainmenu=1;
2398 if(mainmenu==4)mainmenu=3;
2399 if(mainmenu==6)mainmenu=5;
2400 if(mainmenu==7)mainmenu=1;
2401 if(mainmenu==9)mainmenu=5;
2402 if(mainmenu==10)mainmenu=5;
2408 mainmenutogglekeydown=1;
2410 if(!Input::isKeyDown(SDLK_ESCAPE)){
2411 mainmenutogglekeydown=0;
2415 static bool minimaptogglekeydown;
2416 if(Input::isKeyDown(SDLK_TAB)&&!minimaptogglekeydown&&tutoriallevel){
2417 if(tutorialstage!=51)
2418 tutorialstagetime=tutorialmaxtime;
2419 PlaySoundEx( consolefailsound, samp[consolefailsound], NULL, true);
2420 OPENAL_SetVolume(channels[consolefailsound], 128);
2421 OPENAL_SetPaused(channels[consolefailsound], false);
2422 minimaptogglekeydown=1;
2424 if(!Input::isKeyDown(SDLK_TAB)){
2425 minimaptogglekeydown=0;
2430 if(mainmenu==1||mainmenu==2){
2431 if(Input::Button()&&!oldbutton&&selected==1){
2433 fireSound(firestartsound);
2449 OPENAL_SetPaused(channels[stream_music3], true);
2450 OPENAL_SetPaused(channels[music1], false);
2454 if(Input::Button()&&!oldbutton&&selected==2){
2463 if(newdetail>2)newdetail=detail;
2464 if(newdetail<0)newdetail=detail;
2465 if(newscreenwidth>3000)newscreenwidth=screenwidth;
2466 if(newscreenwidth<0)newscreenwidth=screenwidth;
2467 if(newscreenheight>3000)newscreenheight=screenheight;
2468 if(newscreenheight<0)newscreenheight=screenheight;
2471 if(Input::Button()&&!oldbutton&&selected==3){
2479 OPENAL_SetPaused(channels[stream_music3], true);
2489 if(Input::Button()&&!oldbutton&&selected!=-1){
2492 if(Input::Button()&&!oldbutton&&selected==0){
2494 extern SDL_Rect **resolutions;
2495 bool isCustomResolution = true;
2497 for (int i = 0; (!found) && (resolutions[i]); i++)
2499 if ((resolutions[i]->w == screenwidth) && (resolutions[i]->h == screenwidth))
2500 isCustomResolution = false;
2502 if ((resolutions[i]->w == newscreenwidth) && (resolutions[i]->h == newscreenheight))
2505 if (resolutions[i] != NULL)
2507 newscreenwidth = (int) resolutions[i]->w;
2508 newscreenheight = (int) resolutions[i]->h;
2510 else if (isCustomResolution)
2512 if ((screenwidth == newscreenwidth) && (screenheight == newscreenheight))
2514 newscreenwidth = (int) resolutions[0]->w;
2515 newscreenheight = (int) resolutions[0]->h;
2519 newscreenwidth = screenwidth;
2520 newscreenheight = screenheight;
2525 newscreenwidth = (int) resolutions[0]->w;
2526 newscreenheight = (int) resolutions[0]->h;
2534 newscreenwidth = (int) resolutions[0]->w;
2535 newscreenheight = (int) resolutions[0]->h;
2540 if(Input::Button()&&!oldbutton&&selected==1){
2542 if(newdetail>2)newdetail=0;
2544 if(Input::Button()&&!oldbutton&&selected==2){
2546 if(bloodtoggle>2)bloodtoggle=0;
2548 if(Input::Button()&&!oldbutton&&selected==3){
2550 if(difficulty>2)difficulty=0;
2552 if(Input::Button()&&!oldbutton&&selected==4){
2553 ismotionblur=1-ismotionblur;
2555 if(Input::Button()&&!oldbutton&&selected==5){
2558 if(Input::Button()&&!oldbutton&&selected==6){
2559 musictoggle=1-musictoggle;
2562 OPENAL_SetPaused(channels[music1], true);
2563 OPENAL_SetPaused(channels[stream_music2], true);
2564 OPENAL_SetPaused(channels[stream_music3], true);
2567 oldmusicvolume[i]=0;
2573 PlayStreamEx( stream_music3, samp[stream_music3], NULL, true);
2574 OPENAL_SetPaused(channels[stream_music3], false);
2575 OPENAL_SetVolume(channels[stream_music3], 256);
2578 if(Input::Button()&&!oldbutton&&selected==9){
2579 invertmouse=1-invertmouse;
2581 if(Input::Button()&&!oldbutton&&selected==10){
2582 usermousesensitivity+=.2;
2583 if(usermousesensitivity>2)usermousesensitivity=.2;
2585 if(Input::Button()&&!oldbutton&&selected==11){
2587 if(volume>1.0001f)volume=0;
2588 OPENAL_SetSFXMasterVolume((int)(volume*255));
2590 if(Input::Button()&&!oldbutton&&selected==7){
2601 if(Input::Button() && !oldbutton && selected == 12) {
2604 newstereomode = stereomode;
2608 if(Input::Button() && !oldbutton && selected == 13) {
2609 showdamagebar=!showdamagebar;
2611 if(Input::Button()&&!oldbutton&&selected==8){
2616 if(newdetail>2)newdetail=detail;
2617 if(newdetail<0)newdetail=detail;
2618 if(newscreenwidth<0)newscreenwidth=screenwidth;
2619 if(newscreenheight<0)newscreenheight=screenheight;
2622 SaveSettings(*this);
2623 if(mainmenu==3&&gameon)mainmenu=2;
2624 if(mainmenu==3&&!gameon)mainmenu=1;
2628 if(Input::Button()&&!oldbutton&&selected!=-1&&!waiting){
2630 if(selected<9&&keyselect==-1)
2639 if(newdetail>2)newdetail=detail;
2640 if(newdetail<0)newdetail=detail;
2641 if(newscreenwidth>3000)newscreenwidth=screenwidth;
2642 if(newscreenwidth<0)newscreenwidth=screenwidth;
2643 if(newscreenheight>3000)newscreenheight=screenheight;
2644 if(newscreenheight<0)newscreenheight=screenheight;
2652 accountactive->endGame();
2656 if(Input::Button()&&!oldbutton&&selected==1){
2666 if(firstload)TickOnceAfter();
2667 if(!firstload)LoadStuff();
2674 OPENAL_SetPaused(channels[stream_music3], true);
2676 if(Input::Button()&&!oldbutton&&(selected-7>=accountactive->getCampaignChoicesMade())){
2686 if(firstload) TickOnceAfter();
2702 strcat(mapname,campaignmapname[campaignchoicewhich[selected-7-accountactive->getCampaignChoicesMade()]]);
2703 whichchoice=selected-7-accountactive->getCampaignChoicesMade();
2707 //Loadlevel(campaignmapname[levelorder[selected-7]]);
2711 OPENAL_SetPaused(channels[stream_music3], true);
2713 if(Input::Button()&&!oldbutton&&selected==4){
2718 if(mainmenu==5&&gameon)mainmenu=2;
2719 if(mainmenu==5&&!gameon)mainmenu=1;
2721 if(Input::Button()&&!oldbutton&&selected==5){
2728 if(Input::Button()&&!oldbutton&&selected==3){
2735 if(Input::Button()&&!oldbutton&&selected==2){
2743 else if(mainmenu==9){
2744 if(Input::Button()&&!oldbutton&&selected<numchallengelevels&&selected>=0&&selected<=accountactive->getProgress()){
2753 targetlevel=selected;
2754 if(firstload)TickOnceAfter();
2755 if(!firstload)LoadStuff();
2757 Loadlevel(selected);
2763 OPENAL_SetPaused(channels[stream_music3], true);
2765 if(Input::Button()&&!oldbutton&&selected==numchallengelevels){
2775 if(Input::Button()&&!oldbutton&&selected==3){
2785 if(Input::Button()&&!oldbutton) {
2790 accountactive = Account::destroy(accountactive);
2792 } else if(selected==2) {
2800 if(Input::Button()&&!oldbutton) {
2803 if(selected==0&&Account::getNbAccounts()<8){
2805 } else if (selected<Account::getNbAccounts()+1) {
2806 accountactive=Account::get(selected-1);
2809 } else if (selected==Account::getNbAccounts()+1) {
2815 displaytext[0][j]=' ';
2825 if(Input::Button()&&!oldbutton&&selected>-1){
2829 accountactive->setDifficulty(selected);
2838 if(Input::Button()&&!oldbutton&&selected==0) {
2839 newstereomode = (StereoMode)(newstereomode + 1);
2840 while(!CanInitStereo(newstereomode)) {
2841 printf("Failed to initialize mode %s (%i)\n", StereoModeName(newstereomode), newstereomode);
2842 newstereomode = (StereoMode)(newstereomode + 1);
2843 if ( newstereomode >= stereoCount ) {
2844 newstereomode = stereoNone;
2849 if(Input::isKeyDown(MOUSEBUTTON1)&&!oldbutton&&selected==1) {
2850 stereoseparation+=0.001;
2852 if(Input::isKeyDown(MOUSEBUTTON2)&&!oldbutton&&selected==1) {
2853 stereoseparation-=0.001;
2856 if(Input::Button()&&!oldbutton&&selected==2) {
2857 stereoreverse =! stereoreverse;
2860 if(Input::Button()&&!oldbutton&&selected==3) {
2863 stereomode = newstereomode;
2864 InitStereo(stereomode);
2871 if(Input::Button()||Input::isKeyDown(MOUSEBUTTON2))oldbutton=1;
2874 if(Input::isKeyDown(SDLK_q)&&Input::isKeyDown(SDLK_LMETA)){
2877 if(newdetail>2)newdetail=detail;
2878 if(newdetail<0)newdetail=detail;
2879 if(newscreenwidth<0)newscreenwidth=screenwidth;
2880 if(newscreenheight<0)newscreenheight=screenheight;
2882 SaveSettings(*this);
2886 if(mainmenu==1||mainmenu==2){
2887 if(loaddistrib>4)transition+=multiplier/8;
2895 OPENAL_SetFrequency(channels[stream_music3], 22050);
2898 inputText(displaytext[0],&displayselected,&displaychars[0]);
2899 if(!waiting) { // the input as finished
2900 if(displaychars[0]){ // with enter
2901 accountactive = Account::add(string(displaytext[0]));
2907 fireSound(firestartsound);
2910 displaytext[0][i]=' ';
2915 } else { // with escape or empty
2916 mainmenutogglekeydown=1;
2921 displayblinkdelay-=multiplier;
2922 if(displayblinkdelay<=0){
2923 displayblinkdelay=.3;
2924 displayblink=1-displayblink;
2930 if(hostile==1)hostiletime+=multiplier;
2932 if(!winfreeze)leveltime+=multiplier;
2933 if(Input::isKeyDown(SDLK_ESCAPE)){
2940 if(Input::isKeyDown(chatkey)&&!chattogglekeydown&&!console&&!chatting&&debugmode){
2942 chattogglekeydown=1;
2945 if(!Input::isKeyDown(chatkey)){
2946 chattogglekeydown=0;
2950 inputText(displaytext[0],&displayselected,&displaychars[0]);
2952 if(displaychars[0]){
2953 for(int j=0;j<255;j++){
2954 displaytext[0][j]=' ';
2962 displayblinkdelay-=multiplier;
2963 if(displayblinkdelay<=0){
2964 displayblinkdelay=.3;
2965 displayblink=1-displayblink;
2969 if(chatting)keyboardfrozen=1;
2971 if(Input::isKeyDown(SDLK_v)&&!freezetogglekeydown&&debugmode){
2974 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
2976 freezetogglekeydown=1;
2979 if(!Input::isKeyDown(SDLK_v)&&!Input::isKeyDown(SDLK_F1)){
2980 freezetogglekeydown=0;
2983 if(Input::isKeyDown(SDLK_BACKQUOTE)&&!consoletogglekeydown&&debugmode){
2986 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
2991 consoletogglekeydown=1;
2994 if(!Input::isKeyDown(SDLK_BACKQUOTE)){
2995 consoletogglekeydown=0;
2998 if(console)freeze=1;
3000 if(console&&!Input::isKeyDown(SDLK_LMETA)){
3001 inputText(consoletext[0],&consoleselected,&consolechars[0]);
3004 cmd_dispatch(this, consoletext[0]);
3005 if(consolechars[0]>0){
3009 consoletext[k][j]=consoletext[k-1][j];
3011 consolechars[k]=consolechars[k-1];
3014 consoletext[0][j]=' ';
3021 consoleblinkdelay-=multiplier;
3022 if(consoleblinkdelay<=0){
3023 consoleblinkdelay=.3;
3024 consoleblink=1-consoleblink;
3028 if(Input::isKeyDown(SDLK_q)&&Input::isKeyDown(SDLK_LMETA)){
3031 if(newdetail>2)newdetail=detail;
3032 if(newdetail<0)newdetail=detail;
3033 if(newscreenwidth<0)newscreenwidth=screenwidth;
3034 if(newscreenheight<0)newscreenheight=screenheight;
3036 SaveSettings(*this);
3040 static int oldwinfreeze;
3041 if(winfreeze&&!oldwinfreeze){
3042 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
3043 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
3044 OPENAL_SetVolume(channels[consolesuccesssound], 256);
3045 OPENAL_SetPaused(channels[consolesuccesssound], false);
3047 if(winfreeze==0)oldwinfreeze=winfreeze;
3048 else oldwinfreeze++;
3050 if((Input::isKeyDown(jumpkey)||Input::isKeyDown(SDLK_SPACE))&&!oldjumpkeydown&&!campaign){
3051 if(winfreeze)winfreeze=0;
3054 if((Input::isKeyDown(SDLK_ESCAPE))&&!campaign&&gameon){
3060 if((Input::isKeyDown(jumpkey)||Input::isKeyDown(SDLK_SPACE))){
3063 if(!Input::isKeyDown(jumpkey)&&!Input::isKeyDown(SDLK_SPACE))oldjumpkeydown=0;
3065 if(!freeze&&!winfreeze&&!(mainmenu&&gameon)&&(gameon||!gamestarted)){
3067 static bool oldbuttondialogue;
3069 if(indialogue!=-1)talkdelay=1;
3070 talkdelay-=multiplier;
3073 if(indialogue==-1&&(animation[player[0].targetanimation].height!=highheight)/*&&!hostile*/)
3074 for(i=0;i<numdialogues;i++){
3075 int realdialoguetype;
3077 if(dialoguetype[i]>49){
3078 realdialoguetype=dialoguetype[i]-50;
3081 else if(dialoguetype[i]>39){
3082 realdialoguetype=dialoguetype[i]-40;
3085 else if(dialoguetype[i]>29){
3086 realdialoguetype=dialoguetype[i]-30;
3089 else if(dialoguetype[i]>19){
3090 realdialoguetype=dialoguetype[i]-20;
3093 else if(dialoguetype[i]>9){
3094 realdialoguetype=dialoguetype[i]-10;
3098 realdialoguetype=dialoguetype[i];
3101 if((!hostile||(dialoguetype[i]>40&&dialoguetype[i]<50))&&realdialoguetype<numplayers&&realdialoguetype>0&&(dialoguegonethrough[i]==0||!special)&&(special||(Input::isKeyDown(attackkey)&&!oldbuttondialogue))){
3102 if(findDistancefast(&player[0].coords,&player[realdialoguetype].coords)<6||player[realdialoguetype].howactive>=typedead1||(dialoguetype[i]>40&&dialoguetype[i]<50)){
3104 for(j=0;j<numdialogueboxes[whichdialogue];j++){
3105 player[participantfocus[whichdialogue][j]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][j]];
3106 player[participantfocus[whichdialogue][j]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
3107 player[participantfocus[whichdialogue][j]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
3108 player[participantfocus[whichdialogue][j]].velocity=0;
3109 player[participantfocus[whichdialogue][j]].targetanimation=player[participantfocus[whichdialogue][j]].getIdle();
3110 player[participantfocus[whichdialogue][j]].targetframe=0;
3115 dialoguegonethrough[i]++;
3116 if(dialogueboxsound[whichdialogue][indialogue]!=0){
3117 static float gLoc[3];
3118 static float vel[3];
3120 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
3121 temppos=temppos-viewer;
3122 Normalise(&temppos);
3127 gLoc[2]=temppos.z;vel[0]=0;
3131 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
3132 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
3133 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
3134 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
3135 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
3136 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
3137 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
3138 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
3139 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
3140 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
3141 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
3142 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
3143 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
3144 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
3145 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
3146 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
3147 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
3148 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
3149 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
3150 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
3151 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
3152 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
3153 OPENAL_SetVolume(channels[whichsoundplay], 256);
3154 OPENAL_SetPaused(channels[whichsoundplay], false);
3156 if(Input::isKeyDown(attackkey))oldbuttondialogue=1;
3161 windvar+=multiplier;
3162 smoketex+=multiplier;
3163 tutorialstagetime+=multiplier;
3165 static float hotspotvisual[40];
3169 for(i=0;i<numhotspots;i++)
3170 hotspotvisual[i]-=multiplier/320;
3172 for(i=0;i<numhotspots;i++){
3173 //if(hotspottype[i]<=10)
3174 while(hotspotvisual[i]<0){
3176 hotspotsprite.x=float(abs(Random()%100000))/100000*hotspotsize[i];
3177 hotspotsprite=DoRotation(hotspotsprite,0,0,Random()%360);
3178 hotspotsprite=DoRotation(hotspotsprite,0,Random()%360,0);
3179 hotspotsprite+=hotspot[i];
3180 Sprite::MakeSprite(breathsprite, hotspotsprite, hotspotsprite*0, 1,0.5,0, 7, 0.4);
3181 hotspotvisual[i]+=0.1/hotspotsize[i]/hotspotsize[i]/hotspotsize[i];
3185 for(i=0;i<numhotspots;i++){
3186 if(hotspottype[i]<=10&&hotspottype[i]>0){
3187 hotspot[i]=player[hotspottype[i]].coords;
3193 if(tutoriallevel&&tutorialstagetime>tutorialmaxtime){
3196 if(tutorialstage<=1){
3201 if(tutorialstage==1){
3203 } else if(tutorialstage==2){
3205 } else if(tutorialstage==3){
3206 tutorialmaxtime=600;
3207 } else if(tutorialstage==4){
3208 tutorialmaxtime=1000;
3209 } else if(tutorialstage==5){
3210 tutorialmaxtime=600;
3211 } else if(tutorialstage==6){
3212 tutorialmaxtime=600;
3213 } else if(tutorialstage==7){
3214 tutorialmaxtime=600;
3215 } else if(tutorialstage==8){
3216 tutorialmaxtime=600;
3217 } else if(tutorialstage==9){
3218 tutorialmaxtime=600;
3219 } else if(tutorialstage==10){
3221 } else if(tutorialstage==11){
3222 tutorialmaxtime=1000;
3223 } else if(tutorialstage==12){
3224 tutorialmaxtime=1000;
3225 } else if(tutorialstage==13){
3227 } else if(tutorialstage==14){
3239 player[1].coords=(temp+temp2)/2;
3243 gLoc[0]=player[1].coords.x;
3244 gLoc[1]=player[1].coords.y;
3245 gLoc[2]=player[1].coords.z;
3249 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3250 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3251 OPENAL_SetVolume(channels[fireendsound], 256);
3252 OPENAL_SetPaused(channels[fireendsound], false);
3254 for(i=0;i<player[1].skeleton.num_joints;i++){
3256 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
3257 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
3258 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
3259 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
3260 Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
3264 } else if(tutorialstage==15){
3265 tutorialmaxtime=500;
3266 } else if(tutorialstage==16){
3267 tutorialmaxtime=500;
3268 } else if(tutorialstage==17){
3269 tutorialmaxtime=500;
3270 } else if(tutorialstage==18){
3271 tutorialmaxtime=500;
3272 } else if(tutorialstage==19){
3274 //tutorialmaxtime=500;
3275 } else if(tutorialstage==20){
3276 tutorialmaxtime=500;
3277 } else if(tutorialstage==21){
3278 tutorialmaxtime=500;
3284 } else if(tutorialstage==22){
3285 tutorialmaxtime=500;
3286 } else if(tutorialstage==23){
3287 tutorialmaxtime=500;
3288 } else if(tutorialstage==24){
3289 tutorialmaxtime=500;
3290 } else if(tutorialstage==25){
3291 tutorialmaxtime=500;
3292 } else if(tutorialstage==26){
3294 } else if(tutorialstage==27){
3298 player[1].aitype=attacktypecutoff;
3299 } else if(tutorialstage==28){
3300 tutorialmaxtime=400;
3301 } else if(tutorialstage==29){
3302 tutorialmaxtime=400;
3303 player[0].escapednum=0;
3304 } else if(tutorialstage==30){
3308 player[1].aitype=passivetype;
3309 } else if(tutorialstage==31){
3311 } else if(tutorialstage==32){
3313 } else if(tutorialstage==33){
3314 tutorialmaxtime=400;
3317 player[1].aitype=attacktypecutoff;
3318 } else if(tutorialstage==34){
3319 tutorialmaxtime=400;
3320 } else if(tutorialstage==35){
3321 tutorialmaxtime=400;
3322 } else if(tutorialstage==36){
3326 player[1].aitype=passivetype;
3327 } else if(tutorialstage==37){
3333 player[1].aitype=attacktypecutoff;
3334 } else if(tutorialstage==38){
3338 player[1].aitype=passivetype;
3339 } else if(tutorialstage==39){
3350 weapons.owner[weapons.numweapons]=-1;
3351 weapons.type[weapons.numweapons]=knife;
3352 weapons.damage[weapons.numweapons]=0;
3353 weapons.mass[weapons.numweapons]=1;
3354 weapons.tipmass[weapons.numweapons]=1.2;
3355 weapons.length[weapons.numweapons]=.25;
3356 weapons.position[weapons.numweapons]=(temp+temp2)/2;
3357 weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
3359 weapons.velocity[weapons.numweapons]=0.1;
3360 weapons.tipvelocity[weapons.numweapons]=0.1;
3361 weapons.missed[weapons.numweapons]=1;
3362 weapons.hitsomething[weapons.numweapons]=0;
3363 weapons.freetime[weapons.numweapons]=0;
3364 weapons.firstfree[weapons.numweapons]=1;
3365 weapons.physics[weapons.numweapons]=1;
3367 weapons.numweapons++;
3368 } else if(tutorialstage==40){
3369 tutorialmaxtime=300;
3370 } else if(tutorialstage==41){
3371 tutorialmaxtime=300;
3372 } else if(tutorialstage==42){
3374 } else if(tutorialstage==43){
3375 tutorialmaxtime=300;
3376 } else if(tutorialstage==44){
3378 player[0].weaponactive=-1;
3379 player[0].num_weapons=0;
3380 player[1].weaponactive=0;
3381 player[1].num_weapons=1;
3382 player[1].weaponids[0]=0;
3386 player[1].aitype=attacktypecutoff;
3388 tutorialmaxtime=300;
3389 } else if(tutorialstage==45){
3391 player[0].weaponactive=-1;
3392 player[0].num_weapons=0;
3393 player[1].weaponactive=0;
3394 player[1].num_weapons=1;
3395 player[1].weaponids[0]=0;
3397 tutorialmaxtime=300;
3398 } else if(tutorialstage==46){
3400 player[0].weaponactive=-1;
3401 player[0].num_weapons=0;
3402 player[1].weaponactive=0;
3403 player[1].num_weapons=1;
3404 player[1].weaponids[0]=0;
3406 weapons.type[0]=sword;
3408 tutorialmaxtime=300;
3409 } else if(tutorialstage==47){
3421 weapons.owner[weapons.numweapons]=-1;
3422 weapons.type[weapons.numweapons]=sword;
3423 weapons.damage[weapons.numweapons]=0;
3424 weapons.mass[weapons.numweapons]=1;
3425 weapons.tipmass[weapons.numweapons]=1.2;
3426 weapons.length[weapons.numweapons]=.25;
3427 weapons.position[weapons.numweapons]=(temp+temp2)/2;
3428 weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
3430 weapons.velocity[weapons.numweapons]=0.1;
3431 weapons.tipvelocity[weapons.numweapons]=0.1;
3432 weapons.missed[weapons.numweapons]=1;
3433 weapons.hitsomething[weapons.numweapons]=0;
3434 weapons.freetime[weapons.numweapons]=0;
3435 weapons.firstfree[weapons.numweapons]=1;
3436 weapons.physics[weapons.numweapons]=1;
3440 player[0].weaponactive=0;
3441 player[0].num_weapons=1;
3442 player[0].weaponids[0]=1;
3443 player[1].weaponactive=0;
3444 player[1].num_weapons=1;
3445 player[1].weaponids[0]=0;
3447 weapons.numweapons++;
3448 } else if(tutorialstage==48){
3451 player[1].aitype=passivetype;
3457 player[0].weaponactive=0;
3458 player[0].num_weapons=1;
3459 player[0].weaponids[0]=1;
3460 player[1].weaponactive=0;
3461 player[1].num_weapons=1;
3462 player[1].weaponids[0]=0;
3464 if(player[0].weaponactive!=-1)weapons.type[player[0].weaponids[player[0].weaponactive]]=staff;
3465 else weapons.type[0]=staff;
3467 weapons.numweapons++;
3468 } else if(tutorialstage==49){
3471 player[1].aitype=passivetype;
3473 tutorialmaxtime=200;
3475 weapons.position[1]=1000;
3476 weapons.tippoint[1]=1000;
3478 weapons.numweapons=1;
3480 player[1].weaponactive=-1;
3481 player[1].num_weapons=0;
3482 player[0].weaponactive=0;
3483 player[0].num_weapons=1;
3484 player[0].weaponids[0]=0;
3486 weapons.type[0]=knife;
3488 weapons.numweapons++;
3489 } else if(tutorialstage==50){
3495 gLoc[0]=player[1].coords.x;
3496 gLoc[1]=player[1].coords.y;
3497 gLoc[2]=player[1].coords.z;
3501 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3502 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3503 OPENAL_SetVolume(channels[fireendsound], 256);
3504 OPENAL_SetPaused(channels[fireendsound], false);
3506 for(i=0;i<player[1].skeleton.num_joints;i++){
3508 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
3509 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
3510 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
3511 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
3512 Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
3516 player[1].num_weapons=0;
3517 player[1].weaponstuck=-1;
3518 player[1].weaponactive=-1;
3520 weapons.numweapons=0;
3522 weapons.owner[0]=-1;
3523 weapons.velocity[0]=0.1;
3524 weapons.tipvelocity[0]=-0.1;
3525 weapons.missed[0]=1;
3526 weapons.hitsomething[0]=0;
3527 weapons.freetime[0]=0;
3528 weapons.firstfree[0]=1;
3529 weapons.physics[0]=1;
3530 } else if(tutorialstage==51){
3531 tutorialmaxtime=80000;
3533 if(tutorialstage<=51)tutorialstagetime=0;
3537 if(tutoriallevel&&tutorialstagetime<tutorialmaxtime-3){
3538 if(tutorialstage==3){
3539 if(deltah||deltav)tutorialsuccess+=multiplier;
3541 if(tutorialstage==4){
3542 if(player[0].forwardkeydown||player[0].backkeydown||player[0].leftkeydown||player[0].rightkeydown)tutorialsuccess+=multiplier;
3544 if(tutorialstage==5){
3545 if(player[0].jumpkeydown)tutorialsuccess=1;
3547 if(tutorialstage==6){
3548 if(player[0].isCrouch())tutorialsuccess=1;
3550 if(tutorialstage==7){
3551 if(player[0].targetanimation==rollanim)tutorialsuccess=1;
3553 if(tutorialstage==8){
3554 if(player[0].targetanimation==sneakanim)tutorialsuccess+=multiplier;
3556 if(tutorialstage==9){
3557 if(player[0].targetanimation==rabbitrunninganim||player[0].targetanimation==wolfrunninganim)tutorialsuccess+=multiplier;
3559 if(tutorialstage==11){
3560 if(player[0].isWallJump())tutorialsuccess=1;
3562 if(tutorialstage==12){
3563 if(player[0].targetanimation==flipanim)tutorialsuccess=1;
3565 if(tutorialstage==15){
3566 if(player[0].targetanimation==upunchanim||player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
3568 if(tutorialstage==16){
3569 if(player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
3571 if(tutorialstage==17){
3572 if(player[0].targetanimation==spinkickanim)tutorialsuccess=1;
3574 if(tutorialstage==18){
3575 if(player[0].targetanimation==sweepanim)tutorialsuccess=1;
3577 if(tutorialstage==19){
3578 if(player[0].targetanimation==dropkickanim)tutorialsuccess=1;
3580 if(tutorialstage==20){
3581 if(player[0].targetanimation==rabbitkickanim)tutorialsuccess=1;
3583 if(tutorialstage==21){
3584 if(bonus==cannon)tutorialsuccess=1;
3586 if(tutorialstage==22){
3587 if(bonus==spinecrusher)tutorialsuccess=1;
3589 if(tutorialstage==23){
3590 if(player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)tutorialsuccess=1;
3592 if(tutorialstage==24){
3593 if(player[0].targetanimation==rabbittacklinganim)tutorialsuccess=1;
3595 if(tutorialstage==25){
3596 if(player[0].targetanimation==backhandspringanim)tutorialsuccess=1;
3598 if(tutorialstage==28){
3599 if(animation[player[0].targetanimation].attack==reversed&&player[0].feint)tutorialsuccess=1;
3601 if(tutorialstage==29){
3602 if(player[0].escapednum==2){
3606 player[1].aitype=passivetype;
3609 if(tutorialstage==33){
3610 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3612 if(tutorialstage==34){
3613 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3615 if(tutorialstage==35){
3616 if(animation[player[0].targetanimation].attack==reversal){
3620 player[1].aitype=passivetype;
3623 if(tutorialstage==40){
3624 if(player[0].num_weapons>0)tutorialsuccess=1;
3626 if(tutorialstage==41){
3627 if(player[0].weaponactive==-1&&player[0].num_weapons>0)tutorialsuccess=1;
3629 if(tutorialstage==43){
3630 if(player[0].targetanimation==knifeslashstartanim)tutorialsuccess=1;
3632 if(tutorialstage==44){
3633 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3635 if(tutorialstage==45){
3636 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3638 if(tutorialstage==46){
3639 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3641 if(tutorialstage==49){
3642 if(player[1].weaponstuck!=-1)tutorialsuccess=1;
3644 if(tutorialsuccess>=1)tutorialstagetime=tutorialmaxtime-3;
3647 if(tutorialstagetime==tutorialmaxtime-3){
3648 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
3649 OPENAL_SetVolume(channels[consolesuccesssound], 256);
3650 OPENAL_SetPaused(channels[consolesuccesssound], false);
3653 if(tutorialsuccess>=1){
3654 if(tutorialstage==34||tutorialstage==35)
3655 tutorialstagetime=tutorialmaxtime-1;
3660 if(tutorialstage<14||tutorialstage>=50){
3661 player[1].coords.y=300;
3662 player[1].velocity=0;
3666 if(tutoriallevel!=1){
3667 if(bonustime==0&&bonus!=solidhit&&bonus!=spinecrusher&&bonus!=tracheotomy&&bonus!=backstab&&bonusvalue>10){
3668 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
3669 OPENAL_SetVolume(channels[consolesuccesssound], 256);
3670 OPENAL_SetPaused(channels[consolesuccesssound], false);
3675 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3676 OPENAL_SetVolume(channels[fireendsound], 256);
3677 OPENAL_SetPaused(channels[fireendsound], false);
3680 if(bonus!=solidhit&&bonus!=twoxcombo&&bonus!=threexcombo&&bonus!=fourxcombo&&bonus!=megacombo)bonusnum[bonus]++;
3681 else bonusnum[bonus]+=0.15;
3682 if(tutoriallevel)bonusvalue=0;
3683 bonusvalue/=bonusnum[bonus];
3684 bonustotal+=bonusvalue;
3686 bonustime+=multiplier;
3688 if(environment==snowyenvironment){
3689 precipdelay-=multiplier;
3690 while(precipdelay<0){
3692 if(!detail)precipdelay+=.04;
3693 XYZ footvel,footpoint;
3696 footpoint=viewer+viewerfacing*6;
3697 footpoint.y+=((float)abs(Random()%1200))/100-6;
3698 footpoint.x+=((float)abs(Random()%1200))/100-6;
3699 footpoint.z+=((float)abs(Random()%1200))/100-6;
3700 Sprite::MakeSprite(snowsprite, footpoint,footvel, 1,1,1, .1, 1);
3703 for(k=0;k<numplayers;k++){
3704 if(player[k].aitype==playercontrolled)player[k].turnspeed=500;
3705 if(player[k].aitype!=playercontrolled)player[k].turnspeed=500;
3707 if((player[k].isRun()&&((player[k].targetrotation!=rabbitrunninganim&&player[k].targetrotation!=wolfrunninganim)||player[k].targetframe==4))||player[k].targetanimation==removeknifeanim||player[k].targetanimation==crouchremoveknifeanim||player[k].targetanimation==flipanim||player[k].targetanimation==fightsidestep||player[k].targetanimation==walkanim){
3708 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
3709 else if(player[k].rotation>player[k].targetrotation){
3710 player[k].rotation-=multiplier*player[k].turnspeed;
3712 else if(player[k].rotation<player[k].targetrotation){
3713 player[k].rotation+=multiplier*player[k].turnspeed;
3718 if(player[k].isStop()||player[k].isLanding()||player[k].targetanimation==staggerbackhighanim||(player[k].targetanimation==sneakanim&&player[k].currentanimation==sneakanim)||player[k].targetanimation==staggerbackhardanim||player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim||player[k].targetanimation==rollanim||(animation[player[k].targetanimation].attack&&player[k].targetanimation!=rabbitkickanim&&(player[k].targetanimation!=crouchstabanim||player[k].hasvictim)&&(player[k].targetanimation!=swordgroundstabanim||player[k].hasvictim))){
3719 player[k].turnspeed*=2;
3720 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
3721 else if(player[k].rotation>player[k].targetrotation){
3722 player[k].rotation-=multiplier*player[k].turnspeed;
3724 else if(player[k].rotation<player[k].targetrotation){
3725 player[k].rotation+=multiplier*player[k].turnspeed;
3727 player[k].turnspeed/=2;
3730 if(player[k].targetanimation==sneakanim&&player[k].currentanimation!=sneakanim){
3731 player[k].turnspeed*=4;
3732 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
3733 else if(player[k].rotation>player[k].targetrotation){
3734 player[k].rotation-=multiplier*player[k].turnspeed;
3736 else if(player[k].rotation<player[k].targetrotation){
3737 player[k].rotation+=multiplier*player[k].turnspeed;
3739 player[k].turnspeed/=4;
3742 /*if(player[k].aitype!=passivetype||(findDistancefast(&player[k].coords,&viewer)<viewdistance*viewdistance))*/ player[k].DoStuff();
3743 if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
3745 if(findDistancefast(&player[k].coords,&player[k].realoldcoords)>0){
3746 if(!player[k].skeleton.free&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim){
3749 if(player[k].collide<-.3)player[k].collide=-.3;
3750 if(player[k].collide>1)player[k].collide=1;
3751 player[k].collide-=multiplier*30;
3753 if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)){
3754 player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
3756 if(terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz])
3757 for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
3758 i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
3759 if(objects.type[i]!=rocktype||(((objects.scale[i]>.5&&player[k].aitype==playercontrolled)||objects.position[i].y>player[k].coords.y))){
3760 lowpoint=player[k].coords;
3761 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip())lowpoint.y+=1.25;
3762 else lowpoint.y+=1.3;
3763 if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)&&player[k].coords.y>terrain.getHeight(player[k].coords.x,player[k].coords.z)-.1){
3764 player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
3766 /*while(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z))
3767 player[k].coords+=terrain.getNormal(player[k].coords.x,player[k].coords.z)/50;
3769 if(player[k].SphereCheck(&lowpoint, 1.3, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
3770 flatfacing=lowpoint-player[k].coords;
3771 player[k].coords=lowpoint;
3772 player[k].coords.y-=1.3;
3773 player[k].collide=1;
3775 if(player[k].aitype==playercontrolled&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].jumptogglekeydown&&player[k].jumpkeydown){
3776 lowpointtarget=lowpoint+DoRotation(player[k].facing,0,-90,0)*1.5;
3777 tempcoords1=lowpoint;
3778 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3779 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
3781 player[k].targetanimation=walljumpleftanim;
3782 player[k].targetframe=0;
3785 gLoc[0]=player[k].coords.x;
3786 gLoc[1]=player[k].coords.y;
3787 gLoc[2]=player[k].coords.z;
3791 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
3792 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
3793 OPENAL_SetVolume(channels[movewhooshsound], 256);
3794 OPENAL_SetPaused(channels[movewhooshsound], false);
3795 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
3797 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3798 player[k].rotation=-asin(0-lowpointtarget.x);
3799 player[k].rotation*=360/6.28;
3800 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3801 player[k].targetrotation=player[k].rotation;
3802 player[k].lowrotation=player[k].rotation;
3803 if(k==0)numwallflipped++;
3807 lowpoint=tempcoords1;
3808 lowpointtarget=lowpoint+DoRotation(player[k].facing,0,90,0)*1.5;
3809 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3810 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
3812 player[k].targetanimation=walljumprightanim;
3813 player[k].targetframe=0;
3816 gLoc[0]=player[k].coords.x;
3817 gLoc[1]=player[k].coords.y;
3818 gLoc[2]=player[k].coords.z;
3822 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
3823 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
3824 OPENAL_SetVolume(channels[movewhooshsound], 256);
3825 OPENAL_SetPaused(channels[movewhooshsound], false);
3826 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
3828 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3829 player[k].rotation=-asin(0-lowpointtarget.x);
3830 player[k].rotation*=360/6.28;
3831 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3832 player[k].targetrotation=player[k].rotation;
3833 player[k].lowrotation=player[k].rotation;
3834 if(k==0)numwallflipped++;
3838 lowpoint=tempcoords1;
3839 lowpointtarget=lowpoint+player[k].facing*2;
3840 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3841 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
3843 player[k].targetanimation=walljumpbackanim;
3844 player[k].targetframe=0;
3847 gLoc[0]=player[k].coords.x;
3848 gLoc[1]=player[k].coords.y;
3849 gLoc[2]=player[k].coords.z;
3853 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
3854 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
3855 OPENAL_SetVolume(channels[movewhooshsound], 256);
3856 OPENAL_SetPaused(channels[movewhooshsound], false);
3857 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
3859 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3860 player[k].rotation=-asin(0-lowpointtarget.x);
3861 player[k].rotation*=360/6.28;
3862 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3863 player[k].targetrotation=player[k].rotation;
3864 player[k].lowrotation=player[k].rotation;
3865 if(k==0)numwallflipped++;
3869 lowpoint=tempcoords1;
3870 lowpointtarget=lowpoint-player[k].facing*2;
3871 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3872 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
3874 player[k].targetanimation=walljumpfrontanim;
3875 player[k].targetframe=0;
3878 gLoc[0]=player[k].coords.x;
3879 gLoc[1]=player[k].coords.y;
3880 gLoc[2]=player[k].coords.z;
3884 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
3885 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
3886 OPENAL_SetVolume(channels[movewhooshsound], 256);
3887 OPENAL_SetPaused(channels[movewhooshsound], false);
3888 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
3890 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3891 player[k].rotation=-asin(0-lowpointtarget.x);
3892 player[k].rotation*=360/6.28;
3893 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3894 player[k].rotation+=180;
3895 player[k].targetrotation=player[k].rotation;
3896 player[k].lowrotation=player[k].rotation;
3897 if(k==0)numwallflipped++;
3905 else if(objects.type[i]==rocktype){
3906 lowpoint2=player[k].coords;
3907 lowpoint=player[k].coords;
3909 if(objects.model[i].LineCheck(&lowpoint,&lowpoint2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1){
3910 player[k].coords=colpoint;
3911 player[k].collide=1;
3914 if((player[k].targetanimation==jumpdownanim||player[k].isFlip())){
3915 if(player[k].isFlip()&&animation[player[k].targetanimation].label[player[k].targetframe]==7)player[k].RagDoll(0);
3917 if(player[k].targetanimation==jumpupanim){player[k].jumppower=-4;player[k].targetanimation=player[k].getIdle();}
3919 player[k].targetframe=0;
3920 player[k].onterrain=1;
3922 if(player[k].id==0){
3923 OPENAL_SetPaused(channels[whooshsound], true);
3924 OPENAL_SetVolume(channels[whooshsound], 0);
3927 if((player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].wasLanding()){
3928 if(player[k].isFlip())player[k].jumppower=-4;
3929 player[k].targetanimation=player[k].getLanding();
3932 gLoc[0]=player[k].coords.x;
3933 gLoc[1]=player[k].coords.y;
3934 gLoc[2]=player[k].coords.z;
3935 vel[0]=player[k].velocity.x;
3936 vel[1]=player[k].velocity.y;
3937 vel[2]=player[k].velocity.z;
3938 PlaySoundEx( landsound, samp[landsound], NULL, true);
3939 OPENAL_3D_SetAttributes(channels[landsound], gLoc, vel);
3940 OPENAL_SetVolume(channels[landsound], 128);
3941 OPENAL_SetPaused(channels[landsound], false);
3943 envsound[numenvsounds]=player[k].coords;
3944 envsoundvol[numenvsounds]=16;
3945 envsoundlife[numenvsounds]=.4;
3954 if(tempcollide&&terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz]&&(/*player[k].jumptogglekeydown*/1==1||player[k].aitype!=playercontrolled))
3955 for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
3956 i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
3957 lowpoint=player[k].coords;
3959 if(objects.type[i]!=rocktype)
3960 if(player[k].SphereCheck(&lowpoint, 1.33, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
3961 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].onterrain)player[k].avoidcollided=1;
3962 player[k].coords=lowpoint;
3963 player[k].coords.y-=1.35;
3964 player[k].collide=1;
3966 if((player[k].grabdelay<=0||player[k].aitype!=playercontrolled)&&((/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)&&*/player[k].currentanimation!=climbanim&&player[k].currentanimation!=hanganim&&!player[k].isWallJump())||player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
3967 lowpoint=player[k].coords;
3968 objects.model[i].SphereCheckPossible(&lowpoint, 1.5, &objects.position[i], &objects.rotation[i]);
3969 lowpoint=player[k].coords;
3973 facing=DoRotation(facing,0,player[k].targetrotation+180,0);
3974 lowpointtarget=lowpoint+facing*1.4;
3975 whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3977 lowpoint=player[k].coords;
3979 lowpointtarget=lowpoint+facing*1.4;
3981 lowpointtarget2=lowpointtarget;
3983 lowpointtarget3=lowpointtarget;
3985 lowpointtarget4=lowpointtarget;
3987 lowpointtarget5=lowpointtarget;
3989 lowpointtarget6=lowpointtarget;
3991 lowpointtarget7=lowpoint;
3993 lowpointtarget2.x+=.1;
3995 lowpointtarget3.z+=.1;
3997 lowpointtarget4.x-=.1;
3999 lowpointtarget5.z-=.1;
4001 lowpointtarget6.y+=45/13;
4002 lowpointtarget6+=facing*.6;
4003 lowpointtarget7.y+=90/13;
4004 whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4005 if(objects.friction[i]>.5)
4008 if(whichhit!=-1)if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim)player[k].collided=1;
4009 if(checkcollide(lowpoint7,lowpointtarget7)==-1)
4010 if(checkcollide(lowpoint6,lowpointtarget6)==-1)
4011 if(objects.model[i].LineCheckPossible(&lowpoint2,&lowpointtarget2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint3,&lowpointtarget3,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint4,&lowpointtarget4,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint5,&lowpointtarget5,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)
4013 lowpoint=player[k].coords;
4014 lowpoint.y+=(float)j/13;
4015 lowpointtarget=lowpoint+facing*1.4;
4016 if(objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint2,&objects.position[i],&objects.rotation[i])==-1){
4020 /*if(j>=25&&(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)){
4023 if(j<=25&&player[k].targetanimation==jumpdownanim){
4026 if(j!=100&&(/*j>25||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
4027 lowpoint=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0);
4028 if(1==1/*dotproduct(&player[k].velocity,&lowpoint)>0||player[k].aitype!=playercontrolled||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim||player[k].targetanimation==jumpupanim)*/){
4029 lowpoint=player[k].coords;
4030 lowpoint.y+=(float)j/13;
4031 lowpointtarget=lowpoint+facing*1.3;
4032 flatfacing=player[k].coords;
4033 player[k].coords=colpoint-DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0)*.01;
4034 player[k].coords.y=lowpointtarget.y-.07;
4035 player[k].currentoffset=(flatfacing-player[k].coords)/player[k].scale;
4037 if(j>10||!player[k].isRun()){
4038 if(player[k].targetanimation==jumpdownanim||player[k].targetanimation==jumpupanim){
4039 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
4043 gLoc[0]=player[k].coords.x;
4044 gLoc[1]=player[k].coords.y;
4045 gLoc[2]=player[k].coords.z;
4046 vel[0]=player[k].velocity.x;
4047 vel[1]=player[k].velocity.y;
4048 vel[2]=player[k].velocity.z;
4049 PlaySoundEx( jumpsound, samp[jumpsound], NULL, true);
4050 OPENAL_3D_SetAttributes(channels[jumpsound], gLoc, vel);
4051 OPENAL_SetVolume(channels[jumpsound], 128);
4052 OPENAL_SetPaused(channels[jumpsound], false);
4054 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
4055 player[k].rotation=-asin(0-lowpointtarget.x);
4056 player[k].rotation*=360/6.28;
4057 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
4058 player[k].targetrotation=player[k].rotation;
4059 player[k].lowrotation=player[k].rotation;
4061 //player[k].velocity=lowpointtarget*.03;
4062 player[k].velocity=0;
4064 if(/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim){
4065 //player[k].currentanimation=climbanim;
4066 player[k].targetanimation=climbanim;
4067 player[k].jumppower=0;
4068 player[k].jumpclimb=1;
4070 player[k].transspeed=6;
4073 //player[k].currentframe=1;
4074 player[k].targetframe=1;
4076 //player[k].currentframe=0;
4077 player[k].targetframe=0;
4078 //player[k].currentanimation=hanganim;
4079 player[k].targetanimation=hanganim;
4080 player[k].jumppower=0;
4094 if(player[k].collide<=0){
4095 if(!player[k].onterrain&&player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim&&!player[k].isWallJump()&&!player[k].isFlip()){
4096 if(player[k].currentanimation!=climbanim&&player[k].currentanimation!=tempanim&&player[k].targetanimation!=backhandspringanim&&(player[k].targetanimation!=rollanim||player[k].targetframe<2||player[k].targetframe>6)){
4097 if(player[k].targetanimation==staggerbackhighanim||player[k].targetanimation==staggerbackhardanim)player[k].RagDoll(0);
4098 player[k].targetanimation=jumpdownanim;
4099 player[k].targetframe=0;
4104 gLoc[0]=player[k].coords.x;
4105 gLoc[1]=player[k].coords.y;
4106 gLoc[2]=player[k].coords.z;
4107 vel[0]=player[k].velocity.x;
4108 vel[1]=player[k].velocity.y;
4109 vel[2]=player[k].velocity.z;
4111 PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
4112 OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
4113 OPENAL_SetVolume(channels[whooshsound], 128);
4114 OPENAL_SetPaused(channels[whooshsound], false);
4117 player[k].velocity.y+=gravity;
4122 player[k].realoldcoords=player[k].coords;
4125 static XYZ oldviewer;
4128 player[0].forwardkeydown=Input::isKeyDown(forwardkey);
4129 player[0].leftkeydown=Input::isKeyDown(leftkey);
4130 player[0].backkeydown=Input::isKeyDown(backkey);
4131 player[0].rightkeydown=Input::isKeyDown(rightkey);
4132 player[0].jumpkeydown=Input::isKeyDown(jumpkey);
4133 player[0].crouchkeydown=Input::isKeyDown(crouchkey);
4134 player[0].drawkeydown=Input::isKeyDown(drawkey);
4135 player[0].throwkeydown=Input::isKeyDown(throwkey);
4139 player[0].forwardkeydown=0;
4140 player[0].leftkeydown=0;
4141 player[0].backkeydown=0;
4142 player[0].rightkeydown=0;
4143 player[0].jumpkeydown=0;
4144 player[0].crouchkeydown=0;
4145 player[0].drawkeydown=0;
4146 player[0].throwkeydown=0;
4149 if(!player[0].jumpkeydown)player[0].jumpclimb=0;
4152 static bool endkeydown;
4159 facing=DoRotation(facing,-rotation2,0,0);
4160 facing=DoRotation(facing,0,0-rotation,0);
4165 flatfacing=DoRotation(flatfacing,0,-rotation,0);
4167 if(Input::isKeyDown(forwardkey))viewer+=facing*multiplier*4;
4168 if(Input::isKeyDown(backkey))viewer-=facing*multiplier*4;
4169 if(Input::isKeyDown(leftkey))viewer+=DoRotation(flatfacing*multiplier,0,90,0)*4;
4170 if(Input::isKeyDown(rightkey))viewer+=DoRotation(flatfacing*multiplier,0,-90,0)*4;
4171 if(Input::isKeyDown(jumpkey))viewer.y+=multiplier*4;
4172 if(Input::isKeyDown(crouchkey))viewer.y-=multiplier*4;
4173 if(!endkeydown&&(Input::isKeyDown(SDLK_1)||Input::isKeyDown(SDLK_2)||Input::isKeyDown(SDLK_3)||Input::isKeyDown(SDLK_4)||Input::isKeyDown(SDLK_5)
4174 ||Input::isKeyDown(SDLK_6)||Input::isKeyDown(SDLK_7)||Input::isKeyDown(SDLK_8)||Input::isKeyDown(SDLK_9)||Input::isKeyDown(SDLK_0)
4175 ||Input::isKeyDown(SDLK_MINUS))){
4177 if(Input::isKeyDown(SDLK_1))whichend=1;
4178 if(Input::isKeyDown(SDLK_2))whichend=2;
4179 if(Input::isKeyDown(SDLK_3))whichend=3;
4180 if(Input::isKeyDown(SDLK_4))whichend=4;
4181 if(Input::isKeyDown(SDLK_5))whichend=5;
4182 if(Input::isKeyDown(SDLK_6))whichend=6;
4183 if(Input::isKeyDown(SDLK_7))whichend=7;
4184 if(Input::isKeyDown(SDLK_8))whichend=8;
4185 if(Input::isKeyDown(SDLK_9))whichend=9;
4186 if(Input::isKeyDown(SDLK_0))whichend=0;
4187 if(Input::isKeyDown(SDLK_MINUS))whichend=-1;
4189 participantfocus[whichdialogue][indialogue]=whichend;
4190 participantlocation[whichdialogue][whichend]=player[whichend].coords;
4191 participantrotation[whichdialogue][whichend]=player[whichend].rotation;
4194 participantfocus[whichdialogue][indialogue]=-1;
4196 if(player[participantfocus[whichdialogue][indialogue]].dead){
4201 dialoguecamera[whichdialogue][indialogue]=viewer;
4202 dialoguecamerarotation[whichdialogue][indialogue]=rotation;
4203 dialoguecamerarotation2[whichdialogue][indialogue]=rotation2;
4205 if(indialogue<numdialogueboxes[whichdialogue]){
4206 if(dialogueboxsound[whichdialogue][indialogue]!=0){
4207 static float gLoc[3];
4208 static float vel[3];
4210 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
4211 temppos=temppos-viewer;
4212 Normalise(&temppos);
4217 gLoc[2]=temppos.z;vel[0]=0;
4221 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
4222 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
4223 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
4224 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
4225 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
4226 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
4227 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
4228 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
4229 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
4230 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
4231 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
4232 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
4233 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
4234 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
4235 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
4236 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
4237 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
4238 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
4239 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
4240 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
4241 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
4242 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
4243 OPENAL_SetVolume(channels[whichsoundplay], 256);
4244 OPENAL_SetPaused(channels[whichsoundplay], false);
4248 for(j=0;j<numplayers;j++){
4249 participantfacing[whichdialogue][indialogue][j]=participantfacing[whichdialogue][indialogue-1][j];
4254 if((Input::isKeyDown(SDLK_KP1)||Input::isKeyDown(SDLK_KP2)||Input::isKeyDown(SDLK_KP3)||Input::isKeyDown(SDLK_KP4)||Input::isKeyDown(SDLK_KP5)
4255 ||Input::isKeyDown(SDLK_KP6)||Input::isKeyDown(SDLK_KP7)||Input::isKeyDown(SDLK_KP8)||Input::isKeyDown(SDLK_KP9)||Input::isKeyDown(SDLK_KP0)
4258 if(Input::isKeyDown(SDLK_KP1))whichend=1;
4259 if(Input::isKeyDown(SDLK_KP2))whichend=2;
4260 if(Input::isKeyDown(SDLK_KP3))whichend=3;
4261 if(Input::isKeyDown(SDLK_KP4))whichend=4;
4262 if(Input::isKeyDown(SDLK_KP5))whichend=5;
4263 if(Input::isKeyDown(SDLK_KP6))whichend=6;
4264 if(Input::isKeyDown(SDLK_KP7))whichend=7;
4265 if(Input::isKeyDown(SDLK_KP8))whichend=8;
4266 if(Input::isKeyDown(SDLK_KP9))whichend=9;
4267 if(Input::isKeyDown(SDLK_KP0))whichend=0;
4268 participantfacing[whichdialogue][indialogue][whichend]=facing;
4270 if(!Input::isKeyDown(SDLK_1)&&!Input::isKeyDown(SDLK_2)&&!Input::isKeyDown(SDLK_3)&&!Input::isKeyDown(SDLK_4)&&!Input::isKeyDown(SDLK_5)
4271 &&!Input::isKeyDown(SDLK_6)&&!Input::isKeyDown(SDLK_7)&&!Input::isKeyDown(SDLK_8)&&!Input::isKeyDown(SDLK_9)&&!Input::isKeyDown(SDLK_0)
4272 &&!Input::isKeyDown(SDLK_MINUS)){
4275 if(indialogue>=numdialogueboxes[whichdialogue]){
4282 OPENAL_SetPaused(channels[whooshsound], true);
4283 viewer=dialoguecamera[whichdialogue][indialogue];
4284 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.1){
4285 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.1;
4287 rotation=dialoguecamerarotation[whichdialogue][indialogue];
4288 rotation2=dialoguecamerarotation2[whichdialogue][indialogue];
4289 if(dialoguetime>0.5)
4290 if((!endkeydown&&(Input::isKeyDown(SDLK_1)||Input::isKeyDown(SDLK_2)||Input::isKeyDown(SDLK_3)||Input::isKeyDown(SDLK_4)||Input::isKeyDown(SDLK_5)
4291 ||Input::isKeyDown(SDLK_6)||Input::isKeyDown(SDLK_7)||Input::isKeyDown(SDLK_8)||Input::isKeyDown(SDLK_9)||Input::isKeyDown(SDLK_0)
4292 ||Input::isKeyDown(SDLK_MINUS)))||(Input::isKeyDown(attackkey)&&!oldbuttondialogue)){
4295 if(indialogue<numdialogueboxes[whichdialogue]){
4296 if(dialogueboxsound[whichdialogue][indialogue]!=0){
4297 static float gLoc[3];
4298 static float vel[3];
4300 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
4301 temppos=temppos-viewer;
4302 Normalise(&temppos);
4307 gLoc[2]=temppos.z;vel[0]=0;
4311 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
4312 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
4313 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
4314 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
4315 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
4316 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
4317 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
4318 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
4319 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
4320 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
4321 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
4322 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
4323 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
4324 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
4325 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
4326 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
4327 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
4328 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
4329 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
4330 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
4331 if(dialogueboxsound[whichdialogue][indialogue]==-6)whichsoundplay=alarmsound;
4332 if(dialogueboxsound[whichdialogue][indialogue]!=-5){
4333 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
4334 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
4335 OPENAL_SetVolume(channels[whichsoundplay], 256);
4336 OPENAL_SetPaused(channels[whichsoundplay], false);
4338 if(dialogueboxsound[whichdialogue][indialogue]==-5){
4339 hotspot[numhotspots]=player[0].coords;
4340 hotspotsize[numhotspots]=10;
4341 hotspottype[numhotspots]=-1;
4345 if(dialogueboxsound[whichdialogue][indialogue]==-6){
4349 if(player[participantfocus[whichdialogue][indialogue]].dead){
4357 if(!Input::isKeyDown(SDLK_1)&&!Input::isKeyDown(SDLK_2)&&!Input::isKeyDown(SDLK_3)&&!Input::isKeyDown(SDLK_4)&&!Input::isKeyDown(SDLK_5)
4358 &&!Input::isKeyDown(SDLK_6)&&!Input::isKeyDown(SDLK_7)&&!Input::isKeyDown(SDLK_8)&&!Input::isKeyDown(SDLK_9)&&!Input::isKeyDown(SDLK_0)
4359 &&!Input::isKeyDown(SDLK_MINUS)){
4362 if(indialogue>=numdialogueboxes[whichdialogue]){
4366 if(dialoguetype[whichdialogue]>19&&dialoguetype[whichdialogue]<30){
4369 if(dialoguetype[whichdialogue]>29&&dialoguetype[whichdialogue]<40){
4372 if(dialoguetype[whichdialogue]>49&&dialoguetype[whichdialogue]<60){
4374 for(i=1;i<numplayers;i++){
4375 player[i].aitype = attacktypecutoff;
4382 if(!Input::isKeyDown(attackkey))oldbuttondialogue=0;
4383 else oldbuttondialogue=1;
4385 static float keyrefreshdelay=0,bigrefreshdelay=0;
4387 if(!player[0].jumpkeydown){
4388 player[0].jumptogglekeydown=0;
4390 if(player[0].jumpkeydown&&player[0].targetanimation!=jumpupanim&&player[0].targetanimation!=jumpdownanim&&!player[0].isFlip())player[0].jumptogglekeydown=1;
4393 dialoguetime+=multiplier;
4394 skybox.cloudmove+=multiplier;
4395 hawkrotation+=multiplier*25;
4397 realhawkcoords.x=25;
4398 realhawkcoords=DoRotation(realhawkcoords,0,hawkrotation,0)+hawkcoords;
4399 hawkcalldelay-=multiplier/2;
4401 if(hawkcalldelay<=0)
4403 static float gLoc[3];
4404 static float vel[3];
4405 gLoc[0]=realhawkcoords.x;
4406 gLoc[1]=realhawkcoords.y;
4407 gLoc[2]=realhawkcoords.z;
4411 PlaySoundEx( hawksound, samp[hawksound], NULL, true);
4412 OPENAL_3D_SetAttributes(channels[hawksound], gLoc, vel);
4413 OPENAL_SetVolume(channels[hawksound], 128);
4414 OPENAL_SetPaused(channels[hawksound], false);
4416 hawkcalldelay=16+abs(Random()%8);
4418 static float temptexdetail;
4421 if(Input::isKeyDown(SDLK_h)&&debugmode){
4422 player[0].damagetolerance=200000;
4425 player[0].permanentdamage=0;
4426 player[0].superpermanentdamage=0;
4429 if(Input::isKeyDown(SDLK_j)&&!envtogglekeydown&&debugmode){
4431 if(environment>2)environment=0;
4432 Setenvironment(environment);
4438 if(!Input::isKeyDown(SDLK_j)){
4442 if(Input::isKeyDown(SDLK_c)&&!cameratogglekeydown&&debugmode){
4443 cameramode=1-cameramode;
4444 cameratogglekeydown=1;
4447 if(!Input::isKeyDown(SDLK_c)){
4448 cameratogglekeydown=0;
4451 if(Input::isKeyDown(SDLK_x)&&!Input::isKeyDown(SDLK_LSHIFT)&&!detailtogglekeydown&&debugmode){
4452 if(player[0].num_weapons>0){
4453 if(weapons.type[player[0].weaponids[0]]==sword)weapons.type[player[0].weaponids[0]]=staff;
4454 else if(weapons.type[player[0].weaponids[0]]==staff)weapons.type[player[0].weaponids[0]]=knife;
4455 else weapons.type[player[0].weaponids[0]]=sword;
4456 if(weapons.type[player[0].weaponids[0]]==sword){
4457 weapons.mass[player[0].weaponids[0]]=1.5;
4458 weapons.tipmass[player[0].weaponids[0]]=1;
4459 weapons.length[player[0].weaponids[0]]=.8;
4461 if(weapons.type[player[0].weaponids[0]]==staff){
4462 weapons.mass[player[0].weaponids[0]]=2;
4463 weapons.tipmass[player[0].weaponids[0]]=1;
4464 weapons.length[player[0].weaponids[0]]=1.5;
4467 if(weapons.type[player[0].weaponids[0]]==knife){
4468 weapons.mass[player[0].weaponids[0]]=1;
4469 weapons.tipmass[player[0].weaponids[0]]=1.2;
4470 weapons.length[player[0].weaponids[0]]=.25;
4473 detailtogglekeydown=1;
4476 if(Input::isKeyDown(SDLK_x)&&Input::isKeyDown(SDLK_LSHIFT)&&!detailtogglekeydown&&debugmode){
4478 float closestdist=-1;
4481 for(i=1;i<numplayers;i++){
4482 distance=findDistancefast(&player[i].coords,&player[0].coords);
4483 if(closestdist==-1||distance<closestdist){
4484 closestdist=distance;
4489 if(player[closest].num_weapons)
4491 if(weapons.type[player[closest].weaponids[0]]==sword)weapons.type[player[closest].weaponids[0]]=staff;
4492 else if(weapons.type[player[closest].weaponids[0]]==staff)weapons.type[player[closest].weaponids[0]]=knife;
4493 else weapons.type[player[closest].weaponids[0]]=sword;
4494 if(weapons.type[player[closest].weaponids[0]]==sword){
4495 weapons.mass[player[closest].weaponids[0]]=1.5;
4496 weapons.tipmass[player[closest].weaponids[0]]=1;
4497 weapons.length[player[closest].weaponids[0]]=.8;
4499 if(weapons.type[player[0].weaponids[0]]==staff){
4500 weapons.mass[player[0].weaponids[0]]=2;
4501 weapons.tipmass[player[0].weaponids[0]]=1;
4502 weapons.length[player[0].weaponids[0]]=1.5;
4504 if(weapons.type[player[closest].weaponids[0]]==knife){
4505 weapons.mass[player[closest].weaponids[0]]=1;
4506 weapons.tipmass[player[closest].weaponids[0]]=1.2;
4507 weapons.length[player[closest].weaponids[0]]=.25;
4510 if(!player[closest].num_weapons)
4512 player[closest].weaponids[0]=weapons.numweapons;
4513 weapons.owner[weapons.numweapons]=closest;
4514 weapons.type[weapons.numweapons]=knife;
4515 weapons.damage[weapons.numweapons]=0;
4516 weapons.numweapons++;
4517 player[closest].num_weapons=1;
4518 if(weapons.type[player[closest].weaponids[0]]==sword){
4519 weapons.mass[player[closest].weaponids[0]]=1.5;
4520 weapons.tipmass[player[closest].weaponids[0]]=1;
4521 weapons.length[player[closest].weaponids[0]]=.8;
4523 if(weapons.type[player[closest].weaponids[0]]==knife){
4524 weapons.mass[player[closest].weaponids[0]]=1;
4525 weapons.tipmass[player[closest].weaponids[0]]=1.2;
4526 weapons.length[player[closest].weaponids[0]]=.25;
4530 detailtogglekeydown=1;
4533 if(Input::isKeyDown(SDLK_u)&&debugmode){
4535 float closestdist=-1;
4538 for(i=1;i<numplayers;i++){
4539 distance=findDistancefast(&player[i].coords,&player[0].coords);
4540 if(closestdist==-1||distance<closestdist){
4541 closestdist=distance;
4546 player[closest].rotation+=multiplier*50;
4547 player[closest].targetrotation=player[closest].rotation;
4551 if(Input::isKeyDown(SDLK_o)&&!Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
4553 float closestdist=-1;
4556 for(i=1;i<numplayers;i++){
4557 distance=findDistancefast(&player[i].coords,&player[0].coords);
4558 if(closestdist==-1||distance<closestdist){
4559 closestdist=distance;
4563 if(Input::isKeyDown(SDLK_LCTRL))closest=0;
4566 player[closest].whichskin++;
4567 if(player[closest].whichskin>9)player[closest].whichskin=0;
4568 if(player[closest].whichskin>2&&player[closest].creature==wolftype)player[closest].whichskin=0;
4570 LoadTextureSave(creatureskin[player[closest].creature][player[closest].whichskin],
4571 &player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
4574 if(player[closest].numclothes){
4575 for(i=0;i<player[closest].numclothes;i++){
4576 tintr=player[closest].clothestintr[i];
4577 tintg=player[closest].clothestintg[i];
4578 tintb=player[closest].clothestintb[i];
4579 AddClothes((char *)player[closest].clothes[i],0,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
4581 player[closest].DoMipmaps(5,0,0,player[closest].skeleton.skinsize,player[closest].skeleton.skinsize);
4584 detailtogglekeydown=1;
4587 if(Input::isKeyDown(SDLK_o)&&Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
4589 float closestdist=-1;
4592 for(i=1;i<numplayers;i++){
4593 distance=findDistancefast(&player[i].coords,&player[0].coords);
4594 if(closestdist==-1||distance<closestdist){
4595 closestdist=distance;
4600 if(player[closest].creature==wolftype){
4601 headprop=player[closest].proportionhead.x/1.1;
4602 bodyprop=player[closest].proportionbody.x/1.1;
4603 armprop=player[closest].proportionarms.x/1.1;
4604 legprop=player[closest].proportionlegs.x/1.1;
4607 if(player[closest].creature==rabbittype){
4608 headprop=player[closest].proportionhead.x/1.2;
4609 bodyprop=player[closest].proportionbody.x/1.05;
4610 armprop=player[closest].proportionarms.x/1.00;
4611 legprop=player[closest].proportionlegs.x/1.1;
4615 if(player[closest].creature==rabbittype){
4616 player[closest].skeleton.id=closest;
4617 player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
4618 LoadTextureSave(":Data:Textures:Wolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[closest],&player[closest].skeleton.skinsize);
4619 player[closest].whichskin=0;
4620 player[closest].creature=wolftype;
4622 player[closest].proportionhead=1.1;
4623 player[closest].proportionbody=1.1;
4624 player[closest].proportionarms=1.1;
4625 player[closest].proportionlegs=1.1;
4626 player[closest].proportionlegs.y=1.1;
4627 player[closest].scale=.23*5*player[0].scale;
4629 player[closest].damagetolerance=300;
4633 player[closest].skeleton.id=closest;
4634 player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
4635 LoadTextureSave(":Data:Textures:Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
4636 player[closest].whichskin=0;
4637 player[closest].creature=rabbittype;
4639 player[closest].proportionhead=1.2;
4640 player[closest].proportionbody=1.05;
4641 player[closest].proportionarms=1.00;
4642 player[closest].proportionlegs=1.1;
4643 player[closest].proportionlegs.y=1.05;
4644 player[closest].scale=.2*5*player[0].scale;
4646 player[closest].damagetolerance=200;
4649 if(player[closest].creature==wolftype){
4650 player[closest].proportionhead=1.1*headprop;
4651 player[closest].proportionbody=1.1*bodyprop;
4652 player[closest].proportionarms=1.1*armprop;
4653 player[closest].proportionlegs=1.1*legprop;
4656 if(player[closest].creature==rabbittype){
4657 player[closest].proportionhead=1.2*headprop;
4658 player[closest].proportionbody=1.05*bodyprop;
4659 player[closest].proportionarms=1.00*armprop;
4660 player[closest].proportionlegs=1.1*legprop;
4661 player[closest].proportionlegs.y=1.05*legprop;
4665 detailtogglekeydown=1;
4668 if(!Input::isKeyDown(SDLK_x)){
4669 detailtogglekeydown=0;
4672 if(Input::isKeyDown(SDLK_b)&&!slomotogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
4675 slomotogglekeydown=1;
4679 if(((Input::isKeyDown(SDLK_i)&&!Input::isKeyDown(SDLK_LSHIFT)))&&!explodetogglekeydown&&debugmode){
4681 float closestdist=-1;
4683 XYZ flatfacing2,flatvelocity2;
4686 for(i=1;i<numplayers;i++){
4687 distance=findDistancefast(&player[i].coords,&player[0].coords);
4688 if(distance<144&&!player[i].headless)
4689 if(closestdist==-1||distance<closestdist){
4690 closestdist=distance;
4692 blah = player[i].coords;
4697 XYZ headspurtdirection;
4698 int i = player[closest].skeleton.jointlabels[head];
4699 for(k=0;k<player[closest].skeleton.num_joints; k++){
4700 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4701 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4702 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4703 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4704 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4705 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4706 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4707 headspurtdirection=player[closest].skeleton.joints[player[closest].skeleton.jointlabels[head]].position-player[closest].skeleton.joints[player[closest].skeleton.jointlabels[neck]].position;
4708 Normalise(&headspurtdirection);
4709 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, .6, 1);
4710 flatvelocity2+=headspurtdirection*8;
4711 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2/2, 1,1,1, .16, 1);
4713 Sprite::MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
4723 PlaySoundEx( splattersound, samp[splattersound], NULL, true);
4724 OPENAL_3D_SetAttributes(channels[splattersound], gLoc, vel);
4725 OPENAL_SetVolume(channels[splattersound], 256);
4726 OPENAL_SetPaused(channels[splattersound], false);
4728 PlaySoundEx( breaksound2, samp[breaksound2], NULL, true);
4729 OPENAL_3D_SetAttributes(channels[breaksound2], gLoc, vel);
4730 OPENAL_SetVolume(channels[breaksound2], 100);
4731 OPENAL_SetPaused(channels[breaksound2], false);
4733 if(player[closest].skeleton.free==2)player[closest].skeleton.free=0;
4734 player[closest].RagDoll(0);
4735 player[closest].dead=2;
4736 player[closest].headless=1;
4737 player[closest].DoBloodBig(3,165);
4742 explodetogglekeydown=1;
4745 if(((Input::isKeyDown(SDLK_i)&&Input::isKeyDown(SDLK_LSHIFT)))&&!explodetogglekeydown&&debugmode){
4747 float closestdist=-1;
4749 XYZ flatfacing2,flatvelocity2;
4752 for(i=1;i<numplayers;i++){
4753 distance=findDistancefast(&player[i].coords,&player[0].coords);
4755 if(closestdist==-1||distance<closestdist){
4756 closestdist=distance;
4758 blah=player[i].coords;
4772 PlaySoundEx( splattersound, samp[splattersound], NULL, true);
4773 OPENAL_3D_SetAttributes(channels[splattersound], gLoc, vel);
4774 OPENAL_SetVolume(channels[splattersound], 256);
4775 OPENAL_SetPaused(channels[splattersound], false);
4777 PlaySoundEx( breaksound2, samp[breaksound2], NULL, true);
4778 OPENAL_3D_SetAttributes(channels[breaksound2], gLoc, vel);
4779 OPENAL_SetVolume(channels[breaksound2], 600);
4780 OPENAL_SetPaused(channels[breaksound2], false);
4782 for(i=0;i<player[closest].skeleton.num_joints; i++){
4783 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4784 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4785 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4786 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4787 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4788 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4789 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4790 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
4791 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .3, 1);
4792 Sprite::MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
4795 for(i=0;i<player[closest].skeleton.num_joints; i++){
4796 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4797 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4798 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4799 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4800 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4801 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4802 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4803 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
4804 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .4, 1);
4807 for(i=0;i<player[closest].skeleton.num_joints; i++){
4808 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4809 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4810 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4811 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4812 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4813 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4814 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4815 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
4816 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
4819 for(i=0;i<player[closest].skeleton.num_joints; i++){
4820 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4821 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4822 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4823 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4824 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4825 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4826 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4827 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
4828 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
4832 for(j=0;j<numplayers; j++){
4834 if(findDistancefast(&player[j].coords,&player[closest].coords)<25){
4835 player[j].DoDamage((25-findDistancefast(&player[j].coords,&player[closest].coords))*60);
4836 if(player[j].skeleton.free==2)player[j].skeleton.free=1;
4837 player[j].skeleton.longdead=0;
4838 player[j].RagDoll(0);
4839 for(i=0;i<player[j].skeleton.num_joints; i++){
4840 temppos=player[j].skeleton.joints[i].position+player[j].coords;
4841 if(findDistancefast(&temppos,&player[closest].coords)<25){
4842 flatvelocity2=temppos-player[closest].coords;
4843 Normalise(&flatvelocity2);
4844 player[j].skeleton.joints[i].velocity+=flatvelocity2*((20-findDistancefast(&temppos,&player[closest].coords))*20);
4851 player[closest].DoDamage(10000);
4852 player[closest].RagDoll(0);
4853 player[closest].dead=2;
4854 player[closest].coords=20;
4855 player[closest].skeleton.free=2;
4861 explodetogglekeydown=1;
4864 if(!Input::isKeyDown(SDLK_i)){
4865 explodetogglekeydown=0;
4868 if(!Input::isKeyDown(SDLK_b)&&!Input::isKeyDown(SDLK_f)&&!Input::isKeyDown(SDLK_k)&&!Input::isKeyDown(SDLK_s)){
4869 slomotogglekeydown=0;
4873 if(Input::isKeyDown(SDLK_f)&&!slomotogglekeydown&&debugmode){
4874 player[0].onfire=1-player[0].onfire;
4875 if(player[0].onfire){
4876 player[0].CatchFire();
4878 if(!player[0].onfire){
4881 gLoc[0]=player[0].coords.x;
4882 gLoc[1]=player[0].coords.y;
4883 gLoc[2]=player[0].coords.z;
4887 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
4888 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
4889 OPENAL_SetVolume(channels[fireendsound], 256);
4890 OPENAL_SetPaused(channels[fireendsound], false);
4891 OPENAL_SetPaused(channels[stream_firesound], true);
4893 slomotogglekeydown=1;
4896 if(Input::isKeyDown(SDLK_DELETE)&&editorenabled&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LSHIFT)){
4898 float closestdist=-1;
4901 for(i=1;i<numplayers;i++){
4902 distance=findDistancefast(&player[i].coords,&player[0].coords);
4903 if(closestdist==-1||distance<closestdist){
4904 closestdist=distance;
4908 if(closestdist>0&&closest>=0){
4909 //player[closest]=player[numplayers-1];
4910 //player[closest].skeleton=player[numplayers-1].skeleton;
4913 drawmodetogglekeydown=1;
4916 if(Input::isKeyDown(SDLK_DELETE)&&editorenabled&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LCTRL)){
4918 float closestdist=-1;
4921 for(i=1;i<max_objects;i++){
4922 distance=findDistancefast(&objects.position[i],&player[0].coords);
4923 if(closestdist==-1||distance<closestdist){
4924 closestdist=distance;
4928 if(closestdist>0&&closest>=0){
4929 objects.position[closest].y-=500;
4931 drawmodetogglekeydown=1;
4934 if(Input::isKeyDown(SDLK_m)&&!drawmodetogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)&&editorenabled&&debugmode){
4936 //if(drawmode>2)drawmode=0;
4937 if(objects.numobjects<max_objects-1){
4939 boxcoords.x=player[0].coords.x;
4940 boxcoords.z=player[0].coords.z;
4941 boxcoords.y=player[0].coords.y-3;
4942 if(editortype==bushtype)boxcoords.y=player[0].coords.y-.5;
4943 if(editortype==firetype)boxcoords.y=player[0].coords.y-.5;
4944 //objects.MakeObject(abs(Random()%3),boxcoords,Random()%360);
4945 float temprotat,temprotat2;
4946 temprotat=editorrotation;
4947 temprotat2=editorrotation2;
4948 if(temprotat<0||editortype==bushtype)temprotat=Random()%360;
4949 if(temprotat2<0)temprotat2=Random()%360;
4951 objects.MakeObject(editortype,boxcoords,(int)temprotat-((int)temprotat)%30,(int)temprotat2,editorsize);
4952 if(editortype==treetrunktype)
4953 objects.MakeObject(treeleavestype,boxcoords,Random()%360*(temprotat2<2)+(int)editorrotation-((int)editorrotation)%30,editorrotation2,editorsize);
4956 drawmodetogglekeydown=1;
4959 if(Input::isKeyDown(SDLK_p)&&!drawmodetogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)&&editorenabled){
4960 if(numplayers<maxplayers-1){
4961 player[numplayers].scale=.2*5*player[0].scale;
4962 player[numplayers].creature=rabbittype;
4963 player[numplayers].howactive=editoractive;
4964 player[numplayers].skeleton.id=numplayers;
4965 player[numplayers].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
4967 //texsize=512*512*3/texdetail/texdetail;
4968 //if(!player[numplayers].loaded)player[numplayers].skeleton.skinText = new GLubyte[texsize];
4969 //player[numplayers].skeleton.skinText.resize(texsize);
4971 k=abs(Random()%2)+1;
4973 LoadTextureSave(":Data:Textures:Fur3.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
4974 player[numplayers].whichskin=0;
4977 LoadTextureSave(":Data:Textures:Fur.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
4978 player[numplayers].whichskin=1;
4981 LoadTextureSave(":Data:Textures:Fur2.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
4982 player[numplayers].whichskin=2;
4985 LoadTexture(":Data:Textures:Belt.png",&player[numplayers].skeleton.drawmodelclothes.textureptr,1,1);
4986 player[numplayers].power=1;
4987 player[numplayers].speedmult=1;
4988 player[numplayers].currentanimation=bounceidleanim;
4989 player[numplayers].targetanimation=bounceidleanim;
4990 player[numplayers].currentframe=0;
4991 player[numplayers].targetframe=1;
4992 player[numplayers].target=0;
4993 player[numplayers].bled=0;
4994 player[numplayers].speed=1+(float)(Random()%100)/1000;
4996 player[numplayers].targetrotation=player[0].targetrotation;
4997 player[numplayers].rotation=player[0].rotation;
4999 player[numplayers].velocity=0;
5000 player[numplayers].coords=player[0].coords;
5001 player[numplayers].oldcoords=player[numplayers].coords;
5002 player[numplayers].realoldcoords=player[numplayers].coords;
5004 player[numplayers].id=numplayers;
5005 player[numplayers].skeleton.id=numplayers;
5006 player[numplayers].updatedelay=0;
5007 player[numplayers].normalsupdatedelay=0;
5009 player[numplayers].aitype=passivetype;
5010 player[numplayers].aitarget=0;
5012 if(player[0].creature==wolftype){
5013 headprop=player[0].proportionhead.x/1.1;
5014 bodyprop=player[0].proportionbody.x/1.1;
5015 armprop=player[0].proportionarms.x/1.1;
5016 legprop=player[0].proportionlegs.x/1.1;
5019 if(player[0].creature==rabbittype){
5020 headprop=player[0].proportionhead.x/1.2;
5021 bodyprop=player[0].proportionbody.x/1.05;
5022 armprop=player[0].proportionarms.x/1.00;
5023 legprop=player[0].proportionlegs.x/1.1;
5026 if(player[numplayers].creature==wolftype){
5027 player[numplayers].proportionhead=1.1*headprop;
5028 player[numplayers].proportionbody=1.1*bodyprop;
5029 player[numplayers].proportionarms=1.1*armprop;
5030 player[numplayers].proportionlegs=1.1*legprop;
5033 if(player[numplayers].creature==rabbittype){
5034 player[numplayers].proportionhead=1.2*headprop;
5035 player[numplayers].proportionbody=1.05*bodyprop;
5036 player[numplayers].proportionarms=1.00*armprop;
5037 player[numplayers].proportionlegs=1.1*legprop;
5038 player[numplayers].proportionlegs.y=1.05*legprop;
5041 player[numplayers].headless=0;
5042 player[numplayers].onfire=0;
5045 player[numplayers].proportionhead.z=0;
5046 player[numplayers].proportionbody.z=0;
5047 player[numplayers].proportionarms.z=0;
5048 player[numplayers].proportionlegs.z=0;
5051 player[numplayers].tempanimation.Load((char *)"Tempanim",0,0);
5053 player[numplayers].damagetolerance=200;
5055 player[numplayers].protectionhead=player[0].protectionhead;
5056 player[numplayers].protectionhigh=player[0].protectionhigh;
5057 player[numplayers].protectionlow=player[0].protectionlow;
5058 player[numplayers].armorhead=player[0].armorhead;
5059 player[numplayers].armorhigh=player[0].armorhigh;
5060 player[numplayers].armorlow=player[0].armorlow;
5061 player[numplayers].metalhead=player[0].metalhead;
5062 player[numplayers].metalhigh=player[0].metalhigh;
5063 player[numplayers].metallow=player[0].metallow;
5065 player[numplayers].immobile=player[0].immobile;
5067 player[numplayers].numclothes=player[0].numclothes;
5068 if(player[numplayers].numclothes)
5069 for(i=0;i<player[numplayers].numclothes;i++){
5070 strcpy(player[numplayers].clothes[i], player[0].clothes[i]);
5071 player[numplayers].clothestintr[i]=player[0].clothestintr[i];
5072 player[numplayers].clothestintg[i]=player[0].clothestintg[i];
5073 player[numplayers].clothestintb[i]=player[0].clothestintb[i];
5074 tintr=player[numplayers].clothestintr[i];
5075 tintg=player[numplayers].clothestintg[i];
5076 tintb=player[numplayers].clothestintb[i];
5077 AddClothes((char *)player[numplayers].clothes[i],0,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
5079 if(player[numplayers].numclothes){
5080 player[numplayers].DoMipmaps(5,0,0,player[numplayers].skeleton.skinsize,player[numplayers].skeleton.skinsize);
5083 player[numplayers].power=player[0].power;
5084 player[numplayers].speedmult=player[0].speedmult;
5086 player[numplayers].damage=0;
5087 player[numplayers].permanentdamage=0;
5088 player[numplayers].superpermanentdamage=0;
5089 player[numplayers].deathbleeding=0;
5090 player[numplayers].bleeding=0;
5091 player[numplayers].numwaypoints=0;
5092 player[numplayers].waypoint=0;
5093 player[numplayers].jumppath=0;
5094 player[numplayers].weaponstuck=-1;
5095 player[numplayers].weaponactive=-1;
5096 player[numplayers].num_weapons=0;
5097 player[numplayers].bloodloss=0;
5098 player[numplayers].dead=0;
5100 player[numplayers].loaded=1;
5104 drawmodetogglekeydown=1;
5107 if(Input::isKeyDown(SDLK_p)&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LSHIFT)&&editorenabled){
5108 if(player[numplayers-1].numwaypoints<90){
5109 player[numplayers-1].waypoints[player[numplayers-1].numwaypoints]=player[0].coords;
5110 player[numplayers-1].waypointtype[player[numplayers-1].numwaypoints]=editorpathtype;
5111 player[numplayers-1].numwaypoints++;
5113 drawmodetogglekeydown=1;
5116 if(Input::isKeyDown(SDLK_p)&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LCTRL)&&editorenabled){
5117 if(numpathpoints<30){
5118 bool connected,alreadyconnected;
5121 for(i=0;i<numpathpoints;i++){
5122 if(findDistancefast(&pathpoint[i],&player[0].coords)<.5&&i!=pathpointselected&&!connected){
5124 for(j=0;j<numpathpointconnect[pathpointselected];j++){
5125 if(pathpointconnect[pathpointselected][j]==i)alreadyconnected=1;
5127 if(!alreadyconnected){
5128 numpathpointconnect[pathpointselected]++;
5130 pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=i;
5136 pathpoint[numpathpoints-1]=player[0].coords;
5137 numpathpointconnect[numpathpoints-1]=0;
5138 if(numpathpoints>1&&pathpointselected!=-1){
5139 numpathpointconnect[pathpointselected]++;
5140 pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=numpathpoints-1;
5142 pathpointselected=numpathpoints-1;
5145 drawmodetogglekeydown=1;
5148 if(Input::isKeyDown(SDLK_PERIOD)&&!drawmodetogglekeydown&&editorenabled){
5149 pathpointselected++;
5150 if(pathpointselected>=numpathpoints)pathpointselected=-1;
5151 drawmodetogglekeydown=1;
5153 if(Input::isKeyDown(SDLK_COMMA)&&!Input::isKeyDown(SDLK_LSHIFT)&&!drawmodetogglekeydown&&editorenabled){
5154 pathpointselected--;
5155 if(pathpointselected<=-2)
5156 pathpointselected=numpathpoints-1;
5157 drawmodetogglekeydown=1;
5159 if(Input::isKeyDown(SDLK_COMMA)&&Input::isKeyDown(SDLK_LSHIFT)&&!drawmodetogglekeydown&&editorenabled){
5160 if(pathpointselected!=-1){
5162 pathpoint[pathpointselected]=pathpoint[numpathpoints];
5163 numpathpointconnect[pathpointselected]=numpathpointconnect[numpathpoints];
5164 for(i=0;i<numpathpointconnect[pathpointselected];i++){
5165 pathpointconnect[pathpointselected][i]=pathpointconnect[numpathpoints][i];
5167 for(i=0;i<numpathpoints;i++){
5168 for(j=0;j<numpathpointconnect[i];j++){
5169 if(pathpointconnect[i][j]==pathpointselected){
5170 pathpointconnect[i][j]=pathpointconnect[i][numpathpointconnect[i]-1];
5171 numpathpointconnect[i]--;
5173 if(pathpointconnect[i][j]==numpathpoints){
5174 pathpointconnect[i][j]=pathpointselected;
5178 pathpointselected=numpathpoints-1;
5180 drawmodetogglekeydown=1;
5183 if(Input::isKeyDown(SDLK_m)&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
5184 editorenabled=1-editorenabled;
5186 player[0].damagetolerance=100000;
5188 player[0].damagetolerance=200;
5190 player[0].damage=0; // these lines were in both if and else, but I think they would better fit in the if
5191 player[0].permanentdamage=0;
5192 player[0].superpermanentdamage=0;
5193 player[0].bloodloss=0;
5194 player[0].deathbleeding=0;
5195 drawmodetogglekeydown=1;
5198 if(Input::isKeyDown(SDLK_LEFT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
5200 if(editortype==treeleavestype||editortype==10)editortype--;
5201 if(editortype<0)editortype=firetype;
5202 drawmodetogglekeydown=1;
5205 if(Input::isKeyDown(SDLK_RIGHT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
5207 if(editortype==treeleavestype||editortype==10)editortype++;
5208 if(editortype>firetype)editortype=0;
5209 drawmodetogglekeydown=1;
5212 if(Input::isKeyDown(SDLK_LEFT)&&editorenabled&&!Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
5213 editorrotation-=multiplier*100;
5214 if(editorrotation<-.01)editorrotation=-.01;
5215 drawmodetogglekeydown=1;
5218 if(Input::isKeyDown(SDLK_RIGHT)&&editorenabled&&!Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
5219 editorrotation+=multiplier*100;
5220 drawmodetogglekeydown=1;
5223 if(Input::isKeyDown(SDLK_UP)&&editorenabled&&!Input::isKeyDown(SDLK_LCTRL)){
5224 editorsize+=multiplier;
5225 drawmodetogglekeydown=1;
5228 if(Input::isKeyDown(SDLK_DOWN)&&editorenabled&&!Input::isKeyDown(SDLK_LCTRL)){
5229 editorsize-=multiplier;
5230 if(editorsize<.1)editorsize=.1;
5231 drawmodetogglekeydown=1;
5235 if(Input::isKeyDown(SDLK_LEFT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&Input::isKeyDown(SDLK_LCTRL)){
5236 mapradius-=multiplier*10;
5239 if(Input::isKeyDown(SDLK_RIGHT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&Input::isKeyDown(SDLK_LCTRL)){
5240 mapradius+=multiplier*10;
5242 if(Input::isKeyDown(SDLK_UP)&&editorenabled&&Input::isKeyDown(SDLK_LCTRL)){
5243 editorrotation2+=multiplier*100;
5246 if(Input::isKeyDown(SDLK_DOWN)&&editorenabled&&Input::isKeyDown(SDLK_LCTRL)){
5247 editorrotation2-=multiplier*100;
5248 if(editorrotation2<-.01)editorrotation2=-.01;
5250 if(Input::isKeyDown(SDLK_DELETE)&&editorenabled&&objects.numobjects&&!drawmodetogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)){
5252 float closestdist=-1;
5254 for(i=0;i<objects.numobjects;i++){
5255 distance=findDistancefast(&objects.position[i],&player[0].coords);
5256 if(closestdist==-1||distance<closestdist){
5257 closestdist=distance;
5261 if(closestdist>0&&closest>=0)objects.DeleteObject(closest);
5262 drawmodetogglekeydown=1;
5266 if(!Input::isKeyDown(SDLK_m)&&!Input::isKeyDown(SDLK_LEFT)&&!Input::isKeyDown(SDLK_COMMA)&&!Input::isKeyDown(SDLK_PERIOD)&&!Input::isKeyDown(SDLK_RIGHT)&&!Input::isKeyDown(SDLK_DELETE)&&!Input::isKeyDown(SDLK_p)){
5267 drawmodetogglekeydown=0;
5270 if(Input::isKeyDown(SDLK_n)&&!Input::isKeyDown(SDLK_LCTRL)&&!texturesizetogglekeydown&&debugmode){
5271 //if(!player[0].skeleton.free)player[0].damage+=500;
5272 player[0].RagDoll(0);
5273 //player[0].spurt=1;
5274 //player[0].DoDamage(1000);
5278 gLoc[0]=player[0].coords.x;
5279 gLoc[1]=player[0].coords.y;
5280 gLoc[2]=player[0].coords.z;
5281 vel[0]=player[0].velocity.x;
5282 vel[1]=player[0].velocity.y;
5283 vel[2]=player[0].velocity.z;
5284 PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
5285 OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
5286 OPENAL_SetVolume(channels[whooshsound], 128);
5287 OPENAL_SetPaused(channels[whooshsound], false);
5288 //OPENAL_SetPaused(channels[whooshsound], true);
5290 texturesizetogglekeydown=1;
5293 if(Input::isKeyDown(SDLK_n)&&Input::isKeyDown(SDLK_LCTRL)&&!texturesizetogglekeydown&&debugmode){
5296 float closestdist=-1;
5298 for(i=0;i<objects.numobjects;i++){
5299 if(objects.type[i]==treeleavestype){
5300 objects.scale[i]*=.9;
5303 texturesizetogglekeydown=1;
5306 static XYZ relative;
5307 static int randattack;
5309 static bool playerrealattackkeydown=0;
5311 if(!Input::isKeyDown(MOUSEBUTTON1)&&!Input::isKeyDown(MOUSEBUTTON2))oldbutton=0;
5312 if(!Input::isKeyDown(attackkey))oldattackkey=0;
5313 if(oldattackkey)player[0].attackkeydown=0;
5314 if(oldattackkey)playerrealattackkeydown=0;
5315 if(!oldattackkey)playerrealattackkeydown=Input::isKeyDown(attackkey);
5316 if((player[0].parriedrecently<=0||player[0].weaponactive==-1)&&(!oldattackkey||(realthreat&&player[0].lastattack!=swordslashanim&&player[0].lastattack!=knifeslashstartanim&&player[0].lastattack!=staffhitanim&&player[0].lastattack!=staffspinhitanim)))player[0].attackkeydown=Input::isKeyDown(attackkey);
5317 if(Input::isKeyDown(attackkey)&&!oldattackkey&&!player[0].backkeydown){
5318 for(k=0;k<numplayers;k++){
5319 if((player[k].targetanimation==swordslashanim||player[k].targetanimation==staffhitanim||player[k].targetanimation==staffspinhitanim)&&player[0].currentanimation!=dodgebackanim&&!player[k].skeleton.free)
5320 player[k].Reverse();
5324 if(!hostile||indialogue!=-1)player[0].attackkeydown=0;
5326 for(k=0;k<numplayers;k++){
5327 if(indialogue!=-1)player[k].attackkeydown=0;
5328 if(player[k].targetanimation!=rabbitrunninganim&&player[k].targetanimation!=wolfrunninganim){
5329 if(player[k].aitype!=playercontrolled)player[k].victim=&player[0];
5330 if(player[k].attackkeydown&&player[k].jumppower<=1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
5331 player[k].jumppower-=2;
5333 if(player[k].attackkeydown&&player[k].jumppower>1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
5334 for(i=0;i<numplayers;i++){
5336 if(player[i].targetanimation==swordslashanim||player[i].targetanimation==knifeslashstartanim||player[i].targetanimation==staffhitanim||player[i].targetanimation==staffspinhitanim)
5337 if(findDistancefast(&player[k].coords,&player[i].coords)<6.5&&!player[i].skeleton.free){
5338 player[k].targetanimation=dodgebackanim;
5340 player[k].targetframe=0;
5341 rotatetarget=player[i].coords-player[k].coords;
5342 Normalise(&rotatetarget);
5343 player[k].targetrotation=-asin(0-rotatetarget.x);
5344 player[k].targetrotation*=360/6.28;
5345 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5347 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;
5350 if(player[k].targetanimation!=dodgebackanim){
5351 if(k==0)numflipped++;
5352 player[k].targetanimation=backhandspringanim;
5354 player[k].targetframe=0;
5355 player[k].targetrotation=-rotation+180;
5356 if(player[k].leftkeydown)player[k].targetrotation-=45;
5357 if(player[k].rightkeydown)player[k].targetrotation+=45;
5358 player[k].rotation=player[k].targetrotation;
5359 player[k].jumppower-=2;
5362 if(player[k].attackkeydown&&!animation[player[k].targetanimation].attack&&!player[k].backkeydown&&(player[k].isIdle()||player[k].isRun()||player[k].targetanimation==walkanim||player[k].targetanimation==sneakanim||player[k].isCrouch())){
5363 player[k].hasvictim=0;
5365 for(i=0;i<numplayers;i++){
5367 if(!player[k].hasvictim)
5368 if((k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack!=reversal){
5369 if(findDistancefast(&player[k].coords,&player[i].coords)<4.5&&!player[i].skeleton.free&&player[i].howactive<typedead1&&player[i].targetanimation!=jumpreversedanim&&player[i].targetanimation!=rabbitkickreversedanim&&player[i].targetanimation!=rabbitkickanim&&player[k].targetanimation!=rabbitkickanim&&player[i].targetanimation!=getupfrombackanim&&(player[i].targetanimation!=staggerbackhighanim&&(player[i].targetanimation!=staggerbackhardanim||animation[staggerbackhardanim].label[player[i].targetframe]==6))&&player[i].targetanimation!=jumpdownanim&&player[i].targetanimation!=jumpupanim&&player[i].targetanimation!=getupfromfrontanim){
5370 player[k].victim=&player[i];
5371 player[k].hasvictim=1;
5372 if(player[k].aitype==playercontrolled){
5373 if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].crouchkeydown&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
5374 else if(findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1&&!reversaltrain)player[k].targetanimation=winduppunchanim;
5375 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
5376 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[i].bloodloss>player[i].damagetolerance/2)player[k].targetanimation=knifefollowanim;
5377 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
5378 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
5379 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].forwardkeydown)player[k].targetanimation=staffhitanim;
5380 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0)player[k].targetanimation=staffspinhitanim;
5381 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
5382 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
5385 if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)){
5386 if(player[k].weaponactive==-1)randattack=abs(Random()%5);
5387 else randattack=abs(Random()%5);
5388 if(player[k].weaponactive==-1&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)){
5389 if(randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
5390 else if(randattack==1&&animation[player[i].targetanimation].height!=lowheight&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
5391 else if(randattack==2&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
5392 else if(animation[player[i].targetanimation].height==lowheight)player[k].targetanimation=lowkickanim;
5394 if(player[k].weaponactive!=-1){
5395 if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
5396 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)/*&&animation[player[i].targetanimation].height!=lowheight*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
5397 //else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)player[k].targetanimation=knifefollowanim;
5398 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
5399 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack<3)player[k].targetanimation=staffhitanim;
5400 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack>=3)player[k].targetanimation=staffspinhitanim;
5401 else if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==1&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
5402 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
5406 if(player[k].targetanimation==upunchanim&&player[k].creature==wolftype)player[k].targetanimation=wolfslapanim;
5408 if((tutoriallevel!=1||tutorialstage==22)&&player[i].howactive<typedead1&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&!player[i].skeleton.free&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&(((player[i].stunned>0&&player[k].madskills)||(player[i].surprised>0)||player[i].aitype==passivetype)||(player[k].weaponactive!=-1&&player[i].stunned>0))&&normaldotproduct(player[i].facing,player[i].coords-player[k].coords)>0&&(k==0)){
5409 if(player[k].weaponactive==-1){
5410 player[i].targetanimation=sneakattackedanim;
5411 player[i].currentanimation=sneakattackedanim;
5412 player[k].currentanimation=sneakattackanim;
5413 player[k].targetanimation=sneakattackanim;
5414 player[k].oldcoords=player[k].coords;
5415 player[k].coords=player[i].coords;
5417 if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife){
5418 player[i].targetanimation=knifesneakattackedanim;
5419 player[i].currentanimation=knifesneakattackedanim;
5420 player[k].currentanimation=knifesneakattackanim;
5421 player[k].targetanimation=knifesneakattackanim;
5422 player[i].oldcoords=player[i].coords;
5423 player[i].coords=player[k].coords;
5425 if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword){
5426 player[i].targetanimation=swordsneakattackedanim;
5427 player[i].currentanimation=swordsneakattackedanim;
5428 player[k].currentanimation=swordsneakattackanim;
5429 player[k].targetanimation=swordsneakattackanim;
5430 player[i].oldcoords=player[i].coords;
5431 player[i].coords=player[k].coords;
5433 if(player[k].weaponactive==-1||weapons.type[player[k].weaponids[player[k].weaponactive]]!=staff){
5434 player[k].victim=&player[i];
5435 player[k].hasvictim=1;
5436 player[i].targettilt2=0;
5437 player[i].targetframe=1;
5438 player[i].currentframe=0;
5440 player[i].velocity=0;
5441 player[k].targettilt2=player[i].targettilt2;
5442 player[k].currentframe=player[i].currentframe;
5443 player[k].targetframe=player[i].targetframe;
5444 player[k].target=player[i].target;
5445 player[k].velocity=0;
5446 player[k].targetrotation=player[i].rotation;
5447 player[k].rotation=player[i].rotation;
5448 player[i].targetrotation=player[i].rotation;
5451 if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free)){
5453 player[k].targetframe=0;
5455 //player[k].velocity=0;
5457 rotatetarget=player[i].coords-player[k].coords;
5458 Normalise(&rotatetarget);
5459 player[k].targetrotation=-asin(0-rotatetarget.x);
5460 player[k].targetrotation*=360/6.28;
5461 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5463 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
5465 player[k].lastattack3=player[k].lastattack2;
5466 player[k].lastattack2=player[k].lastattack;
5467 player[k].lastattack=player[k].targetanimation;
5468 //player[k].targettilt2=0;
5472 if(player[k].targetanimation==knifefollowanim&&player[k].victim==&player[i]){
5473 rotatetarget=player[i].coords-player[k].coords;
5474 Normalise(&rotatetarget);
5475 player[k].targetrotation=-asin(0-rotatetarget.x);
5476 player[k].targetrotation*=360/6.28;
5477 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5478 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
5480 player[k].victim=&player[i];
5481 player[k].hasvictim=1;
5482 player[i].targetanimation=knifefollowedanim;
5483 player[i].currentanimation=knifefollowedanim;
5484 player[i].targettilt2=0;
5485 player[i].targettilt2=player[k].targettilt2;
5486 player[i].targetframe=1;
5487 player[i].currentframe=0;
5489 player[i].velocity=0;
5490 player[k].currentanimation=knifefollowanim;
5491 player[k].targetanimation=knifefollowanim;
5492 player[k].targettilt2=player[i].targettilt2;
5493 player[k].currentframe=player[i].currentframe;
5494 player[k].targetframe=player[i].targetframe;
5495 player[k].target=player[i].target;
5496 player[k].velocity=0;
5497 player[k].oldcoords=player[k].coords;
5498 player[i].coords=player[k].coords;
5499 player[i].targetrotation=player[k].targetrotation;
5500 player[i].rotation=player[k].targetrotation;
5501 player[k].rotation=player[k].targetrotation;
5502 player[i].rotation=player[k].targetrotation;
5507 if(player[k].weaponactive!=-1){
5508 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)hasstaff=1;
5511 for(i=0;i<numplayers;i++){
5513 if((playerrealattackkeydown||player[i].dead||!hasstaff)&&(k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack==neutral&&k==0){
5514 if(!player[i].dead||!realthreat||(player[k].weaponactive==-1&&player[k].crouchkeydown))
5515 if(player[i].skeleton.free)
5516 if(findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)&&(player[i].dead||player[i].skeleton.longdead>1000||player[k].isRun()||(hasstaff)||(player[k].weaponactive!=-1&&player[i].skeleton.free&&(player[i].skeleton.longdead>2000||player[i].damage>player[i].damagetolerance/8||player[i].bloodloss>player[i].damagetolerance/2)&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)))){
5517 player[k].victim=&player[i];
5518 player[k].hasvictim=1;
5519 if(player[k].weaponactive!=-1&&tutoriallevel!=1){
5520 if(player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5))player[k].targetanimation=crouchstabanim;
5521 if(player[k].crouchkeydown&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)player[k].targetanimation=swordgroundstabanim;
5522 if(/*(player[k].crouchkeydown||!player[i].dead)&&*/findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)player[k].targetanimation=staffgroundsmashanim;
5524 if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].crouchkeydown&&player[k].targetanimation!=crouchstabanim&&(player[k].weaponactive==-1)&&player[i].dead&&player[i].skeleton.free&&player[i].skeleton.longdead>1000){
5525 player[k].targetanimation=killanim;
5526 for(j=0;j<terrain.numdecals;j++){
5527 if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
5528 terrain.DeleteDecal(j);
5531 for(l=0;l<objects.numobjects;l++){
5532 if(objects.model[l].type==decalstype)
5533 for(j=0;j<objects.model[l].numdecals;j++){
5534 if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
5535 objects.model[l].DeleteDecal(j);
5540 if(!player[i].dead||musictype!=2)
5541 if(findDistancefast(&player[k].coords,&player[i].coords)<3.5&&(player[k].isRun()||(player[k].isIdle()&&player[k].attackkeydown))&&(player[k].staggerdelay<=0&&(player[i].dead||(player[i].skeleton.longdead<300&&player[k].lastattack!=spinkickanim&&player[i].skeleton.free)))&&(!player[i].dead||musictype!=stream_music2)){
5542 player[k].targetanimation=dropkickanim;
5543 for(j=0;j<terrain.numdecals;j++){
5544 if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
5545 terrain.DeleteDecal(j);
5548 for(l=0;l<objects.numobjects;l++){
5549 if(objects.model[l].type==decalstype)
5550 for(j=0;j<objects.model[l].numdecals;j++){
5551 if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
5552 objects.model[l].DeleteDecal(j);
5558 if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free||player[k].targetanimation==killanim||player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim||player[k].targetanimation==dropkickanim)){
5560 player[k].targetframe=0;
5562 //player[k].velocity=0;
5564 rotatetarget=player[i].coords-player[k].coords;
5565 if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim){
5566 rotatetarget=(player[i].coords+(player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position+player[i].skeleton.joints[player[i].skeleton.jointlabels[neck]].position)/2*player[i].scale)-player[k].coords;
5568 Normalise(&rotatetarget);
5569 player[k].targetrotation=-asin(0-rotatetarget.x);
5570 player[k].targetrotation*=360/6.28;
5571 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5573 if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim){
5574 player[k].targetrotation+=(float)(abs(Random()%100)-50)/4;
5577 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
5578 if(player[k].targetanimation==staffgroundsmashanim)player[k].targettilt2+=10;
5580 player[k].lastattack3=player[k].lastattack2;
5581 player[k].lastattack2=player[k].lastattack;
5582 player[k].lastattack=player[k].targetanimation;
5584 if(player[k].targetanimation==swordgroundstabanim){
5585 player[k].targetrotation+=30;
5587 //player[k].targettilt2=0;
5593 if(!player[k].hasvictim){
5594 for(i=0;i<numplayers;i++){
5595 if((player[k].hasvictim==0)&&i!=k&&(i==0||k==0)&&!player[i].skeleton.free){
5596 player[k].victim=&player[i];
5597 player[k].hasvictim=1;
5599 if(player[k].hasvictim&&!player[i].skeleton.free)
5600 if(findDistancefast(&player[k].coords,&player[i].coords)<findDistancefast(&player[k].coords,&player[k].victim->coords)&&i!=k&&(i==0||k==0)){
5601 player[k].victim=&player[i];
5605 if(player[k].aitype==playercontrolled)
5606 if(player[k].attackkeydown&&(player[k].isRun())&&player[k].wasRun()&&((player[k].hasvictim&&findDistancefast(&player[k].coords,&player[k].victim->coords)<12*(player[k].scale*5)*(player[k].scale*5)&&findDistancefast(&player[k].coords,&player[k].victim->coords)>7*(player[k].scale*5)*(player[k].scale*5)&&!player[k].victim->skeleton.free&&player[k].victim->targetanimation!=getupfrombackanim&&player[k].victim->targetanimation!=getupfromfrontanim&&animation[player[k].victim->targetanimation].height!=lowheight&&player[k].aitype!=playercontrolled&&normaldotproduct(player[k].facing,player[k].victim->coords-player[k].coords)>0&&player[k].rabbitkickenabled)||player[k].jumpkeydown)){
5608 player[k].targetanimation=rabbitkickanim;
5609 player[k].targetframe=0;
5612 if(animation[player[k].targetanimation].attack&&k==0){
5615 if(player[k].weaponactive!=-1){
5616 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)armedstaff=1;
5619 if(player[k].weaponactive!=-1){
5620 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)armedsword=1;
5623 if(player[k].weaponactive!=-1){
5624 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)armedknife=1;
5626 if(armedstaff)numstaffattack++;
5627 else if(armedsword)numswordattack++;
5628 else if(armedknife)numknifeattack++;
5629 else numunarmedattack++;
5636 static float collisionradius;
5638 for(k=0;k<numplayers;k++){
5639 for(i=k;i<numplayers;i++){
5642 if((animation[player[i].targetanimation].attack!=reversed&&animation[player[i].targetanimation].attack!=reversal&&animation[player[k].targetanimation].attack!=reversed&&animation[player[k].targetanimation].attack!=reversal)||(i!=0&&k!=0))
5643 if((animation[player[i].currentanimation].attack!=reversed&&animation[player[i].currentanimation].attack!=reversal&&animation[player[k].currentanimation].attack!=reversed&&animation[player[k].currentanimation].attack!=reversal)||(i!=0&&k!=0))
5644 if(player[i].howactive<=typesleeping&&player[k].howactive<=typesleeping)
5645 if(player[i].howactive!=typesittingwall&&player[k].howactive!=typesittingwall)
5646 if(i!=k&&player[i].whichpatchx==player[k].whichpatchx&&player[i].whichpatchz==player[k].whichpatchz&&player[k].skeleton.oldfree==player[k].skeleton.free&&player[i].skeleton.oldfree==player[i].skeleton.free&&player[i].targetanimation!=climbanim&&player[i].targetanimation!=hanganim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim)
5647 if(player[i].coords.y>player[k].coords.y-3)
5648 if(player[i].coords.y<player[k].coords.y+3)
5649 if(player[i].coords.x>player[k].coords.x-3)
5650 if(player[i].coords.x<player[k].coords.x+3)
5651 if(player[i].coords.z>player[k].coords.z-3)
5652 if(player[i].coords.z<player[k].coords.z+3){
5653 if(findDistancefast(&player[i].coords,&player[k].coords)<3*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5654 if(player[i].onfire||player[k].onfire){
5655 if(!player[i].onfire)player[i].CatchFire();
5656 if(!player[k].onfire)player[k].CatchFire();
5660 tempcoords1=player[i].coords;
5661 tempcoords2=player[k].coords;
5662 if(!player[i].skeleton.oldfree)tempcoords1.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position.y*player[i].scale;
5663 if(!player[k].skeleton.oldfree)tempcoords2.y+=player[k].skeleton.joints[player[k].skeleton.jointlabels[abdomen]].position.y*player[k].scale;
5664 collisionradius=1.2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
5665 if(player[0].hasvictim)
5666 if(player[0].targetanimation==rabbitkickanim&&(k==0||i==0)&&!player[0].victim->skeleton.free)collisionradius=3;
5667 if((!player[i].skeleton.oldfree||!player[k].skeleton.oldfree)&&(findDistancefast(&tempcoords1,&tempcoords2)<collisionradius||findDistancefast(&player[i].coords,&player[k].coords)<collisionradius)){
5669 if(player[k].targetanimation==jumpdownanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[i].skeleton.oldfree&&player[i].skeleton.free&&player[i].dead&&player[k].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5670 player[k].coords.y=player[i].coords.y;
5671 player[i].velocity=player[k].velocity;
5672 player[i].skeleton.free=0;
5673 player[i].rotation=0;
5674 player[i].RagDoll(0);
5675 player[i].DoDamage(20);
5676 if(k==0)camerashake+=.3;
5677 player[i].skeleton.longdead=0;
5678 player[k].lastcollide=1;
5681 if(player[i].targetanimation==jumpdownanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[k].skeleton.oldfree&&player[k].skeleton.free&&player[k].dead&&player[i].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5682 player[i].coords.y=player[k].coords.y;
5683 player[k].velocity=player[i].velocity;
5684 player[k].skeleton.free=0;
5685 player[k].rotation=0;
5686 player[k].RagDoll(0);
5687 player[k].DoDamage(20);
5688 if(i==0)camerashake+=.3;
5689 player[k].skeleton.longdead=0;
5690 player[i].lastcollide=1;
5693 if((player[i].skeleton.oldfree==1&&findLengthfast(&player[i].velocity)>1)||(player[k].skeleton.oldfree==1&&findLengthfast(&player[k].velocity)>1)||(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0)){
5694 rotatetarget=player[k].velocity-player[i].velocity;
5695 if(((player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim)||player[i].skeleton.free)&&((player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim)||player[k].skeleton.free))
5696 if(((((findLengthfast(&rotatetarget)>150&&(i!=0&&k!=0))||(findLengthfast(&rotatetarget)>50&&player[0].rabbitkickragdoll/*currentanimation==rabbitkickanim*/&&(i==0||k==0)))&&normaldotproduct(rotatetarget,player[k].coords-player[i].coords)>0)&&((i==0||k==0)||((player[i].skeleton.oldfree==1&&k!=0&&animation[player[k].currentanimation].attack==neutral)||(player[k].skeleton.oldfree==1&&i!=0&&animation[player[i].currentanimation].attack==neutral)||(player[i].isFlip()&&!player[i].skeleton.oldfree&&(i==0||k==0))||(player[k].isFlip()&&!player[k].skeleton.oldfree&&(i==0||k==0))||(i==0||k==0))))||((player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip())&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&(i==0||k==0)&&(!player[i].skeleton.oldfree&&!player[k].skeleton.oldfree))){
5698 if((i!=0||player[i].skeleton.free)&&(k!=0||player[k].skeleton.free)||(animation[player[i].targetanimation].height==highheight&&animation[player[k].targetanimation].height==highheight)){
5699 static float gLoc[3];
5700 static float vel[3];
5701 gLoc[0]=player[i].coords.x;
5702 gLoc[1]=player[i].coords.y;
5703 gLoc[2]=player[i].coords.z;
5704 vel[0]=player[i].velocity.x;
5705 vel[1]=player[i].velocity.y;
5706 vel[2]=player[i].velocity.z;
5707 if(tutoriallevel!=1){
5708 PlaySoundEx( heavyimpactsound, samp[heavyimpactsound], NULL, true);
5709 OPENAL_3D_SetAttributes(channels[heavyimpactsound], gLoc, vel);
5710 OPENAL_SetVolume(channels[heavyimpactsound], 256);
5711 OPENAL_SetPaused(channels[heavyimpactsound], false);
5713 //player[i].velocity=player[k].velocity;
5714 //player[k].velocity=player[i].velocity;
5716 player[i].RagDoll(0);
5717 if(player[i].damage>player[i].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[i].dead){
5722 player[i].DoDamage(findLengthfast(&rotatetarget)/4);
5723 player[k].RagDoll(0);
5724 if(player[k].damage>player[k].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[k].dead){
5729 player[k].DoDamage(findLengthfast(&rotatetarget)/4);
5731 //if(player[i].skeleton.oldfree){
5732 for(j=0;j<player[i].skeleton.num_joints;j++){
5733 player[i].skeleton.joints[j].velocity=player[i].skeleton.joints[j].velocity/5+player[k].velocity;
5736 //if(player[k].skeleton.oldfree){
5737 for(j=0;j<player[k].skeleton.num_joints;j++){
5738 player[k].skeleton.joints[j].velocity=player[k].skeleton.joints[j].velocity/5+player[i].velocity;
5744 if((animation[player[i].targetanimation].attack==neutral||animation[player[i].targetanimation].attack==normalattack)&&(animation[player[k].targetanimation].attack==neutral||animation[player[k].targetanimation].attack==normalattack)){
5746 if(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0){
5747 if(findDistancefast(&player[k].coords,&player[i].coords)<.5*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5748 rotatetarget=player[k].coords-player[i].coords;
5749 Normalise(&rotatetarget);
5750 player[k].coords=(player[k].coords+player[i].coords)/2;
5751 player[i].coords=player[k].coords-rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
5752 player[k].coords+=rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
5753 if(player[k].howactive==typeactive||hostile)
5754 if(player[k].isIdle()){
5755 if(player[k].howactive<typesleeping){
5756 player[k].targetanimation=player[k].getStop();
5757 player[k].targetframe=0;
5760 else if(player[k].howactive==typesleeping)
5762 player[k].targetanimation=getupfromfrontanim;
5763 player[k].targetframe=0;
5766 if(!editorenabled)player[k].howactive=typeactive;
5768 if(player[i].howactive==typeactive||hostile)
5769 if(player[i].isIdle()){
5770 if(player[i].howactive<typesleeping){
5771 player[i].targetanimation=player[i].getStop();
5772 player[i].targetframe=0;
5777 player[i].targetanimation=getupfromfrontanim;
5778 player[i].targetframe=0;
5781 if(!editorenabled)player[i].howactive=typeactive;
5785 if(k==0&&i!=0&&player[k].targetanimation==jumpdownanim&&!player[i].isCrouch()&&player[i].targetanimation!=rollanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[k].lastcollide<=0&&player[k].velocity.y<-10){
5786 player[i].velocity=player[k].velocity;
5787 player[k].velocity=player[k].velocity*-.5;
5788 //player[i].velocity.y-=10;
5789 player[k].velocity.y=player[i].velocity.y;
5790 player[i].DoDamage(20);
5791 player[i].RagDoll(0);
5792 player[k].lastcollide=1;
5799 if(i==0&&k!=0&&player[i].targetanimation==jumpdownanim&&!player[k].isCrouch()&&player[k].targetanimation!=rollanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[i].lastcollide<=0&&player[i].velocity.y<-10){
5800 player[k].velocity=player[i].velocity;
5801 player[i].velocity=player[i].velocity*-.3;
5802 //player[k].velocity.y-=10;
5803 player[i].velocity.y=player[k].velocity.y;
5804 player[k].DoDamage(20);
5805 player[k].RagDoll(0);
5806 player[i].lastcollide=1;
5817 player[i].CheckKick();
5818 player[k].CheckKick();
5824 for(k=0;k<numplayers;k++){
5825 for(i=k;i<numplayers;i++){
5827 if(i<numplayers&&i!=k&&player[k].skeleton.free==0&&player[i].skeleton.oldfree==0&&(player[i].targetanimation==jumpupanim||player[k].targetanimation==jumpupanim)&&(player[i].aitype==playercontrolled||player[k].aitype==playercontrolled)&&((player[i].aitype==attacktypecutoff&&player[i].stunned<=0)||(player[k].aitype==attacktypecutoff&&player[k].stunned<=0))){
5828 if(findDistancefast(&player[i].coords,&player[k].coords)<10*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)&&findDistancefastflat(&player[i].coords,&player[k].coords)<2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5829 if(player[i].targetanimation==jumpupanim&&player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim&&animation[player[k].targetanimation].height==middleheight&&normaldotproduct(player[i].velocity,player[k].coords-player[i].coords)<0&&((player[k].aitype==playercontrolled&&player[k].attackkeydown)||player[k].aitype!=playercontrolled)){
5830 player[i].victim=&player[k];
5831 player[i].targetanimation=jumpreversedanim;
5832 player[i].currentanimation=jumpreversedanim;
5833 player[k].currentanimation=jumpreversalanim;
5834 player[k].targetanimation=jumpreversalanim;
5835 player[i].targettilt2=0;
5836 player[i].currentframe=0;
5837 player[i].targetframe=1;
5838 player[k].currentframe=0;
5839 player[k].targetframe=1;
5840 if(player[i].coords.y<player[k].coords.y+1){
5841 player[i].targetanimation=rabbitkickreversedanim;
5842 player[i].currentanimation=rabbitkickreversedanim;
5843 player[k].currentanimation=rabbitkickreversalanim;
5844 player[k].targetanimation=rabbitkickreversalanim;
5845 player[k].currentframe=1;
5846 player[k].targetframe=2;
5847 player[i].currentframe=1;
5848 player[i].targetframe=2;
5850 player[k].targettilt2=0;
5852 player[i].velocity=0;
5853 player[k].velocity=0;
5854 player[k].oldcoords=player[k].coords;
5855 player[i].coords=player[k].coords;
5856 player[k].targetrotation=player[i].targetrotation;
5857 player[k].rotation=player[i].targetrotation;
5858 player[k].victim=&player[i];
5859 if(player[k].aitype==attacktypecutoff)player[k].stunned=.5;
5861 if(player[k].targetanimation==jumpupanim&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&animation[player[i].targetanimation].height==middleheight&&normaldotproduct(player[k].velocity,player[i].coords-player[k].coords)<0&&((player[i].aitype==playercontrolled&&player[i].attackkeydown)||player[i].aitype!=playercontrolled)){
5862 player[k].victim=&player[i];
5863 player[k].targetanimation=jumpreversedanim;
5864 player[k].currentanimation=jumpreversedanim;
5865 player[i].currentanimation=jumpreversalanim;
5866 player[i].targetanimation=jumpreversalanim;
5867 player[k].targettilt2=0;
5868 player[i].targettilt2=0;
5869 player[k].currentframe=0;
5870 player[k].targetframe=1;
5871 player[i].currentframe=0;
5872 player[i].targetframe=1;
5873 if(player[k].coords.y<player[i].coords.y+1){
5874 player[k].targetanimation=rabbitkickreversedanim;
5875 player[k].currentanimation=rabbitkickreversedanim;
5876 player[i].currentanimation=rabbitkickreversalanim;
5877 player[i].targetanimation=rabbitkickreversalanim;
5878 player[k].currentframe=1;
5879 player[k].targetframe=2;
5880 player[i].currentframe=1;
5881 player[i].targetframe=2;
5884 player[k].velocity=0;
5885 player[i].velocity=0;
5886 player[i].oldcoords=player[i].coords;
5887 player[k].coords=player[i].coords;
5888 player[i].targetrotation=player[k].targetrotation;
5889 player[i].rotation=player[k].targetrotation;
5890 player[i].victim=&player[k];
5891 if(player[i].aitype==attacktypecutoff)player[i].stunned=.5;
5898 for(k=0;k<numplayers;k++)
5899 if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
5903 if(!Input::isKeyDown(SDLK_n)){
5904 texturesizetogglekeydown=0;
5907 for(k=0;k<numplayers;k++){
5908 if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
5909 if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
5910 player[k].DoDamage(1000);
5915 static bool respawnkeydown;
5916 if(!editorenabled&&(whichlevel!=-2&&(Input::isKeyDown(SDLK_z)&&Input::isKeyDown(SDLK_LMETA)&&debugmode&&!editorenabled)||(Input::isKeyDown(jumpkey)&&!respawnkeydown&&!oldattackkey&&player[0].dead))){
5917 targetlevel=whichlevel;
5921 if(!Input::isKeyDown(jumpkey))respawnkeydown=0;
5922 if(Input::isKeyDown(jumpkey))respawnkeydown=1;
5927 if(whichlevel!=-2&&Input::isKeyDown(SDLK_k)&&Input::isKeyDown(SDLK_LSHIFT)&&!slomotogglekeydown&&debugmode&&!editorenabled){
5929 if(targetlevel>numchallengelevels-1)targetlevel=0;
5932 slomotogglekeydown=1;
5934 static bool movekey;
5935 static bool connected;
5937 for(int i=0;i<numplayers;i++){
5938 if(!player[i].skeleton.free){
5939 oldtargetrotation=player[i].targetrotation;
5940 if(i==0&&indialogue==-1){
5941 if(!animation[player[0].targetanimation].attack&&player[0].targetanimation!=staggerbackhighanim&&player[0].targetanimation!=staggerbackhardanim&&player[0].targetanimation!=crouchremoveknifeanim&&player[0].targetanimation!=removeknifeanim&&player[0].targetanimation!=backhandspringanim&&player[0].targetanimation!=dodgebackanim&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
5942 if(!cameramode)player[0].targetrotation=-rotation+180;
5943 if(cameramode)player[0].targetrotation=0;
5949 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
5950 if(cameramode){facing=flatfacing;}
5952 facing=DoRotation(facing,-rotation2,0,0);
5953 facing=DoRotation(facing,0,0-rotation,0);
5956 player[0].lookrotation=-rotation;
5958 player[i].targetheadrotation=rotation;
5959 player[i].targetheadrotation2=rotation2;
5961 if(i!=0&&player[i].aitype==playercontrolled&&indialogue==-1){
5962 if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim&&player[i].targetanimation!=walljumprightkickanim&&player[i].targetanimation!=walljumpleftkickanim){
5963 player[i].targetrotation=-player[i].lookrotation+180;
5969 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
5971 facing=DoRotation(facing,-player[i].lookrotation2,0,0);
5972 facing=DoRotation(facing,0,0-player[i].lookrotation,0);
5974 player[i].targetheadrotation=player[i].lookrotation;
5975 player[i].targetheadrotation2=player[i].lookrotation2;
5978 rotatetarget=participantfacing[whichdialogue][indialogue][i];
5979 Normalise(&rotatetarget);
5980 player[i].targetheadrotation=-asin(0-rotatetarget.x);
5981 player[i].targetheadrotation*=360/6.28;
5982 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
5984 player[i].targetheadrotation*=-1;
5985 player[i].targetheadrotation+=180;
5986 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
5994 player[i].avoidsomething=0;
5996 for(j=0;j<objects.numobjects;j++){
5997 if(objects.onfire[j]){
5998 if(findDistancefast(&objects.position[j],&player[i].coords)<objects.scale[j]*objects.scale[j]*200)
6000 if(findDistancefast(&player[i].coords,&objects.position[j])<findDistancefast(&player[i].coords,&player[0].coords)){
6001 player[i].collided=0;
6002 player[i].avoidcollided=1;
6003 if(player[i].avoidsomething==0||findDistancefast(&objects.position[j],&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
6004 player[i].avoidwhere=objects.position[j];
6010 //Add avoidwhere to players
6012 for(j=0;j<numplayers;j++){
6013 if(player[j].onfire){
6014 if(findDistancefast(&player[j].coords,&player[i].coords)<0.3*0.3*200)
6016 if(findDistancefast(&player[i].coords,&player[j].coords)<findDistancefast(&player[i].coords,&player[0].coords)){
6017 player[i].collided=0;
6018 player[i].avoidcollided=1;
6019 if(player[i].avoidsomething==0||findDistancefast(&player[j].coords,&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
6020 player[i].avoidwhere=objects.position[j];
6026 if(player[i].collided>.8)player[i].avoidcollided=0;
6027 if(player[i].aitype!=playercontrolled&&indialogue==-1){
6028 player[i].jumpclimb=0;
6030 if(editorenabled)player[i].stunned=1;
6033 //if(findDistancefastflat(&player[i].coords,&player[0].coords)<3/*&&player[0].coords.y>player[i].coords.y+.1*/)player[i].pause=1;
6034 if(findDistancefastflat(&player[0].coords,&player[i].coords)<30&&player[0].coords.y>player[i].coords.y+2&&!player[0].onterrain)player[i].pause=1;
6036 /*if(player[i].aitype==passivetype&&player[i].numwaypoints<=1){
6037 player[i].forwardkeydown=0;
6038 player[i].leftkeydown=0;
6039 player[i].backkeydown=0;
6040 player[i].rightkeydown=0;
6041 player[i].crouchkeydown=0;
6042 player[i].attackkeydown=0;
6043 player[i].jumpkeydown=0;
6044 player[i].throwkeydown=0;
6047 if(player[i].aitype==pathfindtype){
6048 if(player[i].finalpathfindpoint==-1){
6049 float closestdistance;
6055 for(j=0;j<numpathpoints;j++){
6056 if(closest==-1||findDistancefast(&player[i].finalfinaltarget,&pathpoint[j])<closestdistance){
6057 closestdistance=findDistancefast(&player[i].finalfinaltarget,&pathpoint[j]);
6059 player[i].finaltarget=pathpoint[j];
6062 player[i].finalpathfindpoint=closest;
6063 for(j=0;j<numpathpoints;j++){
6064 if(numpathpointconnect[j])
6065 for(k=0;k<numpathpointconnect[j];k++){
6066 DistancePointLine(&player[i].finalfinaltarget, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
6067 if(tempdist*tempdist<closestdistance){
6068 if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
6069 closestdistance=tempdist*tempdist;
6071 player[i].finaltarget=colpoint;
6076 player[i].finalpathfindpoint=closest;
6079 if(player[i].targetpathfindpoint==-1){
6080 float closestdistance;
6086 if(player[i].lastpathfindpoint==-1){
6087 for(j=0;j<numpathpoints;j++){
6088 if(j!=player[i].lastpathfindpoint)
6089 if(closest==-1||(findDistancefast(&player[i].coords,&pathpoint[j])<closestdistance/*&&findDistancefast(&player[i].finaltarget,&pathpoint[j])<findDistancefast(&player[i].finaltarget,&player[i].coords)*/)){
6090 closestdistance=findDistancefast(&player[i].coords,&pathpoint[j]);
6094 player[i].targetpathfindpoint=closest;
6095 for(j=0;j<numpathpoints;j++){
6096 if(j!=player[i].lastpathfindpoint)
6097 if(numpathpointconnect[j])
6098 for(k=0;k<numpathpointconnect[j];k++){
6099 DistancePointLine(&player[i].coords, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
6100 if(tempdist*tempdist<closestdistance){
6101 if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
6102 //if(findDistancefast(&player[i].finaltarget,&colpoint)<findDistancefast(&player[i].finaltarget,&player[i].coords)){
6103 closestdistance=tempdist*tempdist;
6110 player[i].targetpathfindpoint=closest;
6114 for(j=0;j<numpathpoints;j++){
6115 if(j!=player[i].lastpathfindpoint&&j!=player[i].lastpathfindpoint2&&j!=player[i].lastpathfindpoint3&&j!=player[i].lastpathfindpoint4)
6118 if(numpathpointconnect[j])
6119 for(k=0;k<numpathpointconnect[j];k++){
6120 if(pathpointconnect[j][k]==player[i].lastpathfindpoint)connected=1;
6123 if(numpathpointconnect[player[i].lastpathfindpoint])
6124 for(k=0;k<numpathpointconnect[player[i].lastpathfindpoint];k++){
6125 if(pathpointconnect[player[i].lastpathfindpoint][k]==j)connected=1;
6128 tempdist=findPathDist(j,player[i].finalpathfindpoint);
6129 if(closest==-1||tempdist<closestdistance){
6130 closestdistance=tempdist;
6136 player[i].targetpathfindpoint=closest;
6139 player[i].losupdatedelay-=multiplier;
6141 rotatetarget=pathpoint[player[i].targetpathfindpoint]-player[i].coords;
6142 Normalise(&rotatetarget);
6143 player[i].targetrotation=-asin(0-rotatetarget.x);
6144 player[i].targetrotation*=360/6.28;
6145 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6146 player[i].lookrotation=player[i].targetrotation;
6147 //player[i].aiupdatedelay=.05;
6149 if(findDistancefastflat(&player[i].coords,&pathpoint[player[i].targetpathfindpoint])<.6){
6150 player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
6151 player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
6152 player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
6153 player[i].lastpathfindpoint=player[i].targetpathfindpoint;
6154 if(player[i].lastpathfindpoint2==-1)player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
6155 if(player[i].lastpathfindpoint3==-1)player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
6156 if(player[i].lastpathfindpoint4==-1)player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
6157 player[i].targetpathfindpoint=-1;
6159 if(findDistancefastflat(&player[i].coords,&player[i].finalfinaltarget)<findDistancefastflat(&player[i].coords,&player[i].finaltarget)||findDistancefastflat(&player[i].coords,&player[i].finaltarget)<.6*(player[i].scale*5)*(player[i].scale*5)||player[i].lastpathfindpoint==player[i].finalpathfindpoint){
6160 player[i].aitype=passivetype;
6163 player[i].forwardkeydown=1;
6164 player[i].leftkeydown=0;
6165 player[i].backkeydown=0;
6166 player[i].rightkeydown=0;
6167 player[i].crouchkeydown=0;
6168 player[i].attackkeydown=0;
6169 player[i].throwkeydown=0;
6171 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6173 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6174 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6176 if((tutoriallevel!=1||cananger)&&hostile&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
6177 if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled&&(player[0].coords.y<player[i].coords.y+5||player[0].onterrain))
6178 player[i].aitype=attacktypecutoff;
6179 if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
6180 player[i].aitype=attacktypecutoff;
6182 if(player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
6183 player[i].losupdatedelay=.2;
6184 for(j=0;j<numplayers;j++){
6185 if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
6186 if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
6187 if(findDistancefast(&player[i].coords,&player[j].coords)<400)
6188 if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
6189 if(player[j].coords.y<player[i].coords.y+5||player[j].onterrain)
6190 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
6191 player[i].aitype=searchtype;
6192 player[i].lastchecktime=12;
6193 player[i].lastseen=player[j].coords;
6194 player[i].lastseentime=12;
6200 if(player[i].aitype==attacktypecutoff&&musictype!=2){
6201 if(player[i].creature!=wolftype){
6202 player[i].stunned=.6;
6203 player[i].surprised=.6;
6208 if(player[i].aitype!=passivetype&&leveltime>.5){
6209 player[i].howactive=typeactive;
6212 if(player[i].aitype==passivetype){
6213 player[i].aiupdatedelay-=multiplier;
6214 player[i].losupdatedelay-=multiplier;
6215 player[i].lastseentime+=multiplier;
6216 player[i].pausetime-=multiplier;
6217 if(player[i].lastseentime>1)player[i].lastseentime=1;
6219 if(player[i].aiupdatedelay<0){
6220 if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0){
6221 rotatetarget=player[i].waypoints[player[i].waypoint]-player[i].coords;
6222 Normalise(&rotatetarget);
6223 player[i].targetrotation=-asin(0-rotatetarget.x);
6224 player[i].targetrotation*=360/6.28;
6225 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6226 player[i].lookrotation=player[i].targetrotation;
6227 player[i].aiupdatedelay=.05;
6229 if(findDistancefastflat(&player[i].coords,&player[i].waypoints[player[i].waypoint])<1){
6230 if(player[i].waypointtype[player[i].waypoint]==wppause)player[i].pausetime=4;
6231 player[i].waypoint++;
6232 if(player[i].waypoint>player[i].numwaypoints-1)player[i].waypoint=0;
6237 if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0)player[i].forwardkeydown=1;
6238 else player[i].forwardkeydown=0;
6239 player[i].leftkeydown=0;
6240 player[i].backkeydown=0;
6241 player[i].rightkeydown=0;
6242 player[i].crouchkeydown=0;
6243 player[i].attackkeydown=0;
6244 player[i].throwkeydown=0;
6246 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
6247 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6249 XYZ leftpos,rightpos;
6250 float leftdist,rightdist;
6251 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
6252 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
6253 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
6254 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
6255 if(leftdist<rightdist)player[i].targetrotation+=90;
6256 else player[i].targetrotation-=90;
6260 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6261 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6265 if(player[i].howactive<typesleeping)
6266 if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
6267 for(j=0;j<numenvsounds;j++){
6268 if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
6269 player[i].aitype=attacktypecutoff;
6273 if(player[i].howactive==typesleeping)
6274 if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
6275 for(j=0;j<numenvsounds;j++){
6276 if(envsoundvol[j]>14)
6277 if(findDistancefast(&player[i].coords,&envsound[j])<2*((envsoundvol[j]-14)+(envsoundvol[j]-14)*(player[i].creature==rabbittype)*3)){
6278 player[i].aitype=attacktypecutoff;
6282 if(player[i].aitype!=passivetype){
6283 if(player[i].howactive==typesleeping){
6284 player[i].targetanimation=getupfromfrontanim;
6285 player[i].targetframe=0;
6289 player[i].howactive=typeactive;
6293 if(player[i].howactive<typesleeping&&((tutoriallevel!=1||cananger)&&hostile)&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
6294 if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled)
6295 player[i].aitype=attacktypecutoff;
6296 if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
6297 player[i].aitype=attacktypecutoff;
6299 if(player[i].creature==wolftype){
6301 float smelldistance;
6303 for(j=0;j<numplayers;j++){
6304 if(j==0||(player[j].dead&&player[j].bloodloss>0)){
6305 if(j==0&&player[j].num_weapons>0){
6306 if(weapons.bloody[player[j].weaponids[0]])smelldistance=100;
6307 if(player[j].num_weapons==2)
6308 if(weapons.bloody[player[j].weaponids[1]])smelldistance=100;
6313 windsmell=windvector;
6314 Normalise(&windsmell);
6315 windsmell=windsmell*2+player[j].coords;
6316 if(findDistancefast(&player[i].coords,&windsmell)<smelldistance&&!editorenabled)
6317 player[i].aitype=attacktypecutoff;
6322 if(player[i].howactive<typesleeping&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
6323 player[i].losupdatedelay=.2;
6324 for(j=0;j<numplayers;j++){
6325 if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
6326 if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
6327 if(findDistancefast(&player[i].coords,&player[j].coords)<400)
6328 if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
6329 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
6330 player[i].lastseentime-=.2;
6331 if(j==0&&animation[player[j].targetanimation].height==lowheight)player[i].lastseentime-=.4;
6332 else player[i].lastseentime-=.6;
6334 if(player[i].lastseentime<=0){
6335 player[i].aitype=searchtype;
6336 player[i].lastchecktime=12;
6337 player[i].lastseen=player[j].coords;
6338 player[i].lastseentime=12;
6344 if(player[i].aitype==attacktypecutoff&&musictype!=2){
6345 if(player[i].creature!=wolftype){
6346 player[i].stunned=.6;
6347 player[i].surprised=.6;
6349 if(player[i].creature==wolftype){
6350 player[i].stunned=.47;
6351 player[i].surprised=.47;
6357 if(player[i].aitype==searchtype){
6358 player[i].aiupdatedelay-=multiplier;
6359 player[i].losupdatedelay-=multiplier;
6360 if(!player[i].pause)player[i].lastseentime-=multiplier;
6361 player[i].lastchecktime-=multiplier;
6363 if(player[i].isRun()&&!player[i].onground){
6364 if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
6365 test2=player[i].coords+player[i].facing;
6367 test=player[i].coords+player[i].facing;
6369 j=checkcollide(test2,test,player[i].laststanding);
6370 if(j==-1)j=checkcollide(test2,test);
6372 player[i].velocity=0;
6373 player[i].targetanimation=player[i].getStop();
6374 player[i].targetframe=0;
6376 player[i].targetrotation+=180;
6377 player[i].stunned=.5;
6378 //player[i].aitype=passivetype;
6379 player[i].aitype=pathfindtype;
6380 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6381 player[i].finalpathfindpoint=-1;
6382 player[i].targetpathfindpoint=-1;
6383 player[i].lastpathfindpoint=-1;
6384 player[i].lastpathfindpoint2=-1;
6385 player[i].lastpathfindpoint3=-1;
6386 player[i].lastpathfindpoint4=-1;
6388 else player[i].laststanding=j;
6391 if(player[i].aiupdatedelay<0){
6392 rotatetarget=player[i].lastseen-player[i].coords;
6393 Normalise(&rotatetarget);
6394 player[i].targetrotation=-asin(0-rotatetarget.x);
6395 player[i].targetrotation*=360/6.28;
6396 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6397 player[i].lookrotation=player[i].targetrotation;
6398 player[i].aiupdatedelay=.05;
6399 player[i].forwardkeydown=1;
6401 if(findDistancefastflat(&player[i].coords,&player[i].lastseen)<1*(player[i].scale*5)*(player[i].scale*5)||player[i].lastchecktime<0){
6402 player[i].forwardkeydown=0;
6403 player[i].aiupdatedelay=1;
6404 player[i].lastseen.x+=(float(Random()%100)-50)/25;
6405 player[i].lastseen.z+=(float(Random()%100)-50)/25;
6406 player[i].lastchecktime=3;
6409 player[i].leftkeydown=0;
6410 player[i].backkeydown=0;
6411 player[i].rightkeydown=0;
6412 player[i].crouchkeydown=0;
6413 player[i].attackkeydown=0;
6414 player[i].throwkeydown=0;
6416 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
6417 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6419 XYZ leftpos,rightpos;
6420 float leftdist,rightdist;
6421 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
6422 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
6423 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
6424 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
6425 if(leftdist<rightdist)player[i].targetrotation+=90;
6426 else player[i].targetrotation-=90;
6430 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6431 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6433 if(numenvsounds>0&&((tutoriallevel!=1||cananger)&&hostile))
6434 for(j=0;j<numenvsounds;j++){
6435 if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
6436 player[i].aitype=attacktypecutoff;
6440 if(!player[0].dead&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2&&((tutoriallevel!=1||cananger)&&hostile)){
6441 player[i].losupdatedelay=.2;
6442 if(findDistancefast(&player[i].coords,&player[0].coords)<4&&animation[player[i].targetanimation].height!=lowheight)
6443 {player[i].aitype=attacktypecutoff;
6444 player[i].lastseentime=1;}
6445 if(abs(Random()%2)||animation[player[i].targetanimation].height!=lowheight)
6446 if(findDistancefast(&player[i].coords,&player[0].coords)<400)
6447 if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
6448 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position,0,player[0].rotation,0)*player[0].scale+player[0].coords))||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
6449 player[i].aitype=attacktypecutoff;
6450 player[i].lastseentime=1;
6453 if(player[i].lastseentime<0){
6454 //player[i].aitype=passivetype;
6456 player[i].aitype=pathfindtype;
6457 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6458 player[i].finalpathfindpoint=-1;
6459 player[i].targetpathfindpoint=-1;
6460 player[i].lastpathfindpoint=-1;
6461 player[i].lastpathfindpoint2=-1;
6462 player[i].lastpathfindpoint3=-1;
6463 player[i].lastpathfindpoint4=-1;
6467 if(player[i].aitype!=gethelptype){
6468 player[i].runninghowlong=0;
6471 if(player[i].aitype==gethelptype){
6472 player[i].runninghowlong+=multiplier;
6473 player[i].aiupdatedelay-=multiplier;
6475 if(player[i].aiupdatedelay<0||player[i].ally==0){
6476 player[i].aiupdatedelay=.2;
6484 if(!player[i].ally){
6485 for(j=0;j<numplayers;j++){
6486 if(j!=i&&j!=0&&!player[j].dead&&player[j].howactive<typedead1&&!player[j].skeleton.free&&player[j].aitype==passivetype){
6487 distance=findDistancefast(&player[i].coords,&player[j].coords);
6488 if(closestdist==-1||distance<closestdist){
6489 closestdist=distance;
6495 if(closest!=-1)player[i].ally=closest;
6496 else player[i].ally=0;
6497 player[i].lastseen=player[0].coords;
6498 player[i].lastseentime=12;
6502 player[i].lastchecktime=12;
6503 //player[i].lastseentime-=.5;
6505 facing=player[i].coords;
6506 flatfacing=player[player[i].ally].coords;
6507 facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
6508 flatfacing.y+=player[player[i].ally].skeleton.joints[player[player[i].ally].skeleton.jointlabels[head]].position.y*player[player[i].ally].scale;
6509 if(-1!=checkcollide(facing,flatfacing))
6510 player[i].lastseentime-=.1;
6512 if(player[i].ally<=0||player[player[i].ally].skeleton.free||player[player[i].ally].aitype!=passivetype||player[i].lastseentime<=0){
6513 player[i].aitype=searchtype;
6514 player[i].lastseentime=12;
6517 if(player[i].ally>0){
6518 rotatetarget=player[player[i].ally].coords-player[i].coords;
6519 Normalise(&rotatetarget);
6520 player[i].targetrotation=-asin(0-rotatetarget.x);
6521 player[i].targetrotation*=360/6.28;
6522 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6523 player[i].lookrotation=player[i].targetrotation;
6524 player[i].aiupdatedelay=.05;
6525 player[i].forwardkeydown=1;
6527 if(findDistancefastflat(&player[i].coords,&player[player[i].ally].coords)<3){
6528 player[i].aitype=searchtype;
6529 player[i].lastseentime=12;
6530 player[player[i].ally].aitype=searchtype;
6531 if(player[player[i].ally].lastseentime<player[i].lastseentime){
6532 player[player[i].ally].lastseen=player[i].lastseen;
6533 player[player[i].ally].lastseentime=player[i].lastseentime;
6534 player[player[i].ally].lastchecktime=player[i].lastchecktime;
6538 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
6539 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6541 XYZ leftpos,rightpos;
6542 float leftdist,rightdist;
6543 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
6544 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
6545 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
6546 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
6547 if(leftdist<rightdist)player[i].targetrotation+=90;
6548 else player[i].targetrotation-=90;
6553 player[i].leftkeydown=0;
6554 player[i].backkeydown=0;
6555 player[i].rightkeydown=0;
6556 player[i].crouchkeydown=0;
6557 player[i].attackkeydown=0;
6559 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6560 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6563 if(player[i].aitype==getweapontype){
6564 player[i].aiupdatedelay-=multiplier;
6565 player[i].lastchecktime-=multiplier;
6567 if(player[i].aiupdatedelay<0){
6568 player[i].aiupdatedelay=.2;
6576 if(player[i].ally<0){
6577 for(j=0;j<weapons.numweapons;j++){
6578 if(weapons.owner[j]==-1){
6579 distance=findDistancefast(&player[i].coords,&weapons.position[j]);
6580 if(closestdist==-1||distance<closestdist){
6581 closestdist=distance;
6587 if(closest!=-1)player[i].ally=closest;
6588 else player[i].ally=-1;
6591 player[i].lastseentime=12;
6593 if(!player[0].dead&&((tutoriallevel!=1||cananger)&&hostile))
6594 if(player[i].ally<0||player[i].weaponactive!=-1||player[i].lastchecktime<=0){
6595 player[i].aitype=attacktypecutoff;
6596 player[i].lastseentime=1;
6599 if(player[i].ally>=0){
6600 if(weapons.owner[player[i].ally]!=-1||findDistancefast(&player[i].coords,&weapons.position[player[i].ally])>16){
6601 player[i].aitype=attacktypecutoff;
6602 player[i].lastseentime=1;
6604 rotatetarget=weapons.position[player[i].ally]-player[i].coords;
6605 Normalise(&rotatetarget);
6606 player[i].targetrotation=-asin(0-rotatetarget.x);
6607 player[i].targetrotation*=360/6.28;
6608 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6609 player[i].lookrotation=player[i].targetrotation;
6610 player[i].aiupdatedelay=.05;
6611 player[i].forwardkeydown=1;
6614 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
6615 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6617 XYZ leftpos,rightpos;
6618 float leftdist,rightdist;
6619 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
6620 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
6621 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
6622 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
6623 if(leftdist<rightdist)player[i].targetrotation+=90;
6624 else player[i].targetrotation-=90;
6629 player[i].leftkeydown=0;
6630 player[i].backkeydown=0;
6631 player[i].rightkeydown=0;
6632 player[i].attackkeydown=0;
6633 player[i].throwkeydown=1;
6634 player[i].crouchkeydown=0;
6635 if(player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim)player[i].throwtogglekeydown=0;
6636 player[i].drawkeydown=0;
6638 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6639 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6642 if(player[i].aitype==attacktypecutoff){
6643 player[i].aiupdatedelay-=multiplier;
6644 if(player[i].damage<player[i].damagetolerance*2/3)
6645 if((player[0].targetanimation==rabbitkickanim||player[0].targetanimation==knifethrowanim||(player[0].isFlip()&&normaldotproduct(player[0].facing,player[0].coords-player[i].coords)<0))&&!player[0].skeleton.free&&(player[i].aiupdatedelay<.1)){
6646 player[i].attackkeydown=0;
6647 if(player[i].isIdle())player[i].crouchkeydown=1;
6648 if(player[0].targetanimation!=rabbitkickanim&&player[0].weaponactive!=-1){
6649 if(weapons.type[player[0].weaponids[0]]==knife){
6650 if(player[i].isIdle()||player[i].isCrouch()||player[i].isRun()||player[i].isFlip()){
6651 if(abs(Random()%2==0))player[i].targetanimation=backhandspringanim;
6652 else player[i].targetanimation=rollanim;
6654 player[i].targetframe=0;
6655 player[i].targetrotation+=90*(abs(Random()%2)*2-1);
6656 player[i].wentforweapon=0;
6658 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim){
6659 player[i].targetanimation=flipanim;
6661 player[i].targetframe=0;
6665 player[i].forwardkeydown=0;
6666 player[i].aiupdatedelay=.02;
6668 if(player[0].isFlip()&&!player[0].skeleton.free&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
6669 if(findDistancefast(&player[0].coords,&player[i].coords)<25)
6670 if((1-player[i].damage/player[i].damagetolerance)>.5)player[i].stunned=1;
6672 if(player[i].wentforweapon<3)
6673 for(j=0;j<weapons.numweapons;j++){
6674 if(player[i].creature!=wolftype)
6675 if(player[i].num_weapons==0&&weapons.owner[j]==-1&&weapons.velocity[i].x==0&&weapons.velocity[i].z==0&&weapons.velocity[i].y==0){
6676 if(findDistancefast(&player[i].coords,&weapons.position[j])<16){
6677 player[i].wentforweapon++;
6678 player[i].lastchecktime=6;
6679 player[i].aitype=getweapontype;
6684 if(player[i].damage<player[i].damagetolerance/2)
6685 if(animation[player[i].targetanimation].height!=highheight)
6686 if(player[i].damage<player[i].damagetolerance*.5&&((player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)&&((player[i].aiupdatedelay<.15&&difficulty==2)||(player[i].aiupdatedelay<.08&&difficulty!=2)))){
6687 player[i].crouchkeydown=1;
6689 if(player[i].isRun()&&!player[i].onground){
6690 if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
6691 test2=player[i].coords+player[i].facing;
6693 test=player[i].coords+player[i].facing;
6695 j=checkcollide(test2,test,player[i].laststanding);
6696 if(j==-1)j=checkcollide(test2,test);
6698 player[i].velocity=0;
6699 player[i].targetanimation=player[i].getStop();
6700 player[i].targetframe=0;
6702 player[i].targetrotation+=180;
6703 player[i].stunned=.5;
6704 //player[i].aitype=passivetype;
6705 player[i].aitype=pathfindtype;
6706 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6707 player[i].finalpathfindpoint=-1;
6708 player[i].targetpathfindpoint=-1;
6709 player[i].lastpathfindpoint=-1;
6710 player[i].lastpathfindpoint2=-1;
6711 player[i].lastpathfindpoint3=-1;
6712 player[i].lastpathfindpoint4=-1;
6714 else player[i].laststanding=j;
6717 if(player[0].coords.y>player[i].coords.y+5&&animation[player[0].targetanimation].height!=highheight&&!player[0].onterrain){
6718 player[i].aitype=pathfindtype;
6719 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6720 player[i].finalpathfindpoint=-1;
6721 player[i].targetpathfindpoint=-1;
6722 player[i].lastpathfindpoint=-1;
6723 player[i].lastpathfindpoint2=-1;
6724 player[i].lastpathfindpoint3=-1;
6725 player[i].lastpathfindpoint4=-1;
6727 if(player[i].aiupdatedelay<0&&!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
6728 if(player[i].weaponactive==-1&&player[i].num_weapons>0)player[i].drawkeydown=Random()%2;
6729 else player[i].drawkeydown=0;
6730 player[i].rabbitkickenabled=Random()%2;
6731 rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity;
6732 if(findDistancefast(&player[player[i].aitarget].coords,&player[i].coords)<findDistancefast(&rotatetarget,&player[i].coords))
6733 rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity*findDistance(&player[player[i].aitarget].coords,&player[i].coords)/findLength(&player[i].velocity)-player[i].coords;
6734 else rotatetarget=player[player[i].aitarget].coords-player[i].coords;
6735 Normalise(&rotatetarget);
6736 player[i].targetrotation=-asin(0-rotatetarget.x);
6737 player[i].targetrotation*=360/6.28;
6738 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6739 player[i].lookrotation=player[i].targetrotation;
6740 player[i].aiupdatedelay=.2+abs((float)(Random()%100)/1000);
6742 oldkey=player[i].forwardkeydown;
6743 if(findDistancefast(&player[i].coords,&player[0].coords)>5&&(player[0].weaponactive==-1||player[i].weaponactive!=-1))player[i].forwardkeydown=1;
6744 else if((findDistancefast(&player[i].coords,&player[0].coords)>16||findDistancefast(&player[i].coords,&player[0].coords)<9)&&player[0].weaponactive!=-1)player[i].forwardkeydown=1;
6745 else if(Random()%6==0||(player[i].creature==wolftype&&Random()%3==0))player[i].forwardkeydown=1;
6746 else player[i].forwardkeydown=0;
6748 player[i].forwardkeydown=0;
6749 if(Random()%10==0)player[i].forwardkeydown=1;
6750 if(Random()%100==0){
6751 player[i].aitype=pathfindtype;
6752 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6753 player[i].finalpathfindpoint=-1;
6754 player[i].targetpathfindpoint=-1;
6755 player[i].lastpathfindpoint=-1;
6756 player[i].lastpathfindpoint2=-1;
6757 player[i].lastpathfindpoint3=-1;
6758 player[i].lastpathfindpoint4=-1;
6761 player[i].leftkeydown=0;
6762 player[i].backkeydown=0;
6763 player[i].rightkeydown=0;
6764 player[i].crouchkeydown=0;
6765 player[i].throwkeydown=0;
6767 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6768 if(Random()%2==0/*||player[0].weaponactive!=-1*/||player[i].weaponactive!=-1||player[i].creature==wolftype)player[i].attackkeydown=1;
6769 else player[i].attackkeydown=0;
6770 if((player[i].isRun())&&Random()%6&&findDistancefast(&player[i].coords,&player[0].coords)>7)player[i].attackkeydown=0;
6772 if(player[i].aitype!=playercontrolled&&(player[i].isIdle()||player[i].isCrouch()||player[i].isRun())){
6774 for(j=0;j<numplayers;j++){
6775 if(j!=i&&!player[j].skeleton.free&&player[j].hasvictim&&((tutoriallevel==1&&reversaltrain)||(Random()%2==0&&difficulty==2)||(Random()%4==0&&difficulty==1)||(Random()%8==0&&difficulty==0)||(player[j].lastattack2==player[j].targetanimation&&player[j].lastattack3==player[j].targetanimation&&(Random()%2==0||difficulty==2))||((player[i].isIdle()||player[i].isRun())&&player[j].weaponactive!=-1)||(player[j].targetanimation==swordslashanim&&player[i].weaponactive!=-1)||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)){
6776 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<4&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==spinkickanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim||player[j].targetanimation==winduppunchanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||player[j].targetanimation==knifeslashstartanim||((player[j].targetanimation==swordslashanim)&&(findDistancefast(&player[j].coords,&player[i].coords)<2||(player[i].weaponactive!=-1))))){
6777 if(target>=0)target=-1;
6782 if(target>=0)player[target].Reverse();
6785 if(player[i].collided<1)player[i].jumpkeydown=0;
6786 if((player[i].collided>.8&&player[i].jumppower>=5)||(findDistancefast(&player[i].coords,&player[0].coords)>400&&player[i].onterrain&&player[i].creature==rabbittype))player[i].jumpkeydown=1;
6787 if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
6788 player[0].jumpkeydown=0;
6789 if(player[0].targetanimation==jumpdownanim&&findDistancefast(&player[0].coords,&player[i].coords)<40)player[i].crouchkeydown=1;
6790 if(player[i].jumpkeydown)player[i].attackkeydown=0;
6791 //if(animation[player[i].targetanimation].attack==reversed)player[i].crouchkeydown=1;
6793 if(tutoriallevel==1){
6794 if(!canattack)player[i].attackkeydown=0;
6798 facing=player[i].coords;
6799 flatfacing=player[0].coords;
6800 facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
6801 flatfacing.y+=player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position.y*player[0].scale;
6802 if(player[i].occluded>=2)
6803 if(-1!=checkcollide(facing,flatfacing)){
6804 if(!player[i].pause)player[i].lastseentime-=.2;
6805 if(player[i].lastseentime<=0&&(player[i].creature!=wolftype||player[i].weaponstuck==-1)){
6806 player[i].aitype=searchtype;
6807 player[i].lastchecktime=12;
6808 player[i].lastseen=player[0].coords;
6809 player[i].lastseentime=12;
6812 else player[i].lastseentime=1;
6815 if(animation[player[0].targetanimation].height==highheight&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype)){
6816 if(player[0].coords.y>terrain.getHeight(player[0].coords.x,player[0].coords.z)+10){
6817 test=player[0].coords;
6819 if(-1==checkcollide(player[0].coords,test))player[i].stunned=1;
6822 // NOTE: Ask about logic of this call : NOTE
6823 if((player[i].aitype==passivetype && !(player[i].numwaypoints>1)) ||
6824 player[i].stunned>0 ||
6825 (player[i].pause && (player[i].damage > player[i].superpermanentdamage)))
6827 if(/*player[i].aitype==attacktypecutoff&&*/player[i].pause)player[i].lastseentime=1;
6828 player[i].targetrotation=player[i].rotation;
6829 player[i].forwardkeydown=0;
6830 player[i].leftkeydown=0;
6831 player[i].backkeydown=0;
6832 player[i].rightkeydown=0;
6833 player[i].jumpkeydown=0;
6834 player[i].attackkeydown=0;
6835 player[i].crouchkeydown=0;
6836 player[i].throwkeydown=0;
6843 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
6846 if(player[i].aitype==attacktypecutoff){
6847 rotatetarget=player[0].coords-player[i].coords;
6848 Normalise(&rotatetarget);
6849 player[i].targetheadrotation=-asin(0-rotatetarget.x);
6850 player[i].targetheadrotation*=360/6.28;
6851 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
6853 player[i].targetheadrotation*=-1;
6854 player[i].targetheadrotation+=180;
6855 //player[i].targetheadrotation2=0;
6856 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
6858 else if(player[i].howactive>=typesleeping){
6859 player[i].targetheadrotation=player[i].targetrotation;
6860 player[i].targetheadrotation2=0;
6863 if(player[i].interestdelay<=0){
6864 player[i].interestdelay=.7+(float)(abs(Random()%100))/100;
6865 player[i].headtarget=player[i].coords;
6866 player[i].headtarget.x+=(float)(abs(Random()%200)-100)/100;
6867 player[i].headtarget.z+=(float)(abs(Random()%200)-100)/100;
6868 player[i].headtarget.y+=(float)(abs(Random()%200)-100)/300;
6869 player[i].headtarget+=player[i].facing*1.5;
6871 rotatetarget=player[i].headtarget-player[i].coords;
6872 Normalise(&rotatetarget);
6873 player[i].targetheadrotation=-asin(0-rotatetarget.x);
6874 player[i].targetheadrotation*=360/6.28;
6875 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
6877 player[i].targetheadrotation*=-1;
6878 player[i].targetheadrotation+=180;
6879 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
6881 //if(whichlevel==2)player[i].jumpkeydown=0;
6883 if(animation[player[i].targetanimation].attack==reversed){
6884 //player[i].targetrotation=player[i].rotation;
6885 player[i].forwardkeydown=0;
6886 player[i].leftkeydown=0;
6887 player[i].backkeydown=0;
6888 player[i].rightkeydown=0;
6889 player[i].jumpkeydown=0;
6890 player[i].attackkeydown=0;
6891 //player[i].crouchkeydown=0;
6892 player[i].throwkeydown=0;
6896 player[i].forwardkeydown=0;
6897 player[i].leftkeydown=0;
6898 player[i].backkeydown=0;
6899 player[i].rightkeydown=0;
6900 player[i].jumpkeydown=0;
6901 player[i].crouchkeydown=0;
6902 player[i].drawkeydown=0;
6903 player[i].throwkeydown=0;
6906 if(player[i].collided<-.3)player[i].collided=-.3;
6907 if(player[i].collided>1)player[i].collided=1;
6908 player[i].collided-=multiplier*4;
6909 player[i].whichdirectiondelay-=multiplier;
6910 if(player[i].avoidcollided<-.3||player[i].whichdirectiondelay<=0){
6911 player[i].avoidcollided=-.3;
6912 player[i].whichdirection=abs(Random()%2);
6913 player[i].whichdirectiondelay=.4;
6915 if(player[i].avoidcollided>1)player[i].avoidcollided=1;
6916 player[i].avoidcollided-=multiplier/4;
6917 if(!player[i].skeleton.free)player[i].stunned-=multiplier;
6918 if(!player[i].skeleton.free)player[i].surprised-=multiplier;
6919 if(player[i].surprised<=0&&player[i].aitype==attacktypecutoff&&i!=0&&!player[i].dead&&!player[i].skeleton.free&&animation[player[i].targetanimation].attack==neutral)numresponded=1;
6921 if(!player[i].throwkeydown){
6922 player[i].throwtogglekeydown=0;
6924 if(player[i].throwkeydown&&!player[i].throwtogglekeydown){
6925 if(player[i].weaponactive==-1&&player[i].num_weapons<2&&(player[i].isIdle()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim||player[i].isFlip()||player[i].isFlip()||player[i].aitype!=playercontrolled)){
6926 for(j=0;j<weapons.numweapons;j++){
6927 if(((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1&&player[i].weaponactive==-1)
6928 if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2){
6929 if(findDistancefast(&player[i].coords,&weapons.position[j])<2){
6930 if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].aitype!=playercontrolled){
6931 player[i].throwtogglekeydown=1;
6932 player[i].targetanimation=crouchremoveknifeanim;
6934 player[i].targetframe=0;
6935 rotatetarget=weapons.position[j]-player[i].coords;
6936 Normalise(&rotatetarget);
6937 player[i].targetrotation=-asin(0-rotatetarget.x);
6938 player[i].targetrotation*=360/6.28;
6939 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6940 player[i].hasvictim=0;
6942 if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
6943 player[i].throwtogglekeydown=1;
6944 player[i].hasvictim=0;
6946 //for(i=0;i<weapons.numweapons;i++){
6947 if((((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1)||(player[i].victim&&weapons.owner[j]==player[i].victim->id))
6948 if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2&&player[i].weaponactive==-1){
6949 if(findDistancefast(&player[i].coords,&weapons.position[j])<1||player[i].victim){
6952 gLoc[0]=player[i].coords.x;
6953 gLoc[1]=player[i].coords.y;
6954 gLoc[2]=player[i].coords.z;
6955 vel[0]=player[i].velocity.x;
6956 vel[1]=player[i].velocity.y;
6957 vel[2]=player[i].velocity.z;
6958 if(weapons.type[j]!=staff){
6959 PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
6960 OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
6961 OPENAL_SetVolume(channels[knifedrawsound], 128);
6962 OPENAL_SetPaused(channels[knifedrawsound], false);
6965 player[i].weaponactive=0;
6966 weapons.owner[j]=player[i].id;
6967 if(player[i].num_weapons>0){
6968 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
6970 player[i].num_weapons++;
6971 player[i].weaponids[0]=j;
6977 else if ((player[i].isIdle()||player[i].isFlip()||player[i].aitype!=playercontrolled)&&findDistancefast(&player[i].coords,&weapons.position[j])<5&&player[i].coords.y<weapons.position[j].y){
6978 if(!player[i].isFlip()){
6979 player[i].throwtogglekeydown=1;
6980 player[i].targetanimation=removeknifeanim;
6982 player[i].targetframe=0;
6983 rotatetarget=weapons.position[j]-player[i].coords;
6984 Normalise(&rotatetarget);
6985 player[i].targetrotation=-asin(0-rotatetarget.x);
6986 player[i].targetrotation*=360/6.28;
6987 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6989 if(player[i].isFlip()){
6990 player[i].throwtogglekeydown=1;
6991 player[i].hasvictim=0;
6993 for(k=0;k<weapons.numweapons;k++){
6994 if(player[i].weaponactive==-1)
6995 if((((weapons.velocity[k].x==0&&weapons.velocity[k].y==0&&weapons.velocity[k].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[k]==-1)||(player[i].victim&&weapons.owner[k]==player[i].victim->id))
6996 if(findDistancefastflat(&player[i].coords,&weapons.position[k])<3&&player[i].weaponactive==-1){
6999 gLoc[0]=player[i].coords.x;
7000 gLoc[1]=player[i].coords.y;
7001 gLoc[2]=player[i].coords.z;
7002 vel[0]=player[i].velocity.x;
7003 vel[1]=player[i].velocity.y;
7004 vel[2]=player[i].velocity.z;
7005 if(weapons.type[k]!=staff){
7006 PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
7007 OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
7008 OPENAL_SetVolume(channels[knifedrawsound], 128);
7009 OPENAL_SetPaused(channels[knifedrawsound], false);
7012 player[i].weaponactive=0;
7013 weapons.owner[k]=player[i].id;
7014 if(player[i].num_weapons>0){
7015 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
7017 player[i].num_weapons++;
7018 player[i].weaponids[0]=k;
7025 if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
7027 for(j=0;j<numplayers;j++){
7028 if(player[i].weaponactive==-1)
7030 if(player[j].num_weapons&&player[j].skeleton.free&&findDistancefast(&player[i].coords,&player[j].coords)<2/*&&player[j].dead*/&&(((player[j].skeleton.forward.y<0&&player[j].weaponstuckwhere==0)||(player[j].skeleton.forward.y>0&&player[j].weaponstuckwhere==1))||player[j].weaponstuck==-1||player[j].num_weapons>1)){
7031 if(player[i].targetanimation!=rollanim&&player[i].targetanimation!=backhandspringanim){
7032 player[i].throwtogglekeydown=1;
7033 player[i].victim=&player[j];
7034 player[i].hasvictim=1;
7035 player[i].targetanimation=crouchremoveknifeanim;
7037 player[i].targetframe=0;
7038 rotatetarget=player[j].coords-player[i].coords;
7039 Normalise(&rotatetarget);
7040 player[i].targetrotation=-asin(0-rotatetarget.x);
7041 player[i].targetrotation*=360/6.28;
7042 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7044 if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
7045 player[i].throwtogglekeydown=1;
7046 player[i].victim=&player[j];
7047 player[i].hasvictim=1;
7048 int k = player[j].weaponids[0];
7049 if(player[i].hasvictim){
7052 gLoc[0]=player[i].coords.x;
7053 gLoc[1]=player[i].coords.y;
7054 gLoc[2]=player[i].coords.z;
7055 vel[0]=player[i].velocity.x;
7056 vel[1]=player[i].velocity.y;
7057 vel[2]=player[i].velocity.z;
7060 if(player[i].victim->weaponstuck!=-1){
7061 if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
7066 if(weapons.type[k]!=staff){
7067 PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
7068 OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
7069 OPENAL_SetVolume(channels[knifedrawsound], 128);
7070 OPENAL_SetPaused(channels[knifedrawsound], false);
7074 PlaySoundEx( fleshstabremovesound, samp[fleshstabremovesound], NULL, true);
7075 OPENAL_3D_SetAttributes(channels[fleshstabremovesound], gLoc, vel);
7076 OPENAL_SetVolume(channels[fleshstabremovesound], 128);
7077 OPENAL_SetPaused(channels[fleshstabremovesound], false);
7080 player[i].weaponactive=0;
7081 if(weapons.owner[k]!=-1){
7082 if(player[i].victim->num_weapons==1)player[i].victim->num_weapons=0;
7083 else player[i].victim->num_weapons=1;
7085 player[i].victim->skeleton.longdead=0;
7086 player[i].victim->skeleton.free=1;
7087 player[i].victim->skeleton.broken=0;
7089 for(int l=0;l<player[i].victim->skeleton.num_joints;l++){
7090 player[i].victim->skeleton.joints[l].velchange=0;
7091 player[i].victim->skeleton.joints[l].locked=0;
7097 Normalise(&relative);
7098 XYZ footvel,footpoint;
7100 footpoint=weapons.position[k];
7101 if(player[i].victim->weaponstuck!=-1){
7102 if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
7103 if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .8, .3);
7104 weapons.bloody[k]=2;
7105 weapons.blooddrip[k]=5;
7106 player[i].victim->weaponstuck=-1;
7107 player[i].victim->bloodloss+=2000;
7108 player[i].victim->DoDamage(2000);
7111 if(player[i].victim->num_weapons>0){
7112 if(player[i].victim->weaponstuck!=0&&player[i].victim->weaponstuck!=-1)player[i].victim->weaponstuck=0;
7113 if(player[i].victim->weaponids[0]==k)
7114 player[i].victim->weaponids[0]=player[i].victim->weaponids[player[i].victim->num_weapons];
7117 player[i].victim->weaponactive=-1;
7119 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].velocity+=relative*6;
7120 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[neck]].velocity+=relative*6;
7121 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[rightshoulder]].velocity+=relative*6;
7122 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[leftshoulder]].velocity+=relative*6;
7125 if(player[i].num_weapons>0){
7126 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
7128 player[i].num_weapons++;
7129 player[i].weaponids[0]=k;
7136 if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
7137 if(weapons.type[player[i].weaponids[0]]==knife){
7138 if(player[i].isIdle()||player[i].isRun()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isFlip())
7140 for(j=0;j<numplayers;j++){
7142 if(tutoriallevel!=1||tutorialstage==49)
7144 if(normaldotproduct(player[i].facing,player[i].coords-player[j].coords)<0&&findDistancefast(&player[i].coords,&player[j].coords)<100&&findDistancefast(&player[i].coords,&player[j].coords)>1.5&&!player[j].skeleton.free&&-1==checkcollide(DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords,DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords)){
7145 if(!player[i].isFlip()){
7146 player[i].throwtogglekeydown=1;
7147 player[i].victim=&player[j];
7148 player[i].targetanimation=knifethrowanim;
7150 player[i].targetframe=0;
7151 rotatetarget=player[j].coords-player[i].coords;
7152 Normalise(&rotatetarget);
7153 player[i].targetrotation=-asin(0-rotatetarget.x);
7154 player[i].targetrotation*=360/6.28;
7155 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7157 player[i].targettilt2=-asin(rotatetarget.y)*360/6.28;
7159 if(player[i].isFlip()){
7160 if(player[i].weaponactive!=-1){
7161 player[i].throwtogglekeydown=1;
7162 player[i].victim=&player[j];
7164 weapons.owner[player[i].weaponids[0]]=-1;
7165 aim=player[i].victim->coords+DoRotation(player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].position,0,player[i].victim->rotation,0)*player[i].victim->scale+player[i].victim->velocity*findDistance(&player[i].victim->coords,&player[i].coords)/50-(player[i].coords+DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[righthand]].position,0,player[i].rotation,0)*player[i].scale);
7168 aim=DoRotation(aim,(float)abs(Random()%30)-15,(float)abs(Random()%30)-15,0);
7170 weapons.velocity[player[i].weaponids[0]]=aim*50;
7171 weapons.tipvelocity[player[i].weaponids[0]]=aim*50;
7172 weapons.missed[player[i].weaponids[0]]=0;
7173 weapons.freetime[player[i].weaponids[0]]=0;
7174 weapons.firstfree[player[i].weaponids[0]]=1;
7175 weapons.physics[player[i].weaponids[0]]=0;
7176 player[i].num_weapons--;
7177 if(player[i].num_weapons){
7178 player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
7180 player[i].weaponactive=-1;
7187 if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
7188 if(player[i].isCrouch()||player[i].targetanimation==sneakanim)
7190 player[i].throwtogglekeydown=1;
7191 weapons.owner[player[i].weaponids[0]]=-1;
7192 weapons.velocity[player[i].weaponids[0]]=player[i].velocity*.2;
7193 if(weapons.velocity[player[i].weaponids[0]].x==0)weapons.velocity[player[i].weaponids[0]].x=.1;
7194 weapons.tipvelocity[player[i].weaponids[0]]=weapons.velocity[player[i].weaponids[0]];
7195 weapons.missed[player[i].weaponids[0]]=1;
7196 weapons.freetime[player[i].weaponids[0]]=0;
7197 weapons.firstfree[player[i].weaponids[0]]=1;
7198 weapons.physics[player[i].weaponids[0]]=1;
7199 player[i].num_weapons--;
7200 if(player[i].num_weapons){
7201 player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
7202 if(player[i].weaponstuck==player[i].num_weapons)player[i].weaponstuck=0;
7205 player[i].weaponactive=-1;
7206 for(j=0;j<numplayers;j++){
7207 player[j].wentforweapon=0;
7214 if(i==0||!player[0].dead||player[i].weaponactive!=-1)
7215 if((player[i].drawkeydown&&!player[i].drawtogglekeydown)||(player[i].num_weapons==2&&player[i].weaponactive==-1&&player[i].isIdle())||(player[0].dead&&player[i].weaponactive!=-1&&i!=0)){
7216 //Setenvironment(1-environment);
7219 if(player[i].weaponactive!=-1){
7220 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==staff)isgood=0;
7222 if(/*(player[i].weaponactive==-1||player[i].num_weapons==1)&&*/isgood&&player[i].creature!=wolftype){
7223 if(player[i].isIdle()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
7224 player[i].targetanimation=drawrightanim;
7225 player[i].targetframe=0;
7227 player[i].drawtogglekeydown=1;
7229 if((player[i].isIdle()||(player[i].aitype!=playercontrolled&&player[0].weaponactive!=-1&&player[i].isRun()))&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==sword){
7230 player[i].targetanimation=drawleftanim;
7231 player[i].targetframe=0;
7233 player[i].drawtogglekeydown=1;
7235 if(player[i].isCrouch()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
7236 player[i].targetanimation=crouchdrawrightanim;
7237 player[i].targetframe=0;
7239 player[i].drawtogglekeydown=1;
7243 if(player[i].isCrouch()&&weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&bloodtoggle&&player[i].onterrain&&player[i].num_weapons&&player[i].weaponactive!=-1&&player[i].attackkeydown){
7244 if(weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&player[i].onterrain&&bloodtoggle&&musictype!=stream_music2){
7245 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==knife)player[i].targetanimation=crouchstabanim;
7246 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==sword)player[i].targetanimation=swordgroundstabanim;
7247 player[i].targetframe=0;
7249 player[i].hasvictim=0;
7250 //player[i].attacktogglekeydown=1;
7254 if(!player[i].drawkeydown){
7255 player[i].drawtogglekeydown=0;
7262 absflatfacing=DoRotation(absflatfacing,0,-rotation,0);
7264 else absflatfacing=flatfacing;
7267 player[i].forwardkeydown=0;
7268 player[i].leftkeydown=0;
7269 player[i].backkeydown=0;
7270 player[i].rightkeydown=0;
7271 player[i].jumpkeydown=0;
7272 player[i].crouchkeydown=0;
7273 player[i].drawkeydown=0;
7274 player[i].throwkeydown=0;
7278 if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
7279 if(!player[i].forwardkeydown){
7280 player[i].forwardstogglekeydown=0;
7282 if(player[i].crouchkeydown){
7286 player[i].superruntoggle=1;
7288 for(j=0;j<numplayers;j++){
7289 if(j!=i&&!player[j].skeleton.free&&player[j].aitype==passivetype){
7290 if(findDistancefast(&player[j].coords,&player[i].coords)<16){
7291 player[i].superruntoggle=0;
7298 for(j=0;j<numplayers;j++){
7299 if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].lowreversaldelay<=0){
7300 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||((player[j].targetanimation==swordslashanim||player[j].targetanimation==knifeslashstartanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)&&findDistancefast(&player[j].coords,&player[i].coords)<2))){
7301 if(target>=0)target=-1;
7306 if(target>=0)player[target].Reverse();
7307 player[i].lowreversaldelay=.5;
7309 if(player[i].isIdle()){
7310 player[i].targetanimation=player[i].getCrouch();
7312 player[i].targetframe=0;
7313 player[i].transspeed=10;
7315 if(player[i].isRun()||(player[i].isStop()&&(player[i].leftkeydown||player[i].rightkeydown||player[i].forwardkeydown||player[i].backkeydown))){
7316 player[i].targetanimation=rollanim;
7318 player[i].targetframe=0;
7319 player[i].transspeed=20;
7322 if(!player[i].crouchkeydown){
7324 if(!player[i].isRun()&&player[i].targetanimation!=sneakanim&&i==0)player[i].superruntoggle=0;
7326 if(player[i].isCrouch()){
7328 for(j=0;j<numplayers;j++){
7329 if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].highreversaldelay<=0){
7330 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==spinkickanim)&&player[i].isCrouch()){
7331 if(target>=0)target=-1;
7336 if(target>=0)player[target].Reverse();
7337 player[i].highreversaldelay=.5;
7339 if(player[i].isCrouch()){
7340 if(!player[i].wasCrouch()){
7341 player[i].currentanimation=player[i].getCrouch();
7342 player[i].currentframe=0;
7345 player[i].targetanimation=player[i].getIdle();
7346 player[i].targetframe=0;
7347 player[i].transspeed=10;
7350 if(player[i].targetanimation==sneakanim){
7351 player[i].targetanimation=player[i].getIdle();
7353 player[i].targetframe=0;
7354 player[i].transspeed=10;
7357 if(player[i].forwardkeydown){
7358 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
7359 if(player[i].aitype==passivetype)player[i].targetanimation=walkanim;
7360 else player[i].targetanimation=player[i].getRun();
7362 player[i].targetframe=0;
7364 if(player[i].isCrouch()){
7365 player[i].targetanimation=sneakanim;
7366 if(player[i].wasCrouch())player[i].target=0;
7367 player[i].targetframe=0;
7369 if(player[i].targetanimation==hanganim/*&&(!player[i].forwardstogglekeydown||player[i].aitype!=playercontrolled)*/){
7370 player[i].targetanimation=climbanim;
7372 player[i].targetframe=1;
7373 player[i].jumpclimb=1;
7375 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
7376 player[i].velocity+=absflatfacing*5*multiplier;
7378 player[i].forwardstogglekeydown=1;
7381 if (player[i].rightkeydown){
7382 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
7383 player[i].targetanimation=player[i].getRun();
7385 player[i].targetframe=0;
7387 if(player[i].isCrouch()){
7388 player[i].targetanimation=sneakanim;
7389 if(player[i].wasCrouch()) player[i].target=0;
7390 player[i].targetframe=0;
7392 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
7393 player[i].velocity+=DoRotation(absflatfacing*5*multiplier,0,-90,0);
7395 player[i].targetrotation-=90;
7396 if(player[i].forwardkeydown)player[i].targetrotation+=45;
7397 if(player[i].backkeydown)player[i].targetrotation-=45;
7400 if ( player[i].leftkeydown){
7401 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
7402 player[i].targetanimation=player[i].getRun();
7404 player[i].targetframe=0;
7406 if(player[i].isCrouch()){
7407 player[i].targetanimation=sneakanim;
7408 if(player[i].wasCrouch())player[i].target=0;
7409 player[i].targetframe=0;
7411 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
7412 player[i].velocity-=DoRotation(absflatfacing*5*multiplier,0,-90,0);
7414 player[i].targetrotation+=90;
7415 if(player[i].forwardkeydown)player[i].targetrotation-=45;
7416 if(player[i].backkeydown)player[i].targetrotation+=45;
7419 if(player[i].backkeydown){
7420 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
7421 player[i].targetanimation=player[i].getRun();
7423 player[i].targetframe=0;
7425 if(player[i].isCrouch()){
7426 player[i].targetanimation=sneakanim;
7427 if(player[i].wasCrouch())player[i].target=0;
7428 player[i].targetframe=0;
7430 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
7431 player[i].velocity-=absflatfacing*5*multiplier;
7433 if(player[i].targetanimation==hanganim){
7434 player[i].currentanimation=jumpdownanim;
7435 player[i].targetanimation=jumpdownanim;
7437 player[i].currentframe=0;
7438 player[i].targetframe=1;
7439 player[i].velocity=0;
7440 player[i].velocity.y+=gravity;
7441 player[i].coords.y-=1.4;
7442 player[i].grabdelay=1;
7444 if ( !player[i].leftkeydown&&!player[i].rightkeydown)
7445 player[i].targetrotation+=180;
7448 if((player[i].jumpkeydown&&!player[i].jumpclimb)||player[i].jumpstart){
7449 if((((player[i].isLanding()&&player[i].targetframe>=3)||player[i].isRun()||player[i].targetanimation==walkanim||player[i].isCrouch()||player[i].targetanimation==sneakanim)&&player[i].jumppower>1)&&((player[i].targetanimation!=rabbitrunninganim&&player[i].targetanimation!=wolfrunninganim)||i!=0)){
7450 player[i].jumpstart=0;
7451 player[i].targetanimation=jumpupanim;
7453 player[i].targetframe=0;
7454 player[i].rotation=player[i].targetrotation;
7455 player[i].transspeed=20;
7456 player[i].FootLand(0,1);
7457 player[i].FootLand(1,1);
7461 flatfacing=DoRotation(facing,0,player[i].targetrotation+180,0);
7463 if(movekey)player[i].velocity=flatfacing*player[i].speed*45*player[i].scale;
7464 if(!movekey)player[i].velocity=0;
7469 for(j=0;j<numplayers;j++){
7470 if(j!=i&&!player[j].skeleton.free&&player[j].victim){
7471 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim)){
7472 if(target>=0)target=-1;
7477 if(target>=0)player[i].velocity.y=1;
7478 else if(player[i].crouchkeydown||player[i].aitype!=playercontrolled){
7479 player[i].velocity.y=7;
7480 player[i].crouchtogglekeydown=1;
7482 else player[i].velocity.y=5;
7484 if(mousejump&&i==0&&debugmode){
7485 if(!player[i].isLanding())player[i].tempdeltav=deltav;
7486 if(player[i].tempdeltav<0)player[i].velocity.y-=(float)(player[i].tempdeltav)/multiplier/1000;
7489 player[i].coords.y+=.2;
7490 player[i].jumppower-=1;
7492 static float gLoc[3];
7493 static float vel[3];
7494 gLoc[0]=player[i].coords.x;
7495 gLoc[1]=player[i].coords.y;
7496 gLoc[2]=player[i].coords.z;
7497 vel[0]=player[i].velocity.x;
7498 vel[1]=player[i].velocity.y;
7499 vel[2]=player[i].velocity.z;
7502 PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
7503 OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
7504 OPENAL_SetVolume(channels[whooshsound], 128);
7505 OPENAL_SetPaused(channels[whooshsound], false);
7508 PlaySoundEx( jumpsound, samp[jumpsound], NULL, true);
7509 OPENAL_3D_SetAttributes(channels[jumpsound], gLoc, vel);
7510 OPENAL_SetVolume(channels[jumpsound], 128);
7511 OPENAL_SetPaused(channels[jumpsound], false);
7513 if((player[i].isIdle())&&player[i].jumppower>1){
7514 player[i].targetanimation=player[i].getLanding();
7515 player[i].landhard=0;
7517 player[i].targetframe=2;
7518 player[i].jumpstart=1;
7519 player[i].tempdeltav=deltav;
7521 if(player[i].targetanimation==jumpupanim&&(((!floatjump&&!editorenabled)||!debugmode)||player[i].aitype!=playercontrolled)){
7522 if(player[i].jumppower>multiplier*6){
7523 player[i].velocity.y+=multiplier*6;
7524 player[i].jumppower-=multiplier*6;
7526 if(player[i].jumppower<=multiplier*6){
7527 player[i].velocity.y+=player[i].jumppower;
7528 player[i].jumppower=0;
7531 if(((floatjump||editorenabled)&&debugmode)&&i==0)player[i].velocity.y+=multiplier*30;
7535 if(player[i].isRun()||player[i].targetanimation==walkanim){
7536 player[i].targetanimation=player[i].getStop();
7538 player[i].targetframe=0;
7540 if(player[i].targetanimation==sneakanim){
7541 player[i].targetanimation=player[i].getCrouch();
7542 if(player[i].currentanimation==sneakanim)player[i].target=0;
7543 player[i].targetframe=0;
7546 if(player[i].targetanimation==walkanim&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype||(player[i].aitype==passivetype&&player[i].numwaypoints<=1))){
7547 player[i].targetanimation=player[i].getStop();
7549 player[i].targetframe=0;
7551 if(player[i].isRun()&&(player[i].aitype==passivetype)){
7552 player[i].targetanimation=player[i].getStop();
7554 player[i].targetframe=0;
7558 if(player[i].targetanimation==rollanim)player[i].targetrotation=oldtargetrotation;
7562 for(k=0;k<numplayers;k++){
7563 if(abs(player[k].rotation-player[k].targetrotation)>180){
7564 if(player[k].rotation>player[k].targetrotation)player[k].rotation-=360;
7565 else player[k].rotation+=360;
7568 if(abs(player[k].rotation-player[k].targetrotation)>90&&(player[k].isRun()||player[k].targetanimation==walkanim)){
7569 player[k].targetanimation=player[k].getStop();
7570 player[k].targetframe=0;
7574 if(player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim){
7575 player[k].targettilt=0;
7577 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=backhandspringanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip()){
7578 player[k].targettilt=0;
7579 if(player[k].jumppower<0&&!player[k].jumpkeydown)player[k].jumppower=0;
7580 player[k].jumppower+=multiplier*7;
7581 if(player[k].isCrouch())player[k].jumppower+=multiplier*7;
7582 //*(1-(player[k].damage/player[k].damagetolerance))
7583 if(player[k].jumppower>5)player[k].jumppower=5;
7586 if(player[k].isRun()){
7587 player[k].targettilt=(player[k].rotation-player[k].targetrotation)/4;
7590 if(abs(player[k].tilt-player[k].targettilt)<multiplier*150)player[k].tilt=player[k].targettilt;
7591 else if(player[k].tilt>player[k].targettilt){
7592 player[k].tilt-=multiplier*150;
7594 else if(player[k].tilt<player[k].targettilt){
7595 player[k].tilt+=multiplier*150;
7598 player[k].grabdelay-=multiplier;
7601 for(k=0;k<numplayers;k++){
7602 player[k].DoAnimations();
7603 player[k].whichpatchx=player[k].coords.x/(terrain.size/subdivision*terrain.scale*terraindetail);
7604 player[k].whichpatchz=player[k].coords.z/(terrain.size/subdivision*terrain.scale*terraindetail);
7609 for(j=numenvsounds-1;j>=0;j--){
7610 envsoundlife[j]-=multiplier;
7611 if(envsoundlife[j]<0){
7613 envsoundlife[j]=envsoundlife[numenvsounds];
7614 envsound[j]=envsound[numenvsounds];
7617 if(slomo) OPENAL_SetFrequency(OPENAL_ALL, slomofreq);
7618 else OPENAL_SetFrequency(OPENAL_ALL, 22050);
7620 if(tutoriallevel==1){
7637 if(tutorialstage>=51)
7638 if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
7639 OPENAL_StopSound(OPENAL_ALL); // hack...OpenAL renderer isn't stopping music after tutorial goes to level menu...
7640 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
7642 PlayStreamEx( stream_music3, samp[stream_music3], NULL, true);
7643 OPENAL_SetPaused(channels[stream_music3], false);
7644 OPENAL_SetVolume(channels[stream_music3], 256);
7653 if(tutorialstage<51)
7654 if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
7657 gLoc[0]=player[0].coords.x;
7658 gLoc[1]=player[0].coords.y;
7659 gLoc[2]=player[0].coords.z;
7663 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
7664 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
7665 OPENAL_SetVolume(channels[fireendsound], 256);
7666 OPENAL_SetPaused(channels[fireendsound], false);
7668 player[0].coords=(oldtemp+oldtemp2)/2;
7672 if(tutorialstage>=14&&tutorialstage<50)
7673 if(findDistancefast(&temp,&player[1].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[1].coords)<4){
7676 gLoc[0]=player[1].coords.x;
7677 gLoc[1]=player[1].coords.y;
7678 gLoc[2]=player[1].coords.z;
7682 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
7683 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
7684 OPENAL_SetVolume(channels[fireendsound], 256);
7685 OPENAL_SetPaused(channels[fireendsound], false);
7687 for(int i=0;i<player[1].skeleton.num_joints;i++){
7689 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
7690 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
7691 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
7692 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
7693 Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
7697 player[1].coords=(oldtemp+oldtemp2)/2;
7698 for(int i=0;i<player[1].skeleton.num_joints;i++){
7699 player[1].skeleton.joints[i].velocity=0;
7701 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
7702 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
7703 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
7704 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
7705 Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
7713 static float gLoc[3];
7717 static float vel[3];
7718 vel[0]=(viewer.x-oldviewer.x)/multiplier;
7719 vel[1]=(viewer.y-oldviewer.y)/multiplier;
7720 vel[2]=(viewer.z-oldviewer.z)/multiplier;
7722 //Set orientation with forward and up vectors
7723 static XYZ upvector;
7727 upvector=DoRotation(upvector,-rotation2+90,0,0);
7728 upvector=DoRotation(upvector,0,0-rotation,0);
7733 facing=DoRotation(facing,-rotation2,0,0);
7734 facing=DoRotation(facing,0,0-rotation,0);
7737 static float ori[6];
7741 ori[3] = -upvector.x;
7742 ori[4] = upvector.y;
7743 ori[5] = -upvector.z;
7745 OPENAL_3D_Listener_SetAttributes(&gLoc[0], &vel[0], ori[0], ori[1], ori[2], ori[3], ori[4], ori[5]);
7752 if(Input::isKeyDown(SDLK_F1)&&!freezetogglekeydown){
7754 freezetogglekeydown=1;
7758 void Game::TickOnce(){
7760 rotation+=multiplier*5;
7762 if(directing||indialogue==-1) {
7763 rotation+=deltah*.7;
7764 if(!invertmouse)rotation2+=deltav*.7;
7765 if(invertmouse)rotation2-=deltav*.7;
7766 if(rotation2>90)rotation2=90;
7767 if(rotation2<-70)rotation2=-70;
7771 void Game::TickOnceAfter(){
7772 static XYZ colviewer;
7773 static XYZ coltarget;
7776 static float brotate;
7779 static float changedelay;
7780 static bool alldead;
7781 static float unseendelay;
7782 static float cameraspeed;
7786 if(environment==snowyenvironment)music1=stream_music1snow;
7787 if(environment==grassyenvironment)music1=stream_music1grass;
7788 if(environment==desertenvironment)music1=stream_music1desert;
7793 for(i=0;i<numplayers;i++){
7794 if((player[i].aitype==attacktypecutoff||player[i].aitype==getweapontype||player[i].aitype==gethelptype||player[i].aitype==searchtype)&&!player[i].dead/*&&player[i].surprised<=0*/&&(player[i].targetanimation!=sneakattackedanim&&player[i].targetanimation!=knifesneakattackedanim&&player[i].targetanimation!=swordsneakattackedanim)){
7795 musictype=stream_music2;
7799 if(player[0].dead)musictype=stream_music3;
7802 if(musictype==stream_music2){
7806 if(oldmusictype==stream_music2&&musictype!=stream_music2){
7807 unseendelay-=multiplier;
7809 musictype=stream_music2;
7815 musictype=stream_music3;
7823 if(musictype!=oldmusictype&&musictype==stream_music2){
7824 static float gLoc[3];
7825 static float vel[3];
7826 gLoc[0]=cameraloc.x;
7827 gLoc[1]=cameraloc.y;
7828 gLoc[2]=cameraloc.z;
7832 PlaySoundEx( alarmsound, samp[alarmsound], NULL, true);
7833 OPENAL_SetVolume(channels[alarmsound], 512);
7834 OPENAL_SetPaused(channels[alarmsound], false);
7838 musicselected=musictype;
7840 if(musicselected==music1)musicvolume[0]+=multiplier*450;
7841 else musicvolume[0]-=multiplier*450;
7842 if(musicselected==stream_music2)musicvolume[1]+=multiplier*450;
7843 else musicvolume[1]-=multiplier*450;
7844 if(musicselected==stream_music3)musicvolume[2]+=multiplier*450;
7845 else musicvolume[2]-=multiplier*450;
7848 if(musicvolume[i]<0)musicvolume[i]=0;
7849 if(musicvolume[i]>512)musicvolume[i]=512;
7852 if(musicvolume[2]>128&&!loading&&!mainmenu)musicvolume[2]=128;
7855 if(musicvolume[0]>0&&oldmusicvolume[0]<=0){
7856 PlayStreamEx( music1, samp[music1], NULL, true);
7857 OPENAL_SetPaused(channels[music1], false);
7859 if(musicvolume[1]>0&&oldmusicvolume[1]<=0){
7860 PlayStreamEx( stream_music2, samp[stream_music2], NULL, true);
7861 OPENAL_SetPaused(channels[stream_music2], false);
7863 if(musicvolume[2]>0&&oldmusicvolume[2]<=0){
7864 PlayStreamEx( stream_music3, samp[stream_music3], NULL, true);
7865 OPENAL_SetPaused(channels[stream_music3], false);
7867 if(musicvolume[0]<=0&&oldmusicvolume[0]>0){
7868 OPENAL_SetPaused(channels[music1], true);
7870 if(musicvolume[1]<=0&&oldmusicvolume[1]>0){
7871 OPENAL_SetPaused(channels[stream_music2], true);
7873 if(musicvolume[2]<=0&&oldmusicvolume[2]>0){
7874 OPENAL_SetPaused(channels[stream_music3], true);
7877 if(musicvolume[0]!=oldmusicvolume[0]){
7878 OPENAL_SetVolume(channels[music1], musicvolume[0]);
7880 if(musicvolume[1]!=oldmusicvolume[1]){
7881 OPENAL_SetVolume(channels[stream_music2], musicvolume[1]);
7883 if(musicvolume[2]!=oldmusicvolume[2]){
7884 OPENAL_SetVolume(channels[stream_music3], musicvolume[2]);
7888 oldmusicvolume[i]=musicvolume[i];
7891 OPENAL_SetPaused(channels[music1], true);
7892 OPENAL_SetPaused(channels[stream_music2], true);
7893 OPENAL_SetPaused(channels[stream_music3], true);
7896 oldmusicvolume[i]=0;
7902 for(i=0;i<numhotspots;i++){
7903 if(hotspottype[i]>10&&hotspottype[i]<20){
7904 if(player[hotspottype[i]-10].dead==0){
7907 else if(killhotspot==2)
7911 if(killhotspot==2)killhotspot=0;
7915 for(i=0;i<numhotspots;i++){
7916 if(hotspottype[i]==-1){
7917 if(findDistancefast(&player[0].coords,&hotspot[i])<hotspotsize[i])
7923 for(i=1;i<numplayers;i++){
7924 if(!player[i].dead&&player[i].aitype==attacktypecutoff&&player[i].surprised<=0)numalarmed++;
7926 if(numalarmed>maxalarmed)maxalarmed=numalarmed;
7928 if(changedelay<=0&&!loading&&!editorenabled&&gameon&&!tutoriallevel&&changedelay!=-999&&!won){
7929 if(player[0].dead&&changedelay<=0){
7931 targetlevel=whichlevel;
7934 for(i=1;i<numplayers;i++){
7935 if(!player[i].dead&&player[i].howactive<typedead1)alldead=0;
7939 if(alldead&&!player[0].dead&&maptype==mapkilleveryone){
7941 targetlevel=whichlevel+1;
7942 if(targetlevel>numchallengelevels-1)targetlevel=0;
7944 if(winhotspot||windialogue){
7946 targetlevel=whichlevel+1;
7947 if(targetlevel>numchallengelevels-1)targetlevel=0;
7953 targetlevel=whichlevel+1;
7954 if(targetlevel>numchallengelevels-1)targetlevel=0;
7957 if(changedelay>0&&!player[0].dead&&!won){
7958 //high scores, awards, win
7960 accountactive->winCampaignLevel(whichchoice, bonustotal, leveltime);
7965 accountactive->winLevel(whichlevel,bonustotal-startbonustotal,leveltime);
7981 if(!editorenabled&&gameon&&!mainmenu){
7982 if(changedelay!=-999)changedelay-=multiplier/7;
7983 if(player[0].dead)targetlevel=whichlevel;
7984 if(loading==2&&!campaign){
7987 fireSound(firestartsound);
7989 if(!player[0].dead&&targetlevel!=whichlevel){
7990 startbonustotal=bonustotal;
7992 if(player[0].dead) Loadlevel(whichlevel);
7993 else Loadlevel(targetlevel);
7999 if(loading==2&&targetlevel==whichlevel){
8003 fireSound(firestartsound);
8019 strcat(mapname,campaignmapname[levelorder[accountactive->getCampaignChoicesMade()]]);//[campaignchoicewhich[whichchoice]]);
8026 if(changedelay<=-999&&whichlevel!=-2&&!loading&&(player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(killhotspot))&&!winfreeze)loading=1;
8027 if((player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(windialogue)||(killhotspot))&&changedelay<=0){
8029 if(whichlevel!=-2&&!loading&&!player[0].dead){
8033 if(player[0].dead)loading=1;
8039 if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1){
8040 if(campaignnumnext[campaignchoicewhich[whichchoice]]==0){
8044 else if(mainmenu==0&&winfreeze){
8045 if(campaignchoosenext[campaignchoicewhich[whichchoice]]==2)
8047 else stealthloading=0;
8049 if(!stealthloading){
8050 float gLoc[3]={0,0,0};
8051 float vel[3]={0,0,0};
8052 fireSound(firestartsound);
8059 ifstream ipstream(ConvertFileName(":Data:Campaigns:main.txt"));
8060 ipstream.ignore(256,':');
8061 ipstream >> campaignnumlevels;
8062 for(i=0;i<campaignnumlevels;i++){
8063 ipstream.ignore(256,':');
8064 ipstream.ignore(256,':');
8065 ipstream.ignore(256,' ');
8066 ipstream >> campaignmapname[i];
8067 ipstream.ignore(256,':');
8068 ipstream >> campaigndescription[i];
8070 if(campaigndescription[i][j]=='_')campaigndescription[i][j]=' ';
8072 ipstream.ignore(256,':');
8073 ipstream >> campaignchoosenext[i];
8074 ipstream.ignore(256,':');
8075 ipstream >> campaignnumnext[i];
8076 for(j=0;j<campaignnumnext[i];j++){
8077 ipstream.ignore(256,':');
8078 ipstream >> campaignnextlevel[i][j];
8079 campaignnextlevel[i][j]-=1;
8081 ipstream.ignore(256,':');
8082 ipstream >> campaignlocationx[i];
8083 ipstream.ignore(256,':');
8084 ipstream >> campaignlocationy[i];
8088 for(i=0;i<campaignnumlevels;i++){
8090 levelhighlight[i]=0;
8094 for(i=0;i<campaignnumlevels;i++){
8096 levelhighlight[i]=0;
8101 for(i=0;i<accountactive->getCampaignChoicesMade();i++){
8102 levelorder[i+1]=campaignnextlevel[levelorder[i]][accountactive->getCampaignChoice(i)];
8103 levelvisible[levelorder[i+1]]=1;
8105 int whichlevelstart;
8106 whichlevelstart=accountactive->getCampaignChoicesMade()-1;
8107 if(whichlevelstart<0){
8108 campaignchoicenum=1;
8109 campaignchoicewhich[0]=0;
8113 campaignchoicenum=campaignnumnext[levelorder[whichlevelstart]];
8114 for(i=0;i<campaignchoicenum;i++){
8115 campaignchoicewhich[i]=campaignnextlevel[levelorder[whichlevelstart]][i];
8116 levelvisible[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
8117 levelhighlight[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
8124 //if(firstload)TickOnceAfter();
8125 if(!firstload)LoadStuff();
8142 strcat(mapname,campaignmapname[campaignchoicewhich[0]]);
8150 OPENAL_SetPaused(channels[stream_music3], true);
8155 if(loading==3)loading=0;
8159 oldmusictype=musictype;
8165 facing=DoRotation(facing,-rotation2,0,0);
8166 facing=DoRotation(facing,0,0-rotation,0);
8167 viewerfacing=facing;
8171 if((animation[player[0].targetanimation].attack!=3&&animation[player[0].currentanimation].attack!=3)||player[0].skeleton.free)target=player[0].coords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
8172 else target=player[0].oldcoords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
8174 if(player[0].skeleton.free){
8175 for(i=0;i<player[0].skeleton.num_joints;i++){
8176 if(player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y>target.y)
8177 target.y=player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y;
8181 if(player[0].skeleton.free!=2&&!autocam){
8183 if(findLengthfast(&player[0].velocity)>400){
8184 cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
8186 if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
8187 coltarget=target-cameraloc;
8188 if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
8190 Normalise(&coltarget);
8191 if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
8192 else cameraloc=cameraloc+coltarget*multiplier*8;
8194 if(editorenabled)cameraloc=target;
8195 cameradist+=multiplier*5;
8196 if(cameradist>2.3)cameradist=2.3;
8197 viewer=cameraloc-facing*cameradist;
8199 coltarget=cameraloc;
8200 objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
8201 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
8202 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
8203 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
8205 coltarget=cameraloc;
8206 if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
8208 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
8209 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
8210 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
8212 if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
8216 cameradist=findDistance(&viewer,&target);
8217 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
8218 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
8220 if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
8221 cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
8224 if(player[0].skeleton.free!=2&&autocam){
8226 if(findLengthfast(&player[0].velocity)>400){
8227 cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
8229 if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
8230 cameradist+=multiplier*5;
8231 if(cameradist>3.3)cameradist=3.3;
8232 coltarget=target-cameraloc;
8233 if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
8234 else if(findLengthfast(&coltarget)>1)
8236 Normalise(&coltarget);
8237 if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
8238 else cameraloc=cameraloc+coltarget*multiplier*8;
8240 if(editorenabled)cameraloc=target;
8243 coltarget=cameraloc;
8244 objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
8245 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
8246 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
8247 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
8249 coltarget=cameraloc;
8250 if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
8252 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
8253 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
8254 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
8256 if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
8260 cameradist=findDistance(&viewer,&target);
8261 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
8262 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
8264 if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
8265 cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
8268 if(camerashake>.8)camerashake=.8;
8269 //if(woozy>10)woozy=10;
8270 //woozy+=multiplier;
8272 if(player[0].dead)camerashake=0;
8273 if(player[0].dead)woozy=0;
8274 camerashake-=multiplier*2;
8275 blackout-=multiplier*2;
8276 //if(player[0].isCrouch())woozy-=multiplier*8;
8277 if(camerashake<0)camerashake=0;
8278 if(blackout<0)blackout=0;
8279 //if(woozy<0)woozy=0;
8281 viewer.x+=(float)(Random()%100)*.0005*camerashake;
8282 viewer.y+=(float)(Random()%100)*.0005*camerashake;
8283 viewer.z+=(float)(Random()%100)*.0005*camerashake;