2 Copyright (C) 2003, 2010 - Wolfire Games
4 This file is part of Lugaru.
6 Lugaru is free software; you can redistribute it and/or
7 modify it under the terms of the GNU General Public License
8 as published by the Free Software Foundation; either version 2
9 of the License, or (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
15 See the GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
24 #include <sys/types.h>
32 #include "openal_wrapper.h"
37 extern float multiplier;
39 extern int environment;
40 extern float texscale;
41 extern Terrain terrain;
42 extern OPENAL_SAMPLE *samp[100];
43 extern int channels[100];
44 extern Sprites sprites;
45 extern int kTextureSize;
46 extern float screenwidth,screenheight;
49 extern float texdetail;
50 extern Objects objects;
52 extern float slomodelay;
53 extern bool floatjump;
55 extern Animation animation[animation_count];
57 extern float texdetail;
58 extern GLubyte bloodText[512*512*3];
59 extern GLubyte wolfbloodText[512*512*3];
60 extern float terraindetail;
61 extern float camerashake;
63 extern float blackout;
64 extern bool cellophane;
65 extern bool musictoggle;
66 extern int difficulty;
67 extern Weapons weapons;
68 extern Person player[maxplayers];
69 extern int numplayers;
70 extern int bloodtoggle;
71 extern bool invertmouse;
73 extern float precipdelay;
74 extern XYZ viewerfacing;
75 extern bool ambientsound;
76 extern bool mousejump;
77 extern float viewdistance;
79 extern bool autoslomo;
80 extern bool keyboardfrozen;
81 extern int netdatanew;
82 extern bool loadingstuff;
83 extern char mapname[256];
84 extern XYZ windvector;
85 extern bool buttons[3];
86 extern bool debugmode;
89 extern int oldmainmenu;
90 extern bool visibleloading;
91 extern int loadscreencolor;
92 extern float flashamount,flashr,flashg,flashb;
93 extern int flashdelay;
94 extern XYZ envsound[30];
95 extern float envsoundvol[30];
96 extern int numenvsounds;
97 extern float envsoundlife[30];
98 extern float usermousesensitivity;
99 extern bool ismotionblur;
101 extern bool trilinear;
102 extern bool damageeffects;
103 extern bool showpoints;
104 extern bool texttoggle;
105 extern bool alwaysblur;
106 extern float gamespeed;
109 extern bool immediate;
110 extern bool velocityblur;
113 extern float bonusvalue;
114 extern float bonustotal;
115 extern float bonustime;
116 extern float startbonustotal;
117 extern float tintr,tintg,tintb;
118 extern float bonusnum[100];
119 extern bool skyboxtexture;
120 extern float skyboxr;
121 extern float skyboxg;
122 extern float skyboxb;
123 extern float skyboxlightr;
124 extern float skyboxlightg;
125 extern float skyboxlightb;
126 extern float fadestart;
127 extern float slomospeed;
128 extern float slomofreq;
129 extern int tutoriallevel;
130 extern float smoketex;
131 extern float tutorialstagetime;
132 extern int tutorialstage;
133 extern float tutorialmaxtime;
134 extern float tutorialsuccess;
135 extern bool againbonus;
136 extern bool reversaltrain;
137 extern bool canattack;
138 extern bool cananger;
139 extern float damagedealt;
140 extern float damagetaken;
142 extern int editoractive;
143 extern int editorpathtype;
144 extern bool oldbuttons[3];
146 extern float hostiletime;
148 extern bool gamestarted;
150 extern int numhotspots;
151 extern int winhotspot;
152 extern int windialogue;
153 extern int killhotspot;
154 extern XYZ hotspot[40];
155 extern int hotspottype[40];
156 extern float hotspotsize[40];
157 extern char hotspottext[40][256];
158 extern int currenthotspot;
160 extern int kBitsPerPixel;
163 extern int numaccounts;
164 extern int accountactive;
165 extern int accountdifficulty[10];
166 extern int accountprogress[10];
167 extern float accountpoints[10];
168 extern float accounthighscore[10][50];
169 extern float accountfasttime[10][50];
170 extern bool accountunlocked[10][60];
171 extern char accountname[10][256];
173 extern bool stillloading;
174 extern bool winfreeze;
177 extern int numflipfail;
179 extern int numstaffattack;
180 extern int numswordattack;
181 extern int numknifeattack;
182 extern int numunarmedattack;
183 extern int numescaped;
184 extern int numflipped;
185 extern int numwallflipped;
186 extern int numthrowkill;
187 extern int numafterkill;
188 extern int numreversals;
189 extern int numattacks;
190 extern int maxalarmed;
191 extern int numresponded;
193 extern int numdialogues;
194 extern int numdialogueboxes[max_dialogues];
195 extern int dialoguetype[max_dialogues];
196 extern int dialogueboxlocation[max_dialogues][max_dialoguelength];
197 extern float dialogueboxcolor[max_dialogues][max_dialoguelength][3];
198 extern int dialogueboxsound[max_dialogues][max_dialoguelength];
199 extern char dialoguetext[max_dialogues][max_dialoguelength][128];
200 extern char dialoguename[max_dialogues][max_dialoguelength][64];
201 extern XYZ dialoguecamera[max_dialogues][max_dialoguelength];
202 extern XYZ participantlocation[max_dialogues][10];
203 extern int participantfocus[max_dialogues][max_dialoguelength];
204 extern int participantaction[max_dialogues][max_dialoguelength];
205 extern float participantrotation[max_dialogues][10];
206 extern XYZ participantfacing[max_dialogues][max_dialoguelength][10];
207 extern float dialoguecamerarotation[max_dialogues][max_dialoguelength];
208 extern float dialoguecamerarotation2[max_dialogues][max_dialoguelength];
209 extern int indialogue;
210 extern int whichdialogue;
211 extern int directing;
212 extern float dialoguetime;
213 extern int dialoguegonethrough[20];
215 extern bool campaign;
217 extern float oldgamespeed;
219 extern float accountcampaignhighscore[10];
220 extern float accountcampaignfasttime[10];
221 extern float accountcampaignscore[10];
222 extern float accountcampaigntime[10];
224 extern int accountcampaignchoicesmade[10];
225 extern int accountcampaignchoices[10][5000];
227 static const char *rabbitskin[] = {
228 ":Data:Textures:Fur3.jpg",
229 ":Data:Textures:Fur.jpg",
230 ":Data:Textures:Fur2.jpg",
231 ":Data:Textures:Lynx.jpg",
232 ":Data:Textures:Otter.jpg",
233 ":Data:Textures:Opal.jpg",
234 ":Data:Textures:Sable.jpg",
235 ":Data:Textures:Chocolate.jpg",
236 ":Data:Textures:BW2.jpg",
237 ":Data:Textures:WB2.jpg"
240 static const char *wolfskin[] = {
241 ":Data:Textures:Wolf.jpg",
242 ":Data:Textures:Darkwolf.jpg",
243 ":Data:Textures:Snowwolf.jpg"
246 #define STATIC_ASSERT(x) extern int s_a_dummy[2 * (!!(x)) - 1];
247 STATIC_ASSERT (rabbittype == 0 && wolftype == 1)
249 static const char **creatureskin[] = {rabbitskin, wolfskin};
251 /* Return true if PFX is a prefix of STR (case-insensitive). */
252 static bool stripfx(const char *str, const char *pfx)
254 return !strncasecmp(str, pfx, strlen(pfx));
257 extern OPENAL_STREAM * strm[20];
258 extern "C" void PlaySoundEx(int channel, OPENAL_SAMPLE *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
259 extern "C" void PlayStreamEx(int chan, OPENAL_STREAM *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
262 static const char *cmd_names[] = {
263 #define DECLARE_COMMAND(cmd) #cmd " ",
264 #include "ConsoleCmds.h"
265 #undef DECLARE_COMMAND
268 typedef void (*console_handler)(Game *game, const char *args);
270 #define DECLARE_COMMAND(cmd) static void ch_##cmd(Game *game, const char *args);
271 #include "ConsoleCmds.h"
272 #undef DECLARE_COMMAND
274 static console_handler cmd_handlers[] = {
275 #define DECLARE_COMMAND(cmd) ch_##cmd,
276 #include "ConsoleCmds.h"
277 #undef DECLARE_COMMAND
280 static void ch_quit(Game *game, const char *args)
285 static void ch_map(Game *game, const char *args)
288 snprintf(buf, 63, ":Data:Maps:%s", args);
289 game->Loadlevel(buf);
290 game->whichlevel = -2;
294 static void ch_save(Game *game, const char *args)
297 int i, j, k, l, m, templength;
298 float headprop, bodyprop, armprop, legprop;
299 snprintf(buf, 63, ":Data:Maps:%s", args);
305 tfile=fopen( ConvertFileName(buf), "wb" );
306 fpackf(tfile, "Bi", mapvers);
307 fpackf(tfile, "Bi", maptype);
308 fpackf(tfile, "Bi", hostile);
309 fpackf(tfile, "Bf Bf", viewdistance, fadestart);
310 fpackf(tfile, "Bb Bf Bf Bf", skyboxtexture, skyboxr, skyboxg, skyboxb);
311 fpackf(tfile, "Bf Bf Bf", skyboxlightr, skyboxlightg, skyboxlightb);
312 fpackf(tfile, "Bf Bf Bf Bf Bf Bi", player[0].coords.x, player[0].coords.y, player[0].coords.z, player[0].rotation, player[0].targetrotation, player[0].num_weapons);
313 if(player[0].num_weapons>0&&player[0].num_weapons<5)
314 for(j=0;j<player[0].num_weapons;j++){
315 fpackf(tfile, "Bi", weapons.type[player[0].weaponids[j]]);
318 fpackf(tfile, "Bf Bf Bf", player[0].armorhead, player[0].armorhigh, player[0].armorlow);
319 fpackf(tfile, "Bf Bf Bf", player[0].protectionhead, player[0].protectionhigh, player[0].protectionlow);
320 fpackf(tfile, "Bf Bf Bf", player[0].metalhead, player[0].metalhigh, player[0].metallow);
321 fpackf(tfile, "Bf Bf", player[0].power, player[0].speedmult);
323 fpackf(tfile, "Bi", player[0].numclothes);
325 fpackf(tfile, "Bi Bi", player[0].whichskin, player[0].creature);
327 fpackf(tfile, "Bi", numdialogues);
329 for(k=0;k<numdialogues;k++){
330 fpackf(tfile, "Bi", numdialogueboxes[k]);
331 fpackf(tfile, "Bi", dialoguetype[k]);
333 fpackf(tfile, "Bf Bf Bf", participantlocation[k][l].x, participantlocation[k][l].y, participantlocation[k][l].z);
334 fpackf(tfile, "Bf", participantrotation[k][l]);
337 for(l=0;l<numdialogueboxes[k];l++){
338 fpackf(tfile, "Bi", dialogueboxlocation[k][l]);
339 fpackf(tfile, "Bf", dialogueboxcolor[k][l][0]);
340 fpackf(tfile, "Bf", dialogueboxcolor[k][l][1]);
341 fpackf(tfile, "Bf", dialogueboxcolor[k][l][2]);
342 fpackf(tfile, "Bi", dialogueboxsound[k][l]);
344 templength=strlen(dialoguetext[k][l]);
345 fpackf(tfile, "Bi",(templength));
346 for(m=0;m<templength;m++){
347 fpackf(tfile, "Bb", dialoguetext[k][l][m]);
348 if(dialoguetext[k][l][m]=='\0')break;
351 templength=strlen(dialoguename[k][l]);
352 fpackf(tfile, "Bi",templength);
353 for(m=0;m<templength;m++){
354 fpackf(tfile, "Bb", dialoguename[k][l][m]);
355 if(dialoguename[k][l][m]=='\0')break;
358 fpackf(tfile, "Bf Bf Bf", dialoguecamera[k][l].x, dialoguecamera[k][l].y, dialoguecamera[k][l].z);
359 fpackf(tfile, "Bi", participantfocus[k][l]);
360 fpackf(tfile, "Bi", participantaction[k][l]);
363 fpackf(tfile, "Bf Bf Bf", participantfacing[k][l][m].x, participantfacing[k][l][m].y, participantfacing[k][l][m].z);
365 fpackf(tfile, "Bf Bf",dialoguecamerarotation[k][l],dialoguecamerarotation2[k][l]);
369 if(player[0].numclothes)
370 for(k=0;k<player[0].numclothes;k++){
371 templength=strlen(player[0].clothes[k]);
372 fpackf(tfile, "Bi", templength);
373 for(l=0;l<templength;l++)
374 fpackf(tfile, "Bb", player[0].clothes[k][l]);
375 fpackf(tfile, "Bf Bf Bf", player[0].clothestintr[k], player[0].clothestintg[k], player[0].clothestintb[k]);
378 fpackf(tfile, "Bi", environment);
380 fpackf(tfile, "Bi", objects.numobjects);
382 if(objects.numobjects)
383 for(k=0;k<objects.numobjects;k++){
384 fpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", objects.type[k], objects.rotation[k], objects.rotation2[k], objects.position[k].x, objects.position[k].y, objects.position[k].z, objects.scale[k]);
387 fpackf(tfile, "Bi", numhotspots);
389 for(i=0;i<numhotspots;i++){
390 fpackf(tfile, "Bi Bf Bf Bf Bf", hotspottype[i],hotspotsize[i],hotspot[i].x,hotspot[i].y,hotspot[i].z);
391 templength=strlen(hotspottext[i]);
392 fpackf(tfile, "Bi",templength);
393 for(l=0;l<templength;l++)
394 fpackf(tfile, "Bb", hotspottext[i][l]);
397 fpackf(tfile, "Bi", numplayers);
398 if(numplayers>1&&numplayers<maxplayers)
399 for(j=1;j<numplayers;j++){
400 fpackf(tfile, "Bi Bi Bf Bf Bf Bi Bi Bf Bb Bf", player[j].whichskin, player[j].creature, player[j].coords.x, player[j].coords.y, player[j].coords.z, player[j].num_weapons, player[j].howactive, player[j].scale, player[j].immobile, player[j].rotation);
401 if(player[j].num_weapons>0&&player[j].num_weapons<5)
402 for(k=0;k<player[j].num_weapons;k++){
403 fpackf(tfile, "Bi", weapons.type[player[j].weaponids[k]]);
405 if(player[j].numwaypoints<30){
406 fpackf(tfile, "Bi", player[j].numwaypoints);
407 for(k=0;k<player[j].numwaypoints;k++){
408 fpackf(tfile, "Bf", player[j].waypoints[k].x);
409 fpackf(tfile, "Bf", player[j].waypoints[k].y);
410 fpackf(tfile, "Bf", player[j].waypoints[k].z);
411 fpackf(tfile, "Bi", player[j].waypointtype[k]);
413 fpackf(tfile, "Bi", player[j].waypoint);
416 player[j].numwaypoints=0;
417 player[j].waypoint=0;
418 fpackf(tfile, "Bi Bi Bi", player[j].numwaypoints, player[j].waypoint, player[j].waypoint);
421 fpackf(tfile, "Bf Bf Bf", player[j].armorhead, player[j].armorhigh, player[j].armorlow);
422 fpackf(tfile, "Bf Bf Bf", player[j].protectionhead, player[j].protectionhigh, player[j].protectionlow);
423 fpackf(tfile, "Bf Bf Bf", player[j].metalhead, player[j].metalhigh, player[j].metallow);
424 fpackf(tfile, "Bf Bf", player[j].power, player[j].speedmult);
426 if(player[j].creature==wolftype){
427 headprop=player[j].proportionhead.x/1.1;
428 bodyprop=player[j].proportionbody.x/1.1;
429 armprop=player[j].proportionarms.x/1.1;
430 legprop=player[j].proportionlegs.x/1.1;
433 if(player[j].creature==rabbittype){
434 headprop=player[j].proportionhead.x/1.2;
435 bodyprop=player[j].proportionbody.x/1.05;
436 armprop=player[j].proportionarms.x/1.00;
437 legprop=player[j].proportionlegs.x/1.1;
440 fpackf(tfile, "Bf Bf Bf Bf", headprop, bodyprop, armprop, legprop);
444 fpackf(tfile, "Bi", player[j].numclothes);
445 if(player[j].numclothes)
446 for(k=0;k<player[j].numclothes;k++){
448 templength=strlen(player[j].clothes[k]);
449 fpackf(tfile, "Bi", templength);
450 for(l=0;l<templength;l++)
451 fpackf(tfile, "Bb", player[j].clothes[k][l]);
452 fpackf(tfile, "Bf Bf Bf", player[j].clothestintr[k], player[j].clothestintg[k], player[j].clothestintb[k]);
456 fpackf(tfile, "Bi", game->numpathpoints);
457 if(game->numpathpoints)
458 for(j=0;j<game->numpathpoints;j++){
459 fpackf(tfile, "Bf Bf Bf Bi", game->pathpoint[j].x, game->pathpoint[j].y, game->pathpoint[j].z, game->numpathpointconnect[j]);
460 for(k=0;k<game->numpathpointconnect[j];k++){
461 fpackf(tfile, "Bi", game->pathpointconnect[j][k]);
465 fpackf(tfile, "Bf Bf Bf Bf", game->mapcenter.x, game->mapcenter.y, game->mapcenter.z, game->mapradius);
470 static void ch_cellar(Game *game, const char *args)
472 game->LoadTextureSave(":Data:Textures:Furdarko.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
475 static void ch_tint(Game *game, const char *args)
477 sscanf(args, "%f%f%f", &tintr, &tintg, &tintb);
480 static void ch_tintr(Game *game, const char *args)
485 static void ch_tintg(Game *game, const char *args)
490 static void ch_tintb(Game *game, const char *args)
495 static void ch_speed(Game *game, const char *args)
497 player[0].speedmult = atof(args);
500 static void ch_strength(Game *game, const char *args)
502 player[0].power = atof(args);
505 static void ch_power(Game *game, const char *args)
507 player[0].power = atof(args);
510 static void ch_size(Game *game, const char *args)
512 player[0].scale = atof(args) * .2;
515 static int find_closest()
518 float closestdist = 1.0/0.0;
520 for (int i = 1; i < numplayers; i++) {
522 distance = findDistancefast(&player[i].coords,&player[0].coords);
523 if (distance < closestdist) {
524 closestdist = distance;
531 static void ch_sizenear(Game *game, const char *args)
533 int closest = find_closest();
536 player[closest].scale = atof(args) * .2;
539 static void set_proportion(int pnum, const char *args)
541 float headprop,bodyprop,armprop,legprop;
543 sscanf(args, "%f%f%f%f", &headprop, &bodyprop, &armprop, &legprop);
545 if(player[pnum].creature==wolftype){
546 player[pnum].proportionhead=1.1*headprop;
547 player[pnum].proportionbody=1.1*bodyprop;
548 player[pnum].proportionarms=1.1*armprop;
549 player[pnum].proportionlegs=1.1*legprop;
552 if(player[pnum].creature==rabbittype){
553 player[pnum].proportionhead=1.2*headprop;
554 player[pnum].proportionbody=1.05*bodyprop;
555 player[pnum].proportionarms=1.00*armprop;
556 player[pnum].proportionlegs=1.1*legprop;
557 player[pnum].proportionlegs.y=1.05*legprop;
561 static void ch_proportion(Game *game, const char *args)
563 set_proportion(0, args);
566 static void ch_proportionnear(Game *game, const char *args)
568 int closest = find_closest();
570 set_proportion(closest, args);
573 static void set_protection(int pnum, const char *args)
575 float head, high, low;
576 sscanf(args, "%f%f%f", &head, &high, &low);
578 player[pnum].protectionhead = head;
579 player[pnum].protectionhigh = high;
580 player[pnum].protectionlow = low;
583 static void ch_protection(Game *game, const char *args)
585 set_protection(0, args);
588 static void ch_protectionnear(Game *game, const char *args)
590 int closest = find_closest();
592 set_protection(closest, args);
595 static void set_armor(int pnum, const char *args)
597 float head, high, low;
598 sscanf(args, "%f%f%f", &head, &high, &low);
600 player[pnum].armorhead = head;
601 player[pnum].armorhigh = high;
602 player[pnum].armorlow = low;
605 static void ch_armor(Game *game, const char *args)
610 static void ch_armornear(Game *game, const char *args)
612 int closest = find_closest();
614 set_armor(closest, args);
617 static void ch_protectionreset(Game *game, const char *args)
619 set_protection(0, "1 1 1");
620 set_armor(0, "1 1 1");
623 static void set_metal(int pnum, const char *args)
625 float head, high, low;
626 sscanf(args, "%f%f%f", &head, &high, &low);
628 player[pnum].metalhead = head;
629 player[pnum].metalhigh = high;
630 player[pnum].metallow = low;
633 static void ch_metal(Game *game, const char *args)
638 static void set_noclothes(int pnum, Game *game, const char *args)
640 player[pnum].numclothes = 0;
641 game->LoadTextureSave(creatureskin[player[pnum].creature][player[pnum].whichskin],
642 &player[pnum].skeleton.drawmodel.textureptr,1,
643 &player[pnum].skeleton.skinText[0],&player[pnum].skeleton.skinsize);
646 static void ch_noclothes(Game *game, const char *args)
648 set_noclothes(0, game, args);
651 static void ch_noclothesnear(Game *game, const char *args)
653 int closest = find_closest();
655 set_noclothes(closest, game, args);
659 static void set_clothes(int pnum, Game *game, const char *args)
662 snprintf(buf, 63, ":Data:Textures:%s.png", args);
664 if (!game->AddClothes(buf,0,1,&player[pnum].skeleton.skinText[pnum],&player[pnum].skeleton.skinsize))
667 player[pnum].DoMipmaps(5,0,0,player[pnum].skeleton.skinsize,player[pnum].skeleton.skinsize);
668 strcpy(player[pnum].clothes[player[pnum].numclothes],buf);
669 player[pnum].clothestintr[player[pnum].numclothes]=tintr;
670 player[pnum].clothestintg[player[pnum].numclothes]=tintg;
671 player[pnum].clothestintb[player[pnum].numclothes]=tintb;
672 player[pnum].numclothes++;
675 static void ch_clothes(Game *game, const char *args)
677 set_clothes(0, game, args);
680 static void ch_clothesnear(Game *game, const char *args)
682 int closest = find_closest();
684 set_clothes(closest, game, args);
687 static void ch_belt(Game *game, const char *args)
689 player[0].skeleton.clothes = !player[0].skeleton.clothes;
693 static void ch_cellophane(Game *game, const char *args)
695 cellophane = !cellophane;
696 float mul = cellophane ? 0 : 1;
698 for (int i = 0; i < numplayers; i++) {
699 player[i].proportionhead.z = player[i].proportionhead.x * mul;
700 player[i].proportionbody.z = player[i].proportionbody.x * mul;
701 player[i].proportionarms.z = player[i].proportionarms.x * mul;
702 player[i].proportionlegs.z = player[i].proportionlegs.x * mul;
706 static void ch_funnybunny(Game *game, const char *args)
708 player[0].skeleton.id=0;
709 player[0].skeleton.Load(":Data:Skeleton:Basic Figure",":Data:Skeleton:Basic Figurelow",
710 ":Data:Skeleton:Rabbitbelt",":Data:Models:Body.solid",
711 ":Data:Models:Body2.solid",":Data:Models:Body3.solid",
712 ":Data:Models:Body4.solid",":Data:Models:Body5.solid",
713 ":Data:Models:Body6.solid",":Data:Models:Body7.solid",
714 ":Data:Models:Bodylow.solid",":Data:Models:Belt.solid",1);
715 game->LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,
716 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
717 player[0].creature=rabbittype;
719 player[0].headless=0;
720 player[0].damagetolerance=200;
721 set_proportion(0, "1 1 1 1");
724 static void ch_wolfie(Game *game, const char *args)
726 player[0].skeleton.id=0;
727 player[0].skeleton.Load(":Data:Skeleton:Basic Figure Wolf",":Data:Skeleton:Basic Figure Wolf Low",
728 ":Data:Skeleton:Rabbitbelt",":Data:Models:Wolf.solid",
729 ":Data:Models:Wolf2.solid",":Data:Models:Wolf3.solid",
730 ":Data:Models:Wolf4.solid",":Data:Models:Wolf5.solid",
731 ":Data:Models:Wolf6.solid",":Data:Models:Wolf7.solid",
732 ":Data:Models:Wolflow.solid",":Data:Models:Belt.solid",0);
733 game->LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
734 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
735 player[0].creature=wolftype;
736 player[0].damagetolerance=300;
737 set_proportion(0, "1 1 1 1");
740 static void ch_wolf(Game *game, const char *args)
742 game->LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
743 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
746 static void ch_snowwolf(Game *game, const char *args)
748 game->LoadTextureSave(":Data:Textures:SnowWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
749 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
752 static void ch_darkwolf(Game *game, const char *args)
754 game->LoadTextureSave(":Data:Textures:DarkWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
755 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
758 static void ch_white(Game *game, const char *args)
760 game->LoadTextureSave(":Data:Textures:fur.jpg",&player[0].skeleton.drawmodel.textureptr,1,
761 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
764 static void ch_brown(Game *game, const char *args)
766 game->LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,
767 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
770 static void ch_black(Game *game, const char *args)
772 game->LoadTextureSave(":Data:Textures:fur2.jpg",&player[0].skeleton.drawmodel.textureptr,1,
773 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
776 static void ch_sizemin(Game *game, const char *args)
779 for (i = 1; i < numplayers; i++)
780 if (player[i].scale < 0.8 * 0.2)
781 player[i].scale = 0.8 * 0.2;
784 static void ch_tutorial(Game *game, const char *args)
786 tutoriallevel = atoi(args);
789 static void ch_hostile(Game *game, const char *args)
791 hostile = atoi(args);
794 static void ch_indemo(Game *game, const char *args)
797 hotspot[numhotspots]=player[0].coords;
798 hotspotsize[numhotspots]=0;
799 hotspottype[numhotspots]=-111;
800 strcpy(hotspottext[numhotspots],"mapname");
804 static void ch_notindemo(Game *game, const char *args)
810 static void ch_type(Game *game, const char *args)
812 int i, n = sizeof(editortypenames) / sizeof(editortypenames[0]);
813 for (i = 0; i < n; i++)
814 if (stripfx(args, editortypenames[i]))
821 static void ch_path(Game *game, const char *args)
823 int i, n = sizeof(pathtypenames) / sizeof(pathtypenames[0]);
824 for (i = 0; i < n; i++)
825 if (stripfx(args, pathtypenames[i]))
832 static void ch_hs(Game *game, const char *args)
834 hotspot[numhotspots]=player[0].coords;
838 sscanf(args, "%f%d %n", &size, &type, &shift);
840 hotspotsize[numhotspots] = size;
841 hotspottype[numhotspots] = type;
843 strcpy(hotspottext[numhotspots], args + shift);
844 strcat(hotspottext[numhotspots], "\n");
849 static void ch_dialogue(Game *game, const char *args)
852 char buf1[32], buf2[64];
854 sscanf(args, "%d %31s", &dlg, buf1);
855 snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
857 dialoguetype[numdialogues] = dlg;
859 memset(dialoguetext[numdialogues], 0, sizeof(dialoguetext[numdialogues]));
860 memset(dialoguename[numdialogues], 0, sizeof(dialoguename[numdialogues]));
862 ifstream ipstream(ConvertFileName(buf2));
863 ipstream.ignore(256,':');
864 ipstream >> numdialogueboxes[numdialogues];
865 for(i=0;i<numdialogueboxes[numdialogues];i++){
866 ipstream.ignore(256,':');
867 ipstream.ignore(256,':');
868 ipstream.ignore(256,' ');
869 ipstream >> dialogueboxlocation[numdialogues][i];
870 ipstream.ignore(256,':');
871 ipstream >> dialogueboxcolor[numdialogues][i][0];
872 ipstream >> dialogueboxcolor[numdialogues][i][1];
873 ipstream >> dialogueboxcolor[numdialogues][i][2];
874 ipstream.ignore(256,':');
875 ipstream.getline(dialoguename[numdialogues][i],64);
876 ipstream.ignore(256,':');
877 ipstream.ignore(256,' ');
878 ipstream.getline(dialoguetext[numdialogues][i],128);
880 if(dialoguetext[numdialogues][i][j]=='\\')dialoguetext[numdialogues][i][j]='\n';
882 ipstream.ignore(256,':');
883 ipstream >> dialogueboxsound[numdialogues][i];
886 for(i=0;i<numdialogueboxes[numdialogues];i++){
887 for(j=0;j<numplayers;j++){
888 participantfacing[numdialogues][i][j]=player[j].facing;
895 whichdialogue=numdialogues;
900 static void ch_fixdialogue(Game *game, const char *args)
902 char buf1[32], buf2[64];
905 sscanf(args, "%d %31s", &whichdi, buf1);
906 snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
908 memset(dialoguetext[whichdi], 0, sizeof(dialoguetext[whichdi]));
909 memset(dialoguename[whichdi], 0, sizeof(dialoguename[whichdi]));
911 ifstream ipstream(ConvertFileName(buf2));
912 ipstream.ignore(256,':');
913 ipstream >> numdialogueboxes[whichdi];
914 for(i=0;i<numdialogueboxes[whichdi];i++){
915 ipstream.ignore(256,':');
916 ipstream.ignore(256,':');
917 ipstream.ignore(256,' ');
918 ipstream >> dialogueboxlocation[whichdi][i];
919 ipstream.ignore(256,':');
920 ipstream >> dialogueboxcolor[whichdi][i][0];
921 ipstream >> dialogueboxcolor[whichdi][i][1];
922 ipstream >> dialogueboxcolor[whichdi][i][2];
923 ipstream.ignore(256,':');
924 ipstream.getline(dialoguename[whichdi][i],64);
925 ipstream.ignore(256,':');
926 ipstream.ignore(256,' ');
927 ipstream.getline(dialoguetext[whichdi][i],128);
929 if(dialoguetext[whichdi][i][j]=='\\')dialoguetext[whichdi][i][j]='\n';
931 ipstream.ignore(256,':');
932 ipstream >> dialogueboxsound[whichdi][i];
938 static void ch_fixtype(Game *game, const char *args)
941 sscanf(args, "%d", &dlg);
942 dialoguetype[0] = dlg;
945 static void ch_fixrotation(Game *game, const char *args)
947 participantrotation[whichdialogue][participantfocus[whichdialogue][indialogue]]=player[participantfocus[whichdialogue][indialogue]].rotation;
950 static void ch_ddialogue(Game *game, const char *args)
956 static void ch_dhs(Game *game, const char *args)
962 static void ch_immobile(Game *game, const char *args)
964 player[0].immobile = 1;
967 static void ch_allimmobile(Game *game, const char *args)
969 for (int i = 1; i < numplayers; i++)
970 player[i].immobile = 1;
973 static void ch_mobile(Game *game, const char *args)
975 player[0].immobile = 0;
978 static void ch_default(Game *game, const char *args)
980 player[0].armorhead=1;
981 player[0].armorhigh=1;
982 player[0].armorlow=1;
983 player[0].protectionhead=1;
984 player[0].protectionhigh=1;
985 player[0].protectionlow=1;
986 player[0].metalhead=1;
987 player[0].metalhigh=1;
988 player[0].metallow=1;
990 player[0].speedmult=1;
993 if(player[0].creature==wolftype){
994 player[0].proportionhead=1.1;
995 player[0].proportionbody=1.1;
996 player[0].proportionarms=1.1;
997 player[0].proportionlegs=1.1;
1000 if(player[0].creature==rabbittype){
1001 player[0].proportionhead=1.2;
1002 player[0].proportionbody=1.05;
1003 player[0].proportionarms=1.00;
1004 player[0].proportionlegs=1.1;
1005 player[0].proportionlegs.y=1.05;
1008 player[0].numclothes=0;
1009 game->LoadTextureSave(creatureskin[player[0].creature][player[0].whichskin],
1010 &player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],
1011 &player[0].skeleton.skinsize);
1013 editoractive=typeactive;
1014 player[0].immobile=0;
1017 static void ch_play(Game *game, const char *args)
1020 sscanf(args, "%d", &dlg);
1021 whichdialogue = dlg;
1023 if (whichdialogue >= numdialogues)
1026 for(i=0;i<numdialogueboxes[whichdialogue];i++){
1027 player[participantfocus[whichdialogue][i]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][i]];
1028 player[participantfocus[whichdialogue][i]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
1029 player[participantfocus[whichdialogue][i]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
1030 player[participantfocus[whichdialogue][i]].velocity=0;
1031 player[participantfocus[whichdialogue][i]].targetanimation=player[participantfocus[whichdialogue][i]].getIdle();
1032 player[participantfocus[whichdialogue][i]].targetframe=0;
1041 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
1042 temppos=temppos-viewer;
1043 Normalise(&temppos);
1053 whichsoundplay=rabbitchitter;
1054 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
1055 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
1056 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
1057 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
1058 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
1059 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
1060 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
1061 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
1062 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
1063 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
1064 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
1065 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
1066 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
1067 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
1068 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
1069 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
1070 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
1071 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
1072 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
1073 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
1074 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
1075 OPENAL_SetVolume(channels[whichsoundplay], 256);
1076 OPENAL_SetPaused(channels[whichsoundplay], false);
1079 static void ch_mapkilleveryone(Game *game, const char *args)
1081 maptype = mapkilleveryone;
1084 static void ch_mapkillmost(Game *game, const char *args)
1086 maptype = mapkillmost;
1089 static void ch_mapkillsomeone(Game *game, const char *args)
1091 maptype = mapkillsomeone;
1094 static void ch_mapgosomewhere(Game *game, const char *args)
1096 maptype = mapgosomewhere;
1099 static void ch_viewdistance(Game *game, const char *args)
1101 viewdistance = atof(args)*100;
1104 static void ch_fadestart(Game *game, const char *args)
1106 fadestart = atof(args);
1109 static void ch_slomo(Game *game, const char *args)
1111 slomospeed = atof(args);
1116 static void ch_slofreq(Game *game, const char *args)
1118 slomofreq = atof(args);
1121 static void ch_skytint(Game *game, const char *args)
1123 sscanf(args, "%f%f%f", &skyboxr, &skyboxg, &skyboxb);
1125 skyboxlightr=skyboxr;
1126 skyboxlightg=skyboxg;
1127 skyboxlightb=skyboxb;
1129 game->SetUpLighting();
1131 terrain.DoShadows();
1132 objects.DoShadows();
1135 static void ch_skylight(Game *game, const char *args)
1137 sscanf(args, "%f%f%f", &skyboxlightr, &skyboxlightg, &skyboxlightb);
1139 game->SetUpLighting();
1141 terrain.DoShadows();
1142 objects.DoShadows();
1145 static void ch_skybox(Game *game, const char *args)
1147 skyboxtexture = !skyboxtexture;
1149 game->SetUpLighting();
1151 terrain.DoShadows();
1152 objects.DoShadows();
1155 static void cmd_dispatch(Game *game, const char *cmd)
1157 int i, n_cmds = sizeof(cmd_names) / sizeof(cmd_names[0]);
1159 for (i = 0; i < n_cmds; i++)
1160 if (stripfx(cmd, cmd_names[i]))
1162 cmd_handlers[i](game, cmd + strlen(cmd_names[i]));
1167 PlaySoundEx(consolesuccesssound, samp[consolesuccesssound], NULL, true);
1168 OPENAL_SetVolume(channels[consolesuccesssound], 256);
1169 OPENAL_SetPaused(channels[consolesuccesssound], false);
1173 PlaySoundEx(consolefailsound, samp[consolefailsound], NULL, true);
1174 OPENAL_SetVolume(channels[consolefailsound], 256);
1175 OPENAL_SetPaused(channels[consolefailsound], false);
1181 /********************> Tick() <*****/
1182 extern void ScreenShot(const char * fname);
1183 void Screenshot (void)
1186 time_t t = time(NULL);
1187 struct tm *tme = localtime(&t);
1188 sprintf(temp, "Screenshots/Screenshot_%04d_%02d_%02d--%02d_%02d_%02d.png", tme->tm_year + 1900, tme->tm_mon + 1, tme->tm_mday, tme->tm_hour, tme->tm_min, tme->tm_sec);
1191 mkdir("Screenshots");
1193 mkdir("Screenshots", S_IRWXU);
1196 ScreenShot(temp/*"Screenshots\\Screenshot.png"*/);
1199 GraphicsExportComponent QT_exporter;
1200 OSErr MAC_error_code;
1201 CGrafPtr MAC_currentPort;
1202 GDHandle MAC_currentDevice;
1203 unsigned char* MAC_pixels;
1204 Rect MAC_picture_rectangle;
1205 GWorldPtr MAC_offscreen_graphics_port;
1207 static int numscreenshots=0;
1210 static char buf[256];
1211 if(numscreenshots==0){
1242 FSMakeFSSpec(0, 0, (unsigned char*)buf, &MAC_file);
1243 while(!FSpGetFInfo (&MAC_file, fndrInfo)){
1244 FSMakeFSSpec(0, 0, (unsigned char*)buf, &MAC_file);
1245 if(!FSpGetFInfo (&MAC_file, fndrInfo)){
1266 GWorldPtr MAC_gWorld = (CGrafPtr) FrontWindow();
1267 //assert(MAC_gWorld != NULL);
1269 // Allocate memory for loading image
1270 MAC_pixels = new unsigned char[(int)(screenheight * screenwidth * 4)];
1271 if (MAC_pixels == NULL) {
1272 //UTIL_Error("Could not create Texture data.");
1277 ::GetGWorld(&MAC_currentPort, &MAC_currentDevice);
1279 // Make a picture Rectangle
1280 MAC_picture_rectangle.left = 0;
1281 MAC_picture_rectangle.right = screenwidth;
1282 MAC_picture_rectangle.top = 0;
1283 MAC_picture_rectangle.bottom = screenheight;
1285 // Create new offscreen GWorld
1286 MAC_error_code = ::QTNewGWorldFromPtr (&MAC_offscreen_graphics_port, k32ARGBPixelFormat, &MAC_picture_rectangle, NULL, NULL, 0, (char *) MAC_pixels, screenwidth * 4);
1287 if (MAC_error_code) {
1288 ::SetGWorld(MAC_currentPort, MAC_currentDevice);
1290 //UTIL_Error("Could not create offscreen GWorld. ");
1295 // Copy OpenGL Context to new GWorld
1296 glReadBuffer(GL_FRONT);
1297 glReadPixels(0,0,screenwidth,screenheight,GL_RGBA,GL_UNSIGNED_BYTE,MAC_pixels);
1300 for (unsigned long byte = 0; byte < screenheight * screenwidth * 4; byte+=4) {
1301 unsigned char temp = MAC_pixels[byte+0];
1302 MAC_pixels[byte+0] = MAC_pixels[byte+3];
1303 MAC_pixels[byte+3] = MAC_pixels[byte+2];
1304 MAC_pixels[byte+2] = MAC_pixels[byte+1];
1305 MAC_pixels[byte+1] = temp;
1308 // Flip the image :( This could probably be optimized
1313 for (int horz = 0; horz < screenwidth; ++horz)
1314 for (vert = 0; vert < screenheight / 2; ++vert) {
1315 src_index = (screenwidth * vert + horz) * 4;
1316 dst_index = (screenwidth * (screenheight - vert - 1) + horz) * 4;
1318 temp=MAC_pixels[src_index+0];
1319 MAC_pixels[src_index+0]=MAC_pixels[dst_index+0];
1320 MAC_pixels[dst_index+0]=temp;
1322 temp=MAC_pixels[src_index+1];
1323 MAC_pixels[src_index+1]=MAC_pixels[dst_index+1];
1324 MAC_pixels[dst_index+1]=temp;
1326 temp=MAC_pixels[src_index+2];
1327 MAC_pixels[src_index+2]=MAC_pixels[dst_index+2];
1328 MAC_pixels[dst_index+2]=temp;
1330 temp=MAC_pixels[src_index+3];
1331 MAC_pixels[src_index+3]=MAC_pixels[dst_index+3];
1332 MAC_pixels[dst_index+3]=temp;
1337 // Export the Gworld
1338 MAC_error_code = OpenADefaultComponent(GraphicsExporterComponentType, kQTFileTypeBMP, &QT_exporter);
1339 if (MAC_error_code) {
1340 //UTIL_Warning("Unable to export screenshot.");
1341 ::SetGWorld(MAC_currentPort, MAC_currentDevice);
1342 ::DisposeGWorld(MAC_offscreen_graphics_port);
1347 MAC_error_code = GraphicsExportSetInputGWorld(QT_exporter,MAC_offscreen_graphics_port);
1348 if (MAC_error_code) {
1349 ::CloseComponent(QT_exporter);
1350 ::SetGWorld(MAC_currentPort, MAC_currentDevice);
1351 ::DisposeGWorld(MAC_offscreen_graphics_port);
1353 //UTIL_Warning("Unable to export screenshot.");
1357 MAC_error_code = GraphicsExportSetOutputFile(QT_exporter,&MAC_file);
1358 if (MAC_error_code) {
1359 ::CloseComponent(QT_exporter);
1360 ::SetGWorld(MAC_currentPort, MAC_currentDevice);
1361 ::DisposeGWorld(MAC_offscreen_graphics_port);
1363 //UTIL_Warning("Unable to export screenshot.");
1367 MAC_error_code = GraphicsExportDoExport(QT_exporter,NULL);
1368 if (MAC_error_code) {
1369 ::CloseComponent(QT_exporter);
1370 ::SetGWorld(MAC_currentPort, MAC_currentDevice);
1371 ::DisposeGWorld(MAC_offscreen_graphics_port);
1373 //UTIL_Warning("Unable to export screenshot.");
1377 ::CloseComponent(QT_exporter);
1378 ::SetGWorld(MAC_currentPort, MAC_currentDevice);
1379 ::DisposeGWorld(MAC_offscreen_graphics_port);
1381 delete MAC_pixels;*/
1386 void Game::SetUpLighting(){
1387 if(environment==snowyenvironment){
1391 light.ambient[0]=.4;
1392 light.ambient[1]=.4;
1393 light.ambient[2]=.44;
1395 if(environment==desertenvironment){
1399 light.ambient[0]=.4;
1400 light.ambient[1]=.35;
1401 light.ambient[2]=.3;
1404 if(environment==grassyenvironment){
1408 light.ambient[0]=.4;
1409 light.ambient[1]=.4;
1410 light.ambient[2]=.44;
1416 light.ambient[0]=.4;
1417 light.ambient[1]=.4;
1418 light.ambient[2]=.4;
1421 average=(skyboxlightr+skyboxlightg+skyboxlightb)/3;
1422 light.color[0]*=(skyboxlightr+average)/2;
1423 light.color[1]*=(skyboxlightg+average)/2;
1424 light.color[2]*=(skyboxlightb+average)/2;
1425 light.ambient[0]=light.ambient[0]*(skyboxlightr+average)/2*1;
1426 light.ambient[1]=light.ambient[1]*(skyboxlightg+average)/2*1;
1427 light.ambient[2]=light.ambient[2]*(skyboxlightb+average)/2*1;
1431 light.ambient[2]=0; */
1434 int Game::findPathDist(int start,int end){
1435 int i,j,k,smallestcount,count,connected;
1436 int last,last2,last3,last4;
1446 while(last!=end&&count<30){
1448 for(j=0;j<numpathpoints;j++){
1449 if(j!=last&&j!=last2&&j!=last3&&j!=last4)
1452 if(numpathpointconnect[j])
1453 for(k=0;k<numpathpointconnect[j];k++){
1454 if(pathpointconnect[j][k]==last)connected=1;
1457 if(numpathpointconnect[last])
1458 for(k=0;k<numpathpointconnect[last];k++){
1459 if(pathpointconnect[last][k]==j)connected=1;
1462 if(closest==-1||Random()%2==0){
1473 if(count<smallestcount)smallestcount=count;
1475 return smallestcount;
1478 int Game::checkcollide(XYZ startpoint,XYZ endpoint){
1479 static XYZ colpoint,colviewer,coltarget;
1480 static float minx,minz,maxx,maxz,miny,maxy;
1489 if(minx>endpoint.x)minx=endpoint.x;
1491 if(miny>endpoint.y)miny=endpoint.y;
1493 if(minz>endpoint.z)minz=endpoint.z;
1496 if(maxx<endpoint.x)maxx=endpoint.x;
1498 if(maxy<endpoint.y)maxy=endpoint.y;
1500 if(maxz<endpoint.z)maxz=endpoint.z;
1509 for(i=0;i<objects.numobjects;i++){
1510 if(objects.position[i].x>minx-objects.model[i].boundingsphereradius&&objects.position[i].x<maxx+objects.model[i].boundingsphereradius&&objects.position[i].y>miny-objects.model[i].boundingsphereradius&&objects.position[i].y<maxy+objects.model[i].boundingsphereradius&&objects.position[i].z>minz-objects.model[i].boundingsphereradius&&objects.position[i].z<maxz+objects.model[i].boundingsphereradius){
1511 if(objects.type[i]!=treeleavestype&&objects.type[i]!=bushtype&&objects.type[i]!=firetype){
1512 colviewer=startpoint;
1514 if(objects.model[i].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)return i;
1519 //if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
1524 int Game::checkcollide(XYZ startpoint,XYZ endpoint,int what){
1525 static XYZ colpoint,colviewer,coltarget;
1526 static float minx,minz,maxx,maxz,miny,maxy;
1535 if(minx>endpoint.x)minx=endpoint.x;
1537 if(miny>endpoint.y)miny=endpoint.y;
1539 if(minz>endpoint.z)minz=endpoint.z;
1542 if(maxx<endpoint.x)maxx=endpoint.x;
1544 if(maxy<endpoint.y)maxy=endpoint.y;
1546 if(maxz<endpoint.z)maxz=endpoint.z;
1556 if(objects.position[what].x>minx-objects.model[what].boundingsphereradius&&objects.position[what].x<maxx+objects.model[what].boundingsphereradius&&objects.position[what].y>miny-objects.model[what].boundingsphereradius&&objects.position[what].y<maxy+objects.model[what].boundingsphereradius&&objects.position[what].z>minz-objects.model[what].boundingsphereradius&&objects.position[what].z<maxz+objects.model[what].boundingsphereradius){
1557 if(objects.type[what]!=treeleavestype&&objects.type[what]!=bushtype&&objects.type[what]!=firetype){
1558 colviewer=startpoint;
1560 if(objects.model[what].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[what],&objects.rotation[what])!=-1)return i;
1565 if(what==1000)if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
1570 void Game::Setenvironment(int which)
1574 LOG(" Setting environment...");
1576 float temptexdetail;
1579 OPENAL_SetPaused(channels[music1snow], true);
1580 OPENAL_SetPaused(channels[music1grass], true);
1581 OPENAL_SetPaused(channels[music1desert], true);
1582 OPENAL_SetPaused(channels[wind], true);
1583 OPENAL_SetPaused(channels[desertambient], true);
1585 OPENAL_SetPaused(channels[stream_music1snow], true);
1586 OPENAL_SetPaused(channels[stream_music1grass], true);
1587 OPENAL_SetPaused(channels[stream_music1desert], true);
1588 OPENAL_SetPaused(channels[stream_wind], true);
1589 OPENAL_SetPaused(channels[stream_desertambient], true);
1592 if(environment==snowyenvironment){
1596 //PlaySoundEx( wind, samp[wind], NULL, true);
1597 PlayStreamEx(stream_wind, strm[stream_wind], 0, true);
1598 OPENAL_SetPaused(channels[stream_wind], false);
1599 OPENAL_SetVolume(channels[stream_wind], 256);
1602 LoadTexture(":Data:Textures:snowtree.png",&objects.treetextureptr,0,1);
1603 LoadTexture(":Data:Textures:bushsnow.png",&objects.bushtextureptr,0,1);
1604 LoadTexture(":Data:Textures:bouldersnow.jpg",&objects.rocktextureptr,1,0);
1605 LoadTexture(":Data:Textures:snowbox.jpg",&objects.boxtextureptr,1,0);
1607 OPENAL_Sample_Free(samp[footstepsound]);
1608 OPENAL_Sample_Free(samp[footstepsound2]);
1609 OPENAL_Sample_Free(samp[footstepsound3]);
1610 OPENAL_Sample_Free(samp[footstepsound4]);
1611 samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
1612 samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
1613 samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone1.ogg"), OPENAL_HW3D, 0, 0);
1614 samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone2.ogg"), OPENAL_HW3D, 0, 0);
1615 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
1616 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
1617 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
1618 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
1620 LoadTexture(":Data:Textures:snow.jpg",&terraintexture,1,0);
1622 LoadTexture(":Data:Textures:rock.jpg",&terraintexture2,1,0);
1624 //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
1629 temptexdetail=texdetail;
1630 if(texdetail>1)texdetail=4;
1631 skybox.load( ":Data:Textures:Skybox(snow):Front.jpg",
1632 ":Data:Textures:Skybox(snow):Left.jpg",
1633 ":Data:Textures:Skybox(snow):Back.jpg",
1634 ":Data:Textures:Skybox(snow):Right.jpg",
1635 ":Data:Textures:Skybox(snow):Up.jpg",
1636 ":Data:Textures:Skybox(snow):Down.jpg",
1637 ":Data:Textures:Skybox(snow):Cloud.jpg",
1638 ":Data:Textures:Skybox(snow):Reflect.jpg");
1643 texdetail=temptexdetail;
1645 if(environment==desertenvironment){
1648 LoadTexture(":Data:Textures:deserttree.png",&objects.treetextureptr,0,1);
1649 LoadTexture(":Data:Textures:bushdesert.png",&objects.bushtextureptr,0,1);
1650 LoadTexture(":Data:Textures:boulderdesert.jpg",&objects.rocktextureptr,1,0);
1651 LoadTexture(":Data:Textures:desertbox.jpg",&objects.boxtextureptr,1,0);
1655 //PlaySoundEx( desertambient, samp[desertambient], NULL, true);
1656 PlayStreamEx( stream_desertambient, strm[stream_desertambient], NULL, true);
1657 OPENAL_SetPaused(channels[stream_desertambient], false);
1658 OPENAL_SetVolume(channels[stream_desertambient], 256);
1661 OPENAL_Sample_Free(samp[footstepsound]);
1662 OPENAL_Sample_Free(samp[footstepsound2]);
1663 OPENAL_Sample_Free(samp[footstepsound3]);
1664 OPENAL_Sample_Free(samp[footstepsound4]);
1665 samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
1666 samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
1667 samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
1668 samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
1669 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
1670 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
1671 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
1672 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
1674 LoadTexture(":Data:Textures:sand.jpg",&terraintexture,1,0);
1676 LoadTexture(":Data:Textures:sandslope.jpg",&terraintexture2,1,0);
1678 //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
1682 temptexdetail=texdetail;
1683 if(texdetail>1)texdetail=4;
1684 skybox.load( ":Data:Textures:Skybox(sand):Front.jpg",
1685 ":Data:Textures:Skybox(sand):Left.jpg",
1686 ":Data:Textures:Skybox(sand):Back.jpg",
1687 ":Data:Textures:Skybox(sand):Right.jpg",
1688 ":Data:Textures:Skybox(sand):Up.jpg",
1689 ":Data:Textures:Skybox(sand):Down.jpg",
1690 ":Data:Textures:Skybox(sand):Cloud.jpg",
1691 ":Data:Textures:Skybox(sand):Reflect.jpg");
1696 texdetail=temptexdetail;
1698 if(environment==grassyenvironment){
1701 LoadTexture(":Data:Textures:tree.png",&objects.treetextureptr,0,1);
1702 LoadTexture(":Data:Textures:bush.png",&objects.bushtextureptr,0,1);
1703 LoadTexture(":Data:Textures:boulder.jpg",&objects.rocktextureptr,1,0);
1704 LoadTexture(":Data:Textures:grassbox.jpg",&objects.boxtextureptr,1,0);
1707 PlayStreamEx( stream_wind, strm[stream_wind], NULL, true);
1708 OPENAL_SetPaused(channels[stream_wind], false);
1709 OPENAL_SetVolume(channels[stream_wind], 100);
1712 OPENAL_Sample_Free(samp[footstepsound]);
1713 OPENAL_Sample_Free(samp[footstepsound2]);
1714 OPENAL_Sample_Free(samp[footstepsound3]);
1715 OPENAL_Sample_Free(samp[footstepsound4]);
1716 samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepgrass1.ogg"), OPENAL_HW3D, 0, 0);
1717 samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepgrass2.ogg"), OPENAL_HW3D, 0, 0);
1718 samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone1.ogg"), OPENAL_HW3D, 0, 0);
1719 samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone2.ogg"), OPENAL_HW3D, 0, 0);
1720 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
1721 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
1722 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
1723 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
1725 LoadTexture(":Data:Textures:grassdirt.jpg",&terraintexture,1,0);
1727 LoadTexture(":Data:Textures:mossrock.jpg",&terraintexture2,1,0);
1729 //LoadTexture(":Data:Textures:detail.png",&terraintexture3,1);
1733 temptexdetail=texdetail;
1734 if(texdetail>1)texdetail=4;
1735 skybox.load( ":Data:Textures:Skybox(grass):Front.jpg",
1736 ":Data:Textures:Skybox(grass):Left.jpg",
1737 ":Data:Textures:Skybox(grass):Back.jpg",
1738 ":Data:Textures:Skybox(grass):Right.jpg",
1739 ":Data:Textures:Skybox(grass):Up.jpg",
1740 ":Data:Textures:Skybox(grass):Down.jpg",
1741 ":Data:Textures:Skybox(grass):Cloud.jpg",
1742 ":Data:Textures:Skybox(grass):Reflect.jpg");
1746 texdetail=temptexdetail;
1748 temptexdetail=texdetail;
1750 terrain.load(":Data:Textures:heightmap.png");
1752 texdetail=temptexdetail;
1756 void Game::Loadlevel(int which){
1759 if(which==0)Loadlevel((char *)":Data:Maps:map1");
1760 else if(which==1)Loadlevel((char *)":Data:Maps:map2");
1761 else if(which==2)Loadlevel((char *)":Data:Maps:map3");
1762 else if(which==3)Loadlevel((char *)":Data:Maps:map4");
1763 else if(which==4)Loadlevel((char *)":Data:Maps:map5");
1764 else if(which==5)Loadlevel((char *)":Data:Maps:map6");
1765 else if(which==6)Loadlevel((char *)":Data:Maps:map7");
1766 else if(which==7)Loadlevel((char *)":Data:Maps:map8");
1767 else if(which==8)Loadlevel((char *)":Data:Maps:map9");
1768 else if(which==9)Loadlevel((char *)":Data:Maps:map10");
1769 else if(which==10)Loadlevel((char *)":Data:Maps:map11");
1770 else if(which==11)Loadlevel((char *)":Data:Maps:map12");
1771 else if(which==12)Loadlevel((char *)":Data:Maps:map13");
1772 else if(which==13)Loadlevel((char *)":Data:Maps:map14");
1773 else if(which==14)Loadlevel((char *)":Data:Maps:map15");
1774 else if(which==15)Loadlevel((char *)":Data:Maps:map16");
1775 else if(which==-1){tutoriallevel=-1;Loadlevel((char *)":Data:Maps:tutorial");}
1776 else Loadlevel((char *)":Data:Maps:mapsave");
1781 /*char * Game::MD5_string (unsigned char *string){
1785 strcpy(temp2,(const char *)string);
1786 strcat((char *)temp2,(const char *)"Lugaru");
1787 sprintf (temp, "%d",strlen((char *)temp2));
1788 strcat((char *)temp2,temp);
1791 unsigned int len = strlen ( (char *)temp2);
1793 context.update ((unsigned char *)temp2, len);
1794 context.finalize ();
1796 return context.hex_digest();
1801 void Game::Loadlevel(char *name){
1803 static int oldlevel;
1808 float headprop,legprop,armprop,bodyprop;
1812 LOG(std::string("Loading level...") + name);
1814 if(!gameon)visibleloading=1;
1816 if(stealthloading)visibleloading=0;
1818 if(!stillloading)loadtime=0;
1823 if(tutoriallevel!=-1)tutoriallevel=0;
1824 else tutoriallevel=1;
1826 if(tutoriallevel==1)tutorialstage=0;
1827 if(tutorialstage==0){
1828 tutorialstagetime=0;
1835 OPENAL_SetPaused(channels[whooshsound], true);
1836 OPENAL_SetPaused(channels[stream_firesound], true);
1838 // Change the map filename into something that is os specific
1839 char *FixedFN = ConvertFileName(name);
1843 tfile=fopen( FixedFN, "rb" );
1846 OPENAL_SetPaused(channels[stream_firesound], true);
1857 animation[bounceidleanim].Load((char *)":Data:Animations:Idle",middleheight,neutral);
1863 dialoguegonethrough[i]=0;
1872 if(accountactive!=-1)difficulty=accountdifficulty[accountactive];
1874 if(difficulty!=2)minimap=1;
1911 bonustotal=startbonustotal;
1917 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
1918 OPENAL_SetVolume(channels[consolesuccesssound], 256);
1919 OPENAL_SetPaused(channels[consolesuccesssound], false);
1926 terrain.numdecals=0;
1927 sprites.numsprites=0;
1928 for(i=0;i<objects.numobjects;i++)
1930 objects.model[i].numdecals=0;
1933 j=objects.numobjects;
1936 objects.DeleteObject(0);
1937 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1940 for(i=0;i<subdivision;i++)
1942 for(j=0;j<subdivision;j++)
1944 terrain.patchobjectnum[i][j]=0;
1947 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1950 weapons.numweapons=0;
1952 funpackf(tfile, "Bi", &mapvers);
1953 if(mapvers>=15)funpackf(tfile, "Bi", &indemo);
1955 if(mapvers>=5)funpackf(tfile, "Bi", &maptype);
1956 else maptype=mapkilleveryone;
1957 if(mapvers>=6)funpackf(tfile, "Bi", &hostile);
1959 if(mapvers>=4)funpackf(tfile, "Bf Bf", &viewdistance, &fadestart);
1965 if(mapvers>=2)funpackf(tfile, "Bb Bf Bf Bf", &skyboxtexture, &skyboxr, &skyboxg, &skyboxb);
1973 if(mapvers>=10)funpackf(tfile, "Bf Bf Bf", &skyboxlightr, &skyboxlightg, &skyboxlightb);
1976 skyboxlightr=skyboxr;
1977 skyboxlightg=skyboxg;
1978 skyboxlightb=skyboxb;
1980 if(!stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &player[0].coords.x,&player[0].coords.y,&player[0].coords.z,&player[0].rotation,&player[0].targetrotation, &player[0].num_weapons);
1981 if(stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &lamefloat,&lamefloat,&lamefloat,&lamefloat,&lamefloat, &player[0].num_weapons);
1982 player[0].originalcoords=player[0].coords;
1983 if(player[0].num_weapons>0&&player[0].num_weapons<5)
1985 for(j=0;j<player[0].num_weapons;j++)
1987 player[0].weaponids[j]=weapons.numweapons;
1988 funpackf(tfile, "Bi", &weapons.type[weapons.numweapons]);
1989 weapons.owner[weapons.numweapons]=0;
1990 weapons.numweapons++;
1994 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1996 funpackf(tfile, "Bf Bf Bf", &player[0].armorhead, &player[0].armorhigh, &player[0].armorlow);
1997 funpackf(tfile, "Bf Bf Bf", &player[0].protectionhead, &player[0].protectionhigh, &player[0].protectionlow);
1998 funpackf(tfile, "Bf Bf Bf", &player[0].metalhead, &player[0].metalhigh, &player[0].metallow);
1999 funpackf(tfile, "Bf Bf", &player[0].power, &player[0].speedmult);
2001 funpackf(tfile, "Bi", &player[0].numclothes);
2005 funpackf(tfile, "Bi Bi", &player[0].whichskin, &player[0].creature);
2009 player[0].whichskin=0;
2010 player[0].creature=rabbittype;
2013 for(i=0;i<max_dialogues;i++)
2015 for(j=0;j<max_dialoguelength;j++)
2019 dialoguetext[i][j][k]='\0';
2023 dialoguename[i][j][k]='\0';
2028 player[0].lastattack=-1;
2029 player[0].lastattack2=-1;
2030 player[0].lastattack3=-1;
2034 funpackf(tfile, "Bi", &numdialogues);
2037 for(k=0;k<numdialogues;k++)
2039 funpackf(tfile, "Bi", &numdialogueboxes[k]);
2040 funpackf(tfile, "Bi", &dialoguetype[k]);
2043 funpackf(tfile, "Bf Bf Bf", &participantlocation[k][l].x, &participantlocation[k][l].y, &participantlocation[k][l].z);
2044 funpackf(tfile, "Bf", &participantrotation[k][l]);
2046 if(numdialogueboxes)
2048 for(l=0;l<numdialogueboxes[k];l++)
2050 funpackf(tfile, "Bi", &dialogueboxlocation[k][l]);
2051 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][0]);
2052 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][1]);
2053 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][2]);
2054 funpackf(tfile, "Bi", &dialogueboxsound[k][l]);
2058 funpackf(tfile, "Bi",&templength);
2059 if(templength>128||templength<=0)templength=128;
2060 for(m=0;m<templength;m++){
2061 funpackf(tfile, "Bb", &dialoguetext[k][l][m]);
2062 if(dialoguetext[k][l][m]=='\0')break;
2065 funpackf(tfile, "Bi",&templength);
2066 if(templength>64||templength<=0)templength=64;
2067 for(m=0;m<templength;m++){
2068 funpackf(tfile, "Bb", &dialoguename[k][l][m]);
2069 if(dialoguename[k][l][m]=='\0'){
2073 funpackf(tfile, "Bf Bf Bf", &dialoguecamera[k][l].x, &dialoguecamera[k][l].y, &dialoguecamera[k][l].z);
2074 funpackf(tfile, "Bi", &participantfocus[k][l]);
2075 funpackf(tfile, "Bi", &participantaction[k][l]);
2078 funpackf(tfile, "Bf Bf Bf", &participantfacing[k][l][m].x, &participantfacing[k][l][m].y, &participantfacing[k][l][m].z);
2080 funpackf(tfile, "Bf Bf",&dialoguecamerarotation[k][l],&dialoguecamerarotation2[k][l]);
2086 else numdialogues=0;
2088 if(player[0].numclothes)
2090 for(k=0;k<player[0].numclothes;k++)
2092 funpackf(tfile, "Bi", &templength);
2093 for(l=0;l<templength;l++)
2094 funpackf(tfile, "Bb", &player[0].clothes[k][l]);
2095 player[0].clothes[k][templength]='\0';
2096 funpackf(tfile, "Bf Bf Bf", &player[0].clothestintr[k], &player[0].clothestintg[k], &player[0].clothestintb[k]);
2100 funpackf(tfile, "Bi", &environment);
2102 funpackf(tfile, "Bi", &objects.numobjects);
2103 if(objects.numobjects)
2105 for(i=0;i<objects.numobjects;i++)
2107 funpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", &objects.type[i],&objects.rotation[i],&objects.rotation2[i], &objects.position[i].x, &objects.position[i].y, &objects.position[i].z,&objects.scale[i]);
2108 if(objects.type[i]==treeleavestype)objects.scale[i]=objects.scale[i-1];
2114 funpackf(tfile, "Bi", &numhotspots);
2117 for(i=0;i<numhotspots;i++)
2119 funpackf(tfile, "Bi Bf Bf Bf Bf", &hotspottype[i],&hotspotsize[i],&hotspot[i].x,&hotspot[i].y,&hotspot[i].z);
2120 funpackf(tfile, "Bi", &templength);
2122 for(l=0;l<templength;l++)
2123 funpackf(tfile, "Bb", &hotspottext[i][l]);
2124 hotspottext[i][templength]='\0';
2125 if(hotspottype[i]==-111)indemo=1;
2131 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2136 for(i=0;i<objects.numobjects;i++)
2138 objects.center+=objects.position[i];
2140 objects.center/=objects.numobjects;
2143 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2145 float maxdistance=0;
2148 for(i=0;i<objects.numobjects;i++)
2150 tempdist=findDistancefast(&objects.center,&objects.position[i]);
2151 if(tempdist>maxdistance)
2154 maxdistance=tempdist;
2157 objects.radius=fast_sqrt(maxdistance);
2160 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2161 //mapcenter=objects.center;
2162 //mapradius=objects.radius;
2164 funpackf(tfile, "Bi", &numplayers);
2165 int howmanyremoved=0;
2166 bool removeanother=0;
2167 if(numplayers>1&&numplayers<maxplayers)
2169 for(i=1;i<numplayers;i++)
2171 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2174 funpackf(tfile, "Bi Bi Bf Bf Bf Bi",&player[i-howmanyremoved].whichskin,&player[i-howmanyremoved].creature, &player[i-howmanyremoved].coords.x,&player[i-howmanyremoved].coords.y,&player[i-howmanyremoved].coords.z,&player[i-howmanyremoved].num_weapons);
2175 if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].howactive);
2176 else player[i-howmanyremoved].howactive=typeactive;
2177 if(mapvers>=3)funpackf(tfile, "Bf",&player[i-howmanyremoved].scale);
2178 else player[i-howmanyremoved].scale=-1;
2179 if(mapvers>=11)funpackf(tfile, "Bb",&player[i-howmanyremoved].immobile);
2180 else player[i-howmanyremoved].immobile=0;
2181 if(mapvers>=12)funpackf(tfile, "Bf",&player[i-howmanyremoved].rotation);
2182 else player[i-howmanyremoved].rotation=0;
2183 player[i-howmanyremoved].targetrotation=player[i-howmanyremoved].rotation;
2184 if(player[i-howmanyremoved].num_weapons<0||player[i-howmanyremoved].num_weapons>5){
2190 if(player[i-howmanyremoved].num_weapons>0&&player[i-howmanyremoved].num_weapons<5)
2192 for(j=0;j<player[i-howmanyremoved].num_weapons;j++)
2194 player[i-howmanyremoved].weaponids[j]=weapons.numweapons;
2195 funpackf(tfile, "Bi", &weapons.type[player[i-howmanyremoved].weaponids[j]]);
2196 weapons.owner[player[i-howmanyremoved].weaponids[j]]=i;
2197 weapons.numweapons++;
2200 funpackf(tfile, "Bi", &player[i-howmanyremoved].numwaypoints);
2201 //player[i-howmanyremoved].numwaypoints=10;
2202 for(j=0;j<player[i-howmanyremoved].numwaypoints;j++)
2204 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].x);
2205 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].y);
2206 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].z);
2207 if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].waypointtype[j]);
2208 else player[i-howmanyremoved].waypointtype[j] = wpkeepwalking;
2211 funpackf(tfile, "Bi", &player[i-howmanyremoved].waypoint);
2212 if(player[i-howmanyremoved].waypoint>player[i-howmanyremoved].numwaypoints-1)player[i-howmanyremoved].waypoint=0;
2214 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].armorhead, &player[i-howmanyremoved].armorhigh, &player[i-howmanyremoved].armorlow);
2215 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].protectionhead, &player[i-howmanyremoved].protectionhigh, &player[i-howmanyremoved].protectionlow);
2216 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].metalhead, &player[i-howmanyremoved].metalhigh, &player[i-howmanyremoved].metallow);
2217 funpackf(tfile, "Bf Bf", &player[i-howmanyremoved].power, &player[i-howmanyremoved].speedmult);
2219 if(mapvers>=4)funpackf(tfile, "Bf Bf Bf Bf", &headprop, &bodyprop, &armprop, &legprop);
2227 if(player[i-howmanyremoved].creature==wolftype)
2229 player[i-howmanyremoved].proportionhead=1.1*headprop;
2230 player[i-howmanyremoved].proportionbody=1.1*bodyprop;
2231 player[i-howmanyremoved].proportionarms=1.1*armprop;
2232 player[i-howmanyremoved].proportionlegs=1.1*legprop;
2235 if(player[i-howmanyremoved].creature==rabbittype)
2237 player[i-howmanyremoved].proportionhead=1.2*headprop;
2238 player[i-howmanyremoved].proportionbody=1.05*bodyprop;
2239 player[i-howmanyremoved].proportionarms=1.00*armprop;
2240 player[i-howmanyremoved].proportionlegs=1.1*legprop;
2241 player[i-howmanyremoved].proportionlegs.y=1.05*legprop;
2244 funpackf(tfile, "Bi", &player[i-howmanyremoved].numclothes);
2245 if(player[i-howmanyremoved].numclothes)
2247 for(k=0;k<player[i-howmanyremoved].numclothes;k++)
2250 funpackf(tfile, "Bi", &templength);
2251 for(l=0;l<templength;l++)
2252 funpackf(tfile, "Bb", &player[i-howmanyremoved].clothes[k][l]);
2253 player[i-howmanyremoved].clothes[k][templength]='\0';
2254 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].clothestintr[k], &player[i-howmanyremoved].clothestintg[k], &player[i-howmanyremoved].clothestintb[k]);
2260 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2262 numplayers-=howmanyremoved;
2263 funpackf(tfile, "Bi", &numpathpoints);
2264 if(numpathpoints>30||numpathpoints<0)
2268 for(j=0;j<numpathpoints;j++)
2270 funpackf(tfile, "Bf Bf Bf Bi", &pathpoint[j].x,&pathpoint[j].y,&pathpoint[j].z,&numpathpointconnect[j]);
2271 for(k=0;k<numpathpointconnect[j];k++){
2272 funpackf(tfile, "Bi", &pathpointconnect[j][k]);
2276 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2278 funpackf(tfile, "Bf Bf Bf Bf", &mapcenter.x,&mapcenter.y,&mapcenter.z,&mapradius);
2281 if(environment!=oldenvironment)Setenvironment(environment);
2282 oldenvironment=environment;
2286 j=objects.numobjects;
2287 objects.numobjects=0;
2290 //if(objects.type[i]!=spiketype)
2291 objects.MakeObject(objects.type[i],objects.position[i],objects.rotation[i],objects.rotation2[i],objects.scale[i]);
2292 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2295 //if(skyboxtexture){
2296 terrain.DoShadows();
2297 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2298 objects.DoShadows();
2299 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2301 else terrain.DoLighting();
2307 oldlevel=whichlevel;
2310 if(numplayers>maxplayers-1)numplayers=maxplayers-1;
2311 for(i=0;i<numplayers;i++)
2313 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2317 if(i==0||player[i].scale<0)player[i].scale=.2;
2318 player[i].skeleton.free=0;
2319 player[i].skeleton.id=i;
2320 //if(Random()%2==0)player[i].creature=wolftype;
2321 //else player[i].creature=rabbittype;
2322 if(i==0&&mapvers<9)player[i].creature=rabbittype;
2323 if(player[i].creature!=wolftype)player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",0);
2326 if(player[i].creature!=wolftype){
2327 player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
2328 LoadTexture(":Data:Textures:Belt.png",&player[i].skeleton.drawmodelclothes.textureptr,1,1);
2330 if(player[i].creature==wolftype){
2331 player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
2337 texsize=512*512*3/texdetail/texdetail;
2338 //if(!player[i].loaded)player[i].skeleton.skinText = new GLubyte[texsize];
2339 //player[i].skeleton.skinText.resize(texsize);
2341 LoadTextureSave(creatureskin[player[i].creature][player[i].whichskin],&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
2343 if(player[i].numclothes)
2345 for(j=0;j<player[i].numclothes;j++)
2347 tintr=player[i].clothestintr[j];
2348 tintg=player[i].clothestintg[j];
2349 tintb=player[i].clothestintb[j];
2350 AddClothes((char *)player[i].clothes[j],0,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
2352 player[i].DoMipmaps(5,0,0,player[i].skeleton.skinsize,player[i].skeleton.skinsize);
2355 player[i].currentanimation=bounceidleanim;
2356 player[i].targetanimation=bounceidleanim;
2357 player[i].currentframe=0;
2358 player[i].targetframe=1;
2360 player[i].speed=1+(float)(Random()%100)/1000;
2361 if(difficulty==0)player[i].speed-=.2;
2362 if(difficulty==1)player[i].speed-=.1;
2364 player[i].velocity=0;
2365 player[i].oldcoords=player[i].coords;
2366 player[i].realoldcoords=player[i].coords;
2369 player[i].skeleton.id=i;
2370 player[i].updatedelay=0;
2371 player[i].normalsupdatedelay=0;
2373 player[i].aitype=passivetype;
2374 player[i].aitarget=0;
2375 player[i].madskills=0;
2379 player[i].proportionhead=1.2;
2380 player[i].proportionbody=1.05;
2381 player[i].proportionarms=1.00;
2382 player[i].proportionlegs=1.1;
2383 player[i].proportionlegs.y=1.05;
2385 player[i].headless=0;
2386 player[i].currentoffset=0;
2387 player[i].targetoffset=0;
2388 /*player[i].armorhead=1;
2389 player[i].armorhigh=1;
2390 player[i].armorlow=1;
2391 player[i].protectionhead=1;
2392 player[i].protectionhigh=1;
2393 player[i].protectionlow=1;
2394 player[i].metalhead=1;
2395 player[i].metalhigh=1;
2396 player[i].metallow=1;
2398 player[i].speedmult=1;*/
2400 player[i].damagetolerance=200;
2402 if(player[i].creature==wolftype)
2404 /*player[i].proportionhead=1.1;
2405 player[i].proportionbody=1.1;
2406 player[i].proportionarms=1.1;
2407 player[i].proportionlegs=1.1;
2408 player[i].proportionlegs.y=1.1;*/
2409 if(i==0||player[i].scale<0)player[i].scale=.23;
2411 player[i].damagetolerance=300;
2414 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2417 player[i].proportionhead.z=0;
2418 player[i].proportionbody.z=0;
2419 player[i].proportionarms.z=0;
2420 player[i].proportionlegs.z=0;
2423 player[i].tempanimation.Load((char *)":Data:Animations:Tempanim",0,0);
2425 player[i].headmorphness=0;
2426 player[i].targetheadmorphness=1;
2427 player[i].headmorphstart=0;
2428 player[i].headmorphend=0;
2430 player[i].pausetime=0;
2433 player[i].jumppower=5;
2435 player[i].permanentdamage=0;
2436 player[i].superpermanentdamage=0;
2438 player[i].forwardkeydown=0;
2439 player[i].leftkeydown=0;
2440 player[i].backkeydown=0;
2441 player[i].rightkeydown=0;
2442 player[i].jumpkeydown=0;
2443 player[i].crouchkeydown=0;
2444 player[i].throwkeydown=0;
2446 player[i].collided=-10;
2448 player[i].bloodloss=0;
2449 player[i].weaponactive=-1;
2450 player[i].weaponstuck=-1;
2451 player[i].bleeding=0;
2452 player[i].deathbleeding=0;
2453 player[i].stunned=0;
2454 player[i].hasvictim=0;
2455 player[i].wentforweapon=0;
2458 player[0].aitype=playercontrolled;
2459 player[0].weaponactive=-1;
2463 //player[0].speedmult=1/.9;
2464 player[0].power=1/.9;
2469 //player[0].speedmult=1/.8;
2470 player[0].power=1/.8;
2473 //player[0].weaponstuck=1;
2475 if(difficulty==1)player[0].damagetolerance=250;
2476 if(difficulty==0)player[0].damagetolerance=300;
2477 if(difficulty==0)player[0].armorhead*=1.5;
2478 if(difficulty==0)player[0].armorhigh*=1.5;
2479 if(difficulty==0)player[0].armorlow*=1.5;
2480 cameraloc=player[0].coords;
2482 rotation=player[0].rotation;
2484 hawkcoords=player[0].coords;
2487 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2488 //weapons.numweapons=numplayers;
2489 for(i=0;i<weapons.numweapons;i++)
2491 weapons.bloody[i]=0;
2492 weapons.blooddrip[i]=0;
2493 weapons.blooddripdelay[i]=0;
2494 weapons.onfire[i]=0;
2495 weapons.flamedelay[i]=0;
2496 weapons.damage[i]=0;
2497 //weapons.type[i]=sword;
2498 if(weapons.type[i]==sword){
2499 weapons.mass[i]=1.5;
2500 weapons.tipmass[i]=1;
2501 weapons.length[i]=.8;
2503 if(weapons.type[i]==staff){
2505 weapons.tipmass[i]=1;
2506 weapons.length[i]=1.5;
2508 if(weapons.type[i]==knife){
2510 weapons.tipmass[i]=1.2;
2511 weapons.length[i]=.25;
2513 weapons.position[i]=-1000;
2514 weapons.tippoint[i]=-1000;
2517 /* for(i=0;i<32;i++){
2519 OPENAL_StopSound(i);
2522 LOG("Starting background music...");
2524 OPENAL_StopSound(OPENAL_ALL);
2525 if(environment==snowyenvironment)
2529 PlayStreamEx(stream_wind, strm[stream_wind], NULL, true);
2530 OPENAL_SetPaused(channels[stream_wind], false);
2531 OPENAL_SetVolume(channels[stream_wind], 256);
2534 else if(environment==desertenvironment)
2538 //PlaySoundEx(desertambient,
2539 // samp[desertambient], NULL, true);
2540 PlayStreamEx(stream_desertambient,
2541 strm[stream_desertambient], NULL, true);
2542 OPENAL_SetPaused(channels[stream_desertambient], false);
2543 OPENAL_SetVolume(channels[stream_desertambient], 256);
2546 else if(environment==grassyenvironment)
2550 //PlaySoundEx(wind, samp[wind], NULL, true);
2551 PlayStreamEx(stream_wind, strm[stream_wind], NULL, true);
2552 OPENAL_SetPaused(channels[stream_wind], false);
2553 OPENAL_SetVolume(channels[stream_wind], 100);
2556 oldmusicvolume[0]=0;
2557 oldmusicvolume[1]=0;
2558 oldmusicvolume[2]=0;
2559 oldmusicvolume[3]=0;
2562 /*LoadTexture(":Data:Textures:cloud.png",&sprites.cloudtexture,1,1);
2563 LoadTexture(":Data:Textures:cloudimpact.png",&sprites.cloudimpacttexture,1,1);
2564 LoadTexture(":Data:Textures:bloodparticle.png",&sprites.bloodtexture,1,1);
2565 LoadTexture(":Data:Textures:snowflake.png",&sprites.snowflaketexture,1,1);
2566 LoadTexture(":Data:Textures:flame.png",&sprites.flametexture,1,1);
2567 LoadTexture(":Data:Textures:bloodflame.png",&sprites.bloodflametexture,1,1);
2568 LoadTexture(":Data:Textures:smoke.png",&sprites.smoketexture,1,1);
2569 LoadTexture(":Data:Textures:shine.png",&sprites.shinetexture,1,0);
2584 static int i,k,j,l,m;
2585 static XYZ facing,flatfacing,absflatfacing;
2586 static XYZ rotatetarget;
2588 static float oldtargetrotation;
2589 static int target, numgood;
2590 static XYZ tempcoords1,tempcoords2;
2593 static XYZ lowpoint,lowpointtarget,lowpoint2,lowpointtarget2,lowpoint3,lowpointtarget3,lowpoint4,lowpointtarget4,lowpoint5,lowpointtarget5,lowpoint6,lowpointtarget6,lowpoint7,lowpointtarget7,colpoint,colpoint2;
2594 static int whichhit;
2595 static bool oldjumpkeydown;
2599 float headprop,bodyprop,armprop,legprop;
2602 displaytime[i]+=multiplier;
2605 static unsigned char theKeyMap[16];
2606 GetKeys( theKeyMap );
2611 static bool mainmenutogglekeydown;
2613 if(mainmenu&&endgame==1)mainmenu=10;
2614 if(IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)&&!mainmenutogglekeydown&&(mainmenu==7&&entername)){
2616 displaytext[0][j]=' ';
2621 mainmenutogglekeydown=1;
2623 if((IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)||(mainmenu==0&&((IsKeyDown(theKeyMap, jumpkey)||IsKeyDown(theKeyMap, MAC_SPACE_KEY)||(campaign)))&&!oldjumpkeydown&&campaign&&winfreeze))&&!mainmenutogglekeydown&&(!mainmenu||gameon||mainmenu==3||mainmenu==4||mainmenu==5||mainmenu==6||(mainmenu==7&&!entername)||mainmenu==9||mainmenu==11||mainmenu==13||mainmenu==17||mainmenu==10)){
2625 if(mainmenu==1||mainmenu==2||mainmenu==0){
2626 if(mainmenu==0&&!winfreeze)mainmenu=2;
2627 else if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1)mainmenu=100;
2628 else if(mainmenu==0&&winfreeze){
2629 /* if(campaignchoosenext[campaignchoicewhich[whichchoice]]==2)
2631 else stealthloading=0;
2633 if(!stealthloading){
2634 float gLoc[3]={0,0,0};
2635 float vel[3]={0,0,0};
2636 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2637 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2638 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2639 OPENAL_SetVolume(channels[firestartsound], 256);
2640 OPENAL_SetPaused(channels[firestartsound], false);
2641 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2652 for(i=0;i<campaignnumlevels;i++){
2654 levelhighlight[i]=0;
2659 if(accountcampaignchoicesmade[accountactive])
2660 for(i=0;i<accountcampaignchoicesmade[accountactive];i++){
2661 levelorder[i+1]=campaignnextlevel[levelorder[i]][accountcampaignchoices[accountactive][i]];
2662 levelvisible[levelorder[i+1]]=1;
2664 int whichlevelstart;
2665 whichlevelstart=accountcampaignchoicesmade[accountactive]-1;
2666 if(whichlevelstart<0){
2667 campaignchoicenum=1;
2668 campaignchoicewhich[0]=0;
2672 campaignchoicenum=campaignnumnext[levelorder[whichlevelstart]];
2673 if(campaignchoicenum)
2674 for(i=0;i<campaignchoicenum;i++){
2675 campaignchoicewhich[i]=campaignnextlevel[levelorder[whichlevelstart]][i];
2676 levelvisible[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
2677 levelhighlight[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
2684 if(firstload)TickOnceAfter();
2685 if(!firstload)LoadStuff();
2702 //accountcampaignchoices[accountactive][accountcampaignchoicesmade[accountactive]]=whichchoice;
2703 //accountcampaignchoicesmade[accountactive]++;
2706 strcat(mapname,campaignmapname[campaignchoicewhich[0]]);
2714 OPENAL_SetPaused(channels[music3], true);
2718 else if(mainmenu==1||mainmenu==2)mainmenu=0;
2719 if(mainmenu&&musictoggle){
2720 if(mainmenu==1||mainmenu==2||mainmenu==100){
2721 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
2722 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
2723 OPENAL_SetPaused(channels[stream_music3], false);
2724 OPENAL_SetVolume(channels[stream_music3], 256);
2725 OPENAL_SetPaused(channels[music1], true);
2729 OPENAL_SetPaused(channels[stream_music3], true);
2730 OPENAL_SetPaused(channels[music1], false);
2734 float gLoc[3]={0,0,0};
2735 float vel[3]={0,0,0};
2736 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2737 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2738 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2739 OPENAL_SetVolume(channels[fireendsound], 256);
2740 OPENAL_SetPaused(channels[fireendsound], false);
2741 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2749 if(newdetail>2)newdetail=detail;
2750 if(newdetail<0)newdetail=detail;
2751 if(newscreenwidth<0)newscreenwidth=screenwidth;
2752 if(newscreenheight<0)newscreenheight=screenheight;
2754 SaveSettings(*this);
2756 if(mainmenu==4||mainmenu==5||mainmenu==6||mainmenu==7||mainmenu==9||mainmenu==13||mainmenu==10||mainmenu==11||mainmenu==100){
2757 float gLoc[3]={0,0,0};
2758 float vel[3]={0,0,0};
2759 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2760 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2761 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2762 OPENAL_SetVolume(channels[fireendsound], 256);
2763 OPENAL_SetPaused(channels[fireendsound], false);
2764 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2772 if(mainmenu==3&&gameon)mainmenu=2;
2773 if(mainmenu==3&&!gameon)mainmenu=1;
2774 if(mainmenu==5&&gameon)mainmenu=2;
2775 if(mainmenu==5&&!gameon)mainmenu=1;
2776 if(mainmenu==4)mainmenu=3;
2777 if(mainmenu==6)mainmenu=5;
2778 if(mainmenu==7)mainmenu=1;
2779 if(mainmenu==9)mainmenu=5;
2780 if(mainmenu==11)mainmenu=5;
2781 if(mainmenu==13)mainmenu=12;
2782 if(mainmenu==10)mainmenu=5;
2788 mainmenutogglekeydown=1;
2790 if(!IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)){
2791 mainmenutogglekeydown=0;
2795 /*static bool minimaptogglekeydown;
2796 if(IsKeyDown(theKeyMap, MAC_TAB_KEY)&&!minimaptogglekeydown){
2798 minimaptogglekeydown=1;
2800 if(!IsKeyDown(theKeyMap, MAC_TAB_KEY)){
2801 minimaptogglekeydown=0;
2805 static bool minimaptogglekeydown;
2806 if(IsKeyDown(theKeyMap, MAC_TAB_KEY)&&!minimaptogglekeydown&&tutoriallevel){
2807 if(tutorialstage!=51)
2808 tutorialstagetime=tutorialmaxtime;
2809 PlaySoundEx( consolefailsound, samp[consolefailsound], NULL, true);
2810 OPENAL_SetVolume(channels[consolefailsound], 128);
2811 OPENAL_SetPaused(channels[consolefailsound], false);
2812 minimaptogglekeydown=1;
2814 if(!IsKeyDown(theKeyMap, MAC_TAB_KEY)){
2815 minimaptogglekeydown=0;
2820 if(mainmenu==1||mainmenu==2){
2821 if(Button()&&!oldbutton&&selected==1){
2823 float gLoc[3]={0,0,0};
2824 float vel[3]={0,0,0};
2825 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2826 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2827 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2828 OPENAL_SetVolume(channels[firestartsound], 256);
2829 OPENAL_SetPaused(channels[firestartsound], false);
2830 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2839 if(accountactive!=-1)mainmenu=5;
2846 if(firstload)TickOnceAfter();
2847 if(!firstload)LoadStuff();
2853 OPENAL_SetPaused(channels[music3], true); */
2859 OPENAL_SetPaused(channels[stream_music3], true);
2860 OPENAL_SetPaused(channels[music1], false);
2864 if(Button()&&!oldbutton&&selected==2){
2865 float gLoc[3]={0,0,0};
2866 float vel[3]={0,0,0};
2867 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2868 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2869 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2870 OPENAL_SetVolume(channels[firestartsound], 256);
2871 OPENAL_SetPaused(channels[firestartsound], false);
2872 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2884 if(newdetail>2)newdetail=detail;
2885 if(newdetail<0)newdetail=detail;
2886 if(newscreenwidth>3000)newscreenwidth=screenwidth;
2887 if(newscreenwidth<0)newscreenwidth=screenwidth;
2888 if(newscreenheight>3000)newscreenheight=screenheight;
2889 if(newscreenheight<0)newscreenheight=screenheight;
2892 if(Button()&&!oldbutton&&selected==3){
2893 float gLoc[3]={0,0,0};
2894 float vel[3]={0,0,0};
2895 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2896 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2897 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2898 OPENAL_SetVolume(channels[fireendsound], 256);
2899 OPENAL_SetPaused(channels[fireendsound], false);
2900 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2911 OPENAL_SetPaused(channels[stream_music3], true);
2919 if(Button())oldbutton=1;
2924 if(Button()&&!oldbutton&&selected!=-1){
2925 float gLoc[3]={0,0,0};
2926 float vel[3]={0,0,0};
2927 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2928 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2929 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2930 OPENAL_SetVolume(channels[firestartsound], 256);
2931 OPENAL_SetPaused(channels[firestartsound], false);
2932 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2934 if(Button()&&!oldbutton&&selected==0){
2936 extern SDL_Rect **resolutions;
2937 bool isCustomResolution = true;
2939 for (int i = 0; (!found) && (resolutions[i]); i++)
2941 if ((resolutions[i]->w == screenwidth) && (resolutions[i]->h == screenwidth))
2942 isCustomResolution = false;
2944 if ((resolutions[i]->w == newscreenwidth) && (resolutions[i]->h == newscreenheight))
2947 if (resolutions[i] != NULL)
2949 newscreenwidth = (int) resolutions[i]->w;
2950 newscreenheight = (int) resolutions[i]->h;
2952 else if (isCustomResolution)
2954 if ((screenwidth == newscreenwidth) && (screenheight == newscreenheight))
2956 newscreenwidth = (int) resolutions[0]->w;
2957 newscreenheight = (int) resolutions[0]->h;
2961 newscreenwidth = screenwidth;
2962 newscreenheight = screenheight;
2967 newscreenwidth = (int) resolutions[0]->w;
2968 newscreenheight = (int) resolutions[0]->h;
2976 newscreenwidth = (int) resolutions[0]->w;
2977 newscreenheight = (int) resolutions[0]->h;
2982 if(Button()&&!oldbutton&&selected==1){
2984 if(newdetail>2)newdetail=0;
2986 if(Button()&&!oldbutton&&selected==2){
2988 if(bloodtoggle>2)bloodtoggle=0;
2990 if(Button()&&!oldbutton&&selected==3){
2992 if(difficulty>2)difficulty=0;
2994 if(Button()&&!oldbutton&&selected==4){
2995 ismotionblur=1-ismotionblur;
2997 if(Button()&&!oldbutton&&selected==5){
3000 if(Button()&&!oldbutton&&selected==6){
3001 musictoggle=1-musictoggle;
3004 OPENAL_SetPaused(channels[music1], true);
3005 OPENAL_SetPaused(channels[stream_music2], true);
3006 OPENAL_SetPaused(channels[stream_music3], true);
3009 oldmusicvolume[i]=0;
3015 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
3016 OPENAL_SetPaused(channels[stream_music3], false);
3017 OPENAL_SetVolume(channels[stream_music3], 256);
3020 if(Button()&&!oldbutton&&selected==9){
3021 invertmouse=1-invertmouse;
3023 if(Button()&&!oldbutton&&selected==10){
3024 usermousesensitivity+=.2;
3025 if(usermousesensitivity>2)usermousesensitivity=.2;
3027 if(Button()&&!oldbutton&&selected==11){
3029 if(volume>1.0001f)volume=0;
3030 OPENAL_SetSFXMasterVolume((int)(volume*255));
3032 if(Button()&&!oldbutton&&selected==7){
3033 /*float gLoc[3]={0,0,0};
3034 float vel[3]={0,0,0};
3035 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3036 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3037 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3038 OPENAL_SetVolume(channels[firestartsound], 256);
3039 OPENAL_SetPaused(channels[firestartsound], false);
3040 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3053 if(Button()&&!oldbutton&&selected==8){
3054 float gLoc[3]={0,0,0};
3055 float vel[3]={0,0,0};
3056 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3057 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3058 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3059 OPENAL_SetVolume(channels[fireendsound], 256);
3060 OPENAL_SetPaused(channels[fireendsound], false);
3061 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3069 if(newdetail>2)newdetail=detail;
3070 if(newdetail<0)newdetail=detail;
3071 if(newscreenwidth<0)newscreenwidth=screenwidth;
3072 if(newscreenheight<0)newscreenheight=screenheight;
3075 SaveSettings(*this);
3076 if(mainmenu==3&&gameon)mainmenu=2;
3077 if(mainmenu==3&&!gameon)mainmenu=1;
3079 if(Button())oldbutton=1;
3083 if(Button()&&!oldbutton&&selected!=-1&&keyselect==-1){
3084 float gLoc[3]={0,0,0};
3085 float vel[3]={0,0,0};
3086 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3087 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3088 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3089 OPENAL_SetVolume(channels[firestartsound], 256);
3090 OPENAL_SetPaused(channels[firestartsound], false);
3091 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3093 if(Button()&&!oldbutton&&selected<9&&keyselect==-1){
3101 if(!buttons[i]&&!oldbutton&&!Button())oldbuttons[i]=0;
3103 if((IsKeyDown(theKeyMap, i)||(buttons[0]&&!oldbuttons[0]&&!oldbutton)||(buttons[1]&&!oldbuttons[1]&&!oldbutton))&&keyselect!=-1){
3104 if(i!=MAC_ESCAPE_KEY&&(strcmp(KeyToChar(i),"unknown")||(buttons[0]&&!oldbuttons[0]&&!oldbutton)||(buttons[1]&&!oldbuttons[1]&&!oldbutton))){
3105 float gLoc[3]={0,0,0};
3106 float vel[3]={0,0,0};
3107 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3108 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3109 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3110 OPENAL_SetVolume(channels[fireendsound], 256);
3111 OPENAL_SetPaused(channels[fireendsound], false);
3112 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3116 if(buttons[0]&&!oldbuttons[0])keynum=MAC_MOUSEBUTTON1;
3117 if(buttons[1]&&!oldbuttons[1])keynum=MAC_MOUSEBUTTON2;
3121 if(keyselect==0)forwardkey=keynum;
3122 if(keyselect==1)backkey=keynum;
3123 if(keyselect==2)leftkey=keynum;
3124 if(keyselect==3)rightkey=keynum;
3125 if(keyselect==4)crouchkey=keynum;
3126 if(keyselect==5)jumpkey=keynum;
3127 if(keyselect==6)drawkey=keynum;
3128 if(keyselect==7)throwkey=keynum;
3129 if(keyselect==8)attackkey=keynum;
3134 if(Button()&&!oldbutton&&selected==9){
3135 float gLoc[3]={0,0,0};
3136 float vel[3]={0,0,0};
3137 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3138 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3139 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3140 OPENAL_SetVolume(channels[fireendsound], 256);
3141 OPENAL_SetPaused(channels[fireendsound], false);
3142 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3152 if(newdetail>2)newdetail=detail;
3153 if(newdetail<0)newdetail=detail;
3154 if(newscreenwidth>3000)newscreenwidth=screenwidth;
3155 if(newscreenwidth<0)newscreenwidth=screenwidth;
3156 if(newscreenheight>3000)newscreenheight=screenheight;
3157 if(newscreenheight<0)newscreenheight=screenheight;
3164 accountcampaignchoicesmade[accountactive]=0;
3165 accountcampaignscore[accountactive]=0;
3166 accountcampaigntime[accountactive]=0;
3170 if(Button()&&!oldbutton&&selected==1){
3171 float gLoc[3]={0,0,0};
3172 float vel[3]={0,0,0};
3173 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3174 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3175 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3176 OPENAL_SetVolume(channels[firestartsound], 256);
3177 OPENAL_SetPaused(channels[firestartsound], false);
3178 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3191 if(firstload)TickOnceAfter();
3192 if(!firstload)LoadStuff();
3199 OPENAL_SetPaused(channels[stream_music3], true);
3201 if(Button()&&!oldbutton&&selected-7>=accountcampaignchoicesmade[accountactive]){//selected>=7&&(selected-7<=campaignnumchoices)){
3202 float gLoc[3]={0,0,0};
3203 float vel[3]={0,0,0};
3204 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3205 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3206 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3207 OPENAL_SetVolume(channels[firestartsound], 256);
3208 OPENAL_SetPaused(channels[firestartsound], false);
3209 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3222 if(firstload)TickOnceAfter();
3223 if(!firstload)LoadStuff();
3239 strcat(mapname,campaignmapname[campaignchoicewhich[selected-7-accountcampaignchoicesmade[accountactive]]]);
3240 whichchoice=selected-7-accountcampaignchoicesmade[accountactive];
3244 //Loadlevel(campaignmapname[levelorder[selected-7]]);
3249 OPENAL_SetPaused(channels[stream_music3], true);
3251 if(Button()&&!oldbutton&&selected==4){
3252 float gLoc[3]={0,0,0};
3253 float vel[3]={0,0,0};
3254 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3255 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3256 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3257 OPENAL_SetVolume(channels[fireendsound], 256);
3258 OPENAL_SetPaused(channels[fireendsound], false);
3259 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3267 if(mainmenu==5&&gameon)mainmenu=2;
3268 if(mainmenu==5&&!gameon)mainmenu=1;
3270 if(Button()&&!oldbutton&&selected==5){
3271 float gLoc[3]={0,0,0};
3272 float vel[3]={0,0,0};
3273 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3274 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3275 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3276 OPENAL_SetVolume(channels[fireendsound], 256);
3277 OPENAL_SetPaused(channels[fireendsound], false);
3278 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3288 if(Button()&&!oldbutton&&selected==3){
3289 float gLoc[3]={0,0,0};
3290 float vel[3]={0,0,0};
3291 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3292 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3293 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3294 OPENAL_SetVolume(channels[firestartsound], 256);
3295 OPENAL_SetPaused(channels[firestartsound], false);
3296 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3306 if(Button()&&!oldbutton&&selected==2){
3307 float gLoc[3]={0,0,0};
3308 float vel[3]={0,0,0};
3309 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3310 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3311 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3312 OPENAL_SetVolume(channels[firestartsound], 256);
3313 OPENAL_SetPaused(channels[firestartsound], false);
3314 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3324 if(Button())oldbutton=1;
3328 if(Button()&&!oldbutton&&selected<numchallengelevels&&selected>=0&&selected<=accountprogress[accountactive]){
3329 float gLoc[3]={0,0,0};
3330 float vel[3]={0,0,0};
3331 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3332 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3333 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3334 OPENAL_SetVolume(channels[firestartsound], 256);
3335 OPENAL_SetPaused(channels[firestartsound], false);
3336 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3348 targetlevel=selected;
3349 if(firstload)TickOnceAfter();
3350 if(!firstload)LoadStuff();
3352 Loadlevel(selected);
3358 OPENAL_SetPaused(channels[stream_music3], true);
3360 if(Button()&&!oldbutton&&selected==numchallengelevels){
3361 float gLoc[3]={0,0,0};
3362 float vel[3]={0,0,0};
3363 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3364 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3365 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3366 OPENAL_SetVolume(channels[fireendsound], 256);
3367 OPENAL_SetPaused(channels[fireendsound], false);
3368 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3378 if(Button())oldbutton=1;
3382 if(Button()&&!oldbutton&&selected<numchallengelevels&&selected>=0&&selected<=accountprogress[accountactive]){
3383 float gLoc[3]={0,0,0};
3384 float vel[3]={0,0,0};
3385 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3386 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3387 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3388 OPENAL_SetVolume(channels[firestartsound], 256);
3389 OPENAL_SetPaused(channels[firestartsound], false);
3390 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3402 targetlevel=selected;
3403 if(firstload)TickOnceAfter();
3404 if(!firstload)LoadStuff();
3406 Loadlevel(selected);
3412 OPENAL_SetPaused(channels[stream_music3], true);
3414 if(Button()&&!oldbutton&&selected==numchallengelevels){
3415 float gLoc[3]={0,0,0};
3416 float vel[3]={0,0,0};
3417 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3418 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3419 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3420 OPENAL_SetVolume(channels[fireendsound], 256);
3421 OPENAL_SetPaused(channels[fireendsound], false);
3422 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3432 if(Button())oldbutton=1;
3437 if(Button()&&!oldbutton&&selected==3){
3438 float gLoc[3]={0,0,0};
3439 float vel[3]={0,0,0};
3440 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3441 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3442 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3443 OPENAL_SetVolume(channels[fireendsound], 256);
3444 OPENAL_SetPaused(channels[fireendsound], false);
3445 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3455 if(Button())oldbutton=1;
3460 if(Button()&&!oldbutton&&selected!=-1){
3461 float gLoc[3]={0,0,0};
3462 float vel[3]={0,0,0};
3463 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3464 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3465 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3466 OPENAL_SetVolume(channels[firestartsound], 256);
3467 OPENAL_SetPaused(channels[firestartsound], false);
3468 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3470 if(Button()&&!oldbutton&&selected==1){
3471 float gLoc[3]={0,0,0};
3472 float vel[3]={0,0,0};
3473 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3474 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3475 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3476 OPENAL_SetVolume(channels[fireendsound], 256);
3477 OPENAL_SetPaused(channels[fireendsound], false);
3478 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3486 for(i=accountactive;i<numaccounts-1;i++){
3487 accountdifficulty[i]=accountdifficulty[i+1];
3488 accountcampaignchoicesmade[i]=accountcampaignchoicesmade[i+1];
3489 for(j=0;j<accountcampaignchoicesmade[i+1];j++){
3490 accountcampaignchoices[i][j]=accountcampaignchoices[i+1][j];
3492 accountpoints[i]=accountpoints[i+1];
3494 accounthighscore[i][j]=accounthighscore[i+1][j];
3495 accountfasttime[i][j]=accountfasttime[i+1][j];
3498 accountunlocked[i][j]=accountunlocked[i+1][j];
3501 accountname[i][j]=accountname[i+1][j];
3503 accountcampaignhighscore[i]=accountcampaignhighscore[i+1];
3504 accountprogress[i]=accountprogress[i+1];
3505 accountcampaignfasttime[i]=accountcampaignfasttime[i+1];
3506 accountcampaignscore[i]=accountcampaignscore[i+1];
3507 accountcampaigntime[i]=accountcampaigntime[i+1];
3516 if(Button()&&!oldbutton&&selected==2){
3517 float gLoc[3]={0,0,0};
3518 float vel[3]={0,0,0};
3519 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3520 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3521 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3522 OPENAL_SetVolume(channels[fireendsound], 256);
3523 OPENAL_SetPaused(channels[fireendsound], false);
3524 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3534 if(Button())oldbutton=1;
3538 if(Button()&&!oldbutton&&selected!=-1){
3539 float gLoc[3]={0,0,0};
3540 float vel[3]={0,0,0};
3541 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3542 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3543 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3544 OPENAL_SetVolume(channels[firestartsound], 256);
3545 OPENAL_SetPaused(channels[firestartsound], false);
3546 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3548 if(Button()&&!oldbutton&&selected==0&&numaccounts<8){
3551 if(Button()&&!oldbutton&&selected>0&&selected<numaccounts+1){
3552 accountactive=selected-1;
3560 if(Button()&&!oldbutton&&selected==numaccounts+1){
3561 float gLoc[3]={0,0,0};
3562 float vel[3]={0,0,0};
3563 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3564 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3565 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3566 OPENAL_SetVolume(channels[fireendsound], 256);
3567 OPENAL_SetPaused(channels[fireendsound], false);
3568 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3579 displaytext[0][j]=' ';
3585 if(Button())oldbutton=1;
3589 if(Button()&&!oldbutton&&selected!=-1){
3590 float gLoc[3]={0,0,0};
3591 float vel[3]={0,0,0};
3592 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3593 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3594 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3595 OPENAL_SetVolume(channels[firestartsound], 256);
3596 OPENAL_SetPaused(channels[firestartsound], false);
3597 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3599 if(selected==0)accountdifficulty[accountactive]=0;
3600 if(selected==1)accountdifficulty[accountactive]=1;
3601 if(selected==2)accountdifficulty[accountactive]=2;
3612 if(Button())oldbutton=1;
3617 if(Button())oldbutton=1;
3620 if(IsKeyDown(theKeyMap, MAC_Q_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)){
3623 if(newdetail>2)newdetail=detail;
3624 if(newdetail<0)newdetail=detail;
3625 if(newscreenwidth<0)newscreenwidth=screenwidth;
3626 if(newscreenheight<0)newscreenheight=screenheight;
3628 SaveSettings(*this);
3632 if(mainmenu==1||mainmenu==2){
3633 if(loaddistrib>4)transition+=multiplier/8;
3641 OPENAL_SetFrequency(channels[stream_music3], 22050);
3645 if(IsKeyDown(theKeyMap, i)){
3646 togglekeydelay[i]+=multiplier;
3647 if(togglekeydelay[i]>.4){
3649 togglekeydelay[i]=.36;
3652 if(KeyToSingleChar(i)!='\0'&&displaychars[0]<60){
3653 for(j=255;j>=displayselected+1;j--){
3654 displaytext[0][j]=displaytext[0][j-1];
3656 displaytext[0][displayselected]=KeyToSingleChar(i);
3657 if(IsKeyDown(theKeyMap, MAC_SHIFT_KEY))displaytext[0][displayselected]=Shift(displaytext[0][displayselected]);
3661 if(i==MAC_DELETE_KEY&&displayselected!=0){
3662 for(j=displayselected-1;j<255;j++){
3663 displaytext[0][j]=displaytext[0][j+1];
3665 displaytext[0][255]=' ';
3669 if(i==MAC_ARROW_LEFT_KEY&&displayselected!=0){
3672 if(i==MAC_ARROW_RIGHT_KEY&&displayselected<displaychars[0]){
3675 if(i==MAC_RETURN_KEY&&entername){
3676 if(displaychars[0]){
3678 strcpy(accountname[numaccounts-1],displaytext[0]);
3679 accountactive=numaccounts-1;
3680 accountdifficulty[accountactive]=1;
3681 accountprogress[accountactive]=0;
3682 accountpoints[accountactive]=0;
3683 accountcampaigntime[accountactive]=0;
3684 accountcampaignscore[accountactive]=0;
3685 accountcampaignfasttime[accountactive]=0;
3686 accountcampaignhighscore[accountactive]=0;
3688 accounthighscore[accountactive][j]=0;
3689 accountfasttime[accountactive][j]=0;
3692 accountunlocked[accountactive][j]=0;
3694 accountcampaignchoicesmade[accountactive]=0;
3697 displaytext[0][j]=' ';
3711 float gLoc[3]={0,0,0};
3712 float vel[3]={0,0,0};
3713 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3714 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3715 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3716 OPENAL_SetVolume(channels[firestartsound], 256);
3717 OPENAL_SetPaused(channels[firestartsound], false);
3718 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3721 displaytext[0][j]=' ';
3729 if(i==MAC_RETURN_KEY&&mainmenu==13){
3730 if(displaychars[0]){
3731 sprintf (registrationname, "%s", displaytext[0]);
3732 if(displaychars[0]<254)registrationname[displaychars[0]]='\0';
3742 float gLoc[3]={0,0,0};
3743 float vel[3]={0,0,0};
3744 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3745 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3746 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3747 OPENAL_SetVolume(channels[firestartsound], 256);
3748 OPENAL_SetPaused(channels[firestartsound], false);
3749 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3752 displaytext[0][j]=' ';
3763 togglekeydelay[i]=0;
3767 displayblinkdelay-=multiplier;
3768 if(displayblinkdelay<=0){
3769 displayblinkdelay=.3;
3770 displayblink=1-displayblink;
3776 if(hostile==1)hostiletime+=multiplier;
3778 if(!winfreeze)leveltime+=multiplier;
3779 if(IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)){
3786 if(IsKeyDown(theKeyMap, chatkey)&&!chattogglekeydown&&!console&&!chatting&&debugmode){
3788 chattogglekeydown=1;
3789 togglekey[chatkey]=1;
3790 togglekeydelay[chatkey]=-20;
3793 if(!IsKeyDown(theKeyMap, chatkey)){
3794 chattogglekeydown=0;
3799 if(IsKeyDown(theKeyMap, i)){
3800 togglekeydelay[i]+=multiplier;
3801 if(togglekeydelay[i]>.4){
3803 togglekeydelay[i]=.36;
3806 if(KeyToSingleChar(i)!='\0'&&displaychars[0]<60){
3807 for(j=255;j>=displayselected+1;j--){
3808 displaytext[0][j]=displaytext[0][j-1];
3810 displaytext[0][displayselected]=KeyToSingleChar(i);
3811 if(IsKeyDown(theKeyMap, MAC_SHIFT_KEY))displaytext[0][displayselected]=Shift(displaytext[0][displayselected]);
3815 if(i==MAC_DELETE_KEY&&displayselected!=0){
3816 for(j=displayselected-1;j<255;j++){
3817 displaytext[0][j]=displaytext[0][j+1];
3819 displaytext[0][255]=' ';
3823 if(i==MAC_ARROW_LEFT_KEY&&displayselected!=0){
3826 if(i==MAC_ARROW_RIGHT_KEY&&displayselected<displaychars[0]){
3829 if(i==MAC_RETURN_KEY){
3830 if(displaychars[0]){
3831 /*for(j=0;j<displaychars[0];j++){
3832 talkname[j]=displaytext[0][j];
3834 talkname[displaychars[0]]='\0';
3835 sprintf (chatname, "%s: %s",playerName,talkname);
3836 //NetworkSendInformation(chatname);
3839 displaytext[0][j]=' ';
3851 togglekeydelay[i]=0;
3855 displayblinkdelay-=multiplier;
3856 if(displayblinkdelay<=0){
3857 displayblinkdelay=.3;
3858 displayblink=1-displayblink;
3862 if(chatting)keyboardfrozen=1;
3864 if(IsKeyDown(theKeyMap, MAC_V_KEY)&&!freezetogglekeydown&&debugmode){
3867 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
3869 freezetogglekeydown=1;
3872 if(!IsKeyDown(theKeyMap, MAC_V_KEY)&&!IsKeyDown(theKeyMap, MAC_F1_KEY)){
3873 freezetogglekeydown=0;
3876 if(IsKeyDown(theKeyMap, MAC_TILDE_KEY)&&!consoletogglekeydown&&debugmode){
3878 if(!console)freeze=0;
3880 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
3882 consoletogglekeydown=1;
3885 if(!IsKeyDown(theKeyMap, MAC_TILDE_KEY)){
3886 consoletogglekeydown=0;
3889 if(console)freeze=1;
3891 if(console&&!IsKeyDown(theKeyMap,MAC_COMMAND_KEY)){
3893 if(IsKeyDown(theKeyMap, i)){
3894 togglekeydelay[i]+=multiplier;
3895 if(togglekeydelay[i]>.4){
3897 togglekeydelay[i]=.36;
3900 if(KeyToSingleChar(i)!='\0'&&consolechars[0]<255){
3901 for(j=255;j>=consoleselected+1;j--){
3902 consoletext[0][j]=consoletext[0][j-1];
3904 consoletext[0][consoleselected]=KeyToSingleChar(i);
3905 if(IsKeyDown(theKeyMap, MAC_SHIFT_KEY))consoletext[0][consoleselected]=Shift(consoletext[0][consoleselected]);
3909 else if(i==MAC_ENTER_KEY){
3910 for(j=255;j>=consoleselected+1;j--){
3911 consoletext[0][j]=consoletext[0][j-1];
3913 consoletext[0][consoleselected]='\n';
3917 if(i==MAC_DELETE_KEY&&consoleselected!=0){
3918 for(j=consoleselected-1;j<255;j++){
3919 consoletext[0][j]=consoletext[0][j+1];
3921 consoletext[0][255]=' ';
3925 if(i==MAC_ARROW_UP_KEY){
3926 if(archiveselected<14)archiveselected++;
3928 consolechars[0]=consolechars[archiveselected];
3929 consoletext[0][j]=consoletext[archiveselected][j];
3930 consoleselected=consolechars[0];
3933 if(i==MAC_ARROW_DOWN_KEY){
3934 if(archiveselected>0)archiveselected--;
3936 consolechars[0]=consolechars[archiveselected];
3937 consoletext[0][j]=consoletext[archiveselected][j];
3938 consoleselected=consolechars[0];
3941 if(i==MAC_ARROW_LEFT_KEY&&consoleselected!=0){
3944 if(i==MAC_ARROW_RIGHT_KEY&&consoleselected<consolechars[0]){
3947 if(i==MAC_RETURN_KEY){
3949 cmd_dispatch(this, consoletext[0]);
3951 if(consolechars[0]>0){
3954 consoletext[k][j]=consoletext[k-1][j];
3956 consolechars[k]=consolechars[k-1];
3959 consoletext[0][j]=' ';
3970 togglekeydelay[i]=0;
3974 consoleblinkdelay-=multiplier;
3975 if(consoleblinkdelay<=0){
3976 consoleblinkdelay=.3;
3977 consoleblink=1-consoleblink;
3981 if(IsKeyDown(theKeyMap, MAC_Q_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)){
3984 if(newdetail>2)newdetail=detail;
3985 if(newdetail<0)newdetail=detail;
3986 if(newscreenwidth<0)newscreenwidth=screenwidth;
3987 if(newscreenheight<0)newscreenheight=screenheight;
3989 ofstream opstream(ConvertFileName(":Data:config.txt", "w"));
3990 opstream << "Screenwidth:\n";
3991 opstream << newscreenwidth;
3992 opstream << "\nScreenheight:\n";
3993 opstream << newscreenheight;
3994 opstream << "\nMouse sensitivity:\n";
3995 opstream << usermousesensitivity;
3996 opstream << "\nBlur(0,1):\n";
3997 opstream << ismotionblur;
3998 opstream << "\nOverall Detail(0,1,2) higher=better:\n";
3999 opstream << newdetail;
4000 opstream << "\nFloating jump:\n";
4001 opstream << floatjump;
4002 opstream << "\nMouse jump:\n";
4003 opstream << mousejump;
4004 opstream << "\nAmbient sound:\n";
4005 opstream << ambientsound;
4006 opstream << "\nBlood (0,1,2):\n";
4007 opstream << bloodtoggle;
4008 opstream << "\nAuto slomo:\n";
4009 opstream << autoslomo;
4010 opstream << "\nFoliage:\n";
4011 opstream << foliage;
4012 opstream << "\nMusic:\n";
4013 opstream << musictoggle;
4014 opstream << "\nTrilinear:\n";
4015 opstream << trilinear;
4016 opstream << "\nDecals(shadows,blood puddles,etc):\n";
4018 opstream << "\nInvert mouse:\n";
4019 opstream << invertmouse;
4020 opstream << "\nGamespeed:\n";
4021 if(oldgamespeed==0)oldgamespeed=1;
4022 opstream << oldgamespeed;
4023 opstream << "\nDifficulty(0,1,2) higher=harder:\n";
4024 opstream << difficulty;
4025 opstream << "\nDamage effects(blackout, doublevision):\n";
4026 opstream << damageeffects;
4027 opstream << "\nText:\n";
4028 opstream << texttoggle;
4029 opstream << "\nDebug:\n";
4030 opstream << debugmode;
4031 opstream << "\nVBL Sync:\n";
4032 opstream << vblsync;
4033 opstream << "\nShow Points:\n";
4034 opstream << showpoints;
4035 opstream << "\nAlways Blur:\n";
4036 opstream << alwaysblur;
4037 opstream << "\nImmediate mode (turn on on G5):\n";
4038 opstream << immediate;
4039 opstream << "\nVelocity blur:\n";
4040 opstream << velocityblur;
4041 opstream << "\nVolume:\n";
4043 opstream << "\nForward key:\n";
4044 opstream << KeyToChar(forwardkey);
4045 opstream << "\nBack key:\n";
4046 opstream << KeyToChar(backkey);
4047 opstream << "\nLeft key:\n";
4048 opstream << KeyToChar(leftkey);
4049 opstream << "\nRight key:\n";
4050 opstream << KeyToChar(rightkey);
4051 opstream << "\nJump key:\n";
4052 opstream << KeyToChar(jumpkey);
4053 opstream << "\nCrouch key:\n";
4054 opstream << KeyToChar(crouchkey);
4055 opstream << "\nDraw key:\n";
4056 opstream << KeyToChar(drawkey);
4057 opstream << "\nThrow key:\n";
4058 opstream << KeyToChar(throwkey);
4059 opstream << "\nAttack key:\n";
4060 opstream << KeyToChar(attackkey);
4061 opstream << "\nChat key:\n";
4062 opstream << KeyToChar(chatkey);
4067 static int oldwinfreeze;
4068 if(winfreeze&&!oldwinfreeze){
4069 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
4070 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
4071 OPENAL_SetVolume(channels[consolesuccesssound], 256);
4072 OPENAL_SetPaused(channels[consolesuccesssound], false);
4074 if(winfreeze==0)oldwinfreeze=winfreeze;
4075 else oldwinfreeze++;
4077 if((IsKeyDown(theKeyMap, jumpkey)||IsKeyDown(theKeyMap, MAC_SPACE_KEY))&&!oldjumpkeydown&&!campaign){
4078 if(winfreeze)winfreeze=0;
4081 if((IsKeyDown(theKeyMap, MAC_ESCAPE_KEY))&&!campaign&&gameon){
4087 if((IsKeyDown(theKeyMap, jumpkey)||IsKeyDown(theKeyMap, MAC_SPACE_KEY))){
4090 if(!IsKeyDown(theKeyMap, jumpkey)&&!IsKeyDown(theKeyMap, MAC_SPACE_KEY))oldjumpkeydown=0;
4092 if(!freeze&&!winfreeze&&!(mainmenu&&gameon)&&(gameon||!gamestarted)){
4094 static bool oldbuttondialogue;
4096 if(indialogue!=-1)talkdelay=1;
4097 talkdelay-=multiplier;
4100 if(indialogue==-1&&(animation[player[0].targetanimation].height!=highheight)/*&&!hostile*/)
4101 for(i=0;i<numdialogues;i++){
4102 int realdialoguetype;
4104 if(dialoguetype[i]>49){
4105 realdialoguetype=dialoguetype[i]-50;
4108 else if(dialoguetype[i]>39){
4109 realdialoguetype=dialoguetype[i]-40;
4112 else if(dialoguetype[i]>29){
4113 realdialoguetype=dialoguetype[i]-30;
4116 else if(dialoguetype[i]>19){
4117 realdialoguetype=dialoguetype[i]-20;
4120 else if(dialoguetype[i]>9){
4121 realdialoguetype=dialoguetype[i]-10;
4125 realdialoguetype=dialoguetype[i];
4128 if((!hostile||(dialoguetype[i]>40&&dialoguetype[i]<50))&&realdialoguetype<numplayers&&realdialoguetype>0&&(dialoguegonethrough[i]==0||!special)&&(special||(IsKeyDown(theKeyMap, attackkey)&&!oldbuttondialogue))){
4129 if(findDistancefast(&player[0].coords,&player[realdialoguetype].coords)<6||player[realdialoguetype].howactive>=typedead1||(dialoguetype[i]>40&&dialoguetype[i]<50)){
4131 for(j=0;j<numdialogueboxes[whichdialogue];j++){
4132 player[participantfocus[whichdialogue][j]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][j]];
4133 player[participantfocus[whichdialogue][j]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
4134 player[participantfocus[whichdialogue][j]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
4135 player[participantfocus[whichdialogue][j]].velocity=0;
4136 player[participantfocus[whichdialogue][j]].targetanimation=player[participantfocus[whichdialogue][j]].getIdle();
4137 player[participantfocus[whichdialogue][j]].targetframe=0;
4142 dialoguegonethrough[i]++;
4143 if(dialogueboxsound[whichdialogue][indialogue]!=0){
4144 static float gLoc[3];
4145 static float vel[3];
4147 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
4148 temppos=temppos-viewer;
4149 Normalise(&temppos);
4154 gLoc[2]=temppos.z;vel[0]=0;
4158 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
4159 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
4160 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
4161 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
4162 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
4163 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
4164 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
4165 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
4166 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
4167 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
4168 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
4169 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
4170 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
4171 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
4172 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
4173 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
4174 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
4175 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
4176 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
4177 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
4178 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
4179 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
4180 OPENAL_SetVolume(channels[whichsoundplay], 256);
4181 OPENAL_SetPaused(channels[whichsoundplay], false);
4183 if(IsKeyDown(theKeyMap, attackkey))oldbuttondialogue=1;
4188 windvar+=multiplier;
4189 smoketex+=multiplier;
4190 tutorialstagetime+=multiplier;
4192 static float hotspotvisual[40];
4196 for(i=0;i<numhotspots;i++)
4197 hotspotvisual[i]-=multiplier/320;
4199 for(i=0;i<numhotspots;i++){
4200 //if(hotspottype[i]<=10)
4201 while(hotspotvisual[i]<0){
4203 hotspotsprite.x=float(abs(Random()%100000))/100000*hotspotsize[i];
4204 hotspotsprite=DoRotation(hotspotsprite,0,0,Random()%360);
4205 hotspotsprite=DoRotation(hotspotsprite,0,Random()%360,0);
4206 hotspotsprite+=hotspot[i];
4207 sprites.MakeSprite(breathsprite, hotspotsprite, hotspotsprite*0, 1,0.5,0, 7, 0.4);
4208 hotspotvisual[i]+=0.1/hotspotsize[i]/hotspotsize[i]/hotspotsize[i];
4212 for(i=0;i<numhotspots;i++){
4213 if(hotspottype[i]<=10&&hotspottype[i]>0){
4214 hotspot[i]=player[hotspottype[i]].coords;
4220 if(tutoriallevel&&tutorialstagetime>tutorialmaxtime){
4223 if(tutorialstage<=1){
4228 if(tutorialstage==1){
4231 if(tutorialstage==2){
4234 if(tutorialstage==3){
4235 tutorialmaxtime=600;
4237 if(tutorialstage==4){
4238 tutorialmaxtime=1000;
4240 if(tutorialstage==5){
4241 tutorialmaxtime=600;
4243 if(tutorialstage==6){
4244 tutorialmaxtime=600;
4246 if(tutorialstage==7){
4247 tutorialmaxtime=600;
4249 if(tutorialstage==8){
4250 tutorialmaxtime=600;
4252 if(tutorialstage==9){
4253 tutorialmaxtime=600;
4255 if(tutorialstage==10){
4258 if(tutorialstage==11){
4259 tutorialmaxtime=1000;
4261 if(tutorialstage==12){
4262 tutorialmaxtime=1000;
4264 if(tutorialstage==13){
4267 if(tutorialstage==14){
4279 player[1].coords=(temp+temp2)/2;
4283 gLoc[0]=player[1].coords.x;
4284 gLoc[1]=player[1].coords.y;
4285 gLoc[2]=player[1].coords.z;
4289 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
4290 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
4291 OPENAL_SetVolume(channels[fireendsound], 256);
4292 OPENAL_SetPaused(channels[fireendsound], false);
4294 for(i=0;i<player[1].skeleton.num_joints;i++){
4296 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
4297 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
4298 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
4299 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
4300 sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
4305 if(tutorialstage==15){
4306 tutorialmaxtime=500;
4308 if(tutorialstage==16){
4309 tutorialmaxtime=500;
4311 if(tutorialstage==17){
4312 tutorialmaxtime=500;
4314 if(tutorialstage==18){
4315 tutorialmaxtime=500;
4317 if(tutorialstage==19){
4319 //tutorialmaxtime=500;
4321 if(tutorialstage==20){
4322 tutorialmaxtime=500;
4324 if(tutorialstage==21){
4325 tutorialmaxtime=500;
4332 if(tutorialstage==22){
4333 tutorialmaxtime=500;
4335 if(tutorialstage==23){
4336 tutorialmaxtime=500;
4338 if(tutorialstage==24){
4339 tutorialmaxtime=500;
4341 if(tutorialstage==25){
4342 tutorialmaxtime=500;
4344 if(tutorialstage==26){
4347 if(tutorialstage==27){
4351 player[1].aitype=attacktypecutoff;
4353 if(tutorialstage==28){
4354 tutorialmaxtime=400;
4356 if(tutorialstage==29){
4357 tutorialmaxtime=400;
4358 player[0].escapednum=0;
4360 if(tutorialstage==30){
4364 player[1].aitype=passivetype;
4366 if(tutorialstage==31){
4369 if(tutorialstage==32){
4372 if(tutorialstage==33){
4373 tutorialmaxtime=400;
4376 player[1].aitype=attacktypecutoff;
4378 if(tutorialstage==34){
4379 tutorialmaxtime=400;
4381 if(tutorialstage==35){
4382 tutorialmaxtime=400;
4384 if(tutorialstage==36){
4388 player[1].aitype=passivetype;
4390 if(tutorialstage==37){
4396 player[1].aitype=attacktypecutoff;
4398 if(tutorialstage==38){
4402 player[1].aitype=passivetype;
4404 if(tutorialstage==39){
4415 weapons.owner[weapons.numweapons]=-1;
4416 weapons.type[weapons.numweapons]=knife;
4417 weapons.damage[weapons.numweapons]=0;
4418 weapons.mass[weapons.numweapons]=1;
4419 weapons.tipmass[weapons.numweapons]=1.2;
4420 weapons.length[weapons.numweapons]=.25;
4421 weapons.position[weapons.numweapons]=(temp+temp2)/2;
4422 weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
4424 weapons.velocity[weapons.numweapons]=0.1;
4425 weapons.tipvelocity[weapons.numweapons]=0.1;
4426 weapons.missed[weapons.numweapons]=1;
4427 weapons.hitsomething[weapons.numweapons]=0;
4428 weapons.freetime[weapons.numweapons]=0;
4429 weapons.firstfree[weapons.numweapons]=1;
4430 weapons.physics[weapons.numweapons]=1;
4432 weapons.numweapons++;
4434 if(tutorialstage==40){
4435 tutorialmaxtime=300;
4437 if(tutorialstage==41){
4438 tutorialmaxtime=300;
4440 if(tutorialstage==42){
4443 if(tutorialstage==43){
4444 tutorialmaxtime=300;
4446 if(tutorialstage==44){
4448 player[0].weaponactive=-1;
4449 player[0].num_weapons=0;
4450 player[1].weaponactive=0;
4451 player[1].num_weapons=1;
4452 player[1].weaponids[0]=0;
4456 player[1].aitype=attacktypecutoff;
4458 tutorialmaxtime=300;
4460 if(tutorialstage==45){
4462 player[0].weaponactive=-1;
4463 player[0].num_weapons=0;
4464 player[1].weaponactive=0;
4465 player[1].num_weapons=1;
4466 player[1].weaponids[0]=0;
4468 tutorialmaxtime=300;
4470 if(tutorialstage==46){
4472 player[0].weaponactive=-1;
4473 player[0].num_weapons=0;
4474 player[1].weaponactive=0;
4475 player[1].num_weapons=1;
4476 player[1].weaponids[0]=0;
4478 weapons.type[0]=sword;
4480 tutorialmaxtime=300;
4483 if(tutorialstage==47){
4495 weapons.owner[weapons.numweapons]=-1;
4496 weapons.type[weapons.numweapons]=sword;
4497 weapons.damage[weapons.numweapons]=0;
4498 weapons.mass[weapons.numweapons]=1;
4499 weapons.tipmass[weapons.numweapons]=1.2;
4500 weapons.length[weapons.numweapons]=.25;
4501 weapons.position[weapons.numweapons]=(temp+temp2)/2;
4502 weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
4504 weapons.velocity[weapons.numweapons]=0.1;
4505 weapons.tipvelocity[weapons.numweapons]=0.1;
4506 weapons.missed[weapons.numweapons]=1;
4507 weapons.hitsomething[weapons.numweapons]=0;
4508 weapons.freetime[weapons.numweapons]=0;
4509 weapons.firstfree[weapons.numweapons]=1;
4510 weapons.physics[weapons.numweapons]=1;
4514 player[0].weaponactive=0;
4515 player[0].num_weapons=1;
4516 player[0].weaponids[0]=1;
4517 player[1].weaponactive=0;
4518 player[1].num_weapons=1;
4519 player[1].weaponids[0]=0;
4521 weapons.numweapons++;
4523 if(tutorialstage==48){
4526 player[1].aitype=passivetype;
4532 player[0].weaponactive=0;
4533 player[0].num_weapons=1;
4534 player[0].weaponids[0]=1;
4535 player[1].weaponactive=0;
4536 player[1].num_weapons=1;
4537 player[1].weaponids[0]=0;
4539 if(player[0].weaponactive!=-1)weapons.type[player[0].weaponids[player[0].weaponactive]]=staff;
4540 else weapons.type[0]=staff;
4542 weapons.numweapons++;
4544 if(tutorialstage==49){
4547 player[1].aitype=passivetype;
4549 tutorialmaxtime=200;
4551 weapons.position[1]=1000;
4552 weapons.tippoint[1]=1000;
4554 weapons.numweapons=1;
4556 player[1].weaponactive=-1;
4557 player[1].num_weapons=0;
4558 player[0].weaponactive=0;
4559 player[0].num_weapons=1;
4560 player[0].weaponids[0]=0;
4562 weapons.type[0]=knife;
4564 weapons.numweapons++;
4566 if(tutorialstage==50){
4572 gLoc[0]=player[1].coords.x;
4573 gLoc[1]=player[1].coords.y;
4574 gLoc[2]=player[1].coords.z;
4578 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
4579 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
4580 OPENAL_SetVolume(channels[fireendsound], 256);
4581 OPENAL_SetPaused(channels[fireendsound], false);
4583 for(i=0;i<player[1].skeleton.num_joints;i++){
4585 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
4586 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
4587 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
4588 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
4589 sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
4593 player[1].num_weapons=0;
4594 player[1].weaponstuck=-1;
4595 player[1].weaponactive=-1;
4597 weapons.numweapons=0;
4599 weapons.owner[0]=-1;
4600 weapons.velocity[0]=0.1;
4601 weapons.tipvelocity[0]=-0.1;
4602 weapons.missed[0]=1;
4603 weapons.hitsomething[0]=0;
4604 weapons.freetime[0]=0;
4605 weapons.firstfree[0]=1;
4606 weapons.physics[0]=1;
4608 if(tutorialstage==51){
4609 tutorialmaxtime=80000;
4611 if(tutorialstage<=51)tutorialstagetime=0;
4615 if(tutoriallevel&&tutorialstagetime<tutorialmaxtime-3){
4616 if(tutorialstage==3){
4617 if(deltah||deltav)tutorialsuccess+=multiplier;
4619 if(tutorialstage==4){
4620 if(player[0].forwardkeydown||player[0].backkeydown||player[0].leftkeydown||player[0].rightkeydown)tutorialsuccess+=multiplier;
4622 if(tutorialstage==5){
4623 if(player[0].jumpkeydown)tutorialsuccess=1;
4625 if(tutorialstage==6){
4626 if(player[0].isCrouch())tutorialsuccess=1;
4628 if(tutorialstage==7){
4629 if(player[0].targetanimation==rollanim)tutorialsuccess=1;
4631 if(tutorialstage==8){
4632 if(player[0].targetanimation==sneakanim)tutorialsuccess+=multiplier;
4634 if(tutorialstage==9){
4635 if(player[0].targetanimation==rabbitrunninganim||player[0].targetanimation==wolfrunninganim)tutorialsuccess+=multiplier;
4637 if(tutorialstage==11){
4638 if(player[0].isWallJump())tutorialsuccess=1;
4640 if(tutorialstage==12){
4641 if(player[0].targetanimation==flipanim)tutorialsuccess=1;
4643 if(tutorialstage==15){
4644 if(player[0].targetanimation==upunchanim||player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
4646 if(tutorialstage==16){
4647 if(player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
4649 if(tutorialstage==17){
4650 if(player[0].targetanimation==spinkickanim)tutorialsuccess=1;
4652 if(tutorialstage==18){
4653 if(player[0].targetanimation==sweepanim)tutorialsuccess=1;
4655 if(tutorialstage==19){
4656 if(player[0].targetanimation==dropkickanim)tutorialsuccess=1;
4658 if(tutorialstage==20){
4659 if(player[0].targetanimation==rabbitkickanim)tutorialsuccess=1;
4661 if(tutorialstage==21){
4662 if(bonus==cannon)tutorialsuccess=1;
4664 if(tutorialstage==22){
4665 if(bonus==spinecrusher)tutorialsuccess=1;
4667 if(tutorialstage==23){
4668 if(player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)tutorialsuccess=1;
4670 if(tutorialstage==24){
4671 if(player[0].targetanimation==rabbittacklinganim)tutorialsuccess=1;
4673 if(tutorialstage==25){
4674 if(player[0].targetanimation==backhandspringanim)tutorialsuccess=1;
4676 if(tutorialstage==28){
4677 if(animation[player[0].targetanimation].attack==reversed&&player[0].feint)tutorialsuccess=1;
4679 if(tutorialstage==29){
4680 if(player[0].escapednum==2){
4684 player[1].aitype=passivetype;
4687 if(tutorialstage==33){
4688 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4690 if(tutorialstage==34){
4691 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4693 if(tutorialstage==35){
4694 if(animation[player[0].targetanimation].attack==reversal){
4698 player[1].aitype=passivetype;
4701 if(tutorialstage==40){
4702 if(player[0].num_weapons>0)tutorialsuccess=1;
4704 if(tutorialstage==41){
4705 if(player[0].weaponactive==-1&&player[0].num_weapons>0)tutorialsuccess=1;
4707 if(tutorialstage==43){
4708 if(player[0].targetanimation==knifeslashstartanim)tutorialsuccess=1;
4710 if(tutorialstage==44){
4711 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4713 if(tutorialstage==45){
4714 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4716 if(tutorialstage==46){
4717 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4719 if(tutorialstage==49){
4720 if(player[1].weaponstuck!=-1)tutorialsuccess=1;
4722 if(tutorialsuccess>=1)tutorialstagetime=tutorialmaxtime-3;
4725 if(tutorialstagetime==tutorialmaxtime-3){
4726 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
4727 OPENAL_SetVolume(channels[consolesuccesssound], 256);
4728 OPENAL_SetPaused(channels[consolesuccesssound], false);
4731 if(tutorialsuccess>=1){
4732 if(tutorialstage==34||tutorialstage==35)
4733 tutorialstagetime=tutorialmaxtime-1;
4738 if(tutorialstage<14||tutorialstage>=50){
4739 player[1].coords.y=300;
4740 player[1].velocity=0;
4744 if(tutoriallevel!=1){
4745 if(bonustime==0&&bonus!=solidhit&&bonus!=spinecrusher&&bonus!=tracheotomy&&bonus!=backstab&&bonusvalue>10){
4746 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
4747 OPENAL_SetVolume(channels[consolesuccesssound], 256);
4748 OPENAL_SetPaused(channels[consolesuccesssound], false);
4753 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
4754 OPENAL_SetVolume(channels[fireendsound], 256);
4755 OPENAL_SetPaused(channels[fireendsound], false);
4758 if(bonus!=solidhit&&bonus!=twoxcombo&&bonus!=threexcombo&&bonus!=fourxcombo&&bonus!=megacombo)bonusnum[bonus]++;
4759 else bonusnum[bonus]+=0.15;
4760 if(tutoriallevel)bonusvalue=0;
4761 bonusvalue/=bonusnum[bonus];
4762 bonustotal+=bonusvalue;
4764 bonustime+=multiplier;
4766 if(environment==snowyenvironment){
4767 precipdelay-=multiplier;
4768 while(precipdelay<0){
4770 if(!detail)precipdelay+=.04;
4771 XYZ footvel,footpoint;
4774 footpoint=viewer+viewerfacing*6;
4775 footpoint.y+=((float)abs(Random()%1200))/100-6;
4776 footpoint.x+=((float)abs(Random()%1200))/100-6;
4777 footpoint.z+=((float)abs(Random()%1200))/100-6;
4778 sprites.MakeSprite(snowsprite, footpoint,footvel, 1,1,1, .1, 1);
4781 for(k=0;k<numplayers;k++){
4782 if(player[k].aitype==playercontrolled)player[k].turnspeed=500;
4783 if(player[k].aitype!=playercontrolled)player[k].turnspeed=500;
4785 if((player[k].isRun()&&((player[k].targetrotation!=rabbitrunninganim&&player[k].targetrotation!=wolfrunninganim)||player[k].targetframe==4))||player[k].targetanimation==removeknifeanim||player[k].targetanimation==crouchremoveknifeanim||player[k].targetanimation==flipanim||player[k].targetanimation==fightsidestep||player[k].targetanimation==walkanim){
4786 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
4787 else if(player[k].rotation>player[k].targetrotation){
4788 player[k].rotation-=multiplier*player[k].turnspeed;
4790 else if(player[k].rotation<player[k].targetrotation){
4791 player[k].rotation+=multiplier*player[k].turnspeed;
4796 if(player[k].isStop()||player[k].isLanding()||player[k].targetanimation==staggerbackhighanim||(player[k].targetanimation==sneakanim&&player[k].currentanimation==sneakanim)||player[k].targetanimation==staggerbackhardanim||player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim||player[k].targetanimation==rollanim||(animation[player[k].targetanimation].attack&&player[k].targetanimation!=rabbitkickanim&&(player[k].targetanimation!=crouchstabanim||player[k].hasvictim)&&(player[k].targetanimation!=swordgroundstabanim||player[k].hasvictim))){
4797 player[k].turnspeed*=2;
4798 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
4799 else if(player[k].rotation>player[k].targetrotation){
4800 player[k].rotation-=multiplier*player[k].turnspeed;
4802 else if(player[k].rotation<player[k].targetrotation){
4803 player[k].rotation+=multiplier*player[k].turnspeed;
4805 player[k].turnspeed/=2;
4808 if(player[k].targetanimation==sneakanim&&player[k].currentanimation!=sneakanim){
4809 player[k].turnspeed*=4;
4810 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
4811 else if(player[k].rotation>player[k].targetrotation){
4812 player[k].rotation-=multiplier*player[k].turnspeed;
4814 else if(player[k].rotation<player[k].targetrotation){
4815 player[k].rotation+=multiplier*player[k].turnspeed;
4817 player[k].turnspeed/=4;
4820 /*if(player[k].aitype!=passivetype||(findDistancefast(&player[k].coords,&viewer)<viewdistance*viewdistance))*/ player[k].DoStuff();
4821 if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
4823 if(findDistancefast(&player[k].coords,&player[k].realoldcoords)>0){
4824 if(!player[k].skeleton.free&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim){
4827 if(player[k].collide<-.3)player[k].collide=-.3;
4828 if(player[k].collide>1)player[k].collide=1;
4829 player[k].collide-=multiplier*30;
4831 if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)){
4832 player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
4834 if(terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz])
4835 for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
4836 i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
4837 if(objects.type[i]!=rocktype||(((objects.scale[i]>.5&&player[k].aitype==playercontrolled)||objects.position[i].y>player[k].coords.y))){
4838 lowpoint=player[k].coords;
4839 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip())lowpoint.y+=1.25;
4840 else lowpoint.y+=1.3;
4841 if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)&&player[k].coords.y>terrain.getHeight(player[k].coords.x,player[k].coords.z)-.1){
4842 player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
4844 /*while(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z))
4845 player[k].coords+=terrain.getNormal(player[k].coords.x,player[k].coords.z)/50;
4847 if(player[k].SphereCheck(&lowpoint, 1.3, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
4848 flatfacing=lowpoint-player[k].coords;
4849 player[k].coords=lowpoint;
4850 player[k].coords.y-=1.3;
4851 player[k].collide=1;
4853 if(player[k].aitype==playercontrolled&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].jumptogglekeydown&&player[k].jumpkeydown){
4854 lowpointtarget=lowpoint+DoRotation(player[k].facing,0,-90,0)*1.5;
4855 tempcoords1=lowpoint;
4856 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4857 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
4859 player[k].targetanimation=walljumpleftanim;
4860 player[k].targetframe=0;
4863 gLoc[0]=player[k].coords.x;
4864 gLoc[1]=player[k].coords.y;
4865 gLoc[2]=player[k].coords.z;
4869 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
4870 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
4871 OPENAL_SetVolume(channels[movewhooshsound], 256);
4872 OPENAL_SetPaused(channels[movewhooshsound], false);
4873 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
4875 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
4876 player[k].rotation=-asin(0-lowpointtarget.x);
4877 player[k].rotation*=360/6.28;
4878 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
4879 player[k].targetrotation=player[k].rotation;
4880 player[k].lowrotation=player[k].rotation;
4881 if(k==0)numwallflipped++;
4885 lowpoint=tempcoords1;
4886 lowpointtarget=lowpoint+DoRotation(player[k].facing,0,90,0)*1.5;
4887 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4888 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
4890 player[k].targetanimation=walljumprightanim;
4891 player[k].targetframe=0;
4894 gLoc[0]=player[k].coords.x;
4895 gLoc[1]=player[k].coords.y;
4896 gLoc[2]=player[k].coords.z;
4900 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
4901 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
4902 OPENAL_SetVolume(channels[movewhooshsound], 256);
4903 OPENAL_SetPaused(channels[movewhooshsound], false);
4904 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
4906 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
4907 player[k].rotation=-asin(0-lowpointtarget.x);
4908 player[k].rotation*=360/6.28;
4909 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
4910 player[k].targetrotation=player[k].rotation;
4911 player[k].lowrotation=player[k].rotation;
4912 if(k==0)numwallflipped++;
4916 lowpoint=tempcoords1;
4917 lowpointtarget=lowpoint+player[k].facing*2;
4918 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4919 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
4921 player[k].targetanimation=walljumpbackanim;
4922 player[k].targetframe=0;
4925 gLoc[0]=player[k].coords.x;
4926 gLoc[1]=player[k].coords.y;
4927 gLoc[2]=player[k].coords.z;
4931 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
4932 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
4933 OPENAL_SetVolume(channels[movewhooshsound], 256);
4934 OPENAL_SetPaused(channels[movewhooshsound], false);
4935 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
4937 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
4938 player[k].rotation=-asin(0-lowpointtarget.x);
4939 player[k].rotation*=360/6.28;
4940 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
4941 player[k].targetrotation=player[k].rotation;
4942 player[k].lowrotation=player[k].rotation;
4943 if(k==0)numwallflipped++;
4947 lowpoint=tempcoords1;
4948 lowpointtarget=lowpoint-player[k].facing*2;
4949 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4950 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
4952 player[k].targetanimation=walljumpfrontanim;
4953 player[k].targetframe=0;
4956 gLoc[0]=player[k].coords.x;
4957 gLoc[1]=player[k].coords.y;
4958 gLoc[2]=player[k].coords.z;
4962 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
4963 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
4964 OPENAL_SetVolume(channels[movewhooshsound], 256);
4965 OPENAL_SetPaused(channels[movewhooshsound], false);
4966 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
4968 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
4969 player[k].rotation=-asin(0-lowpointtarget.x);
4970 player[k].rotation*=360/6.28;
4971 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
4972 player[k].rotation+=180;
4973 player[k].targetrotation=player[k].rotation;
4974 player[k].lowrotation=player[k].rotation;
4975 if(k==0)numwallflipped++;
4983 else if(objects.type[i]==rocktype){
4984 lowpoint2=player[k].coords;
4985 lowpoint=player[k].coords;
4987 if(objects.model[i].LineCheck(&lowpoint,&lowpoint2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1){
4988 player[k].coords=colpoint;
4989 player[k].collide=1;
4992 if((player[k].targetanimation==jumpdownanim||player[k].isFlip())){
4993 if(player[k].isFlip()&&animation[player[k].targetanimation].label[player[k].targetframe]==7)player[k].RagDoll(0);
4995 if(player[k].targetanimation==jumpupanim){player[k].jumppower=-4;player[k].targetanimation=player[k].getIdle();}
4997 player[k].targetframe=0;
4998 player[k].onterrain=1;
5000 if(player[k].id==0){
5001 OPENAL_SetPaused(channels[whooshsound], true);
5002 OPENAL_SetVolume(channels[whooshsound], 0);
5005 if((player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].wasLanding()){
5006 if(player[k].isFlip())player[k].jumppower=-4;
5007 player[k].targetanimation=player[k].getLanding();
5010 gLoc[0]=player[k].coords.x;
5011 gLoc[1]=player[k].coords.y;
5012 gLoc[2]=player[k].coords.z;
5013 vel[0]=player[k].velocity.x;
5014 vel[1]=player[k].velocity.y;
5015 vel[2]=player[k].velocity.z;
5016 PlaySoundEx( landsound, samp[landsound], NULL, true);
5017 OPENAL_3D_SetAttributes(channels[landsound], gLoc, vel);
5018 OPENAL_SetVolume(channels[landsound], 128);
5019 OPENAL_SetPaused(channels[landsound], false);
5021 envsound[numenvsounds]=player[k].coords;
5022 envsoundvol[numenvsounds]=16;
5023 envsoundlife[numenvsounds]=.4;
5032 if(tempcollide&&terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz]&&(/*player[k].jumptogglekeydown*/1==1||player[k].aitype!=playercontrolled))
5033 for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
5034 i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
5035 lowpoint=player[k].coords;
5037 if(objects.type[i]!=rocktype)
5038 if(player[k].SphereCheck(&lowpoint, 1.33, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
5039 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].onterrain)player[k].avoidcollided=1;
5040 player[k].coords=lowpoint;
5041 player[k].coords.y-=1.35;
5042 player[k].collide=1;
5044 if((player[k].grabdelay<=0||player[k].aitype!=playercontrolled)&&((/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)&&*/player[k].currentanimation!=climbanim&&player[k].currentanimation!=hanganim&&!player[k].isWallJump())||player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
5045 lowpoint=player[k].coords;
5046 objects.model[i].SphereCheckPossible(&lowpoint, 1.5, &objects.position[i], &objects.rotation[i]);
5047 lowpoint=player[k].coords;
5051 facing=DoRotation(facing,0,player[k].targetrotation+180,0);
5052 lowpointtarget=lowpoint+facing*1.4;
5053 whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
5055 lowpoint=player[k].coords;
5057 lowpointtarget=lowpoint+facing*1.4;
5059 lowpointtarget2=lowpointtarget;
5061 lowpointtarget3=lowpointtarget;
5063 lowpointtarget4=lowpointtarget;
5065 lowpointtarget5=lowpointtarget;
5067 lowpointtarget6=lowpointtarget;
5069 lowpointtarget7=lowpoint;
5071 lowpointtarget2.x+=.1;
5073 lowpointtarget3.z+=.1;
5075 lowpointtarget4.x-=.1;
5077 lowpointtarget5.z-=.1;
5079 lowpointtarget6.y+=45/13;
5080 lowpointtarget6+=facing*.6;
5081 lowpointtarget7.y+=90/13;
5082 whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
5083 if(objects.friction[i]>.5)
5086 if(whichhit!=-1)if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim)player[k].collided=1;
5087 if(checkcollide(lowpoint7,lowpointtarget7)==-1)
5088 if(checkcollide(lowpoint6,lowpointtarget6)==-1)
5089 if(objects.model[i].LineCheckPossible(&lowpoint2,&lowpointtarget2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint3,&lowpointtarget3,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint4,&lowpointtarget4,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint5,&lowpointtarget5,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)
5091 lowpoint=player[k].coords;
5092 lowpoint.y+=(float)j/13;
5093 lowpointtarget=lowpoint+facing*1.4;
5094 if(objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint2,&objects.position[i],&objects.rotation[i])==-1){
5098 /*if(j>=25&&(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)){
5101 if(j<=25&&player[k].targetanimation==jumpdownanim){
5104 if(j!=100&&(/*j>25||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
5105 lowpoint=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0);
5106 if(1==1/*dotproduct(&player[k].velocity,&lowpoint)>0||player[k].aitype!=playercontrolled||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim||player[k].targetanimation==jumpupanim)*/){
5107 lowpoint=player[k].coords;
5108 lowpoint.y+=(float)j/13;
5109 lowpointtarget=lowpoint+facing*1.3;
5110 flatfacing=player[k].coords;
5111 player[k].coords=colpoint-DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0)*.01;
5112 player[k].coords.y=lowpointtarget.y-.07;
5113 player[k].currentoffset=(flatfacing-player[k].coords)/player[k].scale;
5115 if(j>10||!player[k].isRun()){
5116 if(player[k].targetanimation==jumpdownanim||player[k].targetanimation==jumpupanim){
5117 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
5121 gLoc[0]=player[k].coords.x;
5122 gLoc[1]=player[k].coords.y;
5123 gLoc[2]=player[k].coords.z;
5124 vel[0]=player[k].velocity.x;
5125 vel[1]=player[k].velocity.y;
5126 vel[2]=player[k].velocity.z;
5127 PlaySoundEx( jumpsound, samp[jumpsound], NULL, true);
5128 OPENAL_3D_SetAttributes(channels[jumpsound], gLoc, vel);
5129 OPENAL_SetVolume(channels[jumpsound], 128);
5130 OPENAL_SetPaused(channels[jumpsound], false);
5132 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
5133 player[k].rotation=-asin(0-lowpointtarget.x);
5134 player[k].rotation*=360/6.28;
5135 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
5136 player[k].targetrotation=player[k].rotation;
5137 player[k].lowrotation=player[k].rotation;
5139 //player[k].velocity=lowpointtarget*.03;
5140 player[k].velocity=0;
5142 if(/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim){
5143 //player[k].currentanimation=climbanim;
5144 player[k].targetanimation=climbanim;
5145 player[k].jumppower=0;
5146 player[k].jumpclimb=1;
5148 player[k].transspeed=6;
5151 //player[k].currentframe=1;
5152 player[k].targetframe=1;
5154 //player[k].currentframe=0;
5155 player[k].targetframe=0;
5156 //player[k].currentanimation=hanganim;
5157 player[k].targetanimation=hanganim;
5158 player[k].jumppower=0;
5172 if(player[k].collide<=0){
5173 if(!player[k].onterrain&&player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim&&!player[k].isWallJump()&&!player[k].isFlip()){
5174 if(player[k].currentanimation!=climbanim&&player[k].currentanimation!=tempanim&&player[k].targetanimation!=backhandspringanim&&(player[k].targetanimation!=rollanim||player[k].targetframe<2||player[k].targetframe>6)){
5175 if(player[k].targetanimation==staggerbackhighanim||player[k].targetanimation==staggerbackhardanim)player[k].RagDoll(0);
5176 player[k].targetanimation=jumpdownanim;
5177 player[k].targetframe=0;
5182 gLoc[0]=player[k].coords.x;
5183 gLoc[1]=player[k].coords.y;
5184 gLoc[2]=player[k].coords.z;
5185 vel[0]=player[k].velocity.x;
5186 vel[1]=player[k].velocity.y;
5187 vel[2]=player[k].velocity.z;
5189 PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
5190 OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
5191 OPENAL_SetVolume(channels[whooshsound], 128);
5192 OPENAL_SetPaused(channels[whooshsound], false);
5195 player[k].velocity.y+=gravity;
5200 player[k].realoldcoords=player[k].coords;
5203 static XYZ oldviewer;
5206 player[0].forwardkeydown=IsKeyDown(theKeyMap, forwardkey);
5207 player[0].leftkeydown=IsKeyDown(theKeyMap, leftkey);
5208 player[0].backkeydown=IsKeyDown(theKeyMap, backkey);
5209 player[0].rightkeydown=IsKeyDown(theKeyMap, rightkey);
5210 player[0].jumpkeydown=IsKeyDown(theKeyMap, jumpkey);
5211 player[0].crouchkeydown=IsKeyDown(theKeyMap, crouchkey);
5212 player[0].drawkeydown=IsKeyDown(theKeyMap, drawkey);
5213 player[0].throwkeydown=IsKeyDown(theKeyMap, throwkey);
5217 player[0].forwardkeydown=0;
5218 player[0].leftkeydown=0;
5219 player[0].backkeydown=0;
5220 player[0].rightkeydown=0;
5221 player[0].jumpkeydown=0;
5222 player[0].crouchkeydown=0;
5223 player[0].drawkeydown=0;
5224 player[0].throwkeydown=0;
5227 if(!player[0].jumpkeydown)player[0].jumpclimb=0;
5230 static bool endkeydown;
5237 facing=DoRotation(facing,-rotation2,0,0);
5238 facing=DoRotation(facing,0,0-rotation,0);
5243 flatfacing=DoRotation(flatfacing,0,-rotation,0);
5245 if(IsKeyDown(theKeyMap, forwardkey))viewer+=facing*multiplier*4;
5246 if(IsKeyDown(theKeyMap, backkey))viewer-=facing*multiplier*4;
5247 if(IsKeyDown(theKeyMap, leftkey))viewer+=DoRotation(flatfacing*multiplier,0,90,0)*4;
5248 if(IsKeyDown(theKeyMap, rightkey))viewer+=DoRotation(flatfacing*multiplier,0,-90,0)*4;
5249 if(IsKeyDown(theKeyMap, jumpkey))viewer.y+=multiplier*4;
5250 if(IsKeyDown(theKeyMap, crouchkey))viewer.y-=multiplier*4;
5251 if(!endkeydown&&(IsKeyDown(theKeyMap, MAC_1_KEY)||IsKeyDown(theKeyMap, MAC_2_KEY)||IsKeyDown(theKeyMap, MAC_3_KEY)||IsKeyDown(theKeyMap, MAC_4_KEY)||IsKeyDown(theKeyMap, MAC_5_KEY)
5252 ||IsKeyDown(theKeyMap, MAC_6_KEY)||IsKeyDown(theKeyMap, MAC_7_KEY)||IsKeyDown(theKeyMap, MAC_8_KEY)||IsKeyDown(theKeyMap, MAC_9_KEY)||IsKeyDown(theKeyMap, MAC_0_KEY)
5253 ||IsKeyDown(theKeyMap, MAC_MINUS_KEY))){
5255 if(IsKeyDown(theKeyMap, MAC_1_KEY))whichend=1;
5256 if(IsKeyDown(theKeyMap, MAC_2_KEY))whichend=2;
5257 if(IsKeyDown(theKeyMap, MAC_3_KEY))whichend=3;
5258 if(IsKeyDown(theKeyMap, MAC_4_KEY))whichend=4;
5259 if(IsKeyDown(theKeyMap, MAC_5_KEY))whichend=5;
5260 if(IsKeyDown(theKeyMap, MAC_6_KEY))whichend=6;
5261 if(IsKeyDown(theKeyMap, MAC_7_KEY))whichend=7;
5262 if(IsKeyDown(theKeyMap, MAC_8_KEY))whichend=8;
5263 if(IsKeyDown(theKeyMap, MAC_9_KEY))whichend=9;
5264 if(IsKeyDown(theKeyMap, MAC_0_KEY))whichend=0;
5265 if(IsKeyDown(theKeyMap, MAC_MINUS_KEY))whichend=-1;
5267 participantfocus[whichdialogue][indialogue]=whichend;
5268 participantlocation[whichdialogue][whichend]=player[whichend].coords;
5269 participantrotation[whichdialogue][whichend]=player[whichend].rotation;
5272 participantfocus[whichdialogue][indialogue]=-1;
5274 if(player[participantfocus[whichdialogue][indialogue]].dead){
5279 dialoguecamera[whichdialogue][indialogue]=viewer;
5280 dialoguecamerarotation[whichdialogue][indialogue]=rotation;
5281 dialoguecamerarotation2[whichdialogue][indialogue]=rotation2;
5283 if(indialogue<numdialogueboxes[whichdialogue]){
5284 if(dialogueboxsound[whichdialogue][indialogue]!=0){
5285 static float gLoc[3];
5286 static float vel[3];
5288 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
5289 temppos=temppos-viewer;
5290 Normalise(&temppos);
5295 gLoc[2]=temppos.z;vel[0]=0;
5299 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
5300 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
5301 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
5302 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
5303 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
5304 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
5305 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
5306 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
5307 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
5308 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
5309 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
5310 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
5311 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
5312 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
5313 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
5314 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
5315 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
5316 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
5317 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
5318 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
5319 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
5320 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
5321 OPENAL_SetVolume(channels[whichsoundplay], 256);
5322 OPENAL_SetPaused(channels[whichsoundplay], false);
5326 for(j=0;j<numplayers;j++){
5327 participantfacing[whichdialogue][indialogue][j]=participantfacing[whichdialogue][indialogue-1][j];
5332 if((IsKeyDown(theKeyMap, MAC_NUMPAD_1_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_2_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_3_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_4_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_5_KEY)
5333 ||IsKeyDown(theKeyMap, MAC_NUMPAD_6_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_7_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_8_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_9_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_0_KEY)
5336 if(IsKeyDown(theKeyMap, MAC_NUMPAD_1_KEY))whichend=1;
5337 if(IsKeyDown(theKeyMap, MAC_NUMPAD_2_KEY))whichend=2;
5338 if(IsKeyDown(theKeyMap, MAC_NUMPAD_3_KEY))whichend=3;
5339 if(IsKeyDown(theKeyMap, MAC_NUMPAD_4_KEY))whichend=4;
5340 if(IsKeyDown(theKeyMap, MAC_NUMPAD_5_KEY))whichend=5;
5341 if(IsKeyDown(theKeyMap, MAC_NUMPAD_6_KEY))whichend=6;
5342 if(IsKeyDown(theKeyMap, MAC_NUMPAD_7_KEY))whichend=7;
5343 if(IsKeyDown(theKeyMap, MAC_NUMPAD_8_KEY))whichend=8;
5344 if(IsKeyDown(theKeyMap, MAC_NUMPAD_9_KEY))whichend=9;
5345 if(IsKeyDown(theKeyMap, MAC_NUMPAD_0_KEY))whichend=0;
5346 participantfacing[whichdialogue][indialogue][whichend]=facing;
5348 if(!IsKeyDown(theKeyMap, MAC_1_KEY)&&!IsKeyDown(theKeyMap, MAC_2_KEY)&&!IsKeyDown(theKeyMap, MAC_3_KEY)&&!IsKeyDown(theKeyMap, MAC_4_KEY)&&!IsKeyDown(theKeyMap, MAC_5_KEY)
5349 &&!IsKeyDown(theKeyMap, MAC_6_KEY)&&!IsKeyDown(theKeyMap, MAC_7_KEY)&&!IsKeyDown(theKeyMap, MAC_8_KEY)&&!IsKeyDown(theKeyMap, MAC_9_KEY)&&!IsKeyDown(theKeyMap, MAC_0_KEY)
5350 &&!IsKeyDown(theKeyMap, MAC_MINUS_KEY)){
5353 if(indialogue>=numdialogueboxes[whichdialogue]){
5360 OPENAL_SetPaused(channels[whooshsound], true);
5361 viewer=dialoguecamera[whichdialogue][indialogue];
5362 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.1){
5363 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.1;
5365 rotation=dialoguecamerarotation[whichdialogue][indialogue];
5366 rotation2=dialoguecamerarotation2[whichdialogue][indialogue];
5367 if(dialoguetime>0.5)
5368 if((!endkeydown&&(IsKeyDown(theKeyMap, MAC_1_KEY)||IsKeyDown(theKeyMap, MAC_2_KEY)||IsKeyDown(theKeyMap, MAC_3_KEY)||IsKeyDown(theKeyMap, MAC_4_KEY)||IsKeyDown(theKeyMap, MAC_5_KEY)
5369 ||IsKeyDown(theKeyMap, MAC_6_KEY)||IsKeyDown(theKeyMap, MAC_7_KEY)||IsKeyDown(theKeyMap, MAC_8_KEY)||IsKeyDown(theKeyMap, MAC_9_KEY)||IsKeyDown(theKeyMap, MAC_0_KEY)
5370 ||IsKeyDown(theKeyMap, MAC_MINUS_KEY)))||(IsKeyDown(theKeyMap, attackkey)&&!oldbuttondialogue)){
5373 if(indialogue<numdialogueboxes[whichdialogue]){
5374 if(dialogueboxsound[whichdialogue][indialogue]!=0){
5375 static float gLoc[3];
5376 static float vel[3];
5378 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
5379 temppos=temppos-viewer;
5380 Normalise(&temppos);
5385 gLoc[2]=temppos.z;vel[0]=0;
5389 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
5390 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
5391 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
5392 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
5393 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
5394 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
5395 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
5396 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
5397 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
5398 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
5399 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
5400 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
5401 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
5402 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
5403 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
5404 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
5405 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
5406 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
5407 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
5408 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
5409 if(dialogueboxsound[whichdialogue][indialogue]==-6)whichsoundplay=alarmsound;
5410 if(dialogueboxsound[whichdialogue][indialogue]!=-5){
5411 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
5412 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
5413 OPENAL_SetVolume(channels[whichsoundplay], 256);
5414 OPENAL_SetPaused(channels[whichsoundplay], false);
5416 if(dialogueboxsound[whichdialogue][indialogue]==-5){
5417 hotspot[numhotspots]=player[0].coords;
5418 hotspotsize[numhotspots]=10;
5419 hotspottype[numhotspots]=-1;
5423 if(dialogueboxsound[whichdialogue][indialogue]==-6){
5427 if(player[participantfocus[whichdialogue][indialogue]].dead){
5435 if(!IsKeyDown(theKeyMap, MAC_1_KEY)&&!IsKeyDown(theKeyMap, MAC_2_KEY)&&!IsKeyDown(theKeyMap, MAC_3_KEY)&&!IsKeyDown(theKeyMap, MAC_4_KEY)&&!IsKeyDown(theKeyMap, MAC_5_KEY)
5436 &&!IsKeyDown(theKeyMap, MAC_6_KEY)&&!IsKeyDown(theKeyMap, MAC_7_KEY)&&!IsKeyDown(theKeyMap, MAC_8_KEY)&&!IsKeyDown(theKeyMap, MAC_9_KEY)&&!IsKeyDown(theKeyMap, MAC_0_KEY)
5437 &&!IsKeyDown(theKeyMap, MAC_MINUS_KEY)){
5440 if(indialogue>=numdialogueboxes[whichdialogue]){
5444 if(dialoguetype[whichdialogue]>19&&dialoguetype[whichdialogue]<30){
5447 if(dialoguetype[whichdialogue]>29&&dialoguetype[whichdialogue]<40){
5450 if(dialoguetype[whichdialogue]>49&&dialoguetype[whichdialogue]<60){
5452 for(i=1;i<numplayers;i++){
5453 player[i].aitype = attacktypecutoff;
5460 if(!IsKeyDown(theKeyMap, attackkey))oldbuttondialogue=0;
5461 else oldbuttondialogue=1;
5463 static float keyrefreshdelay=0,bigrefreshdelay=0;
5467 /*keyrefreshdelay-=multiplier;
5468 bigrefreshdelay-=multiplier;
5470 if(keyrefreshdelay<=0){
5471 static int concat[4];
5473 concat[0]=player[0].forwardkeydown;
5474 concat[0]=concat[0]*2+player[0].forwardstogglekeydown;
5475 concat[0]=concat[0]*2+player[0].rightkeydown;
5476 concat[0]=concat[0]*2+player[0].leftkeydown;
5477 concat[0]=concat[0]*2+player[0].backkeydown;
5478 concat[0]=concat[0]*2+player[0].jumpkeydown;
5479 concat[0]=concat[0]*2+player[0].jumptogglekeydown;
5480 concat[0]=concat[0]*2+player[0].crouchkeydown;
5482 concat[1]=player[0].crouchtogglekeydown;
5483 concat[1]=concat[1]*2+player[0].drawkeydown;
5484 concat[1]=concat[1]*2+player[0].drawtogglekeydown;
5485 concat[1]=concat[1]*2+player[0].throwkeydown;
5486 concat[1]=concat[1]*2+player[0].throwtogglekeydown;
5487 concat[1]=concat[1]*2+player[0].attackkeydown;
5489 //concat[2]=(char)((int)(rotation/2)%180);
5491 //concat[3]=(char)((int)(rotation2/2)%180);
5493 chatname[0]=concat[0]-128;
5494 chatname[1]=concat[1]-128;
5495 //chatname[2]=concat[2]-128;
5496 //chatname[3]=concat[3]-128;
5498 memcpy(chatname+temppoint,&rotation,sizeof(float));
5499 temppoint+=sizeof(float);
5500 memcpy(chatname+temppoint,&rotation2,sizeof(float));
5501 temppoint+=sizeof(float);
5503 chatname[temppoint]='\0';
5505 //if(!ishost)NetworkSendPlayerMessage( chatname, kMessageType_Keys );
5506 //if(ishost)NetworkSendPlayerRelayMessage( chatname, kMessageType_Keys );
5507 //keyrefreshdelay=.01;
5508 keyrefreshdelay=.03;
5511 if(bigrefreshdelay<=0){
5514 memcpy(chatname+temppoint,&i,sizeof(int));
5515 temppoint+=sizeof(int);
5516 memcpy(chatname+temppoint,&player[i].coords.x,sizeof(float));
5517 temppoint+=sizeof(float);
5518 memcpy(chatname+temppoint,&player[i].coords.y,sizeof(float));
5519 temppoint+=sizeof(float);
5520 memcpy(chatname+temppoint,&player[i].coords.z,sizeof(float));
5521 temppoint+=sizeof(float);
5522 memcpy(chatname+temppoint,&player[i].damage,sizeof(float));
5523 temppoint+=sizeof(float);
5524 memcpy(chatname+temppoint,&player[i].target,sizeof(float));
5525 temppoint+=sizeof(float);
5526 memcpy(chatname+temppoint,&player[i].targetanimation,sizeof(int));
5527 temppoint+=sizeof(int);
5528 memcpy(chatname+temppoint,&player[i].currentanimation,sizeof(int));
5529 temppoint+=sizeof(int);
5530 memcpy(chatname+temppoint,&player[i].velocity.x,sizeof(float));
5531 temppoint+=sizeof(float);
5532 memcpy(chatname+temppoint,&player[i].velocity.y,sizeof(float));
5533 temppoint+=sizeof(float);
5534 memcpy(chatname+temppoint,&player[i].velocity.z,sizeof(float));
5535 temppoint+=sizeof(float);
5536 memcpy(chatname+temppoint,&player[i].targetframe,sizeof(int));
5537 temppoint+=sizeof(int);
5538 memcpy(chatname+temppoint,&player[i].currentframe,sizeof(int));
5539 temppoint+=sizeof(int);
5540 memcpy(chatname+temppoint,&player[i].rotation,sizeof(float));
5541 temppoint+=sizeof(float);
5542 memcpy(chatname+temppoint,&player[i].targetrotation,sizeof(float));
5543 temppoint+=sizeof(float);
5544 memcpy(chatname+temppoint,&player[i].bloodloss,sizeof(float));
5545 temppoint+=sizeof(float);
5546 memcpy(chatname+temppoint,&player[i].weaponactive,sizeof(int));
5547 temppoint+=sizeof(int);
5548 memcpy(chatname+temppoint,&player[i].num_weapons,sizeof(int));
5549 temppoint+=sizeof(int);
5550 memcpy(chatname+temppoint,&player[i].weaponids[0],sizeof(int));
5551 temppoint+=sizeof(int);
5552 memcpy(chatname+temppoint,&player[i].weaponids[1],sizeof(int));
5553 temppoint+=sizeof(int);
5554 memcpy(chatname+temppoint,&player[i].weaponids[2],sizeof(int));
5555 temppoint+=sizeof(int);
5556 memcpy(chatname+temppoint,&player[i].weaponids[3],sizeof(int));
5557 temppoint+=sizeof(int);
5558 chatname[temppoint]='\0';
5560 sprintf (chatname, "%d %f %f %f %f %f %d %d %f %f %f %d %d %f %f %f",i,player[i].coords.x,player[i].coords.y,player[i].coords.z,player[i].damage,player[i].target, player[i].targetanimation, player[i].currentanimation, player[i].velocity.x, player[i].velocity.y, player[i].velocity.z, player[i].targetframe, player[i].currentframe, player[i].rotation, player[i].targetrotation);
5561 //if(ishost)NetworkSendPlayerRelayMessage( chatname, kMessageType_PlayerState );
5562 //else NetworkSendPlayerMessage( chatname, kMessageType_PlayerState );
5564 sprintf (chatname, "%d %f %d %d %d %d %d %d %d %d %f",i,player[i].bloodloss, player[i].weaponactive, player[i].num_weapons, player[i].weaponids[0], player[i].weaponids[1], player[i].weaponids[2], player[i].weaponids[3],player[i].dead,player[i].skeleton.free,player[i].permanentdamage);
5566 //if(ishost)NetworkSendPlayerRelayMessage( chatname, kMessageType_PlayerStateMisc );
5567 //else NetworkSendPlayerMessage( chatname, kMessageType_PlayerStateMisc );
5569 //bigrefreshdelay=.02;
5574 if(!player[0].jumpkeydown){
5575 player[0].jumptogglekeydown=0;
5577 if(player[0].jumpkeydown&&player[0].targetanimation!=jumpupanim&&player[0].targetanimation!=jumpdownanim&&!player[0].isFlip())player[0].jumptogglekeydown=1;
5580 dialoguetime+=multiplier;
5581 skybox.cloudmove+=multiplier;
5582 hawkrotation+=multiplier*25;
5584 realhawkcoords.x=25;
5585 realhawkcoords=DoRotation(realhawkcoords,0,hawkrotation,0)+hawkcoords;
5586 hawkcalldelay-=multiplier/2;
5588 if(hawkcalldelay<=0)
5590 static float gLoc[3];
5591 static float vel[3];
5592 gLoc[0]=realhawkcoords.x;
5593 gLoc[1]=realhawkcoords.y;
5594 gLoc[2]=realhawkcoords.z;
5598 PlaySoundEx( hawksound, samp[hawksound], NULL, true);
5599 OPENAL_3D_SetAttributes(channels[hawksound], gLoc, vel);
5600 OPENAL_SetVolume(channels[hawksound], 128);
5601 OPENAL_SetPaused(channels[hawksound], false);
5603 hawkcalldelay=16+abs(Random()%8);
5605 static float temptexdetail;
5608 if(IsKeyDown(theKeyMap, MAC_H_KEY)&&debugmode){
5609 player[0].damagetolerance=200000;
5612 player[0].permanentdamage=0;
5613 player[0].superpermanentdamage=0;
5616 whichchar = abs(Random()%7);
5617 registrationname[whichchar]+=1;
5621 if(IsKeyDown(theKeyMap, MAC_J_KEY)&&!envtogglekeydown&&debugmode){
5623 if(environment>2)environment=0;
5624 Setenvironment(environment);
5630 if(!IsKeyDown(theKeyMap, MAC_J_KEY)){
5634 if(IsKeyDown(theKeyMap, MAC_C_KEY)&&!cameratogglekeydown&&debugmode){
5635 cameramode=1-cameramode;
5636 cameratogglekeydown=1;
5639 if(!IsKeyDown(theKeyMap, MAC_C_KEY)){
5640 cameratogglekeydown=0;
5643 if(IsKeyDown(theKeyMap, MAC_X_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!detailtogglekeydown&&debugmode){
5644 if(player[0].num_weapons>0){
5645 if(weapons.type[player[0].weaponids[0]]==sword)weapons.type[player[0].weaponids[0]]=staff;
5646 else if(weapons.type[player[0].weaponids[0]]==staff)weapons.type[player[0].weaponids[0]]=knife;
5647 else weapons.type[player[0].weaponids[0]]=sword;
5648 if(weapons.type[player[0].weaponids[0]]==sword){
5649 weapons.mass[player[0].weaponids[0]]=1.5;
5650 weapons.tipmass[player[0].weaponids[0]]=1;
5651 weapons.length[player[0].weaponids[0]]=.8;
5653 if(weapons.type[player[0].weaponids[0]]==staff){
5654 weapons.mass[player[0].weaponids[0]]=2;
5655 weapons.tipmass[player[0].weaponids[0]]=1;
5656 weapons.length[player[0].weaponids[0]]=1.5;
5659 if(weapons.type[player[0].weaponids[0]]==knife){
5660 weapons.mass[player[0].weaponids[0]]=1;
5661 weapons.tipmass[player[0].weaponids[0]]=1.2;
5662 weapons.length[player[0].weaponids[0]]=.25;
5666 /*for(i=0;i<objects.numobjects;i++){
5667 if(objects.type[i]==treeleavestype){
5668 for(j=0;j<objects.numobjects;j++){
5669 if(objects.type[j]==treetrunktype)
5670 if(findDistancefast(&objects.position[i],&objects.position[j])<.5)
5671 objects.scale[i]=objects.scale[j];
5675 detailtogglekeydown=1;
5678 if(IsKeyDown(theKeyMap, MAC_X_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!detailtogglekeydown&&debugmode){
5680 float closestdist=-1;
5683 for(i=1;i<numplayers;i++){
5684 distance=findDistancefast(&player[i].coords,&player[0].coords);
5685 if(closestdist==-1||distance<closestdist){
5686 closestdist=distance;
5691 if(player[closest].num_weapons)
5693 if(weapons.type[player[closest].weaponids[0]]==sword)weapons.type[player[closest].weaponids[0]]=staff;
5694 else if(weapons.type[player[closest].weaponids[0]]==staff)weapons.type[player[closest].weaponids[0]]=knife;
5695 else weapons.type[player[closest].weaponids[0]]=sword;
5696 if(weapons.type[player[closest].weaponids[0]]==sword){
5697 weapons.mass[player[closest].weaponids[0]]=1.5;
5698 weapons.tipmass[player[closest].weaponids[0]]=1;
5699 weapons.length[player[closest].weaponids[0]]=.8;
5701 if(weapons.type[player[0].weaponids[0]]==staff){
5702 weapons.mass[player[0].weaponids[0]]=2;
5703 weapons.tipmass[player[0].weaponids[0]]=1;
5704 weapons.length[player[0].weaponids[0]]=1.5;
5706 if(weapons.type[player[closest].weaponids[0]]==knife){
5707 weapons.mass[player[closest].weaponids[0]]=1;
5708 weapons.tipmass[player[closest].weaponids[0]]=1.2;
5709 weapons.length[player[closest].weaponids[0]]=.25;
5712 if(!player[closest].num_weapons)
5714 player[closest].weaponids[0]=weapons.numweapons;
5715 weapons.owner[weapons.numweapons]=closest;
5716 weapons.type[weapons.numweapons]=knife;
5717 weapons.damage[weapons.numweapons]=0;
5718 weapons.numweapons++;
5719 player[closest].num_weapons=1;
5720 if(weapons.type[player[closest].weaponids[0]]==sword){
5721 weapons.mass[player[closest].weaponids[0]]=1.5;
5722 weapons.tipmass[player[closest].weaponids[0]]=1;
5723 weapons.length[player[closest].weaponids[0]]=.8;
5725 if(weapons.type[player[closest].weaponids[0]]==knife){
5726 weapons.mass[player[closest].weaponids[0]]=1;
5727 weapons.tipmass[player[closest].weaponids[0]]=1.2;
5728 weapons.length[player[closest].weaponids[0]]=.25;
5732 detailtogglekeydown=1;
5735 if(IsKeyDown(theKeyMap, MAC_U_KEY)&&debugmode){
5737 float closestdist=-1;
5740 for(i=1;i<numplayers;i++){
5741 distance=findDistancefast(&player[i].coords,&player[0].coords);
5742 if(closestdist==-1||distance<closestdist){
5743 closestdist=distance;
5748 player[closest].rotation+=multiplier*50;
5749 player[closest].targetrotation=player[closest].rotation;
5753 if(IsKeyDown(theKeyMap, MAC_O_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
5755 float closestdist=-1;
5758 for(i=1;i<numplayers;i++){
5759 distance=findDistancefast(&player[i].coords,&player[0].coords);
5760 if(closestdist==-1||distance<closestdist){
5761 closestdist=distance;
5765 if(IsKeyDown(theKeyMap, MAC_CONTROL_KEY))closest=0;
5768 player[closest].whichskin++;
5769 if(player[closest].whichskin>9)player[closest].whichskin=0;
5770 if(player[closest].whichskin>2&&player[closest].creature==wolftype)player[closest].whichskin=0;
5772 LoadTextureSave(creatureskin[player[closest].creature][player[closest].whichskin],
5773 &player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
5776 if(player[closest].numclothes){
5777 for(i=0;i<player[closest].numclothes;i++){
5778 tintr=player[closest].clothestintr[i];
5779 tintg=player[closest].clothestintg[i];
5780 tintb=player[closest].clothestintb[i];
5781 AddClothes((char *)player[closest].clothes[i],0,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
5783 player[closest].DoMipmaps(5,0,0,player[closest].skeleton.skinsize,player[closest].skeleton.skinsize);
5786 detailtogglekeydown=1;
5789 if(IsKeyDown(theKeyMap, MAC_O_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
5791 float closestdist=-1;
5794 for(i=1;i<numplayers;i++){
5795 distance=findDistancefast(&player[i].coords,&player[0].coords);
5796 if(closestdist==-1||distance<closestdist){
5797 closestdist=distance;
5802 if(player[closest].creature==wolftype){
5803 headprop=player[closest].proportionhead.x/1.1;
5804 bodyprop=player[closest].proportionbody.x/1.1;
5805 armprop=player[closest].proportionarms.x/1.1;
5806 legprop=player[closest].proportionlegs.x/1.1;
5809 if(player[closest].creature==rabbittype){
5810 headprop=player[closest].proportionhead.x/1.2;
5811 bodyprop=player[closest].proportionbody.x/1.05;
5812 armprop=player[closest].proportionarms.x/1.00;
5813 legprop=player[closest].proportionlegs.x/1.1;
5817 if(player[closest].creature==rabbittype){
5818 player[closest].skeleton.id=closest;
5819 player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
5820 LoadTextureSave(":Data:Textures:Wolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[closest],&player[closest].skeleton.skinsize);
5821 player[closest].whichskin=0;
5822 player[closest].creature=wolftype;
5824 player[closest].proportionhead=1.1;
5825 player[closest].proportionbody=1.1;
5826 player[closest].proportionarms=1.1;
5827 player[closest].proportionlegs=1.1;
5828 player[closest].proportionlegs.y=1.1;
5829 player[closest].scale=.23*5*player[0].scale;
5831 player[closest].damagetolerance=300;
5835 player[closest].skeleton.id=closest;
5836 player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
5837 LoadTextureSave(":Data:Textures:Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
5838 player[closest].whichskin=0;
5839 player[closest].creature=rabbittype;
5841 player[closest].proportionhead=1.2;
5842 player[closest].proportionbody=1.05;
5843 player[closest].proportionarms=1.00;
5844 player[closest].proportionlegs=1.1;
5845 player[closest].proportionlegs.y=1.05;
5846 player[closest].scale=.2*5*player[0].scale;
5848 player[closest].damagetolerance=200;
5851 if(player[closest].creature==wolftype){
5852 player[closest].proportionhead=1.1*headprop;
5853 player[closest].proportionbody=1.1*bodyprop;
5854 player[closest].proportionarms=1.1*armprop;
5855 player[closest].proportionlegs=1.1*legprop;
5858 if(player[closest].creature==rabbittype){
5859 player[closest].proportionhead=1.2*headprop;
5860 player[closest].proportionbody=1.05*bodyprop;
5861 player[closest].proportionarms=1.00*armprop;
5862 player[closest].proportionlegs=1.1*legprop;
5863 player[closest].proportionlegs.y=1.05*legprop;
5867 detailtogglekeydown=1;
5870 if(!IsKeyDown(theKeyMap, MAC_X_KEY)){
5871 detailtogglekeydown=0;
5874 if(IsKeyDown(theKeyMap, MAC_B_KEY)&&!slomotogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
5877 slomotogglekeydown=1;
5881 if(((IsKeyDown(theKeyMap, MAC_I_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY))/*||buttons[1]*/)&&!explodetogglekeydown&&debugmode){
5883 float closestdist=-1;
5885 XYZ flatfacing2,flatvelocity2;
5888 for(i=1;i<numplayers;i++){
5889 distance=findDistancefast(&player[i].coords,&player[0].coords);
5890 if(distance<144&&!player[i].headless)
5891 if(closestdist==-1||distance<closestdist){
5892 closestdist=distance;
5894 blah = player[i].coords;
5899 XYZ headspurtdirection;
5900 int i = player[closest].skeleton.jointlabels[head];
5901 for(k=0;k<player[closest].skeleton.num_joints; k++){
5902 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
5903 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
5904 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
5905 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
5906 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
5907 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
5908 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
5909 headspurtdirection=player[closest].skeleton.joints[player[closest].skeleton.jointlabels[head]].position-player[closest].skeleton.joints[player[closest].skeleton.jointlabels[neck]].position;
5910 Normalise(&headspurtdirection);
5911 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, .6, 1);
5912 flatvelocity2+=headspurtdirection*8;
5913 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2/2, 1,1,1, .16, 1);
5915 sprites.MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
5925 PlaySoundEx( splattersound, samp[splattersound], NULL, true);
5926 OPENAL_3D_SetAttributes(channels[splattersound], gLoc, vel);
5927 OPENAL_SetVolume(channels[splattersound], 256);
5928 OPENAL_SetPaused(channels[splattersound], false);
5930 PlaySoundEx( breaksound2, samp[breaksound2], NULL, true);
5931 OPENAL_3D_SetAttributes(channels[breaksound2], gLoc, vel);
5932 OPENAL_SetVolume(channels[breaksound2], 100);
5933 OPENAL_SetPaused(channels[breaksound2], false);
5935 if(player[closest].skeleton.free==2)player[closest].skeleton.free=0;
5936 player[closest].RagDoll(0);
5937 player[closest].dead=2;
5938 player[closest].headless=1;
5939 player[closest].DoBloodBig(3,165);
5944 explodetogglekeydown=1;
5947 if(((IsKeyDown(theKeyMap, MAC_I_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY))/*||buttons[2]*/)&&!explodetogglekeydown&&debugmode){
5949 float closestdist=-1;
5951 XYZ flatfacing2,flatvelocity2;
5954 for(i=1;i<numplayers;i++){
5955 distance=findDistancefast(&player[i].coords,&player[0].coords);
5957 if(closestdist==-1||distance<closestdist){
5958 closestdist=distance;
5960 blah=player[i].coords;
5974 PlaySoundEx( splattersound, samp[splattersound], NULL, true);
5975 OPENAL_3D_SetAttributes(channels[splattersound], gLoc, vel);
5976 OPENAL_SetVolume(channels[splattersound], 256);
5977 OPENAL_SetPaused(channels[splattersound], false);
5979 PlaySoundEx( breaksound2, samp[breaksound2], NULL, true);
5980 OPENAL_3D_SetAttributes(channels[breaksound2], gLoc, vel);
5981 OPENAL_SetVolume(channels[breaksound2], 600);
5982 OPENAL_SetPaused(channels[breaksound2], false);
5984 for(i=0;i<player[closest].skeleton.num_joints; i++){
5985 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
5986 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
5987 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
5988 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
5989 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
5990 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
5991 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
5992 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
5993 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .3, 1);
5994 sprites.MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
5997 for(i=0;i<player[closest].skeleton.num_joints; i++){
5998 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
5999 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
6000 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
6001 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
6002 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
6003 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
6004 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
6005 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
6006 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .4, 1);
6009 for(i=0;i<player[closest].skeleton.num_joints; i++){
6010 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
6011 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
6012 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
6013 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
6014 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
6015 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
6016 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
6017 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
6018 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
6021 for(i=0;i<player[closest].skeleton.num_joints; i++){
6022 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
6023 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
6024 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
6025 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
6026 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
6027 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
6028 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
6029 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
6030 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
6034 for(j=0;j<numplayers; j++){
6036 if(findDistancefast(&player[j].coords,&player[closest].coords)<25){
6037 player[j].DoDamage((25-findDistancefast(&player[j].coords,&player[closest].coords))*60);
6038 if(player[j].skeleton.free==2)player[j].skeleton.free=1;
6039 player[j].skeleton.longdead=0;
6040 player[j].RagDoll(0);
6041 for(i=0;i<player[j].skeleton.num_joints; i++){
6042 temppos=player[j].skeleton.joints[i].position+player[j].coords;
6043 if(findDistancefast(&temppos,&player[closest].coords)<25){
6044 flatvelocity2=temppos-player[closest].coords;
6045 Normalise(&flatvelocity2);
6046 player[j].skeleton.joints[i].velocity+=flatvelocity2*((20-findDistancefast(&temppos,&player[closest].coords))*20);
6053 player[closest].DoDamage(10000);
6054 player[closest].RagDoll(0);
6055 player[closest].dead=2;
6056 player[closest].coords=20;
6057 player[closest].skeleton.free=2;
6063 explodetogglekeydown=1;
6066 if(!IsKeyDown(theKeyMap, MAC_I_KEY)){
6067 explodetogglekeydown=0;
6071 if(IsKeyDown(theKeyMap, MAC_S_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)&&!slomotogglekeydown){
6073 //tfile=fopen( ":Data:Maps:mapsave", "wb" );
6074 if(whichlevel==0)tfile=fopen( ":Data:Maps:map1", "wb" );
6075 else if(whichlevel==1)tfile=fopen( ":Data:Maps:map2", "wb" );
6076 else if(whichlevel==2)tfile=fopen( ":Data:Maps:map3", "wb" );
6077 else if(whichlevel==3)tfile=fopen( ":Data:Maps:map4", "wb" );
6078 else if(whichlevel==4)tfile=fopen( ":Data:Maps:map5", "wb" );
6079 else tfile=fopen( ":Data:Maps:mapsave", "wb" );
6081 fwrite( &player[0].coords, 1, sizeof(XYZ), tfile );
6082 fwrite( &player[0].rotation, 1, sizeof(float), tfile );
6083 fwrite( &player[0].targetrotation, 1, sizeof(float), tfile );
6084 fwrite( &player[0].num_weapons, 1, sizeof(int), tfile );
6085 for(j=0;j<player[0].num_weapons;j++){
6086 fwrite( &weapons.type[player[0].weaponids[j]], 1, sizeof(int), tfile );
6088 fwrite( &environment, 1, sizeof(int), tfile );
6090 fwrite( &objects.numobjects, 1, sizeof(int), tfile );
6091 fwrite( &objects.type, 1, sizeof(int)*objects.numobjects, tfile );
6092 fwrite( &objects.rotation, 1, sizeof(float)*objects.numobjects, tfile );
6093 fwrite( &objects.position, 1, sizeof(XYZ)*objects.numobjects, tfile );
6094 fwrite( &objects.scale, 1, sizeof(float)*objects.numobjects, tfile );
6096 fwrite( &numplayers, 1, sizeof(int), tfile );
6097 if(numplayers>1&&numplayers<maxplayers)
6098 for(i=1;i<numplayers;i++){
6099 fwrite( &player[i].coords, 1, sizeof(XYZ), tfile );
6100 fwrite( &player[i].num_weapons, 1, sizeof(int), tfile );
6101 for(j=0;j<player[i].num_weapons;j++){
6102 fwrite( &weapons.type[player[i].weaponids[j]], 1, sizeof(int), tfile );
6104 if(player[i].numwaypoints<30){
6105 fwrite( &player[i].numwaypoints, 1, sizeof(int), tfile );
6106 fwrite( &player[i].waypoints, 1, sizeof(XYZ)*player[i].numwaypoints, tfile );
6107 fwrite( &player[i].waypoint, 1, sizeof(int), tfile );
6108 //fwrite( &player[i].jumppath, 1, sizeof(bool), tfile );
6111 player[i].numwaypoints=0;
6112 player[i].waypoint=0;
6113 fwrite( &player[i].numwaypoints, 1, sizeof(int), tfile );
6114 fwrite( &player[i].waypoint, 1, sizeof(int), tfile );
6115 fwrite( &player[i].waypoint, 1, sizeof(int), tfile );
6121 slomotogglekeydown=1;
6124 if(!IsKeyDown(theKeyMap, MAC_B_KEY)&&!IsKeyDown(theKeyMap, MAC_F_KEY)&&!IsKeyDown(theKeyMap, MAC_K_KEY)&&!IsKeyDown(theKeyMap, MAC_S_KEY)){
6125 slomotogglekeydown=0;
6129 if(IsKeyDown(theKeyMap, MAC_F_KEY)&&!slomotogglekeydown&&debugmode){
6130 player[0].onfire=1-player[0].onfire;
6131 if(player[0].onfire){
6132 player[0].CatchFire();
6134 if(!player[0].onfire){
6137 gLoc[0]=player[0].coords.x;
6138 gLoc[1]=player[0].coords.y;
6139 gLoc[2]=player[0].coords.z;
6143 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
6144 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
6145 OPENAL_SetVolume(channels[fireendsound], 256);
6146 OPENAL_SetPaused(channels[fireendsound], false);
6147 OPENAL_SetPaused(channels[stream_firesound], true);
6149 slomotogglekeydown=1;
6152 if(IsKeyDown(theKeyMap, MAC_L_KEY)){
6153 if(player[0].bleeding<=0)
6154 player[0].DoBlood(1,255);
6158 if(IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&editorenabled&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)){
6160 float closestdist=-1;
6163 for(i=1;i<numplayers;i++){
6164 distance=findDistancefast(&player[i].coords,&player[0].coords);
6165 if(closestdist==-1||distance<closestdist){
6166 closestdist=distance;
6170 if(closestdist>0&&closest>=0){
6171 //player[closest]=player[numplayers-1];
6172 //player[closest].skeleton=player[numplayers-1].skeleton;
6175 drawmodetogglekeydown=1;
6178 if(IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&editorenabled&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6180 float closestdist=-1;
6183 for(i=1;i<max_objects;i++){
6184 distance=findDistancefast(&objects.position[i],&player[0].coords);
6185 if(closestdist==-1||distance<closestdist){
6186 closestdist=distance;
6190 if(closestdist>0&&closest>=0){
6191 objects.position[closest].y-=500;
6193 drawmodetogglekeydown=1;
6196 if(IsKeyDown(theKeyMap, MAC_M_KEY)&&!drawmodetogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&editorenabled&&debugmode){
6198 //if(drawmode>2)drawmode=0;
6199 if(objects.numobjects<max_objects-1){
6201 boxcoords.x=player[0].coords.x;
6202 boxcoords.z=player[0].coords.z;
6203 boxcoords.y=player[0].coords.y-3;
6204 if(editortype==bushtype)boxcoords.y=player[0].coords.y-.5;
6205 if(editortype==firetype)boxcoords.y=player[0].coords.y-.5;
6206 //objects.MakeObject(abs(Random()%3),boxcoords,Random()%360);
6207 float temprotat,temprotat2;
6208 temprotat=editorrotation;
6209 temprotat2=editorrotation2;
6210 if(temprotat<0||editortype==bushtype)temprotat=Random()%360;
6211 if(temprotat2<0)temprotat2=Random()%360;
6213 objects.MakeObject(editortype,boxcoords,(int)temprotat-((int)temprotat)%30,(int)temprotat2,editorsize);
6214 if(editortype==treetrunktype)
6215 objects.MakeObject(treeleavestype,boxcoords,Random()%360*(temprotat2<2)+(int)editorrotation-((int)editorrotation)%30,editorrotation2,editorsize);
6218 drawmodetogglekeydown=1;
6221 if(IsKeyDown(theKeyMap, MAC_P_KEY)&&!drawmodetogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&editorenabled){
6222 if(numplayers<maxplayers-1){
6223 player[numplayers].scale=.2*5*player[0].scale;
6224 player[numplayers].creature=rabbittype;
6225 player[numplayers].howactive=editoractive;
6226 player[numplayers].skeleton.id=numplayers;
6227 player[numplayers].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
6229 //texsize=512*512*3/texdetail/texdetail;
6230 //if(!player[numplayers].loaded)player[numplayers].skeleton.skinText = new GLubyte[texsize];
6231 //player[numplayers].skeleton.skinText.resize(texsize);
6233 k=abs(Random()%2)+1;
6235 LoadTextureSave(":Data:Textures:Fur3.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
6236 player[numplayers].whichskin=0;
6239 LoadTextureSave(":Data:Textures:Fur.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
6240 player[numplayers].whichskin=1;
6243 LoadTextureSave(":Data:Textures:Fur2.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
6244 player[numplayers].whichskin=2;
6247 LoadTexture(":Data:Textures:Belt.png",&player[numplayers].skeleton.drawmodelclothes.textureptr,1,1);
6248 player[numplayers].power=1;
6249 player[numplayers].speedmult=1;
6250 player[numplayers].currentanimation=bounceidleanim;
6251 player[numplayers].targetanimation=bounceidleanim;
6252 player[numplayers].currentframe=0;
6253 player[numplayers].targetframe=1;
6254 player[numplayers].target=0;
6255 player[numplayers].bled=0;
6256 player[numplayers].speed=1+(float)(Random()%100)/1000;
6258 player[numplayers].targetrotation=player[0].targetrotation;
6259 player[numplayers].rotation=player[0].rotation;
6261 player[numplayers].velocity=0;
6262 player[numplayers].coords=player[0].coords;
6263 player[numplayers].oldcoords=player[numplayers].coords;
6264 player[numplayers].realoldcoords=player[numplayers].coords;
6266 player[numplayers].id=numplayers;
6267 player[numplayers].skeleton.id=numplayers;
6268 player[numplayers].updatedelay=0;
6269 player[numplayers].normalsupdatedelay=0;
6271 player[numplayers].aitype=passivetype;
6272 player[numplayers].aitarget=0;
6274 if(player[0].creature==wolftype){
6275 headprop=player[0].proportionhead.x/1.1;
6276 bodyprop=player[0].proportionbody.x/1.1;
6277 armprop=player[0].proportionarms.x/1.1;
6278 legprop=player[0].proportionlegs.x/1.1;
6281 if(player[0].creature==rabbittype){
6282 headprop=player[0].proportionhead.x/1.2;
6283 bodyprop=player[0].proportionbody.x/1.05;
6284 armprop=player[0].proportionarms.x/1.00;
6285 legprop=player[0].proportionlegs.x/1.1;
6288 if(player[numplayers].creature==wolftype){
6289 player[numplayers].proportionhead=1.1*headprop;
6290 player[numplayers].proportionbody=1.1*bodyprop;
6291 player[numplayers].proportionarms=1.1*armprop;
6292 player[numplayers].proportionlegs=1.1*legprop;
6295 if(player[numplayers].creature==rabbittype){
6296 player[numplayers].proportionhead=1.2*headprop;
6297 player[numplayers].proportionbody=1.05*bodyprop;
6298 player[numplayers].proportionarms=1.00*armprop;
6299 player[numplayers].proportionlegs=1.1*legprop;
6300 player[numplayers].proportionlegs.y=1.05*legprop;
6303 player[numplayers].headless=0;
6304 player[numplayers].onfire=0;
6307 player[numplayers].proportionhead.z=0;
6308 player[numplayers].proportionbody.z=0;
6309 player[numplayers].proportionarms.z=0;
6310 player[numplayers].proportionlegs.z=0;
6313 player[numplayers].tempanimation.Load((char *)":Data:Animations:Tempanim",0,0);
6315 player[numplayers].damagetolerance=200;
6317 player[numplayers].protectionhead=player[0].protectionhead;
6318 player[numplayers].protectionhigh=player[0].protectionhigh;
6319 player[numplayers].protectionlow=player[0].protectionlow;
6320 player[numplayers].armorhead=player[0].armorhead;
6321 player[numplayers].armorhigh=player[0].armorhigh;
6322 player[numplayers].armorlow=player[0].armorlow;
6323 player[numplayers].metalhead=player[0].metalhead;
6324 player[numplayers].metalhigh=player[0].metalhigh;
6325 player[numplayers].metallow=player[0].metallow;
6327 player[numplayers].immobile=player[0].immobile;
6329 player[numplayers].numclothes=player[0].numclothes;
6330 if(player[numplayers].numclothes)
6331 for(i=0;i<player[numplayers].numclothes;i++){
6332 strcpy(player[numplayers].clothes[i], player[0].clothes[i]);
6333 player[numplayers].clothestintr[i]=player[0].clothestintr[i];
6334 player[numplayers].clothestintg[i]=player[0].clothestintg[i];
6335 player[numplayers].clothestintb[i]=player[0].clothestintb[i];
6336 tintr=player[numplayers].clothestintr[i];
6337 tintg=player[numplayers].clothestintg[i];
6338 tintb=player[numplayers].clothestintb[i];
6339 AddClothes((char *)player[numplayers].clothes[i],0,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
6341 if(player[numplayers].numclothes){
6342 player[numplayers].DoMipmaps(5,0,0,player[numplayers].skeleton.skinsize,player[numplayers].skeleton.skinsize);
6345 player[numplayers].power=player[0].power;
6346 player[numplayers].speedmult=player[0].speedmult;
6348 player[numplayers].damage=0;
6349 player[numplayers].permanentdamage=0;
6350 player[numplayers].superpermanentdamage=0;
6351 player[numplayers].deathbleeding=0;
6352 player[numplayers].bleeding=0;
6353 player[numplayers].numwaypoints=0;
6354 player[numplayers].waypoint=0;
6355 player[numplayers].jumppath=0;
6356 player[numplayers].weaponstuck=-1;
6357 player[numplayers].weaponactive=-1;
6358 player[numplayers].num_weapons=0;
6359 player[numplayers].bloodloss=0;
6360 player[numplayers].dead=0;
6362 player[numplayers].loaded=1;
6366 drawmodetogglekeydown=1;
6369 if(IsKeyDown(theKeyMap, MAC_P_KEY)&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&editorenabled){
6370 if(player[numplayers-1].numwaypoints<90){
6371 player[numplayers-1].waypoints[player[numplayers-1].numwaypoints]=player[0].coords;
6372 player[numplayers-1].waypointtype[player[numplayers-1].numwaypoints]=editorpathtype;
6373 player[numplayers-1].numwaypoints++;
6375 drawmodetogglekeydown=1;
6378 if(IsKeyDown(theKeyMap, MAC_P_KEY)&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&editorenabled){
6379 if(numpathpoints<30){
6380 bool connected,alreadyconnected;
6383 for(i=0;i<numpathpoints;i++){
6384 if(findDistancefast(&pathpoint[i],&player[0].coords)<.5&&i!=pathpointselected&&!connected){
6386 for(j=0;j<numpathpointconnect[pathpointselected];j++){
6387 if(pathpointconnect[pathpointselected][j]==i)alreadyconnected=1;
6389 if(!alreadyconnected){
6390 numpathpointconnect[pathpointselected]++;
6392 pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=i;
6398 pathpoint[numpathpoints-1]=player[0].coords;
6399 numpathpointconnect[numpathpoints-1]=0;
6400 if(numpathpoints>1&&pathpointselected!=-1){
6401 numpathpointconnect[pathpointselected]++;
6402 pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=numpathpoints-1;
6404 pathpointselected=numpathpoints-1;
6407 drawmodetogglekeydown=1;
6410 if(IsKeyDown(theKeyMap, MAC_PERIOD_KEY)&&!drawmodetogglekeydown&&editorenabled){
6411 pathpointselected++;
6412 if(pathpointselected>=numpathpoints)pathpointselected=-1;
6413 drawmodetogglekeydown=1;
6415 if(IsKeyDown(theKeyMap, MAC_COMMA_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!drawmodetogglekeydown&&editorenabled){
6416 pathpointselected--;
6417 if(pathpointselected<=-2)pathpointselected=numpathpoints-1;
6418 drawmodetogglekeydown=1;
6420 if(IsKeyDown(theKeyMap, MAC_COMMA_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!drawmodetogglekeydown&&editorenabled){
6421 if(pathpointselected!=-1){
6423 pathpoint[pathpointselected]=pathpoint[numpathpoints];
6424 numpathpointconnect[pathpointselected]=numpathpointconnect[numpathpoints];
6425 for(i=0;i<numpathpointconnect[pathpointselected];i++){
6426 pathpointconnect[pathpointselected][i]=pathpointconnect[numpathpoints][i];
6428 for(i=0;i<numpathpoints;i++){
6429 for(j=0;j<numpathpointconnect[i];j++){
6430 if(pathpointconnect[i][j]==pathpointselected){
6431 pathpointconnect[i][j]=pathpointconnect[i][numpathpointconnect[i]-1];
6432 numpathpointconnect[i]--;
6434 if(pathpointconnect[i][j]==numpathpoints){
6435 pathpointconnect[i][j]=pathpointselected;
6439 pathpointselected=numpathpoints-1;
6441 drawmodetogglekeydown=1;
6444 if(IsKeyDown(theKeyMap, MAC_M_KEY)&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
6445 editorenabled=1-editorenabled;
6447 player[0].damagetolerance=100000;
6449 player[0].superpermanentdamage=0;
6450 player[0].bloodloss=0;
6451 player[0].deathbleeding=0;
6454 player[0].damagetolerance=200;
6456 player[0].permanentdamage=0;
6457 player[0].superpermanentdamage=0;
6458 player[0].bloodloss=0;
6459 player[0].deathbleeding=0;
6461 drawmodetogglekeydown=1;
6464 if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6466 if(editortype==treeleavestype||editortype==10)editortype--;
6467 if(editortype<0)editortype=firetype;
6468 drawmodetogglekeydown=1;
6471 if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6473 if(editortype==treeleavestype||editortype==10)editortype++;
6474 if(editortype>firetype)editortype=0;
6475 drawmodetogglekeydown=1;
6478 if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6479 editorrotation-=multiplier*100;
6480 if(editorrotation<-.01)editorrotation=-.01;
6481 drawmodetogglekeydown=1;
6484 if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6485 editorrotation+=multiplier*100;
6486 drawmodetogglekeydown=1;
6489 if(IsKeyDown(theKeyMap, MAC_ARROW_UP_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6490 editorsize+=multiplier;
6491 drawmodetogglekeydown=1;
6494 if(IsKeyDown(theKeyMap, MAC_ARROW_DOWN_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6495 editorsize-=multiplier;
6496 if(editorsize<.1)editorsize=.1;
6497 drawmodetogglekeydown=1;
6501 if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6502 mapradius-=multiplier*10;
6505 if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6506 mapradius+=multiplier*10;
6509 if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6510 mapcenter.x+=multiplier*20;
6513 if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6514 mapcenter.x-=multiplier*20;
6517 if(IsKeyDown(theKeyMap, MAC_ARROW_UP_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6518 mapcenter.z+=multiplier*20;
6521 if(IsKeyDown(theKeyMap, MAC_ARROW_DOWN_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6522 mapcenter.z-=multiplier*20;
6525 if(IsKeyDown(theKeyMap, MAC_ARROW_UP_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6526 editorrotation2+=multiplier*100;
6529 if(IsKeyDown(theKeyMap, MAC_ARROW_DOWN_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6530 editorrotation2-=multiplier*100;
6531 if(editorrotation2<-.01)editorrotation2=-.01;
6533 if(IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&editorenabled&&objects.numobjects&&!drawmodetogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)){
6535 float closestdist=-1;
6537 for(i=0;i<objects.numobjects;i++){
6538 distance=findDistancefast(&objects.position[i],&player[0].coords);
6539 if(closestdist==-1||distance<closestdist){
6540 closestdist=distance;
6544 if(closestdist>0&&closest>=0)objects.DeleteObject(closest);
6545 drawmodetogglekeydown=1;
6549 if(!IsKeyDown(theKeyMap, MAC_M_KEY)&&!IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&!IsKeyDown(theKeyMap, MAC_COMMA_KEY)&&!IsKeyDown(theKeyMap, MAC_PERIOD_KEY)&&!IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&!IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&!IsKeyDown(theKeyMap, MAC_P_KEY)){
6550 drawmodetogglekeydown=0;
6553 if(IsKeyDown(theKeyMap, MAC_N_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&!texturesizetogglekeydown&&debugmode){
6554 //if(!player[0].skeleton.free)player[0].damage+=500;
6555 player[0].RagDoll(0);
6556 //player[0].spurt=1;
6557 //player[0].DoDamage(1000);
6561 gLoc[0]=player[0].coords.x;
6562 gLoc[1]=player[0].coords.y;
6563 gLoc[2]=player[0].coords.z;
6564 vel[0]=player[0].velocity.x;
6565 vel[1]=player[0].velocity.y;
6566 vel[2]=player[0].velocity.z;
6567 PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
6568 OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
6569 OPENAL_SetVolume(channels[whooshsound], 128);
6570 OPENAL_SetPaused(channels[whooshsound], false);
6571 //OPENAL_SetPaused(channels[whooshsound], true);
6573 texturesizetogglekeydown=1;
6576 if(IsKeyDown(theKeyMap, MAC_N_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&!texturesizetogglekeydown&&debugmode){
6579 float closestdist=-1;
6581 for(i=0;i<objects.numobjects;i++){
6582 if(objects.type[i]==treeleavestype){
6583 objects.scale[i]*=.9;
6586 texturesizetogglekeydown=1;
6589 static XYZ relative;
6590 static int randattack;
6592 static bool playerrealattackkeydown=0;
6594 if(!buttons[0])oldbutton=0;
6595 if(!IsKeyDown(theKeyMap, attackkey))oldattackkey=0;
6596 if(oldattackkey)player[0].attackkeydown=0;
6597 if(oldattackkey)playerrealattackkeydown=0;
6598 if(!oldattackkey)playerrealattackkeydown=IsKeyDown(theKeyMap, attackkey);
6599 if((player[0].parriedrecently<=0||player[0].weaponactive==-1)&&(!oldattackkey||(realthreat&&player[0].lastattack!=swordslashanim&&player[0].lastattack!=knifeslashstartanim&&player[0].lastattack!=staffhitanim&&player[0].lastattack!=staffspinhitanim)))player[0].attackkeydown=IsKeyDown(theKeyMap, attackkey);
6600 if(IsKeyDown(theKeyMap, attackkey)&&!oldattackkey&&!player[0].backkeydown){
6601 for(k=0;k<numplayers;k++){
6602 if((player[k].targetanimation==swordslashanim||player[k].targetanimation==staffhitanim||player[k].targetanimation==staffspinhitanim)&&player[0].currentanimation!=dodgebackanim&&!player[k].skeleton.free)
6603 player[k].Reverse();
6607 if(!hostile||indialogue!=-1)player[0].attackkeydown=0;
6609 for(k=0;k<numplayers;k++){
6610 if(indialogue!=-1)player[k].attackkeydown=0;
6611 if(player[k].targetanimation!=rabbitrunninganim&&player[k].targetanimation!=wolfrunninganim){
6612 if(player[k].aitype!=playercontrolled)player[k].victim=&player[0];
6613 if(player[k].attackkeydown&&player[k].jumppower<=1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
6614 player[k].jumppower-=2;
6616 if(player[k].attackkeydown&&player[k].jumppower>1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
6617 for(i=0;i<numplayers;i++){
6619 if(player[i].targetanimation==swordslashanim||player[i].targetanimation==knifeslashstartanim||player[i].targetanimation==staffhitanim||player[i].targetanimation==staffspinhitanim)
6620 if(findDistancefast(&player[k].coords,&player[i].coords)<6.5&&!player[i].skeleton.free){
6621 player[k].targetanimation=dodgebackanim;
6623 player[k].targetframe=0;
6624 rotatetarget=player[i].coords-player[k].coords;
6625 Normalise(&rotatetarget);
6626 player[k].targetrotation=-asin(0-rotatetarget.x);
6627 player[k].targetrotation*=360/6.28;
6628 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
6630 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;
6633 if(player[k].targetanimation!=dodgebackanim){
6634 if(k==0)numflipped++;
6635 player[k].targetanimation=backhandspringanim;
6637 player[k].targetframe=0;
6638 player[k].targetrotation=-rotation+180;
6639 if(player[k].leftkeydown)player[k].targetrotation-=45;
6640 if(player[k].rightkeydown)player[k].targetrotation+=45;
6641 player[k].rotation=player[k].targetrotation;
6642 player[k].jumppower-=2;
6645 if(player[k].attackkeydown&&!animation[player[k].targetanimation].attack&&!player[k].backkeydown&&(player[k].isIdle()||player[k].isRun()||player[k].targetanimation==walkanim||player[k].targetanimation==sneakanim||player[k].isCrouch())){
6646 player[k].hasvictim=0;
6648 for(i=0;i<numplayers;i++){
6650 if(!player[k].hasvictim)
6651 if((k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack!=reversal){
6652 if(findDistancefast(&player[k].coords,&player[i].coords)<4.5&&!player[i].skeleton.free&&player[i].howactive<typedead1&&player[i].targetanimation!=jumpreversedanim&&player[i].targetanimation!=rabbitkickreversedanim&&player[i].targetanimation!=rabbitkickanim&&player[k].targetanimation!=rabbitkickanim&&player[i].targetanimation!=getupfrombackanim&&(player[i].targetanimation!=staggerbackhighanim&&(player[i].targetanimation!=staggerbackhardanim||animation[staggerbackhardanim].label[player[i].targetframe]==6))&&player[i].targetanimation!=jumpdownanim&&player[i].targetanimation!=jumpupanim&&player[i].targetanimation!=getupfromfrontanim){
6653 player[k].victim=&player[i];
6654 player[k].hasvictim=1;
6655 if(player[k].aitype==playercontrolled){
6656 if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].crouchkeydown&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
6657 else if(findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1&&!reversaltrain)player[k].targetanimation=winduppunchanim;
6658 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
6659 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[i].bloodloss>player[i].damagetolerance/2)player[k].targetanimation=knifefollowanim;
6660 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
6661 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
6662 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].forwardkeydown)player[k].targetanimation=staffhitanim;
6663 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0)player[k].targetanimation=staffspinhitanim;
6664 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
6665 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
6668 if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)){
6669 if(player[k].weaponactive==-1)randattack=abs(Random()%5);
6670 else randattack=abs(Random()%5);
6671 if(player[k].weaponactive==-1&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)){
6672 if(randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
6673 else if(randattack==1&&animation[player[i].targetanimation].height!=lowheight&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
6674 else if(randattack==2&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
6675 else if(animation[player[i].targetanimation].height==lowheight)player[k].targetanimation=lowkickanim;
6677 if(player[k].weaponactive!=-1){
6678 if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
6679 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)/*&&animation[player[i].targetanimation].height!=lowheight*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
6680 //else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)player[k].targetanimation=knifefollowanim;
6681 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
6682 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack<3)player[k].targetanimation=staffhitanim;
6683 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack>=3)player[k].targetanimation=staffspinhitanim;
6684 else if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==1&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
6685 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
6689 if(player[k].targetanimation==upunchanim&&player[k].creature==wolftype)player[k].targetanimation=wolfslapanim;
6691 if((tutoriallevel!=1||tutorialstage==22)&&player[i].howactive<typedead1&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&!player[i].skeleton.free&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&(((player[i].stunned>0&&player[k].madskills)||(player[i].surprised>0)||player[i].aitype==passivetype)||(player[k].weaponactive!=-1&&player[i].stunned>0))&&normaldotproduct(player[i].facing,player[i].coords-player[k].coords)>0&&(k==0)){
6692 if(player[k].weaponactive==-1){
6693 player[i].targetanimation=sneakattackedanim;
6694 player[i].currentanimation=sneakattackedanim;
6695 player[k].currentanimation=sneakattackanim;
6696 player[k].targetanimation=sneakattackanim;
6697 player[k].oldcoords=player[k].coords;
6698 player[k].coords=player[i].coords;
6700 if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife){
6701 player[i].targetanimation=knifesneakattackedanim;
6702 player[i].currentanimation=knifesneakattackedanim;
6703 player[k].currentanimation=knifesneakattackanim;
6704 player[k].targetanimation=knifesneakattackanim;
6705 player[i].oldcoords=player[i].coords;
6706 player[i].coords=player[k].coords;
6708 if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword){
6709 player[i].targetanimation=swordsneakattackedanim;
6710 player[i].currentanimation=swordsneakattackedanim;
6711 player[k].currentanimation=swordsneakattackanim;
6712 player[k].targetanimation=swordsneakattackanim;
6713 player[i].oldcoords=player[i].coords;
6714 player[i].coords=player[k].coords;
6716 if(player[k].weaponactive==-1||weapons.type[player[k].weaponids[player[k].weaponactive]]!=staff){
6717 player[k].victim=&player[i];
6718 player[k].hasvictim=1;
6719 player[i].targettilt2=0;
6720 player[i].targetframe=1;
6721 player[i].currentframe=0;
6723 player[i].velocity=0;
6724 player[k].targettilt2=player[i].targettilt2;
6725 player[k].currentframe=player[i].currentframe;
6726 player[k].targetframe=player[i].targetframe;
6727 player[k].target=player[i].target;
6728 player[k].velocity=0;
6729 player[k].targetrotation=player[i].rotation;
6730 player[k].rotation=player[i].rotation;
6731 player[i].targetrotation=player[i].rotation;
6734 if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free)){
6736 player[k].targetframe=0;
6738 //player[k].velocity=0;
6740 rotatetarget=player[i].coords-player[k].coords;
6741 Normalise(&rotatetarget);
6742 player[k].targetrotation=-asin(0-rotatetarget.x);
6743 player[k].targetrotation*=360/6.28;
6744 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
6746 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
6748 player[k].lastattack3=player[k].lastattack2;
6749 player[k].lastattack2=player[k].lastattack;
6750 player[k].lastattack=player[k].targetanimation;
6751 //player[k].targettilt2=0;
6755 if(player[k].targetanimation==knifefollowanim&&player[k].victim==&player[i]){
6756 rotatetarget=player[i].coords-player[k].coords;
6757 Normalise(&rotatetarget);
6758 player[k].targetrotation=-asin(0-rotatetarget.x);
6759 player[k].targetrotation*=360/6.28;
6760 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
6761 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
6763 player[k].victim=&player[i];
6764 player[k].hasvictim=1;
6765 player[i].targetanimation=knifefollowedanim;
6766 player[i].currentanimation=knifefollowedanim;
6767 player[i].targettilt2=0;
6768 player[i].targettilt2=player[k].targettilt2;
6769 player[i].targetframe=1;
6770 player[i].currentframe=0;
6772 player[i].velocity=0;
6773 player[k].currentanimation=knifefollowanim;
6774 player[k].targetanimation=knifefollowanim;
6775 player[k].targettilt2=player[i].targettilt2;
6776 player[k].currentframe=player[i].currentframe;
6777 player[k].targetframe=player[i].targetframe;
6778 player[k].target=player[i].target;
6779 player[k].velocity=0;
6780 player[k].oldcoords=player[k].coords;
6781 player[i].coords=player[k].coords;
6782 player[i].targetrotation=player[k].targetrotation;
6783 player[i].rotation=player[k].targetrotation;
6784 player[k].rotation=player[k].targetrotation;
6785 player[i].rotation=player[k].targetrotation;
6790 if(player[k].weaponactive!=-1){
6791 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)hasstaff=1;
6794 for(i=0;i<numplayers;i++){
6796 if((playerrealattackkeydown||player[i].dead||!hasstaff)&&(k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack==neutral&&k==0){
6797 if(!player[i].dead||!realthreat||(player[k].weaponactive==-1&&player[k].crouchkeydown))
6798 if(player[i].skeleton.free)
6799 if(findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)&&(player[i].dead||player[i].skeleton.longdead>1000||player[k].isRun()||(hasstaff)||(player[k].weaponactive!=-1&&player[i].skeleton.free&&(player[i].skeleton.longdead>2000||player[i].damage>player[i].damagetolerance/8||player[i].bloodloss>player[i].damagetolerance/2)&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)))){
6800 player[k].victim=&player[i];
6801 player[k].hasvictim=1;
6802 if(player[k].weaponactive!=-1&&tutoriallevel!=1){
6803 if(player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5))player[k].targetanimation=crouchstabanim;
6804 if(player[k].crouchkeydown&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)player[k].targetanimation=swordgroundstabanim;
6805 if(/*(player[k].crouchkeydown||!player[i].dead)&&*/findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)player[k].targetanimation=staffgroundsmashanim;
6807 if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].crouchkeydown&&player[k].targetanimation!=crouchstabanim&&(player[k].weaponactive==-1)&&player[i].dead&&player[i].skeleton.free&&player[i].skeleton.longdead>1000){
6808 player[k].targetanimation=killanim;
6809 for(j=0;j<terrain.numdecals;j++){
6810 if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
6811 terrain.DeleteDecal(j);
6814 for(l=0;l<objects.numobjects;l++){
6815 if(objects.model[l].type==decalstype)
6816 for(j=0;j<objects.model[l].numdecals;j++){
6817 if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
6818 objects.model[l].DeleteDecal(j);
6823 if(!player[i].dead||musictype!=2)
6824 if(findDistancefast(&player[k].coords,&player[i].coords)<3.5&&(player[k].isRun()||(player[k].isIdle()&&player[k].attackkeydown))&&(player[k].staggerdelay<=0&&(player[i].dead||(player[i].skeleton.longdead<300&&player[k].lastattack!=spinkickanim&&player[i].skeleton.free)))&&(!player[i].dead||musictype!=stream_music2)){
6825 player[k].targetanimation=dropkickanim;
6826 for(j=0;j<terrain.numdecals;j++){
6827 if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
6828 terrain.DeleteDecal(j);
6831 for(l=0;l<objects.numobjects;l++){
6832 if(objects.model[l].type==decalstype)
6833 for(j=0;j<objects.model[l].numdecals;j++){
6834 if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
6835 objects.model[l].DeleteDecal(j);
6841 if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free||player[k].targetanimation==killanim||player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim||player[k].targetanimation==dropkickanim)){
6843 player[k].targetframe=0;
6845 //player[k].velocity=0;
6847 rotatetarget=player[i].coords-player[k].coords;
6848 if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim){
6849 rotatetarget=(player[i].coords+(player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position+player[i].skeleton.joints[player[i].skeleton.jointlabels[neck]].position)/2*player[i].scale)-player[k].coords;
6851 Normalise(&rotatetarget);
6852 player[k].targetrotation=-asin(0-rotatetarget.x);
6853 player[k].targetrotation*=360/6.28;
6854 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
6856 if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim){
6857 player[k].targetrotation+=(float)(abs(Random()%100)-50)/4;
6860 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
6861 if(player[k].targetanimation==staffgroundsmashanim)player[k].targettilt2+=10;
6863 player[k].lastattack3=player[k].lastattack2;
6864 player[k].lastattack2=player[k].lastattack;
6865 player[k].lastattack=player[k].targetanimation;
6867 if(player[k].targetanimation==swordgroundstabanim){
6868 player[k].targetrotation+=30;
6870 //player[k].targettilt2=0;
6876 if(!player[k].hasvictim){
6877 for(i=0;i<numplayers;i++){
6878 if((player[k].hasvictim==0)&&i!=k&&(i==0||k==0)&&!player[i].skeleton.free){
6879 player[k].victim=&player[i];
6880 player[k].hasvictim=1;
6882 if(player[k].hasvictim&&!player[i].skeleton.free)
6883 if(findDistancefast(&player[k].coords,&player[i].coords)<findDistancefast(&player[k].coords,&player[k].victim->coords)&&i!=k&&(i==0||k==0)){
6884 player[k].victim=&player[i];
6888 if(player[k].aitype==playercontrolled)
6889 if(player[k].attackkeydown&&(player[k].isRun())&&player[k].wasRun()&&((player[k].hasvictim&&findDistancefast(&player[k].coords,&player[k].victim->coords)<12*(player[k].scale*5)*(player[k].scale*5)&&findDistancefast(&player[k].coords,&player[k].victim->coords)>7*(player[k].scale*5)*(player[k].scale*5)&&!player[k].victim->skeleton.free&&player[k].victim->targetanimation!=getupfrombackanim&&player[k].victim->targetanimation!=getupfromfrontanim&&animation[player[k].victim->targetanimation].height!=lowheight&&player[k].aitype!=playercontrolled&&normaldotproduct(player[k].facing,player[k].victim->coords-player[k].coords)>0&&player[k].rabbitkickenabled)||player[k].jumpkeydown)){
6891 player[k].targetanimation=rabbitkickanim;
6892 player[k].targetframe=0;
6895 if(animation[player[k].targetanimation].attack&&k==0){
6898 if(player[k].weaponactive!=-1){
6899 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)armedstaff=1;
6902 if(player[k].weaponactive!=-1){
6903 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)armedsword=1;
6906 if(player[k].weaponactive!=-1){
6907 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)armedknife=1;
6909 if(armedstaff)numstaffattack++;
6910 else if(armedsword)numswordattack++;
6911 else if(armedknife)numknifeattack++;
6912 else numunarmedattack++;
6919 static float collisionradius;
6921 for(k=0;k<numplayers;k++){
6922 for(i=k;i<numplayers;i++){
6925 if((animation[player[i].targetanimation].attack!=reversed&&animation[player[i].targetanimation].attack!=reversal&&animation[player[k].targetanimation].attack!=reversed&&animation[player[k].targetanimation].attack!=reversal)||(i!=0&&k!=0))
6926 if((animation[player[i].currentanimation].attack!=reversed&&animation[player[i].currentanimation].attack!=reversal&&animation[player[k].currentanimation].attack!=reversed&&animation[player[k].currentanimation].attack!=reversal)||(i!=0&&k!=0))
6927 if(player[i].howactive<=typesleeping&&player[k].howactive<=typesleeping)
6928 if(player[i].howactive!=typesittingwall&&player[k].howactive!=typesittingwall)
6929 if(i!=k&&player[i].whichpatchx==player[k].whichpatchx&&player[i].whichpatchz==player[k].whichpatchz&&player[k].skeleton.oldfree==player[k].skeleton.free&&player[i].skeleton.oldfree==player[i].skeleton.free&&player[i].targetanimation!=climbanim&&player[i].targetanimation!=hanganim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim)
6930 if(player[i].coords.y>player[k].coords.y-3)
6931 if(player[i].coords.y<player[k].coords.y+3)
6932 if(player[i].coords.x>player[k].coords.x-3)
6933 if(player[i].coords.x<player[k].coords.x+3)
6934 if(player[i].coords.z>player[k].coords.z-3)
6935 if(player[i].coords.z<player[k].coords.z+3){
6936 if(findDistancefast(&player[i].coords,&player[k].coords)<3*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
6937 if(player[i].onfire||player[k].onfire){
6938 if(!player[i].onfire)player[i].CatchFire();
6939 if(!player[k].onfire)player[k].CatchFire();
6943 tempcoords1=player[i].coords;
6944 tempcoords2=player[k].coords;
6945 if(!player[i].skeleton.oldfree)tempcoords1.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position.y*player[i].scale;
6946 if(!player[k].skeleton.oldfree)tempcoords2.y+=player[k].skeleton.joints[player[k].skeleton.jointlabels[abdomen]].position.y*player[k].scale;
6947 collisionradius=1.2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
6948 if(player[0].hasvictim)
6949 if(player[0].targetanimation==rabbitkickanim&&(k==0||i==0)&&!player[0].victim->skeleton.free)collisionradius=3;
6950 if((!player[i].skeleton.oldfree||!player[k].skeleton.oldfree)&&(findDistancefast(&tempcoords1,&tempcoords2)<collisionradius||findDistancefast(&player[i].coords,&player[k].coords)<collisionradius)){
6952 if(player[k].targetanimation==jumpdownanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[i].skeleton.oldfree&&player[i].skeleton.free&&player[i].dead&&player[k].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
6953 player[k].coords.y=player[i].coords.y;
6954 player[i].velocity=player[k].velocity;
6955 player[i].skeleton.free=0;
6956 player[i].rotation=0;
6957 player[i].RagDoll(0);
6958 player[i].DoDamage(20);
6959 if(k==0)camerashake+=.3;
6960 player[i].skeleton.longdead=0;
6961 player[k].lastcollide=1;
6964 if(player[i].targetanimation==jumpdownanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[k].skeleton.oldfree&&player[k].skeleton.free&&player[k].dead&&player[i].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
6965 player[i].coords.y=player[k].coords.y;
6966 player[k].velocity=player[i].velocity;
6967 player[k].skeleton.free=0;
6968 player[k].rotation=0;
6969 player[k].RagDoll(0);
6970 player[k].DoDamage(20);
6971 if(i==0)camerashake+=.3;
6972 player[k].skeleton.longdead=0;
6973 player[i].lastcollide=1;
6976 if((player[i].skeleton.oldfree==1&&findLengthfast(&player[i].velocity)>1)||(player[k].skeleton.oldfree==1&&findLengthfast(&player[k].velocity)>1)||(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0)){
6977 rotatetarget=player[k].velocity-player[i].velocity;
6978 if(((player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim)||player[i].skeleton.free)&&((player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim)||player[k].skeleton.free))
6979 if(((((findLengthfast(&rotatetarget)>150&&(i!=0&&k!=0))||(findLengthfast(&rotatetarget)>50&&player[0].rabbitkickragdoll/*currentanimation==rabbitkickanim*/&&(i==0||k==0)))&&normaldotproduct(rotatetarget,player[k].coords-player[i].coords)>0)&&((i==0||k==0)||((player[i].skeleton.oldfree==1&&k!=0&&animation[player[k].currentanimation].attack==neutral)||(player[k].skeleton.oldfree==1&&i!=0&&animation[player[i].currentanimation].attack==neutral)||(player[i].isFlip()&&!player[i].skeleton.oldfree&&(i==0||k==0))||(player[k].isFlip()&&!player[k].skeleton.oldfree&&(i==0||k==0))||(i==0||k==0))))||((player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip())&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&(i==0||k==0)&&(!player[i].skeleton.oldfree&&!player[k].skeleton.oldfree))){
6981 if((i!=0||player[i].skeleton.free)&&(k!=0||player[k].skeleton.free)||(animation[player[i].targetanimation].height==highheight&&animation[player[k].targetanimation].height==highheight)){
6982 static float gLoc[3];
6983 static float vel[3];
6984 gLoc[0]=player[i].coords.x;
6985 gLoc[1]=player[i].coords.y;
6986 gLoc[2]=player[i].coords.z;
6987 vel[0]=player[i].velocity.x;
6988 vel[1]=player[i].velocity.y;
6989 vel[2]=player[i].velocity.z;
6990 if(tutoriallevel!=1){
6991 PlaySoundEx( heavyimpactsound, samp[heavyimpactsound], NULL, true);
6992 OPENAL_3D_SetAttributes(channels[heavyimpactsound], gLoc, vel);
6993 OPENAL_SetVolume(channels[heavyimpactsound], 256);
6994 OPENAL_SetPaused(channels[heavyimpactsound], false);
6996 //player[i].velocity=player[k].velocity;
6997 //player[k].velocity=player[i].velocity;
6999 player[i].RagDoll(0);
7000 if(player[i].damage>player[i].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[i].dead){
7005 player[i].DoDamage(findLengthfast(&rotatetarget)/4);
7006 player[k].RagDoll(0);
7007 if(player[k].damage>player[k].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[k].dead){
7012 player[k].DoDamage(findLengthfast(&rotatetarget)/4);
7014 //if(player[i].skeleton.oldfree){
7015 for(j=0;j<player[i].skeleton.num_joints;j++){
7016 player[i].skeleton.joints[j].velocity=player[i].skeleton.joints[j].velocity/5+player[k].velocity;
7019 //if(player[k].skeleton.oldfree){
7020 for(j=0;j<player[k].skeleton.num_joints;j++){
7021 player[k].skeleton.joints[j].velocity=player[k].skeleton.joints[j].velocity/5+player[i].velocity;
7027 if((animation[player[i].targetanimation].attack==neutral||animation[player[i].targetanimation].attack==normalattack)&&(animation[player[k].targetanimation].attack==neutral||animation[player[k].targetanimation].attack==normalattack)){
7029 if(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0){
7030 if(findDistancefast(&player[k].coords,&player[i].coords)<.5*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
7031 rotatetarget=player[k].coords-player[i].coords;
7032 Normalise(&rotatetarget);
7033 player[k].coords=(player[k].coords+player[i].coords)/2;
7034 player[i].coords=player[k].coords-rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
7035 player[k].coords+=rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
7036 if(player[k].howactive==typeactive||hostile)
7037 if(player[k].isIdle()){
7038 if(player[k].howactive<typesleeping){
7039 player[k].targetanimation=player[k].getStop();
7040 player[k].targetframe=0;
7043 else if(player[k].howactive==typesleeping)
7045 player[k].targetanimation=getupfromfrontanim;
7046 player[k].targetframe=0;
7049 if(!editorenabled)player[k].howactive=typeactive;
7051 if(player[i].howactive==typeactive||hostile)
7052 if(player[i].isIdle()){
7053 if(player[i].howactive<typesleeping){
7054 player[i].targetanimation=player[i].getStop();
7055 player[i].targetframe=0;
7060 player[i].targetanimation=getupfromfrontanim;
7061 player[i].targetframe=0;
7064 if(!editorenabled)player[i].howactive=typeactive;
7068 if(k==0&&i!=0&&player[k].targetanimation==jumpdownanim&&!player[i].isCrouch()&&player[i].targetanimation!=rollanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[k].lastcollide<=0&&player[k].velocity.y<-10){
7069 player[i].velocity=player[k].velocity;
7070 player[k].velocity=player[k].velocity*-.5;
7071 //player[i].velocity.y-=10;
7072 player[k].velocity.y=player[i].velocity.y;
7073 player[i].DoDamage(20);
7074 player[i].RagDoll(0);
7075 player[k].lastcollide=1;
7082 if(i==0&&k!=0&&player[i].targetanimation==jumpdownanim&&!player[k].isCrouch()&&player[k].targetanimation!=rollanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[i].lastcollide<=0&&player[i].velocity.y<-10){
7083 player[k].velocity=player[i].velocity;
7084 player[i].velocity=player[i].velocity*-.3;
7085 //player[k].velocity.y-=10;
7086 player[i].velocity.y=player[k].velocity.y;
7087 player[k].DoDamage(20);
7088 player[k].RagDoll(0);
7089 player[i].lastcollide=1;
7100 player[i].CheckKick();
7101 player[k].CheckKick();
7107 for(k=0;k<numplayers;k++){
7108 for(i=k;i<numplayers;i++){
7110 if(i<numplayers&&i!=k&&player[k].skeleton.free==0&&player[i].skeleton.oldfree==0&&(player[i].targetanimation==jumpupanim||player[k].targetanimation==jumpupanim)&&(player[i].aitype==playercontrolled||player[k].aitype==playercontrolled)&&((player[i].aitype==attacktypecutoff&&player[i].stunned<=0)||(player[k].aitype==attacktypecutoff&&player[k].stunned<=0))){
7111 if(findDistancefast(&player[i].coords,&player[k].coords)<10*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)&&findDistancefastflat(&player[i].coords,&player[k].coords)<2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
7112 if(player[i].targetanimation==jumpupanim&&player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim&&animation[player[k].targetanimation].height==middleheight&&normaldotproduct(player[i].velocity,player[k].coords-player[i].coords)<0&&((player[k].aitype==playercontrolled&&player[k].attackkeydown)||player[k].aitype!=playercontrolled)){
7113 player[i].victim=&player[k];
7114 player[i].targetanimation=jumpreversedanim;
7115 player[i].currentanimation=jumpreversedanim;
7116 player[k].currentanimation=jumpreversalanim;
7117 player[k].targetanimation=jumpreversalanim;
7118 player[i].targettilt2=0;
7119 player[i].currentframe=0;
7120 player[i].targetframe=1;
7121 player[k].currentframe=0;
7122 player[k].targetframe=1;
7123 if(player[i].coords.y<player[k].coords.y+1){
7124 player[i].targetanimation=rabbitkickreversedanim;
7125 player[i].currentanimation=rabbitkickreversedanim;
7126 player[k].currentanimation=rabbitkickreversalanim;
7127 player[k].targetanimation=rabbitkickreversalanim;
7128 player[k].currentframe=1;
7129 player[k].targetframe=2;
7130 player[i].currentframe=1;
7131 player[i].targetframe=2;
7133 player[k].targettilt2=0;
7135 player[i].velocity=0;
7136 player[k].velocity=0;
7137 player[k].oldcoords=player[k].coords;
7138 player[i].coords=player[k].coords;
7139 player[k].targetrotation=player[i].targetrotation;
7140 player[k].rotation=player[i].targetrotation;
7141 player[k].victim=&player[i];
7142 if(player[k].aitype==attacktypecutoff)player[k].stunned=.5;
7144 if(player[k].targetanimation==jumpupanim&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&animation[player[i].targetanimation].height==middleheight&&normaldotproduct(player[k].velocity,player[i].coords-player[k].coords)<0&&((player[i].aitype==playercontrolled&&player[i].attackkeydown)||player[i].aitype!=playercontrolled)){
7145 player[k].victim=&player[i];
7146 player[k].targetanimation=jumpreversedanim;
7147 player[k].currentanimation=jumpreversedanim;
7148 player[i].currentanimation=jumpreversalanim;
7149 player[i].targetanimation=jumpreversalanim;
7150 player[k].targettilt2=0;
7151 player[i].targettilt2=0;
7152 player[k].currentframe=0;
7153 player[k].targetframe=1;
7154 player[i].currentframe=0;
7155 player[i].targetframe=1;
7156 if(player[k].coords.y<player[i].coords.y+1){
7157 player[k].targetanimation=rabbitkickreversedanim;
7158 player[k].currentanimation=rabbitkickreversedanim;
7159 player[i].currentanimation=rabbitkickreversalanim;
7160 player[i].targetanimation=rabbitkickreversalanim;
7161 player[k].currentframe=1;
7162 player[k].targetframe=2;
7163 player[i].currentframe=1;
7164 player[i].targetframe=2;
7167 player[k].velocity=0;
7168 player[i].velocity=0;
7169 player[i].oldcoords=player[i].coords;
7170 player[k].coords=player[i].coords;
7171 player[i].targetrotation=player[k].targetrotation;
7172 player[i].rotation=player[k].targetrotation;
7173 player[i].victim=&player[k];
7174 if(player[i].aitype==attacktypecutoff)player[i].stunned=.5;
7181 for(k=0;k<numplayers;k++)
7182 if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
7191 static float checkdelay;
7192 checkdelay-=multiplier;
7194 static bool checkedcoll[maxplayers][maxplayers];
7195 static bool above[maxplayers];
7197 for(i=0;i<maxplayers;i++){
7198 for(j=0;j<maxplayers;j++){
7199 checkedcoll[i][j]=0;
7203 if(numplayers>1&&checkdelay<=0){
7205 for(k=0;k<numplayers;k++){
7206 if(player[k].skeleton.free!=2)above[k]=-1;
7208 for(i=k;i<numplayers;i++){
7211 if(!checkedcoll[i][k]){
7212 checkedcoll[i][k]=1;
7213 checkedcoll[k][i]=1;
7214 if(player[i].skeleton.free&&player[k].skeleton.free)
7215 if(player[i].skeleton.free!=2||player[k].skeleton.free!=2)
7216 if(i!=k&&player[i].whichpatchx==player[k].whichpatchx&&player[i].whichpatchz==player[k].whichpatchz)
7217 if(player[i].coords.y>player[k].coords.y-3)
7218 if(player[i].coords.y<player[k].coords.y+3)
7219 if(player[i].coords.x>player[k].coords.x-3)
7220 if(player[i].coords.x<player[k].coords.x+3)
7221 if(player[i].coords.z>player[k].coords.z-3)
7222 if(player[i].coords.z<player[k].coords.z+3)
7223 if(findDistancefast(&player[i].coords,&player[k].coords)<3*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
7225 if((player[i].skeleton.longdead>player[k].skeleton.longdead&&player[k].skeleton.free!=2)||player[i].skeleton.free==2){
7237 above[moving]=stuck;
7238 for(l=0;l<player[moving].skeleton.num_joints;l++){
7239 for(m=0;m<player[stuck].skeleton.num_joints;m++){
7240 while(findDistancefast(player[moving].skeleton.joints[l].position+player[moving].coords,player[stuck].skeleton.joints[m].position+player[stuck].coords)<.25)
7242 player[moving].skeleton.joints[l].position.y+=.003;
7243 if(player[moving].skeleton.joints[l].velocity.y<-.05)player[moving].skeleton.joints[l].velocity.y+=.003/.015/2;
7257 if(!IsKeyDown(theKeyMap, MAC_N_KEY)){
7258 texturesizetogglekeydown=0;
7261 for(k=0;k<numplayers;k++){
7262 if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
7263 if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
7264 player[k].DoDamage(1000);
7269 static bool respawnkeydown;
7270 if(!editorenabled&&(whichlevel!=-2&&(IsKeyDown(theKeyMap, MAC_Z_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)&&debugmode&&!editorenabled)||(IsKeyDown(theKeyMap, jumpkey)&&!respawnkeydown&&!oldattackkey&&player[0].dead))){
7271 targetlevel=whichlevel;
7275 if(!IsKeyDown(theKeyMap, jumpkey))respawnkeydown=0;
7276 if(IsKeyDown(theKeyMap, jumpkey))respawnkeydown=1;
7281 if(whichlevel!=-2&&IsKeyDown(theKeyMap, MAC_K_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!slomotogglekeydown&&debugmode&&!editorenabled){
7283 if(targetlevel>numchallengelevels-1)targetlevel=0;
7286 slomotogglekeydown=1;
7290 if(IsKeyDown(theKeyMap, MAC_Z_KEY)){
7292 OPENAL_SetPaused(channels[whooshsound], true);
7294 for(k=0;k<numplayers;k++){
7297 player[k].permanentdamage=0;
7298 if(player[k].skeleton.free==2)player[k].skeleton.free=1;
7299 player[k].aitype=passivetype;
7301 player[0].aitype=playercontrolled;
7305 static bool movekey;
7306 static bool connected;
7307 /*player[0].forwardkeydown=IsKeyDown(theKeyMap, MAC_W_KEY);
7308 player[0].leftkeydown=IsKeyDown(theKeyMap, MAC_A_KEY);
7309 player[0].backkeydown=IsKeyDown(theKeyMap, MAC_S_KEY);
7310 player[0].rightkeydown=IsKeyDown(theKeyMap, MAC_D_KEY);
7311 player[0].jumpkeydown=IsKeyDown(theKeyMap, MAC_SPACE_KEY);
7312 player[0].crouchkeydown=IsKeyDown(theKeyMap, MAC_SHIFT_KEY);*/
7314 //if(!player[0].crouchkeydown)player[0].crouchkeydown=IsKeyDown(theKeyMap, MAC_CONTROL_KEY);
7316 for(int i=0;i<numplayers;i++){
7317 if(!player[i].skeleton.free){
7318 oldtargetrotation=player[i].targetrotation;
7319 if(i==0&&indialogue==-1){
7320 if(!animation[player[0].targetanimation].attack&&player[0].targetanimation!=staggerbackhighanim&&player[0].targetanimation!=staggerbackhardanim&&player[0].targetanimation!=crouchremoveknifeanim&&player[0].targetanimation!=removeknifeanim&&player[0].targetanimation!=backhandspringanim&&player[0].targetanimation!=dodgebackanim&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
7321 if(!cameramode)player[0].targetrotation=-rotation+180;
7322 if(cameramode)player[0].targetrotation=0;
7328 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
7329 if(cameramode){facing=flatfacing;}
7331 facing=DoRotation(facing,-rotation2,0,0);
7332 facing=DoRotation(facing,0,0-rotation,0);
7335 player[0].lookrotation=-rotation;
7337 player[i].targetheadrotation=rotation;
7338 player[i].targetheadrotation2=rotation2;
7340 if(i!=0&&player[i].aitype==playercontrolled&&indialogue==-1){
7341 if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim&&player[i].targetanimation!=walljumprightkickanim&&player[i].targetanimation!=walljumpleftkickanim){
7342 player[i].targetrotation=-player[i].lookrotation+180;
7348 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
7350 facing=DoRotation(facing,-player[i].lookrotation2,0,0);
7351 facing=DoRotation(facing,0,0-player[i].lookrotation,0);
7353 player[i].targetheadrotation=player[i].lookrotation;
7354 player[i].targetheadrotation2=player[i].lookrotation2;
7357 rotatetarget=participantfacing[whichdialogue][indialogue][i];
7358 Normalise(&rotatetarget);
7359 player[i].targetheadrotation=-asin(0-rotatetarget.x);
7360 player[i].targetheadrotation*=360/6.28;
7361 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
7363 player[i].targetheadrotation*=-1;
7364 player[i].targetheadrotation+=180;
7365 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
7373 player[i].avoidsomething=0;
7375 for(j=0;j<objects.numobjects;j++){
7376 if(objects.onfire[j]){
7377 if(findDistancefast(&objects.position[j],&player[i].coords)<objects.scale[j]*objects.scale[j]*200)
7379 if(findDistancefast(&player[i].coords,&objects.position[j])<findDistancefast(&player[i].coords,&player[0].coords)){
7380 player[i].collided=0;
7381 player[i].avoidcollided=1;
7382 if(player[i].avoidsomething==0||findDistancefast(&objects.position[j],&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
7383 player[i].avoidwhere=objects.position[j];
7389 //Add avoidwhere to players
7391 for(j=0;j<numplayers;j++){
7392 if(player[j].onfire){
7393 if(findDistancefast(&player[j].coords,&player[i].coords)<0.3*0.3*200)
7395 if(findDistancefast(&player[i].coords,&player[j].coords)<findDistancefast(&player[i].coords,&player[0].coords)){
7396 player[i].collided=0;
7397 player[i].avoidcollided=1;
7398 if(player[i].avoidsomething==0||findDistancefast(&player[j].coords,&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
7399 player[i].avoidwhere=objects.position[j];
7405 if(player[i].collided>.8)player[i].avoidcollided=0;
7406 if(player[i].aitype!=playercontrolled&&indialogue==-1){
7407 player[i].jumpclimb=0;
7409 if(editorenabled)player[i].stunned=1;
7412 //if(findDistancefastflat(&player[i].coords,&player[0].coords)<3/*&&player[0].coords.y>player[i].coords.y+.1*/)player[i].pause=1;
7413 if(findDistancefastflat(&player[0].coords,&player[i].coords)<30&&player[0].coords.y>player[i].coords.y+2&&!player[0].onterrain)player[i].pause=1;
7415 /*if(player[i].aitype==passivetype&&player[i].numwaypoints<=1){
7416 player[i].forwardkeydown=0;
7417 player[i].leftkeydown=0;
7418 player[i].backkeydown=0;
7419 player[i].rightkeydown=0;
7420 player[i].crouchkeydown=0;
7421 player[i].attackkeydown=0;
7422 player[i].jumpkeydown=0;
7423 player[i].throwkeydown=0;
7426 if(player[i].aitype==pathfindtype){
7427 if(player[i].finalpathfindpoint==-1){
7428 float closestdistance;
7434 for(j=0;j<numpathpoints;j++){
7435 if(closest==-1||findDistancefast(&player[i].finalfinaltarget,&pathpoint[j])<closestdistance){
7436 closestdistance=findDistancefast(&player[i].finalfinaltarget,&pathpoint[j]);
7438 player[i].finaltarget=pathpoint[j];
7441 player[i].finalpathfindpoint=closest;
7442 for(j=0;j<numpathpoints;j++){
7443 if(numpathpointconnect[j])
7444 for(k=0;k<numpathpointconnect[j];k++){
7445 DistancePointLine(&player[i].finalfinaltarget, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
7446 if(tempdist*tempdist<closestdistance){
7447 if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
7448 closestdistance=tempdist*tempdist;
7450 player[i].finaltarget=colpoint;
7455 player[i].finalpathfindpoint=closest;
7458 if(player[i].targetpathfindpoint==-1){
7459 float closestdistance;
7465 if(player[i].lastpathfindpoint==-1){
7466 for(j=0;j<numpathpoints;j++){
7467 if(j!=player[i].lastpathfindpoint)
7468 if(closest==-1||(findDistancefast(&player[i].coords,&pathpoint[j])<closestdistance/*&&findDistancefast(&player[i].finaltarget,&pathpoint[j])<findDistancefast(&player[i].finaltarget,&player[i].coords)*/)){
7469 closestdistance=findDistancefast(&player[i].coords,&pathpoint[j]);
7473 player[i].targetpathfindpoint=closest;
7474 for(j=0;j<numpathpoints;j++){
7475 if(j!=player[i].lastpathfindpoint)
7476 if(numpathpointconnect[j])
7477 for(k=0;k<numpathpointconnect[j];k++){
7478 DistancePointLine(&player[i].coords, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
7479 if(tempdist*tempdist<closestdistance){
7480 if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
7481 //if(findDistancefast(&player[i].finaltarget,&colpoint)<findDistancefast(&player[i].finaltarget,&player[i].coords)){
7482 closestdistance=tempdist*tempdist;
7489 player[i].targetpathfindpoint=closest;
7493 for(j=0;j<numpathpoints;j++){
7494 if(j!=player[i].lastpathfindpoint&&j!=player[i].lastpathfindpoint2&&j!=player[i].lastpathfindpoint3&&j!=player[i].lastpathfindpoint4)
7497 if(numpathpointconnect[j])
7498 for(k=0;k<numpathpointconnect[j];k++){
7499 if(pathpointconnect[j][k]==player[i].lastpathfindpoint)connected=1;
7502 if(numpathpointconnect[player[i].lastpathfindpoint])
7503 for(k=0;k<numpathpointconnect[player[i].lastpathfindpoint];k++){
7504 if(pathpointconnect[player[i].lastpathfindpoint][k]==j)connected=1;
7507 tempdist=findPathDist(j,player[i].finalpathfindpoint);
7508 if(closest==-1||tempdist<closestdistance){
7509 closestdistance=tempdist;
7515 player[i].targetpathfindpoint=closest;
7518 player[i].losupdatedelay-=multiplier;
7520 rotatetarget=pathpoint[player[i].targetpathfindpoint]-player[i].coords;
7521 Normalise(&rotatetarget);
7522 player[i].targetrotation=-asin(0-rotatetarget.x);
7523 player[i].targetrotation*=360/6.28;
7524 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7525 player[i].lookrotation=player[i].targetrotation;
7526 //player[i].aiupdatedelay=.05;
7528 if(findDistancefastflat(&player[i].coords,&pathpoint[player[i].targetpathfindpoint])<.6){
7529 player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
7530 player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
7531 player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
7532 player[i].lastpathfindpoint=player[i].targetpathfindpoint;
7533 if(player[i].lastpathfindpoint2==-1)player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
7534 if(player[i].lastpathfindpoint3==-1)player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
7535 if(player[i].lastpathfindpoint4==-1)player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
7536 player[i].targetpathfindpoint=-1;
7538 if(findDistancefastflat(&player[i].coords,&player[i].finalfinaltarget)<findDistancefastflat(&player[i].coords,&player[i].finaltarget)||findDistancefastflat(&player[i].coords,&player[i].finaltarget)<.6*(player[i].scale*5)*(player[i].scale*5)||player[i].lastpathfindpoint==player[i].finalpathfindpoint){
7539 player[i].aitype=passivetype;
7542 player[i].forwardkeydown=1;
7543 player[i].leftkeydown=0;
7544 player[i].backkeydown=0;
7545 player[i].rightkeydown=0;
7546 player[i].crouchkeydown=0;
7547 player[i].attackkeydown=0;
7548 player[i].throwkeydown=0;
7550 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
7552 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
7553 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
7555 if((tutoriallevel!=1||cananger)&&hostile&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
7556 if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled&&(player[0].coords.y<player[i].coords.y+5||player[0].onterrain))
7557 player[i].aitype=attacktypecutoff;
7558 if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
7559 player[i].aitype=attacktypecutoff;
7561 if(player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
7562 player[i].losupdatedelay=.2;
7563 for(j=0;j<numplayers;j++){
7564 if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
7565 if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
7566 if(findDistancefast(&player[i].coords,&player[j].coords)<400)
7567 if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
7568 if(player[j].coords.y<player[i].coords.y+5||player[j].onterrain)
7569 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
7570 player[i].aitype=searchtype;
7571 player[i].lastchecktime=12;
7572 player[i].lastseen=player[j].coords;
7573 player[i].lastseentime=12;
7579 if(player[i].aitype==attacktypecutoff&&musictype!=2){
7580 if(player[i].creature!=wolftype){
7581 player[i].stunned=.6;
7582 player[i].surprised=.6;
7587 if(player[i].aitype!=passivetype&&leveltime>.5){
7588 player[i].howactive=typeactive;
7591 if(player[i].aitype==passivetype){
7592 player[i].aiupdatedelay-=multiplier;
7593 player[i].losupdatedelay-=multiplier;
7594 player[i].lastseentime+=multiplier;
7595 player[i].pausetime-=multiplier;
7596 if(player[i].lastseentime>1)player[i].lastseentime=1;
7598 if(player[i].aiupdatedelay<0){
7599 if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0){
7600 rotatetarget=player[i].waypoints[player[i].waypoint]-player[i].coords;
7601 Normalise(&rotatetarget);
7602 player[i].targetrotation=-asin(0-rotatetarget.x);
7603 player[i].targetrotation*=360/6.28;
7604 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7605 player[i].lookrotation=player[i].targetrotation;
7606 player[i].aiupdatedelay=.05;
7608 if(findDistancefastflat(&player[i].coords,&player[i].waypoints[player[i].waypoint])<1){
7609 if(player[i].waypointtype[player[i].waypoint]==wppause)player[i].pausetime=4;
7610 player[i].waypoint++;
7611 if(player[i].waypoint>player[i].numwaypoints-1)player[i].waypoint=0;
7616 if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0)player[i].forwardkeydown=1;
7617 else player[i].forwardkeydown=0;
7618 player[i].leftkeydown=0;
7619 player[i].backkeydown=0;
7620 player[i].rightkeydown=0;
7621 player[i].crouchkeydown=0;
7622 player[i].attackkeydown=0;
7623 player[i].throwkeydown=0;
7625 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
7626 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
7628 XYZ leftpos,rightpos;
7629 float leftdist,rightdist;
7630 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
7631 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
7632 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
7633 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
7634 if(leftdist<rightdist)player[i].targetrotation+=90;
7635 else player[i].targetrotation-=90;
7639 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
7640 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
7644 if(player[i].howactive<typesleeping)
7645 if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
7646 for(j=0;j<numenvsounds;j++){
7647 if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
7648 player[i].aitype=attacktypecutoff;
7652 if(player[i].howactive==typesleeping)
7653 if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
7654 for(j=0;j<numenvsounds;j++){
7655 if(envsoundvol[j]>14)
7656 if(findDistancefast(&player[i].coords,&envsound[j])<2*((envsoundvol[j]-14)+(envsoundvol[j]-14)*(player[i].creature==rabbittype)*3)){
7657 player[i].aitype=attacktypecutoff;
7661 if(player[i].aitype!=passivetype){
7662 if(player[i].howactive==typesleeping){
7663 player[i].targetanimation=getupfromfrontanim;
7664 player[i].targetframe=0;
7668 player[i].howactive=typeactive;
7672 if(player[i].howactive<typesleeping&&((tutoriallevel!=1||cananger)&&hostile)&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
7673 if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled)
7674 player[i].aitype=attacktypecutoff;
7675 if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
7676 player[i].aitype=attacktypecutoff;
7678 if(player[i].creature==wolftype){
7680 float smelldistance;
7682 for(j=0;j<numplayers;j++){
7683 if(j==0||(player[j].dead&&player[j].bloodloss>0)){
7684 if(j==0&&player[j].num_weapons>0){
7685 if(weapons.bloody[player[j].weaponids[0]])smelldistance=100;
7686 if(player[j].num_weapons==2)
7687 if(weapons.bloody[player[j].weaponids[1]])smelldistance=100;
7692 windsmell=windvector;
7693 Normalise(&windsmell);
7694 windsmell=windsmell*2+player[j].coords;
7695 if(findDistancefast(&player[i].coords,&windsmell)<smelldistance&&!editorenabled)
7696 player[i].aitype=attacktypecutoff;
7701 if(player[i].howactive<typesleeping&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
7702 player[i].losupdatedelay=.2;
7703 for(j=0;j<numplayers;j++){
7704 if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
7705 if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
7706 if(findDistancefast(&player[i].coords,&player[j].coords)<400)
7707 if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
7708 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
7709 player[i].lastseentime-=.2;
7710 if(j==0&&animation[player[j].targetanimation].height==lowheight)player[i].lastseentime-=.4;
7711 else player[i].lastseentime-=.6;
7713 if(player[i].lastseentime<=0){
7714 player[i].aitype=searchtype;
7715 player[i].lastchecktime=12;
7716 player[i].lastseen=player[j].coords;
7717 player[i].lastseentime=12;
7723 if(player[i].aitype==attacktypecutoff&&musictype!=2){
7724 if(player[i].creature!=wolftype){
7725 player[i].stunned=.6;
7726 player[i].surprised=.6;
7728 if(player[i].creature==wolftype){
7729 player[i].stunned=.47;
7730 player[i].surprised=.47;
7736 if(player[i].aitype==searchtype){
7737 player[i].aiupdatedelay-=multiplier;
7738 player[i].losupdatedelay-=multiplier;
7739 if(!player[i].pause)player[i].lastseentime-=multiplier;
7740 player[i].lastchecktime-=multiplier;
7742 if(player[i].isRun()&&!player[i].onground){
7743 if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
7744 test2=player[i].coords+player[i].facing;
7746 test=player[i].coords+player[i].facing;
7748 j=checkcollide(test2,test,player[i].laststanding);
7749 if(j==-1)j=checkcollide(test2,test);
7751 player[i].velocity=0;
7752 player[i].targetanimation=player[i].getStop();
7753 player[i].targetframe=0;
7755 player[i].targetrotation+=180;
7756 player[i].stunned=.5;
7757 //player[i].aitype=passivetype;
7758 player[i].aitype=pathfindtype;
7759 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
7760 player[i].finalpathfindpoint=-1;
7761 player[i].targetpathfindpoint=-1;
7762 player[i].lastpathfindpoint=-1;
7763 player[i].lastpathfindpoint2=-1;
7764 player[i].lastpathfindpoint3=-1;
7765 player[i].lastpathfindpoint4=-1;
7767 else player[i].laststanding=j;
7770 if(player[i].aiupdatedelay<0){
7771 rotatetarget=player[i].lastseen-player[i].coords;
7772 Normalise(&rotatetarget);
7773 player[i].targetrotation=-asin(0-rotatetarget.x);
7774 player[i].targetrotation*=360/6.28;
7775 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7776 player[i].lookrotation=player[i].targetrotation;
7777 player[i].aiupdatedelay=.05;
7778 player[i].forwardkeydown=1;
7780 if(findDistancefastflat(&player[i].coords,&player[i].lastseen)<1*(player[i].scale*5)*(player[i].scale*5)||player[i].lastchecktime<0){
7781 player[i].forwardkeydown=0;
7782 player[i].aiupdatedelay=1;
7783 player[i].lastseen.x+=(float(Random()%100)-50)/25;
7784 player[i].lastseen.z+=(float(Random()%100)-50)/25;
7785 player[i].lastchecktime=3;
7788 player[i].leftkeydown=0;
7789 player[i].backkeydown=0;
7790 player[i].rightkeydown=0;
7791 player[i].crouchkeydown=0;
7792 player[i].attackkeydown=0;
7793 player[i].throwkeydown=0;
7795 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
7796 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
7798 XYZ leftpos,rightpos;
7799 float leftdist,rightdist;
7800 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
7801 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
7802 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
7803 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
7804 if(leftdist<rightdist)player[i].targetrotation+=90;
7805 else player[i].targetrotation-=90;
7809 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
7810 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
7812 if(numenvsounds>0&&((tutoriallevel!=1||cananger)&&hostile))
7813 for(j=0;j<numenvsounds;j++){
7814 if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
7815 player[i].aitype=attacktypecutoff;
7819 if(!player[0].dead&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2&&((tutoriallevel!=1||cananger)&&hostile)){
7820 player[i].losupdatedelay=.2;
7821 if(findDistancefast(&player[i].coords,&player[0].coords)<4&&animation[player[i].targetanimation].height!=lowheight)
7822 {player[i].aitype=attacktypecutoff;
7823 player[i].lastseentime=1;}
7824 if(abs(Random()%2)||animation[player[i].targetanimation].height!=lowheight)
7825 if(findDistancefast(&player[i].coords,&player[0].coords)<400)
7826 if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
7827 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position,0,player[0].rotation,0)*player[0].scale+player[0].coords))||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
7828 player[i].aitype=attacktypecutoff;
7829 player[i].lastseentime=1;
7832 if(player[i].lastseentime<0){
7833 //player[i].aitype=passivetype;
7835 player[i].aitype=pathfindtype;
7836 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
7837 player[i].finalpathfindpoint=-1;
7838 player[i].targetpathfindpoint=-1;
7839 player[i].lastpathfindpoint=-1;
7840 player[i].lastpathfindpoint2=-1;
7841 player[i].lastpathfindpoint3=-1;
7842 player[i].lastpathfindpoint4=-1;
7846 if(player[i].aitype!=gethelptype){
7847 player[i].runninghowlong=0;
7850 if(player[i].aitype==gethelptype){
7851 player[i].runninghowlong+=multiplier;
7852 player[i].aiupdatedelay-=multiplier;
7854 if(player[i].aiupdatedelay<0||player[i].ally==0){
7855 player[i].aiupdatedelay=.2;
7863 if(!player[i].ally){
7864 for(j=0;j<numplayers;j++){
7865 if(j!=i&&j!=0&&!player[j].dead&&player[j].howactive<typedead1&&!player[j].skeleton.free&&player[j].aitype==passivetype){
7866 distance=findDistancefast(&player[i].coords,&player[j].coords);
7867 if(closestdist==-1||distance<closestdist){
7868 closestdist=distance;
7874 if(closest!=-1)player[i].ally=closest;
7875 else player[i].ally=0;
7876 player[i].lastseen=player[0].coords;
7877 player[i].lastseentime=12;
7881 player[i].lastchecktime=12;
7882 //player[i].lastseentime-=.5;
7884 facing=player[i].coords;
7885 flatfacing=player[player[i].ally].coords;
7886 facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
7887 flatfacing.y+=player[player[i].ally].skeleton.joints[player[player[i].ally].skeleton.jointlabels[head]].position.y*player[player[i].ally].scale;
7888 if(-1!=checkcollide(facing,flatfacing))
7889 player[i].lastseentime-=.1;
7891 if(player[i].ally<=0||player[player[i].ally].skeleton.free||player[player[i].ally].aitype!=passivetype||player[i].lastseentime<=0){
7892 player[i].aitype=searchtype;
7893 player[i].lastseentime=12;
7896 if(player[i].ally>0){
7897 rotatetarget=player[player[i].ally].coords-player[i].coords;
7898 Normalise(&rotatetarget);
7899 player[i].targetrotation=-asin(0-rotatetarget.x);
7900 player[i].targetrotation*=360/6.28;
7901 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7902 player[i].lookrotation=player[i].targetrotation;
7903 player[i].aiupdatedelay=.05;
7904 player[i].forwardkeydown=1;
7906 if(findDistancefastflat(&player[i].coords,&player[player[i].ally].coords)<3){
7907 player[i].aitype=searchtype;
7908 player[i].lastseentime=12;
7909 player[player[i].ally].aitype=searchtype;
7910 if(player[player[i].ally].lastseentime<player[i].lastseentime){
7911 player[player[i].ally].lastseen=player[i].lastseen;
7912 player[player[i].ally].lastseentime=player[i].lastseentime;
7913 player[player[i].ally].lastchecktime=player[i].lastchecktime;
7917 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
7918 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
7920 XYZ leftpos,rightpos;
7921 float leftdist,rightdist;
7922 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
7923 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
7924 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
7925 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
7926 if(leftdist<rightdist)player[i].targetrotation+=90;
7927 else player[i].targetrotation-=90;
7932 player[i].leftkeydown=0;
7933 player[i].backkeydown=0;
7934 player[i].rightkeydown=0;
7935 player[i].crouchkeydown=0;
7936 player[i].attackkeydown=0;
7938 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
7939 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
7942 if(player[i].aitype==getweapontype){
7943 player[i].aiupdatedelay-=multiplier;
7944 player[i].lastchecktime-=multiplier;
7946 if(player[i].aiupdatedelay<0){
7947 player[i].aiupdatedelay=.2;
7955 if(player[i].ally<0){
7956 for(j=0;j<weapons.numweapons;j++){
7957 if(weapons.owner[j]==-1){
7958 distance=findDistancefast(&player[i].coords,&weapons.position[j]);
7959 if(closestdist==-1||distance<closestdist){
7960 closestdist=distance;
7966 if(closest!=-1)player[i].ally=closest;
7967 else player[i].ally=-1;
7970 player[i].lastseentime=12;
7972 if(!player[0].dead&&((tutoriallevel!=1||cananger)&&hostile))
7973 if(player[i].ally<0||player[i].weaponactive!=-1||player[i].lastchecktime<=0){
7974 player[i].aitype=attacktypecutoff;
7975 player[i].lastseentime=1;
7978 if(player[i].ally>=0){
7979 if(weapons.owner[player[i].ally]!=-1||findDistancefast(&player[i].coords,&weapons.position[player[i].ally])>16){
7980 player[i].aitype=attacktypecutoff;
7981 player[i].lastseentime=1;
7983 rotatetarget=weapons.position[player[i].ally]-player[i].coords;
7984 Normalise(&rotatetarget);
7985 player[i].targetrotation=-asin(0-rotatetarget.x);
7986 player[i].targetrotation*=360/6.28;
7987 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7988 player[i].lookrotation=player[i].targetrotation;
7989 player[i].aiupdatedelay=.05;
7990 player[i].forwardkeydown=1;
7993 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
7994 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
7996 XYZ leftpos,rightpos;
7997 float leftdist,rightdist;
7998 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
7999 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
8000 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
8001 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
8002 if(leftdist<rightdist)player[i].targetrotation+=90;
8003 else player[i].targetrotation-=90;
8006 /*if(findDistancefast(&player[i].coords,&weapons.position[player[i].ally])<3){
8007 if(abs(Random()%6)){
8008 player[i].crouchkeydown=1;
8009 if(!findDistancefast(&player[i].coords,&weapons.position[player[i].ally])<1){
8010 if(player[i].isRun()){
8011 player[i].targetframe=0;
8013 player[i].targetanimation=sneakanim;
8016 else player[i].forwardkeydown=0;
8018 else player[i].crouchkeydown=0;
8020 else player[i].crouchkeydown=0;*/
8023 player[i].leftkeydown=0;
8024 player[i].backkeydown=0;
8025 player[i].rightkeydown=0;
8026 player[i].attackkeydown=0;
8027 player[i].throwkeydown=1;
8028 player[i].crouchkeydown=0;
8029 if(player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim)player[i].throwtogglekeydown=0;
8030 player[i].drawkeydown=0;
8032 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
8033 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
8036 if(player[i].aitype==attacktypecutoff){
8037 player[i].aiupdatedelay-=multiplier;
8038 if(player[i].damage<player[i].damagetolerance*2/3)
8039 if((player[0].targetanimation==rabbitkickanim||player[0].targetanimation==knifethrowanim||(player[0].isFlip()&&normaldotproduct(player[0].facing,player[0].coords-player[i].coords)<0))&&!player[0].skeleton.free&&(player[i].aiupdatedelay<.1)){
8040 player[i].attackkeydown=0;
8041 if(player[i].isIdle())player[i].crouchkeydown=1;
8042 if(player[0].targetanimation!=rabbitkickanim&&player[0].weaponactive!=-1){
8043 if(weapons.type[player[0].weaponids[0]]==knife){
8044 if(player[i].isIdle()||player[i].isCrouch()||player[i].isRun()||player[i].isFlip()){
8045 if(abs(Random()%2==0))player[i].targetanimation=backhandspringanim;
8046 else player[i].targetanimation=rollanim;
8048 player[i].targetframe=0;
8049 player[i].targetrotation+=90*(abs(Random()%2)*2-1);
8050 player[i].wentforweapon=0;
8052 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim){
8053 player[i].targetanimation=flipanim;
8055 player[i].targetframe=0;
8059 player[i].forwardkeydown=0;
8060 player[i].aiupdatedelay=.02;
8062 if(player[0].isFlip()&&!player[0].skeleton.free&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
8063 if(findDistancefast(&player[0].coords,&player[i].coords)<25)
8064 if((1-player[i].damage/player[i].damagetolerance)>.5)player[i].stunned=1;
8066 if(player[i].wentforweapon<3)
8067 for(j=0;j<weapons.numweapons;j++){
8068 if(player[i].creature!=wolftype)
8069 if(player[i].num_weapons==0&&weapons.owner[j]==-1&&weapons.velocity[i].x==0&&weapons.velocity[i].z==0&&weapons.velocity[i].y==0){
8070 if(findDistancefast(&player[i].coords,&weapons.position[j])<16){
8071 player[i].wentforweapon++;
8072 player[i].lastchecktime=6;
8073 player[i].aitype=getweapontype;
8078 if(player[i].damage<player[i].damagetolerance/2)
8079 if(animation[player[i].targetanimation].height!=highheight)
8080 if(player[i].damage<player[i].damagetolerance*.5&&((player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)&&((player[i].aiupdatedelay<.15&&difficulty==2)||(player[i].aiupdatedelay<.08&&difficulty!=2)))){
8081 player[i].crouchkeydown=1;
8083 if(player[i].isRun()&&!player[i].onground){
8084 if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
8085 test2=player[i].coords+player[i].facing;
8087 test=player[i].coords+player[i].facing;
8089 j=checkcollide(test2,test,player[i].laststanding);
8090 if(j==-1)j=checkcollide(test2,test);
8092 player[i].velocity=0;
8093 player[i].targetanimation=player[i].getStop();
8094 player[i].targetframe=0;
8096 player[i].targetrotation+=180;
8097 player[i].stunned=.5;
8098 //player[i].aitype=passivetype;
8099 player[i].aitype=pathfindtype;
8100 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
8101 player[i].finalpathfindpoint=-1;
8102 player[i].targetpathfindpoint=-1;
8103 player[i].lastpathfindpoint=-1;
8104 player[i].lastpathfindpoint2=-1;
8105 player[i].lastpathfindpoint3=-1;
8106 player[i].lastpathfindpoint4=-1;
8108 else player[i].laststanding=j;
8111 if(player[0].coords.y>player[i].coords.y+5&&animation[player[0].targetanimation].height!=highheight&&!player[0].onterrain){
8112 player[i].aitype=pathfindtype;
8113 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
8114 player[i].finalpathfindpoint=-1;
8115 player[i].targetpathfindpoint=-1;
8116 player[i].lastpathfindpoint=-1;
8117 player[i].lastpathfindpoint2=-1;
8118 player[i].lastpathfindpoint3=-1;
8119 player[i].lastpathfindpoint4=-1;
8121 if(player[i].aiupdatedelay<0&&!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
8122 if(player[i].weaponactive==-1&&player[i].num_weapons>0)player[i].drawkeydown=Random()%2;
8123 else player[i].drawkeydown=0;
8124 player[i].rabbitkickenabled=Random()%2;
8125 rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity;
8126 if(findDistancefast(&player[player[i].aitarget].coords,&player[i].coords)<findDistancefast(&rotatetarget,&player[i].coords))
8127 rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity*findDistance(&player[player[i].aitarget].coords,&player[i].coords)/findLength(&player[i].velocity)-player[i].coords;
8128 else rotatetarget=player[player[i].aitarget].coords-player[i].coords;
8129 Normalise(&rotatetarget);
8130 player[i].targetrotation=-asin(0-rotatetarget.x);
8131 player[i].targetrotation*=360/6.28;
8132 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
8133 player[i].lookrotation=player[i].targetrotation;
8134 player[i].aiupdatedelay=.2+abs((float)(Random()%100)/1000);
8136 oldkey=player[i].forwardkeydown;
8137 if(findDistancefast(&player[i].coords,&player[0].coords)>5&&(player[0].weaponactive==-1||player[i].weaponactive!=-1))player[i].forwardkeydown=1;
8138 else if((findDistancefast(&player[i].coords,&player[0].coords)>16||findDistancefast(&player[i].coords,&player[0].coords)<9)&&player[0].weaponactive!=-1)player[i].forwardkeydown=1;
8139 else if(Random()%6==0||(player[i].creature==wolftype&&Random()%3==0))player[i].forwardkeydown=1;
8140 else player[i].forwardkeydown=0;
8142 player[i].forwardkeydown=0;
8143 if(Random()%10==0)player[i].forwardkeydown=1;
8144 if(Random()%100==0){
8145 player[i].aitype=pathfindtype;
8146 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
8147 player[i].finalpathfindpoint=-1;
8148 player[i].targetpathfindpoint=-1;
8149 player[i].lastpathfindpoint=-1;
8150 player[i].lastpathfindpoint2=-1;
8151 player[i].lastpathfindpoint3=-1;
8152 player[i].lastpathfindpoint4=-1;
8155 player[i].leftkeydown=0;
8156 player[i].backkeydown=0;
8157 player[i].rightkeydown=0;
8158 player[i].crouchkeydown=0;
8159 player[i].throwkeydown=0;
8161 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
8162 /*for(j=0;j<numplayers;j++){
8163 if(player[j].victim->id==i&&(player[j].targetanimation==spinkickanim&&player[j].targetframe<3)){
8164 player[i].crouchkeydown=1;
8167 if(Random()%2==0/*||player[0].weaponactive!=-1*/||player[i].weaponactive!=-1||player[i].creature==wolftype)player[i].attackkeydown=1;
8168 else player[i].attackkeydown=0;
8169 if((player[i].isRun())&&Random()%6&&findDistancefast(&player[i].coords,&player[0].coords)>7)player[i].attackkeydown=0;
8170 //if(player[i].attackkeydown&&findDistancefast(&player[i].coords,&player[0].coords)<3&&player[i].targetanimation!=runanim&&!player[0].skeleton.free)player[i].crouchkeydown=1;
8171 /*if(player[0].targetanimation==rabbitkickanim&&!player[0].skeleton.free){
8172 player[i].attackkeydown=0;
8173 if(player[i].isIdle())player[i].crouchkeydown=1;
8174 player[i].forwardkeydown=0;
8175 player[i].aiupdatedelay=.02;
8178 if(player[i].aitype!=playercontrolled&&(player[i].isIdle()||player[i].isCrouch()||player[i].isRun())){
8180 for(j=0;j<numplayers;j++){
8181 if(j!=i&&!player[j].skeleton.free&&player[j].hasvictim&&((tutoriallevel==1&&reversaltrain)||(Random()%2==0&&difficulty==2)||(Random()%4==0&&difficulty==1)||(Random()%8==0&&difficulty==0)||(player[j].lastattack2==player[j].targetanimation&&player[j].lastattack3==player[j].targetanimation&&(Random()%2==0||difficulty==2))||((player[i].isIdle()||player[i].isRun())&&player[j].weaponactive!=-1)||(player[j].targetanimation==swordslashanim&&player[i].weaponactive!=-1)||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)){
8182 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<4&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==spinkickanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim||player[j].targetanimation==winduppunchanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||player[j].targetanimation==knifeslashstartanim||((player[j].targetanimation==swordslashanim)&&(findDistancefast(&player[j].coords,&player[i].coords)<2||(player[i].weaponactive!=-1))))){
8183 if(target>=0)target=-1;
8188 if(target>=0)player[target].Reverse();
8191 if(player[i].collided<1)player[i].jumpkeydown=0;
8192 if((player[i].collided>.8&&player[i].jumppower>=5)||(findDistancefast(&player[i].coords,&player[0].coords)>400&&player[i].onterrain&&player[i].creature==rabbittype))player[i].jumpkeydown=1;
8193 if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
8194 player[0].jumpkeydown=0;
8195 if(player[0].targetanimation==jumpdownanim&&findDistancefast(&player[0].coords,&player[i].coords)<40)player[i].crouchkeydown=1;
8196 if(player[i].jumpkeydown)player[i].attackkeydown=0;
8197 //if(animation[player[i].targetanimation].attack==reversed)player[i].crouchkeydown=1;
8199 if(tutoriallevel==1){
8200 if(!canattack)player[i].attackkeydown=0;
8204 facing=player[i].coords;
8205 flatfacing=player[0].coords;
8206 facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
8207 flatfacing.y+=player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position.y*player[0].scale;
8208 if(player[i].occluded>=2)
8209 if(-1!=checkcollide(facing,flatfacing)){
8210 if(!player[i].pause)player[i].lastseentime-=.2;
8211 if(player[i].lastseentime<=0&&(player[i].creature!=wolftype||player[i].weaponstuck==-1)){
8212 player[i].aitype=searchtype;
8213 player[i].lastchecktime=12;
8214 player[i].lastseen=player[0].coords;
8215 player[i].lastseentime=12;
8218 else player[i].lastseentime=1;
8221 if(animation[player[0].targetanimation].height==highheight&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype)){
8222 if(player[0].coords.y>terrain.getHeight(player[0].coords.x,player[0].coords.z)+10){
8223 test=player[0].coords;
8225 if(-1==checkcollide(player[0].coords,test))player[i].stunned=1;
8228 // NOTE: Ask about logic of this call : NOTE
8229 if((player[i].aitype==passivetype && !(player[i].numwaypoints>1)) ||
8230 player[i].stunned>0 ||
8231 (player[i].pause && (player[i].damage > player[i].superpermanentdamage)))
8233 if(/*player[i].aitype==attacktypecutoff&&*/player[i].pause)player[i].lastseentime=1;
8234 player[i].targetrotation=player[i].rotation;
8235 player[i].forwardkeydown=0;
8236 player[i].leftkeydown=0;
8237 player[i].backkeydown=0;
8238 player[i].rightkeydown=0;
8239 player[i].jumpkeydown=0;
8240 player[i].attackkeydown=0;
8241 player[i].crouchkeydown=0;
8242 player[i].throwkeydown=0;
8249 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
8252 if(player[i].aitype==attacktypecutoff){
8253 rotatetarget=player[0].coords-player[i].coords;
8254 Normalise(&rotatetarget);
8255 player[i].targetheadrotation=-asin(0-rotatetarget.x);
8256 player[i].targetheadrotation*=360/6.28;
8257 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
8259 player[i].targetheadrotation*=-1;
8260 player[i].targetheadrotation+=180;
8261 //player[i].targetheadrotation2=0;
8262 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
8264 else if(player[i].howactive>=typesleeping){
8265 player[i].targetheadrotation=player[i].targetrotation;
8266 player[i].targetheadrotation2=0;
8269 if(player[i].interestdelay<=0){
8270 player[i].interestdelay=.7+(float)(abs(Random()%100))/100;
8271 player[i].headtarget=player[i].coords;
8272 player[i].headtarget.x+=(float)(abs(Random()%200)-100)/100;
8273 player[i].headtarget.z+=(float)(abs(Random()%200)-100)/100;
8274 player[i].headtarget.y+=(float)(abs(Random()%200)-100)/300;
8275 player[i].headtarget+=player[i].facing*1.5;
8277 rotatetarget=player[i].headtarget-player[i].coords;
8278 Normalise(&rotatetarget);
8279 player[i].targetheadrotation=-asin(0-rotatetarget.x);
8280 player[i].targetheadrotation*=360/6.28;
8281 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
8283 player[i].targetheadrotation*=-1;
8284 player[i].targetheadrotation+=180;
8285 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
8287 //if(whichlevel==2)player[i].jumpkeydown=0;
8289 if(animation[player[i].targetanimation].attack==reversed){
8290 //player[i].targetrotation=player[i].rotation;
8291 player[i].forwardkeydown=0;
8292 player[i].leftkeydown=0;
8293 player[i].backkeydown=0;
8294 player[i].rightkeydown=0;
8295 player[i].jumpkeydown=0;
8296 player[i].attackkeydown=0;
8297 //player[i].crouchkeydown=0;
8298 player[i].throwkeydown=0;
8302 player[i].forwardkeydown=0;
8303 player[i].leftkeydown=0;
8304 player[i].backkeydown=0;
8305 player[i].rightkeydown=0;
8306 player[i].jumpkeydown=0;
8307 player[i].crouchkeydown=0;
8308 player[i].drawkeydown=0;
8309 player[i].throwkeydown=0;
8312 if(player[i].collided<-.3)player[i].collided=-.3;
8313 if(player[i].collided>1)player[i].collided=1;
8314 player[i].collided-=multiplier*4;
8315 player[i].whichdirectiondelay-=multiplier;
8316 if(player[i].avoidcollided<-.3||player[i].whichdirectiondelay<=0){
8317 player[i].avoidcollided=-.3;
8318 player[i].whichdirection=abs(Random()%2);
8319 player[i].whichdirectiondelay=.4;
8321 if(player[i].avoidcollided>1)player[i].avoidcollided=1;
8322 player[i].avoidcollided-=multiplier/4;
8323 if(!player[i].skeleton.free)player[i].stunned-=multiplier;
8324 if(!player[i].skeleton.free)player[i].surprised-=multiplier;
8325 if(player[i].surprised<=0&&player[i].aitype==attacktypecutoff&&i!=0&&!player[i].dead&&!player[i].skeleton.free&&animation[player[i].targetanimation].attack==neutral)numresponded=1;
8327 if(!player[i].throwkeydown){
8328 player[i].throwtogglekeydown=0;
8330 if(player[i].throwkeydown&&!player[i].throwtogglekeydown){
8331 if(player[i].weaponactive==-1&&player[i].num_weapons<2&&(player[i].isIdle()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim||player[i].isFlip()||player[i].isFlip()||player[i].aitype!=playercontrolled)){
8332 for(j=0;j<weapons.numweapons;j++){
8333 if(((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1&&player[i].weaponactive==-1)
8334 if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2){
8335 if(findDistancefast(&player[i].coords,&weapons.position[j])<2){
8336 if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].aitype!=playercontrolled){
8337 player[i].throwtogglekeydown=1;
8338 player[i].targetanimation=crouchremoveknifeanim;
8340 player[i].targetframe=0;
8341 rotatetarget=weapons.position[j]-player[i].coords;
8342 Normalise(&rotatetarget);
8343 player[i].targetrotation=-asin(0-rotatetarget.x);
8344 player[i].targetrotation*=360/6.28;
8345 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
8346 player[i].hasvictim=0;
8348 if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
8349 player[i].throwtogglekeydown=1;
8350 player[i].hasvictim=0;
8352 //for(i=0;i<weapons.numweapons;i++){
8353 if((((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1)||(player[i].victim&&weapons.owner[j]==player[i].victim->id))
8354 if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2&&player[i].weaponactive==-1){
8355 if(findDistancefast(&player[i].coords,&weapons.position[j])<1||player[i].victim){
8358 gLoc[0]=player[i].coords.x;
8359 gLoc[1]=player[i].coords.y;
8360 gLoc[2]=player[i].coords.z;
8361 vel[0]=player[i].velocity.x;
8362 vel[1]=player[i].velocity.y;
8363 vel[2]=player[i].velocity.z;
8364 if(weapons.type[j]!=staff){
8365 PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
8366 OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
8367 OPENAL_SetVolume(channels[knifedrawsound], 128);
8368 OPENAL_SetPaused(channels[knifedrawsound], false);
8371 player[i].weaponactive=0;
8372 weapons.owner[j]=player[i].id;
8373 if(player[i].num_weapons>0){
8374 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
8376 player[i].num_weapons++;
8377 player[i].weaponids[0]=j;
8383 else if ((player[i].isIdle()||player[i].isFlip()||player[i].aitype!=playercontrolled)&&findDistancefast(&player[i].coords,&weapons.position[j])<5&&player[i].coords.y<weapons.position[j].y){
8384 if(!player[i].isFlip()){
8385 player[i].throwtogglekeydown=1;
8386 player[i].targetanimation=removeknifeanim;
8388 player[i].targetframe=0;
8389 rotatetarget=weapons.position[j]-player[i].coords;
8390 Normalise(&rotatetarget);
8391 player[i].targetrotation=-asin(0-rotatetarget.x);
8392 player[i].targetrotation*=360/6.28;
8393 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
8395 if(player[i].isFlip()){
8396 player[i].throwtogglekeydown=1;
8397 player[i].hasvictim=0;
8399 for(k=0;k<weapons.numweapons;k++){
8400 if(player[i].weaponactive==-1)
8401 if((((weapons.velocity[k].x==0&&weapons.velocity[k].y==0&&weapons.velocity[k].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[k]==-1)||(player[i].victim&&weapons.owner[k]==player[i].victim->id))
8402 if(findDistancefastflat(&player[i].coords,&weapons.position[k])<3&&player[i].weaponactive==-1){
8405 gLoc[0]=player[i].coords.x;
8406 gLoc[1]=player[i].coords.y;
8407 gLoc[2]=player[i].coords.z;
8408 vel[0]=player[i].velocity.x;
8409 vel[1]=player[i].velocity.y;
8410 vel[2]=player[i].velocity.z;
8411 if(weapons.type[k]!=staff){
8412 PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
8413 OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
8414 OPENAL_SetVolume(channels[knifedrawsound], 128);
8415 OPENAL_SetPaused(channels[knifedrawsound], false);
8418 player[i].weaponactive=0;
8419 weapons.owner[k]=player[i].id;
8420 if(player[i].num_weapons>0){
8421 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
8423 player[i].num_weapons++;
8424 player[i].weaponids[0]=k;
8431 if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
8433 for(j=0;j<numplayers;j++){
8434 if(player[i].weaponactive==-1)
8436 if(player[j].num_weapons&&player[j].skeleton.free&&findDistancefast(&player[i].coords,&player[j].coords)<2/*&&player[j].dead*/&&(((player[j].skeleton.forward.y<0&&player[j].weaponstuckwhere==0)||(player[j].skeleton.forward.y>0&&player[j].weaponstuckwhere==1))||player[j].weaponstuck==-1||player[j].num_weapons>1)){
8437 if(player[i].targetanimation!=rollanim&&player[i].targetanimation!=backhandspringanim){
8438 player[i].throwtogglekeydown=1;
8439 player[i].victim=&player[j];
8440 player[i].hasvictim=1;
8441 player[i].targetanimation=crouchremoveknifeanim;
8443 player[i].targetframe=0;
8444 rotatetarget=player[j].coords-player[i].coords;
8445 Normalise(&rotatetarget);
8446 player[i].targetrotation=-asin(0-rotatetarget.x);
8447 player[i].targetrotation*=360/6.28;
8448 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
8450 if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
8451 player[i].throwtogglekeydown=1;
8452 player[i].victim=&player[j];
8453 player[i].hasvictim=1;
8454 int k = player[j].weaponids[0];
8455 if(player[i].hasvictim){
8458 gLoc[0]=player[i].coords.x;
8459 gLoc[1]=player[i].coords.y;
8460 gLoc[2]=player[i].coords.z;
8461 vel[0]=player[i].velocity.x;
8462 vel[1]=player[i].velocity.y;
8463 vel[2]=player[i].velocity.z;
8466 if(player[i].victim->weaponstuck!=-1){
8467 if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
8472 if(weapons.type[k]!=staff){
8473 PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
8474 OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
8475 OPENAL_SetVolume(channels[knifedrawsound], 128);
8476 OPENAL_SetPaused(channels[knifedrawsound], false);
8480 PlaySoundEx( fleshstabremovesound, samp[fleshstabremovesound], NULL, true);
8481 OPENAL_3D_SetAttributes(channels[fleshstabremovesound], gLoc, vel);
8482 OPENAL_SetVolume(channels[fleshstabremovesound], 128);
8483 OPENAL_SetPaused(channels[fleshstabremovesound], false);
8486 player[i].weaponactive=0;
8487 if(weapons.owner[k]!=-1){
8488 if(player[i].victim->num_weapons==1)player[i].victim->num_weapons=0;
8489 else player[i].victim->num_weapons=1;
8491 player[i].victim->skeleton.longdead=0;
8492 player[i].victim->skeleton.free=1;
8493 player[i].victim->skeleton.broken=0;
8495 for(int l=0;l<player[i].victim->skeleton.num_joints;l++){
8496 player[i].victim->skeleton.joints[l].velchange=0;
8497 player[i].victim->skeleton.joints[l].locked=0;
8503 Normalise(&relative);
8504 XYZ footvel,footpoint;
8506 footpoint=weapons.position[k];
8507 if(player[i].victim->weaponstuck!=-1){
8508 if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
8509 if(bloodtoggle)sprites.MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .8, .3);
8510 weapons.bloody[k]=2;
8511 weapons.blooddrip[k]=5;
8512 player[i].victim->weaponstuck=-1;
8513 player[i].victim->bloodloss+=2000;
8514 player[i].victim->DoDamage(2000);
8517 if(player[i].victim->num_weapons>0){
8518 if(player[i].victim->weaponstuck!=0&&player[i].victim->weaponstuck!=-1)player[i].victim->weaponstuck=0;
8519 if(player[i].victim->weaponids[0]==k)
8520 player[i].victim->weaponids[0]=player[i].victim->weaponids[player[i].victim->num_weapons];
8523 player[i].victim->weaponactive=-1;
8525 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].velocity+=relative*6;
8526 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[neck]].velocity+=relative*6;
8527 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[rightshoulder]].velocity+=relative*6;
8528 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[leftshoulder]].velocity+=relative*6;
8531 if(player[i].num_weapons>0){
8532 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
8534 player[i].num_weapons++;
8535 player[i].weaponids[0]=k;
8542 if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
8543 if(weapons.type[player[i].weaponids[0]]==knife){
8544 if(player[i].isIdle()||player[i].isRun()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isFlip())
8546 for(j=0;j<numplayers;j++){
8548 if(tutoriallevel!=1||tutorialstage==49)
8550 if(normaldotproduct(player[i].facing,player[i].coords-player[j].coords)<0&&findDistancefast(&player[i].coords,&player[j].coords)<100&&findDistancefast(&player[i].coords,&player[j].coords)>1.5&&!player[j].skeleton.free&&-1==checkcollide(DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords,DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords)){
8551 if(!player[i].isFlip()){
8552 player[i].throwtogglekeydown=1;
8553 player[i].victim=&player[j];
8554 player[i].targetanimation=knifethrowanim;
8556 player[i].targetframe=0;
8557 rotatetarget=player[j].coords-player[i].coords;
8558 Normalise(&rotatetarget);
8559 player[i].targetrotation=-asin(0-rotatetarget.x);
8560 player[i].targetrotation*=360/6.28;
8561 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
8563 player[i].targettilt2=-asin(rotatetarget.y)*360/6.28;
8565 if(player[i].isFlip()){
8566 if(player[i].weaponactive!=-1){
8567 player[i].throwtogglekeydown=1;
8568 player[i].victim=&player[j];
8570 weapons.owner[player[i].weaponids[0]]=-1;
8571 aim=player[i].victim->coords+DoRotation(player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].position,0,player[i].victim->rotation,0)*player[i].victim->scale+player[i].victim->velocity*findDistance(&player[i].victim->coords,&player[i].coords)/50-(player[i].coords+DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[righthand]].position,0,player[i].rotation,0)*player[i].scale);
8574 aim=DoRotation(aim,(float)abs(Random()%30)-15,(float)abs(Random()%30)-15,0);
8576 weapons.velocity[player[i].weaponids[0]]=aim*50;
8577 weapons.tipvelocity[player[i].weaponids[0]]=aim*50;
8578 weapons.missed[player[i].weaponids[0]]=0;
8579 weapons.freetime[player[i].weaponids[0]]=0;
8580 weapons.firstfree[player[i].weaponids[0]]=1;
8581 weapons.physics[player[i].weaponids[0]]=0;
8582 player[i].num_weapons--;
8583 if(player[i].num_weapons){
8584 player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
8586 player[i].weaponactive=-1;
8593 if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
8594 if(player[i].isCrouch()||player[i].targetanimation==sneakanim)
8596 player[i].throwtogglekeydown=1;
8597 weapons.owner[player[i].weaponids[0]]=-1;
8598 weapons.velocity[player[i].weaponids[0]]=player[i].velocity*.2;
8599 if(weapons.velocity[player[i].weaponids[0]].x==0)weapons.velocity[player[i].weaponids[0]].x=.1;
8600 weapons.tipvelocity[player[i].weaponids[0]]=weapons.velocity[player[i].weaponids[0]];
8601 weapons.missed[player[i].weaponids[0]]=1;
8602 weapons.freetime[player[i].weaponids[0]]=0;
8603 weapons.firstfree[player[i].weaponids[0]]=1;
8604 weapons.physics[player[i].weaponids[0]]=1;
8605 player[i].num_weapons--;
8606 if(player[i].num_weapons){
8607 player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
8608 if(player[i].weaponstuck==player[i].num_weapons)player[i].weaponstuck=0;
8611 player[i].weaponactive=-1;
8612 for(j=0;j<numplayers;j++){
8613 player[j].wentforweapon=0;
8620 if(i==0||!player[0].dead||player[i].weaponactive!=-1)
8621 if((player[i].drawkeydown&&!player[i].drawtogglekeydown)||(player[i].num_weapons==2&&player[i].weaponactive==-1&&player[i].isIdle())||(player[0].dead&&player[i].weaponactive!=-1&&i!=0)){
8622 //Setenvironment(1-environment);
8625 if(player[i].weaponactive!=-1){
8626 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==staff)isgood=0;
8628 if(/*(player[i].weaponactive==-1||player[i].num_weapons==1)&&*/isgood&&player[i].creature!=wolftype){
8629 if(player[i].isIdle()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
8630 player[i].targetanimation=drawrightanim;
8631 player[i].targetframe=0;
8633 player[i].drawtogglekeydown=1;
8635 if((player[i].isIdle()||(player[i].aitype!=playercontrolled&&player[0].weaponactive!=-1&&player[i].isRun()))&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==sword){
8636 player[i].targetanimation=drawleftanim;
8637 player[i].targetframe=0;
8639 player[i].drawtogglekeydown=1;
8641 if(player[i].isCrouch()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
8642 player[i].targetanimation=crouchdrawrightanim;
8643 player[i].targetframe=0;
8645 player[i].drawtogglekeydown=1;
8649 if(player[i].isCrouch()&&weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&bloodtoggle&&player[i].onterrain&&player[i].num_weapons&&player[i].weaponactive!=-1&&player[i].attackkeydown){
8650 if(weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&player[i].onterrain&&bloodtoggle&&musictype!=stream_music2){
8651 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==knife)player[i].targetanimation=crouchstabanim;
8652 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==sword)player[i].targetanimation=swordgroundstabanim;
8653 player[i].targetframe=0;
8655 player[i].hasvictim=0;
8656 //player[i].attacktogglekeydown=1;
8660 if(!player[i].drawkeydown){
8661 player[i].drawtogglekeydown=0;
8668 absflatfacing=DoRotation(absflatfacing,0,-rotation,0);
8670 else absflatfacing=flatfacing;
8673 player[i].forwardkeydown=0;
8674 player[i].leftkeydown=0;
8675 player[i].backkeydown=0;
8676 player[i].rightkeydown=0;
8677 player[i].jumpkeydown=0;
8678 player[i].crouchkeydown=0;
8679 player[i].drawkeydown=0;
8680 player[i].throwkeydown=0;
8684 if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
8685 if(!player[i].forwardkeydown){
8686 player[i].forwardstogglekeydown=0;
8688 if(player[i].crouchkeydown){
8692 player[i].superruntoggle=1;
8694 for(j=0;j<numplayers;j++){
8695 if(j!=i&&!player[j].skeleton.free&&player[j].aitype==passivetype){
8696 if(findDistancefast(&player[j].coords,&player[i].coords)<16){
8697 player[i].superruntoggle=0;
8704 for(j=0;j<numplayers;j++){
8705 if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].lowreversaldelay<=0){
8706 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||((player[j].targetanimation==swordslashanim||player[j].targetanimation==knifeslashstartanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)&&findDistancefast(&player[j].coords,&player[i].coords)<2))){
8707 if(target>=0)target=-1;
8712 if(target>=0)player[target].Reverse();
8713 player[i].lowreversaldelay=.5;
8715 if(player[i].isIdle()){
8716 player[i].targetanimation=player[i].getCrouch();
8718 player[i].targetframe=0;
8719 player[i].transspeed=10;
8721 if(player[i].isRun()||(player[i].isStop()&&(player[i].leftkeydown||player[i].rightkeydown||player[i].forwardkeydown||player[i].backkeydown))){
8722 player[i].targetanimation=rollanim;
8724 player[i].targetframe=0;
8725 player[i].transspeed=20;
8728 if(!player[i].crouchkeydown){
8730 if(!player[i].isRun()&&player[i].targetanimation!=sneakanim&&i==0)player[i].superruntoggle=0;
8732 if(player[i].isCrouch()){
8734 for(j=0;j<numplayers;j++){
8735 if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].highreversaldelay<=0){
8736 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==spinkickanim)&&player[i].isCrouch()){
8737 if(target>=0)target=-1;
8742 if(target>=0)player[target].Reverse();
8743 player[i].highreversaldelay=.5;
8745 if(player[i].isCrouch()){
8746 if(!player[i].wasCrouch()){
8747 player[i].currentanimation=player[i].getCrouch();
8748 player[i].currentframe=0;
8751 player[i].targetanimation=player[i].getIdle();
8752 player[i].targetframe=0;
8753 player[i].transspeed=10;
8756 if(player[i].targetanimation==sneakanim){
8757 player[i].targetanimation=player[i].getIdle();
8759 player[i].targetframe=0;
8760 player[i].transspeed=10;
8763 if(player[i].forwardkeydown){
8764 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
8765 if(player[i].aitype==passivetype)player[i].targetanimation=walkanim;
8766 else player[i].targetanimation=player[i].getRun();
8768 player[i].targetframe=0;
8770 if(player[i].isCrouch()){
8771 player[i].targetanimation=sneakanim;
8772 if(player[i].wasCrouch())player[i].target=0;
8773 player[i].targetframe=0;
8775 if(player[i].targetanimation==hanganim/*&&(!player[i].forwardstogglekeydown||player[i].aitype!=playercontrolled)*/){
8776 player[i].targetanimation=climbanim;
8778 player[i].targetframe=1;
8779 player[i].jumpclimb=1;
8781 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
8782 player[i].velocity+=absflatfacing*5*multiplier;
8784 player[i].forwardstogglekeydown=1;
8787 if (player[i].rightkeydown){
8788 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
8789 player[i].targetanimation=player[i].getRun();
8791 player[i].targetframe=0;
8793 if(player[i].isCrouch()){
8794 player[i].targetanimation=sneakanim;
8795 if(player[i].wasCrouch()) player[i].target=0;
8796 player[i].targetframe=0;
8798 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
8799 player[i].velocity+=DoRotation(absflatfacing*5*multiplier,0,-90,0);
8801 player[i].targetrotation-=90;
8802 if(player[i].forwardkeydown)player[i].targetrotation+=45;
8803 if(player[i].backkeydown)player[i].targetrotation-=45;
8806 if ( player[i].leftkeydown){
8807 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
8808 player[i].targetanimation=player[i].getRun();
8810 player[i].targetframe=0;
8812 if(player[i].isCrouch()){
8813 player[i].targetanimation=sneakanim;
8814 if(player[i].wasCrouch())player[i].target=0;
8815 player[i].targetframe=0;
8817 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
8818 player[i].velocity-=DoRotation(absflatfacing*5*multiplier,0,-90,0);
8820 player[i].targetrotation+=90;
8821 if(player[i].forwardkeydown)player[i].targetrotation-=45;
8822 if(player[i].backkeydown)player[i].targetrotation+=45;
8825 if(player[i].backkeydown){
8826 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
8827 player[i].targetanimation=player[i].getRun();
8829 player[i].targetframe=0;
8831 if(player[i].isCrouch()){
8832 player[i].targetanimation=sneakanim;
8833 if(player[i].wasCrouch())player[i].target=0;
8834 player[i].targetframe=0;
8836 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
8837 player[i].velocity-=absflatfacing*5*multiplier;
8839 if(player[i].targetanimation==hanganim){
8840 player[i].currentanimation=jumpdownanim;
8841 player[i].targetanimation=jumpdownanim;
8843 player[i].currentframe=0;
8844 player[i].targetframe=1;
8845 player[i].velocity=0;
8846 player[i].velocity.y+=gravity;
8847 player[i].coords.y-=1.4;
8848 player[i].grabdelay=1;
8850 if ( !player[i].leftkeydown&&!player[i].rightkeydown)
8851 player[i].targetrotation+=180;
8854 if((player[i].jumpkeydown&&!player[i].jumpclimb)||player[i].jumpstart){
8855 if((((player[i].isLanding()&&player[i].targetframe>=3)||player[i].isRun()||player[i].targetanimation==walkanim||player[i].isCrouch()||player[i].targetanimation==sneakanim)&&player[i].jumppower>1)&&((player[i].targetanimation!=rabbitrunninganim&&player[i].targetanimation!=wolfrunninganim)||i!=0)){
8856 player[i].jumpstart=0;
8857 player[i].targetanimation=jumpupanim;
8859 player[i].targetframe=0;
8860 player[i].rotation=player[i].targetrotation;
8861 player[i].transspeed=20;
8862 player[i].FootLand(0,1);
8863 player[i].FootLand(1,1);
8867 flatfacing=DoRotation(facing,0,player[i].targetrotation+180,0);
8869 if(movekey)player[i].velocity=flatfacing*player[i].speed*45*player[i].scale;
8870 if(!movekey)player[i].velocity=0;
8875 for(j=0;j<numplayers;j++){
8876 if(j!=i&&!player[j].skeleton.free&&player[j].victim){
8877 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim)){
8878 if(target>=0)target=-1;
8883 if(target>=0)player[i].velocity.y=1;
8884 else if(player[i].crouchkeydown||player[i].aitype!=playercontrolled){
8885 player[i].velocity.y=7;
8886 player[i].crouchtogglekeydown=1;
8888 else player[i].velocity.y=5;
8890 if(mousejump&&i==0&&debugmode){
8891 if(!player[i].isLanding())player[i].tempdeltav=deltav;
8892 if(player[i].tempdeltav<0)player[i].velocity.y-=(float)(player[i].tempdeltav)/multiplier/1000;
8895 player[i].coords.y+=.2;
8896 player[i].jumppower-=1;
8898 static float gLoc[3];
8899 static float vel[3];
8900 gLoc[0]=player[i].coords.x;
8901 gLoc[1]=player[i].coords.y;
8902 gLoc[2]=player[i].coords.z;
8903 vel[0]=player[i].velocity.x;
8904 vel[1]=player[i].velocity.y;
8905 vel[2]=player[i].velocity.z;
8908 PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
8909 OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
8910 OPENAL_SetVolume(channels[whooshsound], 128);
8911 OPENAL_SetPaused(channels[whooshsound], false);
8914 PlaySoundEx( jumpsound, samp[jumpsound], NULL, true);
8915 OPENAL_3D_SetAttributes(channels[jumpsound], gLoc, vel);
8916 OPENAL_SetVolume(channels[jumpsound], 128);
8917 OPENAL_SetPaused(channels[jumpsound], false);
8919 if((player[i].isIdle())&&player[i].jumppower>1){
8920 player[i].targetanimation=player[i].getLanding();
8921 player[i].landhard=0;
8923 player[i].targetframe=2;
8924 player[i].jumpstart=1;
8925 player[i].tempdeltav=deltav;
8927 if(player[i].targetanimation==jumpupanim&&(((!floatjump&&!editorenabled)||!debugmode)||player[i].aitype!=playercontrolled)){
8928 if(player[i].jumppower>multiplier*6){
8929 player[i].velocity.y+=multiplier*6;
8930 player[i].jumppower-=multiplier*6;
8932 if(player[i].jumppower<=multiplier*6){
8933 player[i].velocity.y+=player[i].jumppower;
8934 player[i].jumppower=0;
8937 if(((floatjump||editorenabled)&&debugmode)&&i==0)player[i].velocity.y+=multiplier*30;
8941 if(player[i].isRun()||player[i].targetanimation==walkanim){
8942 player[i].targetanimation=player[i].getStop();
8944 player[i].targetframe=0;
8946 if(player[i].targetanimation==sneakanim){
8947 player[i].targetanimation=player[i].getCrouch();
8948 if(player[i].currentanimation==sneakanim)player[i].target=0;
8949 player[i].targetframe=0;
8952 if(player[i].targetanimation==walkanim&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype||(player[i].aitype==passivetype&&player[i].numwaypoints<=1))){
8953 player[i].targetanimation=player[i].getStop();
8955 player[i].targetframe=0;
8957 if(player[i].isRun()&&(player[i].aitype==passivetype)){
8958 player[i].targetanimation=player[i].getStop();
8960 player[i].targetframe=0;
8964 if(player[i].targetanimation==rollanim)player[i].targetrotation=oldtargetrotation;
8968 for(k=0;k<numplayers;k++){
8969 if(abs(player[k].rotation-player[k].targetrotation)>180){
8970 if(player[k].rotation>player[k].targetrotation)player[k].rotation-=360;
8971 else player[k].rotation+=360;
8974 if(abs(player[k].rotation-player[k].targetrotation)>90&&(player[k].isRun()||player[k].targetanimation==walkanim)){
8975 player[k].targetanimation=player[k].getStop();
8976 player[k].targetframe=0;
8980 if(player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim){
8981 player[k].targettilt=0;
8983 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=backhandspringanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip()){
8984 player[k].targettilt=0;
8985 if(player[k].jumppower<0&&!player[k].jumpkeydown)player[k].jumppower=0;
8986 player[k].jumppower+=multiplier*7;
8987 if(player[k].isCrouch())player[k].jumppower+=multiplier*7;
8988 //*(1-(player[k].damage/player[k].damagetolerance))
8989 if(player[k].jumppower>5)player[k].jumppower=5;
8992 if(player[k].isRun()){
8993 player[k].targettilt=(player[k].rotation-player[k].targetrotation)/4;
8996 if(abs(player[k].tilt-player[k].targettilt)<multiplier*150)player[k].tilt=player[k].targettilt;
8997 else if(player[k].tilt>player[k].targettilt){
8998 player[k].tilt-=multiplier*150;
9000 else if(player[k].tilt<player[k].targettilt){
9001 player[k].tilt+=multiplier*150;
9004 player[k].grabdelay-=multiplier;
9007 for(k=0;k<numplayers;k++){
9008 player[k].DoAnimations();
9009 player[k].whichpatchx=player[k].coords.x/(terrain.size/subdivision*terrain.scale*terraindetail);
9010 player[k].whichpatchz=player[k].coords.z/(terrain.size/subdivision*terrain.scale*terraindetail);
9015 player[0].righthandmorphstart=0;
9016 player[0].righthandmorphend=1;
9017 player[0].lefthandmorphstart=0;
9018 player[0].lefthandmorphend=1;
9019 player[0].headmorphstart=0;
9020 player[0].headmorphend=2;*/
9023 if(IsKeyDown( theKeyMap, MAC_P_KEY )){
9024 if(player[0].righthandmorphend!=1)player[0].righthandmorphness=0;
9025 player[0].righthandmorphend=1;
9026 player[0].targetrighthandmorphness=1;
9028 if(player[0].lefthandmorphend!=0)player[0].lefthandmorphness=0;
9029 player[0].lefthandmorphend=0;
9030 player[0].targetlefthandmorphness=1;
9032 if(player[0].headmorphend!=2)player[0].headmorphness=0;
9033 player[0].headmorphend=2;
9034 player[0].targetheadmorphness=1;
9036 if(IsKeyDown( theKeyMap, MAC_L_KEY )){
9037 if(player[0].righthandmorphend!=0)player[0].righthandmorphness=0;
9038 player[0].righthandmorphend=0;
9039 player[0].targetrighthandmorphness=1;
9041 if(player[0].lefthandmorphend!=1)player[0].lefthandmorphness=0;
9042 player[0].lefthandmorphend=1;
9043 player[0].targetlefthandmorphness=1;
9045 if(player[0].headmorphend!=0)player[0].headmorphness=0;
9046 player[0].headmorphend=0;
9047 player[0].targetheadmorphness=1;
9051 for(j=numenvsounds-1;j>=0;j--){
9052 envsoundlife[j]-=multiplier;
9053 if(envsoundlife[j]<0){
9055 envsoundlife[j]=envsoundlife[numenvsounds];
9056 envsound[j]=envsound[numenvsounds];
9059 if(!slomo)OPENAL_SetFrequency(OPENAL_ALL, 22050);
9060 if(slomo)OPENAL_SetFrequency(OPENAL_ALL, slomofreq);
9062 if(tutoriallevel==1){
9079 if(tutorialstage>=51)
9080 if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
9081 OPENAL_StopSound(OPENAL_ALL); // hack...OpenAL renderer isn't stopping music after tutorial goes to level menu...
9082 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
9084 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
9085 OPENAL_SetPaused(channels[stream_music3], false);
9086 OPENAL_SetVolume(channels[stream_music3], 256);
9091 float gLoc[3]={0,0,0};
9092 float vel[3]={0,0,0};
9093 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
9094 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
9095 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
9096 OPENAL_SetVolume(channels[fireendsound], 256);
9097 OPENAL_SetPaused(channels[fireendsound], false);
9098 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
9106 if(tutorialstage<51)
9107 if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
9110 gLoc[0]=player[0].coords.x;
9111 gLoc[1]=player[0].coords.y;
9112 gLoc[2]=player[0].coords.z;
9116 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
9117 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
9118 OPENAL_SetVolume(channels[fireendsound], 256);
9119 OPENAL_SetPaused(channels[fireendsound], false);
9121 player[0].coords=(oldtemp+oldtemp2)/2;
9129 if(tutorialstage>=14&&tutorialstage<50)
9130 if(findDistancefast(&temp,&player[1].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[1].coords)<4){
9133 gLoc[0]=player[1].coords.x;
9134 gLoc[1]=player[1].coords.y;
9135 gLoc[2]=player[1].coords.z;
9139 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
9140 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
9141 OPENAL_SetVolume(channels[fireendsound], 256);
9142 OPENAL_SetPaused(channels[fireendsound], false);
9144 for(int i=0;i<player[1].skeleton.num_joints;i++){
9146 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
9147 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
9148 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
9149 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
9150 sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
9154 player[1].coords=(oldtemp+oldtemp2)/2;
9155 for(int i=0;i<player[1].skeleton.num_joints;i++){
9156 player[1].skeleton.joints[i].velocity=0;
9158 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
9159 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
9160 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
9161 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
9162 sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
9170 static float gLoc[3];
9174 static float vel[3];
9175 vel[0]=(viewer.x-oldviewer.x)/multiplier;
9176 vel[1]=(viewer.y-oldviewer.y)/multiplier;
9177 vel[2]=(viewer.z-oldviewer.z)/multiplier;
9179 //Set orientation with forward and up vectors
9180 static XYZ upvector;
9184 upvector=DoRotation(upvector,-rotation2+90,0,0);
9185 upvector=DoRotation(upvector,0,0-rotation,0);
9190 facing=DoRotation(facing,-rotation2,0,0);
9191 facing=DoRotation(facing,0,0-rotation,0);
9194 static float ori[6];
9198 ori[3] = -upvector.x;
9199 ori[4] = upvector.y;
9200 ori[5] = -upvector.z;
9202 OPENAL_3D_Listener_SetAttributes(&gLoc[0], &vel[0], ori[0], ori[1], ori[2], ori[3], ori[4], ori[5]);
9209 if(IsKeyDown(theKeyMap, MAC_F1_KEY)&&!freezetogglekeydown){
9211 freezetogglekeydown=1;
9215 void Game::TickOnce(){
9218 if(directing||indialogue==-1){
9219 rotation+=deltah*.7;
9220 if(!invertmouse)rotation2+=deltav*.7;
9221 if(invertmouse)rotation2-=deltav*.7;
9222 if(rotation2>90)rotation2=90;
9223 if(rotation2<-70)rotation2=-70;
9225 if(mainmenu)rotation+=multiplier*5;
9230 void Game::TickOnceAfter(){
9231 static XYZ colviewer;
9232 static XYZ coltarget;
9235 static float brotate;
9238 static float changedelay;
9239 static bool alldead;
9240 static float unseendelay;
9241 static float cameraspeed;
9245 if(environment==snowyenvironment)music1=stream_music1snow;
9246 if(environment==grassyenvironment)music1=stream_music1grass;
9247 if(environment==desertenvironment)music1=stream_music1desert;
9252 for(i=0;i<numplayers;i++){
9253 if((player[i].aitype==attacktypecutoff||player[i].aitype==getweapontype||player[i].aitype==gethelptype||player[i].aitype==searchtype)&&!player[i].dead/*&&player[i].surprised<=0*/&&(player[i].targetanimation!=sneakattackedanim&&player[i].targetanimation!=knifesneakattackedanim&&player[i].targetanimation!=swordsneakattackedanim)){
9254 musictype=stream_music2;
9258 if(player[0].dead)musictype=stream_music3;
9261 if(musictype==stream_music2){
9265 if(oldmusictype==stream_music2&&musictype!=stream_music2){
9266 unseendelay-=multiplier;
9268 musictype=stream_music2;
9274 musictype=stream_music3;
9282 if(musictype!=oldmusictype&&musictype==stream_music2){
9283 static float gLoc[3];
9284 static float vel[3];
9285 gLoc[0]=cameraloc.x;
9286 gLoc[1]=cameraloc.y;
9287 gLoc[2]=cameraloc.z;
9291 PlaySoundEx( alarmsound, samp[alarmsound], NULL, true);
9292 OPENAL_SetVolume(channels[alarmsound], 512);
9293 OPENAL_SetPaused(channels[alarmsound], false);
9297 musicselected=musictype;
9299 if(musicselected==music1)musicvolume[0]+=multiplier*450;
9300 else musicvolume[0]-=multiplier*450;
9301 if(musicselected==stream_music2)musicvolume[1]+=multiplier*450;
9302 else musicvolume[1]-=multiplier*450;
9303 if(musicselected==stream_music3)musicvolume[2]+=multiplier*450;
9304 else musicvolume[2]-=multiplier*450;
9306 if(musicselected==music1)musicvolume[0]+=multiplier*100;
9307 else musicvolume[0]-=multiplier*450;
9308 if(musicselected==music2)musicvolume[1]+=multiplier*150;
9309 else if(player[0].dead)musicvolume[1]-=multiplier*450;
9310 else musicvolume[1]-=multiplier*100;
9311 if(musicselected==music3)musicvolume[2]+=multiplier*450;
9312 else musicvolume[2]-=multiplier*450;*/
9315 if(musicvolume[i]<0)musicvolume[i]=0;
9316 if(musicvolume[i]>512)musicvolume[i]=512;
9319 if(musicvolume[2]>128&&!loading&&!mainmenu)musicvolume[2]=128;
9322 if(musicvolume[0]>0&&oldmusicvolume[0]<=0){
9323 PlayStreamEx( music1, strm[music1], NULL, true);
9324 OPENAL_SetPaused(channels[music1], false);
9326 if(musicvolume[1]>0&&oldmusicvolume[1]<=0){
9327 PlayStreamEx( stream_music2, strm[stream_music2], NULL, true);
9328 OPENAL_SetPaused(channels[stream_music2], false);
9330 if(musicvolume[2]>0&&oldmusicvolume[2]<=0){
9331 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
9332 OPENAL_SetPaused(channels[stream_music3], false);
9337 OPENAL_SetPaused(channels[music1], true);
9338 OPENAL_SetPaused(channels[stream_music2], true);
9339 OPENAL_SetPaused(channels[stream_music3], true);
9342 oldmusicvolume[i]=0;
9348 if(musicvolume[0]<=0&&oldmusicvolume[0]>0){
9349 OPENAL_SetPaused(channels[music1], true);
9351 if(musicvolume[1]<=0&&oldmusicvolume[1]>0){
9352 OPENAL_SetPaused(channels[stream_music2], true);
9354 if(musicvolume[2]<=0&&oldmusicvolume[2]>0){
9355 OPENAL_SetPaused(channels[stream_music3], true);
9358 if(musicvolume[0]!=oldmusicvolume[0]){
9359 OPENAL_SetVolume(channels[music1], musicvolume[0]);
9361 if(musicvolume[1]!=oldmusicvolume[1]){
9362 OPENAL_SetVolume(channels[stream_music2], musicvolume[1]);
9364 if(musicvolume[2]!=oldmusicvolume[2]){
9365 OPENAL_SetVolume(channels[stream_music3], musicvolume[2]);
9369 oldmusicvolume[i]=musicvolume[i];
9375 for(i=0;i<numhotspots;i++){
9376 if(hotspottype[i]>10&&hotspottype[i]<20){
9377 if(player[hotspottype[i]-10].dead==0){
9380 else if(killhotspot==2)
9384 if(killhotspot==2)killhotspot=0;
9389 for(i=0;i<numhotspots;i++){
9390 if(hotspottype[i]==-1){
9391 if(findDistancefast(&player[0].coords,&hotspot[i])<hotspotsize[i])
9398 for(i=1;i<numplayers;i++){
9399 if(!player[i].dead&&player[i].aitype==attacktypecutoff&&player[i].surprised<=0)numalarmed++;
9401 if(numalarmed>maxalarmed)maxalarmed=numalarmed;
9403 if(changedelay<=0&&!loading&&!editorenabled&&gameon&&!tutoriallevel&&changedelay!=-999&&!won){
9404 if(player[0].dead&&changedelay<=0){
9406 targetlevel=whichlevel;
9410 for(i=1;i<numplayers;i++){
9411 if(!player[i].dead&&player[i].howactive<typedead1)alldead=0;
9415 if(alldead&&!player[0].dead&&maptype==mapkilleveryone){
9417 targetlevel=whichlevel+1;
9418 if(targetlevel>numchallengelevels-1)targetlevel=0;
9420 if(winhotspot||windialogue){
9422 targetlevel=whichlevel+1;
9423 if(targetlevel>numchallengelevels-1)targetlevel=0;
9429 targetlevel=whichlevel+1;
9430 if(targetlevel>numchallengelevels-1)targetlevel=0;
9433 if(changedelay>0&&!player[0].dead&&!won){
9434 //high scores, awards, win
9437 accountcampaignchoices[accountactive][accountcampaignchoicesmade[accountactive]]=whichchoice;
9438 accountcampaignchoicesmade[accountactive]++;
9439 accountcampaignscore[accountactive]+=bonustotal;
9441 accountcampaigntime[accountactive]+=leveltime;
9442 if(accountcampaignscore[accountactive]>accountcampaignhighscore[accountactive])accountcampaignhighscore[accountactive]=accountcampaignscore[accountactive];
9444 //if(accountprogress[accountactive]<whichlevel+1)accountprogress[accountactive]=whichlevel+1;
9450 if(bonustotal-startbonustotal>accounthighscore[accountactive][whichlevel])accounthighscore[accountactive][whichlevel]=bonustotal-startbonustotal;
9451 if(accountfasttime[accountactive][whichlevel]==0||leveltime<accountfasttime[accountactive][whichlevel])accountfasttime[accountactive][whichlevel]=leveltime;
9453 if(accountprogress[accountactive]<whichlevel+1)accountprogress[accountactive]=whichlevel+1;
9469 if(!editorenabled&&gameon&&!mainmenu){
9470 if(changedelay!=-999)changedelay-=multiplier/7;
9471 if(player[0].dead)targetlevel=whichlevel;
9472 if(loading==2&&!campaign){
9480 float gLoc[3]={0,0,0};
9481 float vel[3]={0,0,0};
9482 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
9483 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
9484 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
9485 OPENAL_SetVolume(channels[firestartsound], 256);
9486 OPENAL_SetPaused(channels[firestartsound], false);
9487 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
9489 if(!player[0].dead&&targetlevel!=whichlevel){
9490 startbonustotal=bonustotal;
9492 if(!player[0].dead)Loadlevel(targetlevel);
9493 if(player[0].dead)Loadlevel(whichlevel);
9495 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
9496 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
9497 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
9498 OPENAL_SetVolume(channels[fireendsound], 256);
9499 OPENAL_SetPaused(channels[fireendsound], false);
9500 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
9504 if(loading==2&&targetlevel==whichlevel){
9512 float gLoc[3]={0,0,0};
9513 float vel[3]={0,0,0};
9514 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
9515 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
9516 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
9517 OPENAL_SetVolume(channels[firestartsound], 256);
9518 OPENAL_SetPaused(channels[firestartsound], false);
9519 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
9535 strcat(mapname,campaignmapname[levelorder[accountcampaignchoicesmade[accountactive]]]);//[campaignchoicewhich[whichchoice]]);
9538 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
9539 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
9540 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
9541 OPENAL_SetVolume(channels[fireendsound], 256);
9542 OPENAL_SetPaused(channels[fireendsound], false);
9543 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
9547 if(changedelay<=-999&&whichlevel!=-2&&!loading&&(player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(killhotspot))&&!winfreeze)loading=1;
9548 if((player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(windialogue)||(killhotspot))&&changedelay<=0){
9550 if(whichlevel!=-2&&!loading&&!player[0].dead){
9554 if(player[0].dead)loading=1;
9560 if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1){
9561 if(campaignnumnext[campaignchoicewhich[whichchoice]]==0){
9565 else if(mainmenu==0&&winfreeze){
9566 if(campaignchoosenext[campaignchoicewhich[whichchoice]]==2)
9568 else stealthloading=0;
9570 if(!stealthloading){
9571 float gLoc[3]={0,0,0};
9572 float vel[3]={0,0,0};
9573 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
9574 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
9575 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
9576 OPENAL_SetVolume(channels[firestartsound], 256);
9577 OPENAL_SetPaused(channels[firestartsound], false);
9578 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
9589 ifstream ipstream(ConvertFileName(":Data:Campaigns:main.txt"));
9590 //campaignnumlevels=0;
9591 //accountcampaignchoicesmade[accountactive]=0;
9592 ipstream.ignore(256,':');
9593 ipstream >> campaignnumlevels;
9594 for(i=0;i<campaignnumlevels;i++){
9595 ipstream.ignore(256,':');
9596 ipstream.ignore(256,':');
9597 ipstream.ignore(256,' ');
9598 ipstream >> campaignmapname[i];
9599 ipstream.ignore(256,':');
9600 ipstream >> campaigndescription[i];
9602 if(campaigndescription[i][j]=='_')campaigndescription[i][j]=' ';
9604 ipstream.ignore(256,':');
9605 ipstream >> campaignchoosenext[i];
9606 ipstream.ignore(256,':');
9607 ipstream >> campaignnumnext[i];
9608 if(campaignnumnext[i])
9609 for(j=0;j<campaignnumnext[i];j++){
9610 ipstream.ignore(256,':');
9611 ipstream >> campaignnextlevel[i][j];
9612 campaignnextlevel[i][j]-=1;
9614 ipstream.ignore(256,':');
9615 ipstream >> campaignlocationx[i];
9616 ipstream.ignore(256,':');
9617 ipstream >> campaignlocationy[i];
9621 for(i=0;i<campaignnumlevels;i++){
9623 levelhighlight[i]=0;
9627 for(i=0;i<campaignnumlevels;i++){
9629 levelhighlight[i]=0;
9634 if(accountcampaignchoicesmade[accountactive])
9635 for(i=0;i<accountcampaignchoicesmade[accountactive];i++){
9636 levelorder[i+1]=campaignnextlevel[levelorder[i]][accountcampaignchoices[accountactive][i]];
9637 levelvisible[levelorder[i+1]]=1;
9639 int whichlevelstart;
9640 whichlevelstart=accountcampaignchoicesmade[accountactive]-1;
9641 if(whichlevelstart<0){
9642 campaignchoicenum=1;
9643 campaignchoicewhich[0]=0;
9647 campaignchoicenum=campaignnumnext[levelorder[whichlevelstart]];
9648 if(campaignchoicenum)
9649 for(i=0;i<campaignchoicenum;i++){
9650 campaignchoicewhich[i]=campaignnextlevel[levelorder[whichlevelstart]][i];
9651 levelvisible[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
9652 levelhighlight[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
9659 //if(firstload)TickOnceAfter();
9660 if(!firstload)LoadStuff();
9677 //accountcampaignchoices[accountactive][accountcampaignchoicesmade[accountactive]]=whichchoice;
9678 //accountcampaignchoicesmade[accountactive]++;
9681 strcat(mapname,campaignmapname[campaignchoicewhich[0]]);
9689 OPENAL_SetPaused(channels[stream_music3], true);
9694 if(loading==3)loading=0;
9698 oldmusictype=musictype;
9704 facing=DoRotation(facing,-rotation2,0,0);
9705 facing=DoRotation(facing,0,0-rotation,0);
9706 viewerfacing=facing;
9710 if((animation[player[0].targetanimation].attack!=3&&animation[player[0].currentanimation].attack!=3)||player[0].skeleton.free)target=player[0].coords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
9711 else target=player[0].oldcoords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
9713 if(player[0].skeleton.free){
9714 for(i=0;i<player[0].skeleton.num_joints;i++){
9715 if(player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y>target.y)
9716 target.y=player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y;
9720 if(player[0].skeleton.free!=2&&!autocam){
9722 if(findLengthfast(&player[0].velocity)>400){
9723 cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
9725 if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
9726 coltarget=target-cameraloc;
9727 if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
9729 Normalise(&coltarget);
9730 if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
9731 else cameraloc=cameraloc+coltarget*multiplier*8;
9733 if(editorenabled)cameraloc=target;
9734 cameradist+=multiplier*5;
9735 if(cameradist>2.3)cameradist=2.3;
9736 viewer=cameraloc-facing*cameradist;
9738 coltarget=cameraloc;
9739 objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
9740 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
9741 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
9742 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
9744 coltarget=cameraloc;
9745 if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
9747 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
9748 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
9749 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
9751 if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
9755 cameradist=findDistance(&viewer,&target);
9756 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
9757 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
9759 if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
9760 cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
9763 if(player[0].skeleton.free!=2&&autocam){
9765 if(findLengthfast(&player[0].velocity)>400){
9766 cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
9768 if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
9769 cameradist+=multiplier*5;
9770 if(cameradist>3.3)cameradist=3.3;
9771 coltarget=target-cameraloc;
9772 if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
9773 else if(findLengthfast(&coltarget)>1)
9775 Normalise(&coltarget);
9776 if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
9777 else cameraloc=cameraloc+coltarget*multiplier*8;
9779 if(editorenabled)cameraloc=target;
9782 coltarget=cameraloc;
9783 objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
9784 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
9785 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
9786 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
9788 coltarget=cameraloc;
9789 if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
9791 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
9792 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
9793 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
9795 if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
9799 cameradist=findDistance(&viewer,&target);
9800 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
9801 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
9803 if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
9804 cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
9807 if(camerashake>.8)camerashake=.8;
9808 //if(woozy>10)woozy=10;
9809 //woozy+=multiplier;
9811 if(player[0].dead)camerashake=0;
9812 if(player[0].dead)woozy=0;
9813 camerashake-=multiplier*2;
9814 blackout-=multiplier*2;
9815 //if(player[0].isCrouch())woozy-=multiplier*8;
9816 if(camerashake<0)camerashake=0;
9817 if(blackout<0)blackout=0;
9818 //if(woozy<0)woozy=0;
9820 viewer.x+=(float)(Random()%100)*.0005*camerashake;
9821 viewer.y+=(float)(Random()%100)*.0005*camerashake;
9822 viewer.z+=(float)(Random()%100)*.0005*camerashake;