2 Copyright (C) 2003, 2010 - Wolfire Games
4 This file is part of Lugaru.
6 Lugaru is free software; you can redistribute it and/or
7 modify it under the terms of the GNU General Public License
8 as published by the Free Software Foundation; either version 2
9 of the License, or (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
15 See the GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
24 #include <sys/types.h>
32 #include "openal_wrapper.h"
36 extern float multiplier;
38 extern int environment;
39 extern float texscale;
40 extern Terrain terrain;
41 extern OPENAL_SAMPLE *samp[100];
42 extern int channels[100];
43 extern Sprites sprites;
44 extern int kTextureSize;
45 extern float screenwidth,screenheight;
48 extern float texdetail;
49 extern Objects objects;
51 extern float slomodelay;
52 extern bool floatjump;
54 extern Animation animation[animation_count];
56 extern float texdetail;
57 extern GLubyte bloodText[512*512*3];
58 extern GLubyte wolfbloodText[512*512*3];
59 extern float terraindetail;
60 extern float camerashake;
62 extern float blackout;
63 extern bool cellophane;
64 extern bool musictoggle;
65 extern int difficulty;
66 extern Weapons weapons;
67 extern Person player[maxplayers];
68 extern int numplayers;
69 extern int bloodtoggle;
70 extern bool invertmouse;
72 extern float precipdelay;
73 extern XYZ viewerfacing;
74 extern bool ambientsound;
75 extern bool mousejump;
76 extern float viewdistance;
78 extern bool autoslomo;
79 extern bool keyboardfrozen;
80 extern int netdatanew;
81 extern bool loadingstuff;
82 extern char mapname[256];
83 extern XYZ windvector;
84 extern bool buttons[3];
85 extern bool debugmode;
88 extern int oldmainmenu;
89 extern bool visibleloading;
90 extern int loadscreencolor;
91 extern float flashamount,flashr,flashg,flashb;
92 extern int flashdelay;
93 extern XYZ envsound[30];
94 extern float envsoundvol[30];
95 extern int numenvsounds;
96 extern float envsoundlife[30];
97 extern float usermousesensitivity;
98 extern bool ismotionblur;
100 extern bool trilinear;
101 extern bool damageeffects;
102 extern bool showpoints;
103 extern bool texttoggle;
104 extern bool alwaysblur;
105 extern float gamespeed;
108 extern bool immediate;
109 extern bool velocityblur;
112 extern float bonusvalue;
113 extern float bonustotal;
114 extern float bonustime;
115 extern float startbonustotal;
116 extern float tintr,tintg,tintb;
117 extern float bonusnum[100];
118 extern bool skyboxtexture;
119 extern float skyboxr;
120 extern float skyboxg;
121 extern float skyboxb;
122 extern float skyboxlightr;
123 extern float skyboxlightg;
124 extern float skyboxlightb;
125 extern float fadestart;
126 extern float slomospeed;
127 extern float slomofreq;
128 extern int tutoriallevel;
129 extern float smoketex;
130 extern float tutorialstagetime;
131 extern int tutorialstage;
132 extern float tutorialmaxtime;
133 extern float tutorialsuccess;
134 extern bool againbonus;
135 extern bool reversaltrain;
136 extern bool canattack;
137 extern bool cananger;
138 extern float damagedealt;
139 extern float damagetaken;
141 extern int editoractive;
142 extern int editorpathtype;
143 extern bool oldbuttons[3];
145 extern float hostiletime;
147 extern bool gamestarted;
149 extern int numhotspots;
150 extern int winhotspot;
151 extern int windialogue;
152 extern int killhotspot;
153 extern XYZ hotspot[40];
154 extern int hotspottype[40];
155 extern float hotspotsize[40];
156 extern char hotspottext[40][256];
157 extern int currenthotspot;
159 extern int kBitsPerPixel;
162 extern int numaccounts;
163 extern int accountactive;
164 extern int accountdifficulty[10];
165 extern int accountprogress[10];
166 extern float accountpoints[10];
167 extern float accounthighscore[10][50];
168 extern float accountfasttime[10][50];
169 extern bool accountunlocked[10][60];
170 extern char accountname[10][256];
172 extern bool stillloading;
173 extern bool winfreeze;
176 extern int numflipfail;
178 extern int numstaffattack;
179 extern int numswordattack;
180 extern int numknifeattack;
181 extern int numunarmedattack;
182 extern int numescaped;
183 extern int numflipped;
184 extern int numwallflipped;
185 extern int numthrowkill;
186 extern int numafterkill;
187 extern int numreversals;
188 extern int numattacks;
189 extern int maxalarmed;
190 extern int numresponded;
192 extern int numdialogues;
193 extern int numdialogueboxes[max_dialogues];
194 extern int dialoguetype[max_dialogues];
195 extern int dialogueboxlocation[max_dialogues][max_dialoguelength];
196 extern float dialogueboxcolor[max_dialogues][max_dialoguelength][3];
197 extern int dialogueboxsound[max_dialogues][max_dialoguelength];
198 extern char dialoguetext[max_dialogues][max_dialoguelength][128];
199 extern char dialoguename[max_dialogues][max_dialoguelength][64];
200 extern XYZ dialoguecamera[max_dialogues][max_dialoguelength];
201 extern XYZ participantlocation[max_dialogues][10];
202 extern int participantfocus[max_dialogues][max_dialoguelength];
203 extern int participantaction[max_dialogues][max_dialoguelength];
204 extern float participantrotation[max_dialogues][10];
205 extern XYZ participantfacing[max_dialogues][max_dialoguelength][10];
206 extern float dialoguecamerarotation[max_dialogues][max_dialoguelength];
207 extern float dialoguecamerarotation2[max_dialogues][max_dialoguelength];
208 extern int indialogue;
209 extern int whichdialogue;
210 extern int directing;
211 extern float dialoguetime;
212 extern int dialoguegonethrough[20];
214 extern bool campaign;
216 extern float oldgamespeed;
218 extern float accountcampaignhighscore[10];
219 extern float accountcampaignfasttime[10];
220 extern float accountcampaignscore[10];
221 extern float accountcampaigntime[10];
223 extern int accountcampaignchoicesmade[10];
224 extern int accountcampaignchoices[10][5000];
226 static const char *rabbitskin[] = {
227 ":Data:Textures:Fur3.jpg",
228 ":Data:Textures:Fur.jpg",
229 ":Data:Textures:Fur2.jpg",
230 ":Data:Textures:Lynx.jpg",
231 ":Data:Textures:Otter.jpg",
232 ":Data:Textures:Opal.jpg",
233 ":Data:Textures:Sable.jpg",
234 ":Data:Textures:Chocolate.jpg",
235 ":Data:Textures:BW2.jpg",
236 ":Data:Textures:WB2.jpg"
239 static const char *wolfskin[] = {
240 ":Data:Textures:Wolf.jpg",
241 ":Data:Textures:Darkwolf.jpg",
242 ":Data:Textures:Snowwolf.jpg"
245 #define STATIC_ASSERT(x) extern int s_a_dummy[2 * (!!(x)) - 1];
246 STATIC_ASSERT (rabbittype == 0 && wolftype == 1)
248 static const char **creatureskin[] = {rabbitskin, wolfskin};
250 /* Return true if PFX is a prefix of STR (case-insensitive). */
251 static bool stripfx(const char *str, const char *pfx)
253 return !strncasecmp(str, pfx, strlen(pfx));
256 extern OPENAL_STREAM * strm[20];
257 extern "C" void PlaySoundEx(int channel, OPENAL_SAMPLE *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
258 extern "C" void PlayStreamEx(int chan, OPENAL_STREAM *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
261 static const char *cmd_names[] = {
262 #define DECLARE_COMMAND(cmd) #cmd " ",
263 #include "ConsoleCmds.h"
264 #undef DECLARE_COMMAND
267 typedef void (*console_handler)(Game *game, const char *args);
269 #define DECLARE_COMMAND(cmd) static void ch_##cmd(Game *game, const char *args);
270 #include "ConsoleCmds.h"
271 #undef DECLARE_COMMAND
273 static console_handler cmd_handlers[] = {
274 #define DECLARE_COMMAND(cmd) ch_##cmd,
275 #include "ConsoleCmds.h"
276 #undef DECLARE_COMMAND
279 static void ch_quit(Game *game, const char *args)
284 static void ch_map(Game *game, const char *args)
287 snprintf(buf, 63, ":Data:Maps:%s", args);
288 game->Loadlevel(buf);
289 game->whichlevel = -2;
293 static void ch_save(Game *game, const char *args)
296 int i, j, k, l, m, templength;
297 float headprop, bodyprop, armprop, legprop;
298 snprintf(buf, 63, ":Data:Maps:%s", args);
304 tfile=fopen( ConvertFileName(buf), "wb" );
305 fpackf(tfile, "Bi", mapvers);
306 fpackf(tfile, "Bi", maptype);
307 fpackf(tfile, "Bi", hostile);
308 fpackf(tfile, "Bf Bf", viewdistance, fadestart);
309 fpackf(tfile, "Bb Bf Bf Bf", skyboxtexture, skyboxr, skyboxg, skyboxb);
310 fpackf(tfile, "Bf Bf Bf", skyboxlightr, skyboxlightg, skyboxlightb);
311 fpackf(tfile, "Bf Bf Bf Bf Bf Bi", player[0].coords.x, player[0].coords.y, player[0].coords.z, player[0].rotation, player[0].targetrotation, player[0].num_weapons);
312 if(player[0].num_weapons>0&&player[0].num_weapons<5)
313 for(j=0;j<player[0].num_weapons;j++){
314 fpackf(tfile, "Bi", weapons.type[player[0].weaponids[j]]);
317 fpackf(tfile, "Bf Bf Bf", player[0].armorhead, player[0].armorhigh, player[0].armorlow);
318 fpackf(tfile, "Bf Bf Bf", player[0].protectionhead, player[0].protectionhigh, player[0].protectionlow);
319 fpackf(tfile, "Bf Bf Bf", player[0].metalhead, player[0].metalhigh, player[0].metallow);
320 fpackf(tfile, "Bf Bf", player[0].power, player[0].speedmult);
322 fpackf(tfile, "Bi", player[0].numclothes);
324 fpackf(tfile, "Bi Bi", player[0].whichskin, player[0].creature);
326 fpackf(tfile, "Bi", numdialogues);
328 for(k=0;k<numdialogues;k++){
329 fpackf(tfile, "Bi", numdialogueboxes[k]);
330 fpackf(tfile, "Bi", dialoguetype[k]);
332 fpackf(tfile, "Bf Bf Bf", participantlocation[k][l].x, participantlocation[k][l].y, participantlocation[k][l].z);
333 fpackf(tfile, "Bf", participantrotation[k][l]);
336 for(l=0;l<numdialogueboxes[k];l++){
337 fpackf(tfile, "Bi", dialogueboxlocation[k][l]);
338 fpackf(tfile, "Bf", dialogueboxcolor[k][l][0]);
339 fpackf(tfile, "Bf", dialogueboxcolor[k][l][1]);
340 fpackf(tfile, "Bf", dialogueboxcolor[k][l][2]);
341 fpackf(tfile, "Bi", dialogueboxsound[k][l]);
343 templength=strlen(dialoguetext[k][l]);
344 fpackf(tfile, "Bi",(templength));
345 for(m=0;m<templength;m++){
346 fpackf(tfile, "Bb", dialoguetext[k][l][m]);
347 if(dialoguetext[k][l][m]=='\0')break;
350 templength=strlen(dialoguename[k][l]);
351 fpackf(tfile, "Bi",templength);
352 for(m=0;m<templength;m++){
353 fpackf(tfile, "Bb", dialoguename[k][l][m]);
354 if(dialoguename[k][l][m]=='\0')break;
357 fpackf(tfile, "Bf Bf Bf", dialoguecamera[k][l].x, dialoguecamera[k][l].y, dialoguecamera[k][l].z);
358 fpackf(tfile, "Bi", participantfocus[k][l]);
359 fpackf(tfile, "Bi", participantaction[k][l]);
362 fpackf(tfile, "Bf Bf Bf", participantfacing[k][l][m].x, participantfacing[k][l][m].y, participantfacing[k][l][m].z);
364 fpackf(tfile, "Bf Bf",dialoguecamerarotation[k][l],dialoguecamerarotation2[k][l]);
368 if(player[0].numclothes)
369 for(k=0;k<player[0].numclothes;k++){
370 templength=strlen(player[0].clothes[k]);
371 fpackf(tfile, "Bi", templength);
372 for(l=0;l<templength;l++)
373 fpackf(tfile, "Bb", player[0].clothes[k][l]);
374 fpackf(tfile, "Bf Bf Bf", player[0].clothestintr[k], player[0].clothestintg[k], player[0].clothestintb[k]);
377 fpackf(tfile, "Bi", environment);
379 fpackf(tfile, "Bi", objects.numobjects);
381 if(objects.numobjects)
382 for(k=0;k<objects.numobjects;k++){
383 fpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", objects.type[k], objects.rotation[k], objects.rotation2[k], objects.position[k].x, objects.position[k].y, objects.position[k].z, objects.scale[k]);
386 fpackf(tfile, "Bi", numhotspots);
388 for(i=0;i<numhotspots;i++){
389 fpackf(tfile, "Bi Bf Bf Bf Bf", hotspottype[i],hotspotsize[i],hotspot[i].x,hotspot[i].y,hotspot[i].z);
390 templength=strlen(hotspottext[i]);
391 fpackf(tfile, "Bi",templength);
392 for(l=0;l<templength;l++)
393 fpackf(tfile, "Bb", hotspottext[i][l]);
396 fpackf(tfile, "Bi", numplayers);
397 if(numplayers>1&&numplayers<maxplayers)
398 for(j=1;j<numplayers;j++){
399 fpackf(tfile, "Bi Bi Bf Bf Bf Bi Bi Bf Bb Bf", player[j].whichskin, player[j].creature, player[j].coords.x, player[j].coords.y, player[j].coords.z, player[j].num_weapons, player[j].howactive, player[j].scale, player[j].immobile, player[j].rotation);
400 if(player[j].num_weapons>0&&player[j].num_weapons<5)
401 for(k=0;k<player[j].num_weapons;k++){
402 fpackf(tfile, "Bi", weapons.type[player[j].weaponids[k]]);
404 if(player[j].numwaypoints<30){
405 fpackf(tfile, "Bi", player[j].numwaypoints);
406 for(k=0;k<player[j].numwaypoints;k++){
407 fpackf(tfile, "Bf", player[j].waypoints[k].x);
408 fpackf(tfile, "Bf", player[j].waypoints[k].y);
409 fpackf(tfile, "Bf", player[j].waypoints[k].z);
410 fpackf(tfile, "Bi", player[j].waypointtype[k]);
412 fpackf(tfile, "Bi", player[j].waypoint);
415 player[j].numwaypoints=0;
416 player[j].waypoint=0;
417 fpackf(tfile, "Bi Bi Bi", player[j].numwaypoints, player[j].waypoint, player[j].waypoint);
420 fpackf(tfile, "Bf Bf Bf", player[j].armorhead, player[j].armorhigh, player[j].armorlow);
421 fpackf(tfile, "Bf Bf Bf", player[j].protectionhead, player[j].protectionhigh, player[j].protectionlow);
422 fpackf(tfile, "Bf Bf Bf", player[j].metalhead, player[j].metalhigh, player[j].metallow);
423 fpackf(tfile, "Bf Bf", player[j].power, player[j].speedmult);
425 if(player[j].creature==wolftype){
426 headprop=player[j].proportionhead.x/1.1;
427 bodyprop=player[j].proportionbody.x/1.1;
428 armprop=player[j].proportionarms.x/1.1;
429 legprop=player[j].proportionlegs.x/1.1;
432 if(player[j].creature==rabbittype){
433 headprop=player[j].proportionhead.x/1.2;
434 bodyprop=player[j].proportionbody.x/1.05;
435 armprop=player[j].proportionarms.x/1.00;
436 legprop=player[j].proportionlegs.x/1.1;
439 fpackf(tfile, "Bf Bf Bf Bf", headprop, bodyprop, armprop, legprop);
443 fpackf(tfile, "Bi", player[j].numclothes);
444 if(player[j].numclothes)
445 for(k=0;k<player[j].numclothes;k++){
447 templength=strlen(player[j].clothes[k]);
448 fpackf(tfile, "Bi", templength);
449 for(l=0;l<templength;l++)
450 fpackf(tfile, "Bb", player[j].clothes[k][l]);
451 fpackf(tfile, "Bf Bf Bf", player[j].clothestintr[k], player[j].clothestintg[k], player[j].clothestintb[k]);
455 fpackf(tfile, "Bi", game->numpathpoints);
456 if(game->numpathpoints)
457 for(j=0;j<game->numpathpoints;j++){
458 fpackf(tfile, "Bf Bf Bf Bi", game->pathpoint[j].x, game->pathpoint[j].y, game->pathpoint[j].z, game->numpathpointconnect[j]);
459 for(k=0;k<game->numpathpointconnect[j];k++){
460 fpackf(tfile, "Bi", game->pathpointconnect[j][k]);
464 fpackf(tfile, "Bf Bf Bf Bf", game->mapcenter.x, game->mapcenter.y, game->mapcenter.z, game->mapradius);
469 static void ch_cellar(Game *game, const char *args)
471 game->LoadTextureSave(":Data:Textures:Furdarko.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
474 static void ch_tint(Game *game, const char *args)
476 sscanf(args, "%f%f%f", &tintr, &tintg, &tintb);
479 static void ch_tintr(Game *game, const char *args)
484 static void ch_tintg(Game *game, const char *args)
489 static void ch_tintb(Game *game, const char *args)
494 static void ch_speed(Game *game, const char *args)
496 player[0].speedmult = atof(args);
499 static void ch_strength(Game *game, const char *args)
501 player[0].power = atof(args);
504 static void ch_power(Game *game, const char *args)
506 player[0].power = atof(args);
509 static void ch_size(Game *game, const char *args)
511 player[0].scale = atof(args) * .2;
514 static int find_closest()
517 float closestdist = 1.0/0.0;
519 for (int i = 1; i < numplayers; i++) {
521 distance = findDistancefast(&player[i].coords,&player[0].coords);
522 if (distance < closestdist) {
523 closestdist = distance;
530 static void ch_sizenear(Game *game, const char *args)
532 int closest = find_closest();
535 player[closest].scale = atof(args) * .2;
538 static void set_proportion(int pnum, const char *args)
540 float headprop,bodyprop,armprop,legprop;
542 sscanf(args, "%f%f%f%f", &headprop, &bodyprop, &armprop, &legprop);
544 if(player[pnum].creature==wolftype){
545 player[pnum].proportionhead=1.1*headprop;
546 player[pnum].proportionbody=1.1*bodyprop;
547 player[pnum].proportionarms=1.1*armprop;
548 player[pnum].proportionlegs=1.1*legprop;
551 if(player[pnum].creature==rabbittype){
552 player[pnum].proportionhead=1.2*headprop;
553 player[pnum].proportionbody=1.05*bodyprop;
554 player[pnum].proportionarms=1.00*armprop;
555 player[pnum].proportionlegs=1.1*legprop;
556 player[pnum].proportionlegs.y=1.05*legprop;
560 static void ch_proportion(Game *game, const char *args)
562 set_proportion(0, args);
565 static void ch_proportionnear(Game *game, const char *args)
567 int closest = find_closest();
569 set_proportion(closest, args);
572 static void set_protection(int pnum, const char *args)
574 float head, high, low;
575 sscanf(args, "%f%f%f", &head, &high, &low);
577 player[pnum].protectionhead = head;
578 player[pnum].protectionhigh = high;
579 player[pnum].protectionlow = low;
582 static void ch_protection(Game *game, const char *args)
584 set_protection(0, args);
587 static void ch_protectionnear(Game *game, const char *args)
589 int closest = find_closest();
591 set_protection(closest, args);
594 static void set_armor(int pnum, const char *args)
596 float head, high, low;
597 sscanf(args, "%f%f%f", &head, &high, &low);
599 player[pnum].armorhead = head;
600 player[pnum].armorhigh = high;
601 player[pnum].armorlow = low;
604 static void ch_armor(Game *game, const char *args)
609 static void ch_armornear(Game *game, const char *args)
611 int closest = find_closest();
613 set_armor(closest, args);
616 static void ch_protectionreset(Game *game, const char *args)
618 set_protection(0, "1 1 1");
619 set_armor(0, "1 1 1");
622 static void set_metal(int pnum, const char *args)
624 float head, high, low;
625 sscanf(args, "%f%f%f", &head, &high, &low);
627 player[pnum].metalhead = head;
628 player[pnum].metalhigh = high;
629 player[pnum].metallow = low;
632 static void ch_metal(Game *game, const char *args)
637 static void set_noclothes(int pnum, Game *game, const char *args)
639 player[pnum].numclothes = 0;
640 game->LoadTextureSave(creatureskin[player[pnum].creature][player[pnum].whichskin],
641 &player[pnum].skeleton.drawmodel.textureptr,1,
642 &player[pnum].skeleton.skinText[0],&player[pnum].skeleton.skinsize);
645 static void ch_noclothes(Game *game, const char *args)
647 set_noclothes(0, game, args);
650 static void ch_noclothesnear(Game *game, const char *args)
652 int closest = find_closest();
654 set_noclothes(closest, game, args);
658 static void set_clothes(int pnum, Game *game, const char *args)
661 snprintf(buf, 63, ":Data:Textures:%s.png", args);
663 if (!game->AddClothes(buf,0,1,&player[pnum].skeleton.skinText[pnum],&player[pnum].skeleton.skinsize))
666 player[pnum].DoMipmaps(5,0,0,player[pnum].skeleton.skinsize,player[pnum].skeleton.skinsize);
667 strcpy(player[pnum].clothes[player[pnum].numclothes],buf);
668 player[pnum].clothestintr[player[pnum].numclothes]=tintr;
669 player[pnum].clothestintg[player[pnum].numclothes]=tintg;
670 player[pnum].clothestintb[player[pnum].numclothes]=tintb;
671 player[pnum].numclothes++;
674 static void ch_clothes(Game *game, const char *args)
676 set_clothes(0, game, args);
679 static void ch_clothesnear(Game *game, const char *args)
681 int closest = find_closest();
683 set_clothes(closest, game, args);
686 static void ch_belt(Game *game, const char *args)
688 player[0].skeleton.clothes = !player[0].skeleton.clothes;
692 static void ch_cellophane(Game *game, const char *args)
694 cellophane = !cellophane;
695 float mul = cellophane ? 0 : 1;
697 for (int i = 0; i < numplayers; i++) {
698 player[i].proportionhead.z = player[i].proportionhead.x * mul;
699 player[i].proportionbody.z = player[i].proportionbody.x * mul;
700 player[i].proportionarms.z = player[i].proportionarms.x * mul;
701 player[i].proportionlegs.z = player[i].proportionlegs.x * mul;
705 static void ch_funnybunny(Game *game, const char *args)
707 player[0].skeleton.id=0;
708 player[0].skeleton.Load(":Data:Skeleton:Basic Figure",":Data:Skeleton:Basic Figurelow",
709 ":Data:Skeleton:Rabbitbelt",":Data:Models:Body.solid",
710 ":Data:Models:Body2.solid",":Data:Models:Body3.solid",
711 ":Data:Models:Body4.solid",":Data:Models:Body5.solid",
712 ":Data:Models:Body6.solid",":Data:Models:Body7.solid",
713 ":Data:Models:Bodylow.solid",":Data:Models:Belt.solid",1);
714 game->LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,
715 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
716 player[0].creature=rabbittype;
718 player[0].headless=0;
719 player[0].damagetolerance=200;
720 set_proportion(0, "1 1 1 1");
723 static void ch_wolfie(Game *game, const char *args)
725 player[0].skeleton.id=0;
726 player[0].skeleton.Load(":Data:Skeleton:Basic Figure Wolf",":Data:Skeleton:Basic Figure Wolf Low",
727 ":Data:Skeleton:Rabbitbelt",":Data:Models:Wolf.solid",
728 ":Data:Models:Wolf2.solid",":Data:Models:Wolf3.solid",
729 ":Data:Models:Wolf4.solid",":Data:Models:Wolf5.solid",
730 ":Data:Models:Wolf6.solid",":Data:Models:Wolf7.solid",
731 ":Data:Models:Wolflow.solid",":Data:Models:Belt.solid",0);
732 game->LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
733 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
734 player[0].creature=wolftype;
735 player[0].damagetolerance=300;
736 set_proportion(0, "1 1 1 1");
739 static void ch_wolf(Game *game, const char *args)
741 game->LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
742 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
745 static void ch_snowwolf(Game *game, const char *args)
747 game->LoadTextureSave(":Data:Textures:SnowWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
748 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
751 static void ch_darkwolf(Game *game, const char *args)
753 game->LoadTextureSave(":Data:Textures:DarkWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
754 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
757 static void ch_white(Game *game, const char *args)
759 game->LoadTextureSave(":Data:Textures:fur.jpg",&player[0].skeleton.drawmodel.textureptr,1,
760 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
763 static void ch_brown(Game *game, const char *args)
765 game->LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,
766 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
769 static void ch_black(Game *game, const char *args)
771 game->LoadTextureSave(":Data:Textures:fur2.jpg",&player[0].skeleton.drawmodel.textureptr,1,
772 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
775 static void ch_sizemin(Game *game, const char *args)
778 for (i = 1; i < numplayers; i++)
779 if (player[i].scale < 0.8 * 0.2)
780 player[i].scale = 0.8 * 0.2;
783 static void ch_tutorial(Game *game, const char *args)
785 tutoriallevel = atoi(args);
788 static void ch_hostile(Game *game, const char *args)
790 hostile = atoi(args);
793 static void ch_indemo(Game *game, const char *args)
796 hotspot[numhotspots]=player[0].coords;
797 hotspotsize[numhotspots]=0;
798 hotspottype[numhotspots]=-111;
799 strcpy(hotspottext[numhotspots],"mapname");
803 static void ch_notindemo(Game *game, const char *args)
809 static void ch_type(Game *game, const char *args)
811 int i, n = sizeof(editortypenames) / sizeof(editortypenames[0]);
812 for (i = 0; i < n; i++)
813 if (stripfx(args, editortypenames[i]))
820 static void ch_path(Game *game, const char *args)
822 int i, n = sizeof(pathtypenames) / sizeof(pathtypenames[0]);
823 for (i = 0; i < n; i++)
824 if (stripfx(args, pathtypenames[i]))
831 static void ch_hs(Game *game, const char *args)
833 hotspot[numhotspots]=player[0].coords;
837 sscanf(args, "%f%d %n", &size, &type, &shift);
839 hotspotsize[numhotspots] = size;
840 hotspottype[numhotspots] = type;
842 strcpy(hotspottext[numhotspots], args + shift);
843 strcat(hotspottext[numhotspots], "\n");
848 static void ch_dialogue(Game *game, const char *args)
851 char buf1[32], buf2[64];
853 sscanf(args, "%d %31s", &dlg, buf1);
854 snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
856 dialoguetype[numdialogues] = dlg;
858 memset(dialoguetext[numdialogues], 0, sizeof(dialoguetext[numdialogues]));
859 memset(dialoguename[numdialogues], 0, sizeof(dialoguename[numdialogues]));
861 ifstream ipstream(ConvertFileName(buf2));
862 ipstream.ignore(256,':');
863 ipstream >> numdialogueboxes[numdialogues];
864 for(i=0;i<numdialogueboxes[numdialogues];i++){
865 ipstream.ignore(256,':');
866 ipstream.ignore(256,':');
867 ipstream.ignore(256,' ');
868 ipstream >> dialogueboxlocation[numdialogues][i];
869 ipstream.ignore(256,':');
870 ipstream >> dialogueboxcolor[numdialogues][i][0];
871 ipstream >> dialogueboxcolor[numdialogues][i][1];
872 ipstream >> dialogueboxcolor[numdialogues][i][2];
873 ipstream.ignore(256,':');
874 ipstream.getline(dialoguename[numdialogues][i],64);
875 ipstream.ignore(256,':');
876 ipstream.ignore(256,' ');
877 ipstream.getline(dialoguetext[numdialogues][i],128);
879 if(dialoguetext[numdialogues][i][j]=='\\')dialoguetext[numdialogues][i][j]='\n';
881 ipstream.ignore(256,':');
882 ipstream >> dialogueboxsound[numdialogues][i];
885 for(i=0;i<numdialogueboxes[numdialogues];i++){
886 for(j=0;j<numplayers;j++){
887 participantfacing[numdialogues][i][j]=player[j].facing;
894 whichdialogue=numdialogues;
899 static void ch_fixdialogue(Game *game, const char *args)
901 char buf1[32], buf2[64];
904 sscanf(args, "%d %31s", &whichdi, buf1);
905 snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
907 memset(dialoguetext[whichdi], 0, sizeof(dialoguetext[whichdi]));
908 memset(dialoguename[whichdi], 0, sizeof(dialoguename[whichdi]));
910 ifstream ipstream(ConvertFileName(buf2));
911 ipstream.ignore(256,':');
912 ipstream >> numdialogueboxes[whichdi];
913 for(i=0;i<numdialogueboxes[whichdi];i++){
914 ipstream.ignore(256,':');
915 ipstream.ignore(256,':');
916 ipstream.ignore(256,' ');
917 ipstream >> dialogueboxlocation[whichdi][i];
918 ipstream.ignore(256,':');
919 ipstream >> dialogueboxcolor[whichdi][i][0];
920 ipstream >> dialogueboxcolor[whichdi][i][1];
921 ipstream >> dialogueboxcolor[whichdi][i][2];
922 ipstream.ignore(256,':');
923 ipstream.getline(dialoguename[whichdi][i],64);
924 ipstream.ignore(256,':');
925 ipstream.ignore(256,' ');
926 ipstream.getline(dialoguetext[whichdi][i],128);
928 if(dialoguetext[whichdi][i][j]=='\\')dialoguetext[whichdi][i][j]='\n';
930 ipstream.ignore(256,':');
931 ipstream >> dialogueboxsound[whichdi][i];
937 static void ch_fixtype(Game *game, const char *args)
940 sscanf(args, "%d", &dlg);
941 dialoguetype[0] = dlg;
944 static void ch_fixrotation(Game *game, const char *args)
946 participantrotation[whichdialogue][participantfocus[whichdialogue][indialogue]]=player[participantfocus[whichdialogue][indialogue]].rotation;
949 static void ch_ddialogue(Game *game, const char *args)
955 static void ch_dhs(Game *game, const char *args)
961 static void ch_immobile(Game *game, const char *args)
963 player[0].immobile = 1;
966 static void ch_allimmobile(Game *game, const char *args)
968 for (int i = 1; i < numplayers; i++)
969 player[i].immobile = 1;
972 static void ch_mobile(Game *game, const char *args)
974 player[0].immobile = 0;
977 static void ch_default(Game *game, const char *args)
979 player[0].armorhead=1;
980 player[0].armorhigh=1;
981 player[0].armorlow=1;
982 player[0].protectionhead=1;
983 player[0].protectionhigh=1;
984 player[0].protectionlow=1;
985 player[0].metalhead=1;
986 player[0].metalhigh=1;
987 player[0].metallow=1;
989 player[0].speedmult=1;
992 if(player[0].creature==wolftype){
993 player[0].proportionhead=1.1;
994 player[0].proportionbody=1.1;
995 player[0].proportionarms=1.1;
996 player[0].proportionlegs=1.1;
999 if(player[0].creature==rabbittype){
1000 player[0].proportionhead=1.2;
1001 player[0].proportionbody=1.05;
1002 player[0].proportionarms=1.00;
1003 player[0].proportionlegs=1.1;
1004 player[0].proportionlegs.y=1.05;
1007 player[0].numclothes=0;
1008 game->LoadTextureSave(creatureskin[player[0].creature][player[0].whichskin],
1009 &player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],
1010 &player[0].skeleton.skinsize);
1012 editoractive=typeactive;
1013 player[0].immobile=0;
1016 static void ch_play(Game *game, const char *args)
1019 sscanf(args, "%d", &dlg);
1020 whichdialogue = dlg;
1022 if (whichdialogue >= numdialogues)
1025 for(i=0;i<numdialogueboxes[whichdialogue];i++){
1026 player[participantfocus[whichdialogue][i]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][i]];
1027 player[participantfocus[whichdialogue][i]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
1028 player[participantfocus[whichdialogue][i]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
1029 player[participantfocus[whichdialogue][i]].velocity=0;
1030 player[participantfocus[whichdialogue][i]].targetanimation=player[participantfocus[whichdialogue][i]].getIdle();
1031 player[participantfocus[whichdialogue][i]].targetframe=0;
1040 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
1041 temppos=temppos-viewer;
1042 Normalise(&temppos);
1052 whichsoundplay=rabbitchitter;
1053 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
1054 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
1055 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
1056 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
1057 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
1058 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
1059 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
1060 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
1061 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
1062 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
1063 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
1064 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
1065 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
1066 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
1067 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
1068 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
1069 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
1070 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
1071 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
1072 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
1073 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
1074 OPENAL_SetVolume(channels[whichsoundplay], 256);
1075 OPENAL_SetPaused(channels[whichsoundplay], false);
1078 static void ch_mapkilleveryone(Game *game, const char *args)
1080 maptype = mapkilleveryone;
1083 static void ch_mapkillmost(Game *game, const char *args)
1085 maptype = mapkillmost;
1088 static void ch_mapkillsomeone(Game *game, const char *args)
1090 maptype = mapkillsomeone;
1093 static void ch_mapgosomewhere(Game *game, const char *args)
1095 maptype = mapgosomewhere;
1098 static void ch_viewdistance(Game *game, const char *args)
1100 viewdistance = atof(args)*100;
1103 static void ch_fadestart(Game *game, const char *args)
1105 fadestart = atof(args);
1108 static void ch_slomo(Game *game, const char *args)
1110 slomospeed = atof(args);
1115 static void ch_slofreq(Game *game, const char *args)
1117 slomofreq = atof(args);
1120 static void ch_skytint(Game *game, const char *args)
1122 sscanf(args, "%f%f%f", &skyboxr, &skyboxg, &skyboxb);
1124 skyboxlightr=skyboxr;
1125 skyboxlightg=skyboxg;
1126 skyboxlightb=skyboxb;
1128 game->SetUpLighting();
1130 terrain.DoShadows();
1131 objects.DoShadows();
1134 static void ch_skylight(Game *game, const char *args)
1136 sscanf(args, "%f%f%f", &skyboxlightr, &skyboxlightg, &skyboxlightb);
1138 game->SetUpLighting();
1140 terrain.DoShadows();
1141 objects.DoShadows();
1144 static void ch_skybox(Game *game, const char *args)
1146 skyboxtexture = !skyboxtexture;
1148 game->SetUpLighting();
1150 terrain.DoShadows();
1151 objects.DoShadows();
1154 static void cmd_dispatch(Game *game, const char *cmd)
1156 int i, n_cmds = sizeof(cmd_names) / sizeof(cmd_names[0]);
1158 for (i = 0; i < n_cmds; i++)
1159 if (stripfx(cmd, cmd_names[i]))
1161 cmd_handlers[i](game, cmd + strlen(cmd_names[i]));
1166 PlaySoundEx(consolesuccesssound, samp[consolesuccesssound], NULL, true);
1167 OPENAL_SetVolume(channels[consolesuccesssound], 256);
1168 OPENAL_SetPaused(channels[consolesuccesssound], false);
1172 PlaySoundEx(consolefailsound, samp[consolefailsound], NULL, true);
1173 OPENAL_SetVolume(channels[consolefailsound], 256);
1174 OPENAL_SetPaused(channels[consolefailsound], false);
1180 /********************> Tick() <*****/
1181 extern void ScreenShot(const char * fname);
1182 void Screenshot (void)
1185 time_t t = time(NULL);
1186 struct tm *tme = localtime(&t);
1187 sprintf(temp, "Screenshots\\Screenshot_%04d_%02d_%02d--%02d_%02d_%02d.png", tme->tm_year + 1900, tme->tm_mon + 1, tme->tm_mday, tme->tm_hour, tme->tm_min, tme->tm_sec);
1190 mkdir("Screenshots");
1192 mkdir("Screenshots", S_IRWXU);
1195 ScreenShot(temp/*"Screenshots\\Screenshot.png"*/);
1198 GraphicsExportComponent QT_exporter;
1199 OSErr MAC_error_code;
1200 CGrafPtr MAC_currentPort;
1201 GDHandle MAC_currentDevice;
1202 unsigned char* MAC_pixels;
1203 Rect MAC_picture_rectangle;
1204 GWorldPtr MAC_offscreen_graphics_port;
1206 static int numscreenshots=0;
1209 static char buf[256];
1210 if(numscreenshots==0){
1241 FSMakeFSSpec(0, 0, (unsigned char*)buf, &MAC_file);
1242 while(!FSpGetFInfo (&MAC_file, fndrInfo)){
1243 FSMakeFSSpec(0, 0, (unsigned char*)buf, &MAC_file);
1244 if(!FSpGetFInfo (&MAC_file, fndrInfo)){
1265 GWorldPtr MAC_gWorld = (CGrafPtr) FrontWindow();
1266 //assert(MAC_gWorld != NULL);
1268 // Allocate memory for loading image
1269 MAC_pixels = new unsigned char[(int)(screenheight * screenwidth * 4)];
1270 if (MAC_pixels == NULL) {
1271 //UTIL_Error("Could not create Texture data.");
1276 ::GetGWorld(&MAC_currentPort, &MAC_currentDevice);
1278 // Make a picture Rectangle
1279 MAC_picture_rectangle.left = 0;
1280 MAC_picture_rectangle.right = screenwidth;
1281 MAC_picture_rectangle.top = 0;
1282 MAC_picture_rectangle.bottom = screenheight;
1284 // Create new offscreen GWorld
1285 MAC_error_code = ::QTNewGWorldFromPtr (&MAC_offscreen_graphics_port, k32ARGBPixelFormat, &MAC_picture_rectangle, NULL, NULL, 0, (char *) MAC_pixels, screenwidth * 4);
1286 if (MAC_error_code) {
1287 ::SetGWorld(MAC_currentPort, MAC_currentDevice);
1289 //UTIL_Error("Could not create offscreen GWorld. ");
1294 // Copy OpenGL Context to new GWorld
1295 glReadBuffer(GL_FRONT);
1296 glReadPixels(0,0,screenwidth,screenheight,GL_RGBA,GL_UNSIGNED_BYTE,MAC_pixels);
1299 for (unsigned long byte = 0; byte < screenheight * screenwidth * 4; byte+=4) {
1300 unsigned char temp = MAC_pixels[byte+0];
1301 MAC_pixels[byte+0] = MAC_pixels[byte+3];
1302 MAC_pixels[byte+3] = MAC_pixels[byte+2];
1303 MAC_pixels[byte+2] = MAC_pixels[byte+1];
1304 MAC_pixels[byte+1] = temp;
1307 // Flip the image :( This could probably be optimized
1312 for (int horz = 0; horz < screenwidth; ++horz)
1313 for (vert = 0; vert < screenheight / 2; ++vert) {
1314 src_index = (screenwidth * vert + horz) * 4;
1315 dst_index = (screenwidth * (screenheight - vert - 1) + horz) * 4;
1317 temp=MAC_pixels[src_index+0];
1318 MAC_pixels[src_index+0]=MAC_pixels[dst_index+0];
1319 MAC_pixels[dst_index+0]=temp;
1321 temp=MAC_pixels[src_index+1];
1322 MAC_pixels[src_index+1]=MAC_pixels[dst_index+1];
1323 MAC_pixels[dst_index+1]=temp;
1325 temp=MAC_pixels[src_index+2];
1326 MAC_pixels[src_index+2]=MAC_pixels[dst_index+2];
1327 MAC_pixels[dst_index+2]=temp;
1329 temp=MAC_pixels[src_index+3];
1330 MAC_pixels[src_index+3]=MAC_pixels[dst_index+3];
1331 MAC_pixels[dst_index+3]=temp;
1336 // Export the Gworld
1337 MAC_error_code = OpenADefaultComponent(GraphicsExporterComponentType, kQTFileTypeBMP, &QT_exporter);
1338 if (MAC_error_code) {
1339 //UTIL_Warning("Unable to export screenshot.");
1340 ::SetGWorld(MAC_currentPort, MAC_currentDevice);
1341 ::DisposeGWorld(MAC_offscreen_graphics_port);
1346 MAC_error_code = GraphicsExportSetInputGWorld(QT_exporter,MAC_offscreen_graphics_port);
1347 if (MAC_error_code) {
1348 ::CloseComponent(QT_exporter);
1349 ::SetGWorld(MAC_currentPort, MAC_currentDevice);
1350 ::DisposeGWorld(MAC_offscreen_graphics_port);
1352 //UTIL_Warning("Unable to export screenshot.");
1356 MAC_error_code = GraphicsExportSetOutputFile(QT_exporter,&MAC_file);
1357 if (MAC_error_code) {
1358 ::CloseComponent(QT_exporter);
1359 ::SetGWorld(MAC_currentPort, MAC_currentDevice);
1360 ::DisposeGWorld(MAC_offscreen_graphics_port);
1362 //UTIL_Warning("Unable to export screenshot.");
1366 MAC_error_code = GraphicsExportDoExport(QT_exporter,NULL);
1367 if (MAC_error_code) {
1368 ::CloseComponent(QT_exporter);
1369 ::SetGWorld(MAC_currentPort, MAC_currentDevice);
1370 ::DisposeGWorld(MAC_offscreen_graphics_port);
1372 //UTIL_Warning("Unable to export screenshot.");
1376 ::CloseComponent(QT_exporter);
1377 ::SetGWorld(MAC_currentPort, MAC_currentDevice);
1378 ::DisposeGWorld(MAC_offscreen_graphics_port);
1380 delete MAC_pixels;*/
1385 void Game::SetUpLighting(){
1386 if(environment==snowyenvironment){
1390 light.ambient[0]=.4;
1391 light.ambient[1]=.4;
1392 light.ambient[2]=.44;
1394 if(environment==desertenvironment){
1398 light.ambient[0]=.4;
1399 light.ambient[1]=.35;
1400 light.ambient[2]=.3;
1403 if(environment==grassyenvironment){
1407 light.ambient[0]=.4;
1408 light.ambient[1]=.4;
1409 light.ambient[2]=.44;
1415 light.ambient[0]=.4;
1416 light.ambient[1]=.4;
1417 light.ambient[2]=.4;
1420 average=(skyboxlightr+skyboxlightg+skyboxlightb)/3;
1421 light.color[0]*=(skyboxlightr+average)/2;
1422 light.color[1]*=(skyboxlightg+average)/2;
1423 light.color[2]*=(skyboxlightb+average)/2;
1424 light.ambient[0]=light.ambient[0]*(skyboxlightr+average)/2*1;
1425 light.ambient[1]=light.ambient[1]*(skyboxlightg+average)/2*1;
1426 light.ambient[2]=light.ambient[2]*(skyboxlightb+average)/2*1;
1430 light.ambient[2]=0; */
1433 int Game::findPathDist(int start,int end){
1434 int i,j,k,smallestcount,count,connected;
1435 int last,last2,last3,last4;
1445 while(last!=end&&count<30){
1447 for(j=0;j<numpathpoints;j++){
1448 if(j!=last&&j!=last2&&j!=last3&&j!=last4)
1451 if(numpathpointconnect[j])
1452 for(k=0;k<numpathpointconnect[j];k++){
1453 if(pathpointconnect[j][k]==last)connected=1;
1456 if(numpathpointconnect[last])
1457 for(k=0;k<numpathpointconnect[last];k++){
1458 if(pathpointconnect[last][k]==j)connected=1;
1461 if(closest==-1||Random()%2==0){
1472 if(count<smallestcount)smallestcount=count;
1474 return smallestcount;
1477 int Game::checkcollide(XYZ startpoint,XYZ endpoint){
1478 static XYZ colpoint,colviewer,coltarget;
1479 static float minx,minz,maxx,maxz,miny,maxy;
1488 if(minx>endpoint.x)minx=endpoint.x;
1490 if(miny>endpoint.y)miny=endpoint.y;
1492 if(minz>endpoint.z)minz=endpoint.z;
1495 if(maxx<endpoint.x)maxx=endpoint.x;
1497 if(maxy<endpoint.y)maxy=endpoint.y;
1499 if(maxz<endpoint.z)maxz=endpoint.z;
1508 for(i=0;i<objects.numobjects;i++){
1509 if(objects.position[i].x>minx-objects.model[i].boundingsphereradius&&objects.position[i].x<maxx+objects.model[i].boundingsphereradius&&objects.position[i].y>miny-objects.model[i].boundingsphereradius&&objects.position[i].y<maxy+objects.model[i].boundingsphereradius&&objects.position[i].z>minz-objects.model[i].boundingsphereradius&&objects.position[i].z<maxz+objects.model[i].boundingsphereradius){
1510 if(objects.type[i]!=treeleavestype&&objects.type[i]!=bushtype&&objects.type[i]!=firetype){
1511 colviewer=startpoint;
1513 if(objects.model[i].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)return i;
1518 //if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
1523 int Game::checkcollide(XYZ startpoint,XYZ endpoint,int what){
1524 static XYZ colpoint,colviewer,coltarget;
1525 static float minx,minz,maxx,maxz,miny,maxy;
1534 if(minx>endpoint.x)minx=endpoint.x;
1536 if(miny>endpoint.y)miny=endpoint.y;
1538 if(minz>endpoint.z)minz=endpoint.z;
1541 if(maxx<endpoint.x)maxx=endpoint.x;
1543 if(maxy<endpoint.y)maxy=endpoint.y;
1545 if(maxz<endpoint.z)maxz=endpoint.z;
1555 if(objects.position[what].x>minx-objects.model[what].boundingsphereradius&&objects.position[what].x<maxx+objects.model[what].boundingsphereradius&&objects.position[what].y>miny-objects.model[what].boundingsphereradius&&objects.position[what].y<maxy+objects.model[what].boundingsphereradius&&objects.position[what].z>minz-objects.model[what].boundingsphereradius&&objects.position[what].z<maxz+objects.model[what].boundingsphereradius){
1556 if(objects.type[what]!=treeleavestype&&objects.type[what]!=bushtype&&objects.type[what]!=firetype){
1557 colviewer=startpoint;
1559 if(objects.model[what].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[what],&objects.rotation[what])!=-1)return i;
1564 if(what==1000)if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
1569 void Game::Setenvironment(int which)
1573 LOG(" Setting environment...");
1575 float temptexdetail;
1578 OPENAL_SetPaused(channels[music1snow], true);
1579 OPENAL_SetPaused(channels[music1grass], true);
1580 OPENAL_SetPaused(channels[music1desert], true);
1581 OPENAL_SetPaused(channels[wind], true);
1582 OPENAL_SetPaused(channels[desertambient], true);
1584 OPENAL_SetPaused(channels[stream_music1snow], true);
1585 OPENAL_SetPaused(channels[stream_music1grass], true);
1586 OPENAL_SetPaused(channels[stream_music1desert], true);
1587 OPENAL_SetPaused(channels[stream_wind], true);
1588 OPENAL_SetPaused(channels[stream_desertambient], true);
1591 if(environment==snowyenvironment){
1595 //PlaySoundEx( wind, samp[wind], NULL, true);
1596 PlayStreamEx(stream_wind, strm[stream_wind], 0, true);
1597 OPENAL_SetPaused(channels[stream_wind], false);
1598 OPENAL_SetVolume(channels[stream_wind], 256);
1601 LoadTexture(":Data:Textures:snowtree.png",&objects.treetextureptr,0,1);
1602 LoadTexture(":Data:Textures:bushsnow.png",&objects.bushtextureptr,0,1);
1603 LoadTexture(":Data:Textures:bouldersnow.jpg",&objects.rocktextureptr,1,0);
1604 LoadTexture(":Data:Textures:snowbox.jpg",&objects.boxtextureptr,1,0);
1606 OPENAL_Sample_Free(samp[footstepsound]);
1607 OPENAL_Sample_Free(samp[footstepsound2]);
1608 OPENAL_Sample_Free(samp[footstepsound3]);
1609 OPENAL_Sample_Free(samp[footstepsound4]);
1610 samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
1611 samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
1612 samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone1.ogg"), OPENAL_HW3D, 0, 0);
1613 samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone2.ogg"), OPENAL_HW3D, 0, 0);
1614 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
1615 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
1616 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
1617 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
1619 LoadTexture(":Data:Textures:snow.jpg",&terraintexture,1,0);
1621 LoadTexture(":Data:Textures:rock.jpg",&terraintexture2,1,0);
1623 //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
1628 temptexdetail=texdetail;
1629 if(texdetail>1)texdetail=4;
1630 skybox.load( ":Data:Textures:Skybox(snow):Front.jpg",
1631 ":Data:Textures:Skybox(snow):Left.jpg",
1632 ":Data:Textures:Skybox(snow):Back.jpg",
1633 ":Data:Textures:Skybox(snow):Right.jpg",
1634 ":Data:Textures:Skybox(snow):Up.jpg",
1635 ":Data:Textures:Skybox(snow):Down.jpg",
1636 ":Data:Textures:Skybox(snow):Cloud.jpg",
1637 ":Data:Textures:Skybox(snow):Reflect.jpg");
1642 texdetail=temptexdetail;
1644 if(environment==desertenvironment){
1647 LoadTexture(":Data:Textures:deserttree.png",&objects.treetextureptr,0,1);
1648 LoadTexture(":Data:Textures:bushdesert.png",&objects.bushtextureptr,0,1);
1649 LoadTexture(":Data:Textures:boulderdesert.jpg",&objects.rocktextureptr,1,0);
1650 LoadTexture(":Data:Textures:desertbox.jpg",&objects.boxtextureptr,1,0);
1654 //PlaySoundEx( desertambient, samp[desertambient], NULL, true);
1655 PlayStreamEx( stream_desertambient, strm[stream_desertambient], NULL, true);
1656 OPENAL_SetPaused(channels[stream_desertambient], false);
1657 OPENAL_SetVolume(channels[stream_desertambient], 256);
1660 OPENAL_Sample_Free(samp[footstepsound]);
1661 OPENAL_Sample_Free(samp[footstepsound2]);
1662 OPENAL_Sample_Free(samp[footstepsound3]);
1663 OPENAL_Sample_Free(samp[footstepsound4]);
1664 samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
1665 samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
1666 samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
1667 samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
1668 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
1669 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
1670 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
1671 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
1673 LoadTexture(":Data:Textures:sand.jpg",&terraintexture,1,0);
1675 LoadTexture(":Data:Textures:sandslope.jpg",&terraintexture2,1,0);
1677 //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
1681 temptexdetail=texdetail;
1682 if(texdetail>1)texdetail=4;
1683 skybox.load( ":Data:Textures:Skybox(sand):Front.jpg",
1684 ":Data:Textures:Skybox(sand):Left.jpg",
1685 ":Data:Textures:Skybox(sand):Back.jpg",
1686 ":Data:Textures:Skybox(sand):Right.jpg",
1687 ":Data:Textures:Skybox(sand):Up.jpg",
1688 ":Data:Textures:Skybox(sand):Down.jpg",
1689 ":Data:Textures:Skybox(sand):Cloud.jpg",
1690 ":Data:Textures:Skybox(sand):Reflect.jpg");
1695 texdetail=temptexdetail;
1697 if(environment==grassyenvironment){
1700 LoadTexture(":Data:Textures:tree.png",&objects.treetextureptr,0,1);
1701 LoadTexture(":Data:Textures:bush.png",&objects.bushtextureptr,0,1);
1702 LoadTexture(":Data:Textures:boulder.jpg",&objects.rocktextureptr,1,0);
1703 LoadTexture(":Data:Textures:grassbox.jpg",&objects.boxtextureptr,1,0);
1706 PlayStreamEx( stream_wind, strm[stream_wind], NULL, true);
1707 OPENAL_SetPaused(channels[stream_wind], false);
1708 OPENAL_SetVolume(channels[stream_wind], 100);
1711 OPENAL_Sample_Free(samp[footstepsound]);
1712 OPENAL_Sample_Free(samp[footstepsound2]);
1713 OPENAL_Sample_Free(samp[footstepsound3]);
1714 OPENAL_Sample_Free(samp[footstepsound4]);
1715 samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepgrass1.ogg"), OPENAL_HW3D, 0, 0);
1716 samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepgrass2.ogg"), OPENAL_HW3D, 0, 0);
1717 samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone1.ogg"), OPENAL_HW3D, 0, 0);
1718 samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone2.ogg"), OPENAL_HW3D, 0, 0);
1719 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
1720 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
1721 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
1722 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
1724 LoadTexture(":Data:Textures:grassdirt.jpg",&terraintexture,1,0);
1726 LoadTexture(":Data:Textures:mossrock.jpg",&terraintexture2,1,0);
1728 //LoadTexture(":Data:Textures:detail.png",&terraintexture3,1);
1732 temptexdetail=texdetail;
1733 if(texdetail>1)texdetail=4;
1734 skybox.load( ":Data:Textures:Skybox(grass):Front.jpg",
1735 ":Data:Textures:Skybox(grass):Left.jpg",
1736 ":Data:Textures:Skybox(grass):Back.jpg",
1737 ":Data:Textures:Skybox(grass):Right.jpg",
1738 ":Data:Textures:Skybox(grass):Up.jpg",
1739 ":Data:Textures:Skybox(grass):Down.jpg",
1740 ":Data:Textures:Skybox(grass):Cloud.jpg",
1741 ":Data:Textures:Skybox(grass):Reflect.jpg");
1745 texdetail=temptexdetail;
1747 temptexdetail=texdetail;
1749 terrain.load(":Data:Textures:heightmap.png");
1751 texdetail=temptexdetail;
1755 void Game::Loadlevel(int which){
1758 if(which==0)Loadlevel((char *)":Data:Maps:map1");
1759 else if(which==1)Loadlevel((char *)":Data:Maps:map2");
1760 else if(which==2)Loadlevel((char *)":Data:Maps:map3");
1761 else if(which==3)Loadlevel((char *)":Data:Maps:map4");
1762 else if(which==4)Loadlevel((char *)":Data:Maps:map5");
1763 else if(which==5)Loadlevel((char *)":Data:Maps:map6");
1764 else if(which==6)Loadlevel((char *)":Data:Maps:map7");
1765 else if(which==7)Loadlevel((char *)":Data:Maps:map8");
1766 else if(which==8)Loadlevel((char *)":Data:Maps:map9");
1767 else if(which==9)Loadlevel((char *)":Data:Maps:map10");
1768 else if(which==10)Loadlevel((char *)":Data:Maps:map11");
1769 else if(which==11)Loadlevel((char *)":Data:Maps:map12");
1770 else if(which==12)Loadlevel((char *)":Data:Maps:map13");
1771 else if(which==13)Loadlevel((char *)":Data:Maps:map14");
1772 else if(which==14)Loadlevel((char *)":Data:Maps:map15");
1773 else if(which==15)Loadlevel((char *)":Data:Maps:map16");
1774 else if(which==-1){tutoriallevel=-1;Loadlevel((char *)":Data:Maps:tutorial");}
1775 else Loadlevel((char *)":Data:Maps:mapsave");
1780 /*char * Game::MD5_string (unsigned char *string){
1784 strcpy(temp2,(const char *)string);
1785 strcat((char *)temp2,(const char *)"Lugaru");
1786 sprintf (temp, "%d",strlen((char *)temp2));
1787 strcat((char *)temp2,temp);
1790 unsigned int len = strlen ( (char *)temp2);
1792 context.update ((unsigned char *)temp2, len);
1793 context.finalize ();
1795 return context.hex_digest();
1800 void Game::Loadlevel(char *name){
1802 static int oldlevel;
1807 float headprop,legprop,armprop,bodyprop;
1811 LOG(std::string("Loading level...") + name);
1813 if(!gameon)visibleloading=1;
1815 if(stealthloading)visibleloading=0;
1817 if(!stillloading)loadtime=0;
1822 if(tutoriallevel!=-1)tutoriallevel=0;
1823 else tutoriallevel=1;
1825 if(tutoriallevel==1)tutorialstage=0;
1826 if(tutorialstage==0){
1827 tutorialstagetime=0;
1834 OPENAL_SetPaused(channels[whooshsound], true);
1835 OPENAL_SetPaused(channels[stream_firesound], true);
1837 // Change the map filename into something that is os specific
1838 char *FixedFN = ConvertFileName(name);
1842 tfile=fopen( FixedFN, "rb" );
1845 OPENAL_SetPaused(channels[stream_firesound], true);
1856 animation[bounceidleanim].Load((char *)":Data:Animations:Idle",middleheight,neutral);
1862 dialoguegonethrough[i]=0;
1871 if(accountactive!=-1)difficulty=accountdifficulty[accountactive];
1873 if(difficulty!=2)minimap=1;
1910 bonustotal=startbonustotal;
1916 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
1917 OPENAL_SetVolume(channels[consolesuccesssound], 256);
1918 OPENAL_SetPaused(channels[consolesuccesssound], false);
1925 terrain.numdecals=0;
1926 sprites.numsprites=0;
1927 for(i=0;i<objects.numobjects;i++)
1929 objects.model[i].numdecals=0;
1932 j=objects.numobjects;
1935 objects.DeleteObject(0);
1936 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1939 for(i=0;i<subdivision;i++)
1941 for(j=0;j<subdivision;j++)
1943 terrain.patchobjectnum[i][j]=0;
1946 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1949 weapons.numweapons=0;
1951 funpackf(tfile, "Bi", &mapvers);
1952 if(mapvers>=15)funpackf(tfile, "Bi", &indemo);
1954 if(mapvers>=5)funpackf(tfile, "Bi", &maptype);
1955 else maptype=mapkilleveryone;
1956 if(mapvers>=6)funpackf(tfile, "Bi", &hostile);
1958 if(mapvers>=4)funpackf(tfile, "Bf Bf", &viewdistance, &fadestart);
1964 if(mapvers>=2)funpackf(tfile, "Bb Bf Bf Bf", &skyboxtexture, &skyboxr, &skyboxg, &skyboxb);
1972 if(mapvers>=10)funpackf(tfile, "Bf Bf Bf", &skyboxlightr, &skyboxlightg, &skyboxlightb);
1975 skyboxlightr=skyboxr;
1976 skyboxlightg=skyboxg;
1977 skyboxlightb=skyboxb;
1979 if(!stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &player[0].coords.x,&player[0].coords.y,&player[0].coords.z,&player[0].rotation,&player[0].targetrotation, &player[0].num_weapons);
1980 if(stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &lamefloat,&lamefloat,&lamefloat,&lamefloat,&lamefloat, &player[0].num_weapons);
1981 player[0].originalcoords=player[0].coords;
1982 if(player[0].num_weapons>0&&player[0].num_weapons<5)
1984 for(j=0;j<player[0].num_weapons;j++)
1986 player[0].weaponids[j]=weapons.numweapons;
1987 funpackf(tfile, "Bi", &weapons.type[weapons.numweapons]);
1988 weapons.owner[weapons.numweapons]=0;
1989 weapons.numweapons++;
1993 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1995 funpackf(tfile, "Bf Bf Bf", &player[0].armorhead, &player[0].armorhigh, &player[0].armorlow);
1996 funpackf(tfile, "Bf Bf Bf", &player[0].protectionhead, &player[0].protectionhigh, &player[0].protectionlow);
1997 funpackf(tfile, "Bf Bf Bf", &player[0].metalhead, &player[0].metalhigh, &player[0].metallow);
1998 funpackf(tfile, "Bf Bf", &player[0].power, &player[0].speedmult);
2000 funpackf(tfile, "Bi", &player[0].numclothes);
2004 funpackf(tfile, "Bi Bi", &player[0].whichskin, &player[0].creature);
2008 player[0].whichskin=0;
2009 player[0].creature=rabbittype;
2012 for(i=0;i<max_dialogues;i++)
2014 for(j=0;j<max_dialoguelength;j++)
2018 dialoguetext[i][j][k]='\0';
2022 dialoguename[i][j][k]='\0';
2027 player[0].lastattack=-1;
2028 player[0].lastattack2=-1;
2029 player[0].lastattack3=-1;
2033 funpackf(tfile, "Bi", &numdialogues);
2036 for(k=0;k<numdialogues;k++)
2038 funpackf(tfile, "Bi", &numdialogueboxes[k]);
2039 funpackf(tfile, "Bi", &dialoguetype[k]);
2042 funpackf(tfile, "Bf Bf Bf", &participantlocation[k][l].x, &participantlocation[k][l].y, &participantlocation[k][l].z);
2043 funpackf(tfile, "Bf", &participantrotation[k][l]);
2045 if(numdialogueboxes)
2047 for(l=0;l<numdialogueboxes[k];l++)
2049 funpackf(tfile, "Bi", &dialogueboxlocation[k][l]);
2050 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][0]);
2051 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][1]);
2052 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][2]);
2053 funpackf(tfile, "Bi", &dialogueboxsound[k][l]);
2057 funpackf(tfile, "Bi",&templength);
2058 if(templength>128||templength<=0)templength=128;
2059 for(m=0;m<templength;m++){
2060 funpackf(tfile, "Bb", &dialoguetext[k][l][m]);
2061 if(dialoguetext[k][l][m]=='\0')break;
2064 funpackf(tfile, "Bi",&templength);
2065 if(templength>64||templength<=0)templength=64;
2066 for(m=0;m<templength;m++){
2067 funpackf(tfile, "Bb", &dialoguename[k][l][m]);
2068 if(dialoguename[k][l][m]=='\0'){
2072 funpackf(tfile, "Bf Bf Bf", &dialoguecamera[k][l].x, &dialoguecamera[k][l].y, &dialoguecamera[k][l].z);
2073 funpackf(tfile, "Bi", &participantfocus[k][l]);
2074 funpackf(tfile, "Bi", &participantaction[k][l]);
2077 funpackf(tfile, "Bf Bf Bf", &participantfacing[k][l][m].x, &participantfacing[k][l][m].y, &participantfacing[k][l][m].z);
2079 funpackf(tfile, "Bf Bf",&dialoguecamerarotation[k][l],&dialoguecamerarotation2[k][l]);
2085 else numdialogues=0;
2087 if(player[0].numclothes)
2089 for(k=0;k<player[0].numclothes;k++)
2091 funpackf(tfile, "Bi", &templength);
2092 for(l=0;l<templength;l++)
2093 funpackf(tfile, "Bb", &player[0].clothes[k][l]);
2094 player[0].clothes[k][templength]='\0';
2095 funpackf(tfile, "Bf Bf Bf", &player[0].clothestintr[k], &player[0].clothestintg[k], &player[0].clothestintb[k]);
2099 funpackf(tfile, "Bi", &environment);
2101 funpackf(tfile, "Bi", &objects.numobjects);
2102 if(objects.numobjects)
2104 for(i=0;i<objects.numobjects;i++)
2106 funpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", &objects.type[i],&objects.rotation[i],&objects.rotation2[i], &objects.position[i].x, &objects.position[i].y, &objects.position[i].z,&objects.scale[i]);
2107 if(objects.type[i]==treeleavestype)objects.scale[i]=objects.scale[i-1];
2113 funpackf(tfile, "Bi", &numhotspots);
2116 for(i=0;i<numhotspots;i++)
2118 funpackf(tfile, "Bi Bf Bf Bf Bf", &hotspottype[i],&hotspotsize[i],&hotspot[i].x,&hotspot[i].y,&hotspot[i].z);
2119 funpackf(tfile, "Bi", &templength);
2121 for(l=0;l<templength;l++)
2122 funpackf(tfile, "Bb", &hotspottext[i][l]);
2123 hotspottext[i][templength]='\0';
2124 if(hotspottype[i]==-111)indemo=1;
2130 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2135 for(i=0;i<objects.numobjects;i++)
2137 objects.center+=objects.position[i];
2139 objects.center/=objects.numobjects;
2142 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2144 float maxdistance=0;
2147 for(i=0;i<objects.numobjects;i++)
2149 tempdist=findDistancefast(&objects.center,&objects.position[i]);
2150 if(tempdist>maxdistance)
2153 maxdistance=tempdist;
2156 objects.radius=fast_sqrt(maxdistance);
2159 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2160 //mapcenter=objects.center;
2161 //mapradius=objects.radius;
2163 funpackf(tfile, "Bi", &numplayers);
2164 int howmanyremoved=0;
2165 bool removeanother=0;
2166 if(numplayers>1&&numplayers<maxplayers)
2168 for(i=1;i<numplayers;i++)
2170 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2173 funpackf(tfile, "Bi Bi Bf Bf Bf Bi",&player[i-howmanyremoved].whichskin,&player[i-howmanyremoved].creature, &player[i-howmanyremoved].coords.x,&player[i-howmanyremoved].coords.y,&player[i-howmanyremoved].coords.z,&player[i-howmanyremoved].num_weapons);
2174 if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].howactive);
2175 else player[i-howmanyremoved].howactive=typeactive;
2176 if(mapvers>=3)funpackf(tfile, "Bf",&player[i-howmanyremoved].scale);
2177 else player[i-howmanyremoved].scale=-1;
2178 if(mapvers>=11)funpackf(tfile, "Bb",&player[i-howmanyremoved].immobile);
2179 else player[i-howmanyremoved].immobile=0;
2180 if(mapvers>=12)funpackf(tfile, "Bf",&player[i-howmanyremoved].rotation);
2181 else player[i-howmanyremoved].rotation=0;
2182 player[i-howmanyremoved].targetrotation=player[i-howmanyremoved].rotation;
2183 if(player[i-howmanyremoved].num_weapons<0||player[i-howmanyremoved].num_weapons>5){
2189 if(player[i-howmanyremoved].num_weapons>0&&player[i-howmanyremoved].num_weapons<5)
2191 for(j=0;j<player[i-howmanyremoved].num_weapons;j++)
2193 player[i-howmanyremoved].weaponids[j]=weapons.numweapons;
2194 funpackf(tfile, "Bi", &weapons.type[player[i-howmanyremoved].weaponids[j]]);
2195 weapons.owner[player[i-howmanyremoved].weaponids[j]]=i;
2196 weapons.numweapons++;
2199 funpackf(tfile, "Bi", &player[i-howmanyremoved].numwaypoints);
2200 //player[i-howmanyremoved].numwaypoints=10;
2201 for(j=0;j<player[i-howmanyremoved].numwaypoints;j++)
2203 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].x);
2204 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].y);
2205 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].z);
2206 if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].waypointtype[j]);
2207 else player[i-howmanyremoved].waypointtype[j] = wpkeepwalking;
2210 funpackf(tfile, "Bi", &player[i-howmanyremoved].waypoint);
2211 if(player[i-howmanyremoved].waypoint>player[i-howmanyremoved].numwaypoints-1)player[i-howmanyremoved].waypoint=0;
2213 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].armorhead, &player[i-howmanyremoved].armorhigh, &player[i-howmanyremoved].armorlow);
2214 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].protectionhead, &player[i-howmanyremoved].protectionhigh, &player[i-howmanyremoved].protectionlow);
2215 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].metalhead, &player[i-howmanyremoved].metalhigh, &player[i-howmanyremoved].metallow);
2216 funpackf(tfile, "Bf Bf", &player[i-howmanyremoved].power, &player[i-howmanyremoved].speedmult);
2218 if(mapvers>=4)funpackf(tfile, "Bf Bf Bf Bf", &headprop, &bodyprop, &armprop, &legprop);
2226 if(player[i-howmanyremoved].creature==wolftype)
2228 player[i-howmanyremoved].proportionhead=1.1*headprop;
2229 player[i-howmanyremoved].proportionbody=1.1*bodyprop;
2230 player[i-howmanyremoved].proportionarms=1.1*armprop;
2231 player[i-howmanyremoved].proportionlegs=1.1*legprop;
2234 if(player[i-howmanyremoved].creature==rabbittype)
2236 player[i-howmanyremoved].proportionhead=1.2*headprop;
2237 player[i-howmanyremoved].proportionbody=1.05*bodyprop;
2238 player[i-howmanyremoved].proportionarms=1.00*armprop;
2239 player[i-howmanyremoved].proportionlegs=1.1*legprop;
2240 player[i-howmanyremoved].proportionlegs.y=1.05*legprop;
2243 funpackf(tfile, "Bi", &player[i-howmanyremoved].numclothes);
2244 if(player[i-howmanyremoved].numclothes)
2246 for(k=0;k<player[i-howmanyremoved].numclothes;k++)
2249 funpackf(tfile, "Bi", &templength);
2250 for(l=0;l<templength;l++)
2251 funpackf(tfile, "Bb", &player[i-howmanyremoved].clothes[k][l]);
2252 player[i-howmanyremoved].clothes[k][templength]='\0';
2253 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].clothestintr[k], &player[i-howmanyremoved].clothestintg[k], &player[i-howmanyremoved].clothestintb[k]);
2259 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2261 numplayers-=howmanyremoved;
2262 funpackf(tfile, "Bi", &numpathpoints);
2263 if(numpathpoints>30||numpathpoints<0)
2267 for(j=0;j<numpathpoints;j++)
2269 funpackf(tfile, "Bf Bf Bf Bi", &pathpoint[j].x,&pathpoint[j].y,&pathpoint[j].z,&numpathpointconnect[j]);
2270 for(k=0;k<numpathpointconnect[j];k++){
2271 funpackf(tfile, "Bi", &pathpointconnect[j][k]);
2275 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2277 funpackf(tfile, "Bf Bf Bf Bf", &mapcenter.x,&mapcenter.y,&mapcenter.z,&mapradius);
2280 if(environment!=oldenvironment)Setenvironment(environment);
2281 oldenvironment=environment;
2285 j=objects.numobjects;
2286 objects.numobjects=0;
2289 //if(objects.type[i]!=spiketype)
2290 objects.MakeObject(objects.type[i],objects.position[i],objects.rotation[i],objects.rotation2[i],objects.scale[i]);
2291 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2294 //if(skyboxtexture){
2295 terrain.DoShadows();
2296 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2297 objects.DoShadows();
2298 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2300 else terrain.DoLighting();
2306 oldlevel=whichlevel;
2309 if(numplayers>maxplayers-1)numplayers=maxplayers-1;
2310 for(i=0;i<numplayers;i++)
2312 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2316 if(i==0||player[i].scale<0)player[i].scale=.2;
2317 player[i].skeleton.free=0;
2318 player[i].skeleton.id=i;
2319 //if(Random()%2==0)player[i].creature=wolftype;
2320 //else player[i].creature=rabbittype;
2321 if(i==0&&mapvers<9)player[i].creature=rabbittype;
2322 if(player[i].creature!=wolftype)player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",0);
2325 if(player[i].creature!=wolftype){
2326 player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
2327 LoadTexture(":Data:Textures:Belt.png",&player[i].skeleton.drawmodelclothes.textureptr,1,1);
2329 if(player[i].creature==wolftype){
2330 player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
2336 texsize=512*512*3/texdetail/texdetail;
2337 //if(!player[i].loaded)player[i].skeleton.skinText = new GLubyte[texsize];
2338 //player[i].skeleton.skinText.resize(texsize);
2340 LoadTextureSave(creatureskin[player[i].creature][player[i].whichskin],&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
2342 if(player[i].numclothes)
2344 for(j=0;j<player[i].numclothes;j++)
2346 tintr=player[i].clothestintr[j];
2347 tintg=player[i].clothestintg[j];
2348 tintb=player[i].clothestintb[j];
2349 AddClothes((char *)player[i].clothes[j],0,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
2351 player[i].DoMipmaps(5,0,0,player[i].skeleton.skinsize,player[i].skeleton.skinsize);
2354 player[i].currentanimation=bounceidleanim;
2355 player[i].targetanimation=bounceidleanim;
2356 player[i].currentframe=0;
2357 player[i].targetframe=1;
2359 player[i].speed=1+(float)(Random()%100)/1000;
2360 if(difficulty==0)player[i].speed-=.2;
2361 if(difficulty==1)player[i].speed-=.1;
2363 player[i].velocity=0;
2364 player[i].oldcoords=player[i].coords;
2365 player[i].realoldcoords=player[i].coords;
2368 player[i].skeleton.id=i;
2369 player[i].updatedelay=0;
2370 player[i].normalsupdatedelay=0;
2372 player[i].aitype=passivetype;
2373 player[i].aitarget=0;
2374 player[i].madskills=0;
2378 player[i].proportionhead=1.2;
2379 player[i].proportionbody=1.05;
2380 player[i].proportionarms=1.00;
2381 player[i].proportionlegs=1.1;
2382 player[i].proportionlegs.y=1.05;
2384 player[i].headless=0;
2385 player[i].currentoffset=0;
2386 player[i].targetoffset=0;
2387 /*player[i].armorhead=1;
2388 player[i].armorhigh=1;
2389 player[i].armorlow=1;
2390 player[i].protectionhead=1;
2391 player[i].protectionhigh=1;
2392 player[i].protectionlow=1;
2393 player[i].metalhead=1;
2394 player[i].metalhigh=1;
2395 player[i].metallow=1;
2397 player[i].speedmult=1;*/
2399 player[i].damagetolerance=200;
2401 if(player[i].creature==wolftype)
2403 /*player[i].proportionhead=1.1;
2404 player[i].proportionbody=1.1;
2405 player[i].proportionarms=1.1;
2406 player[i].proportionlegs=1.1;
2407 player[i].proportionlegs.y=1.1;*/
2408 if(i==0||player[i].scale<0)player[i].scale=.23;
2410 player[i].damagetolerance=300;
2413 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2416 player[i].proportionhead.z=0;
2417 player[i].proportionbody.z=0;
2418 player[i].proportionarms.z=0;
2419 player[i].proportionlegs.z=0;
2422 player[i].tempanimation.Load((char *)":Data:Animations:Tempanim",0,0);
2424 player[i].headmorphness=0;
2425 player[i].targetheadmorphness=1;
2426 player[i].headmorphstart=0;
2427 player[i].headmorphend=0;
2429 player[i].pausetime=0;
2432 player[i].jumppower=5;
2434 player[i].permanentdamage=0;
2435 player[i].superpermanentdamage=0;
2437 player[i].forwardkeydown=0;
2438 player[i].leftkeydown=0;
2439 player[i].backkeydown=0;
2440 player[i].rightkeydown=0;
2441 player[i].jumpkeydown=0;
2442 player[i].crouchkeydown=0;
2443 player[i].throwkeydown=0;
2445 player[i].collided=-10;
2447 player[i].bloodloss=0;
2448 player[i].weaponactive=-1;
2449 player[i].weaponstuck=-1;
2450 player[i].bleeding=0;
2451 player[i].deathbleeding=0;
2452 player[i].stunned=0;
2453 player[i].hasvictim=0;
2454 player[i].wentforweapon=0;
2457 player[0].aitype=playercontrolled;
2458 player[0].weaponactive=-1;
2462 //player[0].speedmult=1/.9;
2463 player[0].power=1/.9;
2468 //player[0].speedmult=1/.8;
2469 player[0].power=1/.8;
2472 //player[0].weaponstuck=1;
2474 if(difficulty==1)player[0].damagetolerance=250;
2475 if(difficulty==0)player[0].damagetolerance=300;
2476 if(difficulty==0)player[0].armorhead*=1.5;
2477 if(difficulty==0)player[0].armorhigh*=1.5;
2478 if(difficulty==0)player[0].armorlow*=1.5;
2479 cameraloc=player[0].coords;
2481 rotation=player[0].rotation;
2483 hawkcoords=player[0].coords;
2486 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2487 //weapons.numweapons=numplayers;
2488 for(i=0;i<weapons.numweapons;i++)
2490 weapons.bloody[i]=0;
2491 weapons.blooddrip[i]=0;
2492 weapons.blooddripdelay[i]=0;
2493 weapons.onfire[i]=0;
2494 weapons.flamedelay[i]=0;
2495 weapons.damage[i]=0;
2496 //weapons.type[i]=sword;
2497 if(weapons.type[i]==sword){
2498 weapons.mass[i]=1.5;
2499 weapons.tipmass[i]=1;
2500 weapons.length[i]=.8;
2502 if(weapons.type[i]==staff){
2504 weapons.tipmass[i]=1;
2505 weapons.length[i]=1.5;
2507 if(weapons.type[i]==knife){
2509 weapons.tipmass[i]=1.2;
2510 weapons.length[i]=.25;
2512 weapons.position[i]=-1000;
2513 weapons.tippoint[i]=-1000;
2516 /* for(i=0;i<32;i++){
2518 OPENAL_StopSound(i);
2521 LOG("Starting background music...");
2523 OPENAL_StopSound(OPENAL_ALL);
2524 if(environment==snowyenvironment)
2528 PlayStreamEx(stream_wind, strm[stream_wind], NULL, true);
2529 OPENAL_SetPaused(channels[stream_wind], false);
2530 OPENAL_SetVolume(channels[stream_wind], 256);
2533 else if(environment==desertenvironment)
2537 //PlaySoundEx(desertambient,
2538 // samp[desertambient], NULL, true);
2539 PlayStreamEx(stream_desertambient,
2540 strm[stream_desertambient], NULL, true);
2541 OPENAL_SetPaused(channels[stream_desertambient], false);
2542 OPENAL_SetVolume(channels[stream_desertambient], 256);
2545 else if(environment==grassyenvironment)
2549 //PlaySoundEx(wind, samp[wind], NULL, true);
2550 PlayStreamEx(stream_wind, strm[stream_wind], NULL, true);
2551 OPENAL_SetPaused(channels[stream_wind], false);
2552 OPENAL_SetVolume(channels[stream_wind], 100);
2555 oldmusicvolume[0]=0;
2556 oldmusicvolume[1]=0;
2557 oldmusicvolume[2]=0;
2558 oldmusicvolume[3]=0;
2561 /*LoadTexture(":Data:Textures:cloud.png",&sprites.cloudtexture,1,1);
2562 LoadTexture(":Data:Textures:cloudimpact.png",&sprites.cloudimpacttexture,1,1);
2563 LoadTexture(":Data:Textures:bloodparticle.png",&sprites.bloodtexture,1,1);
2564 LoadTexture(":Data:Textures:snowflake.png",&sprites.snowflaketexture,1,1);
2565 LoadTexture(":Data:Textures:flame.png",&sprites.flametexture,1,1);
2566 LoadTexture(":Data:Textures:bloodflame.png",&sprites.bloodflametexture,1,1);
2567 LoadTexture(":Data:Textures:smoke.png",&sprites.smoketexture,1,1);
2568 LoadTexture(":Data:Textures:shine.png",&sprites.shinetexture,1,0);
2583 static int i,k,j,l,m;
2584 static XYZ facing,flatfacing,absflatfacing;
2585 static XYZ rotatetarget;
2587 static float oldtargetrotation;
2588 static int target, numgood;
2589 static XYZ tempcoords1,tempcoords2;
2592 static XYZ lowpoint,lowpointtarget,lowpoint2,lowpointtarget2,lowpoint3,lowpointtarget3,lowpoint4,lowpointtarget4,lowpoint5,lowpointtarget5,lowpoint6,lowpointtarget6,lowpoint7,lowpointtarget7,colpoint,colpoint2;
2593 static int whichhit;
2594 static bool oldjumpkeydown;
2598 float headprop,bodyprop,armprop,legprop;
2601 displaytime[i]+=multiplier;
2604 static unsigned char theKeyMap[16];
2605 GetKeys( theKeyMap );
2610 static bool mainmenutogglekeydown;
2612 if (IsKeyDown(theKeyMap, MAC_F6_KEY) && !freezetogglekeydown) {
2613 if (IsKeyDown(theKeyMap, MAC_SHIFT_KEY)) {
2616 stereoreverse=false;
2619 if (stereoreverse) {
2620 printf("Stereo reversed\n");
2622 printf("Stereo unreversed\n");
2624 freezetogglekeydown=1;
2627 if (IsKeyDown(theKeyMap, MAC_F7_KEY)) {
2628 if (IsKeyDown(theKeyMap, MAC_SHIFT_KEY)) {
2629 stereoseparation -= 0.001;
2631 stereoseparation -= 0.010;
2634 printf("Stereo decreased increased to %f\n", stereoseparation);
2637 if (IsKeyDown(theKeyMap, MAC_F8_KEY)) {
2638 if (IsKeyDown(theKeyMap, MAC_SHIFT_KEY)) {
2639 stereoseparation += 0.001;
2641 stereoseparation += 0.010;
2644 printf("Stereo separation increased to %f\n", stereoseparation);
2649 if(mainmenu&&endgame==1)mainmenu=10;
2650 if(IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)&&!mainmenutogglekeydown&&(mainmenu==7&&entername)){
2652 displaytext[0][j]=' ';
2657 mainmenutogglekeydown=1;
2659 if((IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)||(mainmenu==0&&((IsKeyDown(theKeyMap, jumpkey)||IsKeyDown(theKeyMap, MAC_SPACE_KEY)||(campaign)))&&!oldjumpkeydown&&campaign&&winfreeze))&&!mainmenutogglekeydown&&(!mainmenu||gameon||mainmenu==3||mainmenu==4||mainmenu==5||mainmenu==6||(mainmenu==7&&!entername)||mainmenu==9||mainmenu==11||mainmenu==13||mainmenu==17||mainmenu==10)){
2661 if(mainmenu==1||mainmenu==2||mainmenu==0){
2662 if(mainmenu==0&&!winfreeze)mainmenu=2;
2663 else if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1)mainmenu=100;
2664 else if(mainmenu==0&&winfreeze){
2665 /* if(campaignchoosenext[campaignchoicewhich[whichchoice]]==2)
2667 else stealthloading=0;
2669 if(!stealthloading){
2670 float gLoc[3]={0,0,0};
2671 float vel[3]={0,0,0};
2672 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2673 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2674 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2675 OPENAL_SetVolume(channels[firestartsound], 256);
2676 OPENAL_SetPaused(channels[firestartsound], false);
2677 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2688 for(i=0;i<campaignnumlevels;i++){
2690 levelhighlight[i]=0;
2695 if(accountcampaignchoicesmade[accountactive])
2696 for(i=0;i<accountcampaignchoicesmade[accountactive];i++){
2697 levelorder[i+1]=campaignnextlevel[levelorder[i]][accountcampaignchoices[accountactive][i]];
2698 levelvisible[levelorder[i+1]]=1;
2700 int whichlevelstart;
2701 whichlevelstart=accountcampaignchoicesmade[accountactive]-1;
2702 if(whichlevelstart<0){
2703 campaignchoicenum=1;
2704 campaignchoicewhich[0]=0;
2708 campaignchoicenum=campaignnumnext[levelorder[whichlevelstart]];
2709 if(campaignchoicenum)
2710 for(i=0;i<campaignchoicenum;i++){
2711 campaignchoicewhich[i]=campaignnextlevel[levelorder[whichlevelstart]][i];
2712 levelvisible[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
2713 levelhighlight[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
2720 if(firstload)TickOnceAfter();
2721 if(!firstload)LoadStuff();
2738 //accountcampaignchoices[accountactive][accountcampaignchoicesmade[accountactive]]=whichchoice;
2739 //accountcampaignchoicesmade[accountactive]++;
2742 strcat(mapname,campaignmapname[campaignchoicewhich[0]]);
2750 OPENAL_SetPaused(channels[music3], true);
2754 else if(mainmenu==1||mainmenu==2)mainmenu=0;
2755 if(mainmenu&&musictoggle){
2756 if(mainmenu==1||mainmenu==2||mainmenu==100){
2757 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
2758 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
2759 OPENAL_SetPaused(channels[stream_music3], false);
2760 OPENAL_SetVolume(channels[stream_music3], 256);
2761 OPENAL_SetPaused(channels[music1], true);
2765 OPENAL_SetPaused(channels[stream_music3], true);
2766 OPENAL_SetPaused(channels[music1], false);
2770 float gLoc[3]={0,0,0};
2771 float vel[3]={0,0,0};
2772 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2773 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2774 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2775 OPENAL_SetVolume(channels[fireendsound], 256);
2776 OPENAL_SetPaused(channels[fireendsound], false);
2777 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2785 if(newdetail>2)newdetail=detail;
2786 if(newdetail<0)newdetail=detail;
2787 if(newscreenwidth<0)newscreenwidth=screenwidth;
2788 if(newscreenheight<0)newscreenheight=screenheight;
2790 ofstream opstream(ConvertFileName(":Data:config.txt", "w"));
2791 opstream << "Screenwidth:\n";
2792 opstream << newscreenwidth;
2793 opstream << "\nScreenheight:\n";
2794 opstream << newscreenheight;
2795 opstream << "\nMouse sensitivity:\n";
2796 opstream << usermousesensitivity;
2797 opstream << "\nBlur(0,1):\n";
2798 opstream << ismotionblur;
2799 opstream << "\nOverall Detail(0,1,2) higher=better:\n";
2800 opstream << newdetail;
2801 opstream << "\nFloating jump:\n";
2802 opstream << floatjump;
2803 opstream << "\nMouse jump:\n";
2804 opstream << mousejump;
2805 opstream << "\nAmbient sound:\n";
2806 opstream << ambientsound;
2807 opstream << "\nBlood (0,1,2):\n";
2808 opstream << bloodtoggle;
2809 opstream << "\nAuto slomo:\n";
2810 opstream << autoslomo;
2811 opstream << "\nFoliage:\n";
2812 opstream << foliage;
2813 opstream << "\nMusic:\n";
2814 opstream << musictoggle;
2815 opstream << "\nTrilinear:\n";
2816 opstream << trilinear;
2817 opstream << "\nDecals(shadows,blood puddles,etc):\n";
2819 opstream << "\nInvert mouse:\n";
2820 opstream << invertmouse;
2821 opstream << "\nGamespeed:\n";
2822 if(oldgamespeed==0)oldgamespeed=1;
2823 opstream << oldgamespeed;
2824 opstream << "\nDifficulty(0,1,2) higher=harder:\n";
2825 opstream << difficulty;
2826 opstream << "\nDamage effects(blackout, doublevision):\n";
2827 opstream << damageeffects;
2828 opstream << "\nText:\n";
2829 opstream << texttoggle;
2830 opstream << "\nDebug:\n";
2831 opstream << debugmode;
2832 opstream << "\nVBL Sync:\n";
2833 opstream << vblsync;
2834 opstream << "\nShow Points:\n";
2835 opstream << showpoints;
2836 opstream << "\nAlways Blur:\n";
2837 opstream << alwaysblur;
2838 opstream << "\nImmediate mode (turn on on G5):\n";
2839 opstream << immediate;
2840 opstream << "\nVelocity blur:\n";
2841 opstream << velocityblur;
2842 opstream << "\nVolume:\n";
2844 opstream << "\nForward key:\n";
2845 opstream << KeyToChar(forwardkey);
2846 opstream << "\nBack key:\n";
2847 opstream << KeyToChar(backkey);
2848 opstream << "\nLeft key:\n";
2849 opstream << KeyToChar(leftkey);
2850 opstream << "\nRight key:\n";
2851 opstream << KeyToChar(rightkey);
2852 opstream << "\nJump key:\n";
2853 opstream << KeyToChar(jumpkey);
2854 opstream << "\nCrouch key:\n";
2855 opstream << KeyToChar(crouchkey);
2856 opstream << "\nDraw key:\n";
2857 opstream << KeyToChar(drawkey);
2858 opstream << "\nThrow key:\n";
2859 opstream << KeyToChar(throwkey);
2860 opstream << "\nAttack key:\n";
2861 opstream << KeyToChar(attackkey);
2862 opstream << "\nChat key:\n";
2863 opstream << KeyToChar(chatkey);
2866 if(mainmenu==4||mainmenu==5||mainmenu==6||mainmenu==7||mainmenu==9||mainmenu==13||mainmenu==10||mainmenu==11||mainmenu==100){
2867 float gLoc[3]={0,0,0};
2868 float vel[3]={0,0,0};
2869 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2870 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2871 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2872 OPENAL_SetVolume(channels[fireendsound], 256);
2873 OPENAL_SetPaused(channels[fireendsound], false);
2874 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2882 if(mainmenu==3&&gameon)mainmenu=2;
2883 if(mainmenu==3&&!gameon)mainmenu=1;
2884 if(mainmenu==5&&gameon)mainmenu=2;
2885 if(mainmenu==5&&!gameon)mainmenu=1;
2886 if(mainmenu==4)mainmenu=3;
2887 if(mainmenu==6)mainmenu=5;
2888 if(mainmenu==7)mainmenu=1;
2889 if(mainmenu==9)mainmenu=5;
2890 if(mainmenu==11)mainmenu=5;
2891 if(mainmenu==13)mainmenu=12;
2892 if(mainmenu==10)mainmenu=5;
2898 mainmenutogglekeydown=1;
2900 if(!IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)){
2901 mainmenutogglekeydown=0;
2905 /*static bool minimaptogglekeydown;
2906 if(IsKeyDown(theKeyMap, MAC_TAB_KEY)&&!minimaptogglekeydown){
2908 minimaptogglekeydown=1;
2910 if(!IsKeyDown(theKeyMap, MAC_TAB_KEY)){
2911 minimaptogglekeydown=0;
2915 static bool minimaptogglekeydown;
2916 if(IsKeyDown(theKeyMap, MAC_TAB_KEY)&&!minimaptogglekeydown&&tutoriallevel){
2917 if(tutorialstage!=51)
2918 tutorialstagetime=tutorialmaxtime;
2919 PlaySoundEx( consolefailsound, samp[consolefailsound], NULL, true);
2920 OPENAL_SetVolume(channels[consolefailsound], 128);
2921 OPENAL_SetPaused(channels[consolefailsound], false);
2922 minimaptogglekeydown=1;
2924 if(!IsKeyDown(theKeyMap, MAC_TAB_KEY)){
2925 minimaptogglekeydown=0;
2930 if(mainmenu==1||mainmenu==2){
2931 if(Button()&&!oldbutton&&selected==1){
2933 float gLoc[3]={0,0,0};
2934 float vel[3]={0,0,0};
2935 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2936 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2937 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2938 OPENAL_SetVolume(channels[firestartsound], 256);
2939 OPENAL_SetPaused(channels[firestartsound], false);
2940 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2949 if(accountactive!=-1)mainmenu=5;
2956 if(firstload)TickOnceAfter();
2957 if(!firstload)LoadStuff();
2963 OPENAL_SetPaused(channels[music3], true); */
2969 OPENAL_SetPaused(channels[stream_music3], true);
2970 OPENAL_SetPaused(channels[music1], false);
2974 if(Button()&&!oldbutton&&selected==2){
2975 float gLoc[3]={0,0,0};
2976 float vel[3]={0,0,0};
2977 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2978 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2979 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2980 OPENAL_SetVolume(channels[firestartsound], 256);
2981 OPENAL_SetPaused(channels[firestartsound], false);
2982 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2994 if(newdetail>2)newdetail=detail;
2995 if(newdetail<0)newdetail=detail;
2996 if(newscreenwidth>3000)newscreenwidth=screenwidth;
2997 if(newscreenwidth<0)newscreenwidth=screenwidth;
2998 if(newscreenheight>3000)newscreenheight=screenheight;
2999 if(newscreenheight<0)newscreenheight=screenheight;
3002 if(Button()&&!oldbutton&&selected==3){
3003 float gLoc[3]={0,0,0};
3004 float vel[3]={0,0,0};
3005 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3006 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3007 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3008 OPENAL_SetVolume(channels[fireendsound], 256);
3009 OPENAL_SetPaused(channels[fireendsound], false);
3010 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3021 OPENAL_SetPaused(channels[stream_music3], true);
3029 if(Button())oldbutton=1;
3034 if(Button()&&!oldbutton&&selected!=-1){
3035 float gLoc[3]={0,0,0};
3036 float vel[3]={0,0,0};
3037 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3038 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3039 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3040 OPENAL_SetVolume(channels[firestartsound], 256);
3041 OPENAL_SetPaused(channels[firestartsound], false);
3042 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3044 if(Button()&&!oldbutton&&selected==0){
3046 extern SDL_Rect **resolutions;
3047 bool isCustomResolution = true;
3049 for (int i = 0; (!found) && (resolutions[i]); i++)
3051 if ((resolutions[i]->w == screenwidth) && (resolutions[i]->h == screenwidth))
3052 isCustomResolution = false;
3054 if ((resolutions[i]->w == newscreenwidth) && (resolutions[i]->h == newscreenheight))
3057 if (resolutions[i] != NULL)
3059 newscreenwidth = (int) resolutions[i]->w;
3060 newscreenheight = (int) resolutions[i]->h;
3062 else if (isCustomResolution)
3064 if ((screenwidth == newscreenwidth) && (screenheight == newscreenheight))
3066 newscreenwidth = (int) resolutions[0]->w;
3067 newscreenheight = (int) resolutions[0]->h;
3071 newscreenwidth = screenwidth;
3072 newscreenheight = screenheight;
3077 newscreenwidth = (int) resolutions[0]->w;
3078 newscreenheight = (int) resolutions[0]->h;
3086 newscreenwidth = (int) resolutions[0]->w;
3087 newscreenheight = (int) resolutions[0]->h;
3092 if(Button()&&!oldbutton&&selected==1){
3094 if(newdetail>2)newdetail=0;
3096 if(Button()&&!oldbutton&&selected==2){
3098 if(bloodtoggle>2)bloodtoggle=0;
3100 if(Button()&&!oldbutton&&selected==3){
3102 if(difficulty>2)difficulty=0;
3104 if(Button()&&!oldbutton&&selected==4){
3105 ismotionblur=1-ismotionblur;
3107 if(Button()&&!oldbutton&&selected==5){
3110 if(Button()&&!oldbutton&&selected==6){
3111 musictoggle=1-musictoggle;
3114 OPENAL_SetPaused(channels[music1], true);
3115 OPENAL_SetPaused(channels[stream_music2], true);
3116 OPENAL_SetPaused(channels[stream_music3], true);
3119 oldmusicvolume[i]=0;
3125 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
3126 OPENAL_SetPaused(channels[stream_music3], false);
3127 OPENAL_SetVolume(channels[stream_music3], 256);
3130 if(Button()&&!oldbutton&&selected==9){
3131 invertmouse=1-invertmouse;
3133 if(Button()&&!oldbutton&&selected==10){
3134 usermousesensitivity+=.2;
3135 if(usermousesensitivity>2)usermousesensitivity=.2;
3137 if(Button()&&!oldbutton&&selected==11){
3139 if(volume>1.0001f)volume=0;
3140 OPENAL_SetSFXMasterVolume((int)(volume*255));
3142 if(Button()&&!oldbutton&&selected==7){
3143 /*float gLoc[3]={0,0,0};
3144 float vel[3]={0,0,0};
3145 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3146 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3147 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3148 OPENAL_SetVolume(channels[firestartsound], 256);
3149 OPENAL_SetPaused(channels[firestartsound], false);
3150 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3163 if(Button()&&!oldbutton&&selected==8){
3164 float gLoc[3]={0,0,0};
3165 float vel[3]={0,0,0};
3166 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3167 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3168 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3169 OPENAL_SetVolume(channels[fireendsound], 256);
3170 OPENAL_SetPaused(channels[fireendsound], false);
3171 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3179 if(newdetail>2)newdetail=detail;
3180 if(newdetail<0)newdetail=detail;
3181 if(newscreenwidth<0)newscreenwidth=screenwidth;
3182 if(newscreenheight<0)newscreenheight=screenheight;
3185 ofstream opstream(ConvertFileName(":Data:config.txt", "w"));
3186 opstream << "Screenwidth:\n";
3187 opstream << newscreenwidth;
3188 opstream << "\nScreenheight:\n";
3189 opstream << newscreenheight;
3190 opstream << "\nMouse sensitivity:\n";
3191 opstream << usermousesensitivity;
3192 opstream << "\nBlur(0,1):\n";
3193 opstream << ismotionblur;
3194 opstream << "\nOverall Detail(0,1,2) higher=better:\n";
3195 opstream << newdetail;
3196 opstream << "\nFloating jump:\n";
3197 opstream << floatjump;
3198 opstream << "\nMouse jump:\n";
3199 opstream << mousejump;
3200 opstream << "\nAmbient sound:\n";
3201 opstream << ambientsound;
3202 opstream << "\nBlood (0,1,2):\n";
3203 opstream << bloodtoggle;
3204 opstream << "\nAuto slomo:\n";
3205 opstream << autoslomo;
3206 opstream << "\nFoliage:\n";
3207 opstream << foliage;
3208 opstream << "\nMusic:\n";
3209 opstream << musictoggle;
3210 opstream << "\nTrilinear:\n";
3211 opstream << trilinear;
3212 opstream << "\nDecals(shadows,blood puddles,etc):\n";
3214 opstream << "\nInvert mouse:\n";
3215 opstream << invertmouse;
3216 opstream << "\nGamespeed:\n";
3217 if(oldgamespeed==0)oldgamespeed=1;
3218 opstream << oldgamespeed;
3219 opstream << "\nDifficulty(0,1,2) higher=harder:\n";
3220 opstream << difficulty;
3221 opstream << "\nDamage effects(blackout, doublevision):\n";
3222 opstream << damageeffects;
3223 opstream << "\nText:\n";
3224 opstream << texttoggle;
3225 opstream << "\nDebug:\n";
3226 opstream << debugmode;
3227 opstream << "\nVBL Sync:\n";
3228 opstream << vblsync;
3229 opstream << "\nShow Points:\n";
3230 opstream << showpoints;
3231 opstream << "\nAlways Blur:\n";
3232 opstream << alwaysblur;
3233 opstream << "\nImmediate mode (turn on on G5):\n";
3234 opstream << immediate;
3235 opstream << "\nVelocity blur:\n";
3236 opstream << velocityblur;
3237 opstream << "\nVolume:\n";
3239 opstream << "\nForward key:\n";
3240 opstream << KeyToChar(forwardkey);
3241 opstream << "\nBack key:\n";
3242 opstream << KeyToChar(backkey);
3243 opstream << "\nLeft key:\n";
3244 opstream << KeyToChar(leftkey);
3245 opstream << "\nRight key:\n";
3246 opstream << KeyToChar(rightkey);
3247 opstream << "\nJump key:\n";
3248 opstream << KeyToChar(jumpkey);
3249 opstream << "\nCrouch key:\n";
3250 opstream << KeyToChar(crouchkey);
3251 opstream << "\nDraw key:\n";
3252 opstream << KeyToChar(drawkey);
3253 opstream << "\nThrow key:\n";
3254 opstream << KeyToChar(throwkey);
3255 opstream << "\nAttack key:\n";
3256 opstream << KeyToChar(attackkey);
3257 opstream << "\nChat key:\n";
3258 opstream << KeyToChar(chatkey);
3261 if(mainmenu==3&&gameon)mainmenu=2;
3262 if(mainmenu==3&&!gameon)mainmenu=1;
3264 if(Button())oldbutton=1;
3268 if(Button()&&!oldbutton&&selected!=-1&&keyselect==-1){
3269 float gLoc[3]={0,0,0};
3270 float vel[3]={0,0,0};
3271 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3272 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3273 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3274 OPENAL_SetVolume(channels[firestartsound], 256);
3275 OPENAL_SetPaused(channels[firestartsound], false);
3276 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3278 if(Button()&&!oldbutton&&selected<9&&keyselect==-1){
3286 if(!buttons[i]&&!oldbutton&&!Button())oldbuttons[i]=0;
3288 if((IsKeyDown(theKeyMap, i)||(buttons[0]&&!oldbuttons[0]&&!oldbutton)||(buttons[1]&&!oldbuttons[1]&&!oldbutton))&&keyselect!=-1){
3289 if(i!=MAC_ESCAPE_KEY&&(strcmp(KeyToChar(i),"unknown")||(buttons[0]&&!oldbuttons[0]&&!oldbutton)||(buttons[1]&&!oldbuttons[1]&&!oldbutton))){
3290 float gLoc[3]={0,0,0};
3291 float vel[3]={0,0,0};
3292 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3293 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3294 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3295 OPENAL_SetVolume(channels[fireendsound], 256);
3296 OPENAL_SetPaused(channels[fireendsound], false);
3297 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3301 if(buttons[0]&&!oldbuttons[0])keynum=MAC_MOUSEBUTTON1;
3302 if(buttons[1]&&!oldbuttons[1])keynum=MAC_MOUSEBUTTON2;
3306 if(keyselect==0)forwardkey=keynum;
3307 if(keyselect==1)backkey=keynum;
3308 if(keyselect==2)leftkey=keynum;
3309 if(keyselect==3)rightkey=keynum;
3310 if(keyselect==4)crouchkey=keynum;
3311 if(keyselect==5)jumpkey=keynum;
3312 if(keyselect==6)drawkey=keynum;
3313 if(keyselect==7)throwkey=keynum;
3314 if(keyselect==8)attackkey=keynum;
3319 if(Button()&&!oldbutton&&selected==9){
3320 float gLoc[3]={0,0,0};
3321 float vel[3]={0,0,0};
3322 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3323 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3324 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3325 OPENAL_SetVolume(channels[fireendsound], 256);
3326 OPENAL_SetPaused(channels[fireendsound], false);
3327 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3337 if(newdetail>2)newdetail=detail;
3338 if(newdetail<0)newdetail=detail;
3339 if(newscreenwidth>3000)newscreenwidth=screenwidth;
3340 if(newscreenwidth<0)newscreenwidth=screenwidth;
3341 if(newscreenheight>3000)newscreenheight=screenheight;
3342 if(newscreenheight<0)newscreenheight=screenheight;
3349 accountcampaignchoicesmade[accountactive]=0;
3350 accountcampaignscore[accountactive]=0;
3351 accountcampaigntime[accountactive]=0;
3355 if(Button()&&!oldbutton&&selected==1){
3356 float gLoc[3]={0,0,0};
3357 float vel[3]={0,0,0};
3358 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3359 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3360 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3361 OPENAL_SetVolume(channels[firestartsound], 256);
3362 OPENAL_SetPaused(channels[firestartsound], false);
3363 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3376 if(firstload)TickOnceAfter();
3377 if(!firstload)LoadStuff();
3384 OPENAL_SetPaused(channels[stream_music3], true);
3386 if(Button()&&!oldbutton&&selected-7>=accountcampaignchoicesmade[accountactive]){//selected>=7&&(selected-7<=campaignnumchoices)){
3387 float gLoc[3]={0,0,0};
3388 float vel[3]={0,0,0};
3389 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3390 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3391 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3392 OPENAL_SetVolume(channels[firestartsound], 256);
3393 OPENAL_SetPaused(channels[firestartsound], false);
3394 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3407 if(firstload)TickOnceAfter();
3408 if(!firstload)LoadStuff();
3424 strcat(mapname,campaignmapname[campaignchoicewhich[selected-7-accountcampaignchoicesmade[accountactive]]]);
3425 whichchoice=selected-7-accountcampaignchoicesmade[accountactive];
3429 //Loadlevel(campaignmapname[levelorder[selected-7]]);
3434 OPENAL_SetPaused(channels[stream_music3], true);
3436 if(Button()&&!oldbutton&&selected==4){
3437 float gLoc[3]={0,0,0};
3438 float vel[3]={0,0,0};
3439 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3440 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3441 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3442 OPENAL_SetVolume(channels[fireendsound], 256);
3443 OPENAL_SetPaused(channels[fireendsound], false);
3444 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3452 if(mainmenu==5&&gameon)mainmenu=2;
3453 if(mainmenu==5&&!gameon)mainmenu=1;
3455 if(Button()&&!oldbutton&&selected==5){
3456 float gLoc[3]={0,0,0};
3457 float vel[3]={0,0,0};
3458 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3459 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3460 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3461 OPENAL_SetVolume(channels[fireendsound], 256);
3462 OPENAL_SetPaused(channels[fireendsound], false);
3463 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3473 if(Button()&&!oldbutton&&selected==3){
3474 float gLoc[3]={0,0,0};
3475 float vel[3]={0,0,0};
3476 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3477 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3478 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3479 OPENAL_SetVolume(channels[firestartsound], 256);
3480 OPENAL_SetPaused(channels[firestartsound], false);
3481 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3491 if(Button()&&!oldbutton&&selected==2){
3492 float gLoc[3]={0,0,0};
3493 float vel[3]={0,0,0};
3494 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3495 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3496 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3497 OPENAL_SetVolume(channels[firestartsound], 256);
3498 OPENAL_SetPaused(channels[firestartsound], false);
3499 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3509 if(Button())oldbutton=1;
3513 if(Button()&&!oldbutton&&selected<numchallengelevels&&selected>=0&&selected<=accountprogress[accountactive]){
3514 float gLoc[3]={0,0,0};
3515 float vel[3]={0,0,0};
3516 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3517 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3518 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3519 OPENAL_SetVolume(channels[firestartsound], 256);
3520 OPENAL_SetPaused(channels[firestartsound], false);
3521 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3533 targetlevel=selected;
3534 if(firstload)TickOnceAfter();
3535 if(!firstload)LoadStuff();
3537 Loadlevel(selected);
3543 OPENAL_SetPaused(channels[stream_music3], true);
3545 if(Button()&&!oldbutton&&selected==numchallengelevels){
3546 float gLoc[3]={0,0,0};
3547 float vel[3]={0,0,0};
3548 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3549 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3550 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3551 OPENAL_SetVolume(channels[fireendsound], 256);
3552 OPENAL_SetPaused(channels[fireendsound], false);
3553 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3563 if(Button())oldbutton=1;
3567 if(Button()&&!oldbutton&&selected<numchallengelevels&&selected>=0&&selected<=accountprogress[accountactive]){
3568 float gLoc[3]={0,0,0};
3569 float vel[3]={0,0,0};
3570 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3571 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3572 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3573 OPENAL_SetVolume(channels[firestartsound], 256);
3574 OPENAL_SetPaused(channels[firestartsound], false);
3575 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3587 targetlevel=selected;
3588 if(firstload)TickOnceAfter();
3589 if(!firstload)LoadStuff();
3591 Loadlevel(selected);
3597 OPENAL_SetPaused(channels[stream_music3], true);
3599 if(Button()&&!oldbutton&&selected==numchallengelevels){
3600 float gLoc[3]={0,0,0};
3601 float vel[3]={0,0,0};
3602 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3603 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3604 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3605 OPENAL_SetVolume(channels[fireendsound], 256);
3606 OPENAL_SetPaused(channels[fireendsound], false);
3607 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3617 if(Button())oldbutton=1;
3622 if(Button()&&!oldbutton&&selected==3){
3623 float gLoc[3]={0,0,0};
3624 float vel[3]={0,0,0};
3625 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3626 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3627 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3628 OPENAL_SetVolume(channels[fireendsound], 256);
3629 OPENAL_SetPaused(channels[fireendsound], false);
3630 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3640 if(Button())oldbutton=1;
3645 if(Button()&&!oldbutton&&selected!=-1){
3646 float gLoc[3]={0,0,0};
3647 float vel[3]={0,0,0};
3648 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3649 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3650 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3651 OPENAL_SetVolume(channels[firestartsound], 256);
3652 OPENAL_SetPaused(channels[firestartsound], false);
3653 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3655 if(Button()&&!oldbutton&&selected==1){
3656 float gLoc[3]={0,0,0};
3657 float vel[3]={0,0,0};
3658 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3659 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3660 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3661 OPENAL_SetVolume(channels[fireendsound], 256);
3662 OPENAL_SetPaused(channels[fireendsound], false);
3663 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3671 for(i=accountactive;i<numaccounts-1;i++){
3672 accountdifficulty[i]=accountdifficulty[i+1];
3673 accountcampaignchoicesmade[i]=accountcampaignchoicesmade[i+1];
3674 for(j=0;j<accountcampaignchoicesmade[i+1];j++){
3675 accountcampaignchoices[i][j]=accountcampaignchoices[i+1][j];
3677 accountpoints[i]=accountpoints[i+1];
3679 accounthighscore[i][j]=accounthighscore[i+1][j];
3680 accountfasttime[i][j]=accountfasttime[i+1][j];
3683 accountunlocked[i][j]=accountunlocked[i+1][j];
3686 accountname[i][j]=accountname[i+1][j];
3688 accountcampaignhighscore[i]=accountcampaignhighscore[i+1];
3689 accountprogress[i]=accountprogress[i+1];
3690 accountcampaignfasttime[i]=accountcampaignfasttime[i+1];
3691 accountcampaignscore[i]=accountcampaignscore[i+1];
3692 accountcampaigntime[i]=accountcampaigntime[i+1];
3701 if(Button()&&!oldbutton&&selected==2){
3702 float gLoc[3]={0,0,0};
3703 float vel[3]={0,0,0};
3704 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3705 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3706 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3707 OPENAL_SetVolume(channels[fireendsound], 256);
3708 OPENAL_SetPaused(channels[fireendsound], false);
3709 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3719 if(Button())oldbutton=1;
3723 if(Button()&&!oldbutton&&selected!=-1){
3724 float gLoc[3]={0,0,0};
3725 float vel[3]={0,0,0};
3726 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3727 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3728 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3729 OPENAL_SetVolume(channels[firestartsound], 256);
3730 OPENAL_SetPaused(channels[firestartsound], false);
3731 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3733 if(Button()&&!oldbutton&&selected==0&&numaccounts<8){
3736 if(Button()&&!oldbutton&&selected>0&&selected<numaccounts+1){
3737 accountactive=selected-1;
3745 if(Button()&&!oldbutton&&selected==numaccounts+1){
3746 float gLoc[3]={0,0,0};
3747 float vel[3]={0,0,0};
3748 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3749 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3750 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3751 OPENAL_SetVolume(channels[fireendsound], 256);
3752 OPENAL_SetPaused(channels[fireendsound], false);
3753 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3764 displaytext[0][j]=' ';
3770 if(Button())oldbutton=1;
3774 if(Button()&&!oldbutton&&selected!=-1){
3775 float gLoc[3]={0,0,0};
3776 float vel[3]={0,0,0};
3777 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3778 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3779 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3780 OPENAL_SetVolume(channels[firestartsound], 256);
3781 OPENAL_SetPaused(channels[firestartsound], false);
3782 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3784 if(selected==0)accountdifficulty[accountactive]=0;
3785 if(selected==1)accountdifficulty[accountactive]=1;
3786 if(selected==2)accountdifficulty[accountactive]=2;
3797 if(Button())oldbutton=1;
3802 if(Button())oldbutton=1;
3805 if(IsKeyDown(theKeyMap, MAC_Q_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)){
3808 if(newdetail>2)newdetail=detail;
3809 if(newdetail<0)newdetail=detail;
3810 if(newscreenwidth<0)newscreenwidth=screenwidth;
3811 if(newscreenheight<0)newscreenheight=screenheight;
3813 ofstream opstream(ConvertFileName(":Data:config.txt", "w"));
3814 opstream << "Screenwidth:\n";
3815 opstream << newscreenwidth;
3816 opstream << "\nScreenheight:\n";
3817 opstream << newscreenheight;
3818 opstream << "\nMouse sensitivity:\n";
3819 opstream << usermousesensitivity;
3820 opstream << "\nBlur(0,1):\n";
3821 opstream << ismotionblur;
3822 opstream << "\nOverall Detail(0,1,2) higher=better:\n";
3823 opstream << newdetail;
3824 opstream << "\nFloating jump:\n";
3825 opstream << floatjump;
3826 opstream << "\nMouse jump:\n";
3827 opstream << mousejump;
3828 opstream << "\nAmbient sound:\n";
3829 opstream << ambientsound;
3830 opstream << "\nBlood (0,1,2):\n";
3831 opstream << bloodtoggle;
3832 opstream << "\nAuto slomo:\n";
3833 opstream << autoslomo;
3834 opstream << "\nFoliage:\n";
3835 opstream << foliage;
3836 opstream << "\nMusic:\n";
3837 opstream << musictoggle;
3838 opstream << "\nTrilinear:\n";
3839 opstream << trilinear;
3840 opstream << "\nDecals(shadows,blood puddles,etc):\n";
3842 opstream << "\nInvert mouse:\n";
3843 opstream << invertmouse;
3844 opstream << "\nGamespeed:\n";
3845 if(oldgamespeed==0)oldgamespeed=1;
3846 opstream << oldgamespeed;
3847 opstream << "\nDifficulty(0,1,2) higher=harder:\n";
3848 opstream << difficulty;
3849 opstream << "\nDamage effects(blackout, doublevision):\n";
3850 opstream << damageeffects;
3851 opstream << "\nText:\n";
3852 opstream << texttoggle;
3853 opstream << "\nDebug:\n";
3854 opstream << debugmode;
3855 opstream << "\nVBL Sync:\n";
3856 opstream << vblsync;
3857 opstream << "\nShow Points:\n";
3858 opstream << showpoints;
3859 opstream << "\nAlways Blur:\n";
3860 opstream << alwaysblur;
3861 opstream << "\nImmediate mode (turn on on G5):\n";
3862 opstream << immediate;
3863 opstream << "\nVelocity blur:\n";
3864 opstream << velocityblur;
3865 opstream << "\nVolume:\n";
3867 opstream << "\nForward key:\n";
3868 opstream << KeyToChar(forwardkey);
3869 opstream << "\nBack key:\n";
3870 opstream << KeyToChar(backkey);
3871 opstream << "\nLeft key:\n";
3872 opstream << KeyToChar(leftkey);
3873 opstream << "\nRight key:\n";
3874 opstream << KeyToChar(rightkey);
3875 opstream << "\nJump key:\n";
3876 opstream << KeyToChar(jumpkey);
3877 opstream << "\nCrouch key:\n";
3878 opstream << KeyToChar(crouchkey);
3879 opstream << "\nDraw key:\n";
3880 opstream << KeyToChar(drawkey);
3881 opstream << "\nThrow key:\n";
3882 opstream << KeyToChar(throwkey);
3883 opstream << "\nAttack key:\n";
3884 opstream << KeyToChar(attackkey);
3885 opstream << "\nChat key:\n";
3886 opstream << KeyToChar(chatkey);
3891 if(mainmenu==1||mainmenu==2){
3892 if(loaddistrib>4)transition+=multiplier/8;
3900 OPENAL_SetFrequency(channels[stream_music3], 22050);
3904 if(IsKeyDown(theKeyMap, i)){
3905 togglekeydelay[i]+=multiplier;
3906 if(togglekeydelay[i]>.4){
3908 togglekeydelay[i]=.36;
3911 if(KeyToSingleChar(i)!='\0'&&displaychars[0]<60){
3912 for(j=255;j>=displayselected+1;j--){
3913 displaytext[0][j]=displaytext[0][j-1];
3915 displaytext[0][displayselected]=KeyToSingleChar(i);
3916 if(IsKeyDown(theKeyMap, MAC_SHIFT_KEY))displaytext[0][displayselected]=Shift(displaytext[0][displayselected]);
3920 if(i==MAC_DELETE_KEY&&displayselected!=0){
3921 for(j=displayselected-1;j<255;j++){
3922 displaytext[0][j]=displaytext[0][j+1];
3924 displaytext[0][255]=' ';
3928 if(i==MAC_ARROW_LEFT_KEY&&displayselected!=0){
3931 if(i==MAC_ARROW_RIGHT_KEY&&displayselected<displaychars[0]){
3934 if(i==MAC_RETURN_KEY&&entername){
3935 if(displaychars[0]){
3937 strcpy(accountname[numaccounts-1],displaytext[0]);
3938 accountactive=numaccounts-1;
3939 accountdifficulty[accountactive]=1;
3940 accountprogress[accountactive]=0;
3941 accountpoints[accountactive]=0;
3942 accountcampaigntime[accountactive]=0;
3943 accountcampaignscore[accountactive]=0;
3944 accountcampaignfasttime[accountactive]=0;
3945 accountcampaignhighscore[accountactive]=0;
3947 accounthighscore[accountactive][j]=0;
3948 accountfasttime[accountactive][j]=0;
3951 accountunlocked[accountactive][j]=0;
3953 accountcampaignchoicesmade[accountactive]=0;
3956 displaytext[0][j]=' ';
3970 float gLoc[3]={0,0,0};
3971 float vel[3]={0,0,0};
3972 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3973 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3974 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3975 OPENAL_SetVolume(channels[firestartsound], 256);
3976 OPENAL_SetPaused(channels[firestartsound], false);
3977 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3980 displaytext[0][j]=' ';
3988 if(i==MAC_RETURN_KEY&&mainmenu==13){
3989 if(displaychars[0]){
3990 sprintf (registrationname, "%s", displaytext[0]);
3991 if(displaychars[0]<254)registrationname[displaychars[0]]='\0';
4001 float gLoc[3]={0,0,0};
4002 float vel[3]={0,0,0};
4003 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
4004 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
4005 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
4006 OPENAL_SetVolume(channels[firestartsound], 256);
4007 OPENAL_SetPaused(channels[firestartsound], false);
4008 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
4011 displaytext[0][j]=' ';
4022 togglekeydelay[i]=0;
4026 displayblinkdelay-=multiplier;
4027 if(displayblinkdelay<=0){
4028 displayblinkdelay=.3;
4029 displayblink=1-displayblink;
4035 if(hostile==1)hostiletime+=multiplier;
4037 if(!winfreeze)leveltime+=multiplier;
4038 if(IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)){
4045 if(IsKeyDown(theKeyMap, chatkey)&&!chattogglekeydown&&!console&&!chatting&&debugmode){
4047 chattogglekeydown=1;
4048 togglekey[chatkey]=1;
4049 togglekeydelay[chatkey]=-20;
4052 if(!IsKeyDown(theKeyMap, chatkey)){
4053 chattogglekeydown=0;
4058 if(IsKeyDown(theKeyMap, i)){
4059 togglekeydelay[i]+=multiplier;
4060 if(togglekeydelay[i]>.4){
4062 togglekeydelay[i]=.36;
4065 if(KeyToSingleChar(i)!='\0'&&displaychars[0]<60){
4066 for(j=255;j>=displayselected+1;j--){
4067 displaytext[0][j]=displaytext[0][j-1];
4069 displaytext[0][displayselected]=KeyToSingleChar(i);
4070 if(IsKeyDown(theKeyMap, MAC_SHIFT_KEY))displaytext[0][displayselected]=Shift(displaytext[0][displayselected]);
4074 if(i==MAC_DELETE_KEY&&displayselected!=0){
4075 for(j=displayselected-1;j<255;j++){
4076 displaytext[0][j]=displaytext[0][j+1];
4078 displaytext[0][255]=' ';
4082 if(i==MAC_ARROW_LEFT_KEY&&displayselected!=0){
4085 if(i==MAC_ARROW_RIGHT_KEY&&displayselected<displaychars[0]){
4088 if(i==MAC_RETURN_KEY){
4089 if(displaychars[0]){
4090 /*for(j=0;j<displaychars[0];j++){
4091 talkname[j]=displaytext[0][j];
4093 talkname[displaychars[0]]='\0';
4094 sprintf (chatname, "%s: %s",playerName,talkname);
4095 //NetworkSendInformation(chatname);
4098 displaytext[0][j]=' ';
4110 togglekeydelay[i]=0;
4114 displayblinkdelay-=multiplier;
4115 if(displayblinkdelay<=0){
4116 displayblinkdelay=.3;
4117 displayblink=1-displayblink;
4121 if(chatting)keyboardfrozen=1;
4123 if(IsKeyDown(theKeyMap, MAC_V_KEY)&&!freezetogglekeydown&&debugmode){
4126 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
4128 freezetogglekeydown=1;
4131 if(!IsKeyDown(theKeyMap, MAC_V_KEY)&&!IsKeyDown(theKeyMap, MAC_F1_KEY)){
4132 freezetogglekeydown=0;
4135 if(IsKeyDown(theKeyMap, MAC_TILDE_KEY)&&!consoletogglekeydown&&debugmode){
4137 if(!console)freeze=0;
4139 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
4141 consoletogglekeydown=1;
4144 if(!IsKeyDown(theKeyMap, MAC_TILDE_KEY)){
4145 consoletogglekeydown=0;
4148 if(console)freeze=1;
4150 if(console&&!IsKeyDown(theKeyMap,MAC_COMMAND_KEY)){
4152 if(IsKeyDown(theKeyMap, i)){
4153 togglekeydelay[i]+=multiplier;
4154 if(togglekeydelay[i]>.4){
4156 togglekeydelay[i]=.36;
4159 if(KeyToSingleChar(i)!='\0'&&consolechars[0]<255){
4160 for(j=255;j>=consoleselected+1;j--){
4161 consoletext[0][j]=consoletext[0][j-1];
4163 consoletext[0][consoleselected]=KeyToSingleChar(i);
4164 if(IsKeyDown(theKeyMap, MAC_SHIFT_KEY))consoletext[0][consoleselected]=Shift(consoletext[0][consoleselected]);
4168 else if(i==MAC_ENTER_KEY){
4169 for(j=255;j>=consoleselected+1;j--){
4170 consoletext[0][j]=consoletext[0][j-1];
4172 consoletext[0][consoleselected]='\n';
4176 if(i==MAC_DELETE_KEY&&consoleselected!=0){
4177 for(j=consoleselected-1;j<255;j++){
4178 consoletext[0][j]=consoletext[0][j+1];
4180 consoletext[0][255]=' ';
4184 if(i==MAC_ARROW_UP_KEY){
4185 if(archiveselected<14)archiveselected++;
4187 consolechars[0]=consolechars[archiveselected];
4188 consoletext[0][j]=consoletext[archiveselected][j];
4189 consoleselected=consolechars[0];
4192 if(i==MAC_ARROW_DOWN_KEY){
4193 if(archiveselected>0)archiveselected--;
4195 consolechars[0]=consolechars[archiveselected];
4196 consoletext[0][j]=consoletext[archiveselected][j];
4197 consoleselected=consolechars[0];
4200 if(i==MAC_ARROW_LEFT_KEY&&consoleselected!=0){
4203 if(i==MAC_ARROW_RIGHT_KEY&&consoleselected<consolechars[0]){
4206 if(i==MAC_RETURN_KEY){
4208 cmd_dispatch(this, consoletext[0]);
4210 if(consolechars[0]>0){
4213 consoletext[k][j]=consoletext[k-1][j];
4215 consolechars[k]=consolechars[k-1];
4218 consoletext[0][j]=' ';
4229 togglekeydelay[i]=0;
4233 consoleblinkdelay-=multiplier;
4234 if(consoleblinkdelay<=0){
4235 consoleblinkdelay=.3;
4236 consoleblink=1-consoleblink;
4240 if(IsKeyDown(theKeyMap, MAC_Q_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)){
4243 if(newdetail>2)newdetail=detail;
4244 if(newdetail<0)newdetail=detail;
4245 if(newscreenwidth<0)newscreenwidth=screenwidth;
4246 if(newscreenheight<0)newscreenheight=screenheight;
4248 ofstream opstream(ConvertFileName(":Data:config.txt", "w"));
4249 opstream << "Screenwidth:\n";
4250 opstream << newscreenwidth;
4251 opstream << "\nScreenheight:\n";
4252 opstream << newscreenheight;
4253 opstream << "\nMouse sensitivity:\n";
4254 opstream << usermousesensitivity;
4255 opstream << "\nBlur(0,1):\n";
4256 opstream << ismotionblur;
4257 opstream << "\nOverall Detail(0,1,2) higher=better:\n";
4258 opstream << newdetail;
4259 opstream << "\nFloating jump:\n";
4260 opstream << floatjump;
4261 opstream << "\nMouse jump:\n";
4262 opstream << mousejump;
4263 opstream << "\nAmbient sound:\n";
4264 opstream << ambientsound;
4265 opstream << "\nBlood (0,1,2):\n";
4266 opstream << bloodtoggle;
4267 opstream << "\nAuto slomo:\n";
4268 opstream << autoslomo;
4269 opstream << "\nFoliage:\n";
4270 opstream << foliage;
4271 opstream << "\nMusic:\n";
4272 opstream << musictoggle;
4273 opstream << "\nTrilinear:\n";
4274 opstream << trilinear;
4275 opstream << "\nDecals(shadows,blood puddles,etc):\n";
4277 opstream << "\nInvert mouse:\n";
4278 opstream << invertmouse;
4279 opstream << "\nGamespeed:\n";
4280 if(oldgamespeed==0)oldgamespeed=1;
4281 opstream << oldgamespeed;
4282 opstream << "\nDifficulty(0,1,2) higher=harder:\n";
4283 opstream << difficulty;
4284 opstream << "\nDamage effects(blackout, doublevision):\n";
4285 opstream << damageeffects;
4286 opstream << "\nText:\n";
4287 opstream << texttoggle;
4288 opstream << "\nDebug:\n";
4289 opstream << debugmode;
4290 opstream << "\nVBL Sync:\n";
4291 opstream << vblsync;
4292 opstream << "\nShow Points:\n";
4293 opstream << showpoints;
4294 opstream << "\nAlways Blur:\n";
4295 opstream << alwaysblur;
4296 opstream << "\nImmediate mode (turn on on G5):\n";
4297 opstream << immediate;
4298 opstream << "\nVelocity blur:\n";
4299 opstream << velocityblur;
4300 opstream << "\nVolume:\n";
4302 opstream << "\nForward key:\n";
4303 opstream << KeyToChar(forwardkey);
4304 opstream << "\nBack key:\n";
4305 opstream << KeyToChar(backkey);
4306 opstream << "\nLeft key:\n";
4307 opstream << KeyToChar(leftkey);
4308 opstream << "\nRight key:\n";
4309 opstream << KeyToChar(rightkey);
4310 opstream << "\nJump key:\n";
4311 opstream << KeyToChar(jumpkey);
4312 opstream << "\nCrouch key:\n";
4313 opstream << KeyToChar(crouchkey);
4314 opstream << "\nDraw key:\n";
4315 opstream << KeyToChar(drawkey);
4316 opstream << "\nThrow key:\n";
4317 opstream << KeyToChar(throwkey);
4318 opstream << "\nAttack key:\n";
4319 opstream << KeyToChar(attackkey);
4320 opstream << "\nChat key:\n";
4321 opstream << KeyToChar(chatkey);
4326 static int oldwinfreeze;
4327 if(winfreeze&&!oldwinfreeze){
4328 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
4329 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
4330 OPENAL_SetVolume(channels[consolesuccesssound], 256);
4331 OPENAL_SetPaused(channels[consolesuccesssound], false);
4333 if(winfreeze==0)oldwinfreeze=winfreeze;
4334 else oldwinfreeze++;
4336 if((IsKeyDown(theKeyMap, jumpkey)||IsKeyDown(theKeyMap, MAC_SPACE_KEY))&&!oldjumpkeydown&&!campaign){
4337 if(winfreeze)winfreeze=0;
4340 if((IsKeyDown(theKeyMap, MAC_ESCAPE_KEY))&&!campaign&&gameon){
4346 if((IsKeyDown(theKeyMap, jumpkey)||IsKeyDown(theKeyMap, MAC_SPACE_KEY))){
4349 if(!IsKeyDown(theKeyMap, jumpkey)&&!IsKeyDown(theKeyMap, MAC_SPACE_KEY))oldjumpkeydown=0;
4351 if(!freeze&&!winfreeze&&!(mainmenu&&gameon)&&(gameon||!gamestarted)){
4353 static bool oldbuttondialogue;
4355 if(indialogue!=-1)talkdelay=1;
4356 talkdelay-=multiplier;
4359 if(indialogue==-1&&(animation[player[0].targetanimation].height!=highheight)/*&&!hostile*/)
4360 for(i=0;i<numdialogues;i++){
4361 int realdialoguetype;
4363 if(dialoguetype[i]>49){
4364 realdialoguetype=dialoguetype[i]-50;
4367 else if(dialoguetype[i]>39){
4368 realdialoguetype=dialoguetype[i]-40;
4371 else if(dialoguetype[i]>29){
4372 realdialoguetype=dialoguetype[i]-30;
4375 else if(dialoguetype[i]>19){
4376 realdialoguetype=dialoguetype[i]-20;
4379 else if(dialoguetype[i]>9){
4380 realdialoguetype=dialoguetype[i]-10;
4384 realdialoguetype=dialoguetype[i];
4387 if((!hostile||(dialoguetype[i]>40&&dialoguetype[i]<50))&&realdialoguetype<numplayers&&realdialoguetype>0&&(dialoguegonethrough[i]==0||!special)&&(special||(IsKeyDown(theKeyMap, attackkey)&&!oldbuttondialogue))){
4388 if(findDistancefast(&player[0].coords,&player[realdialoguetype].coords)<6||player[realdialoguetype].howactive>=typedead1||(dialoguetype[i]>40&&dialoguetype[i]<50)){
4390 for(j=0;j<numdialogueboxes[whichdialogue];j++){
4391 player[participantfocus[whichdialogue][j]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][j]];
4392 player[participantfocus[whichdialogue][j]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
4393 player[participantfocus[whichdialogue][j]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
4394 player[participantfocus[whichdialogue][j]].velocity=0;
4395 player[participantfocus[whichdialogue][j]].targetanimation=player[participantfocus[whichdialogue][j]].getIdle();
4396 player[participantfocus[whichdialogue][j]].targetframe=0;
4401 dialoguegonethrough[i]++;
4402 if(dialogueboxsound[whichdialogue][indialogue]!=0){
4403 static float gLoc[3];
4404 static float vel[3];
4406 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
4407 temppos=temppos-viewer;
4408 Normalise(&temppos);
4413 gLoc[2]=temppos.z;vel[0]=0;
4417 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
4418 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
4419 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
4420 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
4421 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
4422 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
4423 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
4424 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
4425 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
4426 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
4427 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
4428 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
4429 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
4430 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
4431 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
4432 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
4433 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
4434 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
4435 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
4436 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
4437 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
4438 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
4439 OPENAL_SetVolume(channels[whichsoundplay], 256);
4440 OPENAL_SetPaused(channels[whichsoundplay], false);
4442 if(IsKeyDown(theKeyMap, attackkey))oldbuttondialogue=1;
4447 windvar+=multiplier;
4448 smoketex+=multiplier;
4449 tutorialstagetime+=multiplier;
4451 static float hotspotvisual[40];
4455 for(i=0;i<numhotspots;i++)
4456 hotspotvisual[i]-=multiplier/320;
4458 for(i=0;i<numhotspots;i++){
4459 //if(hotspottype[i]<=10)
4460 while(hotspotvisual[i]<0){
4462 hotspotsprite.x=float(abs(Random()%100000))/100000*hotspotsize[i];
4463 hotspotsprite=DoRotation(hotspotsprite,0,0,Random()%360);
4464 hotspotsprite=DoRotation(hotspotsprite,0,Random()%360,0);
4465 hotspotsprite+=hotspot[i];
4466 sprites.MakeSprite(breathsprite, hotspotsprite, hotspotsprite*0, 1,0.5,0, 7, 0.4);
4467 hotspotvisual[i]+=0.1/hotspotsize[i]/hotspotsize[i]/hotspotsize[i];
4471 for(i=0;i<numhotspots;i++){
4472 if(hotspottype[i]<=10&&hotspottype[i]>0){
4473 hotspot[i]=player[hotspottype[i]].coords;
4479 if(tutoriallevel&&tutorialstagetime>tutorialmaxtime){
4482 if(tutorialstage<=1){
4487 if(tutorialstage==1){
4490 if(tutorialstage==2){
4493 if(tutorialstage==3){
4494 tutorialmaxtime=600;
4496 if(tutorialstage==4){
4497 tutorialmaxtime=1000;
4499 if(tutorialstage==5){
4500 tutorialmaxtime=600;
4502 if(tutorialstage==6){
4503 tutorialmaxtime=600;
4505 if(tutorialstage==7){
4506 tutorialmaxtime=600;
4508 if(tutorialstage==8){
4509 tutorialmaxtime=600;
4511 if(tutorialstage==9){
4512 tutorialmaxtime=600;
4514 if(tutorialstage==10){
4517 if(tutorialstage==11){
4518 tutorialmaxtime=1000;
4520 if(tutorialstage==12){
4521 tutorialmaxtime=1000;
4523 if(tutorialstage==13){
4526 if(tutorialstage==14){
4538 player[1].coords=(temp+temp2)/2;
4542 gLoc[0]=player[1].coords.x;
4543 gLoc[1]=player[1].coords.y;
4544 gLoc[2]=player[1].coords.z;
4548 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
4549 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
4550 OPENAL_SetVolume(channels[fireendsound], 256);
4551 OPENAL_SetPaused(channels[fireendsound], false);
4553 for(i=0;i<player[1].skeleton.num_joints;i++){
4555 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
4556 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
4557 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
4558 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
4559 sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
4564 if(tutorialstage==15){
4565 tutorialmaxtime=500;
4567 if(tutorialstage==16){
4568 tutorialmaxtime=500;
4570 if(tutorialstage==17){
4571 tutorialmaxtime=500;
4573 if(tutorialstage==18){
4574 tutorialmaxtime=500;
4576 if(tutorialstage==19){
4578 //tutorialmaxtime=500;
4580 if(tutorialstage==20){
4581 tutorialmaxtime=500;
4583 if(tutorialstage==21){
4584 tutorialmaxtime=500;
4591 if(tutorialstage==22){
4592 tutorialmaxtime=500;
4594 if(tutorialstage==23){
4595 tutorialmaxtime=500;
4597 if(tutorialstage==24){
4598 tutorialmaxtime=500;
4600 if(tutorialstage==25){
4601 tutorialmaxtime=500;
4603 if(tutorialstage==26){
4606 if(tutorialstage==27){
4610 player[1].aitype=attacktypecutoff;
4612 if(tutorialstage==28){
4613 tutorialmaxtime=400;
4615 if(tutorialstage==29){
4616 tutorialmaxtime=400;
4617 player[0].escapednum=0;
4619 if(tutorialstage==30){
4623 player[1].aitype=passivetype;
4625 if(tutorialstage==31){
4628 if(tutorialstage==32){
4631 if(tutorialstage==33){
4632 tutorialmaxtime=400;
4635 player[1].aitype=attacktypecutoff;
4637 if(tutorialstage==34){
4638 tutorialmaxtime=400;
4640 if(tutorialstage==35){
4641 tutorialmaxtime=400;
4643 if(tutorialstage==36){
4647 player[1].aitype=passivetype;
4649 if(tutorialstage==37){
4655 player[1].aitype=attacktypecutoff;
4657 if(tutorialstage==38){
4661 player[1].aitype=passivetype;
4663 if(tutorialstage==39){
4674 weapons.owner[weapons.numweapons]=-1;
4675 weapons.type[weapons.numweapons]=knife;
4676 weapons.damage[weapons.numweapons]=0;
4677 weapons.mass[weapons.numweapons]=1;
4678 weapons.tipmass[weapons.numweapons]=1.2;
4679 weapons.length[weapons.numweapons]=.25;
4680 weapons.position[weapons.numweapons]=(temp+temp2)/2;
4681 weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
4683 weapons.velocity[weapons.numweapons]=0.1;
4684 weapons.tipvelocity[weapons.numweapons]=0.1;
4685 weapons.missed[weapons.numweapons]=1;
4686 weapons.hitsomething[weapons.numweapons]=0;
4687 weapons.freetime[weapons.numweapons]=0;
4688 weapons.firstfree[weapons.numweapons]=1;
4689 weapons.physics[weapons.numweapons]=1;
4691 weapons.numweapons++;
4693 if(tutorialstage==40){
4694 tutorialmaxtime=300;
4696 if(tutorialstage==41){
4697 tutorialmaxtime=300;
4699 if(tutorialstage==42){
4702 if(tutorialstage==43){
4703 tutorialmaxtime=300;
4705 if(tutorialstage==44){
4707 player[0].weaponactive=-1;
4708 player[0].num_weapons=0;
4709 player[1].weaponactive=0;
4710 player[1].num_weapons=1;
4711 player[1].weaponids[0]=0;
4715 player[1].aitype=attacktypecutoff;
4717 tutorialmaxtime=300;
4719 if(tutorialstage==45){
4721 player[0].weaponactive=-1;
4722 player[0].num_weapons=0;
4723 player[1].weaponactive=0;
4724 player[1].num_weapons=1;
4725 player[1].weaponids[0]=0;
4727 tutorialmaxtime=300;
4729 if(tutorialstage==46){
4731 player[0].weaponactive=-1;
4732 player[0].num_weapons=0;
4733 player[1].weaponactive=0;
4734 player[1].num_weapons=1;
4735 player[1].weaponids[0]=0;
4737 weapons.type[0]=sword;
4739 tutorialmaxtime=300;
4742 if(tutorialstage==47){
4754 weapons.owner[weapons.numweapons]=-1;
4755 weapons.type[weapons.numweapons]=sword;
4756 weapons.damage[weapons.numweapons]=0;
4757 weapons.mass[weapons.numweapons]=1;
4758 weapons.tipmass[weapons.numweapons]=1.2;
4759 weapons.length[weapons.numweapons]=.25;
4760 weapons.position[weapons.numweapons]=(temp+temp2)/2;
4761 weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
4763 weapons.velocity[weapons.numweapons]=0.1;
4764 weapons.tipvelocity[weapons.numweapons]=0.1;
4765 weapons.missed[weapons.numweapons]=1;
4766 weapons.hitsomething[weapons.numweapons]=0;
4767 weapons.freetime[weapons.numweapons]=0;
4768 weapons.firstfree[weapons.numweapons]=1;
4769 weapons.physics[weapons.numweapons]=1;
4773 player[0].weaponactive=0;
4774 player[0].num_weapons=1;
4775 player[0].weaponids[0]=1;
4776 player[1].weaponactive=0;
4777 player[1].num_weapons=1;
4778 player[1].weaponids[0]=0;
4780 weapons.numweapons++;
4782 if(tutorialstage==48){
4785 player[1].aitype=passivetype;
4791 player[0].weaponactive=0;
4792 player[0].num_weapons=1;
4793 player[0].weaponids[0]=1;
4794 player[1].weaponactive=0;
4795 player[1].num_weapons=1;
4796 player[1].weaponids[0]=0;
4798 if(player[0].weaponactive!=-1)weapons.type[player[0].weaponids[player[0].weaponactive]]=staff;
4799 else weapons.type[0]=staff;
4801 weapons.numweapons++;
4803 if(tutorialstage==49){
4806 player[1].aitype=passivetype;
4808 tutorialmaxtime=200;
4810 weapons.position[1]=1000;
4811 weapons.tippoint[1]=1000;
4813 weapons.numweapons=1;
4815 player[1].weaponactive=-1;
4816 player[1].num_weapons=0;
4817 player[0].weaponactive=0;
4818 player[0].num_weapons=1;
4819 player[0].weaponids[0]=0;
4821 weapons.type[0]=knife;
4823 weapons.numweapons++;
4825 if(tutorialstage==50){
4831 gLoc[0]=player[1].coords.x;
4832 gLoc[1]=player[1].coords.y;
4833 gLoc[2]=player[1].coords.z;
4837 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
4838 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
4839 OPENAL_SetVolume(channels[fireendsound], 256);
4840 OPENAL_SetPaused(channels[fireendsound], false);
4842 for(i=0;i<player[1].skeleton.num_joints;i++){
4844 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
4845 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
4846 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
4847 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
4848 sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
4852 player[1].num_weapons=0;
4853 player[1].weaponstuck=-1;
4854 player[1].weaponactive=-1;
4856 weapons.numweapons=0;
4858 weapons.owner[0]=-1;
4859 weapons.velocity[0]=0.1;
4860 weapons.tipvelocity[0]=-0.1;
4861 weapons.missed[0]=1;
4862 weapons.hitsomething[0]=0;
4863 weapons.freetime[0]=0;
4864 weapons.firstfree[0]=1;
4865 weapons.physics[0]=1;
4867 if(tutorialstage==51){
4868 tutorialmaxtime=80000;
4870 if(tutorialstage<=51)tutorialstagetime=0;
4874 if(tutoriallevel&&tutorialstagetime<tutorialmaxtime-3){
4875 if(tutorialstage==3){
4876 if(deltah||deltav)tutorialsuccess+=multiplier;
4878 if(tutorialstage==4){
4879 if(player[0].forwardkeydown||player[0].backkeydown||player[0].leftkeydown||player[0].rightkeydown)tutorialsuccess+=multiplier;
4881 if(tutorialstage==5){
4882 if(player[0].jumpkeydown)tutorialsuccess=1;
4884 if(tutorialstage==6){
4885 if(player[0].isCrouch())tutorialsuccess=1;
4887 if(tutorialstage==7){
4888 if(player[0].targetanimation==rollanim)tutorialsuccess=1;
4890 if(tutorialstage==8){
4891 if(player[0].targetanimation==sneakanim)tutorialsuccess+=multiplier;
4893 if(tutorialstage==9){
4894 if(player[0].targetanimation==rabbitrunninganim||player[0].targetanimation==wolfrunninganim)tutorialsuccess+=multiplier;
4896 if(tutorialstage==11){
4897 if(player[0].isWallJump())tutorialsuccess=1;
4899 if(tutorialstage==12){
4900 if(player[0].targetanimation==flipanim)tutorialsuccess=1;
4902 if(tutorialstage==15){
4903 if(player[0].targetanimation==upunchanim||player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
4905 if(tutorialstage==16){
4906 if(player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
4908 if(tutorialstage==17){
4909 if(player[0].targetanimation==spinkickanim)tutorialsuccess=1;
4911 if(tutorialstage==18){
4912 if(player[0].targetanimation==sweepanim)tutorialsuccess=1;
4914 if(tutorialstage==19){
4915 if(player[0].targetanimation==dropkickanim)tutorialsuccess=1;
4917 if(tutorialstage==20){
4918 if(player[0].targetanimation==rabbitkickanim)tutorialsuccess=1;
4920 if(tutorialstage==21){
4921 if(bonus==cannon)tutorialsuccess=1;
4923 if(tutorialstage==22){
4924 if(bonus==spinecrusher)tutorialsuccess=1;
4926 if(tutorialstage==23){
4927 if(player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)tutorialsuccess=1;
4929 if(tutorialstage==24){
4930 if(player[0].targetanimation==rabbittacklinganim)tutorialsuccess=1;
4932 if(tutorialstage==25){
4933 if(player[0].targetanimation==backhandspringanim)tutorialsuccess=1;
4935 if(tutorialstage==28){
4936 if(animation[player[0].targetanimation].attack==reversed&&player[0].feint)tutorialsuccess=1;
4938 if(tutorialstage==29){
4939 if(player[0].escapednum==2){
4943 player[1].aitype=passivetype;
4946 if(tutorialstage==33){
4947 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4949 if(tutorialstage==34){
4950 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4952 if(tutorialstage==35){
4953 if(animation[player[0].targetanimation].attack==reversal){
4957 player[1].aitype=passivetype;
4960 if(tutorialstage==40){
4961 if(player[0].num_weapons>0)tutorialsuccess=1;
4963 if(tutorialstage==41){
4964 if(player[0].weaponactive==-1&&player[0].num_weapons>0)tutorialsuccess=1;
4966 if(tutorialstage==43){
4967 if(player[0].targetanimation==knifeslashstartanim)tutorialsuccess=1;
4969 if(tutorialstage==44){
4970 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4972 if(tutorialstage==45){
4973 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4975 if(tutorialstage==46){
4976 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4978 if(tutorialstage==49){
4979 if(player[1].weaponstuck!=-1)tutorialsuccess=1;
4981 if(tutorialsuccess>=1)tutorialstagetime=tutorialmaxtime-3;
4984 if(tutorialstagetime==tutorialmaxtime-3){
4985 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
4986 OPENAL_SetVolume(channels[consolesuccesssound], 256);
4987 OPENAL_SetPaused(channels[consolesuccesssound], false);
4990 if(tutorialsuccess>=1){
4991 if(tutorialstage==34||tutorialstage==35)
4992 tutorialstagetime=tutorialmaxtime-1;
4997 if(tutorialstage<14||tutorialstage>=50){
4998 player[1].coords.y=300;
4999 player[1].velocity=0;
5003 if(tutoriallevel!=1){
5004 if(bonustime==0&&bonus!=solidhit&&bonus!=spinecrusher&&bonus!=tracheotomy&&bonus!=backstab&&bonusvalue>10){
5005 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
5006 OPENAL_SetVolume(channels[consolesuccesssound], 256);
5007 OPENAL_SetPaused(channels[consolesuccesssound], false);
5012 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
5013 OPENAL_SetVolume(channels[fireendsound], 256);
5014 OPENAL_SetPaused(channels[fireendsound], false);
5017 if(bonus!=solidhit&&bonus!=twoxcombo&&bonus!=threexcombo&&bonus!=fourxcombo&&bonus!=megacombo)bonusnum[bonus]++;
5018 else bonusnum[bonus]+=0.15;
5019 if(tutoriallevel)bonusvalue=0;
5020 bonusvalue/=bonusnum[bonus];
5021 bonustotal+=bonusvalue;
5023 bonustime+=multiplier;
5025 if(environment==snowyenvironment){
5026 precipdelay-=multiplier;
5027 while(precipdelay<0){
5029 if(!detail)precipdelay+=.04;
5030 XYZ footvel,footpoint;
5033 footpoint=viewer+viewerfacing*6;
5034 footpoint.y+=((float)abs(Random()%1200))/100-6;
5035 footpoint.x+=((float)abs(Random()%1200))/100-6;
5036 footpoint.z+=((float)abs(Random()%1200))/100-6;
5037 sprites.MakeSprite(snowsprite, footpoint,footvel, 1,1,1, .1, 1);
5040 for(k=0;k<numplayers;k++){
5041 if(player[k].aitype==playercontrolled)player[k].turnspeed=500;
5042 if(player[k].aitype!=playercontrolled)player[k].turnspeed=500;
5044 if((player[k].isRun()&&((player[k].targetrotation!=rabbitrunninganim&&player[k].targetrotation!=wolfrunninganim)||player[k].targetframe==4))||player[k].targetanimation==removeknifeanim||player[k].targetanimation==crouchremoveknifeanim||player[k].targetanimation==flipanim||player[k].targetanimation==fightsidestep||player[k].targetanimation==walkanim){
5045 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
5046 else if(player[k].rotation>player[k].targetrotation){
5047 player[k].rotation-=multiplier*player[k].turnspeed;
5049 else if(player[k].rotation<player[k].targetrotation){
5050 player[k].rotation+=multiplier*player[k].turnspeed;
5055 if(player[k].isStop()||player[k].isLanding()||player[k].targetanimation==staggerbackhighanim||(player[k].targetanimation==sneakanim&&player[k].currentanimation==sneakanim)||player[k].targetanimation==staggerbackhardanim||player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim||player[k].targetanimation==rollanim||(animation[player[k].targetanimation].attack&&player[k].targetanimation!=rabbitkickanim&&(player[k].targetanimation!=crouchstabanim||player[k].hasvictim)&&(player[k].targetanimation!=swordgroundstabanim||player[k].hasvictim))){
5056 player[k].turnspeed*=2;
5057 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
5058 else if(player[k].rotation>player[k].targetrotation){
5059 player[k].rotation-=multiplier*player[k].turnspeed;
5061 else if(player[k].rotation<player[k].targetrotation){
5062 player[k].rotation+=multiplier*player[k].turnspeed;
5064 player[k].turnspeed/=2;
5067 if(player[k].targetanimation==sneakanim&&player[k].currentanimation!=sneakanim){
5068 player[k].turnspeed*=4;
5069 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
5070 else if(player[k].rotation>player[k].targetrotation){
5071 player[k].rotation-=multiplier*player[k].turnspeed;
5073 else if(player[k].rotation<player[k].targetrotation){
5074 player[k].rotation+=multiplier*player[k].turnspeed;
5076 player[k].turnspeed/=4;
5079 /*if(player[k].aitype!=passivetype||(findDistancefast(&player[k].coords,&viewer)<viewdistance*viewdistance))*/ player[k].DoStuff();
5080 if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
5082 if(findDistancefast(&player[k].coords,&player[k].realoldcoords)>0){
5083 if(!player[k].skeleton.free&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim){
5086 if(player[k].collide<-.3)player[k].collide=-.3;
5087 if(player[k].collide>1)player[k].collide=1;
5088 player[k].collide-=multiplier*30;
5090 if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)){
5091 player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
5093 if(terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz])
5094 for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
5095 i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
5096 if(objects.type[i]!=rocktype||(((objects.scale[i]>.5&&player[k].aitype==playercontrolled)||objects.position[i].y>player[k].coords.y))){
5097 lowpoint=player[k].coords;
5098 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip())lowpoint.y+=1.25;
5099 else lowpoint.y+=1.3;
5100 if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)&&player[k].coords.y>terrain.getHeight(player[k].coords.x,player[k].coords.z)-.1){
5101 player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
5103 /*while(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z))
5104 player[k].coords+=terrain.getNormal(player[k].coords.x,player[k].coords.z)/50;
5106 if(player[k].SphereCheck(&lowpoint, 1.3, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
5107 flatfacing=lowpoint-player[k].coords;
5108 player[k].coords=lowpoint;
5109 player[k].coords.y-=1.3;
5110 player[k].collide=1;
5112 if(player[k].aitype==playercontrolled&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].jumptogglekeydown&&player[k].jumpkeydown){
5113 lowpointtarget=lowpoint+DoRotation(player[k].facing,0,-90,0)*1.5;
5114 tempcoords1=lowpoint;
5115 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
5116 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
5118 player[k].targetanimation=walljumpleftanim;
5119 player[k].targetframe=0;
5122 gLoc[0]=player[k].coords.x;
5123 gLoc[1]=player[k].coords.y;
5124 gLoc[2]=player[k].coords.z;
5128 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
5129 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
5130 OPENAL_SetVolume(channels[movewhooshsound], 256);
5131 OPENAL_SetPaused(channels[movewhooshsound], false);
5132 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
5134 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
5135 player[k].rotation=-asin(0-lowpointtarget.x);
5136 player[k].rotation*=360/6.28;
5137 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
5138 player[k].targetrotation=player[k].rotation;
5139 player[k].lowrotation=player[k].rotation;
5140 if(k==0)numwallflipped++;
5144 lowpoint=tempcoords1;
5145 lowpointtarget=lowpoint+DoRotation(player[k].facing,0,90,0)*1.5;
5146 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
5147 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
5149 player[k].targetanimation=walljumprightanim;
5150 player[k].targetframe=0;
5153 gLoc[0]=player[k].coords.x;
5154 gLoc[1]=player[k].coords.y;
5155 gLoc[2]=player[k].coords.z;
5159 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
5160 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
5161 OPENAL_SetVolume(channels[movewhooshsound], 256);
5162 OPENAL_SetPaused(channels[movewhooshsound], false);
5163 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
5165 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
5166 player[k].rotation=-asin(0-lowpointtarget.x);
5167 player[k].rotation*=360/6.28;
5168 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
5169 player[k].targetrotation=player[k].rotation;
5170 player[k].lowrotation=player[k].rotation;
5171 if(k==0)numwallflipped++;
5175 lowpoint=tempcoords1;
5176 lowpointtarget=lowpoint+player[k].facing*2;
5177 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
5178 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
5180 player[k].targetanimation=walljumpbackanim;
5181 player[k].targetframe=0;
5184 gLoc[0]=player[k].coords.x;
5185 gLoc[1]=player[k].coords.y;
5186 gLoc[2]=player[k].coords.z;
5190 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
5191 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
5192 OPENAL_SetVolume(channels[movewhooshsound], 256);
5193 OPENAL_SetPaused(channels[movewhooshsound], false);
5194 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
5196 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
5197 player[k].rotation=-asin(0-lowpointtarget.x);
5198 player[k].rotation*=360/6.28;
5199 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
5200 player[k].targetrotation=player[k].rotation;
5201 player[k].lowrotation=player[k].rotation;
5202 if(k==0)numwallflipped++;
5206 lowpoint=tempcoords1;
5207 lowpointtarget=lowpoint-player[k].facing*2;
5208 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
5209 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
5211 player[k].targetanimation=walljumpfrontanim;
5212 player[k].targetframe=0;
5215 gLoc[0]=player[k].coords.x;
5216 gLoc[1]=player[k].coords.y;
5217 gLoc[2]=player[k].coords.z;
5221 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
5222 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
5223 OPENAL_SetVolume(channels[movewhooshsound], 256);
5224 OPENAL_SetPaused(channels[movewhooshsound], false);
5225 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
5227 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
5228 player[k].rotation=-asin(0-lowpointtarget.x);
5229 player[k].rotation*=360/6.28;
5230 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
5231 player[k].rotation+=180;
5232 player[k].targetrotation=player[k].rotation;
5233 player[k].lowrotation=player[k].rotation;
5234 if(k==0)numwallflipped++;
5242 else if(objects.type[i]==rocktype){
5243 lowpoint2=player[k].coords;
5244 lowpoint=player[k].coords;
5246 if(objects.model[i].LineCheck(&lowpoint,&lowpoint2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1){
5247 player[k].coords=colpoint;
5248 player[k].collide=1;
5251 if((player[k].targetanimation==jumpdownanim||player[k].isFlip())){
5252 if(player[k].isFlip()&&animation[player[k].targetanimation].label[player[k].targetframe]==7)player[k].RagDoll(0);
5254 if(player[k].targetanimation==jumpupanim){player[k].jumppower=-4;player[k].targetanimation=player[k].getIdle();}
5256 player[k].targetframe=0;
5257 player[k].onterrain=1;
5259 if(player[k].id==0){
5260 OPENAL_SetPaused(channels[whooshsound], true);
5261 OPENAL_SetVolume(channels[whooshsound], 0);
5264 if((player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].wasLanding()){
5265 if(player[k].isFlip())player[k].jumppower=-4;
5266 player[k].targetanimation=player[k].getLanding();
5269 gLoc[0]=player[k].coords.x;
5270 gLoc[1]=player[k].coords.y;
5271 gLoc[2]=player[k].coords.z;
5272 vel[0]=player[k].velocity.x;
5273 vel[1]=player[k].velocity.y;
5274 vel[2]=player[k].velocity.z;
5275 PlaySoundEx( landsound, samp[landsound], NULL, true);
5276 OPENAL_3D_SetAttributes(channels[landsound], gLoc, vel);
5277 OPENAL_SetVolume(channels[landsound], 128);
5278 OPENAL_SetPaused(channels[landsound], false);
5280 envsound[numenvsounds]=player[k].coords;
5281 envsoundvol[numenvsounds]=16;
5282 envsoundlife[numenvsounds]=.4;
5291 if(tempcollide&&terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz]&&(/*player[k].jumptogglekeydown*/1==1||player[k].aitype!=playercontrolled))
5292 for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
5293 i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
5294 lowpoint=player[k].coords;
5296 if(objects.type[i]!=rocktype)
5297 if(player[k].SphereCheck(&lowpoint, 1.33, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
5298 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].onterrain)player[k].avoidcollided=1;
5299 player[k].coords=lowpoint;
5300 player[k].coords.y-=1.35;
5301 player[k].collide=1;
5303 if((player[k].grabdelay<=0||player[k].aitype!=playercontrolled)&&((/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)&&*/player[k].currentanimation!=climbanim&&player[k].currentanimation!=hanganim&&!player[k].isWallJump())||player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
5304 lowpoint=player[k].coords;
5305 objects.model[i].SphereCheckPossible(&lowpoint, 1.5, &objects.position[i], &objects.rotation[i]);
5306 lowpoint=player[k].coords;
5310 facing=DoRotation(facing,0,player[k].targetrotation+180,0);
5311 lowpointtarget=lowpoint+facing*1.4;
5312 whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
5314 lowpoint=player[k].coords;
5316 lowpointtarget=lowpoint+facing*1.4;
5318 lowpointtarget2=lowpointtarget;
5320 lowpointtarget3=lowpointtarget;
5322 lowpointtarget4=lowpointtarget;
5324 lowpointtarget5=lowpointtarget;
5326 lowpointtarget6=lowpointtarget;
5328 lowpointtarget7=lowpoint;
5330 lowpointtarget2.x+=.1;
5332 lowpointtarget3.z+=.1;
5334 lowpointtarget4.x-=.1;
5336 lowpointtarget5.z-=.1;
5338 lowpointtarget6.y+=45/13;
5339 lowpointtarget6+=facing*.6;
5340 lowpointtarget7.y+=90/13;
5341 whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
5342 if(objects.friction[i]>.5)
5345 if(whichhit!=-1)if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim)player[k].collided=1;
5346 if(checkcollide(lowpoint7,lowpointtarget7)==-1)
5347 if(checkcollide(lowpoint6,lowpointtarget6)==-1)
5348 if(objects.model[i].LineCheckPossible(&lowpoint2,&lowpointtarget2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint3,&lowpointtarget3,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint4,&lowpointtarget4,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint5,&lowpointtarget5,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)
5350 lowpoint=player[k].coords;
5351 lowpoint.y+=(float)j/13;
5352 lowpointtarget=lowpoint+facing*1.4;
5353 if(objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint2,&objects.position[i],&objects.rotation[i])==-1){
5357 /*if(j>=25&&(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)){
5360 if(j<=25&&player[k].targetanimation==jumpdownanim){
5363 if(j!=100&&(/*j>25||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
5364 lowpoint=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0);
5365 if(1==1/*dotproduct(&player[k].velocity,&lowpoint)>0||player[k].aitype!=playercontrolled||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim||player[k].targetanimation==jumpupanim)*/){
5366 lowpoint=player[k].coords;
5367 lowpoint.y+=(float)j/13;
5368 lowpointtarget=lowpoint+facing*1.3;
5369 flatfacing=player[k].coords;
5370 player[k].coords=colpoint-DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0)*.01;
5371 player[k].coords.y=lowpointtarget.y-.07;
5372 player[k].currentoffset=(flatfacing-player[k].coords)/player[k].scale;
5374 if(j>10||!player[k].isRun()){
5375 if(player[k].targetanimation==jumpdownanim||player[k].targetanimation==jumpupanim){
5376 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
5380 gLoc[0]=player[k].coords.x;
5381 gLoc[1]=player[k].coords.y;
5382 gLoc[2]=player[k].coords.z;
5383 vel[0]=player[k].velocity.x;
5384 vel[1]=player[k].velocity.y;
5385 vel[2]=player[k].velocity.z;
5386 PlaySoundEx( jumpsound, samp[jumpsound], NULL, true);
5387 OPENAL_3D_SetAttributes(channels[jumpsound], gLoc, vel);
5388 OPENAL_SetVolume(channels[jumpsound], 128);
5389 OPENAL_SetPaused(channels[jumpsound], false);
5391 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
5392 player[k].rotation=-asin(0-lowpointtarget.x);
5393 player[k].rotation*=360/6.28;
5394 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
5395 player[k].targetrotation=player[k].rotation;
5396 player[k].lowrotation=player[k].rotation;
5398 //player[k].velocity=lowpointtarget*.03;
5399 player[k].velocity=0;
5401 if(/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim){
5402 //player[k].currentanimation=climbanim;
5403 player[k].targetanimation=climbanim;
5404 player[k].jumppower=0;
5405 player[k].jumpclimb=1;
5407 player[k].transspeed=6;
5410 //player[k].currentframe=1;
5411 player[k].targetframe=1;
5413 //player[k].currentframe=0;
5414 player[k].targetframe=0;
5415 //player[k].currentanimation=hanganim;
5416 player[k].targetanimation=hanganim;
5417 player[k].jumppower=0;
5431 if(player[k].collide<=0){
5432 if(!player[k].onterrain&&player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim&&!player[k].isWallJump()&&!player[k].isFlip()){
5433 if(player[k].currentanimation!=climbanim&&player[k].currentanimation!=tempanim&&player[k].targetanimation!=backhandspringanim&&(player[k].targetanimation!=rollanim||player[k].targetframe<2||player[k].targetframe>6)){
5434 if(player[k].targetanimation==staggerbackhighanim||player[k].targetanimation==staggerbackhardanim)player[k].RagDoll(0);
5435 player[k].targetanimation=jumpdownanim;
5436 player[k].targetframe=0;
5441 gLoc[0]=player[k].coords.x;
5442 gLoc[1]=player[k].coords.y;
5443 gLoc[2]=player[k].coords.z;
5444 vel[0]=player[k].velocity.x;
5445 vel[1]=player[k].velocity.y;
5446 vel[2]=player[k].velocity.z;
5448 PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
5449 OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
5450 OPENAL_SetVolume(channels[whooshsound], 128);
5451 OPENAL_SetPaused(channels[whooshsound], false);
5454 player[k].velocity.y+=gravity;
5459 player[k].realoldcoords=player[k].coords;
5462 static XYZ oldviewer;
5465 player[0].forwardkeydown=IsKeyDown(theKeyMap, forwardkey);
5466 player[0].leftkeydown=IsKeyDown(theKeyMap, leftkey);
5467 player[0].backkeydown=IsKeyDown(theKeyMap, backkey);
5468 player[0].rightkeydown=IsKeyDown(theKeyMap, rightkey);
5469 player[0].jumpkeydown=IsKeyDown(theKeyMap, jumpkey);
5470 player[0].crouchkeydown=IsKeyDown(theKeyMap, crouchkey);
5471 player[0].drawkeydown=IsKeyDown(theKeyMap, drawkey);
5472 player[0].throwkeydown=IsKeyDown(theKeyMap, throwkey);
5476 player[0].forwardkeydown=0;
5477 player[0].leftkeydown=0;
5478 player[0].backkeydown=0;
5479 player[0].rightkeydown=0;
5480 player[0].jumpkeydown=0;
5481 player[0].crouchkeydown=0;
5482 player[0].drawkeydown=0;
5483 player[0].throwkeydown=0;
5486 if(!player[0].jumpkeydown)player[0].jumpclimb=0;
5489 static bool endkeydown;
5496 facing=DoRotation(facing,-rotation2,0,0);
5497 facing=DoRotation(facing,0,0-rotation,0);
5502 flatfacing=DoRotation(flatfacing,0,-rotation,0);
5504 if(IsKeyDown(theKeyMap, forwardkey))viewer+=facing*multiplier*4;
5505 if(IsKeyDown(theKeyMap, backkey))viewer-=facing*multiplier*4;
5506 if(IsKeyDown(theKeyMap, leftkey))viewer+=DoRotation(flatfacing*multiplier,0,90,0)*4;
5507 if(IsKeyDown(theKeyMap, rightkey))viewer+=DoRotation(flatfacing*multiplier,0,-90,0)*4;
5508 if(IsKeyDown(theKeyMap, jumpkey))viewer.y+=multiplier*4;
5509 if(IsKeyDown(theKeyMap, crouchkey))viewer.y-=multiplier*4;
5510 if(!endkeydown&&(IsKeyDown(theKeyMap, MAC_1_KEY)||IsKeyDown(theKeyMap, MAC_2_KEY)||IsKeyDown(theKeyMap, MAC_3_KEY)||IsKeyDown(theKeyMap, MAC_4_KEY)||IsKeyDown(theKeyMap, MAC_5_KEY)
5511 ||IsKeyDown(theKeyMap, MAC_6_KEY)||IsKeyDown(theKeyMap, MAC_7_KEY)||IsKeyDown(theKeyMap, MAC_8_KEY)||IsKeyDown(theKeyMap, MAC_9_KEY)||IsKeyDown(theKeyMap, MAC_0_KEY)
5512 ||IsKeyDown(theKeyMap, MAC_MINUS_KEY))){
5514 if(IsKeyDown(theKeyMap, MAC_1_KEY))whichend=1;
5515 if(IsKeyDown(theKeyMap, MAC_2_KEY))whichend=2;
5516 if(IsKeyDown(theKeyMap, MAC_3_KEY))whichend=3;
5517 if(IsKeyDown(theKeyMap, MAC_4_KEY))whichend=4;
5518 if(IsKeyDown(theKeyMap, MAC_5_KEY))whichend=5;
5519 if(IsKeyDown(theKeyMap, MAC_6_KEY))whichend=6;
5520 if(IsKeyDown(theKeyMap, MAC_7_KEY))whichend=7;
5521 if(IsKeyDown(theKeyMap, MAC_8_KEY))whichend=8;
5522 if(IsKeyDown(theKeyMap, MAC_9_KEY))whichend=9;
5523 if(IsKeyDown(theKeyMap, MAC_0_KEY))whichend=0;
5524 if(IsKeyDown(theKeyMap, MAC_MINUS_KEY))whichend=-1;
5526 participantfocus[whichdialogue][indialogue]=whichend;
5527 participantlocation[whichdialogue][whichend]=player[whichend].coords;
5528 participantrotation[whichdialogue][whichend]=player[whichend].rotation;
5531 participantfocus[whichdialogue][indialogue]=-1;
5533 if(player[participantfocus[whichdialogue][indialogue]].dead){
5538 dialoguecamera[whichdialogue][indialogue]=viewer;
5539 dialoguecamerarotation[whichdialogue][indialogue]=rotation;
5540 dialoguecamerarotation2[whichdialogue][indialogue]=rotation2;
5542 if(indialogue<numdialogueboxes[whichdialogue]){
5543 if(dialogueboxsound[whichdialogue][indialogue]!=0){
5544 static float gLoc[3];
5545 static float vel[3];
5547 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
5548 temppos=temppos-viewer;
5549 Normalise(&temppos);
5554 gLoc[2]=temppos.z;vel[0]=0;
5558 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
5559 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
5560 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
5561 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
5562 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
5563 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
5564 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
5565 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
5566 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
5567 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
5568 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
5569 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
5570 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
5571 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
5572 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
5573 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
5574 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
5575 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
5576 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
5577 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
5578 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
5579 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
5580 OPENAL_SetVolume(channels[whichsoundplay], 256);
5581 OPENAL_SetPaused(channels[whichsoundplay], false);
5585 for(j=0;j<numplayers;j++){
5586 participantfacing[whichdialogue][indialogue][j]=participantfacing[whichdialogue][indialogue-1][j];
5591 if((IsKeyDown(theKeyMap, MAC_NUMPAD_1_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_2_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_3_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_4_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_5_KEY)
5592 ||IsKeyDown(theKeyMap, MAC_NUMPAD_6_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_7_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_8_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_9_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_0_KEY)
5595 if(IsKeyDown(theKeyMap, MAC_NUMPAD_1_KEY))whichend=1;
5596 if(IsKeyDown(theKeyMap, MAC_NUMPAD_2_KEY))whichend=2;
5597 if(IsKeyDown(theKeyMap, MAC_NUMPAD_3_KEY))whichend=3;
5598 if(IsKeyDown(theKeyMap, MAC_NUMPAD_4_KEY))whichend=4;
5599 if(IsKeyDown(theKeyMap, MAC_NUMPAD_5_KEY))whichend=5;
5600 if(IsKeyDown(theKeyMap, MAC_NUMPAD_6_KEY))whichend=6;
5601 if(IsKeyDown(theKeyMap, MAC_NUMPAD_7_KEY))whichend=7;
5602 if(IsKeyDown(theKeyMap, MAC_NUMPAD_8_KEY))whichend=8;
5603 if(IsKeyDown(theKeyMap, MAC_NUMPAD_9_KEY))whichend=9;
5604 if(IsKeyDown(theKeyMap, MAC_NUMPAD_0_KEY))whichend=0;
5605 participantfacing[whichdialogue][indialogue][whichend]=facing;
5607 if(!IsKeyDown(theKeyMap, MAC_1_KEY)&&!IsKeyDown(theKeyMap, MAC_2_KEY)&&!IsKeyDown(theKeyMap, MAC_3_KEY)&&!IsKeyDown(theKeyMap, MAC_4_KEY)&&!IsKeyDown(theKeyMap, MAC_5_KEY)
5608 &&!IsKeyDown(theKeyMap, MAC_6_KEY)&&!IsKeyDown(theKeyMap, MAC_7_KEY)&&!IsKeyDown(theKeyMap, MAC_8_KEY)&&!IsKeyDown(theKeyMap, MAC_9_KEY)&&!IsKeyDown(theKeyMap, MAC_0_KEY)
5609 &&!IsKeyDown(theKeyMap, MAC_MINUS_KEY)){
5612 if(indialogue>=numdialogueboxes[whichdialogue]){
5619 OPENAL_SetPaused(channels[whooshsound], true);
5620 viewer=dialoguecamera[whichdialogue][indialogue];
5621 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.1){
5622 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.1;
5624 rotation=dialoguecamerarotation[whichdialogue][indialogue];
5625 rotation2=dialoguecamerarotation2[whichdialogue][indialogue];
5626 if(dialoguetime>0.5)
5627 if((!endkeydown&&(IsKeyDown(theKeyMap, MAC_1_KEY)||IsKeyDown(theKeyMap, MAC_2_KEY)||IsKeyDown(theKeyMap, MAC_3_KEY)||IsKeyDown(theKeyMap, MAC_4_KEY)||IsKeyDown(theKeyMap, MAC_5_KEY)
5628 ||IsKeyDown(theKeyMap, MAC_6_KEY)||IsKeyDown(theKeyMap, MAC_7_KEY)||IsKeyDown(theKeyMap, MAC_8_KEY)||IsKeyDown(theKeyMap, MAC_9_KEY)||IsKeyDown(theKeyMap, MAC_0_KEY)
5629 ||IsKeyDown(theKeyMap, MAC_MINUS_KEY)))||(IsKeyDown(theKeyMap, attackkey)&&!oldbuttondialogue)){
5632 if(indialogue<numdialogueboxes[whichdialogue]){
5633 if(dialogueboxsound[whichdialogue][indialogue]!=0){
5634 static float gLoc[3];
5635 static float vel[3];
5637 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
5638 temppos=temppos-viewer;
5639 Normalise(&temppos);
5644 gLoc[2]=temppos.z;vel[0]=0;
5648 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
5649 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
5650 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
5651 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
5652 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
5653 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
5654 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
5655 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
5656 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
5657 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
5658 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
5659 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
5660 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
5661 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
5662 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
5663 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
5664 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
5665 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
5666 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
5667 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
5668 if(dialogueboxsound[whichdialogue][indialogue]==-6)whichsoundplay=alarmsound;
5669 if(dialogueboxsound[whichdialogue][indialogue]!=-5){
5670 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
5671 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
5672 OPENAL_SetVolume(channels[whichsoundplay], 256);
5673 OPENAL_SetPaused(channels[whichsoundplay], false);
5675 if(dialogueboxsound[whichdialogue][indialogue]==-5){
5676 hotspot[numhotspots]=player[0].coords;
5677 hotspotsize[numhotspots]=10;
5678 hotspottype[numhotspots]=-1;
5682 if(dialogueboxsound[whichdialogue][indialogue]==-6){
5686 if(player[participantfocus[whichdialogue][indialogue]].dead){
5694 if(!IsKeyDown(theKeyMap, MAC_1_KEY)&&!IsKeyDown(theKeyMap, MAC_2_KEY)&&!IsKeyDown(theKeyMap, MAC_3_KEY)&&!IsKeyDown(theKeyMap, MAC_4_KEY)&&!IsKeyDown(theKeyMap, MAC_5_KEY)
5695 &&!IsKeyDown(theKeyMap, MAC_6_KEY)&&!IsKeyDown(theKeyMap, MAC_7_KEY)&&!IsKeyDown(theKeyMap, MAC_8_KEY)&&!IsKeyDown(theKeyMap, MAC_9_KEY)&&!IsKeyDown(theKeyMap, MAC_0_KEY)
5696 &&!IsKeyDown(theKeyMap, MAC_MINUS_KEY)){
5699 if(indialogue>=numdialogueboxes[whichdialogue]){
5703 if(dialoguetype[whichdialogue]>19&&dialoguetype[whichdialogue]<30){
5706 if(dialoguetype[whichdialogue]>29&&dialoguetype[whichdialogue]<40){
5709 if(dialoguetype[whichdialogue]>49&&dialoguetype[whichdialogue]<60){
5711 for(i=1;i<numplayers;i++){
5712 player[i].aitype = attacktypecutoff;
5719 if(!IsKeyDown(theKeyMap, attackkey))oldbuttondialogue=0;
5720 else oldbuttondialogue=1;
5722 static float keyrefreshdelay=0,bigrefreshdelay=0;
5726 /*keyrefreshdelay-=multiplier;
5727 bigrefreshdelay-=multiplier;
5729 if(keyrefreshdelay<=0){
5730 static int concat[4];
5732 concat[0]=player[0].forwardkeydown;
5733 concat[0]=concat[0]*2+player[0].forwardstogglekeydown;
5734 concat[0]=concat[0]*2+player[0].rightkeydown;
5735 concat[0]=concat[0]*2+player[0].leftkeydown;
5736 concat[0]=concat[0]*2+player[0].backkeydown;
5737 concat[0]=concat[0]*2+player[0].jumpkeydown;
5738 concat[0]=concat[0]*2+player[0].jumptogglekeydown;
5739 concat[0]=concat[0]*2+player[0].crouchkeydown;
5741 concat[1]=player[0].crouchtogglekeydown;
5742 concat[1]=concat[1]*2+player[0].drawkeydown;
5743 concat[1]=concat[1]*2+player[0].drawtogglekeydown;
5744 concat[1]=concat[1]*2+player[0].throwkeydown;
5745 concat[1]=concat[1]*2+player[0].throwtogglekeydown;
5746 concat[1]=concat[1]*2+player[0].attackkeydown;
5748 //concat[2]=(char)((int)(rotation/2)%180);
5750 //concat[3]=(char)((int)(rotation2/2)%180);
5752 chatname[0]=concat[0]-128;
5753 chatname[1]=concat[1]-128;
5754 //chatname[2]=concat[2]-128;
5755 //chatname[3]=concat[3]-128;
5757 memcpy(chatname+temppoint,&rotation,sizeof(float));
5758 temppoint+=sizeof(float);
5759 memcpy(chatname+temppoint,&rotation2,sizeof(float));
5760 temppoint+=sizeof(float);
5762 chatname[temppoint]='\0';
5764 //if(!ishost)NetworkSendPlayerMessage( chatname, kMessageType_Keys );
5765 //if(ishost)NetworkSendPlayerRelayMessage( chatname, kMessageType_Keys );
5766 //keyrefreshdelay=.01;
5767 keyrefreshdelay=.03;
5770 if(bigrefreshdelay<=0){
5773 memcpy(chatname+temppoint,&i,sizeof(int));
5774 temppoint+=sizeof(int);
5775 memcpy(chatname+temppoint,&player[i].coords.x,sizeof(float));
5776 temppoint+=sizeof(float);
5777 memcpy(chatname+temppoint,&player[i].coords.y,sizeof(float));
5778 temppoint+=sizeof(float);
5779 memcpy(chatname+temppoint,&player[i].coords.z,sizeof(float));
5780 temppoint+=sizeof(float);
5781 memcpy(chatname+temppoint,&player[i].damage,sizeof(float));
5782 temppoint+=sizeof(float);
5783 memcpy(chatname+temppoint,&player[i].target,sizeof(float));
5784 temppoint+=sizeof(float);
5785 memcpy(chatname+temppoint,&player[i].targetanimation,sizeof(int));
5786 temppoint+=sizeof(int);
5787 memcpy(chatname+temppoint,&player[i].currentanimation,sizeof(int));
5788 temppoint+=sizeof(int);
5789 memcpy(chatname+temppoint,&player[i].velocity.x,sizeof(float));
5790 temppoint+=sizeof(float);
5791 memcpy(chatname+temppoint,&player[i].velocity.y,sizeof(float));
5792 temppoint+=sizeof(float);
5793 memcpy(chatname+temppoint,&player[i].velocity.z,sizeof(float));
5794 temppoint+=sizeof(float);
5795 memcpy(chatname+temppoint,&player[i].targetframe,sizeof(int));
5796 temppoint+=sizeof(int);
5797 memcpy(chatname+temppoint,&player[i].currentframe,sizeof(int));
5798 temppoint+=sizeof(int);
5799 memcpy(chatname+temppoint,&player[i].rotation,sizeof(float));
5800 temppoint+=sizeof(float);
5801 memcpy(chatname+temppoint,&player[i].targetrotation,sizeof(float));
5802 temppoint+=sizeof(float);
5803 memcpy(chatname+temppoint,&player[i].bloodloss,sizeof(float));
5804 temppoint+=sizeof(float);
5805 memcpy(chatname+temppoint,&player[i].weaponactive,sizeof(int));
5806 temppoint+=sizeof(int);
5807 memcpy(chatname+temppoint,&player[i].num_weapons,sizeof(int));
5808 temppoint+=sizeof(int);
5809 memcpy(chatname+temppoint,&player[i].weaponids[0],sizeof(int));
5810 temppoint+=sizeof(int);
5811 memcpy(chatname+temppoint,&player[i].weaponids[1],sizeof(int));
5812 temppoint+=sizeof(int);
5813 memcpy(chatname+temppoint,&player[i].weaponids[2],sizeof(int));
5814 temppoint+=sizeof(int);
5815 memcpy(chatname+temppoint,&player[i].weaponids[3],sizeof(int));
5816 temppoint+=sizeof(int);
5817 chatname[temppoint]='\0';
5819 sprintf (chatname, "%d %f %f %f %f %f %d %d %f %f %f %d %d %f %f %f",i,player[i].coords.x,player[i].coords.y,player[i].coords.z,player[i].damage,player[i].target, player[i].targetanimation, player[i].currentanimation, player[i].velocity.x, player[i].velocity.y, player[i].velocity.z, player[i].targetframe, player[i].currentframe, player[i].rotation, player[i].targetrotation);
5820 //if(ishost)NetworkSendPlayerRelayMessage( chatname, kMessageType_PlayerState );
5821 //else NetworkSendPlayerMessage( chatname, kMessageType_PlayerState );
5823 sprintf (chatname, "%d %f %d %d %d %d %d %d %d %d %f",i,player[i].bloodloss, player[i].weaponactive, player[i].num_weapons, player[i].weaponids[0], player[i].weaponids[1], player[i].weaponids[2], player[i].weaponids[3],player[i].dead,player[i].skeleton.free,player[i].permanentdamage);
5825 //if(ishost)NetworkSendPlayerRelayMessage( chatname, kMessageType_PlayerStateMisc );
5826 //else NetworkSendPlayerMessage( chatname, kMessageType_PlayerStateMisc );
5828 //bigrefreshdelay=.02;
5833 if(!player[0].jumpkeydown){
5834 player[0].jumptogglekeydown=0;
5836 if(player[0].jumpkeydown&&player[0].targetanimation!=jumpupanim&&player[0].targetanimation!=jumpdownanim&&!player[0].isFlip())player[0].jumptogglekeydown=1;
5839 dialoguetime+=multiplier;
5840 skybox.cloudmove+=multiplier;
5841 hawkrotation+=multiplier*25;
5843 realhawkcoords.x=25;
5844 realhawkcoords=DoRotation(realhawkcoords,0,hawkrotation,0)+hawkcoords;
5845 hawkcalldelay-=multiplier/2;
5847 if(hawkcalldelay<=0)
5849 static float gLoc[3];
5850 static float vel[3];
5851 gLoc[0]=realhawkcoords.x;
5852 gLoc[1]=realhawkcoords.y;
5853 gLoc[2]=realhawkcoords.z;
5857 PlaySoundEx( hawksound, samp[hawksound], NULL, true);
5858 OPENAL_3D_SetAttributes(channels[hawksound], gLoc, vel);
5859 OPENAL_SetVolume(channels[hawksound], 128);
5860 OPENAL_SetPaused(channels[hawksound], false);
5862 hawkcalldelay=16+abs(Random()%8);
5864 static float temptexdetail;
5867 if(IsKeyDown(theKeyMap, MAC_H_KEY)&&debugmode){
5868 player[0].damagetolerance=200000;
5871 player[0].permanentdamage=0;
5872 player[0].superpermanentdamage=0;
5875 whichchar = abs(Random()%7);
5876 registrationname[whichchar]+=1;
5880 if(IsKeyDown(theKeyMap, MAC_J_KEY)&&!envtogglekeydown&&debugmode){
5882 if(environment>2)environment=0;
5883 Setenvironment(environment);
5889 if(!IsKeyDown(theKeyMap, MAC_J_KEY)){
5893 if(IsKeyDown(theKeyMap, MAC_C_KEY)&&!cameratogglekeydown&&debugmode){
5894 cameramode=1-cameramode;
5895 cameratogglekeydown=1;
5898 if(!IsKeyDown(theKeyMap, MAC_C_KEY)){
5899 cameratogglekeydown=0;
5902 if(IsKeyDown(theKeyMap, MAC_X_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!detailtogglekeydown&&debugmode){
5903 if(player[0].num_weapons>0){
5904 if(weapons.type[player[0].weaponids[0]]==sword)weapons.type[player[0].weaponids[0]]=staff;
5905 else if(weapons.type[player[0].weaponids[0]]==staff)weapons.type[player[0].weaponids[0]]=knife;
5906 else weapons.type[player[0].weaponids[0]]=sword;
5907 if(weapons.type[player[0].weaponids[0]]==sword){
5908 weapons.mass[player[0].weaponids[0]]=1.5;
5909 weapons.tipmass[player[0].weaponids[0]]=1;
5910 weapons.length[player[0].weaponids[0]]=.8;
5912 if(weapons.type[player[0].weaponids[0]]==staff){
5913 weapons.mass[player[0].weaponids[0]]=2;
5914 weapons.tipmass[player[0].weaponids[0]]=1;
5915 weapons.length[player[0].weaponids[0]]=1.5;
5918 if(weapons.type[player[0].weaponids[0]]==knife){
5919 weapons.mass[player[0].weaponids[0]]=1;
5920 weapons.tipmass[player[0].weaponids[0]]=1.2;
5921 weapons.length[player[0].weaponids[0]]=.25;
5925 /*for(i=0;i<objects.numobjects;i++){
5926 if(objects.type[i]==treeleavestype){
5927 for(j=0;j<objects.numobjects;j++){
5928 if(objects.type[j]==treetrunktype)
5929 if(findDistancefast(&objects.position[i],&objects.position[j])<.5)
5930 objects.scale[i]=objects.scale[j];
5934 detailtogglekeydown=1;
5937 if(IsKeyDown(theKeyMap, MAC_X_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!detailtogglekeydown&&debugmode){
5939 float closestdist=-1;
5942 for(i=1;i<numplayers;i++){
5943 distance=findDistancefast(&player[i].coords,&player[0].coords);
5944 if(closestdist==-1||distance<closestdist){
5945 closestdist=distance;
5950 if(player[closest].num_weapons)
5952 if(weapons.type[player[closest].weaponids[0]]==sword)weapons.type[player[closest].weaponids[0]]=staff;
5953 else if(weapons.type[player[closest].weaponids[0]]==staff)weapons.type[player[closest].weaponids[0]]=knife;
5954 else weapons.type[player[closest].weaponids[0]]=sword;
5955 if(weapons.type[player[closest].weaponids[0]]==sword){
5956 weapons.mass[player[closest].weaponids[0]]=1.5;
5957 weapons.tipmass[player[closest].weaponids[0]]=1;
5958 weapons.length[player[closest].weaponids[0]]=.8;
5960 if(weapons.type[player[0].weaponids[0]]==staff){
5961 weapons.mass[player[0].weaponids[0]]=2;
5962 weapons.tipmass[player[0].weaponids[0]]=1;
5963 weapons.length[player[0].weaponids[0]]=1.5;
5965 if(weapons.type[player[closest].weaponids[0]]==knife){
5966 weapons.mass[player[closest].weaponids[0]]=1;
5967 weapons.tipmass[player[closest].weaponids[0]]=1.2;
5968 weapons.length[player[closest].weaponids[0]]=.25;
5971 if(!player[closest].num_weapons)
5973 player[closest].weaponids[0]=weapons.numweapons;
5974 weapons.owner[weapons.numweapons]=closest;
5975 weapons.type[weapons.numweapons]=knife;
5976 weapons.damage[weapons.numweapons]=0;
5977 weapons.numweapons++;
5978 player[closest].num_weapons=1;
5979 if(weapons.type[player[closest].weaponids[0]]==sword){
5980 weapons.mass[player[closest].weaponids[0]]=1.5;
5981 weapons.tipmass[player[closest].weaponids[0]]=1;
5982 weapons.length[player[closest].weaponids[0]]=.8;
5984 if(weapons.type[player[closest].weaponids[0]]==knife){
5985 weapons.mass[player[closest].weaponids[0]]=1;
5986 weapons.tipmass[player[closest].weaponids[0]]=1.2;
5987 weapons.length[player[closest].weaponids[0]]=.25;
5991 detailtogglekeydown=1;
5994 if(IsKeyDown(theKeyMap, MAC_U_KEY)&&debugmode){
5996 float closestdist=-1;
5999 for(i=1;i<numplayers;i++){
6000 distance=findDistancefast(&player[i].coords,&player[0].coords);
6001 if(closestdist==-1||distance<closestdist){
6002 closestdist=distance;
6007 player[closest].rotation+=multiplier*50;
6008 player[closest].targetrotation=player[closest].rotation;
6012 if(IsKeyDown(theKeyMap, MAC_O_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
6014 float closestdist=-1;
6017 for(i=1;i<numplayers;i++){
6018 distance=findDistancefast(&player[i].coords,&player[0].coords);
6019 if(closestdist==-1||distance<closestdist){
6020 closestdist=distance;
6024 if(IsKeyDown(theKeyMap, MAC_CONTROL_KEY))closest=0;
6027 player[closest].whichskin++;
6028 if(player[closest].whichskin>9)player[closest].whichskin=0;
6029 if(player[closest].whichskin>2&&player[closest].creature==wolftype)player[closest].whichskin=0;
6031 LoadTextureSave(creatureskin[player[closest].creature][player[closest].whichskin],
6032 &player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
6035 if(player[closest].numclothes){
6036 for(i=0;i<player[closest].numclothes;i++){
6037 tintr=player[closest].clothestintr[i];
6038 tintg=player[closest].clothestintg[i];
6039 tintb=player[closest].clothestintb[i];
6040 AddClothes((char *)player[closest].clothes[i],0,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
6042 player[closest].DoMipmaps(5,0,0,player[closest].skeleton.skinsize,player[closest].skeleton.skinsize);
6045 detailtogglekeydown=1;
6048 if(IsKeyDown(theKeyMap, MAC_O_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
6050 float closestdist=-1;
6053 for(i=1;i<numplayers;i++){
6054 distance=findDistancefast(&player[i].coords,&player[0].coords);
6055 if(closestdist==-1||distance<closestdist){
6056 closestdist=distance;
6061 if(player[closest].creature==wolftype){
6062 headprop=player[closest].proportionhead.x/1.1;
6063 bodyprop=player[closest].proportionbody.x/1.1;
6064 armprop=player[closest].proportionarms.x/1.1;
6065 legprop=player[closest].proportionlegs.x/1.1;
6068 if(player[closest].creature==rabbittype){
6069 headprop=player[closest].proportionhead.x/1.2;
6070 bodyprop=player[closest].proportionbody.x/1.05;
6071 armprop=player[closest].proportionarms.x/1.00;
6072 legprop=player[closest].proportionlegs.x/1.1;
6076 if(player[closest].creature==rabbittype){
6077 player[closest].skeleton.id=closest;
6078 player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
6079 LoadTextureSave(":Data:Textures:Wolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[closest],&player[closest].skeleton.skinsize);
6080 player[closest].whichskin=0;
6081 player[closest].creature=wolftype;
6083 player[closest].proportionhead=1.1;
6084 player[closest].proportionbody=1.1;
6085 player[closest].proportionarms=1.1;
6086 player[closest].proportionlegs=1.1;
6087 player[closest].proportionlegs.y=1.1;
6088 player[closest].scale=.23*5*player[0].scale;
6090 player[closest].damagetolerance=300;
6094 player[closest].skeleton.id=closest;
6095 player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
6096 LoadTextureSave(":Data:Textures:Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
6097 player[closest].whichskin=0;
6098 player[closest].creature=rabbittype;
6100 player[closest].proportionhead=1.2;
6101 player[closest].proportionbody=1.05;
6102 player[closest].proportionarms=1.00;
6103 player[closest].proportionlegs=1.1;
6104 player[closest].proportionlegs.y=1.05;
6105 player[closest].scale=.2*5*player[0].scale;
6107 player[closest].damagetolerance=200;
6110 if(player[closest].creature==wolftype){
6111 player[closest].proportionhead=1.1*headprop;
6112 player[closest].proportionbody=1.1*bodyprop;
6113 player[closest].proportionarms=1.1*armprop;
6114 player[closest].proportionlegs=1.1*legprop;
6117 if(player[closest].creature==rabbittype){
6118 player[closest].proportionhead=1.2*headprop;
6119 player[closest].proportionbody=1.05*bodyprop;
6120 player[closest].proportionarms=1.00*armprop;
6121 player[closest].proportionlegs=1.1*legprop;
6122 player[closest].proportionlegs.y=1.05*legprop;
6126 detailtogglekeydown=1;
6129 if(!IsKeyDown(theKeyMap, MAC_X_KEY)){
6130 detailtogglekeydown=0;
6133 if(IsKeyDown(theKeyMap, MAC_B_KEY)&&!slomotogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
6136 slomotogglekeydown=1;
6140 if(((IsKeyDown(theKeyMap, MAC_I_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY))/*||buttons[1]*/)&&!explodetogglekeydown&&debugmode){
6142 float closestdist=-1;
6144 XYZ flatfacing2,flatvelocity2;
6147 for(i=1;i<numplayers;i++){
6148 distance=findDistancefast(&player[i].coords,&player[0].coords);
6149 if(distance<144&&!player[i].headless)
6150 if(closestdist==-1||distance<closestdist){
6151 closestdist=distance;
6153 blah = player[i].coords;
6158 XYZ headspurtdirection;
6159 int i = player[closest].skeleton.jointlabels[head];
6160 for(k=0;k<player[closest].skeleton.num_joints; k++){
6161 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
6162 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
6163 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
6164 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
6165 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
6166 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
6167 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
6168 headspurtdirection=player[closest].skeleton.joints[player[closest].skeleton.jointlabels[head]].position-player[closest].skeleton.joints[player[closest].skeleton.jointlabels[neck]].position;
6169 Normalise(&headspurtdirection);
6170 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, .6, 1);
6171 flatvelocity2+=headspurtdirection*8;
6172 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2/2, 1,1,1, .16, 1);
6174 sprites.MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
6184 PlaySoundEx( splattersound, samp[splattersound], NULL, true);
6185 OPENAL_3D_SetAttributes(channels[splattersound], gLoc, vel);
6186 OPENAL_SetVolume(channels[splattersound], 256);
6187 OPENAL_SetPaused(channels[splattersound], false);
6189 PlaySoundEx( breaksound2, samp[breaksound2], NULL, true);
6190 OPENAL_3D_SetAttributes(channels[breaksound2], gLoc, vel);
6191 OPENAL_SetVolume(channels[breaksound2], 100);
6192 OPENAL_SetPaused(channels[breaksound2], false);
6194 if(player[closest].skeleton.free==2)player[closest].skeleton.free=0;
6195 player[closest].RagDoll(0);
6196 player[closest].dead=2;
6197 player[closest].headless=1;
6198 player[closest].DoBloodBig(3,165);
6203 explodetogglekeydown=1;
6206 if(((IsKeyDown(theKeyMap, MAC_I_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY))/*||buttons[2]*/)&&!explodetogglekeydown&&debugmode){
6208 float closestdist=-1;
6210 XYZ flatfacing2,flatvelocity2;
6213 for(i=1;i<numplayers;i++){
6214 distance=findDistancefast(&player[i].coords,&player[0].coords);
6216 if(closestdist==-1||distance<closestdist){
6217 closestdist=distance;
6219 blah=player[i].coords;
6233 PlaySoundEx( splattersound, samp[splattersound], NULL, true);
6234 OPENAL_3D_SetAttributes(channels[splattersound], gLoc, vel);
6235 OPENAL_SetVolume(channels[splattersound], 256);
6236 OPENAL_SetPaused(channels[splattersound], false);
6238 PlaySoundEx( breaksound2, samp[breaksound2], NULL, true);
6239 OPENAL_3D_SetAttributes(channels[breaksound2], gLoc, vel);
6240 OPENAL_SetVolume(channels[breaksound2], 600);
6241 OPENAL_SetPaused(channels[breaksound2], false);
6243 for(i=0;i<player[closest].skeleton.num_joints; i++){
6244 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
6245 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
6246 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
6247 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
6248 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
6249 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
6250 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
6251 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
6252 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .3, 1);
6253 sprites.MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
6256 for(i=0;i<player[closest].skeleton.num_joints; i++){
6257 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
6258 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
6259 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
6260 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
6261 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
6262 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
6263 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
6264 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
6265 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .4, 1);
6268 for(i=0;i<player[closest].skeleton.num_joints; i++){
6269 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
6270 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
6271 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
6272 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
6273 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
6274 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
6275 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
6276 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
6277 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
6280 for(i=0;i<player[closest].skeleton.num_joints; i++){
6281 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
6282 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
6283 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
6284 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
6285 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
6286 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
6287 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
6288 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
6289 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
6293 for(j=0;j<numplayers; j++){
6295 if(findDistancefast(&player[j].coords,&player[closest].coords)<25){
6296 player[j].DoDamage((25-findDistancefast(&player[j].coords,&player[closest].coords))*60);
6297 if(player[j].skeleton.free==2)player[j].skeleton.free=1;
6298 player[j].skeleton.longdead=0;
6299 player[j].RagDoll(0);
6300 for(i=0;i<player[j].skeleton.num_joints; i++){
6301 temppos=player[j].skeleton.joints[i].position+player[j].coords;
6302 if(findDistancefast(&temppos,&player[closest].coords)<25){
6303 flatvelocity2=temppos-player[closest].coords;
6304 Normalise(&flatvelocity2);
6305 player[j].skeleton.joints[i].velocity+=flatvelocity2*((20-findDistancefast(&temppos,&player[closest].coords))*20);
6312 player[closest].DoDamage(10000);
6313 player[closest].RagDoll(0);
6314 player[closest].dead=2;
6315 player[closest].coords=20;
6316 player[closest].skeleton.free=2;
6322 explodetogglekeydown=1;
6325 if(!IsKeyDown(theKeyMap, MAC_I_KEY)){
6326 explodetogglekeydown=0;
6330 if(IsKeyDown(theKeyMap, MAC_S_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)&&!slomotogglekeydown){
6332 //tfile=fopen( ":Data:Maps:mapsave", "wb" );
6333 if(whichlevel==0)tfile=fopen( ":Data:Maps:map1", "wb" );
6334 else if(whichlevel==1)tfile=fopen( ":Data:Maps:map2", "wb" );
6335 else if(whichlevel==2)tfile=fopen( ":Data:Maps:map3", "wb" );
6336 else if(whichlevel==3)tfile=fopen( ":Data:Maps:map4", "wb" );
6337 else if(whichlevel==4)tfile=fopen( ":Data:Maps:map5", "wb" );
6338 else tfile=fopen( ":Data:Maps:mapsave", "wb" );
6340 fwrite( &player[0].coords, 1, sizeof(XYZ), tfile );
6341 fwrite( &player[0].rotation, 1, sizeof(float), tfile );
6342 fwrite( &player[0].targetrotation, 1, sizeof(float), tfile );
6343 fwrite( &player[0].num_weapons, 1, sizeof(int), tfile );
6344 for(j=0;j<player[0].num_weapons;j++){
6345 fwrite( &weapons.type[player[0].weaponids[j]], 1, sizeof(int), tfile );
6347 fwrite( &environment, 1, sizeof(int), tfile );
6349 fwrite( &objects.numobjects, 1, sizeof(int), tfile );
6350 fwrite( &objects.type, 1, sizeof(int)*objects.numobjects, tfile );
6351 fwrite( &objects.rotation, 1, sizeof(float)*objects.numobjects, tfile );
6352 fwrite( &objects.position, 1, sizeof(XYZ)*objects.numobjects, tfile );
6353 fwrite( &objects.scale, 1, sizeof(float)*objects.numobjects, tfile );
6355 fwrite( &numplayers, 1, sizeof(int), tfile );
6356 if(numplayers>1&&numplayers<maxplayers)
6357 for(i=1;i<numplayers;i++){
6358 fwrite( &player[i].coords, 1, sizeof(XYZ), tfile );
6359 fwrite( &player[i].num_weapons, 1, sizeof(int), tfile );
6360 for(j=0;j<player[i].num_weapons;j++){
6361 fwrite( &weapons.type[player[i].weaponids[j]], 1, sizeof(int), tfile );
6363 if(player[i].numwaypoints<30){
6364 fwrite( &player[i].numwaypoints, 1, sizeof(int), tfile );
6365 fwrite( &player[i].waypoints, 1, sizeof(XYZ)*player[i].numwaypoints, tfile );
6366 fwrite( &player[i].waypoint, 1, sizeof(int), tfile );
6367 //fwrite( &player[i].jumppath, 1, sizeof(bool), tfile );
6370 player[i].numwaypoints=0;
6371 player[i].waypoint=0;
6372 fwrite( &player[i].numwaypoints, 1, sizeof(int), tfile );
6373 fwrite( &player[i].waypoint, 1, sizeof(int), tfile );
6374 fwrite( &player[i].waypoint, 1, sizeof(int), tfile );
6380 slomotogglekeydown=1;
6383 if(!IsKeyDown(theKeyMap, MAC_B_KEY)&&!IsKeyDown(theKeyMap, MAC_F_KEY)&&!IsKeyDown(theKeyMap, MAC_K_KEY)&&!IsKeyDown(theKeyMap, MAC_S_KEY)){
6384 slomotogglekeydown=0;
6388 if(IsKeyDown(theKeyMap, MAC_F_KEY)&&!slomotogglekeydown&&debugmode){
6389 player[0].onfire=1-player[0].onfire;
6390 if(player[0].onfire){
6391 player[0].CatchFire();
6393 if(!player[0].onfire){
6396 gLoc[0]=player[0].coords.x;
6397 gLoc[1]=player[0].coords.y;
6398 gLoc[2]=player[0].coords.z;
6402 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
6403 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
6404 OPENAL_SetVolume(channels[fireendsound], 256);
6405 OPENAL_SetPaused(channels[fireendsound], false);
6406 OPENAL_SetPaused(channels[stream_firesound], true);
6408 slomotogglekeydown=1;
6411 if(IsKeyDown(theKeyMap, MAC_L_KEY)){
6412 if(player[0].bleeding<=0)
6413 player[0].DoBlood(1,255);
6417 if(IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&editorenabled&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)){
6419 float closestdist=-1;
6422 for(i=1;i<numplayers;i++){
6423 distance=findDistancefast(&player[i].coords,&player[0].coords);
6424 if(closestdist==-1||distance<closestdist){
6425 closestdist=distance;
6429 if(closestdist>0&&closest>=0){
6430 //player[closest]=player[numplayers-1];
6431 //player[closest].skeleton=player[numplayers-1].skeleton;
6434 drawmodetogglekeydown=1;
6437 if(IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&editorenabled&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6439 float closestdist=-1;
6442 for(i=1;i<max_objects;i++){
6443 distance=findDistancefast(&objects.position[i],&player[0].coords);
6444 if(closestdist==-1||distance<closestdist){
6445 closestdist=distance;
6449 if(closestdist>0&&closest>=0){
6450 objects.position[closest].y-=500;
6452 drawmodetogglekeydown=1;
6455 if(IsKeyDown(theKeyMap, MAC_M_KEY)&&!drawmodetogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&editorenabled&&debugmode){
6457 //if(drawmode>2)drawmode=0;
6458 if(objects.numobjects<max_objects-1){
6460 boxcoords.x=player[0].coords.x;
6461 boxcoords.z=player[0].coords.z;
6462 boxcoords.y=player[0].coords.y-3;
6463 if(editortype==bushtype)boxcoords.y=player[0].coords.y-.5;
6464 if(editortype==firetype)boxcoords.y=player[0].coords.y-.5;
6465 //objects.MakeObject(abs(Random()%3),boxcoords,Random()%360);
6466 float temprotat,temprotat2;
6467 temprotat=editorrotation;
6468 temprotat2=editorrotation2;
6469 if(temprotat<0||editortype==bushtype)temprotat=Random()%360;
6470 if(temprotat2<0)temprotat2=Random()%360;
6472 objects.MakeObject(editortype,boxcoords,(int)temprotat-((int)temprotat)%30,(int)temprotat2,editorsize);
6473 if(editortype==treetrunktype)
6474 objects.MakeObject(treeleavestype,boxcoords,Random()%360*(temprotat2<2)+(int)editorrotation-((int)editorrotation)%30,editorrotation2,editorsize);
6477 drawmodetogglekeydown=1;
6480 if(IsKeyDown(theKeyMap, MAC_P_KEY)&&!drawmodetogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&editorenabled){
6481 if(numplayers<maxplayers-1){
6482 player[numplayers].scale=.2*5*player[0].scale;
6483 player[numplayers].creature=rabbittype;
6484 player[numplayers].howactive=editoractive;
6485 player[numplayers].skeleton.id=numplayers;
6486 player[numplayers].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
6488 //texsize=512*512*3/texdetail/texdetail;
6489 //if(!player[numplayers].loaded)player[numplayers].skeleton.skinText = new GLubyte[texsize];
6490 //player[numplayers].skeleton.skinText.resize(texsize);
6492 k=abs(Random()%2)+1;
6494 LoadTextureSave(":Data:Textures:Fur3.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
6495 player[numplayers].whichskin=0;
6498 LoadTextureSave(":Data:Textures:Fur.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
6499 player[numplayers].whichskin=1;
6502 LoadTextureSave(":Data:Textures:Fur2.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
6503 player[numplayers].whichskin=2;
6506 LoadTexture(":Data:Textures:Belt.png",&player[numplayers].skeleton.drawmodelclothes.textureptr,1,1);
6507 player[numplayers].power=1;
6508 player[numplayers].speedmult=1;
6509 player[numplayers].currentanimation=bounceidleanim;
6510 player[numplayers].targetanimation=bounceidleanim;
6511 player[numplayers].currentframe=0;
6512 player[numplayers].targetframe=1;
6513 player[numplayers].target=0;
6514 player[numplayers].bled=0;
6515 player[numplayers].speed=1+(float)(Random()%100)/1000;
6517 player[numplayers].targetrotation=player[0].targetrotation;
6518 player[numplayers].rotation=player[0].rotation;
6520 player[numplayers].velocity=0;
6521 player[numplayers].coords=player[0].coords;
6522 player[numplayers].oldcoords=player[numplayers].coords;
6523 player[numplayers].realoldcoords=player[numplayers].coords;
6525 player[numplayers].id=numplayers;
6526 player[numplayers].skeleton.id=numplayers;
6527 player[numplayers].updatedelay=0;
6528 player[numplayers].normalsupdatedelay=0;
6530 player[numplayers].aitype=passivetype;
6531 player[numplayers].aitarget=0;
6533 if(player[0].creature==wolftype){
6534 headprop=player[0].proportionhead.x/1.1;
6535 bodyprop=player[0].proportionbody.x/1.1;
6536 armprop=player[0].proportionarms.x/1.1;
6537 legprop=player[0].proportionlegs.x/1.1;
6540 if(player[0].creature==rabbittype){
6541 headprop=player[0].proportionhead.x/1.2;
6542 bodyprop=player[0].proportionbody.x/1.05;
6543 armprop=player[0].proportionarms.x/1.00;
6544 legprop=player[0].proportionlegs.x/1.1;
6547 if(player[numplayers].creature==wolftype){
6548 player[numplayers].proportionhead=1.1*headprop;
6549 player[numplayers].proportionbody=1.1*bodyprop;
6550 player[numplayers].proportionarms=1.1*armprop;
6551 player[numplayers].proportionlegs=1.1*legprop;
6554 if(player[numplayers].creature==rabbittype){
6555 player[numplayers].proportionhead=1.2*headprop;
6556 player[numplayers].proportionbody=1.05*bodyprop;
6557 player[numplayers].proportionarms=1.00*armprop;
6558 player[numplayers].proportionlegs=1.1*legprop;
6559 player[numplayers].proportionlegs.y=1.05*legprop;
6562 player[numplayers].headless=0;
6563 player[numplayers].onfire=0;
6566 player[numplayers].proportionhead.z=0;
6567 player[numplayers].proportionbody.z=0;
6568 player[numplayers].proportionarms.z=0;
6569 player[numplayers].proportionlegs.z=0;
6572 player[numplayers].tempanimation.Load((char *)":Data:Animations:Tempanim",0,0);
6574 player[numplayers].damagetolerance=200;
6576 player[numplayers].protectionhead=player[0].protectionhead;
6577 player[numplayers].protectionhigh=player[0].protectionhigh;
6578 player[numplayers].protectionlow=player[0].protectionlow;
6579 player[numplayers].armorhead=player[0].armorhead;
6580 player[numplayers].armorhigh=player[0].armorhigh;
6581 player[numplayers].armorlow=player[0].armorlow;
6582 player[numplayers].metalhead=player[0].metalhead;
6583 player[numplayers].metalhigh=player[0].metalhigh;
6584 player[numplayers].metallow=player[0].metallow;
6586 player[numplayers].immobile=player[0].immobile;
6588 player[numplayers].numclothes=player[0].numclothes;
6589 if(player[numplayers].numclothes)
6590 for(i=0;i<player[numplayers].numclothes;i++){
6591 strcpy(player[numplayers].clothes[i], player[0].clothes[i]);
6592 player[numplayers].clothestintr[i]=player[0].clothestintr[i];
6593 player[numplayers].clothestintg[i]=player[0].clothestintg[i];
6594 player[numplayers].clothestintb[i]=player[0].clothestintb[i];
6595 tintr=player[numplayers].clothestintr[i];
6596 tintg=player[numplayers].clothestintg[i];
6597 tintb=player[numplayers].clothestintb[i];
6598 AddClothes((char *)player[numplayers].clothes[i],0,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
6600 if(player[numplayers].numclothes){
6601 player[numplayers].DoMipmaps(5,0,0,player[numplayers].skeleton.skinsize,player[numplayers].skeleton.skinsize);
6604 player[numplayers].power=player[0].power;
6605 player[numplayers].speedmult=player[0].speedmult;
6607 player[numplayers].damage=0;
6608 player[numplayers].permanentdamage=0;
6609 player[numplayers].superpermanentdamage=0;
6610 player[numplayers].deathbleeding=0;
6611 player[numplayers].bleeding=0;
6612 player[numplayers].numwaypoints=0;
6613 player[numplayers].waypoint=0;
6614 player[numplayers].jumppath=0;
6615 player[numplayers].weaponstuck=-1;
6616 player[numplayers].weaponactive=-1;
6617 player[numplayers].num_weapons=0;
6618 player[numplayers].bloodloss=0;
6619 player[numplayers].dead=0;
6621 player[numplayers].loaded=1;
6625 drawmodetogglekeydown=1;
6628 if(IsKeyDown(theKeyMap, MAC_P_KEY)&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&editorenabled){
6629 if(player[numplayers-1].numwaypoints<90){
6630 player[numplayers-1].waypoints[player[numplayers-1].numwaypoints]=player[0].coords;
6631 player[numplayers-1].waypointtype[player[numplayers-1].numwaypoints]=editorpathtype;
6632 player[numplayers-1].numwaypoints++;
6634 drawmodetogglekeydown=1;
6637 if(IsKeyDown(theKeyMap, MAC_P_KEY)&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&editorenabled){
6638 if(numpathpoints<30){
6639 bool connected,alreadyconnected;
6642 for(i=0;i<numpathpoints;i++){
6643 if(findDistancefast(&pathpoint[i],&player[0].coords)<.5&&i!=pathpointselected&&!connected){
6645 for(j=0;j<numpathpointconnect[pathpointselected];j++){
6646 if(pathpointconnect[pathpointselected][j]==i)alreadyconnected=1;
6648 if(!alreadyconnected){
6649 numpathpointconnect[pathpointselected]++;
6651 pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=i;
6657 pathpoint[numpathpoints-1]=player[0].coords;
6658 numpathpointconnect[numpathpoints-1]=0;
6659 if(numpathpoints>1&&pathpointselected!=-1){
6660 numpathpointconnect[pathpointselected]++;
6661 pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=numpathpoints-1;
6663 pathpointselected=numpathpoints-1;
6666 drawmodetogglekeydown=1;
6669 if(IsKeyDown(theKeyMap, MAC_PERIOD_KEY)&&!drawmodetogglekeydown&&editorenabled){
6670 pathpointselected++;
6671 if(pathpointselected>=numpathpoints)pathpointselected=-1;
6672 drawmodetogglekeydown=1;
6674 if(IsKeyDown(theKeyMap, MAC_COMMA_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!drawmodetogglekeydown&&editorenabled){
6675 pathpointselected--;
6676 if(pathpointselected<=-2)pathpointselected=numpathpoints-1;
6677 drawmodetogglekeydown=1;
6679 if(IsKeyDown(theKeyMap, MAC_COMMA_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!drawmodetogglekeydown&&editorenabled){
6680 if(pathpointselected!=-1){
6682 pathpoint[pathpointselected]=pathpoint[numpathpoints];
6683 numpathpointconnect[pathpointselected]=numpathpointconnect[numpathpoints];
6684 for(i=0;i<numpathpointconnect[pathpointselected];i++){
6685 pathpointconnect[pathpointselected][i]=pathpointconnect[numpathpoints][i];
6687 for(i=0;i<numpathpoints;i++){
6688 for(j=0;j<numpathpointconnect[i];j++){
6689 if(pathpointconnect[i][j]==pathpointselected){
6690 pathpointconnect[i][j]=pathpointconnect[i][numpathpointconnect[i]-1];
6691 numpathpointconnect[i]--;
6693 if(pathpointconnect[i][j]==numpathpoints){
6694 pathpointconnect[i][j]=pathpointselected;
6698 pathpointselected=numpathpoints-1;
6700 drawmodetogglekeydown=1;
6703 if(IsKeyDown(theKeyMap, MAC_M_KEY)&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
6704 editorenabled=1-editorenabled;
6706 player[0].damagetolerance=100000;
6708 player[0].superpermanentdamage=0;
6709 player[0].bloodloss=0;
6710 player[0].deathbleeding=0;
6713 player[0].damagetolerance=200;
6715 player[0].permanentdamage=0;
6716 player[0].superpermanentdamage=0;
6717 player[0].bloodloss=0;
6718 player[0].deathbleeding=0;
6720 drawmodetogglekeydown=1;
6723 if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6725 if(editortype==treeleavestype||editortype==10)editortype--;
6726 if(editortype<0)editortype=firetype;
6727 drawmodetogglekeydown=1;
6730 if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6732 if(editortype==treeleavestype||editortype==10)editortype++;
6733 if(editortype>firetype)editortype=0;
6734 drawmodetogglekeydown=1;
6737 if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6738 editorrotation-=multiplier*100;
6739 if(editorrotation<-.01)editorrotation=-.01;
6740 drawmodetogglekeydown=1;
6743 if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6744 editorrotation+=multiplier*100;
6745 drawmodetogglekeydown=1;
6748 if(IsKeyDown(theKeyMap, MAC_ARROW_UP_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6749 editorsize+=multiplier;
6750 drawmodetogglekeydown=1;
6753 if(IsKeyDown(theKeyMap, MAC_ARROW_DOWN_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6754 editorsize-=multiplier;
6755 if(editorsize<.1)editorsize=.1;
6756 drawmodetogglekeydown=1;
6760 if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6761 mapradius-=multiplier*10;
6764 if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6765 mapradius+=multiplier*10;
6768 if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6769 mapcenter.x+=multiplier*20;
6772 if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6773 mapcenter.x-=multiplier*20;
6776 if(IsKeyDown(theKeyMap, MAC_ARROW_UP_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6777 mapcenter.z+=multiplier*20;
6780 if(IsKeyDown(theKeyMap, MAC_ARROW_DOWN_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6781 mapcenter.z-=multiplier*20;
6784 if(IsKeyDown(theKeyMap, MAC_ARROW_UP_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6785 editorrotation2+=multiplier*100;
6788 if(IsKeyDown(theKeyMap, MAC_ARROW_DOWN_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6789 editorrotation2-=multiplier*100;
6790 if(editorrotation2<-.01)editorrotation2=-.01;
6792 if(IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&editorenabled&&objects.numobjects&&!drawmodetogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)){
6794 float closestdist=-1;
6796 for(i=0;i<objects.numobjects;i++){
6797 distance=findDistancefast(&objects.position[i],&player[0].coords);
6798 if(closestdist==-1||distance<closestdist){
6799 closestdist=distance;
6803 if(closestdist>0&&closest>=0)objects.DeleteObject(closest);
6804 drawmodetogglekeydown=1;
6808 if(!IsKeyDown(theKeyMap, MAC_M_KEY)&&!IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&!IsKeyDown(theKeyMap, MAC_COMMA_KEY)&&!IsKeyDown(theKeyMap, MAC_PERIOD_KEY)&&!IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&!IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&!IsKeyDown(theKeyMap, MAC_P_KEY)){
6809 drawmodetogglekeydown=0;
6812 if(IsKeyDown(theKeyMap, MAC_N_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&!texturesizetogglekeydown&&debugmode){
6813 //if(!player[0].skeleton.free)player[0].damage+=500;
6814 player[0].RagDoll(0);
6815 //player[0].spurt=1;
6816 //player[0].DoDamage(1000);
6820 gLoc[0]=player[0].coords.x;
6821 gLoc[1]=player[0].coords.y;
6822 gLoc[2]=player[0].coords.z;
6823 vel[0]=player[0].velocity.x;
6824 vel[1]=player[0].velocity.y;
6825 vel[2]=player[0].velocity.z;
6826 PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
6827 OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
6828 OPENAL_SetVolume(channels[whooshsound], 128);
6829 OPENAL_SetPaused(channels[whooshsound], false);
6830 //OPENAL_SetPaused(channels[whooshsound], true);
6832 texturesizetogglekeydown=1;
6835 if(IsKeyDown(theKeyMap, MAC_N_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&!texturesizetogglekeydown&&debugmode){
6838 float closestdist=-1;
6840 for(i=0;i<objects.numobjects;i++){
6841 if(objects.type[i]==treeleavestype){
6842 objects.scale[i]*=.9;
6845 texturesizetogglekeydown=1;
6848 static XYZ relative;
6849 static int randattack;
6851 static bool playerrealattackkeydown=0;
6853 if(!buttons[0])oldbutton=0;
6854 if(!IsKeyDown(theKeyMap, attackkey))oldattackkey=0;
6855 if(oldattackkey)player[0].attackkeydown=0;
6856 if(oldattackkey)playerrealattackkeydown=0;
6857 if(!oldattackkey)playerrealattackkeydown=IsKeyDown(theKeyMap, attackkey);
6858 if((player[0].parriedrecently<=0||player[0].weaponactive==-1)&&(!oldattackkey||(realthreat&&player[0].lastattack!=swordslashanim&&player[0].lastattack!=knifeslashstartanim&&player[0].lastattack!=staffhitanim&&player[0].lastattack!=staffspinhitanim)))player[0].attackkeydown=IsKeyDown(theKeyMap, attackkey);
6859 if(IsKeyDown(theKeyMap, attackkey)&&!oldattackkey&&!player[0].backkeydown){
6860 for(k=0;k<numplayers;k++){
6861 if((player[k].targetanimation==swordslashanim||player[k].targetanimation==staffhitanim||player[k].targetanimation==staffspinhitanim)&&player[0].currentanimation!=dodgebackanim&&!player[k].skeleton.free)
6862 player[k].Reverse();
6866 if(!hostile||indialogue!=-1)player[0].attackkeydown=0;
6868 for(k=0;k<numplayers;k++){
6869 if(indialogue!=-1)player[k].attackkeydown=0;
6870 if(player[k].targetanimation!=rabbitrunninganim&&player[k].targetanimation!=wolfrunninganim){
6871 if(player[k].aitype!=playercontrolled)player[k].victim=&player[0];
6872 if(player[k].attackkeydown&&player[k].jumppower<=1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
6873 player[k].jumppower-=2;
6875 if(player[k].attackkeydown&&player[k].jumppower>1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
6876 for(i=0;i<numplayers;i++){
6878 if(player[i].targetanimation==swordslashanim||player[i].targetanimation==knifeslashstartanim||player[i].targetanimation==staffhitanim||player[i].targetanimation==staffspinhitanim)
6879 if(findDistancefast(&player[k].coords,&player[i].coords)<6.5&&!player[i].skeleton.free){
6880 player[k].targetanimation=dodgebackanim;
6882 player[k].targetframe=0;
6883 rotatetarget=player[i].coords-player[k].coords;
6884 Normalise(&rotatetarget);
6885 player[k].targetrotation=-asin(0-rotatetarget.x);
6886 player[k].targetrotation*=360/6.28;
6887 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
6889 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;
6892 if(player[k].targetanimation!=dodgebackanim){
6893 if(k==0)numflipped++;
6894 player[k].targetanimation=backhandspringanim;
6896 player[k].targetframe=0;
6897 player[k].targetrotation=-rotation+180;
6898 if(player[k].leftkeydown)player[k].targetrotation-=45;
6899 if(player[k].rightkeydown)player[k].targetrotation+=45;
6900 player[k].rotation=player[k].targetrotation;
6901 player[k].jumppower-=2;
6904 if(player[k].attackkeydown&&!animation[player[k].targetanimation].attack&&!player[k].backkeydown&&(player[k].isIdle()||player[k].isRun()||player[k].targetanimation==walkanim||player[k].targetanimation==sneakanim||player[k].isCrouch())){
6905 player[k].hasvictim=0;
6907 for(i=0;i<numplayers;i++){
6909 if(!player[k].hasvictim)
6910 if((k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack!=reversal){
6911 if(findDistancefast(&player[k].coords,&player[i].coords)<4.5&&!player[i].skeleton.free&&player[i].howactive<typedead1&&player[i].targetanimation!=jumpreversedanim&&player[i].targetanimation!=rabbitkickreversedanim&&player[i].targetanimation!=rabbitkickanim&&player[k].targetanimation!=rabbitkickanim&&player[i].targetanimation!=getupfrombackanim&&(player[i].targetanimation!=staggerbackhighanim&&(player[i].targetanimation!=staggerbackhardanim||animation[staggerbackhardanim].label[player[i].targetframe]==6))&&player[i].targetanimation!=jumpdownanim&&player[i].targetanimation!=jumpupanim&&player[i].targetanimation!=getupfromfrontanim){
6912 player[k].victim=&player[i];
6913 player[k].hasvictim=1;
6914 if(player[k].aitype==playercontrolled){
6915 if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].crouchkeydown&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
6916 else if(findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1&&!reversaltrain)player[k].targetanimation=winduppunchanim;
6917 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
6918 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[i].bloodloss>player[i].damagetolerance/2)player[k].targetanimation=knifefollowanim;
6919 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
6920 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
6921 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].forwardkeydown)player[k].targetanimation=staffhitanim;
6922 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0)player[k].targetanimation=staffspinhitanim;
6923 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
6924 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
6927 if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)){
6928 if(player[k].weaponactive==-1)randattack=abs(Random()%5);
6929 else randattack=abs(Random()%5);
6930 if(player[k].weaponactive==-1&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)){
6931 if(randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
6932 else if(randattack==1&&animation[player[i].targetanimation].height!=lowheight&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
6933 else if(randattack==2&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
6934 else if(animation[player[i].targetanimation].height==lowheight)player[k].targetanimation=lowkickanim;
6936 if(player[k].weaponactive!=-1){
6937 if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
6938 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)/*&&animation[player[i].targetanimation].height!=lowheight*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
6939 //else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)player[k].targetanimation=knifefollowanim;
6940 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
6941 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack<3)player[k].targetanimation=staffhitanim;
6942 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack>=3)player[k].targetanimation=staffspinhitanim;
6943 else if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==1&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
6944 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
6948 if(player[k].targetanimation==upunchanim&&player[k].creature==wolftype)player[k].targetanimation=wolfslapanim;
6950 if((tutoriallevel!=1||tutorialstage==22)&&player[i].howactive<typedead1&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&!player[i].skeleton.free&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&(((player[i].stunned>0&&player[k].madskills)||(player[i].surprised>0)||player[i].aitype==passivetype)||(player[k].weaponactive!=-1&&player[i].stunned>0))&&normaldotproduct(player[i].facing,player[i].coords-player[k].coords)>0&&(k==0)){
6951 if(player[k].weaponactive==-1){
6952 player[i].targetanimation=sneakattackedanim;
6953 player[i].currentanimation=sneakattackedanim;
6954 player[k].currentanimation=sneakattackanim;
6955 player[k].targetanimation=sneakattackanim;
6956 player[k].oldcoords=player[k].coords;
6957 player[k].coords=player[i].coords;
6959 if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife){
6960 player[i].targetanimation=knifesneakattackedanim;
6961 player[i].currentanimation=knifesneakattackedanim;
6962 player[k].currentanimation=knifesneakattackanim;
6963 player[k].targetanimation=knifesneakattackanim;
6964 player[i].oldcoords=player[i].coords;
6965 player[i].coords=player[k].coords;
6967 if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword){
6968 player[i].targetanimation=swordsneakattackedanim;
6969 player[i].currentanimation=swordsneakattackedanim;
6970 player[k].currentanimation=swordsneakattackanim;
6971 player[k].targetanimation=swordsneakattackanim;
6972 player[i].oldcoords=player[i].coords;
6973 player[i].coords=player[k].coords;
6975 if(player[k].weaponactive==-1||weapons.type[player[k].weaponids[player[k].weaponactive]]!=staff){
6976 player[k].victim=&player[i];
6977 player[k].hasvictim=1;
6978 player[i].targettilt2=0;
6979 player[i].targetframe=1;
6980 player[i].currentframe=0;
6982 player[i].velocity=0;
6983 player[k].targettilt2=player[i].targettilt2;
6984 player[k].currentframe=player[i].currentframe;
6985 player[k].targetframe=player[i].targetframe;
6986 player[k].target=player[i].target;
6987 player[k].velocity=0;
6988 player[k].targetrotation=player[i].rotation;
6989 player[k].rotation=player[i].rotation;
6990 player[i].targetrotation=player[i].rotation;
6993 if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free)){
6995 player[k].targetframe=0;
6997 //player[k].velocity=0;
6999 rotatetarget=player[i].coords-player[k].coords;
7000 Normalise(&rotatetarget);
7001 player[k].targetrotation=-asin(0-rotatetarget.x);
7002 player[k].targetrotation*=360/6.28;
7003 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
7005 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
7007 player[k].lastattack3=player[k].lastattack2;
7008 player[k].lastattack2=player[k].lastattack;
7009 player[k].lastattack=player[k].targetanimation;
7010 //player[k].targettilt2=0;
7014 if(player[k].targetanimation==knifefollowanim&&player[k].victim==&player[i]){
7015 rotatetarget=player[i].coords-player[k].coords;
7016 Normalise(&rotatetarget);
7017 player[k].targetrotation=-asin(0-rotatetarget.x);
7018 player[k].targetrotation*=360/6.28;
7019 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
7020 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
7022 player[k].victim=&player[i];
7023 player[k].hasvictim=1;
7024 player[i].targetanimation=knifefollowedanim;
7025 player[i].currentanimation=knifefollowedanim;
7026 player[i].targettilt2=0;
7027 player[i].targettilt2=player[k].targettilt2;
7028 player[i].targetframe=1;
7029 player[i].currentframe=0;
7031 player[i].velocity=0;
7032 player[k].currentanimation=knifefollowanim;
7033 player[k].targetanimation=knifefollowanim;
7034 player[k].targettilt2=player[i].targettilt2;
7035 player[k].currentframe=player[i].currentframe;
7036 player[k].targetframe=player[i].targetframe;
7037 player[k].target=player[i].target;
7038 player[k].velocity=0;
7039 player[k].oldcoords=player[k].coords;
7040 player[i].coords=player[k].coords;
7041 player[i].targetrotation=player[k].targetrotation;
7042 player[i].rotation=player[k].targetrotation;
7043 player[k].rotation=player[k].targetrotation;
7044 player[i].rotation=player[k].targetrotation;
7049 if(player[k].weaponactive!=-1){
7050 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)hasstaff=1;
7053 for(i=0;i<numplayers;i++){
7055 if((playerrealattackkeydown||player[i].dead||!hasstaff)&&(k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack==neutral&&k==0){
7056 if(!player[i].dead||!realthreat||(player[k].weaponactive==-1&&player[k].crouchkeydown))
7057 if(player[i].skeleton.free)
7058 if(findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)&&(player[i].dead||player[i].skeleton.longdead>1000||player[k].isRun()||(hasstaff)||(player[k].weaponactive!=-1&&player[i].skeleton.free&&(player[i].skeleton.longdead>2000||player[i].damage>player[i].damagetolerance/8||player[i].bloodloss>player[i].damagetolerance/2)&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)))){
7059 player[k].victim=&player[i];
7060 player[k].hasvictim=1;
7061 if(player[k].weaponactive!=-1&&tutoriallevel!=1){
7062 if(player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5))player[k].targetanimation=crouchstabanim;
7063 if(player[k].crouchkeydown&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)player[k].targetanimation=swordgroundstabanim;
7064 if(/*(player[k].crouchkeydown||!player[i].dead)&&*/findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)player[k].targetanimation=staffgroundsmashanim;
7066 if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].crouchkeydown&&player[k].targetanimation!=crouchstabanim&&(player[k].weaponactive==-1)&&player[i].dead&&player[i].skeleton.free&&player[i].skeleton.longdead>1000){
7067 player[k].targetanimation=killanim;
7068 for(j=0;j<terrain.numdecals;j++){
7069 if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
7070 terrain.DeleteDecal(j);
7073 for(l=0;l<objects.numobjects;l++){
7074 if(objects.model[l].type==decalstype)
7075 for(j=0;j<objects.model[l].numdecals;j++){
7076 if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
7077 objects.model[l].DeleteDecal(j);
7082 if(!player[i].dead||musictype!=2)
7083 if(findDistancefast(&player[k].coords,&player[i].coords)<3.5&&(player[k].isRun()||(player[k].isIdle()&&player[k].attackkeydown))&&(player[k].staggerdelay<=0&&(player[i].dead||(player[i].skeleton.longdead<300&&player[k].lastattack!=spinkickanim&&player[i].skeleton.free)))&&(!player[i].dead||musictype!=stream_music2)){
7084 player[k].targetanimation=dropkickanim;
7085 for(j=0;j<terrain.numdecals;j++){
7086 if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
7087 terrain.DeleteDecal(j);
7090 for(l=0;l<objects.numobjects;l++){
7091 if(objects.model[l].type==decalstype)
7092 for(j=0;j<objects.model[l].numdecals;j++){
7093 if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
7094 objects.model[l].DeleteDecal(j);
7100 if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free||player[k].targetanimation==killanim||player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim||player[k].targetanimation==dropkickanim)){
7102 player[k].targetframe=0;
7104 //player[k].velocity=0;
7106 rotatetarget=player[i].coords-player[k].coords;
7107 if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim){
7108 rotatetarget=(player[i].coords+(player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position+player[i].skeleton.joints[player[i].skeleton.jointlabels[neck]].position)/2*player[i].scale)-player[k].coords;
7110 Normalise(&rotatetarget);
7111 player[k].targetrotation=-asin(0-rotatetarget.x);
7112 player[k].targetrotation*=360/6.28;
7113 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
7115 if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim){
7116 player[k].targetrotation+=(float)(abs(Random()%100)-50)/4;
7119 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
7120 if(player[k].targetanimation==staffgroundsmashanim)player[k].targettilt2+=10;
7122 player[k].lastattack3=player[k].lastattack2;
7123 player[k].lastattack2=player[k].lastattack;
7124 player[k].lastattack=player[k].targetanimation;
7126 if(player[k].targetanimation==swordgroundstabanim){
7127 player[k].targetrotation+=30;
7129 //player[k].targettilt2=0;
7135 if(!player[k].hasvictim){
7136 for(i=0;i<numplayers;i++){
7137 if((player[k].hasvictim==0)&&i!=k&&(i==0||k==0)&&!player[i].skeleton.free){
7138 player[k].victim=&player[i];
7139 player[k].hasvictim=1;
7141 if(player[k].hasvictim&&!player[i].skeleton.free)
7142 if(findDistancefast(&player[k].coords,&player[i].coords)<findDistancefast(&player[k].coords,&player[k].victim->coords)&&i!=k&&(i==0||k==0)){
7143 player[k].victim=&player[i];
7147 if(player[k].aitype==playercontrolled)
7148 if(player[k].attackkeydown&&(player[k].isRun())&&player[k].wasRun()&&((player[k].hasvictim&&findDistancefast(&player[k].coords,&player[k].victim->coords)<12*(player[k].scale*5)*(player[k].scale*5)&&findDistancefast(&player[k].coords,&player[k].victim->coords)>7*(player[k].scale*5)*(player[k].scale*5)&&!player[k].victim->skeleton.free&&player[k].victim->targetanimation!=getupfrombackanim&&player[k].victim->targetanimation!=getupfromfrontanim&&animation[player[k].victim->targetanimation].height!=lowheight&&player[k].aitype!=playercontrolled&&normaldotproduct(player[k].facing,player[k].victim->coords-player[k].coords)>0&&player[k].rabbitkickenabled)||player[k].jumpkeydown)){
7150 player[k].targetanimation=rabbitkickanim;
7151 player[k].targetframe=0;
7154 if(animation[player[k].targetanimation].attack&&k==0){
7157 if(player[k].weaponactive!=-1){
7158 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)armedstaff=1;
7161 if(player[k].weaponactive!=-1){
7162 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)armedsword=1;
7165 if(player[k].weaponactive!=-1){
7166 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)armedknife=1;
7168 if(armedstaff)numstaffattack++;
7169 else if(armedsword)numswordattack++;
7170 else if(armedknife)numknifeattack++;
7171 else numunarmedattack++;
7178 static float collisionradius;
7180 for(k=0;k<numplayers;k++){
7181 for(i=k;i<numplayers;i++){
7184 if((animation[player[i].targetanimation].attack!=reversed&&animation[player[i].targetanimation].attack!=reversal&&animation[player[k].targetanimation].attack!=reversed&&animation[player[k].targetanimation].attack!=reversal)||(i!=0&&k!=0))
7185 if((animation[player[i].currentanimation].attack!=reversed&&animation[player[i].currentanimation].attack!=reversal&&animation[player[k].currentanimation].attack!=reversed&&animation[player[k].currentanimation].attack!=reversal)||(i!=0&&k!=0))
7186 if(player[i].howactive<=typesleeping&&player[k].howactive<=typesleeping)
7187 if(player[i].howactive!=typesittingwall&&player[k].howactive!=typesittingwall)
7188 if(i!=k&&player[i].whichpatchx==player[k].whichpatchx&&player[i].whichpatchz==player[k].whichpatchz&&player[k].skeleton.oldfree==player[k].skeleton.free&&player[i].skeleton.oldfree==player[i].skeleton.free&&player[i].targetanimation!=climbanim&&player[i].targetanimation!=hanganim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim)
7189 if(player[i].coords.y>player[k].coords.y-3)
7190 if(player[i].coords.y<player[k].coords.y+3)
7191 if(player[i].coords.x>player[k].coords.x-3)
7192 if(player[i].coords.x<player[k].coords.x+3)
7193 if(player[i].coords.z>player[k].coords.z-3)
7194 if(player[i].coords.z<player[k].coords.z+3){
7195 if(findDistancefast(&player[i].coords,&player[k].coords)<3*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
7196 if(player[i].onfire||player[k].onfire){
7197 if(!player[i].onfire)player[i].CatchFire();
7198 if(!player[k].onfire)player[k].CatchFire();
7202 tempcoords1=player[i].coords;
7203 tempcoords2=player[k].coords;
7204 if(!player[i].skeleton.oldfree)tempcoords1.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position.y*player[i].scale;
7205 if(!player[k].skeleton.oldfree)tempcoords2.y+=player[k].skeleton.joints[player[k].skeleton.jointlabels[abdomen]].position.y*player[k].scale;
7206 collisionradius=1.2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
7207 if(player[0].hasvictim)
7208 if(player[0].targetanimation==rabbitkickanim&&(k==0||i==0)&&!player[0].victim->skeleton.free)collisionradius=3;
7209 if((!player[i].skeleton.oldfree||!player[k].skeleton.oldfree)&&(findDistancefast(&tempcoords1,&tempcoords2)<collisionradius||findDistancefast(&player[i].coords,&player[k].coords)<collisionradius)){
7211 if(player[k].targetanimation==jumpdownanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[i].skeleton.oldfree&&player[i].skeleton.free&&player[i].dead&&player[k].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
7212 player[k].coords.y=player[i].coords.y;
7213 player[i].velocity=player[k].velocity;
7214 player[i].skeleton.free=0;
7215 player[i].rotation=0;
7216 player[i].RagDoll(0);
7217 player[i].DoDamage(20);
7218 if(k==0)camerashake+=.3;
7219 player[i].skeleton.longdead=0;
7220 player[k].lastcollide=1;
7223 if(player[i].targetanimation==jumpdownanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[k].skeleton.oldfree&&player[k].skeleton.free&&player[k].dead&&player[i].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
7224 player[i].coords.y=player[k].coords.y;
7225 player[k].velocity=player[i].velocity;
7226 player[k].skeleton.free=0;
7227 player[k].rotation=0;
7228 player[k].RagDoll(0);
7229 player[k].DoDamage(20);
7230 if(i==0)camerashake+=.3;
7231 player[k].skeleton.longdead=0;
7232 player[i].lastcollide=1;
7235 if((player[i].skeleton.oldfree==1&&findLengthfast(&player[i].velocity)>1)||(player[k].skeleton.oldfree==1&&findLengthfast(&player[k].velocity)>1)||(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0)){
7236 rotatetarget=player[k].velocity-player[i].velocity;
7237 if(((player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim)||player[i].skeleton.free)&&((player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim)||player[k].skeleton.free))
7238 if(((((findLengthfast(&rotatetarget)>150&&(i!=0&&k!=0))||(findLengthfast(&rotatetarget)>50&&player[0].rabbitkickragdoll/*currentanimation==rabbitkickanim*/&&(i==0||k==0)))&&normaldotproduct(rotatetarget,player[k].coords-player[i].coords)>0)&&((i==0||k==0)||((player[i].skeleton.oldfree==1&&k!=0&&animation[player[k].currentanimation].attack==neutral)||(player[k].skeleton.oldfree==1&&i!=0&&animation[player[i].currentanimation].attack==neutral)||(player[i].isFlip()&&!player[i].skeleton.oldfree&&(i==0||k==0))||(player[k].isFlip()&&!player[k].skeleton.oldfree&&(i==0||k==0))||(i==0||k==0))))||((player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip())&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&(i==0||k==0)&&(!player[i].skeleton.oldfree&&!player[k].skeleton.oldfree))){
7240 if((i!=0||player[i].skeleton.free)&&(k!=0||player[k].skeleton.free)||(animation[player[i].targetanimation].height==highheight&&animation[player[k].targetanimation].height==highheight)){
7241 static float gLoc[3];
7242 static float vel[3];
7243 gLoc[0]=player[i].coords.x;
7244 gLoc[1]=player[i].coords.y;
7245 gLoc[2]=player[i].coords.z;
7246 vel[0]=player[i].velocity.x;
7247 vel[1]=player[i].velocity.y;
7248 vel[2]=player[i].velocity.z;
7249 if(tutoriallevel!=1){
7250 PlaySoundEx( heavyimpactsound, samp[heavyimpactsound], NULL, true);
7251 OPENAL_3D_SetAttributes(channels[heavyimpactsound], gLoc, vel);
7252 OPENAL_SetVolume(channels[heavyimpactsound], 256);
7253 OPENAL_SetPaused(channels[heavyimpactsound], false);
7255 //player[i].velocity=player[k].velocity;
7256 //player[k].velocity=player[i].velocity;
7258 player[i].RagDoll(0);
7259 if(player[i].damage>player[i].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[i].dead){
7264 player[i].DoDamage(findLengthfast(&rotatetarget)/4);
7265 player[k].RagDoll(0);
7266 if(player[k].damage>player[k].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[k].dead){
7271 player[k].DoDamage(findLengthfast(&rotatetarget)/4);
7273 //if(player[i].skeleton.oldfree){
7274 for(j=0;j<player[i].skeleton.num_joints;j++){
7275 player[i].skeleton.joints[j].velocity=player[i].skeleton.joints[j].velocity/5+player[k].velocity;
7278 //if(player[k].skeleton.oldfree){
7279 for(j=0;j<player[k].skeleton.num_joints;j++){
7280 player[k].skeleton.joints[j].velocity=player[k].skeleton.joints[j].velocity/5+player[i].velocity;
7286 if((animation[player[i].targetanimation].attack==neutral||animation[player[i].targetanimation].attack==normalattack)&&(animation[player[k].targetanimation].attack==neutral||animation[player[k].targetanimation].attack==normalattack)){
7288 if(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0){
7289 if(findDistancefast(&player[k].coords,&player[i].coords)<.5*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
7290 rotatetarget=player[k].coords-player[i].coords;
7291 Normalise(&rotatetarget);
7292 player[k].coords=(player[k].coords+player[i].coords)/2;
7293 player[i].coords=player[k].coords-rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
7294 player[k].coords+=rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
7295 if(player[k].howactive==typeactive||hostile)
7296 if(player[k].isIdle()){
7297 if(player[k].howactive<typesleeping){
7298 player[k].targetanimation=player[k].getStop();
7299 player[k].targetframe=0;
7302 else if(player[k].howactive==typesleeping)
7304 player[k].targetanimation=getupfromfrontanim;
7305 player[k].targetframe=0;
7308 if(!editorenabled)player[k].howactive=typeactive;
7310 if(player[i].howactive==typeactive||hostile)
7311 if(player[i].isIdle()){
7312 if(player[i].howactive<typesleeping){
7313 player[i].targetanimation=player[i].getStop();
7314 player[i].targetframe=0;
7319 player[i].targetanimation=getupfromfrontanim;
7320 player[i].targetframe=0;
7323 if(!editorenabled)player[i].howactive=typeactive;
7327 if(k==0&&i!=0&&player[k].targetanimation==jumpdownanim&&!player[i].isCrouch()&&player[i].targetanimation!=rollanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[k].lastcollide<=0&&player[k].velocity.y<-10){
7328 player[i].velocity=player[k].velocity;
7329 player[k].velocity=player[k].velocity*-.5;
7330 //player[i].velocity.y-=10;
7331 player[k].velocity.y=player[i].velocity.y;
7332 player[i].DoDamage(20);
7333 player[i].RagDoll(0);
7334 player[k].lastcollide=1;
7341 if(i==0&&k!=0&&player[i].targetanimation==jumpdownanim&&!player[k].isCrouch()&&player[k].targetanimation!=rollanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[i].lastcollide<=0&&player[i].velocity.y<-10){
7342 player[k].velocity=player[i].velocity;
7343 player[i].velocity=player[i].velocity*-.3;
7344 //player[k].velocity.y-=10;
7345 player[i].velocity.y=player[k].velocity.y;
7346 player[k].DoDamage(20);
7347 player[k].RagDoll(0);
7348 player[i].lastcollide=1;
7359 player[i].CheckKick();
7360 player[k].CheckKick();
7366 for(k=0;k<numplayers;k++){
7367 for(i=k;i<numplayers;i++){
7369 if(i<numplayers&&i!=k&&player[k].skeleton.free==0&&player[i].skeleton.oldfree==0&&(player[i].targetanimation==jumpupanim||player[k].targetanimation==jumpupanim)&&(player[i].aitype==playercontrolled||player[k].aitype==playercontrolled)&&((player[i].aitype==attacktypecutoff&&player[i].stunned<=0)||(player[k].aitype==attacktypecutoff&&player[k].stunned<=0))){
7370 if(findDistancefast(&player[i].coords,&player[k].coords)<10*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)&&findDistancefastflat(&player[i].coords,&player[k].coords)<2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
7371 if(player[i].targetanimation==jumpupanim&&player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim&&animation[player[k].targetanimation].height==middleheight&&normaldotproduct(player[i].velocity,player[k].coords-player[i].coords)<0&&((player[k].aitype==playercontrolled&&player[k].attackkeydown)||player[k].aitype!=playercontrolled)){
7372 player[i].victim=&player[k];
7373 player[i].targetanimation=jumpreversedanim;
7374 player[i].currentanimation=jumpreversedanim;
7375 player[k].currentanimation=jumpreversalanim;
7376 player[k].targetanimation=jumpreversalanim;
7377 player[i].targettilt2=0;
7378 player[i].currentframe=0;
7379 player[i].targetframe=1;
7380 player[k].currentframe=0;
7381 player[k].targetframe=1;
7382 if(player[i].coords.y<player[k].coords.y+1){
7383 player[i].targetanimation=rabbitkickreversedanim;
7384 player[i].currentanimation=rabbitkickreversedanim;
7385 player[k].currentanimation=rabbitkickreversalanim;
7386 player[k].targetanimation=rabbitkickreversalanim;
7387 player[k].currentframe=1;
7388 player[k].targetframe=2;
7389 player[i].currentframe=1;
7390 player[i].targetframe=2;
7392 player[k].targettilt2=0;
7394 player[i].velocity=0;
7395 player[k].velocity=0;
7396 player[k].oldcoords=player[k].coords;
7397 player[i].coords=player[k].coords;
7398 player[k].targetrotation=player[i].targetrotation;
7399 player[k].rotation=player[i].targetrotation;
7400 player[k].victim=&player[i];
7401 if(player[k].aitype==attacktypecutoff)player[k].stunned=.5;
7403 if(player[k].targetanimation==jumpupanim&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&animation[player[i].targetanimation].height==middleheight&&normaldotproduct(player[k].velocity,player[i].coords-player[k].coords)<0&&((player[i].aitype==playercontrolled&&player[i].attackkeydown)||player[i].aitype!=playercontrolled)){
7404 player[k].victim=&player[i];
7405 player[k].targetanimation=jumpreversedanim;
7406 player[k].currentanimation=jumpreversedanim;
7407 player[i].currentanimation=jumpreversalanim;
7408 player[i].targetanimation=jumpreversalanim;
7409 player[k].targettilt2=0;
7410 player[i].targettilt2=0;
7411 player[k].currentframe=0;
7412 player[k].targetframe=1;
7413 player[i].currentframe=0;
7414 player[i].targetframe=1;
7415 if(player[k].coords.y<player[i].coords.y+1){
7416 player[k].targetanimation=rabbitkickreversedanim;
7417 player[k].currentanimation=rabbitkickreversedanim;
7418 player[i].currentanimation=rabbitkickreversalanim;
7419 player[i].targetanimation=rabbitkickreversalanim;
7420 player[k].currentframe=1;
7421 player[k].targetframe=2;
7422 player[i].currentframe=1;
7423 player[i].targetframe=2;
7426 player[k].velocity=0;
7427 player[i].velocity=0;
7428 player[i].oldcoords=player[i].coords;
7429 player[k].coords=player[i].coords;
7430 player[i].targetrotation=player[k].targetrotation;
7431 player[i].rotation=player[k].targetrotation;
7432 player[i].victim=&player[k];
7433 if(player[i].aitype==attacktypecutoff)player[i].stunned=.5;
7440 for(k=0;k<numplayers;k++)
7441 if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
7450 static float checkdelay;
7451 checkdelay-=multiplier;
7453 static bool checkedcoll[maxplayers][maxplayers];
7454 static bool above[maxplayers];
7456 for(i=0;i<maxplayers;i++){
7457 for(j=0;j<maxplayers;j++){
7458 checkedcoll[i][j]=0;
7462 if(numplayers>1&&checkdelay<=0){
7464 for(k=0;k<numplayers;k++){
7465 if(player[k].skeleton.free!=2)above[k]=-1;
7467 for(i=k;i<numplayers;i++){
7470 if(!checkedcoll[i][k]){
7471 checkedcoll[i][k]=1;
7472 checkedcoll[k][i]=1;
7473 if(player[i].skeleton.free&&player[k].skeleton.free)
7474 if(player[i].skeleton.free!=2||player[k].skeleton.free!=2)
7475 if(i!=k&&player[i].whichpatchx==player[k].whichpatchx&&player[i].whichpatchz==player[k].whichpatchz)
7476 if(player[i].coords.y>player[k].coords.y-3)
7477 if(player[i].coords.y<player[k].coords.y+3)
7478 if(player[i].coords.x>player[k].coords.x-3)
7479 if(player[i].coords.x<player[k].coords.x+3)
7480 if(player[i].coords.z>player[k].coords.z-3)
7481 if(player[i].coords.z<player[k].coords.z+3)
7482 if(findDistancefast(&player[i].coords,&player[k].coords)<3*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
7484 if((player[i].skeleton.longdead>player[k].skeleton.longdead&&player[k].skeleton.free!=2)||player[i].skeleton.free==2){
7496 above[moving]=stuck;
7497 for(l=0;l<player[moving].skeleton.num_joints;l++){
7498 for(m=0;m<player[stuck].skeleton.num_joints;m++){
7499 while(findDistancefast(player[moving].skeleton.joints[l].position+player[moving].coords,player[stuck].skeleton.joints[m].position+player[stuck].coords)<.25)
7501 player[moving].skeleton.joints[l].position.y+=.003;
7502 if(player[moving].skeleton.joints[l].velocity.y<-.05)player[moving].skeleton.joints[l].velocity.y+=.003/.015/2;
7516 if(!IsKeyDown(theKeyMap, MAC_N_KEY)){
7517 texturesizetogglekeydown=0;
7520 for(k=0;k<numplayers;k++){
7521 if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
7522 if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
7523 player[k].DoDamage(1000);
7528 static bool respawnkeydown;
7529 if(!editorenabled&&(whichlevel!=-2&&(IsKeyDown(theKeyMap, MAC_Z_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)&&debugmode&&!editorenabled)||(IsKeyDown(theKeyMap, jumpkey)&&!respawnkeydown&&!oldattackkey&&player[0].dead))){
7530 targetlevel=whichlevel;
7534 if(!IsKeyDown(theKeyMap, jumpkey))respawnkeydown=0;
7535 if(IsKeyDown(theKeyMap, jumpkey))respawnkeydown=1;
7540 if(whichlevel!=-2&&IsKeyDown(theKeyMap, MAC_K_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!slomotogglekeydown&&debugmode&&!editorenabled){
7542 if(targetlevel>numchallengelevels-1)targetlevel=0;
7545 slomotogglekeydown=1;
7549 if(IsKeyDown(theKeyMap, MAC_Z_KEY)){
7551 OPENAL_SetPaused(channels[whooshsound], true);
7553 for(k=0;k<numplayers;k++){
7556 player[k].permanentdamage=0;
7557 if(player[k].skeleton.free==2)player[k].skeleton.free=1;
7558 player[k].aitype=passivetype;
7560 player[0].aitype=playercontrolled;
7564 static bool movekey;
7565 static bool connected;
7566 /*player[0].forwardkeydown=IsKeyDown(theKeyMap, MAC_W_KEY);
7567 player[0].leftkeydown=IsKeyDown(theKeyMap, MAC_A_KEY);
7568 player[0].backkeydown=IsKeyDown(theKeyMap, MAC_S_KEY);
7569 player[0].rightkeydown=IsKeyDown(theKeyMap, MAC_D_KEY);
7570 player[0].jumpkeydown=IsKeyDown(theKeyMap, MAC_SPACE_KEY);
7571 player[0].crouchkeydown=IsKeyDown(theKeyMap, MAC_SHIFT_KEY);*/
7573 //if(!player[0].crouchkeydown)player[0].crouchkeydown=IsKeyDown(theKeyMap, MAC_CONTROL_KEY);
7575 for(int i=0;i<numplayers;i++){
7576 if(!player[i].skeleton.free){
7577 oldtargetrotation=player[i].targetrotation;
7578 if(i==0&&indialogue==-1){
7579 if(!animation[player[0].targetanimation].attack&&player[0].targetanimation!=staggerbackhighanim&&player[0].targetanimation!=staggerbackhardanim&&player[0].targetanimation!=crouchremoveknifeanim&&player[0].targetanimation!=removeknifeanim&&player[0].targetanimation!=backhandspringanim&&player[0].targetanimation!=dodgebackanim&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
7580 if(!cameramode)player[0].targetrotation=-rotation+180;
7581 if(cameramode)player[0].targetrotation=0;
7587 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
7588 if(cameramode){facing=flatfacing;}
7590 facing=DoRotation(facing,-rotation2,0,0);
7591 facing=DoRotation(facing,0,0-rotation,0);
7594 player[0].lookrotation=-rotation;
7596 player[i].targetheadrotation=rotation;
7597 player[i].targetheadrotation2=rotation2;
7599 if(i!=0&&player[i].aitype==playercontrolled&&indialogue==-1){
7600 if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim&&player[i].targetanimation!=walljumprightkickanim&&player[i].targetanimation!=walljumpleftkickanim){
7601 player[i].targetrotation=-player[i].lookrotation+180;
7607 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
7609 facing=DoRotation(facing,-player[i].lookrotation2,0,0);
7610 facing=DoRotation(facing,0,0-player[i].lookrotation,0);
7612 player[i].targetheadrotation=player[i].lookrotation;
7613 player[i].targetheadrotation2=player[i].lookrotation2;
7616 rotatetarget=participantfacing[whichdialogue][indialogue][i];
7617 Normalise(&rotatetarget);
7618 player[i].targetheadrotation=-asin(0-rotatetarget.x);
7619 player[i].targetheadrotation*=360/6.28;
7620 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
7622 player[i].targetheadrotation*=-1;
7623 player[i].targetheadrotation+=180;
7624 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
7632 player[i].avoidsomething=0;
7634 for(j=0;j<objects.numobjects;j++){
7635 if(objects.onfire[j]){
7636 if(findDistancefast(&objects.position[j],&player[i].coords)<objects.scale[j]*objects.scale[j]*200)
7638 if(findDistancefast(&player[i].coords,&objects.position[j])<findDistancefast(&player[i].coords,&player[0].coords)){
7639 player[i].collided=0;
7640 player[i].avoidcollided=1;
7641 if(player[i].avoidsomething==0||findDistancefast(&objects.position[j],&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
7642 player[i].avoidwhere=objects.position[j];
7648 //Add avoidwhere to players
7650 for(j=0;j<numplayers;j++){
7651 if(player[j].onfire){
7652 if(findDistancefast(&player[j].coords,&player[i].coords)<0.3*0.3*200)
7654 if(findDistancefast(&player[i].coords,&player[j].coords)<findDistancefast(&player[i].coords,&player[0].coords)){
7655 player[i].collided=0;
7656 player[i].avoidcollided=1;
7657 if(player[i].avoidsomething==0||findDistancefast(&player[j].coords,&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
7658 player[i].avoidwhere=objects.position[j];
7664 if(player[i].collided>.8)player[i].avoidcollided=0;
7665 if(player[i].aitype!=playercontrolled&&indialogue==-1){
7666 player[i].jumpclimb=0;
7668 if(editorenabled)player[i].stunned=1;
7671 //if(findDistancefastflat(&player[i].coords,&player[0].coords)<3/*&&player[0].coords.y>player[i].coords.y+.1*/)player[i].pause=1;
7672 if(findDistancefastflat(&player[0].coords,&player[i].coords)<30&&player[0].coords.y>player[i].coords.y+2&&!player[0].onterrain)player[i].pause=1;
7674 /*if(player[i].aitype==passivetype&&player[i].numwaypoints<=1){
7675 player[i].forwardkeydown=0;
7676 player[i].leftkeydown=0;
7677 player[i].backkeydown=0;
7678 player[i].rightkeydown=0;
7679 player[i].crouchkeydown=0;
7680 player[i].attackkeydown=0;
7681 player[i].jumpkeydown=0;
7682 player[i].throwkeydown=0;
7685 if(player[i].aitype==pathfindtype){
7686 if(player[i].finalpathfindpoint==-1){
7687 float closestdistance;
7693 for(j=0;j<numpathpoints;j++){
7694 if(closest==-1||findDistancefast(&player[i].finalfinaltarget,&pathpoint[j])<closestdistance){
7695 closestdistance=findDistancefast(&player[i].finalfinaltarget,&pathpoint[j]);
7697 player[i].finaltarget=pathpoint[j];
7700 player[i].finalpathfindpoint=closest;
7701 for(j=0;j<numpathpoints;j++){
7702 if(numpathpointconnect[j])
7703 for(k=0;k<numpathpointconnect[j];k++){
7704 DistancePointLine(&player[i].finalfinaltarget, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
7705 if(tempdist*tempdist<closestdistance){
7706 if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
7707 closestdistance=tempdist*tempdist;
7709 player[i].finaltarget=colpoint;
7714 player[i].finalpathfindpoint=closest;
7717 if(player[i].targetpathfindpoint==-1){
7718 float closestdistance;
7724 if(player[i].lastpathfindpoint==-1){
7725 for(j=0;j<numpathpoints;j++){
7726 if(j!=player[i].lastpathfindpoint)
7727 if(closest==-1||(findDistancefast(&player[i].coords,&pathpoint[j])<closestdistance/*&&findDistancefast(&player[i].finaltarget,&pathpoint[j])<findDistancefast(&player[i].finaltarget,&player[i].coords)*/)){
7728 closestdistance=findDistancefast(&player[i].coords,&pathpoint[j]);
7732 player[i].targetpathfindpoint=closest;
7733 for(j=0;j<numpathpoints;j++){
7734 if(j!=player[i].lastpathfindpoint)
7735 if(numpathpointconnect[j])
7736 for(k=0;k<numpathpointconnect[j];k++){
7737 DistancePointLine(&player[i].coords, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
7738 if(tempdist*tempdist<closestdistance){
7739 if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
7740 //if(findDistancefast(&player[i].finaltarget,&colpoint)<findDistancefast(&player[i].finaltarget,&player[i].coords)){
7741 closestdistance=tempdist*tempdist;
7748 player[i].targetpathfindpoint=closest;
7752 for(j=0;j<numpathpoints;j++){
7753 if(j!=player[i].lastpathfindpoint&&j!=player[i].lastpathfindpoint2&&j!=player[i].lastpathfindpoint3&&j!=player[i].lastpathfindpoint4)
7756 if(numpathpointconnect[j])
7757 for(k=0;k<numpathpointconnect[j];k++){
7758 if(pathpointconnect[j][k]==player[i].lastpathfindpoint)connected=1;
7761 if(numpathpointconnect[player[i].lastpathfindpoint])
7762 for(k=0;k<numpathpointconnect[player[i].lastpathfindpoint];k++){
7763 if(pathpointconnect[player[i].lastpathfindpoint][k]==j)connected=1;
7766 tempdist=findPathDist(j,player[i].finalpathfindpoint);
7767 if(closest==-1||tempdist<closestdistance){
7768 closestdistance=tempdist;
7774 player[i].targetpathfindpoint=closest;
7777 player[i].losupdatedelay-=multiplier;
7779 rotatetarget=pathpoint[player[i].targetpathfindpoint]-player[i].coords;
7780 Normalise(&rotatetarget);
7781 player[i].targetrotation=-asin(0-rotatetarget.x);
7782 player[i].targetrotation*=360/6.28;
7783 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7784 player[i].lookrotation=player[i].targetrotation;
7785 //player[i].aiupdatedelay=.05;
7787 if(findDistancefastflat(&player[i].coords,&pathpoint[player[i].targetpathfindpoint])<.6){
7788 player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
7789 player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
7790 player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
7791 player[i].lastpathfindpoint=player[i].targetpathfindpoint;
7792 if(player[i].lastpathfindpoint2==-1)player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
7793 if(player[i].lastpathfindpoint3==-1)player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
7794 if(player[i].lastpathfindpoint4==-1)player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
7795 player[i].targetpathfindpoint=-1;
7797 if(findDistancefastflat(&player[i].coords,&player[i].finalfinaltarget)<findDistancefastflat(&player[i].coords,&player[i].finaltarget)||findDistancefastflat(&player[i].coords,&player[i].finaltarget)<.6*(player[i].scale*5)*(player[i].scale*5)||player[i].lastpathfindpoint==player[i].finalpathfindpoint){
7798 player[i].aitype=passivetype;
7801 player[i].forwardkeydown=1;
7802 player[i].leftkeydown=0;
7803 player[i].backkeydown=0;
7804 player[i].rightkeydown=0;
7805 player[i].crouchkeydown=0;
7806 player[i].attackkeydown=0;
7807 player[i].throwkeydown=0;
7809 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
7811 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
7812 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
7814 if((tutoriallevel!=1||cananger)&&hostile&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
7815 if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled&&(player[0].coords.y<player[i].coords.y+5||player[0].onterrain))
7816 player[i].aitype=attacktypecutoff;
7817 if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
7818 player[i].aitype=attacktypecutoff;
7820 if(player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
7821 player[i].losupdatedelay=.2;
7822 for(j=0;j<numplayers;j++){
7823 if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
7824 if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
7825 if(findDistancefast(&player[i].coords,&player[j].coords)<400)
7826 if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
7827 if(player[j].coords.y<player[i].coords.y+5||player[j].onterrain)
7828 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
7829 player[i].aitype=searchtype;
7830 player[i].lastchecktime=12;
7831 player[i].lastseen=player[j].coords;
7832 player[i].lastseentime=12;
7838 if(player[i].aitype==attacktypecutoff&&musictype!=2){
7839 if(player[i].creature!=wolftype){
7840 player[i].stunned=.6;
7841 player[i].surprised=.6;
7846 if(player[i].aitype!=passivetype&&leveltime>.5){
7847 player[i].howactive=typeactive;
7850 if(player[i].aitype==passivetype){
7851 player[i].aiupdatedelay-=multiplier;
7852 player[i].losupdatedelay-=multiplier;
7853 player[i].lastseentime+=multiplier;
7854 player[i].pausetime-=multiplier;
7855 if(player[i].lastseentime>1)player[i].lastseentime=1;
7857 if(player[i].aiupdatedelay<0){
7858 if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0){
7859 rotatetarget=player[i].waypoints[player[i].waypoint]-player[i].coords;
7860 Normalise(&rotatetarget);
7861 player[i].targetrotation=-asin(0-rotatetarget.x);
7862 player[i].targetrotation*=360/6.28;
7863 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7864 player[i].lookrotation=player[i].targetrotation;
7865 player[i].aiupdatedelay=.05;
7867 if(findDistancefastflat(&player[i].coords,&player[i].waypoints[player[i].waypoint])<1){
7868 if(player[i].waypointtype[player[i].waypoint]==wppause)player[i].pausetime=4;
7869 player[i].waypoint++;
7870 if(player[i].waypoint>player[i].numwaypoints-1)player[i].waypoint=0;
7875 if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0)player[i].forwardkeydown=1;
7876 else player[i].forwardkeydown=0;
7877 player[i].leftkeydown=0;
7878 player[i].backkeydown=0;
7879 player[i].rightkeydown=0;
7880 player[i].crouchkeydown=0;
7881 player[i].attackkeydown=0;
7882 player[i].throwkeydown=0;
7884 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
7885 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
7887 XYZ leftpos,rightpos;
7888 float leftdist,rightdist;
7889 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
7890 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
7891 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
7892 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
7893 if(leftdist<rightdist)player[i].targetrotation+=90;
7894 else player[i].targetrotation-=90;
7898 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
7899 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
7903 if(player[i].howactive<typesleeping)
7904 if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
7905 for(j=0;j<numenvsounds;j++){
7906 if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
7907 player[i].aitype=attacktypecutoff;
7911 if(player[i].howactive==typesleeping)
7912 if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
7913 for(j=0;j<numenvsounds;j++){
7914 if(envsoundvol[j]>14)
7915 if(findDistancefast(&player[i].coords,&envsound[j])<2*((envsoundvol[j]-14)+(envsoundvol[j]-14)*(player[i].creature==rabbittype)*3)){
7916 player[i].aitype=attacktypecutoff;
7920 if(player[i].aitype!=passivetype){
7921 if(player[i].howactive==typesleeping){
7922 player[i].targetanimation=getupfromfrontanim;
7923 player[i].targetframe=0;
7927 player[i].howactive=typeactive;
7931 if(player[i].howactive<typesleeping&&((tutoriallevel!=1||cananger)&&hostile)&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
7932 if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled)
7933 player[i].aitype=attacktypecutoff;
7934 if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
7935 player[i].aitype=attacktypecutoff;
7937 if(player[i].creature==wolftype){
7939 float smelldistance;
7941 for(j=0;j<numplayers;j++){
7942 if(j==0||(player[j].dead&&player[j].bloodloss>0)){
7943 if(j==0&&player[j].num_weapons>0){
7944 if(weapons.bloody[player[j].weaponids[0]])smelldistance=100;
7945 if(player[j].num_weapons==2)
7946 if(weapons.bloody[player[j].weaponids[1]])smelldistance=100;
7951 windsmell=windvector;
7952 Normalise(&windsmell);
7953 windsmell=windsmell*2+player[j].coords;
7954 if(findDistancefast(&player[i].coords,&windsmell)<smelldistance&&!editorenabled)
7955 player[i].aitype=attacktypecutoff;
7960 if(player[i].howactive<typesleeping&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
7961 player[i].losupdatedelay=.2;
7962 for(j=0;j<numplayers;j++){
7963 if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
7964 if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
7965 if(findDistancefast(&player[i].coords,&player[j].coords)<400)
7966 if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
7967 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
7968 player[i].lastseentime-=.2;
7969 if(j==0&&animation[player[j].targetanimation].height==lowheight)player[i].lastseentime-=.4;
7970 else player[i].lastseentime-=.6;
7972 if(player[i].lastseentime<=0){
7973 player[i].aitype=searchtype;
7974 player[i].lastchecktime=12;
7975 player[i].lastseen=player[j].coords;
7976 player[i].lastseentime=12;
7982 if(player[i].aitype==attacktypecutoff&&musictype!=2){
7983 if(player[i].creature!=wolftype){
7984 player[i].stunned=.6;
7985 player[i].surprised=.6;
7987 if(player[i].creature==wolftype){
7988 player[i].stunned=.47;
7989 player[i].surprised=.47;
7995 if(player[i].aitype==searchtype){
7996 player[i].aiupdatedelay-=multiplier;
7997 player[i].losupdatedelay-=multiplier;
7998 if(!player[i].pause)player[i].lastseentime-=multiplier;
7999 player[i].lastchecktime-=multiplier;
8001 if(player[i].isRun()&&!player[i].onground){
8002 if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
8003 test2=player[i].coords+player[i].facing;
8005 test=player[i].coords+player[i].facing;
8007 j=checkcollide(test2,test,player[i].laststanding);
8008 if(j==-1)j=checkcollide(test2,test);
8010 player[i].velocity=0;
8011 player[i].targetanimation=player[i].getStop();
8012 player[i].targetframe=0;
8014 player[i].targetrotation+=180;
8015 player[i].stunned=.5;
8016 //player[i].aitype=passivetype;
8017 player[i].aitype=pathfindtype;
8018 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
8019 player[i].finalpathfindpoint=-1;
8020 player[i].targetpathfindpoint=-1;
8021 player[i].lastpathfindpoint=-1;
8022 player[i].lastpathfindpoint2=-1;
8023 player[i].lastpathfindpoint3=-1;
8024 player[i].lastpathfindpoint4=-1;
8026 else player[i].laststanding=j;
8029 if(player[i].aiupdatedelay<0){
8030 rotatetarget=player[i].lastseen-player[i].coords;
8031 Normalise(&rotatetarget);
8032 player[i].targetrotation=-asin(0-rotatetarget.x);
8033 player[i].targetrotation*=360/6.28;
8034 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
8035 player[i].lookrotation=player[i].targetrotation;
8036 player[i].aiupdatedelay=.05;
8037 player[i].forwardkeydown=1;
8039 if(findDistancefastflat(&player[i].coords,&player[i].lastseen)<1*(player[i].scale*5)*(player[i].scale*5)||player[i].lastchecktime<0){
8040 player[i].forwardkeydown=0;
8041 player[i].aiupdatedelay=1;
8042 player[i].lastseen.x+=(float(Random()%100)-50)/25;
8043 player[i].lastseen.z+=(float(Random()%100)-50)/25;
8044 player[i].lastchecktime=3;
8047 player[i].leftkeydown=0;
8048 player[i].backkeydown=0;
8049 player[i].rightkeydown=0;
8050 player[i].crouchkeydown=0;
8051 player[i].attackkeydown=0;
8052 player[i].throwkeydown=0;
8054 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
8055 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
8057 XYZ leftpos,rightpos;
8058 float leftdist,rightdist;
8059 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
8060 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
8061 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
8062 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
8063 if(leftdist<rightdist)player[i].targetrotation+=90;
8064 else player[i].targetrotation-=90;
8068 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
8069 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
8071 if(numenvsounds>0&&((tutoriallevel!=1||cananger)&&hostile))
8072 for(j=0;j<numenvsounds;j++){
8073 if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
8074 player[i].aitype=attacktypecutoff;
8078 if(!player[0].dead&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2&&((tutoriallevel!=1||cananger)&&hostile)){
8079 player[i].losupdatedelay=.2;
8080 if(findDistancefast(&player[i].coords,&player[0].coords)<4&&animation[player[i].targetanimation].height!=lowheight)
8081 {player[i].aitype=attacktypecutoff;
8082 player[i].lastseentime=1;}
8083 if(abs(Random()%2)||animation[player[i].targetanimation].height!=lowheight)
8084 if(findDistancefast(&player[i].coords,&player[0].coords)<400)
8085 if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
8086 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position,0,player[0].rotation,0)*player[0].scale+player[0].coords))||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
8087 player[i].aitype=attacktypecutoff;
8088 player[i].lastseentime=1;
8091 if(player[i].lastseentime<0){
8092 //player[i].aitype=passivetype;
8094 player[i].aitype=pathfindtype;
8095 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
8096 player[i].finalpathfindpoint=-1;
8097 player[i].targetpathfindpoint=-1;
8098 player[i].lastpathfindpoint=-1;
8099 player[i].lastpathfindpoint2=-1;
8100 player[i].lastpathfindpoint3=-1;
8101 player[i].lastpathfindpoint4=-1;
8105 if(player[i].aitype!=gethelptype){
8106 player[i].runninghowlong=0;
8109 if(player[i].aitype==gethelptype){
8110 player[i].runninghowlong+=multiplier;
8111 player[i].aiupdatedelay-=multiplier;
8113 if(player[i].aiupdatedelay<0||player[i].ally==0){
8114 player[i].aiupdatedelay=.2;
8122 if(!player[i].ally){
8123 for(j=0;j<numplayers;j++){
8124 if(j!=i&&j!=0&&!player[j].dead&&player[j].howactive<typedead1&&!player[j].skeleton.free&&player[j].aitype==passivetype){
8125 distance=findDistancefast(&player[i].coords,&player[j].coords);
8126 if(closestdist==-1||distance<closestdist){
8127 closestdist=distance;
8133 if(closest!=-1)player[i].ally=closest;
8134 else player[i].ally=0;
8135 player[i].lastseen=player[0].coords;
8136 player[i].lastseentime=12;
8140 player[i].lastchecktime=12;
8141 //player[i].lastseentime-=.5;
8143 facing=player[i].coords;
8144 flatfacing=player[player[i].ally].coords;
8145 facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
8146 flatfacing.y+=player[player[i].ally].skeleton.joints[player[player[i].ally].skeleton.jointlabels[head]].position.y*player[player[i].ally].scale;
8147 if(-1!=checkcollide(facing,flatfacing))
8148 player[i].lastseentime-=.1;
8150 if(player[i].ally<=0||player[player[i].ally].skeleton.free||player[player[i].ally].aitype!=passivetype||player[i].lastseentime<=0){
8151 player[i].aitype=searchtype;
8152 player[i].lastseentime=12;
8155 if(player[i].ally>0){
8156 rotatetarget=player[player[i].ally].coords-player[i].coords;
8157 Normalise(&rotatetarget);
8158 player[i].targetrotation=-asin(0-rotatetarget.x);
8159 player[i].targetrotation*=360/6.28;
8160 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
8161 player[i].lookrotation=player[i].targetrotation;
8162 player[i].aiupdatedelay=.05;
8163 player[i].forwardkeydown=1;
8165 if(findDistancefastflat(&player[i].coords,&player[player[i].ally].coords)<3){
8166 player[i].aitype=searchtype;
8167 player[i].lastseentime=12;
8168 player[player[i].ally].aitype=searchtype;
8169 if(player[player[i].ally].lastseentime<player[i].lastseentime){
8170 player[player[i].ally].lastseen=player[i].lastseen;
8171 player[player[i].ally].lastseentime=player[i].lastseentime;
8172 player[player[i].ally].lastchecktime=player[i].lastchecktime;
8176 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
8177 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
8179 XYZ leftpos,rightpos;
8180 float leftdist,rightdist;
8181 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
8182 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
8183 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
8184 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
8185 if(leftdist<rightdist)player[i].targetrotation+=90;
8186 else player[i].targetrotation-=90;
8191 player[i].leftkeydown=0;
8192 player[i].backkeydown=0;
8193 player[i].rightkeydown=0;
8194 player[i].crouchkeydown=0;
8195 player[i].attackkeydown=0;
8197 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
8198 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
8201 if(player[i].aitype==getweapontype){
8202 player[i].aiupdatedelay-=multiplier;
8203 player[i].lastchecktime-=multiplier;
8205 if(player[i].aiupdatedelay<0){
8206 player[i].aiupdatedelay=.2;
8214 if(player[i].ally<0){
8215 for(j=0;j<weapons.numweapons;j++){
8216 if(weapons.owner[j]==-1){
8217 distance=findDistancefast(&player[i].coords,&weapons.position[j]);
8218 if(closestdist==-1||distance<closestdist){
8219 closestdist=distance;
8225 if(closest!=-1)player[i].ally=closest;
8226 else player[i].ally=-1;
8229 player[i].lastseentime=12;
8231 if(!player[0].dead&&((tutoriallevel!=1||cananger)&&hostile))
8232 if(player[i].ally<0||player[i].weaponactive!=-1||player[i].lastchecktime<=0){
8233 player[i].aitype=attacktypecutoff;
8234 player[i].lastseentime=1;
8237 if(player[i].ally>=0){
8238 if(weapons.owner[player[i].ally]!=-1||findDistancefast(&player[i].coords,&weapons.position[player[i].ally])>16){
8239 player[i].aitype=attacktypecutoff;
8240 player[i].lastseentime=1;
8242 rotatetarget=weapons.position[player[i].ally]-player[i].coords;
8243 Normalise(&rotatetarget);
8244 player[i].targetrotation=-asin(0-rotatetarget.x);
8245 player[i].targetrotation*=360/6.28;
8246 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
8247 player[i].lookrotation=player[i].targetrotation;
8248 player[i].aiupdatedelay=.05;
8249 player[i].forwardkeydown=1;
8252 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
8253 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
8255 XYZ leftpos,rightpos;
8256 float leftdist,rightdist;
8257 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
8258 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
8259 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
8260 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
8261 if(leftdist<rightdist)player[i].targetrotation+=90;
8262 else player[i].targetrotation-=90;
8265 /*if(findDistancefast(&player[i].coords,&weapons.position[player[i].ally])<3){
8266 if(abs(Random()%6)){
8267 player[i].crouchkeydown=1;
8268 if(!findDistancefast(&player[i].coords,&weapons.position[player[i].ally])<1){
8269 if(player[i].isRun()){
8270 player[i].targetframe=0;
8272 player[i].targetanimation=sneakanim;
8275 else player[i].forwardkeydown=0;
8277 else player[i].crouchkeydown=0;
8279 else player[i].crouchkeydown=0;*/
8282 player[i].leftkeydown=0;
8283 player[i].backkeydown=0;
8284 player[i].rightkeydown=0;
8285 player[i].attackkeydown=0;
8286 player[i].throwkeydown=1;
8287 player[i].crouchkeydown=0;
8288 if(player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim)player[i].throwtogglekeydown=0;
8289 player[i].drawkeydown=0;
8291 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
8292 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
8295 if(player[i].aitype==attacktypecutoff){
8296 player[i].aiupdatedelay-=multiplier;
8297 if(player[i].damage<player[i].damagetolerance*2/3)
8298 if((player[0].targetanimation==rabbitkickanim||player[0].targetanimation==knifethrowanim||(player[0].isFlip()&&normaldotproduct(player[0].facing,player[0].coords-player[i].coords)<0))&&!player[0].skeleton.free&&(player[i].aiupdatedelay<.1)){
8299 player[i].attackkeydown=0;
8300 if(player[i].isIdle())player[i].crouchkeydown=1;
8301 if(player[0].targetanimation!=rabbitkickanim&&player[0].weaponactive!=-1){
8302 if(weapons.type[player[0].weaponids[0]]==knife){
8303 if(player[i].isIdle()||player[i].isCrouch()||player[i].isRun()||player[i].isFlip()){
8304 if(abs(Random()%2==0))player[i].targetanimation=backhandspringanim;
8305 else player[i].targetanimation=rollanim;
8307 player[i].targetframe=0;
8308 player[i].targetrotation+=90*(abs(Random()%2)*2-1);
8309 player[i].wentforweapon=0;
8311 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim){
8312 player[i].targetanimation=flipanim;
8314 player[i].targetframe=0;
8318 player[i].forwardkeydown=0;
8319 player[i].aiupdatedelay=.02;
8321 if(player[0].isFlip()&&!player[0].skeleton.free&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
8322 if(findDistancefast(&player[0].coords,&player[i].coords)<25)
8323 if((1-player[i].damage/player[i].damagetolerance)>.5)player[i].stunned=1;
8325 if(player[i].wentforweapon<3)
8326 for(j=0;j<weapons.numweapons;j++){
8327 if(player[i].creature!=wolftype)
8328 if(player[i].num_weapons==0&&weapons.owner[j]==-1&&weapons.velocity[i].x==0&&weapons.velocity[i].z==0&&weapons.velocity[i].y==0){
8329 if(findDistancefast(&player[i].coords,&weapons.position[j])<16){
8330 player[i].wentforweapon++;
8331 player[i].lastchecktime=6;
8332 player[i].aitype=getweapontype;
8337 if(player[i].damage<player[i].damagetolerance/2)
8338 if(animation[player[i].targetanimation].height!=highheight)
8339 if(player[i].damage<player[i].damagetolerance*.5&&((player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)&&((player[i].aiupdatedelay<.15&&difficulty==2)||(player[i].aiupdatedelay<.08&&difficulty!=2)))){
8340 player[i].crouchkeydown=1;
8342 if(player[i].isRun()&&!player[i].onground){
8343 if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
8344 test2=player[i].coords+player[i].facing;
8346 test=player[i].coords+player[i].facing;
8348 j=checkcollide(test2,test,player[i].laststanding);
8349 if(j==-1)j=checkcollide(test2,test);
8351 player[i].velocity=0;
8352 player[i].targetanimation=player[i].getStop();
8353 player[i].targetframe=0;
8355 player[i].targetrotation+=180;
8356 player[i].stunned=.5;
8357 //player[i].aitype=passivetype;
8358 player[i].aitype=pathfindtype;
8359 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
8360 player[i].finalpathfindpoint=-1;
8361 player[i].targetpathfindpoint=-1;
8362 player[i].lastpathfindpoint=-1;
8363 player[i].lastpathfindpoint2=-1;
8364 player[i].lastpathfindpoint3=-1;
8365 player[i].lastpathfindpoint4=-1;
8367 else player[i].laststanding=j;
8370 if(player[0].coords.y>player[i].coords.y+5&&animation[player[0].targetanimation].height!=highheight&&!player[0].onterrain){
8371 player[i].aitype=pathfindtype;
8372 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
8373 player[i].finalpathfindpoint=-1;
8374 player[i].targetpathfindpoint=-1;
8375 player[i].lastpathfindpoint=-1;
8376 player[i].lastpathfindpoint2=-1;
8377 player[i].lastpathfindpoint3=-1;
8378 player[i].lastpathfindpoint4=-1;
8380 if(player[i].aiupdatedelay<0&&!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
8381 if(player[i].weaponactive==-1&&player[i].num_weapons>0)player[i].drawkeydown=Random()%2;
8382 else player[i].drawkeydown=0;
8383 player[i].rabbitkickenabled=Random()%2;
8384 rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity;
8385 if(findDistancefast(&player[player[i].aitarget].coords,&player[i].coords)<findDistancefast(&rotatetarget,&player[i].coords))
8386 rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity*findDistance(&player[player[i].aitarget].coords,&player[i].coords)/findLength(&player[i].velocity)-player[i].coords;
8387 else rotatetarget=player[player[i].aitarget].coords-player[i].coords;
8388 Normalise(&rotatetarget);
8389 player[i].targetrotation=-asin(0-rotatetarget.x);
8390 player[i].targetrotation*=360/6.28;
8391 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
8392 player[i].lookrotation=player[i].targetrotation;
8393 player[i].aiupdatedelay=.2+abs((float)(Random()%100)/1000);
8395 oldkey=player[i].forwardkeydown;
8396 if(findDistancefast(&player[i].coords,&player[0].coords)>5&&(player[0].weaponactive==-1||player[i].weaponactive!=-1))player[i].forwardkeydown=1;
8397 else if((findDistancefast(&player[i].coords,&player[0].coords)>16||findDistancefast(&player[i].coords,&player[0].coords)<9)&&player[0].weaponactive!=-1)player[i].forwardkeydown=1;
8398 else if(Random()%6==0||(player[i].creature==wolftype&&Random()%3==0))player[i].forwardkeydown=1;
8399 else player[i].forwardkeydown=0;
8401 player[i].forwardkeydown=0;
8402 if(Random()%10==0)player[i].forwardkeydown=1;
8403 if(Random()%100==0){
8404 player[i].aitype=pathfindtype;
8405 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
8406 player[i].finalpathfindpoint=-1;
8407 player[i].targetpathfindpoint=-1;
8408 player[i].lastpathfindpoint=-1;
8409 player[i].lastpathfindpoint2=-1;
8410 player[i].lastpathfindpoint3=-1;
8411 player[i].lastpathfindpoint4=-1;
8414 player[i].leftkeydown=0;
8415 player[i].backkeydown=0;
8416 player[i].rightkeydown=0;
8417 player[i].crouchkeydown=0;
8418 player[i].throwkeydown=0;
8420 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
8421 /*for(j=0;j<numplayers;j++){
8422 if(player[j].victim->id==i&&(player[j].targetanimation==spinkickanim&&player[j].targetframe<3)){
8423 player[i].crouchkeydown=1;
8426 if(Random()%2==0/*||player[0].weaponactive!=-1*/||player[i].weaponactive!=-1||player[i].creature==wolftype)player[i].attackkeydown=1;
8427 else player[i].attackkeydown=0;
8428 if((player[i].isRun())&&Random()%6&&findDistancefast(&player[i].coords,&player[0].coords)>7)player[i].attackkeydown=0;
8429 //if(player[i].attackkeydown&&findDistancefast(&player[i].coords,&player[0].coords)<3&&player[i].targetanimation!=runanim&&!player[0].skeleton.free)player[i].crouchkeydown=1;
8430 /*if(player[0].targetanimation==rabbitkickanim&&!player[0].skeleton.free){
8431 player[i].attackkeydown=0;
8432 if(player[i].isIdle())player[i].crouchkeydown=1;
8433 player[i].forwardkeydown=0;
8434 player[i].aiupdatedelay=.02;
8437 if(player[i].aitype!=playercontrolled&&(player[i].isIdle()||player[i].isCrouch()||player[i].isRun())){
8439 for(j=0;j<numplayers;j++){
8440 if(j!=i&&!player[j].skeleton.free&&player[j].hasvictim&&((tutoriallevel==1&&reversaltrain)||(Random()%2==0&&difficulty==2)||(Random()%4==0&&difficulty==1)||(Random()%8==0&&difficulty==0)||(player[j].lastattack2==player[j].targetanimation&&player[j].lastattack3==player[j].targetanimation&&(Random()%2==0||difficulty==2))||((player[i].isIdle()||player[i].isRun())&&player[j].weaponactive!=-1)||(player[j].targetanimation==swordslashanim&&player[i].weaponactive!=-1)||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)){
8441 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<4&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==spinkickanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim||player[j].targetanimation==winduppunchanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||player[j].targetanimation==knifeslashstartanim||((player[j].targetanimation==swordslashanim)&&(findDistancefast(&player[j].coords,&player[i].coords)<2||(player[i].weaponactive!=-1))))){
8442 if(target>=0)target=-1;
8447 if(target>=0)player[target].Reverse();
8450 if(player[i].collided<1)player[i].jumpkeydown=0;
8451 if((player[i].collided>.8&&player[i].jumppower>=5)||(findDistancefast(&player[i].coords,&player[0].coords)>400&&player[i].onterrain&&player[i].creature==rabbittype))player[i].jumpkeydown=1;
8452 if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
8453 player[0].jumpkeydown=0;
8454 if(player[0].targetanimation==jumpdownanim&&findDistancefast(&player[0].coords,&player[i].coords)<40)player[i].crouchkeydown=1;
8455 if(player[i].jumpkeydown)player[i].attackkeydown=0;
8456 //if(animation[player[i].targetanimation].attack==reversed)player[i].crouchkeydown=1;
8458 if(tutoriallevel==1){
8459 if(!canattack)player[i].attackkeydown=0;
8463 facing=player[i].coords;
8464 flatfacing=player[0].coords;
8465 facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
8466 flatfacing.y+=player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position.y*player[0].scale;
8467 if(player[i].occluded>=2)
8468 if(-1!=checkcollide(facing,flatfacing)){
8469 if(!player[i].pause)player[i].lastseentime-=.2;
8470 if(player[i].lastseentime<=0&&(player[i].creature!=wolftype||player[i].weaponstuck==-1)){
8471 player[i].aitype=searchtype;
8472 player[i].lastchecktime=12;
8473 player[i].lastseen=player[0].coords;
8474 player[i].lastseentime=12;
8477 else player[i].lastseentime=1;
8480 if(animation[player[0].targetanimation].height==highheight&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype)){
8481 if(player[0].coords.y>terrain.getHeight(player[0].coords.x,player[0].coords.z)+10){
8482 test=player[0].coords;
8484 if(-1==checkcollide(player[0].coords,test))player[i].stunned=1;
8487 // NOTE: Ask about logic of this call : NOTE
8488 if((player[i].aitype==passivetype && !(player[i].numwaypoints>1)) ||
8489 player[i].stunned>0 ||
8490 (player[i].pause && (player[i].damage > player[i].superpermanentdamage)))
8492 if(/*player[i].aitype==attacktypecutoff&&*/player[i].pause)player[i].lastseentime=1;
8493 player[i].targetrotation=player[i].rotation;
8494 player[i].forwardkeydown=0;
8495 player[i].leftkeydown=0;
8496 player[i].backkeydown=0;
8497 player[i].rightkeydown=0;
8498 player[i].jumpkeydown=0;
8499 player[i].attackkeydown=0;
8500 player[i].crouchkeydown=0;
8501 player[i].throwkeydown=0;
8508 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
8511 if(player[i].aitype==attacktypecutoff){
8512 rotatetarget=player[0].coords-player[i].coords;
8513 Normalise(&rotatetarget);
8514 player[i].targetheadrotation=-asin(0-rotatetarget.x);
8515 player[i].targetheadrotation*=360/6.28;
8516 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
8518 player[i].targetheadrotation*=-1;
8519 player[i].targetheadrotation+=180;
8520 //player[i].targetheadrotation2=0;
8521 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
8523 else if(player[i].howactive>=typesleeping){
8524 player[i].targetheadrotation=player[i].targetrotation;
8525 player[i].targetheadrotation2=0;
8528 if(player[i].interestdelay<=0){
8529 player[i].interestdelay=.7+(float)(abs(Random()%100))/100;
8530 player[i].headtarget=player[i].coords;
8531 player[i].headtarget.x+=(float)(abs(Random()%200)-100)/100;
8532 player[i].headtarget.z+=(float)(abs(Random()%200)-100)/100;
8533 player[i].headtarget.y+=(float)(abs(Random()%200)-100)/300;
8534 player[i].headtarget+=player[i].facing*1.5;
8536 rotatetarget=player[i].headtarget-player[i].coords;
8537 Normalise(&rotatetarget);
8538 player[i].targetheadrotation=-asin(0-rotatetarget.x);
8539 player[i].targetheadrotation*=360/6.28;
8540 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
8542 player[i].targetheadrotation*=-1;
8543 player[i].targetheadrotation+=180;
8544 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
8546 //if(whichlevel==2)player[i].jumpkeydown=0;
8548 if(animation[player[i].targetanimation].attack==reversed){
8549 //player[i].targetrotation=player[i].rotation;
8550 player[i].forwardkeydown=0;
8551 player[i].leftkeydown=0;
8552 player[i].backkeydown=0;
8553 player[i].rightkeydown=0;
8554 player[i].jumpkeydown=0;
8555 player[i].attackkeydown=0;
8556 //player[i].crouchkeydown=0;
8557 player[i].throwkeydown=0;
8561 player[i].forwardkeydown=0;
8562 player[i].leftkeydown=0;
8563 player[i].backkeydown=0;
8564 player[i].rightkeydown=0;
8565 player[i].jumpkeydown=0;
8566 player[i].crouchkeydown=0;
8567 player[i].drawkeydown=0;
8568 player[i].throwkeydown=0;
8571 if(player[i].collided<-.3)player[i].collided=-.3;
8572 if(player[i].collided>1)player[i].collided=1;
8573 player[i].collided-=multiplier*4;
8574 player[i].whichdirectiondelay-=multiplier;
8575 if(player[i].avoidcollided<-.3||player[i].whichdirectiondelay<=0){
8576 player[i].avoidcollided=-.3;
8577 player[i].whichdirection=abs(Random()%2);
8578 player[i].whichdirectiondelay=.4;
8580 if(player[i].avoidcollided>1)player[i].avoidcollided=1;
8581 player[i].avoidcollided-=multiplier/4;
8582 if(!player[i].skeleton.free)player[i].stunned-=multiplier;
8583 if(!player[i].skeleton.free)player[i].surprised-=multiplier;
8584 if(player[i].surprised<=0&&player[i].aitype==attacktypecutoff&&i!=0&&!player[i].dead&&!player[i].skeleton.free&&animation[player[i].targetanimation].attack==neutral)numresponded=1;
8586 if(!player[i].throwkeydown){
8587 player[i].throwtogglekeydown=0;
8589 if(player[i].throwkeydown&&!player[i].throwtogglekeydown){
8590 if(player[i].weaponactive==-1&&player[i].num_weapons<2&&(player[i].isIdle()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim||player[i].isFlip()||player[i].isFlip()||player[i].aitype!=playercontrolled)){
8591 for(j=0;j<weapons.numweapons;j++){
8592 if(((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1&&player[i].weaponactive==-1)
8593 if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2){
8594 if(findDistancefast(&player[i].coords,&weapons.position[j])<2){
8595 if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].aitype!=playercontrolled){
8596 player[i].throwtogglekeydown=1;
8597 player[i].targetanimation=crouchremoveknifeanim;
8599 player[i].targetframe=0;
8600 rotatetarget=weapons.position[j]-player[i].coords;
8601 Normalise(&rotatetarget);
8602 player[i].targetrotation=-asin(0-rotatetarget.x);
8603 player[i].targetrotation*=360/6.28;
8604 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
8605 player[i].hasvictim=0;
8607 if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
8608 player[i].throwtogglekeydown=1;
8609 player[i].hasvictim=0;
8611 //for(i=0;i<weapons.numweapons;i++){
8612 if((((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1)||(player[i].victim&&weapons.owner[j]==player[i].victim->id))
8613 if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2&&player[i].weaponactive==-1){
8614 if(findDistancefast(&player[i].coords,&weapons.position[j])<1||player[i].victim){
8617 gLoc[0]=player[i].coords.x;
8618 gLoc[1]=player[i].coords.y;
8619 gLoc[2]=player[i].coords.z;
8620 vel[0]=player[i].velocity.x;
8621 vel[1]=player[i].velocity.y;
8622 vel[2]=player[i].velocity.z;
8623 if(weapons.type[j]!=staff){
8624 PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
8625 OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
8626 OPENAL_SetVolume(channels[knifedrawsound], 128);
8627 OPENAL_SetPaused(channels[knifedrawsound], false);
8630 player[i].weaponactive=0;
8631 weapons.owner[j]=player[i].id;
8632 if(player[i].num_weapons>0){
8633 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
8635 player[i].num_weapons++;
8636 player[i].weaponids[0]=j;
8642 else if ((player[i].isIdle()||player[i].isFlip()||player[i].aitype!=playercontrolled)&&findDistancefast(&player[i].coords,&weapons.position[j])<5&&player[i].coords.y<weapons.position[j].y){
8643 if(!player[i].isFlip()){
8644 player[i].throwtogglekeydown=1;
8645 player[i].targetanimation=removeknifeanim;
8647 player[i].targetframe=0;
8648 rotatetarget=weapons.position[j]-player[i].coords;
8649 Normalise(&rotatetarget);
8650 player[i].targetrotation=-asin(0-rotatetarget.x);
8651 player[i].targetrotation*=360/6.28;
8652 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
8654 if(player[i].isFlip()){
8655 player[i].throwtogglekeydown=1;
8656 player[i].hasvictim=0;
8658 for(k=0;k<weapons.numweapons;k++){
8659 if(player[i].weaponactive==-1)
8660 if((((weapons.velocity[k].x==0&&weapons.velocity[k].y==0&&weapons.velocity[k].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[k]==-1)||(player[i].victim&&weapons.owner[k]==player[i].victim->id))
8661 if(findDistancefastflat(&player[i].coords,&weapons.position[k])<3&&player[i].weaponactive==-1){
8664 gLoc[0]=player[i].coords.x;
8665 gLoc[1]=player[i].coords.y;
8666 gLoc[2]=player[i].coords.z;
8667 vel[0]=player[i].velocity.x;
8668 vel[1]=player[i].velocity.y;
8669 vel[2]=player[i].velocity.z;
8670 if(weapons.type[k]!=staff){
8671 PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
8672 OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
8673 OPENAL_SetVolume(channels[knifedrawsound], 128);
8674 OPENAL_SetPaused(channels[knifedrawsound], false);
8677 player[i].weaponactive=0;
8678 weapons.owner[k]=player[i].id;
8679 if(player[i].num_weapons>0){
8680 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
8682 player[i].num_weapons++;
8683 player[i].weaponids[0]=k;
8690 if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
8692 for(j=0;j<numplayers;j++){
8693 if(player[i].weaponactive==-1)
8695 if(player[j].num_weapons&&player[j].skeleton.free&&findDistancefast(&player[i].coords,&player[j].coords)<2/*&&player[j].dead*/&&(((player[j].skeleton.forward.y<0&&player[j].weaponstuckwhere==0)||(player[j].skeleton.forward.y>0&&player[j].weaponstuckwhere==1))||player[j].weaponstuck==-1||player[j].num_weapons>1)){
8696 if(player[i].targetanimation!=rollanim&&player[i].targetanimation!=backhandspringanim){
8697 player[i].throwtogglekeydown=1;
8698 player[i].victim=&player[j];
8699 player[i].hasvictim=1;
8700 player[i].targetanimation=crouchremoveknifeanim;
8702 player[i].targetframe=0;
8703 rotatetarget=player[j].coords-player[i].coords;
8704 Normalise(&rotatetarget);
8705 player[i].targetrotation=-asin(0-rotatetarget.x);
8706 player[i].targetrotation*=360/6.28;
8707 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
8709 if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
8710 player[i].throwtogglekeydown=1;
8711 player[i].victim=&player[j];
8712 player[i].hasvictim=1;
8713 int k = player[j].weaponids[0];
8714 if(player[i].hasvictim){
8717 gLoc[0]=player[i].coords.x;
8718 gLoc[1]=player[i].coords.y;
8719 gLoc[2]=player[i].coords.z;
8720 vel[0]=player[i].velocity.x;
8721 vel[1]=player[i].velocity.y;
8722 vel[2]=player[i].velocity.z;
8725 if(player[i].victim->weaponstuck!=-1){
8726 if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
8731 if(weapons.type[k]!=staff){
8732 PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
8733 OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
8734 OPENAL_SetVolume(channels[knifedrawsound], 128);
8735 OPENAL_SetPaused(channels[knifedrawsound], false);
8739 PlaySoundEx( fleshstabremovesound, samp[fleshstabremovesound], NULL, true);
8740 OPENAL_3D_SetAttributes(channels[fleshstabremovesound], gLoc, vel);
8741 OPENAL_SetVolume(channels[fleshstabremovesound], 128);
8742 OPENAL_SetPaused(channels[fleshstabremovesound], false);
8745 player[i].weaponactive=0;
8746 if(weapons.owner[k]!=-1){
8747 if(player[i].victim->num_weapons==1)player[i].victim->num_weapons=0;
8748 else player[i].victim->num_weapons=1;
8750 player[i].victim->skeleton.longdead=0;
8751 player[i].victim->skeleton.free=1;
8752 player[i].victim->skeleton.broken=0;
8754 for(int l=0;l<player[i].victim->skeleton.num_joints;l++){
8755 player[i].victim->skeleton.joints[l].velchange=0;
8756 player[i].victim->skeleton.joints[l].locked=0;
8762 Normalise(&relative);
8763 XYZ footvel,footpoint;
8765 footpoint=weapons.position[k];
8766 if(player[i].victim->weaponstuck!=-1){
8767 if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
8768 if(bloodtoggle)sprites.MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .8, .3);
8769 weapons.bloody[k]=2;
8770 weapons.blooddrip[k]=5;
8771 player[i].victim->weaponstuck=-1;
8772 player[i].victim->bloodloss+=2000;
8773 player[i].victim->DoDamage(2000);
8776 if(player[i].victim->num_weapons>0){
8777 if(player[i].victim->weaponstuck!=0&&player[i].victim->weaponstuck!=-1)player[i].victim->weaponstuck=0;
8778 if(player[i].victim->weaponids[0]==k)
8779 player[i].victim->weaponids[0]=player[i].victim->weaponids[player[i].victim->num_weapons];
8782 player[i].victim->weaponactive=-1;
8784 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].velocity+=relative*6;
8785 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[neck]].velocity+=relative*6;
8786 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[rightshoulder]].velocity+=relative*6;
8787 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[leftshoulder]].velocity+=relative*6;
8790 if(player[i].num_weapons>0){
8791 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
8793 player[i].num_weapons++;
8794 player[i].weaponids[0]=k;
8801 if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
8802 if(weapons.type[player[i].weaponids[0]]==knife){
8803 if(player[i].isIdle()||player[i].isRun()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isFlip())
8805 for(j=0;j<numplayers;j++){
8807 if(tutoriallevel!=1||tutorialstage==49)
8809 if(normaldotproduct(player[i].facing,player[i].coords-player[j].coords)<0&&findDistancefast(&player[i].coords,&player[j].coords)<100&&findDistancefast(&player[i].coords,&player[j].coords)>1.5&&!player[j].skeleton.free&&-1==checkcollide(DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords,DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords)){
8810 if(!player[i].isFlip()){
8811 player[i].throwtogglekeydown=1;
8812 player[i].victim=&player[j];
8813 player[i].targetanimation=knifethrowanim;
8815 player[i].targetframe=0;
8816 rotatetarget=player[j].coords-player[i].coords;
8817 Normalise(&rotatetarget);
8818 player[i].targetrotation=-asin(0-rotatetarget.x);
8819 player[i].targetrotation*=360/6.28;
8820 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
8822 player[i].targettilt2=-asin(rotatetarget.y)*360/6.28;
8824 if(player[i].isFlip()){
8825 if(player[i].weaponactive!=-1){
8826 player[i].throwtogglekeydown=1;
8827 player[i].victim=&player[j];
8829 weapons.owner[player[i].weaponids[0]]=-1;
8830 aim=player[i].victim->coords+DoRotation(player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].position,0,player[i].victim->rotation,0)*player[i].victim->scale+player[i].victim->velocity*findDistance(&player[i].victim->coords,&player[i].coords)/50-(player[i].coords+DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[righthand]].position,0,player[i].rotation,0)*player[i].scale);
8833 aim=DoRotation(aim,(float)abs(Random()%30)-15,(float)abs(Random()%30)-15,0);
8835 weapons.velocity[player[i].weaponids[0]]=aim*50;
8836 weapons.tipvelocity[player[i].weaponids[0]]=aim*50;
8837 weapons.missed[player[i].weaponids[0]]=0;
8838 weapons.freetime[player[i].weaponids[0]]=0;
8839 weapons.firstfree[player[i].weaponids[0]]=1;
8840 weapons.physics[player[i].weaponids[0]]=0;
8841 player[i].num_weapons--;
8842 if(player[i].num_weapons){
8843 player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
8845 player[i].weaponactive=-1;
8852 if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
8853 if(player[i].isCrouch()||player[i].targetanimation==sneakanim)
8855 player[i].throwtogglekeydown=1;
8856 weapons.owner[player[i].weaponids[0]]=-1;
8857 weapons.velocity[player[i].weaponids[0]]=player[i].velocity*.2;
8858 if(weapons.velocity[player[i].weaponids[0]].x==0)weapons.velocity[player[i].weaponids[0]].x=.1;
8859 weapons.tipvelocity[player[i].weaponids[0]]=weapons.velocity[player[i].weaponids[0]];
8860 weapons.missed[player[i].weaponids[0]]=1;
8861 weapons.freetime[player[i].weaponids[0]]=0;
8862 weapons.firstfree[player[i].weaponids[0]]=1;
8863 weapons.physics[player[i].weaponids[0]]=1;
8864 player[i].num_weapons--;
8865 if(player[i].num_weapons){
8866 player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
8867 if(player[i].weaponstuck==player[i].num_weapons)player[i].weaponstuck=0;
8870 player[i].weaponactive=-1;
8871 for(j=0;j<numplayers;j++){
8872 player[j].wentforweapon=0;
8879 if(i==0||!player[0].dead||player[i].weaponactive!=-1)
8880 if((player[i].drawkeydown&&!player[i].drawtogglekeydown)||(player[i].num_weapons==2&&player[i].weaponactive==-1&&player[i].isIdle())||(player[0].dead&&player[i].weaponactive!=-1&&i!=0)){
8881 //Setenvironment(1-environment);
8884 if(player[i].weaponactive!=-1){
8885 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==staff)isgood=0;
8887 if(/*(player[i].weaponactive==-1||player[i].num_weapons==1)&&*/isgood&&player[i].creature!=wolftype){
8888 if(player[i].isIdle()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
8889 player[i].targetanimation=drawrightanim;
8890 player[i].targetframe=0;
8892 player[i].drawtogglekeydown=1;
8894 if((player[i].isIdle()||(player[i].aitype!=playercontrolled&&player[0].weaponactive!=-1&&player[i].isRun()))&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==sword){
8895 player[i].targetanimation=drawleftanim;
8896 player[i].targetframe=0;
8898 player[i].drawtogglekeydown=1;
8900 if(player[i].isCrouch()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
8901 player[i].targetanimation=crouchdrawrightanim;
8902 player[i].targetframe=0;
8904 player[i].drawtogglekeydown=1;
8908 if(player[i].isCrouch()&&weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&bloodtoggle&&player[i].onterrain&&player[i].num_weapons&&player[i].weaponactive!=-1&&player[i].attackkeydown){
8909 if(weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&player[i].onterrain&&bloodtoggle&&musictype!=stream_music2){
8910 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==knife)player[i].targetanimation=crouchstabanim;
8911 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==sword)player[i].targetanimation=swordgroundstabanim;
8912 player[i].targetframe=0;
8914 player[i].hasvictim=0;
8915 //player[i].attacktogglekeydown=1;
8919 if(!player[i].drawkeydown){
8920 player[i].drawtogglekeydown=0;
8927 absflatfacing=DoRotation(absflatfacing,0,-rotation,0);
8929 else absflatfacing=flatfacing;
8932 player[i].forwardkeydown=0;
8933 player[i].leftkeydown=0;
8934 player[i].backkeydown=0;
8935 player[i].rightkeydown=0;
8936 player[i].jumpkeydown=0;
8937 player[i].crouchkeydown=0;
8938 player[i].drawkeydown=0;
8939 player[i].throwkeydown=0;
8943 if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
8944 if(!player[i].forwardkeydown){
8945 player[i].forwardstogglekeydown=0;
8947 if(player[i].crouchkeydown){
8951 player[i].superruntoggle=1;
8953 for(j=0;j<numplayers;j++){
8954 if(j!=i&&!player[j].skeleton.free&&player[j].aitype==passivetype){
8955 if(findDistancefast(&player[j].coords,&player[i].coords)<16){
8956 player[i].superruntoggle=0;
8963 for(j=0;j<numplayers;j++){
8964 if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].lowreversaldelay<=0){
8965 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||((player[j].targetanimation==swordslashanim||player[j].targetanimation==knifeslashstartanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)&&findDistancefast(&player[j].coords,&player[i].coords)<2))){
8966 if(target>=0)target=-1;
8971 if(target>=0)player[target].Reverse();
8972 player[i].lowreversaldelay=.5;
8974 if(player[i].isIdle()){
8975 player[i].targetanimation=player[i].getCrouch();
8977 player[i].targetframe=0;
8978 player[i].transspeed=10;
8980 if(player[i].isRun()||(player[i].isStop()&&(player[i].leftkeydown||player[i].rightkeydown||player[i].forwardkeydown||player[i].backkeydown))){
8981 player[i].targetanimation=rollanim;
8983 player[i].targetframe=0;
8984 player[i].transspeed=20;
8987 if(!player[i].crouchkeydown){
8989 if(!player[i].isRun()&&player[i].targetanimation!=sneakanim&&i==0)player[i].superruntoggle=0;
8991 if(player[i].isCrouch()){
8993 for(j=0;j<numplayers;j++){
8994 if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].highreversaldelay<=0){
8995 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==spinkickanim)&&player[i].isCrouch()){
8996 if(target>=0)target=-1;
9001 if(target>=0)player[target].Reverse();
9002 player[i].highreversaldelay=.5;
9004 if(player[i].isCrouch()){
9005 if(!player[i].wasCrouch()){
9006 player[i].currentanimation=player[i].getCrouch();
9007 player[i].currentframe=0;
9010 player[i].targetanimation=player[i].getIdle();
9011 player[i].targetframe=0;
9012 player[i].transspeed=10;
9015 if(player[i].targetanimation==sneakanim){
9016 player[i].targetanimation=player[i].getIdle();
9018 player[i].targetframe=0;
9019 player[i].transspeed=10;
9022 if(player[i].forwardkeydown){
9023 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
9024 if(player[i].aitype==passivetype)player[i].targetanimation=walkanim;
9025 else player[i].targetanimation=player[i].getRun();
9027 player[i].targetframe=0;
9029 if(player[i].isCrouch()){
9030 player[i].targetanimation=sneakanim;
9031 if(player[i].wasCrouch())player[i].target=0;
9032 player[i].targetframe=0;
9034 if(player[i].targetanimation==hanganim/*&&(!player[i].forwardstogglekeydown||player[i].aitype!=playercontrolled)*/){
9035 player[i].targetanimation=climbanim;
9037 player[i].targetframe=1;
9038 player[i].jumpclimb=1;
9040 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
9041 player[i].velocity+=absflatfacing*5*multiplier;
9043 player[i].forwardstogglekeydown=1;
9046 if (player[i].rightkeydown){
9047 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
9048 player[i].targetanimation=player[i].getRun();
9050 player[i].targetframe=0;
9052 if(player[i].isCrouch()){
9053 player[i].targetanimation=sneakanim;
9054 if(player[i].wasCrouch()) player[i].target=0;
9055 player[i].targetframe=0;
9057 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
9058 player[i].velocity+=DoRotation(absflatfacing*5*multiplier,0,-90,0);
9060 player[i].targetrotation-=90;
9061 if(player[i].forwardkeydown)player[i].targetrotation+=45;
9062 if(player[i].backkeydown)player[i].targetrotation-=45;
9065 if ( player[i].leftkeydown){
9066 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
9067 player[i].targetanimation=player[i].getRun();
9069 player[i].targetframe=0;
9071 if(player[i].isCrouch()){
9072 player[i].targetanimation=sneakanim;
9073 if(player[i].wasCrouch())player[i].target=0;
9074 player[i].targetframe=0;
9076 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
9077 player[i].velocity-=DoRotation(absflatfacing*5*multiplier,0,-90,0);
9079 player[i].targetrotation+=90;
9080 if(player[i].forwardkeydown)player[i].targetrotation-=45;
9081 if(player[i].backkeydown)player[i].targetrotation+=45;
9084 if(player[i].backkeydown){
9085 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
9086 player[i].targetanimation=player[i].getRun();
9088 player[i].targetframe=0;
9090 if(player[i].isCrouch()){
9091 player[i].targetanimation=sneakanim;
9092 if(player[i].wasCrouch())player[i].target=0;
9093 player[i].targetframe=0;
9095 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
9096 player[i].velocity-=absflatfacing*5*multiplier;
9098 if(player[i].targetanimation==hanganim){
9099 player[i].currentanimation=jumpdownanim;
9100 player[i].targetanimation=jumpdownanim;
9102 player[i].currentframe=0;
9103 player[i].targetframe=1;
9104 player[i].velocity=0;
9105 player[i].velocity.y+=gravity;
9106 player[i].coords.y-=1.4;
9107 player[i].grabdelay=1;
9109 if ( !player[i].leftkeydown&&!player[i].rightkeydown)
9110 player[i].targetrotation+=180;
9113 if((player[i].jumpkeydown&&!player[i].jumpclimb)||player[i].jumpstart){
9114 if((((player[i].isLanding()&&player[i].targetframe>=3)||player[i].isRun()||player[i].targetanimation==walkanim||player[i].isCrouch()||player[i].targetanimation==sneakanim)&&player[i].jumppower>1)&&((player[i].targetanimation!=rabbitrunninganim&&player[i].targetanimation!=wolfrunninganim)||i!=0)){
9115 player[i].jumpstart=0;
9116 player[i].targetanimation=jumpupanim;
9118 player[i].targetframe=0;
9119 player[i].rotation=player[i].targetrotation;
9120 player[i].transspeed=20;
9121 player[i].FootLand(0,1);
9122 player[i].FootLand(1,1);
9126 flatfacing=DoRotation(facing,0,player[i].targetrotation+180,0);
9128 if(movekey)player[i].velocity=flatfacing*player[i].speed*45*player[i].scale;
9129 if(!movekey)player[i].velocity=0;
9134 for(j=0;j<numplayers;j++){
9135 if(j!=i&&!player[j].skeleton.free&&player[j].victim){
9136 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim)){
9137 if(target>=0)target=-1;
9142 if(target>=0)player[i].velocity.y=1;
9143 else if(player[i].crouchkeydown||player[i].aitype!=playercontrolled){
9144 player[i].velocity.y=7;
9145 player[i].crouchtogglekeydown=1;
9147 else player[i].velocity.y=5;
9149 if(mousejump&&i==0&&debugmode){
9150 if(!player[i].isLanding())player[i].tempdeltav=deltav;
9151 if(player[i].tempdeltav<0)player[i].velocity.y-=(float)(player[i].tempdeltav)/multiplier/1000;
9154 player[i].coords.y+=.2;
9155 player[i].jumppower-=1;
9157 static float gLoc[3];
9158 static float vel[3];
9159 gLoc[0]=player[i].coords.x;
9160 gLoc[1]=player[i].coords.y;
9161 gLoc[2]=player[i].coords.z;
9162 vel[0]=player[i].velocity.x;
9163 vel[1]=player[i].velocity.y;
9164 vel[2]=player[i].velocity.z;
9167 PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
9168 OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
9169 OPENAL_SetVolume(channels[whooshsound], 128);
9170 OPENAL_SetPaused(channels[whooshsound], false);
9173 PlaySoundEx( jumpsound, samp[jumpsound], NULL, true);
9174 OPENAL_3D_SetAttributes(channels[jumpsound], gLoc, vel);
9175 OPENAL_SetVolume(channels[jumpsound], 128);
9176 OPENAL_SetPaused(channels[jumpsound], false);
9178 if((player[i].isIdle())&&player[i].jumppower>1){
9179 player[i].targetanimation=player[i].getLanding();
9180 player[i].landhard=0;
9182 player[i].targetframe=2;
9183 player[i].jumpstart=1;
9184 player[i].tempdeltav=deltav;
9186 if(player[i].targetanimation==jumpupanim&&(((!floatjump&&!editorenabled)||!debugmode)||player[i].aitype!=playercontrolled)){
9187 if(player[i].jumppower>multiplier*6){
9188 player[i].velocity.y+=multiplier*6;
9189 player[i].jumppower-=multiplier*6;
9191 if(player[i].jumppower<=multiplier*6){
9192 player[i].velocity.y+=player[i].jumppower;
9193 player[i].jumppower=0;
9196 if(((floatjump||editorenabled)&&debugmode)&&i==0)player[i].velocity.y+=multiplier*30;
9200 if(player[i].isRun()||player[i].targetanimation==walkanim){
9201 player[i].targetanimation=player[i].getStop();
9203 player[i].targetframe=0;
9205 if(player[i].targetanimation==sneakanim){
9206 player[i].targetanimation=player[i].getCrouch();
9207 if(player[i].currentanimation==sneakanim)player[i].target=0;
9208 player[i].targetframe=0;
9211 if(player[i].targetanimation==walkanim&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype||(player[i].aitype==passivetype&&player[i].numwaypoints<=1))){
9212 player[i].targetanimation=player[i].getStop();
9214 player[i].targetframe=0;
9216 if(player[i].isRun()&&(player[i].aitype==passivetype)){
9217 player[i].targetanimation=player[i].getStop();
9219 player[i].targetframe=0;
9223 if(player[i].targetanimation==rollanim)player[i].targetrotation=oldtargetrotation;
9227 for(k=0;k<numplayers;k++){
9228 if(abs(player[k].rotation-player[k].targetrotation)>180){
9229 if(player[k].rotation>player[k].targetrotation)player[k].rotation-=360;
9230 else player[k].rotation+=360;
9233 if(abs(player[k].rotation-player[k].targetrotation)>90&&(player[k].isRun()||player[k].targetanimation==walkanim)){
9234 player[k].targetanimation=player[k].getStop();
9235 player[k].targetframe=0;
9239 if(player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim){
9240 player[k].targettilt=0;
9242 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=backhandspringanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip()){
9243 player[k].targettilt=0;
9244 if(player[k].jumppower<0&&!player[k].jumpkeydown)player[k].jumppower=0;
9245 player[k].jumppower+=multiplier*7;
9246 if(player[k].isCrouch())player[k].jumppower+=multiplier*7;
9247 //*(1-(player[k].damage/player[k].damagetolerance))
9248 if(player[k].jumppower>5)player[k].jumppower=5;
9251 if(player[k].isRun()){
9252 player[k].targettilt=(player[k].rotation-player[k].targetrotation)/4;
9255 if(abs(player[k].tilt-player[k].targettilt)<multiplier*150)player[k].tilt=player[k].targettilt;
9256 else if(player[k].tilt>player[k].targettilt){
9257 player[k].tilt-=multiplier*150;
9259 else if(player[k].tilt<player[k].targettilt){
9260 player[k].tilt+=multiplier*150;
9263 player[k].grabdelay-=multiplier;
9266 for(k=0;k<numplayers;k++){
9267 player[k].DoAnimations();
9268 player[k].whichpatchx=player[k].coords.x/(terrain.size/subdivision*terrain.scale*terraindetail);
9269 player[k].whichpatchz=player[k].coords.z/(terrain.size/subdivision*terrain.scale*terraindetail);
9274 player[0].righthandmorphstart=0;
9275 player[0].righthandmorphend=1;
9276 player[0].lefthandmorphstart=0;
9277 player[0].lefthandmorphend=1;
9278 player[0].headmorphstart=0;
9279 player[0].headmorphend=2;*/
9282 if(IsKeyDown( theKeyMap, MAC_P_KEY )){
9283 if(player[0].righthandmorphend!=1)player[0].righthandmorphness=0;
9284 player[0].righthandmorphend=1;
9285 player[0].targetrighthandmorphness=1;
9287 if(player[0].lefthandmorphend!=0)player[0].lefthandmorphness=0;
9288 player[0].lefthandmorphend=0;
9289 player[0].targetlefthandmorphness=1;
9291 if(player[0].headmorphend!=2)player[0].headmorphness=0;
9292 player[0].headmorphend=2;
9293 player[0].targetheadmorphness=1;
9295 if(IsKeyDown( theKeyMap, MAC_L_KEY )){
9296 if(player[0].righthandmorphend!=0)player[0].righthandmorphness=0;
9297 player[0].righthandmorphend=0;
9298 player[0].targetrighthandmorphness=1;
9300 if(player[0].lefthandmorphend!=1)player[0].lefthandmorphness=0;
9301 player[0].lefthandmorphend=1;
9302 player[0].targetlefthandmorphness=1;
9304 if(player[0].headmorphend!=0)player[0].headmorphness=0;
9305 player[0].headmorphend=0;
9306 player[0].targetheadmorphness=1;
9310 for(j=numenvsounds-1;j>=0;j--){
9311 envsoundlife[j]-=multiplier;
9312 if(envsoundlife[j]<0){
9314 envsoundlife[j]=envsoundlife[numenvsounds];
9315 envsound[j]=envsound[numenvsounds];
9318 if(!slomo)OPENAL_SetFrequency(OPENAL_ALL, 22050);
9319 if(slomo)OPENAL_SetFrequency(OPENAL_ALL, slomofreq);
9321 if(tutoriallevel==1){
9338 if(tutorialstage>=51)
9339 if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
9340 OPENAL_StopSound(OPENAL_ALL); // hack...OpenAL renderer isn't stopping music after tutorial goes to level menu...
9341 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
9343 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
9344 OPENAL_SetPaused(channels[stream_music3], false);
9345 OPENAL_SetVolume(channels[stream_music3], 256);
9350 float gLoc[3]={0,0,0};
9351 float vel[3]={0,0,0};
9352 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
9353 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
9354 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
9355 OPENAL_SetVolume(channels[fireendsound], 256);
9356 OPENAL_SetPaused(channels[fireendsound], false);
9357 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
9365 if(tutorialstage<51)
9366 if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
9369 gLoc[0]=player[0].coords.x;
9370 gLoc[1]=player[0].coords.y;
9371 gLoc[2]=player[0].coords.z;
9375 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
9376 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
9377 OPENAL_SetVolume(channels[fireendsound], 256);
9378 OPENAL_SetPaused(channels[fireendsound], false);
9380 player[0].coords=(oldtemp+oldtemp2)/2;
9388 if(tutorialstage>=14&&tutorialstage<50)
9389 if(findDistancefast(&temp,&player[1].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[1].coords)<4){
9392 gLoc[0]=player[1].coords.x;
9393 gLoc[1]=player[1].coords.y;
9394 gLoc[2]=player[1].coords.z;
9398 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
9399 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
9400 OPENAL_SetVolume(channels[fireendsound], 256);
9401 OPENAL_SetPaused(channels[fireendsound], false);
9403 for(int i=0;i<player[1].skeleton.num_joints;i++){
9405 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
9406 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
9407 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
9408 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
9409 sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
9413 player[1].coords=(oldtemp+oldtemp2)/2;
9414 for(int i=0;i<player[1].skeleton.num_joints;i++){
9415 player[1].skeleton.joints[i].velocity=0;
9417 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
9418 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
9419 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
9420 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
9421 sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
9429 static float gLoc[3];
9433 static float vel[3];
9434 vel[0]=(viewer.x-oldviewer.x)/multiplier;
9435 vel[1]=(viewer.y-oldviewer.y)/multiplier;
9436 vel[2]=(viewer.z-oldviewer.z)/multiplier;
9438 //Set orientation with forward and up vectors
9439 static XYZ upvector;
9443 upvector=DoRotation(upvector,-rotation2+90,0,0);
9444 upvector=DoRotation(upvector,0,0-rotation,0);
9449 facing=DoRotation(facing,-rotation2,0,0);
9450 facing=DoRotation(facing,0,0-rotation,0);
9453 static float ori[6];
9457 ori[3] = -upvector.x;
9458 ori[4] = upvector.y;
9459 ori[5] = -upvector.z;
9461 OPENAL_3D_Listener_SetAttributes(&gLoc[0], &vel[0], ori[0], ori[1], ori[2], ori[3], ori[4], ori[5]);
9468 if(IsKeyDown(theKeyMap, MAC_F1_KEY)&&!freezetogglekeydown){
9470 freezetogglekeydown=1;
9474 void Game::TickOnce(){
9477 if(directing||indialogue==-1){
9478 rotation+=deltah*.7;
9479 if(!invertmouse)rotation2+=deltav*.7;
9480 if(invertmouse)rotation2-=deltav*.7;
9481 if(rotation2>90)rotation2=90;
9482 if(rotation2<-70)rotation2=-70;
9484 if(mainmenu)rotation+=multiplier*5;
9489 void Game::TickOnceAfter(){
9490 static XYZ colviewer;
9491 static XYZ coltarget;
9494 static float brotate;
9497 static float changedelay;
9498 static bool alldead;
9499 static float unseendelay;
9500 static float cameraspeed;
9504 if(environment==snowyenvironment)music1=stream_music1snow;
9505 if(environment==grassyenvironment)music1=stream_music1grass;
9506 if(environment==desertenvironment)music1=stream_music1desert;
9511 for(i=0;i<numplayers;i++){
9512 if((player[i].aitype==attacktypecutoff||player[i].aitype==getweapontype||player[i].aitype==gethelptype||player[i].aitype==searchtype)&&!player[i].dead/*&&player[i].surprised<=0*/&&(player[i].targetanimation!=sneakattackedanim&&player[i].targetanimation!=knifesneakattackedanim&&player[i].targetanimation!=swordsneakattackedanim)){
9513 musictype=stream_music2;
9517 if(player[0].dead)musictype=stream_music3;
9520 if(musictype==stream_music2){
9524 if(oldmusictype==stream_music2&&musictype!=stream_music2){
9525 unseendelay-=multiplier;
9527 musictype=stream_music2;
9533 musictype=stream_music3;
9541 if(musictype!=oldmusictype&&musictype==stream_music2){
9542 static float gLoc[3];
9543 static float vel[3];
9544 gLoc[0]=cameraloc.x;
9545 gLoc[1]=cameraloc.y;
9546 gLoc[2]=cameraloc.z;
9550 PlaySoundEx( alarmsound, samp[alarmsound], NULL, true);
9551 OPENAL_SetVolume(channels[alarmsound], 512);
9552 OPENAL_SetPaused(channels[alarmsound], false);
9556 musicselected=musictype;
9558 if(musicselected==music1)musicvolume[0]+=multiplier*450;
9559 else musicvolume[0]-=multiplier*450;
9560 if(musicselected==stream_music2)musicvolume[1]+=multiplier*450;
9561 else musicvolume[1]-=multiplier*450;
9562 if(musicselected==stream_music3)musicvolume[2]+=multiplier*450;
9563 else musicvolume[2]-=multiplier*450;
9565 if(musicselected==music1)musicvolume[0]+=multiplier*100;
9566 else musicvolume[0]-=multiplier*450;
9567 if(musicselected==music2)musicvolume[1]+=multiplier*150;
9568 else if(player[0].dead)musicvolume[1]-=multiplier*450;
9569 else musicvolume[1]-=multiplier*100;
9570 if(musicselected==music3)musicvolume[2]+=multiplier*450;
9571 else musicvolume[2]-=multiplier*450;*/
9574 if(musicvolume[i]<0)musicvolume[i]=0;
9575 if(musicvolume[i]>512)musicvolume[i]=512;
9578 if(musicvolume[2]>128&&!loading&&!mainmenu)musicvolume[2]=128;
9581 if(musicvolume[0]>0&&oldmusicvolume[0]<=0){
9582 PlayStreamEx( music1, strm[music1], NULL, true);
9583 OPENAL_SetPaused(channels[music1], false);
9585 if(musicvolume[1]>0&&oldmusicvolume[1]<=0){
9586 PlayStreamEx( stream_music2, strm[stream_music2], NULL, true);
9587 OPENAL_SetPaused(channels[stream_music2], false);
9589 if(musicvolume[2]>0&&oldmusicvolume[2]<=0){
9590 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
9591 OPENAL_SetPaused(channels[stream_music3], false);
9596 OPENAL_SetPaused(channels[music1], true);
9597 OPENAL_SetPaused(channels[stream_music2], true);
9598 OPENAL_SetPaused(channels[stream_music3], true);
9601 oldmusicvolume[i]=0;
9607 if(musicvolume[0]<=0&&oldmusicvolume[0]>0){
9608 OPENAL_SetPaused(channels[music1], true);
9610 if(musicvolume[1]<=0&&oldmusicvolume[1]>0){
9611 OPENAL_SetPaused(channels[stream_music2], true);
9613 if(musicvolume[2]<=0&&oldmusicvolume[2]>0){
9614 OPENAL_SetPaused(channels[stream_music3], true);
9617 if(musicvolume[0]!=oldmusicvolume[0]){
9618 OPENAL_SetVolume(channels[music1], musicvolume[0]);
9620 if(musicvolume[1]!=oldmusicvolume[1]){
9621 OPENAL_SetVolume(channels[stream_music2], musicvolume[1]);
9623 if(musicvolume[2]!=oldmusicvolume[2]){
9624 OPENAL_SetVolume(channels[stream_music3], musicvolume[2]);
9628 oldmusicvolume[i]=musicvolume[i];
9634 for(i=0;i<numhotspots;i++){
9635 if(hotspottype[i]>10&&hotspottype[i]<20){
9636 if(player[hotspottype[i]-10].dead==0){
9639 else if(killhotspot==2)
9643 if(killhotspot==2)killhotspot=0;
9648 for(i=0;i<numhotspots;i++){
9649 if(hotspottype[i]==-1){
9650 if(findDistancefast(&player[0].coords,&hotspot[i])<hotspotsize[i])
9657 for(i=1;i<numplayers;i++){
9658 if(!player[i].dead&&player[i].aitype==attacktypecutoff&&player[i].surprised<=0)numalarmed++;
9660 if(numalarmed>maxalarmed)maxalarmed=numalarmed;
9662 if(changedelay<=0&&!loading&&!editorenabled&&gameon&&!tutoriallevel&&changedelay!=-999&&!won){
9663 if(player[0].dead&&changedelay<=0){
9665 targetlevel=whichlevel;
9669 for(i=1;i<numplayers;i++){
9670 if(!player[i].dead&&player[i].howactive<typedead1)alldead=0;
9674 if(alldead&&!player[0].dead&&maptype==mapkilleveryone){
9676 targetlevel=whichlevel+1;
9677 if(targetlevel>numchallengelevels-1)targetlevel=0;
9679 if(winhotspot||windialogue){
9681 targetlevel=whichlevel+1;
9682 if(targetlevel>numchallengelevels-1)targetlevel=0;
9688 targetlevel=whichlevel+1;
9689 if(targetlevel>numchallengelevels-1)targetlevel=0;
9692 if(changedelay>0&&!player[0].dead&&!won){
9693 //high scores, awards, win
9696 accountcampaignchoices[accountactive][accountcampaignchoicesmade[accountactive]]=whichchoice;
9697 accountcampaignchoicesmade[accountactive]++;
9698 accountcampaignscore[accountactive]+=bonustotal;
9700 accountcampaigntime[accountactive]+=leveltime;
9701 if(accountcampaignscore[accountactive]>accountcampaignhighscore[accountactive])accountcampaignhighscore[accountactive]=accountcampaignscore[accountactive];
9703 //if(accountprogress[accountactive]<whichlevel+1)accountprogress[accountactive]=whichlevel+1;
9709 if(bonustotal-startbonustotal>accounthighscore[accountactive][whichlevel])accounthighscore[accountactive][whichlevel]=bonustotal-startbonustotal;
9710 if(accountfasttime[accountactive][whichlevel]==0||leveltime<accountfasttime[accountactive][whichlevel])accountfasttime[accountactive][whichlevel]=leveltime;
9712 if(accountprogress[accountactive]<whichlevel+1)accountprogress[accountactive]=whichlevel+1;
9728 if(!editorenabled&&gameon&&!mainmenu){
9729 if(changedelay!=-999)changedelay-=multiplier/7;
9730 if(player[0].dead)targetlevel=whichlevel;
9731 if(loading==2&&!campaign){
9739 float gLoc[3]={0,0,0};
9740 float vel[3]={0,0,0};
9741 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
9742 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
9743 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
9744 OPENAL_SetVolume(channels[firestartsound], 256);
9745 OPENAL_SetPaused(channels[firestartsound], false);
9746 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
9748 if(!player[0].dead&&targetlevel!=whichlevel){
9749 startbonustotal=bonustotal;
9751 if(!player[0].dead)Loadlevel(targetlevel);
9752 if(player[0].dead)Loadlevel(whichlevel);
9754 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
9755 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
9756 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
9757 OPENAL_SetVolume(channels[fireendsound], 256);
9758 OPENAL_SetPaused(channels[fireendsound], false);
9759 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
9763 if(loading==2&&targetlevel==whichlevel){
9771 float gLoc[3]={0,0,0};
9772 float vel[3]={0,0,0};
9773 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
9774 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
9775 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
9776 OPENAL_SetVolume(channels[firestartsound], 256);
9777 OPENAL_SetPaused(channels[firestartsound], false);
9778 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
9794 strcat(mapname,campaignmapname[levelorder[accountcampaignchoicesmade[accountactive]]]);//[campaignchoicewhich[whichchoice]]);
9797 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
9798 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
9799 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
9800 OPENAL_SetVolume(channels[fireendsound], 256);
9801 OPENAL_SetPaused(channels[fireendsound], false);
9802 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
9806 if(changedelay<=-999&&whichlevel!=-2&&!loading&&(player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(killhotspot))&&!winfreeze)loading=1;
9807 if((player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(windialogue)||(killhotspot))&&changedelay<=0){
9809 if(whichlevel!=-2&&!loading&&!player[0].dead){
9813 if(player[0].dead)loading=1;
9819 if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1){
9820 if(campaignnumnext[campaignchoicewhich[whichchoice]]==0){
9824 else if(mainmenu==0&&winfreeze){
9825 if(campaignchoosenext[campaignchoicewhich[whichchoice]]==2)
9827 else stealthloading=0;
9829 if(!stealthloading){
9830 float gLoc[3]={0,0,0};
9831 float vel[3]={0,0,0};
9832 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
9833 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
9834 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
9835 OPENAL_SetVolume(channels[firestartsound], 256);
9836 OPENAL_SetPaused(channels[firestartsound], false);
9837 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
9848 ifstream ipstream(ConvertFileName(":Data:Campaigns:main.txt"));
9849 //campaignnumlevels=0;
9850 //accountcampaignchoicesmade[accountactive]=0;
9851 ipstream.ignore(256,':');
9852 ipstream >> campaignnumlevels;
9853 for(i=0;i<campaignnumlevels;i++){
9854 ipstream.ignore(256,':');
9855 ipstream.ignore(256,':');
9856 ipstream.ignore(256,' ');
9857 ipstream >> campaignmapname[i];
9858 ipstream.ignore(256,':');
9859 ipstream >> campaigndescription[i];
9861 if(campaigndescription[i][j]=='_')campaigndescription[i][j]=' ';
9863 ipstream.ignore(256,':');
9864 ipstream >> campaignchoosenext[i];
9865 ipstream.ignore(256,':');
9866 ipstream >> campaignnumnext[i];
9867 if(campaignnumnext[i])
9868 for(j=0;j<campaignnumnext[i];j++){
9869 ipstream.ignore(256,':');
9870 ipstream >> campaignnextlevel[i][j];
9871 campaignnextlevel[i][j]-=1;
9873 ipstream.ignore(256,':');
9874 ipstream >> campaignlocationx[i];
9875 ipstream.ignore(256,':');
9876 ipstream >> campaignlocationy[i];
9880 for(i=0;i<campaignnumlevels;i++){
9882 levelhighlight[i]=0;
9886 for(i=0;i<campaignnumlevels;i++){
9888 levelhighlight[i]=0;
9893 if(accountcampaignchoicesmade[accountactive])
9894 for(i=0;i<accountcampaignchoicesmade[accountactive];i++){
9895 levelorder[i+1]=campaignnextlevel[levelorder[i]][accountcampaignchoices[accountactive][i]];
9896 levelvisible[levelorder[i+1]]=1;
9898 int whichlevelstart;
9899 whichlevelstart=accountcampaignchoicesmade[accountactive]-1;
9900 if(whichlevelstart<0){
9901 campaignchoicenum=1;
9902 campaignchoicewhich[0]=0;
9906 campaignchoicenum=campaignnumnext[levelorder[whichlevelstart]];
9907 if(campaignchoicenum)
9908 for(i=0;i<campaignchoicenum;i++){
9909 campaignchoicewhich[i]=campaignnextlevel[levelorder[whichlevelstart]][i];
9910 levelvisible[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
9911 levelhighlight[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
9918 //if(firstload)TickOnceAfter();
9919 if(!firstload)LoadStuff();
9936 //accountcampaignchoices[accountactive][accountcampaignchoicesmade[accountactive]]=whichchoice;
9937 //accountcampaignchoicesmade[accountactive]++;
9940 strcat(mapname,campaignmapname[campaignchoicewhich[0]]);
9948 OPENAL_SetPaused(channels[stream_music3], true);
9953 if(loading==3)loading=0;
9957 oldmusictype=musictype;
9963 facing=DoRotation(facing,-rotation2,0,0);
9964 facing=DoRotation(facing,0,0-rotation,0);
9965 viewerfacing=facing;
9969 if((animation[player[0].targetanimation].attack!=3&&animation[player[0].currentanimation].attack!=3)||player[0].skeleton.free)target=player[0].coords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
9970 else target=player[0].oldcoords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
9972 if(player[0].skeleton.free){
9973 for(i=0;i<player[0].skeleton.num_joints;i++){
9974 if(player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y>target.y)
9975 target.y=player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y;
9979 if(player[0].skeleton.free!=2&&!autocam){
9981 if(findLengthfast(&player[0].velocity)>400){
9982 cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
9984 if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
9985 coltarget=target-cameraloc;
9986 if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
9988 Normalise(&coltarget);
9989 if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
9990 else cameraloc=cameraloc+coltarget*multiplier*8;
9992 if(editorenabled)cameraloc=target;
9993 cameradist+=multiplier*5;
9994 if(cameradist>2.3)cameradist=2.3;
9995 viewer=cameraloc-facing*cameradist;
9997 coltarget=cameraloc;
9998 objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
9999 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
10000 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
10001 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
10003 coltarget=cameraloc;
10004 if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
10006 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
10007 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
10008 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
10010 if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
10014 cameradist=findDistance(&viewer,&target);
10015 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
10016 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
10018 if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
10019 cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
10022 if(player[0].skeleton.free!=2&&autocam){
10024 if(findLengthfast(&player[0].velocity)>400){
10025 cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
10027 if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
10028 cameradist+=multiplier*5;
10029 if(cameradist>3.3)cameradist=3.3;
10030 coltarget=target-cameraloc;
10031 if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
10032 else if(findLengthfast(&coltarget)>1)
10034 Normalise(&coltarget);
10035 if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
10036 else cameraloc=cameraloc+coltarget*multiplier*8;
10038 if(editorenabled)cameraloc=target;
10041 coltarget=cameraloc;
10042 objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
10043 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
10044 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
10045 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
10047 coltarget=cameraloc;
10048 if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
10050 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
10051 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
10052 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
10054 if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
10058 cameradist=findDistance(&viewer,&target);
10059 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
10060 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
10062 if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
10063 cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
10066 if(camerashake>.8)camerashake=.8;
10067 //if(woozy>10)woozy=10;
10068 //woozy+=multiplier;
10070 if(player[0].dead)camerashake=0;
10071 if(player[0].dead)woozy=0;
10072 camerashake-=multiplier*2;
10073 blackout-=multiplier*2;
10074 //if(player[0].isCrouch())woozy-=multiplier*8;
10075 if(camerashake<0)camerashake=0;
10076 if(blackout<0)blackout=0;
10077 //if(woozy<0)woozy=0;
10079 viewer.x+=(float)(Random()%100)*.0005*camerashake;
10080 viewer.y+=(float)(Random()%100)*.0005*camerashake;
10081 viewer.z+=(float)(Random()%100)*.0005*camerashake;