2 Copyright (C) 2003, 2010 - Wolfire Games
4 This file is part of Lugaru.
6 Lugaru is free software; you can redistribute it and/or
7 modify it under the terms of the GNU General Public License
8 as published by the Free Software Foundation; either version 2
9 of the License, or (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
15 See the GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
24 #include <sys/types.h>
33 #include "openal_wrapper.h"
36 #include "Animation.h"
41 // Added more evilness needed for MSVC
43 #define strncasecmp(s1, s2, n) _strnicmp(s1, s2, n)
44 #define snprintf(buf, size, format, ...) _sprintf_p(buf, size, format)
48 extern float multiplier;
50 extern int environment;
51 extern float texscale;
52 extern Terrain terrain;
53 extern int kTextureSize;
54 extern float screenwidth,screenheight;
57 extern float texdetail;
58 extern Objects objects;
60 extern float slomodelay;
61 extern bool floatjump;
64 extern float texdetail;
65 extern GLubyte bloodText[512*512*3];
66 extern GLubyte wolfbloodText[512*512*3];
67 extern float camerashake;
69 extern float blackout;
70 extern bool cellophane;
71 extern bool musictoggle;
72 extern int difficulty;
73 extern int bloodtoggle;
74 extern bool invertmouse;
76 extern float precipdelay;
77 extern XYZ viewerfacing;
78 extern bool ambientsound;
79 extern bool mousejump;
80 extern float viewdistance;
82 extern bool autoslomo;
83 extern bool keyboardfrozen;
84 extern int netdatanew;
85 extern bool loadingstuff;
86 extern XYZ windvector;
87 extern bool debugmode;
90 extern int oldmainmenu;
91 extern bool visibleloading;
92 extern int loadscreencolor;
93 extern float flashamount,flashr,flashg,flashb;
94 extern int flashdelay;
95 extern XYZ envsound[30];
96 extern float envsoundvol[30];
97 extern int numenvsounds;
98 extern float envsoundlife[30];
99 extern float usermousesensitivity;
100 extern bool ismotionblur;
102 extern bool trilinear;
103 extern bool damageeffects;
104 extern bool showpoints;
105 extern bool showdamagebar; // (des)activate the damage bar
106 extern bool texttoggle;
107 extern bool alwaysblur;
108 extern float gamespeed;
110 extern bool immediate;
111 extern bool velocityblur;
112 extern float tintr,tintg,tintb;
113 extern bool skyboxtexture;
114 extern float skyboxr;
115 extern float skyboxg;
116 extern float skyboxb;
117 extern float skyboxlightr;
118 extern float skyboxlightg;
119 extern float skyboxlightb;
120 extern float fadestart;
121 extern float slomospeed;
122 extern float slomofreq;
123 extern int tutoriallevel;
124 extern float smoketex;
125 extern float tutorialstagetime;
126 extern int tutorialstage;
127 extern float tutorialmaxtime;
128 extern float tutorialsuccess;
129 extern bool againbonus;
130 extern bool reversaltrain;
131 extern bool canattack;
132 extern bool cananger;
133 extern float damagedealt;
135 extern int editoractive;
136 extern int editorpathtype;
138 extern float hostiletime;
140 extern bool gamestarted;
142 extern int numhotspots;
143 extern int winhotspot;
144 extern int windialogue;
145 extern int killhotspot;
146 extern XYZ hotspot[40];
147 extern int hotspottype[40];
148 extern float hotspotsize[40];
149 extern char hotspottext[40][256];
150 extern int currenthotspot;
152 extern int kBitsPerPixel;
155 extern bool stillloading;
156 extern bool winfreeze;
158 extern bool campaign;
160 extern float oldgamespeed;
162 static const char *rabbitskin[] = {
163 ":Data:Textures:Fur3.jpg",
164 ":Data:Textures:Fur.jpg",
165 ":Data:Textures:Fur2.jpg",
166 ":Data:Textures:Lynx.jpg",
167 ":Data:Textures:Otter.jpg",
168 ":Data:Textures:Opal.jpg",
169 ":Data:Textures:Sable.jpg",
170 ":Data:Textures:Chocolate.jpg",
171 ":Data:Textures:BW2.jpg",
172 ":Data:Textures:WB2.jpg"
175 static const char *wolfskin[] = {
176 ":Data:Textures:Wolf.jpg",
177 ":Data:Textures:Darkwolf.jpg",
178 ":Data:Textures:Snowwolf.jpg"
181 #define STATIC_ASSERT(x) extern int s_a_dummy[2 * (!!(x)) - 1];
182 STATIC_ASSERT (rabbittype == 0 && wolftype == 1)
184 static const char **creatureskin[] = {rabbitskin, wolfskin};
186 /* Return true if PFX is a prefix of STR (case-insensitive). */
187 static bool stripfx(const char *str, const char *pfx)
189 return !strncasecmp(str, pfx, strlen(pfx));
192 static const char *cmd_names[] = {
193 #define DECLARE_COMMAND(cmd) #cmd " ",
194 #include "ConsoleCmds.h"
195 #undef DECLARE_COMMAND
198 typedef void (*console_handler)(Game *game, const char *args);
200 #define DECLARE_COMMAND(cmd) static void ch_##cmd(Game *game, const char *args);
201 #include "ConsoleCmds.h"
202 #undef DECLARE_COMMAND
204 static console_handler cmd_handlers[] = {
205 #define DECLARE_COMMAND(cmd) ch_##cmd,
206 #include "ConsoleCmds.h"
207 #undef DECLARE_COMMAND
210 static void ch_quit(Game *game, const char *args)
215 static void ch_map(Game *game, const char *args)
217 game->Loadlevel(args);
218 game->whichlevel = -2;
222 static void ch_save(Game *game, const char *args)
225 int i, j, k, l, m, templength;
226 float headprop, bodyprop, armprop, legprop;
227 snprintf(buf, 63, ":Data:Maps:%s", args);
233 tfile=fopen( ConvertFileName(buf), "wb" );
234 fpackf(tfile, "Bi", mapvers);
235 fpackf(tfile, "Bi", maptype);
236 fpackf(tfile, "Bi", hostile);
237 fpackf(tfile, "Bf Bf", viewdistance, fadestart);
238 fpackf(tfile, "Bb Bf Bf Bf", skyboxtexture, skyboxr, skyboxg, skyboxb);
239 fpackf(tfile, "Bf Bf Bf", skyboxlightr, skyboxlightg, skyboxlightb);
240 fpackf(tfile, "Bf Bf Bf Bf Bf Bi", player[0].coords.x, player[0].coords.y, player[0].coords.z, player[0].rotation, player[0].targetrotation, player[0].num_weapons);
241 if(player[0].num_weapons>0&&player[0].num_weapons<5)
242 for(j=0;j<player[0].num_weapons;j++){
243 fpackf(tfile, "Bi", weapons.type[player[0].weaponids[j]]);
246 fpackf(tfile, "Bf Bf Bf", player[0].armorhead, player[0].armorhigh, player[0].armorlow);
247 fpackf(tfile, "Bf Bf Bf", player[0].protectionhead, player[0].protectionhigh, player[0].protectionlow);
248 fpackf(tfile, "Bf Bf Bf", player[0].metalhead, player[0].metalhigh, player[0].metallow);
249 fpackf(tfile, "Bf Bf", player[0].power, player[0].speedmult);
251 fpackf(tfile, "Bi", player[0].numclothes);
253 fpackf(tfile, "Bi Bi", player[0].whichskin, player[0].creature);
255 fpackf(tfile, "Bi", numdialogues);
256 for(k=0;k<numdialogues;k++){
257 fpackf(tfile, "Bi", numdialogueboxes[k]);
258 fpackf(tfile, "Bi", dialoguetype[k]);
260 fpackf(tfile, "Bf Bf Bf", participantlocation[k][l].x, participantlocation[k][l].y, participantlocation[k][l].z);
261 fpackf(tfile, "Bf", participantrotation[k][l]);
263 for(l=0;l<numdialogueboxes[k];l++){
264 fpackf(tfile, "Bi", dialogueboxlocation[k][l]);
265 fpackf(tfile, "Bf", dialogueboxcolor[k][l][0]);
266 fpackf(tfile, "Bf", dialogueboxcolor[k][l][1]);
267 fpackf(tfile, "Bf", dialogueboxcolor[k][l][2]);
268 fpackf(tfile, "Bi", dialogueboxsound[k][l]);
270 templength=strlen(dialoguetext[k][l]);
271 fpackf(tfile, "Bi",(templength));
272 for(m=0;m<templength;m++){
273 fpackf(tfile, "Bb", dialoguetext[k][l][m]);
274 if(dialoguetext[k][l][m]=='\0')break;
277 templength=strlen(dialoguename[k][l]);
278 fpackf(tfile, "Bi",templength);
279 for(m=0;m<templength;m++){
280 fpackf(tfile, "Bb", dialoguename[k][l][m]);
281 if(dialoguename[k][l][m]=='\0')break;
284 fpackf(tfile, "Bf Bf Bf", dialoguecamera[k][l].x, dialoguecamera[k][l].y, dialoguecamera[k][l].z);
285 fpackf(tfile, "Bi", participantfocus[k][l]);
286 fpackf(tfile, "Bi", participantaction[k][l]);
289 fpackf(tfile, "Bf Bf Bf", participantfacing[k][l][m].x, participantfacing[k][l][m].y, participantfacing[k][l][m].z);
291 fpackf(tfile, "Bf Bf",dialoguecamerarotation[k][l],dialoguecamerarotation2[k][l]);
295 for(k=0;k<player[0].numclothes;k++){
296 templength=strlen(player[0].clothes[k]);
297 fpackf(tfile, "Bi", templength);
298 for(l=0;l<templength;l++)
299 fpackf(tfile, "Bb", player[0].clothes[k][l]);
300 fpackf(tfile, "Bf Bf Bf", player[0].clothestintr[k], player[0].clothestintg[k], player[0].clothestintb[k]);
303 fpackf(tfile, "Bi", environment);
305 fpackf(tfile, "Bi", objects.numobjects);
307 for(k=0;k<objects.numobjects;k++){
308 fpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", objects.type[k], objects.rotation[k], objects.rotation2[k], objects.position[k].x, objects.position[k].y, objects.position[k].z, objects.scale[k]);
311 fpackf(tfile, "Bi", numhotspots);
312 for(i=0;i<numhotspots;i++){
313 fpackf(tfile, "Bi Bf Bf Bf Bf", hotspottype[i],hotspotsize[i],hotspot[i].x,hotspot[i].y,hotspot[i].z);
314 templength=strlen(hotspottext[i]);
315 fpackf(tfile, "Bi",templength);
316 for(l=0;l<templength;l++)
317 fpackf(tfile, "Bb", hotspottext[i][l]);
320 fpackf(tfile, "Bi", numplayers);
321 if(numplayers<maxplayers)
322 for(j=1;j<numplayers;j++){
323 fpackf(tfile, "Bi Bi Bf Bf Bf Bi Bi Bf Bb Bf", player[j].whichskin, player[j].creature, player[j].coords.x, player[j].coords.y, player[j].coords.z, player[j].num_weapons, player[j].howactive, player[j].scale, player[j].immobile, player[j].rotation);
324 if(player[j].num_weapons<5)
325 for(k=0;k<player[j].num_weapons;k++){
326 fpackf(tfile, "Bi", weapons.type[player[j].weaponids[k]]);
328 if(player[j].numwaypoints<30){
329 fpackf(tfile, "Bi", player[j].numwaypoints);
330 for(k=0;k<player[j].numwaypoints;k++){
331 fpackf(tfile, "Bf", player[j].waypoints[k].x);
332 fpackf(tfile, "Bf", player[j].waypoints[k].y);
333 fpackf(tfile, "Bf", player[j].waypoints[k].z);
334 fpackf(tfile, "Bi", player[j].waypointtype[k]);
336 fpackf(tfile, "Bi", player[j].waypoint);
338 player[j].numwaypoints=0;
339 player[j].waypoint=0;
340 fpackf(tfile, "Bi Bi Bi", player[j].numwaypoints, player[j].waypoint, player[j].waypoint);
343 fpackf(tfile, "Bf Bf Bf", player[j].armorhead, player[j].armorhigh, player[j].armorlow);
344 fpackf(tfile, "Bf Bf Bf", player[j].protectionhead, player[j].protectionhigh, player[j].protectionlow);
345 fpackf(tfile, "Bf Bf Bf", player[j].metalhead, player[j].metalhigh, player[j].metallow);
346 fpackf(tfile, "Bf Bf", player[j].power, player[j].speedmult);
348 if(player[j].creature==wolftype) {
349 headprop=player[j].proportionhead.x/1.1;
350 bodyprop=player[j].proportionbody.x/1.1;
351 armprop=player[j].proportionarms.x/1.1;
352 legprop=player[j].proportionlegs.x/1.1;
353 } else if(player[j].creature==rabbittype){
354 headprop=player[j].proportionhead.x/1.2;
355 bodyprop=player[j].proportionbody.x/1.05;
356 armprop=player[j].proportionarms.x/1.00;
357 legprop=player[j].proportionlegs.x/1.1;
360 fpackf(tfile, "Bf Bf Bf Bf", headprop, bodyprop, armprop, legprop);
362 fpackf(tfile, "Bi", player[j].numclothes);
363 if(player[j].numclothes)
364 for(k=0;k<player[j].numclothes;k++){
366 templength=strlen(player[j].clothes[k]);
367 fpackf(tfile, "Bi", templength);
368 for(l=0;l<templength;l++)
369 fpackf(tfile, "Bb", player[j].clothes[k][l]);
370 fpackf(tfile, "Bf Bf Bf", player[j].clothestintr[k], player[j].clothestintg[k], player[j].clothestintb[k]);
374 fpackf(tfile, "Bi", game->numpathpoints);
375 for(j=0;j<game->numpathpoints;j++){
376 fpackf(tfile, "Bf Bf Bf Bi", game->pathpoint[j].x, game->pathpoint[j].y, game->pathpoint[j].z, game->numpathpointconnect[j]);
377 for(k=0;k<game->numpathpointconnect[j];k++){
378 fpackf(tfile, "Bi", game->pathpointconnect[j][k]);
382 fpackf(tfile, "Bf Bf Bf Bf", game->mapcenter.x, game->mapcenter.y, game->mapcenter.z, game->mapradius);
387 static void ch_cellar(Game *game, const char *args)
389 game->LoadTextureSave(":Data:Textures:Furdarko.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
392 static void ch_tint(Game *game, const char *args)
394 sscanf(args, "%f%f%f", &tintr, &tintg, &tintb);
397 static void ch_tintr(Game *game, const char *args)
402 static void ch_tintg(Game *game, const char *args)
407 static void ch_tintb(Game *game, const char *args)
412 static void ch_speed(Game *game, const char *args)
414 player[0].speedmult = atof(args);
417 static void ch_strength(Game *game, const char *args)
419 player[0].power = atof(args);
422 static void ch_power(Game *game, const char *args)
424 player[0].power = atof(args);
427 static void ch_size(Game *game, const char *args)
429 player[0].scale = atof(args) * .2;
432 static int find_closest()
435 float closestdist = std::numeric_limits<float>::max();
437 for (int i = 1; i < numplayers; i++) {
439 distance = findDistancefast(&player[i].coords,&player[0].coords);
440 if (distance < closestdist) {
441 closestdist = distance;
448 static void ch_sizenear(Game *game, const char *args)
450 int closest = find_closest();
453 player[closest].scale = atof(args) * .2;
456 static void set_proportion(int pnum, const char *args)
458 float headprop,bodyprop,armprop,legprop;
460 sscanf(args, "%f%f%f%f", &headprop, &bodyprop, &armprop, &legprop);
462 if(player[pnum].creature==wolftype){
463 player[pnum].proportionhead=1.1*headprop;
464 player[pnum].proportionbody=1.1*bodyprop;
465 player[pnum].proportionarms=1.1*armprop;
466 player[pnum].proportionlegs=1.1*legprop;
467 } else if(player[pnum].creature==rabbittype){
468 player[pnum].proportionhead=1.2*headprop;
469 player[pnum].proportionbody=1.05*bodyprop;
470 player[pnum].proportionarms=1.00*armprop;
471 player[pnum].proportionlegs=1.1*legprop;
472 player[pnum].proportionlegs.y=1.05*legprop;
476 static void ch_proportion(Game *game, const char *args)
478 set_proportion(0, args);
481 static void ch_proportionnear(Game *game, const char *args)
483 int closest = find_closest();
485 set_proportion(closest, args);
488 static void set_protection(int pnum, const char *args)
490 float head, high, low;
491 sscanf(args, "%f%f%f", &head, &high, &low);
493 player[pnum].protectionhead = head;
494 player[pnum].protectionhigh = high;
495 player[pnum].protectionlow = low;
498 static void ch_protection(Game *game, const char *args)
500 set_protection(0, args);
503 static void ch_protectionnear(Game *game, const char *args)
505 int closest = find_closest();
507 set_protection(closest, args);
510 static void set_armor(int pnum, const char *args)
512 float head, high, low;
513 sscanf(args, "%f%f%f", &head, &high, &low);
515 player[pnum].armorhead = head;
516 player[pnum].armorhigh = high;
517 player[pnum].armorlow = low;
520 static void ch_armor(Game *game, const char *args)
525 static void ch_armornear(Game *game, const char *args)
527 int closest = find_closest();
529 set_armor(closest, args);
532 static void ch_protectionreset(Game *game, const char *args)
534 set_protection(0, "1 1 1");
535 set_armor(0, "1 1 1");
538 static void set_metal(int pnum, const char *args)
540 float head, high, low;
541 sscanf(args, "%f%f%f", &head, &high, &low);
543 player[pnum].metalhead = head;
544 player[pnum].metalhigh = high;
545 player[pnum].metallow = low;
548 static void ch_metal(Game *game, const char *args)
553 static void set_noclothes(int pnum, Game *game, const char *args)
555 player[pnum].numclothes = 0;
556 game->LoadTextureSave(creatureskin[player[pnum].creature][player[pnum].whichskin],
557 &player[pnum].skeleton.drawmodel.textureptr,1,
558 &player[pnum].skeleton.skinText[0],&player[pnum].skeleton.skinsize);
561 static void ch_noclothes(Game *game, const char *args)
563 set_noclothes(0, game, args);
566 static void ch_noclothesnear(Game *game, const char *args)
568 int closest = find_closest();
570 set_noclothes(closest, game, args);
574 static void set_clothes(int pnum, Game *game, const char *args)
577 snprintf(buf, 63, ":Data:Textures:%s.png", args);
579 if (!game->AddClothes(buf,0,1,&player[pnum].skeleton.skinText[pnum],&player[pnum].skeleton.skinsize))
582 player[pnum].DoMipmaps();
583 strcpy(player[pnum].clothes[player[pnum].numclothes],buf);
584 player[pnum].clothestintr[player[pnum].numclothes]=tintr;
585 player[pnum].clothestintg[player[pnum].numclothes]=tintg;
586 player[pnum].clothestintb[player[pnum].numclothes]=tintb;
587 player[pnum].numclothes++;
590 static void ch_clothes(Game *game, const char *args)
592 set_clothes(0, game, args);
595 static void ch_clothesnear(Game *game, const char *args)
597 int closest = find_closest();
599 set_clothes(closest, game, args);
602 static void ch_belt(Game *game, const char *args)
604 player[0].skeleton.clothes = !player[0].skeleton.clothes;
608 static void ch_cellophane(Game *game, const char *args)
610 cellophane = !cellophane;
611 float mul = cellophane ? 0 : 1;
613 for (int i = 0; i < numplayers; i++) {
614 player[i].proportionhead.z = player[i].proportionhead.x * mul;
615 player[i].proportionbody.z = player[i].proportionbody.x * mul;
616 player[i].proportionarms.z = player[i].proportionarms.x * mul;
617 player[i].proportionlegs.z = player[i].proportionlegs.x * mul;
621 static void ch_funnybunny(Game *game, const char *args)
623 player[0].skeleton.id=0;
624 player[0].skeleton.Load(":Data:Skeleton:Basic Figure",":Data:Skeleton:Basic Figurelow",
625 ":Data:Skeleton:Rabbitbelt",":Data:Models:Body.solid",
626 ":Data:Models:Body2.solid",":Data:Models:Body3.solid",
627 ":Data:Models:Body4.solid",":Data:Models:Body5.solid",
628 ":Data:Models:Body6.solid",":Data:Models:Body7.solid",
629 ":Data:Models:Bodylow.solid",":Data:Models:Belt.solid",1);
630 game->LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,
631 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
632 player[0].creature=rabbittype;
634 player[0].headless=0;
635 player[0].damagetolerance=200;
636 set_proportion(0, "1 1 1 1");
639 static void ch_wolfie(Game *game, const char *args)
641 player[0].skeleton.id=0;
642 player[0].skeleton.Load(":Data:Skeleton:Basic Figure Wolf",":Data:Skeleton:Basic Figure Wolf Low",
643 ":Data:Skeleton:Rabbitbelt",":Data:Models:Wolf.solid",
644 ":Data:Models:Wolf2.solid",":Data:Models:Wolf3.solid",
645 ":Data:Models:Wolf4.solid",":Data:Models:Wolf5.solid",
646 ":Data:Models:Wolf6.solid",":Data:Models:Wolf7.solid",
647 ":Data:Models:Wolflow.solid",":Data:Models:Belt.solid",0);
648 game->LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
649 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
650 player[0].creature=wolftype;
651 player[0].damagetolerance=300;
652 set_proportion(0, "1 1 1 1");
655 static void ch_wolfieisgod(Game *game, const char *args)
657 ch_wolfie(game, args);
660 static void ch_wolf(Game *game, const char *args)
662 game->LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
663 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
666 static void ch_snowwolf(Game *game, const char *args)
668 game->LoadTextureSave(":Data:Textures:SnowWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
669 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
672 static void ch_darkwolf(Game *game, const char *args)
674 game->LoadTextureSave(":Data:Textures:DarkWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
675 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
678 static void ch_lizardwolf(Game *game, const char *args)
680 game->LoadTextureSave(":Data:Textures:Lizardwolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
681 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
684 static void ch_white(Game *game, const char *args)
686 game->LoadTextureSave(":Data:Textures:fur.jpg",&player[0].skeleton.drawmodel.textureptr,1,
687 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
690 static void ch_brown(Game *game, const char *args)
692 game->LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,
693 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
696 static void ch_black(Game *game, const char *args)
698 game->LoadTextureSave(":Data:Textures:fur2.jpg",&player[0].skeleton.drawmodel.textureptr,1,
699 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
702 static void ch_sizemin(Game *game, const char *args)
705 for (i = 1; i < numplayers; i++)
706 if (player[i].scale < 0.8 * 0.2)
707 player[i].scale = 0.8 * 0.2;
710 static void ch_tutorial(Game *game, const char *args)
712 tutoriallevel = atoi(args);
715 static void ch_hostile(Game *game, const char *args)
717 hostile = atoi(args);
720 static void ch_indemo(Game *game, const char *args)
723 hotspot[numhotspots]=player[0].coords;
724 hotspotsize[numhotspots]=0;
725 hotspottype[numhotspots]=-111;
726 strcpy(hotspottext[numhotspots],"mapname");
730 static void ch_notindemo(Game *game, const char *args)
736 static void ch_type(Game *game, const char *args)
738 int i, n = sizeof(editortypenames) / sizeof(editortypenames[0]);
739 for (i = 0; i < n; i++)
740 if (stripfx(args, editortypenames[i])) {
746 static void ch_path(Game *game, const char *args)
748 int i, n = sizeof(pathtypenames) / sizeof(pathtypenames[0]);
749 for (i = 0; i < n; i++)
750 if (stripfx(args, pathtypenames[i])) {
756 static void ch_hs(Game *game, const char *args)
758 hotspot[numhotspots]=player[0].coords;
762 sscanf(args, "%f%d %n", &size, &type, &shift);
764 hotspotsize[numhotspots] = size;
765 hotspottype[numhotspots] = type;
767 strcpy(hotspottext[numhotspots], args + shift);
768 strcat(hotspottext[numhotspots], "\n");
773 static void ch_dialogue(Game *game, const char *args)
776 char buf1[32], buf2[64];
778 sscanf(args, "%d %31s", &dlg, buf1);
779 snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
781 dialoguetype[numdialogues] = dlg;
783 memset(dialoguetext[numdialogues], 0, sizeof(dialoguetext[numdialogues]));
784 memset(dialoguename[numdialogues], 0, sizeof(dialoguename[numdialogues]));
786 ifstream ipstream(ConvertFileName(buf2));
787 ipstream.ignore(256,':');
788 ipstream >> numdialogueboxes[numdialogues];
789 for(i=0;i<numdialogueboxes[numdialogues];i++){
790 ipstream.ignore(256,':');
791 ipstream.ignore(256,':');
792 ipstream.ignore(256,' ');
793 ipstream >> dialogueboxlocation[numdialogues][i];
794 ipstream.ignore(256,':');
795 ipstream >> dialogueboxcolor[numdialogues][i][0];
796 ipstream >> dialogueboxcolor[numdialogues][i][1];
797 ipstream >> dialogueboxcolor[numdialogues][i][2];
798 ipstream.ignore(256,':');
799 ipstream.getline(dialoguename[numdialogues][i],64);
800 ipstream.ignore(256,':');
801 ipstream.ignore(256,' ');
802 ipstream.getline(dialoguetext[numdialogues][i],128);
804 if(dialoguetext[numdialogues][i][j]=='\\')dialoguetext[numdialogues][i][j]='\n';
806 ipstream.ignore(256,':');
807 ipstream >> dialogueboxsound[numdialogues][i];
810 for(i=0;i<numdialogueboxes[numdialogues];i++){
811 for(j=0;j<numplayers;j++){
812 participantfacing[numdialogues][i][j]=player[j].facing;
819 whichdialogue=numdialogues;
824 static void ch_fixdialogue(Game *game, const char *args)
826 char buf1[32], buf2[64];
829 sscanf(args, "%d %31s", &whichdi, buf1);
830 snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
832 memset(dialoguetext[whichdi], 0, sizeof(dialoguetext[whichdi]));
833 memset(dialoguename[whichdi], 0, sizeof(dialoguename[whichdi]));
835 ifstream ipstream(ConvertFileName(buf2));
836 ipstream.ignore(256,':');
837 ipstream >> numdialogueboxes[whichdi];
838 for(i=0;i<numdialogueboxes[whichdi];i++){
839 ipstream.ignore(256,':');
840 ipstream.ignore(256,':');
841 ipstream.ignore(256,' ');
842 ipstream >> dialogueboxlocation[whichdi][i];
843 ipstream.ignore(256,':');
844 ipstream >> dialogueboxcolor[whichdi][i][0];
845 ipstream >> dialogueboxcolor[whichdi][i][1];
846 ipstream >> dialogueboxcolor[whichdi][i][2];
847 ipstream.ignore(256,':');
848 ipstream.getline(dialoguename[whichdi][i],64);
849 ipstream.ignore(256,':');
850 ipstream.ignore(256,' ');
851 ipstream.getline(dialoguetext[whichdi][i],128);
853 if(dialoguetext[whichdi][i][j]=='\\')dialoguetext[whichdi][i][j]='\n';
855 ipstream.ignore(256,':');
856 ipstream >> dialogueboxsound[whichdi][i];
862 static void ch_fixtype(Game *game, const char *args)
865 sscanf(args, "%d", &dlg);
866 dialoguetype[0] = dlg;
869 static void ch_fixrotation(Game *game, const char *args)
871 participantrotation[whichdialogue][participantfocus[whichdialogue][indialogue]]=player[participantfocus[whichdialogue][indialogue]].rotation;
874 static void ch_ddialogue(Game *game, const char *args)
880 static void ch_dhs(Game *game, const char *args)
886 static void ch_immobile(Game *game, const char *args)
888 player[0].immobile = 1;
891 static void ch_allimmobile(Game *game, const char *args)
893 for (int i = 1; i < numplayers; i++)
894 player[i].immobile = 1;
897 static void ch_mobile(Game *game, const char *args)
899 player[0].immobile = 0;
902 static void ch_default(Game *game, const char *args)
904 player[0].armorhead=1;
905 player[0].armorhigh=1;
906 player[0].armorlow=1;
907 player[0].protectionhead=1;
908 player[0].protectionhigh=1;
909 player[0].protectionlow=1;
910 player[0].metalhead=1;
911 player[0].metalhigh=1;
912 player[0].metallow=1;
914 player[0].speedmult=1;
917 if(player[0].creature==wolftype){
918 player[0].proportionhead=1.1;
919 player[0].proportionbody=1.1;
920 player[0].proportionarms=1.1;
921 player[0].proportionlegs=1.1;
922 } else if(player[0].creature==rabbittype){
923 player[0].proportionhead=1.2;
924 player[0].proportionbody=1.05;
925 player[0].proportionarms=1.00;
926 player[0].proportionlegs=1.1;
927 player[0].proportionlegs.y=1.05;
930 player[0].numclothes=0;
931 game->LoadTextureSave(creatureskin[player[0].creature][player[0].whichskin],
932 &player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],
933 &player[0].skeleton.skinsize);
935 editoractive=typeactive;
936 player[0].immobile=0;
939 static void ch_play(Game *game, const char *args)
942 sscanf(args, "%d", &dlg);
945 if (whichdialogue >= numdialogues)
948 for(i=0;i<numdialogueboxes[whichdialogue];i++){
949 player[participantfocus[whichdialogue][i]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][i]];
950 player[participantfocus[whichdialogue][i]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
951 player[participantfocus[whichdialogue][i]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
952 player[participantfocus[whichdialogue][i]].velocity=0;
953 player[participantfocus[whichdialogue][i]].targetanimation=player[participantfocus[whichdialogue][i]].getIdle();
954 player[participantfocus[whichdialogue][i]].targetframe=0;
961 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
962 temppos=temppos-viewer;
967 whichsoundplay=rabbitchitter;
968 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
969 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
970 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
971 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
972 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
973 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
974 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
975 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
976 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
977 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
978 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
979 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
980 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
981 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
982 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
983 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
984 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
985 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
986 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
987 emit_sound_at(whichsoundplay, temppos);
990 static void ch_mapkilleveryone(Game *game, const char *args)
992 maptype = mapkilleveryone;
995 static void ch_mapkillmost(Game *game, const char *args)
997 maptype = mapkillmost;
1000 static void ch_mapkillsomeone(Game *game, const char *args)
1002 maptype = mapkillsomeone;
1005 static void ch_mapgosomewhere(Game *game, const char *args)
1007 maptype = mapgosomewhere;
1010 static void ch_viewdistance(Game *game, const char *args)
1012 viewdistance = atof(args)*100;
1015 static void ch_fadestart(Game *game, const char *args)
1017 fadestart = atof(args);
1020 static void ch_slomo(Game *game, const char *args)
1022 slomospeed = atof(args);
1027 static void ch_slofreq(Game *game, const char *args)
1029 slomofreq = atof(args);
1032 static void ch_skytint(Game *game, const char *args)
1034 sscanf(args, "%f%f%f", &skyboxr, &skyboxg, &skyboxb);
1036 skyboxlightr=skyboxr;
1037 skyboxlightg=skyboxg;
1038 skyboxlightb=skyboxb;
1040 game->SetUpLighting();
1042 terrain.DoShadows();
1043 objects.DoShadows();
1046 static void ch_skylight(Game *game, const char *args)
1048 sscanf(args, "%f%f%f", &skyboxlightr, &skyboxlightg, &skyboxlightb);
1050 game->SetUpLighting();
1052 terrain.DoShadows();
1053 objects.DoShadows();
1056 static void ch_skybox(Game *game, const char *args)
1058 skyboxtexture = !skyboxtexture;
1060 game->SetUpLighting();
1062 terrain.DoShadows();
1063 objects.DoShadows();
1066 static void cmd_dispatch(Game *game, const char *cmd)
1068 int i, n_cmds = sizeof(cmd_names) / sizeof(cmd_names[0]);
1070 for (i = 0; i < n_cmds; i++)
1071 if (stripfx(cmd, cmd_names[i]))
1073 cmd_handlers[i](game, cmd + strlen(cmd_names[i]));
1076 emit_sound_np(i < n_cmds ? consolesuccesssound : consolefailsound);
1079 /********************> Tick() <*****/
1080 extern bool save_image(const char * fname);
1081 void Screenshot (void)
1084 time_t t = time(NULL);
1085 struct tm *tme = localtime(&t);
1086 sprintf(temp, "Screenshots/Screenshot_%04d_%02d_%02d--%02d_%02d_%02d.png", tme->tm_year + 1900, tme->tm_mon + 1, tme->tm_mday, tme->tm_hour, tme->tm_min, tme->tm_sec);
1089 mkdir("Screenshots");
1091 mkdir("Screenshots", S_IRWXU);
1099 void Game::SetUpLighting(){
1100 if(environment==snowyenvironment){
1104 light.ambient[0]=.4;
1105 light.ambient[1]=.4;
1106 light.ambient[2]=.44;
1108 if(environment==desertenvironment){
1112 light.ambient[0]=.4;
1113 light.ambient[1]=.35;
1114 light.ambient[2]=.3;
1117 if(environment==grassyenvironment){
1121 light.ambient[0]=.4;
1122 light.ambient[1]=.4;
1123 light.ambient[2]=.44;
1129 light.ambient[0]=.4;
1130 light.ambient[1]=.4;
1131 light.ambient[2]=.4;
1134 average=(skyboxlightr+skyboxlightg+skyboxlightb)/3;
1135 light.color[0]*=(skyboxlightr+average)/2;
1136 light.color[1]*=(skyboxlightg+average)/2;
1137 light.color[2]*=(skyboxlightb+average)/2;
1138 light.ambient[0]=light.ambient[0]*(skyboxlightr+average)/2*1;
1139 light.ambient[1]=light.ambient[1]*(skyboxlightg+average)/2*1;
1140 light.ambient[2]=light.ambient[2]*(skyboxlightb+average)/2*1;
1144 light.ambient[2]=0; */
1147 int Game::findPathDist(int start,int end){
1148 int i,j,k,smallestcount,count,connected;
1149 int last,last2,last3,last4;
1159 while(last!=end&&count<30){
1161 for(j=0;j<numpathpoints;j++){
1162 if(j!=last&&j!=last2&&j!=last3&&j!=last4)
1165 if(numpathpointconnect[j])
1166 for(k=0;k<numpathpointconnect[j];k++){
1167 if(pathpointconnect[j][k]==last)connected=1;
1170 if(numpathpointconnect[last])
1171 for(k=0;k<numpathpointconnect[last];k++){
1172 if(pathpointconnect[last][k]==j)connected=1;
1175 if(closest==-1||Random()%2==0){
1186 if(count<smallestcount)smallestcount=count;
1188 return smallestcount;
1191 int Game::checkcollide(XYZ startpoint,XYZ endpoint){
1192 static XYZ colpoint,colviewer,coltarget;
1193 static float minx,minz,maxx,maxz,miny,maxy;
1202 if(minx>endpoint.x)minx=endpoint.x;
1204 if(miny>endpoint.y)miny=endpoint.y;
1206 if(minz>endpoint.z)minz=endpoint.z;
1209 if(maxx<endpoint.x)maxx=endpoint.x;
1211 if(maxy<endpoint.y)maxy=endpoint.y;
1213 if(maxz<endpoint.z)maxz=endpoint.z;
1222 for(i=0;i<objects.numobjects;i++){
1223 if(objects.position[i].x>minx-objects.model[i].boundingsphereradius&&objects.position[i].x<maxx+objects.model[i].boundingsphereradius&&objects.position[i].y>miny-objects.model[i].boundingsphereradius&&objects.position[i].y<maxy+objects.model[i].boundingsphereradius&&objects.position[i].z>minz-objects.model[i].boundingsphereradius&&objects.position[i].z<maxz+objects.model[i].boundingsphereradius){
1224 if(objects.type[i]!=treeleavestype&&objects.type[i]!=bushtype&&objects.type[i]!=firetype){
1225 colviewer=startpoint;
1227 if(objects.model[i].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)return i;
1232 //if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
1237 int Game::checkcollide(XYZ startpoint,XYZ endpoint,int what){
1238 static XYZ colpoint,colviewer,coltarget;
1239 static float minx,minz,maxx,maxz,miny,maxy;
1248 if(minx>endpoint.x)minx=endpoint.x;
1250 if(miny>endpoint.y)miny=endpoint.y;
1252 if(minz>endpoint.z)minz=endpoint.z;
1255 if(maxx<endpoint.x)maxx=endpoint.x;
1257 if(maxy<endpoint.y)maxy=endpoint.y;
1259 if(maxz<endpoint.z)maxz=endpoint.z;
1269 if(objects.position[what].x>minx-objects.model[what].boundingsphereradius&&objects.position[what].x<maxx+objects.model[what].boundingsphereradius&&objects.position[what].y>miny-objects.model[what].boundingsphereradius&&objects.position[what].y<maxy+objects.model[what].boundingsphereradius&&objects.position[what].z>minz-objects.model[what].boundingsphereradius&&objects.position[what].z<maxz+objects.model[what].boundingsphereradius){
1270 if(objects.type[what]!=treeleavestype&&objects.type[what]!=bushtype&&objects.type[what]!=firetype){
1271 colviewer=startpoint;
1273 if(objects.model[what].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[what],&objects.rotation[what])!=-1)return i;
1278 if(what==1000)if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
1283 void Game::Setenvironment(int which)
1287 LOG(" Setting environment...");
1289 float temptexdetail;
1292 pause_sound(stream_music1snow);
1293 pause_sound(stream_music1grass);
1294 pause_sound(stream_music1desert);
1295 pause_sound(stream_wind);
1296 pause_sound(stream_desertambient);
1299 if(environment==snowyenvironment){
1303 emit_stream_np(stream_wind);
1305 LoadTexture(":Data:Textures:snowtree.png",&objects.treetextureptr,0,1);
1306 LoadTexture(":Data:Textures:bushsnow.png",&objects.bushtextureptr,0,1);
1307 LoadTexture(":Data:Textures:bouldersnow.jpg",&objects.rocktextureptr,1,0);
1308 LoadTexture(":Data:Textures:snowbox.jpg",&objects.boxtextureptr,1,0);
1310 footstepsound = footstepsn1;
1311 footstepsound2 = footstepsn2;
1312 footstepsound3 = footstepst1;
1313 footstepsound4 = footstepst2;
1315 LoadTexture(":Data:Textures:snow.jpg",&terraintexture,1,0);
1317 LoadTexture(":Data:Textures:rock.jpg",&terraintexture2,1,0);
1319 //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
1324 temptexdetail=texdetail;
1325 if(texdetail>1)texdetail=4;
1326 skybox.load( ":Data:Textures:Skybox(snow):Front.jpg",
1327 ":Data:Textures:Skybox(snow):Left.jpg",
1328 ":Data:Textures:Skybox(snow):Back.jpg",
1329 ":Data:Textures:Skybox(snow):Right.jpg",
1330 ":Data:Textures:Skybox(snow):Up.jpg",
1331 ":Data:Textures:Skybox(snow):Down.jpg");
1336 texdetail=temptexdetail;
1338 if(environment==desertenvironment){
1341 LoadTexture(":Data:Textures:deserttree.png",&objects.treetextureptr,0,1);
1342 LoadTexture(":Data:Textures:bushdesert.png",&objects.bushtextureptr,0,1);
1343 LoadTexture(":Data:Textures:boulderdesert.jpg",&objects.rocktextureptr,1,0);
1344 LoadTexture(":Data:Textures:desertbox.jpg",&objects.boxtextureptr,1,0);
1348 emit_stream_np(stream_desertambient);
1350 footstepsound = footstepsn1;
1351 footstepsound2 = footstepsn2;
1352 footstepsound3 = footstepsn1;
1353 footstepsound4 = footstepsn2;
1355 LoadTexture(":Data:Textures:sand.jpg",&terraintexture,1,0);
1357 LoadTexture(":Data:Textures:sandslope.jpg",&terraintexture2,1,0);
1359 //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
1363 temptexdetail=texdetail;
1364 if(texdetail>1)texdetail=4;
1365 skybox.load( ":Data:Textures:Skybox(sand):Front.jpg",
1366 ":Data:Textures:Skybox(sand):Left.jpg",
1367 ":Data:Textures:Skybox(sand):Back.jpg",
1368 ":Data:Textures:Skybox(sand):Right.jpg",
1369 ":Data:Textures:Skybox(sand):Up.jpg",
1370 ":Data:Textures:Skybox(sand):Down.jpg");
1375 texdetail=temptexdetail;
1377 if(environment==grassyenvironment){
1380 LoadTexture(":Data:Textures:tree.png",&objects.treetextureptr,0,1);
1381 LoadTexture(":Data:Textures:bush.png",&objects.bushtextureptr,0,1);
1382 LoadTexture(":Data:Textures:boulder.jpg",&objects.rocktextureptr,1,0);
1383 LoadTexture(":Data:Textures:grassbox.jpg",&objects.boxtextureptr,1,0);
1386 emit_stream_np(stream_wind, 100.);
1388 footstepsound = footstepgr1;
1389 footstepsound2 = footstepgr2;
1390 footstepsound3 = footstepst1;
1391 footstepsound4 = footstepst2;
1393 LoadTexture(":Data:Textures:grassdirt.jpg",&terraintexture,1,0);
1395 LoadTexture(":Data:Textures:mossrock.jpg",&terraintexture2,1,0);
1397 //LoadTexture(":Data:Textures:detail.png",&terraintexture3,1);
1401 temptexdetail=texdetail;
1402 if(texdetail>1)texdetail=4;
1403 skybox.load( ":Data:Textures:Skybox(grass):Front.jpg",
1404 ":Data:Textures:Skybox(grass):Left.jpg",
1405 ":Data:Textures:Skybox(grass):Back.jpg",
1406 ":Data:Textures:Skybox(grass):Right.jpg",
1407 ":Data:Textures:Skybox(grass):Up.jpg",
1408 ":Data:Textures:Skybox(grass):Down.jpg");
1412 texdetail=temptexdetail;
1414 temptexdetail=texdetail;
1416 terrain.load(":Data:Textures:heightmap.png");
1418 texdetail=temptexdetail;
1422 void Game::Loadlevel(int which){
1429 Loadlevel("tutorial");
1431 else if (which >= 0 && which <= 15)
1434 snprintf(buf, 32, "map%d", which + 1);
1438 Loadlevel("mapsave");
1441 void Game::Loadlevel(const char *name){
1443 static int oldlevel;
1447 static const char *pfx = ":Data:Maps:";
1450 float headprop,legprop,armprop,bodyprop;
1454 LOG(std::string("Loading level...") + name);
1456 if(!gameon)visibleloading=1;
1458 if(stealthloading)visibleloading=0;
1460 if(!stillloading)loadtime=0;
1465 if(tutoriallevel!=-1)tutoriallevel=0;
1466 else tutoriallevel=1;
1468 if(tutoriallevel==1)tutorialstage=0;
1469 if(tutorialstage==0){
1470 tutorialstagetime=0;
1477 pause_sound(whooshsound);
1478 pause_sound(stream_firesound);
1480 // Change the map filename into something that is os specific
1481 buf = (char*) alloca(strlen(pfx) + strlen(name) + 1);
1482 sprintf(buf, "%s%s", pfx, name);
1483 const char *FixedFN = ConvertFileName(buf);
1487 tfile=fopen( FixedFN, "rb" );
1490 pause_sound(stream_firesound);
1501 animation[bounceidleanim].Load((char *)"Idle",middleheight,neutral);
1507 dialoguegonethrough[i]=0;
1516 if(accountactive)difficulty=accountactive->getDifficulty();
1518 if(difficulty!=2)minimap=1;
1555 bonustotal=startbonustotal;
1561 emit_sound_np(consolesuccesssound);
1568 terrain.numdecals=0;
1569 Sprite::deleteSprites();
1570 for(i=0;i<objects.numobjects;i++)
1572 objects.model[i].numdecals=0;
1575 j=objects.numobjects;
1578 objects.DeleteObject(0);
1579 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1582 for(i=0;i<subdivision;i++)
1584 for(j=0;j<subdivision;j++)
1586 terrain.patchobjectnum[i][j]=0;
1589 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1592 weapons.numweapons=0;
1594 funpackf(tfile, "Bi", &mapvers);
1595 if(mapvers>=15)funpackf(tfile, "Bi", &indemo);
1597 if(mapvers>=5)funpackf(tfile, "Bi", &maptype);
1598 else maptype=mapkilleveryone;
1599 if(mapvers>=6)funpackf(tfile, "Bi", &hostile);
1601 if(mapvers>=4)funpackf(tfile, "Bf Bf", &viewdistance, &fadestart);
1607 if(mapvers>=2)funpackf(tfile, "Bb Bf Bf Bf", &skyboxtexture, &skyboxr, &skyboxg, &skyboxb);
1615 if(mapvers>=10)funpackf(tfile, "Bf Bf Bf", &skyboxlightr, &skyboxlightg, &skyboxlightb);
1618 skyboxlightr=skyboxr;
1619 skyboxlightg=skyboxg;
1620 skyboxlightb=skyboxb;
1622 if(!stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &player[0].coords.x,&player[0].coords.y,&player[0].coords.z,&player[0].rotation,&player[0].targetrotation, &player[0].num_weapons);
1623 if(stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &lamefloat,&lamefloat,&lamefloat,&lamefloat,&lamefloat, &player[0].num_weapons);
1624 player[0].originalcoords=player[0].coords;
1625 if(player[0].num_weapons>0&&player[0].num_weapons<5)
1627 for(j=0;j<player[0].num_weapons;j++)
1629 player[0].weaponids[j]=weapons.numweapons;
1630 funpackf(tfile, "Bi", &weapons.type[weapons.numweapons]);
1631 weapons.owner[weapons.numweapons]=0;
1632 weapons.numweapons++;
1636 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1638 funpackf(tfile, "Bf Bf Bf", &player[0].armorhead, &player[0].armorhigh, &player[0].armorlow);
1639 funpackf(tfile, "Bf Bf Bf", &player[0].protectionhead, &player[0].protectionhigh, &player[0].protectionlow);
1640 funpackf(tfile, "Bf Bf Bf", &player[0].metalhead, &player[0].metalhigh, &player[0].metallow);
1641 funpackf(tfile, "Bf Bf", &player[0].power, &player[0].speedmult);
1643 funpackf(tfile, "Bi", &player[0].numclothes);
1647 funpackf(tfile, "Bi Bi", &player[0].whichskin, &player[0].creature);
1651 player[0].whichskin=0;
1652 player[0].creature=rabbittype;
1655 player[0].lastattack=-1;
1656 player[0].lastattack2=-1;
1657 player[0].lastattack3=-1;
1661 funpackf(tfile, "Bi", &numdialogues);
1664 for(k=0;k<numdialogues;k++)
1666 funpackf(tfile, "Bi", &numdialogueboxes[k]);
1667 funpackf(tfile, "Bi", &dialoguetype[k]);
1670 funpackf(tfile, "Bf Bf Bf", &participantlocation[k][l].x, &participantlocation[k][l].y, &participantlocation[k][l].z);
1671 funpackf(tfile, "Bf", &participantrotation[k][l]);
1673 if(numdialogueboxes)
1675 for(l=0;l<numdialogueboxes[k];l++)
1677 funpackf(tfile, "Bi", &dialogueboxlocation[k][l]);
1678 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][0]);
1679 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][1]);
1680 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][2]);
1681 funpackf(tfile, "Bi", &dialogueboxsound[k][l]);
1685 funpackf(tfile, "Bi",&templength);
1686 if(templength>128||templength<=0)templength=128;
1687 for(m=0;m<templength;m++){
1688 funpackf(tfile, "Bb", &dialoguetext[k][l][m]);
1689 if(dialoguetext[k][l][m]=='\0')break;
1691 dialoguetext[k][l][m] = 0;
1693 funpackf(tfile, "Bi",&templength);
1694 if(templength>64||templength<=0)templength=64;
1695 for(m=0;m<templength;m++){
1696 funpackf(tfile, "Bb", &dialoguename[k][l][m]);
1697 if(dialoguename[k][l][m]=='\0'){
1701 dialoguename[k][l][m] = 0;
1702 funpackf(tfile, "Bf Bf Bf", &dialoguecamera[k][l].x, &dialoguecamera[k][l].y, &dialoguecamera[k][l].z);
1703 funpackf(tfile, "Bi", &participantfocus[k][l]);
1704 funpackf(tfile, "Bi", &participantaction[k][l]);
1707 funpackf(tfile, "Bf Bf Bf", &participantfacing[k][l][m].x, &participantfacing[k][l][m].y, &participantfacing[k][l][m].z);
1709 funpackf(tfile, "Bf Bf",&dialoguecamerarotation[k][l],&dialoguecamerarotation2[k][l]);
1715 else numdialogues=0;
1717 if(player[0].numclothes)
1719 for(k=0;k<player[0].numclothes;k++)
1721 funpackf(tfile, "Bi", &templength);
1722 for(l=0;l<templength;l++)
1723 funpackf(tfile, "Bb", &player[0].clothes[k][l]);
1724 player[0].clothes[k][templength]='\0';
1725 funpackf(tfile, "Bf Bf Bf", &player[0].clothestintr[k], &player[0].clothestintg[k], &player[0].clothestintb[k]);
1729 funpackf(tfile, "Bi", &environment);
1731 funpackf(tfile, "Bi", &objects.numobjects);
1732 if(objects.numobjects)
1734 for(i=0;i<objects.numobjects;i++)
1736 funpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", &objects.type[i],&objects.rotation[i],&objects.rotation2[i], &objects.position[i].x, &objects.position[i].y, &objects.position[i].z,&objects.scale[i]);
1737 if(objects.type[i]==treeleavestype)objects.scale[i]=objects.scale[i-1];
1743 funpackf(tfile, "Bi", &numhotspots);
1746 for(i=0;i<numhotspots;i++)
1748 funpackf(tfile, "Bi Bf Bf Bf Bf", &hotspottype[i],&hotspotsize[i],&hotspot[i].x,&hotspot[i].y,&hotspot[i].z);
1749 funpackf(tfile, "Bi", &templength);
1751 for(l=0;l<templength;l++)
1752 funpackf(tfile, "Bb", &hotspottext[i][l]);
1753 hotspottext[i][templength]='\0';
1754 if(hotspottype[i]==-111)indemo=1;
1760 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1765 for(i=0;i<objects.numobjects;i++)
1767 objects.center+=objects.position[i];
1769 objects.center/=objects.numobjects;
1772 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1774 float maxdistance=0;
1777 for(i=0;i<objects.numobjects;i++)
1779 tempdist=findDistancefast(&objects.center,&objects.position[i]);
1780 if(tempdist>maxdistance)
1783 maxdistance=tempdist;
1786 objects.radius=fast_sqrt(maxdistance);
1789 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1790 //mapcenter=objects.center;
1791 //mapradius=objects.radius;
1793 funpackf(tfile, "Bi", &numplayers);
1794 int howmanyremoved=0;
1795 bool removeanother=0;
1796 if(numplayers>1&&numplayers<maxplayers)
1798 for(i=1;i<numplayers;i++)
1800 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1803 funpackf(tfile, "Bi Bi Bf Bf Bf Bi",&player[i-howmanyremoved].whichskin,&player[i-howmanyremoved].creature, &player[i-howmanyremoved].coords.x,&player[i-howmanyremoved].coords.y,&player[i-howmanyremoved].coords.z,&player[i-howmanyremoved].num_weapons);
1804 if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].howactive);
1805 else player[i-howmanyremoved].howactive=typeactive;
1806 if(mapvers>=3)funpackf(tfile, "Bf",&player[i-howmanyremoved].scale);
1807 else player[i-howmanyremoved].scale=-1;
1808 if(mapvers>=11)funpackf(tfile, "Bb",&player[i-howmanyremoved].immobile);
1809 else player[i-howmanyremoved].immobile=0;
1810 if(mapvers>=12)funpackf(tfile, "Bf",&player[i-howmanyremoved].rotation);
1811 else player[i-howmanyremoved].rotation=0;
1812 player[i-howmanyremoved].targetrotation=player[i-howmanyremoved].rotation;
1813 if(player[i-howmanyremoved].num_weapons<0||player[i-howmanyremoved].num_weapons>5){
1819 if(player[i-howmanyremoved].num_weapons>0&&player[i-howmanyremoved].num_weapons<5)
1821 for(j=0;j<player[i-howmanyremoved].num_weapons;j++)
1823 player[i-howmanyremoved].weaponids[j]=weapons.numweapons;
1824 funpackf(tfile, "Bi", &weapons.type[player[i-howmanyremoved].weaponids[j]]);
1825 weapons.owner[player[i-howmanyremoved].weaponids[j]]=i;
1826 weapons.numweapons++;
1829 funpackf(tfile, "Bi", &player[i-howmanyremoved].numwaypoints);
1830 //player[i-howmanyremoved].numwaypoints=10;
1831 for(j=0;j<player[i-howmanyremoved].numwaypoints;j++)
1833 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].x);
1834 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].y);
1835 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].z);
1836 if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].waypointtype[j]);
1837 else player[i-howmanyremoved].waypointtype[j] = wpkeepwalking;
1840 funpackf(tfile, "Bi", &player[i-howmanyremoved].waypoint);
1841 if(player[i-howmanyremoved].waypoint>player[i-howmanyremoved].numwaypoints-1)player[i-howmanyremoved].waypoint=0;
1843 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].armorhead, &player[i-howmanyremoved].armorhigh, &player[i-howmanyremoved].armorlow);
1844 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].protectionhead, &player[i-howmanyremoved].protectionhigh, &player[i-howmanyremoved].protectionlow);
1845 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].metalhead, &player[i-howmanyremoved].metalhigh, &player[i-howmanyremoved].metallow);
1846 funpackf(tfile, "Bf Bf", &player[i-howmanyremoved].power, &player[i-howmanyremoved].speedmult);
1848 if(mapvers>=4)funpackf(tfile, "Bf Bf Bf Bf", &headprop, &bodyprop, &armprop, &legprop);
1856 if(player[i-howmanyremoved].creature==wolftype)
1858 player[i-howmanyremoved].proportionhead=1.1*headprop;
1859 player[i-howmanyremoved].proportionbody=1.1*bodyprop;
1860 player[i-howmanyremoved].proportionarms=1.1*armprop;
1861 player[i-howmanyremoved].proportionlegs=1.1*legprop;
1864 if(player[i-howmanyremoved].creature==rabbittype)
1866 player[i-howmanyremoved].proportionhead=1.2*headprop;
1867 player[i-howmanyremoved].proportionbody=1.05*bodyprop;
1868 player[i-howmanyremoved].proportionarms=1.00*armprop;
1869 player[i-howmanyremoved].proportionlegs=1.1*legprop;
1870 player[i-howmanyremoved].proportionlegs.y=1.05*legprop;
1873 funpackf(tfile, "Bi", &player[i-howmanyremoved].numclothes);
1874 if(player[i-howmanyremoved].numclothes)
1876 for(k=0;k<player[i-howmanyremoved].numclothes;k++)
1879 funpackf(tfile, "Bi", &templength);
1880 for(l=0;l<templength;l++)
1881 funpackf(tfile, "Bb", &player[i-howmanyremoved].clothes[k][l]);
1882 player[i-howmanyremoved].clothes[k][templength]='\0';
1883 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].clothestintr[k], &player[i-howmanyremoved].clothestintg[k], &player[i-howmanyremoved].clothestintb[k]);
1889 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1891 numplayers-=howmanyremoved;
1892 funpackf(tfile, "Bi", &numpathpoints);
1893 if(numpathpoints>30||numpathpoints<0)
1897 for(j=0;j<numpathpoints;j++)
1899 funpackf(tfile, "Bf Bf Bf Bi", &pathpoint[j].x,&pathpoint[j].y,&pathpoint[j].z,&numpathpointconnect[j]);
1900 for(k=0;k<numpathpointconnect[j];k++){
1901 funpackf(tfile, "Bi", &pathpointconnect[j][k]);
1905 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1907 funpackf(tfile, "Bf Bf Bf Bf", &mapcenter.x,&mapcenter.y,&mapcenter.z,&mapradius);
1910 if(environment!=oldenvironment)Setenvironment(environment);
1911 oldenvironment=environment;
1915 j=objects.numobjects;
1916 objects.numobjects=0;
1919 //if(objects.type[i]!=spiketype)
1920 objects.MakeObject(objects.type[i],objects.position[i],objects.rotation[i],objects.rotation2[i],objects.scale[i]);
1921 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1924 //if(skyboxtexture){
1925 terrain.DoShadows();
1926 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1927 objects.DoShadows();
1928 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1930 else terrain.DoLighting();
1936 oldlevel=whichlevel;
1939 if(numplayers>maxplayers-1)numplayers=maxplayers-1;
1940 for(i=0;i<numplayers;i++)
1942 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1946 if(i==0||player[i].scale<0)player[i].scale=.2;
1947 player[i].skeleton.free=0;
1948 player[i].skeleton.id=i;
1949 //if(Random()%2==0)player[i].creature=wolftype;
1950 //else player[i].creature=rabbittype;
1951 if(i==0&&mapvers<9)player[i].creature=rabbittype;
1952 if(player[i].creature!=wolftype)player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",0);
1955 if(player[i].creature!=wolftype){
1956 player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
1957 LoadTexture(":Data:Textures:Belt.png",&player[i].skeleton.drawmodelclothes.textureptr,1,1);
1959 if(player[i].creature==wolftype){
1960 player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
1966 texsize=512*512*3/texdetail/texdetail;
1967 //if(!player[i].loaded)player[i].skeleton.skinText = new GLubyte[texsize];
1968 //player[i].skeleton.skinText.resize(texsize);
1970 LoadTextureSave(creatureskin[player[i].creature][player[i].whichskin],&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
1972 if(player[i].numclothes)
1974 for(j=0;j<player[i].numclothes;j++)
1976 tintr=player[i].clothestintr[j];
1977 tintg=player[i].clothestintg[j];
1978 tintb=player[i].clothestintb[j];
1979 AddClothes((char *)player[i].clothes[j],0,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
1981 player[i].DoMipmaps();
1984 player[i].currentanimation=bounceidleanim;
1985 player[i].targetanimation=bounceidleanim;
1986 player[i].currentframe=0;
1987 player[i].targetframe=1;
1989 player[i].speed=1+(float)(Random()%100)/1000;
1990 if(difficulty==0)player[i].speed-=.2;
1991 if(difficulty==1)player[i].speed-=.1;
1993 player[i].velocity=0;
1994 player[i].oldcoords=player[i].coords;
1995 player[i].realoldcoords=player[i].coords;
1998 player[i].skeleton.id=i;
1999 player[i].updatedelay=0;
2000 player[i].normalsupdatedelay=0;
2002 player[i].aitype=passivetype;
2003 player[i].aitarget=0;
2004 player[i].madskills=0;
2008 player[i].proportionhead=1.2;
2009 player[i].proportionbody=1.05;
2010 player[i].proportionarms=1.00;
2011 player[i].proportionlegs=1.1;
2012 player[i].proportionlegs.y=1.05;
2014 player[i].headless=0;
2015 player[i].currentoffset=0;
2016 player[i].targetoffset=0;
2017 /*player[i].armorhead=1;
2018 player[i].armorhigh=1;
2019 player[i].armorlow=1;
2020 player[i].protectionhead=1;
2021 player[i].protectionhigh=1;
2022 player[i].protectionlow=1;
2023 player[i].metalhead=1;
2024 player[i].metalhigh=1;
2025 player[i].metallow=1;
2027 player[i].speedmult=1;*/
2029 player[i].damagetolerance=200;
2031 if(player[i].creature==wolftype)
2033 /*player[i].proportionhead=1.1;
2034 player[i].proportionbody=1.1;
2035 player[i].proportionarms=1.1;
2036 player[i].proportionlegs=1.1;
2037 player[i].proportionlegs.y=1.1;*/
2038 if(i==0||player[i].scale<0)player[i].scale=.23;
2040 player[i].damagetolerance=300;
2043 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2046 player[i].proportionhead.z=0;
2047 player[i].proportionbody.z=0;
2048 player[i].proportionarms.z=0;
2049 player[i].proportionlegs.z=0;
2052 player[i].tempanimation.Load((char *)"Tempanim",0,0);
2054 player[i].headmorphness=0;
2055 player[i].targetheadmorphness=1;
2056 player[i].headmorphstart=0;
2057 player[i].headmorphend=0;
2059 player[i].pausetime=0;
2062 player[i].jumppower=5;
2064 player[i].permanentdamage=0;
2065 player[i].superpermanentdamage=0;
2067 player[i].forwardkeydown=0;
2068 player[i].leftkeydown=0;
2069 player[i].backkeydown=0;
2070 player[i].rightkeydown=0;
2071 player[i].jumpkeydown=0;
2072 player[i].crouchkeydown=0;
2073 player[i].throwkeydown=0;
2075 player[i].collided=-10;
2077 player[i].bloodloss=0;
2078 player[i].weaponactive=-1;
2079 player[i].weaponstuck=-1;
2080 player[i].bleeding=0;
2081 player[i].deathbleeding=0;
2082 player[i].stunned=0;
2083 player[i].hasvictim=0;
2084 player[i].wentforweapon=0;
2087 player[0].aitype=playercontrolled;
2088 player[0].weaponactive=-1;
2092 //player[0].speedmult=1/.9;
2093 player[0].power=1/.9;
2098 //player[0].speedmult=1/.8;
2099 player[0].power=1/.8;
2102 //player[0].weaponstuck=1;
2104 if(difficulty==1)player[0].damagetolerance=250;
2105 if(difficulty==0)player[0].damagetolerance=300;
2106 if(difficulty==0)player[0].armorhead*=1.5;
2107 if(difficulty==0)player[0].armorhigh*=1.5;
2108 if(difficulty==0)player[0].armorlow*=1.5;
2109 cameraloc=player[0].coords;
2111 rotation=player[0].rotation;
2113 hawkcoords=player[0].coords;
2116 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2117 //weapons.numweapons=numplayers;
2118 for(i=0;i<weapons.numweapons;i++)
2120 weapons.bloody[i]=0;
2121 weapons.blooddrip[i]=0;
2122 weapons.blooddripdelay[i]=0;
2123 weapons.onfire[i]=0;
2124 weapons.flamedelay[i]=0;
2125 weapons.damage[i]=0;
2126 //weapons.type[i]=sword;
2127 if(weapons.type[i]==sword){
2128 weapons.mass[i]=1.5;
2129 weapons.tipmass[i]=1;
2130 weapons.length[i]=.8;
2132 if(weapons.type[i]==staff){
2134 weapons.tipmass[i]=1;
2135 weapons.length[i]=1.5;
2137 if(weapons.type[i]==knife){
2139 weapons.tipmass[i]=1.2;
2140 weapons.length[i]=.25;
2142 weapons.position[i]=-1000;
2143 weapons.tippoint[i]=-1000;
2146 LOG("Starting background music...");
2148 OPENAL_StopSound(OPENAL_ALL);
2149 if(environment==snowyenvironment)
2152 emit_stream_np(stream_wind);
2154 else if(environment==desertenvironment)
2157 emit_stream_np(stream_desertambient);
2159 else if(environment==grassyenvironment)
2162 emit_stream_np(stream_wind, 100.);
2164 oldmusicvolume[0]=0;
2165 oldmusicvolume[1]=0;
2166 oldmusicvolume[2]=0;
2167 oldmusicvolume[3]=0;
2181 static int i,k,j,l,m;
2182 static XYZ facing,flatfacing,absflatfacing;
2183 static XYZ rotatetarget;
2185 static float oldtargetrotation;
2186 static int target, numgood;
2187 static XYZ tempcoords1,tempcoords2;
2190 static XYZ lowpoint,lowpointtarget,lowpoint2,lowpointtarget2,lowpoint3,lowpointtarget3,lowpoint4,lowpointtarget4,lowpoint5,lowpointtarget5,lowpoint6,lowpointtarget6,lowpoint7,lowpointtarget7,colpoint,colpoint2;
2191 static int whichhit;
2192 static bool oldjumpkeydown;
2196 float headprop,bodyprop,armprop,legprop;
2199 displaytime[i]+=multiplier;
2204 if (Input::isKeyDown(SDLK_F6) && !freezetogglekeydown) {
2205 if (Input::isKeyDown(SDLK_LSHIFT)) {
2208 stereoreverse=false;
2211 if (stereoreverse) {
2212 printf("Stereo reversed\n");
2214 printf("Stereo unreversed\n");
2216 freezetogglekeydown=1;
2219 if (Input::isKeyDown(SDLK_F7)) {
2220 if (Input::isKeyDown(SDLK_LSHIFT)) {
2221 stereoseparation -= 0.001;
2223 stereoseparation -= 0.010;
2226 printf("Stereo decreased increased to %f\n", stereoseparation);
2229 if (Input::isKeyDown(SDLK_F8)) {
2230 if (Input::isKeyDown(SDLK_LSHIFT)) {
2231 stereoseparation += 0.001;
2233 stereoseparation += 0.010;
2236 printf("Stereo separation increased to %f\n", stereoseparation);
2241 if(mainmenu&&endgame==1)mainmenu=10;
2242 if( (Input::isKeyDown(SDLK_ESCAPE)||(mainmenu==0&&((Input::isKeyDown(jumpkey)||Input::isKeyDown(SDLK_SPACE)||(campaign)))&&!oldjumpkeydown&&campaign&&winfreeze))
2243 && !mainmenutogglekeydown
2244 && (!mainmenu||gameon||mainmenu==3||mainmenu==4||mainmenu==5||mainmenu==6||(mainmenu==7&&!entername)||mainmenu==9||mainmenu==10)
2247 if(mainmenu==1||mainmenu==2||mainmenu==0){
2248 if(mainmenu==0&&!winfreeze)mainmenu=2;
2249 else if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1)mainmenu=100;
2250 else if(mainmenu==0&&winfreeze){
2253 else if(mainmenu==1||mainmenu==2)mainmenu=0;
2254 if(mainmenu&&musictoggle){
2255 if(mainmenu==1||mainmenu==2||mainmenu==100){
2256 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
2257 emit_stream_np(stream_music3);
2258 pause_sound(music1);
2262 pause_sound(stream_music3);
2263 resume_stream(music1);
2271 if(newdetail>2)newdetail=detail;
2272 if(newdetail<0)newdetail=detail;
2273 if(newscreenwidth<0)newscreenwidth=screenwidth;
2274 if(newscreenheight<0)newscreenheight=screenheight;
2276 SaveSettings(*this);
2278 if(mainmenu==4||mainmenu==5||mainmenu==6||mainmenu==7||mainmenu==9||mainmenu==10||mainmenu==100){
2283 if(mainmenu==3&&gameon)mainmenu=2;
2284 if(mainmenu==3&&!gameon)mainmenu=1;
2285 if(mainmenu==5&&gameon)mainmenu=2;
2286 if(mainmenu==5&&!gameon)mainmenu=1;
2287 if(mainmenu==4)mainmenu=3;
2288 if(mainmenu==6)mainmenu=5;
2289 if(mainmenu==7)mainmenu=1;
2290 if(mainmenu==9)mainmenu=5;
2291 if(mainmenu==10)mainmenu=5;
2297 mainmenutogglekeydown=1;
2299 if(!Input::isKeyDown(SDLK_ESCAPE)){
2300 mainmenutogglekeydown=0;
2304 static bool minimaptogglekeydown;
2305 if(Input::isKeyDown(SDLK_TAB)&&!minimaptogglekeydown&&tutoriallevel){
2306 if(tutorialstage!=51)
2307 tutorialstagetime=tutorialmaxtime;
2308 emit_sound_np(consolefailsound, 128.);
2309 minimaptogglekeydown=1;
2311 if(!Input::isKeyDown(SDLK_TAB)){
2312 minimaptogglekeydown=0;
2317 if(mainmenu==1||mainmenu==2){
2318 if(Input::Button()&&!oldbutton&&selected==1){
2320 fireSound(firestartsound);
2336 pause_sound(stream_music3);
2337 resume_stream(music1);
2341 if(Input::Button()&&!oldbutton&&selected==2){
2350 if(newdetail>2)newdetail=detail;
2351 if(newdetail<0)newdetail=detail;
2352 if(newscreenwidth>3000)newscreenwidth=screenwidth;
2353 if(newscreenwidth<0)newscreenwidth=screenwidth;
2354 if(newscreenheight>3000)newscreenheight=screenheight;
2355 if(newscreenheight<0)newscreenheight=screenheight;
2358 if(Input::Button()&&!oldbutton&&selected==3){
2366 pause_sound(stream_music3);
2376 if(Input::Button()&&!oldbutton&&selected!=-1){
2379 if(Input::Button()&&!oldbutton&&selected==0){
2381 extern SDL_Rect **resolutions;
2382 bool isCustomResolution = true;
2384 for (int i = 0; (!found) && (resolutions[i]); i++)
2386 if ((resolutions[i]->w == screenwidth) && (resolutions[i]->h == screenwidth))
2387 isCustomResolution = false;
2389 if ((resolutions[i]->w == newscreenwidth) && (resolutions[i]->h == newscreenheight))
2392 if (resolutions[i] != NULL)
2394 newscreenwidth = (int) resolutions[i]->w;
2395 newscreenheight = (int) resolutions[i]->h;
2397 else if (isCustomResolution)
2399 if ((screenwidth == newscreenwidth) && (screenheight == newscreenheight))
2401 newscreenwidth = (int) resolutions[0]->w;
2402 newscreenheight = (int) resolutions[0]->h;
2406 newscreenwidth = screenwidth;
2407 newscreenheight = screenheight;
2412 newscreenwidth = (int) resolutions[0]->w;
2413 newscreenheight = (int) resolutions[0]->h;
2421 newscreenwidth = (int) resolutions[0]->w;
2422 newscreenheight = (int) resolutions[0]->h;
2427 if(Input::Button()&&!oldbutton&&selected==1){
2429 if(newdetail>2)newdetail=0;
2431 if(Input::Button()&&!oldbutton&&selected==2){
2433 if(bloodtoggle>2)bloodtoggle=0;
2435 if(Input::Button()&&!oldbutton&&selected==3){
2437 if(difficulty>2)difficulty=0;
2439 if(Input::Button()&&!oldbutton&&selected==4){
2440 ismotionblur=1-ismotionblur;
2442 if(Input::Button()&&!oldbutton&&selected==5){
2445 if(Input::Button()&&!oldbutton&&selected==6){
2446 musictoggle=1-musictoggle;
2449 pause_sound(music1);
2450 pause_sound(stream_music2);
2451 pause_sound(stream_music3);
2454 oldmusicvolume[i]=0;
2460 emit_stream_np(stream_music3);
2462 if(Input::Button()&&!oldbutton&&selected==9){
2463 invertmouse=1-invertmouse;
2465 if(Input::Button()&&!oldbutton&&selected==10){
2466 usermousesensitivity+=.2;
2467 if(usermousesensitivity>2)usermousesensitivity=.2;
2469 if(Input::Button()&&!oldbutton&&selected==11){
2471 if(volume>1.0001f)volume=0;
2472 OPENAL_SetSFXMasterVolume((int)(volume*255));
2474 if(Input::Button()&&!oldbutton&&selected==7){
2485 if(Input::Button() && !oldbutton && selected == 12) {
2488 newstereomode = stereomode;
2492 if(Input::Button() && !oldbutton && selected == 13) {
2493 showdamagebar=!showdamagebar;
2495 if(Input::Button()&&!oldbutton&&selected==8){
2500 if(newdetail>2)newdetail=detail;
2501 if(newdetail<0)newdetail=detail;
2502 if(newscreenwidth<0)newscreenwidth=screenwidth;
2503 if(newscreenheight<0)newscreenheight=screenheight;
2506 SaveSettings(*this);
2507 if(mainmenu==3&&gameon)mainmenu=2;
2508 if(mainmenu==3&&!gameon)mainmenu=1;
2512 if(Input::Button()&&!oldbutton&&selected!=-1&&!waiting){
2514 if(selected<9&&keyselect==-1)
2523 if(newdetail>2)newdetail=detail;
2524 if(newdetail<0)newdetail=detail;
2525 if(newscreenwidth>3000)newscreenwidth=screenwidth;
2526 if(newscreenwidth<0)newscreenwidth=screenwidth;
2527 if(newscreenheight>3000)newscreenheight=screenheight;
2528 if(newscreenheight<0)newscreenheight=screenheight;
2536 accountactive->endGame();
2540 if(Input::Button()&&!oldbutton&&selected==1){
2550 if(firstload)TickOnceAfter();
2551 if(!firstload)LoadStuff();
2558 pause_sound(stream_music3);
2560 if(Input::Button()&&!oldbutton&&(selected-7>=accountactive->getCampaignChoicesMade())){
2570 if(firstload) TickOnceAfter();
2572 whichchoice=selected-7-accountactive->getCampaignChoicesMade();
2575 Loadlevel(campaignmapname[campaignchoicewhich[selected-7-accountactive->getCampaignChoicesMade()]]);
2576 //Loadlevel(campaignmapname[levelorder[selected-7]]);
2580 pause_sound(stream_music3);
2582 if(Input::Button()&&!oldbutton&&selected==4){
2587 if(mainmenu==5&&gameon)mainmenu=2;
2588 if(mainmenu==5&&!gameon)mainmenu=1;
2590 if(Input::Button()&&!oldbutton&&selected==5){
2597 if(Input::Button()&&!oldbutton&&selected==3){
2604 if(Input::Button()&&!oldbutton&&selected==2){
2612 else if(mainmenu==9){
2613 if(Input::Button()&&!oldbutton&&selected<numchallengelevels&&selected>=0&&selected<=accountactive->getProgress()){
2622 targetlevel=selected;
2623 if(firstload)TickOnceAfter();
2624 if(!firstload)LoadStuff();
2626 Loadlevel(selected);
2632 pause_sound(stream_music3);
2634 if(Input::Button()&&!oldbutton&&selected==numchallengelevels){
2644 if(Input::Button()&&!oldbutton&&selected==3){
2654 if(Input::Button()&&!oldbutton) {
2659 accountactive = Account::destroy(accountactive);
2661 } else if(selected==2) {
2669 if(Input::Button()&&!oldbutton) {
2672 if(selected==0&&Account::getNbAccounts()<8){
2674 } else if (selected<Account::getNbAccounts()+1) {
2675 accountactive=Account::get(selected-1);
2678 } else if (selected==Account::getNbAccounts()+1) {
2684 displaytext[0][j]=' ';
2694 if(Input::Button()&&!oldbutton&&selected>-1){
2698 accountactive->setDifficulty(selected);
2707 if(Input::Button()&&!oldbutton&&selected==0) {
2708 newstereomode = (StereoMode)(newstereomode + 1);
2709 while(!CanInitStereo(newstereomode)) {
2710 printf("Failed to initialize mode %s (%i)\n", StereoModeName(newstereomode), newstereomode);
2711 newstereomode = (StereoMode)(newstereomode + 1);
2712 if ( newstereomode >= stereoCount ) {
2713 newstereomode = stereoNone;
2718 if(Input::isKeyDown(MOUSEBUTTON1)&&!oldbutton&&selected==1) {
2719 stereoseparation+=0.001;
2721 if(Input::isKeyDown(MOUSEBUTTON2)&&!oldbutton&&selected==1) {
2722 stereoseparation-=0.001;
2725 if(Input::Button()&&!oldbutton&&selected==2) {
2726 stereoreverse =! stereoreverse;
2729 if(Input::Button()&&!oldbutton&&selected==3) {
2732 stereomode = newstereomode;
2733 InitStereo(stereomode);
2740 if(Input::Button()||Input::isKeyDown(MOUSEBUTTON2))oldbutton=1;
2743 if(Input::isKeyDown(SDLK_q)&&Input::isKeyDown(SDLK_LMETA)){
2746 if(newdetail>2)newdetail=detail;
2747 if(newdetail<0)newdetail=detail;
2748 if(newscreenwidth<0)newscreenwidth=screenwidth;
2749 if(newscreenheight<0)newscreenheight=screenheight;
2751 SaveSettings(*this);
2755 if(mainmenu==1||mainmenu==2){
2756 if(loaddistrib>4)transition+=multiplier/8;
2764 OPENAL_SetFrequency(channels[stream_music3], 22050);
2767 inputText(displaytext[0],&displayselected,&displaychars[0]);
2768 if(!waiting) { // the input as finished
2769 if(displaychars[0]){ // with enter
2770 accountactive = Account::add(string(displaytext[0]));
2776 fireSound(firestartsound);
2779 displaytext[0][i]=' ';
2784 } else { // with escape or empty
2785 mainmenutogglekeydown=1;
2790 displayblinkdelay-=multiplier;
2791 if(displayblinkdelay<=0){
2792 displayblinkdelay=.3;
2793 displayblink=1-displayblink;
2799 if(hostile==1)hostiletime+=multiplier;
2801 if(!winfreeze)leveltime+=multiplier;
2802 if(Input::isKeyDown(SDLK_ESCAPE)){
2809 if(Input::isKeyDown(chatkey)&&!chattogglekeydown&&!console&&!chatting&&debugmode){
2811 chattogglekeydown=1;
2814 if(!Input::isKeyDown(chatkey)){
2815 chattogglekeydown=0;
2819 inputText(displaytext[0],&displayselected,&displaychars[0]);
2821 if(displaychars[0]){
2822 for(int j=0;j<255;j++){
2823 displaytext[0][j]=' ';
2831 displayblinkdelay-=multiplier;
2832 if(displayblinkdelay<=0){
2833 displayblinkdelay=.3;
2834 displayblink=1-displayblink;
2838 if(chatting)keyboardfrozen=1;
2840 if(Input::isKeyDown(SDLK_v)&&!freezetogglekeydown&&debugmode){
2843 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
2845 freezetogglekeydown=1;
2848 if(!Input::isKeyDown(SDLK_v)&&!Input::isKeyDown(SDLK_F1)){
2849 freezetogglekeydown=0;
2852 if(Input::isKeyDown(SDLK_BACKQUOTE)&&!consoletogglekeydown&&debugmode){
2855 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
2860 consoletogglekeydown=1;
2863 if(!Input::isKeyDown(SDLK_BACKQUOTE)){
2864 consoletogglekeydown=0;
2867 if(console)freeze=1;
2869 if(console&&!Input::isKeyDown(SDLK_LMETA)){
2870 inputText(consoletext[0],&consoleselected,&consolechars[0]);
2873 cmd_dispatch(this, consoletext[0]);
2874 if(consolechars[0]>0){
2878 consoletext[k][j]=consoletext[k-1][j];
2880 consolechars[k]=consolechars[k-1];
2883 consoletext[0][j]=' ';
2890 consoleblinkdelay-=multiplier;
2891 if(consoleblinkdelay<=0){
2892 consoleblinkdelay=.3;
2893 consoleblink=1-consoleblink;
2897 if(Input::isKeyDown(SDLK_q)&&Input::isKeyDown(SDLK_LMETA)){
2900 if(newdetail>2)newdetail=detail;
2901 if(newdetail<0)newdetail=detail;
2902 if(newscreenwidth<0)newscreenwidth=screenwidth;
2903 if(newscreenheight<0)newscreenheight=screenheight;
2905 SaveSettings(*this);
2909 static int oldwinfreeze;
2910 if(winfreeze&&!oldwinfreeze){
2911 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
2912 emit_sound_np(consolesuccesssound);
2914 if(winfreeze==0)oldwinfreeze=winfreeze;
2915 else oldwinfreeze++;
2917 if((Input::isKeyDown(jumpkey)||Input::isKeyDown(SDLK_SPACE))&&!oldjumpkeydown&&!campaign){
2918 if(winfreeze)winfreeze=0;
2921 if((Input::isKeyDown(SDLK_ESCAPE))&&!campaign&&gameon){
2927 if((Input::isKeyDown(jumpkey)||Input::isKeyDown(SDLK_SPACE))){
2930 if(!Input::isKeyDown(jumpkey)&&!Input::isKeyDown(SDLK_SPACE))oldjumpkeydown=0;
2932 if(!freeze&&!winfreeze&&!(mainmenu&&gameon)&&(gameon||!gamestarted)){
2934 static bool oldbuttondialogue;
2936 if(indialogue!=-1)talkdelay=1;
2937 talkdelay-=multiplier;
2940 if(indialogue==-1&&(animation[player[0].targetanimation].height!=highheight)/*&&!hostile*/)
2941 for(i=0;i<numdialogues;i++){
2942 int realdialoguetype;
2944 if(dialoguetype[i]>49){
2945 realdialoguetype=dialoguetype[i]-50;
2948 else if(dialoguetype[i]>39){
2949 realdialoguetype=dialoguetype[i]-40;
2952 else if(dialoguetype[i]>29){
2953 realdialoguetype=dialoguetype[i]-30;
2956 else if(dialoguetype[i]>19){
2957 realdialoguetype=dialoguetype[i]-20;
2960 else if(dialoguetype[i]>9){
2961 realdialoguetype=dialoguetype[i]-10;
2965 realdialoguetype=dialoguetype[i];
2968 if((!hostile||(dialoguetype[i]>40&&dialoguetype[i]<50))&&realdialoguetype<numplayers&&realdialoguetype>0&&(dialoguegonethrough[i]==0||!special)&&(special||(Input::isKeyDown(attackkey)&&!oldbuttondialogue))){
2969 if(findDistancefast(&player[0].coords,&player[realdialoguetype].coords)<6||player[realdialoguetype].howactive>=typedead1||(dialoguetype[i]>40&&dialoguetype[i]<50)){
2971 for(j=0;j<numdialogueboxes[whichdialogue];j++){
2972 player[participantfocus[whichdialogue][j]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][j]];
2973 player[participantfocus[whichdialogue][j]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
2974 player[participantfocus[whichdialogue][j]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
2975 player[participantfocus[whichdialogue][j]].velocity=0;
2976 player[participantfocus[whichdialogue][j]].targetanimation=player[participantfocus[whichdialogue][j]].getIdle();
2977 player[participantfocus[whichdialogue][j]].targetframe=0;
2982 dialoguegonethrough[i]++;
2983 if(dialogueboxsound[whichdialogue][indialogue]!=0){
2985 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
2986 temppos=temppos-viewer;
2987 Normalise(&temppos);
2991 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
2992 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
2993 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
2994 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
2995 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
2996 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
2997 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
2998 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
2999 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
3000 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
3001 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
3002 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
3003 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
3004 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
3005 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
3006 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
3007 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
3008 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
3009 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
3010 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
3011 emit_sound_at(whichsoundplay, temppos);
3013 if(Input::isKeyDown(attackkey))oldbuttondialogue=1;
3018 windvar+=multiplier;
3019 smoketex+=multiplier;
3020 tutorialstagetime+=multiplier;
3022 static float hotspotvisual[40];
3026 for(i=0;i<numhotspots;i++)
3027 hotspotvisual[i]-=multiplier/320;
3029 for(i=0;i<numhotspots;i++){
3030 //if(hotspottype[i]<=10)
3031 while(hotspotvisual[i]<0){
3033 hotspotsprite.x=float(abs(Random()%100000))/100000*hotspotsize[i];
3034 hotspotsprite=DoRotation(hotspotsprite,0,0,Random()%360);
3035 hotspotsprite=DoRotation(hotspotsprite,0,Random()%360,0);
3036 hotspotsprite+=hotspot[i];
3037 Sprite::MakeSprite(breathsprite, hotspotsprite, hotspotsprite*0, 1,0.5,0, 7, 0.4);
3038 hotspotvisual[i]+=0.1/hotspotsize[i]/hotspotsize[i]/hotspotsize[i];
3042 for(i=0;i<numhotspots;i++){
3043 if(hotspottype[i]<=10&&hotspottype[i]>0){
3044 hotspot[i]=player[hotspottype[i]].coords;
3050 if(tutoriallevel&&tutorialstagetime>tutorialmaxtime){
3053 if(tutorialstage<=1){
3058 if(tutorialstage==1){
3060 } else if(tutorialstage==2){
3062 } else if(tutorialstage==3){
3063 tutorialmaxtime=600;
3064 } else if(tutorialstage==4){
3065 tutorialmaxtime=1000;
3066 } else if(tutorialstage==5){
3067 tutorialmaxtime=600;
3068 } else if(tutorialstage==6){
3069 tutorialmaxtime=600;
3070 } else if(tutorialstage==7){
3071 tutorialmaxtime=600;
3072 } else if(tutorialstage==8){
3073 tutorialmaxtime=600;
3074 } else if(tutorialstage==9){
3075 tutorialmaxtime=600;
3076 } else if(tutorialstage==10){
3078 } else if(tutorialstage==11){
3079 tutorialmaxtime=1000;
3080 } else if(tutorialstage==12){
3081 tutorialmaxtime=1000;
3082 } else if(tutorialstage==13){
3084 } else if(tutorialstage==14){
3096 player[1].coords=(temp+temp2)/2;
3098 emit_sound_at(fireendsound, player[1].coords);
3100 for(i=0;i<player[1].skeleton.num_joints;i++){
3102 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
3103 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
3104 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
3105 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
3106 Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
3110 } else if(tutorialstage==15){
3111 tutorialmaxtime=500;
3112 } else if(tutorialstage==16){
3113 tutorialmaxtime=500;
3114 } else if(tutorialstage==17){
3115 tutorialmaxtime=500;
3116 } else if(tutorialstage==18){
3117 tutorialmaxtime=500;
3118 } else if(tutorialstage==19){
3120 //tutorialmaxtime=500;
3121 } else if(tutorialstage==20){
3122 tutorialmaxtime=500;
3123 } else if(tutorialstage==21){
3124 tutorialmaxtime=500;
3130 } else if(tutorialstage==22){
3131 tutorialmaxtime=500;
3132 } else if(tutorialstage==23){
3133 tutorialmaxtime=500;
3134 } else if(tutorialstage==24){
3135 tutorialmaxtime=500;
3136 } else if(tutorialstage==25){
3137 tutorialmaxtime=500;
3138 } else if(tutorialstage==26){
3140 } else if(tutorialstage==27){
3144 player[1].aitype=attacktypecutoff;
3145 } else if(tutorialstage==28){
3146 tutorialmaxtime=400;
3147 } else if(tutorialstage==29){
3148 tutorialmaxtime=400;
3149 player[0].escapednum=0;
3150 } else if(tutorialstage==30){
3154 player[1].aitype=passivetype;
3155 } else if(tutorialstage==31){
3157 } else if(tutorialstage==32){
3159 } else if(tutorialstage==33){
3160 tutorialmaxtime=400;
3163 player[1].aitype=attacktypecutoff;
3164 } else if(tutorialstage==34){
3165 tutorialmaxtime=400;
3166 } else if(tutorialstage==35){
3167 tutorialmaxtime=400;
3168 } else if(tutorialstage==36){
3172 player[1].aitype=passivetype;
3173 } else if(tutorialstage==37){
3179 player[1].aitype=attacktypecutoff;
3180 } else if(tutorialstage==38){
3184 player[1].aitype=passivetype;
3185 } else if(tutorialstage==39){
3196 weapons.owner[weapons.numweapons]=-1;
3197 weapons.type[weapons.numweapons]=knife;
3198 weapons.damage[weapons.numweapons]=0;
3199 weapons.mass[weapons.numweapons]=1;
3200 weapons.tipmass[weapons.numweapons]=1.2;
3201 weapons.length[weapons.numweapons]=.25;
3202 weapons.position[weapons.numweapons]=(temp+temp2)/2;
3203 weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
3205 weapons.velocity[weapons.numweapons]=0.1;
3206 weapons.tipvelocity[weapons.numweapons]=0.1;
3207 weapons.missed[weapons.numweapons]=1;
3208 weapons.hitsomething[weapons.numweapons]=0;
3209 weapons.freetime[weapons.numweapons]=0;
3210 weapons.firstfree[weapons.numweapons]=1;
3211 weapons.physics[weapons.numweapons]=1;
3213 weapons.numweapons++;
3214 } else if(tutorialstage==40){
3215 tutorialmaxtime=300;
3216 } else if(tutorialstage==41){
3217 tutorialmaxtime=300;
3218 } else if(tutorialstage==42){
3220 } else if(tutorialstage==43){
3221 tutorialmaxtime=300;
3222 } else if(tutorialstage==44){
3224 player[0].weaponactive=-1;
3225 player[0].num_weapons=0;
3226 player[1].weaponactive=0;
3227 player[1].num_weapons=1;
3228 player[1].weaponids[0]=0;
3232 player[1].aitype=attacktypecutoff;
3234 tutorialmaxtime=300;
3235 } else if(tutorialstage==45){
3237 player[0].weaponactive=-1;
3238 player[0].num_weapons=0;
3239 player[1].weaponactive=0;
3240 player[1].num_weapons=1;
3241 player[1].weaponids[0]=0;
3243 tutorialmaxtime=300;
3244 } else if(tutorialstage==46){
3246 player[0].weaponactive=-1;
3247 player[0].num_weapons=0;
3248 player[1].weaponactive=0;
3249 player[1].num_weapons=1;
3250 player[1].weaponids[0]=0;
3252 weapons.type[0]=sword;
3254 tutorialmaxtime=300;
3255 } else if(tutorialstage==47){
3267 weapons.owner[weapons.numweapons]=-1;
3268 weapons.type[weapons.numweapons]=sword;
3269 weapons.damage[weapons.numweapons]=0;
3270 weapons.mass[weapons.numweapons]=1;
3271 weapons.tipmass[weapons.numweapons]=1.2;
3272 weapons.length[weapons.numweapons]=.25;
3273 weapons.position[weapons.numweapons]=(temp+temp2)/2;
3274 weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
3276 weapons.velocity[weapons.numweapons]=0.1;
3277 weapons.tipvelocity[weapons.numweapons]=0.1;
3278 weapons.missed[weapons.numweapons]=1;
3279 weapons.hitsomething[weapons.numweapons]=0;
3280 weapons.freetime[weapons.numweapons]=0;
3281 weapons.firstfree[weapons.numweapons]=1;
3282 weapons.physics[weapons.numweapons]=1;
3286 player[0].weaponactive=0;
3287 player[0].num_weapons=1;
3288 player[0].weaponids[0]=1;
3289 player[1].weaponactive=0;
3290 player[1].num_weapons=1;
3291 player[1].weaponids[0]=0;
3293 weapons.numweapons++;
3294 } else if(tutorialstage==48){
3297 player[1].aitype=passivetype;
3303 player[0].weaponactive=0;
3304 player[0].num_weapons=1;
3305 player[0].weaponids[0]=1;
3306 player[1].weaponactive=0;
3307 player[1].num_weapons=1;
3308 player[1].weaponids[0]=0;
3310 if(player[0].weaponactive!=-1)weapons.type[player[0].weaponids[player[0].weaponactive]]=staff;
3311 else weapons.type[0]=staff;
3313 weapons.numweapons++;
3314 } else if(tutorialstage==49){
3317 player[1].aitype=passivetype;
3319 tutorialmaxtime=200;
3321 weapons.position[1]=1000;
3322 weapons.tippoint[1]=1000;
3324 weapons.numweapons=1;
3326 player[1].weaponactive=-1;
3327 player[1].num_weapons=0;
3328 player[0].weaponactive=0;
3329 player[0].num_weapons=1;
3330 player[0].weaponids[0]=0;
3332 weapons.type[0]=knife;
3334 weapons.numweapons++;
3335 } else if(tutorialstage==50){
3339 emit_sound_at(fireendsound, player[1].coords);
3341 for(i=0;i<player[1].skeleton.num_joints;i++){
3343 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
3344 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
3345 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
3346 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
3347 Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
3351 player[1].num_weapons=0;
3352 player[1].weaponstuck=-1;
3353 player[1].weaponactive=-1;
3355 weapons.numweapons=0;
3357 weapons.owner[0]=-1;
3358 weapons.velocity[0]=0.1;
3359 weapons.tipvelocity[0]=-0.1;
3360 weapons.missed[0]=1;
3361 weapons.hitsomething[0]=0;
3362 weapons.freetime[0]=0;
3363 weapons.firstfree[0]=1;
3364 weapons.physics[0]=1;
3365 } else if(tutorialstage==51){
3366 tutorialmaxtime=80000;
3368 if(tutorialstage<=51)tutorialstagetime=0;
3372 if(tutoriallevel&&tutorialstagetime<tutorialmaxtime-3){
3373 if(tutorialstage==3){
3374 if(deltah||deltav)tutorialsuccess+=multiplier;
3376 if(tutorialstage==4){
3377 if(player[0].forwardkeydown||player[0].backkeydown||player[0].leftkeydown||player[0].rightkeydown)tutorialsuccess+=multiplier;
3379 if(tutorialstage==5){
3380 if(player[0].jumpkeydown)tutorialsuccess=1;
3382 if(tutorialstage==6){
3383 if(player[0].isCrouch())tutorialsuccess=1;
3385 if(tutorialstage==7){
3386 if(player[0].targetanimation==rollanim)tutorialsuccess=1;
3388 if(tutorialstage==8){
3389 if(player[0].targetanimation==sneakanim)tutorialsuccess+=multiplier;
3391 if(tutorialstage==9){
3392 if(player[0].targetanimation==rabbitrunninganim||player[0].targetanimation==wolfrunninganim)tutorialsuccess+=multiplier;
3394 if(tutorialstage==11){
3395 if(player[0].isWallJump())tutorialsuccess=1;
3397 if(tutorialstage==12){
3398 if(player[0].targetanimation==flipanim)tutorialsuccess=1;
3400 if(tutorialstage==15){
3401 if(player[0].targetanimation==upunchanim||player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
3403 if(tutorialstage==16){
3404 if(player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
3406 if(tutorialstage==17){
3407 if(player[0].targetanimation==spinkickanim)tutorialsuccess=1;
3409 if(tutorialstage==18){
3410 if(player[0].targetanimation==sweepanim)tutorialsuccess=1;
3412 if(tutorialstage==19){
3413 if(player[0].targetanimation==dropkickanim)tutorialsuccess=1;
3415 if(tutorialstage==20){
3416 if(player[0].targetanimation==rabbitkickanim)tutorialsuccess=1;
3418 if(tutorialstage==21){
3419 if(bonus==cannon)tutorialsuccess=1;
3421 if(tutorialstage==22){
3422 if(bonus==spinecrusher)tutorialsuccess=1;
3424 if(tutorialstage==23){
3425 if(player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)tutorialsuccess=1;
3427 if(tutorialstage==24){
3428 if(player[0].targetanimation==rabbittacklinganim)tutorialsuccess=1;
3430 if(tutorialstage==25){
3431 if(player[0].targetanimation==backhandspringanim)tutorialsuccess=1;
3433 if(tutorialstage==28){
3434 if(animation[player[0].targetanimation].attack==reversed&&player[0].feint)tutorialsuccess=1;
3436 if(tutorialstage==29){
3437 if(player[0].escapednum==2){
3441 player[1].aitype=passivetype;
3444 if(tutorialstage==33){
3445 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3447 if(tutorialstage==34){
3448 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3450 if(tutorialstage==35){
3451 if(animation[player[0].targetanimation].attack==reversal){
3455 player[1].aitype=passivetype;
3458 if(tutorialstage==40){
3459 if(player[0].num_weapons>0)tutorialsuccess=1;
3461 if(tutorialstage==41){
3462 if(player[0].weaponactive==-1&&player[0].num_weapons>0)tutorialsuccess=1;
3464 if(tutorialstage==43){
3465 if(player[0].targetanimation==knifeslashstartanim)tutorialsuccess=1;
3467 if(tutorialstage==44){
3468 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3470 if(tutorialstage==45){
3471 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3473 if(tutorialstage==46){
3474 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3476 if(tutorialstage==49){
3477 if(player[1].weaponstuck!=-1)tutorialsuccess=1;
3479 if(tutorialsuccess>=1)tutorialstagetime=tutorialmaxtime-3;
3482 if(tutorialstagetime==tutorialmaxtime-3){
3483 emit_sound_np(consolesuccesssound);
3486 if(tutorialsuccess>=1){
3487 if(tutorialstage==34||tutorialstage==35)
3488 tutorialstagetime=tutorialmaxtime-1;
3493 if(tutorialstage<14||tutorialstage>=50){
3494 player[1].coords.y=300;
3495 player[1].velocity=0;
3499 if(tutoriallevel!=1){
3500 if(bonustime==0&&bonus!=solidhit&&bonus!=spinecrusher&&bonus!=tracheotomy&&bonus!=backstab&&bonusvalue>10){
3501 emit_sound_np(consolesuccesssound);
3506 emit_sound_np(fireendsound);
3509 if(bonus!=solidhit&&bonus!=twoxcombo&&bonus!=threexcombo&&bonus!=fourxcombo&&bonus!=megacombo)bonusnum[bonus]++;
3510 else bonusnum[bonus]+=0.15;
3511 if(tutoriallevel)bonusvalue=0;
3512 bonusvalue/=bonusnum[bonus];
3513 bonustotal+=bonusvalue;
3515 bonustime+=multiplier;
3517 if(environment==snowyenvironment){
3518 precipdelay-=multiplier;
3519 while(precipdelay<0){
3521 if(!detail)precipdelay+=.04;
3522 XYZ footvel,footpoint;
3525 footpoint=viewer+viewerfacing*6;
3526 footpoint.y+=((float)abs(Random()%1200))/100-6;
3527 footpoint.x+=((float)abs(Random()%1200))/100-6;
3528 footpoint.z+=((float)abs(Random()%1200))/100-6;
3529 Sprite::MakeSprite(snowsprite, footpoint,footvel, 1,1,1, .1, 1);
3532 for(k=0;k<numplayers;k++){
3533 if(player[k].aitype==playercontrolled)player[k].turnspeed=500;
3534 if(player[k].aitype!=playercontrolled)player[k].turnspeed=500;
3536 if((player[k].isRun()&&((player[k].targetrotation!=rabbitrunninganim&&player[k].targetrotation!=wolfrunninganim)||player[k].targetframe==4))||player[k].targetanimation==removeknifeanim||player[k].targetanimation==crouchremoveknifeanim||player[k].targetanimation==flipanim||player[k].targetanimation==fightsidestep||player[k].targetanimation==walkanim){
3537 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
3538 else if(player[k].rotation>player[k].targetrotation){
3539 player[k].rotation-=multiplier*player[k].turnspeed;
3541 else if(player[k].rotation<player[k].targetrotation){
3542 player[k].rotation+=multiplier*player[k].turnspeed;
3547 if(player[k].isStop()||player[k].isLanding()||player[k].targetanimation==staggerbackhighanim||(player[k].targetanimation==sneakanim&&player[k].currentanimation==sneakanim)||player[k].targetanimation==staggerbackhardanim||player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim||player[k].targetanimation==rollanim||(animation[player[k].targetanimation].attack&&player[k].targetanimation!=rabbitkickanim&&(player[k].targetanimation!=crouchstabanim||player[k].hasvictim)&&(player[k].targetanimation!=swordgroundstabanim||player[k].hasvictim))){
3548 player[k].turnspeed*=2;
3549 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
3550 else if(player[k].rotation>player[k].targetrotation){
3551 player[k].rotation-=multiplier*player[k].turnspeed;
3553 else if(player[k].rotation<player[k].targetrotation){
3554 player[k].rotation+=multiplier*player[k].turnspeed;
3556 player[k].turnspeed/=2;
3559 if(player[k].targetanimation==sneakanim&&player[k].currentanimation!=sneakanim){
3560 player[k].turnspeed*=4;
3561 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
3562 else if(player[k].rotation>player[k].targetrotation){
3563 player[k].rotation-=multiplier*player[k].turnspeed;
3565 else if(player[k].rotation<player[k].targetrotation){
3566 player[k].rotation+=multiplier*player[k].turnspeed;
3568 player[k].turnspeed/=4;
3571 /*if(player[k].aitype!=passivetype||(findDistancefast(&player[k].coords,&viewer)<viewdistance*viewdistance))*/ player[k].DoStuff();
3572 if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
3574 if(findDistancefast(&player[k].coords,&player[k].realoldcoords)>0){
3575 if(!player[k].skeleton.free&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim){
3578 if(player[k].collide<-.3)player[k].collide=-.3;
3579 if(player[k].collide>1)player[k].collide=1;
3580 player[k].collide-=multiplier*30;
3582 if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)){
3583 player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
3585 if(terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz])
3586 for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
3587 i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
3588 if(objects.type[i]!=rocktype||(((objects.scale[i]>.5&&player[k].aitype==playercontrolled)||objects.position[i].y>player[k].coords.y))){
3589 lowpoint=player[k].coords;
3590 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip())lowpoint.y+=1.25;
3591 else lowpoint.y+=1.3;
3592 if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)&&player[k].coords.y>terrain.getHeight(player[k].coords.x,player[k].coords.z)-.1){
3593 player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
3595 /*while(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z))
3596 player[k].coords+=terrain.getNormal(player[k].coords.x,player[k].coords.z)/50;
3598 if(player[k].SphereCheck(&lowpoint, 1.3, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
3599 flatfacing=lowpoint-player[k].coords;
3600 player[k].coords=lowpoint;
3601 player[k].coords.y-=1.3;
3602 player[k].collide=1;
3604 if(player[k].aitype==playercontrolled&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].jumptogglekeydown&&player[k].jumpkeydown){
3605 lowpointtarget=lowpoint+DoRotation(player[k].facing,0,-90,0)*1.5;
3606 tempcoords1=lowpoint;
3607 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3608 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
3610 player[k].targetanimation=walljumpleftanim;
3611 player[k].targetframe=0;
3612 emit_sound_at(movewhooshsound, player[k].coords);
3613 if(k==0)pause_sound(whooshsound);
3615 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3616 player[k].rotation=-asin(0-lowpointtarget.x);
3617 player[k].rotation*=360/6.28;
3618 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3619 player[k].targetrotation=player[k].rotation;
3620 player[k].lowrotation=player[k].rotation;
3621 if(k==0)numwallflipped++;
3625 lowpoint=tempcoords1;
3626 lowpointtarget=lowpoint+DoRotation(player[k].facing,0,90,0)*1.5;
3627 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3628 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
3630 player[k].targetanimation=walljumprightanim;
3631 player[k].targetframe=0;
3632 emit_sound_at(movewhooshsound, player[k].coords);
3633 if(k==0)pause_sound(whooshsound);
3635 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3636 player[k].rotation=-asin(0-lowpointtarget.x);
3637 player[k].rotation*=360/6.28;
3638 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3639 player[k].targetrotation=player[k].rotation;
3640 player[k].lowrotation=player[k].rotation;
3641 if(k==0)numwallflipped++;
3645 lowpoint=tempcoords1;
3646 lowpointtarget=lowpoint+player[k].facing*2;
3647 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3648 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
3650 player[k].targetanimation=walljumpbackanim;
3651 player[k].targetframe=0;
3652 emit_sound_at(movewhooshsound, player[k].coords);
3653 if(k==0)pause_sound(whooshsound);
3655 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3656 player[k].rotation=-asin(0-lowpointtarget.x);
3657 player[k].rotation*=360/6.28;
3658 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3659 player[k].targetrotation=player[k].rotation;
3660 player[k].lowrotation=player[k].rotation;
3661 if(k==0)numwallflipped++;
3665 lowpoint=tempcoords1;
3666 lowpointtarget=lowpoint-player[k].facing*2;
3667 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3668 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
3670 player[k].targetanimation=walljumpfrontanim;
3671 player[k].targetframe=0;
3672 emit_sound_at(movewhooshsound, player[k].coords);
3673 if(k==0)pause_sound(whooshsound);
3675 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3676 player[k].rotation=-asin(0-lowpointtarget.x);
3677 player[k].rotation*=360/6.28;
3678 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3679 player[k].rotation+=180;
3680 player[k].targetrotation=player[k].rotation;
3681 player[k].lowrotation=player[k].rotation;
3682 if(k==0)numwallflipped++;
3690 else if(objects.type[i]==rocktype){
3691 lowpoint2=player[k].coords;
3692 lowpoint=player[k].coords;
3694 if(objects.model[i].LineCheck(&lowpoint,&lowpoint2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1){
3695 player[k].coords=colpoint;
3696 player[k].collide=1;
3699 if((player[k].targetanimation==jumpdownanim||player[k].isFlip())){
3700 if(player[k].isFlip()&&animation[player[k].targetanimation].label[player[k].targetframe]==7)player[k].RagDoll(0);
3702 if(player[k].targetanimation==jumpupanim){player[k].jumppower=-4;player[k].targetanimation=player[k].getIdle();}
3704 player[k].targetframe=0;
3705 player[k].onterrain=1;
3707 if(player[k].id==0){
3708 pause_sound(whooshsound);
3709 OPENAL_SetVolume(channels[whooshsound], 0);
3712 if((player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].wasLanding()){
3713 if(player[k].isFlip())player[k].jumppower=-4;
3714 player[k].targetanimation=player[k].getLanding();
3715 emit_sound_at(landsound, player[k].coords, 128.);
3717 envsound[numenvsounds]=player[k].coords;
3718 envsoundvol[numenvsounds]=16;
3719 envsoundlife[numenvsounds]=.4;
3728 if(tempcollide&&terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz]&&(/*player[k].jumptogglekeydown*/1==1||player[k].aitype!=playercontrolled))
3729 for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
3730 i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
3731 lowpoint=player[k].coords;
3733 if(objects.type[i]!=rocktype)
3734 if(player[k].SphereCheck(&lowpoint, 1.33, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
3735 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].onterrain)player[k].avoidcollided=1;
3736 player[k].coords=lowpoint;
3737 player[k].coords.y-=1.35;
3738 player[k].collide=1;
3740 if((player[k].grabdelay<=0||player[k].aitype!=playercontrolled)&&((/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)&&*/player[k].currentanimation!=climbanim&&player[k].currentanimation!=hanganim&&!player[k].isWallJump())||player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
3741 lowpoint=player[k].coords;
3742 objects.model[i].SphereCheckPossible(&lowpoint, 1.5, &objects.position[i], &objects.rotation[i]);
3743 lowpoint=player[k].coords;
3747 facing=DoRotation(facing,0,player[k].targetrotation+180,0);
3748 lowpointtarget=lowpoint+facing*1.4;
3749 whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3751 lowpoint=player[k].coords;
3753 lowpointtarget=lowpoint+facing*1.4;
3755 lowpointtarget2=lowpointtarget;
3757 lowpointtarget3=lowpointtarget;
3759 lowpointtarget4=lowpointtarget;
3761 lowpointtarget5=lowpointtarget;
3763 lowpointtarget6=lowpointtarget;
3765 lowpointtarget7=lowpoint;
3767 lowpointtarget2.x+=.1;
3769 lowpointtarget3.z+=.1;
3771 lowpointtarget4.x-=.1;
3773 lowpointtarget5.z-=.1;
3775 lowpointtarget6.y+=45/13;
3776 lowpointtarget6+=facing*.6;
3777 lowpointtarget7.y+=90/13;
3778 whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3779 if(objects.friction[i]>.5)
3782 if(whichhit!=-1)if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim)player[k].collided=1;
3783 if(checkcollide(lowpoint7,lowpointtarget7)==-1)
3784 if(checkcollide(lowpoint6,lowpointtarget6)==-1)
3785 if(objects.model[i].LineCheckPossible(&lowpoint2,&lowpointtarget2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint3,&lowpointtarget3,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint4,&lowpointtarget4,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint5,&lowpointtarget5,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)
3787 lowpoint=player[k].coords;
3788 lowpoint.y+=(float)j/13;
3789 lowpointtarget=lowpoint+facing*1.4;
3790 if(objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint2,&objects.position[i],&objects.rotation[i])==-1){
3794 /*if(j>=25&&(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)){
3797 if(j<=25&&player[k].targetanimation==jumpdownanim){
3800 if(j!=100&&(/*j>25||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
3801 lowpoint=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0);
3802 if(1==1/*dotproduct(&player[k].velocity,&lowpoint)>0||player[k].aitype!=playercontrolled||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim||player[k].targetanimation==jumpupanim)*/){
3803 lowpoint=player[k].coords;
3804 lowpoint.y+=(float)j/13;
3805 lowpointtarget=lowpoint+facing*1.3;
3806 flatfacing=player[k].coords;
3807 player[k].coords=colpoint-DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0)*.01;
3808 player[k].coords.y=lowpointtarget.y-.07;
3809 player[k].currentoffset=(flatfacing-player[k].coords)/player[k].scale;
3811 if(j>10||!player[k].isRun()){
3812 if(player[k].targetanimation==jumpdownanim||player[k].targetanimation==jumpupanim){
3813 if(k==0)pause_sound(whooshsound);
3815 emit_sound_at(jumpsound, player[k].coords, 128.);
3817 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3818 player[k].rotation=-asin(0-lowpointtarget.x);
3819 player[k].rotation*=360/6.28;
3820 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3821 player[k].targetrotation=player[k].rotation;
3822 player[k].lowrotation=player[k].rotation;
3824 //player[k].velocity=lowpointtarget*.03;
3825 player[k].velocity=0;
3827 if(/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim){
3828 //player[k].currentanimation=climbanim;
3829 player[k].targetanimation=climbanim;
3830 player[k].jumppower=0;
3831 player[k].jumpclimb=1;
3833 player[k].transspeed=6;
3836 //player[k].currentframe=1;
3837 player[k].targetframe=1;
3839 //player[k].currentframe=0;
3840 player[k].targetframe=0;
3841 //player[k].currentanimation=hanganim;
3842 player[k].targetanimation=hanganim;
3843 player[k].jumppower=0;
3857 if(player[k].collide<=0){
3858 if(!player[k].onterrain&&player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim&&!player[k].isWallJump()&&!player[k].isFlip()){
3859 if(player[k].currentanimation!=climbanim&&player[k].currentanimation!=tempanim&&player[k].targetanimation!=backhandspringanim&&(player[k].targetanimation!=rollanim||player[k].targetframe<2||player[k].targetframe>6)){
3860 if(player[k].targetanimation==staggerbackhighanim||player[k].targetanimation==staggerbackhardanim)player[k].RagDoll(0);
3861 player[k].targetanimation=jumpdownanim;
3862 player[k].targetframe=0;
3866 emit_sound_at(whooshsound, player[k].coords, 128.);
3868 player[k].velocity.y+=gravity;
3873 player[k].realoldcoords=player[k].coords;
3876 static XYZ oldviewer;
3879 player[0].forwardkeydown=Input::isKeyDown(forwardkey);
3880 player[0].leftkeydown=Input::isKeyDown(leftkey);
3881 player[0].backkeydown=Input::isKeyDown(backkey);
3882 player[0].rightkeydown=Input::isKeyDown(rightkey);
3883 player[0].jumpkeydown=Input::isKeyDown(jumpkey);
3884 player[0].crouchkeydown=Input::isKeyDown(crouchkey);
3885 player[0].drawkeydown=Input::isKeyDown(drawkey);
3886 player[0].throwkeydown=Input::isKeyDown(throwkey);
3890 player[0].forwardkeydown=0;
3891 player[0].leftkeydown=0;
3892 player[0].backkeydown=0;
3893 player[0].rightkeydown=0;
3894 player[0].jumpkeydown=0;
3895 player[0].crouchkeydown=0;
3896 player[0].drawkeydown=0;
3897 player[0].throwkeydown=0;
3900 if(!player[0].jumpkeydown)player[0].jumpclimb=0;
3903 static bool endkeydown;
3910 facing=DoRotation(facing,-rotation2,0,0);
3911 facing=DoRotation(facing,0,0-rotation,0);
3916 flatfacing=DoRotation(flatfacing,0,-rotation,0);
3918 if(Input::isKeyDown(forwardkey))viewer+=facing*multiplier*4;
3919 if(Input::isKeyDown(backkey))viewer-=facing*multiplier*4;
3920 if(Input::isKeyDown(leftkey))viewer+=DoRotation(flatfacing*multiplier,0,90,0)*4;
3921 if(Input::isKeyDown(rightkey))viewer+=DoRotation(flatfacing*multiplier,0,-90,0)*4;
3922 if(Input::isKeyDown(jumpkey))viewer.y+=multiplier*4;
3923 if(Input::isKeyDown(crouchkey))viewer.y-=multiplier*4;
3924 if(!endkeydown&&(Input::isKeyDown(SDLK_1)||Input::isKeyDown(SDLK_2)||Input::isKeyDown(SDLK_3)||Input::isKeyDown(SDLK_4)||Input::isKeyDown(SDLK_5)
3925 ||Input::isKeyDown(SDLK_6)||Input::isKeyDown(SDLK_7)||Input::isKeyDown(SDLK_8)||Input::isKeyDown(SDLK_9)||Input::isKeyDown(SDLK_0)
3926 ||Input::isKeyDown(SDLK_MINUS))){
3928 if(Input::isKeyDown(SDLK_1))whichend=1;
3929 if(Input::isKeyDown(SDLK_2))whichend=2;
3930 if(Input::isKeyDown(SDLK_3))whichend=3;
3931 if(Input::isKeyDown(SDLK_4))whichend=4;
3932 if(Input::isKeyDown(SDLK_5))whichend=5;
3933 if(Input::isKeyDown(SDLK_6))whichend=6;
3934 if(Input::isKeyDown(SDLK_7))whichend=7;
3935 if(Input::isKeyDown(SDLK_8))whichend=8;
3936 if(Input::isKeyDown(SDLK_9))whichend=9;
3937 if(Input::isKeyDown(SDLK_0))whichend=0;
3938 if(Input::isKeyDown(SDLK_MINUS))whichend=-1;
3940 participantfocus[whichdialogue][indialogue]=whichend;
3941 participantlocation[whichdialogue][whichend]=player[whichend].coords;
3942 participantrotation[whichdialogue][whichend]=player[whichend].rotation;
3945 participantfocus[whichdialogue][indialogue]=-1;
3947 if(player[participantfocus[whichdialogue][indialogue]].dead){
3952 dialoguecamera[whichdialogue][indialogue]=viewer;
3953 dialoguecamerarotation[whichdialogue][indialogue]=rotation;
3954 dialoguecamerarotation2[whichdialogue][indialogue]=rotation2;
3956 if(indialogue<numdialogueboxes[whichdialogue]){
3957 if(dialogueboxsound[whichdialogue][indialogue]!=0){
3959 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
3960 temppos=temppos-viewer;
3961 Normalise(&temppos);
3965 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
3966 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
3967 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
3968 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
3969 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
3970 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
3971 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
3972 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
3973 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
3974 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
3975 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
3976 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
3977 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
3978 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
3979 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
3980 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
3981 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
3982 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
3983 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
3984 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
3985 emit_sound_at(whichsoundplay, temppos);
3989 for(j=0;j<numplayers;j++){
3990 participantfacing[whichdialogue][indialogue][j]=participantfacing[whichdialogue][indialogue-1][j];
3995 if((Input::isKeyDown(SDLK_KP1)||Input::isKeyDown(SDLK_KP2)||Input::isKeyDown(SDLK_KP3)||Input::isKeyDown(SDLK_KP4)||Input::isKeyDown(SDLK_KP5)
3996 ||Input::isKeyDown(SDLK_KP6)||Input::isKeyDown(SDLK_KP7)||Input::isKeyDown(SDLK_KP8)||Input::isKeyDown(SDLK_KP9)||Input::isKeyDown(SDLK_KP0)
3999 if(Input::isKeyDown(SDLK_KP1))whichend=1;
4000 if(Input::isKeyDown(SDLK_KP2))whichend=2;
4001 if(Input::isKeyDown(SDLK_KP3))whichend=3;
4002 if(Input::isKeyDown(SDLK_KP4))whichend=4;
4003 if(Input::isKeyDown(SDLK_KP5))whichend=5;
4004 if(Input::isKeyDown(SDLK_KP6))whichend=6;
4005 if(Input::isKeyDown(SDLK_KP7))whichend=7;
4006 if(Input::isKeyDown(SDLK_KP8))whichend=8;
4007 if(Input::isKeyDown(SDLK_KP9))whichend=9;
4008 if(Input::isKeyDown(SDLK_KP0))whichend=0;
4009 participantfacing[whichdialogue][indialogue][whichend]=facing;
4011 if(!Input::isKeyDown(SDLK_1)&&!Input::isKeyDown(SDLK_2)&&!Input::isKeyDown(SDLK_3)&&!Input::isKeyDown(SDLK_4)&&!Input::isKeyDown(SDLK_5)
4012 &&!Input::isKeyDown(SDLK_6)&&!Input::isKeyDown(SDLK_7)&&!Input::isKeyDown(SDLK_8)&&!Input::isKeyDown(SDLK_9)&&!Input::isKeyDown(SDLK_0)
4013 &&!Input::isKeyDown(SDLK_MINUS)){
4016 if(indialogue>=numdialogueboxes[whichdialogue]){
4023 pause_sound(whooshsound);
4024 viewer=dialoguecamera[whichdialogue][indialogue];
4025 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.1){
4026 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.1;
4028 rotation=dialoguecamerarotation[whichdialogue][indialogue];
4029 rotation2=dialoguecamerarotation2[whichdialogue][indialogue];
4030 if(dialoguetime>0.5)
4031 if((!endkeydown&&(Input::isKeyDown(SDLK_1)||Input::isKeyDown(SDLK_2)||Input::isKeyDown(SDLK_3)||Input::isKeyDown(SDLK_4)||Input::isKeyDown(SDLK_5)
4032 ||Input::isKeyDown(SDLK_6)||Input::isKeyDown(SDLK_7)||Input::isKeyDown(SDLK_8)||Input::isKeyDown(SDLK_9)||Input::isKeyDown(SDLK_0)
4033 ||Input::isKeyDown(SDLK_MINUS)))||(Input::isKeyDown(attackkey)&&!oldbuttondialogue)){
4036 if(indialogue<numdialogueboxes[whichdialogue]){
4037 if(dialogueboxsound[whichdialogue][indialogue]!=0){
4039 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
4040 temppos=temppos-viewer;
4041 Normalise(&temppos);
4045 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
4046 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
4047 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
4048 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
4049 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
4050 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
4051 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
4052 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
4053 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
4054 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
4055 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
4056 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
4057 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
4058 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
4059 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
4060 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
4061 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
4062 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
4063 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
4064 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
4065 if(dialogueboxsound[whichdialogue][indialogue]==-6)whichsoundplay=alarmsound;
4066 if(dialogueboxsound[whichdialogue][indialogue]!=-5){
4067 emit_sound_at(whichsoundplay, temppos);
4069 if(dialogueboxsound[whichdialogue][indialogue]==-5){
4070 hotspot[numhotspots]=player[0].coords;
4071 hotspotsize[numhotspots]=10;
4072 hotspottype[numhotspots]=-1;
4076 if(dialogueboxsound[whichdialogue][indialogue]==-6){
4080 if(player[participantfocus[whichdialogue][indialogue]].dead){
4088 if(!Input::isKeyDown(SDLK_1)&&!Input::isKeyDown(SDLK_2)&&!Input::isKeyDown(SDLK_3)&&!Input::isKeyDown(SDLK_4)&&!Input::isKeyDown(SDLK_5)
4089 &&!Input::isKeyDown(SDLK_6)&&!Input::isKeyDown(SDLK_7)&&!Input::isKeyDown(SDLK_8)&&!Input::isKeyDown(SDLK_9)&&!Input::isKeyDown(SDLK_0)
4090 &&!Input::isKeyDown(SDLK_MINUS)){
4093 if(indialogue>=numdialogueboxes[whichdialogue]){
4097 if(dialoguetype[whichdialogue]>19&&dialoguetype[whichdialogue]<30){
4100 if(dialoguetype[whichdialogue]>29&&dialoguetype[whichdialogue]<40){
4103 if(dialoguetype[whichdialogue]>49&&dialoguetype[whichdialogue]<60){
4105 for(i=1;i<numplayers;i++){
4106 player[i].aitype = attacktypecutoff;
4113 if(!Input::isKeyDown(attackkey))oldbuttondialogue=0;
4114 else oldbuttondialogue=1;
4116 static float keyrefreshdelay=0,bigrefreshdelay=0;
4118 if(!player[0].jumpkeydown){
4119 player[0].jumptogglekeydown=0;
4121 if(player[0].jumpkeydown&&player[0].targetanimation!=jumpupanim&&player[0].targetanimation!=jumpdownanim&&!player[0].isFlip())player[0].jumptogglekeydown=1;
4124 dialoguetime+=multiplier;
4125 hawkrotation+=multiplier*25;
4127 realhawkcoords.x=25;
4128 realhawkcoords=DoRotation(realhawkcoords,0,hawkrotation,0)+hawkcoords;
4129 hawkcalldelay-=multiplier/2;
4131 if(hawkcalldelay<=0)
4133 emit_sound_at(hawksound, realhawkcoords);
4135 hawkcalldelay=16+abs(Random()%8);
4137 static float temptexdetail;
4140 if(Input::isKeyDown(SDLK_h)&&debugmode){
4141 player[0].damagetolerance=200000;
4144 player[0].permanentdamage=0;
4145 player[0].superpermanentdamage=0;
4148 if(Input::isKeyDown(SDLK_j)&&!envtogglekeydown&&debugmode){
4150 if(environment>2)environment=0;
4151 Setenvironment(environment);
4157 if(!Input::isKeyDown(SDLK_j)){
4161 if(Input::isKeyDown(SDLK_c)&&!cameratogglekeydown&&debugmode){
4162 cameramode=1-cameramode;
4163 cameratogglekeydown=1;
4166 if(!Input::isKeyDown(SDLK_c)){
4167 cameratogglekeydown=0;
4170 if(Input::isKeyDown(SDLK_x)&&!Input::isKeyDown(SDLK_LSHIFT)&&!detailtogglekeydown&&debugmode){
4171 if(player[0].num_weapons>0){
4172 if(weapons.type[player[0].weaponids[0]]==sword)weapons.type[player[0].weaponids[0]]=staff;
4173 else if(weapons.type[player[0].weaponids[0]]==staff)weapons.type[player[0].weaponids[0]]=knife;
4174 else weapons.type[player[0].weaponids[0]]=sword;
4175 if(weapons.type[player[0].weaponids[0]]==sword){
4176 weapons.mass[player[0].weaponids[0]]=1.5;
4177 weapons.tipmass[player[0].weaponids[0]]=1;
4178 weapons.length[player[0].weaponids[0]]=.8;
4180 if(weapons.type[player[0].weaponids[0]]==staff){
4181 weapons.mass[player[0].weaponids[0]]=2;
4182 weapons.tipmass[player[0].weaponids[0]]=1;
4183 weapons.length[player[0].weaponids[0]]=1.5;
4186 if(weapons.type[player[0].weaponids[0]]==knife){
4187 weapons.mass[player[0].weaponids[0]]=1;
4188 weapons.tipmass[player[0].weaponids[0]]=1.2;
4189 weapons.length[player[0].weaponids[0]]=.25;
4192 detailtogglekeydown=1;
4195 if(Input::isKeyDown(SDLK_x)&&Input::isKeyDown(SDLK_LSHIFT)&&!detailtogglekeydown&&debugmode){
4197 float closestdist=-1;
4200 for(i=1;i<numplayers;i++){
4201 distance=findDistancefast(&player[i].coords,&player[0].coords);
4202 if(closestdist==-1||distance<closestdist){
4203 closestdist=distance;
4208 if(player[closest].num_weapons)
4210 if(weapons.type[player[closest].weaponids[0]]==sword)weapons.type[player[closest].weaponids[0]]=staff;
4211 else if(weapons.type[player[closest].weaponids[0]]==staff)weapons.type[player[closest].weaponids[0]]=knife;
4212 else weapons.type[player[closest].weaponids[0]]=sword;
4213 if(weapons.type[player[closest].weaponids[0]]==sword){
4214 weapons.mass[player[closest].weaponids[0]]=1.5;
4215 weapons.tipmass[player[closest].weaponids[0]]=1;
4216 weapons.length[player[closest].weaponids[0]]=.8;
4218 if(weapons.type[player[0].weaponids[0]]==staff){
4219 weapons.mass[player[0].weaponids[0]]=2;
4220 weapons.tipmass[player[0].weaponids[0]]=1;
4221 weapons.length[player[0].weaponids[0]]=1.5;
4223 if(weapons.type[player[closest].weaponids[0]]==knife){
4224 weapons.mass[player[closest].weaponids[0]]=1;
4225 weapons.tipmass[player[closest].weaponids[0]]=1.2;
4226 weapons.length[player[closest].weaponids[0]]=.25;
4229 if(!player[closest].num_weapons)
4231 player[closest].weaponids[0]=weapons.numweapons;
4232 weapons.owner[weapons.numweapons]=closest;
4233 weapons.type[weapons.numweapons]=knife;
4234 weapons.damage[weapons.numweapons]=0;
4235 weapons.numweapons++;
4236 player[closest].num_weapons=1;
4237 if(weapons.type[player[closest].weaponids[0]]==sword){
4238 weapons.mass[player[closest].weaponids[0]]=1.5;
4239 weapons.tipmass[player[closest].weaponids[0]]=1;
4240 weapons.length[player[closest].weaponids[0]]=.8;
4242 if(weapons.type[player[closest].weaponids[0]]==knife){
4243 weapons.mass[player[closest].weaponids[0]]=1;
4244 weapons.tipmass[player[closest].weaponids[0]]=1.2;
4245 weapons.length[player[closest].weaponids[0]]=.25;
4249 detailtogglekeydown=1;
4252 if(Input::isKeyDown(SDLK_u)&&debugmode){
4254 float closestdist=-1;
4257 for(i=1;i<numplayers;i++){
4258 distance=findDistancefast(&player[i].coords,&player[0].coords);
4259 if(closestdist==-1||distance<closestdist){
4260 closestdist=distance;
4265 player[closest].rotation+=multiplier*50;
4266 player[closest].targetrotation=player[closest].rotation;
4270 if(Input::isKeyDown(SDLK_o)&&!Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
4272 float closestdist=-1;
4275 for(i=1;i<numplayers;i++){
4276 distance=findDistancefast(&player[i].coords,&player[0].coords);
4277 if(closestdist==-1||distance<closestdist){
4278 closestdist=distance;
4282 if(Input::isKeyDown(SDLK_LCTRL))closest=0;
4285 player[closest].whichskin++;
4286 if(player[closest].whichskin>9)player[closest].whichskin=0;
4287 if(player[closest].whichskin>2&&player[closest].creature==wolftype)player[closest].whichskin=0;
4289 LoadTextureSave(creatureskin[player[closest].creature][player[closest].whichskin],
4290 &player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
4293 if(player[closest].numclothes){
4294 for(i=0;i<player[closest].numclothes;i++){
4295 tintr=player[closest].clothestintr[i];
4296 tintg=player[closest].clothestintg[i];
4297 tintb=player[closest].clothestintb[i];
4298 AddClothes((char *)player[closest].clothes[i],0,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
4300 player[closest].DoMipmaps();
4303 detailtogglekeydown=1;
4306 if(Input::isKeyDown(SDLK_o)&&Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
4308 float closestdist=-1;
4311 for(i=1;i<numplayers;i++){
4312 distance=findDistancefast(&player[i].coords,&player[0].coords);
4313 if(closestdist==-1||distance<closestdist){
4314 closestdist=distance;
4319 if(player[closest].creature==wolftype){
4320 headprop=player[closest].proportionhead.x/1.1;
4321 bodyprop=player[closest].proportionbody.x/1.1;
4322 armprop=player[closest].proportionarms.x/1.1;
4323 legprop=player[closest].proportionlegs.x/1.1;
4326 if(player[closest].creature==rabbittype){
4327 headprop=player[closest].proportionhead.x/1.2;
4328 bodyprop=player[closest].proportionbody.x/1.05;
4329 armprop=player[closest].proportionarms.x/1.00;
4330 legprop=player[closest].proportionlegs.x/1.1;
4334 if(player[closest].creature==rabbittype){
4335 player[closest].skeleton.id=closest;
4336 player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
4337 LoadTextureSave(":Data:Textures:Wolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[closest],&player[closest].skeleton.skinsize);
4338 player[closest].whichskin=0;
4339 player[closest].creature=wolftype;
4341 player[closest].proportionhead=1.1;
4342 player[closest].proportionbody=1.1;
4343 player[closest].proportionarms=1.1;
4344 player[closest].proportionlegs=1.1;
4345 player[closest].proportionlegs.y=1.1;
4346 player[closest].scale=.23*5*player[0].scale;
4348 player[closest].damagetolerance=300;
4352 player[closest].skeleton.id=closest;
4353 player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
4354 LoadTextureSave(":Data:Textures:Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
4355 player[closest].whichskin=0;
4356 player[closest].creature=rabbittype;
4358 player[closest].proportionhead=1.2;
4359 player[closest].proportionbody=1.05;
4360 player[closest].proportionarms=1.00;
4361 player[closest].proportionlegs=1.1;
4362 player[closest].proportionlegs.y=1.05;
4363 player[closest].scale=.2*5*player[0].scale;
4365 player[closest].damagetolerance=200;
4368 if(player[closest].creature==wolftype){
4369 player[closest].proportionhead=1.1*headprop;
4370 player[closest].proportionbody=1.1*bodyprop;
4371 player[closest].proportionarms=1.1*armprop;
4372 player[closest].proportionlegs=1.1*legprop;
4375 if(player[closest].creature==rabbittype){
4376 player[closest].proportionhead=1.2*headprop;
4377 player[closest].proportionbody=1.05*bodyprop;
4378 player[closest].proportionarms=1.00*armprop;
4379 player[closest].proportionlegs=1.1*legprop;
4380 player[closest].proportionlegs.y=1.05*legprop;
4384 detailtogglekeydown=1;
4387 if(!Input::isKeyDown(SDLK_x)){
4388 detailtogglekeydown=0;
4391 if(Input::isKeyDown(SDLK_b)&&!slomotogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
4394 slomotogglekeydown=1;
4398 if(((Input::isKeyDown(SDLK_i)&&!Input::isKeyDown(SDLK_LSHIFT)))&&!explodetogglekeydown&&debugmode){
4400 float closestdist=-1;
4402 XYZ flatfacing2,flatvelocity2;
4405 for(i=1;i<numplayers;i++){
4406 distance=findDistancefast(&player[i].coords,&player[0].coords);
4407 if(distance<144&&!player[i].headless)
4408 if(closestdist==-1||distance<closestdist){
4409 closestdist=distance;
4411 blah = player[i].coords;
4416 XYZ headspurtdirection;
4417 int i = player[closest].skeleton.jointlabels[head];
4418 for(k=0;k<player[closest].skeleton.num_joints; k++){
4419 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4420 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4421 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4422 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4423 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4424 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4425 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4426 headspurtdirection=player[closest].skeleton.joints[player[closest].skeleton.jointlabels[head]].position-player[closest].skeleton.joints[player[closest].skeleton.jointlabels[neck]].position;
4427 Normalise(&headspurtdirection);
4428 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, .6, 1);
4429 flatvelocity2+=headspurtdirection*8;
4430 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2/2, 1,1,1, .16, 1);
4432 Sprite::MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
4434 emit_sound_at(splattersound, blah);
4435 emit_sound_at(breaksound2, blah, 100.);
4437 if(player[closest].skeleton.free==2)player[closest].skeleton.free=0;
4438 player[closest].RagDoll(0);
4439 player[closest].dead=2;
4440 player[closest].headless=1;
4441 player[closest].DoBloodBig(3,165);
4446 explodetogglekeydown=1;
4449 if(((Input::isKeyDown(SDLK_i)&&Input::isKeyDown(SDLK_LSHIFT)))&&!explodetogglekeydown&&debugmode){
4451 float closestdist=-1;
4453 XYZ flatfacing2,flatvelocity2;
4456 for(i=1;i<numplayers;i++){
4457 distance=findDistancefast(&player[i].coords,&player[0].coords);
4459 if(closestdist==-1||distance<closestdist){
4460 closestdist=distance;
4462 blah=player[i].coords;
4467 emit_sound_at(splattersound, blah);
4469 emit_sound_at(breaksound2, blah);
4471 for(i=0;i<player[closest].skeleton.num_joints; i++){
4472 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4473 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4474 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4475 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4476 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4477 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4478 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4479 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
4480 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .3, 1);
4481 Sprite::MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
4484 for(i=0;i<player[closest].skeleton.num_joints; i++){
4485 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4486 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4487 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4488 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4489 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4490 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4491 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4492 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
4493 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .4, 1);
4496 for(i=0;i<player[closest].skeleton.num_joints; i++){
4497 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4498 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4499 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4500 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4501 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4502 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4503 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4504 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
4505 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
4508 for(i=0;i<player[closest].skeleton.num_joints; i++){
4509 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4510 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4511 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4512 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4513 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4514 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4515 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4516 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
4517 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
4521 for(j=0;j<numplayers; j++){
4523 if(findDistancefast(&player[j].coords,&player[closest].coords)<25){
4524 player[j].DoDamage((25-findDistancefast(&player[j].coords,&player[closest].coords))*60);
4525 if(player[j].skeleton.free==2)player[j].skeleton.free=1;
4526 player[j].skeleton.longdead=0;
4527 player[j].RagDoll(0);
4528 for(i=0;i<player[j].skeleton.num_joints; i++){
4529 temppos=player[j].skeleton.joints[i].position+player[j].coords;
4530 if(findDistancefast(&temppos,&player[closest].coords)<25){
4531 flatvelocity2=temppos-player[closest].coords;
4532 Normalise(&flatvelocity2);
4533 player[j].skeleton.joints[i].velocity+=flatvelocity2*((20-findDistancefast(&temppos,&player[closest].coords))*20);
4540 player[closest].DoDamage(10000);
4541 player[closest].RagDoll(0);
4542 player[closest].dead=2;
4543 player[closest].coords=20;
4544 player[closest].skeleton.free=2;
4550 explodetogglekeydown=1;
4553 if(!Input::isKeyDown(SDLK_i)){
4554 explodetogglekeydown=0;
4557 if(!Input::isKeyDown(SDLK_b)&&!Input::isKeyDown(SDLK_f)&&!Input::isKeyDown(SDLK_k)&&!Input::isKeyDown(SDLK_s)){
4558 slomotogglekeydown=0;
4562 if(Input::isKeyDown(SDLK_f)&&!slomotogglekeydown&&debugmode){
4563 player[0].onfire=1-player[0].onfire;
4564 if(player[0].onfire){
4565 player[0].CatchFire();
4567 if(!player[0].onfire){
4568 emit_sound_at(fireendsound, player[0].coords);
4569 pause_sound(stream_firesound);
4571 slomotogglekeydown=1;
4574 if(Input::isKeyDown(SDLK_DELETE)&&editorenabled&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LSHIFT)){
4576 float closestdist=-1;
4579 for(i=1;i<numplayers;i++){
4580 distance=findDistancefast(&player[i].coords,&player[0].coords);
4581 if(closestdist==-1||distance<closestdist){
4582 closestdist=distance;
4586 if(closestdist>0&&closest>=0){
4587 //player[closest]=player[numplayers-1];
4588 //player[closest].skeleton=player[numplayers-1].skeleton;
4591 drawmodetogglekeydown=1;
4594 if(Input::isKeyDown(SDLK_DELETE)&&editorenabled&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LCTRL)){
4596 float closestdist=-1;
4599 for(i=1;i<max_objects;i++){
4600 distance=findDistancefast(&objects.position[i],&player[0].coords);
4601 if(closestdist==-1||distance<closestdist){
4602 closestdist=distance;
4606 if(closestdist>0&&closest>=0){
4607 objects.position[closest].y-=500;
4609 drawmodetogglekeydown=1;
4612 if(Input::isKeyDown(SDLK_m)&&!drawmodetogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)&&editorenabled&&debugmode){
4614 //if(drawmode>2)drawmode=0;
4615 if(objects.numobjects<max_objects-1){
4617 boxcoords.x=player[0].coords.x;
4618 boxcoords.z=player[0].coords.z;
4619 boxcoords.y=player[0].coords.y-3;
4620 if(editortype==bushtype)boxcoords.y=player[0].coords.y-.5;
4621 if(editortype==firetype)boxcoords.y=player[0].coords.y-.5;
4622 //objects.MakeObject(abs(Random()%3),boxcoords,Random()%360);
4623 float temprotat,temprotat2;
4624 temprotat=editorrotation;
4625 temprotat2=editorrotation2;
4626 if(temprotat<0||editortype==bushtype)temprotat=Random()%360;
4627 if(temprotat2<0)temprotat2=Random()%360;
4629 objects.MakeObject(editortype,boxcoords,(int)temprotat-((int)temprotat)%30,(int)temprotat2,editorsize);
4630 if(editortype==treetrunktype)
4631 objects.MakeObject(treeleavestype,boxcoords,Random()%360*(temprotat2<2)+(int)editorrotation-((int)editorrotation)%30,editorrotation2,editorsize);
4634 drawmodetogglekeydown=1;
4637 if(Input::isKeyDown(SDLK_p)&&!drawmodetogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)&&editorenabled){
4638 if(numplayers<maxplayers-1){
4639 player[numplayers].scale=.2*5*player[0].scale;
4640 player[numplayers].creature=rabbittype;
4641 player[numplayers].howactive=editoractive;
4642 player[numplayers].skeleton.id=numplayers;
4643 player[numplayers].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
4645 //texsize=512*512*3/texdetail/texdetail;
4646 //if(!player[numplayers].loaded)player[numplayers].skeleton.skinText = new GLubyte[texsize];
4647 //player[numplayers].skeleton.skinText.resize(texsize);
4649 k=abs(Random()%2)+1;
4651 LoadTextureSave(":Data:Textures:Fur3.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
4652 player[numplayers].whichskin=0;
4655 LoadTextureSave(":Data:Textures:Fur.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
4656 player[numplayers].whichskin=1;
4659 LoadTextureSave(":Data:Textures:Fur2.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
4660 player[numplayers].whichskin=2;
4663 LoadTexture(":Data:Textures:Belt.png",&player[numplayers].skeleton.drawmodelclothes.textureptr,1,1);
4664 player[numplayers].power=1;
4665 player[numplayers].speedmult=1;
4666 player[numplayers].currentanimation=bounceidleanim;
4667 player[numplayers].targetanimation=bounceidleanim;
4668 player[numplayers].currentframe=0;
4669 player[numplayers].targetframe=1;
4670 player[numplayers].target=0;
4671 player[numplayers].bled=0;
4672 player[numplayers].speed=1+(float)(Random()%100)/1000;
4674 player[numplayers].targetrotation=player[0].targetrotation;
4675 player[numplayers].rotation=player[0].rotation;
4677 player[numplayers].velocity=0;
4678 player[numplayers].coords=player[0].coords;
4679 player[numplayers].oldcoords=player[numplayers].coords;
4680 player[numplayers].realoldcoords=player[numplayers].coords;
4682 player[numplayers].id=numplayers;
4683 player[numplayers].skeleton.id=numplayers;
4684 player[numplayers].updatedelay=0;
4685 player[numplayers].normalsupdatedelay=0;
4687 player[numplayers].aitype=passivetype;
4688 player[numplayers].aitarget=0;
4690 if(player[0].creature==wolftype){
4691 headprop=player[0].proportionhead.x/1.1;
4692 bodyprop=player[0].proportionbody.x/1.1;
4693 armprop=player[0].proportionarms.x/1.1;
4694 legprop=player[0].proportionlegs.x/1.1;
4697 if(player[0].creature==rabbittype){
4698 headprop=player[0].proportionhead.x/1.2;
4699 bodyprop=player[0].proportionbody.x/1.05;
4700 armprop=player[0].proportionarms.x/1.00;
4701 legprop=player[0].proportionlegs.x/1.1;
4704 if(player[numplayers].creature==wolftype){
4705 player[numplayers].proportionhead=1.1*headprop;
4706 player[numplayers].proportionbody=1.1*bodyprop;
4707 player[numplayers].proportionarms=1.1*armprop;
4708 player[numplayers].proportionlegs=1.1*legprop;
4711 if(player[numplayers].creature==rabbittype){
4712 player[numplayers].proportionhead=1.2*headprop;
4713 player[numplayers].proportionbody=1.05*bodyprop;
4714 player[numplayers].proportionarms=1.00*armprop;
4715 player[numplayers].proportionlegs=1.1*legprop;
4716 player[numplayers].proportionlegs.y=1.05*legprop;
4719 player[numplayers].headless=0;
4720 player[numplayers].onfire=0;
4723 player[numplayers].proportionhead.z=0;
4724 player[numplayers].proportionbody.z=0;
4725 player[numplayers].proportionarms.z=0;
4726 player[numplayers].proportionlegs.z=0;
4729 player[numplayers].tempanimation.Load((char *)"Tempanim",0,0);
4731 player[numplayers].damagetolerance=200;
4733 player[numplayers].protectionhead=player[0].protectionhead;
4734 player[numplayers].protectionhigh=player[0].protectionhigh;
4735 player[numplayers].protectionlow=player[0].protectionlow;
4736 player[numplayers].armorhead=player[0].armorhead;
4737 player[numplayers].armorhigh=player[0].armorhigh;
4738 player[numplayers].armorlow=player[0].armorlow;
4739 player[numplayers].metalhead=player[0].metalhead;
4740 player[numplayers].metalhigh=player[0].metalhigh;
4741 player[numplayers].metallow=player[0].metallow;
4743 player[numplayers].immobile=player[0].immobile;
4745 player[numplayers].numclothes=player[0].numclothes;
4746 if(player[numplayers].numclothes)
4747 for(i=0;i<player[numplayers].numclothes;i++){
4748 strcpy(player[numplayers].clothes[i], player[0].clothes[i]);
4749 player[numplayers].clothestintr[i]=player[0].clothestintr[i];
4750 player[numplayers].clothestintg[i]=player[0].clothestintg[i];
4751 player[numplayers].clothestintb[i]=player[0].clothestintb[i];
4752 tintr=player[numplayers].clothestintr[i];
4753 tintg=player[numplayers].clothestintg[i];
4754 tintb=player[numplayers].clothestintb[i];
4755 AddClothes((char *)player[numplayers].clothes[i],0,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
4757 if(player[numplayers].numclothes){
4758 player[numplayers].DoMipmaps();
4761 player[numplayers].power=player[0].power;
4762 player[numplayers].speedmult=player[0].speedmult;
4764 player[numplayers].damage=0;
4765 player[numplayers].permanentdamage=0;
4766 player[numplayers].superpermanentdamage=0;
4767 player[numplayers].deathbleeding=0;
4768 player[numplayers].bleeding=0;
4769 player[numplayers].numwaypoints=0;
4770 player[numplayers].waypoint=0;
4771 player[numplayers].jumppath=0;
4772 player[numplayers].weaponstuck=-1;
4773 player[numplayers].weaponactive=-1;
4774 player[numplayers].num_weapons=0;
4775 player[numplayers].bloodloss=0;
4776 player[numplayers].dead=0;
4778 player[numplayers].loaded=1;
4782 drawmodetogglekeydown=1;
4785 if(Input::isKeyDown(SDLK_p)&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LSHIFT)&&editorenabled){
4786 if(player[numplayers-1].numwaypoints<90){
4787 player[numplayers-1].waypoints[player[numplayers-1].numwaypoints]=player[0].coords;
4788 player[numplayers-1].waypointtype[player[numplayers-1].numwaypoints]=editorpathtype;
4789 player[numplayers-1].numwaypoints++;
4791 drawmodetogglekeydown=1;
4794 if(Input::isKeyDown(SDLK_p)&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LCTRL)&&editorenabled){
4795 if(numpathpoints<30){
4796 bool connected,alreadyconnected;
4799 for(i=0;i<numpathpoints;i++){
4800 if(findDistancefast(&pathpoint[i],&player[0].coords)<.5&&i!=pathpointselected&&!connected){
4802 for(j=0;j<numpathpointconnect[pathpointselected];j++){
4803 if(pathpointconnect[pathpointselected][j]==i)alreadyconnected=1;
4805 if(!alreadyconnected){
4806 numpathpointconnect[pathpointselected]++;
4808 pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=i;
4814 pathpoint[numpathpoints-1]=player[0].coords;
4815 numpathpointconnect[numpathpoints-1]=0;
4816 if(numpathpoints>1&&pathpointselected!=-1){
4817 numpathpointconnect[pathpointselected]++;
4818 pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=numpathpoints-1;
4820 pathpointselected=numpathpoints-1;
4823 drawmodetogglekeydown=1;
4826 if(Input::isKeyDown(SDLK_PERIOD)&&!drawmodetogglekeydown&&editorenabled){
4827 pathpointselected++;
4828 if(pathpointselected>=numpathpoints)pathpointselected=-1;
4829 drawmodetogglekeydown=1;
4831 if(Input::isKeyDown(SDLK_COMMA)&&!Input::isKeyDown(SDLK_LSHIFT)&&!drawmodetogglekeydown&&editorenabled){
4832 pathpointselected--;
4833 if(pathpointselected<=-2)
4834 pathpointselected=numpathpoints-1;
4835 drawmodetogglekeydown=1;
4837 if(Input::isKeyDown(SDLK_COMMA)&&Input::isKeyDown(SDLK_LSHIFT)&&!drawmodetogglekeydown&&editorenabled){
4838 if(pathpointselected!=-1){
4840 pathpoint[pathpointselected]=pathpoint[numpathpoints];
4841 numpathpointconnect[pathpointselected]=numpathpointconnect[numpathpoints];
4842 for(i=0;i<numpathpointconnect[pathpointselected];i++){
4843 pathpointconnect[pathpointselected][i]=pathpointconnect[numpathpoints][i];
4845 for(i=0;i<numpathpoints;i++){
4846 for(j=0;j<numpathpointconnect[i];j++){
4847 if(pathpointconnect[i][j]==pathpointselected){
4848 pathpointconnect[i][j]=pathpointconnect[i][numpathpointconnect[i]-1];
4849 numpathpointconnect[i]--;
4851 if(pathpointconnect[i][j]==numpathpoints){
4852 pathpointconnect[i][j]=pathpointselected;
4856 pathpointselected=numpathpoints-1;
4858 drawmodetogglekeydown=1;
4861 if(Input::isKeyDown(SDLK_m)&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
4862 editorenabled=1-editorenabled;
4864 player[0].damagetolerance=100000;
4866 player[0].damagetolerance=200;
4868 player[0].damage=0; // these lines were in both if and else, but I think they would better fit in the if
4869 player[0].permanentdamage=0;
4870 player[0].superpermanentdamage=0;
4871 player[0].bloodloss=0;
4872 player[0].deathbleeding=0;
4873 drawmodetogglekeydown=1;
4876 if(Input::isKeyDown(SDLK_LEFT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
4878 if(editortype==treeleavestype||editortype==10)editortype--;
4879 if(editortype<0)editortype=firetype;
4880 drawmodetogglekeydown=1;
4883 if(Input::isKeyDown(SDLK_RIGHT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
4885 if(editortype==treeleavestype||editortype==10)editortype++;
4886 if(editortype>firetype)editortype=0;
4887 drawmodetogglekeydown=1;
4890 if(Input::isKeyDown(SDLK_LEFT)&&editorenabled&&!Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
4891 editorrotation-=multiplier*100;
4892 if(editorrotation<-.01)editorrotation=-.01;
4893 drawmodetogglekeydown=1;
4896 if(Input::isKeyDown(SDLK_RIGHT)&&editorenabled&&!Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
4897 editorrotation+=multiplier*100;
4898 drawmodetogglekeydown=1;
4901 if(Input::isKeyDown(SDLK_UP)&&editorenabled&&!Input::isKeyDown(SDLK_LCTRL)){
4902 editorsize+=multiplier;
4903 drawmodetogglekeydown=1;
4906 if(Input::isKeyDown(SDLK_DOWN)&&editorenabled&&!Input::isKeyDown(SDLK_LCTRL)){
4907 editorsize-=multiplier;
4908 if(editorsize<.1)editorsize=.1;
4909 drawmodetogglekeydown=1;
4913 if(Input::isKeyDown(SDLK_LEFT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&Input::isKeyDown(SDLK_LCTRL)){
4914 mapradius-=multiplier*10;
4917 if(Input::isKeyDown(SDLK_RIGHT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&Input::isKeyDown(SDLK_LCTRL)){
4918 mapradius+=multiplier*10;
4920 if(Input::isKeyDown(SDLK_UP)&&editorenabled&&Input::isKeyDown(SDLK_LCTRL)){
4921 editorrotation2+=multiplier*100;
4924 if(Input::isKeyDown(SDLK_DOWN)&&editorenabled&&Input::isKeyDown(SDLK_LCTRL)){
4925 editorrotation2-=multiplier*100;
4926 if(editorrotation2<-.01)editorrotation2=-.01;
4928 if(Input::isKeyDown(SDLK_DELETE)&&editorenabled&&objects.numobjects&&!drawmodetogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)){
4930 float closestdist=-1;
4932 for(i=0;i<objects.numobjects;i++){
4933 distance=findDistancefast(&objects.position[i],&player[0].coords);
4934 if(closestdist==-1||distance<closestdist){
4935 closestdist=distance;
4939 if(closestdist>0&&closest>=0)objects.DeleteObject(closest);
4940 drawmodetogglekeydown=1;
4944 if(!Input::isKeyDown(SDLK_m)&&!Input::isKeyDown(SDLK_LEFT)&&!Input::isKeyDown(SDLK_COMMA)&&!Input::isKeyDown(SDLK_PERIOD)&&!Input::isKeyDown(SDLK_RIGHT)&&!Input::isKeyDown(SDLK_DELETE)&&!Input::isKeyDown(SDLK_p)){
4945 drawmodetogglekeydown=0;
4948 if(Input::isKeyDown(SDLK_n)&&!Input::isKeyDown(SDLK_LCTRL)&&!texturesizetogglekeydown&&debugmode){
4949 //if(!player[0].skeleton.free)player[0].damage+=500;
4950 player[0].RagDoll(0);
4951 //player[0].spurt=1;
4952 //player[0].DoDamage(1000);
4954 emit_sound_at(whooshsound, player[0].coords, 128.);
4956 texturesizetogglekeydown=1;
4959 if(Input::isKeyDown(SDLK_n)&&Input::isKeyDown(SDLK_LCTRL)&&!texturesizetogglekeydown&&debugmode){
4962 float closestdist=-1;
4964 for(i=0;i<objects.numobjects;i++){
4965 if(objects.type[i]==treeleavestype){
4966 objects.scale[i]*=.9;
4969 texturesizetogglekeydown=1;
4972 static XYZ relative;
4973 static int randattack;
4975 static bool playerrealattackkeydown=0;
4977 if(!Input::isKeyDown(MOUSEBUTTON1)&&!Input::isKeyDown(MOUSEBUTTON2))oldbutton=0;
4978 if(!Input::isKeyDown(attackkey))oldattackkey=0;
4979 if(oldattackkey)player[0].attackkeydown=0;
4980 if(oldattackkey)playerrealattackkeydown=0;
4981 if(!oldattackkey)playerrealattackkeydown=Input::isKeyDown(attackkey);
4982 if((player[0].parriedrecently<=0||player[0].weaponactive==-1)&&(!oldattackkey||(realthreat&&player[0].lastattack!=swordslashanim&&player[0].lastattack!=knifeslashstartanim&&player[0].lastattack!=staffhitanim&&player[0].lastattack!=staffspinhitanim)))player[0].attackkeydown=Input::isKeyDown(attackkey);
4983 if(Input::isKeyDown(attackkey)&&!oldattackkey&&!player[0].backkeydown){
4984 for(k=0;k<numplayers;k++){
4985 if((player[k].targetanimation==swordslashanim||player[k].targetanimation==staffhitanim||player[k].targetanimation==staffspinhitanim)&&player[0].currentanimation!=dodgebackanim&&!player[k].skeleton.free)
4986 player[k].Reverse();
4990 if(!hostile||indialogue!=-1)player[0].attackkeydown=0;
4992 for(k=0;k<numplayers;k++){
4993 if(indialogue!=-1)player[k].attackkeydown=0;
4994 if(player[k].targetanimation!=rabbitrunninganim&&player[k].targetanimation!=wolfrunninganim){
4995 if(player[k].aitype!=playercontrolled)player[k].victim=&player[0];
4996 if(player[k].attackkeydown&&player[k].jumppower<=1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
4997 player[k].jumppower-=2;
4999 if(player[k].attackkeydown&&player[k].jumppower>1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
5000 for(i=0;i<numplayers;i++){
5002 if(player[i].targetanimation==swordslashanim||player[i].targetanimation==knifeslashstartanim||player[i].targetanimation==staffhitanim||player[i].targetanimation==staffspinhitanim)
5003 if(findDistancefast(&player[k].coords,&player[i].coords)<6.5&&!player[i].skeleton.free){
5004 player[k].targetanimation=dodgebackanim;
5006 player[k].targetframe=0;
5007 rotatetarget=player[i].coords-player[k].coords;
5008 Normalise(&rotatetarget);
5009 player[k].targetrotation=-asin(0-rotatetarget.x);
5010 player[k].targetrotation*=360/6.28;
5011 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5013 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;
5016 if(player[k].targetanimation!=dodgebackanim){
5017 if(k==0)numflipped++;
5018 player[k].targetanimation=backhandspringanim;
5020 player[k].targetframe=0;
5021 player[k].targetrotation=-rotation+180;
5022 if(player[k].leftkeydown)player[k].targetrotation-=45;
5023 if(player[k].rightkeydown)player[k].targetrotation+=45;
5024 player[k].rotation=player[k].targetrotation;
5025 player[k].jumppower-=2;
5028 if(player[k].attackkeydown&&!animation[player[k].targetanimation].attack&&!player[k].backkeydown&&(player[k].isIdle()||player[k].isRun()||player[k].targetanimation==walkanim||player[k].targetanimation==sneakanim||player[k].isCrouch())){
5029 player[k].hasvictim=0;
5031 for(i=0;i<numplayers;i++){
5033 if(!player[k].hasvictim)
5034 if((k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack!=reversal){
5035 if(findDistancefast(&player[k].coords,&player[i].coords)<4.5&&!player[i].skeleton.free&&player[i].howactive<typedead1&&player[i].targetanimation!=jumpreversedanim&&player[i].targetanimation!=rabbitkickreversedanim&&player[i].targetanimation!=rabbitkickanim&&player[k].targetanimation!=rabbitkickanim&&player[i].targetanimation!=getupfrombackanim&&(player[i].targetanimation!=staggerbackhighanim&&(player[i].targetanimation!=staggerbackhardanim||animation[staggerbackhardanim].label[player[i].targetframe]==6))&&player[i].targetanimation!=jumpdownanim&&player[i].targetanimation!=jumpupanim&&player[i].targetanimation!=getupfromfrontanim){
5036 player[k].victim=&player[i];
5037 player[k].hasvictim=1;
5038 if(player[k].aitype==playercontrolled){
5039 if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].crouchkeydown&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
5040 else if(findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1&&!reversaltrain)player[k].targetanimation=winduppunchanim;
5041 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
5042 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[i].bloodloss>player[i].damagetolerance/2)player[k].targetanimation=knifefollowanim;
5043 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
5044 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
5045 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].forwardkeydown)player[k].targetanimation=staffhitanim;
5046 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0)player[k].targetanimation=staffspinhitanim;
5047 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
5048 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
5051 if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)){
5052 if(player[k].weaponactive==-1)randattack=abs(Random()%5);
5053 else randattack=abs(Random()%5);
5054 if(player[k].weaponactive==-1&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)){
5055 if(randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
5056 else if(randattack==1&&animation[player[i].targetanimation].height!=lowheight&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
5057 else if(randattack==2&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
5058 else if(animation[player[i].targetanimation].height==lowheight)player[k].targetanimation=lowkickanim;
5060 if(player[k].weaponactive!=-1){
5061 if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
5062 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)/*&&animation[player[i].targetanimation].height!=lowheight*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
5063 //else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)player[k].targetanimation=knifefollowanim;
5064 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
5065 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack<3)player[k].targetanimation=staffhitanim;
5066 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack>=3)player[k].targetanimation=staffspinhitanim;
5067 else if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==1&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
5068 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
5072 if(player[k].targetanimation==upunchanim&&player[k].creature==wolftype)player[k].targetanimation=wolfslapanim;
5074 if((tutoriallevel!=1||tutorialstage==22)&&player[i].howactive<typedead1&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&!player[i].skeleton.free&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&(((player[i].stunned>0&&player[k].madskills)||(player[i].surprised>0)||player[i].aitype==passivetype)||(player[k].weaponactive!=-1&&player[i].stunned>0))&&normaldotproduct(player[i].facing,player[i].coords-player[k].coords)>0&&(k==0)){
5075 if(player[k].weaponactive==-1){
5076 player[i].targetanimation=sneakattackedanim;
5077 player[i].currentanimation=sneakattackedanim;
5078 player[k].currentanimation=sneakattackanim;
5079 player[k].targetanimation=sneakattackanim;
5080 player[k].oldcoords=player[k].coords;
5081 player[k].coords=player[i].coords;
5083 if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife){
5084 player[i].targetanimation=knifesneakattackedanim;
5085 player[i].currentanimation=knifesneakattackedanim;
5086 player[k].currentanimation=knifesneakattackanim;
5087 player[k].targetanimation=knifesneakattackanim;
5088 player[i].oldcoords=player[i].coords;
5089 player[i].coords=player[k].coords;
5091 if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword){
5092 player[i].targetanimation=swordsneakattackedanim;
5093 player[i].currentanimation=swordsneakattackedanim;
5094 player[k].currentanimation=swordsneakattackanim;
5095 player[k].targetanimation=swordsneakattackanim;
5096 player[i].oldcoords=player[i].coords;
5097 player[i].coords=player[k].coords;
5099 if(player[k].weaponactive==-1||weapons.type[player[k].weaponids[player[k].weaponactive]]!=staff){
5100 player[k].victim=&player[i];
5101 player[k].hasvictim=1;
5102 player[i].targettilt2=0;
5103 player[i].targetframe=1;
5104 player[i].currentframe=0;
5106 player[i].velocity=0;
5107 player[k].targettilt2=player[i].targettilt2;
5108 player[k].currentframe=player[i].currentframe;
5109 player[k].targetframe=player[i].targetframe;
5110 player[k].target=player[i].target;
5111 player[k].velocity=0;
5112 player[k].targetrotation=player[i].rotation;
5113 player[k].rotation=player[i].rotation;
5114 player[i].targetrotation=player[i].rotation;
5117 if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free)){
5119 player[k].targetframe=0;
5121 //player[k].velocity=0;
5123 rotatetarget=player[i].coords-player[k].coords;
5124 Normalise(&rotatetarget);
5125 player[k].targetrotation=-asin(0-rotatetarget.x);
5126 player[k].targetrotation*=360/6.28;
5127 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5129 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
5131 player[k].lastattack3=player[k].lastattack2;
5132 player[k].lastattack2=player[k].lastattack;
5133 player[k].lastattack=player[k].targetanimation;
5134 //player[k].targettilt2=0;
5138 if(player[k].targetanimation==knifefollowanim&&player[k].victim==&player[i]){
5139 rotatetarget=player[i].coords-player[k].coords;
5140 Normalise(&rotatetarget);
5141 player[k].targetrotation=-asin(0-rotatetarget.x);
5142 player[k].targetrotation*=360/6.28;
5143 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5144 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
5146 player[k].victim=&player[i];
5147 player[k].hasvictim=1;
5148 player[i].targetanimation=knifefollowedanim;
5149 player[i].currentanimation=knifefollowedanim;
5150 player[i].targettilt2=0;
5151 player[i].targettilt2=player[k].targettilt2;
5152 player[i].targetframe=1;
5153 player[i].currentframe=0;
5155 player[i].velocity=0;
5156 player[k].currentanimation=knifefollowanim;
5157 player[k].targetanimation=knifefollowanim;
5158 player[k].targettilt2=player[i].targettilt2;
5159 player[k].currentframe=player[i].currentframe;
5160 player[k].targetframe=player[i].targetframe;
5161 player[k].target=player[i].target;
5162 player[k].velocity=0;
5163 player[k].oldcoords=player[k].coords;
5164 player[i].coords=player[k].coords;
5165 player[i].targetrotation=player[k].targetrotation;
5166 player[i].rotation=player[k].targetrotation;
5167 player[k].rotation=player[k].targetrotation;
5168 player[i].rotation=player[k].targetrotation;
5173 if(player[k].weaponactive!=-1){
5174 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)hasstaff=1;
5177 for(i=0;i<numplayers;i++){
5179 if((playerrealattackkeydown||player[i].dead||!hasstaff)&&(k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack==neutral&&k==0){
5180 if(!player[i].dead||!realthreat||(player[k].weaponactive==-1&&player[k].crouchkeydown))
5181 if(player[i].skeleton.free)
5182 if(findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)&&(player[i].dead||player[i].skeleton.longdead>1000||player[k].isRun()||(hasstaff)||(player[k].weaponactive!=-1&&player[i].skeleton.free&&(player[i].skeleton.longdead>2000||player[i].damage>player[i].damagetolerance/8||player[i].bloodloss>player[i].damagetolerance/2)&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)))){
5183 player[k].victim=&player[i];
5184 player[k].hasvictim=1;
5185 if(player[k].weaponactive!=-1&&tutoriallevel!=1){
5186 if(player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5))player[k].targetanimation=crouchstabanim;
5187 if(player[k].crouchkeydown&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)player[k].targetanimation=swordgroundstabanim;
5188 if(/*(player[k].crouchkeydown||!player[i].dead)&&*/findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)player[k].targetanimation=staffgroundsmashanim;
5190 if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].crouchkeydown&&player[k].targetanimation!=crouchstabanim&&(player[k].weaponactive==-1)&&player[i].dead&&player[i].skeleton.free&&player[i].skeleton.longdead>1000){
5191 player[k].targetanimation=killanim;
5192 for(j=0;j<terrain.numdecals;j++){
5193 if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
5194 terrain.DeleteDecal(j);
5197 for(l=0;l<objects.numobjects;l++){
5198 if(objects.model[l].type==decalstype)
5199 for(j=0;j<objects.model[l].numdecals;j++){
5200 if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
5201 objects.model[l].DeleteDecal(j);
5206 if(!player[i].dead||musictype!=2)
5207 if(findDistancefast(&player[k].coords,&player[i].coords)<3.5&&(player[k].isRun()||(player[k].isIdle()&&player[k].attackkeydown))&&(player[k].staggerdelay<=0&&(player[i].dead||(player[i].skeleton.longdead<300&&player[k].lastattack!=spinkickanim&&player[i].skeleton.free)))&&(!player[i].dead||musictype!=stream_music2)){
5208 player[k].targetanimation=dropkickanim;
5209 for(j=0;j<terrain.numdecals;j++){
5210 if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
5211 terrain.DeleteDecal(j);
5214 for(l=0;l<objects.numobjects;l++){
5215 if(objects.model[l].type==decalstype)
5216 for(j=0;j<objects.model[l].numdecals;j++){
5217 if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
5218 objects.model[l].DeleteDecal(j);
5224 if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free||player[k].targetanimation==killanim||player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim||player[k].targetanimation==dropkickanim)){
5226 player[k].targetframe=0;
5228 //player[k].velocity=0;
5230 rotatetarget=player[i].coords-player[k].coords;
5231 if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim){
5232 rotatetarget=(player[i].coords+(player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position+player[i].skeleton.joints[player[i].skeleton.jointlabels[neck]].position)/2*player[i].scale)-player[k].coords;
5234 Normalise(&rotatetarget);
5235 player[k].targetrotation=-asin(0-rotatetarget.x);
5236 player[k].targetrotation*=360/6.28;
5237 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5239 if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim){
5240 player[k].targetrotation+=(float)(abs(Random()%100)-50)/4;
5243 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
5244 if(player[k].targetanimation==staffgroundsmashanim)player[k].targettilt2+=10;
5246 player[k].lastattack3=player[k].lastattack2;
5247 player[k].lastattack2=player[k].lastattack;
5248 player[k].lastattack=player[k].targetanimation;
5250 if(player[k].targetanimation==swordgroundstabanim){
5251 player[k].targetrotation+=30;
5253 //player[k].targettilt2=0;
5259 if(!player[k].hasvictim){
5260 for(i=0;i<numplayers;i++){
5261 if((player[k].hasvictim==0)&&i!=k&&(i==0||k==0)&&!player[i].skeleton.free){
5262 player[k].victim=&player[i];
5263 player[k].hasvictim=1;
5265 if(player[k].hasvictim&&!player[i].skeleton.free)
5266 if(findDistancefast(&player[k].coords,&player[i].coords)<findDistancefast(&player[k].coords,&player[k].victim->coords)&&i!=k&&(i==0||k==0)){
5267 player[k].victim=&player[i];
5271 if(player[k].aitype==playercontrolled)
5272 if(player[k].attackkeydown&&(player[k].isRun())&&player[k].wasRun()&&((player[k].hasvictim&&findDistancefast(&player[k].coords,&player[k].victim->coords)<12*(player[k].scale*5)*(player[k].scale*5)&&findDistancefast(&player[k].coords,&player[k].victim->coords)>7*(player[k].scale*5)*(player[k].scale*5)&&!player[k].victim->skeleton.free&&player[k].victim->targetanimation!=getupfrombackanim&&player[k].victim->targetanimation!=getupfromfrontanim&&animation[player[k].victim->targetanimation].height!=lowheight&&player[k].aitype!=playercontrolled&&normaldotproduct(player[k].facing,player[k].victim->coords-player[k].coords)>0&&player[k].rabbitkickenabled)||player[k].jumpkeydown)){
5274 player[k].targetanimation=rabbitkickanim;
5275 player[k].targetframe=0;
5278 if(animation[player[k].targetanimation].attack&&k==0){
5281 if(player[k].weaponactive!=-1){
5282 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)armedstaff=1;
5285 if(player[k].weaponactive!=-1){
5286 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)armedsword=1;
5289 if(player[k].weaponactive!=-1){
5290 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)armedknife=1;
5292 if(armedstaff)numstaffattack++;
5293 else if(armedsword)numswordattack++;
5294 else if(armedknife)numknifeattack++;
5295 else numunarmedattack++;
5302 static float collisionradius;
5304 for(k=0;k<numplayers;k++){
5305 for(i=k;i<numplayers;i++){
5308 if((animation[player[i].targetanimation].attack!=reversed&&animation[player[i].targetanimation].attack!=reversal&&animation[player[k].targetanimation].attack!=reversed&&animation[player[k].targetanimation].attack!=reversal)||(i!=0&&k!=0))
5309 if((animation[player[i].currentanimation].attack!=reversed&&animation[player[i].currentanimation].attack!=reversal&&animation[player[k].currentanimation].attack!=reversed&&animation[player[k].currentanimation].attack!=reversal)||(i!=0&&k!=0))
5310 if(player[i].howactive<=typesleeping&&player[k].howactive<=typesleeping)
5311 if(player[i].howactive!=typesittingwall&&player[k].howactive!=typesittingwall)
5312 if(i!=k&&player[i].whichpatchx==player[k].whichpatchx&&player[i].whichpatchz==player[k].whichpatchz&&player[k].skeleton.oldfree==player[k].skeleton.free&&player[i].skeleton.oldfree==player[i].skeleton.free&&player[i].targetanimation!=climbanim&&player[i].targetanimation!=hanganim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim)
5313 if(player[i].coords.y>player[k].coords.y-3)
5314 if(player[i].coords.y<player[k].coords.y+3)
5315 if(player[i].coords.x>player[k].coords.x-3)
5316 if(player[i].coords.x<player[k].coords.x+3)
5317 if(player[i].coords.z>player[k].coords.z-3)
5318 if(player[i].coords.z<player[k].coords.z+3){
5319 if(findDistancefast(&player[i].coords,&player[k].coords)<3*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5320 if(player[i].onfire||player[k].onfire){
5321 if(!player[i].onfire)player[i].CatchFire();
5322 if(!player[k].onfire)player[k].CatchFire();
5326 tempcoords1=player[i].coords;
5327 tempcoords2=player[k].coords;
5328 if(!player[i].skeleton.oldfree)tempcoords1.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position.y*player[i].scale;
5329 if(!player[k].skeleton.oldfree)tempcoords2.y+=player[k].skeleton.joints[player[k].skeleton.jointlabels[abdomen]].position.y*player[k].scale;
5330 collisionradius=1.2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
5331 if(player[0].hasvictim)
5332 if(player[0].targetanimation==rabbitkickanim&&(k==0||i==0)&&!player[0].victim->skeleton.free)collisionradius=3;
5333 if((!player[i].skeleton.oldfree||!player[k].skeleton.oldfree)&&(findDistancefast(&tempcoords1,&tempcoords2)<collisionradius||findDistancefast(&player[i].coords,&player[k].coords)<collisionradius)){
5335 if(player[k].targetanimation==jumpdownanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[i].skeleton.oldfree&&player[i].skeleton.free&&player[i].dead&&player[k].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5336 player[k].coords.y=player[i].coords.y;
5337 player[i].velocity=player[k].velocity;
5338 player[i].skeleton.free=0;
5339 player[i].rotation=0;
5340 player[i].RagDoll(0);
5341 player[i].DoDamage(20);
5342 if(k==0)camerashake+=.3;
5343 player[i].skeleton.longdead=0;
5344 player[k].lastcollide=1;
5347 if(player[i].targetanimation==jumpdownanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[k].skeleton.oldfree&&player[k].skeleton.free&&player[k].dead&&player[i].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5348 player[i].coords.y=player[k].coords.y;
5349 player[k].velocity=player[i].velocity;
5350 player[k].skeleton.free=0;
5351 player[k].rotation=0;
5352 player[k].RagDoll(0);
5353 player[k].DoDamage(20);
5354 if(i==0)camerashake+=.3;
5355 player[k].skeleton.longdead=0;
5356 player[i].lastcollide=1;
5359 if((player[i].skeleton.oldfree==1&&findLengthfast(&player[i].velocity)>1)||(player[k].skeleton.oldfree==1&&findLengthfast(&player[k].velocity)>1)||(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0)){
5360 rotatetarget=player[k].velocity-player[i].velocity;
5361 if(((player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim)||player[i].skeleton.free)&&((player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim)||player[k].skeleton.free))
5362 if(((((findLengthfast(&rotatetarget)>150&&(i!=0&&k!=0))||(findLengthfast(&rotatetarget)>50&&player[0].rabbitkickragdoll/*currentanimation==rabbitkickanim*/&&(i==0||k==0)))&&normaldotproduct(rotatetarget,player[k].coords-player[i].coords)>0)&&((i==0||k==0)||((player[i].skeleton.oldfree==1&&k!=0&&animation[player[k].currentanimation].attack==neutral)||(player[k].skeleton.oldfree==1&&i!=0&&animation[player[i].currentanimation].attack==neutral)||(player[i].isFlip()&&!player[i].skeleton.oldfree&&(i==0||k==0))||(player[k].isFlip()&&!player[k].skeleton.oldfree&&(i==0||k==0))||(i==0||k==0))))||((player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip())&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&(i==0||k==0)&&(!player[i].skeleton.oldfree&&!player[k].skeleton.oldfree))){
5364 if((i!=0||player[i].skeleton.free)&&(k!=0||player[k].skeleton.free)||(animation[player[i].targetanimation].height==highheight&&animation[player[k].targetanimation].height==highheight)){
5365 if(tutoriallevel!=1){
5366 emit_sound_at(heavyimpactsound, player[i].coords);
5368 //player[i].velocity=player[k].velocity;
5369 //player[k].velocity=player[i].velocity;
5371 player[i].RagDoll(0);
5372 if(player[i].damage>player[i].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[i].dead){
5373 award_bonus(0, aimbonus);
5375 player[i].DoDamage(findLengthfast(&rotatetarget)/4);
5376 player[k].RagDoll(0);
5377 if(player[k].damage>player[k].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[k].dead){
5378 award_bonus(0, aimbonus); // Huh, again?
5380 player[k].DoDamage(findLengthfast(&rotatetarget)/4);
5382 //if(player[i].skeleton.oldfree){
5383 for(j=0;j<player[i].skeleton.num_joints;j++){
5384 player[i].skeleton.joints[j].velocity=player[i].skeleton.joints[j].velocity/5+player[k].velocity;
5387 //if(player[k].skeleton.oldfree){
5388 for(j=0;j<player[k].skeleton.num_joints;j++){
5389 player[k].skeleton.joints[j].velocity=player[k].skeleton.joints[j].velocity/5+player[i].velocity;
5395 if((animation[player[i].targetanimation].attack==neutral||animation[player[i].targetanimation].attack==normalattack)&&(animation[player[k].targetanimation].attack==neutral||animation[player[k].targetanimation].attack==normalattack)){
5397 if(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0){
5398 if(findDistancefast(&player[k].coords,&player[i].coords)<.5*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5399 rotatetarget=player[k].coords-player[i].coords;
5400 Normalise(&rotatetarget);
5401 player[k].coords=(player[k].coords+player[i].coords)/2;
5402 player[i].coords=player[k].coords-rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
5403 player[k].coords+=rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
5404 if(player[k].howactive==typeactive||hostile)
5405 if(player[k].isIdle()){
5406 if(player[k].howactive<typesleeping){
5407 player[k].targetanimation=player[k].getStop();
5408 player[k].targetframe=0;
5411 else if(player[k].howactive==typesleeping)
5413 player[k].targetanimation=getupfromfrontanim;
5414 player[k].targetframe=0;
5417 if(!editorenabled)player[k].howactive=typeactive;
5419 if(player[i].howactive==typeactive||hostile)
5420 if(player[i].isIdle()){
5421 if(player[i].howactive<typesleeping){
5422 player[i].targetanimation=player[i].getStop();
5423 player[i].targetframe=0;
5428 player[i].targetanimation=getupfromfrontanim;
5429 player[i].targetframe=0;
5432 if(!editorenabled)player[i].howactive=typeactive;
5436 if(k==0&&i!=0&&player[k].targetanimation==jumpdownanim&&!player[i].isCrouch()&&player[i].targetanimation!=rollanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[k].lastcollide<=0&&player[k].velocity.y<-10){
5437 player[i].velocity=player[k].velocity;
5438 player[k].velocity=player[k].velocity*-.5;
5439 //player[i].velocity.y-=10;
5440 player[k].velocity.y=player[i].velocity.y;
5441 player[i].DoDamage(20);
5442 player[i].RagDoll(0);
5443 player[k].lastcollide=1;
5444 award_bonus(k, AboveBonus);
5446 if(i==0&&k!=0&&player[i].targetanimation==jumpdownanim&&!player[k].isCrouch()&&player[k].targetanimation!=rollanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[i].lastcollide<=0&&player[i].velocity.y<-10){
5447 player[k].velocity=player[i].velocity;
5448 player[i].velocity=player[i].velocity*-.3;
5449 //player[k].velocity.y-=10;
5450 player[i].velocity.y=player[k].velocity.y;
5451 player[k].DoDamage(20);
5452 player[k].RagDoll(0);
5453 player[i].lastcollide=1;
5454 award_bonus(i, AboveBonus);
5460 player[i].CheckKick();
5461 player[k].CheckKick();
5467 for(k=0;k<numplayers;k++){
5468 for(i=k;i<numplayers;i++){
5470 if(i<numplayers&&i!=k&&player[k].skeleton.free==0&&player[i].skeleton.oldfree==0&&(player[i].targetanimation==jumpupanim||player[k].targetanimation==jumpupanim)&&(player[i].aitype==playercontrolled||player[k].aitype==playercontrolled)&&((player[i].aitype==attacktypecutoff&&player[i].stunned<=0)||(player[k].aitype==attacktypecutoff&&player[k].stunned<=0))){
5471 if(findDistancefast(&player[i].coords,&player[k].coords)<10*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)&&findDistancefastflat(&player[i].coords,&player[k].coords)<2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5472 if(player[i].targetanimation==jumpupanim&&player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim&&animation[player[k].targetanimation].height==middleheight&&normaldotproduct(player[i].velocity,player[k].coords-player[i].coords)<0&&((player[k].aitype==playercontrolled&&player[k].attackkeydown)||player[k].aitype!=playercontrolled)){
5473 player[i].victim=&player[k];
5474 player[i].targetanimation=jumpreversedanim;
5475 player[i].currentanimation=jumpreversedanim;
5476 player[k].currentanimation=jumpreversalanim;
5477 player[k].targetanimation=jumpreversalanim;
5478 player[i].targettilt2=0;
5479 player[i].currentframe=0;
5480 player[i].targetframe=1;
5481 player[k].currentframe=0;
5482 player[k].targetframe=1;
5483 if(player[i].coords.y<player[k].coords.y+1){
5484 player[i].targetanimation=rabbitkickreversedanim;
5485 player[i].currentanimation=rabbitkickreversedanim;
5486 player[k].currentanimation=rabbitkickreversalanim;
5487 player[k].targetanimation=rabbitkickreversalanim;
5488 player[k].currentframe=1;
5489 player[k].targetframe=2;
5490 player[i].currentframe=1;
5491 player[i].targetframe=2;
5493 player[k].targettilt2=0;
5495 player[i].velocity=0;
5496 player[k].velocity=0;
5497 player[k].oldcoords=player[k].coords;
5498 player[i].coords=player[k].coords;
5499 player[k].targetrotation=player[i].targetrotation;
5500 player[k].rotation=player[i].targetrotation;
5501 player[k].victim=&player[i];
5502 if(player[k].aitype==attacktypecutoff)player[k].stunned=.5;
5504 if(player[k].targetanimation==jumpupanim&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&animation[player[i].targetanimation].height==middleheight&&normaldotproduct(player[k].velocity,player[i].coords-player[k].coords)<0&&((player[i].aitype==playercontrolled&&player[i].attackkeydown)||player[i].aitype!=playercontrolled)){
5505 player[k].victim=&player[i];
5506 player[k].targetanimation=jumpreversedanim;
5507 player[k].currentanimation=jumpreversedanim;
5508 player[i].currentanimation=jumpreversalanim;
5509 player[i].targetanimation=jumpreversalanim;
5510 player[k].targettilt2=0;
5511 player[i].targettilt2=0;
5512 player[k].currentframe=0;
5513 player[k].targetframe=1;
5514 player[i].currentframe=0;
5515 player[i].targetframe=1;
5516 if(player[k].coords.y<player[i].coords.y+1){
5517 player[k].targetanimation=rabbitkickreversedanim;
5518 player[k].currentanimation=rabbitkickreversedanim;
5519 player[i].currentanimation=rabbitkickreversalanim;
5520 player[i].targetanimation=rabbitkickreversalanim;
5521 player[k].currentframe=1;
5522 player[k].targetframe=2;
5523 player[i].currentframe=1;
5524 player[i].targetframe=2;
5527 player[k].velocity=0;
5528 player[i].velocity=0;
5529 player[i].oldcoords=player[i].coords;
5530 player[k].coords=player[i].coords;
5531 player[i].targetrotation=player[k].targetrotation;
5532 player[i].rotation=player[k].targetrotation;
5533 player[i].victim=&player[k];
5534 if(player[i].aitype==attacktypecutoff)player[i].stunned=.5;
5541 for(k=0;k<numplayers;k++)
5542 if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
5546 if(!Input::isKeyDown(SDLK_n)){
5547 texturesizetogglekeydown=0;
5550 for(k=0;k<numplayers;k++){
5551 if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
5552 if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
5553 player[k].DoDamage(1000);
5558 static bool respawnkeydown;
5559 if(!editorenabled&&(whichlevel!=-2&&(Input::isKeyDown(SDLK_z)&&Input::isKeyDown(SDLK_LMETA)&&debugmode&&!editorenabled)||(Input::isKeyDown(jumpkey)&&!respawnkeydown&&!oldattackkey&&player[0].dead))){
5560 targetlevel=whichlevel;
5564 if(!Input::isKeyDown(jumpkey))respawnkeydown=0;
5565 if(Input::isKeyDown(jumpkey))respawnkeydown=1;
5570 if(whichlevel!=-2&&Input::isKeyDown(SDLK_k)&&Input::isKeyDown(SDLK_LSHIFT)&&!slomotogglekeydown&&debugmode&&!editorenabled){
5572 if(targetlevel>numchallengelevels-1)targetlevel=0;
5575 slomotogglekeydown=1;
5577 static bool movekey;
5578 static bool connected;
5580 for(int i=0;i<numplayers;i++){
5581 if(!player[i].skeleton.free){
5582 oldtargetrotation=player[i].targetrotation;
5583 if(i==0&&indialogue==-1){
5584 if(!animation[player[0].targetanimation].attack&&player[0].targetanimation!=staggerbackhighanim&&player[0].targetanimation!=staggerbackhardanim&&player[0].targetanimation!=crouchremoveknifeanim&&player[0].targetanimation!=removeknifeanim&&player[0].targetanimation!=backhandspringanim&&player[0].targetanimation!=dodgebackanim&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
5585 if(!cameramode)player[0].targetrotation=-rotation+180;
5586 if(cameramode)player[0].targetrotation=0;
5592 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
5593 if(cameramode){facing=flatfacing;}
5595 facing=DoRotation(facing,-rotation2,0,0);
5596 facing=DoRotation(facing,0,0-rotation,0);
5599 player[0].lookrotation=-rotation;
5601 player[i].targetheadrotation=rotation;
5602 player[i].targetheadrotation2=rotation2;
5604 if(i!=0&&player[i].aitype==playercontrolled&&indialogue==-1){
5605 if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim&&player[i].targetanimation!=walljumprightkickanim&&player[i].targetanimation!=walljumpleftkickanim){
5606 player[i].targetrotation=-player[i].lookrotation+180;
5612 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
5614 facing=DoRotation(facing,-player[i].lookrotation2,0,0);
5615 facing=DoRotation(facing,0,0-player[i].lookrotation,0);
5617 player[i].targetheadrotation=player[i].lookrotation;
5618 player[i].targetheadrotation2=player[i].lookrotation2;
5621 rotatetarget=participantfacing[whichdialogue][indialogue][i];
5622 Normalise(&rotatetarget);
5623 player[i].targetheadrotation=-asin(0-rotatetarget.x);
5624 player[i].targetheadrotation*=360/6.28;
5625 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
5627 player[i].targetheadrotation*=-1;
5628 player[i].targetheadrotation+=180;
5629 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
5637 player[i].avoidsomething=0;
5639 for(j=0;j<objects.numobjects;j++){
5640 if(objects.onfire[j]){
5641 if(findDistancefast(&objects.position[j],&player[i].coords)<objects.scale[j]*objects.scale[j]*200)
5643 if(findDistancefast(&player[i].coords,&objects.position[j])<findDistancefast(&player[i].coords,&player[0].coords)){
5644 player[i].collided=0;
5645 player[i].avoidcollided=1;
5646 if(player[i].avoidsomething==0||findDistancefast(&objects.position[j],&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
5647 player[i].avoidwhere=objects.position[j];
5653 //Add avoidwhere to players
5655 for(j=0;j<numplayers;j++){
5656 if(player[j].onfire){
5657 if(findDistancefast(&player[j].coords,&player[i].coords)<0.3*0.3*200)
5659 if(findDistancefast(&player[i].coords,&player[j].coords)<findDistancefast(&player[i].coords,&player[0].coords)){
5660 player[i].collided=0;
5661 player[i].avoidcollided=1;
5662 if(player[i].avoidsomething==0||findDistancefast(&player[j].coords,&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
5663 player[i].avoidwhere=objects.position[j];
5669 if(player[i].collided>.8)player[i].avoidcollided=0;
5670 if(player[i].aitype!=playercontrolled&&indialogue==-1){
5671 player[i].jumpclimb=0;
5673 if(editorenabled)player[i].stunned=1;
5676 //if(findDistancefastflat(&player[i].coords,&player[0].coords)<3/*&&player[0].coords.y>player[i].coords.y+.1*/)player[i].pause=1;
5677 if(findDistancefastflat(&player[0].coords,&player[i].coords)<30&&player[0].coords.y>player[i].coords.y+2&&!player[0].onterrain)player[i].pause=1;
5679 /*if(player[i].aitype==passivetype&&player[i].numwaypoints<=1){
5680 player[i].forwardkeydown=0;
5681 player[i].leftkeydown=0;
5682 player[i].backkeydown=0;
5683 player[i].rightkeydown=0;
5684 player[i].crouchkeydown=0;
5685 player[i].attackkeydown=0;
5686 player[i].jumpkeydown=0;
5687 player[i].throwkeydown=0;
5690 if(player[i].aitype==pathfindtype){
5691 if(player[i].finalpathfindpoint==-1){
5692 float closestdistance;
5698 for(j=0;j<numpathpoints;j++){
5699 if(closest==-1||findDistancefast(&player[i].finalfinaltarget,&pathpoint[j])<closestdistance){
5700 closestdistance=findDistancefast(&player[i].finalfinaltarget,&pathpoint[j]);
5702 player[i].finaltarget=pathpoint[j];
5705 player[i].finalpathfindpoint=closest;
5706 for(j=0;j<numpathpoints;j++){
5707 if(numpathpointconnect[j])
5708 for(k=0;k<numpathpointconnect[j];k++){
5709 DistancePointLine(&player[i].finalfinaltarget, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
5710 if(tempdist*tempdist<closestdistance){
5711 if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
5712 closestdistance=tempdist*tempdist;
5714 player[i].finaltarget=colpoint;
5719 player[i].finalpathfindpoint=closest;
5722 if(player[i].targetpathfindpoint==-1){
5723 float closestdistance;
5729 if(player[i].lastpathfindpoint==-1){
5730 for(j=0;j<numpathpoints;j++){
5731 if(j!=player[i].lastpathfindpoint)
5732 if(closest==-1||(findDistancefast(&player[i].coords,&pathpoint[j])<closestdistance/*&&findDistancefast(&player[i].finaltarget,&pathpoint[j])<findDistancefast(&player[i].finaltarget,&player[i].coords)*/)){
5733 closestdistance=findDistancefast(&player[i].coords,&pathpoint[j]);
5737 player[i].targetpathfindpoint=closest;
5738 for(j=0;j<numpathpoints;j++){
5739 if(j!=player[i].lastpathfindpoint)
5740 if(numpathpointconnect[j])
5741 for(k=0;k<numpathpointconnect[j];k++){
5742 DistancePointLine(&player[i].coords, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
5743 if(tempdist*tempdist<closestdistance){
5744 if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
5745 //if(findDistancefast(&player[i].finaltarget,&colpoint)<findDistancefast(&player[i].finaltarget,&player[i].coords)){
5746 closestdistance=tempdist*tempdist;
5753 player[i].targetpathfindpoint=closest;
5757 for(j=0;j<numpathpoints;j++){
5758 if(j!=player[i].lastpathfindpoint&&j!=player[i].lastpathfindpoint2&&j!=player[i].lastpathfindpoint3&&j!=player[i].lastpathfindpoint4)
5761 if(numpathpointconnect[j])
5762 for(k=0;k<numpathpointconnect[j];k++){
5763 if(pathpointconnect[j][k]==player[i].lastpathfindpoint)connected=1;
5766 if(numpathpointconnect[player[i].lastpathfindpoint])
5767 for(k=0;k<numpathpointconnect[player[i].lastpathfindpoint];k++){
5768 if(pathpointconnect[player[i].lastpathfindpoint][k]==j)connected=1;
5771 tempdist=findPathDist(j,player[i].finalpathfindpoint);
5772 if(closest==-1||tempdist<closestdistance){
5773 closestdistance=tempdist;
5779 player[i].targetpathfindpoint=closest;
5782 player[i].losupdatedelay-=multiplier;
5784 rotatetarget=pathpoint[player[i].targetpathfindpoint]-player[i].coords;
5785 Normalise(&rotatetarget);
5786 player[i].targetrotation=-asin(0-rotatetarget.x);
5787 player[i].targetrotation*=360/6.28;
5788 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
5789 player[i].lookrotation=player[i].targetrotation;
5790 //player[i].aiupdatedelay=.05;
5792 if(findDistancefastflat(&player[i].coords,&pathpoint[player[i].targetpathfindpoint])<.6){
5793 player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
5794 player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
5795 player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
5796 player[i].lastpathfindpoint=player[i].targetpathfindpoint;
5797 if(player[i].lastpathfindpoint2==-1)player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
5798 if(player[i].lastpathfindpoint3==-1)player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
5799 if(player[i].lastpathfindpoint4==-1)player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
5800 player[i].targetpathfindpoint=-1;
5802 if(findDistancefastflat(&player[i].coords,&player[i].finalfinaltarget)<findDistancefastflat(&player[i].coords,&player[i].finaltarget)||findDistancefastflat(&player[i].coords,&player[i].finaltarget)<.6*(player[i].scale*5)*(player[i].scale*5)||player[i].lastpathfindpoint==player[i].finalpathfindpoint){
5803 player[i].aitype=passivetype;
5806 player[i].forwardkeydown=1;
5807 player[i].leftkeydown=0;
5808 player[i].backkeydown=0;
5809 player[i].rightkeydown=0;
5810 player[i].crouchkeydown=0;
5811 player[i].attackkeydown=0;
5812 player[i].throwkeydown=0;
5814 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
5816 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
5817 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
5819 if((tutoriallevel!=1||cananger)&&hostile&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
5820 if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled&&(player[0].coords.y<player[i].coords.y+5||player[0].onterrain))
5821 player[i].aitype=attacktypecutoff;
5822 if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
5823 player[i].aitype=attacktypecutoff;
5825 if(player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
5826 player[i].losupdatedelay=.2;
5827 for(j=0;j<numplayers;j++){
5828 if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
5829 if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
5830 if(findDistancefast(&player[i].coords,&player[j].coords)<400)
5831 if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
5832 if(player[j].coords.y<player[i].coords.y+5||player[j].onterrain)
5833 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
5834 player[i].aitype=searchtype;
5835 player[i].lastchecktime=12;
5836 player[i].lastseen=player[j].coords;
5837 player[i].lastseentime=12;
5843 if(player[i].aitype==attacktypecutoff&&musictype!=2){
5844 if(player[i].creature!=wolftype){
5845 player[i].stunned=.6;
5846 player[i].surprised=.6;
5851 if(player[i].aitype!=passivetype&&leveltime>.5){
5852 player[i].howactive=typeactive;
5855 if(player[i].aitype==passivetype){
5856 player[i].aiupdatedelay-=multiplier;
5857 player[i].losupdatedelay-=multiplier;
5858 player[i].lastseentime+=multiplier;
5859 player[i].pausetime-=multiplier;
5860 if(player[i].lastseentime>1)player[i].lastseentime=1;
5862 if(player[i].aiupdatedelay<0){
5863 if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0){
5864 rotatetarget=player[i].waypoints[player[i].waypoint]-player[i].coords;
5865 Normalise(&rotatetarget);
5866 player[i].targetrotation=-asin(0-rotatetarget.x);
5867 player[i].targetrotation*=360/6.28;
5868 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
5869 player[i].lookrotation=player[i].targetrotation;
5870 player[i].aiupdatedelay=.05;
5872 if(findDistancefastflat(&player[i].coords,&player[i].waypoints[player[i].waypoint])<1){
5873 if(player[i].waypointtype[player[i].waypoint]==wppause)player[i].pausetime=4;
5874 player[i].waypoint++;
5875 if(player[i].waypoint>player[i].numwaypoints-1)player[i].waypoint=0;
5880 if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0)player[i].forwardkeydown=1;
5881 else player[i].forwardkeydown=0;
5882 player[i].leftkeydown=0;
5883 player[i].backkeydown=0;
5884 player[i].rightkeydown=0;
5885 player[i].crouchkeydown=0;
5886 player[i].attackkeydown=0;
5887 player[i].throwkeydown=0;
5889 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
5890 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
5892 XYZ leftpos,rightpos;
5893 float leftdist,rightdist;
5894 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
5895 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
5896 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
5897 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
5898 if(leftdist<rightdist)player[i].targetrotation+=90;
5899 else player[i].targetrotation-=90;
5903 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
5904 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
5908 if(player[i].howactive<typesleeping)
5909 if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
5910 for(j=0;j<numenvsounds;j++){
5911 if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
5912 player[i].aitype=attacktypecutoff;
5916 if(player[i].howactive==typesleeping)
5917 if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
5918 for(j=0;j<numenvsounds;j++){
5919 if(envsoundvol[j]>14)
5920 if(findDistancefast(&player[i].coords,&envsound[j])<2*((envsoundvol[j]-14)+(envsoundvol[j]-14)*(player[i].creature==rabbittype)*3)){
5921 player[i].aitype=attacktypecutoff;
5925 if(player[i].aitype!=passivetype){
5926 if(player[i].howactive==typesleeping){
5927 player[i].targetanimation=getupfromfrontanim;
5928 player[i].targetframe=0;
5932 player[i].howactive=typeactive;
5936 if(player[i].howactive<typesleeping&&((tutoriallevel!=1||cananger)&&hostile)&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
5937 if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled)
5938 player[i].aitype=attacktypecutoff;
5939 if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
5940 player[i].aitype=attacktypecutoff;
5942 if(player[i].creature==wolftype){
5944 float smelldistance;
5946 for(j=0;j<numplayers;j++){
5947 if(j==0||(player[j].dead&&player[j].bloodloss>0)){
5948 if(j==0&&player[j].num_weapons>0){
5949 if(weapons.bloody[player[j].weaponids[0]])smelldistance=100;
5950 if(player[j].num_weapons==2)
5951 if(weapons.bloody[player[j].weaponids[1]])smelldistance=100;
5956 windsmell=windvector;
5957 Normalise(&windsmell);
5958 windsmell=windsmell*2+player[j].coords;
5959 if(findDistancefast(&player[i].coords,&windsmell)<smelldistance&&!editorenabled)
5960 player[i].aitype=attacktypecutoff;
5965 if(player[i].howactive<typesleeping&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
5966 player[i].losupdatedelay=.2;
5967 for(j=0;j<numplayers;j++){
5968 if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
5969 if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
5970 if(findDistancefast(&player[i].coords,&player[j].coords)<400)
5971 if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
5972 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
5973 player[i].lastseentime-=.2;
5974 if(j==0&&animation[player[j].targetanimation].height==lowheight)player[i].lastseentime-=.4;
5975 else player[i].lastseentime-=.6;
5977 if(player[i].lastseentime<=0){
5978 player[i].aitype=searchtype;
5979 player[i].lastchecktime=12;
5980 player[i].lastseen=player[j].coords;
5981 player[i].lastseentime=12;
5987 if(player[i].aitype==attacktypecutoff&&musictype!=2){
5988 if(player[i].creature!=wolftype){
5989 player[i].stunned=.6;
5990 player[i].surprised=.6;
5992 if(player[i].creature==wolftype){
5993 player[i].stunned=.47;
5994 player[i].surprised=.47;
6000 if(player[i].aitype==searchtype){
6001 player[i].aiupdatedelay-=multiplier;
6002 player[i].losupdatedelay-=multiplier;
6003 if(!player[i].pause)player[i].lastseentime-=multiplier;
6004 player[i].lastchecktime-=multiplier;
6006 if(player[i].isRun()&&!player[i].onground){
6007 if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
6008 test2=player[i].coords+player[i].facing;
6010 test=player[i].coords+player[i].facing;
6012 j=checkcollide(test2,test,player[i].laststanding);
6013 if(j==-1)j=checkcollide(test2,test);
6015 player[i].velocity=0;
6016 player[i].targetanimation=player[i].getStop();
6017 player[i].targetframe=0;
6019 player[i].targetrotation+=180;
6020 player[i].stunned=.5;
6021 //player[i].aitype=passivetype;
6022 player[i].aitype=pathfindtype;
6023 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6024 player[i].finalpathfindpoint=-1;
6025 player[i].targetpathfindpoint=-1;
6026 player[i].lastpathfindpoint=-1;
6027 player[i].lastpathfindpoint2=-1;
6028 player[i].lastpathfindpoint3=-1;
6029 player[i].lastpathfindpoint4=-1;
6031 else player[i].laststanding=j;
6034 if(player[i].aiupdatedelay<0){
6035 rotatetarget=player[i].lastseen-player[i].coords;
6036 Normalise(&rotatetarget);
6037 player[i].targetrotation=-asin(0-rotatetarget.x);
6038 player[i].targetrotation*=360/6.28;
6039 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6040 player[i].lookrotation=player[i].targetrotation;
6041 player[i].aiupdatedelay=.05;
6042 player[i].forwardkeydown=1;
6044 if(findDistancefastflat(&player[i].coords,&player[i].lastseen)<1*(player[i].scale*5)*(player[i].scale*5)||player[i].lastchecktime<0){
6045 player[i].forwardkeydown=0;
6046 player[i].aiupdatedelay=1;
6047 player[i].lastseen.x+=(float(Random()%100)-50)/25;
6048 player[i].lastseen.z+=(float(Random()%100)-50)/25;
6049 player[i].lastchecktime=3;
6052 player[i].leftkeydown=0;
6053 player[i].backkeydown=0;
6054 player[i].rightkeydown=0;
6055 player[i].crouchkeydown=0;
6056 player[i].attackkeydown=0;
6057 player[i].throwkeydown=0;
6059 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
6060 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6062 XYZ leftpos,rightpos;
6063 float leftdist,rightdist;
6064 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
6065 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
6066 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
6067 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
6068 if(leftdist<rightdist)player[i].targetrotation+=90;
6069 else player[i].targetrotation-=90;
6073 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6074 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6076 if(numenvsounds>0&&((tutoriallevel!=1||cananger)&&hostile))
6077 for(j=0;j<numenvsounds;j++){
6078 if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
6079 player[i].aitype=attacktypecutoff;
6083 if(!player[0].dead&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2&&((tutoriallevel!=1||cananger)&&hostile)){
6084 player[i].losupdatedelay=.2;
6085 if(findDistancefast(&player[i].coords,&player[0].coords)<4&&animation[player[i].targetanimation].height!=lowheight)
6086 {player[i].aitype=attacktypecutoff;
6087 player[i].lastseentime=1;}
6088 if(abs(Random()%2)||animation[player[i].targetanimation].height!=lowheight)
6089 if(findDistancefast(&player[i].coords,&player[0].coords)<400)
6090 if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
6091 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position,0,player[0].rotation,0)*player[0].scale+player[0].coords))||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
6092 player[i].aitype=attacktypecutoff;
6093 player[i].lastseentime=1;
6096 if(player[i].lastseentime<0){
6097 //player[i].aitype=passivetype;
6099 player[i].aitype=pathfindtype;
6100 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6101 player[i].finalpathfindpoint=-1;
6102 player[i].targetpathfindpoint=-1;
6103 player[i].lastpathfindpoint=-1;
6104 player[i].lastpathfindpoint2=-1;
6105 player[i].lastpathfindpoint3=-1;
6106 player[i].lastpathfindpoint4=-1;
6110 if(player[i].aitype!=gethelptype){
6111 player[i].runninghowlong=0;
6114 if(player[i].aitype==gethelptype){
6115 player[i].runninghowlong+=multiplier;
6116 player[i].aiupdatedelay-=multiplier;
6118 if(player[i].aiupdatedelay<0||player[i].ally==0){
6119 player[i].aiupdatedelay=.2;
6127 if(!player[i].ally){
6128 for(j=0;j<numplayers;j++){
6129 if(j!=i&&j!=0&&!player[j].dead&&player[j].howactive<typedead1&&!player[j].skeleton.free&&player[j].aitype==passivetype){
6130 distance=findDistancefast(&player[i].coords,&player[j].coords);
6131 if(closestdist==-1||distance<closestdist){
6132 closestdist=distance;
6138 if(closest!=-1)player[i].ally=closest;
6139 else player[i].ally=0;
6140 player[i].lastseen=player[0].coords;
6141 player[i].lastseentime=12;
6145 player[i].lastchecktime=12;
6146 //player[i].lastseentime-=.5;
6148 facing=player[i].coords;
6149 flatfacing=player[player[i].ally].coords;
6150 facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
6151 flatfacing.y+=player[player[i].ally].skeleton.joints[player[player[i].ally].skeleton.jointlabels[head]].position.y*player[player[i].ally].scale;
6152 if(-1!=checkcollide(facing,flatfacing))
6153 player[i].lastseentime-=.1;
6155 if(player[i].ally<=0||player[player[i].ally].skeleton.free||player[player[i].ally].aitype!=passivetype||player[i].lastseentime<=0){
6156 player[i].aitype=searchtype;
6157 player[i].lastseentime=12;
6160 if(player[i].ally>0){
6161 rotatetarget=player[player[i].ally].coords-player[i].coords;
6162 Normalise(&rotatetarget);
6163 player[i].targetrotation=-asin(0-rotatetarget.x);
6164 player[i].targetrotation*=360/6.28;
6165 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6166 player[i].lookrotation=player[i].targetrotation;
6167 player[i].aiupdatedelay=.05;
6168 player[i].forwardkeydown=1;
6170 if(findDistancefastflat(&player[i].coords,&player[player[i].ally].coords)<3){
6171 player[i].aitype=searchtype;
6172 player[i].lastseentime=12;
6173 player[player[i].ally].aitype=searchtype;
6174 if(player[player[i].ally].lastseentime<player[i].lastseentime){
6175 player[player[i].ally].lastseen=player[i].lastseen;
6176 player[player[i].ally].lastseentime=player[i].lastseentime;
6177 player[player[i].ally].lastchecktime=player[i].lastchecktime;
6181 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
6182 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6184 XYZ leftpos,rightpos;
6185 float leftdist,rightdist;
6186 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
6187 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
6188 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
6189 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
6190 if(leftdist<rightdist)player[i].targetrotation+=90;
6191 else player[i].targetrotation-=90;
6196 player[i].leftkeydown=0;
6197 player[i].backkeydown=0;
6198 player[i].rightkeydown=0;
6199 player[i].crouchkeydown=0;
6200 player[i].attackkeydown=0;
6202 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6203 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6206 if(player[i].aitype==getweapontype){
6207 player[i].aiupdatedelay-=multiplier;
6208 player[i].lastchecktime-=multiplier;
6210 if(player[i].aiupdatedelay<0){
6211 player[i].aiupdatedelay=.2;
6219 if(player[i].ally<0){
6220 for(j=0;j<weapons.numweapons;j++){
6221 if(weapons.owner[j]==-1){
6222 distance=findDistancefast(&player[i].coords,&weapons.position[j]);
6223 if(closestdist==-1||distance<closestdist){
6224 closestdist=distance;
6230 if(closest!=-1)player[i].ally=closest;
6231 else player[i].ally=-1;
6234 player[i].lastseentime=12;
6236 if(!player[0].dead&&((tutoriallevel!=1||cananger)&&hostile))
6237 if(player[i].ally<0||player[i].weaponactive!=-1||player[i].lastchecktime<=0){
6238 player[i].aitype=attacktypecutoff;
6239 player[i].lastseentime=1;
6242 if(player[i].ally>=0){
6243 if(weapons.owner[player[i].ally]!=-1||findDistancefast(&player[i].coords,&weapons.position[player[i].ally])>16){
6244 player[i].aitype=attacktypecutoff;
6245 player[i].lastseentime=1;
6247 rotatetarget=weapons.position[player[i].ally]-player[i].coords;
6248 Normalise(&rotatetarget);
6249 player[i].targetrotation=-asin(0-rotatetarget.x);
6250 player[i].targetrotation*=360/6.28;
6251 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6252 player[i].lookrotation=player[i].targetrotation;
6253 player[i].aiupdatedelay=.05;
6254 player[i].forwardkeydown=1;
6257 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
6258 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6260 XYZ leftpos,rightpos;
6261 float leftdist,rightdist;
6262 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
6263 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
6264 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
6265 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
6266 if(leftdist<rightdist)player[i].targetrotation+=90;
6267 else player[i].targetrotation-=90;
6272 player[i].leftkeydown=0;
6273 player[i].backkeydown=0;
6274 player[i].rightkeydown=0;
6275 player[i].attackkeydown=0;
6276 player[i].throwkeydown=1;
6277 player[i].crouchkeydown=0;
6278 if(player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim)player[i].throwtogglekeydown=0;
6279 player[i].drawkeydown=0;
6281 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6282 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6285 if(player[i].aitype==attacktypecutoff){
6286 player[i].aiupdatedelay-=multiplier;
6287 if(player[i].damage<player[i].damagetolerance*2/3)
6288 if((player[0].targetanimation==rabbitkickanim||player[0].targetanimation==knifethrowanim||(player[0].isFlip()&&normaldotproduct(player[0].facing,player[0].coords-player[i].coords)<0))&&!player[0].skeleton.free&&(player[i].aiupdatedelay<.1)){
6289 player[i].attackkeydown=0;
6290 if(player[i].isIdle())player[i].crouchkeydown=1;
6291 if(player[0].targetanimation!=rabbitkickanim&&player[0].weaponactive!=-1){
6292 if(weapons.type[player[0].weaponids[0]]==knife){
6293 if(player[i].isIdle()||player[i].isCrouch()||player[i].isRun()||player[i].isFlip()){
6294 if(abs(Random()%2==0))player[i].targetanimation=backhandspringanim;
6295 else player[i].targetanimation=rollanim;
6297 player[i].targetframe=0;
6298 player[i].targetrotation+=90*(abs(Random()%2)*2-1);
6299 player[i].wentforweapon=0;
6301 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim){
6302 player[i].targetanimation=flipanim;
6304 player[i].targetframe=0;
6308 player[i].forwardkeydown=0;
6309 player[i].aiupdatedelay=.02;
6311 if(player[0].isFlip()&&!player[0].skeleton.free&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
6312 if(findDistancefast(&player[0].coords,&player[i].coords)<25)
6313 if((1-player[i].damage/player[i].damagetolerance)>.5)player[i].stunned=1;
6315 if(player[i].wentforweapon<3)
6316 for(j=0;j<weapons.numweapons;j++){
6317 if(player[i].creature!=wolftype)
6318 if(player[i].num_weapons==0&&weapons.owner[j]==-1&&weapons.velocity[i].x==0&&weapons.velocity[i].z==0&&weapons.velocity[i].y==0){
6319 if(findDistancefast(&player[i].coords,&weapons.position[j])<16){
6320 player[i].wentforweapon++;
6321 player[i].lastchecktime=6;
6322 player[i].aitype=getweapontype;
6327 if(player[i].damage<player[i].damagetolerance/2)
6328 if(animation[player[i].targetanimation].height!=highheight)
6329 if(player[i].damage<player[i].damagetolerance*.5&&((player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)&&((player[i].aiupdatedelay<.15&&difficulty==2)||(player[i].aiupdatedelay<.08&&difficulty!=2)))){
6330 player[i].crouchkeydown=1;
6332 if(player[i].isRun()&&!player[i].onground){
6333 if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
6334 test2=player[i].coords+player[i].facing;
6336 test=player[i].coords+player[i].facing;
6338 j=checkcollide(test2,test,player[i].laststanding);
6339 if(j==-1)j=checkcollide(test2,test);
6341 player[i].velocity=0;
6342 player[i].targetanimation=player[i].getStop();
6343 player[i].targetframe=0;
6345 player[i].targetrotation+=180;
6346 player[i].stunned=.5;
6347 //player[i].aitype=passivetype;
6348 player[i].aitype=pathfindtype;
6349 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6350 player[i].finalpathfindpoint=-1;
6351 player[i].targetpathfindpoint=-1;
6352 player[i].lastpathfindpoint=-1;
6353 player[i].lastpathfindpoint2=-1;
6354 player[i].lastpathfindpoint3=-1;
6355 player[i].lastpathfindpoint4=-1;
6357 else player[i].laststanding=j;
6360 if(player[0].coords.y>player[i].coords.y+5&&animation[player[0].targetanimation].height!=highheight&&!player[0].onterrain){
6361 player[i].aitype=pathfindtype;
6362 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6363 player[i].finalpathfindpoint=-1;
6364 player[i].targetpathfindpoint=-1;
6365 player[i].lastpathfindpoint=-1;
6366 player[i].lastpathfindpoint2=-1;
6367 player[i].lastpathfindpoint3=-1;
6368 player[i].lastpathfindpoint4=-1;
6370 if(player[i].aiupdatedelay<0&&!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
6371 if(player[i].weaponactive==-1&&player[i].num_weapons>0)player[i].drawkeydown=Random()%2;
6372 else player[i].drawkeydown=0;
6373 player[i].rabbitkickenabled=Random()%2;
6374 rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity;
6375 if(findDistancefast(&player[player[i].aitarget].coords,&player[i].coords)<findDistancefast(&rotatetarget,&player[i].coords))
6376 rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity*findDistance(&player[player[i].aitarget].coords,&player[i].coords)/findLength(&player[i].velocity)-player[i].coords;
6377 else rotatetarget=player[player[i].aitarget].coords-player[i].coords;
6378 Normalise(&rotatetarget);
6379 player[i].targetrotation=-asin(0-rotatetarget.x);
6380 player[i].targetrotation*=360/6.28;
6381 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6382 player[i].lookrotation=player[i].targetrotation;
6383 player[i].aiupdatedelay=.2+abs((float)(Random()%100)/1000);
6385 oldkey=player[i].forwardkeydown;
6386 if(findDistancefast(&player[i].coords,&player[0].coords)>5&&(player[0].weaponactive==-1||player[i].weaponactive!=-1))player[i].forwardkeydown=1;
6387 else if((findDistancefast(&player[i].coords,&player[0].coords)>16||findDistancefast(&player[i].coords,&player[0].coords)<9)&&player[0].weaponactive!=-1)player[i].forwardkeydown=1;
6388 else if(Random()%6==0||(player[i].creature==wolftype&&Random()%3==0))player[i].forwardkeydown=1;
6389 else player[i].forwardkeydown=0;
6391 player[i].forwardkeydown=0;
6392 if(Random()%10==0)player[i].forwardkeydown=1;
6393 if(Random()%100==0){
6394 player[i].aitype=pathfindtype;
6395 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6396 player[i].finalpathfindpoint=-1;
6397 player[i].targetpathfindpoint=-1;
6398 player[i].lastpathfindpoint=-1;
6399 player[i].lastpathfindpoint2=-1;
6400 player[i].lastpathfindpoint3=-1;
6401 player[i].lastpathfindpoint4=-1;
6404 player[i].leftkeydown=0;
6405 player[i].backkeydown=0;
6406 player[i].rightkeydown=0;
6407 player[i].crouchkeydown=0;
6408 player[i].throwkeydown=0;
6410 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6411 if(Random()%2==0/*||player[0].weaponactive!=-1*/||player[i].weaponactive!=-1||player[i].creature==wolftype)player[i].attackkeydown=1;
6412 else player[i].attackkeydown=0;
6413 if((player[i].isRun())&&Random()%6&&findDistancefast(&player[i].coords,&player[0].coords)>7)player[i].attackkeydown=0;
6415 if(player[i].aitype!=playercontrolled&&(player[i].isIdle()||player[i].isCrouch()||player[i].isRun())){
6417 for(j=0;j<numplayers;j++){
6418 if(j!=i&&!player[j].skeleton.free&&player[j].hasvictim&&((tutoriallevel==1&&reversaltrain)||(Random()%2==0&&difficulty==2)||(Random()%4==0&&difficulty==1)||(Random()%8==0&&difficulty==0)||(player[j].lastattack2==player[j].targetanimation&&player[j].lastattack3==player[j].targetanimation&&(Random()%2==0||difficulty==2))||((player[i].isIdle()||player[i].isRun())&&player[j].weaponactive!=-1)||(player[j].targetanimation==swordslashanim&&player[i].weaponactive!=-1)||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)){
6419 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<4&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==spinkickanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim||player[j].targetanimation==winduppunchanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||player[j].targetanimation==knifeslashstartanim||((player[j].targetanimation==swordslashanim)&&(findDistancefast(&player[j].coords,&player[i].coords)<2||(player[i].weaponactive!=-1))))){
6420 if(target>=0)target=-1;
6425 if(target>=0)player[target].Reverse();
6428 if(player[i].collided<1)player[i].jumpkeydown=0;
6429 if((player[i].collided>.8&&player[i].jumppower>=5)||(findDistancefast(&player[i].coords,&player[0].coords)>400&&player[i].onterrain&&player[i].creature==rabbittype))player[i].jumpkeydown=1;
6430 if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
6431 player[0].jumpkeydown=0;
6432 if(player[0].targetanimation==jumpdownanim&&findDistancefast(&player[0].coords,&player[i].coords)<40)player[i].crouchkeydown=1;
6433 if(player[i].jumpkeydown)player[i].attackkeydown=0;
6434 //if(animation[player[i].targetanimation].attack==reversed)player[i].crouchkeydown=1;
6436 if(tutoriallevel==1){
6437 if(!canattack)player[i].attackkeydown=0;
6441 facing=player[i].coords;
6442 flatfacing=player[0].coords;
6443 facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
6444 flatfacing.y+=player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position.y*player[0].scale;
6445 if(player[i].occluded>=2)
6446 if(-1!=checkcollide(facing,flatfacing)){
6447 if(!player[i].pause)player[i].lastseentime-=.2;
6448 if(player[i].lastseentime<=0&&(player[i].creature!=wolftype||player[i].weaponstuck==-1)){
6449 player[i].aitype=searchtype;
6450 player[i].lastchecktime=12;
6451 player[i].lastseen=player[0].coords;
6452 player[i].lastseentime=12;
6455 else player[i].lastseentime=1;
6458 if(animation[player[0].targetanimation].height==highheight&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype)){
6459 if(player[0].coords.y>terrain.getHeight(player[0].coords.x,player[0].coords.z)+10){
6460 test=player[0].coords;
6462 if(-1==checkcollide(player[0].coords,test))player[i].stunned=1;
6465 // NOTE: Ask about logic of this call : NOTE
6466 if((player[i].aitype==passivetype && !(player[i].numwaypoints>1)) ||
6467 player[i].stunned>0 ||
6468 (player[i].pause && (player[i].damage > player[i].superpermanentdamage)))
6470 if(/*player[i].aitype==attacktypecutoff&&*/player[i].pause)player[i].lastseentime=1;
6471 player[i].targetrotation=player[i].rotation;
6472 player[i].forwardkeydown=0;
6473 player[i].leftkeydown=0;
6474 player[i].backkeydown=0;
6475 player[i].rightkeydown=0;
6476 player[i].jumpkeydown=0;
6477 player[i].attackkeydown=0;
6478 player[i].crouchkeydown=0;
6479 player[i].throwkeydown=0;
6486 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
6489 if(player[i].aitype==attacktypecutoff){
6490 rotatetarget=player[0].coords-player[i].coords;
6491 Normalise(&rotatetarget);
6492 player[i].targetheadrotation=-asin(0-rotatetarget.x);
6493 player[i].targetheadrotation*=360/6.28;
6494 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
6496 player[i].targetheadrotation*=-1;
6497 player[i].targetheadrotation+=180;
6498 //player[i].targetheadrotation2=0;
6499 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
6501 else if(player[i].howactive>=typesleeping){
6502 player[i].targetheadrotation=player[i].targetrotation;
6503 player[i].targetheadrotation2=0;
6506 if(player[i].interestdelay<=0){
6507 player[i].interestdelay=.7+(float)(abs(Random()%100))/100;
6508 player[i].headtarget=player[i].coords;
6509 player[i].headtarget.x+=(float)(abs(Random()%200)-100)/100;
6510 player[i].headtarget.z+=(float)(abs(Random()%200)-100)/100;
6511 player[i].headtarget.y+=(float)(abs(Random()%200)-100)/300;
6512 player[i].headtarget+=player[i].facing*1.5;
6514 rotatetarget=player[i].headtarget-player[i].coords;
6515 Normalise(&rotatetarget);
6516 player[i].targetheadrotation=-asin(0-rotatetarget.x);
6517 player[i].targetheadrotation*=360/6.28;
6518 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
6520 player[i].targetheadrotation*=-1;
6521 player[i].targetheadrotation+=180;
6522 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
6524 //if(whichlevel==2)player[i].jumpkeydown=0;
6526 if(animation[player[i].targetanimation].attack==reversed){
6527 //player[i].targetrotation=player[i].rotation;
6528 player[i].forwardkeydown=0;
6529 player[i].leftkeydown=0;
6530 player[i].backkeydown=0;
6531 player[i].rightkeydown=0;
6532 player[i].jumpkeydown=0;
6533 player[i].attackkeydown=0;
6534 //player[i].crouchkeydown=0;
6535 player[i].throwkeydown=0;
6539 player[i].forwardkeydown=0;
6540 player[i].leftkeydown=0;
6541 player[i].backkeydown=0;
6542 player[i].rightkeydown=0;
6543 player[i].jumpkeydown=0;
6544 player[i].crouchkeydown=0;
6545 player[i].drawkeydown=0;
6546 player[i].throwkeydown=0;
6549 if(player[i].collided<-.3)player[i].collided=-.3;
6550 if(player[i].collided>1)player[i].collided=1;
6551 player[i].collided-=multiplier*4;
6552 player[i].whichdirectiondelay-=multiplier;
6553 if(player[i].avoidcollided<-.3||player[i].whichdirectiondelay<=0){
6554 player[i].avoidcollided=-.3;
6555 player[i].whichdirection=abs(Random()%2);
6556 player[i].whichdirectiondelay=.4;
6558 if(player[i].avoidcollided>1)player[i].avoidcollided=1;
6559 player[i].avoidcollided-=multiplier/4;
6560 if(!player[i].skeleton.free)player[i].stunned-=multiplier;
6561 if(!player[i].skeleton.free)player[i].surprised-=multiplier;
6562 if(player[i].surprised<=0&&player[i].aitype==attacktypecutoff&&i!=0&&!player[i].dead&&!player[i].skeleton.free&&animation[player[i].targetanimation].attack==neutral)numresponded=1;
6564 if(!player[i].throwkeydown){
6565 player[i].throwtogglekeydown=0;
6567 if(player[i].throwkeydown&&!player[i].throwtogglekeydown){
6568 if(player[i].weaponactive==-1&&player[i].num_weapons<2&&(player[i].isIdle()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim||player[i].isFlip()||player[i].isFlip()||player[i].aitype!=playercontrolled)){
6569 for(j=0;j<weapons.numweapons;j++){
6570 if(((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1&&player[i].weaponactive==-1)
6571 if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2){
6572 if(findDistancefast(&player[i].coords,&weapons.position[j])<2){
6573 if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].aitype!=playercontrolled){
6574 player[i].throwtogglekeydown=1;
6575 player[i].targetanimation=crouchremoveknifeanim;
6577 player[i].targetframe=0;
6578 rotatetarget=weapons.position[j]-player[i].coords;
6579 Normalise(&rotatetarget);
6580 player[i].targetrotation=-asin(0-rotatetarget.x);
6581 player[i].targetrotation*=360/6.28;
6582 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6583 player[i].hasvictim=0;
6585 if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
6586 player[i].throwtogglekeydown=1;
6587 player[i].hasvictim=0;
6589 //for(i=0;i<weapons.numweapons;i++){
6590 if((((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1)||(player[i].victim&&weapons.owner[j]==player[i].victim->id))
6591 if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2&&player[i].weaponactive==-1){
6592 if(findDistancefast(&player[i].coords,&weapons.position[j])<1||player[i].victim){
6593 if(weapons.type[j]!=staff)
6594 emit_sound_at(knifedrawsound, player[i].coords, 128.);
6596 player[i].weaponactive=0;
6597 weapons.owner[j]=player[i].id;
6598 if(player[i].num_weapons>0){
6599 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
6601 player[i].num_weapons++;
6602 player[i].weaponids[0]=j;
6608 else if ((player[i].isIdle()||player[i].isFlip()||player[i].aitype!=playercontrolled)&&findDistancefast(&player[i].coords,&weapons.position[j])<5&&player[i].coords.y<weapons.position[j].y){
6609 if(!player[i].isFlip()){
6610 player[i].throwtogglekeydown=1;
6611 player[i].targetanimation=removeknifeanim;
6613 player[i].targetframe=0;
6614 rotatetarget=weapons.position[j]-player[i].coords;
6615 Normalise(&rotatetarget);
6616 player[i].targetrotation=-asin(0-rotatetarget.x);
6617 player[i].targetrotation*=360/6.28;
6618 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6620 if(player[i].isFlip()){
6621 player[i].throwtogglekeydown=1;
6622 player[i].hasvictim=0;
6624 for(k=0;k<weapons.numweapons;k++){
6625 if(player[i].weaponactive==-1)
6626 if((((weapons.velocity[k].x==0&&weapons.velocity[k].y==0&&weapons.velocity[k].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[k]==-1)||(player[i].victim&&weapons.owner[k]==player[i].victim->id))
6627 if(findDistancefastflat(&player[i].coords,&weapons.position[k])<3&&player[i].weaponactive==-1){
6628 if(weapons.type[k]!=staff)
6629 emit_sound_at(knifedrawsound, player[i].coords, 128.);
6631 player[i].weaponactive=0;
6632 weapons.owner[k]=player[i].id;
6633 if(player[i].num_weapons>0){
6634 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
6636 player[i].num_weapons++;
6637 player[i].weaponids[0]=k;
6644 if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
6646 for(j=0;j<numplayers;j++){
6647 if(player[i].weaponactive==-1)
6649 if(player[j].num_weapons&&player[j].skeleton.free&&findDistancefast(&player[i].coords,&player[j].coords)<2/*&&player[j].dead*/&&(((player[j].skeleton.forward.y<0&&player[j].weaponstuckwhere==0)||(player[j].skeleton.forward.y>0&&player[j].weaponstuckwhere==1))||player[j].weaponstuck==-1||player[j].num_weapons>1)){
6650 if(player[i].targetanimation!=rollanim&&player[i].targetanimation!=backhandspringanim){
6651 player[i].throwtogglekeydown=1;
6652 player[i].victim=&player[j];
6653 player[i].hasvictim=1;
6654 player[i].targetanimation=crouchremoveknifeanim;
6656 player[i].targetframe=0;
6657 rotatetarget=player[j].coords-player[i].coords;
6658 Normalise(&rotatetarget);
6659 player[i].targetrotation=-asin(0-rotatetarget.x);
6660 player[i].targetrotation*=360/6.28;
6661 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6663 if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
6664 player[i].throwtogglekeydown=1;
6665 player[i].victim=&player[j];
6666 player[i].hasvictim=1;
6667 int k = player[j].weaponids[0];
6668 if(player[i].hasvictim){
6671 if(player[i].victim->weaponstuck!=-1){
6672 if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
6677 if(weapons.type[k]!=staff)
6678 emit_sound_at(knifedrawsound, player[i].coords, 128.);
6681 emit_sound_at(fleshstabremovesound, player[i].coords, 128.);
6683 player[i].weaponactive=0;
6684 if(weapons.owner[k]!=-1){
6685 if(player[i].victim->num_weapons==1)player[i].victim->num_weapons=0;
6686 else player[i].victim->num_weapons=1;
6688 player[i].victim->skeleton.longdead=0;
6689 player[i].victim->skeleton.free=1;
6690 player[i].victim->skeleton.broken=0;
6692 for(int l=0;l<player[i].victim->skeleton.num_joints;l++){
6693 player[i].victim->skeleton.joints[l].velchange=0;
6694 player[i].victim->skeleton.joints[l].locked=0;
6700 Normalise(&relative);
6701 XYZ footvel,footpoint;
6703 footpoint=weapons.position[k];
6704 if(player[i].victim->weaponstuck!=-1){
6705 if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
6706 if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .8, .3);
6707 weapons.bloody[k]=2;
6708 weapons.blooddrip[k]=5;
6709 player[i].victim->weaponstuck=-1;
6710 player[i].victim->bloodloss+=2000;
6711 player[i].victim->DoDamage(2000);
6714 if(player[i].victim->num_weapons>0){
6715 if(player[i].victim->weaponstuck!=0&&player[i].victim->weaponstuck!=-1)player[i].victim->weaponstuck=0;
6716 if(player[i].victim->weaponids[0]==k)
6717 player[i].victim->weaponids[0]=player[i].victim->weaponids[player[i].victim->num_weapons];
6720 player[i].victim->weaponactive=-1;
6722 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].velocity+=relative*6;
6723 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[neck]].velocity+=relative*6;
6724 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[rightshoulder]].velocity+=relative*6;
6725 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[leftshoulder]].velocity+=relative*6;
6728 if(player[i].num_weapons>0){
6729 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
6731 player[i].num_weapons++;
6732 player[i].weaponids[0]=k;
6739 if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
6740 if(weapons.type[player[i].weaponids[0]]==knife){
6741 if(player[i].isIdle()||player[i].isRun()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isFlip())
6743 for(j=0;j<numplayers;j++){
6745 if(tutoriallevel!=1||tutorialstage==49)
6747 if(normaldotproduct(player[i].facing,player[i].coords-player[j].coords)<0&&findDistancefast(&player[i].coords,&player[j].coords)<100&&findDistancefast(&player[i].coords,&player[j].coords)>1.5&&!player[j].skeleton.free&&-1==checkcollide(DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords,DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords)){
6748 if(!player[i].isFlip()){
6749 player[i].throwtogglekeydown=1;
6750 player[i].victim=&player[j];
6751 player[i].targetanimation=knifethrowanim;
6753 player[i].targetframe=0;
6754 rotatetarget=player[j].coords-player[i].coords;
6755 Normalise(&rotatetarget);
6756 player[i].targetrotation=-asin(0-rotatetarget.x);
6757 player[i].targetrotation*=360/6.28;
6758 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6760 player[i].targettilt2=-asin(rotatetarget.y)*360/6.28;
6762 if(player[i].isFlip()){
6763 if(player[i].weaponactive!=-1){
6764 player[i].throwtogglekeydown=1;
6765 player[i].victim=&player[j];
6767 weapons.owner[player[i].weaponids[0]]=-1;
6768 aim=player[i].victim->coords+DoRotation(player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].position,0,player[i].victim->rotation,0)*player[i].victim->scale+player[i].victim->velocity*findDistance(&player[i].victim->coords,&player[i].coords)/50-(player[i].coords+DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[righthand]].position,0,player[i].rotation,0)*player[i].scale);
6771 aim=DoRotation(aim,(float)abs(Random()%30)-15,(float)abs(Random()%30)-15,0);
6773 weapons.velocity[player[i].weaponids[0]]=aim*50;
6774 weapons.tipvelocity[player[i].weaponids[0]]=aim*50;
6775 weapons.missed[player[i].weaponids[0]]=0;
6776 weapons.freetime[player[i].weaponids[0]]=0;
6777 weapons.firstfree[player[i].weaponids[0]]=1;
6778 weapons.physics[player[i].weaponids[0]]=0;
6779 player[i].num_weapons--;
6780 if(player[i].num_weapons){
6781 player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
6783 player[i].weaponactive=-1;
6790 if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
6791 if(player[i].isCrouch()||player[i].targetanimation==sneakanim)
6793 player[i].throwtogglekeydown=1;
6794 weapons.owner[player[i].weaponids[0]]=-1;
6795 weapons.velocity[player[i].weaponids[0]]=player[i].velocity*.2;
6796 if(weapons.velocity[player[i].weaponids[0]].x==0)weapons.velocity[player[i].weaponids[0]].x=.1;
6797 weapons.tipvelocity[player[i].weaponids[0]]=weapons.velocity[player[i].weaponids[0]];
6798 weapons.missed[player[i].weaponids[0]]=1;
6799 weapons.freetime[player[i].weaponids[0]]=0;
6800 weapons.firstfree[player[i].weaponids[0]]=1;
6801 weapons.physics[player[i].weaponids[0]]=1;
6802 player[i].num_weapons--;
6803 if(player[i].num_weapons){
6804 player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
6805 if(player[i].weaponstuck==player[i].num_weapons)player[i].weaponstuck=0;
6808 player[i].weaponactive=-1;
6809 for(j=0;j<numplayers;j++){
6810 player[j].wentforweapon=0;
6817 if(i==0||!player[0].dead||player[i].weaponactive!=-1)
6818 if((player[i].drawkeydown&&!player[i].drawtogglekeydown)||(player[i].num_weapons==2&&player[i].weaponactive==-1&&player[i].isIdle())||(player[0].dead&&player[i].weaponactive!=-1&&i!=0)){
6819 //Setenvironment(1-environment);
6822 if(player[i].weaponactive!=-1){
6823 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==staff)isgood=0;
6825 if(/*(player[i].weaponactive==-1||player[i].num_weapons==1)&&*/isgood&&player[i].creature!=wolftype){
6826 if(player[i].isIdle()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
6827 player[i].targetanimation=drawrightanim;
6828 player[i].targetframe=0;
6830 player[i].drawtogglekeydown=1;
6832 if((player[i].isIdle()||(player[i].aitype!=playercontrolled&&player[0].weaponactive!=-1&&player[i].isRun()))&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==sword){
6833 player[i].targetanimation=drawleftanim;
6834 player[i].targetframe=0;
6836 player[i].drawtogglekeydown=1;
6838 if(player[i].isCrouch()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
6839 player[i].targetanimation=crouchdrawrightanim;
6840 player[i].targetframe=0;
6842 player[i].drawtogglekeydown=1;
6846 if(player[i].isCrouch()&&weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&bloodtoggle&&player[i].onterrain&&player[i].num_weapons&&player[i].weaponactive!=-1&&player[i].attackkeydown){
6847 if(weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&player[i].onterrain&&bloodtoggle&&musictype!=stream_music2){
6848 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==knife)player[i].targetanimation=crouchstabanim;
6849 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==sword)player[i].targetanimation=swordgroundstabanim;
6850 player[i].targetframe=0;
6852 player[i].hasvictim=0;
6853 //player[i].attacktogglekeydown=1;
6857 if(!player[i].drawkeydown){
6858 player[i].drawtogglekeydown=0;
6865 absflatfacing=DoRotation(absflatfacing,0,-rotation,0);
6867 else absflatfacing=flatfacing;
6870 player[i].forwardkeydown=0;
6871 player[i].leftkeydown=0;
6872 player[i].backkeydown=0;
6873 player[i].rightkeydown=0;
6874 player[i].jumpkeydown=0;
6875 player[i].crouchkeydown=0;
6876 player[i].drawkeydown=0;
6877 player[i].throwkeydown=0;
6881 if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
6882 if(!player[i].forwardkeydown){
6883 player[i].forwardstogglekeydown=0;
6885 if(player[i].crouchkeydown){
6889 player[i].superruntoggle=1;
6891 for(j=0;j<numplayers;j++){
6892 if(j!=i&&!player[j].skeleton.free&&player[j].aitype==passivetype){
6893 if(findDistancefast(&player[j].coords,&player[i].coords)<16){
6894 player[i].superruntoggle=0;
6901 for(j=0;j<numplayers;j++){
6902 if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].lowreversaldelay<=0){
6903 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||((player[j].targetanimation==swordslashanim||player[j].targetanimation==knifeslashstartanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)&&findDistancefast(&player[j].coords,&player[i].coords)<2))){
6904 if(target>=0)target=-1;
6909 if(target>=0)player[target].Reverse();
6910 player[i].lowreversaldelay=.5;
6912 if(player[i].isIdle()){
6913 player[i].targetanimation=player[i].getCrouch();
6915 player[i].targetframe=0;
6916 player[i].transspeed=10;
6918 if(player[i].isRun()||(player[i].isStop()&&(player[i].leftkeydown||player[i].rightkeydown||player[i].forwardkeydown||player[i].backkeydown))){
6919 player[i].targetanimation=rollanim;
6921 player[i].targetframe=0;
6922 player[i].transspeed=20;
6925 if(!player[i].crouchkeydown){
6927 if(!player[i].isRun()&&player[i].targetanimation!=sneakanim&&i==0)player[i].superruntoggle=0;
6929 if(player[i].isCrouch()){
6931 for(j=0;j<numplayers;j++){
6932 if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].highreversaldelay<=0){
6933 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==spinkickanim)&&player[i].isCrouch()){
6934 if(target>=0)target=-1;
6939 if(target>=0)player[target].Reverse();
6940 player[i].highreversaldelay=.5;
6942 if(player[i].isCrouch()){
6943 if(!player[i].wasCrouch()){
6944 player[i].currentanimation=player[i].getCrouch();
6945 player[i].currentframe=0;
6948 player[i].targetanimation=player[i].getIdle();
6949 player[i].targetframe=0;
6950 player[i].transspeed=10;
6953 if(player[i].targetanimation==sneakanim){
6954 player[i].targetanimation=player[i].getIdle();
6956 player[i].targetframe=0;
6957 player[i].transspeed=10;
6960 if(player[i].forwardkeydown){
6961 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
6962 if(player[i].aitype==passivetype)player[i].targetanimation=walkanim;
6963 else player[i].targetanimation=player[i].getRun();
6965 player[i].targetframe=0;
6967 if(player[i].isCrouch()){
6968 player[i].targetanimation=sneakanim;
6969 if(player[i].wasCrouch())player[i].target=0;
6970 player[i].targetframe=0;
6972 if(player[i].targetanimation==hanganim/*&&(!player[i].forwardstogglekeydown||player[i].aitype!=playercontrolled)*/){
6973 player[i].targetanimation=climbanim;
6975 player[i].targetframe=1;
6976 player[i].jumpclimb=1;
6978 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
6979 player[i].velocity+=absflatfacing*5*multiplier;
6981 player[i].forwardstogglekeydown=1;
6984 if (player[i].rightkeydown){
6985 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
6986 player[i].targetanimation=player[i].getRun();
6988 player[i].targetframe=0;
6990 if(player[i].isCrouch()){
6991 player[i].targetanimation=sneakanim;
6992 if(player[i].wasCrouch()) player[i].target=0;
6993 player[i].targetframe=0;
6995 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
6996 player[i].velocity+=DoRotation(absflatfacing*5*multiplier,0,-90,0);
6998 player[i].targetrotation-=90;
6999 if(player[i].forwardkeydown)player[i].targetrotation+=45;
7000 if(player[i].backkeydown)player[i].targetrotation-=45;
7003 if ( player[i].leftkeydown){
7004 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
7005 player[i].targetanimation=player[i].getRun();
7007 player[i].targetframe=0;
7009 if(player[i].isCrouch()){
7010 player[i].targetanimation=sneakanim;
7011 if(player[i].wasCrouch())player[i].target=0;
7012 player[i].targetframe=0;
7014 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
7015 player[i].velocity-=DoRotation(absflatfacing*5*multiplier,0,-90,0);
7017 player[i].targetrotation+=90;
7018 if(player[i].forwardkeydown)player[i].targetrotation-=45;
7019 if(player[i].backkeydown)player[i].targetrotation+=45;
7022 if(player[i].backkeydown){
7023 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
7024 player[i].targetanimation=player[i].getRun();
7026 player[i].targetframe=0;
7028 if(player[i].isCrouch()){
7029 player[i].targetanimation=sneakanim;
7030 if(player[i].wasCrouch())player[i].target=0;
7031 player[i].targetframe=0;
7033 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
7034 player[i].velocity-=absflatfacing*5*multiplier;
7036 if(player[i].targetanimation==hanganim){
7037 player[i].currentanimation=jumpdownanim;
7038 player[i].targetanimation=jumpdownanim;
7040 player[i].currentframe=0;
7041 player[i].targetframe=1;
7042 player[i].velocity=0;
7043 player[i].velocity.y+=gravity;
7044 player[i].coords.y-=1.4;
7045 player[i].grabdelay=1;
7047 if ( !player[i].leftkeydown&&!player[i].rightkeydown)
7048 player[i].targetrotation+=180;
7051 if((player[i].jumpkeydown&&!player[i].jumpclimb)||player[i].jumpstart){
7052 if((((player[i].isLanding()&&player[i].targetframe>=3)||player[i].isRun()||player[i].targetanimation==walkanim||player[i].isCrouch()||player[i].targetanimation==sneakanim)&&player[i].jumppower>1)&&((player[i].targetanimation!=rabbitrunninganim&&player[i].targetanimation!=wolfrunninganim)||i!=0)){
7053 player[i].jumpstart=0;
7054 player[i].targetanimation=jumpupanim;
7056 player[i].targetframe=0;
7057 player[i].rotation=player[i].targetrotation;
7058 player[i].transspeed=20;
7059 player[i].FootLand(0,1);
7060 player[i].FootLand(1,1);
7064 flatfacing=DoRotation(facing,0,player[i].targetrotation+180,0);
7066 if(movekey)player[i].velocity=flatfacing*player[i].speed*45*player[i].scale;
7067 if(!movekey)player[i].velocity=0;
7072 for(j=0;j<numplayers;j++){
7073 if(j!=i&&!player[j].skeleton.free&&player[j].victim){
7074 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim)){
7075 if(target>=0)target=-1;
7080 if(target>=0)player[i].velocity.y=1;
7081 else if(player[i].crouchkeydown||player[i].aitype!=playercontrolled){
7082 player[i].velocity.y=7;
7083 player[i].crouchtogglekeydown=1;
7085 else player[i].velocity.y=5;
7087 if(mousejump&&i==0&&debugmode){
7088 if(!player[i].isLanding())player[i].tempdeltav=deltav;
7089 if(player[i].tempdeltav<0)player[i].velocity.y-=(float)(player[i].tempdeltav)/multiplier/1000;
7092 player[i].coords.y+=.2;
7093 player[i].jumppower-=1;
7096 emit_sound_at(whooshsound, player[i].coords, 128.);
7098 emit_sound_at(jumpsound, player[i].coords, 128.);
7100 if((player[i].isIdle())&&player[i].jumppower>1){
7101 player[i].targetanimation=player[i].getLanding();
7102 player[i].landhard=0;
7104 player[i].targetframe=2;
7105 player[i].jumpstart=1;
7106 player[i].tempdeltav=deltav;
7108 if(player[i].targetanimation==jumpupanim&&(((!floatjump&&!editorenabled)||!debugmode)||player[i].aitype!=playercontrolled)){
7109 if(player[i].jumppower>multiplier*6){
7110 player[i].velocity.y+=multiplier*6;
7111 player[i].jumppower-=multiplier*6;
7113 if(player[i].jumppower<=multiplier*6){
7114 player[i].velocity.y+=player[i].jumppower;
7115 player[i].jumppower=0;
7118 if(((floatjump||editorenabled)&&debugmode)&&i==0)player[i].velocity.y+=multiplier*30;
7122 if(player[i].isRun()||player[i].targetanimation==walkanim){
7123 player[i].targetanimation=player[i].getStop();
7125 player[i].targetframe=0;
7127 if(player[i].targetanimation==sneakanim){
7128 player[i].targetanimation=player[i].getCrouch();
7129 if(player[i].currentanimation==sneakanim)player[i].target=0;
7130 player[i].targetframe=0;
7133 if(player[i].targetanimation==walkanim&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype||(player[i].aitype==passivetype&&player[i].numwaypoints<=1))){
7134 player[i].targetanimation=player[i].getStop();
7136 player[i].targetframe=0;
7138 if(player[i].isRun()&&(player[i].aitype==passivetype)){
7139 player[i].targetanimation=player[i].getStop();
7141 player[i].targetframe=0;
7145 if(player[i].targetanimation==rollanim)player[i].targetrotation=oldtargetrotation;
7149 for(k=0;k<numplayers;k++){
7150 if(abs(player[k].rotation-player[k].targetrotation)>180){
7151 if(player[k].rotation>player[k].targetrotation)player[k].rotation-=360;
7152 else player[k].rotation+=360;
7155 if(abs(player[k].rotation-player[k].targetrotation)>90&&(player[k].isRun()||player[k].targetanimation==walkanim)){
7156 player[k].targetanimation=player[k].getStop();
7157 player[k].targetframe=0;
7161 if(player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim){
7162 player[k].targettilt=0;
7164 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=backhandspringanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip()){
7165 player[k].targettilt=0;
7166 if(player[k].jumppower<0&&!player[k].jumpkeydown)player[k].jumppower=0;
7167 player[k].jumppower+=multiplier*7;
7168 if(player[k].isCrouch())player[k].jumppower+=multiplier*7;
7169 //*(1-(player[k].damage/player[k].damagetolerance))
7170 if(player[k].jumppower>5)player[k].jumppower=5;
7173 if(player[k].isRun()){
7174 player[k].targettilt=(player[k].rotation-player[k].targetrotation)/4;
7177 if(abs(player[k].tilt-player[k].targettilt)<multiplier*150)player[k].tilt=player[k].targettilt;
7178 else if(player[k].tilt>player[k].targettilt){
7179 player[k].tilt-=multiplier*150;
7181 else if(player[k].tilt<player[k].targettilt){
7182 player[k].tilt+=multiplier*150;
7185 player[k].grabdelay-=multiplier;
7188 for(k=0;k<numplayers;k++){
7189 player[k].DoAnimations();
7190 player[k].whichpatchx=player[k].coords.x/(terrain.size/subdivision*terrain.scale);
7191 player[k].whichpatchz=player[k].coords.z/(terrain.size/subdivision*terrain.scale);
7196 for(j=numenvsounds-1;j>=0;j--){
7197 envsoundlife[j]-=multiplier;
7198 if(envsoundlife[j]<0){
7200 envsoundlife[j]=envsoundlife[numenvsounds];
7201 envsound[j]=envsound[numenvsounds];
7204 if(slomo) OPENAL_SetFrequency(OPENAL_ALL, slomofreq);
7205 else OPENAL_SetFrequency(OPENAL_ALL, 22050);
7207 if(tutoriallevel==1){
7224 if(tutorialstage>=51)
7225 if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
7226 OPENAL_StopSound(OPENAL_ALL); // hack...OpenAL renderer isn't stopping music after tutorial goes to level menu...
7227 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
7229 emit_stream_np(stream_music3);
7238 if(tutorialstage<51)
7239 if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
7240 emit_sound_at(fireendsound, player[0].coords);
7242 player[0].coords=(oldtemp+oldtemp2)/2;
7246 if(tutorialstage>=14&&tutorialstage<50)
7247 if(findDistancefast(&temp,&player[1].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[1].coords)<4){
7248 emit_sound_at(fireendsound, player[1].coords);
7250 for(int i=0;i<player[1].skeleton.num_joints;i++){
7252 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
7253 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
7254 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
7255 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
7256 Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
7260 player[1].coords=(oldtemp+oldtemp2)/2;
7261 for(int i=0;i<player[1].skeleton.num_joints;i++){
7262 player[1].skeleton.joints[i].velocity=0;
7264 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
7265 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
7266 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
7267 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
7268 Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
7276 static float gLoc[3];
7280 static float vel[3];
7281 vel[0]=(viewer.x-oldviewer.x)/multiplier;
7282 vel[1]=(viewer.y-oldviewer.y)/multiplier;
7283 vel[2]=(viewer.z-oldviewer.z)/multiplier;
7285 //Set orientation with forward and up vectors
7286 static XYZ upvector;
7290 upvector=DoRotation(upvector,-rotation2+90,0,0);
7291 upvector=DoRotation(upvector,0,0-rotation,0);
7296 facing=DoRotation(facing,-rotation2,0,0);
7297 facing=DoRotation(facing,0,0-rotation,0);
7300 static float ori[6];
7304 ori[3] = -upvector.x;
7305 ori[4] = upvector.y;
7306 ori[5] = -upvector.z;
7308 OPENAL_3D_Listener_SetAttributes(&gLoc[0], &vel[0], ori[0], ori[1], ori[2], ori[3], ori[4], ori[5]);
7315 if(Input::isKeyDown(SDLK_F1)&&!freezetogglekeydown){
7317 freezetogglekeydown=1;
7321 void Game::TickOnce(){
7323 rotation+=multiplier*5;
7325 if(directing||indialogue==-1) {
7326 rotation+=deltah*.7;
7327 if(!invertmouse)rotation2+=deltav*.7;
7328 if(invertmouse)rotation2-=deltav*.7;
7329 if(rotation2>90)rotation2=90;
7330 if(rotation2<-70)rotation2=-70;
7334 void Game::TickOnceAfter(){
7335 static XYZ colviewer;
7336 static XYZ coltarget;
7339 static float brotate;
7342 static float changedelay;
7343 static bool alldead;
7344 static float unseendelay;
7345 static float cameraspeed;
7349 if(environment==snowyenvironment)music1=stream_music1snow;
7350 if(environment==grassyenvironment)music1=stream_music1grass;
7351 if(environment==desertenvironment)music1=stream_music1desert;
7356 for(i=0;i<numplayers;i++){
7357 if((player[i].aitype==attacktypecutoff||player[i].aitype==getweapontype||player[i].aitype==gethelptype||player[i].aitype==searchtype)&&!player[i].dead/*&&player[i].surprised<=0*/&&(player[i].targetanimation!=sneakattackedanim&&player[i].targetanimation!=knifesneakattackedanim&&player[i].targetanimation!=swordsneakattackedanim)){
7358 musictype=stream_music2;
7362 if(player[0].dead)musictype=stream_music3;
7365 if(musictype==stream_music2){
7369 if(oldmusictype==stream_music2&&musictype!=stream_music2){
7370 unseendelay-=multiplier;
7372 musictype=stream_music2;
7378 musictype=stream_music3;
7386 if(musictype!=oldmusictype&&musictype==stream_music2){
7387 emit_sound_np(alarmsound);
7391 musicselected=musictype;
7393 if(musicselected==music1)musicvolume[0]+=multiplier*450;
7394 else musicvolume[0]-=multiplier*450;
7395 if(musicselected==stream_music2)musicvolume[1]+=multiplier*450;
7396 else musicvolume[1]-=multiplier*450;
7397 if(musicselected==stream_music3)musicvolume[2]+=multiplier*450;
7398 else musicvolume[2]-=multiplier*450;
7401 if(musicvolume[i]<0)musicvolume[i]=0;
7402 if(musicvolume[i]>512)musicvolume[i]=512;
7405 if(musicvolume[2]>128&&!loading&&!mainmenu)musicvolume[2]=128;
7408 if(musicvolume[0]>0&&oldmusicvolume[0]<=0)
7409 emit_stream_np(music1, musicvolume[0]);
7410 if(musicvolume[1]>0&&oldmusicvolume[1]<=0)
7411 emit_stream_np(stream_music2, musicvolume[1]);
7412 if(musicvolume[2]>0&&oldmusicvolume[2]<=0)
7413 emit_stream_np(stream_music3, musicvolume[2]);
7414 if(musicvolume[0]<=0&&oldmusicvolume[0]>0){
7415 pause_sound(music1);
7417 if(musicvolume[1]<=0&&oldmusicvolume[1]>0){
7418 pause_sound(stream_music2);
7420 if(musicvolume[2]<=0&&oldmusicvolume[2]>0){
7421 pause_sound(stream_music3);
7424 if(musicvolume[0]!=oldmusicvolume[0]){
7425 OPENAL_SetVolume(channels[music1], musicvolume[0]);
7427 if(musicvolume[1]!=oldmusicvolume[1]){
7428 OPENAL_SetVolume(channels[stream_music2], musicvolume[1]);
7430 if(musicvolume[2]!=oldmusicvolume[2]){
7431 OPENAL_SetVolume(channels[stream_music3], musicvolume[2]);
7435 oldmusicvolume[i]=musicvolume[i];
7438 pause_sound(music1);
7439 pause_sound(stream_music2);
7440 pause_sound(stream_music3);
7443 oldmusicvolume[i]=0;
7449 for(i=0;i<numhotspots;i++){
7450 if(hotspottype[i]>10&&hotspottype[i]<20){
7451 if(player[hotspottype[i]-10].dead==0){
7454 else if(killhotspot==2)
7458 if(killhotspot==2)killhotspot=0;
7462 for(i=0;i<numhotspots;i++){
7463 if(hotspottype[i]==-1){
7464 if(findDistancefast(&player[0].coords,&hotspot[i])<hotspotsize[i])
7470 for(i=1;i<numplayers;i++){
7471 if(!player[i].dead&&player[i].aitype==attacktypecutoff&&player[i].surprised<=0)numalarmed++;
7473 if(numalarmed>maxalarmed)maxalarmed=numalarmed;
7475 if(changedelay<=0&&!loading&&!editorenabled&&gameon&&!tutoriallevel&&changedelay!=-999&&!won){
7476 if(player[0].dead&&changedelay<=0){
7478 targetlevel=whichlevel;
7481 for(i=1;i<numplayers;i++){
7482 if(!player[i].dead&&player[i].howactive<typedead1)alldead=0;
7486 if(alldead&&!player[0].dead&&maptype==mapkilleveryone){
7488 targetlevel=whichlevel+1;
7489 if(targetlevel>numchallengelevels-1)targetlevel=0;
7491 if(winhotspot||windialogue){
7493 targetlevel=whichlevel+1;
7494 if(targetlevel>numchallengelevels-1)targetlevel=0;
7500 targetlevel=whichlevel+1;
7501 if(targetlevel>numchallengelevels-1)targetlevel=0;
7504 if(changedelay>0&&!player[0].dead&&!won){
7505 //high scores, awards, win
7507 accountactive->winCampaignLevel(whichchoice, bonustotal, leveltime);
7512 accountactive->winLevel(whichlevel,bonustotal-startbonustotal,leveltime);
7528 if(!editorenabled&&gameon&&!mainmenu){
7529 if(changedelay!=-999)changedelay-=multiplier/7;
7530 if(player[0].dead)targetlevel=whichlevel;
7531 if(loading==2&&!campaign){
7534 fireSound(firestartsound);
7536 if(!player[0].dead&&targetlevel!=whichlevel){
7537 startbonustotal=bonustotal;
7539 if(player[0].dead) Loadlevel(whichlevel);
7540 else Loadlevel(targetlevel);
7546 if(loading==2&&targetlevel==whichlevel){
7550 fireSound(firestartsound);
7552 Loadlevel(campaignmapname[levelorder[accountactive->getCampaignChoicesMade()]]);
7558 if(changedelay<=-999&&whichlevel!=-2&&!loading&&(player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(killhotspot))&&!winfreeze)loading=1;
7559 if((player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(windialogue)||(killhotspot))&&changedelay<=0){
7561 if(whichlevel!=-2&&!loading&&!player[0].dead){
7565 if(player[0].dead)loading=1;
7571 if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1){
7572 if(campaignnumnext[campaignchoicewhich[whichchoice]]==0){
7576 else if(mainmenu==0&&winfreeze){
7577 if(campaignchoosenext[campaignchoicewhich[whichchoice]]==2)
7579 else stealthloading=0;
7581 if(!stealthloading){
7582 float gLoc[3]={0,0,0};
7583 float vel[3]={0,0,0};
7584 fireSound(firestartsound);
7591 ifstream ipstream(ConvertFileName(":Data:Campaigns:main.txt"));
7592 ipstream.ignore(256,':');
7593 ipstream >> campaignnumlevels;
7594 for(i=0;i<campaignnumlevels;i++){
7595 ipstream.ignore(256,':');
7596 ipstream.ignore(256,':');
7597 ipstream.ignore(256,' ');
7598 ipstream >> campaignmapname[i];
7599 ipstream.ignore(256,':');
7600 ipstream >> campaigndescription[i];
7602 if(campaigndescription[i][j]=='_')campaigndescription[i][j]=' ';
7604 ipstream.ignore(256,':');
7605 ipstream >> campaignchoosenext[i];
7606 ipstream.ignore(256,':');
7607 ipstream >> campaignnumnext[i];
7608 for(j=0;j<campaignnumnext[i];j++){
7609 ipstream.ignore(256,':');
7610 ipstream >> campaignnextlevel[i][j];
7611 campaignnextlevel[i][j]-=1;
7613 ipstream.ignore(256,':');
7614 ipstream >> campaignlocationx[i];
7615 ipstream.ignore(256,':');
7616 ipstream >> campaignlocationy[i];
7620 for(i=0;i<campaignnumlevels;i++){
7622 levelhighlight[i]=0;
7626 for(i=0;i<campaignnumlevels;i++){
7628 levelhighlight[i]=0;
7633 for(i=0;i<accountactive->getCampaignChoicesMade();i++){
7634 levelorder[i+1]=campaignnextlevel[levelorder[i]][accountactive->getCampaignChoice(i)];
7635 levelvisible[levelorder[i+1]]=1;
7637 int whichlevelstart;
7638 whichlevelstart=accountactive->getCampaignChoicesMade()-1;
7639 if(whichlevelstart<0){
7640 campaignchoicenum=1;
7641 campaignchoicewhich[0]=0;
7645 campaignchoicenum=campaignnumnext[levelorder[whichlevelstart]];
7646 for(i=0;i<campaignchoicenum;i++){
7647 campaignchoicewhich[i]=campaignnextlevel[levelorder[whichlevelstart]][i];
7648 levelvisible[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
7649 levelhighlight[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
7656 if(!firstload)LoadStuff();
7660 Loadlevel(campaignmapname[campaignchoicewhich[0]]);
7664 pause_sound(stream_music3);
7669 if(loading==3)loading=0;
7673 oldmusictype=musictype;
7679 facing=DoRotation(facing,-rotation2,0,0);
7680 facing=DoRotation(facing,0,0-rotation,0);
7681 viewerfacing=facing;
7685 if((animation[player[0].targetanimation].attack!=3&&animation[player[0].currentanimation].attack!=3)||player[0].skeleton.free)target=player[0].coords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
7686 else target=player[0].oldcoords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
7688 if(player[0].skeleton.free){
7689 for(i=0;i<player[0].skeleton.num_joints;i++){
7690 if(player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y>target.y)
7691 target.y=player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y;
7695 if(player[0].skeleton.free!=2&&!autocam){
7697 if(findLengthfast(&player[0].velocity)>400){
7698 cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
7700 if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
7701 coltarget=target-cameraloc;
7702 if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
7704 Normalise(&coltarget);
7705 if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
7706 else cameraloc=cameraloc+coltarget*multiplier*8;
7708 if(editorenabled)cameraloc=target;
7709 cameradist+=multiplier*5;
7710 if(cameradist>2.3)cameradist=2.3;
7711 viewer=cameraloc-facing*cameradist;
7713 coltarget=cameraloc;
7714 objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
7715 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
7716 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
7717 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
7719 coltarget=cameraloc;
7720 if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
7722 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
7723 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
7724 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
7726 if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
7730 cameradist=findDistance(&viewer,&target);
7731 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
7732 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
7734 if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
7735 cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
7738 if(player[0].skeleton.free!=2&&autocam){
7740 if(findLengthfast(&player[0].velocity)>400){
7741 cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
7743 if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
7744 cameradist+=multiplier*5;
7745 if(cameradist>3.3)cameradist=3.3;
7746 coltarget=target-cameraloc;
7747 if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
7748 else if(findLengthfast(&coltarget)>1)
7750 Normalise(&coltarget);
7751 if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
7752 else cameraloc=cameraloc+coltarget*multiplier*8;
7754 if(editorenabled)cameraloc=target;
7757 coltarget=cameraloc;
7758 objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
7759 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
7760 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
7761 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
7763 coltarget=cameraloc;
7764 if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
7766 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
7767 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
7768 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
7770 if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
7774 cameradist=findDistance(&viewer,&target);
7775 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
7776 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
7778 if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
7779 cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
7782 if(camerashake>.8)camerashake=.8;
7783 //if(woozy>10)woozy=10;
7784 //woozy+=multiplier;
7786 if(player[0].dead)camerashake=0;
7787 if(player[0].dead)woozy=0;
7788 camerashake-=multiplier*2;
7789 blackout-=multiplier*2;
7790 //if(player[0].isCrouch())woozy-=multiplier*8;
7791 if(camerashake<0)camerashake=0;
7792 if(blackout<0)blackout=0;
7793 //if(woozy<0)woozy=0;
7795 viewer.x+=(float)(Random()%100)*.0005*camerashake;
7796 viewer.y+=(float)(Random()%100)*.0005*camerashake;
7797 viewer.z+=(float)(Random()%100)*.0005*camerashake;